;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;     RUN RUN RUN RUN RUN RUN RUN          ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

DEFAULT: 3d minDist 6 minPitch .9 maxPitch 1.1 fadein 0 fadeout 1 volume -10 priority 70 probability 1 distancepriority 0 randomdelay 0  effect_level .25

required_samples_cutoff 4

BANK: unit_run


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;  INFANTRY ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


;;;;;;;;;;;;;;;;
;;;; DIRT  ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season summer
			terrain rock, mud_road, mud, swamp, dirt
				event lod 0 mindist 1 minPitch .5 maxPitch 1.5 volume -20 priority 10 distancepriority -2 probability .5 probradius 7
					folder data/sounds/SFX/Individual/Footsteps/Infantry
					Infantry_run_dirt_01
					Infantry_run_dirt_02
					Infantry_run_dirt_03
					Infantry_run_dirt_04
					Infantry_run_dirt_05
					Infantry_run_dirt_06
					Infantry_run_dirt_07
					Infantry_run_dirt_08
					Infantry_run_dirt_09
					Infantry_run_dirt_10
					Infantry_run_dirt_11
					Infantry_run_dirt_12
					Infantry_run_dirt_13
					
														
					end
					
			event lod 5 fadein 1 fadeout 2 volume -15
				folder data/sounds/SFX/Group/Infantry
				infantry_group_run_small_dirt
			end

			event lod 10 fadein 1 fadeout 2 volume -15
				folder data/sounds/SFX/Group/Infantry
				infantry_group_run_medium_dirt
			end
			event lod 30 fadein 1 fadeout 2 volume -15
				folder data/sounds/SFX/Group/Infantry
				infantry_group_run_large_dirt
			end


			
;;;;;;;;;;;;;;;;
;;;; GRASS ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, missile, skirmish, heavy, spearmen
		season summer
		terrain  grass_short, grass_long, forest_dense, scrub_dense
			event lod 0 mindist 1 minPitch .8 maxPitch 1.2 volume -30 priority 10 distancepriority -2 probability .5 probradius 7 rndvolume -10
				folder data/sounds/SFX/Individual/Footsteps/Infantry
					Infantry_run_dirt_01
					Infantry_run_dirt_02
					Infantry_run_dirt_03
					Infantry_run_dirt_04
					Infantry_run_dirt_05
					Infantry_run_dirt_06
					Infantry_run_dirt_07
					Infantry_run_dirt_08
					Infantry_run_dirt_09
					Infantry_run_dirt_10
					Infantry_run_dirt_11
					Infantry_run_dirt_12
					Infantry_run_dirt_13
					
														
					end
					
			event lod 5 fadein 1 fadeout 2 volume -15
				folder data/sounds/SFX/Group/Infantry
				infantry_group_run_small_dirt
			end

			event lod 10 fadein 1 fadeout 2 volume -15
				folder data/sounds/SFX/Group/Infantry
				infantry_group_run_medium_dirt
			end
			event lod 30 fadein 1 fadeout 2 volume -15
				folder data/sounds/SFX/Group/Infantry
				infantry_group_run_large_dirt
			end		
			
			
		
			

;;;;;;;;;;;;;;;;
;;;; SNOW  ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season winter
		climates unused1, steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
		
		terrain  grass_short, grass_long, sand, forest_dense, scrub_dense, rock, ice, dirt, snow
		        
			event lod 0 mindist 1 minPitch .5 maxPitch 1.5 volume -35 priority 10 distancepriority -2 rndvolume -20 probability .5 probradius 7
		       		folder data/sounds/SFX/Individual/Footsteps/Infantry/Snow
				Inf_Footsteps_Snow_01
				Inf_Footsteps_Snow_02
				Inf_Footsteps_Snow_03
				Inf_Footsteps_Snow_04
				Inf_Footsteps_Snow_05
				Inf_Footsteps_Snow_06
				Inf_Footsteps_Snow_07
				Inf_Footsteps_Snow_08
				Inf_Footsteps_Snow_09
				Inf_Footsteps_Snow_10
				Inf_Footsteps_Snow_11
				Inf_Footsteps_Snow_12
				Inf_Footsteps_Snow_13
				Inf_Footsteps_Snow_14
				Inf_Footsteps_Snow_15
				Inf_Footsteps_Snow_16

			end

			event lod 5 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry/snow
				inf_group_run_s_snow_02
			end

			event lod 10 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry/snow
				inf_group_run_m_snow_02
			end
			event lod 30 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry/snow
				inf_group_run_l_snow_02
			end	







;;;;;;;;;;;;;;;;
;;;; SAND  ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season summer
			terrain sand
				event lod 0 mindist 1 minPitch .6 maxPitch 1.2 volume -65 priority 10 distancepriority -2 probability .5 probradius 7
					folder data/sounds/SFX/Individual/Footsteps/Infantry
					infantry_walk_sand_01
					infantry_walk_sand_02
					infantry_walk_sand_03
					infantry_walk_sand_04
					infantry_walk_sand_05
					infantry_walk_sand_06
					infantry_walk_sand_07
					infantry_walk_sand_08
					infantry_walk_sand_09
					infantry_walk_sand_10
					infantry_walk_sand_11
					infantry_walk_sand_12
					infantry_walk_sand_13
					infantry_walk_sand_14
					infantry_walk_sand_15
					infantry_walk_sand_16
					infantry_walk_sand_17
					infantry_walk_sand_18
					infantry_walk_sand_19
					infantry_walk_sand_20
					infantry_walk_sand_21
					infantry_walk_sand_22
					infantry_walk_sand_23
					infantry_walk_sand_24
					infantry_walk_sand_25
					infantry_walk_sand_26
					infantry_walk_sand_27
					infantry_walk_sand_28
					infantry_walk_sand_29
					infantry_walk_sand_30
					infantry_walk_sand_31
					infantry_walk_sand_32
					infantry_walk_sand_33
					infantry_walk_sand_34
					infantry_walk_sand_35
					infantry_walk_sand_36
					infantry_walk_sand_37
					infantry_walk_sand_38
					infantry_walk_sand_39
					infantry_walk_sand_40
					infantry_walk_sand_41
					infantry_walk_sand_42
					infantry_walk_sand_43
					infantry_walk_sand_44
					infantry_walk_sand_45
					infantry_walk_sand_46
					end
					
					
				event lod 5 fadein 1 fadeout 2 volume -40
					folder data/sounds/SFX/Group/Infantry
					infantry_group_run_small_sand

				end
				event lod 10 fadein 1 fadeout 2 volume -40
					folder data/sounds/SFX/Group/Infantry
					infantry_group_run_medium_sand

				end
				event lod 30 fadein 1 fadeout 2 volume -40
					folder data/sounds/SFX/Group/Infantry
					infantry_group_run_large_sand

				end


	;;;; WINTER SAND ;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season winter
		climates steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
			terrain sand
				event lod 0 mindist 1 minPitch .5 maxPitch 1.5 volume -60 priority 10 distancepriority -2 probability .5 probradius 7
						folder data/sounds/SFX/Individual/Footsteps/Infantry
					infantry_walk_sand_01
					infantry_walk_sand_02
					infantry_walk_sand_03
					infantry_walk_sand_04
					infantry_walk_sand_05
					infantry_walk_sand_06
					infantry_walk_sand_07
					infantry_walk_sand_08
					infantry_walk_sand_09
					infantry_walk_sand_10
					infantry_walk_sand_11
					infantry_walk_sand_12
					infantry_walk_sand_13
					infantry_walk_sand_14
					infantry_walk_sand_15
					infantry_walk_sand_16
					infantry_walk_sand_17
					infantry_walk_sand_18
					infantry_walk_sand_19
					infantry_walk_sand_20
					infantry_walk_sand_21
					infantry_walk_sand_22
					infantry_walk_sand_23
					infantry_walk_sand_24
					infantry_walk_sand_25
					infantry_walk_sand_26
					infantry_walk_sand_27
					infantry_walk_sand_28
					infantry_walk_sand_29
					infantry_walk_sand_30
					infantry_walk_sand_31
					infantry_walk_sand_32
					infantry_walk_sand_33
					infantry_walk_sand_34
					infantry_walk_sand_35
					infantry_walk_sand_36
					infantry_walk_sand_37
					infantry_walk_sand_38
					infantry_walk_sand_39
					infantry_walk_sand_40
					infantry_walk_sand_41
					infantry_walk_sand_42
					infantry_walk_sand_43
					infantry_walk_sand_44
					infantry_walk_sand_45
					infantry_walk_sand_46
					end
					
					
				event lod 5 fadein 1 fadeout 2 volume -30
					folder data/sounds/SFX/Group/Infantry
					infantry_group_run_small_sand

				end
				event lod 10 fadein 1 fadeout 2 volume -30
					folder data/sounds/SFX/Group/Infantry
					infantry_group_run_medium_sand

				end
				event lod 30 fadein 1 fadeout 2 volume -30
					folder data/sounds/SFX/Group/Infantry
					infantry_group_run_large_sand

				end



;;;;;;;;;;;;;;;;
;;;; STONE ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, missile, skirmish, heavy, spearmen
		season summer, winter
		terrain  stone_road
			event lod 0 mindist 1 minPitch .6 maxPitch 1.2 volume -10 priority 10 distancepriority -2 probability .5 probradius 7
		       	folder data/sounds/SFX/Individual/Footsteps/Infantry/Stone
				Inf_Footsteps_Stone_01
				Inf_Footsteps_Stone_02
				Inf_Footsteps_Stone_03
				Inf_Footsteps_Stone_04
				Inf_Footsteps_Stone_05
				Inf_Footsteps_Stone_06
				Inf_Footsteps_Stone_07
				Inf_Footsteps_Stone_08
				Inf_Footsteps_Stone_09
				Inf_Footsteps_Stone_10
				Inf_Footsteps_Stone_11
				Inf_Footsteps_Stone_12
				Inf_Footsteps_Stone_13
				Inf_Footsteps_Stone_14
				Inf_Footsteps_Stone_15
				Inf_Footsteps_Stone_16
					
				
			end

			event lod 5 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry
				infantry_group_run_small_dirt
			end

			event lod 10 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry
				infantry_group_run_medium_dirt
			end
			event lod 30 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry
				infantry_group_run_large_dirt
			end	


;;;;;;;;;;;;;;;;
;;;; WATER ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season summer, winter
		terrain  water
			event lod 0 mindist 1 minPitch .5 maxPitch 1.5 volume -35 priority 10 distancepriority -2 rndvolume -15 probability .5 probradius 7
		       		folder data/sounds/SFX/Individual/Footsteps/Infantry/Water
				Inf_Footsteps_WaterC_01
				Inf_Footsteps_WaterC_02
				Inf_Footsteps_WaterC_03
				Inf_Footsteps_WaterC_04
				Inf_Footsteps_WaterC_05
				Inf_Footsteps_WaterC_06
				Inf_Footsteps_WaterC_07
				Inf_Footsteps_WaterC_08
				Inf_Footsteps_WaterC_09
				Inf_Footsteps_WaterC_10
				Inf_Footsteps_WaterC_11
				Inf_Footsteps_WaterC_12
				Inf_Footsteps_WaterC_13
				Inf_Footsteps_WaterC_14
				Inf_Footsteps_WaterC_15

			end

			event lod 5 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry/water
				;inf_group_walk_S_water
			end
			event lod 10 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry/water
				;inf_group_walk_M_water
			end
			event lod 30 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry/water
				;inf_group_walk_L_water02
			end




;;;;;;;;;;;;;;;;
;;;;  WOOD  ;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season summer, winter
		terrain  wood
			event lod 0 mindist 1 minPitch .5 maxPitch 1.3 volume -20 priority 10 distancepriority -2 rndvolume -10 probability .5 probradius 7
		       		folder data/sounds/SFX/Individual/Footsteps/Infantry/Wood
				Inf_Footsteps_Wood_01
				Inf_Footsteps_Wood_02
				Inf_Footsteps_Wood_03
				Inf_Footsteps_Wood_04
				Inf_Footsteps_Wood_05
				Inf_Footsteps_Wood_06
				Inf_Footsteps_Wood_07
				Inf_Footsteps_Wood_08
				Inf_Footsteps_Wood_09
				Inf_Footsteps_Wood_10
				Inf_Footsteps_Wood_11
				Inf_Footsteps_Wood_12
				Inf_Footsteps_Wood_13



			end

	       		event lod 5 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry
				infantry_group_run_small_dirt
			end

			event lod 10 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry
				infantry_group_run_medium_dirt
			end
			event lod 30 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry
				infantry_group_run_large_dirt
			end	








;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;  INFANTRY WITH SIEGE ENGINES    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;
;;;; DIRT  ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season summer, winter
			terrain rock, mud_road, mud, swamp, dirt, stone_road
				event lod 0 mindist 1 minPitch .5 maxPitch 1.5 volume -10 priority 10 distancepriority -2 probability .5 probradius 7
					folder data/sounds/SFX/Individual/Footsteps/Infantry
					Infantry_run_dirt_01
					Infantry_run_dirt_02
					Infantry_run_dirt_03
					Infantry_run_dirt_04
					Infantry_run_dirt_05
					Infantry_run_dirt_06
					Infantry_run_dirt_07
					Infantry_run_dirt_08
					Infantry_run_dirt_09
					Infantry_run_dirt_10
					Infantry_run_dirt_11
					Infantry_run_dirt_12
					Infantry_run_dirt_13
					
														
					end
					
			event lod 5 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry
				infantry_group_run_small_dirt
			end

			event lod 10 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry
				infantry_group_run_medium_dirt
			end
			event lod 30 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry
				infantry_group_run_large_dirt
			end


			
;;;;;;;;;;;;;;;;
;;;; GRASS ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, missile, skirmish, heavy, spearmen
		season summer
		terrain  grass_short, grass_long, forest_dense, scrub_dense
			event lod 0 mindist 1 minPitch .8 maxPitch 1.2 volume -30 priority 10 distancepriority -2 probability .5 probradius 7 rndvolume -10
				folder data/sounds/SFX/Individual/Footsteps/Infantry
					Infantry_run_dirt_01
					Infantry_run_dirt_02
					Infantry_run_dirt_03
					Infantry_run_dirt_04
					Infantry_run_dirt_05
					Infantry_run_dirt_06
					Infantry_run_dirt_07
					Infantry_run_dirt_08
					Infantry_run_dirt_09
					Infantry_run_dirt_10
					Infantry_run_dirt_11
					Infantry_run_dirt_12
					Infantry_run_dirt_13
					
														
					end
					
			event lod 5 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry
				infantry_group_run_small_dirt
			end

			event lod 10 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry
				infantry_group_run_medium_dirt
			end
			event lod 30 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry
				infantry_group_run_large_dirt
			end		
			
			
		
			

;;;;;;;;;;;;;;;;
;;;; SNOW  ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season winter
		climates steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
		terrain  grass_short, grass_long, sand, forest_dense, scrub_dense, rock, ice, snow
			event lod 0 mindist 1 minPitch .5 maxPitch 1.5 volume -35 priority 10 distancepriority -2 rndvolume -20 probability .5 probradius 7
		       		folder data/sounds/SFX/Individual/Footsteps/Infantry/Snow
				Inf_Footsteps_Snow_01
				Inf_Footsteps_Snow_02
				Inf_Footsteps_Snow_03
				Inf_Footsteps_Snow_04
				Inf_Footsteps_Snow_05
				Inf_Footsteps_Snow_06
				Inf_Footsteps_Snow_07
				Inf_Footsteps_Snow_08
				Inf_Footsteps_Snow_09
				Inf_Footsteps_Snow_10
				Inf_Footsteps_Snow_11
				Inf_Footsteps_Snow_12
				Inf_Footsteps_Snow_13
				Inf_Footsteps_Snow_14
				Inf_Footsteps_Snow_15
				Inf_Footsteps_Snow_16

			end

			event lod 5 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry/snow
				inf_group_run_s_snow_02
			end

			event lod 10 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry/snow
				inf_group_run_m_snow_02
			end
			event lod 30 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry/snow
				inf_group_run_l_snow_02
			end	







;;;;;;;;;;;;;;;;
;;;; SAND  ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season summer
			terrain sand
				event lod 0 mindist 1 minPitch .6 maxPitch 1.2 volume -65 priority 10 distancepriority -2 probability .5 probradius 7
					folder data/sounds/SFX/Individual/Footsteps/Infantry
					infantry_walk_sand_01
					infantry_walk_sand_02
					infantry_walk_sand_03
					infantry_walk_sand_04
					infantry_walk_sand_05
					infantry_walk_sand_06
					infantry_walk_sand_07
					infantry_walk_sand_08
					infantry_walk_sand_09
					infantry_walk_sand_10
					infantry_walk_sand_11
					infantry_walk_sand_12
					infantry_walk_sand_13
					infantry_walk_sand_14
					infantry_walk_sand_15
					infantry_walk_sand_16
					infantry_walk_sand_17
					infantry_walk_sand_18
					infantry_walk_sand_19
					infantry_walk_sand_20
					infantry_walk_sand_21
					infantry_walk_sand_22
					infantry_walk_sand_23
					infantry_walk_sand_24
					infantry_walk_sand_25
					infantry_walk_sand_26
					infantry_walk_sand_27
					infantry_walk_sand_28
					infantry_walk_sand_29
					infantry_walk_sand_30
					infantry_walk_sand_31
					infantry_walk_sand_32
					infantry_walk_sand_33
					infantry_walk_sand_34
					infantry_walk_sand_35
					infantry_walk_sand_36
					infantry_walk_sand_37
					infantry_walk_sand_38
					infantry_walk_sand_39
					infantry_walk_sand_40
					infantry_walk_sand_41
					infantry_walk_sand_42
					infantry_walk_sand_43
					infantry_walk_sand_44
					infantry_walk_sand_45
					infantry_walk_sand_46
					end
					
					
				event lod 5 fadein 1 fadeout 2 volume -40
					folder data/sounds/SFX/Group/Infantry
					infantry_group_run_small_sand

				end
				event lod 10 fadein 1 fadeout 2 volume -40
					folder data/sounds/SFX/Group/Infantry
					infantry_group_run_medium_sand

				end
				event lod 30 fadein 1 fadeout 2 volume -40
					folder data/sounds/SFX/Group/Infantry
					infantry_group_run_large_sand

				end


	;;;; WINTER SAND ;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season winter
		climates steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
			terrain sand
				event lod 0 mindist 1 minPitch .5 maxPitch 1.5 volume -60 priority 10 distancepriority -2 probability .5 probradius 7
						folder data/sounds/SFX/Individual/Footsteps/Infantry
					infantry_walk_sand_01
					infantry_walk_sand_02
					infantry_walk_sand_03
					infantry_walk_sand_04
					infantry_walk_sand_05
					infantry_walk_sand_06
					infantry_walk_sand_07
					infantry_walk_sand_08
					infantry_walk_sand_09
					infantry_walk_sand_10
					infantry_walk_sand_11
					infantry_walk_sand_12
					infantry_walk_sand_13
					infantry_walk_sand_14
					infantry_walk_sand_15
					infantry_walk_sand_16
					infantry_walk_sand_17
					infantry_walk_sand_18
					infantry_walk_sand_19
					infantry_walk_sand_20
					infantry_walk_sand_21
					infantry_walk_sand_22
					infantry_walk_sand_23
					infantry_walk_sand_24
					infantry_walk_sand_25
					infantry_walk_sand_26
					infantry_walk_sand_27
					infantry_walk_sand_28
					infantry_walk_sand_29
					infantry_walk_sand_30
					infantry_walk_sand_31
					infantry_walk_sand_32
					infantry_walk_sand_33
					infantry_walk_sand_34
					infantry_walk_sand_35
					infantry_walk_sand_36
					infantry_walk_sand_37
					infantry_walk_sand_38
					infantry_walk_sand_39
					infantry_walk_sand_40
					infantry_walk_sand_41
					infantry_walk_sand_42
					infantry_walk_sand_43
					infantry_walk_sand_44
					infantry_walk_sand_45
					infantry_walk_sand_46
					end
					
					
				event lod 5 fadein 1 fadeout 2 volume -30
					folder data/sounds/SFX/Group/Infantry
					infantry_group_run_small_sand

				end
				event lod 10 fadein 1 fadeout 2 volume -30
					folder data/sounds/SFX/Group/Infantry
					infantry_group_run_medium_sand

				end
				event lod 30 fadein 1 fadeout 2 volume -30
					folder data/sounds/SFX/Group/Infantry
					infantry_group_run_large_sand

				end



;;;;;;;;;;;;;;;;
;;;; STONE ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, missile, skirmish, heavy, spearmen
		season summer, winter
		terrain  stone_road
			event lod 0 mindist 1 minPitch .5 maxPitch 1.3 volume -10 priority 10 distancepriority -2 probability .5 probradius 7
		       		folder data/sounds/SFX/Individual/Footsteps/Infantry/Stone
				Inf_Footsteps_Stone_01
				Inf_Footsteps_Stone_02
				Inf_Footsteps_Stone_03
				Inf_Footsteps_Stone_04
				Inf_Footsteps_Stone_05
				Inf_Footsteps_Stone_06
				Inf_Footsteps_Stone_07
				Inf_Footsteps_Stone_08
				Inf_Footsteps_Stone_09
				Inf_Footsteps_Stone_10
				Inf_Footsteps_Stone_11
				Inf_Footsteps_Stone_12
				Inf_Footsteps_Stone_13
				Inf_Footsteps_Stone_14
				Inf_Footsteps_Stone_15
				Inf_Footsteps_Stone_16
				
				
				
			end

			event lod 5 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry
				infantry_group_run_small_dirt
			end

			event lod 10 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry
				infantry_group_run_medium_dirt
			end
			event lod 30 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry
				infantry_group_run_large_dirt
			end	


;;;;;;;;;;;;;;;;
;;;; WATER ;;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season summer, winter
		terrain  water
			event lod 0 mindist 1 minPitch .5 maxPitch 1.5 volume -35 priority 10 distancepriority -2 rndvolume -15 probability .5 probradius 7
		       		folder data/sounds/SFX/Individual/Footsteps/Infantry/Water
				Inf_Footsteps_WaterC_01
				Inf_Footsteps_WaterC_02
				Inf_Footsteps_WaterC_03
				Inf_Footsteps_WaterC_04
				Inf_Footsteps_WaterC_05
				Inf_Footsteps_WaterC_06
				Inf_Footsteps_WaterC_07
				Inf_Footsteps_WaterC_08
				Inf_Footsteps_WaterC_09
				Inf_Footsteps_WaterC_10
				Inf_Footsteps_WaterC_11
				Inf_Footsteps_WaterC_12
				Inf_Footsteps_WaterC_13
				Inf_Footsteps_WaterC_14
				Inf_Footsteps_WaterC_15

			end

			event lod 5 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry/water
				;inf_group_walk_S_water
			end
			event lod 10 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry/water
				;inf_group_walk_M_water
			end
			event lod 30 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry/water
				;inf_group_walk_L_water02
			end




;;;;;;;;;;;;;;;;
;;;;  WOOD  ;;;;
;;;;;;;;;;;;;;;;

	unit infantry light, skirmish, missile, heavy, spearmen
		season summer, winter
		terrain  wood
			event lod 0 mindist 1 minPitch .5 maxPitch 1.3 volume -20 priority 10 distancepriority -2 rndvolume -10 probability .5 probradius 7
		       		folder data/sounds/SFX/Individual/Footsteps/Infantry/Wood
				Inf_Footsteps_Wood_01
				Inf_Footsteps_Wood_02
				Inf_Footsteps_Wood_03
				Inf_Footsteps_Wood_04
				Inf_Footsteps_Wood_05
				Inf_Footsteps_Wood_06
				Inf_Footsteps_Wood_07
				Inf_Footsteps_Wood_08
				Inf_Footsteps_Wood_09
				Inf_Footsteps_Wood_10
				Inf_Footsteps_Wood_11
				Inf_Footsteps_Wood_12
				Inf_Footsteps_Wood_13



			end

	       		event lod 5 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry
				infantry_group_run_small_dirt
			end

			event lod 10 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry
				infantry_group_run_medium_dirt
			end
			event lod 30 fadein 1 fadeout 2
				folder data/sounds/SFX/Group/Infantry
				infantry_group_run_large_dirt
			end	






;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;  HORSE GROUP RUN  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

DEFAULT: mindist 8 volume 0 priority 70 fadein .5 fadeout 1

;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;  GRASS  ;;;
;;;;;;;;;;;;;;;;;;;;;;;;;

	unit cavalry light, heavy, spearmen, skirmish, missile
		season summer, winter
			terrain  grass_short, grass_long, sand, forest_dense, scrub_dense, rock, mud_road, mud, swamp, dirt

; 			event lod 5 minPitch .9 maxPitch 1.1
; 				folder data/sounds/SFX/Group/Horse/dirt
; 				;horse_group_run_small_dirt
; 			end
			
			event lod 5 minPitch .9 maxPitch 1.1 volume -20
				folder data/sounds/SFX/Group/horse
				horse_group_run_small_dirt
			end
			
			event lod 20 minPitch .9 maxPitch 1.1 volume -20
				folder data/sounds/SFX/Group/horse
				horse_group_run_medium_dirt
			end
			
			event lod 50 minPitch .9 maxPitch 1.1 volume -20
				folder data/sounds/SFX/Group/horse
				horse_group_run_large_dirt
			end

			
			
			

;;;;;;;;;;;;;;;;;;;;;
;;;;  STONE / ICE ;;;
;;;;;;;;;;;;;;;;;;;;;

	unit cavalry light, heavy, spearmen, skirmish, missile
		season summer, winter
			terrain  stone_road, ice

			event lod 5 minPitch .8 maxPitch 1.1
				folder data/sounds/SFX/Group/Horse
				horse_group_run_Small_stone
			end
			event lod 20 minPitch .8 maxPitch 1.1
				folder data/sounds/SFX/Group/Horse
				horse_group_run_Medium_stone
			end
			event lod 50 minPitch .8 maxPitch 1.1
				folder data/sounds/SFX/Group/Horse
				horse_group_run_Large_stone
			end



;;;;;;;;;;;;;;;;
;;;;  WATER ;;;;
;;;;;;;;;;;;;;;;

	unit cavalry light, heavy, spearmen, skirmish, missile
		season summer
			terrain water

			event lod 5 volume -15
				folder data/sounds/SFX/Group/Horse/water
				;horse_group_walk_S_water
			end
			event lod 20 volume -20
				folder data/sounds/SFX/Group/Horse/water
				;horse_group_walk_M_water
			end
			event lod 50 volume -20
				folder data/sounds/SFX/Group/Horse/water
				;horse_group_walk_L_water
			end


;;;;;;;;;;;;;;;;
;;;;  SNOW   ;;;
;;;;;;;;;;;;;;;;

	unit cavalry light, heavy, spearmen, skirmish, missile
		season winter
		climates steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
			terrain  grass_short, grass_long, sand, forest_dense, scrub_dense, rock

			event lod 5 minPitch .9 maxPitch 1.1 volume -20
				folder data/sounds/SFX/Group/Horse
				horse_group_run_small_dirt
			end
			
			event lod 20 minPitch .9 maxPitch 1.1 volume -20
				folder data/sounds/SFX/Group/Horse
				horse_group_run_medium_dirt
			end
			
			event lod 50 minPitch .9 maxPitch 1.1 volume -20
				folder data/sounds/SFX/Group/Horse
				horse_group_run_large_dirt
			end

;;;;;;;;;;;;;;;;
;;;;  WOOD  ;;;;
;;;;;;;;;;;;;;;;

	unit cavalry light, heavy, spearmen, skirmish, missile
		season summer, winter
			terrain  wood

			event lod 5 volume -20
				folder data/sounds/SFX/Group/Horse
				horse_group_run_Small_wood
			end
			event lod 20 volume -20
				folder data/sounds/SFX/Group/Horse
				horse_group_run_Medium_wood
			end
			event lod 50 volume -20
				folder data/sounds/SFX/Group/Horse
				horse_group_run_Large_wood
			end


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;  CAMEL GROUP RUN ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

DEFAULT: mindist 8 volume -25


;;;;;;;;;;;;;;;;
;;;; GRASS ;;;;;
;;;;;;;;;;;;;;;;


    type Bedouin Camel Riders, Camel Gunners, Tuareg Camel Spearmens
		season summer, winter
			terrain  grass_short, grass_long, sand, forest_dense, scrub_dense, rock, ice, wood, stone_road, ice, mud_road, mud, swamp, dirt

			event lod 1 volume -10
				folder data/sounds/SFX/Group/Elephant
				Elephant_Group_run_small
			end
			event lod 3 volume -10
				folder data/sounds/SFX/Group/Elephant
				Elephant_Group_run_medium
			end
			event lod 5 volume -10
				folder data/sounds/SFX/Group/Elephant
				Elephant_Group_run_medium
			end



;;;;;;;;;;;;;;;;
;;;;  SNOW  ;;;;
;;;;;;;;;;;;;;;;

	type Bedouin Camel Riders, Camel Gunners, Tuareg Camel Spearmens
		season winter
		climates steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
			terrain  grass_short, grass_long, sand, forest_dense, scrub_dense, rock

			event lod 5
				folder data/sounds/SFX/Group/Camel/snow
				cam_group_run_S_snow
			end
			event lod 10
				folder data/sounds/SFX/Group/Camel/snow
				cam_group_run_M_snow
			end
			event lod 20
				folder data/sounds/SFX/Group/Camel/snow
				cam_group_run_L_snow
			end




;;;;;;;;;;;;;;;;;;;;;;
;;;;  WATER ;;;;
;;;;;;;;;;;;;;;;;;;;;;;

	type Bedouin Camel Riders, Camel Gunners, Tuareg Camel Spearmens
		season summer
			terrain water

			event lod 5 volume -10
				folder data/sounds/SFX/Group/Horse/water
				;horse_group_walk_S_water
			end
			event lod 10 volume -15
				folder data/sounds/SFX/Group/Horse/water
				;horse_group_walk_M_water
			end
			event lod 20 volume -15
				folder data/sounds/SFX/Group/Horse/water
				;horse_group_walk_L_water
			end




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;  ELEPHANT GROUP  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

DEFAULT: mindist 12 volume 0 priority 170

;;;;;;;;;;;;;;;;
;;;; GRASS ;;;;;
;;;;;;;;;;;;;;;;


	type Elephants, Elephant Artillery, Elephants Mercs, Elephant Artillery Mercs, Elephant Rocketeer
		season summer
			terrain  grass_short, grass_long, sand, forest_dense, scrub_dense, rock, wood, stone_road, mud_road, mud, swamp

			event lod 1 volume -10
				folder data/sounds/SFX/Group/Elephant
				Elephant_Group_run_small
			end
			event lod 3 volume -10
				folder data/sounds/SFX/Group/Elephant
				Elephant_Group_run_medium
			end
			event lod 5 volume -10
				folder data/sounds/SFX/Group/Elephant
				Elephant_Group_run_medium
			end


;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;  STONE ROAD winter ;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
	type Elephants, Elephant Artillery, Elephants Mercs, Elephant Artillery Mercs, Elephant Rocketeer
		season winter
		climates steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
			terrain stone_road

			event lod 1 volume -10
				folder data/sounds/SFX/Group/Elephant
				Elephant_Group_run_small
			end
			event lod 3 volume -10
				folder data/sounds/SFX/Group/Elephant
				Elephant_Group_run_medium
			end
			event lod 5 volume -10
				folder data/sounds/SFX/Group/Elephant
				Elephant_Group_run_medium
			end



;;;;;;;;;;;;;;;;
;;;;  WATER ;;;;
;;;;;;;;;;;;;;;;

	type Elephants, Elephant Artillery, Elephants Mercs, Elephant Artillery Mercs, Elephant Rocketeer
		season summer, winter
			terrain water

		    event lod 1
				folder data/sounds/SFX/Group/Elephant/water
				;ele_group_walk_S_water
			end
			event lod 3
			     folder  data/sounds/SFX/Group/Elephant/water
				;ele_group_walk_M_water
			end
			event lod 5
				folder data/sounds/SFX/Group/Elephant/water
				;ele_group_walk_L_water
			end



;;;;;;;;;;;;;;;;
;;;;  SNOW  ;;;;
;;;;;;;;;;;;;;;;

	type Elephants, Elephant Artillery, Elephants Mercs, Elephant Artillery Mercs, Elephant Rocketeer
		season winter
		climates steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
			terrain  grass_short, grass_long, sand, forest_dense, scrub_dense, rock


			event lod 1 volume -10
				folder data/sounds/SFX/Group/Elephant
				Elephant_Group_run_small
			end
			event lod 3 volume -10
				folder data/sounds/SFX/Group/Elephant
				Elephant_Group_run_medium
			end
			event lod 5 volume -10
				folder data/sounds/SFX/Group/Elephant
				Elephant_Group_run_medium
			end




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;                 ANIMAL INDIVIDUAL RUN          ;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;	     -Fast Food & Meat On the Run-      ;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Animal footstep bank
;;
;; animals: wardogs
;;			pigs
;;
;; mounts:	camel
;;			camel cataphract
;;			horse cataphract
;;			light horse
;;			medium horse
;;			heavy horse
;;			elephant forest
;;			elephant african
;;			elephant african cataphract
;;
;; BANK: animal_footstep_run
;;	animal wardogs
;;		season summer
;;			terrain  grass_short, grass_long, sand, forest_dense, scrub_dense, rock
;;				event
;;					folder data/sounds/SFX
;;					silent
;;				end
;;	mount light horse, medium horse, heavy horse
;;		season summer
;;			terrain  grass_short, grass_long, sand, forest_dense, scrub_dense, rock
;;				event
;;					folder data/sounds/SFX
;;					silent
;;				end
;;
;;
;;
;;
;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

DEFAULT: 3D mindist 1 priority 10 fadein 0 fadeout 0 distancepriority -2 rndvolume -20

 BANK: animal_footstep_run




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;  HORSE INDIVIDUAL   ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


;;;;;;;;;;;;;;;;;;;;;;;;
;;;;  GRASS  ;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;

	mount pony, fast pony, heavy horse, barded horse, armoured horse, mailed horse
		season summer, winter
			terrain  grass_short, grass_long, forest_dense, scrub_dense, rock, mud_road, mud, swamp, dirt
			event lod 0 minPitch .8 maxPitch 1.2 volume 0 priority 20 mindist 1 rndvolume -5 probability 1 probradius 7
				folder data/sounds/SFX/Individual/Footsteps/Horse

				horse_footstep_dirt_01
				horse_footstep_dirt_02
				horse_footstep_dirt_03
				horse_footstep_dirt_04
				horse_footstep_dirt_05
				horse_footstep_dirt_06
				horse_footstep_dirt_07
				horse_footstep_dirt_08
				horse_footstep_dirt_09
				horse_footstep_dirt_10
				horse_footstep_dirt_11
				horse_footstep_dirt_12
				horse_footstep_dirt_13
				horse_footstep_dirt_14
				horse_footstep_dirt_15
				horse_footstep_dirt_16
				
				horse_footstep_dirt_18
				horse_footstep_dirt_19
				horse_footstep_dirt_20
				horse_footstep_dirt_21
				horse_footstep_dirt_22
				horse_footstep_dirt_23
				horse_footstep_dirt_24
				horse_footstep_dirt_25


			end


;;;;;;;;;;;;;;;;;;;;;;
;;;;  SAND  ;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;

	
		season summer, winter
			terrain sand
			event lod 0 minPitch .8 maxPitch 1.2 volume 0 priority 20 mindist 1 rndvolume -5 probability 1 probradius 7
 				folder data/sounds/SFX/Individual/Footsteps/Horse
				horse_footstep_dirt_01
				horse_footstep_dirt_02
				horse_footstep_dirt_03
				horse_footstep_dirt_04
				horse_footstep_dirt_05
				horse_footstep_dirt_06
				horse_footstep_dirt_07
				horse_footstep_dirt_08
				horse_footstep_dirt_09
				horse_footstep_dirt_10
				horse_footstep_dirt_11
				horse_footstep_dirt_12
				horse_footstep_dirt_13
				horse_footstep_dirt_14
				horse_footstep_dirt_15
				horse_footstep_dirt_16
				
				horse_footstep_dirt_18
				horse_footstep_dirt_19
				horse_footstep_dirt_20
				horse_footstep_dirt_21
				horse_footstep_dirt_22
				horse_footstep_dirt_23
				horse_footstep_dirt_24
				horse_footstep_dirt_25
				
				folder data/sounds/SFX/Individual/Footsteps/Infantry
				infantry_walk_sand_01	volume -55	probability .2
				infantry_walk_sand_02	volume -55	probability .2
				infantry_walk_sand_03	volume -55	probability .2
				infantry_walk_sand_04	volume -55	probability .2
				infantry_walk_sand_05	volume -55	probability .2
				infantry_walk_sand_06	volume -55	probability .2
				infantry_walk_sand_07	volume -55	probability .2
				infantry_walk_sand_08	volume -55	probability .2
				infantry_walk_sand_09	volume -55	probability .2
				infantry_walk_sand_10	volume -55	probability .2
				infantry_walk_sand_11	volume -55	probability .2
				infantry_walk_sand_12	volume -55	probability .2
				infantry_walk_sand_13	volume -55	probability .2
				infantry_walk_sand_14	volume -55	probability .2
				infantry_walk_sand_15	volume -55	probability .2
				infantry_walk_sand_16	volume -55	probability .2
				infantry_walk_sand_17	volume -55	probability .2
				infantry_walk_sand_18	volume -55	probability .2
				infantry_walk_sand_19	volume -55	probability .2
				infantry_walk_sand_20	volume -55	probability .2
				infantry_walk_sand_21	volume -55	probability .2
				infantry_walk_sand_22	volume -55	probability .2
				infantry_walk_sand_23	volume -55	probability .2
				infantry_walk_sand_24	volume -55	probability .2
				infantry_walk_sand_25	volume -55	probability .2
				infantry_walk_sand_26	volume -55	probability .2
				infantry_walk_sand_27	volume -55	probability .2
				infantry_walk_sand_28	volume -55	probability .2
				infantry_walk_sand_29	volume -55	probability .2
				infantry_walk_sand_30	volume -55	probability .2
				infantry_walk_sand_31	volume -55	probability .2
				infantry_walk_sand_32	volume -55	probability .2
				infantry_walk_sand_33	volume -55	probability .2
				infantry_walk_sand_34	volume -55	probability .2
				infantry_walk_sand_35	volume -55	probability .2
				infantry_walk_sand_36	volume -55	probability .2
				infantry_walk_sand_37	volume -55	probability .2
				infantry_walk_sand_38	volume -55	probability .2
				infantry_walk_sand_39	volume -55	probability .2
				infantry_walk_sand_40	volume -55	probability .2
				infantry_walk_sand_41	volume -55	probability .2
				infantry_walk_sand_42	volume -55	probability .2
				infantry_walk_sand_43	volume -55	probability .2
				infantry_walk_sand_44	volume -55	probability .2
				infantry_walk_sand_45	volume -55	probability .2
				infantry_walk_sand_46	volume -55	probability .2
				
			end

;;;;;;;;;;;;;;;;
;;;;  SNOW   ;;;
;;;;;;;;;;;;;;;;


		season winter
		climates steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical

			terrain  grass_short, grass_long, forest_dense, scrub_dense, rock
			event lod 0 mindist 1 minPitch .5 maxPitch 1.5 volume 0 priority 20 rndvolume -5 probability .5 probradius 7
		       	folder data/sounds/SFX/Individual/Footsteps/Cavalry/Snow
				Horse_Footstep_Snow_01
				Horse_Footstep_Snow_02
				Horse_Footstep_Snow_03
				Horse_Footstep_Snow_04
				Horse_Footstep_Snow_05
				Horse_Footstep_Snow_06
				Horse_Footstep_Snow_07
				Horse_Footstep_Snow_08
				Horse_Footstep_Snow_09
				Horse_Footstep_Snow_10
				Horse_Footstep_Snow_11
				Horse_Footstep_Snow_12


			end






;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;  STONE / ICE ;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


		season summer, winter
			terrain  stone_road, ice
			event lod 0 minPitch .7 maxPitch 1.1 volume 0 priority 20 mindist 1 rndvolume -35 probability .5 probradius 7
				folder data/sounds/SFX/Individual/Footsteps/Cavalry/Stone
				Footstep_Horse_Stone_01a
				Footstep_Horse_Stone_02a
				Footstep_Horse_Stone_03a
				Footstep_Horse_Stone_04a
				Footstep_Horse_Stone_05a
				Footstep_Horse_Stone_06a
				Footstep_Horse_Stone_07a
				Footstep_Horse_Stone_08a
				Footstep_Horse_Stone_09a
				Footstep_Horse_Stone_10a
				Footstep_Horse_Stone_11a
				Footstep_Horse_Stone_12a

			end





;;;;;;;;;;;;;;;;;;;;;;;;
;;;;  WATER ;;;;
;;;;;;;;;;;;;;;;;;;;;;;;


		season summer, winter
			terrain water
			    event lod 0 minPitch .8 maxPitch 1.2 volume -40 priority 20 mindist 1 rndvolume -20 probability .5 probradius 7
				folder data/sounds/SFX/Individual/Footsteps/Cavalry/Water
				Horse_Footstep_Water_01
				Horse_Footstep_Water_02
				Horse_Footstep_Water_03
				Horse_Footstep_Water_04
				Horse_Footstep_Water_05
				Horse_Footstep_Water_06
				Horse_Footstep_Water_07
				Horse_Footstep_Water_08
				Horse_Footstep_Water_09
				Horse_Footstep_Water_10
				Horse_Footstep_Water_11
				Horse_Footstep_Water_12
			end




;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;  WOOD  ;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;


		season summer, winter
			terrain  wood
			event lod 0 mindist 1 minPitch .5 maxPitch 1.5 volume 0 priority 20 rndvolume -10 probability .5 probradius 7
		       		folder data/sounds/SFX/Individual/Footsteps/Cavalry/Wood
				Horse_Footstep_Wood_01
				Horse_Footstep_Wood_02
				Horse_Footstep_Wood_03
				Horse_Footstep_Wood_04
				Horse_Footstep_Wood_05
				Horse_Footstep_Wood_06
				Horse_Footstep_Wood_07
				Horse_Footstep_Wood_08
				Horse_Footstep_Wood_09
				Horse_Footstep_Wood_10
				Horse_Footstep_Wood_11
				Horse_Footstep_Wood_12
				Horse_Footstep_Wood_13
				Horse_Footstep_Wood_14
				Horse_Footstep_Wood_15

			end


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;  CAMEL INDIVIDUAL ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; GRASS, WOOD ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


	mount camel
		season summer, winter
		terrain  grass_short, grass_long, sand, forest_dense, scrub_dense, rock, ice, wood, mud_road, mud, swamp, dirt

		event lod 0 minPitch .8 maxPitch 1.4 volume -25 priority 20 mindist 1 rndvolume -10 probability 1 probradius 7
				folder data/sounds/SFX/Individual/Footsteps/Camel
				Camel_Footstep_01
				Camel_Footstep_02
				Camel_Footstep_03
				Camel_Footstep_04
				Camel_Footstep_05
				Camel_Footstep_06
				Camel_Footstep_07
				Camel_Footstep_08
				Camel_Footstep_09
			end




;;;;;;;;;;;;;;;
;;;  SNOW  ;;;;
;;;;;;;;;;;;;;;

mount camel
		season winter
		climates steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
			terrain  grass_short, grass_long, sand, forest_dense, scrub_dense, rock
			event lod 0 mindist 1 minPitch .5 maxPitch 1.5 volume -10 priority 20 rndvolume -20 probability .5 probradius 7
		       		folder data/sounds/SFX/Individual/Footsteps/Camel/Snow
				Camel_Footstep_Snow_01
				Camel_Footstep_Snow_02
				Camel_Footstep_Snow_03
				Camel_Footstep_Snow_04
				Camel_Footstep_Snow_05
				Camel_Footstep_Snow_06
				Camel_Footstep_Snow_07
				Camel_Footstep_Snow_08
				Camel_Footstep_Snow_09
				Camel_Footstep_Snow_10
				Camel_Footstep_Snow_11
				Camel_Footstep_Snow_12


			end






;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; STONE / ICE  ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


		season summer, winter
			terrain  stone_road, ice

				event lod 0 minPitch .8 maxPitch 1.4 volume -25 priority 20 mindist 1 rndvolume -10 probability 1 probradius 7
				folder data/sounds/SFX/Individual/Footsteps/Camel
				Camel_Footstep_01
				Camel_Footstep_02
				Camel_Footstep_03
				Camel_Footstep_04
				Camel_Footstep_05
				Camel_Footstep_06
				Camel_Footstep_07
				Camel_Footstep_08
				Camel_Footstep_09
			end


;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;  WATER ;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;


		season summer, winter
			terrain water

			event lod 0 minPitch .8 maxPitch 1.2 volume -40 priority 20 mindist 1 rndvolume -15 probability .5 probradius 7
				folder data/sounds/SFX/Individual/Footsteps/Elephants/Water
				Elephant_Footstep_Water_01
				Elephant_Footstep_Water_02
				Elephant_Footstep_Water_03
				Elephant_Footstep_Water_04
				Elephant_Footstep_Water_05
				Elephant_Footstep_Water_06
				Elephant_Footstep_Water_07
				Elephant_Footstep_Water_08
				Elephant_Footstep_Water_09

			end



			
			

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;  ELEPHANT INDIVIDUAL  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; All SURFACES, except water & snow 
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

	mount elephant_cannon, elephant_rocket, elephant

		season summer, winter
			terrain  grass_short, grass_long, sand, forest_dense, scrub_dense, rock, wood, mud_road, mud, swamp, dirt, stone_road
			event lod 0 minPitch .9 maxPitch 1.1 volume -10 priority 190 mindist 2 rndvolume -10 probability 1 probradius 7 distancepriority -5
				folder data/sounds/SFX/Individual/Footsteps/Elephants
				Elephant_Footstep_01
				Elephant_Footstep_02
				Elephant_Footstep_03
				Elephant_Footstep_04
				Elephant_Footstep_05
				Elephant_Footstep_06
				Elephant_Footstep_07
				Elephant_Footstep_08
				Elephant_Footstep_09
			end


						
;;;;;;;;;;;;;;;;;;;;;;;
;;;  SNOW  ;;;;
;;;;;;;;;;;;;;;;;;;;;;;

	mount elephant_cannon, elephant_rocket, elephant
		season winter
		climates steppe, temperate_deciduous_forest, temperate_coniferous_forest, highland, alpine, tropical
			terrain  grass_short, grass_long, sand, forest_dense, scrub_dense, rock
			event lod 0 mindist 2 minPitch .9 maxPitch 1.1 volume -10 priority 190 rndvolume -15 probability 1 probradius 7 distancepriority -5
		       	folder data/sounds/SFX/Individual/Footsteps/Elephants/Snow
				Elephant_Footstep_Snow_01
			    Elephant_Footstep_Snow_02
				Elephant_Footstep_Snow_03
				Elephant_Footstep_Snow_04
				Elephant_Footstep_Snow_05
				Elephant_Footstep_Snow_06
				Elephant_Footstep_Snow_07
				Elephant_Footstep_Snow_08
				Elephant_Footstep_Snow_09
				Elephant_Footstep_Snow_10
				Elephant_Footstep_Snow_11
				Elephant_Footstep_Snow_12

			end			
			
			


;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;  WATER ;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;

		season summer, winter
			terrain water

			event lod 0 minPitch .9 maxPitch 1.1 volume -40 priority 190 mindist 2 rndvolume -15 probability .5 probradius 7 distancepriority -5
				folder data/sounds/SFX/Individual/Footsteps/Elephants/Water
				Elephant_Footstep_Water_01
				Elephant_Footstep_Water_02
				Elephant_Footstep_Water_03
				Elephant_Footstep_Water_04
				Elephant_Footstep_Water_05
				Elephant_Footstep_Water_06
				Elephant_Footstep_Water_07
				Elephant_Footstep_Water_08
				Elephant_Footstep_Water_09

			end





