spriteTypes = {
	corneredTileSpriteType = {
		name = "GFX_frontend_bg"
		texturefile = "gfx/main_menu/main_menu.dds"
		borderSize = { x=0 y= 0 }
		size = {  x=1920 y= 1440 }
		tilingCenter = no	
		effectFile = "gfx/FX/buttonstate_nodowneffect.lua"				
	}
}
