;This file is generated from the Spreadsheet VnV,txt
;Please modify the spreadsheet and re-export the data, rather than editing this file directly

;===============================================================
;== ANCILLARY DATA STARTS HERE ==
;===============================================================

;------------------------------------------
Ancillary accomplice
    Type Security
    Transferable  0 
    Image sex_yangman.tga
    Description accomplice_desc
    EffectsDescription accomplice_effects_desc
    Effect Subterfuge  1 

;------------------------------------------
Ancillary academic_advisor
    Type Academic
    Transferable  1 
    Image academic_scholar.tga
    Description academic_advisor_desc
    EffectsDescription academic_advisor_effects_desc
    Effect Trading  5 
    Effect TaxCollection  5 

;------------------------------------------
Ancillary actor
    Type Entertain
    Transferable  0 
    Image entertainment_actor.tga
    Description actor_desc
    EffectsDescription actor_effects_desc
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary adultress
    Type Sex
    Transferable  0 
    Image sex_expensivewoman.tga
    Description adultress_desc
    EffectsDescription adultress_effects_desc
    Effect Chivalry -1 
    Effect Piety -1 
    Effect TroopMorale -1 
    Effect Fertility -2 

;------------------------------------------
Ancillary adultress_foreign
    Type Sex
    Transferable  0 
    Image sex_cheapwoman.tga
    Description adultress_foreign_desc
    EffectsDescription adultress_foreign_effects_desc
    Effect Chivalry -1 
    Effect Piety -1 
    Effect TroopMorale -2 
    Effect LocalPopularity -1 
    Effect Fertility -2 

;------------------------------------------
Ancillary adultress_she_man
    Type Sex
    Transferable  0 
    Image sex_expensivewoman.tga
    Description adultress_she_man_desc
    EffectsDescription adultress_she_man_effects_desc
    Effect Chivalry -1 
    Effect Piety -1 
    Effect TroopMorale -3 
    Effect LocalPopularity -1 
    Effect Fertility -1 

;------------------------------------------
Ancillary alchemist
    Type Academic
    Transferable  1 
    Image academic_alchemist.tga
    ExcludedAncillaries apothecary, astrologer
    Description alchemist_desc
    EffectsDescription alchemist_effects_desc
    Effect HitPoints  2 
    Effect GunpowderCommand  1 

;------------------------------------------
Ancillary apothecary
    Type Health
    Transferable  1 
    Image academic_alchemist.tga
    ExcludedAncillaries alchemist, astrologer
    Description apothecary_desc
    EffectsDescription apothecary_effects_desc
    Effect Fertility  1 
    Effect HitPoints  4 

;------------------------------------------
Ancillary architect
    Type Academic
    Transferable  0 
    Image civil_master.tga
    Description architect_desc
    EffectsDescription architect_effects_desc
    Effect Construction  10 
    Effect Squalor -2 

;------------------------------------------
Ancillary armour_custom
    Type Item
    Transferable  0 
    Image item_armour.tga
    ExcludedAncillaries armour_ornate
    Description armour_custom_desc
    EffectsDescription armour_custom_effects_desc
    Effect HitPoints  4 

;------------------------------------------
Ancillary armour_ornate
    Type Item
    Transferable  0 
    Image item_armour.tga
    ExcludedAncillaries armour_custom
    Description armour_ornate_desc
    EffectsDescription armour_ornate_effects_desc
    Effect Authority  1 
    Effect HitPoints -2 

;------------------------------------------
Ancillary artist
    Type Entertain
    Transferable  0 
    Image entertainment_artist.tga
    Description artist_desc
    EffectsDescription artist_effects_desc
    Effect LocalPopularity  1 
    Effect BribeResistance -1 
    Effect Squalor -1 

;------------------------------------------
Ancillary assassins_apprentice
    Type Security
    Transferable  1 
    Image espionage.tga
    ExcludedAncillaries catamite
    Description assassins_apprentice_desc
    EffectsDescription assassins_apprentice_effects_desc
    Effect Assassination  1 

;------------------------------------------
Ancillary assassins_blade
    Type Item
    Transferable  0 
    Image item_knife.tga
    Description assassins_blade_desc
    EffectsDescription assassins_blade_effects_desc
    Effect Assassination  1 

;------------------------------------------
Ancillary astrologer
    Type Academic
    Transferable  0 
    Image academic_scholar.tga
    ExcludedAncillaries apothecary, alchemist
    Description astrologer_desc
    EffectsDescription astrologer_effects_desc
    Effect Piety -1 
    Effect Command  1 

;------------------------------------------
Ancillary bard
    Type Entertain
    Transferable  1 
    Image entertainment_bard.tga
    Description bard_desc
    EffectsDescription bard_effects_desc
    Effect TroopMorale  1 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary beguiling_bard
    Type Entertain
    Transferable  0 
    Image entertainment_bard.tga
    Description beguiling_bard_desc
    EffectsDescription beguiling_bard_effects_desc
    Effect Subterfuge  1 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary biographer
    Type Court
    Transferable  0 
    Image civil_admin.tga
    Description biographer_desc
    EffectsDescription biographer_effects_desc
    Effect Authority  1 

;------------------------------------------
Ancillary black_stallion
    Type Pet
    Transferable  1 
    Image animals_horse.tga
    Description black_stallion_desc
    EffectsDescription black_stallion_effects_desc
    Effect MovementPoints  5 

;------------------------------------------
Ancillary bodyguard
    Type Security
    Transferable  1 
    Image security_eliteguard.tga
    Description bodyguard_desc
    EffectsDescription bodyguard_effects_desc
    Effect PersonalSecurity  2 
    Effect LocalPopularity -1 

;------------------------------------------
Ancillary brilliant_inventor
    Type Academic
    Transferable  0 
    Image academic_student.tga
    Description brilliant_inventor_desc
    EffectsDescription brilliant_inventor_effects_desc
    Effect SiegeEngineering  30 
    Effect Farming  1 
    Effect Mining  20 

;------------------------------------------
Ancillary catamite
    Type Sex
    Transferable  0 
    Image sex_yangman.tga
    ExcludedAncillaries assassins_apprentice
    Description catamite_desc
    EffectsDescription catamite_effects_desc
    Effect Subterfuge  1 

;------------------------------------------
Ancillary chastity_belt
    Type Sex
    Transferable  0 
    Image item_chastitybelt.tga
    Description chastity_belt_desc
    EffectsDescription chastity_belt_effects_desc
    Effect Charm -1 
    Effect MovementPoints -2 

;------------------------------------------
Ancillary choir_boy
    Type Sex
    Transferable  0 
    Image religious_youngboy.tga
    ExcludedAncillaries royal_seminarian
    Description choir_boy_desc
    EffectsDescription choir_boy_effects_desc
    Effect Piety  1 
    Effect Unorthodoxy  1 
    Effect Purity -1 

;------------------------------------------
Ancillary counterfeiter
    Type Money
    Transferable  0 
    Image academic_alchemist.tga
    Description counterfeiter_desc
    EffectsDescription counterfeiter_effects_desc
    Effect Finance  1 

;------------------------------------------
Ancillary courtesan
    Type Sex
    Transferable  0 
    Image sex_cheapwoman.tga
    ExcludedAncillaries catamite
    Description courtesan_desc
    EffectsDescription courtesan_effects_desc
    Effect Subterfuge  1 

;------------------------------------------
Ancillary crooked_judge
    Type Court
    Transferable  0 
    Image civil_master.tga
    Description crooked_judge_desc
    EffectsDescription crooked_judge_effects_desc
    Effect Unrest  1 
    Effect Law  2 

;------------------------------------------
Ancillary dancer
    Type Entertain
    Transferable  0 
    Image sex_cheapwoman.tga
    Description dancer_desc
    EffectsDescription dancer_effects_desc
    Effect Subterfuge  2 

;------------------------------------------
Ancillary dark_apprentice
    Type Magic
    Transferable  0 
    Image item_disguise.tga
    Description dark_apprentice_desc
    EffectsDescription dark_apprentice_effects_desc
    Effect Magic  1 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary deacon
    Type Religion
    Transferable  0 
    Image religious_priest.tga
    Description deacon_desc
    EffectsDescription deacon_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary delicate_blade
    Type Item
    Transferable  0 
    Image item_knife.tga
    Description delicate_blade_desc
    EffectsDescription delicate_blade_effects_desc
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary diplomatic_escort
    Type Military
    Transferable  0 
    Image security_eliteguard.tga
    Description diplomatic_escort_desc
    EffectsDescription diplomatic_escort_effects_desc
    Effect LineOfSight  1 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary doctor
    Type Health
    Transferable  0 
    Image civil_master.tga
    Description doctor_desc
    EffectsDescription doctor_effects_desc
    Effect Fertility  1 
    Effect BattleSurgery  10 

;------------------------------------------
Ancillary drillmaster
    Type Military
    Transferable  0 
    Image warrior_captain.tga
    Description drillmaster_desc
    EffectsDescription drillmaster_effects_desc
    Effect MovementPoints  5 
    Effect TrainingUnits  2 

;------------------------------------------
Ancillary enchanted_broom
    Type Magic
    Transferable  0 
    Image item_broom.tga
    Description enchanted_broom_desc
    EffectsDescription enchanted_broom_effects_desc
    Effect Magic  1 
    Effect MovementPoints  3 

;------------------------------------------
Ancillary eunuch
    Type Court
    Transferable  0 
    Image court_eunuch.tga
    Description eunuch_desc
    EffectsDescription eunuch_effects_desc
    Effect Authority  1 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary evil_mother-in-law
    Type Family
    Transferable  0 
    Image court_elderlylady.tga
    Description evil_mother-in-law_desc
    EffectsDescription evil_mother-in-law_effects_desc
    Effect Authority -1 
    Effect TroopMorale -1 

;------------------------------------------
Ancillary executioner
    Type Religion
    Transferable  0 
    Image court_executioner.tga
    Description executioner_desc
    EffectsDescription executioner_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary explosives
    Type Item
    Transferable  0 
    Image item_explosive.tga
    Description explosives_desc
    EffectsDescription explosives_effects_desc
    Effect Sabotage  1 

;------------------------------------------
Ancillary exotic_gifts
    Type Item
    Transferable  0 
    Image item_exoticgifts.tga
    Description exotic_gifts_desc
    EffectsDescription exotic_gifts_effects_desc
    Effect Influence  1 

;------------------------------------------
Ancillary faithful_servant
    Type Security
    Transferable  0 
    Image court_servant.tga
    Description faithful_servant_desc
    EffectsDescription faithful_servant_effects_desc
    Effect Charm  1 

;------------------------------------------
Ancillary false_documents
    Type Item
    Transferable  0 
    Image item_documents.tga
    Description false_documents_desc
    EffectsDescription false_documents_effects_desc
    Effect Subterfuge  1 

;------------------------------------------
Ancillary false_relic
    Type Item
    Transferable  0 
    Image relic_christianreliquary.tga
    Description false_relic_desc
    EffectsDescription false_relic_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary femme_fatale
    Type Sex
    Transferable  0 
    Image sex_expensivewoman.tga
    Description femme_fatale_desc
    EffectsDescription femme_fatale_effects_desc
    Effect Subterfuge  2 

;------------------------------------------
Ancillary fine_cosmetics
    Type Item
    Transferable  0 
    Image item_exoticgifts.tga
    Description fine_cosmetics_desc
    EffectsDescription fine_cosmetics_effects_desc
    Effect Charm  1 

;------------------------------------------
Ancillary foodtaster
    Type Security
    Transferable  0 
    Image court_servant.tga
    Description foodtaster_desc
    EffectsDescription foodtaster_effects_desc
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary fool_brilliant
    Type Court
    Transferable  0 
    Image entertainment_jester.tga
    ExcludedAncillaries master_of_assassins, foodtaster
    Description fool_brilliant_desc
    EffectsDescription fool_brilliant_effects_desc
    Effect PersonalSecurity  1 
    Effect Trading  5 

;------------------------------------------
Ancillary fool_usual
    Type Court
    Transferable  0 
    Image entertainment_jester.tga
    Description fool_usual_desc
    EffectsDescription fool_usual_effects_desc
    Effect TroopMorale  1 

;------------------------------------------
Ancillary foreign_dignitary
    Type Diplomacy
    Transferable  0 
    Image court_noble.tga
    Description foreign_dignitary_desc
    EffectsDescription foreign_dignitary_effects_desc
    Effect Influence  1 

;------------------------------------------
Ancillary handgun
    Type Item
    Transferable  0 
    Image item_pistol.tga
    Description handgun_desc
    EffectsDescription handgun_effects_desc
    Effect Assassination  1 
    Effect Law  2 

;------------------------------------------
Ancillary harsh_judge
    Type Court
    Transferable  0 
    Image academic_scholar.tga
    Description harsh_judge_desc
    EffectsDescription harsh_judge_effects_desc
    Effect LocalPopularity -1 

;------------------------------------------
Ancillary herald
    Type Court
    Transferable  0 
    Image court_noble.tga
    Description herald_desc
    EffectsDescription herald_effects_desc
    Effect Authority  1 

;------------------------------------------
Ancillary intrepid_explorer
    Type Court
    Transferable  0 
    Image civil_master.tga
    Description intrepid_explorer_desc
    EffectsDescription intrepid_explorer_effects_desc
    Effect MovementPoints  3 
    Effect LineOfSight  1 

;------------------------------------------
Ancillary knight_beserker
    Type Security
    Transferable  0 
    Image warrior_berserker.tga
    Description knight_beserker_desc
    EffectsDescription knight_beserker_effects_desc
    Effect Command  1 
    Effect TroopMorale  1 

;------------------------------------------
Ancillary knight_chivalrous
    Type Security
    Transferable  0 
    Image knight_chivalrous.tga
    Description knight_chivalrous_desc
    EffectsDescription knight_chivalrous_effects_desc
    Effect Chivalry  2 
    Effect Command  1 

;------------------------------------------
Ancillary knight_crusader
    Type Security
    Transferable  0 
    Image knight_older.tga
    Description knight_crusader_desc
    EffectsDescription knight_crusader_effects_desc
    Effect PersonalSecurity  2 
    Effect Violence  1 

;------------------------------------------
Ancillary knight_dread
    Type Security
    Transferable  0 
    Image knight_dread.tga
    Description knight_dread_desc
    EffectsDescription knight_dread_effects_desc
    Effect Chivalry -2 
    Effect Command  1 

;------------------------------------------
Ancillary knight_santiago
    Type Security
    Transferable  0 
    Image knight_chivalrous.tga
    Description knight_santiago_desc
    EffectsDescription knight_santiago_effects_desc
    Effect Chivalry  1 
    Effect Command  1 

;------------------------------------------
Ancillary knight_stjohn
    Type Security
    Transferable  0 
    Image knight_chivalrous.tga
    ExcludedAncillaries knight_stjohn
    Description knight_stjohn_desc
    EffectsDescription knight_stjohn_effects_desc
    Effect Chivalry  1 
    Effect Command  1 

;------------------------------------------
Ancillary knight_templar
    Type Security
    Transferable  0 
    Image knight_chivalrous.tga
    ExcludedAncillaries knight_templar
    Description knight_templar_desc
    EffectsDescription knight_templar_effects_desc
    Effect Chivalry  1 
    Effect Command  1 

;------------------------------------------
Ancillary knight_teutonic
    Type Security
    Transferable  0 
    Image knight_chivalrous.tga
    Description knight_teutonic_desc
    EffectsDescription knight_teutonic_effects_desc
    Effect Chivalry  1 
    Effect Command  1 

;------------------------------------------
Ancillary lancebearer
    Type Security
    Transferable  0 
    Image warrior_squire.tga
    Description lancebearer_desc
    EffectsDescription lancebearer_effects_desc
    Effect CavalryCommand  1 

;------------------------------------------
Ancillary librarian
    Type Academic
    Transferable  0 
    Image academic_student.tga
    Description librarian_desc
    EffectsDescription librarian_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary magician
    Type Magic
    Transferable  0 
    Image religious_mysticfigure.tga
    ExcludedAncillaries magician_pagan
    Description magician_desc
    EffectsDescription magician_effects_desc
    Effect TroopMorale  1 
    Effect LocalPopularity  1 

;------------------------------------------
Ancillary magician_pagan
    Type Magic
    Transferable  0 
    Image religious_mysticfigure.tga
    ExcludedAncillaries magician
    Description magician_pagan_desc
    EffectsDescription magician_pagan_effects_desc
    Effect Piety -2 

;------------------------------------------
Ancillary master_mason
    Type Money
    Transferable  0 
    Image civil_master.tga
    ExcludedAncillaries master_of_horse, master_smith
    Description master_mason_desc
    EffectsDescription master_mason_effects_desc
    Effect Construction  10 

;------------------------------------------
Ancillary master_of_archers
    Type Military
    Transferable  0 
    Image warrior_naval.tga
    ExcludedAncillaries master_of_assassins
    Description master_of_archers_desc
    EffectsDescription master_of_archers_effects_desc
    Effect Command  1 

;------------------------------------------
Ancillary master_of_assassins
    Type Security
    Transferable  0 
    Image warrior_naval.tga
    ExcludedAncillaries master_of_archers, foodtaster, fool_brilliant
    Description master_of_assassins_desc
    EffectsDescription master_of_assassins_effects_desc
    Effect PersonalSecurity  1 
    Effect TrainingAgents  4 

;------------------------------------------
Ancillary master_of_horse
    Type Military
    Transferable  0 
    Image warrior_captain.tga
    ExcludedAncillaries master_smith, master_mason
    Description master_of_horse_desc
    EffectsDescription master_of_horse_effects_desc
    Effect CavalryCommand  1 

;------------------------------------------
Ancillary master_smith
    Type Military
    Transferable  0 
    Image warrior_militariengineer.tga
    ExcludedAncillaries master_of_horse, master_mason
    Description master_smith_desc
    EffectsDescription master_smith_effects_desc
    Effect TrainingUnits  2 

;------------------------------------------
Ancillary mathematician
    Type Money
    Transferable  0 
    Image academic_scholar.tga
    ExcludedAncillaries tutor
    Description mathematician_desc
    EffectsDescription mathematician_effects_desc
    Effect Trading  5 
    Effect TaxCollection  5 
    Effect ArtilleryCommand  1 

;------------------------------------------
Ancillary mentor
    Type Court
    Transferable  0 
    Image knight_older.tga
    Description mentor_desc
    EffectsDescription mentor_effects_desc
    Effect Command  1 

;------------------------------------------
Ancillary mercenary_captain
    Type Military
    Transferable  0 
    Image warrior_captain.tga
    Description mercenary_captain_desc
    EffectsDescription mercenary_captain_effects_desc
    Effect TrainingUnits  2 
    Effect Looting   10 

;------------------------------------------
Ancillary merchant_clerk
    Type Money
    Transferable  0 
    Image scribe_ancillary.tga
    Description merchant_clerk_desc
    EffectsDescription merchant_clerk_effects_desc
    Effect Finance  1 

;------------------------------------------
Ancillary military_engineer
    Type Military
    Transferable  0 
    Image warrior_militariengineer.tga
    ExcludedAncillaries siege_engineer
    Description military_engineer_desc
    EffectsDescription military_engineer_effects_desc
    Effect SiegeAttack  2 
    Effect SiegeEngineering  50 

;------------------------------------------
Ancillary money_counter
    Type Money
    Transferable  0 
    Image court_servant.tga
    Description money_counter_desc
    EffectsDescription money_counter_effects_desc
    Effect Trading  5 
    Effect TaxCollection  10 

;------------------------------------------
Ancillary monk
    Type Religion
    Transferable  0 
    Image religious_monk.tga
    ExcludedAncillaries royal_seminarian, choir_boy
    Description monk_desc
    EffectsDescription monk_effects_desc
    Effect Piety  1 
    Effect Purity -1 

;------------------------------------------
Ancillary musician
    Type Entertain
    Transferable  0 
    Image entertainment_bard.tga
    Description musician_desc
    EffectsDescription musician_effects_desc
    Effect TroopMorale  1 
    Effect LocalPopularity  2 

;------------------------------------------
Ancillary naval_navigator
    Type Naval
    Transferable  0 
    Image warrior_naval.tga
    Description naval_navigator_desc
    EffectsDescription naval_navigator_effects_desc
    Effect NavalCommand  1 
    Effect MovementPoints  2 
    Effect LineOfSight  1 

;------------------------------------------
Ancillary naive_knight
    Type Military
    Transferable  0 
    Image knight_chivalrous.tga
    ExcludedAncillaries zealous_disciple
    Description naive_knight_desc
    EffectsDescription naive_knight_effects_desc
    Effect PersonalSecurity  2 

;------------------------------------------
Ancillary nosy_mother
    Type Family
    Transferable  0 
    Image court_elderlylady.tga
    Description nosy_mother_desc
    EffectsDescription nosy_mother_effects_desc
    Effect Authority -1 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary obsessed_suitor
    Type Sex
    Transferable  0 
    Image sex_yangman.tga
    Description obsessed_suitor_desc
    EffectsDescription obsessed_suitor_effects_desc
    Effect Charm -1 
    Effect PersonalSecurity -2 

;------------------------------------------
Ancillary ordinance_master
    Type Military
    Transferable  0 
    Image warrior_militariengineer.tga
    Description ordinance_master_desc
    EffectsDescription ordinance_master_effects_desc
    Effect GunpowderCommand  1 
    Effect ArtilleryCommand  1 

;------------------------------------------
Ancillary overseer
    Type Money
    Transferable  0 
    Image court_noble.tga
    Description overseer_desc
    EffectsDescription overseer_effects_desc
    Effect Construction  1 
    Effect Farming  1 
    Effect Mining  1 

;------------------------------------------
Ancillary paladin
    Type Military
    Transferable  0 
    Image security_religious.tga
    Description paladin_desc
    EffectsDescription paladin_effects_desc
    Effect PersonalSecurity  1 
    Effect Purity  1 
    Effect Violence  1 

;------------------------------------------
Ancillary pet_bloodhound
    Type Pet
    Transferable  0 
    Image animals_ward.tga
    Description pet_bloodhound_desc
    EffectsDescription pet_bloodhound_effects_desc
    Effect Subterfuge  2 
    Effect LineOfSight  1 
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary pet_guarddog
    Type Pet
    Transferable  0 
    Image animals_ward.tga
    Description pet_guarddog_desc
    EffectsDescription pet_guarddog_effects_desc
    Effect PersonalSecurity  2 

;------------------------------------------
Ancillary pet_monkey
    Type Pet
    Transferable  0 
    Image animals_monkey.tga
    Description pet_monkey_desc
    EffectsDescription pet_monkey_effects_desc
    Effect Subterfuge  1 

;------------------------------------------
Ancillary physician
    Type Health
    Transferable  0 
    Image court_noble.tga
    Description physician_desc
    EffectsDescription physician_effects_desc
    Effect Fertility  1 
    Effect BattleSurgery  10 

;------------------------------------------
Ancillary pickpocket
    Type Security
    Transferable  0 
    Image espionage.tga
    Description pickpocket_desc
    EffectsDescription pickpocket_effects_desc
    Effect Subterfuge  1 
    Effect LineOfSight  1 

;------------------------------------------
Ancillary poisoner
    Type Politics
    Transferable  0 
    Image academic_alchemist.tga
    Description poisoner_desc
    EffectsDescription poisoner_effects_desc
    Effect Subterfuge  2 

;------------------------------------------
Ancillary priest
    Type Religion
    Transferable  0 
    Image religious_priest.tga
    Description priest_desc
    EffectsDescription priest_effects_desc
    Effect Piety  1 

;------------------------------------------
Ancillary quartermaster
    Type Military
    Transferable  0 
    Image warrior_captain.tga
    Description quartermaster_desc
    EffectsDescription quartermaster_effects_desc
    Effect MovementPoints  3 
    Effect Looting   5 

;------------------------------------------
Ancillary royal_escort
    Type Security
    Transferable  0 
    Image security_eliteguard.tga
    Description royal_escort_desc
    EffectsDescription royal_escort_effects_desc
    Effect PersonalSecurity  2 

;------------------------------------------
Ancillary royal_seminarian
    Type Religion
    Transferable  0 
    Image religious_youngboy.tga
    ExcludedAncillaries monk, choir_boy
    Description royal_seminarian_desc
    EffectsDescription royal_seminarian_effects_desc
    Effect Piety  1 
    Effect Unorthodoxy  1 

;------------------------------------------
Ancillary runner
    Type Military
    Transferable  0 
    Image warrior_woodsman.tga
    Description runner_desc
    EffectsDescription runner_effects_desc
    Effect Command  1 

;------------------------------------------
Ancillary scout
    Type Military
    Transferable  0 
    Image warrior_woodsman.tga
    Description scout_desc
    EffectsDescription scout_effects_desc
    Effect Ambush  1 
    Effect LineOfSight  2 

;------------------------------------------
Ancillary scribe_ancillary
    Type Academic
    Transferable  0 
    Image civil_admin.tga
    Description scribe_ancillary_desc
    EffectsDescription scribe_ancillary_effects_desc
    Effect Authority  1 
    Effect Trading  10 

;------------------------------------------
Ancillary secret_love
    Type Sex
    Transferable  0 
    Image sex_yangman.tga
    ExcludedAncillaries smothering_bodyguard
    Description secret_love_desc
    EffectsDescription secret_love_effects_desc
    Effect Charm -1 

;------------------------------------------
Ancillary shieldbearer
    Type Military
    Transferable  0 
    Image warrior_squire.tga
    ExcludedAncillaries swordbearer
    Description shieldbearer_desc
    EffectsDescription shieldbearer_effects_desc
    Effect TroopMorale -1 
    Effect HitPoints  2 

;------------------------------------------
Ancillary shipwright
    Type Naval
    Transferable  0 
    Image civil_master.tga
    Description shipwright_desc
    EffectsDescription shipwright_effects_desc
    Effect NavalCommand  1 

;------------------------------------------
Ancillary siege_engineer
    Type Military
    Transferable  0 
    Image warrior_militariengineer.tga
    ExcludedAncillaries military_engineer
    Description siege_engineer_desc
    EffectsDescription siege_engineer_effects_desc
    Effect SiegeAttack  1 
    Effect SiegeEngineering  60 

;------------------------------------------
Ancillary slaver
    Type Money
    Transferable  0 
    Image court_eunuch.tga
    Description slaver_desc
    EffectsDescription slaver_effects_desc
    Effect Trading  15 

;------------------------------------------
Ancillary smothering_bodyguard
    Type Security
    Transferable  0 
    Image security_eliteguard.tga
    ExcludedAncillaries secret_love
    Description smothering_bodyguard_desc
    EffectsDescription smothering_bodyguard_effects_desc
    Effect Charm -1 
    Effect PersonalSecurity  3 

;------------------------------------------
Ancillary soothsayer
    Type Magic
    Transferable  0 
    Image religious_mysticfigure.tga
    Description soothsayer_desc
    EffectsDescription soothsayer_effects_desc
    Effect TroopMorale  2 

;------------------------------------------
Ancillary spyglass
    Type Item
    Transferable  0 
    Image item_spyglass.tga
    Description spyglass_desc
    EffectsDescription spyglass_effects_desc
    Effect LineOfSight  2 

;------------------------------------------
Ancillary spymaster
    Type Security
    Transferable  0 
    Image warrior_naval.tga
    ExcludeCultures northern_european, mesoamerican
    Description spymaster_desc
    EffectsDescription spymaster_effects_desc
    Effect Command  1 
    Effect PublicSecurity  1 
    Effect TrainingAgents  4 

;------------------------------------------
Ancillary strapping_stallion
    Type Pet
    Transferable  0 
    Image animals_horse.tga
    Description strapping_stallion_desc
    EffectsDescription strapping_stallion_effects_desc
    Effect MovementPoints  2 

;------------------------------------------
Ancillary stunning_handmaiden
    Type Sex
    Transferable  0 
    Image sex_expensivewoman.tga
    Description stunning_handmaiden_desc
    EffectsDescription stunning_handmaiden_effects_desc
    Effect Charm -1 

;------------------------------------------
Ancillary swift_steed
    Type Pet
    Transferable  0 
    Image animals_horse.tga
    Description swift_steed_desc
    EffectsDescription swift_steed_effects_desc
    Effect MovementPoints  3 
    Effect Health  1 

;------------------------------------------
Ancillary swiss_guard
    Type Military
    Transferable  0 
    Image security_religious.tga
    Description swiss_guard_desc
    EffectsDescription swiss_guard_effects_desc
    Effect PersonalSecurity  1 

;------------------------------------------
Ancillary swordbearer
    Type Military
    Transferable  0 
    Image warrior_squire.tga
    ExcludedAncillaries shieldbearer, veteran_warrior
    Description swordbearer_desc
    EffectsDescription swordbearer_effects_desc
    Effect PersonalSecurity  1 
    Effect HitPoints  1 

;------------------------------------------
Ancillary tax_farmer
    Type Money
    Transferable  0 
    Image civil_admin.tga
    ExcludedAncillaries treasurer
    Description tax_farmer_desc
    EffectsDescription tax_farmer_effects_desc
    Effect LocalPopularity -1 
    Effect TaxCollection  10 

;------------------------------------------
Ancillary the_lemegeton
    Type Magic
    Transferable  0 
    Image item_book.tga
    Description the_lemegeton_desc
    EffectsDescription the_lemegeton_effects_desc
    Effect Magic  2 

;------------------------------------------
Ancillary torturer
    Type Court
    Transferable  0 
    Image court_executioner.tga
    Description torturer_desc
    EffectsDescription torturer_effects_desc
    Effect Chivalry -3 
    Effect Authority  1 
    Effect PublicSecurity  2 
    Effect Unrest  1 
    Effect Law  3 

;------------------------------------------
Ancillary translator
    Type Diplomacy
    Transferable  1 
    Image civil_admin.tga
    Description translator_desc
    EffectsDescription translator_effects_desc
    Effect Influence  2 

;------------------------------------------
Ancillary treasurer
    Type Money
    Transferable  1 
    Image civil_admin.tga
    ExcludedAncillaries tax_farmer
    Description treasurer_desc
    EffectsDescription treasurer_effects_desc
    Effect Trading  5 
    Effect TaxCollection  5 

;------------------------------------------
Ancillary trick_abacus
    Type Item
    Transferable  0 
    Image item_abacus.tga
    Description trick_abacus_desc
    EffectsDescription trick_abacus_effects_desc
    Effect Finance  1 

;------------------------------------------
Ancillary trusty_steed
    Type Pet
    Transferable  1 
    Image animals_horse.tga
    Description trusty_steed_desc
    EffectsDescription trusty_steed_effects_desc
    Effect MovementPoints  1 
    Effect CavalryCommand  1 

;------------------------------------------
Ancillary tutor
    Type Academic
    Transferable  1 
    Image academic_scholar.tga
    ExcludedAncillaries mathematician
    Description tutor_desc
    EffectsDescription tutor_effects_desc
    Effect Piety  1 
    Effect Trading  5 

;------------------------------------------
Ancillary veteran_warrior
    Type Military
    Transferable  0 
    Image knight_older.tga
    ExcludedAncillaries swordbearer
    Description veteran_warrior_desc
    EffectsDescription veteran_warrior_effects_desc
    Effect PersonalSecurity  1 
    Effect InfantryCommand  1 

;------------------------------------------
Ancillary witch_hunter
    Type Security
    Transferable  0 
    Image religious_inquisitor.tga
    Description witch_hunter_desc
    EffectsDescription witch_hunter_effects_desc
    Effect Piety  1 
    Effect Unorthodoxy -1 

;------------------------------------------
Ancillary yappy_little_dog
    Type Pet
    Transferable  0 
    Image animals_yappylittledog.tga
    Description yappy_little_dog_desc
    EffectsDescription yappy_little_dog_effects_desc
    Effect Charm -1 

;------------------------------------------
Ancillary zealous_disciple
    Type Security
    Transferable  0 
    Image item_disguise.tga
    ExcludedAncillaries naive_knight
    Description zealous_disciple_desc
    EffectsDescription zealous_disciple_effects_desc
    Effect Piety  1 
    Effect PersonalSecurity  1 

;==============================================================================================================================
;==============================================================================================================================
;==============================================================================================================================
;==============================================================================================================================
;=================================================== TESTW ANCILLARIES ========================================================
;==============================================================================================================================
;==============================================================================================================================
;==============================================================================================================================
;==============================================================================================================================


;==============================================================================================================================
;======================================================= BLADES ===============================================================
;==============================================================================================================================

;------------------------------------------Имперский меч
Ancillary imp_gladius
    Type Item
    Transferable  1 
    Image imperial_sword.tga
    Description imp_gladius_desc
    EffectsDescription imp_gladius_effects_desc
    Effect Chivalry  1 

;------------------------------------------Скимитар
Ancillary scimitar
    Type Item
    Transferable  1 
    Image scimitar.tga
    Description scimitar_desc
    EffectsDescription scimitar_effects_desc
    Effect Chivalry  1 

;------------------------------------------Эбонитовый меч
Ancillary ebony_sword
    Type Item
    Transferable  1 
    Image ebony_sword.tga
    Description ebony_sword_desc
    EffectsDescription ebony_sword_effects_desc
    Effect Chivalry  1 

;------------------------------------------Серебрянный меч
Ancillary silver_sword
    Type Item
    Transferable  1 
    Image silver_sword.tga
    Description silver_sword_desc
    EffectsDescription silver_sword_effects_desc
    Effect Chivalry  1 

;------------------------------------------Нордский меч
Ancillary nord_sword
    Type Item
    Transferable  1 
    Image ancient_nordic_sword.tga
    Description nord_sword_desc
    EffectsDescription nord_sword_effects_desc
    Effect Chivalry  1 

;------------------------------------------Орочий меч
Ancillary orc_sword
    Type Item
    Transferable  1 
    Image orcish_sword.tga
    Description orc_sword_desc
    EffectsDescription orc_sword_effects_desc
    Effect Chivalry  1 

;------------------------------------------Стеклянный меч
Ancillary glass_sword
    Type Item
    Transferable  1 
    Image glass_sword.tga
    Description glass_sword_desc
    EffectsDescription glass_sword_effects_desc
    Effect Chivalry  1 

;------------------------------------------Двемерский меч
Ancillary dwemer_sword
    Type Item
    Transferable  1 
    Image dwemer_sword.tga
    Description dwemer_sword_desc
    EffectsDescription dwemer_sword_effects_desc
    Effect Chivalry  1 

;------------------------------------------Дэйдрический меч
Ancillary daedric_sword
    Type Item
    Transferable  1 
    Image daedric_sword.tga
    Description daedric_sword_desc
    EffectsDescription daedric_sword_effects_desc
    Effect Chivalry  1 

;==============================================================================================================================
;======================================================= ARMORS ===============================================================
;==============================================================================================================================

;------------------------------------------Имперский доспех
Ancillary imp_armor
    Type Item
    Transferable  1 
    Image imperial_armor.tga
    Description imp_armor_desc
    EffectsDescription imp_armor_effects_desc
    Effect HitPoints  3

;------------------------------------------Хаммерфелльский доспех
Ancillary redguard_armor
    Type Item
    Transferable  1 
    Image redguard_armor.tga
    Description redguard_armor_desc
    EffectsDescription redguard_armor_effects_desc
    Effect HitPoints  3

;------------------------------------------Эбонитовый доспех
Ancillary ebony_armor
    Type Item
    Transferable  1 
    Image ebony_armor.tga
    Description ebony_armor_desc
    EffectsDescription ebony_armor_effects_desc
    Effect HitPoints  5

;------------------------------------------Стальной доспех
Ancillary steel_armor
    Type Item
    Transferable  1 
    Image steel_armor.tga
    Description ebony_armor_desc
    EffectsDescription ebony_armor_effects_desc
    Effect HitPoints  2

;------------------------------------------Нордский доспех
Ancillary nord_armor
    Type Item
    Transferable  1 
    Image ancient_nordic_armor.tga
    Description nord_armor_desc
    EffectsDescription nord_armor_effects_desc
    Effect HitPoints  3

;------------------------------------------Орочий доспех
Ancillary orc_armor
    Type Item
    Transferable  1 
    Image orcish_armor.tga
    Description orc_armor_desc
    EffectsDescription orc_armor_effects_desc
    Effect HitPoints  3

;------------------------------------------Стеклянный доспех
Ancillary glass_armor
    Type Item
    Transferable  1 
    Image glass_armor.tga
    Description glass_armor_desc
    EffectsDescription glass_armor_effects_desc
    Effect HitPoints  4

;------------------------------------------Двемерский доспех
Ancillary dwemer_armor
    Type Item
    Transferable  1 
    Image dwemer_armor.tga
    Description dwemer_armor_desc
    EffectsDescription dwemer_armor_effects_desc
    Effect HitPoints  5

;------------------------------------------Дэйдрический доспех
Ancillary daedric_armor
    Type Item
    Transferable  1 
    Image daedric_armor.tga
    Description daedric_armor_desc
    EffectsDescription daedric_armor_effects_desc
    Effect HitPoints  5

;------------------------------------------Эльфийский доспех
Ancillary elven_armor
    Type Item
    Transferable  1 
    Image elven_armor.tga
    Description elven_armor_desc
    EffectsDescription elven_armor_effects_desc
    Effect HitPoints  2

;------------------------------------------Костяной доспех
Ancillary bone_armor
    Type Item
    Transferable  1 
    Image bonemold_armor.tga
    Description bone_armor_desc
    EffectsDescription bone_armor_effects_desc
    Effect HitPoints  3


;==============================================================================================================================
;======================================================= SHIELDS ==============================================================
;==============================================================================================================================

;------------------------------------------Имперский щит
Ancillary imp_shield
    Type Item
    Transferable  1 
    Image imperial_shield.tga
    Description imp_shield_desc
    EffectsDescription imp_shield_effects_desc
    Effect HitPoints  2

;------------------------------------------Хаммерфелльский щит
Ancillary redguard_shield
    Type Item
    Transferable  1 
    Image redguard_shield.tga
    Description redguard_shield_desc
    EffectsDescription redguard_shield_effects_desc
    Effect HitPoints  2

;------------------------------------------Эбонитовый щит
Ancillary ebony_shield
    Type Item
    Transferable  1 
    Image ebony_shield.tga
    Description ebony_shield_desc
    EffectsDescription ebony_shield_effects_desc
    Effect HitPoints  2

;------------------------------------------Стальной щит
Ancillary steel_shield
    Type Item
    Transferable  1 
    Image steel_shield.tga
    Description steel_shield_desc
    EffectsDescription steel_shield_effects_desc
    Effect HitPoints  2

;------------------------------------------Нордский щит
Ancillary nord_shield
    Type Item
    Transferable  1 
    Image nordic_shield.tga
    Description nord_shield_desc
    EffectsDescription nord_shield_effects_desc
    Effect HitPoints  2

;------------------------------------------Орочий щит
Ancillary orc_shield
    Type Item
    Transferable  1 
    Image orcish_shield.tga
    Description orc_shield_desc
    EffectsDescription orc_shield_effects_desc
    Effect HitPoints  2

;------------------------------------------Стеклянный щит
Ancillary glass_shield
    Type Item
    Transferable  1 
    Image glass_shield.tga
    Description glass_shield_desc
    EffectsDescription glass_shield_effects_desc
    Effect HitPoints  2

;------------------------------------------Двемерский щит
Ancillary dwemer_shield
    Type Item
    Transferable  1 
    Image dwemer_shield.tga
    Description dwemer_shield_desc
    EffectsDescription dwemer_shield_effects_desc
    Effect HitPoints  2

;------------------------------------------Дэйдрический щит
Ancillary daedric_shield
    Type Item
    Transferable  1 
    Image daedric_shield.tga
    Description daedric_shield_desc
    EffectsDescription daedric_shield_effects_desc
    Effect HitPoints  2

;------------------------------------------Эльфийский щит
Ancillary elven_shield
    Type Item
    Transferable  1 
    Image elven_shield.tga
    Description elven_shield_desc
    EffectsDescription elven_shield_effects_desc
    Effect HitPoints  2

;------------------------------------------Костяной шит
Ancillary bone_shield
    Type Item
    Transferable  1 
    Image bonemold_shield.tga
    Description bone_shield_desc
    EffectsDescription bone_shield_effects_desc
    Effect HitPoints  2


;==============================================================================================================================
;======================================================= BANNERS===============================================================
;==============================================================================================================================

;------------------------------------------Дракон
Ancillary b_dragon
    Type Item
    Transferable  1 
    Image b_dragon.tga
    Description b_dragon_desc
    EffectsDescription b_dragon_effects_desc
    Effect Authority  1
    Effect TroopMorale  1

;------------------------------------------Волк
Ancillary b_volk
    Type Item
    Transferable  1 
    Image b_volk.tga
    Description b_volk_desc
    EffectsDescription b_volk_effects_desc
    Effect Authority  1
    Effect TroopMorale  1

;------------------------------------------Красный Дракон
Ancillary b_red_dragon
    Type Item
    Transferable  1 
    Image b_red_dragon.tga
    Description b_red_dragon_desc
    EffectsDescription b_red_dragon_effects_desc
    Effect Authority  1
    Effect TroopMorale  1

;------------------------------------------Роза
Ancillary b_rose
    Type Item
    Transferable  1 
    Image b_rose.tga
    Description b_rose_desc
    EffectsDescription b_rose_effects_desc
    Effect Authority  1
    Effect TroopMorale  1

;------------------------------------------Молот
Ancillary b_hammer
    Type Item
    Transferable  1 
    Image b_hammer.tga
    Description b_hammer_desc
    EffectsDescription b_hammer_effects_desc
    Effect Authority  1
    Effect TroopMorale  1

;------------------------------------------Луна
Ancillary b_moon
    Type Item
    Transferable  1 
    Image b_moon.tga
    Description b_moon_desc
    EffectsDescription b_moon_effects_desc
    Effect Authority  1
    Effect TroopMorale  1

;------------------------------------------Щит
Ancillary b_shield
    Type Item
    Transferable  1 
    Image b_shield.tga
    Description b_shield_desc
    EffectsDescription b_shield_effects_desc
    Effect Authority  1
    Effect TroopMorale  1

;------------------------------------------Орел
Ancillary b_eagle
    Type Item
    Transferable  1 
    Image b_eagle.tga
    Description b_eagle_desc
    EffectsDescription b_eagle_effects_desc
    Effect Authority  1
    Effect TroopMorale  1

;------------------------------------------Древо
Ancillary b_wood
    Type Item
    Transferable  1 
    Image b_wood.tga
    Description b_wood_desc
    EffectsDescription b_wood_effects_desc
    Effect Authority  1
    Effect TroopMorale  1

;------------------------------------------Луна Анеквины
Ancillary b_anq
    Type Item
    Transferable  1 
    Image b_anq.tga
    Description b_anq_desc
    EffectsDescription b_anq_effects_desc
    Effect Authority  1
    Effect TroopMorale  1

;------------------------------------------Луна Пеллетайна
Ancillary b_plt
    Type Item
    Transferable  1 
    Image b_plt.tga
    Description b_plt_desc
    EffectsDescription b_plt_effects_desc
    Effect Authority  1
    Effect TroopMorale  1

;------------------------------------------Маска
Ancillary b_mask
    Type Item
    Transferable  1 
    Image b_mask.tga
    Description b_mask_desc
    EffectsDescription b_mask_effects_desc
    Effect Authority  1
    Effect TroopMorale  1

;------------------------------------------Весы
Ancillary b_hlaalu
    Type Item
    Transferable  1 
    Image b_hlaalu.tga
    Description b_hlaalu_desc
    EffectsDescription b_hlaalu_effects_desc
    Effect Authority  1
    Effect TroopMorale  1

;------------------------------------------Скарабей
Ancillary b_redoran
    Type Item
    Transferable  1 
    Image b_poland.tga
    Description b_redoran_desc
    EffectsDescription b_redoran_effects_desc
    Effect Authority  1
    Effect TroopMorale  1

;------------------------------------------Растение
Ancillary b_telvanni
    Type Item
    Transferable  1 
    Image b_telvanni.tga
    Description b_telvanni_desc
    EffectsDescription b_telvanni_effects_desc
    Effect Authority  1
    Effect TroopMorale  1

;------------------------------------------Рука
Ancillary b_indoryl
    Type Item
    Transferable  1 
    Image b_indoryl.tga
    Description b_indoryl_desc
    EffectsDescription b_indoryl_effects_desc
    Effect Authority  1
    Effect TroopMorale  1

;------------------------------------------Цепи
Ancillary b_dres
    Type Item
    Transferable  1 
    Image b_dres.tga
    Description b_dres_desc
    EffectsDescription b_dres_effects_desc
    Effect Authority  1
    Effect TroopMorale  1

;------------------------------------------Сон
Ancillary b_dagoth
    Type Item
    Transferable  1 
    Image b_dagoth.tga
    Description b_dagoth_desc
    EffectsDescription b_dagoth_effects_desc
    Effect Authority  1
    Effect TroopMorale  1

;==============================================================================================================================
;======================================================= FACTIONS =============================================================
;==============================================================================================================================
;======================================================= Cyrodill =============================================================

;------------------------------------------Амулет Королей
Ancillary amulet_of_king
    Type Item
    Transferable  0 
    Image relic_amuletofking.tga
    Description amulet_of_king_desc
    EffectsDescription amulet_of_king_effects_desc
    Effect Piety  5 
    Effect Law  5 
    Effect Command  5 
    Effect Authority  5 
    Effect Chivalry  7 

;------------------------------------------Корона Красного дракона
Ancillary stormcrown
    Type Item
    Transferable  0 
    Image relic_stormcrown.tga
    Description stormcrown_desc
    EffectsDescription stormcrown_effects_desc
    Effect Command  1 
    Effect Authority  3 
    Effect Chivalry  3 

;------------------------------------------Наследник
Ancillary emp_heir
    Type Court
    Transferable  1 
    Image b_england.tga
    Description emp_heir_desc
    EffectsDescription emp_heir_effects_desc
    Effect Authority  2
    Effect TroopMorale  1  

;------------------------------------------Рыцарь Протектор
Ancillary k_protector_ebon
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_pelag
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_raven
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_moth
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_home
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_pale
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_dirich
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_sutch
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_sancre
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_naso
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_cuptor
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_double
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_dunst
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_sung
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_helg
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_dawn
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_firew
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_darg
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_oldg
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_cloudr
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_ravensp
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_heldorn
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_rosegu
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_belk
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_sunkeep
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_west_g
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_thormar
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_seaplace
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_rockgrove
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

Ancillary k_protector_stormhold
    Type Military
    Transferable  1 
    Image b_england.tga
    Description k_protector_ebon_desc
    EffectsDescription k_protector_ebon_effects_desc
    Effect Command  2
    Effect Authority  1

;------------------------------------------Граф
Ancillary count_anvil
    Type Court
    Transferable  1 
    Image banner_anvil.tga
    Description count_anvil_desc
    EffectsDescription count_anvil_effects_desc
    Effect Command  1
    Effect Authority  2

Ancillary count_bravil
    Type Court
    Transferable  1 
    Image banner_bravil.tga
    Description count_anvil_desc
    EffectsDescription count_anvil_effects_desc
    Effect Command  1
    Effect Authority  2

Ancillary count_skin
    Type Court
    Transferable  1 
    Image banner_skingrad.tga
    Description count_anvil_desc
    EffectsDescription count_anvil_effects_desc
    Effect Command  1
    Effect Authority  2

Ancillary count_bruma
    Type Court
    Transferable  1 
    Image banner_bruma.tga
    Description count_anvil_desc
    EffectsDescription count_anvil_effects_desc
    Effect Command  1
    Effect Authority  2

Ancillary count_hall
    Type Court
    Transferable  1 
    Image banner_cheydinhal.tga
    Description count_anvil_desc
    EffectsDescription count_anvil_effects_desc
    Effect Command  1
    Effect Authority  2

Ancillary count_ley
    Type Court
    Transferable  1 
    Image banner_leyawin.tga
    Description count_anvil_desc
    EffectsDescription count_anvil_effects_desc
    Effect Command  1
    Effect Authority  2

Ancillary count_chorrol
    Type Court
    Transferable  1 
    Image banner_chorrol.tga
    Description count_anvil_desc
    EffectsDescription count_anvil_effects_desc
    Effect Command  1
    Effect Authority  2

Ancillary count_kvatch
    Type Court
    Transferable  1 
    Image banner_kvatch.tga
    Description count_anvil_desc
    EffectsDescription count_anvil_effects_desc
    Effect Command  1
    Effect Authority  2

;------------------------------------------Легат

Ancillary legatus
    Type Military
    Transferable  1 
    Image legatusl.tga
    Description legatus_desc
    EffectsDescription legatus_effects_desc
    Effect Command  2
    Effect Authority  2

;------------------------------------------Генерал
Ancillary general
    Type Military
    Transferable  1 
    Image general.tga
    Description general_desc
    EffectsDescription general_effects_desc
    Effect Command  3
    Effect Authority  3

;======================================================= Skyrim =============================================================

;------------------------------------------Верховный Король
Ancillary high_king
    Type Court
    Transferable  0 
    Image high_kingl.tga
    Description high_king_desc
    EffectsDescription high_king_effects_desc
    Effect Authority  3
    Effect TroopMorale  1  
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Наследник
Ancillary nord_prince
    Type Court
    Transferable  1 
    Image b_scotland.tga
    Description nord_prince_desc
    EffectsDescription nord_prince_effects_desc
    Effect Authority  2
    Effect TroopMorale  1  
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Ярл
Ancillary jarl_solitude
    Type Court
    Transferable  1 
    Image banner_solitude.tga
    Description jarl_solitude_desc
    EffectsDescription jarl_solitude_effects_desc
    Effect Authority  2
    Effect TroopMorale  1  
    Effect Chivalry  1 
    Effect Command  1

;------------------------------------------Ярл
Ancillary jarl_windhelm
    Type Court
    Transferable  1 
    Image banner_windhelm.tga
    Description jarl_solitude_desc
    EffectsDescription jarl_solitude_effects_desc
    Effect Authority  2
    Effect TroopMorale  1  
    Effect Chivalry  1 
    Effect Command  1

;------------------------------------------Ярл
Ancillary jarl_whiterun
    Type Court
    Transferable  1 
    Image banner_whiterun.tga
    Description jarl_solitude_desc
    EffectsDescription jarl_solitude_effects_desc
    Effect Authority  2
    Effect TroopMorale  1  
    Effect Chivalry  1 
    Effect Command  1

;------------------------------------------Ярл
Ancillary jarl_markart
    Type Court
    Transferable  1 
    Image banner_markarth.tga
    Description jarl_solitude_desc
    EffectsDescription jarl_solitude_effects_desc
    Effect Authority  2
    Effect TroopMorale  1  
    Effect Chivalry  1 
    Effect Command  1

;------------------------------------------Ярл
Ancillary jarl_rift
    Type Court
    Transferable  1 
    Image banner_riften.tga
    Description jarl_solitude_desc
    EffectsDescription jarl_solitude_effects_desc
    Effect Authority  2
    Effect TroopMorale  1  
    Effect Chivalry  1 
    Effect Command  1

;------------------------------------------Ярл
Ancillary jarl_winter
    Type Court
    Transferable  1 
    Image banner_winterhold.tga
    Description jarl_solitude_desc
    EffectsDescription jarl_solitude_effects_desc
    Effect Authority  2
    Effect TroopMorale  1  
    Effect Chivalry  1 
    Effect Command  1

;------------------------------------------Ярл
Ancillary jarl_pale
    Type Court
    Transferable  1 
    Image banner_dawnstar.tga
    Description jarl_solitude_desc
    EffectsDescription jarl_solitude_effects_desc
    Effect Authority  2
    Effect TroopMorale  1  
    Effect Chivalry  1 
    Effect Command  1

;------------------------------------------Ярл
Ancillary jarl_falk
    Type Court
    Transferable  1 
    Image banner_falkreath.tga
    Description jarl_solitude_desc
    EffectsDescription jarl_solitude_effects_desc
    Effect Authority  2
    Effect TroopMorale  1  
    Effect Chivalry  1 
    Effect Command  1

;------------------------------------------Ярл
Ancillary jarl_morthal
    Type Court
    Transferable  1 
    Image banner_morthal.tga
    Description jarl_solitude_desc
    EffectsDescription jarl_solitude_effects_desc
    Effect Authority  2
    Effect TroopMorale  1  
    Effect Chivalry  1 
    Effect Command  1

;------------------------------------------Тан
Ancillary thegn
    Type Military
    Transferable  0 
    Image thegn.tga
    Description thegn_desc
    EffectsDescription thegn_effects_desc
    Effect Authority  1
    Effect TroopMorale  1  
    Effect Command  1
    Effect TrainingUnits  2

;------------------------------------------Хускарл
Ancillary housecarl
    Type Security
    Transferable  0 
    Image housecarl.tga
    Description thegn_desc
    EffectsDescription thegn_effects_desc
    Effect PersonalSecurity  2 


;======================================================= High Rock =============================================================

;------------------------------------------Король
Ancillary king_dag
    Type Court
    Transferable  0 
    Image relic_stormcrown.tga
    Description king_dag_desc
    EffectsDescription king_dag_effects_desc
    Effect Authority  4
    Effect TroopMorale  1  
    Effect Chivalry  3 
    Effect Command  1

;------------------------------------------Король
Ancillary king_way
    Type Court
    Transferable  0 
    Image relic_stormcrown.tga
    Description king_way_desc
    EffectsDescription king_way_effects_desc
    Effect Authority  4
    Effect TroopMorale  1  
    Effect Chivalry  3 
    Effect Command  1

;------------------------------------------Наследник
Ancillary heir_dag
    Type Court
    Transferable  1 
    Image b_venice.tga
    Description heir_dag_desc
    EffectsDescription heir_dag_effects_desc
    Effect Authority  2 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Наследник
Ancillary heir_way
    Type Court
    Transferable  1 
    Image b_mongols.tga
    Description heir_way_desc
    EffectsDescription heir_way_effects_desc
    Effect Authority  2 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_anticler
    Type Court
    Transferable  1 
    Image baron_breton.tga
    Description baron_evermor_desc
    EffectsDescription baron_evermor_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_glenumbra
    Type Court
    Transferable  1 
    Image baron_breton.tga
    Description baron_evermor_desc
    EffectsDescription baron_evermor_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_phrygias
    Type Court
    Transferable  1 
    Image baron_breton.tga
    Description baron_evermor_desc
    EffectsDescription baron_evermor_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_dwinnen
    Type Court
    Transferable  1 
    Image baron_breton.tga
    Description baron_evermor_desc
    EffectsDescription baron_evermor_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_koegria
    Type Court
    Transferable  1 
    Image baron_breton.tga
    Description baron_evermor_desc
    EffectsDescription baron_evermor_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_alcaire
    Type Court
    Transferable  1 
    Image baron_breton.tga
    Description baron_evermor_desc
    EffectsDescription baron_evermor_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_sharn
    Type Court
    Transferable  1 
    Image baron_breton.tga
    Description baron_evermor_desc
    EffectsDescription baron_evermor_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_cam
    Type Court
    Transferable  1 
    Image baron_breton.tga
    Description baron_evermor_desc
    EffectsDescription baron_evermor_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_northpoint
    Type Court
    Transferable  1 
    Image baron_breton.tga
    Description baron_evermor_desc
    EffectsDescription baron_evermor_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_gauvadon
    Type Court
    Transferable  1 
    Image baron_breton.tga
    Description baron_evermor_desc
    EffectsDescription baron_evermor_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_evermor
    Type Court
    Transferable  1 
    Image baron_breton.tga
    Description baron_evermor_desc
    EffectsDescription baron_evermor_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_farrun
    Type Court
    Transferable  1 
    Image baron_breton.tga
    Description baron_evermor_desc
    EffectsDescription baron_evermor_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_jehanna
    Type Court
    Transferable  1 
    Image baron_breton.tga
    Description baron_evermor_desc
    EffectsDescription baron_evermor_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Рыцарь Дракона
Ancillary knight_dragon
    Type Military
    Transferable  1 
    Image knight_dagl.tga
    Description knight_dragon_desc
    EffectsDescription knight_dragon_effects_desc
    Effect Chivalry  2 
    Effect Command  2
    Effect TroopMorale 2 
    Effect Piety 1 
        Effect Combat_V_Faction_Mongols 2

;------------------------------------------Рыцарь Розы
Ancillary knight_rose
    Type Military
    Transferable  1 
    Image knight_dagl.tga
    Description knight_rose_desc
    EffectsDescription knight_rose_effects_desc
    Effect Chivalry  2 
    Effect Command  2
    Effect TroopMorale 2 
    Effect Piety 1 
        Effect Combat_V_Faction_Venice 2

;======================================================= Hammerfell =============================================================

;------------------------------------------Король Сентинела
Ancillary king_sent
    Type Court
    Transferable  0 
    Image relic_stormcrown.tga
    Description king_sent_desc
    EffectsDescription king_sent_effects_desc
    Effect Authority  4
    Effect TroopMorale  1  
    Effect Chivalry  3 
    Effect Command  1

;------------------------------------------Лорд Танета
Ancillary lord_taneth
    Type Court
    Transferable  0 
    Image b_spain.tga
    Description lord_taneth_desc
    EffectsDescription lord_taneth_effects_desc
    Effect Authority  3
    Effect TroopMorale  1  
    Effect Chivalry  3 
    Effect Command  1

;------------------------------------------Наследник
Ancillary heir_sent
    Type Court
    Transferable  1 
    Image b_moors.tga
    Description heir_sent_desc
    EffectsDescription heir_sent_effects_desc
    Effect Authority  2 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_rihad
    Type Court
    Transferable  1 
    Image baron_redguard.tga
    Description baron_skaven_desc
    EffectsDescription baron_skaven_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_elinhir
    Type Court
    Transferable  1 
    Image baron_redguard.tga
    Description baron_skaven_desc
    EffectsDescription baron_skaven_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_dragonstar
    Type Court
    Transferable  1 
    Image baron_redguard.tga
    Description baron_skaven_desc
    EffectsDescription baron_skaven_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_lainebon
    Type Court
    Transferable  1 
    Image baron_redguard.tga
    Description baron_skaven_desc
    EffectsDescription baron_skaven_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_hewsbane
    Type Court
    Transferable  1 
    Image baron_redguard.tga
    Description baron_skaven_desc
    EffectsDescription baron_skaven_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_stros
    Type Court
    Transferable  1 
    Image baron_redguard.tga
    Description baron_skaven_desc
    EffectsDescription baron_skaven_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_gilane
    Type Court
    Transferable  1 
    Image baron_redguard.tga
    Description baron_skaven_desc
    EffectsDescription baron_skaven_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_hegathe
    Type Court
    Transferable  1 
    Image baron_redguard.tga
    Description baron_skaven_desc
    EffectsDescription baron_skaven_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_abibon
    Type Court
    Transferable  1 
    Image baron_redguard.tga
    Description baron_skaven_desc
    EffectsDescription baron_skaven_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_dukfron
    Type Court
    Transferable  1 
    Image baron_redguard.tga
    Description baron_skaven_desc
    EffectsDescription baron_skaven_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_skaven
    Type Court
    Transferable  1 
    Image baron_redguard.tga
    Description baron_skaven_desc
    EffectsDescription baron_skaven_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_lain
    Type Court
    Transferable  1 
    Image baron_redguard.tga
    Description baron_skaven_desc
    EffectsDescription baron_skaven_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Барон
Ancillary baron_totambu
    Type Court
    Transferable  1 
    Image baron_redguard.tga
    Description baron_skaven_desc
    EffectsDescription baron_skaven_effects_desc
    Effect Authority  1 
    Effect Chivalry  2 
    Effect Command  1

;------------------------------------------Рыцарь Свечи
Ancillary knight_candle
    Type Military
    Transferable  1 
    Image knight_dagl.tga
    Description knight_candle_desc
    EffectsDescription knight_candle_effects_desc
    Effect Chivalry  2 
    Effect Command  2
    Effect TroopMorale 2 
    Effect Piety 1 

;------------------------------------------Рыцарь Рога
Ancillary knight_horn
    Type Military
    Transferable  1 
    Image knight_dagl.tga
    Description knight_horn_desc
    EffectsDescription knight_horn_effects_desc
    Effect Chivalry  -2 
    Effect Command  2
    Effect TroopMorale 1 
    Effect CavalryCommand  1 

;------------------------------------------Рыцарь Истинного Рога
Ancillary knight_thorn
    Type Military
    Transferable  1 
    Image knight_dagl.tga
    Description knight_thorn_desc
    EffectsDescription knight_thorn_effects_desc
    Effect Chivalry  1 
    Effect Command  1
    Effect TroopMorale 2 
    Effect CavalryCommand  2 

;======================================================= Orsinium =============================================================

;------------------------------------------Король Орсиниума
Ancillary king_orc
    Type Court
    Transferable  0 
    Image relic_stormcrown.tga
    Description king_orc_desc
    EffectsDescription king_orc_effects_desc
    Effect Authority  4
    Effect TroopMorale  2  
    Effect Chivalry  1 
    Effect Command  1
    Effect Violence  1 

;======================================================= Dominion =============================================================

;------------------------------------------Предводитель
Ancillary leader_dom
    Type Court
    Transferable  0 
    Image b_dominion.tga
    Description leader_dom_desc
    EffectsDescription leader_dom_effects_desc
    Effect Authority  5
    Effect TroopMorale  2  
    Effect Command  2
    Effect Violence  1 

;------------------------------------------Первый юстицар
Ancillary justn1
    Type Religion
    Transferable  1 
    Image justn1.tga
    Description justn1_desc
    EffectsDescription justn1_effects_desc
    Effect Authority  3  
    Effect Command  2
    Effect Violence  2 

;------------------------------------------Юстицар
Ancillary just
    Type Religion
    Transferable  1 
    Image justn1.tga
    Description just_desc
    EffectsDescription just_effects_desc
    Effect Authority  2  
    Effect Command  2
    Effect Violence  1 

;------------------------------------------Губернатор
Ancillary governor_corgard
    Type Court
    Transferable  1 
    Image eagle.tga
    Description governor_marnor_desc
    EffectsDescription governor_marnor_effects_desc
    Effect Authority  1  
    Effect Command  2

;------------------------------------------Губернатор
Ancillary governor_cloud
    Type Court
    Transferable  1 
    Image eagle.tga
    Description governor_marnor_desc
    EffectsDescription governor_marnor_effects_desc
    Effect Authority  1  
    Effect Command  2

;------------------------------------------Губернатор
Ancillary governor_lilland
    Type Court
    Transferable  1 
    Image eagle.tga
    Description governor_marnor_desc
    EffectsDescription governor_marnor_effects_desc
    Effect Authority  1  
    Effect Command  2

;------------------------------------------Губернатор
Ancillary governor_shimm
    Type Court
    Transferable  1 
    Image eagle.tga
    Description governor_marnor_desc
    EffectsDescription governor_marnor_effects_desc
    Effect Authority  1  
    Effect Command  2

;------------------------------------------Губернатор
Ancillary governor_seakeep
    Type Court
    Transferable  1 
    Image eagle.tga
    Description governor_marnor_desc
    EffectsDescription governor_marnor_effects_desc
    Effect Authority  1  
    Effect Command  2

;------------------------------------------Губернатор
Ancillary governor_dusk
    Type Court
    Transferable  1 
    Image eagle.tga
    Description governor_marnor_desc
    EffectsDescription governor_marnor_effects_desc
    Effect Authority  1  
    Effect Command  2

;------------------------------------------Губернатор
Ancillary governor_archen
    Type Court
    Transferable  1 
    Image eagle.tga
    Description governor_marnor_desc
    EffectsDescription governor_marnor_effects_desc
    Effect Authority  1  
    Effect Command  2

;------------------------------------------Губернатор
Ancillary governor_sunhold
    Type Court
    Transferable  1 
    Image eagle.tga
    Description governor_marnor_desc
    EffectsDescription governor_marnor_effects_desc
    Effect Authority  1  
    Effect Command  2

;------------------------------------------Губернатор
Ancillary governor_marnor
    Type Court
    Transferable  1 
    Image eagle.tga
    Description governor_marnor_desc
    EffectsDescription governor_marnor_effects_desc
    Effect Authority  1  
    Effect Command  2

;------------------------------------------Губернатор
Ancillary governor_firsthold
    Type Court
    Transferable  1 
    Image eagle.tga
    Description governor_marnor_desc
    EffectsDescription governor_marnor_effects_desc
    Effect Authority  1  
    Effect Command  2

;------------------------------------------Губернатор
Ancillary governor_skywatch
    Type Court
    Transferable  1 
    Image eagle.tga
    Description governor_marnor_desc
    EffectsDescription governor_marnor_effects_desc
    Effect Authority  1  
    Effect Command  2

;------------------------------------------Наместник
Ancillary steward_arentia
    Type Court
    Transferable  1 
    Image eagle.tga
    Description steward_green_desc
    EffectsDescription steward_green_effects_desc
    Effect Authority  1  
    Effect Command  2

;------------------------------------------Наместник
Ancillary steward_falin
    Type Court
    Transferable  1 
    Image eagle.tga
    Description steward_green_desc
    EffectsDescription steward_green_effects_desc
    Effect Authority  1  
    Effect Command  2

;------------------------------------------Наместник
Ancillary steward_silvenar
    Type Court
    Transferable  1 
    Image eagle.tga
    Description steward_green_desc
    EffectsDescription steward_green_effects_desc
    Effect Authority  1  
    Effect Command  2

;------------------------------------------Наместник
Ancillary steward_er
    Type Court
    Transferable  1 
    Image eagle.tga
    Description steward_green_desc
    EffectsDescription steward_green_effects_desc
    Effect Authority  1  
    Effect Command  2

;------------------------------------------Наместник
Ancillary steward_wood
    Type Court
    Transferable  1 
    Image eagle.tga
    Description steward_green_desc
    EffectsDescription steward_green_effects_desc
    Effect Authority  1  
    Effect Command  2

;------------------------------------------Наместник
Ancillary steward_green
    Type Court
    Transferable  1 
    Image eagle.tga
    Description steward_green_desc
    EffectsDescription steward_green_effects_desc
    Effect Authority  1  
    Effect Command  2

;------------------------------------------Наместник
Ancillary steward_south
    Type Court
    Transferable  1 
    Image eagle.tga
    Description steward_green_desc
    EffectsDescription steward_green_effects_desc
    Effect Authority  1  
    Effect Command  2

;------------------------------------------Наместник
Ancillary steward_haven
    Type Court
    Transferable  1 
    Image eagle.tga
    Description steward_green_desc
    EffectsDescription steward_green_effects_desc
    Effect Authority  1  
    Effect Command  2

;======================================================= Elsweyr =============================================================

;------------------------------------------Король
Ancillary king_anq
    Type Court
    Transferable  0 
    Image relic_stormcrown.tga
    Description king_anq_desc
    EffectsDescription king_anq_effects_desc
    Effect Authority  3
    Effect TroopMorale  2  
    Effect Command  2

;------------------------------------------Грива
Ancillary mane
    Type Religion
    Transferable  0 
    Image relic_stormcrown.tga
    Description mane_desc
    EffectsDescription mane_effects_desc
    Effect Authority  3
    Effect TroopMorale  2  
    Effect LocalPopularity  2 
    Effect Piety 3 

;------------------------------------------Лунный избранник
Ancillary lunar
    Type Religion
    Transferable  0 
    Image b_turks.tga
    Description lunar_desc
    EffectsDescription lunar_effects_desc
    Effect Authority  2
    Effect TroopMorale  1  
    Effect LocalPopularity  1 
    Effect Piety 2 

;------------------------------------------Наместник
Ancillary steward_riverhold
    Type Court
    Transferable  1 
    Image steward_elsweyr.tga
    Description steward_porneu_desc
    EffectsDescription steward_porneu_effects_desc
    Effect Authority  1  
    Effect Command  2

;------------------------------------------Наместник
Ancillary steward_rimmen
    Type Court
    Transferable  1 
    Image steward_elsweyr.tga
    Description steward_porneu_desc
    EffectsDescription steward_porneu_effects_desc
    Effect Authority  1  
    Effect Command  2

;------------------------------------------Наместник
Ancillary steward_orcrest
    Type Court
    Transferable  1 
    Image steward_elsweyr.tga
    Description steward_porneu_desc
    EffectsDescription steward_porneu_effects_desc
    Effect Authority  1  
    Effect Command  2

;------------------------------------------Наместник
Ancillary steward_corinth
    Type Court
    Transferable  1 
    Image steward_elsweyr.tga
    Description steward_porneu_desc
    EffectsDescription steward_porneu_effects_desc
    Effect Authority  1  
    Effect Command  2

;------------------------------------------Наместник
Ancillary steward_porneu
    Type Court
    Transferable  1 
    Image steward_elsweyr.tga
    Description steward_porneu_desc
    EffectsDescription steward_porneu_effects_desc
    Effect Authority  1  
    Effect Command  2

;------------------------------------------Наместник
Ancillary steward_tenmar
    Type Court
    Transferable  1 
    Image steward_elsweyr.tga
    Description steward_porneu_desc
    EffectsDescription steward_porneu_effects_desc
    Effect Authority  1  
    Effect Command  2

;------------------------------------------Наместник
Ancillary steward_senchal
    Type Court
    Transferable  1 
    Image steward_elsweyr.tga
    Description steward_porneu_desc
    EffectsDescription steward_porneu_effects_desc
    Effect Authority  1  
    Effect Command  2

;======================================================= Valenwood =============================================================

;------------------------------------------Король-Олень
Ancillary hart_king
    Type Court
    Transferable  0 
    Image relic_stormcrown.tga
    Description hart_king_desc
    EffectsDescription hart_king_effects_desc
    Effect Authority  3
    Effect TroopMorale  2  
    Effect LocalPopularity  2 
    Effect Piety 3 

;------------------------------------------Вождь
Ancillary chief_arentia
    Type Court
    Transferable  1 
    Image chief_bosmer.tga
    Description chief_marbruk_desc
    EffectsDescription chief_marbruk_effects_desc
    Effect Authority  2  
    Effect Command  2

;------------------------------------------Вождь
Ancillary chief_falin
    Type Court
    Transferable  1 
    Image chief_bosmer.tga
    Description chief_marbruk_desc
    EffectsDescription chief_marbruk_effects_desc
    Effect Authority  2  
    Effect Command  2

;------------------------------------------Вождь
Ancillary chief_silvenar
    Type Court
    Transferable  1 
    Image chief_bosmer.tga
    Description chief_marbruk_desc
    EffectsDescription chief_marbruk_effects_desc
    Effect Authority  2  
    Effect Command  2

;------------------------------------------Вождь
Ancillary chief_er
    Type Court
    Transferable  1 
    Image chief_bosmer.tga
    Description chief_marbruk_desc
    EffectsDescription chief_marbruk_effects_desc
    Effect Authority  2  
    Effect Command  2

;------------------------------------------Вождь
Ancillary chief_kathdar
    Type Court
    Transferable  1 
    Image chief_bosmer.tga
    Description chief_marbruk_desc
    EffectsDescription chief_marbruk_effects_desc
    Effect Authority  2  
    Effect Command  2

;------------------------------------------Вождь
Ancillary chief_cormair
    Type Court
    Transferable  1 
    Image chief_bosmer.tga
    Description chief_marbruk_desc
    EffectsDescription chief_marbruk_effects_desc
    Effect Authority  2  
    Effect Command  2

;------------------------------------------Вождь
Ancillary chief_velyn
    Type Court
    Transferable  1 
    Image chief_bosmer.tga
    Description chief_marbruk_desc
    EffectsDescription chief_marbruk_effects_desc
    Effect Authority  2  
    Effect Command  2

;------------------------------------------Вождь
Ancillary chief_wood
    Type Court
    Transferable  1 
    Image chief_bosmer.tga
    Description chief_marbruk_desc
    EffectsDescription chief_marbruk_effects_desc
    Effect Authority  2  
    Effect Command  2

;------------------------------------------Вождь
Ancillary chief_green
    Type Court
    Transferable  1 
    Image chief_bosmer.tga
    Description chief_marbruk_desc
    EffectsDescription chief_marbruk_effects_desc
    Effect Authority  2  
    Effect Command  2

;------------------------------------------Вождь
Ancillary chief_marbruk
    Type Court
    Transferable  1 
    Image chief_bosmer.tga
    Description chief_marbruk_desc
    EffectsDescription chief_marbruk_effects_desc
    Effect Authority  2  
    Effect Command  2

;------------------------------------------Вождь
Ancillary chief_southp
    Type Court
    Transferable  1 
    Image chief_bosmer.tga
    Description chief_marbruk_desc
    EffectsDescription chief_marbruk_effects_desc
    Effect Authority  2  
    Effect Command  2

;------------------------------------------Вождь
Ancillary chief_haven
    Type Court
    Transferable  1 
    Image chief_bosmer.tga
    Description chief_marbruk_desc
    EffectsDescription chief_marbruk_effects_desc
    Effect Authority  2  
    Effect Command  2

;======================================================= Black Marsh =============================================================

;------------------------------------------Верховный вождь
Ancillary high_chief
    Type Court
    Transferable  0 
    Image b_russia.tga
    Description high_chief_desc
    EffectsDescription high_chief_effects_desc
    Effect Authority  3
    Effect TroopMorale  2  
    Effect LocalPopularity  2 
    Effect Piety 3 

;------------------------------------------Вождь
Ancillary chief_helst
    Type Court
    Transferable  1 
    Image chief_argonian.tga
    Description chief_blackr_desc
    EffectsDescription chief_blackr_effects_desc
    Effect Authority  2  
    Effect Command  2

;------------------------------------------Вождь
Ancillary chief_storm
    Type Court
    Transferable  1 
    Image chief_argonian.tga
    Description chief_blackr_desc
    EffectsDescription chief_blackr_effects_desc
    Effect Authority  2  
    Effect Command  2

;------------------------------------------Вождь
Ancillary chief_thorn
    Type Court
    Transferable  1 
    Image chief_argonian.tga
    Description chief_blackr_desc
    EffectsDescription chief_blackr_effects_desc
    Effect Authority  2  
    Effect Command  2

;------------------------------------------Вождь
Ancillary chief_soul
    Type Court
    Transferable  1 
    Image chief_argonian.tga
    Description chief_blackr_desc
    EffectsDescription chief_blackr_effects_desc
    Effect Authority  2  
    Effect Command  2

;------------------------------------------Вождь
Ancillary chief_blackr
    Type Court
    Transferable  1 
    Image chief_argonian.tga
    Description chief_blackr_desc
    EffectsDescription chief_blackr_effects_desc
    Effect Authority  2  
    Effect Command  2

;------------------------------------------Вождь
Ancillary chief_lilm
    Type Court
    Transferable  1 
    Image chief_argonian.tga
    Description chief_blackr_desc
    EffectsDescription chief_blackr_effects_desc
    Effect Authority  2  
    Effect Command  2

;------------------------------------------Вождь
Ancillary chief_arch
    Type Court
    Transferable  1 
    Image chief_argonian.tga
    Description chief_blackr_desc
    EffectsDescription chief_blackr_effects_desc
    Effect Authority  2  
    Effect Command  2

;======================================================= Morrowind =============================================================

;------------------------------------------Наместник
Ancillary steward_blacklight
    Type Court
    Transferable  0 
    Image steward_dunmer.tga
    Description steward_vos_desc
    EffectsDescription steward_vos_effects_desc
    Effect Authority  2  
    Effect Command  2

Ancillary steward_silgrad
    Type Court
    Transferable  0 
    Image steward_dunmer.tga
    Description steward_vos_desc
    EffectsDescription steward_vos_effects_desc
    Effect Authority  2  
    Effect Command  2

Ancillary steward_kragen
    Type Court
    Transferable  0 
    Image steward_dunmer.tga
    Description steward_vos_desc
    EffectsDescription steward_vos_effects_desc
    Effect Authority  2  
    Effect Command  2

Ancillary steward_andr
    Type Court
    Transferable  0 
    Image steward_dunmer.tga
    Description steward_vos_desc
    EffectsDescription steward_vos_effects_desc
    Effect Authority  2  
    Effect Command  2

Ancillary steward_ald_marac
    Type Court
    Transferable  0 
    Image steward_dunmer.tga
    Description steward_vos_desc
    EffectsDescription steward_vos_effects_desc
    Effect Authority  2  
    Effect Command  2

Ancillary steward_narsis
    Type Court
    Transferable  0 
    Image steward_dunmer.tga
    Description steward_vos_desc
    EffectsDescription steward_vos_effects_desc
    Effect Authority  2  
    Effect Command  2

Ancillary steward_silm
    Type Court
    Transferable  0 
    Image steward_dunmer.tga
    Description steward_vos_desc
    EffectsDescription steward_vos_effects_desc
    Effect Authority  2  
    Effect Command  2

Ancillary steward_ebonheart
    Type Court
    Transferable  0 
    Image steward_dunmer.tga
    Description steward_vos_desc
    EffectsDescription steward_vos_effects_desc
    Effect Authority  2  
    Effect Command  2

Ancillary steward_tear
    Type Court
    Transferable  0 
    Image steward_dunmer.tga
    Description steward_vos_desc
    EffectsDescription steward_vos_effects_desc
    Effect Authority  2  
    Effect Command  2

Ancillary steward_necrom
    Type Court
    Transferable  0 
    Image steward_dunmer.tga
    Description steward_vos_desc
    EffectsDescription steward_vos_effects_desc
    Effect Authority  2  
    Effect Command  2

Ancillary steward_praloris
    Type Court
    Transferable  0 
    Image steward_dunmer.tga
    Description steward_vos_desc
    EffectsDescription steward_vos_effects_desc
    Effect Authority  2  
    Effect Command  2

Ancillary steward_llothanis
    Type Court
    Transferable  0 
    Image steward_dunmer.tga
    Description steward_vos_desc
    EffectsDescription steward_vos_effects_desc
    Effect Authority  2  
    Effect Command  2

Ancillary steward_sadrith
    Type Court
    Transferable  0 
    Image steward_dunmer.tga
    Description steward_vos_desc
    EffectsDescription steward_vos_effects_desc
    Effect Authority  2  
    Effect Command  2

Ancillary steward_vos
    Type Court
    Transferable  0 
    Image steward_dunmer.tga
    Description steward_vos_desc
    EffectsDescription steward_vos_effects_desc
    Effect Authority  2  
    Effect Command  2

Ancillary steward_suran
    Type Court
    Transferable  0 
    Image steward_dunmer.tga
    Description steward_vos_desc
    EffectsDescription steward_vos_effects_desc
    Effect Authority  2  
    Effect Command  2

Ancillary steward_balmora
    Type Court
    Transferable  0 
    Image steward_dunmer.tga
    Description steward_vos_desc
    EffectsDescription steward_vos_effects_desc
    Effect Authority  2  
    Effect Command  2

Ancillary steward_gnisis
    Type Court
    Transferable  0 
    Image steward_dunmer.tga
    Description steward_vos_desc
    EffectsDescription steward_vos_effects_desc
    Effect Authority  2  
    Effect Command  2

;------------------------------------------Герцог Вварденфелла
Ancillary hercog_isle
    Type Court
    Transferable  0 
    Image steward_dunmer.tga
    Description hercog_isle_desc
    EffectsDescription hercog_isle_effects_desc
    Effect Authority  2  
    Effect Command  2
    Effect LocalPopularity  2  

;======================================================= Hlaalu =============================================================

;------------------------------------------Король
Ancillary king_morrowind
    Type Court
    Transferable  0 
    Image relic_stormcrown.tga
    Description king_morrowind_desc
    EffectsDescription king_morrowind_effects_desc
    Effect Authority  3
    Effect TroopMorale  2  
    Effect LocalPopularity  2 
    Effect Command  1

;------------------------------------------Советник
Ancillary councilor_hlaalu
    Type Court
    Transferable  1 
    Image b_sicily.tga
    Description councilor_hlaalu_desc
    EffectsDescription councilor_hlaalu_effects_desc
    Effect Authority  2 
    Effect LocalPopularity  1 
    Effect Command  1

;======================================================= Telvanni =============================================================

;------------------------------------------Архимагистр
Ancillary archmagister
    Type Court
    Transferable  0 
    Image b_hungary.tga
    Description archmagister_desc
    EffectsDescription archmagister_effects_desc
    Effect Authority  3
    Effect TroopMorale  2  
    Effect LocalPopularity  1 
    Effect Command  1
    Effect Piety  -2

;------------------------------------------Советник
Ancillary councilor_telvanni
    Type Court
    Transferable  1 
    Image b_hungary.tga
    Description councilor_telvanni_desc
    EffectsDescription councilor_telvanni_effects_desc
    Effect Authority  2 
    Effect LocalPopularity  1 
    Effect Command  1
    Effect Piety  -1


;======================================================= Redoran =============================================================

;------------------------------------------Архимагистр
Ancillary great_magister
    Type Court
    Transferable  0 
    Image b_poland1.tga
    Description great_magister_desc
    EffectsDescription great_magister_effects_desc
    Effect Authority  3
    Effect TroopMorale  2  
    Effect Command  2
    Effect Piety  2

;------------------------------------------Советник
Ancillary councilor_redoran
    Type Court
    Transferable  1 
    Image b_poland2.tga
    Description councilor_redoran_desc
    EffectsDescription councilor_redoran_effects_desc
    Effect Authority  2 
    Effect Command  1
    Effect Piety  1

;======================================================= Dres =============================================================

;------------------------------------------Магистр
Ancillary magister
    Type Court
    Transferable  0 
    Image b_timurids.tga
    Description magister_desc
    EffectsDescription magister_effects_desc
    Effect Authority  3
    Effect TroopMorale  1  
    Effect Command  3
    Effect Piety  1

;------------------------------------------Советник
Ancillary councilor_dres
    Type Court
    Transferable  1 
    Image b_timurids.tga
    Description councilor_dres_desc
    EffectsDescription councilor_dres_effects_desc
    Effect Authority  2 
    Effect Command  1

;======================================================= Indoryl =============================================================

;------------------------------------------Лорд
Ancillary lord_ind
    Type Court
    Transferable  0 
    Image b_milan.tga
    Description lord_ind_desc
    EffectsDescription lord_ind_effects_desc
    Effect Authority  3
    Effect TroopMorale  1  
    Effect Command  2
    Effect Piety  3

;------------------------------------------Советник
Ancillary councilor_ind
    Type Court
    Transferable  1 
    Image b_milan.tga
    Description councilor_ind_desc
    EffectsDescription councilor_ind_effects_desc
    Effect Authority  1 
    Effect Command  1
    Effect Piety  2

;======================================================= Dagoth =============================================================

;------------------------------------------Лорд
Ancillary lord_dagoth
    Type Court
    Transferable  0 
    Image b_portugal.tga
    Description lord_dagoth_desc
    EffectsDescription lord_dagoth_effects_desc
    Effect Authority  3
    Effect TroopMorale  3  
    Effect Command  2
    Effect Piety  3

;======================================================= Persons =============================================================


;======================================================= Artifacts =============================================================

;------------------------------------------Бритва Мерунеса
Ancillary mechrunes_rasor
    Type Item
    Transferable  0 
    Image Mehrunes'_Razor.tga
	Unique
    Description mechrunes_rasor_desc
    EffectsDescription mechrunes_rasor_effects_desc
    Effect Subterfuge  3 
	
;------------------------------------------Лук Теней
Ancillary bow_of_shadows
    Type Item
    Transferable  0 
    Image Bow_of_Shadows.tga
	Unique
    Description bow_of_shadows_desc
    EffectsDescription bow_of_shadows_effects_desc
    Effect Subterfuge  3
	Effect MovementPoints  3	

;------------------------------------------
Ancillary scourge
    Type Item
    Transferable  0 
    Image Scourge.tga
	Unique
    Description scourge_desc
    EffectsDescription scourge_effects_desc
    Effect Piety  3
	Effect Combat_V_Faction_Mongols  3 
	Effect Combat_V_Religion_heretic  3 	

;------------------------------------------Булава Молаг Бала
Ancillary mace_of_molag_bal
    Type Item
    Transferable  0 
    Image Mace_of_Molag_Bal.tga
	Unique
    Description mace_of_molag_bal_desc
    EffectsDescription mace_of_molag_bal_effects_desc
    Effect Piety  -3
	Effect Violence 3	

;------------------------------------------Крушитель черепов
Ancillary skull_crusher
    Type Item
    Transferable  0 
    Image Skull_Crusher.tga
	Unique
    Description skull_crusher_desc
    EffectsDescription skull_crusher_effects_desc
    Effect MovementPoints  3
	Effect BodyguardValour  3	

;------------------------------------------
Ancillary goldbrand
    Type Item
    Transferable  0 
    Image Goldbrand.tga
	Unique
    Description goldbrand_desc
    EffectsDescription goldbrand_effects_desc
    Effect BodyguardValour  3

;------------------------------------------
Ancillary fang_of_haynekhtnamet
    Type Item
    Transferable  0 
    Image Fang_of_Haynekhtnamet.tga
	Unique
    Description fang_of_haynekhtnamet_desc
    EffectsDescription fang_of_haynekhtnamet_effects_desc
    Effect Subterfuge  3

;------------------------------------------Умбра
Ancillary umbra_sword
    Type Item
    Transferable  0 
    Image Umbra_Sword.tga
	Unique
    Description umbra_sword_desc
    EffectsDescription umbra_sword_effects_desc
	Effect BodyguardValour  3

;------------------------------------------
Ancillary daedric_crescent
    Type Item
    Transferable  0 
    Image Daedric_Crescent.tga
	Unique
    Description daedric_crescent_desc
    EffectsDescription daedric_crescent_effects_desc
    Effect Violence  3
	Effect BodyguardValour  3

;------------------------------------------Посох Магнуса
Ancillary staff_of_magnus
    Type Item
    Transferable  0 
    Image Staff_of_Magnus.tga
	Unique
    Description staff_of_magnus_desc
    EffectsDescription staff_of_magnus_effects_desc
    Effect HitPoints  3
	Effect GunpowderCommand  3

;------------------------------------------
Ancillary staff_of_hasedoki
    Type Item
    Transferable  0 
    Image Staff_of_Hasedoki.tga
	Unique
    Description staff_of_hasedoki_desc
    EffectsDescription staff_of_hasedoki_effects_desc
    Effect HitPoints  3
	Effect GunpowderCommand  3
	
;------------------------------------------
Ancillary ice_blade_of_the_monarch
    Type Item
    Transferable  0 
    Image Ice_Blade_of_the_Monarch.tga
	Unique
    Description ice_blade_of_the_monarch
    EffectsDescription ice_blade_of_the_monarch_effects_desc
    Effect BodyguardValour  3

;------------------------------------------Хризамер
Ancillary crysamere
    Type Item
    Transferable  0 
    Image Chrysamere.tga
	Unique
    Description crysamere_desc
    EffectsDescription crysamere_effects_desc
    Effect HitPoints  3
	Effect BodyguardSize  3

;------------------------------------------Копье Горькой милости
Ancillary spear_of_bitter_mercy
    Type Item
    Transferable  0 
    Image Spear_of_Bitter_Mercy.tga
	Unique
    Description spear_of_bitter_mercy_desc
    EffectsDescription spear_of_bitter_mercy_effects_desc
    Effect Piety  3
	Effect Combat_V_Faction_hre  3 
	Effect Combat_V_Faction_france  3 
	Effect Combat_V_Religion_heretic  3

;------------------------------------------Лук Ауриэля
Ancillary auriels_bow
    Type Item
    Transferable  0 
    Image Auriel's_Bow.tga
	Unique
    Description auriels_bow_desc
    EffectsDescription auriels_bow_effects_desc
	Effect BodyguardValour  3

;------------------------------------------Волендранг
Ancillary volendrung
    Type Item
    Transferable  0 
    Image Volendrung.tga
	Unique
    Description volendrung_desc
    EffectsDescription volendrung_effects_desc
	Effect BodyguardValour  3	
	
;------------------------------------------Маска Клавикуса Вайла
Ancillary masque_of_clavicus_vile
    Type Item
    Transferable  0 
    Image Masque_of_Clavicus_Vile.tga
	Unique
    Description masque_of_clavicus_vile_desc
    EffectsDescription masque_of_clavicus_vile_effects_desc
	Effect LocalPopularity  3	

;------------------------------------------Шлем Червя
Ancillary bloodworm_helm
    Type Item
    Transferable  0 
    Image Bloodworm_Helm.tga
	Unique
    Description bloodworm_helm_desc
    EffectsDescription bloodworm_helm_effects_desc
	Effect BodyguardSize  3
	Effect Piety  -3	

;------------------------------------------Шлем Орейна Медвежий коготь
Ancillary helm_of_oreyn_bearclaw
    Type Item
    Transferable  0 
    Image Helm_of_Oreyn_Bearclaw.tga
	Unique
    Description helm_of_oreyn_bearclaw_desc
    EffectsDescription helm_of_oreyn_bearclaw_effects_desc
	Effect MovementPoints  3	

;------------------------------------------Кираса Лорда
Ancillary lords_mail
    Type Item
    Transferable  0 
    Image Lord's_Mail.tga
	Unique
    Description lords_mail_desc
    EffectsDescription lords_mail_effects_desc
	Effect PersonalSecurity  3	

;------------------------------------------
Ancillary dragonbone_cuirass
    Type Item
    Transferable  0 
    Image Dragonbone_Cuirass.tga
	Unique
    Description dragonbone_cuirass_desc
    EffectsDescription dragonbone_cuirass_effects_desc
	Effect BodyguardValour  3	

;------------------------------------------бонитовая кольчуга
Ancillary ebony_mail
    Type Item
    Transferable  0 
    Image Ebony_Mail.tga
	Unique
    Description ebony_mail_desc
    EffectsDescription ebony_mail_effects_desc
	Effect HitPoints  3	

;------------------------------------------Кираса Спасителя
Ancillary cuirass_of_the_saviors_hide
    Type Item
    Transferable  0 
    Image Cuirass_of_the_Savior's_Hide.tga
	Unique
    Description cuirass_of_the_saviors_hide_desc
    EffectsDescription cuirass_of_the_saviors_hide_effects_desc
	Effect HitPoints  3	

;------------------------------------------Разрушитель заклинаний
Ancillary spellbreaker
    Type Item
    Transferable  0 
    Image Spellbreaker.tga
	Unique
    Description spellbreaker_desc
    EffectsDescription spellbreaker_effects_desc
	Effect BodyguardValour  3	

;------------------------------------------
Ancillary eleidons_ward
    Type Item
    Transferable  0 
    Image Eleidon's_Ward.tga
	Unique
    Description eleidons_ward_desc
    EffectsDescription eleidons_ward_effects_desc
	Effect HitPoints  3	

;------------------------------------------Щит Ауриэля
Ancillary auriels_shield
    Type Item
    Transferable  0 
    Image Auriel's_Shield.tga
	Unique
    Description auriels_shield_desc
    EffectsDescription auriels_shield_effects_desc
	Effect HitPoints  3	

;------------------------------------------Перчатки Рандагульфа
Ancillary fists_of_randagulf
    Type Item
    Transferable  0 
    Image Fists_of_Randagulf.tga
	Unique
    Description fists_of_randagulf_desc
    EffectsDescription fists_of_randagulf_effects_desc
	Effect BodyguardValour  3
	Effect MovementPoints  3	

;------------------------------------------Сапоги Апостола
Ancillary boots_of_the_apostle
    Type Item
    Transferable  0 
    Image Boots_of_the_Apostle.tga
	Unique
    Description boots_of_the_apostle_desc
    EffectsDescription boots_of_the_apostle_effects_desc
	Effect Subterfuge 3	

;------------------------------------------
Ancillary boots_of_blinding_speed
    Type Item
    Transferable  0 
    Image Boots_of_Blinding_Speed.tga
	Unique
    Description boots_of_blinding_speed_desc
    EffectsDescription boots_of_blinding_speed_effects_desc
	Effect MovementPoints  3
	Effect PersonalSecurity  -1	
	
;------------------------------------------Амулет Некроманта
Ancillary necromancers_amulet
    Type Item
    Transferable  0 
    Image Necromancer's_Amulet.tga
	Unique
    Description necromancers_amulet_desc
    EffectsDescription necromancers_amulet_effects_desc
	Effect BodyguardValour  3
	Effect HitPoints  3
	Effect Management  2

;------------------------------------------Кольцо Ветра
Ancillary ring_of_the_wind
    Type Item
    Transferable  0 
    Image Ring_of_the_Wind.tga
	Unique
    Description ring_of_the_wind_desc
    EffectsDescription ring_of_the_wind_effects_desc
	Effect MovementPoints  3
	
;------------------------------------------Кольца Наставника
Ancillary mentors_ring
    Type Item
    Transferable  0 
    Image Mentor's_Ring.tga
	Unique
    Description mentors_ring_desc
    EffectsDescription mentors_ring_effects_desc
	Effect Management  2
	Effect GunpowderCommand  3

;------------------------------------------Кольцо Каджита
Ancillary ring_of_khajiit
    Type Item
    Transferable  0 
    Image Ring_of_Khajiit.tga
	Unique
    Description ring_of_khajiit_desc
    EffectsDescription ring_of_khajiit_effects_desc
	Effect MovementPoints  3
	Effect Subterfuge  2	

;------------------------------------------
Ancillary warlocks_ring
    Type Item
    Transferable  0 
    Image Warlock's_Ring.tga
	Unique
    Description warlocks_ring_desc
    EffectsDescription warlocks_ring_effects_desc
	Effect MovementPoints  3
	Effect GunpowderCommand  3

;------------------------------------------
Ancillary mararas_ring
    Type Item
    Transferable  0 
    Image Marara's_Ring.tga
	Unique
    Description mararas_ring_desc
    EffectsDescription mararas_ring_effects_desc
	Effect HitPoints  3

;------------------------------------------Кольцо Вампира
Ancillary vampiric_ring
    Type Item
    Transferable  0 
    Image Vampiric_Ring.tga
	Unique
    Description vampiric_ring_desc
    EffectsDescription vampiric_ring_effects_desc
	Effect HitPoints  3
	Effect BodyguardValour  3

;------------------------------------------Кольцо Финастера
Ancillary ring_of_phynaster
    Type Item
    Transferable  0 
    Image Ring_of_Phynaster.tga
	Unique
    Description ring_of_phynaster_desc
    EffectsDescription ring_of_phynaster_effects_desc
	Effect PersonalSecurity  3

;------------------------------------------
Ancillary ring_of_surroundings
    Type Item
    Transferable  0 
    Image Ring_of_Surroundings.tga
	Unique
    Description ring_of_surroundings_desc
    EffectsDescription ring_of_surroundings_effects_desc
	Effect Subterfuge  3

;------------------------------------------
Ancillary denstagmers_ring
    Type Item
    Transferable  0 
    Image Denstagmer's_Ring.tga
	Unique
    Description denstagmers_ring_desc
    EffectsDescription denstagmers_ring_effects_desc
	Effect PersonalSecurity  3	

;==============================================================================================================================
;========================================================= 2.0 ================================================================
;==============================================================================================================================

;------------------------------------------
Ancillary Maiq_The_Liar
    Type Entertain
    Transferable  0 
    Image Maiq.tga
	Unique
    Description Maiq_The_Liar_desc
    EffectsDescription Maiq_The_Liar_effects_desc
	Effect PersonalSecurity  3	
	Effect HitPoints  2
	Effect LineOfSight  1
	Effect Loyalty -1

Ancillary LustyArgonianMaid
    Type Entertain
    Transferable  0 
    Image LustyArgonianMaid.tga
;	Unique
    Description LustyArgonianMaid_desc
    EffectsDescription LustyArgonianMaid_effects_desc
    Effect Piety  -3 	
    Effect Fertility -2 
	Effect PersonalSecurity  1

Ancillary CrassiusCurio
    Type Diplomacy
    Transferable  1 
    Image CrassiusCurio.tga
	Unique
    Description CrassiusCurio_desc
    EffectsDescription CrassiusCurio_effects_desc
    Effect Piety  -1 	
    Effect Authority  2 
    Effect TroopMorale -5

Ancillary AdoringFan
    Type Entertain
    Transferable  0 
    Image AdoringFan.tga
;	Unique
    Description AdoringFan_desc
    EffectsDescription AdoringFan_effects_desc
    Effect LocalPopularity 1 
	Effect PersonalSecurity  -1

Ancillary AFyr
    Type Family
    Transferable  0 
    Image FyrDaughter.tga
	Unique
    Description AFyr_desc
    EffectsDescription AFyr_effects_desc
	Effect PersonalSecurity  1
    Effect Command  1 
    Effect Fertility -2 
    Effect Piety  -1 	

Ancillary BFyr
    Type Family
    Transferable  0 
    Image FyrDaughter.tga
	Unique
    Description BFyr_desc
    EffectsDescription BFyr_effects_desc
    Effect TroopMorale 1 
    Effect LocalPopularity 1 
    Effect Fertility -2 
    Effect Piety  -1 	

Ancillary DFyr
    Type Family
    Transferable  0 
    Image FyrDaughter.tga
	Unique
    Description DFyr_desc
    EffectsDescription DFyr_effects_desc
    Effect Authority  1  
    Effect TaxCollection  10 
    Effect Fertility -2 
    Effect Piety  -1 	

Ancillary UFyr
    Type Family
    Transferable  0 
    Image FyrDaughter.tga
	Unique
    Description UFyr_desc
    EffectsDescription UFyr_effects_desc
	Effect HitPoints  2
    Effect Fertility -2 
    Effect Piety  -1 	

Ancillary TelvanniMouth
    Type Court
    Transferable  0 
    Image TelvanniMouth.tga
;	Unique
    Description TelvanniMouth_desc
    EffectsDescription TelvanniMouth_effects_desc
    Effect Authority  1  
    Effect ArtilleryCommand  1 

Ancillary Justiciar1
    Type Military
    Transferable  0 
    Image Justiciar1.tga
;	Unique
    Description Justiciar1_desc
    EffectsDescription Justiciar1_effects_desc
    Effect Authority  1  
        Effect Combat_V_Faction_England 2
    Effect Law  1
        Effect Chivalry -2  

Ancillary OrdinatorCommand
    Type Military
    Transferable  0 
    Image OrdinatorCommand.tga
;	Unique
    Description OrdinatorCommand_desc
    EffectsDescription OrdinatorCommand_effects_desc
	Effect HitPoints  1 
	Effect PersonalSecurity  1
    Effect InfantryCommand  1 

Ancillary GreyPrince
    Type Security
    Transferable  0 
    Image GreyPrince.tga
;	Unique
    Description GreyPrince_desc
    EffectsDescription GreyPrince_effects_desc
	Effect HitPoints  1 
        Effect Chivalry -1  
    Effect Authority  -1

Ancillary ThornKnight1
    Type Security
    Transferable  0 
    Image knight_dagl.tga
;	Unique
    Description ThornKnight1_desc
    EffectsDescription ThornKnight1_effects_desc
	Effect PersonalSecurity  -1
        Effect Chivalry 1  
    Effect Authority  1

Ancillary Tsaesci
    Type Security
    Transferable  0 
    Image Tsaesci.tga
;	Unique
    Description Tsaesci_desc
    EffectsDescription Tsaesci_effects_desc
        Effect Chivalry -3  
	Effect HitPoints  2
    Effect TroopMorale 1  

Ancillary Psijic
    Type Magic
    Transferable  0 
    Image Psijic.tga
;	Unique
    Description Psijic_desc
    EffectsDescription Psijic_effects_desc
    Effect Authority  1 
    Effect TroopMorale 2  

Ancillary GoldenSaint
    Type Security
    Transferable  0 
    Image GoldenSaint.tga
;	Unique
    Description GoldenSaint_desc
    EffectsDescription GoldenSaint_effects_desc
	Effect HitPoints  4
    Effect Law  5
    Effect Piety  -3 

Ancillary DarkSeducer
    Type Security
    Transferable  0 
    Image DarkSeducer.tga
;	Unique
    Description DarkSeducer_desc
    EffectsDescription DarkSeducer_effects_desc
	Effect HitPoints  3
	Effect PersonalSecurity  1
    Effect Piety  -3 

Ancillary Serana
    Type Military
    Transferable  0 
    Image Serana.tga
	Unique
    Description Serana_desc
    EffectsDescription Serana_effects_desc
        Effect Chivalry -1 
	Effect HitPoints  1
        Effect Combat_V_Faction_Saxons 2

Ancillary Dawnguard
    Type Military
    Transferable  0 
    Image Dawnguard.tga
;	Unique
    Description Dawnguard_desc
    EffectsDescription Dawnguard_effects_desc
    Effect Authority  1 
	Effect PersonalSecurity  1

Ancillary AelaHuntress
    Type Security
    Transferable  0 
    Image AelaHuntress.tga
	Unique
    Description AelaHuntress_desc
    EffectsDescription AelaHuntress_effects_desc
	Effect HitPoints  2
    Effect Piety  -1
    Effect MovementPoints  3 

Ancillary AldmeriPatriot
    Type Court
    Transferable  0 
    Image AldmeriPatriot.tga
;	Unique
    Description AldmeriPatriot_desc
    EffectsDescription AldmeriPatriot_effects_desc
    Effect Authority  1 
        Effect Combat_V_Faction_England 2

Ancillary ClanMother
    Type Court
    Transferable  0 
    Image ClanMother.tga
;	Unique
    Description ClanMother_desc
    EffectsDescription ClanMother_effects_desc
    Effect Authority  2 

Ancillary AnXileelInvador
    Type Military
    Transferable  0 
    Image AnXileelInvador.tga
;	Unique
    Description AnXileelInvador_desc
    EffectsDescription AnXileelInvador_effects_desc
    Effect MovementPoints  3 
        Effect Combat_V_Faction_Milan 2
        Effect Combat_V_Faction_Sicily 2
        Effect Combat_V_Faction_Poland 2
        Effect Combat_V_Faction_Hungary 2
        Effect Combat_V_Faction_Timurids 2
        Effect Combat_V_Faction_Portugal 2
        Effect Combat_V_Faction_Normans 2

Ancillary LegionPrefect
    Type Military
    Transferable  0 
    Image LegionPrefect.tga
;	Unique
    Description LegionPrefect_desc
    EffectsDescription LegionPrefect_effects_desc
    Effect Authority  2 
    Effect Law  5

Ancillary Quaestor
    Type Military
    Transferable  0 
    Image Quaestor.tga
	Unique
    Description Quaestor_desc
    EffectsDescription Quaestor_effects_desc
    Effect TaxCollection  10 
    Effect Law  5
    Effect Chivalry -3 
    Effect Piety  -1 
    Effect PersonalSecurity  1

Ancillary Barbas
    Type Pet
    Transferable  0 
    Image Barbas.tga
	Unique
    Description Barbas_desc
    EffectsDescription Barbas_effects_desc
    Effect MovementPoints  3 
    Effect TaxCollection  10 
    Effect Piety  -1 

Ancillary ForgeWife
    Type Family
    Transferable  0 
    Image ForgeWife.tga
;	Unique
    Description ForgeWife_desc
    EffectsDescription ForgeWife_effects_desc
    Effect Authority  1 
    Effect TroopMorale 1 
    Effect Fertility 2 

Ancillary Aurorian
    Type Military
    Transferable  0 
    Image Aurorian.tga
;	Unique
    Description Aurorian_desc
    EffectsDescription Aurorian_effects_desc
	Effect HitPoints  3
    Effect Piety  -1 

Ancillary Sench
    Type Pet
    Transferable  0 
    Image Sench.tga
;	Unique
    Description Sench_desc
    EffectsDescription Sench_effects_desc
    Effect Chivalry -1 
    Effect MovementPoints  3 

Ancillary Harbinger
    Type Military
    Transferable  0 
    Image Harbinger.tga
	Unique
    Description Harbinger_desc
    EffectsDescription Harbinger_effects_desc
	Effect HitPoints  3
    Effect Authority  2 
    Effect Piety  -1 

Ancillary RetributionOfHubris
    Type Item
    Transferable  0 
    Image RetributionOfHubris.tga
	Unique
    Description RetributionOfHubris_desc
    EffectsDescription RetributionOfHubris_effects_desc
    Effect Chivalry -1 
        Effect Combat_V_Faction_HRE 2

Ancillary SkaldWnaderer
    Type Entertain
    Transferable  0 
    Image SkaldWnaderer.tga
;	Unique
    Description SkaldWnaderer_desc
    EffectsDescription SkaldWnaderer_effects_desc
    Effect LocalPopularity 1 
    Effect Trading  5 

Ancillary MaormerDuel
    Type Military
    Transferable  0 
    Image MaormerDuel.tga
;	Unique
    Description MaormerDuel_desc
    EffectsDescription MaormerDuel_effects_desc
	Effect HitPoints  1
        Effect Combat_V_Faction_Byzantium 2

Ancillary RestlessLeagueCorsair
    Type Military
    Transferable  0 
    Image RestlessLeagueCorsair.tga
;	Unique
    Description RestlessLeagueCorsair_desc
    EffectsDescription RestlessLeagueCorsair_effects_desc
    Effect Law  -1 
        Effect Combat_V_Faction_Moors 2

Ancillary SinodAgent
    Type Security
    Transferable  0 
    Image BattleMage.tga
;	Unique
    Description SinodAgent_desc
    EffectsDescription SinodAgent_effects_desc
    Effect Authority  2 

Ancillary BattleMage
    Type Security
    Transferable  0 
    Image BattleMage.tga
;	Unique
    Description BattleMage_desc
    EffectsDescription BattleMage_effects_desc
    Effect PersonalSecurity  1 
	Effect HitPoints  2

;----------------------------------------MERCHANTS

Ancillary BaandarTrader
    Type Money
    Transferable  0 
    Image BaandarTrader.tga
;	Unique
    Description BaandarTrader_desc
    EffectsDescription BaandarTrader_effects_desc
    Effect PersonalSecurity  2 

Ancillary TwoLamps
    Type Money
    Transferable  0 
    Image TwoLamps.tga
;	Unique
    Description TwoLamps_desc
    EffectsDescription TwoLamps_effects_desc
    Effect Trading  2 
    Effect PersonalSecurity  -1

Ancillary AlpheecRaht
    Type Money
    Transferable  0 
    Image AlpheecRaht.tga
;	Unique
    Description AlpheecRaht_desc
    EffectsDescription AlpheecRaht_effects_desc
    Effect Trading  3 

Ancillary Hascill
    Type Money
    Transferable  0 
    Image Hascill.tga
	Unique
    Description Hascill_desc
    EffectsDescription Hascill_effects_desc
    Effect Trading  2 

Ancillary RiSad
    Type Money
    Transferable  0 
    Image RiSad.tga
	Unique
    Description RiSad_desc
    EffectsDescription RiSad_effects_desc
    Effect Trading  1 

Ancillary Brinjolf
    Type Money
    Transferable  0 
    Image Brinjolf.tga
	Unique
    Description Brinjolf_desc
    EffectsDescription Brinjolf_effects_desc
    Effect Trading  2 

Ancillary OrgnumChest
    Type Money
    Transferable  0 
    Image OrgnumChest.tga
	Unique
    Description OrgnumChest_desc
    EffectsDescription OrgnumChest_effects_desc
    Effect Trading  4 
    Effect PersonalSecurity  -1

Ancillary Creeper
    Type Money
    Transferable  0 
    Image Creeper.tga
	Unique
    Description Creeper_desc
    EffectsDescription Creeper_effects_desc
    Effect Trading  3 
    Effect MovementPoints  3 

Ancillary Moodcrab
    Type Money
    Transferable  0 
    Image Creeper.tga
	Unique
    Description Creeper_desc
    EffectsDescription Creeper_effects_desc
    Effect Trading  2 
    Effect PersonalSecurity  1

;----------------------------------------ASSASSIN

Ancillary SithisWrath
    Type Assassin
    Transferable  0 
    Image SithisWrath.tga
	Unique
    Description SithisWrath_desc
    EffectsDescription SithisWrath_effects_desc
    Effect Assassination  2 

Ancillary BladeOfWoe
    Type Assassin
    Transferable  0 
    Image BladeOfWoe.tga
	Unique
    Description BladeOfWoe_desc
    EffectsDescription BladeOfWoe_effects_desc
    Effect Assassination  2 

Ancillary Shadowmere
    Type Assassin
    Transferable  0 
    Image Shadowmere.tga
	Unique
    Description Shadowmere_desc
    EffectsDescription Shadowmere_effects_desc
    Effect MovementPoints  5

Ancillary PoisonedApple
    Type Assassin
    Transferable  0 
    Image PoisonedApple.tga
;	Unique
    Description PoisonedApple_desc
    EffectsDescription PoisonedApple_effects_desc
    Effect Assassination  1 

Ancillary VampireGirl
    Type Assassin
    Transferable  0 
    Image VampireGirl.tga
;	Unique
    Description VampireGirl_desc
    EffectsDescription VampireGirl_effects_desc
    Effect Subterfuge  2 

Ancillary Lucien
    Type Assassin
    Transferable  0 
    Image Lucien.tga
	Unique
    Description Lucien_desc
    EffectsDescription Lucien_effects_desc
    Effect Assassination  2 
    Effect Subterfuge  1 

;----------------------------------------SPY

Ancillary SceletalKey
    Type Item
    Transferable  1 
    Image SceletalKey.tga
	Unique
    Description SceletalKey_desc
    EffectsDescription SceletalKey_effects_desc
     Effect PersonalSecurity  -2 
    Effect Subterfuge  4 

Ancillary FoxStatue
    Type Item
    Transferable  1 
    Image FoxStatue.tga
	Unique
    Description FoxStatue_desc
    EffectsDescription FoxStatue_effects_desc
    Effect Subterfuge  1 

Ancillary GrayCowl
    Type Item
    Transferable  1 
    Image GrayCowl.tga
	Unique
    Description GrayCowl_desc
    EffectsDescription GrayCowl_effects_desc
    Effect LineOfSight  4 
    Effect Subterfuge  3 

Ancillary NightingaleArmor
    Type Item
    Transferable  1 
    Image NightingaleArmor.tga
;	Unique
    Description NightingaleArmor_desc
    EffectsDescription NightingaleArmor_effects_desc
    Effect MovementPoints  2 
    Effect Subterfuge  2 

Ancillary FaceSculptor
    Type Item
    Transferable  0 
    Image FaceSculptor.tga
;	Unique
    Description FaceSculptor_desc
    EffectsDescription FaceSculptor_effects_desc
    Effect Subterfuge  3 

;----------------------------------------PRIEST

Ancillary Urikanbeg
    Type Pet
    Transferable  0 
    Image Urikanbeg.tga
	Unique
    Description Urikanbeg_desc
    EffectsDescription Urikanbeg_effects_desc
    Effect Piety  1 
    Effect MovementPoints  2 

Ancillary Baelif
    Type Security
    Transferable  0 
    Image Baelif.tga
;	Unique
    Description Baelif_desc
    EffectsDescription Baelif_effects_desc
    Effect Piety  1 
     Effect PersonalSecurity  1 

Ancillary KnightOfTheNine
    Type Security
    Transferable  0 
    Image KnightOfTheNine.tga
;	Unique
    Description KnightOfTheNine_desc
    EffectsDescription KnightOfTheNine_effects_desc
    Effect Piety  1 
     Effect PersonalSecurity  2 

Ancillary Shadowscale
    Type Security
    Transferable  0 
    Image Shadowscale.tga
;	Unique
    Description Shadowscale_desc
    EffectsDescription Shadowscale_effects_desc
    Effect Piety  -1 
     Effect PersonalSecurity  2 

Ancillary Treeminder
    Type Religion
    Transferable  0 
    Image Treeminder.tga
;	Unique
    Description Treeminder_desc
    EffectsDescription Treeminder_effects_desc
    Effect Piety  3 
     Effect PersonalSecurity  1 

Ancillary Lukiul
    Type Religion
    Transferable  0 
    Image Lukiul.tga
;	Unique
    Description Lukiul_desc
    EffectsDescription Lukiul_effects_desc
    Effect Piety  -2 

Ancillary KnightHour
    Type Religion
    Transferable  0 
    Image KnightHour.tga
;	Unique
    Description KnightHour_desc
    EffectsDescription KnightHour_effects_desc
     Effect PersonalSecurity  1 
    Effect MovementPoints  1 

Ancillary Nekromant
    Type Religion
    Transferable  0 
    Image Nekromant.tga
;	Unique
    Description Nekromant_desc
    EffectsDescription Nekromant_effects_desc
     Effect PersonalSecurity  2 
    Effect Piety  -2 

Ancillary Hagraven
    Type Religion
    Transferable  0 
    Image Hagraven.tga
;	Unique
    Description Hagraven_desc
    EffectsDescription Hagraven_effects_desc
    Effect Piety  -1 

Ancillary NamiraFollower
    Type Religion
    Transferable  0 
    Image NamiraFollower.tga
;	Unique
    Description NamiraFollower_desc
    EffectsDescription NamiraFollower_effects_desc
    Effect Piety  -1 
     Effect PersonalSecurity  -1

Ancillary DromatraReaper
    Type Religion
    Transferable  0 
    Image DromatraReaper.tga
;	Unique
    Description DromatraReaper_desc
    EffectsDescription DromatraReaper_effects_desc
    Effect Piety  -2 
     Effect PersonalSecurity  2

Ancillary MoonPriest
    Type Religion
    Transferable  0 
    Image MoonPriest.tga
;	Unique
    Description MoonPriest_desc
    EffectsDescription MoonPriest_effects_desc
    Effect Piety  1 

Ancillary GlenmorilWitch
    Type Religion
    Transferable  0 
    Image Hagraven.tga
;	Unique
    Description GlenmorilWitch_desc
    EffectsDescription GlenmorilWitch_effects_desc
    Effect Piety  -1 
     Effect PersonalSecurity  2

Ancillary StendarrWatch
    Type Religion
    Transferable  0 
    Image StendarrWatch.tga
;	Unique
    Description StendarrWatch_desc
    EffectsDescription StendarrWatch_effects_desc
     Effect PersonalSecurity  3

Ancillary OrdinatorSentinel
    Type Religion
    Transferable  0 
    Image OrdinatorSentinel.tga
;	Unique
    Description OrdinatorSentinel_desc
    EffectsDescription OrdinatorSentinel_effects_desc
     Effect PersonalSecurity  3

Ancillary Jiub
    Type Religion
    Transferable  0 
    Image Jiub.tga
;	Unique
    Description Jiub_desc
    EffectsDescription Jiub_effects_desc
    Effect Piety  2
    Effect MovementPoints  2  

Ancillary CC_Apostle
    Type Religion
    Transferable  0 
    Image CC_Apostle.tga
;	Unique
    Description CC_Apostle_desc
    EffectsDescription CC_Apostle_desc
     Effect PersonalSecurity  3
    Effect MovementPoints  2  

;===============================================================
;== ANCILLARY TRIGGERS START HERE ==============================
;===============================================================


;===============================================================
;== TESTW ==============================
;===============================================================

;== HEIRS ==============================

Trigger hier1_t
    WhenToTest CharacterTurnEnd
    Condition IsFactionHeir
          and not FactionwideAncillaryExists emp_heir
          and IsGeneral
	  and FactionType england    

    AcquireAncillary emp_heir chance 100

Trigger heir2_t
    WhenToTest CharacterTurnEnd
    Condition IsFactionHeir
          and not FactionwideAncillaryExists nord_prince
          and IsGeneral
	  and FactionType scotland    

    AcquireAncillary nord_prince chance 100

Trigger heir3_t
    WhenToTest CharacterTurnEnd
    Condition IsFactionHeir
          and not FactionwideAncillaryExists heir_dag
          and IsGeneral
	  and FactionType venice
    AcquireAncillary heir_dag chance 100

Trigger heir4_t
    WhenToTest CharacterTurnEnd
    Condition IsFactionHeir
          and not FactionwideAncillaryExists heir_way
          and IsGeneral
	  and FactionType mongols
    AcquireAncillary heir_way chance 100

Trigger heir5_t
    WhenToTest CharacterTurnEnd
    Condition IsFactionHeir
          and not FactionwideAncillaryExists heir_sent
          and IsGeneral
	  and FactionType moors
    AcquireAncillary heir_sent chance 100

Trigger heir6_t
    WhenToTest CharacterTurnEnd
    Condition IsFactionHeir
          and not FactionwideAncillaryExists justn1
          and IsGeneral
	  and FactionType byzantium
    AcquireAncillary justn1 chance 100

Trigger heir7_t
    WhenToTest CharacterTurnEnd
    Condition IsFactionHeir
          and not FactionwideAncillaryExists lunar
          and IsGeneral
	  and FactionType turks
    AcquireAncillary lunar chance 100

;== LORDS ==============================
Trigger lord1_t
    WhenToTest CharacterTurnEnd	
    Condition IsFactionLeader
          and not FactionwideAncillaryExists high_king
	  and FactionType scotland
          
    AcquireAncillary high_king chance  100 

Trigger lord2_t
    WhenToTest CharacterTurnEnd	
    Condition IsFactionLeader
          and not FactionwideAncillaryExists king_dag
	  and FactionType venice
          
    AcquireAncillary king_dag chance  100 

Trigger lord3_t
    WhenToTest CharacterTurnEnd	
    Condition IsFactionLeader
          and not FactionwideAncillaryExists king_way
	  and FactionType mongols
          
    AcquireAncillary king_way chance  100 

Trigger lord4_t
    WhenToTest CharacterTurnEnd	
    Condition IsFactionLeader
          and not FactionwideAncillaryExists king_sent
	  and FactionType moors
          
    AcquireAncillary king_sent chance  100 

Trigger lord5_t
    WhenToTest CharacterTurnEnd	
    Condition IsFactionLeader
          and not FactionwideAncillaryExists lord_taneth
	  and FactionType spain
          
    AcquireAncillary lord_taneth chance  100 

Trigger lord6_t
    WhenToTest CharacterTurnEnd	
    Condition IsFactionLeader
          and not FactionwideAncillaryExists leader_dom
	  and FactionType byzantium
          
    AcquireAncillary leader_dom chance  100 

Trigger lord7_t
    WhenToTest CharacterTurnEnd	
    Condition IsFactionLeader
          and not FactionwideAncillaryExists king_anq
	  and FactionType egypt
          
    AcquireAncillary king_anq chance  100 

Trigger lord8_t
    WhenToTest CharacterTurnEnd	
    Condition IsFactionLeader
          and not FactionwideAncillaryExists mane
	  and FactionType turks
          
    AcquireAncillary mane chance  100 

Trigger lord9_t
    WhenToTest CharacterTurnEnd	
    Condition IsFactionLeader
          and not FactionwideAncillaryExists hart_king
	  and FactionType france
          
    AcquireAncillary hart_king chance  100 

Trigger lord10_t
    WhenToTest CharacterTurnEnd	
    Condition IsFactionLeader
          and not FactionwideAncillaryExists high_chief
	  and FactionType russia
          
    AcquireAncillary high_chief chance  100 

Trigger lord11_t
    WhenToTest CharacterTurnEnd	
    Condition IsFactionLeader
          and not FactionwideAncillaryExists king_morrowind
	  and FactionType sicily
          
    AcquireAncillary king_morrowind chance  100 

Trigger lord12_t
    WhenToTest CharacterTurnEnd	
    Condition IsFactionLeader
          and not FactionwideAncillaryExists archmagister
	  and FactionType hungary
          
    AcquireAncillary archmagister chance  100 

Trigger lord13_t
    WhenToTest CharacterTurnEnd	
    Condition IsFactionLeader
          and not FactionwideAncillaryExists great_magister
	  and FactionType poland
          
    AcquireAncillary great_magister chance  100 

Trigger lord14_t
    WhenToTest CharacterTurnEnd	
    Condition IsFactionLeader
          and not FactionwideAncillaryExists magister
	  and FactionType timurids
          
    AcquireAncillary magister chance  100 

Trigger lord15_t
    WhenToTest CharacterTurnEnd	
    Condition IsFactionLeader
          and not FactionwideAncillaryExists lord_ind
	  and FactionType milan
          
    AcquireAncillary lord_ind chance  100 

Trigger lord16_t
    WhenToTest CharacterTurnEnd	
    Condition IsFactionLeader
          and not FactionwideAncillaryExists lord_dagoth
	  and FactionType portugal
          
    AcquireAncillary lord_dagoth chance  100 


;== PROTECTORS ==============================

Trigger protector_ebon
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Ebonheart
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_ebon chance 70

Trigger protector_pelag
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Pelagiad
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_pelag chance 70

Trigger protector_raven
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Ravenrock
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_raven chance 70

Trigger protector_moth
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Frostmoth
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_moth chance 70

Trigger protector_home
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Homestead
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_home chance 70

Trigger protector_pale
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Pale_Pass
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_pale chance 70

Trigger protector_sancre
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Sancre_Tor
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_sancre chance 70

Trigger protector_dirich
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Dirich
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_dirich chance 70

Trigger protector_sutch
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Sutch
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_sutch chance 70

Trigger protector_naso
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Naso
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_naso chance 70

Trigger protector_cuptor
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Cuptor
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_cuptor chance 70

Trigger protector_double
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Dublecross
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_double chance 70

Trigger protector_dunst
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Dunstad
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_dunst chance 70

Trigger protector_sung
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Sunguard
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_sung chance 70

Trigger protector_helg
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Helgen
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_helg chance 70

Trigger protector_dawn
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Dawnguard
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_dawn chance 70

Trigger protector_firew
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Firewatch
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_firew chance 70

Trigger protector_darg
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Darguard
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_darg chance 70

Trigger protector_oldg
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Old_Gate
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_oldg chance 70

Trigger protector_cloudr
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Cloudr
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_cloudr chance 70

Trigger protector_ravensp
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Raven
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_ravensp chance 70

Trigger protector_heldorn
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Heldorn
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_heldorn chance 70

Trigger protector_rosegu
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Roseguard
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_rosegu chance 70

Trigger protector_belk
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Belkarth
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_belk chance 70

Trigger protector_sunkeep
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Sunkeep
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_sunkeep chance 70

Trigger protector_west_g
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName West_Guard
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_west_g chance 70

Trigger protector_thormar
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Thormar
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_thormar chance 70

Trigger protector_seaplace
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Seaplace
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_seaplace chance 70

Trigger protector_rockgrove
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Rockgrove
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_rockgrove chance 70

Trigger protector_stormhold
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Stormhold
          and TimeInRegion > 2
          and IsGeneral
          and Attribute Command > 2
	  and FactionType england

    AcquireAncillary k_protector_stormhold chance 70

;== COUNTS ==============================

Trigger count_anvil_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Anvil
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists count_anvil
          and Attribute Chivalry > 2
	  and FactionType england

    AcquireAncillary count_anvil chance 70

Trigger count_bravil_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Bravil
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists count_bravil
          and Attribute Chivalry > 2
	  and FactionType england

    AcquireAncillary count_bravil chance 70

Trigger count_skin_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Skingrad
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists count_skin
          and Attribute Chivalry > 2
	  and FactionType england

    AcquireAncillary count_skin chance 70

Trigger count_bruma_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Bruma
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists count_bruma
          and Attribute Chivalry > 2
	  and FactionType england

    AcquireAncillary count_bruma chance 70

Trigger count_hall_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Cheidynhal
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists count_hall
          and Attribute Chivalry > 2
	  and FactionType england

    AcquireAncillary count_hall chance 70

Trigger count_ley_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Leyaviin
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists count_ley
          and Attribute Chivalry > 2
	  and FactionType england

    AcquireAncillary count_ley chance 70

Trigger count_chorrol_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Chorrol
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists count_chorrol
          and Attribute Chivalry > 2
	  and FactionType england

    AcquireAncillary count_chorrol chance 70

Trigger count_kvatch_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Kvatch
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists count_kvatch
          and Attribute Chivalry > 2
	  and FactionType england

    AcquireAncillary count_kvatch chance 70

Trigger legatus_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and Attribute Command > 5
	  and FactionType england

    AcquireAncillary legatus chance 70

Trigger general_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and Attribute Command > 9
	  and FactionType england

    AcquireAncillary general chance 70

;== JARLS ==============================

Trigger jarl_solitude_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Solitude
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists jarl_solitude
          and Attribute Chivalry > 2
	  and FactionType scotland

    AcquireAncillary jarl_solitude chance 70

Trigger jarl_windhelm_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Windhelm
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists jarl_windhelm
          and Attribute Chivalry > 2
	  and FactionType scotland

    AcquireAncillary jarl_windhelm chance 70

Trigger jarl_whiterun_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Whiterun
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists jarl_whiterun
          and Attribute Chivalry > 2
	  and FactionType scotland

    AcquireAncillary jarl_whiterun chance 70

Trigger jarl_markart_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Markarth
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists jarl_markart
          and Attribute Chivalry > 2
	  and FactionType scotland

    AcquireAncillary jarl_markart chance 70

Trigger jarl_rift_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Riften
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists jarl_rift
          and Attribute Chivalry > 2
	  and FactionType scotland

    AcquireAncillary jarl_rift chance 70

Trigger jarl_winter_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Winterhold
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists jarl_winter
          and Attribute Chivalry > 2
	  and FactionType scotland

    AcquireAncillary jarl_winter chance 70

Trigger jarl_pale_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Dawnstar
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists jarl_pale
          and Attribute Chivalry > 2
	  and FactionType scotland

    AcquireAncillary jarl_pale chance 70

Trigger jarl_falk_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Falkreath
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists jarl_falk
          and Attribute Chivalry > 2
	  and FactionType scotland

    AcquireAncillary jarl_falk chance 70

Trigger jarl_morthal_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Morthal
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists jarl_morthal
          and Attribute Chivalry > 2
	  and FactionType scotland

    AcquireAncillary jarl_morthal chance 70

Trigger thegn_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and Attribute Chivalry > 3
	  and FactionType scotland

    AcquireAncillary thegn chance 70

Trigger housecarl_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and Attribute Command > 5
	  and FactionType scotland

    AcquireAncillary housecarl chance 70

;== Barons1 ==============================
;-------------Daggerfall

Trigger baron_anticler_t_ven
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Anticler
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_anticler
          and Attribute Chivalry > 2
	  and FactionType venice

    AcquireAncillary baron_anticler chance 70

Trigger baron_glenumbra_t_ven
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Glenumbra
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_glenumbra
          and Attribute Chivalry > 2
	  and FactionType venice

    AcquireAncillary baron_glenumbra chance 70

Trigger baron_phrygias_t_ven
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Phrygias
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_phrygias
          and Attribute Chivalry > 2
	  and FactionType venice

    AcquireAncillary baron_phrygias chance 70

Trigger baron_dwinnen_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Dvinnen
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_dwinnen
          and Attribute Chivalry > 2
	  and FactionType venice

    AcquireAncillary baron_dwinnen chance 70

Trigger baron_koegria_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Koegria
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_koegria
          and Attribute Chivalry > 2
	  and FactionType venice

    AcquireAncillary baron_koegria chance 70

Trigger baron_alcaire_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Alcaire
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_alcaire
          and Attribute Chivalry > 2
	  and FactionType venice

    AcquireAncillary baron_alcaire chance 70

Trigger baron_sharn_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Sharnhelm
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_sharn
          and Attribute Chivalry > 2
	  and FactionType venice

    AcquireAncillary baron_sharn chance 70

Trigger baron_cam_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Camlorn
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_cam
          and Attribute Chivalry > 2
	  and FactionType venice

    AcquireAncillary baron_cam chance 70

Trigger baron_northpoint_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Northpoint
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_northpoint
          and Attribute Chivalry > 2
	  and FactionType venice

    AcquireAncillary baron_northpoint chance 70

Trigger baron_gauvadon_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Gauvadon
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_gauvadon
          and Attribute Chivalry > 2
	  and FactionType venice

    AcquireAncillary baron_gauvadon chance 70

Trigger baron_evermor_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Evermor
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_evermor
          and Attribute Chivalry > 2
	  and FactionType venice

    AcquireAncillary baron_evermor chance 70

Trigger baron_farrun_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Farrun
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_farrun
          and Attribute Chivalry > 2
	  and FactionType venice

    AcquireAncillary baron_farrun chance 70

Trigger baron_jehanna_t_ven
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Jehanna
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_jehanna
          and Attribute Chivalry > 2
	  and FactionType venice

    AcquireAncillary baron_jehanna chance 70

Trigger knight_dragon_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= knights_stables
          and IsGeneral
          and Attribute Chivalry > 6
	  and FactionType venice

    AcquireAncillary knight_dragon chance 25

;-------------Wayrest

Trigger baron_anticler_t_mon
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Anticler
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_anticler
          and Attribute Chivalry > 2
	  and FactionType mongols

    AcquireAncillary baron_anticler chance 70

Trigger baron_glenumbra_t_mon
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Glenumbra
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_glenumbra
          and Attribute Chivalry > 2
	  and FactionType mongols

    AcquireAncillary baron_glenumbra chance 70

Trigger baron_phrygias_t_mon
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Phrygias
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_phrygias
          and Attribute Chivalry > 2
	  and FactionType mongols

    AcquireAncillary baron_phrygias chance 70

Trigger baron_dwinnen_t_mon
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Dvinnen
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_dwinnen
          and Attribute Chivalry > 2
	  and FactionType mongols

    AcquireAncillary baron_dwinnen chance 70

Trigger baron_koegria_t_mon
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Koegria
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_koegria
          and Attribute Chivalry > 2
	  and FactionType mongols

    AcquireAncillary baron_koegria chance 70

Trigger baron_alcaire_t_mon
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Alcaire
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_alcaire
          and Attribute Chivalry > 2
	  and FactionType mongols

    AcquireAncillary baron_alcaire chance 70

Trigger baron_sharn_t_mon
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Sharnhelm
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_sharn
          and Attribute Chivalry > 2
	  and FactionType mongols

    AcquireAncillary baron_sharn chance 70

Trigger baron_cam_t_mon
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Camlorn
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_cam
          and Attribute Chivalry > 2
	  and FactionType mongols

    AcquireAncillary baron_cam chance 70

Trigger baron_northpoint_t_mon
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Northpoint
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_northpoint
          and Attribute Chivalry > 2
	  and FactionType mongols

    AcquireAncillary baron_northpoint chance 70

Trigger baron_gauvadon_t_mon
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Gauvadon
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_gauvadon
          and Attribute Chivalry > 2
	  and FactionType mongols

    AcquireAncillary baron_gauvadon chance 70

Trigger baron_evermor_t_mon
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Evermor
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_evermor
          and Attribute Chivalry > 2
	  and FactionType mongols

    AcquireAncillary baron_evermor chance 70

Trigger baron_farrun_t_mon
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Farrun
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_farrun
          and Attribute Chivalry > 2
	  and FactionType mongols

    AcquireAncillary baron_farrun chance 70

Trigger baron_jehanna_t_mon
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Jehanna
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_jehanna
          and Attribute Chivalry > 2
	  and FactionType mongols

    AcquireAncillary baron_jehanna chance 70

Trigger knight_rose_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= knights_stables
          and IsGeneral
          and Attribute Chivalry > 6
	  and FactionType mongols

    AcquireAncillary knight_rose chance 25

;== Barons2 ==============================
;-------------Sentinel

Trigger baron_rihad_t_mo
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Rihad
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_rihad
          and Attribute Chivalry > 2
	  and FactionType moors

    AcquireAncillary baron_rihad chance 70

Trigger baron_elinhir_t_mo
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Elinhir
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_elinhir
          and Attribute Chivalry > 2
	  and FactionType moors

    AcquireAncillary baron_elinhir chance 70

Trigger baron_dragonstar_t_mo
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Dragonstar
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_dragonstar
          and Attribute Chivalry > 2
	  and FactionType moors

    AcquireAncillary baron_dragonstar chance 70

Trigger baron_lainebon_t_mo
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Lainebon
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_lainebon
          and Attribute Chivalry > 2
	  and FactionType moors

    AcquireAncillary baron_lainebon chance 70

Trigger baron_hewsbane_t_mo
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Hewsbane
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_hewsbane
          and Attribute Chivalry > 2
	  and FactionType moors

    AcquireAncillary baron_hewsbane chance 70

Trigger baron_stros_t_mo
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Hewsbane
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_stros
          and Attribute Chivalry > 2
	  and FactionType moors

    AcquireAncillary baron_stros chance 70

Trigger baron_gilane_t_mo
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Gilane
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_gilane
          and Attribute Chivalry > 2
	  and FactionType moors

    AcquireAncillary baron_gilane chance 70

Trigger baron_hegathe_t_mo
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Hegathe
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_hegathe
          and Attribute Chivalry > 2
	  and FactionType moors

    AcquireAncillary baron_hegathe chance 70

Trigger baron_abibon_t_mo
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Abibon_Gorah
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_abibon
          and Attribute Chivalry > 2
	  and FactionType moors

    AcquireAncillary baron_abibon chance 70

Trigger baron_dukfron_t_mo
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Dukfron
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_dukfron
          and Attribute Chivalry > 2
	  and FactionType moors

    AcquireAncillary baron_dukfron chance 70

Trigger baron_skaven_t_mo
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Skaven
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_skaven
          and Attribute Chivalry > 2
	  and FactionType moors

    AcquireAncillary baron_skaven chance 70

Trigger baron_lain_t_mo
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Lainlyn
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_lain
          and Attribute Chivalry > 2
	  and FactionType moors

    AcquireAncillary baron_lain chance 70

Trigger baron_totambu_t_mo
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Totambu
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_totambu
          and Attribute Chivalry > 2
	  and FactionType moors

    AcquireAncillary baron_totambu chance 70

Trigger knight_candle_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Sentinel
          and TimeInRegion > 5
          and IsGeneral
          and Attribute Chivalry > 6
	  and FactionType moors

    AcquireAncillary knight_candle chance 25

Trigger knight_horn_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Sentinel
          and TimeInRegion > 5
          and IsGeneral
          and Attribute Chivalry < -1
	  and FactionType moors

    AcquireAncillary knight_horn chance 25

;-------------Taneth

Trigger baron_rihad_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Rihad
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_rihad
          and Attribute Chivalry > 2
	  and FactionType spain

    AcquireAncillary baron_rihad chance 70

Trigger baron_elinhir_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Elinhir
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_elinhir
          and Attribute Chivalry > 2
	  and FactionType spain

    AcquireAncillary baron_elinhir chance 70

Trigger baron_dragonstar_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Dragonstar
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_dragonstar
          and Attribute Chivalry > 2
	  and FactionType spain

    AcquireAncillary baron_dragonstar chance 70

Trigger baron_lainebon_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Lainebon
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_lainebon
          and Attribute Chivalry > 2
	  and FactionType spain

    AcquireAncillary baron_lainebon chance 70

Trigger baron_hewsbane_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Hewsbane
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_hewsbane
          and Attribute Chivalry > 2
	  and FactionType spain

    AcquireAncillary baron_hewsbane chance 70

Trigger baron_stros_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Hewsbane
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_stros
          and Attribute Chivalry > 2
	  and FactionType spain

    AcquireAncillary baron_stros chance 70

Trigger baron_gilane_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Gilane
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_gilane
          and Attribute Chivalry > 2
	  and FactionType spain

    AcquireAncillary baron_gilane chance 70

Trigger baron_hegathe_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Hegathe
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_hegathe
          and Attribute Chivalry > 2
	  and FactionType spain

    AcquireAncillary baron_hegathe chance 70

Trigger baron_abibon_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Abibon_Gorah
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_abibon
          and Attribute Chivalry > 2
	  and FactionType spain

    AcquireAncillary baron_abibon chance 70

Trigger baron_dukfron_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Dukfron
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_dukfron
          and Attribute Chivalry > 2
	  and FactionType spain

    AcquireAncillary baron_dukfron chance 70

Trigger baron_skaven_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Skaven
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_skaven
          and Attribute Chivalry > 2
	  and FactionType spain

    AcquireAncillary baron_skaven chance 70

Trigger baron_lain_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Lainlyn
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_lain
          and Attribute Chivalry > 2
	  and FactionType spain

    AcquireAncillary baron_lain chance 70

Trigger baron_totambu_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Totambu
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists baron_totambu
          and Attribute Chivalry > 2
	  and FactionType spain

    AcquireAncillary baron_totambu chance 70

Trigger knight_thorn_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Sentinel
          and TimeInRegion > 5
          and IsGeneral
          and Attribute Chivalry > 6
	  and FactionType spain

    AcquireAncillary knight_thorn chance 25

;== Dominion ==============================

Trigger governor_corgard_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Corgrad
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists governor_corgard
          and Attribute Command > 2
	  and FactionType byzantium

    AcquireAncillary governor_corgard chance 70

Trigger governor_cloud_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Cloudrest
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists governor_cloud
          and Attribute Command > 2
	  and FactionType byzantium

    AcquireAncillary governor_cloud chance 70

Trigger governor_lilland_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Lillandril
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists governor_lilland
          and Attribute Command > 2
	  and FactionType byzantium

    AcquireAncillary governor_lilland chance 70

Trigger governor_shimm_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Shimmerene
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists governor_shimm
          and Attribute Command > 2
	  and FactionType byzantium

    AcquireAncillary governor_shimm chance 70

Trigger governor_seakeep_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Sea_Keep
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists governor_seakeep
          and Attribute Command > 2
	  and FactionType byzantium

    AcquireAncillary governor_seakeep chance 70

Trigger governor_dusk_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Dusk
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists governor_dusk
          and Attribute Command > 2
	  and FactionType byzantium

    AcquireAncillary governor_dusk chance 70

Trigger governor_archen_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Archen
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists governor_archen
          and Attribute Command > 2
	  and FactionType byzantium

    AcquireAncillary governor_archen chance 70

Trigger governor_sunhold_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Sunhold
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists governor_sunhold
          and Attribute Command > 2
	  and FactionType byzantium

    AcquireAncillary governor_sunhold chance 70

Trigger governor_marnor_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Marnor
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists governor_marnor
          and Attribute Command > 2
	  and FactionType byzantium

    AcquireAncillary governor_marnor chance 70

Trigger governor_firsthold_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Firsthold
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists governor_firsthold
          and Attribute Command > 2
	  and FactionType byzantium

    AcquireAncillary governor_firsthold chance 70

Trigger governor_skywatch_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Skywatch
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists governor_skywatch
          and Attribute Command > 2
	  and FactionType byzantium

    AcquireAncillary governor_skywatch chance 70

Trigger steward_arentia_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Arentia
          and TimeInRegion > 4
          and IsGeneral
          and not FactionwideAncillaryExists steward_arentia
          and Attribute Command > 2
	  and FactionType byzantium

    AcquireAncillary steward_arentia chance 70

Trigger steward_falin_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Falinesti
          and TimeInRegion > 4
          and IsGeneral
          and not FactionwideAncillaryExists steward_falin
          and Attribute Command > 2
	  and FactionType byzantium

    AcquireAncillary steward_falin chance 70

Trigger steward_silvenar_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Silvenar
          and TimeInRegion > 4
          and IsGeneral
          and not FactionwideAncillaryExists steward_silvenar
          and Attribute Command > 2
	  and FactionType byzantium

    AcquireAncillary steward_silvenar chance 70

Trigger steward_er_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Elden_Root
          and TimeInRegion > 4
          and IsGeneral
          and not FactionwideAncillaryExists steward_er
          and Attribute Command > 2
	  and FactionType byzantium

    AcquireAncillary steward_er chance 70

Trigger steward_wood_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Woodheart
          and TimeInRegion > 4
          and IsGeneral
          and not FactionwideAncillaryExists steward_wood
          and Attribute Command > 2
	  and FactionType byzantium

    AcquireAncillary steward_wood chance 70

Trigger steward_green_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Greenheart
          and TimeInRegion > 4
          and IsGeneral
          and not FactionwideAncillaryExists steward_green
          and Attribute Command > 2
	  and FactionType byzantium

    AcquireAncillary steward_green chance 70

Trigger steward_south_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Southpoint
          and TimeInRegion > 4
          and IsGeneral
          and not FactionwideAncillaryExists steward_south
          and Attribute Command > 2
	  and FactionType byzantium

    AcquireAncillary steward_south chance 70

Trigger steward_haven_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Southpoint
          and TimeInRegion > 4
          and IsGeneral
          and not FactionwideAncillaryExists steward_haven
          and Attribute Command > 2
	  and FactionType byzantium

    AcquireAncillary steward_haven chance 70

;== Elsweyr ==============================
;--------Anequina

Trigger steward_riverhold_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Riverhold
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_riverhold
          and Attribute Command > 2
	  and FactionType egypt

    AcquireAncillary steward_riverhold chance 70

Trigger steward_rimmen_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Rimmen
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_rimmen
          and Attribute Command > 2
	  and FactionType egypt

    AcquireAncillary steward_rimmen chance 70

Trigger steward_orcrest_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Orcrest
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_orcrest
          and Attribute Command > 2
	  and FactionType egypt

    AcquireAncillary steward_orcrest chance 70

Trigger steward_corinth_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Korinth
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_corinth
          and Attribute Command > 2
	  and FactionType egypt

    AcquireAncillary steward_corinth chance 70

Trigger steward_porneu_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Porneu
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_porneu
          and Attribute Command > 2
	  and FactionType egypt

    AcquireAncillary steward_porneu chance 70

Trigger steward_tenmar_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Tenmar
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_tenmar
          and Attribute Command > 2
	  and FactionType egypt

    AcquireAncillary steward_tenmar chance 70

Trigger steward_senchal_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Senchal
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_senchal
          and Attribute Command > 2
	  and FactionType egypt

    AcquireAncillary steward_senchal chance 70

;--------Pelletine

Trigger steward_riverhold_t_tu
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Riverhold
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_riverhold
          and Attribute Command > 2
	  and FactionType turks

    AcquireAncillary steward_riverhold chance 70

Trigger steward_rimmen_t_tu
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Rimmen
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_rimmen
          and Attribute Command > 2
	  and FactionType turks

    AcquireAncillary steward_rimmen chance 70

Trigger steward_orcrest_t_tu
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Orcrest
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_orcrest
          and Attribute Command > 2
	  and FactionType turks

    AcquireAncillary steward_orcrest chance 70

Trigger steward_corinth_t_tu
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Korinth
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_corinth
          and Attribute Command > 2
	  and FactionType turks

    AcquireAncillary steward_corinth chance 70

Trigger steward_porneu_t_tu
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Porneu
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_porneu
          and Attribute Command > 2
	  and FactionType turks

    AcquireAncillary steward_porneu chance 70

Trigger steward_tenmar_t_tu
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Tenmar
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_tenmar
          and Attribute Command > 2
	  and FactionType turks

    AcquireAncillary steward_tenmar chance 70

Trigger steward_senchal_t_tu
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Senchal
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_senchal
          and Attribute Command > 2
	  and FactionType turks

    AcquireAncillary steward_senchal chance 70

;== Valenwood ==============================

Trigger chief_arentia_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Arentia
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists chief_arentia
          and Attribute Command > 2
	  and FactionType france

    AcquireAncillary chief_arentia chance 70

Trigger chief_falin_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Falinesti
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists chief_falin
          and Attribute Command > 2
	  and FactionType france

    AcquireAncillary chief_falin chance 70

Trigger chief_silvenar_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Silvenar
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists chief_silvenar
          and Attribute Command > 2
	  and FactionType france

    AcquireAncillary chief_silvenar chance 70

Trigger chief_er_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Elden_Root
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists chief_er
          and Attribute Command > 2
	  and FactionType france

    AcquireAncillary chief_er chance 70

Trigger chief_kathdar_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Kathdar
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists chief_kathdar
          and Attribute Command > 2
	  and FactionType france

    AcquireAncillary chief_kathdar chance 70

Trigger chief_cormair_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Wasten
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists chief_cormair
          and Attribute Command > 2
	  and FactionType france

    AcquireAncillary chief_cormair chance 70

Trigger chief_velyn_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Velyn
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists chief_velyn
          and Attribute Command > 2
	  and FactionType france

    AcquireAncillary chief_velyn chance 70

Trigger chief_wood_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Woodheart
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists chief_wood
          and Attribute Command > 2
	  and FactionType france

    AcquireAncillary chief_wood chance 70

Trigger chief_green_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Greenheart
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists chief_green
          and Attribute Command > 2
	  and FactionType france

    AcquireAncillary chief_green chance 70

Trigger chief_marbruk_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Longhaven
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists chief_marbruk
          and Attribute Command > 2
	  and FactionType france

    AcquireAncillary chief_marbruk chance 70

Trigger chief_southp_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Southpoint
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists chief_southp
          and Attribute Command > 2
	  and FactionType france

    AcquireAncillary chief_southp chance 70

Trigger chief_haven_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Haven
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists chief_haven
          and Attribute Command > 2
	  and FactionType france

    AcquireAncillary chief_haven chance 70

;== Black Marsh ==============================

Trigger chief_helst_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Helstrom
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists chief_helst
          and Attribute Command > 2
	  and FactionType russia

    AcquireAncillary chief_helst chance 70

Trigger chief_storm_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Stormhold
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists chief_storm
          and Attribute Command > 2
	  and FactionType russia

    AcquireAncillary chief_storm chance 70

Trigger chief_thorn_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Thorn
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists chief_thorn
          and Attribute Command > 2
	  and FactionType russia

    AcquireAncillary chief_thorn chance 70

Trigger chief_soul_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Soulrest
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists chief_soul
          and Attribute Command > 2
	  and FactionType russia

    AcquireAncillary chief_soul chance 70

Trigger chief_blackr_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Blackrose
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists chief_blackr
          and Attribute Command > 2
	  and FactionType russia

    AcquireAncillary chief_blackr chance 70

Trigger chief_lilm_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Lilmoth
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists chief_lilm
          and Attribute Command > 2
	  and FactionType russia

    AcquireAncillary chief_lilm chance 70

Trigger chief_arch_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Archon
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists chief_arch
          and Attribute Command > 2
	  and FactionType russia

    AcquireAncillary chief_arch chance 70

;== Morrowind ==============================
;----Hlaalu----------

Trigger steward_blacklight_t_si
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Black_Light
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_blacklight
          and Attribute Command > 2
	  and FactionType sicily

    AcquireAncillary steward_blacklight chance 70

Trigger steward_silgrad_t_si
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Silgrad
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_silgrad
          and Attribute Command > 2
	  and FactionType sicily

    AcquireAncillary steward_silgrad chance 70

Trigger steward_kragen_t_si
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Kragenmoor
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_kragen
          and Attribute Command > 2
	  and FactionType sicily

    AcquireAncillary steward_kragen chance 70

Trigger steward_andr_t_si
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Andrenthis
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_andr
          and Attribute Command > 2
	  and FactionType sicily

    AcquireAncillary steward_andr chance 70

Trigger steward_ald_marac_t_si
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Ald_Marak
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_ald_marac
          and Attribute Command > 2
	  and FactionType sicily

    AcquireAncillary steward_ald_marac chance 70

Trigger steward_narsis_t_si
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Narsis
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_narsis
          and Attribute Command > 2
	  and FactionType sicily

    AcquireAncillary steward_narsis chance 70

Trigger steward_silm_t_si
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Silmion
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_silm
          and Attribute Command > 2
	  and FactionType sicily

    AcquireAncillary steward_silm chance 70

Trigger steward_ebonheart_t_si
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Old_Ebonhearth
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_ebonheart
          and Attribute Command > 2
	  and FactionType sicily

    AcquireAncillary steward_ebonheart chance 70

Trigger steward_tear_t_si
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Thir
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_tear
          and Attribute Command > 2
	  and FactionType sicily

    AcquireAncillary steward_tear chance 70

Trigger steward_necrom_t_si
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Necrom
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_necrom
          and Attribute Command > 2
	  and FactionType sicily

    AcquireAncillary steward_necrom chance 70

Trigger steward_praloris_t_si
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Praloris
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_praloris
          and Attribute Command > 2
	  and FactionType sicily

    AcquireAncillary steward_praloris chance 70

Trigger steward_llothanis_t_si
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Llothanis
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_llothanis
          and Attribute Command > 2
	  and FactionType sicily

    AcquireAncillary steward_llothanis chance 70

Trigger steward_sadrith_t_si
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Sadrith_Mora
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_sadrith
          and Attribute Command > 2
	  and FactionType sicily

    AcquireAncillary steward_sadrith chance 70

Trigger steward_vos_t_si
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Vos
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_vos
          and Attribute Command > 2
	  and FactionType sicily

    AcquireAncillary steward_vos chance 70

Trigger steward_suran_t_si
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Suran
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_suran
          and Attribute Command > 2
	  and FactionType sicily

    AcquireAncillary steward_suran chance 70

Trigger steward_balmora_t_si
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Balmora
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_balmora
          and Attribute Command > 2
	  and FactionType sicily

    AcquireAncillary steward_balmora chance 70

Trigger steward_gnisis_t_si
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Gnisis
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_gnisis
          and Attribute Command > 2
	  and FactionType sicily

    AcquireAncillary steward_gnisis chance 70

;----Telvanni----------

Trigger steward_blacklight_t_hu
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Black_Light
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_blacklight
          and Attribute Command > 2
	  and FactionType hungary

    AcquireAncillary steward_blacklight chance 70

Trigger steward_silgrad_t_hu
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Silgrad
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_silgrad
          and Attribute Command > 2
	  and FactionType hungary

    AcquireAncillary steward_silgrad chance 70

Trigger steward_kragen_t_hu
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Kragenmoor
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_kragen
          and Attribute Command > 2
	  and FactionType hungary

    AcquireAncillary steward_kragen chance 70

Trigger steward_andr_t_hu
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Andrenthis
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_andr
          and Attribute Command > 2
	  and FactionType hungary

    AcquireAncillary steward_andr chance 70

Trigger steward_ald_marac_t_hu
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Ald_Marak
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_ald_marac
          and Attribute Command > 2
	  and FactionType hungary

    AcquireAncillary steward_ald_marac chance 70

Trigger steward_narsis_t_hu
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Narsis
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_narsis
          and Attribute Command > 2
	  and FactionType hungary

    AcquireAncillary steward_narsis chance 70

Trigger steward_silm_t_hu
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Silmion
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_silm
          and Attribute Command > 2
	  and FactionType hungary

    AcquireAncillary steward_silm chance 70

Trigger steward_ebonheart_t_hu
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Old_Ebonhearth
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_ebonheart
          and Attribute Command > 2
	  and FactionType hungary

    AcquireAncillary steward_ebonheart chance 70

Trigger steward_tear_t_hu
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Thir
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_tear
          and Attribute Command > 2
	  and FactionType hungary

    AcquireAncillary steward_tear chance 70

Trigger steward_necrom_t_hu
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Necrom
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_necrom
          and Attribute Command > 2
	  and FactionType hungary

    AcquireAncillary steward_necrom chance 70

Trigger steward_praloris_t_hu
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Praloris
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_praloris
          and Attribute Command > 2
	  and FactionType hungary

    AcquireAncillary steward_praloris chance 70

Trigger steward_llothanis_t_hu
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Llothanis
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_llothanis
          and Attribute Command > 2
	  and FactionType hungary

    AcquireAncillary steward_llothanis chance 70

Trigger steward_sadrith_t_hu
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Sadrith_Mora
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_sadrith
          and Attribute Command > 2
	  and FactionType hungary

    AcquireAncillary steward_sadrith chance 70

Trigger steward_vos_t_hu
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Vos
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_vos
          and Attribute Command > 2
	  and FactionType hungary

    AcquireAncillary steward_vos chance 70

Trigger steward_suran_t_hu
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Suran
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_suran
          and Attribute Command > 2
	  and FactionType hungary

    AcquireAncillary steward_suran chance 70

Trigger steward_balmora_t_hu
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Balmora
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_balmora
          and Attribute Command > 2
	  and FactionType hungary

    AcquireAncillary steward_balmora chance 70

Trigger steward_gnisis_t_hu
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Gnisis
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_gnisis
          and Attribute Command > 2
	  and FactionType hungary

    AcquireAncillary steward_gnisis chance 70

;----Redoran----------

Trigger steward_blacklight_t_po
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Black_Light
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_blacklight
          and Attribute Command > 2
	  and FactionType poland

    AcquireAncillary steward_blacklight chance 70

Trigger steward_silgrad_t_po
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Silgrad
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_silgrad
          and Attribute Command > 2
	  and FactionType poland

    AcquireAncillary steward_silgrad chance 70

Trigger steward_kragen_t_po
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Kragenmoor
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_kragen
          and Attribute Command > 2
	  and FactionType poland

    AcquireAncillary steward_kragen chance 70

Trigger steward_andr_t_po
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Andrenthis
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_andr
          and Attribute Command > 2
	  and FactionType poland

    AcquireAncillary steward_andr chance 70

Trigger steward_ald_marac_t_po
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Ald_Marak
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_ald_marac
          and Attribute Command > 2
	  and FactionType poland

    AcquireAncillary steward_ald_marac chance 70

Trigger steward_narsis_t_po
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Narsis
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_narsis
          and Attribute Command > 2
	  and FactionType poland

    AcquireAncillary steward_narsis chance 70

Trigger steward_silm_t_po
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Silmion
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_silm
          and Attribute Command > 2
	  and FactionType poland

    AcquireAncillary steward_silm chance 70

Trigger steward_ebonheart_t_po
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Old_Ebonhearth
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_ebonheart
          and Attribute Command > 2
	  and FactionType poland

    AcquireAncillary steward_ebonheart chance 70

Trigger steward_tear_t_po
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Thir
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_tear
          and Attribute Command > 2
	  and FactionType poland

    AcquireAncillary steward_tear chance 70

Trigger steward_necrom_t_po
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Necrom
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_necrom
          and Attribute Command > 2
	  and FactionType poland

    AcquireAncillary steward_necrom chance 70

Trigger steward_praloris_t_po
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Praloris
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_praloris
          and Attribute Command > 2
	  and FactionType poland

    AcquireAncillary steward_praloris chance 70

Trigger steward_llothanis_t_po
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Llothanis
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_llothanis
          and Attribute Command > 2
	  and FactionType poland

    AcquireAncillary steward_llothanis chance 70

Trigger steward_sadrith_t_po
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Sadrith_Mora
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_sadrith
          and Attribute Command > 2
	  and FactionType poland

    AcquireAncillary steward_sadrith chance 70

Trigger steward_vos_t_po
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Vos
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_vos
          and Attribute Command > 2
	  and FactionType poland

    AcquireAncillary steward_vos chance 70

Trigger steward_suran_t_po
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Suran
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_suran
          and Attribute Command > 2
	  and FactionType poland

    AcquireAncillary steward_suran chance 70

Trigger steward_balmora_t_po
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Balmora
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_balmora
          and Attribute Command > 2
	  and FactionType poland

    AcquireAncillary steward_balmora chance 70

Trigger steward_gnisis_t_po
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Gnisis
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_gnisis
          and Attribute Command > 2
	  and FactionType poland

    AcquireAncillary steward_gnisis chance 70

;----Dres----------

Trigger steward_blacklight_t_ti
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Black_Light
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_blacklight
          and Attribute Command > 2
	  and FactionType timurids

    AcquireAncillary steward_blacklight chance 70

Trigger steward_silgrad_t_ti
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Silgrad
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_silgrad
          and Attribute Command > 2
	  and FactionType timurids

    AcquireAncillary steward_silgrad chance 70

Trigger steward_kragen_t_ti
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Kragenmoor
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_kragen
          and Attribute Command > 2
	  and FactionType timurids

    AcquireAncillary steward_kragen chance 70

Trigger steward_andr_t_ti
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Andrenthis
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_andr
          and Attribute Command > 2
	  and FactionType timurids

    AcquireAncillary steward_andr chance 70

Trigger steward_ald_marac_t_ti
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Ald_Marak
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_ald_marac
          and Attribute Command > 2
	  and FactionType timurids

    AcquireAncillary steward_ald_marac chance 70

Trigger steward_narsis_t_ti
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Narsis
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_narsis
          and Attribute Command > 2
	  and FactionType timurids

    AcquireAncillary steward_narsis chance 70

Trigger steward_silm_t_ti
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Silmion
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_silm
          and Attribute Command > 2
	  and FactionType timurids

    AcquireAncillary steward_silm chance 70

Trigger steward_ebonheart_t_ti
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Old_Ebonhearth
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_ebonheart
          and Attribute Command > 2
	  and FactionType timurids

    AcquireAncillary steward_ebonheart chance 70

Trigger steward_tear_t_ti
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Thir
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_tear
          and Attribute Command > 2
	  and FactionType timurids

    AcquireAncillary steward_tear chance 70

Trigger steward_necrom_t_ti
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Necrom
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_necrom
          and Attribute Command > 2
	  and FactionType timurids

    AcquireAncillary steward_necrom chance 70

Trigger steward_praloris_t_ti
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Praloris
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_praloris
          and Attribute Command > 2
	  and FactionType timurids

    AcquireAncillary steward_praloris chance 70

Trigger steward_llothanis_t_ti
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Llothanis
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_llothanis
          and Attribute Command > 2
	  and FactionType timurids

    AcquireAncillary steward_llothanis chance 70

Trigger steward_sadrith_t_ti
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Sadrith_Mora
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_sadrith
          and Attribute Command > 2
	  and FactionType timurids

    AcquireAncillary steward_sadrith chance 70

Trigger steward_vos_t_ti
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Vos
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_vos
          and Attribute Command > 2
	  and FactionType timurids

    AcquireAncillary steward_vos chance 70

Trigger steward_suran_t_ti
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Suran
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_suran
          and Attribute Command > 2
	  and FactionType timurids

    AcquireAncillary steward_suran chance 70

Trigger steward_balmora_t_ti
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Balmora
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_balmora
          and Attribute Command > 2
	  and FactionType timurids

    AcquireAncillary steward_balmora chance 70

Trigger steward_gnisis_t_ti
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Gnisis
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_gnisis
          and Attribute Command > 2
	  and FactionType timurids

    AcquireAncillary steward_gnisis chance 70

;----Indoryl----------

Trigger steward_blacklight_t_mi
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Black_Light
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_blacklight
          and Attribute Command > 2
	  and FactionType milan

    AcquireAncillary steward_blacklight chance 70

Trigger steward_silgrad_t_mi
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Silgrad
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_silgrad
          and Attribute Command > 2
	  and FactionType milan

    AcquireAncillary steward_silgrad chance 70

Trigger steward_kragen_t_mi
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Kragenmoor
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_kragen
          and Attribute Command > 2
	  and FactionType milan

    AcquireAncillary steward_kragen chance 70

Trigger steward_andr_t_mi
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Andrenthis
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_andr
          and Attribute Command > 2
	  and FactionType milan

    AcquireAncillary steward_andr chance 70

Trigger steward_ald_marac_t_mi
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Ald_Marak
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_ald_marac
          and Attribute Command > 2
	  and FactionType milan

    AcquireAncillary steward_ald_marac chance 70

Trigger steward_narsis_t_mi
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Narsis
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_narsis
          and Attribute Command > 2
	  and FactionType milan

    AcquireAncillary steward_narsis chance 70

Trigger steward_silm_t_mi
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Silmion
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_silm
          and Attribute Command > 2
	  and FactionType milan

    AcquireAncillary steward_silm chance 70

Trigger steward_ebonheart_t_mi
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Old_Ebonhearth
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_ebonheart
          and Attribute Command > 2
	  and FactionType milan

    AcquireAncillary steward_ebonheart chance 70

Trigger steward_tear_t_mi
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Thir
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_tear
          and Attribute Command > 2
	  and FactionType milan

    AcquireAncillary steward_tear chance 70

Trigger steward_necrom_t_mi
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Necrom
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_necrom
          and Attribute Command > 2
	  and FactionType milan

    AcquireAncillary steward_necrom chance 70

Trigger steward_praloris_t_mi
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Praloris
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_praloris
          and Attribute Command > 2
	  and FactionType milan

    AcquireAncillary steward_praloris chance 70

Trigger steward_llothanis_t_mi
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Llothanis
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_llothanis
          and Attribute Command > 2
	  and FactionType milan

    AcquireAncillary steward_llothanis chance 70

Trigger steward_sadrith_t_mi
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Sadrith_Mora
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_sadrith
          and Attribute Command > 2
	  and FactionType milan

    AcquireAncillary steward_sadrith chance 70

Trigger steward_vos_t_mi
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Vos
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_vos
          and Attribute Command > 2
	  and FactionType milan

    AcquireAncillary steward_vos chance 70

Trigger steward_suran_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Suran
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_suran
          and Attribute Command > 2
	  and FactionType milan

    AcquireAncillary steward_suran chance 70

Trigger steward_balmora_t_mi
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Balmora
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_balmora
          and Attribute Command > 2
	  and FactionType milan

    AcquireAncillary steward_balmora chance 70

Trigger steward_gnisis_t_mi
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Gnisis
          and TimeInRegion > 2
          and IsGeneral
          and not FactionwideAncillaryExists steward_gnisis
          and Attribute Command > 2
	  and FactionType milan

    AcquireAncillary steward_gnisis chance 70

;== 2.0 ==============================
;------------------------------------------GENERALS

Trigger Maiq_The_Liar_t
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
          and DistanceCapital > 40
          and TimeInRegion > 2

    AcquireAncillary Maiq_The_Liar chance 1

Trigger LustyArgonianMaid_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= coaching_house
          and IsGeneral
          and IsMarried
          and Attribute Chivalry < 3

    AcquireAncillary LustyArgonianMaid chance 5

Trigger CrassiusCurio_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and SettlementBuildingExists >= mayors_palace
          and CultureType northern_european
          and not IsMarried
          and Attribute Chivalry < 4

    AcquireAncillary CrassiusCurio chance 5

Trigger AdoringFan_t
    WhenToTest PostBattle
    Condition IsGeneral
          and GeneralFoughtInCombat
          and not Routs
          and BattleSuccess = crushing
          and GeneralHPLostRatioinBattle <= 50
          and WonBattle
          and not WasAttacker

    AcquireAncillary AdoringFan chance 5

Trigger TelvanniMouth_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and SettlementBuildingExists >= council_chambers
          and TimeInRegion > 3
          and FactionType hungary

    AcquireAncillary TelvanniMouth chance 40

Trigger Justiciar1_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and SettlementBuildingExists >= council_chambers
          and TimeInRegion > 3
          and CharFactionType byzantium
          and Attribute Piety > 5

    AcquireAncillary Justiciar1 chance 40

Trigger OrdinatorCommand_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and SettlementBuildingExists >= minareted_masjid
          and TimeInRegion > 3
          and CharFactionType milan
          and Attribute Piety > 5

    AcquireAncillary OrdinatorCommand chance 30

Trigger GreyPrince_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and SettlementName Imperial_City
          and TimeInRegion > 5
          and not IsFactionLeader
          and not I_WorldwideAncillaryExists GreyPrince

    AcquireAncillary GreyPrince chance 10

Trigger ThornKnight1_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and SettlementName Cheidynhal
          and TimeInRegion > 3
          and Attribute Chivalry > 5

    AcquireAncillary ThornKnight1 chance 30

Trigger Tsaesci_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and SettlementName Rimmen
          and TimeInRegion > 3
          and Attribute Chivalry < 6

    AcquireAncillary Tsaesci chance 30

Trigger Psijic1_t
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= c_siege_works
          and IsGeneral
          and Attribute Command >= 5

    AcquireAncillary Psijic chance 3

Trigger Psijic2_t
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= 4e_mages_3
          and IsGeneral
          and Attribute Command >= 5

    AcquireAncillary Psijic chance 3

Trigger GoldenSaint_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and Attribute Chivalry <= 2
          and Attribute Piety <= 2
          and not IsFactionLeader

    AcquireAncillary GoldenSaint chance 1

Trigger DarkSeducer_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and Attribute Chivalry <= 2
          and Attribute Piety <= 2
          and not IsFactionLeader
          and SettlementBuildingExists >= coaching_house

    AcquireAncillary DarkSeducer chance 1

Trigger Serana_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and SettlementName Volkihar
          and not FactionType saxons
          and TimeInRegion > 2
          and not I_WorldwideAncillaryExists Serana

    AcquireAncillary Serana chance 4

Trigger Dawnguard_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and SettlementName Dawnguard
          and TimeInRegion > 2
          and Attribute Command >= 3

    AcquireAncillary Dawnguard chance 20

Trigger AelaHuntress_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and SettlementName Whiterun
          and TimeInRegion > 2
          and Attribute Command >= 3
          and SettlementBuildingExists >= jorrvaskr3

    AcquireAncillary AelaHuntress chance 5

Trigger AldmeriPatriot_t
    WhenToTest PostBattle
    Condition IsGeneral
          and CharFactionType byzantium
          and Attribute Command > 5
          and GeneralFoughtInCombat
          and BattleSuccess = crushing
          and GeneralHPLostRatioinBattle <= 50
          and WonBattle
          and WasAttacker

    AcquireAncillary AldmeriPatriot chance 80

Trigger AnXileelInvador_t
    WhenToTest PostBattle
    Condition IsGeneral
          and CharFactionType russia
          and Attribute Command > 5
          and GeneralFoughtInCombat
          and BattleSuccess = crushing
          and GeneralHPLostRatioinBattle <= 50
          and WonBattle
          and WasAttacker

    AcquireAncillary AnXileelInvador chance 80

Trigger ClanMother_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and Attribute Command >= 5
          and Attribute Piety >= 3
          and SettlementBuildingExists >= abbey_o

    AcquireAncillary ClanMother chance 50

Trigger LegionPrefect_t
    WhenToTest PostBattle
    Condition IsGeneral
          and CharFactionType england
          and Attribute Command > 5
          and GeneralFoughtInCombat
          and BattleSuccess = crushing
          and GeneralHPLostRatioinBattle <= 50
          and WonBattle
          and WasAttacker

    AcquireAncillary LegionPrefect chance 80

Trigger Quaestor_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and CharFactionType england
          and SettlementName Imperial_City
          and TimeInRegion > 10
          and Attribute Loyalty > 7
          and not I_WorldwideAncillaryExists Quaestor

    AcquireAncillary Quaestor chance 2

Trigger Barbas_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and Attribute Piety < 4
          and not I_WorldwideAncillaryExists Barbas

    AcquireAncillary Barbas chance 2

Trigger ForgeWife_t
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
          and CharFactionType denmark
          and Attribute Command >= 4
          and IsMarried

    AcquireAncillary ForgeWife chance 40

Trigger Aurorian_t
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
          and CharFactionType byzantium
          and Attribute Command >= 7
          and Attribute Piety <= 4
          and not IsFactionLeader

    AcquireAncillary Aurorian chance 10

Trigger Sench_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and CultureType middle_eastern
          and Attribute Command >= 5
          and SettlementBuildingExists >= stables

    AcquireAncillary Sench chance 25

Trigger Harbinger_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and SettlementName Whiterun
          and TimeInRegion > 5
          and Attribute Command >= 4
          and SettlementBuildingExists >= jorrvaskr3

    AcquireAncillary Harbinger chance 15

Trigger RetributionOfHubris_t
    WhenToTest PostBattle
    Condition IsGeneral
          and PercentageOfArmyKilled > 50
          and WasAttacker
          and WonBattle
          and BattleSuccess = crushing
          and GeneralFoughtInCombat
          and BattleOdds < 1
          and GeneralNumKillsInBattle > 2
          and not I_WorldwideAncillaryExists RetributionOfHubris

    AcquireAncillary RetributionOfHubris chance 15

Trigger SkaldWnaderer_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and SettlementBuildingExists >= tavern
          and CultureType southern_european

    AcquireAncillary SkaldWnaderer chance 15

Trigger MaormerDuel_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and SettlementBuildingExists = maormer_port

    AcquireAncillary MaormerDuel chance 15

Trigger RestlessLeagueCorsair_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and IsGeneral
          and SettlementName Stros
          and not CharFactionType moors
          and TimeInRegion > 2
          and Attribute Command >= 5

    AcquireAncillary RestlessLeagueCorsair chance 25

Trigger BattleMage1_t
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= c_ballista_range
          and IsGeneral
          and Attribute Command >= 5

    AcquireAncillary BattleMage chance 15

Trigger BattleMage2_t
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= 4e_mages_1
          and IsGeneral
          and Attribute Command >= 5

    AcquireAncillary BattleMage chance 3

Trigger SinodAgent_t
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= 4e_mages_2
          and IsGeneral
          and Attribute Command >= 5

    AcquireAncillary SinodAgent chance 10

;------------------------------------------ MERCHANTS

Trigger BaandarTrader_t
    WhenToTest AgentCreated
    Condition AgentType = merchant
          and CultureType middle_eastern

    AcquireAncillary BaandarTrader chance 15

Trigger AlpheecRaht_t
    WhenToTest AgentCreated
    Condition AgentType = merchant
          and CultureType middle_eastern

    AcquireAncillary AlpheecRaht chance 25

Trigger RiSad_t
    WhenToTest AgentCreated
    Condition AgentType = merchant
          and CultureType middle_eastern
          and not I_WorldwideAncillaryExists RiSad

    AcquireAncillary RiSad chance 5

Trigger TwoLamps_t
    WhenToTest AgentCreated
    Condition AgentType = merchant
          and CultureType northern_european
          and not CharFactionType portugal

    AcquireAncillary TwoLamps chance 5

Trigger Hascill_t
    WhenToTest AgentCreated
    Condition AgentType = merchant
          and not I_WorldwideAncillaryExists Hascill

    AcquireAncillary Hascill chance 5

Trigger Brinjolf_t
    WhenToTest AgentCreated
    Condition AgentType = merchant
          and CultureType southern_european
          and not I_WorldwideAncillaryExists Brinjolf

    AcquireAncillary Brinjolf chance 5

Trigger OrgnumChest_t
    WhenToTest AgentCreated
    Condition AgentType = merchant
          and not I_WorldwideAncillaryExists OrgnumChest

    AcquireAncillary OrgnumChest chance 3

Trigger Creeper_t
    WhenToTest AgentCreated
    Condition AgentType = merchant
          and not I_WorldwideAncillaryExists Creeper

    AcquireAncillary Creeper chance 5

Trigger Moodcrab_t
    WhenToTest AgentCreated
    Condition AgentType = merchant
          and not I_WorldwideAncillaryExists Moodcrab

    AcquireAncillary Moodcrab chance 5

;----------------------------------------ASSASSIN

Trigger SithisWrath_t
    WhenToTest AgentCreated
    Condition AgentType = assassin
          and not I_WorldwideAncillaryExists SithisWrath

    AcquireAncillary SithisWrath chance 5

Trigger BladeOfWoe_t
    WhenToTest AgentCreated
    Condition AgentType = assassin
          and not I_WorldwideAncillaryExists BladeOfWoe

    AcquireAncillary BladeOfWoe chance 5

Trigger Shadowmere_t_spy
    WhenToTest AgentCreated
    Condition AgentType = assassin
          and not I_WorldwideAncillaryExists Shadowmere

    AcquireAncillary Shadowmere chance 5

Trigger Shadowmere_t_ass
    WhenToTest AgentCreated
    Condition AgentType = spy
          and not I_WorldwideAncillaryExists Shadowmere

    AcquireAncillary Shadowmere chance 5

Trigger PoisonedApple_t
    WhenToTest AgentCreated
    Condition AgentType = assassin

    AcquireAncillary PoisonedApple chance 5

Trigger VampireGirl_t
    WhenToTest AgentCreated
    Condition AgentType = assassin

    AcquireAncillary VampireGirl chance 3

Trigger Lucien_t
    WhenToTest AgentCreated
    Condition AgentType = assassin
          and not I_WorldwideAncillaryExists Lucien

    AcquireAncillary Lucien chance 5

;----------------------------------------SPY

Trigger SceletalKey_t
    WhenToTest AgentCreated
    Condition AgentType = spy
          and not I_WorldwideAncillaryExists SceletalKey

    AcquireAncillary SceletalKey chance 5

Trigger FoxStatue_t
    WhenToTest AgentCreated
    Condition AgentType = spy
          and not I_WorldwideAncillaryExists FoxStatue

    AcquireAncillary FoxStatue chance 5

Trigger GrayCowl_t
    WhenToTest AgentCreated
    Condition AgentType = spy
          and not I_WorldwideAncillaryExists GrayCowl

    AcquireAncillary GrayCowl chance 5

Trigger NightingaleArmor_t
    WhenToTest AgentCreated
    Condition AgentType = spy

    AcquireAncillary NightingaleArmor chance 5

Trigger FaceSculptor_t
    WhenToTest AgentCreated
    Condition AgentType = spy

    AcquireAncillary FaceSculptor chance 5

;----------------------------------------PRIEST

Trigger Urikanbeg_t
    WhenToTest AgentCreated
    Condition AgentType = priest
         and CharacterReligion yffre_rel
          and not I_WorldwideAncillaryExists Urikanbeg

    AcquireAncillary Urikanbeg chance 5

Trigger Baelif_t
    WhenToTest AgentCreated
    Condition AgentType = priest
         and CharacterReligion auriel_rel

    AcquireAncillary Baelif chance 15

Trigger KnightOfTheNine_t
    WhenToTest AgentCreated
    Condition AgentType = priest
         and CharacterReligion catholic

    AcquireAncillary KnightOfTheNine chance 5

Trigger Shadowscale_t
    WhenToTest AgentCreated
    Condition AgentType = priest
         and CharacterReligion hist_rel

    AcquireAncillary Shadowscale chance 5

Trigger Treeminder_t
    WhenToTest AgentCreated
    Condition AgentType = priest
         and CharacterReligion hist_rel

    AcquireAncillary Treeminder chance 15

Trigger Lukiul_t
    WhenToTest AgentCreated
    Condition AgentType = priest
         and CharacterReligion hist_rel

    AcquireAncillary Lukiul chance 5

Trigger KnightHour_t
    WhenToTest AgentCreated
    Condition AgentType = priest
         and CharacterReligion catholic

    AcquireAncillary KnightHour chance 15

Trigger Nekromant_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
         and AgentType = priest
          and SettlementBuildingExists = undead_barrow

    AcquireAncillary Nekromant chance 25

Trigger Hagraven1_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Karthwasten
          and TimeInRegion > 1
         and AgentType = priest

    AcquireAncillary Hagraven chance 15

Trigger Hagraven2_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Sunguard
          and TimeInRegion > 1
         and AgentType = priest

    AcquireAncillary Hagraven chance 15

Trigger Hagraven3_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Markarth
          and TimeInRegion > 1
         and AgentType = priest

    AcquireAncillary Hagraven chance 15

Trigger Hagraven4_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Jehanna
          and TimeInRegion > 1
         and AgentType = priest

    AcquireAncillary Hagraven chance 15

Trigger Hagraven5_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Cloudr
          and TimeInRegion > 1
         and AgentType = priest

    AcquireAncillary Hagraven chance 15

Trigger Hagraven6_t
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementName Raven
          and TimeInRegion > 1
         and AgentType = priest

    AcquireAncillary Hagraven chance 15

Trigger NamiraFollower_t
    WhenToTest AgentCreated
    Condition AgentType = priest

    AcquireAncillary NamiraFollower chance 1

Trigger GlenmorilWitch_t
    WhenToTest AgentCreated
    Condition AgentType = priest

    AcquireAncillary GlenmorilWitch chance 1

Trigger DromatraReaper_t
    WhenToTest AgentCreated
    Condition AgentType = priest
         and CharacterReligion orthodox

    AcquireAncillary DromatraReaper chance 5

Trigger MoonPriest_t
    WhenToTest AgentCreated
    Condition AgentType = priest
         and CharacterReligion orthodox

    AcquireAncillary MoonPriest chance 15

Trigger StendarrWatch_t
    WhenToTest AgentCreated
    Condition AgentType = priest
         and CharacterReligion catholic

    AcquireAncillary StendarrWatch chance 5

Trigger OrdinatorSentinel_t
    WhenToTest AgentCreated
    Condition AgentType = priest
         and CharacterReligion tribunal

    AcquireAncillary OrdinatorSentinel chance 15

Trigger Jiub_t
    WhenToTest AgentCreated
    Condition AgentType = priest
         and CharacterReligion tribunal
          and not I_WorldwideAncillaryExists Jiub

    AcquireAncillary Jiub chance 5

Trigger CC_Apostle_t
    WhenToTest AgentCreated
    Condition AgentType = priest
         and CharacterReligion tribunal

    AcquireAncillary Jiub chance 5

;===============================================================
;== TESTW END ==============================
;===============================================================

;------------------------------------------
Trigger sitting_around_town_with_city_armourer
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = armourer
          and Attribute Command > 4

    AcquireAncillary armour_custom chance  15 

;------------------------------------------
Trigger sitting_around_town_with_castle_armourer
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = c_armourer
          and Attribute Command > 4

    AcquireAncillary armour_custom chance  30 

;------------------------------------------
Trigger sitting_around_castle_with_stables_dread
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
          and EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= knights_stables
          and Attribute Chivalry < -4

    AcquireAncillary black_stallion chance  4 

;------------------------------------------
Trigger agents12
    WhenToTest SufferAssassinationAttempt
    Condition IsGeneral
          and Trait HighPersonalSecurity < 1

    AcquireAncillary bodyguard chance  50 

;------------------------------------------
Trigger agents16
    WhenToTest SabotageMission
    Condition MissionSucceeded
          and I_TurnNumber > 85

    AcquireAncillary explosives chance  50 

;------------------------------------------
Trigger agents42a
    WhenToTest DenouncementMission
    Condition MissionSucceeded
          and AgentType = inquisitor

    AcquireAncillary executioner chance  33 

;------------------------------------------
Trigger agents48a
    WhenToTest SufferAssassinationAttempt
    Condition AgentType = inquisitor

    AcquireAncillary swiss_guard chance  25 

;------------------------------------------
Trigger agents51
    WhenToTest ExecutesAnAssassinOnAMission
    Condition AgentType = inquisitor

    AcquireAncillary swiss_guard chance  25 

;------------------------------------------
Trigger agents52
    WhenToTest CharacterTurnEnd
    Condition not AtSea
          and AgentType = priest
          and CharacterNumTurnsIdle >= 4
          and PopulationOwnReligion >= 80
          and ReligionShift <= 10

    AcquireAncillary monk chance  100 

;------------------------------------------
Trigger agents53
    WhenToTest CharacterTurnEnd
    Condition AgentType = princess

    AcquireAncillary secret_love chance  5 

;------------------------------------------
Trigger agent59
    WhenToTest SufferAssassinationAttempt
    Condition AgentType = princess

    AcquireAncillary royal_escort chance  100 

;------------------------------------------
Trigger princess_dad_was_prim2
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Prim >= 1
          and AgentType = princess

    AcquireAncillary chastity_belt chance  20 

;------------------------------------------
Trigger princess_dad_was_prim3
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Prim >= 1
          and AgentType = princess

    AcquireAncillary smothering_bodyguard chance  20 

;------------------------------------------
Trigger princess_dad_was_disciplinarian
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Disciplinarian >= 1
          and AgentType = princess

    AcquireAncillary chastity_belt chance  20 

;------------------------------------------
Trigger princess_dad_was_womaniser2
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Girls >= 1
          and AgentType = princess

    AcquireAncillary stunning_handmaiden chance  50 

;------------------------------------------
Trigger princess_dad_was_perverted2
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Perverted >= 1
          and AgentType = princess

    AcquireAncillary stunning_handmaiden chance  50 

;------------------------------------------
Trigger princess_dad_was_paranoid
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Paranoia >= 1
          and AgentType = princess

    AcquireAncillary delicate_blade chance  100 

;------------------------------------------
Trigger princess_dad_was_paranoid2
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Paranoia >= 1
          and AgentType = princess

    AcquireAncillary smothering_bodyguard chance  75 

;------------------------------------------
Trigger princess_dad_was_spymaster
    WhenToTest CharacterComesOfAge
    Condition FatherTrait SpyMaster >= 1
          and AgentType = princess

    AcquireAncillary delicate_blade chance  100 

;------------------------------------------
Trigger princess_dad_was_assassinmaster
    WhenToTest CharacterComesOfAge
    Condition FatherTrait AssassinMaster >= 1
          and AgentType = princess

    AcquireAncillary delicate_blade chance  100 

;------------------------------------------
Trigger princess_dad_has_authority
    WhenToTest CharacterComesOfAge
    Condition FatherAttribute Authority > 4
          and AgentType = princess

    AcquireAncillary faithful_servant chance  100 

;------------------------------------------
Trigger princess_dad_was_aesthetic
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Aesthetic >= 1
          and AgentType = princess

    AcquireAncillary fine_cosmetics chance  100 

;------------------------------------------
Trigger building_townhall_high_islam
    WhenToTest GovernorBuildingCompleted
    Condition CharacterReligion tribunal
          and SettlementBuildingFinished >= mayors_palace

    AcquireAncillary eunuch chance  100 

;------------------------------------------
Trigger building_castles_islam
    WhenToTest GovernorBuildingCompleted
    Condition CharacterReligion tribunal
          and SettlementBuildingFinished >= fortress

    AcquireAncillary eunuch chance  75 

;------------------------------------------
Trigger building_smithy_city
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= armourer

    AcquireAncillary armour_custom chance  75 

;------------------------------------------
Trigger building_smithy_castle
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= c_armourer

    AcquireAncillary armour_custom chance  75 

;------------------------------------------
Trigger spyinit8
    WhenToTest AgentCreated
    Condition AgentType = spy
          and SettlementBuildingExists >= stables

    AcquireAncillary black_stallion chance  100 

;------------------------------------------
Trigger spyinit9
    WhenToTest AgentCreated
    Condition AgentType = spy

    AcquireAncillary black_stallion chance  100 

;------------------------------------------
Trigger princessinit1
    WhenToTest CharacterComesOfAge
    Condition AgentType = princess

    AcquireAncillary yappy_little_dog chance  5 

;------------------------------------------
Trigger assassininit12
    WhenToTest AgentCreated
    Condition AgentType = assassin
          and SettlementBuildingExists >= stables

    AcquireAncillary black_stallion chance  100 

;------------------------------------------
Trigger assassininit13
    WhenToTest AgentCreated
    Condition AgentType = assassin

    AcquireAncillary black_stallion chance  100 

;------------------------------------------
Trigger hereticinit5
    WhenToTest PriestBecomesHeretic

    AcquireAncillary naive_knight chance  10 

;------------------------------------------
Trigger hereticinit6
    WhenToTest PriestBecomesHeretic

    AcquireAncillary false_relic chance  10 

;------------------------------------------
Trigger witchinit1
    WhenToTest AgentCreated
    Condition AgentType = witch

    AcquireAncillary enchanted_broom chance  10 

;------------------------------------------
Trigger witchinit6
    WhenToTest AgentCreated
    Condition AgentType = witch

    AcquireAncillary the_lemegeton chance  25 

;------------------------------------------
Trigger priestinit6
    WhenToTest AgentCreated
    Condition AgentType = priest
          and SettlementBuildingExists >= militia_drill_square

    AcquireAncillary paladin chance  20 

;------------------------------------------
Trigger priestinit7
    WhenToTest AgentCreated
    Condition AgentType = priest
          and SettlementBuildingExists >= abbey
          and CharacterReligion catholic

    AcquireAncillary choir_boy chance  20 

;------------------------------------------
Trigger priestinit8
    WhenToTest AgentCreated
    Condition AgentType = priest
          and SettlementBuildingExists >= mayors_palace

    AcquireAncillary royal_seminarian chance  20 

;------------------------------------------
Trigger priestinit9
    WhenToTest AgentCreated
    Condition AgentType = priest
          and SettlementBuildingExists >= castle

    AcquireAncillary royal_seminarian chance  20 

;------------------------------------------
Trigger factionleader_poor_fighter
    WhenToTest BecomesFactionLeader
    Condition Attribute Command < 4
          and I_TurnNumber > 2

    AcquireAncillary armour_ornate chance  75 

;------------------------------------------
Trigger accomplice_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = assassin
          and SettlementBuildingExists >= assassins_guild

    AcquireAncillary accomplice chance  20 

;------------------------------------------
Trigger adultress_foreign_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition InEnemyLands
          and IsMarried
          and TimeInRegion > 3
          and Trait Loyal < 0
          and Attribute Chivalry < 3

    AcquireAncillary adultress_foreign chance  5 

;------------------------------------------
Trigger adultress_she_man_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition Trait Arse >= 2
          and IsMarried

    AcquireAncillary adultress_she_man chance  5 

;------------------------------------------
Trigger architect_vnv_trigger
    WhenToTest GovernorBuildingCompleted

    AcquireAncillary architect chance  3 

;------------------------------------------
Trigger assassins_apprentice
    WhenToTest AssassinationMission
    Condition MissionSucceeded
          and AgentType = assassin
          and DistanceCapital < 20

    AcquireAncillary assassins_apprentice chance  10 

;------------------------------------------
Trigger assassins_blade
    WhenToTest AssassinationMission
    Condition MissionSucceeded
          and AgentType = assassin
          and DistanceCapital > 55

    AcquireAncillary assassins_blade chance  5 

;------------------------------------------
Trigger astrologer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and not SettlementBuildingExists >= small_church
          and not SettlementBuildingExists >= small_chapel
          and not SettlementBuildingExists >= small_church_o
          and not SettlementBuildingExists >= small_chapel_o
          and not SettlementBuildingExists >= small_masjid
          and not SettlementBuildingExists >= c_small_masjid
          and IsGeneral

    AcquireAncillary astrologer chance  5 

;------------------------------------------
Trigger biographer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and TimeInRegion > 3
          and Attribute Command >= 5
          and IsGeneral

    AcquireAncillary biographer chance  5 

;------------------------------------------
Trigger catamite_vnv_trigger
    WhenToTest AssassinationMission
    Condition MissionSucceeded
          and AgentType = assassin

    AcquireAncillary catamite chance  3 

;------------------------------------------
Trigger crooked_judge_vnv_trigger
    WhenToTest GovernorCityRiots
    Condition SettlementBuildingExists >= town_hall
          and IsGeneral
          and not Trait StrategyChivalry > 0
          and not Trait Just > 0

    AcquireAncillary crooked_judge chance  20 

;------------------------------------------
Trigger dark_apprentice_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = witch

    AcquireAncillary dark_apprentice chance  25 

;------------------------------------------
Trigger deacon_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = priest
          and CharacterReligion catholic
          and SettlementBuildingExists >= cathedral

    AcquireAncillary deacon chance  50 

;------------------------------------------
Trigger deacon_vnv_trigger_2
    WhenToTest AgentCreated
    Condition AgentType = priest
          and CharacterReligion orthodox
          and SettlementBuildingExists >= cathedral_o

    AcquireAncillary deacon chance  25 

;------------------------------------------
Trigger diplomatic_escort_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = diplomat
          and SettlementBuildingExists >= castle

    AcquireAncillary diplomatic_escort chance  66 

;------------------------------------------
Trigger drillmaster_vnv_trigger
    WhenToTest GovernorUnitTrained
    Condition TrainedUnitCategory infantry
          and Attribute Command >= 4
          and IsGeneral

    AcquireAncillary drillmaster chance  3 

;------------------------------------------
Trigger evil_mother-in-law_vnv_trigger
    WhenToTest CharacterMarries
    Condition Trait Gambling >= 1
          and Trait Drink >= 1
          and IsGeneral

    AcquireAncillary evil_mother-in-law chance  50 

;------------------------------------------
Trigger exotic_gifts_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = diplomat
          and SettlementBuildingExists >= great_market

    AcquireAncillary exotic_gifts chance  33 

;------------------------------------------
Trigger false_documents_vnv_trigger
    WhenToTest Insurrection

    AcquireAncillary false_documents chance  15 

;------------------------------------------
Trigger foodtaster_vnv_trigger
    WhenToTest SufferAssassinationAttempt
    Condition Trait Paranoia >= 1
          and IsGeneral

    AcquireAncillary foodtaster chance  20 

;------------------------------------------
Trigger fool_brilliant_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= castle
          and Attribute Command > 4

    AcquireAncillary fool_brilliant chance  33 

;------------------------------------------
Trigger fool_usual_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= castle
          and Attribute Command < 5

    AcquireAncillary fool_usual chance  15 

;------------------------------------------
Trigger foreign_dignitary_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition InEnemyLands
          and AgentType = diplomat
          and DistanceCapital > 30

    AcquireAncillary foreign_dignitary chance  3 

;------------------------------------------
Trigger harsh_judge_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= city_hall
          and IsGeneral
          and Trait StrategyDread > 0

    AcquireAncillary harsh_judge chance  10 

;------------------------------------------
Trigger herald_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished = citadel
          and Attribute Command > 3

    AcquireAncillary herald chance  33 

;------------------------------------------
Trigger knight_beserker_vnv_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and WonBattle
          and GeneralFoughtInCombat
          and BattleOdds >= 0.5
          and BattleOdds < 1.5
          and Trait BattleDread > 0

    AcquireAncillary knight_beserker chance  15 

;------------------------------------------
Trigger knight_chivalrous_vnv_trigger
    WhenToTest PostBattle
    Condition not WasAttacker
          and IsGeneral
          and WonBattle
          and GeneralFoughtInCombat
          and BattleOdds < 1.2
          and not Trait BattleDread > 0
          and not Trait StrategyDread > 0

    AcquireAncillary knight_chivalrous chance  25 

;------------------------------------------
Trigger knight_crusader_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition AgentType = priest
          and I_CrusadeInProgress
          and IsRegionCrusadeTarget
          and CharacterReligion catholic
          and TimeInRegion > 1

    AcquireAncillary knight_crusader chance  33 

;------------------------------------------
Trigger knight_dread_vnv_trigger
    WhenToTest PostBattle
    Condition WasAttacker
          and IsGeneral
          and WonBattle
          and GeneralFoughtInCombat
          and BattleOdds < 1.2
          and PercentageEnemyKilled > 66
          and not Trait BattleChivalry > 0
          and not Trait StrategyChivalry > 0

    AcquireAncillary knight_dread chance  25 

;------------------------------------------
Trigger magician_pagan_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition not AtSea
          and IsGeneral
          and PopulationOwnReligion < 90
          and PopulationHeretic >= 10
          and not Trait Superstitious > 0

    AcquireAncillary magician_pagan chance  5 

;------------------------------------------
Trigger master_of_archers_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= archery_range
          and IsGeneral

    AcquireAncillary master_of_archers chance  5 

;------------------------------------------
Trigger master_of_archers_vnv_trigger2
    WhenToTest GovernorBuildingCompleted

    AcquireAncillary master_of_archers chance  33 

;------------------------------------------
Trigger master_of_assassins_vnv_trigger
    WhenToTest LeaderOrderedAssassination

    AcquireAncillary master_of_assassins chance  5 

;------------------------------------------
Trigger master_of_assassins_vnv_trigger2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= m_assassins_guild

    AcquireAncillary master_of_assassins chance  33 

;------------------------------------------
Trigger master_of_horse_vnv_trigger
    WhenToTest GovernorUnitTrained
    Condition TrainedUnitCategory cavalry
          and SettlementBuildingExists > knights_stables
          and IsGeneral

    AcquireAncillary master_of_horse chance  20 

;------------------------------------------
Trigger master_smith_vnv_trigger2
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= armourer
          and IsGeneral

    AcquireAncillary master_smith chance  2 

;------------------------------------------
Trigger master_smith_vnv_trigger2a
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= armourer

    AcquireAncillary master_smith chance  20 

;------------------------------------------
Trigger master_smith_vnv_trigger3
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= c_armourer

    AcquireAncillary master_smith chance  20 

;------------------------------------------
Trigger mentor_vnv_trigger
    WhenToTest CharacterComesOfAge
    Condition IsGeneral
          and FatherAttribute Authority >= 2

    AcquireAncillary mentor chance  15 

;------------------------------------------
Trigger mercenary_captain_vnv_trigger
    WhenToTest HireMercenaries

    AcquireAncillary mercenary_captain chance  10 

;------------------------------------------
Trigger military_engineer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= city_watch
          and SettlementBuildingExists >= catapult_range
          and IsGeneral

    AcquireAncillary military_engineer chance  5 

;------------------------------------------
Trigger money_counter_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= fairground
          and Treasury > 50000
          and IsGeneral

    AcquireAncillary money_counter chance  8 

;------------------------------------------
Trigger nosy_mother_vnv_trigger
    WhenToTest CharacterMarries
    Condition Trait Girls >= 1

    AcquireAncillary nosy_mother chance  50 

;------------------------------------------
Trigger obsessed_suitor_vnv_trigger
    WhenToTest DiplomacyMission
    Condition AgentType = princess
          and Attribute Charm > 4

    AcquireAncillary obsessed_suitor chance  4 

;------------------------------------------
Trigger overseer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= farms+2
          and IsGeneral

    AcquireAncillary overseer chance  10 

;------------------------------------------
Trigger pet_bloodhound_vnv_trigger
    WhenToTest AssassinationMission
    Condition AgentType = assassin
          and MissionSucceeded
          and not InEnemyLands

    AcquireAncillary pet_bloodhound chance  4 

;------------------------------------------
Trigger pet_guard_dog_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= castle
          and IsGeneral
          and TimeInRegion > 4

    AcquireAncillary pet_guarddog chance  8 

;------------------------------------------
Trigger pet_monkey_vnv_trigger
    WhenToTest AgentCreated
    Condition SettlementBuildingExists >= market
          and AgentType = spy
          and not CultureType northern_european
          and not CultureType southern_european

    AcquireAncillary pet_monkey chance  5 

;------------------------------------------
Trigger pickpocket_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = spy
          and SettlementBuildingExists >= market

    AcquireAncillary pickpocket chance  12 

;------------------------------------------
Trigger quartermaster_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and IsGeneral
          and Attribute Command > 3

    AcquireAncillary quartermaster chance  20 

;------------------------------------------
Trigger runner_vnv_trigger
    WhenToTest PostBattle
    Condition not Routs
          and WonBattle
          and BattleSuccess = crushing
          and not GeneralFoughtInCombat
          and IsGeneral

    AcquireAncillary runner chance  10 

;------------------------------------------
Trigger scout_vnv_trigger
    WhenToTest PostBattle
    Condition WonBattle
          and I_ConflictType SuccessfulAmbush
          and not WasAttacker
          and InEnemyLands
          and IsGeneral

    AcquireAncillary scout chance  8 

;------------------------------------------
Trigger shieldbearer_vnv_trigger
    WhenToTest PostBattle
    Condition GeneralHPLostRatioinBattle <= 80
          and GeneralNumKillsInBattle > 5
          and WonBattle
          and not Routs
          and IsGeneral

    AcquireAncillary shieldbearer chance  15 

;------------------------------------------
Trigger shipwright_vnv_trigger
    WhenToTest NewAdmiralCreated
    Condition SettlementBuildingExists >= merchants_wharf

    AcquireAncillary shipwright chance  8 

;------------------------------------------
Trigger siege_engineer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= catapult_range
          and IsGeneral

    AcquireAncillary siege_engineer chance  3 

;------------------------------------------
Trigger siege_engineer_vnv_trigger2
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists >= c_catapult_range
          and IsGeneral

    AcquireAncillary siege_engineer chance  3 

;------------------------------------------
Trigger siege_engineer_vnv_trigger3
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= siege_works

    AcquireAncillary siege_engineer chance  33 

;------------------------------------------
Trigger siege_engineer_vnv_trigger4
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= c_siege_works

    AcquireAncillary siege_engineer chance  33 

;------------------------------------------
Trigger slaver_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition CharacterReligion tribunal
          and Attribute Chivalry < -3

    AcquireAncillary slaver chance  20 

;------------------------------------------
Trigger slaver_byzantine_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition CharFactionType byzantium
          and Attribute Chivalry < -3

    AcquireAncillary slaver chance  20 

;------------------------------------------
Trigger soothsayer_vnv_trigger
    WhenToTest PostBattle
    Condition not WonBattle

    AcquireAncillary soothsayer chance  3 

;------------------------------------------
Trigger spymaster_vnv_trigger
    WhenToTest LeaderOrderedSpyingMission
    Condition IsFactionLeader
          and IsGeneral

    AcquireAncillary spymaster chance  3 

;------------------------------------------
Trigger spymaster_vnv_trigger2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= thieves_guild

    AcquireAncillary spymaster chance  20 

;------------------------------------------
Trigger spyglass_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = spy
          and SettlementBuildingExists >= dockyard

    AcquireAncillary spyglass chance  20 

;------------------------------------------
Trigger strapping_stallion_vnv_trigger
    WhenToTest CharacterComesOfAge
    Condition AgentType = princess

    AcquireAncillary strapping_stallion chance  25 

;------------------------------------------
Trigger swordbearer_vnv_trigger
    WhenToTest PostBattle
    Condition GeneralNumKillsInBattle > 5
          and WonBattle
          and not Routs
          and IsGeneral

    AcquireAncillary swordbearer chance  10 

;------------------------------------------
Trigger tax_farmer_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition Trait BadTaxman >= 1
          and IsGeneral

    AcquireAncillary tax_farmer chance  8 

;------------------------------------------
Trigger torturer_vnv_trigger
    WhenToTest ExterminatePopulation
    Condition IsGeneral
          and Trait StrategyDread > 1

    AcquireAncillary torturer chance  8 

;------------------------------------------
Trigger translator_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= market
          and AgentType = diplomat

    AcquireAncillary translator chance  15 

;------------------------------------------
Trigger treasurer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and SettlementBuildingExists = great_market
          and IsGeneral

    AcquireAncillary treasurer chance  10 

;------------------------------------------
Trigger trick_abacus_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = merchant
          and not SettlementBuildingExists >= town_hall

    AcquireAncillary trick_abacus chance  5 

;------------------------------------------
Trigger trusty_steed_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and SettlementBuildingExists >= earls_stables
          and Trait GoodCavalryGeneral >= 1
          and IsGeneral

    AcquireAncillary trusty_steed chance  15 

;------------------------------------------
Trigger tutor_vnv_trigger
    WhenToTest CharacterComesOfAge
    Condition IsGeneral
          and Trait Ignorance <= 1

    AcquireAncillary tutor chance  33 

;------------------------------------------
Trigger veteran_warrior_vnv_trigger
    WhenToTest PostBattle
    Condition GeneralNumKillsInBattle > 5
          and WonBattle
          and not Routs
          and IsGeneral
          and GeneralHPLostRatioinBattle <= 50

    AcquireAncillary veteran_warrior chance  50 

;===============================================================
;== TESTW TRIGGERS ==
;===============================================================

;------------------------------------------
Trigger mechrunes_rasor_random
    WhenToTest CharacterTurnEnd
    Condition AgentType = assassin

    AcquireAncillary mechrunes_rasor chance  1
	
;------------------------------------------
Trigger bow_of_shadows_assassin_random
    WhenToTest CharacterTurnEnd
    Condition AgentType = assassin

    AcquireAncillary bow_of_shadows chance  1
	
;------------------------------------------
Trigger bow_of_shadows_spy_random
    WhenToTest CharacterTurnEnd
    Condition AgentType = spy

    AcquireAncillary bow_of_shadows chance  1
	
;------------------------------------------
Trigger scourge_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary scourge chance  1
	
;------------------------------------------
Trigger mace_of_molag_bal_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary mace_of_molag_bal chance  1
	
;------------------------------------------
Trigger skull_crusher_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary skull_crusher chance  1
	
;------------------------------------------
Trigger goldbrand_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary goldbrand chance  1

;------------------------------------------
Trigger fang_of_haynekhtnamet_assassin_random
    WhenToTest CharacterTurnEnd
    Condition AgentType = assassin

    AcquireAncillary fang_of_haynekhtnamet chance  1
	
;------------------------------------------
Trigger fang_of_haynekhtnamet_spy_random
    WhenToTest CharacterTurnEnd
    Condition AgentType = spy

    AcquireAncillary fang_of_haynekhtnamet chance  1

;------------------------------------------
Trigger umbra_sword_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary umbra_sword chance  1
	
;------------------------------------------
Trigger daedric_crescent_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary daedric_crescent chance  1

;------------------------------------------
Trigger staff_of_magnus_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary staff_of_magnus chance  1

;------------------------------------------
Trigger staff_of_hasedoki_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary staff_of_hasedoki chance  1

;------------------------------------------
Trigger ice_blade_of_the_monarch_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary ice_blade_of_the_monarch chance  1

;------------------------------------------
Trigger crysamere_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary crysamere chance  1

;------------------------------------------
Trigger spear_of_bitter_mercy_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary spear_of_bitter_mercy chance  1

;------------------------------------------
Trigger auriels_bow_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary auriels_bow chance  1

;------------------------------------------
Trigger volendrung_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary volendrung chance  1
	
;------------------------------------------
Trigger masque_of_clavicus_vile_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary masque_of_clavicus_vile chance  1

;------------------------------------------
Trigger bloodworm_helm_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary bloodworm_helm chance  1

;------------------------------------------
Trigger helm_of_oreyn_bearclaw_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary helm_of_oreyn_bearclaw chance  1

;------------------------------------------
Trigger lords_mail_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary lords_mail chance  1

;------------------------------------------
Trigger dragonbone_cuirass_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary dragonbone_cuirass chance  1	
	
;------------------------------------------
Trigger ebony_mail_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary ebony_mail chance  1

;------------------------------------------
Trigger cuirass_of_the_saviors_hide_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary cuirass_of_the_saviors_hide chance  1

;------------------------------------------
Trigger spellbreaker_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary spellbreaker chance  1

;------------------------------------------
Trigger eleidons_ward_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary eleidons_ward chance  1

;------------------------------------------
Trigger auriels_shield_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary auriels_shield chance  1

;------------------------------------------
Trigger fists_of_randagulf_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary fists_of_randagulf chance  1	
	
;------------------------------------------
Trigger boots_of_the_apostle_assassin_random
    WhenToTest CharacterTurnEnd
    Condition AgentType = assassin

    AcquireAncillary boots_of_the_apostle chance  1	
	
;------------------------------------------
Trigger boots_of_the_apostle_spy_random
    WhenToTest CharacterTurnEnd
    Condition AgentType = spy

    AcquireAncillary boots_of_the_apostle chance  1	

;------------------------------------------
Trigger boots_of_blinding_speed_general_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary boots_of_blinding_speed chance  1

;------------------------------------------
Trigger boots_of_blinding_speed_assassin_random
    WhenToTest CharacterTurnEnd
    Condition AgentType = assassin

    AcquireAncillary boots_of_blinding_speed chance  1

;------------------------------------------
Trigger boots_of_blinding_speed_spy_random
    WhenToTest CharacterTurnEnd
    Condition AgentType = spy

    AcquireAncillary boots_of_blinding_speed chance  1	
	
;------------------------------------------
Trigger boots_of_blinding_speed_diplomat_random
    WhenToTest CharacterTurnEnd
    Condition AgentType = diplomat

    AcquireAncillary boots_of_blinding_speed chance  1	

;------------------------------------------
Trigger necromancers_amulet_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary necromancers_amulet chance  1	

;------------------------------------------
Trigger ring_of_the_wind_general_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary ring_of_the_wind chance  1	
	
;------------------------------------------
Trigger ring_of_the_wind_assassin_random
    WhenToTest CharacterTurnEnd
    Condition AgentType = assassin

    AcquireAncillary ring_of_the_wind chance  1	

;------------------------------------------
Trigger ring_of_the_wind_spy_random
    WhenToTest CharacterTurnEnd
    Condition AgentType = spy

    AcquireAncillary ring_of_the_wind chance  1	

;------------------------------------------
Trigger ring_of_the_wind_diplomat_random
    WhenToTest CharacterTurnEnd
    Condition AgentType = diplomat

    AcquireAncillary ring_of_the_wind chance  1		

;------------------------------------------
Trigger ring_of_khajiit_assassin_random
    WhenToTest CharacterTurnEnd
    Condition AgentType = assassin

    AcquireAncillary ring_of_khajiit chance  1

;------------------------------------------
Trigger ring_of_khajiit_spy_random
    WhenToTest CharacterTurnEnd
    Condition AgentType = spy

    AcquireAncillary ring_of_khajiit chance  1	

;------------------------------------------
Trigger warlocks_ring_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary warlocks_ring chance  1	

;------------------------------------------
Trigger mararas_ring_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary mararas_ring chance  1	

;------------------------------------------
Trigger ring_of_phynaster_general_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary ring_of_phynaster chance  1	
	
;------------------------------------------
Trigger ring_of_phynaster_assassin_random
    WhenToTest CharacterTurnEnd
    Condition AgentType = assassin

    AcquireAncillary ring_of_phynaster chance  1	

;------------------------------------------
Trigger ring_of_phynaster_spy_random
    WhenToTest CharacterTurnEnd
    Condition AgentType = spy

    AcquireAncillary ring_of_phynaster chance  1	

;------------------------------------------
Trigger ring_of_phynaster_diplomat_random
    WhenToTest CharacterTurnEnd
    Condition AgentType = diplomat

    AcquireAncillary ring_of_phynaster chance  1		

;------------------------------------------
Trigger ring_of_surroundings_assassin_random
    WhenToTest CharacterTurnEnd
    Condition AgentType = assassin

    AcquireAncillary ring_of_surroundings chance  1	

;------------------------------------------
Trigger ring_of_surroundings_spy_random
    WhenToTest CharacterTurnEnd
    Condition AgentType = spy

    AcquireAncillary ring_of_surroundings chance  1	
	
;------------------------------------------
Trigger denstagmers_ring_general_random
    WhenToTest CharacterTurnEnd
    Condition IsGeneral

    AcquireAncillary denstagmers_ring chance  1	
	
;------------------------------------------
Trigger denstagmers_ring_assassin_random
    WhenToTest CharacterTurnEnd
    Condition AgentType = assassin

    AcquireAncillary denstagmers_ring chance  1	

;------------------------------------------
Trigger denstagmers_ring_spy_random
    WhenToTest CharacterTurnEnd
    Condition AgentType = spy

    AcquireAncillary denstagmers_ring chance  1	

;------------------------------------------
Trigger denstagmers_ring_diplomat_random
    WhenToTest CharacterTurnEnd
    Condition AgentType = diplomat

    AcquireAncillary denstagmers_ring chance  1	





