spriteTypes = {

	#game preset gfx
	SpriteType = {
		name = "GFX_mod_consumer_goods_close_btn"
		textureFile = "gfx//interface//button_123x34.dds"
	}
	SpriteType = {
		name = "GFX_mod_consumer_goods_window_1"
		textureFile = "gfx//interface//trade_offer_popup_win.dds"
	}
	SpriteType = {
		name = "GFX_mod_consumer_goods_window_close_btn"
		textureFile = "gfx//interface//main_close_button.dds"
	}
	SpriteType = {
		name = "GFX_mod_consumer_goods_icon"
		textureFile = "gfx//interface//consumer_goods_icon.dds"
	}
	SpriteType = {
		name = "GFX_mod_cg_supply_adjust_icon"
		textureFile = "gfx//interface//efficiency_icon.dds"
	}
	SpriteType = {
		name = "GFX_idea_consumer_goods_factor_spirit"
		textureFile = "gfx//interface//ideas//generic_goods_red_bonus.dds"
	}
	SpriteType = {
		name = "GFX_daily_stability"
		textureFile = "gfx//interface//stability_icon.dds"
	}
	SpriteType = {
		name = "GFX_mod_base_consumer_goods_needs"
		textureFile = "gfx//interface//need_icon.dds"
	}
	

	
	
	
	#original gfx
	
	SpriteType = {
		name = "GFX_mod_stability_btn"
		textureFile = "gfx//interface//cg_control_mod//stability_btn.dds"
		noOfFrames = 2
	}	
	SpriteType = {
		name = "GFX_mod_cg_control_window_open_btn"
		textureFile = "gfx//interface//cg_control_mod//cg_control_btn.dds"
		noOfFrames = 2
	}





}