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;MUSIC
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DEFAULT: priority 9999 randomdelay 0 pan .5 volume 0
DEFAULT: dry_level 1.0 wet_level 0.0 fadeout 1
DEFAULT: pref MUSIC STREAMED

required_samples_cutoff 3

;; music events timeout in seconds
;; music state will change to the previous one if no events occured within the time out
music_timeout   60
music_retrigger 5

;; music events fade time in seconds
;; fading is used when the music changes from one state to another
music_fade_in 0
music_fade_out 3
music_fade_out_timeout 10


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Hastings Tutorial Custom Music

	
event Hastings_Tutorial_Tension
	folder data/sounds/music
	(Euro_Tension_1)_BladeGrass.mp3
end

event Hastings_Tutorial_Mobilize
	folder data/sounds/music
	(Euro_Mobilize_1)_Sister_Davul.mp3
end

event Hastings_Tutorial_Battle
	folder data/sounds/music
	(Euro_Battle_1)_Duke_of_Death.mp3

end

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; Historical Battle Music


event  Arabic_Tension
				folder data/sounds/music/khajiit
                		tension.mp3
end



event Mediterranean_Tension
				folder data/sounds/music/empire
				Tension.mp3
           
end


event  Euro_Tension
				folder data/sounds/music/daedra
				tension.mp3
end


event  Aztec_Tension
				folder data/sounds/music/argonian
				tension_1.mp3
				tension_2.mp3
				tension_3.mp3
				tension_4.mp3
end



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
DEFAULT: streamed


BANK: music_bank

;;;;;;;;;;;;;;;;;;;;; EMPIRE MUSIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


	music_type northern_european


;;; FRONTEND


		state MUSIC_FRONTEND
			event 
				folder data/sounds/music/menu
				main_menu.mp3
			end

			

;;; BAttlE MAP			
			
			
		state MUSIC_BATTLE_TENSION
			event 
				folder data/sounds/music/empire
				Tension.mp3
              
			end
			
		state MUSIC_BATTLE_MOBILIZE
			event 
				folder data/sounds/music/empire
				move_01.mp3
				move_02.mp3
                		move_03.mp3
				move_04.mp3
				move_05.mp3
                		move_06.mp3
				move_07.mp3
				move_08.mp3
				move_09.mp3
			end
			
		state MUSIC_BATTLE_BATTLE
			event 
				folder data/sounds/music/empire
                		mus_combat_01.mp3
 				mus_combat_02.mp3
				mus_combat_03.mp3
				mus_combat_04.mp3
                		mus_combat_05.mp3
 				mus_combat_06.mp3
				mus_combat_07.mp3
			end


;;; BATTLE MAP RESULT			
			
					
		state MUSIC_RESULT_WIN_CLOSE
			event 
				folder data/sounds/music/empire
				Victory.mp3
			end
		state MUSIC_RESULT_WIN_AVERAGE
			event 
				folder data/sounds/music/empire
				Victory.mp3
			end
		state MUSIC_RESULT_WIN_CRUSHING
			event 
				folder data/sounds/music/empire
				Victory.mp3
			end
		state MUSIC_RESULT_LOSE_CLOSE
			event 
				folder data/sounds/music/empire
				death.mp3
			end
		state MUSIC_RESULT_LOSE_AVERAGE
			event 
				folder data/sounds/music/empire
				death.mp3
			end
		state MUSIC_RESULT_LOSE_CRUSHING
			event 
				folder data/sounds/music/empire
				death.mp3
			end
		state MUSIC_RESULT_DRAW
			event 
				folder data/sounds/music/empire
				death.mp3
			end

			
;;; CAMPMAP			
			
			
			
		state MUSIC_STRATMAP_SUMMER
			event delay 5 
				folder data/sounds/music/empire
				strat_s_01.mp3
				strat_s_02.mp3
				strat_s_03.mp3
				strat_s_04.mp3
				strat_s_05.mp3
				strat_s_06.mp3
				strat_s_07.mp3
				strat_s_08.mp3
				strat_s_09.mp3
				strat_s_10.mp3
				strat_s_11.mp3
				strat_s_12.mp3
				strat_01.mp3
				strat_02.mp3
				strat_03.mp3
				strat_04.mp3
				strat_05.mp3
				strat_06.mp3
				strat_07.mp3
				strat_08.mp3
				strat_09.mp3
			end	
		
		state MUSIC_STRATMAP_WINTER
			event delay 5 
				folder data/sounds/music/empire
				strat_s_01.mp3
				strat_s_02.mp3
				strat_s_03.mp3
				strat_s_04.mp3
				strat_s_05.mp3
				strat_s_06.mp3
				strat_s_07.mp3
				strat_s_08.mp3
				strat_s_09.mp3
				strat_s_10.mp3
				strat_s_11.mp3
				strat_s_12.mp3
				strat_01.mp3
				strat_02.mp3
				strat_03.mp3
				strat_04.mp3
				strat_05.mp3
				strat_06.mp3
				strat_07.mp3
				strat_08.mp3
				strat_09.mp3
			end		
			
		state MUSIC_CAMPAIGN_LOADING
			event 
				folder data/sounds/music/empire
				loading_campaign.mp3
			end	
			
		
		state MUSIC_PREBATTLE_SCROLL
			event  
				folder data/sounds/music/empire
				Tension.mp3
			end
			
			
			
			
		state MUSIC_RESULT_STRAT_WIN_CLOSE
			event 
				folder data/sounds/music/empire
				Victory.mp3	
			end
		state MUSIC_RESULT_STRAT_WIN_AVERAGE
			event 
				folder data/sounds/music/empire
				Victory.mp3	
			end
		state MUSIC_RESULT_STRAT_WIN_CRUSHING
			event 
				folder data/sounds/music/empire
				Victory.mp3		
			end
		state MUSIC_RESULT_STRAT_LOSE_CLOSE
			event 
				folder data/sounds/music/empire
				death.mp3		
			end
		state MUSIC_RESULT_STRAT_LOSE_AVERAGE
			event 
				folder data/sounds/music/empire
				death.mp3			
			end
		state MUSIC_RESULT_STRAT_LOSE_CRUSHING
			event 
				folder data/sounds/music/empire
				death.mp3			
			end
		state MUSIC_RESULT_STRAT_DRAW
			event 
				folder data/sounds/music/empire
				death.mp3			
			end	

			
;;; CAMPAIGN RESULT				
			
			
		state MUSIC_CAMPAIGN_VICTORY
			event  looped
				folder data/sounds/music
				
							
			end	
		state MUSIC_CAMPAIGN_DEFEAT
			event  looped
				folder data/sounds/music
		
			end	
			
	
			

	

;;;;;;;;;;;;;;;;;;;;; MORROWIND MUSIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;			
			
			
	music_type eastern_european 


;;; FRONTEND


		state MUSIC_FRONTEND
			event 
				folder data/sounds/music/menu
				morrowind_title.mp3
			end

			
;;; BAttlE MAP			
			
			
		state MUSIC_BATTLE_TENSION
			event 
				folder data/sounds/music/morrowind
				tension.mp3
			end
			
		state MUSIC_BATTLE_MOBILIZE
			event
				folder data/sounds/music/morrowind
				move_01.mp3
				move_02.mp3
				move_03.mp3
				move_04.mp3
			end
			
		state MUSIC_BATTLE_BATTLE
			event
				folder data/sounds/music/morrowind
				battle_01.mp3
			    	battle_02.mp3
			    	battle_03.mp3
			    	battle_04.mp3
            end     


;;; BATTLE MAP RESULT			
			
					
		state MUSIC_RESULT_WIN_CLOSE
			event 
				folder data/sounds/music/morrowind
				MW_Triumph.mp3
			end
		state MUSIC_RESULT_WIN_AVERAGE
			event 
				folder data/sounds/music/morrowind
				MW_Triumph.mp3
			end
		state MUSIC_RESULT_WIN_CRUSHING
			event 
				folder data/sounds/music/morrowind
				MW_Triumph.mp3
			end
		state MUSIC_RESULT_LOSE_CLOSE
			event 
				folder data/sounds/music/morrowind
				MW_Death.mp3
			end
		state MUSIC_RESULT_LOSE_AVERAGE
			event 
				folder data/sounds/music/morrowind
				MW_Death.mp3
			end
		state MUSIC_RESULT_LOSE_CRUSHING
			event 
				folder data/sounds/music/morrowind
				MW_Death.mp3
			end
		state MUSIC_RESULT_DRAW
			event 
				folder data/sounds/music/morrowind
				MW_Death.mp3
			end

			
;;; CAMPMAP			
			
			
			
		state MUSIC_STRATMAP_SUMMER
			event delay 5 
				folder data/sounds/music/morrowind
				mx_explore_1.mp3
				mx_explore_2.mp3
				mx_explore_3.mp3
				mx_explore_4.mp3
				mx_explore_5.mp3
				mx_explore_6.mp3
				mx_explore_7.mp3
				morrowind_title.mp3
				strat_1.mp3
				strat_2.mp3
				strat_3.mp3
				strat_4.mp3
				strat_5.mp3
			end	
		
		state MUSIC_STRATMAP_WINTER
			event delay 5 
				folder data/sounds/music/morrowind
				mx_explore_1.mp3
				mx_explore_2.mp3
				mx_explore_3.mp3
				mx_explore_4.mp3
				mx_explore_5.mp3
				mx_explore_6.mp3
				mx_explore_7.mp3
				morrowind_title.mp3
				strat_1.mp3
				strat_2.mp3
				strat_3.mp3
				strat_4.mp3
				strat_5.mp3

			end		
				
		state MUSIC_CAMPAIGN_LOADING
			event 
				folder data/sounds/music/morrowind
				morrowind_title.mp3
			end	
			
		
		state MUSIC_PREBATTLE_SCROLL
			event  
				folder data/sounds/music/morrowind
				battle_03.mp3
				
			end
			
			
			
			
		state MUSIC_RESULT_STRAT_WIN_CLOSE
			event 
				folder data/sounds/music/morrowind
				MW_Triumph.mp3		
			end
		state MUSIC_RESULT_STRAT_WIN_AVERAGE
			event 
				folder data/sounds/music/morrowind
				MW_Triumph.mp3		
			end
		state MUSIC_RESULT_STRAT_WIN_CRUSHING
			event 
				folder data/sounds/music/morrowind
				MW_Triumph.mp3		
			end
		state MUSIC_RESULT_STRAT_LOSE_CLOSE
			event 
				folder data/sounds/music/morrowind
				MW_Death.mp3	
			end
		state MUSIC_RESULT_STRAT_LOSE_AVERAGE
			event 
				folder data/sounds/music/morrowind
				MW_Death.mp3		
			end
		state MUSIC_RESULT_STRAT_LOSE_CRUSHING
			event 
				folder data/sounds/music/morrowind
				MW_Death.mp3		
			end
		state MUSIC_RESULT_STRAT_DRAW
			event 
				folder data/sounds/music/morrowind
				MW_Death.mp3		
			end	

			
;;; CAMPAIGN RESULT				
			
			
		state MUSIC_CAMPAIGN_VICTORY
			event looped 
				folder data/sounds/music
							
			end	
			
		state MUSIC_CAMPAIGN_DEFEAT
			event looped 
				folder data/sounds/music
		
			end	
			

;;; CREDITS

	state MUSIC_CREDITS1 delay 3
			event 
				folder data/sounds/music/empire
				sons_of_skyrim.mp3
			end	
			
	state MUSIC_CREDITS2
			event 
				folder data/sounds/music/empire
				sons_of_skyrim.mp3
				
			end






;;;;;;;;;;;;;;;;;;;;; BRETON MUSIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


	music_type iliac_bay


;;; FRONTEND


		state MUSIC_FRONTEND
			event 
				folder data/sounds/music/menu
				Daggerfall_Main_Theme.mp3
			end

			

;;; BAttlE MAP			
			
			
		state MUSIC_BATTLE_TENSION
			event 
				folder data/sounds/music/iliac_bay
				mobil_4.mp3
              
			end
			
		state MUSIC_BATTLE_MOBILIZE
			event 
				folder data/sounds/music/iliac_bay
				mobil_1.mp3
				mobil_2.mp3
                		mobil_3.mp3
				mobil_4.mp3
			end
			
		state MUSIC_BATTLE_BATTLE
			event 
				folder data/sounds/music/empire
                		mus_combat_01.mp3
 				mus_combat_02.mp3
				mus_combat_03.mp3
				mus_combat_04.mp3
                		mus_combat_05.mp3
 				mus_combat_06.mp3
				mus_combat_07.mp3
			end


;;; BATTLE MAP RESULT			
			
					
		state MUSIC_RESULT_WIN_CLOSE
			event 
				folder data/sounds/music/iliac_bay
				Victory.mp3
			end
		state MUSIC_RESULT_WIN_AVERAGE
			event 
				folder data/sounds/music/iliac_bay
				Victory.mp3
			end
		state MUSIC_RESULT_WIN_CRUSHING
			event 
				folder data/sounds/music/iliac_bay
				Victory.mp3
			end
		state MUSIC_RESULT_LOSE_CLOSE
			event 
				folder data/sounds/music/iliac_bay
				death.mp3
			end
		state MUSIC_RESULT_LOSE_AVERAGE
			event 
				folder data/sounds/music/iliac_bay
				death.mp3
			end
		state MUSIC_RESULT_LOSE_CRUSHING
			event 
				folder data/sounds/music/iliac_bay
				death.mp3
			end
		state MUSIC_RESULT_DRAW
			event 
				folder data/sounds/music/iliac_bay
				death.mp3
			end

			
;;; CAMPMAP			
			
			
			
		state MUSIC_STRATMAP_SUMMER
			event delay 5 
				folder data/sounds/music/iliac_bay
				strat_1(summer).mp3
				strat_2(summer).mp3
				strat_3(summer).mp3
				strat_4(summer).mp3
				strat_5(summer).mp3
				strat_6(summer).mp3
				strat_7(summer).mp3
				strat_8(summer).mp3
				strat_1(winter).mp3
				strat_2(winter).mp3
				strat_3(winter).mp3
				strat_4(winter).mp3
				strat_5(winter).mp3
				strat_6(winter).mp3
				strat_7(winter).mp3
				strat_8(winter).mp3
				strat_9.mp3
			end	
		
		state MUSIC_STRATMAP_WINTER
			event delay 5 
				folder data/sounds/music/iliac_bay
				strat_1(summer).mp3
				strat_2(summer).mp3
				strat_3(summer).mp3
				strat_4(summer).mp3
				strat_5(summer).mp3
				strat_6(summer).mp3
				strat_7(summer).mp3
				strat_8(summer).mp3
				strat_1(winter).mp3
				strat_2(winter).mp3
				strat_3(winter).mp3
				strat_4(winter).mp3
				strat_5(winter).mp3
				strat_6(winter).mp3
				strat_7(winter).mp3
				strat_8(winter).mp3
				strat_9.mp3
			end		
			
		state MUSIC_CAMPAIGN_LOADING
			event 
				folder data/sounds/music/iliac_bay
				loading.mp3
			end	
			
		
		state MUSIC_PREBATTLE_SCROLL
			event  
				folder data/sounds/music/iliac_bay
				mobil_4.mp3
			end
			
			
			
			
		state MUSIC_RESULT_STRAT_WIN_CLOSE
			event 
				folder data/sounds/music/iliac_bay
				Victory.mp3	
			end
		state MUSIC_RESULT_STRAT_WIN_AVERAGE
			event 
				folder data/sounds/music/iliac_bay
				Victory.mp3	
			end
		state MUSIC_RESULT_STRAT_WIN_CRUSHING
			event 
				folder data/sounds/music/iliac_bay
				Victory.mp3		
			end
		state MUSIC_RESULT_STRAT_LOSE_CLOSE
			event 
				folder data/sounds/music/iliac_bay
				death.mp3		
			end
		state MUSIC_RESULT_STRAT_LOSE_AVERAGE
			event 
				folder data/sounds/music/iliac_bay
				death.mp3			
			end
		state MUSIC_RESULT_STRAT_LOSE_CRUSHING
			event 
				folder data/sounds/music/iliac_bay
				death.mp3			
			end
		state MUSIC_RESULT_STRAT_DRAW
			event 
				folder data/sounds/music/iliac_bay
				death.mp3			
			end	

			
;;; CAMPAIGN RESULT				
			
			
		state MUSIC_CAMPAIGN_VICTORY
			event  looped
				folder data/sounds/music
				
							
			end	
		state MUSIC_CAMPAIGN_DEFEAT
			event  looped
				folder data/sounds/music
		
			end	
			
	
			

	

;;;;;;;;;;;;;;;;;;;;; ORC MUSIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


	music_type orcs


;;; FRONTEND


		state MUSIC_FRONTEND
			event 
				folder data/sounds/music/menu
				ESO_New_Orsinium.mp3
			end

			

;;; BAttlE MAP			
			
			
		state MUSIC_BATTLE_TENSION
			event 
				folder data/sounds/music/orcs
				orc_05.mp3
              
			end
			
		state MUSIC_BATTLE_MOBILIZE
			event 
				folder data/sounds/music/empire
                		move_01.mp3
                		move_03.mp3
                		move_06.mp3
				move_08.mp3
				move_09.mp3
			end
			
		state MUSIC_BATTLE_BATTLE
			event 
				folder data/sounds/music/empire
 				mus_combat_02.mp3
				mus_combat_03.mp3
				mus_combat_04.mp3
                		mus_combat_05.mp3
 				mus_combat_06.mp3
				mus_combat_07.mp3
			end


;;; BATTLE MAP RESULT			
			
					
		state MUSIC_RESULT_WIN_CLOSE
			event 
				folder data/sounds/music/empire
				Victory.mp3
			end
		state MUSIC_RESULT_WIN_AVERAGE
			event 
				folder data/sounds/music/empire
				Victory.mp3
			end
		state MUSIC_RESULT_WIN_CRUSHING
			event 
				folder data/sounds/music/empire
				Victory.mp3
			end
		state MUSIC_RESULT_LOSE_CLOSE
			event 
				folder data/sounds/music/empire
				death.mp3
			end
		state MUSIC_RESULT_LOSE_AVERAGE
			event 
				folder data/sounds/music/empire
				death.mp3
			end
		state MUSIC_RESULT_LOSE_CRUSHING
			event 
				folder data/sounds/music/empire
				death.mp3
			end
		state MUSIC_RESULT_DRAW
			event 
				folder data/sounds/music/empire
				death.mp3
			end

			
;;; CAMPMAP			
			
			
			
		state MUSIC_STRATMAP_SUMMER
			event delay 5 
				folder data/sounds/music/orcs
				orc_01.mp3
				orc_02.mp3
				orc_03.mp3
				orc_04.mp3
				orc_05.mp3
				orc_06.mp3
			end	
		
		state MUSIC_STRATMAP_WINTER
			event delay 5 
				folder data/sounds/music/orcs
				orc_01.mp3
				orc_02.mp3
				orc_03.mp3
				orc_04.mp3
				orc_05.mp3
				orc_06.mp3
			end		
			
		state MUSIC_CAMPAIGN_LOADING
			event 
				folder data/sounds/music/orcs
				loading.mp3
			end	
			
		
		state MUSIC_PREBATTLE_SCROLL
			event  
				folder data/sounds/music/empire
				mus_combat_04.mp3
			end
			
			
			
			
		state MUSIC_RESULT_STRAT_WIN_CLOSE
			event 
				folder data/sounds/music/empire
				Victory.mp3	
			end
		state MUSIC_RESULT_STRAT_WIN_AVERAGE
			event 
				folder data/sounds/music/empire
				Victory.mp3	
			end
		state MUSIC_RESULT_STRAT_WIN_CRUSHING
			event 
				folder data/sounds/music/empire
				Victory.mp3		
			end
		state MUSIC_RESULT_STRAT_LOSE_CLOSE
			event 
				folder data/sounds/music/empire
				death.mp3		
			end
		state MUSIC_RESULT_STRAT_LOSE_AVERAGE
			event 
				folder data/sounds/music/empire
				death.mp3			
			end
		state MUSIC_RESULT_STRAT_LOSE_CRUSHING
			event 
				folder data/sounds/music/empire
				death.mp3			
			end
		state MUSIC_RESULT_STRAT_DRAW
			event 
				folder data/sounds/music/empire
				death.mp3			
			end	

			
;;; CAMPAIGN RESULT				
			
			
		state MUSIC_CAMPAIGN_VICTORY
			event  looped
				folder data/sounds/music
				
							
			end	
		state MUSIC_CAMPAIGN_DEFEAT
			event  looped
				folder data/sounds/music
		
			end	
			
	
			

	



			
;;;;;;;;;;;;;;;;;;;;; KHAJIIT MUSIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;			
	
					
	music_type middle_eastern

;;; FRONTEND


		state MUSIC_FRONTEND
			event 
				folder data/sounds/music/menu
				Volenfell.mp3
			end

			
			
;;; BATTLE MAP			
			
			
		state MUSIC_BATTLE_TENSION
			event 
				folder data/sounds/music/khajiit
                		tension.mp3
			end
			
		state MUSIC_BATTLE_MOBILIZE
			event 
				folder data/sounds/music/khajiit
				move_01.mp3
				move_02.mp3
				move_03.mp3
				move_04.mp3
				move_05.mp3
				move_06.mp3
			end
			
		state MUSIC_BATTLE_BATTLE
			event 
				folder data/sounds/music/khajiit
				battle_01.mp3
                		battle_02.mp3
				battle_03.mp3
                		battle_04.mp3
				battle_05.mp3
                		battle_06.mp3
				battle_07.mp3
                		battle_08.mp3
			end

			
;;;; BATTLE MAP RESULT			
			
		
		state MUSIC_RESULT_WIN_CLOSE
			event 
				folder data/sounds/music/khajiit
				win.mp3
				
			end
		state MUSIC_RESULT_WIN_AVERAGE
			event 
				folder data/sounds/music/khajiit
				win.mp3
				
			end
		state MUSIC_RESULT_WIN_CRUSHING
			event 
				folder data/sounds/music/khajiit
				win.mp3
				
			end
		state MUSIC_RESULT_LOSE_CLOSE
			event 
				folder data/sounds/music/khajiit
				death.mp3
				
			end
		state MUSIC_RESULT_LOSE_AVERAGE
			event 
				folder data/sounds/music/khajiit
				death.mp3
			end
		state MUSIC_RESULT_LOSE_CRUSHING
			event 
				folder data/sounds/music/khajiit
				death.mp3
			end
		state MUSIC_RESULT_DRAW
			event 
				folder data/sounds/music/khajiit
				death.mp3
			end

			
			
;;; CAMPMAP
						
			
			
		state MUSIC_STRATMAP_SUMMER
			event delay 5 
				folder data/sounds/music/khajiit
				strat_01.mp3
				strat_02.mp3
				strat_03.mp3
				strat_04.mp3
				strat_05.mp3
				strat_06.mp3
				strat_07.mp3
				strat_08.mp3
				strat_09.mp3
              
			end			


		state MUSIC_CAMPAIGN_LOADING
			event 
				folder data/sounds/music/khajiit
				loading_camp.mp3
			end							
						
			
		state MUSIC_PREBATTLE_SCROLL
			event  
				folder data/sounds/music/khajiit
				battle_04.mp3		
			end
			
			
			
			
		state MUSIC_RESULT_STRAT_WIN_CLOSE
			event 
				folder data/sounds/music/khajiit
				win.mp3
							
			end
		state MUSIC_RESULT_STRAT_WIN_AVERAGE
			event 
				folder data/sounds/music/khajiit
				win.mp3
							
			end
		state MUSIC_RESULT_STRAT_WIN_CRUSHING
			event 
				folder data/sounds/music/khajiit
				win.mp3
							
			end
		state MUSIC_RESULT_STRAT_LOSE_CLOSE
			event 
				folder data/sounds/music/khajiit
				death.mp3
						
			end
		state MUSIC_RESULT_STRAT_LOSE_AVERAGE
			event 
				folder data/sounds/music/khajiit
				death.mp3
						
			end
		state MUSIC_RESULT_STRAT_LOSE_CRUSHING
			event 
				folder data/sounds/music/khajiit
				death.mp3
						
			end
		state MUSIC_RESULT_STRAT_DRAW
			event 
				folder data/sounds/music/khajiit
				death.mp3
						
			end					

			
;;; CAMPAIGN RESULT			
			
			
			
		state MUSIC_CAMPAIGN_VICTORY
			event  looped
				folder data/sounds/music
							
			end	
		state MUSIC_CAMPAIGN_DEFEAT
			event  looped
				folder data/sounds/music
						
			end	




;;;;;;;;;;;;;;;;;;;;; HIGH ELVES MUSIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;	
		
	
	music_type greek 


;;; FRONTEND


		state MUSIC_FRONTEND
			event 
				folder data/sounds/music/menu
				ESO_Summerest.mp3
			end

			
;;; BAttlE MAP			
			
			
		state MUSIC_BATTLE_TENSION
			event 
				folder data/sounds/music/high_elves
				tension.mp3
			end
			
		state MUSIC_BATTLE_MOBILIZE
			event
				folder data/sounds/music/high_elves
				mobil_01.mp3
				mobil_02.mp3
				mobil_03.mp3
			end
			
		state MUSIC_BATTLE_BATTLE
			event
				folder data/sounds/music/high_elves
				battle_01.mp3
			    	battle_02.mp3
			    	battle_03.mp3
			    	battle_04.mp3
			    	battle_05.mp3
			    	battle_06.mp3
            end     


;;; BATTLE MAP RESULT			
			
					
		state MUSIC_RESULT_WIN_CLOSE
			event 
				folder data/sounds/music/high_elves
				win.mp3
			end
		state MUSIC_RESULT_WIN_AVERAGE
			event 
				folder data/sounds/music/high_elves
				win.mp3
			end
		state MUSIC_RESULT_WIN_CRUSHING
			event 
				folder data/sounds/music/high_elves
				win.mp3
			end
		state MUSIC_RESULT_LOSE_CLOSE
			event 
				folder data/sounds/music/high_elves
				lose.mp3
			end
		state MUSIC_RESULT_LOSE_AVERAGE
			event 
				folder data/sounds/music/high_elves
				lose.mp3
			end
		state MUSIC_RESULT_LOSE_CRUSHING
			event 
				folder data/sounds/music/high_elves
				lose.mp3
			end
		state MUSIC_RESULT_DRAW
			event 
				folder data/sounds/music/high_elves
				lose.mp3
			end

			
;;; CAMPMAP			
			
			
			
		state MUSIC_STRATMAP_SUMMER
			event delay 5 
				folder data/sounds/music/high_elves		
				strat_01.mp3
				strat_02.mp3
				strat_03.mp3
				strat_04.mp3
				strat_05.mp3
				strat_06.mp3
				strat_07.mp3
				strat_08.mp3
				strat_09.mp3
				strat_10.mp3
				strat_11.mp3
				strat_12.mp3
				strat_13.mp3
				strat_14.mp3
				strat_15.mp3
				strat_16.mp3
				strat_17.mp3
			end
			
		
		state MUSIC_CAMPAIGN_LOADING
			event 
				folder data/sounds/music/high_elves
				loading.mp3
			end	
			
		
		state MUSIC_PREBATTLE_SCROLL
			event  
				folder data/sounds/music/high_elves
				prebattle.mp3
				
			end
			
			
			
			
		state MUSIC_RESULT_STRAT_WIN_CLOSE
			event 
				folder data/sounds/music/high_elves
				win.mp3		
			end
		state MUSIC_RESULT_STRAT_WIN_AVERAGE
			event 
				folder data/sounds/music/high_elves
				win.mp3		
			end
		state MUSIC_RESULT_STRAT_WIN_CRUSHING
			event 
				folder data/sounds/music/high_elves
				win.mp3		
			end
		state MUSIC_RESULT_STRAT_LOSE_CLOSE
			event 
				folder data/sounds/music/high_elves
				lose.mp3		
			end
		state MUSIC_RESULT_STRAT_LOSE_AVERAGE
			event 
				folder data/sounds/music/high_elves
				lose.mp3		
			end
		state MUSIC_RESULT_STRAT_LOSE_CRUSHING
			event 
				folder data/sounds/music/high_elves
				lose.mp3		
			end
		state MUSIC_RESULT_STRAT_DRAW
			event 
				folder data/sounds/music/high_elves
				lose.mp3		
			end	

			
;;; CAMPAIGN RESULT				
			
			
		state MUSIC_CAMPAIGN_VICTORY
			event looped 
				folder data/sounds/music
							
			end	
			
		state MUSIC_CAMPAIGN_DEFEAT
			event looped 
				folder data/sounds/music
		
			end	
			

;;; CREDITS

	state MUSIC_CREDITS1 delay 3
			event 
				folder data/sounds/music/empire
				sons_of_skyrim.mp3
			end	
			
	state MUSIC_CREDITS2
			event 
				folder data/sounds/music/empire
				sons_of_skyrim.mp3
				
			end


;;;;;;;;;;;;;;;;;;;;; ARGONIAN MUSIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;			
			
			
	music_type argonian


;;; FRONTEND


		state MUSIC_FRONTEND
			event 
				folder data/sounds/music/menu
				main_menu.mp3
			end

			
;;; BAttlE MAP			
			
			
		state MUSIC_BATTLE_TENSION
			event 
				folder data/sounds/music/argonian
				tension_01.mp3
				tension_02.mp3
			end
			
		state MUSIC_BATTLE_MOBILIZE
			event
				folder data/sounds/music/argonian
				move_01.mp3
				move_02.mp3
			end
			
		state MUSIC_BATTLE_BATTLE
			event
				folder data/sounds/music/argonian
				battle_01.mp3
			    	battle_02.mp3
			    	battle_03.mp3
			    	battle_04.mp3
			    	battle_05.mp3
            end     


;;; BATTLE MAP RESULT			
			
					
		state MUSIC_RESULT_WIN_CLOSE
			event 
				folder data/sounds/music/morrowind
				MW_Triumph.mp3
			end
		state MUSIC_RESULT_WIN_AVERAGE
			event 
				folder data/sounds/music/morrowind
				MW_Triumph.mp3
			end
		state MUSIC_RESULT_WIN_CRUSHING
			event 
				folder data/sounds/music/morrowind
				MW_Triumph.mp3
			end
		state MUSIC_RESULT_LOSE_CLOSE
			event 
				folder data/sounds/music/morrowind
				MW_Death.mp3
			end
		state MUSIC_RESULT_LOSE_AVERAGE
			event 
				folder data/sounds/music/morrowind
				MW_Death.mp3
			end
		state MUSIC_RESULT_LOSE_CRUSHING
			event 
				folder data/sounds/music/morrowind
				MW_Death.mp3
			end
		state MUSIC_RESULT_DRAW
			event 
				folder data/sounds/music/morrowind
				MW_Death.mp3
			end

			
;;; CAMPMAP			
			
			
			
		state MUSIC_STRATMAP_SUMMER
			event delay 5 
				folder data/sounds/music/argonian
				strat_01.mp3
				strat_02.mp3
				strat_03.mp3
				strat_04.mp3
				strat_05.mp3
				strat_06.mp3
				strat_07.mp3
				strat_08.mp3
				strat_09.mp3
			end	
		
		state MUSIC_STRATMAP_WINTER
			event delay 5 
				folder data/sounds/music/argonian
				strat_01.mp3
				strat_02.mp3
				strat_03.mp3
				strat_04.mp3
				strat_05.mp3
				strat_06.mp3
				strat_07.mp3
				strat_08.mp3
				strat_09.mp3
			end		
				
		state MUSIC_CAMPAIGN_LOADING
			event 
				folder data/sounds/music/argonian
				tension_02.mp3
			end	
			
		
		state MUSIC_PREBATTLE_SCROLL
			event  
				folder data/sounds/music/argonian
				battle_04.mp3
				
			end
			
			
			
			
		state MUSIC_RESULT_STRAT_WIN_CLOSE
			event 
				folder data/sounds/music/morrowind
				MW_Triumph.mp3		
			end
		state MUSIC_RESULT_STRAT_WIN_AVERAGE
			event 
				folder data/sounds/music/morrowind
				MW_Triumph.mp3		
			end
		state MUSIC_RESULT_STRAT_WIN_CRUSHING
			event 
				folder data/sounds/music/morrowind
				MW_Triumph.mp3		
			end
		state MUSIC_RESULT_STRAT_LOSE_CLOSE
			event 
				folder data/sounds/music/morrowind
				MW_Death.mp3	
			end
		state MUSIC_RESULT_STRAT_LOSE_AVERAGE
			event 
				folder data/sounds/music/morrowind
				MW_Death.mp3		
			end
		state MUSIC_RESULT_STRAT_LOSE_CRUSHING
			event 
				folder data/sounds/music/morrowind
				MW_Death.mp3		
			end
		state MUSIC_RESULT_STRAT_DRAW
			event 
				folder data/sounds/music/morrowind
				MW_Death.mp3		
			end	

			
;;; CAMPAIGN RESULT				
			
			
		state MUSIC_CAMPAIGN_VICTORY
			event looped 
				folder data/sounds/music
							
			end	
			
		state MUSIC_CAMPAIGN_DEFEAT
			event looped 
				folder data/sounds/music
		
			end	
			

;;; CREDITS

	state MUSIC_CREDITS1 delay 3
			event 
				folder data/sounds/music/empire
				sons_of_skyrim.mp3
			end	
			
	state MUSIC_CREDITS2
			event 
				folder data/sounds/music/empire
				sons_of_skyrim.mp3
				
			end










