characters = {
	
	### COUNTRY LEADERS ###

	CZE_karl_albrecht = { ### The King of Bohemia ### 
		name=POL_karl_albrecht
		portraits = {
			civilian = {
				large="GFX_portrait_POL_karl_albrecht"
			}
		}
	}

	CZE_milan_hodza = {
		name = CZE_milan_hodza
		portraits={
			civilian={
				large=GFX_portrait_CZE_milan_hodza
				small=GFX_portrait_CZE_milan_hodza_small
			}
		}
		country_leader={
			ideology=conservatism
			expire="1965.1.1.1"
			id=-1
			traits = {
				CZE_disoriented_minister_of_foreign_affairs agrarian_old_guard
			}
		}
	}

	CZE_edvard_benesh={
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Peace For Our Time"
				}
			}

			name = CZE_edvard_benesh
			portraits={
				civilian={
					large=GFX_portrait_Edvard_Benes
				}
			}
			country_leader={
				ideology=conservatism
				expire="1965.1.1.1"
				id=-1
				traits = {
					skillful_diplomat de_facto_leader
				}
			}
		}
		instance = {
			allowed = {
				has_dlc = "Peace For Our Time"
			}

			name = CZE_edvard_benesh
			portraits={
				civilian={
					large=GFX_portrait_Edvard_Benes
					small=GFX_idea_CZE_edvard_benes
				}
			}
			country_leader={
				ideology=conservatism
				expire="1965.1.1.1"
				id=-1
				traits = {
					CZE_2nd_prezident CZE_diplomatic_workhorse de_facto_leader
				}
			}
			advisor={
				slot = political_advisor
				idea_token = CZE_edvard_benesh_idea
				can_be_fired = no
				allowed  = {
					original_tag  = CZE
				}
				available = {
					has_government = democratic
					is_country_leader = no
					NOT = {
						has_completed_focus = CZE_topple_the_king
					}
				}
				visible = {
					is_country_leader = no
					has_government = democratic
					NOT = {
						has_completed_focus = CZE_topple_the_king
					}
				}
				traits  = {
					CZE_diplomatic_workhorse CZE_2nd_prezident
				}
			}
		}
	}

	CZE_antonin_hampl = { #Democratic faction leader during the Second Republic - party leader flavor only
		name = CZE_antonin_hampl
		portraits={
			civilian={
				large = GFX_portrait_CZE_antonin_hampl
			}
		}
		country_leader={
			ideology=conservatism
			expire="1965.1.1.1"
			id=-1
			traits = {
				staunch_anti_fascist
			}
		}
	}

	CZE_jaroslav_krejchi={ 
		name="Jaroslav Krejčí"
		portraits={
			civilian={
				large=GFX_portrait_Jaroslav_Krejci
			}
		}
		country_leader={
			ideology=nazism
			expire="1965.1.1.1"
			id=-1
		}
	}

	CZE_andrej_hlinka = { #Non-aligned placeholder - party leader flavor only
		name=CZE_andrej_hlinka
		portraits = {
			civilian={
				large = GFX_portrait_CZE_andrej_hlinka
			}
		}

		country_leader={
			ideology=oligarchism
			expire = "1938.1.16.9"
			id=-1
		}
	}

	CZE_robert_rychtrmoc={ #Non-aligned placeholder after Hlinka - party leader flavor only 
		name=CZE_robert_rychtrmoc
		portraits={
			civilian={
				large = GFX_portrait_CZE_robert_rychtrmoc
			}
		}
		country_leader={
			ideology=oligarchism
			traits={ eager_collaborator baron_of_terror }
			expire="1945.1.1.12"
			id=-1
		}
	}

	CZE_emil_hacha = { #Second Republic leader
		name=CZE_emil_hacha
		portraits = {
			civilian={
				large=GFX_portrait_CZE_emil_hacha
				small=GFX_portrait_CZE_emil_hacha_small
			}
		}

		country_leader={
			ideology=oligarchism
			expire="1965.1.1.1"
			id=-1
		}
	}

	CZE_albrecht_franz = {
		name = CZE_albrecht_franz
		portraits = {
			civilian = {
				large = GFX_portrait_CZE_albrecht_franz_von_habsburg
			}
		}
		country_leader = {
			ideology = despotism
			expire = "1965.1.1.1"
			id = -1
			traits = { duke_of_teschen_king_of_bohemia }
		}
	}

	CZE_karel_schwarzenberg = {
		name = CZE_karel_schwarzenberg
		portraits = {
			civilian = {
				large = GFX_portrait_CZE_karel_schwarzenberg
				small = GFX_idea_CZE_karel_schwarzenberg
			}
		}
		country_leader = {
			ideology = despotism
			expire = "1965.1.1.1"
			id = -1
			traits = { }
		}
		advisor={
			slot = political_advisor
			idea_token = CZE_karel_schwarzenberg
			allowed  = {
				original_tag  = CZE
			}
			available = {
				has_completed_focus = CZE_unify_the_fascist_parties
			}
			visible = {
				NOT = {
					has_completed_focus = CZE_petition_the_nobles
					has_completed_focus = CZE_increase_funding_from_moscow
				}
			}
			traits  = {
				fascist_demagogue
			}
			ai_will_do = {
				base = 200
				modifier = {
					factor = 0
					has_government = fascism
					fascism > 0.7
				}
			}
		}
	}

	CZE_klement_gottwald={
		name=CZE_klement_gottwald
		portraits={
			army={
				small=GFX_portrait_CZE_klement_gottwald_small
			}
			civilian={
				large=GFX_portrait_CZE_klement_gottwald
			}
		}
		#MU doesn't fit role
		# advisor={ 
		# 	slot = navy_chief
		# 	idea_token = CZE_klement_gottwald
		# 	allowed = {
		# 		original_tag = CZE
		# 	}
		# 	traits = {
		# 		navy_chief_reform_2
		# 	}
		# 	cost = 100
		# 	ai_will_do = {
		# 		factor = 1.000
		# 	}
		# }
		
		country_leader={
			ideology=stalinism
			traits = { staunch_stalinist }
			expire="1965.1.1.1"
			id=-1
		}
	}

	CZE_bohumir_smeral = {
		name=CZE_bohumir_smeral
		portraits = {
			civilian={
				large=GFX_portrait_CZE_bohumir_smeral
				small=GFX_portrait_CZE_bohumir_smeral_small
			}
		}

		country_leader={
			ideology=leninism
			expire="1965.1.1.1"
			id=-1
			traits={ staunch_anti_fascist }
		}
	}

	### POLITCAL ADVISORS ### 

	## Advisors Needing High Visibility on Startdate Are Put First ##
	CZE_josef_rozsevac = {
		name = CZE_josef_rozsevac
		portraits={
			army={
				small=GFX_portrait_CZE_josef_rozsevac_small
			}
		}
		advisor={
			slot = political_advisor
			idea_token = CZE_josef_rozsevac
			allowed  = {
				OR = {
					original_tag  = CZE
					tag = RKH
				}
			}
			visible = {
				#has_completed_focus = CZE_align_nationalist_parties
				NOT = {
					OR = {
						has_completed_focus = CZE_align_slovak_catholics
						has_completed_focus = CZE_coalition_building
					}
				}
			}
			available = {
				has_completed_focus = CZE_align_nationalist_parties
				if  = {
					limit  = {
						has_dlc = "Man the Guns"
					}
					not  = {
						has_autonomy_state  = autonomy_supervised_state
					}
				}
				NOT = {
					has_government = communism
				}
			}
			traits  = {
				militant_minister
			}
			ai_will_do = {
				factor = 200 #pretty good advisor and only unlocks when useful
			}
		}
	}

	CZE_konrad_henlein={
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Peace For Our Time"
				}
			}
			name=CZE_konrad_henlein
			portraits={
				army={
					small="GFX_idea_CZE_konrad_henlein"
				}
			}
			advisor={
				slot = political_advisor
				idea_token = CZE_konrad_henlein
				allowed  = {
					original_tag  = CZE
				}
				available  = {
					if  = {
						limit = {
							has_dlc = "Death or Dishonor"
						}
						has_completed_focus  = CZE_go_right 
					}
					if  = {
						limit = {
							has_dlc = "Man the Guns"
						}
						NOT = {
							has_autonomy_state  = autonomy_supervised_state
						}
					}
				}
				traits  = {
					fascist_demagogue 
				}
				ai_will_do  = {
					base = 0
					modifier = {
						add = 20
						OR = {
							has_country_flag = CZE_AI_RANDOM_FASCIST
							has_game_rule = {
								rule = CZE_ai_behavior
								option = FASCIST
							}
						}
					}
				}
			}
		}
		instance = {
			allowed = {
				has_dlc = "Peace For Our Time"
			}
			name=CZE_konrad_henlein
			portraits={
				army={
					small="GFX_idea_CZE_konrad_henlein"
				}
			}
			advisor={
				slot = political_advisor
				idea_token = CZE_konrad_henlein
				allowed  = {
					original_tag  = CZE
				}
				on_add = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_decrease_effect = yes
							custom_effect_tooltip = generic_skip_one_line_tt
						}
					}
				}
				on_remove = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_increase_effect = yes
						}
					}
				}
				available = {
					if = {
						limit = {
							GER = {
								has_government = fascism
							}
						}
						NOT = {
							has_war_with = GER
						}
					}
					if = {
						limit = {
							NOT = {
								has_completed_focus = CZE_contact_henlein
							}
						}
						has_completed_focus = CZE_cooperate_with_the_sdp
					}
					else = {
						has_completed_focus = CZE_contact_henlein
					}
				}
				visible = {
					NOT = {
						has_country_flag = CZE_hide_konrade_henlein_for_now
					}
				}
				traits  = {
					national_socialist_paramilitarist 
				}
				ai_will_do = {
					base = 1
				}
			}
		}
	}

	CZE_gustav_husak={
		name=CZE_gustav_husak
		portraits={
			army={
				small="GFX_idea_CZE_gustav_husak"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = CZE_gustav_husak
			allowed  = {
				original_tag  = CZE
			}
			available  = {
				if  = {
					limit  = {
						has_dlc = "Death or Dishonor"
						NOT = {
							has_dlc = "Peace For Our Time"
						}
					}
					has_completed_focus  = CZE_go_left 
				}
				# else_if = {	#replaced by more time-appropriate advisors
				# 	limit = {
				# 		has_dlc = "Peace For Our Time"
				# 	}
				# 	has_completed_focus = CZE_increase_funding_from_moscow
				# }
				if  = {
					limit  = {
						has_dlc = "Man the Guns"
					}
					not  = {
						has_autonomy_state  = autonomy_supervised_state
					}
				}
			}
			traits  = {
				communist_revolutionary 
			}
			ai_will_do  = {
				base = 0
				modifier = {
					add = 20
					OR = {
						has_country_flag = CZE_AI_RANDOM_COMMUNIST
						has_game_rule = {
							rule = CZE_ai_behavior
							option = COMMUNIST
						}
					}
				}
			}
		}
	}

	CZE_vojtech_tuka={
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Peace For Our Time"
				}
			}
			name=CZE_vojtech_tuka
			portraits={
				army={
					small="GFX_idea_CZE_vojtech_tuka"
				}
			}
			advisor={
				slot = political_advisor
				idea_token = CZE_vojtech_tuka
				allowed  = {
					original_tag = CZE
				}
				visible = {
					#CZE_SLO_is_not_its_own_thing = yes
				}
				available = {
					OR = {
						CZE_SLO_is_not_its_own_thing = yes
						SLO = {
							is_subject_of = ROOT
							NOT = {
								has_government = fascism
							}
						}
					}
				}
				traits = {
					prince_of_terror 
				}
			}
		}
		instance = {
			allowed = {
				has_dlc = "Peace For Our Time"
			}
			name=CZE_vojtech_tuka
			portraits={
				army={
					large = "GFX_portrait_SLO_vojtech_tuka"
					small="GFX_portrait_SLO_vojtech_tuka_imprisoned_small"
				}
			}
			advisor={
				slot = political_advisor
				idea_token = CZE_vojtech_tuka
				allowed  = {
					original_tag = CZE
				}
				visible = {
					#CZE_SLO_is_not_its_own_thing = yes
					NOT = {
						OR = {
							has_completed_focus = CZE_increase_funding_from_moscow
							#has_completed_focus = CZE_align_nationalist_parties
						}
					}
				}
				available = {
					has_character_flag = CZE_released_from_prison
					OR = {
						CZE_SLO_is_not_its_own_thing = yes
						SLO = {
							is_subject_of = ROOT
							SLO_vojtech_tuka = {
								is_country_leader = no
							}
							NOT = {
								has_government = fascism
							}
						}
					}
				}
				traits = {
					CZE_slovakian_nationalist
				}
			}
			corps_commander={
				traits={ old_guard politically_connected harsh_leader militias_officer }
				skill=1
				attack_skill=1
				defense_skill=1
				planning_skill=1
				logistics_skill=1
				legacy_id=-1
				visible = {
					CZE_SLO_is_not_its_own_thing = yes
					has_completed_focus = CZE_align_slovak_catholics
					has_completed_focus = CZE_catholic_focus
				}
			}
		}
	}

	##Shared Advisors With No Restrictions##
	CZE_bohumil_lausman = {
		name=CZE_bohumil_lausman
		portraits={
			army={
				small=GFX_idea_CZE_bohumil_lausman
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = CZE_bohumil_lausman
			allowed  = {
				original_tag  = CZE
			}
			available = { #too important to restrict
				# OR = {
				# 	has_government = democratic
				# 	AND = {
				# 		has_government = communism
				# 		has_completed_focus = CZE_zapotocky_faction
				# 	}
				# }
			}
			cost = 150
			traits = {
				captain_of_industry
			}
			on_add = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_decrease_effect = yes
							custom_effect_tooltip = generic_skip_one_line_tt
						}
					}
				}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
					}
				}
			}
		}
	}

	CZE_alois_tucny = {
		name=CZE_alois_tucny
		portraits={
			army={
				small=GFX_portrait_CZE_alois_tucny_small
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = CZE_alois_tucny
			allowed  = {
				original_tag  = CZE
			}
			cost = 150
			traits = {
				CZE_minister_of_posts_and_telegraphs
			}
			research_bonus = {
				electronics = 0.05
			}
		}
	}

	CZE_jozef_tiso={
		name=CZE_jozef_tiso
		portraits={
			army={
				small="GFX_idea_CZE_jozef_tiso"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = CZE_jozef_tiso
			allowed  = {
				original_tag  = CZE
			}
			available = {
				OR = {
					CZE_SLO_is_not_its_own_thing = yes
					SLO = {
						is_subject_of = ROOT
						SLO_jozef_tiso = {
							is_country_leader = no
						}
						NOT = {
							has_government = fascism
						}
					}
				}
				NOT = {
					has_government = communism
				}
			}
			visible = {
				#CZE_SLO_is_not_its_own_thing = yes
				SLO = {
					OR = {
						exists = no
						SLO_jozef_tiso = {
							is_country_leader = no
						}
					}
				}
				NOT = {
					has_government = communism
				}
			}
			traits  = {
				backroom_backstabber 
			}
			ai_will_do  = {
				factor  = 0.000
			}
		}	
	}

	CZE_rudolf_bechyne = {
		name=CZE_rudolf_bechyne
		portraits={
			army={
				small=GFX_portrait_CZE_rudolf_bechyne_small
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = CZE_rudolf_bechyne
			allowed  = {
				original_tag  = CZE
			}
			available = {
				is_subject = no
			}
			visible = {
				is_subject = no
			}
			traits = {
				CZE_minister_of_railways
			}
			research_bonus = {
				train_tech = 0.25
			}
		}
	}

	CZE_ferdinand_catlos={
		name=CZE_ferdinand_catlos
		portraits={
			army={
				small="GFX_idea_CZE_ferdinand_catlos"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = CZE_ferdinand_catlos
			cost = 150
			allowed = {
				original_tag  = CZE
			}
			traits = {
				quartermaster_general 
			}
			research_bonus = {
				construction_tech = 0.15
			}
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
					}
				}
			}
		}
	}

	##Advisors Available On Start Date That Have Possible Restrictions##

	CZE_zdenek_fierlinger = {
		instance = {
			allowed = {
				has_dlc = "Peace For Our Time"
			}
			name=CZE_zdenek_fierlinger
			portraits={
				army={
					small=GFX_idea_CZE_zdenek_fierlinger
				}
			}
			advisor = {
				slot = political_advisor
				idea_token = CZE_zdenek_fierlinger
				allowed  = {
					original_tag  = CZE
				}
				available = {
					NOT = {
						has_government = fascism
						has_government = neutrality
					}
				}
				visible = {
					NOT = {
						has_government = fascism
						has_government = neutrality
					}
				}
				traits = {
					CZE_pro_soviet_diplomat CZE_benes_lackey
				}
				cost = 75
				on_add = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_decrease_effect = yes
							custom_effect_tooltip = generic_skip_one_line_tt
						}
					}
				}
				on_remove = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_increase_effect = yes
						}
					}
				}
			}
		}
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Peace For Our Time"
				}
			}
			name=CZE_zdenek_fierlinger
			portraits={
				army={
					small="GFX_idea_CZE_zdenek_fierlinger"
				}
			}
			advisor={
				slot = political_advisor
				idea_token = CZE_zdenek_fierlinger_dod
				allowed = {
					original_tag = CZE
				}
				traits = {
					compassionate_gentleman 
				}
			}
		}
	}

	CZE_kamil_krofta = {
		name=CZE_kamil_krofta 
		portraits={
			army={
				small=GFX_idea_CZE_kamil_krofta
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = CZE_kamil_krofta
			allowed  = {
				original_tag  = CZE
			}
			available = {
				has_government = democratic
				NOT = {
					has_completed_focus = CZE_topple_the_king
				}
			}
			visible = {
				has_government = democratic
			}
			cost = 75
			traits = {
				CZE_minister_of_foreign_affairs
			}
		}
	}

	CZE_milada_horakova = {
		name = CZE_milada_horakova
		gender = female
		portraits={
			army={
				small=GFX_idea_CZE_milada_horakova
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = CZE_milada_horakova
			allowed  = {
				original_tag  = CZE
			}
			available = {
				NOT = {
					has_government = fascism
				}
			}
			visible = {
				NOT = {
					has_government = fascism
				}
			}
			cost = 75
			traits = {
				womens_rights_activist
			}
			ai_will_do = {
				factor = 0.000
			}
		}
	}

	CZE_stefan_osusky={
		instance = {
			allowed = {
				has_dlc = "Peace For Our Time"
			}
			name=CZE_stefan_osusky
			portraits={
				army={
					small="GFX_idea_CZE_stefan_osusky"
				}
			}
			advisor={
				slot = political_advisor
				idea_token = CZE_stefan_osusky
				allowed  = {
					original_tag  = CZE
				}
				available = {
					has_government = democratic
				}
				visible = {
					has_government = democratic
				}
				cost = 75
				traits = {
					democratic_crusader
				}
				ai_will_do = {
					factor = 0.000
				}
			}
		}
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Peace For Our Time"
				}
			}
			name=CZE_stefan_osusky
			portraits={
				army={
					small="GFX_idea_CZE_stefan_osusky"
				}
			}
			advisor={
				slot = political_advisor
				idea_token = CZE_stefan_osusky
				allowed  = {
					original_tag  = CZE
				}
				available  = {
					if  = {
						limit  = {
							has_dlc = "Death or Dishonor"
						}
						has_completed_focus = CZE_democratic_bastion 
					}
					if  = {
						limit  = {
							has_dlc = "Man the Guns"
						}
						not  = {
							has_autonomy_state = autonomy_supervised_state
						}
					}
				}
				traits  = {
					democratic_reformer 
				}
				ai_will_do = {
					factor = 0.000
				}
			}
		}
	}

	CZE_frantisek_chvalkovsky = {
		name=CZE_frantisek_chvalkovsky
		portraits={
			army={
				small=GFX_portrait_CZE_frantisek_chvalkovsky_small
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = CZE_frantisek_chvalkovsky
			allowed  = {
				original_tag  = CZE
			}
			available = {
				NOT = {
					has_government = communism
				}
			}
			visible = {
				NOT = {
					has_government = communism
				}
			}
			traits = {
				CZE_overly_pragmatic_diplomat #If you stand for nothing, you'll fall for anything
			}
			cost = 75
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
					}
				}
			}
		}
	}

	CZE_bozena_machacova_dostalova = {
		name=CZE_bozena_machacova_dostalova
		gender = female
		portraits={
			army={
				small="GFX_portrait_CZE_bozena_machacova_dostalova_small"
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = CZE_bozena_machacova_dostalova
			allowed  = {
				original_tag  = CZE
			}
			available = {
				OR = {
					has_government = communism
					has_government = democratic
				}
			}
			visible = {
				OR = {
					has_government = communism
					has_government = democratic
				}
			}
			cost = 150
			traits = {
				socialist_firebrand union_women
			}
		}
	}

	CZE_jaroslav_slechta = {
		name=CZE_jaroslav_slechta
		portraits={
			army={
				small="GFX_idea_CZE_jaroslav_slechta"
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = CZE_jaroslav_slechta
			allowed  = {
				original_tag  = CZE
			}
			available = {
			}
			research_bonus = {
				air_equipment = 0.10
			}
			cost = 150
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
					}
				}
			}
			traits = {
				CZE_prolific_aviator
			}
		}
	}

	CZE_hugo_vavrecka = {
		name=CZE_hugo_vavrecka
		portraits={
			army={
				small="GFX_idea_CZE_hugo_vavrecka"
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = CZE_hugo_vavrecka
			allowed  = {
				original_tag  = CZE
			}
			available = {
				NOT = {
					has_government = communism
				}
			}
			visible = {
				NOT = {
					has_government = communism
				}
			}
			cost = 75
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
					}
				}
			}
			traits = {
				economist
			}
		}
	}

	CZE_jan_antonin_bata = {
		name=CZE_jan_antonin_bata
		portraits={
			army={
				small="GFX_idea_CZE_jan_antonin_bata"
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = CZE_jan_antonin_bata
			allowed  = {
				original_tag  = CZE
			}
			available = {
				NOT = {
					has_government = communism
				}
			}
			visible = {
				NOT = {
					has_government = communism
				}
			}
			research_bonus = {
				support_tech = 0.05
				#motorized_equipment = 0.10
			}
			cost = 150
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
					}
				}
			}
			traits = {
				CZE_corporate_emperor
			}
		}
	}

	CZE_dominik_cipera = {
		name=CZE_dominik_cipera
		portraits={
			army={
				small=GFX_idea_CZE_dominik_cipera
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = CZE_dominik_cipera
			allowed  = {
				original_tag  = CZE
			}
			available = {
				NOT = {
					OR = {
						has_government = communism
						has_completed_focus = CZE_force_the_industrialists_hand
					}
				}
			}
			visible = {
				NOT = {
					OR = {
						has_government = communism
						has_completed_focus = CZE_force_the_industrialists_hand
					}
				}
			}
			cost = 150
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
					}
				}
			}
			traits = {
				CZE_corporatist_lackey
			}
		}
	}

	##Shared Advisors With Startdate Restrictions##

	CZE_ferdinand_peroutka = {
		name = CZE_ferdinand_peroutka
		portraits={
			army={
				small=GFX_idea_CZE_ferdinand_peroutka
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = CZE_ferdinand_peroutka
			allowed  = {
				original_tag  = CZE
			}
			available = {
				has_government = democratic
				has_completed_focus = CZE_coalition_building
			}
			visible = {
				has_government = democratic
				NOT = {
					has_completed_focus = CZE_appeal_to_the_castle
				}
			}
			traits = {
				liberal_journalist
			}
			ai_will_do = {
				factor = 0.000
			}
		}
	}

	CZE_karel_domin = {
		name = CZE_karel_domin
		portraits={
			army={
				small=GFX_idea_CZE_karel_domin
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = CZE_karel_domin
			allowed = {
				original_tag = CZE
			}
			cost = 150
			available = {
				OR = {
					has_completed_focus = CZE_appeal_to_the_castle
					has_completed_focus = CZE_expand_prf_science_facilities
				}
				NOT = {
					has_completed_focus = CZE_create_a_secret_police_branch
				}
			}
			visible = {
				NOT = {
					has_completed_focus = CZE_create_a_secret_police_branch
				}
			}
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
					}
				}
			}
			traits = {
				CZE_nationalistic_agitating_academic
			}
		}
	}

	CZE_josef_kalfus = {
		name=CZE_josef_kalfus
		portraits={
			army={
				small=GFX_portrait_CZE_josef_kalfus_small
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = CZE_josef_kalfus
			allowed  = {
				original_tag  = CZE
			}
			available = { #too important to restrict
				#NOT = { 
				#	has_government = communism
				#}
				has_completed_focus = CZE_devaluate_the_koruna
			}
			traits = {
				CZE_minister_of_finance
			}
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
					}
				}
			}
		}
	}

	CZE_emil_kolben = {
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Peace For Our Time"
				}
			}
			name=CZE_emil_kolben
			portraits={
				army={
					small="GFX_idea_CZE_emil_kolben"
				}
			}
			advisor={
				slot = political_advisor
				idea_token = CZE_emil_kolben_dod
				allowed = {
					original_tag = CZE
				}
				available = {
					has_completed_focus = CZE_favor_czechs_1
				}
				traits = {
					captain_of_industry 
				}
			}	
		}
		instance = {
			allowed = {
				has_dlc = "Peace For Our Time"
			}
			name=CZE_emil_kolben
			portraits={
				army={
					small=GFX_idea_CZE_emil_kolben
				}
			}
			advisor = {
				slot = political_advisor
				idea_token = CZE_emil_kolben
				allowed  = {
					original_tag  = CZE
				}
				available = {
					is_subject = no
					has_completed_focus = CZE_grow_ckd_secondary_facilities
				}
				research_bonus = {
					industry = 0.15
					armor = 0.15
				}
				cost = 150
				on_add = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_decrease_effect = yes
							custom_effect_tooltip = generic_skip_one_line_tt
						}
					}
				}
				on_remove = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_increase_effect = yes
						}
					}
				}
				traits = {
					CZE_general_director_of_ckd
				}
			}
		}
	}

	CZE_jan_dostalek = {
		name = CZE_jan_dostalek
		portraits={
			army={
				small=GFX_idea_CZE_jan_dostalek
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = CZE_jan_dostalek
			allowed  = {
				original_tag  = CZE
			}
			available = {
				has_completed_focus = CZE_the_slovak_arrow
			}
			cost = 150
			traits = {
				CZE_minister_of_public_works
			}
			research_bonus = {
				construction_tech = 0.10
			}
		}
	}

	CZE_emil_franke = {
		name = CZE_emil_franke
		portraits={
			army={
				small=GFX_idea_CZE_emil_franke
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = CZE_emil_franke
			allowed  = {
				original_tag  = CZE
			}
			visible = {
				NOT = {
					has_completed_focus = CZE_shrink_educational_disparities 
				}
			}
			available = {
				has_completed_focus = CZE_expand_prf_science_facilities
			}
			traits = {
				AUS_minister_of_education 
			}
		}
	}

	CZE_jan_krcmar = {
		name = CZE_jan_krcmar
		portraits={
			army={
				small=GFX_idea_CZE_jan_krcmar
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = CZE_jan_krcmar
			allowed  = {
				original_tag  = CZE
			}
			visible = {
				has_completed_focus = CZE_shrink_educational_disparities 
			}
			available = {
				has_completed_focus = CZE_shrink_educational_disparities 
			}
			traits = {
				IRQ_minister_of_education
			}
		}
	}

	CZE_jan_sramek = {
		name=CZE_jan_sramek
		portraits={
			army={
				small=GFX_portrait_CZE_jan_sramek_small
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = CZE_jan_sramek
			allowed  = {
				original_tag  = CZE
			}
			available = {
				OR = {
					has_completed_focus = CZE_reorient_the_broad_coalition
					has_completed_focus = CZE_align_catholic_parties
				}
				
			}
			visible = {
				NOT = {
					OR = {
						has_completed_focus = CZE_increase_funding_from_moscow
						has_completed_focus = CZE_unify_the_fascist_parties
					}
				}
			}
			traits = {
				CZE_leader_of_the_csl
			}
		}
	}

	CZE_karel_husarek = { #Karel is here for the sake of advisor position
		name=CZE_karel_husarek
		portraits={
			army={
				large=GFX_portrait_CZE_karel_husarek
				small=GFX_portrait_CZE_karel_husarek_military_small
			}
			civilian = {
				small=GFX_portrait_CZE_karel_husarek_civilian_small
			}			
		}
		advisor = {
			slot = political_advisor
			idea_token = CZE_karel_husarek
			allowed  = {
				original_tag  = CZE
			}
			available = {
				has_completed_focus = CZE_the_second_fortification_program
			}
			visible = {
				NOT = {
					has_completed_focus = CZE_redirect_the_fortification_councils_funds
				}
			}
			traits = {
				fortification_engineer
			}
			research_bonus = {
				cat_fortification = 0.05
			}
			cost = 150
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
					}
				}
			}
		}
		advisor = {
			slot = army_chief
			idea_token = CZE_karel_husarek_chief
			allowed  = {
				original_tag = CZE
			}
			traits  = {
				army_chief_old_guard 
			}
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
					}
				}
			}
		}
		corps_commander={
			traits={ old_guard trait_engineer career_officer winter_specialist }
			skill=3
			attack_skill=1
			defense_skill=4
			planning_skill=3
			logistics_skill=2
			legacy_id=-1
			visible = {
				has_completed_focus = CZE_the_second_fortification_program
			}
		}
	}

	##Ideology Focus Locked Advisors##
	#Shared Demo#
	CZE_frantisek_machnik = {
		instance = {
			allowed = {
				has_dlc = "Peace For Our Time"
			}
			name=CZE_frantisek_machnik
			portraits={
				army={
					small=GFX_portrait_CZE_frantisek_machnik_small
				}
			}
			advisor = {
				slot = political_advisor
				idea_token = CZE_frantisek_machnik
				allowed  = {
					original_tag  = CZE
				}
				available = {
					has_completed_focus = CZE_placate_benes_faction
					has_government = democratic
				}
				visible = {
					NOT = {
						OR = {
							has_completed_focus = CZE_appeal_to_the_castle
							has_completed_focus = CZE_increase_funding_from_moscow
							has_completed_focus = CZE_negotiations_with_the_autonomous_bloc
						}
					}
				}
				on_add = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_increase_effect = yes
							custom_effect_tooltip = generic_skip_one_line_tt
						}
					}
				}
				on_remove = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_decrease_effect = yes
						}
					}
				}
				traits = {
					CZE_minister_of_defense
					CZE_benes_lackey
				}
			}
		}
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Peace For Our Time"
				}
			}
			name=CZE_frantisek_machnik
			portraits={
				army={
					small="GFX_portrait_CZE_frantisek_machnik_small"
				}
			}
			advisor={
				slot = political_advisor
				idea_token = CZE_frantisek_machnik_dod
				allowed = {
					original_tag = CZE
				}
				available = {
					has_completed_focus = CZE_arms_exports_1
				}
				traits = {
					war_industrialist 
				}
			}
		}
	}

	CZE_stanislav_bukovsky = {
		name=CZE_stanislav_bukovsky
		portraits={
			army={
				small=GFX_portrait_CZE_stanislav_bukovsky_small
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = CZE_stanislav_bukovsky
			allowed  = {
				original_tag  = CZE
			}
			available = {
				has_completed_focus = CZE_leverage_sokol
			}
			visible = {
				NOT = {
					OR = {
						has_completed_focus = CZE_appeal_to_the_castle
						has_completed_focus = CZE_increase_funding_from_moscow
					}
				}
			}
			traits = {
				CZE_sokol_administrator
			}
		}
	}

	CZE_josef_cerny = {
		name=CZE_josef_cerny
		portraits={
			army={
				small=GFX_portrait_CZE_josef_cerny_small
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = CZE_josef_cerny
			allowed  = {
				original_tag  = CZE
			}
			available = {
				has_completed_focus = CZE_compromise_with_the_veteran_agrarian
			}
			visible = {
				NOT = {
					OR = {
						has_completed_focus = CZE_increase_funding_from_moscow
						has_completed_focus = CZE_petition_the_nobles
					}
				}
			}
			traits = {
				minister_of_the_interior_abate 
			}
			research_bonus = {
				excavation_tech = 0.10
			}
		}
	}

	CZE_rudolf_mlcoch = {
		name=CZE_rudolf_mlcoch
		portraits={
			army={
				small=GFX_portrait_CZE_rudolf_mlcoch_small
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = CZE_rudolf_mlcoch
			allowed  = {
				original_tag  = CZE
			}
			available = {
				has_completed_focus = CZE_deepend_ties_with_the_trademans
			}
			visible = {
				NOT = {
					OR = {
						has_completed_focus = CZE_petition_the_nobles
						has_completed_focus = CZE_increase_funding_from_moscow
					}
				}
			}
			research_bonus = {
				industry = 0.05
			}
			traits = {
				CZE_minister_of_industry_and_trade
			}
		}
	}

	#Give in to Benes Faction#
	CZE_ludwig_czech = {
		name=CZE_ludwig_czech
		portraits={
			army={
				small=GFX_portrait_CZE_ludwig_czech_small
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = CZE_ludwig_czech
			allowed  = {
				original_tag  = CZE
			}
			available = {
				has_completed_focus = CZE_closer_ties_with_the_moderate_germany_parties
				NOT = {
					has_government = fascism
				}
			}
			visible = {
				NOT = {
					OR = {
						has_completed_focus = CZE_appeal_to_the_castle
						has_completed_focus = CZE_increase_funding_from_moscow
						has_completed_focus = CZE_negotiations_with_the_autonomous_bloc
					}
				}
			}
			research_bonus = {
				hospital_tech = 0.25
			}
			traits = {
				CZE_minister_of_public_health
				CZE_benes_lackey
			}
		}
	}

	CZE_karel_englis = {
		instance = {
			allowed = {
				has_dlc = "Peace For Our Time"
			}
			name=CZE_karel_englis
			portraits={
				army={
					small=GFX_idea_CZE_karel_englis
				}
			}
			advisor = {
				slot = political_advisor
				idea_token = CZE_karel_englis
				allowed  = {
					original_tag  = CZE
				}
				available = {
					has_government = democratic
					has_completed_focus = CZE_grow_the_anglo_czechoslovak_prague_credit_bank
				}
				visible = {
					NOT = {
						OR = {
							has_completed_focus = CZE_appeal_to_the_castle
							has_completed_focus = CZE_increase_funding_from_moscow
							has_completed_focus = CZE_negotiations_with_the_autonomous_bloc
						}
					}
				}
				traits = {
					financial_expert
				}
			}
		}
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Peace For Our Time"
				}
			}
			name=CZE_karel_englis
			portraits={
				army={
					small="GFX_idea_CZE_karel_englis"
				}
			}
			advisor = {
				slot = political_advisor
				idea_token = CZE_karel_englis
				allowed  = {
					original_tag  = CZE
				}
				available = {
					has_government = democratic
					has_completed_focus = CZE_trust_in_the_west
				}
				traits = {
					financial_expert
				}
			}
		}
	}

	#Negotiations with the Autonomous Bloc#
	CZE_augustin_voloshyn = {
		name = RUT_augustin_voloshyn
		portraits = {
			civilian = {
				large = GFX_portrait_RUT_augustin_voloshyn
				small = GFX_portrait_RUT_augustin_voloshyn_small
			}
		}
		advisor={
			slot = political_advisor
			idea_token = CZE_augustin_voloshyn
			allowed  = {
				original_tag  = CZE
			}
			available = {
				has_completed_focus = CZE_comprise_with_the_carpathians
			}
			visible = {
				CZE_RUT_is_not_its_own_thing = yes
				NOT = {
					OR = {
						has_completed_focus = CZE_appeal_to_the_castle
						has_completed_focus = CZE_placate_benes_faction
						has_completed_focus = CZE_increase_funding_from_moscow
					}
				}
			}
			traits  = {
				CZE_prime_minister_of_carpathian_ukraine
			}
			ai_will_do = {
				factor = 0
			}
		}
		corps_commander={ #Only for unit leader event. SHOULD NEVER BE VISIBLE
			traits={ politically_connected }
			skill=1
			attack_skill=1
			defense_skill=1
			planning_skill=1
			logistics_skill=1
			legacy_id=-1
			visible = {
				always = no
			}
		}
	}

	#Petition the Nobles#
	CZE_jan_ruckl = {
		name = CZE_jan_ruckl
		portraits={
			army={
				small=GFX_portrait_CZE_jan_ruckl_small
			}
		}
		advisor={
			slot = political_advisor
			idea_token = CZE_jan_ruckl
			allowed  = {
				original_tag  = CZE
			}
			#cost = 75
			available = {
				has_completed_focus = CZE_align_catholic_parties
			}
			visible = {
				#has_completed_focus = CZE_align_catholic_parties
				NOT = {
					OR = {
						has_completed_focus = CZE_unify_the_fascist_parties
						has_completed_focus = CZE_coalition_building
					}
				}
			}
			traits  = {
				right_industrialist economist
			}
			ai_will_do = {
				factor = 0
			}
		}
	}

	#Shared Communist#
	CZE_pavel_reiman = {
		name = CZE_pavel_reiman
		portraits={
			army={
				small=GFX_portrait_CZE_pavel_reiman_small
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = CZE_pavel_reiman
			allowed  = {
				original_tag  = CZE
			}
			available = {
				has_completed_focus = CZE_expand_the_communist_press
				OR = {
					has_government = democratic
					has_government = communism
				}
			}
			visible = {
				NOT = {
					OR = {
						has_completed_focus = CZE_appeal_to_the_castle
						has_completed_focus = CZE_placate_benes_faction
						has_completed_focus = CZE_negotiations_with_the_autonomous_bloc
					}
				}
			}
			traits = {
				socialist_writer
			}
			ai_will_do  = {
				factor  = 20.000	#only available when needed
			}
		}
	}

	CZE_vaclav_kopecky = {
		name=CZE_vaclav_kopecky
		portraits={
			army={
				small=GFX_portrait_CZE_vaclav_kopecky_small
			}
		}
		advisor={
			slot = political_advisor
			idea_token = CZE_vaclav_kopecky
			allowed  = {
				original_tag  = CZE
			}
			available = {
				has_government = communism
				OR = {
					has_completed_focus = CZE_gottwald_faction
					has_completed_focus = CZE_kohler_faction
				}
			}
			visible = {
				NOT = {
					OR = {
						has_completed_focus = CZE_appeal_to_the_castle
						has_completed_focus = CZE_placate_benes_faction
						has_completed_focus = CZE_negotiations_with_the_autonomous_bloc
						has_completed_focus = CZE_zapotocky_faction
					}
				}
			}
			traits  = {
				veteran_communist NOR_stern_communist
			}
			ai_will_do = {
				factor = 0.000
			}
		}		
	}

	#Zapotocky Faction#
	CZE_josef_guttman = {
		name=CZE_josef_guttman
		portraits={
			army={
				small=GFX_idea_CZE_josef_guttmann
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = CZE_josef_guttman
			allowed  = {
				original_tag  = CZE
			}
			available = {
				has_completed_focus = CZE_zapotocky_faction
			}
			visible = {
				NOT = {
					OR = {
						has_completed_focus = CZE_appeal_to_the_castle
						has_completed_focus = CZE_placate_benes_faction
						has_completed_focus = CZE_negotiations_with_the_autonomous_bloc
						has_completed_focus = CZE_gottwald_faction
						has_completed_focus = CZE_kohler_faction
					}
				}
			}
			#cost = 75
			traits = {
				devoted_communist
			}
		}
	}

	#Kohler Faction#
	AUS_ernst_fischer = {
		name = AUS_ernst_fischer
		portraits={
			army={
				small=GFX_portrait_AUS_ernst_fischer_small
			}
		}
		advisor={
			slot = political_advisor
			idea_token = AUS_ernst_fischer
			allowed  = {
				original_tag  = CZE
			}
			available = {
				has_completed_focus = CZE_recruit_communist_exiles
			}
			visible = {
				has_completed_focus = CZE_increase_funding_from_moscow
				NOT = {
					OR = {
						has_completed_focus = CZE_gottwald_faction
						has_completed_focus = CZE_zapotocky_faction
					}
				}
			}
			traits  = {
				socialist_journalist austrian_exile
			}
			ai_will_do = {
				factor = 1
			}
		}
	}

	#Other Advisors#
	CZE_vladimir_mandl = {
		name = CZE_vladimir_mandl
		portraits={
			army={
				small=GFX_portrait_CZE_vladimir_mandl_small
			}
		}
		advisor={
			slot = political_advisor
			idea_token = CZE_vladimir_mandl
			allowed  = {
				original_tag  = CZE
			}
			available = {
				has_completed_focus = CZE_fund_vladimir_mandl_research
			}
			visible = {
				has_completed_focus = CZE_fund_vladimir_mandl_research
			}
			traits  = {
				space_lawyer
			}
			research_bonus = {
				rocketry = 0.25
			}
			cost = 75
			ai_will_do = {
				factor = 0
			}
		}
	}

	##Intelligence##
	CZE_frantisek_moravec = {
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Peace For Our Time"
				}
			}
			name = CZE_frantisek_moravec
			portraits={
				army={
					small=GFX_portrait_CZE_frantisek_moravec_small
				}
			}
			advisor={
				slot = political_advisor
				idea_token = CZE_frantisek_moravec_no_mun
				allowed  = {
					has_dlc = "La Resistance"
					original_tag  = CZE
				}
				available  = {
					has_intelligence_agency = yes 
				}
				traits = {
					head_of_intelligence
				}
				ai_will_do = {
					factor = 0.5
				}
			}
		}
		instance = {
			allowed = {
				has_dlc = "Peace For Our Time"
				has_dlc = "La Resistance"
			}
			name = CZE_frantisek_moravec
			portraits={
				army={
					small=GFX_portrait_CZE_frantisek_moravec_small
				}
			}
			advisor={
				slot = political_advisor
				idea_token = CZE_frantisek_moravec_mun
				allowed  = {
					OR = {
						original_tag = CZE
						original_tag = ENG
					}
				}
				available  = {
					has_intelligence_agency = yes
					if = {
						limit = {
							original_tag = CZE
						}
						has_completed_focus = CZE_department_two_expansion
						NOT = {
							has_idea = CZE_simon_drgac
						}
					}
					if = {
						limit = {
							NOT = {
								original_tag = CZE
							}
						}
						ROOT = {
							NOT = {
								has_war_with = CZE
							}
						}
					}
				}
				visible = {
					if = {
						limit = {
							NOT = {
								original_tag = CZE
							}
						}
						ROOT = {
							NOT = {
								has_war_with = CZE
							}
						}
					}
				}
				traits = {
					bold_intelligence_officer
				}
				on_add = {
					owner = {
						if = {
							limit = {
								original_tag = ENG
								GER = {
									NOT = {
										has_government = CZE
									}
								}
								NOT = {
									has_country_flag = ENG_CZE_frantisek_moravec_on_add_effect_already_happened
								}
							}
							if = {
								limit = {
									9 = {
										has_resistance = yes
										is_controlled_by_ROOT_or_ally = no
										OR = {
											is_controlled_by = GER
											is_controlled_by = RKH
										}
									}
								}
								9 = {
									add_resistance = 5
									add_resistance_target = 5
									add_compliance = -5
								}
								if = {
									limit = {
										NOT = {
											has_country_flag = ENG_CZE_frantisek_moravec_on_add_effect_already_happened
										}
									}
									set_country_flag = ENG_CZE_frantisek_moravec_on_add_effect_already_happened
								}
							}
							if = {
								limit = {
									75 = {
										has_resistance = yes
										is_controlled_by_ROOT_or_ally = no
										OR = {
											is_controlled_by = GER
											is_controlled_by = RKH
										}
									}
								}
								75 = {
									add_resistance = 5
									add_resistance_target = 5
									add_compliance = -5
								}
								if = {
									limit = {
										NOT = {
											has_country_flag = ENG_CZE_frantisek_moravec_on_add_effect_already_happened
										}
									}
									set_country_flag = ENG_CZE_frantisek_moravec_on_add_effect_already_happened
								}
							}
							if = {
								limit = {
									OR = {
										9 = {
											has_resistance = yes
											is_controlled_by_ROOT_or_ally = no
											OR = {
												is_controlled_by = GER
												is_controlled_by = RKH
											}
										}
										75 = {
											has_resistance = yes
											is_controlled_by_ROOT_or_ally = no
											OR = {
												is_controlled_by = GER
												is_controlled_by = RKH
											}
										}
									}
								}
								custom_effect_tooltip = generic_skip_one_line_tt
								custom_effect_tooltip = generic_can_only_happen_once_tt
							}
						}
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_increase_effect = yes
							custom_effect_tooltip = generic_skip_one_line_tt
						}
					}
				}
				on_remove = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_decrease_effect = yes
						}
					}
				}
				ai_will_do = {
					factor = 0.5
				}
			}
		}
		instance = {
			allowed = {
				has_dlc = "Peace For Our Time"
				NOT = {
					has_dlc = "La Resistance"
				}
			}
			name = CZE_frantisek_moravec
			portraits={
				army={
					small=GFX_portrait_CZE_frantisek_moravec_small
				}
			}
			advisor={
				slot = political_advisor
				idea_token = CZE_frantisek_moravec_mun_no_lar
				allowed  = {
					OR = {
						original_tag = CZE
						original_tag = ENG
					}
				}
				available = {
					if = {
						limit = {
							original_tag = CZE
						}
						has_completed_focus = CZE_department_two_expansion
					}
					if = {
						limit = {
							NOT = {
								original_tag = CZE
							}
						}
						ROOT = {
							NOT = {
								has_war_with = CZE
							}
						}
					}
				}
				visible = {
					if = {
						limit = {
							NOT = {
								original_tag = CZE
							}
						}
						ROOT = {
							NOT = {
								has_war_with = CZE
							}
						}
					}
				}
				traits = {
					bold_intelligence_officer_no_lar
				}
				on_add = {
				owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_increase_effect = yes
							custom_effect_tooltip = generic_skip_one_line_tt
						}
						if = {
							limit = {
								original_tag = ENG
								GER = {
									NOT = {
										has_government = CZE
									}
								}
								NOT = {
									has_country_flag = ENG_CZE_frantisek_moravec_on_add_effect_already_happened
								}
							}
							if = {
								limit = {
									9 = {
										has_resistance = yes
										is_controlled_by_ROOT_or_ally = no
										OR = {
											is_controlled_by = GER
											is_controlled_by = RKH
										}
									}
								}
								9 = {
									add_resistance = 5
									add_resistance_target = 5
									add_compliance = -5
								}
								if = {
									limit = {
										NOT = {
											has_country_flag = ENG_CZE_frantisek_moravec_on_add_effect_already_happened
										}
									}
									set_country_flag = ENG_CZE_frantisek_moravec_on_add_effect_already_happened
								}
							}
							if = {
								limit = {
									75 = {
										has_resistance = yes
										is_controlled_by_ROOT_or_ally = no
										OR = {
											is_controlled_by = GER
											is_controlled_by = RKH
										}
									}
								}
								75 = {
									add_resistance = 5
									add_resistance_target = 5
									add_compliance = -5
								}
								if = {
									limit = {
										NOT = {
											has_country_flag = ENG_CZE_frantisek_moravec_on_add_effect_already_happened
										}
									}
									set_country_flag = ENG_CZE_frantisek_moravec_on_add_effect_already_happened
								}
							}
						}
					}
				}
				on_remove = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_decrease_effect = yes
						}
					}
				}
				ai_will_do = {
					factor = 0.5
				}
			}
		}
	}

	CZE_simon_drgac = { #Head of Intelligence for the context of having DLC as František Moravec has a custom trait
		name = CZE_simon_drgac
		portraits={
			army={
				small=GFX_portrait_CZE_simon_drgac_small
			}
		}
		advisor={
			slot = political_advisor
			idea_token = CZE_simon_drgac
			allowed  = {
				has_dlc = "La Resistance"
				original_tag  = CZE
			}
			available  = {
				has_intelligence_agency  = yes
				NOT = {
					has_idea = CZE_frantisek_moravec_mun
				}
			}
			traits  = {
				head_of_intelligence
			}
			ai_will_do = {
				factor = 1
			}
		}
	}

	###GENERALS###

	CZE_vojtyech_luzha={
		name=CZE_vojtyech_luzha
		portraits={
			army={
				large="GFX_Portrait_czechoslovakia_vojtech_luza"
				small=GFX_portrait_CZE_vojtyech_luzha_small
			}
		}
		field_marshal={
			traits={ war_hero offensive_doctrine fast_planner }
			skill=3
			attack_skill=4
			defense_skill=2
			planning_skill=3
			logistics_skill=1
			legacy_id=-1
		}
	}

	CZE_josef_shnejdarek={
		name=CZE_josef_shnejdarek
		portraits={
			army={
				large="GFX_Portrait_czechoslovakia_josef_snejdarek"
				small=GFX_portrait_CZE_josef_shnejdarek_small
			}
		}
		field_marshal={
			traits={ war_hero defensive_doctrine thorough_planner desert_fox }
			skill=4
			attack_skill=4
			defense_skill=4
			planning_skill=3
			logistics_skill=2
			legacy_id=-1
			visible = {	#Was pressured to retire in 1935
				if = {
					limit = {
						original_tag = CZE
					}
					OR = {
						NOT = {
							has_dlc = "Peace For Our Time"
						}
						has_completed_focus = CZE_contact_the_czech_and_slovak_legion
						has_completed_focus = CZE_fight_over_silesia
					}
				}
				if = {
					limit = {
						original_tag = FRA
						has_dlc = "Peace For Our Time"
						CZE = {
							NOT = {
								OR = {
									has_completed_focus = CZE_contact_the_czech_and_slovak_legion
									has_completed_focus = CZE_fight_over_silesia
								}
							}
						}
					}
					NOT = {
						has_war_with = CZE
					}
				}
			}
		}
	}

	CZE_richard_tesarzhik={
		name=CZE_richard_tesarzhik
		portraits={
			army={
				large="GFX_Portrait_czechoslovakia_richard_tesarik"
				small=GFX_portrait_CZE_richard_tesarzhik_small
			}
		}
		corps_commander={
			traits={ armor_officer }
			skill=2
			attack_skill=4
			defense_skill=1
			planning_skill=1
			logistics_skill=1
			legacy_id=-1
			visible = {	#marijn211: has zero combat experience in 1936
				if = {
					limit = {
						original_tag = CZE
					}
					OR = {
						NOT = {
							has_dlc = "Peace For Our Time"
						}
						has_completed_focus = CZE_recruit_ideologically_aligned_generals
					}
				}
				else = {
					NOT = {
						has_war_with = CZE
					}
				}
			}
		}
	}

	CZE_sergej_vojcechovsky={
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Peace For Our Time"
				}
			}
			name=CZE_sergej_vojcechovsky
			portraits={
				army={
					large="GFX_Portrait_czechoslovakia_sergej_vojcechovsky"
					small=GFX_portrait_CZE_sergej_vojcechovsky_small
				}
			}
			corps_commander={
				traits={ war_hero trickster winter_specialist }
				skill=3
				attack_skill=4
				defense_skill=3
				planning_skill=2
				logistics_skill=1
				legacy_id=-1
			}
		}
		instance = {
			allowed = {
				has_dlc = "Peace For Our Time"
			}
			name=CZE_sergej_vojcechovsky
			portraits={
				army={
					large="GFX_Portrait_czechoslovakia_sergej_vojcechovsky"
					small=GFX_portrait_CZE_sergej_vojcechovsky_small
				}
			}
			field_marshal={
				traits={ war_hero trickster winter_specialist }
				skill=3
				attack_skill=4
				defense_skill=3
				planning_skill=2
				logistics_skill=1
				legacy_id=-1
			}
		}
	}

	CZE_bedrich_homola = {
		name=CZE_bedrich_homola
		portraits={
			army={
				large=GFX_portrait_CZE_bedrich_homola
				small=GFX_portrait_CZE_bedrich_homola_small
			}
		}
		corps_commander={
			traits={ infantry_officer harsh_leader }
			skill=2
			attack_skill=2
			defense_skill=2
			planning_skill=2
			logistics_skill=1
			legacy_id=-1
		}
	}

	CZE_emil_linhart = {
		name=CZE_emil_linhart
		portraits={
			army={
				large=GFX_portrait_CZE_emil_linhart
				small=GFX_portrait_CZE_emil_linhart_small
			}
		}
		corps_commander={
			traits={ career_officer }
			skill=1
			attack_skill=1
			defense_skill=1
			planning_skill=1
			logistics_skill=1
			legacy_id=-1
		}
	}

	CZE_frantisek_hrabcik = {
		name=CZE_frantisek_hrabcik
		portraits={
			army={
				large =GFX_portrait_CZE_frantisek_hrabcik
				small=GFX_portrait_CZE_frantisek_hrabcik_small
			}
		}
		corps_commander={
			traits={ trait_mountaineer engineer_officer guerilla_fighter }
			skill=3
			attack_skill=3
			defense_skill=2
			planning_skill=1
			logistics_skill=4
			legacy_id=-1
		}
		advisor={
			slot = high_command
			idea_token = CZE_frantisek_hrabcik
			allowed = {
				original_tag = CZE
			}
			traits = {
				army_guerilla_organizer_2
			}
			cost = 100
			available = {
				OR = {
					GER = {
						has_completed_focus = GER_demand_sudetenland
					}
					has_defensive_war = yes
				}
				OR = {
					has_war_with_major = yes
					has_country_flag = CZE_lessons_of_war_i_had_war_with_major_flag
				}
				is_subject = no
			}
			ai_will_do = {
				factor = 1.000
			}
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
					}
				}
			}	
		}
	}

	CZE_antonin_hasal = {
		name=CZE_antonin_hasal_new
		portraits={
			army={
				large=GFX_portrait_CZE_antonin_hasal
				small=GFX_portrait_CZE_antonin_hasal_small
			}
		}
		corps_commander={
			traits={ infantry_officer }
			skill=2
			attack_skill=1
			defense_skill=2
			planning_skill=3
			logistics_skill=1
			legacy_id=-1
		}
	}

	CZE_lev_prchala = {
		name=CZE_lev_prchala
		portraits={
			army={
				large=GFX_portrait_CZE_lev_prchala
				small=GFX_portrait_CZE_lev_prchala_small
			}
		}
		corps_commander={
			traits={ infantry_officer trait_reckless politically_connected }
			skill=2
			attack_skill=1
			defense_skill=3
			planning_skill=1
			logistics_skill=2
			legacy_id=-1
		}
	}

	CZE_josef_votruba = {
		name=CZE_josef_votruba
		portraits={
			army={
				large=GFX_portrait_CZE_josef_votruba
				small=GFX_portrait_CZE_josef_votruba_small
			}
		}
		corps_commander={
			traits={ trait_mountaineer inflexible_strategist }
			skill=3
			attack_skill=2
			defense_skill=2
			planning_skill=3
			logistics_skill=3
			legacy_id=-1
		}
	}

	CZE_jan_syrovy = {
		name=CZE_jan_syrovy
		portraits={
			army={
				large=GFX_portrait_CZE_jan_syrovy
				small=GFX_portrait_CZE_jan_syrovy_small
			}
		}
		field_marshal={
			traits={ winter_specialist war_hero media_personality }
			skill=4
			attack_skill=3
			defense_skill=3
			planning_skill=4
			logistics_skill=3
			legacy_id=-1
		}
		advisor={
			slot = army_chief
			idea_token = CZE_jan_syrovy
			allowed = {
				original_tag = CZE
			}
			traits = {
				army_chief_morale_2
			}
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
					}
				}
			}
			cost = 100
			ai_will_do = {
				factor = 0
			}
		}
	}

	CZE_alois_elias = {
		name=CZE_alois_elias
		portraits={
			army={
				large=GFX_portrait_CZE_alois_elias
				small=GFX_portrait_CZE_alois_elias_small
			}
		}
		corps_commander={
			traits={ politically_connected }
			skill=2
			attack_skill=1
			defense_skill=2
			planning_skill=2
			logistics_skill=2
			legacy_id=-1
			visible = {
				#has_completed_focus = CZE_form_the_state_defense_guard
			}
		}
	}

	CZE_josef_vana = {
		name=CZE_josef_vana
		portraits={
			army={
				large=GFX_portrait_CZE_josef_vana
				small=GFX_portrait_CZE_josef_vana_small
			}
		}
		corps_commander={
			traits={ infantry_officer winter_specialist }
			skill=2
			attack_skill=1
			defense_skill=2
			planning_skill=1
			logistics_skill=3
			legacy_id=-1
			visible = {
				has_completed_focus = CZE_form_the_state_defense_guard
			}
		}
	}

	CZE_emanuel_moravec = {
		name=CZE_emanuel_moravec
		portraits={
			army={
				large=GFX_portrait_CZE_emanuel_moravec
				small=GFX_portrait_CZE_emanuel_moravec_small
			}
		}
		corps_commander={
			traits={ career_officer organizer harsh_leader }
			skill=2
			attack_skill=2
			defense_skill=1
			planning_skill=3
			logistics_skill=1
			legacy_id=-1
			visible = {
				has_completed_focus = CZE_revert_1926_anti_military_laws #Also collaborationist
			}
		}
		advisor={
			cost = 100
			slot = theorist
			idea_token = CZE_emanuel_moravec
			ledger = army
			allowed = {
				original_tag = CZE
			}
			available = {
				has_completed_focus = CZE_promote_moravec_writings
			}
			visible = {
				has_dlc = "Peace For Our Time"
			}
			traits = {
				well_renowned_military_theorist
			}
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
					}
				}
			}
		}	
	}

	CZE_rudolf_viest={
		instance = {
			allowed = {
				has_dlc = "Peace For Our Time"
			}
			name=CZE_rudolf_viest
			portraits={
				army={
					large=GFX_portrait_CZE_rudolf_viest
					small=GFX_portrait_CZE_rudolf_viest_small
				}
			}
			corps_commander={
				traits={ career_officer organizer cavalry_leader } #We're assuming he's at his 1938 level/traits due to him being a focus reward deep in the tree.
				skill=3
				attack_skill=4
				defense_skill=2
				planning_skill=3
				logistics_skill=1
				legacy_id=-1
				visible = {
					if = {
						limit = {
							original_tag = CZE
						}
						has_completed_focus = CZE_elevate_slovak_officers
					}
					SLO = {
						OR = {
							exists = no
							is_subject_of = ROOT
							has_government = fascism
						}
					}
					if = {
						limit = {
							original_tag = FRA
						}
						CZE = {
							NOT = {
								has_completed_focus = CZE_elevate_slovak_officers
							}
						}
						ROOT = {
							NOT = {
								has_war_with = CZE
							}
						}
					}
				}
			}
			advisor={
				slot = army_chief
				idea_token = CZE_rudolf_viest
				allowed = {
					original_tag = CZE
				}
				available = {
					SLO = {
						OR = {
							exists = no
							is_subject_of = ROOT
							has_government = fascism
						}
					}
				}
				visible = {
					NOT = {
						original_tag = FRA
					}
				}
				traits = {
					army_chief_offensive_2
				}
				cost = 100
				ai_will_do = {
					factor = 0.500
				}
				on_add = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_increase_effect = yes
							custom_effect_tooltip = generic_skip_one_line_tt
						}
					}
				}
				on_remove = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_decrease_effect = yes
						}
					}
				}
			}
		}
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Peace For Our Time"
				}
			}
			name=CZE_rudolf_viest
			portraits={
				army={
					small="GFX_idea_CZE_rudolf_viest"
				}
			}
			advisor={
				slot = army_chief
				idea_token = CZE_rudolf_viest
				allowed = {
					original_tag = CZE
				}
				traits = {
					army_chief_offensive_2
				}
				cost = 100
				ai_will_do = {
					factor = 0.500
				}
			}
		}
	}

	
	CZE_stefan_jurech = {
		name=CZE_stefan_jurech
		portraits={
			army={
				large = GFX_portrait_SLO_stefan_jurech
				small = GFX_portrait_SLO_stefan_jurech_small
			}
		}
		corps_commander={
			traits={ career_officer infantry_officer }
			skill=2
			attack_skill=1
			defense_skill=1
			planning_skill=3
			logistics_skill=2
			legacy_id=-1
			visible = {
				has_completed_focus = CZE_elevate_slovak_officers
				SLO = {
					OR = {
						exists = no
						is_subject_of = CZE
					}
				}
			}
		}
	}


	### THEORISTS ###

	CZE_karel_vaclav_petrik={
		name="Karel Václav Petrík"
		portraits={
			army={
				small="GFX_idea_CZE_karel_vaclav_petrik"
			}
		}
		advisor={
			cost = 100
			slot = theorist
			idea_token = CZE_karel_vaclav_petrik
			ledger = army
			allowed = {
				original_tag = CZE
			}
			
			traits = {
				military_theorist
			}
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
					}
				}
			}
		}		
	}

	CZE_alois_vicherek={
		name=CZE_alois_vicherek
		portraits={
			army={
				small="GFX_idea_CZE_alois_vicherek"
			}
		}
		advisor={
			cost = 100
			slot = theorist
			idea_token = CZE_alois_vicherek
			ledger = air
			allowed = {
				original_tag = CZE
			}
			available = {
				NOT = {
					has_idea = CZE_alois_vicherek_advisor_idea_reform
				}
			}
			traits = {
				air_warfare_theorist
			}
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
					}
				}
			}
		}

		advisor = {
			slot = air_chief
			idea_token = CZE_alois_vicherek_advisor_idea_reform
			allowed = {
				original_tag = CZE
			}
			available = {
				NOT = {
					has_idea = CZE_alois_vicherek
				}
				if = {
					limit = {
						has_dlc = "Peace For Our Time"
					}
					has_completed_focus = CZE_trust_in_old_guard
				}
				if = {
					limit = {
						NOT = {
							has_dlc = "Peace For Our Time"
						}
					}
					has_completed_focus = CZE_air_is_our_sea
				}
			}
			traits = {
				air_chief_reform_3
			}
			cost = 200
			ai_will_do = {
				factor = 0.350
			}
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
					}
				}
			}
		}
	}


	### ARMY CHIEFS ###

	CZE_ludvik_krejci={
		instance = {
			allowed = {
				has_dlc = "Peace For Our Time"
			}
			name=CZE_ludvik_krejci
			portraits={
				army={
					small="GFX_idea_CZE_ludvik_krejci"
				}
			}
			advisor={
				slot = high_command
				idea_token = CZE_ludvik_krejci
				ledger = army
				allowed = {
					original_tag = CZE
				}
				traits = {
					army_infantry_3
				}
				cost = 200
				on_add = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_increase_effect = yes
							custom_effect_tooltip = generic_skip_one_line_tt
						}
					}
				}
				on_remove = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_decrease_effect = yes
						}
					}
				}
				ai_will_do = {
					factor = 1.000
				}
			}
		}
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Peace For Our Time"
				}
			}
			name=CZE_ludvik_krejci
			portraits={
				army={
					small="GFX_idea_CZE_ludvik_krejci"
				}
			}
			advisor={
				slot = army_chief
				idea_token = CZE_ludvik_krejci
				allowed = {
					original_tag = CZE
				}
				traits = {
					army_chief_defensive_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}
			}
		}
	}

	CZE_ludvik_svoboda={
		name=CZE_ludvik_svoboda
		portraits={
			army={
				small="GFX_idea_CZE_ludvik_svoboda"
			}
		}
		advisor={
			slot = army_chief
			idea_token = CZE_ludvik_svoboda
			allowed = {
				original_tag = CZE
			}
			traits = {
				army_chief_morale_3
			}
			cost = 200
			ai_will_do = {
				factor = 1.000
			}
		}		
	}

	CZE_louis_eugene_faucher={
		name=CZE_louis_eugene_faucher
		portraits={
			army={
				small="GFX_portrait_FRA_louis_eugene_faucher_small"
			}
		}
		advisor={
			slot = army_chief
			idea_token = CZE_louis_eugene_faucher
			allowed = {
				original_tag = CZE
			}
			available = {
				has_completed_focus = CZE_continue_armed_force_reform
				has_government = democratic
				is_subject = no
				NOT = {
					has_war_with = FRA
				}
			}
			visible = {
				original_tag = CZE
			}
			traits = {
				army_chief_reform_2		
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
					}
				}
			}
		}
		advisor={
			slot = high_command
			idea_token = CZE_louis_eugene_faucher_high_command
			allowed = {
				original_tag = FRA
			}
			traits = {
				army_guerilla_organizer_1
			}
			cost = 50
			available = {
				is_subject = no
			}
			visible = {
				is_subject = no
			}
			ai_will_do = {
				factor = 1.000
			}
		}
	}

	CZE_melichar_frantisek={
		name=CZE_melichar_frantisek
		portraits={
			army={
				large=GFX_portrait_CZE_melichar_frantisek
				small=GFX_portrait_CZE_melichar_frantisek_small
			}
		}
		corps_commander={
			traits={ career_officer }
			skill=1
			attack_skill=1
			defense_skill=1
			planning_skill=1
			logistics_skill=1
			legacy_id=-1
			visible = {
				has_completed_focus = CZE_continue_armed_force_reform
			}
		}
		advisor={
			slot = army_chief
			idea_token = CZE_melichar_frantisek
			allowed = {
				original_tag = CZE
			}
			available = {
				has_completed_focus = CZE_continue_armed_force_reform
			}
			traits = {
				army_chief_drill_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
					}
				}
			}
		}
	}

	CZE_mikulas_dolezal = {
		name=CZE_mikulas_dolezal
		portraits={
			army={
				small=GFX_idea_CZE_mikulas_dolezal
			}
		}
		advisor={
			slot = army_chief
			idea_token = CZE_mikulas_dolezal
			allowed = {
				original_tag = CZE
			}
			traits = {
				army_chief_defensive_2
			}
			cost = 100
			on_add = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_increase_effect = yes
							custom_effect_tooltip = generic_skip_one_line_tt
						}
					}
				}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
					}
				}
			}
			ai_will_do = {
				factor = 1.000
			}
		}
	}


	### NAVY CHIEFS ###

	CZE_karel_pavala={
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Peace For Our Time"
				}
			}
			name=CZE_karel_pavala
			portraits={
				army={
					large="GFX_portrait_CZE_karel_pavala"
					small="GFX_portrait_CZE_karel_pavala_small"
				}
			}
			advisor={
				slot = navy_chief
				idea_token = CZE_karel_pavala
				allowed = {
					original_tag = CZE
				}
				traits = {
					navy_chief_maneuver_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}
			}
			navy_leader = {
				traits = { navy_career_officer inshore_fighter }
				skill = 1
				attack_skill = 1
				defense_skill = 1
				maneuvering_skill = 1
				coordination_skill = 1
				legacy_id = -1
			}
		}
		instance = {
			allowed = {
				has_dlc = "Peace For Our Time"
			}
			name=CZE_karel_pavala
			portraits={
				army={
					large=GFX_portrait_CZE_karel_pavala
					small=GFX_portrait_CZE_karel_pavala_small
				}
			}
			advisor={
				slot = navy_chief
				idea_token = CZE_karel_pavala
				allowed = {
					original_tag = CZE
				}
				traits = {
					navy_chief_maneuver_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}
				on_add = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_increase_effect = yes
							custom_effect_tooltip = generic_skip_one_line_tt
						}
					}
				}
				on_remove = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_decrease_effect = yes
						}
					}
				}
			}
			navy_leader = {
				traits = { navy_career_officer inshore_fighter }
				skill = 1
				attack_skill = 1
				defense_skill = 1
				maneuvering_skill = 1
				coordination_skill = 1
				legacy_id = -1
			}
		}
	}
	CZE_karel_pavala_army={
		instance = {
			allowed = {
				has_dlc = "Peace For Our Time"
			}
			name=CZE_karel_pavala
			portraits={
				army={
					large=GFX_portrait_CZE_karel_pavala
					small=GFX_portrait_CZE_karel_pavala_small
				}
			}
			corps_commander={ #This needs to go last
				traits={ career_officer naval_liason }
				skill=1
				attack_skill=1
				defense_skill=1
				planning_skill=1
				logistics_skill=1
				legacy_id=-1
				visible = {
					has_completed_focus = CZE_expand_the_river_monitor_fleet
				}
			}
		}
	}

	CZE_frantisek_placak={
		name=CZE_frantisek_placak
		portraits={
			army={
				small="GFX_portrait_CZE_frantisek_placak_small"
			}
		}
		advisor={
			slot = navy_chief
			idea_token = CZE_frantisek_placak
			allowed = {
				original_tag = CZE
			}
			available = {
				has_completed_focus = CZE_restart_naval_gun_production
			}
			traits = {
				navy_chief_naval_gunnery_designer_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
					}
				}
			}
		}
	}

	CZE_zdenko_hudecek={
		instance = {
			allowed = {
				has_dlc = "Peace For Our Time"
			}
			name=CZE_zdenko_hudecek
			portraits={
				army={
					large=GFX_portrait_CZE_zdenko_hudecek
					small=GFX_portrait_CZE_zdenko_hudecek_small
				}
			}
			advisor = {
				cost = 100
				slot = theorist
				idea_token = CZE_zdenko_hudecek_theorist_mun
				ledger = navy
				allowed = {
					original_tag = CZE
				}
				available = {
					has_country_flag = CZE_unlock_zdenko_hudecek_flag
					NOT = {
						OR = {
							has_idea = CZE_zdenko_hudecek_high_command_mun
							has_idea = CZE_zdenko_hudecek_navy_chief_mun 
						}
					}
				}
				traits = {
					submarine_specialist
				}
				on_add = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_increase_effect = yes
							custom_effect_tooltip = generic_skip_one_line_tt
						}
					}
				}
				on_remove = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_decrease_effect = yes
						}
					}
				}
			}
			advisor={
				slot = navy_chief
				idea_token = CZE_zdenko_hudecek_navy_chief_mun
				allowed = {
					original_tag = CZE
				}
				available = {
					has_country_flag = CZE_unlock_zdenko_hudecek_flag
					NOT = {
						OR = {
							has_idea = CZE_zdenko_hudecek_high_command_mun
							has_idea = CZE_zdenko_hudecek_theorist_mun 
						}
					}
				}
				traits = {
					navy_chief_commerce_raiding_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}
				on_add = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_increase_effect = yes
							custom_effect_tooltip = generic_skip_one_line_tt
						}
					}
				}
				on_remove = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_decrease_effect = yes
						}
					}
				}
			}
			advisor = {
				slot = high_command
				idea_token = CZE_zdenko_hudecek_high_command_mun
				ledger = navy
				allowed = {
					original_tag = CZE
				}
				available = {
					has_country_flag = CZE_unlock_zdenko_hudecek_flag
					NOT = {
						OR = {
							has_idea = CZE_zdenko_hudecek_theorist_mun 
							has_idea = CZE_zdenko_hudecek_navy_chief_mun 
						}
					}
				}
				traits = {
					navy_submarine_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}
				on_add = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_increase_effect = yes
							custom_effect_tooltip = generic_skip_one_line_tt
						}
					}
				}
				on_remove = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_decrease_effect = yes
						}
					}
				}
			}
			navy_leader = {
				traits = { bold seawolf silent_hunter }
				skill = 4
				attack_skill = 6
				defense_skill = 1
				maneuvering_skill = 3
				coordination_skill = 2
				legacy_id = -1
				visible = {
					has_country_flag = CZE_unlock_zdenko_hudecek_flag
				}
			}
		}
		instance = {
			allowed = {
				NOT = { has_dlc = "Peace For Our Time" }
			}
			name=CZE_zdenko_hudecek
			portraits={
				army={
					small="GFX_portrait_CZE_zdenko_hudecek_small"
				}
			}
			advisor={
				slot = navy_chief
				idea_token = CZE_zdenko_hudecek_navy_chief
				allowed = {
					original_tag = CZE
				}
				available = {
					has_country_flag = CZE_unlock_zdenko_hudecek_flag
					NOT = { has_idea = CZE_zdenko_hudecek_high_command }
				}
				traits = {
					navy_chief_commerce_raiding_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}
			}
			advisor = {
				slot = high_command
				idea_token = CZE_zdenko_hudecek_high_command
				ledger = navy
				allowed = {
					original_tag = CZE
				}
				available = {
					has_country_flag = CZE_unlock_zdenko_hudecek_flag
					NOT = { has_idea = CZE_zdenko_hudecek_navy_chief }
				}
				traits = {
					navy_submarine_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}
			}
		}
	}

	### AIR CHIEFS ###

	CZE_karel_janousek={
		name=CZE_karel_janousek
		portraits={
			army={
				small="GFX_idea_CZE_karel_janousek"
			}
		}
		advisor={
			slot = air_chief
			idea_token = CZE_karel_janousek
			allowed = {
				original_tag = CZE
			}
			traits = {
				air_chief_safety_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
			on_add = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_increase_effect = yes
							custom_effect_tooltip = generic_skip_one_line_tt
						}
					}
				}
				on_remove = {
					owner = {
						if = {
							limit = {
								has_power_balance = {
									id = CZE_bop_army_readiness
								}
							}
							CZE_bop_very_low_decrease_effect = yes
						}
					}
				}
		}
	}

	CZE_jaroslav_fajfr={
		name=CZE_jaroslav_fajfr
		portraits={
			army={
				small="GFX_idea_CZE_jaroslav_fajfr"
			}
		}
		advisor={
			slot = air_chief
			idea_token = CZE_jaroslav_fajfr
			allowed = {
				original_tag = CZE
			}
			traits = {
				air_chief_ground_support_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
					}
				}
			}	
		}
	}

	CZE_jaroslav_kejla = {
		name = CZE_jaroslav_kejla
		portraits = {
			army = {
				small="GFX_portrait_CZE_jaroslav_kejla_small"
			}
		}
		advisor = {
			slot = air_chief
			idea_token = CZE_jaroslav_kejla_idea
			allowed = {
				original_tag = CZE
			}
			available = {
				has_completed_focus = CZE_expand_the_aero_clubs
			}
			traits = {
				air_chief_all_weather_2
			}
			cost = 100
			ai_will_do = {
				factor = 0.250
			}
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
					}
				}
			}
		}
	}

	### MILITARY HIGH COMMAND ###

	CZE_jan_golian={
		name=CZE_jan_golian
		portraits={
			army={
				small="GFX_idea_CZE_jan_golian"
			}
		}
		advisor={
			slot = high_command
			idea_token = CZE_jan_golian
			ledger = army
			allowed = {
				original_tag = CZE
			}
			traits = {
				army_regrouping_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
					}
				}
			}
		}		
	}
	
	CZE_josef_frantisek={
		name=CZE_josef_frantisek
		portraits={
			army={
				small="GFX_idea_CZE_josef_frantisek"
			}
		}
		advisor={
			slot = high_command
			idea_token = CZE_josef_frantisek
			ledger = air
			allowed = {
				original_tag = CZE
			}
			traits = {
				air_air_superiority_2
			}
			cost = 100
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
					}
				}
			}
			ai_will_do = {
				factor = 1.000
			}
		}
	}

	CZE_karel_kuttelwascher={
		name=CZE_karel_kuttelwascher
		portraits={
			army={
				small="GFX_idea_CZE_karel_kuttelwascher"
			}
		}
		advisor={
			slot = high_command
			idea_token = CZE_karel_kuttelwascher
			ledger = air
			allowed = {
				original_tag = CZE
			}
			traits = {
				air_air_combat_training_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
					}
				}
			}
		}
	}

	CZE_karel_prochazka = {
		name=CZE_karel_prochazka
		portraits={
			army={
				small=GFX_portrait_CZE_karel_prochazka_small
			}
		}
		advisor={
			slot = high_command
			idea_token = CZE_karel_prochazka
			ledger = air
			allowed = {
				original_tag = CZE
			}
			traits = {
				air_air_combat_training_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
					}
				}
			}
		}
	}
	
	CZE_frantisek_havel={
		name=CZE_frantisek_havel
		portraits={
			army={
				small="GFX_idea_CZE_frantisek_havel"
			}
		}
		advisor={
			slot = high_command
			idea_token = CZE_frantisek_havel
			ledger = army
			allowed = {
				original_tag = CZE
			}
			traits = {
				army_logistics_2
			}
			cost = 100
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
					}
				}
			}
			ai_will_do = {
				factor = 1.000
			}
		}
	}

	CZE_antonin_pavlik = {
		name=CZE_antonin_pavlik
		portraits={
			army={
				small=GFX_portrait_CZE_antonin_pavlik_small
			}
		}
		advisor={
			slot = high_command
			idea_token = CZE_antonin_pavlik
			ledger = army
			allowed = {
				original_tag = CZE
			}
			traits = {
				army_armored_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
					}
				}
			}
		}
	}

	CZE_vladimir_prikryl = {
		name=CZE_vladimir_prikryl
		portraits={
			army={
				small=GFX_portrait_CZE_vladimir_prikryl_small
			}
		}
		advisor={
			slot = high_command
			idea_token = CZE_vladimir_prikryl
			ledger = army
			allowed = {
				OR = {
					original_tag = CZE
					original_tag = SOV
				}
			}
			traits = {
				army_artillery_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
			available = {
				if = {
					limit = {
						NOT = {
							original_tag = CZE
						}
					}
					NOT = {
						has_war_with = CZE
					}
				}
			}
			visible = {
				if = {
					limit = {
						NOT = {
							original_tag = CZE
						}
					}
					NOT = {
						has_war_with = CZE
					}
				}
			}
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
					}
				}
			}
		}
	}

	CZE_sergej_ingr = {
		name=CZE_sergej_ingr
		portraits={
			army={
				small="GFX_portrait_CZE_sergej_ingr_small"
			}
		}
		advisor={
			slot = high_command
			idea_token = CZE_sergej_ingr
			ledger = army
			allowed = {
				OR = {
					original_tag = CZE
					original_tag = ENG
				}
			}
			available = {
				if = {
					limit = {
						original_tag = CZE
					}
					has_government = democratic
				}
				if = {
					limit = {
						NOT = {
							original_tag = CZE
						}
					}
					ROOT = {
						NOT = {
							has_war_with = CZE
						}
					}
				}
			}
			visible = {
				if = {
					limit = {
						NOT = {
							original_tag = CZE
						}
					}
					ROOT = {
						NOT = {
							has_war_with = CZE
						}
					}
				}
			}
			traits = {
				army_concealment_1
			}
			cost = 50
			ai_will_do = {
				factor = 0
			}
			on_add = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_increase_effect = yes
						custom_effect_tooltip = generic_skip_one_line_tt
					}
				}
			}
			on_remove = {
				owner = {
					if = {
						limit = {
							has_power_balance = {
								id = CZE_bop_army_readiness
							}
						}
						CZE_bop_very_low_decrease_effect = yes
					}
				}
			}
		}
	}

	CZE_radola_gajda = {
		name=CZE_radola_gajda
		portraits={
			army={
				large=GFX_portrait_CZE_radola_gajda
				small=GFX_portrait_CZE_radola_gajda_military_small
			}
			civilian = {
				small=GFX_portrait_CZE_radola_gajda_civilian_small
			}			
		}
		country_leader={
			ideology=fascism_ideology
			expire="1965.1.1.1"
			id=-1
			traits = {
				anti_communist
				JAP_militarist
			}
		}
	}

	### SCIENTISTS ###

	CZE_alexej_surin = {
		name = CZE_alexej_surin
		portraits = {
			army = {
				large = GFX_portrait_CZE_alexej_surin
			}
		}

		scientist = {
			traits = { scientist_trait_armored_specialist scientist_trait_gifted_engineer }
			skills = {
				specialization_land = 3
			}
		}
	}

	CZE_antonin_husnik = {
		name = CZE_antonin_husnik
		portraits = {
			army = {
				large = GFX_portrait_CZE_antonin_husnik
			}
		}

		scientist = {
			traits = { scientist_trait_aircraft_specialist }
			skills = {
				specialization_air = 2
			}
		}
	}

	CZE_georg_placzek = {
		name = CZE_georg_placzek
		portraits = {
			army = {
				large = GFX_portrait_CZE_georg_placzek
			}
		}

		scientist = {
			traits = { scientist_trait_nuclear_warfare_expert scientist_trait_fast_learner }
			skills = {
				specialization_nuclear = 2
			}
		}
	}
}
