﻿
### CE3 Music Defines

### Cue Tracks

mx_cue_councils_judgement = {
    music = "event:/DLC/CE3/MX/Cuetracks/mx_cue_councils_judgement"
    name = "mx_ce3_councils_judgement"
    group = "group_ce3_cue"
}
mx_cue_deus_hoc_vult = {
    music = "event:/DLC/CE3/MX/Cuetracks/mx_cue_deus_hoc_vult"
    name = "mx_ce3_deus_hoc_vult"
    group = "group_ce3_cue"
}
mx_cue_the_shepherds_flock = {
    music = "event:/DLC/CE3/MX/Cuetracks/mx_cue_the_shepherds_flock"
    name = "mx_ce3_the_shepherds_flock"
    group = "group_ce3_cue"
}



### Mood Tracks

mx_mood_anathema = {
    music = "event:/DLC/CE3/MX/Moodtracks/mx_mood_anathema"
    name = "mx_ce3_anathema"
    group = "group_ce3_mood"
}
mx_mood_sanctos = {
    music = "event:/DLC/CE3/MX/Moodtracks/mx_mood_sanctos"
    name = "mx_ce3_sanctos"
    group = "group_ce3_mood"
}
mx_mood_the_conclave = {
    music = "event:/DLC/CE3/MX/Moodtracks/mx_mood_the_conclave"
    name = "mx_ce3_the_conclave"
    group = "group_ce3_mood"
}

### Group Track Settings
group_ce3_cue = {
    pause_factor = 30
}
group_ce3_mood = {
 	subsequent_playback_chance = { 0.9 0.6 }
 	mood = yes
	can_be_interrupted = yes
    is_prioritized_mood = yes
    is_valid = {
        has_pam_dlc_trigger = yes
    }
}