;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; BANK: event_sounds
;;
;; Keywords: type, param
;; see data\descr_event_enums.txt for the list of events
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

DEFAULT: 1d fadein 0 fadeout .5 volume -35 randomdelay 0
DEFAULT: probability 1 priority 999
DEFAULT: streamed
DEFAULT: pref INTERFACE

BANK: event_sounds



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;     STRAT MAP PRISONER EVENTS - MTW2    ;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type prisoners_released
	event 
			folder data/sounds/SFX/Campaign_Map
			event_prisoner_release.mp3
			
			
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end


type prisoners_executed
	event 
			folder data/sounds/SFX/Campaign_Map
			event_prisoner_execution.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
				
				
			end

			
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;     STRAT MAP EVENTS - MTW2;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;




type small_army_disbands
	event 
			folder data/sounds/SFX/Campaign_Map
				small_army_disbands.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end


		
	type faction_defeated_by_player
	event 
			folder data/sounds/SFX/Campaign_Map
				faction_defeated_by_player.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end		
	
		
	type small_army_disbands_loser
	event 
			folder data/sounds/SFX/Campaign_Map
				small_army_disbands.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end		
			
	
			
			
	type your_machine_needs_upgrading_ai_to_reinforce
	event 
			folder data/sounds/SFX/Campaign_Map
				your_machine_needs_upgrading.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end				
			
			
			
	
			
	type emergent_faction_appears
	event 
			folder data/sounds/SFX/Campaign_Map
				emergent_faction_appears.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end					
			
			
	
			
;;;;;;;;;;;;;;;								




		type settlement_razed
	event 
			folder data/sounds/SFX/Campaign_Map
				settlement_razed.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	



	type rebels_victorious
	event 
			folder data/sounds/SFX/Campaign_Map
				rebels_victorious.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	



	type city_gained_through_revolt
	event 
			folder data/sounds/SFX/Campaign_Map
				city_gained_through_revolt.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	

		type rebel_revolt_surpressed
	event 
			folder data/sounds/SFX/Campaign_Map
				rebel_revolt_suppressed.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end		


		type queues_stalled
	event 
			folder data/sounds/SFX/Campaign_Map
				queues_stalled.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end		
			
			
			
			
		type bride_available_for_family_member
	event 
			folder data/sounds/SFX/Campaign_Map
				bride_available_for_family_member.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end		
			
			
		type create_guild
	event 
			folder data/sounds/SFX/Campaign_Map
				create_guild.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end			
			
		type upgrade_guild
	event 
			folder data/sounds/SFX/Campaign_Map
				upgrade_guild.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	
	
;;;;;;;;;;;;;;;;;;;			
	

	type jihad_called
	event 
			folder data/sounds/SFX/Campaign_Map
				jihad_called.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				jihad_called_arrived.mp3
			end	

	type jihad_succeed
	event 
			folder data/sounds/SFX/Campaign_Map
				jihad_succeed.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				jihad_succeed_arrived.mp3
			end	



	type jihad_failed
	event 
			folder data/sounds/SFX/Campaign_Map
				jihad_failed.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				jihad_failed_arrived.mp3
			end	

	type jihad_canceled
	event 
			folder data/sounds/SFX/Campaign_Map
				jihad_cancelled.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				jihad_cancelled_arrived.mp3
			end	

	type jihad_factions_joined
	event 
			folder data/sounds/SFX/Campaign_Map
				jihad_factions_joined.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	
				
	type jihad_units_desert_warning
	event 
			folder data/sounds/SFX/Campaign_Map
				jihad_units_desert_warning.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end		

	type jihad_units_deserted_removed
	event 
			folder data/sounds/SFX/Campaign_Map
				jihad_units_desert_warning.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end		
			
	type jihad_units_deserted_no_progress
	event 
			folder data/sounds/SFX/Campaign_Map
				jihad_units_desert_warning.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end		

	type jihad_will_end
	event 
			folder data/sounds/SFX/Campaign_Map
				crusade.wav
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				crusade.wav
			end	
			

			
																			
;;;;;;;;;;;;;;;;;
type excommunicate
	event 
			folder data/sounds/SFX/Campaign_Map
				excommunicate.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				excommunicate_arrived.mp3
			end


type recommunicate
	event 
			folder data/sounds/SFX/Campaign_Map
				recommunicate.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				recommunicate_arrived.mp3
			end		
			
;;;;;;
	type player_excommunicate
	event 
			folder data/sounds/SFX/Campaign_Map
				excommunicate.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				excommunicate_arrived.mp3
			end


type player_recommunicate
	event 
			folder data/sounds/SFX/Campaign_Map
				recommunicate.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				recommunicate_arrived.mp3
			end			
			

			
			
type pope_assassin_caught
	event 
			folder data/sounds/SFX/Campaign_Map
				mission.wav
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				mission.wav
			end					
			
						
;;;;;;			

type cardinal_promoted
	event 
			folder data/sounds/SFX/Campaign_Map
				cardinal_promoted.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end

type cardinal_dies
	event 
			folder data/sounds/SFX/Campaign_Map
				cardinal_dies.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
			
			

type pope_dies
	event 
			folder data/sounds/SFX/Campaign_Map
				pope_dies.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end




type papal_election
	event 
			folder data/sounds/SFX/Campaign_Map
				papal_election.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end




type pope_elected
	event 
			folder data/sounds/SFX/Campaign_Map
				pope_elected.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end


type pope_accepts_crusade
	event 
			folder data/sounds/SFX/Campaign_Map
				crusade.wav
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				crusade.wav
			end			
			
			
			
type pope_rejects_crusade
	event 
			folder data/sounds/SFX/Campaign_Map
				crusade.wav
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				crusade.wav
			end			
			
			
 ;;;;;
 
 type crusade_called
	event 
			folder data/sounds/SFX/Campaign_Map
				crusade.wav
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				crusade.wav
			end
 
			
 
 
  type crusade_succeed
	event 
			folder data/sounds/SFX/Campaign_Map
				crusade.wav
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				crusade.wav
			end
 
 
	type crusade_failed
	event 
			folder data/sounds/SFX/Campaign_Map
				crusade.wav
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				crusade.wav
			end		
			
	
			
	type crusade_canceled
	event 
			folder data/sounds/SFX/Campaign_Map
				crusade.wav
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				crusade.wav
			end			
			
					
			
 
   type crusade_factions_joined
	event 
			folder data/sounds/SFX/Campaign_Map
				crusade.wav
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
 
  
 
 
 type crusade_units_desert_warning
	event 
			folder data/sounds/SFX/Campaign_Map
				crusade_units_desert_warning.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
 
 
 
 
  type crusade_units_deserted_removed
	event 
			folder data/sounds/SFX/Campaign_Map
				crusade_units_deserted_removed.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
 
			
 

  type crusade_units_deserted_no_progress
	event 
			folder data/sounds/SFX/Campaign_Map
				crusade_units_deserted_no_progress.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end

 type crusade_will_end
	event 
			folder data/sounds/SFX/Campaign_Map
				crusade.wav
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				crusade.wav
			end



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;     STRAT MAP EVENTS      ;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;




	type year_end_report
		event 
			folder data/sounds/SFX/Campaign_Map
			report.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
	
			
	type family_report
		event 
			folder data/sounds/SFX/Campaign_Map
			diplomacy_report.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
	
	type diplomacy_report
		event 
			folder data/sounds/SFX/Campaign_Map
			diplomacy_report.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end

	type disaster_report
		event 
			folder data/sounds/SFX/Campaign_Map
			diplomacy_report.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
			
	type cardinal_report
		event 
			folder data/sounds/SFX/Campaign_Map
			diplomacy_report.mp3
		end
		arrived
			event 
			folder data/sounds/SFX/Campaign_Map
				
			end

	type approval_report
		event 
			folder data/sounds/SFX/Campaign_Map
			diplomacy_report.mp3
		end
		arrived
			event 
			folder data/sounds/SFX/Campaign_Map
				
			end	
			
	type relations_report
		event 
			folder data/sounds/SFX/Campaign_Map
			diplomacy_report.mp3
		end
		arrived
			event 
			folder data/sounds/SFX/Campaign_Map
				
			end		
								
;;;;;;;;;;;;;;;;;;;;;;				
					
	type new_bouncing_baby
		event 
			folder data/sounds/SFX/Campaign_Map
			new_bouncing_baby.mp3
					
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end

	type marriage
		event 
			folder data/sounds/SFX/Campaign_Map
			marriage.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
			
			end

		
	type princess_marriage
		event 
			folder data/sounds/SFX/Campaign_Map
			marriage.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
			
			end	
				
;;;;;;;;;;;;;;;;;;;;			
	type mission_acquire
		event 
			folder data/sounds/SFX/Campaign_Map
			mission.wav
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
			mission.wav
			end	

			
			
	type mission_acquire_fail
		event 
			folder data/sounds/SFX/Campaign_Map
			mission.wav
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
			mission.wav
			end		
		
			
	type mission_acquire_fail_and_removed
		event 
			folder data/sounds/SFX/Campaign_Map
			mission.wav
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
			mission.wav
			end
			
;;;;;;;;;;			
	type acquisition_attempt
		event 
			folder data/sounds/SFX/Campaign_Map
			mission.wav
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
			mission.wav
			end	

			
			
	type acquisition_attempt_fail
		event 
			folder data/sounds/SFX/Campaign_Map
			mission.wav
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
			mission.wav
			end		
		
			
	type acquisition_attempt_fail_and_removed
		event 
			folder data/sounds/SFX/Campaign_Map
			mission.wav
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
			mission.wav
			end
			
			
			
					
						
			
;;;;;;;;;;;;;;;;;;;;;;;			
	
			
			
			
	type mission_marriage
		event 
			folder data/sounds/SFX/Campaign_Map
			mission.wav
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
			mission.wav
	
			end	

	type marriage_attempt
		event 
			folder data/sounds/SFX/Campaign_Map
			mission.wav
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
			mission.wav
	
			end	
;;;;;;;;	;;;
			
	
				
		;marriage rejected	
	type mission_marriage_fail
		event 
			folder data/sounds/SFX/Campaign_Map
			mission.wav
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
			mission.wav
			end		

			
	type marriage_attempt_fail
		event 
			folder data/sounds/SFX/Campaign_Map
			mission.wav
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
			mission.wav
			end	
			
						
								
;;;;;;;;;;  princess disgraced ;;;;;;;;;	
	type mission_marriage_fail_and_removed
		event 
			folder data/sounds/SFX/Campaign_Map
			mission.wav
		end
		arrived
			event 
			folder data/sounds/SFX/Campaign_Map
			mission.wav
			end		
	
	type marriage_attempt_fail_and_removed
		event 
			folder data/sounds/SFX/Campaign_Map
			mission.wav
		end
		arrived
			event 
			folder data/sounds/SFX/Campaign_Map
			mission.wav
			end			
					
;;;;;;;;;;;;;;;;;;;;;;;;;;;			
					
	type coming_of_age
		event 
			folder data/sounds/SFX/Campaign_Map
			coming_of_age.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end

			
	type adoption
		event 
			folder data/sounds/SFX/Campaign_Map
			adoption.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end

	type adopta_general_offer
		event 
			folder data/sounds/SFX/Campaign_Map
			adopta_general_offer.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
			
			
	type adoption_failed
		event 
			folder data/sounds/SFX/Campaign_Map
			adoption_failed.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
	
			
	type character_available_for_adoption
		event 
			folder data/sounds/SFX/Campaign_Map
			character_available_for_adoption.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
	

	type character_rebels
		event 
			folder data/sounds/SFX/Campaign_Map
			character_rebels.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
			
		type character_joins_through_rebellion
		event 
			folder data/sounds/SFX/Campaign_Map
			character_joins_through_rebellion.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
			
			
			
							
	type suitor_available_for_daughter
		event 
			folder data/sounds/SFX/Campaign_Map
			suitor_available_for_daughter.mp3 volume -70
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
	
	type suitor_available_for_princess
		event 
			folder data/sounds/SFX/Campaign_Map
			suitor_available_for_daughter.mp3 volume -70
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	
			
					
			
	type daughter_retired
		event 
			folder data/sounds/SFX/Campaign_Map
			daughter_retired.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
			
						
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;			
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
	
					
	type settlement_taken
		
		event 
			folder data/sounds/SFX/Campaign_Map
			settlement_taken.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end

	type settlement_surrenders_own
		
		event 
			folder data/sounds/SFX/Campaign_Map
			settlement_surrenders.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end

	type settlement_destroyed
		
		event 
			folder data/sounds/SFX/Campaign_Map
			settlement_destroyed.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	
			
	type settlement_occupied
				event 
			folder data/sounds/SFX/Campaign_Map
			settlement_occupied.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
			
	type settlement_sacked
				event 
			folder data/sounds/SFX/Campaign_Map
			settlement_sacked.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	
		
	type settlement_exterminated, exterminate_populace
				event 
			folder data/sounds/SFX/Campaign_Map
			settlement_exterminated.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	
				
			
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;	
			
			

	type settlement_surrender
		
		event 
			folder data/sounds/SFX/Campaign_Map
			settlement_surrenders.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end

			
	type settlement_surrenders_enemy
		
		event 
			folder data/sounds/SFX/Campaign_Map
			settlement_surrenders.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end		
			
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

	type settlement_besieged
		
		event 
			folder data/sounds/SFX/Campaign_Map
			settlement_besieged.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				settlement_besieged_arrived.mp3
			end


	type settlement_unrest
		event 
			folder data/sounds/SFX/Campaign_Map
			settlement_unrest.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
			
	type settlement_revolts
		event 
			folder data/sounds/SFX/Campaign_Map
			settlement_revolts.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				settlement_revolts_arrived.mp3
			end
			
			
	type army_revolt
		event 
			folder data/sounds/SFX/Campaign_Map
			settlement_revolts.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
			
			
			
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;			
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;			



type naval_blockade
		event 
			folder data/sounds/SFX/Campaign_Map
				naval_blockade.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end


			
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;	


type faction_richest
		event 
			folder data/sounds/SFX/Campaign_Map
				faction_richest.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end


type faction_largest
		event 
			folder data/sounds/SFX/Campaign_Map
				faction_largest.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map

			end


type faction_strongest
		event 
			folder data/sounds/SFX/Campaign_Map
				faction_strongest.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end


type faction_advanced
		event 
			folder data/sounds/SFX/Campaign_Map
				faction_advanced.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end

type faction_defeated
		event 
			folder data/sounds/SFX/Campaign_Map
				faction_defeated.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
	
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;	
	
type player_faction_richest
		event 
			folder data/sounds/SFX/Campaign_Map
				faction_richest.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end


type player_faction_largest
		event 
			folder data/sounds/SFX/Campaign_Map
				faction_largest.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end


type player_faction_strongest
		event 
			folder data/sounds/SFX/Campaign_Map
				faction_strongest.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end


type player_faction_advanced
		event 
			folder data/sounds/SFX/Campaign_Map
				faction_advanced.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;			


			
type building_completed
 		event 
 			folder data/sounds/SFX/Campaign_Map
			
			building_completed.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end							

type construction_complete_many 			
		event 
 			folder data/sounds/SFX/Campaign_Map
			
			construction_complete_many.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	

	
			
			
type building_repair_complete
 		event 
 			folder data/sounds/SFX/Campaign_Map
			building_repair_complete.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end							
		
			
type building_captured_battle
 		event 
 			folder data/sounds/SFX/Campaign_Map
			building_captured_battle.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end							

			
type building_lost_battle
 		event 
 			folder data/sounds/SFX/Campaign_Map
		building_lost_battle.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end							
			
type building_captured_by_allies
 		event 
 			folder data/sounds/SFX/Campaign_Map
		building_captured_by_allies.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end							
					
	
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;	
		
 	type agent_recruited
 		event  
 			folder data/sounds/SFX/Campaign_Map
 			agent_recruited.mp3
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end


	type unit_completed, retraining_complete
 		event  
 			folder data/sounds/SFX/Campaign_Map
 			unit_completed.mp3
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end

			
	type recruitment_complete_many	
		event  
 			folder data/sounds/SFX/Campaign_Map
 			recruitment_complete_01.mp3
 			recruitment_complete_02.mp3
 			recruitment_complete_03.mp3
 			
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
			
			
	type agent_detected_and_expelled
 		event  
 			folder data/sounds/SFX/Campaign_Map
 			 agent_detected_and_expelled.mp3
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	
			
			
			
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

		
	type general_appointed
		event  
			folder data/sounds/SFX/Campaign_Map
				general_appointed.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end

		
	type general_promoted
		event  
			folder data/sounds/SFX/Campaign_Map
				general_promoted.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end


			
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;	
			
type new_faction_leader
		event  
			folder data/sounds/SFX/Campaign_Map
				new_faction_leader.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	

type new_faction_heir
		event  
			folder data/sounds/SFX/Campaign_Map
				new_faction_heir.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	

			
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;	
	
type races_held
 		event  
 			folder data/sounds/SFX/Campaign_Map
 			races_held.mp3
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end				

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;	

		
	type mission_assassinate
 		event  
 			folder data/sounds/SFX/Campaign_Map
 			mission.wav
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				mission.wav
			end				
	
				
			
	type mission_assassinate_fail_and_killed
 		event  
 			folder data/sounds/SFX/Campaign_Map
 			mission.wav
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				mission.wav
			end	
			
			
	type mission_assassinate_fail
 		event  
 			folder data/sounds/SFX/Campaign_Map
 			mission.wav
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				mission.wav
			end	

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;			
			
	type mission_denounce
 		event  
 			folder data/sounds/SFX/Campaign_Map
 			mission.wav
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				mission.wav
			end	

		type denouncement_attempt
 		event  
 			folder data/sounds/SFX/Campaign_Map
 			mission.wav
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				mission.wav
			end		
;;;			
			
			
			
						
	type mission_denounce_fail
 		event  
 			folder data/sounds/SFX/Campaign_Map
 			mission.wav
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				mission.wav
			end		
			
			
		type denouncement_attempt_fail
 		event  
 			folder data/sounds/SFX/Campaign_Map
 			mission.wav
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				mission.wav
			end		
				
;;;;;;;;;;
			
	type priest_mission_denounce
 		event  
 			folder data/sounds/SFX/Campaign_Map
 			priest_denouncement_attempt.mp3
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				priest_denouncement_attempt.mp3
			end			

			
	type priest_denouncement_attempt
 		event  
 			folder data/sounds/SFX/Campaign_Map
 			priest_denouncement_attempt.mp3
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				priest_denouncement_attempt.mp3
			end	
			
			
			
			
;;;;;;;;			
	type priest_mission_denounce_fail
 		event  
 			folder data/sounds/SFX/Campaign_Map
 			priest_denouncement_attempt_fail.mp3
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
			priest_denouncement_attempt_fail_arrived.mp3
			end					

	type priest_denouncement_attempt_fail
 		event  
 			folder data/sounds/SFX/Campaign_Map
 			priest_denouncement_attempt_fail.mp3
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
			priest_denouncement_attempt_fail_arrived.mp3
			end					
	
			
			
			
						
;;;;;;;;;;;;;;;;;;;	
	type priest_mission_denounce_fail_and_removed
 			event  
 			folder data/sounds/SFX/Campaign_Map
 			priest_denouncement_attempt_fail.mp3
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
			priest_denouncement_attempt_fail_arrived.mp3
			end					

	
		type priest_denouncement_attempt_fail_and_removed
 			event  
 			folder data/sounds/SFX/Campaign_Map
 			priest_denouncement_attempt_fail.mp3
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
			priest_denouncement_attempt_fail_arrived.mp3
			end		
			
			
			
			
		type priest_denouncement_attempt_fail
 		event  
 			folder data/sounds/SFX/Campaign_Map
 			priest_denouncement_attempt_fail.mp3
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
			priest_denouncement_attempt_fail_arrived.mp3
			end					
			
			
;;;;;;;;;;;;			
				
	type priest_mission_denounce_fail_and_converted
 			event  
 			folder data/sounds/SFX/Campaign_Map
 			priest_denouncement_attempt_fail_and_converted.mp3
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
			priest_denouncement_attempt_fail_and_converted_arrived.mp3
			end			
			
	type priest_denouncement_attempt_fail_and_converted
 			event  
 			folder data/sounds/SFX/Campaign_Map
 			priest_denouncement_attempt_fail_and_converted.mp3
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
			priest_denouncement_attempt_fail_and_converted_arrived.mp3
			end			
					
											
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

type mission_sabotage
 		event  
 			folder data/sounds/SFX/Campaign_Map
 			mission.wav
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				mission.wav
			end	

			
type building_sabotaged
		event  
 			folder data/sounds/SFX/Campaign_Map
 			building_sabotaged.mp3
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end		
			
			
type mission_sabotage_fail
 		event  
 			folder data/sounds/SFX/Campaign_Map
 			mission.wav
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				mission.wav
			end	

			
type mission_sabotage_fail_and_killed
 		event  
 			folder data/sounds/SFX/Campaign_Map
 			mission.wav
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
			mission.wav
			end				
			

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
	
type mission_spy_character
 		event  
 			folder data/sounds/SFX/Campaign_Map
 			mission.wav
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	


type mission_spy_settlement
 		event  
 			folder data/sounds/SFX/Campaign_Map
 			 mission.wav
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	


type mission_spy_fail_and_killed
 		event  volume -10
 			folder data/sounds/SFX/Campaign_Map
 			
 			 	mission_spy_fail_and_killed_01.mp3
				mission_spy_fail_and_killed_02.mp3
				mission_spy_fail_and_killed_03.mp3
				mission_spy_fail_and_killed_04.mp3
				mission_spy_fail_and_killed_05.mp3
				mission_spy_fail_and_killed_07.mp3
 			 
 			 
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				mission_spy_fail_and_killed_01.mp3
				mission_spy_fail_and_killed_02.mp3
				mission_spy_fail_and_killed_03.mp3
				mission_spy_fail_and_killed_04.mp3
				mission_spy_fail_and_killed_05.mp3
				mission_spy_fail_and_killed_07.mp3
			end

type mission_spy_fail
 		event  
 			folder data/sounds/SFX/Campaign_Map
 			mission.wav
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
	
	type mission_issued
 		event   
 			folder data/sounds/SFX/Campaign_Map
 			mission.wav 
 		end
		arrived
			event volume -10
				folder data/sounds/SFX/Campaign_Map
				mission.wav
			end				
		
	type mission_success
 		event   
 			folder data/sounds/SFX/Campaign_Map
 			mission_success.mp3
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				mission_succes
			end		
			
			
	type mission_failed
 		event   
 			folder data/sounds/SFX/Campaign_Map
 			mission_failed.mp3
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				mission_failed_arrived.mp3
			end		
			
				
	type mission_expired
 		event   
 			folder data/sounds/SFX/Campaign_Map
 			mission_expired.mp3
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end		
	

		type mission_gift
 		event   
 			folder data/sounds/SFX/Campaign_Map
 			mission_gift.mp3
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end			
			
			
			
			
			
						
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

type female_dies
 		event  
 			folder data/sounds/SFX/Campaign_Map
 			female_dies.mp3
 		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end		

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

type war_declared
		event  
			folder data/sounds/SFX/Campaign_Map
				war_declared.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				war_declared_arrived.mp3
			end
	
type war_declared_non_player
		event  
			folder data/sounds/SFX/Campaign_Map
				war_declared.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end

type war_declared_on_ally
		event  
			folder data/sounds/SFX/Campaign_Map
				war_declared.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				end						
			
			
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;		
			
type alliance_declared
		event  
			folder data/sounds/SFX/Campaign_Map
				alliance_declared.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end		
			
type alliance_broken
		event  
			folder data/sounds/SFX/Campaign_Map
				alliance_broken.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end				

			
type ceasefire_declared
		event  
			folder data/sounds/SFX/Campaign_Map
				ceasefire_declared.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end				
		
type peacy_treaty_signed
		event  
			folder data/sounds/SFX/Campaign_Map
				peace_treaty_signed.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end			
			
type protectorate_established
		event  
			folder data/sounds/SFX/Campaign_Map
				protectorate_established.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end			
				
			
type hidden_agent_detected_in_settlement
		event  
			folder data/sounds/SFX/Campaign_Map
				agent_detected.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				end				

	

type ally_declared_alliance_with_enemy
		event  
			folder data/sounds/SFX/Campaign_Map
				ally_declared_alliance_with_enemy.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end

							
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;			
				
type new_ancillary_character
		event  
			folder data/sounds/SFX/Campaign_Map
				new_ancillary_character.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end					
			
		
	
type general_dies
		event 
			folder data/sounds/SFX/Campaign_Map
			general_dies.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end			

type character_dies_heroic
		event 
			folder data/sounds/SFX/Campaign_Map
			character_dies_heroic.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	
		
		
		
type character_dies_disaster
	event 
			folder data/sounds/SFX/Campaign_Map
			character_dies_disaster.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end		
		
			
			
type faction_leader_dies
	event 
			folder data/sounds/SFX/Campaign_Map
			faction_leader_dies.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	



type character_dies_natural
	event 
			folder data/sounds/SFX/Campaign_Map
			character_dies_natural.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	

type character_dies_suspicious			
		event 
			folder data/sounds/SFX/Campaign_Map
			character_dies_suspicious.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end		
			

type general_killed_ally
	event 
			folder data/sounds/SFX/Campaign_Map
			general_killed_ally.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	


type general_killed_enemy
	event 
			folder data/sounds/SFX/Campaign_Map
			general_killed_enemy.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	

			
type faction_leader_killed
	event 
			folder data/sounds/SFX/Campaign_Map
			faction_leader_killed.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	



			
			
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;			
			
	type unit_routs_in_battle 
		event 
			folder data/sounds/SFX/Campaign_Map
			unit_routs_in_battle_01.mp3
			unit_routs_in_battle_02.mp3
			unit_routs_in_battle_03.mp3
			
		end	
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	
		
		
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;	
		
	type reinforcements_arrived
		event  
			folder data/sounds/SFX/Campaign_Map
				reinforcements_arrived.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end


		
			
		
	
			
		
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;   DISASTER events    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
	
	type disaster_volcano
		event 
			folder data/sounds/SFX/Campaign_Map
			disaster_volcano.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				disaster_arrived.mp3
			end

	type disaster_flood
		event 
			folder data/sounds/SFX/Campaign_Map
			disaster_flood.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				disaster_arrived.mp3
			end

	type disaster_earthquake
		event 
			folder data/sounds/SFX/Campaign_Map
			disaster_earthquake.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				disaster_arrived.mp3
			end
			
	type disaster_storm
		event 
			folder data/sounds/SFX/Campaign_Map
			disaster_storm.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				disaster_arrived.mp3
			end

	type disaster_riot 
		event 
			folder data/sounds/SFX/Campaign_Map
			disaster_riot.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
			
						
	type disaster_plague
		event 
			folder data/sounds/SFX/Campaign_Map
			disaster_plague.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				disaster_arrived.mp3
			end

	type disaster_barbarian_horde
		event 
			folder data/sounds/SFX/Campaign_Map
			barbarian_horde.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
			
	
					




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;			
			
type chat_message
		event 
			folder data/sounds/SFX/Campaign_Map
			chat_message.mp3 volume -20 
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end		
			
				
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;			
			
						
type multiturn_path_blocked
		event 
			folder data/sounds/SFX/Campaign_Map
			multiturn_path_blocked.mp3 
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
			
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

	
type players_army_destroyed
		event 
			folder data/sounds/SFX/Campaign_Map
			players_army_destroyed.mp3 
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end		
			
			
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;			



type upgrade_settlement_to_town
		event 
			folder data/sounds/SFX/Campaign_Map
			upgrade_settlement_01.mp3
			upgrade_settlement_02.mp3
			upgrade_settlement_03.mp3
			upgrade_settlement_04.mp3
			 
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end			
			
type upgrade_settlement_to_large_town
		event 
			folder data/sounds/SFX/Campaign_Map
			upgrade_settlement_01.mp3
			upgrade_settlement_02.mp3
			upgrade_settlement_03.mp3
			upgrade_settlement_04.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end		
			
			
type upgrade_settlement_to_city
		event 
			folder data/sounds/SFX/Campaign_Map
			upgrade_settlement_01.mp3
			upgrade_settlement_02.mp3
			upgrade_settlement_03.mp3
			upgrade_settlement_04.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end			
			
type upgrade_settlement_to_large_city
		event 
			folder data/sounds/SFX/Campaign_Map
			upgrade_settlement_01.mp3
			upgrade_settlement_02.mp3
			upgrade_settlement_03.mp3
			upgrade_settlement_04.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
			
type upgrade_settlement_to_huge_city, upgrade_settlement_to_wooden_castle, upgrade_settlement_to_castle, upgrade_settlement_to_fortress,  upgrade_settlement_to_citadel	
		event 
			folder data/sounds/SFX/Campaign_Map
			upgrade_settlement_01.mp3
			upgrade_settlement_02.mp3
			upgrade_settlement_03.mp3
			upgrade_settlement_04.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
		
			
					
;;;;;;;;;;;;;;;;;;;;;;			

				
			
	type settlement_bribed
		event 
			folder data/sounds/SFX/Campaign_Map
			settlement_bribed.mp3 
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
		end
			
	type army_bribed
		event 
			folder data/sounds/SFX/Campaign_Map
			army_bribed.mp3 
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end		
			
			
	type character_bribed
		event 
			folder data/sounds/SFX/Campaign_Map
			character_bribed.mp3 
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	
			
	type betrayed
		event 
			folder data/sounds/SFX/Campaign_Map
			betrayed.mp3 
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
			
	type fort_bribed
		event 
			folder data/sounds/SFX/Campaign_Map
			fort_bribed.mp3 
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end			
			
			
	type player_lose_warning
		event 
			folder data/sounds/SFX/Campaign_Map
			player_lose_warning.mp3 
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end			
			
										
	type transgression
		event 
			folder data/sounds/SFX/Campaign_Map
			transgression.mp3 
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end		

	;;;;;;;;;;;;		
			
	type your_machine_needs_upgrading
		event 
			folder data/sounds/SFX/Campaign_Map
			your_machine_needs_upgrading.mp3 
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	
			
;;;;;;;;;;;;;;;;;				
type wonder_approval
		event 
			folder data/sounds/SFX/Campaign_Map
			wonder_approval.mp3 
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	
			
type construction_approval
		event 
			folder data/sounds/SFX/Campaign_Map
			construction_approval.mp3 
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	
			

type construction_disapproval
		event 
			folder data/sounds/SFX/Campaign_Map
			construction_disapproval.mp3 
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end				
			
;;;;;;;;;;;;;;;;;	
			
						
type relations_improved
		event 
			folder data/sounds/SFX/Campaign_Map
			relations_improved.mp3 
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end			
			
			
type relations_worsened
		event 
			folder data/sounds/SFX/Campaign_Map
			relations_worsened.mp3 
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end			
			

	
			
			
					
			
			
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;		
;;  SHOULD BE CUT FOR M2			
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
	
type games_held
	event 
			folder data/sounds/SFX/Campaign_Map
				;games_held.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end
			
type marian_reform	
		event 
			folder data/sounds/SFX/Campaign_Map
			;marian_reform.mp3 
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
		end				
			

		
	type new_western_emperor
	event 
			folder data/sounds/SFX/Campaign_Map
				;coming_of_age.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end			
		
			
			
	type new_eastern_ceasar
	event 
			folder data/sounds/SFX/Campaign_Map
				;coming_of_age.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	
			
			
			
		
	type new_western_ceasar
	event 
			folder data/sounds/SFX/Campaign_Map
				;coming_of_age.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end			
					
	
		
	type new_eastern_emperor
	event 
			folder data/sounds/SFX/Campaign_Map
				;coming_of_age.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end					
		

		type shadow_faction_appears
	event 
			folder data/sounds/SFX/Campaign_Map
				;emergent_faction_appears.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end				
			

			
		type eastern_shadow_faction
	event 
			folder data/sounds/SFX/Campaign_Map
				;emergent_faction_appears.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end				
					
	
		type western_shadow_faction
	event 
			folder data/sounds/SFX/Campaign_Map
				;emergent_faction_appears.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end				
			

		type shadow_faction_destroyed
	event 
			folder data/sounds/SFX/Campaign_Map
				;faction_defeated.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end				
			
		type new_barbarian_horde
	event 
			folder data/sounds/SFX/Campaign_Map
				;building_lost_battle.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end		
			
			
		type horde_settles
	event 
			folder data/sounds/SFX/Campaign_Map
				;betrayed.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end		
		
				
			
			type horde_in_your_region
	event 
			folder data/sounds/SFX/Campaign_Map
				;alliance_broken.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	
			
			
				
			type city_sacked
	event 
			folder data/sounds/SFX/Campaign_Map
				;barbarian_horde.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end				
			
	
			type dominant_religion
	event 
			folder data/sounds/SFX/Campaign_Map
				;historic_event.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	
			
			type roman_empire_reunited
	event 
			folder data/sounds/SFX/Campaign_Map
				;historic_event.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end			
			
	
			type huns_hording
	event 
			folder data/sounds/SFX/Campaign_Map
				barbarian_horde.mp3
			end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end		

						
;;;; M2 PLACEHOLDER
			
		type character_trait_gained
		event 
			folder data/sounds/SFX/Campaign_Map
			;character_trait_gained.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end				
			
	type character_trait_lost
		event 
			folder data/sounds/SFX/Campaign_Map
			;character_trait_lost.mp3
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end			

			
;;;;;;;;;;;;;;;		 still used							
	type historic_event
		event 
			folder data/sounds/SFX/Campaign_Map
			historic_event.mp3 
		end
		arrived
			event 
				folder data/sounds/SFX/Campaign_Map
				
			end	
			
																						