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DEFAULT: 3d mindist 10 minPitch .9 maxPitch 1.1 fadein 2 fadeout 2 volume -40 probability 1 priority 220 distancepriority 0 randomdelay 0  effect_level .25

BANK: unit_fighting

  


unit infantry light, heavy, spearmen, skirmish, missile
			event lod 3 
				folder data/sounds/SFX/Group/Melee
				Group_Fight_Small
				
			end
			event lod 40 
				folder data/sounds/SFX/Group/Melee
				Group_Fight_Medium
				
			end
			event lod 80 
				folder data/sounds/SFX/Group/Melee
				Group_Fight_Large
				
			end

unit siege missile, heavy, light		
			event lod 3 
				folder data/sounds/SFX/Group/Melee
				Group_Fight_Small
				
			end
			event lod 40 
				folder data/sounds/SFX/Group/Melee
				Group_Fight_Medium
				
			end
			event lod 80 
				folder data/sounds/SFX/Group/Melee
				Group_Fight_Large
				
			end		
			


unit cavalry light, heavy, spearmen, skirmish, missile
			event lod 3 
				folder data/sounds/SFX/Group/Melee
				Group_Fight_Small
				
			end
			event lod 40 
				folder data/sounds/SFX/Group/Melee
				Group_Fight_Medium
				
			end
			event lod 80 
				folder data/sounds/SFX/Group/Melee
				Group_Fight_Large
				
			end

