; specify pairs of colour name and colour values (opacity, red, green, blue)


;;;;;;;;;;;;;;;;;;;;;;
; LOADING COMPONENTS ;
;;;;;;;;;;;;;;;;;;;;;;

loading_text               255, 243, 209, 149
loading_text_shadow        255, 0, 0, 0


;;;;;;;;;;;;;;;;;;;
; MENU COMPONENTS ;
;;;;;;;;;;;;;;;;;;;

menu_general_text_shadow   127, 0, 0, 0              ; used for menu_text and miscellaneous menu text items

menu_text                  255, 216, 168, 119
menu_text_highlighted      255, 252, 238, 214        ; the blue component cannot equal 255 or it defaults to menu_text colour
menu_text_disabled         255, 135, 135, 135        ; the blue component cannot equal 255 or it defaults to menu_text colour

menu_tooltip               255, 188, 188, 188
menu_tooltip_shadow        255, 0, 0, 0

menu_win_conditions        255, 188, 188, 188
menu_win_conditions_shadow 255, 0, 0, 0

menu_textlist              255, 188, 188, 188
menu_textlist_shadow       255, 0, 0, 0

menu_dialog                255, 243, 209, 149
menu_dialog_shadow         255, 0, 0, 0

menu_string_pair           255, 188, 188, 188
menu_string_pair_alternate 255, 188, 188, 188

menu_static_text           255, 243, 209, 149
menu_static_text_shadow    255, 0, 0, 0

menu_version_number        255, 188, 188, 188
menu_army_faction_name     255, 254, 254, 254
menu_custom_player_name    255, 188, 188, 188
menu_world_name            255, 188, 188, 188
menu_army_player_name      255, 188, 188, 188
menu_faction_name          255, 254, 254, 254
menu_leader_name           255, 188, 188, 188
menu_capital_name          255, 188, 188, 188
menu_counter               255, 188, 188, 188

menu_lan_list              255, 188, 188, 188
menu_lan_list_shadow       255, 0, 0, 0

menu_chat_text             255, 188, 188, 188
menu_category_indicator    255, 188, 188, 188
menu_keyset_indicator      255, 188, 188, 188


;;;;;;;;;;;;;;;;;;;;
; STRAT COMPONENTS ;
;;;;;;;;;;;;;;;;;;;;

trade_header_text		255, 0, 0, 0		; text colour for trade details scroll list header
trade_sett_text			255, 0, 0, 0		; text colour for trade details scroll settlement name
trade_totals_value		255, 128, 119, 97	; text colour for trade totals values

free_upkeep_card_colour     255, 200, 200, 255		; colour for units in garrison that do not require upkeep costs
crusade_card_colour         255, 255, 255, 200		; colour for units on crusade/jihad
crusade_abandon_card_colour 255, 200, 200, 200		; colour for units abandoned crusade/jihad

unpurchased_construction_option  128, 150, 0, 0		; colour for percentage level of unpurchased items in construction options
unpurchased_construction_level   128, 150, 0, 0		; colour for percentage level of unpurchased items in construction queue
purchased_construction_level     128, 0, 150, 0		; colour for percentage level of purchased items in construction queue
unprocessed_construction_level   128, 60, 60, 60	; colour for percentage level of unprocessed items in construction queue

unpurchased_recruitment_level   128, 150, 0, 0		; colour for percentage level of unpurchased items in recruitment queue
purchased_recruitment_level     128, 0, 150, 0		; colour for percentage level of purchased items in recruitment queue
unprocessed_recruitment_level   128, 60, 60, 60		; colour for percentage level of unprocessed items in recruitment queue
recruitment_slot		128, 255, 255, 255	; colour for available recruitment slots in recruitment queue

unpurchased_queue_button  	255, 150, 0, 0		; strat button colour for percentage level of unpurchased items in construction/recruitment queue
purchased_queue_button    	255, 0, 150, 0		; strat button colour for percentage level of purchased items in construction/recruitment queue

construction_outline		0, 128, 119, 97		; outline for construction queue slots
construction_slot		128, 255, 255, 255	; construction queue slot

heading_text			255, 0, 0, 0		; scroll heading text
sub_heading_text		255, 0, 0, 0		; scroll sub heading text
list_header_text		255, 0, 0, 0		; scroll list header text
body_text			255, 0, 0, 0		; scroll body text
tab_text			255, 0, 0, 0		; scroll tab header text
tab_text_unsel			255, 128, 128, 128	; unselectable scroll tab header text
list_info_text			255, 0, 0, 0		; character list info text (name)

positive_value_text             255, 0, 128, 0          ; positive value
negative_value_text             255, 200, 0, 0          ; negative value
button_text			255, 0, 0, 0		; button text colour

ally_text			255, 0, 128, 0		; ally faction name text colour in diplomacy scroll
neutral_text			255, 255, 255, 255	; neutral faction name text colour in diplomacy scroll
enemy_text			255, 200, 0, 0		; enemy faction name text colour in diplomacy scroll
primary_diplomacy_text		255, 0, 0, 0		; primary text colour of diplomacy scroll
secondary_diplomacy_text	255, 255, 255, 255	; secondary text colour of diplomacy scroll
diplomacy_instruct_text		255, 50, 50, 50		; the text colour for the diplomacy instructions
diplomacy_select_text		255, 0, 0, 200		; the text colour for selectable diplomacy items

sea_route			196, 50, 255, 0		; sea route colour
sea_route_fogged		196, 200, 200, 200	; sea route colour when under fog of war

riot				255, 200, 0, 0
disillusioned			255, 200, 150, 0
content				255, 0, 200, 0

; Hotseat Scroll components
hs_scroll_title			255, 0, 0, 0
hs_password_descr		255, 0, 0, 50
hs_password_string		255, 0, 0, 0
hs_password_input		255, 0, 0, 50
hs_start_button			255, 0, 0, 0
hs_details_title		255, 0, 0, 0
hs_details_text			255, 216, 168, 119
hs_details_good			255, 0, 100, 0
hs_details_bad			255, 200, 0, 0
hs_error_string			255, 200, 0, 0
hs_faction_name			255, 10, 10, 10

;;;;;;;;;;;;;;;;;;;;
; BATTLE COMPONENTS;
;;;;;;;;;;;;;;;;;;;;

marker_formed                   255, 255, 255, 255
marker_proxy_summer             255, 255, 255,   0
marker_proxy_summer_selected    255,   0, 255,   0
marker_proxy_winter             255, 255,   0, 255
marker_proxy_winter_selected    255,   0,   0, 255
marker_select                   255,   0, 255,   0
support_army_marker_select	    255,   0,   0, 255

marker_prim_us					255,   0,  64,   0
marker_scnd_us						255,   0, 255,   0
marker_prim_allied				255,   0,   0,  64
marker_scnd_allied				255,   0,   0, 255
marker_prim_enemy				255,  64,   0,   0
marker_scnd_enemy				255, 255,   0,   0
marker_prim_non_combatant			255,  64,  64,  64
marker_scnd_non_combatant			255, 255, 255, 255

own_marker_flash				255,   0, 255,   0
ally_marker_flash				255,   0,   0, 255
enemy_marker_flash				255, 255,   0,   0

; _pos and _size members are interpreted as SCREEN_COORDs in code, use alpha for x, red for y
; _pcnt read int perentages (0-100) from alpha, rgb ignored
aisa_card_sprite_pos				  0,  14,   0,   0
aisa_card_men_total_clr				255, 255,   0,   0
aisa_card_men_remaining_clr			255,   0, 255,   0
aisa_card_men_bar_pos				  3,  73,   0,   0
aisa_card_men_bar_size				 42,   4,   0,   0
aisa_card_missile_pos				  1,   3,   0,   0
aisa_card_movement_pos				 16,   3,   0,   0
aisa_card_combat_pos				 31,   3,   0,   0
aisa_card_routing_pos				  3,  56,   0,   0
aisa_card_running_test_pcnt			 10,   0,   0,   0
aisa_card_walking_test_pcnt			 10,   0,   0,   0
aisa_card_firing_test_pcnt			 10,   0,   0,   0	;pcnt of missile capable units firing
aisa_card_under_fire_test_pcnt			 10,   0,   0,   0
aisa_card_melee_test_pcnt			 10,   0,   0,   0
aisa_card_routing_test_pcnt			 10,  30,  75, 100	;slow flash, med flash, fast flash, solid