;;;;;;;;;;;;;;;;
DEFAULT: 3d mindist 5 minPitch .9 maxPitch 1.1 volume -10 probability 1 priority 190 distancepriority -1 fadein 0 fadeout 2 randomdelay 0  effect_level .25



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BANK: unit_missile_attack

	unit infantry missile, skirmish
		stage ready
			event lod 5
				folder data/sounds/SFX/Group/Missile/Archers
				Archer_Group_Fire_Ready_Small_01b
				Archer_Group_Fire_Ready_Small_02b
				Archer_Group_Fire_Ready_Small_03b
				
				end
			event lod 20 
				folder data/sounds/SFX/Group/Missile/Archers
				Archer_Group_Fire_Ready_Medium_01b
				Archer_Group_Fire_Ready_Medium_02b
				Archer_Group_Fire_Ready_Medium_03b
							
				end
			event lod 40 
				folder data/sounds/SFX/Group/Missile/Archers
				Archer_Group_Fire_Ready_Large_01b
				Archer_Group_Fire_Ready_Large_02b
				Archer_Group_Fire_Ready_Large_03b
			
				end
		
							
				
		stage aim
				event lod 5
				folder data/sounds/SFX/Group/Missile/Archers
				Archer_Group_Aim_Small_01
				Archer_Group_Aim_Small_02
				Archer_Group_Aim_Small_03
				
				end
			event lod 20 
				folder data/sounds/SFX/Group/Missile/Archers
				Archer_Group_Aim_Medium_01
				Archer_Group_Aim_Medium_02
				Archer_Group_Aim_Medium_03
							
				end
			event lod 40 
				folder data/sounds/SFX/Group/Missile/Archers
				Archer_Group_Aim_Large_01
				Archer_Group_Aim_Large_02
				Archer_Group_Aim_Large_03
			
				end
							
			
			
		stage fire
			event lod 5 volume -10 delay .5
				folder data/sounds/SFX/Group/Missile/Archers
				
				Archer_group_fire_small_01c
				Archer_group_fire_small_02c
				Archer_group_fire_small_03c
				end
		
			event lod 20 volume -10
			folder data/sounds/SFX/Group/Missile/Archers
				Archer_group_fire_medium_01c
				Archer_group_fire_medium_02c
				Archer_group_fire_medium_03c

				end
				
			event lod 40
			folder data/sounds/SFX/Group/Missile/Archers
				Archer_group_fire_large_01c
				Archer_group_fire_large_02c
				Archer_group_fire_large_03c
				
				end
			

;;;;;;;;;;;;;;   CAVALRY  ARCHERS  ;;;;;;;;;;;;;;;;;;;
									
unit cavalry missile, skirmish
		stage ready
			event lod 5
				folder data/sounds/SFX/Group/Missile/Archers
				Archer_Group_Ready_Small_01
				Archer_Group_Ready_Small_02
				Archer_Group_Ready_Small_03
				
				end
			event lod 15 
				folder data/sounds/SFX/Group/Missile/Archers
				Archer_Group_Ready_Medium_01
				Archer_Group_Ready_Medium_02
				Archer_Group_Ready_Medium_03
							
				end
			event lod 25 
				folder data/sounds/SFX/Group/Missile/Archers
				Archer_Group_Ready_Large_01
				Archer_Group_Ready_Large_02
				Archer_Group_Ready_Large_03
			
				end
		
							
				
		stage aim
			event lod 5
				folder data/sounds/SFX/Group/Missile/Archers
				Archer_Group_Aim_Small_01
				Archer_Group_Aim_Small_02
				Archer_Group_Aim_Small_03
				
				end
			event lod 15 
				folder data/sounds/SFX/Group/Missile/Archers
				Archer_Group_Aim_Medium_01
				Archer_Group_Aim_Medium_02
				Archer_Group_Aim_Medium_03
							
				end
			event lod 25 
				folder data/sounds/SFX/Group/Missile/Archers
				Archer_Group_Aim_Large_01
				Archer_Group_Aim_Large_02
				Archer_Group_Aim_Large_03
			
				end
							
			
			
		stage fire
			event lod 5 volume -10
				folder data/sounds/SFX/Group/Missile/Archers
				
				Archer_group_fire_small_01c
				Archer_group_fire_small_02c
				Archer_group_fire_small_03c
				end
		
			event lod 15 volume -10
			folder data/sounds/SFX/Group/Missile/Archers
				Archer_group_fire_medium_01c
				Archer_group_fire_medium_02c
				Archer_group_fire_medium_03c

				end
				
			event lod 25 
			folder data/sounds/SFX/Group/Missile/Archers
				Archer_group_fire_large_01c
				Archer_group_fire_large_02c
				Archer_group_fire_large_03c
				
				end			
				
				

		
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;		
;;;;;;;;;;   CROSSBOW INFANTRY    ;;;;;;;;;;;;;;;;;;;;;;;;				
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;					
				
		type Peasant Crossbowmen, Crossbowmen, Aventurier, Pavise Crossbowmen, Pavise Crossbow Militia, Genoese Crossbowmen, Genoese Crossbow Militia, Crossbow Militia, EE Crossbow Militia, Mercenary Pavise Crossbowmen, Mercenary Crossbowmen, ME Peasant Crossbowmen, ME Crossbow Militia, CE Wagon Fort, Gulay Gorod, Hussites
	stage ready
			event lod 5
				folder data/sounds/SFX/Group/Missile/Crossbows
				
				
				end
			event lod 20 
				folder data/sounds/SFX/Group/Missile/Crossbows
				
							
				end
			event lod 40 
				folder data/sounds/SFX/Group/Missile/Crossbows
				
			
				end
		
							
				
		stage aim
				event lod 5
				folder data/sounds/SFX/Group/Missile/Crossbows
				
				
				end
			event lod 20 
				folder data/sounds/SFX/Group/Missile/Crossbows
				
							
				end
			event lod 40 
				folder data/sounds/SFX/Group/Missile/Crossbows
				
			
				end
							
			
			
		stage fire
			event lod 5 volume -30
				folder data/sounds/SFX/Group/Missile/Crossbows
				crossbow_group_fire_distant_small_01
				crossbow_group_fire_distant_small_01
				crossbow_group_fire_distant_small_01
				end
		
			event lod 20 volume -25
				folder data/sounds/SFX/Group/Missile/Crossbows
				crossbow_group_fire_distant_medium_01
				crossbow_group_fire_distant_medium_02
				crossbow_group_fire_distant_medium_03
				
				end
				
			event lod 40 volume -25
				folder data/sounds/SFX/Group/Missile/Crossbows
				crossbow_group_fire_distant_large_01
				crossbow_group_fire_distant_large_02
				crossbow_group_fire_distant_large_03
				
				end
				
				
						
;;;;;;;;;;   CROSSBOW CAVALRY    ;;;;;;;;;;;;;;;;;;;;;;;;				
				
				
		type Mounted Crossbowmen, Polish Shooters, Granadine CB Cav
			stage ready
			event lod 5
				folder data/sounds/SFX/Group/Missile/Crossbows
				
				
				end
			event lod 20 
				folder data/sounds/SFX/Group/Missile/Crossbows
				
							
				end
			event lod 40 
				folder data/sounds/SFX/Group/Missile/Crossbows
				
			
				end
		
							
				
		stage aim
				event lod 5
				folder data/sounds/SFX/Group/Missile/Crossbows
				
				
				end
			event lod 20 
				folder data/sounds/SFX/Group/Missile/Crossbows
				
							
				end
			event lod 40 
				folder data/sounds/SFX/Group/Missile/Crossbows
				
			
				end
							
			
			
		stage fire
			event lod 5 volume -10
				folder data/sounds/SFX/Group/Missile/Crossbows
				crossbow_group_fire_distant_small_01
				crossbow_group_fire_distant_small_01
				crossbow_group_fire_distant_small_01
				end
		
			event lod 20 volume -10
				folder data/sounds/SFX/Group/Missile/Crossbows
				crossbow_group_fire_distant_medium_01
				crossbow_group_fire_distant_medium_02
				crossbow_group_fire_distant_medium_03
				
				end
				
			event lod 40
				folder data/sounds/SFX/Group/Missile/Crossbows
				crossbow_group_fire_distant_large_01
				crossbow_group_fire_distant_large_02
				crossbow_group_fire_distant_large_03
				
				end	

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;							
;;;;;;;;;;   INFANTRY JAVELIN     ;;;;;;;;;;;;;;;;;;;;;;;;		
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;			
		
	weapon spear
			stage ready
			event lod 5
			folder data/sounds/SFX
				
			end
			event lod 20
				folder data/sounds/SFX
				
			end
			event lod 40
				folder data/sounds/SFX
				
			end
		
			
		stage aim
			event lod 5
				folder data/sounds/SFX
				
			end
			event lod 20
				folder data/sounds/SFX
				
			end
			event lod 40
				folder data/sounds/SFX
				
			end
		
			
		stage fire
				event lod 5 delay .4
				folder data/sounds/SFX/Group/Missile/Spears
				Spear_Group_Small_01
				Spear_Group_Small_02
				Spear_Group_Small_03
				end
			
				event lod 20 delay .4
				folder data/sounds/SFX/Group/Missile/Spears
				Spear_Group_medium_01
				Spear_Group_medium_02
				Spear_Group_medium_03
							
				end
			
				event lod 40 delay .4
				folder data/sounds/SFX/Group/Missile/Spears
				Spear_Group_large_01
				Spear_Group_large_02
				Spear_Group_large_03
						
				end	
				
												
;;;;;;;;;;   HORSE JAVALINS , NAFFATUN   ;;;;;;;;;;;;;;;;;;;;;;;;		
			
	type Polish Nobles, Stradiots, Albanian Cavalry, Jinetes, Boyar Sons, Desert Cavalry, Granadine Jinetes
			stage ready
			event lod 5
			folder data/sounds/SFX
				
			end
			event lod 15
				folder data/sounds/SFX
				
			end
			event lod 25
				folder data/sounds/SFX
				
			end
		
			
		stage aim
			event lod 5
				folder data/sounds/SFX
				
			end
			event lod 15
				folder data/sounds/SFX
				
			end
			event lod 25
				folder data/sounds/SFX
				
			end
		
			
		stage fire
				event lod 5 delay 1
				folder data/sounds/SFX/Group/Missile/Spears
				Spear_Group_Small_01
				Spear_Group_Small_02
				Spear_Group_Small_03
				end
			
				event lod 20 delay .4
				folder data/sounds/SFX/Group/Missile/Spears
				Spear_Group_medium_01
				Spear_Group_medium_02
				Spear_Group_medium_03
							
				end
			
				event lod 40 delay .4
				folder data/sounds/SFX/Group/Missile/Spears
				Spear_Group_large_01
				Spear_Group_large_02
				Spear_Group_large_03
						
				end				
		
			
;;;;;;;;;;    NAFFATUN   ;;;;;;;;;;;;;;;;;;;;;;;;		
			
	type  Breton Masters, Ash Spawn, Archane Mage, Ascended Sleepers, Breton Mage, Breton Mage AP, Ash Slaves, Telvanni Mage, Imperial Mage, Thalmor Justicar, Winterhold Mage, Dagoth Mage, Ash Ghouls, Dremora Kerl Mage, Hist Priest	
			stage ready
			event lod 5 
			folder data/sounds/SFX
				
			end
			event lod 15
				folder data/sounds/SFX
				
			end
			event lod 25
				folder data/sounds/SFX
				
			end
		
			
		stage aim
			event lod 5
				folder data/sounds/SFX
				
			end
			event lod 15
				folder data/sounds/SFX
				
			end
			event lod 25
				folder data/sounds/SFX
				
			end
		
			
		stage fire
				event lod 5 minPitch 1 maxPitch 1 delay 1.2 
				folder data/sounds/SFX/Group/Missile/Spears
				Spear_Group_Small_01
				Spear_Group_Small_02
				Spear_Group_Small_03
				end
			
				event lod 20 delay .4
				folder data/sounds/SFX/Group/Missile/Spears
				Spear_Group_medium_01
				Spear_Group_medium_02
				Spear_Group_medium_03
							
				end
			
				event lod 40 delay .4
				folder data/sounds/SFX/Group/Missile/Spears
				Spear_Group_large_01
				Spear_Group_large_02
				Spear_Group_large_03
						
				end	
				
				


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;				
;;;;;;;;;;;;;;   INFANTRY GUNNERS  ;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;	
				
		type Cossack Musketeers, Arquebusiers, Musketeers, Hand Gunners, Portuguese Arquebusiers, Mercenary Arquebusiers, Janissary Musketeers, ME Hand Gunners, Sudanese Gunners
		
				
			stage ready
			event lod 5
				folder data/sounds/SFX/Group/Missile/Muskets
				
				
				end
			event lod 15 
				folder data/sounds/SFX/Group/Missile/Muskets
				
							
				end
			event lod 25 
				folder data/sounds/SFX/Group/Missile/Muskets
				
			
				end
		
							
				
		stage aim
			event lod 5
				folder data/sounds/SFX/Group/Missile/Muskets
			
				
				end
			event lod 15 
				folder data/sounds/SFX/Group/Missile/Muskets
				
				end
			event lod 25 
				folder data/sounds/SFX/Group/Missile/Muskets
				
			
				end
							
			
			
		stage fire 
			event lod 5 volume 0 mindist 20 effect_level 0
				folder data/sounds/SFX/Group/Missile/Muskets
				mag_firebolt_group_fire_2d
				end
		
			event lod 15 volume 0 mindist 20 effect_level 0
				folder data/sounds/SFX/Group/Missile/Muskets
				mag_firebolt_group_fire_2d
				end
				
			event lod 25  mindist 20 effect_level 0
				folder data/sounds/SFX/Group/Missile/Muskets
				mag_firebolt_group_fire_2d
								
				end	
				
		
				

				
;;;;;;;;;;;;;;   CAVALRY GUNNERS  ;;;;;;;;;;;;;;;;;;;;;
	
				
		type Elephants, Elephants Mercs, Reiters, Camel Gunners		
				
			stage ready
			event lod 5 mindist 6
				folder data/sounds/SFX/Group/Missile/Muskets
				
				
				end
			event lod 15 mindist 6
				folder data/sounds/SFX/Group/Missile/Muskets
				
							
				end
			event lod 25  mindist 6
				folder data/sounds/SFX/Group/Missile/Muskets
				
			
				end
		
							
				
		stage aim
			event lod 5 mindist 6
				folder data/sounds/SFX/Group/Missile/Muskets
			
				
				end
			event lod 15  mindist 6
				folder data/sounds/SFX/Group/Missile/Muskets
				
				end
			event lod 25  mindist 6
				folder data/sounds/SFX/Group/Missile/Muskets
				
			
				end
							
			
			
		stage fire
			event lod 5 volume 0 mindist 20 effect_level 0
				folder data/sounds/SFX/Group/Missile/Muskets
				mag_firebolt_group_fire_2d
				end
		
			event lod 15 volume 0 mindist 20 effect_level 0
				folder data/sounds/SFX/Group/Missile/Muskets
				mag_firebolt_group_fire_2d
				end
				
			event lod 25  mindist 20 effect_level 0
				folder data/sounds/SFX/Group/Missile/Muskets
				mag_firebolt_group_fire_2d
								
				end
			
				