;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;	format:
;	-------------------------------------------------------------------------
;
;		ambient_settlement
;		{
;			type			<ambient_type>
;			[
;				culture		<culture_type>
;				...
;			]
;
;			[ 
;				climate		<climate_name> 
;				...
;			]
;
;			plan			<resource id>
;
;			[ winter_plan	<resource id> ]
;
;			[ st			<suitability tolerance> ]
;
;			[
;				children
;				{
;					<resource id>
;					...
;				}
;			]
;
;			[ always ]
;		}
;		...
;
;	------------------------------------------------------------------------
;
;	valid ambient types:
;	-------------------------------------------------------------------------
;	
;		farm
;		watchtower
;		forestry
;		natural
;		monument
;		ruin
;		ancient_battlefield
;		child
;		special
;		
;	-------------------------------------------------------------------------
;
;	valid culture types:
;	-------------------------------------------------------------------------
;	
;		southern_european
;		northern_european
;		mesoamerican
;		greek
;		eastern_european
;		middle_eastern
;	-------------------------------------------------------------------------
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; farms
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;ambient_settlement forestry
;{
;	type	forestry
;	culture	southern_european
;
;	plan	resource_forestry
;}

ambient_settlement	resource_roman_farm_A
{
	type	farm
	culture	southern_european
	plan	resource_roman_farm_A
	children
	{
		hayfield_new
		olive_grove
		hay_field_small_ploughed
		hay_field_ruin	
	}
}


ambient_settlement	resource_roman_farm_B
{
	type	farm
	culture	southern_european
	plan	resource_roman_farm_B
	children
	{
		hayfield_new
		hay_field_new_128_64
		hay_field_new_128_128
		hay_field_long_ploughed
	}
}

ambient_settlement	resource_roman_poor_farm_A
{
	type	farm
	culture	southern_european
	culture northern_european

	plan	resource_roman_poor_farm_A

	children
	{
		hayfield_new
		farm_orchard_field
		farm_hay_corn
		farm_grove
	}
}


ambient_settlement	resource_roman_poor_farm_B
{
	type	farm
	culture	southern_european
	culture northern_european

	plan	resource_roman_poor_farm_B

	children
	{
		hayfield_new
		olive_grove
		hay_field_new_128_128
	}
}

ambient_settlement roman_country_villa
{
	type	farm
	culture southern_european

	plan	roman_country_villa

	children
	{
		hayfield_new
		hay_field_long_ploughed
		hay_field_new_128_64
	}	
}


ambient_settlement	resource_egyptian_farm_A
{
	type	farm
	culture	eastern_european
	plan	resource_egyptian_farm_A
;	children
;	{
;		hayfield_new
;		hay_field_small_ploughed
;		hay_field_new_128_64
;		hay_field_long_ploughed
;	}
}


ambient_settlement	resource_egyptian_farm_B
{
	type	farm
	culture	eastern_european

	plan	resource_egyptian_farm_B

;	children
;	{
;		hayfield_new
;		hay_field_long_ploughed
;		hay_field_new_128_64
;	}
}

ambient_settlement	farm_orchard_field
{
	type		farm
	plan		farm_orchard_field
	winter_plan	farm_orchard_field_winter
	children
	{
		hayfield_new
		olive_grove
		hay_field_new_128_128
	}
}

ambient_settlement	farm_hay_corn
{
	type		farm
	plan		farm_hay_corn
	winter_plan	farm_hay_corn_winter
	children
	{
		hayfield_new
		hay_field_long_ploughed
		hay_field_new_128_64
	}
}

ambient_settlement	farm_grove
{
	type		farm
	plan		farm_grove
	winter_plan	farm_grove_winter
	children
	{
		hayfield_new
		hay_field_small_ploughed
		hay_field_new_128_64
		hay_field_long_ploughed
	}
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; children (farm fields)
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


ambient_settlement	resource_hay_field_with_stone_wall
{
	type	child
	culture southern_european
	plan	resource_hay_field_with_stone_wall
	winter_plan	resource_hay_field_with_stone_wall_winter
}

ambient_settlement	hayfield_new
{
	type		child
	plan		hayfield_new
	winter_plan	hayfield_new_winter
}

ambient_settlement	olive_grove
{
	type		child
	plan		olive_grove
}

ambient_settlement	hay_field_small_ploughed
{
	type		child
	plan		hay_field_small_ploughed
	winter_plan	hay_field_small_ploughed_winter
}

ambient_settlement	hay_field_ruin
{
	type		child
	plan		hay_field_ruin
	winter_plan	hay_field_ruin_winter
}

ambient_settlement	hay_field_new_128_64
{
	type		child
	plan		hay_field_new_128_64
	winter_plan	hay_field_new_128_64_winter
}

ambient_settlement	hay_field_new_128_128
{
	type		child
	plan		hay_field_new_128_128
	winter_plan	hay_field_new_128_128_winter
}

ambient_settlement	hay_field_long_ploughed
{
	type		child
	plan		hay_field_long_ploughed
	winter_plan	hay_field_long_ploughed_winter
}

;;;;;;;;;;;;;;;  greek  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

ambient_settlement	ruined_greek_temple
{
	type	monument
	culture greek

	plan	ruined_greek_temple

	

}

ambient_settlement	tholos_tomb
{
	type	monument
	culture greek

	plan	tholos_tomb

	

}

;;;;;;;;;;;;;;; northern_european  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


ambient_settlement	barrow_mound
{
	type	monument
	culture northern_european

	plan	barrow_mound
}


ambient_settlement	henge
{
	type	monument
	culture	northern_european

	plan	henge
}

ambient_settlement	henge_half_built
{
	type	monument
	culture	northern_european

	plan	henge_half_built
}

ambient_settlement	standing_stones
{
	type	monument
	culture	northern_european

	plan	standing_stones
}


ambient_settlement	wagon_laager
{
	type	special
	culture	northern_european

	plan	LION_wagon_laager

	area	data/settlement_plans/LION_wagon_laager_area.CAS
	info	data/settlement_plans/LION_wagon_laager_info.CAS
}

;;;;;;;;;;;;;;;;;;;  eastern_european   ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


ambient_settlement	meroitic_cemetery
{
	type	monument
	culture eastern_european

	plan	meroitic_cemetery
	
}


ambient_settlement	egyptian_rock-cut_temple
{
	type	monument
	culture eastern_european

	plan	egyptian_rock-cut_temple

	
}

ambient_settlement	egyptian_underground_tomb
{
	type	monument
	culture eastern_european

	plan	egyptian_underground_tomb

	
}


ambient_settlement	clump_of_palm_trees_A
{
	type		natural

	plan		clump_of_palm_trees_A
}


ambient_settlement	clump_of_palm_trees_B
{
	type		natural

	plan		clump_of_palm_trees_B
}


ambient_settlement	oasis
{
	type		natural
	climate		sandy_desert

	plan		oasis
}

;;;;;;;;;;;;;;;;;;;;;   southern_european  ;;;;;;;;;;;;;;;

ambient_settlement columbarium
{
	type	monument
	culture southern_european

	plan	resource_columbarium

	
}


ambient_settlement former_marching_camp
{
	type	child
	culture southern_european

	plan	former_marching_camp

	
}


ambient_settlement ancient_battlefield
{
	type	ancient_battlefield
	culture southern_european

	plan	ancient_battlefield
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;  watchtowers - eventually these will be moved to descr_settlement_plan
;  once the code required to link them to the strat map has been done
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


ambient_settlement	watchtower_roman_greek
{
	type		watchtower
	culture		southern_european

	plan		watchtower_roman_greek
}


ambient_settlement	watchtower_egyptian_eastern
{
	type		watchtower
	culture 	eastern_european
	
	plan		watchtower_egyptian_eastern
}


ambient_settlement	watchtower_barbarian
{
	type		watchtower
	culture 	northern_european

	plan		watchtower_barbarian
}



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; special
;
;  Wonders   -   battlefield versions have _battle on the end
; 		  RTM versions (higher-poly, bigger textures etc)  don't.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


ambient_settlement	pyramids_at_giza_battle
{
	type	special

	plan	pyramids_at_giza_battle

	st		-20
}

ambient_settlement	olympia_battle
{
	type	special

	plan	olympia_battle

	st		-20
}

ambient_settlement	olympia
{
	type	special

	plan	olympia

	st		-20
}

;;;;;;;;;;;;;    RTM  scenery

ambient_settlement	colosseum_interior_RTM
{
	type	special
	
	plan	colosseum_interior_RTM

	st		-20

	;always
}

ambient_settlement	circus_maximus_interior_RTM
{
	type	special

	plan	circus_maximus_interior_RTM

	st		-20

	;always
}

ambient_settlement	long_roman_street
{
	type	special

	plan	long_roman_street

	st		-20

}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;	ruins
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

ambient_settlement	roman_ruins
{
	type		ruin
	plan		roman_ruins
	culture 	southern_european
}

ambient_settlement	ruins_2
{
	type		ruin
	plan		ruins_2
	culture 	southern_european
}

ambient_settlement	abandoned_house
{
	type		ruin
	plan		abandoned_house
	culture 	southern_european
}

ambient_settlement	abandoned_house_2
{
	type		ruin
	plan		abandoned_house_2
	culture 	southern_european
}

ambient_settlement	barb_ruins
{
	type		ruin
	plan		barb_ruins
	culture 	northern_european
}

ambient_settlement	barb_ruins_01
{
	type		ruin
	plan		barb_ruins_01	
	culture 	northern_european
}

ambient_settlement	barb_ruins_02
{
	type		ruin
	plan		barb_ruins_02
	culture 	northern_european
}

ambient_settlement	barb_ruins_03
{
	type		ruin
	plan		barb_ruins_03
	culture 	northern_european
}

ambient_settlement	barb_ruins_04
{
	type		ruin
	plan		barb_ruins_04
	culture 	northern_european
}

;ambient_settlement	eastern_blacksmith_ruin
;{
;	type		ruin
;	plan		eastern_blacksmith_ruin
;	culture 	middle_eastern
;}

; broken, reason unknown
;ambient_settlement	eastern_ruin_01
;{
;	type		ruin
;	plan		eastern_ruin_01
;	culture 	middle_eastern
;}

ambient_settlement	eastern_ruin_02
{
	type		ruin
	plan		eastern_ruin_02
	culture 	middle_eastern
}

ambient_settlement	eastern_ruin_03
{
	type		ruin
	plan		eastern_ruin_03
	culture 	middle_eastern
}

ambient_settlement	eastern_ruin_village
{
	type		ruin
	plan		eastern_ruin_village
	culture 	middle_eastern
}

ambient_settlement	egyptian_ruin_01
{
	type		ruin
	plan		egyptian_ruin_01
	culture 	eastern_european
}

ambient_settlement	egyptian_ruins_large
{
	type		ruin
	plan		egyptian_ruins_large
	culture 	eastern_european
}

ambient_settlement	egyptian_ruins_03
{
	type		ruin
	plan		egyptian_ruins_03
	culture 	eastern_european
}

ambient_settlement	egyptian_ruins_walls
{
	type		ruin
	plan		egyptian_ruins_walls
	culture 	eastern_european
}

ambient_settlement	greek_ruin_01
{
	type		ruin
	plan		greek_ruin_01
	culture 	greek
}

ambient_settlement	ruined_greek_temple_02
{
	type		ruin
	plan		ruined_greek_temple_02
	culture 	greek
}

ambient_settlement	swamp_ruins_01
{
	type		ruin
	plan		swamp_ruins_01
}

ambient_settlement	swamp_ruins_02
{
	type		ruin
	plan		swamp_ruins_02
}

ambient_settlement	swamp_ruins_03
{
	type		ruin
	plan		swamp_ruins_03
}

ambient_settlement	swamp_ruins_04
{
	type		ruin
	plan		swamp_ruins_04
}

ambient_settlement	swamp_ruins_05
{
	type		ruin
	plan		swamp_ruins_05
}

;ambient_settlement	snowy_ruin_01
;{
;	type		ruin
;	plan		snowy_ruin_01
;}

;ambient_settlement	snowy_ruin_02
;{
;	type		ruin
;	plan		snowy_ruin_02
;}

;ambient_settlement	snow_ruins_walls
;{
;	type		ruin
;	plan		snow_ruins_walls
;}

;ambient_settlement	snow_ruins_walls_2
;{
;	type		ruin
;	plan		snow_ruins_walls_2
;}

;ambient_settlement	snow_ruins_walls_3
;{
;	type		ruin
;	plan		snow_ruins_walls_3
;}




