;;

DEFAULT: 3d mindist 5 minPitch .8 maxPitch 1.1 volume -40 priority 60 probability 1 distancepriority -2 fadein 0 fadeout 0 randomdelay 0  effect_level .25 rndvolume -15




BANK: unit_idle


; Other units are anim based idle sounds


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;            ANIMALS                    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;   Get Your Meat While It's hot !    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

BANK: animal_idle


;;;;;;;;;;;;;   CAMELS   ;;;;;;;;;;;;;;;;;;;;;;;;;;;;


	mount camel
		event lod 1 probability 0.04 volume -25 mindist 4
			folder data/sounds/Voice/Animal/Camel
			Camel_Groan_02
			Camel_Groan_03
			Camel_Groan_04
			Camel_Groan_06
			Camel_Groan_09
			Camel_Groan_22
			Camel_Groan_23
			Camel_Groan_24
			Camel_Groan_25
			Camel_Groan_26
			Camel_Groan_27
			Camel_Groan_28
			Camel_Groan_29
			Camel_Groan_30
			Camel_Groan_31
			Camel_Groan_32
			Camel_Groan_33
			
		end

	event lod 10 probability 0.06 volume -20 mindist 5
			folder  data/sounds/Voice/Animal/Camel
			Camel_Groan_02
			Camel_Groan_03
			Camel_Groan_04
			Camel_Groan_06
			Camel_Groan_09
			Camel_Groan_22
			Camel_Groan_23
			Camel_Groan_24
			Camel_Groan_25
			Camel_Groan_26
			Camel_Groan_27
			Camel_Groan_28
			Camel_Groan_29
			Camel_Groan_30
			Camel_Groan_31
			Camel_Groan_32
			Camel_Groan_33
			
		end

		event lod 20 probability 0.08 volume -20 mindist 6
			folder data/sounds/Voice/Animal/Camel
			Camel_Groan_02
			Camel_Groan_03
			Camel_Groan_04
			Camel_Groan_06
			Camel_Groan_09
			Camel_Groan_22
			Camel_Groan_23
			Camel_Groan_24
			Camel_Groan_25
			Camel_Groan_26
			Camel_Groan_27
			Camel_Groan_28
			Camel_Groan_29
			Camel_Groan_30
			Camel_Groan_31
			Camel_Groan_32
			Camel_Groan_33
			
		end



;;;;;;;;;;;;;;;;;;   HORSES    ;;;;;;;;;;;;;;;;;;;;;;;;


	mount pony, fast pony, heavy horse, barded horse, armoured horse, mailed horse
		event lod 1 probability 0.07 volume -45 mindist 3
			folder data/sounds/Voice/Animal/Horse
			horse_snort_01
			horse_snort_02
			horse_snort_03
			horse_snort_04
			folder data/sounds/Voice/Animal/Horse
			horse_nay_01
			horse_nay_06
			horse_nay_07
			horse_nay_09
			horse_nay_10
			horse_nay_11
			horse_nay_12
			
		end



		event lod 10 probability 0.08 volume -40 mindist 4
			folder data/sounds/Voice/Animal/Horse
			horse_snort_01
			horse_snort_02
			horse_snort_03
			horse_snort_04
			folder data/sounds/Voice/Animal/Horse
			horse_nay_01
			horse_nay_06
			horse_nay_07
			horse_nay_09
			horse_nay_10
			horse_nay_11
			horse_nay_12
			horse_nay_21
			horse_nay_22
		end


		event lod 20 probability 0.09 volume -40 mindist 5
			folder data/sounds/Voice/Animal/Horse
			horse_snort_01
			horse_snort_02
			horse_snort_03
			horse_snort_04
			folder data/sounds/Voice/Animal/Horse
			horse_nay_01
			horse_nay_06
			horse_nay_07
			horse_nay_09
			horse_nay_10
			horse_nay_11
			horse_nay_12
			horse_nay_21
			horse_nay_22
		end



;;;;;;;;;;;;;;;;   ELEPHANTS   ;;;;;;;;;;;;;;;;;;;;;;;



	mount elephant_cannon, elephant_rocket, elephant
		event lod 1 probability 0.06 volume -40 mindist 6
			folder data/sounds/Voice/Animal/Elephant
			npc_siltstrider_callmono_01
			npc_siltstrider_callmono_02
			npc_siltstrider_callmono_03
		end



		event lod 3 probability 0.07 volume -35 mindist 7
			folder data/sounds/Voice/Animal/Elephant
			npc_siltstrider_callmono_01
			npc_siltstrider_callmono_02
			npc_siltstrider_callmono_03
		end


	
		event lod 5 probability 0.08 volume -35 mindist 8
			folder data/sounds/Voice/Animal/Elephant
			npc_siltstrider_callmono_01
			npc_siltstrider_callmono_02
			npc_siltstrider_callmono_03
		end
