DEFAULT: 3D mindist 2 minPitch .9 maxPitch 1.1 volume 0  fadein 0 fadeout 0
DEFAULT: priority 0 distancepriority -2 randomdelay 0  effect_level .25
DEFAULT: probability 1 probradius 7




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;;;   FALLS  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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DEFAULT: 3D mindist 1 minPitch .9 maxPitch 1.1 volume 0 probability 1 fadein 0 fadeout 0 priority 0 distancepriority -2
DEFAULT: probradius 7



BANK: fall
	season winter
	terrain grass_short,grass_long,sand,rock,forest_dense,scrub_dense,stone_road,ice,wood,dirt, swamp,mud,mud_road, dirt
		event priority 140 volume -30 mindist 1
			folder data/sounds/SFX/Individual/Falls/Infantry
			Fall_Infantry_Grass_03
			Fall_Infantry_Grass_04
			Fall_Infantry_Grass_05
			Fall_Infantry_Grass_06
			Fall_Infantry_Grass_07

			end

	season summer
	terrain grass_short,grass_long,sand,rock,forest_dense,scrub_dense,stone_road,ice,wood,dirt, swamp,mud,mud_road, dirt
		event priority 140 volume -30 mindist 1
			folder data/sounds/SFX/Individual/Falls/Infantry
			Fall_Infantry_Grass_03
			Fall_Infantry_Grass_04
			Fall_Infantry_Grass_05
			Fall_Infantry_Grass_06
			Fall_Infantry_Grass_07

			end	
	
			
					
			
;;;;; water  ;;;;;;;;;;;;;;			
			
	season summer
	terrain water
		event priority 140 volume -15 mindist 1
			folder data/sounds/SFX/Individual/Falls/Infantry
			Fall_Infantry_Water_02
			Fall_Infantry_Water_03
			Fall_Infantry_Water_10
			end


	season winter
	terrain water
		event priority 140 volume -15 mindist 1
			folder data/sounds/SFX/Individual/Falls/Infantry
			Fall_Infantry_Water_02
			Fall_Infantry_Water_03
			Fall_Infantry_Water_10
			end	
			
			
;;;;;;;;;; snow  ;;;;			
			

season winter
	climates unused1, steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
	terrain snow, grass_short,grass_long,sand,rock,forest_dense,scrub_dense,stone_road,ice,wood,dirt
		event priority 140 volume -45 mindist 1
			folder data/sounds/SFX/Individual/Falls/Infantry
			Fall_Infantry_Snow_01
			Fall_Infantry_Snow_02
			Fall_Infantry_Snow_03

		end


		
		
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BANK: animal_fall



;;;;;;;;;;;;


	mount camel
	terrain grass_short,grass_long,sand,rock,forest_dense,scrub_dense,swamp,mud,mud_road,stone_road,ice,snow,wood,dirt
		event mindist 4 priority 200 distancepriority 0 volume -15
			folder data/sounds/SFX/Individual/Falls/Camel
			Fall_camel_grass_01
			Fall_camel_grass_02
			Fall_camel_grass_03
			folder data/sounds/SFX/Individual/Falls/Horse
			Fall_horse_grass_01
			Fall_horse_grass_02
			Fall_horse_grass_05
			end


	mount camel
	terrain water
		event mindist 4 priority 200 distancepriority 0 volume -10
			folder data/sounds/SFX/Individual/Falls/Camel
			Fall_camel_water_01
			Fall_camel_water_02
			Fall_camel_water_03
			end



;;;;;;;;;;;;


	mount pony, fast pony, heavy horse, barded horse, armoured horse, mailed horse
	terrain grass_short,grass_long,sand,rock,forest_dense,scrub_dense,swamp,mud,mud_road,stone_road,ice,snow,wood,dirt
		event mindist 4 priority 200 distancepriority 0 volume -15
			folder data/sounds/SFX/Individual/Falls/Horse
			Fall_horse_grass_01
			Fall_horse_grass_02
			Fall_horse_grass_05
			folder data/sounds/SFX/Individual/Falls/Camel
			Fall_camel_grass_01
			Fall_camel_grass_02
			Fall_camel_grass_03


		end

	mount pony, fast pony, heavy horse, barded horse, armoured horse, mailed horse
	terrain water
		event mindist 4 priority 200 distancepriority 0 volume -10
		folder data/sounds/SFX/Individual/Falls/Camel
			Fall_camel_water_01
			Fall_camel_water_02
			Fall_camel_water_03
		end


;;;;;;;;;;;;;;

	mount elephant_cannon, elephant_rocket, elephant
	terrain grass_short,grass_long,sand,rock,forest_dense,scrub_dense,swamp,mud,mud_road,stone_road,ice,snow,wood,dirt
		event mindist 12 priority 200 distancepriority 0 volume 0
		folder data/sounds/SFX/Individual/Falls/Elephant
			Fall_elephant_grass_01a
			Fall_elephant_grass_02a
			Fall_elephant_grass_03a
			Fall_elephant_grass_04a
			end

	mount elephant_cannon, elephant_rocket, elephant
	terrain water
		event mindist 12 priority 200 distancepriority 0 volume 0
			folder data/sounds/SFX/Individual/Falls/Elephant
			Fall_elephant_water_01
			Fall_elephant_water_02
			Fall_elephant_water_03
			Fall_elephant_water_04
			end



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DEFAULT: mindist 25 priority 200 volume 0 probability 1  minPitch .95 maxPitch 1.05 probability 1 distancepriority 0

BANK: war_horn
	culture southern_european
		event
			folder data/sounds/SFX/Individual/War_Horns
			SE_warhorn_charge
		end
	
	
	culture northern_european
		event
			folder data/sounds/SFX/Individual/War_Horns
			NE_warhorn_charge
		end
	
	culture mesoamerican
		event
			folder data/sounds/SFX/Individual/War_Horns
			ME_warhorn_charge_01
			ME_warhorn_charge_02
		end
	
		
	culture greek
		event
			folder data/sounds/SFX/Individual/War_Horns
			SE_warhorn_charge
		end
	
	culture eastern_european
		event
			folder data/sounds/SFX/Individual/War_Horns
			NE_warhorn_charge
		end
	
	culture middle_eastern
		event
			folder data/sounds/SFX/Individual/War_Horns
			ME_warhorn_charge_01
			ME_warhorn_charge_02
		end
