;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;      WALK WALK WALK WALK WALK
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

DEFAULT: 3d mindist 6 minPitch .9 maxPitch 1.1 priority 70 fadein 0 fadeout 1 Volume -40 probability 1 distancepriority 0 randomdelay 0  effect_level .25 rndvolume -20

required_samples_cutoff 4

BANK: unit_march


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;  INFANTRY ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;
;;;; DIRT  ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season summer
			terrain rock, mud_road, mud, swamp, dirt
				event lod 0 mindist 1 minPitch .7 maxPitch 1.5 volume -20 priority 10 distancepriority -2 probability .5 probradius 7
					folder data/sounds/SFX/Individual/Footsteps/Infantry
					Infantry_walk_dirt_01
					Infantry_walk_dirt_02
					Infantry_walk_dirt_03
					Infantry_walk_dirt_04
					Infantry_walk_dirt_05
					Infantry_walk_dirt_06
					Infantry_walk_dirt_07
				 	Infantry_walk_dirt_08
					Infantry_walk_dirt_09
					Infantry_walk_dirt_10
					Infantry_walk_dirt_11
					Infantry_walk_dirt_12
					Infantry_walk_dirt_13
					Infantry_walk_dirt_14
					Infantry_walk_dirt_15
					Infantry_walk_dirt_16
					Infantry_walk_dirt_17
					Infantry_walk_dirt_18
					Infantry_walk_dirt_19
					Infantry_walk_dirt_20
					Infantry_walk_dirt_21
					Infantry_walk_dirt_22
					Infantry_walk_dirt_23
					Infantry_walk_dirt_24
					Infantry_walk_dirt_25
					Infantry_walk_dirt_26
					Infantry_walk_dirt_27
					Infantry_walk_dirt_28
										
					end
					
				event lod 5 fadein 1 fadeout 2 volume -10
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_small_dirt

				end
				event lod 10 fadein 1 fadeout 2 volume -10
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_medium_dirt

				end
				event lod 30 fadein 1 fadeout 2 volume -10
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_medium_dirt

				end


;;;;;;;;;;;;;;;;
;;;; GRASS ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season summer
			terrain  grass_short, grass_long, forest_dense, scrub_dense
				event lod 0 mindist 1 minPitch .8 maxPitch 1 volume -50 priority 10 distancepriority -2 probability .5 probradius 7 rndvolume -15
					folder data/sounds/SFX/Individual/Footsteps/Infantry
					Infantry_walk_grass_01
					Infantry_walk_grass_02
					Infantry_walk_grass_03
					Infantry_walk_grass_04
					Infantry_walk_grass_05
					Infantry_walk_grass_06
					Infantry_walk_grass_07
					Infantry_walk_grass_08
					Infantry_walk_grass_09
					Infantry_walk_grass_10
					Infantry_walk_grass_11
					Infantry_walk_grass_12
					Infantry_walk_grass_13
					Infantry_walk_grass_14
					Infantry_walk_grass_15
					Infantry_walk_grass_16
					Infantry_walk_grass_17
					Infantry_walk_grass_18
					Infantry_walk_grass_19
					Infantry_walk_grass_20
					Infantry_walk_grass_21
					Infantry_walk_grass_22
					Infantry_walk_grass_23
					Infantry_walk_grass_24
					Infantry_walk_grass_25
					Infantry_walk_grass_26
					Infantry_walk_grass_27
					Infantry_walk_grass_28
					Infantry_walk_grass_29
					Infantry_walk_grass_30
					Infantry_walk_grass_31
																			
					end
					
				event lod 5 fadein 1 fadeout 2 volume -10
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_small_dirt

				end
				event lod 10 fadein 1 fadeout 2 volume -10
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_medium_dirt

				end
				event lod 30 fadein 1 fadeout 2 volume -10
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_medium_dirt

				end

			
				

;;;;;;;;;;;;;;;;
;;;; SNOW  ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season winter
		climates unused1, steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
		terrain  grass_short, grass_long, forest_dense, scrub_dense, rock, ice, dirt, snow
			event lod 0 mindist 1 minPitch .5 maxPitch 1.5 volume -45 priority 10 distancepriority -2 rndvolume -20 probability .5 probradius 7
		       		folder data/sounds/SFX/Individual/Footsteps/Infantry/Snow
				Inf_Footsteps_Snow_01
				Inf_Footsteps_Snow_02
				Inf_Footsteps_Snow_03
				Inf_Footsteps_Snow_04
				Inf_Footsteps_Snow_05
				Inf_Footsteps_Snow_06
				Inf_Footsteps_Snow_07
				Inf_Footsteps_Snow_08
				Inf_Footsteps_Snow_09
				Inf_Footsteps_Snow_10
				Inf_Footsteps_Snow_11
				Inf_Footsteps_Snow_12
				Inf_Footsteps_Snow_13
				Inf_Footsteps_Snow_14
				Inf_Footsteps_Snow_15
				Inf_Footsteps_Snow_16

			end

			event lod 5 fadein 1 fadeout 2 volume -5
				folder data/sounds/SFX/Group/Infantry/snow
				inf_group_walk_S_snow_02
			end
			event lod 10 fadein 1 fadeout 2 volume -10
				folder data/sounds/SFX/Group/Infantry/snow
				inf_group_walk_M_snow_02
			end
			event lod 30 fadein 1 fadeout 2 volume -20
				folder data/sounds/SFX/Group/Infantry/snow
				inf_group_walk_L_snow_02
			end










;;;;;;;;;;;;;;;;
;;;; SAND  ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season summer
			terrain sand
				event lod 0 mindist 1 minPitch .8 maxPitch 1.1 volume -65  rndvolume -10 priority 10 distancepriority -2 probability .5 probradius 7
					folder data/sounds/SFX/Individual/Footsteps/Infantry
					infantry_walk_sand_01
					infantry_walk_sand_02
					infantry_walk_sand_03
					infantry_walk_sand_04
					infantry_walk_sand_05
					infantry_walk_sand_06
					infantry_walk_sand_07
					infantry_walk_sand_08
					infantry_walk_sand_09
					infantry_walk_sand_10
					infantry_walk_sand_11
					infantry_walk_sand_12
					infantry_walk_sand_13
					infantry_walk_sand_14
					infantry_walk_sand_15
					infantry_walk_sand_16
					infantry_walk_sand_17
					infantry_walk_sand_18
					infantry_walk_sand_19
					infantry_walk_sand_20
					infantry_walk_sand_21
					infantry_walk_sand_22
					infantry_walk_sand_23
					infantry_walk_sand_24
					infantry_walk_sand_25
					infantry_walk_sand_26
					infantry_walk_sand_27
					infantry_walk_sand_28
					infantry_walk_sand_29
					infantry_walk_sand_30
					infantry_walk_sand_31
					infantry_walk_sand_32
					infantry_walk_sand_33
					infantry_walk_sand_34
					infantry_walk_sand_35
					infantry_walk_sand_36
					infantry_walk_sand_37
					infantry_walk_sand_38
					infantry_walk_sand_39
					infantry_walk_sand_40
					infantry_walk_sand_41
					infantry_walk_sand_42
					infantry_walk_sand_43
					infantry_walk_sand_44
					infantry_walk_sand_45
					infantry_walk_sand_46
					end
					
					
				event lod 5 fadein 1 fadeout 2 volume -40
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_small_sand

				end
				event lod 10 fadein 1 fadeout 2 volume -40
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_medium_sand

				end
				event lod 30 fadein 1 fadeout 2 volume -40
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_large_sand

				end



;;;;  WINTER SAND  ;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season winter
		climates steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
			terrain sand
				event lod 0 mindist 1 minPitch .8 maxPitch 1.1 volume -60 rndvolume -10 priority 10 distancepriority -2 probability .5 probradius 7
					folder data/sounds/SFX/Individual/Footsteps/Infantry
					infantry_walk_sand_01
					infantry_walk_sand_02
					infantry_walk_sand_03
					infantry_walk_sand_04
					infantry_walk_sand_05
					infantry_walk_sand_06
					infantry_walk_sand_07
					infantry_walk_sand_08
					infantry_walk_sand_09
					infantry_walk_sand_10
					infantry_walk_sand_11
					infantry_walk_sand_12
					infantry_walk_sand_13
					infantry_walk_sand_14
					infantry_walk_sand_15
					infantry_walk_sand_16
					infantry_walk_sand_17
					infantry_walk_sand_18
					infantry_walk_sand_19
					infantry_walk_sand_20
					infantry_walk_sand_21
					infantry_walk_sand_22
					infantry_walk_sand_23
					infantry_walk_sand_24
					infantry_walk_sand_25
					infantry_walk_sand_26
					infantry_walk_sand_27
					infantry_walk_sand_28
					infantry_walk_sand_29
					infantry_walk_sand_30
					infantry_walk_sand_31
					infantry_walk_sand_32
					infantry_walk_sand_33
					infantry_walk_sand_34
					infantry_walk_sand_35
					infantry_walk_sand_36
					infantry_walk_sand_37
					infantry_walk_sand_38
					infantry_walk_sand_39
					infantry_walk_sand_40
					infantry_walk_sand_41
					infantry_walk_sand_42
					infantry_walk_sand_43
					infantry_walk_sand_44
					infantry_walk_sand_45
					infantry_walk_sand_46


					end
				event lod 5 fadein 1 fadeout 2 volume -30
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_small_sand

				end
				event lod 10 fadein 1 fadeout 2 volume -30
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_medium_sand

				end
				event lod 30 fadein 1 fadeout 2 volume -30
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_large_sand

				end

;;;;;;;;;;;;;;;;
;;;; STONE ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season summer, winter
		terrain  stone_road
			event lod 0 mindist 1 minPitch .6 maxPitch 1.3 volume -15 priority 10 distancepriority -2 probability .5 probradius 7
		       		folder data/sounds/SFX/Individual/Footsteps/Infantry/Stone
				Inf_Footsteps_Stone_01
				Inf_Footsteps_Stone_02
				Inf_Footsteps_Stone_03
				Inf_Footsteps_Stone_04
				Inf_Footsteps_Stone_05
				Inf_Footsteps_Stone_06
				Inf_Footsteps_Stone_07
				Inf_Footsteps_Stone_08
				Inf_Footsteps_Stone_09
				Inf_Footsteps_Stone_10
				Inf_Footsteps_Stone_11
				Inf_Footsteps_Stone_12
				Inf_Footsteps_Stone_13
				Inf_Footsteps_Stone_14
				Inf_Footsteps_Stone_15
				Inf_Footsteps_Stone_16
			end
			event lod 5 fadein 1 fadeout 2 volume -10
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_small_dirt

				end
				event lod 10 fadein 1 fadeout 2 volume -10
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_medium_dirt

				end
				event lod 30 fadein 1 fadeout 2 volume -10
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_medium_dirt

				end


;;;;;;;;;;;;;;;;
;;;; WATER ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season summer, winter
		terrain  water
			event lod 0 mindist 1 minPitch .5 maxPitch 1.5 volume -30 priority 10 distancepriority -2 rndvolume -10 probability .5 probradius 7
		       	folder data/sounds/SFX/Individual/Footsteps/Infantry/Water
				Inf_Footsteps_WaterC_01
				Inf_Footsteps_WaterC_02
				Inf_Footsteps_WaterC_03
				Inf_Footsteps_WaterC_04
				Inf_Footsteps_WaterC_05
				Inf_Footsteps_WaterC_06
				Inf_Footsteps_WaterC_07
				Inf_Footsteps_WaterC_08
				Inf_Footsteps_WaterC_09
				Inf_Footsteps_WaterC_10
				Inf_Footsteps_WaterC_11
				Inf_Footsteps_WaterC_12
				Inf_Footsteps_WaterC_13
				Inf_Footsteps_WaterC_14
				Inf_Footsteps_WaterC_15

			end

			event lod 5 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry/water
				;inf_group_walk_S_water
			end
			event lod 10 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry/water
				;inf_group_walk_M_water
			end
			event lod 30 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry/water
				;inf_group_walk_L_water02
			end









;;;;;;;;;;;;;;;;
;;;; WOOD  ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season summer, winter
		terrain  wood
			event lod 0 mindist 1 minPitch .6 maxPitch 1.2 volume -20 priority 10 distancepriority -2 rndvolume -20 probability .5 probradius 7
		       	folder data/sounds/SFX/Individual/Footsteps/Infantry/Wood
				Inf_Footsteps_Wood_01
				Inf_Footsteps_Wood_02
				Inf_Footsteps_Wood_03
				Inf_Footsteps_Wood_04
				Inf_Footsteps_Wood_05
				Inf_Footsteps_Wood_06
				Inf_Footsteps_Wood_07
				Inf_Footsteps_Wood_08
				Inf_Footsteps_Wood_09
				Inf_Footsteps_Wood_10
				Inf_Footsteps_Wood_11
				Inf_Footsteps_Wood_12
				Inf_Footsteps_Wood_13



			end

			event lod 5 fadein 1 fadeout 2 volume -10
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_small_dirt

				end
				event lod 10 fadein 1 fadeout 2 volume -10
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_medium_dirt

				end
				event lod 30 fadein 1 fadeout 2 volume -10
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_medium_dirt

				end




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;  INFANTRY WITH SIEGE ENGINES  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;
;;;; DIRT  ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season summer
			terrain rock, mud_road, mud, swamp, dirt
				event lod 0 mindist 1 minPitch .7 maxPitch 1.5 volume -20 priority 10 distancepriority -2 probability .5 probradius 7
					folder data/sounds/SFX/Individual/Footsteps/Infantry
					Infantry_walk_dirt_01
					Infantry_walk_dirt_02
					Infantry_walk_dirt_03
					Infantry_walk_dirt_04
					Infantry_walk_dirt_05
					Infantry_walk_dirt_06
					Infantry_walk_dirt_07
				 	Infantry_walk_dirt_08
					Infantry_walk_dirt_09
					Infantry_walk_dirt_10
					Infantry_walk_dirt_11
					Infantry_walk_dirt_12
					Infantry_walk_dirt_13
					Infantry_walk_dirt_14
					Infantry_walk_dirt_15
					Infantry_walk_dirt_16
					Infantry_walk_dirt_17
					Infantry_walk_dirt_18
					Infantry_walk_dirt_19
					Infantry_walk_dirt_20
					Infantry_walk_dirt_21
					Infantry_walk_dirt_22
					Infantry_walk_dirt_23
					Infantry_walk_dirt_24
					Infantry_walk_dirt_25
					Infantry_walk_dirt_26
					Infantry_walk_dirt_27
					Infantry_walk_dirt_28
										
					end
					
				event lod 5 fadein 1 fadeout 2 volume -10
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_small_dirt

				end
				event lod 10 fadein 1 fadeout 2 volume -10
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_medium_dirt

				end
				event lod 30 fadein 1 fadeout 2 volume -10
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_medium_dirt

				end


;;;;;;;;;;;;;;;;
;;;; GRASS ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season summer
			terrain  grass_short, grass_long, forest_dense, scrub_dense
				event lod 0 mindist 1 minPitch .8 maxPitch 1 volume -50 priority 10 distancepriority -2 probability .5 probradius 7 rndvolume -15
					folder data/sounds/SFX/Individual/Footsteps/Infantry
					Infantry_walk_grass_01
					Infantry_walk_grass_02
					Infantry_walk_grass_03
					Infantry_walk_grass_04
					Infantry_walk_grass_05
					Infantry_walk_grass_06
					Infantry_walk_grass_07
					Infantry_walk_grass_08
					Infantry_walk_grass_09
					Infantry_walk_grass_10
					Infantry_walk_grass_11
					Infantry_walk_grass_12
					Infantry_walk_grass_13
					Infantry_walk_grass_14
					Infantry_walk_grass_15
					Infantry_walk_grass_16
					Infantry_walk_grass_17
					Infantry_walk_grass_18
					Infantry_walk_grass_19
					Infantry_walk_grass_20
					Infantry_walk_grass_21
					Infantry_walk_grass_22
					Infantry_walk_grass_23
					Infantry_walk_grass_24
					Infantry_walk_grass_25
					Infantry_walk_grass_26
					Infantry_walk_grass_27
					Infantry_walk_grass_28
					Infantry_walk_grass_29
					Infantry_walk_grass_30
					Infantry_walk_grass_31
																			
					end
					
				event lod 5 fadein 1 fadeout 2 volume -10
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_small_dirt

				end
				event lod 10 fadein 1 fadeout 2 volume -10
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_medium_dirt

				end
				event lod 30 fadein 1 fadeout 2 volume -10
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_medium_dirt

				end

			
				

;;;;;;;;;;;;;;;;
;;;; SNOW  ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season winter
		climates unused1, steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
		terrain  grass_short, grass_long, forest_dense, scrub_dense, rock, ice, snow
			event lod 0 mindist 1 minPitch .5 maxPitch 1.5 volume -45 priority 10 distancepriority -2 rndvolume -20 probability .5 probradius 7
		       		folder data/sounds/SFX/Individual/Footsteps/Infantry/Snow
				Inf_Footsteps_Snow_01
				Inf_Footsteps_Snow_02
				Inf_Footsteps_Snow_03
				Inf_Footsteps_Snow_04
				Inf_Footsteps_Snow_05
				Inf_Footsteps_Snow_06
				Inf_Footsteps_Snow_07
				Inf_Footsteps_Snow_08
				Inf_Footsteps_Snow_09
				Inf_Footsteps_Snow_10
				Inf_Footsteps_Snow_11
				Inf_Footsteps_Snow_12
				Inf_Footsteps_Snow_13
				Inf_Footsteps_Snow_14
				Inf_Footsteps_Snow_15
				Inf_Footsteps_Snow_16

			end

			event lod 5 fadein 1 fadeout 2 volume -5
				folder data/sounds/SFX/Group/Infantry/snow
				inf_group_walk_S_snow_02
			end
			event lod 10 fadein 1 fadeout 2 volume -10
				folder data/sounds/SFX/Group/Infantry/snow
				inf_group_walk_M_snow_02
			end
			event lod 30 fadein 1 fadeout 2 volume -20
				folder data/sounds/SFX/Group/Infantry/snow
				inf_group_walk_L_snow_02
			end










;;;;;;;;;;;;;;;;
;;;; SAND  ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season summer
			terrain sand
				event lod 0 mindist 1 minPitch .8 maxPitch 1.1 volume -65  rndvolume -10 priority 10 distancepriority -2 probability .5 probradius 7
					folder data/sounds/SFX/Individual/Footsteps/Infantry
					infantry_walk_sand_01
					infantry_walk_sand_02
					infantry_walk_sand_03
					infantry_walk_sand_04
					infantry_walk_sand_05
					infantry_walk_sand_06
					infantry_walk_sand_07
					infantry_walk_sand_08
					infantry_walk_sand_09
					infantry_walk_sand_10
					infantry_walk_sand_11
					infantry_walk_sand_12
					infantry_walk_sand_13
					infantry_walk_sand_14
					infantry_walk_sand_15
					infantry_walk_sand_16
					infantry_walk_sand_17
					infantry_walk_sand_18
					infantry_walk_sand_19
					infantry_walk_sand_20
					infantry_walk_sand_21
					infantry_walk_sand_22
					infantry_walk_sand_23
					infantry_walk_sand_24
					infantry_walk_sand_25
					infantry_walk_sand_26
					infantry_walk_sand_27
					infantry_walk_sand_28
					infantry_walk_sand_29
					infantry_walk_sand_30
					infantry_walk_sand_31
					infantry_walk_sand_32
					infantry_walk_sand_33
					infantry_walk_sand_34
					infantry_walk_sand_35
					infantry_walk_sand_36
					infantry_walk_sand_37
					infantry_walk_sand_38
					infantry_walk_sand_39
					infantry_walk_sand_40
					infantry_walk_sand_41
					infantry_walk_sand_42
					infantry_walk_sand_43
					infantry_walk_sand_44
					infantry_walk_sand_45
					infantry_walk_sand_46
					end
					
					
				event lod 5 fadein 1 fadeout 2 volume -40
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_small_sand

				end
				event lod 10 fadein 1 fadeout 2 volume -40
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_medium_sand

				end
				event lod 30 fadein 1 fadeout 2 volume -40
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_large_sand

				end



;;;;  WINTER SAND  ;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season winter
		climates steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
			terrain sand
				event lod 0 mindist 1 minPitch .8 maxPitch 1.1 volume -60 rndvolume -10 priority 10 distancepriority -2 probability .5 probradius 7
					folder data/sounds/SFX/Individual/Footsteps/Infantry
					infantry_walk_sand_01
					infantry_walk_sand_02
					infantry_walk_sand_03
					infantry_walk_sand_04
					infantry_walk_sand_05
					infantry_walk_sand_06
					infantry_walk_sand_07
					infantry_walk_sand_08
					infantry_walk_sand_09
					infantry_walk_sand_10
					infantry_walk_sand_11
					infantry_walk_sand_12
					infantry_walk_sand_13
					infantry_walk_sand_14
					infantry_walk_sand_15
					infantry_walk_sand_16
					infantry_walk_sand_17
					infantry_walk_sand_18
					infantry_walk_sand_19
					infantry_walk_sand_20
					infantry_walk_sand_21
					infantry_walk_sand_22
					infantry_walk_sand_23
					infantry_walk_sand_24
					infantry_walk_sand_25
					infantry_walk_sand_26
					infantry_walk_sand_27
					infantry_walk_sand_28
					infantry_walk_sand_29
					infantry_walk_sand_30
					infantry_walk_sand_31
					infantry_walk_sand_32
					infantry_walk_sand_33
					infantry_walk_sand_34
					infantry_walk_sand_35
					infantry_walk_sand_36
					infantry_walk_sand_37
					infantry_walk_sand_38
					infantry_walk_sand_39
					infantry_walk_sand_40
					infantry_walk_sand_41
					infantry_walk_sand_42
					infantry_walk_sand_43
					infantry_walk_sand_44
					infantry_walk_sand_45
					infantry_walk_sand_46


					end
				event lod 5 fadein 1 fadeout 2 volume -30
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_small_sand

				end
				event lod 10 fadein 1 fadeout 2 volume -30
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_medium_sand

				end
				event lod 30 fadein 1 fadeout 2 volume -30
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_large_sand

				end

;;;;;;;;;;;;;;;;
;;;; STONE ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season summer, winter
		terrain  stone_road
			event lod 0 mindist 1 minPitch .6 maxPitch 1.1 volume -35 priority 10 distancepriority -2 probability .5 probradius 7 rndvolume -10
		       	folder data/sounds/SFX/Individual/Footsteps/Infantry/Stone
				Inf_Footsteps_Stone_01
				Inf_Footsteps_Stone_02
				Inf_Footsteps_Stone_03
				Inf_Footsteps_Stone_04
				Inf_Footsteps_Stone_05
				Inf_Footsteps_Stone_06
				Inf_Footsteps_Stone_07
				Inf_Footsteps_Stone_08
				Inf_Footsteps_Stone_09
				Inf_Footsteps_Stone_10
				Inf_Footsteps_Stone_11
				Inf_Footsteps_Stone_12
				Inf_Footsteps_Stone_13
				Inf_Footsteps_Stone_14
				Inf_Footsteps_Stone_15
				Inf_Footsteps_Stone_16
			end
			event lod 5 fadein 1 fadeout 2 volume -10
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_small_dirt

				end
				event lod 10 fadein 1 fadeout 2 volume -10
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_medium_dirt

				end
				event lod 30 fadein 1 fadeout 2 volume -10
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_medium_dirt

				end


;;;;;;;;;;;;;;;;
;;;; WATER ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season summer, winter
		terrain  water
			event lod 0 mindist 1 minPitch .5 maxPitch 1.5 volume -40 priority 10 distancepriority -2 rndvolume -10 probability .5 probradius 7
		       		folder data/sounds/SFX/Individual/Footsteps/Infantry/Water
				Inf_Footsteps_WaterC_01
				Inf_Footsteps_WaterC_02
				Inf_Footsteps_WaterC_03
				Inf_Footsteps_WaterC_04
				Inf_Footsteps_WaterC_05
				Inf_Footsteps_WaterC_06
				Inf_Footsteps_WaterC_07
				Inf_Footsteps_WaterC_08
				Inf_Footsteps_WaterC_09
				Inf_Footsteps_WaterC_10
				Inf_Footsteps_WaterC_11
				Inf_Footsteps_WaterC_12
				Inf_Footsteps_WaterC_13
				Inf_Footsteps_WaterC_14
				Inf_Footsteps_WaterC_15

			end

			event lod 5 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry/water
				;inf_group_walk_S_water
			end
			event lod 10 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry/water
				;inf_group_walk_M_water
			end
			event lod 30 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry/water
				;inf_group_walk_L_water02
			end









;;;;;;;;;;;;;;;;
;;;; WOOD  ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season summer, winter
		terrain  wood
			event lod 0 mindist 1 minPitch .6 maxPitch 1.2 volume -20 priority 10 distancepriority -2 rndvolume -20 probability .5 probradius 7
		       	folder data/sounds/SFX/Individual/Footsteps/Infantry/Wood
				Inf_Footsteps_Wood_01
				Inf_Footsteps_Wood_02
				Inf_Footsteps_Wood_03
				Inf_Footsteps_Wood_04
				Inf_Footsteps_Wood_05
				Inf_Footsteps_Wood_06
				Inf_Footsteps_Wood_07
				Inf_Footsteps_Wood_08
				Inf_Footsteps_Wood_09
				Inf_Footsteps_Wood_10
				Inf_Footsteps_Wood_11
				Inf_Footsteps_Wood_12
				Inf_Footsteps_Wood_13



			end

			event lod 5 fadein 1 fadeout 2 volume -10
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_small_dirt

				end
				event lod 10 fadein 1 fadeout 2 volume -10
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_medium_dirt

				end
				event lod 30 fadein 1 fadeout 2 volume -10
					folder data/sounds/SFX/Group/Infantry
					infantry_group_walk_medium_dirt

				end






;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;  HORSE GROUP MARCH ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

DEFAULT: 3d mindist 8 minPitch .9 maxPitch 1.1 priority 70 fadein .5 fadeout 1 volume -20 probability 1

;;;;;;;;;;;;;;;;
;;;; GRASS  ;;;;
;;;;;;;;;;;;;;;;

       unit cavalry light, heavy, spearmen, skirmish, missile
		season summer
		terrain  grass_short, grass_long, sand, forest_dense, scrub_dense, rock, mud_road, mud, swamp, dirt

			event lod 5 volume -35
				folder data/sounds/SFX/Group/Horse
				horse_group_walk_small_dirt
			end
			event lod 20 volume -25
				folder data/sounds/SFX/Group/Horse
				horse_group_walk_medium_dirt
			end
			event lod 50 volume -25
				folder data/sounds/SFX/Group/Horse
				horse_group_walk_large_dirt
			end


;;;;;;;;;;;;;;;;;;;;;
;;;; STONE / ICE ;;;;
;;;;;;;;;;;;;;;;;;;;;

	unit cavalry light, heavy, spearmen, skirmish, missile
		season summer, winter
			terrain  stone_road, ice

			event lod 5  minPitch .7 maxPitch 1.1
				folder data/sounds/SFX/Group/Horse
				horse_group_walk_small_stone
			end
			event lod 20  minPitch .7 maxPitch 1.1
				folder data/sounds/SFX/Group/Horse
				horse_group_walk_medium_stone
			end
			event lod 50 minPitch .7 maxPitch 1.1
				folder data/sounds/SFX/Group/Horse
				horse_group_walk_Large_stone
			end




;;;;;;;;;;;;;;;;
;;;;  WATER ;;;;
;;;;;;;;;;;;;;;;

	unit cavalry light, heavy, spearmen, skirmish, missile
		season summer
			terrain water

			event lod 5 volume -15
				folder data/sounds/SFX/Group/Horse/water
				;horse_group_walk_S_water
			end
			event lod 20 volume -25
				folder data/sounds/SFX/Group/Horse/water
				;horse_group_walk_M_water
			end
			event lod 50 volume -25
				folder data/sounds/SFX/Group/Horse/water
				;horse_group_walk_L_water
			end

;;;;;;;;;;;;;;;;
;;;;  SNOW  ;;;;
;;;;;;;;;;;;;;;;

	unit cavalry light, heavy, spearmen, skirmish, missile
		season winter
		climates unused1, steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
			terrain  grass_short, grass_long, sand, forest_dense, scrub_dense, rock, dirt


			event lod 5 volume -25
				folder data/sounds/SFX/Group/Horse
				horse_group_walk_small_dirt
			end
			event lod 20 volume -25
				folder data/sounds/SFX/Group/Horse
				horse_group_walk_medium_dirt
			end
			event lod 50 volume -25
				folder data/sounds/SFX/Group/Horse
				horse_group_walk_large_dirt
			end

;;;;;;;;;;;;;;;;
;;;;  WOOD  ;;;;
;;;;;;;;;;;;;;;;

	unit cavalry light, heavy, spearmen, skirmish, missile
		season summer, winter
			terrain  wood


			event lod 5  minPitch .6 maxPitch 1.0 volume -20
				folder data/sounds/SFX/Group/Horse
				horse_group_walk_Small_wood
			end
			event lod 20 minPitch .6 maxPitch 1.0 volume -20
				folder data/sounds/SFX/Group/Horse
				horse_group_walk_Medium_wood
			end
			event lod 50 minPitch .6 maxPitch 1.0 volume -20
				folder data/sounds/SFX/Group/Horse
				horse_group_walk_Large_wood
			end


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;  CAMEL GROUP MARCH ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

DEFAULT: 3d mindist 8 minPitch .9 maxPitch 1.1 priority 70 fadein 1 fadeout 2 Volume -25 probability 1



;;;;;;;;;;;;;;;;
;;;; GRASS ;;;;;
;;;;;;;;;;;;;;;;

       type Bedouin Camel Riders, Camel Gunners, Tuareg Camel Spearmens
		season summer, winter
			terrain  grass_short, grass_long, sand, forest_dense, scrub_dense, rock, wood, stone_road, ice, mud_road, mud, swamp, dirt


			event lod 1  priority 170 Volume -10
				folder data/sounds/SFX/Group/Elephant
				elephant_group_walk_small
			end
			event lod 3  priority 170 Volume -10
				folder data/sounds/SFX/Group/Elephant
				elephant_group_walk_medium
			end
			event lod 5  priority 170 Volume -10
				folder data/sounds/SFX/Group/Elephant
				elephant_group_walk_large
			end






;;;;;;;;;;;;;;;;
;;;;  SNOW  ;;;;
;;;;;;;;;;;;;;;;

	type Bedouin Camel Riders, Camel Gunners, Tuareg Camel Spearmens

		season winter
		climates steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
			terrain  grass_short, grass_long, sand, forest_dense, scrub_dense, rock

			event lod 5
				folder data/sounds/SFX/Group/Camel/snow
				cam_group_walk_S_snow
			end
			event lod 10
				folder data/sounds/SFX/Group/Camel/snow
				cam_group_walk_M_snow
			end
			event lod 20
				folder data/sounds/SFX/Group/Camel/snow
				cam_group_walk_L_snow
			end



;;;;;;;;;;;;;;;;
;;;;  WATER ;;;;
;;;;;;;;;;;;;;;;

	type Bedouin Camel Riders, Camel Gunners, Tuareg Camel Spearmens
		season summer
			terrain water

		      event lod 5 volume -10
				folder data/sounds/SFX/Group/Horse/water
				;horse_group_walk_S_water
			end
			event lod 10 volume -15
				folder data/sounds/SFX/Group/Horse/water
				;horse_group_walk_M_water
			end
			event lod 20 volume -15
				folder data/sounds/SFX/Group/Horse/water
				;horse_group_walk_L_water
			end


;;;;;;;;;;;;;;;;;;;;;;
;;;;  STONE ROAD  ;;;;
;;;;;;;;;;;;;;;;;;;;;;

	type Bedouin Camel Riders, Camel Gunners, Tuareg Camel Spearmens
		season winter
		climates steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
			terrain stone_road

			event lod 1  priority 170 Volume -10
				folder data/sounds/SFX/Group/Elephant
				elephant_group_walk_small
			end
			event lod 3  priority 170 Volume -10
				folder data/sounds/SFX/Group/Elephant
				elephant_group_walk_medium
			end
			event lod 5  priority 170 Volume -10
				folder data/sounds/SFX/Group/Elephant
				elephant_group_walk_large
			end






;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;  ELEPHANT GROUP MARCH  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

DEFAULT: 3d mindist 11 minPitch .8 maxPitch 1.1 priority 170 fadein 1 fadeout 2 volume -10 probability 1


;;;;;;;;;;;;;;;;
;;;; GRASS ;;;;;
;;;;;;;;;;;;;;;;

	type Elephants, Elephant Artillery, Elephants Mercs, Elephant Artillery Mercs, Elephant Rocketeer
		season summer
			terrain  grass_short, grass_long, sand, forest_dense, scrub_dense, rock, wood, stone_road, mud_road, mud, swamp, dirt, stone_road

			event lod 1  priority 170 Volume -10
				folder data/sounds/SFX/Group/Elephant
				elephant_group_walk_small
			end
			event lod 3  priority 170 Volume -10
				folder data/sounds/SFX/Group/Elephant
				elephant_group_walk_medium
			end
			event lod 5  priority 170 Volume -10
				folder data/sounds/SFX/Group/Elephant
				elephant_group_walk_large
			end


;;;;;;;;;;;;;;;;
;;;;  SNOW  ;;;;
;;;;;;;;;;;;;;;;


	type Elephants, Elephant Artillery, Elephants Mercs, Elephant Artillery Mercs, Elephant Rocketeer
		season winter
		climates unused1, steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
			terrain  grass_short, grass_long, sand, forest_dense, scrub_dense, rock, dirt

			event lod 1  priority 170 Volume -10
				folder data/sounds/SFX/Group/Elephant
				elephant_group_walk_small
			end
			event lod 3  priority 170 Volume -10
				folder data/sounds/SFX/Group/Elephant
				elephant_group_walk_medium
			end
			event lod 5  priority 170 Volume -10
				folder data/sounds/SFX/Group/Elephant
				elephant_group_walk_large
			end




;;;;;;;;;;;;;;;;
;;;;  WATER ;;;;
;;;;;;;;;;;;;;;;

	type Elephants, Elephant Artillery, Elephants Mercs, Elephant Artillery Mercs, Elephant Rocketeer
		season summer
			terrain water

			event lod 1  priority 170
				folder data/sounds/SFX/Group/Elephant/water
				;ele_group_walk_S_water
			end
			event lod 3  priority 170
			        folder  data/sounds/SFX/Group/Elephant/water
				;ele_group_walk_M_water
			end
			event lod 5  priority 170
				folder data/sounds/SFX/Group/Elephant/water
				;ele_group_walk_L_water
			end





;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;            ANIMALS                    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;   Get Your Meat While It's hot !    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; Animal footstep bank
;;
;; animals: wardogs  pigs
;;
;; mounts:	camel
;;		camel cataphract
;;		horse cataphract
;;		light horse
;;		medium horse
;;		heavy horse
;;		elephant forest
;;		elephant african
;;		elephant african cataphract
;;
;;
;;
;;	EXAMPLE
;;
;;       	      animal wardogs
;;		season summer
;;			terrain  grass_short, grass_long, sand, forest_dense, scrub_dense, rock
;;				event
;;					folder data/sounds/SFX
;;					silent
;;				end
;;
;;	mount light horse, medium horse, heavy horse
;;		season summer
;;			terrain  grass_short, grass_long, sand, forest_dense, scrub_dense, rock
;;				event
;;					folder data/sounds/SFX
;;					silent
;;				end
;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



DEFAULT: 3d mindist 1 minPitch .9 maxPitch 1.1 priority 70 fadein 0 fadeout 0 Volume 0 probability 1 distancepriority -2 rndvolume -20

BANK: animal_footstep_walk


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;  HORSE INDIVIDUAL  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


;;;;;;;;;;;;;;;;;;;;;;;;
;;;; GRASS  ;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;

 mount pony, fast pony, heavy horse, barded horse, armoured horse, mailed horse
		season summer
		terrain  grass_short, grass_long, forest_dense, scrub_dense, rock, mud_road, mud, swamp, dirt
			event lod 0 minPitch .8 maxPitch 1.2 volume 0 priority 20 mindist 1 rndvolume -15  probability .5 probradius 7
				folder data/sounds/SFX/Individual/Footsteps/Horse
				horse_footstep_dirt_01
				horse_footstep_dirt_02
				horse_footstep_dirt_03
				horse_footstep_dirt_04
				horse_footstep_dirt_05
				horse_footstep_dirt_06
				horse_footstep_dirt_07
				horse_footstep_dirt_08
				horse_footstep_dirt_09
				horse_footstep_dirt_10
				horse_footstep_dirt_11
				horse_footstep_dirt_12
				horse_footstep_dirt_13
				horse_footstep_dirt_14
				horse_footstep_dirt_15
				horse_footstep_dirt_16
				
				horse_footstep_dirt_18
				horse_footstep_dirt_19
				horse_footstep_dirt_20
				horse_footstep_dirt_21
				horse_footstep_dirt_22
				horse_footstep_dirt_23
				horse_footstep_dirt_24
				horse_footstep_dirt_25
				end




;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;  SNOW  ;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;

 mount pony, fast pony, heavy horse, barded horse, armoured horse, mailed horse
		season winter
		climates unused1, steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
			terrain  grass_short, grass_long, forest_dense, scrub_dense, rock
			 event lod 0 mindist 1 minPitch .5 maxPitch 1.5 volume 0 priority 20 rndvolume -5 probability .5 probradius 7
		       	folder data/sounds/SFX/Individual/Footsteps/Cavalry/Snow
				Horse_Footstep_Snow_01
				Horse_Footstep_Snow_02
				Horse_Footstep_Snow_03
				Horse_Footstep_Snow_04
				Horse_Footstep_Snow_05
				Horse_Footstep_Snow_06
				Horse_Footstep_Snow_07
				Horse_Footstep_Snow_08
				Horse_Footstep_Snow_09
				Horse_Footstep_Snow_10
				Horse_Footstep_Snow_11
				Horse_Footstep_Snow_12

			end





;;;;;;;;;;;;;;;;;;;;;;;;
;;;; SAND  ;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;


		season summer, winter
		terrain  sand
			event lod 0 minPitch .8 maxPitch 1.2 volume 0 priority 20 mindist 1 rndvolume -15  probability .5 probradius 7
				folder data/sounds/SFX/Individual/Footsteps/Horse
				horse_footstep_dirt_01
				horse_footstep_dirt_02
				horse_footstep_dirt_03
				horse_footstep_dirt_04
				horse_footstep_dirt_05
				horse_footstep_dirt_06
				horse_footstep_dirt_07
				horse_footstep_dirt_08
				horse_footstep_dirt_09
				horse_footstep_dirt_10
				horse_footstep_dirt_11
				horse_footstep_dirt_12
				horse_footstep_dirt_13
				horse_footstep_dirt_14
				horse_footstep_dirt_15
				horse_footstep_dirt_16
				
				horse_footstep_dirt_18
				horse_footstep_dirt_19
				horse_footstep_dirt_20
				horse_footstep_dirt_21
				horse_footstep_dirt_22
				horse_footstep_dirt_23
				horse_footstep_dirt_24
				horse_footstep_dirt_25
				
				folder data/sounds/SFX/Individual/Footsteps/Infantry
				infantry_walk_sand_01	volume -55	probability .2
				infantry_walk_sand_02	volume -55	probability .2
				infantry_walk_sand_03	volume -55	probability .2
				infantry_walk_sand_04	volume -55	probability .2
				infantry_walk_sand_05	volume -55	probability .2
				infantry_walk_sand_06	volume -55	probability .2
				infantry_walk_sand_07	volume -55	probability .2
				infantry_walk_sand_08	volume -55	probability .2
				infantry_walk_sand_09	volume -55	probability .2
				infantry_walk_sand_10	volume -55	probability .2
				infantry_walk_sand_11	volume -55	probability .2
				infantry_walk_sand_12	volume -55	probability .2
				infantry_walk_sand_13	volume -55	probability .2
				infantry_walk_sand_14	volume -55	probability .2
				infantry_walk_sand_15	volume -55	probability .2
				infantry_walk_sand_16	volume -55	probability .2
				infantry_walk_sand_17	volume -55	probability .2
				infantry_walk_sand_18	volume -55	probability .2
				infantry_walk_sand_19	volume -55	probability .2
				infantry_walk_sand_20	volume -55	probability .2
				infantry_walk_sand_21	volume -55	probability .2
				infantry_walk_sand_22	volume -55	probability .2
				infantry_walk_sand_23	volume -55	probability .2
				infantry_walk_sand_24	volume -55	probability .2
				infantry_walk_sand_25	volume -55	probability .2
				infantry_walk_sand_26	volume -55	probability .2
				infantry_walk_sand_27	volume -55	probability .2
				infantry_walk_sand_28	volume -55	probability .2
				infantry_walk_sand_29	volume -55	probability .2
				infantry_walk_sand_30	volume -55	probability .2
				infantry_walk_sand_31	volume -55	probability .2
				infantry_walk_sand_32	volume -55	probability .2
				infantry_walk_sand_33	volume -55	probability .2
				infantry_walk_sand_34	volume -55	probability .2
				infantry_walk_sand_35	volume -55	probability .2
				infantry_walk_sand_36	volume -55	probability .2
				infantry_walk_sand_37	volume -55	probability .2
				infantry_walk_sand_38	volume -55	probability .2
				infantry_walk_sand_39	volume -55	probability .2
				infantry_walk_sand_40	volume -55	probability .2
				infantry_walk_sand_41	volume -55	probability .2
				infantry_walk_sand_42	volume -55	probability .2
				infantry_walk_sand_43	volume -55	probability .2
				infantry_walk_sand_44	volume -55	probability .2
				infantry_walk_sand_45	volume -55	probability .2
				infantry_walk_sand_46	volume -55	probability .2

				
				
				end

;;;;;;;;;;;;;;;;;;;;;
;;;; STONE / ICE ;;;;
;;;;;;;;;;;;;;;;;;;;;


		season summer, winter
		terrain  stone_road, ice
			event lod 0 minPitch .8 maxPitch 1.0 volume 0 priority 20 mindist 1 rndvolume -10 probability .5 probradius 7
				folder data/sounds/SFX/Individual/Footsteps/Cavalry/Stone
				Footstep_Horse_Stone_01a
				Footstep_Horse_Stone_02a
				Footstep_Horse_Stone_03a
				Footstep_Horse_Stone_04a
				Footstep_Horse_Stone_05a
				Footstep_Horse_Stone_06a
				Footstep_Horse_Stone_07a
				Footstep_Horse_Stone_08a
				Footstep_Horse_Stone_09a
				Footstep_Horse_Stone_10a
				Footstep_Horse_Stone_11a
				Footstep_Horse_Stone_12a


			end




;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;  WATER ;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;


		season summer, winter
		terrain water
			     event lod 0 minPitch .8 maxPitch 1.2 volume -40 priority 20 mindist 1 rndvolume -20  probability .5 probradius 7
				folder data/sounds/SFX/Individual/Footsteps/Cavalry/Water
				Horse_Footstep_Water_01
				Horse_Footstep_Water_02
				Horse_Footstep_Water_03
				Horse_Footstep_Water_04
				Horse_Footstep_Water_05
				Horse_Footstep_Water_06
				Horse_Footstep_Water_07
				Horse_Footstep_Water_08
				Horse_Footstep_Water_09
				Horse_Footstep_Water_10
				Horse_Footstep_Water_11
				Horse_Footstep_Water_12
			end




;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;  WOOD  ;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;


		season summer, winter
			terrain  wood
			event lod 0 mindist 1 minPitch .5 maxPitch 1.5 volume 0 priority 20 rndvolume -10 probability .5 probradius 7
		       	folder data/sounds/SFX/Individual/Footsteps/Cavalry/Wood
				Horse_Footstep_Wood_01
				Horse_Footstep_Wood_02
				Horse_Footstep_Wood_03
				Horse_Footstep_Wood_04
				Horse_Footstep_Wood_05
				Horse_Footstep_Wood_06
				Horse_Footstep_Wood_07
				Horse_Footstep_Wood_08
				Horse_Footstep_Wood_09
				Horse_Footstep_Wood_10
				Horse_Footstep_Wood_11
				Horse_Footstep_Wood_12
				Horse_Footstep_Wood_13
				Horse_Footstep_Wood_14
				Horse_Footstep_Wood_15

			end



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;  CAMEL INDIVIDUAL ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; GRASS , WOOD ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

      mount camel
		season summer
		terrain  grass_short, grass_long, sand, forest_dense, scrub_dense, rock, wood, mud_road, mud, swamp, dirt, sand

			event lod 0 minPitch .8 maxPitch 1.4 volume -25 priority 20 mindist 1 rndvolume -10 probability 1 probradius 7
				folder data/sounds/SFX/Individual/Footsteps/Camel
				Camel_Footstep_01
				Camel_Footstep_02
				Camel_Footstep_03
				Camel_Footstep_04
				Camel_Footstep_05
				Camel_Footstep_06
				Camel_Footstep_07
				Camel_Footstep_08
				Camel_Footstep_09
			end






;;;;;;;;;;;;;;;;;;;;;;;;
;;;  SNOW  ;;;;
;;;;;;;;;;;;;;;;;;;;;;;;

mount camel
		season winter
		climates unused1, steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
			terrain  grass_short, grass_long, forest_dense, scrub_dense, rock
			event lod 0 mindist 1 minPitch .6 maxPitch 1.3 volume 0 priority 20 rndvolume -30 probability .5 probradius 7
		       	folder data/sounds/SFX/Individual/Footsteps/Camel/Snow
				Camel_Footstep_Snow_01
				Camel_Footstep_Snow_02
				Camel_Footstep_Snow_03
				Camel_Footstep_Snow_04
				Camel_Footstep_Snow_05
				Camel_Footstep_Snow_06
				Camel_Footstep_Snow_07
				Camel_Footstep_Snow_08
				Camel_Footstep_Snow_09
				Camel_Footstep_Snow_10
				Camel_Footstep_Snow_11
				Camel_Footstep_Snow_12

			end






;;;;;;;;;;;;;;;;;;;;;;
;;;; STONE / ICE ;;;;;
;;;;;;;;;;;;;;;;;;;;;;


		season summer, winter
		terrain  stone_road, ice

				event lod 0 minPitch .8 maxPitch 1.4 volume -25 priority 20 mindist 1 rndvolume -10 probability 1 probradius 7
				folder data/sounds/SFX/Individual/Footsteps/Camel
				Camel_Footstep_01
				Camel_Footstep_02
				Camel_Footstep_03
				Camel_Footstep_04
				Camel_Footstep_05
				Camel_Footstep_06
				Camel_Footstep_07
				Camel_Footstep_08
				Camel_Footstep_09
			end



;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;  WATER ;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;


		season summer, winter
			terrain water
			event lod 0 minPitch .8 maxPitch 1.2 volume -40 priority 20 mindist 1 rndvolume -15 probability .5 probradius 7
				folder data/sounds/SFX/Individual/Footsteps/Elephants/Water
				Elephant_Footstep_Water_01
				Elephant_Footstep_Water_02
				Elephant_Footstep_Water_03
				Elephant_Footstep_Water_04
				Elephant_Footstep_Water_05
				Elephant_Footstep_Water_06
				Elephant_Footstep_Water_07
				Elephant_Footstep_Water_08
				Elephant_Footstep_Water_09

			end


			
			
			
			
			
			

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;  ELEPHANT INDIVIDUAL  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; ALL SURFACES, except water & snow
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

	mount elephant_cannon, elephant_rocket, elephant 
		season summer, winter
		terrain  grass_short, grass_long, sand, forest_dense, scrub_dense, rock, wood, mud_road, mud, swamp, dirt, stone_road

			event lod 0 minPitch .9 maxPitch 1.1 volume 0 priority 190 mindist 2 rndvolume 0 probability 1 probradius 7 distancepriority -5
				folder data/sounds/SFX/Individual/Footsteps/Elephants
				Elephant_Footstep_01
				Elephant_Footstep_02
				Elephant_Footstep_03
				Elephant_Footstep_04
				Elephant_Footstep_05
				Elephant_Footstep_06
				Elephant_Footstep_07
				Elephant_Footstep_08
				Elephant_Footstep_09
			end

;;;;;;;;;;;;;;;;;;;;;;;;
;;;  SNOW  ;;;;
;;;;;;;;;;;;;;;;;;;;;;;;

mount elephant_cannon, elephant_rocket, elephant
		season winter
		climates unused1, steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
		terrain  grass_short, grass_long, sand, forest_dense, scrub_dense, rock
			event lod 0 mindist 2 minPitch .8 maxPitch 1.1 volume -10 priority 190 rndvolume -10 probability 1 probradius 7  distancepriority -5
		       		folder data/sounds/SFX/Individual/Footsteps/Elephants/Snow
				Elephant_Footstep_Snow_01
			    Elephant_Footstep_Snow_02
				Elephant_Footstep_Snow_03
				Elephant_Footstep_Snow_04
				Elephant_Footstep_Snow_05
				Elephant_Footstep_Snow_06
				Elephant_Footstep_Snow_07
				Elephant_Footstep_Snow_08
				Elephant_Footstep_Snow_09
				Elephant_Footstep_Snow_10
				Elephant_Footstep_Snow_11
				Elephant_Footstep_Snow_12

			end			
			
	

;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;  WATER ;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;


		season summer, winter
		terrain water

			event lod 0 minPitch .9 maxPitch 1.1 volume -40 priority 190 mindist 2 rndvolume -15 probability .5 probradius 7  distancepriority -5
				folder data/sounds/SFX/Individual/Footsteps/Elephants/Water
				Elephant_Footstep_Water_01
				Elephant_Footstep_Water_02
				Elephant_Footstep_Water_03
				Elephant_Footstep_Water_04
				Elephant_Footstep_Water_05
				Elephant_Footstep_Water_06
				Elephant_Footstep_Water_07
				Elephant_Footstep_Water_08
				Elephant_Footstep_Water_09

			end



