l_spanish:

 TAB:0 ""
 DASH_WITH_SPACING:0 " - "
 POP_WORKPLACE_DAY_LABOURER:0 "Jornalero"
 POP_WORKPLACE_UNEMPLOYED:0 "[concept_unemployed]"
 POP_WORKPLACE_EMPLOYED:0 "$NAME$"
 POP_WORKPLACE_DAY_LABOURER_LIST_ENTRY:0 "$WORKPLACE$: $WORKERS|v$"
 POP_WORKPLACE_DAY_LABOURER_LIST:0 "Trabaja en:\n$LIST$"
 POP_WORKPLACE_EMPLOYED_TOOLTIP:0 "Tienen $WORKERS|v$ en la industria."
 POP_WORKPLACE_UNEMPLOYED_TOOLTIP:0 "Está [concept_unemployed|l]."
 LOBBYVIEW_SELECT_PLAYABLE:1 "@red_cross! No se ha seleccionado ningún país\n\nSelecciona a país del mapa"
 LOBBYVIEW_NO_CROSSPLAY:0 "Desactivar juego multiplataforma"
 LOBBYVIEW_NO_CROSSPLAY_TOOLTIP:0 "Solo se permite a los jugadores que usen tu misma plataforma"
 JOIN_MULTIPLAYER_PASTE_SERVER_ID:0 "Copiar ID de servidor"
 
 CONSTRUCTION_CURRENT_PAGE:0 "Página [ProductionMethodsPanel.AccessCurrentConstructionQueuePage(GetMetaPlayer.GetPlayedOrObservedCountry)]/[ProductionMethodsPanel.GetNumConstructionQueuePages(GetMetaPlayer.GetPlayedOrObservedCountry)]"
 CONSTRUCTION_NEXT_PAGE:0 "Página siguiente"
 CONSTRUCTION_PREVIOUS_PAGE:0 "Página anterior"

 TROOP_ALLOCATION_CHANGES_PROMOTION:0 "[AddTextIf( Character.GetHomeHQ.HasTroopAllocationChangeFromPromotion( Character.Self ), Concatenate( '\n\n', Character.GetHomeHQ.GetTroopAllocationChangeFromPromotion( Character.Self ) ) )]"
 TROOP_ALLOCATION_CHANGES_RETIRE:0 "[AddTextIf( Character.GetHomeHQ.HasTroopAllocationChangeFromRetirement( Character.Self ), Concatenate( '\n\n', Character.GetHomeHQ.GetTroopAllocationChangeFromRetirement( Character.Self ) ) )]"
 TROOP_ALLOCATION_CHANGES_RECRUIT:0 "[AddTextIf( PopupManager.GetRecruitHQ.HasTroopAllocationChangeFromRecruitment( Character.Self ), Concatenate( '\n\n', PopupManager.GetRecruitHQ.GetTroopAllocationChangeFromRecruitment( Character.Self ) ) )]"
 TROOP_ALLOCATION_CHANGES_DOWNSIZE:1 "[AddTextIf( Building.GetHQ.HasTroopAllocationChangeFromDownsizeBuilding( Building.Self ), Concatenate( '\n\n', Building.GetHQ.GetTroopAllocationChangeFromDownsizeBuilding( Building.Self ) ) )]"
 RADICALIZATION_CHANGES_DOWNSIZE:0 "#warning @warning! Al reducir el tamaño de este [concept_building|l], parte de los [Concept('concept_individual','$concept_individuals$')|l] despedidos se convertirán en [Concept('concept_radical', '$concept_radicals$')|l], sobre todo si tenían [Concept('concept_ownership_share', 'participaciones en la propiedad')].#!"
 TROOP_ALLOCATION_CHANGES_EXPAND:0 "[AddTextIf( HQ.HasTroopAllocationChangeFromExpandBuilding( STATE.Self, BUILDING_TYPE.Self ), Concatenate( '\n\n', HQ.GetTroopAllocationChangeFromExpandBuilding( STATE.Self, BUILDING_TYPE.Self ) ) )]"
 TROOP_ALLOCATION_CHANGES_ACTIVATE_CONSCRIPTION_CENTER:0 "[AddTextIf( Hq.HasTroopAllocationChangeFromActivateConscriptionCenter( Building.Self ), Concatenate( '\n\n', Hq.GetTroopAllocationChangeFromActivateConscriptionCenter( Building.Self ) ) )]"

 COMMAND_CONFIRMATION_RETIRE_CHARACTER:1 "¿Quieres retirar a [CHARACTER.GetFullName] del servicio activo?\n\n@warning! ¡Esta acción no se puede deshacer!\n\n[Character.GetInterestGroup.GetName] obtendría al momento:\n[Modifier.GetDesc]\nLos efectos decaerán a lo largo de #v [GetDefine('NPolitics','RETIRE_COMMANDER_CONSEQUENCE_DURATION')] años#!.$TROOP_ALLOCATION_CHANGES_RETIRE$"
 COMMAND_CONFIRMATION_PROMOTE_CHARACTER:3 "¿Quieres ascender a [CHARACTER.GetFullName]?\n$TOOLTIP_DELIMITER$\n[CHARACTER.GetNextCommanderRankBenefits]$TROOP_ALLOCATION_CHANGES_PROMOTION$\n\nEsta acción no se puede deshacer."
 COMMAND_CONFIRMATION_CAPITULATE:1 "¿Quieres capitular en [WAR.GetName]? Todos los [Concept('concept_war_goal', 'objetivos de guerra')] contra tu país y tus súbditos se impondrán automáticamente."
 COMMAND_CONFIRMATION_YIELD:0 "¿Quieres dar marcha atrás en la [concept_diplomatic_play|l] contra [TARGET_COUNTRY.GetName]? Nos impondrá su principal [concept_war_goal|l] contra nosotros."
 COMMAND_CONFIRMATION_DECLARE_NEUTRALITY:0 "¿Quieres declararte neutral en esta [concept_diplomatic_play|l]? Después no podrás reincorporarte a la jugada."
 COMMAND_CONFIRMATION_START_DIPLOMATIC_PLAY:1 "¿Deseas iniciar una [concept_diplomatic_play|l] de [DiplomaticPlayType.GetName]? Esto puede provocar una guerra."
 COMMAND_CONFIRMATION_START_DIPLOMATIC_PLAY_COUNTRY_WITH_DEFINITION:0 "[DiplomaticPlayType.GetStartTooltipCountryWithDefinition(GetPlayer,Country.Self,CountryDefinition.Self)]\n\nEsta [concept_diplomatic_play|l] puede intensificarse hasta convertirse en una [concept_war|l]"
 COMMAND_CONFIRMATION_START_DIPLOMATIC_PLAY_COUNTRY:1 "[DiplomaticPlayType.GetStartTooltipCountry(GetPlayer,Country.Self)]\n\nEsta [concept_diplomatic_play|l] puede intensificarse hasta convertirse en una [concept_war|l]"
 COMMAND_CONFIRMATION_START_DIPLOMATIC_PLAY_STATE:1 "[DiplomaticPlayType.GetStartTooltipState(GetPlayer,State.Self)]\n\nEsta [concept_diplomatic_play|l] puede intensificarse hasta convertirse en una [concept_war|l]"
 COMMAND_CONFIRMATION_MOBILIZE_GENERAL:0 "¿Quieres [Concept('concept_mobilize_general', 'movilizar')] a [CHARACTER.GetFullName]? La movilización solo se detendrá cuando el país alcance la paz."
 COMMAND_CONFIRMATION_MOBILIZE_GENERALS:1 "¿Quieres [Concept('concept_mobilize_general', 'movilizar')] a todos tus [Concept('concept_general', 'generales')]? La movilización solo cesará cuando el país alcance la paz."

 COMMAND_CONFIRMATION_REMOVE_INCORPORATE_STATE:0 "¿Seguro que quieres dejar de incorporar [STATE.GetName]?"
 COMMAND_CONFIRMATION_REMOVE_INCORPORATE_STATE_UNSPECIFIED:0 "¿Seguro que quieres dejar de incorporar este estado?"

 AGE:0 "Edad"
 CHARACTER_AGE:0 "#v [Character.GetAge]#!"
 CHARACTER_AGE_TOOLTIP:0 "#header [Character.GetFullName]#! tiene #v [Character.GetAge]#! años.\n$TOOLTIP_DELIMITER$\n[Character.GetFirstName] nació el #v [Character.GetBirthday].#!"

 RELEASE_COUNTRY_HEADER:0 "Liberar [CountryCreation.GetName]"
 RELEASE_COUNTRY_SUBJECT_DESC:0 "¿Seguro que quieres liberar [COUNTRY_CREATION.GetName] como [concept_country|l] [concept_subject|l] de [COUNTRY.GetName]?\n\n$COUNTRY_REWARDS$"
 RELEASE_COUNTRY_INDEPENDENT_DESC:0 "¿Seguro que quieres liberar [COUNTRY_CREATION.GetName] como [concept_country|l] independiente?\n\n$COUNTRY_REWARDS$"
 RELEASE_COUNTRY_WILL_RECEIVE_STATES:0 "Recibirá los siguientes estados:\n[COUNTRY_CREATION.ListReleasableStates(GetPlayer)]"
 RELEASE_COUNTRY_WILL_RECEIVE_PROVINCES:0 "Recibirá las provincias de [COUNTRY_CREATION.GetNumProvincesToRelease|v] en la [concept_state_region|l] de [COUNTRY_CREATION.GetCapital.GetName]"
 RELEASE_COUNTRY_AS_INDEPENDENT:0 "Liberar como independiente"
 RELEASE_COUNTRY_AS_OWN_SUBJECT:0 "Liberar como [concept_country|l] [concept_subject|l] propio"
 RELEASE_COUNTRY_PLAY_AS:0 "Jugar como [CountryCreation.GetName]"

 COMMANDER_RECRUIT_BUTTON_TOOLTIP_EFFECTS:1 "Reclutar a [Character.GetFullName]\n$TOOLTIP_DELIMITER$[ConcatIfNeitherEmpty('\n', Character.GetCommanderRank.GetModifiers( Character.Self ))]"
 COMMANDER_RECRUIT_BUTTON_TOOLTIP:1 "[GetDesc(Character.GetRecruitCommand( PopupManager.GetRecruitHQ ))]$COMMANDER_RECRUIT_BUTTON_TOOLTIP_EFFECTS$ $TROOP_ALLOCATION_CHANGES_RECRUIT$"
 NO_ASSIGNED_BATTALIONS:0 "No hay [Concept('concept_battalion', 'batallones')] disponibles en [PopupManager.GetRecruitHQ.GetName] para [Character.GetFullNameWithTitle]."
 NO_ASSIGNED_FLOTILLAS:0 "No hay [Concept('concept_flotilla','flotillas')] disponibles en [PopupManager.GetRecruitHQ.GetName] para [Character.GetFullNameWithTitle]."
 NO_ASSIGNED_BATTALIONS_TO_CHARACTER:0 "No hay [Concept('concept_battalion', 'batallones')] disponibles en [Character.GetHomeHQ.GetName] para [Character.GetFullNameWithTitle]."
 NO_ASSIGNED_FLOTILLAS_TO_CHARACTER:0 "No hay [Concept('concept_flotilla','flotillas')] disponibles en [Character.GetHomeHQ.GetName] para [Character.GetFullNameWithTitle]."

 YES_CHECK:1 "@green_checkmark_box!"
 NO_CHECK:1 "@simple_box!"

 CONFIRM_YES:0 "Sí"
 CONFIRM_NO:0 "No"

 UNLOCK_TOPBAR:1 "Haz clic para #bold desbloquear#!"
 LOCK_TOPBAR:1 "Haz clic para #bold bloquear#!"

 BASE_SCRIPT_VALUE_FORMAT:0 "$KEY$: $VALUE|+=0$"
 DECIMAL_SCRIPT_VALUE_FORMAT:0 "$KEY$: $VALUE|+=$"
 NEUTRAL_SCRIPT_VALUE_FORMAT:0 "$KEY$: $VALUE|=0v$"
 NEUTRAL_DECIMAL_SCRIPT_VALUE_FORMAT:0 "$KEY$: $VALUE|=2v$"
 SCRIPT_VALUE_KEY_AFTER_FORMAT:0 "$VALUE|+=0$: $KEY$"

 incorporated_state:0 "[concept_incorporated_state]"
 unincorporated_state:0 "[concept_unincorporated_state]"
 colonial_state:1 "[concept_colony]"

 state_type_colony:1 "[concept_colony]"
 state_type_unincorporated:0 "[concept_unincorporated_state]"
 state_type_incorporated:0 "[concept_incorporated_state]"
 state_type_treaty_port:0 "[concept_treaty_port]"

 STATE_GOODS_POTENTIAL_SUMMARY:0 "Puede apoyar $POTENTIAL|v$ [BUILDING_TYPE.GetName] (cantidad actual: $CUR|v$): cada edificio de este tipo puede producir como máximo $AMOUNT|0v$ [GOODS.GetName|l] [GOODS.GetTextIcon] rindiendo a nivel básico con las tecnologías y leyes actuales."
 STATE_GOODS_POTENTIALS_TOOLTIP:0 "[GOODS.GetName] [GOODS.GetTextIcon] en [STATE.GetName]\nProducción básica potencial: [STATE.GetPotentialProductionForCountry(GOODS.Self, GetPlayer)|0v]\n$TOOLTIP_DELIMITER$\nProducción: [STATE.GetNumProduced(GOODS.Self)|1v]\nConsumo: [STATE.GetNumConsumed(GOODS.Self)|1v]\n\n[STATE.GetPotentialProductionForCountryDesc(GOODS.Self, GetPlayer)]"
 STATE_GOODS_PRODUCTION_TOOLTIP:0 "[GOODS.GetName] [GOODS.GetTextIcon] en [STATE.GetName]\nProducción: [STATE.GetNumProduced(GOODS.Self)|1v]\n$TOOLTIP_DELIMITER$\nConsumo: [STATE.GetNumConsumed(GOODS.Self)|1v]\nProducción básica potencial: [STATE.GetPotentialProductionForCountry(GOODS.Self, GetPlayer)|0v]\n\n[STATE.GetPotentialProductionForCountryDesc(GOODS.Self, GetPlayer)]"
 STATE_GOODS_CONSUMPTION_TOOLTIP:0 "[GOODS.GetName] [GOODS.GetTextIcon] en [STATE.GetName]\nConsumo: [STATE.GetNumConsumed(GOODS.Self)|1v]\n$TOOLTIP_DELIMITER$\nProducción: [STATE.GetNumProduced(GOODS.Self)|1v]\nProducción básica potencial: [STATE.GetPotentialProductionForCountry(GOODS.Self, GetPlayer)|0v]\n\n[STATE.GetPotentialProductionForCountryDesc(GOODS.Self, GetPlayer)]"

 DIPLOMACY_HOVER_ATTITUDE_COUNTRY:0 "#header Contemplando [concept_attitude|l] desde el punto de vista de [Country.GetName]#!"
 DIPLOMACY_HOVER_RELATIONS_COUNTRY:2 "#header Contemplando [concept_relations|l] desde el punto de vista de [Country.GetName]#!"

 MULT_ICON:0 "#bold ×#!"
 PROFITABILITY_SHORT:0 "Rent."
 SIZE:0 "Tamaño"

 TOOLTIP_AI_STRATEGY:0 "#header [AIStrategy.GetName]#!\n$TOOLTIP_DELIMITER$\n[AIStrategy.GetDesc(Country.Self)]"

 TOOLTIP_DELIMITER:0 "@divider_start!@divider_mid!@divider_mid!@divider_mid!@divider_end!"

 MARKETABLE_GOODS_TOOLTIP:0 "#header Bienes comercializables#!\n$TOOLTIP_DELIMITER$\nDebido a un volumen comercial relativamente bajo, el precio del bien #variable [Goods.GetName]#! se ve afectado por los precios del mercado en mayor medida que otros bienes y, por tanto, le afecta menos que un estado tenga poco [concept_market_access|l]."
 NON_MARKETABLE_GOODS_TOOLTIP:0 "#header Bienes no comercializables#!\n$TOOLTIP_DELIMITER$\nDebido a un volumen comercial relativamente alto, el precio del bien #variable [Goods.GetName]#! se ve afectado por los precios del mercado en menor medida que otros bienes y, por tanto, le afecta más que un estado tenga poco [concept_market_access|l]."

 NON_NEGOTIATORS:0 "Participantes sin capacidad negociadora"

 RESOURCES:0 "Recursos"
 BUILDINGS:0 "Edificios"

 POWER_STRUCTURE:0 "Estructura de poder"
 ECONOMY:0 "Economía"
 HUMAN_RIGHTS:0 "Derechos humanos"

 UPGRADE:0 "Mejorando @arrow_up!"
 DOWNGRADE:0 "Empeorando @arrow_down!"

 EXCESS:0 "exceso"
 LACK:0 "falta de"
 INTEREST_IN:0 "[concept_interest] en"
 PRESTIGE:0 "Prestigio"
 RANK:0 "Rango"
 PROGRESS:0 "Progreso"

 INSTITUTION_EMPTY_STATE:0 "No tienes [Concept('concept_law', 'leyes')] que proporcionen [Concept('concept_institution', 'instituciones')]"
 SHRINK:0 "< Reducir"
 GROW:0 "Aumentar >"
 TECH_TREE:0 "Árbol tecnológico"
 GRAPHLAYOUT_NODE_DEBUG:1 "#D Tecla: $KEY$\nID de nodo de diseño: $LAYOUT_NODE_ID$\nID de nodo básico: $BASE_NODE_ID$\nNodos de entrada: $INCOMING$\nNodos de salida: $OUTGOING$\nCapa: $LAYER$\nAncho: $WIDTH$\nCentro X: $CENTER_X$\nPrioridad: $PRIORITY$\nPosición: $POSITION$ #!"

 urban_capacity:0 "[concept_urbanization] del estado"

 BUILDING_GROUP_TITLE:0 "#title $BUILDING_GROUP$#!"
 BUILDING_GROUP_ENTRY_UNCAPPED:0 "$BUILDING$"
 BUILDING_GROUP_ENTRY_CAPPED:0 "$BUILDING$ (Máx.: #variable $NUM$#!)"
 MILITARY_PANEL_MUNITION_CONTENTS:0 "#title Contenidos de [Country.GetAcquiredMunitionCrates|1] cajas de munición#!"

 YEARS_COUNT_RANGE:0 "#V $MIN$-$MAX$ años#!"
 YEARS_COUNT_RANGE_NO_FORMAT:0 "$MIN$-$MAX$ años"
 MONTHS_COUNT_RANGE:0 "#V $MIN$-$MAX$ meses#!"
 MONTHS_COUNT_RANGE_NO_FORMAT:0 "$MIN$-$MAX$ meses"
 WEEKS_COUNT_RANGE:0 "#V $MIN$-$MAX$ semanas#!"
 WEEKS_COUNT_RANGE_NO_FORMAT:0 "$MIN$-$MAX$ semanas"
 DAYS_COUNT_RANGE:0 "#V $MIN$-$MAX$ días#!"
 DAYS_COUNT_RANGE_NO_FORMAT:0 "$MIN$-$MAX$ días"
 YEARS_COUNT_SINGULAR:1 "#V 1 año#!"
 YEARS_COUNT_PLURAL:1 "#V $VALUE$ años#!"
 YEARS_COUNT_SINGULAR_NO_FORMAT:1 "1 año"
 YEARS_COUNT_PLURAL_NO_FORMAT:1 "$VALUE$ años"
 MONTHS_COUNT_SINGULAR:1 "#V 1 mes#!"
 MONTHS_COUNT_PLURAL:1 "#V $VALUE$ meses#!"
 MONTHS_COUNT_SINGULAR_NO_FORMAT:1 "1 mes"
 MONTHS_COUNT_PLURAL_NO_FORMAT:1 "$VALUE$ meses"
 WEEKS_COUNT_SINGULAR:1 "#V 1 semana#!"
 WEEKS_COUNT_PLURAL:1 "#V $VALUE$ semanas#!"
 WEEKS_COUNT_SINGULAR_NO_FORMAT:1 "1 semana"
 WEEKS_COUNT_PLURAL_NO_FORMAT:1 "$VALUE$ semanas"
 DAYS_COUNT_SINGULAR:1 "#V 1 día#!"
 DAYS_COUNT_PLURAL:1 "#V $VALUE$ días#!"
 DAYS_COUNT_SINGULAR_NO_FORMAT:1 "1 día"
 DAYS_COUNT_PLURAL_NO_FORMAT:1 "$VALUE$ días"
 MARKET_STATES_PANEL_MARKET_ACCESS_TOOLTIP:1 "#header [Concept('concept_market_access', 'Acceso')] al [StateGetMarket.GetName|l]#!\n[State.GetMarketAccessDesc]"
 STATES_PANEL_MARKET_ACCESS_ISOLATED:0 "[concept_market_access]: [concept_isolated_state|l]"
 ISOLATED_STATE:0 "[concept_isolated_state]"
 DEBUG_MODIFIERS:0 "#title Depurar: modificadores#!"
 STATE_REGION_MARKET_CONNECTION_PATH_ENTRY:0 "Conexión con $PATH_STRENGTH|v0$ en [StateRegion.GetName] ([concept_infrastructure]: $ENTRY_INFRA|v0$)"
 STATE_REGION_MARKET_CONNECTION_PATH_WEAK_POINT:1 "La conexión se hace $PREV_PATH_STRENGTH|v0$ @arrow_right! $PATH_STRENGTH|v0$ en [StateRegion.GetName] ([concept_infrastructure|l]: $ENTRY_INFRA|v0$)"
 STATE_REGION_STATE_ITEM:0 "$TAB$[STATE.GetName] ([STATE.GetOwner.GetName])\n"
 COUNTRY_PANEL_MODIFIERS_TAB:0 "$MODIFIERS$"
 MODIFIERS:0 "Modificadores"
 COUNTRY_PANEL_MODIFIERS_TAB_SELECTED:0 "#bold Modificadores#!"
 COUNTRY_PANEL_INFORMATION_TAB:0 "Información"
 COUNTRY_PANEL_INFORMATION_TAB_SELECTED:0 "#bold Información#!"
 COUNTRY_PANEL_DIPLOMACY_TAB:0 "Diplomacia"
 COUNTRY_PANEL_DIPLOMACY_TAB_SELECTED:0 "#bold Diplomacia#!"
 COUNTRY_PANEL_POLITICS_TAB:0 "Política"
 COUNTRY_PANEL_POLITICS_TAB_SELECTED:0 "#bold Política#!"
 COUNTRY_PANEL_INTERACTIONS_TAB:0 "Interacciones"
 COUNTRY_PANEL_INTERACTIONS_TAB_SELECTED:0 "#bold Interacciones#!"
 COUNTRY_DIPLOMACY_PANEL_OPEN_SELF:0 "No puedes entablar relaciones diplomáticas contigo"
 MODIFIERS_PANEL_NO_TIMED_MODIFIERS:0 "#bold Sin modificadores temporales#!"
 MODIFIERS_PANEL_TIMED_MODIFIERS:0 "#bold Modificadores temporales#!"
 DECAYING_DESC:0 "([Concept('concept_decay','$concept_decaying$')])"
 DECAYING_DESC_WITH_SPACE_BEFORE:0 " $DECAYING_DESC$"
 DECAYING_DESC_WITH_SPACE_AFTER:0 "$DECAYING_DESC$ "
 DATA_TIMED_MODIFIER_TITLE:0 "#header $NAME$#!"
 DATA_TIMED_MODIFIER_DURATION:1 "Duración: $DURATION$$MAYBE_DECAYING_WITH_SPACE_BEFORE$"
 DATA_TIMED_MODIFIER_REMAINING:1 "Tiempo restante: $DURATION$$MAYBE_DECAYING_WITH_SPACE_BEFORE$"
 DATA_TIMED_MODIFIER_ONELINE:1 " $MODIFIERDESC$ de #title $NAME$#! ($DURATION$)$MAYBE_DECAYING_WITH_SPACE_BEFORE$"
 MODIFIERS_PANEL_MODIFIER_ENTRIES:0 "#bold Entradas de modificadores#!"
 GOVERNMENT_LEGITIMACY:0 "#title [concept_legitimacy]:#! #variable [Country.GetGovernmentLegitimacy|0%]#!"
 GOVERNMENT_LEGITIMACY_TOOLTIP:0 "#HEADER [concept_legitimacy]#!\nValor: #variable [Country.GetGovernmentLegitimacy|0%]#!\n$TOOLTIP_DELIMITER$\n[Country.GetGovernmentLegitimacyDesc]"
 REFORM_GOVERNMENT_LEGITIMACY:0 "#title [concept_legitimacy]:#! #variable [ReformGovernment.GetLegitimacy|0%]#!"
 REFORM_GOVERNMENT_LEGITIMACY_TOOLTIP:0 "#HEADER [concept_legitimacy]#!\nValor: #variable [ReformGovernment.GetPredictedLegitimacy|0%]#!\n$TOOLTIP_DELIMITER$\n[ReformGovernment.GetPredictedLegitimacyDesc]"
 RELIGION_INFO_PANEL_SHOW_GLOBAL:1 "Enumerando los [Concept('concept_pop', '$concept_pops$')|l] de la religión [ReligionInfoPanel.GetReligion.GetName] a nivel global"
 RELIGION_INFO_PANEL_SHOW_NATIONAL_ONLY:1 "Enumerando los [Concept('concept_pop', '$concept_pops$')|l] de la religión [ReligionInfoPanel.GetReligion.GetName] en [GetPlayer.GetName]"
 BUILDING_DETAILS_PANEL_INFORMATION_TAB:0 "Información"
 BUILDING_DETAILS_PANEL_INFORMATION_TAB_SELECTED:0 "#bold Información#!"
 BUILDING_DETAILS_PANEL_MODIFIERS_TAB:0 "Modificadores"
 BUILDING_DETAILS_PANEL_MODIFIERS_TAB_SELECTED:0 "#bold Modificadores#!"
 CLICK_TO_CHANGE_RESPONSE:0 "#instruction Haz clic para cambiar nuestra respuesta#!"

 COUNTRY_IN_MARKET_SUBTITLE:0 "[concept_country] en [CountryPanel.AccessCountry.AccessFirstMarket.GetName]"
 STATE_IN_COUNTRY_SUBTITLE:0 "[concept_state] en [State.GetCountry.GetName]"
 BATTLE_ON_FRONT_SUBTITLE:0 "[concept_battle] en [Battle.GetFront.GetName]"
 FRONT_IN_WAR_SUBTITLE:0 "[concept_front] en [Front.AccessDiplomaticPlay.AccessWar.GetName]"

 INTEREST_GROUP_PANEL_MODIFIERS_TAB:0 "Modificadores"
 INTEREST_GROUP_PANEL_MODIFIERS_TAB_SELECTED:0 "#bold Modificadores#!"

 BUILDING_DETAILS_LINE_TWO:0 "[concept_building] en [Building.GetState.GetName]"
 GOODS_PANEL_LINE_TWO:0 "en [GoodsPanel.GetGoods.GetMarket.GetName|l]"
 GOODS_STATE_PANEL_LINE_TWO:0 "[concept_good] en [GoodsStatePanel.GetGoods.GetState.GetName] (parte del [GoodsStatePanel.GetGoods.GetMarket.GetName|l])"
 POP_DETAILS_LINE_TWO:1 "[SelectLocalization(Pop.GetBuilding.IsValid,'POP_DETAILS_LINE_TWO_EMPLOYED','POP_DETAILS_LINE_TWO_UNEMPLOYED')]"
 POP_DETAILS_LINE_TWO_EMPLOYED:0 "[concept_pop] en [Pop.GetWorksAt] en [Pop.GetState.GetName]"
 POP_DETAILS_LINE_TWO_UNEMPLOYED:0 "[concept_pop] [concept_unemployed|l] en [Pop.GetState.GetName]"
 STATE_POPULATION_PANEL_LINE_TWO:0 "en [StatePopulationPanel.GetState.GetName]"
 BASE_FROM_POPS:0 "Base de población: #v $VAL|D=+$#!"
 LEGITIMACY_BASE_VALUE:0 "Valor base: #bold #P $VAL|=+$#!#!"
 LEGITIMACY_GOVT_SIZE:0 "Tamaño del [concept_government|l]: #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #variable $VAL|=+$#!#!#!"
 LEGITIMACY_GOVT_SIZE_BREAKDOWN:0 "$BREAKDOWN$"
 LEGITIMACY_GOVT_SIZE_PARTY_ENTRY:0 "[PARTY.GetName]: #variable $VAL|=+$#!"
 LEGITIMACY_GOVT_SIZE_IG_ENTRY:0 "[INTEREST_GROUP.GetName]: #variable $VAL|=+$#!"
 LEGITIMACY_HEAD_OF_STATE_VALUE:0 "[concept_interest_group] del jefe de estado #variable [InterestGroup.GetName]#! [concept_in_government|l]: #tooltippable #tooltip:$BREAKDOWN_TAG$ #variable $VAL|+=0$#!#!#!"
 LEGITIMACY_HEAD_OF_STATE_MODIFIER_BREAKDOWN:0 "Incluyendo el [concept_interest_group] de [GetPlayer.GetRuler.GetFullName], [GetPlayer.GetRuler.GetInterestGroup.GetName], [concept_in_government|l] proporciona:\n$BREAKDOWN$"
 LEGITIMACY_GOVT_LEADER_CLOUT_VALUE:0 "[concept_clout] del líder del gobierno: #variable $VAL|+=0$#!\n$TAB$#variable [INTEREST_GROUP.GetName]#! con peso #variable [INTEREST_GROUP.GetClout|%+2]#! × #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #variable $FACTOR|0+$#!#!#!"
 LEGITIMACY_GOVERNMENT_CLOUT_MODIFIER_BREAKDOWN:0 "$BREAKDOWN$"
 LEGITIMACY_GOVT_TOTAL_CLOUT_VALUE:0 "[concept_clout] total del [concept_government|l]: #variable $VAL|+=0$#!\n$TAB$[concept_clout] del [concept_government] #variable $CLOUT|%+1$#! × #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #variable $FACTOR|2+$#!#!#!"
 LEGITIMACY_GOVT_TOTAL_CLOUT_VALUE_BREAKDOWN:0 "$BREAKDOWN$"
 LEGITIMACY_GOVT_STRENGTH_ENTRY:0 "#variable $FACTION$#!: #variable $VAL|=$ %#!"
 LEGITIMACY_GOVT_STRENGTH_IG_ENTRY:0 "#variable [INTEREST_GROUP.GetName]#! #variable [INTEREST_GROUP.GetClout|=%]#!"

 NUM_STATES_TOOLTIP_incorporated:0 "#header [SelectLocalization($MULTIPLE$,'[concept_incorporated_state]','[Concept('concept_incorporated_state','$concept_incorporated_states$')]')] en [Country.GetNameNoFlag]: $VAL|0v$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 NUM_STATES_TOOLTIP_unincorporated:0 "#header [SelectLocalization($MULTIPLE$,'[concept_unincorporated_state]','[Concept('concept_unincorporated_state','$concept_unincorporated_states$')]')] en [Country.GetNameNoFlag]: $VAL|0v$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 NUM_STATES_TOOLTIP_treaty_port:0 "#header [SelectLocalization($MULTIPLE$,'[concept_treaty_port]','[Concept('concept_treaty_port','$concept_treaty_ports$')]')] en [Country.GetNameNoFlag]: $VAL|0v$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 NUM_STATES_TOOLTIP_count:0 "#header [SelectLocalization($MULTIPLE$,'[concept_state]','[Concept('concept_state','$concept_states$')]')] en [Country.GetNameNoFlag]: $VAL|0v$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"

 PROCESS_EXPENSES:0 "Gastos:"
 PROCESS_REVENUE:0 "Ingresos:"
 PROCESS_BALANCE:1 "[concept_building_balance] semanal:"
 VACANCIES:0 "Vacantes"
 NO_VACANCIES:0 "Todos los puestos del edificio están ocupados"

 NOTIFICATION_BUILDING_FULLY_EMPLOYED:0 "Todos los puestos del edificio [Building.GetName|v] están ocupados en [State.GetName]"
 NOTIFICATION_STATE_AVERAGE_SOL_INCREASED:0 "El [concept_sol|vl] ha aumentado a $VAL|+$ en [State.GetName|v]"
 NOTIFICATION_STATE_AVERAGE_SOL_DECREASED:0 "El [concept_sol|vl] ha disminuido a $VAL|-$ en [State.GetName|v]"
 NOTIFICATION_STATE_JOINED_MARKET:0 "[State.GetName|v] se ha unido a [State.GetMarket.GetName|v]"
 NOTIFICATION_STATE_LITERACY_INCREASED:0 "La [concept_literacy|l] ha aumentado a $VAL|%+0$ en [State.GetName|v]"
 NOTIFICATION_STATE_POPULATION_INCREASED:1 "La [Concept('concept_pop','población')] ha aumentado a $VAL|K+$ en [State.GetName|v]"
 NOTIFICATION_STATE_POPULATION_DECREASED:1 "La [Concept('concept_pop','población')] ha disminuido a $VAL|K-$ en [State.GetName|v]"
 NOTIFICATION_STATE_IN_TURMOIL:0 "Ha empezado a producirse [concept_turmoil|l] en [State.GetName|v]"

 INFRASTRUCTURE:0 "[concept_infrastructure]"
 ARABLE_LAND_AVAILABLE:0 "[concept_arable_land] (debería presentarse como otros recursos)"
 FREE_ARABLE_LAND:0 "TCL: $NUM|v$"
 LENS_OPTION_TEXT:0 "[LensOption.GetText]"
 LENS_OPTION_TOOLTIP:0 "[LensOption.GetTooltip]"
 BUILDING_MODIFIERS_PER_LEVEL_COLON:0 "#title Modificadores de edificio (por nivel):#!"
 COUNTRY_MODIFIERS_PER_LEVEL_COLON:0 "#title Modificadores de país (por nivel):#!"
 STATE_MODIFIERS_PER_LEVEL_COLON:0 "#title Modificadores de estado (por nivel):#!"
 APPLIES_TO_BUILDING_TYPE:0 "Se aplica a $BUILDING_TYPE$ ([concept_production_method|l] [ProductionMethodGroup.GetName])"
 GOODS_PRODUCTION_COLON:0 "#title Producción de bienes:#!"
 GOODS_CONSUMPTION_COLON:0 "#title Consumo de bienes:#!"
 BUILDING_WAGE_PER_LEVEL:0 "Aproximadamente #variable @money!$PER_LEVEL_WAGE|k$#! por nivel en salarios de la administración"
 BUILDING_WAGE_TOTAL:0 "Aproximadamente #variable @money!$TOTAL_WAGE|k$#! en total en salarios de la administración"
 BUILDING_WAGE_RANGE_PER_LEVEL:0 "Aproximadamente #variable @money!$MIN_PER_LEVEL_WAGE$#! - #variable @money!$MAX_PER_LEVEL_WAGE$#! por nivel en salarios de la administración"
 BUILDING_WAGE_RANGE_TOTAL:0 "Aproximadamente #variable @money!$MIN_TOTAL_WAGE$#! - #variable @money!$MAX_TOTAL_WAGE$#! en total en salarios de la administración"
 BUILDING_TYPE_NAME_FORMAT:0 "#BOLD #V $NAME$#!#!"
 CONSTRUCTION_MATERIALS_COLON:0 "#title Coste de construcción:#!"
 BUILDING_PROVIDES_URBANIZATION_PER_LEVEL:0 "#variable #P +$URBANIZATION$#!#! [concept_urbanization|l] por nivel"
 BUILDING_PROVIDES_URBANIZATION_TOTAL:0 "#variable #P +$URBANIZATION$#!#! [concept_urbanization|l] en total"
 BUILDING_USES_INFRASTRUCTURE_PER_LEVEL:0 "#variable #N +$USAGE|0$#!#! [concept_infrastructure_usage|l] por nivel"
 BUILDING_USES_INFRASTRUCTURE_TOTAL:0 "#variable #N +$USAGE|0$#!#! [concept_infrastructure_usage|l] en total"
 BUILDING_ARABLE_CAPACITY_PER_LEVEL:0 "#variable #N -$ARABLE_CAPACITY$#!#! [concept_arable_land|l] por nivel"
 BUILDING_ARABLE_CAPACITY_TOTAL:0 "#variable #N -$ARABLE_CAPACITY$#!#! [concept_arable_land|l] en total"
 GDP_TOOLTIP:1 "#header [concept_gdp]#!\n$GDP_SHORT$ [Country.GetAdjective]: #N [Country.GetGDP|Dv] @money!#! [Country.GetGDPRanking]\n$TOOLTIP_DELIMITER$\nPIB per cápita: #variable [Country.GetGDPPerCapita|2*] @money!#! [Country.GetGDPPerCapitaRanking]\n\n"
 MARKET_GDP_PERCENTAGE:1 "Contribución al #title $GDP_SHORT$ de [GetPlayer.GetNameNoFormatting]#!\n[Market.GetMarketSharePercentageFor( GetPlayer )|%1v]"
 MARKET_GDP_PERCENTAGE_TOOLTIP:0 "#header Contribución a PIB#!\n[Market.GetName] contribuye con un [Market.GetGDPContributionPercentage( GetPlayer )|%1v] del PIB en [GetPlayer.GetName]"
 ACTIVE_PRODUCTION_METHOD_HEAD:0 "#header $NAME$#!"
 SWITCH_PRODUCTION_METHOD_HEAD:0 "#header Cambiar a $NAME$#!"
 PRICE_ICON_ITEM_STATE:0 "([Goods.GetCompareIconAgainstBasePrice( Goods.GetStatePrice )] en [Goods.GetState.GetName])"
 PRICE_ICON_ITEM_RANGE:0 "(#tooltippable #tooltip:COIN_STACK_TOOLTIP $ICON_MIN$#!#!-#tooltippable #tooltip:COIN_STACK_TOOLTIP $ICON_MAX$#!#! en $NUM$ regiones estatales)"
 MARKET_TRADE_ROUTE_TOOLTIP:1 "#header [Concept('concept_trade_route', 'Rutas comerciales')] en el [Market.GetName|l]#!"
 PRICE_ICON_ITEM_RANGE_SAME:0 "(#tooltippable #tooltip:COIN_STACK_TOOLTIP $ICON$#!#! en $NUM$ regiones estatales)"
 PRICE_ICON_ITEM_MARKET:0 "([Goods.GetCompareIconAgainstBasePrice( Goods.GetMarketPrice )] en [Goods.GetMarket.GetName|l])"

 DEFAULT_EVENT_OPTION:0 "Esta opción se elegirá automáticamente al cabo de $EVENT_REMAINING_DAYS$."

 NO_PROGRESS:0 "Sin progreso"
 INVALID_OPTIONS:0 "Opciones no válidas: [GetDataModelSize(MapListPanel.AccessInvalidOptions)|v]"
 FAILED_OPTIONS:0 "Opciones no disponibles: [GetDataModelSize(MapListPanel.AccessFailedOptions)|v]"

 BUILDING_TYPE_COUNTRY_BREAKDOWN:0 "[SelectLocalization( GreaterThan_int32( BuildingType.GetLevelCountInCountry(GetPlayer.Self), '(int32)0' ), 'BUILDING_TYPE_COUNTRY_BREAKDOWN_NONEMPTY', 'BUILDING_TYPE_COUNTRY_BREAKDOWN_EMPTY' )]"
 BUILDING_TYPE_COUNTRY_BREAKDOWN_NONEMPTY:0 "Hay #tooltippable #tooltip:[BuildingType.GetTooltipTag],BUILDING_TYPE_COUNTRY_BREAKDOWN_TOOLTIP [BuildingType.GetLevelCountInCountry(GetPlayer.Self)]#!#! niveles de [BuildingType.GetNameNoFormatting] en [GetPlayer.GetName][SelectLocalization(And(Not(BuildingType.IsGovernmentFunded), Not(BuildingType.IsSubsistenceBuilding)), 'BUILDING_TYPE_PRODUCTIVITY', '')]"
 BUILDING_TYPE_COUNTRY_BREAKDOWN_TOOLTIP:0 "#header [BuildingType.GetName] en [GetPlayer.GetName]#!\n[BuildingType.GetBreakdownInCountry(GetPlayer.Self)]"
 BUILDING_TYPE_COUNTRY_BREAKDOWN_ITEM:0 "Tamaño [BUILDING.GetExpansionLevel|v] de [BUILDING.GetName] en [BUILDING.GetState.GetName]"
 BUILDING_TYPE_CONSTRUCTION_COUNTRY_BREAKDOWN_ITEM:0 "[BUILDING.GetExpansionLevelsInQueue|v] niveles de [BUILDING.GetName|l] en construcción en [BUILDING.GetState.GetName]"
 BUILDING_TYPE_COUNT:1 "#tooltippable #tooltip:[BuildingType.GetTooltipTag],BUILDING_TYPE_COUNTRY_BREAKDOWN_TOOLTIP [SelectLocalization( GreaterThan_int32( BuildingType.GetUnderConstructionCountInCountry(GetPlayer.Self), '(int32)0' ), 'BUILDING_TYPE_COUNT_ACTIVE_CONSTRUCTIONS', 'BUILDING_TYPE_COUNT_NO_CONSTRUCTION')]#!#!"
 BUILDING_TYPE_COUNTRY_BREAKDOWN_EMPTY:0 "No hay [BuildingType.GetNameNoFormatting] en [GetPlayer.GetName]"
 BUILDING_TYPE_PRODUCTIVITY:0 "\n[concept_productivity]: [BuildingType.GetProductivitySpanDesc(GetPlayer.Self)]"
 BUILDING_TYPE_COUNT_NO_CONSTRUCTION:0 "[BuildingType.GetLevelCountInCountry(GetPlayer.Self)]"
 BUILDING_TYPE_COUNT_ACTIVE_CONSTRUCTIONS:0 "[BuildingType.GetLevelCountInCountry(GetPlayer.Self)]+[BuildingType.GetUnderConstructionCountInCountry(GetPlayer.Self)]"

 PRODUCTION_METHODS_HEADER:0 "Edificios"
 COUNTRY_TOOLTIP:0 "#HEADER [Country.GetName]#!"

 COMMANDER_RANK:0 "Rango: [Character.GetRankName]"
 commander_specific_rank_desc:0 "$NAME$ - $RANK$"

 CULTURE:0 "Cultura"
 COUNTRY_CULTURES:1 "#title [Concept('concept_culture', '$concept_cultures$')]#!:\n#variable [Country.GetPrimaryCulturesDesc]#!"
 COUNTRY_CULTURES_ONE_LINE:0 "#title [concept_primary_cultures]#!"
 POP_COUNTRY_CULTURES:1 "[concept_primary_cultures] en [Pop.GetCountry.GetName]:#indent_newline:3 \n#variable [Pop.GetCountry.GetPrimaryCulturesDesc]#!#!"
 COUNTRY_RELIGIONS:0 "#title [concept_state_religion]#!:\n#variable [Country.GetStateReligion.GetName]#!"
 COUNTRY_RELIGIONS_ONE_LINE:0 "#title [concept_state_religion]#!"
 COUNTRY_ARABLE_LAND:0 "#title [concept_arable_land]#!:\n#variable [Country.GetArableLand|D]#!"
 COUNTRY_ARABLE_LAND_ONE_LINE:0 "#title [concept_arable_land]#!"
 POP_COUNTRY_RELIGIONS:1 "[concept_state_religion]: #variable [Pop.GetCountry.GetStateReligion.GetName]#!"
 COUNTRY_GOVERNMENT:1 "#title [concept_government]#!:\n#tooltippable #tooltip:[Country.GetGovernment.GetTooltipTag],GOVERNMENT_TYPE_TOOLTIP_DESC [Country.GetGovernment.GetName]#!#!"
 COUNTRY_GOVERNMENT_NO_LINE_BREAK:0 "#title [concept_government]#!: #tooltippable #tooltip:[Country.GetGovernment.GetTooltipTag],GOVERNMENT_TYPE_TOOLTIP_DESC [Country.GetGovernment.GetName]#!#!"
 COUNTRY_RULER:0 "#title [concept_ruler]#!:\n#variable [Country.GetRuler.GetFullName]#!"
 COUNTRY_RANK:0 "#title [concept_rank]#!:\n#variable [Country.GetRank]#! #variable (n.º [Country.GetCountryScorePositionDesc])#!"
 COUNTRY_RANK_ONE_LINE:0 "#title [concept_rank]#!: [Country.GetRank|v] #variable (n.º [Country.GetCountryScorePositionDesc])#!"
 COUNTRY_POPULATION:1 "#title [Concept('concept_pop','$concept_population$')]#!:\n#variable [Country.GetTotalPopulation|D]#!"
 COUNTRY_POPULATION_ONE_LINE:1 "#title [Concept('concept_pop','$concept_population$')]#!"
 COUNTRY_SOL_ONE_LINE:0 "#title [concept_sol]#!"
 COUNTRY_GDP:0 "#title $GDP_SHORT$#!:\n#variable @money![Country.GetGDP|D]#!"
 COUNTRY_GDP_ONE_LINE:0 "#title $GDP_SHORT$#!"
 NO_POP_TYPES_POL_STR:1 "Sin [concept_pop|l] con [concept_political_strength|l]"
 NO_RELIGIONS:0 "Sin [Concept('concept_religion', 'religión')]"
 NO_CULTURES_POL_STR:1 "Sin [Concept('concept_culture', 'cultura')] con [concept_political_strength|l]"
 NO_RELIGIONS_POL_STR:1 "Sin [Concept('concept_religion', 'religión')] con [concept_political_strength|l]"
 NO_INTEREST_GROUPS:0 "Sin [Concept('concept_interest_group', 'grupo de interés')]"
 NO_POP_TYPES:0 "Sin [Concept('concept_pop', 'colectivo')]"

 GOVERNMENT_TYPE_TOOLTIP_DESC:0 "[GovernmentType.GetDesc]"

 POP_CULTURE_CHANGE_ENTRY_POSITIVE:0 "#v $CHANGE|=+$#! asimilando [Pop.GetName|l] de [Pop.GetState.GetName]"
 POP_CULTURE_CHANGE_ENTRY_NEGATIVE:0 "#v $CHANGE|=+$#! [Pop.GetName|l] de [Pop.GetState.GetName] asimilando a [Pop.GetAssimilatingCulture.GetName]"
 CULTURE_IN_COUNTRY_DESC:1 "\nPoblación de [GetPlayer.GetName]: [Culture.GetPopulation(GetPlayer.Self)|Kv] [SelectLocalization(NotEqualTo_int32(Culture.GetPopulationChange(GetPlayer.Self),'(int32)0'),'CULTURE_POPULATION_CHANGE_IN_COUNTRY','')]\n[concept_primary_cultures] en [GetPlayer.GetName]: [Culture.IsPrimaryCultureInYesNo(GetPlayer.Self)]\n[concept_migration_target]: [Culture.GetMigrationTargetsDesc]\n[concept_turmoil] de colectivos de cultura [Culture.GetName]:\n$TAB$#variable [GetPlayer.CalcCulturalTurmoil( Culture.Self )|-0%]#! en [GetPlayer.GetName]\n$TAB$#variable [Culture.GetTurmoil|-0%]#! a nivel mundial"
 CULTURE_POPULATION_CHANGE:0 "Cambio mensual de cultura [Culture.GetName] en [Country.GetName]: #v $CHANGE|=+$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"

 POP_RELIGION_CHANGE_ENTRY_POSITIVE:0 "#v $CHANGE|=+$#! convirtiendo [Pop.GetName|l] de [Pop.GetState.GetName]"
 POP_RELIGION_CHANGE_ENTRY_NEGATIVE:0 "#v $CHANGE|=+$#! [Pop.GetName|l] de [Pop.GetState.GetName] convirtiendo a [Pop.GetConvertingReligion.GetName]"
 RELIGION_NAME_AND_PERCENTAGE:0 "[Religion.GetName] (#v $VAL|2%$#!)"
 RELIGION_IN_COUNTRY_DESC:0 "\nPoblación de [GetPlayer.GetName]: [Religion.GetPopulation( GetPlayer.Self)|kv] [SelectLocalization(NotEqualTo_int32(Religion.GetPopulationChange(GetPlayer.Self),'(int32)0'),'RELIGION_POPULATION_CHANGE_IN_COUNTRY','')]\nFuerza política en [GetPlayer.GetName]: [Religion.GetPolStr( GetPlayer.Self )|kv]"
 RELIGION_POPULATION_CHANGE:0 "Cambio mensual de [Religion.GetName] en [Country.GetName]: #v $CHANGE|=+$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"

 DISCRIMINATION_TRAIT_CULTURES:1 "[Concept('concept_culture', 'Culturas')]: [DiscriminationTrait.GetCulturesDesc]"
 DISCRIMINATION_TRAIT_RELIGIONS:1 "[Concept('concept_religion', 'Religiones')]: [DiscriminationTrait.GetReligionsDesc]"

 METRICS_OF_PROGRESS_HEADER:0 "#title "Métricas de progreso"#! (prueba)"
 COUNTRY_URBANISATION:0 "#title [concept_urbanization]:#!"
 COUNTRY_INDUSTRIALISATION:0 "#title Industrialización:#!"
 MILITARY:0 "Ejército"
 NAVY:0 "Armada"

 PRICE_REPORT_SHORT:0 "$DETAILS$"
 PRICE_REPORT_LONG:0 "$DETAILS$\n#tooltippable #tooltip:$BREAKDOWN_TAG$ Pasa el ratón para ver $NUM_ADDITIONAL|v$ cambios de [concept_market_price|l] más significativos#!#!"
 PRICE_REPORT_NO_CHANGES:0 "No ha habido cambios de [concept_market_price|l] significativos en [GetPlayer.GetCapital.GetMarket.GetName] durante el último mes."
 PRICE_REPORT_GOODS_ENTRY:0 "$DIRECTION$ [Goods.GetTextIcon] @money!$PREV_PRICE|v1$ ($PREV_ICON$) @arrow_right! @money!$CUR_PRICE|v1$ ($CUR_ICON$) por [Goods.GetName]"
 PRICE_REPORT_DIRECTION_INCREASE:0 "@arrow_up!"
 PRICE_REPORT_DIRECTION_DECREASE:0 "@arrow_down!"

 MAP_MODE:0 "Modo de mapa"
 LOCAL_PRICE_IN:0 "Precios locales en [GoodsPanel.GetGoods.GetMarket.GetName]"
 USAGE:0 "Aplicaciones"
 LOCAL_PRICE_STATE:0 "Precios locales en [GoodsStatePanel.GetGoods.GetMarket.GetName|l]"
 TRADE_ROUTES:2 "$concept_trade_routes$"
 TRADE_ROUTES_CONCEPT:0 "[Concept('concept_trade_route','$concept_trade_routes$')]"
 TRADE_ROUTES_HEADER:1 "[Concept('concept_trade_route', 'Rutas comerciales')] de [GetPlayer.GetNameNoFormatting] [GetPlayer.GetFlagTextIcon]"
 MARKET_TRADE_ROUTES_SUMMARY:1 "#title $TRADE_ROUTES_HEADER$#!"

 NO_IMPORT_TRADE_ROUTES:0 "En estos momentos no tienes rutas comerciales de importación"
 NO_EXPORT_TRADE_ROUTES:0 "En estos momentos no tienes rutas comerciales de exportación"
 NO_TRADE_ROUTES:0 "No hay rutas comerciales disponibles"
 NO_TRADE_ROUTES_HINT:1 "@information! Puedes obtener rutas comerciales adicionales construyendo más centros de comercio"

 OUTLINER_PANEL_DESCRIPTION:0 "Para anclar cualquiera de las listas o elementos siguientes en el esquematizador situado a la derecha de la pantalla, pasa el ratón sobre cualquiera de ellos y haz clic en la estrella (@unpinned_star!) de la esquina derecha.\n\nHaz clic en la estrella (@pinned_star!) de nuevo para desanclarlo."

 COUNTRY_LITERACY:0 "#title [concept_literacy]:#!\n#variable [Country.GetIncorporatedLiteracyRate|%1]#!"
 COUNTRY_LITERACY_ONE_LINE:0 "#title [concept_literacy]#!"
 LITERACY_TOOLTIP:4 "#header [concept_literacy]#!\n#variable [Country.GetNumIncorporatedLiteratePops|*]#! de #variable [Country.GetIncorporatedPopulation|*]#! que viven en algún [concept_incorporated_state|l] de #variable [Country.GetName]#! están alfabetizados, lo que supone una tasa de alfabetización del [Country.GetIncorporatedLiteracyRate|%v] [Country.GetIncorporatedLiteracyRanking]\n$TOOLTIP_DELIMITER$\nEsto conlleva un límite en la [concept_innovation|l] de #tooltippable #tooltip:[GetPlayer.GetTooltipTag],INNOVATION_POINTS_MAX_BREAKDOWN [Country.GetWeeklyMaxInnovation|1] @innovation!#!#!\nEn estos momentos, generamos #tooltippable #tooltip:[GetPlayer.GetTooltipTag],INNOVATION_POINTS_CURRENT_BREAKDOWN #v [Country.GetWeeklyInnovation|+=1] @innovation!#!#!#! a la semana ([Country.GetWeeklyRawInnovation|+=1] @innovation! sin límite)\n\nAdemás, la tasa de [concept_literacy|l] actual nos proporciona una tasa de [concept_technology_spread|l] entre #P #tooltippable #tooltip:[GetPlayer.GetTooltipTag],TECHNOLOGY_SPREAD_RATE_BREAKDOWN [Country.GetMinWeeklyTechnologySpread|1] y [Country.GetMaxWeeklyTechnologySpread|1]#!#!#! con un valor de [concept_innovation|l] @innovation! a la semana[SelectLocalization(EqualTo_int32(GetPlayer.GetTotalPopulation,GetPlayer.GetIncorporatedPopulation),'','LITERACY_UNINCORPORATED_TOOLTIP')]"
 LITERACY_UNINCORPORATED_TOOLTIP:2 "\n$TOOLTIP_DELIMITER$\nSi además se tienen en cuenta los [Concept('concept_unincorporated_state','estados no incorporados')], están alfabetizados #variable [Country.GetNumTotalLiteratePops|*]#! de #variable [Country.GetTotalPopulation|*]#! ([Country.GetTotalLiteracyRate|%v]) [Concept('concept_pop','colectivos')] en #variable [Country.GetName]#! [Country.GetTotalLiteracyRanking]"

 INNOVATION_POINTS_CURRENT_BREAKDOWN:1 "#header Generación de [concept_innovation|l] @innovation!#!\nGeneramos #v [Country.GetWeeklyInnovation|+2] @innovation!#!, debido a:\n[Country.GetWeeklyInnovationDesc]"
 INNOVATION_POINTS_MAX_BREAKDOWN:1 "#header Límite de [concept_innovation|l] @innovation!#!\nNuestro límite de [Country.GetWeeklyMaxInnovation|v2] @innovation! se debe a:\n[Country.GetWeeklyMaxInnovationDesc]"
 INNOVATION_CAP_BREAKDOWN_ENTRY_TITLE:0 "Límite de [concept_innovation|l]"

 GOVERNMENT_TRANSFER_OF_POWER_TOOLTIP:0 "#header [GovernmentType.GetTransferOfPowerName]#!\n[GovernmentType.GetTransferOfPowerDesc]"

 CUL_DISCRIMINATED_IN_COUNTRY:0 "La cultura [CULTURE.GetName] se encuentra discriminada en [COUNTRY.GetName]"
 CUL_NOT_DISCRIMINATED_IN_COUNTRY:0 "La cultura [CULTURE.GetName] no se encuentra discriminada en [COUNTRY.GetName]"
 CUL_DISCRIMINATED_NOT_IN_COUNTRY:0 "La cultura [CULTURE.GetName] se vería discriminada, pero no tiene presencia en [COUNTRY.GetName]"
 CUL_NOT_DISCRIMINATED_NOT_IN_COUNTRY:0 "La cultura [CULTURE.GetName] no se vería discriminada, pero no tiene presencia en [COUNTRY.GetName]"
 REL_DISCRIMINATED_IN_COUNTRY:0 "La religión [RELIGION.GetName] se encuentra discriminada en [COUNTRY.GetName]"
 REL_NOT_DISCRIMINATED_IN_COUNTRY:0 "La religión [RELIGION.GetName] no se encuentra discriminada en [COUNTRY.GetName]"
 REL_DISCRIMINATED_NOT_IN_COUNTRY:0 "La religión [RELIGION.GetName] se vería discriminada, pero no tiene presencia en [COUNTRY.GetName]"
 REL_NOT_DISCRIMINATED_NOT_IN_COUNTRY:0 "La religión [RELIGION.GetName] no se vería discriminada, pero no tiene presencia en [COUNTRY.GetName]"
 DISCRIMINATION_TOOLTIP:1 "#header Este colectivo sufre discriminación en [Pop.GetCountry.GetName]#!\n$TOOLTIP_DELIMITER$\n[AddLocalizationIf(Pop.IsSlave, 'DISCRIMINATION_TOOLTIP_SLAVE_DISCRIMINATION')][AddLocalizationIf(Pop.GetCulture.IsDiscriminatedIn(Pop.GetCountry.Self), 'DISCRIMINATION_TOOLTIP_CULTURAL_DISCRIMINATION')][AddLocalizationIf(Pop.GetReligion.IsDiscriminatedIn(Pop.GetCountry.Self), 'DISCRIMINATION_TOOLTIP_RELIGIOUS_DISCRIMINATION')]"
 DISCRIMINATION_TOOLTIP_RELIGIOUS_DISCRIMINATION:0 "\nLa religión [Pop.GetReligion.GetName] [Concept('concept_discrimination','sufre discriminación')] debido a la [concept_law|l] de [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetName] para [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetGroup.GetName|l]\n"
 DISCRIMINATION_TOOLTIP_CULTURAL_DISCRIMINATION:0 "La cultura [Pop.GetCulture.GetName] [Concept('concept_discrimination','sufre discriminación')] debido a la [concept_law|l] de [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetName] para [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetGroup.GetName|l]\n"
 DISCRIMINATION_TOOLTIP_SLAVE_DISCRIMINATION:0 "Este colectivo está [Concept('concept_slavery', 'esclavizado')] y siempre sufrirá discriminación independientemente de las leyes de [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetGroup.GetName] o [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_citizenship').GetGroup.GetName]\n\n"
 ACCEPTED_TOOLTIP:0 "#header Este colectivo está aceptado en [Pop.GetCountry.GetName]#!\n$TOOLTIP_DELIMITER$\n[AddLocalizationIf(Pop.GetCulture.IsPrimaryCultureIn(Pop.GetCountry.Self), 'ACCEPTED_TOOLTIP_PRIMARY_CUTULRE')][AddLocalizationIf(Not(Pop.GetCulture.IsDiscriminatedIn(Pop.GetCountry.Self)), 'ACCEPTED_TOOLTIP_CULTURAL_ACCEPTANCE')][AddLocalizationIf(Not(Pop.GetReligion.IsDiscriminatedIn(Pop.GetCountry.Self)), 'ACCEPTED_TOOLTIP_RELIGIOUS_ACCEPTANCE')]"
 ACCEPTED_TOOLTIP_RELIGIOUS_ACCEPTANCE:0 "\nLa religión [Pop.GetReligion.GetName] está [Concept('concept_accepted_religion','aceptada')] debido a la [concept_law|l] de [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetName] para [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetGroup.GetName|l]\n"
 ACCEPTED_TOOLTIP_CULTURAL_ACCEPTANCE:0 "La cultura [Pop.GetCulture.GetName] está [Concept('concept_accepted_religion','aceptada')] debido a la [concept_law|l] de [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetName] para [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetGroup.GetName|l]\n"
 ACCEPTED_TOOLTIP_PRIMARY_CUTULRE:0 "Dado que este colectivo pertenece a la [Concept('concept_primary_cultures','cultura principal')], siempre será aceptado\n\n"
 LOYALISTS_TOOLTIP_POP:0 "#header $LOYALISTS$#!\nHay #v [Pop.GetNumLoyalists|K]#! $LOYALISTS$ en este [concept_pop|l]"
 RADICALS_TOOLTIP_POP:0 "#header $RADICALS$#!\nHay #v [Pop.GetNumRadicals|K]#! $RADICALS$ en este [concept_pop|l]"

 CULTURAL_POSSIBLE_SECESSION_ICON_TOOLTIP:0 "Tiene una probabilidad semanal del [Culture.GetChanceForSecessionMovement( GetPlayer.Self )|%1v] de que comience un #variable movimiento de [concept_secession|l]#! debido a que no es una de las [concept_primary_cultures|l] y a sentir una elevada [concept_turmoil|l].\n$TOOLTIP_DELIMITER$\n[concept_secession_desc]"
 CULTURAL_GROWING_SECESSION_ICON_TOOLTIP:0 "¡La cultura [Culture.GetName] ha comenzado un #variable movimiento de [concept_secession|l]#! contra nosotros!\n$TOOLTIP_DELIMITER$\n[concept_secession_desc]"

 CULTURAL_TURMOIL_TOOLTIP:1 "#header [concept_turmoil] cultural#!\n$TOOLTIP_DELIMITER$\n[concept_turmoil] [Culture.GetName] global: [Culture.GetTurmoil|-0%]\n[concept_turmoil] [Culture.GetName] en [GetPlayer.GetName]: [GetPlayer.CalcCulturalTurmoil( Culture.Self )|-%]"

 STATE_POP_PANEL_HEADER:1 "#bold [Concept('concept_pop','$concept_population$')]#!"
 STATE_POP_PANEL_HEADER_LINE_TWO:0 "en [StatePopulationPanel.GetState.GetName]"
 POP_CULTURE_TEXT:0 "Cultura de colectivo: #variable [Pop.GetCulture.GetName]#!"
 POP_RELIGION_TEXT:0 "Religión de colectivo: #variable [Pop.GetReligion.GetName]#!"
 POP_POL_STR_TEXT:0 "[concept_political_strength]: #variable [Pop.GetPoliticalStrength|1*]#!"
 CURRENT_GDP_STATE:2 "#header [concept_gdp] [State.GetOwner.GetAdjectiveNoFormatting] de [State.GetName]#!\n$TOOLTIP_DELIMITER$\nContribución anual al PIB: #variable [State.GetGDPContribution|K] @money!#!\n\n[State.GetName] aporta un #variable [State.GetGDPContributionPercentage|%1]#! del $GDP_SHORT$ [State.GetOwner.GetAdjectiveNoFormatting]\n\n[State.GetGDPGoodsContributionBreakdown]"
 STATE_GDP_GOODS:1 "[Concept('concept_good','Bienes')] con la máxima aportación al $GDP_SHORT$ en [State.GetName] a la semana\n$BREAKDOWN$"
 STATE_GDP_GOODS_ENTRY:1 "[Goods.GetName][Nbsp][Goods.GetTextIcon]: $VAL|vD$ @money!($RATIO|v%0$)"

 POL_STR_MODIFIER_DESC:0 "$DESC$ / Colectivo"
 TOP_PRODUCED:0 "#title Mayor producción#!"
 TOP_DEMANDED:0 "#title Mayor demanda#!"
 SEE_ALL_GOODS:0 "Ver todos los bienes"
 EXPAND_BUILDING_TOOLTIP:0 "#header [BUILDING_TYPE.GetNameNoFormatting]#!\n[BUILDING_TYPE.GetTooltip]"
 TRADE_LENS_RETARGET_LINK_TOOLTIP:0 "#BOLD #V Enlace de redirección #!#!\n$TOOLTIP_DELIMITER$\n[concept_retarget_market_desc]"
 TRADE_LENS_MERGE_MARKET_TOOLTIP:0 "#BOLD #V Fusionar mercados#!#!\n$TOOLTIP_DELIMITER$\n[concept_merge_market_desc]"
 GOODS_POOL_ENTRY:0 "#variable $AMOUNT|D$#! [Goods.GetName]"
 BROWSE_GOODS:0 "Explorar [Concept('concept_good', 'bienes')]"
 OPEN_SPECIFIC_MARKET:0 "Abrir detalles de [TradeOverviewPanel.AccessFirstMarket.GetName]"
 FILTER_STAPLE:0 "Bienes $GOOD_CATEGORY_STAPLE$"
 FILTER_INDUSTRIAL_GOODS:0 "Bienes $GOOD_CATEGORY_INDUSTRIAL$"
 FILTER_MILITARY_GOODS:0 "Bienes $GOOD_CATEGORY_MILITARY$"
 FILTER_LUXURY_GOODS:0 "Bienes $GOOD_CATEGORY_LUXURY$"
 GOOD_CATEGORY_MILITARY:0 "militares"
 GOOD_CATEGORY_STAPLE:0 "de primera necesidad"
 GOOD_CATEGORY_INDUSTRIAL:0 "industriales"
 GOOD_CATEGORY_LUXURY:0 "de lujo"

 DIPLOMATIC_OVERVIEW_TITLE:0 "#BOLD Diplomacia#!"
 OPEN_DIPLOMATIC_BROWSER:0 "Abrir explorador de países"
 COUNTRIES_TITLE:0 "#BOLD Países#!"

 POTENTIAL_MAP_MARKER_TOOLTIP:0 "#header [State.GetName] tiene potencial para [Building.GetName|l]#!\nTamaño actual: [State.GetBuilding( BuildingPotentialMarker.GetBuildingType.GetKey).GetExpansionLevelBreakdownDesc]"

 BASE_PRICE:0 "[concept_base_price]"
 MARKET_GOODS:0 "Bienes"
 MARKET_TRADED_AMOUNT:0 "Cantidad comerciada"
 MARKET_LEVEL:0 "Nivel"
 MARKET_CONNECTION:0 "Conexión"
 MARKET_DIFFERENCE:0 "Diferencia"
 MARKET_PRICE:0 "Precio"

 CONSOLE_ADD_DISAPPROVAL:0 "Desde comando de consola"

 PRODUCTION_BUILDING_TOOLTIP:0 "#BOLD #V [Building.GetName]#!#!"
 BUILDINGS_DETAILS_HEADER:0 "#BOLD Edificios de [State.GetName]#!"

 PLAYER_MONEY:1 "#BOLD [GetPlayer.GetGoldReserves|K]#! [GetPlayer.GetPowerDeltaIcon('money')]"
 PLAYER_MONEY_BALANCE:0 "#BOLD [AccessPlayer.PredictWeeklyBalance|1=D]#!"
 WEEKLY_BALANCE_GOOD:0 "#P $PLAYER_MONEY_BALANCE$#!"
 WEEKLY_BALANCE_BAD:0 "#N $PLAYER_MONEY_BALANCE$#!"
 WEEKLY_BALANCE_OKAY:0 "#V $PLAYER_MONEY_BALANCE$#!"
 INTEREST_GROUP_ITEM_TOOLTIP:0 "ID: [InterestGroup.GetID]"

 CULTURES:0 "#bold Culturas del país#!"
 NO_CULTURES:2 "#bold Sin [Concept('concept_culture', 'cultura')] del [concept_country|l]#!"

 NO_DIPLO_INFO:0 "#bold Sin diplomacia activa#!"

 FORMABLE_COUNTRIES:0 "#bold Países que pueden formarse#!"
 NO_FORMABLE_COUNTRIES:0 "#bold No hay países que puedan formarse#!"

 NO_JOURNAL_ENTRIES:1 "En estos momentos no hay [Concept('concept_journal_entry', 'anotaciones del diario')] activas"
 NO_DECISIONS:0 "#bold No se pueden tomar decisiones#!"

 ACTIVE_JOURNAL_ENTRIES:1 "[Concept('concept_journal_entry', 'Anotaciones del diario')] activas"
 OTHER_ACTIVE_JOURNAL_ENTRIES:1 "Otras [Concept('concept_journal_entry', 'anotaciones del diario')] activas"
 INACTIVE_JOURNAL_ENTRIES:1 "[Concept('concept_journal_entry', 'Anotaciones del diario')] potenciales"

 RELEASE_COUNTRY_NAME:0 "#HEADER [CountryCreation.GetDefinition.GetName]#!"
 RELEASE_COUNTRY_TIER:0 "[CountryCreation.GetDefinition.GetTier]"
 RELEASE_COUNTRY_NUM_STATES:0 "#bold [CountryCreation.GetNumReleasableStates(GetPlayer)]#!"
 RELEASE_COUNTRY_REQ_STATES:0 "#bold [CountryCreation.GetNumReleasableStates(GetPlayer)]/[CountryCreation.GetNumRequiredStates]#!"
 RELEASE_COUNTRY_TOOLTIP:0 "#title Liberar [concept_subject|l]#!\nCulturas: #variable [CountryCreation.ListCultures]#!\n$TOOLTIP_DELIMITER$\n[CountryCreation.GetReleaseDesc(GetPlayer)]"
 RELEASE_COUNTRY_DESC:0 "Liberar #variable [COUNTRY_CREATION.GetName]#! como [concept_subject|l] o como [concept_country|l] independiente.\n\nRecibirá [COUNTRY_CREATION.GetNumReleasableStates(GetPlayer)|v] de [COUNTRY_CREATION.GetTotalNumStates|v] posibles estados:\n[COUNTRY_CREATION.ListPotentialStates(GetPlayer)]"
 RELEASE_COUNTRY_PROVINCES_DESC:0 "Liberar #variable [COUNTRY_CREATION.GetName]#! como [concept_subject|l] o como [concept_country|l] independiente.\n\nRecibirá [COUNTRY_CREATION.GetNumProvincesToRelease|v] provincias en la [concept_state_region|l] de [COUNTRY_CREATION.GetCapital.GetName]."
 RELEASABLE_COUNTRIES:0 "#bold Países con opción de liberación#!"
 NO_RELEASABLE_COUNTRIES:0 "#bold Países sin opción de liberación#!"
 CANNOT_RELEASE_COUNTRY_AS_INDEPENDENT:0 "No podemos hacer que [COUNTRY_CREATION.GetName] sea independiente debido a nuestra relación diplomática con [GetPlayer.TryGetOverlordTooltipEntry]"
 CANNOT_RELEASE_COUNTRY_AS_OWN_SUBJECT:0 "No podemos hacer que [COUNTRY_CREATION.GetName] sea un [concept_country|l] [concept_subject|l] debido a nuestra relación diplomática con [GetPlayer.TryGetOverlordTooltipEntry]"
 CANNOT_RELEASE_COUNTRY_AS_OWN_SUBJECT_NO_SUBJECT_TYPE:0 "No podemos hacer que [COUNTRY_CREATION.GetName] sea un [concept_country|l] [concept_subject|l] porque no hay ninguna relación entre súbditos válida que lo permita."
 CANNOT_RELEASE_COUNTRY_SAME_CAPITAL:0 "No podemos liberar [COUNTRY_CREATION.GetName] porque la capital de [COUNTRY_CREATION.GetCapital.GetName] es también nuestra capital"
 CANNOT_RELEASE_COUNTRY_NO_CAPITAL:2 "Debemos controlar el [concept_capital_state|l] [COUNTRY_CREATION.GetAdjective] de [COUNTRY_CREATION.GetCapital.GetName] para liberar [COUNTRY_CREATION.GetName]"
 CANNOT_RELEASE_COUNTRY_NOT_ENOUGH_STATES:2 "Tenemos que controlar por completo #variable [COUNTRY_CREATION.GetNumRequiredStates]#! estados principales de [COUNTRY_CREATION.GetName] para liberar #variable [COUNTRY_CREATION.GetName]#!. Hay un total de #variable [COUNTRY_CREATION.GetTotalNumStates]#! estados principales de [COUNTRY_CREATION.GetName] en el mundo:\n[COUNTRY_CREATION.ListPotentialStates(GetPlayer)]"
 RELEASABLE_STATE:0 "[STATE_REGION.GetName]"

 COUNTRY_FORMATION_HEADER:0 "Formación de nación"
 COUNTRY_FORMATION_TYPE:0 "[SelectLocalization(CountryFormation.IsMajorFormation, Concept('concept_unification', '$concept_major_unification$'), Concept('concept_unification', '$concept_minor_unification$'))]"
 GO_TO_COUNTRY_FORMATION:0 "Ir a la [concept_nation_formation|l] de #header [CountryFormation.GetName]#!"

 FORM_COUNTRY:0 "Formar [CountryFormation.GetName]"
 FORM_COUNTRY_REQUIRED:0 "Es preciso controlar al menos #v [CountryFormation.GetNumRequiredStates]#! [Concept('concept_state_region', 'regiones estatales')] para formar [CountryFormation.GetName]"
 FORM_COUNTRY_CULTURES:0 "[Concept('concept_culture', 'Culturas')]: [CountryFormation.ListCultures]"
 FORM_COUNTRY_NAME:1 "#HEADER [CountryFormation.GetName]#!"
 FORM_COUNTRY_TIER:0 "[CountryFormation.GetDefinition.GetTier]"
 CANNOT_FORM_COUNTRY_NOT_ENOUGH_STATES:2 "Solo controlamos #v [COUNTRY_FORMATION.GetNumControlledStates(GetPlayer)]#! de las #v [COUNTRY_FORMATION.GetNumRequiredStates]#! [Concept('concept_state_region', 'regiones estatales')] necesarias para formar #v [COUNTRY_FORMATION.GetName]#!:\n[COUNTRY_FORMATION.ListRequiredStates(GetPlayer)]"
 FORM_COUNTRY_REQ_STATES:0 "#bold [CountryFormation.GetNumControlledStates(GetPlayer)]/[CountryFormation.GetNumRequiredStates]#!"
 CAN_FORM_COUNTRY_DESC:2 "Controlamos totalmente #v [COUNTRY_FORMATION.GetNumControlledStates(GetPlayer)]#! de las #v [COUNTRY_FORMATION.GetNumRequiredStates]#! [Concept('concept_state_region', 'regiones estatales')] necesarias para formar #v [COUNTRY_FORMATION.GetName]#!:\n[COUNTRY_FORMATION.ListRequiredStates(GetPlayer)]"
 FORM_COUNTRY_TOOLTIP:1 "#header $FORM_COUNTRY$#!\n$FORM_COUNTRY_REQUIRED$\n$TOOLTIP_DELIMITER$\n[CountryFormation.GetFormDesc(GetPlayer)]"
 REQUIRED_STATE_CONTROLLED:1 "@green_checkmark_box! [STATE_REGION.GetName]"
 REQUIRED_STATE_NON_CONTROLLED:1 "@simple_box! [STATE_REGION.GetName]"
 REQUIRED_STATE_NON_CONTROLLED_OPTIONAL:0 "@simple_box! [STATE_REGION.GetName] (opcional)"

 FORM_COUNTRY_SPLIT_STATE:0 "[Concept('concept_split_state', 'Estado dividido')]"
 FORM_COUNTRY_CANDIDATES_HEADER:0 "[Concept('concept_unification_candidate', 'Candidatos a una unificación')]"
 FORM_COUNTRY_CANDIDATES_EMPTY:0 "Sin candidatos"
 FORM_COUNTRY_STATE_REGIONS_HEADER:0 "Controlamos #v [CountryFormation.GetNumControlledStates(GetPlayer)]#!/#v [CountryFormation.GetTotalNumStates]#! [Concept('concept_state_region', 'regiones estatales')] del territorio [CountryFormation.GetAdjective]"
 FORM_COUNTRY_STATE_REGIONS_REQUIRED:0 "Se necesitan [CountryFormation.GetNumRequiredStates|v] [Concept('concept_state_region', 'regiones estatales')] controladas para formar [CountryFormation.GetName]"
 FORM_COUNTRY_CULTURE_COUNTRIES_HEADER:0 "[CountryFormation.ListCultures] [Concept('concept_country', 'países')]"

 FORM_COUNTRY_SUPPORT_CANDIDATE:0 "Apoyar"
 FORM_COUNTRY_SUPPORT_CANDIDATE_TOOLTIP:0 "#header [Concept('concept_unification_supporter', 'Apoyar')] a [Country.GetName]#!\n$TOOLTIP_DELIMITER$\nDeclara nuestro apoyo a [Country.GetName] como unificador de [CountryFormation.GetName][ConcatIfNeitherEmpty('\n',CountryFormation.GetSupportCandidateDesc(GetPlayer, Country.Self))]"
 FORM_COUNTRY_STOP_SUPPORTING_CANDIDATE:0 "Dejar de apoyar"
 FORM_COUNTRY_STOP_SUPPORTING_CANDIDATE_TOOLTIP:0 "#header Dejar de [Concept('concept_unification_supporter', 'apoyar')] a [Country.GetName]#!\n$TOOLTIP_DELIMITER$\nCesa nuestro apoyo a [Country.GetName] como unificador de [CountryFormation.GetName][ConcatIfNeitherEmpty('\n',CountryFormation.GetSupportCandidateDesc(GetPlayer, Country.Self))]"

 FORM_COUNTRY_SUPPORT_DOES_NOT_HAVE_VALID_CULTURE:0 "[Country.GetName] no comparte ninguna de sus [concept_primary_cultures|l] con [CountryFormation.GetName]"
 FORM_COUNTRY_SUPPORT_IS_CANDIDATE:0 "[Country.GetName] aspira a unificar [CountryFormation.GetName]"
 FORM_COUNTRY_SUPPORT_IS_ALREADY_SUPPORTING_CANDIDATE:0 "[Country.GetName] ya apoya a [CountryFormation.GetSupportedCandidateCountry(Country.Self).GetName]"

 FORM_COUNTRY_SUPPORTING_COUNTRY:0 "[Country.GetName] apoya a [CountryFormation.GetSupportedCandidateCountry(Country.Self).GetName] como unificador de [CountryFormation.GetName]"
 FORM_COUNTRY_SUPPORTING_COUNTRIES:0 "Apoyos: #v [CountryFormation.GetNumSupportingCountries(Country.Self)]#!"
 FORM_COUNTRY_SUPPORTING_COUNTRIES_TOOLTIP:0 "#header Unificación [Concept('concept_unification_supporter', 'apoyada')] por [Country.GetName]#!\n$TOOLTIP_DELIMITER$\nApoyado por #v [CountryFormation.GetNumSupportingCountries(Country.Self)]#! [Concept('concept_country', 'países')] como unificador de [CountryFormation.GetName]:\n[CountryFormation.GetSupportingCountriesDesc(Country.Self)]"
 FORM_COUNTRY_NO_SUPPORTING_COUNTRIES:0 "Sin apoyos"
 FORM_COUNTRY_NO_SUPPORTING_COUNTRIES_TOOLTIP:0 "#header Unificación [Concept('concept_unification_supporter', 'apoyada')] por [Country.GetName]#!\n$TOOLTIP_DELIMITER$\nSin apoyo de ningún otro [concept_country|l] como unificador de [CountryFormation.GetName]"
 FORM_COUNTRY_SUPPORT_BREAKDOWN:0 "[CountryFormation.GetSupportForAllCandidatesDesc(Country.Self)]"
 UNIFICATION_SUPPORT_IS_CANDIDATE:0 "[Country.GetName] es un [Concept('concept_unification_candidate', 'candidato a unificar')] [CountryFormation.GetName]"
 UNIFICATION_SUPPORT_NO_CANDIDATES:0 "En estos momentos no hay [Concept('concept_unification_candidate', 'candidatos a unificar')] [CountryFormation.GetName]"
 UNIFICATION_SUPPORT_IS_PLAYER:0 "[Country.GetName] es un jugador humano; a quién decida apoyar para unificar [CountryFormation.GetName] es cosa suya"

 FORM_COUNTRY_LAUNCH_UNIFICATION_PLAY:1 "Iniciar [Concept('concept_diplomatic_play', 'jugada')] de unificación"
 FORM_COUNTRY_LAUNCH_UNIFICATION_PLAY_TOOLTIP:0 "[CountryFormation.GetTriggerUnificationPlayDesc(GetPlayer)]"
 FORM_COUNTRY_LAUNCH_LEADERSHIP_PLAY:0 "Iniciar [Concept('concept_diplomatic_play', 'jugada')] de liderazgo"
 FORM_COUNTRY_LAUNCH_LEADERSHIP_PLAY_TOOLTIP:0 "[CountryFormation.GetTriggerLeadershipPlayDesc(GetPlayer,Country.Self)]"

 PRODUCTION_AMOUNT:0 "#BOLD [GoodsProductionInfo.GetAmount|D]#! "
 PRODUCTION_AMOUNT_MARKER:0 "#BOLD [GoodsProductionInfo.GetAmount|D]#!"
 PRODUCTION_PRICE:0 "[GoodsProductionInfo.GetPrice|1] @money!"
 PRODUCTION_SOLD_FOR:0 "[GoodsProductionInfo.GetSoldFor|D] @money!"
 PRODUCTION_PANEL_HEADER:0 "#BOLD Producción en [State.GetName]#!"
 PRODUCTION_AMOUNT_TITLE:0 "#title Cantidad#!"
 PRODUCTION_SOLD_FOR_TITLE:0 "#title Vendido por#!"
 PRODUCTION_GOOD_TITLE:0 "#title Bien#!"

 MARKET:0 "Mercado"
 MARKETS:0 "Mercados"
 TRADE_OVERVIEW_TITLE:0 "#bold Mercados#!"
 POPS_OVERVIEW_TITLE:0 "#bold Población#!"
 TRADE_OVERVIEW_MOST_IMPORTED:0 "#title Más importado#!"
 TRADE_OVERVIEW_MOST_CONSUMPTION_INEFFICIENT:0 "#title Fallos de eficiencia en el consumo#!"
 TRADE_OVERVIEW_MOST_EXPORTED:0 "#title Más exportado#!"
 TRADE_OVERVIEW_MOST_PRODUCTION_INEFFICIENT:0 "#title Fallos de eficiencia en la producción#!"

 POPS_OVERVIEW_STATISTICS_TAB:0 "Resumen"
 POPS_OVERVIEW_POP_LIST_TAB:0 "Lista detallada"

 BUILDING_GOVERNMENT_EXPENSES:0 "[concept_government_expenses]:"
 BUILDING_INFRA_USAGE:0 "#variable [Building.CalcInfrastructureUsage|=0]#! [concept_infrastructure_usage|l]"
 BUILDING_URBANIZATION:0 "[concept_urbanization]:"
 BUILDING_INFRA_USAGE_TOOLTIP:0 "[Building.GetInfrastructureUsageBreakdown]"
 BUILDING_URBANIZATION_TOOLTIP:0 "[Building.GetUrbanizationProvidedBreakdown]"
 BUILDING_BATTALIONS_MOBILIZED:0 "[Concept('concept_mobilize_battalion', 'Batallones movilizados')]:"
 
 PANEL_MILITARY_ARMY_POWER_PROJECTION_TOOLTIP:0 "[Country.GetArmyPowerProjectionDesc]"
 PANEL_MILITARY_ARMY_POWER_PROJECTION:0 "El número y la sofisticación tecnológica de los [Concept('concept_battalion', 'batallones')] [Country.GetAltAdjective('PM')] supone una [concept_power_projection|l] del ejército de tierra de #tooltippable #tooltip:[Country.GetTooltipTag],PANEL_MILITARY_ARMY_POWER_PROJECTION_TOOLTIP [Country.GetArmyPowerProjection|v0]#!#!"
 PANEL_MILITARY_NAVY_POWER_PROJECTION_TOOLTIP:0 "[Country.GetNavyPowerProjectionDesc]"
 PANEL_MILITARY_NAVY_POWER_PROJECTION:0 "El número y la sofisticación tecnológica de las [Concept('concept_flotilla', 'flotillas')] [Country.GetAltAdjective('PF')] supone una [concept_power_projection|l] de la armada de #tooltippable #tooltip:[Country.GetTooltipTag],PANEL_MILITARY_ARMY_POWER_PROJECTION_TOOLTIP [Country.GetNavyPowerProjection|v0]#!#!"
 PANEL_MILITARY_ARMY_CURRENT_REGULARS:0 "[Country.GetRegularBattalions|0v] @battalions!"
 PANEL_MILITARY_ARMY_CURRENT_CONSCRIPTS:2 "[Country.GetConscriptedBattalions|0v]/[Country.CalcConscriptableBattalions|0] @battalions!"
 PANEL_MILITARY_ARMY_CURRENT_BATTALIONS:0 "[Country.GetBattalions|0v] @battalions!"
 PANEL_MILITARY_NATIVE_POTENTIAL_BATTALIONS_TOOLTIP:1 "En caso de que las [Concept('concept_tension', 'tensiones')] se intensifiquen en una [concept_native_uprising|l], [Country.GetName] podrá desplegar hasta [Country.CalcConscriptableBattalions|0] [Concept('concept_battalion', 'batallones')] @battalions! de soldados."
 PANEL_MILITARY_ARMY_OVERVIEW_TOOLTIP:0 "#header [Concept('concept_battalion', 'batallones')] regulares y [Concept('concept_conscript_battalion','batallones de reclutas')] [Country.GetAltAdjective('PM')]#!\n$TOOLTIP_DELIMITER$\n[Country.GetName] tiene #tooltippable #tooltip:[Country.GetTooltipTag],PANEL_MILITARY_ARMY_CURRENT_BATTALIONS_TOOLTIP  [Country.GetBattalions|v]#!#! [Concept('concept_battalion', 'batallones')] @battalions! regulares y puede reunir hasta #tooltippable #tooltip:[Country.GetTooltipTag],PANEL_MILITARY_ARMY_CURRENT_CONSCRIPTS_TOOLTIP [Country.CalcConscriptableBattalions|v]#!#! [Concept('concept_conscript_battalion','batallones de reclutas')]\n @battalions!$PANEL_MILITARY_ARMY_POWER_PROJECTION$"
 PANEL_MILITARY_ARMY_CURRENT_BATTALIONS_TOOLTIP:4 "#header Cantidad total de [Concept('concept_battalion', 'batallones')]: [Country.GetBattalions|v]#!\n$TOOLTIP_DELIMITER$\n[Country.GetBattalionsDesc]\n[Country.GetBattalionsBreakdown]"
 PANEL_MILITARY_ARMY_CURRENT_CONSCRIPTS_TOOLTIP:2 "#header Cantidad total de [Concept('concept_conscript_battalion','batallones de reclutas')]: [Country.CalcConscriptableBattalions|v]#!\n$TOOLTIP_DELIMITER$\n[Country.GetConscriptsDesc]\n\n[Country.GetConscriptsBreakdown]"
 PANEL_MILITARY_ARMY_CURRENT_REGULARS_TOOLTIP:1 "#header Cantidad total de [Concept('concept_battalion','batallones')] regulares#!\n$TOOLTIP_DELIMITER$\n[Country.GetRegularsDesc]\n\n[Country.GetRegularsBreakdown]"
 PANEL_MILITARY_ARMY_CURRENT_TOTAL_BATTALIONS_DESC:2 "$COUNTRY$ tiene en estos momentos $BATTALIONS|v$ @battalions! [Country.GetBattalionsRanking]\n$PANEL_MILITARY_ARMY_POWER_PROJECTION$\n\nPuede desplegar un total de $POTENTIAL|v$ [concept_potential_battalions|l]"
 PANEL_MILITARY_ARMY_CURRENT_CONSCRIPTS_DESC:1 "$COUNTRY$ ha reunido $CONSCRIPTS|v$ @battalions! de reclutas de su máximo de $POTENTIAL|v$ [Concept('concept_potential_battalions','reclutas potenciales')]."
 PANEL_MILITARY_ARMY_CURRENT_REGULARS_DESC:1 "$COUNTRY$ tiene en estos momentos $REGULAR_BATTALIONS|v$ @battalions! de su máximo de $POTENTIAL|v$ [Concept('concept_potential_battalions','regulares potenciales')]."
 PANEL_MILITARY_ARMY_CURRENT_BATTALIONS_MOBILIZED_DESC:0 "En estos momentos, $COUNTRY$ cuenta con $REGULAR_BATTALIONS|v$ batallones @battalions! regulares y $CONSCRIPT_BATTALIONS|v$ @battalions! de reclutamiento."
 PANEL_MILITARY_ARMY_FIELDED_BATALLIONS:0 "[Country.GetBattalionsFielded|0v]"
 PANEL_MILITARY_ARMY_FIELDED_BATALLIONS_TOOLTIP:2 "#header [Concept('concept_battalion', 'Batallones')] asignados y desplegados #!\n$TOOLTIP_DELIMITER$\n[Country.GetBattalionsFieldedBreakdown]"
 PANEL_MILITARY_ARMY_IN_RESERVE:0 "[Country.GetBattalionsInReserve|0v]"
 PANEL_MILITARY_ARMY_IN_RESERVE_TOOLTIP:1 "#header Batallones sin asignar#!\n$TOOLTIP_DELIMITER$\n[Country.GetBattalionsInReserveBreakdown]"
 PANEL_MILITARY_ARMY_SIZE_CAPACITY_TOOLTIP:0 "La cantidad de #variable batallones#! que podríamos entrenar"
 PANEL_MILITARY_ARMY_BATTALIONS_CAPACITY:0 "[Country.GetBattalionsCapacity]"
 PANEL_MILITARY_ARMY_BATTALIONS_CAPACITY_TOOLTIP:1 "#header Tamaño potencial del ejército#!\n$TOOLTIP_DELIMITER$\n[Country.GetBattalionsCapacityDesc]\n\n#title Capacidad actual de cuarteles#!\n[Country.GetBattalionCapacityBreakdown]"
 PANEL_MILITARY_NAVY_WARSHIP_CAPACITY_TOOLTIP:2 "#header Tamaño potencial de la armada#!\n$TOOLTIP_DELIMITER$\n\n[GetPlayer.GetName] puede suministrar #v [Country.GetWarshipsCapacity]#! navíos de guerra @flotillas!\n\n#title Capacidad actual de bases navales#!\n[Country.GetWarshipsCapacityBreakdown]"
 PANEL_MILITARY_ARMY_BATTALIONS_CAPACITY_DESC:0 "$COUNTRY$ puede suministrar $REGULAR_BATTALIONS|v$ batallones @battalions!."
 BATTALION_TRAVEL_DESC:0 "#variable +[CHARACTER.GetCombatUnitsTypeIcon] $VALUE|v$#! en #variable $DAYS$#! días"
 BATTALION_TRAVEL_BREAKDOWN:0 "[CHARACTER.GetCombatUnitsTypeIcon] #variable $VALUE$#! de [BUILDING.GetState.GetName]"
 BATTALION_SOURCES_BREAKDOWN_SUPPLY:0 "#BOLD #$COLOR$ $VALUE|%0$#!#! de [concept_supply|l]"
 BATTALION_SOURCES_UNIT_NAME_ARMY:1 "[Concept('concept_battalion', 'Batallones')]"
 BATTALION_SOURCES_UNIT_NAME_NAVY:2 "[Concept('concept_flotilla','$concept_flotillas$')]"
 BATTALION_SOURCES_BREAKDOWN_UNITS:0 "[GetUnitStrengthHeader( $CURRENT$, $MAX$, $ICON$ )]"
 BATTALION_SOURCES_BREAKDOWN:0 "[GetUnitStrengthHeader( '(int32)$CURRENT$', '(int32)$MAX$', '$ICON$' )] $UNIT_NAME$ de [BUILDING.GetState.GetName] (#BOLD #$MORALE_COLOR$ $MORALE|%0$#!#! [concept_morale|l] y $SUPPLY$)"
 BATTALION_SOURCES_BREAKDOWN_CLEAN:0 "[GetUnitStrengthHeader( '(int32)$CURRENT$', '(int32)$MAX$', '$ICON$' )] $UNIT_NAME$ de [BUILDING.GetState.GetName]"
 BATTALION_CAPACITY_DESC:1 "$COUNT|v$ [Concept('concept_battalion', 'batallones')] @battalions!"
 WARSHIPS_CAPACITY_DESC:3 "@flotillas! $COUNT|v$ [Concept('concept_flotilla','$concept_flotillas$')]"
 BATTALION_CAPACITY_SOURCES_BREAKDOWN:0 "$COUNT|v$ @battalions! en [STATE.GetName]"
 WARSHIPS_CAPACITY_SOURCES_BREAKDOWN:1 "$COUNT|v$ @flotillas! en [STATE.GetName]"
 BATTALION_CAPACITY_SOURCES_BREAKDOWN_UNUSED:0 " (espacio para #variable @$ICON_STR$! $REMAINING_CAPACITY|1$#! más)"

 PANEL_MILITARY_FIELDED:0 "Desplegados"
 PANEL_MILITARY_IN_RESERVE:0 "[concept_in_reserve]"

 MILITARY_PANEL_ACTIVATE_CONSCRIPTS:0 "Activar reclutas"
 MILITARY_PANEL_CURRENT_GARRISON:0 "[Country.GetNumGarrisonUnits|0v] @battalions!"
 MILITARY_PANEL_IN_GARRISON:0 "Acuartelados: [Country.GetNumGarrisonUnits|0v]"
 MILITARY_PANEL_POTENTIAL_GARRISON:1 "[Add_int32( Country.GetNumGarrisonMaxUnits, Country.GetNumGarrisonMaxUnitsFromConscripts )]"
 MILITARY_PANEL_POTENTIAL_GARRISON_TOOLTIP:1 "Guarniciones potenciales del ejército: #variable [Country.GetNumGarrisonMaxUnits] @army_SP!#!\nGuarniciones potenciales de reclutas: #variable [Country.GetNumGarrisonMaxUnitsFromConscripts] @army_SP!#!"
 MILITARY_PANEL_GARRISON_TOTAL_DEFENSES:0 "Defensas totales"
 MILITARY_PANEL_HQ_HEADER_FORMAT:0 "#variable [Hq.GetName]#!"
 MILITARY_PANEL_HQ_UNITS_FORMAT:0 "[Hq.GetHomeGarrisonUnits|v0]/[Hq.GetHomeGarrisonMaxUnits] [Hq.GetCombatUnitsIcon]"
 MILITARY_PANEL_HQ_UNITS_TOOLTIP:1 "#header [concept_garrison] de [Hq.GetName]#!\nEn estos momentos hay [Hq.GetGarrisonUnitsHeader] en [Hq.GetNameNoFlag]\n\n[Hq.GetHomeGarrisonUnitsDesc]"
 MILITARY_PANEL_HQ_UNITS_IN_RESERVE_FORMAT:0 "#variable [Hq.GetReserveUnitsRaw]#! [Hq.GetCombatUnitsIcon]"
 MILITARY_PANEL_BUILDING_UNITS_IN_RESERVE_FORMAT:0 "#variable [Building.GetNumCombatUnitsInReserve]#!/[Building.GetCombatUnitCapacity] [Building.GetCombatUnitsIcon]"
 MILITARY_PANEL_HQ_AVAILABLE:0 "Disponibles"
 MILITARY_PANEL_BUILDING_UNITS_IN_RESERVE_TOOLTIP:0 "En estos momentos hay #variable [Building.GetNumCombatUnitsInReserve]#! [Building.GetCombatUnitsIcon] [concept_in_reserve|l]"
 MILITARY_PANEL_NOT_GARRISONED:0 "No acuartelados"
 MILITARY_PANEL_NOT_GARRISONED_UNITS_FORMAT:0 "#variable [Hq.GetNumNotGarrisonedUnits]#! [Hq.GetCombatUnitsIcon]"
 MILITARY_PANEL_HQ_STATE_NAME_FORMAT:0 "[State.GetName]"
 MILITARY_PANEL_HQ_STATE_BATTALIONS_FORMAT:0 "#variable [State.GetNumBattalions]#!/[State.GetMaxBattalions] @army_SP!"
 MILITARY_PANEL_NO_BATTALIONS:0 "No hay [Concept('concept_battalion', 'batallones')] disponibles en este [concept_hq|l]"
 MILITARY_PANEL_COMMANDER_NAME_FORMAT:0 "[Character.GetFullName]"
 MILITARY_PANEL_COMMANDER_STATUS_FORMAT:1 "[Character.GetLocationFormatted]"
 MILITARY_PANEL_BUILDING_TROOP_NAME:0 "[Building.GetCustom('troop_name')] en [Building.GetState.GetName]"
 MILITARY_PANEL_UNITS_FROM_BUILDING_FORMAT:0 "#variable [Character.GetNumCombatUnitsFromBuilding(Building.Self)]#!/[Building.GetCombatUnitCapacity] [Building.GetCombatUnitsIcon]"
 MILITARY_PANEL_UNITS_FROM_BUILDING_FORMAT_UNMOBILIZED:0 "#variable [Character.GetNumCombatUnitsFromBuilding(Building.Self)]#! [Building.GetCombatUnitsIcon]"
 MILITARY_PANEL_UNITS_FROM_BUILDING_TOOLTIP:0 "En estos momentos hay #variable [Character.GetNumCombatUnitsFromBuilding(Building.Self)]#! [Building.GetCombatUnitsIcon] en esta unidad"
 MILITARY_PANEL_COMMANDER_UNITS:0 "[Character.GetNumCombatUnits|0v]/[Character.GetMaxNumCombatUnits] [Character.GetCombatUnitsTypeIcon]"
 MILITARY_PANEL_COMMANDER_UNITS_UNMOBILIZED:0 "[Character.GetNumCombatUnits|0v] [Character.GetCombatUnitsTypeIcon]"
 MILITARY_PANEL_MOBILIZED:0 "[Concept('concept_mobilize_general', 'General movilizado')]"
 GARRISONED_CONCEPT:0 "[Concept('concept_mobilize_general', '$GARRISONED$')]"

 GARRISONED:0 "Acuartelados"

 BUILDING_PANEL_COMMANDER_UNITS:0 "[Character.GetNumCombatUnitsFromBuilding(Building.Self)|0v] [Building.GetCombatUnitsIcon]"
 BUILDING_PANEL_RESERVE_UNITS:0 "[Building.GetNumCombatUnitsInReserve|0v] [Building.GetCombatUnitsIcon]"


 GARRISON_MAP_MARKER_HQ_GARRISON:1 "#variable [Hq.GetHomeGarrisonUnits]#! [Hq.GetCombatUnitsIcon]"
 GARRISON_MAP_MARKER_HQ_GARRISON_TOOLTIP:0 "En estos momentos hay [Hq.GetGarrisonUnitsHeader] en [Hq.GetNameNoFlag]\n\n[Hq.GetHomeGarrisonUnitsDesc]"

 SUPPLY_NETWORK_MAPMARKER_HEADER:1 "#header [concept_supply_network] de [GetPlayer.GetNameNoFormatting]#!"
 SUPPLY_NETWORK_MAPMARKER_IS_RAIDED:0 "@warning! Los [Concept('concept_raid_convoys', 'ataques a convoyes')] han hundido $NUM_SUNK_CONVOYS|-v$ [concept_convoys|l] pertenecientes a nuestras [Concept('concept_shipping_lane', 'rutas marítimas')] que pasan por este nodo, lo que ha reducido su eficacia una media de $DAMAGE|v-%$"
 SUPPLY_NETWORK_TOOLTIP:0 "$SUPPLY_NETWORK_MAPMARKER_HEADER$\n$NUM_CONVOYS_NO_DAMAGE$\n$USED_CONVOYS$\n$NUM_SEA_NODES$\n$SUPPLY_NETWORK_STRENGTH$"
 SUPPLY_NETWORK_DAMAGED_TOOLTIP:0 "$SUPPLY_NETWORK_MAPMARKER_HEADER$\n$USED_CONVOYS$\n$NUM_SEA_NODES$\n$SUPPLY_NETWORK_STRENGTH$\n\n$IS_BEING_RAIDED_DESC$"

 NUM_CONVOYS_NO_DAMAGE:1 "Convoyes disponibles: #tooltippable #tooltip:[Country.GetTooltipTag],NUM_CONVOYS_TOOLTIP [Country.GetNumConvoys] @convoys!#!#!"
 NUM_CONVOYS_NO_DAMAGE_NUMBER:0 "[Country.GetRequiredConvoys|v]/[Country.GetNumConvoys|v] @convoys!"
 NUM_CONVOYS_DAMAGE:2 "Convoyes utilizables: #tooltippable #tooltip:[Country.GetTooltipTag],NUM_CONVOYS_TOOLTIP [Country.GetNumUsableConvoys] @convoys!#!#! (#R [Country.GetNumDamagedConvoys] @convoys! hundidos#!)"
 NUM_CONVOYS_TOOLTIP:1 "#header Número de [concept_convoys|l] producidos#!\n$TOOLTIP_DELIMITER$\n[Country.GetNumConvoysDesc][ConcatIfNeitherEmpty( '\n', Country.GetNumConvoysDamagedDesc )]"
 NUM_CONVOYS_TOOLTIP_EXTENDED:3 "#header [concept_convoys] de [Country.GetName|v]#!\n[Country.GetRequiredConvoys|v] [concept_convoys|l] utilizados por la [concept_supply_network|l] de [Country.GetNameNoFlag|v] de los [Country.GetNumConvoys|v] disponibles\n$TOOLTIP_DELIMITER$\n$USED_CONVOYS_TOOLTIP_SHORT$\n\nNúmero de convoyes producidos\n[Country.GetNumConvoysDesc][ConcatIfNeitherEmpty( '\n', Country.GetNumConvoysDamagedDesc )]"
 CONVOY_DAMAGE_TOOLTIP_ENTRY:0 "[Character.GetCountry.GetFlagTextIcon] [Character.GetFullName] está atacando convoyes en [Character.GetCommanderOrder.GetStrategicRegion.GetName]: #BOLD $VALUE|+=$ @convoys!#!"
 CONVOY_DAMAGE_TOOLTIP_ENTRY_LINGERING:0 "[Country.GetFlagTextIcon] daño persistente de ataque contra convoyes: #BOLD $VALUE|+=$ @convoys!#!"
 USED_CONVOYS:1 "Convoyes necesarios: #tooltippable #tooltip:[Country.GetTooltipTag],USED_CONVOYS_TOOLTIP [Country.GetRequiredConvoys] @convoys!#!#!"
 USED_AVAILABE_CONVOYS_TEXT:1 "Convoyes necesarios:"
 USED_AVAILABE_CONVOYS_VALUE:2 "#tooltippable #tooltip:[Country.GetTooltipTag],USED_CONVOYS_TOOLTIP [Country.GetRequiredConvoys]#!#!/#tooltippable #tooltip:[Country.GetTooltipTag],NUM_CONVOYS_TOOLTIP [Country.GetNumUsableConvoys] @convoys!#!#!"
 USED_CONVOYS_TOOLTIP:1 "Número de convoyes necesarios para la [concept_supply_network|l] de [Country.GetNameNoFormatting|v]\n[Country.GetRequiredConvoysBreakdown]"
 USED_CONVOYS_TOOLTIP_SHORT:0 "$concept_convoys$ utilizados\n[Country.GetRequiredConvoysBreakdown]"
 SUPPLY_NETWORK_STRENGTH_COLOR:0 "[GetSupplyNetworkColorstring( Country.GetSupplyNetworkStrength )]"
 SUPPLY_NETWORK_STRENGTH:0 "Fuerza de la red de suministro: #$SUPPLY_NETWORK_STRENGTH_COLOR$ [Country.GetSupplyNetworkStrength|%0]#!"
 SUPPLY_NETWORK_STRENGTH_TEXT:0 "Fuerza de la red de suministro:"
 SUPPLY_NETWORK_STRENGTH_VALUE:0 "#$SUPPLY_NETWORK_STRENGTH_COLOR$ [Country.GetSupplyNetworkStrength|%0]#!"
 SUPPLY_NETWORK_STRENGTH_TOOLTIP:1 "Número de [concept_convoys|l] disponibles respecto a los que serían necesarios"
 NUM_SEA_NODES:1 "Nodos marítimos: #v [Country.GetSupplyNetworkNumSeaNodes]#!"
 NUM_SEA_NODES_TEXT:0 "Nodos marítimos:"
 NUM_SEA_NODES_VALUE:0 "[Country.GetSupplyNetworkNumSeaNodes]"
 NUM_SEA_NODES_TOOLTIP:1 "La [concept_supply_network|l] de [Country.GetNameNoFormatting|v] se extiende a través de [Country.GetSupplyNetworkNumSeaNodes] nodos marítimos.\n\n[Country.GetSupplyNetworkNumSeaNodesDesc]"

 REQUIRED_CONVOYS_BREAKDOWN:1 "$TAB$[Concept('concept_supply_route', 'Rutas de suministro')]: #v $SUPPLY_ROUTE_CONVOYS$ @convoys!#!\n$TAB$[Concept('concept_trade_route', 'Rutas comerciales')]: #v $TRADE_ROUTE_CONVOYS$ @convoys!#!\n$TAB$[Concept('concept_port_connection', 'Conexiones portuarias')]: #v $PORT_CONNECTION_CONVOYS$ @convoys!#!"

 NO_SUPPLY_NETWORK:1 "Ningún [Concept('concept_country', 'país')] hace uso de esta [concept_supply_network|l]"

 CONVOYS_FROM_SUBJECT_DESC:0 "#v $CONTRIBUTION|%0$#! de contribución de [Country.GetName] (#v $SUBJECT_TYPE$#!): $AMOUNT|+=$ @convoys!"
 CONVOYS_TO_OVERLORD_DESC:0 "#v $CONTRIBUTION|%0$#! de contribución a [Country.GetName] (#v $SUBJECT_TYPE$#!): $AMOUNT|+=$ @convoys!"

 SUPPLY_NETWORK_HEADER:0 "#title [concept_supply_network]#!"
 ACTIVE_BATTLES_HEADER:0 "#title Batallas activas#!"
 ACTIVE_SEA_BATTLES_HEADER:0 "#title Batallas navales activas#!"
 ENDED_BATTLES_HEADER:0 "#title Batallas finalizadas#!"
 ENDED_SEA_BATTLES_HEADER:0 "#title Batallas navales finalizadas#!"
 SEA_REGION_PANEL_ADMIRALS:1 "#title Actividad de almirantes#!"

 NO_ACTIVE_SEA_BATTLES:0 "No hay batallas navales activas"
 NO_ENDED_SEA_BATTLES:0 "No hay batallas navales finalizadas"
 SHIPPING_LANES:0 "Rutas marítimas"
 NO_CONVOY_RAIDING_ADMIRALS:0 "Ningún [Concept('concept_admiral', 'almirante')] está [Concept('concept_raid_convoys', 'atacando convoyes')] en este lugar"
 NO_INTERCEPTING_ADMIRALS:0 "Ningún [Concept('concept_admiral', 'almirante')] está patrullando este lugar"

 ORIGIN_STATE_NAME:0 "[State.GetName]"
 ORIGIN_STATE_NUMBER_OF_SHIPPING_LANES:0 "(#v [GetDataModelSize( State.AccessShippingLanesFromThisState )]#!)"
 ORIGIN_STATE_NUMBER_OF_SHIPPING_LANES_TOOLTIP:0 "El número total de [Concept('concept_shipping_lane', 'rutas marítimas')] hacia/desde [State.GetName] a través de esta región marítima"
 ORIGIN_STATE_TOTAL_CONVOYS_USED:0 "#v [State.GetTotalConvoysFromShippingLanesViaState] @convoys!#!"
 ORIGIN_STATE_TOTAL_CONVOYS_USED_TOOLTIP:0 "Número total de [concept_convoys|l] utilizados por las [Concept('concept_shipping_lane', 'rutas marítimas')] hacia/desde [State.GetName] a través de esta región marítima"
 ORIGIN_STATE_TOTAL_NUMBER_OF_PORT_CONNECTIONS:0 "#v [State.GetTotalPortConnectionsViaState]#! [SelectLocalization(GreaterThan_int32( State.GetTotalPortConnectionsViaState, '(int32)1'), Concept('concept_port_connection', '$concept_port_connections$'), concept_port_connection )]"

 COUNTRY_SHIPPING_LANES:0 "[Concept('concept_shipping_lane', 'Rutas marítimas')] [Country.GetAltAdjectiveNoFormatting('PF')]"
 COUNTRY_SHIPPING_LANES_NETWORK_STRENGTH:0 "#$SUPPLY_NETWORK_STRENGTH_COLOR$ [Country.GetSupplyNetworkStrength|%0]#!"
 SHIPPING_LANE_GOODS_TRADED:0 "[TradeRoute.GetGoods.GetName]"
 SHIPPING_LANE_NUMBER_GOODS_TRADED:0 "#v [TradeRoute.GetTradeQuantity|D]#! [TradeRoute.GetGoods.GetTextIcon]"
 SHIPPING_LANE_END_STATE:0 "[SelectLocalization(TradeRoute.IsImport, 'Desde', 'Hasta')] [ShippingLane.GetEndState.GetName]"
 SHIPPING_LANE_SUPPLIED_STATE:0 "En [ShippingLane.GetEndState.GetName]"
 PORT_CONNECTION:0 "$concept_port_connection$"

 CONVOY_COST:0 "Convoyes"
 SHIPPING_LANE_EFFECTIVENESS_SHORTHAND:0 "Eficiencia"
 SHIPPING_LANE_STATE_BEGIN_END:0 "[concept_shipping_lane] desde [ShippingLane.GetBeginState.GetName] a [ShippingLane.GetEndState.GetName]"
 SHIPPING_LANE_NAME_TRADE_ROUTE:0 "[TradeRoute.GetDescriptionForActingMarket]"
 SHIPPING_LANE_NAME_SUPPLY_ROUTE:0 "[concept_supply_route] de [Character.GetFullName]"
 SHIPPING_LANE_NAME_PORT_CONNECTION:0 "Conexión portuaria en el extranjero"
 SHIPPING_LANE_NAME_INVALID:0 "Ruta marítima no válida"
 SHIPPING_LANE_CONVOY_COST:0 "[Concept('concept_convoys', '$CONVOY_COST$')]: #tooltippable #tooltip:$BREAKDOWN_TAG$  $VALUE$ @convoys!#!#!"
 SHIPPING_LANE_CONVOY_COST_SHORT:1 "#tooltippable #tooltip:$BREAKDOWN_TAG$ @convoys!$VALUE|v$#!#!"
 SHIPPING_LANE_EFFECTIVENESS_BASE:2 "#header [concept_shipping_lane_effectiveness]#!\n$TOOLTIP_DELIMITER$\nFuerza de la red de suministro: #$COLOR_TAG$ $VALUE|%0$#!"
 SHIPPING_LANE_EFFECTIVENESS_CONVOY_RAIDING_DMG:0 "[Concept('concept_raid_convoys', '$concept_convoy_raiding$')]: $VALUE|%2+$"
 SHIPPING_LANE_EFFECTIVENESS:2 "#$COLOR_TAG$ #tooltippable #tooltip:$BREAKDOWN_TAG$ $VALUE|%0$#!#!#!"
 SHIPPING_LANE_TRADE_ROUTE_BREAKDOWN_GOODS_QUANTITY:0 "Cantidad deseada de bienes: $VALUE|1v$"
 SHIPPING_LANE_TRADE_ROUTE_BREAKDOWN_GOODS_MULTIPLIER:1 "Multiplicador de convoyes de bienes: #variable x$VALUE|2$#!"
 SHIPPING_LANE_SUPPLY_ROUTE_BREAKDOWN_NUM_BATTALIONS:0 "[Concept('concept_battalion', 'Batallones')]: $VALUE|v$"
 SHIPPING_LANE_SUPPLY_ROUTE_BREAKDOWN_BASE_BATTALION_COST:0 "Coste básico de batallón: #variable x$VALUE|1$#!"
 SHIPPING_LANE_SUPPLY_ROUTE_BREAKDOWN_EFFIENCY:0 "Eficiencia de suministro de comandante: #variable x$VALUE|1$#!"
 SHIPPING_LANE_PORT_CONNECTION_BREAKDOWN_INFRA:0 "[concept_infrastructure_usage|l] en el extranjero: $VALUE|0v$"
 SHIPPING_LANE_PORT_CONNECTION_BREAKDOWN_DEFINE:0 "Coste de [concept_infrastructure_usage|l]: #variable x$VALUE|1$#!"
 SHIPPING_LANE_BREAKDOWN_NUM_SEA_NODES:2 "#v $NUM_NODES$#! Nodos marítimos: #variable x$VALUE$#! (#v +x$MULT$#! por cada nodo marítimo tras el primero)"
 SHIPPING_LANE_PREDICTION_ESTABLISH_PORT_CONNECTION:0 "Se establecerá una [concept_port_connection|l] entre [STATE.GetName] y [STATE_OTHER.GetName]"
 SHIPPING_LANE_PREDICTION_REMOVE_PORT_CONNECTION:0 "Se eliminará una [concept_port_connection|l] entre [STATE.GetName] y [STATE_OTHER.GetName]"
 SHIPPING_LANE_PREDICTION_INCREASE_DESC:0 "Se utilizarán #tooltippable #tooltip:$BREAKDOWN_TAG$ $CONVOYS|-$ @convoys!#!#! entre [STATE.GetName] y [STATE_OTHER.GetName] para [COUNTRY.GetName]"
 SHIPPING_LANE_PREDICTION_DECREASE_DESC:0 "Se liberarán #tooltippable #tooltip:$BREAKDOWN_TAG$ $CONVOYS|+$ @convoys!#!#! para [COUNTRY.GetName]"
 SHIPPING_LANE_PREDICTION_SUPPLY_STRENGTH:0 "Nueva fuerza prevista de la [concept_supply_network|l] de [COUNTRY.GetNameNoFormatting]: #$SUPPLY_NETWORK_STRENGTH_COLOR$ $NEW_STRENGTH|%0$#!"
 SHIPPING_LANE_LAST_CAPITAL_MARKET_PORT:1 "#N Este es el último [GetBuildingType('building_port').GetName|l] de la región de la [concept_market_capital|l]. Al eliminarlo, se anularán todas las [Concept('concept_shipping_lane', 'rutas marítimas')]"

 SEA_REGION_PANEL_ADMIRAL_DELAY:1 "El retraso de interceptación de base es de [GetDefine('NMilitary', 'INTERCEPTION_DELAY_BASE_DAYS')|v] días más un máximo de [GetDefine('NMilitary', 'INTERCEPTION_DELAY_MAX_RANDOM_DAYS_FACTOR')|v] días al azar"
 SEA_REGION_PANEL_INTERCEPTION_CHANCE:2 "Hay una probabilidad del [GetDefine('NMilitary', 'INTERCEPTION_BASE_CHANCE')|v%0] por cada intento de iniciar una batalla naval"
 SEA_REGION_PANEL_CONVOY_RAIDERS:1 "$concept_admirals$ atacando convoyes"
 SEA_REGION_PANEL_INTERCEPTING_ADMIRALS:2 "$concept_admirals$ patrullando la costa en este lugar"

 SEA_REGION_PANEL_ENTRY_HEADER:0 "[SeaRegionSupplyNetworkEntry.AccessCountry.GetName] tiene una red de suministro en este nodo marítimo"
 SEA_REGION_PANEL_ENTRY_IS_RAIDED:3 "¡[SeaRegionSupplyNetworkEntry.AccessCountry.GetName] #N está perdiendo [concept_convoys|l] a causa de las [Concept('concept_flotilla','flotillas')] enemigas!#!"
 SEA_REGION_PANEL_ENTRY_TRADE_ROUTE:0 "[TradeRoute.GetDirectionName] de [TradeRoute.GetGoods.GetName|l] [TradeRoute.GetGoods.GetTextIcon] desde [SelectLocalization(TradeRoute.IsExport, TradeRoute.GetActingMarket.GetName, TradeRoute.GetRemoteMarket.GetName)|l] hasta [SelectLocalization(TradeRoute.IsExport, TradeRoute.GetRemoteMarket.GetName, TradeRoute.GetActingMarket.GetName)|l]"
 SEA_REGION_PANEL_ENTRY_COMMANDER:0 "Comandante [Character.GetFullName] está rastreando [concept_supply|l]"

 CONVOYS_ENTRY_NAME:0 "$NAME$: $NUM_CONVOYS|v$"
 SUPPLY_NETWORK_NUM_NODES_ENTRY_MARKET_NAME:0 "De [FIRSTMARKET.GetName|l] a [SECONDMARKET.GetName|l]: $NUM_NODES|v$ nodos marítimos"
 SUPPLY_NETWORK_NUM_NODES_ENTRY_COMMANDER_NAME:0 "[Character.GetFullName]: $NUM_NODES|v$ nodos marítimos"
 SUPPLY_NETWORK_STRENGTH_ENTRY_MARKET_NAME:0 "Ruta comercial de [FIRSTMARKET.GetName|l] a [SECONDMARKET.GetName|l]"
 SUPPLY_NETWORK_STRENGTH_ENTRY_COMMANDER_NAME:0 "Línea de suministro para [Character.GetFullName]"
 SUPPLY_NETWORK_STRENGTH_ENTRY_TOOLTIP_BASE:0 "La fuerza de la red de suministro básica es #$COLOR_FORMAT$ $VALUE|%0$#!"
 SUPPLY_NETWORK_STRENGTH_ENTRY_TOOLTIP_LOCAL:0 "Este valor se reduce en #BOLD $VALUE|%+=0$#! debido a los [Concept('concept_raid_convoys', 'ataques a convoyes')] realizados por los [Concept( 'concept_admiral', 'almirantes' )] enemigos"

 SUPPLY_NETWORK_DELTA_HEADER:0 "Cambios en la red de suministro: $DELTA_NUM_CHANGES|v$ nodos marítimos"
 SUPPLY_NETWORK_DELTA_ADDED:0 "Añadirá [StrategicRegion.GetName]"
 SUPPLY_NETWORK_DELTA_REMOVED:0 "Eliminará [StrategicRegion.GetName]"
 SUPPLY_NETWORK_DELTA_STRENGTH:0 "Fuerza de la red de suministro: $NEW_STRENGTH|%0v$ ($STRENGTH_DELTA|%0+=$)"

 EVENT_REMAINING_DAYS:1 "#v [Event.GetRemainingDays]#! días"
 DAYS_UNTIL_ELECTION:0 "[concept_election]"
 ELECTION_REMAINING_DAYS:0 "@clock! #v [AccessPlayer.GetDaysUntilElection]#! días"

 ADVANCEMENT_COMMANDER_CONTRIBUTION_ADD:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ #v $ADVANCEMENT_CONTRIBUTION|2+=$#!#!#!"
 ADVANCEMENT_COMMANDER_CONTRIBUTION_MULT:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ #v $ADVANCEMENT_CONTRIBUTION|%0=$#!#!#!"
 ADVANCEMENT_COMMANDER_CONTRIBUTION_ORIGIN:0 "de [Character.GetFullName]"
 ADVANCEMENT_CONTRIBUTION_BREAKDOWN_ADD:0 "#v $NUM_UNITS|0$#! [Concept('concept_battalion', 'batallones')] movilizados, #v $ADVANCEMENT_MODIFIER_VALUE|2+=$#!"
 ADVANCEMENT_CONTRIBUTION_BREAKDOWN_MULT:0 "#v $NUM_UNITS|0$#! [Concept('concept_battalion', 'batallones')] movilizados, #v $ADVANCEMENT_MODIFIER_VALUE|%0=$#!"
 ADVANCEMENT_PROGRESS_BAR_TOOLTIP_INFO:0 "[concept_advancement_progress] de un #v [Front.GetRequiredAdvanceProgressForBattle|0+]#! necesario para iniciar una nueva [concept_battle|l]. Solo avanzará cuando estalle la guerra."
 ADVANCEMENT_PROGRESS_BAR_FIRST_TOOLTIP:3 "#header [concept_advancement_progress] de [Front.GetFirstLeadingCommander.GetFullName] [Front.GetFirstLeadingCommander.GetCountry.GetFlagTextIcon]#!\nProgreso: #v [Front.GetFirstAdvanceProgress|1+]/[Front.GetRequiredAdvanceProgressForBattle|0+]#!#!\n$TOOLTIP_DELIMITER$\n[Front.GetFirstLeadingCommander.GetFirstName] está acumulando un progreso de #v [Front.GetFirstCommanderAdvanceIncrementRaw|1]#! al día en este [concept_front|l].[ConcatIfNeitherEmpty('\n\n', Front.GetFirstCommanderAdvanceBreakdown)]"
 ADVANCEMENT_PROGRESS_BAR_SECOND_TOOLTIP:3 "#header [concept_advancement_progress] de [Front.GetSecondLeadingCommander.GetFullName] [Front.GetSecondLeadingCommander.GetCountry.GetFlagTextIcon]#!\nProgreso: #v [Front.GetSecondAdvanceProgress|1+]/[Front.GetRequiredAdvanceProgressForBattle|0+]#!\n$TOOLTIP_DELIMITER$\n[Front.GetSecondLeadingCommander.GetFirstName] está acumulando un progreso de #v [Front.GetSecondCommanderAdvanceIncrementRaw|1]#! al día en este [concept_front|l].[ConcatIfNeitherEmpty('\n\n', Front.GetSecondCommanderAdvanceBreakdown)]"

 CHANGE_ORDER_REDUCE_ADVANCE_PROGRESS:0 "#italic Si cambias la orden de avance, se reducirá el [concept_advancement_progress|l] en el [concept_front|l] actual en un [GetDefine('NMilitary', 'BATTLE_PLAN_SWITCH_ORDER_LOST_PROGRESS_PERCENT')|%0-]#!"

 ADVANCEMENT_PROGRESS_NUM_ENTRY:0 "$NUM$ @battalions!"
 ADVANCEMENT_PROGRESS_MIN_MAX_ENTRY:0 "$MIN$ - $MAX$ @battalions!"

 HAS_GENERALS_TOOLTIP:0 "Este bando tiene al menos un comandante"
 ALLIES:0 "Aliados:"
 ALLIES_TRAVELING:0 "Aliados viajando:"

 SELECT_COMMANDER_ORDER:0 "#title Órdenes de comandante#!"
 GENERAL_LOCATION_TITLE:1 "#title Ubicación de general (depuración)#!"
 GENERAL_LOCATION_PRESENT_DESC:3 "[Character.GetCommanderOrder.GetType.GetNameGerund|v] en $LOCATION|v$$ADDITIONAL_LOCATION_INFO$"
 GENERAL_LOCATION_PRESENT_DESC_WITHOUT_EXTRA_INFO:1 "[Character.GetCommanderOrder.GetType.GetNameGerund|v] en $LOCATION|v$"
 GENERAL_LOCATION_TRAVELING_DESC:1 "Viajando a #variable $DESTINATION$#! [SelectLocalization( GreaterThan_int32( Character.GetDaysToCompleteTravelRaw, '(int32)0' ), 'GENERAL_LOCATION_TRAVELING_DAYS', '' )]"
 GENERAL_LOCATION_TRAVELING_DAYS:1 "(+[Character.GetDaysToCompleteTravelFormatted|v])"
 GENERAL_TRAVELING_DAYS_BREAKDOWN:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL$#!#! "
 GENERAL_TRAVELING_ARRIVAL:1 "#header Llegada al frente#!\nLlegará el $DATE$"
 GENERAL_NAVAL_INVASION_TOOLTIP:1 "#header $naval_invasion$#!\nCon órdenes de acompañar la #variable $naval_invasion$#! contra [Character.GetNavalInvasion.GetAdmiral.GetCommanderOrder.GetState.GetName|v]\n\n[Character.GetNavalInvasion.GetStatus]"
 GENERAL_BUSY_NAVAL_INVASION:1 "Con órdenes de acompañar la #variable $naval_invasion$#! contra [Character.GetNavalInvasion.GetAdmiral.GetCommanderOrder.GetState.GetName|v]"
 COMMANDER_BUSY_BATTLE:0 "[Character.GetFullName] está ahora mismo en una batalla"
 COMMANDER_BUSY:0 "[Character.GetFullName] tiene tareas"
 ADMIRAL_BUSY_NAVAL_INVASION:1 "#warning @warning! Si cambias las órdenes, se cancelará la #variable $naval_invasion$#! contra [Character.GetNavalInvasion.GetEnemyState.GetName|v] que acompaña [Character.GetNavalInvasion.GetGeneral.GetFullName].#!"
 COMMANDER_HAS_NO_BATTALIONS:0 "$NAME$ no tiene [Concept('concept_battalion', 'batallones')]"
 COMMANDER_HAS_NO_FLOTILLAS:0 "$NAME$ no tiene [Concept('concept_flotilla','flotillas')]"
 COMMANDER_LOCATION_ADDITIONAL_INFO_FORMAT:0 "\n($INFO$)"
 COMMANDER_ORDER_STATUS_PREPARING:0 "#v En preparación#! - [LabelingHelper.GetDaysLoc(Character.GetOrderPreparationDaysLeft, '')]"

 FRONT_ORDER_NAME:0 "[Character.GetCommanderOrder.GetType.GetNameGerund] el [concept_front|l]"
 defend:0 "Defender frente"
 defend_gerund:1 "Defendiendo"
 defend_desc:1 "#header $defend$#!\nOrdena a este comandante que defienda un [concept_front|l] para que trate de conservar todas las provincias.[ConcatIfNeitherEmpty( '\n\n', COMMANDER_ORDER_TYPE.GetModifier.GetDesc )]"
 defend_tooltip:1 "#header $defend$#!\nTiene como objetivo [SCOPE.GetRootScope.GetFront.GetName]"
 naval_invasion:0 "Invasión naval"
 naval_invasion_gerund:0 "Invadiendo navalmente"
 naval_invasion_desc:2 "#header $naval_invasion$#!\nOrdena a este [concept_admiral|l] que preste apoyo en un desembarco anfibio. Para desembarcar, se necesita un [concept_general|l] del mismo [concept_hq|l] que lo acompañe."
 naval_invasion_tooltip:2 "#header $naval_invasion$#!\nTiene órdenes para realizar una #variable $naval_invasion$#! contra [SCOPE.GetRootScope.GetState.GetName|v]\n\n[Character.GetNavalInvasion.GetStatus]"
 advance:0 "Avanzar en el frente"
 advance_gerund:1 "Avanzando"
 advance_desc:2 "#header $advance$#!\nOrdena a este comandante que avance hacia un [concept_front|l] para que trate de invadir el territorio enemigo.\nLos comandantes que hayan recibido orden de avanzar todavía pueden participar en batallas defensivas.[ConcatIfNeitherEmpty( '\n\n', COMMANDER_ORDER_TYPE.GetModifier.GetDesc )]"
 advance_tooltip:0 "#header $advance$#!\nTiene como objetivo [SCOPE.GetRootScope.GetFront.GetName]"
 stand_by:1 "Esperar"
 stand_by_gerund:0 "Esperando"
 stand_by_desc:4 "#header Esperar#!\nOrdena a [Character.GetFullName] que abandone el [concept_front|l] y vuelva a [Character.GetHomeHQ.GetName|v].\n\nSus [Concept('concept_battalion', 'batallones')] podrán seguir participando en las [Concept('concept_battle', 'batallas')] defensivas, pero sin el beneficio que aporta su general. Mientras se encuentren en el [concept_hq|l], las tropas no sufrirán [concept_attrition|l].[ConcatIfNeitherEmpty( '\n\n', Character.GetDaysToTravelHomeHQFormatted )]"
 patrol_coast:0 "Patrullar costa"
 patrol_coast_gerund:0 "Patrullando costa"
 patrol_coast_desc:0 "#header $patrol_coast$#!\nBusca y destruye los barcos enemigos que haya en la costa."
 patrol_coast_tooltip:0 "#header $patrol_coast$#!\nTiene como objetivo [SCOPE.GetRootScope.GetHQ.GetName]"
 raid_convoys:0 "Asaltar convoyes"
 raid_convoys_gerund:0 "Asaltando convoyes"
 raid_convoys_desc:0 "#header $raid_convoys$#!\nReduce la fuerza de una [concept_supply_network|l] enemiga asaltando sus [concept_convoys|l]"
 raid_convoys_tooltip:0 "#header $raid_convoys$\nTiene como objetivo [SCOPE.GetRootScope.GetStrategicRegion.GetName]"
 escort_convoys:0 "Escoltar convoyes"
 escort_convoys_gerund:0 "Escoltando convoyes"
 escort_convoys_desc:1 "#header $escort_convoys$#!\nProtege las [Concept('concept_shipping_lane','$concept_shipping_lanes$')|l] contra atacantes"
 escort_convoys_tooltip:0 "#header $escort_convoys$#!\nEstá patrullando la zona entre [Character.GetLocationHQ.GetName] y [SCOPE.GetRootScope.GetHQ.GetName]"

 commander_status_traveling_time_days:0 "[Character.GetDaysToCompleteTravelRaw|v] [SelectLocalization( GreaterThan_int32( Character.GetDaysToCompleteTravelRaw, '(int32)1' ), 'GENERAL_TRAVEL_DAYS', 'GENERAL_TRAVEL_DAY' )]"
 commander_status_traveling_time_less_than_day:0 "menos de #variable 1#! día"
 commander_status_traveling_time:0 "[SelectLocalization( GreaterThan_int32( Character.GetDaysToCompleteTravelRaw, '(int32)0' ), 'commander_status_traveling_time_days', 'commander_status_traveling_time_less_than_day' )]"

 commander_status_idle:1 "Sin actividad en [Character.GetCurrentHQ.GetName]"
 commander_status_traveling_hq:0 "Viajando a [Character.GetCurrentHQ.GetName] ($commander_status_traveling_time$)"
 commander_status_traveling_front:0 "Viajando a [Character.GetCommanderOrder.GetFrontTarget.GetName] ($commander_status_traveling_time$)"
 commander_status_order_in_hq:0 "[Character.GetCommanderOrder.GetType.GetName] en [Character.GetCommanderOrder.GetHQTarget.GetName]"
 commander_status_order_on_front:0 "[Character.GetCommanderOrder.GetType.GetName] sobre [Character.GetCommanderOrder.GetFrontTarget.GetName]"
 commander_status_order_in_strategic_region:0 "[Character.GetCommanderOrder.GetType.GetName] en [Character.GetCommanderOrder.GetStrategicRegion.GetName]"
 commander_status_attacking_in_battle:0 "Está atacando en la batalla de [Character.GetBattle.GetName|v] en [Character.GetBattle.GetFront.GetName]"
 commander_status_defending_in_battle:0 "Está defendiendo en la batalla de [Character.GetBattle.GetName|v] en [Character.GetBattle.GetFront.GetName]"

 troop_name_regular:0 "Tropas regulares"
 troop_name_conscript:0 "Tropas de reclutas"

 combat_unit_regular:0 "Regular"
 combat_unit_conscript:0 "Recluta"
 combat_unit_flotilla:0 "Flotilla"
 
 CONVOY_RAIDING_ENEMIES_TOOLTIP:0 "Redes de suministro hostiles:"
 CONVOY_RAIDING_ENEMIES_TOOLTIP_ENTRY:0 "[Country.GetName]"

 NAVAL_BATTLE_MARKER:0 "$SEA_REGION$"
 NAVAL_INVASION_WAITING_FOR_GENERAL:1 "Esperando a que [Character.GetFullName] vuelva a [Character.GetHomeHQ.GetName] $TRAVEL_DESC$."
 NAVAL_INVASION_WAITING_FOR_ADMIRAL:0 "Esperando a que [Character.GetFullName] prepare sus fuerzas - [LabelingHelper.GetDaysLoc(Character.GetOrderPreparationDaysLeft, '')]"
 NAVAL_INVASION_WAITING_FOR_TROOPS:1 "Esperando a que las tropas de [Character.GetFullName] [Concept('concept_mobilize_battalion', 'movilicen sus batallones')] ([Character.GetMobilizationPercentageFormatted])."
 NAVAL_INVASION_NAVAL_BATTLE:1 "¡Defendiéndose contra la interceptación enemiga en [Battle.GetName]!"
 NAVAL_INVASION_LAND_BATTLE:1 "¡Luchando en [Battle.GetName|v] para establecer un nuevo [concept_front|l]!"

 WAR_PANEL_PARTICIPANT_DEAD:0 "[concept_dead]: #variable #N -[WarParticipant.GetNumDead|K-]#!#!"
 WAR_PANEL_PARTICIPANT_WOUNDED:0 "[concept_wounded]: #variable #N -[WarParticipant.GetNumWounded|K-]#!#!"

 WAR_PANEL_PARTICIPANT_DEAD_TOOLTIP:1 "#header [concept_dead]#!\n[WarParticipant.GetNumDead|K-] combatientes de [WarParticipant.GetCountry.GetNameNoFormatting] han muerto en el conflicto #v [War.GetName]#!:\n$TAB$[WarParticipant.GetNumDeadFromBattle|-] en [concept_battle|l]\n$TAB$[WarParticipant.GetNumDeadFromAttrition|-] debido al [concept_attrition|l]"
 WAR_PANEL_PARTICIPANT_WOUNDED_TOOLTIP:1 "#header [concept_wounded]#!\n[WarParticipant.GetNumWounded|K-] combatientes de [WarParticipant.GetCountry.GetNameNoFormatting] han resultado heridos en el conflicto #v [War.GetName]#!:\n$TAB$[WarParticipant.GetNumWoundedFromBattle|-] en [concept_battle|l]\n$TAB$[WarParticipant.GetNumWoundedFromAttrition|-] debido al [concept_attrition|l]"

 WOUNDED_BREAKDOWN:0 "#header Número total de [Concept('concept_wounded', 'heridos')]: $NUM|-D$#!\n$TOTALS_HEADER$\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 WOUNDED_HEADER_ENTRY_ATTRITION:0 "Por [concept_attrition|l]: $NUM|-D$"
 WOUNDED_HEADER_ENTRY_BATTLE:0 "Por [concept_battle|l]: $NUM|-D$"
 WOUNDED_BREAKDOWN_ENTRY_ATTRITION:0 "$concept_attrition$ de [Country.GetName]: $NUM|-K$"
 WOUNDED_BREAKDOWN_ENTRY_BATTLE:0 "$concept_battle$ en [Country.GetName]: $NUM|-K$"

 DEAD_BREAKDOWN:0 "#header Número total de [Concept('concept_dead', 'muertos')]: $NUM|-D$#!\n$TOTALS_HEADER$\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 DEAD_HEADER_ENTRY_ATTRITION:0 "Por [concept_attrition|l]: $NUM|-D$"
 DEAD_HEADER_ENTRY_BATTLE:0 "Por [concept_battle|l]: $NUM|-D$"
 DEAD_BREAKDOWN_ENTRY_ATTRITION:0 "$concept_attrition$ de [Country.GetName]: $NUM|-K$"
 DEAD_BREAKDOWN_ENTRY_BATTLE:0 "$concept_battle$ en [Country.GetName]: $NUM|-K$"

 PANEL_MILITARY_NAVY_CURRENT_WARSHIPS:1 "[Country.GetWarships|0v] @flotillas!"
 PANEL_MILITARY_NAVY_CURRENT_WARSHIPS_TOOLTIP:6 "#header Cantidad total de [Concept('concept_flotilla','flotillas')]#!\n$TOOLTIP_DELIMITER$\nEn estos momentos, [Country.GetName] tiene [Country.GetWarships|v] navíos de guerra @flotillas! [Country.GetFlotillasRanking]\n$PANEL_MILITARY_NAVY_POWER_PROJECTION$\n\n[Country.GetWarshipsBreakdown]"
 PANEL_MILITARY_NAVY_CURRENT_WARSHIPS_TOOLTIP_LEFT:0 "#header Cantidad total de [Concept('concept_flotilla','flotillas')]#!\nEn estos momentos, [WarPanel.GetLeftLeader.GetName] tiene [WarPanel.GetLeftLeader.GetWarships|v] navíos de guerra @flotillas!\n\n[WarPanel.GetLeftLeader.GetWarshipsBreakdown]"
 PANEL_MILITARY_NAVY_CURRENT_WARSHIPS_TOOLTIP_RIGHT:0 "#header Cantidad total de [Concept('concept_flotilla','flotillas')]#!\nEn estos momentos, [WarPanel.GetRightLeader.GetName] tiene [WarPanel.GetRightLeader.GetWarships|v] navíos de guerra @flotillas!\n\n[WarPanel.GetRightLeader.GetWarshipsBreakdown]"
 PANEL_MILITARY_NAVY_FIELDED_WARSHIPS:1 "[Country.GetWarshipsFielded|0v]#header Cantidad total de [Concept('concept_flotilla','flotillas')]#!\nEn estos momentos, [Country.GetName] tiene [Country.GetWarships|v] navíos de guerra @flotillas!\n\n[Country.GetWarshipsBreakdown]"
 PANEL_MILITARY_NAVY_FIELDED_WARSHIPS_TOOLTIP:2 "#header [Concept('concept_flotilla','Flotillas')] asignadas y desplegadas#!\n[Country.GetWarshipsFieldedBreakdown]"
 PANEL_MILITARY_NAVY_WARSHIPS_IN_RESERVE:0 "[Country.GetWarshipsInReserve|0v]"
 PANEL_MILITARY_NAVY_WARSHIPS_IN_RESERVE_TOOLTIP:1 "#header Navíos de guerra @flotillas! sin asignar#!\n[Country.GetWarshipsInReserveBreakdown]"

 MILITARY_UNITS_PRODUCTION:2 "#header [SelectLocalization(Building.IsBuildingType('building_naval_base'), Concept('concept_flotilla', '$concept_flotillas$'), Concept('concept_battalion', '$concept_battalions$'))]#!\n$TOOLTIP_DELIMITER$\n[Building.GetCombatUnitProduction] a [Building.GetState.GetOwner.GetName]"
 PANEL_MILITARY_NAVY_WARSHIPS_CAPACITY:0 "[Country.GetWarshipsCapacity]"
 WARSHIPS_SOURCES_BREAKDOWN:1 "Desde $SOURCE|v$: #variable $VALUE|0$#! @flotillas!"
 PANEL_MILITARY_NAVY_WARSHIPS_CAPACITY_TOOLTIP:1 "La cantidad de [Concept('concept_flotilla','flotillas')] que podríamos adiestrar"

 UNITS_HEADER:0 "#title Unidades de combate#!"

 OFFENSE:0 "[concept_offense]"
 OFFENSE_RIGHT_VALUE:0 "#v [FrontPanel.AccessFront.GetAverageRightBattalionOffenseRaw|0]#!"
 OFFENSE_LEFT_VALUE:0 "#v [FrontPanel.AccessFront.GetAverageLeftBattalionOffenseRaw|0]#!"
 DEFENSE:0 "[concept_defense]"
 DEFENSE_RIGHT_VALUE:0 "#v [FrontPanel.AccessFront.GetAverageRightBattalionDefenseRaw|0]#!"
 DEFENSE_LEFT_VALUE:0 "#v [FrontPanel.AccessFront.GetAverageLeftBattalionDefenseRaw|0]#!"

 COMBAT_UNIT_OFFENSE_FORMATTED:0 "$VALUE|0v$ @unit_offense!"
 COMBAT_UNIT_DEFENSE_FORMATTED:0 "$VALUE|0v$ @unit_defense!"
 COMBAT_UNIT_MANPOWER_TOOLTIP:1 "$NAME$ tiene $COMBAT_UNIT_MANPOWER$ efectivos disponibles"

 COMBAT_UNITS_BUILDING_HEADER:1 "#title [SelectLocalization(Building.IsBuildingType('building_naval_base'), '@flotillas!', '@battalions!')] #v #tooltippable #tooltip:MILITARY_UNITS_PRODUCTION [Building.GetNumberOfCombatUnits]#!#!#! [SelectLocalization(Building.IsBuildingType('building_naval_base'), '$concept_flotillas$', '$concept_battalions$')]#!"
 COMBAT_UNITS_CHARACTER_HEADER:1 "#title [SelectLocalization(Character.IsGeneral, 'COMBAT_UNITS_CHARACTER_BATTALIONS_HEADER', 'COMBAT_UNITS_CHARACTER_FLOTILLAS_HEADER')]#!"
 COMBAT_UNITS_CHARACTER_BATTALIONS_HEADER:0 "Al mando de #v #tooltippable #tooltip:MILITARY_PANEL_COMMAND_LIMIT_BREAKDOWN_TOOLTIP [Character.GetNumCombatUnits]#!#!#! $concept_battalions$ @battalions!"
 COMBAT_UNITS_CHARACTER_FLOTILLAS_HEADER:0 "Al mando de #v #tooltippable #tooltip:MILITARY_PANEL_COMMAND_LIMIT_BREAKDOWN_TOOLTIP [Character.GetNumCombatUnits]#!#!#! $concept_flotillas$ @flotillas!"
 COMBAT_UNIT_BATTLE_TOOLTIP:0 "En la batalla de #variable [CombatUnit.GetBattle.GetName]#!"
 COMBAT_UNIT_MORALE_ONE_DAY_TOOLTIP:0 "(Queda #variable 1#! día)"
 COMBAT_UNIT_MORALE_DAYS_TOOLTIP:0 "(Quedan $DAYS|v$ días)"
 COMBAT_UNIT_MORALE_TOOLTIP:2 "[concept_morale] actual: #$COLOR_STR$ $MORALE|0%$#!\nTendencia hacia: [Character.GetSupplyFormatted] $DAYS_HINT$\n$TOOLTIP_DELIMITER$\nEfectivos disponibles: $MANPOWER$\nDesmoralizados: $DEMORALIZED|v$"
 COMMANDER_SUPPLY_TOOLTIP_HEADER:0 "Suministros de $NAME$: #$COLOR_STRING$ $VALUE|0%$#!"
 COMMANDER_SUPPLY_FORMATTED:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ #$COLOR_STRING$ $VALUE|0%$#!#!#!"
 COMMANDER_SUPPLY_ISOLATED:0 "#R No ha podido llegar a [HQ.GetName]#!"
 COMMANDER_SUPPLY_REACH_BY_LAND:0 "Tiene una ruta de suministros por tierra hasta [HQ.GetName]"

 SHIPPING_LANE_CHARACTER_HEADER:0 "#title [concept_supply_route]#!"
 SHIPPING_LANES_HEADER:0 "#title [Concept('concept_shipping_lane', 'Rutas marítimas')]#!"

 COMBAT_UNIT_SOURCES_BREAKDOWN_SUPPLY:0 "#BOLD #$COLOR$ $VALUE|%0$#!#! de [concept_supply|l]"
 COMBAT_UNIT_SOURCES_BREAKDOWN_VERBOSE:0 "[GetUnitStrengthHeader( '(int32)$CURRENT$', '(int32)$MAX$', '$ICON$' )] $UNIT_NAME$ de [STATE.GetName] (#BOLD #$MORALE_COLOR$ $MORALE|%0$#!#! de [concept_morale|l] y $SUPPLY$)"
 COMBAT_UNIT_SOURCES_BREAKDOWN_CLEAN:0 "[GetUnitStrengthHeader( '(int32)$CURRENT$', '(int32)$MAX$', '$ICON$' )] $UNIT_NAME$ de [STATE.GetName]"

 COMBAT_UNIT_MOBILIZATION_STATUS_DEMOBILIZED:0 "[Concept('concept_mobilize_battalion', 'Batallón desmovilizado')]"
 COMBAT_UNIT_MOBILIZATION_STATUS_DEMOBILIZED_TOOLTIP:0 "[CombatUnit.GetName] está [Concept('concept_mobilize_battalion', 'sin movilizar')] en estos momentos"
 COMBAT_UNIT_MOBILIZATION_STATUS_MOBILIZING:0 "[Concept('concept_mobilize_battalion', 'Movilizando batallón')] ([CombatUnit.GetMobilization|v%0])"
 COMBAT_UNIT_MOBILIZATION_STATUS_MOBILIZING_TOOLTIP:0 "[CombatUnit.GetName] se ha [Concept('concept_mobilize_battalion', 'movilizado')] al [CombatUnit.GetMobilization|v%0]"
 COMBAT_UNIT_MOBILIZATION_STATUS_MOBILIZED:0 "[Concept('concept_mobilize_battalion', 'Batallón movilizado')]"
 COMBAT_UNIT_MOBILIZATION_STATUS_MOBILIZED_TOOLTIP:0 "[CombatUnit.GetName] se ha [Concept('concept_mobilize_battalion', 'movilizado')] al completo"

 COMBAT_UNIT_BATTALION_CONSCRIPTS:0 "Reclutas"
 COMBAT_UNIT_BATTALION_NAME_ONE:0 "$NUM|O$ $CULTURE$"
 COMBAT_UNIT_BATTALION_NAME_TWO:0 "$BUILDING_PM$[ConcatIfNeitherEmpty(' ', '$CONSCRIPT$')]"
 COMBAT_UNIT_BATTALION_FULL_NAME:0 "$COMBAT_UNIT_BATTALION_NAME_ONE$ $COMBAT_UNIT_BATTALION_NAME_TWO$"

 COMBAT_UNIT_FLOTILLA_NAME_ONE:1 "[ConcatIfNeitherEmpty('$PREFIX$', ' ')]$NAME$[ConcatIfNeitherEmpty(' ', '$NUM_STR$')]"
 COMBAT_UNIT_FLOTILLA_NAME_TWO:0 "$BUILDING_PM$"
 COMBAT_UNIT_FLOTILLA_FULL_NAME:0 "$COMBAT_UNIT_FLOTILLA_NAME_ONE$ $COMBAT_UNIT_FLOTILLA_NAME_TWO$"

 HQ_HEADER:0 "#title [Concept('concept_hq', 'Cuartel general')]#!"
 HQ_HEADER_CHARACTER:0 "$HQ_HEADER$"
 HQ_HEADER_MILITARY_PANEL:0 "$HQ_HEADER$"
 HQ_HEADER_EMPTY_HQS:0 "Cuartel general vacío"
 HOME_HQ:0 "[Concept('concept_hq', 'Cuartel general local')]: [Character.GetHomeHQ.GetName]"
 LOCATION_HQ:0 "[Concept('concept_hq', 'Cuartel general de ubicación')]: [Character.GetLocationHQ.GetName]"
 CURRENT_HQ:0 "[Character.GetLocationHQ.GetName] [SelectLocalization( ObjectsEqual(Character.GetLocationHQ.Self, Character.GetHomeHQ.Self), '', 'HOME_HQ_NAME' )]"
 HOME_HQ_NAME:0 "([Concept('concept_hq', 'Cuartel general')]: [Character.GetHomeHQ.GetName])"

 FRONT_PARTICIPANT_COMBATUNITS:2 "$NUM_UNITS|v$ @battalions!"
 FRONT_PARTICIPANT_COMBATUNITS_TOOLTIP:2 "[Character.GetFirstName|v] tiene $NUM_UNITS|v$ @battalions! en [Front.GetName]"
 FRONT_SIDE_COMBATUNITS:3 "#header [Front.GetName] [COUNTRY.GetFlagTextIcon]#!\n$NUM_UNITS|v$ @battalions! en total en [FRONT.GetName]\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$\n\n$NUM_GARRISONS|v$ de estos son de [Concept('concept_garrison', 'guarniciones')], por lo que solo participan en batallas defensivas"
 FRONT_SIDE_COMBATUNITS_TRAVELING:2 "Hay $NUM_UNITS|v$ @battalions! más desplazándose hacia [FRONT.GetName]"
 FRONT_COUNTRY_COMBATUNITS:1 "[Country.GetName] tiene $NUM_UNITS|v$ @battalions! en [FRONT.GetName]"
 FRONT_COUNTRY_COMBATUNITS_TRAVELING:1 "[Country.GetName] tiene $NUM_UNITS|v$ @battalions! más desplazándose hacia [FRONT.GetName]"
 FRONT_PARTICIPANT_GENERALS_BEYOND_FIVE_HEADER:0 "$NUM_GENERALS|v=$ [Concept('concept_general', 'generales')] adicionales en $FRONT_NAME$"
 FRONT_PARTICIPANT_GENERALS_BEYOND_FIVE_ENTRY:0 "[Character.GetFullName] - $MOB_STRING$ [concept_fully_mobilized_battalions|l] @battalions!"

 COMMANDER_NUM_UNITS_FORMAT:0 "#variable $NUM_UNITS$#! [Character.GetCombatUnitsTypeIcon]"
 FRONT_PARTICIPANT_COMMANDER_NUM_UNITS_TRAVELING_TOOLTIP:0 "[Character.GetFirstName|v] tiene #variable [Character.GetNumCombatUnits]#![Character.GetCombatUnitsTypeIcon] desplazándose hasta [FrontParticipant.GetFront.GetName]"

 ACTIVE_BATTLES:1 "[Concept('concept_battle', 'Batallas')] activas"
 ENDED_BATTLES:1 "[Concept('concept_battle', 'Batallas')] terminadas"
 ENDED_LAND_BATTLES:0 "[Concept('concept_battle', 'Batallas')] terrestres terminadas"
 ENDED_SEA_BATTLES:0 "[Concept('concept_battle', 'Batallas')] marítimas terminadas"
 BATTLE_VICTORY:0 "¡Victoria!"
 BATTLE_DEFEAT:0 "¡Derrota!"
 BATTLE_DRAW:0 "¡Empate!"
 BATTLE_VICTOR:0 "Vencedor:"
 BATTLE_TERRAIN:0 "[concept_terrain]: [Battle.GetTerrain]"
 BATTLE_ADVANCING:0 "Avanzando"
 BATTLE_DEFENDING:0 "Defendiendo"
 BATTLE_OFFENSE_TITLE:0 "Ataque"
 BATTLE_DEFENSE_TITLE:0 "Defensa"
 ADVANCEMENT_PROGRESS_HEADER:0 "Avance"
 BATTLE_DAYS_DURATION:0 "La batalla duró [Battle.GetDurationInDaysRaw] días"
 SUCCESSFUL_ADVANCE:0 "#G El ataque ha tenido éxito#!"
 SUCCESSFUL_DEFENSE:0 "#G La defensa ha tenido éxito#!"
 FAILED_ADVANCE:0 "#R El ataque no ha tenido éxito#!"
 FAILED_DEFENSE:0 "#R La defensa no ha tenido éxito#!"
 BATTLE_END_LEFT_SIDE:0 "[SelectLocalization( Battle.IsWinner( Battle.GetAttacker ), '$SUCCESSFUL_ADVANCE$', '$FAILED_ADVANCE$' )]"
 BATTLE_END_RIGHT_SIDE:0 "[SelectLocalization( Battle.IsWinner( Battle.GetDefender ), '$SUCCESSFUL_DEFENSE$', '$FAILED_DEFENSE$' )]"

 BATTLE_LAND_MAX_OFFENSE:0 "[GetGlobalMaxLandOffense|v]"
 BATTLE_LAND_MAX_DEFENSE:0 "[GetGlobalMaxLandDefense|v]"
 BATTLE_NAVAL_MAX_OFFENSE:0 "[GetGlobalMaxNavalOffense|v]"
 BATTLE_NAVAL_MAX_DEFENSE:0 "[GetGlobalMaxNavalDefense|v]"
 BATTLE_OFFENSE_TOOLTIP:3 "#header Ataque#!\nEl ataque de [SelectLocalization( Battle.IsNavalBattle, 'flotillas', 'batallones' )] atacantes es [Battle.GetOffenseRaw|v].\n[Battle.GetOffenseBreakdown]\nEl mayor ataque del mundo es de [SelectLocalization( Battle.IsNavalBattle, 'BATTLE_NAVAL_MAX_OFFENSE', 'BATTLE_LAND_MAX_OFFENSE' )]."
 BATTLE_DEFENSE_TOOLTIP:3 "#header Defensa#!\nLa defensa de [SelectLocalization( Battle.IsNavalBattle, 'flotillas', 'batallones' )] que defienden es [Battle.GetDefenseRaw|v].\n[Battle.GetDefenseBreakdown]\nLa mayor defensa del mundo es de [SelectLocalization( Battle.IsNavalBattle, 'BATTLE_NAVAL_MAX_DEFENSE', 'BATTLE_LAND_MAX_DEFENSE' )]."

 BATTLE_ARMY_OFFENSE_TOOLTIP:0 "El promedio de ataque de los $concept_battalions$ atacantes es [Battle.GetOffenseRaw|v]. El mayor ataque del mundo es de [GetGlobalMaxLandOffense|v]."
 BATTLE_ARMY_DEFENSE_TOOLTIP:0 "El promedio de defensa de los $concept_battalions$ defensores es [Battle.GetDefenseRaw|v]. La mayor defensa del mundo es de [GetGlobalMaxLandDefense|v]."
 BATTLE_NAVAL_OFFENSE_TOOLTIP:1 "El promedio de ataque de las $concept_flotillas$ atacantes es [Battle.GetOffenseRaw|v]. El mayor ataque del mundo es de [GetGlobalMaxNavalOffense|v]."
 BATTLE_NAVAL_DEFENSE_TOOLTIP:1 "El promedio de defensa de las $concept_flotillas$ defensoras es [Battle.GetDefenseRaw|v]. La mayor defensa del mundo es de [GetGlobalMaxNavalDefense|v]."

 FRONT_UNITS:0 "El número de unidades que [COUNTRY.GetName] tiene en este frente"
 ATTACKING_MEN_STILL_FIGHTING:0 "Efectivos que siguen luchando: [Battle.CalcCurrentAttackerManpower|v]"
 DEFENDING_MEN_STILL_FIGHTING:0 "Efectivos que siguen luchando: [Battle.CalcCurrentDefenderManpower|v]"


 WAR_SUPPORT_ATTACKER_SIDE:0 "#variable [War.GetWarSupport(War.AccessLeftSideLeaderParticipant.GetCountry)|1+=]#!"
 WAR_SUPPORT_DEFENDER_SIDE:0 "#variable [War.GetWarSupport(War.AccessRightSideLeaderParticipant.GetCountry)|1+=]#!"
 WAR_SUPPORT_LEFT_SIDE:0 "#variable [War.GetWarSupport(War.AccessLeftSideLeaderParticipant.GetCountry)|1+=]#!"
 WAR_SUPPORT_RIGHT_SIDE:0 "#variable [War.GetWarSupport(War.AccessRightSideLeaderParticipant.GetCountry)|1+=]#!"

 NO_ALLIES:0 "Sin aliados"
 WAR_LEADER:0 "[concept_war_leader]"

 WAR_LEFT_SIDE_NUM_BATTALIONS:1 "#variable [WarPanel.GetLeftMobilizedBattalionsRaw]#!/#maximum [WarPanel.GetLeftAvailableBattalionsRaw]#! @battalions! (@mobilization![WarPanel.GetLeftMobilizationRatioRaw|0%])"
 WAR_LEFT_SIDE_NUM_BATTALIONS_TOOLTIP:0 "#HEADER #variable [WarPanel.GetLeftMobilizedBattalionsRaw] @battalions!#! [concept_fully_mobilized_battalions|l]#!\n$TOOLTIP_DELIMITER$\nEste es el número total de $concept_battalions$ $concept_mobilize_battalion_mobilized$s del bando [WarPanel.GetLeftLeader.GetAdjective] en esta [concept_war|l].\n\n#variable [WarPanel.GetLeftMobilizedBattalionsRaw]#! ([WarPanel.GetLeftMobilizationRatioRaw|0%]) de [concept_fully_mobilized_battalions|l] @battalions!\n#variable [WarPanel.GetLeftAvailableBattalionsRaw]#! [concept_available_battalions|l] @battalions!\n#variable [WarPanel.GetLeftPotentialBattalionsRaw]#! [concept_potential_battalions|l] @battalions!"

 WAR_RIGHT_SIDE_NUM_BATTALIONS:1 "([WarPanel.GetRightMobilizationRatioRaw|0%] @mobilization!) #variable [WarPanel.GetRightMobilizedBattalionsRaw]#!/#maximum [WarPanel.GetRightAvailableBattalionsRaw]#! @battalions!"
 WAR_RIGHT_SIDE_NUM_BATTALIONS_TOOLTIP:0 "#HEADER #variable [WarPanel.GetRightMobilizedBattalionsRaw] @battalions!#! [concept_fully_mobilized_battalions|l]#!\n$TOOLTIP_DELIMITER$\nEste es el número total de $concept_battalions$ $concept_mobilize_battalion_mobilized$s del bando [WarPanel.GetRightLeader.GetAdjective] en esta [concept_war|l].\n\n#variable [WarPanel.GetRightMobilizedBattalionsRaw] @battalions!#! ([WarPanel.GetRightMobilizationRatioRaw|0%]) de [concept_fully_mobilized_battalions|l]\n#variable [WarPanel.GetRightAvailableBattalionsRaw]#! [concept_available_battalions|l] @battalions!\n#variable [WarPanel.GetRightPotentialBattalionsRaw]#! [concept_potential_battalions|l] @battalions!"

 WAR_LEADER_LEFT_NUM_BATTALIONS:1 "#variable [WarPanel.GetLeftLeader.GetBattalionsFullyMobilized]#!/#maximum [WarPanel.GetLeftLeader.GetBattalions]#! @battalions!"
 WAR_LEADER_RIGHT_NUM_BATTALIONS:1 "#variable [WarPanel.GetRightLeader.GetBattalionsFullyMobilized]#!/#maximum [WarPanel.GetRightLeader.GetBattalions]#! @battalions!"
 WAR_LEADER_LEFT_NUM_FLOTILLAS:0 "#variable [WarPanel.GetLeftLeader.GetWarships] @combat_unit_flotilla!#!"
 WAR_LEADER_RIGHT_NUM_FLOTILLAS:0 "#variable [WarPanel.GetRightLeader.GetWarships] @combat_unit_flotilla!#!"

 WAR_LEFT_SIDE_NUM_FLOTILLAS:0 "#variable [WarPanel.GetLeftFlotillasRaw] @combat_unit_flotilla!#!"
 WAR_LEFT_SIDE_NUM_FLOTILLAS_TOOLTIP:0 "#HEADER #variable [WarPanel.GetLeftFlotillasRaw] @combat_unit_flotilla!#! [Concept('concept_flotilla', '$concept_flotillas$')|l]#!\n$TOOLTIP_DELIMITER$\nEste es el número total de [Concept('concept_flotilla', '$concept_flotillas$')|l] del bando [WarPanel.GetLeftLeader.GetAdjective] en esta [concept_war|l]."

 WAR_RIGHT_SIDE_NUM_FLOTILLAS:0 "#variable [WarPanel.GetRightFlotillasRaw] @combat_unit_flotilla!#!"
 WAR_RIGHT_SIDE_NUM_FLOTILLAS_TOOLTIP:0 "#HEADER #variable [WarPanel.GetRightFlotillasRaw] @combat_unit_flotilla!#! [Concept('concept_flotilla', '$concept_flotillas$')|l]#!\n$TOOLTIP_DELIMITER$\nEste es el número total de [Concept('concept_flotilla', '$concept_flotillas$')|l] del bando de [WarPanel.GetRightLeader.GetAdjective] en esta [concept_war|l]."

 WAR_LEFT_SIDE_DEAD_NUMBER:0 "#variable [WarPanel.GetLeftDeadRaw|-D]#!"
 WAR_LEFT_SIDE_WOUNDED_NUMBER:0 "#variable [WarPanel.GetLeftWoundedRaw|-D]#!"

 WAR_RIGHT_SIDE_DEAD_NUMBER:0 "#variable [WarPanel.GetRightDeadRaw|-D]#!"
 WAR_RIGHT_SIDE_WOUNDED_NUMBER:0 "#variable [WarPanel.GetRightWoundedRaw|-D]#!"

 COST_OF_WAR:0 "Coste de la guerra:"
 COST_OF_WAR_LEFT_SIDE_NUMBER:0 "#variable [WarPanel.GetLeftCostOfWarRaw|-D] @money!#!"
 COST_OF_WAR_RIGHT_SIDE_NUMBER:0 "#variable [WarPanel.GetRightCostOfWarRaw|-D] @money!#!"

 WAR_ALLIES:0 "Tus aliados"
 WAR_ENEMIES:0 "Aliados del enemigo"
 WAR_TARGET_ALLIES:0 "Aliados de [Country.GetNameNoFlag]"
 WAR_INITIATOR_ALLIES:0 "Aliados de [Country.GetNameNoFlag]"

 ACTIVE_FRONTS:0 "[Concept('concept_front', 'Frentes')] activos"
 FRONT_UNDEFENDED:0 "#header @warning! ¡Este [concept_front|l] podría estar indefenso!#!\n$TOOLTIP_DELIMITER$\nNo tienes [Concept('concept_battalion', 'batallones')] en [Front.GetName], ni tampoco ningún [Concept('concept_general', 'general')] o [concept_garrison|l]. Si ninguno de tus aliados tiene [Concept('concept_battalion', 'batallones')] en este [concept_front|l], el enemigo podría avanzar por él sin resistencia.\n\nPlantéate enviar un [concept_general|l] con algunos [Concept('concept_battalion', 'batallones')] a la zona."

 FIRST_ADVANCING_UNITS:0 "Avanzando: [Front.GetNumFirstAdvancingUnitsFormatted]"
 FIRST_DEFENDING_UNITS:0 "Defendiendo: [Front.GetNumFirstDefendingUnitsFormatted]"
 SECOND_ADVANCING_UNITS:0 "Avanzando: [Front.GetNumSecondAdvancingUnitsFormatted]"
 SECOND_DEFENDING_UNITS:0 "Defendiendo: [Front.GetNumSecondDefendingUnitsFormatted]"
 FRONT_SIDE_NUM_UNITS_FORMAT:0 "#variable #tooltippable #tooltip:$BREAKDOWN_TAG$ $NUM_UNITS$ @battalions!#!#!#!"
 FRONT_SIDE_FIRST_NUM_UNITS:0 "[Front.GetNumFirstCombatUnits|0v] @battalions!"
 FRONT_SIDE_SECOND_NUM_UNITS:0 "[Front.GetNumSecondCombatUnits|0v] @battalions!"
 FRONT_SIDE_LEFT_NUM_UNITS:1 "[Front.GetNumLeftCombatUnitsFromGeneralsRaw|0v] @battalions! por generales"
 FRONT_SIDE_LEFT_ADDITIONAL_GENERALS:0 "[Front.GetPlayerAdvantageDesc]\n\n[Front.GetLeftNumBattalionsBeyondTopFiveGeneralsTooltip]"
 FRONT_SIDE_RIGHT_NUM_UNITS:1 "[Front.GetNumRightCombatUnitsFromGeneralsRaw|0v] @battalions! por generales"
 FRONT_SIDE_ADVANCING_UNITS_DESC:1 "#header @battalions! avanzando#!\n\n$UNITS_BREAKDOWN$"
 FRONT_SIDE_DEFENDING_UNITS_DESC:1 "#header @battalions! defendiendo#!\n\n$UNITS_BREAKDOWN$"
 FRONT_SIDE_UNIT_ENTRY:0 "$NUM_UNITS|v$ @battalions! de $UNIT_ORIGIN|v$"
 FRONT_SIDE_UNIT_GARRISON:0 "$NUM_UNITS|v$ @battalions! de [concept_garrison|l]"
 FRONT_SIDE_TOTAL_UNITS:0 "Total: $NUM_UNITS|v$ @battalions!"
 FRONT_COUNTRIES_PRESENT:0 "Países presentes"
 FRONT_YOUR_SIDE:0 "Tu bando"
 FRONT_ENEMY_SIDE:0 "Bando enemigo"
 FRONT_LEFT_ADJECTIVE_SIDE:0 "Bando [WarPanel.GetLeftLeader.GetAdjectiveNoFlag]"
 FRONT_RIGHT_ADJECTIVE_SIDE:0 "Bando [WarPanel.GetRightLeader.GetAdjectiveNoFlag]"
 FRONT_NO_ACTIVE_BATTLES:1 "No hay [Concept('concept_battle', 'batallas')] activas"
 FRONT_NO_ENDED_BATTLES:0 "No hay [Concept('concept_battle', 'batallas')] terminadas"
 FRONT_PRESENT_GENERALS_PLAYER:1 "#variable [GetDataModelSize(Front.AccessLeftParticipants)]#! [Concept( 'concept_general', 'generales' )] (tú)"
 FRONT_PRESENT_GENERALS_ENEMY:1 "#variable [GetDataModelSize(Front.AccessRightParticipants)]#! [Concept( 'concept_general', 'generales' )] (enemigo)"
 FRONT_PRESENT_GENERALS_INITIATOR:1 "#variable [GetDataModelSize(Front.AccessLeftParticipants)]#! [Concept( 'concept_general', 'generales' )] (iniciador)"
 FRONT_PRESENT_GENERALS_TARGET:1 "#variable [GetDataModelSize(Front.AccessRightParticipants)]#! [Concept( 'concept_general', 'generales' )] (objetivo)"
 NO_ACTIVE_FRONTS:0 "En estos momentos no hay [Concept('concept_front', 'frentes')] activos"
 FRONT_PANEL_BATTLES:0 "Batallas"

 FIRST_GARRISONED_UNITS:0 "#variable [Front.GetNumFirstGarrisonUnitsRaw] @battalions!#! acuartelados"
 SECOND_GARRISONED_UNITS:0 "#variable [Front.GetNumSecondGarrisonUnitsRaw]#! @battalions! acuartelados"
 LEFT_GARRISONED_UNITS:0 "#variable [Front.GetNumLeftGarrisonUnitsRaw]#! @battalions! acuartelados"
 RIGHT_GARRISONED_UNITS:1 "#variable [Front.GetNumRightGarrisonUnitsRaw]#! @battalions! acuartelados"

 FRONT_SIDE_GARRISON_UNITS_FORMAT:1 "#variable #tooltippable #tooltip:$BREAKDOWN_TAG$ $NUM_UNITS$ @battalions!#!#!#!"
 FRONT_SIDE_GARRISON_DESC:1 "#header [concept_garrison]#!\nEl número de unidades en la [concept_garrison|l] que pueden defender en una [concept_battle|l] es $VAL|v$ @battalions! debido a:\n$BREAKDOWN$"
 FRONT_SIDE_GARRISON_DESC_ZERO:1 "El número de unidades en la [concept_garrison|l] que pueden seguir defendiendo en [concept_battle|l] es $VAL|v$ @battalions!"
 FRONT_SIDE_GARRISON_BREAKDOWN:0 "$FROM_COMMANDER$[ConcatIfNeitherEmpty('\n', '$FROM_RESERVE$')]"
 NUM_UNITS_FROM_COMMANDER_HEADER:0 "Por comandantes de respaldo:"
 NUM_UNITS_FROM_COMMANDER_ENTRY:1 "$TAB$$VAL|v$ @battalions! de [CHARACTER.GetFullName]"
 NUM_UNITS_FROM_RESERVE_HEADER:0 "Unidades [concept_in_reserve]:"
 NUM_UNITS_FROM_RESERVE_ENTRY:1 "$TAB$$VAL|v$ [HQ.GetCombatUnitsIcon] de [HQ.GetName]"

 FRONT_MORALE_TOOLTIP:1 "La moral de $COUNTRY_NAME|v$ está al #BOLD #$MORALE_COLOR$ $VAL|0%$#!#! en $FRONT_NAME$"
 COMMANDER_MORALE_TOOLTIP:0 "#header Moral#!\nLa moral de las tropas de [Character.GetFullName] es #BOLD #[GetMoraleColorString( Character.GetMorale )] [Character.GetMorale|0%]#!#!\n\n$MILITARY_PANEL_CHARACTER_SUPPLY_TOOLTIP$"
 MORALE_TOOLTIP:1 "La moral de [Country.GetNameNoFormatting|v] es #BOLD #[GetMoraleColorString( FrontMarker.GetFront.GetMorale( Country.Self ) )] [FrontMarker.GetFront.GetMorale( Country.Self )|0%]#!#! en [FrontMarker.GetFront.GetName]"
 STRENGTH_SUPPLY_TOOLTIP:1 "Flotillas de suministro de [SeaRegionNavalPresence.GetCountry.GetNameNoFormatting|v] en #BOLD #[GetMoraleColorString( SeaRegionNavalPresence.GetStrength )] [SeaRegionNavalPresence.GetStrength|0%]#!#! de fuerza en [SeaRegionNavalPresence.GetProvince.GetStateRegion.GetName]"
 BATTLE_MORALE_TOOLTIP:1 "La moral de [BattleParticipant.GetCountry.GetNameNoFormatting|v] es #BOLD #[GetMoraleColorString( BattleParticipant.GetMorale )] [BattleParticipant.GetMorale|0%]#!#!"
 BATTLE_ATTACKER_LIST_NAME:0 "Unidades de ataque"
 BATTLE_DEFENDER_LIST_NAME:0 "Unidades de defensa"
 BATTLE_ATTACKER_STARTING_UNITS:1 "Bando [Battle.GetAttacker.GetAdjectiveNoFormatting]: [Battle.GetStartingAttackerUnits|v] @battalions!#!"
 BATTLE_ATTACKER_ENDING_UNITS:1 "Bando [Battle.GetAttacker.GetAdjectiveNoFormatting]: [Battle.GetFinalAttackerUnits|v] @battalions!#!"
 BATTLE_DEFENDER_STARTING_UNITS:1 "Bando [Battle.GetDefender.GetAdjectiveNoFormatting]: [Battle.GetStartingDefenderUnits|v] @battalions!#!"
 BATTLE_DEFENDER_ENDING_UNITS:1 "Bando [Battle.GetDefender.GetAdjectiveNoFormatting]: [Battle.GetFinalDefenderUnits|v] @battalions!#!"
 BATTLE_NO_ATTACKER_MODIFIERS:0 "Sin modificadores de atacante"
 BATTLE_NO_DEFENDER_MODIFIERS:0 "Sin modificadores de defensor"
 BATTLE_NO_UNITS_UNDER_COMMAND:0 "Sin unidades bajo mando"
 BATTLE_NO_BORROWED_UNITS:0 "Sin unidades prestadas"

 COMBAT_UNIT_CURRENT_LESS_THAN_MAX:1 "#variable $CURRENT$#!/#maximum $MAX$#!"
 COMBAT_UNIT_CURRENT_EQUAL_MAX:0 "#variable $CURRENT$#!"

 MANPOWER_PACKAGE_COMMANDER_CE_BREAKDOWN:0 "#variable [CHARACTER.GetFullName]:#!"

 INTEREST_INACTIVE:1 "Este es un [concept_inactive_interest|l]"
 INTEREST_ACTIVE:1 "Este es un [concept_active_interest|l]"
 INTEREST_DECLARED:1 "Este es un [concept_declared_interest|l]"
 
 INTEREST_SOURCE_DECLARED:0 "Mantenido por [concept_declared_interest|l]"
 INTEREST_SOURCE_OWNED_STATES:0 "Mantenido mediante control territorial de $STATES$"
 INTEREST_SOURCE_SUBJECT_STATES:0 "Mantenido mediante control territorial de un [concept_subject|l] de $STATES$"

 INTEREST_MARKER_TOOLTIP:2 "#header [concept_interest] [Interest.GetOwner.GetAdjectiveNoFormatting] en [Interest.GetStrategicRegion.GetName]#!\n$TOOLTIP_DELIMITER$\n[Interest.GetInterestStatusName][ConcatIfNeitherEmpty('\n',Interest.GetInterestSourceDesc)][ConcatIfNeitherEmpty('\n',Interest.GetProgressBarTooltip)]"
 NO_COUNTRIES_WITH_INTEREST:0 "Ningún [concept_country|l] tiene intereses en [StrategicRegion.GetNameNoFormatting]"
 COUNTRIES_WITH_INTEREST:0 "[Concept('concept_country', 'Países')] con un [concept_interest|l] en [StrategicRegion.GetNameNoFormatting]:"
 INTEREST_MARKER_HAS_PP:0 "La proyección de poder de los siguientes comandantes respalda aquí el [concept_interest|l]:"
 INTEREST_MARKER_PP_COMMANDER:0 "[CHARACTER.GetFullName]"
 INTEREST_MARKER_NO_UNITS_TOOLTIP:1 "En estos momentos, este [concept_interest|l] no tiene apoyo de ningún [Concept('concept_battalion', 'batallón')], [concept_power_projection|l] o #variable $INTEREST_DOMINANT_INTEREST$#!"
 INTEREST_SUPPORTED_BY_DOMINANT:0 "Cuenta con el apoyo de [INTEREST.GetInterestStatusName|v] en [INTEREST.GetStrategicRegion.GetName]"

 INTEREST_ICON_TOOLTIP_HAS:0 "[INTEREST.GetOwner.GetName] tiene un #variable [INTEREST.GetInterestStatusName]#! en [INTEREST.GetStrategicRegion.GetName]\n$TOOLTIP_DELIMITER$"
 INTEREST_ICON_TOOLTIP_HAS_NOT:0 "[INTEREST.GetOwner.GetName] está estableciendo un [concept_interest|l] en [INTEREST.GetStrategicRegion.GetName]"
 INTEREST_PROGRESS_ACTIVATING_TOOLTIP:0 "Progreso hasta convertirse en un [concept_active_interest|l]: #variable [INTEREST.GetProgress|%0]#!"
 INTEREST_PROGRESS_DEACTIVATING_TOOLTIP:0 "Progreso hasta convertirse en un [concept_inactive_interest|l]: #variable [INTEREST.GetProgress|%0]#!"
 INTEREST_MAINTAIN_TOOLTIP:0 "Manteniendo #variable [Interest.GetInterestStatusName]#!"
 TRADE_OVERVIEW_ENTRY_TOOLTIP_HEADER:0 "#header $GOODS_NAME$#!\n$TOOLTIP_DELIMITER$"
 TRADE_OVERVIEW_ENTRY_TOOLTIP_MARKET_ENTRY:0 "\n$MARKET_NAME$: #variable $VALUE|K$#! (Precio local: #variable @money!$PRICE|1$#!)"

 EXPECTED_SOL_SHORT:0 "[Concept('concept_expected_sol', '$concept_expected_sol_short$')]"
 SOL_LOWER:1 "[LabelingHelper.GetLabelForStandardOfLivingNoIconCFixedPointFormatFromExpected(State.GetAverageStandardOfLivingPoor,State.GetExpectedStandardOfLivingPoor)|v]"
 SOL_MIDDLE:1 "[LabelingHelper.GetLabelForStandardOfLivingNoIconCFixedPointFormatFromExpected(State.GetAverageStandardOfLivingMiddle,State.GetExpectedStandardOfLivingMiddle)|v]"
 SOL_UPPER:1 "[LabelingHelper.GetLabelForStandardOfLivingNoIconCFixedPointFormatFromExpected(State.GetAverageStandardOfLivingRich,State.GetExpectedStandardOfLivingRich)|v]"
 STANDARD_OF_LIVING_TOOLTIP:0 "#header [concept_sol]#!\n$TOOLTIP_DELIMITER$\n[concept_sol_desc]"
 AVG_STANDARD_OF_LIVING_POOR:3 "$AVG_SOL_HEADER$ de los $poor$ en [State.GetName]\n$TOOLTIP_DELIMITER$\nNúmero de colectivos: #variable [State.GetNumberOfPopsPoor|*]#!\nPromedio actual: [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetAverageStandardOfLivingPoor)|v] (#tooltippable #tooltip:[State.GetTooltipTag],STATE_SOL_POOR [State.GetAverageStandardOfLivingPoor|1v]#!#!)\n$EXPECTED_SOL_SHORT$ medio: [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetExpectedStandardOfLivingPoor)|v] (#tooltippable #tooltip:[State.GetTooltipTag],STATE_EXPECTED_SOL_POOR [State.GetExpectedStandardOfLivingPoor|v1]#!#!)"
 AVG_STANDARD_OF_LIVING_MIDDLE:3 "$AVG_SOL_HEADER$ de los $middle$ en [State.GetName]\n$TOOLTIP_DELIMITER$\nNúmero de colectivos: #variable [State.GetNumberOfPopsMiddle|*]#!\nPromedio actual: [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetAverageStandardOfLivingMiddle)|v] (#tooltippable #tooltip:[State.GetTooltipTag],STATE_SOL_MIDDLE [State.GetAverageStandardOfLivingMiddle|1v]#!#!)\n$EXPECTED_SOL_SHORT$ medio: [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetExpectedStandardOfLivingMiddle)|v] (#tooltippable #tooltip:[State.GetTooltipTag],STATE_EXPECTED_SOL_MIDDLE [State.GetExpectedStandardOfLivingMiddle|v1]#!#!)"
 AVG_STANDARD_OF_LIVING_RICH:3 "$AVG_SOL_HEADER$ de los $rich$ en [State.GetName]\n$TOOLTIP_DELIMITER$\nNúmero de colectivos: #variable [State.GetNumberOfPopsRich|*]#!\nPromedio actual: [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetAverageStandardOfLivingRich)|v] (#tooltippable #tooltip:[State.GetTooltipTag],STATE_SOL_RICH [State.GetAverageStandardOfLivingRich|1v]#!#!)\n$EXPECTED_SOL_SHORT$ medio: [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetExpectedStandardOfLivingRich)|v] (#tooltippable #tooltip:[State.GetTooltipTag],STATE_EXPECTED_SOL_RICH [State.GetExpectedStandardOfLivingRich|v1]#!#!)"
 SOL_BY_POPULATION_AVERAGE_SHORT:0 "#title Nivel de vida medio:#!"
 SOL_BY_POPULATION_AVERAGE:0 "#title [concept_sol]:#!\n[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetAverageSoLByPopulation)|v] ([Country.GetAverageSoLByPopulation|v1])"
 AVG_STANDARD_OF_LIVING_COUNTRY:1 "$AVG_SOL_HEADER$ en [Country.GetName]\nPromedio actual: [Country.GetFormattedStandardOfLivingLabelAll|v] (#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_SOL_ALL [Country.GetFormattedStandardOfLivingAll|v]#!#!) [Country.GetStandardOfLivingRanking]\n$EXPECTED_SOL_SHORT$ medio: [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetExpectedSoLByPopulation)|v] (#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_EXPECTED_SOL_ALL [Country.GetExpectedSoLByPopulation|v1]#!#!)\n$TOOLTIP_DELIMITER$\n$COUNTRY_STRATAS_AVG_SOL$"

 COUNTRY_STRATAS_AVG_SOL:1 "$poor$: [Country.GetFormattedStandardOfLivingLabelPoor|v] (#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_SOL_LOW,CountryStandardOfLivingLower #v [Country.GetFormattedStandardOfLivingPoor]#!#!#!) - ([LabelingHelper.GetIconForStandardOfLivingCFixedPoint(Country.GetExpectedStandardOfLivingPoor)|v] #tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_EXPECTED_SOL_LOW [Country.GetExpectedStandardOfLivingPoor|v1]#!#! $EXPECTED_SOL_SHORT$)\n$middle$: #v [Country.GetFormattedStandardOfLivingLabelMiddle]#! (#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_SOL_MIDDLE,CountryStandardOfLivingMiddle #v [Country.GetFormattedStandardOfLivingMiddle]#!#!#!) - ([LabelingHelper.GetIconForStandardOfLivingCFixedPoint(Country.GetExpectedStandardOfLivingMiddle)|v] #tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_EXPECTED_SOL_MIDDLE [Country.GetExpectedStandardOfLivingMiddle|v1]#!#! $EXPECTED_SOL_SHORT$)\n$rich$: #v [Country.GetFormattedStandardOfLivingLabelRich]#! (#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_SOL_UPPER,CountryStandardOfLivingUpper [Country.GetFormattedStandardOfLivingRich|v]#!#!) - ([LabelingHelper.GetIconForStandardOfLivingCFixedPoint(Country.GetExpectedStandardOfLivingRich)|v] #tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_EXPECTED_SOL_UPPER [Country.GetExpectedStandardOfLivingRich|v1]#!#! $EXPECTED_SOL_SHORT$)"
 COUNTRY_AVG_STANDARD_OF_LIVING_STRATA:0 "$STRATA$: #v $LABEL_FOR_SOL$#! (#tooltippable #tooltip:$TOOLTIP_TAG$ #v $SOL_VALUE|1$#!#!#!)"
 COUNTRY_FACTORS_AFFECTING_STRATA:1 "#header Nivel de vida de $STRATA$ en [GetPlayer.GetName]#!\n$ADDITIONAL_FACTORS$"

 AVG_STANDARD_OF_LIVING_COUNTRY_LOWER:1 "[concept_sol] medio para [concept_lower_strata|l] en [Country.GetName]"
 AVG_STANDARD_OF_LIVING_COUNTRY_MIDDLE:1 "[concept_sol] medio para [concept_middle_strata|l] en [Country.GetName]"
 AVG_STANDARD_OF_LIVING_COUNTRY_UPPER:1 "[concept_sol] medio para [concept_upper_strata|l] en [Country.GetName]"

 POPULATION_COUNTRY_LOWER:1 "[Concept('concept_pop','Población')] de [concept_lower_strata|l] en [Country.GetName]"
 POPULATION_COUNTRY_MIDDLE:1 "[Concept('concept_pop','Población')] de [concept_middle_strata|l] en [Country.GetName]"
 POPULATION_COUNTRY_UPPER:1 "[Concept('concept_pop','Población')] de [concept_upper_strata|l] en [Country.GetName]"

 COUNTRY_SOL_ALL_LABEL:1 "#v [Country.GetFormattedStandardOfLivingLabelAll] #! ([Country.GetFormattedStandardOfLivingAll|v])"
 COUNTRY_SOL_LOW_LABEL:1 "#v [Country.GetFormattedStandardOfLivingLabelPoor] #! ([Country.GetFormattedStandardOfLivingPoor|v])"
 COUNTRY_SOL_MIDDLE_LABEL:1 "#v [Country.GetFormattedStandardOfLivingLabelMiddle] #! ([Country.GetFormattedStandardOfLivingMiddle|v])"
 COUNTRY_SOL_UPPER_LABEL:1 "#v [Country.GetFormattedStandardOfLivingLabelRich] #! ([Country.GetFormattedStandardOfLivingRich|v])"

 COUNTRY_SOL_ALL:0 "#header [concept_sol] medio de todos los [Concept('concept_pop', 'colectivos')] en [Country.GetName]#!\n#v [Country.GetFormattedStandardOfLivingLabelAll] ([Country.GetFormattedStandardOfLivingAll]#!)\n$TOOLTIP_DELIMITER$\n[Country.GetAdditionalSOLFactorsDescAll]"
 COUNTRY_SOL_LOW:1 "#header [concept_sol] medio para [concept_lower_strata|l] en [Country.GetName]#!\n#v [Country.GetFormattedStandardOfLivingLabelPoor] ([Country.GetFormattedStandardOfLivingPoor]#!)\n$TOOLTIP_DELIMITER$\n[Country.GetAdditionalSOLFactorsDescPoor]"
 COUNTRY_SOL_MIDDLE:1 "#header [concept_sol] medio para [concept_middle_strata|l] en [Country.GetName]#!\n#v [Country.GetFormattedStandardOfLivingLabelMiddle] ([Country.GetFormattedStandardOfLivingMiddle]#!)\n$TOOLTIP_DELIMITER$\n[Country.GetAdditionalSOLFactorsDescMiddle]"
 COUNTRY_SOL_UPPER:1 "#header [concept_sol] medio para [concept_upper_strata|l] en [Country.GetName]#!\n#v [Country.GetFormattedStandardOfLivingLabelRich] ([Country.GetFormattedStandardOfLivingRich]#!)\n$TOOLTIP_DELIMITER$\n[Country.GetAdditionalSOLFactorsDescRich]"
 COUNTRY_EXPECTED_SOL_ALL:0 "#header [concept_expected_sol] medio para todos los [Concept('concept_pop', 'colectivos')] en [Country.GetName]#!\n#v [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetExpectedSoLByPopulation)] ([Country.GetExpectedSoLByPopulation|1]#!)\n$TOOLTIP_DELIMITER$\n[Country.GetExpectedSOLFactorsDescAll]"
 COUNTRY_EXPECTED_SOL_LOW:0 "#header [concept_expected_sol] medio para [concept_lower_strata|l] en [Country.GetName]#!\n#v [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetExpectedStandardOfLivingPoor)] ([Country.GetExpectedStandardOfLivingPoor|1]#!)\n$TOOLTIP_DELIMITER$\n[Country.GetExpectedSOLFactorsDescPoor]"
 COUNTRY_EXPECTED_SOL_MIDDLE:0 "#header [concept_expected_sol] medio para [concept_middle_strata|l] en [Country.GetName]#!\n#v [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetExpectedStandardOfLivingMiddle)] ([Country.GetExpectedStandardOfLivingMiddle|1]#!)\n$TOOLTIP_DELIMITER$\n[Country.GetExpectedSOLFactorsDescMiddle]"
 COUNTRY_EXPECTED_SOL_UPPER:0 "#header [concept_expected_sol] medio para [concept_upper_strata|l] en [Country.GetName]#!\n#v [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetExpectedStandardOfLivingRich)] ([Country.GetExpectedStandardOfLivingRich|1]#!)\n$TOOLTIP_DELIMITER$\n[Country.GetExpectedSOLFactorsDescRich]"

 CULTURE_GLOBAL_AVG_STANDARD_OF_LIVING:1 "[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Culture.CalcAvgSoL)|v] (#v [Culture.CalcAvgSoL|1]#!)"
 CULTURE_GLOBAL_AVG_STANDARD_OF_LIVING_LOWER_CLASS:1 "[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Culture.CalcAvgSoLForPoor)|v] (#v [Culture.CalcAvgSoLForPoor|1]#!)"
 CULTURE_GLOBAL_AVG_STANDARD_OF_LIVING_MIDDLE_CLASS:1 "[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Culture.CalcAvgSoLForMiddle)|v] (#v [Culture.CalcAvgSoLForMiddle|1]#!)"
 CULTURE_GLOBAL_AVG_STANDARD_OF_LIVING_UPPER_CLASS:1 "[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Culture.CalcAvgSoLForRich)|v] (#v [Culture.CalcAvgSoLForRich|1]#!)"

 FACTORS_AFFECTING_SOL_GLOBALLY:0 ""
 GLOBAL_FACTORS_AFFECTING_POOR:0 ""
 GLOBAL_FACTORS_AFFECTING_MIDDLE:0 ""
 GLOBAL_FACTORS_AFFECTING_RICH:0 ""

 GLOBAL_AVERAGE_HEADER:0 "#bold Media global:#!"
 GLOBAL_CLASS_AVERAGE_HEADER:0 "#bold Media global por clase:#!"
 COUNTRY_AVERAGE_HEADER:0 "#bold Media en [GetPlayer.GetName]:#!"
 COUNTRY_CLASS_AVERAGE_HEADER:0 "#bold Media por clase en [GetPlayer.GetName]:#!"

 GLOBAL_AVG_STANDARD_OF_LIVING_TOOLTIP:0 "El [concept_sol|l] de todos los [Concept('concept_pop', 'colectivos')] de la [concept_culture|l] [Culture.GetName] a nivel global"
 GLOBAL_AVG_STANDARD_OF_LIVING_LOWER_TOOLTIP:0 "El [concept_sol|l] de todos los [Concept('concept_pop', 'colectivos')] de los [concept_lower_strata|l] de la [concept_culture|l] [Culture.GetName] a nivel global"
 GLOBAL_AVG_STANDARD_OF_LIVING_MIDDLE_TOOLTIP:0 "El [concept_sol|l] de todos los [Concept('concept_pop', 'colectivos')] de los [concept_middle_strata|l] de la [concept_culture|l] [Culture.GetName] a nivel global"
 GLOBAL_AVG_STANDARD_OF_LIVING_UPPER_TOOLTIP:0 "El [concept_sol|l] de todos los [Concept('concept_pop', 'colectivos')] de los [concept_upper_strata|l] de la [concept_culture|l] [Culture.GetName] a nivel global"

 COUNTRY_AVG_STANDARD_OF_LIVING_TOOLTIP:0 "El [concept_sol|l] de todos los [Concept('concept_pop', 'colectivos')] de la [concept_culture|l] [Culture.GetName] en [GetPlayer.GetName]"
 COUNTRY_AVG_STANDARD_OF_LIVING_LOWER_TOOLTIP:0 "El [concept_sol|l] de todos los [Concept('concept_pop', 'colectivos')] de los [concept_lower_strata|l] de la [concept_culture|l] [Culture.GetName] en [GetPlayer.GetName]"
 COUNTRY_AVG_STANDARD_OF_LIVING_MIDDLE_TOOLTIP:0 "El [concept_sol|l] de todos los [Concept('concept_pop', 'colectivos')] de los [concept_middle_strata|l] de la [concept_culture|l] [Culture.GetName] en [GetPlayer.GetName]"
 COUNTRY_AVG_STANDARD_OF_LIVING_UPPER_TOOLTIP:0 "El [concept_sol|l] de todos los [Concept('concept_pop', 'colectivos')] de los [concept_upper_strata|l] de la [concept_culture|l] [Culture.GetName] en [GetPlayer.GetName]"

 CULTURE_COUNTRY_AVG_STANDARD_OF_LIVING:1 "#v [GetPlayer.GetFormattedStandardOfLivingLabelAllWithCulture(Culture.Self)]#! (#tooltippable #tooltip:[Culture.GetTooltipTag],FACTORS_AFFECTING_SOL_COUNTRY_CULTURE #v [GetPlayer.GetFormattedStandardOfLivingAllWithCulture(Culture.Self)]#!#!#!)"
 CULTURE_COUNTRY_AVG_STANDARD_OF_LIVING_LOWER_CLASS:1 "#v [GetPlayer.GetFormattedStandardOfLivingLabelPoorWithCulture(Culture.Self)]#! (#tooltippable #tooltip:[Culture.GetTooltipTag],COUNTRY_CULTURE_FACTORS_AFFECTING_POOR #v [GetPlayer.GetFormattedStandardOfLivingPoorWithCulture(Culture.Self)]#!#!#!)"
 CULTURE_COUNTRY_AVG_STANDARD_OF_LIVING_MIDDLE_CLASS:1 "#v [GetPlayer.GetFormattedStandardOfLivingLabelMiddleWithCulture(Culture.Self)]#! (#tooltippable #tooltip:[Culture.GetTooltipTag],COUNTRY_CULTURE_FACTORS_AFFECTING_MIDDLE #v [GetPlayer.GetFormattedStandardOfLivingMiddleWithCulture(Culture.Self)]#!#!#!)"
 CULTURE_COUNTRY_AVG_STANDARD_OF_LIVING_UPPER_CLASS:1 "[GetPlayer.GetFormattedStandardOfLivingLabelRichWithCulture(Culture.Self)|v] (#tooltippable #tooltip:[Culture.GetTooltipTag],COUNTRY_CULTURE_FACTORS_AFFECTING_RICH #v [GetPlayer.GetFormattedStandardOfLivingRichWithCulture(Culture.Self)]#!#!#!)"

 FACTORS_AFFECTING_SOL_COUNTRY:0 "#title Factores que afectan al [concept_sol|l] en [Country.GetName]#!\n[Country.GetAdditionalSOLFactorsDesc]"

 COUNTRY_AVG_STANDARD_OF_LIVING_POOR:0 "$poor$: [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetAverageStandardOfLivingPoor)|v] (#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_FACTORS_AFFECTING_POOR #v [Country.GetAverageStandardOfLivingPoor|1]#!#!#!)"

 COUNTRY_FACTORS_AFFECTING_POOR:0 "Factores que afectan a los $poor$:\n[Country.GetAdditionalSOLFactorsDescPoor]"

 COUNTRY_AVG_STANDARD_OF_LIVING_MIDDLE:0 "$middle$: [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetAverageStandardOfLivingMiddle)|v] (#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_FACTORS_AFFECTING_MIDDLE #v [Country.GetAverageStandardOfLivingMiddle|1]#!#!#!)"
 COUNTRY_FACTORS_AFFECTING_MIDDLE:0 "Factores que afectan a los $middle$:\n[Country.GetAdditionalSOLFactorsDescMiddle]"

 COUNTRY_AVG_STANDARD_OF_LIVING_RICH:0 "$rich$: [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetAverageStandardOfLivingRich)|v] (#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_FACTORS_AFFECTING_RICH #v [Country.GetAverageStandardOfLivingRich|1]#!#!#!)"
 COUNTRY_FACTORS_AFFECTING_RICH:0 "Factores que afectan a los $rich$:\n[Country.GetAdditionalSOLFactorsDescRich]"

 FACTORS_AFFECTING_SOL_COUNTRY_CULTURE:0 "#title Factores que afectan al [concept_sol|l] de la comunidad [Culture.GetName] en [GetPlayer.GetName]:#!\n[GetPlayer.GetAdditionalSOLFactorsDescWithCulture(Culture.Self)]"
 COUNTRY_CULTURE_FACTORS_AFFECTING_POOR:1 "Factores que afectan a los $poor$ de la comunidad [Culture.GetName] en [GetPlayer.GetName]:\n[GetPlayer.GetAdditionalSOLFactorsDescWithCulturePoor(Culture.Self)]"
 COUNTRY_CULTURE_FACTORS_AFFECTING_MIDDLE:1 "Factores que afectan a los $middle$ de la comunidad [Culture.GetName] en [GetPlayer.GetName]:\n[GetPlayer.GetAdditionalSOLFactorsDescWithCultureMiddle(Culture.Self)]"
 COUNTRY_CULTURE_FACTORS_AFFECTING_RICH:1 "Factores que afectan a los $rich$ de la comunidad [Culture.GetName] en [GetPlayer.GetName]:\n[GetPlayer.GetAdditionalSOLFactorsDescWithCultureRich(Culture.Self)]"

 SOL_BY_CLOUT_AVERAGE:0 "#title [concept_sol] (por peso):#!\n[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetAverageSoLByPoliticalStrength)|v] ([Country.GetAverageSoLByPoliticalStrength|v])"
 AVG_SOL_HEADER:0 "#header [concept_sol]#!"
 OVERVIEW:0 "Resumen"
 OVERVIEW_BOLD:0 "#BOLD Resumen#!"
 GOVERNMENT:0 "Gobierno"
 GOVERNMENT_BOLD:0 "#BOLD $GOVERNMENT$#!"
 INTEREST_GROUPS:0 "[Concept('concept_interest_group', '$concept_interest_groups$')]"
 INTEREST_GROUPS_BOLD:0 "#BOLD [Concept('concept_interest_group', '$concept_interest_groups$')]#!"
 LAWS:0 "Leyes"
 LAWS_BOLD:0 "#BOLD $LAWS$#!"
 INSTITUTIONS:0 "Instituciones"
 INSTITUTIONS_BOLD:0 "#BOLD $INSTITUTIONS$#!"
 REFORM_GOVERNMENT:0 "Reformar gobierno"
 EXIT_REFORM_GOVERNMENT:0 "Abandonar reforma gubernamental"
 REFORM_GOVERNMENT_CIVIL_WAR_ERROR:0 "@red_cross! [Country.GetName] se encuentra en [concept_civil_war|l]"
 REFORM_GOVERNMENT_MOVE_TO_GOVERNMENT_BUTTON_TOOLTIP:0 "@red_cross! El grupo de [InterestGroup.GetName|l] apoya una [concept_revolution|l] en curso"
 REFORM_GOVERNMENT_BOLD:0 "#BOLD $REFORM_GOVERNMENT$#!"
 IN_OPPOSITION_TITLE:0 "#title Oposición#!"
 IN_GOVERNMENT_TITLE:0 "#title Gobierno#!"
 ELECTION_TITLE:0 "#title Elecciones#!"
 MARGINAL_TITLE:0 "#title [Concept('concept_interest_group', 'Grupos de interés')] [concept_marginalized|l]s#!"
 MARGINAL_TITLE_ACCORDION:0 "[Concept('concept_interest_group', 'Grupos de interés')] [concept_marginalized|l]s (#v [GetDataModelSize( AccessPlayer.AccessMarginalInterestGroups)]#!)"
 LAWS_TITLE:0 "#title [Concept('concept_law', 'Leyes')] promulgadas#!"
 ABOLISHED_LAWS_TITLE:0 "#title [Concept('concept_law', 'Leyes')] abolidas#!"
 STATE_TITLE:0 "#title [concept_state]#!"

 STATE_EXPLAINER:0 "#header Estado#!\n#instruction Haz clic para ordenar por nombre de [concept_state|l]#!"
 AVERAGE_POP_WAGE_EXPLAINER:0 "#header Salario medio para los [concept_pop|l]s#!\n#instruction Haz clic para ordenar por salario medio de los colectivos en el [concept_state|l]#!"
 EXPENSES_EXPLAINER:0 "#header Gastos#!\n#instruction Haz clic para ordenar por gastos totales de este [concept_state|l]#!"
 STATE_INCOME_TAX_REVENUE_EXPLAINER:0 "#header Ingresos por impuestos#!\n#instruction Haz clic para ordenar por ingresos totales procedentes de los impuestos en el [concept_state|l]#!"
 
 TAX_CAPACITY_USAGE:1 "#header Uso de [concept_tax_capacity|l]#!\n[State.GetName] usa $USAGE|1v$ de [concept_tax_capacity|l]\n$TOOLTIP_DELIMITER$\nSe necesita un punto de [concept_tax_capacity|l] por $POPS_PER_CAPACITY|vK$ [Concept('concept_pop', 'colectivo')] y [State.GetName] tiene una población total de $TOTAL_POPS|vK$"
 STATE_TAX_CAPACITY:2 "[concept_tax_capacity]\n$STATE_TAX_CAPACITY_CONDENSED$"
 STATE_TAX_CAPACITY_DESC:2 "#header [concept_tax_capacity]#!\nEl balance de [concept_tax_capacity|l] en [State.GetName] es [State.CalcTaxCapacityBalance|1+=]\n$TOOLTIP_DELIMITER$\n[concept_tax_capacity]: #tooltippable #tooltip:[State.GetTooltipTag],STATE_TAX_CAPACITY_TOOLTIP [State.CalcTaxCapacity|1+]#!#!\nUso de [concept_tax_capacity|l]: #tooltippable #tooltip:[State.GetTooltipTag],STATE_TAX_CAPACITY_USAGE_TOOLTIP [State.CalcTaxCapacityUsage|1-]#!#![SelectLocalization(GreaterThan_CFixedPoint(State.CalcTaxCapacityUsage,State.CalcTaxCapacity), 'STATE_TAX_CAPACITY_INSUFFICIENT_LONG', '')]"
 STATE_TAX_CAPACITY_USAGE_TOOLTIP:0 "[State.GetTaxCapacityUsageDesc]"
 STATE_TAX_CAPACITY_TOOLTIP:1 "#header [concept_tax_capacity]#!\n[State.GetName] tiene una [concept_tax_capacity|l] de [State.CalcTaxCapacity|+0]\n$TOOLTIP_DELIMITER$\n[State.GetTaxCapacityDesc]"
 STATE_TAX_CAPACITY_INSUFFICIENT:0 "\n[State.GetTaxCapacityEffectsDesc]"
 STATE_TAX_CAPACITY_INSUFFICIENT_LONG:0 "\n\n@warning! Como el uso es superior a la capacidad, se aplicarán los siguientes efectos al [concept_state|l]:\n[State.GetTaxCapacityEffectsDesc]"

 EVENT_OPTION_TOOLTIP:0 "#header "[EventOption.GetText]"#!\n$TOOLTIP_DELIMITER$\n[EventOption.GetDesc]"

 POP_VOTING_POWER_WEALTH_TOO_LOW:0 "@warning! Sin derecho a votar debido a que su [concept_wealth|l] ($WEALTH|v0$) es inferior a $THRESHOLD|v0$\n$TAB$$BREAKDOWN$"
 POP_VOTING_POWER_WEALTH_SUFFICIENT:0 "La [concept_wealth|l] ($WEALTH|v0$) está dentro del umbral de $THRESHOLD|v0$\n$TAB$$BREAKDOWN$"
 POP_VOTING_POWER_POPULATION:0 "$NUM|v0$ votantes potenciales"
 POP_VOTING_POWER:0 "Número de [concept_votes|l]: #v $VAL|+D0$#!\n$BREAKDOWN$"

 NEXT_ELECTION_DATE:0 "Siguientes [concept_election|l]: [AccessPlayer.GetNextElectionDate|v]"
 PREVIOUS_ELECTION_RESULTS:0 "Resultados de las [concept_election|l] previas"
 PARTY_ELECTION_TOOLTIP:0 "Los candidatos de [Party.GetNameNoFormatting|v] obtuvieron [Party.GetCurrentVotingPower|Kv] votos en las últimas [concept_election|l] ([Party.GetCurrentVotingPowerShare|%1v])"
 ELECTION_ENTRY:0 "[Party.GetName]\n[concept_votes]: $VOTING_POWER|Kv$ ($VOTING_POWER_SHARE|%1v$)"
 ELECTION_POLL_ENTRY:0 "$ELECTION_ENTRY$\n[concept_momentum]: #tooltippable #tooltip:[Party.GetTooltipTag],MOMENTUM_BREAKDOWN [Party.GetMomentum|%=+0]#!#!\n\n"
 MOMENTUM_BREAKDOWN:0 "[InterestGroup.GetMomentumDesc]"
 IG_ELECTION_MOMENTUM:1 "#header [concept_momentum]#!\nValor actual: $MOMENTUM|%=+0$\n$TOOLTIP_DELIMITER$\nUn valor que será aleatorio al inicio de las elecciones + cambios de eventos: $RAW|%=+0$[ConcatIfNeitherEmpty(SelectLocalization(Not(EqualTo_CFixedPoint(Character.GetPopularity, '(CFixedPoint)0')),'CHARACTER_POPULARITY_HEADER',''), '$POPULARITY_ADJUSTMENT|%=+0$')]"
 CHARACTER_POPULARITY_HEADER:0 "\nAjuste de la [concept_popularity|l] de [Character.GetFullName]: "
 CHARACTER_POPULARITY:0 "#v [LabelingHelper.GetLabelForPopularityCFixedPoint(Character.GetPopularity)]#! (#v [Character.GetPopularity|+0]#!)"
 POPULARITY:0 "[concept_popularity]"
 IDEOLOGY_CONCEPT:0 "[concept_ideology]"
 CHARACTER_IDEOLOGY:1 "#v [Ideology.GetNameNoFormatting]#!"
 RELIGION:0 "[concept_religion]"
 CHARACTER_RELIGION:1 "#v [Religion.GetNameNoFormatting|U]#!"
 CHARACTER_PANEL_CULTURE_LABEL:0 "[concept_culture]"
 CHARACTER_CULTURE:0 "#v [Culture.GetNameNoFormatting]#!"

 CHARACTER_PANEL_TAB_OVERVIEW:0 "Resumen"
 CHARACTER_PANEL_TAB_OVERVIEW_SELECTED:0 "#b Resumen#!"
 CHARACTER_PANEL_TAB_MODIFIERS:0 "Modificadores"
 CHARACTER_PANEL_TAB_MODIFIERS_SELECTED:0 "#b Modificadores#!"
 CHARACTER_PANEL_TRAITS_HEADER:0 "Rasgos del personaje"

 URBANIZATION_TOOLTIP:1 "#header [concept_urbanization]#!\nTotal: #tooltippable #tooltip:[State.GetTooltipTag],URBANIZATION_BREAKDOWN [State.CalcTotalUrbanization|v]#!#!\n$TOOLTIP_DELIMITER$\nCada #b [GetDefine('NEconomy', 'URBANIZATION_PER_BUILDING')]#! nivel de [concept_urbanization|l] proprocionará #b +1#! [GetBuildingType('building_urban_center').GetName|l] al [concept_state|l]"
 URBANIZATION_BREAKDOWN:0 "#header [concept_urbanization] en [State.GetName]#!\nTotal: [State.CalcTotalUrbanization|v]\n$TOOLTIP_DELIMITER$\n[State.GetTotalUrbanizationDesc]"

 LAND_TEXT:0 "[concept_arable_land]: [State.GetNumFreeArableLand|v]"
 LAND_TEXT_TOOLTIP:0 "#header [concept_arable_land]#!\nDisponible: [State.GetNumFreeArableLand|v]\n$TOOLTIP_DELIMITER$\n$LAND_TEXT_TOOLTIP_BREAKDOWN$\n\n$LAND_TEXT_TOOLTIP_CONCEPT$"
 LAND_TEXT_TOOLTIP_BREAKDOWN:0 "[State.GetArableLandCapacity|v=] como base a partir de la geografía local\n-[State.GetNumUsedArableLand|v] utilizada por los edificios rurales[State.GetNumUsedArableLandConstructionDetail]"
 LAND_TEST_TOOLTIP_BREAKDOWN_CONSTRUCTION_DETAIL:0 " ([STATE.GetNumUsedArableLandUnderConstruction|v] en construcción)"
 LAND_TEXT_TOOLTIP_CONCEPT:0 "#concept Cada parcela de [concept_arable_land|l] proporcionará #bold +1#! explotación de subsistencia al [concept_state|l]#!"
 SUBSISTENCE_CONCEPT:0 "#concept $SUBSISTENCE_CONCEPT_CLEAN$#!"
 SUBSISTENCE_CONCEPT_CLEAN:0 "Se trata de un [concept_subsistence_building|l], muy poco eficiente que aparece cuando hay [concept_arable_land|l] sin utilizar en un estado. En cuanto empieces a explotar el potencial que esté usando, el tamaño del edificio se reducirá automáticamente."
 SUBSISTENCE_CREATION_EXPLANATION:1 "Se crea un nivel de [concept_subsistence_building|l] automáticamente por cada parcela de [concept_arable_land|l] que haya sin utilizar en el [concept_state|l].\nEl edificio [Building.GetState.GetName] tiene #tooltippable #tooltip:[Building.GetState.GetTooltipTag],LAND_TEXT_TOOLTIP [Building.GetState.GetNumFreeArableLand|v]#!#! de [concept_arable_land|l] sin usar"
 URBAN_CENTER_EXPLANATION:1 "Se trata de un [GetBuildingType('building_urban_center').GetName|l], que aparece automáticamente cuando hay suficiente [concept_urbanization|l] en el [concept_state|l]. $URBAN_CENTER_CREATION_EXPLANATION$"
 URBAN_CENTER_CREATION_EXPLANATION:1 "Se crea un nivel de [GetBuildingType('building_urban_center').GetName|l] por cada [GetDefine('NEconomy','URBANIZATION_PER_BUILDING')|v] de [concept_urbanization|l] en el [concept_state|l].\n[Building.GetState.GetName] tiene #tooltippable #tooltip:[Building.GetState.GetTooltipTag],URBANIZATION_BREAKDOWN [Building.GetState.CalcTotalUrbanization|v]#!#! de [concept_urbanization|l]"

 UNUSED_TRADE_ROUTES:0 "Tienes [Market.GetNumberOfUnusedTradeRoutes(GetPlayer.Self)|v] niveles de rutas comerciales sin utilizar en el [Market.GetName|l]"

 EXPENSIVE_GOODS_IN_MARKET_ELEMENT:0 "$TAB$[State.GetName] - [Goods.GetMarketPriceWithTooltip|1]"

 URBAN_PART_OF_STATE:0 "Edificios urbanos"
 NON_URBAN_PART_OF_STATE:0 "Edificios rurales"
 INFRA_PART_OF_STATE:0 "Desarrollo"

 URBAN_CENTER:0 "Centro urbano"
 LEVEL:0 "Tamaño:"
 STANDARD_OF_LIVING_TITLE:0 "[concept_sol]:"
 UNEMPLOYED_TITLE:0 "[Concept('concept_unemployed','Desempleados')]:"
 TOOLTIP_VIEW_GRID:0 "#header Ver cuadrícula#!"
 TOOLTIP_VIEW_LIST:0 "#header Ver lista#!"

 REFORM_PREV:0 "#bold [ReformGroup.GetPrevious.GetName]#!\n(#variable @aut![GetPlayer.GetEnactmentCost(Reform.Self)|2]#!)"
 REFORM_NEXT:0 "#bold [ReformGroup.GetNext.GetName]#!\n(#variable @aut![GetPlayer.GetEnactmentCost(Reform.Self)|2]#!)"

 HAS_DIPLO_POWER:0 "@inf!$COMPARATOR$ a #BOLD $NUM|0$#!"
 HAS_NOT_DIPLO_POWER:0 "#N $HAS_DIPLO_POWER$#!"

 EXPAND:1 "#header Ampliar#!"
 COLLAPSE:0 "#header Contraer#!"
 UNPIN:0 "#header Desanclar#! de esquematizador"
 PIN:0 "#header Anclar#! en esquematizador"
 buildings_expand:0 "Ampliar"
 buildings_expand_tooltip:0 "#BOLD #V Ampliar#!#!\n$TOOLTIP_DELIMITER$\n[concept_building_desc]"
 buildings_upgrade:0 "Mejorar"
 buildings_upgrade_tooltip:0 "#BOLD #V Mejorar#!#!"
 factorys_tooltip:0 "#BOLD #V Fábricas#!#!"
 rgos_tooltip:0 "#BOLD #V Operaciones para obtención de recursos#!#!"

 MAP_LIST_NO_AVAILABLE_OPTIONS:0 "No hay opciones disponibles"

 OUTLINER_ENTRY_INSTRUCTION_OPEN:0 "#instruction Haz clic#! para expandir o contraer"
 OUTLINER:0 "Esquematizador"
 OUTLINER_TOOLTIP:0 "#bold Esquematizador#!"
 MAP_LIST:0 "Lista de mapas"
 MAP_LIST_TOOLTIP:0 "#bold Lista de mapas#!"
 establish_colony:0 "Establecer colonia"
 establish_colony_tooltip:1 "#HEADER Establecer colonia#!\n$TOOLTIP_DELIMITER$\n[concept_colony_desc]"
 declare_interest:1 "Declarar intereses"
 declare_interest_tooltip:1 "Crea un [concept_interest|l] en una [concept_strategic_region|l] en la que no tengamos el control de ningún territorio"
 diplomatic_plays:0 "Jugadas diplomáticas"
 diplomatic_plays_tooltip:0 "#header $diplomatic_plays$#!\n$TOOLTIP_DELIMITER$\n[concept_diplomatic_play_desc]"
 diplomatic_actions:0 "Acciones diplomáticas"
 diplomatic_actions_tooltip:0 "#header Propón [Concept('concept_diplomatic_action', 'acciones diplomáticas')]#!\n$TOOLTIP_DELIMITER$\n[concept_diplomatic_action_desc]"
 PARTIES_ALREADY_IN_GOV:0 "#N Ya se encuentra en el gobierno actual#!"
 PARTIES_NO_PARTIES_SELECTED:0 "#N No se ha seleccionado ningún partido para formar gobierno#!"

 buildings_lens_tab:0 "Edificios"
 buildings_lens_tab_tooltip:0 "Construir o ampliar edificios\n$TOOLTIP_DELIMITER$\n#concept Puedes construir o ampliar [Concept('concept_building', 'edificios')] ya existentes para poder dar trabajo a más personas.#!"
 special_buildings_lens_tab:0 "Edificios especiales"
 special_buildings_lens_tab_tooltip:0 "Construir edificios especiales\n$TOOLTIP_DELIMITER$\n#concept Entre los [Concept('concept_building', 'edificios')] especiales se incluyen [Concept('concept_canal', 'canales')] y [Concept('concept_monument', 'monumentos')].#!"
 agriculture_lens_tab:0 "Agricultura"
 agriculture_lens_tab_tooltip:0 "Construir edificios agrícolas\n$TOOLTIP_DELIMITER$\n#concept Los [Concept('concept_building', 'edificios')] agrícolas emplean [Concept('concept_pop', 'colectivos')] para producir [Concept('concept_good', 'bienes')] utilizando la [concept_arable_land|l] de un [concept_state|l].#!"
 resources_lens_tab:0 "Recursos"
 resources_lens_tab_tooltip:0 "Construir edificios de recursos\n$TOOLTIP_DELIMITER$\n#concept Los [Concept('concept_building', 'edificios')] de recursos emplean [Concept('concept_pop', 'colectivos')] para producir [Concept('concept_good', 'bienes')] utilizando los [Concept('concept_resource_potential', 'recursos potenciales')] de un [concept_state|l].#!"
 industry_lens_tab:0 "Industria"
 industry_lens_tab_tooltip:0 "Construir edificios industriales\n$TOOLTIP_DELIMITER$\n#concept Los [Concept('concept_building', 'edificios')] industriales emplean [Concept('concept_pop', 'colectivos')] para convertir uno o varios tipos de [Concept('concept_good', 'bienes')] en otros tipos de $concept_goods$.#!"
 decrees_lens_tab:0 "Decretos"
 decrees_lens_tab_tooltip:0 "Promulgar decretos\n$TOOLTIP_DELIMITER$\n#concept Puedes aprobar un [concept_decree|l] en tus estados para obtener diversos beneficios.#!"
 state_actions_lens_tab:0 "Acciones del estado"
 state_actions_lens_tab_tooltip:0 "Interactúa con tus [Concept( 'concept_state', 'estados' )]"
 diplomatic_plays_lens_tab:0 "Jugadas diplomáticas"
 diplomatic_plays_lens_tab_tooltip:0 "#header $diplomatic_plays$#!\n$TOOLTIP_DELIMITER$\n[concept_diplomatic_play_desc]"
 diplomatic_actions_lens_tab:0 "Acciones diplomáticas"
 diplomatic_actions_lens_tab_tooltip:0 "#header Propón [Concept('concept_diplomatic_action', 'acciones diplomáticas')]#!\n$TOOLTIP_DELIMITER$\n[concept_diplomatic_action_desc]"
 army_lens_tab:0 "Ejército de tierra"
 army_lens_tab_tooltip:0 "Interactúa con el ejército de tierra"
 navy_lens_tab:0 "Armada"
 navy_lens_tab_tooltip:0 "Interactúa con la armada"
 show_supply_areas_lens_tab:0 "Mostrar áreas de suministro"
 show_supply_areas_lens_tab_tooltip:0 "Mostrar áreas de suministro\n$TOOLTIP_DELIMITER$\n#b DEPURAR#!"
 trade_actions_lens_tab:0 "Acciones comerciales"
 trade_actions_lens_tab_tooltip:0 "Lleva a cabo acciones relativas al comercio"
 import_routes_lens_tab:0 "Rutas comerciales de importación"
 import_routes_lens_tab_tooltip:0 "#header $import_routes_lens_tab$#!\n$TOOLTIP_DELIMITER$\nEstablece una ruta comercial semipermanente entre dos mercados para importar bienes a un mercado que poseas o cuyos puertos controles"
 export_routes_lens_tab:0 "Rutas comerciales de exportación"
 export_routes_lens_tab_tooltip:0 "#header $export_routes_lens_tab$#!\n$TOOLTIP_DELIMITER$\nEstablece una ruta comercial semipermanente entre dos mercados para exportar bienes desde un mercado que poseas o cuyos puertos controles"
 interests_lens_tab:1 "Acciones regionales"
 interests_lens_tab_tooltip:1 "Interactúa con [Concept('concept_strategic_region','regiones estratégicas')]"

 JOURNAL_WINDOW_HEADER:0 "Diario"
 JOURNAL_ENTRY_HEADING:0 "[concept_journal_entry]"

 EFFECT_RATIO_BELOW_MAX:0 "#v $EFFECT_RATIO|0%$#!"
 EFFECT_RATIO_ABOVE_MAX:0 "#v $EFFECT_RATIO|0%$#! o más"

 POWER_TOOLTIP:0 "#tooltip_header $POWER_TYPE$#!\nBalance: #variable $VAL|+=0$#![ConcatIfNeitherEmpty( '\n', '$EFFECT$' )]"
 POWER_EXCESS_EFFECT_HEADER:0 "$TOOLTIP_DELIMITER$\nEfectos por un #g exceso#! del $EFFECT_RATIO_DESC$ de $POWER_TYPE$ (se produce más que se consume):\n$BREAKDOWN$"
 POWER_DEFICIT_EFFECT_HEADER:0 "$TOOLTIP_DELIMITER$\nEfectos por un #n déficit#! del $EFFECT_RATIO_DESC$ de $POWER_TYPE$ (se consume más que se produce):\n$BREAKDOWN$"
 BUREAUCRACY_TOOLTIP:1 "[GetPlayer.GetPowerTooltip('bureaucracy')][SelectLocalization(GetMetaPlayer.GetPlayedOrObservedCountry.IsValid, 'BUREAUCRACY_TOOLTIP_DELAYED', 'OBSERVER_NO_COUNTRY_SELECTED') ]"
 AUTHORITY_TOOLTIP:1 "[GetPlayer.GetPowerTooltip('authority')][SelectLocalization(GetMetaPlayer.GetPlayedOrObservedCountry.IsValid, 'AUTHORITY_TOOLTIP_DELAYED', 'OBSERVER_NO_COUNTRY_SELECTED') ]"
 INFLUENCE_TOOLTIP:1 "[GetPlayer.GetPowerTooltip('influence')][SelectLocalization(GetMetaPlayer.GetPlayedOrObservedCountry.IsValid, 'INFLUENCE_TOOLTIP_DELAYED', 'OBSERVER_NO_COUNTRY_SELECTED') ]"
 BUREAUCRACY_TOOLTIP_DELAYED:1 "\n$TOOLTIP_DELIMITER$\nTu generación total de #v [GetPlayer.GetPowerIncome('bureaucracy')|D+0=]#! [concept_bureaucracy|l][Nbsp]@bur! se debe a:[ConcatIfNeitherEmpty('\n', GetPlayer.GetPowerIncomeString('bureaucracy'))][ConcatIfNeitherEmpty('\n\n', GetPlayer.GetPowerExpensesString('bureaucracy'))]"
 AUTHORITY_TOOLTIP_DELAYED:1 "\n$TOOLTIP_DELIMITER$\nTu generación total de #v [GetPlayer.GetPowerIncome('authority')|D+0=]#! [concept_authority|l][Nbsp]@aut! se debe a:[ConcatIfNeitherEmpty('\n', GetPlayer.GetPowerIncomeString('authority'))][ConcatIfNeitherEmpty('\n\n', GetPlayer.GetPowerExpensesString('authority'))]"
 INFLUENCE_TOOLTIP_DELAYED:1 "\n$TOOLTIP_DELIMITER$\nTu generación total de #v [GetPlayer.GetPowerIncome('influence')|D+0=]#! [concept_influence|l][Nbsp]@inf! se debe a:[ConcatIfNeitherEmpty('\n', GetPlayer.GetPowerIncomeString('influence'))][ConcatIfNeitherEmpty('\n\n', GetPlayer.GetPowerExpensesString('influence'))]"
 BUREAUCRACY_LAWS:0 "Leyes: #variable $COST|+=$#!\n"
 BUREAUCRACY_BUILDINGS:0 "Edificios: #variable $COST|+=$#!\n"
 AUTHORITY_FROM_RULER_POPULARITY:0 "#v $VAL|+=0$#! de [concept_popularity|l] de [Character.GetFullNameWithTitle]"

 CAPITAL_POLITICAL_EXPENSES_CHANGE_RELATIONS:0 "Cambio de opinión de la población de $COUNTRY_NAME$: #N #BOLD -$POWER_COST|1$ #!#!\n"
 CAPITAL_MONEY:1 "#tooltip_header [concept_money]#!\nBalance: #variable @money![AccessPlayer.PredictWeeklyBalance|D=+]#![GetPlayer.GetPowerDeltaIcon('money')]\n[SelectLocalization(GreaterThan_CFixedPoint(GetPlayer.GetPrincipal, '(CFixedPoint)0'), 'CREDIT_DESC', 'GOLD_RESERVES_DESC')][SelectLocalization(GetMetaPlayer.GetPlayedOrObservedCountry.IsValid, 'CAPITAL_MONEY_DELAYED', 'OBSERVER_NO_COUNTRY_SELECTED') ]"
 GOLD_RESERVES_DESC:1 "[concept_gold_reserves]: #tooltippable #tooltip:GOLD_RESERVES_BREAKDOWN @money![GetPlayer.GetGoldReserves|Dv]#!#!"
 CREDIT_DESC:0 "[concept_credit]: #tooltippable #tooltip:CREDIT_PROGRESS #variable [GetPlayer.GetPrincipal|K] @money!#!#!#! / #maximum [GetPlayer.GetMaxCredit|K]#!"
 CREDIT_LIMIT:1 "[concept_credit]: #variable [GetPlayer.GetMaxCredit|2*]#!"
 CAPITAL_MONEY_DELAYED:1 "\n$TOOLTIP_DELIMITER$\n$INVESTMENT_POOL$\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetIncomeBreakdown]\n\n[GetPlayer.GetExpensesBreakdown]"
 GOLD_RESERVES_BREAKDOWN:1 "[AccessPlayer.GetGoldProgressDesc]"
 POWER_BASE_INCOME:0 "Ingresos de base: #variable #P +$POWER_BASE_GENERATION|1$ #!#!\n"
 CAPITAL_TRUST:0 "#tooltip_header Confianza#!\nActual: #HEADER [GetPlayer.GetTrust|2]#!\nDeterioro mensual: #BOLD #V [GetPlayer.GetMonthlyTrustChange|+=3]#!#!"
 CAPITAL_TRUST_DELAYED:0 "\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetTrustBreakdown]\nCantidad máx.: #variable 100#!\n\n$TRUST_CONCEPT$"
 POP_TOOLTIP:2 "#tooltip_header [Concept('concept_pop','$concept_population$')]#!\nActual: [Country.GetTotalPopulation|*2v] [Country.GetPopulationRanking]\n[Country.GetPopGrowthDesc]$POP_TOOLTIP_DELAYED$"
 RADICALS_TOOLTIP:0 "#tooltip_header $RADICALS$#!\nHay #v [Country.GetNumRadicals|*2]#! $RADICALS$ entre la población total de #v [Country.GetTotalPopulation|*2]#! en [Country.GetName]\n\nEl número de $RADICALS$ ha cambiado en #v #tooltippable #tooltip:[Country.GetTooltipTag],RADICALS_CHANGE_TOOLTIP [Country.GetTotalNumRadicalsChange|*=-]#!#!#! desde [Country.GetRadicalsLoyalistsChangeStartDate|v][ConcatIfNeitherEmpty('\n\n',SelectLocalization( GreaterThan_int32(Country.CalcNumStatesInTurmoil, '(int32)0'), 'STATES_IN_TURMOIL', '' ))][ConcatIfNeitherEmpty('\n\n',SelectLocalization( Country.HasIGApprovalFromRadicals, 'RADICALS_IG_APPROVAL', '' ))]"
 LOYALISTS_TOOLTIP:0 "#tooltip_header $LOYALISTS$#!\nHay #v [Country.GetNumLoyalists|*2]#! $LOYALISTS$ entre la población total de #v [Country.GetTotalPopulation|*2]#! en [Country.GetName]\n\nEl número de $LOYALISTS$ ha cambiado en #v #tooltippable #tooltip:[Country.GetTooltipTag],LOYALISTS_CHANGE_TOOLTIP [Country.GetTotalNumLoyalistsChange|*=+]#!#!#! desde [Country.GetRadicalsLoyalistsChangeStartDate|v][ConcatIfNeitherEmpty('\n\n',SelectLocalization( Country.HasIGApprovalFromLoyalists, 'LOYALISTS_IG_APPROVAL', '' ))]"
 POP_TOOLTIP_DELAYED:0 "\n$TOOLTIP_DELIMITER$\n[ConcatIfNeitherEmpty( SelectLocalization( GreaterThan_int32( GetPlayer.GetPeopleAbroad, '(int32)0' ), 'INCORPORATED_POPULATION', ''), '\n')][ConcatIfNeitherEmpty( SelectLocalization( GreaterThan_int32( GetPlayer.GetPeopleAbroad, '(int32)0' ), 'UNINCORPORATED_POPULATION', ''), '\n\n')]$POP_TOOLTIP_DELAYED_EMPLOYMENT_DETAIL$"
 POP_TOOLTIP_DELAYED_EMPLOYMENT_DETAIL:0 "Empleados remunerados: #variable [Country.GetSalariedWorkingAdults|K]#!\nCampesinos: [Country.GetSubsistingWorkingAdults|Kv]\n[Concept('concept_unemployed','Desempleados')]: [Country.GetUnemployedWorkingAdults|Kv]\n[concept_dependents]: #variable [Country.GetDependents|K]#!"
 COST_POLITICAL:0 "@aut!#BOLD #V $COST|1$#!#!"
 COST_DIPLOMATIC:0 "@inf!#BOLD #V $COST|1$#!#!"
 MISSING_RESOURCES_COLON:0 "#N Recursos que faltan:#! "
 CAPITAL_ADMINISTRATIVE_COLONIAL_MAINTENANCE:0 "Mantenimiento de colonias: #N #BOLD -$MAINTENANCE|1$ #!#!\n"
 WEEKLY_GDP:0 "PIB semanal"
 POPULATION:1 "$concept_population$"
 POPULATION_TOOLTIP:0 "[Concept('concept_pop', '$concept_population$')]"
 RADICALS:1 "[Concept('concept_radical', '$concept_radicals$')]"
 NO_RADICALS:1 "En estos momentos, no hay [Concept('concept_radical', 'radicales')]"
 LOYALISTS:1 "[Concept('concept_loyalist', '$concept_loyalists$')]"
 NO_LOYALISTS:1 "En estos momentos, no hay [Concept('concept_loyalist', 'lealistas')]"
 AVG_STANDARD_OF_LIVING:0 "[concept_sol] medio"
 MONEY:0 "[concept_gold_reserves]"
 TENSION:0 "[concept_tension]"
 INFAMY:0 "[concept_infamy]"
 TAXATION:0 "[Concept('concept_taxes','$concept_taxation$')]"

 STATES_IN_TURMOIL:1 "Tenemos [Concept('concept_state', 'estados')] (#tooltippable #tooltip:[Country.GetTooltipTag],STATES_IN_TURMOIL_TOOLTIP [Country.CalcNumStatesInTurmoil|v]#!#!) en los que hay [concept_turmoil|l] debido a los $RADICALS$"
 STATES_IN_TURMOIL_TOOLTIP:0 "#header [concept_turmoil]#!\n$TOOLTIP_DELIMITER$\n[Country.GetStatesInTurmoilBreakdown]"
 STATES_IN_TURMOIL_BREAKDOWN_NONE:1 "No hay [concept_turmoil|l] en ningún [Concept('concept_state', 'estado')]"
 STATES_IN_TURMOIL_BREAKDOWN:1 "Hay [concept_turmoil|l] en los siguientes [Concept('concept_state', 'estados')]:\n$BREAKDOWN$"

 RADICALS_CHANGE_TOOLTIP:0 "#header $RADICALS$#![ConcatIfNeitherEmpty('\n', Country.GetRadicalsIncreaseBreakdown)][ConcatIfNeitherEmpty('\n', Country.GetRadicalsDecreaseBreakdown)][AddTextIf(And(Not(GreaterThan_int32(Country.GetTotalNumRadicalsIncrease, '(int32)0')),Not(GreaterThan_int32(Country.GetTotalNumRadicalsDecrease, '(int32)0'))), '\n$LOYALISTS_RADICALS_NO_CHANGE$')]"
 LOYALISTS_CHANGE_TOOLTIP:0 "#header $LOYALISTS$#![ConcatIfNeitherEmpty('\n', Country.GetLoyalistsIncreaseBreakdown)][ConcatIfNeitherEmpty('\n', Country.GetLoyalistsDecreaseBreakdown)][AddTextIf(And(Not(GreaterThan_int32(Country.GetTotalNumLoyalistsIncrease, '(int32)0')),Not(GreaterThan_int32(Country.GetTotalNumLoyalistsDecrease, '(int32)0'))), '\n$LOYALISTS_RADICALS_NO_CHANGE$')]"
 LOYALISTS_RADICALS_NO_CHANGE:0 "No hay cambios recientes"
 RADICALS_INCREASE_other:0 "#v #n +$AMOUNT|*$#!#! por eventos y otros motivos"
 RADICALS_INCREASE_standard_of_living_reduction:0 "#v #n +$AMOUNT|*$#!#! por empeoramiento del [concept_sol|l]"
 RADICALS_INCREASE_low_standard_of_living:0 "#v #n +$AMOUNT|*$#!#! por tener un [concept_sol|l] inferior al mínimo esperado"
 RADICALS_INCREASE_political_movement_demands:0 "#v #n +$AMOUNT|*$#!#! por exigencias no satisfechas de algún [concept_political_movement|l]"
 RADICALS_INCREASE_discrimination:0 "#v #n +$AMOUNT|*$#!#! por [concept_discrimination|l]"
 RADICALS_INCREASE_slavery:1 "#v #n +$AMOUNT|*$#!#! por estar [Concept('concept_slavery', 'esclavizados')]"
 RADICALS_INCREASE_conquest:0 "#v #n +$AMOUNT|*$#!#! si es conquistado por un [concept_country|l] extranjero"
 RADICALS_INCREASE_bankruptcy:0 "#v #n +$AMOUNT|*$#!#! si se declara la [concept_bankruptcy|l]"
 RADICALS_INCREASE_lost_job:0 "#v #n +$AMOUNT|*$#!#! por despidos en [Concept('concept_building', '$concept_buildings$')|l]"
 RADICALS_INCREASE_lost_ownership_job:0 "#v #n +$AMOUNT|*$#!#! por despidos en [Concept('concept_building', '$concept_buildings$')|l], donde tenían [Concept('concept_ownership_share', '$concept_ownership_shares$')|l]"
 RADICALS_INCREASE_building_downsized:0 "#v #n +$AMOUNT|*$#!#! por reducir el tamaño de los [Concept('concept_building', '$concept_buildings$')|l] del [concept_state|l], donde la [concept_profession|l] tenía [Concept('concept_ownership_share', '$concept_ownership_shares$')|l]"
 RADICALS_INCREASE_government_reform:0 "#v #n +$AMOUNT|*$#!#! por un cambio reciente en el [concept_government|l]"

 RADICALS_DECREASE_other:0 "#v #p -$AMOUNT|*$#!#! por [Concept('concept_pop', 'colectivos')] que fallecen, eventos y otros motivos"
 RADICALS_DECREASE_standard_of_living_increase:0 "#v #p -$AMOUNT|*$#!#! por mejoras en el [concept_sol|l]"
 RADICALS_DECREASE_political_movement_success:1 "#v #p -$AMOUNT|*$#!#! por [Concept('concept_political_movement', 'movimientos políticos')] con éxito"

 LOYALISTS_INCREASE_other:0 "#v #p +$AMOUNT|*$#!#! por eventos y otros motivos"
 LOYALISTS_INCREASE_standard_of_living_increase:0 "#v #p +$AMOUNT|*$#!#! por mejoras en el [concept_sol|l]"
 LOYALISTS_INCREASE_political_movement_success:1 "#v #p +$AMOUNT|*$#!#! por [Concept('concept_political_movement', 'movimientos políticos')] con éxito"

 LOYALISTS_DECREASE_other:0 "#v #n -$AMOUNT|*$#!#! por [Concept('concept_pop', 'colectivos')] que fallecen, eventos y otros motivos"
 LOYALISTS_DECREASE_standard_of_living_reduction:0 "#v #n -$AMOUNT|*$#!#! por empeoramiento del [concept_sol|l]"
 LOYALISTS_DECREASE_low_standard_of_living:0 "#v #n -$AMOUNT|*$#!#! por tener un [concept_sol|l] inferior al mínimo esperado"
 LOYALISTS_DECREASE_political_movement_demands:0 "#v #n -$AMOUNT|*$#!#! por exigencias no satisfechas de algún [concept_political_movement|l]"
 LOYALISTS_DECREASE_discrimination:0 "#v #n -$AMOUNT|*$#!#! por [concept_discrimination|l]"
 LOYALISTS_DECREASE_slavery:1 "#v #n -$AMOUNT|*$#!#! por estar [Concept('concept_slavery', 'esclavizados')]"
 LOYALISTS_DECREASE_conquest:0 "#v #n -$AMOUNT|*$#!#! si es conquistado por un [concept_country|l] extranjero"
 LOYALISTS_DECREASE_bankruptcy:0 "#v #n -$AMOUNT|*$#!#! si se declara la [concept_bankruptcy|l]"
 LOYALISTS_DECREASE_lost_job:0 "#v #n -$AMOUNT|*$#!#! por perder sus trabajos"
 LOYALISTS_DECREASE_lost_ownership_job:0 "#v #n -$AMOUNT|*$#!#! por perder sus trabajos en [Concept('concept_building', '$concept_buildings$')|l], donde tenían [Concept('concept_ownership_share', '$concept_ownership_shares$')|l]"
 LOYALISTS_DECREASE_building_downsized:1 "#v #n -$AMOUNT|*$#!#! por reducir el tamaño de los [Concept('concept_building', '$concept_buildings$')|l] del [concept_state|l], donde la [concept_profession|l] tenía [Concept('concept_ownership_share', '$concept_ownership_shares$')|l]"
 LOYALISTS_DECREASE_government_reform:0 "#v #n -$AMOUNT|*$#!#! por [concept_government_reform|l]"

 LOYALISTS_IG_APPROVAL:0 "Efectos de los $LOYALISTS$ en la aprobación de [concept_interest_group|l]:\n[Country.GetIGApprovalFromLoyalistsBreakdown]"
 RADICALS_IG_APPROVAL:0 "Efectos de los $RADICALS$ en la aprobación de [concept_interest_group|l]:\n[Country.GetIGApprovalFromRadicalsBreakdown]"
 LOYALISTS_OR_RADICALS_IG_APPROVAL_ENTRY:1 "[InterestGroup.GetName]: aprobación #v $VALUE|=+$#!"

 INCORPORATED_POPULATION:0 "Población incorporada: [GetPlayer.GetIncorporatedPopulation|Kv]"
 UNINCORPORATED_POPULATION:0 "Población no incorporada: [GetPlayer.GetPeopleAbroad|Kv]"

 COMMANDER_COST_ITEM:0 "[Character.GetCombatUnitsTypeIcon] [Character.GetFullName]: #v $COST|+=0$#!"
 TRADE_ROUTE_COST_TOTAL:0 "[Concept('concept_trade_route', '$concept_trade_routes$')]: #tooltippable #tooltip:$BREAKDOWN_TAG$ #v $COST|+=0$#!#!#!"
 TRADE_ROUTE_COST_ITEMS:0 "#header Coste en [concept_bureaucracy|l] @bur! de las [Concept('concept_trade_route', 'rutas comerciales')]: $COST|+=0$#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 TRADE_ROUTE_COST_ITEM:0 "[TradeRoute.GetName]: #v $COST|+=0$#!"
 POWER_EXPENSE_HEADER:0 "Tu gasto total de #v $VAL|D+=$#! en [$EXPENSE_CONCEPT$] $EXPENSE_ICON$ se debe a:\n$BREAKDOWN$"

 DIPLOMATIC_PACT_EXPENSE_LIST_ITEM:0 "[Country.GetName] - $PACT$: #tooltippable #tooltip:$BREAKDOWN_TAG$ #variable $COST|+=0$#!#!#!"
 DIPLOMATIC_PACT_EXPENSE_LIST_ITEM_BREAKDOWN:0 "#header [Country.GetName] - $PACT$#!\nEl coste total de #variable $COST|0$#! se debe a:\n$BREAKDOWN$"
 DIPLOMATIC_PACT_BASE_COST:0 "Coste básico: #variable $COST|0$#!"
 DIPLOMATIC_PACT_INFAMY_COST:0 "Nuestra [concept_infamy|l]: #bold $COST|=-0$#!"
 DIPLOMATIC_PACT_RANK_COST:0 "$OTHER$ $RANK_NAME$ Rango: #bold $COST|=-0$#!"

 BUREAUCRACY_EXPENSE_LIST_ITEM:0 "[STATE.GetName]: #tooltippable #tooltip:$TOOLTIP_TAG$ #variable $COST|-0$#!#!#!"
 BUREAUCRACY_EXPENSE_LAWS:0 "$INCORPORATEDCOST$\n$LAWS$\n$LAW_COST$"
 BUREAUCRACY_EXPENSE_STATES:2 "$NUMINCORPORATED|v0$ [Concept('concept_incorporated_state', 'Estados incorporados')]: $BASECOST$\n$NUMPOPS|Kv$ colectivos en [Concept('concept_incorporated_state', 'estados incorporados')]: $BASEPOPCOST$\n$LAW_COST$"
 BUREAUCRACY_EXPENSE_BASE_COST:0 "#v $VAL|+=0$#!"
 BUREAUCRACY_EXPENSE_BASE_POP_COST:1 "#v $VAL|+=0$#! @bur!"
 BUREAUCRACY_EXPENSE_LAW_COST:1 "[Concept('concept_investment_level', 'Niveles de inversión')] totales en instituciones: #v $INVESTMENTS|+=0$#!"
 INSTITUTION_BUREAUCRACY_COST:0 "[INSTITUTION.GetName] ([INSTITUTION.GetInvestmentLevel|v]): #variable $COST|+=0$#!"
 LAW_NAME_WITH_GROUP:0 "$GROUP$ - $NAME$"

 INSTITUTION_GROWING:0 "En crecimiento: [Institution.GetGrowthProgress|+1%]"
 INSTITUTION_SHRINKING:0 "En decrecimiento: [Institution.GetGrowthProgress|+1%]"
 INSTITUTION_INVESTMENT_LEVEL:0 "Nivel de inversión: [Institution.GetInvestmentLevel|v]"

 INSTITUTION_GROWTH_TOOLTIP:0 "Esta institución está creciendo en estos momentos."
 INSTITUTION_SHRINKING_TOOLTIP:0 "Esta institución está decreciendo en estos momentos."

 IG_SUPPRESSED_EXPENSE_LIST_ITEM:0 "[Concept('concept_suppress','Reprimir')] a [INTEREST_GROUP.GetName|l]: #variable #N -$VAL|0$#!#!"
 IG_PROMOTED_EXPENSE_LIST_ITEM:0 "[Concept('concept_bolster','Promover')] a [INTEREST_GROUP.GetName|l]: #variable #N -$VAL|0$#!#!"
 GOODS_EMBARGO_EXPENSE_LIST_ITEM:1 "[Concept('concept_embargo', 'Embargo')] de [GOODS.GetName|l]: #variable #N -$VAL|0$#!#!"
 GOODS_ENCOURAGE_CONSUMPTION_EXPENSE_LIST_ITEM:1 "[Concept('concept_encourage_consumption', 'Fomento del consumo')] de [GOODS.GetName|l]: #variable #N -$VAL|0$#!#!"
 GOODS_DISCOURAGE_CONSUMPTION_EXPENSE_LIST_ITEM:1 "Decisión de [Concept('concept_discourage_consumption', 'desalentar el consumo')] de [GOODS.GetName|l]: #variable #N -$VAL|0$#!#!"
 GOODS_TAX_EXPENSE_LIST_ITEM:1 "Recaudación de [Concept('concept_consumption_tax', 'impuestos al consumo')] de [GOODS.GetName|l]: #variable #N -$VAL|0$#!#!"

 STATE_POP_GROWTH:0 "$concept_pop_growth$ #v [State.GetPopNetGrowth|K=+]#!"

 TOOLTIP_POP_GROWTH_COMMON:0 "[concept_pop_growth] anual previsto: #variable $NETGROWTHRATE|+=%$ #! (#variable $NETGROWTH|=*$#!)"
 TOOLTIP_COUNTRY_POP_GROWTH:1 "$TOOLTIP_POP_GROWTH_COMMON$"
 TOOLTIP_STATE_POP_GROWTH:1 "$TOOLTIP_POP_GROWTH_COMMON$"
 TOOLTIP_STATE_POP_MIGRATION:2 "[concept_migration] anual prevista: #variable $NETGROWTHRATE|+=%$#! (#variable $NETGROWTH|=*$#!)"

 MIGRATION_PULL_DESC:0 "[State.GetMigrationPullDesc]"
 STATE_MIGRATION_PULL_BREAKDOWN:0 "[State.GetMigrationPullDesc]"

 MIGRATION_PULL_FROM_EMPTY_STATE:0 "$TAB$Estado despoblado: #v $VAL|+=1$#!"
 MIGRATION_PULL_FROM_SOL:0 "$TAB$Por [concept_sol|l]: #v $VAL|+=1$#!"
 MIGRATION_PULL_FROM_UNEMPLOYMENT:0 "$TAB$Desempleo estatal: #N #v ×$VAL|1$#!#!"
 MIGRATION_PULL_FROM_COLONY:0 "$TAB$Es una colonia: #P #v ×$VAL|1$#!#!"

 TOOLTIP_STATE_MIGRATION_PULL_DESC:1 "#header [concept_migration_pull]#!\n$TOOLTIP_DELIMITER$\nLa [concept_migration_pull|l] de [State.GetName] de #v [State.GetMigrationPull|1]#! se debe a:\n$DETAILS$\n[State.GetMigrationDetailsDesc]"
 
 LABEL_STATE_MIGRATION_ISOLATED:0 "[concept_isolated_state]"
 LABEL_STATE_MIGRATION_PULL_HIGH:0 "#tooltippable #tooltip:[STATE.GetTooltipTag],STATE_MIGRATION_PULL_BREAKDOWN #P #b elevada ($STATE_VALUE|1$)#!#!#!#!"
 LABEL_STATE_MIGRATION_PULL_MEDIUM:0 "#tooltippable #tooltip:[STATE.GetTooltipTag],STATE_MIGRATION_PULL_BREAKDOWN #V #b intermedia ($STATE_VALUE|1$)#!#!#!#!"
 LABEL_STATE_MIGRATION_PULL_LOW:0 "#tooltippable #tooltip:[STATE.GetTooltipTag],STATE_MIGRATION_PULL_BREAKDOWN #N #b baja ($STATE_VALUE|1$)#!#!#!#!"
 
 TOOLTIP_STATE_MIGRATION_ISOLATED:1 "[STATE.GetName] es un [concept_isolated_state] y no experimentará migración alguna"
 TOOLTIP_STATE_MIGRATION_PULL_HIGH:1 "[STATE.GetName] tiene una [concept_migration_pull|l] $LABEL_STATE_MIGRATION_PULL_HIGH$ en comparación con la media ($MARKET_VALUE|1v$) en el [State.GetMarket.GetName|l] y puede recibir inmigrantes de otros estados del [State.GetMarket.GetName|l]\n\nLa $concept_migration$ se puede llevar a cabo gracias a la [concept_law|l] actual de [GetLawGroup('lawgroup_migration').GetName]"
 TOOLTIP_STATE_MIGRATION_PULL_MEDIUM:1 "[STATE.GetName] tiene una [concept_migration_pull|l] $LABEL_STATE_MIGRATION_PULL_MEDIUM$ en comparación con la media ($MARKET_VALUE|1v$) en el [State.GetMarket.GetName|l] y puede enviar un número limitado de emigrantes a otros estados dentro del [State.GetMarket.GetName|l]\n\nLa $concept_migration$ se puede llevar a cabo gracias a la [concept_law|l] actual de [GetLawGroup('lawgroup_migration').GetName]"
 TOOLTIP_STATE_MIGRATION_PULL_LOW:1 "[STATE.GetName] tiene una [concept_migration_pull|l] $LABEL_STATE_MIGRATION_PULL_LOW$ en comparación con la media ($MARKET_VALUE|1v$) en el [State.GetMarket.GetName|l] y puede enviar emigrantes a otros estados del [State.GetMarket.GetName|l]\n\nLa $concept_migration$ se puede llevar a cabo gracias a la [concept_law|l] actual de [GetLawGroup('lawgroup_migration').GetName]"
 
 TOOLTIP_STATE_IMMIGRATION_STATES:0 "[STATE.GetName] recibió un total de #variable $AMOUNT|D+$#! inmigrantes de $STATES_LIST$ la semana pasada"
 TOOLTIP_STATE_EMIGRATION_STATES:0 "[STATE.GetName] envió un total de #variable $AMOUNT|D+$#! emigrantes a $STATES_LIST$ la semana pasada"
 TOOLTIP_STATE_CULTURAL_MIGRATION_TARGET:0 "[STATE.GetName] es objeto de una migración masiva de cultura [CULTURE.GetName] y recibirá un enorme número de migrantes"
 TOOLTIP_STATE_CULTURAL_MIGRATION_TARGET_ADJACENCY:0 "[STATE.GetName] está junto a un estado objeto de una migración masiva de cultura [CULTURE.GetName] y recibirá un gran número de migrantes"

 CULTURE_OVERVIEW:1 "Culturas"
 COUNTRY_INFO:0 "Información"
 COUNTRY_INFO_BOLD:0 "#bold $COUNTRY_INFO$#!"
 DIPLOMATIC_ACTIONS:0 "Acciones"
 DIPLOMATIC_ACTIONS_BOLD:0 "#bold $DIPLOMATIC_ACTIONS$#!"
 NATION_FORMATION:0 "Formación de nación"
 NATION_FORMATION_BOLD:0 "#bold $NATION_FORMATION$#!"
 RELEASE_SUBJECT:0 "Liberar súbdito"
 RELEASE_SUBJECT_BOLD:0 "#bold $NATION_CREATION$#!"
 CULTURE_INFO:0 "Culturas"
 CULTURE_INFO_BOLD:0 "#bold $CULTURE_INFO$#!"
 
 FORM_NATION_STATE_REGION_CONTROL_DESC:0 "#header Control [Country.GetAdjective] sobre [STATE_REGION.GetName]#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 FORM_NATION_STATE_CONTROL_REASON_OWNERSHIP:0 "@green_checkmark! [State.GetName]: [Country.GetName] posee el [concept_state|l]"
 FORM_NATION_STATE_CONTROL_REASON_CANDIDATE_SUPPORT:0 "@green_checkmark! [State.GetName]: [State.GetName]: [State.GetOwner.GetName] apoya a [Country.GetName] como [concept_unification_candidate|l]"
 FORM_NATION_STATE_CONTROL_REASON_SUBJECT:0 "@green_checkmark! [State.GetName]: [State.GetOwner.GetName] es un [concept_subject|l] ($SUBJECT_TYPE$) no autónomo de [Country.GetName]"
 FORM_NATION_STATE_NO_CONTROL_REASON_AUTONOMOUS_SUBJECT:0 "@red_cross! [State.GetName]: [State.GetOwner.GetName] es un [concept_subject|l] ($SUBJECT_TYPE$) demasiado autónomo para que se considere que está bajo control de [Country.GetName]"
 FORM_NATION_STATE_NO_CONTROL_REASON_GENERIC:0 "@red_cross! [State.GetName]: [Country.GetName] no ejerce ningún control sobre [State.GetOwner.GetName]"

 PLAYER_CULTURE:0 "En [GetPlayer.GetName]"
 GLOBAL_CULTURE:0 "A nivel mundial"

 HOMELANDS_HEADER:0 "Tierra natal ([GetDataModelSize(Culture.AccessHomelands)])"

 AND_SPACED:0 " y "
 COMMA_SPACED:0 ", "
 MAP_INFO:0 "#header Mapa#!\n$TOOLTIP_DELIMITER$\nMantén pulsado el #bold «tabulador»#! para alejar el zoom por completo. Si lo sueltas, volverás al nivel de zoom anterior."
 MAP_INFO_MAP_MODE_LOCKED:0 "$MAP_INFO$\n\n#instruction Haz clic para salir del modo de mapa bloqueado.#!"
 LOCATION_FINDER:0 "#header Buscador de ubicaciones#!"
 ZOOM_TO_BUILDING_STATE:0 "Haz zoom en [Building.AccessState.GetName]"
 ZOOM_TO_EVENT_WINDOW_STATE:0 "Haz zoom en [EventWindow.GetEvent.GetState.GetName]"
 ZOOM_TO_COUNTRY_CAPITAL:0 "Haz zoom en [Country.AccessCapital.GetName]"
 ZOOM_TO_MARKET_CAPITAL:1 "Haz zoom en [Market.AccessMarketCapital.GetName] ([concept_market_capital|l])"
 ZOOM_TO_STATE:0 "Haz zoom en [State.GetName]"
 ZOOM_TO_LOCATION:0 "Zoom a la ubicación"

 POLITICS:0 "Política"
 BUTTON_POLITICS:0 "#header Política#!\n$LAW_ENACTMENT_PROGRESS_TOPBAR$"
 BUTTON_POPULATION:0 "#header Población#!"
 BUTTON_TRADE_OVERVIEW:0 "#header Mercados#!"
 BUTTON_CULTURE_OVERVIEW:0 "#header Cultura#!"
 BUTTON_BUDGET:0 "#header Presupuesto#!"
 BUTTON_MILITARY:0 "#header Ejército#!"
 BUTTON_TECHNOLOGY:0 "#header Tecnología#!\n[SelectLocalization( Technology.IsValid, 'RESEARCHING', 'NOT_RESEARCHING' )]"
 UNLOCK_MAP_MODE:0 "Salir del modo de mapa bloqueado"
 UNLOCK_MAP_MODE_TOOLTIP:0 "#header Salir del modo de mapa bloqueado#!\nEl modo de mapa [GetSelectedMapModeName] está bloqueado en estos momentos."

 RESEARCHING:0 "En estos momentos, [GetPlayer.GetName] realiza una investigación sobre #variable [Technology.GetName]#!\nProgreso: $TECHNOLOGY_PROGRESS_WITH_GAIN_AND_TIME_LEFT$"
 NOT_RESEARCHING:0 "[GetPlayer.GetName] no está investigando nada de manera activa."

 BUTTON_DETAILS:0 "Ir a la pantalla de detalles"
 BUTTON_DETAILS_FRONT:0 "Ir al panel de $concept_front$"
 BUTTON_INTERACT:0 "Interactuar"
 NO_OF_UNREAD_PINS:0 "Tienes #BOLD #V [InformationPanelBar.GetNumberOfUnreadPins]#!#! avisos sin leer"

 ALREADY_ACQUIRED_TITLE:0 "#BOLD Tecnología conocida#!"
 RESEARCH_PANEL:0 "#BOLD Seleccionar nueva investigación#!"
 SHOW_ON_MAP:0 "Mostrar en el mapa"

 TECHNOLOGY_HEADER:0 "#BOLD Tecnología#!"
 GET_UNDISCOVERED_TECHNOLOGY_COST:0 "Coste: #BOLD [Era.GetTechnologyCost] IP#!"
 ECONOMY_TYPE_DESCRIPTION:0 "Economía, era [Era.GetNumber]"
 MILITARY_TYPE_DESCRIPTION:0 "Ejército, era [Era.GetNumber]"
 CULTURE_TYPE_DESCRIPTION:0 "Cultura, era [Era.GetNumber]"
 ALREADY_ACQUIRED_BUTTON:0 "Ver tecnologías conocidas"

 TECHNOLOGY_AQUIRED_POPUP_HEADER:0 "#header [Notification.GetScopeTechnology.GetName] se ha desbloqueado#!"
 TECHNOLOGY_UNLOCKS_TEXT:0 "[Technology.GetTooltipWithoutRequirements(GetPlayer.Self)]"
 TECHNOLOGY_LORE_TEXT:0 "#lore [Technology.GetDesc]#!"
 NA:0 "No disponible"

 JOURNAL_ENTRY_ON_ACTIVATION:0 "#title Si se ha activado:#!\n$EFFECT$"
 JOURNAL_ENTRY_ON_COMPLETION:0 "#title Si se ha completado:#!\n$EFFECT$"
 JOURNAL_ENTRY_ON_FAILURE:0 "#title Si se ha fracasado:#!\n$EFFECT$"
 JOURNAL_ENTRY_ON_INVALIDATION:0 "#title Si se ha anulado:#!\n$EFFECT$"
 JOURNAL_ENTRY_ON_TIMEOUT:0 "#title Si se agota el tiempo:#!\n$EFFECT$"
 
 HAS_ON_PULSE:0 "#debug Depuración: esta anotación en el diario tiene algún tipo de pulso#!"
 DEBUG_NO_CHARACTER_IN_GBR_IS_VICTORIA:0 "#debug Depuración: Ningún personaje de GBR es Victoria#!"

 ARKET_PANEL_STATES_IN_MARKET:0 "#header Conectado a mercado#!\n[StateRegion.GetName] se ha conectado al [Market.GetName|l]"
 WORKS_AT:0 "$NAME$($NUM|0*$)"
 MARKET_INFRASTRUCTURE_INFO:0 "[concept_infrastructure] para [MARKET.GetName|l]: #variable $VAL|+$#!"

 MARKET_STATE_REGION_LIST_IN:0 "¿Dentro?"
 STATE_REGION:1 "[concept_state_region]"
 MARKET_ACCESS:0 "[concept_market_access]"

 GDP_CONTRIBUTION:0 "Contribución al [Concept('concept_gdp','PIB')]"

 TOTAL_URBAN_CENTERS:1 "Tamaño de [GetBuildingType('building_urban_center').GetName|l]:"
 TOTAL_URBANIZATION:0 "([concept_urbanization]: [Building.GetState.CalcTotalUrbanization|v])"
 UNUSED_ARABLE:0 "[concept_arable_land] sin utilizar:"
 RESOURCE:0 "Recurso"
 AGRICULTURE:0 "Agricultura"

 BUILDINGS_USING_THIS_LIST:0 "#title Se utiliza en#!\n$LIST$"
 BUILDINGS_PRODUCING_THIS_LIST:0 "#title Se produce en#!\n$LIST$"
 OPEN_EXPANSION_LENS:0 "Ampliar en otros estados"

 STATE_INFRASTRUCTURE:3 "[concept_infrastructure]\n$STATE_INFRASTRUCTURE_CONDENSED$"
 STATE_MARKET_CAPITAL_STATUS:2 "[concept_market_capital]\n$STATE_MARKET_CAPITAL_STATUS_CONDENSED$"
 STATE_CAPITAL_STATUS:0 "[concept_capital_state]\n[State.GetOwner.GetName]"
 STATE_SPLIT_STATE_STATUS:0 "[concept_split_state]\n[State.GetStateRegion.GetName]"
 STATE_MIGRATION_TARGET_STATUS:0 "[concept_migration_target]\n[State.GetMassMigrationCulture.GetName]"
 STATE_MARKET_STATUS:1 "[State.GetMarket.GetName]\n[SelectLocalization(LessThan_CFixedPoint(State.GetInfrastructureBalance, '(CFixedPoint)0'), 'WARNING', '')][State.GetMarketAccess|%v0]"
 STATE_TRAIT_STATUS:0 "[StateTrait.GetName|v]\n#title Rasgo estatal#!"
 STATE_POPULATION_STATUS:2 "[Concept('concept_pop','$concept_population$')]\n$STATE_POPULATION_STATUS_CONDENSED$"
 STATE_SOL_STATUS:0 "[concept_sol]"
 STATE_GDP_STATUS:1 "$GDP_SHORT$\n$STATE_GDP_STATUS_CONDENSED$"
 STATE_DECREE_STATUS:0 "[Decree.GetName]"
 STATE_CONSTRUCTION:3 "[concept_construction]\n$STATE_CONSTRUCTION_CONDENSED$"
 STATE_CONSTRUCTION_CONDENSED:0 "[SelectLocalization(GreaterThan_int32(Country.GetNumBuildingsUnderConstructionInState(State.Self), '(int32)0'), 'STATE_CONSTRUCTION_ACTIVE', '')][SelectLocalization(GreaterThan_int32(Country.GetNumBuildingsInConstructionQueueInState(State.Self), '(int32)0'), 'STATE_CONSTRUCTION_IN_QUEUE', '')]"
 STATE_CONSTRUCTION_ACTIVE:0 "[Country.GetNumBuildingsUnderConstructionInState(State.Self)|v] en activo"
 STATE_CONSTRUCTION_IN_QUEUE:0 "\n[Country.GetNumBuildingsInConstructionQueueInState(State.Self)|v] en cola"

 TOOLTIP_VIEW_CONDENSED:0 "#header Ver el panel Estado resumido#!"
 TOOLTIP_VIEW_DETAILED:0 "#header Ver el panel Estado detallado#!"

 WARNING:0 "@warning! "

 BUILDING_POPULATION_STATUS:0 "Empleados\n[Building.GetNoOfEmployed|Kv]"

 UNDER_COLONIZATION:0 "[concept_colony] en crecimiento"
 BEING_COLONIZED:0 "Siendo [Concept('concept_colony', 'colonizado')] por\n[SelectLocalization(EqualTo_int32(State.GetNumColonizers,'(int32)1'),State.GetColonizers('STATE_REGION_COLONIZER_SINGLE_WIDGET'),State.GetColonizers('STATE_COLONIZER_WIDGET_ITEM'))]"
 TOOLTIP_COLONIZED:0 "#header Siendo [Concept('concept_colony', 'colonizado')]#!\n$TOOLTIP_DELIMITER$\n[State.GetName] está siendo $concept_colonized$ por:\n[State.GetColonizers('STATE_REGION_COLONIZER_ITEM')]"
 STATE_REGION_COLONIZER_SINGLE_WIDGET:0 "[STATE.GetCountry.GetName]"
 STATE_REGION_COLONIZER_ITEM:0 "$TAB$[STATE.GetOwner.GetName] ([STATE.GetName])\n"
 STATE_COLONIZER_WIDGET_ITEM:0 "[STATE.GetCountry.GetFlagTextIcon] "

 STATE_INFRASTRUCTURE_USAGE_TOOLTIP:2 "#header [concept_infrastructure_usage]#!\n[State.GetName] usa #v [Multiply_CFixedPoint(State.GetInfrastructureUsage,'(CFixedPoint)-1')|0+]#! de [concept_infrastructure|l]\n$TOOLTIP_DELIMITER$\n[State.GetInfrastructureUsageDesc]"
 STATE_INFRASTRUCTURE_TOOLTIP:2 "#header [concept_infrastructure]#!\n[State.GetName] tiene [State.GetInfrastructure|+0] [concept_infrastructure|l]\n$TOOLTIP_DELIMITER$\n[State.GetInfrastructureDesc]"

 STATE_INFRASTRUCTURE_DESC:2 "#header El balance de [concept_infrastructure|l]#!\nEl balance de [concept_infrastructure|l] en [State.GetName] es [State.GetInfrastructureBalance|0+=]\n$TOOLTIP_DELIMITER$\nLas [concept_infrastructure|l] de #v [State.GetInfrastructure|0+]#! se deben a:\n[State.GetInfrastructureDesc]\n\nEl [concept_infrastructure_usage|l] de #v [Multiply_CFixedPoint(State.GetInfrastructureUsage,'(CFixedPoint)-1')|0+]#! se debe a:\n[State.GetInfrastructureUsageDesc]"
 STATE_PANEL_INFRASTRUCTURE_DESC:1 "#header [concept_infrastructure]#!\n[concept_infrastructure|l] en [State.GetName]: #v [State.GetInfrastructure|0]#!\n$TOOLTIP_DELIMITER$\n[State.GetInfrastructureDesc]"
 STATE_PANEL_INFRASTRUCTURE_USAGE_DESC:2 "#header [concept_infrastructure_usage]#!\n[concept_infrastructure_usage] en [State.GetName]: #v [Multiply_CFixedPoint(State.GetInfrastructureUsage,'(CFixedPoint)-1')|0+]#!\n$TOOLTIP_DELIMITER$\n[State.GetInfrastructureUsageDesc]"
 STATE_TRAIT_STATE_MODIFIER:0 "Modificadores de estado"
 STATE_TRAIT_STATE_REGION_MODIFIER:0 "Modificadores de región estatal"
 BUILDING_PROGRESS_TOOLTIP:1 "#header [Building.GetName]#!\nProgreso de construcción: #VARIABLE [Building.GetConstructionProgressPercentage|%]#!\nAsignación de [concept_construction|l] semanal: #v #tooltippable #tooltip:[Building.GetTooltipTag],CONSTRUCTION_SPEED_TOOLTIP [Building.GetConstructionSpeedPerWeek|2]#!#!#!\nTiempo restante: #VARIABLE [Building.GetConstructionRemainingWeeksDesc]#!"
 BUILDING_PROGRESS_TOOLTIP_QUEUED:0 "#header [Building.GetName]#!\nEn la cola de construcción de [Country.GetName]"
 
 INFRASTRUCTURE_FROM_POPS:1 "$VALUE|+=1$ por [Concept('concept_pop', 'colectivos')]: "
 INFRASTRUCTURE_FROM_POPS_CAPPED:1 "$VALUE|+=1$ (con un valor máximo de #tooltippable #tooltip:$BREAKDOWN_TAG$ $CAP|1v$#!#!) por [Concept('concept_pop', 'colectivos')] "
 
 CONSTRUCTION_QUEUE_HEADER:0 "Cola de construcción"
 CONSTRUCTION_QUEUE_ITEM_VALID:2 "#header Ampliando [Building.GetName|l] en [State.GetName]#!\n#v $WEEKS$#! semana(s) hasta finalización\n$TOOLTIP_DELIMITER$\n#v $PROGRESS|0$#!/#v $REQUIRED|0$#! de progreso de [concept_construction|l] (#v $PERCENT_COMPLETE|%$#!)\n#v [ConstructionQueueElement.GetBaseConstructionSpeed|2]#! de [concept_construction|l] proporcionada por [Building.GetOwner.GetName] que resulta en un total de #v #tooltippable #tooltip:[ConstructionQueueElement.GetTooltipTag],CONSTRUCTION_QUEUE_SPEED_TOOLTIP $SPEED$#!#!#! de progreso semanal\n"
 CONSTRUCTION_QUEUE_ITEM_INVALID:0 "#header [Building.GetName] en [State.GetName]#!\n$TOOLTIP_DELIMITER$\n$INVALID_DESC$"
 CONSTRUCTION_SPEED_BASE_TOOLTIP:4 "#tooltip_header [concept_construction][Nbsp]@construction!#![AddLocalizationIf(Country.IsConstructionPaused, '$CONSTRUCTION_IS_PAUSED$')]\nTotal: #v [Country.CalcBaseConstructionSpeed|2]#!\nEn uso: #v [Country.CalcUsedConstruction|0]/[Country.CalcBaseConstructionSpeed|0]#!\n$TOOLTIP_DELIMITER$\n[Country.GetBaseConstructionSpeedDesc]"
 CONSTRUCTION_QUEUE_TOOLTIP:0 "[Country.GetConstructionQueueDesc]"
 CONSTRUCTION_QUEUE_DESC:3 "#header [concept_construction]#! en [Country.GetName][AddLocalizationIf(Country.IsConstructionPaused, '$CONSTRUCTION_IS_PAUSED$')]\n$TOOLTIP_DELIMITER$\n[Country.GetName] está usando #v #tooltippable #tooltip:[Country.GetTooltipTag],CONSTRUCTION_SPEED_USED_TOOLTIP [GetPlayer.CalcUsedConstruction|2]#!#!#! [concept_construction|l] a la semana y produce un total de #v #tooltippable #tooltip:[Country.GetTooltipTag],CONSTRUCTION_SPEED_BASE_TOOLTIP [Country.CalcBaseConstructionSpeed|2]#!#!#! $concept_construction$ cada semana.\n\nHay #v #tooltippable #tooltip:[Country.GetTooltipTag],CONSTRUCTION_QUEUE_ACTIVE_PROJECTS [Country.GetNumActiveConstructionQueueElements]#!#!#! proyecto(s) [concept_under_construction|l] y #v #tooltippable #tooltip:[Country.GetTooltipTag],CONSTRUCTION_QUEUE_INACTIVE_PROJECTS [Country.GetNumInactiveConstructionQueueElements]#!#!#! proyectos adicionales en la [concept_construction_queue|l]\n\n"
 CONSTRUCTION_IS_PAUSED:0 "\nEn estos momentos, toda la $concept_construction$ está #b en pausa#!"
 CONSTRUCTION_QUEUE_ACTIVE_PROJECTS:0 "[Country.GetActiveConstructionProjectsDesc]"
 CONSTRUCTION_QUEUE_INACTIVE_PROJECTS:0 "[Country.GetInactiveConstructionProjectsDesc]"
 CONSTRUCTION_SPEED_USED_TOOLTIP:2 "#header [concept_under_construction]#! en [GetPlayer.GetName]\n$TOOLTIP_DELIMITER$\nHay #v [Country.GetNumActiveConstructionQueueElements]#! proyecto(s) usando [concept_construction|l] esta semana:[ConcatIfNeitherEmpty('\n',GetPlayer.GetActiveConstructionProjectsDesc)]"
 CONSTRUCTION_SPEED_TOOLTIP:0 "[Building.GetConstructionSpeedPerWeekDesc]"
 CONSTRUCTION_QUEUE_SPEED_TOOLTIP:0 "[ConstructionQueueElement.GetConstructionSpeedPerWeekDesc]"
 CONSTRUCTION_QUEUE_DESC_ITEM:0 "#b $NUM$#!: [BUILDING.GetName] en [STATE.GetName]: #v $BASE_SPEED$#! (máximo #v $MAX_BASE_SPEED$#!) - #v $WEEKS_LEFT$#! semanas hasta finalización"
 CONSTRUCTION_QUEUE_DESC_BACKLOG_ITEM:0 "#b $NUM$#!: [BUILDING.GetName] en [STATE.GetName] (en cola) - #v $WEEKS_LEFT$#! semanas hasta finalización"
 CONSTRUCTION_QUEUE_DESC_INVALID_ITEM:0 "#b $NUM$#!: [BUILDING.GetName] en [STATE.GetName] #N (no válido)#!"
 CONSTRUCTION_QUEUE:3 "[concept_construction_queue]"
 CONSTRUCTION_QUEUE_STATE:0 "[concept_construction] #v #tooltippable #tooltip:[State.GetOwner.GetTooltipTag],CONSTRUCTION_SPEED_BASE_TOOLTIP [State.GetOwner.CalcUsedConstruction|0]/[State.GetOwner.CalcBaseConstructionSpeed|0] @construction!#!#!#!"
 CONSTRUCTION_QUEUE_IS_EMPTY:1 "No hay nada [concept_under_construction|l]"
 CONSTRUCTION_QUEUE_HIDDEN_ELEMENTS:0 "+[Country.GetNumHiddenConstructionQueueElements|v] proyectos en cola adicionales"
 CONSTRUCTION_BUTTON_IDLE:0 "Sin actividad"
 CONSTRUCTION_BUTTON_IDLE_TOOLTIP:0 "$CONSTRUCTION_QUEUE_STATUS_IDLE_DESC$"
 CONSTRUCTION_BUTTON_PAUSE:1 "Pausar todo"
 CONSTRUCTION_BUTTON_PAUSE_TOOLTIP:1 "$CONSTRUCTION_QUEUE_STATUS_ACTIVE_DESC_DATA$\nHaz clic para pausar toda la [concept_construction|l]"
 CONSTRUCTION_BUTTON_RESUME:0 "Reanudar"
 CONSTRUCTION_BUTTON_RESUME_TOOLTIP:1 "$CONSTRUCTION_QUEUE_STATUS_PAUSED_DESC_DATA$\nHaz clic para reanudar toda la [concept_construction|l]"
 CONSTRUCTION_ALREADY_PAUSED:0 "La construcción ya está en pausa."
 CONSTRUCTION_IN_DEFAULT:0 "No se puede reanudar la construcción mientras [COUNTRY.GetName] esté en bancarrota."
 CONSTRUCTION_ALREADY_RUNNING:0 "La construcción ya está en marcha."
 CONSTRUCTION_BUILDING_PER_WEEK:0 "[Building.GetConstructionSpeedPerWeek|0] @construction!"
 CONSTRUCTION_QUEUE_ELEMENT_ALLOCATION:0 "@construction! [ConstructionQueueElement.GetBaseConstructionSpeed|1]"
 CONSTRUCTION_VALUE:0 "[SelectLocalization(Country.IsConstructionPaused, 'CONSTRUCTION_DURATION_PAUSED', 'CONSTRUCTION_VALUE_WITHOUT_ICON')]"
 CONSTRUCTION_VALUE_WITHOUT_ICON:0 "#v [Country.CalcUsedConstruction|0]/[Country.CalcBaseConstructionSpeed|0]#!"
 CONSTRUCTION_VALUE_WITH_ICON:1 "@construction! #v [Country.CalcUsedConstruction|0]/[Country.CalcBaseConstructionSpeed|0]#!"
 NO_CONSTRUCTION:1 "En este momento, no hay [Concept('concept_building', 'edificios')] [concept_under_construction|l]"
 NOTHING_CONSTRUCTING:0 "No hay nada en [concept_under_construction|l]"
 USED_VS_UNUSED_CONSTRUCTION:0 "#v [GetPlayer.CalcUsedConstruction|0]/[GetPlayer.CalcBaseConstructionSpeed|0]#!"
 IN_CONSTRUCTION_QUEUE:1 "#v [GetPlayer.GetNumInactiveConstructionQueueElements|=]#!"
 IN_CONSTRUCTION_QUEUE_TOOLTIP:1 "#header [GetPlayer.GetNumInactiveConstructionQueueElements|=] [Concept('concept_building', 'edificios')] en la [concept_construction_queue|l]#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetInactiveConstructionProjectsDesc]"
 QUEUED:0 "En cola"

 BUILDING_DETAILS_EMPLOYMENT_TOOLTIP:0 "#header [Building.GetName] en [Building.GetState.GetName]#!\nTamaño: [Building.GetExpansionLevelBreakdownDesc]\nEmpleo: #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_EMPLOYMENT #variable [Building.GetNoOfEmployed|1*]#!#!#! / #maximum [Building.GetEmployeeCap|1*] empleados#! (#BOLD #V [Building.GetEmploymentPercentage|0%]#!#!)\n$TOOLTIP_DELIMITER$\n[Building.GetInputOutputTooltip]"
 BUILDING_EMPLOYMENT_UNCAPPED_TOOLTIP:0 "#header [Building.GetName]#!\n$BUILDING_EMPLOYMENT_UNCAPPED$"
 BUILDING_EMPLOYMENT_TOOLTIP:0 "#header [Building.GetName]#!\n$BUILDING_EMPLOYMENT_CAPPED$"
 BUILDING_EMPLOYMENT_CAPPED:0 "Empleo: #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_EMPLOYMENT #variable [Building.GetNoOfEmployed|1*]#!#!#! / #maximum [Building.GetEmployeeCap|1*] empleados#! (#BOLD #V [Building.GetEmploymentPercentage|0%]#!#!)"
 BUILDING_EMPLOYMENT_UNCAPPED:0 "Empleo: #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_EMPLOYMENT #variable [Building.GetNoOfEmployed|1*]#!#!#! / #maximum [Building.GetEmployeeCap|1*] empleados#! (#BOLD #V [Building.GetEmploymentPercentage|0%]#!#!)"
 BUILDING_LEVEL:0 "[concept_building_level]"
 BUILDING_LEVEL_HEADER_TOOLTIP:0 "#header [concept_building_level]#!\n$TOOLTIP_DELIMITER$\nEl $concept_building_level$ actual."
 BUILDING_SIZE_TOOLTIP:0 "#header [Building.GetName]#!\nTamaño: [Building.GetExpansionLevel|v]"
 BUILDING_INFO_TOOLTIP:0 "$BUILDING_TOOLTIP_BASE_P1$\n[Building.GetTooltip]"
 BUILDING_TOOLTIP_BASE_P1:0 "#header [Building.GetName]#!"
 CASH_RESERVES_INFO:1 "[concept_cash_reserves]: #variable [Building.GetCurrentCashReserves|D]#! [GetTrendIcon(Building.GetCashReservesTrend)] / #maximum [Building.GetMaxCashReserves|k]#!"
 PRODUCTIVITY_INFO:1 "[concept_productivity]: #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_PRODUCTIVITY,GraphTooltipProductivity @money![Building.GetAverageAnnualEarningsPerEmployeeFormatted|+]#!#! (#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_HEALTH_BUILDING_TYPE,GraphTooltipTypeProfitability [Building.GetProfitabilityCompareIconInType]#!#! / #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_HEALTH_WORLD,GraphTooltipWorldProfitability [Building.GetProfitabilityCompareIcon]#!#!)"
 PRODUCTIVITY_INFO_LOWERCASE:0 "[concept_productivity]:\n$PRODUCTIVITY_INFO_NO_HEADER$"
 PRODUCTIVITY_INFO_NO_HEADER:0 "#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_PRODUCTIVITY,GraphTooltipProductivity @money![Building.GetAverageAnnualEarningsPerEmployeeFormatted|+]#!#! (#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_HEALTH_BUILDING_TYPE,GraphTooltipTypeProfitability [Building.GetProfitabilityCompareIconInType]#!#! / #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_HEALTH_WORLD,GraphTooltipWorldProfitability [Building.GetProfitabilityCompareIcon]#!#!)"

 BUILDING_CASH_RESERVES_TOOLTIP:0 "#header [concept_cash_reserves]#!\nValor: #variable [Building.GetCurrentCashReserves|D]#! [GetTrendIcon(Building.GetCashReservesTrend)] / #maximum [Building.GetMaxCashReserves|k]#!\n\n[concept_cash_reserves_desc]"
 BUILDING_CASH_RESERVES:0 "Reservas en efectivo: [Building.GetCurrentCashReserves|Dv] [GetTrendIcon(Building.GetCashReservesTrend)]"

 PRODUCTIVITY_SPAN_FORMAT:0 "@money!$MIN$ - @money!$MAX$"
 PRODUCTIVITY_SPAN_FORMAT_SAME:0 "@money!$MIN$"
 PRODUCTIVITY_SPAN_TOOLTIP:0 "#header [concept_productivity]#!\nLa [concept_productivity|l] de [BuildingType.GetName|l] en [GetPlayer.GetName] es [BuildingType.GetProductivitySpanDesc(GetPlayer.Self)]"
 EMPLOYMENT_BAR:0 "Empleo: [Building.GetNoOfEmployed|1*v]"
 EARNINGS_PER_EMPLOYEE:0 "Ingresos/empleado"
 WORLD_PROFITABILITY_HEADER:1 "$EARNINGS_PER_EMPLOYEE$ en comparación con todos los edificios"
 BUILDING_PROFITABILITY_HEADER:2 "$EARNINGS_PER_EMPLOYEE$"
 BUILDING_PROFITABILITY_HEADER_TOOLTIP:1 "#header [concept_productivity]#!\n$TOOLTIP_DELIMITER$\nMedia anual de $EARNINGS_PER_EMPLOYEE$"
 BUILDING_PRODUCTIVITY_HEADER:1 "$EARNINGS_PER_EMPLOYEE$ medios anuales"
 GOVERNMENTAL_EXPENSES:1 "Gastos gubernamentales: #tooltippable #tooltip:[Building.GetTooltipTag],BUILDING_GOVERNMENT_EXPENSES_DESC #N @money!-[Building.GetGovernmentExpenses|D-]#!#!#!"
 NOT_FULLY_EMPLOYED:2 "#header #red [Building.GetName] no logra cubrir todas las vacantes#!#!\n$TOOLTIP_DELIMITER$\nEmpleo: #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_EMPLOYMENT #variable [Building.GetNoOfEmployed|1*]#!#!#! / #maximum [Building.GetEmployeeCap|1*] empleados#! (#BOLD #V [Building.GetEmploymentPercentage|0%]#!#!)\n[Building.GetAllFailedHiresDesc]"
 NOT_HIRING:0 "#header #red [Building.GetName] no logra cubrir las vacantes#!#!\n$TOOLTIP_DELIMITER$\nEmpleo: #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_EMPLOYMENT #variable [Building.GetNoOfEmployed|1*]#!#!#! / #maximum [Building.GetEmployeeCap|1*] empleados#! (#BOLD #V [Building.GetEmploymentPercentage|0%]#!#!)\n\nEste [concept_building|l] no dispone de fondos para contratar a nadie.\n\nProductividad actual: [Building.GetAverageAnnualEarningsPerEmployeeFormatted]"
 EMPLOYMENT_HINT:1 "\n\n@information! Los [Concept('concept_building_wage', 'salarios')] de [Building.GetName|l] se basan en su situación económica. Para poder atraer a más [Concept('concept_pop', 'colectivos')] como mano de obra, es preciso mejorar el [concept_building_balance|l]. Puedes influir en este aspecto haciendo que los [Concept('concept_good', 'bienes')] que consuma sean más baratos o logrando que los que produzca sean más caros. Para ello, deberás aumentar o reducir la oferta y la demanda de [Building.GetState.GetMarket.GetName|l]. Para garantizar que la mano de obra cobre un [concept_building_wage|l] competitivo, puedes [Concept('concept_subsidies', 'subvencionar')] el edificio. Así se mantendrá a flote recurriendo al [concept_money|l] del [concept_treasury|l] [GetPlayer.GetAdjectiveNoFormatting] si fuera necesario."
 INCOME_TAXES:1 "Impuestos pagados: #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_TAXES_TOOLTIP #variable @money![Building.GetTaxationRevenue|D+=]#!#!#!"
 BUILDING_TOOLTIP_BASE_INFO:1 "Tamaño: [Building.GetExpansionLevelBreakdownDesc][ConcatIfNeitherEmpty('\n', SelectLocalization( GreaterThan_int32(Building.GetNoOfEmployed, '(int32)0'), 'EMPLOYMENT_INFO', '' ))]"
 EMPLOYMENT_INFO:1 "Empleo: #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_EMPLOYMENT #variable [Building.GetNoOfEmployed|1*]#!#!#! / #maximum [Building.GetEmployeeCap|1*] empleados#! (#BOLD #V [Building.GetEmploymentPercentage|0%]#!#!)"
 BUILDING_TOOLTIP:1 "$BUILDING_TOOLTIP_BASE_INFO$[ConcatIfNeitherEmpty('\n', SelectLocalization( And(GreaterThan_int32(Building.GetNoOfEmployed, '(int32)0'), Not(Building.IsSubsistenceBuilding)), 'PRODUCTIVITY_INFO', '' ))][ConcatIfNeitherEmpty('\n', SelectLocalization( GreaterThan_int32(Building.GetNoOfEmployed, '(int32)0'), 'CASH_RESERVES_INFO', '' ))][ConcatIfNeitherEmpty('\n', SelectLocalization( GreaterThan_int32(Building.GetNoOfEmployed, '(int32)0'), 'INCOME_TAXES', '' ))]"
 BUILDING_GOVERNMENT_TOOLTIP:1 "$BUILDING_TOOLTIP_BASE_INFO$[ConcatIfNeitherEmpty('\n', SelectLocalization( GreaterThan_int32(Building.GetNoOfEmployed, '(int32)0'), 'INCOME_TAXES', '' ))]\n$GOVERNMENTAL_EXPENSES$"
 DEBUG_BUILDING_TOOLTIP:0 "ID: #variable [Building.GetID]#!"
 EXPANSION_DESC:0 "$LEVEL|v$"
 EXPANSION_DESC_BUILDING:0 "#tooltippable #tooltip:[Building.GetTooltipTag],BUILDING_LEVEL_TOOLTIP $LEVEL|v$#!#!"
 BUILDING_LEVEL_TOOLTIP:0 "[Building.GetSizeTooltip]"
 EXPANSION_DESC_QUEUE_STATE:0 "+#tooltippable #tooltip:[State.GetTooltipTag],CONSTRUCTION_QUEUE_IN_STATE $IN_QUEUE$#!#!"
 EXPANSION_DESC_QUEUE_BUILDING:0 "+#tooltippable #tooltip:[Building.GetState.GetTooltipTag],CONSTRUCTION_QUEUE_IN_STATE $IN_QUEUE$#!#!"
 EXPANSION_DESC_QUEUE_INVALID_STATE:0 "#red #tooltippable #tooltip:[State.GetTooltipTag],CONSTRUCTION_QUEUE_IN_STATE +$IN_QUEUE$#!#!#!"
 EXPANSION_DESC_QUEUE_INVALID_BUILDING:0 "#red #tooltippable #tooltip:[Building.GetState.GetTooltipTag],CONSTRUCTION_QUEUE_IN_STATE +$IN_QUEUE$#!#!#!"
 CONSTRUCTION_QUEUE_IN_STATE:2 "Número de niveles de expansión de este [concept_building|l] [concept_under_construction|l] o en la [concept_construction_queue|l] de [State.GetName]"
 EXPANSION_DESC_MAXIMUM:0 "/#maximum #tooltippable #tooltip:[Building.GetTooltipTag],BUILDING_EXPANSION_LEVEL_BREAKDOWN_TOOLTIP $MAXIMUM$#!#!#!"
 URBAN_CAP_PER_LEVEL:0 "#variable #P +[GetDefine('NCountry', 'BASE_URBAN_CAPACITY')]#!#! $urban_capacity$"
 BATTALIONS_PER_LEVEL:1 "[Concept('concept_battalion', 'Batallones')]: $UNIT_ICON$ #variable #P +$UNIT_COUNT$#!#! por nivel"
 BATTALIONS_TOTAL:1 "[Concept('concept_battalion', 'Batallones')]: $UNIT_ICON$ #variable #P +$UNIT_COUNT$#!#! en total"
 WARSHIPS_PER_LEVEL:3 "[Concept('concept_flotilla','Flotillas')]: $UNIT_ICON$ #variable #P +$UNIT_COUNT$#!#! por nivel"
 WARSHIPS_TOTAL:3 "[Concept('concept_flotilla','Flotillas')]: $UNIT_ICON$ #variable #P +$UNIT_COUNT$#!#! en total"
 CANAL_TOOLTIP_DESC:0 "Permite el paso entre [PROVINCE.GetStateRegion.GetName] y [PROVINCE_OTHER.GetStateRegion.GetName]"
 GOV_EXPENSES_TITLE:0 "#title [concept_government_expenses]#!"
 INCOME_TAXES_TITLE:0 "#title Impuestos sobre la renta#!"
 EMBARGO_GOODS:0 "Iniciar embargo"
 UNEMBARGO_GOODS:0 "Detener embargo"
 ENCOURAGE_GOODS:0 "Fomentar el consumo"
 UNENCOURAGE_GOODS:0 "Finalizar fomento"
 DISCOURAGE_GOODS:0 "Desalentar el consumo"
 UNDISCOURAGE_GOODS:0 "Finalizar desaliento"
 TAX_GOODS:0 "Añadir impuesto al consumo"
 NO_GOODS_TO_TAX:0 "No hay bienes de los que poder recaudar [Concept('concept_consumption_tax', '$concept_consumption_taxes$')|l]"
 UNTAX_GOODS:0 "Eliminar impuesto al consumo"
 SUBSIDIZE_SHORT:0 "Subven.:"

 TAX_WASTE:0 "[concept_tax_waste]: #v $VAL|-%$#!"
 RADICAL_IG_ITEM:0 "[InterestGroup.GetName]: #tooltippable #tooltip:[InterestGroup.GetTooltipTag],IG_APPROVAL_BREAKDOWN [InterestGroup.GetApprovalRating] #bold ([InterestGroup.GetApprovalValue|+=])#!#!#!\n"

 BUILDING_STATUS:0 "Estatus:"
 BUILDING_ACTIVE:1 "#v Activo#!"
 BUILDING_INACTIVE:0 "Inactivo"
 BUILDING_INACTIVE_CONSUMPTION_EMPTY_STATE:0 "No hay consumo del [concept_building|l] ya que está inactivo."
 LOCAL_PRICE_CONDENSED:0 "Precio local: #variable [ProductionInterfaceInfo.GetLocalPrice|1] @money!#!"
 STATE_CONTROLLED_BY:0 "#BOLD #V [State.GetName]#!#! está controlado por #BOLD #V [State.GetController.GetName]#!#!"
 STATE_INVADED_BY:0 "#BOLD #V [State.GetInvader.GetName]#!#! tiene el control del #v [State.GetControlledProvinceFractionFor(State.GetInvader)|%]#! de #BOLD #V [State.GetName]#!#!"
 STATE_CONTESTED:0 "¡El control de #BOLD #V [State.GetName]#!#! está en disputa!"

 CHANGE_PRODUCTION_METHOD_TOOLTIP:0 "#header Cambiar [concept_production_method|l] de [ChangeProductionMethodMenuItem.GetProductionMethodGroup.GetName] a [ProductionMethod.GetName]#!\n[ChangeProductionMethodMenuItem.GetTooltip(GetPlayer.Self)]"
 CHANGE_FROM_CURRENT_PRODUCTION_METHOD_TOOLTIP:1 "#header [concept_production_method]: [ProductionMethodGroup.GetName]#!\nActual: [ProductionMethod.GetName]\n[ProductionMethod.GetTooltipForBuilding(GetPlayer.Self, Building.Self)]\n\n#instruction #bold Clic primario#! para ver las opciones disponibles#!"
 CHANGE_PRODUCTION_METHOD_IMPACT_ON_BALANCE:0 "Impacto previsto en el balance semanal con pleno empleo tras la [concept_goods_substitution|l]: #v $VAL|D+=$ @money!#!"
 CHANGE_PRODUCTION_NO_EFFECT:0 "Este método de producción no tiene efectos en estos momentos"
 BULK_CHANGE:0 "#header Cambiar el [concept_production_method|l] [ProductionMethodGroup.GetName] en todos los edificios que sean [BuildingType.GetName|l]#!"
 BULK_CHANGE_MIXED:1 "$BULK_CHANGE$\n[BuildingType.GetName] en [GetPlayer.GetNameNoFlag] tiene [Concept('concept_production_method','$concept_production_methods$')|l] diferentes en [ProductionMethodGroup.GetName|l]"
 BULK_CHANGE_SAME:0 "$BULK_CHANGE$\nEn estos momentos, todos los edificios que son [BuildingType.GetName|l] tienen [ProductionMethod.GetName|l]\n$TOOLTIP$"

 SHOW_PER_LEVEL_VALUES:0 "Mostrar valores por nivel"
 PER_LEVEL_VALUES_NESTED_TOOLTIP:0 "#tooltippable #tooltip:[GetRawTextTooltipTag('$PER_LEVEL_VALUES_OUTPUT$')] [AddTextIf(Not(StringIsEmpty('$PER_LEVEL_VALUES_OUTPUT$')), '$SHOW_PER_LEVEL_VALUES$')]#!#!"
 PRODUCTION_METHOD_TOOLTIP_FORMAT:0 "[ConcatIfNeitherEmpty('$PREDICTION$', '\n')][AddTextIf(Not(StringIsEmpty('$PREDICTION$')), '$TOOLTIP_DELIMITER$\n')][ConcatIfNeitherEmpty('$TOTAL_VALUES_OUTPUT$','\n')][AddTextIf(Not(StringIsEmpty('$TIMED_MODIFIERS$')),'\n')][ConcatIfNeitherEmpty('$TIMED_MODIFIERS$','\n')]\n$PER_LEVEL_VALUES_NESTED_TOOLTIP$"
 PRODUCTION_METHOD_WITH_REQUIREMENTS_TOOLTIP_FORMAT:1 "[ConcatIfNeitherEmpty('$PREDICTION$', '\n')][AddTextIf(Not(StringIsEmpty('$PREDICTION$')), '$TOOLTIP_DELIMITER$\n')][ConcatIfNeitherEmpty('$TOTAL_VALUES_OUTPUT$','\n')][AddTextIf(Not(StringIsEmpty('$TIMED_MODIFIERS$')),'\n')][ConcatIfNeitherEmpty('$TIMED_MODIFIERS$','\n')]\n$PER_LEVEL_VALUES_NESTED_TOOLTIP$\n\n[AddTextIf(Not(StringIsEmpty('$EMPTY_REQUIREMENTS$')), '\n$TOOLTIP_REQUIREMENTS_ANY$\n')]$REQUIREMENTS$[AddTextIf(Not(StringIsEmpty('$EMPTY_REQUIREMENTS$')), '\n')]$BUILDING_TYPE_INFO$"
 PER_LEVEL_VALUES_ONLY:0 "$VALUES$"

 PRODUCTION_METHOD_TEXT_ICON_DESC:0 "#v $MORE_GOODS$\n$MORE_EMPLOYEES$#!"

 MARKET_PARTICIPANT_SHARE:0 "#V [Country.GetName]#! tiene un [MarketPanel.GetMarket.GetMarketSharePercentageFor(Country.Self)|v%] de [concept_market_share|l] en [MarketPanel.GetMarket.GetName]\n$TOOLTIP_DELIMITER$\n"

 COIN_01_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin1!#!#! #bold Muchísimo más barato#! en comparación con el [concept_base_price|l] ($VAL|v=1%$)"
 COIN_02_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin2!#!#! #bold Mucho más barato#! en comparación con el [concept_base_price|l] ($VAL|v=1%$)"
 COIN_03_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin3!#!#! #bold Barato#! en comparación con el [concept_base_price|l] ($VAL|v=1%$)"
 COIN_04_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin4!#!#! #bold Barato#! en comparación con el [concept_base_price|l] ($VAL|v=1%$)"
 COIN_05_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin5!#!#! #bold Ligeramente más barato#! en comparación con el [concept_base_price|l] ($VAL|v=1%$)"
 COIN_06_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin6!#!#! #bold Ligeramente más barato#! en comparación con el [concept_base_price|l] ($VAL|v=1%$)"
 COIN_07_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin7!#!#! #bold En torno al mismo precio#! que el [concept_base_price|l] ($VAL|v=1%$)"
 COIN_08_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin8!#!#! #bold Ligeramente más caro#! en comparación con el [concept_base_price|l] ($VAL|v=1%$)"
 COIN_09_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin9!#!#! #bold Ligeramente más caro#! en comparación con el [concept_base_price|l] ($VAL|v=1%$)"
 COIN_10_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin10!#!#! #bold Caro#! en comparación con el [concept_base_price|l] ($VAL|v=1%$)"
 COIN_11_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin11!#!#! #bold Caro#! en comparación con el [concept_base_price|l] ($VAL|v=1%$)"
 COIN_12_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin12!#!#! #bold Mucho más caro#! en comparación con el [concept_base_price|l] ($VAL|v=1%$)"
 COIN_13_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin13!#!#! #bold Mucho más caro#! en comparación con el [concept_base_price|l] ($VAL|v=1%$)"

 COIN_01_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin1!#!#!  #bold Muchísimo más barato#!"
 COIN_02_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin2!#!#!  #bold Mucho más barato#!"
 COIN_03_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin3!#!#!  #bold Barato#!"
 COIN_04_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin4!#!#!  #bold Barato#!"
 COIN_05_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin5!#!#!  #bold Ligeramente más barato#!"
 COIN_06_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin6!#!#!  #bold Ligeramente más barato#!"
 COIN_07_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin7!#!#!  #bold Aproximadamente el precio base#!"
 COIN_08_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin8!#!#!  #bold Ligeramente más caro#!"
 COIN_09_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin9!#!#!  #bold Ligeramente más caro#!"
 COIN_10_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin10!#!#!  #bold Caro#!"
 COIN_11_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin11!#!#!  #bold Caro#!"
 COIN_12_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin12!#!#!  #bold Mucho más caro#!"
 COIN_13_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin13!#!#!  #bold Mucho más caro#!"

 COIN_STACK_ICON_FORMAT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP $ICON$#!#!"
 COIN_STACK_TOOLTIP:0 "El icono de precio indica lo caro (o barato) que es un [concept_good|l] con respecto a su [concept_base_price|l]. Los iconos abarcan desde «Muy barato» (@coin1!) hasta «Precio base» (@coin7!) y «Muy caro» (@coin13!)"

 GOODS_STATE_PRICE_AGAINST_BASE_PRICE_TOOLTIP:0 "#header [Goods.GetStatePriceLabel] en comparación con el [concept_base_price|l]#!\n[Goods.GetCompareDescAgainstBasePrice( Goods.GetStatePrice )]\n$TOOLTIP_DELIMITER$\n[Goods.GetStatePriceLabel]: #variable @money![Goods.GetStatePrice|1]#!\n[concept_base_price]: #BOLD #V @money![Goods.GetBasePrice|1]#!#!"
 GOODS_MARKET_PRICE_AGAINST_BASE_PRICE_TOOLTIP:0 "#header [Goods.GetMarketPriceLabel] en comparación con el [concept_base_price|l]#!\n[Goods.GetCompareDescAgainstBasePrice( Goods.GetMarketPrice )]\n$TOOLTIP_DELIMITER$\n[Goods.GetMarketPriceLabel]: #variable @money![Goods.GetMarketPrice|1]#!\n[concept_base_price]: #BOLD #V @money![Goods.GetBasePrice|1]#!#!"

 BUY_ORDERS:0 "[concept_buy_orders]"
 SELL_ORDERS:0 "[concept_sell_orders]"
 PRODUCTION:0 "[concept_good_production]"
 CONSUMPTION:0 "[concept_good_consumption]"

 BATTALIONS:0 "[Concept('concept_battalion', 'Batallones')]"
 WARSHIPS:2 "[Concept('concept_flotilla','$concept_flotillas$')]"

 GOOD_PRICE_BASED_ON_LAST_TICK_WARNING:1 "#lore Estos valores se actualizan al menos una vez a la semana.#!"
 GOODS_PRICE_DESC_FIXED:0 "El bien [GOODS.GetName] [GOODS.GetTextIcon] tiene un precio fijo de [GOODS.GetPrice|1v] @money! que nunca cambiará."
 GOODS_PRICE_DESC_IN_MARKET:2 "#header [Goods.GetName][Nbsp][Goods.GetTextIcon] en [Goods.GetMarket.GetName|l]#!\n$TOOLTIP_DELIMITER$\n$DATA_GOODS_NAME_TOOLTIP$"
 GOODS_PRICE_DESC_IN_MARKET_PROGRESSBAR:0 "#header [Goods.GetMarketPrice|0v] @money! [Goods.GetCompareIconAgainstBasePrice( Goods.GetMarketPrice )] ([Goods.GetPercentageDeltaAgainstBasePrice(Goods.GetMarketPrice)|%0=-])#!"
 GOODS_PRICE_DESC_IN_STATE:2 "#header [Goods.GetName][Nbsp][Goods.GetTextIcon] en [State.GetName]#!\nPrecio local: @money![Goods.GetStatePrice|1v] ([Goods.GetCompareIconAgainstBasePrice( Goods.GetStatePrice )])\n$TOOLTIP_DELIMITER$\n[concept_sell_orders] de [Goods.GetStateProductionWithTooltip]\n[concept_buy_orders] de [Goods.GetStateConsumptionWithTooltip]\n\n#header Determinación del precio#!\n[Goods.GetMarketAccess|%v1] por [concept_market_access|l] ([Goods.GetMarketPriceWithTooltip] en [Market.GetName])\n[Goods.GetLocalPriceShare|%v1] por producción y consumo en [State.GetName]\n\n[concept_base_price]: [Goods.GetBasePrice|1v] @money!\n\n$GOOD_PRICE_BASED_ON_LAST_TICK_WARNING$"
 GOODS_PRICE_DESC_IN_ISOLATED_STATE:3 "#header [Goods.GetName][Nbsp][Goods.GetTextIcon] en [Goods.GetState.GetName]#!\nPrecio local: [Goods.GetStatePrice|1v] @money! ([Goods.GetCompareIconAgainstBasePrice( Goods.GetStatePrice )])\n$TOOLTIP_DELIMITER$\n[concept_sell_orders] de [Goods.GetStateProductionWithTooltip]\n[concept_buy_orders] de [Goods.GetStateConsumptionWithTooltip]\n\n[concept_base_price]: [Goods.GetBasePrice|1v] @money!\n\n$GOOD_PRICE_BASED_ON_LAST_TICK_WARNING$"

 GOODS_PRICE_MARKET_LOCAL_PRICE_LINK:0 "Ver #tooltippable #tooltip:[GOODS.GetTooltipTag],GOODS_PRICE_MARKET_LOCAL_PRICE_BREAKDOWN precios locales#!#! en [GOODS.GetMarket.GetName|l]"
 GOODS_PRICE_MARKET_LOCAL_PRICE_BREAKDOWN:0 "[Goods.GetLocalPricesDesc]"
 GOODS_PRICE_MARKET_LOCAL_PRICE_HEADER:1 "#header Precios locales de [Goods.GetName|l][Nbsp][Goods.GetTextIcon] en el [Goods.GetMarket.GetName|l]#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_MARKET_LOCAL_PRICE_ITEM:1 "[State.GetName]: [Goods.GetStatePriceWithTooltip]"

 GOODS_PRODUCTION_VALUE:1 "#tooltippable #tooltip:$TAG$,$BREAKDOWN_CONTEXT$ $VALUE|1v$#!#!"
 GOODS_CONSUMPTION_VALUE:1 "#tooltippable #tooltip:$TAG$,$BREAKDOWN_CONTEXT$ $VALUE|1v$#!#!"
 GOODS_MARKET_PRODUCTION_BREAKDOWN:0 "[Goods.GetMarketProductionBreakdown]"
 GOODS_MARKET_CONSUMPTION_BREAKDOWN:0 "[Goods.GetMarketConsumptionBreakdown]"
 GOODS_STATE_PRODUCTION_BREAKDOWN:0 "[Goods.GetStateProductionBreakdown]"
 GOODS_STATE_CONSUMPTION_BREAKDOWN:0 "[Goods.GetStateConsumptionBreakdown]"
 GOODS_MARKET_SELL_ORDERS_VALUE:0 "#tooltippable #tooltip:$TAG$,GOODS_MARKET_SELL_ORDERS_BREAKDOWN $VALUE|D$#!#!"
 GOODS_MARKET_BUY_ORDERS_VALUE:0 "#tooltippable #tooltip:$TAG$,GOODS_MARKET_BUY_ORDERS_BREAKDOWN $VALUE|D$#!#!"
 GOODS_MARKET_SELL_ORDERS_BREAKDOWN:0 "[Goods.GetMarketSellOrdersBreakdown]"
 GOODS_MARKET_BUY_ORDERS_BREAKDOWN:0 "[Goods.GetMarketBuyOrdersBreakdown]"
 GOODS_BASE_IMPORTS_VALUE:0 "#tooltippable #tooltip:$TAG$,GOODS_BASE_IMPORTS_BREAKDOWN $VALUE|D$#!#!"
 GOODS_BASE_EXPORTS_VALUE:0 "#tooltippable #tooltip:$TAG$,GOODS_BASE_EXPORTS_BREAKDOWN $VALUE|D$#!#!"
 GOODS_BASE_IMPORTS_BREAKDOWN:0 "[Goods.GetBaseImportBreakdown]"
 GOODS_BASE_EXPORTS_BREAKDOWN:0 "[Goods.GetBaseExportBreakdown]"

 URBAN_BUILDINGS:0 "Urbanos"
 RURAL_BUILDINGS:0 "Rurales"
 DEVELOPMENT_BUILDINGS:0 "Desarrollo"

 GOODS_PRICE_MARKET_PRODUCTION_HEADER:0 "#header Producción de [GOODS.GetName|l] en [MARKET.GetName|l]#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_MARKET_CONSUMPTION_HEADER:0 "#header Consumo de [GOODS.GetName|l] en [MARKET.GetName|l]#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_MARKET_PRODUCTION_ITEM:1 "[State.GetName]: #tooltippable #tooltip:[Goods.GetTooltipTag],GOODS_STATE_PRODUCTION_BREAKDOWN [Goods.GetStateProduction|D]#!#!"
 GOODS_PRICE_MARKET_CONSUMPTION_ITEM:1 "[State.GetName]: #tooltippable #tooltip:[Goods.GetTooltipTag],GOODS_STATE_CONSUMPTION_BREAKDOWN [Goods.GetStateConsumption|D]#!#!"

 GOODS_PRICE_MARKET_SELL_ORDER_HEADER:1 "#header [concept_sell_orders] de [GOODS.GetName|l] en [MARKET.GetName|l]: $ORDERS|vD$#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_MARKET_BUY_ORDER_HEADER:1 "#header [concept_buy_orders] de [GOODS.GetName|l] en [MARKET.GetName|l]: $ORDERS|vD$#!\n$TOOLTIP_DELIMITER$"

 GOODS_PRICE_MARKET_SELL_ORDER_ITEM:1 "[Goods.GetAccessAdjustedStateSell|Dv] en [State.GetName] (#tooltippable #tooltip:[Goods.GetTooltipTag],GOODS_STATE_PRODUCTION_BREAKDOWN [Goods.GetStateProduction|D]#!#! de producción × [State.GetMarketAccess|v0%] de [concept_market_access|l])"
 GOODS_PRICE_MARKET_BUY_ORDER_ITEM:1 "[Goods.GetAccessAdjustedStateBuy|Dv] en [State.GetName] (#tooltippable #tooltip:[Goods.GetTooltipTag],GOODS_STATE_CONSUMPTION_BREAKDOWN [Goods.GetStateConsumption|D]#!#! de [concept_good_consumption|l] × [State.GetMarketAccess|v0%] de [concept_market_access|l])"
 GOODS_PRICE_MARKET_IMPORT_EXPORT:0 "De rutas comerciales: $VAL|=vD$"
 
 GOODS_PRICE_STATE_PRODUCTION_HEADER:0 "#header Producción de [GOODS.GetName|l] en [STATE.GetName]#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_STATE_CONSUMPITON_HEADER:0 "#header Consumo de [GOODS.GetName|l] en [STATE.GetName]#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_STATE_STATE_HEADER:0 "#bold En [STATE.GetName]#!"
 GOODS_PRICE_STATE_BUILDING_PRODUCTION_ITEM:0 "[Building.GetName]: [BUILDING.GetProduction(GOODS.Self)|0v]"
 GOODS_PRICE_STATE_BUILDING_CONSUMPTION_ITEM:0 "[BUILDING.GetName]: [BUILDING.GetConsumption(GOODS.Self)|0v]"
 GOODS_PRICE_STATE_POPS_PRODUCTION_ITEM:0 "Colectivos: #tooltippable #tooltip:[GOODS.GetTooltipTag]|[STATE.GetTooltipTag],GOODS_PRICE_STATE_POPTYPE_PRODUCTION_BREAKDOWN $VALUE|0$#!#!"
 GOODS_PRICE_STATE_POPS_CONSUMPTION_ITEM:0 "Colectivos: #tooltippable #tooltip:[GOODS.GetTooltipTag]|[STATE.GetTooltipTag],GOODS_PRICE_STATE_POPTYPE_CONSUMPTION_BREAKDOWN $VALUE|0$#!#!"

 GOODS_PRICE_STATE_POPTYPE_PRODUCTION_BREAKDOWN:0 "[Goods.GetStatePopTypeProductionBreakdown(State.Self)]"
 GOODS_PRICE_STATE_POPTYPE_CONSUMPTION_BREAKDOWN:0 "[Goods.GetStatePopTypeDemandBreakdown(State.Self)]"
 GOODS_PRICE_STATE_POPTYPE_PRODUCTION_HEADER:0 "#header Producción de [GOODS.GetName|l] en [STATE.GetName] por parte de [concept_profession|l]#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_STATE_POPTYPE_CONSUMPTION_HEADER:0 "#header Consumo de [GOODS.GetName|l] en [STATE.GetName] por parte de [concept_profession|l]#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_STATE_POPTYPE_PRODUCTION_POPTYPE_ITEM:0 "[POP_TYPE.GetName]: #tooltippable #tooltip:[GOODS.GetTooltipTag]|[STATE.GetTooltipTag]|[POP_TYPE.GetTooltipTag],GOODS_PRICE_STATE_POP_PRODUCTION_BREAKDOWN $VALUE|0$#!#!"
 GOODS_PRICE_STATE_POPTYPE_CONSUMPTION_POPTYPE_ITEM:0 "[POP_TYPE.GetName]: #tooltippable #tooltip:[GOODS.GetTooltipTag]|[STATE.GetTooltipTag]|[POP_TYPE.GetTooltipTag],GOODS_PRICE_STATE_POP_CONSUMPTION_BREAKDOWN $VALUE|0$#!#!"

 GOODS_PRICE_STATE_POP_PRODUCTION_BREAKDOWN:0 "[Goods.GetStatePopProductionBreakdown(State.Self, PopType.Self)]"
 GOODS_PRICE_STATE_POP_CONSUMPTION_BREAKDOWN:0 "[Goods.GetStatePopDemandBreakdown(State.Self, PopType.Self)]"
 GOODS_PRICE_STATE_POP_PRODUCTION_HEADER:0 "#header Producción de [GOODS.GetName|l] en [STATE.GetName] por parte de [POP_TYPE.GetName|l]#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_STATE_POP_CONSUMPTION_HEADER:0 "#header Consumo de [GOODS.GetName|l] en [STATE.GetName] por parte de [POP_TYPE.GetName|l]#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_STATE_POP_PRODUCTION_POPTYPE_ITEM:0 "[Pop.GetName] en [POP.GetWorksAt]: $VALUE|0v$"
 GOODS_PRICE_STATE_POP_CONSUMPTION_POPTYPE_ITEM:0 "[Pop.GetName] en [POP.GetWorksAt]: $VALUE|0v$"

 GOOD_GOOD_HEADER_TOOLTIP:0 "#header Reputación#!\n$TOOLTIP_DELIMITER$\n#instruction Haz clic para ordenar#!"
 GOOD_SELL_HEADER_TOOLTIP:0 "#header [concept_sell_orders]#!\n$TOOLTIP_DELIMITER$\n#instruction Haz clic para ordenar#!"
 GOOD_BUY_HEADER_TOOLTIP:0 "#header [concept_buy_orders]#!\n$TOOLTIP_DELIMITER$\n#instruction Haz clic para ordenar#!"
 GOOD_DELTA_WP_HEADER_TOOLTIP:0 "#header Precio en comparación con [concept_base_price|l]#!\n$TOOLTIP_DELIMITER$\n#instruction Haz clic para ordenar#!"

 MARKET_MARKET_BREAKDOWN:0 "#BOLD #V [Market.GetName]#!#!\nControlado por #BOLD #V [Market.GetOwner.GetName]#!#!\n$TOOLTIP_DELIMITER$\n#title Poder comercial#!#!"
 EXPORTING:0 "de exportación de"
 IMPORTING:0 "de importación de"

 STATE_MARKET:0 "#header [State.GetName]#! forma parte del #header [State.GetMarket.GetName|l]#!"

 GOODS_BUILDING_TYPE_BUY_ORDERS:0 "[BuildingType.GetName]: #tooltippable #tooltip:$BREAKDOWN_TAG$ $ORDERS|=vD$#!#!"
 GOODS_BUILDING_TYPE_SELL_ORDERS:0 "[BuildingType.GetName]: #tooltippable #tooltip:$BREAKDOWN_TAG$ $ORDERS|=vD$#!#!"
 GOODS_BUILDING_TYPE_BUY_ORDERS_BREAKDOWN:0 "#header [concept_buy_orders] de $GOODS_NAME$ de [BuildingType.GetName|l] en [Market.GetName|l]: $ORDERS|=vD$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 GOODS_BUILDING_TYPE_SELL_ORDERS_BREAKDOWN:0 "#header [concept_sell_orders] de $GOODS_NAME$ de [BuildingType.GetName|l] en [Market.GetName|l]: $ORDERS|=vD$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 GOODS_SLAVE_CONSUMPTION_MARKET_ORDERS:0 "Comprados para los $slaves$: $ORDERS|=vD$"
 GOODS_BUILDING_BUY_ORDERS:0 "[Building.GetName] en [Building.GetState.GetName]: #tooltippable #tooltip:$BREAKDOWN_TAG$ $ORDERS|=vD$#!#!"
 GOODS_BUILDING_SELL_ORDERS:0 "[Building.GetName] en [Building.GetState.GetName]: #tooltippable #tooltip:$BREAKDOWN_TAG$ $ORDERS|=vD$#!#!"
 GOODS_BUILDING_BUY_ORDERS_BREAKDOWN:1 "#header [concept_buy_orders] de $GOODS_NAME$ de [Building.GetName|l] en [Building.GetState.GetName]: $ORDERS|=vD$#!\n$TOOLTIP_DELIMITER$\nConsumo de $BASE_AMOUNT|vD$ $GOODS_NAME$ modificado por el [concept_market_access|l] local de $MARKET_ACCESS|%v$"
 GOODS_BUILDING_SELL_ORDERS_BREAKDOWN:1 "#header [concept_sell_orders] de $GOODS_NAME$ de [Building.GetName|l] en [Building.GetState.GetName]: $ORDERS|=vD$#!\n$TOOLTIP_DELIMITER$\nProducción de $BASE_AMOUNT|vD$ $GOODS_NAME$ modificada por el [concept_market_access|l] local de $MARKET_ACCESS|%v$"
 GOODS_POP_CONSUMPTION_MARKET_ORDERS:0 "Consumo de los [Concept('concept_pop', 'colectivos')]: #tooltippable #tooltip:$BREAKDOWN_TAG$ $ORDERS|=vD$#!#!"
 GOODS_POP_CONSUMPTION_MARKET_ORDERS_HEADER:0 "#header [concept_buy_orders] de $GOODS_NAME$ por consumo de [Concept('concept_pop', 'colectivos')] en [Market.GetName|l]: $ORDERS|=vD$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 GOODS_POP_TYPE_CONSUMPTION_MARKET_ORDERS:0 "[PopType.GetName]: $ORDERS|=vD$"
 GOODS_TRADE_ROUTE_MARKET_ORDERS:0 "[Concept('concept_trade_route', '$concept_trade_routes$')]: #tooltippable #tooltip:$BREAKDOWN_TAG$ $ORDERS|=vD$#!#!"
 GOODS_TRADE_ROUTE_BUY_ORDERS_HEADER:0 "#header [concept_buy_orders] de $GOODS_NAME$ por [Concept('concept_trade_route', '$concept_trade_routes$')|l] en [Market.GetName|l]: $ORDERS|=vD$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 GOODS_TRADE_ROUTE_SELL_ORDERS_HEADER:0 "#header [concept_sell_orders] de $GOODS_NAME$ por [Concept('concept_trade_route', '$concept_trade_routes$')|l] en [Market.GetName|l]: $ORDERS|=vD$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 GOODS_TRADE_ROUTE_BUY_ORDERS:0 "[TradeRoute.GetName]: $ORDERS|=vD$"
 GOODS_TRADE_ROUTE_SELL_ORDERS:0 "[TradeRoute.GetName]: $ORDERS|=vD$"
 
 PRODUCES:0 "#title Produce#!"
 USES:0 "#title Utiliza#!"
 EFFICIENCY:0 "#title Bienes de eficiencia#! ([Building.GetEfficiencyBonus|=+0%] de bonificación por eficiencia)"
 BALANCE:0 "Balance"
 DEFICIT_OF:0 "#title Déficit de:#!"
 SUPPORTS:0 "#title Apoya:#!"
 OPPOSES:0 "#title Rechaza:#!"
 CLOUT_HEADER:0 "#title [concept_clout]#!"
 IG_STATUS_HEADER:1 "#title [concept_approval]#!"
 IDEOLOGY_HEADER:0 "#title Ideologías#!"
 RESOURCES_HEADER:0 "#title Recursos:#!"
 POPULATION_HEADER:0 "#title Población#!"
 BUILDINGS_HEADER:0 "#title Edificios:#!"
 PRODUCTION_HEADER:0 "#title Economía#!"
 SPLIT_STATE_HEADER:0 "Este es un #BOLD estado dividido#!"
 INCORPORATED_STATE_HEADER:0 "Este es un #BOLD [concept_incorporated_state|l]#!"
 UNINCORPORATED_STATE_HEADER:0 "Este es un #BOLD [concept_unincorporated_state|l]#!"
 STATE_DECENTRALIZED:0 "Este #BOLD estado#! es propiedad de una #BOLD $decentralized_nation$#!."
 PRODUCTION_AMOUNT_TOOLTIP:0 "Cantidad (porcentaje de producción del mercado local)"

 STATE_DEVASTATION:1 "[concept_devastation]\n$STATE_DEVASTATION_CONDENSED$"
 TOOLTIP_STATE_DEVASTATION:0 "#BOLD #V [concept_devastation]#!#!\nDevastación actual: #b [StateRegion.GetDevastationLevel|%R2]#!\nCambio diario: #b [StateRegion.CalcDevastationDailyChange|%-2]#!\n$TOOLTIP_DELIMITER$\n[StateRegion.GetDevastationEffects]"
 STATE_TURMOIL:1 "[concept_turmoil]\n$STATE_TURMOIL_CONDENSED$"
 TOOLTIP_STATE_TURMOIL:0 "#BOLD #V [concept_turmoil]#!#!\n[concept_turmoil] de [Concept('concept_pop', 'colectivos')] con actitud [concept_radical|l]: #b [State.CalcTurmoil|%2-]#!\n$TOOLTIP_DELIMITER$\n[State.GetTurmoilEffects]"
 STATE_TURMOIL_EFFECTS_MULT_DESC:1 "Efectos de la [concept_turmoil|l] multiplicados por $MULT|%=-$ debido a:\n#b $MODIFIER_NAME$:#!\n$DETAILS$"
 TOOLTIP_SPLIT_STATE:0 "#BOLD #V [concept_split_state]#!#!\n$TOOLTIP_DELIMITER$\n#title Estado en [State.GetStateRegion.GetName] ([concept_state_region|l])#!\n[State.GetStateRegion.GetStatesDesc]\n[concept_split_state_desc]"
 TOOLTIP_INCORPORATED_STATE:0 "#BOLD #V [concept_incorporated_state]#!"
 TOOLTIP_CAPITAL_STATE_HEADER:0 "(#header [concept_capital_state]#!)"

 TOOLTIP_MARKET_CAPITAL_STATE:1 "#HEADER [concept_market_capital]#!\n[State.GetName] es la [Concept('concept_market_capital', 'capital')] del [State.GetMarket.GetName]\n[State.GetMarketCapitalEffectsDesc]\n$TOOLTIP_DELIMITER$\n[State.GetMarketAccessDesc]"
 TOOLTIP_CAPITAL_STATE:0 "#HEADER [concept_capital_state]#!\n[State.GetName] es el [concept_capital_state|l] de [State.GetOwner.GetName]\n$TOOLTIP_DELIMITER$\n[State.GetCapitalEffectsDesc]"
 TOOLTIP_TREATY_PORT:1 "#BOLD #V [concept_treaty_port]#!#!\n$TOOLTIP_DELIMITER$\n# [State.GetName] es un [concept_treaty_port|l] para:\n[State.GetTreatyPortMarkets]"
 TOOLTIP_TREATY_PORT_MARKET_ENTRY:0 "$TAB$[Market.GetName]"
 TOOLTIP_UNINCORPORATED_STATE_NOT_VALID:0 "#BOLD #V [concept_unincorporated_state]#!#!\n[GetDesc( State.IncorporateState )]\n$TOOLTIP_DELIMITER$\n$concept_unincorporated_state_desc$"
 TOOLTIP_UNINCORPORATED_STATE_VALID:2 "#bold [concept_unincorporated_state]#!\n#instruction Haz clic para [Concept('concept_incorporated_state', 'incorporar')] [State.GetName]#!\nCoste: [State.PredictBureaucracyCost|1v] de [concept_bureaucracy|l][Nbsp]@bur!\n$TOOLTIP_DELIMITER$\n$TOOLTIP_UNINCORPORATED_STATE_INSTITUTIONS_EFFECT$\n$TOOLTIP_DELIMITER$\n$concept_unincorporated_state_desc$"
 TOOLTIP_INCORPORATED_STATE_VALID:3 "#bold [concept_incorporated_state]#!\n[State.GetCountry.GetName] considera [State.GetName] un [concept_incorporated_state|l]\n$TOOLTIP_DELIMITER$\n$TOOLTIP_INCORPORATED_STATE_INSTITUTIONS_EFFECT$\n$TOOLTIP_DELIMITER$\n$STATE_BUR_BREAKDOWN$"
 STATE_BUR_BREAKDOWN:0 "El coste total de #v [State.GetBureaucracyCost|1=-] @bur!#! se debe a:\n$TAB$Coste básico: [State.GetBaseBureaucracyCostRaw|1=-]\n$TAB$Coste de [concept_institution|l]: #tooltippable #tooltip:[State.GetCountry.GetTooltipTag],INSTITUTION_BUR_FACTOR_BREAKDOWN #v [State.CalcPopInstitutionBureaucracyCost|1=-]#!#!#!\n$TAB$[State.GetPopulationSize|Dv] coste de [Concept('concept_pop','población')]: #v [State.GetBasePopBureaucracyCostRaw|1=-]#!"
 STATE_BUR_TOOLTIP:0 "#header Coste en [concept_bureaucracy|l] de [State.GetName]#!\n$STATE_BUR_BREAKDOWN$"
 TOOLTIP_UNINCORPORATED_STATE_INSTITUTIONS_EFFECT:0 "Las [Concept('concept_institution', 'instituciones')] de [State.GetOwner.GetNameNoFormatting] no tienen efecto sobre [State.GetName] porque es un [concept_unincorporated_state|l].\nLa [Concept('concept_incorporated_state', 'incorporación')] de [State.GetName] tendría los siguientes efectos:\n[State.GetOwner.GetInstitutionsSummary]"
 TOOLTIP_INCORPORATED_STATE_INSTITUTIONS_EFFECT:0 "Los efectos de que [State.GetName] sea un [concept_incorporated_state|l] son los siguientes:\n[State.GetOwner.GetInstitutionsSummary]"
 INSTITUTION_BUR_FACTOR_BREAKDOWN:0 "[Country.GetInstitutionInvestmentBureaucracyFactorDesc]"

 INCORPORATE_STATE_COST:0 "Coste: $COST|1v$ de [concept_bureaucracy|l][Nbsp]@bur!"
 
 TOOLTIP_INCORPORATE_STATE:3 "#header Incorporar estado#!\n[State.GetBureaucracyCostDesc]\n$TOOLTIP_DELIMITER$\n[SelectLocalization(StringIsEmpty(GetDesc(State.IncorporateState)), 'STATE_INCORPORATION_TIME', 'STATE_INCORPORATION_ERROR')]"
 STATE_INCORPORATION_TIME:0 "[State.GetIncorporationTimeDesc]"
 STATE_INCORPORATION_ERROR:0 "[GetDesc(State.IncorporateState)]"
 TOOLTIP_CANCEL_INCORPORATION:1 "#header Cancelar incorporación#!\nReembolso: [State.PredictBureaucracyCost|1v] de [concept_bureaucracy|l][Nbsp]@bur!\n\n@warning! #bold ¡Se perderá un [State.GetIncorporationProgress|v%0] del progreso de incorporación!#!"
 TOOLTIP_INCORPORATING_STATE:0 "#header Se está [Concept('concept_incorporated_state', 'incorporando')] un estado#!\n$TOOLTIP_DELIMITER$\nTiempo restante: [State.GetIncorporationTimeLeft]\n\n[State.GetIncorporationTimeDesc]\n\n[State.GetIncorporationPartialEffectsDesc]\n$TOOLTIP_DELIMITER$\n[concept_unincorporated_state_desc]"
 INCORPORATION_PARTIAL_EFFECTS:0 "Dado que está siendo [Concept('concept_incorporated_state', 'incorporado')] al [State.GetIncorporationProgress|v%0], [State.GetName] está sujeto a los siguientes efectos:\n[Modifier.GetDesc]"
 PARTIAL_INCORPORATION_TAXATION_MODIFIER:0 "No [Concept('concept_incorporated_state', 'incorporado')] totalmente"
 INCORPORATING:0 "[Concept('concept_incorporated_state', 'Incorporación')] al ([State.GetIncorporationProgress|v%0])"
 INCORPORATE:0 "[Concept('concept_incorporated_state', 'Incorporar')] [State.PredictBureaucracyCost|1v] @bur!"

 INCORPORATION_TIME_SAME_CULTURE:0 "Se tardarán $YEARS|v0$ años en total en [Concept('concept_incorporated_state', 'incorporar')] [State.GetName], ya que es una [concept_homeland|l] de [State.GetOwner.GetName] debido a su [concept_culture|l] [Culture.GetName]."
 INCORPORATION_TIME_SAME_HERITAGE:0 "Se tardarán $YEARS|v0$ años en total en [Concept('concept_incorporated_state', 'incorporar')] [State.GetName], ya que es una [concept_homeland|l] de la [concept_culture|l] [Culture.GetName], que comparte el [concept_cultural_heritage_trait|l] [DiscriminationTrait.GetName] con otra $concept_culture$ de [State.GetOwner.GetName]."
 INCORPORATION_TIME_SAME_TRAIT:0 "Se tardarán $YEARS|v0$ años en total en [Concept('concept_incorporated_state', 'incorporar')] [State.GetName], ya que es una [concept_homeland|l] de la [concept_culture|l] [Culture.GetName], que comparte el [concept_cultural_trait|l] [DiscriminationTrait.GetName] con otra $concept_culture$ de [State.GetOwner.GetName]."
 INCORPORATION_TIME_NO_MATCH:0 "Se tardarán $YEARS|v0$ años en total en [Concept('concept_incorporated_state', 'incorporar')] [State.GetName], ya que sus [Concept('concept_homeland', 'tierras natales')] no tienen nada en común con ninguna de las $concept_cultures$ de [State.GetOwner.GetName]."

 TOOLTIP_COLONY_STATE_NOT_VALID:0 "#BOLD #V $state_type_colony$#!#!\n$TOOLTIP_DELIMITER$\n[GetDesc( State.IncorporateState )]"
 TOOLTIP_COLONY_STATE_VALID:1 "#BOLD #V $state_type_colony$#!#!\n$TOOLTIP_DELIMITER$\nHaz clic para incorporar este estado ([State.PredictBureaucracyCost|1] [concept_bureaucracy|l][Nbsp]@bur!)"
 TOOLTIP_STATE_DECENTRALIZED:0 "#HEADER $decentralized_nation$#!\n$TOOLTIP_DELIMITER$\n[concept_decentralized_nation_desc]"
 TOOLTIP_HOMELANDS:1 "#title [Concept('concept_homeland', 'Tierra natal')]#!\n[State.GetHomelandsDesc]"
 TOOLTIP_CLAIMS:1 "#title [Concept('concept_claim', 'Reivindicaciones')]#!\n[State.GetClaimsDesc]"
 TOOLTIP_ARABLE_LAND:0 "#title #V [concept_arable_land]#!#!\n$TOOLTIP_DELIMITER$\nNiveles sin explotar: #V [State.GetNumFreeArableLand]#!\nNiveles explotados: #V [State.GetNumUsedArableLand]#!\nNiveles máximos: #V [State.GetArableLandCapacity]#!\n\n[concept_arable_land_desc]"
 TOOLTIP_STATE_MODIFIERS:0 "#title Modificadores de estado#!\n[State.GetTimedModifiersBreakdown]"
 TOOLTIP_STATE_MODIFIER_ENTRY:0 "$NAME$:"
 TOOLTIP_STATE_MODIFIER_ENTRY_TIME:0 "($DATE_STR|v$)"

 TOOLTIP_OCCUPATION_EFFECT_PRODUCTION_PENALTY:0 "#variable -$FACTOR$#! Resultado de producción"
 TOOLTIP_OCCUPATION_EFFECT_MARKET_TAKEOVER:0 "#variable [COUNTRY.GetName]#! puede volver a vincular los enlaces y demás elementos necesarios."
 TOOLTIP_STATE_OCCUPATION_MINIMAL:0 "25 % ocupado por #variable [State.GetOccupier.GetCountry.GetName]#!\n#variable @army_SP![State.GetOccupationStrengthPoints]#! están ocupando #variable [State.GetName]#!\n\n[State.GetOccupationEffectsAsString]"
 TOOLTIP_STATE_OCCUPATION_PARTIAL:0 "50 % ocupado por #variable [State.GetOccupier.GetCountry.GetName]#!\n#variable @army_SP![State.GetOccupationStrengthPoints]#! están ocupando #variable [State.GetName]#!\n\n[State.GetOccupationEffectsAsString]"
 TOOLTIP_STATE_OCCUPATION_FULL:0 "100 % ocupado por #variable [State.GetOccupier.GetCountry.GetName]#!\n#variable @army_SP![State.GetOccupationStrengthPoints]#! están ocupando #variable [State.GetName]#!\n\n[State.GetOccupationEffectsAsString]"

 PROFITABILITY_FORMAT_HIGH:0 "#P $VALUE|%0$#!"
 PROFITABILITY_FORMAT_MEDIUM:0 "#V $VALUE|%0$#!"
 PROFITABILITY_FORMAT_LOW:0 "#N $VALUE|%0$#!"
 EARNINGS_FORMAT_HIGH:0 "#P $VALUE|1$#!"
 EARNINGS_FORMAT_MEDIUM:0 "#V $VALUE|1$#!"
 EARNINGS_FORMAT_LOW:0 "#N $VALUE|1$#!"
 PROFITABILITY_FORMAT_GENERALIZED:0 "#v $VALUE|0%+=$#!"
 TOOLTIP_BUILDINGS_EMPLOYED:0 "#BOLD #V [Building.GetName]#!#!\n$TOOLTIP_DELIMITER$\nEmpleados: #BOLD #V [Building.GetNoOfEmployed]#!#!\nMáximo de empleados: #BOLD #V [Building.GetEmployeeCap]#!#!"
 TOOLTIP_BUILDINGS_OCCUPANCY:0 "#BOLD #V [Building.GetName]#!#!\n$TOOLTIP_DELIMITER$\n"
 TOOLTIP_BUILDING_EMPLOYMENT:0 "#BOLD #V Empleo en [Building.GetName]#!#!\nEmpleo: #variable [Building.GetNoOfEmployed|1*]#! / #maximum [Building.GetEmployeeCap|1*] empleados#! (#BOLD #V [Building.GetEmploymentPercentage|0%]#!#!)\n$TOOLTIP_DELIMITER$\n[Building.GetEmployeesBreakdown][Building.GetAllEmployeesTransferDesc][Building.GetAllFailedHiresDesc]"

 EMPLOYEE_POP:0 "[Pop.GetNumWorkforce|Dv] [Pop.GetName|l]"

 BUILDING_GOVERNMENT_EXPENSES_DESC:0 "[Building.GetGovernmentExpensesDesc]"

 TOOLTIP_BUILDING_GOVERNMENT_EXPENSES:0 "#header [concept_government_expenses] en [Building.GetName]#!\nGastos semanales: #variable $VAL|D-$ @money!#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 TOOLTIP_BUILDING_MATERIAL_EXPENSES:1 "Gastos materiales: #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] $VAL|D-$ @money!#!#!"
 TOOLTIP_BUILDING_WAGES_EXPENSES:0 "Salarios: #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_WAGES_DESC $VAL|D-$ @money!#!#!"
 TOOLTIP_BUILDING_SLAVE_UPKEEP:0 "Mantenimiento de esclavos: #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDINGS_SLAVE_UPKEEP_DETAILS $VAL|D-$ @money!#!#!"
 TOOLTIP_BUILDING_WAGE_SUBSIDIES:0 "Subvenciones salariales: #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_WAGES_DESC $VAL|D-$ @money!#!#!"
 TOOLTIP_BUILDING_BALANCE_SUBSIDIES:0 "Balance de subvenciones: $VAL|D-$ @money!"
 TOOLTIP_BUILDING_WAGES_DESC:0 "[Building.GetLastWagesExpensesDesc]"

 TOOLTIP_BUILDING_TOTAL_WAGE_EXPENSES:0 "Salarios semanales totales: $VAL|Dv$$SUBSIDIES$ @money!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 BUILDING_WAGE_SUBSIDIES:0 " + $VAL|-0$ @money! ([concept_subsidies|l])"
 TOOLTIP_BUILDING_BASE_WAGE:0 "El salario base de $VAL|v$ @money! en [Building.GetName] se debe a:\n$BREAKDOWN$"
 COUNTRY_NORMAL_WAGE:0 "$TAB$[concept_normal_wage] en [Building.GetOwner.GetName]: $VAL|v$ @money!"
 BUILDING_NEEDED_WAGE:0 "$TAB$Salario medio necesario para mantener la [concept_wealth|l] en [Building.GetState.GetName]: $VAL|v$ @money!"
 BUILDING_WAGE_MODIFIER:0 "$TAB$$MODIFIER$"
 BUILDING_WAGE_DIFF_SUBSIDIES:1 "$TAB$[concept_subsidies] para mantener el [concept_normal_wage|l] en [Building.GetOwner.GetName]: $VAL|v$ @money!"
 BUILDING_WAGES_INCREASING:0 "Los salarios han aumentado desde la semana pasada: #v $VAL|D$ @money!#!"
 BUILDING_WAGES_DECREASING:0 "Los salarios han disminuido desde la semana pasada: #v $VAL|D$ @money!#!"

 TOOLTIP_BUILDING_POP_TYPE_WAGE:2 "#tooltippable #tooltip:$BREAKDOWN_TAG$ $WAGE|Dv$ @money!#!#! - [PopType.GetName] ($NUM_WORKFORCE|Dv$)"
 BUILDING_POP_WAGE:0 "@money!$VAL|Dv$ - [Pop.GetName] (salario anual #tooltippable #tooltip:$BREAKDOWN_TAG$ $ANNUAL_WAGE|v2$ @money!#!#! x $NUM_WORKFORCE|Dv$)"

 POP_ANNUAL_WAGE:0 "El salario anual de #v $VAL$ @money!#! para [Pop.GetName|l] se debe a:\n$BREAKDOWN$"
 POP_BUILDING_BASE_WAGE:0 "$TAB$Salario base en [Pop.GetBuilding.GetName]: $VAL|v$ @money!"
 POP_TYPE_WAGE_FACTOR:0 "$TAB$Factor salarial para [Pop.GetPopType.GetName]: #v ×$VAL|1$#!"
 POP_WAGE_DISCRIMINATION_FACTOR:0 "$TAB$Factor de discriminación para [Pop.GetName|l]: #v ×$VAL|1$#!"
 POP_WAGE_SUBSISTENCE_FACTOR:0 "$TAB$Factor de subsistencia para [Pop.GetName|l]: #v ×$VAL|1$#!"

 TOOLTIP_BUILDING_HIRING:1 "#BOLD #V [Building.GetName] está contratando#!#!\nEmpleo: #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_EMPLOYMENT #variable [Building.GetNoOfEmployed|1*]#!#!#! / #maximum [Building.GetEmployeeCap|1*] empleados#! (#BOLD #V [Building.GetEmploymentPercentage|0%]#!#!)[Building.GetAllEmployeesTransferDesc][Building.GetAllFailedHiresDesc]"
 TOOLTIP_BUILDING_HEALTH_WORLD:0 "#BOLD #V [Building.GetName]#!#!\nEdificio #variable n.º [Building.GetProfitabilityRank]#! del mundo en cuanto a productividad\n#variable [Building.GetProfitability]#! ([Building.GetProfitabilityCompareIcon]) [concept_productivity|l] en comparación con la media de edificios\n\nGanancias: #tooltip:[Building.GetTooltipTag],EARNINGS_BREAKDOWN @money!#bold [Building.GetEarnings|D=+]#!#!\nSalarios: #BOLD #N @money!-[Building.GetLastWagesExpenses|D-]#!#!\n"
 TOOLTIP_BUILDING_HEALTH_BUILDING_TYPE:0 "#BOLD #V [Building.GetName]#!#!\n[Building.GetName] es el edificio #variable n.º [Building.GetProfitabilityRankInType]#! del mundo en cuanto a productividad\n#variable [Building.GetProfitabilityInType]#! ([Building.GetProfitabilityCompareIconInType]) [concept_productivity|l] en comparación con la media de [Building.GetBuildingType.GetName]\n\nEarnings: #tooltippable #tooltip:[Building.GetTooltipTag],EARNINGS_BREAKDOWN @money!#bold [Building.GetEarnings|D=+]#!#!#!\nSalarios: #BOLD #N @money!-[Building.GetLastWagesExpenses|D-]#!#!\n"
 TOOLTIP_BUILDING_PRODUCTIVITY:1 "#header [concept_productivity]#!\nValor: @money![Building.GetAverageAnnualEarningsPerEmployeeFormatted] / año (#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_HEALTH_BUILDING_TYPE,GraphTooltipTypeProfitability [Building.GetProfitabilityCompareIconInType]#!#! / #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_HEALTH_WORLD,GraphTooltipWorldProfitability [Building.GetProfitabilityCompareIcon]#!#!)\n$TOOLTIP_DELIMITER$\n[Building.GetBuildingType.GetName] es el edificio #variable n.º [Building.GetProfitabilityRankInType]#! del mundo en cuanto a productividad \n[Building.GetProfitabilityInType] [concept_productivity|l] en comparación con la media de [Building.GetBuildingType.GetName]\n\nEdificio #variable n.º [Building.GetProfitabilityRank]#! del mundo en cuanto a productividad \n[Building.GetProfitability] de [concept_productivity|l] en comparación con la media de edificios\n"
 TOOLTIP_BUILDINGS_MATERIAL_EXPENSES:0 "\nGastos materiales: #BOLD #N @money!-$VAL|D-$#!#!"
 TOOLTIP_BUILDINGS_SLAVE_UPKEEP:0 "\nMantenimiento de esclavos: #tooltip:$TAG$,TOOLTIP_BUILDINGS_SLAVE_UPKEEP_DETAILS #tooltippable #N @money!-$VAL|D-$#!#!#!"
 TOOLTIP_BUILDINGS_SLAVE_UPKEEP_DETAILS:0 "#header Mantenimiento de esclavos#!\nGastos totales: #BOLD #V [Building.GetLastSlaveUpkeep|K1] @money!#!#!\n$TOOLTIP_DELIMITER$\n[Building.GetLastSlaveBasketDesc]"

 TOOLTIP_BUILDING_HEADER:0 "[Building.GetBuildingType.GetName] en [Building.GetState.GetName]"

 BUILDING_RANK:0 "[Building.GetProfitabilityCompareIconInType] ##[Building.GetProfitabilityRankInType|v] [Building.GetBuildingType.GetNameNoFormatting]"
 BUILDING_RANK_WORLD:0 "[Building.GetProfitabilityCompareIcon] ##[Building.GetProfitabilityRank|v] del mundo"

 TOOLTIP_BUILDINGS_BUDGET:0 "#BOLD #V [Building.GetName]#!#!\n[Building.GetBuildingType.GetBuildingKindDesc(Building.GetOwner.Self)]\n[concept_government_expenses]: #variable [Building.GetGovernmentExpenses|-K] @money!#!\n\nLos salarios (y posibles gastos materiales) se pagarán mediante el Tesoro. Los salarios se aproximarán a los salarios medios del estado."

 TOOLTIP_PRODUCTION_AMOUNT:0 "#BOLD #V [GoodsProductionInfo.GetName]#!#! en [ProductionMarker.AccessState.GetName]\n$TOOLTIP_DELIMITER$\nProducción: #BOLD #V [GoodsProductionInfo.GetAmount|D]#!#! unidades\n#BOLD #V [GoodsProductionInfo.GetMP|1%]#!#! de la producción total de #variable [GoodsProductionInfo.GetName]#! del #variable [ProductionMarker.AccessState.GetMarket.GetName|l]#!"
 TOOLTIP_PRODUCTION_PRICE:0 "#BOLD #V [GoodsProductionInfo.GetName]#!#!\n$TOOLTIP_DELIMITER$\nPrecio: #BOLD #V [GoodsProductionInfo.GetPrice|1] @money!#!#!/unidad"
 TOOLTIP_PRODUCTION_SOLD_FOR:0 "#BOLD #V [GoodsProductionInfo.GetName]#!#!\n$TOOLTIP_DELIMITER$\n[GoodsProductionInfo.GetName] se vendía por #BOLD #V [GoodsProductionInfo.GetSoldFor|D] @money!#!#! la semana pasada"
 START_DIPLO_PLAY:0 "Iniciar [concept_diplomatic_play|l] (declarar la guerra)"
 PRICE:0 "Precio del mercado"

 GO_TO_BUTTON_FRONT:0 "Ir a [Front.GetName]"
 GO_TO_BUTTON_BUILDING:0 "Ir a [Building.GetName|l] en [Building.GetState.GetName]"
 GO_TO_BUTTON_STATE:0 "Ir a [State.GetName]"
 GO_TO_BUTTON_COUNTRY:0 "Ir a [Country.GetName]"
 GO_TO_BUTTON_CHARACTER:0 "Ir con [Character.GetFullName]"
 GO_TO_BUTTON_MARKET:0 "Ir a [Market.GetName|l]"
 GO_TO_BUTTON_CONSTRUCTION_QUEUE:0 "Ir a [concept_construction_queue|l]"
 GO_TO_BUTTON_INTEREST_GROUP:0 "Ir a [InterestGroup.GetName]"
 GO_TO_BUTTON_WAR:0 "Ir a [War.GetName]"

 START_RESEARCHING:0 "Comenzar a investigar"

 POPULATION_CHARTS:0 "Gráficos"
 POPULATION_LIST:0 "Lista"
 TOOLTIP_STATE_POPULATION:2 "#header [Concept('concept_pop', '$concept_population$')] en [State.GetName]: #v [State.GetPopulationSize|*]#!#!\n$TOOLTIP_DELIMITER$\n[State.GetPopGrowthDesc]\n[State.GetMigrationDesc]\n\n$STATE_AVAILABLE_LABOR$\n[Concept('concept_pop_growth', '$concept_pop_growth_birthrate$')]: #v [State.GetPopBirthrate|+%1]#! al año\n[Concept('concept_pop_growth', '$concept_pop_growth_mortality$')]: #v [State.GetPopMortality|-%1]#! al año"
 TOOLTIP_STATE_MIGRATION:1 "#header [concept_migration] en [State.GetName]: #v [State.GetPopNetMigration|K=+]#!#!\n$TOOLTIP_DELIMITER$\n[State.GetMigrationDesc]\n\n[State.GetMigrationAndSlaveTradeDetailsDesc]"
 STATE_MIGRATION_VALUE:1 "$concept_migration$: #v [State.GetPopNetMigration|K=+]#!"
 STATE_MIGRATION_ATTRACTION:1 "$concept_migration_pull_short$: [State.GetMigrationLabel]"
 TOOLTIP_OCCUPANCY:0 "#BOLD #V Capacidad utilizada#!#!\n$TOOLTIP_DELIMITER$\n[concept_occupancy_desc]"
 TOOLTIP_MORALE:0 "#BOLD #V [concept_morale]#!#!\n$TOOLTIP_DELIMITER$\nLa moral corresponde al porcentaje de suministros necesarios que recibe la unidad."
 STATE_TAX_REVENUE:0 "Ingresos por tributación: #BOLD [State.GetTaxationRevenue|+=D]#! @money!"
 STATE_TAX_REVENUE_TOOLTIP_HEADER:0 "#header Ingresos por tributación en [State.GetName]#!\nTotal: #BOLD $VALUE|+=0D$#! @money!"
 STATE_GOVERNMENT_EXPENSES:0 "[concept_government_expenses]: #BOLD [State.GetGovernmentExpenses|+=D]#! @money!"
 STATE_GOVERNMENT_EXPENSES_TOOLTIP_HEADER:0 "#header [concept_government_expenses] en [State.GetName]#!\nTotal: #BOLD $VALUE|+=D0$#! @money!"
 STATE_TAX_EXPENSE_TOOLTIP_LINE:0 "@money!#tooltippable #tooltip:[Building.GetTooltipTag],BUILDING_GOVERNMENT_EXPENSES_DESC #BOLD $VALUE|+=D$#!#!#! de [Building.GetName]"
 STATE_TAX_REVENUE_TOOLTIP_LINE:0 "@money!#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_TAXES_TOOLTIP #BOLD $VALUE|+=D$#!#!#! de [Building.GetName]"
 STATE_TOTAL_LABOR:0 "#title [concept_workforce]:#! #V [State.GetTotalLabor|K]#!"
 STATE_TOTAL_LABOR_TOOLTIP:0 "#header [concept_workforce] total#!\nCantidad: #variable [State.GetTotalLabor|K]#!\n\n#concept Esta es la cantidad total de población estatal que se considera mano de obra y que puede trabajar en edificios.#!"
 STATE_AVAILABLE_LABOR:0 "$STATE_UNEMPLOYED$\n$STATE_PEASANTS$"
 STATE_AVAILABLE_LABOR_TOOLTIP:0 "#header Trabajadores disponibles#!\n$STATE_UNEMPLOYED$\n$STATE_PEASANTS$"
 STATE_INFRASTRUCTURE_PRODUCTION_MARKER:0 "$concept_infrastructure$: [State.GetInfrastructureBalance|0+=]"
 STATE_UNEMPLOYED:2 "$concept_unemployed$: #v [State.GetNumUnemployedWorkingAdults|D-]#!"
 STATE_PEASANTS:1 "[GetPopType('peasants').GetNameNoFormatting]: [State.GetNumSubsistenceWorkingAdults|Dv]"
 STATE_PRODUCTION_MARKER_TOOLTIP:0 "#header [State.GetName]#!\n$TOOLTIP_DELIMITER$\n[concept_infrastructure]: #tooltippable #tooltip:[State.GetTooltipTag],STATE_INFRASTRUCTURE_DESC [State.GetInfrastructureBalance|v0+=]#!#!\n[Concept('concept_unemployed','Desempleados')]:#v [State.GetNumUnemployedWorkingAdults|D-]#!\n[GetPopType('peasants').GetName]:#v [State.GetNumSubsistenceWorkingAdults|D]#!"
 STATE_LITERACY:0 "#header [concept_literacy]#!\nEl [State.GetLiteracy|%1v] de los [Concept('concept_pop', 'colectivos')] de [State.GetName] están alfabetizados."
 TOOLTIP_MASS_MIGRATION_TARGET:0 "#header [concept_migration_target]#!\n$TOOLTIP_DELIMITER$\nEste estado y los que lo rodean son objeto de una migración intensiva de personas de cultura #variable [State.GetMassMigrationCulture.GetName]#!. La migración continuará hasta el #variable [State.GetMassMigrationEndDate]#!."
 TOOLTIP_UNDISCOVERED_RESOURCES:0 "#header Recursos por descubrir#!\n$TOOLTIP_DELIMITER$\nEn este estado hay depósitos de recursos sin descubrir. Cada día hay probabilidad de que estos recursos sean descubiertos siempre que el estado no forme parte de un [concept_isolated_state|l]."
 DISCOVERABLE_RESOURCES:0 "Recursos por descubrir"
 MARKET_ACCESS_WARNING:1 "@warning!\n#bold [StateInfraMarker.GetState.GetMarketAccess|0%]#!"
 MARKET_ACCESS_WARNING_SEA:1 "@warning!\n#bold [SeaRegionInfraMarker.GetStateRegion.GetSeaInfrastructure(GetPlayer)|0]%#!"
 ISOLATED:0 "@warning!"
 MIGRATION_TARGET_ENTRY:0 "#variable $TARGET$#!"
 INFLUENTIAL_CULTURE_FORMAT:0 "[Culture.GetNameNoFormatting]"

 STATE_AVERAGE_WAGE_TOOLTIP:0 "#header Salarios#!\nMedia estatal, anual: #variable $VAL|D$ @money!#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 BUILDING_AVERAGE_WAGE_ENTRY:0 "#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_AVERAGE_WAGE $VAL|vD$ @money!#!#! - [Building.GetName]"
 POP_DEPENDENT_PRODUCTION:0 "Producción de [concept_dependents|l]"
 POP_CONSUMPTION:1 "[concept_pop_needs]"
 BUILDING_CONSUMPTION:0 "Consumo de edificio"
 BUILDING_PRODUCTION:0 "Producción de edificio"
 GOODS_PANEL_VALUE_TOOLTIP:0 "#header $NAME$#!\n$DESC$\nCantidad: #variable $VALUE|D$#!$BREAKDOWN$"
 GOODS_PANEL_VALUE_CHILD_TOOLTIP:0 "$NAME$ - $DESC$: #variable $VALUE|D$#!"

 GOODS_ICON_AND_NAME_FORMAT:1 "[Goods.GetName][Nbsp][Goods.GetTextIcon]"
 GOODS_EMBARGO_HEADER:0 "#header [concept_embargo]#!"
 GOODS_ENCOURAGE_CONSUMPTION_HEADER:0 "#header [concept_encourage_consumption]#!"
 GOODS_DISCOURAGE_CONSUMPTION_HEADER:0 "#header [concept_discourage_consumption]#!"
 GOODS_TAX_HEADER:0 "#header [concept_consumption_tax]#!"
 GOODS_EMBARGO_INACTIVE:2 "No estamos [Concept('concept_embargo', 'embargando')] [Goods.GetName|l][Nbsp][Goods.GetTextIcon]"
 GOODS_EMBARGO_ACTIVE:2 "Estamos [Concept('concept_embargo', 'embargando')] [Goods.GetName|l][Nbsp][Goods.GetTextIcon]"
 GOODS_ENCOURAGE_CONSUMPTION_INACTIVE:2 "No estamos [Concept('concept_encourage_consumption', 'fomentando el consumo')] de [Goods.GetName|l][Nbsp][Goods.GetTextIcon]"
 GOODS_ENCOURAGE_CONSUMPTION_ACTIVE:2 "Estamos [Concept('concept_encourage_consumption', 'fomentando el consumo')] de [Goods.GetName|l][Nbsp][Goods.GetTextIcon]"
 GOODS_DISCOURAGE_CONSUMPTION_INACTIVE:2 "No estamos [Concept('concept_discourage_consumption', 'desalentando el consumo')] de [Goods.GetName|l][Nbsp][Goods.GetTextIcon]"
 GOODS_DISCOURAGE_CONSUMPTION_ACTIVE:2 "Estamos [Concept('concept_discourage_consumption', 'desalentando el consumo')] de [Goods.GetName|l][Nbsp][Goods.GetTextIcon]"
 GOODS_TAX_INACTIVE:2 "No estamos recaudando [Concept('concept_consumption_tax', 'impuestos al consumo')] de [Goods.GetName|l][Nbsp][Goods.GetTextIcon]"
 GOODS_TAX_ACTIVE:2 "Estamos recaudando [Concept('concept_consumption_tax', 'impuestos al consumo')] de [Goods.GetName|l][Nbsp][Goods.GetTextIcon]"
 TOGGLE_GOODS_EMBARGO_INACTIVE:0 "#instruction Clic primario#! para $EMBARGO_GOODS$"
 TOGGLE_GOODS_EMBARGO_ACTIVE:0 "#instruction Clic primario#! para $UNEMBARGO_GOODS$"
 TOGGLE_GOODS_ENCOURAGE_CONSUMPTION_INACTIVE:0 "#instruction Clic primario#! para $ENCOURAGE_GOODS$"
 TOGGLE_GOODS_ENCOURAGE_CONSUMPTION_ACTIVE:0 "#instruction Clic primario#! para $UNENCOURAGE_GOODS$"
 TOGGLE_GOODS_DISCOURAGE_CONSUMPTION_INACTIVE:0 "#instruction Clic primario#! para $DISCOURAGE_GOODS$"
 TOGGLE_GOODS_DISCOURAGE_CONSUMPTION_ACTIVE:0 "#instruction Clic primario#! para $UNDISCOURAGE_GOODS$"
 TOGGLE_GOODS_TAX_INACTIVE:0 "#instruction Clic primario#! para $TAX_GOODS$"
 TOGGLE_GOODS_TAX_ACTIVE:0 "#instruction Clic primario#! para $UNTAX_GOODS$"
 GOODS_EMBARGO_EFFECTS_INACTIVE:3 "Imponer un [concept_embargo|l] sobre el bien [Goods.GetName|l][Nbsp][Goods.GetTextIcon] nos costará #v $COST|-0$#![Nbsp]@aut! y evitará que los [Concept('concept_country', 'países')] sin [concept_market_share|l] establezcan [Concept('concept_trade_route', 'rutas comerciales')] de [Goods.GetName|l][Nbsp][Goods.GetTextIcon] en los [Concept('concept_market', 'mercados')] donde ejercemos de [concept_market_owner|l]"
 GOODS_EMBARGO_EFFECTS_ACTIVE:1 "Si finaliza el [concept_embargo|l] de [Goods.GetName|l][Nbsp][Goods.GetTextIcon], se recuperará el gasto actual de #v $COST|+0$#![Nbsp]@aut!"
 GOODS_ENCOURAGE_CONSUMPTION_EFFECTS_INACTIVE:2 "[Concept('concept_encourage_consumption', 'Fomentar el consumo')] de [Goods.GetName|l][Nbsp][Goods.GetTextIcon] nos costará #v $COST|-0$#![Nbsp]@aut! y con el tiempo aumentará la cantidad de [Goods.GetName|l][Nbsp][Goods.GetTextIcon] que consumen los [Concept('concept_pop', 'colectivos')] de todos los [Concept('concept_market', 'mercados')] en los que tenemos [concept_market_share|l] debido a la [concept_goods_substitution|l]"
 GOODS_ENCOURAGE_CONSUMPTION_EFFECTS_ACTIVE:1 "Si finaliza el esfuerzo por [concept_encourage_consumption|l] de [Goods.GetName|l][Nbsp][Goods.GetTextIcon], se recuperará el gasto actual de #v $COST|+0$#![Nbsp]@aut!"
 GOODS_DISCOURAGE_CONSUMPTION_EFFECTS_INACTIVE:2 "[Concept('concept_discourage_consumption', 'Desalentar el consumo')] de [Goods.GetName|l][Nbsp][Goods.GetTextIcon] nos costará #v $COST|-0$#![Nbsp]@aut! y con el tiempo disminuirá la cantidad de [Goods.GetName|l][Nbsp][Goods.GetTextIcon] que consumen los [Concept('concept_pop', 'colectivos')] de todos los [Concept('concept_market', 'mercados')] en los que tenemos [concept_market_share|l] debido a la [concept_goods_substitution|l]"
 GOODS_DISCOURAGE_CONSUMPTION_EFFECTS_ACTIVE:1 "Si finaliza el esfuerzo por [concept_discourage_consumption|l] de [Goods.GetName|l][Nbsp][Goods.GetTextIcon], se recuperará el gasto actual de #v $COST|+0$#![Nbsp]@aut!"
 GOODS_TAX_EFFECTS_INACTIVE:2 "Recaudar un [concept_consumption_tax|l] de $GOODS_NAME$[Nbsp]$GOODS_ICON$ nos costará #v $COST|-0$#![Nbsp]@aut! y generará aproximadamente $REVENUE|K+v$ @money! en ingresos"
 GOODS_TAX_EFFECTS_ACTIVE:2 "Si se elimina el [concept_consumption_tax|l] de $GOODS_NAME$[Nbsp]$GOODS_ICON$, se recuperará el gasto actual de #v $COST|+0$#![Nbsp]@aut!, pero también perderemos aproximadamente $REVENUE|K+v$ @money! en ingresos"

 NOT_PERMITTED_TO_EMBARGO_GOODS:2 "Nuestras leyes no permiten imponer [Concept('concept_embargo', 'embargos')] a [Goods.GetName|l][Nbsp][Goods.GetTextIcon]"
 NOT_PERMITTED_TO_ENCOURAGE_GOODS:2 "Nuestras leyes no permiten [Concept('concept_encourage_consumption', 'fomentar el consumo')] de [Goods.GetName|l][Nbsp][Goods.GetTextIcon]"
 NOT_PERMITTED_TO_DISCOURGE_GOODS:2 "Nuestras leyes no permiten [Concept('concept_discourage_consumption', 'desalentar el consumo')] de [Goods.GetName|l][Nbsp][Goods.GetTextIcon]"
 NOT_PERMITTED_TO_TAX_GOODS:2 "Nuestras leyes no permiten los [Concept('concept_consumption_tax', 'impuestos al consumo')] de [Goods.GetName|l][Nbsp][Goods.GetTextIcon]"
 NOT_POSSIBLE_TO_TAX_FIXED_PRICE:2 "No es posible recaudar [Concept('concept_consumption_tax', 'impuestos al consumo')] de [Goods.GetName|l][Nbsp][Goods.GetTextIcon] porque este bien tiene un precio fijo"
 NOT_POSSIBLE_TO_NO_BUY_ORDERS:2 "No es posible recaudar [Concept('concept_consumption_tax', 'impuestos al consumo')] de [Goods.GetName|l][Nbsp][Goods.GetTextIcon] porque este bien no tiene [concept_buy_orders|l] en ninguno de nuestros [Concept('concept_market', 'mercados')]"
 NOT_POSSIBLE_TO_ENCOURAGE_IS_DISCOURAGING:2 "Ya estamos [Concept('concept_discourage_consumption', 'desalentando el consumo')] de [Goods.GetName|l][Nbsp][Goods.GetTextIcon]"
 NOT_POSSIBLE_TO_DISCOURAGE_IS_ENCOURAGING:2 "Ya estamos [Concept('concept_encourage_consumption', 'fomentando el consumo')] de [Goods.GetName|l][Nbsp][Goods.GetTextIcon]"
 NOT_POSSIBLE_TO_ENCOURAGE_NOT_BOUGHT_BY_POPS:1 "No es posible [concept_encourage_consumption|l] de [Goods.GetName|l][Nbsp][Goods.GetTextIcon] porque los [Concept('concept_pop', 'colectivos')] no consumen ese bien"
 NOT_POSSIBLE_TO_DISCOURAGE_NOT_BOUGHT_BY_POPS:1 "No es posible [concept_discourage_consumption|l] de [Goods.GetName|l][Nbsp][Goods.GetTextIcon] porque los [Concept('concept_pop', 'colectivos')] no consumen ese bien"
 NOT_POSSIBLE_TO_EMBARGO_NON_TRADABLE:2 "No es posible imponer un [concept_embargo|l] sobre el bien [Goods.GetName|l][Nbsp][Goods.GetTextIcon] porque no se puede comerciar entre [Concept('concept_market', 'mercados')]"
 GOODS_INTERACTION_INSUFFICIENT_AUT:0 "Acumula al menos $REQVAL|0v=+$ de [concept_authority|l] @aut!"
 GOODS_INTERACTION_INSUFFICIENT_INF:0 "$INFLUENCE$ disponible insuficiente, se necesita $REQVAL|1v$ "

 LAW:0 "#bold [Law.GetNameNoFormatting]#!"
 LAW_GROUP:0 "#title [Law.GetGroupName]#!"
 LAW_GROUP_ACTIVE_LAW:0 "#bold [Law.GetActiveGroupLaw.GetName]#!"
 INVESTMENT_LEVEL:0 "#variable [Law.GetInvestmentCost]#! @bur!"
 INVESTMENT_LEVEL_DESC:0 "[concept_investment_level]: #variable [Law.GetInvestmentLevel]#!"
 CURRENT_LAW:0 "Ley vigente"
 CURRENT_LAW_TOOLTIP:0 "Esta es la ley vigente."

 POPS_POLSTR_PIECHART_TITLE:0 "#title Fuerza política, por [concept_profession|l]#!"
 POPS_POPULATION_PIECHART_TITLE:0 "#title Población, por [concept_profession|l]#!"
 POPS_VOTES_PIECHART_TITLE:0 "#title Votos, por [concept_profession|l]#!"
 POPS_WORKING_IN_PIECHART_TITLE:0 "#title Lugar de trabajo, por tipo de edificio#!"
 POPS_CULTURE_POPULATION_PIECHART_TITLE:0 "#title Población, por cultura#!"
 POPS_CULTURE_POL_STR_PIECHART_TITLE:0 "#title Fuerza política, por cultura#!"
 POPS_RELIGION_POPULATION_PIECHART_TITLE:0 "#title Población, por religión#!"
 POPS_RELIGION_POL_STR_PIECHART_TITLE:0 "#title Fuerza política, por religión#!"
 POPULATION_PIECHART_HEADER:1 "[Concept('concept_pop','$concept_population$')]"
 POLITICAL_STRENGTH_PIECHART_HEADER:0 "[concept_political_strength]"
 POP_TYPE_HEADER:0 "#header [concept_profession]#!"
 POP_CULTURE_HEADER:0 "#header [concept_culture]#!"
 POP_RELIGION_HEADER:0 "#header [concept_religion]#!"

 POP_DISCRIMINATED_TOOLTIP:0 "#header $POP_DISENFRANCHISED_HEADER$#!\n$POP_IG_DISCRIMINATED$"
 POP_DISENFRANCHISED_HEADER:0 "[concept_disenfranchised]"
 POP_POLITICAL_MOVEMENTS_HEADER:0 "[Concept('concept_political_movement', '$concept_political_movements$')]"
 POP_IG_INACTIVE_HEADER:0 "#header [concept_interest_group]#!\nEste [concept_pop|l] está [Concept('concept_politically_inactive_involved', 'políticamente inactivo')]\n$TOOLTIP_DELIMITER$\n#title Afiliación del $concept_interest_group$#!\n[Pop.GetIGMembershipDesc]"
 POP_IG_ATTRACTION_HEADER:1 "#header [concept_interest_group]#!\nEl $concept_interest_group$ principal de este [Concept('concept_pop','colectivo')] es [Pop.GetLargestInterestGroup.GetName]\n$TOOLTIP_DELIMITER$\n#title Afiliación de $concept_interest_group$:#!\n[Pop.GetIGMembershipDesc]\n$POP_DETAILS_IG$"
 POP_IG_ATTRACTION_HEADER_NO_CLICK:0 "#header [concept_interest_group]#!\nEl $concept_interest_group$ principal de este [Concept('concept_pop','colectivo')] es [Pop.GetLargestInterestGroup.GetName]\n$TOOLTIP_DELIMITER$\n#title Afiliación de $concept_interest_group$:#!\n[Pop.GetIGMembershipDesc]"
 POP_IG_DISCRIMINATED:1 "Los miembros de este $concept_pop$ están [concept_disenfranchised|l] debido a la [concept_discrimination|l] y no pueden incorporarse a ningún [Concept('concept_interest_group', 'grupo de interés')]."
 POP_IG_MEMBERSHIP:2 "#variable $MEMBERS|D$#! apoyan al grupo de [INTEREST_GROUP.GetName] (atracción: #tooltip_header #tooltippable #tooltip:[INTEREST_GROUP.GetPopWithIG(POP.Self).GetTooltipTag],POP_IG_ATTRACTION_TOOLTIP $ATTRACTION|%0$#!#!#!)\n"
 POP_IG_ATTRACTION_TOOLTIP:0 "#header Atracción del colectivo hacia [PopWithIG.GetInterestGroup.GetName]#!\n$TOOLTIP_DELIMITER$\nAtracción total: [PopWithIG.CalcAttractionToIG|v]\n[PopWithIG.GetAttractionToIGDesc]"
 POP_IG_NO_MEMBERSHIP:2 "#variable $NUM_INACTIVE|D$#! se muestran #bold [Concept('concept_politically_inactive_involved', 'políticamente inactivos')]#! y no apoyan a ningún [concept_interest_group|l]\n#variable $NUM_NON_PARTICIPATING|D$#! #bold personas dependientes privadas de derechos#! no pueden participar en política"

 POP_POVERTY:0 "[concept_sol] bajo"
 POP_STARVATION:0 "Hambruna"
 POP_DISCRIMINATED:1 "[Concept('concept_discrimination','Sufre discriminación')]"
 POP_NOT_DISCRIMINATED:0 "No [Concept('concept_discrimination','sufre discriminación')]"
 POP_ARISTOCRATS:0 "[concept_profession] de $aristocrats$"
 POP_BUREAUCRATS:0 "[concept_profession] de $bureaucrats$"
 POP_CAPITALISTS:0 "[concept_profession] de $capitalists$"
 POP_CLERGYMEN:0 "[concept_profession] de $clergymen$"
 POP_CLERKS:0 "[concept_profession] de $clerks$"
 POP_ENGINEERS:0 "[concept_profession] de $engineers$"
 POP_FARMERS:0 "[concept_profession] de $farmers$"
 POP_PEASANTS:0 "[concept_profession] de $peasants$"
 POP_LABORERS:0 "[concept_profession] de $laborers$"
 POP_OFFICERS:0 "[concept_profession] de $officers$"
 POP_ACADEMICS:0 "[concept_profession] de $academics$"
 POP_SHOPKEEPERS:0 "[concept_profession] de $shopkeepers$"
 POP_SLAVES:0 "[concept_profession] de $slaves$"
 POP_SOLDIERS:0 "[concept_profession] de $soldiers$"
 POP_MACHINISTS:0 "[concept_profession] de $machinists$"
 NO_LABOR_MOVEMENT:0 "La [concept_technology|l] de #v $labor_movement$#! no se ha desbloqueado"
 NO_EGALITARIANISM:0 "La [concept_technology|l] de #v $egalitarianism$#! no se ha desbloqueado"
 HAS_POLITICAL_AGITATION:0 "La [concept_technology|l] de #v $political_agitation$#! se ha desbloqueado"
 URBAN_POP:0 "Empleo no agrícola"
 RURAL_POP:0 "Empleo agrícola"
 POP_IS_DISCRIMININATED:0 "Sufre [Concept('concept_discrimination', 'discriminación')]"
 POP_NOT_DISCRIMININATED:0 "NO sufre [Concept('concept_discrimination', 'discriminación')]"
 POP_PRIMARY_CULTURE:0 "Tiene [concept_primary_cultures|l]"
 POP_STATE_RELIGION:0 "Sigue la [concept_state_religion|l]"
 POP_LITERACY:0 "Alfabetización"
 POP_WEALTH:0 "Riqueza"
 POP_DANGEROUS_JOBS:0 "Empleo peligroso"
 LITERACY_0_10:0 "Alfabetización por debajo del #variable 25 %#!"
 LITERACY_10_20:0 "Alfabetización entre el #variable 10 %#! y el #variable 20 %#!"
 LITERACY_20_30:0 "Alfabetización entre el #variable 20 %#! y el #variable 30 %#!"
 LITERACY_30_40:0 "Alfabetización entre el #variable 30 %#! y el #variable 40 %#!"
 LITERACY_40_50:0 "Alfabetización entre el #variable 40 %#! y el #variable 50 %#!"
 LITERACY_50_60:0 "Alfabetización entre el #variable 50 %#! y el #variable 60 %#!"
 LITERACY_60_70:0 "Alfabetización entre el #variable 60 %#! y el #variable 70 %#!"
 LITERACY_70_80:0 "Alfabetización entre el #variable 70 %#! y el #variable 80 %#!"
 LITERACY_80_90:0 "Alfabetización entre el #variable 80 %#! y el #variable 90 %#!"
 LITERACY_90_100:0 "Alfabetización por encima del #variable 90 %#!"
 LEADER_POPULARITY:0 "[concept_popularity] de [SCOPE.gsInterestGroup('interest_group').GetLeader.GetFullNameWithTitle]"

 EMPLOYEE_TRANSFERS:0 "\n\n#header Últimos cambios en los empleados:#!\n"
 EMPLOYEE_TRANSFER_FROM:0 "#b #tooltippable #tooltip:[EMPLOYEE_TRANSFER.GetTooltipTag],EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN [EMPLOYEE_TRANSFER.GetTotal|+=]#!#!#! [EMPLOYEE_TRANSFER.GetNewPopType.GetName] (solían ser [EMPLOYEE_TRANSFER.GetOldPopType.GetName] en el empleo de [EMPLOYEE_TRANSFER.GetOldEmployment.GetName])"
 EMPLOYEE_TRANSFER_TO:0 "#b #tooltippable #N #tooltip:[EMPLOYEE_TRANSFER.GetTooltipTag],EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN -[EMPLOYEE_TRANSFER.GetTotal|-]#!#!#!#! [EMPLOYEE_TRANSFER.GetOldPopType.GetName] (se han convertido en [EMPLOYEE_TRANSFER.GetNewPopType.GetName] en el empleo de [EMPLOYEE_TRANSFER.GetNewEmployment.GetName])"
 EMPLOYEE_PROMOTION_DEMOTION_FROM:0 "#b #tooltippable #tooltip:[EMPLOYEE_TRANSFER.GetTooltipTag],EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN [EMPLOYEE_TRANSFER.GetTotal|+]#!#!#! [EMPLOYEE_TRANSFER.GetNewPopType.GetName] que solían ser [EMPLOYEE_TRANSFER.GetOldPopType.GetName]"
 EMPLOYEE_PROMOTION_DEMOTION_TO:0 "#b #tooltippable #tooltip:[EMPLOYEE_TRANSFER.GetTooltipTag],EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN [EMPLOYEE_TRANSFER.GetTotal|-]#!#!#! [EMPLOYEE_TRANSFER.GetOldPopType.GetName] que se han convertido en [EMPLOYEE_TRANSFER.GetNewPopType.GetName]"
 EMPLOYEE_PROMOTION_DEMOTION_FROM_TO:0 "#tooltippable #tooltip:[EMPLOYEE_TRANSFER.GetTooltipTag],EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN [EMPLOYEE_TRANSFER.GetTotal|v]#!#! [EMPLOYEE_TRANSFER.GetOldPopType.GetName] se han convertido en [EMPLOYEE_TRANSFER.GetNewPopType.GetName]"
 EMPLOYEE_DIED:0 "#b #tooltippable #tooltip:[EMPLOYEE_TRANSFER.GetTooltipTag],EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN [EMPLOYEE_TRANSFER.GetTotal|-]#!#!#! [EMPLOYEE_TRANSFER.GetOldPopType.GetName] han muerto"
 EMPLOYEE_FIRED:0 "#b #tooltippable #tooltip:[EMPLOYEE_TRANSFER.GetTooltipTag],EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN [EMPLOYEE_TRANSFER.GetTotal|-]#!#!#! [EMPLOYEE_TRANSFER.GetOldPopType.GetName] han sido despedidos"
 EMPLOYEE_NEW:0 "#b #tooltippable #tooltip:[EMPLOYEE_TRANSFER.GetTooltipTag],EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN [EMPLOYEE_TRANSFER.GetTotal|+=]#!#!#! [EMPLOYEE_TRANSFER.GetNewPopType.GetName] que estaban [Concept('concept_unemployed','desempleados')] anteriormente"
 EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN:0 "Total: [EmployeeTransfer.GetTotal|v]\nAlfabetizados: [EmployeeTransfer.GetLiterate|v]\nAnalfabetos: [EmployeeTransfer.GetIlliterate|v]"

 FAILED_HIRE:0 "\nNo se ha podido contratar a [POP_TYPE.GetName|l] debido a:\n$REASONS$"
 WARN_HIRE_LOW_WAGE:0 "\nSe ha contratado a un exceso de [POP_TYPE.GetName|l] con un salario bajo"
 FAILED_HIRE_REASON_LOW_WAGE:0 "@red_cross! Los miembros de [POP_TYPE.GetName|l] en el edificio [BUILDING.GetName] de [BUILDING.GetState.GetName] con $NUM_QUALIFIED_POPS|v1*$ [TARGET_POP_TYPE.GetName|l] cualificados no están dispuestos a trabajar por un salario de #v $OFFERED_WAGE$#! @money!. Aceptarían un salario de #v $MIN_ACCEPTABLE_WAGE$#! @money!"
 FAILED_HIRE_REASON_LOW_QUALIFICATIONS:0 "@red_cross! #tooltippable #tooltip:$BREAKDOWN_TAG$ #variable $NUM_QUALIFIED_POPS|1*$#!#!#! Los colectivos poseen las [concept_pop_qualifications|l] para pasar a ser [POP_TYPE.GetName|l] en [BUILDING.GetState.GetName]. En el edificio de tipo [BUILDING.GetName] se desea contratar un total de #variable $TOTAL_TO_BE_HIRED|1*$#!"
 FAILED_HIRE_LOW_QUALIFICATIONS_BREAKDOWN:0 "$BREAKDOWN$"
 FAILED_HIRE_REASON_SLAVERY:2 "@red_cross! Solo se puede contratar al colectivo [POP_TYPE.GetName|l] si está [concept_unemployed|l] o trabaja en un [concept_subsistence_building|l]"

 POPS_LIST_POPULATION:0 "#BOLD [PopListItem.GetTotalPopSizePercentage|%1]#! de la población\n#BOLD [PopListItem.GetTotalPolStrPercentage|%1]#! de la [concept_political_strength|l]"
 POP_LIST_POL_STR_TOOLTIP:0 "#header [concept_political_strength]#!\nValor: [PopListItem.GetTotalPolStr|Dv]\nEsto supone un #BOLD [PopListItem.GetTotalPolStrPercentage|%1v]#! de la [concept_political_strength|l] total de este grupo de colectivos"
 POP_LIST_SIZE_TOOLTIP:0 "#header Población#!\n$POP_LIST_SIZE_BREAKDOWN$\n\nEste grupo representa un #BOLD [PopListItem.GetTotalPopSizePercentage|%1v]#! de la población total indicada"
 POP_LIST_SIZE_BREAKDOWN:0 "Total: [PopListItem.GetTotalPopSize|Dv]\n$TAB$Adultos activos: [PopListItem.GetWorkingAdultsPopSize|Dv]\n$TAB$[concept_dependents]: [PopListItem.GetDependentsPopSize|Dv]"
 POPS_LIST_TYPE_NAME:0 "#bold [PopListItem.GetTotalPopSize|D] [PopListItem.GetPopType.GetName]#!\n#bold [PopListItem.GetTotalPolStr|D]#! de [concept_political_strength|l]"
 POPS_LIST_TYPE_SIZE_AND_NAME:0 "#bold [PopListItem.GetTotalPopSize|D] [PopListItem.GetPopType.GetName]#!"
 POPS_LIST_TYPE_POL_STR:0 "#v [PopListItem.GetTotalPolStr|D]#! de [concept_political_strength|l]"
 POPS_LIST_MAX_SIZE:0 "#header [PopListItem.GetPopType.GetName]#!\nEmpleados: [PopListItem.GetWorkingAdultsPopSize|Dv]\n$TOOLTIP_DELIMITER$\nEn este edificio se pueden contratar #variable [PopListItem.GetMaxPopSize|D]#! [PopListItem.GetPopType.GetName] debido a:\n[PopListItem.GetMaxPopSizeDesc][Building.GetEmployeesTransferDesc( PopListItem.GetPopType )][Building.GetFailedHiresDesc( PopListItem.GetPopType )]"
 POPS_LIST_SLAVES_ROLE_MAX_SIZE:0 "#header [PopListItem.GetPopType.GetName]#!\nEmpleados: [PopListItem.GetWorkingAdultsPopSize|Dv]\n[PopListItem.GetPopTypeReplacementDesc]\n$TOOLTIP_DELIMITER$\nEn este edificio se pueden contratar #variable $MAX_POP_SIZE|D$#! [POP_TYPE.GetName|l] o [TARGET_POP_TYPE.GetName|l] debido a:\n$MAX_POP_SIZE_DESC$ $TRANSFERS_DESC$ $FAILED_HIRES_DESC$"
 POPS_LIST_SOL:0 "[LabelingHelper.GetLabelForStandardOfLivingFloat(PopListItem.GetAverageSoL)|v] ([PopListItem.GetAverageSoL|1y])"
 POPS_LIST_SOL_TOOLTIP:0 "#header [concept_sol]#!\n[concept_sol] medio: [LabelingHelper.GetLabelForStandardOfLivingFloat(PopListItem.GetAverageSoL)|v] ([PopListItem.GetAverageSoL|1y])\n\n[SelectLocalization(PopListItem.IsSlave, '', 'POPS_LIST_SOL_TOOLTIP_AVG_INCOME')]"
 POPS_LIST_SOL_TOOLTIP_AVG_INCOME:0 "Ingresos medios anuales por colectivo: [PopListItem.GetAverageAnnualWage|vD] @money!"
 ANNUAL_WAGE_TOOLTIP:0 "#header Salario anual para [PopListItem.GetPopType.GetName]#!\nCada año, los miembros del colectivo [PopListItem.GetPopType.GetName] de este edificio ganan de media #bold [PopListItem.GetAverageAnnualWage|Dv]#! @money!"
 POPS_LIST_CAN_BE_REPLACED_BY:0 "Se puede sustituir por [POP_TYPE.GetNameNoIcon]"
 POPS_LIST_REPLACES_POP_TYPE:0 "Sustituye a [POP_TYPE.GetNameNoIcon]"
 POPS_LIST_FULLY_REPLACED_BY_SLAVES:0 "Sustituido en su totalidad por [POP_TYPE.GetNameNoIcon]"
 POPS_LIST_MAX_CAPACITY:0 "El colectivo de [POP_TYPE.GetNameNoIcon] está al máximo de su capacidad"
 POPS_LIST_ESOL:0 "#title [PopListItem.GetAverageESoL|1]#!"
 POPS_LIST_LARGEST_IGS:0 "#title Principales GI: #!"
 POP_LIST_POL_STR:0 "Fza. pol.: #variable [Pop.GetPoliticalStrength|K]#!"
 POP_LIST_WEALTH:0 "Riqueza: #variable [Pop.GetCurrentWealth|1*]#!"
 POP_LIST_NOT_ALL_POPS_SHOWN:0 "[PopListItem.GetNumPopsShown]/[PopListItem.GetNumTotalPops] grupos de [concept_pop|l] mostrados"
 STATE_CULTURES:0 "#title Culturas#!"
 STATE_RELIGIONS:0 "#title Religiones#!"
 STATE_POP_TYPES:0 "#title [concept_profession]#!"
 VERSION_TOOLTIP:0 "#title Versión de compilación#!\n[GetVersion]\n#instruction Haz clic para copiar al portapapeles#!"

 TRADE_ROUTE_CONVOYS_DESC:1 "#tooltippable #tooltip:[GetPlayer.GetTooltipTag],NUM_CONVOYS_TOOLTIP_EXTENDED [GetPlayer.GetNumAvailableConvoys]#!#! [concept_convoys|l] @convoys! disponibles"
 
 MAX_DECLARED_INTERESTS_TOOLTIP:0 "#header Número máximo de [Concept('concept_declared_interest','intereses declarados')] por [Country.GetName]#!\n$TOOLTIP_DELIMITER$\n[Country.GetMaxNumDeclaredInterestsBreakdown]"

 MAP_INTERACTION_ESC_TO_CANCEL:0 "#instruction Pulsa #bold ESC#! para cerrar la interacción actual del mapa#!"
 MAP_INTERACTION_BUILD_BUILDING_DESC:0 "Selecciona el #V estado#! en el que deseas construir #V [BUILDING_TYPE.GetName]#!"
 MAP_INTERACTION_BUILD_BUILDING_PERFORMED:0 "La construcción de #V [BuildingType.GetName|l]#! ha comenzado"
 MAP_INTERACTION_BUILDING_BUILT:0 "Se ha construido [Building.GetName] en [Building.GetState.GetName]"
 MAP_INTERACTION_BUILDING_EXPANDED:0 "Se ha ampliado [Building.GetName] al nivel #v [Building.GetExpansionLevel]#! en [Building.GetState.GetName]"
 MAP_INTERACTION_CREATE_MARKET_DESC:0 "Selecciona el #V estado#! en el que deseas construir un #V mercado#!"
 MAP_INTERACTION_ESTABLISH_COLONY_DESC:0 "Selecciona la #V región estatal#! en la que deseas crear una #V colonia#!"
 MAP_INTERACTION_ESTABLISH_COLONY_PERFORMED:1 " #V Colonia#! Se ha fundado una [concept_colony|l]"
 MAP_INTERACTION_DECLARE_INTEREST_DESC:1 "Selecciona la [concept_strategic_region|l] sobre la que deseas declarar un [concept_interest|l]\nActual: [GetPlayer.GetNumDeclaredInterests|v]\nMáximo: #tooltippable #tooltip:[GetPlayer.GetTooltipTag],MAX_DECLARED_INTERESTS_TOOLTIP [GetPlayer.CalcMaxNumDeclaredInterests|v]#!#!"
 MAP_INTERACTION_DECLARE_INTEREST_PERFORMED:0 "Se ha declarado el [concept_interest|l]"
 MAP_INTERACTION_MERGE_MARKET_MARKET_DESC:0 "Selecciona un #V mercado#! al que vincular un #V estado/mercado#!"
 MAP_INTERACTION_MERGE_MARKET_STATE_DESC:0 "Selecciona el #V estado/mercado#! al que vincular el #V [MARKET.GetName|l]#!"
 MAP_INTERACTION_DIPLOMATIC_ACTION_DESC:0 "Selecciona el #V país#! con el que vas a interactuar"
 MAP_INTERACTION_DIPLOMATIC_ACTION_PERFORMED:0 "Se ha iniciado [DiplomaticActionType.GetName|v]"
 MAP_INTERACTION_DIPLOMATIC_ACTION_TOOLTIP:0 "Enviar [DIPLOMATIC_ACTION_TYPE.GetName|v] a [TARGET_COUNTRY.GetName][AddTextIf(GreaterThan_CFixedPoint('(CFixedPoint)$MAINTENANCE_COST$','(CFixedPoint)0'),Concatenate('\n\nCoste de mantenimiento: $MAINTENANCE_COST|v0$#! ',concept_influence @inf!))]"
 MAP_INTERACTION_DIPLOMATIC_ACTION_REDUNDANT:0 "$ACTION_NAME|v$: ya está en marcha en [COUNTRY.GetName]"
 MAP_INTERACTION_NAVAL_INVASION_DESC:0 "Selecciona un #V cuartel general#! para una #variable invasión naval#!"
 MAP_INTERACTION_NAVAL_INVASION_PERFORMED:0 "Se ha iniciado una #variable invasión naval#!"
 MAP_INTERACTION_NAVAL_INVASION_TOOLTIP:0 "$NAVAL_INVASION_ORDER_DESC$"
 MAP_INTERACTION_NAVAL_INVASION_WILL_BE_INTERCEPTED_HEADER:0 "La flota invasora será interceptada por [Character.GetNumCombatUnits|v] [Character.GetCombatUnitsTypeIcon] de [Character.GetFullName] [Character.GetCountry.GetFlagTextIcon]"
 MAP_INTERACTION_NAVAL_INVASION_MAY_BE_INTERCEPTED_HEADER:0 "La flota invasora tiene un #V [GetDefine('NMilitary', 'INTERCEPTION_NAVAL_INVASION_CHANCE')|%0]#! de ser interceptada por [Character.GetNumCombatUnits|v] [Character.GetCombatUnitsTypeIcon] de [Character.GetFullName] [Character.GetCountry.GetFlagTextIcon]"
 MAP_INTERACTION_WARGOAL_wg_take_state_STATE_DESC:0 "Selecciona el #V estado#! que tomar"
 MAP_INTERACTION_WARGOAL_wg_war_reparations_COUNTRY_DESC:0 "Selecciona el #V país#! cuyas #V reparaciones de guerra#! vas a aceptar"
 MAP_INTERACTION_WARGOAL_wg_remove_interest_marker_COUNTRY_DESC:0 "Selecciona el #V [concept_interest|l]#! que eliminar del #V país#!"
 MAP_INTERACTION_WARGOAL_wg_remove_interest_marker_STRATEGIC_REGION_DESC:0 "Selecciona la #V [concept_strategic_region|l]#! de la que eliminar el #V [concept_interest|l]#!"
 MAP_INTERACTION_SET_DECREE_DESC:1 "Selecciona un [concept_state|l] para el [concept_decree|l] $NAME|v$"
 MAP_INTERACTION_SET_DECREE_PERFORMED:0 "[DecreeType.GetName]"
 MAP_INTERACTION_INCORPORATE_STATE_DESC:1 "Selecciona un [concept_state|l] que incorporar"
 MAP_INTERACTION_INCORPORATE_STATE_PERFORMED:1 "Se ha iniciado la incorporación de un estado"
 MAP_INTERACTION_INCORPORATE_STATE_SELECT:1 "Incorporar [STATE.GetName] ([STATE.PredictBureaucracyCost|1] de [concept_bureaucracy|l][Nbsp]@bur!)"
 MAP_INTERACTION_MOVE_CAPITAL_STATE_DESC:0 "Selecciona un nuevo [concept_capital_state|l]"
 MAP_INTERACTION_MOVE_CAPITAL_STATE_PERFORMED:0 "Se ha cambiado el [concept_capital_state|l]"
 MAP_INTERACTION_MOVE_CAPITAL_STATE_SELECT:0 "#header Cambiar el [concept_capital_state|l] a [STATE.GetName]#!\n$TOOLTIP_DELIMITER$\nLa conversión de [STATE.GetName] a [concept_capital_state|l] aportará al estado las siguientes ventajas:\n[STATE.GetCapitalEffectsDesc]\n\nEl cambio del [concept_capital_state|l] conllevará penalizaciones en todo el país que disminuirán a lo largo de un periodo de #V [GetDefine('NCountry', 'MOVE_CAPITAL_COOLDOWN_YEARS')]#! años:\n[STATE.GetOwner.GetMoveCapitalEffectsDesc]\n\nMientras estas penalizaciones se mantengan en vigor, no podremos volver a cambiar el [concept_capital_state|l]."
 MAP_INTERACTION_MOVE_MARKET_CAPITAL_STATE_SELECT:1 "#header Cambiar la [concept_market_capital|l] a [STATE.GetName]#!\n$TOOLTIP_DELIMITER$\nLa conversión de [STATE.GetName] a [concept_market_capital|l] le aportará las siguientes ventajas adicionales:\n[STATE.GetMarketCapitalEffectsDesc]#!#!\n\nEl cambio del [concept_capital_state|l] conllevará penalizaciones en todo el país que disminuirán a lo largo de un periodo de #V [GetDefine('NCountry', 'MOVE_MARKET_CAPITAL_COOLDOWN_YEARS')]#! años:\n[STATE.GetOwner.GetMoveMarketCapitalEffectsDesc]\n\nMientras estas penalizaciones se mantengan en vigor, no podremos volver a cambiar el [concept_capital_state|l]."
 MAP_INTERACTION_TRADE_ROUTE_ACTIVE_IMPORT_DESC:1 "Selecciona un #V mercado#! al que importar #V [GOODS.GetName|l]#! [GOODS.GetTextIcon]\n$TRADE_ROUTE_CONVOYS_DESC$"
 MAP_INTERACTION_TRADE_ROUTE_ACTIVE_EXPORT_DESC:1 "Selecciona un #V mercado#! desde el que exportar #V [GOODS.GetName|l]#! [GOODS.GetTextIcon]\n$TRADE_ROUTE_CONVOYS_DESC$"
 MAP_INTERACTION_TRADE_ROUTE_ACTIVE_IMPORT_NO_GOODS_DESC:1 "Selecciona un #V mercado#! al que importar un [concept_good|l]\n$TRADE_ROUTE_CONVOYS_DESC$"
 MAP_INTERACTION_TRADE_ROUTE_ACTIVE_EXPORT_NO_GOODS_DESC:1 "Selecciona un #V mercado#! desde el que exportar un [concept_good|l]\n$TRADE_ROUTE_CONVOYS_DESC$"
 MAP_INTERACTION_TRADE_ROUTE_ACTIVE_IMPORT_SELECT_GOODS_DESC:0 "Selecciona el [concept_good|l] que importar"
 MAP_INTERACTION_TRADE_ROUTE_ACTIVE_EXPORT_SELECT_GOODS_DESC:0 "Selecciona el [concept_good|l] que exportar"
 MAP_INTERACTION_TRADE_ROUTE_OTHER_IMPORT_DESC:1 "Selecciona un #V mercado#! al que exportar #V [GOODS.GetName|l]#! [GOODS.GetTextIcon]\n$TRADE_ROUTE_CONVOYS_DESC$"
 MAP_INTERACTION_TRADE_ROUTE_OTHER_EXPORT_DESC:1 "Selecciona un #V mercado#! desde el que importar #V [GOODS.GetName|l]#! [GOODS.GetTextIcon]\n$TRADE_ROUTE_CONVOYS_DESC$"
 MAP_INTERACTION_TRADE_ROUTE_PERFORMED:0 "Se ha establecido una ruta comercial"
 MAP_INTERACTION_DIPLOMATIC_PLAY_DESC:1 "Seleccionar objetivo de esta [concept_diplomatic_play|l]"
 MAP_INTERACTION_DIPLOMATIC_PLAY_PERFORMED:0 "Se ha iniciado [DiplomaticPlayType.GetName|v]"
 MAP_INTERACTION_FRONT_TOOLTIP:0 "$FRONT_ORDER_DESC$"
 MAP_INTERACTION_INVASION_CANNOT_TARGET_SELF:0 "#N No puedes tener como objetivo a tus propios estados sin ocupar#!"
 MAP_INTERACTION_FRONT_ORDER_DESC:0 "Selecciona un #V [concept_front|l]#! para la orden de #variable [COMMANDER_ORDER_TYPE.GetName]#!"
 MAP_INTERACTION_FRONT_ORDER_PERFORMED:0 "Orden de #variable [COMMANDER_ORDER_TYPE.GetName]#! dada a [Character.GetFullName]"
 MAP_INTERACTION_ACTIVATE_CONSCRIPTION_CENTER_DESC:0 "Selecciona un [concept_state|l] para activar un [concept_conscription_center|l]"
 MAP_INTERACTION_ACTIVATE_CONSCRIPTION_CENTER_PERFORMED:0 "Centro de reclutamiento activado"

 MAP_INTERACTION_RECRUIT_GENERALS_DESC:1 "Selecciona un #V [concept_hq|l]#! para reclutar [Concept( 'concept_general', 'generales' )]"
 MAP_INTERACTION_RECRUIT_GENERALS_FAIL_LAND:1 "Los [Concept( 'concept_general', 'generales' )] solo se pueden reclutar para cuarteles generales en tierra"
 MAP_INTERACTION_RECRUIT_GENERALS_VALID:2 "#header Reclutar general#!\n[HQ.GetReserveUnitsRaw|v] @battalions! de [concept_in_reserve|l] en [HQ.GetName]"

 MAP_INTERACTION_RECRUIT_ADMIRALS_DESC:0 "Selecciona un #V [concept_hq|l]#! para reclutar [Concept( 'concept_admiral', 'almirantes' )]"
 MAP_INTERACTION_RECRUIT_ADMIRALS_FAIL_NAVAL:0 "Los [Concept( 'concept_admiral', 'almirantes' )] solo se pueden reclutar para cuarteles generales navales"
 MAP_INTERACTION_RECRUIT_ADMIRALS_VALID:0 "Recluta [Concept( 'concept_admiral', 'almirantes' )] para [HQ.GetName]"

 NAVAL_INVASION_ORDER_DESC:1 "#header Invasión naval#! en [STATE.GetName]\nOrdena a [CHARACTER.GetFullName] que apoye una #variable invasión naval#! en [STATE.GetName]"
 POWER_PROJECTION_ORDER_DESC:0 "#header Proyectar poder#! hacia [STRATEGIC_REGION.GetName]\nOrdena a [CHARACTER.GetFullName] que #variable proyecte poder#! hacia [STRATEGIC_REGION.GetName]"
 FRONT_ORDER_DESC:0 "[COMMANDER_ORDER_TYPE.GetName] en el [FRONT.GetName]"
 TRAVEL_TIME_DESC:1 "El viaje hasta allí tardará #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|v$#!#! "
 TRAVEL_HOME_HQ_DESC:0 "El viaje hasta el [Concept('concept_hq', 'cuartel general local')] tardará #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|v$#!#! "

 DECREE_TOOLTIP:1 "#header Problema $NAME$[AddTextIf(State.IsValid,' en ')][AddTextIf(State.IsValid,State.GetName)]#![ConcatIfNeitherEmpty('\n','$ERRORS$')]\n$EFFECT$\n\n#title Coste:#! #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #variable $COST|0$#!#!#! $AUTHORITY$\n\n#lore $DESC$#!" #
 DECREE_REMOVE:0 "#header Cancelar#! [Decree.GetName] en [Decree.GetState.GetName]"
 CANNOT_SET_DECREE:0 "#header #N No se puede establecer un [concept_decree|l] en [State.GetName]#!#!"
 DECREE_ALREADY_ACTIVE:0 "El [concept_decree|l] [DECREE.GetName] ya se ha establecido en [STATE.GetName]"
 DECREE_CANNOT_AFFORD:1 "Acumula al menos $COST|vD$ de [concept_authority|l] @aut! para gastarla en este [concept_decree|l]"
 DISABLE_DECREE_TOOLTIP:0 "#header Cancelar #! [DecreeType.GetName] en [State.GetName]#!"
 DECREE_COST_ENTRY:1 "[DECREE.GetName] en [DECREE.GetState.GetName]: #variable #N -[DECREE.GetCost|0]#!#!"

 START_DIPLOMATIC_PLAY_SUMMARY:0 "#header Iniciar una [concept_diplomatic_play|l] de [WarGoal.GetName]#!"
 START_DIPLOMATIC_PLAY_TOOLTIP:1 "$START_DIPLOMATIC_PLAY_SUMMARY$\n[ConcatIfNeitherEmpty('$ERRORS$', '\n')]$TOOLTIP_DELIMITER$\n#b Objetivos de guerra iniciales#!\n[WAR_GOAL.GetDesc]\n[ConcatIfNeitherEmpty('$INCIDENT$', '\n')]\n$TARGETS$\n\n$PARTICIPANTS$"
 DIPLO_PLAY_TOOLTIP_PARTICIPANTS_HEADER:0 "#title Participantes potenciales#!"
 DIPLO_PLAY_TOOLTIP_TARGETS_HEADER:1 "Al comienzo de la $concept_diplomatic_play_short$, #n nos enfrentaremos a estos enemigos#!:"
 DIPLO_PLAY_TOOLTIP_BACKERS_HEADER:1 "Al comienzo de la $concept_diplomatic_play_short$, #p tendremos estos aliados#!:"
 DIPLO_PLAY_TOOLTIP_LIKELY_OUR_SIDE_HEADER:1 "Creemos que estos [Concept('concept_country', 'países')] podrían #p unirse a nuestro bando#!:"
 DIPLO_PLAY_TOOLTIP_LIKELY_ENEMY_SIDE_HEADER:1 "Creemos que estos [Concept('concept_country', 'países')] podrían #n unirse al bando del enemigo#!:"
 DIPLO_PLAY_TOOLTIP_FENCE_SITTERS_HEADER:1 "Creemos que estos [Concept('concept_country', 'países')] podrían #b unirse a cualquier bando#! o #b permanecer neutrales#!:"
 DIPLO_PLAY_TOOLTIP_COUNTRY_ENTRY:1 "[COUNTRY.GetName] (#variable [COUNTRY.GetBattalions|0] @battalions!#! + #v [Country.CalcConscriptableBattalions]#!)"

 UNPRESSED_WAR_GOALS:0 "Objetivos de guerra no exigidos:"
 INTEREST_GROUPS_TAB:0 "Grupos de interés"

 IDEOLOGY_FOR:0 "Ideologías a favor: "
 IDEOLOGY_AGAINST:0 "Ideologías en contra: "
 IDEOLOGY:0 "$NAME$"
 PRO_IDEOLOGY:0 "$NAME|v$"
 ANTI_IDEOLOGY:0 "$NAME|v$"
 TOTAL_IDEOLOGY_APPROVAL:0 " ([Law.GetPercentPolStrApprove|v%1] del [concept_clout|l] total)"
 TOTAL_IDEOLOGY_DISAPPROVAL:0 " ([Law.GetPercentPolStrDisapprove|v%1] del [concept_clout|l] total)"

 INTEREST_GROUP_NAME:0 "#BOLD #V $NAME$#!#!"
 TOOLTIP_POPULATION:2 "#header Población de [concept_interest_group|l]#!\nPartidarios [InterestGroup.GetCountry.GetAltAdjective('PM')] de [InterestGroup.GetName|l]: [InterestGroup.GetPopulation|v1*] ([InterestGroup.GetPopulationInCountryAsPercentage|v%1])\n$TOOLTIP_DELIMITER$\n#title Solo los [Concept('concept_pop','colectivos')] que cumplan con estos criterios valorarán dar su apoyo a este $concept_interest_group$:#!\n[InterestGroup.GetPopPotentialDesc]\n\n#title Entre los motivos por los que los $concept_pops$ se ven atraídos (#g +#!) o evitan (#r -#!) a este $concept_interest_group$ se incluyen#!:\n[InterestGroup.GetPopAttractionReasons]"
 POP_ATTRACTION_REASON_POSITIVE:0 "#g #b +#!#! $REASON$"
 POP_ATTRACTION_REASON_NEGATIVE:0 "#r #b -#!#! $REASON$"
 
 IG_POPULATION_PIECHART:1 "#header [InterestGroup.GetName]#!\nPoblación: #variable [InterestGroup.GetPopulation|K]#!\n$TOOLTIP_DELIMITER$\nPorcentaje de población con derechos políticos en [GetPlayer.GetName]: #variable [InterestGroup.GetPopulationInCountryAsPercentage|%1]#!"
 POPULATION_PIECHART:1 "#header [InterestGroup.GetName]#!\nIdeología de líder: [InterestGroup.GetLeaderIdeologyDesc]\nIdeologías: [InterestGroup.GetIdeologyDesc]\nPoblación: #variable [InterestGroup.GetPopulation|K]#!\n$TOOLTIP_DELIMITER$\nPorcentaje de población con derechos políticos en [GetPlayer.GetName]: #variable [InterestGroup.GetPopulationInCountryAsPercentage|%1]#!"
 IG_CLOUT_PIECHART:1 "#header [InterestGroup.GetName]#!\n$POL_STR_RATIO$\n$TOOLTIP_DELIMITER$\n$RAW_POL_STR$\n\n[concept_political_strength_desc]"
 CLOUT_PIECHART:1 "#header [InterestGroup.GetName]#!\nIdeología de líder: [InterestGroup.GetLeaderIdeologyDesc]\nIdeologías: [InterestGroup.GetIdeologyDesc]\n$POL_STR_RATIO$\n$TOOLTIP_DELIMITER$\n$RAW_POL_STR$\n\n[concept_political_strength_desc]"
 CLOUT_PIECHART_STATE:1 "#header [InterestGroup.GetName]#!\nIdeología de líder: [InterestGroup.GetLeaderIdeologyDesc]\nIdeologías: [InterestGroup.GetIdeologyDesc]\n[concept_clout] en [State.GetName]: #variable [InterestGroup.GetPoliticalStrengthInStateAsPercentage(State.Self)|%1]#!\n$TOOLTIP_DELIMITER$\n[concept_clout] total en [Country.GetName]: #variable [InterestGroup.GetClout|%1]#![InterestGroup.GetInfluenceDesc]\n\n$RAW_POL_STR$\n\n[concept_political_strength_desc]"
 CULTURE_PIECHART:1 "#header [Culture.GetName]#!\nPoblación: #v [Culture.GetPopulationAsPercentage(GetPlayer)|/%d] ([Culture.GetPopulation(GetPlayer)|*])#!\n$TAB$Mano de obra: #variable [Culture.GetWorkforceAsPercentage(GetPlayer)|/%d] ([Culture.GetWorkforce(GetPlayer)|*v])#!\n$TAB$[concept_dependents]: #variable [Culture.GetDependentsAsPercentage(GetPlayer)|/%d] ([Culture.GetDependents(GetPlayer)|*v])#!\n$TOOLTIP_DELIMITER$\n[concept_political_strength]: #variable [Culture.GetPolStrAsPercentage(GetPlayer)|/%d] ([Culture.GetPolStr(GetPlayer)|*])#!"
 RELIGION_PIECHART:1 "#header [Religion.GetName]#!\nPoblación: #v [Religion.GetPopulationAsPercentage(GetPlayer)|/%d] ([Religion.GetPopulation(GetPlayer)|*])#!\n$TAB$Mano de obra: #variable [Religion.GetWorkforceAsPercentage(GetPlayer)|/%d] ([Religion.GetWorkforce(GetPlayer)|*v])#!\n$TAB$[concept_dependents]: #variable [Religion.GetDependentsAsPercentage(GetPlayer)|/%d] ([Religion.GetDependents(GetPlayer)|*v])#!\n$TOOLTIP_DELIMITER$\n[concept_political_strength]: #variable [Religion.GetPolStrAsPercentage(GetPlayer)|/%d] ([Religion.GetPolStr(GetPlayer)|*])#!"
 POP_TYPE_PIECHART:1 "#header [PopType.GetName]#!\nPoblación: #v [PopType.GetPopulationAsPercentage(GetPlayer)|/%d] ([PopType.GetPopulation(GetPlayer)|*])#!\n$TAB$Mano de obra: #variable [PopType.GetWorkforceAsPercentage(GetPlayer)|/%d] ([PopType.GetWorkforce(GetPlayer)|*v])#!\n$TAB$[concept_dependents]: #variable [PopType.GetDependentsAsPercentage(GetPlayer)|/%d] ([PopType.GetDependents(GetPlayer)|*v])#!\n$TOOLTIP_DELIMITER$\n[concept_political_strength]: #variable [PopType.GetPolStrAsPercentage(GetPlayer)|/%d] ([PopType.GetPolStr(GetPlayer)|*])#!"
 CULTURE_PIECHART_POL_STR:1 "#header [Culture.GetName]#!\n[concept_political_strength]: #variable [Culture.GetPolStrAsPercentage(GetPlayer)|/%d] ([Culture.GetPolStr(GetPlayer)|*])#!\n$TOOLTIP_DELIMITER$\nPoblación: #v [Culture.GetPopulationAsPercentage(GetPlayer)|/%d] ([Culture.GetPopulation(GetPlayer)|*])#!\n$TAB$Mano de obra: #variable [Culture.GetWorkforceAsPercentage(GetPlayer)|/%d] ([Culture.GetWorkforce(GetPlayer)|*v])#!\n$TAB$[concept_dependents]: #variable [Culture.GetDependentsAsPercentage(GetPlayer)|/%d] ([Culture.GetDependents(GetPlayer)|*v])#!"
 RELIGION_PIECHART_POL_STR:1 "#header [Religion.GetName]#!\n[concept_political_strength]: #variable [Religion.GetPolStrAsPercentage(GetPlayer)|/%d] ([Religion.GetPolStr(GetPlayer)|*])#!\n$TOOLTIP_DELIMITER$\nPoblación: #v [Religion.GetPopulationAsPercentage(GetPlayer)|/%d] ([Religion.GetPopulation(GetPlayer)|*])#!\n$TAB$Mano de obra: #variable [Religion.GetWorkforceAsPercentage(GetPlayer)|/%d] ([Religion.GetWorkforce(GetPlayer)|*v])#!\n$TAB$[concept_dependents]: #variable [Religion.GetDependentsAsPercentage(GetPlayer)|/%d] ([Religion.GetDependents(GetPlayer)|*v])#!"
 POP_TYPE_PIECHART_POL_STR:1 "#header [PopType.GetName]#!\n[concept_political_strength]: #variable [PopType.GetPolStrAsPercentage(GetPlayer)|/%d] ([PopType.GetPolStr(GetPlayer)|*])#!\n$TOOLTIP_DELIMITER$\nPoblación: #v [PopType.GetPopulationAsPercentage(GetPlayer)|/%d] ([PopType.GetPopulation(GetPlayer)|*])#!\n$TAB$Mano de obra: #variable [PopType.GetWorkforceAsPercentage(GetPlayer)|/%d] ([PopType.GetWorkforce(GetPlayer)|*v])#!\n$TAB$[concept_dependents]: #variable [PopType.GetDependentsAsPercentage(GetPlayer)|/%d] ([PopType.GetDependents(GetPlayer)|*v])#!"
 STATE_CULTURE_PIECHART:1 "#header [Culture.GetName]#!\nPoblación: #v [Culture.GetStatePopulationAsPercentage(State.Self)|/%d] ([Culture.GetStatePopulation(State.Self)|*])#!\n$TAB$Mano de obra: #variable [Culture.GetStateWorkforceAsPercentage(State.Self)|/%d] ([Culture.GetStateWorkforce(State.Self)|*v])#!\n$TAB$[concept_dependents]: #variable [Culture.GetStateDependentsAsPercentage(State.Self)|/%d] ([Culture.GetStateDependents(State.Self)|*v])#!\n\n[concept_political_strength]: #variable [Culture.GetStatePolStrAsPercentage(State.Self)|/%d] ([Culture.GetStatePolStr(State.Self)|*])#!"
 STATE_RELIGION_PIECHART:1 "#header [Religion.GetName]#!\nPoblación: #v [Religion.GetStatePopulationAsPercentage(State.Self)|/%d] ([Religion.GetStatePopulation(State.Self)|*])#!\n$TAB$Mano de obra: #variable [Religion.GetStateWorkforceAsPercentage(State.Self)|/%d] ([Religion.GetStateWorkforce(State.Self)|*v])#!\n$TAB$[concept_dependents]: #variable [Religion.GetStateDependentsAsPercentage(State.Self)|/%d] ([Religion.GetStateDependents(State.Self)|*v])#!\n\n[concept_political_strength]: #variable [Religion.GetStatePolStrAsPercentage(State.Self)|/%d] ([Religion.GetStatePolStr(State.Self)|*])#!"
 STATE_POP_TYPE_PIECHART:1 "#header [PopType.GetName]#!\nPoblación: #v [PopType.GetStatePopulationAsPercentage(State.Self)|/%d] ([PopType.GetStatePopulation(State.Self)|*])#!\n$TAB$Mano de obra: #variable [PopType.GetStateWorkforceAsPercentage(State.Self)|/%d] ([PopType.GetStateWorkforce(State.Self)|*v])#!\n$TAB$[concept_dependents]: #variable [PopType.GetStateDependentsAsPercentage(State.Self)|/%d] ([PopType.GetStateDependents(State.Self)|*v])#!\n\n[concept_political_strength]: #variable [PopType.GetStatePolStrAsPercentage(State.Self)|/%d] ([PopType.GetStatePolStr(State.Self)|*])#!"
 RAW_POL_STR:0 "[concept_political_strength]: #variable [InterestGroup.GetPoliticalStrength|K]#!\n[InterestGroup.GetPoliticalStrengthDesc]"
 TOOLTIP_MARGINALIZATION:0 "#BOLD #V Marginación#!#!\n$TOOLTIP_DELIMITER$\n$MARGINALIZATION_CONCEPT$"
 POL_STR_RATIO:0 "[concept_clout] en [InterestGroup.GetCountry.GetName]: #variable [InterestGroup.GetClout|%1]#![InterestGroup.GetInfluenceDesc]"
 MARGINAL_IG_DESC:0 "\nSe considera que este [concept_interest_group|l] está [concept_marginalized|l] por [INTEREST_GROUP.GetInfluenceReason|l]"
 MARGINALIZATION_REASON_BELOW_THRESHOLD:0 "su [concept_clout|l] está por debajo del #variable [GetDefine('NPolitics', 'MARGINAL_IG_THRESHOLD')|%0]#!"
 MARGINALIZATION_REASON_REVOLTING:0 "se ha rebelado contra #variable [INTEREST_GROUP.GetCountry.GetName]#!"
 POWERFUL_IG_DESC:0 "\nSe considera que este [concept_interest_group|l] es [concept_powerful|l] por [INTEREST_GROUP.GetInfluenceReason|l]"
 POWERFUL_IG_TRAIT_BONUS_DESC:1 "Ya que este [concept_interest_group|l] es [concept_powerful|l], sus [Concept('concept_interest_group_trait', 'rasgos de grupo de interés')] tienen unos efectos un #variable [GetDefine('NPolitics', 'POWERFUL_IG_TRAIT_BONUS')|=%0]#! más potentes."
 POWERFUL_REASON_ABOVE_THRESHOLD:0 "su [concept_clout|l] está por encima del #variable [GetDefine('NPolitics', 'POWERFUL_IG_THRESHOLD')|%0]#!"
 POWERFUL_REASON_ABOVE_CUTOFF:0 "su [concept_clout|l] está por encima del #variable [GetDefine('NPolitics', 'POWERFUL_IG_CUTOFF')|%0]#!"
 NEUTRAL_IG_DESC:0 "\nSe considera que este [concept_interest_group|l] es [concept_influential|l]"
 RADICAL_IG_TOOLTIP:1 "#N [InterestGroup.GetName] apoya el [concept_political_movement|l] que planea desatar una [concept_revolution|l]#!"
 REVOLUTION_IG_TOOLTIP:1 "#N [InterestGroup.GetName] apoya una [concept_revolution|l] en curso#!"
 RADICALIZATION_CHANCE_TOOLTIP:0 "[InterestGroup.GetChanceToRadicalizeDesc]"
 RADICALIZATION_CHANCE_BREAKDOWN:1 "#header Probabilidad semanal de radicalizarse: #v $CHANCE|-%$#!#!\n$TOOLTIP_DELIMITER$\nPor [concept_approval|l]: #v $BASE|-=1%$#![ConcatIfNeitherEmpty('$SUPPRESSION_MODIFIER_FORMAT$','$SUPPRESSION_MODIFIER$')]"
 SUPPRESSION_MODIFIER_FORMAT:0 "\n#header Represión:#!\n"
 POL_STR_FROM_VOTES:1 "[concept_political_strength] de los [concept_votes|l] en unas [concept_election|l]: #variable $VAL|+=D$#!:"
 POL_STR_FROM_WEALTH:0 "Por [concept_wealth|l]: #variable $VAL|+=D$#!\n$TAB$Riqueza #tooltippable #tooltip:[POP.GetTooltipTag],TOOLTIP_WEALTH #v $WEALTH|0$#!#!#!: #bold $VALPERPOP|+=$#! por cada colectivo políticamente activo"
 POL_STR_FROM_WEALTH_AVERAGE:0 "Por [concept_wealth|l]: #variable $VAL|+=K$#!\n$TAB$Riqueza media #variable $WEALTH|1$#!: #bold $VALPERPOP|+=2$#! por cada colectivo políticamente activo"

 NO_ACTIVE_TRAITS:1 "Ningún [Concept('concept_interest_group', 'grupo de interés')] tiene [Concept('concept_interest_group_trait', 'rasgos de grupo de interés')] activos"
 NO_ACTIVE_TRAITS_EXPLAIN:2 "#header Rasgos de [concept_interest_group|l]#!\nTodo [concept_interest_group|l] posee cierta cantidad de [Concept('concept_interest_group_trait', 'rasgos')] que se activarán en función de la [concept_approval|l] del grupo. Estos rasgos pueden tener efectos negativos o positivos sobre tu país."

 PRODUCTION_METHOD_DISABLED_BY_GAME_RULE:0 "$concept_production_method$ desactivado por una regla del juego"
 CHANGE_TO:0 "#title Cambiar a#!"
 CURRENT_SUFFIX:0 "#title (Actual)#!"
 INVESTMENT_TITLE:0 "Número de niveles de inversión"
 COST_PER_INVESTMENT_TITLE:0 "Coste de [concept_bureaucracy|l] / Nivel de inversión"
 WEEKLY_COSTS_TITLE:0 "Coste semanal total"
 INSTITUTION_LEVEL_CHANGE:0 "Cambiando al nivel [Institution.GetTargetInvestmentLevel]"
 INSTITUTION_CURRENT_LEVEL:0 "Nivel [Institution.GetInvestmentLevel]"
 INSTITUTION_TIME_TO_REACH_LEVEL:0 "$NUM_WEEKS|v$ semanas"
 INSTITUTION_TIME_TO_REACH_LEVEL_DAYS:0 "$NUM_DAYS|v$ días"
 INSTITUTION_TIME_TO_REACH_LEVEL_ONE_DAY:0 "1 día"
 INSTITUTION_TIME_TO_REACH_LEVEL_LESS_THAN_ONE_DAY:0 "Menos de un día"
 NO_INSTITUTIONS:0 "Sin [Concept('concept_institution', 'instituciones')]"

 MINCOST:0 "Coste mínimo: $VAL|v1$"
 INCORPORATED_POPULATION_LAW_COST:1 "La población incorporada de $POPULATION|vK$ cuesta #v $COST|1+$#! por inversión\n$TAB$Coste básico: #v $BASECOST|1+$#!$MODIFIER$"
 INSTITUTION_INVESTMENT_FACTOR:1 "#title $COST_PER_INVESTMENT_TITLE$: #v $VAL|1+$#!#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 INSTITUTION_INVESTMENT_TOTAL:0 "#header Inversión total en políticas#!\nActual: #variable @ins! $VAL$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 INSTITUTION_INVESTMENT_LIST_ITEM:0 "#title [Institution.GetName]:#! #variable [Institution.GetInvestmentLevel]#!"

 CLOCK_TEXT:0 "#BOLD [TimeKeeper.GetCurrentDate.Format('wd wmw wy')]#!"
 CLOCK_DEBUG_TEXT:0 "[TimeKeeper.GetDayOfWeek] [TimeKeeper.GetTimeOfDay]"
 CLOCK_PAUSED:0 "(En pausa)"
 CLOCK_PLAYING:0 "Jugando"

 POLITICAL_ACTION_EFFECT:0 "#!Esta es una acción política\nCoste:  $POWER_COST$\n$DEMANDING_IGS$ te proporcionarán #variable $TRUST|+=$#! confianza#! $IG_EFFECTS$"
 POLITICAL_ACTION_EFFECT_IG_LINE:0 "\n#header $NAME$:#!"

 INFRASTRUCTURE_EFFECTS_HEADER:0 "Efectos de [concept_infrastructure|l]:"

 SEA_REGION_PANEL_PRESENCE_OWNER:0 "[SeaRegionNavalPresence.GetCountry.GetNameNoFormatting]"
 SEA_REGION_PANEL_PRESENCE_OWNER_TOOLTIP:0 "#variable [SeaRegionNavalPresence.GetCountry.GetName]#! tiene navíos de guerra en #variable [SeaRegionNavalPresence.GetProvince.GetStateRegion.GetName]#!"
 SEA_REGION_PANEL_PRESENCE_INFRASTRUCTURE:0 "[SeaRegionNavalPresence.GetProvince.GetStateRegion.GetSeaInfrastructure(SeaRegionNavalPresence.GetCountry)]"
 SEA_REGION_PANEL_PRESENCE_INFRASTRUCTURE_TOOLTIP:0 "#header Infraestructuras#!\n[SeaRegionNavalPresence.GetProvince.GetStateRegion.GetSeaInfrastructureDesc(SeaRegionNavalPresence.GetCountry)]"
 NAVAL_PRESENCE:0 "Presencia naval"
 BATTLES:0 "Batallas"
 SEA_REGION_MAP_MARKER_BATTLE_ONGOING:0 "Una batalla entre #variable [Battle.GetAttacker.GetName]#! y #variable [Battle.GetDefender.GetName]#!"

 SEA_INFRASTRUCTURE_MAP_MARKER_TOOLTIP:0 "#header [concept_market_access] de [StateRegion.GetName]#!\n[StateRegion.GetSeaInfrastructureDesc(GetPlayer)]"
 STATE_INFRASTRUCTURE_MAP_MARKER_TOOLTIP:1 "#header [concept_market_access] de [State.GetName]#!\n[State.GetInfrastructureDesc]"

 ERROR_DEER_TOOLTIP:0 "#header ¡Oh, ciervo!#!\n#instruction Haz clic primario#! para abrir el registro de errores\n#instruction Haz clic secundario#! para que desaparezca (hasta que lo vuelvas a molestar)"

 TRADE_LENS:1 "[concept_trade_lens]"
 PRODUCTION_LENS:1 "[concept_production_lens]"
 POLITICAL_LENS:1 "[concept_political_lens]"
 DIPLOMATIC_LENS:0 "[concept_diplomatic_lens]"
 MILITARY_LENS:1 "[concept_military_lens]"

 TOOLTIP_GO_BACK:0 "#BOLD #V Atrás#!#!"
 TOOLTIP_CLOSE_WINDOW:0 "#BOLD #V Cerrar#!#!"
 TOOLTIP_MINIMIZE_WINDOW:0 "#BOLD #V Minimizar#!#!"

 FOUND_IN_BUY_PACKAGES:0 "Colectivos $TYPE|v$ con riqueza #variable $LOW$ - $HIGH$#!"
 rural:0 "rurales"
 urban:0 "urbanos"

 TOOLTIP_WAR_SUMMARY:0 "#HEADER [War.GetName]#!\n#BOLD Atacantes#!:\n#V [War.GetAttackerListString]#!\n#BOLD Defensores#!:\n#V [War.GetDefenderListString]#!"
 TOOLTIP_REVOLUTION_SUMMARY:0 "#HEADER ¡Revolución!"
 CALC_WAR_EXHAUSTION:1 "En #variable $TIMER$#! días, se producirán #bold $LOSS|+$#! debido al agotamiento\n$TAB$#N #bold $BASE$#!#! de deterioro base\n$TAB$#bold $OCCUPATION_CHANGE|+$#! porque hay un #variable $OCCUPATION|%1$#! de ocupación\n$TAB$#bold $WARGOALS_CHANGE|+$#! porque el enemigo controla #variable $WARGOALS|%1$#! de sus objetivos de guerra\n$TAB$#bold $CASUALTIES_CHANGE|+$#! porque han sufrido #variable $CASUALTIES$K#! bajas\n$TAB$#bold $TURMOIL_CHANGE|+$#! porque un #variable $TURMOIL|%1$#! de su población ha asumido una actitud [concept_radical|l]\n$TAB$#bold $SITUATIONS_CHANGE|+$#! debido a los acontecimientos"

 TOOLTIP_COUNTRY:0 "#BOLD #V [GetPlayer.GetName]#!#!"
 TOOLTIP_COUNTRY_DELAYED:0 "\n$TOOLTIP_DELIMITER$\nCulturas: #VARIABLE [GetPlayer.GetPrimaryCulturesDesc]#!\nReligión: #VARIABLE [GetPlayer.GetStateReligion.GetName]#!\nCapital: #VARIABLE [GetPlayer.GetCapital.GetName]#!\n\n[concept_country_desc]"
 TOOLTIP_BUILDING_USES:0 "#header [Goods.GetNameNoFormatting]#!"
 TOOLTIP_BUILDING_USES_UNITS_INFO:1 "#header [Goods.GetName]#!\nCantidad utilizada: #variable [Building.GetConsumption(Goods.Self)|0]#!/semana\n[Building.GetConsumptionDesc(Goods.Self)]"
 TOOLTIP_BUILDING_PRODUCES:0 "#header [Goods.GetNameNoFormatting]#!\n"
 TOOLTIP_BUILDING_PRODUCES_UNITS_INFO:0 "#header [Goods.GetName]#!\nCantidad producida: #variable [Building.GetProduction(Goods.Self)|0]#!/semana\n$TOOLTIP_DELIMITER$\nPorcentaje de producción: #variable [Building.GetOutputPercentage(Goods.Self)|%1]#! de producción de [Building.GetName]\n[Building.GetProductionDesc(Goods.Self)]"


 TOOLTIP_BUILDING_USES_VALUE_INFO:2 "#header [Goods.GetName][Nbsp][Goods.GetTextIcon]#!\nGastos pagados por bienes ([Goods.GetName|l][Nbsp][Goods.GetTextIcon]) utilizados: #variable @money![Building.GetConsumptionValue(Goods.Self)|D]#!\n$TOOLTIP_DELIMITER$\nPrecio en región estatal: [Goods.GetStatePriceWithTooltip|1]"

 TOOLTIP_BUILDING_PRODUCES_VALUE_INFO:1 "#header [Goods.GetName]#!\nIngresos por venta de #variable [Goods.GetName|l]#!: #variable [Building.GetProductionValue(Goods.Self)|D] @money!#!\n$TOOLTIP_DELIMITER$\nPrecio en región estatal: [Goods.GetStatePriceWithTooltip]"

 TOOLTIP_RESET:0 "#BOLD #V Reiniciar"

 MARKET_BALANCE:0 "#title Balance:\n#variable [Market.GetBalance|D+=] @money!#!#!"
 MARKET_BALANCE_TOOLTIP:0 "#header Balance del mercado#!\nCantidad: #variable $VAL|D+=$ @money!#!\n$TOOLTIP_DELIMITER$\nVentas totales: #variable $SALESVAL|D$ @money!#!\n$SALESBREAKDOWN$\n\nCompras totales: #variable $PURCHASEVAL|D$ @money!#!\n$PURCHASEBREAKDOWN$"

 MARKET_GOOD_PRODSTATS:0 "#variable $AMOUNT|D$#! Bienes [GOODS.GetTextIcon] vendidos por #variable $VAL|D$ @money!#! ([GOODS.GetName|l])"
 MARKET_GOOD_CONSUMESTATS:0 "#variable $AMOUNT|D$#! Bienes [GOODS.GetTextIcon] comprados por #variable $VAL|D$ @money!#! ([GOODS.GetName|l])"
 AND_X_MORE_MONEY_VAL:0 "… y #variable $NUM$#! más por un valor de #variable $VAL|D$ @money!#!"

 BUILDING_URBANIZATION_WITH_VALUE:0 "$VALUE|0v=$ de [BUILDING.GetName]"
 BUILDING_INFRA_USAGE_WITH_VALUE:1 "#v $VALUE|0-$#! por [BUILDING.GetName|l]"

 BUILDING_COMBAT_UNIT_PRODUCTION:0 "Proporciona $UNIT_COUNT|v$ $UNIT_ICON$"

 IMPORT_SUGGESTIONS_TITLE:0 "Bienes con una demanda de importación considerable"
 EXPORT_SUGGESTIONS_TITLE:0 "Bienes con un potencial de exportación considerable"
 NO_GOODS_IMPORT_SUGGESTION:0 "Ningún [Concept('concept_good', 'bien')] tiene una demanda de importación considerable"
 NO_GOODS_EXPORT_SUGGESTION:0 "Ningún [Concept('concept_good', 'bien')] tiene una demanda de exportación considerable"
 MARKET_GOODS_BALANCE_TOOLTIP:1 "[SelectLocalization(LessThan_int32(FixedPointToInt(Goods.GetMarketBuyAndSellOrdersBalance), '(int32)0'), 'MARKET_GOODS_BALANCE_TOOLTIP_IMBALANCE', 'MARKET_GOODS_BALANCE_TOOLTIP_BALANCE')]"
 MARKET_GOODS_BALANCE_TOOLTIP_BALANCE:0 "#header Balance de [Goods.GetName]#!\nBalance actual: #v [FixedPointToInt(Goods.GetMarketBuyAndSellOrdersBalance)|=D+]#!\n$TOOLTIP_DELIMITER$\n[concept_sell_orders]: [Goods.GetMarketSellOrdersWithTooltip]\n[concept_buy_orders]: [Goods.GetMarketBuyOrdersWithTooltip]\n\nLa barra indica el [Concept('concept_market_impact', 'impacto')] que tiene el balance actual de [Goods.GetName] [Goods.GetTextIcon] sobre el [Goods.GetMarket.GetName|l]. Cuanto más #blue azul#! o #gold dorada#! sea la barra, mayor $concept_market_impact_short$ tendrá."
 MARKET_GOODS_BALANCE_TOOLTIP_IMBALANCE:0 "#header Balance de [Goods.GetName]#!\nDesequilibrio actual: #v [FixedPointToInt(Goods.GetMarketBuyAndSellOrdersBalance)|=D+]#!\n$TOOLTIP_DELIMITER$\n[concept_sell_orders]: [Goods.GetMarketSellOrdersWithTooltip]\n[concept_buy_orders]: [Goods.GetMarketBuyOrdersWithTooltip]\n\nLa barra indica el [Concept('concept_market_impact', 'impacto')] que tiene el desequilibrio actual de [Goods.GetName] [Goods.GetTextIcon] sobre el [Goods.GetMarket.GetName|l]. Cuanto más #blue azul#! o #gold dorada#! sea la barra, mayor $concept_market_impact_short$ tendrá."

 PRODUCED_IN:0 "Se produce en"
 CONSUMED_IN:0 "Se consume en"

 POP_IG_POPULATION:0 "#variable [PopListPopEntry.GetIGTotalPops|D]#!"
 POP_WORK_INFO:0 "de [Pop.GetWorksAt]"
 POP_TOTAL_INFO:0 "([Pop.GetTotalSize|Dv] total)"
 POP_IG_POPULATION_TOOLTIP:0 "#header Miembros de [concept_interest_group|l]#!\n$TOOLTIP_DELIMITER$\n$POP_IG_POPULATION_WORKING_ADULTS$\n$POP_IG_POPULATION_DEPENDENTS$"
 POP_IG_WORKING_ADULTS:0 "Adultos activos: #variable [PopListPopEntry.GetIGWorkingAdults|D]#!"
 POP_IG_DEPENDENTS:0 "#header Dependientes#!\nValor: #variable [PopListPopEntry.GetIGDependents|1D]#!\n$TOOLTIP_DELIMITER$\n[concept_dependents_desc]"
 POP_IG_POPULATION_WORKING_ADULTS:0 "Este colectivo apoya al grupo de #variable [PopListPopEntry.GetContextIG.GetName]#! con #variable [PopListPopEntry.GetIGWorkingAdults|1K]#! de sus #variable [PopListPopEntry.GetPop.GetNumWorkforce|1K]#! personas de mano de obra"
 POP_IG_POPULATION_DEPENDENTS:0 "Este colectivo apoya al grupo de #variable [PopListPopEntry.GetContextIG.GetName]#! con #variable [PopListPopEntry.GetIGDependents|1K]#! de sus #variable [PopListPopEntry.GetPop.GetNumDependentPoliticalParticipants|1K]#! personas dependientes con derechos"
 POP_IG_WORKING_ADULTS_TOOLTIP:0 "#variable Adultos activos#!\n$POP_IG_POPULATION_WORKING_ADULTS$"
 POP_IG_DEPENDENTS_TOOLTIP:0 "#variable Personas dependientes#!\n$POP_IG_POPULATION_DEPENDENTS$"
 POP_IG_POL_STR:0 "Fuerza política: #variable [PopListPopEntry.GetIGPolStr|D]#!"
 POP_IG_POL_STR_TOOLTIP:0 "#header [concept_political_strength]#!\n$TOOLTIP_DELIMITER$\nEste colectivo apoya al grupo de #variable [PopListPopEntry.GetContextIG.GetName]#! con #variable [PopListPopEntry.GetIGPolStr|K]#! de su #variable [PopListPopEntry.GetPop.GetPoliticalStrength|D]#! [concept_political_strength|l]."
 POP_POL_STR:2 "#header [concept_political_strength]#!\nValor: #variable [Pop.GetPoliticalStrength|1*]#!\n$TOOLTIP_DELIMITER$\n[Pop.GetPoliticalStrengthDesc][AddTextIf(Not(StringIsEmpty(Pop.GetPoliticalStrengthDesc)), '\n\n')]"
 POP_POPULATION:1 "#header [Concept('concept_pop','$concept_population$')] de [Pop.GetName] en [Pop.GetState.GetName]#!\n$POP_SIZE_BREAKDOWN$\n$TOOLTIP_DELIMITER$\n[Pop.GetPopGrowthDesc]\n[ConcatIfNeitherEmpty('\n',Pop.GetPopAssimilationDesc)][ConcatIfNeitherEmpty('\n',Pop.GetPopConversionDesc)] $TOOLTIP_DELIMITER$\n[Pop.GetWorkforceRatioDesc]"
 POP_SIZE_BREAKDOWN:0 "Total: #variable [Pop.GetTotalSize|Dv]#!\n$TAB$Mano de obra: #variable [Pop.GetNumWorkforce|Dv]#!\n$TAB$Dependientes: #variable [Pop.GetDependentsSize|Dv]#!"
 WORKFORCE_RATIO_DESC:0 "Un #variable $VAL|%1$#! de este colectivo pertenece a la mano de obra mientras que el resto es dependiente. Con el tiempo, esta proporción se acercará al #variable $TARGET_VAL|%1$#! debido a:\n$BREAKDOWN$"
 TARGET_WORKFORCE_RATIO_BASE_FOR_TYPE:0 "Valor base para #variable $POP_TYPE$#!: #variable $VAL|%1$#!"

 CHANGE_SPEED_TOOLTIP_1:0 "Cambia la velocidad a 1"
 CHANGE_SPEED_TOOLTIP_2:0 "Cambia la velocidad a 2"
 CHANGE_SPEED_TOOLTIP_3:0 "Cambia la velocidad a 3"
 CHANGE_SPEED_TOOLTIP_4:0 "Cambia la velocidad a 4"
 CHANGE_SPEED_TOOLTIP_5:0 "Cambia la velocidad a 5"

 POP_WORKFORCE_TOOLTIP:0 "#header Mano de obra#!\nValor: #variable [Pop.GetNumWorkforce|1K]#!\n$TOOLTIP_DELIMITER$\n[concept_pop_qualifications]\n[Pop.GetQualificationsDesc]\n$TOOLTIP_DELIMITER$\n[concept_working_adults_desc]"
 POP_DEPENDENTS_TOOLTIP:0 "#header Dependientes#!\nValor: #variable [Pop.GetDependentsSize|1K]#!\n$TOOLTIP_DELIMITER$\n[concept_dependents_desc]"
 DEPENDENT_WAGE_SOURCES:0 "de $BREAKDOWN$"
 DEPENDENT_WAGE_SOURCE_ODD_JOBS:0 "trabajos ocasionales"
 DEPENDENT_WAGES_TOOLTIP:0 "#header Salarios de dependientes: #variable $VAL|+0$ @money!#!#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 DEPENDENT_BASE_WAGES:0 "Base: $VAL|0v$ @money! ($PERPOP|3v$ @money! por dependiente)"

 POP_POPULATION_GROWTH:0 "#tooltip_header Crecimiento de la población#!\nCambio anual de la población: #variable [Pop.GetPopGrowth|+=0]#!\n$TOOLTIP_DELIMITER$\n[Pop.GetPopGrowthDesc]"
 POP_POPULATION_LITERACY:0 "#header Alfabetización#!\n[Pop.GetLiteracyDesc]"
 POP_BUILDING_SHARES:0 "[concept_ownership_share]: #v $SHARE|%1$#!"
 POP_DISCRIMINATION_STATUS_TOOLTIP:0 "[Pop.GetDiscriminationTooltip]"
 POP_DISCRIMINATION_HEADER:0 "Aceptación:"
 POP_DISCRIMINATION_STATUS_DISCRIMINATED:0 "$concept_discriminated$"
 POP_DISCRIMINATION_STATUS_ACCEPTED:0 "aceptado"

 POP_DISCRIMINATION_PRIMARY_CULTURE_DESC:0 "Nunca se [Concept('concept_discrimination','discriminan')] las [concept_primary_cultures|l], independientemente de las [Concept('concept_law', '$concept_laws$')|l]"
 POP_DISCRIMINATION_SLAVE:0 "Los esclavos siempre [Concept('concept_discrimination','sufren discriminación')]"

 TURMOIL_TITLE:0 "#title [concept_turmoil]#!"
 TURMOIL_ENTRY_TITLE:0 "#title [concept_turmoil]:#!"
 NET_INCOME_TITLE:0 "#title Ingresos netos#!"
 PRODUCTION_NO_CONCEPT:0 "Producción"

 STATISTICS:0 "Estadísticas"
 TURMOIL:0 "Agitación:"
 MIGRATION_TARGETS:0 "Objetivos de migración:"
 CULTURAL_TRAITS:0 "Rasgos culturales:"
 CULTURE_OBSESSIONS:0 "Obsesiones:"
 CULTURE_TABOOS:0 "Tabúes:"
 HOMELANDS:0 "Tierra natal"
 OWNER:0 "Propietario"
 CULTURE_OF_SAME_HERITAGE:0 "Culturas con la misma herencia ([GetDataModelSize(Culture.AccessSameHeritageCultures)])"
 TURMOIL_OF_CULTURE:0 "[concept_turmoil] media de todos los [Concept('concept_pop', 'colectivos')] de esta cultura"

 POP_NEEDS_HEADER:0 "Consta de los siguientes [Concept('concept_good', 'bienes')] que son mutuamente sustituibles mediante la [concept_goods_substitution|l]:"
 POP_NEEDS_ENTRY_DEFAULT:1 "[Goods.GetName][Nbsp][Goods.GetTextIcon] - [Concept('concept_good', 'Bienes')] por defecto para [POP_NEED.GetName]"
 POP_NEEDS_ENTRY:1 "[Goods.GetName][Nbsp][Goods.GetTextIcon] - Equivalente a $MULT|2v$ unidades de [POP_NEED.GetDefaultGoods.GetName]"
 BUY_PACKAGE_POP_CONSUMPTION_WEALTH_SPECIFIC:0 "Consumido por [Concept('concept_pop', 'colectivos')] con nivel $LEVEL|v$ de [concept_wealth|l]"
 BUY_PACKAGE_POP_CONSUMPTION_WEALTH_TO_LEVEL:0 "Consumido por [Concept('concept_pop', 'colectivos')] con nivel $LEVEL|v$ o inferior de [concept_wealth|l]"
 BUY_PACKAGE_POP_CONSUMPTION_WEALTH_FROM_LEVEL:0 "Consumido por [Concept('concept_pop', 'colectivos')] con nivel $LEVEL|v$ o superior de [concept_wealth|l]"
 BUY_PACKAGE_POP_CONSUMPTION_WEALTH_BETWEEN_LEVELS:0 "Consumido por [Concept('concept_pop', 'colectivos')] con un nivel de [concept_wealth|l] entre $FROM|v$ y $TO|v$"
 BUY_PACKAGE_POP_CONSUMPTION_WEALTH_ALL:0 "Consumido por [Concept('concept_pop', 'colectivos')] de todos los niveles de [concept_wealth|l]"
 BUY_PACKAGE_POP_CONSUMPTION_WEALTH_NONE:0 "No consumido por ningún [Concept('concept_pop', 'colectivo')]"
 POPNEED_SUMMARY_DESC:0 "#tooltippable #tooltip:$TAG$,POPNEED_EXPENSES_TOOLTIP [POP_NEED.CalcTotalCost|Dv] @money!#!#! - #tooltippable #tooltip:$TAG$,POPNEED_DETAILS_TOOLTIP [POP_NEED.GetName]#!#!"
 POPNEED_DETAILS_DESC:0 "#header [POP_NEED.GetName]#!\n$CONSUMPTIONDESC$\n$TOOLTIP_DELIMITER$\n$GOODSDESC$"
 POPNEED_EXPENSES_DESC:0 "Gastos actuales en [POP_NEED.GetName] para [POP.GetTotalSize|Kv] [POP.GetCulture.GetName] [POP.GetPopType.GetName] en [POP.GetState.GetName]:\n$CONTENTS$\nCoste total: [POP_NEED.CalcTotalCost|Dv] @money!"
 POPNEED_DETAILS_TOOLTIP:0 "[PopNeed.GetDetailsDesc]"
 POPNEED_EXPENSES_TOOLTIP:0 "[PopNeed.GetExpensesDesc]"
 BUY_PACKAGE_POP_NEEDS_ENTRY:1 "[Goods.GetName][Nbsp][Goods.GetTextIcon]$CULTURESTATUSDESC$\n#bold $AMOUNT|vD$#! ($AMOUNT_PERCENT|1v%$ de la cantidad)\n#variable $GOODS_TOTAL_COST|D$[Nbsp]@money!#! ([Goods.GetCompareIconAgainstBasePrice( '(CFixedPoint)$GOODS_UNITARY_PRICE$' )]) ($GOODS_COST_PERCENT|1v%$ del coste)\n\n"
 BUY_PACKAGE_GOOD_CULTURE_TABOO:0 " ([concept_taboo])"
 BUY_PACKAGE_GOOD_CULTURE_OBSESSION:0 " ([concept_obsession])"
 POPNEED_USAGE_DESC:1 "Consumido por [Concept('concept_pop', 'colectivos')] de $WEALTHDESC$ (#tooltippable #tooltip:$TAG$,POPNEED_DETAILS_TOOLTIP [Concept('concept_pop_needs','$concept_pop_needs_short$')|l]: [POP_NEED.GetName]#!#!)"
 POPNEED_USAGE_WEALTH_SPECIFIC:0 "nivel $LEVEL|v$ de [concept_wealth|l]"
 POPNEED_USAGE_WEALTH_BETWEEN_LEVELS:0 "niveles de [concept_wealth|l] entre $FROM|v$ y $TO|v$"
 POPNEED_USAGE_WEALTH_ALL:0 "todos los niveles de [concept_wealth|l]"
 POPNEED_USAGE_WEALTH_NONE:0 "sin niveles de [concept_wealth|l]"

 BUY_PACKAGE_CONTENT_ENTRY_WITH_COSTS:1 "#bold $AMOUNT|vD$#! [Goods.GetName][Nbsp][Goods.GetTextIcon] - #variable $GOODS_TOTAL_COST|D$ @money!#! ([GOODS.GetCompareIconAgainstBasePrice( '(CFixedPoint)$GOODS_UNITARY_PRICE$' )])"
 TOOLTIP_QOL_BUY_PACKAGE:0 "#header [concept_sol]#!\nActualmente es de #variable [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(EmployeeStats.GetCurrentStandardOfLiving)]#! (#V [EmployeeStats.GetCurrentStandardOfLiving]#!)\nSe espera que sea de #variable [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(EmployeeStats.GetExpectedStandardOfLiving)]#! (#V [EmployeeStats.GetExpectedStandardOfLiving]#!)"

 IN_TOTAL:0 "en total"
 POP_WEEKLY_INCOME:0 "#bold Ingresos semanales: #variable $VAL|+D$ @money!#!#!\n$BREAKDOWN$\n"
 POP_WEEKLY_EXPENSES:0 "#bold Gastos semanales: #variable $VAL|+D$ @money!#!#!\n$BREAKDOWN$\n"
 POP_WEEKLY_MONEY:0 "#bold Dinero semanal: #variable $VAL|+D$ @money!#!#!\n$BREAKDOWN$\n"
 POP_WEEKLY_wage:0 "Salarios: #variable $VAL|+=D$ @money!#!"
 POP_WEEKLY_dependent_production:0 "Salarios de dependientes: #variable $VAL|+=D$ @money!#!"
 POP_WEEKLY_subsistence_income:0 "[concept_subsistence_output]: #variable $VAL|+=D$ @money!#!"
 POP_WEEKLY_dividends:0 "Dividendos: #variable $VAL|+=D$ @money!#!"
 POP_WEEKLY_interest:0 "Interés: #variable $VAL|+=D$ @money!#!"
 POP_WEEKLY_welfare:1 "[concept_welfare_payments]: #variable @money!$VAL|+=D$#!"
 POP_WEEKLY_income_taxes:0 "Impuestos sobre la renta: #variable $VAL|+=D$ @money!#!"
 POP_WEEKLY_needs:1 "[Concept('concept_pop_needs','$concept_pop_needs_short$')]: #tooltippable #tooltip:[Pop.GetTooltipTag],NEEDS_BREAKDOWN #variable $VAL|+=D$ @money!#!#!#!"
 POP_WEEKLY_losses:0 "Pérdidas en inversiones: #variable $VAL|+=D$ @money!#!"
 TOOLTIP_WEALTH:1 "#header Riqueza#!\n[Concept('concept_pop_needs','$concept_pop_needs_short$')] de nivel [Pop.GetCurrentWealth|v]\n$TOOLTIP_DELIMITER$\n$POP_NET_INCOME$"
 TOOLTIP_WEALTH_SLAVE:1 "#header Riqueza#!\nEl mantenimiento de esclavos satisface las [Concept('concept_pop_needs','$concept_pop_needs_short$')|l] de este [concept_pop|l] de esclavos hasta el nivel [Pop.GetCurrentWealth|v]\n$TOOLTIP_DELIMITER$\n#bold Desglose del mantenimiento de esclavos:#!\n[Pop.GetNeedsDesc]"
 TOOLTIP_WEALTH_SUBSISTENCE:3 "#header Riqueza#!\nLa [concept_subsistence_output|l] de [Pop.GetAverageAnnualWage|Dv] @money! y los [concept_budget_poll_taxes|l] anuales de [Pop.CalcAnnualPollTaxAmount|Dv] @money! satisfacen las [Concept('concept_pop_needs','$concept_pop_needs_short$')|l] de este [concept_pop|l] de [GetPopType('peasants').GetName|l] equivalentes al nivel [Pop.GetCurrentWealth|v]\n\nEn los [Concept('concept_building', 'edificios')] en los que se quiera contratar a este [concept_pop|l] se deberá ofrecer un salario de al menos [Pop.GetWageRequiredToHireFrom|Dv] @money!."
 TOOLTIP_POP_NET_INCOME:0 "#header Ingresos netos#!\n$POP_NET_INCOME$"
 POP_NET_INCOME:0 "[Pop.GetIncomeExpensesBalanceDesc]\nProgreso hacia el siguiente nivel de riqueza: #v [Pop.GetWealthProgression|+=%0]#!\n\nIngresos anuales por adulto activo: [Pop.GetAverageAnnualWage|Dv] @money!"
 POP_MONEY_BALANCE:0 "$INCOME$\n$EXPENSES$\n#bold Ingresos netos: #variable $VAL|+=D$ @money!#!#!"
 POP_LIST_SOL:0 "#variable [LabelingHelper.GetLabelForStandardOfLiving(Pop.GetCurrentStandardOfLiving)]#!  ([Pop.GetCurrentStandardOfLiving|v])"
 NEEDS_BREAKDOWN:0 "#header [concept_pop_needs]#!\n[Pop.GetNeedsDesc]"
 AVG_WAGE_POP_LIST:0 "Salario medio anual: [PopListItem.GetAverageAnnualWage|vD] @money!"
 AVG_WAGE_SUBSISTENCE_POP_LIST:0 "[concept_subsistence_output]: [PopListItem.GetAverageAnnualWage|vD] @money!"
 TOOLTIP_POP_QOL_TURMOIL:0 "\nUn [concept_sol|l] bajo aumenta la [concept_turmoil_target|l] en #variable $VAL|-=D$ #!"
 TOOLTIP_POP_QOL:2 "#header [concept_sol]#!\nActual: #variable [LabelingHelper.GetLabelForStandardOfLiving(Pop.GetCurrentStandardOfLiving)]#! ([Pop.GetCurrentStandardOfLiving|v])\nMínimo esperado: #variable [LabelingHelper.GetLabelForStandardOfLiving(Pop.GetExpectedStandardOfLiving)]#! #tooltippable #tooltip:[Pop.GetTooltipTag],TOOLTIP_POP_EXPECTED_SOL ([Pop.GetExpectedStandardOfLiving|v])#!#!\nEl [concept_sol|l] afecta a la tasa de crecimiento de los colectivos, que en estos momentos es del #tooltippable #tooltip:[Pop.GetTooltipTag],GROWTH_RATE_BREAKDOWN [Pop.GetNetGrowthRate|%=+]#!#!\nSi el [concept_sol|l] es inferior al mínimo esperado, este [concept_pop|l] desarrollará una actitud más [concept_radical|l] con el tiempo\n$TOOLTIP_DELIMITER$\nEl [concept_sol|l] de este colectivo de #variable [LabelingHelper.GetLabelForStandardOfLiving(Pop.GetCurrentStandardOfLiving)]#! ([Pop.GetCurrentStandardOfLiving|v]) se debe a:\n$TAB$Riqueza: #variable #tooltippable #tooltip:[Pop.GetTooltipTag],TOOLTIP_WEALTH [Pop.GetCurrentWealth]#!#!#!\n[Pop.GetCurrentSoLModifiersDesc]\n[Pop.GetAdditionalSOLFactorsDesc]"
 GROWTH_RATE_BREAKDOWN:0 "#header Tasa de crecimiento#!\n[Pop.GetPopGrowthDesc]"
 TOOLTIP_POP_EXPECTED_SOL:0 "#header [concept_sol] mínimo esperado#!\nTotal: [Pop.GetExpectedStandardOfLiving]\n$TOOLTIP_DELIMITER$\n[Pop.GetExpectedStandardOfLivingDesc]"
 EXPECTED_SOL_FROM_LITERACY:0 "Por [concept_literacy|l]: #tooltippable #tooltip:[Pop.GetTooltipTag],EXPECTED_SOL_FROM_LITERACY_BREAKDOWN #v $VALUE|=$#!#!#!"
 EXPECTED_SOL_FROM_LITERACY_BREAKDOWN:0 "#header [concept_sol] mínimo esperado por [concept_literacy|l]#!\nTotal: [Pop.GetExpectedStandardOfLivingFromLiteracy]\n$TOOLTIP_DELIMITER$\n[Pop.GetExpectedStandardOfLivingFromLiteracyDesc]"
 MODIFIED_BY_LITERACY_RATE:0 "Modificado por #v ×$LITERACY_RATE|2$#! debido a la [concept_literacy|l]"

 SOL_FACTOR_TAXES:1 "Estos [Concept('concept_pop', 'colectivos')] pagan una media de #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $TAX_BURDEN|%1$#!#!#! de su sueldo como [concept_taxes|l], lo que reduce su dinero disponible para suplir sus [concept_pop_needs|l]"
 SOL_FACTOR_MODIFIERS:2 "El [concept_sol|l] de estos [Concept('concept_pop', 'colectivos')] cambia en #v $VALUE|1=+$#! debido a los modificadores"
 SOL_FACTOR_NO_MODIFIERS:1 "Estos [Concept('concept_pop', 'colectivos')] ahora mismo no se ven afectados por modificadores de [concept_sol|l]"
 SOL_FACTOR_GOODS:0 "Estos [Concept('concept_pop', 'colectivos')] pagan una media de #v #tooltip:COIN_STACK_TOOLTIP $PRICEICON$#! #tooltippable #tooltip:$BREAKDOWN_TAG$ $RELATIVE_PRICE|=-%1$#!#!#! en comparación al [concept_base_price|l] de sus [concept_pop_needs|l]"
 SOL_FACTOR_SLAVES:0 "$POP_FRACTION|%1v$ de estos [Concept('concept_pop', 'colectivos')] son [Concept('concept_slavery', 'esclavos')], por lo que tienen un [concept_sol|l] muy bajo"
 SOL_FACTOR_PEASANTS:0 "$POP_FRACTION|%1v$ de estos [Concept('concept_pop', 'colectivos')] son [GetPopType('peasants').GetName|l] en [Concept('concept_subsistence_building', '$concept_subsistence_buildings$')|l], lo que les limita a un [concept_sol|l] bajo"
 SOL_FACTOR_TAX_ENTRY:0 "$TAX_LEVEL|%1v$ de ingresos pagados en $TAX_TYPE$"
 SOL_FACTOR_GOODS_ENTRY:1 "[Goods.GetName][Nbsp][Goods.GetTextIcon]: @money!$PRICE|v1$ #tooltippable #tooltip:COIN_STACK_TOOLTIP $PRICEICON$#!#! ($RELATIVE_PRICE|=-%1$ del precio relativo, $RELATIVE_EXPENDITURES|v1%$ de gastos)"
 SOL_FACTOR_GOODS_BREAKDOWN:0 "#header [concept_pop_needs]: #!\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 SOL_FACTOR_TAX_BREAKDOWN:0 "#header [Concept('concept_taxes','$concept_taxation$')]#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"

 EXPECTED_SOL_FACTOR_STRATA:0 "Un $FRACTION|%1v$ de estos [Concept('concept_pop', 'colectivos')] son $STRATA|v$: $VALUE|=v$"
 EXPECTED_SOL_FACTOR_LITERACY:0 "Estos [Concept('concept_pop', 'colectivos')] tienen una [concept_literacy|l] media del $LITERACY|%0v$: $VALUE|=v$"

 SOL_BELOW_EXPECTED:0 "@warning! $TOTAL|vD$ ($FRACTION|%1v$) de estos [Concept('concept_pop', 'colectivos')] tienen un [concept_sol|l] inferior al $EXPECTED_SOL_SHORT$ y se volverán más [Concept('concept_radical', 'radicales')] con el tiempo"
 
 SOL_WELFARE:0 "Un $TOTAL|vD$ ($FRACTION|%1v$) de estos [Concept('concept_pop', 'colectivos')] reciben [concept_welfare_payments|l], lo que aumenta su [concept_sol|l]"

 TOOLTIP_SOL_MODIFIERS:0 "$BREAKDOWN$"
 POP_DETAILS_TITLE:0 "#bold Detalles del colectivo#!"

 POP_DETAILS_IG:0 "\n#instruction Haz clic#! para ir a #variable [Pop.GetLargestInterestGroup.GetName]#!"

 EMPLOYEE_POPS_LIST:0 "$TYPE$ $CULTURE$ $RELIGION$: $SIZE$"

 CONDITIONS_NOT_SATISFIED:1 "Las siguientes condiciones impiden esta acción:"

 CREATE_MARKET:0 "#BOLD Crear un [concept_market|l] en #V $STATE$#!#!"
 MERGE_MARKET:0 "Vincular [STATE.GetName] con el #V [MARKET.GetName|l]#!"
 SPLIT_MARKET:0 "Desvincular [STATE.GetName] del #V [MARKET.GetName|l]#!"
 CANNOT_BUILD_BUILDING:0 "#BOLD #N ¡No se pueden $BUILD_OR_EXPAND$ #V [BUILDING_TYPE.GetName]#! en [STATE.GetName]!#!#!"
 CANNOT_BUILD_MARKET:0 "#BOLD #N ¡Aquí no se puede construir un #V mercado#!!#!#!"
 CANNOT_MERGE_MARKET:0 "#BOLD #N ¡Aquí no se puede vincular un #V mercado#!!#!#!"
 CANNOT_MERGE_MARKET_STATE:0 "#BOLD #N No se puede vincular con #V [MARKET.GetName|l]#!#!#!"
 CANNOT_SPLIT_MARKET_STATE:0 "#BOLD #N No se puede desvincular del #V [MARKET.GetName|l]#!#!#!"

 CANNOT_ESTABLISH_TRADE_ROUTE:0 "#BOLD #N ¡Aquí no se puede establecer una #V [concept_trade_route|l]#!!#!#!"

 INACTIVE:0 "Inactiva"
 INACTIVE_TRADE_ROUTES:0 "Tus [Concept('concept_trade_route', 'rutas comerciales')] inactivas"
 UNPRODUCTIVE_TRADE_ROUTES:0 "Tus [Concept('concept_trade_route', 'rutas comerciales')] poco productivas"

 CONSTRUCTION_SECTOR_INPUT_FACTOR:0 "Multiplicado por #v $MULT$#! debido a la [concept_construction|l] no utilizada"
 CONSTRUCTION_BREAKDOWN:1 "#header [concept_construction]: $CONSTRUCTION_SPEED$#!/semana\n$TOOLTIP_DELIMITER$\n#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $BASE_CONSTRUCTION$#!#!#! [concept_construction] proporcionada por [Country.GetName][ConcatIfNeitherEmpty('\n\n','$CAPPEDDESC$')][ConcatIfNeitherEmpty('\n\n','$MODIFIERDESC$')]"
 CONSTRUCTION_MODIFIER_HEADER:0 "La eficiencia de [concept_construction|l] semanal en [State.GetName] se ve modificada por:\n$MODIFIER_BREAKDOWN$"
 CONSTRUCTION_CAPPED_DESC:0 "El progreso de [BuildingType.GetName|l] está limitado a #v $MAXPOINTS$#! de [concept_construction|l] / semana"


 
 CAN_EXPAND_BUILDING_TOOLTIP:0 "#header $BUILD_OR_EXPAND$ [BUILDING_TYPE.GetName] en [STATE.GetName]#! (Tamaño: [BUILDING.GetExpansionLevelBreakdownDesc])\n#tooltippable #tooltip:[GetRawTextTooltipTag('$PROFIT_IMPACT_DESC$')] #v $PROFIT_IMPACT|K+=$ @money!#!#!#! Ganancias previstas/semana\n[ConcatIfNeitherEmpty('$QUALIFICATIONS$', '\n')]$TOOLTIP_DELIMITER$\n$REQUIRED_CONSTRUCTION|v0$ [concept_construction|l] @construction! ($CONSTRUCTION_COST_CHANGE$)\n[ConcatIfNeitherEmpty('$INVESTMENT_FUND$', '\n')]\n[STATE.GetMarketAccessStatus]\nTrabajadores disponibles: [State.GetNumSubsistenceWorkingAdults|Dv] [GetPopType('peasants').GetName] [SelectLocalization( GreaterThan_int32(State.GetNumUnemployedWorkingAdults, '(int32)0'), 'AND_UNEMPLOYED', '' )][ConcatIfNeitherEmpty('$MILITARY_INFO$', '\n')][ConcatIfNeitherEmpty('$PORT_INFO$', '\n')]\n\n$KEY_MODIFIER_INSTRUCTIONS$"
# $PRODUCTION_BREAKDOWN$ is currently not included, re-add to CAN_EXPAND_BUILDING_TOOLTIP if deeemed necessary 

 AND_UNEMPLOYED:0 "y [State.GetNumUnemployedWorkingAdults|Dv] [Concept('concept_unemployed','desempleados')]"

 CONSTRUCTION_CAN_BE_FUNDED_BY_INVESTMENT_POOL:1 "Los [concept_budget_construction_goods|l] se #P #bold pueden#!#! financiar mediante el [concept_investment_pool|l] (en estos momentos #v [GetPlayer.GetInvestmentPool|D+] @money!#!)"
 CONSTRUCTION_TOTAL_COST_IMPACT:1 "#v $COST|K-$ @money!#! de coste total previsto en [concept_budget_construction_goods|l]"
 CONSTRUCTION_WEEKLY_COST_IMPACT:2 "#v $COST|K-=$ @money!#! de coste semanal en [concept_budget_construction_goods|l]"
 
 EXPAND_TOOLTIP_EXPAND_BUILD:0 "construir"
 EXPAND_TOOLTIP_EXPAND_EXPAND:0 "ampliar"
 EXPAND_TOOLTIP_EXPAND:1 "#header $BUILD_OR_EXPAND$ [BUILDING_TYPE.GetName] en [STATE.GetName]#!\nTamaño: [BUILDING.GetExpansionLevelBreakdownDesc]\n[STATE.GetMarketAccessStatus]\nTrabajadores disponibles: [State.GetNumSubsistenceWorkingAdults|Dv] [GetPopType('peasants').GetName|l] y [State.GetNumUnemployedWorkingAdults|Dv] [Concept('concept_unemployed','desempleados')]"
 EXPAND_BUILDING_MODIFIERS_INSTRUCTIONS:2 "#instruction Haz clic para poner en cola un nivel, $SHORTCUT_KEY_MOD_shift$haz clic para $SHIFT_NUM_LEVELS$, $SHORTCUT_KEY_MOD_ctrl$haz clic para $CTRL_NUM_LEVELS$#!\n#instruction $SHORTCUT_KEY_MOD_alt$haz clic para poner en cola en la parte superior de la cola de construcción"
 DOWNSIZE_BUILDING_MODIFIERS_INSTRUCTIONS:0 "#instruction Haz clic para reducir el tamaño un nivel#!\n#instruction $SHORTCUT_KEY_MOD_shift$Haz clic para reducir el tamaño $SHIFT_NUM_LEVELS$ niveles#!\n#instruction $SHORTCUT_KEY_MOD_ctrl$Haz clic para reducir el tamaño $CTRL_NUM_LEVELS$ niveles#!"
 EXPANSION_PROFIT_IMPACT:2 "#header Predicción de ingresos tras la expansión #!\n#v @money!$VAL|K+=$#! Ingresos / semana\n$TOOLTIP_DELIMITER$\n$IMPACT_DETAILS$"
 EXPANSION_PRODUCTIVITY_IMPACT:0 "#header Predicción $EARNINGS_PER_EMPLOYEE$ tras la expansión#!: #v @money!$VAL|+$#!\n$TOOLTIP_DELIMITER$\n$IMPACT_DETAILS$"
 EXPANSION_EMPLOYEES_VS_REVENUE:0  "#v @money!$REVENUE|K+$#! predición de Ingresos Anuales\n#v $EMPLOYEES|v$#! Total de Empleados"
 EXPANSION_WAGES_IMPACT:1 "#v $IMPACT|K+=$ @money!#! para salarios semanales"
 GOODS_PROFIT_CONSUMPTION:2 "#v $IMPACT|K+=$ @money!#! para $NUM_UNITS|0Y=$ #v [Goods.GetName] [Goods.GetTextIcon]#! ($PRICE_CUR_ICON$@arrow_right!$PRICE_NEW_ICON$)"
 GOODS_PROFIT_CONSUMPTION_AFTER_SUBSTITUTION:2 "#v $IMPACT|K+=$ @money!#! para $NUM_UNITS|0Y=$ #v [Goods.GetName] [Goods.GetTextIcon]#! ($PRICE_CUR_ICON$@arrow_right!$PRICE_NEW_ICON$ después de la [concept_goods_substitution])"
 GOODS_PROFIT_PRODUCTION:2 "#v $IMPACT|K+=$ @money!#! de $NUM_UNITS|0Y=$ #v [Goods.GetName] [Goods.GetTextIcon]#! ($PRICE_CUR_ICON$@arrow_right!$PRICE_NEW_ICON$)"
 GOODS_PROFIT_PRODUCTION_AFTER_SUBSTITUTION:2 "#v $IMPACT|K+=$ @money!#! de $NUM_UNITS|0Y=$ #v [Goods.GetName] [Goods.GetTextIcon]#! ($PRICE_CUR_ICON$@arrow_right!$PRICE_NEW_ICON$ después de la [concept_goods_substitution])"
 NO_OPPOSITION:0 "#bold No hay [Concept('concept_interest_group', 'grupos de interés')] en la oposición#!"
 NO_POLITICAL_MOVEMENTS:1 "No hay [Concept('concept_political_movement', 'movimientos políticos')]"
 NO_LAW_BEING_ENACTED:0 "No se ha promulgado ninguna [concept_law|l]"
 NO_INTERESTS:0 "Sin [Concept('concept_interest', 'intereses')]"

 CANNOT_EXPAND_BUILDING_NO_URBAN_CAP:0 "El edificio [BuildingType.GetName] requiere [concept_urbanization|l]"
 CANNOT_EXPAND_BUILDING_NO_TRADE_ROUTES:0 "[BuildingType.GetName] necesita [Concept('concept_trade_route', '$concept_trade_routes$')|l]"
 CANNOT_EXPAND_BUILDING_AT_MAX_LEVEL:0 "El edificio [BuildingType.GetName] no se puede ampliar por encima de un tamaño máximo de $VAL|v$"
 CANNOT_EXPAND_BUILDING_AT_MAX_LEVEL_BREAKDOWN:0 ", lo que se debe a:\n$BREAKDOWN$"
 CANNOT_EXPAND_BUILDING_NOT_EXPANDABLE:0 "El edificio [BuildingType.GetName] no es ampliable"
 CANNOT_EXPAND_BUILDING_NO_ARABLE_LAND:0 "El edificio [BuildingType.GetName] requiere [concept_arable_land|l]"
 CANNOT_EXPAND_BUILDING_NO_RESOURCE:0 "Cantidad insuficiente de recursos en [State.GetName]"
 CANNOT_EXPAND_BUILDING_NOT_AVAILABLE_IN_STATE:0 "[STATE.GetName] no admite [BUILDING_TYPE.GetName]"
 CANNOT_EXPAND_BUILDING_AT_REGION_MAX_CAP:0 "[BuildingType.GetName] está por debajo de la capacidad máxima en [STATE_REGION.GetName]"
 CANNOT_EXPAND_BUILDING_NOT_ACTIVE:0 "El edificio [BuildingType.GetName] no está activo"
 CANNOT_EXPAND_BUILDING_NOT_BUILDABLE:0 "El edificio [BuildingType.GetName] no se puede construir manualmente"
  
 EXPAND_BUILDING_WARNING_MISSING_QUALIFICATIONS:0 "@warning! #tooltippable #tooltip:[BUILDING.GetTooltipTag],EXPAND_BUILDING_WARNING_MISSING_QUALIFICATIONS_BREAKDOWN No hay suficientes#!#! [concept_pop_qualifications|l] para dotar de personal por completo a este edificio"
 EXPAND_BUILDING_WARNING_MISSING_QUALIFICATIONS_BREAKDOWN:0 "#title [concept_pop_qualifications] que faltan#!\n[Building.GetQueueConstructionPopQualificationsWarningBreakdown]"
 EXPAND_BUILDING_WARNING_MISSING_QUALIFICATIONS_ENTRY:2 "Solo hay disponibles $AVAILABLE|v$ [POP_TYPE.GetName] [Concept('concept_pop_qualifications', 'cualificados')] y aptos para trabajar de los $REQUIRED|v$ que hacen falta "

 CHANGE_PRODUCTION_METHOD_WARNING_GOODS_SHORTAGE:0 "@warning! La [concept_input_goods_shortage|l] para $LIST$ provocará una penalización en la producción de todos los [Concept('concept_building', 'edificios')]"
 CHANGE_PRODUCTION_METHOD_WARNING_MISSING_QUALIFICATIONS:0 "@warning! #tooltippable #tooltip:[BUILDING.GetTooltipTag]|[PRODUCTION_METHOD.GetTooltipTag],CHANGE_PRODUCTION_METHOD_WARNING_MISSING_QUALIFICATIONS_BREAKDOWN No hay suficientes#!#! [concept_pop_qualifications|l] para dotar por completo de personal al edificio de tipo [Building.GetName]"
 CHANGE_PRODUCTION_METHOD_WARNING_MISSING_QUALIFICATIONS_BREAKDOWN:0 "#title [concept_pop_qualifications] que faltan#!\n[Building.GetChangeProductionMethodPopQualificationsWarningBreakdown(ProductionMethod.Self)]"
 CHANGE_PRODUCTION_METHOD_WARNING_MISSING_QUALIFICATIONS_ENTRY:0 "Solo hay $AVAILABLE|v$ [concept_pop_qualifications|l] de [POP_TYPE.GetName|l] disponibles de las $REQUIRED|v$ necesarias"

 CANNOT_JOIN_FOREIGN_MARKET:0 "Ninguna ley del sistema económico ni unión aduanera permite la adhesión al [MARKET.GetName|l] extranjero"

 NO_STATE_TRAITS:0 "Sin rasgos estatales"

  # MARKET is the market to merge
 MERGE_MARKET_INFO_TOOLTIP:0 "Fusionar el #BOLD #V [MARKET.GetName|l]#!#! con otro mercado."
 MERGE_MARKET_NEGATIVE_INFO_TOOLTIP:0 "No se puede fusionar el #BOLD #V [MARKET.GetName|l]#!#! con ningún otro mercado."
  # STATE is the selected state, MARKET the market to merge to
 MERGE_MARKETS_INFO_TOOLTIP:0 "Fusionar el #BOLD #V [STATE.GetMarket.GetName|l]#!#! con el #BOLD #V [MARKET.GetName|l]#!#!"
 MERGE_MARKETS_NEGATIVE_INFO_TOOLTIP:0 "¡No se puede fusionar el #BOLD #V [STATE.GetMarket.GetName|l]#!#! con el #BOLD #V [MARKET.GetName|l]#!#!!"

 RETARGET_LINK_TOOLTIP:0 "Desvincula el enlace que tiene #BOLD #V [STATE.GetName]#!#! con el #BOLD #V [STATE.GetMarket.GetName|l]#!#! y vincúlalo a otro mercado."
 RETARGET_LINK_FAIL_TOOLTIP:0 "No se puede desvincular el enlace de #BOLD #V [STATE.GetName]#!#!."
 RETARGET_LINK_TO_TOOLTIP:0 "Desvincula el enlace que tiene #BOLD #V [STATE.GetName]#!#! con el #BOLD #V [STATE.GetMarket.GetName|l]#!#! y vincúlalo al #BOLD #V [MARKET.GetName|l]#!#!."
 RETARGET_LINK_TO_FAIL_TOOLTIP:0 "No se puede volver a vincular el enlace de #BOLD #V [STATE.GetName]#!#! con el #BOLD #V [MARKET.GetName]#!#!"

 MARKET_CONTROLLER_TITLE:0 "#title Regulador del mercado#!\n#bold [Market.GetOwner.GetName]#!"

 TOOLTIP_HOVER_STRATEGIC_REGION:0 "#V [STATE.GetName]#! (#V [STATE.GetCountry.GetName]#!)\n[concept_strategic_region]: #V $STRATEGIC_REGION$#!"

  #Budget panel
 BUDGET:0 "Presupuesto"
 BUDGET_PANEL_TITLE:1 "#BOLD Presupuesto#!"
 WEEKLY_BALANCE:0 "Balance semanal: [AccessPlayer.PredictWeeklyBalanceWithEconomyHealthHint]"
 BUDGET_TAB_OVERVIEW:0 "Resumen"
 STATES:0 "Estados"
 BUDGET_TAB_ASSETS:0 "Activos"
 POOLS:0 "Fondos"

 LAND_TAX:0 "[concept_budget_land_taxes]"
 HEATHEN_TAX:0 "[concept_budget_heathen_taxes]"
 PER_CAPITA_TAX:0 "[concept_budget_per_capita_taxes]"

 NATIONAL_REVENUE:0 "Ingresos nacionales"
 BUDGET_TAXATION_LEVEL:0 "[Concept('concept_taxes','$concept_tax_level$')]"
 BUDGET_INCOME_TAXES:0 "[concept_budget_income_taxes]"
 BUDGET_POLL_TAXES:0 "[concept_budget_poll_taxes]"
 BUDGET_CONSUMPTION_TAXES:0 "[concept_budget_consumption_taxes]"
 BUDGET_ADDITIONAL_INCOME:0 "[concept_budget_additional_income]"
 BUDGET_ADDITIONAL_EXPENSES:0 "[concept_budget_additional_expenses]"
 BUDGET_DIVIDENDS_TAXES:0 "[concept_budget_dividends_taxes]"
 BUDGET_MINTING:0 "[concept_budget_minting]"
 BUDGET_TARIFFS:0 "[concept_tariffs]"
 BUDGET_INVESTMENT_INCOME:0 "[concept_budget_investment_income]"
 BUDGET_DIPLOMATIC_PACTS:0 "[concept_budget_diplomatic_pacts]"
 NATIONAL_EXPENSES:0 "Gastos nacionales"
 BUDGET_GOODS_FOR_GOVERNMENT_BUILDINGS:0 "[concept_budget_goods_for_government_buildings]"
 BUDGET_GOODS_FOR_MILITARY_BUILDINGS:0 "[concept_budget_goods_for_military_buildings]"
 BUDGET_GOVERNMENT_WAGES:0 "[concept_budget_government_wages]"
 BUDGET_MILITARY_WAGES:0 "[concept_budget_military_wages]"
 BUDGET_GOVERNMENT_SLAVES:0 "[concept_budget_government_slaves]"
 BUDGET_MILITARY_SLAVES:0 "[concept_budget_military_slaves]"
 BUDGET_SUBSIDIES:0 "[concept_subsidies]"
 BUDGET_WELFARE_PAYMENTS:0 "[concept_welfare_payments]"
 BUDGET_INTEREST:1 "[concept_budget_interest]"
 BUDGET_CONSTRUCTION_GOODS:0 "[concept_budget_construction_goods]"
 PAUSE_ALL_CONSTRUCTION_BUTTON:0 "Pausar todo"
 PAUSE_ALL_CONSTRUCTION_TOOLTIP_HEADER:0 "#header Pausar toda la construcción#!"
 RESUME_ALL_CONSTRUCTION_BUTTON:0 "Reanudar todo"
 RESUME_ALL_CONSTRUCTION_TOOLTIP_HEADER:0 "#header Reanudar toda la construcción#!"
 CHANGE_ALL_CONSTRUCTION_SPEED_TOOLTIP_HEADER:1 "#header Cambiar todo el $building_construction_sector$ a [PRODUCTION_METHOD.GetName]#!"

 TAXES:0 "Impuestos"
 EXPENSES:0 "Gastos"

 invalid_market:0 "No es un mercado válido"

 diplomatic_play_invalid_state:0 "Región estatal no válida"

 set_decree_select_state_tooltip:0 "[concept_decree] de $NAME|v$ en [STATE.GetName]"

 ESTABLISH_TRADE_ROUTE_UNMET_CONDITION_FORMAT:1 "@simple_box! $UNMET_CONDITION$"

 trade_route_import_lens_option:0 "Establecer [concept_trade_route|l] de importación"
 trade_route_import_lens_option_tooltip:0 "#header $trade_route_import_lens_option$#!\nEstablece una ruta comercial semipermanente entre dos mercados para importar bienes a un mercado que poseas o cuyos puertos controles"
 trade_route_export_lens_option:0 "Establecer [concept_trade_route|l] de exportación"
 trade_route_export_lens_option_tooltip:0 "#header $trade_route_export_lens_option$#!\nEstablece una ruta comercial semipermanente entre dos mercados para exportar bienes desde un mercado que poseas o cuyos puertos controles"
 establish_trade_route_behavior_select_acting_import_market_tooltip:0 "#header Importar #v [GOODS.GetName|l]#! [GOODS.GetTextIcon] al [GOODS.GetMarket.GetName]#!\n$TOOLTIP_DELIMITER$\n$BUY_ORDERS$: $BUY|vD$\nImportaciones máx./nivel: $BASE_TRADE|vD$\n$BREAKDOWN$"
 establish_trade_route_behavior_select_acting_export_market_tooltip:0 "#header Exportar #v [GOODS.GetName|l]#! [GOODS.GetTextIcon] desde el [GOODS.GetMarket.GetName|l]#!\n$TOOLTIP_DELIMITER$\n$SELL_ORDERS$: $SELL|vD$\nExportaciones máx./nivel: $BASE_TRADE|vD$\n$BREAKDOWN$"
 establish_trade_route_behavior_select_other_import_market_tooltip:0 "#header Exportar #v [GOODS.GetName|l]#! [GOODS.GetTextIcon] al [MARKET.GetName|l]#!\n$TOOLTIP_DELIMITER$\nÓrdenes de venta en [GOODS.GetMarket.GetName|l]: #variable $SELL|D$#!\n[concept_buy_orders] en [MARKET.GetName|l]: #variable $BUY|D$#!\nExportaciones previstas: $TRADE|vD$"
 establish_trade_route_behavior_select_other_export_market_tooltip:0 "#header Importar #v [GOODS.GetName|l]#! [GOODS.GetTextIcon] desde el [MARKET.GetName|l] al [GOODS.GetMarket.GetName|l]#!\n$TOOLTIP_DELIMITER$\nÓrdenes de venta en [MARKET.GetName|l]: #variable $SELL|D$#!\n[concept_buy_orders] en [GOODS.GetMarket.GetName|l]: #variable $BUY|D$#!\nImportaciones previstas: $TRADE|vD$"
 establish_trade_route_insufficient_import_demand:0 "El mercado carece de una demanda significativa"
 establish_trade_route_not_participant:0 "No participa en este mercado"
 establish_trade_route_insufficient_trade_routes:0 "No hay rutas comerciales disponibles"
 establish_trade_route_no_export_demand:0 "El mercado carece de exportaciones netas"
 establish_trade_route_not_importmarket_owner:0 "No controlas este mercado"
 establish_trade_route_already_exists:0 "Ya existe una ruta comercial para estos bienes"
 cancel_trade_route_not_importmarket_controller:0 "No es el regulador del mercado de importación"

 trade_route_import_lens_option_ammunition_tooltip:0 "Establece una ruta comercial de importación de $ammunition$"
 trade_route_import_lens_option_small_arms_tooltip:0 "Establece una ruta comercial de importación de $small_arms$"
 trade_route_import_lens_option_artillery_tooltip:0 "Establece una ruta comercial de importación de $artillery$"
 trade_route_import_lens_option_radios_tooltip:0 "Establece una ruta comercial de importación de $radios$"
 trade_route_import_lens_option_tanks_tooltip:0 "Establece una ruta comercial de importación de $tanks$"
 trade_route_import_lens_option_aeroplanes_tooltip:0 "Establece una ruta comercial de importación de $aeroplanes$"
 trade_route_import_lens_option_manowars_tooltip:0 "Establece una ruta comercial de importación de $manowars$"
 trade_route_import_lens_option_ironclads_tooltip:0 "Establece una ruta comercial de importación de $ironclads$"
 trade_route_import_lens_option_grain_tooltip:0 "Establece una ruta comercial de importación de $grain$"
 trade_route_import_lens_option_fish_tooltip:0 "Establece una ruta comercial de importación de $fish$"
 trade_route_import_lens_option_meat_tooltip:0 "Establece una ruta comercial de importación de $meat$"
 trade_route_import_lens_option_fruit_tooltip:0 "Establece una ruta comercial de importación de $fruit$"
 trade_route_import_lens_option_fabric_tooltip:0 "Establece una ruta comercial de importación de $fabric$"
 trade_route_import_lens_option_coal_tooltip:0 "Establece una ruta comercial de importación de $coal$"
 trade_route_import_lens_option_wood_tooltip:0 "Establece una ruta comercial de importación de $wood$"
 trade_route_import_lens_option_groceries_tooltip:0 "Establece una ruta comercial de importación de $groceries$"
 trade_route_import_lens_option_liquor_tooltip:0 "Establece una ruta comercial de importación de $liquor$"
 trade_route_import_lens_option_wine_tooltip:0 "Establece una ruta comercial de importación de $wine$"
 trade_route_import_lens_option_clothes_tooltip:0 "Establece una ruta comercial de importación de $clothes$"
 trade_route_import_lens_option_furniture_tooltip:0 "Establece una ruta comercial de importación de $furniture$"
 trade_route_import_lens_option_clippers_tooltip:0 "Establece una ruta comercial de importación de $clippers$"
 trade_route_import_lens_option_steamers_tooltip:0 "Establece una ruta comercial de importación de $steamers$"
 trade_route_import_lens_option_silk_tooltip:0 "Establece una ruta comercial de importación de $silk$"
 trade_route_import_lens_option_dye_tooltip:0 "Establece una ruta comercial de importación de $dye$"
 trade_route_import_lens_option_sulfur_tooltip:0 "Establece una ruta comercial de importación de $sulfur$"
 trade_route_import_lens_option_iron_tooltip:0 "Establece una ruta comercial de importación de $iron$"
 trade_route_import_lens_option_lead_tooltip:0 "Establece una ruta comercial de importación de $lead$"
 trade_route_import_lens_option_hardwood_tooltip:0 "Establece una ruta comercial de importación de $hardwood$"
 trade_route_import_lens_option_rubber_tooltip:0 "Establece una ruta comercial de importación de $rubber$"
 trade_route_import_lens_option_oil_tooltip:0 "Establece una ruta comercial de importación de $oil$"
 trade_route_import_lens_option_engines_tooltip:0 "Establece una ruta comercial de importación de $engines$"
 trade_route_import_lens_option_steel_tooltip:0 "Establece una ruta comercial de importación de $steel$"
 trade_route_import_lens_option_tools_tooltip:0 "Establece una ruta comercial de importación de $tools$"
 trade_route_import_lens_option_glass_tooltip:0 "Establece una ruta comercial de importación de $glass$"
 trade_route_import_lens_option_fertilizer_tooltip:0 "Establece una ruta comercial de importación de $fertilizer$"
 trade_route_import_lens_option_paper_tooltip:0 "Establece una ruta comercial de importación de $paper$"
 trade_route_import_lens_option_explosives_tooltip:0 "Establece una ruta comercial de importación de $explosives$"
 trade_route_import_lens_option_porcelain_tooltip:0 "Establece una ruta comercial de importación de $porcelain$"
 trade_route_import_lens_option_sugar_tooltip:0 "Establece una ruta comercial de importación de $sugar$"
 trade_route_import_lens_option_tea_tooltip:0 "Establece una ruta comercial de importación de $tea$"
 trade_route_import_lens_option_coffee_tooltip:0 "Establece una ruta comercial de importación de $coffee$"
 trade_route_import_lens_option_tobacco_tooltip:0 "Establece una ruta comercial de importación de $tobacco$"
 trade_route_import_lens_option_opium_tooltip:0 "Establece una ruta comercial de importación de $opium$"
 trade_route_import_lens_option_automobiles_tooltip:0 "Establece una ruta comercial de importación de $automobiles$"
 trade_route_import_lens_option_telephones_tooltip:0 "Establece una ruta comercial de importación de $telephones$"
 trade_route_import_lens_option_luxury_clothes_tooltip:0 "Establece una ruta comercial de importación de $luxury_clothes$"
 trade_route_import_lens_option_luxury_furniture_tooltip:0 "Establece una ruta comercial de importación de $luxury_furniture$"
 trade_route_import_lens_option_literature_tooltip:0 "Establece una ruta comercial de importación de $literature$"
 trade_route_import_lens_option_fine_art_tooltip:0 "Establece una ruta comercial de importación de $fine_art$"

 trade_route_export_lens_option_ammunition_tooltip:0 "Establece una ruta comercial de exportación de $ammunition$"
 trade_route_export_lens_option_small_arms_tooltip:0 "Establece una ruta comercial de exportación de $small_arms$"
 trade_route_export_lens_option_artillery_tooltip:0 "Establece una ruta comercial de exportación de $artillery$"
 trade_route_export_lens_option_radios_tooltip:0 "Establece una ruta comercial de exportación de $radios$"
 trade_route_export_lens_option_tanks_tooltip:0 "Establece una ruta comercial de exportación de $tanks$"
 trade_route_export_lens_option_aeroplanes_tooltip:0 "Establece una ruta comercial de exportación de $aeroplanes$"
 trade_route_export_lens_option_manowars_tooltip:0 "Establece una ruta comercial de exportación de $manowars$"
 trade_route_export_lens_option_ironclads_tooltip:0 "Establece una ruta comercial de exportación de $ironclads$"
 trade_route_export_lens_option_grain_tooltip:0 "Establece una ruta comercial de exportación de $grain$"
 trade_route_export_lens_option_fish_tooltip:0 "Establece una ruta comercial de exportación de $fish$"
 trade_route_export_lens_option_meat_tooltip:0 "Establece una ruta comercial de exportación de $meat$"
 trade_route_export_lens_option_fruit_tooltip:0 "Establece una ruta comercial de exportación de $fruit$"
 trade_route_export_lens_option_fabric_tooltip:0 "Establece una ruta comercial de exportación de $fabric$"
 trade_route_export_lens_option_coal_tooltip:0 "Establece una ruta comercial de exportación de $coal$"
 trade_route_export_lens_option_wood_tooltip:0 "Establece una ruta comercial de exportación de $wood$"
 trade_route_export_lens_option_groceries_tooltip:0 "Establece una ruta comercial de exportación de $groceries$"
 trade_route_export_lens_option_liquor_tooltip:0 "Establece una ruta comercial de exportación de $liquor$"
 trade_route_export_lens_option_wine_tooltip:0 "Establece una ruta comercial de exportación de $wine$"
 trade_route_export_lens_option_clothes_tooltip:0 "Establece una ruta comercial de exportación de $clothes$"
 trade_route_export_lens_option_furniture_tooltip:0 "Establece una ruta comercial de exportación de $furniture$"
 trade_route_export_lens_option_clippers_tooltip:0 "Establece una ruta comercial de exportación de $clippers$"
 trade_route_export_lens_option_steamers_tooltip:0 "Establece una ruta comercial de exportación de $steamers$"
 trade_route_export_lens_option_silk_tooltip:0 "Establece una ruta comercial de exportación de $silk$"
 trade_route_export_lens_option_dye_tooltip:0 "Establece una ruta comercial de exportación de $dye$"
 trade_route_export_lens_option_sulfur_tooltip:0 "Establece una ruta comercial de exportación de $sulfur$"
 trade_route_export_lens_option_iron_tooltip:0 "Establece una ruta comercial de exportación de $iron$"
 trade_route_export_lens_option_lead_tooltip:0 "Establece una ruta comercial de exportación de $lead$"
 trade_route_export_lens_option_hardwood_tooltip:0 "Establece una ruta comercial de exportación de $hardwood$"
 trade_route_export_lens_option_rubber_tooltip:0 "Establece una ruta comercial de exportación de $rubber$"
 trade_route_export_lens_option_oil_tooltip:0 "Establece una ruta comercial de exportación de $oil$"
 trade_route_export_lens_option_engines_tooltip:0 "Establece una ruta comercial de exportación de $engines$"
 trade_route_export_lens_option_steel_tooltip:0 "Establece una ruta comercial de exportación de $steel$"
 trade_route_export_lens_option_tools_tooltip:0 "Establece una ruta comercial de exportación de $tools$"
 trade_route_export_lens_option_glass_tooltip:0 "Establece una ruta comercial de exportación de $glass$"
 trade_route_export_lens_option_fertilizer_tooltip:0 "Establece una ruta comercial de exportación de $fertilizer$"
 trade_route_export_lens_option_paper_tooltip:0 "Establece una ruta comercial de exportación de $paper$"
 trade_route_export_lens_option_explosives_tooltip:0 "Establece una ruta comercial de exportación de $explosives$"
 trade_route_export_lens_option_porcelain_tooltip:0 "Establece una ruta comercial de exportación de $porcelain$"
 trade_route_export_lens_option_sugar_tooltip:0 "Establece una ruta comercial de exportación de $sugar$"
 trade_route_export_lens_option_tea_tooltip:0 "Establece una ruta comercial de exportación de $tea$"
 trade_route_export_lens_option_coffee_tooltip:0 "Establece una ruta comercial de exportación de $coffee$"
 trade_route_export_lens_option_tobacco_tooltip:0 "Establece una ruta comercial de exportación de $tobacco$"
 trade_route_export_lens_option_opium_tooltip:0 "Establece una ruta comercial de exportación de $opium$"
 trade_route_export_lens_option_automobiles_tooltip:0 "Establece una ruta comercial de exportación de $automobiles$"
 trade_route_export_lens_option_telephones_tooltip:0 "Establece una ruta comercial de exportación de $telephones$"
 trade_route_export_lens_option_luxury_clothes_tooltip:0 "Establece una ruta comercial de exportación de $luxury_clothes$"
 trade_route_export_lens_option_luxury_furniture_tooltip:0 "Establece una ruta comercial de exportación de $luxury_furniture$"
 trade_route_export_lens_option_literature_tooltip:0 "Establece una ruta comercial de exportación de $literature$"
 trade_route_export_lens_option_fine_art_tooltip:0 "Establece una ruta comercial de exportación de $fine_art$"

 MANAGE_MARKET_BUTTON_LABEL:0 "Gestionar"
 MANAGE_MARKET_BUTTON_TOOLTIP:0 "Gestionar mercado"
 MANAGE_MARKET_BUTTON_DISABLED_TOOLTIP:1 "$MANAGE_MARKET_BUTTON_TOOLTIP$\n@simple_box! es un regulador del mercado"

 TRADING_TITLE:0 "#title Demanda comercial actual en el $MARKET$#!\n"
 IMPORTING_TITLE:0 "\n#title Demanda no satisfecha en estos momentos en el $MARKET$#!\n"
 NO_UP_TO_DATE_MARKET_INFO:0 "#N No hay información actualizada sobre los bienes de este mercado#!"

 MARKET_GOOD_SORT:0 "Bien"
 MARKET_PRODUCE_SORT:0 "Producir"
 MARKET_CONSUME_SORT:0 "Consumir"
 MARKET_SELL_SORT:0 "Órdenes de venta"
 MARKET_BUY_SORT:0 "Órdenes de compra"
 MARKET_PRICE_SORT:0 "Precio"

 FRONT_PANEL_DEBUG_INFO:0 "#title Información de depuración#!:\nID: #variable [Front.GetID]#!"
 FRONT_PANEL_FIRST_UNITS:0 "Unidades del primer bando"
 FRONT_PANEL_SECOND_UNITS:0 "Unidades del segundo bando"
 FRONT_PANEL_NO_PRESENT_GENERALS:0 "Sin [Concept('concept_general', '$concept_generals$')|l] presentes en este bando"

 SAVING_GAME:0 "Guardando partida"
 BUILDING_COSTS:0 "Costes de edificios"
 TARGET_STRENGTH:0 "Puntos de fuerza objetivo para el ejército"
 STRATEGIC_GOODS:0 "Bienes estratégicos"
 WEEKLY_COST_STRATEGIC_REGION_TOOLTIP:0 "#header Coste semanal de los recursos estratégicos#!"
 PDX_TOOLTIP_SHORTCUT:1 "Atajo: #header $MODS$$SHORTCUT$#!"
 SHORTCUT_KEY:0 "$KEY$"
 SHORTCUT_KEY_MOD_shift:0 "Mayús+"
 SHORTCUT_KEY_MOD_alt:0 "Alt+"
 SHORTCUT_KEY_MOD_ctrl:0 "Ctrl+"
 SHORTCUT_KEY_MOD_os:0 "Tecla SO+"
 KEY_ESCAPE:0 "Esc"
 KEY_KP_PLUS:0 "Teclado numérico +"
 KEY_KP_MINUS:0 "Teclado numérico -"
 KEY_MB4:0 "Ratón 4"

 RAW_MATERIALS:0 "Mat. prima"
 INDUSTRIAL_GOODS:0 "industriales"
 CONSUMER_GOODS:0 "de consumo"
 MILITARY_GOODS:0 "militares"
 LUXURY_GOODS:0 "de lujo"
 PREVIOUS_WEEK_MODIFIERS:0 "#title Modificadores de la semana anterior#!"
 MODIFIER_ENTRY_TEXT:0 "[ModifierEntry.GetFormattedValue] [ModifierEntry.GetName]"
 MODIFIER_ENTRY_TOOLTIP:0 "#header [ModifierEntry.GetName]#!\n[ModifierEntry.GetBreakdown]\n[ModifierEntry.GetDesc]"
 MODIFIER_ENTRY_VALUE_WITH_BREAKDOWN:0 "#tooltippable #tooltip:$TOOLTIP_TAG$ $FORMATTED_VALUE$#!#!"
 MODIFIER_DEFINITION_NAME:0 "#tooltippable_name #tooltip:$DESCRIPTION_TAG$ $NAME$#!#!"

 BALANCE_ITEM:0 "[TradeOverviewEntry.GetGoods.GetCompareIconAgainstBasePriceNoFormatting(TradeOverviewEntry.GetGoods.GetMarketPrice)] "

 RELATIONS_TOOLTIP:2 "#header [concept_relations]#!\nLas [concept_relations|l] entre [COUNTRY.GetName] y [TARGET_COUNTRY.GetName] son #BOLD $LABEL$#! (#variable $VAL|+=$#!)$PROGRESS$"
 INFAMY_TOOLTIP:2 "#header [concept_infamy] [COUNTRY.GetAltAdjective('SF')]: #BOLD $INFAMY_LABEL$#! (#variable $INFAMY|-1$#!)#!\n$TOOLTIP_DELIMITER$\n$INFAMY_DECAY$[ConcatIfNeitherEmpty('\n\nEfectos:\n','$INFAMY_EFFECTS$')]"
 INFAMY_DECAY_RATE:0 "Deterioro de [concept_infamy|l]: #P #bold -$VAL|3$#!#!/semana\n$TAB$Deterioro base: #P #bold -$YEARLYBASE|3$#!#!/año$MITIGATION$"
 TENSION_TOOLTIP:0 "El nivel de [concept_tension|l] entre [COUNTRY.GetName] y nosotros es #BOLD $LABEL$#! (#variable $VAL|-$#!)$DECAY$"
 TENSION_DECAY_RATE:0 "Deterioro de [concept_tension|l]: #P #bold -$VAL|3$#!#!/semana\n$TAB$Deterioro base: #P #bold -$YEARLYBASE|3$#!#!/año$MITIGATION$"

 RELATIONS_PROGRESS:0 "Progreso hacia una mejora de las relaciones: $VAL|v%0$"
 RELATIONS_DECAY:0 "Relaciones en deterioro: #N #bold -$VAL|-3$#!#!/semana"

 poor:0 "[concept_lower_strata] @lower_strata!"
 middle:0 "[concept_middle_strata] @middle_strata!"
 rich:0 "[concept_upper_strata] @upper_strata!"
 LOWER_NO_ICON:0 "[concept_lower_strata]"
 MIDDLE_NO_ICON:0 "[concept_middle_strata]"
 UPPER_NO_ICON:0 "[concept_upper_strata]"

 TOOLTIP_BUDGET_PANEL:0 "#header Balance semanal #!\nTotal: #variable [AccessPlayer.PredictWeeklyBalance|D+=]#!\n$TOOLTIP_DELIMITER$\n$INVESTMENT_POOL$\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetIncomeBreakdown]\n\n[GetPlayer.GetExpensesBreakdown]"
 TAX_INCOME_BREAKDOWN:0 "#bold Ingresos nacionales:#! #tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_INCOME_BREAKDOWN,TotalIncomeTooltip #variable [GetPlayer.PredictWeeklyFixedIncome|D+=] @money!#!#!#!"
 TAX_INCOME_INCOME:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],INCOME_TAXES_BREAKDOWN,TaxIncomeTooltip [GetPlayer.GetIncomeTaxIncome|D+=] @money!#!#! [concept_budget_income_taxes]"
 TAX_INCOME_POLL:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],POLL_TAXES_BREAKDOWN,TaxPollTooltip [GetPlayer.GetPollTaxIncome|D+=] @money!#!#! [concept_budget_poll_taxes]"
 TAX_INCOME_CONSUMPTION:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],CONSUMPTION_TAXES_BREAKDOWN,ConsumptionTaxTooltip [GetPlayer.PredictConsumptionTaxes|D+=] @money!#!#! [concept_budget_consumption_taxes]"
 TAX_INCOME_DIVIDENDS:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],DIVIDENDS_TAXES_BREAKDOWN,DividendsTaxTooltip [GetPlayer.PredictDividendsTaxes|D+=] @money!#!#! [concept_budget_dividends_taxes]"
 TAX_INCOME_ADDITIONAL:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],ADDITIONAL_INCOME_BREAKDOWN,AdditionalIncomeTooltip [GetPlayer.GetModifier.GetValueFor('country_tax_income_add')|K+=] @money!#!#! [concept_budget_additional_income]"
 TAX_INCOME_MINTING:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],MINTING_BREAKDOWN,MintingTooltip [GetPlayer.PredictMinting|K+=] @money!#!#! [concept_budget_minting]"
 TAX_INCOME_INVESTMENT:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],INVESTMENT_INCOME_BREAKDOWN,InvestmentIncomeTooltip [GetPlayer.GetInvestmentIncome|D+=] @money!#!#! [concept_budget_investment_income]"
 TAX_INCOME_DIPLOMATIC:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],DIPLOMATIC_PACTS_INCOME_BREAKDOWN,DiplomaticPactsIncomeTooltip [GetPlayer.PredictDiplomaticPactsIncome|D+=] @money!#!#! [concept_budget_diplomatic_pacts]"
 TAX_INCOME_TARIFFS:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],TARIFFS_BREAKDOWN,TariffsTooltip @money![GetPlayer.PredictTariffs|D+=]#!#! [concept_tariffs|l]"

 INVESTMENT_POOL:0 "[concept_investment_pool]: #tooltippable #tooltip:[GetPlayer.GetTooltipTag],INVESTMENT_POOL_BREAKDOWN,InvestmentPoolTooltip #v [GetPlayer.GetInvestmentPool|D+] @money!#!#!#! (Cambio: #v [GetPlayer.GetInvestmentPoolChange|D+=] @money!#!)"
 INVESTMENT_POOL_BREAKDOWN:1 "#header [concept_investment_pool]#!\nActual: #v [GetPlayer.GetInvestmentPool|D+] @money!#!\nCambio semanal: #v [GetPlayer.GetInvestmentPoolChange|D+=] @money!#!\n$TOOLTIP_DELIMITER$\n$INVESTMENT_POOL_CHANGE$\n\n[GetPlayer.GetAllowedBuildingGroupsFromInvestmentPoolDesc]"
 INVESTMENT_POOL_CHANGE:1 "[GetPlayer.GetInvestmentPoolChangeFromConstructionDesc]\n[GetPlayer.GetInvestmentPoolChangeFromInvestmentDesc]"
 INVESTMENT_POOL_CHANGE_FROM_CONSTRUCTION:1 "#bold [concept_construction] nueva:#! #v $CHANGE|D+$ @money!#!"
 INVESTMENT_POOL_CHANGE_FROM_CONSTRUCTION_EMPTY:0 "Sin [concept_construction|l] nueva que utilice el $concept_investment_pool$: #v $CHANGE|D+=$ @money!#!"
 INVESTMENT_POOL_CHANGE_FROM_INVESTMENT:1 "#bold Fuentes de inversión:#! #v #tooltippable #tooltip:[GetPlayer.GetTooltipTag],INVESTMENT_POOL_SOURCES_BREAKDOWN $CHANGE|D+=$ @money!#!#!#!"
 INVESTMENT_POOL_CHANGE_FROM_INVESTMENT_EMPTY:0 "Sin fuentes de inversión: #v $CHANGE|D+=$ @money!#!"
 INVESTMENT_POOL_SOURCES_BREAKDOWN:0 "#header [Concept('concept_building', 'Edificios')] que aportan [concept_money|l] al [concept_investment_pool|l]#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetInvestmentPoolChangeFromInvestmentBreakdown]"
 INVESTMENT_FROM_BUILDING_DETAIL:0 "[BuildingType.GetName]: #N #variable $VAL|D+$ @money!#!#!"

 TOTAL_INCOME_BREAKDOWN:0 "[GetPlayer.GetIncomeBreakdown]"
 TOTAL_EXPENSES_BREAKDOWN:0 "[GetPlayer.GetExpensesBreakdown]"

 BUILDING_GROUP_LAW_HEADER:0 "[Law.GetName]: permite que lo siguiente se financie con un [concept_investment_pool|l]:"

 INTEREST_EXPENSE_TOOLTIP:0 "#header Interés#!\nTotal: #N -[GetPlayer.GetInterestPayment|D-] @money!"

 POLL_TAXES_BREAKDOWN:0 "#tooltip_header [concept_budget_poll_taxes]#!\nTotal: #v [GetPlayer.GetPollTaxIncome|K+=] @money!#!"
 INCOME_TAXES_BREAKDOWN:0 "#tooltip_header [concept_budget_income_taxes]#!\nTotal: #v [GetPlayer.GetIncomeTaxIncome|K+=] @money!#!"
 INCOME_TAX_RATE:0 "El tipo impositivo sobre la renta del #v $VAL|+%0$#! se debe a:$BASE_INCOME_TAX_RATE_BREAKDOWN$$TAXCOLLECTION_EFFICIENCY_BREAKDOWN$"
 POP_INCOME_TAX_RATE:0 "#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #variable $VAL|%1$#!#!#! [concept_budget_income_taxes]: #N #bold @money!-$TAX_LOSS|D$#!#!"
 POP_DIVIDEND_TAX_RATE:0 "#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #variable $VAL|%1$#!#!#! [concept_budget_dividends_taxes]: #N #bold @money!-$TAX_LOSS|D$#!#!"
 POP_PER_CAPITA_TAX:0 "[concept_budget_per_capita_taxes]: #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #N #bold @money!-$TAX_LOSS|D$#!#!#!#!"
 POP_LAND_TAX:0 "[concept_budget_land_taxes]: #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #N #bold @money!-$TAX_LOSS|D$#!#!#!#!"
 POP_HEATHEN_TAX:0 "[concept_budget_heathen_taxes]: #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #N #bold -$TAX_LOSS|D$ @money!#!#!#!#!"
 POP_CONSUMPTION_TAX:0 "[concept_budget_consumption_taxes]: #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #N #bold @money!-$TAX_LOSS|D$#!#!#!#!"
 POP_CONSUMPTION_TAX_BREAKDOWN:0 "#header [concept_budget_consumption_taxes]#!\n$BREAKDOWN$"
 POP_CONSUMPTION_TAX_ENTRY:0 "[Goods.GetName]: #N #bold @money!-$AMOUNT|D$#!#!#!#!"
 ECONOMIC_CONTRIBUTION:0 "Contribución económica: $VAL|v%0$"
 TAXATION_BREAKDOWN:0 "#header Tributación#!\nEl nivel total de tributación de #variable $VAL|%1$#! se debe a:\n$TAB$$STATE_TAX_MODIFIER$\n$TAB$$BREAKDOWN$"

 CONSUMPTION_TAXES_BREAKDOWN:0 "[GetPlayer.GetConsumptionTaxesDesc]"
 CONSUMPTION_TAXES:0 "#tooltip_header Impuestos al consumo#!\nTotal: #v $VAL|K+=$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 CONSUMPTION_TAXES_GOODS_ENTRY:0 "#variable $VAL|K+$ @money!#! de [GOODS.GetName|l]"

 DIVIDENDS_TAXES_BREAKDOWN:0 "#tooltip_header Impuestos sobre dividendos#!\nTotal: #v [GetPlayer.PredictDividendsTaxes|K+=] @money!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.PredictDividendsTaxesDesc]"
 DIVIDENDS_TAX_FROM_BUILDING_DETAIL:0 "#N #variable $VAL|D+$ @money!#!#! de [BuildingType.GetName|l]"
 IMPORT_TARIFFS_FROM_GOODS_DETAIL:0 "#N #variable $VAL|D+$ @money!#!#! por importaciones de [Goods.GetName|l]"
 EXPORT_TARIFFS_FROM_GOODS_DETAIL:0 "#N #variable $VAL|D+$ @money!#!#! por exportaciones de [Goods.GetName|l]"
 
 SET_GOODS_TARIFF_NO_PRIORITY:1 "Establecer [concept_market_good_policy|l] para $tariff_no_priority$"
 SET_GOODS_TARIFF_IMPORT_PRIORITY:1 "Establecer [concept_market_good_policy|l] para $tariff_import_priority$"
 SET_GOODS_TARIFF_EXPORT_PRIORITY:1 "Establecer [concept_market_good_policy|l] para $tariff_export_priority$"
 
 TRADE_ROUTE_OPEN_EXPORTING_MARKET:0 "Ver [TradeRoute.GetExportingMarket.GetName|l] (exportador)"
 TRADE_ROUTE_OPEN_IMPORTING_MARKET:0 "Ver [TradeRoute.GetImportingMarket.GetName|l] (importador)"
 
 SET_TARIFF_FOCUS_ALREADY_ACTIVE:0 "Ya se han fijado [concept_tariffs|l]: $FOCUS|v$"
 SET_TARIFF_FOCUS_NOT_ALLOWED:0 "Nuestra política comercial no nos permite fijar [concept_tariffs|l] en $FOCUS|v$"

 TARIFFS_BREAKDOWN:0 "#tooltip_header [concept_tariffs]#!\nTotal: #v @money![GetPlayer.PredictTariffs|K+=]#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.PredictTariffsDesc]"
 MINTING_BREAKDOWN:0 "#tooltip_header [concept_budget_minting]#!\nTotal: #v [GetPlayer.PredictMinting|K+=] @money!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.PredictMintingDesc]"
 INVESTMENT_INCOME_BREAKDOWN:0 "#tooltip_header [concept_budget_investment_income]#!\nTotal: #v [GetPlayer.GetInvestmentIncome|K+=] @money!#!"

 ADDITIONAL_INCOME_BREAKDOWN:0 "#tooltip_header Ingresos adicionales#!\nTotal: #v [GetPlayer.GetModifier.GetValueFor('country_tax_income_add')|K+=] @money!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetModifier.GetDescFor('country_tax_income_add')]"
 ADDITIONAL_EXPENSES_BREAKDOWN:0 "#tooltip_header Gastos adicionales#!\nTotal: #v [GetPlayer.GetModifier.GetInvertedValueFor('country_expenses_add')|K+=] @money!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetModifier.GetDescFor('country_expenses_add')]"
 WELFARE_PAYMENTS_EXPENSES_BREAKDOWN:0 "#tooltip_header [concept_welfare_payments]#!\nTotal: #n @money!-[GetPlayer.GetWelfarePaymentsExpenses|D ]#!"

 DIPLOMATIC_PACTS_INCOME_BREAKDOWN:0 "#tooltip_header Pactos diplomáticos#!\nTotal: #v [GetPlayer.PredictDiplomaticPactsIncome|K+] @money!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.PredictDiplomaticPactsIncomeDesc]"

 EXPENSES_ADDITIONAL:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],ADDITIONAL_EXPENSES_BREAKDOWN,AdditionalExpensesTooltip [GetPlayer.GetModifier.GetInvertedValueFor('country_expenses_add')|K+=] @money!#!#! en [concept_budget_additional_expenses|l]"
 EXPENSES_WELFARE_PAYMENTS:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],WELFARE_PAYMENTS_BREAKDOWN,WelfarePaymentsTooltip @money!-[GetPlayer.GetWelfarePaymentsExpenses|D-]#!#! en [concept_welfare_payments|l]"
 GOVERNMENT_BUILDINGS_EXPENSES_BREAKDOWN:0 "#tooltip_header Bienes para edificios gubernamentales#!\nTotal: #v #N -[GetPlayer.GetGovernmentGoodsExpenses|D-] @money!#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetGovernmentGoodsExpensesDesc]\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetGovernmentGoodsExpensesByGoodsDesc]"
 GOVERNMENT_WAGES_EXPENSES_BREAKDOWN:0 "#tooltip_header Salarios de la administración#!\nTotal: #v #N -[GetPlayer.GetGovernmentWagesExpenses|D-] @money!#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetGovernmentWagesExpensesDesc]"
 GOVERNMENT_SLAVES_EXPENSES_BREAKDOWN:0 "#tooltip_header Esclavos gubernamentales#!\nTotal: #v #N -[GetPlayer.GetGovernmentSlavesExpenses|D-] @money!#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetGovernmentSlavesExpensesDesc]"
 MILITARY_BUILDINGS_EXPENSES_BREAKDOWN:0 "#tooltip_header Bienes para edificios militares#!\nTotal: #v #N -[GetPlayer.GetMilitaryGoodsExpenses|D-] @money!#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetMilitaryGoodsExpensesDesc]\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetMilitaryGoodsExpensesByGoodsDesc]"
 MILITARY_WAGES_EXPENSES_BREAKDOWN:0 "#tooltip_header Salarios de militares#!\nTotal: #v #N -[GetPlayer.GetMilitaryWagesExpenses|D-] @money!#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetMilitaryWagesExpensesDesc]"
 MILITARY_SLAVES_EXPENSES_BREAKDOWN:0 "#tooltip_header Esclavos militares#!\nTotal: #v #N -[GetPlayer.GetMilitarySlavesExpenses|D-] @money!#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetMilitarySlavesExpensesDesc]"
 DIPLOMATIC_PACTS_EXPENSES_BREAKDOWN:0 "#tooltip_header Pactos diplomáticos#!\nTotal: #v #N -[GetPlayer.PredictDiplomaticPactsExpenses|D-] @money!#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.PredictDiplomaticPactsExpensesDesc]"
 CONSTRUCTION_GOODS_EXPENSES_BREAKDOWN:0 "#tooltip_header Bienes de construcción#!\nTotal: #v #N @money!-[GetPlayer.GetConstructionGoodsExpenses|D-]#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetConstructionGoodsExpensesByGoodsDesc]"
 GOODS_EXPENSES_DETAIL:0 "#v $EXPENSE|D-$ @money!#! gastado en #v [Goods.GetName|l]#! [Goods.GetTextIcon]"
 GOV_EXPENSES_DETAIL:0 "#N #variable $EXPENSE|D-$ @money!#!#! en [BUILDING_TYPE.GetName]"
 PACT_EXPENSES_DETAIL:0 "$ACTION$: #N #variable $EXPENSE|D-$ @money!#!#!"
 PACT_INCOME_DETAIL:0 "$ACTION$: #P #variable $INCOME|D+$ @money!#!#!"
 SUBSIDIES_EXPENSES_BREAKDOWN:0 "#tooltip_header Subvenciones: #N [GetPlayer.GetSubsidiesExpenses|D-] @money!#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetSubsidiesExpensesDesc]"

 DIPLOMATIC_ACTION_WITH_COUNTRY:0 "[COUNTRY.GetName] - [DIPLOMATIC_ACTION_TYPE.GetName]"
 IMPORTANT_ACTIONS:0 "Situación actual"
 CURRENT_SITUATION_TOOLTIP:0 "#header Situación actual#!"
 UNREAD_MESSAGES:0 "#header ¡Tienes mensajes sin leer!#!"

 BALANCE_WITHOUT_TEMPORARY_INCOME_AND_EXPENSES:0 "\nBalance (excluyendo ingresos y gastos temporales): #v [GetPlayer.PredictBalanceWithoutTemporaryIncomeAndExpenses|D+=] @money!#!"
 TAX_OCCUPATION_LOSS:0 "Pérdida de ocupación por impuestos: #variable [GetPlayer.GetTaxOccupationLoss|1-=]#!\n$poor$: #variable [GetPlayer.GetTaxOccupationLossFor('poor')|1-=]#!\n$middle$: #variable [GetPlayer.GetTaxOccupationLossFor('middle')|1-=]#!\n$rich$: #variable [GetPlayer.GetTaxOccupationLossFor('rich')|1-=]#!\n"
 FIXED_EXPENSES_BREAKDOWN:0 "#bold Gastos nacionales fijos:#! #tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_EXPENSES_BREAKDOWN,TotalExpensesTooltip #bold #N -[GetPlayer.GetWeeklyFixedExpenses|D-] @money!#!#!#!#!"
 TEMPORARY_INCOME_BREAKDOWN:0 "#bold Ingresos nacionales temporales:#! #tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_INCOME_BREAKDOWN,TotalIncomeTooltip #bold #P +[GetPlayer.GetWeeklyTemporaryIncome|D+] @money!#!#!#!#!"
 TEMPORARY_EXPENSES_BREAKDOWN:0 "#bold Gastos nacionales temporales:#! #tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_EXPENSES_BREAKDOWN,TotalExpensesTooltip #bold #N -[GetPlayer.GetWeeklyTemporaryExpenses|D-] @money!#!#!#!#!"
 EXPENSES_BREAKDOWN:0 "#bold Gastos nacionales:#! #tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_EXPENSES_BREAKDOWN,TotalExpensesTooltip #bold #N -[GetPlayer.GetWeeklyExpenses|D-] @money!#!#!#!#!"
 EXPENSES_GOVERNMENT_BUILDING_GOODS:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],GOVERNMENT_BUILDINGS_EXPENSES_BREAKDOWN,GovernmentGoodsExpenseTooltip #N -[GetPlayer.GetGovernmentGoodsExpenses|D-] @money!#!#!#! [concept_budget_goods_for_government_buildings|l]"
 EXPENSES_GOVERNMENT_WAGES:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],GOVERNMENT_WAGES_EXPENSES_BREAKDOWN,GovernmentWagesExpenseTooltip #N -[GetPlayer.PredictGovernmentWagesExpenses|D-] @money!#!#!#! [concept_budget_government_wages|l]"
 EXPENSES_GOVERNMENT_SLAVES:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],GOVERNMENT_SLAVES_EXPENSES_BREAKDOWN,GovernmentSlavesExpenseTooltip #N -[GetPlayer.GetGovernmentSlavesExpenses|D-] @money!#!#!#! [concept_budget_government_slaves|l]"
 EXPENSES_MILITARY_BUILDING_GOODS:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],MILITARY_BUILDINGS_EXPENSES_BREAKDOWN,MilitaryGoodsExpenseTooltip #N -[GetPlayer.GetMilitaryGoodsExpenses|D-] @money!#!#!#! [concept_budget_goods_for_military_buildings|l]"
 EXPENSES_MILITARY_WAGES:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],MILITARY_WAGES_EXPENSES_BREAKDOWN,MilitaryWagesExpenseTooltip #N -[GetPlayer.PredictMilitaryWagesExpenses|D-] @money!#!#!#! [concept_budget_military_wages|l]"
 EXPENSES_MILITARY_SLAVES:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],MILITARY_SLAVES_EXPENSES_BREAKDOWN,MilitarySlavesExpenseTooltip #N -[GetPlayer.GetMilitarySlavesExpenses|D-] @money!#!#!#! [concept_budget_military_slaves|l]"
 EXPENSES_SUBSIDIES:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],SUBSIDIES_EXPENSES_BREAKDOWN,SubsidiesExpenseTooltip #N -[GetPlayer.GetSubsidiesExpenses|D-] @money!#!#!#! [concept_subsidies|l]"
 EXPENSES_DIPLOMATIC_PACTS:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],DIPLOMATIC_PACTS_EXPENSES_BREAKDOWN,DiplomaticPactsExpenseTooltip #N -[GetPlayer.PredictDiplomaticPactsExpenses|D-] @money!#!#!#! [concept_budget_diplomatic_pacts|l]"
 EXPENSES_CONSTRUCTION_GOODS:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],CONSTRUCTION_GOODS_EXPENSES_BREAKDOWN,ConstructionGoodsExpenseTooltip #N -[GetPlayer.GetConstructionGoodsExpenses|D-] @money!#!#!#! [concept_budget_construction_goods|l]"
 EXPENSES_INTEREST:1 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],INTEREST_EXPENSE_TOOLTIP,InterestExpenseTooltip #N @money!-[GetPlayer.GetInterestPayment|D-]#!#!#! [concept_budget_interest]"
 ECONOMY_HEALTH:0 "Tu economía está $HEALTH$\n$TAB$$INCOME_RATIO$\n$TAB$$CREDIT_RATIO$ (Capital: #variable $CURRENT_LOAN_BALANCE|D$ @money!#!)"
 HEALTH_GOOD:0 "[Concept('concept_economy_health','$concept_economy_health_healthy_short$')]"
 HEALTH_BAD:0 "[Concept('concept_economy_health','$concept_economy_health_unhealthy_short$')]"
 INCOME_RATIO_GOOD:0 "@green_checkmark! Los ingresos semanales de #tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_INCOME_BREAKDOWN,TotalIncomeTooltip #variable $INCOME|+K$ @money!#!#!#! superan los gastos fijos de #tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_EXPENSES_BREAKDOWN,TotalExpensesTooltip #variable $EXPENSES|-K$ @money!#!#!#!"
 INCOME_RATIO_BAD:1 "@red_cross! Los gastos fijos de #tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_EXPENSES_BREAKDOWN,TotalExpensesTooltip #variable $EXPENSES|-K$ @money!#!#!#! superan los ingresos semanales de #tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_INCOME_BREAKDOWN,TotalIncomeTooltip #variable $INCOME|+K$ @money!#!#!#!"
 CREDIT_RATIO_GOOD:0 "@green_checkmark! Crédito utilizado: #variable #P $CREDITRATIO|%1$#!#!"
 CREDIT_RATIO_BAD:1 "@red_cross! Crédito utilizado: #variable #N $CREDITRATIO|%1$#!#!"

 TAX_INCOME:0 "Ingresos por tributación"

 DECLARE_BANKRUPTCY:0 "Declararse en [concept_bankruptcy|l]"
 DECLARE_BANKRUPTCY_TOOLTIP:0 "[Country.GetDeclareBankruptcyDesc]"
 DECLARE_BANKRUPTCY_NOT_IN_DEFAULT:0 "No estamos en [concept_default|l]"
 DECLARE_BANKRUPTCY_DESC:1 "#header Declarar [concept_bankruptcy|l]#!\n$TOOLTIP_DELIMITER$\nDeclararse en [concept_bankruptcy|l] eliminará los [concept_loans|l] y hará que [GetPlayer.GetName] no entre en [concept_default|l], pero esto tendrá graves consecuencias a nivel nacional para nuestro [concept_country|l]:\n$EFFECTS$[ConcatIfNeitherEmpty('\n\nNo es posible debido a:\n','$ERRORS$')]"
 DECLARE_BANKRUPTCY_CONSTRUCTION_QUEUE_EFFECTS:0 "Se cancelarán todos los proyectos de la [concept_construction_queue|l]"
 DECLARE_BANKRUPTCY_BUILDING_EFFECTS:0 "#v $AMOUNT$ [Concept('concept_building', 'edificios')]#! agotarán todas sus [concept_cash_reserves|l]"
 DECLARE_BANKRUPTCY_POP_EFFECTS:0 "#v $AMOUNT|*$#! [Concept('concept_pop', 'colectivos')] tendrán una actitud más [concept_radical|l] debido a que poseen acciones en los [Concept('concept_building', 'edificios')] afectados"
 DECLARE_BANKRUPTCY_MODIFIER_EFFECTS:0 "Se aplicarán las siguientes sanciones adicionales a [GetPlayer.GetName], que decaerán en el transcurso de #v [GetDefine( 'NEconomy', 'DECLARE_BANKRUPTCY_PENALTY_DURATION_YEARS' )]#! años:\n$EFFECTS$"

 CREDIT_PROGRESS:0 "#header Crédito#!\n[concept_principal] actual: #variable [GetPlayer.GetPrincipal|K] @money!#! ([AccessPlayer.PredictWeeklyBalanceWithEconomyHealthHint])\n$TOOLTIP_DELIMITER$\nCrédito máximo: #variable [GetPlayer.GetMaxCredit|K] @money!#!\n"
 GOLD_PROGRESS:1 "#header [concept_gold_reserves]#!\nReservas actuales: #variable [GetPlayer.GetGoldReserves|K] @money!#! ([AccessPlayer.PredictWeeklyBalanceWithEconomyHealthHint])\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetGoldReserveLimitDesc]"
  # Reserves Limit: #variable @money![GetPlayer.GetGoldReserveLimit|K]#!"
 GOLD_RESERVE_DIMINISHING_RETURNS:0 "La acumulación excesiva de oro provoca que su precio suba. Tu balance de #variable $MONEY|D$ @money!#! sirve para adquirir el equivalente a tan solo #variable $VAL|D$ @money!#! de oro."

 WAGES:0 "Salarios"
 SLAVE_UPKEEP:0 "Mantenimiento de esclavos"

 IN_THIS_MARKET:1 "#title [Concept('concept_country', '$concept_countries$')] en este $concept_market$#!"
 PRODUCTION_METHODS:0 "#title [Concept('concept_production_method', 'Métodos de producción')]#!"
 PROCESS:0 "Proceso"

 YOUR_IMPORT_ROUTE_HEADER:0 "#title Tus rutas comerciales de importación#!"
 YOUR_EXPORT_ROUTE_HEADER:0 "#title Tus rutas comerciales de exportación#!"
 IMPORT_ROUTE_HEADER:0 "#title Rutas comerciales de entrada#!"
 EXPORT_ROUTE_HEADER:0 "#title Rutas comerciales de salida#!"

 POP_LIST_TOTAL_TOOLTIP:0 "#header Población total#!\nValor: [PopListItem.GetTotalPopSize|vD]"
 POP_LIST_TOTAL_WORKFORCE_TOOLTIP:0 "#header Mano de obra total#!\nValor: [PopListItem.GetWorkingAdultsPopSize|vD]"

 TRADE_ROUTE_IMPORT_NAME:1 "[FIRSTMARKET.GetName]: ruta de importación desde [SECONDMARKET.GetName|l] de [Goods.GetName|l] [GOODS.GetTextIcon]"
 TRADE_ROUTE_EXPORT_NAME:1 "[FIRSTMARKET.GetName]: ruta de exportación a [SECONDMARKET.GetName|l] de [Goods.GetName|l] [GOODS.GetTextIcon]"
 TRADE_ROUTE_IMPORT_DESCRIPTION:1 "Que importa [Goods.GetName|l][Nbsp][Goods.GetTextIcon] desde el [Market.GetName|l]"
 TRADE_ROUTE_EXPORT_DESCRIPTION:1 "Que exporta [Goods.GetName|l][Nbsp][Goods.GetTextIcon] al [Market.GetName|l]"
 TO:0 "hasta"
 FROM:0 "desde"

 IMPORT:0 "Importación"
 EXPORT:0 "Exportación"
 ESTABLISH_IMPORT_ROUTE:0 "Establecer ruta de importación"
 ESTABLISH_EXPORT_ROUTE:0 "Establecer ruta de exportación"

 ESTABLISH_IMPORT_ROUTE_TOOLTIP:0 "[ConcatIfNeitherEmpty( Goods.CanEstablishImportTradeRouteDesc, '\n$TOOLTIP_DELIMITER$\n' )]#header Importar #v [Goods.GetName|l]#! [Goods.GetTextIcon] hasta [Goods.GetMarket.GetName|l]#!\n$TOOLTIP_DELIMITER$\n$BUY_ORDERS$: [Goods.GetMarketBuyOrdersWithTooltip]"
 ESTABLISH_EXPORT_ROUTE_TOOLTIP:0 "[ConcatIfNeitherEmpty( Goods.CanEstablishExportTradeRouteDesc, '\n$TOOLTIP_DELIMITER$\n' )]#header Exportar #v [Goods.GetName|l]#! [Goods.GetTextIcon] desde [Goods.GetMarket.GetName|l]#!\n$TOOLTIP_DELIMITER$\n$SELL_ORDERS$: [Goods.GetMarketSellOrdersWithTooltip]"

 TRADE_ROUTE_ADD:0 "[TradeRoute.GetIncreasedLevelPredictionTooltip]"
 TRADE_ROUTE_REDUCE:0 "[TradeRoute.GetDecreasedLevelPredictionTooltip]"

 TRADE_ROUTE_USED_CONVOYS_DESC:1 "Necesita #v  #tooltippable #tooltip:$BREAKDOWN_TAG$ $CONVOY_COST$#!#!#! [concept_convoys|l] @convoys!"
 TRADE_ROUTE_QUANTITY_DESC:2 "Unidades de [Goods.GetName|l] comerciadas: #tooltippable #tooltip:$BREAKDOWN_TAG$ #v $VAL|0$#!#!#!"
 TRADE_ROUTE_QUANTITY_ZERO_DESC:1 "Sin comercio de [Goods.GetName|l]"
 TRADE_ROUTE_TOOLTIP:3 "#header [concept_trade_route] de [TradeRoute.GetGoods.GetName|l] [TradeRoute.GetGoods.GetTextIcon] de [TradeRoute.GetDirectionName|l] #!\n$TOOLTIP_DELIMITER$\n[Concept('concept_market', 'Mercados')]: [TradeRoute.GetActingMarket.GetName|l] y [TradeRoute.GetRemoteMarket.GetName|l]\nRuta: de [TradeRoute.GetExitPortState.GetName|l] a [TradeRoute.GetEntryPortState.GetName|l]\nGestión de: [TradeRoute.GetTradeCenterBuilding.GetName|l] en [TradeRoute.GetTradeCenterState.GetName] ([TradeRoute.GetOwner.GetName])\n\n[TradeRoute.GetTradeQuantityDesc]\n[TradeRoute.GetRevenueAfterTariffDesc]\n[TradeRoute.GetPriceImpactDesc][ConcatIfNeitherEmpty('\n',TradeRoute.GetNumUsedConvoysDesc)]\n[TradeRoute.GetCostDesc]\n\n[TradeRoute.GetPredictedFinalLevelDesc]"
 CANNOT_CREATE_NEW_IMPORT_ROUTE:0 "#header #N No es posible importar [Goods.GetName|l][Nbsp][Goods.GetTextIcon] hasta [FIRSTMARKET.GetName] desde [SECONDMARKET.GetName]#!#!"
 CANNOT_CREATE_NEW_EXPORT_ROUTE:0 "#header #N No es posible exportar [Goods.GetName|l][Nbsp][Goods.GetTextIcon] desde [FIRSTMARKET.GetName] hasta [SECONDMARKET.GetName]#!#!"
 TRADE_QUANTITY_NEW_ROUTE_IMPORT:2 "#header Importar [Goods.GetName|l][Nbsp][Goods.GetTextIcon] hasta [FIRSTMARKET.GetName] desde [SECONDMARKET.GetName]#!"
 TRADE_QUANTITY_NEW_ROUTE_EXPORT:2 "#header Exportar [Goods.GetName|l][Nbsp][Goods.GetTextIcon] desde [FIRSTMARKET.GetName] hasta [SECONDMARKET.GetName]#!"
 TRADE_QUANTITY_NEW_ROUTE_DETAILS:0 "Estimación de nivel: #tooltippable #tooltip:$LEVEL_BREAKDOWN_TAG$ $LEVEL|v$#!#!\nEstimación de unidades de [Goods.GetName|l][Nbsp][Goods.GetTextIcon] exportadas: #tooltippable #tooltip:$VOLUME_BREAKDOWN_TAG$ $VOLUME|v0$#!#!\n[concept_trade_revenue] previstos tras los [concept_tariffs|l]: #tooltippable #tooltip:$REVENUE_BREAKDOWN_TAG$ $REVENUE|D+$ @money!#!#! ($PRODUCTIVITY|D+$ @money!/empleado al año)\n$PRICE_CHANGES$\nEstimación de @convoys![concept_convoys|l] necesarios: $CONVOYS|v$\nEstimación de coste en [concept_bureaucracy|l] @bur!: #tooltippable #tooltip:$BUREAUCRACY_BREAKDOWN_TAG$ $BUREAUCRACY|v1$#!#!"

 TRADE_QUANTITY_BREAKDOWN:0 "$TRADE_POWER_BREAKDOWN$$TRADE_PENALTY_BREAKDOWN$"
 TRADE_ROUTE_PRICE_PROJECTION:0 "Precio previsto en [FIRSTMARKET.GetName|l]: #v $ACTING_NEW_PRICE$ @money!#! (de #v $ACTING_OLD_PRICE$ @money!#!)\nPrecio previsto en [SECONDMARKET.GetName|l]: #v $REMOTE_NEW_PRICE$ @money!#! (de #v $REMOTE_OLD_PRICE$ @money!#!)"
 TRADE_ROUTE_QUANTITY_BASE:0 "Cantidad base de [Goods.GetName|l]: #v $VALUE$#! x #v $LEVEL$#! nivel(es)"
 TRADE_ROUTE_QUANTITY_ECONOMY_OF_SCALE:0 "Multiplicado por #v $MULT$#! debido a bonificaciones de la economía de escala por nivel de [concept_trade_route|l] (#v $LEVEL$#!)"
 TRADE_ROUTE_QUANTITY_MOD_DESC:1 "Modificadores de cantidad de [COUNTRY.GetName]: #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|%=+0$#!#!#!"
 TRADE_ROUTE_EXPORTS_MOD_DESC:1 "Modificadores de exportaciones de [COUNTRY.GetName]: #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|=+0$#!#!#!"
 TRADE_ROUTE_IMPORTS_MOD_DESC:1 "Modificadores de importaciones de [COUNTRY.GetName]: #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|=+0$#!#!#!"
 TRADE_ROUTE_DELTA_IMPORT_BREAKDOWN:0 "Importación actual: #tooltippable #v #tooltip:$PREV_BREAKDOWN_TAG$ $PREV_AMOUNT|0$#!#!#!\nImportación prevista: #v #tooltippable #tooltip:$NEW_BREAKDOWN_TAG$ $NEW_AMOUNT|0$#!#!#!\nCambio previsto: #v $DELTA|+=1$#!"
 TRADE_ROUTE_DELTA_EXPORT_BREAKDOWN:0 "Importación actual: #tooltippable #v #tooltip:$PREV_BREAKDOWN_TAG$ $PREV_AMOUNT|0$#!#!#!\nImportación prevista: #v #tooltippable #tooltip:$NEW_BREAKDOWN_TAG$ $NEW_AMOUNT|0$#!#!#!\nCambio previsto: #v $DELTA|+=1$#!"
 TRADE_ROUTE_NEW_IMPORT_BREAKDOWN:0 "Importación prevista: #v #tooltippable #tooltip:$NEW_BREAKDOWN_TAG$ $NEW_AMOUNT|0$#!#!#!"
 TRADE_ROUTE_NEW_EXPORT_BREAKDOWN:0 "Importación prevista: #v #tooltippable #tooltip:$NEW_BREAKDOWN_TAG$ $NEW_AMOUNT|0$#!#!#!"
 TRADE_ROUTE_DESIRED_QUANTITY_IMPORT:1 "Importaciones deseadas para [concept_trade_route|l] de nivel #v $LEVELS$#!: #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0$#!#!#!"
 TRADE_ROUTE_DESIRED_QUANTITY_EXPORT:1 "Exportaciones deseadas para [concept_trade_route|l] de nivel #v $LEVELS$#!: #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0$#!#!#!"
 TRADE_ROUTE_DESIRED_QUANTITY_BREAKDOWN:0 "#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $PER_LEVEL$#!#!#! x #v $LEVELS$#! niveles de [concept_trade_route|l]"
 TRADE_ROUTE_COMPETITIVENESS:0 "Competitividad de las rutas comerciales: #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0$#!#!#!"
 TRADE_ROUTE_COMPETITIVENESS_ZERO:0 "Competitividad de las rutas comerciales: #v #tooltippable #tooltip:$BREAKDOWN_TAG$ #r $VAL|0$#!#!#!#!"
 TRADE_ROUTE_GOODS_EXPORT_HEADER:1 "Desglose de exportaciones de [Goods.GetName|l][Nbsp][Goods.GetTextIcon] desde el [MARKET.GetName|l]:"
 TRADE_ROUTE_TOTAL_DESIRED_EXPORTS:1 "Exportaciones deseadas actuales: #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0$#!#!#!"
 TRADE_ROUTE_TOTAL_AVAILABLE_EXPORTS:0 "Exportaciones potenciales: #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0$#!#!#!"
 TRADE_ROUTE_GOODS_IMPORT_HEADER:1 "Desglose de importaciones de [Goods.GetName|l][Nbsp][Goods.GetTextIcon] hasta el [MARKET.GetName|l]:"
 TRADE_ROUTE_TOTAL_DESIRED_IMPORTS:1 "Importaciones deseadas actuales: #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0$#!#!#!"
 TRADE_ROUTE_TOTAL_AVAILABLE_IMPORTS:0 "Importaciones potenciales: #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0$#!#!#!"
 TRADE_ROUTE_NO_INTEREST_IN_REGIONS:0 "[COUNTRY.GetName] o [TARGET_COUNTRY.GetName] deben tener un [concept_interest|l] en una [concept_strategic_region|l] en la que el [concept_market|l] del otro [Concept('concept_country','país')] esté presente para que sea posible comerciar"
 TRADE_ROUTE_EXPORTS_CAPPED:0 "Las exportaciones deseadas superan el potencial, lo que limita la cantidad comerciada a #v $POSSIBLE_QUANTITY|0$#! (#v $TOTAL_POSSIBLE_QUANTITY|0$#! x #v $QUANTITY_PERC|0%$#! cuota de competitividad)"
 TRADE_ROUTE_IMPORTS_CAPPED:0 "Las importaciones deseadas superan el potencial, lo que limita la cantidad comerciada a #v $POSSIBLE_QUANTITY|0$#! (#v $TOTAL_POSSIBLE_QUANTITY|0$#! x #v $QUANTITY_PERC|0%$#! cuota de competitividad)"
 TRADE_ROUTE_MARKET_LACKS_PORT:0 "No es posible establecer esta [concept_trade_route|l] porque el [MARKET.GetName|l] no dispone de puertos."
 TRADE_ROUTE_COMPETITION_ENTRY_EXPORTS:1 "La [concept_trade_route|l] de [Country.GetNameNoFormatting] desea #v #tooltippable #tooltip:$QUANTITY_BREAKDOWN_TAG$ $DESIRED_QUANTITY|0$#!#!#! exportaciones con una competitividad de #v #tooltippable #tooltip:$COMPETITIVENESS_BREAKDOWN_TAG$ $COMPETITIVENESS|0$#!#!#!"
 TRADE_ROUTE_COMPETITION_ENTRY_IMPORTS:1 "La [concept_trade_route|l] de [Country.GetNameNoFormatting] desea #v #tooltippable #tooltip:$QUANTITY_BREAKDOWN_TAG$ $DESIRED_QUANTITY|0$#!#!#! importaciones con una competitividad de #v #tooltippable #tooltip:$COMPETITIVENESS_BREAKDOWN_TAG$ $COMPETITIVENESS|0$#!#!#!"
 TRADE_ROUTE_MAX_EXPORTS_BREAKDOWN:3 "#header Potencial de exportación del [Market.GetName|l] de [Goods.GetName|l]: #v $MAX_EXPORTS|0$#!#!\n$TOOLTIP_DELIMITER$\n[concept_sell_orders] locales: #v $SELL_ORDERS|0$#!\n\nEl potencial de exportación equivale al número de [concept_sell_orders|l] modificadas por el multiplicador de exportaciones máximas de #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $MULTIPLIER|%0$#!#!#!"
 TRADE_ROUTE_MAX_IMPORTS_BREAKDOWN:3 "#header Potencial de importación del [Market.GetName|l] de [Goods.GetName|l]: #v $MAX_IMPORTS|0$#!#!\n$TOOLTIP_DELIMITER$\n[concept_buy_orders] locales: #v $BUY_ORDERS|0$#!\n\nEl potencial de importación equivale al número de [concept_buy_orders|l] modificadas por el multiplicador de importaciones máximas de #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $MULTIPLIER|%0$#!#!#!"
 TRADE_ROUTE_MIN_NUM_MAX_IMPORTS:0 "El potencial de importación de un [concept_good|l] no puede ser inferior a [GetDefine( 'NEconomy', 'TRADE_ROUTE_MIN_TOTAL_IMPORTS' )]"
 TRADE_ROUTE_EMPLOYMENT_IMPACT:0 "Multiplicado por #v #n x$VALUE|$#!#! debido al nivel del personal de [Building.GetName|l] de [Building.GetState.GetName]"
 TRADE_ROUTE_EXPECTED_EXPORTS_GROWTH:0 "Se proyecta el crecimiento semanal de las [Concept('concept_trade_route', 'rutas comerciales')] que pertenecen a otros [Concept('concept_country', 'países')] para contar con una demanda adicional de #v $EXPECTED_QUANTITY$|0#! exportaciones"
 TRADE_ROUTE_EXPECTED_IMPORTS_GROWTH:0 "Se proyecta el crecimiento semanal de las [Concept('concept_trade_route', 'rutas comerciales')] que pertenecen a otros [Concept('concept_country', 'países')] para contar con una demanda adicional de #v $EXPECTED_QUANTITY$|0#! importaciones"
 TRADE_ROUTE_PREDICTED_FINAL_LEVEL_INCREASE:0 "Está previsto que esta [concept_trade_route|l] aumente al nivel #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $FINAL_LEVEL$#!#!#! en las actuales condiciones de [concept_market|l], asumiendo que el centro de comercio pueda mantener alto el nivel de empleo"
 TRADE_ROUTE_PREDICTED_FINAL_LEVEL_DECREASE:0 "Está previsto que esta [concept_trade_route|l] se reduzca al nivel #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $FINAL_LEVEL$#!#!#! en las actuales condiciones de [concept_market|l]"
 TRADE_ROUTE_PREDICTED_FINAL_LEVEL_NO_CHANGE:0 "Está previsto que esta [concept_trade_route|l] permanezca al mismo nivel #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $CUR_LEVEL$#!#!#! bajo las condiciones de [concept_market|l] actuales"
 TRADE_ROUTE_PREDICTED_FINAL_LEVEL_INCREASE_SHORT:1 "Se prevé que crezca hasta el nivel #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $FINAL_LEVEL$#!#!#!."
 TRADE_ROUTE_PREDICTED_FINAL_LEVEL_DECREASE_SHORT:1 "Se prevé que decrezca hasta el nivel #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $FINAL_LEVEL$#!#!#!."
 TRADE_ROUTE_PREDICTED_FINAL_LEVEL_NO_CHANGE_SHORT:1 "Se prevé que se mantenga en el nivel #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $CUR_LEVEL$#!#!#!."
 TRADE_ROUTE_PREDICTED_FINAL_LEVEL_IMPACT:0 "#header Efectos del nivel de [concept_trade_route|l] previsto $LEVEL$#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 TRADE_ROUTE_PREDICTED_VOLUME:0 "Previsión de unidades de [Goods.GetName|l] comerciadas: #tooltippable #tooltip:$BREAKDOWN_TAG$ #v $VOLUME|0$#!#!#!"
 TRADE_ROUTE_REVENUE_AFTER_TARIFF:0 "[concept_trade_revenue] tras [concept_tariffs|l]: #tooltippable #tooltip:$BREAKDOWN_TAG$  $REVENUE_AFTER_TARIFF|D+$@money!#!#! ($PRODUCTIVITY|D+$ @money!/empleado al año)"
 TRADE_ROUTE_PREDICTED_REVENUE_AFTER_TARIFF:0 "[concept_trade_revenue] previstos tras [concept_tariffs|l]: #tooltippable #tooltip:$BREAKDOWN_TAG$ $REVENUE_AFTER_TARIFF|D+$ @money!#!#! ($PRODUCTIVITY|D+$ @money!/empleado al año)"
 TRADE_ROUTE_REVENUE_BREAKDOWN:0 "#header [concept_trade_revenue]: $REVENUE|D+$ @money!#!\n$TOOLTIP_DELIMITER$\nUnidades de [Goods.GetName|l] comerciadas: $VOLUME|v0$\n[concept_trade_revenue] por unidad: $PROFIT|Dv$ @money!\n\n@information! Los [concept_trade_revenue|l] se calculan teniendo en cuenta el precio de venta de $AVERAGE_IMPORTING_PRICE|Dv$ @money! en el [concept_market|l] que importa el bien, se le resta el precio de compra medio de $AVERAGE_EXPORTING_PRICE|Dv$ @money! en el [concept_market|l] que lo exporta y, luego, se multiplica por el número de unidades."
 TRADE_ROUTE_PREDICTED_REVENUE_BREAKDOWN:0 "#header [concept_trade_revenue] previstos: $REVENUE|D+$ @money!#!\n$TOOLTIP_DELIMITER$\nUnidades de [Goods.GetName|l] comerciadas: $VOLUME|v0$\n[concept_trade_revenue] por unidad: $PROFIT|Dv$ @money!\n\n@information! Los [concept_trade_revenue|l] se calculan teniendo en cuenta el precio de venta de $AVERAGE_IMPORTING_PRICE|Dv$ @money! en el [concept_market|l] que importa el bien, se le resta el precio de compra medio de $AVERAGE_EXPORTING_PRICE|Dv$ @money! en el [concept_market|l] que lo exporta y, luego, se multiplica por el número de unidades."
 TRADE_ROUTE_REVENUE_AFTER_TARIFF_BREAKDOWN:0 "#header [concept_trade_revenue] tras [concept_tariffs|l]: $REVENUE_AFTER_TARIFF|D+$ @money! ($PRODUCTIVITY|D+$ @money!/empleado al año)#!\n$TOOLTIP_DELIMITER$\nNivel de [concept_trade_route|l]: $LEVEL|v$\nUnidades de [Goods.GetName|l]: $VOLUME|0v$\n[concept_trade_revenue]: #tooltippable #tooltip:$REVENUE_BREAKDOWN$ $REVENUE|D+$ @money!#!#!\n[concept_tariffs]: #tooltippable #tooltip:$TARIFF_BREAKDOWN$ $TARIFF|D+$ @money!#!#!"
 TRADE_ROUTE_PREDICTED_REVENUE_AFTER_TARIFF_BREAKDOWN:0 "#header [concept_trade_revenue] previstos tras los [concept_tariffs|l]: $REVENUE_AFTER_TARIFF|D+$ @money! ($PRODUCTIVITY|D+$ @money!/empleado al año)#!\n$TOOLTIP_DELIMITER$\nNivel de [concept_trade_route|l]: $LEVEL|v$\nUnidades de [Goods.GetName|l]: $VOLUME|0v$\n[concept_trade_revenue]: #tooltippable #tooltip:$REVENUE_BREAKDOWN$ $REVENUE|D+$ @money!#!#!\n[concept_tariffs]: #tooltippable #tooltip:$TARIFF_BREAKDOWN$ $TARIFF|D+$ @money!#!#!"
 TRADE_ROUTE_PRICE_CHANGE:1 "Impacto en el precio de [Goods.GetName|l] en el [Market.GetName|l]: $BEFORE_PRICE|1v$ @money! @arrow_right! $AFTER_PRICE|1v$ @money!"
 TRADE_ROUTE_PREDICTED_PRICE_CHANGE:1 "Impacto previsto en el precio de [Goods.GetName|l] en el [Market.GetName|l]: $BEFORE_PRICE|1v$ @money! @arrow_right! $AFTER_PRICE|1v$ @money!"
 TRADE_ROUTE_TARIFF_BREAKDOWN:0 "#header [concept_tariffs] pagados: #tooltippable #tooltip:$BREAKDOWN_TAG$ $TOTAL_TARIFF|D-$ @money!#!#!#!\n$TOOLTIP_DELIMITER$\n$DETAILS$\n\n@information! Los [concept_tariffs|l] que paga una [concept_trade_route|l] se calculan multiplicando los [Concept('concept_tariffs','aranceles')] básicos por las tasas [Concept('concept_tariffs','arancelarias')] a la importación y exportación en conjunto"
 TRADE_ROUTE_TARIFF_BASE_BREAKDOWN:0 "#header [Concept('concept_tariffs','$concept_tariff$')] básicos: @money!$TARIFF_BASE|Dv$#!\n$TOOLTIP_DELIMITER$\nUnidades de [Goods.GetName|l]: $VOLUME|0v$\n[concept_base_price]: $BASE_PRICE|0v$ @money!\n\n@information! La base de los [Concept('concept_tariffs','aranceles')] se calcula multiplicando el número de unidades comerciadas por el [concept_base_price|l] de los [Concept('concept_good', 'bienes')] comerciados"
 TRADE_ROUTE_TARIFF_BASE:0 "[Concept('concept_tariffs','$concept_tariff$')] básicos: #tooltippable #tooltip:$BREAKDOWN_TAG$ $TARIFF_BASE|Dv$ @money!#!#!"
 TRADE_ROUTE_TARIFF_RATE_SINGLE:0 "[concept_tariffs] de $EXPORT_IMPORT$ de [Goods.GetName|l] en el [Market.GetName|l]: $TARIFF_RATE|v%$"
 TRADE_ROUTE_TARIFF_RATE_TOTAL:0 "Tasa [Concept('concept_tariffs','arancelaria')] total de [Goods.GetName|l]: #tooltippable #tooltip:$BREAKDOWN_TAG$ $TARIFF_RATE|v%$#!#!"
 
 TRADE_ROUTE_AUTO_INCREASE_MAX_LEVEL:0 "La [concept_trade_route|l] no subirá al nivel #v $TARGET_LEVEL$#! porque está por encima del nivel máximo de [GetDefine( 'NEconomy', 'TRADE_ROUTE_MAX_LEVEL' )|v]"
 TRADE_ROUTE_AUTO_INCREASE_NOT_FULLY_EMPLOYED:0 "La [concept_trade_route|l] no subirá al nivel #v $TARGET_LEVEL$#! porque [Building.GetName|l] tiene menos de [GetDefine( 'NEconomy', 'TRADE_ROUTE_AUTO_INCREASE_EMPLOYMENT_THRESHOLD' )|v] de empleo"
 TRADE_ROUTE_AUTO_INCREASE_GOODS_VOLUME_NOT_IMPROVED:0 "La [concept_trade_route|l] no subirá al nivel #v $TARGET_LEVEL$#! porque el número de [Concept('concept_good', 'bienes')] comerciados no aumentaría"
 TRADE_ROUTE_AUTO_INCREASE_REVENUE_WOULD_DECREASE:1 "La [concept_trade_route|l] no subirá al nivel #v $TARGET_LEVEL$#! porque los [concept_trade_revenue|l] después de [concept_tariffs|l] se reducirían notablemente (#tooltippable #tooltip:$BREAKDOWN_OLD$ $OLD_REVENUE|D+$ @money!#!#! @arrow_right! #tooltippable #tooltip:$BREAKDOWN_NEW$ $NEW_REVENUE|D+$ @money!#!#!)"
 TRADE_ROUTE_AUTO_INCREASE_PRODUCTIVITY_TOO_LOW:1 "La [concept_trade_route|l] no subirá al nivel #v $TARGET_LEVEL$#! porque los [concept_trade_revenue|l] después de [concept_tariffs|l] por empleado al año se reducirían y estarían por debajo de [GetDefine('NEconomy','TRADE_ROUTE_AUTO_INCREASE_LOW_PRODUCTIVITY_THRESHOLD')|Dv] @money! (#tooltippable #tooltip:$BREAKDOWN_OLD$ $OLD_PRODUCTIVITY|D+$ @money!#!#! @arrow_right! #tooltippable #tooltip:$BREAKDOWN_NEW$  @money!$NEW_PRODUCTIVITY|D+$#!#!)"
 TRADE_ROUTE_AUTO_INCREASE_NOT_ENOUGH_CONVOYS:0 "La [concept_trade_route|l] no subirá al nivel #v $TARGET_LEVEL$#!, ya que acabaría utilizando demasiados [concept_convoys|l] (se necesitan $REQUIRED_CONVOYS|v$ [concept_convoys|l] @convoys! para crecer; hay $AVAILABLE_CONVOYS|v$ [concept_convoys|l] @convoys! disponibles)"
 TRADE_ROUTE_AUTO_REDUCE_MAX_LEVEL:0 "La [concept_trade_route|l] no se reducirá al nivel #v $TARGET_LEVEL$#! porque está por encima del nivel máximo de [GetDefine( 'NEconomy', 'TRADE_ROUTE_MAX_LEVEL' )|v]"
 TRADE_ROUTE_AUTO_REDUCE_NO_TRADED_GOODS:0 "La [concept_trade_route|l] se reducirá al nivel #v $TARGET_LEVEL$#! porque en estos momentos no se está comerciando con ningún [Concept('concept_good', 'bien')]"
 TRADE_ROUTE_AUTO_REDUCE_SAME_OR_IMPROVED_GOODS_VOLUME:0 "La [concept_trade_route|l] se reducirá nivel #v $TARGET_LEVEL$#! porque la cantidad de [Concept('concept_good', 'bienes')] comerciados no se reduciría"
 TRADE_ROUTE_AUTO_REDUCE_REVENUE_WOULD_IMPROVE:1 "La [concept_trade_route|l] se reducirá al nivel #v $TARGET_LEVEL$#! porque los [concept_trade_revenue|l] totales después de [concept_tariffs|l] aumentarían notablemente (#tooltippable #tooltip:$BREAKDOWN_OLD$ $OLD_REVENUE|D+$ @money!#!#! @arrow_right! #tooltippable #tooltip:$BREAKDOWN_NEW$ $NEW_REVENUE|D+$ @money!#!#!)"
 TRADE_ROUTE_AUTO_REDUCE_NOT_ENOUGH_CONVOYS:0 "La [concept_trade_route|l] se reducirá al nivel #v $TARGET_LEVEL$#! ya que mejorará las condiciones de la [concept_supply_network|l] (se necesitan $REQUIRED_CONVOYS|v$ [concept_convoys|l] @convoys!; hay $AVAILABLE_CONVOYS|v$ [concept_convoys|l] @convoys! disponibles)"
 TRADE_ROUTE_AUTO_REDUCE_INSUFFICIENT_EMPLOYMENT:0 "La [concept_trade_route|l] se reducirá al nivel #v $TARGET_LEVEL$#! porque [Building.GetName|l] tiene menos de [GetDefine( 'NEconomy', 'TRADE_ROUTE_AUTO_REDUCTION_EMPLOYMENT_THRESHOLD' )|v] de empleo"
 
 TRADE_ROUTE_COST_TRADE_AGREEMENT:0 "Sin coste en [concept_bureaucracy|l] @bur! gracias al [concept_trade_agreement|l]"
 TRADE_ROUTE_COST:0 "Su mantenimiento cuesta #tooltippable #tooltip:$BREAKDOWN_TAG$ $COST|v0$#!#! de [concept_bureaucracy|l] @bur!"
 TRADE_ROUTE_COST_BREAKDOWN:0 "#header Coste en [concept_bureaucracy] @bur! de la [concept_trade_route|l]: $COST|v1$#!\n$TOOLTIP_DELIMITER$\n$COST_DESC$[ConcatIfNeitherEmpty('\n','$MODIFIER_DESC$')]"
 
 GOODS_MAX_EXPORTS_HEADER:0 "#header Multiplicador de exportación máximo de [Goods.GetName|l] en [Market.GetName]: #v $VALUE|%$#!#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 GOODS_MAX_EXPORTS_EMBARGO:0 "[concept_embargo]: #v $VALUE|%+$#!"
 GOODS_MAX_EXPORTS_NO_FACTORS:0 "En estos momentos no hay factores que modifiquen las exportaciones máximas de [Goods.GetName|l] en el [Market.GetName|l]"
 GOODS_MAX_IMPORTS_HEADER:0 "#header Multiplicador de importación máximo de [Goods.GetName|l] en el [Market.GetName|l]: #v $VALUE|%$#!#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 GOODS_MAX_IMPORTS_NO_FACTORS:0 "En estos momentos no hay factores que modifiquen las importaciones máximas de [Goods.GetName|l] en el [Market.GetName|l]"
 
 TRADE_ROUTE_MARKET_NOT_ALLOWED:1 "El [MARKET.GetName|l] no puede disponer de [Concept('concept_trade_route', 'rutas comerciales')] debido a política comercial aislacionista"
 TRADE_ROUTE_GOODS_BANNED:0 "Hay una prohibición activa sobre el bien [GOODS.GetName|l] en el [MARKET.GetName|l]"
 TRADE_ROUTE_EMBARGO:0 "[MARKET.GetOwner.GetName] ha impuesto un [concept_embargo|l] sobre [Country.GetName]"

 OTHER_COUNTRIES_TRADE_ROUTES:1 "Rutas comerciales de otros países con [MarketGoods.GetMarket.GetOwner.GetName|l] ([MarketGoods.GetNumOthersOwnedTradeRoutes]):"

 TRADE_ROUTE_EMPTY_STATE:0 "No hay [Concept('concept_trade_route', 'rutas comerciales')] en el [Market.GetName|l]"
 NEW_IMPORT_ROUTE:0 "Nueva ruta de importación"
 NEW_EXPORT_ROUTE:0 "Nueva ruta de exportación"

 SUPPLY_NETWORK_EMPTY_STATE:0 "[Country.GetName] no dispone de [concept_supply_network|l]"

 TRADE_PENALTY_SUPPLY_NETWORK:0 "Fuerza de [concept_supply_network|l]: #v $VAL|=+%0$#!"
 TRADE_ROUTE_DOMESTIC_TRADE_BONUS:0 "[concept_trade_route] nacional: #v $VAL|=+1$#!"
 TRADE_ROUTE_TRADE_AGREEMENT_BONUS:0 "[concept_trade_agreement] activo: #v $VAL|=+1$#!"

 TRADE_ROUTE_COMPETITIVENESS_DESC:0 "#header Competitividad de la [concept_trade_route|l]#!: #v $VAL|1$#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 COMPETITIVENESS_TRADE_ROUTE_LEVEL:1 "Cantidad de base por [concept_trade_route|l]: #v $VAL|1$#!"
 COMPETITIVENESS_DOMESTIC_TRADE_BONUS:0 "[concept_trade_route] nacional: #v #p +x$VAL|1$#!#!"
 COMPETITIVENESS_TRADE_AGREEMENT_BONUS:0 "[concept_trade_agreement] activo: #v #p +x$VAL|1$#!#!"
 COMPETITIVENESS_SHIPPING_LANE_STRENGTH:1 "Baja [concept_shipping_lane_effectiveness|l]: #v #n x$VAL|2$#!#!"

 TRADE_AMOUNT_DELTA:0 "(#v $VAL|+=D$#!)"

 TRADE_ROUTE_CANCEL:0 "Detener comercio de #variable [TradeRoute.GetGoods.GetName|l] [TradeRoute.GetGoods.GetTextIcon]#! desde #variable [TradeRoute.GetExportingMarket.GetName]#!"

 TRADE_ROUTE_BEING_ESTABLISHED:0 "Estableciendo"
 TRADE_ROUTE_ZERO_TRADES:0 "inactivo"

 same_import_export_market:0 "No se puede importar y exportar desde el mismo mercado"

 TRADE_ROUTE_LOCKED_FROM_CANCELLING:0 "El nivel de ruta comercial no se puede reducir hasta el #v $DATE$#!"
 TRADE_ROUTE_WOULD_YIELD_NO_GOODS:1 "La cantidad comerciada de [Concept('concept_good', '$concept_goods$')|l] sería de #v 0#!"
 TRADE_ROUTE_ALREADY_EXISTS:0 "Ya tenemos una [concept_trade_route|l] de [Goods.GetName|l] entre estos mercados"
 TRADE_ROUTE_EMBARGOED_GOODS:2 "No participas en el [MARKET.GetName|l] y el bien [Goods.GetName|l][Nbsp][Goods.GetTextIcon] se encuentra bajo [Concept('concept_embargo', 'embargo')] en ese lugar"
 INSUFFICIENT_SELL_ORDERS:0 "Suministro insuficiente en [MARKET.GetName|l] × $RATIO|-%1$: $VAL|vD$\n$TAB$Órdenes de venta disponibles en [MARKET.GetName|l]: $SELL_ORDERS|vD$\n$TAB$Demanda total de importación: $TOTAL_DEMAND|vD$"
 TRADE_ROUTE_UNREACHABLE:1 "No tenemos forma de llegar a este [concept_market|l]"

 MARKET_NAME_WITH_STATUS_ISOLATED:0 "#bold [MARKET.GetNameNoFormatting]#! #maximum (aislado)#!"
 MARKET_NAME_WITH_STATUS:0 "#bold [MARKET.GetNameNoFormatting]#!"

 PEACE_ACCEPTANCE_SUMMARY:0 "#title Puntuación de aceptación: #bold $VAL|+$#!#!"
 PEACE_ACCEPTANCE_BASE_VALUE:0 "Valor base: #bold $VAL|=+$#!"
 PEACE_ACCEPTANCE_WAR_SUPPORT:0 "[concept_war_support]: #bold $VAL|=+$#!"
 PEACE_ACCEPTANCE_WAR_LEADER:0 "LÍDER de guerra: #bold $VAL|=+$#!"
 PEACE_ACCEPTANCE_WHITE_PEACE:0 "Paz blanca: #bold $VAL|=+$#!"
 PEACE_ACCEPTANCE_OWN_WAR_GOALS:1 "[Concept('concept_war_goal', 'Objetivos de guerra')] $ADJ$ exigidos: #bold $VAL|=+$#!"
 PEACE_ACCEPTANCE_ALLY_WAR_GOALS:1 "[Concept('concept_war_goal', 'Objetivos de guerra')] de aliado exigidos: #bold $VAL|=+$#!"
 PEACE_ACCEPTANCE_ENEMY_WAR_GOALS_ON_SELF:1 "[Concept('concept_war_goal', 'Objetivos de guerra')] exigidos a $COUNTRY$: #bold $VAL|=+$#!"
 PEACE_ACCEPTANCE_ENEMY_WAR_GOALS_ON_ALLY:1 "[Concept('concept_war_goal', 'Objetivos de guerra')] exigidos a aliados: #bold $VAL|=+$#!"
 PEACE_ACCEPTANCE_TOTAL_VICTORY:0 "Victoria absoluta: #bold $VAL|=+$#!"
 ADD_WARGOAL_ITEM:0 "#header [WarGoal.GetName]#!\n$TOOLTIP_DELIMITER$\nTitular: [WarGoal.GetHolder.GetName]\nObjetivo: [WarGoal.GetTarget.GetName]\nEfectos: [WarGoal.GetDesc]\n[ConcatIfNeitherEmpty(WarGoal.GetDiplomaticIncidentDesc, '\n')][ConcatIfNeitherEmpty(AddWarGoalPanel.GetDiplomaticPlay.GetCanAddWarGoalString( WarGoal.Self ), '\n')]"

 UNIFICATION_SUPPORT_ATTITUDE_SCORE:0 "Actitud de #v [Country.GetAttitudeTowards(COUNTRY_THIRD_PARTY.Self).GetName]#!: #v $VALUE$#!"
 UNIFICATION_SUPPORT_RELATIONS_SCORE:0 "#v Relaciones de [Country.GetRelationsWithDesc(COUNTRY_THIRD_PARTY.Self)]: #v $VALUE$#!"
 UNIFICATION_SUPPORT_RANK_SCORE:0 "[Country.GetName] tiene el rango #v [COUNTRY.GetRank]#!: #v $VALUE$#!"

 UNIFICATION_SUPPORT_FOR_CANDIDATES_ENTRY:0 "[Country.GetName]: #tooltippable #tooltip:$BREAKDOWN_TAG$ #v $VALUE$#!#!#!"
 UNIFICATION_SUPPORT_FOR_CANDIDATES_DESC:0 "Apoyar a los [Concept('concept_unification_candidate', 'candidatos a unificar')] [CountryFormation.GetName]:\n$DETAILS$"
 UNIFICATION_CANDIDATE_SUPPORT_BREAKDOWN:0 "#header Apoyo [Country.GetAdjectiveNoFormatting] a [COUNTRY_THIRD_PARTY.GetName] como [Concept('concept_unification_candidate', 'candidato a unificar')] [CountryFormation.GetName]: #v $VALUE$#!#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"

 NO_VALID_WAR_GOALS:1 "No hay [Concept('concept_war_goal', 'objetivos de guerra')] válidos"

 WARGOAL_TOOLTIP:2 "#header [WarGoal.GetName]#!\n$TOOLTIP_DELIMITER$\nTitular: [WarGoal.GetHolder.GetName]\nObjetivo: [WarGoal.GetTarget.GetName]\nEfectos: [WarGoal.GetDesc][ConcatIfNeitherEmpty('\n\n',WarGoal.GetInfamyDesc)][ConcatIfNeitherEmpty('\n\n', WarGoal.GetManeuversCostDesc)][ConcatIfNeitherEmpty('\n\n',WarGoal.GetStatusString)]"
 WARGOAL_ACTIVE_TOOLTIP:0 "#header [WarGoal.GetName]#!\n$TOOLTIP_DELIMITER$\nTitular: [WarGoal.GetHolder.GetName]\nObjetivo: [WarGoal.GetTarget.GetName]\nEfectos: [WarGoal.GetDesc][ConcatIfNeitherEmpty('\n\n',WarGoal.GetInfamyDesc)][ConcatIfNeitherEmpty('\n\n',WarGoal.GetStatusString)]"
 WARGOAL_INFAMY_DESC:0 "Esta exigencia ha supuesto #tooltippable #tooltip:$BREAKDOWN_TAG$ [WAR_GOAL.GetInfamyAmount|-1]#!#! en [concept_infamy|l] para [WAR_GOAL.GetHolder.GetName]"
 WARGOAL_POTENTIAL_INFAMY_DESC:0 "Esta exigencia supondría #tooltippable #tooltip:$BREAKDOWN_TAG$ [WAR_GOAL.GetInfamyAmount|-1]#!#! en [concept_infamy|l] para [WAR_GOAL.GetHolder.GetName]"
 WARGOAL_MANEUVERS_COST_DESC:1 "Esta exigencia conlleva el uso de #tooltippable #tooltip:$BREAKDOWN_TAG$ [WAR_GOAL.CalcManeuversCost|v]#!#! [Concept('concept_maneuver', 'maniobras')]"
 WARGOAL_IS_INVALID:0 "Este [concept_war_goal|l] #N no es válido#! y [WarGoal.GetHolder.GetName] no puede exigirlo en estos momentos:#!\n$ERRORS$"
 WARGOAL_IS_EXECUTED:0 "Este [concept_war_goal|l] se ha impuesto en [WAR_GOAL.GetWar.GetName]"
 WARGOAL_IS_DEMANDED:0 "Este [concept_war_goal] se ha presentado como exigencia en una [concept_diplomatic_play|l]"
 WARGOAL_IS_PRESSED:1 "[WarGoal.GetHolder.GetName] #P está exigiendo#! este [concept_war_goal|l] en [WAR_GOAL.GetWar.GetName] y se impondrá si todos los países implicados aceptan el [concept_peace_deal|l] actual"
 WARGOAL_IS_NOT_PRESSED:1 "[WarGoal.GetHolder.GetName] #N NO está exigiendo#! este [concept_war_goal|l] en [WAR_GOAL.GetWar.GetName] y NO se impondrá si todos los países implicados aceptan el [concept_peace_deal|l] actual"
 OBLIGATION_MANEUVERS_COST:0 "[GetDefine( 'NDiplomacy', 'SWAY_OFFER_OBLIGATION_MANEUVERS_COST' )|v] @maneuvers!"
 OBLIGATION_MANEUVERS_COST_TOOLTIP:1 "#header [concept_obligation]#!\nCoste en [Concept('concept_maneuver', 'maniobras')]: [GetDefine( 'NDiplomacy', 'SWAY_OFFER_OBLIGATION_MANEUVERS_COST' )|v] @maneuvers!\nNos quedan [DiplomaticPlay.GetNumManeuversRemaining(GetPlayer.Self)|v] [Concept('concept_maneuver', 'maniobras')]"

 WARGOAL_MANEUVERS_COST:0 "[WarGoal.CalcManeuversCost|v] @maneuvers!"
 WARGOAL_MANEUVERS_COST_TOOLTIP:1 "#header Coste en [Concept('concept_maneuver', 'maniobras')] para [concept_war_goal|l]: [WarGoal.CalcManeuversCost|v]#!\n$TOOLTIP_DELIMITER$\n[WarGoal.GetManeuversCostDesc]\nNos quedan [WarGoal.GetDiplomaticPlay.GetNumManeuversRemaining(GetPlayer.Self)|v] [Concept('concept_maneuver', 'maniobras')]"
 WARGOAL_INFAMY_TOOLTIP:0 "#header [concept_infamy] de [concept_war_goal|l]: [WarGoal.GetInfamyAmount|-1]#!\n$TOOLTIP_DELIMITER$\n[WarGoal.GetInfamyDesc]"
 WARGOAL_INFAMY:0 "[WarGoal.GetInfamyAmount|-1] @infamy!"

 WAR_SUPPORT_CANNOT_BE_NEGATIVE:0 "El [concept_war_support|l] no se puede reducir por debajo de #variable 0#! porque se mantiene la capital y no se están ocupando los siguientes objetivos de guerra:"
 WAR_SUPPORT_CANNOT_BE_NEGATIVE_WAR_GOAL_ENTRY:0 "- [WAR_GOAL.GetName]"

 WAR_PANEL_CURRENT_PEACE_DEAL_PROPOSER:0 "Propuesto por [WarPanel.GetWar.GetCountryProposingPeace.GetName]"
 WAR_PANEL_NO_CURRENT_PEACE_DEAL:0 "Ningún [concept_peace_deal|l] actual"
 WAR_PANEL_CURRENT_PEACE_DEAL:1 "[concept_peace_deal] actual"
 WAR_PANEL_OVERVIEW:0 "Resumen"
 WAR_PANEL_PEACE:0 "Firmar la paz"
 WAR_PANEL_PEACE_TOOLTIP:2 "#header $WAR_PANEL_CURRENT_PEACE_DEAL$#!\n$TOOLTIP_DELIMITER$\n#title [Concept('concept_war_goal', 'Objetivos de guerra')] exigidos:#!\n[War.GetPressedWarGoalsString]\n\n[ConcatIfNeitherEmpty(War.GetPeaceDealValidationDesc, '\n' )][War.GetAcceptActivePeaceDealDesc]"
 WAR_PANEL_ALL_ACCEPT_PEACE:2 "@green_checkmark_box! #bold Todas las partes aceptan este [concept_peace_deal|l].#!"
 WAR_PANEL_NONE_ACCEPT_PEACE:2 "@red_cross! #bold Ninguna de las partes acepta este [concept_peace_deal|l].#!"
 WAR_PANEL_ACCEPT_PEACE_ONE:2 "@green_checkmark_box! $COUNTRY$ #bold acepta#! este [concept_peace_deal|l]."
 WAR_PANEL_ACCEPT_PEACE_LIST:2 "@green_checkmark_box! $LIST$ #bold aceptan#! este [concept_peace_deal|l]."
 WAR_PANEL_NOT_ACCEPT_PEACE_ONE:2 "@red_cross! $COUNTRY$ #bold no acepta#! este [concept_peace_deal|l]."
 WAR_PANEL_NOT_ACCEPT_PEACE_LIST:2 "@red_cross! $LIST$ #bold no aceptan#! este [concept_peace_deal|l]."
 WAR_PANEL_LIKELY_ACCEPT_PEACE_ONE:2 "@green_checkmark_box! $COUNTRY$ #bold probablemente acepte#! [concept_peace_deal|l]."
 WAR_PANEL_LIKELY_ACCEPT_PEACE_LIST:2 "@green_checkmark_box! $LIST$ #bold probablemente acepten#! este [concept_peace_deal|l]."
 WAR_PANEL_LIKELY_NOT_ACCEPT_PEACE_ONE:2 "@red_cross! $COUNTRY$ #bold probablemente no acepte#! este [concept_peace_deal|l]."
 WAR_PANEL_LIKELY_NOT_ACCEPT_PEACE_LIST:2 "@red_cross! $LIST$ #bold probablemente no acepten#! este [concept_peace_deal|l]."
 WAR_PANEL_ACCEPT_PEACE:1 "#bold #N No#!#! aceptamos este [concept_peace_deal|l]."
 WAR_PANEL_NOT_ACCEPT_PEACE:1 "Aceptamos este [concept_peace_deal|l]"
 WAR_PANEL_PEACE_YES:1 "#header Aceptación de paz#!\n$TOOLTIP_DELIMITER$\n#variable $COUNTRY$#! podría #P #bold aceptar#!#! el [concept_peace_deal|l] actual\n\n$BREAKDOWN$"
 WAR_PANEL_PEACE_NO:1 "#header Aceptación de paz#!\n$TOOLTIP_DELIMITER$\n#variable $COUNTRY$#! podría #N #bold rechazar#!#! el [concept_peace_deal|l] actual\n\n$BREAKDOWN$"
 WAR_PANEL_PEACE_PLAYER:0 "Está bajo control del jugador, por lo que la elección depende de este."
 WAR_PANEL_CAPITULATE:0 "Capitular"
 WAR_PANEL_CAPITULATE_TOOLTIP:0 "Abandonar la guerra inmediatamente. Se nos impondrán todos los objetivos de guerra en nuestra contra.\n[GetDesc(WarPanel.GetWar.Capitulate(GetPlayer.Self))]"
 WAR_PANEL_PROPOSE_PEACE_DEAL:0 "Proponer un [concept_peace_deal|l]"
 WAR_PANEL_PROPOSE_PEACE:0 "Proponer [concept_peace_deal|l]"
 WAR_PANEL_PROPOSE_PEACE_TOOLTIP:0 "#header $WAR_PANEL_PROPOSE_PEACE$#!\n$TOOLTIP_DELIMITER$\nSugerir la paz a todos los bandos que participan en la negociación en base al [concept_peace_deal|l] propuesto[ConcatIfNeitherEmpty('\n\n',GetDesc(WarPanel.GetWar.ProposePeaceDeal(GetPlayer.Self)))]\n\n[WarPanel.GetWar.GetAcceptProposedPeaceDealDesc(GetPlayer.Self)]"
 WAR_PANEL_WHITE_PEACE:0 "Paz blanca"
 WAR_PANEL_SET_WHITE_PEACE:0 "Establecer términos de la paz blanca"
 WAR_PANEL_SET_WHITE_PEACE_TOOLTIP:0 "#header $WAR_PANEL_SET_WHITE_PEACE$#!\n$TOOLTIP_DELIMITER$\nEliminar todos los [Concept('concept_war_goal', '$concept_war_goals$')|l] exigidos en el [concept_peace_deal|l] propuesto[ConcatIfNeitherEmpty('\n\n',GetDesc(WarPanel.GetWar.SetWhitePeace(GetPlayer.Self)))]\n\n[WarPanel.GetWar.GetAcceptWhitePeaceDealDesc]"

 CANNOT_CAPITULATE_OVERLORD_IN_WAR:0 "No es posible capitular mientras tu país protector siga participando"
 CANNOT_CAPITULATE_SOVEREIGNTY_VIOLATED:0 "No es posible capitular en una guerra en la que participemos porque se haya violado nuestra soberanía"
 CANNOT_CAPITULATE_OVERLORD_WARGOAL_STAKEHOLDER:0 "No es posible capitular mientras tu país protector tenga objetivos de guerra en contra de tu nación"
 WAR_PANEL_PARTICIPANT_TOOLTIP:0 "[WarParticipant.GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[WarParticipant.GetWarSupportDescDelayed]\n[WarParticipant.GetExhaustionDesc]"
 WAR_RIGHT_LEADER_TOOLTIP:0 "[War.AccessRightSideLeaderParticipant.GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[War.AccessRightSideLeaderParticipant.GetWarSupportDescDelayed]\n[War.AccessRightSideLeaderParticipant.GetExhaustionDesc]"
 WAR_LEFT_LEADER_TOOLTIP:0 "[War.AccessLeftSideLeaderParticipant.GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[War.AccessLeftSideLeaderParticipant.GetWarSupportDescDelayed]\n[War.AccessLeftSideLeaderParticipant.GetExhaustionDesc]"
 WAR_ATTACKER_LEADER_TOOLTIP:0 "[War.AccessAttackerLeaderParticipant.GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[War.AccessAttackerLeaderParticipant.GetWarSupportDescDelayed]\n[War.AccessAttackerLeaderParticipant.GetExhaustionDesc]"
 WAR_DEFENDER_LEADER_TOOLTIP:0 "[War.AccessDefenderLeaderParticipant.GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[War.AccessDefenderLeaderParticipant.GetWarSupportDescDelayed]\n[War.AccessDefenderLeaderParticipant.GetExhaustionDesc]"
 WAR_PANEL_RIGHT_LEADER_TOOLTIP:0 "[WarPanel.AccessWar.AccessParticipant(WarPanel.GetRightLeader).GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[WarPanel.AccessWar.AccessParticipant(WarPanel.GetRightLeader).GetWarSupportDescDelayed]\n[WarPanel.AccessWar.AccessParticipant(WarPanel.GetRightLeader).GetExhaustionDesc]"
 WAR_PANEL_LEFT_LEADER_TOOLTIP:0 "[WarPanel.AccessWar.AccessParticipant(WarPanel.GetLeftLeader).GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[WarPanel.AccessWar.AccessParticipant(WarPanel.GetLeftLeader).GetWarSupportDescDelayed]\n[WarPanel.AccessWar.AccessParticipant(WarPanel.GetLeftLeader).GetExhaustionDesc]"

 WAR_PANEL_WAR_SUPPORT_DESC:0 "#HEADER Respaldo a la guerra#! ($COUNTRY_NAME$)\nValor actual: #variable $SUPPORT|1+=$#!"
 WAR_PANEL_WAR_SUPPORT_DESC_INITIAL:0 "[concept_war_support] inicial: #variable $INITIAL|+=1$#!"
 WAR_PANEL_WAR_SUPPORT_DESC_BATTLES:0 "\nPor batallas: #variable $BATTLES|1+=$#!"
 WAR_PANEL_WAR_SUPPORT_DESC_EXHAUSTION:0 "\nPor fatiga: #variable $EXHAUSTION|1+=$#!"
 WAR_PANEL_WAR_SUPPORT_DESC_SITUATIONS:1 "\nPor eventos: #variable $SITUATIONS|1+=$#!"

 PEACE_TOAST_TITLE:0 "Tratado de paz"
 PEACE_SIGNED_DATE:0 "Firmado el [DiplomaticPlay.GetEndDate]"
 CAPITULATION_TITLE:0 "Capitulación"
 CAPITULATION_ENFORCED:0 "Se han impuesto los siguientes objetivos de guerra a [Country.GetName]"

 IS_PROMOTED:0 "ha sido ascendido a"
 IS_DEMOTED:0 "ha sido degradado a"
 REMAINS_SAME_RANK:0 "se mantiene como"
 
 COMMANDER_COMMAND_LIMIT_UNITS:0 "$NUM_UNITS|v$"
 COMMANDER_COMMAND_LIMIT_UNITS_TOOLTIPPABLE:0 "#tooltippable #tooltip:$NUM_UNITS_BREAKDOWN$ $NUM_UNITS|v$#!#!"
 COMMANDER_COMMAND_LIMIT_DIVIDER:0 " / "
 COMMANDER_COMMAND_LIMIT_ENDING_BATTALIONS:0 " [Concept('concept_battalion', '$concept_battalions$')]: $NAME$"
 COMMANDER_COMMAND_LIMIT_ENDING_FLOTILLAS:0 " [Concept('concept_flotilla', '$concept_flotillas$')]: $NAME$"

 #Terrains
 plains:0 "Llanura"
 ocean:0 "Océano"
 lakes:0 "Lagos"
 river:0 "Río"
 forest:0 "Bosque"
 hills:0 "Colinas"
 mountain:0 "Montañas"
 jungle:0 "Selva"
 wetland:0 "Pantano"
 desert:0 "Desierto"
 tundra:0 "Tundra"
 savanna:0 "Sabana"
 snow:0 "Ártico"
 farmland_rye:0 "Tierras de cultivo"
 farmland_rice:0 "Arrozales"
 farmland_millet:0 "Tierras de cultivo"
 plantation:0 "Tierras de cultivo"
 pasture:0 "Tierras de cultivo"
 farmland_wheat:0 "Tierras de cultivo"
 farmland_maize:0 "Tierras de cultivo"
 cleared_land:0 "Campo abierto"
 mining:0 "Minas"
 forestry:0 "Bosque maderable"
 docks:0 "Astilleros"

 MILITARY_PANEL_FRONT_TROOP_BREAKDOWN_HEADER:0 "Distribución de tropas:"
 MILITARY_PANEL_FRONT_TROOP_BREAKDOWN:0 "[Front.GetName]: $NUM_TROOPS|v$ @battalions! ($PERCENT_OF_TROOPS|%1+$)"

 MILITARY_PANEL_COMMAND_LIMIT_BREAKDOWN_TOOLTIP:3 "#header Unidades#!\n[Character.GetFullName] comanda [GetUnitStrengthHeader( Character.GetNumCombatUnits, Character.GetMaxNumCombatUnits, Character.GetCombatUnitsTypeIcon )]\n$TOOLTIP_DELIMITER$\nSu rango de [Character.GetRankName|l] le proporciona un [concept_command_limit|l] de #v [Character.GetTotalCommandLimit] [Character.GetStrengthPointsIcon]#!:\n[Character.GetCommandLimitDesc]"

 REGULARS:1 "Regulares"
 CONSCRIPTS:1 "Reclutas"
 IN_GARRISON:1 "En [concept_garrison|l]"
 WITH_GENERALS:1 "Con [Concept('concept_general', 'generales')]"

 COMMANDER_PANEL_ATTRITION_FORMAT:0 "[SelectLocalization(GreaterThan_CFixedPoint(Character.GetAttritionRaw, GetDefine( 'NMilitary', 'NORMAL_ATTRITION' )), '@high_attrition!', '@attrition!')] [Character.GetAttritionFormattedShort]"
 MILITARY_PANEL_ATTRITION_FORMAT:1 "[SelectLocalization(GreaterThan_CFixedPoint(Character.GetAttritionRaw, GetDefine( 'NMilitary', 'NORMAL_ATTRITION' )), '@high_attrition!', '@attrition!')] [Character.GetAttritionFormatted]"
 MILITARY_PANEL_TROOP_ATTRITION_LEVEL:0 "[SelectLocalization(GreaterThan_CFixedPoint(Character.GetAttritionRaw, GetDefine( 'NMilitary', 'NORMAL_ATTRITION' )), '@high_attrition! alto', '@attrition! normal')]"
 MILITARY_PANEL_TROOP_MORALE_TOOLTIP:0 "#[GetMoraleColorString(Character.GetMoraleForBuildingUnits(Building.Self))] [Character.GetMoraleForBuildingUnits(Building.Self)|0%v]#! de [concept_morale|l]"

 MILITARY_PANEL_GENERAL_MOBILIZATION_FORMATTED:0 "[Concept('concept_mobilize_general', 'Movilización de generales')]: $VALUE|v%0$"

 ATTRITION_FORMAT:1 "#tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0%$#!#! $CASUALTIES_WEEKLY$"
 ATTRITION_FORMAT_SHORT:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0%$#!#!"
 ATTRITION_CASUALTIES_WEEKLY:1 "(#bold -$CASUALTIES|D$#!/semana)"
 ATTRITION_DESC:2 "#header $VAL|0%-$ de [concept_attrition|l]#!\n$TOOLTIP_DELIMITER$\nEl desgaste de las unidades es del $VAL|0%-$ a la semana debido a:\n$BREAKDOWN$\n\nLas unidades que se ven afectadas por el desgaste pierden entre el $MIN|0%v$ y el $MAX|0%v$ de sus hombres a causa de las bajas\n$TOOLTIP_DELIMITER$\nLas unidades del comandante sufrirán un desgaste semanal medio de $ATTRITION|1%-$ bajas semanales o perderán una media de $CASUALTIES|Dv$ a causa de las bajas"
 ATTRITION_DESC_NOT_ON_FRONT:2 "#header $VAL|0%-$ de [concept_attrition|l]#!\n$TOOLTIP_DELIMITER$\nEl desgaste de las unidades es del $VAL|0%-$ a la semana porque el [concept_commander|l] no está en ningún [concept_front|l]\n\nLas unidades que se ven afectadas por el desgaste pierden entre el $MIN|0%v$ y el $MAX|0%v$ de sus hombres a causa de las bajas"
 ATTRITION_DESC_ZERO:2 "#header $VAL|0%-$ de [concept_attrition|l]#!\n$TOOLTIP_DELIMITER$\nEl desgaste de unidades es del $VAL|0%-$ a la semana\n\nLas unidades que se ven afectadas por el desgaste pierden del $MIN|0%v$ al $MAX|0%v$ de sus hombres a causa de las bajas"
 ATTRITION_DESC_BASE:1 "$TAB$Riesgo de desgaste base: $VAL|0%-$ (#tooltippable #tooltip:$BREAKDOWN_TAG$ $ADD|0%-$#!#! del [concept_commander|l] dividido por el [concept_supply|l] $SUPPLY|0%v$)"
 ATTRITION_DESC_OTHER:1 "$TAB$Otros factores: $VAL|0%-$ (#tooltippable #tooltip:$BREAKDOWN_TAG$ $MULT|0%-=$#!#! de riesgo de desgaste base)"

 WAR_PANEL_INITIATOR_HEADER:1 "Iniciador"
 WAR_PANEL_INITIATOR_HEADER_TOOLTIP:1 "El bando del iniciador en esta [concept_war|l]"
 WAR_PANEL_TARGET_HEADER:1 "Objetivo"
 WAR_PANEL_TARGET_HEADER_TOOLTIP:1 "El bando del objetivo en esta [concept_war|l]"
 WAR_PANEL_INITIATOR_WARGOALS:1 "#title [Concept('concept_war_goal', 'Objetivos de guerra')] del iniciador#!"
 WAR_PANEL_TARGET_WARGOALS:1 "#title [Concept('concept_war_goal', 'Objetivos de guerra')] del objetivo#!"
 MILITARY_PANEL_KILL_CHARACTER_TOOLTIP:1 "#header Jubilar a [Character.GetFullName]#!#N [ConcatIfNeitherEmpty('\n', Character.GetKillCharacterFailString)]#!"

 PROMOTION_EFFECTS_TOOLTIP:0 "\n$TOOLTIP_DELIMITER$\nEfectos:\n[Character.GetNextCommanderRankBenefits]$TROOP_ALLOCATION_CHANGES_PROMOTION$"
 MILITARY_PANEL_PROMOTE_CHARACTER_TOOLTIP:3 "#header Ascender a [Character.GetFullName] a [Character.GetRankNameFor(Character.GetNextCommanderRank.Self)]#! [SelectLocalization(IsValid(Character.GetPromoteCommand), 'PROMOTION_EFFECTS_TOOLTIP', Character.GetPromoteCharacterFailString)]"

 MILITARY_PANEL_PROMOTE_CHARACTER_TOOLTIP_MAX_RANK:0 "#header Ascender a [Character.GetFullName]#!#N [Character.GetPromoteCharacterFailString]#!"
 MILITARY_PANEL_CHARACTER_SUPPLY_TOOLTIP:2 "#header Suministro#!\nEl suministro actual de unidades de [Character.GetFullName] es del #variable [Character.GetSupply|%0]#!\nEl valor de suministro del siguiente objetivo es del #variable [Character.GetNextSupply|%0]#!\n$TOOLTIP_DELIMITER$\n[concept_supply_desc]"
 MILITARY_PANEL_CHARACTER_OLD_SUPPLY:0 "Suministro: #variable [Character.GetSupply|%1]#!"
 AT_THE_WAR_OFFICE_TOOLTIP:0 "#header En el Ministerio de la Guerra#!\n$TOOLTIP_DELIMITER$\n[concept_war_office_desc]"
 RECRUIT_CHARACTER_HEADER:0 "#header Reclutar personaje#!"

 ACQUIRING_TITLE:0 "#title Adquiriendo#!"
 COST_TITLE:0 "#title Coste#!"
 CONSUMED_TITLE:0 "#title Consumido#!"
 BALANCE_TITLE:0 "#title Balance#!"
 STOCKPILE_TITLE:0 "#title Pertrechos#!"

 KILL_CHARACTER_NOT_ENOUGH_ADMIN:0 "No hay suficiente @bur!($CURRENTVALUE|v$/$NEEDEDVALUE|v$) para jubilar a este personaje"
 RECRUIT_CHARACTER_NOT_ENOUGH_ADMIN:0 "#N No hay suficiente #variable  @bur!($CURRENTVALUE|0$/$NEEDEDVALUE|0$)#! para reclutar a este personaje#!"
 LOW_NUMBER_INTEREST_GROUPS:0 "#N Se necesita al menos $REQUIRED|v$ [Concept('concept_interest_group', 'grupos de interés')] para reclutar a un nuevo personaje#!"
 RECRUIT_CHARACTER_WRONG_COUNTRY:0 "#N #variable [CHARACTER.GetFullName]#! no pertenece a #variable [COUNTRY.GetName]#!#!"

 COMMANDER_ORDER_REDUNDANT:0 "#V Ya se ha asignado a esta orden#!"
 COMMANDER_ORDER_NAVAL_NO_COASTAL:1 "#N [STATE.GetName] no controla provincias costeras#!"
 COMMANDER_ORDER_NAVAL_NOT_ENEMY:0 "#N No está en guerra con [COUNTRY.GetName]#!"
 COMMANDER_ORDER_NAVAL_REPAIRING:0 "#N $ADMIRAL_REPAIRING_DATE$#!"
 COMMANDER_ORDER_NAVAL_NEED_GENERAL:2 "#N [HQ.GetName] no tiene [Concept('concept_general', 'generales')] con tropas para realizar una invasión naval#!"
 COMMANDER_ORDER_NAVAL_GENERAL_ELSEWHERE:0 "#N El [concept_admiral|l] y el [concept_general|l] deben proceder del mismo [concept_hq|l] para realizar una invasión naval#!"
 COMMANDER_ORDER_NAVAL_GENERAL_NO_TROOPS:0 "#N El [concept_general|l] no tiene [Concept( 'concept_battalion', 'batallones')] para realizar una invasión naval#!"
 COMMANDER_ORDER_POWER_PROJECTION_ALREADY_PRESENT:0 "#N Ya está presente en [STRATEGIC_REGION.GetName], lo que genera allí un [concept_interest|l] automáticamente.#!"
 COMMANDER_ORDER_POWER_PROJECTION_NOT_ADJACENT:0 "#N No es una #variable [concept_strategic_region|l]#! adyacente"
 COMMANDER_ORDER_ADVANCE_FRONT_FAIL_NOT_PARTICIPATING:0 "#N [Country.GetName] no participa en el [Front.GetName]#!"
 COMMANDER_ORDER_DEFEND_FRONT_FAIL_NOT_PARTICIPATING:0 "#N [Country.GetName] no participa en el [Front.GetName]#!"
 COMMANDER_ORDER_INTERCEPTION_NOT_FRIENDLY_HQ:0 "#N [HQ.GetName] no es un cuartel general aliado#!"
 COMMANDER_ORDER_PATROL_SAME_HQ:0 "#N Debe tener como objetivo un cuartel general remoto#!"
 COMMANDER_ORDER_PATROL_NOT_FRIENDLY_HQ:0 "#N Solo puede tener como objetivo cuarteles generales aliados#!"
 COMMANDER_ORDER_FRONT_FAIL_UNREACHABLE:0 "#N [Country.GetName] no puede llegar a [Front.GetName]#!"

 COMMANDER_ORDER_CONVOY_RAIDING_INVALID_TARGET:0 "#N [concept_supply_network] no hostil#!"

 COMMANDER_PANEL_CURRENT_ORDER:1 "[concept_order] actual: #b [Character.GetCommanderOrder.GetType.GetNameGerund]#! [AddLocalizationIf(Not(Or(Character.IsAdmiral, Character.GetCommanderOrder.GetType.IsStandBy)), Character.GetCommanderOrder.GetFrontTarget.GetName)]"
 COMMANDER_PANEL_ORDER_TOOLTIP:0 "[Character.GetSwitchOrderButtonDesc( CommanderOrderType.Self )][ConcatIfNeitherEmpty('\n\n', Character.CanSelectOrderDesc( CommanderOrderType.Self ))]"
 COMMANDER_PANEL_ORDER_TOGGLE_DEFEND_TOOLTIP:0 "Cambia la [concept_order|l] actual a #b defender#! mientras permanezca en [Character.GetCommanderOrder.GetFrontTarget.GetName]."
 COMMANDER_PANEL_ORDER_TOGGLE_ADVANCE_TOOLTIP:0 "Cambia la [concept_order|l] actual a #b avanzar#! mientras permanezca en [Character.GetCommanderOrder.GetFrontTarget.GetName]."
 COMMANDER_PANEL_ORDER_TOGGLE_DEFEND:0 "Cambiar orden a defender"
 COMMANDER_PANEL_ORDER_TOGGLE_ADVANCE:0 "Cambiar orden a avanzar"

 MAKE_PEACE_NOT_AT_WAR_WITH:0 "#N #HEADER [COUNTRY.GetName]#! no está en guerra con #HEADER [TARGET_COUNTRY.GetName]#!#!"

 GOODS_STATE_PANEL_PRICE_RIGHT_NOW:0 "Precio: #variable [Goods.GetStatePrice|1] @money!#!"
 GOODS_PANEL_PRICE_RIGHT_NOW:0 "Precio: #variable [Goods.GetMarketPriceWithTooltip|1]#! [GetTrendIcon(Goods.GetPriceTrend)]"
 SOLD_BY:0 "#title Vendido por#!"
 BOUGHT_BY:0 "#title Comprado por#!"
 PRODUCED_BY:0 "Producido por"
 CONSUMED_BY:0 "Consumido por"
 RESOURCE_POTENTIALS:0 "[Concept('concept_resource_potential','$concept_resource_potentials$')]"
 INFORMATION:0 "Información"
 STATE_MODIFIERS:0 "Modificadores de estado:\n[State.GetModifier.GetDesc]"

 SP_CAPACITY_CONCEPT:0 "#concept El ejército tratará de alcanzar la máxima capacidad de puntos de fuerza tomando dinero de tu presupuesto militar, comprando material militar y usándolo para adiestrar soldados en cuarteles y bases navales.#!"

 STAPLE:0 "De primera necesidad"
 STAPLE_FILTER:0 "#instruction Mostrar/Ocultar#! #header Bienes de primera necesidad#!\n\n#concept Los bienes de primera necesidad son indispensables#!"
 INDUSTRIAL_GOODS_FILTER:0 "#instruction Mostrar/Ocultar#! #header Bienes industriales#!\n\n#concept Los bienes industriales se producen en las industrias manufactureras y pueden utilizarlos otras industrias.#!"
 LUXURY_GOODS_FILTER:0 "#instruction Mostrar/Ocultar#! #header Bienes de lujo#!\n\n#concept Los bienes de lujo son productos que los colectivos empiezan a consumir al alcanzar cotas superiores en su [concept_sol|l].#!"
 MILITARY_GOODS_FILTER:0 "#instruction Mostrar/Ocultar#! #header Bienes militares#!\n\n#concept Los bienes militares son productos que utiliza el ejército.#!"

 NATIONAL_SP_CAPACITY:0 "#title Capacidad nacional en puntos de fuerza#!"
 ARMY_TITLE:0 "#TITLE Ejército de tierra#! @army_SP!"
 NAVY_TITLE:0 "#title Armada#! @navy_SP!"
 NAVY_SP_CAPACITY_TITLE:0 "#HEADER Capacidad en puntos de fuerza de la armada#!\n$TOOLTIP_DELIMITER$\nObjetivo: #variable [Country.GetNavySPCapacity] @army_SP!#!\n\n$SP_CAPACITY_CONCEPT$"
 ARMY_SP_CAPACITY_TITLE:0 "#HEADER Capacidad en puntos de fuerza del ejército de tierra#!\n$TOOLTIP_DELIMITER$\nObjetivo: #variable [Country.GetArmySPCapacity] @navy_SP!#!\n\n$SP_CAPACITY_CONCEPT$"
 COMMANDS_TITLE:0 "#title Mandos#!"
 CURRENT_ARMY_SP:0 "Actual: #variable [Country.GetStrengthPointArmy] @army_SP!#!"
 CURRENT_NAVY_SP:0 "Actual: #variable [Country.GetStrengthPointNavy] @navy_SP!#!"
 UNASSIGNED_CHARACTERS_TITLE:0 "#title Personajes sin asignar#!"
 PRIO_TITLE:0 "#title Prioridad:#!"
 TRAITS_TITLE:0 "#title Rasgos#!"
 AGE_VALUE:0 "#title Edad:#! #BOLD [Character.GetAge]#!"
 INTEREST_GROUP_VALUE:0 "#title [concept_interest_group]:#! #BOLD #underline [Character.GetInterestGroup.GetName]#!#!"
 INTEREST_GROUP_VALUE_TWO_ROWS:0 "#title [concept_interest_group]:#!\n#BOLD #underline [InterestGroup.GetName]#!#!"
 RULER_OF_COUNTRY:0 "Jefe de Estado en #variable [Character.GetCountry.GetName]"
 HEIR_OF_COUNTRY:0 "Heredero aparente en #variable [Character.GetCountry.GetName]#!"
 AT_THE_WAR_OFFICE:0 "Sin asignar"
 RECRUIT_CHARACTER_GENERAL:0 "Reclutar general"
 RECRUIT_CHARACTER_ADMIRAL:0 "Reclutar almirante"
 RECRUIT_CHARACTER_GENERAL_HEADER:0 "#bold Seleccionar general que reclutar#!"
 RECRUIT_CHARACTER_ADMIRAL_HEADER:0 "#bold Seleccionar almirante que reclutar#!"
 RECRUIT_CHARACTER_BUTTON:0 "Reclutar"
 CHARACTER_IG_IS_INSURRECTIONARY:1 "Con el apoyo del grupo insurrecto de [InterestGroup.GetName|l]"
 RETIRE_COMMANDER_IS_RULER:0 "[Character.GetFullName] es [Character.GetCustom('ES_ElLa')] [Character.GetPrimaryRoleTitle|l] de [Character.GetCountry.GetName] y no se puede jubilar"
 RECRUIT_COMMANDER_TOO_MANY_OF_TYPE:0 "[Country.GetName] ya tiene [Character.GetPrimaryRoleName|l] ([GetDefine('NCharacters','MAX_NUM_CHARACTERS_PER_TYPE')|0], para ser exactos) y no puede reclutar más"
 RECRUIT_COMMANDER_WRONG_COUNTRY:0 "#R [Character.GetFullName] no pertenece a [Country.GetName]#!"
 RECRUIT_COMMANDER_HQ_WRONG_COUNTRY:0 "#R [Hq.GetName] no pertenece a [Country.GetName]#!"
 RECRUIT_COMMANDER_TEMP_HQ:0 "#R [Hq.GetName] es un [concept_hq|l] temporal#!"
 CHARACTER_TOOLTIP:0 "[Character.GetInfoTooltip]"
 CHARACTER_IS_BUSY:0 "[Character.GetFullName] tiene otras tareas y no puede aceptar más cometidos"

 character_role_general:0 "General"
 character_role_admiral:0 "Almirante"
 character_role_politician:0 "Político"
 character_role_ruler:0 "Gobernante"
 character_role_heir:1 "Heredero aparente"

 character_role_general_title:0 "General"
 character_role_admiral_title:0 "Almirante"
 character_role_politician_title:0 "" # Empty on purpose

 ROLE:0 "[concept_character_role]"
 CHARACTER_PRIMARY_ROLE:0 "#v [Character.GetAllRoleNames]#!"
 CHARACTER_PRIMARY_ROLE_TOOLTIP:0 "#header [Character.GetFullName]#! es #v [Character.GetAllRoleNames|l]#!"

 INPUT_MULT:0 "[concept_input_mult]: #v [Building.GetInputMult|-=%0]#!"
 INPUT_MULT_TOOLTIP:0 "[Building.GetInputMultDesc]"

 THROUGHPUT:0 "[SelectLocalization(EqualTo_CFixedPoint(Building.GetThroughputBonusCurrent, Building.GetThroughputBonusTarget), 'THROUGHPUT_CONSTANT', 'THROUGHPUT_CHANGING')]"
 THROUGHPUT_CONSTANT:0 "[concept_throughput]: #v [Building.GetThroughputBonusCurrent|%=+0]#!"
 THROUGHPUT_CHANGING:1 "[concept_throughput]: #v [Building.GetThroughputBonusCurrent|%=+0]#! @arrow_right! #v [Building.GetThroughputBonusTarget|%=+0]#!"
 THROUGHPUT_TOOLTIP:0 "[SelectLocalization(EqualTo_CFixedPoint(Building.GetThroughputBonusCurrent, Building.GetThroughputBonusTarget), 'THROUGHPUT_TOOLTIP_CONSTANT', 'THROUGHPUT_TOOLTIP_CHANGING')]"
 THROUGHPUT_TOOLTIP_CONSTANT:0 "#header Bonificación al rendimiento#!\n[Building.GetThroughputDesc]"
 THROUGHPUT_TOOLTIP_CHANGING:0 "El [concept_throughput|l] del edificio está cambiando.\n\n#header Bonificación al rendimiento#!\n[Building.GetThroughputDesc]"
 EXPAND_ECONOMY_OF_SCALE_EFFECT_PER_LEVEL:0 "$EFFECT$ por nivel (límite nivel $MAX_LEVEL|v$)"
 EXPAND_ECONOMY_OF_SCALE_EFFECT_TOTAL:0 "$EFFECT$ en total (límite nivel $MAX_EFFECT$)"
 BUILDING_ECONOMY_OF_SCALE_CAP_TOOLTIP:0 "[Building.GetName] en [Building.GetState.GetName] está bajo los efectos de la [concept_economy_of_scale|l] hasta el nivel [Building.GetModifier.GetValueWithBreakdownFor('building_economy_of_scale_level_cap_add')]"

 character_ig_info:0 "[concept_interest_group]: #variable [CHARACTER.GetInterestGroup.GetName]#!"
 character_name_info:0 "[CHARACTER.GetFullNameWithTitle]"
 character_role_info:1 "#bold [CHARACTER.GetPrimaryRoleName]#!"
 character_age_info:0 "Edad: #variable [CHARACTER.GetAge]#!"
 character_traits_info:0 "#title Rasgos#!\n[CHARACTER.GetTraitsDesc]"
 character_command_limit_army:0 "[concept_command_limit]: #variable [CHARACTER.GetCommandLimit|0]#! @battalions!"
 character_command_limit_navy:1 "[concept_command_limit]: #variable [CHARACTER.GetCommandLimit|0]#! @flotillas!"
 character_ideology_info:0 "Ideología: [CHARACTER.GetIdeology.GetName]"

 CHARACTER_TRAIT_FORMAT:0 "#variable $TRAIT$#!"
 CHAR_TRAIT_MODIFIER_HEADER_COUNTRY:0 "#title Como gobernante:#!"
 CHAR_TRAIT_MODIFIER_HEADER_COMMAND:0 "#title Como comandante:#!"
 CHAR_TRAIT_MODIFIER_HEADER_IG_LEADER:0 "#title Como líder de [concept_interest_group|l]:#!"
 CHAR_TRAIT_MODIFIER_HEADER_COUNTRY_INACTIVE:0 "#title Como gobernante (inactivo):#!"
 CHAR_TRAIT_MODIFIER_HEADER_COMMAND_INACTIVE:0 "#title Como comandante (inactivo):#!"
 CHAR_TRAIT_MODIFIER_HEADER_IG_LEADER_INACTIVE:0 "#title Como líder de [concept_interest_group|l] (inactivo):#!"

 POPULARITY_HATED:0 "#r Provoca odio#!"
 POPULARITY_DISLIKED:0 "Provoca desagrado"
 POPULARITY_NEUTRAL:0 "Neutral"
 POPULARITY_LIKED:0 "Provoca agrado"
 POPULARITY_LOVED:0 "#g Provoca veneración#!"

 character_info_with_ig_tooltip_general:0 "$character_info_tooltip_general$\n\n$character_ig_info$"
 character_info_with_ig_tooltip_admiral:0 "$character_info_tooltip_admiral$\n\n$character_ig_info$"
 character_info_with_ig_tooltip_politician:0 "$character_info_tooltip_politician$\n\n$character_ig_info$"

 character_info_tooltip_general:0 "#HEADER $character_name_info$#!\n$character_role_info$ \n$TOOLTIP_DELIMITER$\n$character_age_info$\n$character_assignments_info$\n\n$character_command_limit_army$\n\n$character_traits_info$"
 character_info_tooltip_admiral:0 "#HEADER $character_name_info$#!\n$character_role_info$\n$TOOLTIP_DELIMITER$\n$character_age_info$\n$character_assignments_info$\n\n$character_command_limit_navy$\n\n$character_traits_info$"
 character_info_tooltip_politician:0 "#HEADER $character_name_info$#!\n$character_role_info$\n$TOOLTIP_DELIMITER$\n$character_ideology_info$\n$character_age_info$\n\n$character_traits_info$"
 character_info_tooltip_ruler:0 "#HEADER $character_name_info$#!\n$character_role_info$\n$TOOLTIP_DELIMITER$\n$character_age_info$\n\n$character_traits_info$"
 character_info_tooltip_heir:0 "#HEADER $character_name_info$#!\n$character_role_info$\n$TOOLTIP_DELIMITER$\n$character_age_info$\n\n$character_traits_info$"

 MILITARY_PANEL:0 "Ejército"
 MILITARY_PANEL_TAB_ARMY:0 "Ejército de tierra"
 MILITARY_PANEL_TAB_ARMY_SELECTED:0 "#bold Ejército de tierra#!"
 MILITARY_PANEL_TAB_GARRISON:0 "Guarniciones"
 MILITARY_PANEL_TAB_GARRISON_SELECTED:0 "#bold Guarniciones#!"
 MILITARY_PANEL_TAB_NAVY:0 "Armada"
 MILITARY_PANEL_TAB_NAVY_SELECTED:0 "#bold Armada#!"

 TITLE_RULER:0 "#title Jefe de Estado#!"
 TITLE_HEIR:0 "#title Heredero aparente#!"
 TITLE_LEADER:0 "#title Líder#!"

 IDEOLOGY_STRONG_APPROVAL:0 "#P Aprobación firme#!"
 IDEOLOGY_APPROVAL:0 "#P Aprobación#!"
 IDEOLOGY_NEUTRAL:0 "#V neutrales#!"
 IDEOLOGY_DISAPPROVAL:0 "#N Desaprobación#!"
 IDEOLOGY_STRONG_DISAPPROVAL:0 "#N Desaprobación firme#!"

 IDEOLOGY_NO_LAW_STANCES:0 "#bold Sin postura#!"
 IDEOLOGY_LAW_STANCE_GROUP:0 "#title Postura sobre $LAW_GROUP$#!"
 IDEOLOGY_LAW_STANCE_STRONGLY_APPROVE:2 "#P Respalda firmemente#! $LAWS$"
 IDEOLOGY_LAW_STANCE_APPROVE:2 "#P Respalda#! $LAWS$"
 IDEOLOGY_LAW_STANCE_DISAPPROVE:2 "#N Se opone a#! $LAWS$"
 IDEOLOGY_LAW_STANCE_STRONGLY_DISAPPROVE:2 "#N Se opone firmemente a#! $LAWS$"
 IDEOLOGY_LAW_STANCE_NEUTRAL:0 "#V Neutral#! respecto a $LAWS$"

 POL_PANEL_IG_STATUS_HEADER:0 "#title Aprobación#!"
 ig_approval_loyal:0 "#bold #P Leal#!#!"
 ig_approval_happy:0 "#bold #P Feliz#!#!"
 ig_approval_neutral:0 "#bold Neutral#!"
 ig_approval_unhappy:0 "#bold #N Infeliz#!#!"
 ig_approval_angry:0 "#bold #N Enfadado#!#!"

 WILL_RADICALIZE_WARNING:1 "@warning! Esto hará que el grupo de [INTEREST_GROUP.GetName] se [Concept('concept_political_movement_radicalism', 'radicalice')]"

 IG_NAME_WITH_LEADER:0 "[CHARACTER.GetFullName] de [INTEREST_GROUP.GetName]"
 IG_APPROVES_OF_LAW:3 "@approves! $NAME$ $CLOUT_OPTIONAL$#P #bold respalda#!#! [Law.GetName]: #BOLD $VAL|+=$#!\n"
 IG_DISAPPROVES_OF_LAW:3 "@disapproves! $NAME$ $CLOUT_OPTIONAL$#N #bold se opone#!#! a [Law.GetName]: #BOLD $VAL|+=$#!\n"
 IG_STRONGLY_APPROVES_OF_LAW:2 "@approves! $NAME$ $CLOUT_OPTIONAL$#P #bold respalda firmemente#!#! [Law.GetName]: #BOLD $VAL|+=$#!\n"
 IG_STRONGLY_DISAPPROVES_OF_LAW:2 "@disapproves! $NAME$ $CLOUT_OPTIONAL$#N #bold se opone firmemente#!#! a [Law.GetName]: #BOLD $VAL|+=$#!\n"
 IG_APPROVES_OF_LAW_CHANGE:1 "@approves! $NAME$ $CLOUT_OPTIONAL$#P #bold respalda#!#! este cambio: #tooltippable #tooltip:[INTEREST_GROUP.GetTooltipTag]|[LAW.GetTooltipTag],IG_LAW_APPROVAL_BREAKDOWN #BOLD $APPROVAL_DELTA|+=$#!#!#! (de #v $CURR_APPROVAL|+$#! a #v $PROJECTED_APPROVAL|+$#!)\n\n"
 IG_APPROVES_OF_PREVIOUS_LAW_CHANGE:1 "@approves! $NAME$ $CLOUT_OPTIONAL$#P #bold respalda#!#! el cambio reciente de [LAW_OTHER.GetName] a [LAW.GetName]: #BOLD $APPROVAL_DELTA|+=$#!#!#!\n\n"
 IG_DISAPPROVES_OF_LAW_CHANGE:1 "@disapproves! $NAME$ $CLOUT_OPTIONAL$#N #bold $concept_oppose$#!#! a este cambio: #tooltippable #tooltip:[INTEREST_GROUP.GetTooltipTag]|[LAW.GetTooltipTag],IG_LAW_APPROVAL_BREAKDOWN #BOLD $APPROVAL_DELTA|+=$#!#!#! (de #v $CURR_APPROVAL|+$#! a #v $PROJECTED_APPROVAL|+$#!)\n\n"
 IG_DISAPPROVES_OF_PREVIOUS_LAW_CHANGE:1 "@disapproves! $NAME$ $CLOUT_OPTIONAL$#N #bold se opone#!#! al cambio reciente de [LAW_OTHER.GetName] a [LAW.GetName]: #BOLD $APPROVAL_DELTA|+=$#!#!#!\n\n"

 IG_APPROVES_OF_LAW_CHANGE_BREAKDOWN:1 "@approves! #variable [INTEREST_GROUP.GetName]#! #P #bold respalda#!#! la sustitución de #variable $OLD_LAW$#! ($OLD_APPROVAL$) por #variable $LAW$#! ($APPROVAL$)\n#BOLD $APPROVAL_DELTA|+=$#! (de $CURR_APPROVAL|=$ a $PROJECTED_APPROVAL|=$)"
 IG_DISAPPROVES_OF_LAW_CHANGE_BREAKDOWN:1 "@disapproves! #variable [INTEREST_GROUP.GetName]#! #N #bold se opone#!#! a la sustitución de #variable $OLD_LAW$#! ($OLD_APPROVAL$) por #variable $LAW$#! ($APPROVAL$)\n#BOLD $APPROVAL_DELTA|+=$#! (de $CURR_APPROVAL|=$ a $PROJECTED_APPROVAL|=$)"
 IG_LAW_APPROVAL_BREAKDOWN:0 "[InterestGroup.GetLawApprovalBreakdown(Law.Self)]"
 IG_APPROVAL_DECAY_DESC:0 "\n#bold Tras su aprobación#!, $APPROVAL_DELTA|+=$ decaerá hasta #BOLD $VAL|+=$#! a lo largo de los siguientes $MONTHS|0v$ meses"
 IG_APPROVAL_DECAY_IN_PROGRESS_DESC:0 "(Esta reacción decaerá en $MONTHS$ meses y será sustituida por un índice de aprobación de #BOLD $VAL|+=$#! ($APPROVAL$).)"
 IG_WITH_CLOUT:0 "([INTEREST_GROUP.GetClout|%1v]) "
 IG_MARGINAL_WITH_CLOUT:0 "([INTEREST_GROUP.GetClout|%1v] - [concept_marginalized|l]) "
 NO_CHANGE_IN_APPROVAL:0 "A [INTEREST_GROUP.GetName] le gusta $LAW$ lo mismo que $OLD_LAW$"

 CURRENTLY_ENACTING:0 "Promulgando actualmente:"
 ZOOM_TO_CAPITAL_STATE:0 "Haz zoom en [Country.GetCapital.GetName] ([concept_capital_state|l])"

 GOV_STABILITY_DROP_FROM_LAW:0 "$TAB$ #variable $IGNAME$#! $IDEOLOGY$: #BOLD #N -$VAL|0%$#!#!"
 IG_STABILITY_DROP_FROM_LAW:0 "$LAW$ promulgada"
 IG_STABILITY_BONUS_SINGLE_GROUP:0 "[concept_interest_group] único en el gobierno: #variable #P $VAL|=0%$#!#!#!\n"
 IG_STABILITY_PENALTY_RELATION:0 "A #bold $DISLIKING_IG$#! le disgusta #bold $LEADER_IG$#!: #variable #N $VAL|0%$#!#!\n"
 IG_STABILITY_BONUS_RELATION:0 "A #bold $LIKING_IG$#! le gusta #bold $LEADER_IG$#!: #variable #P $VAL|=0%$#!#!\n"
 IG_STABILITY_PENALTY_RECENT_LAW:0 "#bold $DISLIKING_IG$#! se opuso a las leyes aprobadas recientemente: #variable #N $VAL|0%$#!#!\n"
 IG_STABILITY_PENALTY_OPPOSITION:0 "Peso de la oposición: #variable #N $VAL|0%$#!#!\n"

 GOV_IG_ENACTMENT_SUPPORT:1 "   @approves! El grupo de [INTEREST_GROUP.GetName|l] ($CLOUT_SHARE|%1v$) #P #bold lo respalda#!#!: #BOLD $VAL|-=$#! días"
 GOV_IG_ENACTMENT_NEUTRAL:0 "   [INTEREST_GROUP.GetName] ($CLOUT_SHARE|%v1$) es #tooltippable #tooltip:INDIFFERENT_BREAKDOWN indiferente#!#!: #BOLD $VAL|-=$#! días"
 GOV_IG_ENACTMENT_OPPOSITION:1 "   @disapproves! El grupo de [INTEREST_GROUP.GetName|l] ($CLOUT_SHARE|%v1$) #bold #N se opone#!#!: #BOLD $VAL|-=$#! días"

 LAW_APPROVAL:0 "#bold [Law.GetPercentPolStrApprove|%1]#!"
  #LAW_APPROVAL: "#bold [Law.GetNumIGsApprove]#! ([Law.GetPercentPolStrApprove|%0])"
 LAW_DISAPPROVAL:0 "#bold [Law.GetPercentPolStrDisapprove|%1]#!"
  #LAW_DISAPPROVAL: "#bold [Law.GetNumIGsDisapprove]#! ([Law.GetPercentPolStrDisapprove|%0])"
 LAW_INDIFFERENT:0 "#bold [Law.GetPercentPolStrUndecided|%1]#!"
  #LAW_UNDECIDED: "#bold [Law.GetNumIGsUndecided]#! ([Law.GetPercentPolStrUndecided|%0])"
 TOOLTIP_LAW_APPROVAL:2 "#header @approves! [Concept('concept_endorse_oppose', '$concept_endorsement$')]: #!\n$LAW_IGS_APPROVE$"
 TOOLTIP_LAW_INDIFFERENT:2 "#header @indifferent! [Concept('concept_endorse_oppose', '$concept_indifferent$')]: #!\n$LAW_IGS_INDIFFERENT$"
 TOOLTIP_LAW_DISAPPROVAL:2 "#header @disapproves! [Concept('concept_endorse_oppose', '$concept_opposition$')]: #!\n$LAW_IGS_DISAPPROVE$"
 LAW_IGS_APPROVE:2 "#variable [Law.GetPercentPolStrApprove|%1]#! del [concept_clout|l] del país $concept_endorses$ @approves! #variable [Law.GetName]#!.[ConcatIfNeitherEmpty('\n$TOOLTIP_DELIMITER$\n', Law.GetIGsApproveList)]"
 LAW_IGS_DISAPPROVE:2 "#variable [Law.GetPercentPolStrDisapprove|%1]#! del [concept_clout|l] del país $concept_opposes$ @disapproves! a #variable [Law.GetName]#!.[ConcatIfNeitherEmpty('\n$TOOLTIP_DELIMITER$\n', Law.GetIGsDisapproveList)]"
 LAW_IGS_INDIFFERENT:1 "#variable [Law.GetPercentPolStrUndecided|%1]#! del [concept_clout|l] del país #bold no se preocupa#! por #variable [Law.GetName]#!.[ConcatIfNeitherEmpty('\n$TOOLTIP_DELIMITER$\n', Law.GetIGsUndecidedList)]"

 LAW_NO_GOVERNMENT_OR_MOVEMENT_SUPPORT:0 "Ningún [concept_interest_group|l] [concept_in_government|l] aprueba [Law.GetName] y ningún [concept_political_movement|l] respalda esta opción"
 LAW_NO_CHANCE_TO_PASS:2 "La probabilidad de que la ley de [Law.GetName] se promulgue con éxito debe superar el #v 0 %#! a través del apoyo de un [concept_interest_group|l] [concept_in_government|l], un [concept_political_movement|l] o la [concept_ideology|l] de tu [Concept('concept_ruler','gobernante')]."
 NEVER:0 "#N Nunca#!"
 
 TOOLTIP_IDEOLOGY:0 "#HEADER [Ideology.GetName]#!\n$TOOLTIP_DELIMITER$\n[Ideology.GetLawStanceDesc]\n\n#lore [Ideology.GetDesc]#!"
 TOOLTIP_IG_TRAIT_FROM_PAIR:0 "#HEADER [InterestGroupAndTraitPair.GetInterestGroup.GetName] - [InterestGroupAndTraitPair.GetTrait.GetName]#! [InterestGroupAndTraitPair.GetTrait.GetInactiveString(InterestGroupAndTraitPair.GetInterestGroup)]\n[InterestGroupAndTraitPair.GetTrait.GetModifiersDesc(InterestGroupAndTraitPair.GetInterestGroup)]\n$TOOLTIP_DELIMITER$\n[InterestGroupAndTraitPair.GetTrait.GetTriggersDesc(InterestGroupAndTraitPair.GetInterestGroup)]\n\n#lore [InterestGroupAndTraitPair.GetTrait.GetDesc]#!"

 TOOLTIP_STATE_TRAIT:0 "#HEADER [StateTrait.GetName]#!\n[StateTrait.GetModifiersDesc]"

 IN_GOVERNMENT:0 "[concept_in_government]"
 IN_OPPOSITION:0 "[concept_in_opposition]"
 MARGINAL:0 "[concept_marginalized]"
 MARGINAL_GROUPING:0 "$MARGINAL$"
 MARGINAL_AND_INACTIVE_GROUPING:0 "Marginado + Inactivo"
 MARGINAL_GROUP_TOOLTIP:0 "#header [Concept('concept_interest_group', 'Grupos de interés')] [concept_marginalized|l]s#!\n[concept_clout] total: [PopulationGrouping.GetSizeInPercentage|%1v]\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetMarginalInterestGroupsDesc]"
 MARGINAL_AND_INACTIVE_GROUP_TOOLTIP:1 "#header [concept_marginalized]#!\n[GetPlayer.GetMarginalInterestGroupsPopulationDesc][concept_marginalized_desc]\n\n#header [Concept('concept_politically_inactive_involved', '$concept_politically_inactive$')]#!\n[GetPlayer.GetInactivePopulationDesc][concept_politically_inactive_involved_desc]"
 INTEREST_GROUP_ITEM:0 "[INTEREST_GROUP.GetName]: #variable [INTEREST_GROUP.GetClout|1%]#! ([INTEREST_GROUP.GetPoliticalStrength|Kv] de [concept_political_strength|l])\n"
 INTEREST_GROUP_ITEM_POPULATION:0 "[INTEREST_GROUP.GetName]: #variable [INTEREST_GROUP.GetPopulation|K]#!\n"
 POP_TYPE_POPULATION_ITEM:0 "$TYPE$: #variable $VAL|K$#!\n"
 LEADING_IG:1 "#header [concept_interest_group] líder#!\nIdeología de líder: [InterestGroup.GetLeaderIdeologyDesc]\nIdeologías: [InterestGroup.GetIdeologyDesc]\n\nPuesto que [InterestGroup.GetName] es el [concept_interest_group|l] con más [concept_political_strength|l] en el gobierno, se le considera el [concept_interest_group|l] líder."
 FAVORS_IDEOLOGY:0 "Favorece #variable $IDEOLOGY_NAME$#!: $VAL|+=$"
 OPPOSES_IDEOLOGY:0 "Se opone a #variable $IDEOLOGY_NAME$#!: $VAL|+=$"
 RELATION_TO_IG:0 "Relación total con #variable $IG_NAME$#!: $RELATION_VALUE|+=$\n$TOOLTIP_DELIMITER$\n$RELATION_BREAKDOWN$"
 IN_GOVERNMENT_DESC:0 "#HEADER En el gobierno#!\n$TOOLTIP_DELIMITER$\n[concept_in_government_desc]"
 IN_OPPOSITION_DESC:0 "#HEADER En la oposición#!\n$TOOLTIP_DELIMITER$\n$[concept_in_opposition_desc]$"
 MARGINAL_DESC:0 "#HEADER Marginado#!\n$TOOLTIP_DELIMITER$\n[concept_marginalized_desc]"
 IN_REVOLUTION_DESC:0 "#HEADER En lucha revolucionaria#!\n$TOOLTIP_DELIMITER$\n$IN_REVOLUTION_CONCEPT$"

 SECESSION_ALERT_ENTRY_CHANCE:0 "Cultura [CULTURE.GetName] [CULTURE.GetChanceForSecessionMovement( GetPlayer.Self )|%1v]"
 SECESSION_ALERT_ENTRY_GROWING:0 "[CULTURE.GetName]"

 COST_OF_WAR_ENTRY:0 "$TYPE$ de [Country.GetName]: $COST|vD$ @money!"
 COST_OF_WAR_TYPE_MATERIEL:0 "Bienes militares"
 COST_OF_WAR_TYPE_WAGES:0 "Salarios de reclutamiento"
 COST_OF_WAR_TOOLTIP:0 "#header Coste total de la guerra: $COST|vD$ @money!#!\n$COST_OF_WAR_TYPE_MATERIEL$: @money!$MATERIEL_COST|vD$\n$COST_OF_WAR_TYPE_WAGES$: $WAGES_COST|vD$ @money!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"

 FILTERS:0 "Filtros"

 REVOLUTIONS_HEADER:0 "#BOLD Revolución#!"
 REVOLUTIONS_HEADER_TOOLTIP:0 "¡Existen [Concept('concept_interest_group', 'grupos de interés')] que tratan activamente de derrocar al gobierno!"
 SECESSION_HEADER:0 "#BOLD Secesión de [CivilWar.GetCulture.GetName]#!"
 SECESSION_HEADER_TOOLTIP:0 "¡La población de [CivilWar.GetCulture.GetName] está tratando de separarse!"

 REVOLUTIONS_PROGRESS_TOOLTIP:4 "#header [concept_revolution] a favor de [CivilWar.GetPoliticalMovement.GetName]#!\nProgreso actual: #v [Multiply_CFixedPoint(CivilWar.GetProgress,'(CFixedPoint)100')|0]/100#!\n$TOOLTIP_DELIMITER$\n[concept_revolution_progression_speed]: #tooltippable #tooltip:[CivilWar.GetTooltipTag],CIVIL_WAR_PROGRESS_TOOLTIP [Multiply_CFixedPoint(CivilWar.GetWeeklyProgress,'(CFixedPoint)100')|0-=]#!#!/semanal\n\nEl progreso de la [concept_revolution|l] puede aumentar hasta un máximo el [concept_political_movement_radicalism|l] del [concept_political_movement|l] a favor de [CivilWar.GetPoliticalMovement.GetName]: #tooltippable #tooltip:[CivilWar.GetPoliticalMovement.GetTooltipTag],POLITICAL_MOVEMENT_RADICALISM_TOOLTIP,PoliticalMovementRadicalismTooltip [Multiply_CFixedPoint(CivilWar.GetMaxProgress,'(CFixedPoint)100')|0-=]#!#!\nSi alcanza los #v 100#! puntos, estallará una $concept_revolution$. [AddLocalizationIf(And(GreaterThan_CFixedPoint(CivilWar.GetWeeklyProgress, '(CFixedPoint)0'),GreaterThan_CFixedPoint(CivilWar.GetMaxProgress, '(CFixedPoint)1')), 'REVOLUTION_WARNING')]\n\n[CivilWar.GetUprisingStatesString]"
 REVOLUTION_WARNING:0 "\n\n@warning! ¡$concept_revolution$ inminente en #v [CivilWar.GetNumWeeksToBreakOut]#! semana(s)!"

 UPRISING_PROGRESS_TOOLTIP_STATE_HEADER:1 "Los siguientes [Concept('concept_state','estados')] se separarían:"
 UPRISING_PROGRESS_TOOLTIP_STATE_ENTRY:0 "Probabilidad del $VALUE|%0v$ para [STATE.GetName]"
 UPRISING_PROGRESS_TOOLTIP_STATE_ENTRY_GUARANTEED:0 "[STATE.GetName]"
 UPRISING_PROGRESS_TOOLTIP_STATE_ENTRY_UNIT:0 "$VALUE|v$ $ICON$"
 UPRISING_PROGRESS_TOOLTIP_TOTAL_STRENGTH_STATES:1 "$NUM_STR|v$ [Concept('concept_state','estados')]"
 UPRISING_PROGRESS_TOOLTIP_TOTAL_STRENGTH_UNIT:0 ", $ICON$$VALUE|v$"

 SECESSION_PROGRESS_TOOLTIP:0 "#header Secesión#!\n¡El fervor secesionista acumulado se encuentra al [CivilWar.GetProgress|%v1]!\n$TOOLTIP_DELIMITER$\nEste valor cambiará cada semana un #tooltippable #tooltip:[CivilWar.GetTooltipTag],CIVIL_WAR_PROGRESS_TOOLTIP [CivilWar.GetWeeklyProgress|%1-=]#!#! en función de la [concept_turmoil|l] de la población [CivilWar.GetCulture.GetName]. Si la [concept_turmoil|l] es inferior al [GetDefine( 'NPolitics', 'SECESSION_TURMOIL_CUTOFF' )|v%0], se reducirá su progreso.\nLos estados que cuenten con más de un #variable [GetDefine( 'NPolitics', 'SECESSION_STATE_CUTOFF_PERCENT' )|%0]#! de población [CivilWar.GetCulture.GetName] se separarán.\n\n[CivilWar.GetUprisingStatesString]\n\n[concept_secession_desc]"

 CIVIL_WAR_PROGRESS_TOOLTIP:0 "[CivilWar.GetWeeklyProgressDesc]"
 CIVIL_WAR_MAX_PROGRESS_TOOLTIP:0 "[CivilWar.GetMaxProgressDesc]"
 CIVIL_WAR_PROGRESS_BREAKDOWN:1 "#header Progreso semanal: $PROGRESS|%0$#!\n$TOOLTIP_DELIMITER$\nBase: #v $BASE|-=1%$#![ConcatIfNeitherEmpty('\n','$MODIFIER$')]"
 CIVIL_WAR_REVOLUTION_PROGRESS_BREAKDOWN:1 "#header Progreso semanal: [Multiply_CFixedPoint('(CFixedPoint)$PROGRESS$','(CFixedPoint)100'))|0]#!\n$TOOLTIP_DELIMITER$\nBase: #v [Multiply_CFixedPoint('(CFixedPoint)$BASE$','(CFixedPoint)100'))|0-=]#![ConcatIfNeitherEmpty('\n','$MODIFIER$')]"
 CIVIL_WAR_MAX_PROGRESS_BREAKDOWN:2 "#header Progreso máximo: [Multiply_CFixedPoint('(CFixedPoint)$TOTAL_MAX$','(CFixedPoint)100'))|0]#!\n$TOOLTIP_DELIMITER$\nPor [Concept('concept_political_movement_radicalism', '$concept_political_movement_radicalism_short$')|l]: #v [Multiply_CFixedPoint('(CFixedPoint)$MAX_FROM_RADICALISM$','(CFixedPoint)100'))|0]#!"
 CIVIL_WAR_MAX_UNSUPPORTED_PROGRESS:0 "Esta revolución no puede mantener un progreso por encima de [Multiply_CFixedPoint('(CFixedPoint)$PROGRESS_LIMIT$','(CFixedPoint)100'))|0v] porque el [concept_political_movement|l] no tiene el apoyo de ningún [concept_interest_group|l]."
 CIVIL_WAR_PROGRESS_AT_MAX_PROGRESS:1 "#header Progreso semanal\n$TOOLTIP_DELIMITER$\nLa [concept_revolution|l] alcanza en estos momentos un progreso máximo de #tooltippable #tooltip:$BREAKDOWN_TAG$ [Multiply_CFixedPoint('(CFixedPoint)$MAX_PROGRESS$','(CFixedPoint)100'))|0]#!#!"
 CIVIL_WAR_PROGRESS_ABOVE_MAX_PROGRESS:1 "#header Progreso semanal\n$TOOLTIP_DELIMITER$\nLa [concept_revolution|l] ha superado el progreso máximo de #tooltippable #tooltip:$BREAKDOWN_TAG$ [Multiply_CFixedPoint('(CFixedPoint)$MAX_PROGRESS$','(CFixedPoint)100'))|0]#!#!"

 SECESSION_CULTURE_TEXT:0 "Cultura: [CivilWar.GetCulture.GetName]"
 SECESSION_CULTURE_TURMOIL_TEXT:0 "Agitación: #BOLD [CivilWar.GetCulture.CalcTurmoilInCountry( GetPlayer.Self )|-=%0]#! (exceso: #BOLD [CivilWar.GetExcessTurmoil|-%=0]#!)"
 SECESSION_CULTURE_TURMOIL_TEXT_TOOLTIP:0 "Toda [concept_turmoil|l] por encima de [GetDefine( 'NPolitics', 'SECESSION_TURMOIL_CUTOFF' )|v] hará que acelere la progresión. Si la [concept_turmoil|l] está por debajo de este nivel, el progreso se reducirá."
 SECESSION_CULTURE_POP:0 "Población: 123123|v"

 REVOLUTIONS_UPRISING_HEADER_LOYALIST:0 "¡Oposición contra [CivilWar.GetUprisingCountry.GetName]!"
 REVOLUTIONS_UPRISING_HEADER_REBEL:0 "¡Oposición contra [CivilWar.GetOriginCountry.GetName]!"
 REVOLUTIONS_IG_LIST_HEADER:0 "#title [Concept('concept_interest_group', 'Grupos de interés')] insurrectos:#!"
 REVOLUTIONS_IG_LIST_HEADER_TOOLTIP:0 "Los [Concept('concept_interest_group', 'grupos de interés')] insurrectos en el país"
 BATTALIONS_STILL_FIGHTING:0 "Batallones @battalions!"
 BATTALIONS_FIGHTING_HISTORY:0 "Historia de combate de los batallones @battalions!"
 MANPOWER_FIGHTING_HISTORY:0 "Efectivos capaces de combatir"

 SECESSION_UPRISING_HEADER:0 "#N #BOLD ¡La cultura [CivilWar.GetCulture.GetName] se ha separado de nosotros!#!#!"
 SECESSION_UPRISING_HEADER_LOYALIST:1 "¡Luchamos contra los traidores de [CivilWar.GetUprisingCountry.GetName]!"
 SECESSION_UPRISING_HEADER_REBEL:0 "¡Luchamos contra los tiranos de [CivilWar.GetOriginCountry.GetName]!"

 ADD_TO_GOVERNMENT:0 "Añadir al gobierno"
 REMOVE_FROM_GOVERNMENT:0 "Sacar del gobierno"
 LEGITIMACY_CHANGE_SWITCH_TOOLTIP:0 "Esto provocaría un cambio en la [concept_legitimacy|l] de #variable $VAL|+=0$#! (actualmente #variable [GetPlayer.GetGovernmentLegitimacy|0%]#!)\n$TOOLTIP_DELIMITER$\nLa legitimidad del gobierno resultante quedaría así:\n$DESC$"
 TOOLTIP_REFORM_GOVERNMENT:0 "#HEADER $REFORM_GOVERNMENT$#!\n[ReformGovernment.GetConfirmDesc]"

 ADD_TO_GOVERNMENT_SHORT:0 "Añadir"
 REMOVE_FROM_GOVERNMENT_SHORT:0 "Eliminar"
 FORM_GOV_DATE_INVALID:0 "No podemos volver a modificar el estatus del gobierno de #variable $IG$#! hasta el #BOLD #V $DATE$#!#!\n"
 FORM_GOV_IG_NOT_IN_GOVERNMENT:0 "No se encuentra [concept_in_government|l]"
 FORM_GOV_REVOLUTIONARY_COUNTRY:0 "Los [Concept('concept_interest_group', 'grupos de interés')] revolucionarios no se pueden eliminar de un país revolucionario"
 FORM_GOV_IG_ALREADY_IN_GOVERNMENT:0 "Ya se encuentra [concept_in_government|l]"
 FORM_GOV_IG_IS_MARGINAL:0 "No puede ascender al poder mientras se encuentre [concept_marginalized|l]"
 FORM_GOV_IG_IS_ANGRY:1 "No puede ascender al poder mientras la [concept_approval|l] indique enfado"
 FORM_GOV_IG_IS_INSURRECTIONARY:0 "No puede ascender al poder por su actitud insurrecta"
 FORM_GOV_IG_IS_SUPPRESSED:0 "No puede ascender al poder mientras se encuentre reprimido"
 FORM_GOV_GOVERNMENT_TOO_SMALL:0 "El gobierno debe incluir al menos un [concept_interest_group|l]"
 FORM_GOV_MISSING_PARTY_IG:0 "El gobierno no incluye a [InterestGroup.GetName], que forma parte de [Party.GetName]."
 FORM_GOV_NO_CHANGE:0 "No hay cambios en el [concept_government|l] actual."
 FORM_GOV_EMPTY:0 "El gobierno debe incluir al menos un [concept_interest_group|l]."
 FORM_GOV_RECENT_REGIME_CHANGE:0 "Hace poco tuvimos un cambio de régimen impuesto."
 FORM_GOV_IG_WANTS_TO_JOIN_PARTY:0 "$IG_NAME$ quiere formar parte de $PARTY_NAME$"
 FORM_GOV_CIVIL_WAR_COUNTRY:0 "Los países que nazcan como fruto de una [concept_civil_war|l] no podrán cambiar su [concept_government|l] mientras haya una en curso [concept_civil_war|l]"

 RULER_JOIN_IG_SHORT:0 "Unirse"
 RULER_JOIN_IG_LONG:0 "Haz que tu [concept_ruler|l] se una a un [concept_interest_group|l]"
 RULER_LEGITEMACY_NO_CHANGE_TOOLTIP:0 "Esto no provocaría un cambio en la [concept_legitimacy|l] (actualmente #variable [GetPlayer.GetGovernmentLegitimacy|0%]#!)"
 RULER_LEGITEMACY_CHANGE_TOOLTIP:0 "Esto provocaría un cambio en la [concept_legitimacy|l] de #variable $VAL|+=0$#! (actualmente #variable [GetPlayer.GetGovernmentLegitimacy|0%]#!)"
 TOOLTIP_RULER_JOIN_IG_DESC:0 "\n$TOOLTIP_DELIMITER$\nHaz que tu [concept_ruler|l] se una a este [concept_interest_group|l] para promover sus ideologías\n\nEsto provocará que el [concept_interest_group|l] al que pertenece ahora monte en cólera y no podremos volver a cambiar de grupo a tu [concept_ruler|l] durante [GetDefine( 'NPolitics', 'RULER_CHANGE_IG_COOLDOWN_YEARS' )|v] años#!"
 TOOLTIP_RULER_JOIN_IG:0 "#HEADER $IG_RIGHT_CLICK_MENU_RULER_JOIN_IG$#!\n[InterestGroup.GetRulerJoinGovDesc]"

 SUPPRESS_SHORT:0 "[concept_suppress]"
 SUPPRESS_NOT_SHORT:0 "Detener [Concept('concept_suppress','represión')]"
 SUPPRESSED:0 "[Concept('concept_suppress', '$concept_suppressed$')]"
 PROMOTE_SHORT:1 "[concept_bolster]"
 PROMOTE_NOT_SHORT:1 "Dejar de [Concept('concept_bolster','promover')]"
 PROMOTED:1 "[Concept('concept_bolster','$concept_bolstered$')]"
 TOOLTIP_SUPPRESS:0 "#header $SUPPRESS_SHORT$ [InterestGroup.GetName]#!\n$SUPPRESSION_EFFECTS$[SelectLocalization(StringIsEmpty(GetDesc(InterestGroup.ToggleSuppression)), '', '\n\n')][GetDesc(InterestGroup.ToggleSuppression)]"
 TOOLTIP_SUPPRESS_NOT:0 "#header $SUPPRESS_NOT_SHORT$ [InterestGroup.GetName]#!\n[GetDesc(InterestGroup.ToggleSuppression)]"
 TOOLTIP_PROMOTE:0 "#header $PROMOTE_SHORT$ [InterestGroup.GetName]#!\n$PROMOTION_EFFECTS$[SelectLocalization(StringIsEmpty(GetDesc(InterestGroup.TogglePromotion)), '', '\n\n')][GetDesc(InterestGroup.TogglePromotion)]"
 TOOLTIP_PROMOTE_NOT:0 "#header $PROMOTE_NOT_SHORT$ [InterestGroup.GetName]#!\n[GetDesc(InterestGroup.TogglePromotion)]"
 TOOLTIP_SUPPRESSED:0 "#header $SUPPRESSED$#!\n\n$SUPPRESSION_EFFECTS$"
 TOOLTIP_PROMOTED:0 "#header $PROMOTED$#!\n\n$PROMOTION_EFFECTS$"
 SUPPRESSION_EFFECTS:0 "[InterestGroup.GetCountry.GetModifier.GetValueWithBreakdownFor('country_suppression_ig_attraction_mult')] $modifier_country_suppression_ig_attraction_mult$\n\n#title Coste:#! [GetDefine('NPolitics','IG_SUPPRESSION_COST')|v0] [concept_authority|l] @aut! semanal"
 PROMOTION_EFFECTS:1 "[InterestGroup.GetCountry.GetModifier.GetValueWithBreakdownFor('country_promotion_ig_attraction_mult')] $modifier_country_promotion_ig_attraction_mult$\n\n#title Coste:#! [GetDefine('NPolitics','IG_BOLSTER_COST')|v0] [concept_authority|l] @aut! semanal"

 PROMOTE_COMMANDER:0 "Ascender"
 CONFIRM_PROMOTE_COMMANDER:0 "Confirmar ascenso"
 CHANGE_RANK_CANNOT_PROMOTE:2 "[Character.GetFullName] ha alcanzado el máximo nivel de mando como [Character.GetRankName] y no puede ascender más."
 CHANGE_RANK_CANNOT_PROMOTE_RULER:1 "[Character.GetFullName] es [Character.GetCustom('ES_ElLa')] [Character.GetPrimaryRoleTitle|l] de [Character.GetCountry.GetName] y no puede ascender por encima de [Character.GetRankName]"

 SUPPRESS_IG_IN_GOVERNMENT:0 "El [concept_interest_group|l] se encuentra [concept_in_government|l]"
 SUPPRESS_IG_IS_PROMOTED:2 "El [concept_interest_group|l] está [Concept('concept_bolster','promovido')]"
 SUPPRESS_IG_INSUFFICIENT_AUT:0 "$AUTHORITY$ disponible insuficiente, se necesita $REQVAL|1v$ "
 SUPPRESS_IG_NO_SUPPRESSION_POWER:1 "No hay capacidad legal para [concept_suppress|l] a los [Concept('concept_interest_group', 'grupos de interés')]"
 PROMOTE_IG_IS_SUPPRESSED:1 "El [concept_interest_group|l] está [Concept('concept_suppress','reprimido')]"
 PROMOTE_IG_INSUFFICIENT_AUT:0 "$AUTHORITY$ disponible insuficiente, se necesita $REQVAL|1v$"
 PROMOTE_IG_NO_PROMOTION_POWER:2 "No hay capacidad legal para [concept_bolster|l] a los [Concept('concept_interest_group', 'grupos de interés')]"

 IG_IS_IN_GOVERNMENT:0 "[concept_in_government]: #variable [GetDefine( 'NPolitics', 'IG_IN_GOVERNMENT_APPROVAL' )|+=]#!"
 IG_IS_IN_OPPOSITION:0 "[concept_in_opposition]: #variable [GetDefine( 'NPolitics', 'IG_IN_OPPOSITION_APPROVAL' )|+=]#!"
 IG_POWERFUL_IS_IN_OPPOSITION:0 "[concept_powerful] y [concept_in_opposition|l]: #variable [GetDefine( 'NPolitics', 'IG_POWERFUL_IN_OPPOSITION_APPROVAL' )|+=]#!"
 IG_REVOLUTIONARY_IN_GOVERNMENT:0 "Los [Concept('concept_interest_group', 'grupos revolucionarios')] en el gobierno han limitado la aprobación"
 IG_LAW_APPROVAL_CAPPED:1 "La [concept_approval|l] total de #B $TOTAL|+=$#! (con limitación del valor real de #B $UNCAPPED|+=$#!) se debe a:"
 IG_LAW_APPROVAL:1 "La [concept_approval|l] de #B $TOTAL|+=$#! se debe a:"
 IG_LOYALISTS_APPROVAL:1 "El #v $POL_STR|0%$#! de la [concept_political_strength|l] del [concept_interest_group|l] es [concept_loyalist|l]: #v $APPROVAL|=+$#!"
 IG_RADICALS_APPROVAL:1 "El #v $POL_STR|0%$#! de la [concept_political_strength|l] del [concept_interest_group|l] es [concept_radical|l]: #v $APPROVAL|=+$#!"
 IG_ACTIVE_LAWS_HEADER:0 "#title Leyes activas#!"
 IG_LAW_CHANGES_HEADER:0 "#title Cambios en las leyes#!"
 IG_OTHER_FACTORS_HEADER:0 "#title Otros factores#!"

 IG_IS_SUPPRESSED_ATTRACTION:1 "[Concept('concept_suppress','$concept_suppressed$')]: #variable $VAL|+=%0$#!"
 IG_IS_PROMOTED_ATTRACTION:2 "[Concept('concept_bolster','$concept_bolstered$')]: #variable $VAL|+=%0$#!"

 PEOPLE_ABROAD_TOOLTIP:0 "#BOLD #V Población no incorporada#!#!\n$TOOLTIP_DELIMITER$\n$ABROAD_POP_CONCEPT$"
 INTEREST_GROUP_TITLE:0 "#title [concept_interest_group]#!"
 LAW_TITLE:0 "#title Ley#!"
 CLOUT_TITLE:0 "#title Peso#!"
 SP_TITLE:0 "#title Puntos de fuerza del ejército#!"
 SP_NAVAL_TITLE:0 "#title Puntos de fuerza naval#!"
 REVOLUTION_TITLE:0 "#title ¡Revolución!#!"
 REVOLUTION_CAPITAL_STATE_PROGRESS:0 "Provincias del estado de la capital tomadas: "
 REVOLUTION_CAPITAL_TAKE_DESC:0 "Cuando la revolución tome todas las provincias del estado de la capital, comenzará la cuenta atrás para su victoria.\n#variable [RevolutionaryFaction.GetCountry.GetName]#! ha tomado #variable [RevolutionaryFaction.GetCapitalControl]#! provincias, los revolucionarios han tomado #variable [RevolutionaryFaction.GetRevolutionCapitalControl]#!"
 REVOLUTION_VICTORY_DESC:0 "Cuando los revolucionarios tomen todas las provincias de la capital, esta barra comenzará a llenarse. Una vez llena, estos vencerán e impondrán todas sus exigencias"
 REVOLUTION_SURRENDER_DESC:0 "Esta barra representa cuántos puntos de fuerza les quedan a los mandos que luchan por la revolución. Si los puntos de fuerza restantes caen por debajo del [GetDefineCountryRevolutionarySurrenderCutoff|1%] de los puntos con los que contaba la facción al comenzar la revolución, se rendirán"
 REVOLUTION_VICTORY_DETAILS:0 "Si los rebeldes vencen, impondrán lo siguiente:\n[RevolutionaryFaction.GetVictoryEffectDesc]"

 REVOLUTION_COUNTRY_NAME:0 "[COUNTRY.GetDefinition.GetName] en revolución"
 SECESSION_COUNTRY_NAME:0 "Revuelta de [COUNTRY.GetDefinition.GetPrimaryCultureName]"
 SECESSION_NO_PRIMARY_CULTURE_COUNTRY_NAME:0 "Revuelta [COUNTRY.GetAltAdjectiveNoFormatting('SF')]"
 SECESSION_NO_REVOLT_TAG:0 "Aplazada"
 SECESSION_NO_REVOLT_TAG_TOOLTIP:0 "Esta [concept_secession|l] carece de una identidad nacional por la que movilizarse, por lo que no se puede continuar con la secesión."

 WAR_GOAL_WORTH:1 "#header [concept_war_goal]#!\nEl empeño por conseguir este [concept_war_goal|l] le cuesta #BOLD [WarGoal.GetWorth]#! de puntuación bélica a [WarGoal.GetInitiator.GetName]. Puedes exigir [Concept('concept_war_goal', 'objetivos de guerra')] equivalentes a tu puntuación bélica menos su puntuación bélica."

 WAR_START_TITLE:0 "¡Ha estallado la guerra con #variable [COUNTRY.GetName] #!!"
 WAR_START_TITLE_NOPLAYER:0 "¡Ha estallado la guerra entre #variable $ATTACKER$ #! y #variable $DEFENDER$ #!!"
 WAR_START_DESC:0 "La jugada para #variable $PLAY_NAME$ #!en #variable $WHERE$ #!ha hecho que estalle la guerra entre #bold $MAIN_ENEMY$#! y #bold tu país#!."
 WAR_START_DESC_NOPLAYER:0 "La jugada para $PLAY_NAME$ en $WHERE$ ha hecho que estalle la guerra entre #bold $FIRST$ #! y #bold $SECOND$#!."

 REGIONS_TITLE:0 "#title Regiones#!"
 TOOLTIP_RADICALISM:0 "#header Radicalismo#!\n$TOOLTIP_DELIMITER$\n[INTEREST_GROUP.GetActiveIncidents]\n"
 NEXT_RADICALISM_INCIDENT:0 "Se producirá un incidente radical en:\n#variable [INTEREST_GROUP.GetNextIncident]#! en #variable ~[INTEREST_GROUP.GetWeeksUntilNextIncident]#! semanas (progreso al [INTEREST_GROUP.GetRadicalism|%1])"
 TOOLTIP_STATE_RADICALISM:0 "#header Radicalismo#!\n$TOOLTIP_DELIMITER$\n[STATE.GetActiveRadicalismIncidents]\n"
 RADICALISM_IN_STATE:0 "#BOLD #V Radicalismo#!#! en #BOLD #V $STATE$#!#!\n$TOOLTIP_DELIMITER$\n"
 RADICALISM_GROUPS_IN_STATE_HEADER:0 "Los siguientes [Concept('concept_interest_group', 'grupos de interés')] provocarán un incidente radical:"
 RADICALISM_GROUPS_IN_STATE_ITEM:0 "#variable [INTEREST_GROUP.GetName]#! en #variable ~[INTEREST_GROUP.GetWeeksUntilNextIncident]#! semanas (progreso al [INTEREST_GROUP.GetRadicalism|%1])"

 RADICALISM_INCIDENT_START_EFFECTS_HEADER:0 "#title Inicio de efectos:#!"
 RADICALISM_INCIDENT_EFFECT_GROUPS_HEADER:0 "#title Grupos de efectos:#!"
 RADICALISM_INCIDENT_END_EFFECTS_HEADER:0 "#title Fin de efectos:#!"
 RADICALISM_INCIDENT_DEMAND_HEADER:0 "#title Exigencia:#!"

 BUILDING_OPTION_CHANGE:0 "Cambiar"
 BUILDING_OPTION_CHANGE_TOOLTIP:0 "#header Cambiar edificio#!\nCambia el edificio #variable [BuildingType.GetBuildingGroupName]#! de este estado por #variable [BuildingType.GetName|l]#!"
 CHANGE_BUILDING_NEW:0 "#bold Edificio alternativo#!"
 CHANGE_BUILDING_CURRENT:0 "#bold Edificio actual#!"
 CHANGE_BUILDING_HEADER:0 "#BOLD [Building.GetBuildingGroupName] en [Building.GetState.GetName]#!"
 BUILDING_CHANGE_WRONG_TYPE:0 "#N Los edificios de [BUILDING.GetBuildingGroupName] no se pueden cambiar de esta forma#!"
 BUILDING_CHANGE_NO_ALTERNATIVES:0 "#N No hay edificios de [BUILDING.GetBuildingGroupName] alternativos a los que cambiar en este estado#!"
 BUILDING_PANEL_EXPAND:0 "Ampliar"
 BUILDING_PANEL_DOWNSIZE:0 "Reducir tamaño"
 BUILDING_PANEL_CHANGE:0 "Cambiar"
 CANNOT_DOWNSIZE_NOT_DOWNSIZEABLE:0 "#N Este tipo de edificio no se puede reducir de tamaño#!"
 CANNOT_DOWNSIZE_UNDER_CONSTRUCTION:0 "#N El edificio no se puede reducir de tamaño mientras se amplía#!"
 CANNOT_DOWNSIZE_INVALID_BUILDING:0 "#N Edificio no válido#!"
 CANNOT_DOWNSIZE_REVOLUTION:0 "#N El edificio no se puede reducir de tamaño porque se está gestando una [concept_revolution|l]#!"
 CANNOT_DOWNSIZE_SECESSION:0 "#N El edificio no se puede reducir de tamaño porque están creciendo movimientos de [concept_secession|l]#!"
 BUILDING_DOWNSIZE_TOOLTIP:1 "#header $BUILDING_PANEL_DOWNSIZE$#!\nReduce el tamaño del edificio a #v $NEW_LEVEL$#!$TROOP_ALLOCATION_CHANGES_DOWNSIZE$"
 BUILDING_CHANGE_TOOLTIP:0 "#header Cambiar edificio#!\nCambia el edificio #variable [BUILDING.GetBuildingGroupName]#! en este estado"
 BUILDING_CHANGE_CAN_SWITCH_TO:0 "#bold Edificios alternativos:#!"

 BUILDING_PROD_METH_ALREADY_ACTIVE:0 "Este [concept_production_method|l] ya está activo"
 BUILDING_PROD_METH_ALREADY_ACTIVE_BULK:0 "Este [concept_production_method|l] ya está activo en todos los edificios"
 BUILDING_DETAILS_PRODUCED_MODIFIER_TOOLTIP:0 "#header [ModifierEntry.GetName]#!\n[ModifierEntry.GetDesc]\n$TOOLTIP_DELIMITER$\n[ModifierEntry.GetBreakdown]"

 TOOLTIP_NEW_PRODUCTION_METHOD:0 "#header Nuevo método de producción disponible#!\n$TOOLTIP_DELIMITER$\nEn este edificio se puede activar un método de producción recién investigado."

 POLITICAL_ACTION_REFORM_DESC:0 "aplicar #variable $REFORM_GROUP$ - $REFORM$#!"
 POLITICAL_ACTION_REFORM_PAST_TENSE_DESC:0 "Se ha aplicado #variable $REFORM_GROUP$ - $REFORM$#!"
 POLITICAL_ACTION_TAX_DESC:0 "establecer los impuestos para los #variable $STRATA$#! al #variable $VALUE|%$#!"
 POLITICAL_ACTION_TAX_PAST_TENSE_DESC:0 "Has establecido los impuestos para los #variable $STRATA$#! al #variable $VALUE|%$#!"
 POLITICAL_ACTION_BUILDING_DESC:0 "construir $BUILDING_TYPE$ con tamaño #variable $LEVEL$#!"
 POLITICAL_ACTION_BUILDING_PAST_TENSE_DESC:0 "Has construido $BUILDING_TYPE$ con tamaño #variable $LEVEL$#!"
 POLITICAL_ACTION_DIPLOMATIC_PLAY_DESC:0 "iniciar una [concept_diplomatic_play|l] de $PLAY_TYPE$ contra $AGAINST$"
 POLITICAL_ACTION_DIPLOMATIC_PLAY_PAST_TENSE_DESC:0 "Has iniciado una [concept_diplomatic_play|l] de $PLAY_TYPE|v$ contra $AGAINST|v$"
 POLITICAL_ACTION_EXPAND_MARKET_DESC:0 "ampliar la cobertura de tu mercado"
 POLITICAL_ACTION_EXPAND_MARKET_PAST_TENSE_DESC:0 "Has ampliado la cobertura de tu mercado"
 INTERACTION_NOT_ALLOWED_FOR:0 "$COUNTRY$ no puede realizar esta acción"

 CANNOT_AFFORD_LAW:0 "No puedes gastar #variable $VAL$ @aut!#!"
 LAW_HAS_NOT_PASSED_COOLDOWN:0 "Deberás esperar hasta el #variable $DATE$#! antes de poder hacer cambios en tu $TYPE$."
 LACKING_TECHNOLOGY_GLOBAL_SINGLE:0 "$TECHNOLOGY$: aún no se ha inventado"
 LACKING_TECHNOLOGY_GLOBAL_MULTI:1 "Se ha inventado una de estas tecnologías"
 LACKING_TECHNOLOGY_SINGLE:2 "[Country.GetName] ha inventado [Technology.GetName]"
 LACKING_TECHNOLOGY_MULTI:2 "[Country.GetName] ha inventado una de estas tecnologías\n$BREAKDOWN$"
 LACKING_TECHNOLOGY_MULTI_ENTRY:0 "[Technology.GetName]"
 LACKING_UNLOCKING_LAW_SINGLE:1 "Has promulgado $LAW$"
 LACKING_UNLOCKING_LAW_MULTI:1 "Has promulgado una de estas leyes"
 LACKING_UNLOCKING_STATE_RELIGION_SINGLE:1 "[GetPlayer.GetName] tiene la [Religion.GetName] como [concept_religion|l] del estado"
 LACKING_UNLOCKING_STATE_RELIGION_MULTI:1 "[GetPlayer.GetName] tiene una de estas como [concept_religion|l] del estado"
 HAS_DISALLOWING_STATE_RELIGION_SINGLE:1 "[GetPlayer.GetName] #b no#! puede tener la [Religion.GetName] como [concept_religion|l] del estado"
 HAS_DISALLOWING_STATE_RELIGION_MULTI:1 "[GetPlayer.GetName] #b no#! puede tener ninguna de estas como [concept_religion|l] del estado:"
 HAS_DISALLOWING_LAW_SINGLE:0 "No puedes promulgar: $LAW$"
 HAS_DISALLOWING_LAW_MULTI:0 "No puedes promulgar ninguna de estas leyes:"
 LACKING_PRODUCTION_METHOD_SINGLE:1 "$PRODUCTION_METHOD$ está en activo en el edificio"
 LACKING_PRODUCTION_METHOD_MULTI:1 "Una de estas opciones está en activo en el edificio:"
 LAW_DISALLOWED_BY_LAW_SINGLE:1 "#b No#! debes haber promulgado: $LAW$"
 LAW_DISALLOWED_BY_LAW_MULTI:1 "#b No#! debes haber promulgado ninguna de estas leyes:"

 DIPLOMATIC_ACTION_INSTANT:0 "[concept_instant_diplomatic_action]"
 DIPLOMATIC_ACTION_ONGOING:0 "[concept_ongoing_diplomatic_action]"
 DIPLOMATIC_ACTION_PACT:0 "[concept_diplomatic_pact]"
 DIPLOMATIC_ACTION_HEADER:0 "#header #tooltippable #tooltip:[DiplomaticAction.GetTooltipTag],DIPLOMATIC_ACTION_DESC [DiplomaticAction.GetType.GetName]#!#!#!"
 DIPLOMATIC_ACTION_DESC:0 "[DiplomaticAction.GetDesc]"
 DIPLOMATIC_ACTION_TOOLTIP:0 "[DiplomaticAction.GetTooltip]"
 DIPLOMATIC_PROPOSAL_TITLE:0 "[Proposal.GetDiplomaticAction.GetProposalNotificationName]"
 DIPLOMATIC_PROPOSAL_DESC:0 "[Proposal.GetDiplomaticAction.GetProposalNotificationDesc]\n\n[Proposal.GetDiplomaticAction.GetProposalNotificationEffectsDesc]"
 DIPLOMATIC_PROPOSAL_OFFER_OBLIGATION_DESC:1 "$DIPLOMATIC_PROPOSAL_DESC$\n\n$THEY_OFFER_OBLIGATION$"
 DIPLOMATIC_PROPOSAL_CALL_IN_OBLIGATION_DESC:0 "$DIPLOMATIC_PROPOSAL_DESC$\n\n$THEY_CALL_IN_OBLIGATION_SHORT$"
 DIPLOMATIC_PROPOSAL_BREAK_TITLE:0 "[Proposal.GetDiplomaticAction.GetProposalNotificationBreakName]"
 DIPLOMATIC_PROPOSAL_BREAK_DESC:0 "[Proposal.GetDiplomaticAction.GetProposalNotificationBreakDesc]\n\n[Proposal.GetDiplomaticAction.GetProposalNotificationBreakEffectsDesc]"

 DIPLOMATIC_ACTION_ON_ENACT:0 "Cuando se promulgue:\n$DESC$"
 DIPLOMATIC_ACTION_ON_BREAK:0 "Si rompemos este [concept_diplomatic_pact|l]:\n$DESC$"
 DIPLOMATIC_ACTION_ON_END:0 "Si finalizamos esta [concept_ongoing_diplomatic_action|l]:\n$DESC$"
 DIPLOMATIC_ACTION_ON_ACCEPT:0 "Si acepta:\n$DESC$"
 DIPLOMATIC_ACTION_ON_DECLINE:0 "Si rechaza:\n$DESC$"
 DIPLOMATIC_ACTION_ON_DAILY:0 "Cada día que esté activa:\n$DESC$"
 DIPLOMATIC_ACTION_ON_WEEKLY:0 "Cada semana que esté activa:\n$DESC$"
 DIPLOMATIC_ACTION_ON_MONTHLY:0 "Cada mes que esté activa:\n$DESC$"
 DIPLOMATIC_ACTION_INCOME_TRANSFER:0 "Transferiría $MONEY|Kv$ @money! de [COUNTRY.GetName] a [TARGET_COUNTRY.GetName] cada semana"
 DIPLOMATIC_ACTION_INCOME_TRANSFER_ACTIVE:0 "Transfiere $MONEY|Kv$ @money! de [COUNTRY.GetName] a [TARGET_COUNTRY.GetName] cada semana"
 DIPLOMATIC_ACTION_RIVALRY:0 "La [concept_rivalry|l] con [TARGET_COUNTRY.GetName] otorga las siguientes ventajas:\n$DESC$"
 DIPLOMATIC_ACTION_RIVALRY_ACTIVE:0 "Nuestra [concept_rivalry|l] con [TARGET_COUNTRY.GetName] otorga las siguientes ventajas:\n$DESC$"
 DIPLOMATIC_ACTION_EMBARGO:0 "Establecería un [concept_embargo|l] sobre [TARGET_COUNTRY.GetName]"
 DIPLOMATIC_ACTION_EMBARGO_ACTIVE:0 "Tiene un [concept_embargo|l] sobre [TARGET_COUNTRY.GetName]"
 DIPLOMATIC_ACTION_TECH_SPREAD:0 "Facilitaría la [concept_technology_spread|l] entre [COUNTRY.GetName] y [TARGET_COUNTRY.GetName]"
 DIPLOMATIC_ACTION_TECH_SPREAD_ACTIVE:0 "Facilita la [concept_technology_spread|l] entre [COUNTRY.GetName] y [TARGET_COUNTRY.GetName]"
 DIPLOMATIC_ACTION_ALLIANCE:0 "Crea una [concept_alliance|l] entre [COUNTRY.GetName] y [TARGET_COUNTRY.GetName]"
 DIPLOMATIC_ACTION_ALLIANCE_ACTIVE:0 "Mantiene una [concept_alliance|l] entre [COUNTRY.GetName] y [TARGET_COUNTRY.GetName]"
 DIPLOMATIC_ACTION_DEFENSIVE_PACT:0 "Crea un [concept_defensive_pact|l] entre [COUNTRY.GetName] y [TARGET_COUNTRY.GetName]"
 DIPLOMATIC_ACTION_DEFENSIVE_PACT_ACTIVE:0 "Mantiene un [concept_defensive_pact|l] entre [COUNTRY.GetName] y [TARGET_COUNTRY.GetName]"
 DIPLOMATIC_ACTION_TRADE_AGREEMENT:0 "Crea un [concept_trade_agreement|l] entre [COUNTRY.GetName] y [TARGET_COUNTRY.GetName]"
 DIPLOMATIC_ACTION_TRADE_AGREEMENT_ACTIVE:0 "Mantiene un [concept_trade_agreement|l] entre [COUNTRY.GetName] y [TARGET_COUNTRY.GetName]"
 DIPLOMATIC_ACTION_CUSTOMS_UNION:0 "[TARGET_COUNTRY.GetName] formará parte de una [concept_customs_union|l] encabezada por [COUNTRY.GetName]"
 DIPLOMATIC_ACTION_CUSTOMS_UNION_ACTIVE:0 "[TARGET_COUNTRY.GetName] forma parte de una [concept_customs_union|l] encabezada por [COUNTRY.GetName]"
 DIPLOMATIC_ACTION_SUBJECT_RELATION:0 "Crea una relación de [concept_subject|l] $SUBJECT_TYPE$ entre [COUNTRY.GetName] y [TARGET_COUNTRY.GetName], con [COUNTRY.GetName] como país protector"
 DIPLOMATIC_ACTION_SUBJECT_RELATION_ACTIVE:0 "Mantiene una relación de [concept_subject|l] $SUBJECT_TYPE$ entre [COUNTRY.GetName] y [TARGET_COUNTRY.GetName]"
 DIPLOMATIC_ACTION_RELATIONS_CHANGE_POS_EFFECT:3 "Genera un progreso del #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #variable $PROGRESS_DAILY|%=2$#!#!#! cada día con el objetivo de aumentar las [concept_relations|l][ConcatIfNeitherEmpty(' ','$MAXDESC$')], lo que se traduce en un aumento de estas cada $DAYS|v$ días si no hay más acciones en curso enfocadas a las [concept_relations|l]"
 DIPLOMATIC_ACTION_RELATIONS_CHANGE_NEG_EFFECT:3 "Genera un progreso del #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #variable $PROGRESS_DAILY|%=2$#!#!#! cada día con el objetivo de reducir las [concept_relations|l][ConcatIfNeitherEmpty(' ','$MINDESC$')], lo que se traduce en un descenso de estas cada $DAYS|v$ días si no hay más acciones en curso enfocadas a las [concept_relations|l]"

 THEY_OFFER_OBLIGATION:1 "Si aceptamos, se ofrecen a tener una [concept_obligation|l] con nosotros."
 THEY_CALL_IN_OBLIGATION_SHORT:0 "Reclaman que cumplamos la [concept_obligation|l] que tenemos con ellos, por lo que si rechazamos su oferta sufriríamos consecuencias diplomáticas negativas."
 THEY_CALL_IN_OBLIGATION:0 "@warning! Reclaman que cumplamos la [concept_obligation|l] que tenemos con ellos. Si nos negamos, la [concept_obligation|l] quedaría repudiada y sufriríamos las siguientes consecuencias:\n$REPUDIATE_OBLIGATION_EFFECTS$"
 WE_NOW_OWE_OBLIGATION:1 "Ahora tenemos una [concept_obligation|l] con ellos"
 THEY_USED_OBLIGATION:1 "Han usado una [concept_obligation|l] para obligarnos a aceptar."
 REPUDIATE_OBLIGATION_EFFECTS:0 "- [concept_relations] reducidas en gran medida con el [concept_country|l] cuya [concept_obligation|l] hemos repudiado\n- [concept_relations] reducidas con los demás países con los que tenemos una [concept_obligation|l]\n- [concept_prestige] reducido y deterioro de [concept_infamy|l] durante un periodo de #v cinco#! años. Durante dicho periodo, otros [Concept('concept_country','países')] considerarán que las [Concept('concept_obligation', 'obligaciones')] que tenemos con ellos son de escaso valor"
 repudiated_obligation:0 "Obligación repudiada"
 
 proposal_break_pact_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationBreakName]"
 proposal_break_pact_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationBreakDesc]"
 proposal_break_pact_tooltip:0 "#title $proposal_break_pact_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_break_pact_desc$"

 proposal_break_pact_owe_obligation_name:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationBreakName]"
 proposal_break_pact_owe_obligation_desc:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationBreakDesc]\n\n$THEY_OFFER_OBLIGATION$"
 proposal_break_pact_owe_obligation_tooltip:1 "#header $proposal_break_pact_owe_obligation_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_break_pact_owe_obligation_desc$"
 
 proposal_break_pact_call_in_obligation_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationBreakName]"
 proposal_break_pact_call_in_obligation_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationBreakDesc]\n\n$THEY_CALL_IN_OBLIGATION$"
 proposal_break_pact_call_in_obligation_tooltip:0 "#header $proposal_break_pact_call_in_obligation_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_break_pact_call_in_obligation_desc$"

 proposal_diplomatic_action_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationName]"
 proposal_diplomatic_action_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationDesc]"
 proposal_diplomatic_action_tooltip:0 "#header $proposal_diplomatic_action_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_diplomatic_action_desc$"

 proposal_diplomatic_action_owe_obligation_name:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationName]"
 proposal_diplomatic_action_owe_obligation_desc:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationDesc]\n\n$THEY_OFFER_OBLIGATION$"
 proposal_diplomatic_action_owe_obligation_tooltip:1 "#header $proposal_diplomatic_action_owe_obligation_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_diplomatic_action_owe_obligation_desc$"
 
 proposal_diplomatic_action_call_in_obligation_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationName]"
 proposal_diplomatic_action_call_in_obligation_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationDesc]\n\n$THEY_CALL_IN_OBLIGATION$"
 proposal_diplomatic_action_call_in_obligation_tooltip:0 "#header $proposal_diplomatic_action_call_in_obligation_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_diplomatic_action_call_in_obligation_desc$"

 proposal_sway_offer_tooltip:0 "#header $proposal_sway_offer_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_sway_offer_desc$"
 proposal_sway_offer_name:0 "Intento de persuadir"
 proposal_sway_offer_desc:0 "#variable [SCOPE.sC('actor').GetName]#! trata de atraernos a su bando en la [concept_diplomatic_play|l] contra #variable [SCOPE.sC('target').GetName]#!."

 proposal_sway_offer_owe_obligation_tooltip:1 "#header $proposal_sway_offer_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_sway_offer_desc$"
 proposal_sway_offer_owe_obligation_name:1 "$proposal_sway_offer_name$"
 proposal_sway_offer_owe_obligation_desc:1 "$proposal_sway_offer_desc$"

 notification_diplomatic_action_notification_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationName]"
 notification_diplomatic_action_notification_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationDesc]"
 notification_diplomatic_action_notification_tooltip:0 "#header $notification_diplomatic_action_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_action_notification_desc$"

 notification_diplomatic_action_used_obligation_notification_name:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationName]"
 notification_diplomatic_action_used_obligation_notification_desc:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationDesc]\n$THEY_USED_OBLIGATION$"
 notification_diplomatic_action_used_obligation_notification_tooltip:1 "#header $notification_diplomatic_action_used_obligation_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_action_used_obligation_notification_desc$"

 notification_diplomatic_proposal_accepted_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalAcceptedName]"
 notification_diplomatic_proposal_accepted_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalAcceptedDesc]"
 notification_diplomatic_proposal_accepted_tooltip:0 "#header $notification_diplomatic_proposal_accepted_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_accepted_desc$"

 notification_diplomatic_proposal_accepted_owe_obligation_name:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalAcceptedName]"
 notification_diplomatic_proposal_accepted_owe_obligation_desc:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalAcceptedDesc]\n$WE_NOW_OWE_OBLIGATION$"
 notification_diplomatic_proposal_accepted_owe_obligation_tooltip:1 "#header $notification_diplomatic_proposal_accepted_owe_obligation_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_accepted_owe_obligation_desc$"

 notification_diplomatic_proposal_declined_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalDeclinedName]"
 notification_diplomatic_proposal_declined_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalDeclinedDesc]"
 notification_diplomatic_proposal_declined_tooltip:0 "#header $notification_diplomatic_proposal_declined_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_declined_desc$"

 notification_diplomatic_action_break_notification_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationBreakName]"
 notification_diplomatic_action_break_notification_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationBreakDesc]"
 notification_diplomatic_action_break_notification_tooltip:0 "#header $notification_diplomatic_action_break_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_action_break_notification_desc$"

 notification_diplomatic_action_break_used_obligation_notification_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationBreakName]"
 notification_diplomatic_action_break_used_obligation_notification_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationBreakDesc]\n$THEY_USED_OBLIGATION$"
 notification_diplomatic_action_break_used_obligation_notification_tooltip:0 "#header $notification_diplomatic_action_break_used_obligation_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_action_break_used_obligation_notification_desc$"

 notification_diplomatic_proposal_break_accepted_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalBreakAcceptedName]"
 notification_diplomatic_proposal_break_accepted_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalBreakAcceptedDesc]"
 notification_diplomatic_proposal_break_accepted_tooltip:0 "#header $notification_diplomatic_proposal_break_accepted_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_break_accepted_desc$"

 notification_diplomatic_proposal_break_accepted_owe_obligation_name:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalBreakAcceptedName]"
 notification_diplomatic_proposal_break_accepted_owe_obligation_desc:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalBreakAcceptedDesc]\n$WE_NOW_OWE_OBLIGATION$"
 notification_diplomatic_proposal_break_accepted_owe_obligation_tooltip:1 "#header $notification_diplomatic_proposal_break_accepted_owe_obligation_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_break_accepted_owe_obligation_desc$"

 notification_diplomatic_proposal_break_declined_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalBreakDeclinedName]"
 notification_diplomatic_proposal_break_declined_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalBreakDeclinedDesc]"
 notification_diplomatic_proposal_break_declined_tooltip:0 "#header $notification_diplomatic_proposal_break_declined_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_break_declined_desc$"

 notification_diplomatic_proposal_third_party_notification_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyName]"
 notification_diplomatic_proposal_third_party_notification_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyDesc]"
 notification_diplomatic_proposal_third_party_notification_tooltip:0 "#header $notification_diplomatic_proposal_third_party_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_third_party_notification_desc$"

 notification_diplomatic_proposal_third_party_break_notification_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyBreakName]"
 notification_diplomatic_proposal_third_party_break_notification_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyBreakDesc]"
 notification_diplomatic_proposal_third_party_break_notification_tooltip:0 "#header $notification_diplomatic_proposal_third_party_break_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_third_party_break_notification_desc$"

 notification_diplomatic_proposal_third_party_accepted_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyAcceptedName]"
 notification_diplomatic_proposal_third_party_accepted_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyAcceptedDesc]"
 notification_diplomatic_proposal_third_party_accepted_tooltip:0 "#header $notification_diplomatic_proposal_third_party_accepted_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_third_party_accepted_desc$"

 notification_diplomatic_proposal_third_party_declined_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyDeclinedName]"
 notification_diplomatic_proposal_third_party_declined_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyDeclinedDesc]"
 notification_diplomatic_proposal_third_party_declined_tooltip:0 "#header $notification_diplomatic_proposal_third_party_declined_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_third_party_declined_desc$"

 notification_diplomatic_proposal_third_party_break_accepted_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyBreakAcceptedName]"
 notification_diplomatic_proposal_third_party_break_accepted_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyBreakAcceptedDesc]"
 notification_diplomatic_proposal_third_party_break_accepted_tooltip:0 "#header $notification_diplomatic_proposal_third_party_break_accepted_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_third_party_break_accepted_desc$"

 notification_diplomatic_proposal_third_party_break_declined_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyBreakDeclinedName]"
 notification_diplomatic_proposal_third_party_break_declined_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyBreakDeclinedDesc]"
 notification_diplomatic_proposal_third_party_break_declined_tooltip:0 "#header $notification_diplomatic_proposal_third_party_break_declined_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_third_party_break_declined_desc$"

 notification_diplomatic_pact_auto_break_notification_name:0 "Se ha roto [SCOPE.GetRootScope.GetDiplomaticPact.GetName]"
 notification_diplomatic_pact_auto_break_notification_desc:2 "[SCOPE.GetRootScope.GetDiplomaticPact.GetName] con [AddTextIf(SCOPE.GetRootScope.GetDiplomaticPact.IsFirstCountry(GetPlayer), SCOPE.GetRootScope.GetDiplomaticPact.GetSecondCountry.GetName)][AddTextIf(SCOPE.GetRootScope.GetDiplomaticPact.IsSecondCountry(GetPlayer), SCOPE.GetRootScope.GetDiplomaticPact.GetFirstCountry.GetName)] no se puede mantener más tiempo debido a:\n[SCOPE.GetRootScope.GetDiplomaticPact.ShouldAutoBreakDesc]"
 notification_diplomatic_pact_auto_break_notification_tooltip:1 "#header $notification_diplomatic_pact_auto_break_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_pact_auto_break_notification_desc$"

 notification_diplomatic_pact_third_party_auto_break_notification_name:0 "Se ha roto [SCOPE.GetRootScope.GetDiplomaticPact.GetName]"
 notification_diplomatic_pact_third_party_auto_break_notification_desc:2 "[SCOPE.GetRootScope.GetDiplomaticPact.GetName] con [AddTextIf(SCOPE.GetRootScope.GetDiplomaticPact.IsFirstCountry(GetPlayer), SCOPE.GetRootScope.GetDiplomaticPact.GetSecondCountry.GetName)][AddTextIf(SCOPE.GetRootScope.GetDiplomaticPact.IsSecondCountry(GetPlayer), SCOPE.GetRootScope.GetDiplomaticPact.GetFirstCountry.GetName)] no se puede mantener más tiempo debido a:\n[SCOPE.GetRootScope.GetDiplomaticPact.ShouldAutoBreakDesc]"
 notification_diplomatic_pact_third_party_auto_break_notification_tooltip:1 "#header $notification_diplomatic_pact_third_party_auto_break_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_pact_third_party_auto_break_notification_desc$"

 notification_character_died_notification_name:1 "Ha muerto un[SCOPE.GetRootScope.GetCharacter.GetCustom('ES_XA')] [SCOPE.GetRootScope.GetCharacter.GetPrimaryRoleName|l]"
 notification_character_died_notification_desc:1 "[SCOPE.GetRootScope.GetCharacter.GetCustom('ES_ElLa')|U] anterior [SCOPE.GetRootScope.GetCharacter.GetPrimaryRoleName|l] [SCOPE.GetRootScope.GetCharacter.GetFullName] ha muerto."
 notification_character_died_notification_tooltip:0 "$notification_character_died_notification_name$\n$notification_character_died_notification_desc$"

 notification_character_died_war_office_notification_name:0 "$notification_character_died_notification_name$"
 notification_character_died_war_office_notification_desc:0 "Nuestro personaje [SCOPE.GetRootScope.GetCharacter.GetFullName] ha muerto en el Ministerio de la Guerra"
 notification_character_died_war_office_notification_tooltip:0 "$notification_character_died_war_office_notification_name$\n$notification_character_died_war_office_notification_desc$"

 notification_acquired_technology_notification_name:0 "¡Se ha adquirido [SCOPE.sT('technology').GetName]!"
 notification_acquired_technology_notification_desc:0 "Hemos adquirido [SCOPE.sT('technology').GetName]"
 notification_acquired_technology_notification_tooltip:0 "$notification_acquired_technology_notification_name$\n$notification_acquired_technology_notification_desc$"

 notification_spreading_technology_notification_name:0 "[SCOPE.sT('technology').GetName] en difusión"
 notification_spreading_technology_notification_desc:0 "Los conocimientos sobre [SCOPE.sT('technology').GetName] han empezado a llegar hasta nosotros"
 notification_spreading_technology_notification_tooltip:0 "$notification_spreading_technology_notification_name$\n$notification_spreading_technology_notification_desc$"

 notification_price_report_name:0 "Informe mensual de precios de [SCOPE.GetRootScope.GetCountry.GetCapital.GetMarket.GetName]"
 notification_price_report_desc:0 "[SCOPE.GetRootScope.GetCountry.GetPriceReportDesc]"
 notification_price_report_tooltip:0 "$notification_price_report_name$\n$notification_price_report_desc$"

 notification_law_changed_notification_name:0 "Se ha aprobado [SCOPE.GetRootScope.GetLaw.GetName]"
 notification_law_changed_notification_desc:0 "Hemos terminado de promulgar la Ley de [SCOPE.GetRootScope.GetLaw.GetName]"
 notification_law_changed_notification_tooltip:0 "$notification_law_changed_notification_name$\n$notification_law_changed_notification_desc$"

 notification_institution_investment_increased_name:0 "Se ha aumentado la inversión en [SCOPE.GetRootScope.GetInstitution.GetName]"
 notification_institution_investment_increased_desc:0 "Se ha aumentado la inversión en la institución de [SCOPE.GetRootScope.GetInstitution.GetName] hasta [SCOPE.GetRootScope.GetInstitution.GetInvestmentLevel|v]"
 notification_institution_investment_increased_tooltip:0 "$notification_institution_investment_increased_name$\n$notification_institution_investment_increased_desc$\n\n#i Efecto:#!\n[SCOPE.GetRootScope.GetInstitution.GetModifier.GetDesc]"

 notification_institution_investment_decreased_name:0 "Se ha reducido la inversión en [SCOPE.GetRootScope.GetInstitution.GetName]#!"
 notification_institution_investment_decreased_desc:0 "Se ha reducido la inversión en la institución de [SCOPE.GetRootScope.GetInstitution.GetName] hasta [SCOPE.GetRootScope.GetInstitution.GetInvestmentLevel|v]"
 notification_institution_investment_decreased_tooltip:0 "$notification_institution_investment_decreased_name$\n$notification_institution_investment_decreased_desc$\n\n#i Efecto:#!\n[SCOPE.GetRootScope.GetInstitution.GetModifier.GetDesc]"

 notification_rank_changed_notification_name:0 "Rango de poder modificado"
 notification_rank_changed_notification_desc:0 "Ya somos [SCOPE.sC('actor').GetRank|v]"
 notification_rank_changed_notification_tooltip:0 "$notification_rank_changed_notification_name$\n$notification_rank_changed_notification_desc$"

 notification_heir_born_notification_name:0 "Heredero nacido"
 notification_heir_born_notification_desc:0 "Ha nacido [SCOPE.GetRootScope.GetCharacter.GetFullName], quien [Concept('concept_heir','heredará')] el trono de [SCOPE.GetRootScope.GetCharacter.GetCountry.GetName]"
 notification_heir_born_notification_tooltip:0 "$notification_heir_born_notification_name$\n$notification_heir_born_notification_desc$"

 COMMANDER_COMBAT_UNIT_HEADER:0 "[CHARACTER.GetFullName]:"

 HQ_TROOP_ALLOCATION_CHANGE_HEADER:0 "Las tropas del [HQ.GetNameNoFlag] cambian:"
 HQ_TROOP_ALLOCATION_CHANGE_COMMANDER:0 "[CHARACTER.GetFullName]:"
 HQ_TROOP_ALLOCATION_CHANGE_ENTRY:1 "#v $VALUE|+=$#! [Hq.GetCombatUnitsIcon] por [BUILDING.GetName] de [State.GetName]"

 HQ_TROOP_ALLOCATION_CHANGE_UNIT_TYPE:0 "$ICON_STR$ #tooltippable #tooltip:$BREAKDOWN$ $VALUE|+=$#!#! Batallones de $UNIT_TYPE_NAME$"

 MILITARY_PANEL_GENERALS:0 "#ITALIC Generales#!"
 MILITARY_PANEL_ADMIRALS:0 "#ITALIC Almirantes#!"

 HQ_PANEL_HOME_STATISTICS:0 "#title Estadísticas#!"

 HQ_PANEL_LOCATION_HEADER:0 "#title Actualmente en el [Hq.GetNameNoFlag]#!"
 HQ_PANEL_HOME_HEADER:0 "#title Con base en el [Hq.GetNameNoFlag]#!"
 HQ_PANEL_HOME_TOTAL:0 "Total: [Hq.GetHomeUnitsHeader]"
 HQ_PANEL_HOME_AVAILABLE:0 "[concept_in_reserve]:"
 HQ_PANEL_HOME_AVAILABLE_TOOLTIP:0 "El [Hq.GetNameNoFlag] tiene en estos momentos #bold [Hq.GetReserveUnitsRaw]#! [Hq.GetCombatUnitsIcon] sin comandante\n\n[Hq.GetReserveUnitsDesc]"

 HQ_PANEL_TOTAL_HEADER:0 "#title Actualmente en [Hq.GetNameNoFlag]#!"
 HQ_PANEL_TOTAL_TOTAL:0 "[Hq.GetGarrisonUnitsHeader]"
 HQ_PANEL_TOTAL_TOTAL_TOOLTIP:2 "#header [Hq.GetName]#!\nLa [concept_garrison|l] del [Hq.GetNameNoFlag] es [Hq.GetGarrisonUnitsHeader] debido a:\n[ConcatIfNeitherEmpty(Hq.GetGarrisonUnitsPerCommanderDesc,'\n\n')][Hq.GetCombatUnitsIcon] #variable [Hq.GetReserveUnitsRaw]#! [concept_in_reserve][ConcatIfNeitherEmpty('\n\nEste cuartel general suministra tropas a los siguientes frentes:\n', Hq.GetFrontsGarrisonedByThisHQDesc)]"
 HQ_PANEL_TOTAL_IN_RESERVE:0 "#header [concept_in_reserve]#!\nHay #variable [Hq.GetReserveUnitsRaw]#! [Hq.GetCombatUnitsIcon] [concept_in_reserve|l] en [Hq.GetNameNoFlag]"
 HQ_PANEL_BATTALIONS_IN_RESERVE:0 "#header @battalions! [Concept('concept_battalion', 'batallones')] [concept_in_reserve|l]#!\n$TOOLTIP_DELIMITER$\nHay #variable [Hq.GetReserveUnitsRaw]#! [Hq.GetCombatUnitsIcon] [concept_in_reserve|l] en [Hq.GetNameNoFlag]"
 HQ_PANEL_FLOTILLAS_IN_RESERVE:0 "#header @flotillas! [Concept('concept_flotilla', 'flotillas')] [concept_in_reserve|l]#!\n$TOOLTIP_DELIMITER$\nHay #variable [Hq.GetReserveUnitsRaw]#! [Hq.GetCombatUnitsIcon] [concept_in_reserve|l] en [Hq.GetNameNoFlag]"
 HQ_IN_RESERVE:1 "#variable [Hq.GetReserveUnitsRaw]#!"

 HQ_PANEL_HOME_GENERALS:0 "#title [Concept('concept_hq', 'Generales locales')]#!"
 HQ_PANEL_HOME_ADMIRALS:0 "#title [Concept('concept_hq', 'Almirantes locales')]#!"

 FRONT_SUPPLIED_BY_HQ_ITEM:0 "$TAB$#v $NUM$#! @battalions! a [Front.GetName]\n"

 CAN_TRAIN_NO_BARRACKS:0 "#N No tienes ningún edificio de $BUILDING_NAMES$.#!"
 CAN_TRAIN_NO_BARRACKS_OR:0 "o"
 CAN_TRAIN_MAXIMUM_SOLDIERS:0 "#N Has alcanzado el número máximo de soldados#!"
 CAN_TRAIN_REACHED_TARGET:0 "#N Has alcanzado tu objetivo de puntos de fuerza#!"
 CAN_TRAIN_NO_BUDGET:0 "#N Tu presupuesto actual no es suficiente para adiestrar más tropas#!"

 CONDITIONS_TOOLTIP:0 "\n#title Condiciones:#!\n$CONDITIONS$"
 MODIFIERS_TOOLTIP:0 "#header [InterestGroupModifier.GetName]#!\n$TOOLTIP_DELIMITER$\n[InterestGroupModifier.GetDesc]\n\nTiempo restante: [InterestGroupModifier.GetRemainingDays]"
 STATE_INDUSTRY_OUTPUT_MULT:0 "PRUEBA"
 STATE_INDUSTRY_OUTPUT_MULT_desc:0 "TESTING_DESC"

 ELECTION_RESULTS_TITLE:0 "#BOLD Resultados de las elecciones <2>#!"
 TOTAL_VOTES_TITLE:0 "#title Total de votos#!"
 LOCATION_TITLE:0 "#title Ubicación#!"
 COUNTRY_TITLE:0 "#title País#!"
 TOTAL_POLITICAL_STRENGTH_TITLE:0 "#title [concept_political_strength] total#!"
 TOTAL_CAPITAL_GAIN_TITLE:0 "#title Ganancia de [concept_authority|l]#!"
 POPULATION_TITLE:0 "#title Población#!"
 WORKING_ADULTS_TITLE:0 "#title Mano de obra#!"
 DEPENDENTS_TITLE:0 "#title Personas dependientes#!"
 VOTES_TITLE:0 "#title Votos#!"
 CULTURE_TITLE:0 "#title [concept_culture]#!"
 RELIGION_TITLE:0 "#title [concept_religion]#!"
 MAJORITY_RELIGION_TITLE:0 "Religión mayoritaria"
 POL_STR_TITLE:0 "[concept_political_strength]"
 POLITICAL_STRENGTH_TITLE:0 "#title [concept_political_strength]#!"
 TOTAL_CAPITAL_GAIN_DESC:0 "#title Ganancia de [concept_authority|l]#!"
 TIME_REMAINING:0 "Tiempo restante: #BOLD [GetPlayer.GetGovernmentData.GetTimeRemainingElection] días#!"
 CHANGE_GOVERNMENT_BUTTON:0 "Formar gobierno: (#BOLD [GetPlayer.GetGovernmentData.GetCost] @aut!#!)"
 FORM_GOVERNMENT:0 "Formar gobierno"
 NAME_OF_GOVERNMENT_TYPE:1 "[concept_government_type]"
 CHANGE_GOVERNMENT_TOOLTIP:0 "#header Cambiar [Concept('concept_interest_group', 'grupos de interés')] gobernantes#!\n$TOOLTIP_DELIMITER$\nEsto cambiará los $concept_interest_groups$ que gobiernan por los seleccionados."
 VERY_GOOD_IDEA:0 "#title $VERY_GOOD_IDEA_NAME$#!"
  #(>[GetGoodThreshold|+2])#!"
 VERY_BAD_IDEA:0 "#title $VERY_BAD_IDEA_NAME$#!"
  #(<[GetVeryBadThreshold|+2])#!"
 GOOD_IDEA:0 "#title $GOOD_IDEA_NAME$#!"
  #(>[GetBadThreshold|+2] && <[GetGoodThreshold|+2])#!"
 BAD_IDEA:0 "#title $BAD_IDEA_NAME$#!"
  #(>[GetVeryBadThreshold|+2] && <[GetBadThreshold|+2])#!"
 VERY_GOOD_IDEA_NAME:0 "Quiere firmemente"
 VERY_BAD_IDEA_NAME:0 "Rechaza firmemente"
 GOOD_IDEA_NAME:0 "Quiere"
 BAD_IDEA_NAME:0 "Rechaza"
 NEUTRAL_IDEA_NAME:0 "Ambivalente en"

 VERY_GOOD_IDEA_TOOLTIP:0 "#bold #P Quiere firmemente#!#! esto"
 VERY_BAD_IDEA_TOOLTIP:0 "#bold #N Rechaza firmemente#!#! esto"
 GOOD_IDEA_TOOLTIP:0 "#bold #P Quiere#!#! esto"
 BAD_IDEA_TOOLTIP:0 "#bold #N Rechaza#!#! esto"
 NEUTRAL_IDEA_TOOLTIP:0 "son #header indiferentes#! a esto"

 EVENT_NO_TIME_LIMIT:0 "Sin límite de tiempo"
 EVENT_WINDOW_EVENT_LOCATION:1 "Evento en [EventWindow.AccessEvent.GetState.GetName]"
 test.pink_elephant_tooltip:0 "Días restantes: [EVENT.GetRemainingDays]"
 test.election_tooltip:0 "¡Tenemos los resultados de las elecciones!"
 test.pre.election_tooltip:0 "#BOLD Elecciones en [GetPlayer.GetGovernmentData.GetTimeRemainingPreElection] días#!\nSituación actual de los votos:"
 test.acquired_technology_tooltip:0 "¡Nueva tecnología adquirida!"

 PEOPLE_ABROAD_TITLE:0 "#title Población no incorporada#!"
 POLITICAL_INACTIVE_TITLE:1 "#title [Concept('concept_politically_inactive_involved', 'Políticamente inactivos')]#!"
 POLITICAL_INACTIVE_TITLE_NO_FORMATTING:0 "#title Políticamente inactivos#!" # Don't turn this into a concept, it will break some IG tooltips
 TRAIT_INACTIVE:0 "(inactivo)"

 POLITICALLY_INACTIVE_POPULATION:1 "Población [Concept('concept_politically_inactive_involved', 'políticamente inactiva')]: [Country.GetInactivePopulation|kv]"
 POLITICALLY_INACTIVE_POPULATION_TOOLTIP:1 "#header Población [Concept('concept_politically_inactive', 'políticamente inactiva')]#!\nTotal: [GetPlayer.GetInactivePopulation|kv]\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetInactivePopulationDesc]"
 POLITICALLY_INVOLVED_POPULATION_TOOLTIP:1 "#header Población [Concept('concept_politically_inactive_involved', 'políticamente involucrada')]#!\nTotal: [GetPlayer.GetPoliticallyInvolvedPopulation|kv]\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetPoliticallyInvolvedPopulationDesc]"

 POLITICAL_STRENGTH_SUBTITLE:0 "#title [concept_political_strength]#!"

 BUILDING_EXPANSION_LEVEL_BREAKDOWN_DESC:0 "[BUILDING.GetExpansionLevelDesc]"
 BUILDING_EXPANSION_LEVEL_BREAKDOWN_URBAN_CAPACITY:0 "Nivel de [concept_urbanization|l] de #v [STATE.CalcTotalUrbanization]#!"
 BUILDING_EXPANSION_LEVEL_BREAKDOWN_TRADE_ROUTE_LEVELS:0 "#v $NUM_TRADE_ROUTE_LEVELS$ nivel(es)#! de las [Concept('concept_trade_route', 'rutas comerciales')] que tienen origen en [STATE.GetName]"
 BUILDING_EXPANSION_LEVEL_BREAKDOWN_TOOLTIP:0 "[Building.GetExpansionLevelBreakdown]"
 BUILDING_EXPANSION_LEVEL_BREAKDOWN:0 "El nivel máximo $MAXIMUM|v$ de [BUILDING.GetName] se debe a:\n$TAB$$EXPLANATION$"
 BUILDING_EXPANSION_LEVEL_BREAKDOWN_ARABLE_LAND:0 "[concept_arable_land] disponible en [STATE.GetName]: $AVAILABLE_ARABLE_LAND|v$"
 BUILDING_EXPANSION_LEVEL_BREAKDOWN_LAND_SHARE:0 "Potencial total en [STATE_REGION.GetName]: $MAX_IN_STATE_REGION|v$\n$TAB$Reparto de la tierra propiedad de [STATE.GetName] en [STATE_REGION.GetName]: $LAND_SHARE|v1%$"
 BUILDING_EXPANSION_LEVEL_BREAKDOWN_UNCAPPED:0 "El edificio [BUILDING.GetName] no tiene nivel máximo"
 BUILDING_HAS_INVALID_LEVELS_IN_QUEUE:0 "Este edificio tiene niveles no válidos en la [concept_construction_queue|l]."
 CONSTRUCTION:0 "Construcción"

 CHANGE_SPEED_NOT_HOST_OR_LOCAL:0 "#N Solo el anfitrión puede modificar la velocidad del juego#!"
 INCREASE_SPEED_ALREADY_MAX:0 "#N No se puede aumentar más la velocidad del juego#!"
 DECREASE_SPEED_ALREADY_MIN:0 "#N No se puede reducir más la velocidad del juego#!"
 INCREASE_SPEED_TOOLTIP:0 "Aumentar velocidad del juego"
 DECREASE_SPEED_TOOLTIP:0 "Reducir velocidad del juego"
 GAME_PAUSED:0 "La partida está en pausa. #instruction Haz clic#! para reanudarla"
 GAME_RUNNING:0 "La partida está en marcha. #instruction Haz clic#! para ponerla en pausa"
 TOGGLE_PAUSE_NOT_HOST_OR_LOCAL:0 "#N Solo el anfitrión puede modificar la pausa#!"
 PAUSED_BY_PLAYER_MP:0 "Pausada por #v [TimeKeeper.GetPausedBy]#!"
 PAUSED_BY_UNPAUSE_ONLY_ME:0 "Solo tú puedes reanudar la partida durante [TimeKeeper.GetTimeAnyoneUnpause] segundos más"
 PAUSED_BY_UNPAUSE_ONLY_PAUSED_BY:0 "Solo #v [TimeKeeper.GetPausedBy]#! puede reanudar la partida durante [TimeKeeper.GetTimeAnyoneUnpause] segundos más"
 PAUSED_BY_UNPAUSE_ANYONE:0 "Cualquiera puede reanudar la partida"

 ESTABLISH_COLONY_BUILDING_TOOLTIP:0 "#variable [BUILDING_TYPE.GetName]#!"

 STATE_COLONY_TOOLTIP:2 "#header Establecimiento de una colonia de [State.GetOwner.GetNameNoFlag] en [State.GetName]#!\n$TOOLTIP_DELIMITER$\nProgreso hacia la obtención de una provincia adicional: #variable [State.GetColonyProgress|%]#!\nSe estima que la colonia volverá a crecer el #variable [State.GetColonyGrowthDateDesc]#!\n\nEl progreso aumenta cada día en un #variable [State.GetDailyColonyProgress|%]#! debido a: \n[State.GetColonyGrowthModifierDesc]"

 MARKET_CAPITAL:0 "#title [concept_market_capital]#!\n[Market.GetMarketCapital.GetName]"
 MOVE_CAPITAL_FORBIDDEN_WHILE_IN_ACTIVE_DIPLO_PLAY:0 "#N No puedes mover la capital mientras participas en una [concept_diplomatic_play|l]#!"
 MOVE_MARKET_CAPITAL_FORBIDDEN_WHILE_IN_ACTIVE_DIPLO_PLAY:0 "#N No puedes mover la [concept_market_capital|l] mientras participas en una [concept_diplomatic_play|l]#!"
 MOVE_CAPITAL_FORBIDDEN_WHILE_AT_WAR:0 "#N No puedes mover la capital mientras estás en [concept_war|l]#!"
 MOVE_MARKET_CAPITAL_FORBIDDEN_WHILE_AT_WAR:0 "#N No puedes mover la [concept_market_capital|l] mientras estás en [concept_war|l]#!"
 MOVE_CAPITAL_ALREADY_MOVED_RECENTLY:0 "#N Hace poco cambiamos el [concept_capital_state|l] y no podemos cambiarlo de nuevo hasta el $DATE|v$#!"
 MOVE_CAPITAL_IS_ALREADY_CAPITAL:0 "#N [STATE.GetName] ya es nuestro [concept_capital_state|l]#!"
 MOVE_CAPITAL_NOT_INCORPORATED:0 "#N Solo se puede convertir en [concept_capital_state|l] a un [concept_incorporated_state|l]#!"
 MOVE_CAPITAL_NOT_CULTURAL_HOMELAND:0 "#N Solo se puede convertir en [concept_capital_state|l] a una [concept_homeland|l] de cualquiera de tus [concept_primary_cultures|l]#!"
 MOVE_MARKET_CAPITAL_ALREADY_MOVED_RECENTLY:0 "#N Hace poco cambiamos la [concept_market_capital|l] y no podemos modificarla de nuevo hasta el $DATE|v$#!"
 MOVE_MARKET_CAPITAL_IS_ALREADY_CAPITAL:0 "#N [STATE.GetName] ya es nuestra [concept_market_capital|l]#!"
 MOVE_MARKET_CAPITAL_NOT_INCORPORATED:0 "#N Solo se puede convertir en [concept_market_capital|l] a un [concept_incorporated_state|l]#!"
 MOVE_MARKET_CAPITAL_NOT_MARKET_OWNER:1 "#N Formamos parte del [concept_market|l] de otro [concept_country|l] y no podemos trasladar la [concept_market_capital|l]#!"
 INCORPORATE_STATE_NO_NEIGHBOUR:0 "#N Solo se puede incorporar un estado vecino a otro ya incorporado#!"
 INCORPORATE_STATE_COLONY_NOT_FINISHED:1 "#N No se puede incorporar una [concept_colony|l] mientras siga creciendo#!"
 INCORPORATE_STATE_ALREADY_INCORPORATED:0 "#N Ya se ha incorporado#!"
 INCORPORATE_STATE_ALREADY_INCORPORATING:0 "#N Ya se está incorporando#!"
 INCORPORATE_STATE_CANNOT_INCORPORATE_TREATY_PORT:0 "#N No se puede incorporar un [concept_treaty_port|l]#!"
 INCORPORATE_STATE_INCORPORATION_DISALLOWED:0 "#N No se puede incorporar debido a:#!\n$TAB$[State.GetModifier.GetDescFor('state_disallow_incorporation')]"
 INCORPORATE_STATE_NOT_ENOUGH_BUREAUCRACY:4 "@warning! El coste de [Concept('concept_incorporated_state', 'incorporar')] $STATE_NAME$ provocaría un déficit ($PROJECTED_TOTAL|v+1$ @bur!)"
 incorporate_state:0 "Incorporar estado"
 incorporate_state_tooltip:2 "#header $incorporate_state$#!\n$TOOLTIP_DELIMITER$\n[concept_incorporated_state_desc]"
 
 REVOLUTIONARY_PARTY_CANNOT_JOIN_GOVERMENT:0 "Uno o varios grupos de interés de [Party.GetName] apoyan la revolución actual"

 UNINCORPORATE_STATE_TOOLTIP:0 "Haz clic para cancelar la incorporación"
 
 ESTABLISH_COLONY_STATE_NOT_VALID:1 "El objetivo no es un [concept_state|l] válido."
 ESTABLISH_COLONY_NO_INTEREST:1 "Debemos tener un [concept_interest|l] en $REGION|v$ para [Concept('concept_colony','colonizar')] el lugar."
 ESTABLISH_COLONY_TYPE_NOT_VALID:1 "El tipo de [concept_colony|l] no es válido."
 ESTABLISH_COLONY_TARGET_COUNTRY_NOT_VALID:1 "No hay objetivos válidos para la [Concept('concept_colony','colonización')] en el [concept_state|l]."
 ESTABLISH_COLONY_ALREADY_HAS_COLONY:1 "¡Ya tenemos una [concept_colony|l] en este lugar!"
 ESTABLISH_COLONY_OUT_OF_RANGE:1 "No podemos llegar a este [concept_state|l]"
 ESTABLISH_COLONY_CANNOT_AFFORD_MAINTENANCE:1 "¡No podemos permitirnos el coste de mantenimiento de $NEXTCOST|v$ @bur! al mes!\nSolo dispones de $CURRENTINCOME|v$ @bur! al mes."
 ESTABLISH_COLONY_INTEREST_MARKER_INSUFFICIENT:0 "¡Nuestro [concept_interest|l] resulta insuficiente!"
 ESTABLISH_COLONY_BAD_RANK:1 "Los [Concept('concept_country','países')] de [concept_rank|l] [COUNTRY.GetRank] no pueden establecer [Concept('concept_colony','colonias')]"
 ESTABLISH_COLONY_NO_COLONIAL_GROWTH:1 "No producimos ningún [concept_colonial_growth|l]"
 ESTABLISH_COLONY_MISSING_TECH:1 "No contamos con la [concept_technology|l] #variable '$TECH$'#! necesaria"

 CANCEL_COLONY_TOOLTIP:1 "Cancelar [Concept('concept_colony','colonización')]"
 CANCEL_COLONY_NO_COLONY:1 "#N ¡No tenemos ninguna [concept_colony|l] en este lugar!#!"
 CANCEL_COLONY_HAS_DIPLO_PLAY:1 "#N No se puede eliminar una [concept_colony|l] mientras forme parte de una [concept_diplomatic_play|l] activa#!"
 CANCEL_COLONY_TARGET_COUNTRY_NOT_VALID:1 "#N No hay objetivos válidos que puedan arrebatarnos la [concept_colony|l]#!"

 COLONIZATION_PAUSED:1 "[Concept('concept_colony','Colonización')] en pausa"

 CANNOT_ESTABLISH_COLONY_HOVER:0 "#header #N No se puede colonizar [STATE_REGION.GetName]#!#!"
 ESTABLISH_COLONY_HOVER:0 "#header Colonizar [STATE_REGION.GetName]#!"
 REMOVE_COLONY_TOOLTIP:0 "#header Eliminar colonia de [StateRegion.GetName]"
 REMOVE_COLONY_CONFIRM:0 "#header ¿Deseas cancelar la [Concept('concept_colony', 'colonización')] de [STATE.GetName]?#!\n\nPerderás todo el progreso en ese estado, incluidas las provincias ya [Concept('concept_colony', 'colonizadas')]\n[STATE.GetColonyProvinceProgressDesc]\nProgreso hacia la obtención de una provincia adicional: #tooltippable #tooltip:[STATE.GetTooltipTag],STATE_COLONY_TOOLTIP [STATE.GetColonyProgress|%]#!#!"
 STATE_PROVINCES_COLONIZED:0 "#variable $CURRENT$#!/#variable $TOTAL$#! provincias [Concept('concept_colony', 'colonizadas')]"

 HAS_NO_INTEREST_MARKER:0 "#N Esta región no tiene ningún [concept_interest|l]#!"
 HAS_INTEREST_MARKER:0 "#N Esta región ya cuenta con un [concept_interest|l]#!"
 NO_STATE_ADJACENT_REGION:0 "#N No posee ningún estado limítrofe con esta región#!"
 LACKING_DIPLO_CAPITAL:0 "#N Necesita $VALUE|0$ @inf!#!"
 RIVAL_RULES_NOT_MET:0 "#N ¡No se cumplen las condiciones de rivalidad!"
 SET_INTEREST_MARKER:0 "#header Establecer nivel $LEVEL$ de [concept_interest|l]#!"
 IM_RANK_UNDER_MIN:0 "#N No se puede reducir el nivel $LEVEL$ de [concept_interest|l]#!"
 IM_RANK_OVER_MAX:0 "#N No se puede aumentar el nivel $LEVEL$ de [concept_interest|l]#!"
 IM_COUNTRY_RANK_TOO_LOW:0 "#N Para hacer esto, el rango del país debe ser al menos $RANK$#!"

 INTERESTS:0 "[Concept('concept_interest', '$concept_interests$')]"
 DECLARE_INTEREST_ALREADY_HAS_INTEREST:0 "[Country.GetName] ya tiene un [concept_interest|l] en [StrategicRegion.GetName]"
 DECLARE_INTEREST_TOO_MANY_DECLARED_INTERESTS:1 "[Country.GetName] no puede declarar más [Concept('concept_interest', 'intereses')]"
 DECLARE_INTEREST_ADD_TOOLTIP:1 "#header [concept_declared_interest] en [StrategicRegion.GetName]#!\n$TOOLTIP_DELIMITER$\nAñade un [concept_declared_interest|l] en [StrategicRegion.GetName]\nEstamos utilizando [GetPlayer.GetNumDeclaredInterests|v] de nuestros #tooltippable #tooltip:[GetPlayer.GetTooltipTag],MAX_DECLARED_INTERESTS_TOOLTIP [GetPlayer.CalcMaxNumDeclaredInterests|v]#!#! [Concept('concept_declared_interest','intereses declarados')]"
 DECLARE_INTEREST_REMOVE_TOOLTIP:1 "#header [concept_declared_interest] en [StrategicRegion.GetName]#!\n$TOOLTIP_DELIMITER$\nElimina un [concept_declared_interest|l] en [StrategicRegion.GetName]\nEstamos utilizando [GetPlayer.GetNumDeclaredInterests|v] de nuestros #tooltippable #tooltip:[GetPlayer.GetTooltipTag],MAX_DECLARED_INTERESTS_TOOLTIP [GetPlayer.CalcMaxNumDeclaredInterests|v]#!#! [Concept('concept_declared_interest','intereses declarados')]"
 DECLARE_INTEREST_NOT_COASTAL_NOT_ADJACENT:1 "[StrategicRegion.GetName] no es una región costera ni adyacente a ninguno de nuestros [Concept('concept_interest', 'intereses')] naturales"
 DECLARE_INTEREST_COASTAL_BUT_NO_COAST:1 "[StrategicRegion.GetName] no es adyacente a ninguno de nuestros [Concept('concept_interest', 'intereses')] naturales y no tenemos costa"

 ACTOR_COUNTRY_NOT_VALID:0 "País actor no válido."
 TARGET_COUNTRY_NOT_VALID:0 "#N País objetivo no válido.#!"
 TARGET_STATE_NOT_VALID:0 "#N Estado objetivo no válido.#!"
 TARGET_STRATEGIC_REGION_NOT_VALID:0 "#N [concept_strategic_region] no válida.#!"

 NO_ACTIVE_RESEARCH:0 "No hay ninguna investigación en curso"
 ACTIVE_RESEARCH:0 "Investigación en curso"
 PASSIVELY_SPREADING_TECHS:0 "[concept_technology_spread]"

 RESEARCH_TECHNOLOGY_BUTTON:0 "Empezar nueva investigación ([AccessPlayer.AccessNumResearchableTechnologies|v])"
 REPLACE_TECHNOLOGY_BUTTON:0 "Sustituir investigación ([AccessPlayer.AccessNumResearchableTechnologies|v])"
 RESEARCH_TECHNOLOGY_BUTTON_TOOLTIP:0 "#header Seleccionar nueva investigación#!\nHay [AccessPlayer.AccessNumResearchableTechnologies|v] tecnologías que puedes investigar"
 INNOVATION_DESCRIPTION:0 "Innovación semanal: #v [Country.GetWeeklyInnovation|+0] @innovation!#!"
 INNOVATION_TOOLTIP:0 "#header [concept_innovation]#!\nGeneramos #v [Country.GetWeeklyInnovation|+2]#! de [concept_innovation|l] @innovation! a la semana:\n[Country.GetWeeklyInnovationDesc]\n\nSe puede invertir un máximo de [Country.GetWeeklyMaxInnovation|v2] de [concept_innovation|l] @innovation! en investigaciones activas a la semana:\n[Country.GetWeeklyMaxInnovationDesc]\n\nLa [concept_innovation|l] que no se gaste debido a límites de inversión o a la falta de investigaciones activas aumentará la tasa de [concept_technology_spread|l] de nuestro país"
 TECHNOLOGY_SPREAD_RATE_DESCRIPTION:0 "[concept_technology_spread]: #v [Country.GetWeeklyTechnologySpreadDesc]#!"
 TECHNOLOGY_SPREAD_RATE_TOOLTIP:0 "#header [concept_technology_spread]#!\n$TECHNOLOGY_SPREAD_RATE_BREAKDOWN$[ConcatIfNeitherEmpty('\n\n',Country.GetCurrentlySpreadingTechsDesc)]"
 TECHNOLOGY_SPREAD_RATE_BREAKDOWN:0 "[Country.GetWeeklyTechnologySpreadBreakdown]"
 CURRENTLY_SPREADING_TECHS:0 "#header Tecnologías que están difundiéndose #!\n$BREAKDOWN$"
 TECH_SPREAD_ENTRY:0 "$PROGRESS|%0v$ - [Technology.GetName] ([Technology.GetCategoryName])"
 TECHNOLOGY_TYPE_DESCRIPTION:0 "#b [Technology.GetEra.GetNumber]#!"
 TECHNOLOGY_INVENTED_IN:0 "Inventada en #BOLD [Technology.GetOrigin.GetName]#!"
 TECHNOLOGY_TOOLTIP_COST:1 "#title Coste:#! [TECHNOLOGY.GetCost( GetPlayer.Self )|0vk] @innovation!de innovación ([TECHNOLOGY.PredictTimeLeftDesc( GetPlayer.Self )] para investigar)"
 TECHNOLOGY_TOOLTIP_MODIFIERS_LABEL:0 "#title Modificadores#!"
 TECHNOLOGY_TOOLTIP_ADOPTION_EFFECTS_LABEL:0 "#title Efectos de adopción#!"
 TECHNOLOGY_TOOLTIP_SPREAD_EFFECTS_LABEL:0 "#title Efectos de difusión#!"
 TECHNOLOGY_TOOLTIP_UNLOCKS_LABEL:0 "#title Desbloquea#!"
 TECHNOLOGY_TOOLTIP_LORE:0 "#lore $LORE$#!"
 COMMON_KNOWLEDGE:0 "Conocimiento común"
 RESEARCHABLE_TITLE:0 "#title Se puede investigar#!"
 NUM_URBAN_BUILDINGS:0 "#header Edificios urbanos#!\nHay un total de #variable [StatesPanel.GetNumUrbanLevels]#! niveles de edificios urbanos en [State.GetName]"
 NUM_RESOURCE_BUILDINGS:0 "#header Edificios de recursos#!\nHay un total de #variable [StatesPanel.GetNumResourceLevels]#! niveles de edificios de recursos en [State.GetName]"
 NUM_AGRICULTURE_BUILDINGS:0 "#header Edificios agrícolas#!\nHay un total de #variable [StatesPanel.GetNumAgricultureLevels]#! niveles de edificios agrícolas en [State.GetName]"
 NUM_DEVELOPMENT_BUILDINGS:0 "#header Edificios de desarrollo#!\nHay un total de #variable [StatesPanel.GetNumDevelopmentLevels]#! niveles de edificios de desarrollo en [State.GetName]"

 TECHNOLOGY_PROGRESS_FORMAT_NO_SPREAD:1 "#P $FIXED_TECH_PROGRESS|0$#!"
 TECHNOLOGY_PROGRESS_FORMAT_WITH_SPREAD:1 "#v $MIN_TECH_PROGRESS|0+$ - $MAX_TECH_PROGRESS|0+$#!"
 TECHNOLOGY_SPREAD_FORMAT:1 "#v $MIN_TECH_SPREAD|0+$ - $MAX_TECH_SPREAD|0+$#!"
 TECHNOLOGY_NO_SPREAD_FORMAT:1 "#v $TECH_SPREAD|0+$#!"
 TECHNOLOGY_PROGRESS_WEEKS_MIN_MAX:1 "$MIN_TIME$ - $MAX TIME$"

 BUILD_URBAN_BUILDING:1 "Construir nuevo edificio urbano\nEsta acción tiene #v [StatesPanel.AccessState.GetNumConstructableUrbanBuildings|+]#! objetivos válidos"
 STATE_GDP:0 "PIB: #variable [State.GetGDPContributionPercentage|%1]#!"
 STATE_TAX:0 "Impuestos: #variable [State.GetTaxationRevenue|+=K]#!"

 NUM_RURAL_BUILDINGS:0 "#header Edificios rurales#!\nHay un total de #variable [StatesPanel.GetNumRuralLevels]#! niveles de edificios rurales en [State.GetName]"
 NUM_RURAL_BUILDINGS_OVERVIEW:0 "#header Edificios rurales#!\nHay un total de #variable [StatesPanel.GetNumRuralLevels]#! niveles de edificios rurales en [State.GetName]"

 NUM_POPS:0 "#header Población#!\nHay un total de [State.GetPopulationSize|Kv] personas viviendo en [State.GetName]"
 NUM_SOL:1 "#header [concept_sol]#! en [State.GetName]\n$TOOLTIP_DELIMITER$\nPromedio actual: [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetAverageStandardOfLivingAll)|v] (#tooltippable #tooltip:[State.GetTooltipTag],STATE_SOL_ALL [State.GetAverageStandardOfLivingAll|1v]#!#!)\n$EXPECTED_SOL_SHORT$ medio: [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetExpectedStandardOfLivingAll)|v] (#tooltippable #tooltip:[State.GetTooltipTag],STATE_EXPECTED_SOL_ALL [State.GetExpectedStandardOfLivingAll|v1]#!#!)"

 STATE_SOL_ALL:0 "#header [concept_sol] medio para todos los [Concept('concept_pop', 'colectivos')] en [State.GetName]#!\n#v [State.GetFormattedStandardOfLivingLabelAll] ([State.GetFormattedStandardOfLivingAll]#!)\n$TOOLTIP_DELIMITER$\n[State.GetAdditionalSOLFactorsDescAll]"
 STATE_SOL_POOR:0 "#header [concept_sol] medio de $poor$ en [State.GetName]#!\n#v [State.GetFormattedStandardOfLivingLabelPoor] ([State.GetFormattedStandardOfLivingPoor]#!)\n$TOOLTIP_DELIMITER$\n[State.GetAdditionalSOLFactorsDescPoor]"
 STATE_SOL_MIDDLE:0 "#header [concept_sol] medio de $middle$ en [State.GetName]#!\n#v [State.GetFormattedStandardOfLivingLabelMiddle] ([State.GetFormattedStandardOfLivingMiddle]#!)\n$TOOLTIP_DELIMITER$\n[State.GetAdditionalSOLFactorsDescMiddle]"
 STATE_SOL_RICH:0 "#header [concept_sol] medio de $rich$ en [State.GetName]#!\n#v [State.GetFormattedStandardOfLivingLabelRich] ([State.GetFormattedStandardOfLivingRich]#!)\n$TOOLTIP_DELIMITER$\n[State.GetAdditionalSOLFactorsDescRich]"
 STATE_EXPECTED_SOL_ALL:0 "#header [concept_expected_sol] medio de todos los [Concept('concept_pop', 'colectivos')] en [State.GetName]#!\n#v [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetExpectedStandardOfLivingAll)] ([State.GetExpectedStandardOfLivingAll|1]#!)\n$TOOLTIP_DELIMITER$\n[State.GetExpectedSOLFactorsDescAll]"
 STATE__EXPECTEDSOL_POOR:0 "#header [concept_expected_sol] medio de $poor$ en [State.GetName]#!\n#v [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetExpectedStandardOfLivingPoor)] ([State.GetExpectedStandardOfLivingPoor|1]#!)\n$TOOLTIP_DELIMITER$\n[State.GetExpectedSOLFactorsDescPoor]"
 STATE_EXPECTED_SOL_MIDDLE:0 "#header [concept_expected_sol] medio de $middle$ en [State.GetName]#!\n#v [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetExpectedStandardOfLivingMiddle)] ([State.GetExpectedStandardOfLivingMiddle|1]#!)\n$TOOLTIP_DELIMITER$\n[State.GetExpectedSOLFactorsDescMiddle]"
 STATE_EXPECTED_SOL_RICH:0 "#header [concept_expected_sol] medio de $rich$ en [State.GetName]#!\n#v [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetExpectedStandardOfLivingRich)] ([State.GetExpectedStandardOfLivingRich|1]#!)\n$TOOLTIP_DELIMITER$\n[State.GetExpectedSOLFactorsDescRich]"

 WE_NOW_HAVE_LAW:0 "#bold ¡Ahora tenemos [Notification.GetLaw.GetName]!#!"
 GAINED_MODS:0 "#title Obtenido por el cambio a [Notification.GetLaw.GetName]:#!"
 LOST_MODS:0 "#title Perdido por el cambio a [Notification.GetPrevLaw.GetName]:#!"
 ENACT_APPROVAL_CHANGES:0 "#title La aprobación del [concept_interest_group|l] cambia por la promulgación de [Notification.GetLaw.GetName]#!"
 ABOLISH_APPROVAL_CHANGES:0 "#title La aprobación del [concept_interest_group|l] cambia por la abolición de [Notification.GetPrevLaw.GetName]#!"
 LAW_LORE:0 "#lore #bold [Notification.GetLaw.GetName]#!\n[Notification.GetLaw.GetFlavor]#!"


 INVALID_ERA:0 "Era no válida"
 TECHNOLOGY_PROGRESS:1 "#v [Technology.GetProgress(GetPlayer.Self)|D] @innovation!#! / #maximum [Technology.GetCost(GetPlayer.Self)|D]#!"
 TECHNOLOGY_COST:1 "#BOLD [Technology.GetCost(GetPlayer.Self)|0] @innovation!#!"


 TECHNOLOGY_PROGRESS_GAIN:0 "#v #tooltippable #tooltip:[Technology.GetTooltipTag],TECHNOLOGY_GAIN_BREAKDOWN [GetPlayer.GetWeeklyTechnologyProgressDescForTech(Technology.Self)]#!#!#!"
 TECHNOLOGY_PROGRESS_TIME_LEFT:0 "Quedan [Technology.GetTimeLeftDesc( GetPlayer.Self )]"
 TECHNOLOGY_PROGRESS_WITH_GAIN:0 "$TECHNOLOGY_PROGRESS$ ($TECHNOLOGY_PROGRESS_GAIN$)"
 TECHNOLOGY_PROGRESS_WITH_GAIN_AND_TIME_LEFT:0 "$TECHNOLOGY_PROGRESS_WITH_GAIN$ ($TECHNOLOGY_PROGRESS_TIME_LEFT$)"

 TECHNOLOGY_SPREAD_TOOLTIP:0 "#header [concept_technology_spread]#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetWeeklyTechnologySpreadForTechDesc(Technology.Self)]"
 TECHNOLOGY_GAIN_BREAKDOWN:1 "#header Progreso tecnológico#!\nPor [concept_innovation|l]: #tooltippable #tooltip:[Technology.GetTooltipTag]|[GetPlayer.GetTooltipTag],INNOVATION_TOOLTIP #v [GetPlayer.GetWeeklyInnovationForTech(Technology.Self)|=+0]#!#!#!\nPor [concept_technology_spread|l]: #tooltippable #tooltip:[Technology.GetTooltipTag],TECHNOLOGY_SPREAD_TOOLTIP [GetPlayer.GetWeeklyTechnologySpreadForTechDesc(Technology.Self)]#!#!"
 BASE_WEEKLY_TECH_SPREAD:0 "[concept_technology_spread] semanal básica: #v $VALUE|+2$#!"
 RANDOMIZED_WEEKLY_TECH_SPREAD:1 "Esto conlleva una [concept_technology_spread|l] de entre #P $MIN|1$#! y #P $MAX|1$#! de [concept_innovation|l] @innovation! invertida cada semana en [Concept('concept_technology', 'tecnologías')] que llegan hasta nosotros."
 TECH_SPREAD_FROM_NEIGHBOR:0 "[concept_technology_spread] desde $COUNTRY|v$: #v $VALUE|+=2$#! (vecino)"
 TECH_SPREAD_FROM_PACT:0 "[concept_technology_spread] desde $COUNTRY|v$: #v $VALUE|+=2$#! ($PACT$)"
 TECH_SPREAD_MAX_CAP:0 "[concept_technology_spread] limitada a #v $VALUE|+2$#!/semana"

 test.acquired_technology.t:0 "¡[ROOT.GetCountry.GetName] ha obtenido [ROOT.GetTechnology.GetName]!"
 test.acquired_technology.d:0 "TODO Description"
 test.acquired_technology.f:0 "TODO Flavor"

 SHOW_MORE:0 "#header Mostrar más#!"
 SHOW_LESS:0 "#header Mostrar menos#!"

 BATTLE_SIZE_OWN_COMMAND_BASELINE:0 "Por unidades comandadas"
 BATTLE_SIZE_ENEMY_COMMAND_BASELINE:0 "Por unidades comandadas del enemigo"
 BATTLE_SIZE_LUCK:0 "Suerte"
 BATTLE_SIZE_ENEMY_NUMERIC_ADVANTAGE:0 "Compensación de la ventaja numérica del enemigo"
 BATTLE_SIZE_ENEMY_SKILL_ADVANTAGE:0 "Compensación de la ventaja defensiva del enemigo"
 BATTLE_SIZE_COMBAT_WIDTH:0 "Se ha alcanzado el ancho de combate máximo"
 BATTLE_SIZE_MAX_AMOUNT_REACHED:0 "Número máximo de batallones alcanzado"
 BATTLE_SIZE_FRONT_SIZE:0 "Por longitud del frente"
 BATTLE_SIZE_MIN_AMOUNT_REACHED:0 "Mínimo necesario para avanzar"

 JOURNAL_ENTRY_TOOLTIP:1 "#header [JournalEntry.GetName]#![SelectLocalization(Not(StringIsEmpty(JournalEntry.GetStatusDesc)), 'JOURNAL_ENTRY_STATUS', '' )][SelectLocalization(StringIsEmpty(JournalEntry.GetStatusDesc), 'JOURNAL_ENTRY_TOOLTIP_WITH_LINE', JournalEntry.GetTooltip )]"
 JOURNAL_ENTRY_STATUS:1 "\n$TOOLTIP_DELIMITER$\n[JournalEntry.GetStatusDesc]\n\n"
 JOURNAL_ENTRY_TOOLTIP_WITH_LINE:0 "\n$TOOLTIP_DELIMITER$\n[JournalEntry.GetTooltip]"
 JOURNAL_ENTRY_ACTIVATION_HEADER:0 "#title Se activará si:\n#!"
 JOURNAL_ENTRY_COMPLETION_HEADER:0 "#title Se completará si:\n#!"
 JOURNAL_ENTRY_FAILURE_HEADER:0 "#title Fallará si:\n#!"
 JOURNAL_ENTRY_INVALIDATION_HEADER:0 "#title No tendrá validez si:\n#!"
 JOURNAL_ENTRY_TIMEOUT:0 "#title Caducará en #v $TIMELEFT_STRING$#!#!"

 DIPLO_PLAY_SET_POSITION:0 "Mover"
 DIPLOMATIC_PLAY_CONFIRMATION_HEADER:0 "#header Confirmar [DiplomaticPlayType.GetName]#!"
 SUPPORT_TARGET_DIPLOMATIC_PLAY_TOOLTIP:0 "Apoyar a #VARIABLE [DiplomaticPlay.GetTarget.GetName]#! en esta [concept_diplomatic_play|l].\n\n[DiplomaticPlay.GetSupportTargetValidTooltip(GetPlayer)]"
 SUPPORT_INITIATOR_DIPLOMATIC_PLAY_TOOLTIP:0 "Apoyar a #VARIABLE [DiplomaticPlay.GetInitiator.GetName]#! en esta [concept_diplomatic_play|l].\n\n[DiplomaticPlay.GetSupportInitiatorValidTooltip(GetPlayer)]"
 LEAN_TOWARDS_TARGET_DIPLOMATIC_PLAY_TOOLTIP:0 "Establecer tu postura como #b favorable hacia#! #VARIABLE [DiplomaticPlay.GetTarget.GetName]#! en esta [concept_diplomatic_play|l].\n\n[DiplomaticPlay.GetLeanTowardsTargetValidTooltip(GetPlayer)]"
 LEAN_TOWARDS_INITIATOR_DIPLOMATIC_PLAY_TOOLTIP:0 "Establecer tu postura como #b favorable hacia#! #VARIABLE [DiplomaticPlay.GetInitiator.GetName]#! en esta [concept_diplomatic_play|l].\n\n[DiplomaticPlay.GetLeanTowardsInitiatorValidTooltip(GetPlayer)]"
 BE_ON_THE_FENCE_DIPLOMATIC_PLAY_TOOLTIP:0 "Establecer tu postura como #b indecisa#! en esta [concept_diplomatic_play|l].\n\n[DiplomaticPlay.GetBeOnTheFenceValidTooltip(GetPlayer)]"
 YIELD_DIPLOMATIC_PLAY_TOOLTIP:0 "#HEADER Ceder#! tu posición en esta [concept_diplomatic_play|l][ConcatIfNeitherEmpty('\n\n', DiplomaticPlay.GetYieldValidTooltip(GetPlayer))]"
 DECLARE_NEUTRALITY_DIPLOMATIC_PLAY_TOOLTIP:0 "Declarar tu neutralidad en esta [concept_diplomatic_play|l][ConcatIfNeitherEmpty(DiplomaticPlay.GetDeclareNeutralityValidTooltip(GetPlayer),'\n\n')]"
 DIPLOMATIC_PLAY_INITIATOR_TOOLTIP:0 "#variable [DiplomaticPlay.GetInitiator.GetName]#! ha iniciado esta [concept_diplomatic_play|l]"
 DIPLOMATIC_PLAY_DESCRIPTION_TOOLTIP:0 "Esta [concept_diplomatic_play|l] sirve para obligar a #variable [DiplomaticPlay.GetTarget.GetName]#! a #variable [DiplomaticPlay.GetDiplomaticPlayType.GetName]#!"
 DIPLOMATIC_PLAY_INTEREST_MARKER_TOOLTIP:0 "#variable [DiplomaticPlay.GetTarget.GetName]#! tiene un [concept_interest|l] de nivel #variable [DiplomaticPlay.GetInterestMarker(DiplomaticPlay.GetTarget).GetInterestStatus]#! en la [concept_strategic_region|l] de esta [concept_diplomatic_play|l]"
 DIPLOMATIC_PLAY_SUPPORTS_TOOLTIP:0 "#variable [Country.GetName]#! apoya esto"
 DIPLOMATIC_PLAY_OPPOSES_TOOLTIP:0 "#variable [Country.GetName]#! rechaza esto"
 DIPLOMATIC_PLAY_UNDECIDED_TOOLTIP:0 "#variable [Country.GetName]#! muestra actitud indecisa"
 DIPLOMATIC_PLAY_SWITCH_COUNTRY_TOOLTIP:1 "Juega como [DiplomaticPlay.GetInitiator.GetName|v]\n$TOOLTIP_DELIMITER$\n[DiplomaticPlay.GetSwitchSideBreakdown][ConcatIfNeitherEmpty( GetDesc( DiplomaticPlay.SwitchSide( GetPlayer )), '\n\n' )]"
 DIPLOMATIC_PLAY_SWITCH_COUNTRY_BREAKDOWN_CURRENT_GOVERNMENT:0 "Gobierno actual:"
 DIPLO_PLAY_TAKE_SIDE_CURRENT_BACKER_CONFIRM:3 "¿Quieres dejar de apoyar a [COUNTRY.GetName]? Cualquier [Concept('concept_war_goal', 'objetivo de guerra')] u [Concept('concept_obligation', 'obligación')] que nos hubiera prometido se perderá y nuestras [concept_relations|l] se reducirán en #variable #N [GetDefine('NDiplomacy', 'DIPLOMATIC_PLAY_ABANDON_SUPPORT_RELATIONS_IMPACT')]#!#!"

 DIPLOMATIC_PLAY_ESCALATION:0 "[DiplomaticPlay.GetPhaseName|v]"
 DIPLOMATIC_PLAY_ESCALATION_TOOLTIP:1 "#header Escalada#!\nFase: [DiplomaticPlay.GetPhaseName|v]\nValor: #variable [DiplomaticPlay.GetEscalation]#!"
 DIPLOMATIC_PLAY_SUPPORTS:1 "#header Apoya#!"
 DIPLOMATIC_PLAY_OPPOSES:1 "#header Rechaza#!"
 DIPLOMATIC_PLAY_UNDECIDED:1 "#header Sin decidirse#!"
 DIPLOMATIC_PLAY_NAME:0 "[concept_diplomatic_play] en [DiplomaticPlay.GetStrategicRegion.GetName]"
 DIPLOMATIC_PLAY_SWITCH_COUNTRY:1 "Cambiar de bando"
 DIPLOMATIC_PLAY_OUTLINER_TOOLTIP:0 "#header [concept_diplomatic_play] en [DiplomaticPlay.GetStrategicRegion.GetName]#!\n$TOOLTIP_DELIMITER$\n$DIPLO_PLAY_INITIATOR$: [DiplomaticPlay.GetInitiator.GetName]\n$DIPLO_PLAY_TARGET$: [DiplomaticPlay.GetTarget.GetName]"

 COUNTRY_STRENGTH_POINT_ARMY_TOOLTIP:0 "Puntos de fuerza del ejército en total\n#variable [Country.GetStrengthPointArmy]#!\n\nEficacia: #variable [Country.GetCombatEffectivenessArmy|2]#!\nTasa de refuerzos (no aplicada): #variable [Country.GetReinforcementRateArmy]#!\nCapacidad de puntos de fuerza disponible en cuarteles: #variable [Country.GetBarracksStrengthPointCapacityArmy] puntos de fuerza#!"
 COUNTRY_STRENGTH_POINT_NAVY_TOOLTIP:0 "Puntos de fuerza de la armada en total\n#variable [Country.GetStrengthPointNavy]#!\n\nTasa de mortalidad: #variable [Country.GetKillRateNavy]#!\nTasa de refuerzos: #variable [Country.GetReinforcementRateNavy]#!\nCapacidad de puntos de fuerza disponible en cuarteles: #variable [Country.GetBarracksStrengthPointCapacityNavy] puntos de fuerza#!"
 NATIONAL_RESERVE_TOOLTIP:0 "#HEADER Reserva nacional#!\n$TOOLTIP_DELIMITER$\n[concept_gold_reserves_desc]"
 CHARACTER_INTEREST_GROUP:0 "#header [Character.GetFullName]#! forma parte de #header [Character.GetInterestGroup.GetName]#!\n$TOOLTIP_DELIMITER$\n[concept_political_strength]: #variable [InterestGroup.GetPoliticalStrength|2*]#!\n$POL_STR_RATIO$\n\n#instruction Haz clic#! para ir a #bold [InterestGroup.GetName]#!"
 INTEREST_GROUP:0 "[concept_interest_group]"
 INCREASE:0 "aumentar"
 DECREASE:0 "reducir"
 INCREMENT_DECREMENT_TOOLTIP:0 "#instruction Haz clic#! para $CHANGE_DIR$ $ITEM_DESCRIPTION$ en #variable $CLICK_MAGNITUDE$#!\n#instruction Mayús+clic#! para $CHANGE_DIR$ en #variable $SHIFT_MAGNITUDE$#!\n#instruction Ctrl+clic#! para $CHANGE_DIR$ en #variable $CTRL_MAGNITUDE$#!"

 ADMIRAL_REPAIRING_DATE:0 "[Character.GetFullName] ha perdido hace poco una batalla naval y no estará disponible hasta el [Character.GetRepairDateEnd|v]"
 ADMIRAL_REPAIRING_DATE_TOOLTIP:0 "#header Reparando#!\n[Character.GetFullName] ha perdido hace poco una batalla naval y no estará disponible hasta el [Character.GetRepairDateEnd|v]"

 NO_ORDERS:0 "Sin órdenes"
 IN_RESERVE:0 "En la reserva"

 CURRENT:0 "Actual"
 START_OF_BATTLE:0 "Empezar batalla"
 UNDER_COMMAND:0 "Bajo mando"
 BORROWED:0 "Prestadas"
 DETAILS:0 "Detalles"
 YOU:0 "(Tú)"
 ENEMY:0 "(Enemigo)"

 COMBAT_UNIT_NOT_MOBILIZED:0 "Inactiva (sin [Concept('concept_mobilize_battalion','batallón movilizado')])"
 COMBAT_UNIT_NOT_UNDER_DIRECT_COMMAND:0 "Inactiva (en batalla pero sin mando directo)"
 COMBAT_UNIT_INACTIVE_MODIFIER_GARRISONED:0 "Inactiva (en [Concept('concept_garrison','guarniciones')])"

 BATTLE_IN:0 "Batalla en $STATE_REGION_NAME$"
 BATTLE_NEAR:0 "Batalla cerca de $CITY_NAME$"
 BATTLE_FOR:0 "Batalla por $CITY_NAME$"
 MILITARY_LENS_CHARACTER_TOOLTIP:0 "#HEADER $NAME$ #!"

 BATTLE_STATUS_OVERVIEW_TOOLTIP:1 "#header [BATTLE.GetName]#!\nUna batalla entre #variable [BATTLE.GetAttacker.GetName]#! y #variable [BATTLE.GetDefender.GetName]#!"
 BATTLE_STATUS_WINNER_TOOLTIP:0 "#variable [BATTLE.GetWinner.GetName]#! venció en esta batalla y esta tuvo lugar entre el#variable [BATTLE.GetStartDate]#! y el #variable [BATTLE.GetEndDate]#!"
 BATTLE_STATUS_INCONCLUSIVE_TOOLTIP:0 "Esta batalla entre #variable [BATTLE.GetAttacker.GetName]#! y #variable [BATTLE.GetDefender.GetName]#! tuvo un final poco concluyente"

 BATTLE_BATTALIONS_BREAKDOWN_HEADER:1 "$VALUE|v$ $UNIT_ICON$ [Select_CString( Battle.IsNavalBattle, Concept('concept_flotilla','$concept_flotillas$'), Concept('concept_battalion','$concept_battalions$') )]"
 BATTLE_BATTALIONS_BREAKDOWN_HEADER_ATTACKER_START_OF_BATTLE:0 "$BATTLE_BATTALIONS_BREAKDOWN_HEADER$ atacando al comienzo de la batalla"
 BATTLE_BATTALIONS_BREAKDOWN_HEADER_DEFENDER_START_OF_BATTLE:0 "$BATTLE_BATTALIONS_BREAKDOWN_HEADER$ defendiendo al comienzo de la batalla"
 BATTLE_BATTALIONS_BREAKDOWN_HEADER_ATTACKER:0 "$BATTLE_BATTALIONS_BREAKDOWN_HEADER$ atacando"
 BATTLE_BATTALIONS_BREAKDOWN_HEADER_DEFENDER:0 "$BATTLE_BATTALIONS_BREAKDOWN_HEADER$ defendiendo"
 BATTLE_BATTALIONS_BREAKDOWN_DIRECTLY_COMMANDED:1 "$VALUE|v$ $UNIT_ICON$ bajo mando directo de [Character.GetFullName]"
 BATTLE_BATTALIONS_BREAKDOWN_BY_GENERAL:1 "$VALUE|v$ $UNIT_ICON$ prestadas por [Character.GetFullName]"
 BATTLE_BATTALIONS_BREAKDOWN_GARRISON:1 "$VALUE|v$ $UNIT_ICON$ de [concept_garrison|l]"
 BATTLE_ATTACKER_CURRENT_MORALE_TOOLTIP:0 "La moral de los atacantes es del #[GetMoraleColorString( Battle.CalcCurrentAttackerMorale )] [Battle.CalcCurrentAttackerMorale|0%]#! en estos momentos"
 BATTLE_DEFENDER_CURRENT_MORALE_TOOLTIP:0 "La moral de los defensores es del #[GetMoraleColorString( Battle.CalcCurrentDefenderMorale )] [Battle.CalcCurrentDefenderMorale|0%]#! en estos momentos"
 BATTLE_ATTACKER_INITIAL_MORALE_TOOLTIP:0 "La moral inicial de los atacantes era del #[GetMoraleColorString( Battle.GetInitialAttackerMorale )] [Battle.GetInitialAttackerMorale|0%]#!"
 BATTLE_DEFENDER_INITIAL_MORALE_TOOLTIP:0 "La moral inicial de los defensores era del #[GetMoraleColorString( Battle.GetInitialDefenderMorale )] [Battle.GetInitialDefenderMorale|0%]#!"
 BATTLE_ATTACKER_ENDING_MORALE_TOOLTIP:0 "La moral de los atacantes al final era del #[GetMoraleColorString( Battle.GetEndingAttackerMorale )] [Battle.GetEndingAttackerMorale|0%]#!"
 BATTLE_DEFENDER_ENDING_MORALE_TOOLTIP:0 "La moral de los defensores al final era del #[GetMoraleColorString( Battle.GetEndingDefenderMorale )] [Battle.GetEndingDefenderMorale|0%]#!"
 BATTLE_BATTALION_GROUP_AVERAGE_MORALE:0 "La moral media de las unidades es del #[GetMoraleColorString( BattleBuildingEntry.GetAverageMorale )] [BattleBuildingEntry.GetAverageMorale|0%]#!"
 BATTLE_NONALLY_VICTORY:0 "¡[Battle.GetWinner.GetName] ha obtenido la victoria!"
 BATTLE_ALLY_VICTORY:0 "¡Tu aliado, [Battle.GetWinner.GetName], ha obtenido la victoria!"
 BATTLE_ALLY_DEFEAT:0 "¡Tu aliado, [Battle.GetLoser.GetName], ha sido derrotado!"
 BATTLE_CAPTURING_COUNTRY:0 "[Battle.GetCapturingCountry.GetName] ha capturado [Battle.GetNumCapturedProvinces|v] provincias"
 BATTLE_COUNTRY_DEFEAT:0 "[Battle.GetLoosingProvincesCountry.GetName] ha perdido [Battle.GetNumCapturedProvinces|v] provincias"
 DEAD_TOOLTIP_ATTACKER:0 "El bando [Battle.GetAttacker.GetAdjective] ha sufrido [Battle.GetAttackerTotalDead|0v] [Concept('concept_dead', 'muertos')]"
 DEAD_TOOLTIP_DEFENDER:0 "El bando [Battle.GetDefender.GetAdjective] ha sufrido [Battle.GetDefenderTotalDead|0v] [Concept('concept_dead', 'muertos')]"
 WOUNDED_TOOLTIP_ATTACKER:0 "El bando [Battle.GetAttacker.GetAdjective] tiene [Battle.GetAttackerTotalWounded|0v] [Concept('concept_wounded', 'heridos')]"
 WOUNDED_TOOLTIP_DEFENDER:0 "El bando [Battle.GetDefender.GetAdjective] tiene [Battle.GetDefenderTotalWounded|0v] [Concept('concept_wounded', 'heridos')]"
 BATTLE_MODIFIER_UNDER_COMMAND_HEADER:0 "Las unidades bajo mando directo obtienen los siguientes beneficios: \n$TOOLTIP_DELIMITER$\n"
 BATTLE_MODIFIER_TOOLTIP_ATTACKER:0 "[Battle.GetAttackerUnderCommandBreakdown]"
 BATTLE_MODIFIER_TOOLTIP_DEFENDER:0 "[Battle.GetDefenderUnderCommandBreakdown]"
 BATTLE_BORROWED_TOOLTIP:0 "Las unidades prestadas no se ven afectadas por los modificadores del [concept_commander|l]"

 MISSING_CHARACTER:0 "#N No hay ningún personaje asignado a este mando#!"
 DETACHMENTS:0 "#title Destacamentos#!"

 MARKET_STATUS_MARKET_CAPITAL:1 "La [Concept('concept_market_capital', 'capital')] del [MARKET.GetName|l] (#variable [STATE.GetMarketAccess|%0v]#! [concept_market_access|l], [State.GetInfrastructureBalance|0+=] [concept_infrastructure|l])"
 MARKET_STATUS_CONNECTED_STATE:1 "[Concept('concept_market_access', 'Acceso')] al [MARKET.GetName|l] del (#variable [STATE.GetMarketAccess|%0v]#!, [State.GetInfrastructureBalance|0+=] [concept_infrastructure|l])"
 MARKET_STATUS_ISOLATED:0 "Parte del [MARKET.GetName] ([concept_isolated_state|l])"

 MARKET_ACCESS_DESC_HEADER:1 "[concept_market_access] en [State.GetName]: $MARKET_ACCESS|%0v$\n$TOOLTIP_DELIMITER$\n"
 MARKET_ACCESS_DESC_BASE_MIN:0 "Dado que las [concept_infrastructure|l] están a #b 0#!, el [concept_market_access|l] básico es del #P $MARKET_ACCESS|%0v$#!"
 MARKET_ACCESS_DESC_BASE_MAX:1 "Dado que el [concept_infrastructure_usage|l] es inferior o igual a las [concept_infrastructure|l] (#tooltippable #tooltip:[State.GetTooltipTag],STATE_INFRASTRUCTURE_DESC [State.GetInfrastructureBalance|0+=]#!#!), el [concept_market_access|l] básico es del #P $MARKET_ACCESS|%0v$#!"
 MARKET_ACCESS_DESC_BASE:1 "@warning! Dado que el [concept_infrastructure_usage|l] es superior a las [concept_infrastructure|l] (#tooltippable #tooltip:[State.GetTooltipTag],STATE_INFRASTRUCTURE_DESC [State.GetInfrastructureBalance|0+=]#!#!), el [concept_market_access|l] básico se ha reducido al #N $MARKET_ACCESS|%0v$#!"
 MARKET_ACCESS_DESC_CONNECTED_LAND:1 "Conectado con el [State.GetMarket.GetName|l] mediante ruta terrestre"
 MARKET_ACCESS_DESC_CONNECTED_OVERSEAS:2 "Conectado con el [State.GetMarket.GetName|l] mediante los puertos de [ShippingLane.GetBeginState.GetName] y [ShippingLane.GetEndState.GetName] con un [concept_market_access|l] básico completo del #P $MARKET_ACCESS|%0v$#!"
 MARKET_ACCESS_DESC_CONNECTED_OVERSEAS_INEFFICIENT:2 "Conectado con el [State.GetMarket.GetName|l] por la [concept_shipping_lane|l] de [ShippingLane.GetCountry.GetNameNoFormatting] mediante los puertos de [ShippingLane.GetBeginState.GetName] y [ShippingLane.GetEndState.GetName], con un [concept_market_access|l] reducido al #N $MARKET_ACCESS|%0v$#! debido a la escasa [Concept('concept_shipping_lane_effectiveness', 'eficiencia de la ruta')]"
 MARKET_ACCESS_DESC_DISCONNECTED_OVERSEAS:1 "No se puede conectar con el [State.GetMarket.GetName|l] mediante ruta terrestre ni puertos"

 MARKET_PANEL_DETAILS_TAB_LABEL:0 "Detalles"
 MARKET_PANEL_DETAILS_TAB_LABEL_BOLD:0 "#bold $MARKET_PANEL_DETAILS_TAB_LABEL$#!"
 MARKET_PANEL_STATES_TAB_LABEL:0 "Miembros"
 MARKET_PANEL_STATES_TAB_LABEL_BOLD:0 "#bold $MARKET_PANEL_STATES_TAB_LABEL$#!"
 MARKET_PANEL_GOODS_PRICE_GOLD:0 "#v [Goods.GetPercentageDeltaAgainstBasePrice(Goods.GetMarketPrice)|%0=o]#!"
 MARKET_PANEL_GOODS_PRICE:0 "[Goods.GetPercentageDeltaAgainstBasePrice(Goods.GetMarketPrice)|%0=v]"
 MARKET_PANEL_GOODS_PRICE_BLUE:0 "#v [Goods.GetPercentageDeltaAgainstBasePrice(Goods.GetMarketPrice)|%0=u]#!"
 MARKET_PANEL_BALANCE_GOLD:0 "#v [FixedPointToInt(Goods.GetMarketBuyAndSellOrdersBalance)|o=D]#!"
 MARKET_PANEL_BALANCE:0 "[FixedPointToInt(Goods.GetMarketBuyAndSellOrdersBalance)|=Dv]"
 MARKET_PANEL_BALANCE_BLUE:0 "#v [FixedPointToInt(Goods.GetMarketBuyAndSellOrdersBalance)|u=D]#!"
 BUILDING_AVERAGE_WAGE:2 "@money! #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_AVERAGE_WAGE [Building.GetAverageAnnualWage|Dv] #!#! de [concept_average_wage|l]"
 TOOLTIP_BUILDING_AVERAGE_WAGE:3 "#header [concept_average_wage] de [Building.GetName|l]: [Building.GetAverageAnnualWage|Dv] @money!#![AddLocalizationIf(Building.IsSubsidized,'INCLUDED_WAGE_SUBSIDIES')]\n$TOOLTIP_DELIMITER$\n[Building.GetAverageAnnualWageBreakdown]"
 INCLUDED_WAGE_SUBSIDIES:0 "\nIncluye [Building.GetAverageAnnualWageSubsidies|Dv] @money! por estar [Concept('concept_subsidies','subvencionado')]"
 POPTYPE_AVG_ANNUAL_WAGE_ENTRY:1 "#tooltippable #tooltip:[Building.GetTooltipTag]|[PopType.GetTooltipTag],TOOLTIP_BUILDING_POPTYPE_AVERAGE_WAGE $WAGE|Dv$ @money!#!#! - [PopType.GetName] ([Building.GetNumEmployeesOfType(PopType.Self)|vD])"
 TOOLTIP_BUILDING_POPTYPE_AVERAGE_WAGE:0 "#header [PopType.GetName] en [Building.GetName]#!\n[concept_average_wage] de [Building.GetAverageAnnualWageForPopType(PopType.Self)|Dv] @money!\n$TOOLTIP_DELIMITER$\n[Building.GetAverageAnnualWageBreakdownForPopType(PopType.Self)]"
 POP_AVG_ANNUAL_WAGE_ENTRY:1 "$WAGE|Dv$ @money! - [Pop.GetCulture.GetName] [Pop.GetReligion.GetName] ([Pop.GetNumWorkforce|vD])"

 BALANCE_TOOLTIP:2 "#header Balance semanal de [Building.GetBalance|D+=]#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$\n\nEl balance de #v [Building.GetBalance|D+=] @money!#! se debe a:\n$TAB$Ingresos semanales: #v [Building.GetLastRevenue|D+=] @money!#!\n$TAB$Gastos semanales: #v [Negate_CFixedPoint(Building.GetTotalExpenses)|+=D] @money!#!"
 BUILDING_BALANCE_PROFIT:1 "#v [Building.GetBalance|D+] @money!#! el balance positivo se dedica a:\n$BREAKDOWN$"
 BUILDING_BALANCE_PROFIT_WASTE:0 "Beneficios desaprovechados:\n$BREAKDOWN$"
 BUILDING_BALANCE_LOSS:0 "#v [Negate_CFixedPoint(Building.GetBalance)|D-] @money!#! para cubrir el balance negativo se obtiene de:\n$BREAKDOWN$"
 BALANCE_INVESTMENT:0 "[concept_investment_pool]: #v $VAL|D$ @money!#!"
 BALANCE_CASH_DEPOSIT:0 "[concept_cash_reserves]: #v $VAL|D$ @money!#!"
 BALANCE_SHAREHOLDER_DIVIDENDS:2 "[concept_dividends] por [Concept('concept_ownership_share', 'Participaciones de propiedad')]: #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|D$ @money!#!#!#!"
 BALANCE_DIVIDENDS_TAX:0 "[concept_budget_dividends_taxes]: #v $VAL|D$ @money!#!"
 BALANCE_CASH_WITHDRAW:0 "[concept_cash_reserves]: #v $VAL|D-$ @money!#!"
 BALANCE_SHAREHOLDER_LOSSES:2 "Bolsillos de los [Concept('concept_ownership_share', 'accionistas)]: #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|D-$ @money!#!#!#!"
 BALANCE_SUBSISTENCE_WASTE:0 "Malgasto de [concept_subsistence_building|l]: #v $VAL|D-$ @money!#!"
 BALANCE_DIVIDENDS_TAX_WASTE:0 "[concept_tax_waste]: #v $VAL|D-$ @money!#!"

 SHAREHOLDER_BALANCE:0 "$VAL|Dv$ @money! - [Pop.GetName] ($SHARE|%1$)"

 BUILDING_BUDGET:0 "Presupuesto: #BOLD [Building.GetLastIncome|1] @money!#!"
 BUILDING_TAXES:0 "Impuestos semanales:"
 TOOLTIP_BUILDING_TAXES_TOOLTIP:0 "#header Impuestos semanales#!\nTotal: [Building.GetTaxationRevenue|D+=] @money!\n$TOOLTIP_DELIMITER$\n[Building.GetTaxationRevenueTooltip]\n\n[concept_taxes_desc]"
 UNINCORPORATED_STATE_NO_TAX:0 "Los edificios de los [Concept('concept_unincorporated_state', 'estados no incorporados')] no pagan impuestos sobre la renta\n"
 BUILDING_TYPE_NO_TAX:0 "Este tipo de [concept_building|l] no paga impuestos\n"
 INCOME_TAX:0 "[concept_budget_income_taxes]: #tooltippable #tooltip:[GetRawTextTooltipTag('$INCOME_TAX_BREAKDOWN$')] #variable $VAL|D+$ @money!#!#!#!"
 INCOME_TAX_BREAKDOWN:0 "#header Impuestos sobre la renta#!\nTotal: $VAL|D+=$ @money!\n$TOOLTIP_DELIMITER$\nTipos impositivos:\n$BREAKDOWN$"
 INCOME_TAX_ENTRY:0 "$ENTRY_TYPE$: $VAL|vD$ @money!\n$BREAKDOWN$"
 POLL_TAX:0 "[concept_budget_poll_taxes]: #tooltippable #tooltip:[GetRawTextTooltipTag('$POLL_TAX_BREAKDOWN$')] #variable $VAL|D+$ @money!#!#!#!"
 POLL_TAX_BREAKDOWN:0 "#header Impuestos de capitación#!\nTotal: $VAL|D+=$ @money!\n$TOOLTIP_DELIMITER$\nTipos impositivos:\n$BREAKDOWN$"
 POLL_TAX_ENTRY:0 "$ENTRY_TYPE$: $VAL|vD$ @money!\n$BREAKDOWN$"
 DIVIDENDS_TAX:0 "[concept_budget_dividends_taxes]: $VAL|D+$ @money!"
 BUILDING_TAX_MODIFIER:0 "Modificador de impuestos de edificio: #variable $VAL|%0+$#!"
 MAINTAINING:0 "Manteniendo @arrow_none!"
 HIRING:0 "Aumentando @arrow_up_up!"
 DOWNSIZING:0 "Apretándose el cinturón @arrow_down_down!"
 EARNINGS_BREAKDOWN:0 "#header Ganancias#!\nValor: [Building.GetEarnings|vD=] @money!\n$TOOLTIP_DELIMITER$\nIngresos: #BOLD #V [Building.GetLastRevenue|D+=] @money!#!#![Building.GetLastMaterialExpensesDesc][Building.GetLastSlaveUpkeepDesc]"
 WORKFORCE:0 "#title Mano de obra#!"
 SORTED_BY:0 "Ordenado por #BOLD salario medio#!"
 WARS_LABEL:0 "#title Guerras#!"
 WARS:0 "[Concept('concept_war','$concept_wars$')]"
 NO_WARS:0 "Sin $WARS$"
 ACTIVE_DIPLOMATIC_PLAYS:0 "[Concept('concept_diplomatic_play', 'Jugadas diplomáticas')] activas"
 NO_ACTIVE_DIPLOMATIC_PLAYS:0 "Sin $ACTIVE_DIPLOMATIC_PLAYS$"
 DIPLOMATIC_ACTION_NAME:0 "[DiplomaticAction.GetFullName]"
 DIPLO_ACTIONS:0 "[Concept('concept_diplomatic_action', 'Acciones diplomáticas')] que tienen como objetivo a [Country.GetName]"
 NO_DIPLO_ACTIONS:0 "Sin posibilidad de [concept_diplomatic_action|l]"
 NO_DIPLO_PLAYS:0 "Sin posibilidad de [concept_diplomatic_play|l]"
 NO_ACTIVE_DIPLOMACY:0 "Sin diplomacia activa"
 DIPLOMATIC_PLAYS_TARGETING_COUNTRY:0 "[Concept('concept_diplomatic_play', 'Jugadas diplomáticas')] que tienen como objetivo a [Country.GetName]"
 NO_DIPLOMATIC_PLAYS_TARGETING_COUNTRY:0 "No hay [Concept('concept_diplomatic_play', 'jugadas diplomáticas')] disponibles"
 DIPLOMATIC_STATUS_HEADER:0 "#title Estatus diplomático#!"
 TRUCES:0 "Treguas"
 OBLIGATIONS_OWED_FROM:1 "Puede reclamar obligaciones de"
 OBLIGATIONS_OWED_TO:1 "Tiene obligaciones con"
 INTEREST_MARKERS:0 "#title [Concept('concept_interest', '$concept_interests$')]#!"
 OH_DEER:0 ""#italic Oh, ciervos. ¡Tenemos#! #bold [ErrorDeer.NumberOrErrors|v]#! #italic errores!#!""
 ERROR_DEER_SLOW_TICK_OPERATIONS:0 "#header Operaciones de paso lento#!"
 NOT_AVAILABLE:0 "N/A"
 SOL_SHORT:1 "[Concept('concept_sol', 'SoL')]"

 TRUCE_WITH:0 "Tregua con [Country.GetName]"
 TRUCE_TOOLTIP:0 "#header Tregua con [Country.GetName]#!\n$TOOLTIP_DELIMITER$\nLa tregua dura hasta el #variable [Truce.GetTruceDate]#!"

 BATTLE_LOSSES_ATTACKER_STATS:0 "Pérdidas del ejército atacante: #v [Negate_int32(Battle.GetAttackerLostUnits)|+=]#!"
 BATTLE_LOSSES_DEFENDER_STATS:0 "Pérdidas del ejército defensor: #v [Negate_int32(Battle.GetDefenderLostUnits)|+=]#!"

 THEATER:0 "Teatro"
 show_supply_areas_lens_option:0 "Mostrar áreas de suministro"
 show_supply_areas_lens_option_tooltip:0 "Mostrar áreas de suministro"
 planned_advance:0 "Avance previsto"
 rapid_advance:0 "Avance rápido"
 dispersed:0 "Disperso"
 defensive:0 "A la defensiva"
 TITLE_MAIN_OBJECTIVE:0 "#title Objetivo principal#!"
 STOCKPILE_CURRENT_TOOLTIP:0 "#header Pertrechos#!\n$TOOLTIP_DELIMITER$\n$STOCKPILE_MAXIMUM_TOOLTIP$"
 STOCKPILE_MAXIMUM_TOOLTIP:0 "#title Modificadores de pertrechos:#!\n[Stockpile.GetCapacityBreakdown]\n\n$STRATEGIC_GOODS_STOCKPILE_CONCEPT$"
 PACKAGE_TOOLTIP:0 ""
 STRATEGIC_GOODS_STOCKPILE_CONCEPT:0 "#concept La cantidad de cajas de munición que hay entre los pertrechos / La cantidad de cajas de munición que puede haber como máximo entre los pertrechos.#!"
 OBJ_STANCE_TOOLTIP:0 "#header Postura del objetivo: #![AreaOfOperation.GetAOStance(GetPlayer)]"
 OBJ_STANCE_DETACHMENT_TOOLTIP:0 "#header Postura del objetivo: #![MilitaryCommandDetachment.GetAOStance]"

 occupation_lens_option:0 "Ocupación"
 occupation_lens_option_tooltip:0 "#header Ocupación#!"
 power_projection_lens_option:0 "Proyección de poder"
 power_projection_lens_option_tooltip:0 "#header Proyección de poder#!"
 no_power_projection:0 "Eliminar proyección de poder"

 HAS_NO_POWER_PROJECTION:0 "#N No hay proyección de poder en este estado#!"
 HAS_POWER_PROJECTION:0 "#N Hay una proyección de poder en curso en este estado#!"
 ALREADY_HAS_POWER_PROJECTION:0 "#N Este mando ya tiene $LEVEL$#!"
 COMMAND_NOT_ADJACENT_TO_STRATEGIC_REGION:0 "#N Este mando no se encuentra adyacente a esta región estratégica#!"
 COMMAND_NOT_IN_STRATEGIC_REGION:0 "#N Este mando no se encuentra en esta región estratégica#!"

 establish_presence:0 "Establecer presencia"
 project_power:0 "Proyectar poder"
 project_great_power:0 "Proyectar un gran poder"

 presence:0 "Presencia"
 power:0 "Poder"
 no_power:0 "Sin poder"

 RANK_HEADER:0 "#header Rango de poder#!"
 RANK_TOOLTIP_NEXT:1 "Si el $concept_prestige$ de [COUNTRY.GetName] llega a ser [COUNTRY.GetPrestigeForNextRank|v] como mínimo, su $concept_rank$ aumentará a [COUNTRY.GetNextRank|v]"
 RANK_TOOLTIP_PREV:1 "Si el $concept_prestige$ de [COUNTRY.GetName] es inferior a [COUNTRY.GetPrestigeToMaintainRank|v] durante un período prolongado, su $concept_rank$ se reducirá a [COUNTRY.GetPreviousRank|v]"
 RANK_TOOLTIP_MAX_SUBJECT:1 "@information! [COUNTRY.GetName] no puede alcanzar un $concept_rank$ superior al de $HIGHEST_RANK|v$ debido a que es [concept_subject|l] de [Country.GetOverlord.GetName], lo que limita su posición en la puntuación máxima del mundo a la #v n.º $HIGHEST_POSITION$#!"
 RANK_TOOLTIP_MAX_COUNTRY_TYPE:1 "@information! [COUNTRY.GetName] no puede alcanzar un $concept_rank$ superior al de $HIGHEST_RANK|v$ debido a su estatus de $COUNTRY_TYPE|v$, lo que limita su posición en la puntuación máxima del mundo a la #v n.º $HIGHEST_POSITION$#!"

 COUNTRY_RANK_TOOLTIP:1 "#header [concept_rank]#!\n$TOOLTIP_DELIMITER$\nEn estos momentos, [COUNTRY.GetName] posee el $concept_rank$ de #variable [COUNTRY.GetRank]#! y ostenta la #variable [COUNTRY.GetCountryScorePositionDesc]#!.ª posición en la puntuación general del mundo.\n\n[concept_prestige] actual: #tooltippable #tooltip:[COUNTRY.GetTooltipTag],COUNTRY_PRESTIGE_BREAKDOWN [COUNTRY.GetPrestige|v]#!#!"
 COUNTRY_PRESTIGE_BREAKDOWN:0 "#header [concept_prestige] de [Country.GetName]: [Country.GetPrestige|v]#!\n$TOOLTIP_DELIMITER$\n[Country.GetPrestigeDesc]"
 OBSERVER_RANK_TOOLTIP:0 "#header [concept_rank]#!\n#v ##0 #!$OBSERVER_NO_COUNTRY_SELECTED$"

 HOMELAND_MAP_MARKER_TOOLTIP:0 "El pueblo [HomelandMarker.GetCulture.GetName] considera que [State.GetName] es su [concept_homeland|l].\nPropiedad de: [State.GetOwner.GetName]"

 CURRENT_RANK_INFO:0 "Para llegar a ser #variable [COUNTRY.GetNextRank]#!, se necesita prestigio #variable #bold [COUNTRY.GetPrestigeForNextRank]#!#!.\n\nEl [concept_prestige|l] de #variable #bold [COUNTRY.GetPrestige]#!#! se debe a:\n[COUNTRY.GetPrestigeDesc]\n\nSi el [concept_prestige|l] cae por debajo de #v [COUNTRY.GetPrestigeForCurrentRank]#!, perderá su estatus de #v [COUNTRY.GetRank]#!."
 CURRENT_RANK_INFO_LOWERCASE:0 "Para llegar a ser #variable [Country.GetNextRank]#!, se necesita [concept_prestige|l] #variable #bold [Country.GetPrestigeForNextRank]#!#!.\n\nEl [concept_prestige|l] de #variable #bold [Country.GetPrestige]#!#! se debe a:\n[Country.GetPrestigeDesc]\n\nSi el [concept_prestige|l] cae por debajo de #v [Country.GetPrestigeForCurrentRank]#!, perderá su estatus de #v [Country.GetRank]#!."

 AGENDAS_TITLE:0 "\n#title Planes:#!"
 COST:0 "Coste: #variable $VALUE$#! $TYPE$"
 COST_MONEY:0 "Coste: #variable $VALUE|K$#! @money!"
 COST_CREDIT:0 "Coste: crédito #variable $VALUE|K$#! @money!"
 AUTHORITY:1 "[concept_authority][Nbsp]@aut!"
 BUREAUCRACY:1 "[concept_bureaucracy][Nbsp]@bur!"
 INFLUENCE:1 "[concept_influence][Nbsp]@inf!"

 VERY_STRONGLY_AGAINST_PROGRESS:0 "#N #bold Muy firmemente en contra#!#!"
 STRONGLY_AGAINST_PROGRESS:0 "#N #bold Firmemente en contra#!#!"
 AGAINST_PROGRESS:0 "#N #bold En contra#!#!"
 FOR_PROGRESS:0 "#P #bold A favor#!#!"
 STRONGLY_FOR_PROGRESS:0 "#P #bold Firmemente a favor#!#!"
 VERY_STRONGLY_FOR_PROGRESS:0 "#P #bold Muy firmemente a favor#!#!"

 STARTING_DIPLO_PLAYS:0 "Iniciando [Concept('concept_diplomatic_play', 'jugadas diplomáticas')]"
 MODIFIER_LABEL:0 ""
 MODIFIERS_HEADER:0 "#title Modificadores#!"
 MODIFIERS_ATTACKER_HEADER:0 "#title Modificadores de atacante#!"
 MODIFIERS_DEFENDER_HEADER:0 "#title Modificadores de defensor#!"
 CASUALTIES_ATTACKER_HEADER:0 "#title Bajas del atacante#!"
 CASUALTIES_DEFENDER_HEADER:0 "#title Bajas del defensor#!"
 CASUALTY_ENTRY_HEADER:0 "[CultureCasualtyStatistics.GetCulture.GetName]"
 CASUALTY_ENTRY_DEAD:0 "Muertos: [CultureCasualtyStatistics.GetDead]"
 CASUALTY_ENTRY_WOUNDED:0 "Heridos: [CultureCasualtyStatistics.GetWounded]"
 CASUALTY_ENTRY_TOOLTIP:0 "[CultureCasualtyStatistics.GetDead|v] muertos y [CultureCasualtyStatistics.GetWounded|v] heridos de los [Concept('concept_pop', 'colectivos')] de procedencia [CultureCasualtyStatistics.GetCulture.GetName] en este bando de la batalla"

 SETUP_HEADER:0 "Variables de configuración de la batalla"
 SETUP_ATTACKER_HEADER:0 "#title Configuración de atacante#!"
 SETUP_DEFENDER_HEADER:0 "#title Configuración de defensor#!"
 SETUP_IS_WITHOUT_COMMANDER:0 "Sin comandante: [BattleSetupSideData.IsWithoutCommander|b]"
 SETUP_RAW_REINFORCEMENT_ROLL:0 "Refuerzos sin modificadores: [BattleSetupSideData.GetReinforcementRaw|%1+]"
 SETUP_RAW_REINFORCEMENT_FINAL_ROLL:0 "Refuerzos finales: [BattleSetupSideData.GetReinforcementFinal|%1+]"
 SETUP_TROOPS_TOTAL:0 "Total en el frente: [BattleSetupSideData.GetTroopsTotal|+] [Battle.GetUnitIcon]"
 SETUP_TROOPS_IN_BATTLE:0 "En batallas anteriores: [BattleSetupSideData.GetTroopsInBattle|+] [Battle.GetUnitIcon]"
 SETUP_TROOPS_AVAILABLE:0 "Disponibles: [BattleSetupSideData.GetTroopsAvailable|+] [Battle.GetUnitIcon]"
 SETUP_TROOPS_MIN_MAX:0 "Cantidad deseada: [BattleSetupSideData.GetTroopsMin|+] - [BattleSetupSideData.GetTroopsMax|+] [Battle.GetUnitIcon]"
 SETUP_TROOPS_POSSIBLE_REINFORCEMENT:0 "Posibles extras: [BattleSetupSideData.GetTroopsPossibleReinforcement|+=] [Battle.GetUnitIcon]"
 SETUP_TROOPS_BASELINE:0 "Tropas (valor de referencia): [BattleSetupSideData.GetTroopsFromBaseline|+] [Battle.GetUnitIcon]"
 SETUP_TROOPS_REINFORCEMENTS:0 "Tropas (refz.): [BattleSetupSideData.GetTroopsExtraReinforcement|+=] [Battle.GetUnitIcon]"

 BATTLE_STARTING_ATTACKER_STATS:0 "Ejército atacante al inicio de la batalla:\nBatallones: [Battle.GetStartingAttackerUnits|v]\nEfectivos: [Battle.GetStartingAttackerManpower|v]"
 BATTLE_END_ATTACKER_STATS:0 "Ejército atacante al final de la batalla:\nBatallones: [Battle.GetFinalAttackerUnits|v]\nEfectivos capaces de luchar: [Battle.GetFinalAttackerManpower|v]"
 BATTLE_STARTING_DEFENDER_STATS:0 "Ejército defensor al inicio de la batalla:\nBatallones: [Battle.GetStartingDefenderUnits|v]\nEfectivos: [Battle.GetStartingDefenderManpower|v]"
 BATTLE_END_DEFENDER_STATS:0 "Ejército defensor al final de la batalla:\nBatallones: [Battle.GetFinalDefenderUnits|v]\nEfectivos capaces de luchar: [Battle.GetFinalDefenderManpower|v]"


 OFFER_OBLIGATION:1 "Ofrecer obligación"
 CALL_IN_OBLIGATION:1 "Reclamar obligación"
 OFFER_WARGOAL:0 "Ofrecer [WarGoal.GetName]"
 OFFER_WARGOAL_TYPE:0 "Ofrecer [WarGoalType.GetName]"

 DIPLO_PLAY_PREFERENCE_ON_THE_FENCE:0 "Sin preferencia por ninguno de los bandos"
 DIPLO_PLAY_STRONG_PREFERENCE_INITIATOR:0 "Preferencia por [DiplomaticPlay.GetInitiator.GetName]"
 DIPLO_PLAY_STRONG_PREFERENCE_TARGET:0 "Preferencia por [DiplomaticPlay.GetTarget.GetName]"
 DIPLO_PLAY_PREFERENCE_INITIATOR:0 "Ligera preferencia por [DiplomaticPlay.GetInitiator.GetName]"
 DIPLO_PLAY_PREFERENCE_TARGET:0 "Ligera preferencia por [DiplomaticPlay.GetTarget.GetName]"
 DIPLO_PLAY_PREFERENCE_FOR_COUNTRY_DESC:0 "#header Preferencia de [Country.GetName] por [COUNTRY_THIRD_PARTY.GetName]#!\nTotal: $TOTAL_VALUE|v=+$\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 DIPLO_PLAY_PREFERENCE_TOOLTIP:1 "#header Apoyar preferencias de [Country.GetName]#!\n$TOOLTIP_DELIMITER$\nTendencia a apoyar a [INITIATOR_COUNTRY.GetName]: #tooltippable #tooltip:$INITIATOR_BREAKDOWN_TAG$ $INITIATOR_SCORE|v$#!#!\nTendencia a apoyar a [TARGET_COUNTRY.GetName]: #tooltippable #tooltip:$TARGET_BREAKDOWN_TAG$ $TARGET_SCORE|v$#!#!"
 DIPLO_PLAY_PREFERENCE_DESC:0 "Preferencia relativa [COUNTRY.GetAltAdjective('SF')] por [ALLY_COUNTRY.GetName]: #tooltippable #tooltip:$BREAKDOWN_TAG$ $SCORE|+=$#!#!"
 DIPLO_PLAY_PREFERENCE_BREAKDOWN:0 "#header Preferencia relativa [COUNTRY.GetAltAdjective('SF')] por [ALLY_COUNTRY.GetName]: $SCORE|+=$#!\n$TOOLTIP_DELIMITER$\nPreferencia por apoyar a [ALLY_COUNTRY.GetName]: #tooltippable #tooltip:$ALLY_BREAKDOWN_TAG$ $ALLY_SCORE|v$#!#!\nPreferencia por apoyar a [ENEMY_COUNTRY.GetName]: #tooltippable #tooltip:$ENEMY_BREAKDOWN_TAG$ $ENEMY_SCORE|v$#!#!\n[concept_neutrality]: #tooltippable #tooltip:$NEUTRALITY_BREAKDOWN_TAG$ $NEUTRALITY_SCORE|v$#!#!\n\n@information! La preferencia relativa se calcula a partir de la preferencia [COUNTRY.GetAltAdjective('SF')] por apoyar a [ALLY_COUNTRY.GetName] menos su preferencia por apoyar a [ENEMY_COUNTRY.GetName] o su puntuación de [concept_neutrality|l], cualquiera que sea el resultado más bajo"

 SWAY_OFFER_TITLE:0 "Intento de persuadir"
 SWAY_OFFER_WARGOAL_DESC:0 "[Proposal.GetActor.GetName] nos ofrece un [concept_war_goal|l] para #variable [Proposal.GetDiplomaticPlay.GetSwayOfferWarGoal(Proposal.GetActor.Self).GetName]#! si le damos nuestro apoyo en la [concept_diplomatic_play|l] actual."
 SWAY_OFFER_OBLIGATION_DESC:1 "[Proposal.GetActor.GetName] se ofrece a tener una [concept_obligation|l] con nosotros si le damos nuestro apoyo en la [concept_diplomatic_play|l] actual contra [Proposal.GetTarget.GetName]."

 ALREADY_HAS_SWAY_OFFER:0 "Ya estamos tratando de persuadir a otro país."
 ALREADY_OWES_OBLIGATION_TO:1 "Ya tenemos una [concept_obligation|l] con #variable [COUNTRY.GetName]#!."
 ADD_WARGOAL_PANEL_HEADER:0 "#BOLD Añadir [concept_war_goal|l]#!"
 ADD_WARGOAL_NOT_ALLOWED:0 "Esta [concept_diplomatic_play|l] no permite añadir objetivos de guerra adicionales."
 ADD_WARGOAL_TOOLTIP:0 "#header Añadir [concept_war_goal|l]#!\n[DiplomaticPlay.GetCountryCanAddWarGoalDesc(GetPlayer)]"
 CLICK_TO_ADD_WARGOAL:0 "#instruction Haz clic para abrir la selección de [Concept('concept__war_goal', 'objetivos de guerra')]#!"
 WARGOAL_TRUST_COST:0 "Coste en confianza: #BOLD #N [WarGoalType.GetTrustCost]#!#!"
 TOOLTIP_WARGOAL_TRUST_COST:0 "La cantidad de confianza que se resta al añadir este objetivo de guerra"
 ADD_WARGOAL_NOT_PARTICIPANT:0 "[COUNTRY.GetName] no forma parte de esta [concept_diplomatic_play|l]"
 ADD_WARGOAL_NOT_PRIMARY_PARTICIPANT:0 "[COUNTRY.GetName] no es uno de los participantes principales en esta [concept_diplomatic_play|l]"
 SIDE_NOT_VALID_IN_DIPLOMATIC_PLAY:0 "No hay ningún bando válido al que unirse"
 ADD_WARGOAL_NOT_ENOUGH_TRUST:0 "Se necesitan $COST$ de confianza para añadir este objetivo de guerra"
 ADD_WARGOAL_TARGET_NOT_IN_REGION:0 "[COUNTRY.GetName] no está presente en #variable $REGION$#!"
 ADD_WARGOAL_ALREADY_EXISTS:0 "Este objetivo ya forma parte de la guerra"
 ADD_WARGOAL_NOT_ENOUGH_MANEUVERS:1 "Necesitamos al menos $COST|v$ [Concept('concept_maneuver', 'maniobras')] para realizar esta acción"
 ADD_WARGOAL_NO_MANEUVERS_REMAINING:0 "A este bando de la [concept_diplomatic_play|l] no le quedan [Concept('concept_maneuver', 'maniobras')]"
 ADD_WARGOAL_ON_ALLY:0 "No se puede añadir un objetivo de guerra contra un aliado"
 ADD_WARGOAL_WAR_HAS_STARTED:0 "La guerra ya ha comenzado"
 JOIN_DIPLO_PLAY_COUNTRY_ALREADY_SWAYED:0 "[COUNTRY.GetName] ya ha aceptado una oferta de persuasión"

 NUM_BUILDINGS_WITH_PROD_METHOD_ACTIVE:0 "En estos momentos, [ProductionMethod.GetNumOfBuildingsUsingThis(GetPlayer.Self)|v] [Concept('concept_building', 'edificios')] tienen [ProductionMethod.GetName] en activo:\n[ProductionMethod.GetBuildingTypesUsingThisDesc(GetPlayer.Self)]"
 BUILDING_TYPE_USING_PM_ENTRY:0 "[BuildingType.GetName]: #variable $NUM$#!"
 ACTIVE_PRODUCTION_METHODS_PRODUCING:1 "[Concept('concept_production_method', 'Métodos')] que producen [Goods.GetName|l][Nbsp][Goods.GetTextIcon] en [GetPlayer.GetName]"
 ACTIVE_PRODUCTION_METHODS_CONSUMING:1 "[Concept('concept_production_method', 'Métodos de producción')] que usan [Goods.GetName|l][Nbsp][Goods.GetTextIcon] en [GetPlayer.GetName]"
 INACTIVE_PRODUCTION_METHODS:0 "No activo en estos momentos"
 PRODUCTION_METHOD_ITEM:0 "#variable [ProductionMethod.GetName]#!"

 OUTLINER_SECTION_FORMAT:0 "$TITLE$"

 PARTIES_TITLE:0 "#title Partidos#!"
 COLONIZABLE_NO_POWER_PROJECTION:0 "#N Las naciones colonizables no pueden iniciar proyecciones de poder#!"
 MARKET_CONTROLLER_TOOLTIP:1 "[concept_market_owner_desc]"
 MILITARY_THEATER:0 "[concept_theater]"

 STRATEGIC_REGION_MARKER_ADD_IM:0 "#header Añadir [concept_interest|l]#!\nElige una misión regional de #bold proyección de poder#! para utilizar tus puntos de fuerza militar y proyectar poder en #variable [StrategicRegion.GetName]#!\n\n[concept_power_projection_desc]"
 STRATEGIC_REGION_MARKER_START_DP:0 "#header Iniciar [concept_diplomatic_play|l]#!\nTienes un #variable interés#! en #variable [StrategicRegion.GetName]#!, por lo que puedes iniciar una [concept_diplomatic_play|l] en ese lugar"

 SITUATION_TOOLTIP:0 "#HEADER [EVENT.GetTitle]#!\n$TOOLTIP_DELIMITER$\nUbicación: [EVENT.GetState.GetName]\n\nTiempo restante: #variable [EVENT.GetRemainingDays]#! días"
 SITUATION_DEBUG_TOOLTIP:0 "$TOOLTIP_DELIMITER$\nID de evento: [EVENT.GetKey|v]"

 TOOLTIP_INTEREST_GROUP:1 "#header [InterestGroup.GetName]#!\n$TOOLTIP_DELIMITER$\nIdeología de líder: [InterestGroup.GetLeaderIdeologyDesc]\nIdeologías: [InterestGroup.GetIdeologyDesc]\n\nPeso: [InterestGroup.GetClout|%1v]\nPoblación: #variable [InterestGroup.GetPopulation|*]#!\n\n#lore [InterestGroup.GetDesc]#!\n"
 TOOLTIP_ENACT_LAW:1 "#header Cambiar de [Law.GetActiveGroupLaw.GetName] a [Law.GetName]#!$TOOLTIP_ENACT_COMMON$"
 TOOLTIP_CANCEL_LAW:0 "#header Dejar de promulgar [Law.GetName]#!\nPerderás todo el progreso."
 TOOLTIP_CANCEL_LAW_COOLDOWN:0 "@warning! No podrás volver a promulgar una ley durante [GetDefine('NPolitics','LAW_ENACTMENT_COOLDOWN_DAYS')|0] días."
 TOOLTIP_ENACT_COMMON:0 "\n$TOOLTIP_DELIMITER$\n[JoinText('\n\n', Law.CannotEnactDesc, JoinText('\n\n', Law.GetReplacedLawEffect, JoinText('\n\n', Law.PredictLegitimacyChangeToEnactDesc, Law.PredictApprovalChangesDuringEnactmentDesc)))]"
 PREDICT_APPROVAL_WHILE_ENACT:0 "#bold Cambios en la aprobación temporal desde la promulgación:#!\n$BREAKDOWN$"
 CLICK_TO_OPEN_LAW_GROUP:0 "#instruction Haz clic para ver el [concept_law_group|l]#!"

 LAW_ENACTMENT_PROGRESS_TOPBAR:0 "[SelectLocalization( GetPlayer.IsEnactingLaw, 'ENACTING_LAW', 'NOT_ENACTING_LAW' )]\n[GetPlayer.GetLawEnactmentProgressDesc]"
 ENACTING_LAW:0 "En estos momentos, [GetPlayer.GetName] está promulgando #variable [GetPlayer.GetLawBeingEnacted.GetName]#!"
 NOT_ENACTING_LAW:0 "[GetPlayer.GetName] no está promulgando activamente una nueva [concept_law|l]."
 LAW_ENACTMENT_ATTEMPT_TOO_SOON:0 "Has intentado promulgar [Law.GetName] hace poquísimo tiempo. Espera $TIME_REMAINING$ antes de volver a intentarlo."
 LAW_ENACTMENT_PROGRESS:1 "[ConcatIfNeitherEmpty(Law.PredictLegitimacyChangeToEnactDesc, '\n')][Law.GetCheckpointRemainingDays|v] días hasta el siguiente punto de control\n\n$LAW_NEXT_CHECKPOINT_OUTCOME_CHANCES_DESC$"
 LAW_NEXT_CHECKPOINT_TIME:0 "En [Law.GetCheckpointRemainingDays|v] días ([Law.GetCheckpointEndDateString])"
 LAW_NEXT_CHECKPOINT_TIME_DESC:1 "#header Siguiente punto de control#!\nPrevisto: #v [Law.GetCheckpointEndDateString]#!\n$TOOLTIP_DELIMITER$\n$LAW_NEXT_CHECKPOINT_OUTCOME_CHANCES_DESC_NO_NESTING$\n\n#tooltippable #tooltip:[Law.GetTooltipTag],LAW_NEXT_CHECKPOINT_TIME_FACTORS_TOOLTIP $LAW_NEXT_CHECKPOINT_TIME_FACTORS$#!#!"
 LAW_NEXT_CHECKPOINT_TIME_FACTORS:0 "Factores para el tiempo total entre puntos de control de [Law.GetCheckpointTotalDays|v] días."
 LAW_NEXT_CHECKPOINT_TIME_FACTORS_TOOLTIP:0 "Días base para [Law.GetName]: [Law.GetCheckpointBaseDays|v]\nMultiplicados por el factor de legitimidad: [Law.GetCheckpointLegitimacyFactor|v]\nDivididos por la eficacia legislativa: [Law.GetCheckpointLegislativeEfficiency|v]\nMenos el factor de eficacia legislativa: #v [Law.GetCheckpointLegislativeEfficiencyFactor|%-]#! x total"

 LAW_NEXT_CHECKPOINT_OUTCOME_CHANCES_DESC:0 "$NEXT_CHECKPOINT$\n$TAB$$OUTCOME_SUCCESS$\n$TAB$$OUTCOME_ADVANCE$\n$TAB$$OUTCOME_DEBATE$\n$TAB$$OUTCOME_STALL$"
 LAW_NEXT_CHECKPOINT_OUTCOME_CHANCES_DESC_NO_NESTING:0 "$NEXT_CHECKPOINT_NO_NESTING$\n$TAB$$OUTCOME_SUCCESS$\n$TAB$$OUTCOME_ADVANCE$\n$TAB$$OUTCOME_DEBATE$\n$TAB$$OUTCOME_STALL$"
 NEXT_CHECKPOINT:1 "En el siguiente punto de control, el #tooltippable #tooltip:[Law.GetTooltipTag],LAW_NEXT_CHECKPOINT_TIME_DESC #v [Law.GetCheckpointEndDateString]#!#!#!, se producirá una de estas situaciones:"
 NEXT_CHECKPOINT_SHORT:0 "#tooltippable #tooltip:[Law.GetTooltipTag],LAW_NEXT_CHECKPOINT_TIME_DESC #v [Law.GetCheckpointEndDateString]#!#!#!:"
 NEXT_CHECKPOINT_IS:0 "El siguiente punto de control es: #tooltippable #tooltip:[Law.GetTooltipTag],LAW_NEXT_CHECKPOINT_TIME_DESC #v [Law.GetCheckpointEndDateString]#!#!#!"
 NEXT_CHECKPOINT_NO_NESTING:1 "En el siguiente punto de control, el #v [Law.GetCheckpointEndDateString]#!, se producirá una de estas situaciones:"
 OUTCOME_SUCCESS:1 "[Concept('concept_enactment_success', 'Éxito')]: #tooltippable #tooltip:[Law.GetTooltipTag],CHECKPOINT_SUCCESS_CHANCE_BREAKDOWN [Law.GetCheckpointSuccessChance|v%1]#!#!"
 OUTCOME_ADVANCE:1 "[Concept('concept_enactment_advance', 'Avance')]: #tooltippable #tooltip:[Law.GetTooltipTag],CHECKPOINT_ADVANCE_CHANCE_BREAKDOWN [Law.GetCheckpointAdvanceChance|v%1]#!#!"
 OUTCOME_DEBATE:1 "[Concept('concept_enactment_debate', 'Debate')]: #tooltippable #tooltip:[Law.GetTooltipTag],CHECKPOINT_DEBATE_CHANCE_BREAKDOWN [Law.GetCheckpointDebateChance|v%1]#!#!"
 OUTCOME_STALL:1 "[Concept('concept_enactment_stall', 'Aplazamiento')]: #tooltippable #tooltip:[Law.GetTooltipTag],CHECKPOINT_STALL_CHANCE_BREAKDOWN [Law.GetCheckpointStallChance|v%1]#!#!"

 CHECKPOINT_SUCCESS_CHANCE_BREAKDOWN:1 "#header Probabilidad de [concept_enactment_success|l]#!\nLa probabilidad de [concept_enactment_success|l] actual es de un [Law.GetCheckpointSuccessChance|v%1] debido a:\n$TOOLTIP_DELIMITER$\n[Law.GetCheckpointSuccessBreakdown]"
 CHECKPOINT_ADVANCE_CHANCE_BREAKDOWN:1 "#header Probabilidad de [concept_enactment_advance|l]#!\nLa probabilidad de [concept_enactment_advance|l] actual es de un [Law.GetCheckpointAdvanceChance|v%1] debido a:\n$TOOLTIP_DELIMITER$\n[Law.GetCheckpointAdvanceBreakdown]"
 CHECKPOINT_DEBATE_CHANCE_BREAKDOWN:1 "#header Probabilidad de [concept_enactment_debate|l]#!\nLa probabilidad de [concept_enactment_debate|l] actual es de un [Law.GetCheckpointDebateChance|v%1] debido a:\n$TOOLTIP_DELIMITER$\n[Law.GetCheckpointDebateBreakdown]"
 CHECKPOINT_STALL_CHANCE_BREAKDOWN:1 "#header Probabilidad de [concept_enactment_stall|l]#!\nLa probabilidad de [concept_enactment_stall|l] actual es de un [Law.GetCheckpointStallChance|v%1] debido a:\n$TOOLTIP_DELIMITER$\n[Law.GetCheckpointStallBreakdown]"

 ENACTMENT_SUPPORTING_IGS_BREAKDOWN_HEADER:0 "Por [Concept('concept_interest_group', 'grupos de interés')] que muestran respaldo:"
 ENACTMENT_SUPPORTING_IGS_BREAKDOWN_ITEM:0 "$TAB$[InterestGroup.GetName]: [InterestGroup.GetClout|=v%1]"

 ENACTMENT_OPPOSING_IGS_BREAKDOWN_HEADER:0 "Por [Concept('concept_interest_group', 'grupos de interés')] que muestran oposición:"
 ENACTMENT_OPPOSING_IGS_BREAKDOWN_ITEM:0 "$TAB$[InterestGroup.GetName]: [InterestGroup.GetClout|=v%1]"

 ENACTMENT_SUPPORTING_MOVEMENTS_BREAKDOWN_HEADER:0 "Por [Concept('concept_political_movement', 'movimientos políticos')] que muestran respaldo:"
 ENACTMENT_SUPPORTING_MOVEMENTS_BREAKDOWN_ITEM:0 "$TAB$[PoliticalMovement.GetName]: [Multiply_CFixedPoint(PoliticalMovement.GetSupport,'(CFixedPoint)0.01')|=v%1]"
 
 ENACTMENT_RULER_BREAKDOWN_ITEM:0 "[Character.GetFullName] tiene la [concept_ideology|l] [Ideology.GetName]: $VALUE|=v%1$"

 ENACTMENT_OPPOSING_MOVEMENTS_BREAKDOWN_HEADER:0 "Por [Concept('concept_political_movement', 'movimientos políticos')] que muestran oposición:"
 ENACTMENT_OPPOSING_MOVEMENTS_BREAKDOWN_ITEM:0 "$TAB$[PoliticalMovement.GetName]: [Multiply_CFixedPoint(PoliticalMovement.GetSupport,'(CFixedPoint)0.01')|=v%1]"

 ENACTMENT_PAST_CHECKPOINTS_HEADER:0 "Por puntos de control anteriores:"

 ENACTMENT_DEBATE_CHANCE_EFFECTS_BREAKDOWN:0 "Una probabilidad del $DEBATE_CHANCE|v%1$ de [concept_enactment_debate|l] resulta en:\n$TAB$$DESC$"
 ENACTMENT_FACTOR_ENTRY:0 "[concept_end_of_discussion_factor]: x$VAL|v2$"

 ENACTMENT_BREAKDOWNS_BASE_CHANCE_ENTRY:0 "Base: $VAL|v%1$"
 ENACTMENT_BASE_SUCCESS_CHANCE_ENTRY:0 "[concept_base_success_chance]: $VAL|=v%1$"
 ENACTMENT_SUCCESS_CHANCE_ENTRY:0 "Probabilidad de [concept_enactment_success|l]: $VAL|=v%1$"
 ENACTMENT_ADVANCE_CHANCE_ENTRY:0 "Probabilidad de [concept_enactment_advance|l]: $VAL|=v%1$"
 ENACTMENT_ADVANCE_FACTOR_ENTRY:0 "[concept_advance_factor]: x$VAL|v2$"
 ENACTMENT_STALL_CHANCE_ENTRY:0 "Probabilidad de [concept_enactment_stall|l]: $VAL|=v%1$"

 ENACTMENT_FASTENACT_IS_ACTIVE:0 ""fastenact" activo"

 LAWS_WITH_GVT_SUPPORT:0 "Leyes con apoyo del gobierno o de algún movimiento"
 LAWS_WITHOUT_GVT_SUPPORT:0 "Leyes sin apoyo del gobierno o de algún movimiento"

 CHEAPEST_LAWS_HEADER:1 "$LAWS_WITH_GVT_SUPPORT$ ([GetDataModelSize(AccessPlayer.AccessLawsWithGovernmentOrMovementSupport)|v])"
 LAWS_WITHOUT_SUPPORT:1 "$LAWS_WITHOUT_GVT_SUPPORT$ ([GetDataModelSize(AccessPlayer.AccessLawsWithoutGovernmentOrMovementSupport)|v])"
 CHEAPEST_LAWS_HEADER_REFORM:0 "$LAWS_WITH_GVT_SUPPORT$: ([GetDataModelSize(ReformGovernment.GetPredictedLawsWithGovernmentOrMovementSupport)|v])"
 LAWS_WITHOUT_SUPPORT_REFORM:0 "$LAWS_WITHOUT_GVT_SUPPORT$: ([GetDataModelSize(ReformGovernment.GetPredictedLawsWithoutGovernmentOrMovementSupport)|v])"
 LAWS_HAS_CHANGED:0 "¡Cambiará!"
 CHEAPEST_LAWS_IG_HEADER:0 "#bold Leyes que el grupo de [InterestGroup.GetName] desea aprobar#!"

 PREDICTED_LAWS_WITH_GVT_SUPPORT:0 "$LAWS_WITH_GVT_SUPPORT$ ($PREDICTION$)"
 PREDICTED_LAWS_WITHOUT_GVT_SUPPORT:0 "$LAWS_WITHOUT_GVT_SUPPORT$ ($PREDICTION$)"

 TOOLTIP_CHANGE_FROM_LAW:0 "#header Cambiar [concept_law|l] de [LawGroup.GetName]#!\nDispones de #variable [LawGroup.GetNumEnactable|+]#! alternativas a [Law.GetName] en [LawGroup.GetName]"
 TOOLTIP_CHANGE_FROM_LAW_CURRENTLY_ENACTING:0 "#header Cambiar [concept_law|l] de [LawGroup.GetName]#!\nEn estos momentos estás promulgando [GetPlayer.GetLawBeingEnacted.GetName] en [GetPlayer.GetLawBeingEnacted.GetGroup.GetName]\nSi no lo hubieras hecho, dispondrías de #variable [LawGroup.GetNumPotentialEnactable|+]#! alternativas a [Law.GetName] en [LawGroup.GetName]"
 PREDICT_LEGITIMACY_TO_ENACT:0 "Una vez promulgada, esta ley cambiaría la legitimidad del gobierno actual en #variable $VAL|=+0$#!"
 LAW_BEING_ENACTED:0 "Se está promulgando"
 ENACTING_TO_LAW:0 "Promulgando [GetPlayer.GetLawBeingEnacted.GetName]"
 LAW_NO_EFFECT:0 "#italic Sin efecto#!\n"
 ENACT_LAW:0 "Promulgar (probabilidad del #tooltippable #tooltip:[Law.GetTooltipTag],CHECKPOINT_SUCCESS_CHANCE_BREAKDOWN [Law.GetCheckpointSuccessChance|v0%]#!#! cada [Law.GetCheckpointBaseDays|v] días)"
 REENACT_LAW:0 "Volver a promulgar"
 CHANGE_FROM_LAW:0 "Cambiar"
 LAW_CANNOT_ENACT_TRIGGER_DESC:0 "Para promulgar, esta ley debes cumplir las siguiente condiciones:\n$REASON$\n"
 LAW_WOULD_CAUSE_STABILITY_DROP_DESC:0 "La promulgación de esta ley provocaría una penalización de estabilidad de #BOLD #N -$VAL|0%$#!#!\n$REASON$\n"
 CHANGE_LAW_HEADER:0 "#BOLD $concept_law_group$#!"

 LAW_ALREADY_ENACTED:0 "[Law.GetName]: ya se ha promulgado"
 LAW_ALREADY_ENACTING:0 "[GetPlayer.GetName] ya está promulgando #variable [Law.GetName]#!, el progreso hasta el momento es del #variable [Law.GetCheckpointProgress|%1]#!"
 LAW_IS_CIVIL_WAR:0 "#N ¡No se puede hacer esto mientras haya una guerra civil!#!"

 YOU_MUST_HAVE:0 "#bold Debes#! haber "
 YOU_CANNOT_HAVE:0 "#bold No puedes#! haber "
 ENACTED:0 " promulgado"
 OR_WITH_SPACE:0 " $OR$ "

 DIPLOMACY:0 "Diplomacia"
 BUTTON_DIPLOMATIC_OVERVIEW:0 "#header Diplomacia#!"
 BUTTON_JOURNAL:0 "#header Diario#!"
 BUTTON_BUILDINGS:0 "#header Edificios#!"
 BUTTON_DECISIONS:0 "#header Decisiones#!"

 LAW_ABOLITION_COST:0 "Coste de derogación: #variable $VAL$ @aut!#!"
 LAW_ABOLITION_BASECOST:0 "Coste básico: #variable $VAL$#!"
 LAW_ABOLITION_PREMIUM:0 "Prima de resistencia del gobierno: #N #bold +$VAL$#!#!"

 SWITCHING_TO:0 "Reforma en curso:"
 ACTIVE_LAWS_TITLE:0 "#title [Concept('concept_law', '$concept_laws$')]#!"
 ACTIVE_INSTITUTIONS_TITLE:0 "#title Instituciones#!"
 REFORM:0 "Reforma"

 tariff_import_priority:1 "Proteger suministro doméstico"
 tariff_export_priority:1 "Fomentar exportaciones"
 tariff_no_priority:1 "Sin prioridad"
 
 tariff_level_very_low:0 "muy bajos"
 tariff_level_low:0 "bajos"
 tariff_level_medium:0 "medios"
 tariff_level_high:0 "altos"
 tariff_level_very_high:0 "muy altos"
 expense_level_very_low:0 "muy bajos"
 expense_level_low:0 "bajos"
 expense_level_medium:0 "medios"
 expense_level_high:0 "altos"
 expense_level_very_high:0 "muy altos"
 government_wages_very_low:0 "[concept_budget_government_wages] $expense_level_very_low$"
 government_wages_low:0 "[concept_budget_government_wages] $expense_level_low$"
 government_wages_medium:0 "[concept_budget_government_wages] $expense_level_medium$"
 government_wages_high:0 "[concept_budget_government_wages] $expense_level_high$"
 government_wages_very_high:0 "[concept_budget_government_wages] $expense_level_very_high$"
 military_wages_very_low:0 "[concept_budget_military_wages] $expense_level_very_low$"
 military_wages_low:0 "[concept_budget_military_wages] $expense_level_low$"
 military_wages_medium:0 "[concept_budget_military_wages] $expense_level_medium$"
 military_wages_high:0 "[concept_budget_military_wages] $expense_level_high$"
 military_wages_very_high:0 "[concept_budget_military_wages] $expense_level_very_high$"
 tax_level_very_low:0 "muy bajos"
 tax_level_low:0 "bajos"
 tax_level_medium:0 "medios"
 tax_level_high:0 "altos"
 tax_level_very_high:0 "muy altos"
 tax_modifier_very_low:0 "[concept_budget_income_taxes] $tax_level_very_low$"
 tax_modifier_low:0 "[concept_budget_income_taxes] $tax_level_low$"
 tax_modifier_medium:0 "[concept_budget_income_taxes] $tax_level_medium$"
 tax_modifier_high:0 "[concept_budget_income_taxes] $tax_level_high$"
 tax_modifier_very_high:0 "[concept_budget_income_taxes] $tax_level_very_high$"
 EFFECTS_FOR_TAX_LEVELS:0 "Efectos sobre los niveles de [Concept('concept_taxes','tributación')]:#indent_newline:2 \n$BREAKDOWN$#!"
 EFFECTS_FOR_CURRENT_TAX_LEVEL:0 "#variable $LEVEL$#! $TAX_OR_EXPENSE_LEVEL_CURRENT$#indent_newline:2 \n$BREAKDOWN$#!"
 EFFECTS_FOR_OTHER_TAX_LEVEL_TITLE:0 "#variable Nivel de [Concept('concept_taxes','tributación')] $LEVEL$#!\nCon la [concept_law|l] de $LAW$"
 EFFECTS_FOR_OTHER_TAX_LEVEL:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ #variable $LEVEL$#!#!#!"
 INCOME_TAX_LEVEL_TITLE:0 "#title Impuestos sobre la renta#!"
 CONSUMPTION_TAX_LEVEL_TITLE:0 "#title Impuestos al consumo#!"
 PREDICTED_TAX_LEVEL_REVENUE:0 "Ingresos previstos: $VALUE|Kv$ @money!"
 CURRENT_TAX_LEVEL_REVENUE:0 "Ingresos actuales: $VALUE|Kv$ @money!"
 PREDICTED_TAX_LEVEL_DELTA:0 "Variación de ingresos por nivel de tributación actual: #variable $DELTA_INCOME|+=D$ @money!#!"
 PREDICTED_TAX_LAW_DELTA:0 "Variación de ingresos por ley de tributación actual: #variable $DELTA_INCOME|+=D$ @money!#!"
 TAX_LEVEL_HEADER:0 "#variable Impuestos $TAX_LEVEL$#!"
 TAX_LEVEL_TAX_LAW:0 "Ley tributaria: [LawType.GetName]"
 TAX_LEVEL_NO_TAX_LAW:0 "Ley tributaria: ninguna"
 TAXED_GOODS:0 "[Concept('concept_good', 'Bienes')] gravados actualmente: $GOODSDESC$"
 TAX_OR_EXPENSE_LEVEL_EFFECTS_HEADER:0 "#header Efectos:#!"
 TAX_OR_EXPENSE_LEVEL_CURRENT:0 "#i #b (Nivel actual)#! #!"
 GOVERNMENT_WAGES_LEVEL:0 "$GOVERNMENT_WAGES_LEVEL_HEADER$ $CURRENT$\n$TOOLTIP_DELIMITER$\n$TAX_OR_EXPENSE_LEVEL_EFFECTS_HEADER$"
 GOVERNMENT_WAGES_LEVEL_TITLE:0 "#title Salarios de la administración#!"
 GOVERNMENT_WAGES_LEVEL_HEADER:0 "Salarios de la administración #variable $EXPENSE_LEVEL$#!"
 GOVERNMENT_WAGES_WEEKLY_EXPENSES_CURRENT:0 "El salario de la administración medio anual de $CURRENT_AVERAGE_ANNUAL_WAGE|v2$ @money! cuesta $CURRENT_WEEKLY_EXPENSES|vD$ @money! a la semana"
 GOVERNMENT_WAGES_WEEKLY_EXPENSES_NEW:0 "Cambiarlo un #variable $WAGE_CHANGE_MULT|-=%0$#! a $NEW_AVERAGE_ANNUAL_WAGE|v2$ @money! haría $CHANGETYPE$ los costes de #variable $DELTA_EXPENSES|-=D$ @money!#! a $NEW_WEEKLY_EXPENSES|vD$ @money!"
 MILITARY_WAGES_LEVEL:0 "$MILITARY_WAGES_LEVEL_HEADER$ $CURRENT$\n$TOOLTIP_DELIMITER$\n$TAX_OR_EXPENSE_LEVEL_EFFECTS_HEADER$"
 MILITARY_WAGES_LEVEL_TITLE:0 "#title Salarios de militares#!"
 MILITARY_WAGES_LEVEL_HEADER:0 "#variable Salarios de militares $EXPENSE_LEVEL$#!"
 MILITARY_WAGES_WEEKLY_EXPENSES_CURRENT:0 "El salario militar medio anual de $CURRENT_AVERAGE_ANNUAL_WAGE|v2$ @money! cuesta $CURRENT_WEEKLY_EXPENSES|vD$ @money! a la semana"
 MILITARY_WAGES_WEEKLY_EXPENSES_NEW:0 "Cambiarlo un #variable $WAGE_CHANGE_MULT|-=%0$#! a $NEW_AVERAGE_ANNUAL_WAGE|v2$ @money! haría $CHANGETYPE$ los costes de #variable $DELTA_EXPENSES|-=D$ @money!#! a $NEW_WEEKLY_EXPENSES|vD$ @money!"

 WELFARE_PAYMENTS_BREAKDOWN:0 "#tooltip_header Pagos de asistencia social#!\nTotal: #v #N @money!-[GetPlayer.GetWelfarePaymentsExpenses|D-]"

 NO_TARIFFS:0 "Sin [concept_tariffs|l] para [Concept('concept_good', 'bienes')]"
 NO_TARIFFS_SINGLE_GOOD:0 "Sin [concept_tariffs|l] para [Goods.GetName|l]"
 EFFECTS_FOR_TARIFF_LEVEL:0 "Efectos para [concept_tariffs|l] #variable $LEVEL$#!:"
 PREDICTED_TARIFF_LEVEL_REVENUE:1 "Ingresos previstos: $VALUE|Kv$ @money!"
 PREDICTED_TARIFF_LEVEL_DELTA:1 "Variación de ingresos por enfoque de [Concept('concept_tariffs','aranceles')] actual: #variable $DELTA_INCOME|+=D$ @money!#!"
 PREDICTED_TARIFF_LAW_DELTA:1 "Variación de ingresos por ley de [Concept('concept_tariffs','aranceles')] actual: #variable $DELTA_INCOME|+=D$ @money!#!"
 TARIFF_LEVEL_HEADER:1 " #header [concept_market_good_policy]: $TARIFF_LEVEL$ #!"
 TARIFF_LEVEL_TARIFF_LAW:0 "Política comercial: [LawType.GetName]"
 TARIFF_LEVEL_NO_TARIFF_LAW:0 "Política comercial: ninguna"

 LAW_FROM_TO:0 "[GetPlayer.GetActiveLawFromGroup(Law.GetGroup.GetKey).GetName] a [Law.GetName]"
 GROW_INSTITUTION:0 "#header Aumentar el nivel de inversión de [INSTITUTION.GetName]#!"
 SHRINK_INSTITUTION:0 "#header Reducir el nivel de inversión de [INSTITUTION.GetName]#!"
 INSTITUTION_CHANGE_TITLE:0 "#bold Efecto del nivel $LEVEL|v$:#!"
 CANCEL_INSTITUTION_SIZE_CHANGE_TOOLTIP:0 "Cancelar aumento del nivel de inversión de la institución"

 LAW_INSTITUTION_TOOLTIP:0 "#header [Law.GetInstitutionType.GetName]#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 INSTITUTION_TYPE_EFFECT_PER_LEVEL:0 "#b Efecto de [INSTITUTION_TYPE.GetName] por nivel:#!\n$BREAKDOWN$"
 LAW_INSTITUTION_EFFECT_PER_LEVEL:0 "#b Efecto por nivel de [Law.GetName]:#!\n$BREAKDOWN$"
 INSTITUTION_PROVIDING_LAWS:0 "[concept_law] de $LAW_LIST$"

 DISABLES_INSTITUTION:0 "Desactiva la [concept_institution|l] [INSTITUTION.GetName]"
 PROVIDES_INSTITUTION_TYPE:0 "Activa la [concept_institution|l] [INSTITUTION_TYPE.GetName]\nCoste de$BUREAUCRACY$ adicional: $COST|=v1$"
 PROVIDES_INSTITUTION:0 "Activa la [concept_institution|l] [INSTITUTION.GetName]"
 INSTITUTION_TYPE_NEW_EFFECT:0 "[LawType.GetName] proporcionaría a [INSTITUTION_TYPE.GetName] lo siguiente:\n$EFFECTS$"
 INSTITUTION_NEW_EFFECT:0 "[LawType.GetName] proporcionaría a [INSTITUTION.GetName] lo siguiente:\n$EFFECTS$"
 INSTITUTION_SAME_EFFECT:0 "[LawType.GetName] proporciona a [INSTITUTION.GetName] lo siguiente:\n$EFFECTS$"
 COUNTRY_CANNOT_AFFORD_NEW_INSTITUTION_TYPE:1 "@red_cross! [Law.GetCountry.GetName] carece de #v [Multiply_CFixedPoint(GetPlayer.GetInstitutionInvestmentBureaucracyFactor,'(CFixedPoint)-1')]#! de la [concept_bureaucracy|l] @bur! necesaria para financiar una nueva [concept_institution|l] de [INSTITUTION_TYPE.GetName]"

 INVESTMENT_CURRENT_LEVEL:0 "Este es el [concept_investment_level|l] actual."
 INVESTMENT_TOO_LOW:0 "No puedes reducir el nivel de inversión en esta institución por debajo de un nivel mínimo de $MIN|v$."
 INVESTMENT_TOO_HIGH:0 "No puedes aumentar el nivel de inversión en esta institución por encima de un nivel máximo de $MAX|v$.\n\nEl nivel máximo de esta institución se debe a:\n$BREAKDOWN$"
 INVESTMENT_EXCEEDS_INCOME:2 "No puedes permitirte el coste de #v $BUR_REQ|0$#! en [concept_bureaucracy|l] @bur! necesaria para este nivel de inversión."
 INVESTMENT_WEEKLY_COST_CHANGE:0 "Variación del coste semanal: #variable $COSTCHANGE|1=$ @bur!#!"
 LAW_DOES_NOT_SUPPORT_INVESTMENT:1 "Esta ley no tiene [Concept('concept_investment_level', 'niveles de inversión')]"

 ON_ENACT:0 "#title Cuando se promulgue:#!"
 ON_REVOKE:0 "#title Cuando se revoque:#!"
 ON_REVOKE_ACTIVE:0 "#title Cuando se revoque la $LAW$ activa en estos momentos#!"
 THIS_IS_DUE_TO:0 "#title El efecto total de esta ley se debe a:#!"
 LAW_EFFECT:0 "#bold Efectos:#!"
 LAW_EFFECT_FOR_LEVEL:0 "#bold Efectos por [concept_investment_level|l] #variable $LEVEL$#!:#!"
 BASE_LAW_EFFECT:0 "#bold Efectos básicos:#!"
 FOR_EACH_LAW_INVESTMENT_LEVEL:0 "#bold Efectos por [concept_investment_level|l]:#!"
 LAW_EFFECT_FOR_CURRENT_INVESTMENT_LEVEL:0 "#bold En estos momentos, recibes lo siguiente por el [concept_investment_level|l] #variable $LEVEL$#!:#!"
 LAW_EFFECT_FOR_TARGET_INVESTMENT_LEVEL:0 "#bold Recibirías lo siguiente por el [concept_investment_level|l] #variable $LEVEL$#!:#!"
 LAW_ALLOWED_BUILDING_GROUPS_FROM_INVESTMENT_POOL:0 "El dinero del [concept_investment_pool|l] se puede utilizar para construir "
 CULTURE_ACCEPT_RULE_CHANGE:0 "Las culturas serán aceptadas en base a:\n"
 RELIGION_ACCEPT_RULE_CHANGE:0 "Las religiones serán aceptadas en base a:\n"

 MARKET_TITLE:0 "#title Mercado#!"
 UNITS_PRODUCED_TITLE:0 "#title Unidades producidas#!"
 PRICE_TITLE:0 "#title Precio#!"
 IMPORTED:0 "Importado"
 EXPORTED:0 "Exportado"
 ARMY_STOCKPILE:0 "Pertrechos del ejército de tierra"
 NAVY_STOCKPILE:0 "Pertrechos de la armada"
 CHARACTER_NAME_FORMAT:0 "$FIRST$ $LAST$"
 CHARACTER_NAME_WITH_TITLE_FORMAT:0 "$TITLE$ $FIRST$ $LAST$"
 EXPORT_ROUTE:0 "[concept_trade_route]"
 IMPORT_ROUTE:0 "[concept_trade_route]"
 TO_MARKET:0 "Hacia el [MARKET.GetName|l]"
 FROM_MARKET:0 "Desde el [MARKET.GetName|l]"
 
 CHARACTER_PANEL_SUBTITLE:0 "[SelectLocalization(Character.IsRuler, Concept('concept_ruler', Character.GetPrimaryRoleTitle), Character.GetPrimaryRoleName)] [SelectLocalization(Character.IsRuler, 'de','en')] [Character.GetCountry.GetName]"

 INSUFFICIENT_AUT:0 "Necesitas #variable #N $VAL$#!#! de $AUTHORITY$, pero solo tienes #variable $CURRENT$#!"
 INSUFFICIENT_BUR:0 "Necesitas #variable #N $VAL$#!#! de $BUREAUCRACY$, pero solo tienes #variable $CURRENT$#!"
 INSUFFICIENT_DIP:0 "Necesitas #variable #N $VAL$#!#! de $INFLUENCE$, pero solo tienes #variable $CURRENT$#!"

 GDP:0 "[concept_gdp]"
 GDP_SHORT:1 "[Concept('concept_gdp', '$concept_gdp_short$')]"
 TOOLTIP_GDP:0 "El [concept_gdp|l] del país se basa en la producción de bienes y los precios de estos en el mercado"

 GOV_EXP_SHORT:1 "[Concept('concept_government_expenses', 'Gastos')]"

 CREDIT:0 "[concept_credit]"
 CREDIT_TOOLTIP:0 "#header Límite de crédito: #N $CREDIT|Dv$ @money!#!#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$\n\n[concept_credit_desc]"
 CREDIT_DETAIL_BASE:0 "Base: #N $BASE|Dv$ @money!#!"
 CREDIT_DETAIL:0 "[BUILDING_TYPE.GetName]: #N $RESERVES|Dv$ @money!#!"
 GOLD_RESERVE_LIMIT:0 "Límite de la reserva de oro: #N $LIMIT|Dv$ @money!#![ConcatIfNeitherEmpty('\n','$MODIFIER$')]\n\n[concept_gold_reserves_desc]"

 RESERVES:0 "Reservas:"
 PRINCIPAL:0 "[concept_principal]:"
 TOOLTIP_PRINCIPAL:0 "#header [concept_principal]#!\n$TOOLTIP_DELIMITER$\n[concept_principal_desc]"

 REMAINING_CREDIT:0 "[concept_credit] restante:"
 NO_MODIFIER_DATA_COLLECTED:0 "No se han recopilado datos de modificadores, los desgloses de los modificadores no se incluyen en la partida guardada para reducir el tamaño del archivo, prueba a ejecutar el juego un rato para acceder a un desglose adecuado"
 DOMESTIC_LOANS:1 "#title [concept_loans]#!"
 TOOLTIP_DOMESTIC_LOANS:1 "#header [concept_loans]#!\n$TOOLTIP_DELIMITER$\n[concept_loans_desc]"

 INTEREST_RATE:0 "Tipo de interés: #variable [GetPlayer.GetYearlyInterestRate|1%]#!"
 TOOLTIP_INTEREST_RATE:0 "#header Tipo de interés#!\nLa semana pasada pagaste #variable [GetPlayer.GetInterestPayment|1] @money!#! en intereses a un tipo anual del #variable [GetPlayer.GetYearlyInterestRate|2%]#!\n$TOOLTIP_DELIMITER$\n"
 TOOLTIP_INTEREST_RATE_ADD:0 "#BOLD #V Modificadores aditivos del tipo de interés#!#!"
 TOOLTIP_INTEREST_RATE_PER_LOAN:0 "#BOLD #V Modificadores del tipo de interés por préstamo#!#!"
 TOOLTIP_INTEREST_RATE_MULT:0 "#BOLD #V Modificadores multiplicativos del tipo de interés#!#!"

 TOOLTIP_DISCRIMINATION_POLSTR:0 "La [concept_political_strength|l] total de #variable $BEFOREVAL|0*$#! se ha modificado un #bold $MULTVAL|+%0$#! hasta #variable $VAL|1*$#! debido a:\n$TAB$$BREAKDOWN$#!#!"

 TAKE_LOAN:0 "Pedir prestado #variable [GetPlayer.GetLoanIncrement|1*] @money!#!"
 TOOK_LOAN:0 "Ha pedido un préstamo doméstico"
 TOOLTIP_TAKE_LOAN:0 "#header Pedir préstamo#!\n$TOOLTIP_DELIMITER$\nPide prestado #variable $AMOUNT$ @money!#! de procedencia nacional.\nEsto hará que el capital y el tipo de interés aumenten\n\n"
 TAKE_LOAN_NOT_ENOUGH_CREDIT:0 "#N ¡No dispones de crédito suficiente para pedir otro préstamo!#!"
 TAKE_LOAN_NEGATIVE_CASHFLOW:0 "#N ¡Los gastos previstos para la próxima semana son superiores a tu tesoro actual!#!"
 TAKE_LOAN_NOT_ENOUGH_POWER:0 "#N ¡No tienes suficiente capital en poder para pedir un préstamo!#!"

 PAY_BACK_LOAN:0 "Devolver #variable $AMOUNT|1*$ @money!#!"
 PAID_BACK_LOAN:0 "Devolver un préstamo doméstico"
 TOOLTIP_PAY_BACK_LOAN:0 "#header Devolver préstamo#!\n$TOOLTIP_DELIMITER$\nDevuelve #variable $AMOUNT$ @money!#! de tus préstamos domésticos.\nEsto hará que el capital y el tipo de interés se reduzcan\n\n"
 PAY_BACK_LOAN_NOT_ENOUGH_MONEY:0 "#N ¡No tienes suficiente dinero para devolver ningún préstamo!#!"
 PAY_BACK_LOAN_NO_LOANS:0 "#N ¡No tienes préstamos pendientes de devolución!#!"
 PAY_BACK_LOAN_NOT_ENOUGH_POWER:0 "#N ¡No tienes suficiente capital en poder para devolver préstamos!#!"

 PAY_BACK_SEVERAL_LOANS:0 "Devolver #variable $AMOUNT$ @money!#!"
 PAID_BACK_SEVERAL_LOANS:0 "Ha devuelto varios préstamos domésticos"
 TOOLTIP_PAY_BACK_SEVERAL_LOANS:0 "#header Devolver todos los préstamos#!\n$TOOLTIP_DELIMITER$\nDevuelve #variable $AMOUNT$ @money!#!.\nEsto hará que se reduzcan el capital y el tipo de interés\n\n"

 NAVAL_MISSION_NOT_HOSTILE:0 "#N ¡El estado objetivo no pertenece a ninguna nación con la que estés en guerra!#!"
 NAVAL_MISSION_NO_COASTLINE:0 "#N ¡El estado objetivo no es un estado costero!#!"
 NAVAL_MISSION_NO_PORT:0 "#N ¡El estado objetivo no tiene puertos!#!"
 NAVAL_INVASION_NO_BEACHHEAD:0 "#N ¡El estado objetivo no tiene ninguna provincia en la que se pueda crear una cabeza de playa!#!"

 BLOCKADE_MISSION_NOT_AT_WAR:0 "#N ¡Solo se pueden bloquear puertos cuando haya guerra!#!"

 TIMED_MODIFIERS:1 "[Concept('concept_timed_modifier', '$concept_timed_modifiers$')]"

 maintain:0 "Mantener"
 maintain_desc:0 "El personaje mantiene una presencia naval en este lugar y podrá aprovechar las oportunidades de interceptación o huida que surjan."
 evade:0 "Eludir"
 evade_desc:0 "Siempre que pueda hacerlo sin delatar su posición, el personaje evita las flotas enemigas y hunde las embarcaciones de las flotillas de suministro."
 bulwark:0 "Baluarte"
 bulwark_desc:0 "El personaje está escoltando flotillas de suministro amigas para protegerlas y causa un daño mínimo a las fuerzas enemigas."

 CASUALTIES_DUE_TO_ATTRITION_TOOLTIP:0 "#header Bajas por desgaste#!\nPor deserción: #variable $SPIRIT_SP|+=3$#! Último cálculo de PF\nPor menor concentración: #variable $CONCENTRATION_SP|+=3$#! Último cálculo de PF"

 POP_ACCEPTANCE_RULE:0 "#title Norma de aceptación de colectivos:#!"
 POP_CULTURE_ACCEPTANCE:0 "[Pop.GetCulturalDiscriminationDesc]"
 POP_RELIGION_ACCEPTANCE:0 "[Pop.GetReligiousDiscriminationDesc]"
 POP_DISCRIMINATION:0 "[Pop.GetDiscriminationDesc]"

 outliner_title_wars:0 "#outliner_header Guerras#!"
 outliner_title_diplo_plays:0 "#outliner_header Jugadas diplomáticas#!"
 outliner_title_situations:0 "#outliner_header Eventos#!"
 outliner_title_commanders:0 "#outliner_header Comandantes#!"
 outliner_title_generals:0 "#outliner_header Generales#! (#tooltip:[GetPlayer.GetTooltipTag],PANEL_MILITARY_ARMY_CURRENT_BATTALIONS_TOOLTIP #variable [GetPlayer.GetBattalions|0] @battalions!#!#!)"
 outliner_title_admirals:0 "#outliner_header Almirantes#! (#tooltip:[GetPlayer.GetTooltipTag],PANEL_MILITARY_NAVY_CURRENT_WARSHIPS_TOOLTIP #variable [GetPlayer.GetWarships|0] @navy_SP!#!#!)"
 outliner_title_interest_groups:0 "#outliner_header Grupos de interés#!"
 outliner_title_marginalized_interest_groups:0 "#outliner_header Grupos marginados#!"
 outliner_title_markets:0 "#outliner_header Mercados#!"
 outliner_title_isolated_states:0 "#outliner_header Estados aislados#!"
 outliner_title_colonies:0 "#outliner_header Colonias#!"
 outliner_title_states:0 "#outliner_header Estados#!"
 outliner_title_unincorporated_states:0 "#outliner_header Territorio no incorporado#!"
 outliner_title_players:0 "#outliner_header Jugadores#!"
 ADD_ANYTHING_TO_OUTLINER:0 "#title ¡Aquí puedes anclar más elementos!#!"

 POLITICS_PANEL_HEADER:0 "Política"
 LAW_CATEGORIES_HEADER:0 "Categorías legales#!"
 POLITICS_PANEL_HEADER_CHANGE_CONSTITUTION:0 "#BOLD Cambiar [concept_law|l]#!"
 POLITICS_PANEL_HEADER_CHANGE_LAW:0 "#BOLD Cambiar ley#!"

 ENACT_NEW_LAW:0 "Promulgar nueva ley"
 ABOLISH:0 "Derogar"

 NARROW_VICTORY:0 "Victoria ajustada en $BATTLE_NAME$"
 NARROW_LOSS:0 "Derrota imprevista en $BATTLE_NAME$"
 NORMAL_VICTORY:0 "Victoria en el campo de batalla de $BATTLE_NAME$"
 NORMAL_LOSS:0 "Derrota en el campo de batalla de $BATTLE_NAME$"
 HEROIC_VICTORY:0 "Victoria heroica en $BATTLE_NAME$"
 HEROIC_LOSS:0 "Derrota humillante en $BATTLE_NAME$"

 YEARLYGROWTH:0 "Crecimiento neto anual: #variable $NETGROWTHRATE|%=+1$#!"
 YEARLYBIRTHS:1 "Nacimientos anuales: #variable $VAL|+0$#! (natalidad anual: #tooltippable #tooltip:$BREAKDOWN_TAG$ $BIRTHRATE|%1=+$)#!#!"
 BIRTHS_FROM_SOL:0 "Por [concept_sol|l]: #variable $VAL|+=0$#!"
 MALNOURISHMENT_FROM_SOL:0 "Malnutrición: $VAL|+=%1$"
 YEARLYDEATHS:1 "Muertes anuales: #variable $VAL|-0$#! (mortalidad anual: #tooltippable #tooltip:$BREAKDOWN_TAG$ -$MORTALITY|%1=-$#!#!)"
 DEATHS_FROM_SOL:0 "Por [concept_sol|l]: #variable $VAL|-=0$#!"
 CURRENTLITERACY:0 "Población alfabetizada: $VAL|1*v$\nTasa de alfabetización: $RATE|%2v$ $TRENDARROW$"

 POP_ASSIMILATION:1 "#header [concept_assimilation] mensual de la cultura [CULTURE.GetName]: $TOTAL_ASSIMILATED_POPS|v0$#!\n$TOOLTIP_DELIMITER$\nBase: $BASE_ASSIMILATED_POPS|v0$\n$TAB$$POPULATION$: [Pop.GetTotalSize|Dv]\n$TAB$Índice de conversión base: [GetDefine('NPops','ASSIMILATION_RATE')|v%][ConcatIfNeitherEmpty('\n','$MODIFIER_DESC$')]\nComo el colectivo de [Pop.GetName|l] tiene una [concept_accepted_culture|l], vive en un [concept_incorporated_state|l] y no considera que [Pop.GetState.GetName] sea su [concept_homeland|l], están $concept_assimilating$ la [CULTURE.GetName] como la [Concept('concept_primary_cultures','cultura principal')] más importante del lugar en el que viven."
 POP_CONVERSION:1 "#header [concept_conversion] mensual a la religión [RELIGION.GetName]: $TOTAL_CONVERTED_POPS|v0$#!\n$TOOLTIP_DELIMITER$\nBase: $BASE_CONVERTED_POPS|v0$\n$TAB$$POPULATION$: [Pop.GetTotalSize|Dv]\n$TAB$Índice de conversión base: [GetDefine('NPops','CONVERSION_RATE')|v%][ConcatIfNeitherEmpty('\n','$MODIFIER_DESC$')]\nLa [RELIGION.GetName] es la [concept_accepted_religion|l] más importante de [Pop.GetState.GetName]"
 POP_ASSIMILATION_MIN:0 "Asimilación mínima de $MIN|v$\n"
 POP_CONVERSION_MIN:0 "Conversión mínima de $MIN|v$\n"

 EDUCATION_ACCESS_HEADER:0 "[concept_education_access]: #tooltippable #tooltip:$TAG$,EDUCATION_ACCESS_DETAILS_TOOLTIP $VAL|2%$#!#!"
 EDUCATION_ACCESS_DETAILS:0 "[concept_education_access]\nAcceso a la educación: [POP.GetEducationAccess|2%v]\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 EDUCATION_ACCESS_UNIVERSAL:0 "Por acceso a la educación universal: #b $VALUE|=+2%$#!"
 EDUCATION_ACCESS_DETAILS_TOOLTIP:0 "[Pop.GetEducationAccessDetailsDesc]"
 EDUCATION_ACCESS_FROM_WEALTH:0 "Por nivel de riqueza de $WEALTH|v$: #b $TOTAL|=+2%$#!\n#P #b $PER_LEVEL|%|2$#!#! para cada nivel de riqueza:"
 EDUCATION_ACCESS_POP_TYPE:0 "Por [concept_profession|l] de [POP.GetPopType.GetName]: #b $VALUE|=+%2$#!"

 STATE_POTENTIAL_QUALIFICATIONS:0 "#header [concept_pop_qualifications] potenciales en [State.GetName]#![ConcatIfNeitherEmpty('\n','$INSUFFICENT_QUALIFICATIONS$')]\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 INSUFFICIENT_QUALIFICATIONS_TO_FILL_POSITIONS:0 "@red_cross! Se necesitan $POSITIONS|vD$ [POP_TYPE.GetName|l] para tener pleno empleo, solo hay $QUALIFICATIONS|vD$ disponibles"

 STATE_POTENTIAL_QUALIFICATIONS_ENTRY:0 "#tooltippable #tooltip:[State.GetTooltipTag]|[PopType.GetTooltipTag],STATE_POTENTIAL_POPTYPE_QUALIFICATIONS $POTENTIAL_QUALIFICATIONS|vD$#!#! [PopType.GetName] ($POTENTIAL_QUALIFICATIONS_CHANGE|=vD$/mes)"
 STATE_POTENTIAL_POPTYPE_QUALIFICATIONS:0 "[State.GetPotentialQualificationsBreakdown(PopType.Self)]"
 STATE_POTENTIAL_QUALIFICATIONS_BREAKDOWN:0 "#header [PopType.GetName] con cualificación potencial en [State.GetName]: [State.GetPotentialQualifications(PopType.Self)|vD]#!\nCambio mensual: $TOTAL_QUALIFICATIONS_CHANGE|=vD$\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 STATE_POTENTIAL_QUALIFICATIONS_BREAKDOWN_ENTRY:1 "$EMPLOYABLE_QUALIFICATIONS|vD$ [AddTextIf( Not(Pop.IsEmployed), '$concept_unemployed$')] [Pop.GetName|l] [AddTextIf( Pop.IsEmployed, Concatenate('en ', Pop.GetBuilding.GetName))] (#tooltippable #tooltip:[Pop.GetTooltipTag]|[PopType.GetTooltipTag],POP_POPTYPE_QUALIFICATIONS_CHANGE $QUALIFICATIONS_CHANGE|=vD$#!#!/mes)"
 POP_POPTYPE_QUALIFICATIONS_CHANGE:0 "[Pop.GetQualificationsChangeDesc(PopType.Self)]"
 POP_QUALIFICATIONS_ENTRY:0 "[PopType.GetName]: $QUALIFICATIONS|v0$ (#tooltippable #tooltip:$TAG$|[PopType.GetTooltipTag],POP_POPTYPE_QUALIFICATIONS_CHANGE $CHANGEVAL|+=0$#!#!/mes)"

 QUALIFICATIONS_CHANGE_POPTYPE_TOOLTIP:0 "#header Cambio mensual en cualificaciones#!\nCada mes, $MONTHLY_CHANGE|=vD$ de la mano de obra reúnen las cualificaciones para convertirse en [PopType.GetName] debido a\n$BASE_VALUE|v2$ debido a atributos del colectivo:\n$BREAKDOWN$\n$QUALIFICATIONS_WORKFORCE_FACTOR$[ConcatIfNeitherEmpty('\n','$MODIFIER$')][ConcatIfNeitherEmpty('\n\n',PopType.GetQualificationsGrowthDesc)]"
 TOTAL_TIME_CONSTRUCTION:1 "Tiempo total restante: [Country.GetWeeksLeftUntilConstructionQueueFinished|v] semanas"
 TOTAL_TIME_CONSTRUCTION_TOOLTIP:0 "El número total de semanas que faltan para que estén finalizados todos los [Concept('concept_building', 'edificios')] de la [concept_construction_queue|l] y [concept_under_construction|l]"

 QUALIFICATIONS_LITERACY_FACTOR:0 "Por [concept_literacy|l] [Pop.GetLiteracyRate|v0%]"
 QUALIFICATIONS_WEALTH_FACTOR:0 "Por [concept_wealth|l] [Pop.GetCurrentWealth|v0]"
 QUALIFICATIONS_FAVORED_TYPE:0 "Por ser [Pop.GetPopType.GetName]"
 QUALIFICATIONS_CULTURAL_DISCRIMINATION:0 "Por [concept_discrimination|l] [Concept('concept_culture', 'cultural')] ([Pop.GetCulture.GetName])"
 QUALIFICATIONS_RELIGIOUS_DISCRIMINATION:0 "Por [concept_discrimination|l] [Concept('concept_religion', 'religiosa')] ([Pop.GetReligion.GetName])"
 QUALIFICATIONS_CULTURAL_RELIGIOUS_ACCEPTANCE:0 "Por [concept_accepted_culture|l] ([Pop.GetCulture.GetName]) y [concept_accepted_religion|l] ([Pop.GetReligion.GetName])"
 QUALIFICATIONS_INSUFFICIENT_LITERACY_DECAY:0 "Por [concept_literacy|l] insuficiente ([Pop.GetLiteracyRate|v0%])"
 QUALIFICATIONS_INSUFFICIENT_WEALTH_DECAY:0 "Por [concept_wealth|l] insuficiente ([Pop.GetCurrentWealth|v0])"
 QUALIFICATIONS_PEASANTS_UNDER_SERFDOM:0 "Por ser [Pop.GetPopType.GetName|l] en [GetLawType('law_serfdom').GetName]"
 QUALIFICATIONS_WORKFORCE_FACTOR:0 "#b ×$WORKFORCE_FACTOR|v2$#! por el tamaño de la mano de obra de [Pop.GetNumWorkforce|vD]"

 QUALIFICATIONS_OFFICERS_PEASANT_LEVIES:0 "Por [GetLawType('law_peasant_levies').GetName]"
 QUALIFICATIONS_OFFICERS_PEASANT_LEVIES_DESC:0 "La mayoría de las [concept_pop_qualifications|l] de los [GetPopType('officers').GetName] procederán de los [GetPopType('aristocrats').GetName]"

 STATUS_TITLE:1 "#title Aceptación#!"
 GROWTH_TITLE:0 "#title Crecimiento#!"
 LITERACY_TITLE:0 "#title [concept_literacy]#!"
 INCOME_TITLE:0 "#title Ingresos#!"
 EXPENSES_TITLE:0 "#title Gastos#!"
 PRIMARY_IG_TITLE:0 "#title [Concept('concept_interest_group','$concept_interest_groups$')]#!"
 IG_TITLE:0 "#title GI#!"
 POP_TYPE_INFORMATION:0 "[Pop.GetPopType.GetName] en [Pop.GetState.GetOwner.GetName]"

 GUIDE_ME:0 "Guíame"
  # TUTORIAL_CANNOT_START: "Cannot start lesson while another tutorial lesson is active"
 TELL_ME_HOW:0 "Quiero saber cómo"
 TELL_ME_WHY:0 "Quiero saber por qué"

 RELATIONS_TITLE:0 "#title Relación#!"
 TOWARDS_THEM_TITLE:1 "#title Nosotros @arrow_right! Ellos#!"
 TOWARDS_US_TITLE:1 "#title Ellos @arrow_right! Nosotros#!"

 OUR_COUNTRY_TEXT:0 "Estás jugando como #variable [Country.GetName]#!"
 RELATION_WITH:0 "Nuestras relaciones son #BOLD [Country.GetRelationsWithDesc( GetPlayer )]#! ([Country.GetRelationsWith(GetPlayer)|+])"

 CULTURALLY_ACCEPTED_TOOLTIP:1 "#header Cultura de colectivo#!\nLa cultura [Culture.GetName] está [Concept('concept_accepted_religion','aceptada')] en [Pop.GetCountry.GetName]\nEsto se debe a la [concept_law|l] de [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetName] para [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetGroup.GetName|l]"
 CULTURALLY_DISCRIMINATED_TOOLTIP:1 "#header Cultura de colectivo#!\nLa cultura [Culture.GetName] [Concept('concept_discrimination','sufre discriminación')] en [Pop.GetCountry.GetName]\nEsto se debe a la [concept_law|l] de [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetName] para [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetGroup.GetName|l]"
 RELIGIOUSLY_ACCEPTED_TOOLTIP:1 "#header Religión de colectivo#!\nLa religión [Religion.GetName] está [Concept('concept_accepted_religion','aceptada')] en [Pop.GetCountry.GetName]\nEsto se debe a la [concept_law|l] de [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetName] para [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetGroup.GetName|l]"
 RELIGIOUSLY_DISCRIMINATED_TOOLTIP:1 "#header Religión de colectivo#!\nLa religión [Religion.GetName] [Concept('concept_discrimination','sufre discriminación')] en [Pop.GetCountry.GetName]\nEsto se debe a la [concept_law|l] de [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetName] para [Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetGroup.GetName|l]"

 CANNOT_MOVE_COMMANDER_NON_FRIENDLY_HQ:0 "#N [Hq.GetName] no es tu [concept_hq|l] ni el de un aliado#!"
 MOVE_COMMANDER_ALREADY_THERE_TOOLTIP:0 "#N [Character.GetFullName] ya se encuentra en [Hq.GetName]#!"

 ADD_GENERAL_ROLE:0 "Conceder el mando"
 REMOVE_GENERAL_ROLE:0 "Quitar el mando"
 ADD_GENERAL_ROLE_DESC:0 "#header $ADD_GENERAL_ROLE$#!\n$TOOLTIP_DELIMITER$\nPermite que [CHARACTER.GetFullName] llegue a [concept_general|l] y tenga el mando de un ejército además de sus funciones actuales[ConcatIfNeitherEmpty( '\n', '$COMMAND_DESC$' )]"
 REMOVE_GENERAL_ROLE_DESC:0 "#header $REMOVE_GENERAL_ROLE$#!\n$TOOLTIP_DELIMITER$\nQuita el mando de [concept_general|l] a [CHARACTER.GetFullName][ConcatIfNeitherEmpty( '\n', '$COMMAND_DESC$' )]"

 REMOVE_CHARACTER_ROLE_LAST_ROLE:0 "#N No se puede eliminar la última función de [CHARACTER.GetFullName]#!"
 REMOVE_CHARACTER_ROLE_DOES_NOT_HAVE_ROLE:0 "#N [CHARACTER.GetFullName] no es #v $ROLE$#!#!"
 REMOVE_CHARACTER_MOBILIZED_GENERAL:0 "#n [CHARACTER.GetFullName] no puede dejar de ser [concept_general|l] mientras esté movilizad[CHARACTER.GetCustom('ES_OA')]#!"

 ADD_CHARACTER_ROLE_ALREADY_HAS_ROLE:0 "#N [CHARACTER.GetFullName] ya es #v $ROLE$#!#!"
 ADD_CHARACTER_ROLE_CANNOT_BE_ADMIRAL_AND_GENERAL:0 "#N [CHARACTER.GetFullName] no puede ser [concept_general|l] y [concept_admiral|l] al mismo tiempo#!"
 ADD_CHARACTER_ROLE_NO_HQ_FOR_COMMANDER:0 "#N No se puede asignar a [CHARACTER.GetFullName] a un [concept_hq|l] válido#!"
 ADD_CHARACTER_ROLE_ONLY_RULER_ALLOWED:0 "#N Solo un [concept_ruler|l] puede convertirse en [concept_commander|l]#!"
 ADD_CHARACTER_ROLE_WRONG_GOVERNMENT_TYPE:1 "#N Un [concept_ruler|l] solo puede ser [concept_commander|l] si hay transferencia de poder #v $transfer_of_power_dictatorial$#! o #v $transfer_of_power_hereditary$#! [Concept('concept_government_type','$concept_government_type_transfer_of_power$')]#!"
 ADD_CHARACTER_ROLE_UNDER_AGE:0 "[CHARACTER.GetFullName] no puede ser #v $ROLE$#! porque tiene menos de #v $AGE$#! años"
 ADD_CHARACTER_ROLE_DISALLOWED_GENDER:0 "[CHARACTER.GetFullName] no puede ser #v $ROLE$#! porque es $GENDER$"

 MAP_INTERACTION_MOVE_COMMANDER_DESC:0 "Seleccionar el cuartel general al que trasladar a [Character.GetFullName]"
 MAP_INTERACTION_MOVE_COMMANDER_PERFORMED:0 "Se ha trasladado a [Character.GetFullName]"
 MAP_INTERACTION_MOVE_COMMANDER_TOOLTIP:0 "#header Trasladar#!\nTraslada a [Character.GetFullName] ([GetUnitStrengthHeader( Character.GetNumCombatUnits, Character.GetMaxNumCombatUnits, Character.GetCombatUnitsTypeIcon )]) desde [Character.GetLocationHQ.GetNameNoFlag] hasta [Hq.GetNameNoFlag]\n$TOOLTIP_DELIMITER$\nEsto tendrá como resultado:\n$TARGET_HQ_RESULT|v0$ [Character.GetCombatUnitsTypeIcon] en [Hq.GetNameNoFlag]\n$CURRENT_HQ_RESULT|v0$ [Character.GetCombatUnitsTypeIcon] en [Character.GetLocationHQ.GetNameNoFlag]"

 MAP_INTERACTION_INTERCEPTION_DESC:0 "Seleccionar el cuartel general que [Character.GetFullName] protegerá frente a armadas hostiles"
 MAP_INTERACTION_INTERCEPTION_PERFORMED:0 "Orden de #variable [COMMANDER_ORDER_TYPE.GetName]#! dada a [Character.GetFullName]"
 MAP_INTERACTION_INTERCEPTION_TOOLTIP:1 "Emitir una orden de #header [COMMANDER_ORDER_TYPE.GetName]#! a [Character.GetFullName] en [Hq.GetName][ConcatIfNeitherEmpty( '\n$TOOLTIP_DELIMITER$\n', '$ERRORS$' )]"
 MAP_INTERACTION_INTERCEPTION_NO_HQ_TOOLTIP:0 "#N No hay costa para la orden de [COMMANDER_ORDER_TYPE.GetName]#!"

 MAP_INTERACTION_CONVOY_RAIDING_DESC:0 "Seleccionar nodo marítimo para que [Character.GetFullName] ataque convoyes"
 MAP_INTERACTION_CONVOY_RAIDING_PERFORMED:0 "Se ha iniciado un ataque a convoyes"
 MAP_INTERACTION_CONVOY_RAIDING_TOOLTIP:0 "Emitir una orden de #header [COMMANDER_ORDER_TYPE.GetName]#! a [Character.GetFullName]"

 MAP_INTERACTION_PATROL_DESC:0 "Seleccionar el cuartel general que [Character.GetFullName] deberá patrullar"
 MAP_INTERACTION_PATROL_PERFORMED:0 "Orden de #variable [COMMANDER_ORDER_TYPE.GetName]#! dada a [Character.GetFullName]"
 MAP_INTERACTION_PATROL_TOOLTIP:1 "[Character.GetFullName] protegerá las rutas marítimas entre [Character.GetLocationHQ.GetName] y [Hq.GetName][ConcatIfNeitherEmpty( '\n$TOOLTIP_DELIMITER$\n', '$ERRORS$' )]"

 notification_peace_agreement_signed_war_leader_tooltip:0 "#header $notification_peace_agreement_signed_war_leader_name$#!\n$TOOLTIP_DELIMITER$\n$notification_peace_agreement_signed_war_leader_desc$"
 notification_peace_agreement_signed_war_leader_name:0 "Paz con [SCOPE.sC('recipient').GetName]"
 notification_peace_agreement_signed_war_leader_desc:0 "Hemos firmado un acuerdo de paz con #variable [SCOPE.sC('recipient').GetName]#!, lo que pone fin a las hostilidades."

 notification_peace_agreement_signed_war_participant_tooltip:0 "#header $notification_peace_agreement_signed_war_participant_name$#!\n$TOOLTIP_DELIMITER$\n$notification_peace_agreement_signed_war_participant_desc$"
 notification_peace_agreement_signed_war_participant_name:0 "Paz entre [SCOPE.sC('actor').GetName] y [SCOPE.sC('target').GetName]"
 notification_peace_agreement_signed_war_participant_desc:0 "#variable [SCOPE.sC('actor').GetName]#! ha firmado un acuerdo de paz con #variable [SCOPE.sC('target').GetName]#!, lo que pone fin a las hostilidades."

 notification_peace_agreement_signed_non_participant_tooltip:0 "#header $notification_peace_agreement_signed_non_participant_name$#!\n$TOOLTIP_DELIMITER$\n$ notification_peace_agreement_signed_non_participant_desc$"
 notification_peace_agreement_signed_non_participant_name:0 "Paz entre [SCOPE.sC('actor').GetName] y [SCOPE.sC('target').GetName]"
 notification_peace_agreement_signed_non_participant_desc:0 "#variable [SCOPE.sC('actor').GetName]#! ha firmado un acuerdo de paz con #variable [SCOPE.sC('target').GetName]#!, lo que pone fin a las hostilidades entre ellos."

 notification_self_capitulated_tooltip:0 "#header $notification_self_capitulated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_self_capitulated_desc$"
 notification_self_capitulated_name:0 "Nuestro país capitula"
 notification_self_capitulated_desc:0 "Nuestro país ha capitulado. Se nos han impuesto todos los objetivos de guerra contra nosotros."

 notification_enemy_capitulated_tooltip:0 "#header $notification_enemy_capitulated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_enemy_capitulated_desc$"
 notification_enemy_capitulated_name:0 "#variable [SCOPE.sC('target').GetName]#! capitula"
 notification_enemy_capitulated_desc:0 "#variable [SCOPE.sC('target').GetName]#!, nuestro enemigo, ha capitulado. Se han impuesto todos los objetivos de guerra contra ellos."

 notification_ally_capitulated_tooltip:0 "#header $notification_ally_capitulated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ally_capitulated_desc$"
 notification_ally_capitulated_name:0 "#variable [SCOPE.sC('target').GetName]#! capitula"
 notification_ally_capitulated_desc:0 "#variable [SCOPE.sC('target').GetName]#!, nuestro aliado, ha capitulado. Se han impuesto todos los objetivos de guerra contra ellos."

 notification_diplo_play_start_notification_tooltip:0 "#header $notification_diplo_play_start_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_start_notification_desc$"
 notification_diplo_play_start_notification_name:1 "[concept_diplomatic_play] [SCOPE.sC('actor').GetAltAdjective('SF')] contra nosotros"
 notification_diplo_play_start_notification_desc:1 "[SCOPE.sC('actor').GetName] ha iniciado una [concept_diplomatic_play|l] de [SCOPE.GetRootScope.GetDiplomaticPlay.GetDiplomaticPlayType.GetName|b] contra nosotros."

 notification_diplo_play_start_third_party_notification_tooltip:0 "#header $notification_diplo_play_start_third_party_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_start_third_party_notification_desc$"
 notification_diplo_play_start_third_party_notification_name:0 "[concept_diplomatic_play] iniciada"
 notification_diplo_play_start_third_party_notification_desc:1 "[SCOPE.sC('actor').GetName] ha iniciado una [concept_diplomatic_play|l] de [SCOPE.GetRootScope.GetDiplomaticPlay.GetDiplomaticPlayType.GetName|b] contra [SCOPE.sC('target').GetName]."

 notification_diplo_play_back_down_notification_tooltip:0 "#header $notification_diplo_play_back_down_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_back_down_notification_desc$"
 notification_diplo_play_back_down_notification_name:0 "[SCOPE.sC('actor').GetName] se echa atrás"
 notification_diplo_play_back_down_notification_desc:0 "[SCOPE.sC('actor').GetName] ha echado atrás en nuestra [concept_diplomatic_play|l], por lo que cede en nuestro objetivo de guerra principal."

 notification_diplo_play_back_down_involved_notification_tooltip:0 "#header $notification_diplo_play_back_down_involved_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_back_down_involved_notification_desc$"
 notification_diplo_play_back_down_involved_notification_name:0 "[SCOPE.sC('actor').GetName] se echa atrás"
 notification_diplo_play_back_down_involved_notification_desc:0 "[SCOPE.sC('actor').GetName] se ha echado atrás en la [concept_diplomatic_play|l] contra [SCOPE.sC('target').GetName]."

 notification_diplo_play_join_side_notification_tooltip:0 "#header $notification_diplo_play_join_side_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_join_side_notification_desc$"
 notification_diplo_play_join_side_notification_name:0 "[SCOPE.sC('actor').GetName] se pone del lado de [SCOPE.sC('target').GetName]"
 notification_diplo_play_join_side_notification_desc:0 "[SCOPE.sC('actor').GetName] se ha puesto del lado de [SCOPE.sC('target').GetName] en la [concept_diplomatic_play|l] contra [SCOPE.sC('recipient').GetName]."

 notification_diplo_play_abandon_side_notification_tooltip:0 "#header $notification_diplo_play_abandon_side_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_abandon_side_notification_desc$"
 notification_diplo_play_abandon_side_notification_name:0 "[SCOPE.sC('actor').GetName] ha abandonado a [SCOPE.sC('target').GetName]"
 notification_diplo_play_abandon_side_notification_desc:0 "[SCOPE.sC('actor').GetName] ha dejado de apoyar a [SCOPE.sC('target').GetName] en la [concept_diplomatic_play|l] contra [SCOPE.sC('recipient').GetName]."

 notification_diplo_play_war_start_third_party_notification_tooltip:0 "#header $notification_diplo_play_war_start_third_party_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_war_start_third_party_notification_desc$"
 notification_diplo_play_war_start_third_party_notification_name:0 "Guerra entre [SCOPE.sC('actor').GetName] y [SCOPE.sC('target').GetName]"
 notification_diplo_play_war_start_third_party_notification_desc:0 "Ha estallado la guerra entre [SCOPE.sC('actor').GetName] y [SCOPE.sC('target').GetName]"

 notification_diplo_play_subject_released_notification_tooltip:0 "#header $notification_diplo_play_subject_released_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_subject_released_notification_desc$"
 notification_diplo_play_subject_released_notification_name:0 "[SCOPE.sC('target').GetName] queda libre"
 notification_diplo_play_subject_released_notification_desc:0 "Dada la incapacidad de [SCOPE.sC('actor').GetName] a la hora de proteger a su súbdito [SCOPE.sC('target').GetName], el pacto que tenían se considera nulo."

 notification_diplo_play_subject_released_overlord_notification_tooltip:0 "#header $notification_diplo_play_subject_released_overlord_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_subject_released_overlord_notification_desc$"
 notification_diplo_play_subject_released_overlord_notification_name:0 "[SCOPE.sC('target').GetName] queda libre"
 notification_diplo_play_subject_released_overlord_notification_desc:0 "Dada nuestra incapacidad de proteger a nuestro súbdito [SCOPE.sC('target').GetName], se ha declarado independiente."

 notification_diplo_play_declare_neutrality_notification_tooltip:0 "#header $notification_diplo_play_declare_neutrality_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_declare_neutrality_notification_desc$"
 notification_diplo_play_declare_neutrality_notification_name:0 "[SCOPE.sC('actor').GetName] declara su neutralidad"
 notification_diplo_play_declare_neutrality_notification_desc:0 "[SCOPE.sC('actor').GetName] se ha declarado neutral en la [concept_diplomatic_play|l] entre [SCOPE.sC('initiator').GetName] y [SCOPE.sC('target').GetName]."

 notification_resource_discovered_tooltip:0 "#header $notification_resource_discovered_name$#!\n$TOOLTIP_DELIMITER$\n$notification_resource_discovered_desc$"
 notification_resource_discovered_name:1 "Se ha descubierto [SCOPE.sBT('target').GetDiscoveredResourceName|l] en [SCOPE.GetRootScope.GetStateRegion.GetName]"
 notification_resource_discovered_desc:1 "Se ha descubierto [SCOPE.sBT('target').GetDiscoveredResourceName|l] en [SCOPE.GetRootScope.GetStateRegion.GetName]. La [concept_state_region|l] puede permitirse ahora un edificio adicional de este tipo: [SCOPE.sBT('target').GetName]."

 notification_resource_depleted_tooltip:0 "#header $notification_resource_depleted_name$#!\n$TOOLTIP_DELIMITER$\n$notification_resource_depleted_desc$"
 notification_resource_depleted_name:1 "[SCOPE.sBT('target').GetDiscoveredResourceName] agotado en [SCOPE.GetRootScope.GetStateRegion.GetName]"
 notification_resource_depleted_desc:1 "Se ha agotado el recurso [SCOPE.sBT('target').GetDiscoveredResourceName] en [SCOPE.GetRootScope.GetStateRegion.GetName]. La [concept_state_region|l] puede apoyar menos [SCOPE.sBT('target').GetName]."

 notification_new_culture_obsession_tooltip:0 "#header $notification_new_culture_obsession_name$#!\n$TOOLTIP_DELIMITER$\n$notification_new_culture_obsession_desc$"
 notification_new_culture_obsession_name:0 "[SCOPE.GetRootScope.GetCulture.GetName] se ha obsesionado con el bien [SCOPE.sG('goods').GetName]"
 notification_new_culture_obsession_desc:0 "La cultura [SCOPE.GetRootScope.GetCulture.GetName] se ha obsesionado con el bien [SCOPE.sG('goods').GetName]."

 notification_commander_order_invalidated_tooltip:0 "#header $notification_commander_order_invalidated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_commander_order_invalidated_desc$"
 notification_commander_order_invalidated_name:0 "Nueva orden de comandante"
 notification_commander_order_invalidated_desc:0 "[SCOPE.GetRootScope.GetCharacter.GetFullName] tiene una nueva orden de [SCOPE.sCOT('target').GetName] (anteriormente [SCOPE.sCOT('actor').GetName])"

 notification_commander_moved_to_other_front_tooltip:0 "#header $notification_commander_moved_to_other_front_name$#!\n$TOOLTIP_DELIMITER$\n$notification_commander_moved_to_other_front_desc$"
 notification_commander_moved_to_other_front_name:0 "General desplazado"
 notification_commander_moved_to_other_front_desc:0 "[SCOPE.sCha('actor').GetFullName] se ha desplazado a [SCOPE.GetRootScope.GetFront.GetName]"

 notification_migration_target_created_tooltip:0 "#header $notification_migration_target_created_name$#!\n$TOOLTIP_DELIMITER$\n$notification_migration_target_created_desc$"
 notification_migration_target_created_name:0 "Migración [SCOPE.GetRootScope.GetState.GetMassMigrationCulture.GetName]"
 notification_migration_target_created_desc:0 "Multitud de gente [SCOPE.GetRootScope.GetState.GetMassMigrationCulture.GetName] ha comenzado a migrar a nuestro estado de [SCOPE.GetRootScope.GetState.GetName] y a los de los alrededores."

 notification_migration_target_created_other_tooltip:0 "#header $notification_migration_target_created_other_name$#!\n$TOOLTIP_DELIMITER$\n$notification_migration_target_created_other_desc$"
 notification_migration_target_created_other_name:0 "Migración [SCOPE.GetRootScope.GetState.GetMassMigrationCulture.GetName]"
 notification_migration_target_created_other_desc:0 "Multitud de gente [SCOPE.GetRootScope.GetState.GetMassMigrationCulture.GetName] ha comenzado a migrar al estado de [SCOPE.GetRootScope.GetState.GetName] y a los de los alrededores."

 notification_country_swayed_tooltip:0 "#header $notification_country_swayed_name$#!\n$TOOLTIP_DELIMITER$\n$notification_country_swayed_desc$"
 notification_country_swayed_name:0 "[SCOPE.sC('recipient').GetName] se ha dejado persuadir"
 notification_country_swayed_desc:0 "[SCOPE.sC('recipient').GetName] se ha dejado persuadir por el bando de [SCOPE.sC('actor').GetName] en la [concept_diplomatic_play|l] contra [SCOPE.sC('target').GetName]"

 notification_sway_offer_accepted_tooltip:0 "#header $notification_sway_offer_accepted_name$#!\n$TOOLTIP_DELIMITER$\n$notification_sway_offer_accepted_desc$"
 notification_sway_offer_accepted_name:0 "[SCOPE.sC('recipient').GetName] se ha dejado persuadir"
 notification_sway_offer_accepted_desc:0 "[SCOPE.sC('recipient').GetName] se ha dejado persuadir por nuestro bando en la [concept_diplomatic_play|l] contra [SCOPE.sC('target').GetName]"

 notification_sway_offer_rejected_tooltip:0 "#header $notification_sway_offer_rejected_name$#!\n$TOOLTIP_DELIMITER$\n$notification_sway_offer_rejected_desc$"
 notification_sway_offer_rejected_name:0 "Fracaso del intento de persuadir en [SCOPE.sC('recipient').GetName]"
 notification_sway_offer_rejected_desc:0 "[SCOPE.sC('recipient').GetName] no se ha dejado persuadir por nuestro bando en la [concept_diplomatic_play|l] contra [SCOPE.sC('target').GetName]"

 notification_interest_activated_tooltip:0 "#header $notification_interest_activated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_interest_activated_desc$"
 notification_interest_activated_name:0 "[concept_interest] en [SCOPE.GetRootScope.GetInterest.GetStrategicRegion.GetName] activado"
 notification_interest_activated_desc:1 "Ya podemos participar en [Concept('concept_diplomatic_play', 'jugadas diplomáticas')], interactuar a nivel diplomático y crear [Concept('concept_trade_route', 'rutas comerciales')] con [Concept('concept_country', 'países')] de la región [SCOPE.GetRootScope.GetInterest.GetStrategicRegion.GetName]."

 notification_interest_deactivated_tooltip:0 "#header $notification_interest_deactivated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_interest_deactivated_desc$"
 notification_interest_deactivated_name:1 "[concept_interest] en [SCOPE.GetRootScope.GetInterest.GetStrategicRegion.GetName] desactivado"
 notification_interest_deactivated_desc:1 "Ya no podemos participar en [Concept('concept_diplomatic_play', 'jugadas diplomáticas')], interactuar a nivel diplomático ni crear [Concept('concept_trade_route', 'rutas comerciales')] con [Concept('concept_country', 'países')] de la región [SCOPE.GetRootScope.GetInterest.GetStrategicRegion.GetName]."
 
 notification_interest_activated_third_party_tooltip:0 "#header $notification_interest_activated_third_party_name$#!\n$TOOLTIP_DELIMITER$\n$notification_interest_activated_third_party_desc$"
 notification_interest_activated_third_party_name:0 "[concept_interest] [SCOPE.sCountry('actor').GetAdjective] en [SCOPE.GetRootScope.GetInterest.GetStrategicRegion.GetName] activado"
 notification_interest_activated_third_party_desc:0 "[SCOPE.sCountry('actor').GetName] ya puede participar en [Concept('concept_diplomatic_play', 'jugadas diplomáticas')], interactuar a nivel diplomático y crear [Concept('concept_trade_route', 'rutas comerciales')] con [Concept('concept_country', 'países')] de la región [SCOPE.GetRootScope.GetInterest.GetStrategicRegion.GetName]."

 notification_interest_deactivated_third_party_tooltip:0 "#header $notification_interest_deactivated_third_party_name$#!\n$TOOLTIP_DELIMITER$\n$notification_interest_deactivated_third_party_desc$"
 notification_interest_deactivated_third_party_name:0 "[concept_interest] [SCOPE.sCountry('actor').GetAdjective] en [SCOPE.GetRootScope.GetInterest.GetStrategicRegion.GetName] eliminado."
 notification_interest_deactivated_third_party_desc:0 "[SCOPE.sCountry('actor').GetName] ya no puede participar en [Concept('concept_diplomatic_play', 'jugadas diplomáticas')], interactuar a nivel diplomático ni crear [Concept('concept_trade_route', 'rutas comerciales')] con [Concept('concept_country', 'países')] de la región [SCOPE.GetRootScope.GetInterest.GetStrategicRegion.GetName]."

 notification_colony_created_tooltip:0 "#header $notification_colony_created_name$#!\n$TOOLTIP_DELIMITER$\n$notification_colony_created_desc$"
 notification_colony_created_name:0 "[SCOPE.sCountry('actor').GetName] ha colonizado [SCOPE.GetRootScope.GetState.GetStateRegion.GetName]"
 notification_colony_created_desc:0 "[SCOPE.sCountry('actor').GetName] ha establecido la [concept_colony|l] de [SCOPE.GetRootScope.GetState.GetName]."
 
 notification_colony_complete_tooltip:0 "#header $notification_colony_complete_name$#!\n$TOOLTIP_DELIMITER$\n$notification_colony_complete_desc$"
 notification_colony_complete_name:0 "Colonización de [SCOPE.GetRootScope.GetState.GetStateRegion.GetName] finalizada"
 notification_colony_complete_desc:0 "La colonización de [SCOPE.GetRootScope.GetState.GetName] por nuestra parte ha finalizado y la antigua [concept_colony|l] es ahora un [concept_state|l] de pleno derecho."
 
 notification_colony_complete_third_party_tooltip:0 "#header $notification_colony_complete_third_party_name$#!\n$TOOLTIP_DELIMITER$\n$notification_colony_complete_third_party_desc$"
 notification_colony_complete_third_party_name:0 "Colonización [SCOPE.sCountry('actor').GetAltAdjective('SF')] de [SCOPE.GetRootScope.GetState.GetStateRegion.GetName] finalizada"
 notification_colony_complete_third_party_desc:0 "La colonización de [SCOPE.GetRootScope.GetState.GetName] por parte de [SCOPE.sCountry('actor').GetName] ha finalizado y la antigua [concept_colony|l] es ahora un [concept_state|l] de pleno derecho."

 notification_ig_trait_activated_tooltip:0 "#header $notification_ig_trait_activated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_trait_activated_desc$"
 notification_ig_trait_activated_name:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName] - [SCOPE.sInterestGroupTrait('target').GetName(SCOPE.GetRootScope.GetInterestGroup.Self)] se ha activado"
 notification_ig_trait_activated_desc:1 "Esto se debe a su [concept_approval|l] de grado [SCOPE.GetRootScope.GetInterestGroup.GetApprovalRating] (#tooltippable #tooltip:[SCOPE.GetRootScope.GetInterestGroup.GetTooltipTag],IG_APPROVAL_BREAKDOWN [SCOPE.GetRootScope.GetInterestGroup.GetApprovalValue|=+]#!#!)\n\n#title Efectos#!\n[SCOPE.sInterestGroupTrait('target').GetModifiersDesc(SCOPE.GetRootScope.GetInterestGroup.Self)]"

 notification_ig_became_influential_tooltip:0 "#header $notification_ig_became_influential_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_became_influential_desc$"
 notification_ig_became_influential_name:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName] es ahora [concept_influential|l]"
 notification_ig_became_influential_desc:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName] solía ser un grupo [concept_marginalized|l], pero ahora es [concept_influential|l]."

 notification_ig_became_powerful_tooltip:0 "#header $notification_ig_became_powerful_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_became_powerful_desc$"
 notification_ig_became_powerful_name:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName] es ahora [concept_powerful|l]"
 notification_ig_became_powerful_desc:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName] solía ser un grupo [concept_influential|l], pero ahora es [concept_powerful|l]."

 notification_ig_no_longer_powerful_tooltip:0 "#header $notification_ig_no_longer_powerful_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_no_longer_powerful_desc$"
 notification_ig_no_longer_powerful_name:0 "El grupo de [SCOPE.GetRootScope.GetInterestGroup.GetName] ya no es [concept_powerful|l]"
 notification_ig_no_longer_powerful_desc:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName] solía ser un grupo [concept_powerful], pero ahora es [concept_influential|l]."

 notification_ig_no_longer_influential_tooltip:0 "#header $notification_ig_no_longer_influential_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_no_longer_influential_desc$"
 notification_ig_no_longer_influential_name:0 "El grupo de [SCOPE.GetRootScope.GetInterestGroup.GetName] ya no es [concept_influential|l]"
 notification_ig_no_longer_influential_desc:0 "El grupo de [SCOPE.GetRootScope.GetInterestGroup.GetName] solía ser [concept_influential|l], pero ahora está [concept_marginalized|l]."

 notification_ig_trait_deactivated_tooltip:0 "#header $notification_ig_trait_deactivated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_trait_deactivated_desc$"
 notification_ig_trait_deactivated_name:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName] - [SCOPE.sInterestGroupTrait('target').GetName(SCOPE.GetRootScope.GetInterestGroup.Self)] se ha desactivado"
 notification_ig_trait_deactivated_desc:1 "Esto se debe a su [concept_approval|l] de grado [SCOPE.GetRootScope.GetInterestGroup.GetApprovalRating] (#tooltippable #tooltip:[SCOPE.GetRootScope.GetInterestGroup.GetTooltipTag],IG_APPROVAL_BREAKDOWN [SCOPE.GetRootScope.GetInterestGroup.GetApprovalValue|=+]#!#!)\n\n#title Efectos (ya no se disfrutan)#!\n[SCOPE.sInterestGroupTrait('target').GetModifiersDesc(SCOPE.GetRootScope.GetInterestGroup.Self)]"

 notification_ig_movement_left_marginal_name:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName]: ha abandonado [SCOPE.sPoliticalMovement('political_movement').GetName]"
 notification_ig_movement_left_marginal_desc:0 "Esto se debe a que el grupo de interés se ha vuelto marginal"
 notification_ig_movement_left_marginal_tooltip:0 "#header $notification_ig_movement_left_marginal_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_movement_left_marginal_desc$"

 notification_ig_movement_left_in_government_name:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName]: ha abandonado [SCOPE.sPoliticalMovement('political_movement').GetName]"
 notification_ig_movement_left_in_government_desc:0 "Esto se debe a que el grupo de interés se ha vuelto parte del gobierno"
 notification_ig_movement_left_in_government_tooltip:0 "#header $notification_ig_movement_left_in_government_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_movement_left_in_government_desc$"

 notification_ig_movement_left_happy_name:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName]: ha abandonado [SCOPE.sPoliticalMovement('political_movement').GetName]"
 notification_ig_movement_left_happy_desc:0 "Esto se debe a su [concept_approval|l] de grado [SCOPE.GetRootScope.GetInterestGroup.GetApprovalRating] (#tooltippable #tooltip:[SCOPE.GetRootScope.GetInterestGroup.GetTooltipTag],IG_APPROVAL_BREAKDOWN [SCOPE.GetRootScope.GetInterestGroup.GetApprovalValue|=+]#!#!)"
 notification_ig_movement_left_happy_tooltip:0 "#header $notification_ig_movement_left_happy_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_movement_left_happy_desc$"
 
 notification_parties_activated_name:0 "Partidos nuevos"
 notification_parties_activated_desc:0 "Se han creado nuevos partidos en nuestro país: [SCOPE.GetRootScope.GetCountry.GetRecentPartiesDesc]"
 notification_parties_activated_tooltip:1 "#header $notification_parties_activated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_parties_activated_desc$"
 
 RECENT_PARTIES_ITEM:0 "[Party.GetName]"
 RECENT_PARTIES_DESC:0 "$PARTIES_LIST$"

 notification_ig_resigned_government_tooltip:0 "#header $notification_ig_resigned_government_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_resigned_government_desc$"
 notification_ig_resigned_government_name:0 "Dimisión del [concept_government|l]"
 notification_ig_resigned_government_desc:1 "El grupo [SCOPE.GetRootScope.GetInterestGroup.GetName] ha dimitido del [concept_government|l] debido a que su [concept_approval|l] indica enfado"

 notification_violate_sovereignty_third_party_joins_name:2 "[SCOPE.sC('third_party_country').GetName] ayuda a [SCOPE.sC('target_country').GetName]"
 notification_violate_sovereignty_third_party_joins_desc:1 "[SCOPE.sC('third_party_country').GetName] ha acudido en ayuda de [SCOPE.sC('target_country').GetName] después de que [SCOPE.sC('initiator').GetName] violara su soberanía."

 SUBSIDIZED_YES:2 "$SUBSIDIZED_YES_HEADER$[ConcatIfNeitherEmpty('\n\n', Building.GetSubsidiesDesc)]\n\n[SelectLocalization(IsValid( Building.ToggleSubsidies ), 'REVOKE_SUBSIDIES_POSSIBLE', GetDesc(Building.ToggleSubsidies))]"
 SUBSIDIZED_YES_HEADER:3 "#header [Concept('concept_subsidies', 'Subvencionado')]#!\n$TOOLTIP_DELIMITER$\nEste edificio está $concept_subsidized$ y cuesta #N #bold [Building.GetSubsidies|D] @money!#!#! cada semana"
 REVOKE_SUBSIDIES_POSSIBLE:0 "#instruction Haz clic para dejar de subvencionarlo#!"
 SUBSIDIES_MANDATED_BY_MODIFIER:0 "$MODIFIERNAME$#indent_newline:3 \n$DESCRIPTION$#!"

 SUBSIDIZED_NO:3 "$SUBSIDIZED_NO_HEADER$\n[SelectLocalization(IsValid( Building.ToggleSubsidies ), 'SUBSIDIZE_POSSIBLE', GetDesc(Building.ToggleSubsidies))]"
 SUBSIDIZED_NO_HEADER:1 "#header No [Concept('concept_subsidies', 'subvencionado')]#!\n$TOOLTIP_DELIMITER$\nEste edificio no está $concept_subsidized$"
 SUBSIDIZE_POSSIBLE:0 "#instruction Haz clic para subvencionarlo#!"
 NOT_PERMITTED_TO_SUBSIDIZE_BUILDING_GROUP:0 "No puedes subvencionar este edificio en nuestro país. Esto se rige por [Concept('concept_law', 'leyes')] económicas."
 CANNOT_SUBSIDIZE_GOVERNMENT_BUILDINGS:0 "No se pueden subvencionar [Concept('concept_government_building', 'edificios gubernamentales')]."
 CANNOT_SUBSIDIZE_SUBSISTENCE_BUILDINGS:0 "No se pueden subvencionar [Concept('concept_subsistence_building', 'edificios de subsistencia')]."


 SUBSIDIZED_ALL_YES:1 "Todos los edificios de este grupo están [Concept('concept_subsidies', 'subvencionados')].\n\n#instruction Haz clic para retirar todas las subvenciones.#!"
 SUBSIDIZED_ALL_NO:1 "Ninguno de los edificios de este grupo está [Concept('concept_subsidies', 'subvencionado')].\n\n#instruction Haz clic para subvencionar todos los edificios.#!"
 SUBSIDIZED_ALL_MIXED:1 "Algunos edificios de este grupo están [Concept('concept_subsidies', 'subvencionados')].\n\n#instruction Haz clic para subvencionar todos los edificios.#!"

 AUTO_EXPAND_ALL_YES:0 "#header Ampliación automática#!\nTodos los edificios de este grupo se amplían automáticamente.\n\n#instruction Haz clic para desactivar la ampliación automática.#!"
 AUTO_EXPAND_ALL_NO:0 "#header Sin ampliación automática#!\nNinguno de los edificios de este grupo se amplían automáticamente.\n\n#instruction Haz clic para aplicar la ampliación automática en todos los edificios.#!"
 AUTO_EXPAND_ALL_MIXED:0 "#header Ampliación automática parcial#!\nAlgunos de los edificios de este grupo se amplían automáticamente.\n\n#instruction Haz clic para aplicar la ampliación automática en todos los edificios.#!"

 SUBSIDIES_TOOLTIP:2 "Se necesitan [concept_subsidies|l] salariales: #v $VAL|-0$ @money!#!\n$TAB$Se necesitan [Concept('concept_building_wage', '$concept_building_wages$')|l] para mantener a todos los trabajadores: #v @money!$SUB_VAL|0$#!\n$TAB$Capacidad de $NAME$ para pagar: #v $REG_VAL|0+$ @money!#!\n\nSe necesita un subsidio para los bienes de insumo#v $BALANCE_VAL|-0$ @money!#!"

 BUILDING_RIGHT_CLICK_MENU_TITLE:0 "[Building.GetName]"
 BUILDING_RIGHT_CLICK_MENU_SUBTITLE:0 "en [State.GetName]"
 BUILDING_RIGHT_CLICK_MENU_EXPAND:0 "Ampliar en [State.GetName]"
 BUILDING_RIGHT_CLICK_MENU_DOWNSIZE:0 "Reducir tamaño"
 BUILDING_RIGHT_CLICK_MENU_CANCEL_CONSTRUCTION:0 "Cancelar ampliación"
 BUILDING_RIGHT_CLICK_MENU_SUBSIDIZE_ON:0 "Subvencionar"
 BUILDING_RIGHT_CLICK_MENU_SUBSIDIZE_OFF:0 "Cancelar subvenciones"
 BUILDING_RIGHT_CLICK_MENU_AUTOEXPAND_ON:0 "Ampliar automáticamente"
 BUILDING_RIGHT_CLICK_MENU_AUTOEXPAND_OFF:0 "Detener ampliación automática"
 CANCEL_CONSTRUCTION_TOOLTIP:0 "#header $BUILDING_RIGHT_CLICK_MENU_CANCEL_CONSTRUCTION$#!\nCancelar la ampliación en curso de este edificio."
 CANCEL_CONSTRUCTION_MODIFIERS_INSTRUCTIONS:0 "#instruction Haz clic para cancelar un nivel#!\n#instruction $SHORTCUT_KEY_MOD_shift$Haz clic para cancelar $SHIFT_NUM_LEVELS$ niveles#!\n#instruction $SHORTCUT_KEY_MOD_ctrl$Haz clic para cancelar $CTRL_NUM_LEVELS$ niveles#!"

 IG_RIGHT_CLICK_MENU_TITLE:0 "[InterestGroup.GetName]"
 IG_RIGHT_CLICK_MENU_ADD_GOV:0 "Añadir al gobierno"
 IG_RIGHT_CLICK_MENU_REM_GOV:0 "Sacar del gobierno"
 IG_RIGHT_CLICK_MENU_SUPPRESS:0 "$SUPPRESS_SHORT$"
 IG_RIGHT_CLICK_MENU_SUPPRESS_NOT:0 "$SUPPRESS_NOT_SHORT$"
 IG_RIGHT_CLICK_MENU_PROMOTE:0 "$PROMOTE_SHORT$"
 IG_RIGHT_CLICK_MENU_PROMOTE_NOT:0 "$PROMOTE_NOT_SHORT$"
 IG_RIGHT_CLICK_MENU_RULER_JOIN_IG:0 "$RULER_JOIN_IG_LONG$"

 IG_RIGHT_CLICK_MENU_PIN_IN_OUTLINER:0 "[SelectLocalization(InterestGroup.IsPinnedInOutliner, 'UNPIN_IN_OUTLINER', 'PIN_IN_OUTLINER')]"
 CHARACTER_RIGHT_CLICK_MENU_PIN_IN_OUTLINER:0 "[SelectLocalization(Character.IsPinnedInOutliner, 'UNPIN_IN_OUTLINER', 'PIN_IN_OUTLINER')]"
 STATE_RIGHT_CLICK_MENU_PIN_IN_OUTLINER:0 "[SelectLocalization(State.IsPinnedInOutliner, 'UNPIN_IN_OUTLINER', 'PIN_IN_OUTLINER')]"
 MARKET_RIGHT_CLICK_MENU_PIN_IN_OUTLINER:0 "[SelectLocalization(Market.IsPinnedInOutliner, 'UNPIN_IN_OUTLINER', 'PIN_IN_OUTLINER')]"
 PIN_IN_OUTLINER:0 "Anclar en esquematizador"
 UNPIN_IN_OUTLINER:0 "Desanclar de esquematizador"


 CHARACTER_RIGHT_CLICK_MENU_TITLE:0 "[Character.GetFullName]"
 CHARACTER_RIGHT_CLICK_MENU_SUBTITLE:0 "[Character.GetRoleTitle]"
 CHARACTER_RIGHT_CLICK_MENU_MANAGE_COMMANDER:0 "Gestionar cometidos"
 CHARACTER_RIGHT_CLICK_MENU_MANAGE_COMMANDER_TOOLTIP:0 "Gestionar cometidos"
 CHARACTER_RIGHT_CLICK_MENU_RETIRE_COMMANDER:0 "Jubilar"
 CHARACTER_RIGHT_CLICK_MENU_PROMOTE_COMMANDER:0 "Ascender"

 DECREE_RIGHT_CLICK_MENU_TITLE:0 "[Decree.GetName] en [Decree.GetState.GetName]"
 DECREE_RIGHT_CLICK_MENU_REMOVE:0 "Cancelar"

 DECREE_DUPLICATE_ROAD_MAINTENANCE:0 "Ningún otro país ha instaurado un $decree_road_maintenance$ en la [concept_state_region|l]"

 NAVAL_INVASION_RIGHT_CLICK_MENU_TITLE:1 "Seleccionar general para desembarco anfibio en [State.GetName]"
 NAVAL_INVASION_RIGHT_CLICK_MENU_TOOLTIP:1 "Enviar a [Character.GetFullName] a realizar un desembarco anfibio[ConcatIfNeitherEmpty('\n$TOOLTIP_DELIMITER$\n', GetDesc( MapInteractions.AccessMapInteractionCharacter.GetNavalInvasionCommand( Character.Self, State.Self ) ) )]"

 MARKET_RIGHT_CLICK_MENU_TITLE:0 "[Market.GetName]"
 MARKET_RIGHT_CLICK_MENU_MANAGE_MARKET:0 "Gestionar mercado"
 MANAGE_MARKET:0 "Gestionar"

 STATE_RIGHT_CLICK_MENU_TITLE:0 "[Country.GetName]"
 STATE_RIGHT_CLICK_MENU_SUBTITLE:0 "[State.GetName]"
 STATE_RIGHT_CLICK_MENU_COUNTRY_TITLE:0 "#header [Country.GetNameNoFlag]#! (país)"
 STATE_RIGHT_CLICK_MENU_STATE_TITLE:0 "#header [State.GetName]#! (estado)"
 MARKET_RIGHT_CLICK_MENU_MARKET_TITLE:0 "#header [State.GetMarket.GetName]#! (mercado)"
 STATE_RIGHT_CLICK_MENU_STRATEGIC_REGION_TITLE:0 "#header [State.GetStateRegion.GetStrategicRegion.GetName]#! ([concept_strategic_region|l])"
 STATE_RIGHT_CLICK_MENU_DIPLOMACY:0 "Abrir diplomacia"
 STATE_RIGHT_CLICK_MENU_COUNTRY_INFORMATION:0 "Información"
 STATE_RIGHT_CLICK_MENU_COLONIZE:0 "Colonizar"
 STATE_RIGHT_CLICK_MENU_CREATE_MARKET:0 "Crear mercado"
 STATE_RIGHT_CLICK_MENU_INCORPORATE:0 "$INCORPORATE$"
 STATE_RIGHT_CLICK_MENU_CANCEL_INCORPORATION:0 "Cancelar incorporación ([State.GetIncorporationProgress|v%0] completado)"

 BUILD_URBAN_BUILDINGS:0 "Construir edificios urbanos"
 ADD_CONSUMPTION_TAX:0 "Añadir impuesto al consumo"
 ADD_CONSUMPTION_TAX_ENTRY:3 "[Goods.GetNameNoFormatting]: #v [Goods.CalcPotentialConsumptionTaxAmount(GetPlayer)|+=D]#! @money! ( [Multiply_CFixedPoint(Goods.CalcConsumptionTaxAuthorityCost(GetPlayer),'(CFixedPoint)-1')|v0+] @aut!)"
 BUDGET_CONSUMPTION_TAX_TOOLTIP:1 "#header [concept_consumption_tax] de [Goods.GetName|l]#!\nCoste actual: [Multiply_CFixedPoint(Goods.CalcConsumptionTaxAuthorityCost(GetPlayer),'(CFixedPoint)-1')|v0+] @aut!\nIngresos actuales: #v [Goods.CalcConsumptionTaxAmount(GetPlayer)|+K]#!"
 GOODS_ADD_REMOVE_CONSUMPTION_TAX_TOOLTIP:0 "#header [SelectLocalization(GreaterThan_CFixedPoint(Goods.CalcConsumptionTaxAmount(GetPlayer), '(CFixedPoint)0'), 'Retirar', 'Añadir')] [concept_consumption_tax|l] de [Goods.GetName|l]#!\n$TOOLTIP_DELIMITER$\nIngresos actuales: #v [Goods.CalcConsumptionTaxAmount(GetPlayer)|+K]#!"

 COUNTRY_RIGHT_CLICK_MENU_OBSERVE:1 "[SelectLocalization(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, Country.Self), 'COUNTRY_RIGHT_CLICK_MENU_STOP_OBSERVING', 'COUNTRY_RIGHT_CLICK_MENU_START_OBSERVING')]"
 COUNTRY_RIGHT_CLICK_MENU_START_OBSERVING:0 "Observar a [Country.GetName]"
 COUNTRY_RIGHT_CLICK_MENU_STOP_OBSERVING:0 "Dejar de observar a [Country.GetName]"
 COUNTRY_RIGHT_CLICK_MENU_OBSERVE_TOOLTIP:1 "[SelectLocalization(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, Country.Self), 'COUNTRY_RIGHT_CLICK_MENU_STOP_OBSERVE_TOOLTIP', 'COUNTRY_RIGHT_CLICK_MENU_START_OBSERVE_TOOLTIP')]"
 COUNTRY_RIGHT_CLICK_MENU_START_OBSERVE_TOOLTIP:0 "Empezar a observar este país"
 COUNTRY_RIGHT_CLICK_MENU_STOP_OBSERVE_TOOLTIP:0 "Dejar de observar este país"
 OBSERVER_NO_COUNTRY_SELECTED:0 "\n$TOOLTIP_DELIMITER$\n@red_cross! Sin país seleccionado"
 OBSERVER_NO_COUNTRY_SELECTED_TOOLTIP:0 "#header ¡Estás en el modo observador!#!\n$TOOLTIP_DELIMITER$\n@red_cross! Sin país seleccionado para observar"

 GOODS_RIGHT_CLICK_MENU_TITLE:1 "[Goods.GetName][Nbsp][Goods.GetTextIcon]"
 GOODS_IN_MARKET_RIGHT_CLICK_MENU_TITLE:1 "[Goods.GetName][Nbsp][Goods.GetTextIcon] en [Goods.GetMarket.GetName|l]"

 MAP_INTERACTION_SHOW_SUPPLY_AREAS_DESC:0 "Haz clic en un estado para ver su área de suministro"
 MAP_INTERACTION_SHOW_SUPPLY_AREAS_PERFORMED:0 "Se muestra el área de suministro"
 MAP_INTERACTION_SHOW_SUPPLY_AREAS_TOOLTIP_HEADER:0 "Esta área de suministro consta de los siguientes teatros para [COUNTRY.GetName]:"
 MAP_INTERACTION_SHOW_SUPPLY_AREAS_TOOLTIP_ITEM:0 "#variable [THEATER.GetName]#! (#variable [THEATER.GetOwner.GetName]#!)"
 MAP_INTERACTION_SHOW_SUPPLY_AREAS_TOOLTIP_NONE:0 "[COUNTRY.GetName] no tiene un área de suministro en este lugar."

 MAP_LIST_PANEL_TITLE:1 "Lista de mapas - [GetSelectedMapModeName]"
 MAP_LIST_PANEL_BUTTON_SHOW_MAP_LIST_PANEL:0 "Mostrar lista de #v [GetSelectedMapModeName]#!\nOcultar #v panel de información#!"
 MAP_LIST_PANEL_BUTTON_SHOW_INFORMATION_PANEL:0 "Mostrar #v panel de información#!\nOcultar lista de #v [GetSelectedMapModeName]#!"

 MAP_MODE_ATTITUDE:1 "Mostrar [concept_attitude|l] en el mapa"
 MAP_MODE_RELATIONS:2 "Mostrar [concept_relations|l] en el mapa"
 MAP_MODE_INFAMY:0 "Mostrar [concept_infamy|l] en el mapa"
 MAP_MODE_POTENTIALS:1 "Mostrar [Concept('concept_resource_potential','recursos potenciales')] en el mapa"
 MAP_MODE_PRODUCTION:0 "Mostrar [concept_good_production|l] en el mapa"
 MAP_MODE_CONSUMPTION:0 "Mostrar [concept_good_consumption|l] en el mapa"

 SORT_BY_RANK:0 "Ordenar por [concept_rank|l]"
 SORT_BY_MARKET_GOODS:0 "Ordenar por [Concept('concept_good', 'bienes')]"
 SORT_BY_BALANCE_TOOLTIP:0 "Ordenar por balance. El número que se obtiene al restar las [concept_buy_orders|l] de las [concept_sell_orders|l]."
 SORT_BY_COUNTRY:0 "Ordenar por nombre de [concept_country|l]"

 MAP_MODE_ATTITUDE_COUNTRY:0 "Mostrar [concept_attitude|l] hacia [CountryPanel.GetCountry.GetName] en el mapa"
 MAP_MODE_RELATIONS_COUNTRY:0 "Mostrar [concept_relations|l] hacia [CountryPanel.GetCountry.GetName] en el mapa"

 DEFAULT_MAP_LIST_PANEL_STATUS_HEADER:0 "Estatus"
 DEFAULT_MAP_LIST_PANEL_STATUS_HEADER_TOOLTIP:1 "#header Estado#!\n$TOOLTIP_DELIMITER$\n#concept La disponibilidad de esta interacción en cada anotación.\n\n@map_list_plus!: puedes seleccionar esto.\n@map_list_plus_and_checkmark!: puedes seleccionar esto y ya lo estás haciendo.\n@map_list_checkmark!: ya estás haciendo esto aquí y puedes anular la selección.\n@map_list_lock!: Ya estás haciendo esto aquí y NO puedes anular la selección.\n@map_list_cross!: NO puedes seleccionar esto.\n@map_list_cross_and_checkmark!: ya estás haciendo esto aquí, pero NO puedes seleccionar esto.#!"
 DEFAULT_MAP_LIST_PANEL_TITLE_HEADER:0 "Título"
 DEFAULT_MAP_LIST_PANEL_TITLE_HEADER_TOOLTIP:0 "#header Título#!\n$TOOLTIP_DELIMITER$\n#concept El título de esta opción.#!"

 BUILDING_MAP_LIST_PANEL_STATUS_HEADER:0 "Estatus"
 BUILDING_MAP_LIST_PANEL_STATUS_HEADER_TOOLTIP:1 "#header Estado#!\n$TOOLTIP_DELIMITER$\n#concept La disponibilidad de ampliación de este [concept_building|l] en cada [concept_state|l].\n\n@map_list_plus!: puedes seleccionar esto.\n@map_list_plus_and_checkmark!: puedes seleccionar esto y ya lo estás haciendo.\n@map_list_checkmark!: ya estás haciendo esto aquí y puedes anular la selección.\n@map_list_lock!: ya estás haciendo esto aquí y NO puedes anular la selección.\n@map_list_cross!: NO puedes seleccionar esto.\n@map_list_cross_and_checkmark!: ya estás haciendo esto aquí, pero NO puedes seleccionar esto.#!"
 BUILDING_MAP_LIST_PANEL_STATE_HEADER:0 "Estado"
 BUILDING_MAP_LIST_PANEL_STATE_HEADER_TOOLTIP:1 "#header [concept_state]#!\n$TOOLTIP_DELIMITER$\n#concept $concept_state$ donde se construirá el [concept_building|l].#!"
 BUILDING_MAP_LIST_PANEL_EFFICIENCY_HEADER:0 "Ef."
 BUILDING_MAP_LIST_PANEL_EFFICIENCY_HEADER_TOOLTIP:0 "#header Eficiencia de [concept_construction|l][Nbsp]@construction!#!\n$TOOLTIP_DELIMITER$\n#concept La eficiencia de la $concept_construction$ @construction! donde se va a erigir el [concept_building|l]. Si el valor es positivo, reduce la cantidad de [concept_construction][Nbsp]@construction! necesaria por semana y viceversa.#!"

 BUILDING_MAP_LIST_PANEL_PEASANTS_HEADER:0 "Campesinos"
 BUILDING_MAP_LIST_PANEL_PEASANTS_HEADER_TOOLTIP:0 "#header Campesinos#!"

 BUILDING_MAP_LIST_PANEL_CONSTRUCTION_HEADER:0 "@construction!"
 BUILDING_MAP_LIST_PANEL_CONSTRUCTION_HEADER_TOOLTIP:0 "#header [concept_construction][Nbsp]@construction!#!\n$TOOLTIP_DELIMITER$\n#concept Cantidad de [concept_construction][Nbsp]@construction! necesaria para completar el [concept_building|l].#!"
 BUILDING_MAP_LIST_PANEL_STATUS_BUILD:0 "Construir"
 BUILDING_MAP_LIST_PANEL_STATUS_EXPAND:0 "Ampliar"
 BUILDING_MAP_LIST_PANEL_EFFICIENCY_TOOLTIP:0 "#header Eficiencia de [concept_construction|l] en [State.GetName]: $VAL|v%1$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"

 BUILDING_MAP_LIST_PANEL_PROFIT_IMPACT_HEADER:1 "Ingresos"
 BUILDING_MAP_LIST_PANEL_PROFIT_IMPACT_TOOLTIP:1 "#header Predicción de ingresos tras la expansión#!\n$TOOLTIP_DELIMITER$\nPredicción de cómo la expansión del edificio afectará a sus ganancias semanales."

 COLONY_MAP_LIST_PANEL_STATUS_HEADER:0 "Estatus"
 COLONY_MAP_LIST_PANEL_STATUS_HEADER_TOOLTIP:1 "#header Estado#!\n$TOOLTIP_DELIMITER$\n#concept La disponibilidad de colonización de cada [concept_state_region|l].\n\n@map_list_plus!: puedes seleccionar esto.\n@map_list_plus_and_checkmark!: puedes seleccionar esto y ya lo estás haciendo.\n@map_list_checkmark!: ya estás haciendo esto aquí y puedes anular la selección.\n@map_list_lock!: ya estás haciendo esto aquí y NO puedes anular la selección.\n@map_list_cross!: NO puedes seleccionar esto.\n@map_list_cross_and_checkmark!: ya estás haciendo esto aquí, pero NO puedes seleccionar esto.#!"
 COLONY_MAP_LIST_PANEL_REGION_HEADER:0 "Región"
 COLONY_MAP_LIST_PANEL_REGION_HEADER_TOOLTIP:1 "#header [concept_state_region]#!\n$TOOLTIP_DELIMITER$\n#concept $concept_state_region$ objetivo.#!"
 COLONY_MAP_LIST_PANEL_STATE_HEADER:0 "Estado"
 COLONY_MAP_LIST_PANEL_STATE_HEADER_TOOLTIP:1 "#header [concept_state]#!\n$TOOLTIP_DELIMITER$\n#concept $concept_state$ objetivo.#!"

 DIPLO_ACTION_MAP_LIST_PANEL_STATUS_HEADER_TOOLTIP:0 "#header Estado#!\n$TOOLTIP_DELIMITER$\n#concept La disponibilidad de esta [concept_diplomatic_action|l] en cada [concept_country|l].\n\n@map_list_plus!: puedes seleccionar esto.\n@map_list_plus_and_checkmark!: puedes seleccionar esto y ya lo estás haciendo.\n@map_list_checkmark!: ya estás haciendo esto aquí y puedes anular la selección.\n@map_list_lock!: ya estás haciendo esto aquí y NO puedes anular la selección.\n@map_list_cross!: NO puedes seleccionar esto.\n@map_list_cross_and_checkmark!: ya estás haciendo esto aquí, pero NO puedes seleccionar esto.#!"
 DIPLO_ACTION_LIST_PANEL_STATUS_HEADER:0 "País"
 DIPLO_ACTION_LIST_PANEL_STATUS_HEADER_TOOLTIP:1 "#header [concept_country]#!"
 DIPLO_ACTION_LIST_PANEL_STATUS_SEND:0 "Enviar"
 DIPLO_ACTION_LIST_PANEL_STATUS_NOT_POSSIBLE:0 "No disponible"

 TRADE_ROUTE_LIST_PANEL_STATUS_HEADER_TOOLTIP:0 "#header Estado#!\n$TOOLTIP_DELIMITER$\n#concept La disponibilidad de esta [concept_trade_route|l] en cada [concept_market|l].\n\n@map_list_plus!: puedes seleccionar esto.\n@map_list_plus_and_checkmark!: puedes seleccionar esto y ya lo estás haciendo.\n@map_list_checkmark!: ya estás haciendo esto aquí y puedes anular la selección.\n@map_list_lock!: ya estás haciendo esto aquí y NO puedes anular la selección.\n@map_list_cross!: NO puedes seleccionar esto.\n@map_list_cross_and_checkmark!: ya estás haciendo esto aquí, pero NO puedes seleccionar esto.#!"
 TRADE_ROUTE_LIST_PANEL_MARKET_HEADER:0 "Mercado"
 TRADE_ROUTE_LIST_PANEL_MARKET_HEADER_TOOLTIP:1 "#header [concept_market]#!"
 TRADE_ROUTE_LIST_PANEL_VALUE_HEADER:1 "Productividad"
 TRADE_ROUTE_LIST_PANEL_VALUE_HEADER_TOOLTIP:1 "#header Cantidad de [concept_trade_revenue|l]/empleado al año#!"
 TRADE_ROUTE_LIST_PANEL_QUANTITY_HEADER:0 "Cantidad"
 TRADE_ROUTE_LIST_PANEL_QUANTITY_HEADER_TOOLTIP:0 "#header Unidades de [Concept('concept_good', 'bienes')] comerciados#!"
 TRADE_ROUTE_LIST_PANEL_LEVEL_HEADER:0 "Nivel"
 TRADE_ROUTE_LIST_PANEL_LEVEL_HEADER_TOOLTIP:0 "#header Nivel de la [concept_trade_route|l]#!"
 TRADE_ROUTE_LIST_PANEL_CONVOYS_HEADER:0 "@convoys!"
 TRADE_ROUTE_LIST_PANEL_CONVOYS_HEADER_TOOLTIP:0 "#header Número de [concept_convoys|l] @convoys! necesarios#!"

 TRADE_ROUTE_PLAYER:0 "Rutas que posees ([MarketGoods.GetNumPlayerOwnedTradeRoutes]):"
 TRADED_GOODS_IMPORTED_AND_NUMBER_OF_IMPORT_ROUTES:0 "[MarketGoods.GetImportAmount|Dv] ([MarketGoods.GetNumImportTradeRoutes])"
 TRADED_GOODS_EXPORTED_AND_NUMBER_OF_EXPORT_ROUTES:0 "[MarketGoods.GetExportAmount|Dv] ([MarketGoods.GetNumExportTradeRoutes])"
 TRADED_GOODS_IMPORTED_TOOLTIP:0 "[MarketGoods.GetMarket.GetOwner.GetName] está importando [MarketGoods.GetImportAmount|Dv] [MarketGoods.GetGoods.GetName|l] [MarketGoods.GetGoods.GetTextIcon] a través de [MarketGoods.GetNumImportTradeRoutes] [Concept('concept_trade_route', '$concept_trade_routes$')|l] de importación"
 TRADED_GOODS_EXPORTED_TOOLTIP:0 "[MarketGoods.GetMarket.GetOwner.GetName] está exportando [MarketGoods.GetExportAmount|Dv] [MarketGoods.GetGoods.GetName] [MarketGoods.GetGoods.GetTextIcon] a través de [Concept('concept_trade_route', '$concept_trade_routes$')|l] [MarketGoods.GetNumExportTradeRoutes|v] de exportación"
 GOODS_NAME_WITH_TRADE_ROUTES:1 "#header [Goods.GetNameNoFormatting]#! $GOODS_NAME_WITH_TRADE_ROUTES_OWNED$"
 GOODS_NAME_WITH_TRADE_ROUTES_OWNED:0 "[SelectLocalization(EqualTo_int32(MarketGoods.GetNumPlayerOwnedTradeRoutes, '(int32)0'), '', 'GOODS_NAME_WITH_TRADE_ROUTES_NUMBER')]"
 GOODS_NAME_WITH_TRADE_ROUTES_NUMBER:0 "([MarketGoods.GetNumPlayerOwnedTradeRoutes|v] [GetPlayer.GetAdjectiveNoFormatting] [SelectLocalization(EqualTo_int32(MarketGoods.GetNumPlayerOwnedTradeRoutes, '(int32)1'), 'ruta', 'rutas')])"
 GOODS_NUMBER_WITH_TRADE_LEVEL:0 "[TradeRoute.GetTradeQuantity|Dv] (Level [TradeRoute.GetLevel|v])"

 NOT_PLAYER_MARKET_CONSUMPTION_TAXES:0 "@red_cross! #b No#! se pueden establecer [Concept('concept_consumption_tax','impuestos al consumo')] de [Goods.GetName|l] en el [Goods.GetMarket.GetName|l] puesto que no formas parte de dicho [concept_market|l]"
 NOT_PLAYER_MARKET_PRIORITY:0 "@red_cross! #b No#! se puede priorizar [Goods.GetName|l] en el [Goods.GetMarket.GetName|l] puesto que no formas parte de dicho [concept_market|l]"

 ACTIVATE_CONSCRIPTION_CENTER_MAP_LIST_PANEL_STATUS_HEADER_TOOLTIP:0 "#header Estado#!\n$TOOLTIP_DELIMITER$\n#concept La disponibilidad de activación el [concept_conscription_center|l] en cada [concept_state|l].\n\n@map_list_plus!: puedes seleccionar esto.\n@map_list_plus_and_checkmark!: puedes seleccionar esto y ya lo estás haciendo.\n@map_list_checkmark!: ya estás haciendo esto aquí y puedes anular la selección.\n@map_list_lock!: ya estás haciendo esto aquí y NO puedes anular la selección.\n@map_list_cross!: NO puedes seleccionar esto.\n@map_list_cross_and_checkmark!: ya estás haciendo esto aquí, pero NO puedes seleccionar esto.#!"
 ACTIVATE_CONSCRIPTION_CENTER_MAP_LIST_PANEL_STATE_HEADER:0 "Estado"
 ACTIVATE_CONSCRIPTION_CENTER_MAP_LIST_PANEL_STATE_HEADER_TOOLTIP:0 "#header Estado#!\n$TOOLTIP_DELIMITER$\nEl [concept_state|l] en el que se activará el [concept_conscription_center|l]."
 ACTIVATE_CONSCRIPTION_CENTER_MAP_LIST_PANEL_SIZE_TOOLTIP:0 "#header Tamaño#!\n$TOOLTIP_DELIMITER$\nEl tamaño del [concept_conscription_center|l]."
 ACTIVATE_CONSCRIPTION_CENTER_MAP_LIST_PANEL_UNITS:0 "Unidades"
 ACTIVATE_CONSCRIPTION_CENTER_MAP_LIST_PANEL_UNITS_TOOLTIP:0 "#header Unidades#!\n$TOOLTIP_DELIMITER$\nEl número de unidades que reclutará el [concept_conscription_center|l]."
 ACTIVATE_CONSCRIPTION_CENTER_MAP_LIST_PANEL_UNITS_TEXT:0 "[MapListOption.GetActivateConscriptionCenterData.GetBuilding.GetCombatUnitCapacity|v] @battalions!"

 FRONT_MAP_LIST_PANEL_UNITS:0 "Unidades"
 FRONT_MAP_LIST_PANEL_UNITS_TOOLTIP:0 "#header Unidades#!\n$TOOLTIP_DELIMITER$\nEl número de unidades presentes en el [concept_front|l]."

 RECRUIT_COMMANDERS_MAP_LIST_PANEL_STATUS_HEADER_TOOLTIP:0 "#header Estado#!\n$TOOLTIP_DELIMITER$\n#concept La disponibilidad para reclutar a un [concept_general|l] en cada [concept_hq|l].\n\n@map_list_plus!: puedes seleccionar esto.\n@map_list_plus_and_checkmark!: puedes seleccionar esto y ya lo estás haciendo.\n@map_list_checkmark!: ya estás haciendo esto aquí y puedes anular la selección.\n@map_list_lock!: ya estás haciendo esto aquí y NO puedes anular la selección.\n@map_list_cross!: NO puedes seleccionar esto.\n@map_list_cross_and_checkmark!: ya estás haciendo esto aquí, pero NO puedes seleccionar esto.#!"
 RECRUIT_COMMANDERS_MAP_LIST_PANEL_CURRENT_NUM:1 "Actual"
 RECRUIT_COMMANDERS_MAP_LIST_PANEL_CURRENT_GENERALS_TOOLTIP:0 "#header Número actual de [Concept( 'concept_general', 'generales' )]#!"
 RECRUIT_COMMANDERS_MAP_LIST_PANEL_CURRENT_ADMIRALS_TOOLTIP:0 "#header Número actual de [Concept( 'concept_admiral', 'almirantes' )]#!"
 RECRUIT_COMMANDERS_MAP_LIST_PANEL_CURRENT_BATTALIONS_TOOLTIP:0 "#header Unidades#!\n$TOOLTIP_DELIMITER$\nEl número de batallones sin [concept_general|l] en un [concept_hq|l]."
 RECRUIT_COMMANDERS_MAP_LIST_PANEL_CURRENT_FLOTILLAS_TOOLTIP:0 "#header Unidades#!\n$TOOLTIP_DELIMITER$\nEl número de flotillas sin [concept_admiral|l] en un [concept_hq|l]."
 RECRUIT_COMMANDERS_CHARACTERS_POPUP:0 "Tomará el mando de $DESC$"

 COLONY_MAP_MARKER_DAYS_LEFT:0 "#bold [State.GetColonyProgressAsDays]#! días"
 BUILDING_MAP_MARKER_WEEKS_LEFT:0 "#bold [Building.GetConstructionRemainingWeeksDesc]#!"

 CLOUT_GRAPH_TITLE:0 "#title [concept_clout]#!"
 VOTES_GRAPH_TITLE:0 "#title [Concept('concept_votes', 'Current Polls')]#!"

 ELECTION_PANEL_ACTIVE_CAMPAIGN_TITLE:0 "Campaña de [Election.GetNextElectionYearRaw]"
 ELECTION_PANEL_ELECTION_RESULT_TITLE:0 "Resultados de las elecciones de [Election.GetLastElectionYearRaw]"
 ELECTION_PANEL_HEADER_LINE_ONE:2 "[Election.GetTitle]"
 ELECTION_PANEL_HEADER_LINE_TWO:1 "[concept_election] en [Election.GetCountryName]"
 IG_VOTERS_TITLE:0 "Votantes:"
 TOTAL_VOTERS:0 "Votantes en total"
 DATE_OF_ELECTION:0 "Fecha de las [concept_election|l]"
 ELECTION_DATE:1 "$DATE$ (en $NUM_DAYS$ días)"
 ELECTION_DATE_ONE_DAY:0 "$DATE$ (en un día)"
 ELECTION_DATE_LESS_THAN_ONE_DAY:0 "$DATE$ (menos de un día)"
 PARTIES:0 "[Concept('concept_party', 'Partidos')]"
 LAST_ELECTION_RESULTS:1 "Resultados de las últimas [concept_election|l]: [Election.GetLastElectionDateDesc]"
 PARTY_AFFILIATION:0 "Afiliación al partido"
 PROJECTED_VOTES_TITLE:0 "Votos previstos:"
 PROJECTED_VOTES:0 "$VOTING_POWER|K$ ($SHARE|%0$)"
 PARTY_AFFILIATION_TOOLTIP:0 "#header Afiliación del grupo de interés [InterestGroup.GetName|l] con [Party.GetName]: $SCORE|v0$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"

 CULTURE_IN_STATE_ITEM:1 "[STATE.GetPopulationForCulture( CULTURE.Self )|vD] de cultura [CULTURE.GetName] ([STATE.GetPolStrForCulture( CULTURE.Self )|vD] de [concept_political_strength|l])"
 CULTURE_IN_STATE_FORMAT:0 "#header Culturas de [STATE.GetName]#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"

 IG_IN_STATE_ITEM:0 "$VAL|vD$ - [INTEREST_GROUP.GetName]"
 IGS_IN_STATE_FORMAT:1 "#header [concept_political_strength] en [STATE.GetName]#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"


 TECHNOLOGY:0 "Tecnología"
 TOOLTIP_REQUIREMENTS_ANY:0 "#title Requiere una de las opciones siguientes:#!"
 TOOLTIP_REQUIREMENTS_ALL:0 "#title Requiere todas las opciones siguientes:#!"
 TECHNOLOGY_RESEARCHED:0 "#i Ya se ha investigado#!"
 TOOLTIP_UNLOCKS:0 "#title Desbloquea#!"
 TOOLTIP_UNLOCK_PRODUCTION_METHOD:0 "Desbloquea $PRODUCTION_METHOD$ para $BUILDING_TYPE$ ([concept_production_method|l])"
 TOOLTIP_DISALLOW_PRODUCTION_METHOD:0 "No permite $PRODUCTION_METHOD$ para $BUILDING_TYPE$ ([concept_production_method|l])"
 TOOLTIP_UNLOCK_BUILDING_TYPE:0 "Desbloquea $BUILDING_TYPE$ ([concept_building|l])"
 TOOLTIP_UNLOCK_STATE_TRAIT_COLONIZATION:0 "Permite el establecimiento de [Concept('concept_colony','colonias')] en [Concept('concept_state', 'estados')] con [STATE_TRAIT.GetName|l]"
 TOOLTIP_DISABLE_STATE_TRAIT:0 "Elimina todos los estados de [STATE_TRAIT.GetName|l] en tus [Concept('concept_colony','colonias')] en los [Concept('concept_state', 'estados')]"
 TOOLTIP_UNLOCK_LAW_TYPE:0 "Desbloquea $LAW$"
 TOOLTIP_UNLOCK_PARTY:0 "Desbloquea $PARTY$"
 TOOLTIP_UNLOCK_DECREE:0 "Desbloquea [DECREE_TYPE.GetName] ([concept_decree|l])"
 TOOLTIP_UNLOCK_DIPLOMATIC_ACTION:0 "Desbloquea [DIPLOMATIC_ACTION_TYPE.GetName] ([concept_diplomatic_action|l])"
 TOOLTIP_UNLOCK_TECH_TYPE:0 "Lleva a $TECH_TYPE$ ([concept_technology|l])"
 TOOLTIP_UNLOCK_CANAL:0 "Se necesita para $DATA_CANAL_TYPE_NAME_FORMAT$"
 TOOLTIP_DISALLOW_LAW_TYPE:0 "No permite $LAW$"
 TOOLTIP_UNLOCKED_BY_LAW_TYPE:0 "Desbloqueado por $LAW$"
 TOOLTIP_DISALLOWED_BY_LAW_TYPE:0 "No permitido por $LAW$"
 TOOLTIP_UNLOCKED_BY_TECHNOLOGY:0 "$TECHNOLOGY$"

 TOOLTIP_UNLOCKS_NO_BREAKDOWN:0 "$UNLOCKED_DESC$"
 TOOLTIP_UNLOCKS_WITH_BREAKDOWN:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ Desbloquea $UNLOCKED_CATEGORIES_LIST$#!#!"
 TOOLTIP_UNLOCK_LAW_SINGLE:0 "una [concept_law|l] nueva"
 TOOLTIP_UNLOCK_LAW_MANY:0 "varias [Concept('concept_law', 'leyes')] nuevas"
 TOOLTIP_UNLOCK_PM_SINGLE:0 "un [concept_production_method|l] nuevo"
 TOOLTIP_UNLOCK_PM_MANY:0 "varios [Concept('concept_production_method', 'métodos de producción')] nuevos"
 TOOLTIP_UNLOCK_DECREE_SINGLE:0 "un [concept_decree|l] nuevo"
 TOOLTIP_UNLOCK_DECREE_MANY:1 "varios [Concept('concept_decree', 'decretos')] nuevos"

 TOOLTIP_DISALLOWS_NO_BREAKDOWN:0 "$DISALLOWED_DESC$"
 TOOLTIP_DISALLOWS_WITH_BREAKDOWN:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ No permite $DISALLOWED_CATEGORIES_LIST$#!#!"
 TOOLTIP_DISALLOW_PM_SINGLE:0 "un [concept_production_method|l]"
 TOOLTIP_DISALLOW_PM_MANY:0 "varios [Concept('concept_production_method', 'métodos de producción')]"

 CURRENTLY_ACTIVE_LAW:0 "#b Ley activa#!"
 CURRENTLY_ACTIVE_LAW_IN_LAWGROUP:0 "Ley [Law.GetGroup.GetName] activa actualmente"
 LAW_CURRENTLY_BEING_ENACTED:0 "#b Intentando promulgación#!"
 CURRENT_LAW_BEING_ENACTED:0 "#b Promulgando ley#!"
 NO_LAW_IN_THIS_LAWGROUP_IS_BEING_ENACTED:0 "No se está promulgando ninguna [concept_law|l] de [LawGroup.GetName]"
 ACTIVE_LAW:0 "@green_checkmark! Parte de nuestras [Concept('concept_law', 'leyes')]"
 BEING_ENACTED_LAW:1 "#v Se está promulgando en estos momentos#! (siguiente punto de control dentro de #tooltippable #tooltip:[Law.GetTooltipTag],LAW_NEXT_CHECKPOINT_TIME_DESC [Law.GetCheckpointRemainingDays|v] días#!#!)"
 INACTIVE_LAW:0 "@red_cross! No es parte de nuestras [Concept('concept_law', 'leyes')]"
 LAW_FULL_NAME:0 "$LAW_TYPE$ ($LAW_TYPE_TYPE$) en $LAW_GROUP$"
 LAW_TYPE_TYPE_DESC_LAW:0 "[concept_law]"
 LAW_TYPE_TYPE_DESC_INSTITUTION:0 "Institución"

 POP_TYPE_SUPPORT_TITLE:1 "#b Apoyo del [concept_interest_group|l] de [PopType.GetName] en [Country.GetName]:#!"
 POP_TYPE_SUPPORT_SINGLE:0 "[INTEREST_GROUP.GetName]: $SUPPORT_PERCENTAGE|%1v$"
 POP_TYPE_SUPPORT_SINGLE_FORMAT:0 "$TAB$$POP_TYPE_SUPPORT_SINGLE$"
 POP_TYPE_SUPPORT_FORMAT:0 "$POP_TYPE_SUPPORT_TITLE$\n$BODY$"
 POP_TYPE_SUPPORT_NONE:1 "El colectivo [PopType.GetName] de [Country.GetName] no apoya a ningún $concept_interest_group$"
 POP_TYPE_SUPPORTED_BY_OTHER_HEADER:1 "#header Apoyo a otros [Concept('concept_interest_group', '$concept_interest_groups$')|l]#!\n$TOOLTIP_DELIMITER$"
 POP_TYPE_SUPPORTED_BY_OTHER:1 "$TAB$Otros $concept_interest_groups$: #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] $OTHER_PERCENTAGE|%1v$#!#!"

 POP_TYPE_IN_PLAYER_COUNTRY:1 "#b [PopType.GetName] de [GetPlayer.GetName]#!:\nPoblación: [PopType.GetPopulation(GetPlayer.Self)|kv]\n[concept_political_strength]: [PopType.GetPolStr(GetPlayer.Self)|kv]\n\n[PopType.GetInterestGroupSupportDesc( GetPlayer.Self )]"
 POP_TYPE_IN_BUILDING:0 "#b [PopType.GetName] en [Building.GetState.GetCountry.GetName]#!:\n$TAB$$TAB$[concept_pop]: [PopType.GetPopulation(Building.GetState.GetCountry)|kv]\n$TAB$$TAB$$TAB$$TAB$[concept_workforce]: [PopType.GetWorkforce(Building.GetState.GetCountry)|kv]\n$TAB$$TAB$$TAB$$TAB$[concept_dependents]: [PopType.GetDependents(Building.GetState.GetCountry)|kv]\n$TAB$$TAB$[concept_political_strength]: [PopType.GetPolStr(Building.GetState.GetCountry)|kv][SelectLocalization(Building.GetState.GetCountry.IsPlayer, 'POP_TYPE_IN_BUILDING_SUPPORT', '')]"
 POP_TYPE_IN_BUILDING_SUPPORT:0 "\n\n[PopType.GetInterestGroupSupportDesc( Building.GetState.GetCountry )]"
 POP_TYPE_IN_BUILDING_HEADER:0 "[PopListItem.GetWorkingAdultsPopSize|vD] [PopType.GetNameNoIcon] en [Building.GetName]"
 POP_TYPE_IN_STATE:0 "#b [PopType.GetName] en [State.GetCountry.GetName]#!:\n$TAB$$TAB$Población: [PopType.GetPopulation(State.GetCountry)|kv]\n$TAB$$TAB$$TAB$$TAB$[concept_workforce]: [PopType.GetWorkforce(State.GetCountry)|kv]\n$TAB$$TAB$$TAB$$TAB$[concept_dependents]: [PopType.GetDependents(State.GetCountry)|kv]\n$TAB$$TAB$[concept_political_strength]: [PopType.GetPolStr(State.GetCountry)|kv][SelectLocalization(State.GetCountry.IsPlayer, 'POP_TYPE_IN_STATE_SUPPORT', '')]"
 POP_TYPE_IN_STATE_SUPPORT:0 "\n\n[PopType.GetInterestGroupSupportDesc( State.GetCountry )]"
 POP_TYPE_IN_STATE_HEADER:0 "[PopListItem.GetTotalPopSize|vD] [PopType.GetNameNoIcon] en [State.GetName]"
 POP_TYPE_IN_CULTURE:0 "[SelectLocalization(GreaterThan_int32(Culture.GetPopulation(GetPlayer.Self), '(int32)0'), 'POP_TYPE_IN_CULTURE_PLAYER_POPULATION', 'POP_TYPE_IN_CULTURE_NO_PLAYER_POPULATION')]"
 POP_TYPE_IN_CULTURE_NO_PLAYER_POPULATION:0 "No hay [Concept('concept_pop','colectivos')] de la cultura [Culture.GetName] en [GetPlayer.GetName]"
 POP_TYPE_IN_CULTURE_PLAYER_POPULATION:0 "#b [Concept('concept_pop','$concept_pops$')] de la cultura [Culture.GetName] en [GetPlayer.GetName]:#!\n$TAB$$TAB$Población: [Culture.GetPopulation(GetPlayer.Self)|kv]\n$TAB$$TAB$[concept_political_strength]: [Culture.GetPolStr(GetPlayer.Self)|kv]"
 POP_TYPE_IN_CULTURE_HEADER:0 "[PopListItem.GetTotalPopSize|vD] de [PopType.GetNameNoIcon] de cultura [Culture.GetName]"
 POP_TYPE_IN_RELIGION:0 "[SelectLocalization(GreaterThan_int32(Religion.GetPopulation(GetPlayer.Self), '(int32)0'), 'POP_TYPE_IN_RELIGION_PLAYER_POPULATION', 'POP_TYPE_IN_RELIGION_NO_PLAYER_POPULATION')]"
 POP_TYPE_IN_RELIGION_NO_PLAYER_POPULATION:0 "No hay [Concept('concept_pop','colectivos')] de la religión [Religion.GetName] en [GetPlayer.GetName]"
 POP_TYPE_IN_RELIGION_PLAYER_POPULATION:0 "#b [Concept('concept_pop','$concept_pops$')] de la religión [Religion.GetName] en [GetPlayer.GetName]:#!\n$TAB$$TAB$Población: [Religion.GetPopulation(GetPlayer.Self)|kv]\n$TAB$$TAB$[concept_political_strength]: [Religion.GetPolStr(GetPlayer.Self)|kv]"
 POP_TYPE_IN_RELIGION_HEADER:0 "[PopListItem.GetTotalPopSize|vD] de [PopType.GetNameNoIcon] de religión [Religion.GetName]"
 POP_TYPE_IN_IG:0 "#b [PopType.GetName] en [InterestGroup.GetCountry.GetName]#!:\n$TAB$$TAB$Población: [PopType.GetPopulation(InterestGroup.GetCountry)|kv]\n$TAB$$TAB$$TAB$$TAB$[concept_workforce]: [PopType.GetWorkforce(InterestGroup.GetCountry)|kv]\n$TAB$$TAB$$TAB$$TAB$[concept_dependents]: [PopType.GetDependents(InterestGroup.GetCountry)|kv]\n$TAB$$TAB$[concept_political_strength]: [PopType.GetPolStr(InterestGroup.GetCountry)|kv][SelectLocalization(InterestGroup.GetCountry.IsPlayer, 'POP_TYPE_IN_IG_SUPPORT', '')]"
 POP_TYPE_IN_IG_SUPPORT:0 "\n\n[PopType.GetInterestGroupSupportDesc( InterestGroup.GetCountry )]"
 POP_TYPE_IN_IG_HEADER:0 "[PopListItem.GetTotalPopSize|vD] de [PopType.GetNameNoIcon] apoya al grupo de [InterestGroup.GetNameNoIcon|l]"



 POP_TYPE_STRATA:0 "El colectivo [PopType.GetName] forma parte de los #tooltippable #tooltip:[PopType.GetTooltipTag],POP_TYPE_BREAKDOWN [PopType.GetStrata|l]#!#!"
 STRATA_MEMBERSHIP_ITEM:0 "\n[POP_TYPE.GetPopulation(GetPlayer.Self)|vD] [POP_TYPE.GetName] ([POP_TYPE.GetPolStr(GetPlayer.Self)|vD] [concept_political_strength|l])"
 POP_TYPE_BREAKDOWN:1 "#header Colectivos de [GetPlayer.GetNameNoFormatting] en este estrato#![PopType.GetStrataBreakdown]"
 POP_TYPE_TOOLTIP_SLAVES_AS_LABOR:0 "\n\n#italic Ciertos [Concept('concept_building', 'edificios')] contratan [PopType.GetNameNoIcon] para sustituir otros tipos de [concept_profession|l].#!"

 YOU_HAVE_RESEARCHED_THIS:0 "#italic Has investigado esta tecnología#!"
 CURRENTLY_BEING_RESEARCHED:0 "Se está investigando en estos momentos: $TECHNOLOGY_PROGRESS_WITH_GAIN$"
 LENS_ACTION_NUMBER:1 "[LensOption.GetText|v]\n[GetDescriptiveText(LensOption.GetMapInteraction)]\nEsta acción tiene #v [LensOption.GetNumberOfSelections|+]#! objetivos válidos"
 BUILDING_ACTION_NUMBER:1 "[BuildingType.GetName|v]\nSelecciona el [concept_state|l] en el que construir [BuildingType.GetName|v]\nActualmente, se puede construir en #v [BuildingType.GetNumAvailableStatesForBuilding|+]#! [Concept('concept_state', 'estados')] diferentes"

 IS_ACTIVE:0 "$TEXT$ (#P activa#!)"
 IS_INACTIVE:0 "$TEXT$ (inactiva)"

 PRODUCTION_METHOD_OPTIONS:0 "Tienes #bold #P [ProductionMethodGroup.GetNumAvailableOptions(Building.AccessSelf)]#!#! opciones de [ProductionMethodGroup.GetName]"
 PRODUCTION_METHOD_OPTIONS_BULK:0 "Tienes #bold #P [ProductionMethodGroup.GetNumAvailableOptionsForBuildingType(ProductionMethodsPanelEntry.AccessBuildingType)]#!#! opciones de [ProductionMethodGroup.GetName]"

 FRONT_DESC_LAND_FORMAT:0 "[FRONT.GetName]"
 PEACE_ACCEPTANCE_YES:0 "#bold #P +1000#!#!"
 PEACE_ACCEPTANCE_SCORE:0 "$VAL|=+$"
 WAR_SUPPORT:0 "[concept_war_support]"
 ACCEPTANCE:0 "Aceptación"

 INSTITUTION_NAME_AND_LEVEL:0 "[Institution.GetName] (Level [Institution.GetInvestmentLevel])"
 EXPAND_BUILDING_TYPE:0 "Ampliar #BOLD [BuildingType.GetNameNoFormatting|l]#!"
 YEARLY_AVERAGE_EARNINGS_PER_EMPLOYEE:0 "Ingresos medios anuales/empleado"

 SOCIETY:0 "Sociedad"
 OTHER:0 "Otro"
 OTHER_TITLE_COLON:0 "#title Otro:#!"

 CONSTRUCTION_POINTS:1 "Requiere $POINTS|0v$ de [concept_construction|l] @construction!"
 CONSTRUCTION_DURATION:0 "$WEEKS$ semanas"
 CONSTRUCTION_DURATION_UNKNOWN:1 "Desconocido"
 CONSTRUCTION_DURATION_PAUSED:0 "Pausado"
 CONSTRUCTION_CAMP:0 "Campamento de construcción"
 MOVE_UP:1 "#I Haz clic para subir en la cola#!\n#I Pulsa Alt+clic para subir al principio#!"
 MOVE_DOWN:1 "#I Haz clic para bajar en la cola#!\n#I Pulsa Alt+clic para bajar al final#!"
 CANCEL_CONSTRUCTION:0 "Cancelar construcción"

 PLAYED_BY_PLAYER_DESC:0 "Jugado por #v $PLAYER$#!"
 PLAYED_BY_AI_DESC:0 "Jugado por IA"
 OBSERVED_BY_PLAYER_DESC:0 "Observado por #v $PLAYER$#!"
 PLAYERS:0 "Jugadores"

 NO_COLONY_GROWTH:0 "El país no genera crecimiento colonial"
 COLONY_GROWTH_DESC:0 "Crecimiento colonial generado por [COUNTRY.GetName]: #tooltippable #tooltip:[COUNTRY.GetTooltipTag],COLONY_GROWTH_DETAIL_TIT $VALUE$#!#!\n"
 MAX_COLONY_GROWTH_CLAMPED:0 "Crecimiento máximo por día: #variable $MAX|%$#!"
 COLONY_GROWTH_DETAIL_TIT:0 "[Country.GetColonialGrowthDetails]"
 COLONY_GROWTH_DETAIL_DESC:0 "[COUNTRY.GetName] está generando un #variable $VALUE|%$#! de crecimiento colonial por una población incorporada de #variable $TOTAL_POPS_MIL$millones#! ( #variable $MULT_PER_MIL$#! por millón de personas) dividido entre #variable $NUM_COLONIES$#! colonias"

 MOBILIZED_BATTALIONS_WITH_GENERAL_FULL_COUNT:0 "Con [Concept('concept_general', 'generales')]: $TOTAL|v$ @battalions!"
 MOBILIZED_BATTALIONS_WITH_GENERAL_NOT_FULL_COUNT:0 "Con [Concept('concept_general', 'generales')]: $FULLY_MOBILIZED|v$/$TOTAL|v$ @battalions!"
 MOBILIZED_BATTALIONS_IN_GARRISON_COUNT:0 "Acuartelados: $VALUE|v$ @battalions!"

 MOBILIZED_REGULARS_WITH_GENERAL_TOOLTIP_LEFT:0 "[WarPanel.GetLeftLeader.GetRegularBattalionsWithGeneralsRaw|v] [Concept('concept_battalion', 'batallones')] @battalions! regulares están asignados a [Concept('concept_general', 'generales')] y [WarPanel.GetLeftLeader.GetFullyMobilizedRegularPercentageRaw|%0v] de ellos están [Concept('concept_mobilize_general', 'movilizados')]\n\n[WarPanel.GetLeftLeader.GetRegularBattalionsWithGeneralBreakdown]"
 MOBILIZED_REGULARS_WITH_GENERAL_TOOLTIP_RIGHT:0 "[WarPanel.GetRightLeader.GetRegularBattalionsWithGeneralsRaw|v] [Concept('concept_battalion', 'batallones')] @battalions! regulares están asignados a [Concept('concept_general', 'generales')] y [WarPanel.GetRightLeader.GetFullyMobilizedRegularPercentageRaw|%0v] de ellos están [Concept('concept_mobilize_general', 'movilizados')]\n\n[WarPanel.GetRightLeader.GetRegularBattalionsWithGeneralBreakdown]"

 MOBILIZED_REGULARS_WITH_GENERAL_TOOLTIP:0 "[Country.GetRegularBattalionsWithGeneralsRaw|v] [Concept('concept_battalion', 'batallones')] regulares @battalions! están asignados a [Concept('concept_general', 'generales')] y [Country.GetFullyMobilizedRegularPercentageRaw|%0v] de ellos están [Concept('concept_mobilize_general', 'movilizados')]\n\n[Country.GetRegularBattalionsWithGeneralBreakdown]"
 MOBILIZED_REGULARS_IN_GARRISON_TOOLTIP:0 "[Country.GetRegularBattalionsInGarrisonRaw|v] [Concept('concept_battalion', 'batallones')] regulares @battalions! no asignados a ningún [concept_general|l]\n\n[Country.GetRegularBattalionsInGarrisonBreakdown]"
 MOBILIZED_CONSCRIPTS_WITH_GENERAL_TOOLTIP:0 "[Country.GetConscriptedBattalionsWithGeneralsRaw|v] [Concept('concept_conscript_battalion', 'batallones de reclutas')] @battalions! están asignados a [Concept('concept_general', 'generales')] y [Country.GetFullyMobilizedConscriptsPercentageRaw|%0v] de ellos están [Concept('concept_mobilize_general', 'movilizados')]\n\n[Country.GetConscriptedBattalionsWithGeneralBreakdown]"
 MOBILIZED_CONSCRIPTS_IN_GARRISON_TOOLTIP:0 "[Country.GetConscriptedBattalionsInGarrisonRaw|v] [Concept('concept_conscript_battalion', 'batallones de reclutas')] @battalions! no asignados a ningún [concept_general|l]\n\n[Country.GetConscriptedBattalionsInGarrisonBreakdown]"

 GENERALS_HEADER_COUNT:0 "[Concept('concept_general', 'Generales')] ([GetDataModelSize( Country.AccessGenerals )|v0])"
 MOBILIZED_BATTALIONS_HEADER_COUNT:0 "[Country.GetBattalionsFullyMobilized|v0]/[Country.GetBattalionsWithGeneralRaw] @battalions! movilizados"
 MOBILIZED_BATTALIONS_HEADER_TOOLTIP:0 "El [Country.GetFullyMobilizedBattalionsPercentageRaw|%0v] de todos los [Concept('concept_battalion', 'batallones')] de [Country.GetName] han sido [Concept('concept_mobilize_general', 'movilizados')]"
 MOBILIZED_BATTALIONS_WITH_GENERAL_COUNT:0 "Con [Concept('concept_general', 'generales')]: [Country.GetBattalionsFullyMobilized|v0]/[Country.GetBattalionsMobilizable]"
 ADMIRALS_HEADER_COUNT:0 "[Concept('concept_admiral', 'Almirantes')] ([GetDataModelSize( Country.AccessAdmirals )|v0])"
 ACTIVE_WARSHIPS_HEADER_COUNT:1 "[Country.GetWarshipsFielded|v0]/[Country.GetWarshipsCapacity] @flotillas! activos"
 TOTAL_FLOTILLAS:0 "Total de flotillas"

 CANAL_WRONG_STATE_REGION:0 "#N Solo se puede construir en [STATE_REGION.GetName]#!"

 MOBILIZE_GENERAL:0 "Movilizar"
 MOBILIZE_GENERAL_TOOLTIP:2 "#header $concept_mobilize_general$#!\n$TOOLTIP_DELIMITER$\n[ConcatIfNeitherEmpty( GetDesc( Character.Mobilize ), '\n\n' )]$concept_mobilize_general_desc$\n\nCoste estimado/semana: [Character.GetMobilizationCostDesc]"
 MOBILIZE_GENERAL_COST_WITH_BREAKDOWN:1 "#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] $COST|K-=$ @money!#!#!"
 MOBILIZE_GENERAL_COST_NO_BREAKDOWN:1 "$COST|K-=$ @money!"
 MOBILIZE_GENERAL_COST_ITEM:1 "[Building.GetName] en [Building.GetState.GetName]: #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] $COST|K-=$ @money!#!#!"
 MOBILIZE_ALL_GENERALS_BUTTON:0 "Movilizar a todos"
 MOBILIZE_ALL_GENERALS:0 "Movilizar a todos los [Concept('concept_general', 'generales')]"
 MOBILIZE_ALL_GENERALS_HEADER:0 "¿Movilizar a todos los [Concept('concept_general', 'generales')]?"
 MOBILIZE_ALL_GENERALS_QUESTION:1 "#bold Esto [Concept('concept_mobilize_general', 'movilizará')] a #v [Country.GetNumberOfUnmobilizedGenerals]#! [Concept('concept_general', 'generales')]:"
 MOBILIZE_ALL_GENERALS_MOBILIZED_GENERALS:0 "Actualmente hay #v [Country.GetNumberOfMobilizedGenerals]#! [Concept('concept_general', 'generales')] [Concept('concept_mobilize_general', 'movilizados')]."
 MOBILIZE_ALL_GENERALS_BATTALIONS:1 "Un total de #v [Country.GetBattalionsMobilizable|0]#! [Concept('concept_battalion', 'batallones')] @battalions! comenzarán a [Concept('concept_mobilize_battalion', 'movilizarse')]."
 MOBILIZE_ALL_GENERALS_ESTIMATED_COST:1 "Coste aumentado estimado por semana: [Country.GetPotentialMobilizationCostDesc]"
 MOBILIZE_ALL_GENERALS_COST_WITH_BREAKDOWN:1 "#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] $COST|K-=$ @money!#!#!"
 MOBILIZE_ALL_GENERALS_COST_NO_BREAKDOWN:1 "$COST|K-=$ @money!"
 MOBILIZE_ALL_GENERALS_COST_ITEM:1 "[Character.GetFullName]: #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] $COST|K-=$ @money!#!#!"
 MOBILIZE_ALL_GENERALS_CANNOT_UNDONE:0 "#warning @warning! Esta acción no se puede deshacer hasta que hayan finalizado todas tus guerras actuales"
 GENERAL_IS_MOBILIZED_TOOLTIP:2 "Este [concept_general|l] ha sido [Concept('concept_mobilize_general', 'movilizado')].\n\nCoste por semana: [Character.GetMobilizationCostDesc]"
 CANNOT_MOBILIZE_GENERALS_NO_DIPLO_PLAY:0 "El [concept_country|l] tiene que ser parte de una [concept_diplomatic_play|l]"
 CANNOT_MOBILIZE_GENERAL_NOT_A_GENERAL:1 "Solo se pueden [Concept('concept_mobilize_general', 'movilizar')] [Concept('concept_general', 'generales')]"
 CANNOT_MOBILIZE_GENERAL_ALREADY_MOBILIZED:0 "[Character.GetFullName] ya se ha [Concept('concept_mobilize_general', 'movilizado')]"
 CANNOT_MOBILIZE_GENERAL_BUSY:0 "[Character.GetFullName] tiene tareas"
 CANNOT_MOBILIZE_GENERAL_OCCUPIED:0 "[Character.GetLocationHQ().GetName] no está bajo nuestro control"
 CANNOT_MOBILIZE_GENERALS_NO_GENERAL:0 "No hay ningún [concept_general|l] en el [concept_country|l] al que [Concept('concept_mobilize_general', 'movilizar')]"
 CANNOT_MOBILIZE_GENERALS_ALREADY_MOBILIZED:1 "Ya se han [Concept('concept_mobilize_general', 'movilizado')] todos los [Concept('concept_general', 'generales')]"

 GENERAL_MOBILIZING_TOOLTIP:0 "[Character.GetFullName] [Character.GetMobilizationPercentageFormatted]"
 BUILDING_MOBILIZED_BATTALIONS_TOOLTIP:0 "#header #v [Building.GetNumberOfFullyMobilizedBattalions]#!/[Building.GetNumberOfCombatUnits] [concept_fully_mobilized_battalions|l] desde [Building.GetState.GetName|l]#!\n$TOOLTIP_DELIMITER$\n#v [Building.GetNumberOfFullyMobilizedBattalions]#! [Concept('concept_battalion','batallones')] se han [Concept('concept_mobilize_battalion','movilizado')] de un total de #v [Building.GetNumberOfCombatUnits]#! de tu [Building.GetName|l] en [Building.GetState.GetName]"

 GENERAL_TRAVELING:0 "Viajando"
 GENERAL_TRAVELING_FRONT_PANEL:0 "$GENERAL_TRAVELING$ ([Character.GetDaysToCompleteTravelFormatted])"
 GENERAL_TRAVELING_TOOLTIP:0 "[Character.GetFirstName|v] llegará al [Front.GetName] en [Character.GetDaysToCompleteTravelFormatted]."
 GENERAL_TRAVELING_TOOLTIP_LESS_THAN_ONE_DAY:0 "[Character.GetFirstName|v] llegará al [Front.GetName] en menos de #variable 1#! día."
 GENERAL_TRAVEL_DAY:0 "día"
 GENERAL_TRAVEL_DAYS:0 "días"

 ACTIVATE_CONSCRIPTION_CENTER:0 "Activar centro de reclutamiento"
 ACTIVATE_CONSCRIPTION_CENTER_TOOLTIP:0 "#header Activar [concept_conscription_center|l]#!\n$TOOLTIP_DELIMITER$\nTamaño: [Building.GetExpansionLevel|v]\nCapacidad de unidades: [Building.GetCombatUnitCapacityDesc]$TROOP_ALLOCATION_CHANGES_ACTIVATE_CONSCRIPTION_CENTER$"
 CANNOT_ACTIVATE_CONSCRIPTION_CENTERS_NO_LAW:0 "El [concept_country|l] debe contar con una ley de reclutamiento"
 CANNOT_ACTIVATE_CONSCRIPTION_CENTERS_NO_DIPLO_PLAY:0 "El [concept_country|l] tiene que ser parte de una [concept_diplomatic_play|l]"
 CANNOT_ACTIVATE_CONSCRIPTION_CENTER_NO_CONSCRIPTION_CENTER:1 "No hay suficiente población civil en [State.GetName] para formar [Concept('concept_conscript_battalion', 'batallones de reclutas')]"
 CANNOT_ACTIVATE_CONSCRIPTION_CENTER_OCCUPIED:0 "[State.GetName] está bajo ocupación enemiga"
 CANNOT_ACTIVATE_CONSCRIPTION_CENTER_ALREADY_ACTIVE:1 "Ya se ha [Concept('concept_conscription_center', 'reclutado')] en [State.GetName]"
 CANNOT_ACTIVATE_CONSCRIPTION_CENTERS_NO_CONSCRIPTION_CENTER:2 "No tienes ningún [Concept('concept_conscription_center','centro de reclutamiento')] disponible"
 CANNOT_ACTIVATE_CONSCRIPTION_CENTERS_ALREADY_ACTIVE:1 "Todos los [Concept('concept_conscription_center', 'centros de reclutamiento')] ya están activos"
 CONSCRIPTION_COST_WITH_BREAKDOWN:0 "#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] $COST|K+=$ @money!#!#!"
 CONSCRIPTION_COST_NO_BREAKDOWN:0 "$COST|K+=$ @money!"
 CONSCRIPTION_COST_ITEM:0 "[Building.GetName] en [Building.GetState.GetName]: #tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] $COST|K+=$ @money!#!#!"

 activate_conscription_centers_lens_option:0 "Activar centros de reclutamiento"
 activate_conscription_centers_lens_option_tooltip:1 "#header Activar centros de reclutamiento#!\n$TOOLTIP_DELIMITER$\nSelecciona los [Concept('concept_state', 'estados')] en los que quieres activar [Concept('concept_conscription_center', 'centros de reclutamiento')]"

 recruit_generals_lens_option:0 "Reclutar generales"
 recruit_generals_lens_option_tooltip:0 "Reclutar generales para un [concept_hq|l]."
 recruit_admirals_lens_option:0 "Reclutar almirantes"
 recruit_admirals_lens_option_tooltip:0 "Reclutar almirantes para un [concept_hq|l]."

 EVENT_HIGHLIGHTED_OPTION:0 "Esta opción está disponible porque:"
 EVENT_HIGHLIGHTED_OPTION_NOT:0 "Esta opción no está disponible porque:"

 notification_country_mobilization_name:0 "[SCOPE.sCountry('actor').GetName] ha comenzado la [Concept('concept_mobilize_general', 'movilización')]"
 notification_country_mobilization_desc:1 "Nuestro [SelectLocalization( SCOPE.sDiplomaticPlay('diplomatic_play').AreOnSameSide( GetPlayer, SCOPE.sCountry('actor') ), 'aliado', 'enemigo' )] [SCOPE.sCountry('actor').GetName] ha comenzado a [Concept('concept_mobilize_general', 'movilizar')] a sus [Concept('concept_general', 'generales')]."
 notification_country_mobilization_tooltip:0 "#header $notification_country_mobilization_name$#!\n$notification_country_mobilization_desc$"
 notification_country_conscription_name:0 "[SCOPE.sCountry('actor').GetName] ha puesto en marcha sus [Concept('concept_conscription_center', 'centros de reclutamiento')]"
 notification_country_conscription_desc:0 "Nuestro [SelectLocalization( SCOPE.sDiplomaticPlay('diplomatic_play').AreOnSameSide( GetPlayer , SCOPE.sCountry('actor') ), 'aliado', 'enemigo' )] [SCOPE.sCountry('actor').GetName] ha comenzado a activar sus [Concept('concept_conscription_center', 'centros de reclutamiento')]."
 notification_country_conscription_tooltip:0 "#header $notification_country_conscription_name$#!\n$notification_country_conscription_desc$"

 notification_country_revolution_name:0 "¡[concept_revolution]!"
 notification_country_revolution_desc:0 "¡La [concept_revolution|l] se cierne sobre nosotros!"
 notification_country_revolution_tooltip:0 "#header $notification_country_revolution_name$#!\n$notification_country_revolution_desc$"

 notification_country_secession_name:0 "¡[concept_secession]!"
 notification_country_secession_desc:0 "¡[SCOPE.GetRootScope.GetCivilWar.GetCulture.GetName] ha culminado la secesión!"
 notification_country_secession_tooltip:0 "#header $notification_country_secession_name$#!\n$notification_country_secession_desc$"

 notification_wargoal_added_name:0 "¡[concept_war_goal] añadido!"
 notification_wargoal_added_desc:0 "Se ha añadido un [concept_war_goal|l] para [SCOPE.sCountry('actor').GetName]."
 notification_wargoal_added_tooltip:0 "#header $notification_wargoal_added_name$#!\n$notification_wargoal_added_desc$"

 notification_wargoal_removed_name:0 "¡[concept_war_goal] eliminado!"
 notification_wargoal_removed_desc:0 "[SCOPE.sCountry('actor').GetName] cuenta con un [concept_war_goal|l] menos."
 notification_wargoal_removed_tooltip:0 "#header $notification_wargoal_removed_name$#!\n$notification_wargoal_removed_desc$"

 notification_election_results_name:0 "¡[concept_election]!"
 notification_election_results_desc:0 "¡Ya se conocen los resultados de las [concept_election|l] en [SCOPE.GetRootScope.GetCountry.GetName]!\n[SCOPE.GetRootScope.GetCountry.GetLastElectionResultsTooltip]"
 notification_election_results_tooltip:0 "#header $notification_election_results_name$#!\n$notification_election_results_desc$"

 notification_new_trade_route_name:0 "Ruta de [SCOPE.GetRootScope.GetTradeRoute.GetDirectionName|l] [SCOPE.GetRootScope.GetTradeRoute.GetOwner.GetFlagTextIcon] de [SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetName|l] [SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetTextIcon]"
 notification_new_trade_route_desc:1 "[SCOPE.GetRootScope.GetTradeRoute.GetOwner.GetName] ha iniciado una ruta de [SCOPE.GetRootScope.GetTradeRoute.GetDirectionName|l] para [SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetName|l] [SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetTextIcon] desde el [SCOPE.GetRootScope.GetTradeRoute.GetExportingMarket.GetName|l] hasta el [SCOPE.GetRootScope.GetTradeRoute.GetImportingMarket.GetName|l]. [SCOPE.GetRootScope.GetTradeRoute.GetPredictedFinalLevelShortDesc]"
 notification_new_trade_route_tooltip:0 "#header $notification_new_trade_route_name$#!\n$notification_new_trade_route_desc$"

 notification_canceled_trade_route_name:0 "Ruta de [SCOPE.GetRootScope.GetTradeRoute.GetDirectionName|l] [SCOPE.GetRootScope.GetTradeRoute.GetOwner.GetFlagTextIcon] de [SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetName|l] [SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetTextIcon] cancelada"
 notification_canceled_trade_route_desc:0 "[SCOPE.GetRootScope.GetTradeRoute.GetOwner.GetName] ha cancelado su ruta de [SCOPE.GetRootScope.GetTradeRoute.GetDirectionName|l] para [SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetName|l] [SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetTextIcon] desde el [SCOPE.GetRootScope.GetTradeRoute.GetExportingMarket.GetName|l] hasta el [SCOPE.GetRootScope.GetTradeRoute.GetImportingMarket.GetName|l]."
 notification_canceled_trade_route_tooltip:0 "#header $notification_canceled_trade_route_name$#!\n$notification_canceled_trade_route_desc$"

 notification_commander_move_name:0 "[SCOPE.GetRootScope.GetCharacter.GetFullName] se ha trasladado"
 notification_commander_move_desc:0 "[SCOPE.GetRootScope.GetCharacter.GetFullName] y sus #variable [SCOPE.GetRootScope.GetCharacter.GetNumCombatUnits] [SCOPE.GetRootScope.GetCharacter.GetCombatUnitsTypeIcon]#! se han trasladado al [SCOPE.GetRootScope.GetCharacter.GetLocationHQ.GetName]"
 notification_commander_move_tooltip:0 "#header $notification_commander_move_name$#!\n$notification_commander_move_desc$"

 notification_naval_invasion_failed_name:0 "Fracaso en invasión naval"
 notification_naval_invasion_failed_desc:1 "Se ha abortado la invasión naval de [SCOPE.sState( 'state' ).GetName]. Los comandantes implicados vuelven a seguir sus órdenes predeterminadas."
 notification_naval_invasion_failed_tooltip:0 "#header $notification_naval_invasion_failed_name$#!\n$notification_naval_invasion_failed_desc$"

 notification_journal_entry_activated_name:0 "Nueva [concept_journal_entry|l]: [SCOPE.GetRootScope.GetJournalEntry.GetName]"
 notification_journal_entry_activated_desc:0 "[SCOPE.GetRootScope.GetJournalEntry.GetName] se ha añadido al diario"
 notification_journal_entry_activated_tooltip:1 "#header $notification_journal_entry_activated_name$#!\n$notification_journal_entry_activated_desc$"

 notification_journal_entry_deactivated_name:0 "[SCOPE.GetRootScope.GetJournalEntry.GetName] se ha cerrado"
 notification_journal_entry_deactivated_desc:0 "[SCOPE.GetRootScope.GetJournalEntry.GetName] se ha eliminado del diario"
 notification_journal_entry_deactivated_tooltip:0 "#header $notification_journal_entry_added_name$#!\n$notification_journal_entry_added_desc$"

 notification_journal_entry_completed_name:0 "[SCOPE.GetRootScope.GetJournalEntry.GetName] se ha completado"
 notification_journal_entry_completed_desc:0 "[SCOPE.GetRootScope.GetJournalEntry.GetName] se ha completado con éxito"
 notification_journal_entry_completed_tooltip:0 "#header $notification_journal_entry_completed_name$#!\n$notification_journal_entry_completed_desc$"

 notification_native_uprising_notification_name:0 "Revuelta de [SCOPE.sCountry('actor').GetName]"
 notification_native_uprising_notification_desc:0 "¡[SCOPE.sCountry('actor').GetName] ha iniciado una [concept_native_uprising|l] contra nosotros!"
 notification_native_uprising_notification_tooltip:0 "#header $notification_native_uprising_notification_name$#!\n$notification_native_uprising_notification_desc$"

 notification_political_movement_formed_name:0 "[concept_political_movement] para [SCOPE.GetRootScope.GetPoliticalMovement.GetName]"
 notification_political_movement_formed_desc:1 "Se ha formado un nuevo [concept_political_movement|l] para [SCOPE.GetRootScope.GetPoliticalMovement.GetName]. El [Concept('concept_political_movement_support', 'apoyo al movimiento político')] es de [SCOPE.GetRootScope.GetPoliticalMovement.GetSupport|v0] y su [Concept('concept_political_movement_radicalism', 'radicalismo')] es de [SCOPE.GetRootScope.GetPoliticalMovement.GetRadicalism|v0]."
 notification_political_movement_formed_tooltip:0 "#header $notification_political_movement_formed_name$#!\n$notification_political_movement_formed_desc$"

 notification_political_movement_disbanded_name:0 "[concept_political_movement] disuelto"
 notification_political_movement_disbanded_desc:0 "El [concept_political_movement|l] para [SCOPE.GetRootScope.GetPoliticalMovement.GetName] se ha disuelto"
 notification_political_movement_disbanded_tooltip:0 "#header $notification_political_movement_disbanded_name$#!\n$notification_political_movement_disbanded_desc$"

 notification_obligation_owed_to_us_expired_name:0 "La [concept_obligation|l] de [SCOPE.sCountry('target_country').GetNameNoFormatting] ha vencido"
 notification_obligation_owed_to_us_expired_desc:0 "La [concept_obligation|l] que tenía [SCOPE.sCountry('target_country').GetName] con nosotros ha vencido"
 notification_obligation_owed_to_us_expired_tooltip:0 "#header $notification_obligation_owed_to_us_expired_name$#!\n$notification_obligation_owed_to_us_expired_desc$"

 notification_obligation_owed_by_us_expired_name:0 "Nuestra [concept_obligation|l] ha vencido"
 notification_obligation_owed_by_us_expired_desc:0 "La [concept_obligation|l] que teníamos con [SCOPE.sCountry('target_country').GetName] ha vencido"
 notification_obligation_owed_by_us_expired_tooltip:0 "#header $notification_obligation_owed_by_us_expired_name$#!\n$notification_obligation_owed_by_us_expired_desc$"

 notification_country_owes_obligation_tooltip:0 "#header $notification_country_owes_obligation_name$#!\n$TOOLTIP_DELIMITER$\n$notification_country_owes_obligation_desc$"
 notification_country_owes_obligation_name:0 "[concept_obligation] con [SCOPE.sCountry('actor').GetName]"
 notification_country_owes_obligation_desc:0 "Ahora tenemos una [concept_obligation|l] con [SCOPE.sCountry('actor').GetName]"
 
 notification_country_owed_obligation_tooltip:0 "#header $notification_country_owed_obligation_name$#!\n$TOOLTIP_DELIMITER$\n$notification_country_owed_obligation_desc$"
 notification_country_owed_obligation_name:0 "[concept_obligation] de [SCOPE.sCountry('recipient').GetName]"
 notification_country_owed_obligation_desc:0 "Ahora [SCOPE.sCountry('recipient').GetName] tiene una [concept_obligation|l] con nosotros"

 notification_country_owes_obligation_removed_tooltip:0 "#header $notification_country_owes_obligation_removed_name$#!\n$TOOLTIP_DELIMITER$\n$notification_country_owes_obligation_removed_desc$"
 notification_country_owes_obligation_removed_name:0 "[concept_obligation] con [SCOPE.sCountry('actor').GetName] eliminada"
 notification_country_owes_obligation_removed_desc:0 "Ya no tenemos una [concept_obligation|l] con [SCOPE.sCountry('actor').GetName]"
 
 notification_country_owed_obligation_removed_tooltip:0 "#header $notification_country_owed_obligation_removed_name$#!\n$TOOLTIP_DELIMITER$\n$notification_country_owed_obligation_removed_desc$"
 notification_country_owed_obligation_removed_name:0 "[concept_obligation] de [SCOPE.sCountry('recipient').GetName] eliminada"
 notification_country_owed_obligation_removed_desc:0 "[SCOPE.sCountry('recipient').GetName] ya no tiene una [concept_obligation|l] con nosotros"

 notification_unification_candidate_added_name:0 "[SCOPE.sCountry('actor').GetName] se convierte en [concept_unification_candidate|l]"
 notification_unification_candidate_added_desc:1 "[SCOPE.sCountry('actor').GetName] es ahora [Concept('concept_unification_candidate', 'candidato a unificar')] [SCOPE.sCountryFormation('country_formation').GetName] y puede recibir el apoyo de [Concept('concept_country', 'países')] menores del territorio [SCOPE.sCountryFormation('country_formation').GetAdjective]"
 notification_unification_candidate_added_tooltip:0 "#header $notification_unification_candidate_added_name$#!\n$notification_unification_candidate_added_desc$"

 notification_unification_candidate_removed_name:0 "[SCOPE.sCountry('actor').GetName] ya no es [concept_unification_candidate|l]"
 notification_unification_candidate_removed_desc:0 "[SCOPE.sCountry('actor').GetName] ya no es [Concept('concept_unification_candidate', 'candidato a unificar')] [SCOPE.sCountryFormation('country_formation').GetName]"
 notification_unification_candidate_removed_tooltip:0 "#header $notification_unification_candidate_removed_name$#!\n$notification_unification_candidate_removed_desc$"

 notification_start_supporting_unification_name:0 "[SCOPE.sCountry('actor').GetName] apoya a [SCOPE.sCountry('recipient').GetName]"
 notification_start_supporting_unification_desc:0 "[SCOPE.sCountry('actor').GetName] apoya ahora a [SCOPE.sCountry('recipient').GetName] como [Concept('concept_unification_candidate', 'candidato a unificar')] [SCOPE.sCountryFormation('country_formation').GetName]"
 notification_start_supporting_unification_tooltip:0 "#header $notification_start_supporting_unification_name$#!\n$notification_start_supporting_unification_desc$"

 notification_stop_supporting_unification_name:0 "[SCOPE.sCountry('actor').GetName] ha dejado de apoyar a [SCOPE.sCountry('recipient').GetName]"
 notification_stop_supporting_unification_desc:0 "[SCOPE.sCountry('actor').GetName] ya no apoya a [SCOPE.sCountry('recipient').GetName] como [Concept('concept_unification_candidate', 'candidato a unificar')] [SCOPE.sCountryFormation('country_formation').GetName]"
 notification_stop_supporting_unification_tooltip:0 "#header $notification_stop_supporting_unification_name$#!\n$notification_stop_supporting_unification_desc$"

 notification_shipping_lane_trade_route_invalidated_name:0 "Ruta comercial eliminada"
 notification_shipping_lane_trade_route_invalidated_desc:0 "[concept_trade_route] [SCOPE.GetRootScope.GetTradeRoute.GetOwner.GetFlagTextIcon] para [SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetName] [SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetTextIcon] hacia [SCOPE.GetRootScope.GetTradeRoute.GetRemoteMarket.GetName] eliminada debido a que no hay puertos accesibles en [SCOPE.GetRootScope.GetTradeRoute.GetRemoteMarket.GetOwner.GetName]"
 notification_shipping_lane_trade_route_invalidated_tooltip:0 "#header $notification_shipping_lane_trade_route_invalidated_name$#!\n$notification_shipping_lane_trade_route_invalidated_desc$"

 notification_shipping_lane_commander_order_invalidated_name:0 "Nueva orden de comandante"
 notification_shipping_lane_commander_order_invalidated_desc:0 "[SCOPE.GetRootScope.GetCharacter.GetFullName] tiene ahora orden de [SCOPE.GetRootScope.GetCharacter.GetCommanderOrder.GetType.GetName|l] debido a que la asignación anterior es inaccesible"
 notification_shipping_lane_commander_order_invalidated_tooltip:0 "#header $notification_shipping_lane_commander_order_invalidated_name$#!\n$notification_shipping_lane_commander_order_invalidated_desc$"

 notification_enemy_convoys_raided_name:0 "[concept_convoys] [SCOPE.sCountry('target').GetAltAdjective('PM')] hundidos"
 notification_enemy_convoys_raided_desc:0 "[SCOPE.GetRootScope.GetCharacter.GetFullName] hundido #v [SCOPE.GetRootScope.GetCharacter.GetLastConvoyRaidingDamageTo(SCOPE.sCountry('target').Self)]#! [concept_convoys] [SCOPE.sCountry('target').GetAltAdjective('PM')] en [SCOPE.GetRootScope.GetCharacter.GetCommanderOrder.GetStrategicRegion.GetName]"
 notification_enemy_convoys_raided_tooltip:0 "#header $notification_enemy_convoys_raided_name$#!\n$notification_enemy_convoys_raided_desc$"
  
 notification_our_convoys_raided_name:0 "Nuestros [concept_convoys|l] se han hundido"
 notification_our_convoys_raided_desc:0 "Un [concept_admiral|l] ha hundido #v [SCOPE.GetRootScope.GetCharacter.GetLastConvoyRaidingDamageTo(SCOPE.sCountry('target').Self)]#! de nuestros [concept_convoys|l]. Creemos que el ataque tuvo lugar en una de estas zonas marítimas: [SCOPE.GetRootScope.GetCharacter.GetSeaNodesMightBeConvoyRaidingInDesc(SCOPE.sCountry('target').Self)]"
 notification_our_convoys_raided_tooltip:0 "#header $notification_our_convoys_raided_name$#!\n$notification_our_convoys_raided_desc$"

 HOUR_NIGHT:0 "noche"
 HOUR_MORNING:0 "mañana"
 HOUR_AFTERNOON:0 "tarde"
 HOUR_EVENING:0 "tarde-noche"

 DAY_MONDAY:0 "Lunes"
 DAY_TUESDAY:0 "Martes"
 DAY_WEDNESDAY:0 "Miércoles"
 DAY_THURSDAY:0 "Jueves"
 DAY_FRIDAY:0 "Viernes"
 DAY_SATURDAY:0 "Sábado"
 DAY_SUNDAY:0 "Domingo"

 TOOLTIP_TYPE_CONSTITUTION_LAW:0 "[concept_law]"
 TOOLTIP_TYPE_LAW_GROUP:0 "Grupo de leyes"
 TOOLTIP_TYPE_LAW_TYPE:0 "Tipo de ley"
 TOOLTIP_TYPE_MARKET:0 "[concept_market]"
 TOOLTIP_TYPE_DECREE_TYPE:0 "[concept_decree]"
 TOOLTIP_TYPE_INSTITUTION:0 "[concept_institution]"
 TOOLTIP_TYPE_INSTITUTION_TYPE:0 "Tipo de institución"
 TOOLTIP_TYPE_INTEREST_GROUP:0 "[concept_interest_group]"
 TOOLTIP_TYPE_PARTY:0 "[concept_party]"
 TOOLTIP_TYPE_IDEOLOGY:0 "[concept_ideology]"
 TOOLTIP_TYPE_GAME_CONCEPT_TYPE:0 "Concepto de juego"
 TOOLTIP_TYPE_GOODS:0 "[SelectLocalization(Goods.IsTradeable, 'GOODS', 'NON_TRADEABLE_GOODS')]"
 TOOLTIP_TYPE_PROFESSION:0 "[concept_profession]"
 TOOLTIP_TYPE_POP:0 "[concept_pop]"
 TOOLTIP_TYPE_COUNTRY:0 "[concept_country]"
 TOOLTIP_TYPE_CULTURE:0 "[concept_culture]"
 TOOLTIP_TYPE_RELIGION:0 "[concept_religion]"
 TOOLTIP_TYPE_CULTURAL_TRAIT:0 "[concept_cultural_trait]"
 TOOLTIP_TYPE_STATE:0 "[concept_state]"
 TOOLTIP_TYPE_STATE_REGION:0 "[concept_state_region]"
 TOOLTIP_TYPE_BUILDING:0 "[Building.GetBuildingType.GetBuildingKindDesc(Building.GetOwner.Self)]"
 TOOLTIP_TYPE_BUILDING_TYPE:0 "[BuildingType.GetBuildingKindDesc(GetPlayer.Self)]"
 TOOLTIP_TYPE_CHARACTER:0 "[concept_character]"
 TOOLTIP_TYPE_CHARACTER_TRAIT:0 "Rasgo"
 TOOLTIP_TYPE_COMMANDER_RANK:0 "Rango de comandante"
 TOOLTIP_TYPE_PRODUCTION_METHOD:0 "[concept_production_method]"
 TOOLTIP_TYPE_TECHNOLOGY:0 "Tecnología"
 TOOLTIP_TYPE_INTEREST_GROUP_TRAIT:0 "Rasgo de GI"
 TOOLTIP_TYPE_STRATEGIC_REGION:0 "[concept_strategic_region]"
 TOOLTIP_TYPE_WAR:0 "[concept_war]"
 TOOLTIP_TYPE_CANAL_TYPE:0 "Tipo de canal"
 TOOLTIP_TYPE_OBJECTIVE_TYPE:0 "Tipo de objetivo"
 TOOLTIP_TYPE_OBJECTIVE:0 "Objetivo"
 TOOLTIP_TYPE_FRONT:0 "[concept_front]"

 NON_TRADEABLE_GOODS:0 "[Concept('concept_good','$NON_TRADEABLE_GOODS_FULL$')]"
 GOODS:0 "[concept_good]"
 NON_TRADEABLE_GOODS_FULL:0 "Bienes no comercializables"

 GOOD_CAN_BE_PRODUCED_BY:0 "#title Lo pueden producir#!"
 GOOD_CAN_BE_USED_BY:0 "#title Lo pueden utilizar#!"

 DECISIONS:0 "Decisiones"
 JOURNAL:0 "Diario"

 TOOLTIP_SLAVE_STATE:0 "#header Estado esclavista#!\nLos edificios de [State.GetName] hacen uso de $slaves$ o tienen el potencial de utilizarlos."
 SLAVE_STATE:0 "Estado esclavista"
 SLAVE_IMPORT:0 "Importando esclavos"
 SLAVE_EXPORT:0 "Exportando esclavos"
 SLAVE_IMPORT_MARKER_DESC:0 "En estos momentos, este estado está importando esclavos de [STATE.GetName]."
 SLAVE_EXPORT_MARKER_DESC:0 "En estos momentos, este estado está exportando esclavos a los siguientes estados: "
 SLAVE_EXPORT_MARKER_DESC_ITEM:0 "[STATE.GetName]"
 TOOLTIP_STATE_SLAVE_IMPORT_STATES:0 "La semana pasada, [STATE.GetName] importó un total de #variable $AMOUNT|K+$#! esclavos de $STATES_LIST$"
 TOOLTIP_STATE_SLAVE_EXPORT_STATES:0 "La semana pasada, [STATE.GetName] exportó un total de #variable $AMOUNT|K+$#! esclavos a $STATES_LIST$"

 NICOLAS_TEST:0 "PRUEBA"

 MODIFIER_CONSCRIPTION_RATE_ADD_ADDITIONAL_INFO:1 "Puede movilizar $NUM_BATTALIONS|v$ [Concept('concept_battalion', 'batallones')] @battalions!"

 DEFAULT_HQ_NAME:0 "[Concept('concept_hq', 'Cuartel general')] de [HQ.GetStrategicRegion.GetNameNoFormatting] [HQ.GetCountry.GetFlagTextIcon]"
 DEFAULT_HQ_NAME_NO_FLAG:0 "[Concept('concept_hq', 'Cuartel general')] de [HQ.GetStrategicRegion.GetNameNoFormatting]"

 NO_GENERALS:1 "Sin [Concept('concept_general', 'generales')]"
 NO_ADMIRALS:1 "Sin [Concept('concept_admiral', 'almirantes')]"

 RESET_TECH_TREE_VIEW:0 "Reiniciar"

 BUILDING_KIND_GOVERNMENT:0 "[concept_government_building]"
 BUILDING_KIND_MILITARY:0 "[concept_military_building]"
 BUILDING_KIND_SUBSISTENCE:0 "[concept_subsistence_building]"
 BUILDING_KIND_URBAN_CENTER:1 "[GetBuildingType('building_urban_center').GetName]"
 BUILDING_KIND_USES_GOVERNMENT_SLAVES:0 "Utiliza [concept_budget_government_slaves|l] [SelectLocalization( ObjectsEqual(Country.Self, GetPlayer.Self), '', 'IN_COUNTRY' )]"
 BUILDING_KIND_USES_MILITARY_SLAVES:0 "Utiliza [concept_budget_military_slaves] [SelectLocalization( ObjectsEqual(Country.Self, GetPlayer.Self), '', 'IN_COUNTRY' )]"
 BUILDING_KIND_USES_SLAVES:0 "Utiliza [POP_TYPE.GetName] como [TARGET_POP_TYPE.GetName] [SelectLocalization( ObjectsEqual(Country.Self, GetPlayer.Self), '', 'IN_COUNTRY' )]"
 BUILDING_KIND_NON_GOVERNMENT:0 "[concept_building]"
 IN_COUNTRY:0 " en [Country.GetName]"

 BUILDING_STATUS_ESTABLISHED:0 "Este edificio se fundó en [BUILDING.GetEstablishmentDate]"
 BUILDING_STATUS_UNDER_CONSTRUCTION:0 "Este edificio está en construcción"
 BUILDING_STATUS_EXPANDING:0 "Este edificio se está ampliando"
 BUILDING_STATUS_QUEUED_UNDER_CONSTRUCTION:0 "Este edificio está en la cola de construcción"
 BUILDING_STATUS_QUEUED_EXPANDING:0 "Este edificio está en la cola de ampliación"
 BUILDING_STATUS_NOT_ACTIVE:0 "Este edificio está inactivo en estos momentos"

 BUILDING_IS_MOBILIZED_IMPL:0 "[Concept('concept_mobilize_battalion', 'Movilizando batallón')] ([Building.GetMobilizationRatio|%0v])"
 BUILDING_IS_DRAFTING_IMPL:0 "[Concept('concept_conscript_battalion', 'Reclutando batallón')] ([Building.GetEmploymentPercentage|%0v])"
 BUILDING_IS_MOBILIZED:0 "Este edificio ha sido $BUILDING_IS_MOBILIZED_IMPL$."
 CONSCRIPTION_CENTER_IS_DRAFTING:0 "Este [concept_conscription_center|l] está $BUILDING_IS_DRAFTING_IMPL$."
 CONSCRIPTION_CENTER_IS_MOBILIZED_AND_DRAFTING:0 "Este [concept_conscription_center|l] ha sido $BUILDING_IS_MOBILIZED_IMPL$ y está $BUILDING_IS_DRAFTING_IMPL$."

 MORE_ITEMS:0 " … y $COUNT$ elementos más"
 MORE_ITEMS_TOOLTIPPABLE:0 "#tooltippable #tooltip:$TAG$ … y $COUNT$ elementos más#!#!"

 ### DIPLOMATIC PLAY / WAR POPUP
 DEMANDS:0 "Exigencias"
 WARGOALS:0 "Objetivos de guerra"
 CAN_SWAY_COUNTRY_TOOLTIP:0 "Tiene al menos un elemento que podría [concept_sway|l] a [Country.GetName]"
 CANNOT_SWAY_COUNTRY_TOOLTIP:0 "No tiene nada que pueda [concept_sway|l] a [Country.GetName]"
 HAS_NO_COUNTRIES_YOU_CAN_SWAY_TOOLTIP:0 "No puedes influir en ningún país"
 HAS_COUNTRIES_YOU_CAN_SWAY_TOOLTIP:1 "Puedes [concept_sway|l] a [DiplomaticPlay.GetNumberOfPossibleSwayCountriesFormatted( GetPlayer.Self )] países."
 HAS_COUNTRIES_YOU_CAN_SWAY_TOOLTIP_NUMBER_BREAKDOWN:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ $VALUE|v$#!#!"
 DIPLO_PLAY_NO_SUPPORTS:0 "Sin países que apoyen"
 DIPLO_PLAY_OVERVIEW:0 "Resumen"
 DIPLO_PLAY_INVOLVED_COUNTRIES:2 "[SelectLocalization(DiplomaticPlay.IsTargetOrInitiator(GetMetaPlayer.GetPlayedOrObservedCountry), 'DIPLO_PLAY_SWAY_COUNTRIES', 'DIPLO_PLAY_ALLEGIANCES')]"
 DIPLO_PLAY_SWAY_COUNTRIES:0 "$concept_sway$ a países"
 DIPLO_PLAY_ALLEGIANCES:0 "Lealtades"
 DIPLO_PLAY_POTENTIAL_FRONTS:0 "Frentes potenciales"
 POTENTIAL_FRONTS:0 "[Concept('concept_front', '$concept_fronts$')] potenciales"
 NO_POTENTIAL_FRONTS:0 "Ahora mismo no hay [Concept('concept_front', '$concept_fronts$')|l] potenciales"
 DIPLO_PLAY_ON_THE_FENCE:0 "Postura indecisa"
 DIPLO_PLAY_ON_THE_FENCE_TOOLTIP:0 "#header Postura indecisa#!"
 DIPLO_PLAY_SUPPORTS:1 "Apoyando"
 DIPLO_PLAY_SUPPORTS_TARGET_TOOLTIP:0 "#header Apoyando#! a [DiplomaticPlay.GetTarget.GetName]"
 DIPLO_PLAY_SUPPORTS_INITIATOR_TOOLTIP:0 "#header Apoyando#! a [DiplomaticPlay.GetInitiator.GetName]"
 DIPLO_PLAY_LEANING_TARGET_TOOLTIP:0 "#header Favorable hacia#! [DiplomaticPlay.GetTarget.GetName]"
 DIPLO_PLAY_LEANING_INITIATOR_TOOLTIP:0 "#header Favorable hacia#! [DiplomaticPlay.GetInitiator.GetName]"
 DIPLO_PLAY_LEANING_TARGET:0 "Favorable a [DiplomaticPlay.GetTarget.GetName]"
 DIPLO_PLAY_LEANING_INITIATOR:0 "Favorable a [DiplomaticPlay.GetInitiator.GetName]"
 DIPLO_PLAY_INITIATOR:1 "[concept_initiator]"
 DIPLO_PLAY_TARGET:1 "[concept_target]"
 DIPLO_PLAY_YOU:0 "(Tú)"
 DIPLO_PLAY_TOTAL_MOBILIZED:0 "Total movilizado"
 DIPLO_PLAY_CLICK_TO_SWAY:0 "#instruction  Haz clic para ver las opciones de [concept_sway|l]#!"
 DIPLO_PLAY_CANNOT_SWAY:0 "Solo puedes [concept_sway|l] durante la fase de maniobras diplomáticas"
 DIPLO_PLAY_CLICK_TO_SET_STANCE:0 "[SelectLocalization(DiplomaticPlay.IsInvolved(GetMetaPlayer.GetPlayedOrObservedCountry), 'DIPLO_PLAY_CLICK_STANCES', 'DIPLO_PLAY_STANCES')]"
 DIPLO_PLAY_CLICK_STANCES:0 "#instruction Haz clic para fijar tu postura#!"
 DIPLO_PLAY_STANCES:0 "#bold Posturas actuales#!"
 BELLIGERENTS:0 "Beligerantes"
 TO_ARMS:0 "¡A las armas!"
 DIPLO_PLAY_MANEUVERS_TARGET:0 "[DiplomaticPlay.GetNumTargetManeuversRemaining|v]"
 DIPLO_PLAY_MANEUVERS_INITIATOR:0 "[DiplomaticPlay.GetNumInitiatorManeuversRemaining|v]"

 DIPLO_PLAY_TOTAL_WARSHIPS_BREAKDOWN:1 "Cantidad total de [Concept('concept_flotilla', 'flotillas')]: [DiplomaticPlay.GetTotalNumWarshipsForSide( Country.Self )|v]\n$TOOLTIP_DELIMITER$\n[DiplomaticPlay.GetTotalNumWarshipsForSideBreakdown( Country.Self )]"
 DIPLO_PLAY_TOTAL_MOBILIZED_BATTALIONS_BREAKDOWN:0 "Cantidad total de [Concept('concept_battalion', 'batallones')] [Concept('concept_mobilize_battalion', 'movilizados')]: [DiplomaticPlay.GetTotalNumMobilizedBattalionsForSide( Country.Self )|v]\n$TOOLTIP_DELIMITER$\n[DiplomaticPlay.GetTotalNumMobilizedBattalionsForSideBreakdown( Country.Self )]"
 DIPLO_PLAY_COUNTRY_BATTALIONS_BREAKDOWN:0 "[Country.GetName] tiene [Country.GetBattalionsFullyMobilized|v]/[Country.GetBattalions|v] [Concept('concept_battalion', 'batallones')] @battalions! [Concept('concept_mobilize_battalion', 'movilizados')]"
 DIPLO_PLAY_COUNTRY_WARSHIPS_BREAKDOWN:1 "[Country.GetName] tiene [Country.GetWarships|v] [Concept('concept_flotilla', 'flotillas')] @flotillas!"

 GOODS_INPUT_REQUIRED_FOR_NO_PENALTY:1 "Para evitar una penalización a la producción, deben satisfacerse al menos un [GetDefine('NEconomy', 'GOODS_SHORTAGE_PENALTY_THRESHOLD')|v%0] de las [concept_buy_orders|l] de [Goods.GetName|l][Nbsp][Goods.GetTextIcon]."
 GOODS_INPUT_SHORTAGE_OUTPUT_PENALTY:0 "La penalización actual es del [Building.GetInputShortagePenalty|%v0] y cambiará con el tiempo hacia la penalización objetivo del [Building.CalcInputGoodsShortageTargetPenalty|%v0]."
 GOODS_INPUT_SHORTAGE_MAX_TOOLTIP:1 "#header [concept_input_goods_shortage] en [Building.GetName|l]#!\nNo hay [concept_sell_orders|l] disponibles para [Goods.GetName|l][Nbsp][Goods.GetTextIcon] en [Building.GetState.GetStateRegion.GetName], lo que supone una penalización en toda la producción de este [concept_building|l].\n\n$GOODS_INPUT_SHORTAGE_OUTPUT_PENALTY$\n\n$GOODS_INPUT_REQUIRED_FOR_NO_PENALTY$"
 GOODS_INPUT_SHORTAGE_TOOLTIP:2 "#header [concept_input_goods_shortage] en [Building.GetName|l]#!\nSolo hay suficientes [concept_sell_orders|l] de [Goods.GetName|l][Nbsp][Goods.GetTextIcon] disponibles en [Building.GetState.GetName] para satisfacer el [Building.GetState.CalcSupplyToDemandRatio(Goods.Self)|%v] de las [concept_buy_orders|l], lo que supone una penalización en toda la producción de este [concept_building|l].\n\n$GOODS_INPUT_SHORTAGE_OUTPUT_PENALTY$\n\n$GOODS_INPUT_REQUIRED_FOR_NO_PENALTY$\n\n$alert_market_goods_shortage_alert_hint_data_version$"
 GOODS_OUTPUT_PENALTY_TOOLTIP:1 "#header [concept_input_goods_shortage] en [Building.GetName|l]#!\nla escasez de [Building.GetGoodsShortageListDesc|l] ha dado lugar a una penalización en toda la producción de este [concept_building|l].\n\n$GOODS_INPUT_SHORTAGE_OUTPUT_PENALTY$"
 GOODS_OUTPUT_PENALTY_LINGERING_TOOLTIP:0 "#header [concept_input_goods_shortage] en [Building.GetName]#!\nLa escasez previa de [Concept('concept_good', 'bienes')] de insumo ha dado lugar a una penalización persistente en toda la producción de este [concept_building|l].\n\nLa penalización actual es del [Building.GetInputShortagePenalty|%v0], pero desaparecerá con el tiempo."
 GOODS_SHORTAGE_STATE_DESC_INTERNAL:0 "@warning! [Goods.GetState.GetName] sufre [concept_input_goods_shortage|l] de [Goods.GetName|l]"
 GOODS_SHORTAGE_STATE_DESC:1 "[SelectLocalization( Goods.GetState.IsValid, 'GOODS_SHORTAGE_STATE_DESC_INTERNAL', '' )]"
 GOODS_SHORTAGE_MARKET_DESC:0 "@warning! El [Goods.GetMarket.GetName|l] sufre [concept_input_goods_shortage|l] de [Goods.GetName|l]"
 GOODS_SHORTAGE_TOOLTIP:0 "[Goods.GetGoodsShortageDesc]\n\n$alert_market_goods_shortage_alert_hint_data_version$"

 SINGLE_GOODS_OR_EMPLOYMENT_MORE:0 "más"
 SINGLE_GOODS_OR_EMPLOYMENT_LESS:0 "menos"
 UNSCALED_MODIFIERS_COLON:0 "#title Modificadores sin escala:#!"
 PER_LEVEL_MODIFIERS_COLON:0 "#title Modificadores por nivel:#!"
 TOTAL_MODIFIERS_COLON:0 "#title Total de modificadores:#!"
 INCREASED_EMPLOYMENT_COLON:0 "#title Aumento del empleo:#!"
 DECREASED_EMPLOYMENT_COLON:0 "#title Descenso del empleo:#!"
 PM_TIMED_MODIFIERS:0 "#title Modificadores temporales:#!\n$BREAKDOWN$"
 PM_TIMED_MODIFIER_FORMAT:0 "$TAB$#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] [TimedModifier.GetName]#!#!"
 SINGLE_GOODS_AMOUNT_PRODUCTION_TOTAL:0 "#v $TOTAL_AMOUNT|D=+$#! en total"
 SINGLE_GOODS_AMOUNT_PRODUCTION_PER_LEVEL:0 "#v $PER_LEVEL_AMOUNT|=+D$#! por nivel"
 SINGLE_GOODS_AMOUNT_CONSUMPTION_TOTAL:0 "#v $TOTAL_AMOUNT|D=-$#! en total"
 SINGLE_GOODS_AMOUNT_CONSUMPTION_PER_LEVEL:0 "#v $PER_LEVEL_AMOUNT|=-D$#! por nivel"
 SINGLE_GOODS_DELTA_PRODUCTION_TOTAL:0 "#v $TOTAL_DELTA|=+D$#! $MORE_OR_LESS$ en total"
 SINGLE_GOODS_DELTA_PRODUCTION_PER_LEVEL:0 "#v $PER_LEVEL_DELTA|=+D$#! $MORE_OR_LESS$ por nivel"
 SINGLE_GOODS_DELTA_CONSUMPTION_TOTAL:0 "#v $TOTAL_DELTA|=-D$#! $MORE_OR_LESS$ en total"
 SINGLE_GOODS_DELTA_CONSUMPTION_PER_LEVEL:0 "#v $PER_LEVEL_DELTA|=-D$#! $MORE_OR_LESS$ por nivel"
 SINGLE_GOODS_MARKET_PRICE:0 "$PRICE|1v$ @money! $PRICE_ICON$ en [Market.GetName|l]"
 SINGLE_GOODS_STATE_PRICE:0 "$PRICE|1v$ @money! $PRICE_ICON$ en [State.GetName]"
 SINGLE_GOODS_STATE_PRICE_TOOLTIPPABLE:0 "(#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')] @money!$PRICE|1v$#!#! $PRICE_ICON$)"
 SINGLE_GOODS_MARKET_PRICE_RANGE:1 "$MIN_PRICE|1v$ @money! $MIN_PRICE_ICON$ - $MAX_PRICE|1v$ @money! $MAX_PRICE_ICON$ en $NUM_MARKETS$ [Concept('concept_market', 'mercados')]"
 SINGLE_GOODS_STATE_PRICE_RANGE:0 "$MIN_PRICE|1v$ @money! $MIN_PRICE_ICON$ - $MAX_PRICE|1v$ @money! $MAX_PRICE_ICON$ en $NUM_STATES$ [Concept('concept_state', 'estados')]"
 SINGLE_GOODS_STATE_PRICE_RANGE_TOOLTIPPABLE:0 "#tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')]  #tooltippable  @money! $MIN_PRICE|1v$#!#!$MIN_PRICE_ICON$ - #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')]  #tooltippable  @money! $MAX_PRICE|1v$#!#!$MAX_PRICE_ICON$ en $NUM_STATES$ [Concept('concept_state', 'estados')]"
 GOODS_PRICE_DELTA_SUBSTITUTION_DISCLAIMER:0 "@information! Puede que algunos de los cambios de precios previstos no entren en vigor por completo hasta después de producirse la [concept_goods_substitution|l]"
 SINGLE_GOODS_MARKET_PRICE_WITH_DELTA:0 "$PRICE|1v$ @money! $PRICE_ICON$ @arrow_right! $AFTER_PRICE|1v$ @money! $AFTER_PRICE_ICON$ en [Market.GetName|l]"
 SINGLE_GOODS_STATE_PRICE_WITH_DELTA:0 "$PRICE|1v$ @money! $PRICE_ICON$ @arrow_right! $AFTER_PRICE|1v$ @money! $AFTER_PRICE_ICON$ en [State.GetName]"
 SINGLE_GOODS_STATE_PRICE_TOOLTIPPABLE_WITH_DELTA:0 "(#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')] $PRICE|1v$ @money!#!#! $PRICE_ICON$) @arrow_right! (#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')] $AFTER_PRICE|1v$ @money!#!#! $AFTER_PRICE_ICON$)"
 SINGLE_GOODS_MARKET_PRICE_RANGE_WITH_DELTA:0 "($MIN_PRICE|1v$ @money! $MIN_PRICE_ICON$ - $MAX_PRICE|1v$ @money! $MAX_PRICE_ICON$) @arrow_right! ($MIN_AFTER_PRICE|1v$ @money! $MIN_AFTER_PRICE_ICON$ - $MAX_AFTER_PRICE|1v$ @money! $MAX_AFTER_PRICE_ICON$) en $NUM_MARKETS$ [Concept('concept_market', 'mercados')]"
 SINGLE_GOODS_STATE_PRICE_RANGE_WITH_DELTA:0 "($MIN_PRICE|1v$ @money! $MIN_PRICE_ICON$ - $MAX_PRICE|1v$ @money! $MAX_PRICE_ICON$) @arrow_right! ($MIN_AFTER_PRICE|1v$ @money! $MIN_AFTER_PRICE_ICON$ - $MAX_AFTER_PRICE|1v$ @money! $MAX_AFTER_PRICE_ICON$) en $NUM_STATES$ [Concept('concept_state', 'estados')]"
 SINGLE_GOODS_STATE_PRICE_RANGE_TOOLTIPPABLE_WITH_DELTA:0 "(#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')] $MIN_PRICE|1v$ @money!#!#! $MIN_PRICE_ICON$ - #tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')] $MAX_PRICE|1v$ @money!#!#! $MAX_PRICE_ICON$) @arrow_right! (#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')] $MIN_AFTER_PRICE|1v$ @money!#!#! $MIN_AFTER_PRICE_ICON$ - #tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')] $MAX_AFTER_PRICE|1v$ @money!#!#! $MAX_AFTER_PRICE_ICON$) en $NUM_STATES$ [Concept('concept_state', 'estados')]"
 SINGLE_POP_EMPLOYMENT_CHANGE_FORMAT:0 "[PopType.GetName]: [SelectLocalization(StringIsEmpty('$DELTA$'), '$AMOUNT$', '$DELTA$')]"
 SINGLE_POP_EMPLOYMENT_CHANGE_SLAVES_ROLE:0 "[POP_TYPE.GetName] o [TARGET_POP_TYPE.GetName]: [SelectLocalization(StringIsEmpty('$DELTA$'), '$AMOUNT$', '$DELTA$')]"
 SINGLE_POP_EMPLOYMENT_CHANGE_FROM_BASE_TOTAL:0 "$TOTAL_CHANGE|=+D$ en total"
 SINGLE_POP_EMPLOYMENT_CHANGE_FROM_BASE_PER_LEVEL:0 "$PER_LEVEL_CHANGE|=+D$ por nivel"
 SINGLE_POP_EMPLOYMENT_DELTA_TOTAL:0 "$TOTAL_DELTA|=+D$ $MORE_OR_LESS$ en total"
 SINGLE_POP_EMPLOYMENT_DELTA_PER_LEVEL:0 "$PER_LEVEL_DELTA|=+D$ $MORE_OR_LESS$ por nivel"
 SINGLE_GOODS_FORMAT:2 "[Goods.GetName][Nbsp][Goods.GetTextIcon]: [SelectLocalization(StringIsEmpty('$DELTA$'), '$AMOUNT$', '$DELTA$')] $SINGLE_GOODS_PRICE_BREAKDOWN$"
 SINGLE_GOODS_FORMAT_WITH_SHORTAGE:2 "[Goods.GetName][Nbsp][Goods.GetTextIcon]: [SelectLocalization(StringIsEmpty('$DELTA$'), '$AMOUNT$', '$DELTA$')] $SINGLE_GOODS_PRICE_BREAKDOWN$ - [concept_input_goods_shortage|l] @goods_shortage!"
 SINGLE_GOODS_STATE_PRICE_TOOLTIP:0 "#header Precio de [Goods.GetName]#!\n$GOODS_STATE_PRICE$\n$TOOLTIP_DELIMITER$\n[ConcatIfNeitherEmpty('\n', '$GOODS_MARKET_PRICE$')]"

 SELECT_OBJECTIVE_MAIN_TITLE:0 "Seleccionar un objetivo de juego"
 SELECT_OBJECTIVE_TITLE:0 "Objetivos"
 SELECT_OBJECTIVE_TAG_TITLE:0 "Países recomendados"
 START_GAME_NO_OBJECTIVE_NO_TAG:1 "Juega sin objetivos y ve a la selección de países"
 START_GAME_CHOSEN_OBJECTIVE_NO_TAG:0 "Iniciar partida\n#instruction Selecciona cualquier país#!"
 START_GAME_CHOSEN_OBJECTIVE_CHOSEN_TAG:0 "Iniciar partida"
 NO_OBJECTIVE:0 "No tienes ningún objetivo"
 
 SANDBOX:0 "Modo libre"
 SELECT_ANY_COUNTRY:0 "Selecciona cualquier país"
 START_GAME:0 "Iniciar partida"

 HAS_SELECTED_COUNTRY_TOOLTIP:0 "Ya se ha seleccionado un [concept_country|l]"
 NO_SELECTED_COUNTRY_TOOLTIP:0 "Aún no se ha seleccionado ningún [concept_country|l]"
 START_ANY_COUNTRY_TOOLTIP:0 "Empieza una partida nueva y elige cualquier [concept_country|l] del mapa"
 START_GAME_TOOLTIP:0 "Empieza una partida nueva como #variable [CountryDefinition.GetName]#!"

 SELECTABLE_COUNTRY_TOOLTIP:0 "#header [Country.GetName]#!\n$DATA_COUNTRY_NAME_TOOLTIP$\n\n#instruction Haz clic para seleccionar [Country.GetName] como tu país#!"
 RIGHT_CLICK_TO_OPEN_CONTEXT_MENU:0 "@rightclick! #instruction #bold Haz clic secundario#! para abrir el menú contextual#!"

 NULL_OBJ:1 "#NULL_OBJ#!"
 NULL_OBJ_ADJ:1 "#NULL_OBJ_ADJ#!"
 NULL_OBJ_DESC:1 "#NULL_OBJ_DESC#!"
 NULL_OBJ_TOOLTIP:1 "#NULL_OBJ_TOOLTIP#!"

 color_blind_mode_deuteranopia:0 "Deuteranopía"
 color_blind_mode_protanopia:0 "Protanopía"
 color_blind_mode_tritanopia:0 "Tritanopía"

 CANNOT_START_MULTIPLE_TUTORIALS:0 "Debes cerrar la lección actual antes de iniciar una nueva"

 EMPTY_STATE:0 "¡Aquí no hay nada que hacer!"

 AUTO_EXPAND:0 "Ampliar automáticamente"
 CANCEL_AUTO_EXPAND:0 "Cancelar ampliación automática"
 AUTOEXPANDING_YES_HEADER:0 "#header Cancelar ampliación automática#!\n$TOOLTIP_DELIMITER$\nEste edificio se amplía automáticamente cada vez que se cumplen estas condiciones:"
 AUTOEXPANDING_YES_INSTRUCTION:0 "#instruction Haz clic para cancelar la ampliación automática#!"
 AUTOEXPANDING_NO_HEADER:0 "#header Ampliar automáticamente#!\n$TOOLTIP_DELIMITER$\nEste edificio se ampliará automáticamente cada vez que se cumplan estas condiciones:"
 AUTOEXPANDING_NO_INSTRUCTION:0 "#instruction Haz clic para programar automáticamente las ampliaciones#!"
 AUTOEXPAND_BUILDING_TOOLTIP:1 "[SelectLocalization(Building.IsAutoExpanding,'AUTOEXPANDING_YES_HEADER','AUTOEXPANDING_NO_HEADER')]\n$TRIGGER$\n\n[SelectLocalization(Building.IsAutoExpanding,'AUTOEXPANDING_YES_INSTRUCTION','AUTOEXPANDING_NO_INSTRUCTION')]"
 TOGGLE_AUTOEXPAND_INVALID_BUILDING_TYPE:0 "[BuildingType.GetName] no se puede ampliar automáticamente"

 NO_URBAN_BUILDINGS:0 "No hay edificios urbanos"
 NO_RURAL_BUILDINGS:0 "No hay edificios rurales"
 NO_DEVELOPMENT_BUILDINGS:0 "No hay edificios de desarrollo"

 NO_URBAN_BUILDINGS_HINT:0 "@information! Los edificios urbanos se pueden construir mediante la lente de construcción o el panel del estado"
 NO_RURAL_BUILDINGS_HINT:0 "@information! Los edificios rurales se pueden construir mediante la lente de construcción o el panel del estado"
 NO_DEVELOPMENT_BUILDINGS_HINT:0 "@information! Los edificios de desarrollo se pueden construir mediante la lente de construcción o el panel del estado"

 AVAILABLE_BUILDINGS:0 "Edificios disponibles para su construcción"
 EXPANDABLE_BUILDINGS:0 "Edificios disponibles para su ampliación"

 AVAILABLE_URBAN_BUILDINGS:0 "Edificios urbanos potenciales"
 AVAILABLE_RURAL_BUILDINGS:0 "Edificios rurales potenciales"
 AVAILABLE_DEVELOPMENT_BUILDINGS:0 "Edificios de desarrollo potenciales"

 URBAN_BUILDINGS_IN_COUNTRY:0 "Edificios urbanos en [GetPlayer.GetName]"
 RURAL_BUILDINGS_IN_COUNTRY:0 "Edificios rurales en [GetPlayer.GetName]"
 DEVELOPMENT_BUILDINGS_IN_COUNTRY:0 "Edificios de desarrollo en [GetPlayer.GetName]"

 GRAPH_NOT_INITIALIZED:0 "Sin datos históricos"

  # GetPlayer can be used to access the dead player country as long as the game over screen is still available
 GAME_OVER_TITLE:0 "Fin de la partida"
 GAME_OVER_TITLE_COUNTRY:1 "El [GameOverScreen.GetGameOverDateString], llegó a su fin el linaje de [GetPlayer.GetName]."
 GAME_OVER_TITLE_COUNTRY_END_OF_CAMPAIGN:0 "¡Enhorabuena! [GetPlayer.GetName] ha alcanzado con éxito el final de la campaña el [GameOverScreen.GetGameOverDateString]"
 GAME_OVER_ANNEXED:0 "¡Te han anexionado!"
 GAME_OVER_SUMMARY:0 "Estás jugando como [GetPlayer.GetName]."
 GAME_OVER_CONTINUE_AS_OBSERVER:1 "Continuar como [Concept('concept_observer_mode','observador')]"
 GAME_OVER_GO_TO_LOBBY:0 "[SelectLocalization( GameHasMultiplePlayers, 'FRONTEND_GOTO_LOBBY', 'FRONTEND_SWITCH_COUNTRY' )]"

 VALUE_CALCULATOR_BASE_ENTRY:0 "$VALUE$ de valor base"
 VALUE_CALCULATOR_BASE_ENTRY_WITH_DESCRIPTION:0 "#tooltippable #tooltip:$DESCRIPTION_TAG$ $VALUE$#!#! de valor base"
 VALUE_CALCULATOR_ADD_ENTRY:1 "$VALUE$ de $TITLE$"
 VALUE_CALCULATOR_ADD_ENTRY_WITH_DESCRIPTION:0 "#tooltippable #tooltip:$DESCRIPTION_TAG$ $VALUE$#!#! de $TITLE$"
 VALUE_CALCULATOR_MULT_ENTRY:0 "$VALUE$ de $TITLE$"
 VALUE_CALCULATOR_MULT_ENTRY_WITH_DESCRIPTION:0 "#tooltippable #tooltip:$DESCRIPTION_TAG$ $VALUE$#!#! de $TITLE$"
 VALUE_CALCULATOR_FACTOR_ENTRY:0 "$VALUE$ de $TITLE$"
 VALUE_CALCULATOR_FACTOR_ENTRY_WITH_DESCRIPTION:0 "#tooltippable #tooltip:$DESCRIPTION_TAG$ $VALUE$#!#! de $TITLE$"
 VALUE_CALCULATOR_LOWER_BOUND_ENTRY:0 "Limitado a un mínimo de $VALUE$ de $TITLE$"
 VALUE_CALCULATOR_LOWER_BOUND_ENTRY_WITH_DESCRIPTION:0 "Limitado a un mínimo de #tooltippable #tooltip:$DESCRIPTION_TAG$ $VALUE$#!#! de $TITLE$"
 VALUE_CALCULATOR_UPPER_BOUND_ENTRY:0 "Limitado a un máximo de $VALUE$ de $TITLE$"
 VALUE_CALCULATOR_UPPER_BOUND_ENTRY_WITH_DESCRIPTION:0 "Limitado a un máximo de #tooltippable #tooltip:$DESCRIPTION_TAG$ $VALUE$#!#! de $TITLE$"
 VALUE_CALCULATOR_VALUE_WITH_BREAKDOWN:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ $VALUE$#!#!"

 JUNIOR_PARTNER_IN_MULTIPLE_CUSTOMS_UNIONS:0 "Un país no puede ser socio minoritario en varias uniones aduaneras"
 JUNIOR_PARTNER_IN_MULTIPLE_SUBJECT_BASED_CUSTOMS_UNIONS:0 "Un país no puede ser súbdito en varios pactos"
 CIRCULAR_CUSTOMS_UNION:0 "Esta unión crea una cadena circular de uniones aduaneras"
 CIRCULAR_SUBJECT_BASED_CUSTOMS_UNION:0 "Este pacto crea una cadena circular de relaciones entre súbditos"

 RECRUIT_GENERAL_BUTTON:0 "Reclutar general"
 RECRUIT_ADMIRAL_BUTTON:0 "Reclutar almirante"

 LOAD_GAME_VERSION:1 "Versión: [SaveGameItem.GetVersionName]"
 LOAD_GAME_DIFFERENT_VERSION:1 "@warning! #X Versión diferente#!"
 LOAD_GAME_DIFFERENT_VERSION_TT:1 "Esta partida se creó con una versión diferente de #y Victoria 3#!"
 LOAD_MISSING_ITEMS_TT:1 "[SelectLocalization( SaveGameItem.HasMissingDLCs, 'MISSING_DLC', '' )]\n[SelectLocalization( SaveGameItem.HasMissingMods, 'MISSING_MODS', '' )]\n[SelectLocalization( SaveGameItem.IsDifferentVersion, 'LOAD_GAME_DIFFERENT_VERSION_TT', '' )]"
 LOAD_GAME_DIFFERENT_VERSION_CONFIRM:0 "$LOAD_GAME_DIFFERENT_VERSION_TT$\n¿Seguro que quieres cargar esta partida?"
 LOAD_INGAME_BUTTON_DISABLED_NOSAVES:0 "No tienes partidas guardadas"

 BUILDING_GENERAL_INFO_HEADER:0 "#title Información general#!:"
 BUILDING_TYPE_PORT_GENERAL_INFO:2 "La construcción de un [GetBuildingType('building_port').GetName|l] puede conectar el [concept_state|l] en el que se construye con un [concept_market|l]"
 BUILDING_PORT_GENERAL_INFO_BUILT_AND_CONNECTS:3 "Este [GetBuildingType('building_port').GetName|l] u otros $concept_buildings$ en [STATE.GetName] establecen una conexión con el [MARKET.GetName|l]"
 BUILDING_PORT_GENERAL_INFO_NOT_BUILT_WILL_CONNECT:2 "La construcción de un [GetBuildingType('building_port').GetName|l] en [STATE.GetName] establecerá una conexión con el [MARKET.GetName|l]"


 STATE_GDP_STATUS_CONDENSED:0 "#variable [State.GetGDPContribution|K] @money!#! (#variable [State.GetGDPContributionPercentage|%0]#!)"
 STATE_POPULATION_STATUS_CONDENSED:0 "[State.GetPopulationSize|Kv] [GetArrowIcon_int32( State.GetPopTotalChange )]"
 SOL_CONDENSED:0 "[LabelingHelper.GetLabelForStandardOfLivingNoIconCFixedPointFormatFromExpected(State.GetAverageStandardOfLivingAll,State.GetExpectedStandardOfLivingAll)|v] ([State.GetFormattedStandardOfLivingAll|v])"
 STATE_TURMOIL_CONDENSED:0 "#b [State.CalcTurmoil|%1-]#!"
 STATE_DEVASTATION_CONDENSED:0 "#b [State.GetStateRegion.GetDevastationLevel|%R1]#!"
 STATE_INFRASTRUCTURE_CONDENSED:0 "[SelectLocalization(GreaterThan_CFixedPoint(State.GetInfrastructureUsage,State.GetInfrastructure), 'WARNING', '')]Uso de #tooltippable #tooltip:[State.GetTooltipTag],STATE_INFRASTRUCTURE_USAGE_TOOLTIP [State.GetInfrastructureUsage|0v]#!#! de #tooltippable #tooltip:[State.GetTooltipTag],STATE_INFRASTRUCTURE_TOOLTIP [State.GetInfrastructure|0v]#!#!"
 STATE_TAX_CAPACITY_CONDENSED:0 "[AddLocalizationIf(GreaterThan_CFixedPoint(State.CalcTaxCapacityUsage,State.CalcTaxCapacity), 'WARNING')]Uso de #tooltippable #tooltip:[State.GetTooltipTag],STATE_TAX_CAPACITY_USAGE_TOOLTIP [State.CalcTaxCapacityUsage|0v]#!#! de #tooltippable #tooltip:[State.GetTooltipTag],STATE_TAX_CAPACITY_TOOLTIP [State.CalcTaxCapacity|0v]#!#! [AddLocalizationIf(GreaterThan_CFixedPoint(State.CalcTaxCapacityUsage, State.CalcTaxCapacity), 'STATE_TAX_CAPACITY_INSUFFICIENT')]"
 STATE_MARKET_CAPITAL_STATUS_CONDENSED:0 "[State.GetMarket.GetName]\n[State.GetMarketAccess|%v0]"

 CASUALTY_DEBUG_CASUALTIES_HEADER:0 "Bajas sufridas:"
 CASUALTY_DEBUG_CASUALTIES_NONE:0 "Ninguna baja sufrida"
 CASUALTY_DEBUG_ATTRITION_CASUALTY_UNIT:0 "#variable $DATE$#!: muertos: $DEAD|v$, heridos: $WOUNDED|v$, total: $TOTAL|v$ (desgaste)"
 CASUALTY_DEBUG_BATTLE_CASUALTY_UNIT:0 "#variable $DATE$#!: muertos: $DEAD|v$, heridos: $WOUNDED|v$, total: $TOTAL|v$ (batalla $BATTLE_NAME$)"
 CASUALTY_DEBUG_ATTRITION_CASUALTY_BUILDING:0 "#variable $DATE$#!: $UNIT_NAME$ muertos: $DEAD|v$, heridos: $WOUNDED|v$, total: $TOTAL|v$ (desgaste)"
 CASUALTY_DEBUG_BATTLE_CASUALTY_BUILDING:0 "#variable $DATE$#!: $UNIT_NAME$ muertos: $DEAD|v$, heridos: $WOUNDED|v$, total: $TOTAL|v$ (batalla $BATTLE_NAME$)"

 COMBAT_UNIT_DEFENSE_BREAKDOWN:0 "#header [concept_defense]#!\nLa [concept_defense|l] de #v [CombatUnit.GetDefenseRaw]#! se debe a:\n[CombatUnit.GetDefenseBreakdown]"
 COMBAT_UNIT_OFFENSE_BREAKDOWN:0 "#header [concept_offense]#!\nEl [concept_offense|l] de #v [CombatUnit.GetOffenseRaw]#! se debe a:\n[CombatUnit.GetOffenseBreakdown]"
 COMBAT_UNIT_MANPOWER_BREAKDOWN:0 "#header [concept_manpower]#!\n[CombatUnit.GetManpowerTooltip]"
 COMBAT_UNIT_MANPOWER:0 "@manpower! #v [CombatUnit.GetManpowerRaw]#!"


 PIN_CHARACTER:0 "Anclar [Character.GetFullName] al esquematizador"
 UNPIN_CHARACTER:0 "Desanclar [Character.GetFullName] del esquematizador"
 PIN_IG:0 "Anclar [InterestGroup.GetName] al esquematizador"
 UNPIN_IG:0 "Desanclar [InterestGroup.GetName] del esquematizador"
 PIN_JOURNAL_ENTRY:0 "Anclar [JournalEntry.GetName] al esquematizador"
 UNPIN_JOURNAL_ENTRY:0 "Desanclar [JournalEntry.GetName] del esquematizador"
 PIN_MARKET:0 "Anclar [Market.GetName] al esquematizador"
 UNPIN_MARKET:0 "Desanclar [Market.GetName] del esquematizador"
 PIN_STATE:0 "Anclar [State.GetName] al esquematizador"
 UNPIN_STATE:0 "Desanclar [State.GetName] del esquematizador"
 RADICALISM_LOW:0 "Bajo"
 RADICALISM_MEDIUM:0 "Medio"
 RADICALISM_HIGH:0 "Alto"
 RADICALISM_VERY_HIGH:0 "Muy alto"
 RADICALISM_EXTREME:0 "#N Extremo#!"
 RADICALISM_CRITICAL:0 "#N Crítico#!"
 SUPPORT_LOW:0 "Bajo"
 SUPPORT_MEDIUM:0 "Medio"
 SUPPORT_HIGH:0 "Alto"
 SUPPORT_VERY_HIGH:0 "Muy alto"
 SUPPORT_EXTREME:0 "#N Extremo#!"
 SUPPORT_CRITICAL:0 "#N Crítico#!"

 RANKING_FORMAT:0 "(#tooltippable #tooltip:$LEADERBOARD$ #v n.º $RANKING$#!#!#! a nivel mundial)"
 GDP_LEADERBOARD_HEADER:0 "#header PIB#!"
 GDP_PER_CAPITA_LEADERBOARD_HEADER:0 "#header PIB per cápita#!"
 SOL_LEADERBOARD_HEADER:0 "#header Nivel de vida#!"
 POPULATION_LEADERBOARD_HEADER:0 "#header Población#!"
 INCORPORATED_LITERACY_LEADERBOARD_HEADER:0 "#header Alfabetización en estados incorporados#!"
 TOTAL_LITERACY_LEADERBOARD_HEADER:0 "#header Alfabetización en todos los estados#!"
 BATTALIONS_LEADERBOARD_HEADER:0 "#header Batallones#!"
 FLOTTILAS_LEADERBOARD_HEADER:0 "#header Flotillas#!"
 GDP_LEADERBOARD_ITEM:0 "\n$RANK$. $VAL|vD$ @money! - $COUNTRY$"
 SOL_LEADERBOARD_ITEM:0 "\n$RANK$. $VAL|vD$ - $COUNTRY$"
 POPULATION_LEADERBOARD_ITEM:0 "\n$RANK$. $VAL|vD$ - $COUNTRY$"
 INCORPORATED_LITERACY_LEADERBOARD_ITEM:0 "\n$RANK$. $VAL|v1%$ - $COUNTRY$"
 TOTAL_LITERACY_LEADERBOARD_ITEM:0 "\n$RANK$. $VAL|v1%$ - $COUNTRY$"
 BATTALIONS_LEADERBOARD_ITEM:0 "\n$RANK$. $VAL|vD$ @battalions! - $COUNTRY$"
 FLOTILLAS_LEADERBOARD_ITEM:0 "\n$RANK$. $VAL|vD$ @flotillas! - $COUNTRY$"
 COMMANDER_RANK_LOC_KEY:0 "[Concept('concept_commander_rank','$concept_commander_rank_short$')] "


# === [LocEditor:OrphanedKeys] Keys that do not exist in English ===
 BATTLE_ATTACKER_VICTORY:0 "¡[Battle.GetAttacker.GetName] consigue la victoria!"
 BATTLE_DEFENDER_VICTORY:0 "¡[Battle.GetDefender.GetName] consigue la victoria!"
 PANEL_MILITARY_ARMY_CURRENT_BATTALIONS_DESC:2 "$COUNTRY$ tiene en estos momentos $REGULAR_BATTALIONS|v$ @battalions! regulares de su máximo de $POTENTIAL|v$ [Concept('concept_potential_battalions','regulares potenciales')]."
 NAVAL_INVASION_MARKER:0 "[CommanderOrderMarker.GetCharacter.GetFullName] is supporting a #variable $naval_invasion$#! in #v #todo Target Name#!#!"
 INVASION_MARKER:0 "[CommanderOrderMarker.GetCharacter.GetFullName] has an order to #variable Invade#! #v #todo Target Name#!#!"
 BUREAUCRACY_STATES_COST_BREAKDOWN_HEADER:1 "#title Coste total en [concept_bureaucracy|l][Nbsp]@bur! por cada [concept_state|l]#!\n$TOOLTIP_DELIMITER$"
 IMMEDIATE:0 "#title Si se ha activado:#!"
 ON_COMPLETE:0 "#title Si se ha completado:#!"
 ON_FAIL:0 "#title Si se ha fracasado:#!"
 ON_INVALID:0 "#title Si se ha anulado:#!"
 ON_TIMEOUT:0 "#title Si se agota el tiempo:#!"
 SEA_REGION_NAVAL_SP_DISTRIBUTION_DESC:0 "$SP|1$ @navy_SP!"
 SEA_REGION_NAVAL_SP_DISTRIBUTION_ITEM:0 "#variable [NavalSPDistributionItem.GetSPAsString]#! SP is #variable [NavalSPDistributionItem.GetMission]#!\n#todo TODO: There needs to be a text here describing where the SP is coming from and what these missions/reserve are"
 BUILD_DETAILS_TOOLTIP:2 "[ConcatIfNeitherEmpty('$POP_QUALIFICATIONS_WARNING$', '\n')]$TOOLTIP_DELIMITER$\nRequiere #variable $REQUIRED|0$#! de [concept_construction|l] @construction!; se prevé su finalización en #variable $WEEKS$#! semana(s)[ConcatIfNeitherEmpty('\n','$COST_CHANGES$')][ConcatIfNeitherEmpty('\n','$INVESTMENT_FUND$')]\n$TOOLTIP_DELIMITER$\n$PROFIT_IMPACT$\n\n$PROD_BREAKDOWN$"
 EXPAND_TOOLTIP_REPLACE:0 "#V ¡Cambiará de #BOLD [BUILDING.GetName] de tamaño [BUILDING.GetExpansionLevel]#! a #BOLD [BUILDING_TYPE.GetName] de tamaño [BUILDING.GetExpansionLevel]#!#!!"
 TOTAL_NAVY_SP_TOOLTIP:0 "#header Current Navy Strength Points#!\nWith the current reinforcement rate, the target of #variable @navy_SP![GetPlayer.GetNavySPCapacity]#! will be reached in #variable #todo [GetPlayer.GetTimeUntilTargetReachedNavy]#!#!"
 NOT_INCLUDING_SUBSIDIES:0 "\nNo incluye los salarios adicionales de los [Concept('concept_subsidies','subsidios')]"
 CHARACTER_FEELING:0 "#variable [AreaOfOperation.GetCharacter(GetPlayer).GetFullName]#! se siente [AreaOfOperation.GetCharacterFeelingAsString(GetPlayer)] por la situación actual en #variable [AreaOfOperation.GetName]#! $FEELING_BREAKDOWN$"
 FEELING_BREAKDOWN:0 "\n$TOOLTIP_DELIMITER$\n#todo Why does the Character feel like this? Superiority? Traits? Terrain etc.#!"
 FEELING_BAD:0 "#bold #N mal#!#!"
 FEELING_NEUTRAL:0 "#variable neutral#!"
 FEELING_GOOD:0 "#bold #P bien#!#!"
 SET_ASSIGNMENT_INVALID_THEATER_OWNER:0 "#N Solo se pueden asignar generales a regiones propias o aliadas cobeligerantes#!"
 SET_ASSIGNMENT_ALREADY_EXIST:0 "#N Ya se ha asignado#!"
 SET_ASSIGNMENT_ALREADY_EXIST_NO:0 "#N Ya se desasignado#!"
 SET_ASSIGNMENT_LAND_ONLY:0 "#N Solo se pueden asignar generales a regiones terrestres#!"
 SET_ASSIGNMENT_SEA_ONLY:0 "#N Solo se pueden asignar almirantes a regiones marítimas#!"
 SET_ASSIGNMENT_NOT_ADJACENT:0 "#N No adyacente a cometidos actuales#!"
 SET_ASSIGNMENT_NAVAL_INVASION_IMPASSABLE:0 "#N Región infranqueable#!"
 SET_ASSIGNMENT_NAVAL_INVASION_UNDERWAY:0 "#N Está llevando a cabo una #variable invasión naval#!"
 SET_ASSIGNMENT_NAVAL_INVASION_WAR_OFFICE:0 "#N Solo los almirantes del Ministerio de la Guerra pueden realizar invasiones navales#!"
 SET_ASSIGNMENT_NAVAL_INVASION_NOT_AT_WAR:0 "#N Solo se pueden iniciar invasiones navales contra países con los que estés en guerra#!"
 SET_ASSIGNMENT_NAVAL_INVASION_NO_ORDER:0 "#N Se necesita un almirante con una orden de invasión naval en [STATE_REGION.GetName]#!"
 SET_ASSIGNMENT_NAVAL_INVASION_NO_MOBILIZED_BATTALION:0 "#N [CHARACTER.GetFullNameNoFormatting] necesita al menos un [concept_battalion|l] totalmente movilizado#!"
 SET_ASSIGNMENT_INSUFFICIENT_BATTALIONS:0 "#N No hay suficientes batallones para asignar un general a este lugar#!"
 SET_ASSIGNMENT_INSUFFICIENT_FLOTILLAS:0 "#N No hay suficientes flotillas para asignar un almirante a este lugar#!"
 CHANGE_RANK_CANNOT_DEMOTE:1 "#N [CHARACTER.GetFullName] ya tiene el rango más bajo#!"
 ASSIGNMENT_INTERACTION_INFO:0 "Gestionar cometidos de [CHARACTER.GetFullName]"
 ASSIGNMENT_INTERACTION_TOOLTIP_ASSIGN_ARMY:0 "#header Assign#! to [STRATEGIC_REGION.GetName]\nAssign [CHARACTER.GetFullName] to [STRATEGIC_REGION.GetName]\n#todo This would start generating an X Level [concept_interest] with Y Battalions (PRCAL-6427)#!#!\n\n#title Unassigned Battalions in Barracks in [STRATEGIC_REGION.GetName]:#!"
 ASSIGNMENT_INTERACTION_TOOLTIP_ASSIGN_NAVY:0 "#header Assign#! to [STRATEGIC_REGION.GetName]\nAssign [CHARACTER.GetFullName] to [STRATEGIC_REGION.GetName]\n#todo This would start generating an X Level [concept_interest] with Y Flotillas (PRCAL-6427)#!#!\n\n#title Unassigned Flotillas in Naval Bases in [STRATEGIC_REGION.GetName]:#!"
 ASSIGNMENT_INTERACTION_TOOLTIP_ASSIGN_NAVAL_INVASION:0 "#header Asignar#! para realizar una invasión naval en [STATE_REGION.GetName]\n[CHARACTER.GetFullName] realizará una #variable invasión naval#! en este lugar"
 ASSIGNMENT_INTERACTION_TOOLTIP_ASSIGN_NAVAL_INVASION_UNASSIGN:0 "#header Desasignar#! de invasión naval en [STATE_REGION.GetName]\nCancela la asignación de [CHARACTER.GetFullName] a la #variable invasión naval#!"
 ASSIGNMENT_INTERACTION_TOOLTIP_ASSIGN_NAVAL_INVASION_ARMY:0 "#header Asignar#! para apoyar una #v invasión naval#! en [STATE_REGION.GetName]\n[CHARACTER.GetFullName] realizará una #variable invasión naval#! en este lugar"
 ASSIGNMENT_INTERACTION_TOOLTIP_ASSIGN_NAVAL_INVASION_UNASSIGN_ARMY:0 "#header Desasignar#! de apoyo de invasión naval en [STATE_REGION.GetName]\nCancela la asignación de [CHARACTER.GetFullName] a la #variable invasión naval#!"
 ASSIGNMENT_INTERACTION_TOOLTIP_ASSIGN_STATE:0 "Cancelada asignación de #variable $NUM_UNASSIGNED$#! [CHARACTER.GetCombatUnitsTypeIcon] en [STATE.GetName]"
 ASSIGNMENT_INTERACTION_TOOLTIP_ASSIGN_TAKEN:0 "[CHARACTER.GetFullName] asumirá el mando al momento de #variable $NUM_TAKEN$#! unidades"
 ASSIGNMENT_INTERACTION_TOOLTIP_UNASSIGN:0 "#header Desasignar#! a [STRATEGIC_REGION.GetName]\nCancela la asignación de [CHARACTER.GetFullName] a [STRATEGIC_REGION.GetName]"
 ASSIGNMENT_INTERACTION_TRAVEL_QUEUE_HEADER:0 "#TODO [CHARACTER.GetFullName] has the following reinforcements on the way:#!"
 ASSIGNMENT_INTERACTION_TRAVEL_QUEUE_ITEM:0 "#variable $NUM_UNITS$#! [CHARACTER.GetCombatUnitsTypeIcon] de [STATE.GetName] (quedan #variable $NUM_DAYS_LEFT$#! días)"
 LOCATION_FINDER_NAME:0 "Buscador de ubicaciones"
 COUNTRY_GOVERNMENT_TOOLTIP:0 "#header [Country.GetGovernment.GetName]#!\nTransferencia de poder: #tooltippable #tooltip:[Country.GetGovernment.GetTooltipTag],GOVERNMENT_TRANSFER_OF_POWER_TOOLTIP [Country.GetGovernment.GetTransferOfPowerName]#!#!\n$TOOLTIP_DELIMITER$\n[Country.GetGovernment.GetDesc]"
 COUNTRY_RULER_TOOLTIP:0 "#todo TODO ruler info#!"
 TRADE_OVERVIEW_MOST_OVERPRODUCED:0 "#title #todo High Balance#!#!"
 TRADE_OVERVIEW_MOST_UNDERPRODUCED:0 "#title #todo Low Balance#!"
 BATTLE_ATTACKER_START_CE:0 "[Battle.GetAttackerStartCE|+2] #TODO C.E#!"
 BATTLE_DEFENDER_START_CE:0 "[Battle.GetDefenderStartCE|+2] #TODO C.E#!"
 BATTLE_ATTACKER_END_CE:0 "[Battle.GetAttackerEndCE|+2] #TODO C.E#!"
 BATTLE_DEFENDER_END_CE:0 "[Battle.GetDefenderEndCE|+2] #TODO C.E#!"
 BATTLE_CE_TOOLTIP:0 "#TODO weighted average C.E of all manpower packages#!"
 TOOLTIP_RECENTLY_ABOLISHED_LAW:0 "#header Recently Abolished Law#!\n#todo TODO show recently abolished law modifier here#!\n$TOOLTIP_DELIMITER$\nThis law will be remembered until #variable [Law.GetAbolitionRememberanceDate]#!.\n$RECENTLY_ABOLISHED_LAW_CONCEPT$"
 RECENTLY_ABOLISHED_LAW_CONCEPT:0 "#todo TODO describe recently abolished laws here#!"
 REVOLUTIONS_UPRISING_HEADER:0 "#N #BOLD ¡La revolución se cierne sobre nosotros!#!#!"
 REVOLUTIONS_UPRISING_HEADER_2:0 "#TODO Death to the rascals of [CivilWar.GetUprisingCountry.GetName]!#!"
 REVOLUTIONS_UPRISING_HEADER_3:0 "#TODO Long live the Revolution!#!"
 SECESSION_UPRISING_HEADER_2:1 "#TODO ¡Aplasta a esos rebeldes de [CivilWar.GetUprisingCountry.GetName]!#!"
 SECESSION_UPRISING_HEADER_3:0 "#TODO BLA BLA BLA BLA BLA BLA#!"
 HQ_TEMPORARY:0 "#todo Is Temporary HQ - OWNS no provinces#!"
 IG_POP_POTENTIAL_DESC:0 "#header #todo Pop Potential Trigger Description#!#!\n$TOOLTIP_DELIMITER$\nTo consider joining this IG, a Pop needs to fulfill these criteria:\n[InterestGroup.GetPopPotentialDesc]"
 AUTOEXPANDING_YES:2 "#header Cancelar ampliación automática#!\n$TOOLTIP_DELIMITER$\n#italic Haz clic para cancelar la ampliación automática#!\n\nActualmente, este edificio se amplía automáticamente cada vez que se cumplen estas condiciones:"
 AUTOEXPANDING_NO:2 "#header Ampliar automáticamente#!\n$TOOLTIP_DELIMITER$\n#italic Haz clic para programar automáticamente las ampliaciones#!\n\nEste edificio se ampliará automáticamente cada vez que se cumplan estas condiciones:#!"
 move_commander:0 "Mover"
 move_commander_desc:0 "#header $move_commander$#!\n#TODO Relocates this [concept_commander] to a different [concept_hq]#!"
 delay:0 "Retrasar"
 delay_desc:0 "#header $delay$#!\n#TODO Delay enemies without concern for casualties#![ConcatIfNeitherEmpty( '\n\n', COMMANDER_ORDER_TYPE.GetModifier.GetDesc )]"
 POP_WORKS_AT_INFO:0 "[Pop.GetNumWorkforce|Dv] trabaja en:"
 BUILDING_MAP_LIST_PANEL_COST_HEADER:0 "Coste"
 BUILDING_MAP_LIST_PANEL_COST_HEADER_TOOLTIP:1 "#header Coste#!\n$TOOLTIP_DELIMITER$\n#concept El coste de este [concept_building|l].#!"
 BUILDING_MAP_LIST_PANEL_COST:0 "#variable [MapListOption.GetBuildingData.GetCost|K] @money!#!"
 interception:0 "Interceptar"
 interception_desc:0 "#header $interception$#!\n#TODO Guard the coast against hostile navies#!"
 interception_tooltip:0 "#header $interception$#!\nTiene como objetivo [SCOPE.GetRootScope.GetHQ.GetName]"
 convoy_raiding:0 "Atacar convoyes"
 convoy_raiding_desc:0 "#header $convoy_raiding$#!\n#TODO Reduce the efficiency of an enemy Supply Network by raiding their convoys#!"
 convoy_raiding_tooltip:0 "#header $convoy_raiding$\nTiene como objetivo [SCOPE.GetRootScope.GetStrategicRegion.GetName]"
 patrol:0 "Patrullar"
 patrol_desc:0 "#header $patrol$#!\n#TODO Protect shipping lanes against convoy raiders#!"
 patrol_tooltip:0 "#header $patrol$#!\nEstá patrullando la zona entre [Character.GetLocationHQ.GetName] y [SCOPE.GetRootScope.GetHQ.GetName]"
 intercept:0 "Interceptar"
 intercept_desc:0 "El personaje busca y destruye de manera activa todas las embarcaciones enemigas que encuentre."
 GOODS_STATE_REGION_PANEL_LINE_TWO:0 "[concept_good] en [GoodsStateRegionPanel.GetGoods.GetStateRegion.GetName] (parte del [GoodsStateRegionPanel.GetGoods.GetMarket.GetName|l])"
 PRICE_ICON_ITEM_STATE_REGION:0 "([Goods.GetCompareIconAgainstBasePrice( Goods.GetStateRegionPrice )] en [Goods.GetStateRegion.GetName])"
 LOCAL_PRICE_STATE_REGION:0 "Precios locales en [GoodsStateRegionPanel.GetGoods.GetMarket.GetName|l]"
 MARKET_TRADE_ROUTES_USAGE:0 "[Market.GetNumPossibleTradeRoutes(GetPlayer.Self)|v] en total, [Market.GetNumberOfUnusedTradeRoutes(GetPlayer.Self)|v] sin usar"
 custom_loc_dude_dude:0 "Tío"
 custom_loc_dude_guy:0 "Tipo"
 custom_loc_dude_person:0 "Persona"
 custom_loc_dude_dudette:0 "Tía"
 GOODS_STATE_REGION_PRICE_AGAINST_BASE_PRICE_TOOLTIP:0 "#header [Goods.GetStateRegionPriceLabel] en comparación con el [concept_base_price|l]#!\n[Goods.GetCompareDescAgainstBasePrice( Goods.GetStateRegionPrice )]\n$TOOLTIP_DELIMITER$\n[Goods.GetStateRegionPriceLabel]: #variable @money![Goods.GetStateRegionPrice|1]#!\n[concept_base_price]: #BOLD #V @money![Goods.GetBasePrice|1]#!#!"
 GOODS_PRICE_DESC_IN_STATE_REGION:0 "El bien [Goods.GetName] [Goods.GetTextIcon] cuesta [Goods.GetStateRegionPrice|1v] ([Goods.GetCompareIconAgainstBasePrice( Goods.GetStateRegionPrice )]) @money! en [StateRegion.GetName]\n$TOOLTIP_DELIMITER$\nProducción: [Goods.GetStateRegionProductionWithTooltip]\nConsumo: [Goods.GetStateRegionConsumptionWithTooltip]\n\n#header Determinación del precio#!\n[Goods.GetMarketAccess|%v1] desde [concept_market_access|l] ([Goods.GetMarketPriceWithTooltip] en [Market.GetName|l])\n[Goods.GetLocalPriceShare|%v1] de producción y consumo en [StateRegion.GetName]\n\n[concept_base_price]: [Goods.GetBasePrice|1v] @money!\n$GOOD_PRICE_BASED_ON_LAST_TICK_WARNING$"
 GOODS_STATE_REGION_PRODUCTION_BREAKDOWN:0 "[Goods.GetStateRegionProductionBreakdown]"
 GOODS_STATE_REGION_CONSUMPTION_BREAKDOWN:0 "[Goods.GetStateRegionConsumptionBreakdown]"
 GOODS_PRICE_STATEREGION_PRODUCTION_HEADER:0 "#header Producción de [GOODS.GetName|l] en [STATE_REGION.GetName]#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_STATEREGION_CONSUMPITON_HEADER:0 "#header Consumo de [GOODS.GetName|l] en [STATE_REGION.GetName]#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_STATEREGION_STATE_HEADER:0 "#bold En [STATE.GetName]#!"
 GOODS_PRICE_STATEREGION_BUILDING_PRODUCTION_ITEM:0 "[Building.GetName]: [BUILDING.GetProduction(GOODS.Self)|0v]"
 GOODS_PRICE_STATEREGION_BUILDING_CONSUMPTION_ITEM:0 "[BUILDING.GetName]: [BUILDING.GetConsumption(GOODS.Self)|0v]"
 GOODS_PRICE_STATEREGION_POPS_PRODUCTION_ITEM:0 "Colectivos: #tooltippable #tooltip:[GOODS.GetTooltipTag]|[STATE.GetTooltipTag],GOODS_PRICE_STATE_POPTYPE_PRODUCTION_BREAKDOWN $VALUE|0$#!#!"
 GOODS_PRICE_STATEREGION_POPS_CONSUMPTION_ITEM:0 "Colectivos: #tooltippable #tooltip:[GOODS.GetTooltipTag]|[STATE.GetTooltipTag],GOODS_PRICE_STATE_POPTYPE_CONSUMPTION_BREAKDOWN $VALUE|0$#!#!"
 TRADE_POWER:0 "[concept_trade_power]"
 IMPORT_POWER:0 "[concept_import_power]"
 EXPORT_POWER:0 "[concept_export_power]"
 TRADE_ROUTE_GOODS_EMBARGOED:0 "Hay un embargo activo sobre el bien [GOODS.GetName] en el [MARKET.GetName|l]"
 TRADE_PENALTY_TOOLTIP:0 "Penalización por exceso de comercio: #v $VAL|+=%1$#!\n$BREAKDOWN$"
 TRADE_PENALTY_TOTAL_TRADE_POWER:0 "$TRADE_DIR_POWER$ total de [GOODS.GetName|l] $TO_FROM$ [MARKET.GetName|l]: $VAL|vD$\n$BREAKDOWN$"
 TRADE_PENALTY_ENTRY:0 "[TRADE_ROUTE.GetName]: $VAL|vD$"
 TRADE_PENALTY_NEW_ENTRY:0 "$TRADE_DIR_POWER$ adicional de nueva ruta: $VAL|vD$"
 TRADE_PENALTY_MAX_TRADE_POWER:0 "$TRADE_DIR_POWER$ máx. en [MARKET.GetName|l]: $VAL|vD$\n$BREAKDOWN$"
 TRADE_PENALTY_ADD_FROM_PRICE_RANGE:0 "Por $ORDER_TYPE$ antes de comerciar * Rango de precios: #v $VAL|+=D$#!"
 TRADE_PENALTY_SUBTRACT_ORDERS:0 "Por $ORDER_TYPE$ antes de comerciar: #v $VAL|+=D$#!"
 WAR_PANEL_DEFENDER_LEADER_TOOLTIP:0 "[War.AccessParticipant(War.GetDefenderLeader).GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[War.AccessParticipant(War.GetDefenderLeader).GetWarSupportDescDelayed]\n[War.AccessParticipant(War.GetDefenderLeader).GetExhaustionDesc]"
 WAR_PANEL_ATTACKER_LEADER_TOOLTIP:0 "[War.AccessParticipant(War.GetAttackerLeader).GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[War.AccessParticipant(War.GetAttackerLeader).GetWarSupportDescDelayed]\n[War.AccessParticipant(War.GetAttackerLeader).GetExhaustionDesc]"
 GOODS_STATE_REGION_PANEL_PRICE_RIGHT_NOW:0 "Precio: #variable [Goods.GetStateRegionPrice|1] @money!#!"
 GOODS_SHORTAGE_STATE_REGION_DESC:0 "@warning! [Goods.GetStateRegion.GetName] sufre [concept_input_goods_shortage|l] de [Goods.GetName|l]"
 SINGLE_GOODS_STATE_REGION_PRICE:0 "$PRICE|1v$ @money! $PRICE_ICON$ en [StateRegion.GetName]"
 SINGLE_GOODS_STATE_REGION_PRICE_TOOLTIPPABLE:0 "(#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_REGION_PRICE_TOOLTIP$')] $PRICE|1v$ @money!#!#! $PRICE_ICON$)"
 SINGLE_GOODS_STATE_REGION_PRICE_RANGE:0 "$MIN_PRICE|1v$ @money! $MIN_PRICE_ICON$ - $MAX_PRICE|1v$ @money! $MAX_PRICE_ICON$ en $NUM_STATE_REGIONS$ [Concept('concept_state_region', 'regiones estatales')]"
 SINGLE_GOODS_STATE_REGION_PRICE_RANGE_TOOLTIPPABLE:0 "#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_REGION_PRICE_TOOLTIP$')] $MIN_PRICE|1v$ @money!#!#! $MIN_PRICE_ICON$ - #tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_REGION_PRICE_TOOLTIP$')] $MAX_PRICE|1v$ @money!#!#! $MAX_PRICE_ICON$ en $NUM_STATE_REGIONS$ [Concept('concept_state_region', 'regiones estatales')]"
 SINGLE_GOODS_STATE_REGION_PRICE_TOOLTIP:0 "#header Precio de [Goods.GetName|l]#!\n$GOODS_STATE_REGION_PRICE$\n$TOOLTIP_DELIMITER$\n[ConcatIfNeitherEmpty('\n', '$GOODS_MARKET_PRICE$')]"
 COMMANDER_UNIT_LIST_HEADER:0 "[GetUnitStrengthHeader( Character.GetNumCombatUnits, Character.GetMaxNumCombatUnits, Character.GetCombatUnitsTypeIcon )] unidades"
 FIRST_GARRISON_UNITS:0 "[concept_garrison]: [Front.GetNumFirstGarrisonUnitsFormatted]"
 SECOND_GARRISON_UNITS:0 "[concept_garrison]: [Front.GetNumSecondGarrisonUnitsFormatted]"
 COLONY_MAP_LIST_PANEL_STATUS_COLONIZE:0 "Colonizar"
 COLONY_MAP_LIST_PANEL_STATUS_ALREADY_COLONIZE:0 "Ya se ha colonizado"
 FAIL_INVALID:0 "#N Rojo#!"
 NONE_INVALID:0 "#P Verde#!"
 REDUNDANT_INVALID:0 "#u Azul#!"
 REDUNDANT_REDUNDANT:0 "#u Azul#!"
 REDUNDANT_NONE:0 "#u Azul#!/#P Verde#!"
 NONE_REDUNDANT:0 "#P Verde#!/#u Azul#!"
 POTENTIAL_INVALID:0 "#V Amarillo#!"
 FAIL_REDUNDANT:0 "#N Rojo#!/#u Azul#!"
 BATTALION_TRAVEL_TOTAL_DESC:0 "[concept_reinforcements] de #variable +[CHARACTER.GetCombatUnitsTypeIcon] $VALUE|v$#! en #variable $DAYS$#! días"
 BATTALION_TRAVEL_TOTAL_TOOLTIP:0 "Los [concept_reinforcements|l] que se dirigen hacia [Character.GetFullName]"
 BATTALION_TRAVEL_QUEUE_HEADER:0 "#title [concept_travel_queue]#!"
 ADVANCEMENT_PROGRESS_BREAKDOWN:0 "    [GetDefine('NMilitary', 'BATTLE_PLAN_ADVANCE_PROGRESS_CHANCE_ZERO_GAIN')|%+] a la probabilidad de obtener #variable 0#! en [concept_advancement_progress|l]\n    [GetDefine('NMilitary', 'BATTLE_PLAN_ADVANCE_PROGRESS_CHANCE_ONE_GAIN')|%+] a la probabilidad de obtener #G +1#! en [concept_advancement_progress|l]\n    [GetDefine('NMilitary', 'BATTLE_PLAN_ADVANCE_PROGRESS_CHANCE_TWO_GAIN')|%+] a la probabilidad de obtener #G +2#! en [concept_advancement_progress|l]"
 COMBAT_UNIT_STRENGTH:0 "[GetUnitStrengthHeader( CombatUnit.GetManpower, CombatUnit.GetMaxManpower, CombatUnit.GetIconString )]"
 COMBAT_UNIT_STRENGTH_BREAKDOWN:0 "[GetUnitStrengthHeader( CombatUnit.GetManpower, CombatUnit.GetMaxManpower, CombatUnit.GetIconString )] efectivos disponibles"
 BATTLE_PLAN:0 "#title [concept_battle_plan]#!"
 BATTLE_PLAN_HEADER:0 "#title [concept_battle_plan] actual#!"
 BATTLE_PLAN_TARGET_STATE:0 "Reuniendo tropas para atacar una provincia de #variable [BattlePlan.GetProvince.GetTerrainName]#! en #variable [BattlePlan.GetProvince.GetState.GetName]#!"
 BATTLE_PLAN_TARGET_SEA:0 "Reuniendo navíos de guerra para atacar a [BattlePlan.GetDefender.GetName] en #variable [BattlePlan.GetProvince.GetStateRegion.GetStrategicRegion.GetName]#!"
 BATTLE_PLAN_CURRENT_UNITS:0 "Asignados en estos momentos al plan: #variable [BattlePlan.GetCurrentUnits] [BattlePlan.GetUnitIcon]#!"
 BATTLE_PLAN_CURRENT_TOOLTIP:0 "Unidades destinadas al [concept_battle_plan|l]:\n[BattlePlan.GetCurrentUnitsDesc]"
 BATTLE_PLAN_TARGET_UNITS:0 "Atacará al alcanzar: #variable [BattlePlan.GetTargetUnits] [BattlePlan.GetUnitIcon]#!"
 build_political:0 "Construir"
 build_political_tooltip:0 "#BOLD #V Construir#!#!"
 manage_relations:0 "Gestionar relaciones"
 manage_relations_tooltip:0 "#BOLD #V Gestionar relaciones#!#!\n$TOOLTIP_DELIMITER$\n[concept_opinion_desc]"
 change_government:0 "Cambiar gobierno"
 change_government_tooltip:0 "#BOLD #V Cambiar gobierno#!#!\n$TOOLTIP_DELIMITER$\n$CHANGE_GOVERNMENT_CONCEPT$"
 STATE_CONSTRUCTION_STATUS:0 "[concept_construction_queue]\n[State.GetBuildingUnderConstruction.GetName]: [State.GetBuildingUnderConstruction.GetConstructionProgressPercentage|%v1]"
 CONSTRUCTION_QUEUE_STATUS_IDLE_DESC:0 "No hay nada en la cola de construcción de [State.GetName]."
 CONSTRUCTION_QUEUE_STATUS_ACTIVE_DESC:0 "[concept_construction_queue] de [State.GetName]"
 CONSTRUCTION_QUEUE_STATUS_ACTIVE_DESC_DATA:0 "[concept_construction_queue] de [STATE.GetName]"
 CONSTRUCTION_QUEUE_STATUS_ACTIVE_DESC_WITH_LIST:0 "#header $CONSTRUCTION_QUEUE_STATUS_ACTIVE_DESC$#!\n[State.GetConstructionQueueList]"
 CONSTRUCTION_QUEUE_STATUS_PAUSED_DESC:0 "[concept_construction_queue] de [State.GetName] (#n en pausa#!)"
 CONSTRUCTION_QUEUE_STATUS_PAUSED_DESC_DATA:0 "[concept_construction_queue] de [STATE.GetName] (#n en pausa#!)"
 CONSTRUCTION_QUEUE_STATUS_PAUSED_DESC_WITH_LIST:0 "#header $CONSTRUCTION_QUEUE_STATUS_PAUSED_DESC$#!\n[State.GetConstructionQueueList]"
 CONSTRUCTION_QUEUE_ITEM:0 "[BUILDING.GetName]: $VALUE|1%v$"
 DIPLOMATICAL_LENS:0 "#header Lente diplomática#!"
 trade_lens:0 "Lente de comercio"
 production_lens:0 "Lente de producción"
 political_lens:0 "Lente política"
 diplomatic_lens:0 "Lente diplomática"
 military_lens:0 "Lente militar"
 BUILDING_BATTALION_PRODUCTION:0 "Proporciona $UNIT_COUNT|v$ $UNIT_ICON$"
 BUILD_DETAILS_COST_FORMAT:0 "#v [Goods.GetName] [Goods.GetTextIcon]#!: #v $TOTAL_PRICE|K*$ @money!#! ($NUM_UNITS|KY$ × @money!$UNITARY_PRICE|1Y$$UNITARY_PRICE_COMPARE_ICON$)"
 BUILD_COST_BREAKDOWN:0 "Salarios: #variable $TOTALWAGES|K$ @money!#!\n$GOODSPRICES$"
 BUDGET_NEW_CONSTRUCTION:0 "[concept_budget_new_construction]"
 CONSTRUCTION_EXPENSES_BREAKDOWN:0 "#tooltip_header Construcción nueva#!\nTotal: #v #N -[GetPlayer.GetConstructionExpenses|D-] @money!#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetConstructionExpensesDesc]"
 EXPENSES_NEW_CONSTRUCTION:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],CONSTRUCTION_EXPENSES_BREAKDOWN,ConstructionExpenseTooltip #N -[GetPlayer.GetConstructionExpenses|D-] @money!#!#!#! [concept_budget_new_construction|l]"
 FAVOR_MANEUVERS_COST:0 "[GetDefine( 'NDiplomacy', 'SWAY_OFFER_FAVOR_MANEUVERS_COST' )|v] @maneuvers!"
 FAVOR_MANEUVERS_COST_TOOLTIP:0 "#header [concept_favor]#!\nCoste en [Concept('concept_maneuver', 'maniobras')]: [GetDefine( 'NDiplomacy', 'SWAY_OFFER_FAVOR_MANEUVERS_COST' )|v] @maneuvers!\nNos quedan [DiplomaticPlay.GetNumManeuversRemaining(GetPlayer.Self)|v] [Concept('concept_maneuver', 'maniobras')]"
 MILITARY_PANEL_ATTRITION_RISK_FORMAT:0 "[SelectLocalization(GreaterThan_CFixedPoint(Character.GetAttritionRiskRaw, GetDefine( 'NMilitary', 'NORMAL_ATTRITION_RISK' )), '@high_attrition!', '@attrition!')] [Character.GetAttritionRiskFormatted]"
 ATTRITION_RISK_FORMAT:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ [Character.GetAttritionRiskRaw|0%]#!#! $CASUALTIES_WEEKLY$"
 ATTRITION_RISK_DESC:0 "#header [concept_attrition]#!\nEl riesgo de desgaste de unidades es del $VAL|0%-$ a la semana debido a:\n$BREAKDOWN$\n\nLas unidades que se ven afectadas por el desgaste pierden del $MIN|0%v$ al $MAX|0%v$ de sus hombres a causa de las bajas\n$TOOLTIP_DELIMITER$\nLas unidades del comandante sufrirán un desgaste semanal medio del $ATTRITION|1%-$ o perderán una media de $CASUALTIES|Dv$ a causa de las bajas"
 ATTRITION_RISK_DESC_NOT_ON_FRONT:0 "#header [concept_attrition]#!\nEl riesgo de desgaste de unidades es del $VAL|0%-$ a la semana porque el [concept_commander|l] no está en ningún [concept_front|l]\n\nLas unidades que se ven afectadas por el desgaste pierden del $MIN|0%v$ al $MAX|0%v$ de sus hombres a causa de las bajas"
 ATTRITION_RISK_DESC_ZERO:0 "#header [concept_attrition]#!\nEl riesgo de desgaste de unidades es del $VAL|0%-$ a la semana\n\nLas unidades que se ven afectadas por el desgaste pierden del $MIN|0%v$ al $MAX|0%v$ de sus hombres a causa de las bajas"
 ATTRITION_RISK_DESC_BASE:0 "$TAB$Riesgo de desgaste base: $VAL|0%-$ (#tooltippable #tooltip:$BREAKDOWN_TAG$ $ADD|0%-$#!#! del [concept_commander|l] dividido por el [concept_supply|l] $SUPPLY|0%v$)"
 ATTRITION_RISK_DESC_OTHER:0 "$TAB$Otros factores: $VAL|0%-$ (#tooltippable #tooltip:$BREAKDOWN_TAG$ $MULT|0%-=$#!#! de riesgo de desgaste base)"
 RECRUIT_COMMANDER_MAX_COMMANDERS_OF_TYPE_IN_HQ_REACHED:0 "No se puede reclutar [Character.GetCustom('ES_AlAla')] [Character.GetRoleName] [Character.GetFullName] porque ya hay [GetDefine( 'NMilitary', 'COMMANDER_MAXIMUM_PER_HQ' )|v] que consideran [HQ.GetName] como su [concept_hq|l] local"
 RECRUIT_COMMANDER_NOT_ENOUGH_UNITS:0 "No se puede reclutar [Character.GetCustom('ES_AlAla')] [Character.GetRoleName] [Character.GetFullName] porque uno o varios [Concept( 'concept_commander', 'comandantes')] de [HQ.GetName] tendrían asignadas menos de [GetDefine( 'NMilitary', 'COMMANDER_MINIMUM_UNITS' )|v] [Character.GetCombatUnitsTypeIcon]"
 PROMOTE_COMMANDER_NOT_ENOUGH_UNITS:0 "No se puede ascender [Character.GetCustom('ES_AlAla')] [Character.GetRoleName] [Character.GetFullName] porque uno o varios [Concept( 'concept_commander', 'comandantes')] de [HQ.GetName] tendrían asignadas menos de [GetDefine( 'NMilitary', 'COMMANDER_MINIMUM_UNITS' )|v] [Character.GetCombatUnitsTypeIcon]"
 character_role_short_desc_general:0 "Comandante"
 character_role_short_desc_admiral:0 "Comandante"
 character_role_short_desc_politician:0 "Político"
 character_role_short_desc_ruler:0 "Jefe de Estado"
 character_role_short_desc_heir:0 "Heredero aparente"
 character_role_title_general:0 "General"
 character_role_title_admiral:0 "Almirante"
 character_role_title_politician:0 ""
 DIPLOMATIC_PROPOSAL_OFFER_FAVOR_DESC:0 "$DIPLOMATIC_PROPOSAL_DESC$\n\n$THEY_OFFER_FAVOR$"
 THEY_OFFER_FAVOR:0 "Si aceptamos, se ofrecen a debernos un #variable favor#!."
 WE_NOW_OWE_FAVOR:0 "Ahora les debemos un #variable favor#!."
 THEY_USED_FAVOR:0 "Se han cobrado un #variable favor#! para obligarnos a aceptar."
 proposal_break_pact_owe_favor_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationBreakName]"
 proposal_break_pact_owe_favor_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationBreakDesc]"
 proposal_break_pact_owe_favor_tooltip:0 "#header $proposal_break_pact_owe_favor_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_break_pact_owe_favor_desc$"
 proposal_diplomatic_action_owe_favor_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationName]"
 proposal_diplomatic_action_owe_favor_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationDesc]\n$THEY_OFFER_FAVOR$"
 proposal_diplomatic_action_owe_favor_tooltip:0 "#header $proposal_diplomatic_action_owe_favor_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_diplomatic_action_owe_favor_desc$"
 proposal_sway_offer_owe_favor_tooltip:0 "#header $proposal_sway_offer_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_sway_offer_desc$"
 proposal_sway_offer_owe_favor_name:0 "$proposal_sway_offer_name$"
 proposal_sway_offer_owe_favor_desc:0 "$proposal_sway_offer_desc$"
 notification_diplomatic_action_used_favor_notification_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationName]"
 notification_diplomatic_action_used_favor_notification_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationDesc]\n$THEY_USED_FAVOR$"
 notification_diplomatic_action_used_favor_notification_tooltip:0 "#header $notification_diplomatic_action_used_favor_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_action_used_favor_notification_desc$"
 notification_diplomatic_proposal_accepted_owe_favor_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalAcceptedName]"
 notification_diplomatic_proposal_accepted_owe_favor_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalAcceptedDesc]\n$WE_NOW_OWE_FAVOR$"
 notification_diplomatic_proposal_accepted_owe_favor_tooltip:0 "#header $notification_diplomatic_proposal_accepted_owe_favor_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_accepted_owe_favor_desc$"
 notification_diplomatic_action_break_used_favor_notification_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationBreakName]"
 notification_diplomatic_action_break_used_favor_notification_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationBreakDesc]\n$THEY_USED_FAVOR$"
 notification_diplomatic_action_break_used_favor_notification_tooltip:0 "#header $notification_diplomatic_action_break_used_favor_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_action_break_used_favor_notification_desc$"
 notification_diplomatic_proposal_break_accepted_owe_favor_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalBreakAcceptedName]"
 notification_diplomatic_proposal_break_accepted_owe_favor_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalBreakAcceptedDesc]\n$WE_NOW_OWE_FAVOR$"
 notification_diplomatic_proposal_break_accepted_owe_favor_tooltip:0 "#header $notification_diplomatic_proposal_break_accepted_owe_favor_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_break_accepted_owe_favor_desc$"
 notification_building_expanded_notification_name:0 "[SCOPE.GetRootScope.GetBuilding.GetName] en [SCOPE.GetRootScope.GetBuilding.GetState.GetName]"
 notification_building_expanded_notification_desc:0 "Hemos terminado de ampliar el edificio de [SCOPE.GetRootScope.GetBuilding.GetName] en [SCOPE.GetRootScope.GetBuilding.GetState.GetName]. Ahora tiene un tamaño [SCOPE.GetRootScope.GetBuilding.GetExpansionLevelDesc] y se empezará a contratar a más [Concept('concept_pop', 'colectivos')] para aumentar la producción."
 notification_building_expanded_notification_tooltip:0 "$notification_building_expanded_notification_name$\n$notification_building_expanded_notification_desc$"
 notification_building_built_notification_name:0 "[SCOPE.GetRootScope.GetBuilding.GetName] en [SCOPE.GetRootScope.GetBuilding.GetState.GetName]"
 notification_building_built_notification_desc:0 "Hemos terminado de construir el edificio de [SCOPE.GetRootScope.GetBuilding.GetName] en [SCOPE.GetRootScope.GetBuilding.GetState.GetName]. Ahora tiene un tamaño [SCOPE.GetRootScope.GetBuilding.GetExpansionLevelDesc] y se empezará a contratar a [Concept('concept_pop', 'colectivos')] para aumentar la producción."
 notification_building_built_notification_tooltip:0 "$notification_building_built_notification_name$\n$notification_building_built_notification_desc$"
 IDLE_STATES:0 "[AccessPlayer.GetNumStatesWithoutConstruction|v] estados sin construcción en curso"
 IDLE_STATES_TOOLTIP:0 "#header Estados sin construcción en curso#!\n[AccessPlayer.GetNumStatesWithoutConstruction|v] estados no tienen ninguna construcción en curso"
 CONSTRUCTION_TOOLTIP:0 "#header Construcción en [GetPlayer.GetName]#!\n[AccessPlayer.GetNumStatesWithConstruction|v] estados tienen alguna construcción en curso\n[AccessPlayer.GetNumStatesWithoutConstruction|v] estados no tienen ninguna construcción en curso\n\n#instruction Haz clic para abrir el resumen de construcción#!"
 CHANGE_RULER_IG_ALREADY_CHANGED_RECENTLY:0 "#N Hace poco cambiamos el [concept_interest_group|l] [concept_ruler_possessive|l] y no podemos modificarlo de nuevo hasta el $DATE|v$#!"
 CHANGE_RULER_IG_IS_IG_LEADER:0 "#N Nuestro gobernante es el líder de [INTEREST_GROUP.GetName] y no puede unirse a un [concept_interest_group|l] distinto#!"
 CHANGE_RULER_IG_ALREADY_IN_IG:0 "#N Nuestro gobernante ya forma parte de [INTEREST_GROUP.GetName]#!"
 INNOVATION_POINTS_DESCRIPTION:0 "Innovación semanal: #v [Country.GetWeeklyInnovationPoints|+0] @innovation_points!#!"
 INNOVATION_POINTS_TOOLTIP:0 "#header [concept_innovation_points]#!\nGeneramos #v [Country.GetWeeklyInnovationPoints|+2]#! [concept_innovation_points|l] @innovation_points! a la semana:\n[Country.GetWeeklyInnovationPointsDesc]\n\nSe puede invertir un máximo de [Country.GetWeeklyMaxInnovationPoints|v2] [concept_innovation_points|l] @innovation_points! en investigaciones activas a la semana:\n[Country.GetWeeklyMaxInnovationPointsDesc]\n\nLos [concept_innovation_points|l] que no se gasten debido a límites de inversión o a la falta de investigaciones activas aumentarán la tasa de [concept_technology_spread|l] de nuestro país"
 CANNOT_AFFORD_TECHNOLOGY_FROM_ERA:0 "$GAMBLE_HEADER$#N No puedes permitirte la tecnología de la era [ERA.GetNumber]#!"
 NO_MORE_UNKNOWN_TECHNOLOGY:0 "$GAMBLE_HEADER$No hay más tecnología desconocida de la categoría $CATEGORY$"
 NOT_ENOUGH_TECHNOLOGY_INROADS:0 "$GAMBLE_HEADER$La musa de la inspiración nos evita y ha visitado primero a nuestros rivales. Hasta que nuestra tecnología no se equipare a la suya, solo podremos obtenerla de fuentes extranjeras."
 GAMBLE_HEADER:0 "#header Invent something in #TODO Category Name#!#!\n$TOOLTIP_DELIMITER$\n"
 FAVORS_OWED_FROM:0 "Con favores pendientes de"
 FAVORS_OWED_TO:0 "Le debe favores a"
 OFFER_FAVOR:0 "Ofrecer favor"
 CALL_IN_FAVOR:0 "Pedir devolución de favor"
 SWAY_OFFER_FAVOR_DESC:0 "[Proposal.GetActor.GetName] se ofrece a debernos un #variable favor#! si le damos nuestro apoyo en la [concept_diplomatic_play|l] actual contra [Proposal.GetTarget.GetName]."
 ALREADY_OWES_FAVOR_TO:0 "Ya le debemos un favor a #variable [COUNTRY.GetName]#!."
 EFFECTS_FOR_INCOME_TAX_LEVEL:0 "Efectos de [concept_budget_income_taxes|l] #variable $LEVEL$#!:"
 EFFECTS_FOR_POLL_TAX_LEVEL:0 "Efectos de [concept_budget_poll_taxes|l] #variable $LEVEL$#!:"
 INCOME_TAX_LEVEL_HEADER:0 "#variable [concept_budget_income_taxes] $TAX_LEVEL$#!"
 CONSUMPTION_TAX_LEVEL_HEADER:0 "#variable [concept_budget_consumption_taxes] $TAX_LEVEL$#!"
 POLL_TAX_LEVEL_HEADER:0 "#variable [concept_budget_poll_taxes] $TAX_LEVEL$#!"
 TOTAL_COST_CONSTRUCTION:0 "Costes totales restantes: [State.GetCostsLeftUntilConstructionQueueFinished|Dv] @money!"
 RECRUIT_GENERALS_MAP_LIST_PANEL_CURRENT_NUM:0 "Reclutados"
 RECRUIT_GENERALS_MAP_LIST_PANEL_CURRENT_NUM_TOOLTIP:0 "#header Número de generales reclutados#!\n$TOOLTIP_DELIMITER$\nEl número actual de generales reclutados para el [concept_hq|l]."
 MOBILIZE_GENERAL_COST:0 "Coste estimado/semana: $COST|K+=$ @money!\n\n$BREAKDOWN$"
 CAN_BE_FUNDED_BY_INVESTMENT_POOL:0 "Toda construcción se #P #bold puede#!#! financiar mediante el [concept_investment_pool|l] (actualmente #v [GetPlayer.GetInvestmentPool|D+] @money!#!)"
 DIPLO_PLAY_OPPOSES:0 "Rechaza"
 DIPLO_PLAY_LEANING:0 "Favorable"
 STATE_GOODS_POTENTIAL_TOOLTIP:0 "Puede apoyar $POTENTIAL|v$ [BUILDING_TYPE.GetName] (cantidad actual: $CUR|v$): cada edificio de este tipo puede producir como máximo $AMOUNT|0v$ [GOODS.GetName|l] [GOODS.GetTextIcon] rindiendo a nivel básico con las tecnologías y leyes actuales"
 STATE_GOODS_TOOLTIP:0 "#variable [GOODS.GetName] [GOODS.GetTextIcon]#! en #variable [STATE.GetName]#!\nProducción: #variable [STATE.GetNumProduced(GOODS.Self)|*1]#!\n$TOOLTIP_DELIMITER$\nProducción básica potencial: [STATE.GetPotentialProductionForCountry(GOODS.Self, GetPlayer)|0v]\n[STATE.GetPotentialProductionForCountryDesc(GOODS.Self, GetPlayer)]"
 invade_tooltip:1 "Tiene órdenes de #variable $invade$#! [SCOPE.GetRootScope.GetState.GetName] de [SCOPE.GetRootScope.GetState.GetOwner.GetNameNoFormatting|v]"
 WAR_PANEL_ATTACKER_WARGOALS:1 "#title [Concept('concept_war_goal', 'Objetivos de guerra')] del atacante#!"
 WAR_PANEL_DEFENDER_WARGOALS:1 "#title [Concept('concept_war_goal', 'Objetivos de guerra')] del defensor#!"
 BUILDING_AVERAGE_CE_BREAKDOWN:1 "Los [Concept('concept_battalion', 'batallones')] de este [concept_building|l] poseen una [concept_combat_effectiveness|l] media de $AVERAGE|v$ entre ataque y defensa debido a:\n[concept_offensive_combat_effectiveness]: $OFFENSE|v$\n$OFFENSE_BREAKDOWN$\n[concept_defensive_combat_effectiveness]: $DEFENSE|v$\n$DEFENSE_BREAKDOWN$"
 COMBAT_UNIT_DEFENSE_CE_BREAKDOWN:0 "La [concept_defensive_combat_effectiveness|l] es $DEFENSE$\n$DEFENSE_BREAKDOWN$"
 COMBAT_UNIT_OFFENSE_CE_BREAKDOWN:0 "La [concept_offensive_combat_effectiveness|l] es $OFFENSE$\n$OFFENSE_BREAKDOWN$"
 BARRACK_MANPOWER:0 "#title De [ManpowerPackage.GetBuilding.GetName|l] en#!"
 ADVANCEMENT_PROGRESS_CHARACTER_MIN_MAX:0 "#bold [Front.GetMinMaxUnitsString( Character.Self )]#!"
 ADVANCEMENT_PROGRESS_CHARACTER_PERCENT:0 "#bold [Front.GetChanceToBePickedToAdvance( Character.Self )|0%]#!"
 ADVANCEMENT_PROGRESS_CHARACTER_MIN_MAX_TOOLTIP:1 "[Character.GetFullName] has a #bold [Front.GetChanceToBePickedToAdvance( Character.Self )|0%]#! chance to be picked as [concept_commander] when a [concept_battle] breaks out and [Character.GetHerHis] expected [Concept('concept_battalion', '$concept_battalions$')] in [concept_battle] is #bold [Front.GetMinMaxUnitsString( Character.Self )]#!\n\n#TODO Pretty sure this doesn't actually work like this, since it's not evaluating the script value at all /Mikael#!."
 FRONT_PARTICIPANT_EXPEDITIONARY:0 "[FrontParticipant.GetCharacter.GetFirstName|v] forma parte de una [concept_expeditionary_force|l] en este frente\nSu [Concept('concept_hq', 'cuartel general')] es el [FrontParticipant.GetCharacter.GetHomeHQ.GetName]\n\n[concept_expeditionary_force_desc]"
 FRONT_PARTICIPANT_MOST_SENIOR:0 "[FrontParticipant.GetCharacter.GetFirstName|v] se encuentra a cargo del [Front.GetName]\n\n[concept_commander_of_front_desc]"
 MANPOWER_PACKAGE_MORALE_TOOLTIP:0 "Moral [ManpowerPackage.GetMorale|0%v]"
 MANPOWER_PACKAGE_UNITS_MANPOWER_BREAKDOWN:0 "Efectivos: [ManpowerPackage.GetManpower|v]\nDesmoralizados: [ManpowerPackage.GetDemoralized|v]\n\n[ManpowerPackage.GetBreakdown]"
 MANPOWER_PACAKGE_HEADER:0 "[ManpowerPackage.GetBuilding.GetState.GetName]"
 MANPOWER_PACAKGE_UNITS:0 "[GetUnitStrengthHeader( ManpowerPackage.GetNumCombatUnits, ManpowerPackage.GetMaxNumCombatUnits, ManpowerPackage.GetUnitIcon )]"
 MANPOWER_PACAKGE_UNITS_BREAKDOWN:0 "[ManpowerPackage.GetBreakdown]"
 MANPOWER_PACKAGE_MANPOWER:0 "[GetUnitStrengthHeaderNoIcon( ManpowerPackage.GetManpower, ManpowerPackage.GetMaxManpower )]"
 MANPOWER_PACKAGE_MANPOWER_TOOLTIP:0 "En estos momentos tiene #variable [ManpowerPackage.GetManpower]#! de un máximo de #variable [ManpowerPackage.GetMaxManpower]#! soldados de [ManpowerPackage.GetBuilding.GetState.GetName]"
 MANPOWER_PACKAGE_BATTLE_TOOLTIP:0 "En la batalla de #variable [ManpowerPackage.GetBattle.GetName]#!"
 MANPOWER_PACKAGE_CE:0 "EC: [ManpowerPackage.GetCE|v]"
 MANPOWER_PACKAGE_CE_TOOLTIP:0 "[concept_combat_effectiveness]\n$TOOLTIP_DELIMITER$\n[ManpowerPackage.GetCEDesc]"
 CE_STAR_TOOLTIP:0 "[concept_combat_effectiveness]: #variable $CE$#! \n[concept_combat_effectiveness] más alta del mundo: #variable $MAX_CE$#!"
 OPEN_POP_BROWSER:0 "Abrir explorador de colectivos"
 MAP_INTERACTION_NAVAL_INVASION_TOOLTIP_REMOVE:0 "Cancelar plan de #variable invasión naval#!"
 MAP_INTERACTION_FRONT_TOOLTIP_REDUNDANT:0 "Ya tiene orden de #variable [CHARACTER.GetCommanderOrder.GetType.GetName]#! en el [FRONT.GetName]"
 RADICALIZING_IG_TOOLTIP:0 "#N ¡El grupo de [InterestGroup.GetName] tiene una probabilidad semanal del #tooltippable #tooltip:[InterestGroup.GetTooltipTag],RADICALIZATION_CHANCE_TOOLTIP [InterestGroup.GetChanceToRadicalize|%v0]#!#! de radicalizarse!#!\n\n[concept_radicalization_desc]"
 SOL_TITLE:0 "#title [concept_sol]#!"
 WEALTH_TITLE:0 "#title Riqueza#!"
 SOL_FACTOR_CHEAP_GOODS:0 "El bien [GOODS.GetName] [GOODS.GetTextIcon] es #green barato#!\n$PRICE|v1$ @money! #tooltippable #tooltip:COIN_STACK_TOOLTIP $PRICEICON$#!#! ($PERC|v0%$ del gasto del [concept_pop|l])\n\n"
 SOL_FACTOR_EXPENSIVE_GOODS:0 "El bien [GOODS.GetName] [GOODS.GetTextIcon] es #red caro#!\n$PRICE|v1$ @money! #tooltippable #tooltip:COIN_STACK_TOOLTIP $PRICEICON$#!#! ($PERC|v0%$ del gasto del [concept_pop|l])\n\n"
 POP_DETAILS_BUILDING:0 "\n#instruction Haz clic#! para ir a #variable [Pop.GetBuilding.GetName]#! en #variable [Pop.GetBuilding.GetState.GetName]#!"
 BUDGET_CONSTRUCTION_WAGES:0 "[concept_budget_construction_wages]"
 BUDGET_CONSTRUCTION_SLAVES:0 "[concept_budget_construction_slaves]"BUDGET_INTEREST:0 "[concept_budget_interest_rate]"
 ARMY_BUDGET_TITLE_TOOLTIP:0 "#header Presupuesto del ejército de tierra#!\n$TOOLTIP_DELIMITER$[concept_army_budget_desc]"
 NAVY_BUDGET_TITLE_TOOLTIP:0 "#header Presupuesto de la armada#!\n$TOOLTIP_DELIMITER$[concept_army_budget_desc]"
 ARMY_BUDGET_TITLE:0 "#title Presupuesto del ejército de tierra#!"
 NAVY_BUDGET_TITLE:0 "#title Presupuesto de la armada#!"
 CONSTRUCTION_WAGES_EXPENSES_BREAKDOWN:0 "#tooltip_header Salarios de la construcción#!\nTotal: #v #N -[GetPlayer.GetConstructionWagesExpenses|D-] @money!#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetConstructionWagesExpensesDesc]"
 CONSTRUCTION_SLAVES_EXPENSES_BREAKDOWN:0 "#tooltip_header Esclavos de construcción#!\nTotal: #v #N -[GetPlayer.GetConstructionSlavesExpenses|D-] @money!#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetConstructionSlavesExpensesDesc]"
 EXPENSES_CONSTRUCTION_WAGES:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],CONSTRUCTION_WAGES_EXPENSES_BREAKDOWN,ConstructionWagesExpenseTooltip #N -[GetPlayer.GetConstructionWagesExpenses|D-] @money!#!#!#! [concept_budget_construction_wages|l]"
 EXPENSES_CONSTRUCTION_SLAVES:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],CONSTRUCTION_SLAVES_EXPENSES_BREAKDOWN,ConstructionSlavesExpenseTooltip #N -[GetPlayer.GetConstructionSlavesExpenses|D-] @money!#!#!#! [concept_budget_construction_slaves|l]"
 TRADE_ROUTE_MAX_EXPORTS_PROTECTED_SHARE:0 "[concept_sell_orders] locales disponibles para exportación reducida por cuota de exportación protegida de #v #tooltippable #tooltip:$BREAKDOWN_TAG$ $PROTECTED_SHARE|0%$#!#!#!"
 WAR_PANEL_ATTACKERS_HEADER:0 "Atacantes"
 WAR_PANEL_ATTACKERS_HEADER_TOOLTIP:0 "Atacantes en esta guerra"
 WAR_PANEL_DEFENDERS_HEADER:0 "Defensores"
 WAR_PANEL_DEFENDERS_HEADER_TOOLTIP:0 "Defensores en esta guerra"
 MILITARY_PANEL_CHARACTER_SUPPLY_CHANGE:0 "([Character.GetNextSupplyChange|+=%1])"
 COMMANDER_ORDER_NAVAL_INVADE_ALLIED_WAR:0 "#N [COUNTRY.GetName] está luchando junto a [TARGET_COUNTRY.GetName] en una guerra#!"
 COMMANDER_ORDER_NAVAL_INVADE_ALLIED_DIPLO:0 "#N [COUNTRY.GetName] se ha aliado con [TARGET_COUNTRY.GetName]#!"
 COMMANDER_ORDER_NAVAL_INVADE_ALLIED:0 "#N Solo puede tener como objetivo a países hostiles#!"
 COMMANDER_ORDER_NAVAL_INVADE_NEED_WARSHIPS:0 "#N Necesitamos navíos de guerra en las regiones marítimas adyacentes#!"
 COMMANDER_ORDER_NAVAL_INVADE_OUTGUNNED:0 "#N La presencia del enemigo en las regiones marítimas adyacentes es demasiado fuerte#!"
 COMMANDER_ORDER_NAVAL_INVADE_tooltip:0 ""
 POTENTIALS:0 "[concept_potentials]"
 HQ_PANEL_TOTAL_VISITING:0 "De otros cuarteles generales: [Hq.GetVisitingUnitsHeader]"
 HQ_PANEL_TOTAL_VISITING_TOOLTIP:0 "En estos momentos hay [Hq.GetVisitingUnitsHeader] de otros [Concept('concept_hq', 'cuarteles generales')] en [Hq.GetNameNoFlag]\n\n[Hq.GetVisitingUnitsPerCommanderDesc]"
 HQ_PANEL_VISITING_GENERALS:0 "#title [Concept('concept_hq', 'Generales de visita')]#!"
 HQ_PANEL_VISITING_ADMIRALS:0 "#title [Concept('concept_hq', 'Almirantes de visita')]#!"
 TYPE_TITLE:0 "#title Tipo#!"
 NOT_NOW_DIPLOMATIC_PLAY_TOOLTIP:0 "#header Seguir con actitud indecisa#!\n[concept_abstain_desc]"
 ARMY_BUDGET:0 "Presupuesto del ejército de tierra"
 DECREASE_ARMY_BUDGET:0 "#header Reducir presupuesto del ejército de tierra#!\nCantidad estimada necesaria para satisfacer la demanda: #variable [GetPlayer.GetProjectedWeeklyArmyCost|1] @money!#!\n\n[GetPlayer.DecreaseArmyBudgetTooltip]\n\n[concept_army_budget_desc]"
 INCREASE_ARMY_BUDGET:0 "#header Aumentar presupuesto del ejército de tierra#!\nCantidad estimada necesaria para satisfacer la demanda: #variable [GetPlayer.GetProjectedWeeklyArmyCost|1] @money!#!\n\n[GetPlayer.IncreaseArmyBudgetTooltip]\n\n[concept_army_budget_desc]"
 NAVY_BUDGET:0 "Presupuesto de la armada"
 DECREASE_NAVY_BUDGET:0 "#header Reducir presupuesto de la armada#!\nCantidad estimada necesaria para satisfacer la demanda: #variable [GetPlayer.GetProjectedWeeklyNavyCost|1] @money!#!\n\n[GetPlayer.DecreaseNavyBudgetTooltip]\n\n[concept_army_budget_desc]"
 INCREASE_NAVY_BUDGET:0 "#header Aumentar presupuesto de la armada#!\nCantidad estimada necesaria para satisfacer la demanda: #variable [GetPlayer.GetProjectedWeeklyNavyCost|1] @money!#!\n\n[GetPlayer.IncreaseNavyBudgetTooltip]\n\n[concept_army_budget_desc]"
 BATTLE_PANEL_BATTLE_SUMMARY_TITLE:0 "#TITLE Resumen de la batalla#!"
 BATTLE_PANEL_BATTLE_SUMMARY_TOOLTIP:0 "Resumen de la batalla"
 BATTLE_PANEL_BATTLE_FEED_TITLE:0 "#TITLE Información de la batalla#!"
 BATTLE_PANEL_BATTLE_FEED_TOOLTIP:0 "Lista de eventos que han ocurrido durante la batalla"
 BATTLE_FEED_BATTLE_END:0 "#BOLD Country Name#! se ha retirado, #BOLD Country Name#! ha vencido."
 BATTLE_FEED_IMPORTANT:0 "#BOLD ¡Ha ocurrido algo importante!#!"
 BATTLE_FEED_TRAIT_GAIN:0 "#BOLD Character Name#! ha obtenido #BOLD Trait#!"
 BATTLE_FEED_BATTLE_START:0 "#BOLD Country Name#! ha atacado a #BOLD Country Name#! en #BOLD Terrain type#! de #BOLD State Name#!"
 BATTLE_SUMMARY_NAME:0 "Batalla de #BOLD [Battle.GetName]#!"
 BATTLE_SUMMARY_NAME_TOOLTIP:0 "#header Batalla de [Battle.GetName]#!\n"
 BATTLE_SUMMARY_ONGOING_TITLE:0 "$BATTLE_SUMMARY_NAME_TOOLTIP$En curso"
 BATTLE_SUMMARY_ONGOING_TOOLTIP:0 "$BATTLE_SUMMARY_NAME_TOOLTIP$Esta batalla está en curso"
 BATTLE_SUMMARY_PAST_TITLE:0 "[Battle.GetStartDate] - [Battle.GetEndDate]"
 BATTLE_SUMMARY_PAST_TOOLTIP:0 "$BATTLE_SUMMARY_NAME_TOOLTIP$Esta batalla tuvo lugar entre el #variable [Battle.GetStartDate]#! y el #variable [Battle.GetEndDate]#!"
 BATTLE_SUMMARY_INITIAL_SP:0 "Antes de la batalla: #variable [Battle.GetInitialSP( Country.Self )|1] @army_SP!#!"
 BATTLE_SUMMARY_INITIAL_SP_TOOLTIP:0 "#header Antes de la batalla#!\nPuntos de fuerza: #variable [Battle.GetInitialSP( Country.Self )|1] @army_SP!#!\nEfectivos: #variable [Battle.GetInitialManpower( Country.Self )]#! hombres"
 BATTLE_SUMMARY_LOSSES_SP:0 "Bajas: #bold [Battle.GetLossesManpower( Country.Self )|-]#! hombres"
 BATTLE_SUMMARY_LOSSES_SP_TOOLTIP:0 "#header Bajas#!\nPérdidas: #variable [Battle.GetLossesManpower( Country.Self )|-]#! hombres (~#variable [Battle.GetLossesSP( Country.Self )|1] @army_SP!#!)"
 BATTLE_SUMMARY_FINAL_SP:0 "Después de la batalla: #variable [Battle.GetFinalSP( Country.Self )|1] @army_SP!#!"
 BATTLE_SUMMARY_FINAL_SP_TOOLTIP:0 "#header Después de la batalla#!\nPuntos de fuerza: #variable [Battle.GetFinalSP( Country.Self )|1] @army_SP!#!\nEfectivos: #variable [Battle.GetFinalManpower( Country.Self )]#! hombres"
 BATTLE_SUMMARY_ROUND_INITIAL_SP:0 "Inicio de la ronda: #variable [RoundEvent.GetInitialSP( Country.Self )|1] @army_SP!#!"
 BATTLE_SUMMARY_ROUND_INITIAL_SP_TOOLTIP:0 "#header Inicio de la ronda#!\nAl inicio de la ronda, #variable [Country.GetName]#! tenía #variable [RoundEvent.GetInitialSP( Country.Self )|1] @army_SP!#! (#variable [RoundEvent.GetInitialManpower( Country.Self )]#! hombres) en la batalla.\nContaba con #variable [RoundEvent.GetRemainingReserve( Country.Self )]#! hombres (~#variable [RoundEvent.GetRemainingReserveSP( Country.Self )|1] @army_SP!#!) que aún no se habían unido a la lucha."
 BATTLE_SUMMARY_ROUND_LOSSES_MANPOWER:0 "Bajas: #variable #N [RoundEvent.GetLossesManpower( Country.Self )]#!#! hombres"
 BATTLE_SUMMARY_ROUND_LOSSES_MANPOWER_TOOLTIP:0 "#header Bajas#!\n#variable [Country.GetName]#! ha perdido #variable [RoundEvent.GetLossesManpower( Country.Self )|-]#! hombres (~#variable [RoundEvent.GetLossesSP( Country.Self )] @army_SP!#!) durante esta ronda"
 BATTLE_SUMMARY_ROUND_FINAL_SP:0 "Fin de la ronda: #variable [RoundEvent.GetFinalSP( Country.Self )|1] @army_SP!#!"
 BATTLE_SUMMARY_ROUND_FINAL_SP_TOOLTIP:0 "#header Fin de la ronda#!\nAl final de esta ronda, #variable [Country.GetName]#! tiene #variable [RoundEvent.GetFinalSP( Country.Self )|1]#! puntos de fuerza (#variable [RoundEvent.GetFinalManpower( Country.Self )]#! hombres) en la batalla."
 BATTLE_SUMMARY_ROUND_REINFORCEMENTS:0 "Refuerzos: #variable [RoundEvent.GetReinforcementsJoined( Country.Self )]#! hombres"
 BATTLE_SUMMARY_ROUND_REINFORCEMENTS_TOOLTIP:0 "#header Refuerzos#!\n#variable [RoundEvent.GetReinforcementsJoined( Country.Self )]#! hombres (~#variable [RoundEvent.GetReinforcementsJoinedSP( Country.Self )|1] @army_SP!#!) se han unido a #variable [Country.GetName]#! durante esta ronda.\nAún cuenta con #variable [RoundEvent.GetRemainingReserve( Country.Self )]#! hombres (~#variable [RoundEvent.GetRemainingReserveSP( Country.Self )|1] @army_SP!#!) que todavía no han participado en la batalla."
 BATTLE_SUMMARY_REMAINING_REINFORCEMENTS:0 "Refuerzos restantes: #variable [RoundEvent.GetRemainingReserve( Country.Self )]#!"
 BATTLE_SUMMARY_WARSUPPORT:0 "#bold [Battle.GetWarsupportFor( Country.Self )|+=1]#! [concept_war_support|l]"
 BATTLE_SUMMARY_WARSUPPORT_TOOLTIP:0 "#header Resultado de la batalla#!\n#variable [Battle.GetWarsupportFor( Country.Self )|+=]#! [concept_war_support|l] para #variable [Country.GetName]#!\n$TOOLTIP_DELIMITER$\n[concept_battle_summary_warsupport_desc]"
 set_objective_lens_option:0 "Marcar objetivo"
 set_objective_lens_option_tooltip:0 "#header Marcar objetivo#!\n$TOOLTIP_DELIMITER$\n[concept_set_objective_desc]"
 WORKS_AT_TITLE:0 "#title Trabaja en#!"
 MAP_INTERACTION_INTERCEPTION_TOOLTIP_REMOVE:0 "Eliminar orden de #variable [Character.GetCommanderOrder.GetType.GetName]#! de [Hq.GetName]"
 MAP_INTERACTION_CONVOY_RAIDING_TOOLTIP_REMOVE:0 "Eliminar orden de #variable [Character.GetCommanderOrder.GetType.GetName]#!"
 TOOLTIP_TYPE_DISCRIMINATION_TRAIT:0 "[concept_discrimination_trait]"
 commander_status_traveling_home:0 "Viajando a [Character.GetHomeHQ.GetName] ($commander_status_traveling_time$)"
 commander_status_order_in_home_hq:0 "[Character.GetCommanderOrder.GetType.GetName] en [Character.GetHomeHQ.GetName]"
 diplomatic_actions_break:0 "Romper pactos"
 diplomatic_actions_break_tooltip:0 "#header Romper pactos diplomáticos#!\n$TOOLTIP_DELIMITER$\n[concept_diplomatic_action_desc]"
 diplomatic_actions_break_lens_tab:0 "Romper pactos"
 diplomatic_actions_break_lens_tab_tooltip:0 "#header Rompe pactos diplomáticos#!\n$TOOLTIP_DELIMITER$\n[concept_diplomatic_action_desc]"
 POLITICAL_LENS_CHANGE_ISSUES_TOOLTIP:0 "Ubicar #VARIABLE [ISSUE.GetName]#! en un estado.\n$TOOLTIP_DELIMITER$\n[ISSUE.GetDesc]\n\n$ISSUE_CONCEPT$"
 STATE_ISSUE_HEADER:0 "Problema actual: #BOLD [State.GetActiveIssue.GetName]#!"
 TOOLTIP_STATE_ISSUE:0 "#BOLD Problema activo: #V [State.GetActiveIssue.GetName]#!#!\n[State.GetActiveIssue.GetDesc]\n\nCuenta atrás restante: #VARIABLE [State.GetActiveIssue.CalculateCooldownDaysInState( State.Self )] días#!\n$TOOLTIP_DELIMITER$\n$ISSUE_CONCEPT$"
 test.3.t:0 "[ROOT.GetCountry.GetEnactedReform.GetName]"
 test.3.d:0 "[ROOT.GetCountry.GetEnactedReform.GetDescription]\n\n[ROOT.GetCountry.GetEnactedReform.GetEffectsAsString]"
 test.3.f:0 "[ROOT.GetCountry.GetEnactedReform.GetFlavor]"
 fourteen_hours_flavor:0 "«Lo que me preocupa de prometer a todo el mundo diez horas de tiempo libre no es que se les garanticen ocho horas de sueño o una hora para comer. Lo que me preocupa es lo que ocurre durante esa última hora clave»."
 progress.a:0 "¡Adelante!"
 GOODS_PROTECTED_EXPORT_SHARE_HEADER:0 "#header [concept_protected_export_share] de [Goods.GetName] en [Market.GetName|l]: #v $VALUE|%$#!#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 GOODS_PROTECTED_EXPORT_SHARE_EMBARGO:0 "[concept_embargo]: #v $VALUE|%+=$#!"
 GOODS_PROTECTED_EXPORT_SHARE_NONE:0 "No hay [Concept('concept_law', 'leyes')] ni [Concept('concept_embargo', 'embargos')] que aumenten la [concept_protected_export_share|l] de [Goods.GetName|l] en el [Market.GetName|l]"
 income_tax_modifier_very_low:0 "[concept_budget_income_taxes] $tax_level_very_low$"
 income_tax_modifier_low:0 "[concept_budget_income_taxes] $tax_level_low$"
 income_tax_modifier_medium:0 "[concept_budget_income_taxes] $tax_level_medium$"
 income_tax_modifier_high:0 "[concept_budget_income_taxes] $tax_level_high$"
 income_tax_modifier_very_high:0 "[concept_budget_income_taxes] $tax_level_very_high$"
 poll_tax_modifier_very_low:0 "[concept_budget_poll_taxes] $tax_level_very_low$"
 poll_tax_modifier_low:0 "[concept_budget_poll_taxes] $tax_level_low$"
 poll_tax_modifier_medium:0 "[concept_budget_poll_taxes] $tax_level_medium$"
 poll_tax_modifier_high:0 "[concept_budget_poll_taxes] $tax_level_high$"
 poll_tax_modifier_very_high:0 "[concept_budget_poll_taxes] $tax_level_very_high$"
 consumption_tax_modifier_very_low:0 "[concept_budget_consumption_taxes] $tax_level_very_low$"
 consumption_tax_modifier_low:0 "[concept_budget_consumption_taxes] $tax_level_low$"
 consumption_tax_modifier_medium:0 "[concept_budget_consumption_taxes] $tax_level_medium$"
 consumption_tax_modifier_high:0 "[concept_budget_consumption_taxes] $tax_level_high$"
 consumption_tax_modifier_very_high:0 "[concept_budget_consumption_taxes] $tax_level_very_high$"
 change_issue:0 "Ubicar problemas"
 change_issue_tooltip:0 "#BOLD #V Ubicar problemas#!#!\n$TOOLTIP_DELIMITER$\n$ISSUE_CONCEPT$"
 DIPLOMACY_HOVER_INFAMY_COUNTRY:0 "#header Contemplando [concept_infamy|l] desde el punto de vista de [Country.GetName]#!"
 combat_unit_battalion:0 "#TODO Battalion#!"
 INTEREST_MARKER_UNITS_TOOLTIP:0 "#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] [INTEREST.GetSupportingPowerProjection|v] @power_projection!#!#! [concept_power_projection] (@power_projection![INTEREST.GetStrategicRegion.GetPowerProjectionNeededForDominantInterest|v] necesaria para #variable $INTEREST_DOMINANT_INTEREST$#!)."
 INTEREST_SUPPORT_HEADER:0 "De cuarteles en:"
 INTEREST_SUPPORT_ENTRY:0 "[State.GetName]: $modifier_country_power_projection_add_pre_fix$ #BOLD $VALUE|+=$#!"
 POL_STR_FROM_WORKFORCE:0 "Por [concept_workforce|l]: #variable $VAL|+=D$#!"
 POL_STR_LOSS_FROM_DISCRIMINATION:0 "[concept_political_strength] debido a la [concept_discrimination|l]: #variable #N -$VAL|*$#!#!"
 POL_STR_DISCRIMINATION_EFFECT:0 "Multiplicado por #v $MULT$#! debido a la [concept_discrimination|l]"
 TOOLTIP_POLITICALLY_INACTIVE:0 "#header The [concept_politically_inactive]#!\nLatent [concept_political_strength]: #variable [GetPlayer.GetInactivePoliticalStrength|*1]#!\n$TOOLTIP_DELIMITER$\n#todo Breakdown of who which [concept_profession] are inactive\n[concept_profession]: #variable Amount#!#!\n\nActive [concept_political_strength]: #variable #todo Total Active Pol. Str#!#!\n\n#todo add more info to this tooltip (PRCAL-4531)#!\n\n[concept_politically_inactive_desc]"
 SOL_FACTOR_WELFARE:1 "El [concept_sol|l] de estos [Concept('concept_pop', 'colectivos')] cambia en #v $WELFARE|1=+$#! debido a los modificadores de riqueza"
 SOL_FACTOR_NO_WELFARE:0 "Estos [Concept('concept_pop', 'colectivos')] ahora mismo no se ven afectados por modificadores de riqueza"
 TOOLTIP_WELFARE:0 "$BREAKDOWN$"
 MILITARY_PANEL_COMMAND_LIMIT_TOOLTIP:0 "#header [concept_command_limit]#!\nPuede comandar un máximo de [Character.GetCommandLimit|v] @battalions!\n$TOOLTIP_DELIMITER$\n[Character.GetCommandLimitDesc]"
 MILITARY_PANEL_COMMAND_LIMIT_NAVY_TOOLTIP:1 "#header [concept_command_limit]#!\nPuede comandar un máximo de [Character.GetCommandLimit|v] @flotillas!\n$TOOLTIP_DELIMITER$\n[Character.GetCommandLimitDesc]"
 MILITARY_PANEL_COMMAND_LIMIT:0 "[Character.GetCommandLimit|v] @battalions!"
 MILITARY_PANEL_COMMAND_LIMIT_NAVY:1 "[Character.GetCommandLimit|v] @flotillas!"
 IG_LAW:0 "[InterestGroup.GetLawApprovalBreakdown(Law.Self)]"
 HQ_PANEL_HOME_TOTAL_TOOLTIP:0 "El [Hq.GetNameNoFlag] ha adiestrado a [Hq.GetHomeUnitsHeader]\n\n[Hq.GetHomeTotalUnitsPerCommanderDesc]"
 POLITICALLY_INACTIVE:0 "[concept_politically_inactive]"
 POLITICALLY_INVOLVED:0 "[Concept('concept_politically_inactive', '$concept_politically_involved$')]"
 POSSIBLE_INVESTMENT_DESC:0 "No puedes permitirte invertir $LEVELS|v$/#maximum $MAX_LEVELS$#! niveles en esta ley. \nCada nivel te costaría $FACTOR|v1$ @bur!.#!"
 POSSIBLE_INVESTMENT_NONE_DESC:0 "Dado el coste de $FACTOR|v1$ @bur! por [concept_investment_level|l], en estos momentos ni siquiera puedes permitirte el primer nivel de inversión. Esta ley tiene $MAX_LEVELS|v$ niveles."
 SHOULD_RETURN_A_TOOLTIP:0 "#header Trying to perform an action that can't target this thing#!\n#TODO I should return a tooltip describing why this is not a valid selection, but I don't, PRCAL-123456677#!"
