; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

 DEFAULT: 3d mindist 10 minPitch .8 maxPitch 1.1 fadein 0 fadeout 1 volume -25 priority 170 probability 1 
 DEFAULT: distancepriority -1 effect_level .25 delay 2.0 randomdelay .5 pref SFX
 BANK: unit_charge




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;	ALL UNITS ;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


	unit infantry light, heavy, spearmen, skirmish, missile
	
		event lod 5
			folder data/sounds/SFX/group/Infantry
			infantry_group_charge_small_01
		end

		event lod 10
			folder data/sounds/SFX/group/Infantry
			infantry_group_charge_medium_01

			end

		event lod 30
			folder data/sounds/SFX/group/Infantry
			infantry_group_charge_large_01
			infantry_group_charge_large_02
			end
			
			
;;;;;;;;;;;;;;;;;;;;;;;


			
	unit cavalry light, heavy, spearmen, skirmish, missile
	
		event lod 5
			folder data/sounds/SFX/group/Infantry
			infantry_group_charge_small_01
		end

		event lod 10
			folder data/sounds/SFX/group/Infantry
			infantry_group_charge_medium_01

			end

		event lod 30
			folder data/sounds/SFX/group/Infantry
			infantry_group_charge_large_01
			infantry_group_charge_large_02
			end

			
	
;;;;;;;;;;;;;;;;;;;;;		
			
			
	unit handler light, heavy, spearmen, skirmish, missile	
			
		event lod 5
			folder data/sounds/SFX/group/Infantry
			infantry_group_charge_small_01
		end

		event lod 10
			folder data/sounds/SFX/group/Infantry
			infantry_group_charge_medium_01

			end

		event lod 30
			folder data/sounds/SFX/group/Infantry
			infantry_group_charge_large_01
			infantry_group_charge_large_02
			end

			
;;;;;;;;;;;;;;;;;;;	
			
	unit siege light, heavy, spearmen, skirmish, missile
			
			event lod 5
			folder data/sounds/SFX/group/Infantry
			infantry_group_charge_small_01
		end

		event lod 10
			folder data/sounds/SFX/group/Infantry
			infantry_group_charge_medium_01

			end

		event lod 30
			folder data/sounds/SFX/group/Infantry
			infantry_group_charge_large_01
			infantry_group_charge_large_02
			end

			






