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;; Units routing bank
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DEFAULT: 3d mindist 5 priority 170 fadein .25 fadeout 1
DEFAULT: minpitch .8 maxpitch 1.1 volume 0 probability 1
DEFAULT: distancepriority -1 randomdelay .5  delay 1.5 effect_level .5 pref SFX

BANK: unit_retreat


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unit infantry light, heavy, spearmen, skirmish, missile

					
		event lod 5  
		folder data/sounds/SFX/group/Infantry
		;infantry_group_retreat_small_01
		end
	
		event lod 10
		folder data/sounds/SFX/group/Infantry
		;infantry_group_retreat_small_01
		end
		
		event lod 30
		folder data/sounds/SFX/group/Infantry
		;infantry_group_retreat_large_01
		end     

unit cavalry light, heavy, spearmen, skirmish, missile

					
		event lod 5  
		folder data/sounds/SFX/group/Infantry
		;infantry_group_retreat_small_01
		end
	
		event lod 10
		folder data/sounds/SFX/group/Infantry
		;infantry_group_retreat_small_01
		end
		
		event lod 30
		folder data/sounds/SFX/group/Infantry
		;infantry_group_retreat_large_01
		end   		

unit siege light, heavy, spearmen, skirmish, missile

					
		event lod 5  
		folder data/sounds/SFX/group/Infantry
		;infantry_group_retreat_small_01
		end
	
		event lod 10
		folder data/sounds/SFX/group/Infantry
		;infantry_group_retreat_small_01
		end
		
		event lod 30
		folder data/sounds/SFX/group/Infantry
		;infantry_group_retreat_large_01
		end   				
 
		
unit handler light, heavy, spearmen, skirmish, missile

					
		event lod 5  
		folder data/sounds/SFX/group/Infantry
		;infantry_group_retreat_small_01
		end
	
		event lod 10
		folder data/sounds/SFX/group/Infantry
		;infantry_group_retreat_small_01
		end
		
		event lod 30
		folder data/sounds/SFX/group/Infantry
		;infantry_group_retreat_large_01
		end       


	
			
