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;; Units routing bank
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DEFAULT: 3d mindist 5 priority 170 fadein 1 fadeout 3
DEFAULT: minpitch .9 maxpitch 1.0 volume 0 probability 1
DEFAULT: distancepriority -1 randomdelay 1  effect_level .5 pref SFX

BANK: unit_celebrate


	
unit infantry light, heavy, spearmen, skirmish, missile

		event lod 5  
			folder data/sounds/SFX/group/Infantry
			infantry_group_celebrate_small_01
		end

		event lod 10
			folder data/sounds/SFX/group/Infantry
			infantry_group_celebrate_small_01

		end

		event lod 30
			folder data/sounds/SFX/group/Infantry
			infantry_group_celebrate_large_01
		end
		
	
	   
  
;;;;;;;;;;;;;;;;		
   
unit cavalry light, heavy, spearmen, skirmish, missile

		event lod 5  
			folder data/sounds/SFX/group/Infantry
			infantry_group_celebrate_small_01
		end

		event lod 10
			folder data/sounds/SFX/group/Infantry
			infantry_group_celebrate_small_01

		end

		event lod 30
			folder data/sounds/SFX/group/Infantry
			infantry_group_celebrate_large_01
		end
     
;;;;;;;;;;;;;;;;		
   
unit siege light, heavy, spearmen, skirmish, missile

		event lod 5  
			folder data/sounds/SFX/group/Infantry
			infantry_group_celebrate_small_01
		end

		event lod 10
			folder data/sounds/SFX/group/Infantry
			infantry_group_celebrate_small_01

		end

		event lod 30
			folder data/sounds/SFX/group/Infantry
			infantry_group_celebrate_large_01
		end    
  
;;;;;;;;;;;;;;;;		
   
unit handler light, heavy, spearmen, skirmish, missile

		event lod 5  
			folder data/sounds/SFX/group/Infantry
			infantry_group_celebrate_small_01
		end

		event lod 10
			folder data/sounds/SFX/group/Infantry
			infantry_group_celebrate_small_01

		end

		event lod 30
			folder data/sounds/SFX/group/Infantry
			infantry_group_celebrate_large_01
		end 		
		
		   

	
			
