;;;;

DEFAULT: 3d mindist 7 minPitch .8 maxPitch 1.1 volume 0 priority 60 probability 1 distancepriority -1 fadein 0 fadeout 0 randomdelay 0  effect_level .25 rndvolume -15

BANK: unit_ambient


;;;;;;;;;;;;;;;;    ignore verification    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; type naval biremes, naval triremes, naval quinquiremes, naval corvus quinquireme, naval deceres, naval boats, naval large boats, naval pirate ships
;      ignore
; type barbarian civ peasant, carthaginian civ peasant, eastern civ peasant, egyptian civ peasant, greek civ peasant, roman civ peasant
;      ignore
; type egyptian female peasant, greek female peasant, roman female peasant
;      ignore

; ; ????
; type barb wardogs briton, barb wardogs dacian, barb wardogs gaul, barb wardogs german, barb wardogs scythian
;      ignore
; type carthaginian warhounds, greek incendiary pigs
;      ignore




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;   LIGHT INFANTRY    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


	unit infantry light, skirmish, missile

;;;;;;; grass long   ;;;;;;;;;

season summer, winter
	terrain grass_long

	event lod 1

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01 probability .2 mindist 1 volume -10
			Marching_Ambient_02 probability .2 mindist 1 volume -10
			Marching_Ambient_03 probability .2 mindist 1 volume -10
			Marching_Ambient_04 probability .2 mindist 1 volume -10
			Marching_Ambient_05 probability .2 mindist 1 volume -10
			Marching_Ambient_06 probability .2 mindist 1 volume -10
			Marching_Ambient_07 probability .2 mindist 1 volume -10
			Marching_Ambient_08 probability .2 mindist 1 volume -10
			Marching_Ambient_09 probability .2 mindist 1 volume -10
			Marching_Ambient_10 probability .2 mindist 1 volume -10
			Marching_Ambient_11 probability .2 mindist 1 volume -10
			Marching_Ambient_12 probability .2 mindist 1 volume -10

			folder data/sounds/SFX/individual/Movement
			Long_Grass_01 probability .2 mindist 1 volume -5
			Long_Grass_02 probability .2 mindist 1 volume -5
			Long_Grass_03 probability .2 mindist 1 volume -5
			Long_Grass_04 probability .2 mindist 1 volume -5
			Long_Grass_05 probability .2 mindist 1 volume -5
			Long_Grass_06 probability .2 mindist 1 volume -5
			Long_Grass_07 probability .2 mindist 1 volume -5
			Long_Grass_08 probability .2 mindist 1 volume -5
			Long_Grass_09 probability .2 mindist 1 volume -5
			Long_Grass_10 probability .2 mindist 1 volume -5
			end

	event lod 10

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .4 mindist 1 volume -5
			Marching_Ambient_02 probability .4 mindist 1 volume -5
			Marching_Ambient_03 probability .4 mindist 1 volume -5
			Marching_Ambient_04 probability .4 mindist 1 volume -5
			Marching_Ambient_05 probability .4 mindist 1 volume -5
			Marching_Ambient_06 probability .4 mindist 1 volume -5
			Marching_Ambient_07 probability .4 mindist 1 volume -5
			Marching_Ambient_08 probability .4 mindist 1 volume -5
			Marching_Ambient_09 probability .4 mindist 1 volume -5
			Marching_Ambient_10 probability .4 mindist 1 volume -5
			Marching_Ambient_11 probability .4 mindist 1 volume -5
			Marching_Ambient_12 probability .4 mindist 1 volume -5

			folder data/sounds/SFX/individual/Movement
			Long_Grass_01 probability .4 mindist 1 volume 0
			Long_Grass_02 probability .4 mindist 1 volume 0
			Long_Grass_03 probability .4 mindist 1 volume 0
			Long_Grass_04 probability .4 mindist 1 volume 0
			Long_Grass_05 probability .4 mindist 1 volume 0
			Long_Grass_06 probability .4 mindist 1 volume 0
			Long_Grass_07 probability .4 mindist 1 volume 0
			Long_Grass_08 probability .4 mindist 1 volume 0
			Long_Grass_09 probability .4 mindist 1 volume 0
			Long_Grass_10 probability .4 mindist 1 volume 0
			end

		event lod 30

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01 probability .6 mindist 1 volume -5
			Marching_Ambient_02 probability .6 mindist 1 volume -5
			Marching_Ambient_03 probability .6 mindist 1 volume -5
			Marching_Ambient_04 probability .6 mindist 1 volume -5
			Marching_Ambient_05 probability .6 mindist 1 volume -5
			Marching_Ambient_06 probability .6 mindist 1 volume -5
			Marching_Ambient_07 probability .6 mindist 1 volume -5
			Marching_Ambient_08 probability .6 mindist 1 volume -5
			Marching_Ambient_09 probability .6 mindist 1 volume -5
			Marching_Ambient_10 probability .6 mindist 1 volume -5
			Marching_Ambient_11 probability .6 mindist 1 volume -5
			Marching_Ambient_12 probability .6 mindist 1 volume -5

			folder data/sounds/SFX/individual/Movement
			Long_Grass_01 probability .6 mindist 1 volume -10
			Long_Grass_02 probability .6 mindist 1 volume -10
			Long_Grass_03 probability .6 mindist 1 volume -10
			Long_Grass_04 probability .6 mindist 1 volume -10
			Long_Grass_05 probability .6 mindist 1 volume -10
			Long_Grass_06 probability .6 mindist 1 volume -10
			Long_Grass_07 probability .6 mindist 1 volume -10
			Long_Grass_08 probability .6 mindist 1 volume -10
			Long_Grass_09 probability .6 mindist 1 volume -10
			Long_Grass_10 probability .6 mindist 1 volume -10
			end


;;;;;;;;;;;;   grass short  ;;;;;;;;;;;;;;


	terrain  grass_short, swamp, mud, mud_road, ice, snow

	event lod 1

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01 probability .2 mindist 1 volume -10
			Marching_Ambient_02 probability .2 mindist 1 volume -10
			Marching_Ambient_03 probability .2 mindist 1 volume -10
			Marching_Ambient_04 probability .2 mindist 1 volume -10
			Marching_Ambient_05 probability .2 mindist 1 volume -10
			Marching_Ambient_06 probability .2 mindist 1 volume -10
			Marching_Ambient_07 probability .2 mindist 1 volume -10
			Marching_Ambient_08 probability .2 mindist 1 volume -10
			Marching_Ambient_09 probability .2 mindist 1 volume -10
			Marching_Ambient_10 probability .2 mindist 1 volume -10
			Marching_Ambient_11 probability .2 mindist 1 volume -10
			Marching_Ambient_12 probability .2 mindist 1 volume -10


			end

	event lod 10

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01 probability .4 mindist 1 volume -5
			Marching_Ambient_02 probability .4 mindist 1 volume -5
			Marching_Ambient_03 probability .4 mindist 1 volume -5
			Marching_Ambient_04 probability .4 mindist 1 volume -5
			Marching_Ambient_05 probability .4 mindist 1 volume -5
			Marching_Ambient_06 probability .4 mindist 1 volume -5
			Marching_Ambient_07 probability .4 mindist 1 volume -5
			Marching_Ambient_08 probability .4 mindist 1 volume -5
			Marching_Ambient_09 probability .4 mindist 1 volume -5
			Marching_Ambient_10 probability .4 mindist 1 volume -5
			Marching_Ambient_11 probability .4 mindist 1 volume -5
			Marching_Ambient_12 probability .4 mindist 1 volume -5
			end


		event lod 30

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01 probability .6 mindist 1 volume -5
			Marching_Ambient_02 probability .6 mindist 1 volume -5
			Marching_Ambient_03 probability .6 mindist 1 volume -5
			Marching_Ambient_04 probability .6 mindist 1 volume -5
			Marching_Ambient_05 probability .6 mindist 1 volume -5
			Marching_Ambient_06 probability .6 mindist 1 volume -5
			Marching_Ambient_07 probability .6 mindist 1 volume -5
			Marching_Ambient_08 probability .6 mindist 1 volume -5
			Marching_Ambient_09 probability .6 mindist 1 volume -5
			Marching_Ambient_10 probability .6 mindist 1 volume -5
			Marching_Ambient_11 probability .6 mindist 1 volume -5
			Marching_Ambient_12 probability .6 mindist 1 volume -5
			end




;;;;;;; WATER ;;;;;;

		terrain  water
		event lod 1 probability 0.01 mindist 1 volume -15
			folder data/sounds/SFX/Individual/Movement
			Water_Splash_01
			Water_Splash_08
			Water_Splash_09
			Water_Splash_10
			Water_Splash_12
		end

		terrain  water
		event lod 10 probability 0.06 mindist 1 volume -15
			folder data/sounds/SFX/Individual/Movement
			Water_Splash_01
			Water_Splash_08
			Water_Splash_09
			Water_Splash_10
			Water_Splash_12
		end

		terrain  water
		event lod 30 probability 0.1 mindist 1 volume -15
			folder data/sounds/SFX/Individual/Movement
			Water_Splash_01
			Water_Splash_08
			Water_Splash_09
			Water_Splash_10
			Water_Splash_12
		end


;;;;;; BUSH ;;;;;;;

		terrain  forest_dense, scrub_dense
		event lod 1
			folder data/sounds/SFX/Individual/Movement
			Bush_Rustle_01 probability 0.2 mindist 1 volume -15
			Bush_Rustle_02 probability 0.2 mindist 1 volume -15
			Bush_Rustle_03 probability 0.2 mindist 1 volume -15
			Bush_Rustle_04 probability 0.2 mindist 1 volume -15
			Bush_Rustle_05 probability 0.2  mindist 1 volume -15
			Bush_Rustle_06 probability 0.2 mindist 1 volume -15
			Bush_Rustle_07 probability 0.2 mindist 1 volume -15
			Bush_Rustle_08 probability 0.2 mindist 1 volume -15

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability 0.2 mindist 1 volume -5
			Marching_Ambient_02 probability 0.2 mindist 1 volume -5
			Marching_Ambient_03 probability 0.2 mindist 1 volume -5
			Marching_Ambient_04 probability 0.2 mindist 1 volume -5
			Marching_Ambient_05 probability 0.2 mindist 1 volume -5
			Marching_Ambient_06 probability 0.2 mindist 1 volume -5
			Marching_Ambient_07 probability 0.2 mindist 1 volume -5
			Marching_Ambient_08 probability 0.2 mindist 1 volume -5
			Marching_Ambient_09 probability 0.2 mindist 1 volume -5
			Marching_Ambient_10 probability 0.2 mindist 1 volume -5
			Marching_Ambient_11 probability 0.2 mindist 1 volume -5
			Marching_Ambient_12 probability 0.2 mindist 1 volume -5


			folder data/sounds/SFX/Individual/Movement
			leaves_01 probability 0.2 mindist 1 volume 0
			leaves_02 probability 0.2 mindist 1 volume 0
			leaves_03 probability 0.2 mindist 1 volume 0
			leaves_04 probability 0.2 mindist 1 volume 0
			leaves_05 probability 0.2 mindist 1 volume 0
			leaves_06 probability 0.2 mindist 1 volume 0
			leaves_07 probability 0.2 mindist 1 volume 0
			leaves_08 probability 0.2 mindist 1 volume 0
			leaves_09 probability 0.2 mindist 1 volume 0
			leaves_10 probability 0.2 mindist 1 volume 0
			leaves_11 probability 0.2 mindist 1 volume 0
			leaves_12 probability 0.2 mindist 1 volume 0
			leaves_13 probability 0.2 mindist 1 volume 0
			leaves_14 probability 0.2 mindist 1 volume 0
			leaves_15 probability 0.2 mindist 1 volume 0
			leaves_16 probability 0.2 mindist 1 volume 0
			leaves_17 probability 0.2 mindist 1 volume 0

			end

	event lod 10
			folder data/sounds/SFX/Individual/Movement
			Bush_Rustle_01 probability 0.4 mindist 1 volume -15
			Bush_Rustle_02 probability 0.4 mindist 1 volume -15
			Bush_Rustle_03 probability 0.4 mindist 1 volume -15
			Bush_Rustle_04 probability 0.4 mindist 1 volume -15
			Bush_Rustle_05 probability 0.4  mindist 1 volume -15
			Bush_Rustle_06 probability 0.4 mindist 1 volume -15
			Bush_Rustle_07 probability 0.4 mindist 1 volume -15
			Bush_Rustle_08 probability 0.4 mindist 1 volume -15

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability 0.4 mindist 1 volume -5
			Marching_Ambient_02 probability 0.4 mindist 1 volume -5
			Marching_Ambient_03 probability 0.4 mindist 1 volume -5
			Marching_Ambient_04 probability 0.4 mindist 1 volume -5
			Marching_Ambient_05 probability 0.4 mindist 1 volume -5
			Marching_Ambient_06 probability 0.4 mindist 1 volume -5
			Marching_Ambient_07 probability 0.4 mindist 1 volume -5
			Marching_Ambient_08 probability 0.4 mindist 1 volume -5
			Marching_Ambient_09 probability 0.4 mindist 1 volume -5
			Marching_Ambient_10 probability 0.4 mindist 1 volume -5
			Marching_Ambient_11 probability 0.4 mindist 1 volume -5
			Marching_Ambient_12 probability 0.4 mindist 1 volume -5


			folder data/sounds/SFX/Individual/Movement
			leaves_01 probability 0.4 mindist 1 volume 0
			leaves_02 probability 0.4 mindist 1 volume 0
			leaves_03 probability 0.4 mindist 1 volume 0
			leaves_04 probability 0.4 mindist 1 volume 0
			leaves_05 probability 0.4 mindist 1 volume 0
			leaves_06 probability 0.4 mindist 1 volume 0
			leaves_07 probability 0.4 mindist 1 volume 0
			leaves_08 probability 0.4 mindist 1 volume 0
			leaves_09 probability 0.4 mindist 1 volume 0
			leaves_10 probability 0.4 mindist 1 volume 0
			leaves_11 probability 0.4 mindist 1 volume 0
			leaves_12 probability 0.4 mindist 1 volume 0
			leaves_13 probability 0.4 mindist 1 volume 0
			leaves_14 probability 0.4 mindist 1 volume 0
			leaves_15 probability 0.4 mindist 1 volume 0
			leaves_16 probability 0.4 mindist 1 volume 0
			leaves_17 probability 0.4 mindist 1 volume 0

			end

	event lod 30
			folder data/sounds/SFX/Individual/Movement
			Bush_Rustle_01 probability 0.6 mindist 1 volume -15
			Bush_Rustle_02 probability 0.6 mindist 1 volume -15
			Bush_Rustle_03 probability 0.6 mindist 1 volume -15
			Bush_Rustle_04 probability 0.6 mindist 1 volume -15
			Bush_Rustle_05 probability 0.6  mindist 1 volume -15
			Bush_Rustle_06 probability 0.6 mindist 1 volume -15
			Bush_Rustle_07 probability 0.6 mindist 1 volume -15
			Bush_Rustle_08 probability 0.6 mindist 1 volume -15

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability 0.6 mindist 1 volume -5
			Marching_Ambient_02 probability 0.6 mindist 1 volume -5
			Marching_Ambient_03 probability 0.6 mindist 1 volume -5
			Marching_Ambient_04 probability 0.6 mindist 1 volume -5
			Marching_Ambient_05 probability 0.6 mindist 1 volume -5
			Marching_Ambient_06 probability 0.6 mindist 1 volume -5
			Marching_Ambient_07 probability 0.6 mindist 1 volume -5
			Marching_Ambient_08 probability 0.6 mindist 1 volume -5
			Marching_Ambient_09 probability 0.6 mindist 1 volume -5
			Marching_Ambient_10 probability 0.6 mindist 1 volume -5
			Marching_Ambient_11 probability 0.6 mindist 1 volume -5
			Marching_Ambient_12 probability 0.6 mindist 1 volume -5


			folder data/sounds/SFX/Individual/Movement
			leaves_01 probability 0.6 mindist 1 volume 0
			leaves_02 probability 0.6 mindist 1 volume 0
			leaves_03 probability 0.6 mindist 1 volume 0
			leaves_04 probability 0.6 mindist 1 volume 0
			leaves_05 probability 0.6 mindist 1 volume 0
			leaves_06 probability 0.6 mindist 1 volume 0
			leaves_07 probability 0.6 mindist 1 volume 0
			leaves_08 probability 0.6 mindist 1 volume 0
			leaves_09 probability 0.6 mindist 1 volume 0
			leaves_10 probability 0.6 mindist 1 volume 0
			leaves_11 probability 0.6 mindist 1 volume 0
			leaves_12 probability 0.6 mindist 1 volume 0
			leaves_13 probability 0.6 mindist 1 volume 0
			leaves_14 probability 0.6 mindist 1 volume 0
			leaves_15 probability 0.6 mindist 1 volume 0
			leaves_16 probability 0.6 mindist 1 volume 0
			leaves_17 probability 0.6 mindist 1 volume 0

			end


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;   FOREST  ;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



		terrain  forest_dense, scrub_dense, grass_short
		event lod 1

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .2 mindist 1 volume -5
			Marching_Ambient_02 probability .2 mindist 1 volume -5
			Marching_Ambient_03 probability .2 mindist 1 volume -5
			Marching_Ambient_04 probability .2 mindist 1 volume -5
			Marching_Ambient_05 probability .2 mindist 1 volume -5
			Marching_Ambient_06 probability .2 mindist 1 volume -5
			Marching_Ambient_07 probability .2 mindist 1 volume -5
			Marching_Ambient_08 probability .2 mindist 1 volume -5
			Marching_Ambient_09 probability .2 mindist 1 volume -5
			Marching_Ambient_10 probability .2 mindist 1 volume -5
			Marching_Ambient_11 probability .2 mindist 1 volume -5
			Marching_Ambient_12 probability .2 mindist 1 volume -5

			folder data/sounds/SFX/Individual/Movement
			leaves_01 probability 0.2 mindist 1 volume -10
			leaves_02 probability 0.2 mindist 1 volume -10
			leaves_03 probability 0.2 mindist 1 volume -10
			leaves_04 probability 0.2 mindist 1 volume -10
			leaves_05 probability 0.2 mindist 1 volume -10
			leaves_06 probability 0.2 mindist 1 volume -10
			leaves_07 probability 0.2 mindist 1 volume -10
			leaves_08 probability 0.2 mindist 1 volume -10
			leaves_09 probability 0.2 mindist 1 volume -10
			leaves_10 probability 0.2 mindist 1 volume -10
			leaves_11 probability 0.2 mindist 1 volume -10
			leaves_12 probability 0.2 mindist 1 volume -10
			leaves_13 probability 0.2 mindist 1 volume -10
			leaves_14 probability 0.2 mindist 1 volume -10
			leaves_15 probability 0.2 mindist 1 volume -10
			leaves_16 probability 0.2 mindist 1 volume -10
			leaves_17 probability 0.2 mindist 1 volume -10
			end


event lod 10

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .4 mindist 1 volume -5
			Marching_Ambient_02 probability .4 mindist 1 volume -5
			Marching_Ambient_03 probability .4 mindist 1 volume -5
			Marching_Ambient_04 probability .4 mindist 1 volume -5
			Marching_Ambient_05 probability .4 mindist 1 volume -5
			Marching_Ambient_06 probability .4 mindist 1 volume -5
			Marching_Ambient_07 probability .4 mindist 1 volume -5
			Marching_Ambient_08 probability .4 mindist 1 volume -5
			Marching_Ambient_09 probability .4 mindist 1 volume -5
			Marching_Ambient_10 probability .4 mindist 1 volume -5
			Marching_Ambient_11 probability .4 mindist 1 volume -5
			Marching_Ambient_12 probability .4 mindist 1 volume -5

			folder data/sounds/SFX/Individual/Movement
			leaves_01 probability 0.4 mindist 1 volume 0
			leaves_02 probability 0.4 mindist 1 volume 0
			leaves_03 probability 0.4 mindist 1 volume 0
			leaves_04 probability 0.4 mindist 1 volume 0
			leaves_05 probability 0.4 mindist 1 volume 0
			leaves_06 probability 0.4 mindist 1 volume 0
			leaves_07 probability 0.4 mindist 1 volume 0
			leaves_08 probability 0.4 mindist 1 volume 0
			leaves_09 probability 0.4 mindist 1 volume 0
			leaves_10 probability 0.4 mindist 1 volume 0
			leaves_11 probability 0.4 mindist 1 volume 0
			leaves_12 probability 0.4 mindist 1 volume 0
			leaves_13 probability 0.4 mindist 1 volume 0
			leaves_14 probability 0.4 mindist 1 volume 0
			leaves_15 probability 0.4 mindist 1 volume 0
			leaves_16 probability 0.4 mindist 1 volume 0
			leaves_17 probability 0.4 mindist 1 volume 0
			end


	event lod 30

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability 0.6 mindist 1 volume -5
			Marching_Ambient_02 probability 0.6 mindist 1 volume -5
			Marching_Ambient_03 probability 0.6 mindist 1 volume -5
			Marching_Ambient_04 probability 0.6 mindist 1 volume -5
			Marching_Ambient_05 probability 0.6 mindist 1 volume -5
			Marching_Ambient_06 probability 0.6 mindist 1 volume -5
			Marching_Ambient_07 probability 0.6 mindist 1 volume -5
			Marching_Ambient_08 probability 0.6 mindist 1 volume -5
			Marching_Ambient_09 probability 0.6 mindist 1 volume -5
			Marching_Ambient_10 probability 0.6 mindist 1 volume -5
			Marching_Ambient_11 probability 0.6 mindist 1 volume -5
			Marching_Ambient_12 probability 0.6 mindist 1 volume -5

			folder data/sounds/SFX/Individual/Movement
			leaves_01 probability 0.6 mindist 1 volume -15
			leaves_02 probability 0.6 mindist 1 volume -15
			leaves_03 probability 0.6 mindist 1 volume -15
			leaves_04 probability 0.6 mindist 1 volume -15
			leaves_05 probability 0.6 mindist 1 volume -15
			leaves_06 probability 0.6 mindist 1 volume -15
			leaves_07 probability 0.6 mindist 1 volume -15
			leaves_08 probability 0.6 mindist 1 volume -15
			leaves_09 probability 0.6 mindist 1 volume -15
			leaves_10 probability 0.6 mindist 1 volume -15
			leaves_11 probability 0.6 mindist 1 volume -15
			leaves_12 probability 0.6 mindist 1 volume -15
			leaves_13 probability 0.6 mindist 1 volume -15
			leaves_14 probability 0.6 mindist 1 volume -15
			leaves_15 probability 0.6 mindist 1 volume -15
			leaves_16 probability 0.6 mindist 1 volume -15
			leaves_17 probability 0.6 mindist 1 volume -15
			end


;;;;;; STONE ROAD ;;;;;;;

		terrain  stone_road
		event lod 1

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .2 mindist 1 volume -5
			Marching_Ambient_02 probability .2 mindist 1 volume -5
			Marching_Ambient_03 probability .2 mindist 1 volume -5
			Marching_Ambient_04 probability .2 mindist 1 volume -5
			Marching_Ambient_05 probability .2 mindist 1 volume -5
			Marching_Ambient_06 probability .2 mindist 1 volume -5
			Marching_Ambient_07 probability .2 mindist 1 volume -5
			Marching_Ambient_08 probability .2 mindist 1 volume -5
			Marching_Ambient_09 probability .2 mindist 1 volume -5
			Marching_Ambient_10 probability .2 mindist 1 volume -5
			Marching_Ambient_11 probability .2 mindist 1 volume -5
			Marching_Ambient_12 probability .2 mindist 1 volume -5


			folder data/sounds/SFX/Individual/Movement
		    Rock_Ambience_02 probability 0.2 mindist 1 volume -10
	       	Rock_Ambience_06 probability 0.2 mindist 1 volume -10
	       	Rock_Ambience_08 probability 0.2 mindist 1 volume -10
			Rock_Ambience_09 probability 0.2 mindist 1 volume -10
			Rock_Ambience_10 probability 0.2 mindist 1 volume -10
	       	Rock_Ambience_11 probability 0.2 mindist 1 volume -10
	       	Rock_Ambience_12 probability 0.2 mindist 1 volume -10
			Rock_Ambience_13 probability 0.2 mindist 1 volume -10
			Rock_Ambience_14 probability 0.2 mindist 1 volume -10
			Rock_Ambience_15 probability 0.2 mindist 1 volume -10
	       	Rock_Ambience_16 probability 0.2 mindist 1 volume -10
	       	Rock_Ambience_17 probability 0.2 mindist 1 volume -10
		    end


		    event lod 10
			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .4 mindist 1 volume -5
			Marching_Ambient_02 probability .4 mindist 1 volume -5
			Marching_Ambient_03 probability .4 mindist 1 volume -5
			Marching_Ambient_04 probability .4 mindist 1 volume -5
			Marching_Ambient_05 probability .4 mindist 1 volume -5
			Marching_Ambient_06 probability .4 mindist 1 volume -5
			Marching_Ambient_07 probability .4 mindist 1 volume -5
			Marching_Ambient_08 probability .4 mindist 1 volume -5
			Marching_Ambient_09 probability .4 mindist 1 volume -5
			Marching_Ambient_10 probability .4 mindist 1 volume -5
			Marching_Ambient_11 probability .4 mindist 1 volume -5
			Marching_Ambient_12 probability .4 mindist 1 volume -5


			folder data/sounds/SFX/Individual/Movement
		    Rock_Ambience_02 probability 0.4 mindist 1 volume -10
	       	Rock_Ambience_06 probability 0.4 mindist 1 volume -10
	       	Rock_Ambience_08 probability 0.4 mindist 1 volume -10
			Rock_Ambience_09 probability 0.4 mindist 1 volume -10
			Rock_Ambience_10 probability 0.4 mindist 1 volume -10
	       	Rock_Ambience_11 probability 0.4 mindist 1 volume -10
	       	Rock_Ambience_12 probability 0.4 mindist 1 volume -10
			Rock_Ambience_13 probability 0.4 mindist 1 volume -10
			Rock_Ambience_14 probability 0.4 mindist 1 volume -10
			Rock_Ambience_15 probability 0.4 mindist 1 volume -10
	       	Rock_Ambience_16 probability 0.4 mindist 1 volume -10
	       	Rock_Ambience_17 probability 0.4 mindist 1 volume -10
		    end


		    event lod 30
			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01 probability .6 mindist 1 volume -5
			Marching_Ambient_02 probability .6 mindist 1 volume -5
			Marching_Ambient_03 probability .6 mindist 1 volume -5
			Marching_Ambient_04 probability .6 mindist 1 volume -5
			Marching_Ambient_05 probability .6 mindist 1 volume -5
			Marching_Ambient_06 probability .6 mindist 1 volume -5
			Marching_Ambient_07 probability .6 mindist 1 volume -5
			Marching_Ambient_08 probability .6 mindist 1 volume -5
			Marching_Ambient_09 probability .6 mindist 1 volume -5
			Marching_Ambient_10 probability .6 mindist 1 volume -5
			Marching_Ambient_11 probability .6 mindist 1 volume -5
			Marching_Ambient_12 probability .6 mindist 1 volume -5


			folder data/sounds/SFX/Individual/Movement
		    Rock_Ambience_02 probability 0.6 mindist 1 volume -10
	       	Rock_Ambience_06 probability 0.6 mindist 1 volume -10
	       	Rock_Ambience_08 probability 0.6 mindist 1 volume -10
			Rock_Ambience_09 probability 0.6 mindist 1 volume -10
			Rock_Ambience_10 probability 0.6 mindist 1 volume -10
	       	Rock_Ambience_11 probability 0.6 mindist 1 volume -10
	       	Rock_Ambience_12 probability 0.6 mindist 1 volume -10
			Rock_Ambience_13 probability 0.6 mindist 1 volume -10
			Rock_Ambience_14 probability 0.6 mindist 1 volume -10
			Rock_Ambience_15 probability 0.6 mindist 1 volume -10
	       	Rock_Ambience_16 probability 0.6 mindist 1 volume -10
	       	Rock_Ambience_17 probability 0.6 mindist 1 volume -10
		    end


;;;;;;;;;;;;;;; ROCK ;;;;;;;;;;;;;;;;;;;;;;;;

		terrain  rock, dirt, wood
	event lod 1

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .2 mindist 1 volume -5
			Marching_Ambient_02 probability .2 mindist 1 volume -5
			Marching_Ambient_03 probability .2 mindist 1 volume -5
			Marching_Ambient_04 probability .2 mindist 1 volume -5
			Marching_Ambient_05 probability .2 mindist 1 volume -5
			Marching_Ambient_06 probability .2 mindist 1 volume -5
			Marching_Ambient_07 probability .2 mindist 1 volume -5
			Marching_Ambient_08 probability .2 mindist 1 volume -5
			Marching_Ambient_09 probability .2 mindist 1 volume -5
			Marching_Ambient_10 probability .2 mindist 1 volume -5
			Marching_Ambient_11 probability .2 mindist 1 volume -5
			Marching_Ambient_12 probability .2 mindist 1 volume -5


			folder data/sounds/SFX/Individual/Movement
		    Rock_Ambience_02 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_06 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_08 probability 0.2 mindist 1 volume 0
			Rock_Ambience_09 probability 0.2 mindist 1 volume 0
			Rock_Ambience_10 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_11 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_12 probability 0.2 mindist 1 volume 0
			Rock_Ambience_13 probability 0.2 mindist 1 volume 0
			Rock_Ambience_14 probability 0.2 mindist 1 volume 0
			Rock_Ambience_15 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_16 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_17 probability 0.2 mindist 1 volume 0
		    end


	event lod 10
			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .4 mindist 1 volume -5
			Marching_Ambient_02 probability .4 mindist 1 volume -5
			Marching_Ambient_03 probability .4 mindist 1 volume -5
			Marching_Ambient_04 probability .4 mindist 1 volume -5
			Marching_Ambient_05 probability .4 mindist 1 volume -5
			Marching_Ambient_06 probability .4 mindist 1 volume -5
			Marching_Ambient_07 probability .4 mindist 1 volume -5
			Marching_Ambient_08 probability .4 mindist 1 volume -5
			Marching_Ambient_09 probability .4 mindist 1 volume -5
			Marching_Ambient_10 probability .4 mindist 1 volume -5
			Marching_Ambient_11 probability .4 mindist 1 volume -5
			Marching_Ambient_12 probability .4 mindist 1 volume -5


			folder data/sounds/SFX/Individual/Movement
		    Rock_Ambience_02 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_06 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_08 probability 0.4 mindist 1 volume 0
			Rock_Ambience_09 probability 0.4 mindist 1 volume 0
			Rock_Ambience_10 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_11 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_12 probability 0.4 mindist 1 volume 0
			Rock_Ambience_13 probability 0.4 mindist 1 volume 0
			Rock_Ambience_14 probability 0.4 mindist 1 volume 0
			Rock_Ambience_15 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_16 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_17 probability 0.4 mindist 1 volume 0
		    end



		    event lod 30
			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .6 mindist 1 volume -5
			Marching_Ambient_02 probability .6 mindist 1 volume -5
			Marching_Ambient_03 probability .6 mindist 1 volume -5
			Marching_Ambient_04 probability .6 mindist 1 volume -5
			Marching_Ambient_05 probability .6 mindist 1 volume -5
			Marching_Ambient_06 probability .6 mindist 1 volume -5
			Marching_Ambient_07 probability .6 mindist 1 volume -5
			Marching_Ambient_08 probability .6 mindist 1 volume -5
			Marching_Ambient_09 probability .6 mindist 1 volume -5
			Marching_Ambient_10 probability .6 mindist 1 volume -5
			Marching_Ambient_11 probability .6 mindist 1 volume -5
			Marching_Ambient_12 probability .6 mindist 1 volume -5


			folder data/sounds/SFX/Individual/Movement
		    Rock_Ambience_02 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_06 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_08 probability 0.6 mindist 1 volume 0
			Rock_Ambience_09 probability 0.6 mindist 1 volume 0
			Rock_Ambience_10 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_11 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_12 probability 0.6 mindist 1 volume 0
			Rock_Ambience_13 probability 0.6 mindist 1 volume 0
			Rock_Ambience_14 probability 0.6 mindist 1 volume 0
			Rock_Ambience_15 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_16 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_17 probability 0.6 mindist 1 volume 0
		    end



;;;;;;;;;;;;;;;;;; SAND ;;;;;;;;;;;;;;;;;;

		terrain  sand
		event lod 1

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01 probability .2 mindist 1 volume -5
			Marching_Ambient_02 probability .2 mindist 1 volume -5
			Marching_Ambient_03 probability .2 mindist 1 volume -5
			Marching_Ambient_04 probability .2 mindist 1 volume -5
			Marching_Ambient_05 probability .2 mindist 1 volume -5
			Marching_Ambient_06 probability .2 mindist 1 volume -5
			Marching_Ambient_07 probability .2 mindist 1 volume -5
			Marching_Ambient_08 probability .2 mindist 1 volume -5
			Marching_Ambient_09 probability .2 mindist 1 volume -5
			Marching_Ambient_10 probability .2 mindist 1 volume -5
			Marching_Ambient_11 probability .2 mindist 1 volume -5
			Marching_Ambient_12 probability .2 mindist 1 volume -5

			folder data/sounds/SFX/Individual/Movement
		    Sand_Ambience_02 probability 0.2 mindist 1 volume -10
	       	Sand_Ambience_03 probability 0.2 mindist 1 volume -10
		    Sand_Ambience_04 probability 0.2 mindist 1 volume -10
	       	Sand_Ambience_05 probability 0.2 mindist 1 volume -10
	       	Sand_Ambience_06 probability 0.2 mindist 1 volume -10
	       	Sand_Ambience_07 probability 0.2 mindist 1 volume -10
	       	Sand_Ambience_08 probability 0.2 mindist 1 volume -10

		    end

	event lod 10

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01 probability .4 mindist 1 volume -5
			Marching_Ambient_02 probability .4 mindist 1 volume -5
			Marching_Ambient_03 probability .4 mindist 1 volume -5
			Marching_Ambient_04 probability .4 mindist 1 volume -5
			Marching_Ambient_05 probability .4 mindist 1 volume -5
			Marching_Ambient_06 probability .4 mindist 1 volume -5
			Marching_Ambient_07 probability .4 mindist 1 volume -5
			Marching_Ambient_08 probability .4 mindist 1 volume -5
			Marching_Ambient_09 probability .4 mindist 1 volume -5
			Marching_Ambient_10 probability .4 mindist 1 volume -5
			Marching_Ambient_11 probability .4 mindist 1 volume -5
			Marching_Ambient_12 probability .4 mindist 1 volume -5

			folder data/sounds/SFX/Individual/Movement
		    Sand_Ambience_02 probability 0.4 mindist 1 volume -10
	       	Sand_Ambience_03 probability 0.4 mindist 1 volume -10
		    Sand_Ambience_04 probability 0.4 mindist 1 volume -10
	       	Sand_Ambience_05 probability 0.4 mindist 1 volume -10
	       	Sand_Ambience_06 probability 0.4 mindist 1 volume -10
	       	Sand_Ambience_07 probability 0.4 mindist 1 volume -10
	       	Sand_Ambience_08 probability 0.4 mindist 1 volume -10

		    end

		 event lod 30

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01 probability .6 mindist 1 volume -5
			Marching_Ambient_02 probability .6 mindist 1 volume -5
			Marching_Ambient_03 probability .6 mindist 1 volume -5
			Marching_Ambient_04 probability .6 mindist 1 volume -5
			Marching_Ambient_05 probability .6 mindist 1 volume -5
			Marching_Ambient_06 probability .6 mindist 1 volume -5
			Marching_Ambient_07 probability .6 mindist 1 volume -5
			Marching_Ambient_08 probability .6 mindist 1 volume -5
			Marching_Ambient_09 probability .6 mindist 1 volume -5
			Marching_Ambient_10 probability .6 mindist 1 volume -5
			Marching_Ambient_11 probability .6 mindist 1 volume -5
			Marching_Ambient_12 probability .6 mindist 1 volume -5

			folder data/sounds/SFX/Individual/Movement
		    Sand_Ambience_02 probability 0.6 mindist 1 volume -10
	       	Sand_Ambience_03 probability 0.6 mindist 1 volume -10
		    Sand_Ambience_04 probability 0.6 mindist 1 volume -10
	       	Sand_Ambience_05 probability 0.6 mindist 1 volume -10
	       	Sand_Ambience_06 probability 0.6 mindist 1 volume -10
	       	Sand_Ambience_07 probability 0.6 mindist 1 volume -10
	       	Sand_Ambience_08 probability 0.6 mindist 1 volume -10

		    end


;;;;   SEASON WINTER ;;;;;;;;
;;;;;; SNOW ;;;;;;;

	season winter
	climates unused1, temperate_grassland_infertile, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical


		terrain grass_long
		event lod 1


			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .2 mindist 1 volume -5
			Marching_Ambient_02 probability .2 mindist 1 volume -5
			Marching_Ambient_03 probability .2 mindist 1 volume -5
			Marching_Ambient_04 probability .2 mindist 1 volume -5
			Marching_Ambient_05 probability .2 mindist 1 volume -5
			Marching_Ambient_06 probability .2 mindist 1 volume -5
			Marching_Ambient_07 probability .2 mindist 1 volume -5
			Marching_Ambient_08 probability .2 mindist 1 volume -5
			Marching_Ambient_09 probability .2 mindist 1 volume -5
			Marching_Ambient_10 probability .2 mindist 1 volume -5
			Marching_Ambient_11 probability .2 mindist 1 volume -5
			Marching_Ambient_12 probability .2 mindist 1 volume -5

			end


		event lod 10


			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .4 mindist 1 volume -5
			Marching_Ambient_02 probability .4 mindist 1 volume -5
			Marching_Ambient_03 probability .4 mindist 1 volume -5
			Marching_Ambient_04 probability .4 mindist 1 volume -5
			Marching_Ambient_05 probability .4 mindist 1 volume -5
			Marching_Ambient_06 probability .4 mindist 1 volume -5
			Marching_Ambient_07 probability .4 mindist 1 volume -5
			Marching_Ambient_08 probability .4 mindist 1 volume -5
			Marching_Ambient_09 probability .4 mindist 1 volume -5
			Marching_Ambient_10 probability .4 mindist 1 volume -5
			Marching_Ambient_11 probability .4 mindist 1 volume -5
			Marching_Ambient_12 probability .4 mindist 1 volume -5
			end



		event lod 30


			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .6 mindist 1 volume -5
			Marching_Ambient_02 probability .6 mindist 1 volume -5
			Marching_Ambient_03 probability .6 mindist 1 volume -5
			Marching_Ambient_04 probability .6 mindist 1 volume -5
			Marching_Ambient_05 probability .6 mindist 1 volume -5
			Marching_Ambient_06 probability .6 mindist 1 volume -5
			Marching_Ambient_07 probability .6 mindist 1 volume -5
			Marching_Ambient_08 probability .6 mindist 1 volume -5
			Marching_Ambient_09 probability .6 mindist 1 volume -5
			Marching_Ambient_10 probability .6 mindist 1 volume -5
			Marching_Ambient_11 probability .6 mindist 1 volume -5
			Marching_Ambient_12 probability .6 mindist 1 volume -5

			end





;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;; ARMOURED INFANTRY ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


;;;;;;; GRASS long  ;;;;;;

	unit infantry heavy, spearmen

	season summer, winter
	terrain   grass_long

		event lod 1
		folder data/sounds/SFX/individual/Movement
			Long_Grass_01 probability .2 volume 0 mindist 1
			Long_Grass_02 probability .2 volume 0 mindist 1
			Long_Grass_03 probability .2 volume 0 mindist 1
			Long_Grass_04 probability .2 volume 0 mindist 1
			Long_Grass_05 probability .2 volume 0 mindist 1
			Long_Grass_06 probability .2 volume 0 mindist 1
			Long_Grass_07 probability .2 volume 0 mindist 1
			Long_Grass_08 probability .2 volume 0 mindist 1
			Long_Grass_09 probability .2 volume 0 mindist 1
			Long_Grass_10 probability .2 volume 0 mindist 1


			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.2 mindist 1 volume 0
			Armour_Clink_02 probability 0.2 mindist 1 volume 0
			Armour_Clink_03 probability 0.2 mindist 1 volume 0
			Armour_Clink_04 probability 0.2 mindist 1 volume 0
			Armour_Clink_05 probability 0.2 mindist 1 volume 0
			Armour_Clink_06 probability 0.2 mindist 1 volume 0
			Armour_Clink_07 probability 0.2 mindist 1 volume 0
			Armour_Clink_08 probability 0.2 mindist 1 volume 0
			Armour_Clink_09 probability 0.2 mindist 1 volume 0
			Armour_Clink_10 probability 0.2 mindist 1 volume 0
			Armour_Clink_11 probability 0.2 mindist 1 volume 0
			Armour_Clink_12 probability 0.2 mindist 1 volume 0
			Armour_Clink_13 probability 0.2 mindist 1 volume 0
			Armour_Squeak_01 probability 0.2 mindist 1 volume 0
			Armour_Squeak_02 probability 0.2 mindist 1 volume 0

			Armour_Clink_14 probability 0.2 mindist 1 volume -20
			Armour_Clink_15 probability 0.2 mindist 1 volume -20
			Armour_Clink_16 probability 0.2 mindist 1 volume -20
			Armour_Clink_17 probability 0.2 mindist 1 volume -20
			Armour_Clink_18 probability 0.2 mindist 1 volume -20
			Armour_Clink_19 probability 0.2 mindist 1 volume -20
			Armour_Clink_20 probability 0.2 mindist 1 volume -20
			Armour_Clink_21 probability 0.2 mindist 1 volume -20
			Armour_Clink_22 probability 0.2 mindist 1 volume -20
			Armour_Clink_23 probability 0.2 mindist 1 volume -20
			Armour_Clink_24 probability 0.2 mindist 1 volume -20
			Armour_Clink_25 probability 0.2 mindist 1 volume -20
			Armour_Clink_26 probability 0.2 mindist 1 volume -20
			Armour_Clink_27 probability 0.2 mindist 1 volume -20
			Armour_Clink_28 probability 0.2 mindist 1 volume -20
			Armour_Clink_29 probability 0.2 mindist 1 volume -20
			Armour_Clink_30 probability 0.2 mindist 1 volume -20
			Armour_Clink_31 probability 0.2 mindist 1 volume -20
			Armour_Clink_32 probability 0.2 mindist 1 volume -20
			Armour_Clink_33 probability 0.2 mindist 1 volume -20

			end

;;;;;;;;;
		event lod 10
		folder data/sounds/SFX/individual/Movement
			Long_Grass_01 probability .4 volume 0 mindist 1
			Long_Grass_02 probability .4 volume 0 mindist 1
			Long_Grass_03 probability .4 volume 0 mindist 1
			Long_Grass_04 probability .4 volume 0 mindist 1
			Long_Grass_05 probability .4 volume 0 mindist 1
			Long_Grass_06 probability .4 volume 0 mindist 1
			Long_Grass_07 probability .4 volume 0 mindist 1
			Long_Grass_08 probability .4 volume 0 mindist 1
			Long_Grass_09 probability .4 volume 0 mindist 1
			Long_Grass_10 probability .4 volume 0 mindist 1



			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.4 mindist 1 volume 0
			Armour_Clink_02 probability 0.4 mindist 1 volume 0
			Armour_Clink_03 probability 0.4 mindist 1 volume 0
			Armour_Clink_04 probability 0.4 mindist 1 volume 0
			Armour_Clink_05 probability 0.4 mindist 1 volume 0
			Armour_Clink_06 probability 0.4 mindist 1 volume 0
			Armour_Clink_07 probability 0.4 mindist 1 volume 0
			Armour_Clink_08 probability 0.4 mindist 1 volume 0
			Armour_Clink_09 probability 0.4 mindist 1 volume 0
			Armour_Clink_10 probability 0.4 mindist 1 volume 0
			Armour_Clink_11 probability 0.4 mindist 1 volume 0
			Armour_Clink_12 probability 0.4 mindist 1 volume 0
			Armour_Clink_13 probability 0.4 mindist 1 volume 0
			Armour_Squeak_01 probability 0.4 mindist 1 volume 0
			Armour_Squeak_02 probability 0.4 mindist 1 volume 0

			Armour_Clink_14 probability 0.4 mindist 1 volume -20
			Armour_Clink_15 probability 0.4 mindist 1 volume -20
			Armour_Clink_16 probability 0.4 mindist 1 volume -20
			Armour_Clink_17 probability 0.4 mindist 1 volume -20
			Armour_Clink_18 probability 0.4 mindist 1 volume -20
			Armour_Clink_19 probability 0.4 mindist 1 volume -20
			Armour_Clink_20 probability 0.4 mindist 1 volume -20
			Armour_Clink_21 probability 0.4 mindist 1 volume -20
			Armour_Clink_22 probability 0.4 mindist 1 volume -20
			Armour_Clink_23 probability 0.4 mindist 1 volume -20
			Armour_Clink_24 probability 0.4 mindist 1 volume -20
			Armour_Clink_25 probability 0.4 mindist 1 volume -20
			Armour_Clink_26 probability 0.4 mindist 1 volume -20
			Armour_Clink_27 probability 0.4 mindist 1 volume -20
			Armour_Clink_28 probability 0.4 mindist 1 volume -20
			Armour_Clink_29 probability 0.4 mindist 1 volume -20
			Armour_Clink_30 probability 0.4 mindist 1 volume -20
			Armour_Clink_31 probability 0.4 mindist 1 volume -20
			Armour_Clink_32 probability 0.4 mindist 1 volume -20
			Armour_Clink_33 probability 0.4 mindist 1 volume -20

			end


;;;;;;;;;;
		event lod 30
		folder data/sounds/SFX/individual/Movement
			Long_Grass_01 probability .6 volume 0 mindist 1
			Long_Grass_02 probability .6 volume 0 mindist 1
			Long_Grass_03 probability .6 volume 0 mindist 1
			Long_Grass_04 probability .6 volume 0 mindist 1
			Long_Grass_05 probability .6 volume 0 mindist 1
			Long_Grass_06 probability .6 volume 0 mindist 1
			Long_Grass_07 probability .6 volume 0 mindist 1
			Long_Grass_08 probability .6 volume 0 mindist 1
			Long_Grass_09 probability .6 volume 0 mindist 1
			Long_Grass_10 probability .6 volume 0 mindist 1


			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.6 mindist 1 volume 0
			Armour_Clink_02 probability 0.6 mindist 1 volume 0
			Armour_Clink_03 probability 0.6 mindist 1 volume 0
			Armour_Clink_04 probability 0.6 mindist 1 volume 0
			Armour_Clink_05 probability 0.6 mindist 1 volume 0
			Armour_Clink_06 probability 0.6 mindist 1 volume 0
			Armour_Clink_07 probability 0.6 mindist 1 volume 0
			Armour_Clink_08 probability 0.6 mindist 1 volume 0
			Armour_Clink_09 probability 0.6 mindist 1 volume 0
			Armour_Clink_10 probability 0.6 mindist 1 volume 0
			Armour_Clink_11 probability 0.6 mindist 1 volume 0
			Armour_Clink_12 probability 0.6 mindist 1 volume 0
			Armour_Clink_13 probability 0.6 mindist 1 volume 0
			Armour_Squeak_01 probability 0.6 mindist 1 volume 0
			Armour_Squeak_02 probability 0.6 mindist 1 volume 0

			Armour_Clink_14 probability 0.6 mindist 1 volume -20
			Armour_Clink_15 probability 0.6 mindist 1 volume -20
			Armour_Clink_16 probability 0.6 mindist 1 volume -20
			Armour_Clink_17 probability 0.6 mindist 1 volume -20
			Armour_Clink_18 probability 0.6 mindist 1 volume -20
			Armour_Clink_19 probability 0.6 mindist 1 volume -20
			Armour_Clink_20 probability 0.6 mindist 1 volume -20
			Armour_Clink_21 probability 0.6 mindist 1 volume -20
			Armour_Clink_22 probability 0.6 mindist 1 volume -20
			Armour_Clink_23 probability 0.6 mindist 1 volume -20
			Armour_Clink_24 probability 0.6 mindist 1 volume -20
			Armour_Clink_25 probability 0.6 mindist 1 volume -20
			Armour_Clink_26 probability 0.6 mindist 1 volume -20
			Armour_Clink_27 probability 0.6 mindist 1 volume -20
			Armour_Clink_28 probability 0.6 mindist 1 volume -20
			Armour_Clink_29 probability 0.6 mindist 1 volume -20
			Armour_Clink_30 probability 0.6 mindist 1 volume -20
			Armour_Clink_31 probability 0.6 mindist 1 volume -20
			Armour_Clink_32 probability 0.6 mindist 1 volume -20
			Armour_Clink_33 probability 0.6 mindist 1 volume -20

			end

;;;;;;;;; grass short, scrub

	terrain  grass_short, swamp, mud, mud_road, ice, snow
		event lod 1

			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.2 mindist 1 volume 0
			Armour_Clink_02 probability 0.2 mindist 1 volume 0
			Armour_Clink_03 probability 0.2 mindist 1 volume 0
			Armour_Clink_04 probability 0.2 mindist 1 volume 0
			Armour_Clink_05 probability 0.2 mindist 1 volume 0
			Armour_Clink_06 probability 0.2 mindist 1 volume 0
			Armour_Clink_07 probability 0.2 mindist 1 volume 0
			Armour_Clink_08 probability 0.2 mindist 1 volume 0
			Armour_Clink_09 probability 0.2 mindist 1 volume 0
			Armour_Clink_10 probability 0.2 mindist 1 volume 0
			Armour_Clink_11 probability 0.2 mindist 1 volume 0
			Armour_Clink_12 probability 0.2 mindist 1 volume 0
			Armour_Clink_13 probability 0.2 mindist 1 volume 0
			Armour_Squeak_01 probability 0.2 mindist 1 volume 0
			Armour_Squeak_02 probability 0.2 mindist 1 volume 0

			Armour_Clink_14 probability 0.2 mindist 1 volume -20
			Armour_Clink_15 probability 0.2 mindist 1 volume -20
			Armour_Clink_16 probability 0.2 mindist 1 volume -20
			Armour_Clink_17 probability 0.2 mindist 1 volume -20
			Armour_Clink_18 probability 0.2 mindist 1 volume -20
			Armour_Clink_19 probability 0.2 mindist 1 volume -20
			Armour_Clink_20 probability 0.2 mindist 1 volume -20
			Armour_Clink_21 probability 0.2 mindist 1 volume -20
			Armour_Clink_22 probability 0.2 mindist 1 volume -20
			Armour_Clink_23 probability 0.2 mindist 1 volume -20
			Armour_Clink_24 probability 0.2 mindist 1 volume -20
			Armour_Clink_25 probability 0.2 mindist 1 volume -20
			Armour_Clink_26 probability 0.2 mindist 1 volume -20
			Armour_Clink_27 probability 0.2 mindist 1 volume -20
			Armour_Clink_28 probability 0.2 mindist 1 volume -20
			Armour_Clink_29 probability 0.2 mindist 1 volume -20
			Armour_Clink_30 probability 0.2 mindist 1 volume -20
			Armour_Clink_31 probability 0.2 mindist 1 volume -20
			Armour_Clink_32 probability 0.2 mindist 1 volume -20
			Armour_Clink_33 probability 0.2 mindist 1 volume -20
			end

			event lod 10

			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.4 mindist 1 volume 0
			Armour_Clink_02 probability 0.4 mindist 1 volume 0
			Armour_Clink_03 probability 0.4 mindist 1 volume 0
			Armour_Clink_04 probability 0.4 mindist 1 volume 0
			Armour_Clink_05 probability 0.4 mindist 1 volume 0
			Armour_Clink_06 probability 0.4 mindist 1 volume 0
			Armour_Clink_07 probability 0.4 mindist 1 volume 0
			Armour_Clink_08 probability 0.4 mindist 1 volume 0
			Armour_Clink_09 probability 0.4 mindist 1 volume 0
			Armour_Clink_10 probability 0.4 mindist 1 volume 0
			Armour_Clink_11 probability 0.4 mindist 1 volume 0
			Armour_Clink_12 probability 0.4 mindist 1 volume 0
			Armour_Clink_13 probability 0.4 mindist 1 volume 0
			Armour_Squeak_01 probability 0.4 mindist 1 volume 0
			Armour_Squeak_02 probability 0.4 mindist 1 volume 0

			Armour_Clink_14 probability 0.4 mindist 1 volume -20
			Armour_Clink_15 probability 0.4 mindist 1 volume -20
			Armour_Clink_16 probability 0.4 mindist 1 volume -20
			Armour_Clink_17 probability 0.4 mindist 1 volume -20
			Armour_Clink_18 probability 0.4 mindist 1 volume -20
			Armour_Clink_19 probability 0.4 mindist 1 volume -20
			Armour_Clink_20 probability 0.4 mindist 1 volume -20
			Armour_Clink_21 probability 0.4 mindist 1 volume -20
			Armour_Clink_22 probability 0.4 mindist 1 volume -20
			Armour_Clink_23 probability 0.4 mindist 1 volume -20
			Armour_Clink_24 probability 0.4 mindist 1 volume -20
			Armour_Clink_25 probability 0.4 mindist 1 volume -20
			Armour_Clink_26 probability 0.4 mindist 1 volume -20
			Armour_Clink_27 probability 0.4 mindist 1 volume -20
			Armour_Clink_28 probability 0.4 mindist 1 volume -20
			Armour_Clink_29 probability 0.4 mindist 1 volume -20
			Armour_Clink_30 probability 0.4 mindist 1 volume -20
			Armour_Clink_31 probability 0.4 mindist 1 volume -20
			Armour_Clink_32 probability 0.4 mindist 1 volume -20
			Armour_Clink_33 probability 0.4 mindist 1 volume -20
			end


			event lod 30

			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.6 mindist 1 volume 0
			Armour_Clink_02 probability 0.6 mindist 1 volume 0
			Armour_Clink_03 probability 0.6 mindist 1 volume 0
			Armour_Clink_04 probability 0.6 mindist 1 volume 0
			Armour_Clink_05 probability 0.6 mindist 1 volume 0
			Armour_Clink_06 probability 0.6 mindist 1 volume 0
			Armour_Clink_07 probability 0.6 mindist 1 volume 0
			Armour_Clink_08 probability 0.6 mindist 1 volume 0
			Armour_Clink_09 probability 0.6 mindist 1 volume 0
			Armour_Clink_10 probability 0.6 mindist 1 volume 0
			Armour_Clink_11 probability 0.6 mindist 1 volume 0
			Armour_Clink_12 probability 0.6 mindist 1 volume 0
			Armour_Clink_13 probability 0.6 mindist 1 volume 0
			Armour_Squeak_01 probability 0.6 mindist 1 volume 0
			Armour_Squeak_02 probability 0.6 mindist 1 volume 0

			Armour_Clink_14 probability 0.6 mindist 1 volume -20
			Armour_Clink_15 probability 0.6 mindist 1 volume -20
			Armour_Clink_16 probability 0.6 mindist 1 volume -20
			Armour_Clink_17 probability 0.6 mindist 1 volume -20
			Armour_Clink_18 probability 0.6 mindist 1 volume -20
			Armour_Clink_19 probability 0.6 mindist 1 volume -20
			Armour_Clink_20 probability 0.6 mindist 1 volume -20
			Armour_Clink_21 probability 0.6 mindist 1 volume -20
			Armour_Clink_22 probability 0.6 mindist 1 volume -20
			Armour_Clink_23 probability 0.6 mindist 1 volume -20
			Armour_Clink_24 probability 0.6 mindist 1 volume -20
			Armour_Clink_25 probability 0.6 mindist 1 volume -20
			Armour_Clink_26 probability 0.6 mindist 1 volume -20
			Armour_Clink_27 probability 0.6 mindist 1 volume -20
			Armour_Clink_28 probability 0.6 mindist 1 volume -20
			Armour_Clink_29 probability 0.6 mindist 1 volume -20
			Armour_Clink_30 probability 0.6 mindist 1 volume -20
			Armour_Clink_31 probability 0.6 mindist 1 volume -20
			Armour_Clink_32 probability 0.6 mindist 1 volume -20
			Armour_Clink_33 probability 0.6 mindist 1 volume -20
			end



;;;;;;; WATER ;;;;;;

		terrain  water
		event lod 1
			folder data/sounds/SFX/Individual/Movement
			Water_Splash_01 probability 0.01 mindist 1 volume -15
			Water_Splash_08 probability 0.01 mindist 1 volume -15
			Water_Splash_09 probability 0.01 mindist 1 volume -15
			Water_Splash_10 probability 0.01 mindist 1 volume -15
			Water_Splash_12 probability 0.01 mindist 1 volume -15
		end


			event lod 10
			folder data/sounds/SFX/Individual/Movement
			Water_Splash_01 probability 0.06 mindist 1 volume -15
			Water_Splash_08 probability 0.06 mindist 1 volume -15
			Water_Splash_09 probability 0.06 mindist 1 volume -15
			Water_Splash_10 probability 0.06 mindist 1 volume -15
			Water_Splash_12 probability 0.06 mindist 1 volume -15
		end


			event lod 30
			folder data/sounds/SFX/Individual/Movement
			Water_Splash_01 probability 0.1 mindist 1 volume -15
			Water_Splash_08 probability 0.1 mindist 1 volume -15
			Water_Splash_09 probability 0.1 mindist 1 volume -15
			Water_Splash_10 probability 0.1 mindist 1 volume -15
			Water_Splash_12 probability 0.1 mindist 1 volume -15
		end


;;;;;; BUSH  ;;;;;;

		terrain  forest_dense, scrub_dense
		event  lod 1

			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.2 mindist 1 volume 0
			Armour_Clink_02 probability 0.2 mindist 1 volume 0
			Armour_Clink_03 probability 0.2 mindist 1 volume 0
			Armour_Clink_04 probability 0.2 mindist 1 volume 0
			Armour_Clink_05 probability 0.2 mindist 1 volume 0
			Armour_Clink_06 probability 0.2 mindist 1 volume 0
			Armour_Clink_07 probability 0.2 mindist 1 volume 0
			Armour_Clink_08 probability 0.2 mindist 1 volume 0
			Armour_Clink_09 probability 0.2 mindist 1 volume 0
			Armour_Clink_10 probability 0.2 mindist 1 volume 0
			Armour_Clink_11 probability 0.2 mindist 1 volume 0
			Armour_Clink_12 probability 0.2 mindist 1 volume 0
			Armour_Clink_13 probability 0.2 mindist 1 volume 0
			Armour_Squeak_01 probability 0.2 mindist 1 volume 0
			Armour_Squeak_02 probability 0.2 mindist 1 volume 0

			Armour_Clink_14 probability 0.2 mindist 1 volume -20
			Armour_Clink_15 probability 0.2 mindist 1 volume -20
			Armour_Clink_16 probability 0.2 mindist 1 volume -20
			Armour_Clink_17 probability 0.2 mindist 1 volume -20
			Armour_Clink_18 probability 0.2 mindist 1 volume -20
			Armour_Clink_19 probability 0.2 mindist 1 volume -20
			Armour_Clink_20 probability 0.2 mindist 1 volume -20
			Armour_Clink_21 probability 0.2 mindist 1 volume -20
			Armour_Clink_22 probability 0.2 mindist 1 volume -20
			Armour_Clink_23 probability 0.2 mindist 1 volume -20
			Armour_Clink_24 probability 0.2 mindist 1 volume -20
			Armour_Clink_25 probability 0.2 mindist 1 volume -20
			Armour_Clink_26 probability 0.2 mindist 1 volume -20
			Armour_Clink_27 probability 0.2 mindist 1 volume -20
			Armour_Clink_28 probability 0.2 mindist 1 volume -20
			Armour_Clink_29 probability 0.2 mindist 1 volume -20
			Armour_Clink_30 probability 0.2 mindist 1 volume -20
			Armour_Clink_31 probability 0.2 mindist 1 volume -20
			Armour_Clink_32 probability 0.2 mindist 1 volume -20
			Armour_Clink_33 probability 0.2 mindist 1 volume -20

			folder data/sounds/SFX/Individual/Movement
			leaves_01 probability 0.2 mindist 1 volume 0
			leaves_02 probability 0.2 mindist 1 volume 0
			leaves_03 probability 0.2 mindist 1 volume 0
			leaves_04 probability 0.2 mindist 1 volume 0
			leaves_05 probability 0.2 mindist 1 volume 0
			leaves_06 probability 0.2 mindist 1 volume 0
			leaves_07 probability 0.2 mindist 1 volume 0
			leaves_08 probability 0.2 mindist 1 volume 0
			leaves_09 probability 0.2 mindist 1 volume 0
			leaves_10 probability 0.2 mindist 1 volume 0
			leaves_11 probability 0.2 mindist 1 volume 0
			leaves_12 probability 0.2 mindist 1 volume 0
			leaves_13 probability 0.2 mindist 1 volume 0
			leaves_14 probability 0.2 mindist 1 volume 0
			leaves_15 probability 0.2 mindist 1 volume 0
			leaves_16 probability 0.2 mindist 1 volume 0
			leaves_17 probability 0.2 mindist 1 volume 0


			folder data/sounds/SFX/Individual/Movement
			Bush_Rustle_01 probability 0.2 mindist 1 volume -10
			Bush_Rustle_02 probability 0.2 mindist 1 volume -10
			Bush_Rustle_03 probability 0.2 mindist 1 volume -10
			Bush_Rustle_04 probability 0.2 mindist 1 volume -10
			Bush_Rustle_05 probability 0.2 mindist 1 volume -10
			Bush_Rustle_06 probability 0.2 mindist 1 volume -10
			Bush_Rustle_07 probability 0.2 mindist 1 volume -10
			Bush_Rustle_08 probability 0.2 mindist 1 volume -10
		end


		event  lod 10
			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.4 mindist 1 volume 0
			Armour_Clink_02 probability 0.4 mindist 1 volume 0
			Armour_Clink_03 probability 0.4 mindist 1 volume 0
			Armour_Clink_04 probability 0.4 mindist 1 volume 0
			Armour_Clink_05 probability 0.4 mindist 1 volume 0
			Armour_Clink_06 probability 0.4 mindist 1 volume 0
			Armour_Clink_07 probability 0.4 mindist 1 volume 0
			Armour_Clink_08 probability 0.4 mindist 1 volume 0
			Armour_Clink_09 probability 0.4 mindist 1 volume 0
			Armour_Clink_10 probability 0.4 mindist 1 volume 0
			Armour_Clink_11 probability 0.4 mindist 1 volume 0
			Armour_Clink_12 probability 0.4 mindist 1 volume 0
			Armour_Clink_13 probability 0.4 mindist 1 volume 0
			Armour_Squeak_01 probability 0.4 mindist 1 volume 0
			Armour_Squeak_02 probability 0.4 mindist 1 volume 0

			Armour_Clink_14 probability 0.4 mindist 1 volume -20
			Armour_Clink_15 probability 0.4 mindist 1 volume -20
			Armour_Clink_16 probability 0.4 mindist 1 volume -20
			Armour_Clink_17 probability 0.4 mindist 1 volume -20
			Armour_Clink_18 probability 0.4 mindist 1 volume -20
			Armour_Clink_19 probability 0.4 mindist 1 volume -20
			Armour_Clink_20 probability 0.4 mindist 1 volume -20
			Armour_Clink_21 probability 0.4 mindist 1 volume -20
			Armour_Clink_22 probability 0.4 mindist 1 volume -20
			Armour_Clink_23 probability 0.4 mindist 1 volume -20
			Armour_Clink_24 probability 0.4 mindist 1 volume -20
			Armour_Clink_25 probability 0.4 mindist 1 volume -20
			Armour_Clink_26 probability 0.4 mindist 1 volume -20
			Armour_Clink_27 probability 0.4 mindist 1 volume -20
			Armour_Clink_28 probability 0.4 mindist 1 volume -20
			Armour_Clink_29 probability 0.4 mindist 1 volume -20
			Armour_Clink_30 probability 0.4 mindist 1 volume -20
			Armour_Clink_31 probability 0.4 mindist 1 volume -20
			Armour_Clink_32 probability 0.4 mindist 1 volume -20
			Armour_Clink_33 probability 0.4 mindist 1 volume -20

			folder data/sounds/SFX/Individual/Movement
			leaves_01 probability 0.4 mindist 1 volume 0
			leaves_02 probability 0.4 mindist 1 volume 0
			leaves_03 probability 0.4 mindist 1 volume 0
			leaves_04 probability 0.4 mindist 1 volume 0
			leaves_05 probability 0.4 mindist 1 volume 0
			leaves_06 probability 0.4 mindist 1 volume 0
			leaves_07 probability 0.4 mindist 1 volume 0
			leaves_08 probability 0.4 mindist 1 volume 0
			leaves_09 probability 0.4 mindist 1 volume 0
			leaves_10 probability 0.4 mindist 1 volume 0
			leaves_11 probability 0.4 mindist 1 volume 0
			leaves_12 probability 0.4 mindist 1 volume 0
			leaves_13 probability 0.4 mindist 1 volume 0
			leaves_14 probability 0.4 mindist 1 volume 0
			leaves_15 probability 0.4 mindist 1 volume 0
			leaves_16 probability 0.4 mindist 1 volume 0
			leaves_17 probability 0.4 mindist 1 volume 0


			folder data/sounds/SFX/Individual/Movement
			Bush_Rustle_01 probability 0.4 mindist 1 volume -10
			Bush_Rustle_02 probability 0.4 mindist 1 volume -10
			Bush_Rustle_03 probability 0.4 mindist 1 volume -10
			Bush_Rustle_04 probability 0.4 mindist 1 volume -10
			Bush_Rustle_05 probability 0.4 mindist 1 volume -10
			Bush_Rustle_06 probability 0.4 mindist 1 volume -10
			Bush_Rustle_07 probability 0.4 mindist 1 volume -10
			Bush_Rustle_08 probability 0.4 mindist 1 volume -10
		end


;;;;

		event  lod 30

			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.6 mindist 1 volume 0
			Armour_Clink_02 probability 0.6 mindist 1 volume 0
			Armour_Clink_03 probability 0.6 mindist 1 volume 0
			Armour_Clink_04 probability 0.6 mindist 1 volume 0
			Armour_Clink_05 probability 0.6 mindist 1 volume 0
			Armour_Clink_06 probability 0.6 mindist 1 volume 0
			Armour_Clink_07 probability 0.6 mindist 1 volume 0
			Armour_Clink_08 probability 0.6 mindist 1 volume 0
			Armour_Clink_09 probability 0.6 mindist 1 volume 0
			Armour_Clink_10 probability 0.6 mindist 1 volume 0
			Armour_Clink_11 probability 0.6 mindist 1 volume 0
			Armour_Clink_12 probability 0.6 mindist 1 volume 0
			Armour_Clink_13 probability 0.6 mindist 1 volume 0
			Armour_Squeak_01 probability 0.6 mindist 1 volume 0
			Armour_Squeak_02 probability 0.6 mindist 1 volume 0

			Armour_Clink_14 probability 0.6 mindist 1 volume -20
			Armour_Clink_15 probability 0.6 mindist 1 volume -20
			Armour_Clink_16 probability 0.6 mindist 1 volume -20
			Armour_Clink_17 probability 0.6 mindist 1 volume -20
			Armour_Clink_18 probability 0.6 mindist 1 volume -20
			Armour_Clink_19 probability 0.6 mindist 1 volume -20
			Armour_Clink_20 probability 0.6 mindist 1 volume -20
			Armour_Clink_21 probability 0.6 mindist 1 volume -20
			Armour_Clink_22 probability 0.6 mindist 1 volume -20
			Armour_Clink_23 probability 0.6 mindist 1 volume -20
			Armour_Clink_24 probability 0.6 mindist 1 volume -20
			Armour_Clink_25 probability 0.6 mindist 1 volume -20
			Armour_Clink_26 probability 0.6 mindist 1 volume -20
			Armour_Clink_27 probability 0.6 mindist 1 volume -20
			Armour_Clink_28 probability 0.6 mindist 1 volume -20
			Armour_Clink_29 probability 0.6 mindist 1 volume -20
			Armour_Clink_30 probability 0.6 mindist 1 volume -20
			Armour_Clink_31 probability 0.6 mindist 1 volume -20
			Armour_Clink_32 probability 0.6 mindist 1 volume -20
			Armour_Clink_33 probability 0.6 mindist 1 volume -20

			folder data/sounds/SFX/Individual/Movement
			leaves_01 probability 0.6 mindist 1 volume 0
			leaves_02 probability 0.6 mindist 1 volume 0
			leaves_03 probability 0.6 mindist 1 volume 0
			leaves_04 probability 0.6 mindist 1 volume 0
			leaves_05 probability 0.6 mindist 1 volume 0
			leaves_06 probability 0.6 mindist 1 volume 0
			leaves_07 probability 0.6 mindist 1 volume 0
			leaves_08 probability 0.6 mindist 1 volume 0
			leaves_09 probability 0.6 mindist 1 volume 0
			leaves_10 probability 0.6 mindist 1 volume 0
			leaves_11 probability 0.6 mindist 1 volume 0
			leaves_12 probability 0.6 mindist 1 volume 0
			leaves_13 probability 0.6 mindist 1 volume 0
			leaves_14 probability 0.6 mindist 1 volume 0
			leaves_15 probability 0.6 mindist 1 volume 0
			leaves_16 probability 0.6 mindist 1 volume 0
			leaves_17 probability 0.6 mindist 1 volume 0


			folder data/sounds/SFX/Individual/Movement
			Bush_Rustle_01 probability 0.6 mindist 1 volume -10
			Bush_Rustle_02 probability 0.6 mindist 1 volume -10
			Bush_Rustle_03 probability 0.6 mindist 1 volume -10
			Bush_Rustle_04 probability 0.6 mindist 1 volume -10
			Bush_Rustle_05 probability 0.6 mindist 1 volume -10
			Bush_Rustle_06 probability 0.6 mindist 1 volume -10
			Bush_Rustle_07 probability 0.6 mindist 1 volume -10
			Bush_Rustle_08 probability 0.6 mindist 1 volume -10
		end

;;;;;; STONE ROAD ;;;;;;;


		terrain  stone_road

		event lod 1

			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.2 mindist 1 volume 0
			Armour_Clink_02 probability 0.2 mindist 1 volume 0
			Armour_Clink_03 probability 0.2 mindist 1 volume 0
			Armour_Clink_04 probability 0.2 mindist 1 volume 0
			Armour_Clink_05 probability 0.2 mindist 1 volume 0
			Armour_Clink_06 probability 0.2 mindist 1 volume 0
			Armour_Clink_07 probability 0.2 mindist 1 volume 0
			Armour_Clink_08 probability 0.2 mindist 1 volume 0
			Armour_Clink_09 probability 0.2 mindist 1 volume 0
			Armour_Clink_10 probability 0.2 mindist 1 volume 0
			Armour_Clink_11 probability 0.2 mindist 1 volume 0
			Armour_Clink_12 probability 0.2 mindist 1 volume 0
			Armour_Clink_13 probability 0.2 mindist 1 volume 0
			Armour_Squeak_01 probability 0.2 mindist 1 volume 0
			Armour_Squeak_02 probability 0.2 mindist 1 volume 0

			Armour_Clink_14 probability 0.2 mindist 1 volume -20
			Armour_Clink_15 probability 0.2 mindist 1 volume -20
			Armour_Clink_16 probability 0.2 mindist 1 volume -20
			Armour_Clink_17 probability 0.2 mindist 1 volume -20
			Armour_Clink_18 probability 0.2 mindist 1 volume -20
			Armour_Clink_19 probability 0.2 mindist 1 volume -20
			Armour_Clink_20 probability 0.2 mindist 1 volume -20
			Armour_Clink_21 probability 0.2 mindist 1 volume -20
			Armour_Clink_22 probability 0.2 mindist 1 volume -20
			Armour_Clink_23 probability 0.2 mindist 1 volume -20
			Armour_Clink_24 probability 0.2 mindist 1 volume -20
			Armour_Clink_25 probability 0.2 mindist 1 volume -20
			Armour_Clink_26 probability 0.2 mindist 1 volume -20
			Armour_Clink_27 probability 0.2 mindist 1 volume -20
			Armour_Clink_28 probability 0.2 mindist 1 volume -20
			Armour_Clink_29 probability 0.2 mindist 1 volume -20
			Armour_Clink_30 probability 0.2 mindist 1 volume -20
			Armour_Clink_31 probability 0.2 mindist 1 volume -20
			Armour_Clink_32 probability 0.2 mindist 1 volume -20
			Armour_Clink_33 probability 0.2 mindist 1 volume -20


			folder data/sounds/SFX/Individual/Movement
		    Rock_Ambience_02 probability 0.2 mindist 1 volume -10
	       	Rock_Ambience_06 probability 0.2 mindist 1 volume -10
	       	Rock_Ambience_08 probability 0.2 mindist 1 volume -10
			Rock_Ambience_09 probability 0.2 mindist 1 volume -10
			Rock_Ambience_10 probability 0.2 mindist 1 volume -10
	       	Rock_Ambience_11 probability 0.2 mindist 1 volume -10
	       	Rock_Ambience_12 probability 0.2 mindist 1 volume -10
			Rock_Ambience_13 probability 0.2 mindist 1 volume -10
			Rock_Ambience_14 probability 0.2 mindist 1 volume -10
			Rock_Ambience_15 probability 0.2 mindist 1 volume -10
	       	Rock_Ambience_16 probability 0.2 mindist 1 volume -10
	       	Rock_Ambience_17 probability 0.2 mindist 1 volume -10
		    end

event lod 10

			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.4 mindist 1 volume 0
			Armour_Clink_02 probability 0.4 mindist 1 volume 0
			Armour_Clink_03 probability 0.4 mindist 1 volume 0
			Armour_Clink_04 probability 0.4 mindist 1 volume 0
			Armour_Clink_05 probability 0.4 mindist 1 volume 0
			Armour_Clink_06 probability 0.4 mindist 1 volume 0
			Armour_Clink_07 probability 0.4 mindist 1 volume 0
			Armour_Clink_08 probability 0.4 mindist 1 volume 0
			Armour_Clink_09 probability 0.4 mindist 1 volume 0
			Armour_Clink_10 probability 0.4 mindist 1 volume 0
			Armour_Clink_11 probability 0.4 mindist 1 volume 0
			Armour_Clink_12 probability 0.4 mindist 1 volume 0
			Armour_Clink_13 probability 0.4 mindist 1 volume 0
			Armour_Squeak_01 probability 0.4 mindist 1 volume 0
			Armour_Squeak_02 probability 0.4 mindist 1 volume 0

			Armour_Clink_14 probability 0.4 mindist 1 volume -20
			Armour_Clink_15 probability 0.4 mindist 1 volume -20
			Armour_Clink_16 probability 0.4 mindist 1 volume -20
			Armour_Clink_17 probability 0.4 mindist 1 volume -20
			Armour_Clink_18 probability 0.4 mindist 1 volume -20
			Armour_Clink_19 probability 0.4 mindist 1 volume -20
			Armour_Clink_20 probability 0.4 mindist 1 volume -20
			Armour_Clink_21 probability 0.4 mindist 1 volume -20
			Armour_Clink_22 probability 0.4 mindist 1 volume -20
			Armour_Clink_23 probability 0.4 mindist 1 volume -20
			Armour_Clink_24 probability 0.4 mindist 1 volume -20
			Armour_Clink_25 probability 0.4 mindist 1 volume -20
			Armour_Clink_26 probability 0.4 mindist 1 volume -20
			Armour_Clink_27 probability 0.4 mindist 1 volume -20
			Armour_Clink_28 probability 0.4 mindist 1 volume -20
			Armour_Clink_29 probability 0.4 mindist 1 volume -20
			Armour_Clink_30 probability 0.4 mindist 1 volume -20
			Armour_Clink_31 probability 0.4 mindist 1 volume -20
			Armour_Clink_32 probability 0.4 mindist 1 volume -20
			Armour_Clink_33 probability 0.4 mindist 1 volume -20


			folder data/sounds/SFX/Individual/Movement
		    Rock_Ambience_02 probability 0.4 mindist 1 volume -20
	       	Rock_Ambience_06 probability 0.4 mindist 1 volume -20
	       	Rock_Ambience_08 probability 0.4 mindist 1 volume -20
			Rock_Ambience_09 probability 0.4 mindist 1 volume -20
			Rock_Ambience_10 probability 0.4 mindist 1 volume -20
	       	Rock_Ambience_11 probability 0.4 mindist 1 volume -20
	       	Rock_Ambience_12 probability 0.4 mindist 1 volume -20
			Rock_Ambience_13 probability 0.4 mindist 1 volume -20
			Rock_Ambience_14 probability 0.4 mindist 1 volume -20
			Rock_Ambience_15 probability 0.4 mindist 1 volume -20
	       	Rock_Ambience_16 probability 0.4 mindist 1 volume -20
	       	Rock_Ambience_17 probability 0.4 mindist 1 volume -20
		    end

 event lod 30

			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.6 mindist 1 volume 0
			Armour_Clink_02 probability 0.6 mindist 1 volume 0
			Armour_Clink_03 probability 0.6 mindist 1 volume 0
			Armour_Clink_04 probability 0.6 mindist 1 volume 0
			Armour_Clink_05 probability 0.6 mindist 1 volume 0
			Armour_Clink_06 probability 0.6 mindist 1 volume 0
			Armour_Clink_07 probability 0.6 mindist 1 volume 0
			Armour_Clink_08 probability 0.6 mindist 1 volume 0
			Armour_Clink_09 probability 0.6 mindist 1 volume 0
			Armour_Clink_10 probability 0.6 mindist 1 volume 0
			Armour_Clink_11 probability 0.6 mindist 1 volume 0
			Armour_Clink_12 probability 0.6 mindist 1 volume 0
			Armour_Clink_13 probability 0.6 mindist 1 volume 0
			Armour_Squeak_01 probability 0.6 mindist 1 volume 0
			Armour_Squeak_02 probability 0.6 mindist 1 volume 0

			Armour_Clink_14 probability 0.6 mindist 1 volume -20
			Armour_Clink_15 probability 0.6 mindist 1 volume -20
			Armour_Clink_16 probability 0.6 mindist 1 volume -20
			Armour_Clink_17 probability 0.6 mindist 1 volume -20
			Armour_Clink_18 probability 0.6 mindist 1 volume -20
			Armour_Clink_19 probability 0.6 mindist 1 volume -20
			Armour_Clink_20 probability 0.6 mindist 1 volume -20
			Armour_Clink_21 probability 0.6 mindist 1 volume -20
			Armour_Clink_22 probability 0.6 mindist 1 volume -20
			Armour_Clink_23 probability 0.6 mindist 1 volume -20
			Armour_Clink_24 probability 0.6 mindist 1 volume -20
			Armour_Clink_25 probability 0.6 mindist 1 volume -20
			Armour_Clink_26 probability 0.6 mindist 1 volume -20
			Armour_Clink_27 probability 0.6 mindist 1 volume -20
			Armour_Clink_28 probability 0.6 mindist 1 volume -20
			Armour_Clink_29 probability 0.6 mindist 1 volume -20
			Armour_Clink_30 probability 0.6 mindist 1 volume -20
			Armour_Clink_31 probability 0.6 mindist 1 volume -20
			Armour_Clink_32 probability 0.6 mindist 1 volume -20
			Armour_Clink_33 probability 0.6 mindist 1 volume -20


			folder data/sounds/SFX/Individual/Movement
		    Rock_Ambience_02 probability 0.6 mindist 1 volume -20
	       	Rock_Ambience_06 probability 0.6 mindist 1 volume -20
	       	Rock_Ambience_08 probability 0.6 mindist 1 volume -20
			Rock_Ambience_09 probability 0.6 mindist 1 volume -20
			Rock_Ambience_10 probability 0.6 mindist 1 volume -20
	       	Rock_Ambience_11 probability 0.6 mindist 1 volume -20
	       	Rock_Ambience_12 probability 0.6 mindist 1 volume -20
			Rock_Ambience_13 probability 0.6 mindist 1 volume -20
			Rock_Ambience_14 probability 0.6 mindist 1 volume -20
			Rock_Ambience_15 probability 0.6 mindist 1 volume -20
	       	Rock_Ambience_16 probability 0.6 mindist 1 volume -20
	       	Rock_Ambience_17 probability 0.6 mindist 1 volume -20
		    end



;;;;;; ROCK ;;;;;;;


		terrain  rock, dirt, wood
 		event lod 1

			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.2 mindist 1 volume 0
			Armour_Clink_02 probability 0.2 mindist 1 volume 0
			Armour_Clink_03 probability 0.2 mindist 1 volume 0
			Armour_Clink_04 probability 0.2 mindist 1 volume 0
			Armour_Clink_05 probability 0.2 mindist 1 volume 0
			Armour_Clink_06 probability 0.2 mindist 1 volume 0
			Armour_Clink_07 probability 0.2 mindist 1 volume 0
			Armour_Clink_08 probability 0.2 mindist 1 volume 0
			Armour_Clink_09 probability 0.2 mindist 1 volume 0
			Armour_Clink_10 probability 0.2 mindist 1 volume 0
			Armour_Clink_11 probability 0.2 mindist 1 volume 0
			Armour_Clink_12 probability 0.2 mindist 1 volume 0
			Armour_Clink_13 probability 0.2 mindist 1 volume 0
			Armour_Squeak_01 probability 0.2 mindist 1 volume 0
			Armour_Squeak_02 probability 0.2 mindist 1 volume 0

			Armour_Clink_14 probability 0.2 mindist 1 volume -20
			Armour_Clink_15 probability 0.2 mindist 1 volume -20
			Armour_Clink_16 probability 0.2 mindist 1 volume -20
			Armour_Clink_17 probability 0.2 mindist 1 volume -20
			Armour_Clink_18 probability 0.2 mindist 1 volume -20
			Armour_Clink_19 probability 0.2 mindist 1 volume -20
			Armour_Clink_20 probability 0.2 mindist 1 volume -20
			Armour_Clink_21 probability 0.2 mindist 1 volume -20
			Armour_Clink_22 probability 0.2 mindist 1 volume -20
			Armour_Clink_23 probability 0.2 mindist 1 volume -20
			Armour_Clink_24 probability 0.2 mindist 1 volume -20
			Armour_Clink_25 probability 0.2 mindist 1 volume -20
			Armour_Clink_26 probability 0.2 mindist 1 volume -20
			Armour_Clink_27 probability 0.2 mindist 1 volume -20
			Armour_Clink_28 probability 0.2 mindist 1 volume -20
			Armour_Clink_29 probability 0.2 mindist 1 volume -20
			Armour_Clink_30 probability 0.2 mindist 1 volume -20
			Armour_Clink_31 probability 0.2 mindist 1 volume -20
			Armour_Clink_32 probability 0.2 mindist 1 volume -20
			Armour_Clink_33 probability 0.2 mindist 1 volume -20


			folder data/sounds/SFX/Individual/Movement
		    Rock_Ambience_02 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_06 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_08 probability 0.2 mindist 1 volume 0
			Rock_Ambience_09 probability 0.2 mindist 1 volume 0
			Rock_Ambience_10 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_11 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_12 probability 0.2 mindist 1 volume 0
			Rock_Ambience_13 probability 0.2 mindist 1 volume 0
			Rock_Ambience_14 probability 0.2 mindist 1 volume 0
			Rock_Ambience_15 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_16 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_17 probability 0.2 mindist 1 volume 0
		    end

	event lod 10

			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.4 mindist 1 volume 0
			Armour_Clink_02 probability 0.4 mindist 1 volume 0
			Armour_Clink_03 probability 0.4 mindist 1 volume 0
			Armour_Clink_04 probability 0.4 mindist 1 volume 0
			Armour_Clink_05 probability 0.4 mindist 1 volume 0
			Armour_Clink_06 probability 0.4 mindist 1 volume 0
			Armour_Clink_07 probability 0.4 mindist 1 volume 0
			Armour_Clink_08 probability 0.4 mindist 1 volume 0
			Armour_Clink_09 probability 0.4 mindist 1 volume 0
			Armour_Clink_10 probability 0.4 mindist 1 volume 0
			Armour_Clink_11 probability 0.4 mindist 1 volume 0
			Armour_Clink_12 probability 0.4 mindist 1 volume 0
			Armour_Clink_13 probability 0.4 mindist 1 volume 0
			Armour_Squeak_01 probability 0.4 mindist 1 volume 0
			Armour_Squeak_02 probability 0.4 mindist 1 volume 0

			Armour_Clink_14 probability 0.4 mindist 1 volume -20
			Armour_Clink_15 probability 0.4 mindist 1 volume -20
			Armour_Clink_16 probability 0.4 mindist 1 volume -20
			Armour_Clink_17 probability 0.4 mindist 1 volume -20
			Armour_Clink_18 probability 0.4 mindist 1 volume -20
			Armour_Clink_19 probability 0.4 mindist 1 volume -20
			Armour_Clink_20 probability 0.4 mindist 1 volume -20
			Armour_Clink_21 probability 0.4 mindist 1 volume -20
			Armour_Clink_22 probability 0.4 mindist 1 volume -20
			Armour_Clink_23 probability 0.4 mindist 1 volume -20
			Armour_Clink_24 probability 0.4 mindist 1 volume -20
			Armour_Clink_25 probability 0.4 mindist 1 volume -20
			Armour_Clink_26 probability 0.4 mindist 1 volume -20
			Armour_Clink_27 probability 0.4 mindist 1 volume -20
			Armour_Clink_28 probability 0.4 mindist 1 volume -20
			Armour_Clink_29 probability 0.4 mindist 1 volume -20
			Armour_Clink_30 probability 0.4 mindist 1 volume -20
			Armour_Clink_31 probability 0.4 mindist 1 volume -20
			Armour_Clink_32 probability 0.4 mindist 1 volume -20
			Armour_Clink_33 probability 0.4 mindist 1 volume -20


			folder data/sounds/SFX/Individual/Movement
		    Rock_Ambience_02 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_06 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_08 probability 0.4 mindist 1 volume 0
			Rock_Ambience_09 probability 0.4 mindist 1 volume 0
			Rock_Ambience_10 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_11 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_12 probability 0.4 mindist 1 volume 0
			Rock_Ambience_13 probability 0.4 mindist 1 volume 0
			Rock_Ambience_14 probability 0.4 mindist 1 volume 0
			Rock_Ambience_15 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_16 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_17 probability 0.4 mindist 1 volume 0
		    end

		 event lod 30

			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.6 mindist 1 volume 0
			Armour_Clink_02 probability 0.6 mindist 1 volume 0
			Armour_Clink_03 probability 0.6 mindist 1 volume 0
			Armour_Clink_04 probability 0.6 mindist 1 volume 0
			Armour_Clink_05 probability 0.6 mindist 1 volume 0
			Armour_Clink_06 probability 0.6 mindist 1 volume 0
			Armour_Clink_07 probability 0.6 mindist 1 volume 0
			Armour_Clink_08 probability 0.6 mindist 1 volume 0
			Armour_Clink_09 probability 0.6 mindist 1 volume 0
			Armour_Clink_10 probability 0.6 mindist 1 volume 0
			Armour_Clink_11 probability 0.6 mindist 1 volume 0
			Armour_Clink_12 probability 0.6 mindist 1 volume 0
			Armour_Clink_13 probability 0.6 mindist 1 volume 0
			Armour_Squeak_01 probability 0.6 mindist 1 volume 0
			Armour_Squeak_02 probability 0.6 mindist 1 volume 0

			Armour_Clink_14 probability 0.6 mindist 1 volume -20
			Armour_Clink_15 probability 0.6 mindist 1 volume -20
			Armour_Clink_16 probability 0.6 mindist 1 volume -20
			Armour_Clink_17 probability 0.6 mindist 1 volume -20
			Armour_Clink_18 probability 0.6 mindist 1 volume -20
			Armour_Clink_19 probability 0.6 mindist 1 volume -20
			Armour_Clink_20 probability 0.6 mindist 1 volume -20
			Armour_Clink_21 probability 0.6 mindist 1 volume -20
			Armour_Clink_22 probability 0.6 mindist 1 volume -20
			Armour_Clink_23 probability 0.6 mindist 1 volume -20
			Armour_Clink_24 probability 0.6 mindist 1 volume -20
			Armour_Clink_25 probability 0.6 mindist 1 volume -20
			Armour_Clink_26 probability 0.6 mindist 1 volume -20
			Armour_Clink_27 probability 0.6 mindist 1 volume -20
			Armour_Clink_28 probability 0.6 mindist 1 volume -20
			Armour_Clink_29 probability 0.6 mindist 1 volume -20
			Armour_Clink_30 probability 0.6 mindist 1 volume -20
			Armour_Clink_31 probability 0.6 mindist 1 volume -20
			Armour_Clink_32 probability 0.6 mindist 1 volume -20
			Armour_Clink_33 probability 0.6 mindist 1 volume -20


			folder data/sounds/SFX/Individual/Movement
		    Rock_Ambience_02 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_06 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_08 probability 0.6 mindist 1 volume 0
			Rock_Ambience_09 probability 0.6 mindist 1 volume 0
			Rock_Ambience_10 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_11 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_12 probability 0.6 mindist 1 volume 0
			Rock_Ambience_13 probability 0.6 mindist 1 volume 0
			Rock_Ambience_14 probability 0.6 mindist 1 volume 0
			Rock_Ambience_15 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_16 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_17 probability 0.6 mindist 1 volume 0
		    end



;;;;;; SAND ;;;;;;;

		terrain  sand

		event lod 1

			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.2 mindist 1 volume 0
			Armour_Clink_02 probability 0.2 mindist 1 volume 0
			Armour_Clink_03 probability 0.2 mindist 1 volume 0
			Armour_Clink_04 probability 0.2 mindist 1 volume 0
			Armour_Clink_05 probability 0.2 mindist 1 volume 0
			Armour_Clink_06 probability 0.2 mindist 1 volume 0
			Armour_Clink_07 probability 0.2 mindist 1 volume 0
			Armour_Clink_08 probability 0.2 mindist 1 volume 0
			Armour_Clink_09 probability 0.2 mindist 1 volume 0
			Armour_Clink_10 probability 0.2 mindist 1 volume 0
			Armour_Clink_11 probability 0.2 mindist 1 volume 0
			Armour_Clink_12 probability 0.2 mindist 1 volume 0
			Armour_Clink_13 probability 0.2 mindist 1 volume 0
			Armour_Squeak_01 probability 0.2 mindist 1 volume 0
			Armour_Squeak_02 probability 0.2 mindist 1 volume 0

			Armour_Clink_14 probability 0.2 mindist 1 volume -20
			Armour_Clink_15 probability 0.2 mindist 1 volume -20
			Armour_Clink_16 probability 0.2 mindist 1 volume -20
			Armour_Clink_17 probability 0.2 mindist 1 volume -20
			Armour_Clink_18 probability 0.2 mindist 1 volume -20
			Armour_Clink_19 probability 0.2 mindist 1 volume -20
			Armour_Clink_20 probability 0.2 mindist 1 volume -20
			Armour_Clink_21 probability 0.2 mindist 1 volume -20
			Armour_Clink_22 probability 0.2 mindist 1 volume -20
			Armour_Clink_23 probability 0.2 mindist 1 volume -20
			Armour_Clink_24 probability 0.2 mindist 1 volume -20
			Armour_Clink_25 probability 0.2 mindist 1 volume -20
			Armour_Clink_26 probability 0.2 mindist 1 volume -20
			Armour_Clink_27 probability 0.2 mindist 1 volume -20
			Armour_Clink_28 probability 0.2 mindist 1 volume -20
			Armour_Clink_29 probability 0.2 mindist 1 volume -20
			Armour_Clink_30 probability 0.2 mindist 1 volume -20
			Armour_Clink_31 probability 0.2 mindist 1 volume -20
			Armour_Clink_32 probability 0.2 mindist 1 volume -20
			Armour_Clink_33 probability 0.2 mindist 1 volume -20


		 	folder data/sounds/SFX/Individual/Movement
		        Sand_Ambience_02 probability 0.2 mindist 1 volume -10
	       	    Sand_Ambience_03 probability 0.2 mindist 1 volume -10
		    	Sand_Ambience_04 probability 0.2 mindist 1 volume -10
	       	    Sand_Ambience_05 probability 0.2 mindist 1 volume -10
	       	    Sand_Ambience_06 probability 0.2 mindist 1 volume -10
	       	    Sand_Ambience_07 probability 0.2 mindist 1 volume -10
	       	    Sand_Ambience_08 probability 0.2 mindist 1 volume -10
		    end

	event lod 10

			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.4 mindist 1 volume 0
			Armour_Clink_02 probability 0.4 mindist 1 volume 0
			Armour_Clink_03 probability 0.4 mindist 1 volume 0
			Armour_Clink_04 probability 0.4 mindist 1 volume 0
			Armour_Clink_05 probability 0.4 mindist 1 volume 0
			Armour_Clink_06 probability 0.4 mindist 1 volume 0
			Armour_Clink_07 probability 0.4 mindist 1 volume 0
			Armour_Clink_08 probability 0.4 mindist 1 volume 0
			Armour_Clink_09 probability 0.4 mindist 1 volume 0
			Armour_Clink_10 probability 0.4 mindist 1 volume 0
			Armour_Clink_11 probability 0.4 mindist 1 volume 0
			Armour_Clink_12 probability 0.4 mindist 1 volume 0
			Armour_Clink_13 probability 0.4 mindist 1 volume 0
			Armour_Squeak_01 probability 0.4 mindist 1 volume 0
			Armour_Squeak_02 probability 0.4 mindist 1 volume 0

			Armour_Clink_14 probability 0.4 mindist 1 volume -20
			Armour_Clink_15 probability 0.4 mindist 1 volume -20
			Armour_Clink_16 probability 0.4 mindist 1 volume -20
			Armour_Clink_17 probability 0.4 mindist 1 volume -20
			Armour_Clink_18 probability 0.4 mindist 1 volume -20
			Armour_Clink_19 probability 0.4 mindist 1 volume -20
			Armour_Clink_20 probability 0.4 mindist 1 volume -20
			Armour_Clink_21 probability 0.4 mindist 1 volume -20
			Armour_Clink_22 probability 0.4 mindist 1 volume -20
			Armour_Clink_23 probability 0.4 mindist 1 volume -20
			Armour_Clink_24 probability 0.4 mindist 1 volume -20
			Armour_Clink_25 probability 0.4 mindist 1 volume -20
			Armour_Clink_26 probability 0.4 mindist 1 volume -20
			Armour_Clink_27 probability 0.4 mindist 1 volume -20
			Armour_Clink_28 probability 0.4 mindist 1 volume -20
			Armour_Clink_29 probability 0.4 mindist 1 volume -20
			Armour_Clink_30 probability 0.4 mindist 1 volume -20
			Armour_Clink_31 probability 0.4 mindist 1 volume -20
			Armour_Clink_32 probability 0.4 mindist 1 volume -20
			Armour_Clink_33 probability 0.4 mindist 1 volume -20


		 	folder data/sounds/SFX/Individual/Movement
		        Sand_Ambience_02 probability 0.4 mindist 1 volume -10
	       	    Sand_Ambience_03 probability 0.4 mindist 1 volume -10
		    	Sand_Ambience_04 probability 0.4 mindist 1 volume -10
	       	    Sand_Ambience_05 probability 0.4 mindist 1 volume -10
	       	    Sand_Ambience_06 probability 0.4 mindist 1 volume -10
	       	    Sand_Ambience_07 probability 0.4 mindist 1 volume -10
	       	    Sand_Ambience_08 probability 0.4 mindist 1 volume -10
		    end

		 event lod 30

			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.6 mindist 1 volume 0
			Armour_Clink_02 probability 0.6 mindist 1 volume 0
			Armour_Clink_03 probability 0.6 mindist 1 volume 0
			Armour_Clink_04 probability 0.6 mindist 1 volume 0
			Armour_Clink_05 probability 0.6 mindist 1 volume 0
			Armour_Clink_06 probability 0.6 mindist 1 volume 0
			Armour_Clink_07 probability 0.6 mindist 1 volume 0
			Armour_Clink_08 probability 0.6 mindist 1 volume 0
			Armour_Clink_09 probability 0.6 mindist 1 volume 0
			Armour_Clink_10 probability 0.6 mindist 1 volume 0
			Armour_Clink_11 probability 0.6 mindist 1 volume 0
			Armour_Clink_12 probability 0.6 mindist 1 volume 0
			Armour_Clink_13 probability 0.6 mindist 1 volume 0
			Armour_Squeak_01 probability 0.6 mindist 1 volume 0
			Armour_Squeak_02 probability 0.6 mindist 1 volume 0

			Armour_Clink_14 probability 0.6 mindist 1 volume -20
			Armour_Clink_15 probability 0.6 mindist 1 volume -20
			Armour_Clink_16 probability 0.6 mindist 1 volume -20
			Armour_Clink_17 probability 0.6 mindist 1 volume -20
			Armour_Clink_18 probability 0.6 mindist 1 volume -20
			Armour_Clink_19 probability 0.6 mindist 1 volume -20
			Armour_Clink_20 probability 0.6 mindist 1 volume -20
			Armour_Clink_21 probability 0.6 mindist 1 volume -20
			Armour_Clink_22 probability 0.6 mindist 1 volume -20
			Armour_Clink_23 probability 0.6 mindist 1 volume -20
			Armour_Clink_24 probability 0.6 mindist 1 volume -20
			Armour_Clink_25 probability 0.6 mindist 1 volume -20
			Armour_Clink_26 probability 0.6 mindist 1 volume -20
			Armour_Clink_27 probability 0.6 mindist 1 volume -20
			Armour_Clink_28 probability 0.6 mindist 1 volume -20
			Armour_Clink_29 probability 0.6 mindist 1 volume -20
			Armour_Clink_30 probability 0.6 mindist 1 volume -20
			Armour_Clink_31 probability 0.6 mindist 1 volume -20
			Armour_Clink_32 probability 0.6 mindist 1 volume -20
			Armour_Clink_33 probability 0.6 mindist 1 volume -20


		 	folder data/sounds/SFX/Individual/Movement
		        Sand_Ambience_02 probability 0.8 mindist 1 volume -10
	       	    Sand_Ambience_03 probability 0.8 mindist 1 volume -10
		    	Sand_Ambience_04 probability 0.8 mindist 1 volume -10
	       	    Sand_Ambience_05 probability 0.8 mindist 1 volume -10
	       	    Sand_Ambience_06 probability 0.8 mindist 1 volume -10
	       	    Sand_Ambience_07 probability 0.8 mindist 1 volume -10
	       	    Sand_Ambience_08 probability 0.8 mindist 1 volume -10
		    end


;;; SEASON WINTER ;;;;;;
;;;;;; SNOW ;;;;;;;

	season winter
	climates unused1, temperate_grassland_infertile, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
		terrain  forest_dense, scrub_dense, grass_short, grass_long

			event lod 1

			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.2 mindist 1 volume 0
			Armour_Clink_02 probability 0.2 mindist 1 volume 0
			Armour_Clink_03 probability 0.2 mindist 1 volume 0
			Armour_Clink_04 probability 0.2 mindist 1 volume 0
			Armour_Clink_05 probability 0.2 mindist 1 volume 0
			Armour_Clink_06 probability 0.2 mindist 1 volume 0
			Armour_Clink_07 probability 0.2 mindist 1 volume 0
			Armour_Clink_08 probability 0.2 mindist 1 volume 0
			Armour_Clink_09 probability 0.2 mindist 1 volume 0
			Armour_Clink_10 probability 0.2 mindist 1 volume 0
			Armour_Clink_11 probability 0.2 mindist 1 volume 0
			Armour_Clink_12 probability 0.2 mindist 1 volume 0
			Armour_Clink_13 probability 0.2 mindist 1 volume 0
			Armour_Squeak_01 probability 0.2 mindist 1 volume 0
			Armour_Squeak_02 probability 0.2 mindist 1 volume 0

			Armour_Clink_14 probability 0.2 mindist 1 volume -20
			Armour_Clink_15 probability 0.2 mindist 1 volume -20
			Armour_Clink_16 probability 0.2 mindist 1 volume -20
			Armour_Clink_17 probability 0.2 mindist 1 volume -20
			Armour_Clink_18 probability 0.2 mindist 1 volume -20
			Armour_Clink_19 probability 0.2 mindist 1 volume -20
			Armour_Clink_20 probability 0.2 mindist 1 volume -20
			Armour_Clink_21 probability 0.2 mindist 1 volume -20
			Armour_Clink_22 probability 0.2 mindist 1 volume -20
			Armour_Clink_23 probability 0.2 mindist 1 volume -20
			Armour_Clink_24 probability 0.2 mindist 1 volume -20
			Armour_Clink_25 probability 0.2 mindist 1 volume -20
			Armour_Clink_26 probability 0.2 mindist 1 volume -20
			Armour_Clink_27 probability 0.2 mindist 1 volume -20
			Armour_Clink_28 probability 0.2 mindist 1 volume -20
			Armour_Clink_29 probability 0.2 mindist 1 volume -20
			Armour_Clink_30 probability 0.2 mindist 1 volume -20
			Armour_Clink_31 probability 0.2 mindist 1 volume -20
			Armour_Clink_32 probability 0.2 mindist 1 volume -20
			Armour_Clink_33 probability 0.2 mindist 1 volume -20



		end
;;;;;;;;
		event lod 10

			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.4 mindist 1 volume 0
			Armour_Clink_02 probability 0.4 mindist 1 volume 0
			Armour_Clink_03 probability 0.4 mindist 1 volume 0
			Armour_Clink_04 probability 0.4 mindist 1 volume 0
			Armour_Clink_05 probability 0.4 mindist 1 volume 0
			Armour_Clink_06 probability 0.4 mindist 1 volume 0
			Armour_Clink_07 probability 0.4 mindist 1 volume 0
			Armour_Clink_08 probability 0.4 mindist 1 volume 0
			Armour_Clink_09 probability 0.4 mindist 1 volume 0
			Armour_Clink_10 probability 0.4 mindist 1 volume 0
			Armour_Clink_11 probability 0.4 mindist 1 volume 0
			Armour_Clink_12 probability 0.4 mindist 1 volume 0
			Armour_Clink_13 probability 0.4 mindist 1 volume 0
			Armour_Squeak_01 probability 0.4 mindist 1 volume 0
			Armour_Squeak_02 probability 0.4 mindist 1 volume 0

			Armour_Clink_14 probability 0.4 mindist 1 volume -20
			Armour_Clink_15 probability 0.4 mindist 1 volume -20
			Armour_Clink_16 probability 0.4 mindist 1 volume -20
			Armour_Clink_17 probability 0.4 mindist 1 volume -20
			Armour_Clink_18 probability 0.4 mindist 1 volume -20
			Armour_Clink_19 probability 0.4 mindist 1 volume -20
			Armour_Clink_20 probability 0.4 mindist 1 volume -20
			Armour_Clink_21 probability 0.4 mindist 1 volume -20
			Armour_Clink_22 probability 0.4 mindist 1 volume -20
			Armour_Clink_23 probability 0.4 mindist 1 volume -20
			Armour_Clink_24 probability 0.4 mindist 1 volume -20
			Armour_Clink_25 probability 0.4 mindist 1 volume -20
			Armour_Clink_26 probability 0.4 mindist 1 volume -20
			Armour_Clink_27 probability 0.4 mindist 1 volume -20
			Armour_Clink_28 probability 0.4 mindist 1 volume -20
			Armour_Clink_29 probability 0.4 mindist 1 volume -20
			Armour_Clink_30 probability 0.4 mindist 1 volume -20
			Armour_Clink_31 probability 0.4 mindist 1 volume -20
			Armour_Clink_32 probability 0.4 mindist 1 volume -20
			Armour_Clink_33 probability 0.4 mindist 1 volume -20



		end

	;;;;;;;;;;;
		event lod 30

			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.6 mindist 1 volume 0
			Armour_Clink_02 probability 0.6 mindist 1 volume 0
			Armour_Clink_03 probability 0.6 mindist 1 volume 0
			Armour_Clink_04 probability 0.6 mindist 1 volume 0
			Armour_Clink_05 probability 0.6 mindist 1 volume 0
			Armour_Clink_06 probability 0.6 mindist 1 volume 0
			Armour_Clink_07 probability 0.6 mindist 1 volume 0
			Armour_Clink_08 probability 0.6 mindist 1 volume 0
			Armour_Clink_09 probability 0.6 mindist 1 volume 0
			Armour_Clink_10 probability 0.6 mindist 1 volume 0
			Armour_Clink_11 probability 0.6 mindist 1 volume 0
			Armour_Clink_12 probability 0.6 mindist 1 volume 0
			Armour_Clink_13 probability 0.6 mindist 1 volume 0
			Armour_Squeak_01 probability 0.6 mindist 1 volume 0
			Armour_Squeak_02 probability 0.6 mindist 1 volume 0

			Armour_Clink_14 probability 0.6 mindist 1 volume -20
			Armour_Clink_15 probability 0.6 mindist 1 volume -20
			Armour_Clink_16 probability 0.6 mindist 1 volume -20
			Armour_Clink_17 probability 0.6 mindist 1 volume -20
			Armour_Clink_18 probability 0.6 mindist 1 volume -20
			Armour_Clink_19 probability 0.6 mindist 1 volume -20
			Armour_Clink_20 probability 0.6 mindist 1 volume -20
			Armour_Clink_21 probability 0.6 mindist 1 volume -20
			Armour_Clink_22 probability 0.6 mindist 1 volume -20
			Armour_Clink_23 probability 0.6 mindist 1 volume -20
			Armour_Clink_24 probability 0.6 mindist 1 volume -20
			Armour_Clink_25 probability 0.6 mindist 1 volume -20
			Armour_Clink_26 probability 0.6 mindist 1 volume -20
			Armour_Clink_27 probability 0.6 mindist 1 volume -20
			Armour_Clink_28 probability 0.6 mindist 1 volume -20
			Armour_Clink_29 probability 0.6 mindist 1 volume -20
			Armour_Clink_30 probability 0.6 mindist 1 volume -20
			Armour_Clink_31 probability 0.6 mindist 1 volume -20
			Armour_Clink_32 probability 0.6 mindist 1 volume -20
			Armour_Clink_33 probability 0.6 mindist 1 volume -20



		end





;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;  CHARIOTS  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


;	type barb chariot light briton, barb chariot heavy briton, barb chariot heavy slave, east scythed chariot, east chariot archer, egyptian chariot, egyptian chariot archer, greek chariot scythed, rebel amazon chariots
;		season summer, winter
;			terrain sand

;			event lod 1
;			folder data/sounds/SFX/Individual/Movement
;		        Sand_Ambience_02 probability 0.2 mindist 1 volume -20
;	       	    Sand_Ambience_03 probability 0.2 mindist 1 volume -20
;		    	Sand_Ambience_04 probability 0.2 mindist 1 volume -20
;	       	    Sand_Ambience_05 probability 0.2 mindist 1 volume -20
;	       	    Sand_Ambience_06 probability 0.2 mindist 1 volume -20
;	       	    Sand_Ambience_07 probability 0.2 mindist 1 volume -20
;	       	    Sand_Ambience_08 probability 0.2 mindist 1 volume -20

;
;		 	folder data/sounds/Voice/Animal/Horse
;		  		horse_snort_01 probability 0.05 volume -35 mindist 8
;		   		horse_snort_02 probability 0.05 volume -35 mindist 8
;		    	horse_snort_03 probability 0.05 volume -35 mindist 8
;		     	horse_snort_04 probability 0.05 volume -35 mindist 8
;		      	horse_nay_01 probability 0.05 volume -35 mindist 8
;		        horse_nay_06 probability 0.05 volume -35 mindist 8
;		     	horse_nay_07 probability 0.05 volume -35 mindist 8
;		     	horse_nay_09 probability 0.05 volume -35 mindist 8
;		     	horse_nay_10 probability 0.05 volume -35 mindist 8
;		     	horse_nay_11 probability 0.05 volume -35 mindist 8
;		     	horse_nay_12 probability 0.05 volume -35 mindist 8

;		end

;	event lod 4
;			folder data/sounds/SFX/Individual/Movement
;		        Sand_Ambience_02 probability 0.4 mindist 1 volume -20
;	       	    Sand_Ambience_03 probability 0.4 mindist 1 volume -20
;		    	Sand_Ambience_04 probability 0.4 mindist 1 volume -20
;	       	    Sand_Ambience_05 probability 0.4 mindist 1 volume -20
;	       	    Sand_Ambience_06 probability 0.4 mindist 1 volume -20
;	       	    Sand_Ambience_07 probability 0.4 mindist 1 volume -20
;	       	    Sand_Ambience_08 probability 0.4 mindist 1 volume -20

;
;		 	folder data/sounds/Voice/Animal/Horse
;		  		horse_snort_01 probability 0.05 volume -35 mindist 8
;		   		horse_snort_02 probability 0.05 volume -35 mindist 8
;		    	horse_snort_03 probability 0.05 volume -35 mindist 8
;		     	horse_snort_04 probability 0.05 volume -35 mindist 8
;		      	horse_nay_01 probability 0.05 volume -35 mindist 8
;		        horse_nay_06 probability 0.05 volume -35 mindist 8
;		     	horse_nay_07 probability 0.05 volume -35 mindist 8
;		     	horse_nay_09 probability 0.05 volume -35 mindist 8
;		     	horse_nay_10 probability 0.05 volume -35 mindist 8
;		     	horse_nay_11 probability 0.05 volume -35 mindist 8
;		     	horse_nay_12 probability 0.05 volume -35 mindist 8
;
;		end

;		event lod 8
;			folder data/sounds/SFX/Individual/Movement
;		        Sand_Ambience_02 probability 0.6 mindist 1 volume -20
;	       	    Sand_Ambience_03 probability 0.6 mindist 1 volume -20
;		    	Sand_Ambience_04 probability 0.6 mindist 1 volume -20
;	       	    Sand_Ambience_05 probability 0.6 mindist 1 volume -20
;	       	    Sand_Ambience_06 probability 0.6 mindist 1 volume -20
;	       	    Sand_Ambience_07 probability 0.6 mindist 1 volume -20
;	       	    Sand_Ambience_08 probability 0.6 mindist 1 volume -20
;
;
;		 	folder data/sounds/Voice/Animal/Horse
;		  		horse_snort_01 probability 0.05 volume -35 mindist 8
;		   		horse_snort_02 probability 0.05 volume -35 mindist 8
;		    	horse_snort_03 probability 0.05 volume -35 mindist 8
;		     	horse_snort_04 probability 0.05 volume -35 mindist 8
;		      	horse_nay_01 probability 0.05 volume -35 mindist 8
;		        horse_nay_06 probability 0.05 volume -35 mindist 8
;		     	horse_nay_07 probability 0.05 volume -35 mindist 8
;		     	horse_nay_09 probability 0.05 volume -35 mindist 8
;		     	horse_nay_10 probability 0.05 volume -35 mindist 8
;		     	horse_nay_11 probability 0.05 volume -35 mindist 8
;		     	horse_nay_12 probability 0.05 volume -35 mindist 8
;
;		end
;
;
;;;;;;;;;;;;;;;;; CHARIOTS - ALL OTHER TERRAINS  ;;;;;;;;;;;;;;;;;;;

;	type barb chariot light briton, barb chariot heavy briton, barb chariot heavy slave, east scythed chariot, east chariot archer, egyptian chariot, egyptian chariot archer, greek chariot scythed, rebel amazon chariots
;		season summer, winter
;			terrain forest_dense, scrub_dense, grass_short, grass_long,swamp, mud, mud_road, ice, snow, rock, dirt, wood

;		event lod 1 probability 0.05 volume -35 mindist 8
;			folder data/sounds/Voice/Animal/Horse
;			horse_snort_01
;			horse_snort_02
;			horse_snort_03
;			horse_snort_04
;			horse_nay_01
;			horse_nay_06
;			horse_nay_07
;			horse_nay_09
;			horse_nay_10
;			horse_nay_11
;			horse_nay_12
;		end

;	event lod 4 probability 0.05 volume -35 mindist 8
;			folder data/sounds/Voice/Animal/Horse
;			horse_snort_01
;			horse_snort_02
;			horse_snort_03
;			horse_snort_04
;			horse_nay_01
;			horse_nay_06
;			horse_nay_07
;			horse_nay_09
;			horse_nay_10
;			horse_nay_11
;			horse_nay_12
;		end

;	event lod 8 probability 0.05 volume -35 mindist 8
;			folder data/sounds/Voice/Animal/Horse
;			horse_snort_01
;			horse_snort_02
;			horse_snort_03
;			horse_snort_04
;			horse_nay_01
;			horse_nay_06
;			horse_nay_07
;			horse_nay_09
;			horse_nay_10
;			horse_nay_11
;			horse_nay_12
;		end
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;  ELEPHANTS  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



; 	type carthaginian elephant forest, carthaginian elephant african, east elephant, greek elephant small, greek elephant african, merc elephants
; 		event lod 1 probability 0.01 volume -35 mindist 8
; 			folder data/sounds/Voice/Animal/Elephant

; 			Elephant_Trumpet_11
;  			Elephant_Trumpet_12
; 			Elephant_Trumpet_15
;  			Elephant_Trumpet_18
;  			Elephant_Trumpet_42
; 			Elephant_Ambient_03
; 			Elephant_Ambient_04
; 			Elephant_Ambient_05
; 			Elephant_Ambient_06
; 			Elephant_Ambient_07
; 			Elephant_Ambient_08
; 			Elephant_Ambient_10
; 			Elephant_Snort_04
; 			Elephant_Snort_05
; 			Elephant_Snort_06
; 			Elephant_Snort_08
; 			Elephant_Snort_09

; 		end

; 		event lod 4 probability 0.05 volume -35 mindist 8
; 			folder data/sounds/Voice/Animal/Elephant

; 			Elephant_Trumpet_11
;  			Elephant_Trumpet_12
; 			Elephant_Trumpet_15
;  			Elephant_Trumpet_18
;  			Elephant_Trumpet_42
; 			Elephant_Ambient_03
; 			Elephant_Ambient_04
; 			Elephant_Ambient_05
; 			Elephant_Ambient_06
; 			Elephant_Ambient_07
; 			Elephant_Ambient_08
; 			Elephant_Ambient_10
; 			Elephant_Snort_04
; 			Elephant_Snort_05
; 			Elephant_Snort_06
; 			Elephant_Snort_08
; 			Elephant_Snort_09

; 		end


; ;;;;;;;;;;;;;;;;;;;




; 	type carthaginian elephant african cataphract,  greek elephant cataphract
; 		event  lod 1
; 			folder data/sounds/Voice/Animal/Elephant

; 			Elephant_Trumpet_11 probability 0.05 volume -30 mindist 10
;  			Elephant_Trumpet_12 probability 0.05 volume -30 mindist 10
; 			Elephant_Trumpet_15 probability 0.05 volume -30 mindist 10
;  			Elephant_Trumpet_18 probability 0.05 volume -30 mindist 10
;  			Elephant_Trumpet_42 probability 0.05 volume -30 mindist 10
; 			Elephant_Ambient_03 probability 0.05 volume -30 mindist 10
; 			Elephant_Ambient_04 probability 0.05 volume -30 mindist 10
; 			Elephant_Ambient_05 probability 0.05 volume -30 mindist 10
; 			Elephant_Ambient_06 probability 0.05 volume -30 mindist 10
; 			Elephant_Ambient_07 probability 0.05 volume -30 mindist 10
; 			Elephant_Ambient_08 probability 0.05 volume -30 mindist 10
; 			Elephant_Ambient_10 probability 0.05 volume -30 mindist 10
; 			Elephant_Snort_04 probability 0.05 volume -30 mindist 10
; 			Elephant_Snort_05 probability 0.05 volume -30 mindist 10
; 			Elephant_Snort_06 probability 0.05 volume -30 mindist 10
; 			Elephant_Snort_08 probability 0.05 volume -30 mindist 10
; 			Elephant_Snort_09 probability 0.05 volume -30 mindist 10
; 			folder data/sounds/SFX/Individual/Movement
; 			Armour_Clink_01 probability 0.3 mindist 1 volume 0
; 			Armour_Clink_02 probability 0.3 mindist 1 volume 0
; 			Armour_Clink_03 probability 0.3 mindist 1 volume 0
; 			Armour_Clink_04 probability 0.3 mindist 1 volume 0
; 			Armour_Clink_05 probability 0.3 mindist 1 volume 0
; 			Armour_Clink_06 probability 0.3 mindist 1 volume 0
; 			Armour_Clink_07 probability 0.3 mindist 1 volume 0
; 			Armour_Clink_08 probability 0.3 mindist 1 volume 0
; 			Armour_Clink_09 probability 0.3 mindist 1 volume 0
; 			Armour_Clink_10 probability 0.3 mindist 1 volume 0
; 			Armour_Clink_11 probability 0.3 mindist 1 volume 0
; 			Armour_Clink_12 probability 0.3 mindist 1 volume 0
; 			Armour_Clink_13 probability 0.3 mindist 1 volume 0
; 			Armour_Squeak_01 probability 0.3 mindist 1 volume 0
; 			Armour_Squeak_02 probability 0.3 mindist 1 volume 0


; 			end

; event  lod 4
; 			folder data/sounds/Voice/Animal/Elephant

; 			Elephant_Trumpet_11 probability 0.05 volume -30 mindist 10
;  			Elephant_Trumpet_12 probability 0.05 volume -30 mindist 10
; 			Elephant_Trumpet_15 probability 0.05 volume -30 mindist 10
;  			Elephant_Trumpet_18 probability 0.05 volume -30 mindist 10
;  			Elephant_Trumpet_42 probability 0.05 volume -30 mindist 10
; 			Elephant_Ambient_03 probability 0.05 volume -30 mindist 10
; 			Elephant_Ambient_04 probability 0.05 volume -30 mindist 10
; 			Elephant_Ambient_05 probability 0.05 volume -30 mindist 10
; 			Elephant_Ambient_06 probability 0.05 volume -30 mindist 10
; 			Elephant_Ambient_07 probability 0.05 volume -30 mindist 10
; 			Elephant_Ambient_08 probability 0.05 volume -30 mindist 10
; 			Elephant_Ambient_10 probability 0.05 volume -30 mindist 10
; 			Elephant_Snort_04 probability 0.05 volume -30 mindist 10
; 			Elephant_Snort_05 probability 0.05 volume -30 mindist 10
; 			Elephant_Snort_06 probability 0.05 volume -30 mindist 10
; 			Elephant_Snort_08 probability 0.05 volume -30 mindist 10
; 			Elephant_Snort_09 probability 0.05 volume -30 mindist 10
; 			folder data/sounds/SFX/Individual/Movement
; 			Armour_Clink_01 probability 0.6 mindist 1 volume 0
; 			Armour_Clink_02 probability 0.6 mindist 1 volume 0
; 			Armour_Clink_03 probability 0.6 mindist 1 volume 0
; 			Armour_Clink_04 probability 0.6 mindist 1 volume 0
; 			Armour_Clink_05 probability 0.6 mindist 1 volume 0
; 			Armour_Clink_06 probability 0.6 mindist 1 volume 0
; 			Armour_Clink_07 probability 0.6 mindist 1 volume 0
; 			Armour_Clink_08 probability 0.6 mindist 1 volume 0
; 			Armour_Clink_09 probability 0.6 mindist 1 volume 0
; 			Armour_Clink_10 probability 0.6 mindist 1 volume 0
; 			Armour_Clink_11 probability 0.6 mindist 1 volume 0
; 			Armour_Clink_12 probability 0.6 mindist 1 volume 0
; 			Armour_Clink_13 probability 0.6 mindist 1 volume 0
; 			Armour_Squeak_01 probability 0.6 mindist 1 volume 0
; 			Armour_Squeak_02 probability 0.6 mindist 1 volume 0


; 			end




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;    CAMELS     ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


; type egyptian bedouin, merc bedouin, merc bedouin archers, egyptian bedouin, numidian camel riders
; 		event lod 1 probability 0.01 volume -40 mindist 5
; 			folder data/sounds/Voice/Animal/Camel
; 			Camel_Groan_02
; 			Camel_Groan_03
; 			Camel_Groan_04
; 			Camel_Groan_06
; 			Camel_Groan_09
; 			Camel_Groan_11
; 			Camel_Groan_19
; 			Camel_Groan_20
; 			Camel_Groan_21
; 		end


; 		event lod 10 probability 0.025 volume -40 mindist 5
; 			folder data/sounds/Voice/Animal/Camel
; 			Camel_Groan_02
; 			Camel_Groan_03
; 			Camel_Groan_04
; 			Camel_Groan_06
; 			Camel_Groan_09
; 			Camel_Groan_11
; 			Camel_Groan_19
; 			Camel_Groan_20
; 			Camel_Groan_21
; 		end

; 		event lod 20 probability 0.05 volume -40 mindist 5
; 			folder data/sounds/Voice/Animal/Camel
; 			Camel_Groan_02
; 			Camel_Groan_03
; 			Camel_Groan_04
; 			Camel_Groan_06
; 			Camel_Groan_09
; 			Camel_Groan_11
; 			Camel_Groan_19
; 			Camel_Groan_20
; 			Camel_Groan_21
; 		end
; ;;;;;;;;;;;;;;;;;;;;;;;;



; 	type east camel cataphract
; 		event lod 1
; 			folder data/sounds/Voice/Animal/Camel
; 			Camel_Groan_02 probability 0.01 volume -40 mindist 5
; 			Camel_Groan_03 probability 0.01 volume -40 mindist 5
; 			Camel_Groan_04 probability 0.01 volume -40 mindist 5
; 			Camel_Groan_06 probability 0.01 volume -40 mindist 5
; 			Camel_Groan_09 probability 0.01 volume -40 mindist 5
; 			Camel_Groan_11 probability 0.01 volume -40 mindist 5
; 			Camel_Groan_19 probability 0.01 volume -40 mindist 5
; 			Camel_Groan_20 probability 0.01 volume -40 mindist 5
; 			Camel_Groan_21 probability 0.01 volume -40 mindist 5
; 			folder data/sounds/SFX/Individual/Movement
; 			Armour_Clink_01 probability 0.2 mindist 1 volume 0
; 			Armour_Clink_02 probability 0.2 mindist 1 volume 0
; 			Armour_Clink_03 probability 0.2 mindist 1 volume 0
; 			Armour_Clink_04 probability 0.2 mindist 1 volume 0
; 			Armour_Clink_05 probability 0.2 mindist 1 volume 0
; 			Armour_Clink_06 probability 0.2 mindist 1 volume 0
; 			Armour_Clink_07 probability 0.2 mindist 1 volume 0
; 			Armour_Clink_08 probability 0.2 mindist 1 volume 0
; 			Armour_Clink_09 probability 0.2 mindist 1 volume 0
; 			Armour_Clink_10 probability 0.2 mindist 1 volume 0
; 			Armour_Clink_11 probability 0.2 mindist 1 volume 0
; 			Armour_Clink_12 probability 0.2 mindist 1 volume 0
; 			Armour_Clink_13 probability 0.2 mindist 1 volume 0
; 			Armour_Squeak_01 probability 0.2 mindist 1 volume 0
; 			Armour_Squeak_02 probability 0.2 mindist 1 volume 0
; 			end

; event lod 10
; 			folder data/sounds/Voice/Animal/Camel
; 			Camel_Groan_02 probability 0.025 volume -40 mindist 5
; 			Camel_Groan_03 probability 0.025 volume -40 mindist 5
; 			Camel_Groan_04 probability 0.025 volume -40 mindist 5
; 			Camel_Groan_06 probability 0.025 volume -40 mindist 5
; 			Camel_Groan_09 probability 0.025 volume -40 mindist 5
; 			Camel_Groan_11 probability 0.025 volume -40 mindist 5
; 			Camel_Groan_19 probability 0.025 volume -40 mindist 5
; 			Camel_Groan_20 probability 0.025 volume -40 mindist 5
; 			Camel_Groan_21 probability 0.025 volume -40 mindist 5
; 			folder data/sounds/SFX/Individual/Movement
; 			Armour_Clink_01 probability 0.4 mindist 1 volume 0
; 			Armour_Clink_02 probability 0.4 mindist 1 volume 0
; 			Armour_Clink_03 probability 0.4 mindist 1 volume 0
; 			Armour_Clink_04 probability 0.4 mindist 1 volume 0
; 			Armour_Clink_05 probability 0.4 mindist 1 volume 0
; 			Armour_Clink_06 probability 0.4 mindist 1 volume 0
; 			Armour_Clink_07 probability 0.4 mindist 1 volume 0
; 			Armour_Clink_08 probability 0.4 mindist 1 volume 0
; 			Armour_Clink_09 probability 0.4 mindist 1 volume 0
; 			Armour_Clink_10 probability 0.4 mindist 1 volume 0
; 			Armour_Clink_11 probability 0.4 mindist 1 volume 0
; 			Armour_Clink_12 probability 0.4 mindist 1 volume 0
; 			Armour_Clink_13 probability 0.4 mindist 1 volume 0
; 			Armour_Squeak_01 probability 0.4 mindist 1 volume 0
; 			Armour_Squeak_02 probability 0.4 mindist 1 volume 0
; 			end


; 	event lod 20
; 			folder data/sounds/Voice/Animal/Camel
; 			Camel_Groan_02 probability 0.05 volume -40 mindist 5
; 			Camel_Groan_03 probability 0.05 volume -40 mindist 5
; 			Camel_Groan_04 probability 0.05 volume -40 mindist 5
; 			Camel_Groan_06 probability 0.05 volume -40 mindist 5
; 			Camel_Groan_09 probability 0.05 volume -40 mindist 5
; 			Camel_Groan_11 probability 0.05 volume -40 mindist 5
; 			Camel_Groan_19 probability 0.05 volume -40 mindist 5
; 			Camel_Groan_20 probability 0.05 volume -40 mindist 5
; 			Camel_Groan_21 probability 0.05 volume -40 mindist 5
; 			folder data/sounds/SFX/Individual/Movement
; 			Armour_Clink_01 probability 0.6 mindist 1 volume 0
; 			Armour_Clink_02 probability 0.6 mindist 1 volume 0
; 			Armour_Clink_03 probability 0.6 mindist 1 volume 0
; 			Armour_Clink_04 probability 0.6 mindist 1 volume 0
; 			Armour_Clink_05 probability 0.6 mindist 1 volume 0
; 			Armour_Clink_06 probability 0.6 mindist 1 volume 0
; 			Armour_Clink_07 probability 0.6 mindist 1 volume 0
; 			Armour_Clink_08 probability 0.6 mindist 1 volume 0
; 			Armour_Clink_09 probability 0.6 mindist 1 volume 0
; 			Armour_Clink_10 probability 0.6 mindist 1 volume 0
; 			Armour_Clink_11 probability 0.6 mindist 1 volume 0
; 			Armour_Clink_12 probability 0.6 mindist 1 volume 0
; 			Armour_Clink_13 probability 0.6 mindist 1 volume 0
; 			Armour_Squeak_01 probability 0.6 mindist 1 volume 0
; 			Armour_Squeak_02 probability 0.6 mindist 1 volume 0
; 			end

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;   HORSES    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



;;;;;;;;;;;;;;    LIGHT  Bush     ;;;;;;;;;;;;;;;;;;;;;;;;;;;;

	unit cavalry light, skirmish, missile
		season summer, winter
			terrain forest_dense, scrub_dense
	event	lod 1

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .2 mindist 1 volume -5
			Marching_Ambient_02 probability .2 mindist 1 volume -5
			Marching_Ambient_03 probability .2 mindist 1 volume -5
			Marching_Ambient_04 probability .2 mindist 1 volume -5
			Marching_Ambient_05 probability .2 mindist 1 volume -5
			Marching_Ambient_06 probability .2 mindist 1 volume -5
			Marching_Ambient_07 probability .2 mindist 1 volume -5
			Marching_Ambient_08 probability .2 mindist 1 volume -5
			Marching_Ambient_09 probability .2 mindist 1 volume -5
			Marching_Ambient_10 probability .2 mindist 1 volume -5
			Marching_Ambient_11 probability .2 mindist 1 volume -5
			Marching_Ambient_12 probability .2 mindist 1 volume -5

			

			folder data/sounds/SFX/Individual/Movement
			Bush_Rustle_01 probability .2 mindist 1 volume 0
			Bush_Rustle_02 probability .2 mindist 1 volume 0
			Bush_Rustle_03 probability .2 mindist 1 volume 0
			Bush_Rustle_04 probability .2 mindist 1 volume 0
			Bush_Rustle_05 probability .2 mindist 1 volume 0
			Bush_Rustle_06 probability .2 mindist 1 volume 0
			Bush_Rustle_07 probability .2 mindist 1 volume 0
			Bush_Rustle_08 probability .2 mindist 1 volume 0

			folder data/sounds/SFX/Individual/Movement
			leaves_01 probability 0.2 mindist 1 volume 0
			leaves_02 probability 0.2 mindist 1 volume 0
			leaves_03 probability 0.2 mindist 1 volume 0
			leaves_04 probability 0.2 mindist 1 volume 0
			leaves_05 probability 0.2 mindist 1 volume 0
			leaves_06 probability 0.2 mindist 1 volume 0
			leaves_07 probability 0.2 mindist 1 volume 0
			leaves_08 probability 0.2 mindist 1 volume 0
			leaves_09 probability 0.2 mindist 1 volume 0
			leaves_10 probability 0.2 mindist 1 volume 0
			leaves_11 probability 0.2 mindist 1 volume 0
			leaves_12 probability 0.2 mindist 1 volume 0
			leaves_13 probability 0.2 mindist 1 volume 0
			leaves_14 probability 0.2 mindist 1 volume 0
			leaves_15 probability 0.2 mindist 1 volume 0
			leaves_16 probability 0.2 mindist 1 volume 0
			leaves_17 probability 0.2 mindist 1 volume 0
			end

	event	lod 10

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .4 mindist 1 volume -5
			Marching_Ambient_02 probability .4 mindist 1 volume -5
			Marching_Ambient_03 probability .4 mindist 1 volume -5
			Marching_Ambient_04 probability .4 mindist 1 volume -5
			Marching_Ambient_05 probability .4 mindist 1 volume -5
			Marching_Ambient_06 probability .4 mindist 1 volume -5
			Marching_Ambient_07 probability .4 mindist 1 volume -5
			Marching_Ambient_08 probability .4 mindist 1 volume -5
			Marching_Ambient_09 probability .4 mindist 1 volume -5
			Marching_Ambient_10 probability .4 mindist 1 volume -5
			Marching_Ambient_11 probability .4 mindist 1 volume -5
			Marching_Ambient_12 probability .4 mindist 1 volume -5

		
			folder data/sounds/SFX/Individual/Movement
			Bush_Rustle_01 probability .4 mindist 1 volume 0
			Bush_Rustle_02 probability .4 mindist 1 volume 0
			Bush_Rustle_03 probability .4 mindist 1 volume 0
			Bush_Rustle_04 probability .4 mindist 1 volume 0
			Bush_Rustle_05 probability .4 mindist 1 volume 0
			Bush_Rustle_06 probability .4 mindist 1 volume 0
			Bush_Rustle_07 probability .4 mindist 1 volume 0
			Bush_Rustle_08 probability .4 mindist 1 volume 0

			folder data/sounds/SFX/Individual/Movement
			leaves_01 probability 0.4 mindist 1 volume 0
			leaves_02 probability 0.4 mindist 1 volume 0
			leaves_03 probability 0.4 mindist 1 volume 0
			leaves_04 probability 0.4 mindist 1 volume 0
			leaves_05 probability 0.4 mindist 1 volume 0
			leaves_06 probability 0.4 mindist 1 volume 0
			leaves_07 probability 0.4 mindist 1 volume 0
			leaves_08 probability 0.4 mindist 1 volume 0
			leaves_09 probability 0.4 mindist 1 volume 0
			leaves_10 probability 0.4 mindist 1 volume 0
			leaves_11 probability 0.4 mindist 1 volume 0
			leaves_12 probability 0.4 mindist 1 volume 0
			leaves_13 probability 0.4 mindist 1 volume 0
			leaves_14 probability 0.4 mindist 1 volume 0
			leaves_15 probability 0.4 mindist 1 volume 0
			leaves_16 probability 0.4 mindist 1 volume 0
			leaves_17 probability 0.4 mindist 1 volume 0
			end



	event	lod 20

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .6 mindist 1 volume -5
			Marching_Ambient_02 probability .6 mindist 1 volume -5
			Marching_Ambient_03 probability .6 mindist 1 volume -5
			Marching_Ambient_04 probability .6 mindist 1 volume -5
			Marching_Ambient_05 probability .6 mindist 1 volume -5
			Marching_Ambient_06 probability .6 mindist 1 volume -5
			Marching_Ambient_07 probability .6 mindist 1 volume -5
			Marching_Ambient_08 probability .6 mindist 1 volume -5
			Marching_Ambient_09 probability .6 mindist 1 volume -5
			Marching_Ambient_10 probability .6 mindist 1 volume -5
			Marching_Ambient_11 probability .6 mindist 1 volume -5
			Marching_Ambient_12 probability .6 mindist 1 volume -5

			

			folder data/sounds/SFX/Individual/Movement
			Bush_Rustle_01 probability .6 mindist 1 volume 0
			Bush_Rustle_02 probability .6 mindist 1 volume 0
			Bush_Rustle_03 probability .6 mindist 1 volume 0
			Bush_Rustle_04 probability .6 mindist 1 volume 0
			Bush_Rustle_05 probability .6 mindist 1 volume 0
			Bush_Rustle_06 probability .6 mindist 1 volume 0
			Bush_Rustle_07 probability .6 mindist 1 volume 0
			Bush_Rustle_08 probability .6 mindist 1 volume 0

			folder data/sounds/SFX/Individual/Movement
			leaves_01 probability 0.6 mindist 1 volume 0
			leaves_02 probability 0.6 mindist 1 volume 0
			leaves_03 probability 0.6 mindist 1 volume 0
			leaves_04 probability 0.6 mindist 1 volume 0
			leaves_05 probability 0.6 mindist 1 volume 0
			leaves_06 probability 0.6 mindist 1 volume 0
			leaves_07 probability 0.6 mindist 1 volume 0
			leaves_08 probability 0.6 mindist 1 volume 0
			leaves_09 probability 0.6 mindist 1 volume 0
			leaves_10 probability 0.6 mindist 1 volume 0
			leaves_11 probability 0.6 mindist 1 volume 0
			leaves_12 probability 0.6 mindist 1 volume 0
			leaves_13 probability 0.6 mindist 1 volume 0
			leaves_14 probability 0.6 mindist 1 volume 0
			leaves_15 probability 0.6 mindist 1 volume 0
			leaves_16 probability 0.6 mindist 1 volume 0
			leaves_17 probability 0.6 mindist 1 volume 0

		end


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;  Light HORSE - SAND  ;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


	terrain sand
			event	lod 1

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .2 mindist 1 volume -5
			Marching_Ambient_02 probability .2 mindist 1 volume -5
			Marching_Ambient_03 probability .2 mindist 1 volume -5
			Marching_Ambient_04 probability .2 mindist 1 volume -5
			Marching_Ambient_05 probability .2 mindist 1 volume -5
			Marching_Ambient_06 probability .2 mindist 1 volume -5
			Marching_Ambient_07 probability .2 mindist 1 volume -5
			Marching_Ambient_08 probability .2 mindist 1 volume -5
			Marching_Ambient_09 probability .2 mindist 1 volume -5
			Marching_Ambient_10 probability .2 mindist 1 volume -5
			Marching_Ambient_11 probability .2 mindist 1 volume -5
			Marching_Ambient_12 probability .2 mindist 1 volume -5

	

			folder data/sounds/SFX/Individual/Movement
			sand_ambience_02 mindist 1 volume -15 probability .2
			sand_ambience_03 mindist 1 volume -15 probability .2
			sand_ambience_04 mindist 1 volume -15 probability .2
			sand_ambience_05 mindist 1 volume -15 probability .2
			sand_ambience_06 mindist 1 volume -15 probability .2
			sand_ambience_07 mindist 1 volume -15 probability .2
			sand_ambience_08 mindist 1 volume -15 probability .2

		end


		event	lod 10

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .4 mindist 1 volume -5
			Marching_Ambient_02 probability .4 mindist 1 volume -5
			Marching_Ambient_03 probability .4 mindist 1 volume -5
			Marching_Ambient_04 probability .4 mindist 1 volume -5
			Marching_Ambient_05 probability .4 mindist 1 volume -5
			Marching_Ambient_06 probability .4 mindist 1 volume -5
			Marching_Ambient_07 probability .4 mindist 1 volume -5
			Marching_Ambient_08 probability .4 mindist 1 volume -5
			Marching_Ambient_09 probability .4 mindist 1 volume -5
			Marching_Ambient_10 probability .4 mindist 1 volume -5
			Marching_Ambient_11 probability .4 mindist 1 volume -5
			Marching_Ambient_12 probability .4 mindist 1 volume -5

		

			folder data/sounds/SFX/Individual/Movement
			sand_ambience_02 mindist 1 volume -15 probability .4
			sand_ambience_03 mindist 1 volume -15 probability .4
			sand_ambience_04 mindist 1 volume -15 probability .4
			sand_ambience_05 mindist 1 volume -15 probability .4
			sand_ambience_06 mindist 1 volume -15 probability .4
			sand_ambience_07 mindist 1 volume -15 probability .4
			sand_ambience_08 mindist 1 volume -15 probability .4

		end

		event	lod 20

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .6 mindist 1 volume -5
			Marching_Ambient_02 probability .6 mindist 1 volume -5
			Marching_Ambient_03 probability .6 mindist 1 volume -5
			Marching_Ambient_04 probability .6 mindist 1 volume -5
			Marching_Ambient_05 probability .6 mindist 1 volume -5
			Marching_Ambient_06 probability .6 mindist 1 volume -5
			Marching_Ambient_07 probability .6 mindist 1 volume -5
			Marching_Ambient_08 probability .6 mindist 1 volume -5
			Marching_Ambient_09 probability .6 mindist 1 volume -5
			Marching_Ambient_10 probability .6 mindist 1 volume -5
			Marching_Ambient_11 probability .6 mindist 1 volume -5
			Marching_Ambient_12 probability .6 mindist 1 volume -5

		

			folder data/sounds/SFX/Individual/Movement
			sand_ambience_02 mindist 1 volume -15 probability .6
			sand_ambience_03 mindist 1 volume -15 probability .6
			sand_ambience_04 mindist 1 volume -15 probability .6
			sand_ambience_05 mindist 1 volume -15 probability .6
			sand_ambience_06 mindist 1 volume -15 probability .6
			sand_ambience_07 mindist 1 volume -15 probability .6
			sand_ambience_08 mindist 1 volume -15 probability .6

		end

;;;;;;;;;;;;;;;; LIGHT Rock  ;;;;;;;;;;;;;;;;;;;;;;;;


		terrain stone_road, rock, dirt, wood
		event	lod 1
		
			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .2 mindist 1 volume -5
			Marching_Ambient_02 probability .2 mindist 1 volume -5
			Marching_Ambient_03 probability .2 mindist 1 volume -5
			Marching_Ambient_04 probability .2 mindist 1 volume -5
			Marching_Ambient_05 probability .2 mindist 1 volume -5
			Marching_Ambient_06 probability .2 mindist 1 volume -5
			Marching_Ambient_07 probability .2 mindist 1 volume -5
			Marching_Ambient_08 probability .2 mindist 1 volume -5
			Marching_Ambient_09 probability .2 mindist 1 volume -5
			Marching_Ambient_10 probability .2 mindist 1 volume -5
			Marching_Ambient_11 probability .2 mindist 1 volume -5
			Marching_Ambient_12 probability .2 mindist 1 volume -5


			folder data/sounds/SFX/Individual/Movement
		    Rock_Ambience_02 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_06 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_08 probability 0.2 mindist 1 volume 0
			Rock_Ambience_09 probability 0.2 mindist 1 volume 0
			Rock_Ambience_10 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_11 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_12 probability 0.2 mindist 1 volume 0
			Rock_Ambience_13 probability 0.2 mindist 1 volume 0
			Rock_Ambience_14 probability 0.2 mindist 1 volume 0
			Rock_Ambience_15 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_16 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_17 probability 0.2 mindist 1 volume 0
		    end

event	lod 10
		

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .4 mindist 1 volume -5
			Marching_Ambient_02 probability .4 mindist 1 volume -5
			Marching_Ambient_03 probability .4 mindist 1 volume -5
			Marching_Ambient_04 probability .4 mindist 1 volume -5
			Marching_Ambient_05 probability .4 mindist 1 volume -5
			Marching_Ambient_06 probability .4 mindist 1 volume -5
			Marching_Ambient_07 probability .4 mindist 1 volume -5
			Marching_Ambient_08 probability .4 mindist 1 volume -5
			Marching_Ambient_09 probability .4 mindist 1 volume -5
			Marching_Ambient_10 probability .4 mindist 1 volume -5
			Marching_Ambient_11 probability .4 mindist 1 volume -5
			Marching_Ambient_12 probability .4 mindist 1 volume -5


			folder data/sounds/SFX/Individual/Movement
		    Rock_Ambience_02 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_06 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_08 probability 0.4 mindist 1 volume 0
			Rock_Ambience_09 probability 0.4 mindist 1 volume 0
			Rock_Ambience_10 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_11 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_12 probability 0.4 mindist 1 volume 0
			Rock_Ambience_13 probability 0.4 mindist 1 volume 0
			Rock_Ambience_14 probability 0.4 mindist 1 volume 0
			Rock_Ambience_15 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_16 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_17 probability 0.4 mindist 1 volume 0
		    end

event	lod 20
			

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .6 mindist 1 volume -5
			Marching_Ambient_02 probability .6 mindist 1 volume -5
			Marching_Ambient_03 probability .6 mindist 1 volume -5
			Marching_Ambient_04 probability .6 mindist 1 volume -5
			Marching_Ambient_05 probability .6 mindist 1 volume -5
			Marching_Ambient_06 probability .6 mindist 1 volume -5
			Marching_Ambient_07 probability .6 mindist 1 volume -5
			Marching_Ambient_08 probability .6 mindist 1 volume -5
			Marching_Ambient_09 probability .6 mindist 1 volume -5
			Marching_Ambient_10 probability .6 mindist 1 volume -5
			Marching_Ambient_11 probability .6 mindist 1 volume -5
			Marching_Ambient_12 probability .6 mindist 1 volume -5


			folder data/sounds/SFX/Individual/Movement
		    Rock_Ambience_02 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_06 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_08 probability 0.6 mindist 1 volume 0
			Rock_Ambience_09 probability 0.6 mindist 1 volume 0
			Rock_Ambience_10 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_11 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_12 probability 0.6 mindist 1 volume 0
			Rock_Ambience_13 probability 0.6 mindist 1 volume 0
			Rock_Ambience_14 probability 0.6 mindist 1 volume 0
			Rock_Ambience_15 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_16 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_17 probability 0.6 mindist 1 volume 0
		    end


;;;;;;;;  LIGHT Grass, Mud, ice, water ;;;;;;;;;;;;


		terrain grass_short, grass_long, swamp, mud, mud_road, ice, water
 event	lod 1
		
			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .2 mindist 1 volume -5
			Marching_Ambient_02 probability .2 mindist 1 volume -5
			Marching_Ambient_03 probability .2 mindist 1 volume -5
			Marching_Ambient_04 probability .2 mindist 1 volume -5
			Marching_Ambient_05 probability .2 mindist 1 volume -5
			Marching_Ambient_06 probability .2 mindist 1 volume -5
			Marching_Ambient_07 probability .2 mindist 1 volume -5
			Marching_Ambient_08 probability .2 mindist 1 volume -5
			Marching_Ambient_09 probability .2 mindist 1 volume -5
			Marching_Ambient_10 probability .2 mindist 1 volume -5
			Marching_Ambient_11 probability .2 mindist 1 volume -5
			Marching_Ambient_12 probability .2 mindist 1 volume -5

			end

  event	lod 10
			

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .4 mindist 1 volume -5
			Marching_Ambient_02 probability .4 mindist 1 volume -5
			Marching_Ambient_03 probability .4 mindist 1 volume -5
			Marching_Ambient_04 probability .4 mindist 1 volume -5
			Marching_Ambient_05 probability .4 mindist 1 volume -5
			Marching_Ambient_06 probability .4 mindist 1 volume -5
			Marching_Ambient_07 probability .4 mindist 1 volume -5
			Marching_Ambient_08 probability .4 mindist 1 volume -5
			Marching_Ambient_09 probability .4 mindist 1 volume -5
			Marching_Ambient_10 probability .4 mindist 1 volume -5
			Marching_Ambient_11 probability .4 mindist 1 volume -5
			Marching_Ambient_12 probability .4 mindist 1 volume -5

			end

 event	lod 20
			
			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .6 mindist 1 volume -5
			Marching_Ambient_02 probability .6 mindist 1 volume -5
			Marching_Ambient_03 probability .6 mindist 1 volume -5
			Marching_Ambient_04 probability .6 mindist 1 volume -5
			Marching_Ambient_05 probability .6 mindist 1 volume -5
			Marching_Ambient_06 probability .6 mindist 1 volume -5
			Marching_Ambient_07 probability .6 mindist 1 volume -5
			Marching_Ambient_08 probability .6 mindist 1 volume -5
			Marching_Ambient_09 probability .6 mindist 1 volume -5
			Marching_Ambient_10 probability .6 mindist 1 volume -5
			Marching_Ambient_11 probability .6 mindist 1 volume -5
			Marching_Ambient_12 probability .6 mindist 1 volume -5

			end

;;;;;;;;;;;  LIGHT Snow   ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

	season winter
	climates unused1, temperate_grassland_infertile, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
		terrain grass_short, grass_long,swamp, mud, mud_road, ice, water, stone_road, rock
		    event lod 1
		

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .2 mindist 1 volume -5
			Marching_Ambient_02 probability .2 mindist 1 volume -5
			Marching_Ambient_03 probability .2 mindist 1 volume -5
			Marching_Ambient_04 probability .2 mindist 1 volume -5
			Marching_Ambient_05 probability .2 mindist 1 volume -5
			Marching_Ambient_06 probability .2 mindist 1 volume -5
			Marching_Ambient_07 probability .2 mindist 1 volume -5
			Marching_Ambient_08 probability .2 mindist 1 volume -5
			Marching_Ambient_09 probability .2 mindist 1 volume -5
			Marching_Ambient_10 probability .2 mindist 1 volume -5
			Marching_Ambient_11 probability .2 mindist 1 volume -5
			Marching_Ambient_12 probability .2 mindist 1 volume -5

			end

 event lod 10
			
			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .4 mindist 1 volume -5
			Marching_Ambient_02 probability .4 mindist 1 volume -5
			Marching_Ambient_03 probability .4 mindist 1 volume -5
			Marching_Ambient_04 probability .4 mindist 1 volume -5
			Marching_Ambient_05 probability .4 mindist 1 volume -5
			Marching_Ambient_06 probability .4 mindist 1 volume -5
			Marching_Ambient_07 probability .4 mindist 1 volume -5
			Marching_Ambient_08 probability .4 mindist 1 volume -5
			Marching_Ambient_09 probability .4 mindist 1 volume -5
			Marching_Ambient_10 probability .4 mindist 1 volume -5
			Marching_Ambient_11 probability .4 mindist 1 volume -5
			Marching_Ambient_12 probability .4 mindist 1 volume -5

			end

 event lod 20
			
			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .6 mindist 1 volume -5
			Marching_Ambient_02 probability .6 mindist 1 volume -5
			Marching_Ambient_03 probability .6 mindist 1 volume -5
			Marching_Ambient_04 probability .6 mindist 1 volume -5
			Marching_Ambient_05 probability .6 mindist 1 volume -5
			Marching_Ambient_06 probability .6 mindist 1 volume -5
			Marching_Ambient_07 probability .6 mindist 1 volume -5
			Marching_Ambient_08 probability .6 mindist 1 volume -5
			Marching_Ambient_09 probability .6 mindist 1 volume -5
			Marching_Ambient_10 probability .6 mindist 1 volume -5
			Marching_Ambient_11 probability .6 mindist 1 volume -5
			Marching_Ambient_12 probability .6 mindist 1 volume -5

			end

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;    HEAVY HORSE Bush    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

unit cavalry heavy, spearmen
	season summer, winter
		terrain forest_dense, scrub_dense

	event	lod 1
		
			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.2 mindist 1 volume 0
			Armour_Clink_02 probability 0.2 mindist 1 volume 0
			Armour_Clink_03 probability 0.2 mindist 1 volume 0
			Armour_Clink_04 probability 0.2 mindist 1 volume 0
			Armour_Clink_05 probability 0.2 mindist 1 volume 0
			Armour_Clink_06 probability 0.2 mindist 1 volume 0
			Armour_Clink_07 probability 0.2 mindist 1 volume 0
			Armour_Clink_08 probability 0.2 mindist 1 volume 0
			Armour_Clink_09 probability 0.2 mindist 1 volume 0
			Armour_Clink_10 probability 0.2 mindist 1 volume 0
			Armour_Clink_11 probability 0.2 mindist 1 volume 0
			Armour_Clink_12 probability 0.2 mindist 1 volume 0
			Armour_Clink_13 probability 0.2 mindist 1 volume 0
			Armour_Squeak_01 probability 0.2 mindist 1 volume 0
			Armour_Squeak_02 probability 0.2 mindist 1 volume 0

			Armour_Clink_14 probability 0.2 mindist 1 volume -20
			Armour_Clink_15 probability 0.2 mindist 1 volume -20
			Armour_Clink_16 probability 0.2 mindist 1 volume -20
			Armour_Clink_17 probability 0.2 mindist 1 volume -20
			Armour_Clink_18 probability 0.2 mindist 1 volume -20
			Armour_Clink_19 probability 0.2 mindist 1 volume -20
			Armour_Clink_20 probability 0.2 mindist 1 volume -20
			Armour_Clink_21 probability 0.2 mindist 1 volume -20
			Armour_Clink_22 probability 0.2 mindist 1 volume -20
			Armour_Clink_23 probability 0.2 mindist 1 volume -20
			Armour_Clink_24 probability 0.2 mindist 1 volume -20
			Armour_Clink_25 probability 0.2 mindist 1 volume -20
			Armour_Clink_26 probability 0.2 mindist 1 volume -20
			Armour_Clink_27 probability 0.2 mindist 1 volume -20
			Armour_Clink_28 probability 0.2 mindist 1 volume -20
			Armour_Clink_29 probability 0.2 mindist 1 volume -20
			Armour_Clink_30 probability 0.2 mindist 1 volume -20
			Armour_Clink_31 probability 0.2 mindist 1 volume -20
			Armour_Clink_32 probability 0.2 mindist 1 volume -20
			Armour_Clink_33 probability 0.2 mindist 1 volume -20

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .2 mindist 1 volume -5
			Marching_Ambient_02 probability .2 mindist 1 volume -5
			Marching_Ambient_03 probability .2 mindist 1 volume -5
			Marching_Ambient_04 probability .2 mindist 1 volume -5
			Marching_Ambient_05 probability .2 mindist 1 volume -5
			Marching_Ambient_06 probability .2 mindist 1 volume -5
			Marching_Ambient_07 probability .2 mindist 1 volume -5
			Marching_Ambient_08 probability .2 mindist 1 volume -5
			Marching_Ambient_09 probability .2 mindist 1 volume -5
			Marching_Ambient_10 probability .2 mindist 1 volume -5
			Marching_Ambient_11 probability .2 mindist 1 volume -5
			Marching_Ambient_12 probability .2 mindist 1 volume -5

			folder data/sounds/SFX/Individual/Movement
			Bush_Rustle_01 probability 0.2 mindist 1 volume -15
			Bush_Rustle_02 probability 0.2 mindist 1 volume -15
			Bush_Rustle_03 probability 0.2 mindist 1 volume -15
			Bush_Rustle_04 probability 0.2 mindist 1 volume -15
			Bush_Rustle_05 probability 0.2 mindist 1 volume -15
			Bush_Rustle_06 probability 0.2 mindist 1 volume -15
			Bush_Rustle_07 probability 0.2 mindist 1 volume -15
			Bush_Rustle_08 probability 0.2 mindist 1 volume -15

			folder data/sounds/SFX/Individual/Movement
			leaves_01 probability 0.2 mindist 1 volume 0
			leaves_02 probability 0.2 mindist 1 volume 0
			leaves_03 probability 0.2 mindist 1 volume 0
			leaves_04 probability 0.2 mindist 1 volume 0
			leaves_05 probability 0.2 mindist 1 volume 0
			leaves_06 probability 0.2 mindist 1 volume 0
			leaves_07 probability 0.2 mindist 1 volume 0
			leaves_08 probability 0.2 mindist 1 volume 0
			leaves_09 probability 0.2 mindist 1 volume 0
			leaves_10 probability 0.2 mindist 1 volume 0
			leaves_11 probability 0.2 mindist 1 volume 0
			leaves_12 probability 0.2 mindist 1 volume 0
			leaves_13 probability 0.2 mindist 1 volume 0
			leaves_14 probability 0.2 mindist 1 volume 0
			leaves_15 probability 0.2 mindist 1 volume 0
			leaves_16 probability 0.2 mindist 1 volume 0
			leaves_17 probability 0.2 mindist 1 volume 0

			end

event	lod 10
	
			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.4 mindist 1 volume 0
			Armour_Clink_02 probability 0.4 mindist 1 volume 0
			Armour_Clink_03 probability 0.4 mindist 1 volume 0
			Armour_Clink_04 probability 0.4 mindist 1 volume 0
			Armour_Clink_05 probability 0.4 mindist 1 volume 0
			Armour_Clink_06 probability 0.4 mindist 1 volume 0
			Armour_Clink_07 probability 0.4 mindist 1 volume 0
			Armour_Clink_08 probability 0.4 mindist 1 volume 0
			Armour_Clink_09 probability 0.4 mindist 1 volume 0
			Armour_Clink_10 probability 0.4 mindist 1 volume 0
			Armour_Clink_11 probability 0.4 mindist 1 volume 0
			Armour_Clink_12 probability 0.4 mindist 1 volume 0
			Armour_Clink_13 probability 0.4 mindist 1 volume 0
			Armour_Squeak_01 probability 0.4 mindist 1 volume 0
			Armour_Squeak_02 probability 0.4 mindist 1 volume 0

			Armour_Clink_14 probability 0.4 mindist 1 volume -20
			Armour_Clink_15 probability 0.4 mindist 1 volume -20
			Armour_Clink_16 probability 0.4 mindist 1 volume -20
			Armour_Clink_17 probability 0.4 mindist 1 volume -20
			Armour_Clink_18 probability 0.4 mindist 1 volume -20
			Armour_Clink_19 probability 0.4 mindist 1 volume -20
			Armour_Clink_20 probability 0.4 mindist 1 volume -20
			Armour_Clink_21 probability 0.4 mindist 1 volume -20
			Armour_Clink_22 probability 0.4 mindist 1 volume -20
			Armour_Clink_23 probability 0.4 mindist 1 volume -20
			Armour_Clink_24 probability 0.4 mindist 1 volume -20
			Armour_Clink_25 probability 0.4 mindist 1 volume -20
			Armour_Clink_26 probability 0.4 mindist 1 volume -20
			Armour_Clink_27 probability 0.4 mindist 1 volume -20
			Armour_Clink_28 probability 0.4 mindist 1 volume -20
			Armour_Clink_29 probability 0.4 mindist 1 volume -20
			Armour_Clink_30 probability 0.4 mindist 1 volume -20
			Armour_Clink_31 probability 0.4 mindist 1 volume -20
			Armour_Clink_32 probability 0.4 mindist 1 volume -20
			Armour_Clink_33 probability 0.4 mindist 1 volume -20

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .4 mindist 1 volume -5
			Marching_Ambient_02 probability .4 mindist 1 volume -5
			Marching_Ambient_03 probability .4 mindist 1 volume -5
			Marching_Ambient_04 probability .4 mindist 1 volume -5
			Marching_Ambient_05 probability .4 mindist 1 volume -5
			Marching_Ambient_06 probability .4 mindist 1 volume -5
			Marching_Ambient_07 probability .4 mindist 1 volume -5
			Marching_Ambient_08 probability .4 mindist 1 volume -5
			Marching_Ambient_09 probability .4 mindist 1 volume -5
			Marching_Ambient_10 probability .4 mindist 1 volume -5
			Marching_Ambient_11 probability .4 mindist 1 volume -5
			Marching_Ambient_12 probability .4 mindist 1 volume -5

			folder data/sounds/SFX/Individual/Movement
			Bush_Rustle_01 probability 0.4 mindist 1 volume -15
			Bush_Rustle_02 probability 0.4 mindist 1 volume -15
			Bush_Rustle_03 probability 0.4 mindist 1 volume -15
			Bush_Rustle_04 probability 0.4 mindist 1 volume -15
			Bush_Rustle_05 probability 0.4 mindist 1 volume -15
			Bush_Rustle_06 probability 0.4 mindist 1 volume -15
			Bush_Rustle_07 probability 0.4 mindist 1 volume -15
			Bush_Rustle_08 probability 0.4 mindist 1 volume -15

			folder data/sounds/SFX/Individual/Movement
			leaves_01 probability 0.4 mindist 1 volume 0
			leaves_02 probability 0.4 mindist 1 volume 0
			leaves_03 probability 0.4 mindist 1 volume 0
			leaves_04 probability 0.4 mindist 1 volume 0
			leaves_05 probability 0.4 mindist 1 volume 0
			leaves_06 probability 0.4 mindist 1 volume 0
			leaves_07 probability 0.4 mindist 1 volume 0
			leaves_08 probability 0.4 mindist 1 volume 0
			leaves_09 probability 0.4 mindist 1 volume 0
			leaves_10 probability 0.4 mindist 1 volume 0
			leaves_11 probability 0.4 mindist 1 volume 0
			leaves_12 probability 0.4 mindist 1 volume 0
			leaves_13 probability 0.4 mindist 1 volume 0
			leaves_14 probability 0.4 mindist 1 volume 0
			leaves_15 probability 0.4 mindist 1 volume 0
			leaves_16 probability 0.4 mindist 1 volume 0
			leaves_17 probability 0.4 mindist 1 volume 0

			end

	event	lod 20
		

			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.6 mindist 1 volume 0
			Armour_Clink_02 probability 0.6 mindist 1 volume 0
			Armour_Clink_03 probability 0.6 mindist 1 volume 0
			Armour_Clink_04 probability 0.6 mindist 1 volume 0
			Armour_Clink_05 probability 0.6 mindist 1 volume 0
			Armour_Clink_06 probability 0.6 mindist 1 volume 0
			Armour_Clink_07 probability 0.6 mindist 1 volume 0
			Armour_Clink_08 probability 0.6 mindist 1 volume 0
			Armour_Clink_09 probability 0.6 mindist 1 volume 0
			Armour_Clink_10 probability 0.6 mindist 1 volume 0
			Armour_Clink_11 probability 0.6 mindist 1 volume 0
			Armour_Clink_12 probability 0.6 mindist 1 volume 0
			Armour_Clink_13 probability 0.6 mindist 1 volume 0
			Armour_Squeak_01 probability 0.6 mindist 1 volume 0
			Armour_Squeak_02 probability 0.6 mindist 1 volume 0

			Armour_Clink_14 probability 0.6 mindist 1 volume -20
			Armour_Clink_15 probability 0.6 mindist 1 volume -20
			Armour_Clink_16 probability 0.6 mindist 1 volume -20
			Armour_Clink_17 probability 0.6 mindist 1 volume -20
			Armour_Clink_18 probability 0.6 mindist 1 volume -20
			Armour_Clink_19 probability 0.6 mindist 1 volume -20
			Armour_Clink_20 probability 0.6 mindist 1 volume -20
			Armour_Clink_21 probability 0.6 mindist 1 volume -20
			Armour_Clink_22 probability 0.6 mindist 1 volume -20
			Armour_Clink_23 probability 0.6 mindist 1 volume -20
			Armour_Clink_24 probability 0.6 mindist 1 volume -20
			Armour_Clink_25 probability 0.6 mindist 1 volume -20
			Armour_Clink_26 probability 0.6 mindist 1 volume -20
			Armour_Clink_27 probability 0.6 mindist 1 volume -20
			Armour_Clink_28 probability 0.6 mindist 1 volume -20
			Armour_Clink_29 probability 0.6 mindist 1 volume -20
			Armour_Clink_30 probability 0.6 mindist 1 volume -20
			Armour_Clink_31 probability 0.6 mindist 1 volume -20
			Armour_Clink_32 probability 0.6 mindist 1 volume -20
			Armour_Clink_33 probability 0.6 mindist 1 volume -20

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .6 mindist 1 volume -5
			Marching_Ambient_02 probability .6 mindist 1 volume -5
			Marching_Ambient_03 probability .6 mindist 1 volume -5
			Marching_Ambient_04 probability .6 mindist 1 volume -5
			Marching_Ambient_05 probability .6 mindist 1 volume -5
			Marching_Ambient_06 probability .6 mindist 1 volume -5
			Marching_Ambient_07 probability .6 mindist 1 volume -5
			Marching_Ambient_08 probability .6 mindist 1 volume -5
			Marching_Ambient_09 probability .6 mindist 1 volume -5
			Marching_Ambient_10 probability .6 mindist 1 volume -5
			Marching_Ambient_11 probability .6 mindist 1 volume -5
			Marching_Ambient_12 probability .6 mindist 1 volume -5

			folder data/sounds/SFX/Individual/Movement
			Bush_Rustle_01 probability 0.6 mindist 1 volume -15
			Bush_Rustle_02 probability 0.6 mindist 1 volume -15
			Bush_Rustle_03 probability 0.6 mindist 1 volume -15
			Bush_Rustle_04 probability 0.6 mindist 1 volume -15
			Bush_Rustle_05 probability 0.6 mindist 1 volume -15
			Bush_Rustle_06 probability 0.6 mindist 1 volume -15
			Bush_Rustle_07 probability 0.6 mindist 1 volume -15
			Bush_Rustle_08 probability 0.6 mindist 1 volume -15

			folder data/sounds/SFX/Individual/Movement
			leaves_01 probability 0.6 mindist 1 volume 0
			leaves_02 probability 0.6 mindist 1 volume 0
			leaves_03 probability 0.6 mindist 1 volume 0
			leaves_04 probability 0.6 mindist 1 volume 0
			leaves_05 probability 0.6 mindist 1 volume 0
			leaves_06 probability 0.6 mindist 1 volume 0
			leaves_07 probability 0.6 mindist 1 volume 0
			leaves_08 probability 0.6 mindist 1 volume 0
			leaves_09 probability 0.6 mindist 1 volume 0
			leaves_10 probability 0.6 mindist 1 volume 0
			leaves_11 probability 0.6 mindist 1 volume 0
			leaves_12 probability 0.6 mindist 1 volume 0
			leaves_13 probability 0.6 mindist 1 volume 0
			leaves_14 probability 0.6 mindist 1 volume 0
			leaves_15 probability 0.6 mindist 1 volume 0
			leaves_16 probability 0.6 mindist 1 volume 0
			leaves_17 probability 0.6 mindist 1 volume 0

			end


;;;;;;;;;;;;;  HEAVY Rock ;;;;;;;;;;;;;;;;;;;;;;;;;;


	season summer, winter
		terrain stone_road, rock, dirt, wood
		    event	lod 1
		
			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.2 mindist 1 volume 0
			Armour_Clink_02 probability 0.2 mindist 1 volume 0
			Armour_Clink_03 probability 0.2 mindist 1 volume 0
			Armour_Clink_04 probability 0.2 mindist 1 volume 0
			Armour_Clink_05 probability 0.2 mindist 1 volume 0
			Armour_Clink_06 probability 0.2 mindist 1 volume 0
			Armour_Clink_07 probability 0.2 mindist 1 volume 0
			Armour_Clink_08 probability 0.2 mindist 1 volume 0
			Armour_Clink_09 probability 0.2 mindist 1 volume 0
			Armour_Clink_10 probability 0.2 mindist 1 volume 0
			Armour_Clink_11 probability 0.2 mindist 1 volume 0
			Armour_Clink_12 probability 0.2 mindist 1 volume 0
			Armour_Clink_13 probability 0.2 mindist 1 volume 0
			Armour_Squeak_01 probability 0.2 mindist 1 volume 0
			Armour_Squeak_02 probability 0.2 mindist 1 volume 0

			Armour_Clink_14 probability 0.2 mindist 1 volume -20
			Armour_Clink_15 probability 0.2 mindist 1 volume -20
			Armour_Clink_16 probability 0.2 mindist 1 volume -20
			Armour_Clink_17 probability 0.2 mindist 1 volume -20
			Armour_Clink_18 probability 0.2 mindist 1 volume -20
			Armour_Clink_19 probability 0.2 mindist 1 volume -20
			Armour_Clink_20 probability 0.2 mindist 1 volume -20
			Armour_Clink_21 probability 0.2 mindist 1 volume -20
			Armour_Clink_22 probability 0.2 mindist 1 volume -20
			Armour_Clink_23 probability 0.2 mindist 1 volume -20
			Armour_Clink_24 probability 0.2 mindist 1 volume -20
			Armour_Clink_25 probability 0.2 mindist 1 volume -20
			Armour_Clink_26 probability 0.2 mindist 1 volume -20
			Armour_Clink_27 probability 0.2 mindist 1 volume -20
			Armour_Clink_28 probability 0.2 mindist 1 volume -20
			Armour_Clink_29 probability 0.2 mindist 1 volume -20
			Armour_Clink_30 probability 0.2 mindist 1 volume -20
			Armour_Clink_31 probability 0.2 mindist 1 volume -20
			Armour_Clink_32 probability 0.2 mindist 1 volume -20
			Armour_Clink_33 probability 0.2 mindist 1 volume -20

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .2 mindist 1 volume -5
			Marching_Ambient_02 probability .2 mindist 1 volume -5
			Marching_Ambient_03 probability .2 mindist 1 volume -5
			Marching_Ambient_04 probability .2 mindist 1 volume -5
			Marching_Ambient_05 probability .2 mindist 1 volume -5
			Marching_Ambient_06 probability .2 mindist 1 volume -5
			Marching_Ambient_07 probability .2 mindist 1 volume -5
			Marching_Ambient_08 probability .2 mindist 1 volume -5
			Marching_Ambient_09 probability .2 mindist 1 volume -5
			Marching_Ambient_10 probability .2 mindist 1 volume -5
			Marching_Ambient_11 probability .2 mindist 1 volume -5
			Marching_Ambient_12 probability .2 mindist 1 volume -5

			folder data/sounds/SFX/Individual/Movement
		    Rock_Ambience_02 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_06 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_08 probability 0.2 mindist 1 volume 0
			Rock_Ambience_09 probability 0.2 mindist 1 volume 0
			Rock_Ambience_10 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_11 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_12 probability 0.2 mindist 1 volume 0
			Rock_Ambience_13 probability 0.2 mindist 1 volume 0
			Rock_Ambience_14 probability 0.2 mindist 1 volume 0
			Rock_Ambience_15 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_16 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_17 probability 0.2 mindist 1 volume 0
		    end

 event	lod 10
		

			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.4 mindist 1 volume 0
			Armour_Clink_02 probability 0.4 mindist 1 volume 0
			Armour_Clink_03 probability 0.4 mindist 1 volume 0
			Armour_Clink_04 probability 0.4 mindist 1 volume 0
			Armour_Clink_05 probability 0.4 mindist 1 volume 0
			Armour_Clink_06 probability 0.4 mindist 1 volume 0
			Armour_Clink_07 probability 0.4 mindist 1 volume 0
			Armour_Clink_08 probability 0.4 mindist 1 volume 0
			Armour_Clink_09 probability 0.4 mindist 1 volume 0
			Armour_Clink_10 probability 0.4 mindist 1 volume 0
			Armour_Clink_11 probability 0.4 mindist 1 volume 0
			Armour_Clink_12 probability 0.4 mindist 1 volume 0
			Armour_Clink_13 probability 0.4 mindist 1 volume 0
			Armour_Squeak_01 probability 0.4 mindist 1 volume 0
			Armour_Squeak_02 probability 0.4 mindist 1 volume 0

			Armour_Clink_14 probability 0.4 mindist 1 volume -20
			Armour_Clink_15 probability 0.4 mindist 1 volume -20
			Armour_Clink_16 probability 0.4 mindist 1 volume -20
			Armour_Clink_17 probability 0.4 mindist 1 volume -20
			Armour_Clink_18 probability 0.4 mindist 1 volume -20
			Armour_Clink_19 probability 0.4 mindist 1 volume -20
			Armour_Clink_20 probability 0.4 mindist 1 volume -20
			Armour_Clink_21 probability 0.4 mindist 1 volume -20
			Armour_Clink_22 probability 0.4 mindist 1 volume -20
			Armour_Clink_23 probability 0.4 mindist 1 volume -20
			Armour_Clink_24 probability 0.4 mindist 1 volume -20
			Armour_Clink_25 probability 0.4 mindist 1 volume -20
			Armour_Clink_26 probability 0.4 mindist 1 volume -20
			Armour_Clink_27 probability 0.4 mindist 1 volume -20
			Armour_Clink_28 probability 0.4 mindist 1 volume -20
			Armour_Clink_29 probability 0.4 mindist 1 volume -20
			Armour_Clink_30 probability 0.4 mindist 1 volume -20
			Armour_Clink_31 probability 0.4 mindist 1 volume -20
			Armour_Clink_32 probability 0.4 mindist 1 volume -20
			Armour_Clink_33 probability 0.4 mindist 1 volume -20

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .4 mindist 1 volume -5
			Marching_Ambient_02 probability .4 mindist 1 volume -5
			Marching_Ambient_03 probability .4 mindist 1 volume -5
			Marching_Ambient_04 probability .4 mindist 1 volume -5
			Marching_Ambient_05 probability .4 mindist 1 volume -5
			Marching_Ambient_06 probability .4 mindist 1 volume -5
			Marching_Ambient_07 probability .4 mindist 1 volume -5
			Marching_Ambient_08 probability .4 mindist 1 volume -5
			Marching_Ambient_09 probability .4 mindist 1 volume -5
			Marching_Ambient_10 probability .4 mindist 1 volume -5
			Marching_Ambient_11 probability .4 mindist 1 volume -5
			Marching_Ambient_12 probability .4 mindist 1 volume -5

			folder data/sounds/SFX/Individual/Movement
		    Rock_Ambience_02 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_06 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_08 probability 0.4 mindist 1 volume 0
			Rock_Ambience_09 probability 0.4 mindist 1 volume 0
			Rock_Ambience_10 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_11 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_12 probability 0.4 mindist 1 volume 0
			Rock_Ambience_13 probability 0.4 mindist 1 volume 0
			Rock_Ambience_14 probability 0.4 mindist 1 volume 0
			Rock_Ambience_15 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_16 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_17 probability 0.4 mindist 1 volume 0
		    end


		  event	lod 20
			
			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.6 mindist 1 volume 0
			Armour_Clink_02 probability 0.6 mindist 1 volume 0
			Armour_Clink_03 probability 0.6 mindist 1 volume 0
			Armour_Clink_04 probability 0.6 mindist 1 volume 0
			Armour_Clink_05 probability 0.6 mindist 1 volume 0
			Armour_Clink_06 probability 0.6 mindist 1 volume 0
			Armour_Clink_07 probability 0.6 mindist 1 volume 0
			Armour_Clink_08 probability 0.6 mindist 1 volume 0
			Armour_Clink_09 probability 0.6 mindist 1 volume 0
			Armour_Clink_10 probability 0.6 mindist 1 volume 0
			Armour_Clink_11 probability 0.6 mindist 1 volume 0
			Armour_Clink_12 probability 0.6 mindist 1 volume 0
			Armour_Clink_13 probability 0.6 mindist 1 volume 0
			Armour_Squeak_01 probability 0.6 mindist 1 volume 0
			Armour_Squeak_02 probability 0.6 mindist 1 volume 0

			Armour_Clink_14 probability 0.6 mindist 1 volume -20
			Armour_Clink_15 probability 0.6 mindist 1 volume -20
			Armour_Clink_16 probability 0.6 mindist 1 volume -20
			Armour_Clink_17 probability 0.6 mindist 1 volume -20
			Armour_Clink_18 probability 0.6 mindist 1 volume -20
			Armour_Clink_19 probability 0.6 mindist 1 volume -20
			Armour_Clink_20 probability 0.6 mindist 1 volume -20
			Armour_Clink_21 probability 0.6 mindist 1 volume -20
			Armour_Clink_22 probability 0.6 mindist 1 volume -20
			Armour_Clink_23 probability 0.6 mindist 1 volume -20
			Armour_Clink_24 probability 0.6 mindist 1 volume -20
			Armour_Clink_25 probability 0.6 mindist 1 volume -20
			Armour_Clink_26 probability 0.6 mindist 1 volume -20
			Armour_Clink_27 probability 0.6 mindist 1 volume -20
			Armour_Clink_28 probability 0.6 mindist 1 volume -20
			Armour_Clink_29 probability 0.6 mindist 1 volume -20
			Armour_Clink_30 probability 0.6 mindist 1 volume -20
			Armour_Clink_31 probability 0.6 mindist 1 volume -20
			Armour_Clink_32 probability 0.6 mindist 1 volume -20
			Armour_Clink_33 probability 0.6 mindist 1 volume -20

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01 probability .6 mindist 1 volume -5
			Marching_Ambient_02 probability .6 mindist 1 volume -5
			Marching_Ambient_03 probability .6 mindist 1 volume -5
			Marching_Ambient_04 probability .6 mindist 1 volume -5
			Marching_Ambient_05 probability .6 mindist 1 volume -5
			Marching_Ambient_06 probability .6 mindist 1 volume -5
			Marching_Ambient_07 probability .6 mindist 1 volume -5
			Marching_Ambient_08 probability .6 mindist 1 volume -5
			Marching_Ambient_09 probability .6 mindist 1 volume -5
			Marching_Ambient_10 probability .6 mindist 1 volume -5
			Marching_Ambient_11 probability .6 mindist 1 volume -5
			Marching_Ambient_12 probability .6 mindist 1 volume -5

			folder data/sounds/SFX/Individual/Movement
		    Rock_Ambience_02 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_06 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_08 probability 0.6 mindist 1 volume 0
			Rock_Ambience_09 probability 0.6 mindist 1 volume 0
			Rock_Ambience_10 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_11 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_12 probability 0.6 mindist 1 volume 0
			Rock_Ambience_13 probability 0.6 mindist 1 volume 0
			Rock_Ambience_14 probability 0.6 mindist 1 volume 0
			Rock_Ambience_15 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_16 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_17 probability 0.6 mindist 1 volume 0
		    end



;;;;;;;;;;  HEAVY HORSE - Grass  ;;;;;;;;;;;;


		season summer, winter
		terrain grass_short, grass_long,swamp, mud, mud_road, ice, water
		    event	lod 1
	

			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_02 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_03 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_04 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_05 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_06 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_07 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_08 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_09 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_10 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_11 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_12 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_13 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Squeak_01 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Squeak_02 probability 0.2 mindist 1 volume 0 rndvolume -15

			Armour_Clink_14 probability 0.2 mindist 1 volume -20
			Armour_Clink_15 probability 0.2 mindist 1 volume -20
			Armour_Clink_16 probability 0.2 mindist 1 volume -20
			Armour_Clink_17 probability 0.2 mindist 1 volume -20
			Armour_Clink_18 probability 0.2 mindist 1 volume -20
			Armour_Clink_19 probability 0.2 mindist 1 volume -20
			Armour_Clink_20 probability 0.2 mindist 1 volume -20
			Armour_Clink_21 probability 0.2 mindist 1 volume -20
			Armour_Clink_22 probability 0.2 mindist 1 volume -20
			Armour_Clink_23 probability 0.2 mindist 1 volume -20
			Armour_Clink_24 probability 0.2 mindist 1 volume -20
			Armour_Clink_25 probability 0.2 mindist 1 volume -20
			Armour_Clink_26 probability 0.2 mindist 1 volume -20
			Armour_Clink_27 probability 0.2 mindist 1 volume -20
			Armour_Clink_28 probability 0.2 mindist 1 volume -20
			Armour_Clink_29 probability 0.2 mindist 1 volume -20
			Armour_Clink_30 probability 0.2 mindist 1 volume -20
			Armour_Clink_31 probability 0.2 mindist 1 volume -20
			Armour_Clink_32 probability 0.2 mindist 1 volume -20
			Armour_Clink_33 probability 0.2 mindist 1 volume -20

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .2 mindist 1 volume -5
			Marching_Ambient_02 probability .2 mindist 1 volume -5
			Marching_Ambient_03 probability .2 mindist 1 volume -5
			Marching_Ambient_04 probability .2 mindist 1 volume -5
			Marching_Ambient_05 probability .2 mindist 1 volume -5
			Marching_Ambient_06 probability .2 mindist 1 volume -5
			Marching_Ambient_07 probability .2 mindist 1 volume -5
			Marching_Ambient_08 probability .2 mindist 1 volume -5
			Marching_Ambient_09 probability .2 mindist 1 volume -5
			Marching_Ambient_10 probability .2 mindist 1 volume -5
			Marching_Ambient_11 probability .2 mindist 1 volume -5
			Marching_Ambient_12 probability .2 mindist 1 volume -5

			end


			event	lod 10
		

			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_02 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_03 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_04 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_05 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_06 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_07 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_08 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_09 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_10 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_11 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_12 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_13 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Squeak_01 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Squeak_02 probability 0.4 mindist 1 volume 0 rndvolume -15

			Armour_Clink_14 probability 0.4 mindist 1 volume -20
			Armour_Clink_15 probability 0.4 mindist 1 volume -20
			Armour_Clink_16 probability 0.4 mindist 1 volume -20
			Armour_Clink_17 probability 0.4 mindist 1 volume -20
			Armour_Clink_18 probability 0.4 mindist 1 volume -20
			Armour_Clink_19 probability 0.4 mindist 1 volume -20
			Armour_Clink_20 probability 0.4 mindist 1 volume -20
			Armour_Clink_21 probability 0.4 mindist 1 volume -20
			Armour_Clink_22 probability 0.4 mindist 1 volume -20
			Armour_Clink_23 probability 0.4 mindist 1 volume -20
			Armour_Clink_24 probability 0.4 mindist 1 volume -20
			Armour_Clink_25 probability 0.4 mindist 1 volume -20
			Armour_Clink_26 probability 0.4 mindist 1 volume -20
			Armour_Clink_27 probability 0.4 mindist 1 volume -20
			Armour_Clink_28 probability 0.4 mindist 1 volume -20
			Armour_Clink_29 probability 0.4 mindist 1 volume -20
			Armour_Clink_30 probability 0.4 mindist 1 volume -20
			Armour_Clink_31 probability 0.4 mindist 1 volume -20
			Armour_Clink_32 probability 0.4 mindist 1 volume -20
			Armour_Clink_33 probability 0.4 mindist 1 volume -20

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .4 mindist 1 volume -5
			Marching_Ambient_02 probability .4 mindist 1 volume -5
			Marching_Ambient_03 probability .4 mindist 1 volume -5
			Marching_Ambient_04 probability .4 mindist 1 volume -5
			Marching_Ambient_05 probability .4 mindist 1 volume -5
			Marching_Ambient_06 probability .4 mindist 1 volume -5
			Marching_Ambient_07 probability .4 mindist 1 volume -5
			Marching_Ambient_08 probability .4 mindist 1 volume -5
			Marching_Ambient_09 probability .4 mindist 1 volume -5
			Marching_Ambient_10 probability .4 mindist 1 volume -5
			Marching_Ambient_11 probability .4 mindist 1 volume -5
			Marching_Ambient_12 probability .4 mindist 1 volume -5

			end


	event	lod 20
					

			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_02 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_03 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_04 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_05 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_06 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_07 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_08 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_09 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_10 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_11 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_12 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_13 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Squeak_01 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Squeak_02 probability 0.6 mindist 1 volume 0 rndvolume -15

			Armour_Clink_14 probability 0.6 mindist 1 volume -20
			Armour_Clink_15 probability 0.6 mindist 1 volume -20
			Armour_Clink_16 probability 0.6 mindist 1 volume -20
			Armour_Clink_17 probability 0.6 mindist 1 volume -20
			Armour_Clink_18 probability 0.6 mindist 1 volume -20
			Armour_Clink_19 probability 0.6 mindist 1 volume -20
			Armour_Clink_20 probability 0.6 mindist 1 volume -20
			Armour_Clink_21 probability 0.6 mindist 1 volume -20
			Armour_Clink_22 probability 0.6 mindist 1 volume -20
			Armour_Clink_23 probability 0.6 mindist 1 volume -20
			Armour_Clink_24 probability 0.6 mindist 1 volume -20
			Armour_Clink_25 probability 0.6 mindist 1 volume -20
			Armour_Clink_26 probability 0.6 mindist 1 volume -20
			Armour_Clink_27 probability 0.6 mindist 1 volume -20
			Armour_Clink_28 probability 0.6 mindist 1 volume -20
			Armour_Clink_29 probability 0.6 mindist 1 volume -20
			Armour_Clink_30 probability 0.6 mindist 1 volume -20
			Armour_Clink_31 probability 0.6 mindist 1 volume -20
			Armour_Clink_32 probability 0.6 mindist 1 volume -20
			Armour_Clink_33 probability 0.6 mindist 1 volume -20

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .6 mindist 1 volume -5
			Marching_Ambient_02 probability .6 mindist 1 volume -5
			Marching_Ambient_03 probability .6 mindist 1 volume -5
			Marching_Ambient_04 probability .6 mindist 1 volume -5
			Marching_Ambient_05 probability .6 mindist 1 volume -5
			Marching_Ambient_06 probability .6 mindist 1 volume -5
			Marching_Ambient_07 probability .6 mindist 1 volume -5
			Marching_Ambient_08 probability .6 mindist 1 volume -5
			Marching_Ambient_09 probability .6 mindist 1 volume -5
			Marching_Ambient_10 probability .6 mindist 1 volume -5
			Marching_Ambient_11 probability .6 mindist 1 volume -5
			Marching_Ambient_12 probability .6 mindist 1 volume -5

			end

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;   Heavy horse  SAND   ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

		season summer, winter
			terrain sand
		   event	lod 1
			
			folder data/sounds/SFX/Individual/Movement
			sand_ambience_02 mindist 1 volume -15 probability 0.2
			sand_ambience_03 mindist 1 volume -15 probability 0.2
			sand_ambience_04 mindist 1 volume -15 probability 0.2
			sand_ambience_05 mindist 1 volume -15 probability 0.2
			sand_ambience_06 mindist 1 volume -15 probability 0.2
			sand_ambience_07 mindist 1 volume -15 probability 0.2
			sand_ambience_08 mindist 1 volume -15 probability 0.2


			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_02 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_03 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_04 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_05 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_06 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_07 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_08 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_09 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_10 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_11 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_12 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_13 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Squeak_01 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Squeak_02 probability 0.2 mindist 1 volume 0 rndvolume -15

			Armour_Clink_14 probability 0.2 mindist 1 volume -20
			Armour_Clink_15 probability 0.2 mindist 1 volume -20
			Armour_Clink_16 probability 0.2 mindist 1 volume -20
			Armour_Clink_17 probability 0.2 mindist 1 volume -20
			Armour_Clink_18 probability 0.2 mindist 1 volume -20
			Armour_Clink_19 probability 0.2 mindist 1 volume -20
			Armour_Clink_20 probability 0.2 mindist 1 volume -20
			Armour_Clink_21 probability 0.2 mindist 1 volume -20
			Armour_Clink_22 probability 0.2 mindist 1 volume -20
			Armour_Clink_23 probability 0.2 mindist 1 volume -20
			Armour_Clink_24 probability 0.2 mindist 1 volume -20
			Armour_Clink_25 probability 0.2 mindist 1 volume -20
			Armour_Clink_26 probability 0.2 mindist 1 volume -20
			Armour_Clink_27 probability 0.2 mindist 1 volume -20
			Armour_Clink_28 probability 0.2 mindist 1 volume -20
			Armour_Clink_29 probability 0.2 mindist 1 volume -20
			Armour_Clink_30 probability 0.2 mindist 1 volume -20
			Armour_Clink_31 probability 0.2 mindist 1 volume -20
			Armour_Clink_32 probability 0.2 mindist 1 volume -20
			Armour_Clink_33 probability 0.2 mindist 1 volume -20


			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .2 mindist 1 volume -5
			Marching_Ambient_02 probability .2 mindist 1 volume -5
			Marching_Ambient_03 probability .2 mindist 1 volume -5
			Marching_Ambient_04 probability .2 mindist 1 volume -5
			Marching_Ambient_05 probability .2 mindist 1 volume -5
			Marching_Ambient_06 probability .2 mindist 1 volume -5
			Marching_Ambient_07 probability .2 mindist 1 volume -5
			Marching_Ambient_08 probability .2 mindist 1 volume -5
			Marching_Ambient_09 probability .2 mindist 1 volume -5
			Marching_Ambient_10 probability .2 mindist 1 volume -5
			Marching_Ambient_11 probability .2 mindist 1 volume -5
			Marching_Ambient_12 probability .2 mindist 1 volume -5

			end

 event	lod 10
			

			folder data/sounds/SFX/Individual/Movement
			sand_ambience_02 mindist 1 volume -15 probability 0.4
			sand_ambience_03 mindist 1 volume -15 probability 0.4
			sand_ambience_04 mindist 1 volume -15 probability 0.4
			sand_ambience_05 mindist 1 volume -15 probability 0.4
			sand_ambience_06 mindist 1 volume -15 probability 0.4
			sand_ambience_07 mindist 1 volume -15 probability 0.4
			sand_ambience_08 mindist 1 volume -15 probability 0.4


			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_02 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_03 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_04 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_05 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_06 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_07 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_08 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_09 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_10 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_11 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_12 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_13 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Squeak_01 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Squeak_02 probability 0.4 mindist 1 volume 0 rndvolume -15

			Armour_Clink_14 probability 0.4 mindist 1 volume -20
			Armour_Clink_15 probability 0.4 mindist 1 volume -20
			Armour_Clink_16 probability 0.4 mindist 1 volume -20
			Armour_Clink_17 probability 0.4 mindist 1 volume -20
			Armour_Clink_18 probability 0.4 mindist 1 volume -20
			Armour_Clink_19 probability 0.4 mindist 1 volume -20
			Armour_Clink_20 probability 0.4 mindist 1 volume -20
			Armour_Clink_21 probability 0.4 mindist 1 volume -20
			Armour_Clink_22 probability 0.4 mindist 1 volume -20
			Armour_Clink_23 probability 0.4 mindist 1 volume -20
			Armour_Clink_24 probability 0.4 mindist 1 volume -20
			Armour_Clink_25 probability 0.4 mindist 1 volume -20
			Armour_Clink_26 probability 0.4 mindist 1 volume -20
			Armour_Clink_27 probability 0.4 mindist 1 volume -20
			Armour_Clink_28 probability 0.4 mindist 1 volume -20
			Armour_Clink_29 probability 0.4 mindist 1 volume -20
			Armour_Clink_30 probability 0.4 mindist 1 volume -20
			Armour_Clink_31 probability 0.4 mindist 1 volume -20
			Armour_Clink_32 probability 0.4 mindist 1 volume -20
			Armour_Clink_33 probability 0.4 mindist 1 volume -20


			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .4 mindist 1 volume -5
			Marching_Ambient_02 probability .4 mindist 1 volume -5
			Marching_Ambient_03 probability .4 mindist 1 volume -5
			Marching_Ambient_04 probability .4 mindist 1 volume -5
			Marching_Ambient_05 probability .4 mindist 1 volume -5
			Marching_Ambient_06 probability .4 mindist 1 volume -5
			Marching_Ambient_07 probability .4 mindist 1 volume -5
			Marching_Ambient_08 probability .4 mindist 1 volume -5
			Marching_Ambient_09 probability .4 mindist 1 volume -5
			Marching_Ambient_10 probability .4 mindist 1 volume -5
			Marching_Ambient_11 probability .4 mindist 1 volume -5
			Marching_Ambient_12 probability .4 mindist 1 volume -5

			end


event	lod 20
			
			folder data/sounds/SFX/Individual/Movement
			sand_ambience_02 mindist 1 volume -15 probability 0.6
			sand_ambience_03 mindist 1 volume -15 probability 0.6
			sand_ambience_04 mindist 1 volume -15 probability 0.6
			sand_ambience_05 mindist 1 volume -15 probability 0.6
			sand_ambience_06 mindist 1 volume -15 probability 0.6
			sand_ambience_07 mindist 1 volume -15 probability 0.6
			sand_ambience_08 mindist 1 volume -15 probability 0.6


			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_02 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_03 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_04 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_05 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_06 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_07 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_08 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_09 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_10 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_11 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_12 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_13 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Squeak_01 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Squeak_02 probability 0.6 mindist 1 volume 0 rndvolume -15

			Armour_Clink_14 probability 0.6 mindist 1 volume -20
			Armour_Clink_15 probability 0.6 mindist 1 volume -20
			Armour_Clink_16 probability 0.6 mindist 1 volume -20
			Armour_Clink_17 probability 0.6 mindist 1 volume -20
			Armour_Clink_18 probability 0.6 mindist 1 volume -20
			Armour_Clink_19 probability 0.6 mindist 1 volume -20
			Armour_Clink_20 probability 0.6 mindist 1 volume -20
			Armour_Clink_21 probability 0.6 mindist 1 volume -20
			Armour_Clink_22 probability 0.6 mindist 1 volume -20
			Armour_Clink_23 probability 0.6 mindist 1 volume -20
			Armour_Clink_24 probability 0.6 mindist 1 volume -20
			Armour_Clink_25 probability 0.6 mindist 1 volume -20
			Armour_Clink_26 probability 0.6 mindist 1 volume -20
			Armour_Clink_27 probability 0.6 mindist 1 volume -20
			Armour_Clink_28 probability 0.6 mindist 1 volume -20
			Armour_Clink_29 probability 0.6 mindist 1 volume -20
			Armour_Clink_30 probability 0.6 mindist 1 volume -20
			Armour_Clink_31 probability 0.6 mindist 1 volume -20
			Armour_Clink_32 probability 0.6 mindist 1 volume -20
			Armour_Clink_33 probability 0.6 mindist 1 volume -20


			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .6 mindist 1 volume -5
			Marching_Ambient_02 probability .6 mindist 1 volume -5
			Marching_Ambient_03 probability .6 mindist 1 volume -5
			Marching_Ambient_04 probability .6 mindist 1 volume -5
			Marching_Ambient_05 probability .6 mindist 1 volume -5
			Marching_Ambient_06 probability .6 mindist 1 volume -5
			Marching_Ambient_07 probability .6 mindist 1 volume -5
			Marching_Ambient_08 probability .6 mindist 1 volume -5
			Marching_Ambient_09 probability .6 mindist 1 volume -5
			Marching_Ambient_10 probability .6 mindist 1 volume -5
			Marching_Ambient_11 probability .6 mindist 1 volume -5
			Marching_Ambient_12 probability .6 mindist 1 volume -5

			end


;;;;;;;;;;;;;;;  HEAVY HORSE SNOW  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


			season winter
			climates unused1, temperate_grassland_infertile, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
			terrain grass_short, grass_long,swamp, mud, mud_road, ice, snow, water, stone_road, rock
		    event	lod 1

	

			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_02 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_03 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_04 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_05 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_06 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_07 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_08 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_09 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_10 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_11 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_12 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Clink_13 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Squeak_01 probability 0.2 mindist 1 volume 0 rndvolume -15
			Armour_Squeak_02 probability 0.2 mindist 1 volume 0 rndvolume -15

			Armour_Clink_14 probability 0.2 mindist 1 volume -20
			Armour_Clink_15 probability 0.2 mindist 1 volume -20
			Armour_Clink_16 probability 0.2 mindist 1 volume -20
			Armour_Clink_17 probability 0.2 mindist 1 volume -20
			Armour_Clink_18 probability 0.2 mindist 1 volume -20
			Armour_Clink_19 probability 0.2 mindist 1 volume -20
			Armour_Clink_20 probability 0.2 mindist 1 volume -20
			Armour_Clink_21 probability 0.2 mindist 1 volume -20
			Armour_Clink_22 probability 0.2 mindist 1 volume -20
			Armour_Clink_23 probability 0.2 mindist 1 volume -20
			Armour_Clink_24 probability 0.2 mindist 1 volume -20
			Armour_Clink_25 probability 0.2 mindist 1 volume -20
			Armour_Clink_26 probability 0.2 mindist 1 volume -20
			Armour_Clink_27 probability 0.2 mindist 1 volume -20
			Armour_Clink_28 probability 0.2 mindist 1 volume -20
			Armour_Clink_29 probability 0.2 mindist 1 volume -20
			Armour_Clink_30 probability 0.2 mindist 1 volume -20
			Armour_Clink_31 probability 0.2 mindist 1 volume -20
			Armour_Clink_32 probability 0.2 mindist 1 volume -20
			Armour_Clink_33 probability 0.2 mindist 1 volume -20


			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .2 mindist 1 volume -5
			Marching_Ambient_02 probability .2 mindist 1 volume -5
			Marching_Ambient_03 probability .2 mindist 1 volume -5
			Marching_Ambient_04 probability .2 mindist 1 volume -5
			Marching_Ambient_05 probability .2 mindist 1 volume -5
			Marching_Ambient_06 probability .2 mindist 1 volume -5
			Marching_Ambient_07 probability .2 mindist 1 volume -5
			Marching_Ambient_08 probability .2 mindist 1 volume -5
			Marching_Ambient_09 probability .2 mindist 1 volume -5
			Marching_Ambient_10 probability .2 mindist 1 volume -5
			Marching_Ambient_11 probability .2 mindist 1 volume -5
			Marching_Ambient_12 probability .2 mindist 1 volume -5

			end


	 event	lod 10

		
			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_02 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_03 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_04 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_05 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_06 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_07 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_08 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_09 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_10 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_11 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_12 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Clink_13 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Squeak_01 probability 0.4 mindist 1 volume 0 rndvolume -15
			Armour_Squeak_02 probability 0.4 mindist 1 volume 0 rndvolume -15

			Armour_Clink_14 probability 0.4 mindist 1 volume -20
			Armour_Clink_15 probability 0.4 mindist 1 volume -20
			Armour_Clink_16 probability 0.4 mindist 1 volume -20
			Armour_Clink_17 probability 0.4 mindist 1 volume -20
			Armour_Clink_18 probability 0.4 mindist 1 volume -20
			Armour_Clink_19 probability 0.4 mindist 1 volume -20
			Armour_Clink_20 probability 0.4 mindist 1 volume -20
			Armour_Clink_21 probability 0.4 mindist 1 volume -20
			Armour_Clink_22 probability 0.4 mindist 1 volume -20
			Armour_Clink_23 probability 0.4 mindist 1 volume -20
			Armour_Clink_24 probability 0.4 mindist 1 volume -20
			Armour_Clink_25 probability 0.4 mindist 1 volume -20
			Armour_Clink_26 probability 0.4 mindist 1 volume -20
			Armour_Clink_27 probability 0.4 mindist 1 volume -20
			Armour_Clink_28 probability 0.4 mindist 1 volume -20
			Armour_Clink_29 probability 0.4 mindist 1 volume -20
			Armour_Clink_30 probability 0.4 mindist 1 volume -20
			Armour_Clink_31 probability 0.4 mindist 1 volume -20
			Armour_Clink_32 probability 0.4 mindist 1 volume -20
			Armour_Clink_33 probability 0.4 mindist 1 volume -20


			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .4 mindist 1 volume -5
			Marching_Ambient_02 probability .4 mindist 1 volume -5
			Marching_Ambient_03 probability .4 mindist 1 volume -5
			Marching_Ambient_04 probability .4 mindist 1 volume -5
			Marching_Ambient_05 probability .4 mindist 1 volume -5
			Marching_Ambient_06 probability .4 mindist 1 volume -5
			Marching_Ambient_07 probability .4 mindist 1 volume -5
			Marching_Ambient_08 probability .4 mindist 1 volume -5
			Marching_Ambient_09 probability .4 mindist 1 volume -5
			Marching_Ambient_10 probability .4 mindist 1 volume -5
			Marching_Ambient_11 probability .4 mindist 1 volume -5
			Marching_Ambient_12 probability .4 mindist 1 volume -5

			end

	event lod 20

		  
			folder data/sounds/SFX/Individual/Movement
			Armour_Clink_01 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_02 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_03 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_04 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_05 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_06 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_07 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_08 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_09 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_10 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_11 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_12 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Clink_13 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Squeak_01 probability 0.6 mindist 1 volume 0 rndvolume -15
			Armour_Squeak_02 probability 0.6 mindist 1 volume 0 rndvolume -15

			Armour_Clink_14 probability 0.6 mindist 1 volume -20
			Armour_Clink_15 probability 0.6 mindist 1 volume -20
			Armour_Clink_16 probability 0.6 mindist 1 volume -20
			Armour_Clink_17 probability 0.6 mindist 1 volume -20
			Armour_Clink_18 probability 0.6 mindist 1 volume -20
			Armour_Clink_19 probability 0.6 mindist 1 volume -20
			Armour_Clink_20 probability 0.6 mindist 1 volume -20
			Armour_Clink_21 probability 0.6 mindist 1 volume -20
			Armour_Clink_22 probability 0.6 mindist 1 volume -20
			Armour_Clink_23 probability 0.6 mindist 1 volume -20
			Armour_Clink_24 probability 0.6 mindist 1 volume -20
			Armour_Clink_25 probability 0.6 mindist 1 volume -20
			Armour_Clink_26 probability 0.6 mindist 1 volume -20
			Armour_Clink_27 probability 0.6 mindist 1 volume -20
			Armour_Clink_28 probability 0.6 mindist 1 volume -20
			Armour_Clink_29 probability 0.6 mindist 1 volume -20
			Armour_Clink_30 probability 0.6 mindist 1 volume -20
			Armour_Clink_31 probability 0.6 mindist 1 volume -20
			Armour_Clink_32 probability 0.6 mindist 1 volume -20
			Armour_Clink_33 probability 0.6 mindist 1 volume -20


			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .6 mindist 1 volume -5
			Marching_Ambient_02 probability .6 mindist 1 volume -5
			Marching_Ambient_03 probability .6 mindist 1 volume -5
			Marching_Ambient_04 probability .6 mindist 1 volume -5
			Marching_Ambient_05 probability .6 mindist 1 volume -5
			Marching_Ambient_06 probability .6 mindist 1 volume -5
			Marching_Ambient_07 probability .6 mindist 1 volume -5
			Marching_Ambient_08 probability .6 mindist 1 volume -5
			Marching_Ambient_09 probability .6 mindist 1 volume -5
			Marching_Ambient_10 probability .6 mindist 1 volume -5
			Marching_Ambient_11 probability .6 mindist 1 volume -5
			Marching_Ambient_12 probability .6 mindist 1 volume -5

			end





;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;    INFANTRY WITH SIEGE  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

	unit siege missile, heavy, light

	;;;;;;; grass long   ;;;;;;;;;

season summer, winter
	terrain grass_long

	event lod 1

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01 probability .2 mindist 1 volume -10
			Marching_Ambient_02 probability .2 mindist 1 volume -10
			Marching_Ambient_03 probability .2 mindist 1 volume -10
			Marching_Ambient_04 probability .2 mindist 1 volume -10
			Marching_Ambient_05 probability .2 mindist 1 volume -10
			Marching_Ambient_06 probability .2 mindist 1 volume -10
			Marching_Ambient_07 probability .2 mindist 1 volume -10
			Marching_Ambient_08 probability .2 mindist 1 volume -10
			Marching_Ambient_09 probability .2 mindist 1 volume -10
			Marching_Ambient_10 probability .2 mindist 1 volume -10
			Marching_Ambient_11 probability .2 mindist 1 volume -10
			Marching_Ambient_12 probability .2 mindist 1 volume -10

			folder data/sounds/SFX/individual/Movement
			Long_Grass_01 probability .2 mindist 1 volume -5
			Long_Grass_02 probability .2 mindist 1 volume -5
			Long_Grass_03 probability .2 mindist 1 volume -5
			Long_Grass_04 probability .2 mindist 1 volume -5
			Long_Grass_05 probability .2 mindist 1 volume -5
			Long_Grass_06 probability .2 mindist 1 volume -5
			Long_Grass_07 probability .2 mindist 1 volume -5
			Long_Grass_08 probability .2 mindist 1 volume -5
			Long_Grass_09 probability .2 mindist 1 volume -5
			Long_Grass_10 probability .2 mindist 1 volume -5
			end

	event lod 10

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .4 mindist 1 volume -5
			Marching_Ambient_02 probability .4 mindist 1 volume -5
			Marching_Ambient_03 probability .4 mindist 1 volume -5
			Marching_Ambient_04 probability .4 mindist 1 volume -5
			Marching_Ambient_05 probability .4 mindist 1 volume -5
			Marching_Ambient_06 probability .4 mindist 1 volume -5
			Marching_Ambient_07 probability .4 mindist 1 volume -5
			Marching_Ambient_08 probability .4 mindist 1 volume -5
			Marching_Ambient_09 probability .4 mindist 1 volume -5
			Marching_Ambient_10 probability .4 mindist 1 volume -5
			Marching_Ambient_11 probability .4 mindist 1 volume -5
			Marching_Ambient_12 probability .4 mindist 1 volume -5

			folder data/sounds/SFX/individual/Movement
			Long_Grass_01 probability .4 mindist 1 volume 0
			Long_Grass_02 probability .4 mindist 1 volume 0
			Long_Grass_03 probability .4 mindist 1 volume 0
			Long_Grass_04 probability .4 mindist 1 volume 0
			Long_Grass_05 probability .4 mindist 1 volume 0
			Long_Grass_06 probability .4 mindist 1 volume 0
			Long_Grass_07 probability .4 mindist 1 volume 0
			Long_Grass_08 probability .4 mindist 1 volume 0
			Long_Grass_09 probability .4 mindist 1 volume 0
			Long_Grass_10 probability .4 mindist 1 volume 0
			end

		event lod 30

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01 probability .6 mindist 1 volume -5
			Marching_Ambient_02 probability .6 mindist 1 volume -5
			Marching_Ambient_03 probability .6 mindist 1 volume -5
			Marching_Ambient_04 probability .6 mindist 1 volume -5
			Marching_Ambient_05 probability .6 mindist 1 volume -5
			Marching_Ambient_06 probability .6 mindist 1 volume -5
			Marching_Ambient_07 probability .6 mindist 1 volume -5
			Marching_Ambient_08 probability .6 mindist 1 volume -5
			Marching_Ambient_09 probability .6 mindist 1 volume -5
			Marching_Ambient_10 probability .6 mindist 1 volume -5
			Marching_Ambient_11 probability .6 mindist 1 volume -5
			Marching_Ambient_12 probability .6 mindist 1 volume -5

			folder data/sounds/SFX/individual/Movement
			Long_Grass_01 probability .6 mindist 1 volume -10
			Long_Grass_02 probability .6 mindist 1 volume -10
			Long_Grass_03 probability .6 mindist 1 volume -10
			Long_Grass_04 probability .6 mindist 1 volume -10
			Long_Grass_05 probability .6 mindist 1 volume -10
			Long_Grass_06 probability .6 mindist 1 volume -10
			Long_Grass_07 probability .6 mindist 1 volume -10
			Long_Grass_08 probability .6 mindist 1 volume -10
			Long_Grass_09 probability .6 mindist 1 volume -10
			Long_Grass_10 probability .6 mindist 1 volume -10
			end


;;;;;;;;;;;;   grass short  ;;;;;;;;;;;;;;


	terrain  grass_short, swamp, mud, mud_road, ice, snow

	event lod 1

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01 probability .2 mindist 1 volume -10
			Marching_Ambient_02 probability .2 mindist 1 volume -10
			Marching_Ambient_03 probability .2 mindist 1 volume -10
			Marching_Ambient_04 probability .2 mindist 1 volume -10
			Marching_Ambient_05 probability .2 mindist 1 volume -10
			Marching_Ambient_06 probability .2 mindist 1 volume -10
			Marching_Ambient_07 probability .2 mindist 1 volume -10
			Marching_Ambient_08 probability .2 mindist 1 volume -10
			Marching_Ambient_09 probability .2 mindist 1 volume -10
			Marching_Ambient_10 probability .2 mindist 1 volume -10
			Marching_Ambient_11 probability .2 mindist 1 volume -10
			Marching_Ambient_12 probability .2 mindist 1 volume -10


			end

	event lod 10

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01 probability .4 mindist 1 volume -5
			Marching_Ambient_02 probability .4 mindist 1 volume -5
			Marching_Ambient_03 probability .4 mindist 1 volume -5
			Marching_Ambient_04 probability .4 mindist 1 volume -5
			Marching_Ambient_05 probability .4 mindist 1 volume -5
			Marching_Ambient_06 probability .4 mindist 1 volume -5
			Marching_Ambient_07 probability .4 mindist 1 volume -5
			Marching_Ambient_08 probability .4 mindist 1 volume -5
			Marching_Ambient_09 probability .4 mindist 1 volume -5
			Marching_Ambient_10 probability .4 mindist 1 volume -5
			Marching_Ambient_11 probability .4 mindist 1 volume -5
			Marching_Ambient_12 probability .4 mindist 1 volume -5
			end


		event lod 30

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01 probability .6 mindist 1 volume -5
			Marching_Ambient_02 probability .6 mindist 1 volume -5
			Marching_Ambient_03 probability .6 mindist 1 volume -5
			Marching_Ambient_04 probability .6 mindist 1 volume -5
			Marching_Ambient_05 probability .6 mindist 1 volume -5
			Marching_Ambient_06 probability .6 mindist 1 volume -5
			Marching_Ambient_07 probability .6 mindist 1 volume -5
			Marching_Ambient_08 probability .6 mindist 1 volume -5
			Marching_Ambient_09 probability .6 mindist 1 volume -5
			Marching_Ambient_10 probability .6 mindist 1 volume -5
			Marching_Ambient_11 probability .6 mindist 1 volume -5
			Marching_Ambient_12 probability .6 mindist 1 volume -5
			end




;;;;;;; WATER ;;;;;;

		terrain  water
		event lod 1 probability 0.01 mindist 1 volume -15
			folder data/sounds/SFX/Individual/Movement
			Water_Splash_01
			Water_Splash_08
			Water_Splash_09
			Water_Splash_10
			Water_Splash_12
		end

		terrain  water
		event lod 10 probability 0.06 mindist 1 volume -15
			folder data/sounds/SFX/Individual/Movement
			Water_Splash_01
			Water_Splash_08
			Water_Splash_09
			Water_Splash_10
			Water_Splash_12
		end

		terrain  water
		event lod 30 probability 0.1 mindist 1 volume -15
			folder data/sounds/SFX/Individual/Movement
			Water_Splash_01
			Water_Splash_08
			Water_Splash_09
			Water_Splash_10
			Water_Splash_12
		end


;;;;;; BUSH ;;;;;;;

		terrain  forest_dense, scrub_dense
		event lod 1
			folder data/sounds/SFX/Individual/Movement
			Bush_Rustle_01 probability 0.2 mindist 1 volume -15
			Bush_Rustle_02 probability 0.2 mindist 1 volume -15
			Bush_Rustle_03 probability 0.2 mindist 1 volume -15
			Bush_Rustle_04 probability 0.2 mindist 1 volume -15
			Bush_Rustle_05 probability 0.2  mindist 1 volume -15
			Bush_Rustle_06 probability 0.2 mindist 1 volume -15
			Bush_Rustle_07 probability 0.2 mindist 1 volume -15
			Bush_Rustle_08 probability 0.2 mindist 1 volume -15

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability 0.2 mindist 1 volume -5
			Marching_Ambient_02 probability 0.2 mindist 1 volume -5
			Marching_Ambient_03 probability 0.2 mindist 1 volume -5
			Marching_Ambient_04 probability 0.2 mindist 1 volume -5
			Marching_Ambient_05 probability 0.2 mindist 1 volume -5
			Marching_Ambient_06 probability 0.2 mindist 1 volume -5
			Marching_Ambient_07 probability 0.2 mindist 1 volume -5
			Marching_Ambient_08 probability 0.2 mindist 1 volume -5
			Marching_Ambient_09 probability 0.2 mindist 1 volume -5
			Marching_Ambient_10 probability 0.2 mindist 1 volume -5
			Marching_Ambient_11 probability 0.2 mindist 1 volume -5
			Marching_Ambient_12 probability 0.2 mindist 1 volume -5


			folder data/sounds/SFX/Individual/Movement
			leaves_01 probability 0.2 mindist 1 volume 0
			leaves_02 probability 0.2 mindist 1 volume 0
			leaves_03 probability 0.2 mindist 1 volume 0
			leaves_04 probability 0.2 mindist 1 volume 0
			leaves_05 probability 0.2 mindist 1 volume 0
			leaves_06 probability 0.2 mindist 1 volume 0
			leaves_07 probability 0.2 mindist 1 volume 0
			leaves_08 probability 0.2 mindist 1 volume 0
			leaves_09 probability 0.2 mindist 1 volume 0
			leaves_10 probability 0.2 mindist 1 volume 0
			leaves_11 probability 0.2 mindist 1 volume 0
			leaves_12 probability 0.2 mindist 1 volume 0
			leaves_13 probability 0.2 mindist 1 volume 0
			leaves_14 probability 0.2 mindist 1 volume 0
			leaves_15 probability 0.2 mindist 1 volume 0
			leaves_16 probability 0.2 mindist 1 volume 0
			leaves_17 probability 0.2 mindist 1 volume 0

			end

	event lod 10
			folder data/sounds/SFX/Individual/Movement
			Bush_Rustle_01 probability 0.4 mindist 1 volume -15
			Bush_Rustle_02 probability 0.4 mindist 1 volume -15
			Bush_Rustle_03 probability 0.4 mindist 1 volume -15
			Bush_Rustle_04 probability 0.4 mindist 1 volume -15
			Bush_Rustle_05 probability 0.4  mindist 1 volume -15
			Bush_Rustle_06 probability 0.4 mindist 1 volume -15
			Bush_Rustle_07 probability 0.4 mindist 1 volume -15
			Bush_Rustle_08 probability 0.4 mindist 1 volume -15

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability 0.4 mindist 1 volume -5
			Marching_Ambient_02 probability 0.4 mindist 1 volume -5
			Marching_Ambient_03 probability 0.4 mindist 1 volume -5
			Marching_Ambient_04 probability 0.4 mindist 1 volume -5
			Marching_Ambient_05 probability 0.4 mindist 1 volume -5
			Marching_Ambient_06 probability 0.4 mindist 1 volume -5
			Marching_Ambient_07 probability 0.4 mindist 1 volume -5
			Marching_Ambient_08 probability 0.4 mindist 1 volume -5
			Marching_Ambient_09 probability 0.4 mindist 1 volume -5
			Marching_Ambient_10 probability 0.4 mindist 1 volume -5
			Marching_Ambient_11 probability 0.4 mindist 1 volume -5
			Marching_Ambient_12 probability 0.4 mindist 1 volume -5


			folder data/sounds/SFX/Individual/Movement
			leaves_01 probability 0.4 mindist 1 volume 0
			leaves_02 probability 0.4 mindist 1 volume 0
			leaves_03 probability 0.4 mindist 1 volume 0
			leaves_04 probability 0.4 mindist 1 volume 0
			leaves_05 probability 0.4 mindist 1 volume 0
			leaves_06 probability 0.4 mindist 1 volume 0
			leaves_07 probability 0.4 mindist 1 volume 0
			leaves_08 probability 0.4 mindist 1 volume 0
			leaves_09 probability 0.4 mindist 1 volume 0
			leaves_10 probability 0.4 mindist 1 volume 0
			leaves_11 probability 0.4 mindist 1 volume 0
			leaves_12 probability 0.4 mindist 1 volume 0
			leaves_13 probability 0.4 mindist 1 volume 0
			leaves_14 probability 0.4 mindist 1 volume 0
			leaves_15 probability 0.4 mindist 1 volume 0
			leaves_16 probability 0.4 mindist 1 volume 0
			leaves_17 probability 0.4 mindist 1 volume 0

			end

	event lod 30
			folder data/sounds/SFX/Individual/Movement
			Bush_Rustle_01 probability 0.6 mindist 1 volume -15
			Bush_Rustle_02 probability 0.6 mindist 1 volume -15
			Bush_Rustle_03 probability 0.6 mindist 1 volume -15
			Bush_Rustle_04 probability 0.6 mindist 1 volume -15
			Bush_Rustle_05 probability 0.6  mindist 1 volume -15
			Bush_Rustle_06 probability 0.6 mindist 1 volume -15
			Bush_Rustle_07 probability 0.6 mindist 1 volume -15
			Bush_Rustle_08 probability 0.6 mindist 1 volume -15

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability 0.6 mindist 1 volume -5
			Marching_Ambient_02 probability 0.6 mindist 1 volume -5
			Marching_Ambient_03 probability 0.6 mindist 1 volume -5
			Marching_Ambient_04 probability 0.6 mindist 1 volume -5
			Marching_Ambient_05 probability 0.6 mindist 1 volume -5
			Marching_Ambient_06 probability 0.6 mindist 1 volume -5
			Marching_Ambient_07 probability 0.6 mindist 1 volume -5
			Marching_Ambient_08 probability 0.6 mindist 1 volume -5
			Marching_Ambient_09 probability 0.6 mindist 1 volume -5
			Marching_Ambient_10 probability 0.6 mindist 1 volume -5
			Marching_Ambient_11 probability 0.6 mindist 1 volume -5
			Marching_Ambient_12 probability 0.6 mindist 1 volume -5


			folder data/sounds/SFX/Individual/Movement
			leaves_01 probability 0.6 mindist 1 volume 0
			leaves_02 probability 0.6 mindist 1 volume 0
			leaves_03 probability 0.6 mindist 1 volume 0
			leaves_04 probability 0.6 mindist 1 volume 0
			leaves_05 probability 0.6 mindist 1 volume 0
			leaves_06 probability 0.6 mindist 1 volume 0
			leaves_07 probability 0.6 mindist 1 volume 0
			leaves_08 probability 0.6 mindist 1 volume 0
			leaves_09 probability 0.6 mindist 1 volume 0
			leaves_10 probability 0.6 mindist 1 volume 0
			leaves_11 probability 0.6 mindist 1 volume 0
			leaves_12 probability 0.6 mindist 1 volume 0
			leaves_13 probability 0.6 mindist 1 volume 0
			leaves_14 probability 0.6 mindist 1 volume 0
			leaves_15 probability 0.6 mindist 1 volume 0
			leaves_16 probability 0.6 mindist 1 volume 0
			leaves_17 probability 0.6 mindist 1 volume 0

			end


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;   FOREST  ;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



		terrain  forest_dense, scrub_dense, grass_short
		event lod 1

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .2 mindist 1 volume -5
			Marching_Ambient_02 probability .2 mindist 1 volume -5
			Marching_Ambient_03 probability .2 mindist 1 volume -5
			Marching_Ambient_04 probability .2 mindist 1 volume -5
			Marching_Ambient_05 probability .2 mindist 1 volume -5
			Marching_Ambient_06 probability .2 mindist 1 volume -5
			Marching_Ambient_07 probability .2 mindist 1 volume -5
			Marching_Ambient_08 probability .2 mindist 1 volume -5
			Marching_Ambient_09 probability .2 mindist 1 volume -5
			Marching_Ambient_10 probability .2 mindist 1 volume -5
			Marching_Ambient_11 probability .2 mindist 1 volume -5
			Marching_Ambient_12 probability .2 mindist 1 volume -5

			folder data/sounds/SFX/Individual/Movement
			leaves_01 probability 0.2 mindist 1 volume -10
			leaves_02 probability 0.2 mindist 1 volume -10
			leaves_03 probability 0.2 mindist 1 volume -10
			leaves_04 probability 0.2 mindist 1 volume -10
			leaves_05 probability 0.2 mindist 1 volume -10
			leaves_06 probability 0.2 mindist 1 volume -10
			leaves_07 probability 0.2 mindist 1 volume -10
			leaves_08 probability 0.2 mindist 1 volume -10
			leaves_09 probability 0.2 mindist 1 volume -10
			leaves_10 probability 0.2 mindist 1 volume -10
			leaves_11 probability 0.2 mindist 1 volume -10
			leaves_12 probability 0.2 mindist 1 volume -10
			leaves_13 probability 0.2 mindist 1 volume -10
			leaves_14 probability 0.2 mindist 1 volume -10
			leaves_15 probability 0.2 mindist 1 volume -10
			leaves_16 probability 0.2 mindist 1 volume -10
			leaves_17 probability 0.2 mindist 1 volume -10
			end


event lod 10

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .4 mindist 1 volume -5
			Marching_Ambient_02 probability .4 mindist 1 volume -5
			Marching_Ambient_03 probability .4 mindist 1 volume -5
			Marching_Ambient_04 probability .4 mindist 1 volume -5
			Marching_Ambient_05 probability .4 mindist 1 volume -5
			Marching_Ambient_06 probability .4 mindist 1 volume -5
			Marching_Ambient_07 probability .4 mindist 1 volume -5
			Marching_Ambient_08 probability .4 mindist 1 volume -5
			Marching_Ambient_09 probability .4 mindist 1 volume -5
			Marching_Ambient_10 probability .4 mindist 1 volume -5
			Marching_Ambient_11 probability .4 mindist 1 volume -5
			Marching_Ambient_12 probability .4 mindist 1 volume -5

			folder data/sounds/SFX/Individual/Movement
			leaves_01 probability 0.4 mindist 1 volume 0
			leaves_02 probability 0.4 mindist 1 volume 0
			leaves_03 probability 0.4 mindist 1 volume 0
			leaves_04 probability 0.4 mindist 1 volume 0
			leaves_05 probability 0.4 mindist 1 volume 0
			leaves_06 probability 0.4 mindist 1 volume 0
			leaves_07 probability 0.4 mindist 1 volume 0
			leaves_08 probability 0.4 mindist 1 volume 0
			leaves_09 probability 0.4 mindist 1 volume 0
			leaves_10 probability 0.4 mindist 1 volume 0
			leaves_11 probability 0.4 mindist 1 volume 0
			leaves_12 probability 0.4 mindist 1 volume 0
			leaves_13 probability 0.4 mindist 1 volume 0
			leaves_14 probability 0.4 mindist 1 volume 0
			leaves_15 probability 0.4 mindist 1 volume 0
			leaves_16 probability 0.4 mindist 1 volume 0
			leaves_17 probability 0.4 mindist 1 volume 0
			end


	event lod 30

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability 0.6 mindist 1 volume -5
			Marching_Ambient_02 probability 0.6 mindist 1 volume -5
			Marching_Ambient_03 probability 0.6 mindist 1 volume -5
			Marching_Ambient_04 probability 0.6 mindist 1 volume -5
			Marching_Ambient_05 probability 0.6 mindist 1 volume -5
			Marching_Ambient_06 probability 0.6 mindist 1 volume -5
			Marching_Ambient_07 probability 0.6 mindist 1 volume -5
			Marching_Ambient_08 probability 0.6 mindist 1 volume -5
			Marching_Ambient_09 probability 0.6 mindist 1 volume -5
			Marching_Ambient_10 probability 0.6 mindist 1 volume -5
			Marching_Ambient_11 probability 0.6 mindist 1 volume -5
			Marching_Ambient_12 probability 0.6 mindist 1 volume -5

			folder data/sounds/SFX/Individual/Movement
			leaves_01 probability 0.6 mindist 1 volume -15
			leaves_02 probability 0.6 mindist 1 volume -15
			leaves_03 probability 0.6 mindist 1 volume -15
			leaves_04 probability 0.6 mindist 1 volume -15
			leaves_05 probability 0.6 mindist 1 volume -15
			leaves_06 probability 0.6 mindist 1 volume -15
			leaves_07 probability 0.6 mindist 1 volume -15
			leaves_08 probability 0.6 mindist 1 volume -15
			leaves_09 probability 0.6 mindist 1 volume -15
			leaves_10 probability 0.6 mindist 1 volume -15
			leaves_11 probability 0.6 mindist 1 volume -15
			leaves_12 probability 0.6 mindist 1 volume -15
			leaves_13 probability 0.6 mindist 1 volume -15
			leaves_14 probability 0.6 mindist 1 volume -15
			leaves_15 probability 0.6 mindist 1 volume -15
			leaves_16 probability 0.6 mindist 1 volume -15
			leaves_17 probability 0.6 mindist 1 volume -15
			end


;;;;;; STONE ROAD ;;;;;;;

		terrain  stone_road
		event lod 1

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .2 mindist 1 volume -5
			Marching_Ambient_02 probability .2 mindist 1 volume -5
			Marching_Ambient_03 probability .2 mindist 1 volume -5
			Marching_Ambient_04 probability .2 mindist 1 volume -5
			Marching_Ambient_05 probability .2 mindist 1 volume -5
			Marching_Ambient_06 probability .2 mindist 1 volume -5
			Marching_Ambient_07 probability .2 mindist 1 volume -5
			Marching_Ambient_08 probability .2 mindist 1 volume -5
			Marching_Ambient_09 probability .2 mindist 1 volume -5
			Marching_Ambient_10 probability .2 mindist 1 volume -5
			Marching_Ambient_11 probability .2 mindist 1 volume -5
			Marching_Ambient_12 probability .2 mindist 1 volume -5


			folder data/sounds/SFX/Individual/Movement
		    Rock_Ambience_02 probability 0.2 mindist 1 volume -10
	       	Rock_Ambience_06 probability 0.2 mindist 1 volume -10
	       	Rock_Ambience_08 probability 0.2 mindist 1 volume -10
			Rock_Ambience_09 probability 0.2 mindist 1 volume -10
			Rock_Ambience_10 probability 0.2 mindist 1 volume -10
	       	Rock_Ambience_11 probability 0.2 mindist 1 volume -10
	       	Rock_Ambience_12 probability 0.2 mindist 1 volume -10
			Rock_Ambience_13 probability 0.2 mindist 1 volume -10
			Rock_Ambience_14 probability 0.2 mindist 1 volume -10
			Rock_Ambience_15 probability 0.2 mindist 1 volume -10
	       	Rock_Ambience_16 probability 0.2 mindist 1 volume -10
	       	Rock_Ambience_17 probability 0.2 mindist 1 volume -10
		    end


		    event lod 10
			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .4 mindist 1 volume -5
			Marching_Ambient_02 probability .4 mindist 1 volume -5
			Marching_Ambient_03 probability .4 mindist 1 volume -5
			Marching_Ambient_04 probability .4 mindist 1 volume -5
			Marching_Ambient_05 probability .4 mindist 1 volume -5
			Marching_Ambient_06 probability .4 mindist 1 volume -5
			Marching_Ambient_07 probability .4 mindist 1 volume -5
			Marching_Ambient_08 probability .4 mindist 1 volume -5
			Marching_Ambient_09 probability .4 mindist 1 volume -5
			Marching_Ambient_10 probability .4 mindist 1 volume -5
			Marching_Ambient_11 probability .4 mindist 1 volume -5
			Marching_Ambient_12 probability .4 mindist 1 volume -5


			folder data/sounds/SFX/Individual/Movement
		    Rock_Ambience_02 probability 0.4 mindist 1 volume -10
	       	Rock_Ambience_06 probability 0.4 mindist 1 volume -10
	       	Rock_Ambience_08 probability 0.4 mindist 1 volume -10
			Rock_Ambience_09 probability 0.4 mindist 1 volume -10
			Rock_Ambience_10 probability 0.4 mindist 1 volume -10
	       	Rock_Ambience_11 probability 0.4 mindist 1 volume -10
	       	Rock_Ambience_12 probability 0.4 mindist 1 volume -10
			Rock_Ambience_13 probability 0.4 mindist 1 volume -10
			Rock_Ambience_14 probability 0.4 mindist 1 volume -10
			Rock_Ambience_15 probability 0.4 mindist 1 volume -10
	       	Rock_Ambience_16 probability 0.4 mindist 1 volume -10
	       	Rock_Ambience_17 probability 0.4 mindist 1 volume -10
		    end


		    event lod 30
			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01 probability .6 mindist 1 volume -5
			Marching_Ambient_02 probability .6 mindist 1 volume -5
			Marching_Ambient_03 probability .6 mindist 1 volume -5
			Marching_Ambient_04 probability .6 mindist 1 volume -5
			Marching_Ambient_05 probability .6 mindist 1 volume -5
			Marching_Ambient_06 probability .6 mindist 1 volume -5
			Marching_Ambient_07 probability .6 mindist 1 volume -5
			Marching_Ambient_08 probability .6 mindist 1 volume -5
			Marching_Ambient_09 probability .6 mindist 1 volume -5
			Marching_Ambient_10 probability .6 mindist 1 volume -5
			Marching_Ambient_11 probability .6 mindist 1 volume -5
			Marching_Ambient_12 probability .6 mindist 1 volume -5


			folder data/sounds/SFX/Individual/Movement
		    Rock_Ambience_02 probability 0.6 mindist 1 volume -10
	       	Rock_Ambience_06 probability 0.6 mindist 1 volume -10
	       	Rock_Ambience_08 probability 0.6 mindist 1 volume -10
			Rock_Ambience_09 probability 0.6 mindist 1 volume -10
			Rock_Ambience_10 probability 0.6 mindist 1 volume -10
	       	Rock_Ambience_11 probability 0.6 mindist 1 volume -10
	       	Rock_Ambience_12 probability 0.6 mindist 1 volume -10
			Rock_Ambience_13 probability 0.6 mindist 1 volume -10
			Rock_Ambience_14 probability 0.6 mindist 1 volume -10
			Rock_Ambience_15 probability 0.6 mindist 1 volume -10
	       	Rock_Ambience_16 probability 0.6 mindist 1 volume -10
	       	Rock_Ambience_17 probability 0.6 mindist 1 volume -10
		    end


;;;;;;;;;;;;;;; ROCK ;;;;;;;;;;;;;;;;;;;;;;;;

		terrain  rock, dirt, wood
	event lod 1

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .2 mindist 1 volume -5
			Marching_Ambient_02 probability .2 mindist 1 volume -5
			Marching_Ambient_03 probability .2 mindist 1 volume -5
			Marching_Ambient_04 probability .2 mindist 1 volume -5
			Marching_Ambient_05 probability .2 mindist 1 volume -5
			Marching_Ambient_06 probability .2 mindist 1 volume -5
			Marching_Ambient_07 probability .2 mindist 1 volume -5
			Marching_Ambient_08 probability .2 mindist 1 volume -5
			Marching_Ambient_09 probability .2 mindist 1 volume -5
			Marching_Ambient_10 probability .2 mindist 1 volume -5
			Marching_Ambient_11 probability .2 mindist 1 volume -5
			Marching_Ambient_12 probability .2 mindist 1 volume -5


			folder data/sounds/SFX/Individual/Movement
		    Rock_Ambience_02 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_06 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_08 probability 0.2 mindist 1 volume 0
			Rock_Ambience_09 probability 0.2 mindist 1 volume 0
			Rock_Ambience_10 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_11 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_12 probability 0.2 mindist 1 volume 0
			Rock_Ambience_13 probability 0.2 mindist 1 volume 0
			Rock_Ambience_14 probability 0.2 mindist 1 volume 0
			Rock_Ambience_15 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_16 probability 0.2 mindist 1 volume 0
	       	Rock_Ambience_17 probability 0.2 mindist 1 volume 0
		    end


	event lod 10
			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .4 mindist 1 volume -5
			Marching_Ambient_02 probability .4 mindist 1 volume -5
			Marching_Ambient_03 probability .4 mindist 1 volume -5
			Marching_Ambient_04 probability .4 mindist 1 volume -5
			Marching_Ambient_05 probability .4 mindist 1 volume -5
			Marching_Ambient_06 probability .4 mindist 1 volume -5
			Marching_Ambient_07 probability .4 mindist 1 volume -5
			Marching_Ambient_08 probability .4 mindist 1 volume -5
			Marching_Ambient_09 probability .4 mindist 1 volume -5
			Marching_Ambient_10 probability .4 mindist 1 volume -5
			Marching_Ambient_11 probability .4 mindist 1 volume -5
			Marching_Ambient_12 probability .4 mindist 1 volume -5


			folder data/sounds/SFX/Individual/Movement
		    Rock_Ambience_02 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_06 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_08 probability 0.4 mindist 1 volume 0
			Rock_Ambience_09 probability 0.4 mindist 1 volume 0
			Rock_Ambience_10 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_11 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_12 probability 0.4 mindist 1 volume 0
			Rock_Ambience_13 probability 0.4 mindist 1 volume 0
			Rock_Ambience_14 probability 0.4 mindist 1 volume 0
			Rock_Ambience_15 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_16 probability 0.4 mindist 1 volume 0
	       	Rock_Ambience_17 probability 0.4 mindist 1 volume 0
		    end



		    event lod 30
			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .6 mindist 1 volume -5
			Marching_Ambient_02 probability .6 mindist 1 volume -5
			Marching_Ambient_03 probability .6 mindist 1 volume -5
			Marching_Ambient_04 probability .6 mindist 1 volume -5
			Marching_Ambient_05 probability .6 mindist 1 volume -5
			Marching_Ambient_06 probability .6 mindist 1 volume -5
			Marching_Ambient_07 probability .6 mindist 1 volume -5
			Marching_Ambient_08 probability .6 mindist 1 volume -5
			Marching_Ambient_09 probability .6 mindist 1 volume -5
			Marching_Ambient_10 probability .6 mindist 1 volume -5
			Marching_Ambient_11 probability .6 mindist 1 volume -5
			Marching_Ambient_12 probability .6 mindist 1 volume -5


			folder data/sounds/SFX/Individual/Movement
		    Rock_Ambience_02 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_06 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_08 probability 0.6 mindist 1 volume 0
			Rock_Ambience_09 probability 0.6 mindist 1 volume 0
			Rock_Ambience_10 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_11 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_12 probability 0.6 mindist 1 volume 0
			Rock_Ambience_13 probability 0.6 mindist 1 volume 0
			Rock_Ambience_14 probability 0.6 mindist 1 volume 0
			Rock_Ambience_15 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_16 probability 0.6 mindist 1 volume 0
	       	Rock_Ambience_17 probability 0.6 mindist 1 volume 0
		    end



;;;;;;;;;;;;;;;;;; SAND ;;;;;;;;;;;;;;;;;;

		terrain  sand
		event lod 1

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01 probability .2 mindist 1 volume -5
			Marching_Ambient_02 probability .2 mindist 1 volume -5
			Marching_Ambient_03 probability .2 mindist 1 volume -5
			Marching_Ambient_04 probability .2 mindist 1 volume -5
			Marching_Ambient_05 probability .2 mindist 1 volume -5
			Marching_Ambient_06 probability .2 mindist 1 volume -5
			Marching_Ambient_07 probability .2 mindist 1 volume -5
			Marching_Ambient_08 probability .2 mindist 1 volume -5
			Marching_Ambient_09 probability .2 mindist 1 volume -5
			Marching_Ambient_10 probability .2 mindist 1 volume -5
			Marching_Ambient_11 probability .2 mindist 1 volume -5
			Marching_Ambient_12 probability .2 mindist 1 volume -5

			folder data/sounds/SFX/Individual/Movement
		    Sand_Ambience_02 probability 0.2 mindist 1 volume -10
	       	Sand_Ambience_03 probability 0.2 mindist 1 volume -10
		    Sand_Ambience_04 probability 0.2 mindist 1 volume -10
	       	Sand_Ambience_05 probability 0.2 mindist 1 volume -10
	       	Sand_Ambience_06 probability 0.2 mindist 1 volume -10
	       	Sand_Ambience_07 probability 0.2 mindist 1 volume -10
	       	Sand_Ambience_08 probability 0.2 mindist 1 volume -10

		    end

	event lod 10

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01 probability .4 mindist 1 volume -5
			Marching_Ambient_02 probability .4 mindist 1 volume -5
			Marching_Ambient_03 probability .4 mindist 1 volume -5
			Marching_Ambient_04 probability .4 mindist 1 volume -5
			Marching_Ambient_05 probability .4 mindist 1 volume -5
			Marching_Ambient_06 probability .4 mindist 1 volume -5
			Marching_Ambient_07 probability .4 mindist 1 volume -5
			Marching_Ambient_08 probability .4 mindist 1 volume -5
			Marching_Ambient_09 probability .4 mindist 1 volume -5
			Marching_Ambient_10 probability .4 mindist 1 volume -5
			Marching_Ambient_11 probability .4 mindist 1 volume -5
			Marching_Ambient_12 probability .4 mindist 1 volume -5

			folder data/sounds/SFX/Individual/Movement
		    Sand_Ambience_02 probability 0.4 mindist 1 volume -10
	       	Sand_Ambience_03 probability 0.4 mindist 1 volume -10
		    Sand_Ambience_04 probability 0.4 mindist 1 volume -10
	       	Sand_Ambience_05 probability 0.4 mindist 1 volume -10
	       	Sand_Ambience_06 probability 0.4 mindist 1 volume -10
	       	Sand_Ambience_07 probability 0.4 mindist 1 volume -10
	       	Sand_Ambience_08 probability 0.4 mindist 1 volume -10

		    end

		 event lod 30

			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01 probability .6 mindist 1 volume -5
			Marching_Ambient_02 probability .6 mindist 1 volume -5
			Marching_Ambient_03 probability .6 mindist 1 volume -5
			Marching_Ambient_04 probability .6 mindist 1 volume -5
			Marching_Ambient_05 probability .6 mindist 1 volume -5
			Marching_Ambient_06 probability .6 mindist 1 volume -5
			Marching_Ambient_07 probability .6 mindist 1 volume -5
			Marching_Ambient_08 probability .6 mindist 1 volume -5
			Marching_Ambient_09 probability .6 mindist 1 volume -5
			Marching_Ambient_10 probability .6 mindist 1 volume -5
			Marching_Ambient_11 probability .6 mindist 1 volume -5
			Marching_Ambient_12 probability .6 mindist 1 volume -5

			folder data/sounds/SFX/Individual/Movement
		    Sand_Ambience_02 probability 0.6 mindist 1 volume -10
	       	Sand_Ambience_03 probability 0.6 mindist 1 volume -10
		    Sand_Ambience_04 probability 0.6 mindist 1 volume -10
	       	Sand_Ambience_05 probability 0.6 mindist 1 volume -10
	       	Sand_Ambience_06 probability 0.6 mindist 1 volume -10
	       	Sand_Ambience_07 probability 0.6 mindist 1 volume -10
	       	Sand_Ambience_08 probability 0.6 mindist 1 volume -10

		    end


;;;;   SEASON WINTER ;;;;;;;;
;;;;;; SNOW ;;;;;;;

	season winter
	climates unused1, steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical


		terrain grass_long
		event lod 1


			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .2 mindist 1 volume -5
			Marching_Ambient_02 probability .2 mindist 1 volume -5
			Marching_Ambient_03 probability .2 mindist 1 volume -5
			Marching_Ambient_04 probability .2 mindist 1 volume -5
			Marching_Ambient_05 probability .2 mindist 1 volume -5
			Marching_Ambient_06 probability .2 mindist 1 volume -5
			Marching_Ambient_07 probability .2 mindist 1 volume -5
			Marching_Ambient_08 probability .2 mindist 1 volume -5
			Marching_Ambient_09 probability .2 mindist 1 volume -5
			Marching_Ambient_10 probability .2 mindist 1 volume -5
			Marching_Ambient_11 probability .2 mindist 1 volume -5
			Marching_Ambient_12 probability .2 mindist 1 volume -5

			end


		event lod 10


			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .4 mindist 1 volume -5
			Marching_Ambient_02 probability .4 mindist 1 volume -5
			Marching_Ambient_03 probability .4 mindist 1 volume -5
			Marching_Ambient_04 probability .4 mindist 1 volume -5
			Marching_Ambient_05 probability .4 mindist 1 volume -5
			Marching_Ambient_06 probability .4 mindist 1 volume -5
			Marching_Ambient_07 probability .4 mindist 1 volume -5
			Marching_Ambient_08 probability .4 mindist 1 volume -5
			Marching_Ambient_09 probability .4 mindist 1 volume -5
			Marching_Ambient_10 probability .4 mindist 1 volume -5
			Marching_Ambient_11 probability .4 mindist 1 volume -5
			Marching_Ambient_12 probability .4 mindist 1 volume -5
			end



		event lod 30


			folder data/sounds/SFX/individual/Movement
			Marching_Ambient_01	probability .6 mindist 1 volume -5
			Marching_Ambient_02 probability .6 mindist 1 volume -5
			Marching_Ambient_03 probability .6 mindist 1 volume -5
			Marching_Ambient_04 probability .6 mindist 1 volume -5
			Marching_Ambient_05 probability .6 mindist 1 volume -5
			Marching_Ambient_06 probability .6 mindist 1 volume -5
			Marching_Ambient_07 probability .6 mindist 1 volume -5
			Marching_Ambient_08 probability .6 mindist 1 volume -5
			Marching_Ambient_09 probability .6 mindist 1 volume -5
			Marching_Ambient_10 probability .6 mindist 1 volume -5
			Marching_Ambient_11 probability .6 mindist 1 volume -5
			Marching_Ambient_12 probability .6 mindist 1 volume -5

			end


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;            ANIMALS                    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;   Get Your Meat While It's hot !    ;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

BANK: animal_ambient



;;;;;;; CAMELS   ;;;;;;;;;

	mount camel
		event lod 1 probability 0.06 volume -30 mindist 5
			folder data/sounds/Voice/Animal/Camel
			Camel_Groan_02
			Camel_Groan_03
			Camel_Groan_04
			Camel_Groan_06
			Camel_Groan_09
			Camel_Groan_22
			Camel_Groan_23
			Camel_Groan_24
			Camel_Groan_25
			Camel_Groan_26
			Camel_Groan_27
			Camel_Groan_28
			Camel_Groan_29
			Camel_Groan_30
			Camel_Groan_31
			Camel_Groan_32
			Camel_Groan_33

			
			
			
		end

		event lod 10 probability 0.07 volume -25 mindist 6
			folder data/sounds/Voice/Animal/Camel
			Camel_Groan_02
			Camel_Groan_03
			Camel_Groan_04
			Camel_Groan_06
			Camel_Groan_09
			Camel_Groan_22
			Camel_Groan_23
			Camel_Groan_24
			Camel_Groan_25
			Camel_Groan_26
			Camel_Groan_27
			Camel_Groan_28
			Camel_Groan_29
			Camel_Groan_30
			Camel_Groan_31
			Camel_Groan_32
			Camel_Groan_33
			
		end

		event lod 20 probability 0.08 volume -20 mindist 6
			folder data/sounds/Voice/Animal/Camel
			Camel_Groan_02
			Camel_Groan_03
			Camel_Groan_04
			Camel_Groan_06
			Camel_Groan_09
			Camel_Groan_22
			Camel_Groan_23
			Camel_Groan_24
			Camel_Groan_25
			Camel_Groan_26
			Camel_Groan_27
			Camel_Groan_28
			Camel_Groan_29
			Camel_Groan_30
			Camel_Groan_31
			Camel_Groan_32
			Camel_Groan_33
			
		end


;;;;;;;;;;;;;;; HORSE  ;;;;;;;;;;;
	mount pony, fast pony, heavy horse, barded horse, armoured horse, mailed horse
	
		event	lod 1 probability .06 volume -40 mindist 4
			folder data/sounds/Voice/Animal/Horse
			horse_snort_01
			horse_snort_02
			horse_snort_03
			horse_snort_04
			folder data/sounds/Voice/Animal/Horse
			horse_nay_01
			horse_nay_06
			horse_nay_07
			horse_nay_09
			horse_nay_10
			horse_nay_11
			horse_nay_12
			horse_nay_21
			horse_nay_22
		end

		event	lod 10 probability .07 volume -40 mindist 5
			folder data/sounds/Voice/Animal/Horse
			horse_snort_01
			horse_snort_02
			horse_snort_03
			horse_snort_04
			folder data/sounds/Voice/Animal/Horse
			horse_nay_01
			horse_nay_06
			horse_nay_07
			horse_nay_09
			horse_nay_10
			horse_nay_11
			horse_nay_12
			horse_nay_21
			horse_nay_22
			
		end

		event	lod 20 probability 0.08 volume -40 mindist 5
			folder data/sounds/Voice/Animal/Horse
			horse_snort_01
			horse_snort_02
			horse_snort_03
			horse_snort_04
			folder data/sounds/Voice/Animal/Horse
			horse_nay_01
			horse_nay_06
			horse_nay_07
			horse_nay_09
			horse_nay_10
			horse_nay_11
			horse_nay_12
			horse_nay_21
			horse_nay_22
		end


;;;;;;;;;;;;;   ELEPHANT   ;;;;;;;;;;;;;;;

	mount elephant_cannon, elephant_rocket, elephant
		event lod 1 probability 0.06 volume -30 mindist 8
			folder data/sounds/Voice/Animal/Elephant
			npc_siltstrider_callmono_01
			npc_siltstrider_callmono_02
			npc_siltstrider_callmono_03
		end

	event lod 3 probability 0.07 volume -30 mindist 9
			folder data/sounds/Voice/Animal/Elephant
			npc_siltstrider_callmono_01
			npc_siltstrider_callmono_02
			npc_siltstrider_callmono_03
		end

	event lod 5 probability 0.08 volume -30 mindist 10
			folder data/sounds/Voice/Animal/Elephant
			npc_siltstrider_callmono_01
			npc_siltstrider_callmono_02
			npc_siltstrider_callmono_03
		end


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; AMBIENT ANIMS  ;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


DEFAULT: 3d minPitch .8 maxpitch 1.1

BANK: ambient_anims

	culture mesoamerican, eastern_european, middle_eastern, greek, northern_european, southern_european, orcs

	
	
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;         HEAVY UNITS     ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


 		type heavy, spearmen 

anim stretch
				event mindist 1 priority 50 volume -20 probability .04 minPitch .8 maxpitch 1 probradius 0
					folder data/sounds/voice/Human/Generic
					Inf_Stretch_02
					Inf_Stretch_03
					Inf_Stretch_04
					Inf_Stretch_06
					Inf_Stretch_07
					Inf_Stretch_09
				end

		
anim exert_release
				event volume 0 mindist 1 priority 50 probability .1 minPitch .8 maxpitch 1 probradius 0
					folder data/sounds/voice/Human/Generic
					Inf_Pull_01
					Inf_Pull_02
					Inf_Pull_03
					Inf_Pull_04
					Inf_Pull_05
					Inf_Pull_06
					Inf_Push_01
					Inf_Push_02
					Inf_Push_03
					exertion_01
					exertion_02
				end
				
anim exert
				event volume 0 mindist 1 priority 50 probability .2 minPitch .8 maxpitch 1 probradius 0
					folder data/sounds/voice/Human/Generic
					Inf_Pull_01
					Inf_Pull_02
					Inf_Pull_03
					Inf_Pull_04
					Inf_Pull_05
					Inf_Pull_06
					Inf_Push_01
					Inf_Push_02
					Inf_Push_03
					exertion_01
					exertion_02
				end
anim relief
				event volume 0 mindist 1 priority 50 probability .1 minPitch .8 maxpitch 1 probradius 0
					folder data/sounds/voice/Human/Generic
					Inf_Relief_01
					Inf_Relief_02
					Inf_Relief_03
					Inf_Relief_04
					Inf_Relief_05
				end

;;;;;;;;;;;;;;;;;;;;;;				
;;;;;;;;;;;;;;;;;;;;;;								
anim human_belch 

				event volume -40 mindist 1 priority 50 probability .01 probradius 0
				folder data/sounds/SFX/Individual/Human_ambient
					 belch_01
					 belch_02
					 belch_03
					 belch_04
					 belch_05
					 belch_06
				end
;;;;;;;;;;;;;;;;;;;;;;
anim human_cloth 

				event volume -40 mindist 1 priority 50 probability .25 probradius 2
				folder data/sounds/SFX/Individual/Human_ambient
					Cloth_01
				    Cloth_02
					Cloth_03
					Cloth_04
					Cloth_05
					Cloth_06
				    Cloth_07
					Cloth_08
					Cloth_09
					Cloth_10
					Cloth_11
				    Cloth_12
					Cloth_13
					Cloth_14
					Cloth_15
					Cloth_16
					Cloth_17
					Cloth_18
					Cloth_19
					Cloth_20
				    Cloth_21
 				end
;;;;;;;;;;;;;;;;;;;;;;
anim human_cough 

				event volume -40 mindist 1 priority 50 probability .1 probradius 0
				folder data/sounds/SFX/Individual/Human_ambient
					 cough_01
					 cough_02
					 cough_03
					 cough_04
					 cough_05
					 cough_06
					 cough_07
					 cough_08
					 cough_09
					 cough_10
 				end
 
 
;;;;;;;;;;;;;;
 
anim human_crack

				event volume -40 mindist 1 priority 50 probability .45 probradius 0
				folder data/sounds/SFX/Individual/Human_ambient 
 					crack_01
				end
 

;;;;;;;;;;;;;;

anim human_fart 

				event volume -40 mindist 1 priority 50 probability .001 probradius 0
				folder data/sounds/SFX/Individual/Human_ambient
					 fart_01
					 fart_02
					 fart_03
					 fart_04
					 fart_05
					 fart_06
					 fart_07
 				end
 
;;;;;;;;;;;;;;
anim human_scratch 

				event volume -40 mindist 1 priority 50 probability .45 probradius 2
				folder data/sounds/SFX/Individual/Human_ambient
					 scratch_01
					 scratch_02
					 scratch_03
					 scratch_04
 				end
 
 
;;;;;;;;;;;;;;
anim human_sneeze 

				event volume -40 mindist 1 priority 50 probability .1 probradius 0
				folder data/sounds/SFX/Individual/Human_ambient
					sneeze_01
					sneeze_02
					sneeze_03
					sneeze_04
					sneeze_05
					sneeze_06
				 	sneeze_07
				 	sneeze_08
					sneeze_09
					sneeze_10
					sneeze_11
					sneeze_12
 				end
 
 ;;;;;;;;;;;;;;
anim human_sniff 

				event volume -40 mindist 1 priority 50 probability .1 probradius 0
				folder data/sounds/SFX/Individual/Human_ambient
					 sniff_01
					 sniff_02
					 sniff_03
					 sniff_04
					 sniff_05
					 sniff_06
 				end
 
 ;;;;;;;;;;;;;;
anim human_spit 

				event volume -40 mindist 1 priority 50 probability .1 probradius 0
				folder data/sounds/SFX/Individual/Human_ambient
					 spit_01
					 spit_02
					 spit_03
					 spit_04
					 spit_05
					 spit_06
					 spit_07
 				end
 
 ;;;;;;;;;;;;;;
anim human_throat

				event volume -40 mindist 1 priority 50 probability .1 probradius 0
				folder data/sounds/SFX/Individual/Human_ambient
					 throat_01
					 throat_02
					 throat_03
					 throat_04
					 throat_05
					 throat_06
					 throat_07
					 throat_08
					 throat_09
					 throat_10
					 throat_11
					 throat_12
					 throat_13
					 throat_14
					 throat_15
					 throat_16
					 throat_17
					 throat_18
 				end
 
 ;;;;;;;;;;;;;;
anim human_whistle

				event  volume -40 mindist 1 priority 50 probability .001 probradius 0
				folder data/sounds/SFX/Individual/Human_ambient
					 whistle_11
					 whistle_12
					 whistle_13
					 whistle_14
				end

 ;;;;;;;;;;;;;;
anim human_yawn

				event  volume -40 mindist 1 priority 50 probability .1 probradius 0
				folder data/sounds/SFX/Individual/Human_ambient
					 yawn_01
					 yawn_02
					 yawn_03
					 yawn_04
					 yawn_05
					 yawn_06
					 yawn_07
					 yawn_08

				end	

;;;;;;;;;;;;;;
anim human_armour_clink 

				event volume -40 mindist 1 priority 50 probability .25 probradius 1
				folder data/sounds/SFX/Individual/Human_ambient

					Armour_02 
					Armour_03 
					Armour_04 
					Armour_05 
					Armour_06 
					Armour_07 
					Armour_08 
					Armour_09 
					Armour_10 
					Armour_11 
					Armour_12 
					Armour_13 
					Armour_14 
					Armour_15 
					Armour_16 
					Armour_17 
					Armour_18 
					Armour_19 
					Armour_20 
					Armour_21 
					Armour_22 
					Armour_23 
					Armour_24 
					Armour_25 
					Armour_26 
					Armour_27 
					Armour_28 
					Armour_29 
					Armour_30 
					Armour_31 
					Armour_32 
					Armour_33 
					Armour_34
					Armour_35

				end

				
anim human_armour_walk 

		event volume -45 mindist 1.3 priority 9 minPitch .5 maxpitch 1 probability .1 probradius 0
		folder data/sounds/SFX/Individual/Human_ambient
		Armour_walk_01
		Armour_walk_02
		Armour_walk_03
		Armour_walk_04
		Armour_walk_05
		Armour_walk_06
		Armour_walk_07
		Armour_walk_08
		Armour_walk_09
		Armour_walk_10
		Armour_walk_11
		Armour_walk_12
		Armour_walk_13
		Armour_walk_14
		Armour_walk_15
		Armour_walk_16
		Armour_walk_17
		Armour_walk_18
		Armour_walk_19
		Armour_walk_20
		Armour_walk_21
		Armour_walk_22
		Armour_walk_23
		Armour_walk_24
		Armour_walk_25
		Armour_walk_26
		Armour_walk_27
		Armour_walk_28
		Armour_walk_29
		Armour_walk_30
		Armour_walk_31
		Armour_walk_32
		Armour_walk_33
		Armour_walk_34
		Armour_walk_35
end				
	

anim human_armour_run

		event volume -30 mindist 1.5 priority 9 minPitch .5 maxpitch 1 probability .2 probradius 0
		folder data/sounds/SFX/Individual/Human_ambient
		Armour_run_01
		Armour_run_02
		Armour_run_03
		Armour_run_04
		Armour_run_05
		Armour_run_06
		Armour_run_07
		Armour_run_08
		Armour_run_09
		Armour_run_10
		Armour_run_11
		Armour_run_12
		Armour_run_13
		Armour_run_14
		Armour_run_15
		Armour_run_16
		Armour_run_17
		Armour_run_18
		Armour_run_19
		Armour_run_20
		Armour_run_21
		Armour_run_22
		Armour_run_23
		Armour_run_24
		Armour_run_25
		Armour_run_26
		Armour_run_27
		Armour_run_28
		Armour_run_29
		Armour_run_30
		Armour_run_31
		Armour_run_32
		Armour_run_33
		Armour_run_34
		Armour_run_35
end							
				
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;         LIGHT UNITS     ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

type  light, missile, skirmish

anim stretch
				event mindist 1 priority 50 volume -20 probability .04 minPitch .8 maxpitch 1 probradius 0
					folder data/sounds/voice/Human/Generic
					Inf_Stretch_02
					Inf_Stretch_03
					Inf_Stretch_04
					Inf_Stretch_06
					Inf_Stretch_07
					Inf_Stretch_09
				end
	
					
anim exert_release
				event volume 0 mindist 1 priority 50 probability .1 minPitch .8 maxpitch 1 probradius 0
					folder data/sounds/voice/Human/Generic
					Inf_Pull_01
					Inf_Pull_02
					Inf_Pull_03
					Inf_Pull_04
					Inf_Pull_05
					Inf_Pull_06
					Inf_Push_01
					Inf_Push_02
					Inf_Push_03
					exertion_01
					exertion_02
				end
				
anim exert
				event volume 0 mindist 1 priority 50 probability .2 minPitch .8 maxpitch 1 probradius 0
					folder data/sounds/voice/Human/Generic
					Inf_Pull_01
					Inf_Pull_02
					Inf_Pull_03
					Inf_Pull_04
					Inf_Pull_05
					Inf_Pull_06
					Inf_Push_01
					Inf_Push_02
					Inf_Push_03
					exertion_01
					exertion_02
				end
anim relief
				event volume 0 mindist 1 priority 50 probability .1 minPitch .8 maxpitch 1 probradius 0
					folder data/sounds/voice/Human/Generic
					Inf_Relief_01
					Inf_Relief_02
					Inf_Relief_03
					Inf_Relief_04
					Inf_Relief_05
				end

;;;;;;;;;;;;;;;;;;;;;;;				
;;;;;;;;;;;;;;;;;;;;;;;								
anim human_belch 

				event volume -40 mindist 1 priority 50 probability .01 probradius 0
				folder data/sounds/SFX/Individual/Human_ambient
					 belch_01
					 belch_02
					 belch_03
					 belch_04
					 belch_05
					 belch_06
				end

;;;;;;;;;;;;;;;;;;;;;;;	 
anim human_cloth 

				event volume -40 mindist 1 priority 50 probability .45 probradius 2
				folder data/sounds/SFX/Individual/Human_ambient
					Cloth_01
				    Cloth_02
					Cloth_03
					Cloth_04
					Cloth_05
					Cloth_06
				    Cloth_07
					Cloth_08
					Cloth_09
					Cloth_10
					Cloth_11
				    Cloth_12
					Cloth_13
					Cloth_14
					Cloth_15
					Cloth_16
					Cloth_17
					Cloth_18
					Cloth_19
					Cloth_20
				    Cloth_21
 				end
 				
;;;;;;;;;;;;;;;;;;;;;;;	 
anim human_cough 

				event volume -40 mindist 1 priority 50 probability .1 probradius 0
				folder data/sounds/SFX/Individual/Human_ambient
					 cough_01
					 cough_02
					 cough_03
					 cough_04
					 cough_05
					 cough_06
					 cough_07
					 cough_08
					 cough_09
					 cough_10
 				end
 
 
;;;;;;;;;;;;;;
anim human_crack

				event volume -40 mindist 1 priority 50 probability .2 probradius 0
				folder data/sounds/SFX/Individual/Human_ambient 
 					crack_01
				end
 

;;;;;;;;;;;;;;

anim human_fart 

				event volume -40 mindist 1 priority 50 probability .001 probradius 0
				folder data/sounds/SFX/Individual/Human_ambient
					 fart_01
					 fart_02
					 fart_03
					 fart_04
					 fart_05
					 fart_06
					 fart_07
 				end
 
 ;;;;;;;;;;;;;;
anim human_scratch 

				event volume -40 mindist 1 priority 50 probability .45 probradius 1
				folder data/sounds/SFX/Individual/Human_ambient
					 scratch_01
					 scratch_02
					 scratch_03
					 scratch_04
 				end
 
 
 ;;;;;;;;;;;;;;
anim human_sneeze 

				event volume -40 mindist 1 priority 50 probability .1 probradius 0
				folder data/sounds/SFX/Individual/Human_ambient
					sneeze_01
					sneeze_02
					sneeze_03
					sneeze_04
					sneeze_05
					sneeze_06
				 	sneeze_07
				 	sneeze_08
					sneeze_09
					sneeze_10
					sneeze_11
					sneeze_12
 				end
 
 ;;;;;;;;;;;;;;
anim human_sniff 

				event volume -40 mindist 1 priority 50 probability .1 probradius 0
				folder data/sounds/SFX/Individual/Human_ambient
					 sniff_01
					 sniff_02
					 sniff_03
					 sniff_04
					 sniff_05
					 sniff_06
 				end
 
 ;;;;;;;;;;;;;;
anim human_spit 

				event volume -40 mindist 1 priority 50 probability .1 probradius 0
				folder data/sounds/SFX/Individual/Human_ambient
					 spit_01
					 spit_02
					 spit_03
					 spit_04
					 spit_05
					 spit_06
					 spit_07
 				end
 
 ;;;;;;;;;;;;;;
anim human_throat

				event volume -40 mindist 1 priority 50 probability .1 probradius 0
				folder data/sounds/SFX/Individual/Human_ambient
					 throat_01
					 throat_02
					 throat_03
					 throat_04
					 throat_05
					 throat_06
					 throat_07
					 throat_08
					 throat_09
					 throat_10
					 throat_11
					 throat_12
					 throat_13
					 throat_14
					 throat_15
					 throat_16
					 throat_17
					 throat_18
 				end
 
 ;;;;;;;;;;;;;;
anim human_whistle

				event  volume -40 mindist 1 priority 50 probability .001 probradius 0
				folder data/sounds/SFX/Individual/Human_ambient
					 whistle_11
					 whistle_12
					 whistle_13
					 whistle_14
				end

 ;;;;;;;;;;;;;;
anim human_yawn

				event  volume -40 mindist 1 priority 50 probability .1 probradius 0
				folder data/sounds/SFX/Individual/Human_ambient
					 yawn_01
					 yawn_02
					 yawn_03
					 yawn_04
					 yawn_05
					 yawn_06
					 yawn_07
					 yawn_08

				end	


		
			




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;   SHIELD BASHING - TAUNTS  ;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


class General, Heavy, Light

	;	exclude_units greek peasant, roman peasant, egyptian elite guards, east peasant, egyptian peasant, barb peasant briton, barb peasant dacian, barb peasant gaul, barb peasant german, barb peasant scythian, barb peasant slave, carthaginian peasant, merc cilician pirate, roman samnite gladiator,  roman mirmillo gladiator


		anim taunt_hit
		event mindist 2 volume -35 minPitch .7 maxPitch 1.2 randomdelay .1 rndvolume -25 priority 0 probability 0.5
		folder data/sounds/SFX/Individual/Melee/Taunts
		Taunt_01
		Taunt_02
		Taunt_03
		Taunt_04
		Taunt_05
		Taunt_06
		Taunt_07
		Taunt_08
		Taunt_09
		Taunt_10
		Taunt_11
		end

