;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;IMPACTS FOR NON-EXPLOSIVE
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;

effect shockwave
{
    type sound
    {    
        evt_file sounds/Effect_EVT/shockwave.evt
        shockwave_mass 20
    }
}

effect small_shockwave
{
    type sound
    {    
        evt_file sounds/Effect_EVT/shockwave.evt
        shockwave_mass 5
    }
}

effect very_small_shockwave
{
    type sound
    {    
        evt_file sounds/Effect_EVT/shockwave.evt
        shockwave_mass 1.2
    }
}


effect torch_sound
{
    type sound
    {    
        evt_file sounds/Effect_EVT/torch.evt
    }
}



effect burning_building_sound_small
{
    type sound
    {    
        evt_file sounds/Effect_EVT/burning_building_sound_small.evt
    }
}

effect burning_building_sound_medium
{
    type sound
    {    
        evt_file sounds/Effect_EVT/burning_building_sound_medium.evt
    }
}


effect burning_building_sound_large
{
    type sound
    {    
        evt_file sounds/Effect_EVT/burning_building_sound_large.evt
    }
}



effect naptha_loop
{
    type sound
    {    
        evt_file sounds/Effect_EVT/naptha_loop.evt
    }
}


effect burning_man_sound
{
    type sound
    {    
        evt_file sounds/Effect_EVT/burning_man_sound.evt
    }
}

effect fire_flare_sound
{
    type sound
    {    
        evt_file sounds/Effect_EVT/fire_flare.evt
    }
}

effect burning_scream_sound
{
    type sound
    {    
        evt_file sounds/Effect_EVT/burning_scream.evt
    }
}

effect cannon_hit_ground_sound
{
    type sound
    {    
        evt_file sounds/Effect_EVT/cannon_hit_ground_sound.evt
    }
}


effect cannon_hit_ground_fiery_sound
{
    type sound
    {    
        evt_file sounds/Effect_EVT/cannon_hit_ground_fiery_sound.evt
    }
}


effect cow_impact_sound
{
    type sound
    {    
        evt_file sounds/Effect_EVT/cow_impact.evt
    }
}

effect cow_flys_buzzing_sound
{
    type sound
    {    
        evt_file sounds/Effect_EVT/cow_flys_buzzing.evt
    }
}

effect cow_fly_sound
{
    type sound
    {    
        evt_file sounds/Effect_EVT/cow_fly.evt
    }
}

effect incoming_sound
{
    type sound
    {    
        evt_file sounds/Effect_EVT/incoming_loop.evt
    }
}


effect crossbow_fly_sound
{
    type sound
    {    
        evt_file sounds/Effect_EVT/crossbow_fly.evt
    }
}

effect arrow_fly_sound
{
    type sound
    {    
        evt_file sounds/Effect_EVT/arrow_fly.evt
    }
}



effect arrow_whizz_sound
{
    type sound
    {    
        evt_file sounds/Effect_EVT/arrow_whizz_sound.evt
    }
}


effect flamethrower_start_sound
{
    type sound
    {    
        evt_file sounds/Effect_EVT/flamethrower_start.evt
    }
}

effect flamethrower_firing_sound
{
    type sound
    {    
        evt_file sounds/Effect_EVT/flamethrower_firing.evt
    }
}

effect flamethrower_remains_sound
{
    type sound
    {    
        evt_file sounds/Effect_EVT/flamethrower_remains.evt
    }
}


effect boiling_oil_sound
{
    type sound
    {    
        evt_file sounds/Effect_EVT/boiling_oil.evt
    }
}

effect barrel_fly_sound
{
    type sound
    {    
        evt_file sounds/Effect_EVT/barrel_fly.evt
    }
}


effect barrel_explode_sound
{
    type sound
    {    
        evt_file sounds/Effect_EVT/barrel_explode.evt
    }
}


effect barrel_projectile_explode_sound
{
    type sound
    {    
        evt_file sounds/Effect_EVT/barrel_projectile_explode.evt
    }
}


effect barrel_projectile_fly_sound
{
    type sound
    {    
        evt_file sounds/Effect_EVT/barrel_projectile_fly.evt
    }
}

effect barrel_projectile_burn_sound
{
    type sound
    {    
        evt_file sounds/Effect_EVT/barrel_projectile_burn.evt
    }
}


effect barrel_hit_ground_sound
{
    type sound
    {    
        evt_file sounds/Effect_EVT/barrel_hit_ground.evt
    }
}

