;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; BANK: weapon hit
;;  Keyword:
;;
;;		weapon {weapon type} {list of damage types}
;;			hit	{armour type}
;;			hit ground {list of terrain types}
;;			hit building {list of building rcid's}
;;
;;		unit {list of <unit rcid:pri|sec>}
;;			hit ...
;;
;;		weapon_type {weapon sound type: knife, sword, spear, axe, mace, club}
;;			hit ...
;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

DEFAULT: 3d mindist 3 priority 90 fadein 0 fadeout 0 minpitch .8 maxpitch 1.2 volume -25
DEFAULT: probability 1 probradius 7 distancepriority -2 randomdelay 0 effect_level .5



required_samples_cutoff 10

;; EXAMPLE unit roman ballista:pri, romanscorpian:sec



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;     SAP POINT     ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

event WEAPON_SAP_DIGGING mindist 2 volume 0 fadein .5 fadeout .5 probability 1  priority 210
	folder data/sounds/SFX/Individual/Siege_Engines/Mining_Tunnel
	Siege_Mining_Tunnel_Digging_04
end



	
	
	
BANK: weapon_hit

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;              ELEPHANTS             ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


 
	unit Elephants:sec, Elephant Rocketeer:sec, Elephants Mercs:sec, Elephant Artillery Mercs:sec, Elephant Artillery:sec

		hit ground
			event volume -10 mindist 4 priority 130
				folder data/sounds/SFX/Individual/Melee/Elephant
				Kick_Body_Low
				Punch_Body_1
				Punch_Body_2
				Swipe_Kick
			end

		hit wood
			event volume -10 mindist 4 priority 130
				folder data/sounds/SFX/Individual/Melee/Elephant
				Kick_Body_Low
				Punch_Body_1
				Punch_Body_2
				Swipe_Kick
			end

		hit leather
			event volume -10 mindist 4 priority 130
				folder data/sounds/SFX/Individual/Melee/Elephant
				Kick_Body_Low
				Punch_Body_1
				Punch_Body_2
				Swipe_Kick
			end

		hit metal
			event volume -10 mindist 4 priority 130
				folder data/sounds/SFX/Individual/Melee/Elephant
				Kick_Body_Low
				Punch_Body_1
				Punch_Body_2
				Swipe_Kick
			end

		hit building 
			event volume -10 mindist 4 priority 130
				folder data/sounds/SFX/Individual/Melee/Elephant
				Kick_Body_Low
				Punch_Body_1
				Punch_Body_2
				Swipe_Kick
			end

		hit flesh
			event volume -10 mindist 4 priority 130
				folder data/sounds/SFX/Individual/Melee/Elephant
				Kick_Body_Low
				Punch_Body_1
				Punch_Body_2
				Swipe_Kick
			end


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;      DAGGER / KNIFE      ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


; when increasing/decreasing weapon hit sound - remember, swooshes, anim_scrapes


	weapon_type knife

	death_hit flesh
			event volume 0 mindist 1.3 priority 180

				folder data/sounds/SFX/Individual/Melee
				Death_Hits_01
				Death_Hits_02
				Death_Hits_03
				Death_Hits_04
				Death_Hits_05
				Death_Hits_06
				Death_Hits_07
				Death_Hits_08
				Death_Hits_09
				Death_Hits_10
				Death_Hits_11
				Death_Hits_12
				Death_Hits_13
				Death_Hits_14
				Death_Hits_15
				Death_Hits_16
				Death_Hits_17
				Death_Hits_18
				Death_Hits_19


				
			end

		hit metal
			event mindist 0.75 volume -20 minpitch .6 maxpitch 1.1
			
				folder data/sounds/SFX/Individual/Melee
				metal_clang_flesh_01
				metal_clang_flesh_02
				metal_clang_flesh_03
				metal_clang_flesh_04
				metal_clang_flesh_05
				
				sword_hit_shield_01
				sword_hit_shield_02
				sword_hit_shield_03
				sword_hit_shield_04
				sword_hit_shield_05
				sword_hit_shield_06
				
				
			end




		hit wood
			event mindist 0.75 volume 0
			
				folder data/sounds/SFX/Individual/Melee
				shield_hit_01
				shield_hit_02
				shield_hit_03
				shield_hit_04
				shield_hit_05
				shield_hit_06
				
								
			end


		hit flesh
			event mindist 1 volume 0

				folder data/sounds/SFX/Individual/Melee
				sword_flesh_hit_01
				sword_flesh_hit_02
				sword_flesh_hit_03
				sword_flesh_hit_04
				sword_flesh_hit_05
				sword_flesh_hit_06
				sword_flesh_hit_07
				sword_flesh_hit_08
				sword_flesh_hit_09
				sword_flesh_hit_10
				sword_flesh_hit_11
				sword_flesh_hit_12
				sword_flesh_hit_13
				sword_flesh_hit_14
				sword_flesh_hit_15
				sword_flesh_hit_16
				sword_flesh_hit_17
				sword_flesh_hit_18
							
		
			end


		hit leather 
			event mindist 0.75 volume 0
			
				folder data/sounds/SFX/Individual/Melee
				sword_flesh_hit_01
				sword_flesh_hit_02
				sword_flesh_hit_03
				sword_flesh_hit_04
				sword_flesh_hit_05
				sword_flesh_hit_06
				sword_flesh_hit_07
				sword_flesh_hit_08
				sword_flesh_hit_09
				sword_flesh_hit_10
				sword_flesh_hit_11
				sword_flesh_hit_12
				sword_flesh_hit_13
				sword_flesh_hit_14
				sword_flesh_hit_15
				sword_flesh_hit_16
				sword_flesh_hit_17
				sword_flesh_hit_18

			end


		hit building
			event volume -35 mindist 0.75 minpitch 0.6 maxpitch 1.3
			
				folder data/sounds/SFX/Individual/Melee
				sword_hit_shield_01
				sword_hit_shield_02
				sword_hit_shield_03
				sword_hit_shield_04
				sword_hit_shield_05
				sword_hit_shield_06
				
			end


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;      SWORD        ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

	weapon_type sword
		death_hit flesh
			event volume 0 mindist 1.3 priority 180

				folder data/sounds/SFX/Individual/Melee
				Death_Hits_01
				Death_Hits_02
				Death_Hits_03
				Death_Hits_04
				Death_Hits_05
				Death_Hits_06
				Death_Hits_07
				Death_Hits_08
				Death_Hits_09
				Death_Hits_10
				Death_Hits_11
				Death_Hits_12
				Death_Hits_13
				Death_Hits_14
				Death_Hits_15
				Death_Hits_16
				Death_Hits_17
				Death_Hits_18
				Death_Hits_19

			end

		hit metal
			event mindist 0.75 volume -20 minpitch .6 maxpitch 1.1
			
				folder data/sounds/SFX/Individual/Melee
				metal_clang_flesh_01
				metal_clang_flesh_02
				metal_clang_flesh_03
				metal_clang_flesh_04
				metal_clang_flesh_05
				
				sword_hit_shield_01
				sword_hit_shield_02
				sword_hit_shield_03
				sword_hit_shield_04
				sword_hit_shield_05
				sword_hit_shield_06
				
				
			end




		hit wood
			event mindist 0.75 volume 0
			
				folder data/sounds/SFX/Individual/Melee

				
				shield_hit_01
				shield_hit_02
				shield_hit_03
				shield_hit_04
				shield_hit_05
				shield_hit_06

			end


		hit flesh
			event mindist 1 volume 0

				folder data/sounds/SFX/Individual/Melee
				sword_flesh_hit_01
				sword_flesh_hit_02
				sword_flesh_hit_03
				sword_flesh_hit_04
				sword_flesh_hit_05
				sword_flesh_hit_06
				sword_flesh_hit_07
				sword_flesh_hit_08
				sword_flesh_hit_09
				sword_flesh_hit_10
				sword_flesh_hit_11
				sword_flesh_hit_12
				sword_flesh_hit_13
				sword_flesh_hit_14
				sword_flesh_hit_15
				sword_flesh_hit_16
				sword_flesh_hit_17
				sword_flesh_hit_18
							
		
			end


		hit leather 
			event mindist 0.75 volume 0
			
				folder data/sounds/SFX/Individual/Melee
				sword_flesh_hit_01
				sword_flesh_hit_02
				sword_flesh_hit_03
				sword_flesh_hit_04
				sword_flesh_hit_05
				sword_flesh_hit_06
				sword_flesh_hit_07
				sword_flesh_hit_08
				sword_flesh_hit_09
				sword_flesh_hit_10
				sword_flesh_hit_11
				sword_flesh_hit_12
				sword_flesh_hit_13
				sword_flesh_hit_14
				sword_flesh_hit_15
				sword_flesh_hit_16
				sword_flesh_hit_17
				sword_flesh_hit_18

			end


		hit building
			event volume -35 mindist 0.75 minpitch 0.6 maxpitch 1.3
			
				folder data/sounds/SFX/Individual/Melee
				sword_hit_shield_01
				sword_hit_shield_02
				sword_hit_shield_03
				sword_hit_shield_04
				sword_hit_shield_05
				sword_hit_shield_06
				
			end


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;      SPEAR        ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

	weapon_type spear

		death_hit flesh
			event volume 0 mindist 1.3 priority 180

				folder data/sounds/SFX/Individual/Melee
				Death_Hits_01
				Death_Hits_02
				Death_Hits_03
				Death_Hits_04
				Death_Hits_05
				Death_Hits_06
				Death_Hits_07
				Death_Hits_08
				Death_Hits_09
				Death_Hits_10
				Death_Hits_11
				Death_Hits_12
				Death_Hits_13
				Death_Hits_14
				Death_Hits_15
				Death_Hits_16
				Death_Hits_17
				Death_Hits_18
				Death_Hits_19

			end

		hit metal
			event mindist 0.75 volume -20 minpitch .6 maxpitch 1.1
			
				folder data/sounds/SFX/Individual/Melee
				metal_clang_flesh_01
				metal_clang_flesh_02
				metal_clang_flesh_03
				metal_clang_flesh_04
				metal_clang_flesh_05
				
				sword_hit_shield_01
				sword_hit_shield_02
				sword_hit_shield_03
				sword_hit_shield_04
				sword_hit_shield_05
				sword_hit_shield_06
				
				
			end




		hit wood
			event mindist 0.75 volume 0
			
				folder data/sounds/SFX/Individual/Melee
				shield_hit_01
				shield_hit_02
				shield_hit_03
				shield_hit_04
				shield_hit_05
				shield_hit_06
			
			end


		hit flesh
			event mindist 0.75 volume 0

				folder data/sounds/SFX/Individual/Melee
				sword_flesh_hit_01
				sword_flesh_hit_02
				sword_flesh_hit_03
				sword_flesh_hit_04
				sword_flesh_hit_05
				sword_flesh_hit_06
				sword_flesh_hit_07
				sword_flesh_hit_08
				sword_flesh_hit_09
				sword_flesh_hit_10
				sword_flesh_hit_11
				sword_flesh_hit_12
				sword_flesh_hit_13
				sword_flesh_hit_14
				sword_flesh_hit_15
				sword_flesh_hit_16
				sword_flesh_hit_17
				sword_flesh_hit_18
							
		
			end


		hit leather 
			event mindist 0.75 volume 0
			
				folder data/sounds/SFX/Individual/Melee
				sword_flesh_hit_01
				sword_flesh_hit_02
				sword_flesh_hit_03
				sword_flesh_hit_04
				sword_flesh_hit_05
				sword_flesh_hit_06
				sword_flesh_hit_07
				sword_flesh_hit_08
				sword_flesh_hit_09
				sword_flesh_hit_10
				sword_flesh_hit_11
				sword_flesh_hit_12
				sword_flesh_hit_13
				sword_flesh_hit_14
				sword_flesh_hit_15
				sword_flesh_hit_16
				sword_flesh_hit_17
				sword_flesh_hit_18

			end


		hit building
			event volume -35 mindist 0.75 minpitch 0.6 maxpitch 1.3
			
				folder data/sounds/SFX/Individual/Melee
				sword_hit_shield_01
				sword_hit_shield_02
				sword_hit_shield_03
				sword_hit_shield_04
				sword_hit_shield_05
				sword_hit_shield_06
				
			end

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;      AXE          ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

	weapon_type axe

	death_hit flesh
			event volume 0 mindist 1.3 priority 180

				folder data/sounds/SFX/Individual/Melee
				Death_Hits_01
				Death_Hits_02
				Death_Hits_03
				Death_Hits_04
				Death_Hits_05
				Death_Hits_06
				Death_Hits_07
				Death_Hits_08
				Death_Hits_09
				Death_Hits_10
				Death_Hits_11
				Death_Hits_12
				Death_Hits_13
				Death_Hits_14
				Death_Hits_15
				Death_Hits_16
				Death_Hits_17
				Death_Hits_18
				Death_Hits_19

			end

		hit metal
			event mindist 0.75 volume -20 minpitch .6 maxpitch 1.1
			
				folder data/sounds/SFX/Individual/Melee
				metal_clang_flesh_01
				metal_clang_flesh_02
				metal_clang_flesh_03
				metal_clang_flesh_04
				metal_clang_flesh_05
				
				sword_hit_shield_01
				sword_hit_shield_02
				sword_hit_shield_03
				sword_hit_shield_04
				sword_hit_shield_05
				sword_hit_shield_06
				
				
			end




		hit wood
			event mindist 0.75 volume 0
			
				folder data/sounds/SFX/Individual/Melee
				shield_hit_01
				shield_hit_02
				shield_hit_03
				shield_hit_04
				shield_hit_05
				shield_hit_06
				
							
			end


		hit flesh
			event mindist 0.75 volume 0

				folder data/sounds/SFX/Individual/Melee
				sword_flesh_hit_01
				sword_flesh_hit_02
				sword_flesh_hit_03
				sword_flesh_hit_04
				sword_flesh_hit_05
				sword_flesh_hit_06
				sword_flesh_hit_07
				sword_flesh_hit_08
				sword_flesh_hit_09
				sword_flesh_hit_10
				sword_flesh_hit_11
				sword_flesh_hit_12
				sword_flesh_hit_13
				sword_flesh_hit_14
				sword_flesh_hit_15
				sword_flesh_hit_16
				sword_flesh_hit_17
				sword_flesh_hit_18
							
		
			end


		hit leather 
			event mindist 0.75 volume 0
			
				folder data/sounds/SFX/Individual/Melee
				sword_flesh_hit_01
				sword_flesh_hit_02
				sword_flesh_hit_03
				sword_flesh_hit_04
				sword_flesh_hit_05
				sword_flesh_hit_06
				sword_flesh_hit_07
				sword_flesh_hit_08
				sword_flesh_hit_09
				sword_flesh_hit_10
				sword_flesh_hit_11
				sword_flesh_hit_12
				sword_flesh_hit_13
				sword_flesh_hit_14
				sword_flesh_hit_15
				sword_flesh_hit_16
				sword_flesh_hit_17
				sword_flesh_hit_18

			end


		hit building
			event volume -35 mindist 0.75 minpitch 0.6 maxpitch 1.3
			
				folder data/sounds/SFX/Individual/Melee
				sword_hit_shield_01
				sword_hit_shield_02
				sword_hit_shield_03
				sword_hit_shield_04
				sword_hit_shield_05
				sword_hit_shield_06
				
			end

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;      MACE      ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

	weapon_type mace

	death_hit flesh
			event volume 0 mindist 1.3 priority 180

				folder data/sounds/SFX/Individual/Melee
				Death_Hits_01
				Death_Hits_02
				Death_Hits_03
				Death_Hits_04
				Death_Hits_05
				Death_Hits_06
				Death_Hits_07
				Death_Hits_08
				Death_Hits_09
				Death_Hits_10
				Death_Hits_11
				Death_Hits_12
				Death_Hits_13
				Death_Hits_14
				Death_Hits_15
				Death_Hits_16
				Death_Hits_17
				Death_Hits_18
				Death_Hits_19

			end

		hit metal
			event mindist 0.75 volume -20 minpitch .6 maxpitch 1.1
			
				folder data/sounds/SFX/Individual/Melee
				metal_clang_flesh_01
				metal_clang_flesh_02
				metal_clang_flesh_03
				metal_clang_flesh_04
				metal_clang_flesh_05
				
				sword_hit_shield_01
				sword_hit_shield_02
				sword_hit_shield_03
				sword_hit_shield_04
				sword_hit_shield_05
				sword_hit_shield_06
				
				
			end




		hit wood
			event mindist 0.75 volume 0
			
				folder data/sounds/SFX/Individual/Melee
				shield_hit_01
				shield_hit_02
				shield_hit_03
				shield_hit_04
				shield_hit_05
				shield_hit_06
			
			end


		hit flesh
			event mindist 0.75 volume 0

				folder data/sounds/SFX/Individual/Melee
				sword_flesh_hit_01
				sword_flesh_hit_02
				sword_flesh_hit_03
				sword_flesh_hit_04
				sword_flesh_hit_05
				sword_flesh_hit_06
				sword_flesh_hit_07
				sword_flesh_hit_08
				sword_flesh_hit_09
				sword_flesh_hit_10
				sword_flesh_hit_11
				sword_flesh_hit_12
				sword_flesh_hit_13
				sword_flesh_hit_14
				sword_flesh_hit_15
				sword_flesh_hit_16
				sword_flesh_hit_17
				sword_flesh_hit_18
							
		
			end


		hit leather 
			event mindist 0.75 volume 0
			
				folder data/sounds/SFX/Individual/Melee
				sword_flesh_hit_01
				sword_flesh_hit_02
				sword_flesh_hit_03
				sword_flesh_hit_04
				sword_flesh_hit_05
				sword_flesh_hit_06
				sword_flesh_hit_07
				sword_flesh_hit_08
				sword_flesh_hit_09
				sword_flesh_hit_10
				sword_flesh_hit_11
				sword_flesh_hit_12
				sword_flesh_hit_13
				sword_flesh_hit_14
				sword_flesh_hit_15
				sword_flesh_hit_16
				sword_flesh_hit_17
				sword_flesh_hit_18

			end


		hit building
			event volume -35 mindist 0.75 minpitch 0.6 maxpitch 1.3
			
				folder data/sounds/SFX/Individual/Melee
				sword_hit_shield_01
				sword_hit_shield_02
				sword_hit_shield_03
				sword_hit_shield_04
				sword_hit_shield_05
				sword_hit_shield_06
				
			end


			
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;       CLUB       ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

	weapon_type  club

	death_hit flesh
			event volume 0 mindist 1.3 priority 180

				folder data/sounds/SFX/Individual/Melee
				Death_Hits_01
				Death_Hits_02
				Death_Hits_03
				Death_Hits_04
				Death_Hits_05
				Death_Hits_06
				Death_Hits_07
				Death_Hits_08
				Death_Hits_09
				Death_Hits_10
				Death_Hits_11
				Death_Hits_12
				Death_Hits_13
				Death_Hits_14
				Death_Hits_15
				Death_Hits_16
				Death_Hits_17
				Death_Hits_18
				Death_Hits_19

			end

			
		hit metal
			event mindist 0.75 volume -20 minpitch .6 maxpitch 1.1
			
				folder data/sounds/SFX/Individual/Melee
				metal_clang_flesh_01
				metal_clang_flesh_02
				metal_clang_flesh_03
				metal_clang_flesh_04
				metal_clang_flesh_05
				
				sword_hit_shield_01
				sword_hit_shield_02
				sword_hit_shield_03
				sword_hit_shield_04
				sword_hit_shield_05
				sword_hit_shield_06
				
				
			end




		hit wood
			event mindist 0.75 volume 0
			
				folder data/sounds/SFX/Individual/Melee
				shield_hit_01
				shield_hit_02
				shield_hit_03
				shield_hit_04
				shield_hit_05
				shield_hit_06
				
							
			end


		hit flesh
			event mindist 0.75 volume 0

				folder data/sounds/SFX/Individual/Melee
				sword_flesh_hit_01
				sword_flesh_hit_02
				sword_flesh_hit_03
				sword_flesh_hit_04
				sword_flesh_hit_05
				sword_flesh_hit_06
				sword_flesh_hit_07
				sword_flesh_hit_08
				sword_flesh_hit_09
				sword_flesh_hit_10
				sword_flesh_hit_11
				sword_flesh_hit_12
				sword_flesh_hit_13
				sword_flesh_hit_14
				sword_flesh_hit_15
				sword_flesh_hit_16
				sword_flesh_hit_17
				sword_flesh_hit_18
							
		
			end


		hit leather 
			event mindist 0.75 volume 0
			
				folder data/sounds/SFX/Individual/Melee
				sword_flesh_hit_01
				sword_flesh_hit_02
				sword_flesh_hit_03
				sword_flesh_hit_04
				sword_flesh_hit_05
				sword_flesh_hit_06
				sword_flesh_hit_07
				sword_flesh_hit_08
				sword_flesh_hit_09
				sword_flesh_hit_10
				sword_flesh_hit_11
				sword_flesh_hit_12
				sword_flesh_hit_13
				sword_flesh_hit_14
				sword_flesh_hit_15
				sword_flesh_hit_16
				sword_flesh_hit_17
				sword_flesh_hit_18

			end


		hit building
			event volume -35 mindist 0.75 minpitch 0.6 maxpitch 1.3
			
				folder data/sounds/SFX/Individual/Melee
				sword_hit_shield_01
				sword_hit_shield_02
				sword_hit_shield_03
				sword_hit_shield_04
				sword_hit_shield_05
				sword_hit_shield_06
				
			end
			
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;			
;;;;;;;;;;;;;;;;;; CANNON TOWER   ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;	
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

	weapon_type cannon_tower
		fly
			event mindist 7 volume 0 priority 100 distancepriority 0  fadein .35 fadeout .5 probability 1 minpitch .8 maxpitch 1.1
				folder data/sounds/SFX/Individual/Siege_Engines
				cannon_fly_08
								
			end

		flaming fly
			event mindist 8 volume -10 priority 100 distancepriority 0 fadein .35 fadeout .5 probability 1 
				folder data/sounds/SFX/Individual/Siege_Engines
				cannon_fly_flaming_02
			end

;;;;;;;;;;;;;;;			

		hit building
			event mindist 20 priority 200 volume 0 distancepriority 0 randomdelay 0 probability 1 
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_stone_01
				Cannon_hit_stone_02
			end

		flaming hit building
			event mindist 20 priority 200 volume 0 distancepriority 0 randomdelay 0 probability 1
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_ground_fiery_01
				Cannon_hit_ground_fiery_02
			end
	
						
;;; flesh;;;;;;;;;;;			
									
		hit flesh, leather
			event mindist 2 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_flesh_01
				Cannon_hit_flesh_02
				Cannon_hit_flesh_03
				Cannon_hit_flesh_04
				Cannon_hit_flesh_05
				Cannon_hit_flesh_06
				Cannon_hit_flesh_07
				Cannon_hit_flesh_08
				Cannon_hit_flesh_09
				Cannon_hit_flesh_10
				Cannon_hit_flesh_11
				end

		flaming hit flesh, leather
			event mindist 2 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_flesh_01
				Cannon_hit_flesh_02
				Cannon_hit_flesh_03
				Cannon_hit_flesh_04
				Cannon_hit_flesh_05
				Cannon_hit_flesh_06
				Cannon_hit_flesh_07
				Cannon_hit_flesh_08
				Cannon_hit_flesh_09
				Cannon_hit_flesh_10
				Cannon_hit_flesh_11
				end
				
		death_hit flesh
			event mindist 2 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_flesh_01
				Cannon_hit_flesh_02
				Cannon_hit_flesh_03
				Cannon_hit_flesh_04
				Cannon_hit_flesh_05
				Cannon_hit_flesh_06
				Cannon_hit_flesh_07
				Cannon_hit_flesh_08
				Cannon_hit_flesh_09
				Cannon_hit_flesh_10
				Cannon_hit_flesh_11
				end
		
		flaming death_hit flesh
			event mindist 2 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_flesh_01
				Cannon_hit_flesh_02
				Cannon_hit_flesh_03
				Cannon_hit_flesh_04
				Cannon_hit_flesh_05
				Cannon_hit_flesh_06
				Cannon_hit_flesh_07
				Cannon_hit_flesh_08
				Cannon_hit_flesh_09
				Cannon_hit_flesh_10
				Cannon_hit_flesh_11
				end
		
;;; wood;;;;;;;;;;;				
				
				
	hit wood
			event mindist 20 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_wood_01
				Cannon_hit_wood_02
				end
		
		flaming hit wood
			event mindist 20 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_wood_01
				Cannon_hit_wood_02
				end		
				
				
;;;; metal;;;;;;;;;;;;				
				
		hit metal
			event mindist 20 priority 201 volume 0 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_ground_01
				Cannon_hit_ground_02
			end

				
		flaming hit metal
			event mindist 20 priority 201 volume 0 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_ground_fiery_01
				Cannon_hit_ground_fiery_02
			end
				
				
;;; water	;;;;;;;;;;			
				
				
		hit ground water
			event mindist 20 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Catapult_Rock/Cat_Rock_Hit_Water
				Cat_Rock_Hit_Water_01
				Cat_Rock_Hit_Water_02
				Cat_Rock_Hit_Water_03
				Cat_Rock_Hit_Water_04
			end

			
;;; ground	;;;;;;;;;;;;;		
			
		hit ground
			event mindist 20 priority 201 volume -15 distancepriority 0 randomdelay 0 probability 1 
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_ground_01
				Cannon_hit_ground_02
			end
		
		flaming hit ground
			event mindist 20 priority 201 volume -15 distancepriority 0 randomdelay 0 probability 1 
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_ground_fiery_01
				Cannon_hit_ground_fiery_02
			end

		
							
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;     BALLISTA TOWERS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


	weapon_type ballista_tower
		fly
			event volume -15 mindist 4 priority 100 distancepriority 0 minpitch 0.7 maxpitch 1.1 fadein .25 fadeout .5 probability 1
				folder data/sounds/SFX/Individual/Missiles
				Missile_Ballista_Arrow_Fly
			end

			
		flaming fly
			event volume 0 mindist 4 priority 100 distancepriority 0 minpitch 0.8 maxpitch 1.1 fadein .25 fadeout .5 probability 1
				folder data/sounds/SFX/Individual/siege_engines
				Ballista_Arrow_Fly_Flaming
			end

			
;;;;;;;;;;;;;;;;;;;;;						
			
		hit building
			event mindist 5 priority 200 volume 0 distancepriority 0 randomdelay 0 probability 1
				folder data/sounds/SFX/Individual/Missiles/Ballista_Arrow/Ballista_Arrow_Hit_Stone
				Ballista_Arrow_Hit_Stone_01
				Ballista_Arrow_Hit_Stone_02
			end

		flaming hit building
			event mindist 5 priority 200 volume -10 distancepriority 0 randomdelay 0 probability 1
				folder data/sounds/SFX/Individual/siege_engines
				Ballista_hit_ground_flaming_01
				Ballista_hit_ground_flaming_02
				Ballista_hit_ground_flaming_03
			end

;;;;;;;;;;;;;;;;;;;;			
			
			
 
			   			   
		hit flesh, leather
			event mindist 5 priority 200 distancepriority 0 volume 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Ballista_Arrow/Ballista_Arrow_Hit_Flesh
				Ballista_Arrow_Hit_Flesh_01
				Ballista_Arrow_Hit_Flesh_02
				Ballista_Arrow_Hit_Flesh_04
			end
		
		flaming hit flesh, leather
			event mindist 5 priority 200 volume -10 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/siege_engines
				Ballista_Hit_Flesh_Flaming_01
				Ballista_Hit_Flesh_Flaming_02
				Ballista_Hit_Flesh_Flaming_03
				
			end
			
;;;;;;;;;;;;;;;;;;;;;;;
			
						
		death_hit flesh
			event mindist 5 priority 200 distancepriority 0 volume -10 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Ballista_Arrow/Ballista_Arrow_Hit_Flesh
				Ballista_Arrow_Hit_Flesh_01
				Ballista_Arrow_Hit_Flesh_02
				Ballista_Arrow_Hit_Flesh_03
				Ballista_Arrow_Hit_Flesh_04
				end
			
		flaming death_hit flesh
			event mindist 5 priority 200 distancepriority 0 volume -10 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/siege_engines
				Ballista_Hit_Flesh_Flaming_01
				Ballista_Hit_Flesh_Flaming_02
				Ballista_Hit_Flesh_Flaming_03
				
				end
	
;;;;;;;;;;;;;;;;;;;;;;;				
							
		
				
		hit wood
			event mindist 5 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Catapult_Rock/Cat_rock_hit_wood
				Cat_rock_hit_wood_02
				Cat_rock_hit_wood_03
				Cat_rock_hit_wood_04
				end
		
		flaming hit wood
			event mindist 5 priority 200 volume -10 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/siege_engines
				Ballista_hit_ground_flaming_01
				Ballista_hit_ground_flaming_02
				Ballista_hit_ground_flaming_03
				end	
			
			
			
;;;;;;;;;;;;;;;;;;;;;;;;;			
			
				
		hit metal
			event mindist 5 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Catapult_Rock/Cat_rock_hit_breastplate
				Cat_rock_hit_breastplate_01
				Cat_rock_hit_breastplate_02
				folder data/sounds/SFX/Individual/Missiles/Catapult_Rock/Cat_rock_hit_chainmail
				Cat_rock_hit_chainmail_01
				end

				
		flaming hit metal
			event mindist 5 priority 200 volume -10 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/siege_engines
				Ballista_hit_ground_flaming_01
				Ballista_hit_ground_flaming_02
				Ballista_hit_ground_flaming_03
				end
			
	
;;; water	;;;;;;;;;;			
				
				
		hit ground water
			event mindist 5 priority 200 volume -10 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Catapult_Rock/Cat_Rock_Hit_Water
				Cat_Rock_Hit_Water_01
				Cat_Rock_Hit_Water_02
				Cat_Rock_Hit_Water_03
				Cat_Rock_Hit_Water_04
			end

			
;;; ground	;;;;;;;;;;;;;		
			
		hit ground
			event mindist 5 priority 200 volume -25 distancepriority 0 randomdelay 0 probability 1 
				folder data/sounds/SFX/Individual/Missiles/Ballista_Arrow/Ballista_Arrow_Hit_Dirt
				Ballista_arrow_hit_dirt_01
				Ballista_arrow_hit_dirt_03
				Ballista_arrow_hit_dirt_04
				end
		
		flaming hit ground
			event mindist 5 priority 200 volume -10 distancepriority 0 randomdelay 0 probability 1 
				folder data/sounds/SFX/Individual/siege_engines
				Ballista_hit_ground_flaming_01
				Ballista_hit_ground_flaming_02
				Ballista_hit_ground_flaming_03
				
				end		

				
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;     ARROW TOWERS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
						
weapon_type arrow_tower

	death_hit flesh 
			event volume 0 priority 180  mindist 3 randomdelay 0

			folder data/sounds/SFX/Individual/Melee
				Death_Hits_01
				Death_Hits_02
				Death_Hits_03
				Death_Hits_04
				Death_Hits_05
				Death_Hits_06
				Death_Hits_07
				Death_Hits_08
				Death_Hits_09
				Death_Hits_10
				Death_Hits_11
				Death_Hits_12
				Death_Hits_13
				Death_Hits_14
				Death_Hits_15
				Death_Hits_16
				Death_Hits_17
				Death_Hits_18
				Death_Hits_19

			end

			
	flaming death_hit flesh 
		
			event mindist 2 priority 180  volume 0 mindist 2 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Ballista_Arrow/Ballista_Arrow_Hit_Flesh
				Ballista_Arrow_Hit_Flesh_Flaming_01
				Ballista_Arrow_Hit_Flesh_Flaming_02
				Ballista_Arrow_Hit_Flesh_Flaming_03
				Ballista_Arrow_Hit_Flesh_Flaming_04
				end	
	
	;;;;;;;;;;;;;;;;;;		
		fly
			event volume -30 mindist 3 priority 170 minpitch .5 maxpitch 1.5 rndvolume -10 probability .3 fadein .2 fadeout .2  probradius 3
				
				folder data/sounds/SFX/Individual/Missiles
				;Missile_Normal_Arrow_Fly
			end
			
		flaming fly
			event volume -20 rndvolume -10 mindist 3 priority 170  probability .02 fadein .25 fadeout .5  probradius 3
				folder data/sounds/SFX/Individual/Missiles
				Missile_Flaming_Arrow_Fly
			end
;;;;;;;;;;;;;;;
		
		hit building
			event volume -15  rndvolume -10 minpitch 0.6 maxpitch 1.3 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles
				
				Arrow_Hit_Stone_01
				Arrow_Hit_Stone_02
				
				
				
				end
	
		flaming hit building
			event volume -15  rndvolume -10 minpitch 0.6 maxpitch 1.3 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles
		
				Arrow_Hit_Stone_01
				Arrow_Hit_Stone_02
				
				
				
				end
;;;;;;;;;;;;;;;;;;;;;			
				
			
					
		hit wood
			event volume 0  minpitch .8 maxpitch 1.2 rndvolume -15 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles
				Arrow_Hit_Wood_01
				Arrow_Hit_Wood_02
				Arrow_Hit_Wood_03
				Arrow_Hit_Wood_04
				
			  end
		
		flaming hit wood
			event volume 0  minpitch .8 maxpitch 1.2 rndvolume -15 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles
				Arrow_Hit_Wood_01
				Arrow_Hit_Wood_02
				Arrow_Hit_Wood_03
				Arrow_Hit_Wood_04
			
			  end	  
			  
;;;;;;;;;;;;;  
			  
		 hit metal
			event volume -10  minpitch .7 maxpitch 1.2 rndvolume -15 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles
				Arrow_Hit_metal_01
				Arrow_Hit_metal_02
				Arrow_Hit_metal_03
				Arrow_Hit_metal_04
				
			end

		flaming hit metal
			event volume -10  minpitch .7 maxpitch 1.2 rndvolume -15 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles
				Arrow_Hit_metal_01
				Arrow_Hit_metal_02
				Arrow_Hit_metal_03
				Arrow_Hit_metal_04
			end
			
;;;;;;;;;;;;;;;		

		hit flesh, leather
			event  minpitch .8 maxpitch 1.2 volume 0  randomdelay 0
				folder data/sounds/SFX/Individual/Missiles
				Arrow_Hit_flesh_01
				Arrow_Hit_flesh_02
				Arrow_Hit_flesh_03
				Arrow_Hit_flesh_04
				Arrow_Hit_flesh_05
				Arrow_Hit_flesh_06
				Arrow_Hit_flesh_07
				Arrow_Hit_flesh_08
				Arrow_Hit_flesh_09
				Arrow_Hit_flesh_10
				Arrow_Hit_flesh_11
				Arrow_Hit_flesh_12
				Arrow_Hit_flesh_13
				Arrow_Hit_flesh_14
				Arrow_Hit_flesh_15
				Arrow_Hit_flesh_16
				Arrow_Hit_flesh_17
			end

	flaming hit flesh, leather
			event  minpitch .8 maxpitch 1.2 volume 0  randomdelay 0
				folder data/sounds/SFX/Individual/Missiles
				Arrow_Hit_flesh_01
				Arrow_Hit_flesh_02
				Arrow_Hit_flesh_03
				Arrow_Hit_flesh_04
				Arrow_Hit_flesh_05
				Arrow_Hit_flesh_06
				Arrow_Hit_flesh_07
				Arrow_Hit_flesh_08
				Arrow_Hit_flesh_09
				Arrow_Hit_flesh_10
				Arrow_Hit_flesh_11
				Arrow_Hit_flesh_12
				Arrow_Hit_flesh_13
				Arrow_Hit_flesh_14
				Arrow_Hit_flesh_15
				Arrow_Hit_flesh_16
				Arrow_Hit_flesh_17
			end

;;;;;;;;;;;;;;;;;			
			
			
		hit ground water 
			event  minpitch .8 maxpitch 1.5 volume -20 rndvolume -40 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Arrow/Arrow_Hit_Water
				Arrow_Hit_Water_01
				Arrow_Hit_Water_02
				Arrow_Hit_Water_03
				Arrow_Hit_Water_04
				Arrow_Hit_Water_05
				Arrow_Hit_Water_06
				Arrow_Hit_Water_07
				Arrow_Hit_Water_08
				
			end

			
;;;;;;;;;;;;;;;;;;;;;;;;;			
			
		hit ground
			event  minpitch .5 maxpitch 1.5 volume -40 rndvolume -15 randomdelay 0 priority 89
				folder data/sounds/SFX/Individual/Missiles
				Arrow_Hit_Dirt_01
				;Arrow_Hit_Dirt_02
			end
			
	flaming hit ground
			event  minpitch .7 maxpitch 1.1 volume -20 rndvolume -15 randomdelay 0 priority 89
				folder data/sounds/SFX/Individual/Missiles
				Arrow_Hit_Dirt_flaming_03
				Arrow_Hit_Dirt_flaming_04
				end		
			
			
			
		
			
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;   BOMBARD, BASILISK, ARTILLERY, SERPENTINE, CULVERIN, MORTAR, CANNON 
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

		unit Elephant Artillery:pri, Elephant Artillery Mercs:pri, NE Culverin, NE Cannon, EE Cannon, ME Cannon, AS Cannon, NE Serpentine, EE Serpentine, NE Basilisk, EE Basilisk, NE Bombard, EE Bombard, ME Bombard, AS Bombard, GR Bombard, NE Grand Bombard, EE Grand Bombard, ME Grand Bombard, AS Grand Bombard, NE Mortar 
	
		fly
			event mindist 7 volume 0 priority 100 distancepriority 0  fadein .35 fadeout .5 probability 1 minpitch .8 maxpitch 1.1
				folder data/sounds/SFX/Individual/Siege_Engines
				cannon_fly_08
								
			end

		flaming fly
			event mindist 8 volume -10 priority 100 distancepriority 0 fadein .35 fadeout .5 probability 1 
				folder data/sounds/SFX/Individual/Siege_Engines
				cannon_fly_flaming_02
			end

;;;;;;;;;;;;;;;			

		hit building
			event mindist 20 priority 200 volume 0 distancepriority 0 randomdelay 0 probability 1 
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_stone_01
				Cannon_hit_stone_02
			end

		flaming hit building
			event mindist 20 priority 200 volume 0 distancepriority 0 randomdelay 0 probability 1
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_ground_fiery_01
				Cannon_hit_ground_fiery_02
			end
	
						
;;; flesh;;;;;;;;;;;			
									
		hit flesh, leather
			event mindist 2 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_flesh_01
				Cannon_hit_flesh_02
				Cannon_hit_flesh_03
				Cannon_hit_flesh_04
				Cannon_hit_flesh_05
				Cannon_hit_flesh_06
				Cannon_hit_flesh_07
				Cannon_hit_flesh_08
				Cannon_hit_flesh_09
				Cannon_hit_flesh_10
				Cannon_hit_flesh_11
				end

		flaming hit flesh, leather
			event mindist 2 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_flesh_01
				Cannon_hit_flesh_02
				Cannon_hit_flesh_03
				Cannon_hit_flesh_04
				Cannon_hit_flesh_05
				Cannon_hit_flesh_06
				Cannon_hit_flesh_07
				Cannon_hit_flesh_08
				Cannon_hit_flesh_09
				Cannon_hit_flesh_10
				Cannon_hit_flesh_11
				end
				
		death_hit flesh
			event mindist 2 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_flesh_01
				Cannon_hit_flesh_02
				Cannon_hit_flesh_03
				Cannon_hit_flesh_04
				Cannon_hit_flesh_05
				Cannon_hit_flesh_06
				Cannon_hit_flesh_07
				Cannon_hit_flesh_08
				Cannon_hit_flesh_09
				Cannon_hit_flesh_10
				Cannon_hit_flesh_11
				end
		
		flaming death_hit flesh
			event mindist 2 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_flesh_01
				Cannon_hit_flesh_02
				Cannon_hit_flesh_03
				Cannon_hit_flesh_04
				Cannon_hit_flesh_05
				Cannon_hit_flesh_06
				Cannon_hit_flesh_07
				Cannon_hit_flesh_08
				Cannon_hit_flesh_09
				Cannon_hit_flesh_10
				Cannon_hit_flesh_11
				end
		
;;; wood;;;;;;;;;;;				
				
				
	hit wood
			event mindist 20 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_wood_01
				Cannon_hit_wood_02
				end
		
		flaming hit wood
			event mindist 20 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_wood_01
				Cannon_hit_wood_02
				end		
				
				
;;;; metal;;;;;;;;;;;;				
				
		hit metal
			event mindist 20 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_ground_01
				Cannon_hit_ground_02
			end

				
		flaming hit metal
			event mindist 20 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_ground_fiery_01
				Cannon_hit_ground_fiery_02
			end
				
				
;;; water	;;;;;;;;;;			
				
				
		hit ground water
			event mindist 20 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Catapult_Rock/Cat_Rock_Hit_Water
				Cat_Rock_Hit_Water_01
				Cat_Rock_Hit_Water_02
				Cat_Rock_Hit_Water_03
				Cat_Rock_Hit_Water_04
			end

			
;;; ground	;;;;;;;;;;;;;		
			
		hit ground
			event mindist 20 priority 201 volume -15 distancepriority 0 randomdelay 0 probability 1 
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_ground_01
				Cannon_hit_ground_02
			end
		
		flaming hit ground
			event mindist 20 priority 201 volume -15 distancepriority 0 randomdelay 0 probability 1 
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_ground_fiery_01
				Cannon_hit_ground_fiery_02
			end
				
				
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;    BALLISTA    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

	unit NE Ballista, EE Ballista, GR Ballista, ME Ballista, AS Ballista			
	
		fly
			event volume 0 mindist 4 priority 100 distancepriority 0 minpitch 0.7 maxpitch 1.1 fadein .25 fadeout .5 probability 1
				folder data/sounds/SFX/Individual/Missiles
				Missile_Ballista_Arrow_Fly
			end

			
		flaming fly
			event volume 0 mindist 4 priority 100 distancepriority 0 minpitch 0.8 maxpitch 1 fadein .25 fadeout .5 probability 1
				folder data/sounds/SFX/Individual/Siege_engines
				Ballista_Arrow_Fly_Flaming
			end

			
;;;;;;;;;;;;;;;;;;;;;						
			
		hit building
			event mindist 5 priority 200 volume 0 distancepriority 0 randomdelay 0 probability 1
				folder data/sounds/SFX/Individual/Missiles/Ballista_Arrow/Ballista_Arrow_Hit_Stone
				Ballista_Arrow_Hit_Stone_01
				Ballista_Arrow_Hit_Stone_02
			end

		flaming hit building
			event mindist 5 priority 200 volume -10 distancepriority 0 randomdelay 0 probability 1
				folder data/sounds/SFX/Individual/siege_engines
				Ballista_hit_ground_flaming_01
				Ballista_hit_ground_flaming_02
				Ballista_hit_ground_flaming_03
			end

;;;;;;;;;;;;;;;;;;;;			
			
			
 
			   			   
		hit flesh, leather
			event mindist 5 priority 200 distancepriority 0 volume 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Ballista_Arrow/Ballista_Arrow_Hit_Flesh
				Ballista_Arrow_Hit_Flesh_01
				Ballista_Arrow_Hit_Flesh_02
				Ballista_Arrow_Hit_Flesh_04
			end
		
		flaming hit flesh, leather
			event mindist 5 priority 200 volume -10 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/siege_engines
				Ballista_Hit_Flesh_Flaming_01
				Ballista_Hit_Flesh_Flaming_02
				Ballista_Hit_Flesh_Flaming_03
			end
			
;;;;;;;;;;;;;;;;;;;;;;;
			
						
		death_hit flesh
			event mindist 5 priority 200 distancepriority 0 volume -10 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Ballista_Arrow/Ballista_Arrow_Hit_Flesh
				Ballista_Arrow_Hit_Flesh_01
				Ballista_Arrow_Hit_Flesh_02
				Ballista_Arrow_Hit_Flesh_03
				Ballista_Arrow_Hit_Flesh_04
				end
			
		flaming death_hit flesh
			event mindist 5 priority 200 distancepriority 0 volume -10 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/siege_engines
				Ballista_Hit_Flesh_Flaming_01
				Ballista_Hit_Flesh_Flaming_02
				Ballista_Hit_Flesh_Flaming_03
				end
	
;;;;;;;;;;;;;;;;;;;;;;;				
							
		
				
		hit wood
			event mindist 5 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Catapult_Rock/Cat_rock_hit_wood
				Cat_rock_hit_wood_02
				Cat_rock_hit_wood_03
				Cat_rock_hit_wood_04
				end
		
		flaming hit wood
			event mindist 5 priority 200 volume -10 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/siege_engines
				Ballista_hit_ground_flaming_01
				Ballista_hit_ground_flaming_02
				Ballista_hit_ground_flaming_03
				end	
			
			
			
;;;;;;;;;;;;;;;;;;;;;;;;;			
			
				
		hit metal
			event mindist 5 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Catapult_Rock/Cat_rock_hit_breastplate
				Cat_rock_hit_breastplate_01
				Cat_rock_hit_breastplate_02
				folder data/sounds/SFX/Individual/Missiles/Catapult_Rock/Cat_rock_hit_chainmail
				Cat_rock_hit_chainmail_01
				end

				
		flaming hit metal
			event mindist 5 priority 200 volume -40 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/siege_engines
				Ballista_hit_ground_flaming_01
				Ballista_hit_ground_flaming_02
				Ballista_hit_ground_flaming_03
				end
			
	
;;; water	;;;;;;;;;;			
				
				
		hit ground water
			event mindist 5 priority 200 volume -10 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Catapult_Rock/Cat_Rock_Hit_Water
				Cat_Rock_Hit_Water_01
				Cat_Rock_Hit_Water_02
				Cat_Rock_Hit_Water_03
				Cat_Rock_Hit_Water_04
			end

			
;;; ground	;;;;;;;;;;;;;		
			
		hit ground
			event mindist 5 priority 200 volume -25 distancepriority 0 randomdelay 0 probability 1 
				folder data/sounds/SFX/Individual/Missiles/Ballista_Arrow/Ballista_Arrow_Hit_Dirt
				Ballista_arrow_hit_dirt_01
				Ballista_arrow_hit_dirt_03
				Ballista_arrow_hit_dirt_04
				end
		
		flaming hit ground
			event mindist 5 priority 200 volume -10 distancepriority 0 randomdelay 0 probability 1 
				folder data/sounds/SFX/Individual/siege_engines
				Ballista_hit_ground_flaming_01
				Ballista_hit_ground_flaming_02
				Ballista_hit_ground_flaming_03
				
				end



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;   TREBUCHET  , CATAPULT  
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

		unit NE Trebuchet, EE Trebuchet, GR Trebuchet, ME Trebuchet, AS Trebuchet, NE Catapult, EE Catapult, GR Catapult, ME Catapult, AS Catapult, norman catapult
		
		fly
			event mindist 7 volume 0 priority 100 distancepriority 0  minpitch 1 maxpitch 1 fadein .35 fadeout .5 probability 1
				folder data/sounds/SFX/Individual/Siege_Engines/trebuchet
				trebuchet_fly
			end

		flaming fly
			event mindist 8 volume 0 priority 100 distancepriority 0 minpitch 1 maxpitch 1 fadein .35 fadeout .5 probability 1 
				folder data/sounds/SFX/Individual/Siege_Engines/trebuchet
				trebuchet_fly_flaming
			end

;;;;;;;;;;;;;;;			

		hit building
			event mindist 20 priority 200 volume 0 distancepriority 0 randomdelay 0 probability 1 
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_stone_01
				Cannon_hit_stone_02
			end

		flaming hit building
			event mindist 22 priority 200 volume 0 distancepriority 0 randomdelay 0 probability 1 
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_ground_fiery_01
				Cannon_hit_ground_fiery_02
			end
	
						
;;; flesh;;;;;;;;;;;			
									
		hit flesh, leather
			event mindist 2 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_flesh_01
				Cannon_hit_flesh_02
				Cannon_hit_flesh_03
				Cannon_hit_flesh_04
				Cannon_hit_flesh_05
				Cannon_hit_flesh_06
				Cannon_hit_flesh_07
				Cannon_hit_flesh_08
				Cannon_hit_flesh_09
				Cannon_hit_flesh_10
				Cannon_hit_flesh_11
				end

		flaming hit flesh, leather
			event mindist 2 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_flesh_01
				Cannon_hit_flesh_02
				Cannon_hit_flesh_03
				Cannon_hit_flesh_04
				Cannon_hit_flesh_05
				Cannon_hit_flesh_06
				Cannon_hit_flesh_07
				Cannon_hit_flesh_08
				Cannon_hit_flesh_09
				Cannon_hit_flesh_10
				Cannon_hit_flesh_11
				end
		death_hit flesh
			event mindist 2 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_flesh_01
				Cannon_hit_flesh_02
				Cannon_hit_flesh_03
				Cannon_hit_flesh_04
				Cannon_hit_flesh_05
				Cannon_hit_flesh_06
				Cannon_hit_flesh_07
				Cannon_hit_flesh_08
				Cannon_hit_flesh_09
				Cannon_hit_flesh_10
				Cannon_hit_flesh_11
				end
				
		flaming death_hit flesh
			event mindist 2 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_flesh_01
				Cannon_hit_flesh_02
				Cannon_hit_flesh_03
				Cannon_hit_flesh_04
				Cannon_hit_flesh_05
				Cannon_hit_flesh_06
				Cannon_hit_flesh_07
				Cannon_hit_flesh_08
				Cannon_hit_flesh_09
				Cannon_hit_flesh_10
				Cannon_hit_flesh_11
				end
		
;;; wood;;;;;;;;;;;				
				
				
	hit wood
			event mindist 20 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_wood_01
				Cannon_hit_wood_02
				end
		
		flaming hit wood
			event mindist 22 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_wood_01
				Cannon_hit_wood_02
				end		
				
				
;;;; metal;;;;;;;;;;;;				
				
		hit metal
			event mindist 20 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_ground_01
				Cannon_hit_ground_02
				end

				
		flaming hit metal
			event mindist 22 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_ground_fiery_01
				Cannon_hit_ground_fiery_02
				end
				
;;; water	;;;;;;;;;;			
				
				
		hit ground water
			event mindist 20 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Catapult_Rock/Cat_Rock_Hit_Water
				Cat_Rock_Hit_Water_01
				Cat_Rock_Hit_Water_02
				Cat_Rock_Hit_Water_03
				Cat_Rock_Hit_Water_04
			end

			
;;; ground	;;;;;;;;;;;;;		
			
		hit ground
			event mindist 20 priority 201 volume 0 distancepriority 0 randomdelay 0 probability 1 
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_ground_01
				Cannon_hit_ground_02
				end
		
		flaming hit ground
			event mindist 22 priority 201 volume -15 distancepriority 0 randomdelay 0 probability 1 
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_ground_fiery_01
				Cannon_hit_ground_fiery_02
				end
				
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;   RIBAULT
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


	unit NE Ribault, EE Ribault, Mercenary Ribault
		fly
			event mindist 4 volume -20 priority 100 distancepriority 0 minpitch 1 maxpitch 1.7 fadein .2 fadeout .5 probability 1
				folder data/sounds/SFX/Individual/siege_engines
				ribault_fly
			end

		flaming fly
			event mindist 7 volume -45 priority 100 distancepriority 0 minpitch 0.7 maxpitch 1.1 fadein .25 fadeout .5 probability 1 
				folder data/sounds/SFX/Individual/Missiles
				Missile_Scorpion_Fly_Flaming3
			end

;;;;;;;;;;;;;;;;;;;;			
						
		hit building
			event mindist 15 priority 200 volume -5 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Scorpion/Scorpion_Arrow_Hit_Stone
				Scorpion_Arrow_Hit_Stone_01
				Scorpion_Arrow_Hit_Stone_02
				Scorpion_Arrow_Hit_Stone_03
				Scorpion_Arrow_Hit_Stone_04
				Scorpion_Arrow_Hit_Stone_01
			   end

		flaming hit building
			event mindist 15 priority 200 volume -5 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Scorpion/Scorpion_Arrow_Hit_Stone
				Scorpion_Arrow_Hit_Stone_01
				Scorpion_Arrow_Hit_Stone_02
				Scorpion_Arrow_Hit_Stone_03
				Scorpion_Arrow_Hit_Stone_04
				Scorpion_Arrow_Hit_Stone_01
			   end

;;;;;;;;;;;;;;;;;	   
			   			   
		hit flesh, leather
			event mindist 15 priority 200 distancepriority 0 volume 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Ballista_Arrow/Ballista_Arrow_Hit_Flesh
				Ballista_Arrow_Hit_Flesh_01
				Ballista_Arrow_Hit_Flesh_02
				Ballista_Arrow_Hit_Flesh_03
				Ballista_Arrow_Hit_Flesh_04
			end
		
		flaming hit flesh, leather
			event mindist 15 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Ballista_Arrow/Ballista_Arrow_Hit_Flesh
				Ballista_Arrow_Hit_Flesh_Flaming_01
				Ballista_Arrow_Hit_Flesh_Flaming_02
				Ballista_Arrow_Hit_Flesh_Flaming_03
				Ballista_Arrow_Hit_Flesh_Flaming_04
			end
			
;;;;;;;;;;;;;;;;;;;;;;;
			
						
		death_hit flesh
			event mindist 15 priority 200 distancepriority 0 volume -10 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Ballista_Arrow/Ballista_Arrow_Hit_Flesh
				Ballista_Arrow_Hit_Flesh_01
				Ballista_Arrow_Hit_Flesh_02
				Ballista_Arrow_Hit_Flesh_03
				Ballista_Arrow_Hit_Flesh_04
				end
			
		flaming death_hit flesh
			event mindist 15 priority 200 distancepriority 0 volume -10 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Ballista_Arrow/Ballista_Arrow_Hit_Flesh
				Ballista_Arrow_Hit_Flesh_Flaming_01
				Ballista_Arrow_Hit_Flesh_Flaming_02
				Ballista_Arrow_Hit_Flesh_Flaming_03
				Ballista_Arrow_Hit_Flesh_Flaming_04
				end

;;;;;;;;;;;;;;;;;;;;;				
							
		hit wood
			event mindist 15 priority 200 distancepriority 0 volume 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Catapult_Rock/Cat_Rock_Hit_Wood
				Cat_Rock_Hit_Wood_01
				Cat_Rock_Hit_Wood_02
				Cat_Rock_Hit_Wood_03
				Cat_Rock_Hit_Wood_04
				Cat_Rock_Hit_Wood_05
			end

			flaming hit wood
			event mindist 15 priority 200 distancepriority 0 volume 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Catapult_Rock/Cat_Rock_Hit_Wood
				Cat_Rock_Hit_Wood_01
				Cat_Rock_Hit_Wood_02
				Cat_Rock_Hit_Wood_03
				Cat_Rock_Hit_Wood_04
				Cat_Rock_Hit_Wood_05
			end
			
;;;;;;;;;;;;;;;;;;;;;;		
			
		hit metal
			event mindist 15 priority 200 distancepriority 0 volume 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Catapult_Rock/Cat_Rock_Hit_Breastplate
				Cat_Rock_Hit_Breastplate_01
				Cat_Rock_Hit_Breastplate_02

				folder data/sounds/SFX/Individual/Missiles/Catapult_Rock/Cat_Rock_Hit_Chainmail
				Cat_Rock_Hit_Chainmail_01
				Cat_Rock_Hit_Chainmail_02
			end

			
		flaming hit metal
			event mindist 15 priority 200 distancepriority 0 volume 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Catapult_Rock/Cat_Rock_Hit_Breastplate
				Cat_Rock_Hit_Breastplate_01
				Cat_Rock_Hit_Breastplate_02

				folder data/sounds/SFX/Individual/Missiles/Catapult_Rock/Cat_Rock_Hit_Chainmail
				Cat_Rock_Hit_Chainmail_01
				Cat_Rock_Hit_Chainmail_02
			end
	
;;;;;;;;;;;;;;;;;;;;;;;;;		
			
		hit ground water
			event mindist 15 priority 200 distancepriority 0 volume -15 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Scorpion/Scorpion_Arrow_Hit_Water
				Scorpion_Arrow_Hit_Water_01
				Scorpion_Arrow_Hit_Water_02
				Scorpion_Arrow_Hit_Water_03
				end

;;;;;;;;;;;;;;;;;;;;;;				
								
		hit ground
			event mindist 15 priority 200 distancepriority 0 volume -20 rndvolume -20 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Ballista_Arrow/Ballista_Arrow_Hit_Dirt
				Ballista_Arrow_Hit_Dirt_01
				Ballista_Arrow_Hit_Dirt_03
				Ballista_Arrow_Hit_Dirt_04
			end	
				
		flaming hit ground
			event mindist 15 priority 200 distancepriority 0 volume -20 rndvolume -15 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Ballista_Arrow/Ballista_Arrow_Hit_Dirt
				Ballista_Arrow_Hit_Dirt_Flaming_01
				Ballista_Arrow_Hit_Dirt_Flaming_02
				Ballista_Arrow_Hit_Dirt_Flaming_03
				Ballista_Arrow_Hit_Dirt_Flaming_04
				Ballista_Arrow_Hit_Dirt_Flaming_05
				Ballista_Arrow_Hit_Dirt_Flaming_06
			end				

			
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;  ROCKET LAUNCHER
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


		
	unit AS Rocket Launcher, Mercenary Rocket Launcher, Elephant Rocketeer:pri
		fly
			event mindist 6 volume 0 priority 100 distancepriority 0 minpitch 0.8 maxpitch 1.3 fadein .2 fadeout .5 probability 1
				folder data/sounds/SFX/Individual/Siege_Engines/Rocket_Launcher
				RL_fly
				
			end

		flaming fly
			event mindist 6 volume 0 priority 100 distancepriority 0 minpitch 0.8 maxpitch 1.3 fadein .2 fadeout .5 probability 1 
				folder data/sounds/SFX/Individual/Siege_Engines/Rocket_Launcher
				RL_fly
				
			end

;;;;;;;;;;;;;;;;;;;;			
						
		hit building
			event mindist 10 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0 minpitch .6 maxpitch 1.5
				folder data/sounds/SFX/Individual/Siege_Engines/Rocket_Launcher
				RL_Impact_01
				RL_Impact_02
			   end

		flaming hit building
			event mindist 10 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0 minpitch .6 maxpitch 1.5
				folder data/sounds/SFX/Individual/Siege_Engines/Rocket_Launcher
				RL_Impact_01
				RL_Impact_02
			   end

;;;;;;;;;;;;;;;;;	   
			   			   
		hit flesh, leather
			event mindist 10 priority 200 distancepriority 0 volume -15 probability 1 randomdelay 0 minpitch .6 maxpitch 1.5
				folder data/sounds/SFX/Individual/Siege_Engines/Rocket_Launcher
				RL_Impact_01
				RL_Impact_02
			end
		
		flaming hit flesh, leather
			event mindist 10 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0 minpitch .6 maxpitch 1.5
				folder data/sounds/SFX/Individual/Siege_Engines/Rocket_Launcher
				RL_Impact_01
				RL_Impact_02
			end
			
;;;;;;;;;;;;;;;;;;;;;;;
			
						
		death_hit flesh
			event mindist 10 priority 200 distancepriority 0 volume -5 probability 1 randomdelay 0 minpitch .6 maxpitch 1.5
				folder data/sounds/SFX/Individual/Siege_Engines/Rocket_Launcher
				RL_Impact_01
				RL_Impact_02
				end
			
		flaming death_hit flesh
			event mindist 10 priority 200 distancepriority 0 volume -5 probability 1 randomdelay 0 minpitch .6 maxpitch 1.5
				folder data/sounds/SFX/Individual/Siege_Engines/Rocket_Launcher
				RL_Impact_01
				RL_Impact_02
				end

;;;;;;;;;;;;;;;;;;;;;				
							
		hit wood
			event mindist 10 priority 200 distancepriority 0 volume -15 probability 1 randomdelay 0 minpitch .6 maxpitch 1.5
				folder data/sounds/SFX/Individual/Siege_Engines/Rocket_Launcher
				RL_Impact_01
				RL_Impact_02
			end

			flaming hit wood
			event mindist 10 priority 200 distancepriority 0 volume -15 probability 1 randomdelay 0 minpitch .6 maxpitch 1.5
				folder data/sounds/SFX/Individual/Siege_Engines/Rocket_Launcher
				RL_Impact_01
				RL_Impact_02
			end
			
;;;;;;;;;;;;;;;;;;;;;;		
			
		hit metal
			event mindist 10 priority 200 distancepriority 0 volume -15 probability 1 randomdelay 0 minpitch .6 maxpitch 1.5
				folder data/sounds/SFX/Individual/Siege_Engines/Rocket_Launcher
				RL_Impact_01
				RL_Impact_02
			end

			
		flaming hit metal
			event mindist 10 priority 200 distancepriority 0 volume -15 probability 1 randomdelay 0 minpitch .6 maxpitch 1.5
				folder data/sounds/SFX/Individual/Siege_Engines/Rocket_Launcher
				RL_Impact_01
				RL_Impact_02
			end
	
;;;;;;;;;;;;;;;;;;;;;;;;;		
			
		hit ground water
			event mindist 10 priority 200 distancepriority 0  probability 1 randomdelay 0 minpitch .6 maxpitch 1.5
				folder data/sounds/SFX/Individual/Missiles/Scorpion/Scorpion_Arrow_Hit_Water
				Scorpion_Arrow_Hit_Water_01
				Scorpion_Arrow_Hit_Water_02
				Scorpion_Arrow_Hit_Water_03
			end

;;;;;;;;;;;;;;;;;;;;;;				
								
		hit ground
			event mindist 10 priority 200 distancepriority 0 volume -15  probability 1 randomdelay 0 minpitch .6 maxpitch 1.5
				folder data/sounds/SFX/Individual/Siege_Engines/Rocket_Launcher
				RL_Impact_01
				RL_Impact_02
			end	
				
		flaming hit ground
			event mindist 10 priority 200 distancepriority 0 volume -15  probability 1 randomdelay 0 minpitch .6 maxpitch 1.5
				folder data/sounds/SFX/Individual/Siege_Engines/Rocket_Launcher
				RL_Impact_01
				RL_Impact_02
			end			
						
				
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;  MONSTER RIBAULT
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


	unit NE Monster Ribault, Mercenary Monster Ribault		
		fly
			event mindist 4 volume -20 priority 100 distancepriority 0 minpitch 1 maxpitch 1.7 fadein .2 fadeout .5 probability 1
				folder data/sounds/SFX/Individual/siege_engines
				ribault_fly
			end

		flaming fly
			event mindist 7 volume -30 priority 100 distancepriority 0 minpitch 0.7 maxpitch 1.1 fadein .25 fadeout .5 probability 1 
				folder data/sounds/SFX/Individual/Missiles
				Missile_Scorpion_Fly_Flaming3
			end

;;;;;;;;;;;;;;;;;;;;			
						
		hit building
			event mindist 20 priority 200 volume -5 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Scorpion/Scorpion_Arrow_Hit_Stone
				Scorpion_Arrow_Hit_Stone_01
				Scorpion_Arrow_Hit_Stone_02
				Scorpion_Arrow_Hit_Stone_03
				Scorpion_Arrow_Hit_Stone_04
				Scorpion_Arrow_Hit_Stone_01
			   end

		flaming hit building
			event mindist 20 priority 200 volume -5 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Scorpion/Scorpion_Arrow_Hit_Stone
				Scorpion_Arrow_Hit_Stone_01
				Scorpion_Arrow_Hit_Stone_02
				Scorpion_Arrow_Hit_Stone_03
				Scorpion_Arrow_Hit_Stone_04
				Scorpion_Arrow_Hit_Stone_01
			   end

;;;;;;;;;;;;;;;;;	   
			   			   
		hit flesh, leather
			event mindist 3 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_flesh_01
				Cannon_hit_flesh_02
				Cannon_hit_flesh_03
				Cannon_hit_flesh_04
				Cannon_hit_flesh_05
				Cannon_hit_flesh_06
				Cannon_hit_flesh_07
				Cannon_hit_flesh_08
				Cannon_hit_flesh_09
				Cannon_hit_flesh_10
				Cannon_hit_flesh_11
				end
		
		flaming hit flesh, leather
			event mindist 3 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_flesh_01
				Cannon_hit_flesh_02
				Cannon_hit_flesh_03
				Cannon_hit_flesh_04
				Cannon_hit_flesh_05
				Cannon_hit_flesh_06
				Cannon_hit_flesh_07
				Cannon_hit_flesh_08
				Cannon_hit_flesh_09
				Cannon_hit_flesh_10
				Cannon_hit_flesh_11
				end
			
;;;;;;;;;;;;;;;;;;;;;;;
			
						
		death_hit flesh
			event mindist 3 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_flesh_01
				Cannon_hit_flesh_02
				Cannon_hit_flesh_03
				Cannon_hit_flesh_04
				Cannon_hit_flesh_05
				Cannon_hit_flesh_06
				Cannon_hit_flesh_07
				Cannon_hit_flesh_08
				Cannon_hit_flesh_09
				Cannon_hit_flesh_10
				Cannon_hit_flesh_11
				end
			
		flaming death_hit flesh
			event mindist 3 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_flesh_01
				Cannon_hit_flesh_02
				Cannon_hit_flesh_03
				Cannon_hit_flesh_04
				Cannon_hit_flesh_05
				Cannon_hit_flesh_06
				Cannon_hit_flesh_07
				Cannon_hit_flesh_08
				Cannon_hit_flesh_09
				Cannon_hit_flesh_10
				Cannon_hit_flesh_11
				end

;;;;;;;;;;;;;;;;;;;;;				
							
		hit wood
			event mindist 20 priority 200 distancepriority 0 volume 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Catapult_Rock/Cat_Rock_Hit_Wood
				Cat_Rock_Hit_Wood_01
				Cat_Rock_Hit_Wood_02
				Cat_Rock_Hit_Wood_03
				Cat_Rock_Hit_Wood_04
				Cat_Rock_Hit_Wood_05
			end

			flaming hit wood
			event mindist 20 priority 200 distancepriority 0 volume 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Catapult_Rock/Cat_Rock_Hit_Wood
				Cat_Rock_Hit_Wood_01
				Cat_Rock_Hit_Wood_02
				Cat_Rock_Hit_Wood_03
				Cat_Rock_Hit_Wood_04
				Cat_Rock_Hit_Wood_05
			end
			
;;;;;;;;;;;;;;;;;;;;;;		
			
		hit metal
			event mindist 20 priority 200 distancepriority 0 volume 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Catapult_Rock/Cat_Rock_Hit_Breastplate
				Cat_Rock_Hit_Breastplate_01
				Cat_Rock_Hit_Breastplate_02

				folder data/sounds/SFX/Individual/Missiles/Catapult_Rock/Cat_Rock_Hit_Chainmail
				Cat_Rock_Hit_Chainmail_01
				Cat_Rock_Hit_Chainmail_02
			end

			
		flaming hit metal
			event mindist 20 priority 200 distancepriority 0 volume 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Catapult_Rock/Cat_Rock_Hit_Breastplate
				Cat_Rock_Hit_Breastplate_01
				Cat_Rock_Hit_Breastplate_02

				folder data/sounds/SFX/Individual/Missiles/Catapult_Rock/Cat_Rock_Hit_Chainmail
				Cat_Rock_Hit_Chainmail_01
				Cat_Rock_Hit_Chainmail_02
			end
	
;;;;;;;;;;;;;;;;;;;;;;;;;		
			
		hit ground water
			event mindist 20 priority 200 distancepriority 0 volume -15 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Scorpion/Scorpion_Arrow_Hit_Water
				Scorpion_Arrow_Hit_Water_01
				Scorpion_Arrow_Hit_Water_02
				Scorpion_Arrow_Hit_Water_03
				end

;;;;;;;;;;;;;;;;;;;;;;				
								
		hit ground
			event mindist 20 priority 200 distancepriority 0 volume -30 rndvolume -20 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Ballista_Arrow/Ballista_Arrow_Hit_Dirt
				Ballista_Arrow_Hit_Dirt_01
				Ballista_Arrow_Hit_Dirt_03
				Ballista_Arrow_Hit_Dirt_04
			end	
				
		flaming hit ground
			event mindist 20 priority 200 distancepriority 0 volume -30 rndvolume -15 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Ballista_Arrow/Ballista_Arrow_Hit_Dirt
				Ballista_Arrow_Hit_Dirt_Flaming_01
				Ballista_Arrow_Hit_Dirt_Flaming_02
				Ballista_Arrow_Hit_Dirt_Flaming_03
				Ballista_Arrow_Hit_Dirt_Flaming_04
				Ballista_Arrow_Hit_Dirt_Flaming_05
				Ballista_Arrow_Hit_Dirt_Flaming_06
			end		
								
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;  MONSTER BOMBARD
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


	unit NE Monster Bombard, ME Monster Bombard, AS Monster Bombard, Mercenary Monster Bombard
		fly
			event mindist 8 volume 0 priority 100 distancepriority 0  fadein .35 fadeout .5 probability 1
				folder data/sounds/SFX/Individual/Siege_Engines/Huge_bombard
				huge_bombard_fly
			end

		flaming fly
			event mindist 8 volume 0 priority 100 distancepriority 0 fadein .35 fadeout .5 probability 1 
				folder data/sounds/SFX/Individual/Siege_Engines/Huge_bombard
				huge_bombard_fly
			end

;;;;;;;;;;;;;;;			

		hit building
			event mindist 25 priority 200 volume 0 distancepriority 0 randomdelay 0 probability 1
				folder data/sounds/SFX/Individual/Siege_Engines/Huge_bombard
				huge_bombard_hit_wall_01
				huge_bombard_hit_wall_02
			end

		flaming hit building
			event mindist 25 priority 200 volume 0 distancepriority 0 randomdelay 0 probability 1
				folder data/sounds/SFX/Individual/Siege_Engines/Huge_bombard
				huge_bombard_hit_wall_01
				huge_bombard_hit_wall_02
			end
	
						
;;; flesh;;;;;;;;;;;			
									
		hit flesh, leather
			event mindist 2 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_flesh_01
				Cannon_hit_flesh_02
				Cannon_hit_flesh_03
				Cannon_hit_flesh_04
				Cannon_hit_flesh_05
				Cannon_hit_flesh_06
				Cannon_hit_flesh_07
				Cannon_hit_flesh_08
				Cannon_hit_flesh_09
				Cannon_hit_flesh_10
				Cannon_hit_flesh_11
				end

		flaming hit flesh, leather
			event mindist 2 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_flesh_01
				Cannon_hit_flesh_02
				Cannon_hit_flesh_03
				Cannon_hit_flesh_04
				Cannon_hit_flesh_05
				Cannon_hit_flesh_06
				Cannon_hit_flesh_07
				Cannon_hit_flesh_08
				Cannon_hit_flesh_09
				Cannon_hit_flesh_10
				Cannon_hit_flesh_11
				end
				
		death_hit flesh
			event mindist 2 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_flesh_01
				Cannon_hit_flesh_02
				Cannon_hit_flesh_03
				Cannon_hit_flesh_04
				Cannon_hit_flesh_05
				Cannon_hit_flesh_06
				Cannon_hit_flesh_07
				Cannon_hit_flesh_08
				Cannon_hit_flesh_09
				Cannon_hit_flesh_10
				Cannon_hit_flesh_11
				end
				
		flaming death_hit flesh
			event mindist 2 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_flesh_01
				Cannon_hit_flesh_02
				Cannon_hit_flesh_03
				Cannon_hit_flesh_04
				Cannon_hit_flesh_05
				Cannon_hit_flesh_06
				Cannon_hit_flesh_07
				Cannon_hit_flesh_08
				Cannon_hit_flesh_09
				Cannon_hit_flesh_10
				Cannon_hit_flesh_11
				end
		
;;; wood;;;;;;;;;;;				
				
				
	hit wood
			event mindist 25 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_wood_01
				Cannon_hit_wood_02
				end
		
		flaming hit wood
			event mindist 25 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_wood_01
				Cannon_hit_wood_02
				end		
				
				
;;;; metal;;;;;;;;;;;;				
				
		hit metal
			event mindist 25 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_ground_01
				Cannon_hit_ground_02
				end

				
		flaming hit metal
			event mindist 25 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_ground_fiery_01
				Cannon_hit_ground_fiery_02
				end
				
				
;;; water	;;;;;;;;;;			
				
				
		hit ground water
			event mindist 25 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Catapult_Rock/Cat_Rock_Hit_Water
				Cat_Rock_Hit_Water_01
				Cat_Rock_Hit_Water_02
				Cat_Rock_Hit_Water_03
				Cat_Rock_Hit_Water_04
			end

			
;;; ground	;;;;;;;;;;;;;		
			
		hit ground
			event mindist 25 priority 201 volume 0 distancepriority 0 randomdelay 0 probability 1 
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_ground_01
				Cannon_hit_ground_02
				end
		
		flaming hit ground
			event mindist 25 priority 201 volume -25 distancepriority 0 randomdelay 0 probability 1 
				folder data/sounds/SFX/Individual/Siege_Engines
				Cannon_hit_ground_fiery_01
				Cannon_hit_ground_fiery_02
				end
	
	
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; THROWN WEAPONS ( spears )
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

	weapon thrown piercing


		fly
			event volume -15 mindist 3 priority 170  minpitch .6 maxpitch 1.1 probability .05 fadein .25 fadeout .5 probradius 3
				folder data/sounds/SFX/Individual/Missiles
				Missile_Spear_Fly5
			end



		death_hit flesh
			event volume 0 mindist 1.3 priority 180

				folder data/sounds/SFX/Individual/Melee
				Death_Hits_01
				Death_Hits_02
				Death_Hits_03
				Death_Hits_04
				Death_Hits_05
				Death_Hits_06
				Death_Hits_07
				Death_Hits_08
				Death_Hits_09
				Death_Hits_10
				Death_Hits_11
				Death_Hits_12
				Death_Hits_13
				Death_Hits_14
				Death_Hits_15
				Death_Hits_16
				Death_Hits_17
				Death_Hits_18
				Death_Hits_19

			end

		hit metal
			event mindist 0.75 volume -20 minpitch .6 maxpitch 1.1
			
				folder data/sounds/SFX/Individual/Melee
				metal_clang_flesh_01
				metal_clang_flesh_02
				metal_clang_flesh_03
				metal_clang_flesh_04
				metal_clang_flesh_05
				
				sword_hit_shield_01
				sword_hit_shield_02
				sword_hit_shield_03
				sword_hit_shield_04
				sword_hit_shield_05
				sword_hit_shield_06
				
				
			end




		hit wood
			event mindist 0.75 volume 0
			
				folder data/sounds/SFX/Individual/Melee
				shield_hit_01
				shield_hit_02
				shield_hit_03
				shield_hit_04
				shield_hit_05
				shield_hit_06
			
			end


		hit flesh
			event mindist 0.75 volume 0

				folder data/sounds/SFX/Individual/Melee
				sword_flesh_hit_01
				sword_flesh_hit_02
				sword_flesh_hit_03
				sword_flesh_hit_04
				sword_flesh_hit_05
				sword_flesh_hit_06
				sword_flesh_hit_07
				sword_flesh_hit_08
				sword_flesh_hit_09
				sword_flesh_hit_10
				sword_flesh_hit_11
				sword_flesh_hit_12
				sword_flesh_hit_13
				sword_flesh_hit_14
				sword_flesh_hit_15
				sword_flesh_hit_16
				sword_flesh_hit_17
				sword_flesh_hit_18
							
		
			end


		hit leather 
			event mindist 0.75 volume 0
			
				folder data/sounds/SFX/Individual/Melee
				sword_flesh_hit_01
				sword_flesh_hit_02
				sword_flesh_hit_03
				sword_flesh_hit_04
				sword_flesh_hit_05
				sword_flesh_hit_06
				sword_flesh_hit_07
				sword_flesh_hit_08
				sword_flesh_hit_09
				sword_flesh_hit_10
				sword_flesh_hit_11
				sword_flesh_hit_12
				sword_flesh_hit_13
				sword_flesh_hit_14
				sword_flesh_hit_15
				sword_flesh_hit_16
				sword_flesh_hit_17
				sword_flesh_hit_18

			end


		hit building
			event volume -35 mindist 0.75 minpitch 0.6 maxpitch 1.3
			
				folder data/sounds/SFX/Individual/Melee
				sword_hit_shield_01
				sword_hit_shield_02
				sword_hit_shield_03
				sword_hit_shield_04
				sword_hit_shield_05
				sword_hit_shield_06
				
			end			
			
			
			
			
		hit ground water
			event  volume 0 minpitch .7 maxpitch 1.3 rndvolume -10  randomdelay 0 priority 89
				folder data/sounds/SFX/Individual/Missiles/Spear/Spear_Hit_Water
				Spear_Hit_WaterS_03
				Spear_Hit_WaterS_04
				
			end

		hit ground
			event  volume -40 minpitch .6 maxpitch 1.3 rndvolume -25  randomdelay 0 priority 89
				folder data/sounds/SFX/Individual/Missiles/Spear/Spear_Hit_Ground
				Spear_Hit_Ground_01
				Spear_Hit_Ground_02
				Spear_Hit_Ground_03
				Spear_Hit_Ground_04
			end
			
			
		
			
			
			
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;   MUSKETS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


	unit Elephants:pri, Elephants Mercs:pri, Reiters, Camel Gunners, Cossack Musketeers, Arquebusiers, Musketeers, Hand Gunners, Portuguese Arquebusiers, Mercenary Arquebusiers, Janissary Musketeers, ME Hand Gunners, Sudanese Gunners
		fly
			event mindist 1 volume -40 priority 100 distancepriority 0 minpitch .6 maxpitch 1.2 fadein 0 fadeout .5 probability 1
				folder data/sounds/SFX/Individual/Muskets
				
			end

		flaming fly
			event mindist 1 volume -40 priority 100 distancepriority 0 minpitch .6 maxpitch 1.2 fadein 0 fadeout .5 probability 1 
				folder data/sounds/SFX/Individual/Muskets
				
			end

;;;;;;;;;;;;;;;;;;;;			
						
		hit building
			event mindist 3 priority 200 volume -10 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Muskets
				
				
			   end

		flaming hit building
			event mindist 3 priority 200 volume -10 distancepriority 0 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Muskets
				
				
			   end

;;;;;;;;;;;;;;;;;	   
			   			   
		hit flesh, leather
			event mindist 5 priority 200 distancepriority 0 volume -25 minpitch 1.5 maxpitch 1.5 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles
				Arrow_Hit_flesh_01
				Arrow_Hit_flesh_02
				Arrow_Hit_flesh_03
				Arrow_Hit_flesh_04
				Arrow_Hit_flesh_05
				Arrow_Hit_flesh_06
				Arrow_Hit_flesh_07
				Arrow_Hit_flesh_08
				Arrow_Hit_flesh_09
				Arrow_Hit_flesh_10
				Arrow_Hit_flesh_11
				Arrow_Hit_flesh_12
				Arrow_Hit_flesh_13
				Arrow_Hit_flesh_14
				Arrow_Hit_flesh_15
				Arrow_Hit_flesh_16
				Arrow_Hit_flesh_17
			end
		
		flaming hit flesh, leather
			event mindist 5 priority 200 volume -20 minpitch 1.5 maxpitch 1.5 distancepriority 0 probability 1 randomdelay 0
				
				folder data/sounds/SFX/Individual/Missiles
				Arrow_Hit_flesh_01
				Arrow_Hit_flesh_02
				Arrow_Hit_flesh_03
				Arrow_Hit_flesh_04
				Arrow_Hit_flesh_05
				Arrow_Hit_flesh_06
				Arrow_Hit_flesh_07
				Arrow_Hit_flesh_08
				Arrow_Hit_flesh_09
				Arrow_Hit_flesh_10
				Arrow_Hit_flesh_11
				Arrow_Hit_flesh_12
				Arrow_Hit_flesh_13
				Arrow_Hit_flesh_14
				Arrow_Hit_flesh_15
				Arrow_Hit_flesh_16
				Arrow_Hit_flesh_17
			end
			
;;;;;;;;;;;;;;;;;;;;;;;
			
						
		death_hit flesh
			event mindist 5 priority 200 distancepriority 0 volume -50 minpitch 1.5 maxpitch 1.5 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Melee
				Death_Hits_01
				Death_Hits_02
				Death_Hits_03
				Death_Hits_04
				Death_Hits_05
				Death_Hits_06
				Death_Hits_07
				Death_Hits_08
				Death_Hits_09
				Death_Hits_10
				Death_Hits_11
				Death_Hits_12
				Death_Hits_13
				Death_Hits_14
				Death_Hits_15
				Death_Hits_16
				Death_Hits_17
				Death_Hits_18
				Death_Hits_19
				end
			
		flaming death_hit flesh
			event mindist 5 priority 200 distancepriority 0 volume -50 minpitch 1.5 maxpitch 1.5 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Melee
				Death_Hits_01
				Death_Hits_02
				Death_Hits_03
				Death_Hits_04
				Death_Hits_05
				Death_Hits_06
				Death_Hits_07
				Death_Hits_08
				Death_Hits_09
				Death_Hits_10
				Death_Hits_11
				Death_Hits_12
				Death_Hits_13
				Death_Hits_14
				Death_Hits_15
				Death_Hits_16
				Death_Hits_17
				Death_Hits_18
				Death_Hits_19
				end

;;;;;;;;;;;;;;;;;;;;;				
							
		hit wood
			event mindist 3 priority 200 distancepriority 0 volume -10 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Muskets
				
				
			end

		flaming hit wood
			event mindist 3 priority 200 distancepriority 0 volume -10 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Muskets
				
				
			end
			
;;;;;;;;;;;;;;;;;;;;;;		
			
		hit metal
			event mindist 3 priority 200 distancepriority 0 volume -20 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Muskets
				
				
			end

			
		flaming hit metal
			event mindist 5 priority 200 distancepriority 0 volume -20 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Muskets
				
				
			end
	
;;;;;;;;;;;;;;;;;;;;;;;;;		
			
		hit ground water
			event mindist 5 priority 200 distancepriority 0 volume -35 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Scorpion/Scorpion_Arrow_Hit_Water
				Scorpion_Arrow_Hit_Water_01
				Scorpion_Arrow_Hit_Water_02
				Scorpion_Arrow_Hit_Water_03
				end

;;;;;;;;;;;;;;;;;;;;;;				
								
		hit ground
			event mindist 2 priority 199 distancepriority 0 volume -55 rndvolume -20 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Rock/Rock_Hit_Dirt
				Rock_Hit_Dirt_01
				Rock_Hit_Dirt_03
				Rock_Hit_Dirt_04
				Rock_Hit_Dirt_05
				Rock_Hit_Dirt_06
						
				
			end	
				
		flaming hit ground 
			event mindist 2 priority 199 distancepriority 0 volume -55 rndvolume -15 probability 1 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Rock/Rock_Hit_Dirt
				Rock_Hit_Dirt_01
				Rock_Hit_Dirt_03
				Rock_Hit_Dirt_04
				Rock_Hit_Dirt_05
				Rock_Hit_Dirt_06
			
			end					
			
		
			
			
						
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;   MISSILE  ARROWS (ARCHERS)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

	weapon missile piercing

;;;;;;;;;;;;;;;;;	
	
	death_hit flesh 
			event volume 0 priority 180  mindist 2 randomdelay 0

			folder data/sounds/SFX/Individual/Melee
				Death_Hits_01
				Death_Hits_02
				Death_Hits_03
				Death_Hits_04
				Death_Hits_05
				Death_Hits_06
				Death_Hits_07
				Death_Hits_08
				Death_Hits_09
				Death_Hits_10
				Death_Hits_11
				Death_Hits_12
				Death_Hits_13
				Death_Hits_14
				Death_Hits_15
				Death_Hits_16
				Death_Hits_17
				Death_Hits_18
				Death_Hits_19

			end

			
	flaming death_hit flesh 
		
			event mindist 2 priority 180  volume -10 mindist 2 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Ballista_Arrow/Ballista_Arrow_Hit_Flesh
				Ballista_Arrow_Hit_Flesh_Flaming_01
				Ballista_Arrow_Hit_Flesh_Flaming_02
				Ballista_Arrow_Hit_Flesh_Flaming_03
				Ballista_Arrow_Hit_Flesh_Flaming_04
				end	
	
	;;;;;;;;;;;;;;;;;;		
		; this is done on effect_set
	
		fly
			event volume -30 mindist 3 priority 170 minpitch .5 maxpitch 1.5 rndvolume -10 probability .3 fadein .2 fadeout .2  probradius 3
				
				folder data/sounds/SFX/Individual/Missiles
				;Missile_Normal_Arrow_Fly
													
			end

		flaming fly
			event volume -15 mindist 3 priority 170  minpitch .5 maxpitch 1.7 probability .3 fadein .25 fadeout .5  probradius 3
				folder data/sounds/SFX/Individual/Missiles
				Missile_Flaming_Arrow_Fly
			end
;;;;;;;;;;;;;;;
		
		hit building
			event volume -15  rndvolume -10 minpitch 0.6 maxpitch 1.3 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles
				
				Arrow_Hit_Stone_01
				Arrow_Hit_Stone_02
				
				
				
				end
	
		flaming hit building
			event volume -15  rndvolume -10 minpitch 0.6 maxpitch 1.3 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles
		
				Arrow_Hit_Stone_01
				Arrow_Hit_Stone_02
				
				
				
				end
;;;;;;;;;;;;;;;;;;;;;			
				
			
					
		hit wood
			event volume 0  minpitch .8 maxpitch 1.2 rndvolume -15 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles
				Arrow_Hit_Wood_01
				Arrow_Hit_Wood_02
				Arrow_Hit_Wood_03
				Arrow_Hit_Wood_04
				
			  end
		
		flaming hit wood
			event volume 0  minpitch .8 maxpitch 1.2 rndvolume -15 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles
				Arrow_Hit_Wood_01
				Arrow_Hit_Wood_02
				Arrow_Hit_Wood_03
				Arrow_Hit_Wood_04
			
			  end	  
			  
;;;;;;;;;;;;;  
			  
		 hit metal
			event volume -20  minpitch .7 maxpitch 1.2 rndvolume -15 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles
				Arrow_Hit_metal_01
				Arrow_Hit_metal_02
				Arrow_Hit_metal_03
				Arrow_Hit_metal_04
				
				
			end

		flaming hit metal
			event volume -10  minpitch .7 maxpitch 1.2 rndvolume -15 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles
				Arrow_Hit_metal_01
				Arrow_Hit_metal_02
				Arrow_Hit_metal_03
				Arrow_Hit_metal_04
			end
			
;;;;;;;;;;;;;;;		

		hit flesh, leather
			event  minpitch .8 maxpitch 1.2 volume 0  randomdelay 0
				folder data/sounds/SFX/Individual/Missiles
				Arrow_Hit_flesh_01
				Arrow_Hit_flesh_02
				Arrow_Hit_flesh_03
				Arrow_Hit_flesh_04
				Arrow_Hit_flesh_05
				Arrow_Hit_flesh_06
				Arrow_Hit_flesh_07
				Arrow_Hit_flesh_08
				Arrow_Hit_flesh_09
				Arrow_Hit_flesh_10
				Arrow_Hit_flesh_11
				Arrow_Hit_flesh_12
				Arrow_Hit_flesh_13
				Arrow_Hit_flesh_14
				Arrow_Hit_flesh_15
				Arrow_Hit_flesh_16
				Arrow_Hit_flesh_17
				
			end

	flaming hit flesh, leather
			event  minpitch .8 maxpitch 1.2 volume 0  randomdelay 0
				folder data/sounds/SFX/Individual/Missiles
				Arrow_Hit_flesh_01
				Arrow_Hit_flesh_02
				Arrow_Hit_flesh_03
				Arrow_Hit_flesh_04
				Arrow_Hit_flesh_05
				Arrow_Hit_flesh_06
				Arrow_Hit_flesh_07
				Arrow_Hit_flesh_08
				Arrow_Hit_flesh_09
				Arrow_Hit_flesh_10
				Arrow_Hit_flesh_11
				Arrow_Hit_flesh_12
				Arrow_Hit_flesh_13
				Arrow_Hit_flesh_14
				Arrow_Hit_flesh_15
				Arrow_Hit_flesh_16
				Arrow_Hit_flesh_17
			end

;;;;;;;;;;;;;;;;;			
			
			
		hit ground water 
			event  minpitch .8 maxpitch 1.5 volume -20 rndvolume -40 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Arrow/Arrow_Hit_Water
				Arrow_Hit_Water_01
				Arrow_Hit_Water_02
				Arrow_Hit_Water_03
				Arrow_Hit_Water_04
				Arrow_Hit_Water_05
				Arrow_Hit_Water_06
				Arrow_Hit_Water_07
				Arrow_Hit_Water_08
				
			end

			
;;;;;;;;;;;;;;;;;;;;;;;;;			
			
		hit ground
			event  minpitch .5 maxpitch 1.5 volume -40 rndvolume -15 randomdelay 0 priority 89
				folder data/sounds/SFX/Individual/Missiles
				Arrow_Hit_Dirt_01
				;Arrow_Hit_Dirt_02
				
			end
			
	flaming hit ground
			event  minpitch .7 maxpitch 1.1 volume -20 rndvolume -15 randomdelay 0 priority 89
				folder data/sounds/SFX/Individual/Missiles
				
				Arrow_Hit_Dirt_flaming_03
				Arrow_Hit_Dirt_flaming_04
				end	
	
					
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;   Naptha
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


 	weapon missile blunt
		
	
		fly
			event mindist 3 volume -15 priority 100 distancepriority 0 minpitch 0.6 maxpitch .9 fadein .25 fadeout .5 probability 1
				folder data/sounds/SFX/Individual/Siege_Engines/Rocket_Launcher
				RL_fly
				
			end

		flaming fly
			event mindist 3 volume -15 priority 100 distancepriority 0 minpitch 0.6 maxpitch .9 fadein .25 fadeout .5 probability 1 
				folder data/sounds/SFX/Individual/Siege_Engines/Rocket_Launcher
				RL_fly
				
			end
 	
 		

		hit building
			event  volume 0 priority 180  mindist 8 probability 1 minpitch .9 maxpitch 1.1
			folder data/sounds/SFX/Individual/Naptha
			Naptha_impact_01
			Naptha_impact_02
			Naptha_impact_03
			Naptha_impact_04
			Naptha_impact_05
			end

		hit wood
			event  volume 0 priority 180  mindist 8 probability 1 minpitch .9 maxpitch 1.1
			folder data/sounds/SFX/Individual/Naptha
			Naptha_impact_01
			Naptha_impact_02
			Naptha_impact_03
			Naptha_impact_04
			Naptha_impact_05
			end


			
			
		death_hit flesh 
			event  volume 0 priority 180  mindist 8 randomdelay 0 minpitch .9 maxpitch 1.1
			folder data/sounds/SFX/Individual/Naptha
			Naptha_impact_01
			Naptha_impact_02
			Naptha_impact_03
			Naptha_impact_04
			Naptha_impact_05
			end	
					
			

		hit flesh, leather
			event  volume 0 priority 180  mindist 8 probability 1 minpitch .9 maxpitch 1.1
			folder data/sounds/SFX/Individual/Naptha
			Naptha_impact_01
			Naptha_impact_02
			Naptha_impact_03
			Naptha_impact_04
			Naptha_impact_05
			end

		hit metal
			event  volume 0 priority 180  mindist 8 probability 1 minpitch .9 maxpitch 1.1
			folder data/sounds/SFX/Individual/Naptha
			Naptha_impact_01
			Naptha_impact_02
			Naptha_impact_03
			Naptha_impact_04
			Naptha_impact_05
			end

		hit ground water
			event  volume 0 priority 180  mindist 8 probability 1 minpitch .9 maxpitch 1.1
			folder data/sounds/SFX/Individual/Naptha
			Naptha_impact_01
			Naptha_impact_02
			Naptha_impact_03
			Naptha_impact_04
			Naptha_impact_05
			end
			
		hit ground
			event  volume 0 priority 180  mindist 8 probability 1 minpitch .9 maxpitch 1.1
			folder data/sounds/SFX/Individual/Naptha
			Naptha_impact_01
			Naptha_impact_02
			Naptha_impact_03
			Naptha_impact_04
			Naptha_impact_05
			end

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; THROWN WEAPONS ( heads )
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


	weapon thrown fire
	
	death_hit flesh 
	event  volume 0 priority 180 rndvolume -30 mindist 2 randomdelay 0
	folder data/sounds/SFX/Individual/Melee/Death_Hits
			Death_Hit_01
			Death_Hit_02
			Death_Hit_03
			Death_Hit_04
			Death_Hit_05
			Death_Hit_06
			Death_Hit_07
			Death_Hit_08
			Death_Hit_09
			end

		fly
			event volume -15  mindist 3 priority 170  probability .01 minpitch .7 maxpitch 1.1 fadein .25 fadeout .25 rndvolume -30  probradius 3
				folder data/sounds/SFX/Individual/Missiles
				Missile_Head_Fly_01
				Missile_Head_Fly_02
			end

			
		hit metal
			event  volume 0  rndvolume -15 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Head/Head_Hit_Everything
				Head_Hit_01
				Head_Hit_02
				Head_Hit_03
				Head_Hit_04
				Head_Hit_05
				Head_Hit_06
				Head_Hit_07
			end


		hit wood
			event  volume 0  rndvolume -15 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Head/Head_Hit_Everything
				Head_Hit_01
				Head_Hit_02
				Head_Hit_03
				Head_Hit_04
				Head_Hit_05
				Head_Hit_06
				Head_Hit_07
			end

		hit flesh, leather
			event   rndvolume -15 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Head/Head_Hit_Everything
				Head_Hit_01
				Head_Hit_02
				Head_Hit_03
				Head_Hit_04
				Head_Hit_05
				Head_Hit_06
				Head_Hit_07
			end

			
		hit ground
			event volume 0  randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Head/Head_Hit_Everything
				Head_Hit_01
				Head_Hit_02
				Head_Hit_03
				Head_Hit_04
				Head_Hit_05
				Head_Hit_06
				Head_Hit_07
			end

			
	hit building
			event volume -20  rndvolume -50 minpitch 0.6 maxpitch 1.0 randomdelay 0
				folder data/sounds/SFX/Individual/Missiles/Head/Head_Hit_Everything
				Head_Hit_01
				Head_Hit_02
				Head_Hit_03
				Head_Hit_04
				Head_Hit_05
				Head_Hit_06
				Head_Hit_07
			end
			
				
		hit ground water
			event mindist 4 randomdelay 0 volume -20
				folder data/sounds/SFX/Individual/Missiles/head/Head_Hit_Water
				Head_Hit_Water_01
				Head_Hit_Water_03
		end


	
