l_japanese:

 TAB:0 ""
 DASH_WITH_SPACING:0 " - "
 POP_WORKPLACE_DAY_LABOURER:0 "日雇い労働者"
 POP_WORKPLACE_UNEMPLOYED:0 "[concept_unemployed]"
 POP_WORKPLACE_EMPLOYED:0 "$NAME$"
 POP_WORKPLACE_DAY_LABOURER_LIST_ENTRY:0 "$WORKPLACE$: $WORKERS|v$"
 POP_WORKPLACE_DAY_LABOURER_LIST:0 "労働場所：\n$LIST$"
 POP_WORKPLACE_EMPLOYED_TOOLTIP:0 "$WORKERS|v$ 人が働いています。"
 POP_WORKPLACE_UNEMPLOYED_TOOLTIP:0 "[concept_unemployed]です。"
 LOBBYVIEW_SELECT_PLAYABLE:1 "@red_cross!国が選択されていません\n\nマップで国を選択してください"
 LOBBYVIEW_NO_CROSSPLAY:0 "クロスプラットフォームプレイが無効"
 LOBBYVIEW_NO_CROSSPLAY_TOOLTIP:0 "あなたの現在のプラットフォームのプレイヤーのみが許可されています"
 JOIN_MULTIPLAYER_PASTE_SERVER_ID:0 "サーバーIDをペースト"
 
 CONSTRUCTION_CURRENT_PAGE:0 "ページ[ProductionMethodsPanel.AccessCurrentConstructionQueuePage(GetMetaPlayer.GetPlayedOrObservedCountry)]/[ProductionMethodsPanel.GetNumConstructionQueuePages(GetMetaPlayer.GetPlayedOrObservedCountry)]"
 CONSTRUCTION_NEXT_PAGE:0 "次のページ"
 CONSTRUCTION_PREVIOUS_PAGE:0 "前のページ"

 TROOP_ALLOCATION_CHANGES_PROMOTION:0 "[AddTextIf( Character.GetHomeHQ.HasTroopAllocationChangeFromPromotion( Character.Self ), Concatenate( '\n\n', Character.GetHomeHQ.GetTroopAllocationChangeFromPromotion( Character.Self ) ) )]"
 TROOP_ALLOCATION_CHANGES_RETIRE:0 "[AddTextIf( Character.GetHomeHQ.HasTroopAllocationChangeFromRetirement( Character.Self ), Concatenate( '\n\n', Character.GetHomeHQ.GetTroopAllocationChangeFromRetirement( Character.Self ) ) )]"
 TROOP_ALLOCATION_CHANGES_RECRUIT:0 "[AddTextIf( PopupManager.GetRecruitHQ.HasTroopAllocationChangeFromRecruitment( Character.Self ), Concatenate( '\n\n', PopupManager.GetRecruitHQ.GetTroopAllocationChangeFromRecruitment( Character.Self ) ) )]"
 TROOP_ALLOCATION_CHANGES_DOWNSIZE:1 "[AddTextIf( Building.GetHQ.HasTroopAllocationChangeFromDownsizeBuilding( Building.Self ), Concatenate( '\n\n', Building.GetHQ.GetTroopAllocationChangeFromDownsizeBuilding( Building.Self ) ) )]"
 RADICALIZATION_CHANGES_DOWNSIZE:0 "#warning @warning!この[concept_building]を小型化すると、解雇された一部の[Concept('concept_individual','$concept_individuals$')]、特に[Concept('concept_ownership_share', '$concept_ownership_shares$')]を持っているものが[Concept('concept_radical', '$concept_radicals$')]になってしまいます。#!"
 TROOP_ALLOCATION_CHANGES_EXPAND:0 "[AddTextIf( HQ.HasTroopAllocationChangeFromExpandBuilding( STATE.Self, BUILDING_TYPE.Self ), Concatenate( '\n\n', HQ.GetTroopAllocationChangeFromExpandBuilding( STATE.Self, BUILDING_TYPE.Self ) ) )]"
 TROOP_ALLOCATION_CHANGES_ACTIVATE_CONSCRIPTION_CENTER:0 "[AddTextIf( Hq.HasTroopAllocationChangeFromActivateConscriptionCenter( Building.Self ), Concatenate( '\n\n', Hq.GetTroopAllocationChangeFromActivateConscriptionCenter( Building.Self ) ) )]"

 COMMAND_CONFIRMATION_RETIRE_CHARACTER:1 "[CHARACTER.GetFullName]を現在の服務から引退させますか？\n\n@warning! このアクションはやり直しできません。\n\n[Character.GetInterestGroup.GetName]は、即座に以下を獲得:\n [Modifier.GetDesc]\n効果は#v [GetDefine('NPolitics','RETIRE_COMMANDER_CONSEQUENCE_DURATION')]年かけて減衰していきます#!。$TROOP_ALLOCATION_CHANGES_RETIRE$"
 COMMAND_CONFIRMATION_PROMOTE_CHARACTER:3 "[CHARACTER.GetFullName]を昇進させますか？\n$TOOLTIP_DELIMITER$\n[CHARACTER.GetNextCommanderRankBenefits]$TROOP_ALLOCATION_CHANGES_PROMOTION$\n\nこのアクションはやり直しできません。"
 COMMAND_CONFIRMATION_CAPITULATE:1 "[WAR.GetName]の戦争で降伏しますか？あなたの国や臣下に対する全ての[Concept('concept_war_goal', '$concept_war_goals$')]は自動的に執行されます。"
 COMMAND_CONFIRMATION_YIELD:0 "[TARGET_COUNTRY.GetName]に対する[concept_diplomatic_play]を撤回しますか？彼らの我々に対する第一の[concept_war_goal]が執行されます。"
 COMMAND_CONFIRMATION_DECLARE_NEUTRALITY:0 "この[concept_diplomatic_play]では、中立を宣言しますか？後からプレイに再参加することはできません。"
 COMMAND_CONFIRMATION_START_DIPLOMATIC_PLAY:1 "[DiplomaticPlayType.GetName][concept_diplomatic_play]を開始しますか？これにより戦争が勃発する可能性があります。"
 COMMAND_CONFIRMATION_START_DIPLOMATIC_PLAY_COUNTRY_WITH_DEFINITION:0 "[DiplomaticPlayType.GetStartTooltipCountryWithDefinition(GetPlayer,Country.Self,CountryDefinition.Self)]\n\nこの[concept_diplomatic_play]は[concept_war]に発展する可能性があります"
 COMMAND_CONFIRMATION_START_DIPLOMATIC_PLAY_COUNTRY:1 "[DiplomaticPlayType.GetStartTooltipCountry(GetPlayer,Country.Self)]\n\nこの[concept_diplomatic_play]は[concept_war]に発展する可能性があります"
 COMMAND_CONFIRMATION_START_DIPLOMATIC_PLAY_STATE:1 "[DiplomaticPlayType.GetStartTooltipState(GetPlayer,State.Self)]\n\nこの[concept_diplomatic_play]は[concept_war]に発展する可能性があります"
 COMMAND_CONFIRMATION_MOBILIZE_GENERAL:0 "[CHARACTER.GetFullName]を[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilize$')] しますか？国が平和になって初めて動員は解除されます。"
 COMMAND_CONFIRMATION_MOBILIZE_GENERALS:1 "あなたの[Concept('concept_general', '$concept_generals$')]をすべて[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilize$')]しますか？国が平和になって初めて動員は解除されます。"

 COMMAND_CONFIRMATION_REMOVE_INCORPORATE_STATE:0 "本当に[STATE.GetName]の併合を中止しますか？"
 COMMAND_CONFIRMATION_REMOVE_INCORPORATE_STATE_UNSPECIFIED:0 "本当にこの州の併合を中止しますか？"

 AGE:0 "年齢"
 CHARACTER_AGE:0 "#v [Character.GetAge]#!"
 CHARACTER_AGE_TOOLTIP:0 "#header [Character.GetFullName]#!は#v [Character.GetAge]#!歳\n$TOOLTIP_DELIMITER$\n[Character.GetFirstName]の誕生日は#v [Character.GetBirthday]#!"

 RELEASE_COUNTRY_HEADER:0 "[CountryCreation.GetName]を解放"
 RELEASE_COUNTRY_SUBJECT_DESC:0 "[COUNTRY_CREATION.GetName]を[concept_subject][concept_country]として[COUNTRY.GetName]に解放しますか？\n\n$COUNTRY_REWARDS$"
 RELEASE_COUNTRY_INDEPENDENT_DESC:0 "[COUNTRY_CREATION.GetName]を独立した[concept_country]として解放しますか？\n\n$COUNTRY_REWARDS$"
 RELEASE_COUNTRY_WILL_RECEIVE_STATES:0 "相手国は以下の州を獲得します：\n[COUNTRY_CREATION.ListReleasableStates(GetPlayer)]。"
 RELEASE_COUNTRY_WILL_RECEIVE_PROVINCES:0 "相手国は、[COUNTRY_CREATION.GetCapital.GetName][concept_state_region]の[COUNTRY_CREATION.GetNumProvincesToRelease|v]の州を獲得します。"
 RELEASE_COUNTRY_AS_INDEPENDENT:0 "独立国として解放"
 RELEASE_COUNTRY_AS_OWN_SUBJECT:0 "自身の[concept_subject] [concept_country]として解放"
 RELEASE_COUNTRY_PLAY_AS:0 "[CountryCreation.GetName]としてプレイ"

 COMMANDER_RECRUIT_BUTTON_TOOLTIP_EFFECTS:1 "[Character.GetFullName]を雇用する\n$TOOLTIP_DELIMITER$[ConcatIfNeitherEmpty('\n', Character.GetCommanderRank.GetModifiers( Character.Self ))]"
 COMMANDER_RECRUIT_BUTTON_TOOLTIP:1 "[GetDesc(Character.GetRecruitCommand( PopupManager.GetRecruitHQ ))]$COMMANDER_RECRUIT_BUTTON_TOOLTIP_EFFECTS$ $TROOP_ALLOCATION_CHANGES_RECRUIT$"
 NO_ASSIGNED_BATTALIONS:0 "[PopupManager.GetRecruitHQ.GetName]には、[Character.GetFullNameWithTitle]に利用可能な[Concept('concept_battalion', '$concept_battalions$')]がいません"
 NO_ASSIGNED_FLOTILLAS:0 "[PopupManager.GetRecruitHQ.GetName]には、[Character.GetFullNameWithTitle]に利用可能な[Concept('concept_flotilla','$concept_flotillas$')]がいません"
 NO_ASSIGNED_BATTALIONS_TO_CHARACTER:0 "[Character.GetHomeHQ.GetName]には、[Character.GetFullNameWithTitle]に利用可能な[Concept('concept_battalion', '$concept_battalions$')]がいません"
 NO_ASSIGNED_FLOTILLAS_TO_CHARACTER:0 "[Character.GetHomeHQ.GetName]には、[Character.GetFullNameWithTitle]に利用可能な[Concept('concept_flotilla','$concept_flotillas$')]がいません"

 YES_CHECK:1 "@green_checkmark_box!"
 NO_CHECK:1 "@simple_box!"

 CONFIRM_YES:0 "はい"
 CONFIRM_NO:0 "いいえ"

 UNLOCK_TOPBAR:1 "クリックで#bold アンロック#!"
 LOCK_TOPBAR:1 "クリックで#bold ロック#!"

 BASE_SCRIPT_VALUE_FORMAT:0 "$KEY$: $VALUE|+=0$"
 DECIMAL_SCRIPT_VALUE_FORMAT:0 "$KEY$: $VALUE|+=$"
 NEUTRAL_SCRIPT_VALUE_FORMAT:0 "$KEY$: $VALUE|=0v$"
 NEUTRAL_DECIMAL_SCRIPT_VALUE_FORMAT:0 "$KEY$: $VALUE|=2v$"
 SCRIPT_VALUE_KEY_AFTER_FORMAT:0 "$VALUE|+=0$: $KEY$"

 incorporated_state:0 "[concept_incorporated_state]"
 unincorporated_state:0 "[concept_unincorporated_state]"
 colonial_state:1 "[concept_colony]"

 state_type_colony:1 "[concept_colony]"
 state_type_unincorporated:0 "[concept_unincorporated_state]"
 state_type_incorporated:0 "[concept_incorporated_state]"
 state_type_treaty_port:0 "[concept_treaty_port]"

 STATE_GOODS_POTENTIAL_SUMMARY:0 " $POTENTIAL|v$[BUILDING_TYPE.GetName]をサポートすることができます（現在の量： $CUR|v$）：このタイプの各施設は、現在の技術と法律による基本処理量で最大 $AMOUNT|0v$[GOODS.GetTextIcon][GOODS.GetName]を生産することができます。"
 STATE_GOODS_POTENTIALS_TOOLTIP:0 "[STATE.GetName] での [GOODS.GetTextIcon][GOODS.GetName]\n潜在基礎生産量：[STATE.GetPotentialProductionForCountry(GOODS.Self, GetPlayer)|0v]\n$TOOLTIP_DELIMITER$\n生産量： [STATE.GetNumProduced(GOODS.Self)|1v]\n消費量：[STATE.GetNumConsumed(GOODS.Self)|1v]\n\n[STATE.GetPotentialProductionForCountryDesc(GOODS.Self, GetPlayer)]"
 STATE_GOODS_PRODUCTION_TOOLTIP:0 "[STATE.GetName] での [GOODS.GetTextIcon][GOODS.GetName]\n生産量： [STATE.GetNumProduced(GOODS.Self)|1v]\n$TOOLTIP_DELIMITER$\n消費量：[STATE.GetNumConsumed(GOODS.Self)|1v]\n潜在基礎生産量：[STATE.GetPotentialProductionForCountry(GOODS.Self, GetPlayer)|0v]\n\n[STATE.GetPotentialProductionForCountryDesc(GOODS.Self, GetPlayer)]"
 STATE_GOODS_CONSUMPTION_TOOLTIP:0 "[STATE.GetName] での [GOODS.GetTextIcon][GOODS.GetName]\n消費量： [STATE.GetNumConsumed(GOODS.Self)|1v]\n$TOOLTIP_DELIMITER$\n生産量：[STATE.GetNumProduced(GOODS.Self)|1v]\n潜在基礎生産量：[STATE.GetPotentialProductionForCountry(GOODS.Self, GetPlayer)|0v]\n\n[STATE.GetPotentialProductionForCountryDesc(GOODS.Self, GetPlayer)]"

 DIPLOMACY_HOVER_ATTITUDE_COUNTRY:0 "#header [Country.GetName]の立場から[concept_attitude]を見る#!"
 DIPLOMACY_HOVER_RELATIONS_COUNTRY:2 "#header [Country.GetName]の立場から[concept_relations]を見る#!"

 MULT_ICON:0 "#bold ×#!"
 PROFITABILITY_SHORT:0 "収益性"
 SIZE:0 "サイズ"

 TOOLTIP_AI_STRATEGY:0 "#header [AIStrategy.GetName]#!\n$TOOLTIP_DELIMITER$\n[AIStrategy.GetDesc(Country.Self)]"

 TOOLTIP_DELIMITER:0 "@divider_start!@divider_mid!@divider_mid!@divider_mid!@divider_end!"

 MARKETABLE_GOODS_TOOLTIP:0 "#header 市場品#!\n$TOOLTIP_DELIMITER$\n#variable [Goods.GetName]#! の価格は、取引量が比較的少ないため、他の商品よりも市場価格の影響を受けやすく、[concept_market_access]が低い州でも影響をあまり受けません。"
 NON_MARKETABLE_GOODS_TOOLTIP:0 "#header 非市場品#!\n$TOOLTIP_DELIMITER$\n#variable [Goods.GetName]#! の価格は、取引量が比較的少ないため、他の商品よりも市場価格の影響を受けにくく、[concept_market_access]が低い状態の影響を受けやすくなっています。"

 NON_NEGOTIATORS:0 "交渉の余地のない参加者"

 RESOURCES:0 "資源"
 BUILDINGS:0 "施設"

 POWER_STRUCTURE:0 "電力建造物"
 ECONOMY:0 "経済"
 HUMAN_RIGHTS:0 "人権"

 UPGRADE:0 "@arrow_up! アップグレード中"
 DOWNGRADE:0 "@arrow_down! ダウングレード中"

 EXCESS:0 "超過"
 LACK:0 "欠如"
 INTEREST_IN:0 "[concept_interest]："
 PRESTIGE:0 "国威"
 RANK:0 "ランク"
 PROGRESS:0 "進捗"

 INSTITUTION_EMPTY_STATE:0 "あなたには、[Concept('concept_institution', 'Institution')]をもたらす[Concept('concept_law', '$concept_laws$')]がありません。"
 SHRINK:0 "< 縮小"
 GROW:0 "成長 >"
 TECH_TREE:0 "技術ツリー"
 GRAPHLAYOUT_NODE_DEBUG:1 "#D Key: $KEY$\nLayout node id: $LAYOUT_NODE_ID$\nBase node id: $BASE_NODE_ID$\nIncoming nodes: $INCOMING$\nOutgoing nodes: $OUTGOING$\nLayer: $LAYER$\nWidth: $WIDTH$\nCenterX: $CENTER_X$\nPriority: $PRIORITY$\nPosition: $POSITION$ #!"

 urban_capacity:0 "州[concept_urbanization]"

 BUILDING_GROUP_TITLE:0 "#title $BUILDING_GROUP$#!"
 BUILDING_GROUP_ENTRY_UNCAPPED:0 "$BUILDING$"
 BUILDING_GROUP_ENTRY_CAPPED:0 "$BUILDING$ (最大： #variable $NUM$#!)"
 MILITARY_PANEL_MUNITION_CONTENTS:0 "#title [Country.GetAcquiredMunitionCrates|1]軍需物資箱の内容#!"

 YEARS_COUNT_RANGE:0 "#V $MIN$-$MAX$ 年#!"
 YEARS_COUNT_RANGE_NO_FORMAT:0 "$MIN$-$MAX$ 年"
 MONTHS_COUNT_RANGE:0 "#V $MIN$-$MAX$ 月#!"
 MONTHS_COUNT_RANGE_NO_FORMAT:0 "$MIN$-$MAX$ 月"
 WEEKS_COUNT_RANGE:0 "#V $MIN$-$MAX$ 週#!"
 WEEKS_COUNT_RANGE_NO_FORMAT:0 "$MIN$-$MAX$ 週"
 DAYS_COUNT_RANGE:0 "#V $MIN$-$MAX$ 日#!"
 DAYS_COUNT_RANGE_NO_FORMAT:0 "$MIN$-$MAX$ 日"
 YEARS_COUNT_SINGULAR:1 "#V 1年#!"
 YEARS_COUNT_PLURAL:1 "#V $VALUE$ 年#!"
 YEARS_COUNT_SINGULAR_NO_FORMAT:1 "1年"
 YEARS_COUNT_PLURAL_NO_FORMAT:1 "$VALUE$ 年"
 MONTHS_COUNT_SINGULAR:1 "#V 1ヶ月#!"
 MONTHS_COUNT_PLURAL:1 "#V $VALUE$ ヶ月#!"
 MONTHS_COUNT_SINGULAR_NO_FORMAT:1 "1ヶ月"
 MONTHS_COUNT_PLURAL_NO_FORMAT:1 "$VALUE$ ヶ月"
 WEEKS_COUNT_SINGULAR:1 "#V 1週#!"
 WEEKS_COUNT_PLURAL:1 "#V $VALUE$ 週#!"
 WEEKS_COUNT_SINGULAR_NO_FORMAT:1 "1週"
 WEEKS_COUNT_PLURAL_NO_FORMAT:1 "$VALUE$ 週"
 DAYS_COUNT_SINGULAR:1 "#V 1日#!"
 DAYS_COUNT_PLURAL:1 "#V $VALUE$ 日#!"
 DAYS_COUNT_SINGULAR_NO_FORMAT:1 "1日"
 DAYS_COUNT_PLURAL_NO_FORMAT:1 "$VALUE$ 日"
 MARKET_STATES_PANEL_MARKET_ACCESS_TOOLTIP:1 "#header [State.GetMarket.GetName]への[concept_market_access]#!\n[State.GetMarketAccessDesc]"
 STATES_PANEL_MARKET_ACCESS_ISOLATED:0 "[concept_market_access]: [concept_isolated_state]"
 ISOLATED_STATE:0 "[concept_isolated_state]"
 DEBUG_MODIFIERS:0 "#title デバッグ - モディファイア#!"
 STATE_REGION_MARKET_CONNECTION_PATH_ENTRY:0 "[StateRegion.GetName]での $PATH_STRENGTH|v0$ の接続 ([concept_infrastructure]: $ENTRY_INFRA|v0$)"
 STATE_REGION_MARKET_CONNECTION_PATH_WEAK_POINT:1 "[StateRegion.GetName]での接続変化 $PREV_PATH_STRENGTH|v0$@arrow_right!$PATH_STRENGTH|v0$ ([concept_infrastructure]: $ENTRY_INFRA|v0$)"
 STATE_REGION_STATE_ITEM:0 "$TAB$[STATE.GetName] ([STATE.GetOwner.GetName])\n"
 COUNTRY_PANEL_MODIFIERS_TAB:0 "$MODIFIERS$"
 MODIFIERS:0 "モディファイア"
 COUNTRY_PANEL_MODIFIERS_TAB_SELECTED:0 "#bold モディファイア#!"
 COUNTRY_PANEL_INFORMATION_TAB:0 "情報"
 COUNTRY_PANEL_INFORMATION_TAB_SELECTED:0 "#bold 情報#!"
 COUNTRY_PANEL_DIPLOMACY_TAB:0 "外交"
 COUNTRY_PANEL_DIPLOMACY_TAB_SELECTED:0 "#bold 外交#!"
 COUNTRY_PANEL_POLITICS_TAB:0 "政策"
 COUNTRY_PANEL_POLITICS_TAB_SELECTED:0 "#bold 政策#!"
 COUNTRY_PANEL_INTERACTIONS_TAB:0 "インタラクション"
 COUNTRY_PANEL_INTERACTIONS_TAB_SELECTED:0 "#bold インタラクション#!"
 COUNTRY_DIPLOMACY_PANEL_OPEN_SELF:0 "自国と外交することはできません"
 MODIFIERS_PANEL_NO_TIMED_MODIFIERS:0 "#bold 時限モディファイアはありません#!"
 MODIFIERS_PANEL_TIMED_MODIFIERS:0 "#bold 時限モディファイア#!"
 DECAYING_DESC:0 "([Concept('concept_decay','$concept_decaying$')])"
 DECAYING_DESC_WITH_SPACE_BEFORE:0 " $DECAYING_DESC$"
 DECAYING_DESC_WITH_SPACE_AFTER:0 "$DECAYING_DESC$ "
 DATA_TIMED_MODIFIER_TITLE:0 "#header $NAME$#!"
 DATA_TIMED_MODIFIER_DURATION:1 "期間： $DURATION$$MAYBE_DECAYING_WITH_SPACE_BEFORE$"
 DATA_TIMED_MODIFIER_REMAINING:1 "残り時間： $DURATION$$MAYBE_DECAYING_WITH_SPACE_BEFORE$"
 DATA_TIMED_MODIFIER_ONELINE:1 "#title $NAME$#!からの$MODIFIERDESC$（$DURATION$）$MAYBE_DECAYING_WITH_SPACE_BEFORE$"
 MODIFIERS_PANEL_MODIFIER_ENTRIES:0 "#bold モディファイア記事#!"
 GOVERNMENT_LEGITIMACY:0 "#title [concept_legitimacy]:#! #variable [Country.GetGovernmentLegitimacy|0%]#!"
 GOVERNMENT_LEGITIMACY_TOOLTIP:0 "#HEADER [concept_legitimacy]#!\n値: #variable [Country.GetGovernmentLegitimacy|0%]#!\n$TOOLTIP_DELIMITER$\n[Country.GetGovernmentLegitimacyDesc]"
 REFORM_GOVERNMENT_LEGITIMACY:0 "#title [concept_legitimacy]:#! #variable [ReformGovernment.GetLegitimacy|0%]#!"
 REFORM_GOVERNMENT_LEGITIMACY_TOOLTIP:0 "#HEADER [concept_legitimacy]#!\n値: #variable [ReformGovernment.GetPredictedLegitimacy|0%]#!\n$TOOLTIP_DELIMITER$\n[ReformGovernment.GetPredictedLegitimacyDesc]"
 RELIGION_INFO_PANEL_SHOW_GLOBAL:1 "世界の[ReligionInfoPanel.GetReligion.GetName] [Concept('concept_pop', '$concept_pops$')]の一覧"
 RELIGION_INFO_PANEL_SHOW_NATIONAL_ONLY:1 "[GetPlayer.GetName]の[ReligionInfoPanel.GetReligion.GetName] [Concept('concept_pop', '$concept_pops$')]の一覧"
 BUILDING_DETAILS_PANEL_INFORMATION_TAB:0 "情報"
 BUILDING_DETAILS_PANEL_INFORMATION_TAB_SELECTED:0 "#bold 情報#!"
 BUILDING_DETAILS_PANEL_MODIFIERS_TAB:0 "モディファイア"
 BUILDING_DETAILS_PANEL_MODIFIERS_TAB_SELECTED:0 "#bold モディファイア#!"
 CLICK_TO_CHANGE_RESPONSE:0 "#instruction クリックして対応を変更#!"

 COUNTRY_IN_MARKET_SUBTITLE:0 "[CountryPanel.AccessCountry.AccessFirstMarket.GetName]内の[concept_country]"
 STATE_IN_COUNTRY_SUBTITLE:0 "[State.GetCountry.GetName]内の[concept_state]"
 BATTLE_ON_FRONT_SUBTITLE:0 "[Battle.GetFront.GetName]の[concept_battle]"
 FRONT_IN_WAR_SUBTITLE:0 "[Front.AccessDiplomaticPlay.AccessWar.GetName]の[concept_front]"

 INTEREST_GROUP_PANEL_MODIFIERS_TAB:0 "モディファイア"
 INTEREST_GROUP_PANEL_MODIFIERS_TAB_SELECTED:0 "#bold モディファイア#!"

 BUILDING_DETAILS_LINE_TWO:0 "[Building.GetState.GetName]での[concept_building]"
 GOODS_PANEL_LINE_TWO:0 "[GoodsPanel.GetGoods.GetMarket.GetName]にあります"
 GOODS_STATE_PANEL_LINE_TWO:0 "[GoodsStatePanel.GetGoods.GetState.GetName]での[concept_good]（ [GoodsStatePanel.GetGoods.GetMarket.GetName]の一部）"
 POP_DETAILS_LINE_TWO:1 "[SelectLocalization(Pop.GetBuilding.IsValid,'POP_DETAILS_LINE_TWO_EMPLOYED','POP_DETAILS_LINE_TWO_UNEMPLOYED')]"
 POP_DETAILS_LINE_TWO_EMPLOYED:0 "[Pop.GetState.GetName]の[Pop.GetWorksAt]で働く[concept_pop]"
 POP_DETAILS_LINE_TWO_UNEMPLOYED:0 "[Pop.GetState.GetName]の[concept_unemployed] [concept_pop]"
 STATE_POPULATION_PANEL_LINE_TWO:0 "[StatePopulationPanel.GetState.GetName]内"
 BASE_FROM_POPS:0 "人口による基準： #v $VAL|D=+$#!"
 LEGITIMACY_BASE_VALUE:0 "基本値: #bold #P $VAL|=+$#!#!"
 LEGITIMACY_GOVT_SIZE:0 "[concept_government]の規模： #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #variable $VAL|=+$#!#!#!"
 LEGITIMACY_GOVT_SIZE_BREAKDOWN:0 "$BREAKDOWN$"
 LEGITIMACY_GOVT_SIZE_PARTY_ENTRY:0 "[PARTY.GetName]: #variable $VAL|=+$#!"
 LEGITIMACY_GOVT_SIZE_IG_ENTRY:0 "[INTEREST_GROUP.GetName]: #variable $VAL|=+$#!"
 LEGITIMACY_HEAD_OF_STATE_VALUE:0 "[concept_interest_group]の元首 #variable [InterestGroup.GetName]#! [concept_in_government]: #tooltippable #tooltip:$BREAKDOWN_TAG$ #variable $VAL|+=0$#!#!#!"
 LEGITIMACY_HEAD_OF_STATE_MODIFIER_BREAKDOWN:0 "[GetPlayer.GetRuler.GetFullName]の[concept_interest_group]、 [GetPlayer.GetRuler.GetInterestGroup.GetName]を含むと、[concept_in_government]は:\n$BREAKDOWN$"
 LEGITIMACY_GOVT_LEADER_CLOUT_VALUE:0 "政府リーダーの[concept_clout]: #variable $VAL|+=0$#!\n$TAB$#variable [INTEREST_GROUP.GetName]#!および影響力#variable [INTEREST_GROUP.GetClout|%+2]#! × #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #variable $FACTOR|0+$#!#!#!"
 LEGITIMACY_GOVERNMENT_CLOUT_MODIFIER_BREAKDOWN:0 "$BREAKDOWN$"
 LEGITIMACY_GOVT_TOTAL_CLOUT_VALUE:0 "[concept_government]の合計[concept_clout]: #variable $VAL|+=0$#!\n$TAB$[concept_government] [concept_clout] #variable $CLOUT|%+1$#! × #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #variable $FACTOR|2+$#!#!#!"
 LEGITIMACY_GOVT_TOTAL_CLOUT_VALUE_BREAKDOWN:0 "$BREAKDOWN$"
 LEGITIMACY_GOVT_STRENGTH_ENTRY:0 "#variable $FACTION$#!: #variable $VAL|=$%#!"
 LEGITIMACY_GOVT_STRENGTH_IG_ENTRY:0 "#variable [INTEREST_GROUP.GetName]#! #variable [INTEREST_GROUP.GetClout|=%]#!"

 NUM_STATES_TOOLTIP_incorporated:0 "#header [Country.GetNameNoFlag]内の[SelectLocalization($MULTIPLE$,'[concept_incorporated_state]','[Concept('concept_incorporated_state','$concept_incorporated_states$')]')]: $VAL|0v$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 NUM_STATES_TOOLTIP_unincorporated:0 "#header [Country.GetNameNoFlag]内の[SelectLocalization($MULTIPLE$,'[concept_unincorporated_state]','[Concept('concept_unincorporated_state','$concept_unincorporated_states$')]')]: $VAL|0v$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 NUM_STATES_TOOLTIP_treaty_port:0 "#header [Country.GetNameNoFlag]内の[SelectLocalization($MULTIPLE$,'[concept_treaty_port]','[Concept('concept_treaty_port','$concept_treaty_ports$')]')]: $VAL|0v$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 NUM_STATES_TOOLTIP_count:0 "#header [Country.GetNameNoFlag]内の[SelectLocalization($MULTIPLE$,'[concept_state]','[Concept('concept_state','$concept_states$')]')]: $VAL|0v$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"

 PROCESS_EXPENSES:0 "歳出："
 PROCESS_REVENUE:0 "収入:"
 PROCESS_BALANCE:1 "週次 [concept_building_balance]:"
 VACANCIES:0 "欠員"
 NO_VACANCIES:0 "この施設に欠員はありません"

 NOTIFICATION_BUILDING_FULLY_EMPLOYED:0 "[State.GetName]の[Building.GetName|v]に欠員はありません"
 NOTIFICATION_STATE_AVERAGE_SOL_INCREASED:0 "[State.GetName|v]の[concept_sol|v]が $VAL|+$ に増加しました"
 NOTIFICATION_STATE_AVERAGE_SOL_DECREASED:0 "[State.GetName|v]の[concept_sol|v]が $VAL|-$ に減少しました"
 NOTIFICATION_STATE_JOINED_MARKET:0 "[State.GetName|v]が[State.GetMarket.GetName|v]に参加しました"
 NOTIFICATION_STATE_LITERACY_INCREASED:0 "[State.GetName|v]の[concept_literacy]が $VAL|%+0$ に増加しました"
 NOTIFICATION_STATE_POPULATION_INCREASED:1 "[State.GetName|v]の[Concept('concept_pop','$concept_population$')]が $VAL|K+$ に増加しました"
 NOTIFICATION_STATE_POPULATION_DECREASED:1 "[State.GetName|v]の[Concept('concept_pop','$concept_population$')]が $VAL|K-$ に減少しました"
 NOTIFICATION_STATE_IN_TURMOIL:0 "[State.GetName|v]で[concept_turmoil]が始まりました"

 INFRASTRUCTURE:0 "[concept_infrastructure]"
 ARABLE_LAND_AVAILABLE:0 "[concept_arable_land] （他の資源と同じように存在します）"
 FREE_ARABLE_LAND:0 "耕作地: $NUM|v$"
 LENS_OPTION_TEXT:0 "[LensOption.GetText]"
 LENS_OPTION_TOOLTIP:0 "[LensOption.GetTooltip]"
 BUILDING_MODIFIERS_PER_LEVEL_COLON:0 "#title 施設モディファイア（レベルごと）:#!"
 COUNTRY_MODIFIERS_PER_LEVEL_COLON:0 "#title 国モディファイア（レベルごと）:#!"
 STATE_MODIFIERS_PER_LEVEL_COLON:0 "#title 州モディファイア（レベルごと）:#!"
 APPLIES_TO_BUILDING_TYPE:0 "$BUILDING_TYPE$ ([ProductionMethodGroup.GetName] [concept_production_method])に適用"
 GOODS_PRODUCTION_COLON:0 "#title 商品生産量:#!"
 GOODS_CONSUMPTION_COLON:0 "#title 商品消費量:#!"
 BUILDING_WAGE_PER_LEVEL:0 "約 #variable @money!$PER_LEVEL_WAGE|k$#! /レベル（公務員の給金）"
 BUILDING_WAGE_TOTAL:0 "合計約 #variable @money!$TOTAL_WAGE|k$#! （公務員の給金）"
 BUILDING_WAGE_RANGE_PER_LEVEL:0 "約 #variable @money!$MIN_PER_LEVEL_WAGE$#!-#variable @money!$MAX_PER_LEVEL_WAGE$#! /レベル（公務員の給金）"
 BUILDING_WAGE_RANGE_TOTAL:0 "合計約 #variable @money!$MIN_TOTAL_WAGE$#!-#variable @money!$MAX_TOTAL_WAGE$#! （公務員の給金）"
 BUILDING_TYPE_NAME_FORMAT:0 "#BOLD #V $NAME$#!#!"
 CONSTRUCTION_MATERIALS_COLON:0 "#title 建設コスト:#!"
 BUILDING_PROVIDES_URBANIZATION_PER_LEVEL:0 "#variable #P +$URBANIZATION$#!#! [concept_urbanization]/レベル"
 BUILDING_PROVIDES_URBANIZATION_TOTAL:0 "#variable #P +$URBANIZATION$#!#! [concept_urbanization]（合計）"
 BUILDING_USES_INFRASTRUCTURE_PER_LEVEL:0 "#variable #N +$USAGE|0$#!#! [concept_infrastructure_usage]/レベル"
 BUILDING_USES_INFRASTRUCTURE_TOTAL:0 "#variable #N +$USAGE|0$#!#! [concept_infrastructure_usage]（合計）"
 BUILDING_ARABLE_CAPACITY_PER_LEVEL:0 "#variable #N -$ARABLE_CAPACITY$#!#! [concept_arable_land]/レベル"
 BUILDING_ARABLE_CAPACITY_TOTAL:0 "#variable #N -$ARABLE_CAPACITY$#!#! [concept_arable_land]（合計）"
 GDP_TOOLTIP:1 "#header [concept_gdp]#!\n[Country.GetAdjective] $GDP_SHORT$: #N @money![Country.GetGDP|Dv]#! [Country.GetGDPRanking]\n$TOOLTIP_DELIMITER$\nGDP/一人当たり: #variable @money![Country.GetGDPPerCapita|2*]#! [Country.GetGDPPerCapitaRanking]\n\n"
 MARKET_GDP_PERCENTAGE:1 "#title [GetPlayer.GetAdjectiveNoFormatting] $GDP_SHORT$ 貢献#!\n[Market.GetMarketSharePercentageFor( GetPlayer )|%1v]"
 MARKET_GDP_PERCENTAGE_TOOLTIP:0 "#header GDPへの貢献#!\n[Market.GetName]は[GetPlayer.GetName]でのGDPの[Market.GetGDPContributionPercentage( GetPlayer )|%1v]に貢献しています"
 ACTIVE_PRODUCTION_METHOD_HEAD:0 "#header $NAME$#!"
 SWITCH_PRODUCTION_METHOD_HEAD:0 "#header $NAME$に切り替える#!"
 PRICE_ICON_ITEM_STATE:0 "[Goods.GetState.GetName]での[Goods.GetCompareIconAgainstBasePrice( Goods.GetStatePrice )]"
 PRICE_ICON_ITEM_RANGE:0 "($NUM$個の州地域での#tooltippable #tooltip:COIN_STACK_TOOLTIP $ICON_MIN$#!#!-#tooltippable #tooltip:COIN_STACK_TOOLTIP $ICON_MAX$#!#!)"
 MARKET_TRADE_ROUTE_TOOLTIP:1 "#header [Market.GetName]での[Concept('concept_trade_route', '$concept_trade_routes$')]#!"
 PRICE_ICON_ITEM_RANGE_SAME:0 "($NUM$個の州地域での#tooltippable #tooltip:COIN_STACK_TOOLTIP $ICON$#!#!)"
 PRICE_ICON_ITEM_MARKET:0 "[Goods.GetMarket.GetName]での[Goods.GetCompareIconAgainstBasePrice( Goods.GetMarketPrice )]"

 DEFAULT_EVENT_OPTION:0 "このオプションは、$EVENT_REMAINING_DAYS$の後に自動的に選択されます。"

 NO_PROGRESS:0 "進捗なし"
 INVALID_OPTIONS:0 "無効なオプション：[GetDataModelSize(MapListPanel.AccessInvalidOptions)|v]"
 FAILED_OPTIONS:0 "使用不可なオプション：[GetDataModelSize(MapListPanel.AccessFailedOptions)|v]"

 BUILDING_TYPE_COUNTRY_BREAKDOWN:0 "[SelectLocalization( GreaterThan_int32( BuildingType.GetLevelCountInCountry(GetPlayer.Self), '(int32)0' ), 'BUILDING_TYPE_COUNTRY_BREAKDOWN_NONEMPTY', 'BUILDING_TYPE_COUNTRY_BREAKDOWN_EMPTY' )]"
 BUILDING_TYPE_COUNTRY_BREAKDOWN_NONEMPTY:0 "[GetPlayer.GetName][SelectLocalization(And(Not(BuildingType.IsGovernmentFunded), Not(BuildingType.IsSubsistenceBuilding)), 'BUILDING_TYPE_PRODUCTIVITY', '')]の[BuildingType.GetNameNoFormatting]の#tooltippable #tooltip:[BuildingType.GetTooltipTag],BUILDING_TYPE_COUNTRY_BREAKDOWN_TOOLTIP [BuildingType.GetLevelCountInCountry(GetPlayer.Self)]#!#!レベルがあります"
 BUILDING_TYPE_COUNTRY_BREAKDOWN_TOOLTIP:0 "#header [GetPlayer.GetName]の[BuildingType.GetName]#!\n[BuildingType.GetBreakdownInCountry(GetPlayer.Self)]"
 BUILDING_TYPE_COUNTRY_BREAKDOWN_ITEM:0 "[BUILDING.GetState.GetName]の[BUILDING.GetExpansionLevel|v][BUILDING.GetName]規模"
 BUILDING_TYPE_CONSTRUCTION_COUNTRY_BREAKDOWN_ITEM:0 "[BUILDING.GetState.GetName]で建設中となっている[BUILDING.GetName]の[BUILDING.GetExpansionLevelsInQueue|v]レベル"
 BUILDING_TYPE_COUNT:1 "#tooltippable #tooltip:[BuildingType.GetTooltipTag],BUILDING_TYPE_COUNTRY_BREAKDOWN_TOOLTIP [SelectLocalization( GreaterThan_int32( BuildingType.GetUnderConstructionCountInCountry(GetPlayer.Self), '(int32)0' ), 'BUILDING_TYPE_COUNT_ACTIVE_CONSTRUCTIONS', 'BUILDING_TYPE_COUNT_NO_CONSTRUCTION')]#!#!"
 BUILDING_TYPE_COUNTRY_BREAKDOWN_EMPTY:0 "[GetPlayer.GetName]に[BuildingType.GetNameNoFormatting]はありません"
 BUILDING_TYPE_PRODUCTIVITY:0 "\n[concept_productivity]: [BuildingType.GetProductivitySpanDesc(GetPlayer.Self)]"
 BUILDING_TYPE_COUNT_NO_CONSTRUCTION:0 "[BuildingType.GetLevelCountInCountry(GetPlayer.Self)]"
 BUILDING_TYPE_COUNT_ACTIVE_CONSTRUCTIONS:0 "[BuildingType.GetLevelCountInCountry(GetPlayer.Self)]+[BuildingType.GetUnderConstructionCountInCountry(GetPlayer.Self)]"

 PRODUCTION_METHODS_HEADER:0 "施設"
 COUNTRY_TOOLTIP:0 "#HEADER [Country.GetName]#!"

 COMMANDER_RANK:0 "ランク: [Character.GetRankName]"
 commander_specific_rank_desc:0 "$NAME$ - $RANK$"

 CULTURE:0 "文化"
 COUNTRY_CULTURES:1 "#title [Concept('concept_culture', '$concept_cultures$')]#!:\n#variable [Country.GetPrimaryCulturesDesc]#!"
 COUNTRY_CULTURES_ONE_LINE:0 "#title [concept_primary_cultures]#!"
 POP_COUNTRY_CULTURES:1 "[Pop.GetCountry.GetName]の[concept_primary_cultures]:#indent_newline:3 \n#variable [Pop.GetCountry.GetPrimaryCulturesDesc]#!#!"
 COUNTRY_RELIGIONS:0 "#title [concept_state_religion]#!:\n#variable [Country.GetStateReligion.GetName]#!"
 COUNTRY_RELIGIONS_ONE_LINE:0 "#title [concept_state_religion]#!"
 COUNTRY_ARABLE_LAND:0 "#title [concept_arable_land]#!:\n#variable [Country.GetArableLand|D]#!"
 COUNTRY_ARABLE_LAND_ONE_LINE:0 "#title [concept_arable_land]#!"
 POP_COUNTRY_RELIGIONS:1 "[concept_state_religion]: #variable [Pop.GetCountry.GetStateReligion.GetName]#!"
 COUNTRY_GOVERNMENT:1 "#title [concept_government]#!:\n#tooltippable #tooltip:[Country.GetGovernment.GetTooltipTag],GOVERNMENT_TYPE_TOOLTIP_DESC [Country.GetGovernment.GetName]#!#!"
 COUNTRY_GOVERNMENT_NO_LINE_BREAK:0 "#title [concept_government]#!: #tooltippable #tooltip:[Country.GetGovernment.GetTooltipTag],GOVERNMENT_TYPE_TOOLTIP_DESC [Country.GetGovernment.GetName]#!#!"
 COUNTRY_RULER:0 "#title [concept_ruler]#!:\n#variable [Country.GetRuler.GetFullName]#!"
 COUNTRY_RANK:0 "#title [concept_rank]#!:\n#variable [Country.GetRank]#! #variable (##[Country.GetCountryScorePositionDesc])#!"
 COUNTRY_RANK_ONE_LINE:0 "#title [concept_rank]#!: [Country.GetRank|v] #variable (##[Country.GetCountryScorePositionDesc])#!"
 COUNTRY_POPULATION:1 "#title [Concept('concept_pop','$concept_population$')]#!:\n#variable [Country.GetTotalPopulation|D]#!"
 COUNTRY_POPULATION_ONE_LINE:1 "#title [Concept('concept_pop','$concept_population$')]#!"
 COUNTRY_SOL_ONE_LINE:0 "#title [concept_sol]#!"
 COUNTRY_GDP:0 "#title $GDP_SHORT$#!:\n#variable @money![Country.GetGDP|D]#!"
 COUNTRY_GDP_ONE_LINE:0 "#title $GDP_SHORT$#!"
 NO_POP_TYPES_POL_STR:1 "[concept_political_strength]を備えた[concept_pop]なし"
 NO_RELIGIONS:0 "[Concept('concept_religion', '$concept_religions$')]なし"
 NO_CULTURES_POL_STR:1 "[concept_political_strength]を備えた[Concept('concept_culture', '$concept_cultures$')]なし"
 NO_RELIGIONS_POL_STR:1 "[concept_political_strength]を備えた[Concept('concept_religion', '$concept_religions$')]なし"
 NO_INTEREST_GROUPS:0 "[Concept('concept_interest_group', '$concept_interest_groups$')]なし"
 NO_POP_TYPES:0 "[Concept('concept_pop', '$concept_pops$')]なし"

 GOVERNMENT_TYPE_TOOLTIP_DESC:0 "[GovernmentType.GetDesc]"

 POP_CULTURE_CHANGE_ENTRY_POSITIVE:0 "#v $CHANGE|=+$#! [Pop.GetState.GetName]で[Pop.GetName]を同化しています"
 POP_CULTURE_CHANGE_ENTRY_NEGATIVE:0 "#v $CHANGE|=+$#! [Pop.GetState.GetName]での[Pop.GetName]が[Pop.GetAssimilatingCulture.GetName]に同化しています"
 CULTURE_IN_COUNTRY_DESC:1 "\n[GetPlayer.GetName]の人口: [Culture.GetPopulation(GetPlayer.Self)|Kv] [SelectLocalization(NotEqualTo_int32(Culture.GetPopulationChange(GetPlayer.Self),'(int32)0'),'CULTURE_POPULATION_CHANGE_IN_COUNTRY','')]\n[GetPlayer.GetName]の[concept_primary_cultures]: [Culture.IsPrimaryCultureInYesNo(GetPlayer.Self)]\n[concept_migration_target]: [Culture.GetMigrationTargetsDesc]\n [Culture.GetName]POPの[concept_turmoil]:\n$TAB$[GetPlayer.GetName]の#variable [GetPlayer.CalcCulturalTurmoil( Culture.Self )|-0%]#!\n$TAB$#variable [Culture.GetTurmoil|-0%]#! 全世界"
 CULTURE_POPULATION_CHANGE:0 "[Country.GetName]での[Culture.GetName]の月間変動: #v $CHANGE|=+$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"

 POP_RELIGION_CHANGE_ENTRY_POSITIVE:0 "#v $CHANGE|=+$#!　[Pop.GetState.GetName]で[Pop.GetName]を改宗しています"
 POP_RELIGION_CHANGE_ENTRY_NEGATIVE:0 "#v $CHANGE|=+$#!　[Pop.GetState.GetName]での[Pop.GetName]が[Pop.GetConvertingReligion.GetName]に改宗しています"
 RELIGION_NAME_AND_PERCENTAGE:0 "[Religion.GetName] (#v $VAL|2%$#!)"
 RELIGION_IN_COUNTRY_DESC:0 "\n[GetPlayer.GetName]の人口: [Religion.GetPopulation( GetPlayer.Self)|kv] [SelectLocalization(NotEqualTo_int32(Religion.GetPopulationChange(GetPlayer.Self),'(int32)0'),'RELIGION_POPULATION_CHANGE_IN_COUNTRY','')]\n[GetPlayer.GetName]での政治力: [Religion.GetPolStr( GetPlayer.Self )|kv]"
 RELIGION_POPULATION_CHANGE:0 "[Country.GetName]での[Religion.GetName]の月間変動: #v $CHANGE|=+$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"

 DISCRIMINATION_TRAIT_CULTURES:1 "[Concept('concept_culture', '$concept_cultures$')]: [DiscriminationTrait.GetCulturesDesc]"
 DISCRIMINATION_TRAIT_RELIGIONS:1 "[Concept('concept_religion', '$concept_religions$')]: [DiscriminationTrait.GetReligionsDesc]"

 METRICS_OF_PROGRESS_HEADER:0 "#title 「進捗状況の指標」#! (テスト)"
 COUNTRY_URBANISATION:0 "#title [concept_urbanization]:#!"
 COUNTRY_INDUSTRIALISATION:0 "#title 産業化:#!"
 MILITARY:0 "軍事"
 NAVY:0 "海軍"

 PRICE_REPORT_SHORT:0 "$DETAILS$"
 PRICE_REPORT_LONG:0 "$DETAILS$\n#tooltippable #tooltip:$BREAKDOWN_TAG$ カーソルを重ねると、さらに$NUM_ADDITIONAL|v$の[concept_market_price]の大幅な変化が確認できます#!#!"
 PRICE_REPORT_NO_CHANGES:0 "先月は[GetPlayer.GetCapital.GetMarket.GetName]の[concept_market_price]に大幅な変化はありませんでした。"
 PRICE_REPORT_GOODS_ENTRY:0 "$DIRECTION$ [Goods.GetTextIcon] @money!$PREV_PRICE|v1$ ($PREV_ICON$) @arrow_right! [Goods.GetName]の@money!$CUR_PRICE|v1$ ($CUR_ICON$)"
 PRICE_REPORT_DIRECTION_INCREASE:0 "@arrow_up!"
 PRICE_REPORT_DIRECTION_DECREASE:0 "@arrow_down!"

 MAP_MODE:0 "マップモード"
 LOCAL_PRICE_IN:0 "[GoodsPanel.GetGoods.GetMarket.GetName]での現地価格"
 USAGE:0 "適用"
 LOCAL_PRICE_STATE:0 "[GoodsStatePanel.GetGoods.GetMarket.GetName]での現地価格"
 TRADE_ROUTES:2 "$concept_trade_routes$"
 TRADE_ROUTES_CONCEPT:0 "[Concept('concept_trade_route','$concept_trade_routes$')]"
 TRADE_ROUTES_HEADER:1 "[GetPlayer.GetFlagTextIcon] [GetPlayer.GetAdjectiveNoFormatting] [Concept('concept_trade_route', '$concept_trade_routes$')]"
 MARKET_TRADE_ROUTES_SUMMARY:1 "#title $TRADE_ROUTES_HEADER$#!"

 NO_IMPORT_TRADE_ROUTES:0 "現在、輸入貿易ルートがありません"
 NO_EXPORT_TRADE_ROUTES:0 "現在、輸出貿易ルートがありません"
 NO_TRADE_ROUTES:0 "使用可能な貿易ルートがありません"
 NO_TRADE_ROUTES_HINT:1 "@information!さらに交易センターを建設することで、追加の貿易ルートを獲得することができます。"

 OUTLINER_PANEL_DESCRIPTION:0 "下のリストまたはリスト内のアイテムにカーソルを合わせ、右端の星（@unpinned_star!）をクリックすると、画面右側のアウトライナーにピン止めできます。\n\nもう一度星（@pinned_star!）をクリックしてピンを外します。"

 COUNTRY_LITERACY:0 "#title [concept_literacy]:#!\n#variable [Country.GetIncorporatedLiteracyRate|%1]#!"
 COUNTRY_LITERACY_ONE_LINE:0 "#title [concept_literacy]#!"
 LITERACY_TOOLTIP:4 "#header [concept_literacy]#!\n#variable [Country.GetNumIncorporatedLiteratePops|*]#!#variable [Country.GetIncorporatedPopulation|*]#!のうち、#variable [Country.GetName]#!の[concept_incorporated_state]に住んでいる人は読み書きができ、その結果、識字率は[Country.GetIncorporatedLiteracyRate|%v] [Country.GetIncorporatedLiteracyRanking]となっています。\n$TOOLTIP_DELIMITER$\nこれにより、[concept_innovation]の上限は#tooltippable #tooltip:[GetPlayer.GetTooltipTag],INNOVATION_POINTS_MAX_BREAKDOWN @innovation![Country.GetWeeklyMaxInnovation|1]#!#!です。\n現在、毎週#tooltippable #tooltip:[GetPlayer.GetTooltipTag],INNOVATION_POINTS_CURRENT_BREAKDOWN #v @innovation![Country.GetWeeklyInnovation|+=1]#!#!#!を生成しています。 (@innovation![Country.GetWeeklyRawInnovation|+=1] 上限なし)\n\nさらに、現在の[concept_literacy]率によって、[concept_technology_spread]率は#P #tooltippable #tooltip:[GetPlayer.GetTooltipTag],TECHNOLOGY_SPREAD_RATE_BREAKDOWN [Country.GetMinWeeklyTechnologySpread|1]から[Country.GetMaxWeeklyTechnologySpread|1]#!#!#!となっており、これは週あたり@innovation![concept_innovation]に相当します。[SelectLocalization(EqualTo_int32(GetPlayer.GetTotalPopulation,GetPlayer.GetIncorporatedPopulation),'','LITERACY_UNINCORPORATED_TOOLTIP')]"
 LITERACY_UNINCORPORATED_TOOLTIP:2 "\n$TOOLTIP_DELIMITER$\nまた、[Concept('concept_unincorporated_state','$concept_unincorporated_states$')]も考慮した場合、#variable [Country.GetTotalPopulation|*]#!の#variable [Country.GetNumTotalLiteratePops|*]#! ([Country.GetTotalLiteracyRate|%v]) にあたる#variable [Country.GetName]#!の[Concept('concept_pop','$concept_pops$')]が識字者です。\n$TOOLTIP_DELIMITER$\nまた、[Concept('concept_unincorporated_state','$concept_unincorporated_states$')]も考慮した場合、#variable [Country.GetTotalPopulation|*]#!の#variable [Country.GetNumTotalLiteratePops|*]#! ([Country.GetTotalLiteracyRate|%v]) にあたる#variable [Country.GetName]#!の[Concept('concept_pop','$concept_pops$')]が識字者です[Country.GetTotalLiteracyRanking]"

 INNOVATION_POINTS_CURRENT_BREAKDOWN:1 "#header @innovation![concept_innovation]生成#!\n#v @innovation![Country.GetWeeklyInnovation|+2]#!を生成しています。生成元:\n[Country.GetWeeklyInnovationDesc]"
 INNOVATION_POINTS_MAX_BREAKDOWN:1 "#header @innovation![concept_innovation]上限#!\n@innovation![Country.GetWeeklyMaxInnovation|v2]が上限となる理由:\n[Country.GetWeeklyMaxInnovationDesc]"
 INNOVATION_CAP_BREAKDOWN_ENTRY_TITLE:0 "[concept_innovation]の上限"

 GOVERNMENT_TRANSFER_OF_POWER_TOOLTIP:0 "#header [GovernmentType.GetTransferOfPowerName]#!\n[GovernmentType.GetTransferOfPowerDesc]"

 CUL_DISCRIMINATED_IN_COUNTRY:0 "[CULTURE.GetName]文化は[COUNTRY.GetName]で差別されています"
 CUL_NOT_DISCRIMINATED_IN_COUNTRY:0 "[CULTURE.GetName]文化は[COUNTRY.GetName]で差別されていません"
 CUL_DISCRIMINATED_NOT_IN_COUNTRY:0 "[CULTURE.GetName]文化は差別される可能性がありますが、[COUNTRY.GetName]には存在しません"
 CUL_NOT_DISCRIMINATED_NOT_IN_COUNTRY:0 "[CULTURE.GetName]文化は差別される可能性がありませんが、[COUNTRY.GetName]には存在しません"
 REL_DISCRIMINATED_IN_COUNTRY:0 "[RELIGION.GetName]は[COUNTRY.GetName]で差別されています"
 REL_NOT_DISCRIMINATED_IN_COUNTRY:0 "[RELIGION.GetName]は[COUNTRY.GetName]で差別されていません"
 REL_DISCRIMINATED_NOT_IN_COUNTRY:0 "[RELIGION.GetName]は差別される可能性がありますが、[COUNTRY.GetName]には存在しません"
 REL_NOT_DISCRIMINATED_NOT_IN_COUNTRY:0 "[RELIGION.GetName]は差別される可能性がありませんが、[COUNTRY.GetName]には存在しません"
 DISCRIMINATION_TOOLTIP:1 "#header 当POPは[Pop.GetCountry.GetName]で差別要因になっています#!\n$TOOLTIP_DELIMITER$\n[AddLocalizationIf(Pop.IsSlave, 'DISCRIMINATION_TOOLTIP_SLAVE_DISCRIMINATION')][AddLocalizationIf(Pop.GetCulture.IsDiscriminatedIn(Pop.GetCountry.Self), 'DISCRIMINATION_TOOLTIP_CULTURAL_DISCRIMINATION')][AddLocalizationIf(Pop.GetReligion.IsDiscriminatedIn(Pop.GetCountry.Self), 'DISCRIMINATION_TOOLTIP_RELIGIOUS_DISCRIMINATION')]"
 DISCRIMINATION_TOOLTIP_RELIGIOUS_DISCRIMINATION:0 "\n[Pop.GetReligion.GetName]は[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetGroup.GetName]の[concept_law] [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetName]により[Concept('concept_discrimination','$concept_discriminated_against$')]になっています\n"
 DISCRIMINATION_TOOLTIP_CULTURAL_DISCRIMINATION:0 "[Pop.GetCulture.GetName]は[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetGroup.GetName]の[concept_law] [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_citizenship').GetName]により[Concept('concept_discrimination','$concept_discriminated_against$')]になっています\n"
 DISCRIMINATION_TOOLTIP_SLAVE_DISCRIMINATION:0 "当POPは[Concept('concept_slavery', '$concept_enslaved$')]で、[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetGroup.GetName]や[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_citizenship').GetGroup.GetName]の法律に関係なく差別要因になります\n\n"
 ACCEPTED_TOOLTIP:0 "#header 当POPは[Pop.GetCountry.GetName]に受け入れられています#!\n$TOOLTIP_DELIMITER$\n[AddLocalizationIf(Pop.GetCulture.IsPrimaryCultureIn(Pop.GetCountry.Self), 'ACCEPTED_TOOLTIP_PRIMARY_CUTULRE')][AddLocalizationIf(Not(Pop.GetCulture.IsDiscriminatedIn(Pop.GetCountry.Self)), 'ACCEPTED_TOOLTIP_CULTURAL_ACCEPTANCE')][AddLocalizationIf(Not(Pop.GetReligion.IsDiscriminatedIn(Pop.GetCountry.Self)), 'ACCEPTED_TOOLTIP_RELIGIOUS_ACCEPTANCE')]"
 ACCEPTED_TOOLTIP_RELIGIOUS_ACCEPTANCE:0 "\n[Pop.GetReligion.GetName]は[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetGroup.GetName]の[concept_law] [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetName]により[Concept('concept_accepted_religion','$concept_accepted_religion_short$')]になっています\n"
 ACCEPTED_TOOLTIP_CULTURAL_ACCEPTANCE:0 "[Pop.GetCulture.GetName]は[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_citizenship').GetGroup.GetName]の[concept_law] [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_citizenship').GetName]により[Concept('concept_accepted_culture','$concept_accepted_culture_short$')]になっています\n"
 ACCEPTED_TOOLTIP_PRIMARY_CUTULRE:0 "当POPは[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_citizenship').GetName]に所属するため、常に受け入れられます\n\n"
 LOYALISTS_TOOLTIP_POP:0 "#header $LOYALISTS$#!\nこの[concept_pop]の #v [Pop.GetNumLoyalists|K]#!は$LOYALISTS$ です"
 RADICALS_TOOLTIP_POP:0 "#header $RADICALS$#!\nこの[concept_pop]の #v [Pop.GetNumRadicals|K]#!は$RADICALS$ です"

 CULTURAL_POSSIBLE_SECESSION_ICON_TOOLTIP:0 "高い[concept_turmoil]を持つ非[concept_primary_cultures]であるため、毎週[Culture.GetChanceForSecessionMovement( GetPlayer.Self )|%1v]の確率で #variable [concept_secession]運動#!を開始する可能性があります！\n$TOOLTIP_DELIMITER$\n[concept_secession_desc]"
 CULTURAL_GROWING_SECESSION_ICON_TOOLTIP:0 "[Culture.GetName]が私たちに対して #variable [concept_secession]運動#!を開始しました！\n$TOOLTIP_DELIMITER$\n[concept_secession_desc]"

 CULTURAL_TURMOIL_TOOLTIP:1 "#header 文化[concept_turmoil]#!\n$TOOLTIP_DELIMITER$\n世界[Culture.GetName] [concept_turmoil]: [Culture.GetTurmoil|-0%]\n[GetPlayer.GetName]での[Culture.GetName] [concept_turmoil]: [GetPlayer.CalcCulturalTurmoil( Culture.Self )|-%]"

 STATE_POP_PANEL_HEADER:1 "#bold [Concept('concept_pop','$concept_population$')]#!"
 STATE_POP_PANEL_HEADER_LINE_TWO:0 "[StatePopulationPanel.GetState.GetName]内"
 POP_CULTURE_TEXT:0 "POP文化: #variable [Pop.GetCulture.GetName]#!"
 POP_RELIGION_TEXT:0 "POP宗教: #variable [Pop.GetReligion.GetName]#!"
 POP_POL_STR_TEXT:0 "[concept_political_strength]: #variable [Pop.GetPoliticalStrength|1*]#!"
 CURRENT_GDP_STATE:2 "#header [State.GetName]による[State.GetOwner.GetAdjectiveNoFormatting] [concept_gdp]#!\n$TOOLTIP_DELIMITER$\n現在の年間GDP貢献: #variable @money![State.GetGDPContribution|K]#!\n\n[State.GetName]の貢献度は、[State.GetOwner.GetAdjectiveNoFormatting] $GDP_SHORT$の#variable [State.GetGDPContributionPercentage|%1]#!です\n\n[State.GetGDPGoodsContributionBreakdown]"
 STATE_GDP_GOODS:1 "[State.GetName]で最も週あたりの$GDP_SHORT$貢献度が高い[Concept('concept_good','$concept_goods$')]\n$BREAKDOWN$"
 STATE_GDP_GOODS_ENTRY:1 "[Goods.GetTextIcon][Nbsp][Goods.GetName]: @money!$VAL|vD$（$RATIO|v%0$）"

 POL_STR_MODIFIER_DESC:0 "$DESC$ /POP"
 TOP_PRODUCED:0 "#title 最高生産#!"
 TOP_DEMANDED:0 "#title 最高需要#!"
 SEE_ALL_GOODS:0 "すべての商品を表示"
 EXPAND_BUILDING_TOOLTIP:0 "#header [BUILDING_TYPE.GetNameNoFormatting]#!\n[BUILDING_TYPE.GetTooltip]"
 TRADE_LENS_RETARGET_LINK_TOOLTIP:0 "#BOLD #V リンクの目標変更 #!#!\n$TOOLTIP_DELIMITER$\n[concept_retarget_market_desc]"
 TRADE_LENS_MERGE_MARKET_TOOLTIP:0 "#BOLD #V 市場を統合する#!#!\n$TOOLTIP_DELIMITER$\n[concept_merge_market_desc]"
 GOODS_POOL_ENTRY:0 "#variable $AMOUNT|D$#! [Goods.GetName]"
 BROWSE_GOODS:0 "[Concept('concept_good', '$concept_goods$')]を確認"
 OPEN_SPECIFIC_MARKET:0 "[TradeOverviewPanel.AccessFirstMarket.GetName]詳細を開く"
 FILTER_STAPLE:0 "$GOOD_CATEGORY_STAPLE$ 商品"
 FILTER_INDUSTRIAL_GOODS:0 "$GOOD_CATEGORY_INDUSTRIAL$ 商品"
 FILTER_MILITARY_GOODS:0 "$GOOD_CATEGORY_MILITARY$ 商品"
 FILTER_LUXURY_GOODS:0 "$GOOD_CATEGORY_LUXURY$ 商品"
 GOOD_CATEGORY_MILITARY:0 "軍事"
 GOOD_CATEGORY_STAPLE:0 "繊維"
 GOOD_CATEGORY_INDUSTRIAL:0 "産業"
 GOOD_CATEGORY_LUXURY:0 "高級"

 DIPLOMATIC_OVERVIEW_TITLE:0 "#BOLD 外交#!"
 OPEN_DIPLOMATIC_BROWSER:0 "国ブラウザを開く"
 COUNTRIES_TITLE:0 "#BOLD 国#!"

 POTENTIAL_MAP_MARKER_TOOLTIP:0 "#header [State.GetName]には[Building.GetName]の可能性があります#!\n現在の規模: [State.GetBuilding( BuildingPotentialMarker.GetBuildingType.GetKey).GetExpansionLevelBreakdownDesc]"

 BASE_PRICE:0 "[concept_base_price]"
 MARKET_GOODS:0 "商品"
 MARKET_TRADED_AMOUNT:0 "貿易量"
 MARKET_LEVEL:0 "レベル"
 MARKET_CONNECTION:0 "接続"
 MARKET_DIFFERENCE:0 "差異"
 MARKET_PRICE:0 "プライス"

 CONSOLE_ADD_DISAPPROVAL:0 "コンソールコマンドにより"

 PRODUCTION_BUILDING_TOOLTIP:0 "#BOLD #V [Building.GetName]#!#!"
 BUILDINGS_DETAILS_HEADER:0 "#BOLD [State.GetName]の施設#!"

 PLAYER_MONEY:1 "#BOLD [GetPlayer.GetGoldReserves|K]#! [GetPlayer.GetPowerDeltaIcon('money')]"
 PLAYER_MONEY_BALANCE:0 "#BOLD [AccessPlayer.PredictWeeklyBalance|1=D]#!"
 WEEKLY_BALANCE_GOOD:0 "#P $PLAYER_MONEY_BALANCE$#!"
 WEEKLY_BALANCE_BAD:0 "#N $PLAYER_MONEY_BALANCE$#!"
 WEEKLY_BALANCE_OKAY:0 "#V $PLAYER_MONEY_BALANCE$#!"
 INTEREST_GROUP_ITEM_TOOLTIP:0 "ID: [InterestGroup.GetID]"

 CULTURES:0 "#bold 国の文化#!"
 NO_CULTURES:2 "#bold [concept_country]の[Concept('concept_culture', '$concept_cultures$')]なし#!"

 NO_DIPLO_INFO:0 "#bold アクティブな外交がありません#!"

 FORMABLE_COUNTRIES:0 "#bold 形成可能な国#!"
 NO_FORMABLE_COUNTRIES:0 "#bold 形成可能な国がありません#!"

 NO_JOURNAL_ENTRIES:1 "現在、アクティブな[Concept('concept_journal_entry', '$concept_journal_entries$')]がありません"
 NO_DECISIONS:0 "#bold 決定できるものがありません#!"

 ACTIVE_JOURNAL_ENTRIES:1 "アクティブな[Concept('concept_journal_entry', '$concept_journal_entries$')]"
 OTHER_ACTIVE_JOURNAL_ENTRIES:1 "その他のアクティブな[Concept('concept_journal_entry', '$concept_journal_entries$')]"
 INACTIVE_JOURNAL_ENTRIES:1 "潜在的な[Concept('concept_journal_entry', '$concept_journal_entries$')]"

 RELEASE_COUNTRY_NAME:0 "#HEADER [CountryCreation.GetDefinition.GetName]#!"
 RELEASE_COUNTRY_TIER:0 "[CountryCreation.GetDefinition.GetTier]"
 RELEASE_COUNTRY_NUM_STATES:0 "#bold [CountryCreation.GetNumReleasableStates(GetPlayer)]#!"
 RELEASE_COUNTRY_REQ_STATES:0 "#bold [CountryCreation.GetNumReleasableStates(GetPlayer)]/[CountryCreation.GetNumRequiredStates]#!"
 RELEASE_COUNTRY_TOOLTIP:0 "#title [concept_subject]を解放#!\n文化: #variable [CountryCreation.ListCultures]#!\n$TOOLTIP_DELIMITER$\n[CountryCreation.GetReleaseDesc(GetPlayer)]"
 RELEASE_COUNTRY_DESC:0 "#variable [COUNTRY_CREATION.GetName]#!を[concept_subject]または独立した[concept_country]として解放します。\n\n相手国は[COUNTRY_CREATION.GetTotalNumStates|v]：\n[COUNTRY_CREATION.ListPotentialStates(GetPlayer)]のうち、[COUNTRY_CREATION.GetNumReleasableStates(GetPlayer)|v]を手に入れます。"
 RELEASE_COUNTRY_PROVINCES_DESC:0 "#variable [COUNTRY_CREATION.GetName]#!を[concept_subject]または独立した[concept_country]として解放します。\n\n相手国は[COUNTRY_CREATION.GetCapital.GetName][concept_state_region]の[COUNTRY_CREATION.GetNumProvincesToRelease|v]を手に入れます。"
 RELEASABLE_COUNTRIES:0 "#bold 解放可能な国#!"
 NO_RELEASABLE_COUNTRIES:0 "#bold 解放可能な国がありません#!"
 CANNOT_RELEASE_COUNTRY_AS_INDEPENDENT:0 "[GetPlayer.TryGetOverlordTooltipEntry]との外交関係のため、[COUNTRY_CREATION.GetName]を独立させることはできません。"
 CANNOT_RELEASE_COUNTRY_AS_OWN_SUBJECT:0 "[GetPlayer.TryGetOverlordTooltipEntry]との外交関係のために、[COUNTRY_CREATION.GetName]を私たちの[concept_subject][concept_country]にすることはできません。"
 CANNOT_RELEASE_COUNTRY_AS_OWN_SUBJECT_NO_SUBJECT_TYPE:0 "それを可能にする有効な臣下関係がないため、[COUNTRY_CREATION.GetName]を私たちの[concept_subject] [concept_country]にすることはできません。"
 CANNOT_RELEASE_COUNTRY_SAME_CAPITAL:0 "[COUNTRY_CREATION.GetCapital.GetName]は私たちの首都でもあるため、[COUNTRY_CREATION.GetName]を解放することはできません。"
 CANNOT_RELEASE_COUNTRY_NO_CAPITAL:2 "[COUNTRY_CREATION.GetName]を解放するには[COUNTRY_CREATION.GetCapital.GetName]のある[COUNTRY_CREATION.GetAdjective] [concept_capital_state]を制圧する必要があります"
 CANNOT_RELEASE_COUNTRY_NOT_ENOUGH_STATES:2 "#variable [COUNTRY_CREATION.GetName]#!を解放するには、#variable [COUNTRY_CREATION.GetNumRequiredStates]#!個の[COUNTRY_CREATION.GetAdjective]の中核州を完全に制圧している必要があります。全世界に計#variable [COUNTRY_CREATION.GetTotalNumStates]#!個の[COUNTRY_CREATION.GetAdjective]の中核州ｆがあります：\n[COUNTRY_CREATION.ListPotentialStates(GetPlayer)]"
 RELEASABLE_STATE:0 "[STATE_REGION.GetName]"

 COUNTRY_FORMATION_HEADER:0 "国家の形成"
 COUNTRY_FORMATION_TYPE:0 "[SelectLocalization(CountryFormation.IsMajorFormation, Concept('concept_unification', '$concept_major_unification$'), Concept('concept_unification', '$concept_minor_unification$'))]"
 GO_TO_COUNTRY_FORMATION:0 "#header [CountryFormation.GetAdjective]#! [concept_nation_formation]へ行く"

 FORM_COUNTRY:0 "[CountryFormation.GetName]を形成"
 FORM_COUNTRY_REQUIRED:0 "[CountryFormation.GetName]を築くには少なくとも#v [CountryFormation.GetNumRequiredStates]#![Concept('concept_state_region', '$concept_state_regions$')]が必要です"
 FORM_COUNTRY_CULTURES:0 "[Concept('concept_culture', '$concept_cultures$')]: [CountryFormation.ListCultures]"
 FORM_COUNTRY_NAME:1 "#HEADER [CountryFormation.GetName]#!"
 FORM_COUNTRY_TIER:0 "[CountryFormation.GetDefinition.GetTier]"
 CANNOT_FORM_COUNTRY_NOT_ENOUGH_STATES:2 "#v [COUNTRY_FORMATION.GetName]#!の形成に必要な[Concept('concept_state_region', '$concept_state_regions$')] #v [COUNTRY_FORMATION.GetNumRequiredStates]#!つのうち#v [COUNTRY_FORMATION.GetNumControlledStates(GetPlayer)]#!のみを制圧しています:\n[COUNTRY_FORMATION.ListRequiredStates(GetPlayer)]"
 FORM_COUNTRY_REQ_STATES:0 "#bold [CountryFormation.GetNumControlledStates(GetPlayer)]/[CountryFormation.GetNumRequiredStates]#!"
 CAN_FORM_COUNTRY_DESC:2 "#v [COUNTRY_FORMATION.GetName]#!の形成に必要な[Concept('concept_state_region', '$concept_state_regions$')] #v [COUNTRY_FORMATION.GetNumRequiredStates]#!つのうち全#v [COUNTRY_FORMATION.GetNumControlledStates(GetPlayer)]#!州を制圧しています:\n[COUNTRY_FORMATION.ListRequiredStates(GetPlayer)]"
 FORM_COUNTRY_TOOLTIP:1 "#header $FORM_COUNTRY$#!\n$FORM_COUNTRY_REQUIRED$\n$TOOLTIP_DELIMITER$\n[CountryFormation.GetFormDesc(GetPlayer)]"
 REQUIRED_STATE_CONTROLLED:1 "@green_checkmark_box! [STATE_REGION.GetName]"
 REQUIRED_STATE_NON_CONTROLLED:1 "@simple_box! [STATE_REGION.GetName]"
 REQUIRED_STATE_NON_CONTROLLED_OPTIONAL:0 "@simple_box! [STATE_REGION.GetName] (任意)"

 FORM_COUNTRY_SPLIT_STATE:0 "[Concept('concept_split_state', '$concept_split_state_short$')]"
 FORM_COUNTRY_CANDIDATES_HEADER:0 "[Concept('concept_unification_candidate', '$concept_unification_candidates$')]"
 FORM_COUNTRY_CANDIDATES_EMPTY:0 "候補なし"
 FORM_COUNTRY_STATE_REGIONS_HEADER:0 "#v [CountryFormation.GetTotalNumStates]#!の[CountryFormation.GetAdjective] [Concept('concept_state_region', '$concept_state_regions$')]中#v [CountryFormation.GetNumControlledStates(GetPlayer)]#!を制圧しています"
 FORM_COUNTRY_STATE_REGIONS_REQUIRED:0 "[CountryFormation.GetNumRequiredStates|v]に支配されている[Concept('concept_state_region', '$concept_state_regions$')]が[CountryFormation.GetName]を築く必要があります"
 FORM_COUNTRY_CULTURE_COUNTRIES_HEADER:0 "[CountryFormation.ListCultures] [Concept('concept_country', '$concept_countries$')]"

 FORM_COUNTRY_SUPPORT_CANDIDATE:0 "支持"
 FORM_COUNTRY_SUPPORT_CANDIDATE_TOOLTIP:0 "#header [Concept('concept_unification_supporter', '$concept_unification_support$')] [Country.GetName]#!\n$TOOLTIP_DELIMITER$\n[CountryFormation.GetName]統合者[ConcatIfNeitherEmpty('\n',CountryFormation.GetSupportCandidateDesc(GetPlayer, Country.Self))]としての[Country.GetName]に対する支持を宣言します"
 FORM_COUNTRY_STOP_SUPPORTING_CANDIDATE:0 "支持の終了"
 FORM_COUNTRY_STOP_SUPPORTING_CANDIDATE_TOOLTIP:0 "#header [Concept('concept_unification_supporter', '$concept_unification_supporting$')] [Country.GetName]の停止#!\n$TOOLTIP_DELIMITER$\n[CountryFormation.GetName]統合者[ConcatIfNeitherEmpty('\n',CountryFormation.GetSupportCandidateDesc(GetPlayer, Country.Self))]としての[Country.GetName]に対する支持を終了します"

 FORM_COUNTRY_SUPPORT_DOES_NOT_HAVE_VALID_CULTURE:0 "[Country.GetName]は、いかなる[concept_primary_cultures]も[CountryFormation.GetName]と共有していません"
 FORM_COUNTRY_SUPPORT_IS_CANDIDATE:0 "[Country.GetName]は、[CountryFormation.GetName]の統合者候補です"
 FORM_COUNTRY_SUPPORT_IS_ALREADY_SUPPORTING_CANDIDATE:0 "[Country.GetName]は、すでに[CountryFormation.GetSupportedCandidateCountry(Country.Self).GetName]を支持しています"

 FORM_COUNTRY_SUPPORTING_COUNTRY:0 "[Country.GetName]は、[CountryFormation.GetName]統合者として[CountryFormation.GetSupportedCandidateCountry(Country.Self).GetName]を支持しています"
 FORM_COUNTRY_SUPPORTING_COUNTRIES:0 "支持: #v [CountryFormation.GetNumSupportingCountries(Country.Self)]#!"
 FORM_COUNTRY_SUPPORTING_COUNTRIES_TOOLTIP:0 "#header [Country.GetName]統合[Concept('concept_unification_supporter', '$concept_unification_support$')]#!\n$TOOLTIP_DELIMITER$\n支持層は[CountryFormation.GetName]を統合者とする#v [CountryFormation.GetNumSupportingCountries(Country.Self)]#!の[Concept('concept_country', '$concept_countries$')] :\n[CountryFormation.GetSupportingCountriesDesc(Country.Self)]"
 FORM_COUNTRY_NO_SUPPORTING_COUNTRIES:0 "支持なし"
 FORM_COUNTRY_NO_SUPPORTING_COUNTRIES_TOOLTIP:0 "#header [Country.GetName]統合[Concept('concept_unification_supporter', '$concept_unification_support$')]#!\n$TOOLTIP_DELIMITER$\n[concept_country]を[CountryFormation.GetName]統合者とする支持層なし"
 FORM_COUNTRY_SUPPORT_BREAKDOWN:0 "[CountryFormation.GetSupportForAllCandidatesDesc(Country.Self)]"
 UNIFICATION_SUPPORT_IS_CANDIDATE:0 "[Country.GetName]は、[CountryFormation.GetName]の[concept_unification_candidate]です"
 UNIFICATION_SUPPORT_NO_CANDIDATES:0 "現在の[CountryFormation.GetName]の[Concept('concept_unification_candidate', '$concept_unification_candidates$')]はいません"
 UNIFICATION_SUPPORT_IS_PLAYER:0 "[Country.GetName]は人間のプレイヤーです。[CountryFormation.GetName]統合を支持するかどうかは彼ら次第です"

 FORM_COUNTRY_LAUNCH_UNIFICATION_PLAY:1 "[Concept('concept_diplomatic_play', '$concept_diplomatic_play_short$')]統合の発足"
 FORM_COUNTRY_LAUNCH_UNIFICATION_PLAY_TOOLTIP:0 "[CountryFormation.GetTriggerUnificationPlayDesc(GetPlayer)]"
 FORM_COUNTRY_LAUNCH_LEADERSHIP_PLAY:0 "[Concept('concept_diplomatic_play', '$concept_diplomatic_play_short$')]リーダーシップを発足"
 FORM_COUNTRY_LAUNCH_LEADERSHIP_PLAY_TOOLTIP:0 "[CountryFormation.GetTriggerLeadershipPlayDesc(GetPlayer,Country.Self)]"

 PRODUCTION_AMOUNT:0 "#BOLD [GoodsProductionInfo.GetAmount|D]#! "
 PRODUCTION_AMOUNT_MARKER:0 "#BOLD [GoodsProductionInfo.GetAmount|D]#!"
 PRODUCTION_PRICE:0 "@money![GoodsProductionInfo.GetPrice|1]"
 PRODUCTION_SOLD_FOR:0 "@money![GoodsProductionInfo.GetSoldFor|D]"
 PRODUCTION_PANEL_HEADER:0 "#BOLD [State.GetName]での生産量#!"
 PRODUCTION_AMOUNT_TITLE:0 "#title 量#!"
 PRODUCTION_SOLD_FOR_TITLE:0 "#title 販売相手#!"
 PRODUCTION_GOOD_TITLE:0 "#title 商品#!"

 MARKET:0 "市場"
 MARKETS:0 "市場"
 TRADE_OVERVIEW_TITLE:0 "#bold 市場#!"
 POPS_OVERVIEW_TITLE:0 "#bold 人口#!"
 TRADE_OVERVIEW_MOST_IMPORTED:0 "#title 最大輸入品#!"
 TRADE_OVERVIEW_MOST_CONSUMPTION_INEFFICIENT:0 "#title 消費非効率性#!"
 TRADE_OVERVIEW_MOST_EXPORTED:0 "#title 最大輸出品#!"
 TRADE_OVERVIEW_MOST_PRODUCTION_INEFFICIENT:0 "#title 生産非効率性#!"

 POPS_OVERVIEW_STATISTICS_TAB:0 "概要"
 POPS_OVERVIEW_POP_LIST_TAB:0 "詳細一覧"

 BUILDING_GOVERNMENT_EXPENSES:0 "[concept_government_expenses]:"
 BUILDING_INFRA_USAGE:0 "#variable [Building.CalcInfrastructureUsage|=0]#! [concept_infrastructure_usage]"
 BUILDING_URBANIZATION:0 "[concept_urbanization]:"
 BUILDING_INFRA_USAGE_TOOLTIP:0 "[Building.GetInfrastructureUsageBreakdown]"
 BUILDING_URBANIZATION_TOOLTIP:0 "[Building.GetUrbanizationProvidedBreakdown]"
 BUILDING_BATTALIONS_MOBILIZED:0 "[Concept('concept_mobilize_battalion', '$concept_mobilize_battalions_mobilized$')]:"
 
 PANEL_MILITARY_ARMY_POWER_PROJECTION_TOOLTIP:0 "[Country.GetArmyPowerProjectionDesc]"
 PANEL_MILITARY_ARMY_POWER_PROJECTION:0 "[Country.GetAdjective][Concept('concept_battalion', '$concept_battalions$')]の数と技術知識は#tooltippable #tooltip:[Country.GetTooltipTag],PANEL_MILITARY_ARMY_POWER_PROJECTION_TOOLTIP [Country.GetArmyPowerProjection|v0]#!#!の陸軍[concept_power_projection]に影響します"
 PANEL_MILITARY_NAVY_POWER_PROJECTION_TOOLTIP:0 "[Country.GetNavyPowerProjectionDesc]"
 PANEL_MILITARY_NAVY_POWER_PROJECTION:0 "[Country.GetAdjective] [Concept('concept_flotilla', '$concept_flotillas$')]の数と技術知識は#tooltippable #tooltip:[Country.GetTooltipTag],PANEL_MILITARY_ARMY_POWER_PROJECTION_TOOLTIP [Country.GetNavyPowerProjection|v0]#!#!の海軍[concept_power_projection]に影響します"
 PANEL_MILITARY_ARMY_CURRENT_REGULARS:0 "@battalions![Country.GetRegularBattalions|0v]"
 PANEL_MILITARY_ARMY_CURRENT_CONSCRIPTS:2 "@battalions![Country.GetConscriptedBattalions|0v]/[Country.CalcConscriptableBattalions|0]"
 PANEL_MILITARY_ARMY_CURRENT_BATTALIONS:0 "@battalions![Country.GetBattalions|0v]"
 PANEL_MILITARY_NATIVE_POTENTIAL_BATTALIONS_TOOLTIP:1 "[Concept('concept_tension', '$concept_tensions$')]が[concept_native_uprising]まで高まった場合には、[Country.GetName]は戦士の @battalions![Country.CalcConscriptableBattalions|0][Concept('concept_battalion', '$concept_battalions$')]を投入することができます。"
 PANEL_MILITARY_ARMY_OVERVIEW_TOOLTIP:0 "#header [Country.GetAdjective] [Concept('concept_battalion', '$concept_battalions$')]と[Concept('concept_conscript_battalion','$concept_conscript_battalions$')]#!\n$TOOLTIP_DELIMITER$\n[Country.GetName]は@battalions!#tooltippable #tooltip:[Country.GetTooltipTag],PANEL_MILITARY_ARMY_CURRENT_BATTALIONS_TOOLTIP  [Country.GetBattalions|v]#!#!常設[Concept('concept_battalion', '$concept_battalions$')]があり、@battalions!#tooltippable #tooltip:[Country.GetTooltipTag],PANEL_MILITARY_ARMY_CURRENT_CONSCRIPTS_TOOLTIP [Country.CalcConscriptableBattalions|v]#!#! [Concept('concept_conscript_battalion','$concept_conscript_battalions$')]\n$PANEL_MILITARY_ARMY_POWER_PROJECTION$まで増加します"
 PANEL_MILITARY_ARMY_CURRENT_BATTALIONS_TOOLTIP:4 "#header [Concept('concept_battalion', '$concept_battalions$')]の合計数: [Country.GetBattalions|v]#!\n$TOOLTIP_DELIMITER$\n[Country.GetBattalionsDesc]\n[Country.GetBattalionsBreakdown]"
 PANEL_MILITARY_ARMY_CURRENT_CONSCRIPTS_TOOLTIP:2 "#header [Concept('concept_conscript_battalion','$concept_conscript_battalions$')]の合計数: [Country.CalcConscriptableBattalions|v]#!\n$TOOLTIP_DELIMITER$\n[Country.GetConscriptsDesc]\n\n[Country.GetConscriptsBreakdown]"
 PANEL_MILITARY_ARMY_CURRENT_REGULARS_TOOLTIP:1 "#header 常設[Concept('concept_battalion','$concept_battalions$')]の合計数#!\n$TOOLTIP_DELIMITER$\n[Country.GetRegularsDesc]\n\n[Country.GetRegularsBreakdown]"
 PANEL_MILITARY_ARMY_CURRENT_TOTAL_BATTALIONS_DESC:2 "$COUNTRY$は現在@battalions!$BATTALIONS|v$ [Country.GetBattalionsRanking]があります\n$PANEL_MILITARY_ARMY_POWER_PROJECTION$\n\n合計$POTENTIAL|v$ [concept_potential_battalions]を配備できます"
 PANEL_MILITARY_ARMY_CURRENT_CONSCRIPTS_DESC:1 "$COUNTRY$において@battalions!$CONSCRIPTS|v$の徴兵（潜在的最大兵力は$POTENTIAL|v$ [Concept('concept_potential_battalions','$concept_potential_conscripts$')]）が行われました。"
 PANEL_MILITARY_ARMY_CURRENT_REGULARS_DESC:1 "$COUNTRY$には現在@battalions!$REGULAR_BATTALIONS|v$（潜在的最大兵力は$POTENTIAL|v$ [Concept('concept_potential_battalions','$concept_potential_regulars$')]）が存在します。"
 PANEL_MILITARY_ARMY_CURRENT_BATTALIONS_MOBILIZED_DESC:0 "$COUNTRY$は現在、@battalions!$REGULAR_BATTALIONS|v$ 個のレギュラーの大隊と @battalions!$CONSCRIPT_BATTALIONS|v$ 個の徴兵大隊を所持しています"
 PANEL_MILITARY_ARMY_FIELDED_BATALLIONS:0 "[Country.GetBattalionsFielded|0v]"
 PANEL_MILITARY_ARMY_FIELDED_BATALLIONS_TOOLTIP:2 "#header 配属および展開済みの[Concept('concept_battalion', '$concept_battalions$')]#!\n$TOOLTIP_DELIMITER$\n[Country.GetBattalionsFieldedBreakdown]"
 PANEL_MILITARY_ARMY_IN_RESERVE:0 "[Country.GetBattalionsInReserve|0v]"
 PANEL_MILITARY_ARMY_IN_RESERVE_TOOLTIP:1 "#header 配属されていない大隊#!\n$TOOLTIP_DELIMITER$\n[Country.GetBattalionsInReserveBreakdown]"
 PANEL_MILITARY_ARMY_SIZE_CAPACITY_TOOLTIP:0 "訓練可能な#variable 大隊#!の数"
 PANEL_MILITARY_ARMY_BATTALIONS_CAPACITY:0 "[Country.GetBattalionsCapacity]"
 PANEL_MILITARY_ARMY_BATTALIONS_CAPACITY_TOOLTIP:1 "#header 陸軍規模（見込み）#!\n$TOOLTIP_DELIMITER$\n[Country.GetBattalionsCapacityDesc]\n\n#title 現在の兵舎許容量#!\n[Country.GetBattalionCapacityBreakdown]"
 PANEL_MILITARY_NAVY_WARSHIP_CAPACITY_TOOLTIP:2 "#header 海軍規模（見込み）#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetName]は@flotillas!#v [Country.GetWarshipsCapacity]#!隻の軍艦を配備できます\n\n#title 現在の海軍基地許容量#!\n[Country.GetWarshipsCapacityBreakdown]"
 PANEL_MILITARY_ARMY_BATTALIONS_CAPACITY_DESC:0 "$COUNTRY$は@battalions!$REGULAR_BATTALIONS|v$個の大隊を配備できます"
 BATTALION_TRAVEL_DESC:0 "#variable $DAYS$#!日間で#variable +[CHARACTER.GetCombatUnitsTypeIcon]$VALUE|v$#!"
 BATTALION_TRAVEL_BREAKDOWN:0 "[BUILDING.GetState.GetName]により[CHARACTER.GetCombatUnitsTypeIcon]#variable $VALUE$#!"
 BATTALION_SOURCES_BREAKDOWN_SUPPLY:0 "#BOLD #$COLOR$ $VALUE|%0$#!#! [concept_supply]"
 BATTALION_SOURCES_UNIT_NAME_ARMY:1 "[Concept('concept_battalion', '$concept_battalions$')]"
 BATTALION_SOURCES_UNIT_NAME_NAVY:2 "[Concept('concept_flotilla','$concept_flotillas$')]"
 BATTALION_SOURCES_BREAKDOWN_UNITS:0 "[GetUnitStrengthHeader( $CURRENT$, $MAX$, $ICON$ )]"
 BATTALION_SOURCES_BREAKDOWN:0 "[BUILDING.GetState.GetName]による[GetUnitStrengthHeader( '(int32)$CURRENT$', '(int32)$MAX$', '$ICON$' )] $UNIT_NAME$(#BOLD #$MORALE_COLOR$ $MORALE|%0$#!#! [concept_morale]および$SUPPLY$)"
 BATTALION_SOURCES_BREAKDOWN_CLEAN:0 "[BUILDING.GetState.GetName]による[GetUnitStrengthHeader( '(int32)$CURRENT$', '(int32)$MAX$', '$ICON$' )] $UNIT_NAME$"
 BATTALION_CAPACITY_DESC:1 "@battalions! $COUNT|v$ [Concept('concept_battalion', '$concept_battalions$')]"
 WARSHIPS_CAPACITY_DESC:3 "@flotillas! $COUNT|v$ [Concept('concept_flotilla','$concept_flotillas$')]"
 BATTALION_CAPACITY_SOURCES_BREAKDOWN:0 "[STATE.GetName]の@battalions!$COUNT|v$"
 WARSHIPS_CAPACITY_SOURCES_BREAKDOWN:1 "[STATE.GetName]の@flotillas!$COUNT|v$"
 BATTALION_CAPACITY_SOURCES_BREAKDOWN_UNUSED:0 " （空き：#variable @$ICON_STR$!$REMAINING_CAPACITY|1$#!）"

 PANEL_MILITARY_FIELDED:0 "配備中"
 PANEL_MILITARY_IN_RESERVE:0 "[concept_in_reserve]"

 MILITARY_PANEL_ACTIVATE_CONSCRIPTS:0 "徴兵の開始"
 MILITARY_PANEL_CURRENT_GARRISON:0 "@battalions![Country.GetNumGarrisonUnits|0v]"
 MILITARY_PANEL_IN_GARRISON:0 "駐屯地滞在中: [Country.GetNumGarrisonUnits|0v]"
 MILITARY_PANEL_POTENTIAL_GARRISON:1 "[Add_int32( Country.GetNumGarrisonMaxUnits, Country.GetNumGarrisonMaxUnitsFromConscripts )]"
 MILITARY_PANEL_POTENTIAL_GARRISON_TOOLTIP:1 "陸軍から見込まれる駐屯: #variable [Country.GetNumGarrisonMaxUnits] @army_SP!#!\n徴兵から見込まれる駐屯: #variable [Country.GetNumGarrisonMaxUnitsFromConscripts] @army_SP!#!"
 MILITARY_PANEL_GARRISON_TOTAL_DEFENSES:0 "防衛総数"
 MILITARY_PANEL_HQ_HEADER_FORMAT:0 "#variable [Hq.GetName]#!"
 MILITARY_PANEL_HQ_UNITS_FORMAT:0 "[Hq.GetHomeGarrisonUnits|v0]/[Hq.GetHomeGarrisonMaxUnits] [Hq.GetCombatUnitsIcon]"
 MILITARY_PANEL_HQ_UNITS_TOOLTIP:1 "#header [Hq.GetName] [concept_garrison]#!\n現在[Hq.GetNameNoFlag]に[Hq.GetGarrisonUnitsHeader]がいます\n\n[Hq.GetHomeGarrisonUnitsDesc]"
 MILITARY_PANEL_HQ_UNITS_IN_RESERVE_FORMAT:0 "#variable [Hq.GetReserveUnitsRaw]#! [Hq.GetCombatUnitsIcon]"
 MILITARY_PANEL_BUILDING_UNITS_IN_RESERVE_FORMAT:0 "#variable [Building.GetNumCombatUnitsInReserve]#!/[Building.GetCombatUnitCapacity] [Building.GetCombatUnitsIcon]"
 MILITARY_PANEL_HQ_AVAILABLE:0 "利用可能"
 MILITARY_PANEL_BUILDING_UNITS_IN_RESERVE_TOOLTIP:0 "現在#variable [Building.GetNumCombatUnitsInReserve]#! [Building.GetCombatUnitsIcon]の[concept_in_reserve]がいます"
 MILITARY_PANEL_NOT_GARRISONED:0 "駐屯なし"
 MILITARY_PANEL_NOT_GARRISONED_UNITS_FORMAT:0 "#variable [Hq.GetNumNotGarrisonedUnits]#! [Hq.GetCombatUnitsIcon]"
 MILITARY_PANEL_HQ_STATE_NAME_FORMAT:0 "[State.GetName]"
 MILITARY_PANEL_HQ_STATE_BATTALIONS_FORMAT:0 "#variable [State.GetNumBattalions]#!/[State.GetMaxBattalions] @army_SP!"
 MILITARY_PANEL_NO_BATTALIONS:0 "当[concept_hq]には利用可能な[Concept('concept_battalion', '$concept_battalions$')]がいません"
 MILITARY_PANEL_COMMANDER_NAME_FORMAT:0 "[Character.GetFullName]"
 MILITARY_PANEL_COMMANDER_STATUS_FORMAT:1 "[Character.GetLocationFormatted]"
 MILITARY_PANEL_BUILDING_TROOP_NAME:0 "[Building.GetState.GetName]の[Building.GetCustom('troop_name')]"
 MILITARY_PANEL_UNITS_FROM_BUILDING_FORMAT:0 "#variable [Character.GetNumCombatUnitsFromBuilding(Building.Self)]#!/[Building.GetCombatUnitCapacity] [Building.GetCombatUnitsIcon]"
 MILITARY_PANEL_UNITS_FROM_BUILDING_FORMAT_UNMOBILIZED:0 "#variable [Character.GetNumCombatUnitsFromBuilding(Building.Self)]#! [Building.GetCombatUnitsIcon]"
 MILITARY_PANEL_UNITS_FROM_BUILDING_TOOLTIP:0 "現在このユニットには#variable [Character.GetNumCombatUnitsFromBuilding(Building.Self)]#! [Building.GetCombatUnitsIcon]名います"
 MILITARY_PANEL_COMMANDER_UNITS:0 "[Character.GetNumCombatUnits|0v]/[Character.GetMaxNumCombatUnits] [Character.GetCombatUnitsTypeIcon]"
 MILITARY_PANEL_COMMANDER_UNITS_UNMOBILIZED:0 "[Character.GetNumCombatUnits|0v] [Character.GetCombatUnitsTypeIcon]"
 MILITARY_PANEL_MOBILIZED:0 "[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilized$')]"
 GARRISONED_CONCEPT:0 "[Concept('concept_mobilize_general', '$GARRISONED$')]"

 GARRISONED:0 "駐屯中"

 BUILDING_PANEL_COMMANDER_UNITS:0 "[Character.GetNumCombatUnitsFromBuilding(Building.Self)|0v] [Building.GetCombatUnitsIcon]"
 BUILDING_PANEL_RESERVE_UNITS:0 "[Building.GetNumCombatUnitsInReserve|0v] [Building.GetCombatUnitsIcon]"


 GARRISON_MAP_MARKER_HQ_GARRISON:1 "[Hq.GetCombatUnitsIcon] #variable [Hq.GetHomeGarrisonUnits]#!"
 GARRISON_MAP_MARKER_HQ_GARRISON_TOOLTIP:0 "現在、[Hq.GetNameNoFlag]に[Hq.GetGarrisonUnitsHeader]があります\n\n[Hq.GetHomeGarrisonUnitsDesc]"

 SUPPLY_NETWORK_MAPMARKER_HEADER:1 "#header [GetPlayer.GetAdjectiveNoFormatting] [concept_supply_network]#!"
 SUPPLY_NETWORK_MAPMARKER_IS_RAIDED:0 "@warning![Concept('concept_raid_convoys', '$concept_convoy_raiding$')]は、このノードを通過する我々の[Concept('concept_shipping_lane', '$concept_shipping_lanes$')]が所持する[concept_convoys]を$NUM_SUNK_CONVOYS|-v$隻沈没させ、効率が平均$DAMAGE|v-%$下がりました"
 SUPPLY_NETWORK_TOOLTIP:0 "$SUPPLY_NETWORK_MAPMARKER_HEADER$\n$NUM_CONVOYS_NO_DAMAGE$\n$USED_CONVOYS$\n$NUM_SEA_NODES$\n$SUPPLY_NETWORK_STRENGTH$"
 SUPPLY_NETWORK_DAMAGED_TOOLTIP:0 "$SUPPLY_NETWORK_MAPMARKER_HEADER$\n$USED_CONVOYS$\n$NUM_SEA_NODES$\n$SUPPLY_NETWORK_STRENGTH$\n\n$IS_BEING_RAIDED_DESC$"

 NUM_CONVOYS_NO_DAMAGE:1 "使用可能な輸送船団： #tooltippable #tooltip:[Country.GetTooltipTag],NUM_CONVOYS_TOOLTIP @convoys![Country.GetNumConvoys]#!#!"
 NUM_CONVOYS_NO_DAMAGE_NUMBER:0 "@convoys![Country.GetRequiredConvoys|v]/[Country.GetNumConvoys|v]"
 NUM_CONVOYS_DAMAGE:2 "使用可能な輸送船団: #tooltippable #tooltip:[Country.GetTooltipTag],NUM_CONVOYS_TOOLTIP @convoys![Country.GetNumUsableConvoys]#!#!（#R @convoys![Country.GetNumDamagedConvoys]沈没#!）"
 NUM_CONVOYS_TOOLTIP:1 "#header 編成された[concept_convoys]の数#!\n$TOOLTIP_DELIMITER$\n[Country.GetNumConvoysDesc][ConcatIfNeitherEmpty( '\n', Country.GetNumConvoysDamagedDesc )]"
 NUM_CONVOYS_TOOLTIP_EXTENDED:3 "#header [Country.GetAdjective|v] [concept_convoys]#!\n[Country.GetAdjectiveNoFlag|v] [concept_supply_network]が利用中の[Country.GetRequiredConvoys|v] [concept_convoys]（最大[Country.GetNumConvoys|v]が利用可能）\n$TOOLTIP_DELIMITER$\n$USED_CONVOYS_TOOLTIP_SHORT$\n\n編成された輸送船団の数\n[Country.GetNumConvoysDesc][ConcatIfNeitherEmpty( '\n', Country.GetNumConvoysDamagedDesc )]"
 CONVOY_DAMAGE_TOOLTIP_ENTRY:0 "[Character.GetCountry.GetFlagTextIcon] [Character.GetFullName]が [Character.GetCommanderOrder.GetStrategicRegion.GetName]で輸送船団襲撃中: #BOLD @convoys!$VALUE|+=$#!"
 CONVOY_DAMAGE_TOOLTIP_ENTRY_LINGERING:0 "[Country.GetFlagTextIcon]は輸送船団襲撃の損害が長引いています: #BOLD @convoys!$VALUE|+=$#!"
 USED_CONVOYS:1 "輸送船団の必要数: #tooltippable #tooltip:[Country.GetTooltipTag],USED_CONVOYS_TOOLTIP @convoys![Country.GetRequiredConvoys]#!#!"
 USED_AVAILABE_CONVOYS_TEXT:1 "輸送船団の必要数: "
 USED_AVAILABE_CONVOYS_VALUE:2 "@convoys! #tooltippable #tooltip:[Country.GetTooltipTag],USED_CONVOYS_TOOLTIP [Country.GetRequiredConvoys]#!#! / #tooltippable #tooltip:[Country.GetTooltipTag],NUM_CONVOYS_TOOLTIP [Country.GetNumUsableConvoys]#!#!"
 USED_CONVOYS_TOOLTIP:1 "[Country.GetAdjective|v] [concept_supply_network]に必要な輸送船団数\n[Country.GetRequiredConvoysBreakdown]"
 USED_CONVOYS_TOOLTIP_SHORT:0 "利用中の$concept_convoys$\n[Country.GetRequiredConvoysBreakdown]"
 SUPPLY_NETWORK_STRENGTH_COLOR:0 "[GetSupplyNetworkColorstring( Country.GetSupplyNetworkStrength )]"
 SUPPLY_NETWORK_STRENGTH:0 "サプライネットワーク強度： #$SUPPLY_NETWORK_STRENGTH_COLOR$ [Country.GetSupplyNetworkStrength|%0]#!"
 SUPPLY_NETWORK_STRENGTH_TEXT:0 "サプライネットワーク強度:"
 SUPPLY_NETWORK_STRENGTH_VALUE:0 "#$SUPPLY_NETWORK_STRENGTH_COLOR$ [Country.GetSupplyNetworkStrength|%0]#!"
 SUPPLY_NETWORK_STRENGTH_TOOLTIP:1 "必要数に対する使用可能な[concept_convoys]数"
 NUM_SEA_NODES:1 "海ノード: #v [Country.GetSupplyNetworkNumSeaNodes]#!"
 NUM_SEA_NODES_TEXT:0 "海ノード: "
 NUM_SEA_NODES_VALUE:0 "[Country.GetSupplyNetworkNumSeaNodes]"
 NUM_SEA_NODES_TOOLTIP:1 "[Country.GetAdjectiveNoFormatting|v][concept_supply_network]は[Country.GetSupplyNetworkNumSeaNodes]海ノードにまたがっています。\n\n[Country.GetSupplyNetworkNumSeaNodesDesc]"

 REQUIRED_CONVOYS_BREAKDOWN:1 "$TAB$[Concept('concept_supply_route', '$concept_supply_routes$')]: @convoys! #v $SUPPLY_ROUTE_CONVOYS$#!\n$TAB$[Concept('concept_trade_route', '$concept_trade_routes$')]: @convoys! #v $TRADE_ROUTE_CONVOYS$#!\n$TAB$[Concept('concept_port_connection', '$concept_port_connections$')]: @convoys! #v $PORT_CONNECTION_CONVOYS$#!"

 NO_SUPPLY_NETWORK:1 "この[concept_supply_network]を使用する[Concept('concept_country', '$concept_countries$')]がありません"

 CONVOYS_FROM_SUBJECT_DESC:0 "#v $CONTRIBUTION|%0$#![Country.GetName] (#v $SUBJECT_TYPE$#!) による貢献: @convoys!$AMOUNT|+=$"
 CONVOYS_TO_OVERLORD_DESC:0 "#v $CONTRIBUTION|%0$#![Country.GetName] (#v $SUBJECT_TYPE$#!) への貢献: @convoys!$AMOUNT|+=$"

 SUPPLY_NETWORK_HEADER:0 "#title [concept_supply_network]#!"
 ACTIVE_BATTLES_HEADER:0 "#title アクティブな戦闘#!"
 ACTIVE_SEA_BATTLES_HEADER:0 "#title 進行中の海戦#!"
 ENDED_BATTLES_HEADER:0 "#title 終了した戦闘#!"
 ENDED_SEA_BATTLES_HEADER:0 "#title 終了した海戦#!"
 SEA_REGION_PANEL_ADMIRALS:1 "#title 提督活動#!"

 NO_ACTIVE_SEA_BATTLES:0 "進行中の海戦なし"
 NO_ENDED_SEA_BATTLES:0 "終了した海戦なし"
 SHIPPING_LANES:0 "航路"
 NO_CONVOY_RAIDING_ADMIRALS:0 "ここで[Concept('concept_raid_convoys', '$concept_convoy_raiding$')]を行っている[Concept('concept_admiral', '$concept_admirals$')]はいません"
 NO_INTERCEPTING_ADMIRALS:0 "哨戒中の[Concept('concept_admiral', '$concept_admirals$')]がいません"

 ORIGIN_STATE_NAME:0 "[State.GetName]"
 ORIGIN_STATE_NUMBER_OF_SHIPPING_LANES:0 "(#v [GetDataModelSize( State.AccessShippingLanesFromThisState )]#!)"
 ORIGIN_STATE_NUMBER_OF_SHIPPING_LANES_TOOLTIP:0 "当海域を通過して[State.GetName]に出入りする[Concept('concept_shipping_lane', '$concept_shipping_lanes$')]の総数です"
 ORIGIN_STATE_TOTAL_CONVOYS_USED:0 "@convoys! #v [State.GetTotalConvoysFromShippingLanesViaState]#!"
 ORIGIN_STATE_TOTAL_CONVOYS_USED_TOOLTIP:0 "当海域を通過して[State.GetName]に出入りする[Concept('concept_shipping_lane', '$concept_shipping_lanes$')]で運用されている[concept_convoys]の総数です"
 ORIGIN_STATE_TOTAL_NUMBER_OF_PORT_CONNECTIONS:0 "#v [State.GetTotalPortConnectionsViaState]#! [SelectLocalization(GreaterThan_int32( State.GetTotalPortConnectionsViaState, '(int32)1'), Concept('concept_port_connection', '$concept_port_connections$'), concept_port_connection )]"

 COUNTRY_SHIPPING_LANES:0 "[Country.GetAdjectiveNoFlag] [Concept('concept_shipping_lane', '$concept_shipping_lanes$')]"
 COUNTRY_SHIPPING_LANES_NETWORK_STRENGTH:0 "#$SUPPLY_NETWORK_STRENGTH_COLOR$ [Country.GetSupplyNetworkStrength|%0]#!"
 SHIPPING_LANE_GOODS_TRADED:0 "[TradeRoute.GetGoods.GetName]"
 SHIPPING_LANE_NUMBER_GOODS_TRADED:0 "#v [TradeRoute.GetTradeQuantity|D]#! [TradeRoute.GetGoods.GetTextIcon]"
 SHIPPING_LANE_END_STATE:0 "[SelectLocalization(TradeRoute.IsImport, '自', '至')] [ShippingLane.GetEndState.GetName]"
 SHIPPING_LANE_SUPPLIED_STATE:0 "在[ShippingLane.GetEndState.GetName]"
 PORT_CONNECTION:0 "$concept_port_connection$"

 CONVOY_COST:0 "輸送船団"
 SHIPPING_LANE_EFFECTIVENESS_SHORTHAND:0 "効率"
 SHIPPING_LANE_STATE_BEGIN_END:0 "[ShippingLane.GetBeginState.GetName]から[ShippingLane.GetEndState.GetName]に至る[concept_shipping_lane]"
 SHIPPING_LANE_NAME_TRADE_ROUTE:0 "[TradeRoute.GetDescriptionForActingMarket]"
 SHIPPING_LANE_NAME_SUPPLY_ROUTE:0 "[Character.GetFullName] [concept_supply_route]"
 SHIPPING_LANE_NAME_PORT_CONNECTION:0 "海外港の接続"
 SHIPPING_LANE_NAME_INVALID:0 "無効な航路"
 SHIPPING_LANE_CONVOY_COST:0 "[Concept('concept_convoys', '$CONVOY_COST$')]: #tooltippable #tooltip:$BREAKDOWN_TAG$  @convoys!$VALUE$#!#!"
 SHIPPING_LANE_CONVOY_COST_SHORT:1 "#tooltippable #tooltip:$BREAKDOWN_TAG$ @convoys!$VALUE|v$#!#!"
 SHIPPING_LANE_EFFECTIVENESS_BASE:2 "#header [concept_shipping_lane_effectiveness]#!\n$TOOLTIP_DELIMITER$\nサプライネットワーク強度: #$COLOR_TAG$ $VALUE|%0$#!"
 SHIPPING_LANE_EFFECTIVENESS_CONVOY_RAIDING_DMG:0 "[Concept('concept_raid_convoys', '$concept_convoy_raiding$')]: $VALUE|%2+$"
 SHIPPING_LANE_EFFECTIVENESS:2 "#$COLOR_TAG$ #tooltippable #tooltip:$BREAKDOWN_TAG$ $VALUE|%0$#!#!#!"
 SHIPPING_LANE_TRADE_ROUTE_BREAKDOWN_GOODS_QUANTITY:0 "商品に求められる品質: $VALUE|1v$"
 SHIPPING_LANE_TRADE_ROUTE_BREAKDOWN_GOODS_MULTIPLIER:1 "商品輸送船団乗数: #variable x$VALUE|2$#!"
 SHIPPING_LANE_SUPPLY_ROUTE_BREAKDOWN_NUM_BATTALIONS:0 "[Concept('concept_battalion', '$concept_battalions$')]: $VALUE|v$"
 SHIPPING_LANE_SUPPLY_ROUTE_BREAKDOWN_BASE_BATTALION_COST:0 "大隊基本コスト: #variable x$VALUE|1$#!"
 SHIPPING_LANE_SUPPLY_ROUTE_BREAKDOWN_EFFIENCY:0 "司令官供給効率: #variable x$VALUE|1$#!"
 SHIPPING_LANE_PORT_CONNECTION_BREAKDOWN_INFRA:0 "海外[concept_infrastructure_usage]: $VALUE|0v$"
 SHIPPING_LANE_PORT_CONNECTION_BREAKDOWN_DEFINE:0 "[concept_infrastructure_usage]コスト: #variable x$VALUE|1$#!"
 SHIPPING_LANE_BREAKDOWN_NUM_SEA_NODES:2 "#v $NUM_NODES$#!海ノード: #variable x$VALUE$#! (最初以降の海ノードごとに#v +x$MULT$#!)"
 SHIPPING_LANE_PREDICTION_ESTABLISH_PORT_CONNECTION:0 "[STATE.GetName][STATE_OTHER.GetName]間に[concept_port_connection]を開設します"
 SHIPPING_LANE_PREDICTION_REMOVE_PORT_CONNECTION:0 "[STATE.GetName][STATE_OTHER.GetName]間の[concept_port_connection]を削除します"
 SHIPPING_LANE_PREDICTION_INCREASE_DESC:0 "[COUNTRY.GetName]のために[STATE.GetName][STATE_OTHER.GetName]間の#tooltippable #tooltip:$BREAKDOWN_TAG$ @convoys!$CONVOYS|-$#!#!を使用します"
 SHIPPING_LANE_PREDICTION_DECREASE_DESC:0 "[COUNTRY.GetName]のために#tooltippable #tooltip:$BREAKDOWN_TAG$ @convoys!$CONVOYS|+$#!#!を解放します"
 SHIPPING_LANE_PREDICTION_SUPPLY_STRENGTH:0 "新規[COUNTRY.GetAdjectiveNoFormatting] [concept_supply_network]強度予測: #$SUPPLY_NETWORK_STRENGTH_COLOR$ $NEW_STRENGTH|%0$#!"
 SHIPPING_LANE_LAST_CAPITAL_MARKET_PORT:1 "#N ここは[concept_market_capital]地域における最後の[GetBuildingType('building_port').GetName]です。ここを削除すると、すべての[Concept('concept_shipping_lane', '$concept_shipping_lanes$')]が無効となります"

 SEA_REGION_PANEL_ADMIRAL_DELAY:1 "基本迎撃遅延は[GetDefine('NMilitary', 'INTERCEPTION_DELAY_BASE_DAYS')|v]日で最大[GetDefine('NMilitary', 'INTERCEPTION_DELAY_MAX_RANDOM_DAYS_FACTOR')|v]日間変動"
 SEA_REGION_PANEL_INTERCEPTION_CHANCE:2 "各試行が海戦のきっかけとなる確率は[GetDefine('NMilitary', 'INTERCEPTION_BASE_CHANCE')|v%0]です"
 SEA_REGION_PANEL_CONVOY_RAIDERS:1 "輸送船団襲撃担当の$concept_admirals$"
 SEA_REGION_PANEL_INTERCEPTING_ADMIRALS:2 "この相手方の沿岸部は$concept_admirals$が哨戒しています"

 SEA_REGION_PANEL_ENTRY_HEADER:0 "[SeaRegionSupplyNetworkEntry.AccessCountry.GetName]はこの海ノードでのサプライネットワークを持っています"
 SEA_REGION_PANEL_ENTRY_IS_RAIDED:3 "[SeaRegionSupplyNetworkEntry.AccessCountry.GetName]#N はここで敵の[Concept('concept_flotilla','$concept_flotillas$')]により、[concept_convoys]を失いました！#!"
 SEA_REGION_PANEL_ENTRY_TRADE_ROUTE:0 "[SelectLocalization(TradeRoute.IsExport, TradeRoute.GetActingMarket.GetName, TradeRoute.GetRemoteMarket.GetName)]から[SelectLocalization(TradeRoute.IsExport, TradeRoute.GetRemoteMarket.GetName, TradeRoute.GetActingMarket.GetName)]への[TradeRoute.GetDirectionName] [TradeRoute.GetGoods.GetTextIcon] [TradeRoute.GetGoods.GetName]"
 SEA_REGION_PANEL_ENTRY_COMMANDER:0 "司令官[Character.GetFullName]が[concept_supply]を追跡しています"

 CONVOYS_ENTRY_NAME:0 "$NAME$: $NUM_CONVOYS|v$"
 SUPPLY_NETWORK_NUM_NODES_ENTRY_MARKET_NAME:0 "[FIRSTMARKET.GetName]から[SECONDMARKET.GetName]へ: $NUM_NODES|v$海ノード"
 SUPPLY_NETWORK_NUM_NODES_ENTRY_COMMANDER_NAME:0 "[Character.GetFullName]: $NUM_NODES|v$ 海ノード"
 SUPPLY_NETWORK_STRENGTH_ENTRY_MARKET_NAME:0 "[FIRSTMARKET.GetName]から[SECONDMARKET.GetName]への貿易ルート"
 SUPPLY_NETWORK_STRENGTH_ENTRY_COMMANDER_NAME:0 "[Character.GetFullName]への補給ライン"
 SUPPLY_NETWORK_STRENGTH_ENTRY_TOOLTIP_BASE:0 "基礎サプライネットワーク強度: #$COLOR_FORMAT$ $VALUE|%0$#!"
 SUPPLY_NETWORK_STRENGTH_ENTRY_TOOLTIP_LOCAL:0 "これは敵の[Concept( 'concept_admiral', '$concept_admirals$' )]の[Concept('concept_raid_convoys', '$concept_convoy_raiding$')]により#BOLD $VALUE|%+=0$#!減少しました"

 SUPPLY_NETWORK_DELTA_HEADER:0 "サプライネットワーク変更: $DELTA_NUM_CHANGES|v$ 海ノード"
 SUPPLY_NETWORK_DELTA_ADDED:0 "追加:[StrategicRegion.GetName]"
 SUPPLY_NETWORK_DELTA_REMOVED:0 "減少:[StrategicRegion.GetName]"
 SUPPLY_NETWORK_DELTA_STRENGTH:0 "サプライネットワーク強度:$NEW_STRENGTH|%0v$ ($STRENGTH_DELTA|%0+=$)"

 EVENT_REMAINING_DAYS:1 "#v [Event.GetRemainingDays]#!日"
 DAYS_UNTIL_ELECTION:0 "[concept_election]"
 ELECTION_REMAINING_DAYS:0 "@clock! #v [AccessPlayer.GetDaysUntilElection]#! 日"

 ADVANCEMENT_COMMANDER_CONTRIBUTION_ADD:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ #v $ADVANCEMENT_CONTRIBUTION|2+=$#!#!#!"
 ADVANCEMENT_COMMANDER_CONTRIBUTION_MULT:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ #v $ADVANCEMENT_CONTRIBUTION|%0=$#!#!#!"
 ADVANCEMENT_COMMANDER_CONTRIBUTION_ORIGIN:0 "[Character.GetFullName]より"
 ADVANCEMENT_CONTRIBUTION_BREAKDOWN_ADD:0 "#v $NUM_UNITS|0$#!が[Concept('concept_battalion', '$concept_battalions$')]（#v $ADVANCEMENT_MODIFIER_VALUE|2+=$#!）に動員されました"
 ADVANCEMENT_CONTRIBUTION_BREAKDOWN_MULT:0 "#v $NUM_UNITS|0$#!が[Concept('concept_battalion', '$concept_battalions$')]（#v $ADVANCEMENT_MODIFIER_VALUE|%0=$#!）に動員されました"
 ADVANCEMENT_PROGRESS_BAR_TOOLTIP_INFO:0 "新しい[concept_battle]を起こすために必要な #v [Front.GetRequiredAdvanceProgressForBattle|0+]#! のうちの[concept_advancement_progress]。戦争が勃発した場合のみ進行します。"
 ADVANCEMENT_PROGRESS_BAR_FIRST_TOOLTIP:3 "#header [Front.GetFirstLeadingCommander.GetCountry.GetFlagTextIcon] [Front.GetFirstLeadingCommander.GetFullName]の[concept_advancement_progress]#!\n進捗: #v [Front.GetFirstAdvanceProgress|1+] / [Front.GetRequiredAdvanceProgressForBattle|0+]#!#!\n$TOOLTIP_DELIMITER$\n[Front.GetFirstLeadingCommander.GetFirstName]はこの[concept_front]で一日につき#v [Front.GetFirstCommanderAdvanceIncrementRaw|1]#!の進行を重ねています。[ConcatIfNeitherEmpty('\n\n', Front.GetFirstCommanderAdvanceBreakdown)]"
 ADVANCEMENT_PROGRESS_BAR_SECOND_TOOLTIP:3 "#header [Front.GetSecondLeadingCommander.GetCountry.GetFlagTextIcon] [Front.GetSecondLeadingCommander.GetFullName]の[concept_advancement_progress]#!\n進捗: #v [Front.GetSecondAdvanceProgress|1+] / [Front.GetRequiredAdvanceProgressForBattle|0+]#!\n$TOOLTIP_DELIMITER$\n[Front.GetSecondLeadingCommander.GetFirstName]はこの[concept_front]で一日につき#v [Front.GetSecondCommanderAdvanceIncrementRaw|1]#!の進行を重ねています。[ConcatIfNeitherEmpty('\n\n', Front.GetSecondCommanderAdvanceBreakdown)]"

 CHANGE_ORDER_REDUCE_ADVANCE_PROGRESS:0 "#italic 進行命令からの切り替えにより、現在の[concept_front]での[concept_advancement_progress]が[GetDefine('NMilitary', 'BATTLE_PLAN_SWITCH_ORDER_LOST_PROGRESS_PERCENT')|%0-]#!減少します"

 ADVANCEMENT_PROGRESS_NUM_ENTRY:0 "@battalions! $NUM$"
 ADVANCEMENT_PROGRESS_MIN_MAX_ENTRY:0 "@battalions! $MIN$ - $MAX$"

 HAS_GENERALS_TOOLTIP:0 "こちら側には少なくとも1人の司令官がいます"
 ALLIES:0 "同盟:"
 ALLIES_TRAVELING:0 "同盟移動中："

 SELECT_COMMANDER_ORDER:0 "#title 司令官命令#!"
 GENERAL_LOCATION_TITLE:1 "#title 将軍の位置 (デバッグ)#!"
 GENERAL_LOCATION_PRESENT_DESC:3 "$LOCATION|v$$ADDITIONAL_LOCATION_INFO$に[Character.GetCommanderOrder.GetType.GetNameGerund|v]がいます"
 GENERAL_LOCATION_PRESENT_DESC_WITHOUT_EXTRA_INFO:1 "$LOCATION|v$に[Character.GetCommanderOrder.GetType.GetNameGerund|v]がいます"
 GENERAL_LOCATION_TRAVELING_DESC:1 "#variable $DESTINATION$#!に向け移動中 [SelectLocalization( GreaterThan_int32( Character.GetDaysToCompleteTravelRaw, '(int32)0' ), 'GENERAL_LOCATION_TRAVELING_DAYS', '' )]"
 GENERAL_LOCATION_TRAVELING_DAYS:1 "(+[Character.GetDaysToCompleteTravelFormatted|v])"
 GENERAL_TRAVELING_DAYS_BREAKDOWN:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL$#!#! "
 GENERAL_TRAVELING_ARRIVAL:1 "#header 戦線に到着#!\n$DATE$後に到着します"
 GENERAL_NAVAL_INVASION_TOOLTIP:1 "#header $naval_invasion$#!\n[Character.GetNavalInvasion.GetAdmiral.GetCommanderOrder.GetState.GetName|v]での#variable $naval_invasion$#!命令遂行に同行しています\n\n[Character.GetNavalInvasion.GetStatus]"
 GENERAL_BUSY_NAVAL_INVASION:1 "[Character.GetNavalInvasion.GetAdmiral.GetCommanderOrder.GetState.GetName|v]での#variable $naval_invasion$#!命令遂行に同行しています"
 COMMANDER_BUSY_BATTLE:0 "[Character.GetFullName]は現在交戦中です"
 COMMANDER_BUSY:0 "[Character.GetFullName]は多忙です"
 ADMIRAL_BUSY_NAVAL_INVASION:1 "#warning @warning! 命令を変更すると、[Character.GetNavalInvasion.GetGeneral.GetFullName]が同行している[Character.GetNavalInvasion.GetEnemyState.GetName|v]での#variable $naval_invasion$#!命令がキャンセルされます。#!"
 COMMANDER_HAS_NO_BATTALIONS:0 "$NAME$には[Concept('concept_battalion', '$concept_battalions$')]がありません"
 COMMANDER_HAS_NO_FLOTILLAS:0 "$NAME$には[Concept('concept_flotilla','$concept_flotillas$')]がありません"
 COMMANDER_LOCATION_ADDITIONAL_INFO_FORMAT:0 "\n（$INFO$）"
 COMMANDER_ORDER_STATUS_PREPARING:0 "#v 準備中#! - [LabelingHelper.GetDaysLoc(Character.GetOrderPreparationDaysLeft, '')]"

 FRONT_ORDER_NAME:0 "[concept_front]を[Character.GetCommanderOrder.GetType.GetNameGerund]"
 defend:0 "戦線の防衛"
 defend_gerund:1 "防衛中"
 defend_desc:1 "#header $defend$#!\nこの司令官に[concept_front]防衛を命じ、所属するすべての地方を保持させます。[ConcatIfNeitherEmpty( '\n\n', COMMANDER_ORDER_TYPE.GetModifier.GetDesc )]"
 defend_tooltip:1 "#header $defend$#!\nは[SCOPE.GetRootScope.GetFront.GetName]を目標としています"
 naval_invasion:0 "海軍の侵略"
 naval_invasion_gerund:0 "海軍の侵略"
 naval_invasion_desc:2 "#header $naval_invasion$#!\nこの[concept_admiral]に上陸支援を命じます。上陸には同一[concept_hq]に在籍する[concept_general]の同行が必要です。"
 naval_invasion_tooltip:2 "#header $naval_invasion$#!\n[SCOPE.GetRootScope.GetState.GetName|v]に対する#variable $naval_invasion$#!命令を受けています\n\n[Character.GetNavalInvasion.GetStatus]"
 advance:0 "戦線の進行"
 advance_gerund:1 "進軍中"
 advance_desc:2 "#header $advance$#!\nこの司令官に[concept_front]の前進を命じ、敵領地への侵攻を試みます。\n前進命令を受けている司令官は防衛戦にも参加することができます。[ConcatIfNeitherEmpty( '\n\n', COMMANDER_ORDER_TYPE.GetModifier.GetDesc )]"
 advance_tooltip:0 "#header $advance$#!\n[SCOPE.GetRootScope.GetFront.GetName]を目標にしています"
 stand_by:1 "待機"
 stand_by_gerund:0 "待機中"
 stand_by_desc:4 "#header 待機#!\n[Character.GetFullName]に[concept_front]を退き[Character.GetHomeHQ.GetName|v]に帰還するよう命令します。\n\n依然として彼らの[Concept('concept_battalion', '$concept_battalions$')]は防衛[Concept('concept_battle', '$concept_battles$')]に参加することが可能ですが、上官である将軍の恩恵を受けることはできません。[concept_hq]にいる間、部隊は[concept_attrition]を受けません。[ConcatIfNeitherEmpty( '\n\n', Character.GetDaysToTravelHomeHQFormatted )]"
 patrol_coast:0 "沿岸哨戒"
 patrol_coast_gerund:0 "沿岸哨戒中"
 patrol_coast_desc:0 "#header $patrol_coast$#!\n海岸線にいる敵艦を探し出し、破壊します。"
 patrol_coast_tooltip:0 "#header $patrol_coast$#!\nは[SCOPE.GetRootScope.GetHQ.GetName]を目標としています"
 raid_convoys:0 "輸送船団の襲撃"
 raid_convoys_gerund:0 "輸送船団の襲撃中"
 raid_convoys_desc:0 "#header $raid_convoys$#!\n敵の[concept_convoys]を襲撃することで、その[concept_supply_network]を弱体化させます"
 raid_convoys_tooltip:0 "#header $raid_convoys$\nは[SCOPE.GetRootScope.GetStrategicRegion.GetName]を目標としています"
 escort_convoys:0 "護衛船団"
 escort_convoys_gerund:0 "輸送船団を護衛中"
 escort_convoys_desc:1 "#header $escort_convoys$#!\n輸送船団襲撃者から[Concept('concept_shipping_lane','$concept_shipping_lanes$')]を護ります"
 escort_convoys_tooltip:0 "#header $escort_convoys$#!\n[Character.GetLocationHQ.GetName]と [SCOPE.GetRootScope.GetHQ.GetName]の間を哨戒しています"

 commander_status_traveling_time_days:0 "[Character.GetDaysToCompleteTravelRaw|v] [SelectLocalization( GreaterThan_int32( Character.GetDaysToCompleteTravelRaw, '(int32)1' ), 'GENERAL_TRAVEL_DAYS', 'GENERAL_TRAVEL_DAY' )]"
 commander_status_traveling_time_less_than_day:0 "#variable 1#!日未満"
 commander_status_traveling_time:0 "[SelectLocalization( GreaterThan_int32( Character.GetDaysToCompleteTravelRaw, '(int32)0' ), 'commander_status_traveling_time_days', 'commander_status_traveling_time_less_than_day' )]"

 commander_status_idle:1 "[Character.GetCurrentHQ.GetName]に滞在中"
 commander_status_traveling_hq:0 "[Character.GetCurrentHQ.GetName] に移動中 （$commander_status_traveling_time$）"
 commander_status_traveling_front:0 "[Character.GetCommanderOrder.GetFrontTarget.GetName] ($commander_status_traveling_time$) に向け移動中"
 commander_status_order_in_hq:0 "[Character.GetCommanderOrder.GetHQTarget.GetName]の[Character.GetCommanderOrder.GetType.GetName]"
 commander_status_order_on_front:0 "[Character.GetCommanderOrder.GetFrontTarget.GetName]における[Character.GetCommanderOrder.GetType.GetName]"
 commander_status_order_in_strategic_region:0 "[Character.GetCommanderOrder.GetStrategicRegion.GetName]の[Character.GetCommanderOrder.GetType.GetName]"
 commander_status_attacking_in_battle:0 "[Character.GetBattle.GetFront.GetName]の[Character.GetBattle.GetName|v]で攻撃中"
 commander_status_defending_in_battle:0 "[Character.GetBattle.GetFront.GetName]の[Character.GetBattle.GetName|v]で防衛中"

 troop_name_regular:0 "常設部隊"
 troop_name_conscript:0 "徴募部隊"

 combat_unit_regular:0 "常設"
 combat_unit_conscript:0 "徴兵"
 combat_unit_flotilla:0 "補給艦"
 
 CONVOY_RAIDING_ENEMIES_TOOLTIP:0 "敵対サプライネットワーク:"
 CONVOY_RAIDING_ENEMIES_TOOLTIP_ENTRY:0 "[Country.GetName]"

 NAVAL_BATTLE_MARKER:0 "$SEA_REGION$"
 NAVAL_INVASION_WAITING_FOR_GENERAL:1 "[Character.GetFullName]が[Character.GetHomeHQ.GetName] $TRAVEL_DESC$ へ帰還するのを待っています。"
 NAVAL_INVASION_WAITING_FOR_ADMIRAL:0 "[Character.GetFullName]による出撃準備を待っています - [LabelingHelper.GetDaysLoc(Character.GetOrderPreparationDaysLeft, '')]"
 NAVAL_INVASION_WAITING_FOR_TROOPS:1 "[Character.GetFullNamePossessive]部隊による[Concept('concept_mobilize_battalion', '$concept_mobilize_battalion_mobilize$')]を待っています ([Character.GetMobilizationPercentageFormatted])。"
 NAVAL_INVASION_NAVAL_BATTLE:1 "[Battle.GetName]で敵の迎撃を撃退！"
 NAVAL_INVASION_LAND_BATTLE:1 "[Battle.GetName|v]で新たな[concept_front]を形成！"

 WAR_PANEL_PARTICIPANT_DEAD:0 "[concept_dead]: #variable #N -[WarParticipant.GetNumDead|K-]#!#!"
 WAR_PANEL_PARTICIPANT_WOUNDED:0 "[concept_wounded]: #variable #N -[WarParticipant.GetNumWounded|K-]#!#!"

 WAR_PANEL_PARTICIPANT_DEAD_TOOLTIP:1 "#header [concept_dead]#!\n#v [War.GetName]戦争#!で[WarParticipant.GetNumDead|K-]名の[WarParticipant.GetCountry.GetAdjectiveNoFormatting]が死亡:\n$TAB$[concept_battle]での[WarParticipant.GetNumDeadFromBattle|-]\n$TAB$[concept_attrition]による[WarParticipant.GetNumDeadFromAttrition|-]"
 WAR_PANEL_PARTICIPANT_WOUNDED_TOOLTIP:1 "#header [concept_wounded]#!\n#v [War.GetName]戦争#!で[WarParticipant.GetNumWounded|K-]名の[WarParticipant.GetCountry.GetAdjective]が負傷:\n$TAB$[concept_battle]での[WarParticipant.GetNumWoundedFromBattle|-]\n$TAB$[concept_attrition]による[WarParticipant.GetNumWoundedFromAttrition|-]"

 WOUNDED_BREAKDOWN:0 "#header [concept_wounded]の総数: $NUM|-D$#!\n$TOTALS_HEADER$\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 WOUNDED_HEADER_ENTRY_ATTRITION:0 "[concept_attrition]より： $NUM|-D$"
 WOUNDED_HEADER_ENTRY_BATTLE:0 "[concept_battle]より： $NUM|-D$"
 WOUNDED_BREAKDOWN_ENTRY_ATTRITION:0 "[Country.GetName] $concept_attrition$: $NUM|-K$"
 WOUNDED_BREAKDOWN_ENTRY_BATTLE:0 "[Country.GetName] $concept_battle$: $NUM|-K$"

 DEAD_BREAKDOWN:0 "#header [concept_dead]の総数: $NUM|-D$#!\n$TOTALS_HEADER$\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 DEAD_HEADER_ENTRY_ATTRITION:0 "[concept_attrition]より： $NUM|-D$"
 DEAD_HEADER_ENTRY_BATTLE:0 "[concept_battle]より： $NUM|-D$"
 DEAD_BREAKDOWN_ENTRY_ATTRITION:0 "[Country.GetName] $concept_attrition$: $NUM|-K$"
 DEAD_BREAKDOWN_ENTRY_BATTLE:0 "[Country.GetName] $concept_battle$: $NUM|-K$"

 PANEL_MILITARY_NAVY_CURRENT_WARSHIPS:1 "@flotillas! [Country.GetWarships|0v]"
 PANEL_MILITARY_NAVY_CURRENT_WARSHIPS_TOOLTIP:6 "#header [Concept('concept_flotilla','$concept_flotillas$')]の合計数#!\n$TOOLTIP_DELIMITER$\n[Country.GetName]は現在@flotillas![Country.GetWarships|v]軍艦を持っています[Country.GetFlotillasRanking]\n$PANEL_MILITARY_NAVY_POWER_PROJECTION$\n\n[Country.GetWarshipsBreakdown]"
 PANEL_MILITARY_NAVY_CURRENT_WARSHIPS_TOOLTIP_LEFT:0 "#header [Concept('concept_flotilla','$concept_flotillas$')]の合計数#!\n[WarPanel.GetLeftLeader.GetName]は現在@flotillas![WarPanel.GetLeftLeader.GetWarships|v]軍艦を持っています\n\n[WarPanel.GetLeftLeader.GetWarshipsBreakdown]"
 PANEL_MILITARY_NAVY_CURRENT_WARSHIPS_TOOLTIP_RIGHT:0 "#header [Concept('concept_flotilla','$concept_flotillas$')]の合計数#!\n[WarPanel.GetRightLeader.GetName]は現在@flotillas![WarPanel.GetRightLeader.GetWarships|v]軍艦を持っています\n\n[WarPanel.GetRightLeader.GetWarshipsBreakdown]"
 PANEL_MILITARY_NAVY_FIELDED_WARSHIPS:1 "[Country.GetWarshipsFielded|0v]#header [Concept('concept_flotilla','$concept_flotillas$')]の合計数#!\n[Country.GetName]は現在@flotillas![Country.GetWarships|v]軍艦を持っています\n\n[Country.GetWarshipsBreakdown]"
 PANEL_MILITARY_NAVY_FIELDED_WARSHIPS_TOOLTIP:2 "#header [Concept('concept_flotilla','$concept_flotillas$')]の割当と配備#!\n[Country.GetWarshipsFieldedBreakdown]"
 PANEL_MILITARY_NAVY_WARSHIPS_IN_RESERVE:0 "[Country.GetWarshipsInReserve|0v]"
 PANEL_MILITARY_NAVY_WARSHIPS_IN_RESERVE_TOOLTIP:1 "#header 割り当てされていない @flotillas!軍艦#!\n[Country.GetWarshipsInReserveBreakdown]"

 MILITARY_UNITS_PRODUCTION:2 "#header [SelectLocalization(Building.IsBuildingType('building_naval_base'), Concept('concept_flotilla', '$concept_flotillas$'), Concept('concept_battalion', '$concept_battalions$'))]#!\n$TOOLTIP_DELIMITER$\n[Building.GetCombatUnitProduction] から [Building.GetState.GetOwner.GetName]"
 PANEL_MILITARY_NAVY_WARSHIPS_CAPACITY:0 "[Country.GetWarshipsCapacity]"
 WARSHIPS_SOURCES_BREAKDOWN:1 "$SOURCE|v$より: @flotillas! #variable $VALUE|0$#!"
 PANEL_MILITARY_NAVY_WARSHIPS_CAPACITY_TOOLTIP:1 "訓練可能な[Concept('concept_flotilla','$concept_flotillas$')]の数"

 UNITS_HEADER:0 "#title 交戦ユニット#!"

 OFFENSE:0 "[concept_offense]"
 OFFENSE_RIGHT_VALUE:0 "#v [FrontPanel.AccessFront.GetAverageRightBattalionOffenseRaw|0]#!"
 OFFENSE_LEFT_VALUE:0 "#v [FrontPanel.AccessFront.GetAverageLeftBattalionOffenseRaw|0]#!"
 DEFENSE:0 "[concept_defense]"
 DEFENSE_RIGHT_VALUE:0 "#v [FrontPanel.AccessFront.GetAverageRightBattalionDefenseRaw|0]#!"
 DEFENSE_LEFT_VALUE:0 "#v [FrontPanel.AccessFront.GetAverageLeftBattalionDefenseRaw|0]#!"

 COMBAT_UNIT_OFFENSE_FORMATTED:0 "@unit_offense! $VALUE|0v$"
 COMBAT_UNIT_DEFENSE_FORMATTED:0 "@unit_defense! $VALUE|0v$"
 COMBAT_UNIT_MANPOWER_TOOLTIP:1 "$NAME$は$COMBAT_UNIT_MANPOWER$名の人員が利用可能"

 COMBAT_UNITS_BUILDING_HEADER:1 "#title [SelectLocalization(Building.IsBuildingType('building_naval_base'), '@flotillas!', '@battalions!')] #v #tooltippable #tooltip:MILITARY_UNITS_PRODUCTION [Building.GetNumberOfCombatUnits]#!#!#! [SelectLocalization(Building.IsBuildingType('building_naval_base'), '$concept_flotillas$', '$concept_battalions$')]#!"
 COMBAT_UNITS_CHARACTER_HEADER:1 "#title [SelectLocalization(Character.IsGeneral, 'COMBAT_UNITS_CHARACTER_BATTALIONS_HEADER', 'COMBAT_UNITS_CHARACTER_FLOTILLAS_HEADER')]#!"
 COMBAT_UNITS_CHARACTER_BATTALIONS_HEADER:0 "統括する@battalions! #v #tooltippable #tooltip:MILITARY_PANEL_COMMAND_LIMIT_BREAKDOWN_TOOLTIP [Character.GetNumCombatUnits]#!#!#! $concept_battalions$"
 COMBAT_UNITS_CHARACTER_FLOTILLAS_HEADER:0 "統括する@flotillas! #v #tooltippable #tooltip:MILITARY_PANEL_COMMAND_LIMIT_BREAKDOWN_TOOLTIP [Character.GetNumCombatUnits]#!#!#! $concept_flotillas$"
 COMBAT_UNIT_BATTLE_TOOLTIP:0 "#variable [CombatUnit.GetBattle.GetName]#!の戦闘中"
 COMBAT_UNIT_MORALE_ONE_DAY_TOOLTIP:0 "(残り#variable 1#!日)"
 COMBAT_UNIT_MORALE_DAYS_TOOLTIP:0 "(残り$DAYS|v$日)"
 COMBAT_UNIT_MORALE_TOOLTIP:2 "現在の[concept_morale]: #$COLOR_STR$ $MORALE|0%$#!\n傾向: [Character.GetSupplyFormatted] $DAYS_HINT$\n$TOOLTIP_DELIMITER$\n合計人員数: $MANPOWER$\n戦意喪失者数: $DEMORALIZED|v$"
 COMMANDER_SUPPLY_TOOLTIP_HEADER:0 "$NAME$の物資：#$COLOR_STRING$ $VALUE|0%$#!"
 COMMANDER_SUPPLY_FORMATTED:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ #$COLOR_STRING$ $VALUE|0%$#!#!#!"
 COMMANDER_SUPPLY_ISOLATED:0 "#R [HQ.GetName]に到達できません#!"
 COMMANDER_SUPPLY_REACH_BY_LAND:0 "[HQ.GetName]への陸上補給路を持っています"

 SHIPPING_LANE_CHARACTER_HEADER:0 "#title [concept_supply_route]#!"
 SHIPPING_LANES_HEADER:0 "#title [Concept('concept_shipping_lane', '$concept_shipping_lanes$')]#!"

 COMBAT_UNIT_SOURCES_BREAKDOWN_SUPPLY:0 "#BOLD #$COLOR$ $VALUE|%0$#!#! [concept_supply]"
 COMBAT_UNIT_SOURCES_BREAKDOWN_VERBOSE:0 "[STATE.GetName] (#BOLD #$MORALE_COLOR$ $MORALE|%0$#!#! [concept_morale]と$SUPPLY$)による[GetUnitStrengthHeader( '(int32)$CURRENT$', '(int32)$MAX$', '$ICON$' )] $UNIT_NAME$"
 COMBAT_UNIT_SOURCES_BREAKDOWN_CLEAN:0 "[STATE.GetName]による[GetUnitStrengthHeader( '(int32)$CURRENT$', '(int32)$MAX$', '$ICON$' )] $UNIT_NAME$"

 COMBAT_UNIT_MOBILIZATION_STATUS_DEMOBILIZED:0 "[Concept('concept_mobilize_battalion', '$concept_mobilize_battalion_demobilized$')]"
 COMBAT_UNIT_MOBILIZATION_STATUS_DEMOBILIZED_TOOLTIP:0 "[CombatUnit.GetName]は現在[Concept('concept_mobilize_battalion', '$concept_mobilize_battalion_demobilized$')]中"
 COMBAT_UNIT_MOBILIZATION_STATUS_MOBILIZING:0 "[Concept('concept_mobilize_battalion', '$concept_mobilize_battalion_mobilizing$')] ([CombatUnit.GetMobilization|v%0])"
 COMBAT_UNIT_MOBILIZATION_STATUS_MOBILIZING_TOOLTIP:0 "[CombatUnit.GetName]は現在までに[Concept('concept_mobilize_battalion', '$concept_mobilize_battalion_mobilizing$')]の[CombatUnit.GetMobilization|v%0]を完了"
 COMBAT_UNIT_MOBILIZATION_STATUS_MOBILIZED:0 "[Concept('concept_mobilize_battalion', '$concept_mobilize_battalion_mobilized$')]"
 COMBAT_UNIT_MOBILIZATION_STATUS_MOBILIZED_TOOLTIP:0 "[CombatUnit.GetName]が[Concept('concept_mobilize_battalion', '$concept_mobilize_battalion_mobilized$')]を完遂"

 COMBAT_UNIT_BATTALION_CONSCRIPTS:0 "徴兵"
 COMBAT_UNIT_BATTALION_NAME_ONE:0 "$NUM|O$ $CULTURE$"
 COMBAT_UNIT_BATTALION_NAME_TWO:0 "$BUILDING_PM$[ConcatIfNeitherEmpty(' ', '$CONSCRIPT$')]"
 COMBAT_UNIT_BATTALION_FULL_NAME:0 "$COMBAT_UNIT_BATTALION_NAME_ONE$ $COMBAT_UNIT_BATTALION_NAME_TWO$"

 COMBAT_UNIT_FLOTILLA_NAME_ONE:1 "[ConcatIfNeitherEmpty('$PREFIX$', ' ')]$NAME$[ConcatIfNeitherEmpty(' ', '$NUM_STR$')]"
 COMBAT_UNIT_FLOTILLA_NAME_TWO:0 "$BUILDING_PM$"
 COMBAT_UNIT_FLOTILLA_FULL_NAME:0 "$COMBAT_UNIT_FLOTILLA_NAME_ONE$ $COMBAT_UNIT_FLOTILLA_NAME_TWO$"

 HQ_HEADER:0 "#title [Concept('concept_hq', 'Headquarters')]#!"
 HQ_HEADER_CHARACTER:0 "$HQ_HEADER$"
 HQ_HEADER_MILITARY_PANEL:0 "$HQ_HEADER$"
 HQ_HEADER_EMPTY_HQS:0 "空の本部"
 HOME_HQ:0 "[Concept('concept_hq', 'Home HQ')]: [Character.GetHomeHQ.GetName]"
 LOCATION_HQ:0 "[Concept('concept_hq', 'Location HQ')]: [Character.GetLocationHQ.GetName]"
 CURRENT_HQ:0 "[Character.GetLocationHQ.GetName] [SelectLocalization( ObjectsEqual(Character.GetLocationHQ.Self, Character.GetHomeHQ.Self), '', 'HOME_HQ_NAME' )]"
 HOME_HQ_NAME:0 "([Concept('concept_hq', 'Home HQ')]: [Character.GetHomeHQ.GetName])"

 FRONT_PARTICIPANT_COMBATUNITS:2 "@battalions! $NUM_UNITS|v$"
 FRONT_PARTICIPANT_COMBATUNITS_TOOLTIP:2 "[Character.GetFirstName|v]は[Front.GetName]に@battalions!$NUM_UNITS|v$を配備しています"
 FRONT_SIDE_COMBATUNITS:3 "#header [COUNTRY.GetFlagTextIcon][Front.GetName]#!\n@battalions! [FRONT.GetName]に合計$NUM_UNITS|v$\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$\n\nこの中の$NUM_GARRISONS|v$隊は[Concept('concept_garrison', '$concept_garrisons$')]に所属し、防衛戦のみに参加します"
 FRONT_SIDE_COMBATUNITS_TRAVELING:2 "さらに@battalions!$NUM_UNITS|v$が[FRONT.GetName]に向かっています"
 FRONT_COUNTRY_COMBATUNITS:1 "[Country.GetName]は[FRONT.GetName]に@battalions!$NUM_UNITS|v$を配備しています"
 FRONT_COUNTRY_COMBATUNITS_TRAVELING:1 "さらに[Country.GetName]のために@battalions!$NUM_UNITS|v$が[FRONT.GetName]に向かっています"
 FRONT_PARTICIPANT_GENERALS_BEYOND_FIVE_HEADER:0 "$FRONT_NAME$に$NUM_GENERALS|v=$人の[Concept('concept_general', '$concept_generals$')]が追加投入されました"
 FRONT_PARTICIPANT_GENERALS_BEYOND_FIVE_ENTRY:0 "[Character.GetFullName] - @battalions! $MOB_STRING$ [concept_fully_mobilized_battalions]"

 COMMANDER_NUM_UNITS_FORMAT:0 "[Character.GetCombatUnitsTypeIcon] #variable $NUM_UNITS$#!"
 FRONT_PARTICIPANT_COMMANDER_NUM_UNITS_TRAVELING_TOOLTIP:0 "[Character.GetFirstName|v]は[FrontParticipant.GetFront.GetName]へ移動している#variable [Character.GetNumCombatUnits]#![Character.GetCombatUnitsTypeIcon]を持っています"

 ACTIVE_BATTLES:1 "有効な[Concept('concept_battle', '$concept_battles$')]"
 ENDED_BATTLES:1 "終了した[Concept('concept_battle', '$concept_battles$')]"
 ENDED_LAND_BATTLES:0 "終了した陸上の[Concept('concept_battle', '$concept_battles$')]"
 ENDED_SEA_BATTLES:0 "終了した海上の[Concept('concept_battle', '$concept_battles$')]"
 BATTLE_VICTORY:0 "勝利！"
 BATTLE_DEFEAT:0 "敗北！"
 BATTLE_DRAW:0 "引き分け！"
 BATTLE_VICTOR:0 "勝者："
 BATTLE_TERRAIN:0 "[concept_terrain]: [Battle.GetTerrain]"
 BATTLE_ADVANCING:0 "進軍中"
 BATTLE_DEFENDING:0 "防衛中"
 BATTLE_OFFENSE_TITLE:0 "攻撃"
 BATTLE_DEFENSE_TITLE:0 "防御"
 ADVANCEMENT_PROGRESS_HEADER:0 "侵攻"
 BATTLE_DAYS_DURATION:0 "戦闘は[Battle.GetDurationInDaysRaw]日続きました"
 SUCCESSFUL_ADVANCE:0 "#G 攻撃の成功#!"
 SUCCESSFUL_DEFENSE:0 "#G 防御の成功#!"
 FAILED_ADVANCE:0 "#R 攻撃の失敗#!"
 FAILED_DEFENSE:0 "#R 防御の失敗#!"
 BATTLE_END_LEFT_SIDE:0 "[SelectLocalization( Battle.IsWinner( Battle.GetAttacker ), '$SUCCESSFUL_ADVANCE$', '$FAILED_ADVANCE$' )]"
 BATTLE_END_RIGHT_SIDE:0 "[SelectLocalization( Battle.IsWinner( Battle.GetAttacker ), '$SUCCESSFUL_DEFENSE$', '$FAILED_DEFENSE$' )]"

 BATTLE_LAND_MAX_OFFENSE:0 "[GetGlobalMaxLandOffense|v]"
 BATTLE_LAND_MAX_DEFENSE:0 "[GetGlobalMaxLandDefense|v]"
 BATTLE_NAVAL_MAX_OFFENSE:0 "[GetGlobalMaxNavalOffense|v]"
 BATTLE_NAVAL_MAX_DEFENSE:0 "[GetGlobalMaxNavalDefense|v]"
 BATTLE_OFFENSE_TOOLTIP:3 "#header 攻撃力#!\n攻撃[SelectLocalization( Battle.IsNavalBattle, '$concept_flotillas$', '$concept_battalions$' )]の攻撃力は[Battle.GetOffenseRaw|v]です。\n[Battle.GetOffenseBreakdown]\n世界でもっとも高い攻撃力は[SelectLocalization( Battle.IsNavalBattle, 'BATTLE_NAVAL_MAX_OFFENSE', 'BATTLE_LAND_MAX_OFFENSE' )]です"
 BATTLE_DEFENSE_TOOLTIP:3 "#header 防御力#!\n防衛[SelectLocalization( Battle.IsNavalBattle, '$concept_flotillas$', '$concept_battalions$' )]の防御力は[Battle.GetDefenseRaw|v]です。\n[Battle.GetDefenseBreakdown]\n世界でもっとも高い防御力は[SelectLocalization( Battle.IsNavalBattle, 'BATTLE_NAVAL_MAX_DEFENSE', 'BATTLE_LAND_MAX_DEFENSE' )]です"

 BATTLE_ARMY_OFFENSE_TOOLTIP:0 "攻撃$concept_battalions$の平均攻撃力は [Battle.GetOffenseRaw|v]です。世界でもっとも高い攻撃力は[GetGlobalMaxLandOffense|v]です"
 BATTLE_ARMY_DEFENSE_TOOLTIP:0 "防衛$concept_battalions$の平均防御力は[Battle.GetDefenseRaw|v]です。世界でもっとも高い防御力は[GetGlobalMaxLandDefense|v]です"
 BATTLE_NAVAL_OFFENSE_TOOLTIP:1 "攻撃$concept_flotillas$の平均攻撃力は [Battle.GetOffenseRaw|v]です。世界でもっとも高い攻撃力は[GetGlobalMaxLandOffense|v]です"
 BATTLE_NAVAL_DEFENSE_TOOLTIP:1 "防衛$concept_flotillas$の平均防御力は[Battle.GetDefenseRaw|v]です。世界でもっとも高い防御力は[GetGlobalMaxLandDefense|v]です"

 FRONT_UNITS:0 "[COUNTRY.GetName]がこの戦線に配備しているユニット数"
 ATTACKING_MEN_STILL_FIGHTING:0 "戦闘中の人員：[Battle.CalcCurrentAttackerManpower|v]"
 DEFENDING_MEN_STILL_FIGHTING:0 "戦闘中の人員：[Battle.CalcCurrentDefenderManpower|v]"


 WAR_SUPPORT_ATTACKER_SIDE:0 "#variable [War.GetWarSupport(War.AccessLeftSideLeaderParticipant.GetCountry)|1+=]#!"
 WAR_SUPPORT_DEFENDER_SIDE:0 "#variable [War.GetWarSupport(War.AccessRightSideLeaderParticipant.GetCountry)|1+=]#!"
 WAR_SUPPORT_LEFT_SIDE:0 "#variable [War.GetWarSupport(War.AccessLeftSideLeaderParticipant.GetCountry)|1+=]#!"
 WAR_SUPPORT_RIGHT_SIDE:0 "#variable [War.GetWarSupport(War.AccessRightSideLeaderParticipant.GetCountry)|1+=]#!"

 NO_ALLIES:0 "同盟なし"
 WAR_LEADER:0 "[concept_war_leader]"

 WAR_LEFT_SIDE_NUM_BATTALIONS:1 "@battalions! #variable [WarPanel.GetLeftMobilizedBattalionsRaw]#!/#maximum [WarPanel.GetLeftAvailableBattalionsRaw]#! （@mobilization![WarPanel.GetLeftMobilizationRatioRaw|0%]）"
 WAR_LEFT_SIDE_NUM_BATTALIONS_TOOLTIP:0 "#HEADER @battalions! #variable [WarPanel.GetLeftMobilizedBattalionsRaw]#! [concept_fully_mobilized_battalions]#!\n$TOOLTIP_DELIMITER$\nこの[concept_war]における[WarPanel.GetLeftLeader.GetAdjective]側の$concept_mobilize_battalion_mobilized$ $concept_battalions$の合計数。\n\n@battalions! #variable [WarPanel.GetLeftMobilizedBattalionsRaw]#! ([WarPanel.GetLeftMobilizationRatioRaw|0%]) [concept_fully_mobilized_battalions]\n@battalions! #variable [WarPanel.GetLeftAvailableBattalionsRaw]#! [concept_available_battalions]\n@battalions! #variable [WarPanel.GetLeftPotentialBattalionsRaw]#! [concept_potential_battalions]"

 WAR_RIGHT_SIDE_NUM_BATTALIONS:1 "（@mobilization![WarPanel.GetRightMobilizationRatioRaw|0%]） #variable [WarPanel.GetRightMobilizedBattalionsRaw]#!/#maximum [WarPanel.GetRightAvailableBattalionsRaw]#! @battalions!"
 WAR_RIGHT_SIDE_NUM_BATTALIONS_TOOLTIP:0 "#HEADER @battalions! #variable [WarPanel.GetRightMobilizedBattalionsRaw]#! [concept_fully_mobilized_battalions]#!\n$TOOLTIP_DELIMITER$\nこの[concept_war]における[WarPanel.GetRightLeader.GetAdjective]側の$concept_mobilize_battalion_mobilized$ $concept_battalions$の合計数。\n\n@battalions! #variable [WarPanel.GetRightMobilizedBattalionsRaw]#! ([WarPanel.GetRightMobilizationRatioRaw|0%]) [concept_fully_mobilized_battalions]\n@battalions! #variable [WarPanel.GetRightAvailableBattalionsRaw]#! [concept_available_battalions]\n@battalions! #variable [WarPanel.GetRightPotentialBattalionsRaw]#! [concept_potential_battalions]"

 WAR_LEADER_LEFT_NUM_BATTALIONS:1 "@battalions! #variable [WarPanel.GetLeftLeader.GetBattalionsFullyMobilized]#!/#maximum [WarPanel.GetLeftLeader.GetBattalions]#!"
 WAR_LEADER_RIGHT_NUM_BATTALIONS:1 "#variable [WarPanel.GetRightLeader.GetBattalionsFullyMobilized]#!/#maximum [WarPanel.GetRightLeader.GetBattalions]#! @battalions!"
 WAR_LEADER_LEFT_NUM_FLOTILLAS:0 "@combat_unit_flotilla! #variable [WarPanel.GetLeftLeader.GetWarships]#!"
 WAR_LEADER_RIGHT_NUM_FLOTILLAS:0 "#variable [WarPanel.GetRightLeader.GetWarships]#! @combat_unit_flotilla!"

 WAR_LEFT_SIDE_NUM_FLOTILLAS:0 "@combat_unit_flotilla! #variable [WarPanel.GetLeftFlotillasRaw]#!"
 WAR_LEFT_SIDE_NUM_FLOTILLAS_TOOLTIP:0 "#HEADER @combat_unit_flotilla! #variable [WarPanel.GetLeftFlotillasRaw]#! [Concept('concept_flotilla', '$concept_flotillas$')]#!\n$TOOLTIP_DELIMITER$\nこの[concept_war]における[WarPanel.GetLeftLeader.GetAdjective]側の$concept_flotillas$の合計数。"

 WAR_RIGHT_SIDE_NUM_FLOTILLAS:0 "#variable [WarPanel.GetRightFlotillasRaw]#! @combat_unit_flotilla!"
 WAR_RIGHT_SIDE_NUM_FLOTILLAS_TOOLTIP:0 "#HEADER @combat_unit_flotilla! #variable [WarPanel.GetRightFlotillasRaw]#! [Concept('concept_flotilla', '$concept_flotillas$')]#!\n$TOOLTIP_DELIMITER$\nこの[concept_war]における[WarPanel.GetRightLeader.GetAdjective]側の$concept_flotillas$の合計数。"

 WAR_LEFT_SIDE_DEAD_NUMBER:0 "#variable [WarPanel.GetLeftDeadRaw|-D]#!"
 WAR_LEFT_SIDE_WOUNDED_NUMBER:0 "#variable [WarPanel.GetLeftWoundedRaw|-D]#!"

 WAR_RIGHT_SIDE_DEAD_NUMBER:0 "#variable [WarPanel.GetRightDeadRaw|-D]#!"
 WAR_RIGHT_SIDE_WOUNDED_NUMBER:0 "#variable [WarPanel.GetRightWoundedRaw|-D]#!"

 COST_OF_WAR:0 "戦争のコスト："
 COST_OF_WAR_LEFT_SIDE_NUMBER:0 "#variable @money![WarPanel.GetLeftCostOfWarRaw|-D]#!"
 COST_OF_WAR_RIGHT_SIDE_NUMBER:0 "#variable @money![WarPanel.GetRightCostOfWarRaw|-D]#!"

 WAR_ALLIES:0 "あなたの同盟"
 WAR_ENEMIES:0 "敵の同盟"
 WAR_TARGET_ALLIES:0 "[Country.GetAdjectiveNoFlag]の同盟"
 WAR_INITIATOR_ALLIES:0 "[Country.GetAdjectiveNoFlag]の同盟"

 ACTIVE_FRONTS:0 "有効な[Concept('concept_front', '$concept_fronts$')]"
 FRONT_UNDEFENDED:0 "#header @warning!この[concept_front]は無防備になっている可能性があります！#!\n$TOOLTIP_DELIMITER$\nこの[Front.GetName]には、あなたの[Concept('concept_general', '$concept_generals$')]か[concept_garrison]による[Concept('concept_battalion', '$concept_battalions$')]が存在しません。あなたの同盟がこの$concept_front$にこの$concept_battalions$を持たない場合、敵はこの$concept_front$を何の抵抗もなく前進することができます。\n\n$concept_battalions$を持つ$concept_general$を派遣することをご検討ください。"

 FIRST_ADVANCING_UNITS:0 "進軍中: [Front.GetNumFirstAdvancingUnitsFormatted]"
 FIRST_DEFENDING_UNITS:0 "防衛中: [Front.GetNumFirstDefendingUnitsFormatted]"
 SECOND_ADVANCING_UNITS:0 "進軍中: [Front.GetNumSecondAdvancingUnitsFormatted]"
 SECOND_DEFENDING_UNITS:0 "防衛中: [Front.GetNumSecondDefendingUnitsFormatted]"
 FRONT_SIDE_NUM_UNITS_FORMAT:0 "@battalions! #variable #tooltippable #tooltip:$BREAKDOWN_TAG$ $NUM_UNITS$#!#!#!"
 FRONT_SIDE_FIRST_NUM_UNITS:0 "@battalions! [Front.GetNumFirstCombatUnits|0v]"
 FRONT_SIDE_SECOND_NUM_UNITS:0 "[Front.GetNumSecondCombatUnits|0v] @battalions!"
 FRONT_SIDE_LEFT_NUM_UNITS:1 "将軍から@battalions![Front.GetNumLeftCombatUnitsFromGeneralsRaw|0v]"
 FRONT_SIDE_LEFT_ADDITIONAL_GENERALS:0 "[Front.GetPlayerAdvantageDesc]\n\n[Front.GetLeftNumBattalionsBeyondTopFiveGeneralsTooltip]"
 FRONT_SIDE_RIGHT_NUM_UNITS:1 "将軍から[Front.GetNumRightCombatUnitsFromGeneralsRaw|0v] @battalions!"
 FRONT_SIDE_ADVANCING_UNITS_DESC:1 "#header @battalions!が進軍中#!\n\n$UNITS_BREAKDOWN$"
 FRONT_SIDE_DEFENDING_UNITS_DESC:1 "#header @battalions!が防衛中#!\n\n$UNITS_BREAKDOWN$"
 FRONT_SIDE_UNIT_ENTRY:0 "$UNIT_ORIGIN|v$からの@battalions!$NUM_UNITS|v$"
 FRONT_SIDE_UNIT_GARRISON:0 "[concept_garrison]からの@battalions!$NUM_UNITS|v$"
 FRONT_SIDE_TOTAL_UNITS:0 "合計: @battalions!$NUM_UNITS|v$"
 FRONT_COUNTRIES_PRESENT:0 "参加国"
 FRONT_YOUR_SIDE:0 "味方側"
 FRONT_ENEMY_SIDE:0 "敵側"
 FRONT_LEFT_ADJECTIVE_SIDE:0 "[WarPanel.GetLeftLeader.GetAdjectiveNoFlag]側"
 FRONT_RIGHT_ADJECTIVE_SIDE:0 "[WarPanel.GetRightLeader.GetAdjectiveNoFlag]側"
 FRONT_NO_ACTIVE_BATTLES:1 "アクティブな[concept_battle]なし"
 FRONT_NO_ENDED_BATTLES:0 "終了した[Concept('concept_battle', '$concept_battles$')]なし"
 FRONT_PRESENT_GENERALS_PLAYER:1 "#variable [GetDataModelSize(Front.AccessLeftParticipants)]#! [Concept( 'concept_general', '$concept_generals$' )] (あなた)"
 FRONT_PRESENT_GENERALS_ENEMY:1 "#variable [GetDataModelSize(Front.AccessRightParticipants)]#! [Concept( 'concept_general', '$concept_generals$' )] (敵)"
 FRONT_PRESENT_GENERALS_INITIATOR:1 "#variable [GetDataModelSize(Front.AccessLeftParticipants)]#! [Concept( 'concept_general', '$concept_generals$' )] (開始者)"
 FRONT_PRESENT_GENERALS_TARGET:1 "#variable [GetDataModelSize(Front.AccessRightParticipants)]#! [Concept( 'concept_general', '$concept_generals$' )] (対象)"
 NO_ACTIVE_FRONTS:0 "現在、有効な[Concept('concept_front', '$concept_fronts$')]はありません"
 FRONT_PANEL_BATTLES:0 "戦闘"

 FIRST_GARRISONED_UNITS:0 "@battalions! #variable [Front.GetNumFirstGarrisonUnitsRaw]#!個大隊駐屯中"
 SECOND_GARRISONED_UNITS:0 "#variable [Front.GetNumSecondGarrisonUnitsRaw]#!個大隊の駐屯@battalions!"
 LEFT_GARRISONED_UNITS:0 "@battalions! #variable [Front.GetNumLeftGarrisonUnitsRaw]#!駐屯中"
 RIGHT_GARRISONED_UNITS:1 "駐屯中の#variable [Front.GetNumRightGarrisonUnitsRaw]#!@battalions!"

 FRONT_SIDE_GARRISON_UNITS_FORMAT:1 "@battalions! #variable #tooltippable #tooltip:$BREAKDOWN_TAG$ $NUM_UNITS$#!#!#!"
 FRONT_SIDE_GARRISON_DESC:1 "#header [concept_garrison]#!\n[concept_garrison]にいるユニットのうち、[concept_battle]でまだ防御できるユニットの数は、以下の理由により@battalions!$VAL|v$です：\n$BREAKDOWN$"
 FRONT_SIDE_GARRISON_DESC_ZERO:1 "[concept_garrison]にいるユニットのうち、[concept_battle]でまだ防御できるユニットの数は、以下の理由により@battalions!$VAL|v$です："
 FRONT_SIDE_GARRISON_BREAKDOWN:0 "$FROM_COMMANDER$[ConcatIfNeitherEmpty('\n', '$FROM_RESERVE$')]"
 NUM_UNITS_FROM_COMMANDER_HEADER:0 "待機司令官より："
 NUM_UNITS_FROM_COMMANDER_ENTRY:1 "$TAB$@battalions!$VAL|v$（[CHARACTER.GetFullName]由来）"
 NUM_UNITS_FROM_RESERVE_HEADER:0 "ユニット[concept_in_reserve]:"
 NUM_UNITS_FROM_RESERVE_ENTRY:1 "$TAB$[HQ.GetCombatUnitsIcon]$VAL|v$（[HQ.GetName]由来）"

 FRONT_MORALE_TOOLTIP:1 "$FRONT_NAME$での$COUNTRY_NAME|v$の士気は#BOLD #$MORALE_COLOR$ $VAL|0%$#!#!"
 COMMANDER_MORALE_TOOLTIP:0 "#header 士気#!\n[Character.GetFullName]部隊の士気は、#BOLD #[GetMoraleColorString( Character.GetMorale )] [Character.GetMorale|0%]#!#!\n\n$MILITARY_PANEL_CHARACTER_SUPPLY_TOOLTIP$"
 MORALE_TOOLTIP:1 "[Country.GetAdjectiveNoFormatting|v]の士気は、[FrontMarker.GetFront.GetName]において#BOLD #[GetMoraleColorString( FrontMarker.GetFront.GetMorale( Country.Self ) )] [FrontMarker.GetFront.GetMorale( Country.Self )|0%]#!#!"
 STRENGTH_SUPPLY_TOOLTIP:1 "#BOLD #[GetMoraleColorString( SeaRegionNavalPresence.GetStrength )]に展開する[SeaRegionNavalPresence.GetCountry.GetAdjectiveNoFormatting|v]の補給艦隊の力量は[SeaRegionNavalPresence.GetProvince.GetStateRegion.GetName]において[SeaRegionNavalPresence.GetStrength|0%]#!#!"
 BATTLE_MORALE_TOOLTIP:1 "[BattleParticipant.GetCountry.GetAdjectiveNoFormatting|v]の士気は、#BOLD #[GetMoraleColorString( BattleParticipant.GetMorale )] [BattleParticipant.GetMorale|0%]#!#!"
 BATTLE_ATTACKER_LIST_NAME:0 "攻撃中ユニット"
 BATTLE_DEFENDER_LIST_NAME:0 "防御中ユニット"
 BATTLE_ATTACKER_STARTING_UNITS:1 "[Battle.GetAttacker.GetAdjectiveNoFormatting]側: @battalions! [Battle.GetStartingAttackerUnits|v]#!"
 BATTLE_ATTACKER_ENDING_UNITS:1 "[Battle.GetAttacker.GetAdjectiveNoFormatting]側: @battalions! [Battle.GetFinalAttackerUnits|v]#!"
 BATTLE_DEFENDER_STARTING_UNITS:1 "[Battle.GetDefender.GetAdjectiveNoFormatting]側: @battalions! [Battle.GetStartingDefenderUnits|v]#!"
 BATTLE_DEFENDER_ENDING_UNITS:1 "[Battle.GetDefender.GetAdjectiveNoFormatting]側: @battalions! [Battle.GetFinalDefenderUnits|v]#!"
 BATTLE_NO_ATTACKER_MODIFIERS:0 "攻撃側モディファイアはありません"
 BATTLE_NO_DEFENDER_MODIFIERS:0 "防衛側モディファイアはありません"
 BATTLE_NO_UNITS_UNDER_COMMAND:0 "指揮下の部隊はありません"
 BATTLE_NO_BORROWED_UNITS:0 "借りた部隊はありません"

 COMBAT_UNIT_CURRENT_LESS_THAN_MAX:1 "#variable $CURRENT$#!/#maximum $MAX$#!"
 COMBAT_UNIT_CURRENT_EQUAL_MAX:0 "#variable $CURRENT$#!"

 MANPOWER_PACKAGE_COMMANDER_CE_BREAKDOWN:0 "#variable [CHARACTER.GetFullName]:#!"

 INTEREST_INACTIVE:1 "これは[concept_inactive_interest]です"
 INTEREST_ACTIVE:1 "これは[concept_active_interest]です"
 INTEREST_DECLARED:1 "これは[concept_declared_interest]です"
 
 INTEREST_SOURCE_DECLARED:0 "[concept_declared_interest]により維持"
 INTEREST_SOURCE_OWNED_STATES:0 "$STATES$の領土支配により維持"
 INTEREST_SOURCE_SUBJECT_STATES:0 "$STATES$の[concept_subject]領土支配により維持"

 INTEREST_MARKER_TOOLTIP:2 "#header [Interest.GetStrategicRegion.GetName]の[Interest.GetOwner.GetAdjectiveNoFormatting] [concept_interest]#!\n$TOOLTIP_DELIMITER$\n[Interest.GetInterestStatusName][ConcatIfNeitherEmpty('\n',Interest.GetInterestSourceDesc)][ConcatIfNeitherEmpty('\n',Interest.GetProgressBarTooltip)]"
 NO_COUNTRIES_WITH_INTEREST:0 "どの[concept_country]も[StrategicRegion.GetName]に[concept_interest]がありません"
 COUNTRIES_WITH_INTEREST:0 "[StrategicRegion.GetNameNoFormatting]に[concept_interest]のある[Concept('concept_country', '$concept_countries$')]: "
 INTEREST_MARKER_HAS_PP:0 "以下の司令官からの戦力投射がここの[concept_interest]を支持しています："
 INTEREST_MARKER_PP_COMMANDER:0 "[CHARACTER.GetFullName]"
 INTEREST_MARKER_NO_UNITS_TOOLTIP:1 "[concept_interest]は現在、いずれの[Concept('concept_battalion', '$concept_battalions$')]や[concept_power_projection]、#variable $INTEREST_DOMINANT_INTEREST$#!から支持されていません"
 INTEREST_SUPPORTED_BY_DOMINANT:0 "[INTEREST.GetStrategicRegion.GetName]で[INTEREST.GetInterestStatusName|v]によって支持されています"

 INTEREST_ICON_TOOLTIP_HAS:0 "[INTEREST.GetOwner.GetName]は、[INTEREST.GetStrategicRegion.GetName]内に#variable [INTEREST.GetInterestStatusName]#!がいます\n$TOOLTIP_DELIMITER$"
 INTEREST_ICON_TOOLTIP_HAS_NOT:0 "[INTEREST.GetOwner.GetName]は、[INTEREST.GetStrategicRegion.GetName]に[concept_interest]を宣言しています。"
 INTEREST_PROGRESS_ACTIVATING_TOOLTIP:0 "[concept_active_interest]への進行状況：#variable [INTEREST.GetProgress|%0]#!"
 INTEREST_PROGRESS_DEACTIVATING_TOOLTIP:0 "[concept_inactive_interest]への進行状況：#variable [INTEREST.GetProgress|%0]#!"
 INTEREST_MAINTAIN_TOOLTIP:0 "#variable [Interest.GetInterestStatusName]#!を維持中"
 TRADE_OVERVIEW_ENTRY_TOOLTIP_HEADER:0 "#header $GOODS_NAME$#!\n$TOOLTIP_DELIMITER$"
 TRADE_OVERVIEW_ENTRY_TOOLTIP_MARKET_ENTRY:0 "\n$MARKET_NAME$: #variable $VALUE|K$#! (現地価格: #variable @money!$PRICE|1$#!)"

 EXPECTED_SOL_SHORT:0 "[Concept('concept_expected_sol', '$concept_expected_sol_short$')]"
 SOL_LOWER:1 "[LabelingHelper.GetLabelForStandardOfLivingNoIconCFixedPointFormatFromExpected(State.GetAverageStandardOfLivingPoor,State.GetExpectedStandardOfLivingPoor)|v]"
 SOL_MIDDLE:1 "[LabelingHelper.GetLabelForStandardOfLivingNoIconCFixedPointFormatFromExpected(State.GetAverageStandardOfLivingMiddle,State.GetExpectedStandardOfLivingMiddle)|v]"
 SOL_UPPER:1 "[LabelingHelper.GetLabelForStandardOfLivingNoIconCFixedPointFormatFromExpected(State.GetAverageStandardOfLivingRich,State.GetExpectedStandardOfLivingRich)|v]"
 STANDARD_OF_LIVING_TOOLTIP:0 "#header [concept_sol]#!\n$TOOLTIP_DELIMITER$\n[concept_sol_desc]"
 AVG_STANDARD_OF_LIVING_POOR:3 "[State.GetName]での$poor$の$AVG_SOL_HEADER$\n$TOOLTIP_DELIMITER$\nPOPの数: #variable [State.GetNumberOfPopsPoor|*]#!\n現在の平均: [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetAverageStandardOfLivingPoor)|v] (#tooltippable #tooltip:[State.GetTooltipTag],STATE_SOL_POOR [State.GetAverageStandardOfLivingPoor|1v]#!#!)\n平均$EXPECTED_SOL_SHORT$: [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetExpectedStandardOfLivingPoor)|v] (#tooltippable #tooltip:[State.GetTooltipTag],STATE_EXPECTED_SOL_POOR [State.GetExpectedStandardOfLivingPoor|v1]#!#!)"
 AVG_STANDARD_OF_LIVING_MIDDLE:3 "[State.GetName]での$middle$の$AVG_SOL_HEADER$\n$TOOLTIP_DELIMITER$\nPOPの数: #variable [State.GetNumberOfPopsMiddle|*]#!\n現在の平均: [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetAverageStandardOfLivingMiddle)|v] (#tooltippable #tooltip:[State.GetTooltipTag],STATE_SOL_MIDDLE [State.GetAverageStandardOfLivingMiddle|1v]#!#!)\n平均$EXPECTED_SOL_SHORT$: [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetExpectedStandardOfLivingMiddle)|v] (#tooltippable #tooltip:[State.GetTooltipTag],STATE_EXPECTED_SOL_MIDDLE [State.GetExpectedStandardOfLivingMiddle|v1]#!#!)"
 AVG_STANDARD_OF_LIVING_RICH:3 "[State.GetName]での$rich$の$AVG_SOL_HEADER$\n$TOOLTIP_DELIMITER$\nPOPの数: #variable [State.GetNumberOfPopsRich|*]#!\n現在の平均: [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetAverageStandardOfLivingRich)|v] (#tooltippable #tooltip:[State.GetTooltipTag],STATE_SOL_RICH [State.GetAverageStandardOfLivingRich|1v]#!#!)\n平均$EXPECTED_SOL_SHORT$: [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetExpectedStandardOfLivingRich)|v] (#tooltippable #tooltip:[State.GetTooltipTag],STATE_EXPECTED_SOL_RICH [State.GetExpectedStandardOfLivingRich|v1]#!#!)"
 SOL_BY_POPULATION_AVERAGE_SHORT:0 "#title 平均生活水準：#!"
 SOL_BY_POPULATION_AVERAGE:0 "#title [concept_sol]:#!\n[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetAverageSoLByPopulation)|v] ([Country.GetAverageSoLByPopulation|v1])"
 AVG_STANDARD_OF_LIVING_COUNTRY:1 "[Country.GetName]での$AVG_SOL_HEADER$\n現在の平均: [Country.GetFormattedStandardOfLivingLabelAll|v] (#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_SOL_ALL [Country.GetFormattedStandardOfLivingAll|v]#!#!)[Country.GetStandardOfLivingRanking]\n平均$EXPECTED_SOL_SHORT$: [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetExpectedSoLByPopulation)|v] (#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_EXPECTED_SOL_ALL [Country.GetExpectedSoLByPopulation|v1]#!#!)\n$TOOLTIP_DELIMITER$\n$COUNTRY_STRATAS_AVG_SOL$"

 COUNTRY_STRATAS_AVG_SOL:1 "$poor$: [Country.GetFormattedStandardOfLivingLabelPoor|v] (#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_SOL_LOW,CountryStandardOfLivingLower #v [Country.GetFormattedStandardOfLivingPoor]#!#!#!) - ([LabelingHelper.GetIconForStandardOfLivingCFixedPoint(Country.GetExpectedStandardOfLivingPoor)|v] #tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_EXPECTED_SOL_LOW [Country.GetExpectedStandardOfLivingPoor|v1]#!#! $EXPECTED_SOL_SHORT$)\n$middle$: #v [Country.GetFormattedStandardOfLivingLabelMiddle]#! (#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_SOL_MIDDLE,CountryStandardOfLivingMiddle #v [Country.GetFormattedStandardOfLivingMiddle]#!#!#!) - ([LabelingHelper.GetIconForStandardOfLivingCFixedPoint(Country.GetExpectedStandardOfLivingMiddle)|v] #tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_EXPECTED_SOL_MIDDLE [Country.GetExpectedStandardOfLivingMiddle|v1]#!#! $EXPECTED_SOL_SHORT$)\n$rich$: #v [Country.GetFormattedStandardOfLivingLabelRich]#! (#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_SOL_UPPER,CountryStandardOfLivingUpper [Country.GetFormattedStandardOfLivingRich|v]#!#!) - ([LabelingHelper.GetIconForStandardOfLivingCFixedPoint(Country.GetExpectedStandardOfLivingRich)|v] #tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_EXPECTED_SOL_UPPER [Country.GetExpectedStandardOfLivingRich|v1]#!#! $EXPECTED_SOL_SHORT$)"
 COUNTRY_AVG_STANDARD_OF_LIVING_STRATA:0 "$STRATA$: #v $LABEL_FOR_SOL$#! (#tooltippable #tooltip:$TOOLTIP_TAG$ #v $SOL_VALUE|1$#!#!#!)"
 COUNTRY_FACTORS_AFFECTING_STRATA:1 "#header [GetPlayer.GetName]での$STRATA$の生活水準#!\n$ADDITIONAL_FACTORS$"

 AVG_STANDARD_OF_LIVING_COUNTRY_LOWER:1 "[Country.GetName]の[concept_lower_strata]における平均[concept_sol]"
 AVG_STANDARD_OF_LIVING_COUNTRY_MIDDLE:1 "[Country.GetName]の[concept_middle_strata]における平均[concept_sol]"
 AVG_STANDARD_OF_LIVING_COUNTRY_UPPER:1 "[Country.GetName]の[concept_upper_strata]における平均[concept_sol]"

 POPULATION_COUNTRY_LOWER:1 "[Country.GetName]での[concept_lower_strata]の[Concept('concept_pop','$concept_population$')]"
 POPULATION_COUNTRY_MIDDLE:1 "[Country.GetName]での[concept_middle_strata]の[Concept('concept_pop','$concept_population$')]"
 POPULATION_COUNTRY_UPPER:1 "[Country.GetName]での[concept_upper_strata]の[Concept('concept_pop','$concept_population$')]"

 COUNTRY_SOL_ALL_LABEL:1 "#v [Country.GetFormattedStandardOfLivingLabelAll] #! ([Country.GetFormattedStandardOfLivingAll|v])"
 COUNTRY_SOL_LOW_LABEL:1 "#v [Country.GetFormattedStandardOfLivingLabelPoor] #! ([Country.GetFormattedStandardOfLivingPoor|v])"
 COUNTRY_SOL_MIDDLE_LABEL:1 "#v [Country.GetFormattedStandardOfLivingLabelMiddle] #! ([Country.GetFormattedStandardOfLivingMiddle|v])"
 COUNTRY_SOL_UPPER_LABEL:1 "#v [Country.GetFormattedStandardOfLivingLabelRich] #! ([Country.GetFormattedStandardOfLivingRich|v])"

 COUNTRY_SOL_ALL:0 "#header [Country.GetName]での全[Concept('concept_pop', '$concept_pops$')]の平均[concept_sol]#!\n#v [Country.GetFormattedStandardOfLivingLabelAll] ([Country.GetFormattedStandardOfLivingAll]#!)\n$TOOLTIP_DELIMITER$\n[Country.GetAdditionalSOLFactorsDescAll]"
 COUNTRY_SOL_LOW:1 "#header [Country.GetName]での[concept_lower_strata]の平均[concept_sol]#!\n#v [Country.GetFormattedStandardOfLivingLabelPoor] ([Country.GetFormattedStandardOfLivingPoor]#!)\n$TOOLTIP_DELIMITER$\n[Country.GetAdditionalSOLFactorsDescPoor]"
 COUNTRY_SOL_MIDDLE:1 "#header [Country.GetName]での[concept_middle_strata]の平均[concept_sol]#!\n#v [Country.GetFormattedStandardOfLivingLabelMiddle] ([Country.GetFormattedStandardOfLivingMiddle]#!)\n$TOOLTIP_DELIMITER$\n[Country.GetAdditionalSOLFactorsDescMiddle]"
 COUNTRY_SOL_UPPER:1 "#header [Country.GetName]での[concept_upper_strata]の平均[concept_sol]#!\n#v [Country.GetFormattedStandardOfLivingLabelRich] ([Country.GetFormattedStandardOfLivingRich]#!)\n$TOOLTIP_DELIMITER$\n[Country.GetAdditionalSOLFactorsDescRich]"
 COUNTRY_EXPECTED_SOL_ALL:0 "#header [Country.GetName]での全[Concept('concept_pop', '$concept_pops$')]の平均[concept_expected_sol]#!\n#v [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetExpectedSoLByPopulation)] ([Country.GetExpectedSoLByPopulation|1]#!)\n$TOOLTIP_DELIMITER$\n[Country.GetExpectedSOLFactorsDescAll]"
 COUNTRY_EXPECTED_SOL_LOW:0 "#header [Country.GetName]での[concept_lower_strata]の平均[concept_expected_sol]#!\n#v [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetExpectedStandardOfLivingPoor)] ([Country.GetExpectedStandardOfLivingPoor|1]#!)\n$TOOLTIP_DELIMITER$\n[Country.GetExpectedSOLFactorsDescPoor]"
 COUNTRY_EXPECTED_SOL_MIDDLE:0 "#header [Country.GetName]での[concept_middle_strata]の平均[concept_expected_sol]#!\n#v [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetExpectedStandardOfLivingMiddle)] ([Country.GetExpectedStandardOfLivingMiddle|1]#!)\n$TOOLTIP_DELIMITER$\n[Country.GetExpectedSOLFactorsDescMiddle]"
 COUNTRY_EXPECTED_SOL_UPPER:0 "#header [Country.GetName]での[concept_upper_strata]の平均[concept_expected_sol]#!\n#v [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetExpectedStandardOfLivingRich)] ([Country.GetExpectedStandardOfLivingRich|1]#!)\n$TOOLTIP_DELIMITER$\n[Country.GetExpectedSOLFactorsDescRich]"

 CULTURE_GLOBAL_AVG_STANDARD_OF_LIVING:1 "[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Culture.CalcAvgSoL)|v]（#v [Culture.CalcAvgSoL|1]#!）"
 CULTURE_GLOBAL_AVG_STANDARD_OF_LIVING_LOWER_CLASS:1 "[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Culture.CalcAvgSoLForPoor)|v] （#v [Culture.CalcAvgSoLForPoor|1]#!）"
 CULTURE_GLOBAL_AVG_STANDARD_OF_LIVING_MIDDLE_CLASS:1 "[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Culture.CalcAvgSoLForMiddle)|v] （#v [Culture.CalcAvgSoLForMiddle|1]#!）"
 CULTURE_GLOBAL_AVG_STANDARD_OF_LIVING_UPPER_CLASS:1 "[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Culture.CalcAvgSoLForRich)|v] （#v [Culture.CalcAvgSoLForRich|1]#!）"

 FACTORS_AFFECTING_SOL_GLOBALLY:0 ""
 GLOBAL_FACTORS_AFFECTING_POOR:0 ""
 GLOBAL_FACTORS_AFFECTING_MIDDLE:0 ""
 GLOBAL_FACTORS_AFFECTING_RICH:0 ""

 GLOBAL_AVERAGE_HEADER:0 "#bold 世界平均：#!"
 GLOBAL_CLASS_AVERAGE_HEADER:0 "#bold 世界階級平均：#!"
 COUNTRY_AVERAGE_HEADER:0 "#bold [GetPlayer.GetName]での平均：#!"
 COUNTRY_CLASS_AVERAGE_HEADER:0 "#bold [GetPlayer.GetName]での階級平均：#!"

 GLOBAL_AVG_STANDARD_OF_LIVING_TOOLTIP:0 "全世界での[Culture.GetName][concept_culture]の全[Concept('concept_pop', '$concept_pops$')]の平均[concept_sol]"
 GLOBAL_AVG_STANDARD_OF_LIVING_LOWER_TOOLTIP:0 "全世界での[Culture.GetName][concept_culture]の全[concept_lower_strata][Concept('concept_pop', '$concept_pops$')]の平均[concept_sol]"
 GLOBAL_AVG_STANDARD_OF_LIVING_MIDDLE_TOOLTIP:0 "全世界での[Culture.GetName][concept_culture]の全[concept_middle_strata][Concept('concept_pop', '$concept_pops$')]の平均[concept_sol]"
 GLOBAL_AVG_STANDARD_OF_LIVING_UPPER_TOOLTIP:0 "全世界での[Culture.GetName][concept_culture]の全[concept_upper_strata][Concept('concept_pop', '$concept_pops$')]の平均[concept_sol]"

 COUNTRY_AVG_STANDARD_OF_LIVING_TOOLTIP:0 "[GetPlayer.GetName]での[Culture.GetName][concept_culture]の全[Concept('concept_pop', '$concept_pops$')]の平均[concept_sol]"
 COUNTRY_AVG_STANDARD_OF_LIVING_LOWER_TOOLTIP:0 "[GetPlayer.GetName]での[Culture.GetName][concept_culture]の全[concept_lower_strata][Concept('concept_pop', '$concept_pops$')]の平均[concept_sol]"
 COUNTRY_AVG_STANDARD_OF_LIVING_MIDDLE_TOOLTIP:0 "[GetPlayer.GetName]での[Culture.GetName][concept_culture]の全[concept_middle_strata][Concept('concept_pop', '$concept_pops$')]の平均[concept_sol]"
 COUNTRY_AVG_STANDARD_OF_LIVING_UPPER_TOOLTIP:0 "[GetPlayer.GetName]での[Culture.GetName][concept_culture]の全[concept_upper_strata][Concept('concept_pop', '$concept_pops$')]の平均[concept_sol]"

 CULTURE_COUNTRY_AVG_STANDARD_OF_LIVING:1 "#v [GetPlayer.GetFormattedStandardOfLivingLabelAllWithCulture(Culture.Self)]#! (#tooltippable #tooltip:[Culture.GetTooltipTag],FACTORS_AFFECTING_SOL_COUNTRY_CULTURE #v [GetPlayer.GetFormattedStandardOfLivingAllWithCulture(Culture.Self)]#!#!#!)"
 CULTURE_COUNTRY_AVG_STANDARD_OF_LIVING_LOWER_CLASS:1 "#v [GetPlayer.GetFormattedStandardOfLivingLabelPoorWithCulture(Culture.Self)]#! (#tooltippable #tooltip:[Culture.GetTooltipTag],COUNTRY_CULTURE_FACTORS_AFFECTING_POOR #v [GetPlayer.GetFormattedStandardOfLivingPoorWithCulture(Culture.Self)]#!#!#!)"
 CULTURE_COUNTRY_AVG_STANDARD_OF_LIVING_MIDDLE_CLASS:1 "#v [GetPlayer.GetFormattedStandardOfLivingLabelMiddleWithCulture(Culture.Self)]#! (#tooltippable #tooltip:[Culture.GetTooltipTag],COUNTRY_CULTURE_FACTORS_AFFECTING_MIDDLE #v [GetPlayer.GetFormattedStandardOfLivingMiddleWithCulture(Culture.Self)]#!#!#!)"
 CULTURE_COUNTRY_AVG_STANDARD_OF_LIVING_UPPER_CLASS:1 "[GetPlayer.GetFormattedStandardOfLivingLabelRichWithCulture(Culture.Self)|v] (#tooltippable #tooltip:[Culture.GetTooltipTag],COUNTRY_CULTURE_FACTORS_AFFECTING_RICH #v [GetPlayer.GetFormattedStandardOfLivingRichWithCulture(Culture.Self)]#!#!#!)"

 FACTORS_AFFECTING_SOL_COUNTRY:0 "#title [Country.GetName]で[concept_sol]に影響を与える要因#!\n[Country.GetAdditionalSOLFactorsDesc]"

 COUNTRY_AVG_STANDARD_OF_LIVING_POOR:0 "$poor$: [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetAverageStandardOfLivingPoor)|v] (#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_FACTORS_AFFECTING_POOR #v [Country.GetAverageStandardOfLivingPoor|1]#!#!#!)"

 COUNTRY_FACTORS_AFFECTING_POOR:0 "$poor$に影響を与える要因:\n[Country.GetAdditionalSOLFactorsDescPoor]"

 COUNTRY_AVG_STANDARD_OF_LIVING_MIDDLE:0 "$middle$: [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetAverageStandardOfLivingMiddle)|v] (#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_FACTORS_AFFECTING_MIDDLE #v [Country.GetAverageStandardOfLivingMiddle|1]#!#!#!)"
 COUNTRY_FACTORS_AFFECTING_MIDDLE:0 "$middle$に影響を与える要因:\n[Country.GetAdditionalSOLFactorsDescMiddle]"

 COUNTRY_AVG_STANDARD_OF_LIVING_RICH:0 "$rich$: [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetAverageStandardOfLivingRich)|v] (#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_FACTORS_AFFECTING_RICH #v [Country.GetAverageStandardOfLivingRich|1]#!#!#!)"
 COUNTRY_FACTORS_AFFECTING_RICH:0 "$rich$に影響を与える要因:\n[Country.GetAdditionalSOLFactorsDescRich]"

 FACTORS_AFFECTING_SOL_COUNTRY_CULTURE:0 "#title [GetPlayer.GetName]で[Culture.GetName]の[concept_sol]に影響を与える要因#!\n[GetPlayer.GetAdditionalSOLFactorsDescWithCulture(Culture.Self)]"
 COUNTRY_CULTURE_FACTORS_AFFECTING_POOR:1 "[GetPlayer.GetName]の[Culture.GetName]系$poor$に影響を与える要因：\n[GetPlayer.GetAdditionalSOLFactorsDescWithCulturePoor(Culture.Self)]"
 COUNTRY_CULTURE_FACTORS_AFFECTING_MIDDLE:1 "[GetPlayer.GetName]の[Culture.GetName]系$middle$に影響を与える要因：\n[GetPlayer.GetAdditionalSOLFactorsDescWithCultureMiddle(Culture.Self)]"
 COUNTRY_CULTURE_FACTORS_AFFECTING_RICH:1 "[GetPlayer.GetName]の[Culture.GetName]系$rich$に影響を与える要因：\n[GetPlayer.GetAdditionalSOLFactorsDescWithCultureRich(Culture.Self)]"

 SOL_BY_CLOUT_AVERAGE:0 "#title [concept_sol] (影響力により):#!\n[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetAverageSoLByPoliticalStrength)|v] ([Country.GetAverageSoLByPoliticalStrength|v])"
 AVG_SOL_HEADER:0 "#header [concept_sol]#!"
 OVERVIEW:0 "概要"
 OVERVIEW_BOLD:0 "#BOLD 概要#!"
 GOVERNMENT:0 "政府"
 GOVERNMENT_BOLD:0 "#BOLD $GOVERNMENT$#!"
 INTEREST_GROUPS:0 "[Concept('concept_interest_group', '$concept_interest_groups$')]"
 INTEREST_GROUPS_BOLD:0 "#BOLD [Concept('concept_interest_group', '$concept_interest_groups$')]#!"
 LAWS:0 "法律"
 LAWS_BOLD:0 "#BOLD $LAWS$#!"
 INSTITUTIONS:0 "公共施設"
 INSTITUTIONS_BOLD:0 "#BOLD $INSTITUTIONS$#!"
 REFORM_GOVERNMENT:0 "政府改革"
 EXIT_REFORM_GOVERNMENT:0 "政府改革の終了"
 REFORM_GOVERNMENT_CIVIL_WAR_ERROR:0 "@red_cross! [Country.GetName]は[concept_civil_war]中です"
 REFORM_GOVERNMENT_MOVE_TO_GOVERNMENT_BUTTON_TOOLTIP:0 "@red_cross![InterestGroup.GetName]が進行中の[concept_revolution]を支持しています"
 REFORM_GOVERNMENT_BOLD:0 "#BOLD $REFORM_GOVERNMENT$#!"
 IN_OPPOSITION_TITLE:0 "#title 対立#!"
 IN_GOVERNMENT_TITLE:0 "#title 政府#!"
 ELECTION_TITLE:0 "#title 選挙#!"
 MARGINAL_TITLE:0 "#title [concept_marginalized] [Concept('concept_interest_group', '$concept_interest_groups$')]#!"
 MARGINAL_TITLE_ACCORDION:0 "[concept_marginalized] [Concept('concept_interest_group', '$concept_interest_groups$')] (#v [GetDataModelSize( AccessPlayer.AccessMarginalInterestGroups)]#!)"
 LAWS_TITLE:0 "#title [Concept('concept_law', '$concept_laws$')]が制定#!"
 ABOLISHED_LAWS_TITLE:0 "#title [Concept('concept_law', '$concept_laws$')]が廃止#!"
 STATE_TITLE:0 "#title [concept_state]#!"

 STATE_EXPLAINER:0 "#header 州#!\n#instruction クリックで[concept_state]名でソート#!"
 AVERAGE_POP_WAGE_EXPLAINER:0 "#header [concept_pop]の平均賃金#!\n#instruction クリックで[concept_state]内のPOPの平均賃金でソート#!"
 EXPENSES_EXPLAINER:0 "#header 支出#!\n#instruction クリックでこの[concept_state]の支出合計でソート#!"
 STATE_INCOME_TAX_REVENUE_EXPLAINER:0 "#header 税収#!\n#instruction クリックで[concept_state]の税収合計でソート#!"
 
 TAX_CAPACITY_USAGE:1 "#header [concept_tax_capacity]利用率#!\n[State.GetName]は$USAGE|1v$[concept_tax_capacity]を利用\n$TOOLTIP_DELIMITER$\n$POPS_PER_CAPACITY|vK$ [Concept('concept_pop', '$concept_pops$')]あたり1ポイントの[concept_tax_capacity]が必要であり、[State.GetName]の全人口は$TOTAL_POPS|vK$です"
 STATE_TAX_CAPACITY:2 "[concept_tax_capacity]\n$STATE_TAX_CAPACITY_CONDENSED$"
 STATE_TAX_CAPACITY_DESC:2 "#header [concept_tax_capacity]#!\n[State.GetName]の[concept_tax_capacity]残高は[State.CalcTaxCapacityBalance|1+=]\n$TOOLTIP_DELIMITER$\n[concept_tax_capacity]: #tooltippable #tooltip:[State.GetTooltipTag],STATE_TAX_CAPACITY_TOOLTIP [State.CalcTaxCapacity|1+]#!#!\n[concept_tax_capacity]使用: #tooltippable #tooltip:[State.GetTooltipTag],STATE_TAX_CAPACITY_USAGE_TOOLTIP [State.CalcTaxCapacityUsage|1-]#!#![SelectLocalization(GreaterThan_CFixedPoint(State.CalcTaxCapacityUsage,State.CalcTaxCapacity), 'STATE_TAX_CAPACITY_INSUFFICIENT_LONG', '')]"
 STATE_TAX_CAPACITY_USAGE_TOOLTIP:0 "[State.GetTaxCapacityUsageDesc]"
 STATE_TAX_CAPACITY_TOOLTIP:1 "#header [concept_tax_capacity]#!\n[State.GetName]は[State.CalcTaxCapacity|+0]の[concept_tax_capacity]を持っています\n$TOOLTIP_DELIMITER$\n[State.GetTaxCapacityDesc]"
 STATE_TAX_CAPACITY_INSUFFICIENT:0 "\n[State.GetTaxCapacityEffectsDesc]"
 STATE_TAX_CAPACITY_INSUFFICIENT_LONG:0 "\n\n@warning! 利用率がキャパシティを上回っているため、[concept_state]に次の効果が適用されます:\n[State.GetTaxCapacityEffectsDesc]"

 EVENT_OPTION_TOOLTIP:0 "#header "[EventOption.GetText]"#!\n$TOOLTIP_DELIMITER$\n[EventOption.GetDesc]"

 POP_VOTING_POWER_WEALTH_TOO_LOW:0 "@warning! [concept_wealth] $WEALTH|v0$が$THRESHOLD|v0$を下回っているため、投票資格がありません\n$TAB$$BREAKDOWN$"
 POP_VOTING_POWER_WEALTH_SUFFICIENT:0 "[concept_wealth] $WEALTH|v0$ が投票条件である$THRESHOLD|v0$を満たしています\n$TAB$$BREAKDOWN$"
 POP_VOTING_POWER_POPULATION:0 "x$NUM|v0$ の潜在有権者"
 POP_VOTING_POWER:0 "[concept_votes]数: #v $VAL|+D0$#!\n$BREAKDOWN$"

 NEXT_ELECTION_DATE:0 "次の[concept_election]: [AccessPlayer.GetNextElectionDate|v]"
 PREVIOUS_ELECTION_RESULTS:0 "過去の[concept_election]結果"
 PARTY_ELECTION_TOOLTIP:0 "[Party.GetNameNoFormatting|v]の候補者が、前回の[concept_election]で[Party.GetCurrentVotingPower|Kv]の票を獲得しました（[Party.GetCurrentVotingPowerShare|%1v]）"
 ELECTION_ENTRY:0 "[Party.GetName]\n[concept_votes]: $VOTING_POWER|Kv$ ($VOTING_POWER_SHARE|%1v$)"
 ELECTION_POLL_ENTRY:0 "$ELECTION_ENTRY$\n[concept_momentum]: #tooltippable #tooltip:[Party.GetTooltipTag],MOMENTUM_BREAKDOWN [Party.GetMomentum|%=+0]#!#!\n\n"
 MOMENTUM_BREAKDOWN:0 "[InterestGroup.GetMomentumDesc]"
 IG_ELECTION_MOMENTUM:1 "#header [concept_momentum]#!\n現在の数値：$MOMENTUM|%=+0$\n$TOOLTIP_DELIMITER$\n選挙開始時にランダムに設定されている値 + イベントによる変動：$RAW|%=+0$[ConcatIfNeitherEmpty(SelectLocalization(Not(EqualTo_CFixedPoint(Character.GetPopularity, '(CFixedPoint)0')),'CHARACTER_POPULARITY_HEADER',''), '$POPULARITY_ADJUSTMENT|%=+0$')]"
 CHARACTER_POPULARITY_HEADER:0 "\n[Character.GetFullName]の[concept_popularity]による調整： "
 CHARACTER_POPULARITY:0 "#v [LabelingHelper.GetLabelForPopularityCFixedPoint(Character.GetPopularity)]#! (#v [Character.GetPopularity|+0]#!)"
 POPULARITY:0 "[concept_popularity]"
 IDEOLOGY_CONCEPT:0 "[concept_ideology]"
 CHARACTER_IDEOLOGY:1 "#v [Ideology.GetNameNoFormatting]#!"
 RELIGION:0 "[concept_religion]"
 CHARACTER_RELIGION:1 "#v [Religion.GetNameNoFormatting]#!"
 CHARACTER_PANEL_CULTURE_LABEL:0 "[concept_culture]"
 CHARACTER_CULTURE:0 "#v [Culture.GetNameNoFormatting]#!"

 CHARACTER_PANEL_TAB_OVERVIEW:0 "概要"
 CHARACTER_PANEL_TAB_OVERVIEW_SELECTED:0 "#b 概要#!"
 CHARACTER_PANEL_TAB_MODIFIERS:0 "モディファイア"
 CHARACTER_PANEL_TAB_MODIFIERS_SELECTED:0 "#b モディファイア#!"
 CHARACTER_PANEL_TRAITS_HEADER:0 "キャラクター特性"

 URBANIZATION_TOOLTIP:1 "#header [concept_urbanization]#!\n合計: #tooltippable #tooltip:[State.GetTooltipTag],URBANIZATION_BREAKDOWN [State.CalcTotalUrbanization|v]#!#!\n$TOOLTIP_DELIMITER$\n[concept_urbanization]の各#b [GetDefine('NEconomy', 'URBANIZATION_PER_BUILDING')]#!レベルは、[concept_state]に#b +1#![GetBuildingType('building_urban_center').GetName]を提供します"
 URBANIZATION_BREAKDOWN:0 "#header [State.GetName]の[concept_urbanization]#!\n合計: [State.CalcTotalUrbanization|v]\n$TOOLTIP_DELIMITER$\n[State.GetTotalUrbanizationDesc]"

 LAND_TEXT:0 "[concept_arable_land]: [State.GetNumFreeArableLand|v]"
 LAND_TEXT_TOOLTIP:0 "#header [concept_arable_land]#!\n使用可能: [State.GetNumFreeArableLand|v]\n$TOOLTIP_DELIMITER$\n$LAND_TEXT_TOOLTIP_BREAKDOWN$\n\n$LAND_TEXT_TOOLTIP_CONCEPT$"
 LAND_TEXT_TOOLTIP_BREAKDOWN:0 "地域の地理による基礎 [State.GetArableLandCapacity|v=]\n農業施設による利用 -[State.GetNumUsedArableLand|v][State.GetNumUsedArableLandConstructionDetail]"
 LAND_TEST_TOOLTIP_BREAKDOWN_CONSTRUCTION_DETAIL:0 " ([STATE.GetNumUsedArableLandUnderConstruction|v]建設中)"
 LAND_TEXT_TOOLTIP_CONCEPT:0 "#concept 各使用可能な[concept_arable_land]は、[concept_state]に自給農園を#bold +1#!提供します#!"
 SUBSISTENCE_CONCEPT:0 "#concept $SUBSISTENCE_CONCEPT_CLEAN$#!"
 SUBSISTENCE_CONCEPT_CLEAN:0 "これは[concept_subsistence_building]と呼ばれるもので、州内に使用されていない[concept_arable_land]がある場合に出現する、非常に効率の悪い施設です。使用されていない土地を活用していくことで、自動的に規模が縮小していきます。"
 SUBSISTENCE_CREATION_EXPLANATION:1 "[concept_state]内の未使用の[concept_arable_land]ごとに、1レベルの[concept_subsistence_building]が自動的に作成されます。\n[Building.GetState.GetName]には、#tooltippable #tooltip:[Building.GetState.GetTooltipTag],LAND_TEXT_TOOLTIP [Building.GetState.GetNumFreeArableLand|v]#!#!の未使用[concept_arable_land]があります。"
 URBAN_CENTER_EXPLANATION:1 "これは、[concept_state]に十分な[concept_urbanization]がある場合に自動的に出現する[GetBuildingType('building_urban_center').GetName]です。 $URBAN_CENTER_CREATION_EXPLANATION$"
 URBAN_CENTER_CREATION_EXPLANATION:1 "[concept_state]内の各 [GetDefine('NEconomy','URBANIZATION_PER_BUILDING')|v][concept_urbanization]ごとに、1レベルの[GetBuildingType('building_urban_center').GetName]が作成されます。\n[Building.GetState.GetName]には、 #tooltippable #tooltip:[Building.GetState.GetTooltipTag],URBANIZATION_BREAKDOWN [Building.GetState.CalcTotalUrbanization|v]#!#!があります。"

 UNUSED_TRADE_ROUTES:0 "あなたは[Market.GetName]に未使用の貿易ルートを[Market.GetNumberOfUnusedTradeRoutes(GetPlayer.Self)|v]個持っています。"

 EXPENSIVE_GOODS_IN_MARKET_ELEMENT:0 "$TAB$[State.GetName] - [Goods.GetMarketPriceWithTooltip|1]"

 URBAN_PART_OF_STATE:0 "都市施設"
 NON_URBAN_PART_OF_STATE:0 "農業施設"
 INFRA_PART_OF_STATE:0 "開発"

 URBAN_CENTER:0 "都市センター"
 LEVEL:0 "規模:"
 STANDARD_OF_LIVING_TITLE:0 "[concept_sol]:"
 UNEMPLOYED_TITLE:0 "[concept_unemployed]:"
 TOOLTIP_VIEW_GRID:0 "#header グリッドを表示#!"
 TOOLTIP_VIEW_LIST:0 "#header 一覧を表示#!"

 REFORM_PREV:0 "#bold [ReformGroup.GetPrevious.GetName]#!\n(#variable @aut![GetPlayer.GetEnactmentCost(Reform.Self)|2]#!)"
 REFORM_NEXT:0 "#bold [ReformGroup.GetNext.GetName]#!\n(#variable @aut![GetPlayer.GetEnactmentCost(Reform.Self)|2]#!)"

 HAS_DIPLO_POWER:0 "#BOLD $NUM|0$#!との@inf!$COMPARATOR$"
 HAS_NOT_DIPLO_POWER:0 "#N $HAS_DIPLO_POWER$#!"

 EXPAND:1 "#header 拡張#!"
 COLLAPSE:0 "#header 縮小#!"
 UNPIN:0 "アウトライナーの#header ピン止めを解除#!"
 PIN:0 "アウトライナーに#header ピン止め#!"
 buildings_expand:0 "拡張"
 buildings_expand_tooltip:0 "#BOLD #V 拡張#!#!\n$TOOLTIP_DELIMITER$\n[concept_building_desc]"
 buildings_upgrade:0 "アップグレード"
 buildings_upgrade_tooltip:0 "#BOLD #V アップグレード#!#!"
 factorys_tooltip:0 "#BOLD #V 工場#!#!"
 rgos_tooltip:0 "#BOLD #V 資源収集作業#!#!"

 MAP_LIST_NO_AVAILABLE_OPTIONS:0 "使用可能なオプションがありません"

 OUTLINER_ENTRY_INSTRUCTION_OPEN:0 "#instruction クリック#!で開閉"
 OUTLINER:0 "アウトライナー"
 OUTLINER_TOOLTIP:0 "#bold アウトライナー#!"
 MAP_LIST:0 "マップリスト"
 MAP_LIST_TOOLTIP:0 "#bold マップリスト#!"
 establish_colony:0 "植民地の創設"
 establish_colony_tooltip:1 "#HEADER 植民地の創設#!\n$TOOLTIP_DELIMITER$\n[concept_colony_desc]"
 declare_interest:1 "関心の宣言"
 declare_interest_tooltip:1 "私たちが領土を支配していない[concept_strategic_region] に[concept_interest]を作ります"
 diplomatic_plays:0 "外交プレイ"
 diplomatic_plays_tooltip:0 "#header $diplomatic_plays$#!\n$TOOLTIP_DELIMITER$\n[concept_diplomatic_play_desc]"
 diplomatic_actions:0 "外交アクション"
 diplomatic_actions_tooltip:0 "#header [Concept('concept_diplomatic_action', '$concept_diplomatic_actions$')]を提案します#!\n$TOOLTIP_DELIMITER$\n[concept_diplomatic_action_desc]"
 PARTIES_ALREADY_IN_GOV:0 "#N すでに現在の政府です#!"
 PARTIES_NO_PARTIES_SELECTED:0 "#N 政府を樹立する党が選択されていません#!"

 buildings_lens_tab:0 "施設"
 buildings_lens_tab_tooltip:0 "施設の建設または拡張\n$TOOLTIP_DELIMITER$\n#concept 新しく建築するか、既存の[Concept('concept_building', '$concept_buildings$')]を拡張することで、さらに多くの人を雇用することができます。#!"
 special_buildings_lens_tab:0 "特殊施設"
 special_buildings_lens_tab_tooltip:0 "特殊施設の建設\n$TOOLTIP_DELIMITER$\n#concept [Concept('concept_canal', '$concept_canals$')]や[Concept('concept_monument', '$concept_monuments$')]を含む特殊[Concept('concept_building', '$concept_buildings$')]です。#!"
 agriculture_lens_tab:0 "農業"
 agriculture_lens_tab_tooltip:0 "農業施設の建設\n$TOOLTIP_DELIMITER$\n#concept 農業[Concept('concept_building', '$concept_buildings$')]は[Concept('concept_pop', '$concept_pops$')]を雇用し、[concept_state]にある[concept_arable_land]を使って[Concept('concept_good', '$concept_goods$')]を生産します。#!"
 resources_lens_tab:0 "資源"
 resources_lens_tab_tooltip:0 "資源施設の建設\n$TOOLTIP_DELIMITER$\n#concept 資源[Concept('concept_building', '$concept_buildings$')]は[Concept('concept_pop', '$concept_pops$')]を雇用し、[concept_state]にある[Concept('concept_resource_potential', '$concept_resource_potentials$')]を使って[Concept('concept_good', '$concept_goods$')]を生産します。#!"
 industry_lens_tab:0 "産業"
 industry_lens_tab_tooltip:0 "産業施設の建設\n$TOOLTIP_DELIMITER$\n#concept 産業[Concept('concept_building', '$concept_buildings$')]は[Concept('concept_pop', '$concept_pops$')]を雇用し、各種[Concept('concept_good', '$concept_goods$')]を、その他の$concept_goods$タイプへと変換します。#!"
 decrees_lens_tab:0 "布告"
 decrees_lens_tab_tooltip:0 "法令の制定\n$TOOLTIP_DELIMITER$\n#concept 所有する州に[concept_decree]を設定して様々な恩恵を提供することができます。#!"
 state_actions_lens_tab:0 "州アクション"
 state_actions_lens_tab_tooltip:0 "所有する[Concept( 'concept_state', '$concept_states$' )]に干渉します"
 diplomatic_plays_lens_tab:0 "外交プレイ"
 diplomatic_plays_lens_tab_tooltip:0 "#header $diplomatic_plays$#!\n$TOOLTIP_DELIMITER$\n[concept_diplomatic_play_desc]"
 diplomatic_actions_lens_tab:0 "外交アクション"
 diplomatic_actions_lens_tab_tooltip:0 "#header [Concept('concept_diplomatic_action', '$concept_diplomatic_actions$')]を提案します#!\n$TOOLTIP_DELIMITER$\n[concept_diplomatic_action_desc]"
 army_lens_tab:0 "陸軍"
 army_lens_tab_tooltip:0 "所有する陸軍に干渉します"
 navy_lens_tab:0 "海軍"
 navy_lens_tab_tooltip:0 "所有する海軍に干渉します"
 show_supply_areas_lens_tab:0 "供給エリア表示"
 show_supply_areas_lens_tab_tooltip:0 "Show Supply Areas\n$TOOLTIP_DELIMITER$\n#b DEBUG#!"
 trade_actions_lens_tab:0 "交易アクション"
 trade_actions_lens_tab_tooltip:0 "交易に関連するアクションを行います"
 import_routes_lens_tab:0 "輸入貿易ルート"
 import_routes_lens_tab_tooltip:0 "#header $import_routes_lens_tab$#!\n$TOOLTIP_DELIMITER$\n2つの市場の間に半永久的な貿易ルートを確立し、自国の所有港または支配港の市場に商品を輸入します"
 export_routes_lens_tab:0 "輸出貿易ルート"
 export_routes_lens_tab_tooltip:0 "#header $export_routes_lens_tab$#!\n$TOOLTIP_DELIMITER$\n2つの市場の間に半永久的な貿易ルートを確立し、自国の所有港または支配港の市場から商品を輸出します"
 interests_lens_tab:1 "地方アクション"
 interests_lens_tab_tooltip:1 "[Concept('concept_strategic_region','$concept_strategic_regions$')]とインタラクト"

 JOURNAL_WINDOW_HEADER:0 "ジャーナル"
 JOURNAL_ENTRY_HEADING:0 "[concept_journal_entry]"

 EFFECT_RATIO_BELOW_MAX:0 "#v $EFFECT_RATIO|0%$#!"
 EFFECT_RATIO_ABOVE_MAX:0 "#v $EFFECT_RATIO|0%$#! 以上"

 POWER_TOOLTIP:0 "#tooltip_header $POWER_TYPE$#!\n残高: #variable $VAL|+=0$#![ConcatIfNeitherEmpty( '\n', '$EFFECT$' )]"
 POWER_EXCESS_EFFECT_HEADER:0 "$TOOLTIP_DELIMITER$\n$EFFECT_RATIO_DESC$#g 余剰#!$POWER_TYPE$による影響（使用量より発生量が多い）:\n$BREAKDOWN$"
 POWER_DEFICIT_EFFECT_HEADER:0 "$TOOLTIP_DELIMITER$\n$EFFECT_RATIO_DESC$$POWER_TYPE$不足#n #!による影響（生成量より使用量が多い）:\n$BREAKDOWN$"
 BUREAUCRACY_TOOLTIP:1 "[GetPlayer.GetPowerTooltip('bureaucracy')][SelectLocalization(GetMetaPlayer.GetPlayedOrObservedCountry.IsValid, 'BUREAUCRACY_TOOLTIP_DELAYED', 'OBSERVER_NO_COUNTRY_SELECTED') ]"
 AUTHORITY_TOOLTIP:1 "[GetPlayer.GetPowerTooltip('authority')][SelectLocalization(GetMetaPlayer.GetPlayedOrObservedCountry.IsValid, 'AUTHORITY_TOOLTIP_DELAYED', 'OBSERVER_NO_COUNTRY_SELECTED') ]"
 INFLUENCE_TOOLTIP:1 "[GetPlayer.GetPowerTooltip('influence')][SelectLocalization(GetMetaPlayer.GetPlayedOrObservedCountry.IsValid, 'INFLUENCE_TOOLTIP_DELAYED', 'OBSERVER_NO_COUNTRY_SELECTED') ]"
 BUREAUCRACY_TOOLTIP_DELAYED:1 "\n$TOOLTIP_DELIMITER$\nあなたの#v [GetPlayer.GetPowerIncome('bureaucracy')|D+0=]#!@bur![Nbsp][concept_bureaucracy]の総生成量は以下によるものです: [ConcatIfNeitherEmpty('\n', GetPlayer.GetPowerIncomeString('bureaucracy'))][ConcatIfNeitherEmpty('\n\n', GetPlayer.GetPowerExpensesString('bureaucracy'))]"
 AUTHORITY_TOOLTIP_DELAYED:1 "\n$TOOLTIP_DELIMITER$\nあなたの#v [GetPlayer.GetPowerIncome('authority')|D+0=]#!@aut![Nbsp][concept_authority]の総生成量は以下によるものです: [ConcatIfNeitherEmpty('\n', GetPlayer.GetPowerIncomeString('authority'))][ConcatIfNeitherEmpty('\n\n', GetPlayer.GetPowerExpensesString('authority'))]"
 INFLUENCE_TOOLTIP_DELAYED:1 "\n$TOOLTIP_DELIMITER$\nあなたの#v [GetPlayer.GetPowerIncome('influence')|D+0=]#!@inf![Nbsp][concept_influence]の総生成量は以下によるものです: [ConcatIfNeitherEmpty('\n', GetPlayer.GetPowerIncomeString('influence'))][ConcatIfNeitherEmpty('\n\n', GetPlayer.GetPowerExpensesString('influence'))]"
 BUREAUCRACY_LAWS:0 "法律: #variable $COST|+=$#!\n"
 BUREAUCRACY_BUILDINGS:0 "施設: #variable $COST|+=$#!\n"
 AUTHORITY_FROM_RULER_POPULARITY:0 "[Character.GetFullNameWithTitle]の[concept_popularity]から#v $VAL|+=0$#!"

 CAPITAL_POLITICAL_EXPENSES_CHANGE_RELATIONS:0 "$COUNTRY_NAME$に対する住民の意見を変える: #N #BOLD -$POWER_COST|1$#!#!\n"
 CAPITAL_MONEY:1 "#tooltip_header [concept_money]#!\n残高: #variable @money![AccessPlayer.PredictWeeklyBalance|D=+]#![GetPlayer.GetPowerDeltaIcon('money')]\n[SelectLocalization(GreaterThan_CFixedPoint(GetPlayer.GetPrincipal, '(CFixedPoint)0'), 'CREDIT_DESC', 'GOLD_RESERVES_DESC')][SelectLocalization(GetMetaPlayer.GetPlayedOrObservedCountry.IsValid, 'CAPITAL_MONEY_DELAYED', 'OBSERVER_NO_COUNTRY_SELECTED') ]"
 GOLD_RESERVES_DESC:1 "[concept_gold_reserves]: #tooltippable #tooltip:GOLD_RESERVES_BREAKDOWN @money![GetPlayer.GetGoldReserves|Dv]#!#!"
 CREDIT_DESC:0 "[concept_credit]: #tooltippable #tooltip:CREDIT_PROGRESS #variable @money![GetPlayer.GetPrincipal|K]#!#!#! / #maximum [GetPlayer.GetMaxCredit|K]#!"
 CREDIT_LIMIT:1 "[concept_credit]: #variable [GetPlayer.GetMaxCredit|2*]#!"
 CAPITAL_MONEY_DELAYED:1 "\n$TOOLTIP_DELIMITER$\n$INVESTMENT_POOL$\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetIncomeBreakdown]\n\n[GetPlayer.GetExpensesBreakdown]"
 GOLD_RESERVES_BREAKDOWN:1 "[AccessPlayer.GetGoldProgressDesc]"
 POWER_BASE_INCOME:0 "基本収入: #variable #P +$POWER_BASE_GENERATION|1$ #!#!\n"
 CAPITAL_TRUST:0 "#tooltip_header 信頼#!\n現在: #HEADER [GetPlayer.GetTrust|2]#!\n毎月の減衰: #BOLD #V [GetPlayer.GetMonthlyTrustChange|+=3]#!#!"
 CAPITAL_TRUST_DELAYED:0 "\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetTrustBreakdown]\n最高値: #variable 100#!\n\n$TRUST_CONCEPT$"
 POP_TOOLTIP:2 "#tooltip_header [Concept('concept_pop','$concept_population$')]#!\n現在: [Country.GetTotalPopulation|*2v] [Country.GetPopulationRanking]\n[Country.GetPopGrowthDesc]$POP_TOOLTIP_DELAYED$"
 RADICALS_TOOLTIP:0 "#tooltip_header $RADICALS$#!\n[Country.GetName]の総人口#v [Country.GetTotalPopulation|*2]#!の中に#v [Country.GetNumRadicals|*2]#!人の$RADICALS$がいます。\n\n$RADICALS$の数は、[Country.GetRadicalsLoyalistsChangeStartDate|v][ConcatIfNeitherEmpty('\n\n',SelectLocalization( GreaterThan_int32(Country.CalcNumStatesInTurmoil, '(int32)0'), 'STATES_IN_TURMOIL', '' ))][ConcatIfNeitherEmpty('\n\n',SelectLocalization( Country.HasIGApprovalFromRadicals, 'RADICALS_IG_APPROVAL', '' ))]以降の#v #tooltippable #tooltip:[Country.GetTooltipTag],RADICALS_CHANGE_TOOLTIP [Country.GetTotalNumRadicalsChange|*=-]#!#!#!によって変化します。"
 LOYALISTS_TOOLTIP:0 "#tooltip_header $LOYALISTS$#!\n[Country.GetName]の総人口#v [Country.GetTotalPopulation|*2]#!の中に#v [Country.GetNumLoyalists|*2]#!人の$LOYALISTS$がいます。\n\n$LOYALISTS$の数は、[Country.GetRadicalsLoyalistsChangeStartDate|v][ConcatIfNeitherEmpty('\n\n',SelectLocalization( Country.HasIGApprovalFromLoyalists, 'LOYALISTS_IG_APPROVAL', '' ))]以降の#v #tooltippable #tooltip:[Country.GetTooltipTag],LOYALISTS_CHANGE_TOOLTIP [Country.GetTotalNumLoyalistsChange|*=+]#!#!#!によって変化します。"
 POP_TOOLTIP_DELAYED:0 "\n$TOOLTIP_DELIMITER$\n[ConcatIfNeitherEmpty( SelectLocalization( GreaterThan_int32( GetPlayer.GetPeopleAbroad, '(int32)0' ), 'INCORPORATED_POPULATION', ''), '\n')][ConcatIfNeitherEmpty( SelectLocalization( GreaterThan_int32( GetPlayer.GetPeopleAbroad, '(int32)0' ), 'UNINCORPORATED_POPULATION', ''), '\n\n')]$POP_TOOLTIP_DELAYED_EMPLOYMENT_DETAIL$"
 POP_TOOLTIP_DELAYED_EMPLOYMENT_DETAIL:0 "有業人口: #variable [Country.GetSalariedWorkingAdults|K]#!\n小作農: [Country.GetSubsistingWorkingAdults|Kv]\n[concept_unemployed]: [Country.GetUnemployedWorkingAdults|Kv]\n[concept_dependents]: #variable [Country.GetDependents|K]#!"
 COST_POLITICAL:0 "@aut!#BOLD #V $COST|1$#!#!"
 COST_DIPLOMATIC:0 "@inf!#BOLD #V $COST|1$#!#!"
 MISSING_RESOURCES_COLON:0 "#N 失った資源:#! "
 CAPITAL_ADMINISTRATIVE_COLONIAL_MAINTENANCE:0 "植民地の維持:#N #BOLD -$MAINTENANCE|1$#!#!\n"
 WEEKLY_GDP:0 "週間GDP"
 POPULATION:1 "$concept_population$"
 POPULATION_TOOLTIP:0 "[Concept('concept_pop', '$concept_population$')]"
 RADICALS:1 "[Concept('concept_radical', '$concept_radicals$')]"
 NO_RADICALS:1 "あなたは現在[Concept('concept_radical', '$concept_radicals$')]がいません"
 LOYALISTS:1 "[Concept('concept_loyalist', '$concept_loyalists$')]"
 NO_LOYALISTS:1 "あなたは現在[Concept('concept_loyalist', '$concept_loyalists$')]がいません"
 AVG_STANDARD_OF_LIVING:0 "平均[concept_sol]"
 MONEY:0 "[concept_gold_reserves]"
 TENSION:0 "[concept_tension]"
 INFAMY:0 "[concept_infamy]"
 TAXATION:0 "[Concept('concept_taxes','$concept_taxation$')]"

 STATES_IN_TURMOIL:1 "$RADICALS$によって、[concept_turmoil]になっている#tooltippable #tooltip:[Country.GetTooltipTag],STATES_IN_TURMOIL_TOOLTIP [Country.CalcNumStatesInTurmoil|v]#!#![Concept('concept_state', '$concept_states$')]があります"
 STATES_IN_TURMOIL_TOOLTIP:0 "#header [concept_turmoil]#!\n$TOOLTIP_DELIMITER$\n[Country.GetStatesInTurmoilBreakdown]"
 STATES_IN_TURMOIL_BREAKDOWN_NONE:1 "[concept_turmoil]になっている[Concept('concept_state', '$concept_states$')]はありません"
 STATES_IN_TURMOIL_BREAKDOWN:1 "以下の[Concept('concept_state', '$concept_states$')]が[concept_turmoil]になっています:\n$BREAKDOWN$"

 RADICALS_CHANGE_TOOLTIP:0 "#header $RADICALS$#![ConcatIfNeitherEmpty('\n', Country.GetRadicalsIncreaseBreakdown)][ConcatIfNeitherEmpty('\n', Country.GetRadicalsDecreaseBreakdown)][AddTextIf(And(Not(GreaterThan_int32(Country.GetTotalNumRadicalsIncrease, '(int32)0')),Not(GreaterThan_int32(Country.GetTotalNumRadicalsDecrease, '(int32)0'))), '\n$LOYALISTS_RADICALS_NO_CHANGE$')]"
 LOYALISTS_CHANGE_TOOLTIP:0 "#header $LOYALISTS$#![ConcatIfNeitherEmpty('\n', Country.GetLoyalistsIncreaseBreakdown)][ConcatIfNeitherEmpty('\n', Country.GetLoyalistsDecreaseBreakdown)][AddTextIf(And(Not(GreaterThan_int32(Country.GetTotalNumLoyalistsIncrease, '(int32)0')),Not(GreaterThan_int32(Country.GetTotalNumLoyalistsDecrease, '(int32)0'))), '\n$LOYALISTS_RADICALS_NO_CHANGE$')]"
 LOYALISTS_RADICALS_NO_CHANGE:0 "最近の変化はありません"
 RADICALS_INCREASE_other:0 "イベントやその他の理由により#v #n +$AMOUNT|*$#!#!"
 RADICALS_INCREASE_standard_of_living_reduction:0 "[concept_sol]の低下により#v #n +$AMOUNT|*$#!#!"
 RADICALS_INCREASE_low_standard_of_living:0 "[concept_sol]が予想される最低限を下回ることにより#v #n +$AMOUNT|*$#!#!"
 RADICALS_INCREASE_political_movement_demands:0 "[concept_political_movement]の要求を満たせなかったことにより#v #n +$AMOUNT|*$#!#!"
 RADICALS_INCREASE_discrimination:0 "[concept_discrimination]により#v #n +$AMOUNT|*$#!#!"
 RADICALS_INCREASE_slavery:1 "[Concept('concept_slavery', '$concept_enslaved$')]の存在により#v #n +$AMOUNT|*$#!#!"
 RADICALS_INCREASE_conquest:0 "外国[concept_country]による制圧により#v #n +$AMOUNT|*$#!#!"
 RADICALS_INCREASE_bankruptcy:0 "[concept_bankruptcy]宣告により#v #n +$AMOUNT|*$#!#!"
 RADICALS_INCREASE_lost_job:0 "[Concept('concept_building', '$concept_buildings$')]から解雇されたことにより#v #n +$AMOUNT|*$#!#!"
 RADICALS_INCREASE_lost_ownership_job:0 "[Concept('concept_ownership_share', '$concept_ownership_shares$')]を持つ[Concept('concept_building', '$concept_buildings$')]から解雇されたことにより#v #n +$AMOUNT|*$#!#!"
 RADICALS_INCREASE_building_downsized:0 "彼らの[concept_profession]が[Concept('concept_ownership_share', '$concept_ownership_shares$')]を持つ[concept_state] [Concept('concept_building', '$concept_buildings$')]の縮小により#v #n +$AMOUNT|*$#!#!"
 RADICALS_INCREASE_government_reform:0 "[concept_government]の最近の変更により#v #n +$AMOUNT|*$#!#!"

 RADICALS_DECREASE_other:0 "[Concept('concept_pop',  '$concept_pops$')]の死亡、イベント、その他の理由により#v #p -$AMOUNT|*$#!#!"
 RADICALS_DECREASE_standard_of_living_increase:0 "[concept_sol]の上昇により#v #p -$AMOUNT|*$#!#!"
 RADICALS_DECREASE_political_movement_success:1 "[Concept('concept_political_movement', '$concept_political_movements$')]の成功により#v #p -$AMOUNT|*$#!#!"

 LOYALISTS_INCREASE_other:0 "イベントやその他の理由により#v #p +$AMOUNT|*$#!#!"
 LOYALISTS_INCREASE_standard_of_living_increase:0 "[concept_sol]の上昇により#v #p +$AMOUNT|*$#!#!"
 LOYALISTS_INCREASE_political_movement_success:1 "[Concept('concept_political_movement', '$concept_political_movements$')]の成功により#v #p +$AMOUNT|*$#!#!"

 LOYALISTS_DECREASE_other:0 "[Concept('concept_pop',  '$concept_pops$')]の死亡、イベント、その他の理由により#v #n -$AMOUNT|*$#!#!"
 LOYALISTS_DECREASE_standard_of_living_reduction:0 "[concept_sol]の低下により#v #n -$AMOUNT|*$#!#!"
 LOYALISTS_DECREASE_low_standard_of_living:0 "[concept_sol]が予想される最低限を下回ることにより#v #n -$AMOUNT|*$#!#!"
 LOYALISTS_DECREASE_political_movement_demands:0 "[concept_political_movement]の要求を満たせなかったことにより#v #n -$AMOUNT|*$#!#!"
 LOYALISTS_DECREASE_discrimination:0 "[concept_discrimination]により#v #n -$AMOUNT|*$#!#!"
 LOYALISTS_DECREASE_slavery:1 "[Concept('concept_slavery', '$concept_enslaved$')]の存在により#v #n -$AMOUNT|*$#!#!"
 LOYALISTS_DECREASE_conquest:0 "外国[concept_country]による制圧により#v #n -$AMOUNT|*$#!#!"
 LOYALISTS_DECREASE_bankruptcy:0 "[concept_bankruptcy]宣告により#v #n -$AMOUNT|*$#!#!"
 LOYALISTS_DECREASE_lost_job:0 "失職により#v #n -$AMOUNT|*$#!#!"
 LOYALISTS_DECREASE_lost_ownership_job:0 "[Concept('concept_ownership_share', '$concept_ownership_shares$')]を持つ[Concept('concept_building', '$concept_buildings$')]で失職したことにより#v #n -$AMOUNT|*$#!#!"
 LOYALISTS_DECREASE_building_downsized:1 "彼らの[concept_profession]が[Concept('concept_ownership_share', '$concept_ownership_shares$')]を持つ[concept_state] [Concept('concept_building', '$concept_buildings$')]の縮小に起因する#v #n -$AMOUNT|*$#!#!"
 LOYALISTS_DECREASE_government_reform:0 "[concept_government_reform]に起因する#v #n -$AMOUNT|*$#!#!"

 LOYALISTS_IG_APPROVAL:0 "[concept_interest_group]の承認に対する$LOYALISTS$の効果：\n[Country.GetIGApprovalFromLoyalistsBreakdown]"
 RADICALS_IG_APPROVAL:0 "[concept_interest_group]の承認に対する$RADICALS$の効果：\n[Country.GetIGApprovalFromRadicalsBreakdown]"
 LOYALISTS_OR_RADICALS_IG_APPROVAL_ENTRY:1 "[InterestGroup.GetName]:#v $VALUE|=+$#!承認"

 INCORPORATED_POPULATION:0 "併合された人口:[GetPlayer.GetIncorporatedPopulation|Kv]"
 UNINCORPORATED_POPULATION:0 "併合されていない人口:[GetPlayer.GetPeopleAbroad|Kv]"

 COMMANDER_COST_ITEM:0 "[Character.GetCombatUnitsTypeIcon] [Character.GetFullName]: #v $COST|+=0$#!"
 TRADE_ROUTE_COST_TOTAL:0 "[Concept('concept_trade_route', '$concept_trade_routes$')]: #tooltippable #tooltip:$BREAKDOWN_TAG$ #v $COST|+=0$#!#!#!"
 TRADE_ROUTE_COST_ITEMS:0 "#header @bur![Concept('concept_trade_route', '$concept_trade_routes$')]の[concept_bureaucracy]コスト: $COST|+=0$#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 TRADE_ROUTE_COST_ITEM:0 "[TradeRoute.GetName]: #v $COST|+=0$#!"
 POWER_EXPENSE_HEADER:0 "あなたの#v $VAL|D+=$#!$EXPENSE_ICON$[$EXPENSE_CONCEPT$]の総使用量の要因：\n$BREAKDOWN$"

 DIPLOMATIC_PACT_EXPENSE_LIST_ITEM:0 "[Country.GetName] - $PACT$: #tooltippable #tooltip:$BREAKDOWN_TAG$ #variable $COST|+=0$#!#!#!"
 DIPLOMATIC_PACT_EXPENSE_LIST_ITEM_BREAKDOWN:0 "#header [Country.GetName] - $PACT$#!\n#variable $COST|0$#!の総コストの要因:\n$BREAKDOWN$"
 DIPLOMATIC_PACT_BASE_COST:0 "基本コスト: #variable $COST|0$#!"
 DIPLOMATIC_PACT_INFAMY_COST:0 "自国の[concept_infamy]: #bold $COST|=-0$#!"
 DIPLOMATIC_PACT_RANK_COST:0 "$OTHER$ $RANK_NAME$ ランク: #bold $COST|=-0$#!"

 BUREAUCRACY_EXPENSE_LIST_ITEM:0 "[STATE.GetName]: #tooltippable #tooltip:$TOOLTIP_TAG$ #variable $COST|-0$#!#!#!"
 BUREAUCRACY_EXPENSE_LAWS:0 "$INCORPORATEDCOST$\n$LAWS$\n$LAW_COST$"
 BUREAUCRACY_EXPENSE_STATES:2 "$NUMINCORPORATED|v0$ [Concept('concept_incorporated_state', '$concept_incorporated_states$')]: $BASECOST$\n[Concept('concept_incorporated_state', '$concept_incorporated_states$')]の$NUMPOPS|Kv$POP: $BASEPOPCOST$\n$LAW_COST$"
 BUREAUCRACY_EXPENSE_BASE_COST:0 "#v $VAL|+=0$#!"
 BUREAUCRACY_EXPENSE_BASE_POP_COST:1 "@bur!#v $VAL|+=0$#!"
 BUREAUCRACY_EXPENSE_LAW_COST:1 "全施設[Concept('concept_investment_level', '$concept_investment_levels$')]: #v $INVESTMENTS|+=0$#!"
 INSTITUTION_BUREAUCRACY_COST:0 "[INSTITUTION.GetName] ([INSTITUTION.GetInvestmentLevel|v]): #variable $COST|+=0$#!"
 LAW_NAME_WITH_GROUP:0 "$GROUP$ - $NAME$"

 INSTITUTION_GROWING:0 "成長中: [Institution.GetGrowthProgress|+1%]"
 INSTITUTION_SHRINKING:0 "縮小中: [Institution.GetGrowthProgress|+1%]"
 INSTITUTION_INVESTMENT_LEVEL:0 "投資レベル: [Institution.GetInvestmentLevel|v]"

 INSTITUTION_GROWTH_TOOLTIP:0 "この公共施設は現在成長中です"
 INSTITUTION_SHRINKING_TOOLTIP:0 "この公共施設は現在縮小中です"

 IG_SUPPRESSED_EXPENSE_LIST_ITEM:0 "[INTEREST_GROUP.GetName]の[Concept('concept_suppress','$concept_suppressing$')]: #variable #N -$VAL|0$#!#!"
 IG_PROMOTED_EXPENSE_LIST_ITEM:0 "[INTEREST_GROUP.GetName]の[Concept('concept_bolster','$concept_bolstering$')]: #variable #N -$VAL|0$#!#!"
 GOODS_EMBARGO_EXPENSE_LIST_ITEM:1 "[Concept('concept_embargo', '$concept_embargoing$')] [GOODS.GetName]: #variable #N -$VAL|0$#!#!"
 GOODS_ENCOURAGE_CONSUMPTION_EXPENSE_LIST_ITEM:1 "[GOODS.GetName]の[Concept('concept_encourage_consumption', '$concept_encouraging_consumption$')]: #variable #N -$VAL|0$#!#!"
 GOODS_DISCOURAGE_CONSUMPTION_EXPENSE_LIST_ITEM:1 "[GOODS.GetName]の[Concept('concept_discourage_consumption', '$concept_discouraging_consumption$')]: #variable #N -$VAL|0$#!#!"
 GOODS_TAX_EXPENSE_LIST_ITEM:1 "[GOODS.GetName]で[Concept('concept_consumption_tax', '$concept_consumption_taxes$')]を回収中: #variable #N -$VAL|0$#!#!"

 STATE_POP_GROWTH:0 "$concept_pop_growth$ #v [State.GetPopNetGrowth|K=+]#!"

 TOOLTIP_POP_GROWTH_COMMON:0 "年間予測[concept_pop_growth]: #variable $NETGROWTHRATE|+=%$ #! (#variable $NETGROWTH|=*$#!)"
 TOOLTIP_COUNTRY_POP_GROWTH:1 "$TOOLTIP_POP_GROWTH_COMMON$"
 TOOLTIP_STATE_POP_GROWTH:1 "$TOOLTIP_POP_GROWTH_COMMON$"
 TOOLTIP_STATE_POP_MIGRATION:2 "年間予測[concept_migration]: #variable $NETGROWTHRATE|+=%$#! (#variable $NETGROWTH|=*$#!)"

 MIGRATION_PULL_DESC:0 "[State.GetMigrationPullDesc]"
 STATE_MIGRATION_PULL_BREAKDOWN:0 "[State.GetMigrationPullDesc]"

 MIGRATION_PULL_FROM_EMPTY_STATE:0 "$TAB$人口が減少した州: #v $VAL|+=1$#!"
 MIGRATION_PULL_FROM_SOL:0 "$TAB$[concept_sol]により: #v $VAL|+=1$#!"
 MIGRATION_PULL_FROM_UNEMPLOYMENT:0 "$TAB$州の失業者: #N #v ×$VAL|1$#!#!"
 MIGRATION_PULL_FROM_COLONY:0 "$TAB$植民地である: #P #v ×$VAL|1$#!#!"

 TOOLTIP_STATE_MIGRATION_PULL_DESC:1 "#header [concept_migration_pull]#!\n$TOOLTIP_DELIMITER$\n[State.GetName]が#v [State.GetMigrationPull|1]#!を[concept_migration_pull]する要因: \n$DETAILS$\n[State.GetMigrationDetailsDesc]"
 
 LABEL_STATE_MIGRATION_ISOLATED:0 "[concept_isolated_state]"
 LABEL_STATE_MIGRATION_PULL_HIGH:0 "#tooltippable #tooltip:[STATE.GetTooltipTag],STATE_MIGRATION_PULL_BREAKDOWN #P #b 高い（$STATE_VALUE|1$）#!#!#!#!"
 LABEL_STATE_MIGRATION_PULL_MEDIUM:0 "#tooltippable #tooltip:[STATE.GetTooltipTag],STATE_MIGRATION_PULL_BREAKDOWN #V #b 普通（$STATE_VALUE|1$）#!#!#!#!"
 LABEL_STATE_MIGRATION_PULL_LOW:0 "#tooltippable #tooltip:[STATE.GetTooltipTag],STATE_MIGRATION_PULL_BREAKDOWN #N #b 低い（$STATE_VALUE|1$）#!#!#!#!"
 
 TOOLTIP_STATE_MIGRATION_ISOLATED:1 "[STATE.GetName]は[concept_isolated_state]であり、移住は発生しません。"
 TOOLTIP_STATE_MIGRATION_PULL_HIGH:1 "[STATE.GetName]には、[State.GetMarket.GetName]の平均（$MARKET_VALUE|1v$）と比較して$LABEL_STATE_MIGRATION_PULL_HIGH$ [concept_migration_pull]があり、[State.GetMarket.GetName]の他の州からの移民を受け入れる可能性があります。\n\n$concept_migration$は現在の[GetLawGroup('lawgroup_migration').GetName] [concept_law]に影響を受ける場合があります。"
 TOOLTIP_STATE_MIGRATION_PULL_MEDIUM:1 "[STATE.GetName]には、[State.GetMarket.GetName]の平均（$MARKET_VALUE|1v$）と比較して$LABEL_STATE_MIGRATION_PULL_MEDIUM$ [concept_migration_pull]があり、[State.GetMarket.GetName]の他の州へ限定数の移民を送り出す可能性があります。\n\n$concept_migration$は現在の[GetLawGroup('lawgroup_migration').GetName] [concept_law]に影響を受ける場合があります。"
 TOOLTIP_STATE_MIGRATION_PULL_LOW:1 "[STATE.GetName]には、[State.GetMarket.GetName]の平均（$MARKET_VALUE|1v$）と比較して$LABEL_STATE_MIGRATION_PULL_LOW$ [concept_migration_pull]があり、[State.GetMarket.GetName]の他の州へ移民を送る可能性があります。\n\n$concept_migration$は現在の[GetLawGroup('lawgroup_migration').GetName] [concept_law]に影響を受ける場合があります。"
 
 TOOLTIP_STATE_IMMIGRATION_STATES:0 "[STATE.GetName]は先週、$STATES_LIST$から合計#variable $AMOUNT|D+$#!人の移住者を受け入れました"
 TOOLTIP_STATE_EMIGRATION_STATES:0 "[STATE.GetName]は先週、$STATES_LIST$へ合計 で#variable $AMOUNT|D+$#!人の移住者を出しました"
 TOOLTIP_STATE_CULTURAL_MIGRATION_TARGET:0 "[STATE.GetName]は、[CULTURE.GetName]文化からの集団移住の対象であり、膨大な数の移民を受け入れることになります。"
 TOOLTIP_STATE_CULTURAL_MIGRATION_TARGET_ADJACENCY:0 "[STATE.GetName]は、[CULTURE.GetName]文化からの集団移住の対象に隣接しており、大量の移民を受け入れることになります。"

 CULTURE_OVERVIEW:1 "文化"
 COUNTRY_INFO:0 "情報"
 COUNTRY_INFO_BOLD:0 "#bold $COUNTRY_INFO$#!"
 DIPLOMATIC_ACTIONS:0 "行動"
 DIPLOMATIC_ACTIONS_BOLD:0 "#bold $DIPLOMATIC_ACTIONS$#!"
 NATION_FORMATION:0 "国家の形成"
 NATION_FORMATION_BOLD:0 "#bold $NATION_FORMATION$#!"
 RELEASE_SUBJECT:0 "臣下の解放"
 RELEASE_SUBJECT_BOLD:0 "#bold $NATION_CREATION$#!"
 CULTURE_INFO:0 "文化"
 CULTURE_INFO_BOLD:0 "#bold $CULTURE_INFO$#!"
 
 FORM_NATION_STATE_REGION_CONTROL_DESC:0 "#header [Country.GetAdjective]による[STATE_REGION.GetName]の支配#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 FORM_NATION_STATE_CONTROL_REASON_OWNERSHIP:0 "@green_checkmark! [State.GetName]: [Country.GetName]は[concept_state]を所有しています"
 FORM_NATION_STATE_CONTROL_REASON_CANDIDATE_SUPPORT:0 "@green_checkmark! [State.GetName]: [State.GetName]: [State.GetOwner.GetName]は[Country.GetName]を[concept_unification_candidate]として支持しています"
 FORM_NATION_STATE_CONTROL_REASON_SUBJECT:0 "@green_checkmark! [State.GetName]: [State.GetOwner.GetName]は[Country.GetName]の非自立 [concept_subject]（$SUBJECT_TYPE$）です"
 FORM_NATION_STATE_NO_CONTROL_REASON_AUTONOMOUS_SUBJECT:0 "@red_cross! [State.GetName]: [State.GetOwner.GetName]は[Country.GetName]に支配されていると判断されるには自立し過ぎている[concept_subject]（$SUBJECT_TYPE$）です"
 FORM_NATION_STATE_NO_CONTROL_REASON_GENERIC:0 "@red_cross! [State.GetName]: [Country.GetName]は、どの[State.GetOwner.GetName]にも支配力を行使していません"

 PLAYER_CULTURE:0 "[GetPlayer.GetName]内"
 GLOBAL_CULTURE:0 "全世界"

 HOMELANDS_HEADER:0 "故郷([GetDataModelSize(Culture.AccessHomelands)])"

 AND_SPACED:0 " と "
 COMMA_SPACED:0 "、 "
 MAP_INFO:0 "#header マップ#!\n$TOOLTIP_DELIMITER$\n#bold 「Tab」#!を長押しすると、完全にズームアウトします。離すと元のズームレベルに戻ります。"
 MAP_INFO_MAP_MODE_LOCKED:0 "$MAP_INFO$\n\n#instruction クリックするとロックされたマップモードを解除します。#!"
 LOCATION_FINDER:0 "#header ロケーションファインダー#!"
 ZOOM_TO_BUILDING_STATE:0 "[Building.AccessState.GetName]にズーム"
 ZOOM_TO_EVENT_WINDOW_STATE:0 "[EventWindow.GetEvent.GetState.GetName]にズーム"
 ZOOM_TO_COUNTRY_CAPITAL:0 "[Country.AccessCapital.GetName]にズーム"
 ZOOM_TO_MARKET_CAPITAL:1 "[Market.AccessMarketCapital.GetName] ([concept_market_capital])にズーム"
 ZOOM_TO_STATE:0 "[State.GetName]にズーム"
 ZOOM_TO_LOCATION:0 "場所にズーム"

 POLITICS:0 "政策"
 BUTTON_POLITICS:0 "#header 政策#!\n$LAW_ENACTMENT_PROGRESS_TOPBAR$"
 BUTTON_POPULATION:0 "#header 人口#!"
 BUTTON_TRADE_OVERVIEW:0 "#header 市場#!"
 BUTTON_CULTURE_OVERVIEW:0 "#header 文化#!"
 BUTTON_BUDGET:0 "#header 予算#!"
 BUTTON_MILITARY:0 "#header 軍事#!"
 BUTTON_TECHNOLOGY:0 "#header 技術#!\n[SelectLocalization( Technology.IsValid, 'RESEARCHING', 'NOT_RESEARCHING' )]"
 UNLOCK_MAP_MODE:0 "ロックされたマップモードを解除"
 UNLOCK_MAP_MODE_TOOLTIP:0 "#header ロックされたマップモードを解除#!\n[GetSelectedMapModeName]マップモードは現在ロックされています。"

 RESEARCHING:0 "[GetPlayer.GetName]は現在、#variable [Technology.GetName]#!を研究中です\n進行度: $TECHNOLOGY_PROGRESS_WITH_GAIN_AND_TIME_LEFT$"
 NOT_RESEARCHING:0 "[GetPlayer.GetName]は何も研究していません。"

 BUTTON_DETAILS:0 "詳細画面を開く"
 BUTTON_DETAILS_FRONT:0 "$concept_front$パネルに移動"
 BUTTON_INTERACT:0 "インタラクト"
 NO_OF_UNREAD_PINS:0 "#BOLD #V [InformationPanelBar.GetNumberOfUnreadPins]#!#!未読のピンがあります"

 ALREADY_ACQUIRED_TITLE:0 "#BOLD 既知の技術#!"
 RESEARCH_PANEL:0 "#BOLD 新たな研究の選択#!"
 SHOW_ON_MAP:0 "マップに表示"

 TECHNOLOGY_HEADER:0 "#BOLD 技術#!"
 GET_UNDISCOVERED_TECHNOLOGY_COST:0 "コスト: #BOLD [Era.GetTechnologyCost]IP#!"
 ECONOMY_TYPE_DESCRIPTION:0 "経済、時代[Era.GetNumber]"
 MILITARY_TYPE_DESCRIPTION:0 "軍事、時代[Era.GetNumber]"
 CULTURE_TYPE_DESCRIPTION:0 "文化、時代[Era.GetNumber]"
 ALREADY_ACQUIRED_BUTTON:0 "既知の技術を確認"

 TECHNOLOGY_AQUIRED_POPUP_HEADER:0 "#header [Notification.GetScopeTechnology.GetName]がアンロックされました#!"
 TECHNOLOGY_UNLOCKS_TEXT:0 "[Technology.GetTooltipWithoutRequirements(GetPlayer.Self)]"
 TECHNOLOGY_LORE_TEXT:0 "#lore [Technology.GetDesc]#!"
 NA:0 "使用不可"

 JOURNAL_ENTRY_ON_ACTIVATION:0 "#title 発動時:#!\n$EFFECT$"
 JOURNAL_ENTRY_ON_COMPLETION:0 "#title 完了時:#!\n$EFFECT$"
 JOURNAL_ENTRY_ON_FAILURE:0 "#title 失敗時:#!\n$EFFECT$"
 JOURNAL_ENTRY_ON_INVALIDATION:0 "#title 無効時:#!\n$EFFECT$"
 JOURNAL_ENTRY_ON_TIMEOUT:0 "#title 期限切れ時:#!\n$EFFECT$"
 
 HAS_ON_PULSE:0 "#debug Debug: This Journal Entry has some sort of OnPulse#!"
 DEBUG_NO_CHARACTER_IN_GBR_IS_VICTORIA:0 "#debug デバッグ: GBRにビクトリアのキャラクター不在#!"

 ARKET_PANEL_STATES_IN_MARKET:0 "#header 市場への接続#!\n[StateRegion.GetName]は[Market.GetName]に接続されています"
 WORKS_AT:0 "$NAME$($NUM|0*$)"
 MARKET_INFRASTRUCTURE_INFO:0 "[MARKET.GetName]への[concept_infrastructure]: #variable $VAL|+$#!"

 MARKET_STATE_REGION_LIST_IN:0 "内？"
 STATE_REGION:1 "[concept_state_region]"
 MARKET_ACCESS:0 "[concept_market_access]"

 GDP_CONTRIBUTION:0 "[Concept('concept_gdp','$concept_gdp_short$')]貢献"

 TOTAL_URBAN_CENTERS:1 "[GetBuildingType('building_urban_center').GetName]のサイズ:"
 TOTAL_URBANIZATION:0 "([concept_urbanization]: [Building.GetState.CalcTotalUrbanization|v])"
 UNUSED_ARABLE:0 "未使用の[concept_arable_land]:"
 RESOURCE:0 "資源"
 AGRICULTURE:0 "農業"

 BUILDINGS_USING_THIS_LIST:0 "#title 使用中:#!\n$LIST$"
 BUILDINGS_PRODUCING_THIS_LIST:0 "#title 生産中:#!\n$LIST$"
 OPEN_EXPANSION_LENS:0 "他の州の拡張"

 STATE_INFRASTRUCTURE:3 "[concept_infrastructure]\n$STATE_INFRASTRUCTURE_CONDENSED$"
 STATE_MARKET_CAPITAL_STATUS:2 "[concept_market_capital]\n$STATE_MARKET_CAPITAL_STATUS_CONDENSED$"
 STATE_CAPITAL_STATUS:0 "[concept_capital_state]\n[State.GetOwner.GetName]"
 STATE_SPLIT_STATE_STATUS:0 "[concept_split_state]\n[State.GetStateRegion.GetName]"
 STATE_MIGRATION_TARGET_STATUS:0 "[concept_migration_target]\n[State.GetMassMigrationCulture.GetName]"
 STATE_MARKET_STATUS:1 "[State.GetMarket.GetName]\n[SelectLocalization(LessThan_CFixedPoint(State.GetInfrastructureBalance, '(CFixedPoint)0'), 'WARNING', '')][State.GetMarketAccess|%v0]"
 STATE_TRAIT_STATUS:0 "[StateTrait.GetName|v]\n#title 州の特性#!"
 STATE_POPULATION_STATUS:2 "[Concept('concept_pop','$concept_population$')]\n$STATE_POPULATION_STATUS_CONDENSED$"
 STATE_SOL_STATUS:0 "[concept_sol]"
 STATE_GDP_STATUS:1 "$GDP_SHORT$\n$STATE_GDP_STATUS_CONDENSED$"
 STATE_DECREE_STATUS:0 "[Decree.GetName]"
 STATE_CONSTRUCTION:3 "[concept_construction]\n$STATE_CONSTRUCTION_CONDENSED$"
 STATE_CONSTRUCTION_CONDENSED:0 "[SelectLocalization(GreaterThan_int32(Country.GetNumBuildingsUnderConstructionInState(State.Self), '(int32)0'), 'STATE_CONSTRUCTION_ACTIVE', '')][SelectLocalization(GreaterThan_int32(Country.GetNumBuildingsInConstructionQueueInState(State.Self), '(int32)0'), 'STATE_CONSTRUCTION_IN_QUEUE', '')]"
 STATE_CONSTRUCTION_ACTIVE:0 "[Country.GetNumBuildingsUnderConstructionInState(State.Self)|v]活動中"
 STATE_CONSTRUCTION_IN_QUEUE:0 "\n[Country.GetNumBuildingsInConstructionQueueInState(State.Self)|v] queued"

 TOOLTIP_VIEW_CONDENSED:0 "#header 簡略化した州パネルを見る#!"
 TOOLTIP_VIEW_DETAILED:0 "#header 詳細な州パネルを見る#!"

 WARNING:0 "@warning! "

 BUILDING_POPULATION_STATUS:0 "従業員\n[Building.GetNoOfEmployed|Kv]"

 UNDER_COLONIZATION:0 "成長中の[concept_colony]"
 BEING_COLONIZED:0 "[SelectLocalization(EqualTo_int32(State.GetNumColonizers,'(int32)1'),State.GetColonizers('STATE_REGION_COLONIZER_SINGLE_WIDGET'),State.GetColonizers('STATE_COLONIZER_WIDGET_ITEM'))]により\n[concept_colonize]されています。"
 TOOLTIP_COLONIZED:0 "#header [Concept('concept_colony', '$concept_colonized$')]#!\n$TOOLTIP_DELIMITER$\n[State.GetName]は[State.GetColonizers('STATE_REGION_COLONIZER_ITEM')]により\n$concept_colonized$されています。"
 STATE_REGION_COLONIZER_SINGLE_WIDGET:0 "[STATE.GetCountry.GetName]"
 STATE_REGION_COLONIZER_ITEM:0 "$TAB$[STATE.GetOwner.GetName] ([STATE.GetName])\n"
 STATE_COLONIZER_WIDGET_ITEM:0 "[STATE.GetCountry.GetFlagTextIcon] "

 STATE_INFRASTRUCTURE_USAGE_TOOLTIP:2 "#header [concept_infrastructure_usage]#!\n[State.GetName]は#v [Multiply_CFixedPoint(State.GetInfrastructureUsage,'(CFixedPoint)-1')|0+]#! [concept_infrastructure]を使用しています\n$TOOLTIP_DELIMITER$\n[State.GetInfrastructureUsageDesc]"
 STATE_INFRASTRUCTURE_TOOLTIP:2 "#header [concept_infrastructure]#!\n[State.GetName] は[State.GetInfrastructure|+0] [concept_infrastructure]を所有しています\n$TOOLTIP_DELIMITER$\n[State.GetInfrastructureDesc]"

 STATE_INFRASTRUCTURE_DESC:2 "#header [concept_infrastructure] 残高#!\n[State.GetName]の[concept_infrastructure]残高は[State.GetInfrastructureBalance|0+=]\n$TOOLTIP_DELIMITER$\n#v [State.GetInfrastructure|0+]#!の[concept_infrastructure]の要因: \n[State.GetInfrastructureDesc]\n\n#v [Multiply_CFixedPoint(State.GetInfrastructureUsage,'(CFixedPoint)-1')|0+]#!の[concept_infrastructure_usage]の要因:\n[State.GetInfrastructureUsageDesc]"
 STATE_PANEL_INFRASTRUCTURE_DESC:1 "#header [concept_infrastructure]#!\n[State.GetName]での[concept_infrastructure]: #v [State.GetInfrastructure|0]#!\n$TOOLTIP_DELIMITER$\n[State.GetInfrastructureDesc]"
 STATE_PANEL_INFRASTRUCTURE_USAGE_DESC:2 "#header [concept_infrastructure_usage]#!\n[State.GetName]での[concept_infrastructure_usage]: #v [Multiply_CFixedPoint(State.GetInfrastructureUsage,'(CFixedPoint)-1')|0+]#!\n$TOOLTIP_DELIMITER$\n[State.GetInfrastructureUsageDesc]"
 STATE_TRAIT_STATE_MODIFIER:0 "州モディファイア"
 STATE_TRAIT_STATE_REGION_MODIFIER:0 "州地域モディファイア"
 BUILDING_PROGRESS_TOOLTIP:1 "#header [Building.GetName]#!\n建設進行度: #VARIABLE [Building.GetConstructionProgressPercentage|%]#!\n週間[concept_construction]割り当て: #v #tooltippable #tooltip:[Building.GetTooltipTag],CONSTRUCTION_SPEED_TOOLTIP [Building.GetConstructionSpeedPerWeek|2]#!#!#!\n残り時間: #VARIABLE [Building.GetConstructionRemainingWeeksDesc]#!"
 BUILDING_PROGRESS_TOOLTIP_QUEUED:0 "#header [Building.GetName]#!\n[Country.GetName]の建設キュー待ち"
 
 INFRASTRUCTURE_FROM_POPS:1 "[Concept('concept_pop', '$concept_pops$')]からの$VALUE|+=1$: "
 INFRASTRUCTURE_FROM_POPS_CAPPED:1 "[Concept('concept_pop', '$concept_pops$')]からの$VALUE|+=1$（#tooltippable #tooltip:$BREAKDOWN_TAG$ $CAP|1v$#!#!の最大値を上限とする） "
 
 CONSTRUCTION_QUEUE_HEADER:0 "建設キュー"
 CONSTRUCTION_QUEUE_ITEM_VALID:2 "#header [State.GetName]の[Building.GetName]拡張中#!\n完成まで#v $WEEKS$#!週間\n$TOOLTIP_DELIMITER$\n#v $PROGRESS|0$#!/#v $REQUIRED|0$#! [concept_construction]進行度 (#v $PERCENT_COMPLETE|%$#!)\n#v [ConstructionQueueElement.GetBaseConstructionSpeed|2]#![Building.GetOwner.GetName]で提供される[concept_construction]の結果#v #tooltippable #tooltip:[ConstructionQueueElement.GetTooltipTag],CONSTRUCTION_QUEUE_SPEED_TOOLTIP $SPEED$#!の合計#!#!毎週進行\n"
 CONSTRUCTION_QUEUE_ITEM_INVALID:0 "#header [State.GetName]の[Building.GetName]#!\n$TOOLTIP_DELIMITER$\n$INVALID_DESC$"
 CONSTRUCTION_SPEED_BASE_TOOLTIP:4 "#tooltip_header @construction![Nbsp][concept_construction]#!合計: #v [Country.CalcBaseConstructionSpeed|2]#!\n使用中: #v [Country.CalcUsedConstruction|0]/[Country.CalcBaseConstructionSpeed|0]#!\n$TOOLTIP_DELIMITER$\n[Country.GetBaseConstructionSpeedDesc]"
 CONSTRUCTION_QUEUE_TOOLTIP:0 "[Country.GetConstructionQueueDesc]"
 CONSTRUCTION_QUEUE_DESC:3 "#header [Country.GetName][AddLocalizationIf(Country.IsConstructionPaused, '$CONSTRUCTION_IS_PAUSED$')]の[concept_construction]#!\n$TOOLTIP_DELIMITER$\n[Country.GetName]#v #tooltippable #tooltip:[Country.GetTooltipTag],CONSTRUCTION_SPEED_USED_TOOLTIP [GetPlayer.CalcUsedConstruction|2]を使用しています#!#!#!毎週[concept_construction]、#v #tooltippable #tooltip:[Country.GetTooltipTag],CONSTRUCTION_SPEED_BASE_TOOLTIP [Country.CalcBaseConstructionSpeed|2]#!#!#!毎週$concept_construction$を生産します。\n\n#v #tooltippable #tooltip:[Country.GetTooltipTag],CONSTRUCTION_QUEUE_ACTIVE_PROJECTS [Country.GetNumActiveConstructionQueueElements]#!#!#! [concept_under_construction]と#v #tooltippable #tooltip:[Country.GetTooltipTag],CONSTRUCTION_QUEUE_INACTIVE_PROJECTS [Country.GetNumInactiveConstructionQueueElements]#!#!#!追加プロジェクトが[concept_construction_queue]に入っています\n\n"
 CONSTRUCTION_IS_PAUSED:0 "\nすべての$concept_construction$は現在#b 一時停止中#!です"
 CONSTRUCTION_QUEUE_ACTIVE_PROJECTS:0 "[Country.GetActiveConstructionProjectsDesc]"
 CONSTRUCTION_QUEUE_INACTIVE_PROJECTS:0 "[Country.GetInactiveConstructionProjectsDesc]"
 CONSTRUCTION_SPEED_USED_TOOLTIP:2 "#header [GetPlayer.GetName]の[concept_under_construction]#!\n$TOOLTIP_DELIMITER$\n#v [Country.GetNumActiveConstructionQueueElements]#!プロジェクトが今週の[concept_construction]を使用中:[ConcatIfNeitherEmpty('\n',GetPlayer.GetActiveConstructionProjectsDesc)]"
 CONSTRUCTION_SPEED_TOOLTIP:0 "[Building.GetConstructionSpeedPerWeekDesc]"
 CONSTRUCTION_QUEUE_SPEED_TOOLTIP:0 "[ConstructionQueueElement.GetConstructionSpeedPerWeekDesc]"
 CONSTRUCTION_QUEUE_DESC_ITEM:0 "#b $NUM$#!: [STATE.GetName]の[BUILDING.GetName]: #v $BASE_SPEED$#! (最大#v $MAX_BASE_SPEED$#!) - 完成まで残り#v $WEEKS_LEFT$#!週"
 CONSTRUCTION_QUEUE_DESC_BACKLOG_ITEM:0 "#b $NUM$#!: [STATE.GetName]の[BUILDING.GetName]:  (キュー待ち) - 完成まで残り#v $WEEKS_LEFT$#!週"
 CONSTRUCTION_QUEUE_DESC_INVALID_ITEM:0 "#b $NUM$#!: [STATE.GetName]の[BUILDING.GetName] #N (無効)#!"
 CONSTRUCTION_QUEUE:3 "[concept_construction_queue]"
 CONSTRUCTION_QUEUE_STATE:0 "[concept_construction] #v @construction! #tooltippable #tooltip:[State.GetOwner.GetTooltipTag],CONSTRUCTION_SPEED_BASE_TOOLTIP [State.GetOwner.CalcUsedConstruction|0]/[State.GetOwner.CalcBaseConstructionSpeed|0]#!#!#!"
 CONSTRUCTION_QUEUE_IS_EMPTY:1 "[concept_under_construction]のものはありません"
 CONSTRUCTION_QUEUE_HIDDEN_ELEMENTS:0 "+[Country.GetNumHiddenConstructionQueueElements|v]追加のキュー待ちプロジェクト"
 CONSTRUCTION_BUTTON_IDLE:0 "待機"
 CONSTRUCTION_BUTTON_IDLE_TOOLTIP:0 "$CONSTRUCTION_QUEUE_STATUS_IDLE_DESC$"
 CONSTRUCTION_BUTTON_PAUSE:1 "すべて一時停止"
 CONSTRUCTION_BUTTON_PAUSE_TOOLTIP:1 "$CONSTRUCTION_QUEUE_STATUS_ACTIVE_DESC_DATA$\nクリックですべての[concept_construction]を一時停止"
 CONSTRUCTION_BUTTON_RESUME:0 "再開"
 CONSTRUCTION_BUTTON_RESUME_TOOLTIP:1 "$CONSTRUCTION_QUEUE_STATUS_PAUSED_DESC_DATA$\nクリックですべての[concept_construction]を再開"
 CONSTRUCTION_ALREADY_PAUSED:0 "建設はすでに一時停止中です。"
 CONSTRUCTION_IN_DEFAULT:0 "[COUNTRY.GetName]が債務不履行中は建設を再開できません。"
 CONSTRUCTION_ALREADY_RUNNING:0 "建設はすでに行われています。"
 CONSTRUCTION_BUILDING_PER_WEEK:0 "@construction! [Building.GetConstructionSpeedPerWeek|0]"
 CONSTRUCTION_QUEUE_ELEMENT_ALLOCATION:0 "@construction! [ConstructionQueueElement.GetBaseConstructionSpeed|1]"
 CONSTRUCTION_VALUE:0 "[SelectLocalization(Country.IsConstructionPaused, 'CONSTRUCTION_DURATION_PAUSED', 'CONSTRUCTION_VALUE_WITHOUT_ICON')]"
 CONSTRUCTION_VALUE_WITHOUT_ICON:0 "#v [Country.CalcUsedConstruction|0]/[Country.CalcBaseConstructionSpeed|0]#!"
 CONSTRUCTION_VALUE_WITH_ICON:1 "@construction! #v [Country.CalcUsedConstruction|0]/[Country.CalcBaseConstructionSpeed|0]#!"
 NO_CONSTRUCTION:1 "現在[concept_under_construction]の[Concept('concept_building', '$concept_buildings$')]はありません"
 NOTHING_CONSTRUCTING:0 "[concept_under_construction]はありません"
 USED_VS_UNUSED_CONSTRUCTION:0 "#v [GetPlayer.CalcUsedConstruction|0]/[GetPlayer.CalcBaseConstructionSpeed|0]#!"
 IN_CONSTRUCTION_QUEUE:1 "#v [GetPlayer.GetNumInactiveConstructionQueueElements|=]#!"
 IN_CONSTRUCTION_QUEUE_TOOLTIP:1 "#header [concept_construction_queue]の[GetPlayer.GetNumInactiveConstructionQueueElements|=] [Concept('concept_building', '$concept_buildings$')]#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetInactiveConstructionProjectsDesc]"
 QUEUED:0 "キュー待ち"

 BUILDING_DETAILS_EMPLOYMENT_TOOLTIP:0 "#header [Building.GetState.GetName]の[Building.GetName]#!\n規模: [Building.GetExpansionLevelBreakdownDesc]\n雇用者数: #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_EMPLOYMENT #variable [Building.GetNoOfEmployed|1*]#!#!#! / #maximum [Building.GetEmployeeCap|1*] 従業員#! (#BOLD #V [Building.GetEmploymentPercentage|0%]#!#!)\n$TOOLTIP_DELIMITER$\n[Building.GetInputOutputTooltip]"
 BUILDING_EMPLOYMENT_UNCAPPED_TOOLTIP:0 "#header [Building.GetName]#!\n$BUILDING_EMPLOYMENT_UNCAPPED$"
 BUILDING_EMPLOYMENT_TOOLTIP:0 "#header [Building.GetName]#!\n$BUILDING_EMPLOYMENT_CAPPED$"
 BUILDING_EMPLOYMENT_CAPPED:0 "雇用者数: #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_EMPLOYMENT #variable [Building.GetNoOfEmployed|1*]#!#!#! / #maximum [Building.GetEmployeeCap|1*] 従業員#! (#BOLD #V [Building.GetEmploymentPercentage|0%]#!#!)"
 BUILDING_EMPLOYMENT_UNCAPPED:0 "雇用者数: #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_EMPLOYMENT #variable [Building.GetNoOfEmployed|1*]#!#!#! / #maximum [Building.GetEmployeeCap|1*] 従業員#! (#BOLD #V [Building.GetEmploymentPercentage|0%]#!#!)"
 BUILDING_LEVEL:0 "[concept_building_level]"
 BUILDING_LEVEL_HEADER_TOOLTIP:0 "#header [concept_building_level]#!\n$TOOLTIP_DELIMITER$\n現在の$concept_building_level$."
 BUILDING_SIZE_TOOLTIP:0 "#header [Building.GetName]#!\n規模: [Building.GetExpansionLevel|v]"
 BUILDING_INFO_TOOLTIP:0 "$BUILDING_TOOLTIP_BASE_P1$\n[Building.GetTooltip]"
 BUILDING_TOOLTIP_BASE_P1:0 "#header [Building.GetName]#!"
 CASH_RESERVES_INFO:1 "[concept_cash_reserves]: #variable [Building.GetCurrentCashReserves|D]#! [GetTrendIcon(Building.GetCashReservesTrend)] / #maximum [Building.GetMaxCashReserves|k]#!"
 PRODUCTIVITY_INFO:1 "[concept_productivity]: #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_PRODUCTIVITY,GraphTooltipProductivity @money![Building.GetAverageAnnualEarningsPerEmployeeFormatted|+]#!#! (#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_HEALTH_BUILDING_TYPE,GraphTooltipTypeProfitability [Building.GetProfitabilityCompareIconInType]#!#! / #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_HEALTH_WORLD,GraphTooltipWorldProfitability [Building.GetProfitabilityCompareIcon]#!#!)"
 PRODUCTIVITY_INFO_LOWERCASE:0 "[concept_productivity]:\n$PRODUCTIVITY_INFO_NO_HEADER$"
 PRODUCTIVITY_INFO_NO_HEADER:0 "#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_PRODUCTIVITY,GraphTooltipProductivity @money![Building.GetAverageAnnualEarningsPerEmployeeFormatted|+]#!#! (#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_HEALTH_BUILDING_TYPE,GraphTooltipTypeProfitability [Building.GetProfitabilityCompareIconInType]#!#! / #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_HEALTH_WORLD,GraphTooltipWorldProfitability [Building.GetProfitabilityCompareIcon]#!#!)"

 BUILDING_CASH_RESERVES_TOOLTIP:0 "#header [concept_cash_reserves]#!\n値: #variable [Building.GetCurrentCashReserves|D]#! [GetTrendIcon(Building.GetCashReservesTrend)] / #maximum [Building.GetMaxCashReserves|k]#!\n\n[concept_cash_reserves_desc]"
 BUILDING_CASH_RESERVES:0 "手元資金:[Building.GetCurrentCashReserves|Dv][GetTrendIcon(Building.GetCashReservesTrend)]"

 PRODUCTIVITY_SPAN_FORMAT:0 "@money!$MIN$ - @money!$MAX$"
 PRODUCTIVITY_SPAN_FORMAT_SAME:0 "@money!$MIN$"
 PRODUCTIVITY_SPAN_TOOLTIP:0 "#header [concept_productivity]#!\n[GetPlayer.GetName]の[BuildingType.GetName]の[concept_productivity]は[BuildingType.GetProductivitySpanDesc(GetPlayer.Self)]です"
 EMPLOYMENT_BAR:0 "雇用者数:[Building.GetNoOfEmployed|1*v]"
 EARNINGS_PER_EMPLOYEE:0 "収益 / 従業員"
 WORLD_PROFITABILITY_HEADER:1 "全施設と比較した$EARNINGS_PER_EMPLOYEE$"
 BUILDING_PROFITABILITY_HEADER:2 "$EARNINGS_PER_EMPLOYEE$"
 BUILDING_PROFITABILITY_HEADER_TOOLTIP:1 "#header [concept_productivity]#!\n$TOOLTIP_DELIMITER$\n年間平均$EARNINGS_PER_EMPLOYEE$"
 BUILDING_PRODUCTIVITY_HEADER:1 "年間平均$EARNINGS_PER_EMPLOYEE$"
 GOVERNMENTAL_EXPENSES:1 "政府歳出: #tooltippable #tooltip:[Building.GetTooltipTag],BUILDING_GOVERNMENT_EXPENSES_DESC #N @money!-[Building.GetGovernmentExpenses|D-]#!#!#!"
 NOT_FULLY_EMPLOYED:2 "#header #red [Building.GetName]は完全な雇用を行えません#!#!\n$TOOLTIP_DELIMITER$\n雇用者数: #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_EMPLOYMENT #variable [Building.GetNoOfEmployed|1*]#!#!#! / [Building.GetEmployeeCap|1*]#maximum 雇用者数#! (#BOLD #V [Building.GetEmploymentPercentage|0%]#!#!)\n[Building.GetAllFailedHiresDesc]"
 NOT_HIRING:0 "#header #red [Building.GetName]は雇用を行えません！#!#!\n$TOOLTIP_DELIMITER$\n雇用者数: #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_EMPLOYMENT #variable [Building.GetNoOfEmployed|1*]#!#!#! / [Building.GetEmployeeCap|1*]#maximum 雇用者数#! (#BOLD #V [Building.GetEmploymentPercentage|0%]#!#!)\n\nこの[concept_building]には雇用に必要な資金がありません。\n\n現在の生産性: [Building.GetAverageAnnualEarningsPerEmployeeFormatted]"
 EMPLOYMENT_HINT:1 "\n\n@information![Building.GetName] の[Concept('concept_building_wage', '$concept_building_wages$')]は、その国の経済状況に応じて決まります。より多くの[Concept('concept_pop', '$concept_pops$')]を労働力として獲得するためには、施設で使用される[Concept('concept_good', '$concept_goods$')]を安くするか、生産される商品を高くすることで、毎週の[concept_building_balance]を改善する必要があります。これは、[Building.GetState.GetMarket.GetName]における需要と供給を増減させることで影響を与えることが可能です。施設の[Concept('concept_subsidies', '$concept_subsidizing$')]によって、労働者に競争力のある[concept_building_wage]を支払うことを保証できます。こうすることで、必要に応じて[GetPlayer.GetAdjectiveNoFormatting][concept_treasury]の[concept_money]で操業を継続できます。"
 INCOME_TAXES:1 "税収: #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_TAXES_TOOLTIP #variable @money![Building.GetTaxationRevenue|D+=]#!#!#!"
 BUILDING_TOOLTIP_BASE_INFO:1 "規模: [Building.GetExpansionLevelBreakdownDesc][ConcatIfNeitherEmpty('\n', SelectLocalization( GreaterThan_int32(Building.GetNoOfEmployed, '(int32)0'), 'EMPLOYMENT_INFO', '' ))]"
 EMPLOYMENT_INFO:1 "雇用者数: #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_EMPLOYMENT #variable [Building.GetNoOfEmployed|1*]#!#!#! / #maximum [Building.GetEmployeeCap|1*] 従業員#! (#BOLD #V [Building.GetEmploymentPercentage|0%]#!#!)"
 BUILDING_TOOLTIP:1 "$BUILDING_TOOLTIP_BASE_INFO$[ConcatIfNeitherEmpty('\n', SelectLocalization( And(GreaterThan_int32(Building.GetNoOfEmployed, '(int32)0'), Not(Building.IsSubsistenceBuilding)), 'PRODUCTIVITY_INFO', '' ))][ConcatIfNeitherEmpty('\n', SelectLocalization( GreaterThan_int32(Building.GetNoOfEmployed, '(int32)0'), 'CASH_RESERVES_INFO', '' ))][ConcatIfNeitherEmpty('\n', SelectLocalization( GreaterThan_int32(Building.GetNoOfEmployed, '(int32)0'), 'INCOME_TAXES', '' ))]"
 BUILDING_GOVERNMENT_TOOLTIP:1 "$BUILDING_TOOLTIP_BASE_INFO$[ConcatIfNeitherEmpty('\n', SelectLocalization( GreaterThan_int32(Building.GetNoOfEmployed, '(int32)0'), 'INCOME_TAXES', '' ))]\n$GOVERNMENTAL_EXPENSES$"
 DEBUG_BUILDING_TOOLTIP:0 "ID: #variable [Building.GetID]#!"
 EXPANSION_DESC:0 "$LEVEL|v$"
 EXPANSION_DESC_BUILDING:0 "#tooltippable #tooltip:[Building.GetTooltipTag],BUILDING_LEVEL_TOOLTIP $LEVEL|v$#!#!"
 BUILDING_LEVEL_TOOLTIP:0 "[Building.GetSizeTooltip]"
 EXPANSION_DESC_QUEUE_STATE:0 "+#tooltippable #tooltip:[State.GetTooltipTag],CONSTRUCTION_QUEUE_IN_STATE $IN_QUEUE$#!#!"
 EXPANSION_DESC_QUEUE_BUILDING:0 "+#tooltippable #tooltip:[Building.GetState.GetTooltipTag],CONSTRUCTION_QUEUE_IN_STATE $IN_QUEUE$#!#!"
 EXPANSION_DESC_QUEUE_INVALID_STATE:0 "#red #tooltippable #tooltip:[State.GetTooltipTag],CONSTRUCTION_QUEUE_IN_STATE +$IN_QUEUE$#!#!#!"
 EXPANSION_DESC_QUEUE_INVALID_BUILDING:0 "#red #tooltippable #tooltip:[Building.GetState.GetTooltipTag],CONSTRUCTION_QUEUE_IN_STATE +$IN_QUEUE$#!#!#!"
 CONSTRUCTION_QUEUE_IN_STATE:2 "[concept_under_construction]または[State.GetName]の[concept_construction_queue] である[concept_building]の拡張レベルの数"
 EXPANSION_DESC_MAXIMUM:0 "/#maximum #tooltippable #tooltip:[Building.GetTooltipTag],BUILDING_EXPANSION_LEVEL_BREAKDOWN_TOOLTIP $MAXIMUM$#!#!#!"
 URBAN_CAP_PER_LEVEL:0 "#variable #P +[GetDefine('NCountry', 'BASE_URBAN_CAPACITY')]#!#! $urban_capacity$"
 BATTALIONS_PER_LEVEL:1 "[Concept('concept_battalion', '$concept_battalions$')]: $UNIT_ICON$ #variable #P +$UNIT_COUNT$#!#!(レベル別)"
 BATTALIONS_TOTAL:1 "[Concept('concept_battalion', '$concept_battalions$')]: $UNIT_ICON$ #variable #P +$UNIT_COUNT$#!#!(合計)"
 WARSHIPS_PER_LEVEL:3 "[Concept('concept_flotilla','$concept_flotillas$')]: レベルごとに$UNIT_ICON$ #variable #P +$UNIT_COUNT$#!#!"
 WARSHIPS_TOTAL:3 "[Concept('concept_flotilla','$concept_flotillas$')]: 合計$UNIT_ICON$ #variable #P +$UNIT_COUNT$#!#!"
 CANAL_TOOLTIP_DESC:0 "[PROVINCE.GetStateRegion.GetName]と[PROVINCE_OTHER.GetStateRegion.GetName]の間の通行を可能にします"
 GOV_EXPENSES_TITLE:0 "#title [concept_government_expenses]#!"
 INCOME_TAXES_TITLE:0 "#title 所得税#!"
 EMBARGO_GOODS:0 "禁輸開始"
 UNEMBARGO_GOODS:0 "禁輸停止"
 ENCOURAGE_GOODS:0 "消費促進"
 UNENCOURAGE_GOODS:0 "促進を終了"
 DISCOURAGE_GOODS:0 "消費抑制"
 UNDISCOURAGE_GOODS:0 "抑制を終了"
 TAX_GOODS:0 "消費税を追加"
 NO_GOODS_TO_TAX:0 "[Concept('concept_consumption_tax', '$concept_consumption_taxes$')]の課税が可能な商品が存在しません"
 UNTAX_GOODS:0 "消費税を削減"
 SUBSIDIZE_SHORT:0 "助成:"

 TAX_WASTE:0 "[concept_tax_waste]: #v $VAL|-%$#!"
 RADICAL_IG_ITEM:0 "[InterestGroup.GetName]: #tooltippable #tooltip:[InterestGroup.GetTooltipTag],IG_APPROVAL_BREAKDOWN [InterestGroup.GetApprovalRating] #bold ([InterestGroup.GetApprovalValue|+=])#!#!#!\n"

 BUILDING_STATUS:0 "ステータス: "
 BUILDING_ACTIVE:1 "#v 有効化#!"
 BUILDING_INACTIVE:0 "活動停止中"
 BUILDING_INACTIVE_CONSUMPTION_EMPTY_STATE:0 "この$concept_building$は無効なので、[concept_building]の消費はありません。"
 LOCAL_PRICE_CONDENSED:0 "現地価格: #variable @money![ProductionInterfaceInfo.GetLocalPrice|1]#!"
 STATE_CONTROLLED_BY:0 "#BOLD #V [State.GetName]#!#!は#BOLD #V [State.GetController.GetName]#!#!に支配されています"
 STATE_INVADED_BY:0 "#BOLD #V [State.GetName]#!#!の#v [State.GetControlledProvinceFractionFor(State.GetInvader)|%]#!は、#BOLD #V [State.GetInvader.GetName]#!#! が支配しています"
 STATE_CONTESTED:0 "#BOLD #V [State.GetName]#!#!の支配は係争中です！"

 CHANGE_PRODUCTION_METHOD_TOOLTIP:0 "#header [ChangeProductionMethodMenuItem.GetProductionMethodGroup.GetName] [concept_production_method]を[ProductionMethod.GetName]に変更#!\n[ChangeProductionMethodMenuItem.GetTooltip(GetPlayer.Self)]"
 CHANGE_FROM_CURRENT_PRODUCTION_METHOD_TOOLTIP:1 "#header [ProductionMethodGroup.GetName] [concept_production_method]#!\n現在: [ProductionMethod.GetName]\n[ProductionMethod.GetTooltipForBuilding(GetPlayer.Self, Building.Self)]\n\n#instruction #bold 左クリック#!でオプションを表示#!"
 CHANGE_PRODUCTION_METHOD_IMPACT_ON_BALANCE:0 "[concept_goods_substitution]後の完全雇用による週間残高への影響予測: #v @money!$VAL|D+=$#!"
 CHANGE_PRODUCTION_NO_EFFECT:0 "この製法は現在効力がありません"
 BULK_CHANGE:0 "#header すべての[BuildingType.GetName]の[ProductionMethodGroup.GetName] [concept_production_method]を切り替え#!"
 BULK_CHANGE_MIXED:1 "$BULK_CHANGE$\n[GetPlayer.GetNameNoFlag]の[BuildingType.GetName]は、使用されている[ProductionMethodGroup.GetName] [Concept('concept_production_method','$concept_production_methods$')]に幅があります"
 BULK_CHANGE_SAME:0 "$BULK_CHANGE$\nすべての[BuildingType.GetName]は現在[ProductionMethod.GetName]です\n$TOOLTIP$"

 SHOW_PER_LEVEL_VALUES:0 "レベル別の数値を表示"
 PER_LEVEL_VALUES_NESTED_TOOLTIP:0 "#tooltippable #tooltip:[GetRawTextTooltipTag('$PER_LEVEL_VALUES_OUTPUT$')] [AddTextIf(Not(StringIsEmpty('$PER_LEVEL_VALUES_OUTPUT$')), '$SHOW_PER_LEVEL_VALUES$')]#!#!"
 PRODUCTION_METHOD_TOOLTIP_FORMAT:0 "[ConcatIfNeitherEmpty('$PREDICTION$', '\n')][AddTextIf(Not(StringIsEmpty('$PREDICTION$')), '$TOOLTIP_DELIMITER$\n')][ConcatIfNeitherEmpty('$TOTAL_VALUES_OUTPUT$','\n')][AddTextIf(Not(StringIsEmpty('$TIMED_MODIFIERS$')),'\n')][ConcatIfNeitherEmpty('$TIMED_MODIFIERS$','\n')]\n$PER_LEVEL_VALUES_NESTED_TOOLTIP$"
 PRODUCTION_METHOD_WITH_REQUIREMENTS_TOOLTIP_FORMAT:1 "[ConcatIfNeitherEmpty('$PREDICTION$', '\n')][AddTextIf(Not(StringIsEmpty('$PREDICTION$')), '$TOOLTIP_DELIMITER$\n')][ConcatIfNeitherEmpty('$TOTAL_VALUES_OUTPUT$','\n')][AddTextIf(Not(StringIsEmpty('$TIMED_MODIFIERS$')),'\n')][ConcatIfNeitherEmpty('$TIMED_MODIFIERS$','\n')]\n$PER_LEVEL_VALUES_NESTED_TOOLTIP$\n\n[AddTextIf(Not(StringIsEmpty('$EMPTY_REQUIREMENTS$')), '\n$TOOLTIP_REQUIREMENTS_ANY$\n')]$REQUIREMENTS$[AddTextIf(Not(StringIsEmpty('$EMPTY_REQUIREMENTS$')), '\n')]$BUILDING_TYPE_INFO$"
 PER_LEVEL_VALUES_ONLY:0 "$VALUES$"

 PRODUCTION_METHOD_TEXT_ICON_DESC:0 "#v $MORE_GOODS$\n$MORE_EMPLOYEES$#!"

 MARKET_PARTICIPANT_SHARE:0 "#V [Country.GetName]#!は[MarketPanel.GetMarket.GetName]で[MarketPanel.GetMarket.GetMarketSharePercentageFor(Country.Self)|v%] [concept_market_share]を持っています\n$TOOLTIP_DELIMITER$\n"

 COIN_01_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin1!#!#![concept_base_price]と比較して#bold 非常に安価#! ($VAL|v=1%$)"
 COIN_02_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin2!#!#![concept_base_price]と比較して#bold やや安価#! ($VAL|v=1%$)"
 COIN_03_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin3!#!#![concept_base_price]と比較して#bold 安価#! ($VAL|v=1%$)"
 COIN_04_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin4!#!#![concept_base_price]と比較して#bold 安価#! ($VAL|v=1%$)"
 COIN_05_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin5!#!#![concept_base_price]と比較して#bold わずかに安価#! ($VAL|v=1%$)"
 COIN_06_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin6!#!#![concept_base_price]と比較して#bold わずかに安価#! ($VAL|v=1%$)"
 COIN_07_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin7!#!#![concept_base_price]と#bold ほぼ同価格#!($VAL|v=1%$)"
 COIN_08_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin8!#!#![concept_base_price]と比較して#bold わずかに高価#! ($VAL|v=1%$)"
 COIN_09_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin9!#!#![concept_base_price]と比較して#bold わずかに高価#! ($VAL|v=1%$)"
 COIN_10_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin10!#!#![concept_base_price]と比較して#bold 高価#! ($VAL|v=1%$)"
 COIN_11_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin11!#!#![concept_base_price]と比較して#bold 高価#! ($VAL|v=1%$)"
 COIN_12_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin12!#!#![concept_base_price]と比較して#bold 非常に高価#! ($VAL|v=1%$)"
 COIN_13_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin13!#!#![concept_base_price]と比較して#bold 非常に高価#! ($VAL|v=1%$)"

 COIN_01_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin1!#!#!  #bold 非常に安価#!"
 COIN_02_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin2!#!#!  #bold やや安価#!"
 COIN_03_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin3!#!#!  #bold 安価#!"
 COIN_04_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin4!#!#!  #bold 安価#!"
 COIN_05_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin5!#!#!  #bold わずかに安価#!"
 COIN_06_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin6!#!#!  #bold わずかに安価#!"
 COIN_07_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin7!#!#!  #bold おおよそ基本価格#!"
 COIN_08_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin8!#!#!  #bold わずかに高価#!"
 COIN_09_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin9!#!#!  #bold わずかに高価#!"
 COIN_10_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin10!#!#!  #bold 高価#!"
 COIN_11_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin11!#!#!  #bold 高価#!"
 COIN_12_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin12!#!#!  #bold 非常に高価#!"
 COIN_13_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin13!#!#!  #bold 非常に高価#!"

 COIN_STACK_ICON_FORMAT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP $ICON$#!#!"
 COIN_STACK_TOOLTIP:0 "価格アイコンは、その[concept_good]の[concept_base_price]に対する価格の高さ(または安さ)を示しています。これらのアイコンは、「非常に安価」（@coin1!）、「基本価格」（@coin7!）、「非常に高価」（@coin13!）の順に並んでいます。"

 GOODS_STATE_PRICE_AGAINST_BASE_PRICE_TOOLTIP:0 "#header [Goods.GetStatePriceLabel]と[concept_base_price]の比較#!\n[Goods.GetCompareDescAgainstBasePrice( Goods.GetStatePrice )]\n$TOOLTIP_DELIMITER$\n[Goods.GetStatePriceLabel]: #variable @money![Goods.GetStatePrice|1]#!\n[concept_base_price]: #BOLD #V @money![Goods.GetBasePrice|1]#!#!"
 GOODS_MARKET_PRICE_AGAINST_BASE_PRICE_TOOLTIP:0 "#header [Goods.GetMarketPriceLabel] と[concept_base_price]#!\n[Goods.GetCompareDescAgainstBasePrice( Goods.GetMarketPrice )]\n$TOOLTIP_DELIMITER$\n[Goods.GetMarketPriceLabel]を比較: #variable @money![Goods.GetMarketPrice|1]#!\n[concept_base_price]: #BOLD #V @money![Goods.GetBasePrice|1]#!#!"

 BUY_ORDERS:0 "[concept_buy_orders]"
 SELL_ORDERS:0 "[concept_sell_orders]"
 PRODUCTION:0 "[concept_good_production]"
 CONSUMPTION:0 "[concept_good_consumption]"

 BATTALIONS:0 "[Concept('concept_battalion', '$concept_battalions$')]"
 WARSHIPS:2 "[Concept('concept_flotilla','$concept_flotillas$')]"

 GOOD_PRICE_BASED_ON_LAST_TICK_WARNING:1 "#lore これらの値は少なくとも週一回更新されます。#!"
 GOODS_PRICE_DESC_FIXED:0 "[GOODS.GetTextIcon][GOODS.GetName]には、決して変わることのない固定価格@money![GOODS.GetPrice|1v]が設定されています。"
 GOODS_PRICE_DESC_IN_MARKET:2 "#header [Goods.GetMarket.GetName]の[Goods.GetTextIcon][Nbsp][Goods.GetName]#!\n$TOOLTIP_DELIMITER$\n$DATA_GOODS_NAME_TOOLTIP$"
 GOODS_PRICE_DESC_IN_MARKET_PROGRESSBAR:0 "#header @money![Goods.GetMarketPrice|0v] [Goods.GetCompareIconAgainstBasePrice( Goods.GetMarketPrice )] ([Goods.GetPercentageDeltaAgainstBasePrice(Goods.GetMarketPrice)|%0=-])#!"
 GOODS_PRICE_DESC_IN_STATE:2 "#header [State.GetName]の[Goods.GetTextIcon][Nbsp][Goods.GetName]#!\n現地価格: @money![Goods.GetStatePrice|1v] ([Goods.GetCompareIconAgainstBasePrice( Goods.GetStatePrice )])\n$TOOLTIP_DELIMITER$\n[Goods.GetStateProductionWithTooltip] [concept_sell_orders]\n[Goods.GetStateConsumptionWithTooltip] [concept_buy_orders]\n\n#header 価格設定#!\n[concept_market_access]からの[Goods.GetMarketAccess|%v1] ([Market.GetName]の[Goods.GetMarketPriceWithTooltip])\n[State.GetName]の生産と消費による[Goods.GetLocalPriceShare|%v1]\n\n[concept_base_price]: @money![Goods.GetBasePrice|1v]\n\n$GOOD_PRICE_BASED_ON_LAST_TICK_WARNING$"
 GOODS_PRICE_DESC_IN_ISOLATED_STATE:3 "#header [Goods.GetState.GetName]の[Goods.GetTextIcon][Nbsp][Goods.GetName]#!\n現地価格: @money![Goods.GetStatePrice|1v] ([Goods.GetCompareIconAgainstBasePrice( Goods.GetStatePrice )])\n$TOOLTIP_DELIMITER$\n[Goods.GetStateProductionWithTooltip] [concept_sell_orders]\n[Goods.GetStateConsumptionWithTooltip] [concept_buy_orders]\n\n[concept_base_price]: @money![Goods.GetBasePrice|1v]\n\n$GOOD_PRICE_BASED_ON_LAST_TICK_WARNING$"

 GOODS_PRICE_MARKET_LOCAL_PRICE_LINK:0 "[GOODS.GetMarket.GetName]での #tooltippable #tooltip:[GOODS.GetTooltipTag],GOODS_PRICE_MARKET_LOCAL_PRICE_BREAKDOWN 現地価格#!#! を確認"
 GOODS_PRICE_MARKET_LOCAL_PRICE_BREAKDOWN:0 "[Goods.GetLocalPricesDesc]"
 GOODS_PRICE_MARKET_LOCAL_PRICE_HEADER:1 "#header [Goods.GetMarket.GetName]の[Goods.GetTextIcon][Nbsp][Goods.GetName]の現地価格#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_MARKET_LOCAL_PRICE_ITEM:1 "[State.GetName]: [Goods.GetStatePriceWithTooltip]"

 GOODS_PRODUCTION_VALUE:1 "#tooltippable #tooltip:$TAG$,$BREAKDOWN_CONTEXT$ $VALUE|1v$#!#!"
 GOODS_CONSUMPTION_VALUE:1 "#tooltippable #tooltip:$TAG$,$BREAKDOWN_CONTEXT$ $VALUE|1v$#!#!"
 GOODS_MARKET_PRODUCTION_BREAKDOWN:0 "[Goods.GetMarketProductionBreakdown]"
 GOODS_MARKET_CONSUMPTION_BREAKDOWN:0 "[Goods.GetMarketConsumptionBreakdown]"
 GOODS_STATE_PRODUCTION_BREAKDOWN:0 "[Goods.GetStateProductionBreakdown]"
 GOODS_STATE_CONSUMPTION_BREAKDOWN:0 "[Goods.GetStateConsumptionBreakdown]"
 GOODS_MARKET_SELL_ORDERS_VALUE:0 "#tooltippable #tooltip:$TAG$,GOODS_MARKET_SELL_ORDERS_BREAKDOWN $VALUE|D$#!#!"
 GOODS_MARKET_BUY_ORDERS_VALUE:0 "#tooltippable #tooltip:$TAG$,GOODS_MARKET_BUY_ORDERS_BREAKDOWN $VALUE|D$#!#!"
 GOODS_MARKET_SELL_ORDERS_BREAKDOWN:0 "[Goods.GetMarketSellOrdersBreakdown]"
 GOODS_MARKET_BUY_ORDERS_BREAKDOWN:0 "[Goods.GetMarketBuyOrdersBreakdown]"
 GOODS_BASE_IMPORTS_VALUE:0 "#tooltippable #tooltip:$TAG$,GOODS_BASE_IMPORTS_BREAKDOWN $VALUE|D$#!#!"
 GOODS_BASE_EXPORTS_VALUE:0 "#tooltippable #tooltip:$TAG$,GOODS_BASE_EXPORTS_BREAKDOWN $VALUE|D$#!#!"
 GOODS_BASE_IMPORTS_BREAKDOWN:0 "[Goods.GetBaseImportBreakdown]"
 GOODS_BASE_EXPORTS_BREAKDOWN:0 "[Goods.GetBaseExportBreakdown]"

 URBAN_BUILDINGS:0 "都市"
 RURAL_BUILDINGS:0 "地方"
 DEVELOPMENT_BUILDINGS:0 "開発"

 GOODS_PRICE_MARKET_PRODUCTION_HEADER:0 "#header [MARKET.GetName]での[GOODS.GetName]の生産#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_MARKET_CONSUMPTION_HEADER:0 "#header [MARKET.GetName]での[GOODS.GetName]の消費#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_MARKET_PRODUCTION_ITEM:1 "[State.GetName]: #tooltippable #tooltip:[Goods.GetTooltipTag],GOODS_STATE_PRODUCTION_BREAKDOWN [Goods.GetStateProduction|D]#!#!"
 GOODS_PRICE_MARKET_CONSUMPTION_ITEM:1 "[State.GetName]: #tooltippable #tooltip:[Goods.GetTooltipTag],GOODS_STATE_CONSUMPTION_BREAKDOWN [Goods.GetStateConsumption|D]#!#!"

 GOODS_PRICE_MARKET_SELL_ORDER_HEADER:1 "#header [MARKET.GetName]における[GOODS.GetName]の[concept_sell_orders]: $ORDERS|vD$#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_MARKET_BUY_ORDER_HEADER:1 "#header [MARKET.GetName]における[GOODS.GetName]の[concept_buy_orders]: $ORDERS|vD$#!\n$TOOLTIP_DELIMITER$"

 GOODS_PRICE_MARKET_SELL_ORDER_ITEM:1 "[State.GetName]の[Goods.GetAccessAdjustedStateSell|Dv](#tooltippable #tooltip:[Goods.GetTooltipTag],GOODS_STATE_PRODUCTION_BREAKDOWN [Goods.GetStateProduction|D]#!#! 生産量 × [State.GetMarketAccess|v0%] [concept_market_access])"
 GOODS_PRICE_MARKET_BUY_ORDER_ITEM:1 "[State.GetName]の[Goods.GetAccessAdjustedStateBuy|Dv] (#tooltippable #tooltip:[Goods.GetTooltipTag],GOODS_STATE_CONSUMPTION_BREAKDOWN [Goods.GetStateConsumption|D]#!#! [concept_good_consumption] × [State.GetMarketAccess|v0%] [concept_market_access])"
 GOODS_PRICE_MARKET_IMPORT_EXPORT:0 "貿易ルートより:$VAL|=vD$"
 
 GOODS_PRICE_STATE_PRODUCTION_HEADER:0 "#header [STATE.GetName]での[GOODS.GetName]の生産#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_STATE_CONSUMPITON_HEADER:0 "#header [STATE.GetName]での[GOODS.GetName]の消費#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_STATE_STATE_HEADER:0 "#![STATE.GetName]内#bold "
 GOODS_PRICE_STATE_BUILDING_PRODUCTION_ITEM:0 "[Building.GetName]: [BUILDING.GetProduction(GOODS.Self)|0v]"
 GOODS_PRICE_STATE_BUILDING_CONSUMPTION_ITEM:0 "[BUILDING.GetName]: [BUILDING.GetConsumption(GOODS.Self)|0v]"
 GOODS_PRICE_STATE_POPS_PRODUCTION_ITEM:0 "POP: #tooltippable #tooltip:[GOODS.GetTooltipTag]|[STATE.GetTooltipTag],GOODS_PRICE_STATE_POPTYPE_PRODUCTION_BREAKDOWN $VALUE|0$#!#!"
 GOODS_PRICE_STATE_POPS_CONSUMPTION_ITEM:0 "POP: #tooltippable #tooltip:[GOODS.GetTooltipTag]|[STATE.GetTooltipTag],GOODS_PRICE_STATE_POPTYPE_CONSUMPTION_BREAKDOWN $VALUE|0$#!#!"

 GOODS_PRICE_STATE_POPTYPE_PRODUCTION_BREAKDOWN:0 "[Goods.GetStatePopTypeProductionBreakdown(State.Self)]"
 GOODS_PRICE_STATE_POPTYPE_CONSUMPTION_BREAKDOWN:0 "[Goods.GetStatePopTypeDemandBreakdown(State.Self)]"
 GOODS_PRICE_STATE_POPTYPE_PRODUCTION_HEADER:0 "#header [concept_profession]による[STATE.GetName]での[GOODS.GetName]の生産#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_STATE_POPTYPE_CONSUMPTION_HEADER:0 "#header [concept_profession]による[STATE.GetName]での[GOODS.GetName]の消費#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_STATE_POPTYPE_PRODUCTION_POPTYPE_ITEM:0 "[POP_TYPE.GetName]: #tooltippable #tooltip:[GOODS.GetTooltipTag]|[STATE.GetTooltipTag]|[POP_TYPE.GetTooltipTag],GOODS_PRICE_STATE_POP_PRODUCTION_BREAKDOWN $VALUE|0$#!#!"
 GOODS_PRICE_STATE_POPTYPE_CONSUMPTION_POPTYPE_ITEM:0 "[POP_TYPE.GetName]: #tooltippable #tooltip:[GOODS.GetTooltipTag]|[STATE.GetTooltipTag]|[POP_TYPE.GetTooltipTag],GOODS_PRICE_STATE_POP_CONSUMPTION_BREAKDOWN $VALUE|0$#!#!"

 GOODS_PRICE_STATE_POP_PRODUCTION_BREAKDOWN:0 "[Goods.GetStatePopProductionBreakdown(State.Self, PopType.Self)]"
 GOODS_PRICE_STATE_POP_CONSUMPTION_BREAKDOWN:0 "[Goods.GetStatePopDemandBreakdown(State.Self, PopType.Self)]"
 GOODS_PRICE_STATE_POP_PRODUCTION_HEADER:0 "#header [POP_TYPE.GetName]による[STATE.GetName]での[GOODS.GetName]の生産#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_STATE_POP_CONSUMPTION_HEADER:0 "#header [POP_TYPE.GetName]による[STATE.GetName]での[GOODS.GetName]の消費#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_STATE_POP_PRODUCTION_POPTYPE_ITEM:0 "[POP.GetWorksAt]の[Pop.GetName]: $VALUE|0v$"
 GOODS_PRICE_STATE_POP_CONSUMPTION_POPTYPE_ITEM:0 "[POP.GetWorksAt]の[Pop.GetName]: $VALUE|0v$"

 GOOD_GOOD_HEADER_TOOLTIP:0 "#header 商品名#!\n$TOOLTIP_DELIMITER$\n#instruction クリックでソート#!"
 GOOD_SELL_HEADER_TOOLTIP:0 "#header [concept_sell_orders]#!\n$TOOLTIP_DELIMITER$\n#instruction クリックでソート#!"
 GOOD_BUY_HEADER_TOOLTIP:0 "#header [concept_buy_orders]#!\n$TOOLTIP_DELIMITER$\n#instruction クリックでソート#!"
 GOOD_DELTA_WP_HEADER_TOOLTIP:0 "#header [concept_base_price]との比較価格#!\n$TOOLTIP_DELIMITER$\n#instruction クリックでソート#!"

 MARKET_MARKET_BREAKDOWN:0 "#BOLD #V [Market.GetName]#!#!\n#BOLD #V [Market.GetOwner.GetName]#!#!によって支配\n$TOOLTIP_DELIMITER$\n#title 貿易力#!#!"
 EXPORTING:0 "輸出中"
 IMPORTING:0 "輸入中"

 STATE_MARKET:0 "#header [State.GetName]#!は#header [State.GetMarket.GetName]#!の一部です"

 GOODS_BUILDING_TYPE_BUY_ORDERS:0 "[BuildingType.GetName]: #tooltippable #tooltip:$BREAKDOWN_TAG$ $ORDERS|=vD$#!#!"
 GOODS_BUILDING_TYPE_SELL_ORDERS:0 "[BuildingType.GetName]: #tooltippable #tooltip:$BREAKDOWN_TAG$ $ORDERS|=vD$#!#!"
 GOODS_BUILDING_TYPE_BUY_ORDERS_BREAKDOWN:0 "#header [Market.GetName]にある[BuildingType.GetName]産$GOODS_NAME$の[concept_buy_orders]: $ORDERS|=vD$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 GOODS_BUILDING_TYPE_SELL_ORDERS_BREAKDOWN:0 "#header [Market.GetName]にある[BuildingType.GetName]産$GOODS_NAME$の[concept_sell_orders]: $ORDERS|=vD$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 GOODS_SLAVE_CONSUMPTION_MARKET_ORDERS:0 "$slaves$用に購入: $ORDERS|=vD$"
 GOODS_BUILDING_BUY_ORDERS:0 "[Building.GetState.GetName]の[Building.GetName]: #tooltippable #tooltip:$BREAKDOWN_TAG$ $ORDERS|=vD$#!#!"
 GOODS_BUILDING_SELL_ORDERS:0 "[Building.GetState.GetName]の[Building.GetName]: #tooltippable #tooltip:$BREAKDOWN_TAG$ $ORDERS|=vD$#!#!"
 GOODS_BUILDING_BUY_ORDERS_BREAKDOWN:1 "#header [Building.GetState.GetName]にある[Building.GetName]産の$GOODS_NAME$の[concept_buy_orders]: $ORDERS|=vD$#!\n$TOOLTIP_DELIMITER$\n$BASE_AMOUNT|vD$件の $GOODS_NAME$消費が、$MARKET_ACCESS|%v$の局地的[concept_market_access] によって補正されています"
 GOODS_BUILDING_SELL_ORDERS_BREAKDOWN:1 "#header [Building.GetState.GetName]にある[Building.GetName]産の$GOODS_NAME$の[concept_sell_orders]: $ORDERS|=vD$#!\n$TOOLTIP_DELIMITER$\n$BASE_AMOUNT|vD$件の $GOODS_NAME$生産が、$MARKET_ACCESS|%v$の局地的[concept_market_access] によって補正されています"
 GOODS_POP_CONSUMPTION_MARKET_ORDERS:0 "[concept_pop]消費量: #tooltippable #tooltip:$BREAKDOWN_TAG$ $ORDERS|=vD$#!#!"
 GOODS_POP_CONSUMPTION_MARKET_ORDERS_HEADER:0 "#header [Market.GetName]における[concept_pop]消費量由来の$GOODS_NAME$[concept_buy_orders]: $ORDERS|=vD$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 GOODS_POP_TYPE_CONSUMPTION_MARKET_ORDERS:0 "[PopType.GetName]: $ORDERS|=vD$"
 GOODS_TRADE_ROUTE_MARKET_ORDERS:0 "[Concept('concept_trade_route', '$concept_trade_routes$')]: #tooltippable #tooltip:$BREAKDOWN_TAG$ $ORDERS|=vD$#!#!"
 GOODS_TRADE_ROUTE_BUY_ORDERS_HEADER:0 "#header [Market.GetName]における[Concept('concept_trade_route', '$concept_trade_routes$')]由来の$GOODS_NAME$[concept_buy_orders]: $ORDERS|=vD$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 GOODS_TRADE_ROUTE_SELL_ORDERS_HEADER:0 "#header [Market.GetName]における[Concept('concept_trade_route', '$concept_trade_routes$')]由来の$GOODS_NAME$[concept_sell_orders]: $ORDERS|=vD$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 GOODS_TRADE_ROUTE_BUY_ORDERS:0 "[TradeRoute.GetName]: $ORDERS|=vD$"
 GOODS_TRADE_ROUTE_SELL_ORDERS:0 "[TradeRoute.GetName]: $ORDERS|=vD$"
 
 PRODUCES:0 "#title 生産#!"
 USES:0 "#title 使用#!"
 EFFICIENCY:0 "#title 効率的な商品#! ([Building.GetEfficiencyBonus|=+0%]効率ボーナス)"
 BALANCE:0 "残高"
 DEFICIT_OF:0 "#title 赤字額:#!"
 SUPPORTS:0 "#title 支持:#!"
 OPPOSES:0 "#title 反対:#!"
 CLOUT_HEADER:0 "#title [concept_clout]#!"
 IG_STATUS_HEADER:1 "#title [concept_approval]#!"
 IDEOLOGY_HEADER:0 "#title イデオロギー#!"
 RESOURCES_HEADER:0 "#title 資源:#!"
 POPULATION_HEADER:0 "#title 人口#!"
 BUILDINGS_HEADER:0 "#title 施設:#!"
 PRODUCTION_HEADER:0 "#title 経済#!"
 SPLIT_STATE_HEADER:0 "これは#BOLD 分割州#!です"
 INCORPORATED_STATE_HEADER:0 "これは#BOLD [concept_incorporated_state]#!です"
 UNINCORPORATED_STATE_HEADER:0 "これは#BOLD [concept_unincorporated_state]#!です"
 STATE_DECENTRALIZED:0 "この#BOLD 州#!は#BOLD $decentralized_nation$#!が所持しています"
 PRODUCTION_AMOUNT_TOOLTIP:0 "量（地方市場の生産割合）"

 STATE_DEVASTATION:1 "[concept_devastation]\n$STATE_DEVASTATION_CONDENSED$"
 TOOLTIP_STATE_DEVASTATION:0 "#BOLD #V [concept_devastation]#!#!\n現在の戦禍: #b [StateRegion.GetDevastationLevel|%R2]#!\n毎日の変動: #b [StateRegion.CalcDevastationDailyChange|%-2]#!\n$TOOLTIP_DELIMITER$\n[StateRegion.GetDevastationEffects]"
 STATE_TURMOIL:1 "[concept_turmoil]\n$STATE_TURMOIL_CONDENSED$"
 TOOLTIP_STATE_TURMOIL:0 "#BOLD #V [concept_turmoil]#!#!\n[concept_radical] [Concept('concept_pop', '$concept_pops$')]による[concept_turmoil]: #b [State.CalcTurmoil|%2-]#!\n$TOOLTIP_DELIMITER$\n[State.GetTurmoilEffects]"
 STATE_TURMOIL_EFFECTS_MULT_DESC:1 "[concept_turmoil]の効果が$MULT|%=-$倍になっている要因:\n#b $MODIFIER_NAME$:#!\n$DETAILS$"
 TOOLTIP_SPLIT_STATE:0 "#BOLD #V [concept_split_state]#!#!\n$TOOLTIP_DELIMITER$\n#title [State.GetStateRegion.GetName] ([concept_state_region])の州#!\n[State.GetStateRegion.GetStatesDesc]\n[concept_split_state_desc]"
 TOOLTIP_INCORPORATED_STATE:0 "#BOLD #V [concept_incorporated_state]#!"
 TOOLTIP_CAPITAL_STATE_HEADER:0 "（#header [concept_capital_state]#!）"

 TOOLTIP_MARKET_CAPITAL_STATE:1 "#HEADER [concept_market_capital]#!\n[State.GetName]は[State.GetMarket.GetName]の[concept_market_capital]です\n[State.GetMarketCapitalEffectsDesc]\n$TOOLTIP_DELIMITER$\n[State.GetMarketAccessDesc]"
 TOOLTIP_CAPITAL_STATE:0 "#HEADER [concept_capital_state]#!\n[State.GetName]は[concept_capital_state]の[State.GetOwner.GetName]です\n$TOOLTIP_DELIMITER$\n[State.GetCapitalEffectsDesc]"
 TOOLTIP_TREATY_PORT:1 "#BOLD #V [concept_treaty_port]#!#!\n$TOOLTIP_DELIMITER$\n# [State.GetName]は次の[concept_treaty_port]です: \n[State.GetTreatyPortMarkets]"
 TOOLTIP_TREATY_PORT_MARKET_ENTRY:0 "$TAB$[Market.GetName]"
 TOOLTIP_UNINCORPORATED_STATE_NOT_VALID:0 "#BOLD #V [concept_unincorporated_state]#!#!\n[GetDesc( State.IncorporateState )]\n$TOOLTIP_DELIMITER$\n$concept_unincorporated_state_desc$"
 TOOLTIP_UNINCORPORATED_STATE_VALID:2 "#bold [concept_unincorporated_state]#!\n#instruction クリックで[State.GetName]を[Concept('concept_incorporated_state', '$concept_incorporate$')]#!\nコスト: [State.PredictBureaucracyCost|1v] @bur![Nbsp][concept_bureaucracy]\n$TOOLTIP_DELIMITER$\n$TOOLTIP_UNINCORPORATED_STATE_INSTITUTIONS_EFFECT$\n$TOOLTIP_DELIMITER$\n$concept_unincorporated_state_desc$"
 TOOLTIP_INCORPORATED_STATE_VALID:3 "#bold [concept_incorporated_state]#!\n[State.GetCountry.GetName]は[State.GetName]を[concept_incorporated_state]とみなしています\n$TOOLTIP_DELIMITER$\n$TOOLTIP_INCORPORATED_STATE_INSTITUTIONS_EFFECT$\n$TOOLTIP_DELIMITER$\n$STATE_BUR_BREAKDOWN$"
 STATE_BUR_BREAKDOWN:0 "総コストが#v @bur![State.GetBureaucracyCost|1=-]#!である要因:\n$TAB$基本コスト: [State.GetBaseBureaucracyCostRaw|1=-]\n$TAB$[concept_institution] コスト: #tooltippable #tooltip:[State.GetCountry.GetTooltipTag],INSTITUTION_BUR_FACTOR_BREAKDOWN #v [State.CalcPopInstitutionBureaucracyCost|1=-]#!#!#!\n$TAB$[State.GetPopulationSize|Dv] [Concept('concept_pop','$concept_population$')] コスト: #v [State.GetBasePopBureaucracyCostRaw|1=-]#!"
 STATE_BUR_TOOLTIP:0 "#header [State.GetName]の[concept_bureaucracy]コスト#!\n$STATE_BUR_BREAKDOWN$"
 TOOLTIP_UNINCORPORATED_STATE_INSTITUTIONS_EFFECT:0 "[State.GetOwner.GetAdjectiveNoFormatting] [Concept('concept_institution', '$concept_institutions$')]は、[concept_unincorporated_state]であるため[State.GetName]に何の影響も及ぼしません。\n[Concept('concept_incorporated_state', '$concept_incorporating$')] [State.GetName]には以下の影響が現れる予定です:\n[State.GetOwner.GetInstitutionsSummary]"
 TOOLTIP_INCORPORATED_STATE_INSTITUTIONS_EFFECT:0 "[concept_incorporated_state]となった[State.GetName]での効果は次の通りです:\n[State.GetOwner.GetInstitutionsSummary]"
 INSTITUTION_BUR_FACTOR_BREAKDOWN:0 "[Country.GetInstitutionInvestmentBureaucracyFactorDesc]"

 INCORPORATE_STATE_COST:0 "コスト: $COST|1v$ @bur![Nbsp][concept_bureaucracy]"
 
 TOOLTIP_INCORPORATE_STATE:3 "#header 併合された州#!\n[State.GetBureaucracyCostDesc]\n$TOOLTIP_DELIMITER$\n[SelectLocalization(StringIsEmpty(GetDesc(State.IncorporateState)), 'STATE_INCORPORATION_TIME', 'STATE_INCORPORATION_ERROR')]"
 STATE_INCORPORATION_TIME:0 "[State.GetIncorporationTimeDesc]"
 STATE_INCORPORATION_ERROR:0 "[GetDesc(State.IncorporateState)]"
 TOOLTIP_CANCEL_INCORPORATION:1 "#header 併合の解除#!\n返還: [State.PredictBureaucracyCost|1v] @bur![Nbsp][concept_bureaucracy]\n\n@warning! #bold [State.GetIncorporationProgress|v%0] 併合の進行が失われます！#!"
 TOOLTIP_INCORPORATING_STATE:0 "#header 州は[Concept('concept_incorporated_state', '$concept_incorporated$')]中です#!\n$TOOLTIP_DELIMITER$\n残り時間: [State.GetIncorporationTimeLeft]\n\n[State.GetIncorporationTimeDesc]\n\n[State.GetIncorporationPartialEffectsDesc]\n$TOOLTIP_DELIMITER$\n[concept_unincorporated_state_desc]"
 INCORPORATION_PARTIAL_EFFECTS:0 "[Concept('concept_incorporated_state', '$concept_incorporated$')]が[State.GetIncorporationProgress|v%0]まで進んでおり、[State.GetName]は次の効果の対象となります:\n[Modifier.GetDesc]"
 PARTIAL_INCORPORATION_TAXATION_MODIFIER:0 "[Concept('concept_incorporated_state', '$concept_incorporated$')]が完全ではありません"
 INCORPORATING:0 "[Concept('concept_incorporated_state', '$concept_incorporating$')] ([State.GetIncorporationProgress|v%0])"
 INCORPORATE:0 "[Concept('concept_incorporated_state', '$concept_incorporate$')] @bur![State.PredictBureaucracyCost|1v]"

 INCORPORATION_TIME_SAME_CULTURE:0 "[State.GetOwner.GetName]の[concept_homeland]であり、[Culture.GetName] [concept_culture]である等の要因から、[State.GetName]の[Concept('concept_incorporated_state', '$concept_incorporate$')]には計$YEARS|v0$年の期間を要します。"
 INCORPORATION_TIME_SAME_HERITAGE:0 "[State.GetOwner.GetName]の[concept_homeland]であり、[State.GetOwner.GetName]における他の$concept_culture$と[concept_cultural_heritage_trait] [DiscriminationTrait.GetName]を共有する[Culture.GetName] [concept_culture]である等の要因から、[State.GetName]の[Concept('concept_incorporated_state', '$concept_incorporate$')]には計$YEARS|v0$年の期間を要します。"
 INCORPORATION_TIME_SAME_TRAIT:0 "[State.GetOwner.GetName]の[concept_homeland]であり、[State.GetOwner.GetName]における他の$concept_culture$と[concept_cultural_trait] [DiscriminationTrait.GetName]を共有する[Culture.GetName] [concept_culture]である等の要因から、[State.GetName]の[Concept('concept_incorporated_state', '$concept_incorporate$')]には計$YEARS|v0$年の期間を要します。"
 INCORPORATION_TIME_NO_MATCH:0 "[State.GetOwner.GetName]の[concept_homeland]であり、[State.GetOwner.GetName]における他の$concept_culture$と共有点がない等の要因から、[State.GetName]の[Concept('concept_incorporated_state', '$concept_incorporate$')]には計$YEARS|v0$年の期間を要します。"

 TOOLTIP_COLONY_STATE_NOT_VALID:0 "#BOLD #V $state_type_colony$#!#!\n$TOOLTIP_DELIMITER$\n[GetDesc( State.IncorporateState )]"
 TOOLTIP_COLONY_STATE_VALID:1 "#BOLD #V $state_type_colony$#!#!\n$TOOLTIP_DELIMITER$\nクリックしてこの州を併合([State.PredictBureaucracyCost|1] @bur![Nbsp][concept_bureaucracy])"
 TOOLTIP_STATE_DECENTRALIZED:0 "#HEADER $decentralized_nation$#!\n$TOOLTIP_DELIMITER$\n[concept_decentralized_nation_desc]"
 TOOLTIP_HOMELANDS:1 "#title [Concept('concept_homeland', '$concept_homelands$')]#!\n[State.GetHomelandsDesc]"
 TOOLTIP_CLAIMS:1 "#title [Concept('concept_claim', '$concept_claims$')]#!\n[State.GetClaimsDesc]"
 TOOLTIP_ARABLE_LAND:0 "#title #V [concept_arable_land]#!#!\n$TOOLTIP_DELIMITER$\n未使用のレベル: #V [State.GetNumFreeArableLand]#!\n使用済のレベル: #V [State.GetNumUsedArableLand]#!\n最大レベル: #V [State.GetArableLandCapacity]#!\n\n[concept_arable_land_desc]"
 TOOLTIP_STATE_MODIFIERS:0 "#title 州モディファイア:#!\n[State.GetTimedModifiersBreakdown]"
 TOOLTIP_STATE_MODIFIER_ENTRY:0 "$NAME$:"
 TOOLTIP_STATE_MODIFIER_ENTRY_TIME:0 "($DATE_STR|v$)"

 TOOLTIP_OCCUPATION_EFFECT_PRODUCTION_PENALTY:0 "#variable -$FACTOR$#! 生産量"
 TOOLTIP_OCCUPATION_EFFECT_MARKET_TAKEOVER:0 "#variable [COUNTRY.GetName]#!リンクを再接続することなどもできます！"
 TOOLTIP_STATE_OCCUPATION_MINIMAL:0 "25%が#variable [State.GetOccupier.GetCountry.GetName]#!によって占領されています\n#variable @army_SP![State.GetOccupationStrengthPoints]#!が#variable [State.GetName]#!を占領しています\n\n[State.GetOccupationEffectsAsString]"
 TOOLTIP_STATE_OCCUPATION_PARTIAL:0 "50%が#variable [State.GetOccupier.GetCountry.GetName]#!によって占領されています\n#variable @army_SP![State.GetOccupationStrengthPoints]#!が#variable [State.GetName]#!を占領しています\n\n[State.GetOccupationEffectsAsString]"
 TOOLTIP_STATE_OCCUPATION_FULL:0 "100%が#variable [State.GetOccupier.GetCountry.GetName]#!によって占領されています\n#variable @army_SP![State.GetOccupationStrengthPoints]#!が#variable [State.GetName]#!を占領しています\n\n[State.GetOccupationEffectsAsString]"

 PROFITABILITY_FORMAT_HIGH:0 "#P $VALUE|%0$#!"
 PROFITABILITY_FORMAT_MEDIUM:0 "#V $VALUE|%0$#!"
 PROFITABILITY_FORMAT_LOW:0 "#N $VALUE|%0$#!"
 EARNINGS_FORMAT_HIGH:0 "#P $VALUE|1$#!"
 EARNINGS_FORMAT_MEDIUM:0 "#V $VALUE|1$#!"
 EARNINGS_FORMAT_LOW:0 "#N $VALUE|1$#!"
 PROFITABILITY_FORMAT_GENERALIZED:0 "#v $VALUE|0%+=$#!"
 TOOLTIP_BUILDINGS_EMPLOYED:0 "#BOLD #V [Building.GetName]#!#!\n$TOOLTIP_DELIMITER$\n雇用数: #BOLD #V [Building.GetNoOfEmployed]#!#!\n最大雇用数: #BOLD #V [Building.GetEmployeeCap]#!#!"
 TOOLTIP_BUILDINGS_OCCUPANCY:0 "#BOLD #V [Building.GetName]#!#!\n$TOOLTIP_DELIMITER$\n"
 TOOLTIP_BUILDING_EMPLOYMENT:0 "#BOLD #V [Building.GetName] Employment#!#!\n雇用者数: #variable [Building.GetNoOfEmployed|1*]#! / #maximum [Building.GetEmployeeCap|1*] 従業員#! (#BOLD #V [Building.GetEmploymentPercentage|0%]#!#!)\n$TOOLTIP_DELIMITER$\n[Building.GetEmployeesBreakdown][Building.GetAllEmployeesTransferDesc][Building.GetAllFailedHiresDesc]"

 EMPLOYEE_POP:0 "[Pop.GetNumWorkforce|Dv] [Pop.GetName]"

 BUILDING_GOVERNMENT_EXPENSES_DESC:0 "[Building.GetGovernmentExpensesDesc]"

 TOOLTIP_BUILDING_GOVERNMENT_EXPENSES:0 "#header [Building.GetName]での[concept_government_expenses]#!\n毎週の歳出: #variable @money!$VAL|D-$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 TOOLTIP_BUILDING_MATERIAL_EXPENSES:1 "資材歳出: #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] @money!$VAL|D-$#!#!"
 TOOLTIP_BUILDING_WAGES_EXPENSES:0 "賃金: #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_WAGES_DESC @money!$VAL|D-$#!#!"
 TOOLTIP_BUILDING_SLAVE_UPKEEP:0 "奴隷維持費: #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDINGS_SLAVE_UPKEEP_DETAILS @money!$VAL|D-$#!#!"
 TOOLTIP_BUILDING_WAGE_SUBSIDIES:0 "賃金助成: #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_WAGES_DESC @money!$VAL|D-$#!#!"
 TOOLTIP_BUILDING_BALANCE_SUBSIDIES:0 "残高助成: @money!$VAL|D-$"
 TOOLTIP_BUILDING_WAGES_DESC:0 "[Building.GetLastWagesExpensesDesc]"

 TOOLTIP_BUILDING_TOTAL_WAGE_EXPENSES:0 "合計週間賃金: @money!$VAL|Dv$$SUBSIDIES$\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 BUILDING_WAGE_SUBSIDIES:0 " + @money!$VAL|-0$ ([concept_subsidies])"
 TOOLTIP_BUILDING_BASE_WAGE:0 "@money!$VAL|v$の[Building.GetName]での基本賃金の要因:\n$BREAKDOWN$"
 COUNTRY_NORMAL_WAGE:0 "$TAB$[Building.GetOwner.GetName]の[concept_normal_wage]: @money!$VAL|v$"
 BUILDING_NEEDED_WAGE:0 "$TAB$[Building.GetState.GetName]の[concept_wealth]を維持するために必要な平均賃金:@money!$VAL|v$"
 BUILDING_WAGE_MODIFIER:0 "$TAB$$MODIFIER$"
 BUILDING_WAGE_DIFF_SUBSIDIES:1 "$TAB$[concept_subsidies]は[Building.GetOwner.GetName]で[concept_normal_wage]を維持します@money!$VAL|v$"
 BUILDING_WAGES_INCREASING:0 "賃金は先週から上昇中です:#v @money!$VAL|D$#!"
 BUILDING_WAGES_DECREASING:0 "賃金は先週から減少中です:#v @money!$VAL|D$#!"

 TOOLTIP_BUILDING_POP_TYPE_WAGE:2 "@money! #tooltippable #tooltip:$BREAKDOWN_TAG$ $WAGE|Dv$#!#! - [PopType.GetName] （$NUM_WORKFORCE|Dv$）"
 BUILDING_POP_WAGE:0 "@money!$VAL|Dv$ - [Pop.GetName] (年間賃金 @money!#tooltippable #tooltip:$BREAKDOWN_TAG$ $ANNUAL_WAGE|v2$#!#! x $NUM_WORKFORCE|Dv$)"

 POP_ANNUAL_WAGE:0 "#v @money!$VAL$#!の[Pop.GetName]の平均賃金の要因:\n$BREAKDOWN$"
 POP_BUILDING_BASE_WAGE:0 "$TAB$[Pop.GetBuilding.GetName]の基本賃金:@money!$VAL|v$"
 POP_TYPE_WAGE_FACTOR:0 "$TAB$[Pop.GetPopType.GetName]への賃金の要素: #v ×$VAL|1$#!"
 POP_WAGE_DISCRIMINATION_FACTOR:0 "$TAB$[Pop.GetName]への差別要因: #v ×$VAL|1$#!"
 POP_WAGE_SUBSISTENCE_FACTOR:0 "$TAB$[Pop.GetName]の自給要因: #v ×$VAL|1$#!"

 TOOLTIP_BUILDING_HIRING:1 "#BOLD #V [Building.GetName]は現在雇用中です#!#!\n雇用者数: #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_EMPLOYMENT #variable [Building.GetNoOfEmployed|1*]#!#!#! / #maximum [Building.GetEmployeeCap|1*] 従業員#! (#BOLD #V [Building.GetEmploymentPercentage|0%]#!#!)[Building.GetAllEmployeesTransferDesc][Building.GetAllFailedHiresDesc]"
 TOOLTIP_BUILDING_HEALTH_WORLD:0 "#BOLD #V [Building.GetName]#!#!\n#variable ##[Building.GetProfitabilityRank]#!は世界で最も生産的な施設です\n#variable [Building.GetProfitability]#!([Building.GetProfitabilityCompareIcon])平均的な施設との比較[concept_productivity]\n\n収入: #tooltip:[Building.GetTooltipTag],EARNINGS_BREAKDOWN @money!#bold [Building.GetEarnings|D=+]#!#!\n賃金: #BOLD #N @money!-[Building.GetLastWagesExpenses|D-]#!#!\n"
 TOOLTIP_BUILDING_HEALTH_BUILDING_TYPE:0 "#BOLD #V [Building.GetName]#!#!\n#variable ##[Building.GetProfitabilityRankInType]#!は世界で最も生産的な[Building.GetName]です\n#variable [Building.GetProfitabilityInType]#! ([Building.GetProfitabilityCompareIconInType])平均的な[Building.GetBuildingType.GetName]との比較[concept_productivity]\n\n収入: #tooltippable #tooltip:[Building.GetTooltipTag],EARNINGS_BREAKDOWN @money!#bold [Building.GetEarnings|D=+]#!#!#!\n賃金: #BOLD #N @money!-[Building.GetLastWagesExpenses|D-]#!#!\n"
 TOOLTIP_BUILDING_PRODUCTIVITY:1 "#header [concept_productivity]#!\n値: @money![Building.GetAverageAnnualEarningsPerEmployeeFormatted] / 年 (#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_HEALTH_BUILDING_TYPE,GraphTooltipTypeProfitability [Building.GetProfitabilityCompareIconInType]#!#! / #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_HEALTH_WORLD,GraphTooltipWorldProfitability [Building.GetProfitabilityCompareIcon]#!#!)\n$TOOLTIP_DELIMITER$\n#variable ##[Building.GetProfitabilityRankInType]#!は世界で最も生産的な[Building.GetBuildingType.GetName]です\n[Building.GetProfitabilityInType]平均的な[Building.GetBuildingType.GetName]との比較[concept_productivity]\n\n#variable ##[Building.GetProfitabilityRank]#!は世界で最も生産的な施設です\n[Building.GetProfitability] 平均的な施設との比較[concept_productivity] \n"
 TOOLTIP_BUILDINGS_MATERIAL_EXPENSES:0 "\n素材支出: #BOLD #N @money!-$VAL|D-$#!#!"
 TOOLTIP_BUILDINGS_SLAVE_UPKEEP:0 "\n奴隷維持費: #tooltip:$TAG$,TOOLTIP_BUILDINGS_SLAVE_UPKEEP_DETAILS #tooltippable #N @money!-$VAL|D-$#!#!#!"
 TOOLTIP_BUILDINGS_SLAVE_UPKEEP_DETAILS:0 "#header 奴隷維持費#!\n総支出: #BOLD #V @money![Building.GetLastSlaveUpkeep|K1]#!#!\n$TOOLTIP_DELIMITER$\n[Building.GetLastSlaveBasketDesc]"

 TOOLTIP_BUILDING_HEADER:0 "[Building.GetState.GetName]の[Building.GetBuildingType.GetName]"

 BUILDING_RANK:0 "[Building.GetProfitabilityCompareIconInType] ##[Building.GetProfitabilityRankInType|v] [Building.GetBuildingType.GetNameNoFormatting]"
 BUILDING_RANK_WORLD:0 "世界の[Building.GetProfitabilityCompareIcon] ##[Building.GetProfitabilityRank|v] "

 TOOLTIP_BUILDINGS_BUDGET:0 "#BOLD #V [Building.GetName]#!#!\n[Building.GetBuildingType.GetBuildingKindDesc(Building.GetOwner.Self)]\n[concept_government_expenses]: #variable @money! [Building.GetGovernmentExpenses|-K]#!\n\n賃金（および最終的な材料費）は、あなたの国庫から支払われます。賃金は州の平均賃金に向けて推移します。"

 TOOLTIP_PRODUCTION_AMOUNT:0 "[ProductionMarker.AccessState.GetName]の#BOLD #V [GoodsProductionInfo.GetName]#!#!\n$TOOLTIP_DELIMITER$\n生産: #BOLD #V [GoodsProductionInfo.GetAmount|D]#!#!ユニット\n#variable [ProductionMarker.AccessState.GetMarket.GetName]#!の#variable [GoodsProductionInfo.GetName]#!の総生産量の#BOLD #V [GoodsProductionInfo.GetMP|1%]#!#!"
 TOOLTIP_PRODUCTION_PRICE:0 "#BOLD #V [GoodsProductionInfo.GetName]#!#!\n$TOOLTIP_DELIMITER$\n価格: #BOLD #V @money![GoodsProductionInfo.GetPrice|1]#!#! / 単位"
 TOOLTIP_PRODUCTION_SOLD_FOR:0 "#BOLD #V [GoodsProductionInfo.GetName]#!#!\n$TOOLTIP_DELIMITER$\n先週、[GoodsProductionInfo.GetName]を#BOLD #V @money![GoodsProductionInfo.GetSoldFor|D]#!#!で販売しました。"
 START_DIPLO_PLAY:0 "[concept_diplomatic_play]を開始 (宣戦布告)"
 PRICE:0 "市場価格"

 GO_TO_BUTTON_FRONT:0 "[Front.GetName]へ移動"
 GO_TO_BUTTON_BUILDING:0 "[Building.GetState.GetName]の[Building.GetName]へ移動"
 GO_TO_BUTTON_STATE:0 "[State.GetName]へ移動"
 GO_TO_BUTTON_COUNTRY:0 "[Country.GetName]へ移動"
 GO_TO_BUTTON_CHARACTER:0 "[Character.GetFullName]へ移動"
 GO_TO_BUTTON_MARKET:0 "[Market.GetName]へ移動"
 GO_TO_BUTTON_CONSTRUCTION_QUEUE:0 "[concept_construction_queue]へ移動"
 GO_TO_BUTTON_INTEREST_GROUP:0 " [InterestGroup.GetName]に進む"
 GO_TO_BUTTON_WAR:0 "[War.GetName]に出る"

 START_RESEARCHING:0 "研究開始"

 POPULATION_CHARTS:0 "チャート"
 POPULATION_LIST:0 "リスト"
 TOOLTIP_STATE_POPULATION:2 "#header [State.GetName]の[Concept('concept_pop', '$concept_population$')]: #v [State.GetPopulationSize|*]#!#!\n$TOOLTIP_DELIMITER$\n[State.GetPopGrowthDesc]\n[State.GetMigrationDesc]\n\n$STATE_AVAILABLE_LABOR$\n[Concept('concept_pop_growth', '$concept_pop_growth_birthrate$')]: 年間#v [State.GetPopBirthrate|+%1]#!\n[Concept('concept_pop_growth', '$concept_pop_growth_mortality$')]: 年間#v [State.GetPopMortality|-%1]#!"
 TOOLTIP_STATE_MIGRATION:1 "#header [State.GetName]の[concept_migration]: #v [State.GetPopNetMigration|K=+]#!#!\n$TOOLTIP_DELIMITER$\n[State.GetMigrationDesc]\n\n[State.GetMigrationAndSlaveTradeDetailsDesc]"
 STATE_MIGRATION_VALUE:1 "$concept_migration$ #v [State.GetPopNetMigration|K=+]#!"
 STATE_MIGRATION_ATTRACTION:1 "$concept_migration_pull_short$ [State.GetMigrationLabel]"
 TOOLTIP_OCCUPANCY:0 "#BOLD #V 使用中のキャパシティ#!#!\n$TOOLTIP_DELIMITER$\n[concept_occupancy_desc]"
 TOOLTIP_MORALE:0 "#BOLD #V [concept_morale]#!#!\n$TOOLTIP_DELIMITER$\n士気はユニットが得ている必要な物資の割合です。"
 STATE_TAX_REVENUE:0 "課税収入:@money!#BOLD [State.GetTaxationRevenue|+=D]#!"
 STATE_TAX_REVENUE_TOOLTIP_HEADER:0 "#header [State.GetName]の課税収入#!\n合計: @money!#BOLD $VALUE|+=0D$#!"
 STATE_GOVERNMENT_EXPENSES:0 "[concept_government_expenses]: @money!#BOLD [State.GetGovernmentExpenses|+=D]#!"
 STATE_GOVERNMENT_EXPENSES_TOOLTIP_HEADER:0 "#header [State.GetName]の[concept_government_expenses]#!\n合計: @money!#BOLD $VALUE|+=D0$#!"
 STATE_TAX_EXPENSE_TOOLTIP_LINE:0 "[Building.GetName]による@money!#tooltippable #tooltip:[Building.GetTooltipTag],BUILDING_GOVERNMENT_EXPENSES_DESC #BOLD $VALUE|+=D$#!#!#!"
 STATE_TAX_REVENUE_TOOLTIP_LINE:0 "[Building.GetName]による@money!#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_TAXES_TOOLTIP #BOLD $VALUE|+=D$#!#!#!"
 STATE_TOTAL_LABOR:0 "#title [concept_workforce]:#! #V [State.GetTotalLabor|K]#!"
 STATE_TOTAL_LABOR_TOOLTIP:0 "#header 総[concept_workforce]#!\n数: #variable [State.GetTotalLabor|K]#!\n\n#concept これは、労働力の一部とみなされ、施設で雇用できる州の人口の総数です。#!"
 STATE_AVAILABLE_LABOR:0 "$STATE_UNEMPLOYED$\n$STATE_PEASANTS$"
 STATE_AVAILABLE_LABOR_TOOLTIP:0 "#header 使用可能な労働者#!\n$STATE_UNEMPLOYED$\n$STATE_PEASANTS$"
 STATE_INFRASTRUCTURE_PRODUCTION_MARKER:0 "$concept_infrastructure$: [State.GetInfrastructureBalance|0+=]"
 STATE_UNEMPLOYED:2 "$concept_unemployed$: #v [State.GetNumUnemployedWorkingAdults|D-]#!"
 STATE_PEASANTS:1 "[GetPopType('peasants').GetNameNoFormatting]: [State.GetNumSubsistenceWorkingAdults|Dv]"
 STATE_PRODUCTION_MARKER_TOOLTIP:0 "#header [State.GetName]#!\n$TOOLTIP_DELIMITER$\n[concept_infrastructure]: #tooltippable #tooltip:[State.GetTooltipTag],STATE_INFRASTRUCTURE_DESC [State.GetInfrastructureBalance|v0+=]#!#!\n[concept_unemployed]:#v [State.GetNumUnemployedWorkingAdults|D-]#!\n[GetPopType('peasants').GetName]:#v [State.GetNumSubsistenceWorkingAdults|D]#!"
 STATE_LITERACY:0 "#header [concept_literacy]#!\n[State.GetName]の[Concept('concept_pop', '$concept_pops$')]の[State.GetLiteracy|%1v]が読み書きできます。"
 TOOLTIP_MASS_MIGRATION_TARGET:0 "#header [concept_migration_target]#!\n$TOOLTIP_DELIMITER$\nこの州とその周辺の州は、#variable [State.GetMassMigrationCulture.GetName]#!文化の人々の大規模な移住の対象となっています。この移住は、#variable [State.GetMassMigrationEndDate]#!まで続きます。"
 TOOLTIP_UNDISCOVERED_RESOURCES:0 "#header 発見可能な資源#!\n$TOOLTIP_DELIMITER$\nこの州には、未発見の資源が眠っています。これらの資源は、その州が非[concept_isolated_state]の一部である場合、毎日発見される可能性があります。"
 DISCOVERABLE_RESOURCES:0 "発見可能な資源"
 MARKET_ACCESS_WARNING:1 "@warning!\n#bold [StateInfraMarker.GetState.GetMarketAccess|0%]#!"
 MARKET_ACCESS_WARNING_SEA:1 "@warning!\n#bold [SeaRegionInfraMarker.GetStateRegion.GetSeaInfrastructure(GetPlayer)|0]%#!"
 ISOLATED:0 "@warning!"
 MIGRATION_TARGET_ENTRY:0 "#variable $TARGET$#!"
 INFLUENTIAL_CULTURE_FORMAT:0 "[Culture.GetNameNoFormatting]"

 STATE_AVERAGE_WAGE_TOOLTIP:0 "#header 賃金#!\n州平均、年間: #variable @money!$VAL|D$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 BUILDING_AVERAGE_WAGE_ENTRY:0 "#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_AVERAGE_WAGE @money!$VAL|vD$#!#! - [Building.GetName]"
 POP_DEPENDENT_PRODUCTION:0 "[concept_dependents] 生産量"
 POP_CONSUMPTION:1 "[concept_pop_needs]"
 BUILDING_CONSUMPTION:0 "施設消費量"
 BUILDING_PRODUCTION:0 "施設生産量"
 GOODS_PANEL_VALUE_TOOLTIP:0 "#header $NAME$#!\n$DESC$\n量: #variable $VALUE|D$#!$BREAKDOWN$"
 GOODS_PANEL_VALUE_CHILD_TOOLTIP:0 "$NAME$ - $DESC$: #variable $VALUE|D$#!"

 GOODS_ICON_AND_NAME_FORMAT:1 "[Goods.GetName][Nbsp][Goods.GetTextIcon]"
 GOODS_EMBARGO_HEADER:0 "#header [concept_embargo]#!"
 GOODS_ENCOURAGE_CONSUMPTION_HEADER:0 "#header [concept_encourage_consumption]#!"
 GOODS_DISCOURAGE_CONSUMPTION_HEADER:0 "#header [concept_discourage_consumption]#!"
 GOODS_TAX_HEADER:0 "#header [concept_consumption_tax]#!"
 GOODS_EMBARGO_INACTIVE:2 "私たちは[Goods.GetTextIcon][Nbsp][Goods.GetName]を[Concept('concept_embargo', '$concept_embargoing$')]していません"
 GOODS_EMBARGO_ACTIVE:2 "私たちは[Goods.GetTextIcon][Nbsp][Goods.GetName]を[Concept('concept_embargo', '$concept_embargoing$')]しています"
 GOODS_ENCOURAGE_CONSUMPTION_INACTIVE:2 "私たちは[Goods.GetTextIcon][Nbsp][Goods.GetName]の[Concept('concept_encourage_consumption', '$concept_encouraging_consumption$')]をしていません"
 GOODS_ENCOURAGE_CONSUMPTION_ACTIVE:2 "私たちは[Goods.GetTextIcon][Nbsp][Goods.GetName]の[Concept('concept_encourage_consumption', '$concept_encouraging_consumption$')]をしています"
 GOODS_DISCOURAGE_CONSUMPTION_INACTIVE:2 "私たちは[Goods.GetTextIcon][Nbsp][Goods.GetName]の[Concept('concept_discourage_consumption', '$concept_discouraging_consumption$')]をしていません"
 GOODS_DISCOURAGE_CONSUMPTION_ACTIVE:2 "私たちは[Goods.GetTextIcon][Nbsp][Goods.GetName]の[Concept('concept_discourage_consumption', '$concept_discouraging_consumption$')]をしています"
 GOODS_TAX_INACTIVE:2 "私たちは[Goods.GetTextIcon][Nbsp][Goods.GetName]で[Concept('concept_consumption_tax', '$concept_consumption_taxes$')]を徴収していません"
 GOODS_TAX_ACTIVE:2 "私たちは[Goods.GetTextIcon][Nbsp][Goods.GetName]で[Concept('concept_consumption_tax', '$concept_consumption_taxes$')]を徴収しています"
 TOGGLE_GOODS_EMBARGO_INACTIVE:0 "#instruction 左クリック#!で$EMBARGO_GOODS$"
 TOGGLE_GOODS_EMBARGO_ACTIVE:0 "#instruction 左クリック#!で$UNEMBARGO_GOODS$"
 TOGGLE_GOODS_ENCOURAGE_CONSUMPTION_INACTIVE:0 "#instruction 左クリック#!で$ENCOURAGE_GOODS$"
 TOGGLE_GOODS_ENCOURAGE_CONSUMPTION_ACTIVE:0 "#instruction 左クリック#!で$UNENCOURAGE_GOODS$"
 TOGGLE_GOODS_DISCOURAGE_CONSUMPTION_INACTIVE:0 "#instruction 左クリック#!で$DISCOURAGE_GOODS$"
 TOGGLE_GOODS_DISCOURAGE_CONSUMPTION_ACTIVE:0 "#instruction 左クリック#!で$UNDISCOURAGE_GOODS$"
 TOGGLE_GOODS_TAX_INACTIVE:0 "#instruction 左クリック#!で$TAX_GOODS$"
 TOGGLE_GOODS_TAX_ACTIVE:0 "#instruction 左クリック#!で$UNTAX_GOODS$"
 GOODS_EMBARGO_EFFECTS_INACTIVE:3 "[Goods.GetTextIcon][Nbsp][Goods.GetName]に[concept_embargo]を設定すると、@aut![Nbsp]#v $COST|-0$#!を消費し、私たちが[concept_market_owner]である[Concept('concept_market', '$concept_markets$')]内で、[concept_market_share]を持たない[Concept('concept_country', '$concept_countries$')]が[Goods.GetTextIcon][Goods.GetName]の[Concept('concept_trade_route', '$concept_trade_routes$')]を確立することを防ぐことができます。"
 GOODS_EMBARGO_EFFECTS_ACTIVE:1 "[Goods.GetTextIcon][Nbsp][Goods.GetName]の[concept_embargo]を終了することで、@aut![Nbsp]#v $COST|+0$#!の現在の費用を回収することができます。"
 GOODS_ENCOURAGE_CONSUMPTION_EFFECTS_INACTIVE:2 "[Goods.GetTextIcon][Nbsp][Goods.GetName]の[Concept('concept_encourage_consumption', '$concept_encouraging_consumption$')]を行うと、@aut![Nbsp]#v $COST|-0$#!を消費し、時間の経過とともに、[concept_market_share]を持つすべての[Concept('concept_market', '$concept_markets$')]の[Concept('concept_pop', '$concept_pops$')]の[Goods.GetTextIcon][Nbsp] [Goods.GetName]の消費量が[concept_goods_substitution]の一部として増加します。"
 GOODS_ENCOURAGE_CONSUMPTION_EFFECTS_ACTIVE:1 "[Goods.GetTextIcon][Nbsp][Goods.GetName]の[concept_encourage_consumption]を終了することで、@aut![Nbsp]#v $COST|+0$#!の現在の費用を回収することができます。"
 GOODS_DISCOURAGE_CONSUMPTION_EFFECTS_INACTIVE:2 "[Goods.GetTextIcon][Nbsp][Goods.GetName]の[Concept('concept_discourage_consumption', '$concept_discouraging_consumption$')]を行うと、@aut![Nbsp]#v $COST|-0$#!を消費し、時間の経過とともに、[concept_market_share]を持つすべての[Concept('concept_market', '$concept_markets$')]の[Concept('concept_pop', '$concept_pops$')]の[Goods.GetTextIcon][Nbsp] [Goods.GetName]の消費量が[concept_goods_substitution]の一部として減少します。"
 GOODS_DISCOURAGE_CONSUMPTION_EFFECTS_ACTIVE:1 "[Goods.GetTextIcon][Nbsp][Goods.GetName]の[concept_discourage_consumption]を終了することで、@aut![Nbsp]#v $COST|+0$#!の現在の費用を回収することができます。"
 GOODS_TAX_EFFECTS_INACTIVE:2 "$GOODS_NAME$[Nbsp]$GOODS_ICON$で[concept_consumption_tax]を徴収すると、@aut![Nbsp]#v $COST|-0$#!を消費し、約@money!$REVENUE|K+v$の収益が得られます。"
 GOODS_TAX_EFFECTS_ACTIVE:2 "$GOODS_NAME$[Nbsp]$GOODS_ICON$の[concept_consumption_tax]を削減すると、現在の費用である@aut![Nbsp]#v $COST|+0$#!を回収できますが、約@money!$REVENUE|K+v$の収益を失うことになります。"

 NOT_PERMITTED_TO_EMBARGO_GOODS:2 "私たちの法律は[Goods.GetTextIcon][Nbsp][Goods.GetName]の[Concept('concept_embargo', '$concept_embargoes$')]を禁じています"
 NOT_PERMITTED_TO_ENCOURAGE_GOODS:2 "私たちの法律は[Goods.GetTextIcon][Nbsp][Goods.GetName]の[Concept('concept_encourage_consumption', '$concept_encouraging_consumption$')]を禁じています"
 NOT_PERMITTED_TO_DISCOURGE_GOODS:2 "私たちの法律は[Goods.GetTextIcon][Nbsp][Goods.GetName]の[Concept('concept_discourage_consumption', '$concept_discouraging_consumption$')]を禁じています"
 NOT_PERMITTED_TO_TAX_GOODS:2 "私たちの法律は[Goods.GetTextIcon][Nbsp][Goods.GetName]の[Concept('concept_consumption_tax', '$concept_consumption_taxes$')]を禁じています"
 NOT_POSSIBLE_TO_TAX_FIXED_PRICE:2 "[Goods.GetTextIcon][Nbsp][Goods.GetName]は固定価格であるため、[Concept('concept_consumption_tax', '$concept_consumption_taxes$')]を徴収することはできません"
 NOT_POSSIBLE_TO_NO_BUY_ORDERS:2 "[Goods.GetTextIcon][Nbsp][Goods.GetName]は私たちの[Concept('concept_market', '$concept_markets$')]では[concept_buy_orders]がないため、[Concept('concept_consumption_tax', '$concept_consumption_taxes$')]を徴収することはできません"
 NOT_POSSIBLE_TO_ENCOURAGE_IS_DISCOURAGING:2 "すでに[Goods.GetTextIcon][Nbsp][Goods.GetName]の[Concept('concept_discourage_consumption', '$concept_discouraging_consumption$')]を行っています"
 NOT_POSSIBLE_TO_DISCOURAGE_IS_ENCOURAGING:2 "すでに[Goods.GetTextIcon][Nbsp][Goods.GetName]の[Concept('concept_encourage_consumption', '$concept_encouraging_consumption$')]を行っています"
 NOT_POSSIBLE_TO_ENCOURAGE_NOT_BOUGHT_BY_POPS:1 "[Goods.GetTextIcon][Nbsp][Goods.GetName]は[Concept('concept_pop', '$concept_pops$')]によって消費されていないため、[concept_encourage_consumption]できません"
 NOT_POSSIBLE_TO_DISCOURAGE_NOT_BOUGHT_BY_POPS:1 "[Goods.GetTextIcon][Nbsp][Goods.GetName]は[Concept('concept_pop', '$concept_pops$')]によって消費されていないため、[concept_discourage_consumption]できません"
 NOT_POSSIBLE_TO_EMBARGO_NON_TRADABLE:2 "[Goods.GetTextIcon][Nbsp][Goods.GetName]は[Concept('concept_market', '$concept_markets$')]間で交易できないため、[concept_embargo]できません"
 GOODS_INTERACTION_INSUFFICIENT_AUT:0 "少なくとも[concept_authority]の @aut!$REQVAL|0v=+$ を所持する"
 GOODS_INTERACTION_INSUFFICIENT_INF:0 "利用可能な$INFLUENCE$が十分ではありません。$REQVAL|1v$必要です "

 LAW:0 "#bold [Law.GetNameNoFormatting]#!"
 LAW_GROUP:0 "#title [Law.GetGroupName]#!"
 LAW_GROUP_ACTIVE_LAW:0 "#bold [Law.GetActiveGroupLaw.GetName]#!"
 INVESTMENT_LEVEL:0 "#variable @bur![Law.GetInvestmentCost]#!"
 INVESTMENT_LEVEL_DESC:0 "[concept_investment_level]: #variable [Law.GetInvestmentLevel]#!"
 CURRENT_LAW:0 "現在の法律"
 CURRENT_LAW_TOOLTIP:0 "これは現在の法律です。"

 POPS_POLSTR_PIECHART_TITLE:0 "#title [concept_profession]による政治力#!"
 POPS_POPULATION_PIECHART_TITLE:0 "#title [concept_profession]による人口#!"
 POPS_VOTES_PIECHART_TITLE:0 "#title [concept_profession]による投票数#!"
 POPS_WORKING_IN_PIECHART_TITLE:0 "#title 施設タイプによる労働者数#!"
 POPS_CULTURE_POPULATION_PIECHART_TITLE:0 "#title 文化による人口#!"
 POPS_CULTURE_POL_STR_PIECHART_TITLE:0 "#title 文化による政治力#!"
 POPS_RELIGION_POPULATION_PIECHART_TITLE:0 "#title 宗教による人口#!"
 POPS_RELIGION_POL_STR_PIECHART_TITLE:0 "#title 宗教による政治力#!"
 POPULATION_PIECHART_HEADER:1 "[Concept('concept_pop','$concept_population$')]"
 POLITICAL_STRENGTH_PIECHART_HEADER:0 "[concept_political_strength]"
 POP_TYPE_HEADER:0 "#header [concept_profession]#!"
 POP_CULTURE_HEADER:0 "#header [concept_culture]#!"
 POP_RELIGION_HEADER:0 "#header [concept_religion]#!"

 POP_DISCRIMINATED_TOOLTIP:0 "#header $POP_DISENFRANCHISED_HEADER$#!\n$POP_IG_DISCRIMINATED$"
 POP_DISENFRANCHISED_HEADER:0 "[concept_disenfranchised]"
 POP_POLITICAL_MOVEMENTS_HEADER:0 "[Concept('concept_political_movement', '$concept_political_movements$')]"
 POP_IG_INACTIVE_HEADER:0 "#header [concept_interest_group]#!\nこの[concept_pop]は[Concept('concept_politically_inactive_involved', '$concept_politically_inactive$')]です\n$TOOLTIP_DELIMITER$\n#title $concept_interest_group$メンバー#!\n[Pop.GetIGMembershipDesc]"
 POP_IG_ATTRACTION_HEADER:1 "#header [concept_interest_group]#!\nこの[Concept('concept_pop','$concept_pop_possessive$')]の一次$concept_interest_group$は[Pop.GetLargestInterestGroup.GetName]です\n$TOOLTIP_DELIMITER$\n#title $concept_interest_group$メンバー#!\n[Pop.GetIGMembershipDesc]\n$POP_DETAILS_IG$"
 POP_IG_ATTRACTION_HEADER_NO_CLICK:0 "#header [concept_interest_group]#!\nこの [Concept('concept_pop','$concept_pop_possessive$')] の一次$concept_interest_group$は[Pop.GetLargestInterestGroup.GetName]です\n$TOOLTIP_DELIMITER$\n#title $concept_interest_group$メンバー#!\n[Pop.GetIGMembershipDesc]"
 POP_IG_DISCRIMINATED:1 "この$concept_pop$は、[concept_discrimination]により[concept_disenfranchised]であり、[Concept('concept_interest_group', '$concept_interest_groups$')]に参加できません。"
 POP_IG_MEMBERSHIP:2 "#variable $MEMBERS|D$#!は[INTEREST_GROUP.GetName]を支持 （魅力: #tooltip_header #tooltippable #tooltip:[INTEREST_GROUP.GetPopWithIG(POP.Self).GetTooltipTag],POP_IG_ATTRACTION_TOOLTIP $ATTRACTION|%0$#!#!#!）\n"
 POP_IG_ATTRACTION_TOOLTIP:0 "#header [PopWithIG.GetInterestGroup.GetName]へのPOP求心力#!\n$TOOLTIP_DELIMITER$\n合計求心力: [PopWithIG.CalcAttractionToIG|v]\n[PopWithIG.GetAttractionToIGDesc]"
 POP_IG_NO_MEMBERSHIP:2 "#variable $NUM_INACTIVE|D$#!人が#bold [Concept('concept_politically_inactive_involved', '$concept_politically_inactive$')]#!であり、いずれの[concept_interest_group]も支持していません\n#variable $NUM_NON_PARTICIPATING|D$#!人が#bold 権利を剥奪された扶養者#!であり、政治に参加できません"

 POP_POVERTY:0 "低い[concept_sol]"
 POP_STARVATION:0 "飢餓"
 POP_DISCRIMINATED:1 "[Concept('concept_discrimination','$concept_discriminated_against$')]"
 POP_NOT_DISCRIMINATED:0 " [Concept('concept_discrimination','$concept_discriminated$')]ではありません"
 POP_ARISTOCRATS:0 "$aristocrats$ [concept_profession]"
 POP_BUREAUCRATS:0 "$bureaucrats$ [concept_profession]"
 POP_CAPITALISTS:0 "$capitalists$ [concept_profession]"
 POP_CLERGYMEN:0 "$clergymen$ [concept_profession]"
 POP_CLERKS:0 "$clerks$ [concept_profession]"
 POP_ENGINEERS:0 "$engineers$ [concept_profession]"
 POP_FARMERS:0 "$farmers$ [concept_profession]"
 POP_PEASANTS:0 "$peasants$ [concept_profession]"
 POP_LABORERS:0 "$laborers$ [concept_profession]"
 POP_OFFICERS:0 "$officers$ [concept_profession]"
 POP_ACADEMICS:0 "$academics$ [concept_profession]"
 POP_SHOPKEEPERS:0 "$shopkeepers$ [concept_profession]"
 POP_SLAVES:0 "$slaves$ [concept_profession]"
 POP_SOLDIERS:0 "$soldiers$ [concept_profession]"
 POP_MACHINISTS:0 "$machinists$ [concept_profession]"
 NO_LABOR_MOVEMENT:0 "#v $labor_movement$#! [concept_technology]はアンロックされていません"
 NO_EGALITARIANISM:0 "#v $egalitarianism$#! [concept_technology]はアンロックされていません"
 HAS_POLITICAL_AGITATION:0 "#v $political_agitation$#! [concept_technology]はアンロックされていません"
 URBAN_POP:0 "非農業雇用者"
 RURAL_POP:0 "農業雇用者"
 POP_IS_DISCRIMININATED:0 "[Concept('concept_discrimination', '$concept_discriminated$')]に反対"
 POP_NOT_DISCRIMININATED:0 "[Concept('concept_discrimination', '$concept_discriminated$')]に反対していない"
 POP_PRIMARY_CULTURE:0 "[concept_primary_cultures]があります"
 POP_STATE_RELIGION:0 "[concept_state_religion]を信じています"
 POP_LITERACY:0 "識字率"
 POP_WEALTH:0 "財力"
 POP_DANGEROUS_JOBS:0 "危険な雇用"
 LITERACY_0_10:0 "識字率が#variable 25%#!未満です"
 LITERACY_10_20:0 "識字率が#variable 10%#!から#variable 20%#!です"
 LITERACY_20_30:0 "識字率が#variable 20%#!から#variable 30%#!です"
 LITERACY_30_40:0 "識字率が#variable 30%#!から#variable 40%#!です"
 LITERACY_40_50:0 "識字率が#variable 40%#!から#variable 50%#!です"
 LITERACY_50_60:0 "識字率が#variable 50%#!から#variable 60%#!です"
 LITERACY_60_70:0 "識字率が#variable 60%#!から#variable 70%#!です"
 LITERACY_70_80:0 "識字率が#variable 70%#!から#variable 80%#!です"
 LITERACY_80_90:0 "識字率が#variable 80%#!から#variable 90%#!です"
 LITERACY_90_100:0 "識字率が#variable 90%#!以上です"
 LEADER_POPULARITY:0 "[SCOPE.gsInterestGroup('interest_group').GetLeader.GetFullNameWithTitle]の[concept_popularity]"

 EMPLOYEE_TRANSFERS:0 "\n\n#header 最新の従業員変化:#!\n"
 EMPLOYEE_TRANSFER_FROM:0 "#b #tooltippable #tooltip:[EMPLOYEE_TRANSFER.GetTooltipTag],EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN [EMPLOYEE_TRANSFER.GetTotal|+=]#!#!#! [EMPLOYEE_TRANSFER.GetNewPopType.GetName] (以前は[EMPLOYEE_TRANSFER.GetOldEmployment.GetName]の[EMPLOYEE_TRANSFER.GetOldPopType.GetName]でした)"
 EMPLOYEE_TRANSFER_TO:0 "#b #tooltippable #N #tooltip:[EMPLOYEE_TRANSFER.GetTooltipTag],EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN -[EMPLOYEE_TRANSFER.GetTotal|-]#!#!#!#! [EMPLOYEE_TRANSFER.GetOldPopType.GetName] ([EMPLOYEE_TRANSFER.GetNewEmployment.GetName]の[EMPLOYEE_TRANSFER.GetNewPopType.GetName]になりました)"
 EMPLOYEE_PROMOTION_DEMOTION_FROM:0 "#b #tooltippable #tooltip:[EMPLOYEE_TRANSFER.GetTooltipTag],EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN [EMPLOYEE_TRANSFER.GetTotal|+]#!#!#![EMPLOYEE_TRANSFER.GetOldPopType.GetName]だった[EMPLOYEE_TRANSFER.GetNewPopType.GetName]"
 EMPLOYEE_PROMOTION_DEMOTION_TO:0 "#b #tooltippable #tooltip:[EMPLOYEE_TRANSFER.GetTooltipTag],EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN [EMPLOYEE_TRANSFER.GetTotal|-]#!#!#![EMPLOYEE_TRANSFER.GetNewPopType.GetName]になった[EMPLOYEE_TRANSFER.GetOldPopType.GetName]"
 EMPLOYEE_PROMOTION_DEMOTION_FROM_TO:0 "#tooltippable #tooltip:[EMPLOYEE_TRANSFER.GetTooltipTag],EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN [EMPLOYEE_TRANSFER.GetTotal|v]#!#![EMPLOYEE_TRANSFER.GetOldPopType.GetName]は[EMPLOYEE_TRANSFER.GetNewPopType.GetName]になりました"
 EMPLOYEE_DIED:0 "#b #tooltippable #tooltip:[EMPLOYEE_TRANSFER.GetTooltipTag],EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN [EMPLOYEE_TRANSFER.GetTotal|-]#!#!#! [EMPLOYEE_TRANSFER.GetOldPopType.GetName]は死亡しました"
 EMPLOYEE_FIRED:0 "#b #tooltippable #tooltip:[EMPLOYEE_TRANSFER.GetTooltipTag],EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN [EMPLOYEE_TRANSFER.GetTotal|-]#!#!#! [EMPLOYEE_TRANSFER.GetOldPopType.GetName]は解雇されました"
 EMPLOYEE_NEW:0 "#b #tooltippable #tooltip:[EMPLOYEE_TRANSFER.GetTooltipTag],EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN [EMPLOYEE_TRANSFER.GetTotal|+=]#!#!#! [EMPLOYEE_TRANSFER.GetNewPopType.GetName]は以前は[concept_unemployed]でした"
 EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN:0 "合計: [EmployeeTransfer.GetTotal|v]\n識字率: [EmployeeTransfer.GetLiterate|v]\n非識字率: [EmployeeTransfer.GetIlliterate|v]"

 FAILED_HIRE:0 "\n[POP_TYPE.GetName]は以下の要因により雇用できません:\n$REASONS$"
 WARN_HIRE_LOW_WAGE:0 "\n超過した[POP_TYPE.GetName]は低賃金で雇用されました"
 FAILED_HIRE_REASON_LOW_WAGE:0 "@red_cross!$NUM_QUALIFIED_POPS|v1*$[TARGET_POP_TYPE.GetName]資格を持つ[BUILDING.GetState.GetName]の[BUILDING.GetName]の[POP_TYPE.GetName]は、#v @money!$OFFERED_WAGE$#!の賃金では働く気がありません。彼らは#v @money!$MIN_ACCEPTABLE_WAGE$#!の賃金であれば受け入れるでしょう"
 FAILED_HIRE_REASON_LOW_QUALIFICATIONS:0 "@red_cross! #tooltippable #tooltip:$BREAKDOWN_TAG$ #variable $NUM_QUALIFIED_POPS|1*$#!#!#!POPは、[BUILDING.GetState.GetName]で[POP_TYPE.GetName]になるための[concept_pop_qualifications]を満たしています。[BUILDING.GetName]では、合計で#variable $TOTAL_TO_BE_HIRED|1*$#!人を採用したいと考えています。"
 FAILED_HIRE_LOW_QUALIFICATIONS_BREAKDOWN:0 "$BREAKDOWN$"
 FAILED_HIRE_REASON_SLAVERY:2 "@red_cross! [POP_TYPE.GetName]は、[concept_unemployed]である場合、あるいは[concept_subsistence_building]で働いている場合にのみ雇用可能です"

 POPS_LIST_POPULATION:0 "人口の#BOLD [PopListItem.GetTotalPopSizePercentage|%1]#!\n[concept_political_strength]の#BOLD [PopListItem.GetTotalPolStrPercentage|%1]#!"
 POP_LIST_POL_STR_TOOLTIP:0 "#header [concept_political_strength]#!\n値: [PopListItem.GetTotalPolStr|Dv]\nこれはこのPOPグループの合計[concept_political_strength]の#BOLD [PopListItem.GetTotalPolStrPercentage|%1v]#!です"
 POP_LIST_SIZE_TOOLTIP:0 "#header 人口#!\n$POP_LIST_SIZE_BREAKDOWN$\n\nこのグループは総人口表示の#BOLD [PopListItem.GetTotalPopSizePercentage|%1v]#!を代表しています"
 POP_LIST_SIZE_BREAKDOWN:0 "合計: [PopListItem.GetTotalPopSize|Dv]\n$TAB$社会人: [PopListItem.GetWorkingAdultsPopSize|Dv]\n$TAB$[concept_dependents]: [PopListItem.GetDependentsPopSize|Dv]"
 POPS_LIST_TYPE_NAME:0 "#bold [PopListItem.GetTotalPopSize|D] [PopListItem.GetPopType.GetName]#!\n#bold [PopListItem.GetTotalPolStr|D]#! [concept_political_strength]"
 POPS_LIST_TYPE_SIZE_AND_NAME:0 "#bold [PopListItem.GetTotalPopSize|D] [PopListItem.GetPopType.GetName]#!"
 POPS_LIST_TYPE_POL_STR:0 "#v [PopListItem.GetTotalPolStr|D]#! [concept_political_strength]"
 POPS_LIST_MAX_SIZE:0 "#header [PopListItem.GetPopType.GetName]#!\n雇用中: [PopListItem.GetWorkingAdultsPopSize|Dv]\n$TOOLTIP_DELIMITER$\nこの施設は#variable [PopListItem.GetMaxPopSize|D]#!人の[PopListItem.GetPopType.GetName]を雇用できます:\n[PopListItem.GetMaxPopSizeDesc][Building.GetEmployeesTransferDesc( PopListItem.GetPopType )][Building.GetFailedHiresDesc( PopListItem.GetPopType )]"
 POPS_LIST_SLAVES_ROLE_MAX_SIZE:0 "#header [PopListItem.GetPopType.GetName]#!\n雇用中: [PopListItem.GetWorkingAdultsPopSize|Dv]\n[PopListItem.GetPopTypeReplacementDesc]\n$TOOLTIP_DELIMITER$\nこの施設は#variable $MAX_POP_SIZE|D$#!人の[POP_TYPE.GetName]か[TARGET_POP_TYPE.GetName]を雇用できます:\n$MAX_POP_SIZE_DESC$ $TRANSFERS_DESC$ $FAILED_HIRES_DESC$"
 POPS_LIST_SOL:0 "[LabelingHelper.GetLabelForStandardOfLivingFloat(PopListItem.GetAverageSoL)|v] ([PopListItem.GetAverageSoL|1y])"
 POPS_LIST_SOL_TOOLTIP:0 "#header [concept_sol]#!\n平均[concept_sol]: [LabelingHelper.GetLabelForStandardOfLivingFloat(PopListItem.GetAverageSoL)|v] ([PopListItem.GetAverageSoL|1y])\n\n[SelectLocalization(PopListItem.IsSlave, '', 'POPS_LIST_SOL_TOOLTIP_AVG_INCOME')]"
 POPS_LIST_SOL_TOOLTIP_AVG_INCOME:0 "POPごとの平均年間収入: @money![PopListItem.GetAverageAnnualWage|vD]"
 ANNUAL_WAGE_TOOLTIP:0 "#header [PopListItem.GetPopType.GetName]の年間賃金#!\nこの施設の[PopListItem.GetPopType.GetName]は毎年平均で#bold @money![PopListItem.GetAverageAnnualWage|Dv]#!を生産しています"
 POPS_LIST_CAN_BE_REPLACED_BY:0 "[POP_TYPE.GetNameNoIcon]によって置き換え可能"
 POPS_LIST_REPLACES_POP_TYPE:0 "[POP_TYPE.GetNameNoIcon]を置き換える"
 POPS_LIST_FULLY_REPLACED_BY_SLAVES:0 "[POP_TYPE.GetNameNoIcon]によって完全に置き換えられました"
 POPS_LIST_MAX_CAPACITY:0 "[POP_TYPE.GetNameNoIcon]のキャパシティは最大です"
 POPS_LIST_ESOL:0 "#title [PopListItem.GetAverageESoL|1]#!"
 POPS_LIST_LARGEST_IGS:0 "#title 主要利益団体:#!"
 POP_LIST_POL_STR:0 "政治力:#variable [Pop.GetPoliticalStrength|K]#!"
 POP_LIST_WEALTH:0 "財力: #variable [Pop.GetCurrentWealth|1*]#!"
 POP_LIST_NOT_ALL_POPS_SHOWN:0 "[PopListItem.GetNumPopsShown]/[PopListItem.GetNumTotalPops] [concept_pop]グループが現れました"
 STATE_CULTURES:0 "#title 文化#!"
 STATE_RELIGIONS:0 "#title 宗教#!"
 STATE_POP_TYPES:0 "#title [concept_profession]#!"
 VERSION_TOOLTIP:0 "#title ビルドバージョン#!\n[GetVersion]\n#instruction クリップボードにコピー#!"

 TRADE_ROUTE_CONVOYS_DESC:1 "#tooltippable #tooltip:[GetPlayer.GetTooltipTag],NUM_CONVOYS_TOOLTIP_EXTENDED [GetPlayer.GetNumAvailableConvoys]#!#! @convoys! [concept_convoys]が使用可能"
 
 MAX_DECLARED_INTERESTS_TOOLTIP:0 "#header [Country.GetName]に最大[Concept('concept_declared_interest','$concept_declared_interests$')]#!\n$TOOLTIP_DELIMITER$\n[Country.GetMaxNumDeclaredInterestsBreakdown]"

 MAP_INTERACTION_ESC_TO_CANCEL:0 "#instruction #bold ESC#!を押すと現在のマップインタラクションを閉じる#!"
 MAP_INTERACTION_BUILD_BUILDING_DESC:0 "#V [BUILDING_TYPE.GetName]#!を建設する#V 州#!を選んでください"
 MAP_INTERACTION_BUILD_BUILDING_PERFORMED:0 "#V [BuildingType.GetName]#!の建設を開始しました"
 MAP_INTERACTION_BUILDING_BUILT:0 "[Building.GetState.GetName]に[Building.GetName]が完成"
 MAP_INTERACTION_BUILDING_EXPANDED:0 "[Building.GetState.GetName]の[Building.GetName]がレベル#v [Building.GetExpansionLevel]#!に拡張"
 MAP_INTERACTION_CREATE_MARKET_DESC:0 "#V 市場#!を建設する#V 州#!を選んでください"
 MAP_INTERACTION_ESTABLISH_COLONY_DESC:0 "#V 植民地#!を作る#V 州地域#!を選んでください"
 MAP_INTERACTION_ESTABLISH_COLONY_PERFORMED:1 "#V 植民地#! [concept_colony]が作成されました"
 MAP_INTERACTION_DECLARE_INTEREST_DESC:1 "[concept_interest]を宣言する[concept_strategic_region]を選択\n現在: [GetPlayer.GetNumDeclaredInterests|v]\n最大: #tooltippable #tooltip:[GetPlayer.GetTooltipTag],MAX_DECLARED_INTERESTS_TOOLTIP [GetPlayer.CalcMaxNumDeclaredInterests|v]#!#!"
 MAP_INTERACTION_DECLARE_INTEREST_PERFORMED:0 "[concept_interest]が宣言されました"
 MAP_INTERACTION_MERGE_MARKET_MARKET_DESC:0 "#V 州/地域#!にリンクする#V 市場#!を選んでください"
 MAP_INTERACTION_MERGE_MARKET_STATE_DESC:0 "#V [MARKET.GetName]#!にリンクする#V 州/地域#!を選んでください"
 MAP_INTERACTION_DIPLOMATIC_ACTION_DESC:0 "介入する#V 国#!を選んでください"
 MAP_INTERACTION_DIPLOMATIC_ACTION_PERFORMED:0 "[DiplomaticActionType.GetName|v]が始まりました"
 MAP_INTERACTION_DIPLOMATIC_ACTION_TOOLTIP:0 "[TARGET_COUNTRY.GetName][AddTextIf(GreaterThan_CFixedPoint('(CFixedPoint)$MAINTENANCE_COST$','(CFixedPoint)0'),Concatenate('\n\nメンテナンスコスト: @inf!$MAINTENANCE_COST|v0$#! ',concept_influence))]に[DIPLOMATIC_ACTION_TYPE.GetName|v]を送る"
 MAP_INTERACTION_DIPLOMATIC_ACTION_REDUNDANT:0 "$ACTION_NAME|v$はすでに[COUNTRY.GetName]で効果を発揮しています"
 MAP_INTERACTION_NAVAL_INVASION_DESC:0 "#V 海軍侵攻#!の#variable 本部#!を選んでください"
 MAP_INTERACTION_NAVAL_INVASION_PERFORMED:0 "#variable 海軍の侵攻#!が始まりました"
 MAP_INTERACTION_NAVAL_INVASION_TOOLTIP:0 "$NAVAL_INVASION_ORDER_DESC$"
 MAP_INTERACTION_NAVAL_INVASION_WILL_BE_INTERCEPTED_HEADER:0 "侵略艦隊は、[Character.GetCountry.GetFlagTextIcon] [Character.GetFullName] [Character.GetCombatUnitsTypeIcon] [Character.GetNumCombatUnits|v]によって迎撃されます。"
 MAP_INTERACTION_NAVAL_INVASION_MAY_BE_INTERCEPTED_HEADER:0 "侵略艦隊は、#V [GetDefine('NMilitary', 'INTERCEPTION_NAVAL_INVASION_CHANCE')|%0]#!の確率で[Character.GetCountry.GetFlagTextIcon] [Character.GetFullName] [Character.GetCombatUnitsTypeIcon] [Character.GetNumCombatUnits|v]によって迎撃されます。"
 MAP_INTERACTION_WARGOAL_wg_take_state_STATE_DESC:0 "奪う#V 州#!を選んでください"
 MAP_INTERACTION_WARGOAL_wg_war_reparations_COUNTRY_DESC:0 "#V 戦争賠償金#!を徴収する#V 国#!を選んでください"
 MAP_INTERACTION_WARGOAL_wg_remove_interest_marker_COUNTRY_DESC:0 "解除する#V 国#!の#V [concept_interest]#!を選んでください"
 MAP_INTERACTION_WARGOAL_wg_remove_interest_marker_STRATEGIC_REGION_DESC:0 "#V [concept_interest]#!を排除する#V [concept_strategic_region]#!を選んでください"
 MAP_INTERACTION_SET_DECREE_DESC:1 "$NAME|v$[concept_decree]の[concept_state]を選んでください"
 MAP_INTERACTION_SET_DECREE_PERFORMED:0 "[DecreeType.GetName]"
 MAP_INTERACTION_INCORPORATE_STATE_DESC:1 "併合する[concept_state]を選んでください"
 MAP_INTERACTION_INCORPORATE_STATE_PERFORMED:1 "州の併合を開始"
 MAP_INTERACTION_INCORPORATE_STATE_SELECT:1 "[STATE.GetName]を併合 ([STATE.PredictBureaucracyCost|1] @bur![Nbsp][concept_bureaucracy])"
 MAP_INTERACTION_MOVE_CAPITAL_STATE_DESC:0 "新しい[concept_capital_state]を選んでください"
 MAP_INTERACTION_MOVE_CAPITAL_STATE_PERFORMED:0 "[concept_capital_state]が変更されました"
 MAP_INTERACTION_MOVE_CAPITAL_STATE_SELECT:0 "#header [concept_capital_state]を[STATE.GetName]に変更#!\n$TOOLTIP_DELIMITER$\n[STATE.GetName]を[concept_capital_state]にすると、州に以下のようなメリットがあります:\n[STATE.GetCapitalEffectsDesc]\n\n[concept_capital_state]を変更すると、国全体にペナルティが発生し、#V [GetDefine('NCountry', 'MOVE_CAPITAL_COOLDOWN_YEARS')]#!年かけて減衰していきます:\n[STATE.GetOwner.GetMoveCapitalEffectsDesc]\n\nこれらのペナルティが適用されている間は、[concept_capital_state]を再度変更することはできません。"
 MAP_INTERACTION_MOVE_MARKET_CAPITAL_STATE_SELECT:1 "#header [concept_market_capital]を[STATE.GetName]に変更#!\n$TOOLTIP_DELIMITER$\n[STATE.GetName]を[concept_market_capital]にすると以下のメリットが追加されます:\n[STATE.GetMarketCapitalEffectsDesc]#!#!\n\n我が国の[concept_market_capital]を変更すると、国土全体にペナルティが発生し、#V [GetDefine('NCountry', 'MOVE_MARKET_CAPITAL_COOLDOWN_YEARS')]#!年かけて減衰していきます:\n[STATE.GetOwner.GetMoveMarketCapitalEffectsDesc]\n\nこれらのペナルティが適用されている間は、[concept_market_capital]を再度変更することはできません。"
 MAP_INTERACTION_TRADE_ROUTE_ACTIVE_IMPORT_DESC:1 "[GOODS.GetTextIcon]#V [GOODS.GetName]#!を輸入する#V 市場#!を選んでください\n$TRADE_ROUTE_CONVOYS_DESC$"
 MAP_INTERACTION_TRADE_ROUTE_ACTIVE_EXPORT_DESC:1 "[GOODS.GetTextIcon]#V [GOODS.GetName]#!を輸出する#V 市場#!を選んでください\n$TRADE_ROUTE_CONVOYS_DESC$"
 MAP_INTERACTION_TRADE_ROUTE_ACTIVE_IMPORT_NO_GOODS_DESC:1 "[concept_good]を輸入する#V 市場#!を選んでください\n$TRADE_ROUTE_CONVOYS_DESC$"
 MAP_INTERACTION_TRADE_ROUTE_ACTIVE_EXPORT_NO_GOODS_DESC:1 "[concept_good]を輸出する#V 市場#!を選んでください\n$TRADE_ROUTE_CONVOYS_DESC$"
 MAP_INTERACTION_TRADE_ROUTE_ACTIVE_IMPORT_SELECT_GOODS_DESC:0 "輸入する[concept_good]を選んでください"
 MAP_INTERACTION_TRADE_ROUTE_ACTIVE_EXPORT_SELECT_GOODS_DESC:0 "輸出する[concept_good]を選んでください"
 MAP_INTERACTION_TRADE_ROUTE_OTHER_IMPORT_DESC:1 "[GOODS.GetTextIcon]#V [GOODS.GetName]#!を輸出する#V 市場#!を選んでください\n$TRADE_ROUTE_CONVOYS_DESC$"
 MAP_INTERACTION_TRADE_ROUTE_OTHER_EXPORT_DESC:1 "[GOODS.GetTextIcon]#V [GOODS.GetName]#!を輸入する#V 市場#!を選んでください\n$TRADE_ROUTE_CONVOYS_DESC$"
 MAP_INTERACTION_TRADE_ROUTE_PERFORMED:0 "貿易ルートが作成されました"
 MAP_INTERACTION_DIPLOMATIC_PLAY_DESC:1 "[concept_diplomatic_play]の対象を選んでください"
 MAP_INTERACTION_DIPLOMATIC_PLAY_PERFORMED:0 "[DiplomaticPlayType.GetName|v]が始まりました"
 MAP_INTERACTION_FRONT_TOOLTIP:0 "$FRONT_ORDER_DESC$"
 MAP_INTERACTION_INVASION_CANNOT_TARGET_SELF:0 "#N 自国が未占領の州は対象にできません#!"
 MAP_INTERACTION_FRONT_ORDER_DESC:0 "#variable [COMMANDER_ORDER_TYPE.GetName]#!命令を出す#V [concept_front]#!を選んでください"
 MAP_INTERACTION_FRONT_ORDER_PERFORMED:0 "#variable [COMMANDER_ORDER_TYPE.GetName]#!命令が[Character.GetFullName]に下りました"
 MAP_INTERACTION_ACTIVATE_CONSCRIPTION_CENTER_DESC:0 "[concept_conscription_center]を有効にする[concept_state]を選んでください"
 MAP_INTERACTION_ACTIVATE_CONSCRIPTION_CENTER_PERFORMED:0 "徴兵センターが有効になりました"

 MAP_INTERACTION_RECRUIT_GENERALS_DESC:1 "#V [concept_hq]#!を選択して[Concept( 'concept_general', '$concept_generals$' )]を雇用"
 MAP_INTERACTION_RECRUIT_GENERALS_FAIL_LAND:1 "[Concept( 'concept_general', '$concept_generals$' )]は陸上にある本部でのみ雇用できます"
 MAP_INTERACTION_RECRUIT_GENERALS_VALID:2 "#header 将軍を雇用#!\n[HQ.GetName]で@battalions! [HQ.GetReserveUnitsRaw|v] [concept_in_reserve]"

 MAP_INTERACTION_RECRUIT_ADMIRALS_DESC:0 "#V [concept_hq]#!を選択して[Concept( 'concept_admiral', '$concept_admirals$' )]を雇用"
 MAP_INTERACTION_RECRUIT_ADMIRALS_FAIL_NAVAL:0 "[Concept( 'concept_admiral', '$concept_admirals$' )]は海上にある本部でのみ雇用できます"
 MAP_INTERACTION_RECRUIT_ADMIRALS_VALID:0 "[HQ.GetName]に配属する[Concept( 'concept_admiral', '$concept_admirals$' )]を雇用"

 NAVAL_INVASION_ORDER_DESC:1 "#header [STATE.GetName]における海軍の侵攻#!\n[STATE.GetName]における#variable 海軍の侵攻#!を支援するよう[CHARACTER.GetFullName]に命令します"
 POWER_PROJECTION_ORDER_DESC:0 "[STRATEGIC_REGION.GetName]への#header 戦力の投射#!\n[CHARACTER.GetFullName]に[STRATEGIC_REGION.GetName]への#variable 戦力の投射#!を命令します"
 FRONT_ORDER_DESC:0 "[FRONT.GetName]での[COMMANDER_ORDER_TYPE.GetName]"
 TRAVEL_TIME_DESC:1 "移動には#tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|v$#!#!かかります "
 TRAVEL_HOME_HQ_DESC:0 "[Concept('concept_hq', 'Home HQ')]への移動には#tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|v$#!#!かかります "

 DECREE_TOOLTIP:1 "#header $NAME$[AddTextIf(State.IsValid,'で')][AddTextIf(State.IsValid,State.GetName)]#!発布[ConcatIfNeitherEmpty('\n','$ERRORS$')]\n$EFFECT$\n\n#title コスト: #! #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #variable $COST|0$#!#!#! $AUTHORITY$\n\n#lore $DESC$#!" #
 DECREE_REMOVE:0 "[Decree.GetState.GetName]の[Decree.GetName]を#header 取り消す#!"
 CANNOT_SET_DECREE:0 "#header #N [State.GetName]に[concept_decree]は設定できません#!#!"
 DECREE_ALREADY_ACTIVE:0 "[DECREE.GetName][concept_decree]はすでに[STATE.GetName]で設定されています"
 DECREE_CANNOT_AFFORD:1 "この[concept_decree]のために少なくとも@aut!$COST|vD$ [concept_authority]を所持する"
 DISABLE_DECREE_TOOLTIP:0 "#header [State.GetName]の[DecreeType.GetName]をキャンセル#!#!"
 DECREE_COST_ENTRY:1 "[DECREE.GetState.GetName]の[DECREE.GetName]: #variable #N -[DECREE.GetCost|0]#!#!"

 START_DIPLOMATIC_PLAY_SUMMARY:0 "#header [WarGoal.GetName] [concept_diplomatic_play]を開始#!"
 START_DIPLOMATIC_PLAY_TOOLTIP:1 "$START_DIPLOMATIC_PLAY_SUMMARY$\n[ConcatIfNeitherEmpty('$ERRORS$', '\n')]$TOOLTIP_DELIMITER$\n#b 初期戦争目標#!\n[WAR_GOAL.GetDesc]\n[ConcatIfNeitherEmpty('$INCIDENT$', '\n')]\n$TARGETS$\n\n$PARTICIPANTS$"
 DIPLO_PLAY_TOOLTIP_PARTICIPANTS_HEADER:0 "#title 参加候補#!"
 DIPLO_PLAY_TOOLTIP_TARGETS_HEADER:1 "$concept_diplomatic_play_short$開始時に自国が#n 対面する敵: #!:"
 DIPLO_PLAY_TOOLTIP_BACKERS_HEADER:1 "$concept_diplomatic_play_short$開始時の自国の#p 味方: #!:"
 DIPLO_PLAY_TOOLTIP_LIKELY_OUR_SIDE_HEADER:1 "これらの[Concept('concept_country', '$concept_countries$')]が#p 自国の味方#!になると思われる: "
 DIPLO_PLAY_TOOLTIP_LIKELY_ENEMY_SIDE_HEADER:1 "これらの[Concept('concept_country', '$concept_countries$')]が#p 自国の敵#!になると思われる: "
 DIPLO_PLAY_TOOLTIP_FENCE_SITTERS_HEADER:1 "これらの[Concept('concept_country', '$concept_countries$')]が#p どちらかの側につく#!もしくは#b 中立を保つ#b と思われる: "
 DIPLO_PLAY_TOOLTIP_COUNTRY_ENTRY:1 "[COUNTRY.GetName] （#variable @battalions![COUNTRY.GetBattalions|0]#! + #v [Country.CalcConscriptableBattalions]#!）"

 UNPRESSED_WAR_GOALS:0 "自主的な戦争目標:"
 INTEREST_GROUPS_TAB:0 "利益団体"

 IDEOLOGY_FOR:0 "賛同するイデオロギー: "
 IDEOLOGY_AGAINST:0 "反対するイデオロギー: "
 IDEOLOGY:0 "$NAME$"
 PRO_IDEOLOGY:0 "$NAME|v$"
 ANTI_IDEOLOGY:0 "$NAME|v$"
 TOTAL_IDEOLOGY_APPROVAL:0 " (総[concept_clout]の[Law.GetPercentPolStrApprove|v%1])"
 TOTAL_IDEOLOGY_DISAPPROVAL:0 " (総[concept_clout]の[Law.GetPercentPolStrDisapprove|v%1])"

 INTEREST_GROUP_NAME:0 "#BOLD #V $NAME$#!#!"
 TOOLTIP_POPULATION:2 "#header [concept_interest_group]人口#!\n[InterestGroup.GetCountry.GetAdjective]の[InterestGroup.GetName]支持者: [InterestGroup.GetPopulation|v1*] ([InterestGroup.GetPopulationInCountryAsPercentage|v%1])\n$TOOLTIP_DELIMITER$\n#title これらの基準を満たす[Concept('concept_pop','$concept_pops$')]のみが、この$concept_interest_group$の支持を考慮します: #!\n[InterestGroup.GetPopPotentialDesc]\n\n#title $concept_pops$がこの$concept_interest_group$に惹きつけられる（#g +#!）、または避ける（#r -#!）理由は次を含みます#!: \n[InterestGroup.GetPopAttractionReasons]"
 POP_ATTRACTION_REASON_POSITIVE:0 "#g #b +#!#! $REASON$"
 POP_ATTRACTION_REASON_NEGATIVE:0 "#r #b -#!#! $REASON$"
 
 IG_POPULATION_PIECHART:1 "#header [InterestGroup.GetName]#!\n人口: #variable [InterestGroup.GetPopulation|K]#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetName]の参政権を与えられた人口の割合: #variable [InterestGroup.GetPopulationInCountryAsPercentage|%1]#!"
 POPULATION_PIECHART:1 "#header [InterestGroup.GetName]#!\nリーダーのイデオロギー: [InterestGroup.GetLeaderIdeologyDesc]\nイデオロギー: [InterestGroup.GetIdeologyDesc]\n人口: #variable [InterestGroup.GetPopulation|K]#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetName]の参政権を与えられた人の割合: #variable [InterestGroup.GetPopulationInCountryAsPercentage|%1]#!"
 IG_CLOUT_PIECHART:1 "#header [InterestGroup.GetName]#!\n$POL_STR_RATIO$\n$TOOLTIP_DELIMITER$\n$RAW_POL_STR$\n\n[concept_political_strength_desc]"
 CLOUT_PIECHART:1 "#header [InterestGroup.GetName]#!\nリーダーのイデオロギー: [InterestGroup.GetLeaderIdeologyDesc]\nイデオロギー: [InterestGroup.GetIdeologyDesc]\n$POL_STR_RATIO$\n$TOOLTIP_DELIMITER$\n$RAW_POL_STR$\n\n[concept_political_strength_desc]"
 CLOUT_PIECHART_STATE:1 "#header [InterestGroup.GetName]#!\nリーダーのイデオロギー: [InterestGroup.GetLeaderIdeologyDesc]\nイデオロギー: [InterestGroup.GetIdeologyDesc]\n[State.GetName]の[concept_clout]: #variable [InterestGroup.GetPoliticalStrengthInStateAsPercentage(State.Self)|%1]#!\n$TOOLTIP_DELIMITER$\n[Country.GetName]の総[concept_clout]: #variable [InterestGroup.GetClout|%1]#![InterestGroup.GetInfluenceDesc]\n\n$RAW_POL_STR$\n\n[concept_political_strength_desc]"
 CULTURE_PIECHART:1 "#header [Culture.GetName]#!\n人口: #v [Culture.GetPopulationAsPercentage(GetPlayer)|/%d] ([Culture.GetPopulation(GetPlayer)|*])#!\n$TAB$労働力: #variable [Culture.GetWorkforceAsPercentage(GetPlayer)|/%d] ([Culture.GetWorkforce(GetPlayer)|*v])#!\n$TAB$[concept_dependents]: #variable [Culture.GetDependentsAsPercentage(GetPlayer)|/%d] ([Culture.GetDependents(GetPlayer)|*v])#!\n$TOOLTIP_DELIMITER$\n[concept_political_strength]: #variable [Culture.GetPolStrAsPercentage(GetPlayer)|/%d] ([Culture.GetPolStr(GetPlayer)|*])#!"
 RELIGION_PIECHART:1 "#header [Religion.GetName]#!\n人口: #v [Religion.GetPopulationAsPercentage(GetPlayer)|/%d] ([Religion.GetPopulation(GetPlayer)|*])#!\n$TAB$労働力: #variable [Religion.GetWorkforceAsPercentage(GetPlayer)|/%d] ([Religion.GetWorkforce(GetPlayer)|*v])#!\n$TAB$[concept_dependents]: #variable [Religion.GetDependentsAsPercentage(GetPlayer)|/%d] ([Religion.GetDependents(GetPlayer)|*v])#!\n$TOOLTIP_DELIMITER$\n[concept_political_strength]: #variable [Religion.GetPolStrAsPercentage(GetPlayer)|/%d] ([Religion.GetPolStr(GetPlayer)|*])#!"
 POP_TYPE_PIECHART:1 "#header [PopType.GetName]#!\n人口: #v [PopType.GetPopulationAsPercentage(GetPlayer)|/%d] ([PopType.GetPopulation(GetPlayer)|*])#!\n$TAB$労働力: #variable [PopType.GetWorkforceAsPercentage(GetPlayer)|/%d] ([PopType.GetWorkforce(GetPlayer)|*v])#!\n$TAB$[concept_dependents]: #variable [PopType.GetDependentsAsPercentage(GetPlayer)|/%d] ([PopType.GetDependents(GetPlayer)|*v])#!\n$TOOLTIP_DELIMITER$\n[concept_political_strength]: #variable [PopType.GetPolStrAsPercentage(GetPlayer)|/%d] ([PopType.GetPolStr(GetPlayer)|*])#!"
 CULTURE_PIECHART_POL_STR:1 "#header [Culture.GetName]#!\n[concept_political_strength]: #variable [Culture.GetPolStrAsPercentage(GetPlayer)|/%d] ([Culture.GetPolStr(GetPlayer)|*])#!\n$TOOLTIP_DELIMITER$\n人口: #v [Culture.GetPopulationAsPercentage(GetPlayer)|/%d] ([Culture.GetPopulation(GetPlayer)|*])#!\n$TAB$労働力: #variable [Culture.GetWorkforceAsPercentage(GetPlayer)|/%d] ([Culture.GetWorkforce(GetPlayer)|*v])#!\n$TAB$[concept_dependents]: #variable [Culture.GetDependentsAsPercentage(GetPlayer)|/%d] ([Culture.GetDependents(GetPlayer)|*v])#!"
 RELIGION_PIECHART_POL_STR:1 "#header [Religion.GetName]#!\n[concept_political_strength]: #variable [Religion.GetPolStrAsPercentage(GetPlayer)|/%d] ([Religion.GetPolStr(GetPlayer)|*])#!\n$TOOLTIP_DELIMITER$\n人口: #v [Religion.GetPopulationAsPercentage(GetPlayer)|/%d] ([Religion.GetPopulation(GetPlayer)|*])#!\n$TAB$労働力: #variable [Religion.GetWorkforceAsPercentage(GetPlayer)|/%d] ([Religion.GetWorkforce(GetPlayer)|*v])#!\n$TAB$[concept_dependents]: #variable [Religion.GetDependentsAsPercentage(GetPlayer)|/%d] ([Religion.GetDependents(GetPlayer)|*v])#!"
 POP_TYPE_PIECHART_POL_STR:1 "#header [PopType.GetName]#!\n[concept_political_strength]: #variable [PopType.GetPolStrAsPercentage(GetPlayer)|/%d] ([PopType.GetPolStr(GetPlayer)|*])#!\n$TOOLTIP_DELIMITER$\n人口: #v [PopType.GetPopulationAsPercentage(GetPlayer)|/%d] ([PopType.GetPopulation(GetPlayer)|*])#!\n$TAB$労働力: #variable [PopType.GetWorkforceAsPercentage(GetPlayer)|/%d] ([PopType.GetWorkforce(GetPlayer)|*v])#!\n$TAB$[concept_dependents]: #variable [PopType.GetDependentsAsPercentage(GetPlayer)|/%d] ([PopType.GetDependents(GetPlayer)|*v])#!"
 STATE_CULTURE_PIECHART:1 "#header [Culture.GetName]#!\n人口: #v [Culture.GetStatePopulationAsPercentage(State.Self)|/%d] ([Culture.GetStatePopulation(State.Self)|*])#!\n$TAB$労働力: #variable [Culture.GetStateWorkforceAsPercentage(State.Self)|/%d] ([Culture.GetStateWorkforce(State.Self)|*v])#!\n$TAB$[concept_dependents]: #variable [Culture.GetStateDependentsAsPercentage(State.Self)|/%d] ([Culture.GetStateDependents(State.Self)|*v])#!\n\n[concept_political_strength]: #variable [Culture.GetStatePolStrAsPercentage(State.Self)|/%d] ([Culture.GetStatePolStr(State.Self)|*])#!"
 STATE_RELIGION_PIECHART:1 "#header [Religion.GetName]#!\n人口: #v [Religion.GetStatePopulationAsPercentage(State.Self)|/%d] ([Religion.GetStatePopulation(State.Self)|*])#!\n$TAB$労働力: #variable [Religion.GetStateWorkforceAsPercentage(State.Self)|/%d] ([Religion.GetStateWorkforce(State.Self)|*v])#!\n$TAB$[concept_dependents]: #variable [Religion.GetStateDependentsAsPercentage(State.Self)|/%d] ([Religion.GetStateDependents(State.Self)|*v])#!\n\n[concept_political_strength]: #variable [Religion.GetStatePolStrAsPercentage(State.Self)|/%d] ([Religion.GetStatePolStr(State.Self)|*])#!"
 STATE_POP_TYPE_PIECHART:1 "#header [PopType.GetName]#!\n人口: #v [PopType.GetStatePopulationAsPercentage(State.Self)|/%d] ([PopType.GetStatePopulation(State.Self)|*])#!\n$TAB$労働力: #variable [PopType.GetStateWorkforceAsPercentage(State.Self)|/%d] ([PopType.GetStateWorkforce(State.Self)|*v])#!\n$TAB$[concept_dependents]: #variable [PopType.GetStateDependentsAsPercentage(State.Self)|/%d] ([PopType.GetStateDependents(State.Self)|*v])#!\n\n[concept_political_strength]: #variable [PopType.GetStatePolStrAsPercentage(State.Self)|/%d] ([PopType.GetStatePolStr(State.Self)|*])#!"
 RAW_POL_STR:0 "[concept_political_strength]: #variable [InterestGroup.GetPoliticalStrength|K]#!\n[InterestGroup.GetPoliticalStrengthDesc]"
 TOOLTIP_MARGINALIZATION:0 "#BOLD #V 疎外化#!#!\n$TOOLTIP_DELIMITER$\n$MARGINALIZATION_CONCEPT$"
 POL_STR_RATIO:0 "[InterestGroup.GetCountry.GetName]の[concept_clout]: #variable [InterestGroup.GetClout|%1]#![InterestGroup.GetInfluenceDesc]"
 MARGINAL_IG_DESC:0 "\nこの[concept_interest_group]は[INTEREST_GROUP.GetInfluenceReason]により、[concept_marginalized]とみなされています"
 MARGINALIZATION_REASON_BELOW_THRESHOLD:0 "その[concept_clout]は#variable [GetDefine('NPolitics', 'MARGINAL_IG_THRESHOLD')|%0]#!未満です"
 MARGINALIZATION_REASON_REVOLTING:0 "それは#variable [INTEREST_GROUP.GetCountry.GetName]#!に対して対抗しています"
 POWERFUL_IG_DESC:0 "\nこの[concept_interest_group]は[INTEREST_GROUP.GetInfluenceReason]により、[concept_powerful]とみなされています"
 POWERFUL_IG_TRAIT_BONUS_DESC:1 "この[concept_interest_group]は[concept_powerful]であるため、彼らの[Concept('concept_interest_group_trait', '$concept_interest_group_traits$')]はより強力な効果の#variable [GetDefine('NPolitics', 'POWERFUL_IG_TRAIT_BONUS')|=%0]#!を持っています"
 POWERFUL_REASON_ABOVE_THRESHOLD:0 "その[concept_clout]は#variable [GetDefine('NPolitics', 'POWERFUL_IG_THRESHOLD')|%0]#!以上です"
 POWERFUL_REASON_ABOVE_CUTOFF:0 "その[concept_clout]は#variable [GetDefine('NPolitics', 'POWERFUL_IG_CUTOFF')|%0]#!以上です"
 NEUTRAL_IG_DESC:0 "\nこの[concept_interest_group]は[concept_influential]とみなされています"
 RADICAL_IG_TOOLTIP:1 "#N [InterestGroup.GetName]が[concept_revolution]を企てている[concept_political_movement]を支持しています！#!"
 REVOLUTION_IG_TOOLTIP:1 "#N [InterestGroup.GetName]が進行中の[concept_revolution]を支持しています！#!"
 RADICALIZATION_CHANCE_TOOLTIP:0 "[InterestGroup.GetChanceToRadicalizeDesc]"
 RADICALIZATION_CHANCE_BREAKDOWN:1 "#header 毎週の急進化確率: #v $CHANCE|-%$#!#!\n$TOOLTIP_DELIMITER$\n[concept_approval]より: #v $BASE|-=1%$#![ConcatIfNeitherEmpty('$SUPPRESSION_MODIFIER_FORMAT$','$SUPPRESSION_MODIFIER$')]"
 SUPPRESSION_MODIFIER_FORMAT:0 "\n#header 抑圧:#!\n"
 POL_STR_FROM_VOTES:1 "[concept_election]の[concept_votes]の[concept_political_strength]: #variable $VAL|+=D$#!:"
 POL_STR_FROM_WEALTH:0 "[concept_wealth]より: #variable $VAL|+=D$#!\n$TAB$財力#tooltippable #tooltip:[POP.GetTooltipTag],TOOLTIP_WEALTH #v $WEALTH|0$#!#!#!: #bold $VALPERPOP|+=$#!/政治的に有効なPOP"
 POL_STR_FROM_WEALTH_AVERAGE:0 "[concept_wealth]より: #variable $VAL|+=K$#!\n$TAB$平均財力#variable $WEALTH|1$#!:#bold $VALPERPOP|+=2$#!/政治的に有効なPOP"

 NO_ACTIVE_TRAITS:1 "いずれの[Concept('concept_interest_group', '$concept_interest_groups$')]も有効な[Concept('concept_interest_group_trait', '$concept_interest_group_traits$')]を持っていません"
 NO_ACTIVE_TRAITS_EXPLAIN:2 "#header [concept_interest_group]特性#!\n各[concept_interest_group]には、その[concept_interest_group]の[concept_approval]に応じて有効になる[Concept('concept_interest_group_trait', '$concept_interest_group_traits$')]がいくつかあります。これらの特性は、あなたの国にマイナスまたはプラスの影響を与えます。"

 PRODUCTION_METHOD_DISABLED_BY_GAME_RULE:0 "$concept_production_method$はゲームルールによって無効化されています"
 CHANGE_TO:0 "#title 変更:#!"
 CURRENT_SUFFIX:0 "#title (現在)#!"
 INVESTMENT_TITLE:0 "投資レベルの数"
 COST_PER_INVESTMENT_TITLE:0 "[concept_bureaucracy]コスト / 投資レベル"
 WEEKLY_COSTS_TITLE:0 "週間総コスト"
 INSTITUTION_LEVEL_CHANGE:0 "レベル[Institution.GetTargetInvestmentLevel]に変更"
 INSTITUTION_CURRENT_LEVEL:0 "レベル[Institution.GetInvestmentLevel]"
 INSTITUTION_TIME_TO_REACH_LEVEL:0 "$NUM_WEEKS|v$ 週"
 INSTITUTION_TIME_TO_REACH_LEVEL_DAYS:0 "$NUM_DAYS|v$ 日"
 INSTITUTION_TIME_TO_REACH_LEVEL_ONE_DAY:0 "1日"
 INSTITUTION_TIME_TO_REACH_LEVEL_LESS_THAN_ONE_DAY:0 "1日未満"
 NO_INSTITUTIONS:0 "[Concept('concept_institution', '$concept_institutions$')]なし"

 MINCOST:0 "最小コスト: $VAL|v1$"
 INCORPORATED_POPULATION_LAW_COST:1 "投資あたりの$POPULATION|vK$コスト#v $COST|1+$#!の併合された人口\n$TAB$基本コスト: #v $BASECOST|1+$#!$MODIFIER$"
 INSTITUTION_INVESTMENT_FACTOR:1 "#title $COST_PER_INVESTMENT_TITLE$: #v $VAL|1+$#!#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 INSTITUTION_INVESTMENT_TOTAL:0 "#header 政策投資合計#!\n現在: #variable @ins! $VAL$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 INSTITUTION_INVESTMENT_LIST_ITEM:0 "#title [Institution.GetName]:#! #variable [Institution.GetInvestmentLevel]#!"

 CLOCK_TEXT:0 "#BOLD [TimeKeeper.GetCurrentDate.Format('y年 m月 d日')]#!"
 CLOCK_DEBUG_TEXT:0 "[TimeKeeper.GetDayOfWeek] [TimeKeeper.GetTimeOfDay]"
 CLOCK_PAUSED:0 "(一時停止中)"
 CLOCK_PLAYING:0 "プレイ中"

 POLITICAL_ACTION_EFFECT:0 "#!これは政治アクションです\nコスト: $POWER_COST$\n$DEMANDING_IGS$はあなたに#variable $TRUST|+=$#!信頼#!$IG_EFFECTS$を与えます"
 POLITICAL_ACTION_EFFECT_IG_LINE:0 "\n#header $NAME$:#!"

 INFRASTRUCTURE_EFFECTS_HEADER:0 "[concept_infrastructure]の効力:"

 SEA_REGION_PANEL_PRESENCE_OWNER:0 "[SeaRegionNavalPresence.GetCountry.GetNameNoFormatting]"
 SEA_REGION_PANEL_PRESENCE_OWNER_TOOLTIP:0 "#variable [SeaRegionNavalPresence.GetCountry.GetName]#!は#variable [SeaRegionNavalPresence.GetProvince.GetStateRegion.GetName]#!に軍艦を所持しています"
 SEA_REGION_PANEL_PRESENCE_INFRASTRUCTURE:0 "[SeaRegionNavalPresence.GetProvince.GetStateRegion.GetSeaInfrastructure(SeaRegionNavalPresence.GetCountry)]"
 SEA_REGION_PANEL_PRESENCE_INFRASTRUCTURE_TOOLTIP:0 "#header インフラ#!\n[SeaRegionNavalPresence.GetProvince.GetStateRegion.GetSeaInfrastructureDesc(SeaRegionNavalPresence.GetCountry)]"
 NAVAL_PRESENCE:0 "海軍の存在感"
 BATTLES:0 "戦闘"
 SEA_REGION_MAP_MARKER_BATTLE_ONGOING:0 "#variable [Battle.GetAttacker.GetName]#!と#variable [Battle.GetDefender.GetName]#!との戦闘"

 SEA_INFRASTRUCTURE_MAP_MARKER_TOOLTIP:0 "#header [StateRegion.GetName] [concept_market_access]#!\n[StateRegion.GetSeaInfrastructureDesc(GetPlayer)]"
 STATE_INFRASTRUCTURE_MAP_MARKER_TOOLTIP:1 "#header [State.GetName] [concept_market_access]#!\n[State.GetInfrastructureDesc]"

 ERROR_DEER_TOOLTIP:0 "#header おおっと！#!\n#instruction 左クリック#!でエラーログを開きます\n#instruction 右クリック#!で消すことができます（再び邪魔になるまで）"

 TRADE_LENS:1 "[concept_trade_lens]"
 PRODUCTION_LENS:1 "[concept_production_lens]"
 POLITICAL_LENS:1 "[concept_political_lens]"
 DIPLOMATIC_LENS:0 "[concept_diplomatic_lens]"
 MILITARY_LENS:1 "[concept_military_lens]"

 TOOLTIP_GO_BACK:0 "#BOLD #V 戻る#!#!"
 TOOLTIP_CLOSE_WINDOW:0 "#BOLD #V 閉じる#!#!"
 TOOLTIP_MINIMIZE_WINDOW:0 "#BOLD #V 最小化#!#!"

 FOUND_IN_BUY_PACKAGES:0 "財力#variable $LOW$ - $HIGH$#!の$TYPE|v$POP"
 rural:0 "地方"
 urban:0 "都市"

 TOOLTIP_WAR_SUMMARY:0 "#HEADER [War.GetName]#!\n#BOLD 攻撃側#!:\n#V [War.GetAttackerListString]#!\n#BOLD 防衛側#!:\n#V [War.GetDefenderListString]#!"
 TOOLTIP_REVOLUTION_SUMMARY:0 "#HEADER 革命発生！"
 CALC_WAR_EXHAUSTION:1 "#variable $TIMER$#!日で、彼らは疲労により#bold $LOSS|+$#!を失います\n$TAB$基本減衰量により#N #bold $BASE$#!#!\n$TAB$#variable $OCCUPATION|%1$#!占領により#bold $OCCUPATION_CHANGE|+$#!\n$TAB$敵が戦争目標の#variable $WARGOALS|%1$#!を制圧しているため#bold $WARGOALS_CHANGE|+$#!\n$TAB$#variable $CASUALTIES$K#!人の死傷者がいるため#bold $CASUALTIES_CHANGE|+$#!\n$TAB$彼らの人口の#variable $TURMOIL|%1$#!が[concept_radical]であるため#bold $TURMOIL_CHANGE|+$#!\n$TAB$出来事のため#bold $SITUATIONS_CHANGE|+$#!"

 TOOLTIP_COUNTRY:0 "#BOLD #V [GetPlayer.GetName]#!#!"
 TOOLTIP_COUNTRY_DELAYED:0 "\n$TOOLTIP_DELIMITER$\n文化: #VARIABLE [GetPlayer.GetPrimaryCulturesDesc]#!\n宗教: #VARIABLE [GetPlayer.GetStateReligion.GetName]#!\n首都: #VARIABLE [GetPlayer.GetCapital.GetName]#!\n\n[concept_country_desc]"
 TOOLTIP_BUILDING_USES:0 "#header [Goods.GetNameNoFormatting]#!"
 TOOLTIP_BUILDING_USES_UNITS_INFO:1 "#header [Goods.GetName]#!\n使用量: #variable [Building.GetConsumption(Goods.Self)|0]#! / 週\n[Building.GetConsumptionDesc(Goods.Self)]"
 TOOLTIP_BUILDING_PRODUCES:0 "#header [Goods.GetNameNoFormatting]#!\n"
 TOOLTIP_BUILDING_PRODUCES_UNITS_INFO:0 "#header [Goods.GetName]#!\n生産量: #variable [Building.GetProduction(Goods.Self)|0]#! / 週\n$TOOLTIP_DELIMITER$\n生産割合: [Building.GetName]による生産量の#variable [Building.GetOutputPercentage(Goods.Self)|%1]#!\n[Building.GetProductionDesc(Goods.Self)]"


 TOOLTIP_BUILDING_USES_VALUE_INFO:2 "#header [Goods.GetTextIcon][Nbsp][Goods.GetName]#!\n[Goods.GetTextIcon][Nbsp][Goods.GetName]に使用された費用の支払い: #variable @money![Building.GetConsumptionValue(Goods.Self)|D]#!\n$TOOLTIP_DELIMITER$\n州地域の価格: [Goods.GetStatePriceWithTooltip|1]"

 TOOLTIP_BUILDING_PRODUCES_VALUE_INFO:1 "#header [Goods.GetName]#!\n#variable [Goods.GetName]#!の販売収入: #variable @money![Building.GetProductionValue(Goods.Self)|D]#!\n$TOOLTIP_DELIMITER$\n州地域の価格: [Goods.GetStatePriceWithTooltip]"

 TOOLTIP_RESET:0 "#BOLD #V リセット"

 MARKET_BALANCE:0 "#title 残高:\n#variable @money![Market.GetBalance|D+=]#!#!"
 MARKET_BALANCE_TOOLTIP:0 "#header 市場残高#!\n量: #variable @money!$VAL|D+=$#!\n$TOOLTIP_DELIMITER$\n総売却量: #variable @money!$SALESVAL|D$#!\n$SALESBREAKDOWN$\n\n総購入量: #variable @money!$PURCHASEVAL|D$#!\n$PURCHASEBREAKDOWN$"

 MARKET_GOOD_PRODSTATS:0 "[GOODS.GetTextIcon]#variable $AMOUNT|D$#!を#variable @money!$VAL|D$#!で販売 ([GOODS.GetName])"
 MARKET_GOOD_CONSUMESTATS:0 "[GOODS.GetTextIcon] #variable $AMOUNT|D$#!を#variable @money!$VAL|D$#!で購入([GOODS.GetName])"
 AND_X_MORE_MONEY_VAL:0 "…そして#variable $NUM$#!個をさらに高い#variable @money!$VAL|D$#!"

 BUILDING_URBANIZATION_WITH_VALUE:0 "[BUILDING.GetName]による$VALUE|0v=$"
 BUILDING_INFRA_USAGE_WITH_VALUE:1 "[BUILDING.GetName]による#v $VALUE|0-$#!"

 BUILDING_COMBAT_UNIT_PRODUCTION:0 "$UNIT_ICON$ $UNIT_COUNT|v$を提供"

 IMPORT_SUGGESTIONS_TITLE:0 "輸入需要の多い商品"
 EXPORT_SUGGESTIONS_TITLE:0 "輸出の見込みが高い商品"
 NO_GOODS_IMPORT_SUGGESTION:0 "特筆すべき輸入需要を持つ[Concept('concept_good', '$concept_goods$')]なし"
 NO_GOODS_EXPORT_SUGGESTION:0 "特筆すべき輸出需要を持つ[Concept('concept_good', '$concept_goods$')]なし"
 MARKET_GOODS_BALANCE_TOOLTIP:1 "[SelectLocalization(LessThan_int32(FixedPointToInt(Goods.GetMarketBuyAndSellOrdersBalance), '(int32)0'), 'MARKET_GOODS_BALANCE_TOOLTIP_IMBALANCE', 'MARKET_GOODS_BALANCE_TOOLTIP_BALANCE')]"
 MARKET_GOODS_BALANCE_TOOLTIP_BALANCE:0 "#header [Goods.GetName]のバランス#!\n現在のバランス: #v [FixedPointToInt(Goods.GetMarketBuyAndSellOrdersBalance)|=D+]#!\n$TOOLTIP_DELIMITER$\n[concept_sell_orders]: [Goods.GetMarketSellOrdersWithTooltip]\n[concept_buy_orders]: [Goods.GetMarketBuyOrdersWithTooltip]\n\nバーは[Goods.GetTextIcon][Goods.GetName]の現在のバランスが[Goods.GetMarket.GetName]に与える[Concept('concept_market_impact', '$concept_market_impact_short$')]を示しています。バーが#blue 青色#!または#gold 金色#!であるほど、$concept_market_impact_short$が高くなっています。"
 MARKET_GOODS_BALANCE_TOOLTIP_IMBALANCE:0 "#header [Goods.GetName]のバランス#!\n現在のアンバランス: #v [FixedPointToInt(Goods.GetMarketBuyAndSellOrdersBalance)|=D+]#!\n$TOOLTIP_DELIMITER$\n[concept_sell_orders]: [Goods.GetMarketSellOrdersWithTooltip]\n[concept_buy_orders]: [Goods.GetMarketBuyOrdersWithTooltip]\n\nバーは[Goods.GetTextIcon][Goods.GetName]の現在のアンバランスが[Goods.GetMarket.GetName]に与える[Concept('concept_market_impact', '$concept_market_impact_short$')]を示しています。バーが#blue 青色#!または#gold 金色#!であるほど、$concept_market_impact_short$が高くなっています。"

 PRODUCED_IN:0 "生産:"
 CONSUMED_IN:0 "消費:"

 POP_IG_POPULATION:0 "#variable [PopListPopEntry.GetIGTotalPops|D]#!"
 POP_WORK_INFO:0 "[Pop.GetWorksAt]により"
 POP_TOTAL_INFO:0 "(総[Pop.GetTotalSize|Dv])"
 POP_IG_POPULATION_TOOLTIP:0 "#header [concept_interest_group]メンバー#!\n$TOOLTIP_DELIMITER$\n$POP_IG_POPULATION_WORKING_ADULTS$\n$POP_IG_POPULATION_DEPENDENTS$"
 POP_IG_WORKING_ADULTS:0 "社会人: #variable [PopListPopEntry.GetIGWorkingAdults|D]#!"
 POP_IG_DEPENDENTS:0 "#header 扶養者#!\n値: #variable [PopListPopEntry.GetIGDependents|1D]#!\n$TOOLTIP_DELIMITER$\n[concept_dependents_desc]"
 POP_IG_POPULATION_WORKING_ADULTS:0 "このPOPは、彼らの#variable [PopListPopEntry.GetPop.GetNumWorkforce|1K]#!労働力の#variable [PopListPopEntry.GetIGWorkingAdults|1K]#!を持つ#variable [PopListPopEntry.GetContextIG.GetName]#!を支援します"
 POP_IG_POPULATION_DEPENDENTS:0 "このPOPは、彼らの#variable [PopListPopEntry.GetPop.GetNumDependentPoliticalParticipants|1K]#!扶養者の#variable [PopListPopEntry.GetIGDependents|1K]#!を持つ#variable [PopListPopEntry.GetContextIG.GetName]#!を支援します"
 POP_IG_WORKING_ADULTS_TOOLTIP:0 "#variable 社会人#!\n$POP_IG_POPULATION_WORKING_ADULTS$"
 POP_IG_DEPENDENTS_TOOLTIP:0 "#variable 扶養者#!\n$POP_IG_POPULATION_DEPENDENTS$"
 POP_IG_POL_STR:0 "政治力: #variable [PopListPopEntry.GetIGPolStr|D]#!"
 POP_IG_POL_STR_TOOLTIP:0 "#header [concept_political_strength]#!\n$TOOLTIP_DELIMITER$\nこのPOPは、彼らの#variable [PopListPopEntry.GetPop.GetPoliticalStrength|D]#![concept_political_strength]の#variable [PopListPopEntry.GetIGPolStr|K]#!を持つ#variable [PopListPopEntry.GetContextIG.GetName]#!を支援します"
 POP_POL_STR:2 "#header [concept_political_strength]#!\n値: #variable [Pop.GetPoliticalStrength|1*]#!\n$TOOLTIP_DELIMITER$\n[Pop.GetPoliticalStrengthDesc][AddTextIf(Not(StringIsEmpty(Pop.GetPoliticalStrengthDesc)), '\n\n')]"
 POP_POPULATION:1 "#header [Pop.GetState.GetName]の[Pop.GetName]の[Concept('concept_pop','$concept_population$')]#!\n$POP_SIZE_BREAKDOWN$\n$TOOLTIP_DELIMITER$\n[Pop.GetPopGrowthDesc]\n[ConcatIfNeitherEmpty('\n',Pop.GetPopAssimilationDesc)][ConcatIfNeitherEmpty('\n',Pop.GetPopConversionDesc)]   $TOOLTIP_DELIMITER$\n[Pop.GetWorkforceRatioDesc]"
 POP_SIZE_BREAKDOWN:0 "合計: #variable [Pop.GetTotalSize|Dv]#!\n$TAB$労働力: #variable [Pop.GetNumWorkforce|Dv]#!\n$TAB$扶養者: #variable [Pop.GetDependentsSize|Dv]#!"
 WORKFORCE_RATIO_DESC:0 "このPOPのうち#variable $VAL|%1$#!は労働力であり、残りは扶養者です。将来的には、この比率は以下の要因により#variable $TARGET_VAL|%1$#!に近づいていきます:\n$BREAKDOWN$"
 TARGET_WORKFORCE_RATIO_BASE_FOR_TYPE:0 "#variable $POP_TYPE$#!の基本値：#variable $VAL|%1$#!"

 CHANGE_SPEED_TOOLTIP_1:0 "速度を1に変更"
 CHANGE_SPEED_TOOLTIP_2:0 "速度を2に変更"
 CHANGE_SPEED_TOOLTIP_3:0 "速度を3に変更"
 CHANGE_SPEED_TOOLTIP_4:0 "速度を4に変更"
 CHANGE_SPEED_TOOLTIP_5:0 "速度を5に変更"

 POP_WORKFORCE_TOOLTIP:0 "#header 労働力#!\n値: #variable [Pop.GetNumWorkforce|1K]#!\n$TOOLTIP_DELIMITER$\n[concept_pop_qualifications]\n[Pop.GetQualificationsDesc]\n$TOOLTIP_DELIMITER$\n[concept_working_adults_desc]"
 POP_DEPENDENTS_TOOLTIP:0 "#header 扶養者#!\n値: #variable [Pop.GetDependentsSize|1K]#!\n$TOOLTIP_DELIMITER$\n[concept_dependents_desc]"
 DEPENDENT_WAGE_SOURCES:0 "$BREAKDOWN$より"
 DEPENDENT_WAGE_SOURCE_ODD_JOBS:0 "雑用"
 DEPENDENT_WAGES_TOOLTIP:0 "#header 扶養者賃金: #variable @money!$VAL|+0$#!#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 DEPENDENT_BASE_WAGES:0 "基本: @money!$VAL|0v$ (扶養者ごとに@money!$PERPOP|3v$)"

 POP_POPULATION_GROWTH:0 "#tooltip_header 人口成長#!\n年間人口変化: #variable [Pop.GetPopGrowth|+=0]#!\n$TOOLTIP_DELIMITER$\n[Pop.GetPopGrowthDesc]"
 POP_POPULATION_LITERACY:0 "#header 識字率#!\n[Pop.GetLiteracyDesc]"
 POP_BUILDING_SHARES:0 "[concept_ownership_share]: #v $SHARE|%1$#!"
 POP_DISCRIMINATION_STATUS_TOOLTIP:0 "[Pop.GetDiscriminationTooltip]"
 POP_DISCRIMINATION_HEADER:0 "受諾:"
 POP_DISCRIMINATION_STATUS_DISCRIMINATED:0 "$concept_discriminated$"
 POP_DISCRIMINATION_STATUS_ACCEPTED:0 "受諾済み"

 POP_DISCRIMINATION_PRIMARY_CULTURE_DESC:0 "[concept_primary_cultures]は、[Concept('concept_law', '$concept_laws$')]にかかわらず[Concept('concept_discrimination','$concept_discriminated_against$')]となることはありません"
 POP_DISCRIMINATION_SLAVE:0 "奴隷は常に[Concept('concept_discrimination','$concept_discriminated_against$')]されています。"

 TURMOIL_TITLE:0 "#title [concept_turmoil]#!"
 TURMOIL_ENTRY_TITLE:0 "#title [concept_turmoil]:#!"
 NET_INCOME_TITLE:0 "#title 純利益#!"
 PRODUCTION_NO_CONCEPT:0 "生産量"

 STATISTICS:0 "統計データ"
 TURMOIL:0 "騒乱:"
 MIGRATION_TARGETS:0 "移住ターゲット:"
 CULTURAL_TRAITS:0 "文化特性:"
 CULTURE_OBSESSIONS:0 "執着:"
 CULTURE_TABOOS:0 "タブー:"
 HOMELANDS:0 "故郷"
 OWNER:0 "所有者"
 CULTURE_OF_SAME_HERITAGE:0 "同系統の文化([GetDataModelSize(Culture.AccessSameHeritageCultures)])"
 TURMOIL_OF_CULTURE:0 "この文化の全[Concept('concept_pop', '$concept_pops$')]の平均[concept_turmoil]"

 POP_NEEDS_HEADER:0 "以下の[Concept('concept_good', '$concept_goods$')]で構成されており、[concept_goods_substitution]によって相互に置換可能です:"
 POP_NEEDS_ENTRY_DEFAULT:1 "[Goods.GetTextIcon][Nbsp][Goods.GetName] - [POP_NEED.GetName]の初期[Concept('concept_good', '$concept_goods$')]"
 POP_NEEDS_ENTRY:1 "[Goods.GetTextIcon][Nbsp][Goods.GetName] - [POP_NEED.GetDefaultGoods.GetName]の$MULT|2v$と同等"
 BUY_PACKAGE_POP_CONSUMPTION_WEALTH_SPECIFIC:0 "[concept_wealth]レベル$LEVEL|v$の[Concept('concept_pop', '$concept_pops$')]によって消費されています"
 BUY_PACKAGE_POP_CONSUMPTION_WEALTH_TO_LEVEL:0 "[concept_wealth]レベル$LEVEL|v$以下の[Concept('concept_pop', '$concept_pops$')]によって消費されています"
 BUY_PACKAGE_POP_CONSUMPTION_WEALTH_FROM_LEVEL:0 "[concept_wealth]レベル$LEVEL|v$以上の[Concept('concept_pop', '$concept_pops$')]によって消費されています"
 BUY_PACKAGE_POP_CONSUMPTION_WEALTH_BETWEEN_LEVELS:0 "[concept_wealth]レベル$TO|v$から$FROM|v$の間の[Concept('concept_pop', '$concept_pops$')]によって消費されています"
 BUY_PACKAGE_POP_CONSUMPTION_WEALTH_ALL:0 "全[concept_wealth]レベルの[Concept('concept_pop', '$concept_pops$')]によって消費されています"
 BUY_PACKAGE_POP_CONSUMPTION_WEALTH_NONE:0 "いずれの[Concept('concept_pop',  '$concept_pops$')]にも消費されていません"
 POPNEED_SUMMARY_DESC:0 "#tooltippable #tooltip:$TAG$,POPNEED_EXPENSES_TOOLTIP @money![POP_NEED.CalcTotalCost|Dv]#!#! - #tooltippable #tooltip:$TAG$,POPNEED_DETAILS_TOOLTIP [POP_NEED.GetName]#!#!"
 POPNEED_DETAILS_DESC:0 "#header [POP_NEED.GetName]#!\n$CONSUMPTIONDESC$\n$TOOLTIP_DELIMITER$\n$GOODSDESC$"
 POPNEED_EXPENSES_DESC:0 "[POP.GetState.GetName]の[POP.GetTotalSize|Kv][POP.GetCulture.GetName][POP.GetPopType.GetName]の現在の[POP_NEED.GetName]の支出:\n$CONTENTS$\n総コスト: @money![POP_NEED.CalcTotalCost|Dv]"
 POPNEED_DETAILS_TOOLTIP:0 "[PopNeed.GetDetailsDesc]"
 POPNEED_EXPENSES_TOOLTIP:0 "[PopNeed.GetExpensesDesc]"
 BUY_PACKAGE_POP_NEEDS_ENTRY:1 "[Goods.GetTextIcon][Nbsp][Goods.GetName]$CULTURESTATUSDESC$\n#bold $AMOUNT|vD$#! （量の$AMOUNT_PERCENT|1v%$）\n#variable @money!$GOODS_TOTAL_COST|D$#! ([Goods.GetCompareIconAgainstBasePrice( '(CFixedPoint)$GOODS_UNITARY_PRICE$' )]) (コストの$GOODS_COST_PERCENT|1v%$)\n\n"
 BUY_PACKAGE_GOOD_CULTURE_TABOO:0 " ([concept_taboo])"
 BUY_PACKAGE_GOOD_CULTURE_OBSESSION:0 " ([concept_obsession])"
 POPNEED_USAGE_DESC:1 "$WEALTHDESC$ (#tooltippable #tooltip:$TAG$,POPNEED_DETAILS_TOOLTIP [POP_NEED.GetName]#!#! [Concept('concept_pop_needs','$concept_pop_needs_short$')])の[Concept('concept_pop', '$concept_pops$')]によって消費されています"
 POPNEED_USAGE_WEALTH_SPECIFIC:0 "[concept_wealth]レベル$LEVEL|v$"
 POPNEED_USAGE_WEALTH_BETWEEN_LEVELS:0 "[concept_wealth]レベル$FROM|v$から$TO|v$"
 POPNEED_USAGE_WEALTH_ALL:0 "全[concept_wealth]レベル"
 POPNEED_USAGE_WEALTH_NONE:0 "[concept_wealth]レベルなし"

 BUY_PACKAGE_CONTENT_ENTRY_WITH_COSTS:1 "#bold $AMOUNT|vD$#! [Goods.GetTextIcon][Nbsp][Goods.GetName] - #variable @money!$GOODS_TOTAL_COST|D$#! ([GOODS.GetCompareIconAgainstBasePrice( '(CFixedPoint)$GOODS_UNITARY_PRICE$' )])"
 TOOLTIP_QOL_BUY_PACKAGE:0 "#header [concept_sol]#!\n現在:#variable [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(EmployeeStats.GetCurrentStandardOfLiving)]#! (#V [EmployeeStats.GetCurrentStandardOfLiving]#!)\n変化予測:#variable [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(EmployeeStats.GetExpectedStandardOfLiving)]#! (#V [EmployeeStats.GetExpectedStandardOfLiving]#!)"

 IN_TOTAL:0 "合計で"
 POP_WEEKLY_INCOME:0 "#bold 週間収入: #variable @money!$VAL|+D$#!#!\n$BREAKDOWN$\n"
 POP_WEEKLY_EXPENSES:0 "#bold 週間支出: #variable @money!$VAL|+D$#!#!\n$BREAKDOWN$\n"
 POP_WEEKLY_MONEY:0 "#bold 週間資金: #variable @money!$VAL|+D$#!#!\n$BREAKDOWN$\n"
 POP_WEEKLY_wage:0 "賃金: #variable @money!$VAL|+=D$#!"
 POP_WEEKLY_dependent_production:0 "扶養者賃金: #variable @money!$VAL|+=D$#!"
 POP_WEEKLY_subsistence_income:0 "[concept_subsistence_output]: #variable @money!$VAL|+=D$#!"
 POP_WEEKLY_dividends:0 "利益配当: #variable @money!$VAL|+=D$#!"
 POP_WEEKLY_interest:0 "利益: #variable @money!$VAL|+=D$#!"
 POP_WEEKLY_welfare:1 "[concept_welfare_payments]: #variable @money!$VAL|+=D$#!"
 POP_WEEKLY_income_taxes:0 "所得税: #variable @money!$VAL|+=D$#!"
 POP_WEEKLY_needs:1 "[Concept('concept_pop_needs','$concept_pop_needs_short$')]: #tooltippable #tooltip:[Pop.GetTooltipTag],NEEDS_BREAKDOWN #variable @money!$VAL|+=D$#!#!#!"
 POP_WEEKLY_losses:0 "投資損失: #variable @money!$VAL|+=D$#!"
 TOOLTIP_WEALTH:1 "#header 財力#!\nレベル [Pop.GetCurrentWealth|v] [Concept('concept_pop_needs','$concept_pop_needs_short$')]\n$TOOLTIP_DELIMITER$\n$POP_NET_INCOME$"
 TOOLTIP_WEALTH_SLAVE:1 "#header 財力#!\n奴隷維持費は、この奴隷[concept_pop]の[Concept('concept_pop_needs','$concept_pop_needs_short$')]をレベル[Pop.GetCurrentWealth|v]まで満たすことです。\n$TOOLTIP_DELIMITER$\n#bold 奴隷維持費の破綻:#!\n[Pop.GetNeedsDesc]"
 TOOLTIP_WEALTH_SUBSISTENCE:3 "#header 財力#!\n彼らの[concept_subsistence_output]の@money![Pop.GetAverageAnnualWage|Dv]と年間の[concept_budget_poll_taxes]の@money![Pop.CalcAnnualPollTaxAmount|Dv]は、この[GetPopType('peasants').GetName]の[Concept('concept_pop_needs','$concept_pop_needs_short$')]に相当するレベル[Pop.GetCurrentWealth|v]を満たしています。\n\nこの[concept_pop]から雇用しようとする[concept_building]は、少なくとも@money![Pop.GetWageRequiredToHireFrom|Dv]の賃金を提示する必要があります。"
 TOOLTIP_POP_NET_INCOME:0 "#header 純利益#!\n$POP_NET_INCOME$"
 POP_NET_INCOME:0 "[Pop.GetIncomeExpensesBalanceDesc]\n次の財力レベルへの進行度: #v [Pop.GetWealthProgression|+=%0]#!\n\n社会人あたりの年間収入: @money![Pop.GetAverageAnnualWage|Dv]"
 POP_MONEY_BALANCE:0 "$INCOME$\n$EXPENSES$\n#bold 純利益:#variable @money!$VAL|+=D$#!#!"
 POP_LIST_SOL:0 "#variable [LabelingHelper.GetLabelForStandardOfLiving(Pop.GetCurrentStandardOfLiving)]#!  ([Pop.GetCurrentStandardOfLiving|v])"
 NEEDS_BREAKDOWN:0 "#header [concept_pop_needs]#!\n[Pop.GetNeedsDesc]"
 AVG_WAGE_POP_LIST:0 "平均年間賃金: @money![PopListItem.GetAverageAnnualWage|vD]"
 AVG_WAGE_SUBSISTENCE_POP_LIST:0 "[concept_subsistence_output]: @money![PopListItem.GetAverageAnnualWage|vD]"
 TOOLTIP_POP_QOL_TURMOIL:0 "\n低い[concept_sol]は[concept_turmoil_target]を#variable $VAL|-=D$ #!増加させます"
 TOOLTIP_POP_QOL:2 "#header [concept_sol]#!\n現在: #variable [LabelingHelper.GetLabelForStandardOfLiving(Pop.GetCurrentStandardOfLiving)]#! ([Pop.GetCurrentStandardOfLiving|v])\n最小予測値: #variable [LabelingHelper.GetLabelForStandardOfLiving(Pop.GetExpectedStandardOfLiving)]#! #tooltippable #tooltip:[Pop.GetTooltipTag],TOOLTIP_POP_EXPECTED_SOL ([Pop.GetExpectedStandardOfLiving|v])#!#!\n[concept_sol]はPOPの成長率に影響を与えます。現在は#tooltippable #tooltip:[Pop.GetTooltipTag],GROWTH_RATE_BREAKDOWN [Pop.GetNetGrowthRate|%=+]#!#!\n[concept_sol]が最小予測値を下回った場合、この[concept_pop]は時間の経過とともに[concept_radical]に傾倒します\n$TOOLTIP_DELIMITER$\nこのPOPが有する#variable [LabelingHelper.GetLabelForStandardOfLiving(Pop.GetCurrentStandardOfLiving)]#! ([Pop.GetCurrentStandardOfLiving|v]) の[concept_sol]の要因:\n$TAB$財力: #variable #tooltippable #tooltip:[Pop.GetTooltipTag],TOOLTIP_WEALTH [Pop.GetCurrentWealth]#!#!#!\n[Pop.GetCurrentSoLModifiersDesc]\n[Pop.GetAdditionalSOLFactorsDesc]"
 GROWTH_RATE_BREAKDOWN:0 "#header 成長率#!\n[Pop.GetPopGrowthDesc]"
 TOOLTIP_POP_EXPECTED_SOL:0 "#header 最小予測[concept_sol]#!\n合計: [Pop.GetExpectedStandardOfLiving]\n$TOOLTIP_DELIMITER$\n[Pop.GetExpectedStandardOfLivingDesc]"
 EXPECTED_SOL_FROM_LITERACY:0 "[concept_literacy]より: #tooltippable #tooltip:[Pop.GetTooltipTag],EXPECTED_SOL_FROM_LITERACY_BREAKDOWN #v $VALUE|=$#!#!#!"
 EXPECTED_SOL_FROM_LITERACY_BREAKDOWN:0 "#header [concept_literacy]による最小予測[concept_sol]#!\n合計: [Pop.GetExpectedStandardOfLivingFromLiteracy]\n$TOOLTIP_DELIMITER$\n[Pop.GetExpectedStandardOfLivingFromLiteracyDesc]"
 MODIFIED_BY_LITERACY_RATE:0 "[concept_literacy]により#v x$LITERACY_RATE|2$#!に修正"

 SOL_FACTOR_TAXES:1 "これらの[Concept('concept_pop', '$concept_pops$')]は、収入の平均#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $TAX_BURDEN|%1$#!#!#!を[concept_taxes]に支払い、[concept_pop_needs]に使えるお金を減らしています。"
 SOL_FACTOR_MODIFIERS:2 "これらの[Concept('concept_pop', '$concept_pops$')]の[concept_sol]はモディファイアにより#v $VALUE|1=+$#!変動します。"
 SOL_FACTOR_NO_MODIFIERS:1 "これらの[Concept('concept_pop', '$concept_pops$')]は、現在いかなる[concept_sol]モディファイアの影響も受けていません"
 SOL_FACTOR_GOODS:0 "これらの[Concept('concept_pop', '$concept_pops$')]は、[concept_base_price]と比較して平均#v #tooltip:COIN_STACK_TOOLTIP $PRICEICON$#!#tooltippable #tooltip:$BREAKDOWN_TAG$ $RELATIVE_PRICE|=-%1$#!#!#!を支払い、 [concept_pop_needs]とします。"
 SOL_FACTOR_SLAVES:0 "これらの[Concept('concept_pop', '$concept_pops$')]の$POP_FRACTION|%1v$は[Concept('concept_slavery', '$concept_enslaved$')]であり、非常に低い[concept_sol]を強いられています。"
 SOL_FACTOR_PEASANTS:0 "これらの[Concept('concept_pop', '$concept_pops$')]の$POP_FRACTION|%1v$は[Concept('concept_subsistence_building', '$concept_subsistence_buildings$')]の[GetPopType('peasants').GetName]であり、低い[concept_sol]に制限されています。"
 SOL_FACTOR_TAX_ENTRY:0 "$TAX_TYPE$に支払われる収入の$TAX_LEVEL|%1v$"
 SOL_FACTOR_GOODS_ENTRY:1 "[Goods.GetTextIcon][Nbsp][Goods.GetName]: @money!$PRICE|v1$ #tooltippable #tooltip:COIN_STACK_TOOLTIP $PRICEICON$#!#! （$RELATIVE_PRICE|=-%1$相対価格、支出の$RELATIVE_EXPENDITURES|v1%$）"
 SOL_FACTOR_GOODS_BREAKDOWN:0 "#header [concept_pop_needs]#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 SOL_FACTOR_TAX_BREAKDOWN:0 "#header [Concept('concept_taxes','$concept_taxation$')]#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"

 EXPECTED_SOL_FACTOR_STRATA:0 "これらの[Concept('concept_pop', '$concept_pops$')]の$FRACTION|%1v$は$STRATA|v$：$VALUE|=v$"
 EXPECTED_SOL_FACTOR_LITERACY:0 "これらの[Concept('concept_pop', '$concept_pops$')]の平均$LITERACY|%0v$[concept_literacy]：$VALUE|=v$"

 SOL_BELOW_EXPECTED:0 "@warning!これらの[Concept('concept_pop', '$concept_pops$')]の$TOTAL|vD$（$FRACTION|%1v$）の[concept_sol]が$EXPECTED_SOL_SHORT$未満になっており、時間とともに[concept_radical]になります"
 
 SOL_WELFARE:0 "これら[Concept('concept_pop', '$concept_pops$')]の$TOTAL|vD$ ($FRACTION|%1v$) が[concept_welfare_payments]を受給しており、[concept_sol]を上昇させています"

 TOOLTIP_SOL_MODIFIERS:0 "$BREAKDOWN$"
 POP_DETAILS_TITLE:0 "#bold POP詳細#!"

 POP_DETAILS_IG:0 "\n#instruction クリック#!で#variable [Pop.GetLargestInterestGroup.GetName]#!を開く"

 EMPLOYEE_POPS_LIST:0 "$RELIGION$ $CULTURE$ $TYPE$: $SIZE$"

 CONDITIONS_NOT_SATISFIED:1 "次の状況がこのアクションを妨げています: "

 CREATE_MARKET:0 "#BOLD #V $STATE$#!で[concept_market]を作成#!"
 MERGE_MARKET:0 "[STATE.GetName]を#V [MARKET.GetName]#!にリンクする"
 SPLIT_MARKET:0 "[STATE.GetName]の#V [MARKET.GetName]#!とのリンクを解除"
 CANNOT_BUILD_BUILDING:0 "#BOLD #N [STATE.GetName]には#V [BUILDING_TYPE.GetName]#!は$BUILD_OR_EXPAND$できません#!#!"
 CANNOT_BUILD_MARKET:0 "#BOLD #N ここに#V 市場#!を建てることはできません！#!#!"
 CANNOT_MERGE_MARKET:0 "#BOLD #N ここに#V 市場#!はリンクできません！#!#!"
 CANNOT_MERGE_MARKET_STATE:0 "#BOLD #N #V [MARKET.GetName]#!市場にはリンクできません#!#!"
 CANNOT_SPLIT_MARKET_STATE:0 "#BOLD #N #V [MARKET.GetName]#!市場とのリンクは解除できません#!#!"

 CANNOT_ESTABLISH_TRADE_ROUTE:0 "#BOLD #N ここには#V [concept_trade_route]#!は作れません！#!#!"

 INACTIVE:0 "停止中"
 INACTIVE_TRADE_ROUTES:0 "あなたの無効な[Concept('concept_trade_route', '$concept_trade_routes$')]"
 UNPRODUCTIVE_TRADE_ROUTES:0 "あなたの非生産的な[Concept('concept_trade_route', '$concept_trade_routes$')]"

 CONSTRUCTION_SECTOR_INPUT_FACTOR:0 "未消費の[concept_construction]により、#v x$MULT$#!倍になります"
 CONSTRUCTION_BREAKDOWN:1 "#header [concept_construction]: $CONSTRUCTION_SPEED$#! /週\n$TOOLTIP_DELIMITER$\n#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $BASE_CONSTRUCTION$#!#!#![Country.GetName][ConcatIfNeitherEmpty('\n\n','$CAPPEDDESC$')][ConcatIfNeitherEmpty('\n\n','$MODIFIERDESC$')]によって[concept_construction]が提供されました"
 CONSTRUCTION_MODIFIER_HEADER:0 "[State.GetName]における一週間の[concept_construction]効率は次により修正されます:\n$MODIFIER_BREAKDOWN$"
 CONSTRUCTION_CAPPED_DESC:0 "[BuildingType.GetName]の進捗上限は#v $MAXPOINTS$#! [concept_construction] /週です"


 
 CAN_EXPAND_BUILDING_TOOLTIP:0 "#header $BUILD_OR_EXPAND$[STATE.GetName]の[BUILDING_TYPE.GetName]#!（サイズ: [BUILDING.GetExpansionLevelBreakdownDesc])\n#tooltippable #tooltip:[GetRawTextTooltipTag('$PROFIT_IMPACT_DESC$')] #v @money!$PROFIT_IMPACT|K+=$#!#!#!収入予測 / 週\n[ConcatIfNeitherEmpty('$QUALIFICATIONS$', '\n')]$TOOLTIP_DELIMITER$\n@construction! $REQUIRED_CONSTRUCTION|v0$ [concept_construction] ($CONSTRUCTION_COST_CHANGE$)\n[ConcatIfNeitherEmpty('$INVESTMENT_FUND$', '\n')]\n[STATE.GetMarketAccessStatus]\n使用可能な労働者: [State.GetNumSubsistenceWorkingAdults|Dv] [GetPopType('peasants').GetName] [SelectLocalization( GreaterThan_int32(State.GetNumUnemployedWorkingAdults, '(int32)0'), 'AND_UNEMPLOYED', '' )][ConcatIfNeitherEmpty('$MILITARY_INFO$', '\n')][ConcatIfNeitherEmpty('$PORT_INFO$', '\n')]\n\n$KEY_MODIFIER_INSTRUCTIONS$"
# $PRODUCTION_BREAKDOWN$ is currently not included, re-add to CAN_EXPAND_BUILDING_TOOLTIP if deeemed necessary 

 AND_UNEMPLOYED:0 "および[State.GetNumUnemployedWorkingAdults|Dv][concept_unemployed]"

 CONSTRUCTION_CAN_BE_FUNDED_BY_INVESTMENT_POOL:1 "[concept_budget_construction_goods] #P は[concept_investment_pool]から捻出#bold 可能#!#!です (currently #v @money![GetPlayer.GetInvestmentPool|D+]#!)"
 CONSTRUCTION_TOTAL_COST_IMPACT:1 "#v @money!$COST|K-$#![concept_budget_construction_goods]で予測される合計コスト："
 CONSTRUCTION_WEEKLY_COST_IMPACT:2 "#v @money!$COST|K-=$#![concept_budget_construction_goods]の毎週のコスト"
 
 EXPAND_TOOLTIP_EXPAND_BUILD:0 "建設"
 EXPAND_TOOLTIP_EXPAND_EXPAND:0 "拡張"
 EXPAND_TOOLTIP_EXPAND:1 "#header $BUILD_OR_EXPAND$[STATE.GetName]の[BUILDING_TYPE.GetName]#!\n規模: [BUILDING.GetExpansionLevelBreakdownDesc]\n[STATE.GetMarketAccessStatus]\n使用可能な労働者: [State.GetNumSubsistenceWorkingAdults|Dv] [GetPopType('peasants').GetName]と [State.GetNumUnemployedWorkingAdults|Dv] [concept_unemployed]"
 EXPAND_BUILDING_MODIFIERS_INSTRUCTIONS:2 "#instruction クリックで1レベルをキューに入れる、$SHIFT_NUM_LEVELS$は$SHORTCUT_KEY_MOD_shift$をクリック、$CTRL_NUM_LEVELS$は$SHORTCUT_KEY_MOD_ctrl$をクリック#!\n#instruction 建設キューの上にキューを入れるには$SHORTCUT_KEY_MOD_alt$をクリック"
 DOWNSIZE_BUILDING_MODIFIERS_INSTRUCTIONS:0 "#instruction クリックで1レベル縮小#!\n#instruction $SHORTCUT_KEY_MOD_shift$クリックで$SHIFT_NUM_LEVELS$レベル縮小#!\n#instruction $SHORTCUT_KEY_MOD_ctrl$クリックで$CTRL_NUM_LEVELS$レベル縮小#!"
 EXPANSION_PROFIT_IMPACT:2 "#header 拡大後の#header 拡大後の#!\n#v @money!$VAL|K+=$#! 予定週間収入\n$TOOLTIP_DELIMITER$\n$IMPACT_DETAILS$"
 EXPANSION_PRODUCTIVITY_IMPACT:0 "#header 拡大後の予定$EARNINGS_PER_EMPLOYEE$#!: #v @money!$VAL|+$#!\n$TOOLTIP_DELIMITER$\n$IMPACT_DETAILS$"
 EXPANSION_EMPLOYEES_VS_REVENUE:0 "#v @money!$REVENUE|K+$#! 予定年間収益年間収益\n#v $EMPLOYEES|v$#! 従業員の総数"
 EXPANSION_WAGES_IMPACT:1 "週間賃金は#v @money!$IMPACT|K+=$#!"
 GOODS_PROFIT_CONSUMPTION:2 "$NUM_UNITS|0Y=$ [Goods.GetTextIcon] #v [Goods.GetName]#!（$PRICE_CUR_ICON$@arrow_right!$PRICE_NEW_ICON$）は#v @money!$IMPACT|K+=$#!"
 GOODS_PROFIT_CONSUMPTION_AFTER_SUBSTITUTION:2 "$NUM_UNITS|0Y=$ [Goods.GetTextIcon] #v [Goods.GetName]#! （[concept_goods_substitution]後の$PRICE_CUR_ICON$@arrow_right!$PRICE_NEW_ICON$）は#v @money!$IMPACT|K+=$#!"
 GOODS_PROFIT_PRODUCTION:2 "$NUM_UNITS|0Y=$ [Goods.GetTextIcon] #v [Goods.GetName]#! （$PRICE_CUR_ICON$@arrow_right!$PRICE_NEW_ICON$）は#v @money!$IMPACT|K+=$#!"
 GOODS_PROFIT_PRODUCTION_AFTER_SUBSTITUTION:2 "$NUM_UNITS|0Y=$ [Goods.GetTextIcon] #v [Goods.GetName]#!（$PRICE_CUR_ICON$@arrow_right!$PRICE_NEW_ICON$ after [concept_goods_substitution]）は#v @money!$IMPACT|K+=$#!"
 NO_OPPOSITION:0 "#bold 対立する[Concept('concept_interest_group', '$concept_interest_groups$')]はありません#!"
 NO_POLITICAL_MOVEMENTS:1 "[Concept('concept_political_movement', '$concept_political_movements$')]はありません"
 NO_LAW_BEING_ENACTED:0 "制定中の[concept_law]はありません"
 NO_INTERESTS:0 "[Concept('concept_interest', '$concept_interests$')]なし"

 CANNOT_EXPAND_BUILDING_NO_URBAN_CAP:0 "[BuildingType.GetName]は[concept_urbanization]が必要です"
 CANNOT_EXPAND_BUILDING_NO_TRADE_ROUTES:0 "[BuildingType.GetName]は[Concept('concept_trade_route', '$concept_trade_routes$')]を必要とします"
 CANNOT_EXPAND_BUILDING_AT_MAX_LEVEL:0 "[BuildingType.GetName]は最大規模$VAL|v$以上に拡張することはできません。"
 CANNOT_EXPAND_BUILDING_AT_MAX_LEVEL_BREAKDOWN:0 "要因: \n$BREAKDOWN$"
 CANNOT_EXPAND_BUILDING_NOT_EXPANDABLE:0 "[BuildingType.GetName]は拡張できません"
 CANNOT_EXPAND_BUILDING_NO_ARABLE_LAND:0 "[BuildingType.GetName]は[concept_arable_land]が必要です"
 CANNOT_EXPAND_BUILDING_NO_RESOURCE:0 "[State.GetName]での資源量が足りません"
 CANNOT_EXPAND_BUILDING_NOT_AVAILABLE_IN_STATE:0 "[STATE.GetName]は[BUILDING_TYPE.GetName]を支援できません"
 CANNOT_EXPAND_BUILDING_AT_REGION_MAX_CAP:0 "[BuildingType.GetName]は、[STATE_REGION.GetName]のキャパシティ上限を下回っています"
 CANNOT_EXPAND_BUILDING_NOT_ACTIVE:0 "[BuildingType.GetName]は活動中ではありません"
 CANNOT_EXPAND_BUILDING_NOT_BUILDABLE:0 "[BuildingType.GetName]は手動で建設できません"
  
 EXPAND_BUILDING_WARNING_MISSING_QUALIFICATIONS:0 "@warning! #tooltippable #tooltip:[BUILDING.GetTooltipTag],EXPAND_BUILDING_WARNING_MISSING_QUALIFICATIONS_BREAKDOWN #!#!この施設に十分な人員を配置するには、[concept_pop_qualifications]が足りません。"
 EXPAND_BUILDING_WARNING_MISSING_QUALIFICATIONS_BREAKDOWN:0 "#title [concept_pop_qualifications]の損失#!\n[Building.GetQueueConstructionPopQualificationsWarningBreakdown]"
 EXPAND_BUILDING_WARNING_MISSING_QUALIFICATIONS_ENTRY:2 "必要な$REQUIRED|v$人のうち、雇用できる[Concept('concept_pop_qualifications', '$concept_qualifying$')] [POP_TYPE.GetName]は$AVAILABLE|v$人しかいません "

 CHANGE_PRODUCTION_METHOD_WARNING_GOODS_SHORTAGE:0 "@warning![concept_input_goods_shortage]が$LIST$の場合、すべての[concept_building]出力にペナルティが課せられます。"
 CHANGE_PRODUCTION_METHOD_WARNING_MISSING_QUALIFICATIONS:0 "@warning! #tooltippable #tooltip:[BUILDING.GetTooltipTag]|[PRODUCTION_METHOD.GetTooltipTag],CHANGE_PRODUCTION_METHOD_WARNING_MISSING_QUALIFICATIONS_BREAKDOWN #!#!この[Building.GetName]に十分な人員を配置するには、[concept_pop_qualifications]が足りません。"
 CHANGE_PRODUCTION_METHOD_WARNING_MISSING_QUALIFICATIONS_BREAKDOWN:0 "#title [concept_pop_qualifications]の損失#!\n[Building.GetChangeProductionMethodPopQualificationsWarningBreakdown(ProductionMethod.Self)]"
 CHANGE_PRODUCTION_METHOD_WARNING_MISSING_QUALIFICATIONS_ENTRY:0 "必要とされる$REQUIRED|v$のうち、$AVAILABLE|v$[concept_pop_qualifications][POP_TYPE.GetName]しか使えません"

 CANNOT_JOIN_FOREIGN_MARKET:0 "外国の[MARKET.GetName]に参加できる経済システム法律や関税同盟がありません"

 NO_STATE_TRAITS:0 "州の特性なし"

  # MARKET is the market to merge
 MERGE_MARKET_INFO_TOOLTIP:0 "#BOLD #V [MARKET.GetName]#!#!を他の市場と統合します"
 MERGE_MARKET_NEGATIVE_INFO_TOOLTIP:0 "#BOLD #V [MARKET.GetName]#!#!は他の市場と統合できません"
  # STATE is the selected state, MARKET the market to merge to
 MERGE_MARKETS_INFO_TOOLTIP:0 "#BOLD #V [STATE.GetMarket.GetName]#!#!を#BOLD #V [MARKET.GetName]#!#!と統合します"
 MERGE_MARKETS_NEGATIVE_INFO_TOOLTIP:0 "#BOLD #V [STATE.GetMarket.GetName]#!#!と#BOLD #V [MARKET.GetName]#!#!は統合できません！"

 RETARGET_LINK_TOOLTIP:0 "#BOLD #V [STATE.GetName]#!#!のリンクを#BOLD #V [STATE.GetMarket.GetName]#!#!から切り離し、別の市場に接続します。"
 RETARGET_LINK_FAIL_TOOLTIP:0 "#BOLD #V [STATE.GetName]#!#!のリンクは解除できません"
 RETARGET_LINK_TO_TOOLTIP:0 "#BOLD #V [STATE.GetName]#!#!のリンクを#BOLD #V [STATE.GetMarket.GetName]#!#!から切り離し、#BOLD #V [MARKET.GetName]#!#!に接続します。"
 RETARGET_LINK_TO_FAIL_TOOLTIP:0 "#BOLD #V [STATE.GetName]#!#!のリンクを#BOLD #V [MARKET.GetName]#!#!に再接続することはできません"

 MARKET_CONTROLLER_TITLE:0 "#title 市場操作者#!\n#bold [Market.GetOwner.GetName]#!"

 TOOLTIP_HOVER_STRATEGIC_REGION:0 "#V [STATE.GetName]#! (#V [STATE.GetCountry.GetName]#!)\n[concept_strategic_region]: #V $STRATEGIC_REGION$#!"

  #Budget panel
 BUDGET:0 "予算"
 BUDGET_PANEL_TITLE:1 "#BOLD 予算#!"
 WEEKLY_BALANCE:0 "週間残高:[AccessPlayer.PredictWeeklyBalanceWithEconomyHealthHint]"
 BUDGET_TAB_OVERVIEW:0 "概要"
 STATES:0 "州"
 BUDGET_TAB_ASSETS:0 "資産"
 POOLS:0 "貯蓄"

 LAND_TAX:0 "[concept_budget_land_taxes]"
 HEATHEN_TAX:0 "[concept_budget_heathen_taxes]"
 PER_CAPITA_TAX:0 "[concept_budget_per_capita_taxes]"

 NATIONAL_REVENUE:0 "国庫収入"
 BUDGET_TAXATION_LEVEL:0 "[Concept('concept_taxes','$concept_tax_level$')]"
 BUDGET_INCOME_TAXES:0 "[concept_budget_income_taxes]"
 BUDGET_POLL_TAXES:0 "[concept_budget_poll_taxes]"
 BUDGET_CONSUMPTION_TAXES:0 "[concept_budget_consumption_taxes]"
 BUDGET_ADDITIONAL_INCOME:0 "[concept_budget_additional_income]"
 BUDGET_ADDITIONAL_EXPENSES:0 "[concept_budget_additional_expenses]"
 BUDGET_DIVIDENDS_TAXES:0 "[concept_budget_dividends_taxes]"
 BUDGET_MINTING:0 "[concept_budget_minting]"
 BUDGET_TARIFFS:0 "[concept_tariffs]"
 BUDGET_INVESTMENT_INCOME:0 "[concept_budget_investment_income]"
 BUDGET_DIPLOMATIC_PACTS:0 "[concept_budget_diplomatic_pacts]"
 NATIONAL_EXPENSES:0 "国庫支出"
 BUDGET_GOODS_FOR_GOVERNMENT_BUILDINGS:0 "[concept_budget_goods_for_government_buildings]"
 BUDGET_GOODS_FOR_MILITARY_BUILDINGS:0 "[concept_budget_goods_for_military_buildings]"
 BUDGET_GOVERNMENT_WAGES:0 "[concept_budget_government_wages]"
 BUDGET_MILITARY_WAGES:0 "[concept_budget_military_wages]"
 BUDGET_GOVERNMENT_SLAVES:0 "[concept_budget_government_slaves]"
 BUDGET_MILITARY_SLAVES:0 "[concept_budget_military_slaves]"
 BUDGET_SUBSIDIES:0 "[concept_subsidies]"
 BUDGET_WELFARE_PAYMENTS:0 "[concept_welfare_payments]"
 BUDGET_INTEREST:1 "[concept_budget_interest]"
 BUDGET_CONSTRUCTION_GOODS:0 "[concept_budget_construction_goods]"
 PAUSE_ALL_CONSTRUCTION_BUTTON:0 "すべて一時停止"
 PAUSE_ALL_CONSTRUCTION_TOOLTIP_HEADER:0 "#header すべての建設を一時停止#!"
 RESUME_ALL_CONSTRUCTION_BUTTON:0 "すべて再開"
 RESUME_ALL_CONSTRUCTION_TOOLTIP_HEADER:0 "#header すべての建設を再開#!"
 CHANGE_ALL_CONSTRUCTION_SPEED_TOOLTIP_HEADER:1 "#header すべての$building_construction_sector$を[PRODUCTION_METHOD.GetName]に切り替える#!"

 TAXES:0 "税金"
 EXPENSES:0 "歳出"

 invalid_market:0 "有効な市場ではありません"

 diplomatic_play_invalid_state:0 "無効な州地域です"

 set_decree_select_state_tooltip:0 "[STATE.GetName]の$NAME|v$[concept_decree]"

 ESTABLISH_TRADE_ROUTE_UNMET_CONDITION_FORMAT:1 "@simple_box! $UNMET_CONDITION$"

 trade_route_import_lens_option:0 "輸入[concept_trade_route]を確立"
 trade_route_import_lens_option_tooltip:0 "#header $trade_route_import_lens_option$#!\n2つの市場の間に半永久的な貿易ルートを確立し、自分が所有または支配する港のある市場に商品を輸入します"
 trade_route_export_lens_option:0 "輸出[concept_trade_route]を確立"
 trade_route_export_lens_option_tooltip:0 "#header $trade_route_export_lens_option$#!\n2つの市場の間に半永久的な貿易ルートを確立し、自分が所有または支配する港のある市場から商品を輸出します"
 establish_trade_route_behavior_select_acting_import_market_tooltip:0 "#header [GOODS.GetTextIcon]#v [GOODS.GetName]#!を[GOODS.GetMarket.GetName]に輸入#!\n$TOOLTIP_DELIMITER$\n$BUY_ORDERS$: $BUY|vD$\n最大輸入量 / レベル: $BASE_TRADE|vD$\n$BREAKDOWN$"
 establish_trade_route_behavior_select_acting_export_market_tooltip:0 "#header [GOODS.GetTextIcon]#v [GOODS.GetName]#!を[GOODS.GetMarket.GetName]から輸出#!\n$TOOLTIP_DELIMITER$\n$SELL_ORDERS$: $SELL|vD$\n最大輸出量 / レベル: $BASE_TRADE|vD$\n$BREAKDOWN$"
 establish_trade_route_behavior_select_other_import_market_tooltip:0 "#header [GOODS.GetTextIcon] #v [GOODS.GetName]#!を[MARKET.GetName]に輸出#!\n$TOOLTIP_DELIMITER$\n[GOODS.GetMarket.GetName]での売り注文: #variable $SELL|D$#!\n[MARKET.GetName]の[concept_buy_orders]: #variable $BUY|D$#!\n予測輸出量: $TRADE|vD$"
 establish_trade_route_behavior_select_other_export_market_tooltip:0 "#header [GOODS.GetTextIcon] #v [GOODS.GetName]#!を[MARKET.GetName]から輸入#!\n$TOOLTIP_DELIMITER$\n[MARKET.GetName]での売り注文: #variable $SELL|D$#!\n[GOODS.GetMarket.GetName]の[concept_buy_orders]: #variable $BUY|D$#!\n予測輸入量: $TRADE|vD$"
 establish_trade_route_insufficient_import_demand:0 "大きな需要がない市場"
 establish_trade_route_not_participant:0 "この市場には参加者がいません"
 establish_trade_route_insufficient_trade_routes:0 "使用可能な貿易ルートがありません"
 establish_trade_route_no_export_demand:0 "輸出網がない市場"
 establish_trade_route_not_importmarket_owner:0 "あなたはこの市場を支配していません"
 establish_trade_route_already_exists:0 "これらの商品の貿易ルートはすでに存在します"
 cancel_trade_route_not_importmarket_controller:0 "輸入市場の操作者ではありません"

 trade_route_import_lens_option_ammunition_tooltip:0 "$ammunition$輸入貿易ルートを確立"
 trade_route_import_lens_option_small_arms_tooltip:0 "$small_arms$輸入貿易ルートを確立"
 trade_route_import_lens_option_artillery_tooltip:0 "$artillery$輸入貿易ルートを確立"
 trade_route_import_lens_option_radios_tooltip:0 "$radios$輸入貿易ルートを確立"
 trade_route_import_lens_option_tanks_tooltip:0 "$tanks$輸入貿易ルートを確立"
 trade_route_import_lens_option_aeroplanes_tooltip:0 "$aeroplanes$輸入貿易ルートを確立"
 trade_route_import_lens_option_manowars_tooltip:0 "$manowars$輸入貿易ルートを確立"
 trade_route_import_lens_option_ironclads_tooltip:0 "$ironclads$輸入貿易ルートを確立"
 trade_route_import_lens_option_grain_tooltip:0 "$grain$輸入貿易ルートを確立"
 trade_route_import_lens_option_fish_tooltip:0 "$fish$輸入貿易ルートを確立"
 trade_route_import_lens_option_meat_tooltip:0 "$meat$輸入貿易ルートを確立"
 trade_route_import_lens_option_fruit_tooltip:0 "$fruit$輸入貿易ルートを確立"
 trade_route_import_lens_option_fabric_tooltip:0 "$fabric$輸入貿易ルートを確立"
 trade_route_import_lens_option_coal_tooltip:0 "$coal$輸入貿易ルートを確立"
 trade_route_import_lens_option_wood_tooltip:0 "$wood$輸入貿易ルートを確立"
 trade_route_import_lens_option_groceries_tooltip:0 "$groceries$輸入貿易ルートを確立"
 trade_route_import_lens_option_liquor_tooltip:0 "$liquor$輸入貿易ルートを確立"
 trade_route_import_lens_option_wine_tooltip:0 "$wine$輸入貿易ルートを確立"
 trade_route_import_lens_option_clothes_tooltip:0 "$clothes$輸入貿易ルートを確立"
 trade_route_import_lens_option_furniture_tooltip:0 "$furniture$輸入貿易ルートを確立"
 trade_route_import_lens_option_clippers_tooltip:0 "$clippers$輸入貿易ルートを確立"
 trade_route_import_lens_option_steamers_tooltip:0 "$steamers$輸入貿易ルートを確立"
 trade_route_import_lens_option_silk_tooltip:0 "$silk$輸入貿易ルートを確立"
 trade_route_import_lens_option_dye_tooltip:0 "$dye$輸入貿易ルートを確立"
 trade_route_import_lens_option_sulfur_tooltip:0 "$sulfur$輸入貿易ルートを確立"
 trade_route_import_lens_option_iron_tooltip:0 "$iron$輸入貿易ルートを確立"
 trade_route_import_lens_option_lead_tooltip:0 "$lead$輸入貿易ルートを確立"
 trade_route_import_lens_option_hardwood_tooltip:0 "$hardwood$輸入貿易ルートを確立"
 trade_route_import_lens_option_rubber_tooltip:0 "$rubber$輸入貿易ルートを確立"
 trade_route_import_lens_option_oil_tooltip:0 "$oil$輸入貿易ルートを確立"
 trade_route_import_lens_option_engines_tooltip:0 "$engines$輸入貿易ルートを確立"
 trade_route_import_lens_option_steel_tooltip:0 "$steel$輸入貿易ルートを確立"
 trade_route_import_lens_option_tools_tooltip:0 "$tools$輸入貿易ルートを確立"
 trade_route_import_lens_option_glass_tooltip:0 "$glass$輸入貿易ルートを確立"
 trade_route_import_lens_option_fertilizer_tooltip:0 "$fertilizer$輸入貿易ルートを確立"
 trade_route_import_lens_option_paper_tooltip:0 "$paper$輸入貿易ルートを確立"
 trade_route_import_lens_option_explosives_tooltip:0 "$explosives$輸入貿易ルートを確立"
 trade_route_import_lens_option_porcelain_tooltip:0 "$porcelain$輸入貿易ルートを確立"
 trade_route_import_lens_option_sugar_tooltip:0 "$sugar$輸入貿易ルートを確立"
 trade_route_import_lens_option_tea_tooltip:0 "$tea$輸入貿易ルートを確立"
 trade_route_import_lens_option_coffee_tooltip:0 "$coffee$輸入貿易ルートを確立"
 trade_route_import_lens_option_tobacco_tooltip:0 "$tobacco$輸入貿易ルートを確立"
 trade_route_import_lens_option_opium_tooltip:0 "$opium$輸入貿易ルートを確立"
 trade_route_import_lens_option_automobiles_tooltip:0 "$automobiles$輸入貿易ルートを確立"
 trade_route_import_lens_option_telephones_tooltip:0 "$telephones$輸入貿易ルートを確立"
 trade_route_import_lens_option_luxury_clothes_tooltip:0 "$luxury_clothes$輸入貿易ルートを確立"
 trade_route_import_lens_option_luxury_furniture_tooltip:0 "$luxury_furniture$輸入貿易ルートを確立"
 trade_route_import_lens_option_literature_tooltip:0 "$literature$輸入貿易ルートを確立"
 trade_route_import_lens_option_fine_art_tooltip:0 "$fine_art$輸入貿易ルートを確立"

 trade_route_export_lens_option_ammunition_tooltip:0 "$ammunition$輸出貿易ルートを確立"
 trade_route_export_lens_option_small_arms_tooltip:0 "$small_arms$輸出貿易ルートを確立"
 trade_route_export_lens_option_artillery_tooltip:0 "$artillery$輸出貿易ルートを確立"
 trade_route_export_lens_option_radios_tooltip:0 "$radios$輸出貿易ルートを確立"
 trade_route_export_lens_option_tanks_tooltip:0 "$tanks$輸出貿易ルートを確立"
 trade_route_export_lens_option_aeroplanes_tooltip:0 "$aeroplanes$輸出貿易ルートを確立"
 trade_route_export_lens_option_manowars_tooltip:0 "$manowars$輸出貿易ルートを確立"
 trade_route_export_lens_option_ironclads_tooltip:0 "$ironclads$輸出貿易ルートを確立"
 trade_route_export_lens_option_grain_tooltip:0 "$grain$輸出貿易ルートを確立"
 trade_route_export_lens_option_fish_tooltip:0 "$fish$輸出貿易ルートを確立"
 trade_route_export_lens_option_meat_tooltip:0 "$meat$輸出貿易ルートを確立"
 trade_route_export_lens_option_fruit_tooltip:0 "$fruit$輸出貿易ルートを確立"
 trade_route_export_lens_option_fabric_tooltip:0 "$fabric$輸出貿易ルートを確立"
 trade_route_export_lens_option_coal_tooltip:0 "$coal$輸出貿易ルートを確立"
 trade_route_export_lens_option_wood_tooltip:0 "$wood$輸出貿易ルートを確立"
 trade_route_export_lens_option_groceries_tooltip:0 "$groceries$輸出貿易ルートを確立"
 trade_route_export_lens_option_liquor_tooltip:0 "$liquor$輸出貿易ルートを確立"
 trade_route_export_lens_option_wine_tooltip:0 "$wine$輸出貿易ルートを確立"
 trade_route_export_lens_option_clothes_tooltip:0 "$clothes$輸出貿易ルートを確立"
 trade_route_export_lens_option_furniture_tooltip:0 "$furniture$輸出貿易ルートを確立"
 trade_route_export_lens_option_clippers_tooltip:0 "$clippers$輸出貿易ルートを確立"
 trade_route_export_lens_option_steamers_tooltip:0 "$steamers$輸出貿易ルートを確立"
 trade_route_export_lens_option_silk_tooltip:0 "$silk$輸出貿易ルートを確立"
 trade_route_export_lens_option_dye_tooltip:0 "$dye$輸出貿易ルートを確立"
 trade_route_export_lens_option_sulfur_tooltip:0 "$sulfur$輸出貿易ルートを確立"
 trade_route_export_lens_option_iron_tooltip:0 "$iron$輸出貿易ルートを確立"
 trade_route_export_lens_option_lead_tooltip:0 "$lead$輸出貿易ルートを確立"
 trade_route_export_lens_option_hardwood_tooltip:0 "$hardwood$輸出貿易ルートを確立"
 trade_route_export_lens_option_rubber_tooltip:0 "$rubber$輸出貿易ルートを確立"
 trade_route_export_lens_option_oil_tooltip:0 "$oil$輸出貿易ルートを確立"
 trade_route_export_lens_option_engines_tooltip:0 "$engines$輸出貿易ルートを確立"
 trade_route_export_lens_option_steel_tooltip:0 "$steel$輸出貿易ルートを確立"
 trade_route_export_lens_option_tools_tooltip:0 "$tools$輸出貿易ルートを確立"
 trade_route_export_lens_option_glass_tooltip:0 "$glass$輸出貿易ルートを確立"
 trade_route_export_lens_option_fertilizer_tooltip:0 "$fertilizer$輸出貿易ルートを確立"
 trade_route_export_lens_option_paper_tooltip:0 "$paper$輸出貿易ルートを確立"
 trade_route_export_lens_option_explosives_tooltip:0 "$explosives$輸出貿易ルートを確立"
 trade_route_export_lens_option_porcelain_tooltip:0 "$porcelain$輸出貿易ルートを確立"
 trade_route_export_lens_option_sugar_tooltip:0 "$sugar$輸出貿易ルートを確立"
 trade_route_export_lens_option_tea_tooltip:0 "$tea$輸出貿易ルートを確立"
 trade_route_export_lens_option_coffee_tooltip:0 "$coffee$輸出貿易ルートを確立"
 trade_route_export_lens_option_tobacco_tooltip:0 "$tobacco$輸出貿易ルートを確立"
 trade_route_export_lens_option_opium_tooltip:0 "$opium$輸出貿易ルートを確立"
 trade_route_export_lens_option_automobiles_tooltip:0 "$automobiles$輸出貿易ルートを確立"
 trade_route_export_lens_option_telephones_tooltip:0 "$telephones$輸出貿易ルートを確立"
 trade_route_export_lens_option_luxury_clothes_tooltip:0 "$luxury_clothes$輸出貿易ルートを確立"
 trade_route_export_lens_option_luxury_furniture_tooltip:0 "$luxury_furniture$輸出貿易ルートを確立"
 trade_route_export_lens_option_literature_tooltip:0 "$literature$輸出貿易ルートを確立"
 trade_route_export_lens_option_fine_art_tooltip:0 "$fine_art$輸出貿易ルートを確立"

 MANAGE_MARKET_BUTTON_LABEL:0 "管理"
 MANAGE_MARKET_BUTTON_TOOLTIP:0 "市場管理"
 MANAGE_MARKET_BUTTON_DISABLED_TOOLTIP:1 "$MANAGE_MARKET_BUTTON_TOOLTIP$\n@simple_box!は市場管理者です"

 TRADING_TITLE:0 "#title $MARKET$市場#!での現在の貿易要求\n"
 IMPORTING_TITLE:0 "\n#title $MARKET$市場#!での現在満たされていない要求\n"
 NO_UP_TO_DATE_MARKET_INFO:0 "#N この市場の最新の商品情報はありません#!"

 MARKET_GOOD_SORT:0 "商品"
 MARKET_PRODUCE_SORT:0 "生産"
 MARKET_CONSUME_SORT:0 "消費"
 MARKET_SELL_SORT:0 "売り注文"
 MARKET_BUY_SORT:0 "買い注文"
 MARKET_PRICE_SORT:0 "プライス"

 FRONT_PANEL_DEBUG_INFO:0 "#title デバッグ情報#!:\nID: #variable [Front.GetID]#!"
 FRONT_PANEL_FIRST_UNITS:0 "一番側のユニット"
 FRONT_PANEL_SECOND_UNITS:0 "二番側のユニット"
 FRONT_PANEL_NO_PRESENT_GENERALS:0 "こちら側には[Concept('concept_general', '$concept_generals$')]が存在しません"

 SAVING_GAME:0 "ゲームをセーブ中"
 BUILDING_COSTS:0 "施設コスト"
 TARGET_STRENGTH:0 "対象の陸軍力量ポイント"
 STRATEGIC_GOODS:0 "戦略商品"
 WEEKLY_COST_STRATEGIC_REGION_TOOLTIP:0 "#header 戦略資源の週間コスト#!"
 PDX_TOOLTIP_SHORTCUT:1 "ショートカット:#header $MODS$$SHORTCUT$#!"
 SHORTCUT_KEY:0 "$KEY$"
 SHORTCUT_KEY_MOD_shift:0 "Shift+"
 SHORTCUT_KEY_MOD_alt:0 "Alt+"
 SHORTCUT_KEY_MOD_ctrl:0 "Ctrl+"
 SHORTCUT_KEY_MOD_os:0 "Os+"
 KEY_ESCAPE:0 "Esc"
 KEY_KP_PLUS:0 "キーパッド +"
 KEY_KP_MINUS:0 "キーパッド -"
 KEY_MB4:0 "マウス 4"

 RAW_MATERIALS:0 "原材料"
 INDUSTRIAL_GOODS:0 "産業"
 CONSUMER_GOODS:0 "消費者"
 MILITARY_GOODS:0 "軍事"
 LUXURY_GOODS:0 "高級"
 PREVIOUS_WEEK_MODIFIERS:0 "#title 前週モディファイア#!"
 MODIFIER_ENTRY_TEXT:0 "[ModifierEntry.GetFormattedValue] [ModifierEntry.GetName]"
 MODIFIER_ENTRY_TOOLTIP:0 "#header [ModifierEntry.GetName]#!\n[ModifierEntry.GetBreakdown]\n[ModifierEntry.GetDesc]"
 MODIFIER_ENTRY_VALUE_WITH_BREAKDOWN:0 "#tooltippable #tooltip:$TOOLTIP_TAG$ $FORMATTED_VALUE$#!#!"
 MODIFIER_DEFINITION_NAME:0 "#tooltippable_name #tooltip:$DESCRIPTION_TAG$ $NAME$#!#!"

 BALANCE_ITEM:0 "[TradeOverviewEntry.GetGoods.GetCompareIconAgainstBasePriceNoFormatting(TradeOverviewEntry.GetGoods.GetMarketPrice)] "

 RELATIONS_TOOLTIP:2 "#header [concept_relations]#!\n[COUNTRY.GetName]と[TARGET_COUNTRY.GetName]間の[concept_relations]:#BOLD $LABEL$#! (#variable $VAL|+=$#!)$PROGRESS$"
 INFAMY_TOOLTIP:2 "#header [COUNTRY.GetAdjective] [concept_infamy]: #BOLD $INFAMY_LABEL$#! （#variable $INFAMY|-1$#!）#!\n$TOOLTIP_DELIMITER$\n$INFAMY_DECAY$[ConcatIfNeitherEmpty('\n\nEffects:\n','$INFAMY_EFFECTS$')]"
 INFAMY_DECAY_RATE:0 "[concept_infamy] 減衰: #P #bold -$VAL|3$#!#! / 週\n$TAB$基本減衰量: #P #bold -$YEARLYBASE|3$#!#!  / 年$MITIGATION$"
 TENSION_TOOLTIP:0 "私たちと[COUNTRY.GetName]の間の[concept_tension]レベル:#BOLD $LABEL$#! (#variable $VAL|-$#!)$DECAY$"
 TENSION_DECAY_RATE:0 "[concept_tension] 減衰: #P #bold -$VAL|3$#!#! / 週\n$TAB$基本減衰量: #P #bold -$YEARLYBASE|3$#!#!  / 年$MITIGATION$"

 RELATIONS_PROGRESS:0 "関係改善への進行度: $VAL|v%0$"
 RELATIONS_DECAY:0 "関係の減衰: #N #bold -$VAL|-3$#!#! / 週"

 poor:0 "@lower_strata! [concept_lower_strata]"
 middle:0 "@middle_strata! [concept_middle_strata]"
 rich:0 "@upper_strata! [concept_upper_strata]"
 LOWER_NO_ICON:0 "[concept_lower_strata]"
 MIDDLE_NO_ICON:0 "[concept_middle_strata]"
 UPPER_NO_ICON:0 "[concept_upper_strata]"

 TOOLTIP_BUDGET_PANEL:0 "#header 週間残高 #!\n合計: #variable [AccessPlayer.PredictWeeklyBalance|D+=]#!\n$TOOLTIP_DELIMITER$\n$INVESTMENT_POOL$\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetIncomeBreakdown]\n\n[GetPlayer.GetExpensesBreakdown]"
 TAX_INCOME_BREAKDOWN:0 "#bold 国庫収入:#! #tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_INCOME_BREAKDOWN,TotalIncomeTooltip #variable @money![GetPlayer.PredictWeeklyFixedIncome|D+=]#!#!#!"
 TAX_INCOME_INCOME:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],INCOME_TAXES_BREAKDOWN,TaxIncomeTooltip @money![GetPlayer.GetIncomeTaxIncome|D+=]#!#! [concept_budget_income_taxes]"
 TAX_INCOME_POLL:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],POLL_TAXES_BREAKDOWN,TaxPollTooltip @money![GetPlayer.GetPollTaxIncome|D+=]#!#! [concept_budget_poll_taxes]"
 TAX_INCOME_CONSUMPTION:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],CONSUMPTION_TAXES_BREAKDOWN,ConsumptionTaxTooltip @money![GetPlayer.PredictConsumptionTaxes|D+=]#!#! [concept_budget_consumption_taxes]"
 TAX_INCOME_DIVIDENDS:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],DIVIDENDS_TAXES_BREAKDOWN,DividendsTaxTooltip @money![GetPlayer.PredictDividendsTaxes|D+=]#!#! [concept_budget_dividends_taxes]"
 TAX_INCOME_ADDITIONAL:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],ADDITIONAL_INCOME_BREAKDOWN,AdditionalIncomeTooltip @money![GetPlayer.GetModifier.GetValueFor('country_tax_income_add')|K+=]#!#! [concept_budget_additional_income]"
 TAX_INCOME_MINTING:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],MINTING_BREAKDOWN,MintingTooltip @money![GetPlayer.PredictMinting|K+=]#!#! [concept_budget_minting]"
 TAX_INCOME_INVESTMENT:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],INVESTMENT_INCOME_BREAKDOWN,InvestmentIncomeTooltip @money![GetPlayer.GetInvestmentIncome|D+=]#!#! [concept_budget_investment_income]"
 TAX_INCOME_DIPLOMATIC:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],DIPLOMATIC_PACTS_INCOME_BREAKDOWN,DiplomaticPactsIncomeTooltip @money![GetPlayer.PredictDiplomaticPactsIncome|D+=]#!#! [concept_budget_diplomatic_pacts]"
 TAX_INCOME_TARIFFS:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],TARIFFS_BREAKDOWN,TariffsTooltip @money![GetPlayer.PredictTariffs|D+=]#!#! [concept_tariffs]"

 INVESTMENT_POOL:0 "[concept_investment_pool]: #tooltippable #tooltip:[GetPlayer.GetTooltipTag],INVESTMENT_POOL_BREAKDOWN,InvestmentPoolTooltip #v @money![GetPlayer.GetInvestmentPool|D+]#!#!#! (変化: #v @money![GetPlayer.GetInvestmentPoolChange|D+=]#!)"
 INVESTMENT_POOL_BREAKDOWN:1 "#header [concept_investment_pool]#!\n現在: #v @money![GetPlayer.GetInvestmentPool|D+]#!\n週間変化: #v @money![GetPlayer.GetInvestmentPoolChange|D+=]#!\n$TOOLTIP_DELIMITER$\n$INVESTMENT_POOL_CHANGE$\n\n[GetPlayer.GetAllowedBuildingGroupsFromInvestmentPoolDesc]"
 INVESTMENT_POOL_CHANGE:1 "[GetPlayer.GetInvestmentPoolChangeFromConstructionDesc]\n[GetPlayer.GetInvestmentPoolChangeFromInvestmentDesc]"
 INVESTMENT_POOL_CHANGE_FROM_CONSTRUCTION:1 "#bold New [concept_construction]:#! #v @money!$CHANGE|D+$#!"
 INVESTMENT_POOL_CHANGE_FROM_CONSTRUCTION_EMPTY:0 "$concept_investment_pool$を使用している新しい[concept_construction]はありません: #v @money!$CHANGE|D+=$#!"
 INVESTMENT_POOL_CHANGE_FROM_INVESTMENT:1 "#bold 投資源: #! #v @money!#tooltippable #tooltip:[GetPlayer.GetTooltipTag],INVESTMENT_POOL_SOURCES_BREAKDOWN $CHANGE|D+=$#!#!#!"
 INVESTMENT_POOL_CHANGE_FROM_INVESTMENT_EMPTY:0 "投資源なし: #v @money!$CHANGE|D+=$#!"
 INVESTMENT_POOL_SOURCES_BREAKDOWN:0 "#header [Concept('concept_building', '$concept_buildings$')]が[concept_investment_pool]に[concept_money]を追加しています#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetInvestmentPoolChangeFromInvestmentBreakdown]"
 INVESTMENT_FROM_BUILDING_DETAIL:0 "[BuildingType.GetName]: #N #variable @money!$VAL|D+$#!#!"

 TOTAL_INCOME_BREAKDOWN:0 "[GetPlayer.GetIncomeBreakdown]"
 TOTAL_EXPENSES_BREAKDOWN:0 "[GetPlayer.GetExpensesBreakdown]"

 BUILDING_GROUP_LAW_HEADER:0 "[Law.GetName]では、[concept_investment_pool]を使用して以下の資金調達が可能です:"

 INTEREST_EXPENSE_TOOLTIP:0 "#header 利益#N @money!合計:#!\n-[GetPlayer.GetInterestPayment|D-]"

 POLL_TAXES_BREAKDOWN:0 "#tooltip_header [concept_budget_poll_taxes]#!\n合計: #v @money![GetPlayer.GetPollTaxIncome|K+=]#!"
 INCOME_TAXES_BREAKDOWN:0 "#tooltip_header [concept_budget_income_taxes]#!\n合計: #v @money![GetPlayer.GetIncomeTaxIncome|K+=]#!"
 INCOME_TAX_RATE:0 "#v $VAL|+%0$#!の所得税率。要因:$BASE_INCOME_TAX_RATE_BREAKDOWN$$TAXCOLLECTION_EFFICIENCY_BREAKDOWN$"
 POP_INCOME_TAX_RATE:0 "#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #variable $VAL|%1$#!#!#! [concept_budget_income_taxes]: #N #bold @money!-$TAX_LOSS|D$#!#!"
 POP_DIVIDEND_TAX_RATE:0 "#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #variable $VAL|%1$#!#!#! [concept_budget_dividends_taxes]: #N #bold @money!-$TAX_LOSS|D$#!#!"
 POP_PER_CAPITA_TAX:0 "[concept_budget_per_capita_taxes]: #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #N #bold @money!-$TAX_LOSS|D$#!#!#!#!"
 POP_LAND_TAX:0 "[concept_budget_land_taxes]: #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #N #bold @money!-$TAX_LOSS|D$#!#!#!#!"
 POP_HEATHEN_TAX:0 "[concept_budget_heathen_taxes]: #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #N #bold @money!-$TAX_LOSS|D$#!#!#!#!"
 POP_CONSUMPTION_TAX:0 "[concept_budget_consumption_taxes]: #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #N #bold @money!-$TAX_LOSS|D$#!#!#!#!"
 POP_CONSUMPTION_TAX_BREAKDOWN:0 "#header [concept_budget_consumption_taxes]#!\n$BREAKDOWN$"
 POP_CONSUMPTION_TAX_ENTRY:0 "[Goods.GetName]: #N #bold @money!-$AMOUNT|D$#!#!#!#!"
 ECONOMIC_CONTRIBUTION:0 "経済貢献: $VAL|v%0$"
 TAXATION_BREAKDOWN:0 "#header 課税#!\n#variable $VAL|%1$#!の合計課税レベル。要因:\n$TAB$$STATE_TAX_MODIFIER$\n$TAB$$BREAKDOWN$"

 CONSUMPTION_TAXES_BREAKDOWN:0 "[GetPlayer.GetConsumptionTaxesDesc]"
 CONSUMPTION_TAXES:0 "#tooltip_header 消費税#!\n合計:#v $VAL|K+=$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 CONSUMPTION_TAXES_GOODS_ENTRY:0 "[GOODS.GetName]による#variable @money!$VAL|K+$#!"

 DIVIDENDS_TAXES_BREAKDOWN:0 "#tooltip_header 利益配当税#!\n合計: #v @money![GetPlayer.PredictDividendsTaxes|K+=]#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.PredictDividendsTaxesDesc]"
 DIVIDENDS_TAX_FROM_BUILDING_DETAIL:0 "[BuildingType.GetName]による#N #variable @money!$VAL|D+$#!#!"
 IMPORT_TARIFFS_FROM_GOODS_DETAIL:0 "[Goods.GetName]の輸入による#N #variable @money!$VAL|D+$#!#!"
 EXPORT_TARIFFS_FROM_GOODS_DETAIL:0 "[Goods.GetName]の輸出による#N #variable @money!$VAL|D+$#!#!"
 
 SET_GOODS_TARIFF_NO_PRIORITY:1 "$tariff_no_priority$に[concept_market_good_policy]を制定"
 SET_GOODS_TARIFF_IMPORT_PRIORITY:1 "$tariff_import_priority$に[concept_market_good_policy]を制定"
 SET_GOODS_TARIFF_EXPORT_PRIORITY:1 "$tariff_export_priority$に[concept_market_good_policy]を制定"
 
 TRADE_ROUTE_OPEN_EXPORTING_MARKET:0 "[TradeRoute.GetExportingMarket.GetName] （輸出業者）を見る"
 TRADE_ROUTE_OPEN_IMPORTING_MARKET:0 "[TradeRoute.GetImportingMarket.GetName]（輸入業者）を見る"
 
 SET_TARIFF_FOCUS_ALREADY_ACTIVE:0 "[concept_tariffs]はすでに$FOCUS|v$に設定されています"
 SET_TARIFF_FOCUS_NOT_ALLOWED:0 "私たちの交易方針は[concept_tariffs]を$FOCUS|v$に設定することを禁じています"

 TARIFFS_BREAKDOWN:0 "#tooltip_header [concept_tariffs]#!\n合計: #v @money![GetPlayer.PredictTariffs|K+=]#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.PredictTariffsDesc]"
 MINTING_BREAKDOWN:0 "#tooltip_header [concept_budget_minting]#!\n合計: #v @money![GetPlayer.PredictMinting|K+=]#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.PredictMintingDesc]"
 INVESTMENT_INCOME_BREAKDOWN:0 "#tooltip_header [concept_budget_investment_income]#!\n合計: #v @money![GetPlayer.GetInvestmentIncome|K+=]#!"

 ADDITIONAL_INCOME_BREAKDOWN:0 "#tooltip_header 追加収入#!\n合計: #v @money![GetPlayer.GetModifier.GetValueFor('country_tax_income_add')|K+=]#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetModifier.GetDescFor('country_tax_income_add')]"
 ADDITIONAL_EXPENSES_BREAKDOWN:0 "#tooltip_header 追加支出#!\n合計: #v @money![GetPlayer.GetModifier.GetInvertedValueFor('country_expenses_add')|K+=]#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetModifier.GetDescFor('country_expenses_add')]"
 WELFARE_PAYMENTS_EXPENSES_BREAKDOWN:0 "#tooltip_header [concept_welfare_payments]#!\n合計: #n @money!-[GetPlayer.GetWelfarePaymentsExpenses|D ]#!"

 DIPLOMATIC_PACTS_INCOME_BREAKDOWN:0 "#tooltip_header 外交協定#!\n合計: #v @money![GetPlayer.PredictDiplomaticPactsIncome|K+]#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.PredictDiplomaticPactsIncomeDesc]"

 EXPENSES_ADDITIONAL:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],ADDITIONAL_EXPENSES_BREAKDOWN,AdditionalExpensesTooltip @money![GetPlayer.GetModifier.GetInvertedValueFor('country_expenses_add')|K+=]#!#! [concept_budget_additional_expenses]"
 EXPENSES_WELFARE_PAYMENTS:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],WELFARE_PAYMENTS_BREAKDOWN,WelfarePaymentsTooltip @money!-[GetPlayer.GetWelfarePaymentsExpenses|D-]#!#! [concept_welfare_payments]"
 GOVERNMENT_BUILDINGS_EXPENSES_BREAKDOWN:0 "#tooltip_header 政府施設用商品#!\n合計: #v #N @money!-[GetPlayer.GetGovernmentGoodsExpenses|D-]#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetGovernmentGoodsExpensesDesc]\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetGovernmentGoodsExpensesByGoodsDesc]"
 GOVERNMENT_WAGES_EXPENSES_BREAKDOWN:0 "#tooltip_header 公務員の給金#!\n合計: #v #N @money!-[GetPlayer.GetGovernmentWagesExpenses|D-]#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetGovernmentWagesExpensesDesc]"
 GOVERNMENT_SLAVES_EXPENSES_BREAKDOWN:0 "#tooltip_header 公奴#!\n合計: #v #N @money!-[GetPlayer.GetGovernmentSlavesExpenses|D-]#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetGovernmentSlavesExpensesDesc]"
 MILITARY_BUILDINGS_EXPENSES_BREAKDOWN:0 "#tooltip_header 軍事施設用商品#!\n合計: #v #N @money!-[GetPlayer.GetMilitaryGoodsExpenses|D-]#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetMilitaryGoodsExpensesDesc]\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetMilitaryGoodsExpensesByGoodsDesc]"
 MILITARY_WAGES_EXPENSES_BREAKDOWN:0 "#tooltip_header 軍隊の給与#!\n合計: #v #N @money!-[GetPlayer.GetMilitaryWagesExpenses|D-]#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetMilitaryWagesExpensesDesc]"
 MILITARY_SLAVES_EXPENSES_BREAKDOWN:0 "#tooltip_header 軍隊の奴隷#!\n合計: #v #N @money!-[GetPlayer.GetMilitarySlavesExpenses|D-]#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetMilitarySlavesExpensesDesc]"
 DIPLOMATIC_PACTS_EXPENSES_BREAKDOWN:0 "#tooltip_header 外交協定#!\n合計: #v #N @money!-[GetPlayer.PredictDiplomaticPactsExpenses|D-]#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.PredictDiplomaticPactsExpensesDesc]"
 CONSTRUCTION_GOODS_EXPENSES_BREAKDOWN:0 "#tooltip_header 建設商品#!\n合計: #v #N @money!-[GetPlayer.GetConstructionGoodsExpenses|D-]#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetConstructionGoodsExpensesByGoodsDesc]"
 GOODS_EXPENSES_DETAIL:0 "[Goods.GetTextIcon]#v [Goods.GetName]#!で消費した#v @money!$EXPENSE|D-$#!"
 GOV_EXPENSES_DETAIL:0 "[BUILDING_TYPE.GetName]による#N #variable @money!$EXPENSE|D-$#!#!"
 PACT_EXPENSES_DETAIL:0 "$ACTION$: #N #variable @money!$EXPENSE|D-$#!#!"
 PACT_INCOME_DETAIL:0 "$ACTION$: #P #variable @money!$INCOME|D+$#!#!"
 SUBSIDIES_EXPENSES_BREAKDOWN:0 "#tooltip_header 助成: #N @money![GetPlayer.GetSubsidiesExpenses|D-]#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetSubsidiesExpensesDesc]"

 DIPLOMATIC_ACTION_WITH_COUNTRY:0 "[COUNTRY.GetName] - [DIPLOMATIC_ACTION_TYPE.GetName]"
 IMPORTANT_ACTIONS:0 "現在の状況"
 CURRENT_SITUATION_TOOLTIP:0 "#header 現在の状況#!"
 UNREAD_MESSAGES:0 "#header 未読のメッセージがあります！#!"

 BALANCE_WITHOUT_TEMPORARY_INCOME_AND_EXPENSES:0 "\n残高 (一時的な収入と支出を除く): #v @money![GetPlayer.PredictBalanceWithoutTemporaryIncomeAndExpenses|D+=]#!"
 TAX_OCCUPATION_LOSS:0 "税金による失業: #variable [GetPlayer.GetTaxOccupationLoss|1-=]#!\n$poor$: #variable [GetPlayer.GetTaxOccupationLossFor('poor')|1-=]#!\n$middle$: #variable [GetPlayer.GetTaxOccupationLossFor('middle')|1-=]#!\n$rich$: #variable [GetPlayer.GetTaxOccupationLossFor('rich')|1-=]#!\n"
 FIXED_EXPENSES_BREAKDOWN:0 "#bold 固定国庫支出:#! #tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_EXPENSES_BREAKDOWN,TotalExpensesTooltip #bold #N @money!-[GetPlayer.GetWeeklyFixedExpenses|D-]#!#!#!#!"
 TEMPORARY_INCOME_BREAKDOWN:0 "#bold 一時的な国庫収入:#! #tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_INCOME_BREAKDOWN,TotalIncomeTooltip #bold #P @money!+[GetPlayer.GetWeeklyTemporaryIncome|D+]#!#!#!#!"
 TEMPORARY_EXPENSES_BREAKDOWN:0 "#bold 一時的な国庫支出:#! #tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_EXPENSES_BREAKDOWN,TotalExpensesTooltip #bold #N @money!-[GetPlayer.GetWeeklyTemporaryExpenses|D-]#!#!#!#!"
 EXPENSES_BREAKDOWN:0 "#bold 国庫支出:#! #tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_EXPENSES_BREAKDOWN,TotalExpensesTooltip #bold #N @money!-[GetPlayer.GetWeeklyExpenses|D-]#!#!#!#!"
 EXPENSES_GOVERNMENT_BUILDING_GOODS:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],GOVERNMENT_BUILDINGS_EXPENSES_BREAKDOWN,GovernmentGoodsExpenseTooltip #N @money!-[GetPlayer.GetGovernmentGoodsExpenses|D-]#!#!#! [concept_budget_goods_for_government_buildings]"
 EXPENSES_GOVERNMENT_WAGES:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],GOVERNMENT_WAGES_EXPENSES_BREAKDOWN,GovernmentWagesExpenseTooltip #N @money!-[GetPlayer.PredictGovernmentWagesExpenses|D-]#!#!#! [concept_budget_government_wages]"
 EXPENSES_GOVERNMENT_SLAVES:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],GOVERNMENT_SLAVES_EXPENSES_BREAKDOWN,GovernmentSlavesExpenseTooltip #N @money!-[GetPlayer.GetGovernmentSlavesExpenses|D-]#!#!#! [concept_budget_government_slaves]"
 EXPENSES_MILITARY_BUILDING_GOODS:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],MILITARY_BUILDINGS_EXPENSES_BREAKDOWN,MilitaryGoodsExpenseTooltip #N @money!-[GetPlayer.GetMilitaryGoodsExpenses|D-]#!#!#! [concept_budget_goods_for_military_buildings]"
 EXPENSES_MILITARY_WAGES:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],MILITARY_WAGES_EXPENSES_BREAKDOWN,MilitaryWagesExpenseTooltip #N @money!-[GetPlayer.PredictMilitaryWagesExpenses|D-]#!#!#! [concept_budget_military_wages]"
 EXPENSES_MILITARY_SLAVES:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],MILITARY_SLAVES_EXPENSES_BREAKDOWN,MilitarySlavesExpenseTooltip #N @money!-[GetPlayer.GetMilitarySlavesExpenses|D-]#!#!#! [concept_budget_military_slaves]"
 EXPENSES_SUBSIDIES:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],SUBSIDIES_EXPENSES_BREAKDOWN,SubsidiesExpenseTooltip #N @money!-[GetPlayer.GetSubsidiesExpenses|D-]#!#!#! [concept_subsidies]"
 EXPENSES_DIPLOMATIC_PACTS:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],DIPLOMATIC_PACTS_EXPENSES_BREAKDOWN,DiplomaticPactsExpenseTooltip #N @money!-[GetPlayer.PredictDiplomaticPactsExpenses|D-]#!#!#! [concept_budget_diplomatic_pacts]"
 EXPENSES_CONSTRUCTION_GOODS:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],CONSTRUCTION_GOODS_EXPENSES_BREAKDOWN,ConstructionGoodsExpenseTooltip #N @money!-[GetPlayer.GetConstructionGoodsExpenses|D-]#!#!#! [concept_budget_construction_goods]"
 EXPENSES_INTEREST:1 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],INTEREST_EXPENSE_TOOLTIP,InterestExpenseTooltip #N @money!-[GetPlayer.GetInterestPayment|D-]#!#!#! [concept_budget_interest]"
 ECONOMY_HEALTH:0 "あなたの経済は$HEALTH$\n$TAB$$INCOME_RATIO$です\n$TAB$$CREDIT_RATIO$ (元金: #variable @money!$CURRENT_LOAN_BALANCE|D$#!)"
 HEALTH_GOOD:0 "[Concept('concept_economy_health','$concept_economy_health_healthy_short$')]"
 HEALTH_BAD:0 "[Concept('concept_economy_health','$concept_economy_health_unhealthy_short$')]"
 INCOME_RATIO_GOOD:0 "@green_checkmark!#tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_INCOME_BREAKDOWN,TotalIncomeTooltip #variable @money!$INCOME|+K$#!#!#!の週間収入が、#tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_EXPENSES_BREAKDOWN,TotalExpensesTooltip #variable @money!$EXPENSES|-K$#!#!#!の固定支出を超えています"
 INCOME_RATIO_BAD:1 "@red_cross!#tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_EXPENSES_BREAKDOWN,TotalExpensesTooltip #variable @money!$EXPENSES|-K$#!#!#!の固定支出が、#tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_INCOME_BREAKDOWN,TotalIncomeTooltip #variable @money!$INCOME|+K$#!#!#!の週間収入を超過しています"
 CREDIT_RATIO_GOOD:0 "@green_checkmark!与信:#variable #P $CREDITRATIO|%1$#!#!"
 CREDIT_RATIO_BAD:1 "@red_cross!与信:#variable #N $CREDITRATIO|%1$#!#!"

 TAX_INCOME:0 "課税収入"

 DECLARE_BANKRUPTCY:0 "[concept_bankruptcy]宣告"
 DECLARE_BANKRUPTCY_TOOLTIP:0 "[Country.GetDeclareBankruptcyDesc]"
 DECLARE_BANKRUPTCY_NOT_IN_DEFAULT:0 "[concept_default]にはなっていません"
 DECLARE_BANKRUPTCY_DESC:1 "#header [concept_bankruptcy]宣告#!\n$TOOLTIP_DELIMITER$\n[concept_bankruptcy]宣告すると、[concept_loans]が帳消しになり、[GetPlayer.GetName]を[concept_default]から救済できますが、我が[concept_country]の国内経済に深刻な影響を及ぼすことになります:\n$EFFECTS$[ConcatIfNeitherEmpty('\n\n不可能な理由:\n','$ERRORS$')]"
 DECLARE_BANKRUPTCY_CONSTRUCTION_QUEUE_EFFECTS:0 "[concept_construction_queue]計画はすべてキャンセルされます"
 DECLARE_BANKRUPTCY_BUILDING_EFFECTS:0 "#v $AMOUNT$ [Concept('concept_building', '$concept_buildings$')]#!は、すべての[concept_cash_reserves]を失います"
 DECLARE_BANKRUPTCY_POP_EFFECTS:0 "#v $AMOUNT|*$#![Concept('concept_building', '$concept_buildings$')]に影響する株式を所有していることから [Concept('concept_pop', '$concept_pops$')]はより[concept_radical]になります"
 DECLARE_BANKRUPTCY_MODIFIER_EFFECTS:0 "以下のペナルティが[GetPlayer.GetName]に対して追加適用されます。これは#v [GetDefine( 'NEconomy', 'DECLARE_BANKRUPTCY_PENALTY_DURATION_YEARS' )]#!年かけて減衰していきます:\n$EFFECTS$"

 CREDIT_PROGRESS:0 "#header 信用#!\n現在[concept_principal]: #variable @money![GetPlayer.GetPrincipal|K]#! ([AccessPlayer.PredictWeeklyBalanceWithEconomyHealthHint])\n$TOOLTIP_DELIMITER$\n信用最大値: #variable @money![GetPlayer.GetMaxCredit|K]#!\n"
 GOLD_PROGRESS:1 "#header [concept_gold_reserves]#!\n現在の備蓄: #variable @money![GetPlayer.GetGoldReserves|K]#! ([AccessPlayer.PredictWeeklyBalanceWithEconomyHealthHint])\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetGoldReserveLimitDesc]"
  # Reserves Limit: #variable @money![GetPlayer.GetGoldReserveLimit|K]#!"
 GOLD_RESERVE_DIMINISHING_RETURNS:0 "金の過剰な備蓄は、金価格の上昇を招きます。#variable @money!$MONEY|D$#!の残高では、 #variable @money!$VAL|D$#!相当の金を購入することしかできません。"

 WAGES:0 "賃金"
 SLAVE_UPKEEP:0 "奴隷維持費"

 IN_THIS_MARKET:1 "#title この$concept_market$で活動する[Concept('concept_country', '$concept_countries$')]#!"
 PRODUCTION_METHODS:0 "#title [Concept('concept_production_method', '$concept_production_methods$')]#!"
 PROCESS:0 "経過"

 YOUR_IMPORT_ROUTE_HEADER:0 "#title あなたの輸入貿易ルート#!"
 YOUR_EXPORT_ROUTE_HEADER:0 "#title あなたの輸出貿易ルート#!"
 IMPORT_ROUTE_HEADER:0 "#title 自国への貿易ルート#!"
 EXPORT_ROUTE_HEADER:0 "#title 他国への貿易ルート#!"

 POP_LIST_TOTAL_TOOLTIP:0 "#header 総人口#!\n値: [PopListItem.GetTotalPopSize|vD]"
 POP_LIST_TOTAL_WORKFORCE_TOOLTIP:0 "#header 総労働力#!\n値: [PopListItem.GetWorkingAdultsPopSize|vD]"

 TRADE_ROUTE_IMPORT_NAME:1 "[FIRSTMARKET.GetName] - [SECONDMARKET.GetName] [GOODS.GetTextIcon] [Goods.GetName] 輸入ルート"
 TRADE_ROUTE_EXPORT_NAME:1 "[FIRSTMARKET.GetName] - [SECONDMARKET.GetName] [GOODS.GetTextIcon] [Goods.GetName] 輸出ルート"
 TRADE_ROUTE_IMPORT_DESCRIPTION:1 "[Market.GetName]から[Goods.GetTextIcon][Nbsp][Goods.GetName]を輸入しています"
 TRADE_ROUTE_EXPORT_DESCRIPTION:1 "[Market.GetName]へ[Goods.GetTextIcon][Nbsp][Goods.GetName]を輸出しています"
 TO:0 "へ"
 FROM:0 "より"

 IMPORT:0 "輸入"
 EXPORT:0 "輸出"
 ESTABLISH_IMPORT_ROUTE:0 "輸入ルートを確立"
 ESTABLISH_EXPORT_ROUTE:0 "輸出ルートを確立"

 ESTABLISH_IMPORT_ROUTE_TOOLTIP:0 "[ConcatIfNeitherEmpty( Goods.CanEstablishImportTradeRouteDesc, '\n$TOOLTIP_DELIMITER$\n' )]#header [Goods.GetTextIcon] #v [Goods.GetName]#!を[Goods.GetMarket.GetName]へ輸入#!\n$TOOLTIP_DELIMITER$\n$BUY_ORDERS$: [Goods.GetMarketBuyOrdersWithTooltip]"
 ESTABLISH_EXPORT_ROUTE_TOOLTIP:0 "[ConcatIfNeitherEmpty( Goods.CanEstablishExportTradeRouteDesc, '\n$TOOLTIP_DELIMITER$\n' )]#header [Goods.GetTextIcon] #v [Goods.GetName]#!を[Goods.GetMarket.GetName]から輸出#!\n$TOOLTIP_DELIMITER$\n$SELL_ORDERS$: [Goods.GetMarketSellOrdersWithTooltip]"

 TRADE_ROUTE_ADD:0 "[TradeRoute.GetIncreasedLevelPredictionTooltip]"
 TRADE_ROUTE_REDUCE:0 "[TradeRoute.GetDecreasedLevelPredictionTooltip]"

 TRADE_ROUTE_USED_CONVOYS_DESC:1 "#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $CONVOY_COST$#!#!#! @convoys![concept_convoys]が必要です"
 TRADE_ROUTE_QUANTITY_DESC:2 "[Goods.GetName]の取引ユニット数: #tooltippable #tooltip:$BREAKDOWN_TAG$ #v $VAL|0$#!#!#!"
 TRADE_ROUTE_QUANTITY_ZERO_DESC:1 "[Goods.GetName]は取引されませんでした"
 TRADE_ROUTE_TOOLTIP:3 "#header [TradeRoute.GetGoods.GetTextIcon] [TradeRoute.GetGoods.GetName] [TradeRoute.GetDirectionName] [concept_trade_route]#!\n$TOOLTIP_DELIMITER$\n[Concept('concept_market', '$concept_markets$')]: [TradeRoute.GetActingMarket.GetName]と[TradeRoute.GetRemoteMarket.GetName]\nルート: [TradeRoute.GetExitPortState.GetName]から[TradeRoute.GetEntryPortState.GetName]へ\n[TradeRoute.GetTradeCenterState.GetName]の[TradeRoute.GetTradeCenterBuilding.GetName]が管理（[TradeRoute.GetOwner.GetName]）\n\n[TradeRoute.GetTradeQuantityDesc]\n[TradeRoute.GetRevenueAfterTariffDesc]\n[TradeRoute.GetPriceImpactDesc][ConcatIfNeitherEmpty('\n',TradeRoute.GetNumUsedConvoysDesc)]\n[TradeRoute.GetCostDesc]\n\n[TradeRoute.GetPredictedFinalLevelDesc]"
 CANNOT_CREATE_NEW_IMPORT_ROUTE:0 "#header #N [SECONDMARKET.GetName]から[FIRSTMARKET.GetName]へ[Goods.GetTextIcon][Nbsp][Goods.GetName]を輸入できません#!#!"
 CANNOT_CREATE_NEW_EXPORT_ROUTE:0 "#header #N [SECONDMARKET.GetName]から[FIRSTMARKET.GetName]へ[Goods.GetTextIcon][Nbsp][Goods.GetName]を輸出できません#!#!"
 TRADE_QUANTITY_NEW_ROUTE_IMPORT:2 "#header [SECONDMARKET.GetName]から[FIRSTMARKET.GetName]へ[Goods.GetTextIcon][Nbsp][Goods.GetName]を輸入#!"
 TRADE_QUANTITY_NEW_ROUTE_EXPORT:2 "#header [SECONDMARKET.GetName]から[FIRSTMARKET.GetName]へ[Goods.GetTextIcon][Nbsp][Goods.GetName]を輸出#!"
 TRADE_QUANTITY_NEW_ROUTE_DETAILS:0 "予測レベル: #tooltippable #tooltip:$LEVEL_BREAKDOWN_TAG$ $LEVEL|v$#!#!\n輸出される[Goods.GetTextIcon][Nbsp][Goods.GetName]の予測ユニット数: #tooltippable #tooltip:$VOLUME_BREAKDOWN_TAG$ $VOLUME|v0$#!#!\n[concept_tariffs]後の予測[concept_trade_revenue]: #tooltippable #tooltip:$REVENUE_BREAKDOWN_TAG$ @money!$REVENUE|D+$#!#!（@money!$PRODUCTIVITY|D+$/従業員、年間）\n$PRICE_CHANGES$\n必要な@convoys![concept_convoys]の予測数: $CONVOYS|v$\n予測@bur![concept_bureaucracy]コスト: #tooltippable #tooltip:$BUREAUCRACY_BREAKDOWN_TAG$ $BUREAUCRACY|v1$#!#!"

 TRADE_QUANTITY_BREAKDOWN:0 "$TRADE_POWER_BREAKDOWN$$TRADE_PENALTY_BREAKDOWN$"
 TRADE_ROUTE_PRICE_PROJECTION:0 "[FIRSTMARKET.GetName]での予測価格: #v @money!$ACTING_NEW_PRICE$#! (#v @money!$ACTING_OLD_PRICE$#!より)\n[SECONDMARKET.GetName]での予測価格: #v @money!$REMOTE_NEW_PRICE$#! (#v @money!$REMOTE_OLD_PRICE$#!より)"
 TRADE_ROUTE_QUANTITY_BASE:0 "[Goods.GetName]の基本量: #v $VALUE$#! x #v $LEVEL$#! レベル"
 TRADE_ROUTE_QUANTITY_ECONOMY_OF_SCALE:0 "[concept_trade_route]レベル#v $LEVEL$#!の規模の経済ボーナスにより、#v x$MULT$#!倍になります。"
 TRADE_ROUTE_QUANTITY_MOD_DESC:1 "[COUNTRY.GetName]数量モディファイア: #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|%=+0$#!#!#!"
 TRADE_ROUTE_EXPORTS_MOD_DESC:1 "[COUNTRY.GetName]輸出モディファイア: #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|=+0$#!#!#!"
 TRADE_ROUTE_IMPORTS_MOD_DESC:1 "[COUNTRY.GetName]輸入モディファイア: #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|=+0$#!#!#!"
 TRADE_ROUTE_DELTA_IMPORT_BREAKDOWN:0 "現在の輸入量: #tooltippable #v #tooltip:$PREV_BREAKDOWN_TAG$ $PREV_AMOUNT|0$#!#!#!\n予測輸入量: #v #tooltippable #tooltip:$NEW_BREAKDOWN_TAG$ $NEW_AMOUNT|0$#!#!#!\n予測変動: #v $DELTA|+=1$#!"
 TRADE_ROUTE_DELTA_EXPORT_BREAKDOWN:0 "現在の輸入量: #tooltippable #v #tooltip:$PREV_BREAKDOWN_TAG$ $PREV_AMOUNT|0$#!#!#!\n予測輸入量: #v #tooltippable #tooltip:$NEW_BREAKDOWN_TAG$ $NEW_AMOUNT|0$#!#!#!\n予測変動: #v $DELTA|+=1$#!"
 TRADE_ROUTE_NEW_IMPORT_BREAKDOWN:0 "予測輸入量: #v #tooltippable #tooltip:$NEW_BREAKDOWN_TAG$ $NEW_AMOUNT|0$#!#!#!"
 TRADE_ROUTE_NEW_EXPORT_BREAKDOWN:0 "予測輸入量: #v #tooltippable #tooltip:$NEW_BREAKDOWN_TAG$ $NEW_AMOUNT|0$#!#!#!"
 TRADE_ROUTE_DESIRED_QUANTITY_IMPORT:1 "レベル#v $LEVELS$#! [concept_trade_route]の要求輸入量: #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0$#!#!#!"
 TRADE_ROUTE_DESIRED_QUANTITY_EXPORT:1 "レベル#v $LEVELS$#! [concept_trade_route]の要求輸出量: #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0$#!#!#!"
 TRADE_ROUTE_DESIRED_QUANTITY_BREAKDOWN:0 "#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $PER_LEVEL$#!#!#! x #v $LEVELS$#! [concept_trade_route]レベル"
 TRADE_ROUTE_COMPETITIVENESS:0 "貿易ルートの競合: #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0$#!#!#!"
 TRADE_ROUTE_COMPETITIVENESS_ZERO:0 "貿易ルートの競合: #v #tooltippable #tooltip:$BREAKDOWN_TAG$ #r $VAL|0$#!#!#!#!"
 TRADE_ROUTE_GOODS_EXPORT_HEADER:1 "[MARKET.GetName]からの[Goods.GetTextIcon][Nbsp][Goods.GetName]の輸出破綻: "
 TRADE_ROUTE_TOTAL_DESIRED_EXPORTS:1 "現在の目標輸出量:#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0$#!#!#!"
 TRADE_ROUTE_TOTAL_AVAILABLE_EXPORTS:0 "輸出見込み: #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0$#!#!#!"
 TRADE_ROUTE_GOODS_IMPORT_HEADER:1 "[MARKET.GetName]への[Goods.GetTextIcon][Nbsp][Goods.GetName]の輸入破綻: "
 TRADE_ROUTE_TOTAL_DESIRED_IMPORTS:1 "現在の目標輸入量:#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0$#!#!#!"
 TRADE_ROUTE_TOTAL_AVAILABLE_IMPORTS:0 "輸入見込み: #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0$#!#!#!"
 TRADE_ROUTE_NO_INTEREST_IN_REGIONS:0 "[COUNTRY.GetName]または[TARGET_COUNTRY.GetName]のどちらかが持つ、貿易が可能な[Concept('concept_country','$concept_country_possessive$')] [concept_market]がある[concept_strategic_region]を、もう一方が[concept_interest]を示す必要があります。"
 TRADE_ROUTE_EXPORTS_CAPPED:0 "要求輸出量が見込み輸出量を超過すると、貿易量が#v $POSSIBLE_QUANTITY|0$#!(#v $TOTAL_POSSIBLE_QUANTITY|0$#! x 競争力シェア#v $QUANTITY_PERC|0%$#!に制限されます"
 TRADE_ROUTE_IMPORTS_CAPPED:0 "要求輸入量が見込み輸出量を超過すると、貿易量が#v $POSSIBLE_QUANTITY|0$#!(#v $TOTAL_POSSIBLE_QUANTITY|0$#! x 競争力シェア#v $QUANTITY_PERC|0%$#!)に制限されます"
 TRADE_ROUTE_MARKET_LACKS_PORT:0 "[MARKET.GetName]には港がないため、この[concept_trade_route]を開設することは不可能です。"
 TRADE_ROUTE_COMPETITION_ENTRY_EXPORTS:1 "[Country.GetAdjectiveNoFormatting]の[concept_trade_route]では#v #tooltippable #tooltip:$QUANTITY_BREAKDOWN_TAG$ $DESIRED_QUANTITY|0$#!#!#!（競争力#v #tooltippable #tooltip:$COMPETITIVENESS_BREAKDOWN_TAG$ $COMPETITIVENESS|0$#!#!#!）の輸出が望まれています"
 TRADE_ROUTE_COMPETITION_ENTRY_IMPORTS:1 "[Country.GetAdjectiveNoFormatting]の[concept_trade_route]では#v #tooltippable #tooltip:$QUANTITY_BREAKDOWN_TAG$ $DESIRED_QUANTITY|0$#!#!#!（競争力#v #tooltippable #tooltip:$COMPETITIVENESS_BREAKDOWN_TAG$ $COMPETITIVENESS|0$#!#!#!）の輸入が望まれています"
 TRADE_ROUTE_MAX_EXPORTS_BREAKDOWN:3 "#header [Market.GetName]での[Goods.GetName]の輸出見込み: #v $MAX_EXPORTS|0$#!#!\n$TOOLTIP_DELIMITER$\n現地[concept_sell_orders]: #v $SELL_ORDERS|0$#!\n\n輸出見込みは、現地での[concept_sell_orders]を#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $MULTIPLIER|%0$#!#!#!の最大輸出乗数で変更を加えたものです。"
 TRADE_ROUTE_MAX_IMPORTS_BREAKDOWN:3 "#header [Market.GetName]での[Goods.GetName]の輸入見込み: #v $MAX_IMPORTS|0$#!#!\n$TOOLTIP_DELIMITER$\n現地[concept_buy_orders]: #v $BUY_ORDERS|0$#!\n\n輸出見込みは、現地での[concept_buy_orders]を#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $MULTIPLIER|%0$#!#!#!の最大輸入乗数で変更を加えたものです。"
 TRADE_ROUTE_MIN_NUM_MAX_IMPORTS:0 "[concept_good]の輸入ポテンシャルが[GetDefine( 'NEconomy', 'TRADE_ROUTE_MIN_TOTAL_IMPORTS' )]未満になることはありません"
 TRADE_ROUTE_EMPLOYMENT_IMPACT:0 "[Building.GetState.GetName] [Building.GetName]のレベルにより、#v #n $VALUE|$#!#!倍になります"
 TRADE_ROUTE_EXPECTED_EXPORTS_GROWTH:0 "他の[Concept('concept_country', '$concept_countries$')]の[Concept('concept_trade_route', '$concept_trade_routes$')]の週間成長は、#v $EXPECTED_QUANTITY|0$#!輸出の需要を追加すると予測されます。"
 TRADE_ROUTE_EXPECTED_IMPORTS_GROWTH:0 "他の[Concept('concept_country', '$concept_countries$')]の[Concept('concept_trade_route', '$concept_trade_routes$')]の週間成長は、#v $EXPECTED_QUANTITY|0$#!輸入の需要を追加すると予測されます。"
 TRADE_ROUTE_PREDICTED_FINAL_LEVEL_INCREASE:0 "この[concept_trade_route]は、現在の[concept_market]の状況下では、交易センターが高い雇用者数を維持すると想定した場合、レベル#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $FINAL_LEVEL$#!#!#!まで成長すると予測されます。"
 TRADE_ROUTE_PREDICTED_FINAL_LEVEL_DECREASE:0 "この[concept_trade_route]は、現在の[concept_market]の状況下では、レベル#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $FINAL_LEVEL$#!#!#!まで縮小すると予測されます。"
 TRADE_ROUTE_PREDICTED_FINAL_LEVEL_NO_CHANGE:0 "この[concept_trade_route]は、現在の[concept_market]の状況下では、レベル#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $CUR_LEVEL$#!#!#!のまま留まると予測されます。"
 TRADE_ROUTE_PREDICTED_FINAL_LEVEL_INCREASE_SHORT:1 "現在、レベル#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $FINAL_LEVEL$#!#!#!まで成長すると予測されます。"
 TRADE_ROUTE_PREDICTED_FINAL_LEVEL_DECREASE_SHORT:1 "現在、レベル#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $FINAL_LEVEL$#!#!#!まで縮小すると予測されます。"
 TRADE_ROUTE_PREDICTED_FINAL_LEVEL_NO_CHANGE_SHORT:1 "現在、レベル#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $CUR_LEVEL$#!#!#!のまま留まると予測されます。"
 TRADE_ROUTE_PREDICTED_FINAL_LEVEL_IMPACT:0 "#header 予測される[concept_trade_route]レベル$LEVEL$#!の効力\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 TRADE_ROUTE_PREDICTED_VOLUME:0 "予測される[Goods.GetName]の取引ユニット数: #tooltippable #tooltip:$BREAKDOWN_TAG$ #v $VOLUME|0$#!#!#!"
 TRADE_ROUTE_REVENUE_AFTER_TARIFF:0 "[concept_tariffs]後の[concept_trade_revenue]: #tooltippable #tooltip:$BREAKDOWN_TAG$ @money!$REVENUE_AFTER_TARIFF|D+$#!#! （@money!$PRODUCTIVITY|D+$/従業員、年間）"
 TRADE_ROUTE_PREDICTED_REVENUE_AFTER_TARIFF:0 "予測される[concept_tariffs]後の[concept_trade_revenue]: #tooltippable #tooltip:$BREAKDOWN_TAG$ @money!$REVENUE_AFTER_TARIFF|D+$#!#! （@money!$PRODUCTIVITY|D+$/従業員、年間）"
 TRADE_ROUTE_REVENUE_BREAKDOWN:0 "#header [concept_trade_revenue]: @money!$REVENUE|D+$#!\n$TOOLTIP_DELIMITER$\n[Goods.GetName]の取引ユニット数: $VOLUME|v0$\nユニット毎の[concept_trade_revenue]: @money!$PROFIT|Dv$\n\n@information! [concept_trade_revenue]は、輸入[concept_market]の@money!$AVERAGE_IMPORTING_PRICE|Dv$の平均販売価格から輸出[concept_market]の@money!$AVERAGE_EXPORTING_PRICE|Dv$の平均買取価格を引き、ユニット数を掛けて算出します"
 TRADE_ROUTE_PREDICTED_REVENUE_BREAKDOWN:0 "#header 予測される[concept_trade_revenue]: @money!$REVENUE|D+$#!\n$TOOLTIP_DELIMITER$\n[Goods.GetName]の取引ユニット数: $VOLUME|v0$\nユニット毎の[concept_trade_revenue]: @money!$PROFIT|Dv$\n\n@information! [concept_trade_revenue]は、輸入[concept_market]の@money!$AVERAGE_IMPORTING_PRICE|Dv$の平均販売価格から輸出[concept_market]の@money!$AVERAGE_EXPORTING_PRICE|Dv$の平均買取価格を引き、ユニット数を掛けて算出します"
 TRADE_ROUTE_REVENUE_AFTER_TARIFF_BREAKDOWN:0 "#header [concept_tariffs]後の[concept_trade_revenue]: @money!$REVENUE_AFTER_TARIFF|D+$ （@money!$PRODUCTIVITY|D+$/従業員、年間）#!\n$TOOLTIP_DELIMITER$\n[concept_trade_route]レベル: $LEVEL|v$\n[Goods.GetName]のユニット: $VOLUME|0v$\n[concept_trade_revenue]: #tooltippable #tooltip:$REVENUE_BREAKDOWN$ @money!$REVENUE|D+$#!#!\n[concept_tariffs]: #tooltippable #tooltip:$TARIFF_BREAKDOWN$ @money!$TARIFF|D+$#!#!"
 TRADE_ROUTE_PREDICTED_REVENUE_AFTER_TARIFF_BREAKDOWN:0 "#header 予測される[concept_tariffs]後の[concept_trade_revenue]: @money!$REVENUE_AFTER_TARIFF|D+$ （@money!$PRODUCTIVITY|D+$/従業員、年間）#!\n$TOOLTIP_DELIMITER$\n[concept_trade_route]レベル: $LEVEL|v$\n[Goods.GetName]のユニット: $VOLUME|0v$\n[concept_trade_revenue]: #tooltippable #tooltip:$REVENUE_BREAKDOWN$ @money!$REVENUE|D+$#!#!\n[concept_tariffs]: #tooltippable #tooltip:$TARIFF_BREAKDOWN$ @money!$TARIFF|D+$#!#!"
 TRADE_ROUTE_PRICE_CHANGE:1 "[Market.GetName]の[Goods.GetName]に対する価格的影響: @money!$BEFORE_PRICE|1v$@arrow_right!@money!$AFTER_PRICE|1v$"
 TRADE_ROUTE_PREDICTED_PRICE_CHANGE:1 "[Market.GetName]の[Goods.GetName]に対する、予測される価格的影響: @money!$BEFORE_PRICE|1v$@arrow_right!@money!$AFTER_PRICE|1v$"
 TRADE_ROUTE_TARIFF_BREAKDOWN:0 "#header 支払った[concept_tariffs]: #tooltippable #tooltip:$BREAKDOWN_TAG$ @money!$TOTAL_TARIFF|D-$#!#!#!\n$TOOLTIP_DELIMITER$\n$DETAILS$\n\n@information![concept_trade_route]により支払われる[concept_tariffs]は、[Concept('concept_tariffs','$concept_tariff$')]基礎に輸入と輸出の[Concept('concept_tariffs','$concept_tariff$')]の合計値を掛けて算出します"
 TRADE_ROUTE_TARIFF_BASE_BREAKDOWN:0 "#header [Concept('concept_tariffs','$concept_tariff$')]基礎: @money!$TARIFF_BASE|Dv$#!\n$TOOLTIP_DELIMITER$\n[Goods.GetName]のユニット: $VOLUME|0v$\n[concept_base_price]: @money!$BASE_PRICE|0v$\n\n@information![Concept('concept_tariffs','$concept_tariff$')]基礎は取引ユニット数に取引した[Concept('concept_good', '$concept_goods$')]の[concept_base_price]を掛けて算出します"
 TRADE_ROUTE_TARIFF_BASE:0 "[Concept('concept_tariffs','$concept_tariff$')]基礎: #tooltippable #tooltip:$BREAKDOWN_TAG$ @money!$TARIFF_BASE|Dv$#!#!"
 TRADE_ROUTE_TARIFF_RATE_SINGLE:0 "$EXPORT_IMPORT$[Market.GetName]の[Goods.GetName]の[concept_tariffs]: $TARIFF_RATE|v%$"
 TRADE_ROUTE_TARIFF_RATE_TOTAL:0 "[Goods.GetName]の合計[Concept('concept_tariffs','$concept_tariff$')]率: #tooltippable #tooltip:$BREAKDOWN_TAG$ $TARIFF_RATE|v%$#!#!"
 
 TRADE_ROUTE_AUTO_INCREASE_MAX_LEVEL:0 "[concept_trade_route]は最大レベルの[GetDefine( 'NEconomy', 'TRADE_ROUTE_MAX_LEVEL' )|v]を越えているため、レベル#v $TARGET_LEVEL$#!まで成長しません"
 TRADE_ROUTE_AUTO_INCREASE_NOT_FULLY_EMPLOYED:0 "[concept_trade_route]は[Building.GetName]の雇用数が[GetDefine( 'NEconomy', 'TRADE_ROUTE_AUTO_INCREASE_EMPLOYMENT_THRESHOLD' )|v]以下である間はレベル#v $TARGET_LEVEL$#!まで成長しません"
 TRADE_ROUTE_AUTO_INCREASE_GOODS_VOLUME_NOT_IMPROVED:0 "[concept_trade_route]は取引した[Concept('concept_good', '$concept_goods$')]の数が上昇しないため、レベル#v $TARGET_LEVEL$#!まで成長しません"
 TRADE_ROUTE_AUTO_INCREASE_REVENUE_WOULD_DECREASE:1 "[concept_trade_route]は[concept_tariffs]後の合計[concept_trade_revenue]が減少し過ぎるため、レベル#v $TARGET_LEVEL$#!まで成長しません（#tooltippable #tooltip:$BREAKDOWN_OLD$ @money!$OLD_REVENUE|D+$#!#!@arrow_right!#tooltippable #tooltip:$BREAKDOWN_NEW$ @money!$NEW_REVENUE|D+$#!#!）"
 TRADE_ROUTE_AUTO_INCREASE_PRODUCTIVITY_TOO_LOW:1 "[concept_trade_route]は[concept_tariffs]後、各従業員の年間[concept_trade_revenue]が減少し@money![GetDefine('NEconomy','TRADE_ROUTE_AUTO_INCREASE_LOW_PRODUCTIVITY_THRESHOLD')|Dv]以下になるため、レベル#v $TARGET_LEVEL$#!まで成長しません（#tooltippable #tooltip:$BREAKDOWN_OLD$ @money!$OLD_PRODUCTIVITY|D+$#!#!@arrow_right!#tooltippable #tooltip:$BREAKDOWN_NEW$ @money!$NEW_PRODUCTIVITY|D+$#!#!）"
 TRADE_ROUTE_AUTO_INCREASE_NOT_ENOUGH_CONVOYS:0 "[concept_trade_route]は[concept_convoys]を多く使用し過ぎるため、レベル#v $TARGET_LEVEL$#!まで成長しません（成長のためには@convoys!$REQUIRED_CONVOYS|v$ [concept_convoys]が必要、@convoys!$AVAILABLE_CONVOYS|v$[concept_convoys] が利用可能）"
 TRADE_ROUTE_AUTO_REDUCE_MAX_LEVEL:0 "[concept_trade_route]は最大レベルの[GetDefine( 'NEconomy', 'TRADE_ROUTE_MAX_LEVEL' )|v]を越えているため、レベル#v $TARGET_LEVEL$#!まで縮小します"
 TRADE_ROUTE_AUTO_REDUCE_NO_TRADED_GOODS:0 "[concept_trade_route]は現在[Concept('concept_good', '$concept_goods$')]の取引を行っていないため、レベル#v $TARGET_LEVEL$#!まで縮小します"
 TRADE_ROUTE_AUTO_REDUCE_SAME_OR_IMPROVED_GOODS_VOLUME:0 "[concept_trade_route]は取引した[Concept('concept_good', '$concept_goods$')]の数が減少しないため、レベル#v $TARGET_LEVEL$#!まで縮小します"
 TRADE_ROUTE_AUTO_REDUCE_REVENUE_WOULD_IMPROVE:1 "[concept_trade_route]は[concept_tariffs]後の合計[concept_trade_revenue]が著しく増加するため、レベル#v $TARGET_LEVEL$#!まで縮小します(#tooltippable #tooltip:$BREAKDOWN_OLD$ @money!$OLD_REVENUE|D+$#!#!@arrow_right!#tooltippable #tooltip:$BREAKDOWN_NEW$ @money!$NEW_REVENUE|D+$#!#!)"
 TRADE_ROUTE_AUTO_REDUCE_NOT_ENOUGH_CONVOYS:0 "[concept_trade_route]は[concept_supply_network]の状態を改善させるため、レベル#v $TARGET_LEVEL$#!まで縮小します（@convoys!$REQUIRED_CONVOYS|v$ [concept_convoys]が必要、@convoys!$AVAILABLE_CONVOYS|v$[concept_convoys] が利用可能）"
 TRADE_ROUTE_AUTO_REDUCE_INSUFFICIENT_EMPLOYMENT:0 "[concept_trade_route]は[Building.GetName]の雇用数が[GetDefine( 'NEconomy', 'TRADE_ROUTE_AUTO_REDUCTION_EMPLOYMENT_THRESHOLD' )|v]以下であるため、レベル#v $TARGET_LEVEL$#!まで縮小します"
 
 TRADE_ROUTE_COST_TRADE_AGREEMENT:0 "[concept_trade_agreement]により、@bur![concept_bureaucracy]コストはかかりません"
 TRADE_ROUTE_COST:0 "維持費は#tooltippable #tooltip:$BREAKDOWN_TAG$ $COST|v0$#!#! @bur![concept_bureaucracy]です"
 TRADE_ROUTE_COST_BREAKDOWN:0 "#header [concept_trade_route] @bur![concept_bureaucracy]コスト: $COST|v1$#!\n$TOOLTIP_DELIMITER$\n$COST_DESC$[ConcatIfNeitherEmpty('\n','$MODIFIER_DESC$')]"
 
 GOODS_MAX_EXPORTS_HEADER:0 "#header [Market.GetName]の[Goods.GetName]の最大輸出乗数: #v $VALUE|%$#!#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 GOODS_MAX_EXPORTS_EMBARGO:0 "[concept_embargo]: #v $VALUE|%+$#!"
 GOODS_MAX_EXPORTS_NO_FACTORS:0 "現在、[Market.GetName]の[Goods.GetName]の最大輸出乗数に変更を加えている要因はありません"
 GOODS_MAX_IMPORTS_HEADER:0 "#header [Market.GetName]の[Goods.GetName]の最大輸入乗数: #v $VALUE|%$#!#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 GOODS_MAX_IMPORTS_NO_FACTORS:0 "現在、[Market.GetName]の[Goods.GetName]の最大輸入乗数に変更を加えている要因はありません"
 
 TRADE_ROUTE_MARKET_NOT_ALLOWED:1 "鎖国交易方針により、[MARKET.GetName]が[Concept('concept_trade_route', '$concept_trade_routes$')]を所有することはできません"
 TRADE_ROUTE_GOODS_BANNED:0 "[MARKET.GetName]では[GOODS.GetName]に対する禁輸措置が有効です"
 TRADE_ROUTE_EMBARGO:0 "[MARKET.GetOwner.GetName]では[Country.GetName]に対する[concept_embargo]を実施中"

 OTHER_COUNTRIES_TRADE_ROUTES:1 "[MarketGoods.GetMarket.GetOwner.GetName] ([MarketGoods.GetNumOthersOwnedTradeRoutes]) に繋がる他国の貿易ルート:"

 TRADE_ROUTE_EMPTY_STATE:0 "[Market.GetName]には[Concept('concept_trade_route', '$concept_trade_routes$')]が存在しません"
 NEW_IMPORT_ROUTE:0 "新規輸入ルート"
 NEW_EXPORT_ROUTE:0 "新規輸出ルート"

 SUPPLY_NETWORK_EMPTY_STATE:0 "[Country.GetName]は[concept_supply_network]を持っていません"

 TRADE_PENALTY_SUPPLY_NETWORK:0 "[concept_supply_network]強度: #v $VAL|=+%0$#!"
 TRADE_ROUTE_DOMESTIC_TRADE_BONUS:0 "国内[concept_trade_route]: #v $VAL|=+1$#!"
 TRADE_ROUTE_TRADE_AGREEMENT_BONUS:0 "発効中の[concept_trade_agreement]: #v $VAL|=+1$#!"

 TRADE_ROUTE_COMPETITIVENESS_DESC:0 "#header [concept_trade_route]競争力#!: #v $VAL|1$#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 COMPETITIVENESS_TRADE_ROUTE_LEVEL:1 "[concept_trade_route]当たりの基本量: #v $VAL|1$#!"
 COMPETITIVENESS_DOMESTIC_TRADE_BONUS:0 "国内[concept_trade_route]: #v #p +x$VAL|1$#!#!"
 COMPETITIVENESS_TRADE_AGREEMENT_BONUS:0 "発効中の[concept_trade_agreement]: #v #p +x$VAL|1$#!#!"
 COMPETITIVENESS_SHIPPING_LANE_STRENGTH:1 "低[concept_shipping_lane_effectiveness]: #v #n x$VAL|2$#!#!"

 TRADE_AMOUNT_DELTA:0 "(#v $VAL|+=D$#!)"

 TRADE_ROUTE_CANCEL:0 "#variable [TradeRoute.GetExportingMarket.GetName]#!からの取引#variable [TradeRoute.GetGoods.GetTextIcon] [TradeRoute.GetGoods.GetName]#!を停止"

 TRADE_ROUTE_BEING_ESTABLISHED:0 "開設中"
 TRADE_ROUTE_ZERO_TRADES:0 "無効化"

 same_import_export_market:0 "輸入した商品を同一市場から輸出することはできません"

 TRADE_ROUTE_LOCKED_FROM_CANCELLING:0 "#v $DATE$#!まで貿易ルートレベルを下げることはできません"
 TRADE_ROUTE_WOULD_YIELD_NO_GOODS:1 "[Concept('concept_good', '$concept_goods$')]の貿易量は#v 0#!となるでしょう"
 TRADE_ROUTE_ALREADY_EXISTS:0 "この市場間ではすでに[Goods.GetName]の[concept_trade_route]を確立しています"
 TRADE_ROUTE_EMBARGOED_GOODS:2 "自国が[MARKET.GetName]に参入しておらず、彼の地においては[Goods.GetTextIcon][Nbsp][Goods.GetName]が[Concept('concept_embargo', '$concept_embargoed$')]となっています"
 INSUFFICIENT_SELL_ORDERS:0 "[MARKET.GetName] × $RATIO|-%1$における供給不足: $VAL|vD$\n$TAB$[MARKET.GetName]で利用可能な売り注文: $SELL_ORDERS|vD$\n$TAB$総輸入需要: $TOTAL_DEMAND|vD$"
 TRADE_ROUTE_UNREACHABLE:1 "この[concept_market]に到達する方法がありません"

 MARKET_NAME_WITH_STATUS_ISOLATED:0 "#bold [MARKET.GetNameNoFormatting]#! #maximum (孤立)#!"
 MARKET_NAME_WITH_STATUS:0 "#bold [MARKET.GetNameNoFormatting]#!"

 PEACE_ACCEPTANCE_SUMMARY:0 "#title 受諾スコア: #bold $VAL|+$#!#!"
 PEACE_ACCEPTANCE_BASE_VALUE:0 "基本値: #bold $VAL|=+$#!"
 PEACE_ACCEPTANCE_WAR_SUPPORT:0 "[concept_war_support]: #bold $VAL|=+$#!"
 PEACE_ACCEPTANCE_WAR_LEADER:0 "戦争リーダー: #bold $VAL|=+$#!"
 PEACE_ACCEPTANCE_WHITE_PEACE:0 "表面上の和平: #bold $VAL|=+$#!"
 PEACE_ACCEPTANCE_OWN_WAR_GOALS:1 "$ADJ$が推進する[Concept('concept_war_goal', '$concept_war_goals$')]: #bold $VAL|=+$#!"
 PEACE_ACCEPTANCE_ALLY_WAR_GOALS:1 "同盟が推進する[Concept('concept_war_goal', '$concept_war_goals$')]: #bold $VAL|=+$#!"
 PEACE_ACCEPTANCE_ENEMY_WAR_GOALS_ON_SELF:1 "$COUNTRY$が推進する[Concept('concept_war_goal', '$concept_war_goals$')]: #bold $VAL|=+$#!"
 PEACE_ACCEPTANCE_ENEMY_WAR_GOALS_ON_ALLY:1 "同盟が推進する[Concept('concept_war_goal', '$concept_war_goals$')]: #bold $VAL|=+$#!"
 PEACE_ACCEPTANCE_TOTAL_VICTORY:0 "完全勝利: #bold $VAL|=+$#!"
 ADD_WARGOAL_ITEM:0 "#header [WarGoal.GetName]#!\n$TOOLTIP_DELIMITER$\n保有者: [WarGoal.GetHolder.GetName]\n対象者: [WarGoal.GetTarget.GetName]\n影響: [WarGoal.GetDesc]\n[ConcatIfNeitherEmpty(WarGoal.GetDiplomaticIncidentDesc, '\n')][ConcatIfNeitherEmpty(AddWarGoalPanel.GetDiplomaticPlay.GetCanAddWarGoalString( WarGoal.Self ), '\n')]"

 UNIFICATION_SUPPORT_ATTITUDE_SCORE:0 "#v [Country.GetAttitudeTowards(COUNTRY_THIRD_PARTY.Self).GetName]#! 態度: #v $VALUE$#!"
 UNIFICATION_SUPPORT_RELATIONS_SCORE:0 "#v [Country.GetRelationsWithDesc(COUNTRY_THIRD_PARTY.Self)]! 関係: #v $VALUE$#!"
 UNIFICATION_SUPPORT_RANK_SCORE:0 "[Country.GetName]は#v [COUNTRY.GetRank]#!です: #v $VALUE$#!"

 UNIFICATION_SUPPORT_FOR_CANDIDATES_ENTRY:0 "[Country.GetName]: #tooltippable #tooltip:$BREAKDOWN_TAG$ #v $VALUE$#!#!#!"
 UNIFICATION_SUPPORT_FOR_CANDIDATES_DESC:0 "[CountryFormation.GetAdjective] [Concept('concept_unification_candidate', '$concept_unification_candidates$')]を支持:\n$DETAILS$"
 UNIFICATION_CANDIDATE_SUPPORT_BREAKDOWN:0 "#header [Country.GetAdjectiveNoFormatting]は、[CountryFormation.GetName]の[concept_unification_candidate]として[COUNTRY_THIRD_PARTY.GetName]を支持: #v $VALUE$#!#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"

 NO_VALID_WAR_GOALS:1 "無効な[Concept('concept_war_goal', '$concept_war_goals$')]"

 WARGOAL_TOOLTIP:2 "#header [WarGoal.GetName]#!\n$TOOLTIP_DELIMITER$\n保有者: [WarGoal.GetHolder.GetName]\n対象者: [WarGoal.GetTarget.GetName]\n影響: [WarGoal.GetDesc][ConcatIfNeitherEmpty('\n\n',WarGoal.GetInfamyDesc)][ConcatIfNeitherEmpty('\n\n', WarGoal.GetManeuversCostDesc)][ConcatIfNeitherEmpty('\n\n',WarGoal.GetStatusString)]"
 WARGOAL_ACTIVE_TOOLTIP:0 "#header [WarGoal.GetName]#!\n$TOOLTIP_DELIMITER$\n保有者: [WarGoal.GetHolder.GetName]\n対象者: [WarGoal.GetTarget.GetName]\n影響: [WarGoal.GetDesc][ConcatIfNeitherEmpty('\n\n',WarGoal.GetInfamyDesc)][ConcatIfNeitherEmpty('\n\n',WarGoal.GetStatusString)]"
 WARGOAL_INFAMY_DESC:0 "これを要求した結果、[WAR_GOAL.GetHolder.GetName]の[concept_infamy]が#tooltippable #tooltip:$BREAKDOWN_TAG$ [WAR_GOAL.GetInfamyAmount|-1]#!#!になりました"
 WARGOAL_POTENTIAL_INFAMY_DESC:0 "これを要求することで、[WAR_GOAL.GetHolder.GetName]の[concept_infamy]が#tooltippable #tooltip:$BREAKDOWN_TAG$ [WAR_GOAL.GetInfamyAmount|-1]#!#!になります"
 WARGOAL_MANEUVERS_COST_DESC:1 "これを要求することで、#tooltippable #tooltip:$BREAKDOWN_TAG$ [WAR_GOAL.CalcManeuversCost|v]#!#! [Concept('concept_maneuver', '$concept_maneuvers$')]を消費します"
 WARGOAL_IS_INVALID:0 "当[concept_war_goal]は#N 無効#!であり、今のところ[WarGoal.GetHolder.GetName]によって推進させることができません:#!\n$ERRORS$"
 WARGOAL_IS_EXECUTED:0 "当[concept_war_goal]は、[WAR_GOAL.GetWar.GetName]において発効しています"
 WARGOAL_IS_DEMANDED:0 "当[concept_war_goal]は、[concept_diplomatic_play]の要求事項として提示されています"
 WARGOAL_IS_PRESSED:1 "当[concept_war_goal]は、[WAR_GOAL.GetWar.GetName]において[WarGoal.GetHolder.GetName]により#P 推進されており#!、現行の[concept_peace_deal]がすべての関与国に受け入れられた場合発効します"
 WARGOAL_IS_NOT_PRESSED:1 "当[concept_war_goal]は、[WAR_GOAL.GetWar.GetName]において[WarGoal.GetHolder.GetName]により#N 推進されておらず#!、現行の[concept_peace_deal]がすべての関与国に受け入れられた場合発効しません"
 OBLIGATION_MANEUVERS_COST:0 "@maneuvers![GetDefine( 'NDiplomacy', 'SWAY_OFFER_OBLIGATION_MANEUVERS_COST' )|v]"
 OBLIGATION_MANEUVERS_COST_TOOLTIP:1 "#header [concept_obligation]#!\n[Concept('concept_maneuver', '$concept_maneuvers$')] コスト: @maneuvers![GetDefine( 'NDiplomacy', 'SWAY_OFFER_OBLIGATION_MANEUVERS_COST' )|v]\n我が国の [Concept('concept_maneuver', '$concept_maneuvers$')]残は[DiplomaticPlay.GetNumManeuversRemaining(GetPlayer.Self)|v]です"

 WARGOAL_MANEUVERS_COST:0 "@maneuvers![WarGoal.CalcManeuversCost|v]"
 WARGOAL_MANEUVERS_COST_TOOLTIP:1 "#header [concept_war_goal] [Concept('concept_maneuver', '$concept_maneuvers$')] コスト: [WarGoal.CalcManeuversCost|v]#!\n$TOOLTIP_DELIMITER$\n[WarGoal.GetManeuversCostDesc]\n我が国の[Concept('concept_maneuver', '$concept_maneuvers$')]残は[WarGoal.GetDiplomaticPlay.GetNumManeuversRemaining(GetPlayer.Self)|v]です"
 WARGOAL_INFAMY_TOOLTIP:0 "#header [concept_war_goal] [concept_infamy]: [WarGoal.GetInfamyAmount|-1]#!\n$TOOLTIP_DELIMITER$\n[WarGoal.GetInfamyDesc]"
 WARGOAL_INFAMY:0 "@infamy![WarGoal.GetInfamyAmount|-1]"

 WAR_SUPPORT_CANNOT_BE_NEGATIVE:0 "[concept_war_support]を#variable 0#!未満にすることはできません。彼らは首都を保持しており、次の戦争目標に専念できなくなるためです:"
 WAR_SUPPORT_CANNOT_BE_NEGATIVE_WAR_GOAL_ENTRY:0 "- [WAR_GOAL.GetName]"

 WAR_PANEL_CURRENT_PEACE_DEAL_PROPOSER:0 "[WarPanel.GetWar.GetCountryProposingPeace.GetName]より提案されました"
 WAR_PANEL_NO_CURRENT_PEACE_DEAL:0 "現在[concept_peace_deal]はありません"
 WAR_PANEL_CURRENT_PEACE_DEAL:1 "現在の[concept_peace_deal]"
 WAR_PANEL_OVERVIEW:0 "概要"
 WAR_PANEL_PEACE:0 "平和にする"
 WAR_PANEL_PEACE_TOOLTIP:2 "#header $WAR_PANEL_CURRENT_PEACE_DEAL$#!\n$TOOLTIP_DELIMITER$\n#title が推進する[Concept('concept_war_goal', '$concept_war_goals$')]:#!\n[War.GetPressedWarGoalsString]\n\n[ConcatIfNeitherEmpty(War.GetPeaceDealValidationDesc, '\n' )][War.GetAcceptActivePeaceDealDesc]"
 WAR_PANEL_ALL_ACCEPT_PEACE:2 "@green_checkmark_box! #bold 全党が[concept_peace_deal]に賛同しました。#!"
 WAR_PANEL_NONE_ACCEPT_PEACE:2 "@red_cross! #bold どの党も[concept_peace_deal]に賛同しませんでした。#!"
 WAR_PANEL_ACCEPT_PEACE_ONE:2 "@green_checkmark_box! $COUNTRY$が[concept_peace_deal]に#bold 賛同#!しました。"
 WAR_PANEL_ACCEPT_PEACE_LIST:2 "@green_checkmark_box! $LIST$が[concept_peace_deal]に#bold 賛同#!しました。"
 WAR_PANEL_NOT_ACCEPT_PEACE_ONE:2 "@red_cross! $COUNTRY$が[concept_peace_deal]に#bold 賛同しません#!でした。"
 WAR_PANEL_NOT_ACCEPT_PEACE_LIST:2 "@red_cross! $LIST$が[concept_peace_deal]に#bold 賛同しません#!でした。"
 WAR_PANEL_LIKELY_ACCEPT_PEACE_ONE:2 "@green_checkmark_box! $COUNTRY$は[concept_peace_deal]に#bold 高確率で賛同#!します。"
 WAR_PANEL_LIKELY_ACCEPT_PEACE_LIST:2 "@green_checkmark_box! $LIST$は[concept_peace_deal]に#bold 高確率で賛同#!します。"
 WAR_PANEL_LIKELY_NOT_ACCEPT_PEACE_ONE:2 "@red_cross! $COUNTRY$ は[concept_peace_deal]に#bold 高確率で反対#!します。"
 WAR_PANEL_LIKELY_NOT_ACCEPT_PEACE_LIST:2 "@red_cross! $LIST$ は[concept_peace_deal]に#bold 高確率で反対#!します。"
 WAR_PANEL_ACCEPT_PEACE:1 "我が国は当[concept_peace_deal]を受諾#bold #N しません#!#!"
 WAR_PANEL_NOT_ACCEPT_PEACE:1 "我が国は当[concept_peace_deal]を受諾します"
 WAR_PANEL_PEACE_YES:1 "#header 和平受け入れ#!\n$TOOLTIP_DELIMITER$\n#variable $COUNTRY$#!は#P 現行の[concept_peace_deal]を#bold 受諾#!#!するでしょう\n\n$BREAKDOWN$"
 WAR_PANEL_PEACE_NO:1 "#header 和平受け入れ#!\n$TOOLTIP_DELIMITER$\n#variable $COUNTRY$#!は#N 現行の[concept_peace_deal]を#bold 拒否#!#!するでしょう\n\n$BREAKDOWN$"
 WAR_PANEL_PEACE_PLAYER:0 "相手はプレイヤーが操作する国です。判断は彼ら次第です。"
 WAR_PANEL_CAPITULATE:0 "降伏"
 WAR_PANEL_CAPITULATE_TOOLTIP:0 "即座に戦争から撤退します。我が国を対象とした戦争目標がすべて実行されます。\n[GetDesc(WarPanel.GetWar.Capitulate(GetPlayer.Self))]"
 WAR_PANEL_PROPOSE_PEACE_DEAL:0 "[concept_peace_deal]を提案"
 WAR_PANEL_PROPOSE_PEACE:0 "[concept_peace_deal]を提案"
 WAR_PANEL_PROPOSE_PEACE_TOOLTIP:0 "#header $WAR_PANEL_PROPOSE_PEACE$#!\n$TOOLTIP_DELIMITER$\nこちらが提案した[concept_peace_deal][ConcatIfNeitherEmpty('\n\n',GetDesc(WarPanel.GetWar.ProposePeaceDeal(GetPlayer.Self)))]に基づいて他のすべての交渉相手に平和を提案します。\n\n[WarPanel.GetWar.GetAcceptProposedPeaceDealDesc(GetPlayer.Self)]"
 WAR_PANEL_WHITE_PEACE:0 "表面上の和平"
 WAR_PANEL_SET_WHITE_PEACE:0 "表面上の和平への条件設定"
 WAR_PANEL_SET_WHITE_PEACE_TOOLTIP:0 "#header $WAR_PANEL_SET_WHITE_PEACE$#!\n$TOOLTIP_DELIMITER$\n提案した[concept_peace_deal]によりすべての[Concept('concept_war_goal', '$concept_war_goals$')]を削除します[ConcatIfNeitherEmpty('\n\n',GetDesc(WarPanel.GetWar.SetWhitePeace(GetPlayer.Self)))]\n\n[WarPanel.GetWar.GetAcceptWhitePeaceDealDesc]"

 CANNOT_CAPITULATE_OVERLORD_IN_WAR:0 "宗主国が依然参加している間は降伏できません"
 CANNOT_CAPITULATE_SOVEREIGNTY_VIOLATED:0 "我が国の主権が侵害されているため、参戦した戦争に降伏できません"
 CANNOT_CAPITULATE_OVERLORD_WARGOAL_STAKEHOLDER:0 "宗主国が我が国を対象とした戦争目標の利害関係者である間は降伏できません"
 WAR_PANEL_PARTICIPANT_TOOLTIP:0 "[WarParticipant.GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[WarParticipant.GetWarSupportDescDelayed]\n[WarParticipant.GetExhaustionDesc]"
 WAR_RIGHT_LEADER_TOOLTIP:0 "[War.AccessRightSideLeaderParticipant.GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[War.AccessRightSideLeaderParticipant.GetWarSupportDescDelayed]\n[War.AccessRightSideLeaderParticipant.GetExhaustionDesc]"
 WAR_LEFT_LEADER_TOOLTIP:0 "[War.AccessLeftSideLeaderParticipant.GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[War.AccessLeftSideLeaderParticipant.GetWarSupportDescDelayed]\n[War.AccessLeftSideLeaderParticipant.GetExhaustionDesc]"
 WAR_ATTACKER_LEADER_TOOLTIP:0 "[War.AccessAttackerLeaderParticipant.GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[War.AccessAttackerLeaderParticipant.GetWarSupportDescDelayed]\n[War.AccessAttackerLeaderParticipant.GetExhaustionDesc]"
 WAR_DEFENDER_LEADER_TOOLTIP:0 "[War.AccessDefenderLeaderParticipant.GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[War.AccessDefenderLeaderParticipant.GetWarSupportDescDelayed]\n[War.AccessDefenderLeaderParticipant.GetExhaustionDesc]"
 WAR_PANEL_RIGHT_LEADER_TOOLTIP:0 "[WarPanel.AccessWar.AccessParticipant(WarPanel.GetRightLeader).GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[WarPanel.AccessWar.AccessParticipant(WarPanel.GetRightLeader).GetWarSupportDescDelayed]\n[WarPanel.AccessWar.AccessParticipant(WarPanel.GetRightLeader).GetExhaustionDesc]"
 WAR_PANEL_LEFT_LEADER_TOOLTIP:0 "[WarPanel.AccessWar.AccessParticipant(WarPanel.GetLeftLeader).GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[WarPanel.AccessWar.AccessParticipant(WarPanel.GetLeftLeader).GetWarSupportDescDelayed]\n[WarPanel.AccessWar.AccessParticipant(WarPanel.GetLeftLeader).GetExhaustionDesc]"

 WAR_PANEL_WAR_SUPPORT_DESC:0 "#HEADER 戦争支持率#! ($COUNTRY_NAME$)\n現在値: #variable $SUPPORT|1+=$#!"
 WAR_PANEL_WAR_SUPPORT_DESC_INITIAL:0 "初期[concept_war_support]: #variable $INITIAL|+=1$#!"
 WAR_PANEL_WAR_SUPPORT_DESC_BATTLES:0 "\n戦闘由来: #variable $BATTLES|1+=$#!"
 WAR_PANEL_WAR_SUPPORT_DESC_EXHAUSTION:0 "\n厭戦由来: #variable $EXHAUSTION|1+=$#!"
 WAR_PANEL_WAR_SUPPORT_DESC_SITUATIONS:1 "\nイベントから: #variable $SITUATIONS|1+=$#!"

 PEACE_TOAST_TITLE:0 "平和条約"
 PEACE_SIGNED_DATE:0 "[DiplomaticPlay.GetEndDate]に署名"
 CAPITULATION_TITLE:0 "降伏"
 CAPITULATION_ENFORCED:0 "次の戦争目標が[Country.GetName]に実行されます"

 IS_PROMOTED:0 "は昇進後"
 IS_DEMOTED:0 "は降格後"
 REMAINS_SAME_RANK:0 "現状維持"
 
 COMMANDER_COMMAND_LIMIT_UNITS:0 "$NUM_UNITS|v$"
 COMMANDER_COMMAND_LIMIT_UNITS_TOOLTIPPABLE:0 "#tooltippable #tooltip:$NUM_UNITS_BREAKDOWN$ $NUM_UNITS|v$#!#!"
 COMMANDER_COMMAND_LIMIT_DIVIDER:0 " / "
 COMMANDER_COMMAND_LIMIT_ENDING_BATTALIONS:0 " $NAME$ [Concept('concept_battalion', '$concept_battalions$')]"
 COMMANDER_COMMAND_LIMIT_ENDING_FLOTILLAS:0 " $NAME$ [Concept('concept_flotilla', '$concept_flotillas$')]"

 #Terrains
 plains:0 "平地"
 ocean:0 "海"
 lakes:0 "湖"
 river:0 "川"
 forest:0 "森"
 hills:0 "丘"
 mountain:0 "山"
 jungle:0 "ジャングル"
 wetland:0 "湿地"
 desert:0 "砂漠"
 tundra:0 "ツンドラ"
 savanna:0 "サバンナ"
 snow:0 "北極"
 farmland_rye:0 "農地"
 farmland_rice:0 "水田"
 farmland_millet:0 "農地"
 plantation:0 "農地"
 pasture:0 "農地"
 farmland_wheat:0 "農地"
 farmland_maize:0 "農地"
 cleared_land:0 "空き地"
 mining:0 "採掘場"
 forestry:0 "森林地"
 docks:0 "造船所"

 MILITARY_PANEL_FRONT_TROOP_BREAKDOWN_HEADER:0 "部隊分配:"
 MILITARY_PANEL_FRONT_TROOP_BREAKDOWN:0 "[Front.GetName]: @battalions! $NUM_TROOPS|v$ ($PERCENT_OF_TROOPS|%1+$)"

 MILITARY_PANEL_COMMAND_LIMIT_BREAKDOWN_TOOLTIP:3 "#header ユニット#!\n[Character.GetFullName]は[GetUnitStrengthHeader( Character.GetNumCombatUnits, Character.GetMaxNumCombatUnits, Character.GetCombatUnitsTypeIcon )]を指揮\n$TOOLTIP_DELIMITER$\n彼の[Character.GetRankName]ランクにより#v [Character.GetStrengthPointsIcon][Character.GetTotalCommandLimit]#!の[concept_command_limit]があります: \n[Character.GetCommandLimitDesc]"

 REGULARS:1 "正規軍"
 CONSCRIPTS:1 "徴兵"
 IN_GARRISON:1 "[concept_garrison]にいます"
 WITH_GENERALS:1 "[Concept('concept_general', '$concept_generals$')]同伴"

 COMMANDER_PANEL_ATTRITION_FORMAT:0 "[SelectLocalization(GreaterThan_CFixedPoint(Character.GetAttritionRaw, GetDefine( 'NMilitary', 'NORMAL_ATTRITION' )), '@high_attrition!', '@attrition!')] [Character.GetAttritionFormattedShort]"
 MILITARY_PANEL_ATTRITION_FORMAT:1 "[SelectLocalization(GreaterThan_CFixedPoint(Character.GetAttritionRaw, GetDefine( 'NMilitary', 'NORMAL_ATTRITION' )), '@high_attrition!', '@attrition!')] [Character.GetAttritionFormatted]"
 MILITARY_PANEL_TROOP_ATTRITION_LEVEL:0 "[SelectLocalization(GreaterThan_CFixedPoint(Character.GetAttritionRaw, GetDefine( 'NMilitary', 'NORMAL_ATTRITION' )), '高い@high_attrition!', '通常の@attrition!')]"
 MILITARY_PANEL_TROOP_MORALE_TOOLTIP:0 "#[GetMoraleColorString(Character.GetMoraleForBuildingUnits(Building.Self))] [Character.GetMoraleForBuildingUnits(Building.Self)|0%v]#! [concept_morale]"

 MILITARY_PANEL_GENERAL_MOBILIZATION_FORMATTED:0 "[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilization$')]: $VALUE|v%0$"

 ATTRITION_FORMAT:1 "#tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0%$#!#! $CASUALTIES_WEEKLY$"
 ATTRITION_FORMAT_SHORT:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0%$#!#!"
 ATTRITION_CASUALTIES_WEEKLY:1 "(#bold -$CASUALTIES|D$#! / 週)"
 ATTRITION_DESC:2 "#header $VAL|0%-$[concept_attrition]#!\n$TOOLTIP_DELIMITER$\nユニットの損耗率は$VAL|0%-$/週（理由:\n$BREAKDOWN$）です\n\n損耗の影響を受けるユニットでは$MIN|0%v$～$MAX|0%v$名の人員が死傷者となります\n$TOOLTIP_DELIMITER$\n司令官ユニットは、週平均で$ATTRITION|1%-$名の負傷者が出るか、$CASUALTIES|Dv$名を死傷者として失うことになります"
 ATTRITION_DESC_NOT_ON_FRONT:2 "#header $VAL|0%-$[concept_attrition]#!\n$TOOLTIP_DELIMITER$\nユニットの損耗率は$VAL|0%-$/週です。理由は[concept_commander]が[concept_front]にいないためです\n\n損耗の影響を受けるユニットでは$MIN|0%v$～$MAX|0%v$名の人員を死傷者として失います"
 ATTRITION_DESC_ZERO:2 "#header $VAL|0%-$[concept_attrition]#!\n$TOOLTIP_DELIMITER$\nユニットの損耗率は$VAL|0%-$/週です\n\n損耗の影響を受けるユニットでは$MIN|0%v$～$MAX|0%v$名の人員を死傷者として失います"
 ATTRITION_DESC_BASE:1 "$TAB$基本損耗リスク: $VAL|0%-$ ([concept_commander]からの#tooltippable #tooltip:$BREAKDOWN_TAG$ $ADD|0%-$#!#!を[concept_supply] $SUPPLY|0%v$で除した数値)"
 ATTRITION_DESC_OTHER:1 "$TAB$その他の要因: $VAL|0%-$ (基地損耗リスクの#tooltippable #tooltip:$BREAKDOWN_TAG$ $MULT|0%-=$#!#!)"

 WAR_PANEL_INITIATOR_HEADER:1 "イニシエータ"
 WAR_PANEL_INITIATOR_HEADER_TOOLTIP:1 "この[concept_war]のイニシエータ側"
 WAR_PANEL_TARGET_HEADER:1 "対象"
 WAR_PANEL_TARGET_HEADER_TOOLTIP:1 "この[concept_war]の対象側"
 WAR_PANEL_INITIATOR_WARGOALS:1 "#title [Concept('concept_war_goal', '$concept_war_goals$')]のイニシエータ#!"
 WAR_PANEL_TARGET_WARGOALS:1 "#title [Concept('concept_war_goal', '$concept_war_goals$')]の対象#!"
 MILITARY_PANEL_KILL_CHARACTER_TOOLTIP:1 "#header [Character.GetFullName]の退役#!#N [ConcatIfNeitherEmpty('\n', Character.GetKillCharacterFailString)]#!"

 PROMOTION_EFFECTS_TOOLTIP:0 "\n$TOOLTIP_DELIMITER$\n効果:\n[Character.GetNextCommanderRankBenefits]$TROOP_ALLOCATION_CHANGES_PROMOTION$"
 MILITARY_PANEL_PROMOTE_CHARACTER_TOOLTIP:3 "#header [Character.GetFullName]を[Character.GetRankNameFor(Character.GetNextCommanderRank.Self)]に昇進させる#! [SelectLocalization(IsValid(Character.GetPromoteCommand), 'PROMOTION_EFFECTS_TOOLTIP', Character.GetPromoteCharacterFailString)]"

 MILITARY_PANEL_PROMOTE_CHARACTER_TOOLTIP_MAX_RANK:0 "#header [Character.GetFullName]#!#N [Character.GetPromoteCharacterFailString]を昇進させる#!"
 MILITARY_PANEL_CHARACTER_SUPPLY_TOOLTIP:2 "#header 物資#!\n現在[Character.GetFullName]ユニットの物資は#variable [Character.GetSupply|%0]#!です\n次回の物資量目標は#variable [Character.GetNextSupply|%0]#!\n$TOOLTIP_DELIMITER$\n[concept_supply_desc]"
 MILITARY_PANEL_CHARACTER_OLD_SUPPLY:0 "物資: #variable [Character.GetSupply|%1]#!"
 AT_THE_WAR_OFFICE_TOOLTIP:0 "#header 戦時作戦室にいます#!\n$TOOLTIP_DELIMITER$\n[concept_war_office_desc]"
 RECRUIT_CHARACTER_HEADER:0 "#header キャラクター雇用#!"

 ACQUIRING_TITLE:0 "#title 獲得#!"
 COST_TITLE:0 "#title コスト#!"
 CONSUMED_TITLE:0 "#title 消費量#!"
 BALANCE_TITLE:0 "#title 残高#!"
 STOCKPILE_TITLE:0 "#title 備蓄#!"

 KILL_CHARACTER_NOT_ENOUGH_ADMIN:0 "このキャラクターの退役に必要な@bur!($CURRENTVALUE|v$/$NEEDEDVALUE|v$) が不十分です"
 RECRUIT_CHARACTER_NOT_ENOUGH_ADMIN:0 "#N このキャラクターの雇用に必要な@bur!#variable ($CURRENTVALUE|0$/$NEEDEDVALUE|0$)#!が不十分です#!"
 LOW_NUMBER_INTEREST_GROUPS:0 "#N キャラクターの新規雇用には少なくとも$REQUIRED|v$の[Concept('concept_interest_group', '$concept_interest_groups$')]が必要です#!"
 RECRUIT_CHARACTER_WRONG_COUNTRY:0 "#N #variable [CHARACTER.GetFullName]#!は#variable [COUNTRY.GetName]#!に属していません#!"

 COMMANDER_ORDER_REDUNDANT:0 "#V 既にこの命令に配属済みです#!"
 COMMANDER_ORDER_NAVAL_NO_COASTAL:1 "#N [STATE.GetName]は沿岸地域を支配していません#!"
 COMMANDER_ORDER_NAVAL_NOT_ENEMY:0 "#N [COUNTRY.GetName]と戦争中ではありません#!"
 COMMANDER_ORDER_NAVAL_REPAIRING:0 "#N $ADMIRAL_REPAIRING_DATE$#!"
 COMMANDER_ORDER_NAVAL_NEED_GENERAL:2 "#N [HQ.GetName]は海軍の侵略を実行する部隊を率いる[Concept('concept_general', '$concept_generals$')]を擁していません#!"
 COMMANDER_ORDER_NAVAL_GENERAL_ELSEWHERE:0 "#N 海軍の侵略を実行するには、[concept_admiral]と[concept_general]が同じ[concept_hq]に所属している必要があります#!"
 COMMANDER_ORDER_NAVAL_GENERAL_NO_TROOPS:0 "#N [concept_general]は海軍の侵略を実行する[Concept( 'concept_battalion', '$concept_battalions$')]を擁していません#!"
 COMMANDER_ORDER_POWER_PROJECTION_ALREADY_PRESENT:0 "#N 既に[STRATEGIC_REGION.GetName]に展開しており、この地で自動的に[concept_interest]を生成します。#!"
 COMMANDER_ORDER_POWER_PROJECTION_NOT_ADJACENT:0 "#N 隣接する#variable [concept_strategic_region]ではありません#!"
 COMMANDER_ORDER_ADVANCE_FRONT_FAIL_NOT_PARTICIPATING:0 "#N [Country.GetName]は、[Front.GetName]に参加していません#!"
 COMMANDER_ORDER_DEFEND_FRONT_FAIL_NOT_PARTICIPATING:0 "#N [Country.GetName]は、[Front.GetName]に参加していません#!"
 COMMANDER_ORDER_INTERCEPTION_NOT_FRIENDLY_HQ:0 "#N [HQ.GetName]は、友好的な司令本部ではありません#!"
 COMMANDER_ORDER_PATROL_SAME_HQ:0 "#N 遠隔地の司令本部を標的にする必要があります#!"
 COMMANDER_ORDER_PATROL_NOT_FRIENDLY_HQ:0 "#N 友好的な司令本部のみ標的にできます#!"
 COMMANDER_ORDER_FRONT_FAIL_UNREACHABLE:0 "#N [Country.GetName]は[Front.GetName]に到達できません#!"

 COMMANDER_ORDER_CONVOY_RAIDING_INVALID_TARGET:0 "#N 敵対[concept_supply_network]ではありません#!"

 COMMANDER_PANEL_CURRENT_ORDER:1 "現在の[concept_order]: #b [Character.GetCommanderOrder.GetType.GetName]#![AddLocalizationIf(Not(Or(Character.IsAdmiral, Character.GetCommanderOrder.GetType.IsStandBy)), Character.GetCommanderOrder.GetFrontTarget.GetName)]"
 COMMANDER_PANEL_ORDER_TOOLTIP:0 "[Character.GetSwitchOrderButtonDesc( CommanderOrderType.Self )][ConcatIfNeitherEmpty('\n\n', Character.CanSelectOrderDesc( CommanderOrderType.Self ))]"
 COMMANDER_PANEL_ORDER_TOGGLE_DEFEND_TOOLTIP:0 "[Character.GetCommanderOrder.GetFrontTarget.GetName]に残りながら現在の[concept_order]を#b 防衛#!に変える。"
 COMMANDER_PANEL_ORDER_TOGGLE_ADVANCE_TOOLTIP:0 "[Character.GetCommanderOrder.GetFrontTarget.GetName]に残りながら現在の[concept_order]を#b 前進#!に変える。"
 COMMANDER_PANEL_ORDER_TOGGLE_DEFEND:0 "命令を防衛に変更する"
 COMMANDER_PANEL_ORDER_TOGGLE_ADVANCE:0 "命令を進行に変更する"

 MAKE_PEACE_NOT_AT_WAR_WITH:0 "#N #HEADER [COUNTRY.GetName]#!は#HEADER [TARGET_COUNTRY.GetName]#!と戦争状態ではありません#!"

 GOODS_STATE_PANEL_PRICE_RIGHT_NOW:0 "価格: #variable @money![Goods.GetStatePrice|1]#!"
 GOODS_PANEL_PRICE_RIGHT_NOW:0 "価格: #variable [Goods.GetMarketPriceWithTooltip|1]#! [GetTrendIcon(Goods.GetPriceTrend)]"
 SOLD_BY:0 "#title 販売者#!"
 BOUGHT_BY:0 "#title 購入者#!"
 PRODUCED_BY:0 "生産者"
 CONSUMED_BY:0 "消費者"
 RESOURCE_POTENTIALS:0 "[Concept('concept_resource_potential','$concept_resource_potentials$')]"
 INFORMATION:0 "情報"
 STATE_MODIFIERS:0 "州モディファイア:\n[State.GetModifier.GetDesc]"

 SP_CAPACITY_CONCEPT:0 "#concept 軍隊は、我が国の軍事予算から資金を得て、力量ポイントキャパシティへの到達を試みます。軍需品を購入して、兵舎や海軍基地にいる兵士の訓練に使用しましょう。#!"

 STAPLE:0 "繊維"
 STAPLE_FILTER:0 "#instruction 表示/非表示#! #header 必需品#!\n\n#concept 必需品とは文字通り常に必要な品物です#!"
 INDUSTRIAL_GOODS_FILTER:0 "#instruction 表示/非表示#! #header 産業品#!\n\n#concept 産業品とは製造業者によって生産される商品で、他の製造業者によって使用されることもあります。#!"
 LUXURY_GOODS_FILTER:0 "#instruction 表示/非表示#! #header 高級品#!\n\n#concept 高級品とは、[concept_sol]のレベルが高くなるとPOPが消費し始める商品です。#!"
 MILITARY_GOODS_FILTER:0 "#instruction 表示/非表示#! #header 軍需品#!\n\n#concept 軍需品とは、軍隊が使用する商品のことです。#!"

 NATIONAL_SP_CAPACITY:0 "#title 国家力量ポイントキャパシティ#!"
 ARMY_TITLE:0 "@army_SP! #TITLE 陸軍#!"
 NAVY_TITLE:0 "#title @navy_SP!海軍#!"
 NAVY_SP_CAPACITY_TITLE:0 "#HEADER 海軍力量ポイントキャパシティ#!\n$TOOLTIP_DELIMITER$\n到達目標: #variable @army_SP![Country.GetNavySPCapacity]#!\n\n$SP_CAPACITY_CONCEPT$"
 ARMY_SP_CAPACITY_TITLE:0 "#HEADER 陸軍力量ポイントキャパシティ#!\n$TOOLTIP_DELIMITER$\n到達目標: #variable @navy_SP![Country.GetArmySPCapacity]#!\n\n$SP_CAPACITY_CONCEPT$"
 COMMANDS_TITLE:0 "#title 司令#!"
 CURRENT_ARMY_SP:0 "現行: #variable @army_SP![Country.GetStrengthPointArmy]#!"
 CURRENT_NAVY_SP:0 "現行: #variable @navy_SP![Country.GetStrengthPointNavy]#!"
 UNASSIGNED_CHARACTERS_TITLE:0 "#title 割り当てられていないキャラクター#!"
 PRIO_TITLE:0 "#title 優先:#!"
 TRAITS_TITLE:0 "#title 特性#!"
 AGE_VALUE:0 "#title 年齢:#! #BOLD [Character.GetAge]#!"
 INTEREST_GROUP_VALUE:0 "#title [concept_interest_group]:#! #BOLD #underline [Character.GetInterestGroup.GetName]#!#!"
 INTEREST_GROUP_VALUE_TWO_ROWS:0 "#title [concept_interest_group]:#!\n#BOLD #underline [InterestGroup.GetName]#!#!"
 RULER_OF_COUNTRY:0 "元首は#variable [Character.GetCountry.GetName]にいます"
 HEIR_OF_COUNTRY:0 "法定相続人は#variable [Character.GetCountry.GetName]#!にいます"
 AT_THE_WAR_OFFICE:0 "割り当てなし"
 RECRUIT_CHARACTER_GENERAL:0 "将軍の雇用"
 RECRUIT_CHARACTER_ADMIRAL:0 "提督の雇用"
 RECRUIT_CHARACTER_GENERAL_HEADER:0 "#bold 雇用する将軍の選択#!"
 RECRUIT_CHARACTER_ADMIRAL_HEADER:0 "#bold 雇用する提督の選択#!"
 RECRUIT_CHARACTER_BUTTON:0 "雇用"
 CHARACTER_IG_IS_INSURRECTIONARY:1 "反乱革命主義的な[InterestGroup.GetName]に支持されています"
 RETIRE_COMMANDER_IS_RULER:0 "[Character.GetFullName]は　[Character.GetCountry.GetName]の[Character.GetPrimaryRoleTitle]であり、退役させられません"
 RECRUIT_COMMANDER_TOO_MANY_OF_TYPE:0 "[Country.GetName]にはすでに[GetDefine('NCharacters','MAX_NUM_CHARACTERS_PER_TYPE')|0]人の[Character.GetPrimaryRoleName]がおり、 これ以上雇用できません"
 RECRUIT_COMMANDER_WRONG_COUNTRY:0 "#R [Character.GetFullName]は、[Country.GetName]に属していません#!"
 RECRUIT_COMMANDER_HQ_WRONG_COUNTRY:0 "#R [Hq.GetName]は、[Country.GetName]に属していません#!"
 RECRUIT_COMMANDER_TEMP_HQ:0 "#R [Hq.GetName]は、暫定の[concept_hq]です#!"
 CHARACTER_TOOLTIP:0 "[Character.GetInfoTooltip]"
 CHARACTER_IS_BUSY:0 "[Character.GetFullName]は多忙であり、任務に取り組むことができません"

 character_role_general:0 "将軍"
 character_role_admiral:0 "提督"
 character_role_politician:0 "政治家"
 character_role_ruler:0 "支配者"
 character_role_heir:1 "法定相続人"

 character_role_general_title:0 "将軍"
 character_role_admiral_title:0 "提督"
 character_role_politician_title:0 "" # Empty on purpose

 ROLE:0 "[concept_character_role]"
 CHARACTER_PRIMARY_ROLE:0 "#v [Character.GetAllRoleNames]#!"
 CHARACTER_PRIMARY_ROLE_TOOLTIP:0 "#header [Character.GetFullName]#!は#v [Character.GetAllRoleNames]#!です"

 INPUT_MULT:0 "[concept_input_mult]: #v [Building.GetInputMult|-=%0]#!"
 INPUT_MULT_TOOLTIP:0 "[Building.GetInputMultDesc]"

 THROUGHPUT:0 "[SelectLocalization(EqualTo_CFixedPoint(Building.GetThroughputBonusCurrent, Building.GetThroughputBonusTarget), 'THROUGHPUT_CONSTANT', 'THROUGHPUT_CHANGING')]"
 THROUGHPUT_CONSTANT:0 "[concept_throughput]: #v [Building.GetThroughputBonusCurrent|%=+0]#!"
 THROUGHPUT_CHANGING:1 "[concept_throughput]: #v [Building.GetThroughputBonusCurrent|%=+0]#! @arrow_right! #v [Building.GetThroughputBonusTarget|%=+0]#!"
 THROUGHPUT_TOOLTIP:0 "[SelectLocalization(EqualTo_CFixedPoint(Building.GetThroughputBonusCurrent, Building.GetThroughputBonusTarget), 'THROUGHPUT_TOOLTIP_CONSTANT', 'THROUGHPUT_TOOLTIP_CHANGING')]"
 THROUGHPUT_TOOLTIP_CONSTANT:0 "#header 処理量ボーナス#!\n[Building.GetThroughputDesc]"
 THROUGHPUT_TOOLTIP_CHANGING:0 "施設の[concept_throughput]が変動しています。\n\n#header 処理量ボーナス#!\n[Building.GetThroughputDesc]"
 EXPAND_ECONOMY_OF_SCALE_EFFECT_PER_LEVEL:0 "$EFFECT$/レベル (上限はレベル$MAX_LEVEL|v$)"
 EXPAND_ECONOMY_OF_SCALE_EFFECT_TOTAL:0 "$EFFECT$合計 (上限は$MAX_EFFECT$)"
 BUILDING_ECONOMY_OF_SCALE_CAP_TOOLTIP:0 "[Building.GetState.GetName]の[Building.GetName]は、レベル[Building.GetModifier.GetValueWithBreakdownFor('building_economy_of_scale_level_cap_add')]まで[concept_economy_of_scale]効果の対象になります"

 character_ig_info:0 "[concept_interest_group]: #variable [CHARACTER.GetInterestGroup.GetName]#!"
 character_name_info:0 "[CHARACTER.GetFullNameWithTitle]"
 character_role_info:1 "#bold [CHARACTER.GetPrimaryRoleName]#!"
 character_age_info:0 "年齢: #variable [CHARACTER.GetAge]#!"
 character_traits_info:0 "#title 特性#!\n[CHARACTER.GetTraitsDesc]"
 character_command_limit_army:0 "[concept_command_limit]: #variable [CHARACTER.GetCommandLimit|0]#! @battalions!"
 character_command_limit_navy:1 "[concept_command_limit]: #variable [CHARACTER.GetCommandLimit|0]#! @flotillas!"
 character_ideology_info:0 "イデオロギー: [CHARACTER.GetIdeology.GetName]"

 CHARACTER_TRAIT_FORMAT:0 "#variable $TRAIT$#!"
 CHAR_TRAIT_MODIFIER_HEADER_COUNTRY:0 "#title 支配者として:#!"
 CHAR_TRAIT_MODIFIER_HEADER_COMMAND:0 "#title 司令官として:#!"
 CHAR_TRAIT_MODIFIER_HEADER_IG_LEADER:0 "#title [concept_interest_group]リーダーとして:#!"
 CHAR_TRAIT_MODIFIER_HEADER_COUNTRY_INACTIVE:0 "#title 支配者として (活動休止):#!"
 CHAR_TRAIT_MODIFIER_HEADER_COMMAND_INACTIVE:0 "#title 司令官として (活動休止):#!"
 CHAR_TRAIT_MODIFIER_HEADER_IG_LEADER_INACTIVE:0 "#title [concept_interest_group]リーダーとして (活動休止):#!"

 POPULARITY_HATED:0 "#r 嫌悪されている#!"
 POPULARITY_DISLIKED:0 "好かれていない"
 POPULARITY_NEUTRAL:0 "中立"
 POPULARITY_LIKED:0 "好かれている"
 POPULARITY_LOVED:0 "#g 慕われている#!"

 character_info_with_ig_tooltip_general:0 "$character_info_tooltip_general$\n\n$character_ig_info$"
 character_info_with_ig_tooltip_admiral:0 "$character_info_tooltip_admiral$\n\n$character_ig_info$"
 character_info_with_ig_tooltip_politician:0 "$character_info_tooltip_politician$\n\n$character_ig_info$"

 character_info_tooltip_general:0 "#HEADER $character_name_info$#!\n$character_role_info$ \n$TOOLTIP_DELIMITER$\n$character_age_info$\n$character_assignments_info$\n\n$character_command_limit_army$\n\n$character_traits_info$"
 character_info_tooltip_admiral:0 "#HEADER $character_name_info$#!\n$character_role_info$\n$TOOLTIP_DELIMITER$\n$character_age_info$\n$character_assignments_info$\n\n$character_command_limit_navy$\n\n$character_traits_info$"
 character_info_tooltip_politician:0 "#HEADER $character_name_info$#!\n$character_role_info$\n$TOOLTIP_DELIMITER$\n$character_ideology_info$\n$character_age_info$\n\n$character_traits_info$"
 character_info_tooltip_ruler:0 "#HEADER $character_name_info$#!\n$character_role_info$\n$TOOLTIP_DELIMITER$\n$character_age_info$\n\n$character_traits_info$"
 character_info_tooltip_heir:0 "#HEADER $character_name_info$#!\n$character_role_info$\n$TOOLTIP_DELIMITER$\n$character_age_info$\n\n$character_traits_info$"

 MILITARY_PANEL:0 "軍事"
 MILITARY_PANEL_TAB_ARMY:0 "陸軍"
 MILITARY_PANEL_TAB_ARMY_SELECTED:0 "#bold 陸軍#!"
 MILITARY_PANEL_TAB_GARRISON:0 "駐屯地"
 MILITARY_PANEL_TAB_GARRISON_SELECTED:0 "#bold 駐屯地#!"
 MILITARY_PANEL_TAB_NAVY:0 "海軍"
 MILITARY_PANEL_TAB_NAVY_SELECTED:0 "#bold 海軍#!"

 TITLE_RULER:0 "#title 元首#!"
 TITLE_HEIR:0 "#title 法定相続人#!"
 TITLE_LEADER:0 "#title リーダー#!"

 IDEOLOGY_STRONG_APPROVAL:0 "#P 強く承認#!"
 IDEOLOGY_APPROVAL:0 "#P 承認#!"
 IDEOLOGY_NEUTRAL:0 "#V 中立#!"
 IDEOLOGY_DISAPPROVAL:0 "#N 非承認#!"
 IDEOLOGY_STRONG_DISAPPROVAL:0 "#N 強く非承認#!"

 IDEOLOGY_NO_LAW_STANCES:0 "#bold スタンス無し#!"
 IDEOLOGY_LAW_STANCE_GROUP:0 "#title $LAW_GROUP$でのスタンス#!"
 IDEOLOGY_LAW_STANCE_STRONGLY_APPROVE:2 "$LAWS$を#P 激しく$concept_endorse$#!"
 IDEOLOGY_LAW_STANCE_APPROVE:2 "$LAWS$を#P $concept_endorse$#!"
 IDEOLOGY_LAW_STANCE_DISAPPROVE:2 "$LAWS$を#N $concept_oppose$#!"
 IDEOLOGY_LAW_STANCE_STRONGLY_DISAPPROVE:2 "$LAWS$を#N 激しく$concept_oppose$#!"
 IDEOLOGY_LAW_STANCE_NEUTRAL:0 "$LAWS$に対して#V 中立#!"

 POL_PANEL_IG_STATUS_HEADER:0 "#title 承認#!"
 ig_approval_loyal:0 "#bold #P 忠実#!#!"
 ig_approval_happy:0 "#bold #P 幸福#!#!"
 ig_approval_neutral:0 "#bold 中立#!"
 ig_approval_unhappy:0 "#bold #N 不幸#!#!"
 ig_approval_angry:0 "#bold #N 怒り#!#!"

 WILL_RADICALIZE_WARNING:1 "@warning! これは[INTEREST_GROUP.GetName]を[Concept('concept_political_movement_radicalism', '$concept_political_movement_radicalize$')]します"

 IG_NAME_WITH_LEADER:0 "[INTEREST_GROUP.GetName]の[CHARACTER.GetFullName]"
 IG_APPROVES_OF_LAW:3 "@approves! $NAME$ $CLOUT_OPTIONAL$#P #bold $concept_endorse$#!#! [Law.GetName]: #BOLD $VAL|+=$#!\n"
 IG_DISAPPROVES_OF_LAW:3 "@disapproves! $NAME$ $CLOUT_OPTIONAL$#N #bold $concept_oppose$#!#! [Law.GetName]: #BOLD $VAL|+=$#!\n"
 IG_STRONGLY_APPROVES_OF_LAW:2 "@approves! $NAME$ $CLOUT_OPTIONAL$#P は[Law.GetName]を#bold 強く$concept_endorse$#!#!: #BOLD $VAL|+=$#!\n"
 IG_STRONGLY_DISAPPROVES_OF_LAW:2 "@disapproves! $NAME$ $CLOUT_OPTIONAL$#N は[Law.GetName]に#bold 強く$concept_oppose$#!#!: #BOLD $VAL|+=$#!\n"
 IG_APPROVES_OF_LAW_CHANGE:1 "@approves! $NAME$ $CLOUT_OPTIONAL$#P はこの変更を#bold $concept_endorse$#!#!: #tooltippable #tooltip:[INTEREST_GROUP.GetTooltipTag]|[LAW.GetTooltipTag],IG_LAW_APPROVAL_BREAKDOWN #BOLD $APPROVAL_DELTA|+=$#!#!#!（#v $CURR_APPROVAL|+$#!から#v $PROJECTED_APPROVAL|+$#!へ）\n\n"
 IG_APPROVES_OF_PREVIOUS_LAW_CHANGE:1 "@approves! $NAME$ $CLOUT_OPTIONAL$#P は、昨今における[LAW_OTHER.GetName]から[LAW.GetName]への変更を#bold $concept_endorse$#!#!: #BOLD $APPROVAL_DELTA|+=$#!#!#!\n\n"
 IG_DISAPPROVES_OF_LAW_CHANGE:1 "@disapproves! $NAME$ $CLOUT_OPTIONAL$#N はこの変更を#bold $concept_oppose$#!#!: #tooltippable #tooltip:[INTEREST_GROUP.GetTooltipTag]|[LAW.GetTooltipTag],IG_LAW_APPROVAL_BREAKDOWN #BOLD $APPROVAL_DELTA|+=$#!#!#!（#v $CURR_APPROVAL|+$#!から#v $PROJECTED_APPROVAL|+$#!へ）\n\n"
 IG_DISAPPROVES_OF_PREVIOUS_LAW_CHANGE:1 "@disapproves! $NAME$ $CLOUT_OPTIONAL$#N は、昨今における[LAW_OTHER.GetName]から[LAW.GetName]への変更を#bold $concept_opposes$#!#!: #BOLD $APPROVAL_DELTA|+=$#!#!#!\n\n"

 IG_APPROVES_OF_LAW_CHANGE_BREAKDOWN:1 "@approves! #variable [INTEREST_GROUP.GetName]#! #P は、#!#variable $OLD_LAW$#! ($OLD_APPROVAL$) を#variable $LAW$#! ($APPROVAL$) に切り替えることを#bold $concept_endorse$#!\n#BOLD $APPROVAL_DELTA|+=$#! ($CURR_APPROVAL|=$から$PROJECTED_APPROVAL|=$へ)"
 IG_DISAPPROVES_OF_LAW_CHANGE_BREAKDOWN:1 "@disapproves! #variable [INTEREST_GROUP.GetName]#! #N は、#!#variable $OLD_LAW$#! ($OLD_APPROVAL$) を#variable $LAW$#! ($APPROVAL$) に切り替えることを#bold $concept_oppose$#!\n#BOLD $APPROVAL_DELTA|+=$#! ($CURR_APPROVAL|=$から$PROJECTED_APPROVAL|=$へ)"
 IG_LAW_APPROVAL_BREAKDOWN:0 "[InterestGroup.GetLawApprovalBreakdown(Law.Self)]"
 IG_APPROVAL_DECAY_DESC:0 "\n#bold 法案通過後#!、$APPROVAL_DELTA|+=$は$MONTHS|0v$ヶ月をかけて#BOLD $VAL|+=$#!へと減退します"
 IG_APPROVAL_DECAY_IN_PROGRESS_DESC:0 "(この反応は$MONTHS$ヶ月後に収束し、#BOLD $VAL|+=$#!の承認レーティング ($APPROVAL$) と置き換えられます。)"
 IG_WITH_CLOUT:0 "([INTEREST_GROUP.GetClout|%1v]) "
 IG_MARGINAL_WITH_CLOUT:0 "([INTEREST_GROUP.GetClout|%1v] - [concept_marginalized]) "
 NO_CHANGE_IN_APPROVAL:0 "[INTEREST_GROUP.GetName]は、$OLD_LAW$と同じぐらい$LAW$を好んでいます"

 CURRENTLY_ENACTING:0 "現在制定中:"
 ZOOM_TO_CAPITAL_STATE:0 "[Country.GetCapital.GetName] ([concept_capital_state]) へズーム"

 GOV_STABILITY_DROP_FROM_LAW:0 "$TAB$ #variable $IGNAME$#! $IDEOLOGY$: #BOLD #N -$VAL|0%$#!#!"
 IG_STABILITY_DROP_FROM_LAW:0 "制定された$LAW$"
 IG_STABILITY_BONUS_SINGLE_GROUP:0 "政府内の単一[concept_interest_group]: #variable #P $VAL|=0%$#!#!#!\n"
 IG_STABILITY_PENALTY_RELATION:0 "#bold $DISLIKING_IG$#!は、#bold $LEADER_IG$#!に好意的ではありません: #variable #N $VAL|0%$#!#!\n"
 IG_STABILITY_BONUS_RELATION:0 "#bold $LIKING_IG$#!は、#bold $LEADER_IG$#!に好意的です: #variable #P $VAL|=0%$#!#!\n"
 IG_STABILITY_PENALTY_RECENT_LAW:0 "#bold $DISLIKING_IG$#!は、最近通過した法案に反対しています: #variable #N $VAL|0%$#!#!\n"
 IG_STABILITY_PENALTY_OPPOSITION:0 "対立的な影響力: #variable #N $VAL|0%$#!#!\n"

 GOV_IG_ENACTMENT_SUPPORT:1 "   @approves! [INTEREST_GROUP.GetName] ($CLOUT_SHARE|%1v$) #P は#bold $concept_endorse$#!#!: #BOLD $VAL|-=$#!日間"
 GOV_IG_ENACTMENT_NEUTRAL:0 "   [INTEREST_GROUP.GetName] ($CLOUT_SHARE|%v1$) は#tooltippable #tooltip:INDIFFERENT_BREAKDOWN 無関心#!#!: #BOLD $VAL|-=$#!日間"
 GOV_IG_ENACTMENT_OPPOSITION:1 "   @disapproves! [INTEREST_GROUP.GetName] ($CLOUT_SHARE|%v1$) #bold は#N $concept_oppose$#!#!: #BOLD $VAL|-=$#!日間"

 LAW_APPROVAL:0 "#bold [Law.GetPercentPolStrApprove|%1]#!"
  #LAW_APPROVAL: "#bold [Law.GetNumIGsApprove]#! ([Law.GetPercentPolStrApprove|%0])"
 LAW_DISAPPROVAL:0 "#bold [Law.GetPercentPolStrDisapprove|%1]#!"
  #LAW_DISAPPROVAL: "#bold [Law.GetNumIGsDisapprove]#! ([Law.GetPercentPolStrDisapprove|%0])"
 LAW_INDIFFERENT:0 "#bold [Law.GetPercentPolStrUndecided|%1]#!"
  #LAW_UNDECIDED: "#bold [Law.GetNumIGsUndecided]#! ([Law.GetPercentPolStrUndecided|%0])"
 TOOLTIP_LAW_APPROVAL:2 "#header @approves! [Concept('concept_endorse_oppose', '$concept_endorsement$')]#!\n$LAW_IGS_APPROVE$"
 TOOLTIP_LAW_INDIFFERENT:2 "#header @indifferent! [Concept('concept_endorse_oppose', '$concept_indifferent$')]#!\n$LAW_IGS_INDIFFERENT$"
 TOOLTIP_LAW_DISAPPROVAL:2 "#header @disapproves! [Concept('concept_endorse_oppose', '$concept_opposition$')]#!\n$LAW_IGS_DISAPPROVE$"
 LAW_IGS_APPROVE:2 "国内における[concept_clout]の#variable [Law.GetPercentPolStrApprove|%1]#! が#variable [Law.GetName]#!を@approves! $concept_endorses$。[ConcatIfNeitherEmpty('\n$TOOLTIP_DELIMITER$\n', Law.GetIGsApproveList)]"
 LAW_IGS_DISAPPROVE:2 "国内における[concept_clout]の#variable [Law.GetPercentPolStrDisapprove|%1]#!が#variable [Law.GetName]#!を@disapproves!$concept_opposes$。[ConcatIfNeitherEmpty('\n$TOOLTIP_DELIMITER$\n', Law.GetIGsDisapproveList)]"
 LAW_IGS_INDIFFERENT:1 "国内における[concept_clout]の#variable [Law.GetPercentPolStrUndecided|%1]#!が#variable [Law.GetName]#!に#bold 無関心#!。[ConcatIfNeitherEmpty('\n$TOOLTIP_DELIMITER$\n', Law.GetIGsUndecidedList)]"

 LAW_NO_GOVERNMENT_OR_MOVEMENT_SUPPORT:0 "[concept_interest_group] [concept_in_government]は、[Law.GetName]を承認しており、これを後援する[concept_political_movement]は存在しません"
 LAW_NO_CHANCE_TO_PASS:2 "[Law.GetName]が制定される可能性は、[concept_interest_group][concept_in_government]、[concept_political_movement]、またはあなたの[Concept('concept_ruler','$concept_ruler_possessive$')] [concept_ideology]の支持により#v 0%#!以上である必要があります。"
 NEVER:0 "#N 断固拒否#!"
 
 TOOLTIP_IDEOLOGY:0 "#HEADER [Ideology.GetName]#!\n$TOOLTIP_DELIMITER$\n[Ideology.GetLawStanceDesc]\n\n#lore [Ideology.GetDesc]#!"
 TOOLTIP_IG_TRAIT_FROM_PAIR:0 "#HEADER [InterestGroupAndTraitPair.GetInterestGroup.GetName] - [InterestGroupAndTraitPair.GetTrait.GetName]#! [InterestGroupAndTraitPair.GetTrait.GetInactiveString(InterestGroupAndTraitPair.GetInterestGroup)]\n[InterestGroupAndTraitPair.GetTrait.GetModifiersDesc(InterestGroupAndTraitPair.GetInterestGroup)]\n$TOOLTIP_DELIMITER$\n[InterestGroupAndTraitPair.GetTrait.GetTriggersDesc(InterestGroupAndTraitPair.GetInterestGroup)]\n\n#lore [InterestGroupAndTraitPair.GetTrait.GetDesc]#!"

 TOOLTIP_STATE_TRAIT:0 "#HEADER [StateTrait.GetName]#!\n[StateTrait.GetModifiersDesc]"

 IN_GOVERNMENT:0 "[concept_in_government]"
 IN_OPPOSITION:0 "[concept_in_opposition]"
 MARGINAL:0 "[concept_marginalized]"
 MARGINAL_GROUPING:0 "$MARGINAL$"
 MARGINAL_AND_INACTIVE_GROUPING:0 "周縁集団 + 活動休止"
 MARGINAL_GROUP_TOOLTIP:0 "#header [concept_marginalized] [Concept('concept_interest_group', '$concept_interest_groups$')]#!\nTotal [concept_clout]: [PopulationGrouping.GetSizeInPercentage|%1v]\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetMarginalInterestGroupsDesc]"
 MARGINAL_AND_INACTIVE_GROUP_TOOLTIP:1 "#header [concept_marginalized]#!\n[GetPlayer.GetMarginalInterestGroupsPopulationDesc][concept_marginalized_desc]\n\n#header [Concept('concept_politically_inactive_involved', '$concept_politically_inactive$')]#!\n[GetPlayer.GetInactivePopulationDesc][concept_politically_inactive_involved_desc]"
 INTEREST_GROUP_ITEM:0 "[INTEREST_GROUP.GetName]: #variable [INTEREST_GROUP.GetClout|1%]#! ([INTEREST_GROUP.GetPoliticalStrength|Kv] [concept_political_strength])\n"
 INTEREST_GROUP_ITEM_POPULATION:0 "[INTEREST_GROUP.GetName]: #variable [INTEREST_GROUP.GetPopulation|K]#!\n"
 POP_TYPE_POPULATION_ITEM:0 "$TYPE$: #variable $VAL|K$#!\n"
 LEADING_IG:1 "#header 主流派[concept_interest_group]#!\nリーダーイデオロギー: [InterestGroup.GetLeaderIdeologyDesc]\nイデオロギー: [InterestGroup.GetIdeologyDesc]\n\n[InterestGroup.GetName]は、政府内で最も大きな[concept_political_strength]を有する[concept_interest_group]であるため、主流派[concept_interest_group]であると見なされます。"
 FAVORS_IDEOLOGY:0 "#variable $IDEOLOGY_NAME$#!を好む: $VAL|+=$"
 OPPOSES_IDEOLOGY:0 "#variable $IDEOLOGY_NAME$#!に反対: $VAL|+=$"
 RELATION_TO_IG:0 "#variable $IG_NAME$#!との全体的な関係: $RELATION_VALUE|+=$\n$TOOLTIP_DELIMITER$\n$RELATION_BREAKDOWN$"
 IN_GOVERNMENT_DESC:0 "#HEADER 政府内#!\n$TOOLTIP_DELIMITER$\n[concept_in_government_desc]"
 IN_OPPOSITION_DESC:0 "#HEADER 対立側#!\n$TOOLTIP_DELIMITER$\n$[concept_in_opposition_desc]$"
 MARGINAL_DESC:0 "#HEADER 周縁集団#!\n$TOOLTIP_DELIMITER$\n[concept_marginalized_desc]"
 IN_REVOLUTION_DESC:0 "#HEADER 革命発生時#!\n$TOOLTIP_DELIMITER$\n$IN_REVOLUTION_CONCEPT$"

 SECESSION_ALERT_ENTRY_CHANCE:0 "[CULTURE.GetName] [CULTURE.GetChanceForSecessionMovement( GetPlayer.Self )|%1v]"
 SECESSION_ALERT_ENTRY_GROWING:0 "[CULTURE.GetName]"

 COST_OF_WAR_ENTRY:0 "[Country.GetName] $TYPE$: @money!$COST|vD$"
 COST_OF_WAR_TYPE_MATERIEL:0 "軍需品"
 COST_OF_WAR_TYPE_WAGES:0 "徴兵賃金"
 COST_OF_WAR_TOOLTIP:0 "#header 戦費総額：@money!$COST|vD$#!\n$COST_OF_WAR_TYPE_MATERIEL$：@money!$MATERIEL_COST|vD$\n$COST_OF_WAR_TYPE_WAGES$：@money!$WAGES_COST|vD$\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"

 FILTERS:0 "フィルター"

 REVOLUTIONS_HEADER:0 "#BOLD 革命#!"
 REVOLUTIONS_HEADER_TOOLTIP:0 "積極的に政府の転覆を試みている[Concept('concept_interest_group', '$concept_interest_groups$')]がいます！"
 SECESSION_HEADER:0 "#BOLD [CivilWar.GetCulture.GetName]分離#!"
 SECESSION_HEADER_TOOLTIP:0 "[CivilWar.GetCulture.GetName]の人民が脱退しようとしています！"

 REVOLUTIONS_PROGRESS_TOOLTIP:4 "#header [CivilWar.GetPoliticalMovement.GetName]の[concept_revolution]#!\n現在の進捗: #v [Multiply_CFixedPoint(CivilWar.GetProgress,'(CFixedPoint)100')|0]/100#!\n$TOOLTIP_DELIMITER$\n[concept_revolution_progression_speed]: #tooltippable #tooltip:[CivilWar.GetTooltipTag],CIVIL_WAR_PROGRESS_TOOLTIP [Multiply_CFixedPoint(CivilWar.GetWeeklyProgress,'(CFixedPoint)100')|0-=]#!#!/週\n\n[concept_revolution]の進捗は[CivilWar.GetPoliticalMovement.GetName]への[concept_political_movement]の最大[concept_political_movement_radicalism]まで促進可能: #tooltippable #tooltip:[CivilWar.GetPoliticalMovement.GetTooltipTag],POLITICAL_MOVEMENT_RADICALISM_TOOLTIP,PoliticalMovementRadicalismTooltip [Multiply_CFixedPoint(CivilWar.GetMaxProgress,'(CFixedPoint)100')|0-=]#!#!\n#v 100#!に達した場合$concept_revolution$が勃発します。[AddLocalizationIf(And(GreaterThan_CFixedPoint(CivilWar.GetWeeklyProgress, '(CFixedPoint)0'),GreaterThan_CFixedPoint(CivilWar.GetMaxProgress, '(CFixedPoint)1')), 'REVOLUTION_WARNING')]\n\n[CivilWar.GetUprisingStatesString]"
 REVOLUTION_WARNING:0 "\n\n@warning! $concept_revolution$の発生が#v [CivilWar.GetNumWeeksToBreakOut]#!週後に迫っています！"

 UPRISING_PROGRESS_TOOLTIP_STATE_HEADER:1 "次の[Concept('concept_state','$concept_states$')]は離脱します: "
 UPRISING_PROGRESS_TOOLTIP_STATE_ENTRY:0 "[STATE.GetName]の実現確率$VALUE|%0v$"
 UPRISING_PROGRESS_TOOLTIP_STATE_ENTRY_GUARANTEED:0 "[STATE.GetName]"
 UPRISING_PROGRESS_TOOLTIP_STATE_ENTRY_UNIT:0 "$ICON$ $VALUE|v$"
 UPRISING_PROGRESS_TOOLTIP_TOTAL_STRENGTH_STATES:1 "$NUM_STR|v$ [Concept('concept_state','$concept_states$')]"
 UPRISING_PROGRESS_TOOLTIP_TOTAL_STRENGTH_UNIT:0 "、$ICON$$VALUE|v$"

 SECESSION_PROGRESS_TOOLTIP:0 "#header 分離#!\n分離活動の機運が[CivilWar.GetProgress|%v1]まで高まっています！\n$TOOLTIP_DELIMITER$\nこれは毎週#tooltippable #tooltip:[CivilWar.GetTooltipTag],CIVIL_WAR_PROGRESS_TOOLTIP [CivilWar.GetWeeklyProgress|%1-=]#!#!によって変動し、[CivilWar.GetCulture.GetName]人口の[concept_turmoil]にも左右されます。[concept_turmoil]が[GetDefine( 'NPolitics', 'SECESSION_TURMOIL_CUTOFF' )|v%0]未満である場合、進行度は減少することになります。\n#variable [GetDefine( 'NPolitics', 'SECESSION_STATE_CUTOFF_PERCENT' )|%0]#!超の州では[CivilWar.GetCulture.GetName]人口が脱退します。\n\n[CivilWar.GetUprisingStatesString]\n\n[concept_secession_desc]"

 CIVIL_WAR_PROGRESS_TOOLTIP:0 "[CivilWar.GetWeeklyProgressDesc]"
 CIVIL_WAR_MAX_PROGRESS_TOOLTIP:0 "[CivilWar.GetMaxProgressDesc]"
 CIVIL_WAR_PROGRESS_BREAKDOWN:1 "#header 週次進捗: $PROGRESS|%0$#!\n$TOOLTIP_DELIMITER$\n基礎: #v $BASE|-=1%$#![ConcatIfNeitherEmpty('\n','$MODIFIER$')]"
 CIVIL_WAR_REVOLUTION_PROGRESS_BREAKDOWN:1 "#header 週次進捗: [Multiply_CFixedPoint('(CFixedPoint)$PROGRESS$','(CFixedPoint)100'))|0]#!\n$TOOLTIP_DELIMITER$\n基礎: #v [Multiply_CFixedPoint('(CFixedPoint)$BASE$','(CFixedPoint)100'))|0-=]#![ConcatIfNeitherEmpty('\n','$MODIFIER$')]"
 CIVIL_WAR_MAX_PROGRESS_BREAKDOWN:2 "#header 最大進捗: [Multiply_CFixedPoint('(CFixedPoint)$TOTAL_MAX$','(CFixedPoint)100'))|0]#!\n$TOOLTIP_DELIMITER$\n[Concept('concept_political_movement_radicalism', '$concept_political_movement_radicalism_short$')]由来: #v [Multiply_CFixedPoint('(CFixedPoint)$MAX_FROM_RADICALISM$','(CFixedPoint)100'))|0]#!"
 CIVIL_WAR_MAX_UNSUPPORTED_PROGRESS:0 "この革命は[concept_political_movement]に対する[concept_interest_group]からの支持が不足しているため、[Multiply_CFixedPoint('(CFixedPoint)$PROGRESS_LIMIT$','(CFixedPoint)100'))|0v]以上の進展を保つ事ができません。"
 CIVIL_WAR_PROGRESS_AT_MAX_PROGRESS:1 "#header 週次進捗\n$TOOLTIP_DELIMITER$\n[concept_revolution]は現時点での最大進捗である#tooltippable #tooltip:$BREAKDOWN_TAG$ [Multiply_CFixedPoint('(CFixedPoint)$MAX_PROGRESS$','(CFixedPoint)100'))|0]#!#!に達しています"
 CIVIL_WAR_PROGRESS_ABOVE_MAX_PROGRESS:1 "#header 週次進捗\n$TOOLTIP_DELIMITER$\n[concept_revolution]は最大進捗である#tooltippable #tooltip:$BREAKDOWN_TAG$ [Multiply_CFixedPoint('(CFixedPoint)$MAX_PROGRESS$','(CFixedPoint)100'))|0]#!#!を上回っています"

 SECESSION_CULTURE_TEXT:0 "文化: [CivilWar.GetCulture.GetName]"
 SECESSION_CULTURE_TURMOIL_TEXT:0 "動揺度: #BOLD [CivilWar.GetCulture.CalcTurmoilInCountry( GetPlayer.Self )|-=%0]#! (excess: #BOLD [CivilWar.GetExcessTurmoil|-%=0]#!)"
 SECESSION_CULTURE_TURMOIL_TEXT_TOOLTIP:0 "[GetDefine( 'NPolitics', 'SECESSION_TURMOIL_CUTOFF' )|v]にかかるありとあらゆる[concept_turmoil]が進捗を早める原因となります。[concept_turmoil]がこれ以下になると、進捗は減少します。"
 SECESSION_CULTURE_POP:0 "人口: 123123|v"

 REVOLUTIONS_UPRISING_HEADER_LOYALIST:0 "[CivilWar.GetUprisingCountry.GetName]に反対しています！"
 REVOLUTIONS_UPRISING_HEADER_REBEL:0 "[CivilWar.GetOriginCountry.GetName]に反対しています！"
 REVOLUTIONS_IG_LIST_HEADER:0 "#title 反乱革命主義的[Concept('concept_interest_group', '$concept_interest_groups$')]:#!"
 REVOLUTIONS_IG_LIST_HEADER_TOOLTIP:0 "我が国の反乱革命主義的[Concept('concept_interest_group', '$concept_interest_groups$')]"
 BATTALIONS_STILL_FIGHTING:0 "@battalions!大隊"
 BATTALIONS_FIGHTING_HISTORY:0 "@battalions!大隊戦歴"
 MANPOWER_FIGHTING_HISTORY:0 "戦闘可能要員"

 SECESSION_UPRISING_HEADER:0 "#N #BOLD [CivilWar.GetCulture.GetName]が我が国から脱退しました！#!#!"
 SECESSION_UPRISING_HEADER_LOYALIST:1 "我が国は[CivilWar.GetUprisingCountry.GetName]の反逆者と戦っています！"
 SECESSION_UPRISING_HEADER_REBEL:0 "我が国は[CivilWar.GetUprisingCountry.GetName]の暴君と戦っています！"

 ADD_TO_GOVERNMENT:0 "政府に追加"
 REMOVE_FROM_GOVERNMENT:0 "政府から排除"
 LEGITIMACY_CHANGE_SWITCH_TOOLTIP:0 "これにより#variable $VAL|+=0$#! (Currently #variable [GetPlayer.GetGovernmentLegitimacy|0%]#!) の[concept_legitimacy]が変化します\n$TOOLTIP_DELIMITER$\n結果として政府の正当性は次のようになります:\n$DESC$"
 TOOLTIP_REFORM_GOVERNMENT:0 "#HEADER $REFORM_GOVERNMENT$#!\n[ReformGovernment.GetConfirmDesc]"

 ADD_TO_GOVERNMENT_SHORT:0 "追加"
 REMOVE_FROM_GOVERNMENT_SHORT:0 "排除"
 FORM_GOV_DATE_INVALID:0 "#BOLD #V $DATE$#!#!まで#variable $IG$#!の政府ステータスを変更できません\n"
 FORM_GOV_IG_NOT_IN_GOVERNMENT:0 "[concept_in_government]ではありません"
 FORM_GOV_REVOLUTIONARY_COUNTRY:0 "革命主義的な[Concept('concept_interest_group', '$concept_interest_groups$')]を革命的な国から排除することはできません"
 FORM_GOV_IG_ALREADY_IN_GOVERNMENT:0 "既に[concept_in_government]です"
 FORM_GOV_IG_IS_MARGINAL:0 "[concept_marginalized]である間は権力を持つ地位に昇進させられません"
 FORM_GOV_IG_IS_ANGRY:1 "[concept_approval]が$ig_approval_angry$である間は権力を持つ地位に昇進させられません"
 FORM_GOV_IG_IS_INSURRECTIONARY:0 "反乱革命主義的であるため権力を持つ地位に昇進させられません"
 FORM_GOV_IG_IS_SUPPRESSED:0 "抑圧されている間は権力を持つ地位に昇進させられません"
 FORM_GOV_GOVERNMENT_TOO_SMALL:0 "政府内には少なくとも一つの[concept_interest_group]が必要です"
 FORM_GOV_MISSING_PARTY_IG:0 "政府内に[Party.GetName]の一部である[InterestGroup.GetName]が不在です。"
 FORM_GOV_NO_CHANGE:0 "現在の[concept_government]に変化はありません。"
 FORM_GOV_EMPTY:0 "政府内には少なくとも一つの[concept_interest_group]が必要です。"
 FORM_GOV_RECENT_REGIME_CHANGE:0 "最近自国に強制体制変更がありました。"
 FORM_GOV_IG_WANTS_TO_JOIN_PARTY:0 "$IG_NAME$が$PARTY_NAME$への参加を希望しています"
 FORM_GOV_CIVIL_WAR_COUNTRY:0 "[concept_civil_war]の発生源となった国では、[concept_civil_war]が進行している間[concept_government]を改革することができません"

 RULER_JOIN_IG_SHORT:0 "参加"
 RULER_JOIN_IG_LONG:0 "[concept_ruler]を[concept_interest_group]に参加させる"
 RULER_LEGITEMACY_NO_CHANGE_TOOLTIP:0 "これによる[concept_legitimacy]の変化は起こりません (現在#variable [GetPlayer.GetGovernmentLegitimacy|0%]#!)"
 RULER_LEGITEMACY_CHANGE_TOOLTIP:0 "これによって#variable $VAL|+=0$#!の[concept_legitimacy]が変化します (現在#variable [GetPlayer.GetGovernmentLegitimacy|0%]#!)"
 TOOLTIP_RULER_JOIN_IG_DESC:0 "\n$TOOLTIP_DELIMITER$\n[concept_ruler]をこの[concept_interest_group]に参加させて彼らのイデオロギーを促進します\n\nこれによって現在の[concept_interest_group]は激怒し、今後[GetDefine( 'NPolitics', 'RULER_CHANGE_IG_COOLDOWN_YEARS' )|v]年間#![concept_ruler]の[concept_interest_group]を再変更できなくなります"
 TOOLTIP_RULER_JOIN_IG:0 "#HEADER $IG_RIGHT_CLICK_MENU_RULER_JOIN_IG$#!\n[InterestGroup.GetRulerJoinGovDesc]"

 SUPPRESS_SHORT:0 "[concept_suppress]"
 SUPPRESS_NOT_SHORT:0 "[Concept('concept_suppress', '$concept_suppressing$')]の終了"
 SUPPRESSED:0 "[Concept('concept_suppress', '$concept_suppressed$')]"
 PROMOTE_SHORT:1 "[concept_bolster]"
 PROMOTE_NOT_SHORT:1 "[Concept('concept_bolster','$concept_bolstering$')]を停止する"
 PROMOTED:1 "[Concept('concept_bolster','$concept_bolstered$')]"
 TOOLTIP_SUPPRESS:0 "#header $SUPPRESS_SHORT$ [InterestGroup.GetName]#!\n$SUPPRESSION_EFFECTS$[SelectLocalization(StringIsEmpty(GetDesc(InterestGroup.ToggleSuppression)), '', '\n\n')][GetDesc(InterestGroup.ToggleSuppression)]"
 TOOLTIP_SUPPRESS_NOT:0 "#header $SUPPRESS_NOT_SHORT$ [InterestGroup.GetName]#!\n[GetDesc(InterestGroup.ToggleSuppression)]"
 TOOLTIP_PROMOTE:0 "#header $PROMOTE_SHORT$ [InterestGroup.GetName]#!\n$PROMOTION_EFFECTS$[SelectLocalization(StringIsEmpty(GetDesc(InterestGroup.TogglePromotion)), '', '\n\n')][GetDesc(InterestGroup.TogglePromotion)]"
 TOOLTIP_PROMOTE_NOT:0 "#header $PROMOTE_NOT_SHORT$ [InterestGroup.GetName]#!\n[GetDesc(InterestGroup.TogglePromotion)]"
 TOOLTIP_SUPPRESSED:0 "#header $SUPPRESSED$#!\n\n$SUPPRESSION_EFFECTS$"
 TOOLTIP_PROMOTED:0 "#header $PROMOTED$#!\n\n$PROMOTION_EFFECTS$"
 SUPPRESSION_EFFECTS:0 "[InterestGroup.GetCountry.GetModifier.GetValueWithBreakdownFor('country_suppression_ig_attraction_mult')] $modifier_country_suppression_ig_attraction_mult$\n\n#title コスト:#! @aut! [GetDefine('NPolitics','IG_SUPPRESSION_COST')|v0] [concept_authority]/週"
 PROMOTION_EFFECTS:1 "[InterestGroup.GetCountry.GetModifier.GetValueWithBreakdownFor('country_promotion_ig_attraction_mult')] $modifier_country_promotion_ig_attraction_mult$\n\n#title コスト:#! @aut! [GetDefine('NPolitics','IG_BOLSTER_COST')|v0] [concept_authority]/週"

 PROMOTE_COMMANDER:0 "昇進"
 CONFIRM_PROMOTE_COMMANDER:0 "昇進を確認"
 CHANGE_RANK_CANNOT_PROMOTE:2 "[Character.GetFullName]は[Character.GetRankName]の司令官として最高レベルにいるため、これ以上昇進できません。"
 CHANGE_RANK_CANNOT_PROMOTE_RULER:1 "[Character.GetFullName]は　[Character.GetCountry.GetName]の[Character.GetPrimaryRoleTitle]であり、[Character.GetRankName]から先へ昇進できません。"

 SUPPRESS_IG_IN_GOVERNMENT:0 "[concept_interest_group]は[concept_in_government]です"
 SUPPRESS_IG_IS_PROMOTED:2 "[concept_interest_group]は[Concept('concept_bolster','$concept_bolstered$')]されています"
 SUPPRESS_IG_INSUFFICIENT_AUT:0 "利用可能な$AUTHORITY$が十分ではありません。$REQVAL|1v$必要です "
 SUPPRESS_IG_NO_SUPPRESSION_POWER:1 "[Concept('concept_interest_group', '$concept_interest_groups$')]を[concept_suppress]する法的権限がありません"
 PROMOTE_IG_IS_SUPPRESSED:1 "[concept_interest_group]は[Concept('concept_suppress','$concept_suppressed$')]されています"
 PROMOTE_IG_INSUFFICIENT_AUT:0 "利用可能な$AUTHORITY$が十分ではありません。$REQVAL|1v$必要です"
 PROMOTE_IG_NO_PROMOTION_POWER:2 "[Concept('concept_interest_group', '$concept_interest_groups$')]を[concept_bolster]する法的権限がありません"

 IG_IS_IN_GOVERNMENT:0 "[concept_in_government]: #variable [GetDefine( 'NPolitics', 'IG_IN_GOVERNMENT_APPROVAL' )|+=]#!"
 IG_IS_IN_OPPOSITION:0 "[concept_in_opposition]: #variable [GetDefine( 'NPolitics', 'IG_IN_OPPOSITION_APPROVAL' )|+=]#!"
 IG_POWERFUL_IS_IN_OPPOSITION:0 "[concept_powerful]および[concept_in_opposition]: #variable [GetDefine( 'NPolitics', 'IG_POWERFUL_IN_OPPOSITION_APPROVAL' )|+=]#!"
 IG_REVOLUTIONARY_IN_GOVERNMENT:0 "政府内の革命主義的な[Concept('concept_interest_group', '$concept_interest_groups$')]が承認を確定させました"
 IG_LAW_APPROVAL_CAPPED:1 "#B $TOTAL|+=$#!の合計[concept_approval]数 (実際値#B $UNCAPPED|+=$#!による上限) の理由:"
 IG_LAW_APPROVAL:1 "#B $TOTAL|+=$#!の合計[concept_approval]数の理由:"
 IG_LOYALISTS_APPROVAL:1 "[concept_interest_group]内における[concept_political_strength]の#v $POL_STR|0%$#!が[concept_loyalist]: #v $APPROVAL|=+$#!"
 IG_RADICALS_APPROVAL:1 "[concept_interest_group]内における[concept_political_strength]の#v $POL_STR|0%$#!が[concept_radical]: #v $APPROVAL|=+$#!"
 IG_ACTIVE_LAWS_HEADER:0 "#title 施工中の法律#!"
 IG_LAW_CHANGES_HEADER:0 "#title 法律の変更#!"
 IG_OTHER_FACTORS_HEADER:0 "#title その他の要因#!"

 IG_IS_SUPPRESSED_ATTRACTION:1 "[Concept('concept_suppress', '$concept_suppressed$')]: #variable $VAL|+=%0$#!"
 IG_IS_PROMOTED_ATTRACTION:2 "[Concept('concept_bolster','$concept_bolstered$')]: #variable $VAL|+=%0$#!"

 PEOPLE_ABROAD_TOOLTIP:0 "#BOLD #V 併合されていない人口#!#!\n$TOOLTIP_DELIMITER$\n$ABROAD_POP_CONCEPT$"
 INTEREST_GROUP_TITLE:0 "#title [concept_interest_group]#!"
 LAW_TITLE:0 "#title 法律#!"
 CLOUT_TITLE:0 "#title 影響力#!"
 SP_TITLE:0 "#title 陸軍力量ポイント#!"
 SP_NAVAL_TITLE:0 "#title 海軍力量ポイント#!"
 REVOLUTION_TITLE:0 "#title 革命発生！#!"
 REVOLUTION_CAPITAL_STATE_PROGRESS:0 "首都地方が掌握されています: "
 REVOLUTION_CAPITAL_TAKE_DESC:0 "革命が首都地方にあるすべての州を掌握すると、彼らは勝利へのカウントダウンを開始します。\n #variable [RevolutionaryFaction.GetCountry.GetName]#!は#variable [RevolutionaryFaction.GetCapitalControl]#!地方を掌握しています。反乱軍が#variable [RevolutionaryFaction.GetRevolutionCapitalControl]を掌握しています#!"
 REVOLUTION_VICTORY_DESC:0 "反乱軍がすべての首都地方を掌握すると、このバーが満たされていきます。バーが一杯になると反乱軍が勝利し、彼らの要求事項が強制的に実行されます"
 REVOLUTION_SURRENDER_DESC:0 "このバーは、革命のために戦う勢力の指令系統にどの程度の力量ポイントが残されているかを示しています。勢力が革命発生時に有していた力量ポイントの[GetDefineCountryRevolutionarySurrenderCutoff|1%]を下回ると、彼らは降伏します"
 REVOLUTION_VICTORY_DETAILS:0 "反乱軍が勝利すると次が実行されます:\n[RevolutionaryFaction.GetVictoryEffectDesc]"

 REVOLUTION_COUNTRY_NAME:0 "革命主義的な[COUNTRY.GetDefinition.GetName]"
 SECESSION_COUNTRY_NAME:0 "[COUNTRY.GetDefinition.GetPrimaryCultureName]の叛乱"
 SECESSION_NO_PRIMARY_CULTURE_COUNTRY_NAME:0 "[COUNTRY.GetAdjectiveNoFormatting]蜂起"
 SECESSION_NO_REVOLT_TAG:0 "膠着状態"
 SECESSION_NO_REVOLT_TAG_TOOLTIP:0 "この[concept_secession]には一致団結に要する国家的アイデンティティが欠落しているため、離反することができません"

 WAR_GOAL_WORTH:1 "#header [concept_war_goal]#!\n[WarGoal.GetInitiator.GetName]がこの[concept_war_goal]を追求するには#BOLD [WarGoal.GetWorth]#!戦争スコアが必要です。彼らの戦争スコアと自国の戦争スコアの差分に相当する戦争スコアを使って[Concept('concept_war_goal', '$concept_war_goals$')]を推進することができます。"

 WAR_START_TITLE:0 "#variable [COUNTRY.GetName] #!との戦争が勃発しました！"
 WAR_START_TITLE_NOPLAYER:0 "#variable $ATTACKER$ #!と#variable $DEFENDER$ #!の間に戦争が勃発しました！"
 WAR_START_DESC:0 "#variable $WHERE$ #!における#variable $PLAY_NAME$ #!プレイは、結果として#bold 自国#!と#bold $MAIN_ENEMY$#!との間に戦争をもたらしました。"
 WAR_START_DESC_NOPLAYER:0 "$PLAY_NAME$ における$WHERE$ プレイは、結果として#bold $FIRST$#!と#bold $SECOND$#!との間に戦争をもたらしました。"

 REGIONS_TITLE:0 "#title 地域#!"
 TOOLTIP_RADICALISM:0 "#header 急進主義#!\n$TOOLTIP_DELIMITER$\n[INTEREST_GROUP.GetActiveIncidents]\n"
 NEXT_RADICALISM_INCIDENT:0 "は以下の団体における急進主義事件の原因となります:\n#variable [INTEREST_GROUP.GetNextIncident]#!事件発生は#variable ~[INTEREST_GROUP.GetWeeksUntilNextIncident]#!週後 ([INTEREST_GROUP.GetRadicalism|%1] progress )"
 TOOLTIP_STATE_RADICALISM:0 "#header 急進主義#!\n$TOOLTIP_DELIMITER$\n[STATE.GetActiveRadicalismIncidents]\n"
 RADICALISM_IN_STATE:0 "#BOLD #V $STATE$#!#!\n$TOOLTIP_DELIMITER$\nにおける#BOLD #V 急進主義#!#!"
 RADICALISM_GROUPS_IN_STATE_HEADER:0 "次の[Concept('concept_interest_group', '$concept_interest_groups$')]は、急進主義事件の原因となります:"
 RADICALISM_GROUPS_IN_STATE_ITEM:0 "#variable [INTEREST_GROUP.GetName]#!事件発生は#variable ~[INTEREST_GROUP.GetWeeksUntilNextIncident]#!週後 ([INTEREST_GROUP.GetRadicalism|%1] progress )"

 RADICALISM_INCIDENT_START_EFFECTS_HEADER:0 "#title 効力発動:#!"
 RADICALISM_INCIDENT_EFFECT_GROUPS_HEADER:0 "#title 団体への効力:#!"
 RADICALISM_INCIDENT_END_EFFECTS_HEADER:0 "#title 効力終了:#!"
 RADICALISM_INCIDENT_DEMAND_HEADER:0 "#title 要求:#!"

 BUILDING_OPTION_CHANGE:0 "変更"
 BUILDING_OPTION_CHANGE_TOOLTIP:0 "#header 施設変更#!\nこの州の施設である#variable [BuildingType.GetBuildingGroupName]#!を#variable [BuildingType.GetName]#!に変更します"
 CHANGE_BUILDING_NEW:0 "#bold 代替施設#!"
 CHANGE_BUILDING_CURRENT:0 "#bold 現在の施設#!"
 CHANGE_BUILDING_HEADER:0 "#BOLD [Building.GetState.GetName]の[Building.GetBuildingGroupName]#!"
 BUILDING_CHANGE_WRONG_TYPE:0 "#N [BUILDING.GetBuildingGroupName]施設はこの方法で変更できません#!"
 BUILDING_CHANGE_NO_ALTERNATIVES:0 "#N この州には変更後の代替となる[BUILDING.GetBuildingGroupName]施設がありません#!"
 BUILDING_PANEL_EXPAND:0 "拡張"
 BUILDING_PANEL_DOWNSIZE:0 "縮小"
 BUILDING_PANEL_CHANGE:0 "変更"
 CANNOT_DOWNSIZE_NOT_DOWNSIZEABLE:0 "#N 縮小できない施設タイプです#!"
 CANNOT_DOWNSIZE_UNDER_CONSTRUCTION:0 "#N 施設拡張中は縮小することができません#!"
 CANNOT_DOWNSIZE_INVALID_BUILDING:0 "#N 対象外施設#!"
 CANNOT_DOWNSIZE_REVOLUTION:0 "#N 現在[concept_revolution]の機運が高まっているため、施設を縮小することができません#!"
 CANNOT_DOWNSIZE_SECESSION:0 "#N 現在[concept_secession]運動が勢力を伸ばしているため、施設を縮小することができません#!"
 BUILDING_DOWNSIZE_TOOLTIP:1 "#header $BUILDING_PANEL_DOWNSIZE$#!\n施設規模を#v $NEW_LEVEL$#!$TROOP_ALLOCATION_CHANGES_DOWNSIZE$に減少させます"
 BUILDING_CHANGE_TOOLTIP:0 "#header 施設変更#!\nこの州にある施設#variable [BUILDING.GetBuildingGroupName]#!を変更します"
 BUILDING_CHANGE_CAN_SWITCH_TO:0 "#bold 代替施設:#!"

 BUILDING_PROD_METH_ALREADY_ACTIVE:0 "当[concept_production_method]は既に有効です"
 BUILDING_PROD_METH_ALREADY_ACTIVE_BULK:0 "当[concept_production_method]は既にすべての施設で有効です"
 BUILDING_DETAILS_PRODUCED_MODIFIER_TOOLTIP:0 "#header [ModifierEntry.GetName]#!\n[ModifierEntry.GetDesc]\n$TOOLTIP_DELIMITER$\n[ModifierEntry.GetBreakdown]"

 TOOLTIP_NEW_PRODUCTION_METHOD:0 "#header 新しい製法が利用可能#!\n$TOOLTIP_DELIMITER$\n新たに研究された製法をこの施設で有効化することができます。"

 POLITICAL_ACTION_REFORM_DESC:0 "#variable $REFORM_GROUP$ - $REFORM$#!導入"
 POLITICAL_ACTION_REFORM_PAST_TENSE_DESC:0 "#variable $REFORM_GROUP$ - $REFORM$#!導入済み"
 POLITICAL_ACTION_TAX_DESC:0 "#variable $STRATA$#!の税金を#variable $VALUE|%$#!に設定します"
 POLITICAL_ACTION_TAX_PAST_TENSE_DESC:0 "#variable $STRATA$#!の税金を#variable $VALUE|%$#!に設定しました"
 POLITICAL_ACTION_BUILDING_DESC:0 "#variable $LEVEL$ $BUILDING_TYPE$#!サイズを建設する"
 POLITICAL_ACTION_BUILDING_PAST_TENSE_DESC:0 "#variable $LEVEL$ $BUILDING_TYPE$#!サイズを建設しました"
 POLITICAL_ACTION_DIPLOMATIC_PLAY_DESC:0 "$AGAINST$に対する$PLAY_TYPE$ [concept_diplomatic_play]を開始する"
 POLITICAL_ACTION_DIPLOMATIC_PLAY_PAST_TENSE_DESC:0 "$AGAINST|v$に対する$PLAY_TYPE|v$ [concept_diplomatic_play]を開始しました"
 POLITICAL_ACTION_EXPAND_MARKET_DESC:0 "市場カバー率を拡張する"
 POLITICAL_ACTION_EXPAND_MARKET_PAST_TENSE_DESC:0 "市場カバー率を拡張しました"
 INTERACTION_NOT_ALLOWED_FOR:0 "$COUNTRY$ではこのアクションが許容されていません"

 CANNOT_AFFORD_LAW:0 "@aut!#variable $VAL$#!を賄うことができません"
 LAW_HAS_NOT_PASSED_COOLDOWN:0 "$TYPE$を変更するまで#variable $DATE$#!待機する必要があります。"
 LACKING_TECHNOLOGY_GLOBAL_SINGLE:0 "$TECHNOLOGY$はまだ発明されていません"
 LACKING_TECHNOLOGY_GLOBAL_MULTI:1 "いずれか一つが発明されました"
 LACKING_TECHNOLOGY_SINGLE:2 "[Country.GetName]は[Technology.GetName]を発明しました"
 LACKING_TECHNOLOGY_MULTI:2 "[Country.GetName]は\n$BREAKDOWN$のひとつを発明しました"
 LACKING_TECHNOLOGY_MULTI_ENTRY:0 "[Technology.GetName]"
 LACKING_UNLOCKING_LAW_SINGLE:1 "$LAW$を制定しました"
 LACKING_UNLOCKING_LAW_MULTI:1 "次のいずれかを制定しました: "
 LACKING_UNLOCKING_STATE_RELIGION_SINGLE:1 "[GetPlayer.GetName]は[Religion.GetName]wo州[concept_religion]としました"
 LACKING_UNLOCKING_STATE_RELIGION_MULTI:1 "[GetPlayer.GetName]はこれらのひとつを州[concept_religion]としました: "
 HAS_DISALLOWING_STATE_RELIGION_SINGLE:1 "[GetPlayer.GetName]は[Religion.GetName]を州[concept_religion]として#b いない#!可能性があります"
 HAS_DISALLOWING_STATE_RELIGION_MULTI:1 "[GetPlayer.GetName]は次のどれも州[concept_religion]として#b いない#!可能性があります: "
 HAS_DISALLOWING_LAW_SINGLE:0 "$LAW$の制定が許容されていません"
 HAS_DISALLOWING_LAW_MULTI:0 "以下のいずれか一つを制定することが許容されていません:"
 LACKING_PRODUCTION_METHOD_SINGLE:1 "$PRODUCTION_METHOD$が施設で有効です"
 LACKING_PRODUCTION_METHOD_MULTI:1 "これらのひとつが施設で有効です: "
 LAW_DISALLOWED_BY_LAW_SINGLE:1 "$LAW$を制定しては#b いけません#!"
 LAW_DISALLOWED_BY_LAW_MULTI:1 "次のいずれかを制定しては#b いけません#!："

 DIPLOMATIC_ACTION_INSTANT:0 "[concept_instant_diplomatic_action]"
 DIPLOMATIC_ACTION_ONGOING:0 "[concept_ongoing_diplomatic_action]"
 DIPLOMATIC_ACTION_PACT:0 "[concept_diplomatic_pact]"
 DIPLOMATIC_ACTION_HEADER:0 "#header #tooltippable #tooltip:[DiplomaticAction.GetTooltipTag],DIPLOMATIC_ACTION_DESC [DiplomaticAction.GetType.GetName]#!#!#!"
 DIPLOMATIC_ACTION_DESC:0 "[DiplomaticAction.GetDesc]"
 DIPLOMATIC_ACTION_TOOLTIP:0 "[DiplomaticAction.GetTooltip]"
 DIPLOMATIC_PROPOSAL_TITLE:0 "[Proposal.GetDiplomaticAction.GetProposalNotificationName]"
 DIPLOMATIC_PROPOSAL_DESC:0 "[Proposal.GetDiplomaticAction.GetProposalNotificationDesc]\n\n[Proposal.GetDiplomaticAction.GetProposalNotificationEffectsDesc]"
 DIPLOMATIC_PROPOSAL_OFFER_OBLIGATION_DESC:1 "$DIPLOMATIC_PROPOSAL_DESC$\n\n$THEY_OFFER_OBLIGATION$"
 DIPLOMATIC_PROPOSAL_CALL_IN_OBLIGATION_DESC:0 "$DIPLOMATIC_PROPOSAL_DESC$\n\n$THEY_CALL_IN_OBLIGATION_SHORT$"
 DIPLOMATIC_PROPOSAL_BREAK_TITLE:0 "[Proposal.GetDiplomaticAction.GetProposalNotificationBreakName]"
 DIPLOMATIC_PROPOSAL_BREAK_DESC:0 "[Proposal.GetDiplomaticAction.GetProposalNotificationBreakDesc]\n\n[Proposal.GetDiplomaticAction.GetProposalNotificationBreakEffectsDesc]"

 DIPLOMATIC_ACTION_ON_ENACT:0 "制定した場合:\n$DESC$"
 DIPLOMATIC_ACTION_ON_BREAK:0 "我が国が[concept_diplomatic_pact]を破棄した場合:\n$DESC$"
 DIPLOMATIC_ACTION_ON_END:0 "我が国が[concept_ongoing_diplomatic_action]を終了した場合:\n$DESC$"
 DIPLOMATIC_ACTION_ON_ACCEPT:0 "彼らが受諾した場合:\n$DESC$"
 DIPLOMATIC_ACTION_ON_DECLINE:0 "彼らが拒否した場合:\n$DESC$"
 DIPLOMATIC_ACTION_ON_DAILY:0 "発効中1日当たり:\n$DESC$"
 DIPLOMATIC_ACTION_ON_WEEKLY:0 "発効中1週間当たり:\n$DESC$"
 DIPLOMATIC_ACTION_ON_MONTHLY:0 "発効中1カ月当たり:\n$DESC$"
 DIPLOMATIC_ACTION_INCOME_TRANSFER:0 "[COUNTRY.GetName]から@money!$MONEY|Kv$が毎週[TARGET_COUNTRY.GetName]に転送されることになります"
 DIPLOMATIC_ACTION_INCOME_TRANSFER_ACTIVE:0 "[COUNTRY.GetName]から@money!$MONEY|Kv$を毎週[TARGET_COUNTRY.GetName]に転送します"
 DIPLOMATIC_ACTION_RIVALRY:0 "[TARGET_COUNTRY.GetName]と[concept_rivalry]関係になることで次のメリットが得られます:\n$DESC$"
 DIPLOMATIC_ACTION_RIVALRY_ACTIVE:0 "我が国と[TARGET_COUNTRY.GetName]との[concept_rivalry]関係が次のメリットをもたらします:\n$DESC$"
 DIPLOMATIC_ACTION_EMBARGO:0 "[TARGET_COUNTRY.GetName]に対する[concept_embargo]を実施するでしょう"
 DIPLOMATIC_ACTION_EMBARGO_ACTIVE:0 "[TARGET_COUNTRY.GetName]に対する[concept_embargo]を維持します"
 DIPLOMATIC_ACTION_TECH_SPREAD:0 "[COUNTRY.GetName]と[TARGET_COUNTRY.GetName]の間に[concept_technology_spread]を促進することになります"
 DIPLOMATIC_ACTION_TECH_SPREAD_ACTIVE:0 "[COUNTRY.GetName]と[TARGET_COUNTRY.GetName]の間[concept_technology_spread]を促進します"
 DIPLOMATIC_ACTION_ALLIANCE:0 "[COUNTRY.GetName]と[TARGET_COUNTRY.GetName]の間に[concept_alliance]関係を作ります"
 DIPLOMATIC_ACTION_ALLIANCE_ACTIVE:0 "[COUNTRY.GetName]と[TARGET_COUNTRY.GetName]の間にある[concept_alliance]関係を維持します"
 DIPLOMATIC_ACTION_DEFENSIVE_PACT:0 "[COUNTRY.GetName]と[TARGET_COUNTRY.GetName]の間に[concept_defensive_pact]を作ります"
 DIPLOMATIC_ACTION_DEFENSIVE_PACT_ACTIVE:0 "[COUNTRY.GetName]と[TARGET_COUNTRY.GetName]の間に[concept_defensive_pact]を維持します"
 DIPLOMATIC_ACTION_TRADE_AGREEMENT:0 "[COUNTRY.GetName]と[TARGET_COUNTRY.GetName]の間に[concept_trade_agreement]を作ります"
 DIPLOMATIC_ACTION_TRADE_AGREEMENT_ACTIVE:0 "[COUNTRY.GetName]と[TARGET_COUNTRY.GetName]の間にある[concept_trade_agreement]を維持します"
 DIPLOMATIC_ACTION_CUSTOMS_UNION:0 "[TARGET_COUNTRY.GetName]は、[COUNTRY.GetName]が率いる[concept_customs_union]の一部となります"
 DIPLOMATIC_ACTION_CUSTOMS_UNION_ACTIVE:0 "[TARGET_COUNTRY.GetName]は、[COUNTRY.GetName]が率いる[concept_customs_union]の一部です"
 DIPLOMATIC_ACTION_SUBJECT_RELATION:0 "[COUNTRY.GetName]を宗主国とした$SUBJECT_TYPE$ [concept_subject]関係を[COUNTRY.GetName]と[TARGET_COUNTRY.GetName]との間に作ります"
 DIPLOMATIC_ACTION_SUBJECT_RELATION_ACTIVE:0 "[COUNTRY.GetName]と[TARGET_COUNTRY.GetName]との間にある$SUBJECT_TYPE$ [concept_subject]関係を維持します"
 DIPLOMATIC_ACTION_RELATIONS_CHANGE_POS_EFFECT:3 "#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #variable $PROGRESS_DAILY|%=2$#!#!を生成します#!毎日[concept_relations][ConcatIfNeitherEmpty(' ','$MAXDESC$')]増量に向けて進行します。その結果、他に稼働中の[concept_relations]アクションがない場合、$DAYS|v$日間おきに[concept_relations]が増えることになります。"
 DIPLOMATIC_ACTION_RELATIONS_CHANGE_NEG_EFFECT:3 "#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #variable $PROGRESS_DAILY|%=2$#!#!を生成します#!毎日[concept_relations][ConcatIfNeitherEmpty(' ','$MINDESC$')]減量に向けて進行します。その結果、他に稼働中の[concept_relations]アクションがない場合、$DAYS|v$日間おきに[concept_relations]が減ることになります。"

 THEY_OFFER_OBLIGATION:1 "この申し出を受諾すれば、彼らは我が国に[concept_obligation]ができることになります。"
 THEY_CALL_IN_OBLIGATION_SHORT:0 "彼らは私たちの[concept_obligation]を呼びかけているため、彼らの申し出を拒否することは私たちにとって外交的に悪い結果をもたらすでしょう。"
 THEY_CALL_IN_OBLIGATION:0 "@warning!彼らは私たちの[concept_obligation]を呼びかけています。拒否することで[concept_obligation]を拒絶する事になり、次の結果をもたらします: \n$REPUDIATE_OBLIGATION_EFFECTS$"
 WE_NOW_OWE_OBLIGATION:1 "我が国は彼らに[concept_obligation]を負うことになりました。"
 THEY_USED_OBLIGATION:1 "彼らは[concept_obligation]を使って我が国の受諾を強制しました。"
 REPUDIATE_OBLIGATION_EFFECTS:0 "私たちが[concept_obligation]を拒絶した[concept_country]との[concept_relations]が大幅に減少\n私たちが[concept_obligation]を負う他国との[concept_relation]が減少\n [concept_prestige]の減少と#v 5#!年間に渡る[concept_infamy]の減衰。その間、他の[Concept('concept_country','$concept_countries$')]は自国との[Concept('concept_obligation', '$concept_obligations$')]の価値が低いとみなす"
 repudiated_obligation:0 "恩義を拒絶する"
 
 proposal_break_pact_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationBreakName]"
 proposal_break_pact_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationBreakDesc]"
 proposal_break_pact_tooltip:0 "#title $proposal_break_pact_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_break_pact_desc$"

 proposal_break_pact_owe_obligation_name:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationBreakName]"
 proposal_break_pact_owe_obligation_desc:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationBreakDesc]\n\n$THEY_OFFER_OBLIGATION$"
 proposal_break_pact_owe_obligation_tooltip:1 "#header $proposal_break_pact_owe_obligation_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_break_pact_owe_obligation_desc$"
 
 proposal_break_pact_call_in_obligation_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationBreakName]"
 proposal_break_pact_call_in_obligation_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationBreakDesc]\n\n$THEY_CALL_IN_OBLIGATION$"
 proposal_break_pact_call_in_obligation_tooltip:0 "#header $proposal_break_pact_call_in_obligation_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_break_pact_call_in_obligation_desc$"

 proposal_diplomatic_action_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationName]"
 proposal_diplomatic_action_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationDesc]"
 proposal_diplomatic_action_tooltip:0 "#header $proposal_diplomatic_action_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_diplomatic_action_desc$"

 proposal_diplomatic_action_owe_obligation_name:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationName]"
 proposal_diplomatic_action_owe_obligation_desc:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationDesc]\n\n$THEY_OFFER_OBLIGATION$"
 proposal_diplomatic_action_owe_obligation_tooltip:1 "#header $proposal_diplomatic_action_owe_obligation_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_diplomatic_action_owe_obligation_desc$"
 
 proposal_diplomatic_action_call_in_obligation_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationName]"
 proposal_diplomatic_action_call_in_obligation_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationDesc]\n\n$THEY_CALL_IN_OBLIGATION$"
 proposal_diplomatic_action_call_in_obligation_tooltip:0 "#header $proposal_diplomatic_action_call_in_obligation_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_diplomatic_action_call_in_obligation_desc$"

 proposal_sway_offer_tooltip:0 "#header $proposal_sway_offer_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_sway_offer_desc$"
 proposal_sway_offer_name:0 "揺さぶりをかける"
 proposal_sway_offer_desc:0 "#variable [SCOPE.sC('actor').GetName]#!が、#variable [SCOPE.sC('target').GetName]#!に対する[concept_diplomatic_play]にこちらを取り込もうと揺さぶりをかけてきています。"

 proposal_sway_offer_owe_obligation_tooltip:1 "#header $proposal_sway_offer_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_sway_offer_desc$"
 proposal_sway_offer_owe_obligation_name:1 "$proposal_sway_offer_name$"
 proposal_sway_offer_owe_obligation_desc:1 "$proposal_sway_offer_desc$"

 notification_diplomatic_action_notification_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationName]"
 notification_diplomatic_action_notification_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationDesc]"
 notification_diplomatic_action_notification_tooltip:0 "#header $notification_diplomatic_action_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_action_notification_desc$"

 notification_diplomatic_action_used_obligation_notification_name:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationName]"
 notification_diplomatic_action_used_obligation_notification_desc:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationDesc]\n$THEY_USED_OBLIGATION$"
 notification_diplomatic_action_used_obligation_notification_tooltip:1 "#header $notification_diplomatic_action_used_obligation_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_action_used_obligation_notification_desc$"

 notification_diplomatic_proposal_accepted_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalAcceptedName]"
 notification_diplomatic_proposal_accepted_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalAcceptedDesc]"
 notification_diplomatic_proposal_accepted_tooltip:0 "#header $notification_diplomatic_proposal_accepted_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_accepted_desc$"

 notification_diplomatic_proposal_accepted_owe_obligation_name:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalAcceptedName]"
 notification_diplomatic_proposal_accepted_owe_obligation_desc:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalAcceptedDesc]\n$WE_NOW_OWE_OBLIGATION$"
 notification_diplomatic_proposal_accepted_owe_obligation_tooltip:1 "#header $notification_diplomatic_proposal_accepted_owe_obligation_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_accepted_owe_obligation_desc$"

 notification_diplomatic_proposal_declined_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalDeclinedName]"
 notification_diplomatic_proposal_declined_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalDeclinedDesc]"
 notification_diplomatic_proposal_declined_tooltip:0 "#header $notification_diplomatic_proposal_declined_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_declined_desc$"

 notification_diplomatic_action_break_notification_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationBreakName]"
 notification_diplomatic_action_break_notification_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationBreakDesc]"
 notification_diplomatic_action_break_notification_tooltip:0 "#header $notification_diplomatic_action_break_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_action_break_notification_desc$"

 notification_diplomatic_action_break_used_obligation_notification_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationBreakName]"
 notification_diplomatic_action_break_used_obligation_notification_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationBreakDesc]\n$THEY_USED_OBLIGATION$"
 notification_diplomatic_action_break_used_obligation_notification_tooltip:0 "#header $notification_diplomatic_action_break_used_obligation_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_action_break_used_obligation_notification_desc$"

 notification_diplomatic_proposal_break_accepted_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalBreakAcceptedName]"
 notification_diplomatic_proposal_break_accepted_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalBreakAcceptedDesc]"
 notification_diplomatic_proposal_break_accepted_tooltip:0 "#header $notification_diplomatic_proposal_break_accepted_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_break_accepted_desc$"

 notification_diplomatic_proposal_break_accepted_owe_obligation_name:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalBreakAcceptedName]"
 notification_diplomatic_proposal_break_accepted_owe_obligation_desc:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalBreakAcceptedDesc]\n$WE_NOW_OWE_OBLIGATION$"
 notification_diplomatic_proposal_break_accepted_owe_obligation_tooltip:1 "#header $notification_diplomatic_proposal_break_accepted_owe_obligation_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_break_accepted_owe_obligation_desc$"

 notification_diplomatic_proposal_break_declined_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalBreakDeclinedName]"
 notification_diplomatic_proposal_break_declined_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalBreakDeclinedDesc]"
 notification_diplomatic_proposal_break_declined_tooltip:0 "#header $notification_diplomatic_proposal_break_declined_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_break_declined_desc$"

 notification_diplomatic_proposal_third_party_notification_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyName]"
 notification_diplomatic_proposal_third_party_notification_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyDesc]"
 notification_diplomatic_proposal_third_party_notification_tooltip:0 "#header $notification_diplomatic_proposal_third_party_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_third_party_notification_desc$"

 notification_diplomatic_proposal_third_party_break_notification_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyBreakName]"
 notification_diplomatic_proposal_third_party_break_notification_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyBreakDesc]"
 notification_diplomatic_proposal_third_party_break_notification_tooltip:0 "#header $notification_diplomatic_proposal_third_party_break_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_third_party_break_notification_desc$"

 notification_diplomatic_proposal_third_party_accepted_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyAcceptedName]"
 notification_diplomatic_proposal_third_party_accepted_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyAcceptedDesc]"
 notification_diplomatic_proposal_third_party_accepted_tooltip:0 "#header $notification_diplomatic_proposal_third_party_accepted_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_third_party_accepted_desc$"

 notification_diplomatic_proposal_third_party_declined_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyDeclinedName]"
 notification_diplomatic_proposal_third_party_declined_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyDeclinedDesc]"
 notification_diplomatic_proposal_third_party_declined_tooltip:0 "#header $notification_diplomatic_proposal_third_party_declined_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_third_party_declined_desc$"

 notification_diplomatic_proposal_third_party_break_accepted_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyBreakAcceptedName]"
 notification_diplomatic_proposal_third_party_break_accepted_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyBreakAcceptedDesc]"
 notification_diplomatic_proposal_third_party_break_accepted_tooltip:0 "#header $notification_diplomatic_proposal_third_party_break_accepted_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_third_party_break_accepted_desc$"

 notification_diplomatic_proposal_third_party_break_declined_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyBreakDeclinedName]"
 notification_diplomatic_proposal_third_party_break_declined_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyBreakDeclinedDesc]"
 notification_diplomatic_proposal_third_party_break_declined_tooltip:0 "#header $notification_diplomatic_proposal_third_party_break_declined_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_third_party_break_declined_desc$"

 notification_diplomatic_pact_auto_break_notification_name:0 "[SCOPE.GetRootScope.GetDiplomaticPact.GetName]は破棄されました"
 notification_diplomatic_pact_auto_break_notification_desc:2 "[AddTextIf(SCOPE.GetRootScope.GetDiplomaticPact.IsFirstCountry(GetPlayer), SCOPE.GetRootScope.GetDiplomaticPact.GetSecondCountry.GetName)][AddTextIf(SCOPE.GetRootScope.GetDiplomaticPact.IsSecondCountry(GetPlayer), SCOPE.GetRootScope.GetDiplomaticPact.GetFirstCountry.GetName)]との[SCOPE.GetRootScope.GetDiplomaticPact.GetName]は次の理由で維持できません:\n[SCOPE.GetRootScope.GetDiplomaticPact.ShouldAutoBreakDesc]"
 notification_diplomatic_pact_auto_break_notification_tooltip:1 "#header $notification_diplomatic_pact_auto_break_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_pact_auto_break_notification_desc$"

 notification_diplomatic_pact_third_party_auto_break_notification_name:0 "[SCOPE.GetRootScope.GetDiplomaticPact.GetName]は破棄されました"
 notification_diplomatic_pact_third_party_auto_break_notification_desc:2 "[AddTextIf(SCOPE.GetRootScope.GetDiplomaticPact.IsFirstCountry(GetPlayer), SCOPE.GetRootScope.GetDiplomaticPact.GetSecondCountry.GetName)][AddTextIf(SCOPE.GetRootScope.GetDiplomaticPact.IsSecondCountry(GetPlayer), SCOPE.GetRootScope.GetDiplomaticPact.GetFirstCountry.GetName)]との[SCOPE.GetRootScope.GetDiplomaticPact.GetName]は次の理由で維持できません:\n[SCOPE.GetRootScope.GetDiplomaticPact.ShouldAutoBreakDesc]"
 notification_diplomatic_pact_third_party_auto_break_notification_tooltip:1 "#header $notification_diplomatic_pact_third_party_auto_break_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_pact_third_party_auto_break_notification_desc$"

 notification_character_died_notification_name:1 "[SCOPE.GetRootScope.GetCharacter.GetPrimaryRoleName]が死亡"
 notification_character_died_notification_desc:1 "元[SCOPE.GetRootScope.GetCharacter.GetPrimaryRoleName] [SCOPE.GetRootScope.GetCharacter.GetFullName]が死亡しました。"
 notification_character_died_notification_tooltip:0 "$notification_character_died_notification_name$\n$notification_character_died_notification_desc$"

 notification_character_died_war_office_notification_name:0 "$notification_character_died_notification_name$"
 notification_character_died_war_office_notification_desc:0 "こちらのキャラクター[SCOPE.GetRootScope.GetCharacter.GetFullName]が戦時作戦室で死亡しました"
 notification_character_died_war_office_notification_tooltip:0 "$notification_character_died_war_office_notification_name$\n$notification_character_died_war_office_notification_desc$"

 notification_acquired_technology_notification_name:0 "[SCOPE.sT('technology').GetName]を獲得しました！"
 notification_acquired_technology_notification_desc:0 "我が国は[SCOPE.sT('technology').GetName]を獲得しました"
 notification_acquired_technology_notification_tooltip:0 "$notification_acquired_technology_notification_name$\n$notification_acquired_technology_notification_desc$"

 notification_spreading_technology_notification_name:0 "[SCOPE.sT('technology').GetName]が普及中です"
 notification_spreading_technology_notification_desc:0 "[SCOPE.sT('technology').GetName]の知識が我が国に普及し始めました"
 notification_spreading_technology_notification_tooltip:0 "$notification_spreading_technology_notification_name$\n$notification_spreading_technology_notification_desc$"

 notification_price_report_name:0 "[SCOPE.GetRootScope.GetCountry.GetCapital.GetMarket.GetName]の月間価格報告"
 notification_price_report_desc:0 "[SCOPE.GetRootScope.GetCountry.GetPriceReportDesc]"
 notification_price_report_tooltip:0 "$notification_price_report_name$\n$notification_price_report_desc$"

 notification_law_changed_notification_name:0 "[SCOPE.GetRootScope.GetLaw.GetName]が通過しました"
 notification_law_changed_notification_desc:0 "[SCOPE.GetRootScope.GetLaw.GetName]法の制定が完了しました"
 notification_law_changed_notification_tooltip:0 "$notification_law_changed_notification_name$\n$notification_law_changed_notification_desc$"

 notification_institution_investment_increased_name:0 "[SCOPE.GetRootScope.GetInstitution.GetName]投資を増額しました"
 notification_institution_investment_increased_desc:0 "[SCOPE.GetRootScope.GetInstitution.GetInvestmentLevel|v]を目指して公共施設[SCOPE.GetRootScope.GetInstitution.GetName]での増資を行いました"
 notification_institution_investment_increased_tooltip:0 "$notification_institution_investment_increased_name$\n$notification_institution_investment_increased_desc$\n\n#i 効果:#!\n[SCOPE.GetRootScope.GetInstitution.GetModifier.GetDesc]"

 notification_institution_investment_decreased_name:0 "[SCOPE.GetRootScope.GetInstitution.GetName]投資を減額しました#!"
 notification_institution_investment_decreased_desc:0 "[SCOPE.GetRootScope.GetInstitution.GetInvestmentLevel|v]を目指して公共施設[SCOPE.GetRootScope.GetInstitution.GetName]での減資を行いました"
 notification_institution_investment_decreased_tooltip:0 "$notification_institution_investment_decreased_name$\n$notification_institution_investment_decreased_desc$\n\n#i 効果:#!\n[SCOPE.GetRootScope.GetInstitution.GetModifier.GetDesc]"

 notification_rank_changed_notification_name:0 "パワーランクが変更されました"
 notification_rank_changed_notification_desc:0 "今後我が国は[SCOPE.sC('actor').GetRank|v]になります"
 notification_rank_changed_notification_tooltip:0 "$notification_rank_changed_notification_name$\n$notification_rank_changed_notification_desc$"

 notification_heir_born_notification_name:0 "後継者誕生"
 notification_heir_born_notification_desc:0 "[SCOPE.GetRootScope.GetCharacter.GetCountry.GetName]の王位[concept_heir]となる[SCOPE.GetRootScope.GetCharacter.GetFullName]が誕生しました"
 notification_heir_born_notification_tooltip:0 "$notification_heir_born_notification_name$\n$notification_heir_born_notification_desc$"

 COMMANDER_COMBAT_UNIT_HEADER:0 "[CHARACTER.GetFullName]:"

 HQ_TROOP_ALLOCATION_CHANGE_HEADER:0 "[HQ.GetNameNoFlag]部隊変更:"
 HQ_TROOP_ALLOCATION_CHANGE_COMMANDER:0 "[CHARACTER.GetFullName]:"
 HQ_TROOP_ALLOCATION_CHANGE_ENTRY:1 "[Hq.GetCombatUnitsIcon] #v $VALUE|+=$#! （[State.GetName]の[BUILDING.GetName]由来）"

 HQ_TROOP_ALLOCATION_CHANGE_UNIT_TYPE:0 "$ICON_STR$ #tooltippable #tooltip:$BREAKDOWN$ $VALUE|+=$#!#! $UNIT_TYPE_NAME$大隊"

 MILITARY_PANEL_GENERALS:0 "#ITALIC 将軍#!"
 MILITARY_PANEL_ADMIRALS:0 "#ITALIC 提督#!"

 HQ_PANEL_HOME_STATISTICS:0 "#title 統計データ#!"

 HQ_PANEL_LOCATION_HEADER:0 "#title 現在[Hq.GetNameNoFlag]にいます#!"
 HQ_PANEL_HOME_HEADER:0 "#title [Hq.GetNameNoFlag]が本拠です#!"
 HQ_PANEL_HOME_TOTAL:0 "合計: [Hq.GetHomeUnitsHeader]"
 HQ_PANEL_HOME_AVAILABLE:0 "[concept_in_reserve]:"
 HQ_PANEL_HOME_AVAILABLE_TOOLTIP:0 "[Hq.GetNameNoFlag]は現在司令官不在の#bold [Hq.GetReserveUnitsRaw]#! [Hq.GetCombatUnitsIcon]を有しています\n\n[Hq.GetReserveUnitsDesc]"

 HQ_PANEL_TOTAL_HEADER:0 "#title 現在[Hq.GetNameNoFlag]にいます#!"
 HQ_PANEL_TOTAL_TOTAL:0 "[Hq.GetGarrisonUnitsHeader]"
 HQ_PANEL_TOTAL_TOTAL_TOOLTIP:2 "#header [Hq.GetName]#!\n[Hq.GetNameNoFlag]の[concept_garrison]は[Hq.GetGarrisonUnitsHeader]です。理由: \n[ConcatIfNeitherEmpty(Hq.GetGarrisonUnitsPerCommanderDesc,'\n\n')][Hq.GetCombatUnitsIcon] #variable [Hq.GetReserveUnitsRaw]#! [concept_in_reserve][ConcatIfNeitherEmpty('\n\nこの本部は次の戦線へ部隊を派遣します: \n', Hq.GetFrontsGarrisonedByThisHQDesc)]"
 HQ_PANEL_TOTAL_IN_RESERVE:0 "#header [concept_in_reserve]#!\n[Hq.GetCombatUnitsIcon] #variable [Hq.GetReserveUnitsRaw]#!が[Hq.GetNameNoFlag]で[concept_in_reserve]しています"
 HQ_PANEL_BATTALIONS_IN_RESERVE:0 "#header @battalions![Concept('concept_battalion', '$concept_battalions$')] [concept_in_reserve]#!\n$TOOLTIP_DELIMITER$\n[Hq.GetCombatUnitsIcon] #variable [Hq.GetReserveUnitsRaw]#!が[Hq.GetNameNoFlag]で[concept_in_reserve]しています"
 HQ_PANEL_FLOTILLAS_IN_RESERVE:0 "#header @flotillas![Concept('concept_flotilla', '$concept_flotillas$')] [concept_in_reserve]#!\n$TOOLTIP_DELIMITER$\n[Hq.GetCombatUnitsIcon] #variable [Hq.GetReserveUnitsRaw]#!が[Hq.GetNameNoFlag]で[concept_in_reserve]しています"
 HQ_IN_RESERVE:1 "#variable [Hq.GetReserveUnitsRaw]#!"

 HQ_PANEL_HOME_GENERALS:0 "#title [Concept('concept_hq', '本拠の将軍')]#!"
 HQ_PANEL_HOME_ADMIRALS:0 "#title [Concept('concept_hq', '本拠の提督')]#!"

 FRONT_SUPPLIED_BY_HQ_ITEM:0 "$TAB$[Front.GetName]へ@battalions! #v $NUM$#!\n"

 CAN_TRAIN_NO_BARRACKS:0 "#N $BUILDING_NAMES$を所有していません。#!"
 CAN_TRAIN_NO_BARRACKS_OR:0 "または"
 CAN_TRAIN_MAXIMUM_SOLDIERS:0 "#N 兵士数が最大に達しました#!"
 CAN_TRAIN_REACHED_TARGET:0 "#N 力量ポイント目標に到達しました#!"
 CAN_TRAIN_NO_BUDGET:0 "#N 現在の予算ではこれ以上部隊を訓練できません#!"

 CONDITIONS_TOOLTIP:0 "\n#title コンディション:#!\n$CONDITIONS$"
 MODIFIERS_TOOLTIP:0 "#header [InterestGroupModifier.GetName]#!\n$TOOLTIP_DELIMITER$\n[InterestGroupModifier.GetDesc]\n\n残り時間: [InterestGroupModifier.GetRemainingDays]"
 STATE_INDUSTRY_OUTPUT_MULT:0 "TEST"
 STATE_INDUSTRY_OUTPUT_MULT_desc:0 "TESTING_DESC"

 ELECTION_RESULTS_TITLE:0 "#BOLD 選挙結果 <2>#!"
 TOTAL_VOTES_TITLE:0 "#title 総投票数#!"
 LOCATION_TITLE:0 "#title 場所#!"
 COUNTRY_TITLE:0 "#title 国#!"
 TOTAL_POLITICAL_STRENGTH_TITLE:0 "#title 合計[concept_political_strength]#!"
 TOTAL_CAPITAL_GAIN_TITLE:0 "#title [concept_authority]ゲイン#!"
 POPULATION_TITLE:0 "#title 人口#!"
 WORKING_ADULTS_TITLE:0 "#title 労働者#!"
 DEPENDENTS_TITLE:0 "#title 扶養者#!"
 VOTES_TITLE:0 "#title 投票数#!"
 CULTURE_TITLE:0 "#title [concept_culture]#!"
 RELIGION_TITLE:0 "#title [concept_religion]#!"
 MAJORITY_RELIGION_TITLE:0 "主流派宗教"
 POL_STR_TITLE:0 "[concept_political_strength]"
 POLITICAL_STRENGTH_TITLE:0 "#title [concept_political_strength]#!"
 TOTAL_CAPITAL_GAIN_DESC:0 "#title [concept_authority]ゲイン#!"
 TIME_REMAINING:0 "残り時間: #BOLD [GetPlayer.GetGovernmentData.GetTimeRemainingElection]日#!"
 CHANGE_GOVERNMENT_BUTTON:0 "政府樹立: (#BOLD [GetPlayer.GetGovernmentData.GetCost] @aut!#!)"
 FORM_GOVERNMENT:0 "政府樹立"
 NAME_OF_GOVERNMENT_TYPE:1 "[concept_government_type]"
 CHANGE_GOVERNMENT_TOOLTIP:0 "#header 与党[Concept('concept_interest_group', '$concept_interest_groups$')]の変更#!\n$TOOLTIP_DELIMITER$\nこれにより与党$concept_interest_groups$が選択した団体へと変更されます。"
 VERY_GOOD_IDEA:0 "#title $VERY_GOOD_IDEA_NAME$#!"
  #(>[GetGoodThreshold|+2])#!"
 VERY_BAD_IDEA:0 "#title $VERY_BAD_IDEA_NAME$#!"
  #(<[GetVeryBadThreshold|+2])#!"
 GOOD_IDEA:0 "#title $GOOD_IDEA_NAME$#!"
  #(>[GetBadThreshold|+2] && <[GetGoodThreshold|+2])#!"
 BAD_IDEA:0 "#title $BAD_IDEA_NAME$#!"
  #(>[GetVeryBadThreshold|+2] && <[GetBadThreshold|+2])#!"
 VERY_GOOD_IDEA_NAME:0 "以下を強く希望"
 VERY_BAD_IDEA_NAME:0 "以下に強く反対"
 GOOD_IDEA_NAME:0 "が希望する"
 BAD_IDEA_NAME:0 "が反対する"
 NEUTRAL_IDEA_NAME:0 "が曖昧な態度を見せる"

 VERY_GOOD_IDEA_TOOLTIP:0 "これを#bold #P 強く希望#!#!しています"
 VERY_BAD_IDEA_TOOLTIP:0 "これに#bold #N 強く反対#!#!しています"
 GOOD_IDEA_TOOLTIP:0 "はこれを#bold #P 希望#!#!しています"
 BAD_IDEA_TOOLTIP:0 "はこれに#bold #N 反対#!#!しています"
 NEUTRAL_IDEA_TOOLTIP:0 "はこの件に#header 無関心#!です"

 EVENT_NO_TIME_LIMIT:0 "時間制限無し"
 EVENT_WINDOW_EVENT_LOCATION:1 "[EventWindow.AccessEvent.GetState.GetName]のイベント"
 test.pink_elephant_tooltip:0 "残り日数: [EVENT.GetRemainingDays]"
 test.election_tooltip:0 "選挙結果が出ました！"
 test.pre.election_tooltip:0 "#BOLD 選挙まであと[GetPlayer.GetGovernmentData.GetTimeRemainingPreElection]日#!\n現時点での票動向:"
 test.acquired_technology_tooltip:0 "新技術を獲得しました！"

 PEOPLE_ABROAD_TITLE:0 "#title 併合されていない人口#!"
 POLITICAL_INACTIVE_TITLE:1 "#title [Concept('concept_politically_inactive_involved', '$concept_politically_inactive$')]#!"
 POLITICAL_INACTIVE_TITLE_NO_FORMATTING:0 "#title 政治的無関心#!" # Don't turn this into a concept, it will break some IG tooltips
 TRAIT_INACTIVE:0 "(活動休止)"

 POLITICALLY_INACTIVE_POPULATION:1 "[Concept('concept_politically_inactive_involved', '$concept_politically_inactive$')]人口: [Country.GetInactivePopulation|kv]"
 POLITICALLY_INACTIVE_POPULATION_TOOLTIP:1 "#header [Concept('concept_politically_inactive_involved', '$concept_politically_inactive$')]人口#!\n合計: [GetPlayer.GetInactivePopulation|kv]\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetInactivePopulationDesc]"
 POLITICALLY_INVOLVED_POPULATION_TOOLTIP:1 "#header [Concept('concept_politically_inactive_involved', '$concept_politically_involved$')]人口#!\n合計: [GetPlayer.GetPoliticallyInvolvedPopulation|kv]\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetPoliticallyInvolvedPopulationDesc]"

 POLITICAL_STRENGTH_SUBTITLE:0 "#title [concept_political_strength]#!"

 BUILDING_EXPANSION_LEVEL_BREAKDOWN_DESC:0 "[BUILDING.GetExpansionLevelDesc]"
 BUILDING_EXPANSION_LEVEL_BREAKDOWN_URBAN_CAPACITY:0 "#v [STATE.CalcTotalUrbanization]#!の[concept_urbanization]レベル"
 BUILDING_EXPANSION_LEVEL_BREAKDOWN_TRADE_ROUTE_LEVELS:0 "[STATE.GetName]を由来とする[Concept('concept_trade_route', '$concept_trade_routes$')]の#v $NUM_TRADE_ROUTE_LEVELS$レベル#!"
 BUILDING_EXPANSION_LEVEL_BREAKDOWN_TOOLTIP:0 "[Building.GetExpansionLevelBreakdown]"
 BUILDING_EXPANSION_LEVEL_BREAKDOWN:0 "[BUILDING.GetName]の最大レベル$MAXIMUM|v$の要因:\n$TAB$$EXPLANATION$"
 BUILDING_EXPANSION_LEVEL_BREAKDOWN_ARABLE_LAND:0 "[STATE.GetName]で利用可能な[concept_arable_land]: $AVAILABLE_ARABLE_LAND|v$"
 BUILDING_EXPANSION_LEVEL_BREAKDOWN_LAND_SHARE:0 "[STATE_REGION.GetName]の総潜在能力: $MAX_IN_STATE_REGION|v$\n$TAB$[STATE_REGION.GetName]における[STATE.GetName]の土地占有率: $LAND_SHARE|v1%$"
 BUILDING_EXPANSION_LEVEL_BREAKDOWN_UNCAPPED:0 "[BUILDING.GetName]には最大レベルがありません"
 BUILDING_HAS_INVALID_LEVELS_IN_QUEUE:0 "[concept_construction_queue]におけるこの施設のレベルは無効です。"
 CONSTRUCTION:0 "建設"

 CHANGE_SPEED_NOT_HOST_OR_LOCAL:0 "#N ゲームの進行速度はホストのみ変更できます#!"
 INCREASE_SPEED_ALREADY_MAX:0 "#N これ以上ゲームの進行速度を早めることはできません#!"
 DECREASE_SPEED_ALREADY_MIN:0 "#N これ以上ゲームの進行速度を遅らせることはできません#!"
 INCREASE_SPEED_TOOLTIP:0 "ゲームの進行速度を早める"
 DECREASE_SPEED_TOOLTIP:0 "ゲームの進行速度を遅らせる"
 GAME_PAUSED:0 "ゲームは一時停止中です。#instruction クリック#!で再開"
 GAME_RUNNING:0 "ゲームは稼働中です。#instruction クリック#!で一時停止"
 TOGGLE_PAUSE_NOT_HOST_OR_LOCAL:0 "#N ゲームの一時停止はホストにのみ可能です#!"
 PAUSED_BY_PLAYER_MP:0 "#v [TimeKeeper.GetPausedBy]#!による一時停止中"
 PAUSED_BY_UNPAUSE_ONLY_ME:0 "あなただけが[TimeKeeper.GetTimeAnyoneUnpause]秒間ゲームの一時停止を解除できます"
 PAUSED_BY_UNPAUSE_ONLY_PAUSED_BY:0 "#v [TimeKeeper.GetPausedBy]#!だけが[TimeKeeper.GetTimeAnyoneUnpause]秒間ゲームの一時停止を解除できます"
 PAUSED_BY_UNPAUSE_ANYONE:0 "誰でも一時停止を解除できます"

 ESTABLISH_COLONY_BUILDING_TOOLTIP:0 "#variable [BUILDING_TYPE.GetName]#!"

 STATE_COLONY_TOOLTIP:2 "#header [State.GetName]の[State.GetOwner.GetAdjective]植民地の設立#!\n$TOOLTIP_DELIMITER$\n地方拡大に向けた進捗: #variable [State.GetColonyProgress|%]#!\n植民地の次回拡大予定は#variable [State.GetColonyGrowthDateDesc]#!です\n\n日次の進捗は次の要因により#variable [State.GetDailyColonyProgress|%]#!です: \n[State.GetColonyGrowthModifierDesc]"

 MARKET_CAPITAL:0 "#title [concept_market_capital]#!\n[Market.GetMarketCapital.GetName]"
 MOVE_CAPITAL_FORBIDDEN_WHILE_IN_ACTIVE_DIPLO_PLAY:0 "#N [concept_diplomatic_play]に関与している間は首都を移転できません#!"
 MOVE_MARKET_CAPITAL_FORBIDDEN_WHILE_IN_ACTIVE_DIPLO_PLAY:0 "#N [concept_diplomatic_play]に関与している間は[concept_market_capital]を移転できません#!"
 MOVE_CAPITAL_FORBIDDEN_WHILE_AT_WAR:0 "#N [concept_war]に関与している間は首都を移転できません#!"
 MOVE_MARKET_CAPITAL_FORBIDDEN_WHILE_AT_WAR:0 "#N [concept_war]に関与している間は[concept_market_capital]を移転できません#!"
 MOVE_CAPITAL_ALREADY_MOVED_RECENTLY:0 "#N 最近我が国の[concept_capital_state]が変更されたため、$DATE|v$になるまで再度変更はできません#!"
 MOVE_CAPITAL_IS_ALREADY_CAPITAL:0 "#N [STATE.GetName]は既に我が国の[concept_capital_state]です#!"
 MOVE_CAPITAL_NOT_INCORPORATED:0 "#N [concept_incorporated_state]のみ[concept_capital_state]にすることができます#!"
 MOVE_CAPITAL_NOT_CULTURAL_HOMELAND:0 "#N 自国の[concept_primary_cultures]に属する[concept_homeland]のみ[concept_capital_state]にすることができます#!"
 MOVE_MARKET_CAPITAL_ALREADY_MOVED_RECENTLY:0 "#N 最近我が国の[concept_market_capital]が変更されたため、$DATE|v$になるまで再度変更はできません#!"
 MOVE_MARKET_CAPITAL_IS_ALREADY_CAPITAL:0 "#N [STATE.GetName]は既に我が国の[concept_market_capital]です#!"
 MOVE_MARKET_CAPITAL_NOT_INCORPORATED:0 "#N [concept_incorporated_state]のみ[concept_market_capital]にすることができます#!"
 MOVE_MARKET_CAPITAL_NOT_MARKET_OWNER:1 "#N 我が国は異なる[Concept('concept_country','$concept_country_possessive$')] [concept_market]に所属しており、[concept_market_capital]を移転させることができません#!"
 INCORPORATE_STATE_NO_NEIGHBOUR:0 "#N 既に併合された州の近隣にある州のみ併合可能です#!"
 INCORPORATE_STATE_COLONY_NOT_FINISHED:1 "#N 拡大中の[concept_colony]は併合できません#!"
 INCORPORATE_STATE_ALREADY_INCORPORATED:0 "#N 既に併合済みです#!"
 INCORPORATE_STATE_ALREADY_INCORPORATING:0 "#N 既に併合中です#!"
 INCORPORATE_STATE_CANNOT_INCORPORATE_TREATY_PORT:0 "#N [concept_treaty_port]を併合することはできません#!"
 INCORPORATE_STATE_INCORPORATION_DISALLOWED:0 "#N 次の要因により併合できません:#!\n$TAB$[State.GetModifier.GetDescFor('state_disallow_incorporation')]"
 INCORPORATE_STATE_NOT_ENOUGH_BUREAUCRACY:4 "@warning![Concept('concept_incorporated_state', '$concept_incorporating$')]$STATE_NAME$ のコストは赤字を招きます（@bur!$PROJECTED_TOTAL|v+1$）"
 incorporate_state:0 "併合された州"
 incorporate_state_tooltip:2 "#header $incorporate_state$#!\n$TOOLTIP_DELIMITER$\n[concept_incorporated_state_desc]"
 
 REVOLUTIONARY_PARTY_CANNOT_JOIN_GOVERMENT:0 "[Party.GetName]内のひとつまたはそれ以上の利益団体が進行中の革命を支持しています"

 UNINCORPORATE_STATE_TOOLTIP:0 "クリックで併合をキャンセルします"
 
 ESTABLISH_COLONY_STATE_NOT_VALID:1 "対象は有効な[concept_state]ではありません。"
 ESTABLISH_COLONY_NO_INTEREST:1 "ここを[Concept('concept_colony','$concept_colonize$')]するには$REGION|v$に我が国の[concept_interest]が必要です"
 ESTABLISH_COLONY_TYPE_NOT_VALID:1 "[concept_colony]タイプが有効ではありません。"
 ESTABLISH_COLONY_TARGET_COUNTRY_NOT_VALID:1 "[concept_state]には[Concept('concept_colony','$concept_colonization$')]の対象がありません。"
 ESTABLISH_COLONY_ALREADY_HAS_COLONY:1 "既にこの地に[concept_colony]を所有しています！"
 ESTABLISH_COLONY_OUT_OF_RANGE:1 "この[concept_state]に到達できません"
 ESTABLISH_COLONY_CANNOT_AFFORD_MAINTENANCE:1 "$NEXTCOST|v$ @bur!/月の維持コストを賄うことができません！\n$CURRENTINCOME|v$ @bur!/月のみ利用可能です。"
 ESTABLISH_COLONY_INTEREST_MARKER_INSUFFICIENT:0 "我が国の[concept_interest]が不十分です！"
 ESTABLISH_COLONY_BAD_RANK:1 "[COUNTRY.GetRank][concept_rank]の[Concept('concept_country','$concept_countries$')]は[Concept('concept_colony','$concept_colonies$')]を築けません"
 ESTABLISH_COLONY_NO_COLONIAL_GROWTH:1 "[concept_colonial_growth]が生み出されていません"
 ESTABLISH_COLONY_MISSING_TECH:1 "我が国は必須となる#variable '$TECH$'#! [concept_technology]を有していません"

 CANCEL_COLONY_TOOLTIP:1 "[Concept('concept_colony','$concept_colonization$')]の中止"
 CANCEL_COLONY_NO_COLONY:1 "#N この地に[concept_colony]を所有していません！#!"
 CANCEL_COLONY_HAS_DIPLO_PLAY:1 "#N 進行中の[concept_diplomatic_play]に参画している場合は [concept_colony]を排除できません#!"
 CANCEL_COLONY_TARGET_COUNTRY_NOT_VALID:1 "#N 我が国から[concept_colony]を買収できる有効な対象が存在しません#!"

 COLONIZATION_PAUSED:1 "[Concept('concept_colony','$concept_colonization$')] 一時停止中"

 CANNOT_ESTABLISH_COLONY_HOVER:0 "#header #N [STATE_REGION.GetName]は植民地化できません#!#!"
 ESTABLISH_COLONY_HOVER:0 "#header [STATE_REGION.GetName]植民地化#!"
 REMOVE_COLONY_TOOLTIP:0 "#header [StateRegion.GetName]から植民地を排除"
 REMOVE_COLONY_CONFIRM:0 "#header [STATE.GetName]での[Concept('concept_colony', '$concept_colonizing$')]をキャンセルしますか？#!\n\nすでに[Concept('concept_colony', '$concept_colonized$')]されている地方を含むこの州の進捗がすべて失われます\n[STATE.GetColonyProvinceProgressDesc]\n追加地方を得るための進捗: #tooltippable #tooltip:[STATE.GetTooltipTag],STATE_COLONY_TOOLTIP [STATE.GetColonyProgress|%]#!#!"
 STATE_PROVINCES_COLONIZED:0 "#variable $CURRENT$#!/#variable $TOTAL$#!地方を[Concept('concept_colony', '$concept_colonized$')]"

 HAS_NO_INTEREST_MARKER:0 "#N この地域は[concept_interest]を有していません#!"
 HAS_INTEREST_MARKER:0 "#N この地域には既に[concept_interest]が含まれています#!"
 NO_STATE_ADJACENT_REGION:0 "#N この地域に近接する州を所有していません#!"
 LACKING_DIPLO_CAPITAL:0 "#N @inf!$VALUE|0$が必要です#!"
 RIVAL_RULES_NOT_MET:0 "#N 敵となる条件を満たしていません！"
 SET_INTEREST_MARKER:0 "#header レベル$LEVEL$ [concept_interest]に設定#!"
 IM_RANK_UNDER_MIN:0 "#N レベル$LEVEL$ [concept_interest]はダウングレードできません#!"
 IM_RANK_OVER_MAX:0 "#N レベル$LEVEL$ [concept_interest]はアップグレードできません#!"
 IM_COUNTRY_RANK_TOO_LOW:0 "#N これを実行するには少なくとも国ランク$RANK$が必要です#!"

 INTERESTS:0 "[Concept('concept_interest', '$concept_interests$')]"
 DECLARE_INTEREST_ALREADY_HAS_INTEREST:0 "[Country.GetName]は既に[StrategicRegion.GetName]における[concept_interest]を有しています"
 DECLARE_INTEREST_TOO_MANY_DECLARED_INTERESTS:1 "[Country.GetName]はこれ以上[Concept('concept_interest', '$concept_interests$')]を宣言できません"
 DECLARE_INTEREST_ADD_TOOLTIP:1 "#header [StrategicRegion.GetName]の[concept_declared_interest]#!\n$TOOLTIP_DELIMITER$\n[StrategicRegion.GetName]に[concept_declared_interest]を追加\n現在、#tooltippable #tooltip:[GetPlayer.GetTooltipTag],MAX_DECLARED_INTERESTS_TOOLTIP [GetPlayer.CalcMaxNumDeclaredInterests|v]#!#! [Concept('concept_declared_interest','$concept_declared_interests$')]の[GetPlayer.GetNumDeclaredInterests|v]を使用しています"
 DECLARE_INTEREST_REMOVE_TOOLTIP:1 "#header [StrategicRegion.GetName]の[concept_declared_interest]#!\n$TOOLTIP_DELIMITER$\n[StrategicRegion.GetName]の[concept_declared_interest]を撤去\n現在、#tooltippable #tooltip:[GetPlayer.GetTooltipTag],MAX_DECLARED_INTERESTS_TOOLTIP [GetPlayer.CalcMaxNumDeclaredInterests|v]#!#! [Concept('concept_declared_interest','$concept_declared_interests$')]の[GetPlayer.GetNumDeclaredInterests|v]を使用しています"
 DECLARE_INTEREST_NOT_COASTAL_NOT_ADJACENT:1 "[StrategicRegion.GetName]は沿岸部でもなく、我が国の当然の[Concept('concept_interest', '$concept_interests$')]とも隣接していません。"
 DECLARE_INTEREST_COASTAL_BUT_NO_COAST:1 "[StrategicRegion.GetName]は我が国の当然の[Concept('concept_interest', '$concept_interests$')]と隣接しておらず、我が国には沿岸部がありません"

 ACTOR_COUNTRY_NOT_VALID:0 "関与する国が有効ではありません。"
 TARGET_COUNTRY_NOT_VALID:0 "#N 対象の国は有効ではありません。#!"
 TARGET_STATE_NOT_VALID:0 "#N 対象の州は有効ではありません。#!"
 TARGET_STRATEGIC_REGION_NOT_VALID:0 "#N 無効な[concept_strategic_region]です。#!"

 NO_ACTIVE_RESEARCH:0 "現在研究はありません"
 ACTIVE_RESEARCH:0 "現在の研究"
 PASSIVELY_SPREADING_TECHS:0 "[concept_technology_spread]"

 RESEARCH_TECHNOLOGY_BUTTON:0 "新たな研究の開始 ([AccessPlayer.AccessNumResearchableTechnologies|v])"
 REPLACE_TECHNOLOGY_BUTTON:0 "研究の交換 ([AccessPlayer.AccessNumResearchableTechnologies|v])"
 RESEARCH_TECHNOLOGY_BUTTON_TOOLTIP:0 "#header 新たな研究の選択#!\n[AccessPlayer.AccessNumResearchableTechnologies|v]技術が研究可能です"
 INNOVATION_DESCRIPTION:0 "週次革新: #v @innovation![Country.GetWeeklyInnovation|+0]#!"
 INNOVATION_TOOLTIP:0 "#header [concept_innovation]#!\n我が国では毎週#v @innovation![Country.GetWeeklyInnovation|+2]の#! [concept_innovation]を生成しています:\n[Country.GetWeeklyInnovationDesc]\n\n進行中の研究に投資することで、毎週最大@innovation![Country.GetWeeklyMaxInnovation|v2]の[concept_innovation]を得ることができます:\n[Country.GetWeeklyMaxInnovationDesc]\n\n投資の上限や進行中の研究が不在であるために未使用となっている[concept_innovation]は、我が国の[concept_technology_spread]率を増加させます"
 TECHNOLOGY_SPREAD_RATE_DESCRIPTION:0 "[concept_technology_spread]: #v [Country.GetWeeklyTechnologySpreadDesc]#!"
 TECHNOLOGY_SPREAD_RATE_TOOLTIP:0 "#header [concept_technology_spread]#!\n$TECHNOLOGY_SPREAD_RATE_BREAKDOWN$[ConcatIfNeitherEmpty('\n\n',Country.GetCurrentlySpreadingTechsDesc)]"
 TECHNOLOGY_SPREAD_RATE_BREAKDOWN:0 "[Country.GetWeeklyTechnologySpreadBreakdown]"
 CURRENTLY_SPREADING_TECHS:0 "#header 現在普及中の技術#!\n$BREAKDOWN$"
 TECH_SPREAD_ENTRY:0 "$PROGRESS|%0v$ - [Technology.GetName] ([Technology.GetCategoryName])"
 TECHNOLOGY_TYPE_DESCRIPTION:0 "#b [Technology.GetEra.GetNumber]#!"
 TECHNOLOGY_INVENTED_IN:0 "#BOLD [Technology.GetOrigin.GetName]#!に投資しました"
 TECHNOLOGY_TOOLTIP_COST:1 "#title コスト:#! @innovation![TECHNOLOGY.GetCost( GetPlayer.Self )|0vk] 革新([TECHNOLOGY.PredictTimeLeftDesc( GetPlayer.Self )]の研究に必要)"
 TECHNOLOGY_TOOLTIP_MODIFIERS_LABEL:0 "#title モディファイア#!"
 TECHNOLOGY_TOOLTIP_ADOPTION_EFFECTS_LABEL:0 "#title 導入効果#!"
 TECHNOLOGY_TOOLTIP_SPREAD_EFFECTS_LABEL:0 "#title 普及効果#!"
 TECHNOLOGY_TOOLTIP_UNLOCKS_LABEL:0 "#title アンロック#!"
 TECHNOLOGY_TOOLTIP_LORE:0 "#lore $LORE$#!"
 COMMON_KNOWLEDGE:0 "一般常識"
 RESEARCHABLE_TITLE:0 "#title 研究可能#!"
 NUM_URBAN_BUILDINGS:0 "#header 都市施設#!\n[State.GetName]には、全体で#variable [StatesPanel.GetNumUrbanLevels]#!レベルの都市施設が存在します"
 NUM_RESOURCE_BUILDINGS:0 "#header 資源施設#!\n[State.GetName]には、全体で#variable [StatesPanel.GetNumResourceLevels]#!レベルの資源施設が存在します"
 NUM_AGRICULTURE_BUILDINGS:0 "#header 農業施設#!\n[State.GetName]には、全体で#variable [StatesPanel.GetNumAgricultureLevels]#!レベルの農業施設が存在します"
 NUM_DEVELOPMENT_BUILDINGS:0 "#header 開発施設#!\n[State.GetName]には、全体で#variable [StatesPanel.GetNumDevelopmentLevels]#!レベルの開発施設が存在します"

 TECHNOLOGY_PROGRESS_FORMAT_NO_SPREAD:1 "#P $FIXED_TECH_PROGRESS|0$#!"
 TECHNOLOGY_PROGRESS_FORMAT_WITH_SPREAD:1 "#v $MIN_TECH_PROGRESS|0+$ - $MAX_TECH_PROGRESS|0+$#!"
 TECHNOLOGY_SPREAD_FORMAT:1 "#v $MIN_TECH_SPREAD|0+$ - $MAX_TECH_SPREAD|0+$#!"
 TECHNOLOGY_NO_SPREAD_FORMAT:1 "#v $TECH_SPREAD|0+$#!"
 TECHNOLOGY_PROGRESS_WEEKS_MIN_MAX:1 "$MIN_TIME$ - $MAX TIME$"

 BUILD_URBAN_BUILDING:1 "新たな都市施設の建設\nこのアクションには有効な対象が#v [StatesPanel.AccessState.GetNumConstructableUrbanBuildings|+]#!存在します"
 STATE_GDP:0 "GDP: #variable [State.GetGDPContributionPercentage|%1]#!"
 STATE_TAX:0 "税収: #variable [State.GetTaxationRevenue|+=K]#!"

 NUM_RURAL_BUILDINGS:0 "#header 農村施設#!\n[State.GetName]には、全体で#variable [StatesPanel.GetNumRuralLevels]#!レベルの農村施設が存在します"
 NUM_RURAL_BUILDINGS_OVERVIEW:0 "#header 農村施設#!\n[State.GetName]には、全体で#variable [StatesPanel.GetNumRuralLevels]#!レベルの農村施設が存在します"

 NUM_POPS:0 "#header 人口#!\n[State.GetName]には全体で[State.GetPopulationSize|Kv]人が居住しています"
 NUM_SOL:1 "#header [State.GetName]の[concept_sol]#!\n$TOOLTIP_DELIMITER$\n現在の平均: [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetAverageStandardOfLivingAll)|v] (#tooltippable #tooltip:[State.GetTooltipTag],STATE_SOL_ALL [State.GetAverageStandardOfLivingAll|1v]#!#!)\n平均$EXPECTED_SOL_SHORT$: [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetExpectedStandardOfLivingAll)|v] (#tooltippable #tooltip:[State.GetTooltipTag],STATE_EXPECTED_SOL_ALL [State.GetExpectedStandardOfLivingAll|v1]#!#!)"

 STATE_SOL_ALL:0 "#header [State.GetName]での全[Concept('concept_pop', '$concept_pops$')]の平均[concept_sol]#!\n#v [State.GetFormattedStandardOfLivingLabelAll] ([State.GetFormattedStandardOfLivingAll]#!)\n$TOOLTIP_DELIMITER$\n[State.GetAdditionalSOLFactorsDescAll]"
 STATE_SOL_POOR:0 "#header [State.GetName]での$poor$の平均[concept_sol]#!\n#v [State.GetFormattedStandardOfLivingLabelPoor] ([State.GetFormattedStandardOfLivingPoor]#!)\n$TOOLTIP_DELIMITER$\n[State.GetAdditionalSOLFactorsDescPoor]"
 STATE_SOL_MIDDLE:0 "#header [State.GetName]での$middle$の平均[concept_sol]#!\n#v [State.GetFormattedStandardOfLivingLabelMiddle] ([State.GetFormattedStandardOfLivingMiddle]#!)\n$TOOLTIP_DELIMITER$\n[State.GetAdditionalSOLFactorsDescMiddle]"
 STATE_SOL_RICH:0 "#header [State.GetName]での$rich$の平均[concept_sol]#!\n#v [State.GetFormattedStandardOfLivingLabelRich] ([State.GetFormattedStandardOfLivingRich]#!)\n$TOOLTIP_DELIMITER$\n[State.GetAdditionalSOLFactorsDescRich]"
 STATE_EXPECTED_SOL_ALL:0 "#header [State.GetName]での全[Concept('concept_pop', '$concept_pops$')]の平均[concept_expected_sol]#!\n#v [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetExpectedStandardOfLivingAll)] ([State.GetExpectedStandardOfLivingAll|1]#!)\n$TOOLTIP_DELIMITER$\n[State.GetExpectedSOLFactorsDescAll]"
 STATE__EXPECTEDSOL_POOR:0 "#header [State.GetName]での$poor$の平均[concept_expected_sol]#!\n#v [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetExpectedStandardOfLivingPoor)] ([State.GetExpectedStandardOfLivingPoor|1]#!)\n$TOOLTIP_DELIMITER$\n[State.GetExpectedSOLFactorsDescPoor]"
 STATE_EXPECTED_SOL_MIDDLE:0 "#header [State.GetName]での$middle$の平均[concept_expected_sol]#!\n#v [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetExpectedStandardOfLivingMiddle)] ([State.GetExpectedStandardOfLivingMiddle|1]#!)\n$TOOLTIP_DELIMITER$\n[State.GetExpectedSOLFactorsDescMiddle]"
 STATE_EXPECTED_SOL_RICH:0 "#header [State.GetName]での$rich$の平均[concept_expected_sol]#!\n#v [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetExpectedStandardOfLivingRich)] ([State.GetExpectedStandardOfLivingRich|1]#!)\n$TOOLTIP_DELIMITER$\n[State.GetExpectedSOLFactorsDescRich]"

 WE_NOW_HAVE_LAW:0 "#bold [Notification.GetLaw.GetName]を制定しました！#!"
 GAINED_MODS:0 "#title [Notification.GetLaw.GetName]への変更によるゲイン:#!"
 LOST_MODS:0 "#title [Notification.GetPrevLaw.GetName]からの変更によるロスト:#!"
 ENACT_APPROVAL_CHANGES:0 "#title [Notification.GetLaw.GetName]制定に伴う[concept_interest_group]の承認の変化#!"
 ABOLISH_APPROVAL_CHANGES:0 "#title [Notification.GetPrevLaw.GetName]廃止に伴う[concept_interest_group]の承認の変化#!"
 LAW_LORE:0 "#lore #bold [Notification.GetLaw.GetName]#!\n[Notification.GetLaw.GetFlavor]#!"


 INVALID_ERA:0 "無効な年代です"
 TECHNOLOGY_PROGRESS:1 "#v @innovation! [Technology.GetProgress(GetPlayer.Self)|D]#! / #maximum [Technology.GetCost(GetPlayer.Self)|D]#!"
 TECHNOLOGY_COST:1 "#BOLD @innovation![Technology.GetCost(GetPlayer.Self)|0]#!"


 TECHNOLOGY_PROGRESS_GAIN:0 "#v #tooltippable #tooltip:[Technology.GetTooltipTag],TECHNOLOGY_GAIN_BREAKDOWN [GetPlayer.GetWeeklyTechnologyProgressDescForTech(Technology.Self)]#!#!#!"
 TECHNOLOGY_PROGRESS_TIME_LEFT:0 "[Technology.GetTimeLeftDesc( GetPlayer.Self )]が退出しました"
 TECHNOLOGY_PROGRESS_WITH_GAIN:0 "$TECHNOLOGY_PROGRESS$ ($TECHNOLOGY_PROGRESS_GAIN$)"
 TECHNOLOGY_PROGRESS_WITH_GAIN_AND_TIME_LEFT:0 "$TECHNOLOGY_PROGRESS_WITH_GAIN$ ($TECHNOLOGY_PROGRESS_TIME_LEFT$)"

 TECHNOLOGY_SPREAD_TOOLTIP:0 "#header [concept_technology_spread]#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetWeeklyTechnologySpreadForTechDesc(Technology.Self)]"
 TECHNOLOGY_GAIN_BREAKDOWN:1 "#header 技術進捗#!\n[concept_innovation]由来: #tooltippable #tooltip:[Technology.GetTooltipTag]|[GetPlayer.GetTooltipTag],INNOVATION_TOOLTIP #v [GetPlayer.GetWeeklyInnovationForTech(Technology.Self)|=+0]#!#!#!\n[concept_technology_spread]由来: #tooltippable #tooltip:[Technology.GetTooltipTag],TECHNOLOGY_SPREAD_TOOLTIP [GetPlayer.GetWeeklyTechnologySpreadForTechDesc(Technology.Self)]#!#!"
 BASE_WEEKLY_TECH_SPREAD:0 "週次基礎[concept_technology_spread]: #v $VALUE|+2$#!"
 RANDOMIZED_WEEKLY_TECH_SPREAD:1 "これにより、[concept_technology_spread]の@innovation![concept_innovation]は、我が国に伝播してくる[Concept('concept_technology', '$concept_technologies$')]に対し、毎週#P $MIN|1$#!から#P $MAX|1$#!までの範囲内で投資されることになります。"
 TECH_SPREAD_FROM_NEIGHBOR:0 "$COUNTRY|v$由来の[concept_technology_spread]: #v $VALUE|+=2$#! (近隣)"
 TECH_SPREAD_FROM_PACT:0 "$COUNTRY|v$由来の[concept_technology_spread]: #v $VALUE|+=2$#! ($PACT$)"
 TECH_SPREAD_MAX_CAP:0 "[concept_technology_spread]の上限は#v $VALUE|+2$#!/週です"

 test.acquired_technology.t:0 "[ROOT.GetCountry.GetName]が[ROOT.GetTechnology.GetName]を獲得しました！"
 test.acquired_technology.d:0 "TODO Description"
 test.acquired_technology.f:0 "TODO Flavor"

 SHOW_MORE:0 "#header 詳しく表示#!"
 SHOW_LESS:0 "#header 簡略表示#!"

 BATTLE_SIZE_OWN_COMMAND_BASELINE:0 "自国の統制ユニットより"
 BATTLE_SIZE_ENEMY_COMMAND_BASELINE:0 "敵国の統制ユニットより"
 BATTLE_SIZE_LUCK:0 "運"
 BATTLE_SIZE_ENEMY_NUMERIC_ADVANTAGE:0 "敵の数的優位性に対する補正"
 BATTLE_SIZE_ENEMY_SKILL_ADVANTAGE:0 "敵の防衛的優位性に対する補正"
 BATTLE_SIZE_COMBAT_WIDTH:0 "最大戦闘幅に達しました"
 BATTLE_SIZE_MAX_AMOUNT_REACHED:0 "到達した大隊の最大数"
 BATTLE_SIZE_FRONT_SIZE:0 "戦線の距離より"
 BATTLE_SIZE_MIN_AMOUNT_REACHED:0 "進軍に必要とされる下限"

 JOURNAL_ENTRY_TOOLTIP:1 "#header [JournalEntry.GetName]#![SelectLocalization(Not(StringIsEmpty(JournalEntry.GetStatusDesc)), 'JOURNAL_ENTRY_STATUS', '' )][SelectLocalization(StringIsEmpty(JournalEntry.GetStatusDesc), 'JOURNAL_ENTRY_TOOLTIP_WITH_LINE', JournalEntry.GetTooltip )]"
 JOURNAL_ENTRY_STATUS:1 "\n$TOOLTIP_DELIMITER$\n[JournalEntry.GetStatusDesc]\n\n"
 JOURNAL_ENTRY_TOOLTIP_WITH_LINE:0 "\n$TOOLTIP_DELIMITER$\n[JournalEntry.GetTooltip]"
 JOURNAL_ENTRY_ACTIVATION_HEADER:0 "#title 以下の場合発動:\n#!"
 JOURNAL_ENTRY_COMPLETION_HEADER:0 "#title 以下の場合完了:\n#!"
 JOURNAL_ENTRY_FAILURE_HEADER:0 "#title 以下の場合失敗:\n#!"
 JOURNAL_ENTRY_INVALIDATION_HEADER:0 "#title 以下の場合無効化:\n#!"
 JOURNAL_ENTRY_TIMEOUT:0 "#title タイムアウトまで#v $TIMELEFT_STRING$#!#!"

 DIPLO_PLAY_SET_POSITION:0 "移動"
 DIPLOMATIC_PLAY_CONFIRMATION_HEADER:0 "#header [DiplomaticPlayType.GetName]決定#!"
 SUPPORT_TARGET_DIPLOMATIC_PLAY_TOOLTIP:0 "当[concept_diplomatic_play]において#VARIABLE [DiplomaticPlay.GetTarget.GetName]#!を支持します。\n\n[DiplomaticPlay.GetSupportTargetValidTooltip(GetPlayer)]"
 SUPPORT_INITIATOR_DIPLOMATIC_PLAY_TOOLTIP:0 "当[concept_diplomatic_play]において#VARIABLE [DiplomaticPlay.GetInitiator.GetName]#!を支持します。\n\n[DiplomaticPlay.GetSupportInitiatorValidTooltip(GetPlayer)]"
 LEAN_TOWARDS_TARGET_DIPLOMATIC_PLAY_TOOLTIP:0 "当[concept_diplomatic_play]においてあなたのスタンスを#VARIABLE [DiplomaticPlay.GetTarget.GetName]#!へ#b 傾倒#!に設定します。\n\n[DiplomaticPlay.GetLeanTowardsTargetValidTooltip(GetPlayer)]"
 LEAN_TOWARDS_INITIATOR_DIPLOMATIC_PLAY_TOOLTIP:0 "当[concept_diplomatic_play]においてあなたのスタンスを#VARIABLE [DiplomaticPlay.GetInitiator.GetName]#!へ#b 傾倒#!に設定します。\n\n[DiplomaticPlay.GetLeanTowardsInitiatorValidTooltip(GetPlayer)]"
 BE_ON_THE_FENCE_DIPLOMATIC_PLAY_TOOLTIP:0 "当[concept_diplomatic_play]においてあなたのスタンスを#b 日和見#!に設定します。\n\n[DiplomaticPlay.GetBeOnTheFenceValidTooltip(GetPlayer)]"
 YIELD_DIPLOMATIC_PLAY_TOOLTIP:0 "#HEADER 譲歩#!この[concept_diplomatic_play][ConcatIfNeitherEmpty('\n\n', DiplomaticPlay.GetYieldValidTooltip(GetPlayer))]におけるあなたの立ち位置です"
 DECLARE_NEUTRALITY_DIPLOMATIC_PLAY_TOOLTIP:0 "当[concept_diplomatic_play]における中立を宣言します[ConcatIfNeitherEmpty(DiplomaticPlay.GetDeclareNeutralityValidTooltip(GetPlayer),'\n\n')]"
 DIPLOMATIC_PLAY_INITIATOR_TOOLTIP:0 "#variable [DiplomaticPlay.GetInitiator.GetName]#!は、当[concept_diplomatic_play]の開始者です"
 DIPLOMATIC_PLAY_DESCRIPTION_TOOLTIP:0 "当[concept_diplomatic_play]は、#variable [DiplomaticPlay.GetTarget.GetName]#!に#variable [DiplomaticPlay.GetDiplomaticPlayType.GetName]#!を強制するものです"
 DIPLOMATIC_PLAY_INTEREST_MARKER_TOOLTIP:0 "#variable [DiplomaticPlay.GetTarget.GetName]#!は、当[concept_diplomatic_play]の[concept_strategic_region]においてレベル#variable [DiplomaticPlay.GetInterestMarker(DiplomaticPlay.GetTarget).GetInterestStatus]#!の[concept_interest]を有しています"
 DIPLOMATIC_PLAY_SUPPORTS_TOOLTIP:0 "#variable [Country.GetName]#!がこれを支持しています"
 DIPLOMATIC_PLAY_OPPOSES_TOOLTIP:0 "#variable [Country.GetName]#!がこれに反対しています"
 DIPLOMATIC_PLAY_UNDECIDED_TOOLTIP:0 "#variable [Country.GetName]#!はどちらか決めかねています"
 DIPLOMATIC_PLAY_SWITCH_COUNTRY_TOOLTIP:1 "[DiplomaticPlay.GetInitiator.GetName|v]としてプレイ\n$TOOLTIP_DELIMITER$\n[DiplomaticPlay.GetSwitchSideBreakdown][ConcatIfNeitherEmpty( GetDesc( DiplomaticPlay.SwitchSide( GetPlayer )), '\n\n' )]"
 DIPLOMATIC_PLAY_SWITCH_COUNTRY_BREAKDOWN_CURRENT_GOVERNMENT:0 "現在の政府: "
 DIPLO_PLAY_TAKE_SIDE_CURRENT_BACKER_CONFIRM:3 "[COUNTRY.GetName]の支持を破棄しますか？彼らが我が国に約束した[Concept('concept_war_goal', '$concept_war_goals$')]や[Concept('concept_obligation', '$concept_obligations$')]は失われ、我が国と彼らの[concept_relations]は#variable #N [GetDefine('NDiplomacy', 'DIPLOMATIC_PLAY_ABANDON_SUPPORT_RELATIONS_IMPACT')]#!#!減少します"

 DIPLOMATIC_PLAY_ESCALATION:0 "[DiplomaticPlay.GetPhaseName|v]"
 DIPLOMATIC_PLAY_ESCALATION_TOOLTIP:1 "#header 深刻度#!\n段階: [DiplomaticPlay.GetPhaseName|v]\n数値: #variable [DiplomaticPlay.GetEscalation]#!"
 DIPLOMATIC_PLAY_SUPPORTS:1 "#header 支持#!"
 DIPLOMATIC_PLAY_OPPOSES:1 "#header 反対#!"
 DIPLOMATIC_PLAY_UNDECIDED:1 "#header 未決定#!"
 DIPLOMATIC_PLAY_NAME:0 "[DiplomaticPlay.GetStrategicRegion.GetName]における[concept_diplomatic_play]"
 DIPLOMATIC_PLAY_SWITCH_COUNTRY:1 "場所を交替する"
 DIPLOMATIC_PLAY_OUTLINER_TOOLTIP:0 "#header [DiplomaticPlay.GetStrategicRegion.GetName]における[concept_diplomatic_play]#!\n$TOOLTIP_DELIMITER$\n$DIPLO_PLAY_INITIATOR$: [DiplomaticPlay.GetInitiator.GetName]\n$DIPLO_PLAY_TARGET$: [DiplomaticPlay.GetTarget.GetName]"

 COUNTRY_STRENGTH_POINT_ARMY_TOOLTIP:0 "陸軍力量ポイント合計\n#variable [Country.GetStrengthPointArmy]#!\n\n効力: #variable [Country.GetCombatEffectivenessArmy|2]#!\n援軍レート (未導入): #variable [Country.GetReinforcementRateArmy]#!\n利用可能な兵舎の力量ポイントキャパシティ: #variable [Country.GetBarracksStrengthPointCapacityArmy]力量ポイント#!"
 COUNTRY_STRENGTH_POINT_NAVY_TOOLTIP:0 "海軍力量ポイント合計\n#variable [Country.GetStrengthPointNavy]#!\n\nキルレート: #variable [Country.GetKillRateNavy]#!\n援軍レート: #variable [Country.GetReinforcementRateNavy]#!\n利用可能な兵舎の力量ポイントキャパシティ: #variable [Country.GetBarracksStrengthPointCapacityNavy]力量ポイント#!"
 NATIONAL_RESERVE_TOOLTIP:0 "#HEADER 国家保有#!\n$TOOLTIP_DELIMITER$\n[concept_gold_reserves_desc]"
 CHARACTER_INTEREST_GROUP:0 "#header [Character.GetFullName]#!は#header [Character.GetInterestGroup.GetName]#!の一員です\n$TOOLTIP_DELIMITER$\n[concept_political_strength]: #variable [InterestGroup.GetPoliticalStrength|2*]#!\n$POL_STR_RATIO$\n\n#instruction クリック#!で#bold [InterestGroup.GetName]#!に移動"
 INTEREST_GROUP:0 "[concept_interest_group]"
 INCREASE:0 "増加"
 DECREASE:0 "減少"
 INCREMENT_DECREMENT_TOOLTIP:0 "#instruction クリック#!で$CHANGE_DIR$ $ITEM_DESCRIPTION$を#variable $CLICK_MAGNITUDE$変更#!\n#instruction Shift+クリック#!で$CHANGE_DIR$を#variable $SHIFT_MAGNITUDE$変更#!\n#instruction Ctrl+クリック#!で$CHANGE_DIR$を#variable $CTRL_MAGNITUDE$#!変更"

 ADMIRAL_REPAIRING_DATE:0 "[Character.GetFullName]は最近の海戦で敗北し、[Character.GetRepairDateEnd|v]まで復帰できません"
 ADMIRAL_REPAIRING_DATE_TOOLTIP:0 "#header 修復中#!\n[Character.GetFullName]は最近の海戦で敗北し、[Character.GetRepairDateEnd|v]まで復帰できません"

 NO_ORDERS:0 "注文無し"
 IN_RESERVE:0 "待機中"

 CURRENT:0 "現在"
 START_OF_BATTLE:0 "戦闘の開始"
 UNDER_COMMAND:0 "指揮下"
 BORROWED:0 "貸与中"
 DETAILS:0 "詳細"
 YOU:0 "(あなた)"
 ENEMY:0 "(敵)"

 COMBAT_UNIT_NOT_MOBILIZED:0 "停止中([Concept('concept_mobilize_battalion','$concept_mobilize_battalion_mobilized$')]していません)"
 COMBAT_UNIT_NOT_UNDER_DIRECT_COMMAND:0 "停止中(戦闘中ですが、直接指揮下にありません)"
 COMBAT_UNIT_INACTIVE_MODIFIER_GARRISONED:0 "停止中([Concept('concept_garrison','$concept_garrisons$')]です)"

 BATTLE_IN:0 "$STATE_REGION_NAME$の戦闘"
 BATTLE_NEAR:0 "$CITY_NAME$付近での戦闘"
 BATTLE_FOR:0 "$CITY_NAME$での戦闘"
 MILITARY_LENS_CHARACTER_TOOLTIP:0 "#HEADER $NAME$ #!"

 BATTLE_STATUS_OVERVIEW_TOOLTIP:1 "#header [BATTLE.GetName]#!\n#variable [BATTLE.GetAttacker.GetName]#!と#variable [BATTLE.GetDefender.GetName]#!との戦い"
 BATTLE_STATUS_WINNER_TOOLTIP:0 "この戦闘は#variable [BATTLE.GetWinner.GetName]#!が勝利し、期間は#variable [BATTLE.GetStartDate]#!から#variable [BATTLE.GetEndDate]#!でした"
 BATTLE_STATUS_INCONCLUSIVE_TOOLTIP:0 "#variable [BATTLE.GetAttacker.GetName]#!と#variable [BATTLE.GetDefender.GetName]#!との間に起きたこの戦闘は、決着がつかないまま終了しました"

 BATTLE_BATTALIONS_BREAKDOWN_HEADER:1 "$UNIT_ICON$ $VALUE|v$ [Select_CString( Battle.IsNavalBattle, Concept('concept_flotilla','$concept_flotillas$'), Concept('concept_battalion','$concept_battalions$') )]"
 BATTLE_BATTALIONS_BREAKDOWN_HEADER_ATTACKER_START_OF_BATTLE:0 "$BATTLE_BATTALIONS_BREAKDOWN_HEADER$が戦闘開始時に攻撃"
 BATTLE_BATTALIONS_BREAKDOWN_HEADER_DEFENDER_START_OF_BATTLE:0 "$BATTLE_BATTALIONS_BREAKDOWN_HEADER$が戦闘開始時に防衛"
 BATTLE_BATTALIONS_BREAKDOWN_HEADER_ATTACKER:0 "$BATTLE_BATTALIONS_BREAKDOWN_HEADER$が攻撃中"
 BATTLE_BATTALIONS_BREAKDOWN_HEADER_DEFENDER:0 "$BATTLE_BATTALIONS_BREAKDOWN_HEADER$が防衛中"
 BATTLE_BATTALIONS_BREAKDOWN_DIRECTLY_COMMANDED:1 "$UNIT_ICON$ $VALUE|v$は[Character.GetFullName]の直接指揮下"
 BATTLE_BATTALIONS_BREAKDOWN_BY_GENERAL:1 "$UNIT_ICON$ $VALUE|v$は[Character.GetFullName]から借用"
 BATTLE_BATTALIONS_BREAKDOWN_GARRISON:1 "$UNIT_ICON$ $VALUE|v$は[concept_garrison]所属"
 BATTLE_ATTACKER_CURRENT_MORALE_TOOLTIP:0 "攻撃側の現在の士気は#[GetMoraleColorString( Battle.CalcCurrentAttackerMorale )] [Battle.CalcCurrentAttackerMorale|0%]#!"
 BATTLE_DEFENDER_CURRENT_MORALE_TOOLTIP:0 "防衛側の現在士気は#[GetMoraleColorString( Battle.CalcCurrentDefenderMorale )] [Battle.CalcCurrentDefenderMorale|0%]#!"
 BATTLE_ATTACKER_INITIAL_MORALE_TOOLTIP:0 "攻撃側の当初の士気は#[GetMoraleColorString( Battle.GetInitialAttackerMorale )] [Battle.GetInitialAttackerMorale|0%]#!"
 BATTLE_DEFENDER_INITIAL_MORALE_TOOLTIP:0 "防衛側の当初の士気は#[GetMoraleColorString( Battle.GetInitialDefenderMorale )] [Battle.GetInitialDefenderMorale|0%]#!"
 BATTLE_ATTACKER_ENDING_MORALE_TOOLTIP:0 "攻撃側の最終士気は#[GetMoraleColorString( Battle.GetEndingAttackerMorale )] [Battle.GetEndingAttackerMorale|0%]#!"
 BATTLE_DEFENDER_ENDING_MORALE_TOOLTIP:0 "防衛側の最終士気は#[GetMoraleColorString( Battle.GetEndingDefenderMorale )] [Battle.GetEndingDefenderMorale|0%]#!"
 BATTLE_BATTALION_GROUP_AVERAGE_MORALE:0 "ユニットの平均士気は#[GetMoraleColorString( BattleBuildingEntry.GetAverageMorale )] [BattleBuildingEntry.GetAverageMorale|0%]#!"
 BATTLE_NONALLY_VICTORY:0 "[Battle.GetWinner.GetName]が勝利しました！"
 BATTLE_ALLY_VICTORY:0 "あなたの同盟、[Battle.GetWinner.GetName]が勝利しました！"
 BATTLE_ALLY_DEFEAT:0 "あなたの同盟、[Battle.GetLoser.GetName]が敗北しました！"
 BATTLE_CAPTURING_COUNTRY:0 "[Battle.GetCapturingCountry.GetName]は[Battle.GetNumCapturedProvinces|v]地方を占領しました"
 BATTLE_COUNTRY_DEFEAT:0 "[Battle.GetLoosingProvincesCountry.GetName]は[Battle.GetNumCapturedProvinces|v]地方を失いました"
 DEAD_TOOLTIP_ATTACKER:0 "[Battle.GetAttacker.GetAdjective]側は[Battle.GetAttackerTotalDead|0v]人の[concept_dead]を出しました"
 DEAD_TOOLTIP_DEFENDER:0 "[Battle.GetDefender.GetAdjective]側は[Battle.GetDefenderTotalDead|0v]人の[concept_dead]を出しました"
 WOUNDED_TOOLTIP_ATTACKER:0 "[Battle.GetAttacker.GetAdjective]側は[Battle.GetAttackerTotalWounded|0v]人の[concept_wounded]を出しました"
 WOUNDED_TOOLTIP_DEFENDER:0 "[Battle.GetDefender.GetAdjective]側は[Battle.GetDefenderTotalWounded|0v]人の[concept_wounded]を出しました"
 BATTLE_MODIFIER_UNDER_COMMAND_HEADER:0 "直接指揮下にあるユニットは次の恩恵を受けます:\n$TOOLTIP_DELIMITER$\n"
 BATTLE_MODIFIER_TOOLTIP_ATTACKER:0 "[Battle.GetAttackerUnderCommandBreakdown]"
 BATTLE_MODIFIER_TOOLTIP_DEFENDER:0 "[Battle.GetDefenderUnderCommandBreakdown]"
 BATTLE_BORROWED_TOOLTIP:0 "借用中のユニットは[concept_commander]のモディファイアに影響されません"

 MISSING_CHARACTER:0 "#N この統括部隊に配属されているキャラクターがいません#!"
 DETACHMENTS:0 "#title 分離#!"

 MARKET_STATUS_MARKET_CAPITAL:1 "[MARKET.GetName]の[concept_market_capital] (#variable [STATE.GetMarketAccess|%0v]#! [concept_market_access], [State.GetInfrastructureBalance|0+=] [concept_infrastructure])"
 MARKET_STATUS_CONNECTED_STATE:1 "[MARKET.GetName] (#variable [STATE.GetMarketAccess|%0v]#! [concept_market_access], [State.GetInfrastructureBalance|0+=] [concept_infrastructure])"
 MARKET_STATUS_ISOLATED:0 "[MARKET.GetName]の一部 ([concept_isolated_state])"

 MARKET_ACCESS_DESC_HEADER:1 "[State.GetName]内の[concept_market_access]：$MARKET_ACCESS|%0v$\n$TOOLTIP_DELIMITER$\n"
 MARKET_ACCESS_DESC_BASE_MIN:0 "[concept_infrastructure]が#b 0#!であるため、基本[concept_market_access]は#P $MARKET_ACCESS|%0v$#!となります"
 MARKET_ACCESS_DESC_BASE_MAX:1 "[concept_infrastructure_usage]が[concept_infrastructure] (#tooltippable #tooltip:[State.GetTooltipTag],STATE_INFRASTRUCTURE_DESC [State.GetInfrastructureBalance|0+=]#!#!) と同等あるいはそれ以下であるため、基本[concept_market_access]は#P $MARKET_ACCESS|%0v$#!となります"
 MARKET_ACCESS_DESC_BASE:1 "@warning![concept_infrastructure_usage]が[concept_infrastructure] (#tooltippable #tooltip:[State.GetTooltipTag],STATE_INFRASTRUCTURE_DESC [State.GetInfrastructureBalance|0+=]#!#!) と同等あるいはそれ以上であるため、基本[concept_market_access]は#N $MARKET_ACCESS|%0v$#!に減少します"
 MARKET_ACCESS_DESC_CONNECTED_LAND:1 "陸路経由で[State.GetMarket.GetName]に接続"
 MARKET_ACCESS_DESC_CONNECTED_OVERSEAS:2 "[ShippingLane.GetBeginState.GetName]や[ShippingLane.GetEndState.GetName]の港を介して[State.GetMarket.GetName]に接続しており、[concept_market_access]最大基本値の#P $MARKET_ACCESS|%0v$#!で稼働しています"
 MARKET_ACCESS_DESC_CONNECTED_OVERSEAS_INEFFICIENT:2 "[ShippingLane.GetBeginState.GetName]や[ShippingLane.GetEndState.GetName]の港を介する[ShippingLane.GetCountry.GetAdjectiveNoFormatting] [concept_shipping_lane]を経由して[State.GetMarket.GetName]に接続しており、[concept_market_access]は低[concept_shipping_lane_effectiveness]により#N $MARKET_ACCESS|%0v$#!減少しています"
 MARKET_ACCESS_DESC_DISCONNECTED_OVERSEAS:1 "陸路または港による[State.GetMarket.GetName]への接続は不可能です"

 MARKET_PANEL_DETAILS_TAB_LABEL:0 "詳細"
 MARKET_PANEL_DETAILS_TAB_LABEL_BOLD:0 "#bold $MARKET_PANEL_DETAILS_TAB_LABEL$#!"
 MARKET_PANEL_STATES_TAB_LABEL:0 "メンバー"
 MARKET_PANEL_STATES_TAB_LABEL_BOLD:0 "#bold $MARKET_PANEL_STATES_TAB_LABEL$#!"
 MARKET_PANEL_GOODS_PRICE_GOLD:0 "#v [Goods.GetPercentageDeltaAgainstBasePrice(Goods.GetMarketPrice)|%0=o]#!"
 MARKET_PANEL_GOODS_PRICE:0 "[Goods.GetPercentageDeltaAgainstBasePrice(Goods.GetMarketPrice)|%0=v]"
 MARKET_PANEL_GOODS_PRICE_BLUE:0 "#v [Goods.GetPercentageDeltaAgainstBasePrice(Goods.GetMarketPrice)|%0=u]#!"
 MARKET_PANEL_BALANCE_GOLD:0 "#v [FixedPointToInt(Goods.GetMarketBuyAndSellOrdersBalance)|o=D]#!"
 MARKET_PANEL_BALANCE:0 "[FixedPointToInt(Goods.GetMarketBuyAndSellOrdersBalance)|=Dv]"
 MARKET_PANEL_BALANCE_BLUE:0 "#v [FixedPointToInt(Goods.GetMarketBuyAndSellOrdersBalance)|u=D]#!"
 BUILDING_AVERAGE_WAGE:2 "@money! #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_AVERAGE_WAGE [Building.GetAverageAnnualWage|Dv]#!#! [concept_average_wage]"
 TOOLTIP_BUILDING_AVERAGE_WAGE:3 "#header [Building.GetName] [concept_average_wage]: @money![Building.GetAverageAnnualWage|Dv]#![AddLocalizationIf(Building.IsSubsidized,'INCLUDED_WAGE_SUBSIDIES')]\n$TOOLTIP_DELIMITER$\n[Building.GetAverageAnnualWageBreakdown]"
 INCLUDED_WAGE_SUBSIDIES:0 "\n[Concept('concept_subsidies','$concept_subsidized$')]されているため@money![Building.GetAverageAnnualWageSubsidies|Dv]を含む"
 POPTYPE_AVG_ANNUAL_WAGE_ENTRY:1 "#tooltippable #tooltip:[Building.GetTooltipTag]|[PopType.GetTooltipTag],TOOLTIP_BUILDING_POPTYPE_AVERAGE_WAGE @money!$WAGE|Dv$#!#! - [PopType.GetName] ([Building.GetNumEmployeesOfType(PopType.Self)|vD])"
 TOOLTIP_BUILDING_POPTYPE_AVERAGE_WAGE:0 "#header [Building.GetName]の[PopType.GetName]#!\n[concept_average_wage]@money![Building.GetAverageAnnualWageForPopType(PopType.Self)|Dv]\n$TOOLTIP_DELIMITER$\n[Building.GetAverageAnnualWageBreakdownForPopType(PopType.Self)]"
 POP_AVG_ANNUAL_WAGE_ENTRY:1 "@money!$WAGE|Dv$ - [Pop.GetCulture.GetName] [Pop.GetReligion.GetName] ([Pop.GetNumWorkforce|vD])"

 BALANCE_TOOLTIP:2 "#header [Building.GetBalance|D+=]週間収支#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$\n\n#v [Building.GetBalance|D+=]#!の@money!残高は次の通りです: \n$TAB$週間収益: #v @money![Building.GetLastRevenue|D+=]#!\n$TAB$週間支出: #v @money![Negate_CFixedPoint(Building.GetTotalExpenses)|+=D]#!"
 BUILDING_BALANCE_PROFIT:1 "#v @money![Building.GetBalance|D+]#!のプラス残高分用途: \n$BREAKDOWN$"
 BUILDING_BALANCE_PROFIT_WASTE:0 "無駄になった利益:\n$BREAKDOWN$"
 BUILDING_BALANCE_LOSS:0 "マイナス残高の補填に用いられる#v @money![Negate_CFixedPoint(Building.GetBalance)|D-]#!拠出元:\n$BREAKDOWN$"
 BALANCE_INVESTMENT:0 "[concept_investment_pool]: #v @money!$VAL|D$#!"
 BALANCE_CASH_DEPOSIT:0 "[concept_cash_reserves]: #v @money!$VAL|D$#!"
 BALANCE_SHAREHOLDER_DIVIDENDS:2 "[Concept('concept_ownership_share', '$concept_ownership_shares$')] [concept_dividends]: #v @money!#tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|D$#!#!#!"
 BALANCE_DIVIDENDS_TAX:0 "[concept_budget_dividends_taxes]: #v @money!$VAL|D$#!"
 BALANCE_CASH_WITHDRAW:0 "[concept_cash_reserves]: #v @money!$VAL|D-$#!"
 BALANCE_SHAREHOLDER_LOSSES:2 "[Concept('concept_ownership_share', '$concept_shareholder$')]所持金: #v @money!#tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|D-$#!#!#!"
 BALANCE_SUBSISTENCE_WASTE:0 "[concept_subsistence_building]雑損: #v @money!$VAL|D-$#!"
 BALANCE_DIVIDENDS_TAX_WASTE:0 "[concept_tax_waste]: #v @money!$VAL|D-$#!"

 SHAREHOLDER_BALANCE:0 "@money!$VAL|Dv$ - [Pop.GetName] ($SHARE|%1$)"

 BUILDING_BUDGET:0 "予算: #BOLD @money![Building.GetLastIncome|1]#!"
 BUILDING_TAXES:0 "週間税収:"
 TOOLTIP_BUILDING_TAXES_TOOLTIP:0 "#header 週間税収#!\n合計: @money![Building.GetTaxationRevenue|D+=]\n$TOOLTIP_DELIMITER$\n[Building.GetTaxationRevenueTooltip]\n\n[concept_taxes_desc]"
 UNINCORPORATED_STATE_NO_TAX:0 "[Concept('concept_unincorporated_state', '$concept_unincorporated_states$')]の施設は所得税を収めていません\n"
 BUILDING_TYPE_NO_TAX:0 "このタイプの[concept_building]は税金を支払いません\n"
 INCOME_TAX:0 "[concept_budget_income_taxes]: #tooltippable #tooltip:[GetRawTextTooltipTag('$INCOME_TAX_BREAKDOWN$')] #variable @money!$VAL|D+$#!#!#!"
 INCOME_TAX_BREAKDOWN:0 "#header 所得税#!\n合計: @money!$VAL|D+=$\n$TOOLTIP_DELIMITER$\n税率:\n$BREAKDOWN$"
 INCOME_TAX_ENTRY:0 "$ENTRY_TYPE$: @money!$VAL|vD$\n$BREAKDOWN$"
 POLL_TAX:0 "[concept_budget_poll_taxes]: #tooltippable #tooltip:[GetRawTextTooltipTag('$POLL_TAX_BREAKDOWN$')] #variable @money!$VAL|D+$#!#!#!"
 POLL_TAX_BREAKDOWN:0 "#header 人頭税#!\n合計: @money!$VAL|D+=$\n$TOOLTIP_DELIMITER$\n税率:\n$BREAKDOWN$"
 POLL_TAX_ENTRY:0 "$ENTRY_TYPE$: @money!$VAL|vD$\n$BREAKDOWN$"
 DIVIDENDS_TAX:0 "[concept_budget_dividends_taxes]: @money!$VAL|D+$"
 BUILDING_TAX_MODIFIER:0 "施設税金モディファイア: #variable $VAL|%0+$#!"
 MAINTAINING:0 "維持@arrow_none!"
 HIRING:0 "規模拡大@arrow_up_up!"
 DOWNSIZING:0 "規模縮小@arrow_down_down!"
 EARNINGS_BREAKDOWN:0 "#header 利益#!\n価値: @money![Building.GetEarnings|vD=]\n$TOOLTIP_DELIMITER$\n収益: #BOLD #V @money![Building.GetLastRevenue|D+=]#!#![Building.GetLastMaterialExpensesDesc][Building.GetLastSlaveUpkeepDesc]"
 WORKFORCE:0 "#title 労働者 #!"
 SORTED_BY:0 "#BOLD 平均賃金#!別に並べ替え"
 WARS_LABEL:0 "#title 戦争#!"
 WARS:0 "[Concept('concept_war','$concept_wars$')]"
 NO_WARS:0 "$WARS$がありません"
 ACTIVE_DIPLOMATIC_PLAYS:0 "進行中の[Concept('concept_diplomatic_play', '$concept_diplomatic_plays$')]"
 NO_ACTIVE_DIPLOMATIC_PLAYS:0 "$ACTIVE_DIPLOMATIC_PLAYS$がありません"
 DIPLOMATIC_ACTION_NAME:0 "[DiplomaticAction.GetFullName]"
 DIPLO_ACTIONS:0 "[Country.GetName]が標的の[Concept('concept_diplomatic_action', '$concept_diplomatic_actions$')]"
 NO_DIPLO_ACTIONS:0 "[concept_diplomatic_action]が可能な状態ではありません"
 NO_DIPLO_PLAYS:0 "[concept_diplomatic_play]が可能な状態ではありません"
 NO_ACTIVE_DIPLOMACY:0 "アクティブな外交がありません"
 DIPLOMATIC_PLAYS_TARGETING_COUNTRY:0 "[Country.GetName]が標的の[Concept('concept_diplomatic_play', '$concept_diplomatic_plays$')]"
 NO_DIPLOMATIC_PLAYS_TARGETING_COUNTRY:0 "利用可能な[Concept('concept_diplomatic_play', '$concept_diplomatic_plays$')]はありません"
 DIPLOMATIC_STATUS_HEADER:0 "#title 外交ステータス#!"
 TRUCES:0 "停戦協定"
 OBLIGATIONS_OWED_FROM:1 "以下から恩義があります"
 OBLIGATIONS_OWED_TO:1 "以下に恩義があります"
 INTEREST_MARKERS:0 "#title [Concept('concept_interest', '$concept_interests$')]#!"
 OH_DEER:0 "「#italic おおっと！#! #bold [ErrorDeer.NumberOrErrors|v]#! #italic 件のエラーがあります！#!」"
 ERROR_DEER_SLOW_TICK_OPERATIONS:0 "#header 遅々として進まぬ作業#!"
 NOT_AVAILABLE:0 "該当なし"
 SOL_SHORT:1 "[Concept('concept_sol', 'SoL')]"

 TRUCE_WITH:0 "[Country.GetName]との停戦協定"
 TRUCE_TOOLTIP:0 "#header [Country.GetName]との停戦協定#!\n$TOOLTIP_DELIMITER$\n停戦協定は#variable [Truce.GetTruceDate]#!まで有効です"

 BATTLE_LOSSES_ATTACKER_STATS:0 "攻撃側陸軍損害: #v [Negate_int32(Battle.GetAttackerLostUnits)|+=]#!"
 BATTLE_LOSSES_DEFENDER_STATS:0 "防衛側陸軍損害: #v [Negate_int32(Battle.GetDefenderLostUnits)|+=]#!"

 THEATER:0 "戦区"
 show_supply_areas_lens_option:0 "供給エリア表示"
 show_supply_areas_lens_option_tooltip:0 "供給エリア表示"
 planned_advance:0 "計画通りの行軍"
 rapid_advance:0 "強行軍"
 dispersed:0 "散在"
 defensive:0 "防御主体"
 TITLE_MAIN_OBJECTIVE:0 "#title 主要目標#!"
 STOCKPILE_CURRENT_TOOLTIP:0 "#header 備蓄#!\n$TOOLTIP_DELIMITER$\n$STOCKPILE_MAXIMUM_TOOLTIP$"
 STOCKPILE_MAXIMUM_TOOLTIP:0 "#title 備蓄モディファイア:#!\n[Stockpile.GetCapacityBreakdown]\n\n$STRATEGIC_GOODS_STOCKPILE_CONCEPT$"
 PACKAGE_TOOLTIP:0 ""
 STRATEGIC_GOODS_STOCKPILE_CONCEPT:0 "#concept 現在備蓄されている弾薬箱の数 / 備蓄できる弾薬箱の最大個数です。#!"
 OBJ_STANCE_TOOLTIP:0 "#header 目標スタンス: #![AreaOfOperation.GetAOStance(GetPlayer)]"
 OBJ_STANCE_DETACHMENT_TOOLTIP:0 "#header 目標スタンス: #![MilitaryCommandDetachment.GetAOStance]"

 occupation_lens_option:0 "占領"
 occupation_lens_option_tooltip:0 "#header 占領#!"
 power_projection_lens_option:0 "戦力投射"
 power_projection_lens_option_tooltip:0 "#header 戦力投射#!"
 no_power_projection:0 "戦力投射の削除"

 HAS_NO_POWER_PROJECTION:0 "#N この州には戦力投射が存在しません#!"
 HAS_POWER_PROJECTION:0 "#N この州への戦力投射が展開中です#!"
 ALREADY_HAS_POWER_PROJECTION:0 "#N 当統括部隊は既に$LEVEL$を有しています#!"
 COMMAND_NOT_ADJACENT_TO_STRATEGIC_REGION:0 "#N 当統括部隊は戦略的重要地域に隣接していません#!"
 COMMAND_NOT_IN_STRATEGIC_REGION:0 "#N 当統括部隊は戦略的重要地域にいません#!"

 establish_presence:0 "存在感を確立"
 project_power:0 "戦力の投射"
 project_great_power:0 "大戦力の投射"

 presence:0 "存在感"
 power:0 "パワー"
 no_power:0 "戦力無し"

 RANK_HEADER:0 "#header 戦力ランク#!"
 RANK_TOOLTIP_NEXT:1 "[COUNTRY.GetName]の$concept_prestige$が少なくとも[COUNTRY.GetPrestigeForNextRank|v]に到達すると、この国の$concept_rank$は[COUNTRY.GetNextRank|v]に上昇します"
 RANK_TOOLTIP_PREV:1 "[COUNTRY.GetName]の$concept_prestige$が長期間[COUNTRY.GetPrestigeToMaintainRank|v]未満となった場合、この国の$concept_rank$は[COUNTRY.GetPreviousRank|v]に低下します"
 RANK_TOOLTIP_MAX_SUBJECT:1 "@information! [COUNTRY.GetName]は、[Country.GetOverlord.GetName]の[concept_subject]であり、世界における最高スコアポジションを#v ##$HIGHEST_POSITION$#!に制限されているため、$HIGHEST_RANK|v$よりも高い$concept_rank$に到達できません"
 RANK_TOOLTIP_MAX_COUNTRY_TYPE:1 "@information! [COUNTRY.GetName]は、世界における最高スコアポジションを#v ##$HIGHEST_POSITION$#!に制限されている$COUNTRY_TYPE|v$ステータスであるため、$HIGHEST_RANK|v$よりも高い93%に到達できません"

 COUNTRY_RANK_TOOLTIP:1 "#header [concept_rank]#!\n$TOOLTIP_DELIMITER$\n[COUNTRY.GetName]は現在#variable [COUNTRY.GetRank]#!の$concept_rank$を保持しています。世界における総合スコアポジションは#variable ##[COUNTRY.GetCountryScorePositionDesc]#!となっています。\n\nCurrent [concept_prestige]: #tooltippable #tooltip:[COUNTRY.GetTooltipTag],COUNTRY_PRESTIGE_BREAKDOWN [COUNTRY.GetPrestige|v]#!#!"
 COUNTRY_PRESTIGE_BREAKDOWN:0 "#header [Country.GetName]の[concept_prestige]: [Country.GetPrestige|v]#!\n$TOOLTIP_DELIMITER$\n[Country.GetPrestigeDesc]"
 OBSERVER_RANK_TOOLTIP:0 "#header [concept_rank]#!\n#v ##0 #!$OBSERVER_NO_COUNTRY_SELECTED$"

 HOMELAND_MAP_MARKER_TOOLTIP:0 "[HomelandMarker.GetCulture.GetName]の人々は、[State.GetName]を自分たちの[concept_homeland]であると考えています。\n所有者: [State.GetOwner.GetName]"

 CURRENT_RANK_INFO:0 "#variable [COUNTRY.GetNextRank]#!になるには#variable #bold [COUNTRY.GetPrestigeForNextRank]#!#!の国威が必要です。\n\n彼らの#variable #bold [COUNTRY.GetPrestige]#!#!の[concept_prestige]は以下の通りです:\n[COUNTRY.GetPrestigeDesc]\n\nもし[concept_prestige]が#v [COUNTRY.GetPrestigeForCurrentRank]#!を下回ると、彼らの#v [COUNTRY.GetRank]#!ステータスは失われます。"
 CURRENT_RANK_INFO_LOWERCASE:0 "#variable [Country.GetNextRank]#!になるには#variable #bold [Country.GetPrestigeForNextRank]#!#!の[concept_prestige]が必要です。\n\n彼らの#variable #bold [Country.GetPrestige]#!#!の[concept_prestige]は以下の通りです:\n[Country.GetPrestigeDesc]\n\nもし[concept_prestige]が#v [Country.GetPrestigeForCurrentRank]#!を下回ると、彼らの#v [Country.GetRank]#!ステータスは失われます。"

 AGENDAS_TITLE:0 "\n#title 課題:#!"
 COST:0 "コスト: #variable $VALUE$#! $TYPE$"
 COST_MONEY:0 "コスト: @money!#variable $VALUE|K$#!"
 COST_CREDIT:0 "コスト: @money!#variable $VALUE|K$#!クレジット"
 AUTHORITY:1 "@aut![Nbsp][concept_authority]"
 BUREAUCRACY:1 "@bur![Nbsp][concept_bureaucracy]"
 INFLUENCE:1 "@inf![Nbsp][concept_influence]"

 VERY_STRONGLY_AGAINST_PROGRESS:0 "#N #bold 以下に激しく対抗#!#!"
 STRONGLY_AGAINST_PROGRESS:0 "#N #bold 以下に強く対抗#!#!"
 AGAINST_PROGRESS:0 "#N #bold 以下に対抗#!#!"
 FOR_PROGRESS:0 "#P #bold 以下に乗り気#!#!"
 STRONGLY_FOR_PROGRESS:0 "#P #bold 以下に強く乗り気#!#!"
 VERY_STRONGLY_FOR_PROGRESS:0 "#P #bold 以下に激しく乗り気#!#!"

 STARTING_DIPLO_PLAYS:0 "[Concept('concept_diplomatic_play', '$concept_diplomatic_plays$')]を開始中"
 MODIFIER_LABEL:0 ""
 MODIFIERS_HEADER:0 "#title モディファイア#!"
 MODIFIERS_ATTACKER_HEADER:0 "#title 攻撃側モディファイア#!"
 MODIFIERS_DEFENDER_HEADER:0 "#title 防衛側モディファイア#!"
 CASUALTIES_ATTACKER_HEADER:0 "#title 攻撃側死傷者#!"
 CASUALTIES_DEFENDER_HEADER:0 "#title 防衛側死傷者#!"
 CASUALTY_ENTRY_HEADER:0 "[CultureCasualtyStatistics.GetCulture.GetName]"
 CASUALTY_ENTRY_DEAD:0 "死者: [CultureCasualtyStatistics.GetDead]"
 CASUALTY_ENTRY_WOUNDED:0 "負傷者: [CultureCasualtyStatistics.GetWounded]"
 CASUALTY_ENTRY_TOOLTIP:0 "戦闘による味方側[CultureCasualtyStatistics.GetCulture.GetName] [Concept('concept_pop', '$concept_pops$')]の死者は[CultureCasualtyStatistics.GetDead|v]、負傷者は[CultureCasualtyStatistics.GetWounded|v]となっています"

 SETUP_HEADER:0 "戦闘設定変数"
 SETUP_ATTACKER_HEADER:0 "#title 攻撃側セットアップ#!"
 SETUP_DEFENDER_HEADER:0 "#title 防衛側セットアップ#!"
 SETUP_IS_WITHOUT_COMMANDER:0 "司令官不在: [BattleSetupSideData.IsWithoutCommander|b]"
 SETUP_RAW_REINFORCEMENT_ROLL:0 "援軍正味: [BattleSetupSideData.GetReinforcementRaw|%1+]"
 SETUP_RAW_REINFORCEMENT_FINAL_ROLL:0 "援軍最終: [BattleSetupSideData.GetReinforcementFinal|%1+]"
 SETUP_TROOPS_TOTAL:0 "戦線の合計: [Battle.GetUnitIcon] [BattleSetupSideData.GetTroopsTotal|+]"
 SETUP_TROOPS_IN_BATTLE:0 "前回の戦闘: [Battle.GetUnitIcon] [BattleSetupSideData.GetTroopsInBattle|+]"
 SETUP_TROOPS_AVAILABLE:0 "利用可能: [Battle.GetUnitIcon] [BattleSetupSideData.GetTroopsAvailable|+]"
 SETUP_TROOPS_MIN_MAX:0 "希望: [Battle.GetUnitIcon] [BattleSetupSideData.GetTroopsMin|+] - [BattleSetupSideData.GetTroopsMax|+]"
 SETUP_TROOPS_POSSIBLE_REINFORCEMENT:0 "加勢の可能性: [Battle.GetUnitIcon] [BattleSetupSideData.GetTroopsPossibleReinforcement|+=]"
 SETUP_TROOPS_BASELINE:0 "部隊 (ベースライン): [Battle.GetUnitIcon] [BattleSetupSideData.GetTroopsFromBaseline|+]"
 SETUP_TROOPS_REINFORCEMENTS:0 "部隊 (援軍): [Battle.GetUnitIcon] [BattleSetupSideData.GetTroopsExtraReinforcement|+=]"

 BATTLE_STARTING_ATTACKER_STATS:0 "戦闘開始時の攻撃側陸軍:\n大隊: [Battle.GetStartingAttackerUnits|v]\n人員: [Battle.GetStartingAttackerManpower|v]"
 BATTLE_END_ATTACKER_STATS:0 "戦闘終了時の攻撃側陸軍:\n大隊: [Battle.GetFinalAttackerUnits|v]\n戦闘可能な人員: [Battle.GetFinalAttackerManpower|v]"
 BATTLE_STARTING_DEFENDER_STATS:0 "戦闘開始時の防衛側陸軍:\n大隊: [Battle.GetStartingDefenderUnits|v]\n人員: [Battle.GetStartingDefenderManpower|v]"
 BATTLE_END_DEFENDER_STATS:0 "戦闘終了時の防衛側陸軍:\n大隊: [Battle.GetFinalDefenderUnits|v]\n戦闘可能な人員: [Battle.GetFinalDefenderManpower|v]"


 OFFER_OBLIGATION:1 "恩義を申し出る"
 CALL_IN_OBLIGATION:1 "恩返しを要求する"
 OFFER_WARGOAL:0 "[WarGoal.GetName]の申し出"
 OFFER_WARGOAL_TYPE:0 "[WarGoalType.GetName]の申し出"

 DIPLO_PLAY_PREFERENCE_ON_THE_FENCE:0 "双方に好みはありません"
 DIPLO_PLAY_STRONG_PREFERENCE_INITIATOR:0 "[DiplomaticPlay.GetInitiator.GetName]好み"
 DIPLO_PLAY_STRONG_PREFERENCE_TARGET:0 "[DiplomaticPlay.GetTarget.GetName]好み"
 DIPLO_PLAY_PREFERENCE_INITIATOR:0 "やや[DiplomaticPlay.GetInitiator.GetName]好み"
 DIPLO_PLAY_PREFERENCE_TARGET:0 "やや[DiplomaticPlay.GetTarget.GetName]好み"
 DIPLO_PLAY_PREFERENCE_FOR_COUNTRY_DESC:0 "#header [Country.GetName]の[COUNTRY_THIRD_PARTY.GetName]好み#!\n合計: $TOTAL_VALUE|v=+$\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 DIPLO_PLAY_PREFERENCE_TOOLTIP:1 "#header [Country.GetName]の意向を支持#!\n$TOOLTIP_DELIMITER$\n[INITIATOR_COUNTRY.GetName]支持の傾向: #tooltippable #tooltip:$INITIATOR_BREAKDOWN_TAG$ $INITIATOR_SCORE|v$#!#!\n[TARGET_COUNTRY.GetName]支持の傾向: #tooltippable #tooltip:$TARGET_BREAKDOWN_TAG$ $TARGET_SCORE|v$#!#!"
 DIPLO_PLAY_PREFERENCE_DESC:0 "[COUNTRY.GetAdjective]の[ALLY_COUNTRY.GetName]に対する相対的選好: #tooltippable #tooltip:$BREAKDOWN_TAG$ $SCORE|+=$#!#!"
 DIPLO_PLAY_PREFERENCE_BREAKDOWN:0 "#header [COUNTRY.GetAdjective]の[ALLY_COUNTRY.GetName]に対する相対的選好: $SCORE|+=$#!\n$TOOLTIP_DELIMITER$\n[ALLY_COUNTRY.GetName]の支持を選好: #tooltippable #tooltip:$ALLY_BREAKDOWN_TAG$ $ALLY_SCORE|v$#!#!\n[ENEMY_COUNTRY.GetName]の支持を選好: #tooltippable #tooltip:$ENEMY_BREAKDOWN_TAG$ $ENEMY_SCORE|v$#!#!\n[concept_neutrality]: #tooltippable #tooltip:$NEUTRALITY_BREAKDOWN_TAG$ $NEUTRALITY_SCORE|v$#!#!\n\n@information!相対的選好は、[COUNTRY.GetAdjective] の[ALLY_COUNTRY.GetName]の支持の選好から彼らの[ENEMY_COUNTRY.GetName]の支持の選好、または彼らの[concept_neutrality]スコアを引いて、結果が低い方を選択します。"

 SWAY_OFFER_TITLE:0 "揺さぶりをかける"
 SWAY_OFFER_WARGOAL_DESC:0 "[Proposal.GetActor.GetName]は、進行中の[concept_diplomatic_play]において、我が国が加勢することを条件に#variable [Proposal.GetDiplomaticPlay.GetSwayOfferWarGoal(Proposal.GetActor.Self).GetName]#!に向けた[concept_war_goal]を申し出ています。"
 SWAY_OFFER_OBLIGATION_DESC:1 "[Proposal.GetActor.GetName]は、[Proposal.GetTarget.GetName]に対して進行中の[concept_diplomatic_play]において我が国が加勢するならば、[concept_obligation]を負うと言っています。"

 ALREADY_HAS_SWAY_OFFER:0 "我が国は、既に他国への揺さぶりをかけています。"
 ALREADY_OWES_OBLIGATION_TO:1 "すでに我が国は#variable [COUNTRY.GetName]#!に[concept_obligation]を負っています。"
 ADD_WARGOAL_PANEL_HEADER:0 "#BOLD [concept_war_goal]の追加#!"
 ADD_WARGOAL_NOT_ALLOWED:0 "当[concept_diplomatic_play]では戦争目標を追加することができません。"
 ADD_WARGOAL_TOOLTIP:0 "#header [concept_war_goal]の追加#!\n[DiplomaticPlay.GetCountryCanAddWarGoalDesc(GetPlayer)]"
 CLICK_TO_ADD_WARGOAL:0 "#instruction クリックで[concept_war_goal]セレクションを開く#!"
 WARGOAL_TRUST_COST:0 "信頼コスト: #BOLD #N [WarGoalType.GetTrustCost]#!#!"
 TOOLTIP_WARGOAL_TRUST_COST:0 "この戦争目標を追加した場合に信頼から差し引かれる量です"
 ADD_WARGOAL_NOT_PARTICIPANT:0 "[COUNTRY.GetName]は、当[concept_diplomatic_play]に参画していません"
 ADD_WARGOAL_NOT_PRIMARY_PARTICIPANT:0 "[COUNTRY.GetName]は、当[concept_diplomatic_play]の主要参加者ではありません"
 SIDE_NOT_VALID_IN_DIPLOMATIC_PLAY:0 "参加する有効な側がありません"
 ADD_WARGOAL_NOT_ENOUGH_TRUST:0 "この戦争目標を追加するには$COST$の信頼が必要です"
 ADD_WARGOAL_TARGET_NOT_IN_REGION:0 "[COUNTRY.GetName]は、#variable $REGION$#!にいません"
 ADD_WARGOAL_ALREADY_EXISTS:0 "この戦争目標は既に戦争の一環です"
 ADD_WARGOAL_NOT_ENOUGH_MANEUVERS:1 "このアクションを実行するには少なくとも$COST|v$ [Concept('concept_maneuver', '$concept_maneuvers$')]が必要です"
 ADD_WARGOAL_NO_MANEUVERS_REMAINING:0 "[concept_diplomatic_play]の味方側の[Concept('concept_maneuver', '$concept_maneuvers$')]がなくなりました"
 ADD_WARGOAL_ON_ALLY:0 "同盟に戦争目標を追加することはできません"
 ADD_WARGOAL_WAR_HAS_STARTED:0 "既に戦争が始まっています"
 JOIN_DIPLO_PLAY_COUNTRY_ALREADY_SWAYED:0 "[COUNTRY.GetName]は、既に揺さぶりの申し出を受諾しています"

 NUM_BUILDINGS_WITH_PROD_METHOD_ACTIVE:0 "[ProductionMethod.GetNumOfBuildingsUsingThis(GetPlayer.Self)|v] [Concept('concept_building', '$concept_buildings$')]では現在[ProductionMethod.GetName]が有効です:\n[ProductionMethod.GetBuildingTypesUsingThisDesc(GetPlayer.Self)]"
 BUILDING_TYPE_USING_PM_ENTRY:0 "[BuildingType.GetName]: #variable $NUM$#!"
 ACTIVE_PRODUCTION_METHODS_PRODUCING:1 "[Concept('concept_production_method', '$concept_production_methods$')]は、[GetPlayer.GetName]で[Goods.GetTextIcon][Nbsp][Goods.GetName]を生産しています"
 ACTIVE_PRODUCTION_METHODS_CONSUMING:1 "[Concept('concept_production_method', '$concept_production_methods$')]は、[GetPlayer.GetName]で[Goods.GetTextIcon][Nbsp][Goods.GetName]を使用しています"
 INACTIVE_PRODUCTION_METHODS:0 "現在有効ではありません"
 PRODUCTION_METHOD_ITEM:0 "#variable [ProductionMethod.GetName]#!"

 OUTLINER_SECTION_FORMAT:0 "$TITLE$"

 PARTIES_TITLE:0 "#title 関係者#!"
 COLONIZABLE_NO_POWER_PROJECTION:0 "#N 植民地化が可能な国家は戦力投射を発動できません#!"
 MARKET_CONTROLLER_TOOLTIP:1 "[concept_market_owner_desc]"
 MILITARY_THEATER:0 "[concept_theater]"

 STRATEGIC_REGION_MARKER_ADD_IM:0 "#header [concept_interest]の追加#!\n#bold 戦力投射#!地方任務を選択し、軍隊の 力量ポイントを消費して、#variable [StrategicRegion.GetName]#!に我が国の戦力を投射します\n\n[concept_power_projection_desc]"
 STRATEGIC_REGION_MARKER_START_DP:0 "#header [concept_diplomatic_play]の開始#!\n我が国は、#variable [StrategicRegion.GetName]#!に#variable 関心#!を持っています。すなわちここで[concept_diplomatic_play]を始めることができます"

 SITUATION_TOOLTIP:0 "#HEADER [EVENT.GetTitle]#!\n$TOOLTIP_DELIMITER$\n場所: [EVENT.GetState.GetName]\n\n残り時間: #variable [EVENT.GetRemainingDays]#!日"
 SITUATION_DEBUG_TOOLTIP:0 "$TOOLTIP_DELIMITER$\nイベントID: [EVENT.GetKey|v]"

 TOOLTIP_INTEREST_GROUP:1 "#header [InterestGroup.GetName]#!\n$TOOLTIP_DELIMITER$\nリーダーイデオロギー: [InterestGroup.GetLeaderIdeologyDesc]\nイデオロギー: [InterestGroup.GetIdeologyDesc]\n\n影響力: [InterestGroup.GetClout|%1v]\n人口: #variable [InterestGroup.GetPopulation|*]#!\n\n#lore [InterestGroup.GetDesc]#!\n"
 TOOLTIP_ENACT_LAW:1 "#header [Law.GetActiveGroupLaw.GetName]から[Law.GetName]への変更#!$TOOLTIP_ENACT_COMMON$"
 TOOLTIP_CANCEL_LAW:0 "#header [Law.GetName]制定の中止#!\nすべての進捗は失われます。"
 TOOLTIP_CANCEL_LAW_COOLDOWN:0 "@warning![GetDefine('NPolitics','LAW_ENACTMENT_COOLDOWN_DAYS')|0]日間、他の制定が行えません"
 TOOLTIP_ENACT_COMMON:0 "\n$TOOLTIP_DELIMITER$\n[JoinText('\n\n', Law.CannotEnactDesc, JoinText('\n\n', Law.GetReplacedLawEffect, JoinText('\n\n', Law.PredictLegitimacyChangeToEnactDesc, Law.PredictApprovalChangesDuringEnactmentDesc)))]"
 PREDICT_APPROVAL_WHILE_ENACT:0 "#bold 法律制定による暫定的な承認変更:#!\n$BREAKDOWN$"
 CLICK_TO_OPEN_LAW_GROUP:0 "#instruction クリックして[concept_law_group]を表示#!"

 LAW_ENACTMENT_PROGRESS_TOPBAR:0 "[SelectLocalization( GetPlayer.IsEnactingLaw, 'ENACTING_LAW', 'NOT_ENACTING_LAW' )]\n[GetPlayer.GetLawEnactmentProgressDesc]"
 ENACTING_LAW:0 "[GetPlayer.GetName]は現在#variable [GetPlayer.GetLawBeingEnacted.GetName]#!を制定中です"
 NOT_ENACTING_LAW:0 "[GetPlayer.GetName]は新しい[concept_law]の制定に積極的ではありません。"
 LAW_ENACTMENT_ATTEMPT_TOO_SOON:0 "[Law.GetName]を制定しようとしたのが、つい最近です。次の試行までに$TIME_REMAINING$日待つ必要があります。"
 LAW_ENACTMENT_PROGRESS:1 "[ConcatIfNeitherEmpty(Law.PredictLegitimacyChangeToEnactDesc, '\n')]次回のチェックポイントまで[Law.GetCheckpointRemainingDays|v] 日\n\n$LAW_NEXT_CHECKPOINT_OUTCOME_CHANCES_DESC$"
 LAW_NEXT_CHECKPOINT_TIME:0 "[Law.GetCheckpointRemainingDays|v] 日後 ([Law.GetCheckpointEndDateString])"
 LAW_NEXT_CHECKPOINT_TIME_DESC:1 "#header 次のチェックポイント#!\n推定: #v [Law.GetCheckpointEndDateString]#!\n$TOOLTIP_DELIMITER$\n$LAW_NEXT_CHECKPOINT_OUTCOME_CHANCES_DESC_NO_NESTING$\n\n#tooltippable #tooltip:[Law.GetTooltipTag],LAW_NEXT_CHECKPOINT_TIME_FACTORS_TOOLTIP $LAW_NEXT_CHECKPOINT_TIME_FACTORS$#!#!"
 LAW_NEXT_CHECKPOINT_TIME_FACTORS:0 "[Law.GetCheckpointTotalDays|v]日間のチェックポイント間の合計時間の要因。"
 LAW_NEXT_CHECKPOINT_TIME_FACTORS_TOOLTIP:0 "[Law.GetName]の基準日: [Law.GetCheckpointBaseDays|v]\n正当性の要因を掛ける: [Law.GetCheckpointLegitimacyFactor|v]\n立法効率で割る: [Law.GetCheckpointLegislativeEfficiency|v]\n立法効率の要因から引く: #v [Law.GetCheckpointLegislativeEfficiencyFactor|%-]#! x 合計"

 LAW_NEXT_CHECKPOINT_OUTCOME_CHANCES_DESC:0 "$NEXT_CHECKPOINT$\n$TAB$$OUTCOME_SUCCESS$\n$TAB$$OUTCOME_ADVANCE$\n$TAB$$OUTCOME_DEBATE$\n$TAB$$OUTCOME_STALL$"
 LAW_NEXT_CHECKPOINT_OUTCOME_CHANCES_DESC_NO_NESTING:0 "$NEXT_CHECKPOINT_NO_NESTING$\n$TAB$$OUTCOME_SUCCESS$\n$TAB$$OUTCOME_ADVANCE$\n$TAB$$OUTCOME_DEBATE$\n$TAB$$OUTCOME_STALL$"
 NEXT_CHECKPOINT:1 "次のチェックポイント#tooltippable #tooltip:[Law.GetTooltipTag],LAW_NEXT_CHECKPOINT_TIME_DESC #v [Law.GetCheckpointEndDateString]#!#!#!では以下が発生します:"
 NEXT_CHECKPOINT_SHORT:0 "#tooltippable #tooltip:[Law.GetTooltipTag],LAW_NEXT_CHECKPOINT_TIME_DESC #v [Law.GetCheckpointEndDateString]#!#!#!:"
 NEXT_CHECKPOINT_IS:0 "次のチェックポイント: #tooltippable #tooltip:[Law.GetTooltipTag],LAW_NEXT_CHECKPOINT_TIME_DESC #v [Law.GetCheckpointEndDateString]#!#!#!"
 NEXT_CHECKPOINT_NO_NESTING:1 "次のチェックポイント#v [Law.GetCheckpointEndDateString]#!では以下が発生します:"
 OUTCOME_SUCCESS:1 "[Concept('concept_enactment_success', '$concept_enactment_success_short$')]: #tooltippable #tooltip:[Law.GetTooltipTag],CHECKPOINT_SUCCESS_CHANCE_BREAKDOWN [Law.GetCheckpointSuccessChance|v%1]#!#!"
 OUTCOME_ADVANCE:1 "[Concept('concept_enactment_advance', '$concept_enactment_advance_short$')]: #tooltippable #tooltip:[Law.GetTooltipTag],CHECKPOINT_ADVANCE_CHANCE_BREAKDOWN [Law.GetCheckpointAdvanceChance|v%1]#!#!"
 OUTCOME_DEBATE:1 "[Concept('concept_enactment_debate', '$concept_enactment_debate_short$')]: #tooltippable #tooltip:[Law.GetTooltipTag],CHECKPOINT_DEBATE_CHANCE_BREAKDOWN [Law.GetCheckpointDebateChance|v%1]#!#!"
 OUTCOME_STALL:1 "[Concept('concept_enactment_stall', '$concept_enactment_stall_short$')]: #tooltippable #tooltip:[Law.GetTooltipTag],CHECKPOINT_STALL_CHANCE_BREAKDOWN [Law.GetCheckpointStallChance|v%1]#!#!"

 CHECKPOINT_SUCCESS_CHANCE_BREAKDOWN:1 "#header [concept_enactment_success]確率#!\n現在の[concept_enactment_success]確率は[Law.GetCheckpointSuccessChance|v%1]です。要因:\n$TOOLTIP_DELIMITER$\n[Law.GetCheckpointSuccessBreakdown]"
 CHECKPOINT_ADVANCE_CHANCE_BREAKDOWN:1 "#header [concept_enactment_advance]確率#!\n現在の[concept_enactment_advance]確率は[Law.GetCheckpointAdvanceChance|v%1]です。要因:\n$TOOLTIP_DELIMITER$\n[Law.GetCheckpointAdvanceBreakdown]"
 CHECKPOINT_DEBATE_CHANCE_BREAKDOWN:1 "#header [concept_enactment_debate]確率#!\n現在の[concept_enactment_debate]確率は[Law.GetCheckpointDebateChance|v%1]です。要因:\n$TOOLTIP_DELIMITER$\n[Law.GetCheckpointDebateBreakdown]"
 CHECKPOINT_STALL_CHANCE_BREAKDOWN:1 "#header [concept_enactment_stall]確率#!\n現在の[concept_enactment_stall]確率は[Law.GetCheckpointStallChance|v%1]です。要因:\n$TOOLTIP_DELIMITER$\n[Law.GetCheckpointStallBreakdown]"

 ENACTMENT_SUPPORTING_IGS_BREAKDOWN_HEADER:0 "支持する[Concept('concept_interest_group', '$concept_interest_groups$')]により："
 ENACTMENT_SUPPORTING_IGS_BREAKDOWN_ITEM:0 "$TAB$[InterestGroup.GetName]: [InterestGroup.GetClout|=v%1]"

 ENACTMENT_OPPOSING_IGS_BREAKDOWN_HEADER:0 "反対する[Concept('concept_interest_group', '$concept_interest_groups$')]により："
 ENACTMENT_OPPOSING_IGS_BREAKDOWN_ITEM:0 "$TAB$[InterestGroup.GetName]: [InterestGroup.GetClout|=v%1]"

 ENACTMENT_SUPPORTING_MOVEMENTS_BREAKDOWN_HEADER:0 "支持する[Concept('concept_political_movement', '$concept_political_movements$')]により："
 ENACTMENT_SUPPORTING_MOVEMENTS_BREAKDOWN_ITEM:0 "$TAB$[PoliticalMovement.GetName]: [Multiply_CFixedPoint(PoliticalMovement.GetSupport,'(CFixedPoint)0.01')|=v%1]"
 
 ENACTMENT_RULER_BREAKDOWN_ITEM:0 "[Character.GetFullName]が持つ[Ideology.GetName] [concept_ideology]: $VALUE|=v%1$"

 ENACTMENT_OPPOSING_MOVEMENTS_BREAKDOWN_HEADER:0 "反対する[Concept('concept_political_movement', '$concept_political_movements$')]により："
 ENACTMENT_OPPOSING_MOVEMENTS_BREAKDOWN_ITEM:0 "$TAB$[PoliticalMovement.GetName]: [Multiply_CFixedPoint(PoliticalMovement.GetSupport,'(CFixedPoint)0.01')|=v%1]"

 ENACTMENT_PAST_CHECKPOINTS_HEADER:0 "チェックポイント通過により："

 ENACTMENT_DEBATE_CHANCE_EFFECTS_BREAKDOWN:0 "$DEBATE_CHANCE|v%1$の[concept_enactment_debate]確率の結果：\n$TAB$$DESC$"
 ENACTMENT_FACTOR_ENTRY:0 "[concept_end_of_discussion_factor]: x$VAL|v2$"

 ENACTMENT_BREAKDOWNS_BASE_CHANCE_ENTRY:0 "基本: $VAL|v%1$"
 ENACTMENT_BASE_SUCCESS_CHANCE_ENTRY:0 "[concept_base_success_chance]: $VAL|=v%1$"
 ENACTMENT_SUCCESS_CHANCE_ENTRY:0 "[concept_enactment_success]確率: $VAL|=v%1$"
 ENACTMENT_ADVANCE_CHANCE_ENTRY:0 "[concept_enactment_advance]確率: $VAL|=v%1$"
 ENACTMENT_ADVANCE_FACTOR_ENTRY:0 "[concept_advance_factor]: x$VAL|v2$"
 ENACTMENT_STALL_CHANCE_ENTRY:0 "[concept_enactment_stall]確率: $VAL|=v%1$"

 ENACTMENT_FASTENACT_IS_ACTIVE:0 ""fastenact"が有効です"

 LAWS_WITH_GVT_SUPPORT:0 "政府や運動による支持を伴う法律"
 LAWS_WITHOUT_GVT_SUPPORT:0 "政府や運動による支持を伴わない法律"

 CHEAPEST_LAWS_HEADER:1 "$LAWS_WITH_GVT_SUPPORT$ ([GetDataModelSize(AccessPlayer.AccessLawsWithGovernmentOrMovementSupport)|v])"
 LAWS_WITHOUT_SUPPORT:1 "$LAWS_WITHOUT_GVT_SUPPORT$ ([GetDataModelSize(AccessPlayer.AccessLawsWithoutGovernmentOrMovementSupport)|v])"
 CHEAPEST_LAWS_HEADER_REFORM:0 "$LAWS_WITH_GVT_SUPPORT$ ([GetDataModelSize(ReformGovernment.GetPredictedLawsWithGovernmentOrMovementSupport)|v])"
 LAWS_WITHOUT_SUPPORT_REFORM:0 "$LAWS_WITHOUT_GVT_SUPPORT$ ([GetDataModelSize(ReformGovernment.GetPredictedLawsWithoutGovernmentOrMovementSupport)|v])"
 LAWS_HAS_CHANGED:0 "変更されます！"
 CHEAPEST_LAWS_IG_HEADER:0 "#bold [InterestGroup.GetName]が通過させたい法律#!"

 PREDICTED_LAWS_WITH_GVT_SUPPORT:0 "$LAWS_WITH_GVT_SUPPORT$ ($PREDICTION$)"
 PREDICTED_LAWS_WITHOUT_GVT_SUPPORT:0 "$LAWS_WITHOUT_GVT_SUPPORT$ ($PREDICTION$)"

 TOOLTIP_CHANGE_FROM_LAW:0 "#header [LawGroup.GetName] [concept_law]の変更#!\n我が国には[Law.GetName]における[LawGroup.GetName]の代替候補が#variable [LawGroup.GetNumEnactable|+]#!あります"
 TOOLTIP_CHANGE_FROM_LAW_CURRENTLY_ENACTING:0 "#header [LawGroup.GetName] [concept_law]の変更#!\n現在我が国では[GetPlayer.GetLawBeingEnacted.GetGroup.GetName]において[GetPlayer.GetLawBeingEnacted.GetName]を制定中です\nこれをしなかった場合、[Law.GetName]における[LawGroup.GetName]の代替候補は#variable [LawGroup.GetNumPotentialEnactable|+]#!ありました"
 PREDICT_LEGITIMACY_TO_ENACT:0 "制定が終わると、この法律によって現行政府の正当性が#variable $VAL|=+0$#!変化することになります"
 LAW_BEING_ENACTED:0 "制定実行中"
 ENACTING_TO_LAW:0 "[GetPlayer.GetLawBeingEnacted.GetName]を制定中です"
 LAW_NO_EFFECT:0 "#italic 効果なし#!\n"
 ENACT_LAW:0 "制定 ([Law.GetCheckpointBaseDays|v]日ごとに#tooltippable #tooltip:[Law.GetTooltipTag],CHECKPOINT_SUCCESS_CHANCE_BREAKDOWN [Law.GetCheckpointSuccessChance|v0%]#!#!の確率)"
 REENACT_LAW:0 "再制定"
 CHANGE_FROM_LAW:0 "変更"
 LAW_CANNOT_ENACT_TRIGGER_DESC:0 "この法律を制定するには以下の条件を満たす必要があります:\n$REASON$\n"
 LAW_WOULD_CAUSE_STABILITY_DROP_DESC:0 "この法律を制定すると、安定性にペナルティ（#BOLD #N -$VAL|0%$#!#!\n$REASON$\n）が課せられます"
 CHANGE_LAW_HEADER:0 "#BOLD $concept_law_group$#!"

 LAW_ALREADY_ENACTED:0 "[Law.GetName]は既に制定済みです"
 LAW_ALREADY_ENACTING:0 "[GetPlayer.GetName]は既に#variable [Law.GetName]#!を制定中です。現在の進捗状況は#variable [Law.GetCheckpointProgress|%1]#!となっています"
 LAW_IS_CIVIL_WAR:0 "#N 内戦中はこれを実行できません！#!"

 YOU_MUST_HAVE:0 "所有#bold 必須#! "
 YOU_CANNOT_HAVE:0 "所有#bold 不要#! "
 ENACTED:0 " 制定済み"
 OR_WITH_SPACE:0 " $OR$ "

 DIPLOMACY:0 "外交"
 BUTTON_DIPLOMATIC_OVERVIEW:0 "#header 外交#!"
 BUTTON_JOURNAL:0 "#header ジャーナル#!"
 BUTTON_BUILDINGS:0 "#header 施設#!"
 BUTTON_DECISIONS:0 "#header 判断#!"

 LAW_ABOLITION_COST:0 "廃止のコスト: #variable @aut!$VAL$#!"
 LAW_ABOLITION_BASECOST:0 "基本コスト: #variable $VAL$#!"
 LAW_ABOLITION_PREMIUM:0 "政府の抵抗による報奨金: #N #bold +$VAL$#!#!"

 SWITCHING_TO:0 "改革推進中:"
 ACTIVE_LAWS_TITLE:0 "#title [Concept('concept_law', '$concept_laws$')]#!"
 ACTIVE_INSTITUTIONS_TITLE:0 "#title 公共施設#!"
 REFORM:0 "改革"

 tariff_import_priority:1 "国内物資の保護"
 tariff_export_priority:1 "輸出促進"
 tariff_no_priority:1 "優先なし"
 
 tariff_level_very_low:0 "非常に低い"
 tariff_level_low:0 "低い"
 tariff_level_medium:0 "普通"
 tariff_level_high:0 "高い"
 tariff_level_very_high:0 "非常に高い"
 expense_level_very_low:0 "非常に低い"
 expense_level_low:0 "低い"
 expense_level_medium:0 "普通"
 expense_level_high:0 "高い"
 expense_level_very_high:0 "非常に高い"
 government_wages_very_low:0 "$expense_level_very_low$ [concept_budget_government_wages]"
 government_wages_low:0 "$expense_level_low$ [concept_budget_government_wages]"
 government_wages_medium:0 "$expense_level_medium$ [concept_budget_government_wages]"
 government_wages_high:0 "$expense_level_high$ [concept_budget_government_wages]"
 government_wages_very_high:0 "$expense_level_very_high$ [concept_budget_government_wages]"
 military_wages_very_low:0 "$expense_level_very_low$ [concept_budget_military_wages]"
 military_wages_low:0 "$expense_level_low$ [concept_budget_military_wages]"
 military_wages_medium:0 "$expense_level_medium$ [concept_budget_military_wages]"
 military_wages_high:0 "$expense_level_high$ [concept_budget_military_wages]"
 military_wages_very_high:0 "$expense_level_very_high$ [concept_budget_military_wages]"
 tax_level_very_low:0 "非常に低い"
 tax_level_low:0 "低い"
 tax_level_medium:0 "普通"
 tax_level_high:0 "高い"
 tax_level_very_high:0 "非常に高い"
 tax_modifier_very_low:0 "$tax_level_very_low$ [concept_budget_income_taxes]"
 tax_modifier_low:0 "$tax_level_low$ [concept_budget_income_taxes]"
 tax_modifier_medium:0 "$tax_level_medium$ [concept_budget_income_taxes]"
 tax_modifier_high:0 "$tax_level_high$ [concept_budget_income_taxes]"
 tax_modifier_very_high:0 "$tax_level_very_high$ [concept_budget_income_taxes]"
 EFFECTS_FOR_TAX_LEVELS:0 "[Concept('concept_taxes','$concept_taxation$')]レベルへの影響: #indent_newline:2 \n$BREAKDOWN$#!"
 EFFECTS_FOR_CURRENT_TAX_LEVEL:0 "#variable $LEVEL$#! $TAX_OR_EXPENSE_LEVEL_CURRENT$#indent_newline:2 \n$BREAKDOWN$#!"
 EFFECTS_FOR_OTHER_TAX_LEVEL_TITLE:0 "$LAW$[concept_law]の\n#variable $LEVEL$ [Concept('concept_taxes','$concept_taxation$')]レベル#!"
 EFFECTS_FOR_OTHER_TAX_LEVEL:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ #variable $LEVEL$#!#!#!"
 INCOME_TAX_LEVEL_TITLE:0 "#title 所得税#!"
 CONSUMPTION_TAX_LEVEL_TITLE:0 "#title 消費税#!"
 PREDICTED_TAX_LEVEL_REVENUE:0 "収益予測: @money!$VALUE|Kv$"
 CURRENT_TAX_LEVEL_REVENUE:0 "現在の収益: @money!$VALUE|Kv$"
 PREDICTED_TAX_LEVEL_DELTA:0 "現行の税金レベルに由来する収益の変化: #variable @money!$DELTA_INCOME|+=D$#!"
 PREDICTED_TAX_LAW_DELTA:0 "現行の税法に由来する収益の変化: #variable @money!$DELTA_INCOME|+=D$#!"
 TAX_LEVEL_HEADER:0 "#variable $TAX_LEVEL$の税金#!"
 TAX_LEVEL_TAX_LAW:0 "税法: [LawType.GetName]"
 TAX_LEVEL_NO_TAX_LAW:0 "税法: 無し"
 TAXED_GOODS:0 "現在の課税対象[Concept('concept_good', '$concept_goods$')]: $GOODSDESC$"
 TAX_OR_EXPENSE_LEVEL_EFFECTS_HEADER:0 "#header 効力:#!"
 TAX_OR_EXPENSE_LEVEL_CURRENT:0 "#i #b (現在のレベル)#!#!"
 GOVERNMENT_WAGES_LEVEL:0 "$GOVERNMENT_WAGES_LEVEL_HEADER$ $CURRENT$\n$TOOLTIP_DELIMITER$\n$TAX_OR_EXPENSE_LEVEL_EFFECTS_HEADER$"
 GOVERNMENT_WAGES_LEVEL_TITLE:0 "#title 政府賃金#!"
 GOVERNMENT_WAGES_LEVEL_HEADER:0 "#variable $EXPENSE_LEVEL$ の政府賃金#!"
 GOVERNMENT_WAGES_WEEKLY_EXPENSES_CURRENT:0 "政府賃金の年間平均@money!$CURRENT_AVERAGE_ANNUAL_WAGE|v2$は毎週@money!$CURRENT_WEEKLY_EXPENSES|vD$かかります"
 GOVERNMENT_WAGES_WEEKLY_EXPENSES_NEW:0 "#variable $WAGE_CHANGE_MULT|-=%0$#!から@money!$NEW_AVERAGE_ANNUAL_WAGE|v2$へ変更すると、$CHANGETYPE$コストは#variable @money!$DELTA_EXPENSES|-=D$#!から@money!$NEW_WEEKLY_EXPENSES|vD$になります"
 MILITARY_WAGES_LEVEL:0 "$MILITARY_WAGES_LEVEL_HEADER$ $CURRENT$\n$TOOLTIP_DELIMITER$\n$TAX_OR_EXPENSE_LEVEL_EFFECTS_HEADER$"
 MILITARY_WAGES_LEVEL_TITLE:0 "#title 軍隊の給与#!"
 MILITARY_WAGES_LEVEL_HEADER:0 "#variable $EXPENSE_LEVEL$ の軍隊の給与#!"
 MILITARY_WAGES_WEEKLY_EXPENSES_CURRENT:0 "軍隊の給与の年間平均@money!$CURRENT_AVERAGE_ANNUAL_WAGE|v2$は毎週@money!$CURRENT_WEEKLY_EXPENSES|vD$かかります"
 MILITARY_WAGES_WEEKLY_EXPENSES_NEW:0 "#variable $WAGE_CHANGE_MULT|-=%0$#!から@money!$NEW_AVERAGE_ANNUAL_WAGE|v2$へ変更すると、$CHANGETYPE$コストは#variable @money!$DELTA_EXPENSES|-=D$#!から@money!$NEW_WEEKLY_EXPENSES|vD$になります"

 WELFARE_PAYMENTS_BREAKDOWN:0 "#tooltip_header 福祉の支給#!\n合計: #v #N @money!-[GetPlayer.GetWelfarePaymentsExpenses|D-]"

 NO_TARIFFS:0 "いかなる[Concept('concept_good', '$concept_goods$')]にも[concept_tariffs]の設定なし"
 NO_TARIFFS_SINGLE_GOOD:0 "[Goods.GetName]への[concept_tariffs]なし"
 EFFECTS_FOR_TARIFF_LEVEL:0 "#variable $LEVEL$#![concept_tariffs]の効果:"
 PREDICTED_TARIFF_LEVEL_REVENUE:1 "収益予測: @money!$VALUE|Kv$"
 PREDICTED_TARIFF_LEVEL_DELTA:1 "現行の[Concept('concept_tariffs','$concept_tariff$')]焦点に由来する収益の変化: #variable @money!$DELTA_INCOME|+=D$#!"
 PREDICTED_TARIFF_LAW_DELTA:1 "現行の[Concept('concept_tariffs','$concept_tariff$')]法に由来する収益の変化: #variable @money!$DELTA_INCOME|+=D$#!"
 TARIFF_LEVEL_HEADER:1 " #header [concept_market_good_policy]: $TARIFF_LEVEL$ #!"
 TARIFF_LEVEL_TARIFF_LAW:0 "交易方針：[LawType.GetName]"
 TARIFF_LEVEL_NO_TARIFF_LAW:0 "交易方針：なし"

 LAW_FROM_TO:0 "[GetPlayer.GetActiveLawFromGroup(Law.GetGroup.GetKey).GetName]から[Law.GetName]へ"
 GROW_INSTITUTION:0 "#header [INSTITUTION.GetName]の投資レベルを増加#!"
 SHRINK_INSTITUTION:0 "#header [INSTITUTION.GetName]の投資レベルを削減#!"
 INSTITUTION_CHANGE_TITLE:0 "#bold レベル$LEVEL|v$の効力:#!"
 CANCEL_INSTITUTION_SIZE_CHANGE_TOOLTIP:0 "公共施設の投資レベルの増加をキャンセル"

 LAW_INSTITUTION_TOOLTIP:0 "#header [Law.GetInstitutionType.GetName]#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 INSTITUTION_TYPE_EFFECT_PER_LEVEL:0 "#b [INSTITUTION_TYPE.GetName]の効力/レベル:#!\n$BREAKDOWN$"
 LAW_INSTITUTION_EFFECT_PER_LEVEL:0 "#b [Law.GetName]由来の効力/レベル:#!\n$BREAKDOWN$"
 INSTITUTION_PROVIDING_LAWS:0 "$LAW_LIST$ [concept_law]"

 DISABLES_INSTITUTION:0 "[INSTITUTION.GetName] [concept_institution]の無効化"
 PROVIDES_INSTITUTION_TYPE:0 "[INSTITUTION_TYPE.GetName] [concept_institution]の有効化\n追加$BUREAUCRACY$コスト: $COST|=v1$"
 PROVIDES_INSTITUTION:0 "[INSTITUTION.GetName] [concept_institution]の無効化"
 INSTITUTION_TYPE_NEW_EFFECT:0 "[LawType.GetName]が[INSTITUTION_TYPE.GetName]にもたらすであろう効果:\n$EFFECTS$"
 INSTITUTION_NEW_EFFECT:0 "[LawType.GetName]が[INSTITUTION.GetName]にもたらすであろう効果:\n$EFFECTS$"
 INSTITUTION_SAME_EFFECT:0 "[LawType.GetName]が[INSTITUTION.GetName]にもたらしている効果:\n$EFFECTS$"
 COUNTRY_CANNOT_AFFORD_NEW_INSTITUTION_TYPE:1 "@red_cross! [Law.GetCountry.GetName]には[INSTITUTION_TYPE.GetName] [concept_institution]を新規に立ち上げるために必要な#v @bur![Multiply_CFixedPoint(GetPlayer.GetInstitutionInvestmentBureaucracyFactor,'(CFixedPoint)-1')]#! [concept_bureaucracy]が欠けています"

 INVESTMENT_CURRENT_LEVEL:0 "これは現在の[concept_investment_level]です。"
 INVESTMENT_TOO_LOW:0 "この公共施設への投資レベルを最小レベル以下となる$MIN|v$より削減することはできません。"
 INVESTMENT_TOO_HIGH:0 "この公共施設への投資レベルを最大レベル超となる$MAX|v$より増加させることはできません。\n\nこの公共施設の最大レベルは次の要因によるものです:\n$BREAKDOWN$"
 INVESTMENT_EXCEEDS_INCOME:2 "この投資レベルに必要な#v @bur!$BUR_REQ|0$#! [concept_bureaucracy] を賄うことができません。"
 INVESTMENT_WEEKLY_COST_CHANGE:0 "週次コスト変動: #variable @bur! $COSTCHANGE|1=$#!"
 LAW_DOES_NOT_SUPPORT_INVESTMENT:1 "この法律には[Concept('concept_investment_level', '$concept_investment_levels$')]がありません"

 ON_ENACT:0 "#title 制定した場合:#!"
 ON_REVOKE:0 "#title 廃止した場合:#!"
 ON_REVOKE_ACTIVE:0 "#title 現在有効な$LAW$が廃止された場合#!"
 THIS_IS_DUE_TO:0 "#title この法律の総効力は以下になります:#!"
 LAW_EFFECT:0 "#bold 効力:#!"
 LAW_EFFECT_FOR_LEVEL:0 "#bold [concept_investment_level] #variable $LEVEL$#!における効力:#!"
 BASE_LAW_EFFECT:0 "#bold 基本効力:#!"
 FOR_EACH_LAW_INVESTMENT_LEVEL:0 "#bold 効力/[concept_investment_level]:#!"
 LAW_EFFECT_FOR_CURRENT_INVESTMENT_LEVEL:0 "#bold 現在[concept_investment_level] #variable $LEVEL$#!を取得しています:#!"
 LAW_EFFECT_FOR_TARGET_INVESTMENT_LEVEL:0 "#bold [concept_investment_level] #variable $LEVEL$#!によって以下が取得できます:#!"
 LAW_ALLOWED_BUILDING_GROUPS_FROM_INVESTMENT_POOL:0 "[concept_investment_pool]の資金を建設費用として使用可能です "
 CULTURE_ACCEPT_RULE_CHANGE:0 "文化は以下に基づいて受け入れられます:\n"
 RELIGION_ACCEPT_RULE_CHANGE:0 "宗教は以下に基づいて受け入れられます:\n"

 MARKET_TITLE:0 "#title 市場#!"
 UNITS_PRODUCED_TITLE:0 "#title 生産済みユニット#!"
 PRICE_TITLE:0 "#title 価格#!"
 IMPORTED:0 "輸入済み"
 EXPORTED:0 "輸出済み"
 ARMY_STOCKPILE:0 "陸軍備蓄"
 NAVY_STOCKPILE:0 "海軍備蓄"
 CHARACTER_NAME_FORMAT:0 "$FIRST$ $LAST$"
 CHARACTER_NAME_WITH_TITLE_FORMAT:0 "$TITLE$ $FIRST$ $LAST$"
 EXPORT_ROUTE:0 "[concept_trade_route]"
 IMPORT_ROUTE:0 "[concept_trade_route]"
 TO_MARKET:0 "[MARKET.GetName]宛"
 FROM_MARKET:0 "[MARKET.GetName]発"
 
 CHARACTER_PANEL_SUBTITLE:0 "[Character.GetCountry.GetName][SelectLocalization(Character.IsRuler, 'の','で')][SelectLocalization(Character.IsRuler, Concept('concept_ruler', Character.GetPrimaryRoleTitle), Character.GetPrimaryRoleName)] "

 INSUFFICIENT_AUT:0 "#variable #N $VAL$#!#! $AUTHORITY$が必要ですが、#variable $CURRENT$#!しか持っていません"
 INSUFFICIENT_BUR:0 "#variable #N $VAL$#!#! $BUREAUCRACY$が必要ですが、#variable $CURRENT$#!しか持っていません"
 INSUFFICIENT_DIP:0 "#variable #N $VAL$#!#! $INFLUENCE$が必要ですが、#variable $CURRENT$#!しか持っていません"

 GDP:0 "[concept_gdp]"
 GDP_SHORT:1 "[Concept('concept_gdp', '$concept_gdp_short$')]"
 TOOLTIP_GDP:0 "国の[concept_gdp]は、商品の生産とその市場価格に基づいて決められます"

 GOV_EXP_SHORT:1 "[Concept('concept_government_expenses', '$concept_government_expenses_short$')]"

 CREDIT:0 "[concept_credit]"
 CREDIT_TOOLTIP:0 "#header 与信限度: #N @money!$CREDIT|Dv$#!#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$\n\n[concept_credit_desc]"
 CREDIT_DETAIL_BASE:0 "基本: #N @money!$BASE|Dv$#!"
 CREDIT_DETAIL:0 "[BUILDING_TYPE.GetName]: #N @money!$RESERVES|Dv$#!"
 GOLD_RESERVE_LIMIT:0 "金保有高制限: #N @money!$LIMIT|Dv$#![ConcatIfNeitherEmpty('\n','$MODIFIER$')]\n\n[concept_gold_reserves_desc]"

 RESERVES:0 "保有高:"
 PRINCIPAL:0 "[concept_principal]:"
 TOOLTIP_PRINCIPAL:0 "#header [concept_principal]#!\n$TOOLTIP_DELIMITER$\n[concept_principal_desc]"

 REMAINING_CREDIT:0 "[concept_credit]残:"
 NO_MODIFIER_DATA_COLLECTED:0 "モディファイアデータが回収されていません。セーブデータのサイズを減らすためにモディファイア内訳は保存されていません。正確な内訳を入手するためにしばらくゲームを継続してみてください"
 DOMESTIC_LOANS:1 "#title [concept_loans]#!"
 TOOLTIP_DOMESTIC_LOANS:1 "#header [concept_loans]#!\n$TOOLTIP_DELIMITER$\n[concept_loans_desc]"

 INTEREST_RATE:0 "利率: #variable [GetPlayer.GetYearlyInterestRate|1%]#!"
 TOOLTIP_INTEREST_RATE:0 "#header 利率#!\n先週我が国が支払った利子は@money!#variable [GetPlayer.GetInterestPayment|1]#!です。年率#variable [GetPlayer.GetYearlyInterestRate|2%]#!\n$TOOLTIP_DELIMITER$\nで算出されています"
 TOOLTIP_INTEREST_RATE_ADD:0 "#BOLD #V 相加利率モディファイア#!#!"
 TOOLTIP_INTEREST_RATE_PER_LOAN:0 "#BOLD #V 債務別利率モディファイア#!#!"
 TOOLTIP_INTEREST_RATE_MULT:0 "#BOLD #V 多重利率モディファイア#!#!"

 TOOLTIP_DISCRIMINATION_POLSTR:0 "#variable $BEFOREVAL|0*$#!の合計[concept_political_strength]は、以下の理由により#bold $MULTVAL|+%0$#!から#variable $VAL|1*$#!に変更されました:\n$TAB$$BREAKDOWN$#!#!"

 TAKE_LOAN:0 "#variable @money![GetPlayer.GetLoanIncrement|1*]#!の借り入れ"
 TOOK_LOAN:0 "国内債務の借り入れ"
 TOOLTIP_TAKE_LOAN:0 "#header 債務受け入れ#!\n$TOOLTIP_DELIMITER$\n国内の金融機関から#variable @money!$AMOUNT$#!を借り入れます。\nこれによって債権額と利率が増加します\n\n"
 TAKE_LOAN_NOT_ENOUGH_CREDIT:0 "#N 別の債務を受け入れるための与信が十分ではありません！#!"
 TAKE_LOAN_NEGATIVE_CASHFLOW:0 "#N 来週の歳出予定が現在の国庫金を上回っています！#!"
 TAKE_LOAN_NOT_ENOUGH_POWER:0 "#N 債務を受け入れるための資金源が十分ではありません！#!"

 PAY_BACK_LOAN:0 "#variable @money!$AMOUNT|1*$#!を返済"
 PAID_BACK_LOAN:0 "国内債務を返済しました"
 TOOLTIP_PAY_BACK_LOAN:0 "#header 債務の返済#!\n$TOOLTIP_DELIMITER$\n国内債務#variable @money!$AMOUNT$#!を返済します。\nこれにより債権額と利率が減少します\n\n"
 PAY_BACK_LOAN_NOT_ENOUGH_MONEY:0 "#N 債務を返済するための資金が十分ではありません！#!"
 PAY_BACK_LOAN_NO_LOANS:0 "#N 返済する債務はありません！#!"
 PAY_BACK_LOAN_NOT_ENOUGH_POWER:0 "#N 債務を返済するための資金源が十分ではありません！#!"

 PAY_BACK_SEVERAL_LOANS:0 "#variable @money!$AMOUNT$#!を返済"
 PAID_BACK_SEVERAL_LOANS:0 "数件の国内債務を返済しました"
 TOOLTIP_PAY_BACK_SEVERAL_LOANS:0 "#header 全債務の返済#!\n$TOOLTIP_DELIMITER$\n#variable @money!$AMOUNT$#!を返済します。\nこれにより債権額と利率が減少します\n\n"

 NAVAL_MISSION_NOT_HOSTILE:0 "#N 対象の州は我が国と交戦中の国家に属していません！#!"
 NAVAL_MISSION_NO_COASTLINE:0 "#N 対象の州は沿岸部の州ではありません！#!"
 NAVAL_MISSION_NO_PORT:0 "#N 対象の州には港がありません！#!"
 NAVAL_INVASION_NO_BEACHHEAD:0 "#N 対象の州には上陸拠点を築くための地方がありません！#!"

 BLOCKADE_MISSION_NOT_AT_WAR:0 "#N 港の封鎖は戦時中のみ可能です！#!"

 TIMED_MODIFIERS:1 "[Concept('concept_timed_modifier', '$concept_timed_modifiers$')]"

 maintain:0 "維持"
 maintain_desc:0 "このキャラクターはこの海軍の存在感を維持しており、迎撃や脱出する機会をつかむ可能性があります。"
 evade:0 "回避"
 evade_desc:0 "このキャラクターは居場所を悟られずに攻撃することが可能であるため、敵艦隊を避け、補給艦のみを沈めています。"
 bulwark:0 "防壁"
 bulwark_desc:0 "このキャラクターは、敵軍へのダメージを最小限に抑えながら、保護のために味方の補給艦を護送しています。"

 CASUALTIES_DUE_TO_ATTRITION_TOOLTIP:0 "#header 損耗による死傷者#!\n脱走によるもの: #variable $SPIRIT_SP|+=3$#!力量ポイント最終目盛\n集中力低下によるもの: #variable $CONCENTRATION_SP|+=3$#!力量ポイント最終目盛"

 POP_ACCEPTANCE_RULE:0 "#title POP受諾ルール:#!"
 POP_CULTURE_ACCEPTANCE:0 "[Pop.GetCulturalDiscriminationDesc]"
 POP_RELIGION_ACCEPTANCE:0 "[Pop.GetReligiousDiscriminationDesc]"
 POP_DISCRIMINATION:0 "[Pop.GetDiscriminationDesc]"

 outliner_title_wars:0 "#outliner_header 戦争#!"
 outliner_title_diplo_plays:0 "#outliner_header 外交プレイ#!"
 outliner_title_situations:0 "#outliner_header イベント#!"
 outliner_title_commanders:0 "#outliner_header 司令官#!"
 outliner_title_generals:0 "#outliner_header 将軍#!  (#tooltip:[GetPlayer.GetTooltipTag],PANEL_MILITARY_ARMY_CURRENT_BATTALIONS_TOOLTIP #variable @battalions![GetPlayer.GetBattalions|0]#!#!)"
 outliner_title_admirals:0 "#outliner_header 提督#!  (#tooltip:[GetPlayer.GetTooltipTag],PANEL_MILITARY_NAVY_CURRENT_WARSHIPS_TOOLTIP #variable @navy_SP![GetPlayer.GetWarships|0]#!#!)"
 outliner_title_interest_groups:0 "#outliner_header 利益団体#!"
 outliner_title_marginalized_interest_groups:0 "#outliner_header 周縁集団#!"
 outliner_title_markets:0 "#outliner_header 市場#!"
 outliner_title_isolated_states:0 "#outliner_header 孤立州#!"
 outliner_title_colonies:0 "#outliner_header 植民地#!"
 outliner_title_states:0 "#outliner_header 州#!"
 outliner_title_unincorporated_states:0 "#outliner_header 未併合州#!"
 outliner_title_players:0 "#outliner_header プレイヤー#!"
 ADD_ANYTHING_TO_OUTLINER:0 "#title ここにもっとピンを設置できます！#!"

 POLITICS_PANEL_HEADER:0 "政策"
 LAW_CATEGORIES_HEADER:0 "政治カテゴリー#!"
 POLITICS_PANEL_HEADER_CHANGE_CONSTITUTION:0 "#BOLD [concept_law]の変更#!"
 POLITICS_PANEL_HEADER_CHANGE_LAW:0 "#BOLD 法律の変更#!"

 ENACT_NEW_LAW:0 "法律の新規制定"
 ABOLISH:0 "廃止"

 NARROW_VICTORY:0 "$BATTLE_NAME$で辛勝"
 NARROW_LOSS:0 "$BATTLE_NAME$で不慮の敗北"
 NORMAL_VICTORY:0 "$BATTLE_NAME$で戦地での勝利"
 NORMAL_LOSS:0 "$BATTLE_NAME$で戦地での敗北"
 HEROIC_VICTORY:0 "$BATTLE_NAME$で英雄的な勝利"
 HEROIC_LOSS:0 "$BATTLE_NAME$で屈辱的な敗北"

 YEARLYGROWTH:0 "年間純成長: #variable $NETGROWTHRATE|%=+1$#!"
 YEARLYBIRTHS:1 "毎年の出産数: #variable $VAL|+0$#! (年間出生率: #tooltippable #tooltip:$BREAKDOWN_TAG$ $BIRTHRATE|%1=+$#!#!)"
 BIRTHS_FROM_SOL:0 "[concept_sol]由来: #variable $VAL|+=0$#!"
 MALNOURISHMENT_FROM_SOL:0 "栄養失調: $VAL|+=%1$"
 YEARLYDEATHS:1 "毎年の死者数: #variable $VAL|-0$#! (年間死亡率: #tooltippable #tooltip:$BREAKDOWN_TAG$ $MORTALITY|%1=-$#!#!)"
 DEATHS_FROM_SOL:0 "[concept_sol]由来: #variable $VAL|-=0$#!"
 CURRENTLITERACY:0 "識字人口: $VAL|1*v$\n識字率: $RATE|%2v$ $TRENDARROW$"

 POP_ASSIMILATION:1 "#header 月々の[CULTURE.GetName]への[concept_assimilation]$TOTAL_ASSIMILATED_POPS|v0$#!\n$TOOLTIP_DELIMITER$\n基礎: $BASE_ASSIMILATED_POPS|v0$\n$TAB$$POPULATION$: [Pop.GetTotalSize|Dv]\n$TAB$改宗基礎レート: [GetDefine('NPops','ASSIMILATION_RATE')|v%][ConcatIfNeitherEmpty('\n','$MODIFIER_DESC$')]\n[Pop.GetName]は[concept_accepted_culture]に所属し、[concept_incorporated_state]に居住し、[Pop.GetState.GetName]を[concept_homeland]と見なしていないため、その居住地がもっとも優れた[Concept('concept_primary_cultures','$concept_primary_culture$')]として[CULTURE.GetName] $concept_culture$に$concept_assimilating$しています。"
 POP_CONVERSION:1 "#header 月々の[RELIGION.GetName]への[concept_conversion]: $TOTAL_CONVERTED_POPS|v0$#!\n$TOOLTIP_DELIMITER$\n基礎: $BASE_CONVERTED_POPS|v0$\n$TAB$$POPULATION$: [Pop.GetTotalSize|Dv]\n$TAB$改宗基礎レート: [GetDefine('NPops','CONVERSION_RATE')|v%][ConcatIfNeitherEmpty('\n','$MODIFIER_DESC$')]\n[RELIGION.GetName]は[Pop.GetState.GetName]でもっとも重要な[concept_accepted_religion]に選ばれています"
 POP_ASSIMILATION_MIN:0 "$MIN|v$の最低同化数\n"
 POP_CONVERSION_MIN:0 "$MIN|v$の最低改宗率\n"

 EDUCATION_ACCESS_HEADER:0 "[concept_education_access]: #tooltippable #tooltip:$TAG$,EDUCATION_ACCESS_DETAILS_TOOLTIP $VAL|2%$#!#!"
 EDUCATION_ACCESS_DETAILS:0 "[concept_education_access]\n教育自由度: [POP.GetEducationAccess|2%v]\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 EDUCATION_ACCESS_UNIVERSAL:0 "全世界規模の教育自由度によるもの: #b $VALUE|=+2%$#!"
 EDUCATION_ACCESS_DETAILS_TOOLTIP:0 "[Pop.GetEducationAccessDetailsDesc]"
 EDUCATION_ACCESS_FROM_WEALTH:0 "$WEALTH|v$の財力レベルによるもの: #b $TOTAL|=+2%$#!\n#P #b $PER_LEVEL|%2$#!#!/財力レベル当たり:"
 EDUCATION_ACCESS_POP_TYPE:0 "[POP.GetPopType.GetName] [concept_profession]によるもの: #b $VALUE|=+%2$#!"

 STATE_POTENTIAL_QUALIFICATIONS:0 "#header [State.GetName]の潜在[concept_pop_qualifications]#![ConcatIfNeitherEmpty('\n','$INSUFFICENT_QUALIFICATIONS$')]\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 INSUFFICIENT_QUALIFICATIONS_TO_FILL_POSITIONS:0 "@red_cross! $POSITIONS|vD$ [POP_TYPE.GetName]が正規雇用に必要です。$QUALIFICATIONS|vD$のみ利用可能"

 STATE_POTENTIAL_QUALIFICATIONS_ENTRY:0 "#tooltippable #tooltip:[State.GetTooltipTag]|[PopType.GetTooltipTag],STATE_POTENTIAL_POPTYPE_QUALIFICATIONS $POTENTIAL_QUALIFICATIONS|vD$#!#! [PopType.GetName] ($POTENTIAL_QUALIFICATIONS_CHANGE|=vD$ /月)"
 STATE_POTENTIAL_POPTYPE_QUALIFICATIONS:0 "[State.GetPotentialQualificationsBreakdown(PopType.Self)]"
 STATE_POTENTIAL_QUALIFICATIONS_BREAKDOWN:0 "#header [State.GetName]の潜在有資格[PopType.GetName]: [State.GetPotentialQualifications(PopType.Self)|vD]#!\n月次変動: $TOTAL_QUALIFICATIONS_CHANGE|=vD$\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 STATE_POTENTIAL_QUALIFICATIONS_BREAKDOWN_ENTRY:1 "$EMPLOYABLE_QUALIFICATIONS|vD$ [AddTextIf( Not(Pop.IsEmployed), '$concept_unemployed$')] [Pop.GetName] [AddTextIf( Pop.IsEmployed, Concatenate('で ', Pop.GetBuilding.GetName))] (#tooltippable #tooltip:[Pop.GetTooltipTag]|[PopType.GetTooltipTag],POP_POPTYPE_QUALIFICATIONS_CHANGE $QUALIFICATIONS_CHANGE|=vD$#!#! / 月)"
 POP_POPTYPE_QUALIFICATIONS_CHANGE:0 "[Pop.GetQualificationsChangeDesc(PopType.Self)]"
 POP_QUALIFICATIONS_ENTRY:0 "[PopType.GetName]: $QUALIFICATIONS|v0$ (#tooltippable #tooltip:$TAG$|[PopType.GetTooltipTag],POP_POPTYPE_QUALIFICATIONS_CHANGE $CHANGEVAL|+=0$#!#! / 月)"

 QUALIFICATIONS_CHANGE_POPTYPE_TOOLTIP:0 "#header 資格条件の月次変動#!\n毎月就業資格保持者の$MONTHLY_CHANGE|=vD$は、以下の理由により[PopType.GetName]となります\nPOP特性により$BASE_VALUE|v2$:\n$BREAKDOWN$\n$QUALIFICATIONS_WORKFORCE_FACTOR$[ConcatIfNeitherEmpty('\n','$MODIFIER$')][ConcatIfNeitherEmpty('\n\n',PopType.GetQualificationsGrowthDesc)]"
 TOTAL_TIME_CONSTRUCTION:1 "残り時間合計: [Country.GetWeeksLeftUntilConstructionQueueFinished|v] 週"
 TOTAL_TIME_CONSTRUCTION_TOOLTIP:0 "すべての[concept_construction_queue]にある[Concept('concept_building', '$concept_buildings$')]と[concept_under_construction]の建設が完了するまでにかかる週の合計です"

 QUALIFICATIONS_LITERACY_FACTOR:0 "[concept_literacy] [Pop.GetLiteracyRate|v0%]によるもの"
 QUALIFICATIONS_WEALTH_FACTOR:0 "[concept_wealth] [Pop.GetCurrentWealth|v0]によるもの"
 QUALIFICATIONS_FAVORED_TYPE:0 "[Pop.GetPopType.GetName]によるもの"
 QUALIFICATIONS_CULTURAL_DISCRIMINATION:0 "[Concept('concept_culture', 'Cultural')] [concept_discrimination] ([Pop.GetCulture.GetName])によるもの"
 QUALIFICATIONS_RELIGIOUS_DISCRIMINATION:0 "[Concept('concept_religion', 'Religious')] [concept_discrimination] ([Pop.GetReligion.GetName])によるもの"
 QUALIFICATIONS_CULTURAL_RELIGIOUS_ACCEPTANCE:0 "[concept_accepted_culture] ([Pop.GetCulture.GetName])および[concept_accepted_religion] ([Pop.GetReligion.GetName])によるもの"
 QUALIFICATIONS_INSUFFICIENT_LITERACY_DECAY:0 "不十分な[concept_literacy] ([Pop.GetLiteracyRate|v0%])によるもの"
 QUALIFICATIONS_INSUFFICIENT_WEALTH_DECAY:0 "不十分な[concept_wealth] ([Pop.GetCurrentWealth|v0])によるもの"
 QUALIFICATIONS_PEASANTS_UNDER_SERFDOM:0 " [GetLawType('law_serfdom').GetName]の下[Pop.GetPopType.GetName]であることから"
 QUALIFICATIONS_WORKFORCE_FACTOR:0 "#b ×$WORKFORCE_FACTOR|v2$#!（[Pop.GetNumWorkforce|vD]の労働力規模）"

 QUALIFICATIONS_OFFICERS_PEASANT_LEVIES:0 "[GetLawType('law_peasant_levies').GetName]によるもの"
 QUALIFICATIONS_OFFICERS_PEASANT_LEVIES_DESC:0 "大半の[GetPopType('officers').GetName] [concept_pop_qualifications]は、[GetPopType('aristocrats').GetName]出身です"

 STATUS_TITLE:1 "#title 受諾#!"
 GROWTH_TITLE:0 "#title 成長#!"
 LITERACY_TITLE:0 "#title [concept_literacy]#!"
 INCOME_TITLE:0 "#title 収入#!"
 EXPENSES_TITLE:0 "#title 支出#!"
 PRIMARY_IG_TITLE:0 "#title [Concept('concept_interest_group','$concept_interest_groups$')]#!"
 IG_TITLE:0 "#title IG（利益団体）#!"
 POP_TYPE_INFORMATION:0 "[Pop.GetState.GetOwner.GetName]における[Pop.GetPopType.GetName]"

 GUIDE_ME:0 "ガイド"
  # TUTORIAL_CANNOT_START: "Cannot start lesson while another tutorial lesson is active"
 TELL_ME_HOW:0 "方法が知りたい"
 TELL_ME_WHY:0 "理由が知りたい"

 RELATIONS_TITLE:0 "#title 関係#!"
 TOWARDS_THEM_TITLE:1 "#title 自国 @arrow_right! 相手国#!"
 TOWARDS_US_TITLE:1 "#title 相手国 @arrow_right! 自国#!"

 OUR_COUNTRY_TEXT:0 "#variable [Country.GetName]#!としてプレイしています"
 RELATION_WITH:0 "我々の関係は#BOLD [Country.GetRelationsWithDesc( GetPlayer )]#! ([Country.GetRelationsWith(GetPlayer)|+])です"

 CULTURALLY_ACCEPTED_TOOLTIP:1 "#header POP文化#!\n[Culture.GetName]は[Pop.GetCountry.GetName]で[Concept('concept_accepted_culture','$concept_accepted_culture_short$')]されています。\nこれは[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_citizenship').GetGroup.GetName]の[concept_law] [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_citizenship').GetName]によるものです。"
 CULTURALLY_DISCRIMINATED_TOOLTIP:1 "#header POP文化#!\n[Culture.GetName]は[Pop.GetCountry.GetName]で[Concept('concept_discrimination','$concept_discriminated_against$')]を受けています。\nこれは[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_citizenship').GetGroup.GetName]の[concept_law] [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_citizenship').GetName]によるものです。"
 RELIGIOUSLY_ACCEPTED_TOOLTIP:1 "#header POP宗教#!\n[Religion.GetName]は[Pop.GetCountry.GetName]で[Concept('concept_accepted_religion','$concept_accepted_religion_short$')]になっています。\nこれは[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetGroup.GetName]の[concept_law] [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetName]によるものです。"
 RELIGIOUSLY_DISCRIMINATED_TOOLTIP:1 "#header POP宗教#!\n[Religion.GetName]は[Pop.GetCountry.GetName]で[Concept('concept_discrimination','$concept_discriminated_against$')]を受けています。\nこれは[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetGroup.GetName]の[concept_law] [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetName]によるものです。"

 CANNOT_MOVE_COMMANDER_NON_FRIENDLY_HQ:0 "#N [Hq.GetName]は自国所有あるいは同盟の[concept_hq]ではありません#!"
 MOVE_COMMANDER_ALREADY_THERE_TOOLTIP:0 "#N [Character.GetFullName]は、既に[Hq.GetName]にいます#!"

 ADD_GENERAL_ROLE:0 "指揮権を授与"
 REMOVE_GENERAL_ROLE:0 "指揮権を剥奪"
 ADD_GENERAL_ROLE_DESC:0 "#header $ADD_GENERAL_ROLE$#!\n$TOOLTIP_DELIMITER$\n[CHARACTER.GetFullName]の[concept_general]昇進を承認し、現在の任務に加えて軍の指揮権も付与します[ConcatIfNeitherEmpty( '\n', '$COMMAND_DESC$' )]"
 REMOVE_GENERAL_ROLE_DESC:0 "#header $REMOVE_GENERAL_ROLE$#!\n$TOOLTIP_DELIMITER$\n[CHARACTER.GetFullName]から[concept_general]としての指揮権を剥奪します[ConcatIfNeitherEmpty( '\n', '$COMMAND_DESC$' )]"

 REMOVE_CHARACTER_ROLE_LAST_ROLE:0 "#N [CHARACTER.GetFullName]から最後の役割を排除することはできません#!"
 REMOVE_CHARACTER_ROLE_DOES_NOT_HAVE_ROLE:0 "#N [CHARACTER.GetFullName]は#v $ROLE$#!#!ではありません"
 REMOVE_CHARACTER_MOBILIZED_GENERAL:0 "#n 動員中は[CHARACTER.GetFullName]の[concept_general]職を解くことができません#!"

 ADD_CHARACTER_ROLE_ALREADY_HAS_ROLE:0 "#N [CHARACTER.GetFullName]はすでに#v $ROLE$#!#!です"
 ADD_CHARACTER_ROLE_CANNOT_BE_ADMIRAL_AND_GENERAL:0 "#N [CHARACTER.GetFullName]は、[concept_general]と[concept_admiral]を同時に兼任することができません#!"
 ADD_CHARACTER_ROLE_NO_HQ_FOR_COMMANDER:0 "#N [CHARACTER.GetFullName]は有効な[concept_hq]に配属することができません#!"
 ADD_CHARACTER_ROLE_ONLY_RULER_ALLOWED:0 "#N [concept_ruler]のみが[concept_commander]になることができます#!"
 ADD_CHARACTER_ROLE_WRONG_GOVERNMENT_TYPE:1 "#N #v $transfer_of_power_dictatorial$#!または#v $transfer_of_power_hereditary$#! [Concept('concept_government_type','$concept_government_type_transfer_of_power$')]といった権力の委譲が存在する場合、[concept_ruler]は[concept_commander]になることしかできません#!"
 ADD_CHARACTER_ROLE_UNDER_AGE:0 "[CHARACTER.GetFullName]は#v $ROLE$#!に就くことができません。理由は[CHARACTER.GetSheHe]が#v $AGE$#!歳未満であるからです"
 ADD_CHARACTER_ROLE_DISALLOWED_GENDER:0 "[CHARACTER.GetFullName]は#v $ROLE$#!に就くことができません。理由は[CHARACTER.GetSheHe]が$GENDER$であるからです"

 MAP_INTERACTION_MOVE_COMMANDER_DESC:0 "[Character.GetFullName]を異動させる本部を選択"
 MAP_INTERACTION_MOVE_COMMANDER_PERFORMED:0 "[Character.GetFullName]が異動しました"
 MAP_INTERACTION_MOVE_COMMANDER_TOOLTIP:0 "#header 異動#!\n[Character.GetFullName] ([GetUnitStrengthHeader( Character.GetNumCombatUnits, Character.GetMaxNumCombatUnits, Character.GetCombatUnitsTypeIcon )])を[Character.GetLocationHQ.GetNameNoFlag]から[Hq.GetNameNoFlag]へ異動させます\n$TOOLTIP_DELIMITER$\n異動後:\n[Character.GetCombatUnitsTypeIcon] $TARGET_HQ_RESULT|v0$が[Hq.GetNameNoFlag]へ\n[Character.GetCombatUnitsTypeIcon] $CURRENT_HQ_RESULT|v0$は[Character.GetLocationHQ.GetNameNoFlag]に在籍となります"

 MAP_INTERACTION_INTERCEPTION_DESC:0 "[Character.GetFullName]が敵対する海軍を撃退する本部を選択"
 MAP_INTERACTION_INTERCEPTION_PERFORMED:0 "#variable [COMMANDER_ORDER_TYPE.GetName]#!命令が[Character.GetFullName]に下りました"
 MAP_INTERACTION_INTERCEPTION_TOOLTIP:1 "[Character.GetFullName]に[Hq.GetName][ConcatIfNeitherEmpty( '\n$TOOLTIP_DELIMITER$\n', '$ERRORS$' )]で#header [COMMANDER_ORDER_TYPE.GetName]#!命令を下す"
 MAP_INTERACTION_INTERCEPTION_NO_HQ_TOOLTIP:0 "#N [COMMANDER_ORDER_TYPE.GetName]命令を下すための沿岸部がありません#!"

 MAP_INTERACTION_CONVOY_RAIDING_DESC:0 "[Character.GetFullName]が輸送船団襲撃を行う海ノードを選択"
 MAP_INTERACTION_CONVOY_RAIDING_PERFORMED:0 "輸送船団襲撃開始"
 MAP_INTERACTION_CONVOY_RAIDING_TOOLTIP:0 "[Character.GetFullName]に#header [COMMANDER_ORDER_TYPE.GetName]#!命令を下す"

 MAP_INTERACTION_PATROL_DESC:0 "[Character.GetFullName]が哨戒拠点とする本部を選択"
 MAP_INTERACTION_PATROL_PERFORMED:0 "#variable [COMMANDER_ORDER_TYPE.GetName]#!命令が[Character.GetFullName]に下りました"
 MAP_INTERACTION_PATROL_TOOLTIP:1 "[Character.GetFullName]は、[Character.GetLocationHQ.GetName]と[Hq.GetName][ConcatIfNeitherEmpty( '\n$TOOLTIP_DELIMITER$\n', '$ERRORS$' )]との間にある航路を防護します"

 notification_peace_agreement_signed_war_leader_tooltip:0 "#header $notification_peace_agreement_signed_war_leader_name$#!\n$TOOLTIP_DELIMITER$\n$notification_peace_agreement_signed_war_leader_desc$"
 notification_peace_agreement_signed_war_leader_name:0 "[SCOPE.sC('recipient').GetName]との和平"
 notification_peace_agreement_signed_war_leader_desc:0 "#variable [SCOPE.sC('recipient').GetName]#!との和平合意に署名を行いました。我が国との敵対関係に終止符が打たれます。"

 notification_peace_agreement_signed_war_participant_tooltip:0 "#header $notification_peace_agreement_signed_war_participant_name$#!\n$TOOLTIP_DELIMITER$\n$notification_peace_agreement_signed_war_participant_desc$"
 notification_peace_agreement_signed_war_participant_name:0 "[SCOPE.sC('actor').GetName]と[SCOPE.sC('target').GetName]との和平"
 notification_peace_agreement_signed_war_participant_desc:0 "#variable [SCOPE.sC('actor').GetName]#!は、#variable [SCOPE.sC('target').GetName]#!との和平合意に署名を行いました。我が国との敵対関係に終止符が打たれます。"

 notification_peace_agreement_signed_non_participant_tooltip:0 "#header $notification_peace_agreement_signed_non_participant_name$#!\n$TOOLTIP_DELIMITER$\n$ notification_peace_agreement_signed_non_participant_desc$"
 notification_peace_agreement_signed_non_participant_name:0 "[SCOPE.sC('actor').GetName]と[SCOPE.sC('target').GetName]との和平"
 notification_peace_agreement_signed_non_participant_desc:0 "#variable [SCOPE.sC('actor').GetName]#!は、#variable [SCOPE.sC('target').GetName]#!との和平合意に署名を行いました。両国間の敵対関係に終止符が打たれます。"

 notification_self_capitulated_tooltip:0 "#header $notification_self_capitulated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_self_capitulated_desc$"
 notification_self_capitulated_name:0 "我が国の降伏"
 notification_self_capitulated_desc:0 "我が国は降伏しました。我が国を対象とするすべての戦争目標が実行されます。"

 notification_enemy_capitulated_tooltip:0 "#header $notification_enemy_capitulated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_enemy_capitulated_desc$"
 notification_enemy_capitulated_name:0 "#variable [SCOPE.sC('target').GetName]#!の降伏"
 notification_enemy_capitulated_desc:0 "敵国である#variable [SCOPE.sC('target').GetName]#!が降伏しました。彼らを対象とするすべての戦争目標が実行されます。"

 notification_ally_capitulated_tooltip:0 "#header $notification_ally_capitulated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ally_capitulated_desc$"
 notification_ally_capitulated_name:0 "#variable [SCOPE.sC('target').GetName]#!の降伏"
 notification_ally_capitulated_desc:0 "同盟国である#variable [SCOPE.sC('target').GetName]#!が降伏しました。彼らを対象とするすべての戦争目標が実行されます。"

 notification_diplo_play_start_notification_tooltip:0 "#header $notification_diplo_play_start_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_start_notification_desc$"
 notification_diplo_play_start_notification_name:1 "我が国に対する[SCOPE.sC('actor').GetAdjective][concept_diplomatic_play]"
 notification_diplo_play_start_notification_desc:1 "[SCOPE.sC('actor').GetName]が我が国に対し[SCOPE.GetRootScope.GetDiplomaticPlay.GetDiplomaticPlayType.GetName|b][concept_diplomatic_play]を開始しました。"

 notification_diplo_play_start_third_party_notification_tooltip:0 "#header $notification_diplo_play_start_third_party_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_start_third_party_notification_desc$"
 notification_diplo_play_start_third_party_notification_name:0 "[concept_diplomatic_play]開始"
 notification_diplo_play_start_third_party_notification_desc:1 "[SCOPE.sC('actor').GetName]が[SCOPE.sC('target').GetName]に対し[SCOPE.GetRootScope.GetDiplomaticPlay.GetDiplomaticPlayType.GetName|b][concept_diplomatic_play]を開始しました。"

 notification_diplo_play_back_down_notification_tooltip:0 "#header $notification_diplo_play_back_down_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_back_down_notification_desc$"
 notification_diplo_play_back_down_notification_name:0 "[SCOPE.sC('actor').GetName]撤退"
 notification_diplo_play_back_down_notification_desc:0 "[SCOPE.sC('actor').GetName]は、我が国の[concept_diplomatic_play]に屈しました。主要な戦争目標が譲歩されます。"

 notification_diplo_play_back_down_involved_notification_tooltip:0 "#header $notification_diplo_play_back_down_involved_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_back_down_involved_notification_desc$"
 notification_diplo_play_back_down_involved_notification_name:0 "[SCOPE.sC('actor').GetName]撤退"
 notification_diplo_play_back_down_involved_notification_desc:0 "[SCOPE.sC('actor').GetName]は、[SCOPE.sC('target').GetName]に対する[concept_diplomatic_play]に屈しました。"

 notification_diplo_play_join_side_notification_tooltip:0 "#header $notification_diplo_play_join_side_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_join_side_notification_desc$"
 notification_diplo_play_join_side_notification_name:0 "[SCOPE.sC('actor').GetName]が[SCOPE.sC('target').GetName]と手を組みました"
 notification_diplo_play_join_side_notification_desc:0 "[SCOPE.sC('actor').GetName]は、[SCOPE.sC('recipient').GetName]に対する[concept_diplomatic_play]において[SCOPE.sC('target').GetName]と手を組みました"

 notification_diplo_play_abandon_side_notification_tooltip:0 "#header $notification_diplo_play_abandon_side_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_abandon_side_notification_desc$"
 notification_diplo_play_abandon_side_notification_name:0 "[SCOPE.sC('actor').GetName]は[SCOPE.sC('target').GetName]を見捨てました"
 notification_diplo_play_abandon_side_notification_desc:0 "[SCOPE.sC('actor').GetName]は、[SCOPE.sC('recipient').GetName]に対する[concept_diplomatic_play]において[SCOPE.sC('target').GetName]を見捨てました"

 notification_diplo_play_war_start_third_party_notification_tooltip:0 "#header $notification_diplo_play_war_start_third_party_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_war_start_third_party_notification_desc$"
 notification_diplo_play_war_start_third_party_notification_name:0 "[SCOPE.sC('actor').GetName]と[SCOPE.sC('target').GetName]との戦争"
 notification_diplo_play_war_start_third_party_notification_desc:0 "[SCOPE.sC('actor').GetName]と[SCOPE.sC('target').GetName]との間に戦争が勃発しました。"

 notification_diplo_play_subject_released_notification_tooltip:0 "#header $notification_diplo_play_subject_released_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_subject_released_notification_desc$"
 notification_diplo_play_subject_released_notification_name:0 "[SCOPE.sC('target').GetName]は逃げ出しました"
 notification_diplo_play_subject_released_notification_desc:0 "[SCOPE.sC('actor').GetName]が臣下である[SCOPE.sC('target').GetName]の保護に失敗したため、二国間の協約は無効になりました。"

 notification_diplo_play_subject_released_overlord_notification_tooltip:0 "#header $notification_diplo_play_subject_released_overlord_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_subject_released_overlord_notification_desc$"
 notification_diplo_play_subject_released_overlord_notification_name:0 "[SCOPE.sC('target').GetName]は逃げ出しました"
 notification_diplo_play_subject_released_overlord_notification_desc:0 "我が国の[SCOPE.sC('target').GetName]臣下の保護に失敗したため、彼らは独立国家となりました。"

 notification_diplo_play_declare_neutrality_notification_tooltip:0 "#header $notification_diplo_play_declare_neutrality_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_declare_neutrality_notification_desc$"
 notification_diplo_play_declare_neutrality_notification_name:0 "[SCOPE.sC('actor').GetName]が中立を宣言しました"
 notification_diplo_play_declare_neutrality_notification_desc:0 "[SCOPE.sC('actor').GetName]は、[SCOPE.sC('initiator').GetName]と[SCOPE.sC('target').GetName]との[concept_diplomatic_play]において中立を宣言しました。"

 notification_resource_discovered_tooltip:0 "#header $notification_resource_discovered_name$#!\n$TOOLTIP_DELIMITER$\n$notification_resource_discovered_desc$"
 notification_resource_discovered_name:1 "[SCOPE.GetRootScope.GetStateRegion.GetName]で[SCOPE.sBT('target').GetDiscoveredResourceName]が見つかりました"
 notification_resource_discovered_desc:1 "[SCOPE.GetRootScope.GetStateRegion.GetName]で[SCOPE.sBT('target').GetDiscoveredResourceName]が見つかっています。この[concept_state_region]が支援できる[SCOPE.sBT('target').GetName]が増加します。"

 notification_resource_depleted_tooltip:0 "#header $notification_resource_depleted_name$#!\n$TOOLTIP_DELIMITER$\n$notification_resource_depleted_desc$"
 notification_resource_depleted_name:1 "[SCOPE.GetRootScope.GetStateRegion.GetName]で[SCOPE.sBT('target').GetDiscoveredResourceName]が枯渇しました"
 notification_resource_depleted_desc:1 "[SCOPE.GetRootScope.GetStateRegion.GetName]で[SCOPE.sBT('target').GetDiscoveredResourceName]が枯渇しています。この[concept_state_region]が支援できる[SCOPE.sBT('target').GetName]が減少します。"

 notification_new_culture_obsession_tooltip:0 "#header $notification_new_culture_obsession_name$#!\n$TOOLTIP_DELIMITER$\n$notification_new_culture_obsession_desc$"
 notification_new_culture_obsession_name:0 "[SCOPE.GetRootScope.GetCulture.GetName]は[SCOPE.sG('goods').GetName]に夢中です"
 notification_new_culture_obsession_desc:0 "[SCOPE.GetRootScope.GetCulture.GetName]文化は[SCOPE.sG('goods').GetName]に夢中になっています。"

 notification_commander_order_invalidated_tooltip:0 "#header $notification_commander_order_invalidated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_commander_order_invalidated_desc$"
 notification_commander_order_invalidated_name:0 "司令官への新たな命令"
 notification_commander_order_invalidated_desc:0 "今後[SCOPE.GetRootScope.GetCharacter.GetFullName]は[SCOPE.sCOT('target').GetName]命令を有することになります (前[SCOPE.sCOT('actor').GetName])"

 notification_commander_moved_to_other_front_tooltip:0 "#header $notification_commander_moved_to_other_front_name$#!\n$TOOLTIP_DELIMITER$\n$notification_commander_moved_to_other_front_desc$"
 notification_commander_moved_to_other_front_name:0 "将軍を移動させました"
 notification_commander_moved_to_other_front_desc:0 "[SCOPE.sCha('actor').GetFullName]は[SCOPE.GetRootScope.GetFront.GetName]に移動しました"

 notification_migration_target_created_tooltip:0 "#header $notification_migration_target_created_name$#!\n$TOOLTIP_DELIMITER$\n$notification_migration_target_created_desc$"
 notification_migration_target_created_name:0 "[SCOPE.GetRootScope.GetState.GetMassMigrationCulture.GetName]の移住"
 notification_migration_target_created_desc:0 "[SCOPE.GetRootScope.GetState.GetMassMigrationCulture.GetName]である人々の大多数が我が国の州である[SCOPE.GetRootScope.GetState.GetName]およびその近隣州に移住し始めています。"

 notification_migration_target_created_other_tooltip:0 "#header $notification_migration_target_created_other_name$#!\n$TOOLTIP_DELIMITER$\n$notification_migration_target_created_other_desc$"
 notification_migration_target_created_other_name:0 "[SCOPE.GetRootScope.GetState.GetMassMigrationCulture.GetName]の移住"
 notification_migration_target_created_other_desc:0 "[SCOPE.GetRootScope.GetState.GetMassMigrationCulture.GetName]である人々の大多数が[SCOPE.GetRootScope.GetState.GetName]の州およびその近隣州に移住し始めています。"

 notification_country_swayed_tooltip:0 "#header $notification_country_swayed_name$#!\n$TOOLTIP_DELIMITER$\n$notification_country_swayed_desc$"
 notification_country_swayed_name:0 "[SCOPE.sC('recipient').GetName]への揺さぶり成功"
 notification_country_swayed_desc:0 "[SCOPE.sC('recipient').GetName]は、[SCOPE.sC('target').GetName]に対する[concept_diplomatic_play]において[SCOPE.sC('actor').GetName]側へと方向転換しました"

 notification_sway_offer_accepted_tooltip:0 "#header $notification_sway_offer_accepted_name$#!\n$TOOLTIP_DELIMITER$\n$notification_sway_offer_accepted_desc$"
 notification_sway_offer_accepted_name:0 "[SCOPE.sC('recipient').GetName]への揺さぶり成功"
 notification_sway_offer_accepted_desc:0 "[SCOPE.sC('recipient').GetName]は、[SCOPE.sC('target').GetName]に対する[concept_diplomatic_play]において我が国側へと方向転換しました"

 notification_sway_offer_rejected_tooltip:0 "#header $notification_sway_offer_rejected_name$#!\n$TOOLTIP_DELIMITER$\n$notification_sway_offer_rejected_desc$"
 notification_sway_offer_rejected_name:0 "[SCOPE.sC('recipient').GetName]の揺さぶりに失敗しました"
 notification_sway_offer_rejected_desc:0 "[SCOPE.sC('recipient').GetName]は、[SCOPE.sC('target').GetName]に対する[concept_diplomatic_play]において我が国側に加わることを拒否しました"

 notification_interest_activated_tooltip:0 "#header $notification_interest_activated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_interest_activated_desc$"
 notification_interest_activated_name:0 "[SCOPE.GetRootScope.GetInterest.GetStrategicRegion.GetName] [concept_interest]が発動しました"
 notification_interest_activated_desc:1 "我が国は、[Concept('concept_diplomatic_play', '$concept_diplomatic_plays$')]の参加、外交の遂行、そして[SCOPE.GetRootScope.GetInterest.GetStrategicRegion.GetName]地域で[Concept('concept_country', '$concept_countries$')]との[Concept('concept_trade_route', '$concept_trade_routes$')]を作成する事が可能になりました。"

 notification_interest_deactivated_tooltip:0 "#header $notification_interest_deactivated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_interest_deactivated_desc$"
 notification_interest_deactivated_name:1 "[SCOPE.GetRootScope.GetInterest.GetStrategicRegion.GetName][concept_interest]が解除されました"
 notification_interest_deactivated_desc:1 "我が国は、[Concept('concept_diplomatic_play', '$concept_diplomatic_plays$')]の参加、外交の遂行、そして[SCOPE.GetRootScope.GetInterest.GetStrategicRegion.GetName]地域で[Concept('concept_country', '$concept_countries$')]との[Concept('concept_trade_route', '$concept_trade_routes$')]を作成する事ができなくなりました。"
 
 notification_interest_activated_third_party_tooltip:0 "#header $notification_interest_activated_third_party_name$#!\n$TOOLTIP_DELIMITER$\n$notification_interest_activated_third_party_desc$"
 notification_interest_activated_third_party_name:0 "[SCOPE.sCountry('actor').GetAdjective] [SCOPE.GetRootScope.GetInterest.GetStrategicRegion.GetName] [concept_interest]が発動しました"
 notification_interest_activated_third_party_desc:0 "[SCOPE.sCountry('actor').GetName]は、[Concept('concept_diplomatic_play', '$concept_diplomatic_plays$')]の参加、外交の遂行、そして[SCOPE.GetRootScope.GetInterest.GetStrategicRegion.GetName]地域で[Concept('concept_country', '$concept_countries$')]との[Concept('concept_trade_route', '$concept_trade_routes$')]を作成する事が可能になりました。"

 notification_interest_deactivated_third_party_tooltip:0 "#header $notification_interest_deactivated_third_party_name$#!\n$TOOLTIP_DELIMITER$\n$notification_interest_deactivated_third_party_desc$"
 notification_interest_deactivated_third_party_name:0 "[SCOPE.sCountry('actor').GetAdjective] [SCOPE.GetRootScope.GetInterest.GetStrategicRegion.GetName] [concept_interest]が排除されました。"
 notification_interest_deactivated_third_party_desc:0 "[SCOPE.sCountry('actor').GetName]は、[Concept('concept_diplomatic_play', '$concept_diplomatic_plays$')]の参加、外交の遂行、そして[SCOPE.GetRootScope.GetInterest.GetStrategicRegion.GetName]地域で[Concept('concept_country', '$concept_countries$')]との[Concept('concept_trade_route', '$concept_trade_routes$')]を作成する事ができなくなりました。"

 notification_colony_created_tooltip:0 "#header $notification_colony_created_name$#!\n$TOOLTIP_DELIMITER$\n$notification_colony_created_desc$"
 notification_colony_created_name:0 "[SCOPE.sCountry('actor').GetName]が[SCOPE.GetRootScope.GetState.GetStateRegion.GetName]を植民地化しました"
 notification_colony_created_desc:0 "[SCOPE.sCountry('actor').GetName]が[SCOPE.GetRootScope.GetState.GetName]の[concept_colony]を創設しました。"
 
 notification_colony_complete_tooltip:0 "#header $notification_colony_complete_name$#!\n$TOOLTIP_DELIMITER$\n$notification_colony_complete_desc$"
 notification_colony_complete_name:0 "[SCOPE.GetRootScope.GetState.GetStateRegion.GetName]の植民地化が完了しました"
 notification_colony_complete_desc:0 "我が国の[SCOPE.GetRootScope.GetState.GetName]の植民地化が完了し、元[concept_colony]は正式に[concept_state]となりました。"
 
 notification_colony_complete_third_party_tooltip:0 "#header $notification_colony_complete_third_party_name$#!\n$TOOLTIP_DELIMITER$\n$notification_colony_complete_third_party_desc$"
 notification_colony_complete_third_party_name:0 "[SCOPE.sCountry('actor').GetAdjective]による[SCOPE.GetRootScope.GetState.GetStateRegion.GetName]の植民地化が完了しました"
 notification_colony_complete_third_party_desc:0 "[SCOPE.sCountry('actor').GetName]の[SCOPE.GetRootScope.GetState.GetName]の植民地化が完了し、元[concept_colony]は正式に[concept_state]となりました。"

 notification_ig_trait_activated_tooltip:0 "#header $notification_ig_trait_activated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_trait_activated_desc$"
 notification_ig_trait_activated_name:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName] - [SCOPE.sInterestGroupTrait('target').GetName(SCOPE.GetRootScope.GetInterestGroup.Self)]が発動しました"
 notification_ig_trait_activated_desc:1 "これは[SCOPE.GetRootScope.GetInterestGroup.GetApprovalRating]の[concept_approval] (#tooltippable #tooltip:[SCOPE.GetRootScope.GetInterestGroup.GetTooltipTag],IG_APPROVAL_BREAKDOWN [SCOPE.GetRootScope.GetInterestGroup.GetApprovalValue|=+]#!#!)によるものです\n\n#title 効力#!\n[SCOPE.sInterestGroupTrait('target').GetModifiersDesc(SCOPE.GetRootScope.GetInterestGroup.Self)]"

 notification_ig_became_influential_tooltip:0 "#header $notification_ig_became_influential_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_became_influential_desc$"
 notification_ig_became_influential_name:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName]は今後[concept_influential]となります"
 notification_ig_became_influential_desc:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName]はかつて[concept_marginalized]でしたが、これからは[concept_influential]になります"

 notification_ig_became_powerful_tooltip:0 "#header $notification_ig_became_powerful_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_became_powerful_desc$"
 notification_ig_became_powerful_name:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName]は今後[concept_powerful]となります"
 notification_ig_became_powerful_desc:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName]はかつて[concept_influential]でしたが、これからは[concept_powerful]になります。"

 notification_ig_no_longer_powerful_tooltip:0 "#header $notification_ig_no_longer_powerful_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_no_longer_powerful_desc$"
 notification_ig_no_longer_powerful_name:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName]はもはや[concept_powerful]ではありません"
 notification_ig_no_longer_powerful_desc:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName]はかつて[concept_powerful]でしたが、これからは[concept_influential]になります。"

 notification_ig_no_longer_influential_tooltip:0 "#header $notification_ig_no_longer_influential_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_no_longer_influential_desc$"
 notification_ig_no_longer_influential_name:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName]はもはや[concept_influential]ではありません"
 notification_ig_no_longer_influential_desc:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName]はかつて[concept_influential]でしたが、これからは[concept_marginalized]になります。"

 notification_ig_trait_deactivated_tooltip:0 "#header $notification_ig_trait_deactivated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_trait_deactivated_desc$"
 notification_ig_trait_deactivated_name:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName] - [SCOPE.sInterestGroupTrait('target').GetName(SCOPE.GetRootScope.GetInterestGroup.Self)]の発動が解除されました"
 notification_ig_trait_deactivated_desc:1 "これは[SCOPE.GetRootScope.GetInterestGroup.GetApprovalRating]の[concept_approval] (#tooltippable #tooltip:[SCOPE.GetRootScope.GetInterestGroup.GetTooltipTag],IG_APPROVAL_BREAKDOWN [SCOPE.GetRootScope.GetInterestGroup.GetApprovalValue|=+]#!#!)によるものです\n\n#title 効力 (の提供は停止しています)#!\n[SCOPE.sInterestGroupTrait('target').GetModifiersDesc(SCOPE.GetRootScope.GetInterestGroup.Self)]"

 notification_ig_movement_left_marginal_name:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName] - 左派 [SCOPE.sPoliticalMovement('political_movement').GetName]"
 notification_ig_movement_left_marginal_desc:0 "利益団体が周縁となっているため"
 notification_ig_movement_left_marginal_tooltip:0 "#header $notification_ig_movement_left_marginal_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_movement_left_marginal_desc$"

 notification_ig_movement_left_in_government_name:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName] - 左派 [SCOPE.sPoliticalMovement('political_movement').GetName]"
 notification_ig_movement_left_in_government_desc:0 "利益団体が限界に政府の一部になっているため"
 notification_ig_movement_left_in_government_tooltip:0 "#header $notification_ig_movement_left_in_government_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_movement_left_in_government_desc$"

 notification_ig_movement_left_happy_name:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName] - 左派 [SCOPE.sPoliticalMovement('political_movement').GetName]"
 notification_ig_movement_left_happy_desc:0 "これは[SCOPE.GetRootScope.GetInterestGroup.GetApprovalRating]の[concept_approval] (#tooltippable #tooltip:[SCOPE.GetRootScope.GetInterestGroup.GetTooltipTag],IG_APPROVAL_BREAKDOWN [SCOPE.GetRootScope.GetInterestGroup.GetApprovalValue|=+]#!#!)によるものです"
 notification_ig_movement_left_happy_tooltip:0 "#header $notification_ig_movement_left_happy_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_movement_left_happy_desc$"
 
 notification_parties_activated_name:0 "新たに結成された政党"
 notification_parties_activated_desc:0 "我が国で新たな政党が結成されています: [SCOPE.GetRootScope.GetCountry.GetRecentPartiesDesc]"
 notification_parties_activated_tooltip:1 "#header $notification_parties_activated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_parties_activated_desc$"
 
 RECENT_PARTIES_ITEM:0 "[Party.GetName]"
 RECENT_PARTIES_DESC:0 "$PARTIES_LIST$"

 notification_ig_resigned_government_tooltip:0 "#header $notification_ig_resigned_government_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_resigned_government_desc$"
 notification_ig_resigned_government_name:0 "[concept_government]からの退陣"
 notification_ig_resigned_government_desc:1 "[SCOPE.GetRootScope.GetInterestGroup.GetName]は、彼らの[concept_approval]が$ig_approval_angry$の状態であるため、[concept_government]から退陣しました。"

 notification_violate_sovereignty_third_party_joins_name:2 "[SCOPE.sC('third_party_country').GetName]は[SCOPE.sC('target_country').GetName]を支援"
 notification_violate_sovereignty_third_party_joins_desc:1 "[SCOPE.sC('third_party_country').GetName]は、[SCOPE.sC('target_country').GetName]の主権が[SCOPE.sC('initiator').GetName]に侵害された後、彼らを支援しに来た。"

 SUBSIDIZED_YES:2 "$SUBSIDIZED_YES_HEADER$[ConcatIfNeitherEmpty('\n\n', Building.GetSubsidiesDesc)]\n\n[SelectLocalization(IsValid( Building.ToggleSubsidies ), 'REVOKE_SUBSIDIES_POSSIBLE', GetDesc(Building.ToggleSubsidies))]"
 SUBSIDIZED_YES_HEADER:3 "#header [Concept('concept_subsidies', '$concept_subsidized$')]#!\n$TOOLTIP_DELIMITER$\nこの施設は$concept_subsidized$されており、コストは#N #bold @money! [Building.GetSubsidies|D]#!#! / 週です"
 REVOKE_SUBSIDIES_POSSIBLE:0 "#instruction クリックで国有化停止#!"
 SUBSIDIES_MANDATED_BY_MODIFIER:0 "$MODIFIERNAME$#indent_newline:3 \n$DESCRIPTION$#!"

 SUBSIDIZED_NO:3 "$SUBSIDIZED_NO_HEADER$\n[SelectLocalization(IsValid( Building.ToggleSubsidies ), 'SUBSIDIZE_POSSIBLE', GetDesc(Building.ToggleSubsidies))]"
 SUBSIDIZED_NO_HEADER:1 "#header 非[Concept('concept_subsidies', '$concept_subsidized$')]#!\n$TOOLTIP_DELIMITER$\nこの施設は$concept_subsidized$されていません"
 SUBSIDIZE_POSSIBLE:0 "#instruction クリックで国有化#!"
 NOT_PERMITTED_TO_SUBSIDIZE_BUILDING_GROUP:0 "この施設の国有化は我が国では許可されていません。これは経済の[Concept('concept_law', '$concept_laws$')]によって決定されます。"
 CANNOT_SUBSIDIZE_GOVERNMENT_BUILDINGS:0 "[Concept('concept_government_building', '$concept_government_buildings$')]は国有化できません"
 CANNOT_SUBSIDIZE_SUBSISTENCE_BUILDINGS:0 "[Concept('concept_subsistence_building', '$concept_subsistence_buildings$')]は国有化できません"


 SUBSIDIZED_ALL_YES:1 "このグループの全施設が[Concept('concept_subsidies', '$concept_subsidized$')]されています。\n\n#instruction クリックで国有企業を削除します。#!"
 SUBSIDIZED_ALL_NO:1 "このグループには[Concept('concept_subsidies', '$concept_subsidized$')]されている施設がありません。\n\n#instruction クリックで全施設を国有化します。#!"
 SUBSIDIZED_ALL_MIXED:1 "このグループの一部の施設が[Concept('concept_subsidies', '$concept_subsidized$')]されています。\n\n#instruction クリックで全施設を国有化します。#!"

 AUTO_EXPAND_ALL_YES:0 "#header 自動拡張#!\nこのグループの全施設は自動的に拡張します。\n\n#instruction クリックですべての自動拡張を削除します。#!"
 AUTO_EXPAND_ALL_NO:0 "#header 自動拡張なし#!\nこのグループの全施設は自動的に拡張しません。\n\n#instruction クリックですべての施設を自動拡張します。#!"
 AUTO_EXPAND_ALL_MIXED:0 "#header 一部自動拡張#!\nこのグループの一部の施設は自動的に拡張します。\n\n#instruction クリックですべての施設を自動拡張します。#!"

 SUBSIDIES_TOOLTIP:2 "賃金[concept_subsidies]が必要です: #v @money!$VAL|-0$#!\n完全雇用を維持するために$TAB$[Concept('concept_building_wage', '$concept_building_wages$')]が必要です: #v @money!$SUB_VAL|0$#!\n$TAB$$NAME$ 支払い能力: #v @money!$REG_VAL|0+$#!\n\n投入物の補助金が必要です#v @money!$BALANCE_VAL|-0$#!"

 BUILDING_RIGHT_CLICK_MENU_TITLE:0 "[Building.GetName]"
 BUILDING_RIGHT_CLICK_MENU_SUBTITLE:0 "所在地[State.GetName]"
 BUILDING_RIGHT_CLICK_MENU_EXPAND:0 "[State.GetName]で拡張"
 BUILDING_RIGHT_CLICK_MENU_DOWNSIZE:0 "縮小"
 BUILDING_RIGHT_CLICK_MENU_CANCEL_CONSTRUCTION:0 "拡張をキャンセル"
 BUILDING_RIGHT_CLICK_MENU_SUBSIDIZE_ON:0 "助成"
 BUILDING_RIGHT_CLICK_MENU_SUBSIDIZE_OFF:0 "助成金廃止"
 BUILDING_RIGHT_CLICK_MENU_AUTOEXPAND_ON:0 "自動拡張"
 BUILDING_RIGHT_CLICK_MENU_AUTOEXPAND_OFF:0 "自動拡張の停止"
 CANCEL_CONSTRUCTION_TOOLTIP:0 "#header $BUILDING_RIGHT_CLICK_MENU_CANCEL_CONSTRUCTION$#!\nこの施設で進行中の拡張をキャンセルします。"
 CANCEL_CONSTRUCTION_MODIFIERS_INSTRUCTIONS:0 "#instruction クリックで1レベルをキャンセル#!\n#instruction $SHORTCUT_KEY_MOD_shift$クリックして$SHIFT_NUM_LEVELS$レベルをキャンセル#!\n#instruction $SHORTCUT_KEY_MOD_ctrl$クリックして$CTRL_NUM_LEVELS$レベルをキャンセル#!"

 IG_RIGHT_CLICK_MENU_TITLE:0 "[InterestGroup.GetName]"
 IG_RIGHT_CLICK_MENU_ADD_GOV:0 "政府に追加"
 IG_RIGHT_CLICK_MENU_REM_GOV:0 "政府から排除"
 IG_RIGHT_CLICK_MENU_SUPPRESS:0 "$SUPPRESS_SHORT$"
 IG_RIGHT_CLICK_MENU_SUPPRESS_NOT:0 "$SUPPRESS_NOT_SHORT$"
 IG_RIGHT_CLICK_MENU_PROMOTE:0 "$PROMOTE_SHORT$"
 IG_RIGHT_CLICK_MENU_PROMOTE_NOT:0 "$PROMOTE_NOT_SHORT$"
 IG_RIGHT_CLICK_MENU_RULER_JOIN_IG:0 "$RULER_JOIN_IG_LONG$"

 IG_RIGHT_CLICK_MENU_PIN_IN_OUTLINER:0 "[SelectLocalization(InterestGroup.IsPinnedInOutliner, 'UNPIN_IN_OUTLINER', 'PIN_IN_OUTLINER')]"
 CHARACTER_RIGHT_CLICK_MENU_PIN_IN_OUTLINER:0 "[SelectLocalization(Character.IsPinnedInOutliner, 'UNPIN_IN_OUTLINER', 'PIN_IN_OUTLINER')]"
 STATE_RIGHT_CLICK_MENU_PIN_IN_OUTLINER:0 "[SelectLocalization(State.IsPinnedInOutliner, 'UNPIN_IN_OUTLINER', 'PIN_IN_OUTLINER')]"
 MARKET_RIGHT_CLICK_MENU_PIN_IN_OUTLINER:0 "[SelectLocalization(Market.IsPinnedInOutliner, 'UNPIN_IN_OUTLINER', 'PIN_IN_OUTLINER')]"
 PIN_IN_OUTLINER:0 "アウトライナーにピン止め"
 UNPIN_IN_OUTLINER:0 "アウトライナーのピン止めを解除"


 CHARACTER_RIGHT_CLICK_MENU_TITLE:0 "[Character.GetFullName]"
 CHARACTER_RIGHT_CLICK_MENU_SUBTITLE:0 "[Character.GetRoleTitle]"
 CHARACTER_RIGHT_CLICK_MENU_MANAGE_COMMANDER:0 "配属管理"
 CHARACTER_RIGHT_CLICK_MENU_MANAGE_COMMANDER_TOOLTIP:0 "配属管理"
 CHARACTER_RIGHT_CLICK_MENU_RETIRE_COMMANDER:0 "退役"
 CHARACTER_RIGHT_CLICK_MENU_PROMOTE_COMMANDER:0 "昇進"

 DECREE_RIGHT_CLICK_MENU_TITLE:0 "[Decree.GetState.GetName]の[Decree.GetName]"
 DECREE_RIGHT_CLICK_MENU_REMOVE:0 "キャンセル"

 DECREE_DUPLICATE_ROAD_MAINTENANCE:0 "No other countries have set $decree_road_maintenance$ in the [concept_state_region]"

 NAVAL_INVASION_RIGHT_CLICK_MENU_TITLE:1 "[State.GetName]で上陸作戦を指揮する将軍を選択"
 NAVAL_INVASION_RIGHT_CLICK_MENU_TOOLTIP:1 "[Character.GetFullName]を上陸作戦に派遣します[ConcatIfNeitherEmpty('\n$TOOLTIP_DELIMITER$\n', GetDesc( MapInteractions.AccessMapInteractionCharacter.GetNavalInvasionCommand( Character.Self, State.Self ) ) )]"

 MARKET_RIGHT_CLICK_MENU_TITLE:0 "[Market.GetName]"
 MARKET_RIGHT_CLICK_MENU_MANAGE_MARKET:0 "市場管理"
 MANAGE_MARKET:0 "管理"

 STATE_RIGHT_CLICK_MENU_TITLE:0 "[Country.GetName]"
 STATE_RIGHT_CLICK_MENU_SUBTITLE:0 "[State.GetName]"
 STATE_RIGHT_CLICK_MENU_COUNTRY_TITLE:0 "#header [Country.GetNameNoFlag]#! (国)"
 STATE_RIGHT_CLICK_MENU_STATE_TITLE:0 "#header [State.GetName]#! (州)"
 MARKET_RIGHT_CLICK_MENU_MARKET_TITLE:0 "#header [State.GetMarket.GetName]#! (市場)"
 STATE_RIGHT_CLICK_MENU_STRATEGIC_REGION_TITLE:0 "#header [State.GetStateRegion.GetStrategicRegion.GetName]#! ([concept_strategic_region])"
 STATE_RIGHT_CLICK_MENU_DIPLOMACY:0 "外交を開く"
 STATE_RIGHT_CLICK_MENU_COUNTRY_INFORMATION:0 "情報"
 STATE_RIGHT_CLICK_MENU_COLONIZE:0 "植民地化"
 STATE_RIGHT_CLICK_MENU_CREATE_MARKET:0 "市場を作る"
 STATE_RIGHT_CLICK_MENU_INCORPORATE:0 "$INCORPORATE$"
 STATE_RIGHT_CLICK_MENU_CANCEL_INCORPORATION:0 "併合のキャンセル ([State.GetIncorporationProgress|v%0] 完了)"

 BUILD_URBAN_BUILDINGS:0 "都市施設の建設"
 ADD_CONSUMPTION_TAX:0 "消費税を追加"
 ADD_CONSUMPTION_TAX_ENTRY:3 "[Goods.GetNameNoFormatting]: @money!#v [Goods.CalcPotentialConsumptionTaxAmount(GetPlayer)|+=D]#! （@aut! [Multiply_CFixedPoint(Goods.CalcConsumptionTaxAuthorityCost(GetPlayer),'(CFixedPoint)-1')|v0+]）"
 BUDGET_CONSUMPTION_TAX_TOOLTIP:1 "#header [Goods.GetName]が対象の[concept_consumption_tax]#!\n現在のコスト: @aut![Multiply_CFixedPoint(Goods.CalcConsumptionTaxAuthorityCost(GetPlayer),'(CFixedPoint)-1')|v0+]\n現在の税収: #v [Goods.CalcConsumptionTaxAmount(GetPlayer)|+K]#!"
 GOODS_ADD_REMOVE_CONSUMPTION_TAX_TOOLTIP:0 "#header [Goods.GetName]が対象の[SelectLocalization(GreaterThan_CFixedPoint(Goods.CalcConsumptionTaxAmount(GetPlayer), '(CFixedPoint)0'), '削除', '追加')] [concept_consumption_tax]#!\n$TOOLTIP_DELIMITER$\n現在の税収: #v [Goods.CalcConsumptionTaxAmount(GetPlayer)|+K]#!"

 COUNTRY_RIGHT_CLICK_MENU_OBSERVE:1 "[SelectLocalization(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, Country.Self), 'COUNTRY_RIGHT_CLICK_MENU_STOP_OBSERVING', 'COUNTRY_RIGHT_CLICK_MENU_START_OBSERVING')]"
 COUNTRY_RIGHT_CLICK_MENU_START_OBSERVING:0 "[Country.GetName]を監視する"
 COUNTRY_RIGHT_CLICK_MENU_STOP_OBSERVING:0 "[Country.GetName]の監視を停止する"
 COUNTRY_RIGHT_CLICK_MENU_OBSERVE_TOOLTIP:1 "[SelectLocalization(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, Country.Self), 'COUNTRY_RIGHT_CLICK_MENU_STOP_OBSERVE_TOOLTIP', 'COUNTRY_RIGHT_CLICK_MENU_START_OBSERVE_TOOLTIP')]"
 COUNTRY_RIGHT_CLICK_MENU_START_OBSERVE_TOOLTIP:0 "この国の監視を開始する"
 COUNTRY_RIGHT_CLICK_MENU_STOP_OBSERVE_TOOLTIP:0 "この国の監視を停止する"
 OBSERVER_NO_COUNTRY_SELECTED:0 "\n$TOOLTIP_DELIMITER$\n@red_cross!選択された国なし"
 OBSERVER_NO_COUNTRY_SELECTED_TOOLTIP:0 "#header オブザーバーモードです！#!\n$TOOLTIP_DELIMITER$\n@red_cross! 監視する国が選択されていません"

 GOODS_RIGHT_CLICK_MENU_TITLE:1 "[Goods.GetTextIcon][Nbsp][Goods.GetName]"
 GOODS_IN_MARKET_RIGHT_CLICK_MENU_TITLE:1 "[Goods.GetMarket.GetName]で[Goods.GetTextIcon][Nbsp][Goods.GetName]"

 MAP_INTERACTION_SHOW_SUPPLY_AREAS_DESC:0 "州をクリックして供給エリアを表示"
 MAP_INTERACTION_SHOW_SUPPLY_AREAS_PERFORMED:0 "供給エリア表示中"
 MAP_INTERACTION_SHOW_SUPPLY_AREAS_TOOLTIP_HEADER:0 "この供給エリアは以下の[COUNTRY.GetName]戦区で成立しています:"
 MAP_INTERACTION_SHOW_SUPPLY_AREAS_TOOLTIP_ITEM:0 "#variable [THEATER.GetName]#! (#variable [THEATER.GetOwner.GetName]#!)"
 MAP_INTERACTION_SHOW_SUPPLY_AREAS_TOOLTIP_NONE:0 "[COUNTRY.GetName]はここに供給エリアを持っていません。"

 MAP_LIST_PANEL_TITLE:1 "[GetSelectedMapModeName]マップリスト"
 MAP_LIST_PANEL_BUTTON_SHOW_MAP_LIST_PANEL:0 "#v [GetSelectedMapModeName]#!の一覧を表示\n#v 情報パネル#!を隠す"
 MAP_LIST_PANEL_BUTTON_SHOW_INFORMATION_PANEL:0 "#v 情報パネル#!を表示\n#v [GetSelectedMapModeName]#!の一覧を隠す"

 MAP_MODE_ATTITUDE:1 "マップに[concept_attitude]を表示"
 MAP_MODE_RELATIONS:2 "マップに[concept_relations]を表示"
 MAP_MODE_INFAMY:0 "マップ上に[concept_infamy]を表示"
 MAP_MODE_POTENTIALS:1 "マップ上に[Concept('concept_resource_potential','$concept_resource_potentials_short$')]を表示"
 MAP_MODE_PRODUCTION:0 "マップ上に[concept_good_production]を表示"
 MAP_MODE_CONSUMPTION:0 "マップ上に[concept_good_consumption]を表示"

 SORT_BY_RANK:0 "[concept_rank]でソート"
 SORT_BY_MARKET_GOODS:0 "[Concept('concept_good', '$concept_goods$')]でソート"
 SORT_BY_BALANCE_TOOLTIP:0 "残高でソート。[concept_sell_orders]から[concept_buy_orders]を引いた数。"
 SORT_BY_COUNTRY:0 "[concept_country]名でソート"

 MAP_MODE_ATTITUDE_COUNTRY:0 "マップに[CountryPanel.GetCountry.GetName]への[concept_attitude]を表示"
 MAP_MODE_RELATIONS_COUNTRY:0 "マップに[CountryPanel.GetCountry.GetName]との[concept_relations]を表示"

 DEFAULT_MAP_LIST_PANEL_STATUS_HEADER:0 "ステータス"
 DEFAULT_MAP_LIST_PANEL_STATUS_HEADER_TOOLTIP:1 "#header ステータス#!\n$TOOLTIP_DELIMITER$\n#concept 各エントリでのこのインタラクションの利用可否。\n\n@map_list_plus!: これを選択することができます。\n@map_list_plus_and_checkmark!:あなたはこれを選択することができ、すでにここでこれを行っています。\n@map_list_checkmark!：すでにここで行っていますが、選択を解除することができます。\n@map_list_lock!：あなたはすでにここでこれを行っていますが、これを解除することはできません。\n@map_list_cross!：あなたはこれを選択することはできません。\n@map_list_cross_and_checkmark!：あなたはすでにこれをここで行っていますが、これを選択することはできません。#!"
 DEFAULT_MAP_LIST_PANEL_TITLE_HEADER:0 "タイトル"
 DEFAULT_MAP_LIST_PANEL_TITLE_HEADER_TOOLTIP:0 "#header タイトル#!\n$TOOLTIP_DELIMITER$\n#concept この選択肢のタイトルです。#!"

 BUILDING_MAP_LIST_PANEL_STATUS_HEADER:0 "ステータス"
 BUILDING_MAP_LIST_PANEL_STATUS_HEADER_TOOLTIP:1 "#header ステータス#!\n$TOOLTIP_DELIMITER$\n#concept 各[concept_state]でのこの[concept_building]の利用可否。\n\n@map_list_plus!: これを選択することができます。\n@map_list_plus_and_checkmark!:あなたはこれを選択することができ、すでにここでこれを行っています。\n@map_list_checkmark!：すでにここで行っていますが、選択を解除することができます。\n@map_list_lock!：あなたはすでにここでこれを行っていますが、これを解除することはできません。\n@map_list_cross!：あなたはこれを選択することはできません。\n@map_list_cross_and_checkmark!：あなたはすでにこれをここで行っていますが、これを選択することはできません。#!"
 BUILDING_MAP_LIST_PANEL_STATE_HEADER:0 "州"
 BUILDING_MAP_LIST_PANEL_STATE_HEADER_TOOLTIP:1 "#header [concept_state]#!\n$TOOLTIP_DELIMITER$\n#concept [concept_building]が建てられる$concept_state$#!"
 BUILDING_MAP_LIST_PANEL_EFFICIENCY_HEADER:0 "効率"
 BUILDING_MAP_LIST_PANEL_EFFICIENCY_HEADER_TOOLTIP:0 "#header @construction![Nbsp][concept_construction]効率#!\n$TOOLTIP_DELIMITER$\n#concept [concept_building]が建設される@construction! $concept_construction$効率です。値が0以上であれば毎週必要な@construction![Nbsp][concept_construction]の量を減少させ、0以下であれば増加させます。#!"

 BUILDING_MAP_LIST_PANEL_PEASANTS_HEADER:0 "小作農"
 BUILDING_MAP_LIST_PANEL_PEASANTS_HEADER_TOOLTIP:0 "#header 小作農#!"

 BUILDING_MAP_LIST_PANEL_CONSTRUCTION_HEADER:0 "@construction!"
 BUILDING_MAP_LIST_PANEL_CONSTRUCTION_HEADER_TOOLTIP:0 "#header @construction![Nbsp][concept_construction]#!\n$TOOLTIP_DELIMITER$\n#concept [concept_building]を完成させるために必要な合計@construction! $concept_construction$です。"
 BUILDING_MAP_LIST_PANEL_STATUS_BUILD:0 "建設"
 BUILDING_MAP_LIST_PANEL_STATUS_EXPAND:0 "拡張"
 BUILDING_MAP_LIST_PANEL_EFFICIENCY_TOOLTIP:0 "#header [State.GetName]の[concept_construction]効率: $VAL|v%1$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"

 BUILDING_MAP_LIST_PANEL_PROFIT_IMPACT_HEADER:1 "収益"
 BUILDING_MAP_LIST_PANEL_PROFIT_IMPACT_TOOLTIP:1 "#header 拡大後の収益#!\n$TOOLTIP_DELIMITER$\nこの#header 拡大後の収益#!\n$TOOLTIP_DELIMITER$\nこの建物を拡大したら収入に影響を与えるの予定。"

 COLONY_MAP_LIST_PANEL_STATUS_HEADER:0 "ステータス"
 COLONY_MAP_LIST_PANEL_STATUS_HEADER_TOOLTIP:1 "#header ステータス#!\n$TOOLTIP_DELIMITER$\n#concept 各[concept_state_region]での植民地化の可否。\n\n@map_list_plus!: これを選択することができます。\n@map_list_plus_and_checkmark!:あなたはこれを選択することができ、すでにここでこれを行っています。\n@map_list_checkmark!：すでにここで行っていますが、選択を解除することができます。\n@map_list_lock!：あなたはすでにここでこれを行っていますが、これを解除することはできません。\n@map_list_cross!：あなたはこれを選択することはできません。\n@map_list_cross_and_checkmark!：あなたはすでにこれをここで行っていますが、これを選択することはできません。#!"
 COLONY_MAP_LIST_PANEL_REGION_HEADER:0 "地域"
 COLONY_MAP_LIST_PANEL_REGION_HEADER_TOOLTIP:1 "#header [concept_state_region]#!\n$TOOLTIP_DELIMITER$\n#concept 対象の$concept_state_region$です。#!"
 COLONY_MAP_LIST_PANEL_STATE_HEADER:0 "州"
 COLONY_MAP_LIST_PANEL_STATE_HEADER_TOOLTIP:1 "#header [concept_state]#!\n$TOOLTIP_DELIMITER$\n#concept 対象の$concept_state$です。#!"

 DIPLO_ACTION_MAP_LIST_PANEL_STATUS_HEADER_TOOLTIP:0 "#header ステータス#!\n$TOOLTIP_DELIMITER$\n#concept 各[concept_country]での[concept_diplomatic_action]の可否。\n\n@map_list_plus!: これを選択することができます。\n@map_list_plus_and_checkmark!:あなたはこれを選択することができ、すでにここでこれを行っています。\n@map_list_checkmark!：すでにここで行っていますが、選択を解除することができます。\n@map_list_lock!：あなたはすでにここでこれを行っていますが、これを解除することはできません。\n@map_list_cross!：あなたはこれを選択することはできません。\n@map_list_cross_and_checkmark!：あなたはすでにこれをここで行っていますが、これを選択することはできません。#!"
 DIPLO_ACTION_LIST_PANEL_STATUS_HEADER:0 "国"
 DIPLO_ACTION_LIST_PANEL_STATUS_HEADER_TOOLTIP:1 "#header [concept_country]#!"
 DIPLO_ACTION_LIST_PANEL_STATUS_SEND:0 "派遣"
 DIPLO_ACTION_LIST_PANEL_STATUS_NOT_POSSIBLE:0 "使用できません"

 TRADE_ROUTE_LIST_PANEL_STATUS_HEADER_TOOLTIP:0 "#header ステータス#!\n$TOOLTIP_DELIMITER$\n#concept 各[concept_market]での[concept_trade_route]の可否。\n\n@map_list_plus!: これを選択することができます。\n@map_list_plus_and_checkmark!:あなたはこれを選択することができ、すでにここでこれを行っています。\n@map_list_checkmark!：すでにここで行っていますが、選択を解除することができます。\n@map_list_lock!：あなたはすでにここでこれを行っていますが、これを解除することはできません。\n@map_list_cross!：あなたはこれを選択することはできません。\n@map_list_cross_and_checkmark!：あなたはすでにこれをここで行っていますが、これを選択することはできません。#!"
 TRADE_ROUTE_LIST_PANEL_MARKET_HEADER:0 "市場"
 TRADE_ROUTE_LIST_PANEL_MARKET_HEADER_TOOLTIP:1 "#header [concept_market]#!"
 TRADE_ROUTE_LIST_PANEL_VALUE_HEADER:1 "生産性"
 TRADE_ROUTE_LIST_PANEL_VALUE_HEADER_TOOLTIP:1 "#header [concept_trade_revenue]の量/従業員、年間#!"
 TRADE_ROUTE_LIST_PANEL_QUANTITY_HEADER:0 "量"
 TRADE_ROUTE_LIST_PANEL_QUANTITY_HEADER_TOOLTIP:0 "#header 取引される[Concept('concept_good', '$concept_goods$')]のユニット数#!"
 TRADE_ROUTE_LIST_PANEL_LEVEL_HEADER:0 "レベル"
 TRADE_ROUTE_LIST_PANEL_LEVEL_HEADER_TOOLTIP:0 "#header [concept_trade_route]のレベル#!"
 TRADE_ROUTE_LIST_PANEL_CONVOYS_HEADER:0 "輸送船団"
 TRADE_ROUTE_LIST_PANEL_CONVOYS_HEADER_TOOLTIP:0 "#header 必要な@convoys![concept_convoys]の数#!"

 TRADE_ROUTE_PLAYER:0 "自国所有ルート ([MarketGoods.GetNumPlayerOwnedTradeRoutes]):"
 TRADED_GOODS_IMPORTED_AND_NUMBER_OF_IMPORT_ROUTES:0 "[MarketGoods.GetImportAmount|Dv] ([MarketGoods.GetNumImportTradeRoutes])"
 TRADED_GOODS_EXPORTED_AND_NUMBER_OF_EXPORT_ROUTES:0 "[MarketGoods.GetExportAmount|Dv] ([MarketGoods.GetNumExportTradeRoutes])"
 TRADED_GOODS_IMPORTED_TOOLTIP:0 "[MarketGoods.GetMarket.GetOwner.GetName]は、[MarketGoods.GetNumImportTradeRoutes]本の輸入[Concept('concept_trade_route', '$concept_trade_routes$')]を用いて[MarketGoods.GetImportAmount|Dv] [MarketGoods.GetGoods.GetTextIcon]の[MarketGoods.GetGoods.GetName]を輸入しています"
 TRADED_GOODS_EXPORTED_TOOLTIP:0 "[MarketGoods.GetMarket.GetOwner.GetName]は、[MarketGoods.GetNumExportTradeRoutes|v]本の輸出[Concept('concept_trade_route', '$concept_trade_routes$')]を用いて[MarketGoods.GetExportAmount|Dv] [MarketGoods.GetGoods.GetTextIcon]の[MarketGoods.GetGoods.GetName]を輸出しています"
 GOODS_NAME_WITH_TRADE_ROUTES:1 "#header [Goods.GetNameNoFormatting]#! $GOODS_NAME_WITH_TRADE_ROUTES_OWNED$"
 GOODS_NAME_WITH_TRADE_ROUTES_OWNED:0 "[SelectLocalization(EqualTo_int32(MarketGoods.GetNumPlayerOwnedTradeRoutes, '(int32)0'), '', 'GOODS_NAME_WITH_TRADE_ROUTES_NUMBER')]"
 GOODS_NAME_WITH_TRADE_ROUTES_NUMBER:0 "([MarketGoods.GetNumPlayerOwnedTradeRoutes|v] [GetPlayer.GetAdjectiveNoFormatting] [SelectLocalization(EqualTo_int32(MarketGoods.GetNumPlayerOwnedTradeRoutes, '(int32)1'), 'ルート', '複数ルート')])"
 GOODS_NUMBER_WITH_TRADE_LEVEL:0 "[TradeRoute.GetTradeQuantity|Dv]  (レベル[TradeRoute.GetLevel|v])"

 NOT_PLAYER_MARKET_CONSUMPTION_TAXES:0 "あなたはこの[concept_market]に参加していないため、@red_cross!は[Goods.GetMarket.GetName]の[Goods.GetName]に[Concept('concept_consumption_tax','$concept_consumption_taxes$')]を課すことは#b できません#!"
 NOT_PLAYER_MARKET_PRIORITY:0 "あなたはこの[concept_market]に参加していないため、@red_cross!は[Goods.GetMarket.GetName]の[Goods.GetName]を優先することは#b できません#!"

 ACTIVATE_CONSCRIPTION_CENTER_MAP_LIST_PANEL_STATUS_HEADER_TOOLTIP:0 "#header ステータス#!\n$TOOLTIP_DELIMITER$\n#concept 各[concept_state]での[concept_conscription_center]の有効化の可否。\n\n@map_list_plus!: これを選択することができます。\n@map_list_plus_and_checkmark!:あなたはこれを選択することができ、すでにここでこれを行っています。\n@map_list_checkmark!：すでにここで行っていますが、選択を解除することができます。\n@map_list_lock!：あなたはすでにここでこれを行っていますが、これを解除することはできません。\n@map_list_cross!：あなたはこれを選択することはできません。\n@map_list_cross_and_checkmark!：あなたはすでにこれをここで行っていますが、これを選択することはできません。#!"
 ACTIVATE_CONSCRIPTION_CENTER_MAP_LIST_PANEL_STATE_HEADER:0 "州"
 ACTIVATE_CONSCRIPTION_CENTER_MAP_LIST_PANEL_STATE_HEADER_TOOLTIP:0 "#header 州#!\n$TOOLTIP_DELIMITER$\n[concept_conscription_center]が始動する[concept_state]です。"
 ACTIVATE_CONSCRIPTION_CENTER_MAP_LIST_PANEL_SIZE_TOOLTIP:0 "#header 規模#!\n$TOOLTIP_DELIMITER$\n[concept_conscription_center]の規模です。"
 ACTIVATE_CONSCRIPTION_CENTER_MAP_LIST_PANEL_UNITS:0 "ユニット"
 ACTIVATE_CONSCRIPTION_CENTER_MAP_LIST_PANEL_UNITS_TOOLTIP:0 "#header ユニット#!\n$TOOLTIP_DELIMITER$\n[concept_conscription_center]によって集められるユニットの数です。"
 ACTIVATE_CONSCRIPTION_CENTER_MAP_LIST_PANEL_UNITS_TEXT:0 "@battalions! [MapListOption.GetActivateConscriptionCenterData.GetBuilding.GetCombatUnitCapacity|v]"

 FRONT_MAP_LIST_PANEL_UNITS:0 "ユニット"
 FRONT_MAP_LIST_PANEL_UNITS_TOOLTIP:0 "#header ユニット#!\n$TOOLTIP_DELIMITER$\n[concept_front]にいるユニットの数です。"

 RECRUIT_COMMANDERS_MAP_LIST_PANEL_STATUS_HEADER_TOOLTIP:0 "#header ステータス#!\n$TOOLTIP_DELIMITER$\n#concept 各[concept_hq]での[concept_general]の雇用の可否。\n\n@map_list_plus!: これを選択することができます。\n@map_list_plus_and_checkmark!:あなたはこれを選択することができ、すでにここでこれを行っています。\n@map_list_checkmark!：すでにここで行っていますが、選択を解除することができます。\n@map_list_lock!：あなたはすでにここでこれを行っていますが、これを解除することはできません。\n@map_list_cross!：あなたはこれを選択することはできません。\n@map_list_cross_and_checkmark!：あなたはすでにこれをここで行っていますが、これを選択することはできません。#!"
 RECRUIT_COMMANDERS_MAP_LIST_PANEL_CURRENT_NUM:1 "現在"
 RECRUIT_COMMANDERS_MAP_LIST_PANEL_CURRENT_GENERALS_TOOLTIP:0 "#header 現在の[Concept( 'concept_general', '$concept_generals$' )]数#!"
 RECRUIT_COMMANDERS_MAP_LIST_PANEL_CURRENT_ADMIRALS_TOOLTIP:0 "#header 現在の[Concept( 'concept_admiral', '$concept_admirals$' )]数#!"
 RECRUIT_COMMANDERS_MAP_LIST_PANEL_CURRENT_BATTALIONS_TOOLTIP:0 "#header ユニット#!\n$TOOLTIP_DELIMITER$\n[concept_hq]の[concept_general]のなしでの大隊の数です。"
 RECRUIT_COMMANDERS_MAP_LIST_PANEL_CURRENT_FLOTILLAS_TOOLTIP:0 "#header ユニット#!\n$TOOLTIP_DELIMITER$\n[concept_hq]の[concept_admiral]のなしでの艦隊の数です。"
 RECRUIT_COMMANDERS_CHARACTERS_POPUP:0 "司令する$DESC$"

 COLONY_MAP_MARKER_DAYS_LEFT:0 "#bold [State.GetColonyProgressAsDays]#!日"
 BUILDING_MAP_MARKER_WEEKS_LEFT:0 "#bold [Building.GetConstructionRemainingWeeksDesc]#!"

 CLOUT_GRAPH_TITLE:0 "#title [concept_clout]#!"
 VOTES_GRAPH_TITLE:0 "#title [Concept('concept_votes', '現在の世論調査')]#!"

 ELECTION_PANEL_ACTIVE_CAMPAIGN_TITLE:0 "[Election.GetNextElectionYearRaw]運動"
 ELECTION_PANEL_ELECTION_RESULT_TITLE:0 "[Election.GetLastElectionYearRaw]選挙結果"
 ELECTION_PANEL_HEADER_LINE_ONE:2 "[Election.GetTitle]"
 ELECTION_PANEL_HEADER_LINE_TWO:1 "[Election.GetCountryName]の[concept_election]"
 IG_VOTERS_TITLE:0 "投票者："
 TOTAL_VOTERS:0 "総投票数"
 DATE_OF_ELECTION:0 "[concept_election]日"
 ELECTION_DATE:1 "$DATE$($NUM_DAYS$日以内)"
 ELECTION_DATE_ONE_DAY:0 "$DATE$(1日以内)"
 ELECTION_DATE_LESS_THAN_ONE_DAY:0 "$DATE$(1日未満)"
 PARTIES:0 "[Concept('concept_party', '$concept_parties$')]"
 LAST_ELECTION_RESULTS:1 "直近の[concept_election]結果：[Election.GetLastElectionDateDesc]"
 PARTY_AFFILIATION:0 "党所属"
 PROJECTED_VOTES_TITLE:0 "予想投票数："
 PROJECTED_VOTES:0 "$VOTING_POWER|K$ ($SHARE|%0$)"
 PARTY_AFFILIATION_TOOLTIP:0 "#header [Party.GetName]に所属する[InterestGroup.GetName]: $SCORE|v0$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"

 CULTURE_IN_STATE_ITEM:1 "[STATE.GetPopulationForCulture( CULTURE.Self )|vD] [CULTURE.GetName] ([STATE.GetPolStrForCulture( CULTURE.Self )|vD] [concept_political_strength])"
 CULTURE_IN_STATE_FORMAT:0 "#header [STATE.GetName]の文化#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"

 IG_IN_STATE_ITEM:0 "$VAL|vD$ - [INTEREST_GROUP.GetName]"
 IGS_IN_STATE_FORMAT:1 "#header [STATE.GetName]内の[concept_political_strength]#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"


 TECHNOLOGY:0 "技術"
 TOOLTIP_REQUIREMENTS_ANY:0 "#title 次のどれか一つが必要です:#!"
 TOOLTIP_REQUIREMENTS_ALL:0 "#title 次のすべてが必要です:#!"
 TECHNOLOGY_RESEARCHED:0 "#i 既に研究済み#!"
 TOOLTIP_UNLOCKS:0 "#title アンロック#!"
 TOOLTIP_UNLOCK_PRODUCTION_METHOD:0 "$BUILDING_TYPE$ 用 $PRODUCTION_METHOD$ をアンロックします ([concept_production_method])"
 TOOLTIP_DISALLOW_PRODUCTION_METHOD:0 "$BUILDING_TYPE$ 用 $PRODUCTION_METHOD$ の許可を取り消します ([concept_production_method])"
 TOOLTIP_UNLOCK_BUILDING_TYPE:0 "$BUILDING_TYPE$ をアンロックします ([concept_building])"
 TOOLTIP_UNLOCK_STATE_TRAIT_COLONIZATION:0 "[STATE_TRAIT.GetName]による[Concept('concept_state', '$concept_states$')]内の[Concept('concept_colony','$concept_colonies$')]の設立許可"
 TOOLTIP_DISABLE_STATE_TRAIT:0 "[Concept('concept_state', '$concept_states$')]内のあなたの所有する[Concept('concept_colony','$concept_colonies$')]の[STATE_TRAIT.GetName]からすべての効果を削除"
 TOOLTIP_UNLOCK_LAW_TYPE:0 "$LAW$をアンロックします"
 TOOLTIP_UNLOCK_PARTY:0 "$PARTY$をアンロックします"
 TOOLTIP_UNLOCK_DECREE:0 "[DECREE_TYPE.GetName]をアンロックします ([concept_decree])"
 TOOLTIP_UNLOCK_DIPLOMATIC_ACTION:0 "[DIPLOMATIC_ACTION_TYPE.GetName]をアンロックします ([concept_diplomatic_action])"
 TOOLTIP_UNLOCK_TECH_TYPE:0 "$TECH_TYPE$へと導きます ([concept_technology])"
 TOOLTIP_UNLOCK_CANAL:0 "$DATA_CANAL_TYPE_NAME_FORMAT$に必要です"
 TOOLTIP_DISALLOW_LAW_TYPE:0 "$LAW$の許可を取り消します"
 TOOLTIP_UNLOCKED_BY_LAW_TYPE:0 "$LAW$によってアンロックされます"
 TOOLTIP_DISALLOWED_BY_LAW_TYPE:0 "$LAW$によって許可が取り消されます"
 TOOLTIP_UNLOCKED_BY_TECHNOLOGY:0 "$TECHNOLOGY$"

 TOOLTIP_UNLOCKS_NO_BREAKDOWN:0 "$UNLOCKED_DESC$"
 TOOLTIP_UNLOCKS_WITH_BREAKDOWN:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ $UNLOCKED_CATEGORIES_LIST$#!#!をアンロックします"
 TOOLTIP_UNLOCK_LAW_SINGLE:0 "新[concept_law]"
 TOOLTIP_UNLOCK_LAW_MANY:0 "複数の新[Concept('concept_law', '$concept_laws$')]"
 TOOLTIP_UNLOCK_PM_SINGLE:0 "新[concept_production_method]"
 TOOLTIP_UNLOCK_PM_MANY:0 "複数の新[Concept('concept_production_method', '$concept_production_methods$')]"
 TOOLTIP_UNLOCK_DECREE_SINGLE:0 "新[concept_decree]"
 TOOLTIP_UNLOCK_DECREE_MANY:1 "複数の新[Concept('concept_decree', '$concept_decrees$')]"

 TOOLTIP_DISALLOWS_NO_BREAKDOWN:0 "$DISALLOWED_DESC$"
 TOOLTIP_DISALLOWS_WITH_BREAKDOWN:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ $DISALLOWED_CATEGORIES_LIST$#!#! の許可を取り消します"
 TOOLTIP_DISALLOW_PM_SINGLE:0 "一つの[concept_production_method]"
 TOOLTIP_DISALLOW_PM_MANY:0 "複数の[Concept('concept_production_method', '$concept_production_methods$')]"

 CURRENTLY_ACTIVE_LAW:0 "#b 施行中の法律#!"
 CURRENTLY_ACTIVE_LAW_IN_LAWGROUP:0 "現在有効な[Law.GetGroup.GetName]法"
 LAW_CURRENTLY_BEING_ENACTED:0 "#b 制定を試行中#!"
 CURRENT_LAW_BEING_ENACTED:0 "#b 法律の制定#!"
 NO_LAW_IN_THIS_LAWGROUP_IS_BEING_ENACTED:0 "制定中の[LawGroup.GetName] [concept_law]はありません"
 ACTIVE_LAW:0 "@green_checkmark! 我が国の[Concept('concept_law', '$concept_laws$')]の一部です"
 BEING_ENACTED_LAW:1 "#v 現在制定実行中#! (次のチェックポイントまで#tooltippable #tooltip:[Law.GetTooltipTag],LAW_NEXT_CHECKPOINT_TIME_DESC [Law.GetCheckpointRemainingDays|v]日#!#!)"
 INACTIVE_LAW:0 "@red_cross! 我が国の[Concept('concept_law', '$concept_laws$')]の一部ではありません"
 LAW_FULL_NAME:0 "$LAW_GROUP$の$LAW_TYPE$ ($LAW_TYPE_TYPE$)"
 LAW_TYPE_TYPE_DESC_LAW:0 "[concept_law]"
 LAW_TYPE_TYPE_DESC_INSTITUTION:0 "公共施設"

 POP_TYPE_SUPPORT_TITLE:1 "#b [Country.GetName]における[PopType.GetName] [concept_interest_group]の支持:#!"
 POP_TYPE_SUPPORT_SINGLE:0 "[INTEREST_GROUP.GetName]: $SUPPORT_PERCENTAGE|%1v$"
 POP_TYPE_SUPPORT_SINGLE_FORMAT:0 "$TAB$$POP_TYPE_SUPPORT_SINGLE$"
 POP_TYPE_SUPPORT_FORMAT:0 "$POP_TYPE_SUPPORT_TITLE$\n$BODY$"
 POP_TYPE_SUPPORT_NONE:1 "[Country.GetName]の[PopType.GetName]は、いかなる$concept_interest_group$も支持していません"
 POP_TYPE_SUPPORTED_BY_OTHER_HEADER:1 "#header その他の支持[Concept('concept_interest_group', '$concept_interest_groups$')]#!\n$TOOLTIP_DELIMITER$"
 POP_TYPE_SUPPORTED_BY_OTHER:1 "$TAB$その他の$concept_interest_groups$: #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] $OTHER_PERCENTAGE|%1v$#!#!"

 POP_TYPE_IN_PLAYER_COUNTRY:1 "#b [GetPlayer.GetName]の[PopType.GetName]#!:\n人口: [PopType.GetPopulation(GetPlayer.Self)|kv]\n[concept_political_strength]: [PopType.GetPolStr(GetPlayer.Self)|kv]\n\n[PopType.GetInterestGroupSupportDesc( GetPlayer.Self )]"
 POP_TYPE_IN_BUILDING:0 "#b [Building.GetState.GetCountry.GetName]の[PopType.GetName]#!:\n$TAB$$TAB$[concept_pop]: [PopType.GetPopulation(Building.GetState.GetCountry)|kv]\n$TAB$$TAB$$TAB$$TAB$[concept_workforce]: [PopType.GetWorkforce(Building.GetState.GetCountry)|kv]\n$TAB$$TAB$$TAB$$TAB$[concept_dependents]: [PopType.GetDependents(Building.GetState.GetCountry)|kv]\n$TAB$$TAB$[concept_political_strength]: [PopType.GetPolStr(Building.GetState.GetCountry)|kv][SelectLocalization(Building.GetState.GetCountry.IsPlayer, 'POP_TYPE_IN_BUILDING_SUPPORT', '')]"
 POP_TYPE_IN_BUILDING_SUPPORT:0 "\n\n[PopType.GetInterestGroupSupportDesc( Building.GetState.GetCountry )]"
 POP_TYPE_IN_BUILDING_HEADER:0 "[Building.GetName]の[PopListItem.GetWorkingAdultsPopSize|vD] [PopType.GetNameNoIcon]"
 POP_TYPE_IN_STATE:0 "#b [State.GetCountry.GetName]の[PopType.GetName]#!:\n$TAB$$TAB$人口: [PopType.GetPopulation(State.GetCountry)|kv]\n$TAB$$TAB$$TAB$$TAB$[concept_workforce]: [PopType.GetWorkforce(State.GetCountry)|kv]\n$TAB$$TAB$$TAB$$TAB$[concept_dependents]: [PopType.GetDependents(State.GetCountry)|kv]\n$TAB$$TAB$[concept_political_strength]: [PopType.GetPolStr(State.GetCountry)|kv][SelectLocalization(State.GetCountry.IsPlayer, 'POP_TYPE_IN_STATE_SUPPORT', '')]"
 POP_TYPE_IN_STATE_SUPPORT:0 "\n\n[PopType.GetInterestGroupSupportDesc( State.GetCountry )]"
 POP_TYPE_IN_STATE_HEADER:0 "[State.GetName]の[PopListItem.GetTotalPopSize|vD] [PopType.GetNameNoIcon]"
 POP_TYPE_IN_CULTURE:0 "[SelectLocalization(GreaterThan_int32(Culture.GetPopulation(GetPlayer.Self), '(int32)0'), 'POP_TYPE_IN_CULTURE_PLAYER_POPULATION', 'POP_TYPE_IN_CULTURE_NO_PLAYER_POPULATION')]"
 POP_TYPE_IN_CULTURE_NO_PLAYER_POPULATION:0 "[GetPlayer.GetName]には[Culture.GetName]系[Concept('concept_pop','$concept_pops$')]がいません"
 POP_TYPE_IN_CULTURE_PLAYER_POPULATION:0 "#b [GetPlayer.GetName]の[Culture.GetName]系[Concept('concept_pop','$concept_pops$')]:#!\n$TAB$$TAB$人口: [Culture.GetPopulation(GetPlayer.Self)|kv]\n$TAB$$TAB$[concept_political_strength]: [Culture.GetPolStr(GetPlayer.Self)|kv]"
 POP_TYPE_IN_CULTURE_HEADER:0 "[PopListItem.GetTotalPopSize|vD] [Culture.GetName] [PopType.GetNameNoIcon]"
 POP_TYPE_IN_RELIGION:0 "[SelectLocalization(GreaterThan_int32(Religion.GetPopulation(GetPlayer.Self), '(int32)0'), 'POP_TYPE_IN_RELIGION_PLAYER_POPULATION', 'POP_TYPE_IN_RELIGION_NO_PLAYER_POPULATION')]"
 POP_TYPE_IN_RELIGION_NO_PLAYER_POPULATION:0 "[GetPlayer.GetName]には[Religion.GetName]系[Concept('concept_pop','$concept_pops$')]がいません"
 POP_TYPE_IN_RELIGION_PLAYER_POPULATION:0 "#b [GetPlayer.GetName]の[Religion.GetName]系[Concept('concept_pop','$concept_pops$')]:#!\n$TAB$$TAB$人口: [Religion.GetPopulation(GetPlayer.Self)|kv]\n$TAB$$TAB$[concept_political_strength]: [Religion.GetPolStr(GetPlayer.Self)|kv]"
 POP_TYPE_IN_RELIGION_HEADER:0 "[PopListItem.GetTotalPopSize|vD] [Religion.GetName] [PopType.GetNameNoIcon]"
 POP_TYPE_IN_IG:0 "#b [InterestGroup.GetCountry.GetName]の[PopType.GetName]#!:\n$TAB$$TAB$人口: [PopType.GetPopulation(InterestGroup.GetCountry)|kv]\n$TAB$$TAB$$TAB$$TAB$[concept_workforce]: [PopType.GetWorkforce(InterestGroup.GetCountry)|kv]\n$TAB$$TAB$$TAB$$TAB$[concept_dependents]: [PopType.GetDependents(InterestGroup.GetCountry)|kv]\n$TAB$$TAB$[concept_political_strength]: [PopType.GetPolStr(InterestGroup.GetCountry)|kv][SelectLocalization(InterestGroup.GetCountry.IsPlayer, 'POP_TYPE_IN_IG_SUPPORT', '')]"
 POP_TYPE_IN_IG_SUPPORT:0 "\n\n[PopType.GetInterestGroupSupportDesc( InterestGroup.GetCountry )]"
 POP_TYPE_IN_IG_HEADER:0 "[PopListItem.GetTotalPopSize|vD] [PopType.GetNameNoIcon]は[InterestGroup.GetNameNoIcon]を支持しています"



 POP_TYPE_STRATA:0 "[PopType.GetName]は、#tooltippable #tooltip:[PopType.GetTooltipTag],POP_TYPE_BREAKDOWN [PopType.GetStrata]#!#!に属しています"
 STRATA_MEMBERSHIP_ITEM:0 "\n[POP_TYPE.GetPopulation(GetPlayer.Self)|vD] [POP_TYPE.GetName] ([POP_TYPE.GetPolStr(GetPlayer.Self)|vD] [concept_political_strength])"
 POP_TYPE_BREAKDOWN:1 "#header この階層の[GetPlayer.GetAdjectiveNoFormatting]POP#![PopType.GetStrataBreakdown]"
 POP_TYPE_TOOLTIP_SLAVES_AS_LABOR:0 "\n\n#italic 特定の[Concept('concept_building', '$concept_buildings$')]では他の[concept_profession]と入れ替えるために[PopType.GetNameNoIcon]を雇用します。#!"

 YOU_HAVE_RESEARCHED_THIS:0 "#italic この技術の研究は終わっています#!"
 CURRENTLY_BEING_RESEARCHED:0 "現在研究中: $TECHNOLOGY_PROGRESS_WITH_GAIN$"
 LENS_ACTION_NUMBER:1 "[LensOption.GetText|v]\n[GetDescriptiveText(LensOption.GetMapInteraction)]\nこのアクションの有効対象は#v [LensOption.GetNumberOfSelections|+]#!です"
 BUILDING_ACTION_NUMBER:1 "[BuildingType.GetName|v]\nどの[concept_state]に[BuildingType.GetName|v]を建設するか選択してください\n現在#v [BuildingType.GetNumAvailableStatesForBuilding|+]#!箇所の異なる[Concept('concept_state', '$concept_states$')]で建設可能です"

 IS_ACTIVE:0 "$TEXT$ (#P 活動中#!)"
 IS_INACTIVE:0 "$TEXT$ (活動休止)"

 PRODUCTION_METHOD_OPTIONS:0 "我が国は#bold #P [ProductionMethodGroup.GetNumAvailableOptions(Building.AccessSelf)]#!#!の[ProductionMethodGroup.GetName]用オプションを有しています"
 PRODUCTION_METHOD_OPTIONS_BULK:0 "我が国は#bold #P [ProductionMethodGroup.GetNumAvailableOptionsForBuildingType(ProductionMethodsPanelEntry.AccessBuildingType)]#!#!の[ProductionMethodGroup.GetName]用オプションを有しています"

 FRONT_DESC_LAND_FORMAT:0 "[FRONT.GetName]"
 PEACE_ACCEPTANCE_YES:0 "#bold #P +1000#!#!"
 PEACE_ACCEPTANCE_SCORE:0 "$VAL|=+$"
 WAR_SUPPORT:0 "[concept_war_support]"
 ACCEPTANCE:0 "受諾"

 INSTITUTION_NAME_AND_LEVEL:0 "[Institution.GetName] (レベル[Institution.GetInvestmentLevel])"
 EXPAND_BUILDING_TYPE:0 "#BOLD [BuildingType.GetNameNoFormatting]#!拡張"
 YEARLY_AVERAGE_EARNINGS_PER_EMPLOYEE:0 "年間平均収益 / 従業員"

 SOCIETY:0 "社会"
 OTHER:0 "その他"
 OTHER_TITLE_COLON:0 "#title その他:#!"

 CONSTRUCTION_POINTS:1 "$POINTS|0v$ @construction![concept_construction]が必要"
 CONSTRUCTION_DURATION:0 "$WEEKS$ 週"
 CONSTRUCTION_DURATION_UNKNOWN:1 "不明"
 CONSTRUCTION_DURATION_PAUSED:0 "一時停止中"
 CONSTRUCTION_CAMP:0 "建築現場宿舎"
 MOVE_UP:1 "#I クリックでキューの順位を上げる#!\n#I Altとクリックで最上位に移動#!"
 MOVE_DOWN:1 "#I クリックでキューの順位を下げる#!\n#I Altとクリックで最下位に移動#!"
 CANCEL_CONSTRUCTION:0 "建設をキャンセル"

 PLAYED_BY_PLAYER_DESC:0 "#v $PLAYER$#!によるプレイ"
 PLAYED_BY_AI_DESC:0 "AIによるプレイ"
 OBSERVED_BY_PLAYER_DESC:0 "#v $PLAYER$#!によって偵察されました"
 PLAYERS:0 "プレイヤー"

 NO_COLONY_GROWTH:0 "植民地は植民地成長を生成していません"
 COLONY_GROWTH_DESC:0 "[COUNTRY.GetName]による植民地成長: #tooltippable #tooltip:[COUNTRY.GetTooltipTag],COLONY_GROWTH_DETAIL_TIT $VALUE$#!#!\n"
 MAX_COLONY_GROWTH_CLAMPED:0 "一日当たりの最大成長: #variable $MAX|%$#!"
 COLONY_GROWTH_DETAIL_TIT:0 "[Country.GetColonialGrowthDetails]"
 COLONY_GROWTH_DETAIL_DESC:0 "[COUNTRY.GetName]は、#variable $TOTAL_POPS_MIL$M#!の併合人口から#variable $VALUE|%$#!の植民地成長を生成しています ( #variable $MULT_PER_MIL$#!/人口1M) これは#variable $NUM_COLONIES$#!箇所の植民地間で分配されます"

 MOBILIZED_BATTALIONS_WITH_GENERAL_FULL_COUNT:0 "[Concept('concept_general', '$concept_generals$')]同伴: @battalions!$TOTAL|v$"
 MOBILIZED_BATTALIONS_WITH_GENERAL_NOT_FULL_COUNT:0 "[Concept('concept_general', '$concept_generals$')]同伴: @battalions!$FULLY_MOBILIZED|v$/$TOTAL|v$"
 MOBILIZED_BATTALIONS_IN_GARRISON_COUNT:0 "駐屯地滞在中: @battalions!$VALUE|v$"

 MOBILIZED_REGULARS_WITH_GENERAL_TOOLTIP_LEFT:0 "@battalions![WarPanel.GetLeftLeader.GetRegularBattalionsWithGeneralsRaw|v] 常設[Concept('concept_battalion','$concept_battalions$')]は[Concept('concept_general', '$concept_generals$')]に配属されており、その内[WarPanel.GetLeftLeader.GetFullyMobilizedRegularPercentageRaw|%0v]は[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilized$')]です\n\n[WarPanel.GetLeftLeader.GetRegularBattalionsWithGeneralBreakdown]"
 MOBILIZED_REGULARS_WITH_GENERAL_TOOLTIP_RIGHT:0 "@battalions![WarPanel.GetRightLeader.GetRegularBattalionsWithGeneralsRaw|v]常設[Concept('concept_battalion','$concept_battalions$')]は[Concept('concept_general', '$concept_generals$')]に配属されており、その内[WarPanel.GetRightLeader.GetFullyMobilizedRegularPercentageRaw|%0v]は[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilized$')]です\n\n[WarPanel.GetRightLeader.GetRegularBattalionsWithGeneralBreakdown]"

 MOBILIZED_REGULARS_WITH_GENERAL_TOOLTIP:0 "@battalions![Country.GetRegularBattalionsWithGeneralsRaw|v] 常設[Concept('concept_battalion', '$concept_battalions$')]は[Concept('concept_general', '$concept_generals$')]に配属されており、その内[Country.GetFullyMobilizedRegularPercentageRaw|%0v]は[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilized$')]です\n\n[Country.GetRegularBattalionsWithGeneralBreakdown]"
 MOBILIZED_REGULARS_IN_GARRISON_TOOLTIP:0 "@battalions![Country.GetRegularBattalionsInGarrisonRaw|v] 常設[Concept('concept_battalion', '$concept_battalions$')]は[concept_general]に配属されていません\n\n[Country.GetRegularBattalionsInGarrisonBreakdown]"
 MOBILIZED_CONSCRIPTS_WITH_GENERAL_TOOLTIP:0 "@battalions![Country.GetConscriptedBattalionsWithGeneralsRaw|v] [Concept('concept_conscript_battalion', '$concept_conscript_battalions$')]は[Concept('concept_general', '$concept_generals$')]に配属されており、その内[Country.GetFullyMobilizedConscriptsPercentageRaw|%0v]は[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilized$')]です\n\n[Country.GetConscriptedBattalionsWithGeneralBreakdown]"
 MOBILIZED_CONSCRIPTS_IN_GARRISON_TOOLTIP:0 "@battalions![Country.GetConscriptedBattalionsInGarrisonRaw|v] [Concept('concept_conscript_battalion', '$concept_conscript_battalions$')]は[concept_general]に配属されていません\n\n[Country.GetConscriptedBattalionsInGarrisonBreakdown]"

 GENERALS_HEADER_COUNT:0 "[Concept('concept_general', '$concept_generals$')] ([GetDataModelSize( Country.AccessGenerals )|v0])"
 MOBILIZED_BATTALIONS_HEADER_COUNT:0 "動員された@battalions![Country.GetBattalionsFullyMobilized|v0]/[Country.GetBattalionsWithGeneralRaw]"
 MOBILIZED_BATTALIONS_HEADER_TOOLTIP:0 "[Country.GetName]に所属する[Concept('concept_battalion', '$concept_battalions$')]の内[Country.GetFullyMobilizedBattalionsPercentageRaw|%0v]が[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilized$')]です"
 MOBILIZED_BATTALIONS_WITH_GENERAL_COUNT:0 "[Concept('concept_general', '$concept_generals$')]同伴: [Country.GetBattalionsFullyMobilized|v0]/[Country.GetBattalionsMobilizable]"
 ADMIRALS_HEADER_COUNT:0 "[Concept('concept_admiral', '$concept_admirals$')] ([GetDataModelSize( Country.AccessAdmirals )|v0])"
 ACTIVE_WARSHIPS_HEADER_COUNT:1 "活動中の[Country.GetWarshipsFielded|v0]/[Country.GetWarshipsCapacity] @flotillas!"
 TOTAL_FLOTILLAS:0 "総艦隊"

 CANAL_WRONG_STATE_REGION:0 "#N [STATE_REGION.GetName]にのみ建設可能です#!"

 MOBILIZE_GENERAL:0 "動員"
 MOBILIZE_GENERAL_TOOLTIP:2 "#header $concept_mobilize_general$#!\n$TOOLTIP_DELIMITER$\n[ConcatIfNeitherEmpty( GetDesc( Character.Mobilize ), '\n\n' )]$concept_mobilize_general_desc$\n\nコスト予測 / 週: [Character.GetMobilizationCostDesc]"
 MOBILIZE_GENERAL_COST_WITH_BREAKDOWN:1 "#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] @money!$COST|K-=$#!#!"
 MOBILIZE_GENERAL_COST_NO_BREAKDOWN:1 "@money!$COST|K-=$"
 MOBILIZE_GENERAL_COST_ITEM:1 "[Building.GetState.GetName]の[Building.GetName]: #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] @money!$COST|K-=$#!#!"
 MOBILIZE_ALL_GENERALS_BUTTON:0 "全動員"
 MOBILIZE_ALL_GENERALS:0 "すべての[Concept('concept_general', '$concept_generals$')]を動員"
 MOBILIZE_ALL_GENERALS_HEADER:0 "すべての[Concept('concept_general', '$concept_generals$')]を動員しますか？"
 MOBILIZE_ALL_GENERALS_QUESTION:1 "#bold これは[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilize$')] #v [Country.GetNumberOfUnmobilizedGenerals]#! [Concept('concept_general', '$concept_general_plural_singular$')]です:"
 MOBILIZE_ALL_GENERALS_MOBILIZED_GENERALS:0 "現在、#v [Country.GetNumberOfMobilizedGenerals]#! [Concept('concept_general', '$concept_general_plural_singular$')]はすでに[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilized$')]です。"
 MOBILIZE_ALL_GENERALS_BATTALIONS:1 "[Concept('concept_mobilize_battalion', '$concept_mobilize_battalion_mobilization$')]を開始する@battalions!#v [Country.GetBattalionsMobilizable|0]#! [Concept('concept_battalion', '$concept_battalions$')]の合計の結果"
 MOBILIZE_ALL_GENERALS_ESTIMATED_COST:1 "予測されるコストの増加 / 週：[Country.GetPotentialMobilizationCostDesc]"
 MOBILIZE_ALL_GENERALS_COST_WITH_BREAKDOWN:1 "#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] @money!$COST|K-=$#!#!"
 MOBILIZE_ALL_GENERALS_COST_NO_BREAKDOWN:1 "@money!$COST|K-=$"
 MOBILIZE_ALL_GENERALS_COST_ITEM:1 "[Character.GetFullName]: #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] @money!$COST|K-=$#!#!"
 MOBILIZE_ALL_GENERALS_CANNOT_UNDONE:0 "#warning @warning! 現在の戦争がすべて集結するまでこのアクションをやり直すことはできません"
 GENERAL_IS_MOBILIZED_TOOLTIP:2 "この[concept_general]は[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilized$')]です。\n\nコスト / 週: [Character.GetMobilizationCostDesc]"
 CANNOT_MOBILIZE_GENERALS_NO_DIPLO_PLAY:0 "[concept_country]が[concept_diplomatic_play]に参画している必要があります"
 CANNOT_MOBILIZE_GENERAL_NOT_A_GENERAL:1 "[Concept('concept_general', '$concept_generals$')]のみが[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilized$')]できます"
 CANNOT_MOBILIZE_GENERAL_ALREADY_MOBILIZED:0 "[Character.GetFullName]は既に[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilized$')]です"
 CANNOT_MOBILIZE_GENERAL_BUSY:0 "[Character.GetFullName]は多忙です"
 CANNOT_MOBILIZE_GENERAL_OCCUPIED:0 "[Character.GetLocationHQ().GetName]は我が国の支配下にありません"
 CANNOT_MOBILIZE_GENERALS_NO_GENERAL:0 "[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilize$')]できる[concept_general]は[concept_country]にいません"
 CANNOT_MOBILIZE_GENERALS_ALREADY_MOBILIZED:1 "すべての[Concept('concept_general', '$concept_generals$')]が既に[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilized$')]です"

 GENERAL_MOBILIZING_TOOLTIP:0 "[Character.GetFullName] [Character.GetMobilizationPercentageFormatted]"
 BUILDING_MOBILIZED_BATTALIONS_TOOLTIP:0 "#header #v [Building.GetNumberOfFullyMobilizedBattalions]#! / [Building.GetState.GetName]の[Building.GetNumberOfCombatUnits][concept_fully_mobilized_battalions]#!\n$TOOLTIP_DELIMITER$\n#v [Building.GetNumberOfFullyMobilizedBattalions]#! [Concept('concept_battalion','$concept_battalions$')]は、[Building.GetState.GetName]の[Building.GetName]の合計#v [Building.GetNumberOfCombatUnits]#!の中の[Concept('concept_mobilize_battalion','$concept_mobilize_battalion_mobilized$')]です"

 GENERAL_TRAVELING:0 "移動中"
 GENERAL_TRAVELING_FRONT_PANEL:0 "$GENERAL_TRAVELING$ ([Character.GetDaysToCompleteTravelFormatted])"
 GENERAL_TRAVELING_TOOLTIP:0 "[Character.GetFirstName|v]は、[Character.GetDaysToCompleteTravelFormatted]後[Front.GetName]に到着します。"
 GENERAL_TRAVELING_TOOLTIP_LESS_THAN_ONE_DAY:0 "[Character.GetFirstName|v]の[Front.GetName]到着は#variable 1#!日未満です。"
 GENERAL_TRAVEL_DAY:0 "日"
 GENERAL_TRAVEL_DAYS:0 "日"

 ACTIVATE_CONSCRIPTION_CENTER:0 "徴兵センターの始動"
 ACTIVATE_CONSCRIPTION_CENTER_TOOLTIP:0 "#header [concept_conscription_center]の始動#!\n$TOOLTIP_DELIMITER$\n規模: [Building.GetExpansionLevel|v]\nユニット収容数: [Building.GetCombatUnitCapacityDesc]$TROOP_ALLOCATION_CHANGES_ACTIVATE_CONSCRIPTION_CENTER$"
 CANNOT_ACTIVATE_CONSCRIPTION_CENTERS_NO_LAW:0 "[concept_country]が徴兵制を敷いている必要があります"
 CANNOT_ACTIVATE_CONSCRIPTION_CENTERS_NO_DIPLO_PLAY:0 "[concept_country]が[concept_diplomatic_play]に参画している必要があります"
 CANNOT_ACTIVATE_CONSCRIPTION_CENTER_NO_CONSCRIPTION_CENTER:1 "[State.GetName]には[Concept('concept_conscript_battalion', '$concept_conscript_battalions$')]の編成に必要となる民間人が不足しています。"
 CANNOT_ACTIVATE_CONSCRIPTION_CENTER_OCCUPIED:0 "[State.GetName]は敵により占領されています"
 CANNOT_ACTIVATE_CONSCRIPTION_CENTER_ALREADY_ACTIVE:1 "[State.GetName]は既に[Concept('concept_conscription_center', '$concept_conscripted$')]です"
 CANNOT_ACTIVATE_CONSCRIPTION_CENTERS_NO_CONSCRIPTION_CENTER:2 "使用可能な[Concept('concept_conscription_center','$concept_conscription_center$')]を所有していません"
 CANNOT_ACTIVATE_CONSCRIPTION_CENTERS_ALREADY_ACTIVE:1 "既にすべての[Concept('concept_conscription_center', '$concept_conscription_centers$')]が稼働しています"
 CONSCRIPTION_COST_WITH_BREAKDOWN:0 "#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] @money!$COST|K+=$#!#!"
 CONSCRIPTION_COST_NO_BREAKDOWN:0 "@money!$COST|K+=$"
 CONSCRIPTION_COST_ITEM:0 "[Building.GetState.GetName]の[Building.GetName]: #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] @money!$COST|K+=$#!#!"

 activate_conscription_centers_lens_option:0 "徴兵センターの始動"
 activate_conscription_centers_lens_option_tooltip:1 "#header 徴兵センターの始動#!\n$TOOLTIP_DELIMITER$\n[Concept('concept_conscription_center', '$concept_conscription_centers$')]を始動させたい[Concept('concept_state', '$concept_states$')]を選択してください"

 recruit_generals_lens_option:0 "将軍の雇用"
 recruit_generals_lens_option_tooltip:0 "[concept_hq]で勤務する将軍を雇用します。"
 recruit_admirals_lens_option:0 "提督を雇用する"
 recruit_admirals_lens_option_tooltip:0 "[concept_hq]で勤務する提督を雇用します。"

 EVENT_HIGHLIGHTED_OPTION:0 "このオプションが利用可能な理由:"
 EVENT_HIGHLIGHTED_OPTION_NOT:0 "このオプションが利用不可な理由:"

 notification_country_mobilization_name:0 "[SCOPE.sCountry('actor').GetName]が[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilization$')]を開始しました"
 notification_country_mobilization_desc:1 "我が国の[SelectLocalization( SCOPE.sDiplomaticPlay('diplomatic_play').AreOnSameSide( GetPlayer, SCOPE.sCountry('actor') ), '同盟', '敵' )] [SCOPE.sCountry('actor').GetName]が[Concept('concept_general', '$concept_generals$')]の[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilizing$')]を開始しました。"
 notification_country_mobilization_tooltip:0 "#header $notification_country_mobilization_name$#!\n$notification_country_mobilization_desc$"
 notification_country_conscription_name:0 "[SCOPE.sCountry('actor').GetName]が[Concept('concept_conscription_center', '$concept_conscription_center_conscription$')]を開始しました"
 notification_country_conscription_desc:0 "我が国の[SelectLocalization( SCOPE.sDiplomaticPlay('diplomatic_play').AreOnSameSide( GetPlayer , SCOPE.sCountry('actor') ), '同盟', '敵' )] [SCOPE.sCountry('actor').GetName]が[Concept('concept_conscription_center', '$concept_conscription_centers$')]の始動を開始しました。"
 notification_country_conscription_tooltip:0 "#header $notification_country_conscription_name$#!\n$notification_country_conscription_desc$"

 notification_country_revolution_name:0 "[concept_revolution]！"
 notification_country_revolution_desc:0 "我が国に[concept_revolution]が起きています！"
 notification_country_revolution_tooltip:0 "#header $notification_country_revolution_name$#!\n$notification_country_revolution_desc$"

 notification_country_secession_name:0 "[concept_secession]！"
 notification_country_secession_desc:0 "[SCOPE.GetRootScope.GetCivilWar.GetCulture.GetName]が離脱しました！"
 notification_country_secession_tooltip:0 "#header $notification_country_secession_name$#!\n$notification_country_secession_desc$"

 notification_wargoal_added_name:0 "[concept_war_goal]が追加されました！"
 notification_wargoal_added_desc:0 "[SCOPE.sCountry('actor').GetName]に向けて[concept_war_goal]が追加されました。"
 notification_wargoal_added_tooltip:0 "#header $notification_wargoal_added_name$#!\n$notification_wargoal_added_desc$"

 notification_wargoal_removed_name:0 "[concept_war_goal]が削除されました！"
 notification_wargoal_removed_desc:0 "[SCOPE.sCountry('actor').GetName]に向けた[concept_war_goal]が削除されました。"
 notification_wargoal_removed_tooltip:0 "#header $notification_wargoal_removed_name$#!\n$notification_wargoal_removed_desc$"

 notification_election_results_name:0 "[concept_election]！"
 notification_election_results_desc:0 "[SCOPE.GetRootScope.GetCountry.GetName]での[concept_election]結果が届きました！\n[SCOPE.GetRootScope.GetCountry.GetLastElectionResultsTooltip]"
 notification_election_results_tooltip:0 "#header $notification_election_results_name$#!\n$notification_election_results_desc$"

 notification_new_trade_route_name:0 "[SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetTextIcon] [SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetName]が対象の[SCOPE.GetRootScope.GetTradeRoute.GetOwner.GetFlagTextIcon] [SCOPE.GetRootScope.GetTradeRoute.GetDirectionName]ルート"
 notification_new_trade_route_desc:1 "[SCOPE.GetRootScope.GetTradeRoute.GetOwner.GetName]は[SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetTextIcon][SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetName]のための[SCOPE.GetRootScope.GetTradeRoute.GetExportingMarket.GetName]から[SCOPE.GetRootScope.GetTradeRoute.GetImportingMarket.GetName]までの[SCOPE.GetRootScope.GetTradeRoute.GetDirectionName]ルートを開始しました。[SCOPE.GetRootScope.GetTradeRoute.GetPredictedFinalLevelShortDesc]"
 notification_new_trade_route_tooltip:0 "#header $notification_new_trade_route_name$#!\n$notification_new_trade_route_desc$"

 notification_canceled_trade_route_name:0 "[SCOPE.GetRootScope.GetTradeRoute.GetOwner.GetFlagTextIcon] [SCOPE.GetRootScope.GetTradeRoute.GetDirectionName] [SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetTextIcon] [SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetName] のルートが廃止されました"
 notification_canceled_trade_route_desc:0 "[SCOPE.GetRootScope.GetTradeRoute.GetOwner.GetName]は[SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetTextIcon][SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetName]のための[SCOPE.GetRootScope.GetTradeRoute.GetExportingMarket.GetName]から[SCOPE.GetRootScope.GetTradeRoute.GetImportingMarket.GetName]までの[SCOPE.GetRootScope.GetTradeRoute.GetDirectionName]ルートを廃止しました。"
 notification_canceled_trade_route_tooltip:0 "#header $notification_canceled_trade_route_name$#!\n$notification_canceled_trade_route_desc$"

 notification_commander_move_name:0 "[SCOPE.GetRootScope.GetCharacter.GetFullName]が異動しました"
 notification_commander_move_desc:0 "[SCOPE.GetRootScope.GetCharacter.GetFullName]と[SCOPE.GetRootScope.GetCharacter.GetHerHis] #variable [SCOPE.GetRootScope.GetCharacter.GetCombatUnitsTypeIcon][SCOPE.GetRootScope.GetCharacter.GetNumCombatUnits]#!は[SCOPE.GetRootScope.GetCharacter.GetLocationHQ.GetName]に異動しました"
 notification_commander_move_tooltip:0 "#header $notification_commander_move_name$#!\n$notification_commander_move_desc$"

 notification_naval_invasion_failed_name:0 "海軍の侵攻が失敗しました"
 notification_naval_invasion_failed_desc:1 "[SCOPE.sState( 'state' ).GetName]海軍の侵攻が中断されました。参加していた司令官たちは既定の命令遂行に復帰します。"
 notification_naval_invasion_failed_tooltip:0 "#header $notification_naval_invasion_failed_name$#!\n$notification_naval_invasion_failed_desc$"

 notification_journal_entry_activated_name:0 "新規[concept_journal_entry]: [SCOPE.GetRootScope.GetJournalEntry.GetName]"
 notification_journal_entry_activated_desc:0 "[SCOPE.GetRootScope.GetJournalEntry.GetName]がジャーナルに追加されました"
 notification_journal_entry_activated_tooltip:1 "#header $notification_journal_entry_activated_name$#!\n$notification_journal_entry_activated_desc$"

 notification_journal_entry_deactivated_name:0 "[SCOPE.GetRootScope.GetJournalEntry.GetName]クローズ"
 notification_journal_entry_deactivated_desc:0 "[SCOPE.GetRootScope.GetJournalEntry.GetName]がジャーナルから削除されました"
 notification_journal_entry_deactivated_tooltip:0 "#header $notification_journal_entry_added_name$#!\n$notification_journal_entry_added_desc$"

 notification_journal_entry_completed_name:0 "[SCOPE.GetRootScope.GetJournalEntry.GetName]完了"
 notification_journal_entry_completed_desc:0 "[SCOPE.GetRootScope.GetJournalEntry.GetName]が完了しました"
 notification_journal_entry_completed_tooltip:0 "#header $notification_journal_entry_completed_name$#!\n$notification_journal_entry_completed_desc$"

 notification_native_uprising_notification_name:0 "[SCOPE.sCountry('actor').GetName]の叛乱"
 notification_native_uprising_notification_desc:0 "[SCOPE.sCountry('actor').GetName]が我が国に対して[concept_native_uprising]を起こしました！"
 notification_native_uprising_notification_tooltip:0 "#header $notification_native_uprising_notification_name$#!\n$notification_native_uprising_notification_desc$"

 notification_political_movement_formed_name:0 "[SCOPE.GetRootScope.GetPoliticalMovement.GetName] [concept_political_movement]"
 notification_political_movement_formed_desc:1 "[SCOPE.GetRootScope.GetPoliticalMovement.GetName]実現に向けて[concept_political_movement]が発足しました。彼らの[Concept('concept_political_movement_support', '$concept_political_movement_support_short$')]は[SCOPE.GetRootScope.GetPoliticalMovement.GetSupport|v0]であり、彼らの[Concept('concept_political_movement_radicalism', '$concept_political_movement_radicalism_short$')]は[SCOPE.GetRootScope.GetPoliticalMovement.GetRadicalism|v0]です。"
 notification_political_movement_formed_tooltip:0 "#header $notification_political_movement_formed_name$#!\n$notification_political_movement_formed_desc$"

 notification_political_movement_disbanded_name:0 "[concept_political_movement]が解散しました"
 notification_political_movement_disbanded_desc:0 "[SCOPE.GetRootScope.GetPoliticalMovement.GetName]実現に向けた[concept_political_movement]は解散しました"
 notification_political_movement_disbanded_tooltip:0 "#header $notification_political_movement_disbanded_name$#!\n$notification_political_movement_disbanded_desc$"

 notification_obligation_owed_to_us_expired_name:0 "[SCOPE.sCountry('target_country').GetAdjectiveNoFormatting] [concept_obligation]が失効しました"
 notification_obligation_owed_to_us_expired_desc:0 "[SCOPE.sCountry('target_country').GetName]が我が国に負っていた[concept_obligation]は失効しています"
 notification_obligation_owed_to_us_expired_tooltip:0 "#header $notification_obligation_owed_to_us_expired_name$#!\n$notification_obligation_owed_to_us_expired_desc$"

 notification_obligation_owed_by_us_expired_name:0 "我が国の[concept_obligation]が失効しました"
 notification_obligation_owed_by_us_expired_desc:0 "我が国が[SCOPE.sCountry('target_country').GetName]に負っていた[concept_obligation]は失効しています"
 notification_obligation_owed_by_us_expired_tooltip:0 "#header $notification_obligation_owed_by_us_expired_name$#!\n$notification_obligation_owed_by_us_expired_desc$"

 notification_country_owes_obligation_tooltip:0 "#header $notification_country_owes_obligation_name$#!\n$TOOLTIP_DELIMITER$\n$notification_country_owes_obligation_desc$"
 notification_country_owes_obligation_name:0 "[SCOPE.sCountry('actor').GetName]への[concept_obligation]"
 notification_country_owes_obligation_desc:0 "我が国は[SCOPE.sCountry('actor').GetName]に[concept_obligation]を負うことになりました。"
 
 notification_country_owed_obligation_tooltip:0 "#header $notification_country_owed_obligation_name$#!\n$TOOLTIP_DELIMITER$\n$notification_country_owed_obligation_desc$"
 notification_country_owed_obligation_name:0 "[SCOPE.sCountry('recipient').GetName]からの[concept_obligation]"
 notification_country_owed_obligation_desc:0 "[SCOPE.sCountry('recipient').GetName]は我が国に[concept_obligation]を負うことになりました。"

 notification_country_owes_obligation_removed_tooltip:0 "#header $notification_country_owes_obligation_removed_name$#!\n$TOOLTIP_DELIMITER$\n$notification_country_owes_obligation_removed_desc$"
 notification_country_owes_obligation_removed_name:0 "[SCOPE.sCountry('actor').GetName]への[concept_obligation]が排除されました"
 notification_country_owes_obligation_removed_desc:0 "我が国は[SCOPE.sCountry('actor').GetName]への[concept_obligation]がなくなりました。"
 
 notification_country_owed_obligation_removed_tooltip:0 "#header $notification_country_owed_obligation_removed_name$#!\n$TOOLTIP_DELIMITER$\n$notification_country_owed_obligation_removed_desc$"
 notification_country_owed_obligation_removed_name:0 "[SCOPE.sCountry('recipient').GetName]からの[concept_obligation]が排除されました"
 notification_country_owed_obligation_removed_desc:0 "[SCOPE.sCountry('recipient').GetName]は我が国への[concept_obligation]がなくなりました。"

 notification_unification_candidate_added_name:0 "[SCOPE.sCountry('actor').GetName]は[concept_unification_candidate]になりました"
 notification_unification_candidate_added_desc:1 "今後[SCOPE.sCountry('actor').GetName]は[SCOPE.sCountryFormation('country_formation').GetName]の[concept_unification_candidate]となり、下位の[SCOPE.sCountryFormation('country_formation').GetAdjective] [Concept('concept_country', '$concept_countries$')]から支持を受ける可能性があります"
 notification_unification_candidate_added_tooltip:0 "#header $notification_unification_candidate_added_name$#!\n$notification_unification_candidate_added_desc$"

 notification_unification_candidate_removed_name:0 "[SCOPE.sCountry('actor').GetName]はもはや[concept_unification_candidate]ではありません"
 notification_unification_candidate_removed_desc:0 "[SCOPE.sCountry('actor').GetName]はもはや[SCOPE.sCountryFormation('country_formation').GetName]の[concept_unification_candidate]ではありません"
 notification_unification_candidate_removed_tooltip:0 "#header $notification_unification_candidate_removed_name$#!\n$notification_unification_candidate_removed_desc$"

 notification_start_supporting_unification_name:0 "[SCOPE.sCountry('actor').GetName]は[SCOPE.sCountry('recipient').GetName]を支持しています"
 notification_start_supporting_unification_desc:0 "今後[SCOPE.sCountry('actor').GetName]は、[SCOPE.sCountryFormation('country_formation').GetName]の[concept_unification_candidate]として[SCOPE.sCountry('recipient').GetName]を支持します"
 notification_start_supporting_unification_tooltip:0 "#header $notification_start_supporting_unification_name$#!\n$notification_start_supporting_unification_desc$"

 notification_stop_supporting_unification_name:0 "[SCOPE.sCountry('actor').GetName]は[SCOPE.sCountry('recipient').GetName]の支持を終了しました"
 notification_stop_supporting_unification_desc:0 "[SCOPE.sCountry('actor').GetName]はもはや[SCOPE.sCountryFormation('country_formation').GetName]の[concept_unification_candidate]として[SCOPE.sCountry('recipient').GetName]を支持しません"
 notification_stop_supporting_unification_tooltip:0 "#header $notification_stop_supporting_unification_name$#!\n$notification_stop_supporting_unification_desc$"

 notification_shipping_lane_trade_route_invalidated_name:0 "貿易ルートが削除されました"
 notification_shipping_lane_trade_route_invalidated_desc:0 "[SCOPE.GetRootScope.GetTradeRoute.GetRemoteMarket.GetOwner.GetName]に到達可能な港がないため、[SCOPE.GetRootScope.GetTradeRoute.GetRemoteMarket.GetName]に至る[SCOPE.GetRootScope.GetTradeRoute.GetOwner.GetFlagTextIcon]の[SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetTextIcon] [SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetName] [concept_trade_route]が削除されました。"
 notification_shipping_lane_trade_route_invalidated_tooltip:0 "#header $notification_shipping_lane_trade_route_invalidated_name$#!\n$notification_shipping_lane_trade_route_invalidated_desc$"

 notification_shipping_lane_commander_order_invalidated_name:0 "新たな司令官命令"
 notification_shipping_lane_commander_order_invalidated_desc:0 "前回の任務が達成できなかったため、[SCOPE.GetRootScope.GetCharacter.GetFullName]には新たに[SCOPE.GetRootScope.GetCharacter.GetCommanderOrder.GetType.GetName]命令が下りました"
 notification_shipping_lane_commander_order_invalidated_tooltip:0 "#header $notification_shipping_lane_commander_order_invalidated_name$#!\n$notification_shipping_lane_commander_order_invalidated_desc$"

 notification_enemy_convoys_raided_name:0 "[SCOPE.sCountry('target').GetAdjective] [concept_convoys]が沈没しました"
 notification_enemy_convoys_raided_desc:0 "[SCOPE.GetRootScope.GetCharacter.GetFullName]が[SCOPE.GetRootScope.GetCharacter.GetCommanderOrder.GetStrategicRegion.GetName]において#v [SCOPE.GetRootScope.GetCharacter.GetLastConvoyRaidingDamageTo(SCOPE.sCountry('target').Self)]#! [SCOPE.sCountry('target').GetAdjective] [concept_convoys]を撃沈しました"
 notification_enemy_convoys_raided_tooltip:0 "#header $notification_enemy_convoys_raided_name$#!\n$notification_enemy_convoys_raided_desc$"
  
 notification_our_convoys_raided_name:0 "我が国の[concept_convoys]が沈没しました"
 notification_our_convoys_raided_desc:0 "敵対[concept_admiral]が#v 我が国の[concept_convoys]である[SCOPE.GetRootScope.GetCharacter.GetLastConvoyRaidingDamageTo(SCOPE.sCountry('target').Self)]#!を撃沈しました。攻撃のあった海域は次のいずれかであると考えられます: [SCOPE.GetRootScope.GetCharacter.GetSeaNodesMightBeConvoyRaidingInDesc(SCOPE.sCountry('target').Self)]"
 notification_our_convoys_raided_tooltip:0 "#header $notification_our_convoys_raided_name$#!\n$notification_our_convoys_raided_desc$"

 HOUR_NIGHT:0 "夜"
 HOUR_MORNING:0 "朝"
 HOUR_AFTERNOON:0 "午後"
 HOUR_EVENING:0 "夕方"

 DAY_MONDAY:0 "月曜日"
 DAY_TUESDAY:0 "火曜日"
 DAY_WEDNESDAY:0 "水曜日"
 DAY_THURSDAY:0 "木曜日"
 DAY_FRIDAY:0 "金曜日"
 DAY_SATURDAY:0 "土曜日"
 DAY_SUNDAY:0 "日曜日"

 TOOLTIP_TYPE_CONSTITUTION_LAW:0 "[concept_law]"
 TOOLTIP_TYPE_LAW_GROUP:0 "法律グループ"
 TOOLTIP_TYPE_LAW_TYPE:0 "法律タイプ"
 TOOLTIP_TYPE_MARKET:0 "[concept_market]"
 TOOLTIP_TYPE_DECREE_TYPE:0 "[concept_decree]"
 TOOLTIP_TYPE_INSTITUTION:0 "[concept_institution]"
 TOOLTIP_TYPE_INSTITUTION_TYPE:0 "公共施設タイプ"
 TOOLTIP_TYPE_INTEREST_GROUP:0 "[concept_interest_group]"
 TOOLTIP_TYPE_PARTY:0 "[concept_party]"
 TOOLTIP_TYPE_IDEOLOGY:0 "[concept_ideology]"
 TOOLTIP_TYPE_GAME_CONCEPT_TYPE:0 "ゲームコンセプト"
 TOOLTIP_TYPE_GOODS:0 "[SelectLocalization(Goods.IsTradeable, 'GOODS', 'NON_TRADEABLE_GOODS')]"
 TOOLTIP_TYPE_PROFESSION:0 "[concept_profession]"
 TOOLTIP_TYPE_POP:0 "[concept_pop]"
 TOOLTIP_TYPE_COUNTRY:0 "[concept_country]"
 TOOLTIP_TYPE_CULTURE:0 "[concept_culture]"
 TOOLTIP_TYPE_RELIGION:0 "[concept_religion]"
 TOOLTIP_TYPE_CULTURAL_TRAIT:0 "[concept_cultural_trait]"
 TOOLTIP_TYPE_STATE:0 "[concept_state]"
 TOOLTIP_TYPE_STATE_REGION:0 "[concept_state_region]"
 TOOLTIP_TYPE_BUILDING:0 "[Building.GetBuildingType.GetBuildingKindDesc(Building.GetOwner.Self)]"
 TOOLTIP_TYPE_BUILDING_TYPE:0 "[BuildingType.GetBuildingKindDesc(GetPlayer.Self)]"
 TOOLTIP_TYPE_CHARACTER:0 "[concept_character]"
 TOOLTIP_TYPE_CHARACTER_TRAIT:0 "特性"
 TOOLTIP_TYPE_COMMANDER_RANK:0 "司令官ランク"
 TOOLTIP_TYPE_PRODUCTION_METHOD:0 "[concept_production_method]"
 TOOLTIP_TYPE_TECHNOLOGY:0 "技術"
 TOOLTIP_TYPE_INTEREST_GROUP_TRAIT:0 "IG（利益団体）特性"
 TOOLTIP_TYPE_STRATEGIC_REGION:0 "[concept_strategic_region]"
 TOOLTIP_TYPE_WAR:0 "[concept_war]"
 TOOLTIP_TYPE_CANAL_TYPE:0 "運河タイプ"
 TOOLTIP_TYPE_OBJECTIVE_TYPE:0 "目標タイプ"
 TOOLTIP_TYPE_OBJECTIVE:0 "目標"
 TOOLTIP_TYPE_FRONT:0 "[concept_front]"

 NON_TRADEABLE_GOODS:0 "[Concept('concept_good','$NON_TRADEABLE_GOODS_FULL$')]"
 GOODS:0 "[concept_good]"
 NON_TRADEABLE_GOODS_FULL:0 "取引不可商品"

 GOOD_CAN_BE_PRODUCED_BY:0 "#title 生産者#!"
 GOOD_CAN_BE_USED_BY:0 "#title 使用者#!"

 DECISIONS:0 "判断"
 JOURNAL:0 "ジャーナル"

 TOOLTIP_SLAVE_STATE:0 "#header 奴隷州#!\n[State.GetName]の施設では$slaves$を利用する、あるいはその可能性があります。"
 SLAVE_STATE:0 "奴隷州"
 SLAVE_IMPORT:0 "奴隷の輸入"
 SLAVE_EXPORT:0 "奴隷の輸出"
 SLAVE_IMPORT_MARKER_DESC:0 "この州は現在[STATE.GetName]から奴隷を輸入しています。"
 SLAVE_EXPORT_MARKER_DESC:0 "この州は現在以下の州に奴隷を輸出しています: "
 SLAVE_EXPORT_MARKER_DESC_ITEM:0 "[STATE.GetName]"
 TOOLTIP_STATE_SLAVE_IMPORT_STATES:0 "先週[STATE.GetName]は、$STATES_LIST$から計#variable $AMOUNT|K+$#!人の奴隷を輸入しました"
 TOOLTIP_STATE_SLAVE_EXPORT_STATES:0 "先週[STATE.GetName]は、$STATES_LIST$へ計#variable $AMOUNT|K+$#!人の奴隷を輸出しました"

 NICOLAS_TEST:0 "TESTING"

 MODIFIER_CONSCRIPTION_RATE_ADD_ADDITIONAL_INFO:1 "@battalions!$NUM_BATTALIONS|v$個[Concept('concept_battalion', '$concept_battalions$')]が動員可能です"

 DEFAULT_HQ_NAME:0 "[HQ.GetCountry.GetFlagTextIcon] [HQ.GetStrategicRegion.GetNameNoFormatting] [Concept('concept_hq', '本部')]"
 DEFAULT_HQ_NAME_NO_FLAG:0 "[HQ.GetStrategicRegion.GetNameNoFormatting] [Concept('concept_hq', '本部')]"

 NO_GENERALS:1 "[Concept('concept_general', '$concept_generals$')]がいません"
 NO_ADMIRALS:1 "[Concept('concept_admiral', '$concept_admirals$')]がいません"

 RESET_TECH_TREE_VIEW:0 "リセット"

 BUILDING_KIND_GOVERNMENT:0 "[concept_government_building]"
 BUILDING_KIND_MILITARY:0 "[concept_military_building]"
 BUILDING_KIND_SUBSISTENCE:0 "[concept_subsistence_building]"
 BUILDING_KIND_URBAN_CENTER:1 "[GetBuildingType('building_urban_center').GetName]"
 BUILDING_KIND_USES_GOVERNMENT_SLAVES:0 "[SelectLocalization( ObjectsEqual(Country.Self, GetPlayer.Self), '', 'IN_COUNTRY' )]の[concept_budget_government_slaves]を使用します"
 BUILDING_KIND_USES_MILITARY_SLAVES:0 "[SelectLocalization( ObjectsEqual(Country.Self, GetPlayer.Self), '', 'IN_COUNTRY' )]の[concept_budget_military_slaves]を使用します"
 BUILDING_KIND_USES_SLAVES:0 "[POP_TYPE.GetName]を[SelectLocalization( ObjectsEqual(Country.Self, GetPlayer.Self), '', 'IN_COUNTRY' )]の[TARGET_POP_TYPE.GetName]として使用します"
 BUILDING_KIND_NON_GOVERNMENT:0 "[concept_building]"
 IN_COUNTRY:0 " [Country.GetName]にいます"

 BUILDING_STATUS_ESTABLISHED:0 "この施設の建設年は[BUILDING.GetEstablishmentDate]です"
 BUILDING_STATUS_UNDER_CONSTRUCTION:0 "この施設は現在建設中です"
 BUILDING_STATUS_EXPANDING:0 "この施設は現在拡張中です"
 BUILDING_STATUS_QUEUED_UNDER_CONSTRUCTION:0 "この施設は現在建設キュー待ちです"
 BUILDING_STATUS_QUEUED_EXPANDING:0 "この施設は現在拡張キュー待ちです"
 BUILDING_STATUS_NOT_ACTIVE:0 "この施設は現在活動を休止しています"

 BUILDING_IS_MOBILIZED_IMPL:0 "[Concept('concept_mobilize_battalion', '$concept_mobilize_battalion_mobilizing$')] ([Building.GetMobilizationRatio|%0v])"
 BUILDING_IS_DRAFTING_IMPL:0 "[Concept('concept_conscript_battalion', '$concept_conscript_battalion_drafting$')] ([Building.GetEmploymentPercentage|%0v])"
 BUILDING_IS_MOBILIZED:0 "この施設は$BUILDING_IS_MOBILIZED_IMPL$です。"
 CONSCRIPTION_CENTER_IS_DRAFTING:0 "この[concept_conscription_center]は$BUILDING_IS_DRAFTING_IMPL$です。"
 CONSCRIPTION_CENTER_IS_MOBILIZED_AND_DRAFTING:0 "この[concept_conscription_center]は$BUILDING_IS_MOBILIZED_IMPL$ならびに$BUILDING_IS_DRAFTING_IMPL$です。"

 MORE_ITEMS:0 " ...とさらに$COUNT$のアイテム"
 MORE_ITEMS_TOOLTIPPABLE:0 "#tooltippable #tooltip:$TAG$ ... とさらに$COUNT$のアイテム#!#!"

 ### DIPLOMATIC PLAY / WAR POPUP
 DEMANDS:0 "要求"
 WARGOALS:0 "戦争目標"
 CAN_SWAY_COUNTRY_TOOLTIP:0 "[Country.GetName]が受け入れるであろう[concept_sway]を少なくとも1つ有しています"
 CANNOT_SWAY_COUNTRY_TOOLTIP:0 "[Country.GetName]が受け入れるであろう[concept_sway]を有していません"
 HAS_NO_COUNTRIES_YOU_CAN_SWAY_TOOLTIP:0 "揺さぶりをかけられる国はありません"
 HAS_COUNTRIES_YOU_CAN_SWAY_TOOLTIP:1 "[DiplomaticPlay.GetNumberOfPossibleSwayCountriesFormatted( GetPlayer.Self )]カ国に[concept_sway]をかけることができます。"
 HAS_COUNTRIES_YOU_CAN_SWAY_TOOLTIP_NUMBER_BREAKDOWN:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ $VALUE|v$#!#!"
 DIPLO_PLAY_NO_SUPPORTS:0 "支持中の国なし"
 DIPLO_PLAY_OVERVIEW:0 "概要"
 DIPLO_PLAY_INVOLVED_COUNTRIES:2 "[SelectLocalization(DiplomaticPlay.IsTargetOrInitiator(GetMetaPlayer.GetPlayedOrObservedCountry), 'DIPLO_PLAY_SWAY_COUNTRIES', 'DIPLO_PLAY_ALLEGIANCES')]"
 DIPLO_PLAY_SWAY_COUNTRIES:0 "国の$concept_sway$"
 DIPLO_PLAY_ALLEGIANCES:0 "信条"
 DIPLO_PLAY_POTENTIAL_FRONTS:0 "前線候補"
 POTENTIAL_FRONTS:0 "[Concept('concept_front', '$concept_fronts$')]候補"
 NO_POTENTIAL_FRONTS:0 "現在[Concept('concept_front', '$concept_fronts$')]候補はありません"
 DIPLO_PLAY_ON_THE_FENCE:0 "日和見"
 DIPLO_PLAY_ON_THE_FENCE_TOOLTIP:0 "#header 日和見#!"
 DIPLO_PLAY_SUPPORTS:1 "支持中"
 DIPLO_PLAY_SUPPORTS_TARGET_TOOLTIP:0 "#header 支持中#! [DiplomaticPlay.GetTarget.GetName]"
 DIPLO_PLAY_SUPPORTS_INITIATOR_TOOLTIP:0 "#header 支持中#! [DiplomaticPlay.GetInitiator.GetName]"
 DIPLO_PLAY_LEANING_TARGET_TOOLTIP:0 "#header 傾倒中#! [DiplomaticPlay.GetTarget.GetName]"
 DIPLO_PLAY_LEANING_INITIATOR_TOOLTIP:0 "#header 傾倒中#! [DiplomaticPlay.GetInitiator.GetName]"
 DIPLO_PLAY_LEANING_TARGET:0 "[DiplomaticPlay.GetTarget.GetName]寄り"
 DIPLO_PLAY_LEANING_INITIATOR:0 "[DiplomaticPlay.GetInitiator.GetName]寄り"
 DIPLO_PLAY_INITIATOR:1 "[concept_initiator]"
 DIPLO_PLAY_TARGET:1 "[concept_target]"
 DIPLO_PLAY_YOU:0 "(あなた)"
 DIPLO_PLAY_TOTAL_MOBILIZED:0 "総動員数"
 DIPLO_PLAY_CLICK_TO_SWAY:0 "#instruction クリックして[concept_sway]オプションを確認#!"
 DIPLO_PLAY_CANNOT_SWAY:0 "外交工作フェーズ中にのみ[concept_sway]を行えます"
 DIPLO_PLAY_CLICK_TO_SET_STANCE:0 "[SelectLocalization(DiplomaticPlay.IsInvolved(GetMetaPlayer.GetPlayedOrObservedCountry), 'DIPLO_PLAY_CLICK_STANCES', 'DIPLO_PLAY_STANCES')]"
 DIPLO_PLAY_CLICK_STANCES:0 "#instruction クリックで外交姿勢を設定#!"
 DIPLO_PLAY_STANCES:0 "#bold 現在の外交姿勢#!"
 BELLIGERENTS:0 "交戦国"
 TO_ARMS:0 "武器を！"
 DIPLO_PLAY_MANEUVERS_TARGET:0 "[DiplomaticPlay.GetNumTargetManeuversRemaining|v]"
 DIPLO_PLAY_MANEUVERS_INITIATOR:0 "[DiplomaticPlay.GetNumInitiatorManeuversRemaining|v]"

 DIPLO_PLAY_TOTAL_WARSHIPS_BREAKDOWN:1 "[Concept('concept_flotilla', '$concept_flotillas$')]の合計数: [DiplomaticPlay.GetTotalNumWarshipsForSide( Country.Self )|v]\n$TOOLTIP_DELIMITER$\n[DiplomaticPlay.GetTotalNumWarshipsForSideBreakdown( Country.Self )]"
 DIPLO_PLAY_TOTAL_MOBILIZED_BATTALIONS_BREAKDOWN:0 "[Concept('concept_mobilize_battalion', '$concept_mobilize_battalion_mobilized$')] [Concept('concept_battalion', '$concept_battalions$')]の総数: [DiplomaticPlay.GetTotalNumMobilizedBattalionsForSide( Country.Self )|v]\n$TOOLTIP_DELIMITER$\n[DiplomaticPlay.GetTotalNumMobilizedBattalionsForSideBreakdown( Country.Self )]"
 DIPLO_PLAY_COUNTRY_BATTALIONS_BREAKDOWN:0 "[Country.GetName]は@battalions![Country.GetBattalionsFullyMobilized|v]/[Country.GetBattalions|v] [Concept('concept_mobilize_battalion', '$concept_mobilize_battalion_mobilized$')] [Concept('concept_battalion', '$concept_battalions$')]を有しています"
 DIPLO_PLAY_COUNTRY_WARSHIPS_BREAKDOWN:1 "[Country.GetName]は@flotillas![Country.GetWarships|v] [Concept('concept_flotilla', '$concept_flotillas$')]を有しています"

 GOODS_INPUT_REQUIRED_FOR_NO_PENALTY:1 "生産量ペナルティを回避するには、[Goods.GetTextIcon][Nbsp][Goods.GetName]の[concept_buy_orders]を少なくとも[GetDefine('NEconomy', 'GOODS_SHORTAGE_PENALTY_THRESHOLD')|v%0]件こなす必要があります。"
 GOODS_INPUT_SHORTAGE_OUTPUT_PENALTY:0 "現在のペナルティは[Building.GetInputShortagePenalty|%v0]となっており、時間の経過とともにペナルティ目標の[Building.CalcInputGoodsShortageTargetPenalty|%v0]へと近づいていきます。"
 GOODS_INPUT_SHORTAGE_MAX_TOOLTIP:1 "#header [Building.GetName]における[concept_input_goods_shortage]#!\n[Building.GetState.GetStateRegion.GetName]には[Goods.GetTextIcon][Nbsp][Goods.GetName]の[concept_sell_orders]がありませんので、結果としてこの[concept_building]の生産すべてにペナルティが科せられることになります。\n\n$GOODS_INPUT_SHORTAGE_OUTPUT_PENALTY$\n\n$GOODS_INPUT_REQUIRED_FOR_NO_PENALTY$"
 GOODS_INPUT_SHORTAGE_TOOLTIP:2 "#header [Building.GetName]における[concept_input_goods_shortage]#!\n [Building.GetState.GetName]には[concept_buy_orders]の[Building.GetState.CalcSupplyToDemandRatio(Goods.Self)|%v]を満たせるだけの[Goods.GetTextIcon][Nbsp][Goods.GetName]の[concept_sell_orders]しかありませんので、結果としてこの[concept_building]の生産すべてにペナルティが科せられることになります。\n\n$GOODS_INPUT_SHORTAGE_OUTPUT_PENALTY$\n\n$GOODS_INPUT_REQUIRED_FOR_NO_PENALTY$\n\n$alert_market_goods_shortage_alert_hint_data_version$"
 GOODS_OUTPUT_PENALTY_TOOLTIP:1 "#header [Building.GetName]における[concept_input_goods_shortage]#!\n[Building.GetGoodsShortageListDesc]の不足しているため、結果としてこの[concept_building]の生産すべてにペナルティが科されることになります。\n\n$GOODS_INPUT_SHORTAGE_OUTPUT_PENALTY$"
 GOODS_OUTPUT_PENALTY_LINGERING_TOOLTIP:0 "#header [Building.GetName]における[concept_input_goods_shortage]#!\n前回の[Concept('concept_good', '$concept_goods$')]需要にかかる品不足により、この[concept_building]には引き続き生産すべてにペナルティが科せられることになります。\n\n現在のペナルティは[Building.GetInputShortagePenalty|%v0]ですが、このペナルティは時間と共に消滅します。"
 GOODS_SHORTAGE_STATE_DESC_INTERNAL:0 "@warning! [Goods.GetState.GetName]で[Goods.GetName]の[concept_input_goods_shortage]が発生しています"
 GOODS_SHORTAGE_STATE_DESC:1 "[SelectLocalization( Goods.GetState.IsValid, 'GOODS_SHORTAGE_STATE_DESC_INTERNAL', '' )]"
 GOODS_SHORTAGE_MARKET_DESC:0 "@warning![Goods.GetMarket.GetName]では[Goods.GetName]の[concept_input_goods_shortage]が発生しています"
 GOODS_SHORTAGE_TOOLTIP:0 "[Goods.GetGoodsShortageDesc]\n\n$alert_market_goods_shortage_alert_hint_data_version$"

 SINGLE_GOODS_OR_EMPLOYMENT_MORE:0 "もっと"
 SINGLE_GOODS_OR_EMPLOYMENT_LESS:0 "少なく"
 UNSCALED_MODIFIERS_COLON:0 "#title 非スケールモディファイア#!"
 PER_LEVEL_MODIFIERS_COLON:0 "#title レベル別モディファイア:#!"
 TOTAL_MODIFIERS_COLON:0 "#title 合計モディファイア:#!"
 INCREASED_EMPLOYMENT_COLON:0 "#title 雇用増:#!"
 DECREASED_EMPLOYMENT_COLON:0 "#title 雇用減:#!"
 PM_TIMED_MODIFIERS:0 "#title 時限モディファイア:#!\n$BREAKDOWN$"
 PM_TIMED_MODIFIER_FORMAT:0 "$TAB$#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] [TimedModifier.GetName]#!#!"
 SINGLE_GOODS_AMOUNT_PRODUCTION_TOTAL:0 "#v $TOTAL_AMOUNT|D=+$#! 合計"
 SINGLE_GOODS_AMOUNT_PRODUCTION_PER_LEVEL:0 "#v $PER_LEVEL_AMOUNT|=+D$#! /レベル"
 SINGLE_GOODS_AMOUNT_CONSUMPTION_TOTAL:0 "#v $TOTAL_AMOUNT|D=-$#! 合計"
 SINGLE_GOODS_AMOUNT_CONSUMPTION_PER_LEVEL:0 "#v $PER_LEVEL_AMOUNT|=-D$#! /レベル"
 SINGLE_GOODS_DELTA_PRODUCTION_TOTAL:0 "#v $TOTAL_DELTA|=+D$#! 合計で$MORE_OR_LESS$"
 SINGLE_GOODS_DELTA_PRODUCTION_PER_LEVEL:0 "#v $PER_LEVEL_DELTA|=+D$#!$MORE_OR_LESS$ /レベル"
 SINGLE_GOODS_DELTA_CONSUMPTION_TOTAL:0 "#v $TOTAL_DELTA|=-D$#! 合計で$MORE_OR_LESS$"
 SINGLE_GOODS_DELTA_CONSUMPTION_PER_LEVEL:0 "#v $PER_LEVEL_DELTA|=-D$#!$MORE_OR_LESS$ /レベル"
 SINGLE_GOODS_MARKET_PRICE:0 "[Market.GetName]で@money!$PRICE|1v$ $PRICE_ICON$"
 SINGLE_GOODS_STATE_PRICE:0 "[State.GetName]の@money!$PRICE|1v$ $PRICE_ICON$ "
 SINGLE_GOODS_STATE_PRICE_TOOLTIPPABLE:0 "(#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')] @money!$PRICE|1v$#!#! $PRICE_ICON$)"
 SINGLE_GOODS_MARKET_PRICE_RANGE:1 "$NUM_MARKETS$箇所の[Concept('concept_market', '$concept_markets$')]で@money!$MIN_PRICE|1v$ $MIN_PRICE_ICON$ - @money!$MAX_PRICE|1v$ $MAX_PRICE_ICON$ "
 SINGLE_GOODS_STATE_PRICE_RANGE:0 "@money!$MIN_PRICE|1v$$MIN_PRICE_ICON$-@money!$MAX_PRICE|1v$$NUM_STATES$ [Concept('concept_state', '$concept_states$')]内の$MAX_PRICE_ICON$"
 SINGLE_GOODS_STATE_PRICE_RANGE_TOOLTIPPABLE:0 "#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')] @money!$MIN_PRICE|1v$#!#!$MIN_PRICE_ICON$-#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')] $NUM_STATES$ [Concept('concept_state', '$concept_states$')]内の@money!$MAX_PRICE|1v$#!#!$MAX_PRICE_ICON$"
 GOODS_PRICE_DELTA_SUBSTITUTION_DISCLAIMER:0 "@information!一部の予測された価格変動は[concept_goods_substitution]が起こるまで完全に適用されない可能性があります"
 SINGLE_GOODS_MARKET_PRICE_WITH_DELTA:0 "[Market.GetName]で@money!$PRICE|1v$ $PRICE_ICON$@arrow_right!@money!$AFTER_PRICE|1v$$AFTER_PRICE_ICON$"
 SINGLE_GOODS_STATE_PRICE_WITH_DELTA:0 "[State.GetName]の@money!$PRICE|1v$ $PRICE_ICON$@arrow_right!@money!$AFTER_PRICE|1v$$AFTER_PRICE_ICON$"
 SINGLE_GOODS_STATE_PRICE_TOOLTIPPABLE_WITH_DELTA:0 "（#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')] @money!$PRICE|1v$#!#! $PRICE_ICON$）@arrow_right!（#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')] @money!$AFTER_PRICE|1v$#!#! $AFTER_PRICE_ICON$）"
 SINGLE_GOODS_MARKET_PRICE_RANGE_WITH_DELTA:0 "$NUM_MARKETS$箇所の[Concept('concept_market', '$concept_markets$')]で（@money!$MIN_PRICE|1v$ $MIN_PRICE_ICON$ - @money!$MAX_PRICE|1v$ $MAX_PRICE_ICON$）@arrow_right!（@money!$MIN_AFTER_PRICE|1v$ $MIN_AFTER_PRICE_ICON$ - @money!$MAX_AFTER_PRICE|1v$ $MAX_AFTER_PRICE_ICON$）"
 SINGLE_GOODS_STATE_PRICE_RANGE_WITH_DELTA:0 "$NUM_STATES$[Concept('concept_state', '$concept_states$')]で（@money!$MIN_PRICE|1v$ $MIN_PRICE_ICON$～@money!$MAX_PRICE|1v$ $MAX_PRICE_ICON$）@arrow_right!（@money!$MIN_AFTER_PRICE|1v$ $MIN_AFTER_PRICE_ICON$～@money!$MAX_AFTER_PRICE|1v$ $MAX_AFTER_PRICE_ICON$）"
 SINGLE_GOODS_STATE_PRICE_RANGE_TOOLTIPPABLE_WITH_DELTA:0 "$NUM_STATES$[Concept('concept_state', '$concept_states$')]で（#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')] @money!$MIN_PRICE|1v$#!#! $MIN_PRICE_ICON$～#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')] @money!$MAX_PRICE|1v$#!#! $MAX_PRICE_ICON$）@arrow_right!（#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')] @money!$MIN_AFTER_PRICE|1v$#!#! $MIN_AFTER_PRICE_ICON$～#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')] @money!$MAX_AFTER_PRICE|1v$#!#! $MAX_AFTER_PRICE_ICON$）"
 SINGLE_POP_EMPLOYMENT_CHANGE_FORMAT:0 "[PopType.GetName]: [SelectLocalization(StringIsEmpty('$DELTA$'), '$AMOUNT$', '$DELTA$')]"
 SINGLE_POP_EMPLOYMENT_CHANGE_SLAVES_ROLE:0 "[POP_TYPE.GetName]あるいは[TARGET_POP_TYPE.GetName]: [SelectLocalization(StringIsEmpty('$DELTA$'), '$AMOUNT$', '$DELTA$')]"
 SINGLE_POP_EMPLOYMENT_CHANGE_FROM_BASE_TOTAL:0 "$TOTAL_CHANGE|=+D$合計"
 SINGLE_POP_EMPLOYMENT_CHANGE_FROM_BASE_PER_LEVEL:0 "$PER_LEVEL_CHANGE|=+D$/レベル"
 SINGLE_POP_EMPLOYMENT_DELTA_TOTAL:0 "$TOTAL_DELTA|=+D$ 合計で$MORE_OR_LESS$"
 SINGLE_POP_EMPLOYMENT_DELTA_PER_LEVEL:0 "$PER_LEVEL_DELTA|=+D$$MORE_OR_LESS$/レベル"
 SINGLE_GOODS_FORMAT:2 "[Goods.GetTextIcon][Nbsp][Goods.GetName]: [SelectLocalization(StringIsEmpty('$DELTA$'), '$AMOUNT$', '$DELTA$')] $SINGLE_GOODS_PRICE_BREAKDOWN$"
 SINGLE_GOODS_FORMAT_WITH_SHORTAGE:2 "[Goods.GetTextIcon][Nbsp][Goods.GetName]: [SelectLocalization(StringIsEmpty('$DELTA$'), '$AMOUNT$', '$DELTA$')] $SINGLE_GOODS_PRICE_BREAKDOWN$ - @goods_shortage! [concept_input_goods_shortage]"
 SINGLE_GOODS_STATE_PRICE_TOOLTIP:0 "#header [Goods.GetName]の価格#!\n$GOODS_STATE_PRICE$\n$TOOLTIP_DELIMITER$\n[ConcatIfNeitherEmpty('\n', '$GOODS_MARKET_PRICE$')]"

 SELECT_OBJECTIVE_MAIN_TITLE:0 "ゲーム目標を選択してください"
 SELECT_OBJECTIVE_TITLE:0 "目標"
 SELECT_OBJECTIVE_TAG_TITLE:0 "おすすめの国"
 START_GAME_NO_OBJECTIVE_NO_TAG:1 "目標を定めずにプレイし、国選択に進む"
 START_GAME_CHOSEN_OBJECTIVE_NO_TAG:0 "ゲーム開始\n#instruction 国を選択する#!"
 START_GAME_CHOSEN_OBJECTIVE_CHOSEN_TAG:0 "ゲーム開始"
 NO_OBJECTIVE:0 "目標を定めていません"
 
 SANDBOX:0 "サンドボックス"
 SELECT_ANY_COUNTRY:0 "任意の国を選択する"
 START_GAME:0 "ゲーム開始"

 HAS_SELECTED_COUNTRY_TOOLTIP:0 "[concept_country]は既に選択されています"
 NO_SELECTED_COUNTRY_TOOLTIP:0 "まだ[concept_country]が選択されていません"
 START_ANY_COUNTRY_TOOLTIP:0 "ニューゲームを開始してマップから[concept_country]を選んでください"
 START_GAME_TOOLTIP:0 "#variable [CountryDefinition.GetName]#!としてニューゲームを開始"

 SELECTABLE_COUNTRY_TOOLTIP:0 "#header [Country.GetName]#!\n$DATA_COUNTRY_NAME_TOOLTIP$\n\n#instruction [Country.GetName]をクリックして自分の国を選んでください#!"
 RIGHT_CLICK_TO_OPEN_CONTEXT_MENU:0 "@rightclick! #instruction #bold 右クリック#! でコンテキストメニューを開く#!"

 NULL_OBJ:1 "#NULL_OBJ#!"
 NULL_OBJ_ADJ:1 "#NULL_OBJ_ADJ#!"
 NULL_OBJ_DESC:1 "#NULL_OBJ_DESC#!"
 NULL_OBJ_TOOLTIP:1 "#NULL_OBJ_TOOLTIP#!"

 color_blind_mode_deuteranopia:0 "2型2色覚"
 color_blind_mode_protanopia:0 "1型2色覚"
 color_blind_mode_tritanopia:0 "3型2色覚"

 CANNOT_START_MULTIPLE_TUTORIALS:0 "新たなレッスンを始める前に現在のレッスンを閉じてください"

 EMPTY_STATE:0 "割り当てなし！"

 AUTO_EXPAND:0 "自動拡張"
 CANCEL_AUTO_EXPAND:0 "自動拡張のキャンセル"
 AUTOEXPANDING_YES_HEADER:0 "#header 自動拡張のキャンセル#!\n$TOOLTIP_DELIMITER$\nこの施設は現在、次の条件を満たすたびに自動的に拡張されます；"
 AUTOEXPANDING_YES_INSTRUCTION:0 "#instruction クリックで自動拡張をキャンセルします#!"
 AUTOEXPANDING_NO_HEADER:0 "#header 自動拡張#!\n$TOOLTIP_DELIMITER$\nこの施設は、次の条件を満たすたびに自動的に拡張されることになります："
 AUTOEXPANDING_NO_INSTRUCTION:0 "#instruction クリックすると自動的に拡張予定を設定します#!"
 AUTOEXPAND_BUILDING_TOOLTIP:1 "[SelectLocalization(Building.IsAutoExpanding,'AUTOEXPANDING_YES_HEADER','AUTOEXPANDING_NO_HEADER')]\n$TRIGGER$\n\n[SelectLocalization(Building.IsAutoExpanding,'AUTOEXPANDING_YES_INSTRUCTION','AUTOEXPANDING_NO_INSTRUCTION')]"
 TOGGLE_AUTOEXPAND_INVALID_BUILDING_TYPE:0 "[BuildingType.GetName]は自動拡張できません"

 NO_URBAN_BUILDINGS:0 "都市施設が存在しません"
 NO_RURAL_BUILDINGS:0 "農村施設が存在しません"
 NO_DEVELOPMENT_BUILDINGS:0 "開発施設が存在しません"

 NO_URBAN_BUILDINGS_HINT:0 "@information! 都市施設は施設レンズもしくは州パネルから建設できます"
 NO_RURAL_BUILDINGS_HINT:0 "@information! 農村施設は施設レンズもしくは州パネルから建設できます"
 NO_DEVELOPMENT_BUILDINGS_HINT:0 "@information! 開発施設は施設レンズもしくは州パネルから建設できます"

 AVAILABLE_BUILDINGS:0 "建設可能な施設"
 EXPANDABLE_BUILDINGS:0 "拡張可能な施設"

 AVAILABLE_URBAN_BUILDINGS:0 "都市施設候補"
 AVAILABLE_RURAL_BUILDINGS:0 "農村施設候補"
 AVAILABLE_DEVELOPMENT_BUILDINGS:0 "開発施設候補"

 URBAN_BUILDINGS_IN_COUNTRY:0 "[GetPlayer.GetName]にある都市施設"
 RURAL_BUILDINGS_IN_COUNTRY:0 "[GetPlayer.GetName]にある農村施設"
 DEVELOPMENT_BUILDINGS_IN_COUNTRY:0 "[GetPlayer.GetName]にある開発施設"

 GRAPH_NOT_INITIALIZED:0 "履歴無し"

  # GetPlayer can be used to access the dead player country as long as the game over screen is still available
 GAME_OVER_TITLE:0 "ゲームオーバー"
 GAME_OVER_TITLE_COUNTRY:1 "[GameOverScreen.GetGameOverDateString]、[GetPlayer.GetName]の時代が終わりを告げた。"
 GAME_OVER_TITLE_COUNTRY_END_OF_CAMPAIGN:0 "おめでとうございます！[GameOverScreen.GetGameOverDateString] 、[GetPlayer.GetName]はキャンペーンを終了しました。"
 GAME_OVER_ANNEXED:0 "我が国が併合されました！"
 GAME_OVER_SUMMARY:0 "あなたは[GetPlayer.GetName]としてプレイしました.."
 GAME_OVER_CONTINUE_AS_OBSERVER:1 "[Concept('concept_observer_mode','$concept_observer$')]として続行"
 GAME_OVER_GO_TO_LOBBY:0 "[SelectLocalization( GameHasMultiplePlayers, 'FRONTEND_GOTO_LOBBY', 'FRONTEND_SWITCH_COUNTRY' )]"

 VALUE_CALCULATOR_BASE_ENTRY:0 "$VALUE$（基本値由来）"
 VALUE_CALCULATOR_BASE_ENTRY_WITH_DESCRIPTION:0 "#tooltippable #tooltip:$DESCRIPTION_TAG$ $VALUE$#!#!（基本値由来）"
 VALUE_CALCULATOR_ADD_ENTRY:1 "$VALUE$（$TITLE$由来）"
 VALUE_CALCULATOR_ADD_ENTRY_WITH_DESCRIPTION:0 "#tooltippable #tooltip:$DESCRIPTION_TAG$ $VALUE$#!#!（$TITLE$由来）"
 VALUE_CALCULATOR_MULT_ENTRY:0 "$VALUE$（$TITLE$由来）"
 VALUE_CALCULATOR_MULT_ENTRY_WITH_DESCRIPTION:0 "#tooltippable #tooltip:$DESCRIPTION_TAG$ $VALUE$#!#!（$TITLE$由来）"
 VALUE_CALCULATOR_FACTOR_ENTRY:0 "$VALUE$（$TITLE$由来）"
 VALUE_CALCULATOR_FACTOR_ENTRY_WITH_DESCRIPTION:0 "#tooltippable #tooltip:$DESCRIPTION_TAG$ $VALUE$#!#!（$TITLE$由来）"
 VALUE_CALCULATOR_LOWER_BOUND_ENTRY:0 "$TITLE$から最小の$VALUE$に限定"
 VALUE_CALCULATOR_LOWER_BOUND_ENTRY_WITH_DESCRIPTION:0 "$TITLE$から最小の#tooltippable #tooltip:$DESCRIPTION_TAG$ $VALUE$#!#!に限定"
 VALUE_CALCULATOR_UPPER_BOUND_ENTRY:0 "$TITLE$から最大の$VALUE$に限定"
 VALUE_CALCULATOR_UPPER_BOUND_ENTRY_WITH_DESCRIPTION:0 "$TITLE$から最大の#tooltippable #tooltip:$DESCRIPTION_TAG$ $VALUE$#!#!に限定"
 VALUE_CALCULATOR_VALUE_WITH_BREAKDOWN:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ $VALUE$#!#!"

 JUNIOR_PARTNER_IN_MULTIPLE_CUSTOMS_UNIONS:0 "一つの国は複数の関税同盟でジュニアパートナーになることが出来ません"
 JUNIOR_PARTNER_IN_MULTIPLE_SUBJECT_BASED_CUSTOMS_UNIONS:0 "一つの国は複数の協定で臣下になることが出来ません"
 CIRCULAR_CUSTOMS_UNION:0 "この同盟は、関税同盟にとって不可欠な存在です"
 CIRCULAR_SUBJECT_BASED_CUSTOMS_UNION:0 "この協定は、従属関係にとって不可欠な存在です"

 RECRUIT_GENERAL_BUTTON:0 "将軍の雇用"
 RECRUIT_ADMIRAL_BUTTON:0 "提督の雇用"

 LOAD_GAME_VERSION:1 "バージョン: [SaveGameItem.GetVersionName]"
 LOAD_GAME_DIFFERENT_VERSION:1 "@warning! #X 異なるバージョン#!"
 LOAD_GAME_DIFFERENT_VERSION_TT:1 "このセーブデータは異なるバージョンの#y Victoria 3#!で作成されています"
 LOAD_MISSING_ITEMS_TT:1 "[SelectLocalization( SaveGameItem.HasMissingDLCs, 'MISSING_DLC', '' )]\n[SelectLocalization( SaveGameItem.HasMissingMods, 'MISSING_MODS', '' )]\n[SelectLocalization( SaveGameItem.IsDifferentVersion, 'LOAD_GAME_DIFFERENT_VERSION_TT', '' )]"
 LOAD_GAME_DIFFERENT_VERSION_CONFIRM:0 "$LOAD_GAME_DIFFERENT_VERSION_TT$\n本当にこのセーブデータを読み込みますか？"
 LOAD_INGAME_BUTTON_DISABLED_NOSAVES:0 "セーブしたゲームがありません"

 BUILDING_GENERAL_INFO_HEADER:0 "#title 一般情報#!:"
 BUILDING_TYPE_PORT_GENERAL_INFO:2 "[GetBuildingType('building_port').GetName]を建設すると、所在地の[concept_state]が[concept_market]と接続される可能性があります"
 BUILDING_PORT_GENERAL_INFO_BUILT_AND_CONNECTS:3 "[STATE.GetName]にある本港または別の[GetBuildingType('building_port').GetName] $concept_buildings$が、[MARKET.GetName]に接続されています"
 BUILDING_PORT_GENERAL_INFO_NOT_BUILT_WILL_CONNECT:2 "[STATE.GetName]に[GetBuildingType('building_port').GetName]を建設すると、[MARKET.GetName]に接続されます"


 STATE_GDP_STATUS_CONDENSED:0 "#variable @money![State.GetGDPContribution|K]#!（#variable [State.GetGDPContributionPercentage|%0]#!）"
 STATE_POPULATION_STATUS_CONDENSED:0 "[State.GetPopulationSize|Kv] [GetArrowIcon_int32( State.GetPopTotalChange )]"
 SOL_CONDENSED:0 "[LabelingHelper.GetLabelForStandardOfLivingNoIconCFixedPointFormatFromExpected(State.GetAverageStandardOfLivingAll,State.GetExpectedStandardOfLivingAll)|v] （[State.GetFormattedStandardOfLivingAll|v]）"
 STATE_TURMOIL_CONDENSED:0 "#b [State.CalcTurmoil|%1-]#!"
 STATE_DEVASTATION_CONDENSED:0 "#b [State.GetStateRegion.GetDevastationLevel|%R1]#!"
 STATE_INFRASTRUCTURE_CONDENSED:0 "[SelectLocalization(GreaterThan_CFixedPoint(State.GetInfrastructureUsage,State.GetInfrastructure), 'WARNING', '')] #tooltippable #tooltip:[State.GetTooltipTag],STATE_INFRASTRUCTURE_TOOLTIP [State.GetInfrastructure|0v]#!#!の#tooltippable #tooltip:[State.GetTooltipTag],STATE_INFRASTRUCTURE_USAGE_TOOLTIP [State.GetInfrastructureUsage|0v]#!#!を使用中です"
 STATE_TAX_CAPACITY_CONDENSED:0 "[AddLocalizationIf(GreaterThan_CFixedPoint(State.CalcTaxCapacityUsage,State.CalcTaxCapacity), 'WARNING')]#tooltippable #tooltip:[State.GetTooltipTag],STATE_TAX_CAPACITY_TOOLTIP [State.CalcTaxCapacity|0v]#!#! の#tooltippable #tooltip:[State.GetTooltipTag],STATE_TAX_CAPACITY_USAGE_TOOLTIP [State.CalcTaxCapacityUsage|0v]#!#!を使用中です[AddLocalizationIf(GreaterThan_CFixedPoint(State.CalcTaxCapacityUsage, State.CalcTaxCapacity), 'STATE_TAX_CAPACITY_INSUFFICIENT')]"
 STATE_MARKET_CAPITAL_STATUS_CONDENSED:0 "[State.GetMarket.GetName]\n[State.GetMarketAccess|%v0]"

 CASUALTY_DEBUG_CASUALTIES_HEADER:0 "収容した死傷者数："
 CASUALTY_DEBUG_CASUALTIES_NONE:0 "死傷者の収容なし"
 CASUALTY_DEBUG_ATTRITION_CASUALTY_UNIT:0 "#variable $DATE$#!: 死者: $DEAD|v$名、負傷者: $WOUNDED|v$名、合計: $TOTAL|v$名 (損耗)"
 CASUALTY_DEBUG_BATTLE_CASUALTY_UNIT:0 "#variable $DATE$#!: 死者: $DEAD|v$名、負傷者: $WOUNDED|v$名、合計: $TOTAL|v$名 ($BATTLE_NAME$での戦闘)"
 CASUALTY_DEBUG_ATTRITION_CASUALTY_BUILDING:0 "#variable $DATE$#!: $UNIT_NAME$の死者: $DEAD|v$名、負傷者: $WOUNDED|v$名、合計: $TOTAL|v$名 (損耗)"
 CASUALTY_DEBUG_BATTLE_CASUALTY_BUILDING:0 "#variable $DATE$#!: $UNIT_NAME$の死者: $DEAD|v$名、負傷者: $WOUNDED|v$名、合計: $TOTAL|v$名 ($BATTLE_NAME$での戦闘)"

 COMBAT_UNIT_DEFENSE_BREAKDOWN:0 "#header [concept_defense]#!\n#v [CombatUnit.GetDefenseRaw]#!の[concept_defense]の要因: \n[CombatUnit.GetDefenseBreakdown]"
 COMBAT_UNIT_OFFENSE_BREAKDOWN:0 "#header [concept_offense]#!\n#v [CombatUnit.GetOffenseRaw]#!の[concept_offense]の要因: \n[CombatUnit.GetOffenseBreakdown]"
 COMBAT_UNIT_MANPOWER_BREAKDOWN:0 "#header [concept_manpower]#!\n[CombatUnit.GetManpowerTooltip]"
 COMBAT_UNIT_MANPOWER:0 "@manpower! #v [CombatUnit.GetManpowerRaw]#!"


 PIN_CHARACTER:0 "[Character.GetFullName]をアウトライナーにピン止め"
 UNPIN_CHARACTER:0 "[Character.GetFullName]のアウトライナーのピン止めを解除"
 PIN_IG:0 "[InterestGroup.GetName]をアウトライナーにピン止め"
 UNPIN_IG:0 "[InterestGroup.GetName]のアウトライナーのピン止めを解除"
 PIN_JOURNAL_ENTRY:0 "[JournalEntry.GetName]をアウトライナーにピン止め"
 UNPIN_JOURNAL_ENTRY:0 "[JournalEntry.GetName]のアウトライナーのピン止めを解除"
 PIN_MARKET:0 "[Market.GetName]をアウトライナーにピン止め"
 UNPIN_MARKET:0 "[Market.GetName]のアウトライナーのピン止めを解除"
 PIN_STATE:0 "[State.GetName]をアウトライナーにピン止め"
 UNPIN_STATE:0 "[State.GetName]のアウトライナーのピン止めを解除"
 RADICALISM_LOW:0 "低い"
 RADICALISM_MEDIUM:0 "普通"
 RADICALISM_HIGH:0 "高い"
 RADICALISM_VERY_HIGH:0 "非常に高い"
 RADICALISM_EXTREME:0 "#N 過激#!"
 RADICALISM_CRITICAL:0 "#N 危険#!"
 SUPPORT_LOW:0 "低い"
 SUPPORT_MEDIUM:0 "普通"
 SUPPORT_HIGH:0 "高い"
 SUPPORT_VERY_HIGH:0 "非常に高い"
 SUPPORT_EXTREME:0 "#N 過激#!"
 SUPPORT_CRITICAL:0 "#N 危険#!"

 RANKING_FORMAT:0 "（全世界で#tooltippable #tooltip:$LEADERBOARD$ #v ##$RANKING$#!#!#!）"
 GDP_LEADERBOARD_HEADER:0 "#header GDP#!"
 GDP_PER_CAPITA_LEADERBOARD_HEADER:0 "#header  GDP/一人当たり#!"
 SOL_LEADERBOARD_HEADER:0 "#header 生活水準#!"
 POPULATION_LEADERBOARD_HEADER:0 "#header 人口#!"
 INCORPORATED_LITERACY_LEADERBOARD_HEADER:0 "#header 併合されていない州の識学率#!"
 TOTAL_LITERACY_LEADERBOARD_HEADER:0 "#header 全州の識学率#!"
 BATTALIONS_LEADERBOARD_HEADER:0 "#header 大隊#!"
 FLOTTILAS_LEADERBOARD_HEADER:0 "#header 小艦隊#!"
 GDP_LEADERBOARD_ITEM:0 "\n$RANK$. @money!$VAL|vD$ - $COUNTRY$"
 SOL_LEADERBOARD_ITEM:0 "\n$RANK$. $VAL|vD$ - $COUNTRY$"
 POPULATION_LEADERBOARD_ITEM:0 "\n$RANK$. $VAL|vD$ - $COUNTRY$"
 INCORPORATED_LITERACY_LEADERBOARD_ITEM:0 "\n$RANK$. $VAL|v1%$ - $COUNTRY$"
 TOTAL_LITERACY_LEADERBOARD_ITEM:0 "\n$RANK$. $VAL|v1%$ - $COUNTRY$"
 BATTALIONS_LEADERBOARD_ITEM:0 "\n$RANK$. @battalions! $VAL|vD$ - $COUNTRY$"
 FLOTILLAS_LEADERBOARD_ITEM:0 "\n$RANK$. @flotillas! $VAL|vD$ - $COUNTRY$"
 COMMANDER_RANK_LOC_KEY:0 "[Concept('concept_commander_rank','$concept_commander_rank_short$')] "


# === [LocEditor:OrphanedKeys] Keys that do not exist in English ===
 BATTLE_ATTACKER_VICTORY:0 "[Battle.GetAttacker.GetName]が勝利しました！"
 BATTLE_DEFENDER_VICTORY:0 "[Battle.GetDefender.GetName]が勝利しました！"
 PANEL_MILITARY_ARMY_CURRENT_BATTALIONS_DESC:2 "$COUNTRY$には現在@battalions!$REGULAR_BATTALIONS|v$から成る正規軍（潜在的最大兵力は$POTENTIAL|v$ [Concept('concept_potential_battalions','$concept_potential_regulars$')]）が存在します。"
 NAVAL_INVASION_MARKER:0 "[CommanderOrderMarker.GetCharacter.GetFullName] is supporting a #variable $naval_invasion$#! in #v #todo Target Name#!#!"
 INVASION_MARKER:0 "[CommanderOrderMarker.GetCharacter.GetFullName] has an order to #variable Invade#! #v #todo Target Name#!#!"
 BUREAUCRACY_STATES_COST_BREAKDOWN_HEADER:1 "#title 各[concept_state]の合計@bur![Nbsp][concept_bureaucracy]#!\n$TOOLTIP_DELIMITER$"
 IMMEDIATE:0 "#title 発動時:#!"
 ON_COMPLETE:0 "#title 完了時:#!"
 ON_FAIL:0 "#title 失敗時:#!"
 ON_INVALID:0 "#title 無効時:#!"
 ON_TIMEOUT:0 "#title 期限切れ時:#!"
 SEA_REGION_NAVAL_SP_DISTRIBUTION_DESC:0 "@navy_SP! $SP|1$"
 SEA_REGION_NAVAL_SP_DISTRIBUTION_ITEM:0 "#variable [NavalSPDistributionItem.GetSPAsString]#! SP is #variable [NavalSPDistributionItem.GetMission]#!\n#todo TODO: There needs to be a text here describing where the SP is coming from and what these missions/reserve are"
 BUILD_DETAILS_TOOLTIP:2 "[ConcatIfNeitherEmpty('$POP_QUALIFICATIONS_WARNING$', '\n')]$TOOLTIP_DELIMITER$\n#variable $REQUIRED|0$#!@construction! の[concept_construction]が必要です - 完成予定#variable $WEEKS$#!週後[ConcatIfNeitherEmpty('\n','$COST_CHANGES$')][ConcatIfNeitherEmpty('\n','$INVESTMENT_FUND$')]\n$TOOLTIP_DELIMITER$\n$PROFIT_IMPACT$\n\n$PROD_BREAKDOWN$"
 EXPAND_TOOLTIP_REPLACE:0 "#V #BOLD 規模[BUILDING.GetExpansionLevel][BUILDING.GetName]#!から#BOLD 規模[BUILDING.GetExpansionLevel][BUILDING_TYPE.GetName]#!に交換します！#!"
 TOTAL_NAVY_SP_TOOLTIP:0 "#header Current Navy Strength Points#!\nWith the current reinforcement rate, the target of #variable @navy_SP![GetPlayer.GetNavySPCapacity]#! will be reached in #variable #todo [GetPlayer.GetTimeUntilTargetReachedNavy]#!#!"
 NOT_INCLUDING_SUBSIDIES:0 "\n[Concept('concept_subsidies','$concept_subsidized$')]による追加賃金は算入されていません"
 CHARACTER_FEELING:0 "#variable [AreaOfOperation.GetCharacter(GetPlayer).GetFullName]#!は、#variable [AreaOfOperation.GetName]#!の現況を[AreaOfOperation.GetCharacterFeelingAsString(GetPlayer)]であると感じています $FEELING_BREAKDOWN$"
 FEELING_BREAKDOWN:0 "\n$TOOLTIP_DELIMITER$\n#todo Why does the Character feel like this? Superiority? Traits? Terrain etc.#!"
 FEELING_BAD:0 "#bold #N 悪い#!#!"
 FEELING_NEUTRAL:0 "#variable 中立#!"
 FEELING_GOOD:0 "#bold #P 良い#!#!"
 SET_ASSIGNMENT_INVALID_THEATER_OWNER:0 "#N 味方の共同参戦地域やこの地の所有に配属できるのは将軍のみです#!"
 SET_ASSIGNMENT_ALREADY_EXIST:0 "#N 既に配属済み#!"
 SET_ASSIGNMENT_ALREADY_EXIST_NO:0 "#N 既に解任済み#!"
 SET_ASSIGNMENT_LAND_ONLY:0 "#N 陸地の地域に配属できるのは将軍のみです#!"
 SET_ASSIGNMENT_SEA_ONLY:0 "#N 海域に配属できるのは提督のみです#!"
 SET_ASSIGNMENT_NOT_ADJACENT:0 "#N 現在の勤務地に隣接していません#!"
 SET_ASSIGNMENT_NAVAL_INVASION_IMPASSABLE:0 "#N 通過できない地域#!"
 SET_ASSIGNMENT_NAVAL_INVASION_UNDERWAY:0 "#N #variable 海軍の侵攻#!を行っています"
 SET_ASSIGNMENT_NAVAL_INVASION_WAR_OFFICE:0 "#N 戦時作戦室に在籍する将軍だけが海軍の侵攻を実行できます#!"
 SET_ASSIGNMENT_NAVAL_INVASION_NOT_AT_WAR:0 "#N 交戦中の国に対してのみ海軍の侵攻を展開できます#!"
 SET_ASSIGNMENT_NAVAL_INVASION_NO_ORDER:0 "#N [STATE_REGION.GetName]での海軍の侵攻命令を受けた提督が必要です#!"
 SET_ASSIGNMENT_NAVAL_INVASION_NO_MOBILIZED_BATTALION:0 "#N [CHARACTER.GetFullNameNoFormatting]には少なくとも定員まで動員された一個[concept_battalion]が必要です#!"
 SET_ASSIGNMENT_INSUFFICIENT_BATTALIONS:0 "#N ここには将軍を配属するのに十分な大隊が存在しません#!"
 SET_ASSIGNMENT_INSUFFICIENT_FLOTILLAS:0 "#N ここには提督を配属するのに十分な補給艦が存在しません#!"
 CHANGE_RANK_CANNOT_DEMOTE:1 "#N [CHARACTER.GetFullName]は既に最低ランクです#!"
 ASSIGNMENT_INTERACTION_INFO:0 "[CHARACTER.GetFullName]の配属管理"
 ASSIGNMENT_INTERACTION_TOOLTIP_ASSIGN_ARMY:0 "#header Assign#! to [STRATEGIC_REGION.GetName]\nAssign [CHARACTER.GetFullName] to [STRATEGIC_REGION.GetName]\n#todo This would start generating an X Level [concept_interest] with Y Battalions (PRCAL-6427)#!#!\n\n#title Unassigned Battalions in Barracks in [STRATEGIC_REGION.GetName]:#!"
 ASSIGNMENT_INTERACTION_TOOLTIP_ASSIGN_NAVY:0 "#header Assign#! to [STRATEGIC_REGION.GetName]\nAssign [CHARACTER.GetFullName] to [STRATEGIC_REGION.GetName]\n#todo This would start generating an X Level [concept_interest] with Y Flotillas (PRCAL-6427)#!#!\n\n#title Unassigned Flotillas in Naval Bases in [STRATEGIC_REGION.GetName]:#!"
 ASSIGNMENT_INTERACTION_TOOLTIP_ASSIGN_NAVAL_INVASION:0 "[STATE_REGION.GetName]における海軍の侵攻に#header 配属#!\n[CHARACTER.GetFullName]は、ここで#variable 海軍の侵攻#!を行います"
 ASSIGNMENT_INTERACTION_TOOLTIP_ASSIGN_NAVAL_INVASION_UNASSIGN:0 "[STATE_REGION.GetName]への海軍の侵攻から#header 解任#!\n[CHARACTER.GetFullName]を#variable 海軍の侵攻#!から解任します"
 ASSIGNMENT_INTERACTION_TOOLTIP_ASSIGN_NAVAL_INVASION_ARMY:0 "[STATE_REGION.GetName]における#v 海軍侵攻#!支援に#header 配属#!\n[CHARACTER.GetFullName]は、ここで#variable 海軍の侵攻#!を行います"
 ASSIGNMENT_INTERACTION_TOOLTIP_ASSIGN_NAVAL_INVASION_UNASSIGN_ARMY:0 "[STATE_REGION.GetName]への海軍の侵攻支援から#header 解任#!\n[CHARACTER.GetFullName]を#variable 海軍の侵攻#!から解任します"
 ASSIGNMENT_INTERACTION_TOOLTIP_ASSIGN_STATE:0 "#variable $NUM_UNASSIGNED$#! 名の[CHARACTER.GetCombatUnitsTypeIcon]が[STATE.GetName]で解任されました"
 ASSIGNMENT_INTERACTION_TOOLTIP_ASSIGN_TAKEN:0 "[CHARACTER.GetFullName]は、即座に#variable $NUM_TAKEN$#!ユニットの指揮を執ります"
 ASSIGNMENT_INTERACTION_TOOLTIP_UNASSIGN:0 "[STRATEGIC_REGION.GetName]から#header 解任#!\n[CHARACTER.GetFullName]を[STRATEGIC_REGION.GetName]から解任します"
 ASSIGNMENT_INTERACTION_TRAVEL_QUEUE_HEADER:0 "#TODO [CHARACTER.GetFullName] has the following reinforcements on the way:#!"
 ASSIGNMENT_INTERACTION_TRAVEL_QUEUE_ITEM:0 "[STATE.GetName]からの#variable $NUM_UNITS$#! [CHARACTER.GetCombatUnitsTypeIcon] (残り#variable $NUM_DAYS_LEFT$#!日)"
 LOCATION_FINDER_NAME:0 "ロケーションファインダー"
 COUNTRY_GOVERNMENT_TOOLTIP:0 "#header [Country.GetGovernment.GetName]#!\n権力移譲: #tooltippable #tooltip:[Country.GetGovernment.GetTooltipTag],GOVERNMENT_TRANSFER_OF_POWER_TOOLTIP [Country.GetGovernment.GetTransferOfPowerName]#!#!\n$TOOLTIP_DELIMITER$\n[Country.GetGovernment.GetDesc]"
 COUNTRY_RULER_TOOLTIP:0 "#todo TODO ruler info#!"
 TRADE_OVERVIEW_MOST_OVERPRODUCED:0 "#title #todo High Balance#!#!"
 TRADE_OVERVIEW_MOST_UNDERPRODUCED:0 "#title #todo Low Balance#!"
 BATTLE_ATTACKER_START_CE:0 "[Battle.GetAttackerStartCE|+2] #TODO C.E#!"
 BATTLE_DEFENDER_START_CE:0 "[Battle.GetDefenderStartCE|+2] #TODO C.E#!"
 BATTLE_ATTACKER_END_CE:0 "[Battle.GetAttackerEndCE|+2] #TODO C.E#!"
 BATTLE_DEFENDER_END_CE:0 "[Battle.GetDefenderEndCE|+2] #TODO C.E#!"
 BATTLE_CE_TOOLTIP:0 "#TODO weighted average C.E of all manpower packages#!"
 TOOLTIP_RECENTLY_ABOLISHED_LAW:0 "#header Recently Abolished Law#!\n#todo TODO show recently abolished law modifier here#!\n$TOOLTIP_DELIMITER$\nThis law will be remembered until #variable [Law.GetAbolitionRememberanceDate]#!.\n$RECENTLY_ABOLISHED_LAW_CONCEPT$"
 RECENTLY_ABOLISHED_LAW_CONCEPT:0 "#todo TODO describe recently abolished laws here#!"
 REVOLUTIONS_UPRISING_HEADER:0 "#N #BOLD 我が国に革命が起きています！#!#!"
 REVOLUTIONS_UPRISING_HEADER_2:0 "#TODO Death to the rascals of [CivilWar.GetUprisingCountry.GetName]!#!"
 REVOLUTIONS_UPRISING_HEADER_3:0 "#TODO Long live the Revolution!#!"
 SECESSION_UPRISING_HEADER_2:1 "#TODO 発生間もない[CivilWar.GetUprisingCountry.GetName]を叩き潰せ！#!"
 SECESSION_UPRISING_HEADER_3:0 "#TODO BLA BLA BLA BLA BLA BLA#!"
 HQ_TEMPORARY:0 "#todo Is Temporary HQ - OWNS no provinces#!"
 IG_POP_POTENTIAL_DESC:0 "#header #todo Pop Potential Trigger Description#!#!\n$TOOLTIP_DELIMITER$\nTo consider joining this IG, a Pop needs to fulfill these criteria:\n[InterestGroup.GetPopPotentialDesc]"
 AUTOEXPANDING_YES:2 "#header 自動拡張のキャンセル#!\n$TOOLTIP_DELIMITER$\n#italic クリックして自動拡張をキャンセル#!\n\nこの施設は現在、次の条件を満たすたびに自動的に拡張されます；"
 AUTOEXPANDING_NO:2 "#header 自動拡張#!\n$TOOLTIP_DELIMITER$\n#italic クリックすると自動拡張予定を設定します#!\n\nこの施設は、次の条件を満たすたびに自動的に拡張されることになります：#!"
 move_commander:0 "移動"
 move_commander_desc:0 "#header $move_commander$#!\n#TODO [concept_commander]を別の[concept_hq]に再配置します#!"
 delay:0 "遅延"
 delay_desc:0 "#header $delay$#!\n#TODO Delay enemies without concern for casualties#![ConcatIfNeitherEmpty( '\n\n', COMMANDER_ORDER_TYPE.GetModifier.GetDesc )]"
 POP_WORKS_AT_INFO:0 "[Pop.GetNumWorkforce|Dv]労働場所:"
 BUILDING_MAP_LIST_PANEL_COST_HEADER:0 "コスト"
 BUILDING_MAP_LIST_PANEL_COST_HEADER_TOOLTIP:1 "#header コスト#!\n$TOOLTIP_DELIMITER$\n#concept この[concept_building]のコストです。#!"
 BUILDING_MAP_LIST_PANEL_COST:0 "#variable @money![MapListOption.GetBuildingData.GetCost|K]#!"
 interception:0 "迎撃"
 interception_desc:0 "#header $interception$#!\n#TODO Guard the coast against hostile navies#!"
 interception_tooltip:0 "#header $interception$#!\n[SCOPE.GetRootScope.GetHQ.GetName]を目標としています"
 convoy_raiding:0 "輸送船団襲撃"
 convoy_raiding_desc:0 "#header $convoy_raiding$#!\n#TODO Reduce the efficiency of an enemy Supply Network by raiding their convoys#!"
 convoy_raiding_tooltip:0 "#header $convoy_raiding$\n[SCOPE.GetRootScope.GetStrategicRegion.GetName]を目標としています"
 patrol:0 "哨戒"
 patrol_desc:0 "#header $patrol$#!\n#TODO Protect shipping lanes against convoy raiders#!"
 patrol_tooltip:0 "#header $patrol$#!\n[Character.GetLocationHQ.GetName]と [SCOPE.GetRootScope.GetHQ.GetName]の間を哨戒しています"
 intercept:0 "迎撃"
 intercept_desc:0 "キャラクターは、見つけたすべての敵船を積極的に探して破壊しています。"
 GOODS_STATE_REGION_PANEL_LINE_TWO:0 "[GoodsStateRegionPanel.GetGoods.GetStateRegion.GetName]での[concept_good]（ [GoodsStateRegionPanel.GetGoods.GetMarket.GetName]の一部）"
 PRICE_ICON_ITEM_STATE_REGION:0 "[Goods.GetStateRegion.GetName]での[Goods.GetCompareIconAgainstBasePrice( Goods.GetStateRegionPrice )]"
 LOCAL_PRICE_STATE_REGION:0 "[GoodsStateRegionPanel.GetGoods.GetMarket.GetName]での現地価格"
 MARKET_TRADE_ROUTES_USAGE:0 "[Market.GetNumPossibleTradeRoutes(GetPlayer.Self)|v]（合計）、 [Market.GetNumberOfUnusedTradeRoutes(GetPlayer.Self)|v]（未使用）"
 custom_loc_dude_dude:0 "あんた"
 custom_loc_dude_guy:0 "ガイ"
 custom_loc_dude_person:0 "人々"
 custom_loc_dude_dudette:0 "あんた"
 GOODS_STATE_REGION_PRICE_AGAINST_BASE_PRICE_TOOLTIP:0 "#header [Goods.GetStateRegionPriceLabel] と [concept_base_price]#!\n[Goods.GetCompareDescAgainstBasePrice( Goods.GetStateRegionPrice )]\n$TOOLTIP_DELIMITER$\n[Goods.GetStateRegionPriceLabel]を比較: #variable @money![Goods.GetStateRegionPrice|1]#!\n[concept_base_price]: #BOLD #V @money![Goods.GetBasePrice|1]#!#!"
 GOODS_PRICE_DESC_IN_STATE_REGION:0 "[StateRegion.GetName]の[Goods.GetTextIcon] [Goods.GetName]は @money![Goods.GetStateRegionPrice|1v] ([Goods.GetCompareIconAgainstBasePrice( Goods.GetStateRegionPrice )])を消費します\n$TOOLTIP_DELIMITER$\n生産: [Goods.GetStateRegionProductionWithTooltip]\n消費: [Goods.GetStateRegionConsumptionWithTooltip]\n\n#header 価格設定#!\n[concept_market_access]からの[Goods.GetMarketAccess|%v1]([Market.GetName]の[Goods.GetMarketPriceWithTooltip])\n[StateRegion.GetName]の生産と消費による[Goods.GetLocalPriceShare|%v1]\n\n[concept_base_price]: @money![Goods.GetBasePrice|1v]\n$GOOD_PRICE_BASED_ON_LAST_TICK_WARNING$"
 GOODS_STATE_REGION_PRODUCTION_BREAKDOWN:0 "[Goods.GetStateRegionProductionBreakdown]"
 GOODS_STATE_REGION_CONSUMPTION_BREAKDOWN:0 "[Goods.GetStateRegionConsumptionBreakdown]"
 GOODS_PRICE_STATEREGION_PRODUCTION_HEADER:0 "#header [STATE_REGION.GetName]での[GOODS.GetName]の生産#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_STATEREGION_CONSUMPITON_HEADER:0 "#header [STATE_REGION.GetName]での[GOODS.GetName]の消費#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_STATEREGION_STATE_HEADER:0 "#![STATE.GetName]内#bold "
 GOODS_PRICE_STATEREGION_BUILDING_PRODUCTION_ITEM:0 "[Building.GetName]: [BUILDING.GetProduction(GOODS.Self)|0v]"
 GOODS_PRICE_STATEREGION_BUILDING_CONSUMPTION_ITEM:0 "[BUILDING.GetName]: [BUILDING.GetConsumption(GOODS.Self)|0v]"
 GOODS_PRICE_STATEREGION_POPS_PRODUCTION_ITEM:0 "POP: #tooltippable #tooltip:[GOODS.GetTooltipTag]|[STATE.GetTooltipTag],GOODS_PRICE_STATE_POPTYPE_PRODUCTION_BREAKDOWN $VALUE|0$#!#!"
 GOODS_PRICE_STATEREGION_POPS_CONSUMPTION_ITEM:0 "POP: #tooltippable #tooltip:[GOODS.GetTooltipTag]|[STATE.GetTooltipTag],GOODS_PRICE_STATE_POPTYPE_CONSUMPTION_BREAKDOWN $VALUE|0$#!#!"
 TRADE_POWER:0 "[concept_trade_power]"
 IMPORT_POWER:0 "[concept_import_power]"
 EXPORT_POWER:0 "[concept_export_power]"
 TRADE_ROUTE_GOODS_EMBARGOED:0 "[MARKET.GetName]では[GOODS.GetName]に対する禁輸措置が有効です"
 TRADE_PENALTY_TOOLTIP:0 "過剰貿易ペナルティ: #v $VAL|+=%1$#!\n$BREAKDOWN$"
 TRADE_PENALTY_TOTAL_TRADE_POWER:0 "[GOODS.GetName] $TO_FROM$ [MARKET.GetName]の合計$TRADE_DIR_POWER$: $VAL|vD$\n$BREAKDOWN$"
 TRADE_PENALTY_ENTRY:0 "[TRADE_ROUTE.GetName]: $VAL|vD$"
 TRADE_PENALTY_NEW_ENTRY:0 "新規ルートからの追加$TRADE_DIR_POWER$: $VAL|vD$"
 TRADE_PENALTY_MAX_TRADE_POWER:0 "[MARKET.GetName]における最大$TRADE_DIR_POWER$: $VAL|vD$\n$BREAKDOWN$"
 TRADE_PENALTY_ADD_FROM_PRICE_RANGE:0 "$ORDER_TYPE$発貿易前 * 価格帯: #v $VAL|+=D$#!"
 TRADE_PENALTY_SUBTRACT_ORDERS:0 "$ORDER_TYPE$発貿易前: #v $VAL|+=D$#!"
 WAR_PANEL_DEFENDER_LEADER_TOOLTIP:0 "[War.AccessParticipant(War.GetDefenderLeader).GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[War.AccessParticipant(War.GetDefenderLeader).GetWarSupportDescDelayed]\n[War.AccessParticipant(War.GetDefenderLeader).GetExhaustionDesc]"
 WAR_PANEL_ATTACKER_LEADER_TOOLTIP:0 "[War.AccessParticipant(War.GetAttackerLeader).GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[War.AccessParticipant(War.GetAttackerLeader).GetWarSupportDescDelayed]\n[War.AccessParticipant(War.GetAttackerLeader).GetExhaustionDesc]"
 GOODS_STATE_REGION_PANEL_PRICE_RIGHT_NOW:0 "価格: #variable @money![Goods.GetStateRegionPrice|1]#!"
 GOODS_SHORTAGE_STATE_REGION_DESC:0 "@warning! [Goods.GetStateRegion.GetName]では[Goods.GetName]の[concept_input_goods_shortage]が発生しています"
 SINGLE_GOODS_STATE_REGION_PRICE:0 "[StateRegion.GetName]で@money!$PRICE|1v$ $PRICE_ICON$"
 SINGLE_GOODS_STATE_REGION_PRICE_TOOLTIPPABLE:0 "(#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_REGION_PRICE_TOOLTIP$')] @money!$PRICE|1v$#!#! $PRICE_ICON$)"
 SINGLE_GOODS_STATE_REGION_PRICE_RANGE:0 "$NUM_STATE_REGIONS$箇所の[Concept('concept_state_region', '$concept_state_regions$')]で@money!$MIN_PRICE|1v$ $MIN_PRICE_ICON$ - @money!$MAX_PRICE|1v$ $MAX_PRICE_ICON$"
 SINGLE_GOODS_STATE_REGION_PRICE_RANGE_TOOLTIPPABLE:0 "$NUM_STATE_REGIONS$箇所の[Concept('concept_state_region', '$concept_state_regions$')]で#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_REGION_PRICE_TOOLTIP$')] @money!$MIN_PRICE|1v$#!#! $MIN_PRICE_ICON$ - #tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_REGION_PRICE_TOOLTIP$')] @money!$MAX_PRICE|1v$#!#! $MAX_PRICE_ICON$"
 SINGLE_GOODS_STATE_REGION_PRICE_TOOLTIP:0 "#header [Goods.GetName]の価格#!\n$GOODS_STATE_REGION_PRICE$\n$TOOLTIP_DELIMITER$\n[ConcatIfNeitherEmpty('\n', '$GOODS_MARKET_PRICE$')]"
 COMMANDER_UNIT_LIST_HEADER:0 "[GetUnitStrengthHeader( Character.GetNumCombatUnits, Character.GetMaxNumCombatUnits, Character.GetCombatUnitsTypeIcon )] ユニット"
 FIRST_GARRISON_UNITS:0 "[concept_garrison]: [Front.GetNumFirstGarrisonUnitsFormatted]"
 SECOND_GARRISON_UNITS:0 "[concept_garrison]: [Front.GetNumSecondGarrisonUnitsFormatted]"
 COLONY_MAP_LIST_PANEL_STATUS_COLONIZE:0 "植民地化"
 COLONY_MAP_LIST_PANEL_STATUS_ALREADY_COLONIZE:0 "既に植民地化済み"
 FAIL_INVALID:0 "#N 赤#!"
 NONE_INVALID:0 "#P 緑#!"
 REDUNDANT_INVALID:0 "#u 青#!"
 REDUNDANT_REDUNDANT:0 "#u 青#!"
 REDUNDANT_NONE:0 "#u 青#!/#P 緑#!"
 NONE_REDUNDANT:0 "#P 緑#!/#u 青#!"
 POTENTIAL_INVALID:0 "#V 黄#!"
 FAIL_REDUNDANT:0 "#N 赤#!/#u 青#!"
 BATTALION_TRAVEL_TOTAL_DESC:0 "#variable $DAYS$#!日間で#variable +[CHARACTER.GetCombatUnitsTypeIcon]$VALUE|v$#![concept_reinforcements]"
 BATTALION_TRAVEL_TOTAL_TOOLTIP:0 "[concept_reinforcements]が[Character.GetFullName]に向かっています"
 BATTALION_TRAVEL_QUEUE_HEADER:0 "#title [concept_travel_queue]#!"
 ADVANCEMENT_PROGRESS_BREAKDOWN:0 "    [GetDefine('NMilitary', 'BATTLE_PLAN_ADVANCE_PROGRESS_CHANCE_ZERO_GAIN')|%+] の確率で #variable 0#! [concept_advancement_progress]獲得\n の確率で #G +1#! [concept_advancement_progress]獲得\n[GetDefine('NMilitary', 'BATTLE_PLAN_ADVANCE_PROGRESS_CHANCE_TWO_GAIN')|%+] の確率で #G +2#! [concept_advancement_progress]獲得"
 COMBAT_UNIT_STRENGTH:0 "[GetUnitStrengthHeader( CombatUnit.GetManpower, CombatUnit.GetMaxManpower, CombatUnit.GetIconString )]"
 COMBAT_UNIT_STRENGTH_BREAKDOWN:0 "[GetUnitStrengthHeader( CombatUnit.GetManpower, CombatUnit.GetMaxManpower, CombatUnit.GetIconString )]使用可能な人員"
 BATTLE_PLAN:0 "#title [concept_battle_plan]#!"
 BATTLE_PLAN_HEADER:0 "#title 現在の[concept_battle_plan]#!"
 BATTLE_PLAN_TARGET_STATE:0 "部隊を編成して #variable [BattlePlan.GetProvince.GetState.GetName]#! にある #variable [BattlePlan.GetProvince.GetTerrainName]#! 地方を攻撃します"
 BATTLE_PLAN_TARGET_SEA:0 "軍艦を編成して #variable [BattlePlan.GetProvince.GetStateRegion.GetStrategicRegion.GetName]#! にある[BattlePlan.GetDefender.GetName]を攻撃します"
 BATTLE_PLAN_CURRENT_UNITS:0 "現在の計画への割当： #variable [BattlePlan.GetUnitIcon][BattlePlan.GetCurrentUnits]#!"
 BATTLE_PLAN_CURRENT_TOOLTIP:0 "[concept_battle_plan]に割り当てられたユニット：\n[BattlePlan.GetCurrentUnitsDesc]"
 BATTLE_PLAN_TARGET_UNITS:0 "攻撃時の到達予測： #variable [BattlePlan.GetUnitIcon][BattlePlan.GetTargetUnits]#!"
 build_political:0 "建設"
 build_political_tooltip:0 "#BOLD #V 建設#!#!"
 manage_relations:0 "関係の管理"
 manage_relations_tooltip:0 "#BOLD #V 関係の管理#!#!\n$TOOLTIP_DELIMITER$\n[concept_opinion_desc]"
 change_government:0 "政府の変更"
 change_government_tooltip:0 "#BOLD #V 政府の変更#!#!\n$TOOLTIP_DELIMITER$\n$CHANGE_GOVERNMENT_CONCEPT$"
 STATE_CONSTRUCTION_STATUS:0 "[concept_construction_queue]\n[State.GetBuildingUnderConstruction.GetName]: [State.GetBuildingUnderConstruction.GetConstructionProgressPercentage|%v1]"
 CONSTRUCTION_QUEUE_STATUS_IDLE_DESC:0 "[State.GetName]の建設キューが空いています。"
 CONSTRUCTION_QUEUE_STATUS_ACTIVE_DESC:0 "[State.GetName]の[concept_construction_queue]"
 CONSTRUCTION_QUEUE_STATUS_ACTIVE_DESC_DATA:0 "[STATE.GetName]の[concept_construction_queue]"
 CONSTRUCTION_QUEUE_STATUS_ACTIVE_DESC_WITH_LIST:0 "#header $CONSTRUCTION_QUEUE_STATUS_ACTIVE_DESC$#!\n[State.GetConstructionQueueList]"
 CONSTRUCTION_QUEUE_STATUS_PAUSED_DESC:0 "[State.GetName]の[concept_construction_queue](#n 停止中#!)"
 CONSTRUCTION_QUEUE_STATUS_PAUSED_DESC_DATA:0 "[STATE.GetName]の[concept_construction_queue](#n 停止中#!)"
 CONSTRUCTION_QUEUE_STATUS_PAUSED_DESC_WITH_LIST:0 "#header $CONSTRUCTION_QUEUE_STATUS_PAUSED_DESC$#!\n[State.GetConstructionQueueList]"
 CONSTRUCTION_QUEUE_ITEM:0 "[BUILDING.GetName]: $VALUE|1%v$"
 DIPLOMATICAL_LENS:0 "#header 外交レンズ#!"
 trade_lens:0 "交易レンズ"
 production_lens:0 "生産レンズ"
 political_lens:0 "政治レンズ"
 diplomatic_lens:0 "外交レンズ"
 military_lens:0 "軍事レンズ"
 BUILDING_BATTALION_PRODUCTION:0 "$UNIT_ICON$$UNIT_COUNT|v$を提供"
 BUILD_DETAILS_COST_FORMAT:0 "[Goods.GetTextIcon] #v [Goods.GetName]#!: #v @money!$TOTAL_PRICE|K*$#! ($NUM_UNITS|KY$ × @money!$UNITARY_PRICE|1Y$$UNITARY_PRICE_COMPARE_ICON$)"
 BUILD_COST_BREAKDOWN:0 "賃金: #variable @money!$TOTALWAGES|K$#!\n$GOODSPRICES$"
 BUDGET_NEW_CONSTRUCTION:0 "[concept_budget_new_construction]"
 CONSTRUCTION_EXPENSES_BREAKDOWN:0 "#tooltip_header 新規建設#!\n合計: #v #N @money!-[GetPlayer.GetConstructionExpenses|D-]#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetConstructionExpensesDesc]"
 EXPENSES_NEW_CONSTRUCTION:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],CONSTRUCTION_EXPENSES_BREAKDOWN,ConstructionExpenseTooltip #N @money!-[GetPlayer.GetConstructionExpenses|D-]#!#!#! [concept_budget_new_construction]"
 FAVOR_MANEUVERS_COST:0 "@maneuvers![GetDefine( 'NDiplomacy', 'SWAY_OFFER_FAVOR_MANEUVERS_COST' )|v]"
 FAVOR_MANEUVERS_COST_TOOLTIP:0 "#header [concept_favor]#!\n[Concept('concept_maneuver', '$concept_maneuvers$')] コスト: @maneuvers![GetDefine( 'NDiplomacy', 'SWAY_OFFER_FAVOR_MANEUVERS_COST' )|v]\n我が国の[Concept('concept_maneuver', '$concept_maneuvers$')]残は[DiplomaticPlay.GetNumManeuversRemaining(GetPlayer.Self)|v]です"
 MILITARY_PANEL_ATTRITION_RISK_FORMAT:0 "[SelectLocalization(GreaterThan_CFixedPoint(Character.GetAttritionRiskRaw, GetDefine( 'NMilitary', 'NORMAL_ATTRITION_RISK' )), '@high_attrition!', '@attrition!')] [Character.GetAttritionRiskFormatted]"
 ATTRITION_RISK_FORMAT:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ [Character.GetAttritionRiskRaw|0%]#!#! $CASUALTIES_WEEKLY$"
 ATTRITION_RISK_DESC:0 "#header [concept_attrition]#!\nユニットの損耗リスクは$VAL|0%-$/週（理由:\n$BREAKDOWN$）です\n\n損耗の影響を受けるユニットでは$MIN|0%v$～$MAX|0%v$名の人員が死傷者となります\n$TOOLTIP_DELIMITER$\n司令官ユニットは、平均して$ATTRITION|1%-$/週の損耗を被るか、$CASUALTIES|Dv$名の人員を死傷者として失うことになります"
 ATTRITION_RISK_DESC_NOT_ON_FRONT:0 "#header [concept_attrition]#!\nユニットの損耗リスクは$VAL|0%-$/週です。理由は[concept_commander]が[concept_front]にいないためです\n\n損耗の影響を受けるユニットでは$MIN|0%v$～$MAX|0%v$名の人員を死傷者として失います"
 ATTRITION_RISK_DESC_ZERO:0 "#header [concept_attrition]#!\nユニットの損耗リスクは$VAL|0%-$/週です\n\n損耗の影響を受けるユニットでは$MIN|0%v$～$MAX|0%v$名の人員を死傷者として失います"
 ATTRITION_RISK_DESC_BASE:0 "$TAB$基地損耗リスク: $VAL|0%-$ ([concept_commander]からの#tooltippable #tooltip:$BREAKDOWN_TAG$ $ADD|0%-$#!#!を[concept_supply] $SUPPLY|0%v$で除した数値)"
 ATTRITION_RISK_DESC_OTHER:0 "$TAB$その他の要因: $VAL|0%-$ (基地損耗リスクの#tooltippable #tooltip:$BREAKDOWN_TAG$ $MULT|0%-=$#!#!)"
 RECRUIT_COMMANDER_MAX_COMMANDERS_OF_TYPE_IN_HQ_REACHED:0 "[Character.GetRoleName] [Character.GetFullName]を雇用できません。理由は[HQ.GetName]が本拠[concept_hq]であると考えている[GetDefine( 'NMilitary', 'COMMANDER_MAXIMUM_PER_HQ' )|v]が既に存在するからです"
 RECRUIT_COMMANDER_NOT_ENOUGH_UNITS:0 "[Character.GetRoleName] [Character.GetFullName]を雇用できません。理由は割り当てられる[Character.GetCombatUnitsTypeIcon]が[GetDefine( 'NMilitary', 'COMMANDER_MINIMUM_UNITS' )|v]未満である[Concept( 'concept_commander', '$concept_commanders$ )]が[HQ.GetName]に一名以上在籍するためです"
 PROMOTE_COMMANDER_NOT_ENOUGH_UNITS:0 "[Character.GetRoleName] [Character.GetFullName]を昇進させられません。理由は割り当てられる[Character.GetCombatUnitsTypeIcon]が[GetDefine( 'NMilitary', 'COMMANDER_MINIMUM_UNITS' )|v]未満である[Concept( 'concept_commander', '$concept_commanders$ )]が[HQ.GetName]に一名以上在籍するためです"
 character_role_short_desc_general:0 "司令官"
 character_role_short_desc_admiral:0 "司令官"
 character_role_short_desc_politician:0 "政治家"
 character_role_short_desc_ruler:0 "元首"
 character_role_short_desc_heir:0 "法定相続人"
 character_role_title_general:0 "将軍"
 character_role_title_admiral:0 "提督"
 character_role_title_politician:0 ""
 DIPLOMATIC_PROPOSAL_OFFER_FAVOR_DESC:0 "$DIPLOMATIC_PROPOSAL_DESC$\n\n$THEY_OFFER_FAVOR$"
 THEY_OFFER_FAVOR:0 "この申し出を受諾すれば、彼らは我が国に#variable 恩義が#!ができることになります。"
 WE_NOW_OWE_FAVOR:0 "これで我が国は彼らに#variable 恩義が#!ができました。"
 THEY_USED_FAVOR:0 "彼らは#variable 借り#!を使って我が国に受諾するよう強制しました。"
 proposal_break_pact_owe_favor_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationBreakName]"
 proposal_break_pact_owe_favor_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationBreakDesc]"
 proposal_break_pact_owe_favor_tooltip:0 "#header $proposal_break_pact_owe_favor_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_break_pact_owe_favor_desc$"
 proposal_diplomatic_action_owe_favor_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationName]"
 proposal_diplomatic_action_owe_favor_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationDesc]\n$THEY_OFFER_FAVOR$"
 proposal_diplomatic_action_owe_favor_tooltip:0 "#header $proposal_diplomatic_action_owe_favor_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_diplomatic_action_owe_favor_desc$"
 proposal_sway_offer_owe_favor_tooltip:0 "#header $proposal_sway_offer_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_sway_offer_desc$"
 proposal_sway_offer_owe_favor_name:0 "$proposal_sway_offer_name$"
 proposal_sway_offer_owe_favor_desc:0 "$proposal_sway_offer_desc$"
 notification_diplomatic_action_used_favor_notification_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationName]"
 notification_diplomatic_action_used_favor_notification_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationDesc]\n$THEY_USED_FAVOR$"
 notification_diplomatic_action_used_favor_notification_tooltip:0 "#header $notification_diplomatic_action_used_favor_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_action_used_favor_notification_desc$"
 notification_diplomatic_proposal_accepted_owe_favor_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalAcceptedName]"
 notification_diplomatic_proposal_accepted_owe_favor_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalAcceptedDesc]\n$WE_NOW_OWE_FAVOR$"
 notification_diplomatic_proposal_accepted_owe_favor_tooltip:0 "#header $notification_diplomatic_proposal_accepted_owe_favor_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_accepted_owe_favor_desc$"
 notification_diplomatic_action_break_used_favor_notification_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationBreakName]"
 notification_diplomatic_action_break_used_favor_notification_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationBreakDesc]\n$THEY_USED_FAVOR$"
 notification_diplomatic_action_break_used_favor_notification_tooltip:0 "#header $notification_diplomatic_action_break_used_favor_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_action_break_used_favor_notification_desc$"
 notification_diplomatic_proposal_break_accepted_owe_favor_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalBreakAcceptedName]"
 notification_diplomatic_proposal_break_accepted_owe_favor_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalBreakAcceptedDesc]\n$WE_NOW_OWE_FAVOR$"
 notification_diplomatic_proposal_break_accepted_owe_favor_tooltip:0 "#header $notification_diplomatic_proposal_break_accepted_owe_favor_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_break_accepted_owe_favor_desc$"
 notification_building_expanded_notification_name:0 "[SCOPE.GetRootScope.GetBuilding.GetState.GetName]にある[SCOPE.GetRootScope.GetBuilding.GetName]"
 notification_building_expanded_notification_desc:0 "[SCOPE.GetRootScope.GetBuilding.GetState.GetName]にある[SCOPE.GetRootScope.GetBuilding.GetName]の拡張が完了しました。これでサイズが[SCOPE.GetRootScope.GetBuilding.GetExpansionLevelDesc]となり、[Concept('concept_pop', '$concept_pops$')]の増産に向けてより多くの人員を雇用できるようになります。"
 notification_building_expanded_notification_tooltip:0 "$notification_building_expanded_notification_name$\n$notification_building_expanded_notification_desc$"
 notification_building_built_notification_name:0 "[SCOPE.GetRootScope.GetBuilding.GetState.GetName]にある[SCOPE.GetRootScope.GetBuilding.GetName]"
 notification_building_built_notification_desc:0 "[SCOPE.GetRootScope.GetBuilding.GetState.GetName]にある[SCOPE.GetRootScope.GetBuilding.GetName]の建設が完了しました。これでサイズが[SCOPE.GetRootScope.GetBuilding.GetExpansionLevelDesc]となり、[Concept('concept_pop', '$concept_pops$')]の増産に向けて人員を雇用できるようになります。"
 notification_building_built_notification_tooltip:0 "$notification_building_built_notification_name$\n$notification_building_built_notification_desc$"
 IDLE_STATES:0 "建設が進行していない[AccessPlayer.GetNumStatesWithoutConstruction|v]の州"
 IDLE_STATES_TOOLTIP:0 "#header 建設が進行していない州#!\n[AccessPlayer.GetNumStatesWithoutConstruction|v]の州では建設が進行していません"
 CONSTRUCTION_TOOLTIP:0 "#header [GetPlayer.GetName]での建設#!\n[AccessPlayer.GetNumStatesWithConstruction|v]の州では建設が進行しています\n[AccessPlayer.GetNumStatesWithoutConstruction|v]の州では建設が進行していません\n\n#instruction クリックで建設概要ビューを開きます#!"
 CHANGE_RULER_IG_ALREADY_CHANGED_RECENTLY:0 "#N 最近我が国の[concept_ruler_possessive] [concept_interest_group]が変更されたため、$DATE|v$になるまで再度変更は不可能です#!"
 CHANGE_RULER_IG_IS_IG_LEADER:0 "#N 我が国の支配者は[INTEREST_GROUP.GetName]のリーダーであり、異なる[concept_interest_group]に加入することはできません#!"
 CHANGE_RULER_IG_ALREADY_IN_IG:0 "#N 我が国の支配者は既に[INTEREST_GROUP.GetName]のメンバーです#!"
 INNOVATION_POINTS_DESCRIPTION:0 "週次革新: #v @innovation_points![Country.GetWeeklyInnovationPoints|+0]#!"
 INNOVATION_POINTS_TOOLTIP:0 "#header [concept_innovation_points]#!\n我が国では毎週#v @innovation_points![Country.GetWeeklyInnovationPoints|+2]#! [concept_innovation_points]を生成しています:\n[Country.GetWeeklyInnovationPointsDesc]\n\n毎週最大@innovation_points!の[Country.GetWeeklyMaxInnovationPoints|v2] [concept_innovation_points]を進行中の研究に投資することができます:\n[Country.GetWeeklyMaxInnovationPointsDesc]\n\n投資の上限や進行中の研究が不在であるために未使用となっている[concept_innovation_points]は、我が国での [concept_technology_spread]率を増加させます"
 CANNOT_AFFORD_TECHNOLOGY_FROM_ERA:0 "$GAMBLE_HEADER$#N [ERA.GetNumber]年代の技術を賄えません#!"
 NO_MORE_UNKNOWN_TECHNOLOGY:0 "$GAMBLE_HEADER$カテゴリーにはこれ以上の未知の技術がありません$CATEGORY$"
 NOT_ENOUGH_TECHNOLOGY_INROADS:0 "$GAMBLE_HEADER$着想の女神は我らの手を逃れ、先にライバルの元を訪れました。我が国が彼らの技術に追いつくまで、我々は外国発の技術しか獲得することができません。"
 GAMBLE_HEADER:0 "#header Invent something in #TODO Category Name#!#!\n$TOOLTIP_DELIMITER$\n"
 FAVORS_OWED_FROM:0 "以下から恩義があります"
 FAVORS_OWED_TO:0 "以下に恩義があります"
 OFFER_FAVOR:0 "恩義の申し出"
 CALL_IN_FAVOR:0 "恩義への返礼"
 SWAY_OFFER_FAVOR_DESC:0 "[Proposal.GetActor.GetName]は、[Proposal.GetTarget.GetName]に対して進行中の[concept_diplomatic_play]において我が国が加勢するならば、#variable 恩義#!があると申しています。"
 ALREADY_OWES_FAVOR_TO:0 "我が国は、既に#variable [COUNTRY.GetName]#!に恩義があります。"
 EFFECTS_FOR_INCOME_TAX_LEVEL:0 "#variable $LEVEL$#! [concept_budget_income_taxes]に対する効果:"
 EFFECTS_FOR_POLL_TAX_LEVEL:0 "#variable $LEVEL$#! [concept_budget_poll_taxes]に対する効果:"
 INCOME_TAX_LEVEL_HEADER:0 "#variable $TAX_LEVEL$ [concept_budget_income_taxes]#!"
 CONSUMPTION_TAX_LEVEL_HEADER:0 "#variable $TAX_LEVEL$ [concept_budget_consumption_taxes]#!"
 POLL_TAX_LEVEL_HEADER:0 "#variable $TAX_LEVEL$ [concept_budget_poll_taxes]#!"
 TOTAL_COST_CONSTRUCTION:0 "コスト残合計: @money![State.GetCostsLeftUntilConstructionQueueFinished|Dv]"
 RECRUIT_GENERALS_MAP_LIST_PANEL_CURRENT_NUM:0 "雇用済み"
 RECRUIT_GENERALS_MAP_LIST_PANEL_CURRENT_NUM_TOOLTIP:0 "#header 雇用済み将軍数#!\n$TOOLTIP_DELIMITER$\n現在[concept_hq]で雇用されている将軍の数です。"
 MOBILIZE_GENERAL_COST:0 "コスト予測 / 週: @money!$COST|K+=$\n\n$BREAKDOWN$"
 CAN_BE_FUNDED_BY_INVESTMENT_POOL:0 "建設資金#P は[concept_investment_pool]から捻出#bold 可能#!#!です (currently #v @money![GetPlayer.GetInvestmentPool|D+]#!)"
 DIPLO_PLAY_OPPOSES:0 "が反対する"
 DIPLO_PLAY_LEANING:0 "傾倒"
 STATE_GOODS_POTENTIAL_TOOLTIP:0 " $POTENTIAL|v$[BUILDING_TYPE.GetName]をサポートすることができます（現在の量： $CUR|v$）：このタイプの各施設は、現在の技術と法律で、基本処理量で最大 $AMOUNT|0v$[GOODS.GetTextIcon][GOODS.GetName]を生産することができます。"
 STATE_GOODS_TOOLTIP:0 "#variable [STATE.GetName]#! での #variable [GOODS.GetTextIcon][GOODS.GetName]#!\n生産量： #variable [STATE.GetNumProduced(GOODS.Self)|*1]#!\n$TOOLTIP_DELIMITER$\n潜在基礎生産量：[STATE.GetPotentialProductionForCountry(GOODS.Self, GetPlayer)|0v]\n[STATE.GetPotentialProductionForCountryDesc(GOODS.Self, GetPlayer)]"
 invade_tooltip:1 "[SCOPE.GetRootScope.GetState.GetOwner.GetAdjectiveNoFormatting|v] [SCOPE.GetRootScope.GetState.GetName]への#variable $invade$#!命令が下っています"
 WAR_PANEL_ATTACKER_WARGOALS:1 "#title 攻撃側[Concept('concept_war_goal', '$concept_war_goals$')]#!"
 WAR_PANEL_DEFENDER_WARGOALS:1 "#title 防衛側[Concept('concept_war_goal', '$concept_war_goals$')]#!"
 BUILDING_AVERAGE_CE_BREAKDOWN:1 "この[concept_building]による[Concept('concept_battalion', '$concept_battalions$')]は、以下の要素により攻撃と防御の平均[concept_combat_effectiveness]が $AVERAGE|v$となっています:\n[concept_offensive_combat_effectiveness]: $OFFENSE|v$\n$OFFENSE_BREAKDOWN$\n[concept_defensive_combat_effectiveness]： $DEFENSE|v$\n$DEFENSE_BREAKDOWN$"
 COMBAT_UNIT_DEFENSE_CE_BREAKDOWN:0 "[concept_defensive_combat_effectiveness]は $DEFENSE$\n$DEFENSE_BREAKDOWN$です"
 COMBAT_UNIT_OFFENSE_CE_BREAKDOWN:0 "[concept_offensive_combat_effectiveness]は $OFFENSE$\n$OFFENSE_BREAKDOWN$です"
 BARRACK_MANPOWER:0 "#title [ManpowerPackage.GetBuilding.GetName]により：#!"
 ADVANCEMENT_PROGRESS_CHARACTER_MIN_MAX:0 "#bold [Front.GetMinMaxUnitsString( Character.Self )]#!"
 ADVANCEMENT_PROGRESS_CHARACTER_PERCENT:0 "#bold [Front.GetChanceToBePickedToAdvance( Character.Self )|0%]#!"
 ADVANCEMENT_PROGRESS_CHARACTER_MIN_MAX_TOOLTIP:1 "[Character.GetFullName] has a #bold [Front.GetChanceToBePickedToAdvance( Character.Self )|0%]#! chance to be picked as [concept_commander] when a [concept_battle] breaks out and [Character.GetHerHis] expected [Concept('concept_battalion', '$concept_battalions$')] in [concept_battle] is #bold [Front.GetMinMaxUnitsString( Character.Self )]#!\n\n#TODO Pretty sure this doesn't actually work like this, since it's not evaluating the script value at all /Mikael#!."
 FRONT_PARTICIPANT_EXPEDITIONARY:0 "[FrontParticipant.GetCharacter.GetFirstName|v]は、この戦線の[concept_expeditionary_force]の一部です\n彼の[Concept('concept_hq', 'Home HQ')]は、[FrontParticipant.GetCharacter.GetHomeHQ.GetName]です\n\n[concept_expeditionary_force_desc]。"
 FRONT_PARTICIPANT_MOST_SENIOR:0 "[FrontParticipant.GetCharacter.GetFirstName|v]は[Front.GetName]の担当です\n\n[concept_commander_of_front_desc]"
 MANPOWER_PACKAGE_MORALE_TOOLTIP:0 "[ManpowerPackage.GetMorale|0%v]士気"
 MANPOWER_PACKAGE_UNITS_MANPOWER_BREAKDOWN:0 "人員: [ManpowerPackage.GetManpower|v]\n混乱: [ManpowerPackage.GetDemoralized|v]\n\n[ManpowerPackage.GetBreakdown]"
 MANPOWER_PACAKGE_HEADER:0 "[ManpowerPackage.GetBuilding.GetState.GetName]"
 MANPOWER_PACAKGE_UNITS:0 "[GetUnitStrengthHeader( ManpowerPackage.GetNumCombatUnits, ManpowerPackage.GetMaxNumCombatUnits, ManpowerPackage.GetUnitIcon )]"
 MANPOWER_PACAKGE_UNITS_BREAKDOWN:0 "[ManpowerPackage.GetBreakdown]"
 MANPOWER_PACKAGE_MANPOWER:0 "[GetUnitStrengthHeaderNoIcon( ManpowerPackage.GetManpower, ManpowerPackage.GetMaxManpower )]"
 MANPOWER_PACKAGE_MANPOWER_TOOLTIP:0 "現在、[ManpowerPackage.GetBuilding.GetState.GetName]の兵士により、最大#variable [ManpowerPackage.GetMaxManpower]#!のうち、#variable [ManpowerPackage.GetManpower]#!がいます"
 MANPOWER_PACKAGE_BATTLE_TOOLTIP:0 "戦闘中の#variable [ManpowerPackage.GetBattle.GetName]#!"
 MANPOWER_PACKAGE_CE:0 "CE: [ManpowerPackage.GetCE|v]"
 MANPOWER_PACKAGE_CE_TOOLTIP:0 "[concept_combat_effectiveness]\n$TOOLTIP_DELIMITER$\n[ManpowerPackage.GetCEDesc]"
 CE_STAR_TOOLTIP:0 "[concept_combat_effectiveness]: #variable $CE$#! \n世界で最高の[concept_combat_effectiveness]: #variable $MAX_CE$#!"
 OPEN_POP_BROWSER:0 "POPブラウザを開く"
 MAP_INTERACTION_NAVAL_INVASION_TOOLTIP_REMOVE:0 "#variable 海軍の侵攻#!計画を取り消す"
 MAP_INTERACTION_FRONT_TOOLTIP_REDUNDANT:0 "[FRONT.GetName]にはすでに#variable [CHARACTER.GetCommanderOrder.GetType.GetName]#!命令が出されています"
 RADICALIZING_IG_TOOLTIP:0 "#N [InterestGroup.GetName]は毎週、#tooltippable #tooltip:[InterestGroup.GetTooltipTag],RADICALIZATION_CHANCE_TOOLTIP [InterestGroup.GetChanceToRadicalize|%v0]#!#!の確率で急進化します！#!\n\n[concept_radicalization_desc]"
 SOL_TITLE:0 "#title [concept_sol]#!"
 WEALTH_TITLE:0 "#title 財力#!"
 SOL_FACTOR_CHEAP_GOODS:0 "[GOODS.GetTextIcon] [GOODS.GetName]は#green 安価#!です\n@money!$PRICE|v1$ #tooltippable #tooltip:COIN_STACK_TOOLTIP $PRICEICON$#!#! ([concept_pop]の$PERC|v0%$が出費)\n\n"
 SOL_FACTOR_EXPENSIVE_GOODS:0 "[GOODS.GetTextIcon] [GOODS.GetName]は#red 高価#!です\n@money!$PRICE|v1$ #tooltippable #tooltip:COIN_STACK_TOOLTIP $PRICEICON$#!#! ([concept_pop]の$PERC|v0%$が出費)\n\n"
 POP_DETAILS_BUILDING:0 "\n#instruction クリック#!で#variable [Pop.GetBuilding.GetState.GetName]#!の#variable [Pop.GetBuilding.GetName]#!を開きます"
 BUDGET_CONSTRUCTION_WAGES:0 "[concept_budget_construction_wages]"
 BUDGET_CONSTRUCTION_SLAVES:0 "[concept_budget_construction_slaves]"BUDGET_INTEREST:0 "[concept_budget_interest_rate]"
 ARMY_BUDGET_TITLE_TOOLTIP:0 "#header 陸軍予算#!\n$TOOLTIP_DELIMITER$[concept_army_budget_desc]"
 NAVY_BUDGET_TITLE_TOOLTIP:0 "#header 海軍予算#!\n$TOOLTIP_DELIMITER$[concept_army_budget_desc]"
 ARMY_BUDGET_TITLE:0 "#title 陸軍予算#!"
 NAVY_BUDGET_TITLE:0 "#title 海軍予算#!"
 CONSTRUCTION_WAGES_EXPENSES_BREAKDOWN:0 "#tooltip_header 建設賃金#!\n合計: #v #N @money!-[GetPlayer.GetConstructionWagesExpenses|D-]#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetConstructionWagesExpensesDesc]"
 CONSTRUCTION_SLAVES_EXPENSES_BREAKDOWN:0 "#tooltip_header 建設奴隷#!\n合計: #v #N @money!-[GetPlayer.GetConstructionSlavesExpenses|D-]#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetConstructionSlavesExpensesDesc]"
 EXPENSES_CONSTRUCTION_WAGES:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],CONSTRUCTION_WAGES_EXPENSES_BREAKDOWN,ConstructionWagesExpenseTooltip #N @money!-[GetPlayer.GetConstructionWagesExpenses|D-]#!#!#! [concept_budget_construction_wages]"
 EXPENSES_CONSTRUCTION_SLAVES:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],CONSTRUCTION_SLAVES_EXPENSES_BREAKDOWN,ConstructionSlavesExpenseTooltip #N @money!-[GetPlayer.GetConstructionSlavesExpenses|D-]#!#!#! [concept_budget_construction_slaves]"
 TRADE_ROUTE_MAX_EXPORTS_PROTECTED_SHARE:0 "輸出可能な現地[concept_sell_orders]は、#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $PROTECTED_SHARE|0%$#!#!#!の輸出保護枠によって減少します"
 WAR_PANEL_ATTACKERS_HEADER:0 "攻撃側"
 WAR_PANEL_ATTACKERS_HEADER_TOOLTIP:0 "戦争の攻撃側"
 WAR_PANEL_DEFENDERS_HEADER:0 "防衛側"
 WAR_PANEL_DEFENDERS_HEADER_TOOLTIP:0 "戦争の防衛側"
 MILITARY_PANEL_CHARACTER_SUPPLY_CHANGE:0 "([Character.GetNextSupplyChange|+=%1])"
 COMMANDER_ORDER_NAVAL_INVADE_ALLIED_WAR:0 "#N [COUNTRY.GetName]は、[TARGET_COUNTRY.GetName]の味方として参戦しています#!"
 COMMANDER_ORDER_NAVAL_INVADE_ALLIED_DIPLO:0 "#N [COUNTRY.GetName]は、[TARGET_COUNTRY.GetName]と同盟関係です#!"
 COMMANDER_ORDER_NAVAL_INVADE_ALLIED:0 "#N 敵対国のみ標的にできます#!"
 COMMANDER_ORDER_NAVAL_INVADE_NEED_WARSHIPS:0 "#N 隣接する海域に軍艦が必要です#!"
 COMMANDER_ORDER_NAVAL_INVADE_OUTGUNNED:0 "#N 隣接する海域に展開している敵の存在感があまりにも強大です#!"
 COMMANDER_ORDER_NAVAL_INVADE_tooltip:0 ""
 POTENTIALS:0 "[concept_potentials]"
 HQ_PANEL_TOTAL_VISITING:0 "他の司令本部出身者: [Hq.GetVisitingUnitsHeader]"
 HQ_PANEL_TOTAL_VISITING_TOOLTIP:0 "現在[Hq.GetNameNoFlag]には、他の[Concept('concept_hq', 'Headquarters')]に在籍する[Hq.GetVisitingUnitsHeader]がいます\n\n[Hq.GetVisitingUnitsPerCommanderDesc]"
 HQ_PANEL_VISITING_GENERALS:0 "#title [Concept('concept_hq', '訪問の将軍')]#!"
 HQ_PANEL_VISITING_ADMIRALS:0 "#title [Concept('concept_hq', '訪問の提督')]#!"
 TYPE_TITLE:0 "#title タイプ#!"
 NOT_NOW_DIPLOMATIC_PLAY_TOOLTIP:0 "#header 未定を保持#!\n[concept_abstain_desc]"
 ARMY_BUDGET:0 "陸軍予算"
 DECREASE_ARMY_BUDGET:0 "#header 陸軍予算を減ずる#!\n要件を満たすために必要となる金額予測: #variable @money![GetPlayer.GetProjectedWeeklyArmyCost|1]#!\n\n[GetPlayer.DecreaseArmyBudgetTooltip]\n\n[concept_army_budget_desc]"
 INCREASE_ARMY_BUDGET:0 "#header 陸軍予算を増やす#!\n要件を満たすために必要となる金額予測: #variable @money![GetPlayer.GetProjectedWeeklyArmyCost|1]#!\n\n[GetPlayer.IncreaseArmyBudgetTooltip]\n\n[concept_army_budget_desc]"
 NAVY_BUDGET:0 "海軍予算"
 DECREASE_NAVY_BUDGET:0 "#header 陸軍予算を減ずる#!\n要件を満たすために必要となる金額予測: #variable @money![GetPlayer.GetProjectedWeeklyNavyCost|1]#!\n\n[GetPlayer.DecreaseNavyBudgetTooltip]\n\n[concept_army_budget_desc]"
 INCREASE_NAVY_BUDGET:0 "#header 陸軍予算を増やす#!\n要件を満たすために必要となる金額予測: #variable @money![GetPlayer.GetProjectedWeeklyNavyCost|1]#!\n\n[GetPlayer.IncreaseNavyBudgetTooltip]\n\n[concept_army_budget_desc]"
 BATTLE_PANEL_BATTLE_SUMMARY_TITLE:0 "#TITLE 戦闘サマリー#!"
 BATTLE_PANEL_BATTLE_SUMMARY_TOOLTIP:0 "戦闘のサマリー"
 BATTLE_PANEL_BATTLE_FEED_TITLE:0 "#TITLE 戦闘フィード#!"
 BATTLE_PANEL_BATTLE_FEED_TOOLTIP:0 "戦闘中に起きたイベントの一覧です"
 BATTLE_FEED_BATTLE_END:0 "#BOLD 国名#!が退却し、#BOLD 国名#!が勝利しました。"
 BATTLE_FEED_IMPORTANT:0 "#BOLD 何か重大な事が起こりました！#!"
 BATTLE_FEED_TRAIT_GAIN:0 "#BOLD キャラクター名#!が#BOLD 特性#!を獲得しました"
 BATTLE_FEED_BATTLE_START:0 "#BOLD 州名#!の#BOLD 地形タイプ#!にて#BOLD 国名#!が#BOLD 国名#!に攻撃を仕掛けました"
 BATTLE_SUMMARY_NAME:0 "#BOLD [Battle.GetName]#!の戦闘"
 BATTLE_SUMMARY_NAME_TOOLTIP:0 "#header [Battle.GetName]の戦闘#!\n"
 BATTLE_SUMMARY_ONGOING_TITLE:0 "$BATTLE_SUMMARY_NAME_TOOLTIP$進行中"
 BATTLE_SUMMARY_ONGOING_TOOLTIP:0 "$BATTLE_SUMMARY_NAME_TOOLTIP$この戦闘は現在進行中"
 BATTLE_SUMMARY_PAST_TITLE:0 "[Battle.GetStartDate] - [Battle.GetEndDate]"
 BATTLE_SUMMARY_PAST_TOOLTIP:0 "$BATTLE_SUMMARY_NAME_TOOLTIP$この戦闘は、#variable [Battle.GetStartDate]#!と#variable [Battle.GetEndDate]#!との間で起きています"
 BATTLE_SUMMARY_INITIAL_SP:0 "戦闘前: @army_SP!#variable [Battle.GetInitialSP( Country.Self )|1]#!"
 BATTLE_SUMMARY_INITIAL_SP_TOOLTIP:0 "#header 戦闘前#!\n力量ポイント: #variable @army_SP![Battle.GetInitialSP( Country.Self )|1]#!\n人員: #variable [Battle.GetInitialManpower( Country.Self )]#!名"
 BATTLE_SUMMARY_LOSSES_SP:0 "死傷者: #bold [Battle.GetLossesManpower( Country.Self )|-]#!名"
 BATTLE_SUMMARY_LOSSES_SP_TOOLTIP:0 "#header 死傷者#!\n死亡: #variable [Battle.GetLossesManpower( Country.Self )|-]#!名 (~@army_SP!#variable [Battle.GetLossesSP( Country.Self )|1]#!)"
 BATTLE_SUMMARY_FINAL_SP:0 "戦闘後: @army_SP!#variable [Battle.GetFinalSP( Country.Self )|1]#!"
 BATTLE_SUMMARY_FINAL_SP_TOOLTIP:0 "#header 戦闘後#!\n力量ポイント: #variable @army_SP![Battle.GetFinalSP( Country.Self )|1]#!\n人員: #variable [Battle.GetFinalManpower( Country.Self )]#!名"
 BATTLE_SUMMARY_ROUND_INITIAL_SP:0 "ラウンド開始時: @army_SP! #variable [RoundEvent.GetInitialSP( Country.Self )|1]#!"
 BATTLE_SUMMARY_ROUND_INITIAL_SP_TOOLTIP:0 "#header ラウンド開始時#!\n#variable [Country.GetName]#!は、ラウンド開始時#variable @army_SP![RoundEvent.GetInitialSP( Country.Self )|1]#! (#variable [RoundEvent.GetInitialManpower( Country.Self )]#!名) を擁していました。\n戦闘に不参加であった人員は#variable [RoundEvent.GetRemainingReserve( Country.Self )]#!名 (~@army_SP!#variable [RoundEvent.GetRemainingReserveSP( Country.Self )|1]#!) です。"
 BATTLE_SUMMARY_ROUND_LOSSES_MANPOWER:0 "死傷者: #variable #N [RoundEvent.GetLossesManpower( Country.Self )]#!#!名"
 BATTLE_SUMMARY_ROUND_LOSSES_MANPOWER_TOOLTIP:0 "#header 死傷者#!\n#variable [Country.GetName]#!は、今回のラウンドで#variable [RoundEvent.GetLossesManpower( Country.Self )|-]#!名 (~@army_SP!#variable [RoundEvent.GetLossesSP( Country.Self )]#!) を失いました"
 BATTLE_SUMMARY_ROUND_FINAL_SP:0 "ラウンド終了時: @army_SP! #variable [RoundEvent.GetFinalSP( Country.Self )|1]#!"
 BATTLE_SUMMARY_ROUND_FINAL_SP_TOOLTIP:0 "#header ラウンド終了時#!\n#variable [Country.GetName]#!は、ラウンド終了時において#variable [RoundEvent.GetFinalSP( Country.Self )|1]#!力量ポイント (#variable [RoundEvent.GetFinalManpower( Country.Self )]#!名) を有しています"
 BATTLE_SUMMARY_ROUND_REINFORCEMENTS:0 "援軍: #variable [RoundEvent.GetReinforcementsJoined( Country.Self )]#!名"
 BATTLE_SUMMARY_ROUND_REINFORCEMENTS_TOOLTIP:0 "#header 援軍#!\n#variable [RoundEvent.GetReinforcementsJoined( Country.Self )]#!名 (~@army_SP!#variable [RoundEvent.GetReinforcementsJoinedSP( Country.Self )|1]#!) が、このラウンドで#variable [Country.GetName]#!に加わりました。\n依然戦闘に参加していない人員が#variable [RoundEvent.GetRemainingReserve( Country.Self )]#!名 (~@army_SP!#variable [RoundEvent.GetRemainingReserveSP( Country.Self )|1]#!) います。"
 BATTLE_SUMMARY_REMAINING_REINFORCEMENTS:0 "援軍退却: #variable [RoundEvent.GetRemainingReserve( Country.Self )]#!"
 BATTLE_SUMMARY_WARSUPPORT:0 "#bold [Battle.GetWarsupportFor( Country.Self )|+=1]#! [concept_war_support]"
 BATTLE_SUMMARY_WARSUPPORT_TOOLTIP:0 "#header 戦闘結果#!\n#variable [Battle.GetWarsupportFor( Country.Self )|+=]#! #variable [Country.GetName]#!の[concept_war_support]\n$TOOLTIP_DELIMITER$\n[concept_battle_summary_warsupport_desc]"
 set_objective_lens_option:0 "目標設定"
 set_objective_lens_option_tooltip:0 "#header 目標設定#!\n$TOOLTIP_DELIMITER$\n[concept_set_objective_desc]"
 WORKS_AT_TITLE:0 "#title 労働場所#!"
 MAP_INTERACTION_INTERCEPTION_TOOLTIP_REMOVE:0 "[Hq.GetName]からの#variable [Character.GetCommanderOrder.GetType.GetName]#!命令を削除"
 MAP_INTERACTION_CONVOY_RAIDING_TOOLTIP_REMOVE:0 "#variable [Character.GetCommanderOrder.GetType.GetName]#!命令を削除"
 TOOLTIP_TYPE_DISCRIMINATION_TRAIT:0 "[concept_discrimination_trait]"
 commander_status_traveling_home:0 "[Character.GetHomeHQ.GetName] ($commander_status_traveling_time$) に向け移動中"
 commander_status_order_in_home_hq:0 "[Character.GetHomeHQ.GetName]の[Character.GetCommanderOrder.GetType.GetName]"
 diplomatic_actions_break:0 "協定破棄"
 diplomatic_actions_break_tooltip:0 "#header 外交協定を破棄します#!\n$TOOLTIP_DELIMITER$\n[concept_diplomatic_action_desc]"
 diplomatic_actions_break_lens_tab:0 "協定破棄"
 diplomatic_actions_break_lens_tab_tooltip:0 "#header 外交協定を破棄します#!\n$TOOLTIP_DELIMITER$\n[concept_diplomatic_action_desc]"
 POLITICAL_LENS_CHANGE_ISSUES_TOOLTIP:0 "州で#VARIABLE [ISSUE.GetName]#!を発布します\n$TOOLTIP_DELIMITER$\n[ISSUE.GetDesc]\n\n$ISSUE_CONCEPT$"
 STATE_ISSUE_HEADER:0 "現在の争点: #BOLD [State.GetActiveIssue.GetName]#!"
 TOOLTIP_STATE_ISSUE:0 "#BOLD 有効な争点: #V [State.GetActiveIssue.GetName]#!#!\n[State.GetActiveIssue.GetDesc]\n\n残りクールダウン: #VARIABLE [State.GetActiveIssue.CalculateCooldownDaysInState( State.Self )]日#!\n$TOOLTIP_DELIMITER$\n$ISSUE_CONCEPT$"
 test.3.t:0 "[ROOT.GetCountry.GetEnactedReform.GetName]"
 test.3.d:0 "[ROOT.GetCountry.GetEnactedReform.GetDescription]\n\n[ROOT.GetCountry.GetEnactedReform.GetEffectsAsString]"
 test.3.f:0 "[ROOT.GetCountry.GetEnactedReform.GetFlavor]"
 fourteen_hours_flavor:0 "「すべての人に10時間の余暇を約束することに対する私の懸念。それは、8時間の睡眠や1時間の食事が保証されることではなく、最後の1時間に何が起こるのかということが心配なのです。」"
 progress.a:0 "進める！"
 GOODS_PROTECTED_EXPORT_SHARE_HEADER:0 "#header [Market.GetName]での[Goods.GetName]の[concept_protected_export_share]#v $VALUE|%$#!#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 GOODS_PROTECTED_EXPORT_SHARE_EMBARGO:0 "[concept_embargo]: #v $VALUE|%+=$#!"
 GOODS_PROTECTED_EXPORT_SHARE_NONE:0 "[Market.GetName]での[Goods.GetName]の[concept_protected_export_share]を増加させる[Concept('concept_law', '$concept_laws$')]か[Concept('concept_embargo', '$concept_embargoes$')]はありません"
 income_tax_modifier_very_low:0 "$tax_level_very_low$ [concept_budget_income_taxes]"
 income_tax_modifier_low:0 "$tax_level_low$ [concept_budget_income_taxes]"
 income_tax_modifier_medium:0 "$tax_level_medium$ [concept_budget_income_taxes]"
 income_tax_modifier_high:0 "$tax_level_high$ [concept_budget_income_taxes]"
 income_tax_modifier_very_high:0 "$tax_level_very_high$ [concept_budget_income_taxes]"
 poll_tax_modifier_very_low:0 "$tax_level_very_low$ [concept_budget_poll_taxes]"
 poll_tax_modifier_low:0 "$tax_level_low$ [concept_budget_poll_taxes]"
 poll_tax_modifier_medium:0 "$tax_level_medium$ [concept_budget_poll_taxes]"
 poll_tax_modifier_high:0 "$tax_level_high$ [concept_budget_poll_taxes]"
 poll_tax_modifier_very_high:0 "$tax_level_very_high$ [concept_budget_poll_taxes]"
 consumption_tax_modifier_very_low:0 "$tax_level_very_low$ [concept_budget_consumption_taxes]"
 consumption_tax_modifier_low:0 "$tax_level_low$ [concept_budget_consumption_taxes]"
 consumption_tax_modifier_medium:0 "$tax_level_medium$ [concept_budget_consumption_taxes]"
 consumption_tax_modifier_high:0 "$tax_level_high$ [concept_budget_consumption_taxes]"
 consumption_tax_modifier_very_high:0 "$tax_level_very_high$ [concept_budget_consumption_taxes]"
 change_issue:0 "争点の設定"
 change_issue_tooltip:0 "#BOLD #V 争点の設定#!#!\n$TOOLTIP_DELIMITER$\n$ISSUE_CONCEPT$"
 DIPLOMACY_HOVER_INFAMY_COUNTRY:0 "#header [Country.GetName]の立場から[concept_infamy]を見る#!"
 combat_unit_battalion:0 "#TODO Battalion#!"
 INTEREST_MARKER_UNITS_TOOLTIP:0 "#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] @power_projection![INTEREST.GetSupportingPowerProjection|v]#!#! [concept_power_projection] (#variable $INTEREST_DOMINANT_INTEREST$#!には@power_projection![INTEREST.GetStrategicRegion.GetPowerProjectionNeededForDominantInterest|v]が必要です)"
 INTEREST_SUPPORT_HEADER:0 "兵舎より："
 INTEREST_SUPPORT_ENTRY:0 "[State.GetName]: $modifier_country_power_projection_add_pre_fix$ #BOLD $VALUE|+=$#!"
 POL_STR_FROM_WORKFORCE:0 "[concept_workforce]より: #variable $VAL|+=D$#!"
 POL_STR_LOSS_FROM_DISCRIMINATION:0 "[concept_discrimination]により[concept_political_strength]を失いました: #variable #N -$VAL|*$#!#!"
 POL_STR_DISCRIMINATION_EFFECT:0 "[concept_discrimination]により、#v x$MULT$#!倍になります"
 TOOLTIP_POLITICALLY_INACTIVE:0 "#header The [concept_politically_inactive]#!\nLatent [concept_political_strength]: #variable [GetPlayer.GetInactivePoliticalStrength|*1]#!\n$TOOLTIP_DELIMITER$\n#todo Breakdown of who which [concept_profession] are inactive\n[concept_profession]: #variable Amount#!#!\n\nActive [concept_political_strength]: #variable #todo Total Active Pol. Str#!#!\n\n#todo add more info to this tooltip (PRCAL-4531)#!\n\n[concept_politically_inactive_desc]"
 SOL_FACTOR_WELFARE:1 "これらの[Concept('concept_pop', '$concept_pops$')]の[concept_sol]は、福祉モディファイアにより#v $WELFARE|1=+$#!変動します。"
 SOL_FACTOR_NO_WELFARE:0 "これらの[Concept('concept_pop', '$concept_pops$')]は、現在どの福祉モディファイアの影響も受けていません"
 TOOLTIP_WELFARE:0 "$BREAKDOWN$"
 MILITARY_PANEL_COMMAND_LIMIT_TOOLTIP:0 "#header [concept_command_limit]#!\nは最大@battalions! [Character.GetCommandLimit|v]\n$TOOLTIP_DELIMITER$\nの[Character.GetCommandLimitDesc]を統括可能です"
 MILITARY_PANEL_COMMAND_LIMIT_NAVY_TOOLTIP:1 "#header [concept_command_limit]#!\nは最大@flotillas! [Character.GetCommandLimit|v]\n$TOOLTIP_DELIMITER$\nの[Character.GetCommandLimitDesc]を統括可能です"
 MILITARY_PANEL_COMMAND_LIMIT:0 "@battalions! [Character.GetCommandLimit|v]"
 MILITARY_PANEL_COMMAND_LIMIT_NAVY:1 "@flotillas! [Character.GetCommandLimit|v]"
 IG_LAW:0 "[InterestGroup.GetLawApprovalBreakdown(Law.Self)]"
 HQ_PANEL_HOME_TOTAL_TOOLTIP:0 "[Hq.GetNameNoFlag]が[Hq.GetHomeUnitsHeader]\n\n[Hq.GetHomeTotalUnitsPerCommanderDesc]を訓練しました"
 POLITICALLY_INACTIVE:0 "[concept_politically_inactive]"
 POLITICALLY_INVOLVED:0 "[Concept('concept_politically_inactive', '$concept_politically_involved$')]"
 POSSIBLE_INVESTMENT_DESC:0 "現在この法律下では$LEVELS|v$/#maximum $MAX_LEVELS$#!レベルの投資を賄うことが可能です。\nレベルが上がるごとにコストが@bur!$FACTOR|v1$ずつ増えていきます。#!"
 POSSIBLE_INVESTMENT_NONE_DESC:0 "@bur!$FACTOR|v1$/[concept_investment_level]による影響で、現在初期レベルの投資さえ賄うことができません。この法律にはレベルが$MAX_LEVELS|v$あります。"
 SHOULD_RETURN_A_TOOLTIP:0 "#header Trying to perform an action that can't target this thing#!\n#TODO I should return a tooltip describing why this is not a valid selection, but I don't, PRCAL-123456677#!"
