<?xml version="1.0"?>
<root>
   <area_effects>
      <!--
        Types correspond to names in AREA_EFFECT_STRINGS.
        Area_attack_set can have as many effects as you like,
        but in code the id returned when you add a set will be
        refer to the last effect.
        -->
      <area_effect>    
         <name>ae_cow_carcass</name>
         <type>nausea</type>
         <ground_effect>cow_impact_ground_set</ground_effect>
         <floating_effect>cow_impact_wall_set</floating_effect>
         <radius>10.0</radius>
         <duration>300</duration>
         <banner_colour>
            <red>0</red>
            <green>255</green>
            <blue>0</blue>
		 </banner_colour>
         <morale_effect>-5</morale_effect>
         <morale_max>16</morale_max>
      </area_effect>
      <area_effect>    
         <name>ae_greek_fire_fear</name>
         <type>nausea</type>
         <radius>5.0</radius>
         <duration>30</duration>
         <banner_colour>
            <red>255</red>
            <green>0</green>
            <blue>0</blue>
		 </banner_colour>
         <morale_effect>-10</morale_effect>
         <morale_max>16</morale_max>
      </area_effect>
      <area_effect>    
         <name>ae_greek_fire_displacement</name>
         <type>fire</type>
         <radius>0.7</radius>
         <height>2.0</height>
         <duration>30</duration>
      </area_effect>      
      <area_effect>    
         <name>ae_greek_fire</name>
         <type>explosion</type>
         <impulse_radius>3.0</impulse_radius>         
         <impulse_force>0.1</impulse_force>
         <effective_radius>1.5</effective_radius>
         <effective_damage>1.5</effective_damage>
         <kill_radius>1.5</kill_radius>
         <kill_damage>200.0</kill_damage>
         <fiery>1</fiery>
      </area_effect>
      <area_effect>    
         <name>air_burst_test</name>
         <type>projectile</type>
         <effect>air_burst_impact_wall_explosion_culvern_set</effect>
         <explosion_force_min>1.0</explosion_force_min>
         <explosion_force_max>10.0</explosion_force_max>
         <projectile_type>air_burst_fire</projectile_type>
         <!-- Do new projectiles have same velocity as parent (true/false) -->
         <preserve_momentum>true</preserve_momentum>
         <!-- Direction projectiles are fired by the explosion (forward, backward, up or down) -->
         <direction>forward</direction>
         <!-- max deviation of projectiles from direction -->
         <scatter_angle>180</scatter_angle>         
         <projectile_number>14</projectile_number>
      </area_effect>
      <area_effect>    
         <name>ae_greek_fire_burn</name>
         <type>explosion</type>
         <impulse_radius>0.0</impulse_radius>         
         <impulse_force>0.0</impulse_force>
         <effective_radius>1.2</effective_radius>
         <effective_damage>1.2</effective_damage>
         <kill_radius>1.2</kill_radius>
         <kill_damage>200.0</kill_damage>
         <fiery>1</fiery>
      </area_effect>
      <area_effect>    
         <name>ae_holy_inspiration</name>
         <type>holy</type>
         <radius>50.0</radius>
         <morale_effect>5</morale_effect>
      </area_effect>
      <area_effect>    
         <name>ae_naphtha_fire</name>
         <type>fire</type>
         <effect>nahptha_fire_set</effect>
         <radius>0.5</radius>
         <height>2.0</height>
         <duration>3</duration>
      </area_effect>
      <area_effect>    
         <name>ae_medium_fire</name>
         <type>fire</type>
         <radius>2.0</radius>
         <height>2.0</height>
         <delay>1000</delay>
         <duration>60</duration>
      </area_effect>      
      <area_effect>    
         <name>ae_cannon_shot_large</name>
         <type>explosion</type>
         <impulse_radius>6.0</impulse_radius>         
         <impulse_force>425.0</impulse_force>
         <effective_radius>2.5</effective_radius>
         <effective_damage>1.5</effective_damage>
         <kill_radius>1.5</kill_radius>
         <kill_damage>200.0</kill_damage>
         <fiery>0</fiery>
      </area_effect>
      <area_effect>    
         <name>ae_trebuchet_shot</name>
         <type>explosion</type>
         <impulse_radius>5.5</impulse_radius>         
         <impulse_force>425.0</impulse_force>
         <effective_radius>2.5</effective_radius>
         <effective_damage>1.5</effective_damage>
         <kill_radius>1.5</kill_radius>
         <kill_damage>200.0</kill_damage>
         <fiery>0</fiery>
      </area_effect>
      <area_effect>    
         <name>ae_monster_shot_large</name>
         <type>explosion</type>
         <impulse_radius>300.0</impulse_radius>         
         <impulse_force>450.0</impulse_force>
         <effective_radius>30.0</effective_radius>
         <effective_damage>7.5</effective_damage>
         <kill_radius>12.0</kill_radius>
         <kill_damage>500.0</kill_damage>
         <fiery>1</fiery>
      </area_effect>
       <area_effect>    
         <name>ae_barrel_explosion</name>
         <type>explosion</type>
         <impulse_radius>10.0</impulse_radius>         
         <impulse_force>100.0</impulse_force>
         <effective_radius>8.0</effective_radius>
         <effective_damage>2.5</effective_damage>
         <kill_radius>3.0</kill_radius>
         <kill_damage>10.0</kill_damage>
         <fiery>1</fiery>
    </area_effect>
    <area_effect>    
         <name>ae_e3monster_shot_large</name>
         <type>explosion</type>
         <impulse_radius>100.0</impulse_radius>         
         <impulse_force>425.0</impulse_force>
         <effective_radius>30.0</effective_radius>
         <effective_damage>25</effective_damage>
         <kill_radius>3.0</kill_radius>
         <kill_damage>200.0</kill_damage>
         <fiery>0</fiery>
      </area_effect>
      <area_effect>    
         <name>ae_mortar_shot</name>
         <type>explosion</type>
         <impulse_radius>4.5</impulse_radius>         
         <impulse_force>425.0</impulse_force>
         <effective_radius>2.0</effective_radius>
         <effective_damage>2.0</effective_damage>
         <kill_radius>1.0</kill_radius>
         <kill_damage>200.0</kill_damage>
         <fiery>0</fiery>
      </area_effect>
      <area_effect>    
         <name>ae_small_cannon_shot</name>
         <type>explosion</type>
         <impulse_radius>4.5</impulse_radius>         
         <impulse_force>425.0</impulse_force>
         <effective_radius>2.0</effective_radius>
         <effective_damage>1.0</effective_damage>
         <kill_radius>1.0</kill_radius>
         <kill_damage>200.0</kill_damage>
         <fiery>0</fiery>
      </area_effect>
      <area_effect>    
         <name>ae_catapult_shot</name>
         <type>explosion</type>
         <impulse_radius>4.0</impulse_radius>         
         <impulse_force>425.0</impulse_force>
         <effective_radius>2.0</effective_radius>
         <effective_damage>1.5</effective_damage>
         <kill_radius>1.0</kill_radius>
         <kill_damage>200.0</kill_damage>
         <fiery>0</fiery>
      </area_effect>
      <area_effect>    
         <name>ae_rocket_shot</name>
         <type>explosion</type>
         <impulse_radius>1.0</impulse_radius>         
         <impulse_force>250.0</impulse_force>
         <effective_radius>1.0</effective_radius>
         <effective_damage>1.5</effective_damage>
         <kill_radius>1.0</kill_radius>
         <kill_damage>2.0</kill_damage>
         <fiery>1</fiery>
      </area_effect>
      <area_effect>    
         <name>ae_nahptha_shot</name>
         <type>explosion</type>
         <effect>ae_medium_fire</effect>
         <impulse_radius>0.5</impulse_radius>         
         <impulse_force>5.0</impulse_force>
         <effective_radius>0.5</effective_radius>
         <effective_damage>1.0</effective_damage>
         <kill_radius>1.0</kill_radius>
         <kill_damage>3.0</kill_damage>
         <fiery>1</fiery>
      </area_effect>
      <area_effect>    
         <name>aeset_cannon_shot_large_fiery</name>
         <type>area_effect_set</type>
	     <effect delay="1">ae_medium_fire</effect>
      </area_effect>  
      <area_effect>    
         <name>aeset_greek_fire</name>
         <type>area_effect_set</type>
        
		<effect delay="0.2">ae_greek_fire</effect>
		<effect delay="0.2">ae_greek_fire_fear</effect>
		<effect delay="0.4">ae_greek_fire_burn</effect>
		<effect delay="0.6">ae_greek_fire_burn</effect>
		<effect delay="0.8">ae_greek_fire_burn</effect>
		<effect delay="1.0">ae_greek_fire_burn</effect>
		 
		<effect delay="1.2">ae_greek_fire_burn</effect>
		<effect delay="1.4">ae_greek_fire_burn</effect>
		<effect delay="1.6">ae_greek_fire_burn</effect>
		<effect delay="1.8">ae_greek_fire_burn</effect>
		<effect delay="2.0">ae_greek_fire_burn</effect>
		 
		<effect delay="2.2">ae_greek_fire_burn</effect>
		<effect delay="2.4">ae_greek_fire_burn</effect>
		<effect delay="2.6">ae_greek_fire_burn</effect>
		<effect delay="2.8">ae_greek_fire_burn</effect>
		<effect delay="3.0">ae_greek_fire_burn</effect>
		 
		<effect delay="3.2">ae_greek_fire_burn</effect>
		<effect delay="3.4">ae_greek_fire_burn</effect>
		<effect delay="3.6">ae_greek_fire_burn</effect>
		<effect delay="3.8">ae_greek_fire_burn</effect>
		<effect delay="4.0">ae_greek_fire_burn</effect>
		 
		<effect delay="4.2">ae_greek_fire_burn</effect>
		<effect delay="4.4">ae_greek_fire_burn</effect>
		<effect delay="4.6">ae_greek_fire_burn</effect>
		<effect delay="4.8">ae_greek_fire_burn</effect>
		<effect delay="5.0">ae_greek_fire_burn</effect>
		 
		<effect delay="5.2">ae_greek_fire_burn</effect>
		<effect delay="5.4">ae_greek_fire_burn</effect>
		<effect delay="5.6">ae_greek_fire_burn</effect>
		<effect delay="5.8">ae_greek_fire_burn</effect>
		<effect delay="6.0">ae_greek_fire_burn</effect>
		 
		<effect delay="6.2">ae_greek_fire_burn</effect>
		<effect delay="6.4">ae_greek_fire_burn</effect>
		<effect delay="6.6">ae_greek_fire_burn</effect>
		<effect delay="6.8">ae_greek_fire_burn</effect>
		<effect delay="7.0">ae_greek_fire_burn</effect>
		 
		<effect delay="7.2">ae_greek_fire_burn</effect>
		<effect delay="7.4">ae_greek_fire_burn</effect>
		<effect delay="7.6">ae_greek_fire_burn</effect>
		<effect delay="7.8">ae_greek_fire_burn</effect>
		<effect delay="8.0">ae_greek_fire_burn</effect>			
	  </area_effect>
	  <area_effect>    
         <name>aeset_mangonel_fire</name>
         <type>area_effect_set</type>
		<effect delay="0.2">ae_greek_fire</effect>
		<effect delay="0.4">ae_greek_fire_burn</effect>
		<effect delay="0.6">ae_greek_fire_burn</effect>
		<effect delay="0.8">ae_greek_fire_burn</effect>
		<effect delay="1.0">ae_greek_fire_burn</effect>
		 
		<effect delay="1.2">ae_greek_fire_burn</effect>
		<effect delay="1.4">ae_greek_fire_burn</effect>
		<effect delay="1.6">ae_greek_fire_burn</effect>
		<effect delay="1.8">ae_greek_fire_burn</effect>
		<effect delay="2.0">ae_greek_fire_burn</effect>
		 
		<effect delay="2.2">ae_greek_fire_burn</effect>
		<effect delay="2.4">ae_greek_fire_burn</effect>
		<effect delay="2.6">ae_greek_fire_burn</effect>
		<effect delay="2.8">ae_greek_fire_burn</effect>
		<effect delay="3.0">ae_greek_fire_burn</effect>
		 
		<effect delay="3.2">ae_greek_fire_burn</effect>
		<effect delay="3.4">ae_greek_fire_burn</effect>
		<effect delay="3.6">ae_greek_fire_burn</effect>
		<effect delay="3.8">ae_greek_fire_burn</effect>
		<effect delay="4.0">ae_greek_fire_burn</effect>
		 
		<effect delay="4.2">ae_greek_fire_burn</effect>
		<effect delay="4.4">ae_greek_fire_burn</effect>
		<effect delay="4.6">ae_greek_fire_burn</effect>
		<effect delay="4.8">ae_greek_fire_burn</effect>
		<effect delay="5.0">ae_greek_fire_burn</effect>
		 
		<effect delay="5.2">ae_greek_fire_burn</effect>
		<effect delay="5.4">ae_greek_fire_burn</effect>
		<effect delay="5.6">ae_greek_fire_burn</effect>
		<effect delay="5.8">ae_greek_fire_burn</effect>
		<effect delay="6.0">ae_greek_fire_burn</effect>
		 
		<effect delay="6.2">ae_greek_fire_burn</effect>
		<effect delay="6.4">ae_greek_fire_burn</effect>
		<effect delay="6.6">ae_greek_fire_burn</effect>
		<effect delay="6.8">ae_greek_fire_burn</effect>
		<effect delay="7.0">ae_greek_fire_burn</effect>
		 
		<effect delay="7.2">ae_greek_fire_burn</effect>
		<effect delay="7.4">ae_greek_fire_burn</effect>
		<effect delay="7.6">ae_greek_fire_burn</effect>
		<effect delay="7.8">ae_greek_fire_burn</effect>
		<effect delay="8.0">ae_greek_fire_burn</effect>
	  </area_effect>
      <area_effect>    
         <name>ae_boiling_oil</name>
         <type>explosion</type>
         <impulse_radius>3.0</impulse_radius>         
         <impulse_force>0.0</impulse_force>
         <effective_radius>1.5</effective_radius>
         <effective_damage>1.0</effective_damage>
         <kill_radius>1.5</kill_radius>
         <kill_damage>1.0</kill_damage>
         <fiery>1</fiery>
      </area_effect>
      <area_effect>    
         <name>aeset_boiling_oil</name>
         <type>area_effect_set</type>
	 	 <effect delay="0.2">ae_boiling_oil</effect>
	 	 <effect delay="0.2">ae_boiling_oil</effect>
		 <effect delay="0.4">ae_boiling_oil</effect>
		 <effect delay="0.6">ae_boiling_oil</effect>
		 <effect delay="0.8">ae_boiling_oil</effect>
		 <effect delay="1.0">ae_boiling_oil</effect>
		 
		 <effect delay="1.2">ae_boiling_oil</effect>
		 <effect delay="1.4">ae_boiling_oil</effect>
		 <effect delay="1.6">ae_boiling_oil</effect>
		 <effect delay="1.8">ae_boiling_oil</effect>
		 <effect delay="2.0">ae_boiling_oil</effect>
      </area_effect>   
      <area_effect>    
         <name>grape_shot</name>
         <type>projectile</type>
         <projectile_type>grape_bullet</projectile_type>
         <explosion_force_min>0.5</explosion_force_min>
         <explosion_force_max>1.5</explosion_force_max>
         <preserve_momentum>true</preserve_momentum>
         <direction>horizontal</direction>
         <scatter_angle>45</scatter_angle>         
         <projectile_number>60</projectile_number>
      </area_effect>
      <area_effect>    
         <name>super_banana_bomb</name>
         <type>projectile</type>
         <effect>ground_impact_wall_explosion_culvern_set</effect>
         <explosion_force_min>5.0</explosion_force_min>
         <explosion_force_max>10.0</explosion_force_max>
         <projectile_type>banana</projectile_type>
         <preserve_momentum>false</preserve_momentum>
         <direction>up</direction>
         <scatter_angle>90</scatter_angle>         
         <projectile_number>5</projectile_number>
      </area_effect>
      <area_effect>    
         <name>banana_bomb</name>
         <type>projectile</type>
         <effect>ground_impact_wall_explosion_culvern_set</effect>
         <explosion_force_min>0.6</explosion_force_min>
         <explosion_force_max>1.2</explosion_force_max>
         <projectile_type>mini_banana</projectile_type>
         <preserve_momentum>false</preserve_momentum>
         <direction>up</direction>
         <scatter_angle>90</scatter_angle>         
         <projectile_number>10</projectile_number>
      </area_effect>
      <area_effect>    
         <name>banana_explosion</name>
         <type>explosion</type>
         <impulse_radius>4.0</impulse_radius>         
         <impulse_force>425.0</impulse_force>
         <effective_radius>5.0</effective_radius>
         <effective_damage>200.0</effective_damage>
         <kill_radius>5.0</kill_radius>
         <kill_damage>200.0</kill_damage>
         <fiery>0</fiery>
      </area_effect>
   </area_effects>
</root>
