l_simp_chinese:

 TAB:0 ""
 DASH_WITH_SPACING:0 " - "
 POP_WORKPLACE_DAY_LABOURER:0 "日结劳工"
 POP_WORKPLACE_UNEMPLOYED:0 "[concept_unemployed]"
 POP_WORKPLACE_EMPLOYED:0 "$NAME$"
 POP_WORKPLACE_DAY_LABOURER_LIST_ENTRY:0 "$WORKPLACE$：$WORKERS|v$"
 POP_WORKPLACE_DAY_LABOURER_LIST:0 "在以下场所工作：\n$LIST$"
 POP_WORKPLACE_EMPLOYED_TOOLTIP:0 "产业中有$WORKERS|v$就业者。"
 POP_WORKPLACE_UNEMPLOYED_TOOLTIP:0 "处于[concept_unemployed]。"
 LOBBYVIEW_SELECT_PLAYABLE:1 "@red_cross!未选择国家\n\n在地图上选择一个国家"
 LOBBYVIEW_NO_CROSSPLAY:0 "禁用跨平台游戏"
 LOBBYVIEW_NO_CROSSPLAY_TOOLTIP:0 "只允许你当前平台的玩家加入"
 JOIN_MULTIPLAYER_PASTE_SERVER_ID:0 "粘贴服务器ID"
 
 CONSTRUCTION_CURRENT_PAGE:0 "[ProductionMethodsPanel.AccessCurrentConstructionQueuePage(GetMetaPlayer.GetPlayedOrObservedCountry)]/[ProductionMethodsPanel.GetNumConstructionQueuePages(GetMetaPlayer.GetPlayedOrObservedCountry)]页"
 CONSTRUCTION_NEXT_PAGE:0 "下一页"
 CONSTRUCTION_PREVIOUS_PAGE:0 "上一页"

 TROOP_ALLOCATION_CHANGES_PROMOTION:0 "[AddTextIf( Character.GetHomeHQ.HasTroopAllocationChangeFromPromotion( Character.Self ), Concatenate( '\n\n', Character.GetHomeHQ.GetTroopAllocationChangeFromPromotion( Character.Self ) ) )]"
 TROOP_ALLOCATION_CHANGES_RETIRE:0 "[AddTextIf( Character.GetHomeHQ.HasTroopAllocationChangeFromRetirement( Character.Self ), Concatenate( '\n\n', Character.GetHomeHQ.GetTroopAllocationChangeFromRetirement( Character.Self ) ) )]"
 TROOP_ALLOCATION_CHANGES_RECRUIT:0 "[AddTextIf( PopupManager.GetRecruitHQ.HasTroopAllocationChangeFromRecruitment( Character.Self ), Concatenate( '\n\n', PopupManager.GetRecruitHQ.GetTroopAllocationChangeFromRecruitment( Character.Self ) ) )]"
 TROOP_ALLOCATION_CHANGES_DOWNSIZE:1 "[AddTextIf( Building.GetHQ.HasTroopAllocationChangeFromDownsizeBuilding( Building.Self ), Concatenate( '\n\n', Building.GetHQ.GetTroopAllocationChangeFromDownsizeBuilding( Building.Self ) ) )]"
 RADICALIZATION_CHANGES_DOWNSIZE:0 "#warning @warning!缩减该[concept_building]的规模会使某些被解雇的[Concept('concept_individual','$concept_individuals$')]变为[Concept('concept_radical', '$concept_radicals$')]，尤其是那些拥有[Concept('concept_ownership_share', '$concept_ownership_shares$')]的人#!"
 TROOP_ALLOCATION_CHANGES_EXPAND:0 "[AddTextIf( HQ.HasTroopAllocationChangeFromExpandBuilding( STATE.Self, BUILDING_TYPE.Self ), Concatenate( '\n\n', HQ.GetTroopAllocationChangeFromExpandBuilding( STATE.Self, BUILDING_TYPE.Self ) ) )]"
 TROOP_ALLOCATION_CHANGES_ACTIVATE_CONSCRIPTION_CENTER:0 "[AddTextIf( Hq.HasTroopAllocationChangeFromActivateConscriptionCenter( Building.Self ), Concatenate( '\n\n', Hq.GetTroopAllocationChangeFromActivateConscriptionCenter( Building.Self ) ) )]"

 COMMAND_CONFIRMATION_RETIRE_CHARACTER:1 "你想要让[CHARACTER.GetFullName]从现役中退役吗？\n\n@warning!这一操作无法撤销！\n\n[Character.GetInterestGroup.GetName]将立即获得：\n[Modifier.GetDesc]\n这些影响将在#v [GetDefine('NPolitics','RETIRE_COMMANDER_CONSEQUENCE_DURATION')]年#!内逐渐衰减。$TROOP_ALLOCATION_CHANGES_RETIRE$"
 COMMAND_CONFIRMATION_PROMOTE_CHARACTER:3 "你想要晋升[CHARACTER.GetFullName]吗？\n$TOOLTIP_DELIMITER$\n[CHARACTER.GetNextCommanderRankBenefits]$TROOP_ALLOCATION_CHANGES_PROMOTION$\n\n这一操作无法撤销。"
 COMMAND_CONFIRMATION_CAPITULATE:1 "你想要在[WAR.GetName]中投降吗？所有针对你的国家和附属国的[Concept('concept_war_goal', '$concept_war_goals$')]都会自动强制执行。"
 COMMAND_CONFIRMATION_YIELD:0 "你想要在针对[TARGET_COUNTRY.GetName]的[concept_diplomatic_play]中让步吗？他们针对我们的[concept_war_goal]将会被强制执行。"
 COMMAND_CONFIRMATION_DECLARE_NEUTRALITY:0 "你想要在这场[concept_diplomatic_play]中宣布中立吗？你无法在这之后再次加入这场博弈。"
 COMMAND_CONFIRMATION_START_DIPLOMATIC_PLAY:1 "你想要发动一场[DiplomaticPlayType.GetName][concept_diplomatic_play]吗？这可能会导致战争。#todo 写多点，写好一点#!"
 COMMAND_CONFIRMATION_START_DIPLOMATIC_PLAY_COUNTRY_WITH_DEFINITION:0 "[DiplomaticPlayType.GetStartTooltipCountryWithDefinition(GetPlayer,Country.Self,CountryDefinition.Self)]\n\n这场[concept_diplomatic_play]可能会演变为[concept_war]"
 COMMAND_CONFIRMATION_START_DIPLOMATIC_PLAY_COUNTRY:1 "[DiplomaticPlayType.GetStartTooltipCountry(GetPlayer,Country.Self)]\n\n这场[concept_diplomatic_play]可能会激化为[concept_war]"
 COMMAND_CONFIRMATION_START_DIPLOMATIC_PLAY_STATE:1 "[DiplomaticPlayType.GetStartTooltipState(GetPlayer,State.Self)]\n\n这场[concept_diplomatic_play]可能会激化为[concept_war]"
 COMMAND_CONFIRMATION_MOBILIZE_GENERAL:0 "你想要[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilize$')][CHARACTER.GetFullName]吗？只有国家处于和平状态后才能复员。"
 COMMAND_CONFIRMATION_MOBILIZE_GENERALS:1 "你想要[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilize$')]你的所有[Concept('concept_general', '$concept_generals$')]吗？只有国家处于和平状态后才能复员。"

 COMMAND_CONFIRMATION_REMOVE_INCORPORATE_STATE:0 "你确定要停止整合[STATE.GetName]吗？"
 COMMAND_CONFIRMATION_REMOVE_INCORPORATE_STATE_UNSPECIFIED:0 "你确定要停止整合该地区吗？"

 AGE:0 "年龄"
 CHARACTER_AGE:0 "#v [Character.GetAge]#!"
 CHARACTER_AGE_TOOLTIP:0 "#header [Character.GetFullName]#!年龄#v [Character.GetAge]#!岁\n$TOOLTIP_DELIMITER$\n[Character.GetFirstName]出生于#v [Character.GetBirthday]#!"

 RELEASE_COUNTRY_HEADER:0 "释放[CountryCreation.GetName]"
 RELEASE_COUNTRY_SUBJECT_DESC:0 "你确定要释放[COUNTRY_CREATION.GetName]作为[COUNTRY.GetName]的[concept_subject][concept_country]吗？\n\n$COUNTRY_REWARDS$"
 RELEASE_COUNTRY_INDEPENDENT_DESC:0 "你确定要释放[COUNTRY_CREATION.GetName]作为一个独立的[concept_country]吗？\n\n$COUNTRY_REWARDS$"
 RELEASE_COUNTRY_WILL_RECEIVE_STATES:0 "他们会收到以下地区：\n[COUNTRY_CREATION.ListReleasableStates(GetPlayer)]"
 RELEASE_COUNTRY_WILL_RECEIVE_PROVINCES:0 "他们会收到[COUNTRY_CREATION.GetCapital.GetName][concept_state_region]的[COUNTRY_CREATION.GetNumProvincesToRelease|v]块地块"
 RELEASE_COUNTRY_AS_INDEPENDENT:0 "释放为独立国家"
 RELEASE_COUNTRY_AS_OWN_SUBJECT:0 "释放为自己的[concept_subject][concept_country]"
 RELEASE_COUNTRY_PLAY_AS:0 "扮演[CountryCreation.GetName]"

 COMMANDER_RECRUIT_BUTTON_TOOLTIP_EFFECTS:1 "招募[Character.GetFullName]\n$TOOLTIP_DELIMITER$[ConcatIfNeitherEmpty('\n', Character.GetCommanderRank.GetModifiers( Character.Self ))]"
 COMMANDER_RECRUIT_BUTTON_TOOLTIP:1 "[GetDesc(Character.GetRecruitCommand( PopupManager.GetRecruitHQ ))] $COMMANDER_RECRUIT_BUTTON_TOOLTIP_EFFECTS$ $TROOP_ALLOCATION_CHANGES_RECRUIT$"
 NO_ASSIGNED_BATTALIONS:0 "[PopupManager.GetRecruitHQ.GetName]没有可以分配给[Character.GetFullNameWithTitle]的[Concept('concept_battalion', '$concept_battalions$')]"
 NO_ASSIGNED_FLOTILLAS:0 "[PopupManager.GetRecruitHQ.GetName]没有可以分配给[Character.GetFullNameWithTitle]的[Concept('concept_flotilla','$concept_flotillas$')]"
 NO_ASSIGNED_BATTALIONS_TO_CHARACTER:0 "[Character.GetHomeHQ.GetName]没有可以分配给[Character.GetFullNameWithTitle]的[Concept('concept_battalion', '$concept_battalions$')]"
 NO_ASSIGNED_FLOTILLAS_TO_CHARACTER:0 "[Character.GetHomeHQ.GetName]没有可以分配给[Character.GetFullNameWithTitle]的[Concept('concept_flotilla','$concept_flotillas$')]"

 YES_CHECK:1 "@green_checkmark_box!"
 NO_CHECK:1 "@simple_box!"

 CONFIRM_YES:0 "是"
 CONFIRM_NO:0 "否"

 UNLOCK_TOPBAR:1 "点击#bold 解锁#!"
 LOCK_TOPBAR:1 "点击#bold 锁定#!"

 BASE_SCRIPT_VALUE_FORMAT:0 "$KEY$：$VALUE|+=0$"
 DECIMAL_SCRIPT_VALUE_FORMAT:0 "$KEY$：$VALUE|+=$"
 NEUTRAL_SCRIPT_VALUE_FORMAT:0 "$KEY$：$VALUE|=0v$"
 NEUTRAL_DECIMAL_SCRIPT_VALUE_FORMAT:0 "$KEY$：$VALUE|=2v$"
 SCRIPT_VALUE_KEY_AFTER_FORMAT:0 "$VALUE|+=0$：$KEY$"

 incorporated_state:0 "[concept_incorporated_state]"
 unincorporated_state:0 "[concept_unincorporated_state]"
 colonial_state:1 "[concept_colony]"

 state_type_colony:1 "[concept_colony]"
 state_type_unincorporated:0 "[concept_unincorporated_state]"
 state_type_incorporated:0 "[concept_incorporated_state]"
 state_type_treaty_port:0 "[concept_treaty_port]"

 STATE_GOODS_POTENTIAL_SUMMARY:0 "能够支持$POTENTIAL|v$[BUILDING_TYPE.GetName]（当前数量：$CUR|v$）：基于我们当前的科技和法律，每座该类型的建筑基于基础吞吐量可以最多生产$AMOUNT|0v$[GOODS.GetTextIcon][GOODS.GetName]"
 STATE_GOODS_POTENTIALS_TOOLTIP:0 "[STATE.GetName]的[GOODS.GetTextIcon][GOODS.GetName]\n基础生产潜力：[STATE.GetPotentialProductionForCountry(GOODS.Self, GetPlayer)|0v]\n$TOOLTIP_DELIMITER$\n生产：[STATE.GetNumProduced(GOODS.Self)|1v]\n消费：[STATE.GetNumConsumed(GOODS.Self)|1v]\n\n[STATE.GetPotentialProductionForCountryDesc(GOODS.Self, GetPlayer)]"
 STATE_GOODS_PRODUCTION_TOOLTIP:0 "[STATE.GetName]的[GOODS.GetTextIcon][GOODS.GetName]\n生产：[STATE.GetNumProduced(GOODS.Self)|1v]\n$TOOLTIP_DELIMITER$\n消费：[STATE.GetNumConsumed(GOODS.Self)|1v]\n基础生产潜力：[STATE.GetPotentialProductionForCountry(GOODS.Self, GetPlayer)|0v]\n\n[STATE.GetPotentialProductionForCountryDesc(GOODS.Self, GetPlayer)]"
 STATE_GOODS_CONSUMPTION_TOOLTIP:0 "[STATE.GetName]的[GOODS.GetTextIcon][GOODS.GetName]\n消费：[STATE.GetNumConsumed(GOODS.Self)|1v]\n$TOOLTIP_DELIMITER$\n生产：[STATE.GetNumProduced(GOODS.Self)|1v]\n基础生产潜力：[STATE.GetPotentialProductionForCountry(GOODS.Self, GetPlayer)|0v]\n\n[STATE.GetPotentialProductionForCountryDesc(GOODS.Self, GetPlayer)]"

 DIPLOMACY_HOVER_ATTITUDE_COUNTRY:0 "#header 从[Country.GetName]的视角查看[concept_attitude]#!"
 DIPLOMACY_HOVER_RELATIONS_COUNTRY:2 "#header 从[Country.GetName]的视角查看[concept_relations]#!"

 MULT_ICON:0 "#bold ×#!"
 PROFITABILITY_SHORT:0 "利润"
 SIZE:0 "规模"

 TOOLTIP_AI_STRATEGY:0 "#header [AIStrategy.GetName]#!\n$TOOLTIP_DELIMITER$\n[AIStrategy.GetDesc(Country.Self)]"

 TOOLTIP_DELIMITER:0 "@divider_start!@divider_mid!@divider_mid!@divider_mid!@divider_end!"

 MARKETABLE_GOODS_TOOLTIP:0 "#header 市场化商品#!\n$TOOLTIP_DELIMITER$\n由于其交易量相对较低，#variable [Goods.GetName]#!的价格，与其他商品相比，受市场定价的影响更大，因此受低[concept_market_access]状态的影响较小。"
 NON_MARKETABLE_GOODS_TOOLTIP:0 "#header 非市场化商品#!\n$TOOLTIP_DELIMITER$\n由于其交易量相对较大，#variable [Goods.GetName]#!的价格，与其他商品相比，受市场定价的影响更小，因此受低[concept_market_access]状态的影响较大。"

 NON_NEGOTIATORS:0 "无和议权的参战方"

 RESOURCES:0 "资源"
 BUILDINGS:0 "建筑"

 POWER_STRUCTURE:0 "权力结构"
 ECONOMY:0 "经济"
 HUMAN_RIGHTS:0 "人权"

 UPGRADE:0 "@arrow_up! 升级"
 DOWNGRADE:0 "@arrow_down! 降级"

 EXCESS:0 "超额"
 LACK:0 "不足"
 INTEREST_IN:0 "[concept_interest]"
 PRESTIGE:0 "威望"
 RANK:0 "等级"
 PROGRESS:0 "进度"

 INSTITUTION_EMPTY_STATE:0 "你没有任何提供[Concept('concept_institution', '机构')]的[Concept('concept_law', '$concept_laws$')]"
 SHRINK:0 "< 萎缩"
 GROW:0 "发展 >"
 TECH_TREE:0 "科技树"
 GRAPHLAYOUT_NODE_DEBUG:1 "#D Key: $KEY$\nLayout node id: $LAYOUT_NODE_ID$\nBase node id: $BASE_NODE_ID$\nIncoming nodes: $INCOMING$\nOutgoing nodes: $OUTGOING$\nLayer: $LAYER$\nWidth: $WIDTH$\nCenterX: $CENTER_X$\nPriority: $PRIORITY$\nPosition: $POSITION$ #!"

 urban_capacity:0 "地区[concept_urbanization]"

 BUILDING_GROUP_TITLE:0 "#title $BUILDING_GROUP$#!"
 BUILDING_GROUP_ENTRY_UNCAPPED:0 "$BUILDING$"
 BUILDING_GROUP_ENTRY_CAPPED:0 "$BUILDING$（上限#variable $NUM$#!）"
 MILITARY_PANEL_MUNITION_CONTENTS:0 "#title [Country.GetAcquiredMunitionCrates|1]军需箱内的物品#!"

 YEARS_COUNT_RANGE:0 "#V $MIN$-$MAX$年#!"
 YEARS_COUNT_RANGE_NO_FORMAT:0 "$MIN$-$MAX$年"
 MONTHS_COUNT_RANGE:0 "#V $MIN$-$MAX$月#!"
 MONTHS_COUNT_RANGE_NO_FORMAT:0 "$MIN$-$MAX$月"
 WEEKS_COUNT_RANGE:0 "#V $MIN$-$MAX$周#!"
 WEEKS_COUNT_RANGE_NO_FORMAT:0 "$MIN$-$MAX$周"
 DAYS_COUNT_RANGE:0 "#V $MIN$-$MAX$天#!"
 DAYS_COUNT_RANGE_NO_FORMAT:0 "$MIN$-$MAX$天"
 YEARS_COUNT_SINGULAR:1 "#V 1年#!"
 YEARS_COUNT_PLURAL:1 "#V $VALUE$年#!"
 YEARS_COUNT_SINGULAR_NO_FORMAT:1 "1年"
 YEARS_COUNT_PLURAL_NO_FORMAT:1 "$VALUE$年"
 MONTHS_COUNT_SINGULAR:1 "#V 1个月#!"
 MONTHS_COUNT_PLURAL:1 "#V $VALUE$个月#!"
 MONTHS_COUNT_SINGULAR_NO_FORMAT:1 "1个月"
 MONTHS_COUNT_PLURAL_NO_FORMAT:1 "$VALUE$个月"
 WEEKS_COUNT_SINGULAR:1 "#V 1周#!"
 WEEKS_COUNT_PLURAL:1 "#V $VALUE$周#!"
 WEEKS_COUNT_SINGULAR_NO_FORMAT:1 "1周"
 WEEKS_COUNT_PLURAL_NO_FORMAT:1 "$VALUE$周"
 DAYS_COUNT_SINGULAR:1 "#V 1天#!"
 DAYS_COUNT_PLURAL:1 "#V $VALUE$天#!"
 DAYS_COUNT_SINGULAR_NO_FORMAT:1 "1天"
 DAYS_COUNT_PLURAL_NO_FORMAT:1 "$VALUE$天"
 MARKET_STATES_PANEL_MARKET_ACCESS_TOOLTIP:1 "#header [State.GetMarket.GetName]的[concept_market_access]#!\n[State.GetMarketAccessDesc]"
 STATES_PANEL_MARKET_ACCESS_ISOLATED:0 "[concept_market_access]：[concept_isolated_state]"
 ISOLATED_STATE:0 "[concept_isolated_state]"
 DEBUG_MODIFIERS:0 "#title Debug - Modifiers#!"
 STATE_REGION_MARKET_CONNECTION_PATH_ENTRY:0 "在[StateRegion.GetName]（[concept_infrastructure]：$ENTRY_INFRA|v0$）的$PATH_STRENGTH|v0$连接"
 STATE_REGION_MARKET_CONNECTION_PATH_WEAK_POINT:1 "[StateRegion.GetName]的连接变化：$PREV_PATH_STRENGTH|v0$@arrow_right!$PATH_STRENGTH|v0$（[concept_infrastructure]：$ENTRY_INFRA|v0$）"
 STATE_REGION_STATE_ITEM:0 "$TAB$[STATE.GetName]（[STATE.GetOwner.GetName]）\n"
 COUNTRY_PANEL_MODIFIERS_TAB:0 "$MODIFIERS$"
 MODIFIERS:0 "修正"
 COUNTRY_PANEL_MODIFIERS_TAB_SELECTED:0 "#bold 修正#!"
 COUNTRY_PANEL_INFORMATION_TAB:0 "信息"
 COUNTRY_PANEL_INFORMATION_TAB_SELECTED:0 "#bold 信息#!"
 COUNTRY_PANEL_DIPLOMACY_TAB:0 "外交"
 COUNTRY_PANEL_DIPLOMACY_TAB_SELECTED:0 "#bold 外交#!"
 COUNTRY_PANEL_POLITICS_TAB:0 "政治"
 COUNTRY_PANEL_POLITICS_TAB_SELECTED:0 "#bold 政治#!"
 COUNTRY_PANEL_INTERACTIONS_TAB:0 "互动"
 COUNTRY_PANEL_INTERACTIONS_TAB_SELECTED:0 "#bold 互动#!"
 COUNTRY_DIPLOMACY_PANEL_OPEN_SELF:0 "不能与你自己外交"
 MODIFIERS_PANEL_NO_TIMED_MODIFIERS:0 "#bold 无有时限的修正#!"
 MODIFIERS_PANEL_TIMED_MODIFIERS:0 "#bold 有时限的修正#!"
 DECAYING_DESC:0 "（[Concept('concept_decay','$concept_decaying$')]中）"
 DECAYING_DESC_WITH_SPACE_BEFORE:0 " $DECAYING_DESC$"
 DECAYING_DESC_WITH_SPACE_AFTER:0 "$DECAYING_DESC$ "
 DATA_TIMED_MODIFIER_TITLE:0 "#header $NAME$#!"
 DATA_TIMED_MODIFIER_DURATION:1 "持续：$DURATION$$MAYBE_DECAYING_WITH_SPACE_BEFORE$"
 DATA_TIMED_MODIFIER_REMAINING:1 "剩余时间：$DURATION$$MAYBE_DECAYING_WITH_SPACE_BEFORE$"
 DATA_TIMED_MODIFIER_ONELINE:1 "$MODIFIERDESC$，来自#title $NAME$#!（$DURATION$）$MAYBE_DECAYING_WITH_SPACE_BEFORE$"
 MODIFIERS_PANEL_MODIFIER_ENTRIES:0 "#bold 修正条目#!"
 GOVERNMENT_LEGITIMACY:0 "#title [concept_legitimacy]#!：#variable [Country.GetGovernmentLegitimacy|0%]#!"
 GOVERNMENT_LEGITIMACY_TOOLTIP:0 "#HEADER [concept_legitimacy]#!\n数值：#variable [Country.GetGovernmentLegitimacy|0%]#!\n$TOOLTIP_DELIMITER$\n[Country.GetGovernmentLegitimacyDesc]"
 REFORM_GOVERNMENT_LEGITIMACY:0 "#title [concept_legitimacy]#!：#variable [ReformGovernment.GetLegitimacy|0%]#!"
 REFORM_GOVERNMENT_LEGITIMACY_TOOLTIP:0 "#HEADER [concept_legitimacy]#!\n数值：#variable [ReformGovernment.GetPredictedLegitimacy|0%]#!\n$TOOLTIP_DELIMITER$\n[ReformGovernment.GetPredictedLegitimacyDesc]"
 RELIGION_INFO_PANEL_SHOW_GLOBAL:1 "全球[ReligionInfoPanel.GetReligion.GetName][Concept('concept_pop', '$concept_pops$')]清单"
 RELIGION_INFO_PANEL_SHOW_NATIONAL_ONLY:1 "[GetPlayer.GetName][ReligionInfoPanel.GetReligion.GetName][Concept('concept_pop', '$concept_pops$')]清单"
 BUILDING_DETAILS_PANEL_INFORMATION_TAB:0 "信息"
 BUILDING_DETAILS_PANEL_INFORMATION_TAB_SELECTED:0 "#bold 信息#!"
 BUILDING_DETAILS_PANEL_MODIFIERS_TAB:0 "修正"
 BUILDING_DETAILS_PANEL_MODIFIERS_TAB_SELECTED:0 "#bold 修正#!"
 CLICK_TO_CHANGE_RESPONSE:0 "#instruction 点击以改变我们的回应#!"

 COUNTRY_IN_MARKET_SUBTITLE:0 "[CountryPanel.AccessCountry.AccessFirstMarket.GetName]的[concept_country]"
 STATE_IN_COUNTRY_SUBTITLE:0 "[State.GetCountry.GetName]的[concept_state]"
 BATTLE_ON_FRONT_SUBTITLE:0 "[Battle.GetFront.GetName]的[concept_battle]"
 FRONT_IN_WAR_SUBTITLE:0 "[Front.AccessDiplomaticPlay.AccessWar.GetName]的[concept_front]"

 INTEREST_GROUP_PANEL_MODIFIERS_TAB:0 "修正"
 INTEREST_GROUP_PANEL_MODIFIERS_TAB_SELECTED:0 "#bold 修正#!"

 BUILDING_DETAILS_LINE_TWO:0 "[Building.GetState.GetName]的[concept_building]"
 GOODS_PANEL_LINE_TWO:0 "[GoodsPanel.GetGoods.GetMarket.GetName]"
 GOODS_STATE_PANEL_LINE_TWO:0 "[GoodsStatePanel.GetGoods.GetState.GetName]的[concept_good]（[GoodsStatePanel.GetGoods.GetMarket.GetName]的一部分）"
 POP_DETAILS_LINE_TWO:1 "[SelectLocalization(Pop.GetBuilding.IsValid,'POP_DETAILS_LINE_TWO_EMPLOYED','POP_DETAILS_LINE_TWO_UNEMPLOYED')]"
 POP_DETAILS_LINE_TWO_EMPLOYED:0 "[Pop.GetState.GetName][Pop.GetWorksAt]的[concept_pop]"
 POP_DETAILS_LINE_TWO_UNEMPLOYED:0 "[Pop.GetState.GetName]的[concept_unemployed][concept_pop]"
 STATE_POPULATION_PANEL_LINE_TWO:0 "[StatePopulationPanel.GetState.GetName]中"
 BASE_FROM_POPS:0 "来自人口的基础值：#v $VAL|D=+$#!"
 LEGITIMACY_BASE_VALUE:0 "基础值：#bold #P $VAL|=+$#!#!"
 LEGITIMACY_GOVT_SIZE:0 "[concept_government]规模：#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #variable $VAL|=+$#!#!#!"
 LEGITIMACY_GOVT_SIZE_BREAKDOWN:0 "$BREAKDOWN$"
 LEGITIMACY_GOVT_SIZE_PARTY_ENTRY:0 "[PARTY.GetName]：#variable $VAL|=+$#!"
 LEGITIMACY_GOVT_SIZE_IG_ENTRY:0 "[INTEREST_GROUP.GetName]：#variable $VAL|=+$#!"
 LEGITIMACY_HEAD_OF_STATE_VALUE:0 "国家元首的[concept_interest_group]#variable [InterestGroup.GetName]#![concept_in_government]：#tooltippable #tooltip:$BREAKDOWN_TAG$ #variable $VAL|+=0$#!#!#!"
 LEGITIMACY_HEAD_OF_STATE_MODIFIER_BREAKDOWN:0 "让[GetPlayer.GetRuler.GetFullName]的[concept_interest_group][GetPlayer.GetRuler.GetInterestGroup.GetName][concept_in_government]给予了：\n$BREAKDOWN$"
 LEGITIMACY_GOVT_LEADER_CLOUT_VALUE:0 "政府首脑[concept_clout]：#variable $VAL|+=0$#!\n$TAB$#variable [INTEREST_GROUP.GetName]#!的#variable [INTEREST_GROUP.GetClout|%+2]#!势力×#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #variable $FACTOR|0+$#!#!#!"
 LEGITIMACY_GOVERNMENT_CLOUT_MODIFIER_BREAKDOWN:0 "$BREAKDOWN$"
 LEGITIMACY_GOVT_TOTAL_CLOUT_VALUE:0 "[concept_government]的总[concept_clout]：#variable $VAL|+=0$#!\n$TAB$[concept_government][concept_clout]#variable $CLOUT|%+1$#!×#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #variable $FACTOR|2+$#!#!#!"
 LEGITIMACY_GOVT_TOTAL_CLOUT_VALUE_BREAKDOWN:0 "$BREAKDOWN$"
 LEGITIMACY_GOVT_STRENGTH_ENTRY:0 "#variable $FACTION$#!：#variable $VAL|=$%#!"
 LEGITIMACY_GOVT_STRENGTH_IG_ENTRY:0 "#variable [INTEREST_GROUP.GetName]#!#variable [INTEREST_GROUP.GetClout|=%]#!"

 NUM_STATES_TOOLTIP_incorporated:0 "#header [Country.GetNameNoFlag]的[SelectLocalization($MULTIPLE$,'[concept_incorporated_state]','[Concept('concept_incorporated_state','$concept_incorporated_states$')]')]数量：$VAL|0v$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 NUM_STATES_TOOLTIP_unincorporated:0 "#header [Country.GetNameNoFlag]的[SelectLocalization($MULTIPLE$,'[concept_unincorporated_state]','[Concept('concept_unincorporated_state','$concept_unincorporated_states$')]')]数量：$VAL|0v$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 NUM_STATES_TOOLTIP_treaty_port:0 "#header [Country.GetNameNoFlag]的[SelectLocalization($MULTIPLE$,'[concept_treaty_port]','[Concept('concept_treaty_port','$concept_treaty_ports$')]')]数量：$VAL|0v$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 NUM_STATES_TOOLTIP_count:0 "#header [Country.GetNameNoFlag]的[SelectLocalization($MULTIPLE$,'[concept_state]','[Concept('concept_state','$concept_states$')]')]数量：$VAL|0v$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"

 PROCESS_EXPENSES:0 "支出："
 PROCESS_REVENUE:0 "收入："
 PROCESS_BALANCE:1 "每周[concept_building_balance]："
 VACANCIES:0 "空缺"
 NO_VACANCIES:0 "建筑已雇佣满员"

 NOTIFICATION_BUILDING_FULLY_EMPLOYED:0 "[State.GetName]的[Building.GetName|v]已雇佣满员"
 NOTIFICATION_STATE_AVERAGE_SOL_INCREASED:0 "[State.GetName|v]的[concept_sol|v]提高至$VAL|+$"
 NOTIFICATION_STATE_AVERAGE_SOL_DECREASED:0 "[State.GetName|v]的[concept_sol|v]降低至$VAL|-$"
 NOTIFICATION_STATE_JOINED_MARKET:0 "[State.GetName|v]加入了[State.GetMarket.GetName|v]"
 NOTIFICATION_STATE_LITERACY_INCREASED:0 "[State.GetName|v]的[concept_literacy]提高至$VAL|%+0$"
 NOTIFICATION_STATE_POPULATION_INCREASED:1 "[State.GetName|v]的[Concept('concept_pop','$concept_population$')]增加至$VAL|K+$"
 NOTIFICATION_STATE_POPULATION_DECREASED:1 "[State.GetName|v]的[Concept('concept_pop','$concept_population$')]减少至$VAL|K-$"
 NOTIFICATION_STATE_IN_TURMOIL:0 "[State.GetName|v]开始[concept_turmoil]"

 INFRASTRUCTURE:0 "[concept_infrastructure]"
 ARABLE_LAND_AVAILABLE:0 "[concept_arable_land]（应当像其他资源一样显示）"
 FREE_ARABLE_LAND:0 "空余耕地: $NUM|v$"
 LENS_OPTION_TEXT:0 "[LensOption.GetText]"
 LENS_OPTION_TOOLTIP:0 "[LensOption.GetTooltip]"
 BUILDING_MODIFIERS_PER_LEVEL_COLON:0 "#title 建筑修正(每级):#!"
 COUNTRY_MODIFIERS_PER_LEVEL_COLON:0 "#title 国家修正（每等级）：#!"
 STATE_MODIFIERS_PER_LEVEL_COLON:0 "#title 地区修正（每等级）：#!"
 APPLIES_TO_BUILDING_TYPE:0 "适用于$BUILDING_TYPE$（[ProductionMethodGroup.GetName][concept_production_method]）"
 GOODS_PRODUCTION_COLON:0 "#title 商品生产：#!"
 GOODS_CONSUMPTION_COLON:0 "#title 商品消费：#!"
 BUILDING_WAGE_PER_LEVEL:0 "每级政府工资约为#variable @money!$PER_LEVEL_WAGE|k$#!"
 BUILDING_WAGE_TOTAL:0 "总政府工资约为#variable @money!$TOTAL_WAGE|k$#!"
 BUILDING_WAGE_RANGE_PER_LEVEL:0 "每级政府工资约为#variable @money!$MIN_PER_LEVEL_WAGE$#!—#variable @money!$MAX_PER_LEVEL_WAGE$#!"
 BUILDING_WAGE_RANGE_TOTAL:0 "总政府工资约为#variable @money!$MIN_TOTAL_WAGE$#!—#variable @money!$MAX_TOTAL_WAGE$#!"
 BUILDING_TYPE_NAME_FORMAT:0 "#BOLD #V $NAME$#!#!"
 CONSTRUCTION_MATERIALS_COLON:0 "#title 建造花费：#!"
 BUILDING_PROVIDES_URBANIZATION_PER_LEVEL:0 "每级#variable #P +$URBANIZATION$#!#![concept_urbanization]"
 BUILDING_PROVIDES_URBANIZATION_TOTAL:0 "总计#variable #P +$URBANIZATION$#!#![concept_urbanization]"
 BUILDING_USES_INFRASTRUCTURE_PER_LEVEL:0 "每级#variable #N +$USAGE|0$#!#![concept_infrastructure_usage]"
 BUILDING_USES_INFRASTRUCTURE_TOTAL:0 "总计#variable #N +$USAGE|0$#!#![concept_infrastructure_usage]"
 BUILDING_ARABLE_CAPACITY_PER_LEVEL:0 "每级#variable #N -$ARABLE_CAPACITY$#!#![concept_arable_land]"
 BUILDING_ARABLE_CAPACITY_TOTAL:0 "总计#variable #N -$ARABLE_CAPACITY$#!#![concept_arable_land]"
 GDP_TOOLTIP:1 "#header [concept_gdp]#!\n[Country.GetAdjective]的$GDP_SHORT$：#N @money![Country.GetGDP|Dv]#![Country.GetGDPRanking]\n$TOOLTIP_DELIMITER$\n人均GDP：#variable @money![Country.GetGDPPerCapita|2*]#![Country.GetGDPPerCapitaRanking]\n\n"
 MARKET_GDP_PERCENTAGE:1 "#title [GetPlayer.GetAdjectiveNoFormatting]$GDP_SHORT$贡献#!\n[Market.GetMarketSharePercentageFor( GetPlayer )|%1v]"
 MARKET_GDP_PERCENTAGE_TOOLTIP:0 "#header 对GDP的贡献#!\n[Market.GetName]贡献了[GetPlayer.GetName]GDP的[Market.GetGDPContributionPercentage( GetPlayer )|%1v]"
 ACTIVE_PRODUCTION_METHOD_HEAD:0 "#header $NAME$#!"
 SWITCH_PRODUCTION_METHOD_HEAD:0 "#header 切换到$NAME$#!"
 PRICE_ICON_ITEM_STATE:0 "（[Goods.GetState.GetName]的价格为[Goods.GetCompareIconAgainstBasePrice( Goods.GetStatePrice )]）"
 PRICE_ICON_ITEM_RANGE:0 "（#tooltippable #tooltip:COIN_STACK_TOOLTIP $ICON_MIN$#!#!-#tooltippable #tooltip:COIN_STACK_TOOLTIP $ICON_MAX$#!#! 在$NUM$个地域中）"
 MARKET_TRADE_ROUTE_TOOLTIP:1 "#header [Market.GetName]的[Concept('concept_trade_route', '$concept_trade_routes$')]#!"
 PRICE_ICON_ITEM_RANGE_SAME:0 "（#tooltippable #tooltip:COIN_STACK_TOOLTIP $ICON$#!#!在$NUM$个地域中）"
 PRICE_ICON_ITEM_MARKET:0 "（[Goods.GetMarket.GetName]价格为[Goods.GetCompareIconAgainstBasePrice( Goods.GetMarketPrice )]）"

 DEFAULT_EVENT_OPTION:0 "该选项将在$EVENT_REMAINING_DAYS$后被自动选择。"

 NO_PROGRESS:0 "无进度"
 INVALID_OPTIONS:0 "无效选项：[GetDataModelSize(MapListPanel.AccessInvalidOptions)|v]"
 FAILED_OPTIONS:0 "不可用选项：[GetDataModelSize(MapListPanel.AccessFailedOptions)|v]"

 BUILDING_TYPE_COUNTRY_BREAKDOWN:0 "[SelectLocalization( GreaterThan_int32( BuildingType.GetLevelCountInCountry(GetPlayer.Self), '(int32)0' ), 'BUILDING_TYPE_COUNTRY_BREAKDOWN_NONEMPTY', 'BUILDING_TYPE_COUNTRY_BREAKDOWN_EMPTY' )]"
 BUILDING_TYPE_COUNTRY_BREAKDOWN_NONEMPTY:0 "[GetPlayer.GetName]共有#tooltippable #tooltip:[BuildingType.GetTooltipTag],BUILDING_TYPE_COUNTRY_BREAKDOWN_TOOLTIP [BuildingType.GetLevelCountInCountry(GetPlayer.Self)]#!#!等级的[BuildingType.GetNameNoFormatting][SelectLocalization(And(Not(BuildingType.IsGovernmentFunded), Not(BuildingType.IsSubsistenceBuilding)), 'BUILDING_TYPE_PRODUCTIVITY', '')]"
 BUILDING_TYPE_COUNTRY_BREAKDOWN_TOOLTIP:0 "#header [GetPlayer.GetName]的[BuildingType.GetName]#!\n[BuildingType.GetBreakdownInCountry(GetPlayer.Self)]"
 BUILDING_TYPE_COUNTRY_BREAKDOWN_ITEM:0 "[BUILDING.GetState.GetName]中的[BUILDING.GetExpansionLevel|v]级[BUILDING.GetName]"
 BUILDING_TYPE_CONSTRUCTION_COUNTRY_BREAKDOWN_ITEM:0 "在[BUILDING.GetState.GetName]建造中的[BUILDING.GetName][BUILDING.GetExpansionLevelsInQueue|v]等级"
 BUILDING_TYPE_COUNT:1 "#tooltippable #tooltip:[BuildingType.GetTooltipTag],BUILDING_TYPE_COUNTRY_BREAKDOWN_TOOLTIP [SelectLocalization( GreaterThan_int32( BuildingType.GetUnderConstructionCountInCountry(GetPlayer.Self), '(int32)0' ), 'BUILDING_TYPE_COUNT_ACTIVE_CONSTRUCTIONS', 'BUILDING_TYPE_COUNT_NO_CONSTRUCTION')]#!#!"
 BUILDING_TYPE_COUNTRY_BREAKDOWN_EMPTY:0 "[GetPlayer.GetName]没有[BuildingType.GetNameNoFormatting]"
 BUILDING_TYPE_PRODUCTIVITY:0 "\n[concept_productivity]：[BuildingType.GetProductivitySpanDesc(GetPlayer.Self)]"
 BUILDING_TYPE_COUNT_NO_CONSTRUCTION:0 "[BuildingType.GetLevelCountInCountry(GetPlayer.Self)]"
 BUILDING_TYPE_COUNT_ACTIVE_CONSTRUCTIONS:0 "[BuildingType.GetLevelCountInCountry(GetPlayer.Self)]+[BuildingType.GetUnderConstructionCountInCountry(GetPlayer.Self)]"

 PRODUCTION_METHODS_HEADER:0 "建筑"
 COUNTRY_TOOLTIP:0 "#HEADER [Country.GetName]#!"

 COMMANDER_RANK:0 "军衔：[Character.GetRankName]"
 commander_specific_rank_desc:0 "$NAME$——$RANK$"

 CULTURE:0 "文化"
 COUNTRY_CULTURES:1 "#title [Concept('concept_culture', '$concept_cultures$')]#!：\n#variable [Country.GetPrimaryCulturesDesc]#!"
 COUNTRY_CULTURES_ONE_LINE:0 "#title [concept_primary_cultures]#!"
 POP_COUNTRY_CULTURES:1 "[Pop.GetCountry.GetName]的[concept_primary_cultures]：#indent_newline:3 \n#variable [Pop.GetCountry.GetPrimaryCulturesDesc]#!#!"
 COUNTRY_RELIGIONS:0 "#title [concept_state_religion]#!：\n#variable [Country.GetStateReligion.GetName]#!"
 COUNTRY_RELIGIONS_ONE_LINE:0 "#title [concept_state_religion]#!"
 COUNTRY_ARABLE_LAND:0 "#title [concept_arable_land]#!：\n#variable [Country.GetArableLand|D]#!"
 COUNTRY_ARABLE_LAND_ONE_LINE:0 "#title [concept_arable_land]#!"
 POP_COUNTRY_RELIGIONS:1 "[concept_state_religion]：#variable [Pop.GetCountry.GetStateReligion.GetName]#!"
 COUNTRY_GOVERNMENT:1 "#title [concept_government]#!：\n#tooltippable #tooltip:[Country.GetGovernment.GetTooltipTag],GOVERNMENT_TYPE_TOOLTIP_DESC [Country.GetGovernment.GetName]#!#!"
 COUNTRY_GOVERNMENT_NO_LINE_BREAK:0 "#title [concept_government]#!：#tooltippable #tooltip:[Country.GetGovernment.GetTooltipTag],GOVERNMENT_TYPE_TOOLTIP_DESC [Country.GetGovernment.GetName]#!#!"
 COUNTRY_RULER:0 "#title [concept_ruler]#!：\n#variable [Country.GetRuler.GetFullName]#!"
 COUNTRY_RANK:0 "#title [concept_rank]#!：\n#variable [Country.GetRank]#!#variable （##[Country.GetCountryScorePositionDesc]）#!"
 COUNTRY_RANK_ONE_LINE:0 "#title [concept_rank]#!：[Country.GetRank|v]#variable （##[Country.GetCountryScorePositionDesc]）#!"
 COUNTRY_POPULATION:1 "#title [Concept('concept_pop','$concept_population$')]#!：\n#variable [Country.GetTotalPopulation|D]#!"
 COUNTRY_POPULATION_ONE_LINE:1 "#title [Concept('concept_pop','$concept_population$')]#!"
 COUNTRY_SOL_ONE_LINE:0 "#title [concept_sol]#!"
 COUNTRY_GDP:0 "#title $GDP_SHORT$#!：\n#variable @money![Country.GetGDP|D]#!"
 COUNTRY_GDP_ONE_LINE:0 "#title $GDP_SHORT$#!"
 NO_POP_TYPES_POL_STR:1 "无有[concept_political_strength]的[concept_pop]"
 NO_RELIGIONS:0 "无[Concept('concept_religion', '$concept_religions$')]"
 NO_CULTURES_POL_STR:1 "无有[concept_political_strength]的[Concept('concept_culture', '$concept_cultures$')]"
 NO_RELIGIONS_POL_STR:1 "无有[concept_political_strength]的[Concept('concept_religion', '$concept_religions$')]"
 NO_INTEREST_GROUPS:0 "无[Concept('concept_interest_group', '$concept_interest_groups$')]"
 NO_POP_TYPES:0 "无[Concept('concept_pop', '$concept_pops$')]"

 GOVERNMENT_TYPE_TOOLTIP_DESC:0 "[GovernmentType.GetDesc]"

 POP_CULTURE_CHANGE_ENTRY_POSITIVE:0 "#v $CHANGE|=+$#!同化自[Pop.GetState.GetName]的[Pop.GetName]"
 POP_CULTURE_CHANGE_ENTRY_NEGATIVE:0 "#v $CHANGE|=+$#![Pop.GetName]在[Pop.GetState.GetName]同化为[Pop.GetAssimilatingCulture.GetName]文化"
 CULTURE_IN_COUNTRY_DESC:1 "\n[GetPlayer.GetName]人口：[Culture.GetPopulation(GetPlayer.Self)|Kv][SelectLocalization(NotEqualTo_int32(Culture.GetPopulationChange(GetPlayer.Self),'(int32)0'),'CULTURE_POPULATION_CHANGE_IN_COUNTRY','')]\n[GetPlayer.GetName]的[concept_primary_cultures]：[Culture.IsPrimaryCultureInYesNo(GetPlayer.Self)]\n[concept_migration_target]：[Culture.GetMigrationTargetsDesc]\n[Culture.GetName]文化人群的[concept_turmoil]：\n$TAB$[GetPlayer.GetName]#variable [GetPlayer.CalcCulturalTurmoil( Culture.Self )|-0%]#!\n$TAB$世界范围#variable [Culture.GetTurmoil|-0%]#!"
 CULTURE_POPULATION_CHANGE:0 "[Country.GetName][Culture.GetName]人的每月变化：#v $CHANGE|=+$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"

 POP_RELIGION_CHANGE_ENTRY_POSITIVE:0 "#v $CHANGE|=+$#!在[Pop.GetState.GetName]使[Pop.GetName]皈依"
 POP_RELIGION_CHANGE_ENTRY_NEGATIVE:0 "#v $CHANGE|=+$#!在[Pop.GetState.GetName]使[Pop.GetName]皈依[Pop.GetConvertingReligion.GetName]"
 RELIGION_NAME_AND_PERCENTAGE:0 "[Religion.GetName]（#v $VAL|2%$#!）"
 RELIGION_IN_COUNTRY_DESC:0 "\n[GetPlayer.GetName]的人口：[Religion.GetPopulation( GetPlayer.Self)|kv][SelectLocalization(NotEqualTo_int32(Religion.GetPopulationChange(GetPlayer.Self),'(int32)0'),'RELIGION_POPULATION_CHANGE_IN_COUNTRY','')]\n[GetPlayer.GetName]的政治力量：[Religion.GetPolStr( GetPlayer.Self )|kv]"
 RELIGION_POPULATION_CHANGE:0 "[Religion.GetName]在[Country.GetName]的每月变化：#v $CHANGE|=+$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"

 DISCRIMINATION_TRAIT_CULTURES:1 "[Concept('concept_culture', '$concept_cultures$')]：[DiscriminationTrait.GetCulturesDesc]"
 DISCRIMINATION_TRAIT_RELIGIONS:1 "[Concept('concept_religion', '$concept_religions$')]：[DiscriminationTrait.GetReligionsDesc]"

 METRICS_OF_PROGRESS_HEADER:0 "#title “进度指标”#!（测试）"
 COUNTRY_URBANISATION:0 "#title [concept_urbanization]：#!"
 COUNTRY_INDUSTRIALISATION:0 "#title 工业化：#!"
 MILITARY:0 "军事"
 NAVY:0 "海军"

 PRICE_REPORT_SHORT:0 "$DETAILS$"
 PRICE_REPORT_LONG:0 "$DETAILS$\n#tooltippable #tooltip:$BREAKDOWN_TAG$ 鼠标悬停查看额外$NUM_ADDITIONAL|v$项显著的[concept_market_price]变动#!#!"
 PRICE_REPORT_NO_CHANGES:0 "上个月[GetPlayer.GetCapital.GetMarket.GetName]没有显著的[concept_market_price]变动。"
 PRICE_REPORT_GOODS_ENTRY:0 "$DIRECTION$[Goods.GetTextIcon][Goods.GetName]，@money!$PREV_PRICE|v1$（$PREV_ICON$）@arrow_right!@money!$CUR_PRICE|v1$（$CUR_ICON$）"
 PRICE_REPORT_DIRECTION_INCREASE:0 "@arrow_up!"
 PRICE_REPORT_DIRECTION_DECREASE:0 "@arrow_down!"

 MAP_MODE:0 "地图模式"
 LOCAL_PRICE_IN:0 "[GoodsPanel.GetGoods.GetMarket.GetName]的本地价格"
 USAGE:0 "用途"
 LOCAL_PRICE_STATE:0 "[GoodsStatePanel.GetGoods.GetMarket.GetName]的本地价格"
 TRADE_ROUTES:2 "$concept_trade_routes$"
 TRADE_ROUTES_CONCEPT:0 "[Concept('concept_trade_route','$concept_trade_routes$')]"
 TRADE_ROUTES_HEADER:1 "[GetPlayer.GetFlagTextIcon][GetPlayer.GetAdjectiveNoFormatting]的[Concept('concept_trade_route', '$concept_trade_routes$')]"
 MARKET_TRADE_ROUTES_SUMMARY:1 "#title $TRADE_ROUTES_HEADER$#!"

 NO_IMPORT_TRADE_ROUTES:0 "你目前没有进口贸易路线"
 NO_EXPORT_TRADE_ROUTES:0 "你目前没有出口贸易路线"
 NO_TRADE_ROUTES:0 "无可用贸易路线"
 NO_TRADE_ROUTES_HINT:1 "@information!你可以修建更多贸易中心来获得额外贸易路线"

 OUTLINER_PANEL_DESCRIPTION:0 "将鼠标悬停于下列条目中的任意一项，点击右侧的星号（@unpinned_star!）将其钉选到概览窗口。\n\n再次点击星号（@pinned_star!）取消钉选。"

 COUNTRY_LITERACY:0 "#title [concept_literacy]：#!\n#variable [Country.GetIncorporatedLiteracyRate|%1]#!"
 COUNTRY_LITERACY_ONE_LINE:0 "#title [concept_literacy]#!"
 LITERACY_TOOLTIP:4 "#header [concept_literacy]#!\n生活于#variable [Country.GetName]#![concept_incorporated_state]的#variable [Country.GetIncorporatedPopulation|*]#!人中有#variable [Country.GetNumIncorporatedLiteratePops|*]#!识字，识字率为[Country.GetIncorporatedLiteracyRate|%v][Country.GetIncorporatedLiteracyRanking]\n$TOOLTIP_DELIMITER$\n根据此数据，[concept_innovation]上限为#tooltippable #tooltip:[GetPlayer.GetTooltipTag],INNOVATION_POINTS_MAX_BREAKDOWN @innovation![Country.GetWeeklyMaxInnovation|1]#!#!\n我们目前每周产生#tooltippable #tooltip:[GetPlayer.GetTooltipTag],INNOVATION_POINTS_CURRENT_BREAKDOWN #v @innovation![Country.GetWeeklyInnovation|+=1]#!#!#!（无上限@innovation![Country.GetWeeklyRawInnovation|+=1]）\n\n此外，我们目前的[concept_literacy]给予我们#P #tooltippable #tooltip:[GetPlayer.GetTooltipTag],TECHNOLOGY_SPREAD_RATE_BREAKDOWN [Country.GetMinWeeklyTechnologySpread|1]~[Country.GetMaxWeeklyTechnologySpread|1]#!#!#!的[concept_technology_spread]，等值于每周@innovation![concept_innovation][SelectLocalization(EqualTo_int32(GetPlayer.GetTotalPopulation,GetPlayer.GetIncorporatedPopulation),'','LITERACY_UNINCORPORATED_TOOLTIP')]"
 LITERACY_UNINCORPORATED_TOOLTIP:2 "\n$TOOLTIP_DELIMITER$\n将[Concept('concept_unincorporated_state','$concept_unincorporated_states$')]也纳入计算时，#variable [Country.GetName]#!#variable [Country.GetTotalPopulation|*]#![Concept('concept_pop','人口')]中有#variable [Country.GetNumTotalLiteratePops|*]#!（[Country.GetTotalLiteracyRate|%v]）识字[Country.GetTotalLiteracyRanking]"

 INNOVATION_POINTS_CURRENT_BREAKDOWN:1 "#header @innovation![concept_innovation]产生#!\n我们产生#v @innovation![Country.GetWeeklyInnovation|+2]#!，由于：\n[Country.GetWeeklyInnovationDesc]"
 INNOVATION_POINTS_MAX_BREAKDOWN:1 "#header @innovation![concept_innovation]上限#!\n我们的@innovation!上限为[Country.GetWeeklyMaxInnovation|v2]，由于：\n[Country.GetWeeklyMaxInnovationDesc]"
 INNOVATION_CAP_BREAKDOWN_ENTRY_TITLE:0 "[concept_innovation]上限"

 GOVERNMENT_TRANSFER_OF_POWER_TOOLTIP:0 "#header [GovernmentType.GetTransferOfPowerName]#!\n[GovernmentType.GetTransferOfPowerDesc]"

 CUL_DISCRIMINATED_IN_COUNTRY:0 "[CULTURE.GetName]文化在[COUNTRY.GetName]受歧视"
 CUL_NOT_DISCRIMINATED_IN_COUNTRY:0 "[CULTURE.GetName]文化在[COUNTRY.GetName]不受歧视"
 CUL_DISCRIMINATED_NOT_IN_COUNTRY:0 "[CULTURE.GetName]文化在[COUNTRY.GetName]会受歧视，但并不存在"
 CUL_NOT_DISCRIMINATED_NOT_IN_COUNTRY:0 "[CULTURE.GetName]文化在[COUNTRY.GetName]不会受歧视，但并不存在"
 REL_DISCRIMINATED_IN_COUNTRY:0 "[RELIGION.GetName]在[COUNTRY.GetName]受歧视"
 REL_NOT_DISCRIMINATED_IN_COUNTRY:0 "[RELIGION.GetName]在[COUNTRY.GetName]不受歧视"
 REL_DISCRIMINATED_NOT_IN_COUNTRY:0 "[RELIGION.GetName]在[COUNTRY.GetName]会受歧视，但并不存在"
 REL_NOT_DISCRIMINATED_NOT_IN_COUNTRY:0 "[RELIGION.GetName]在[COUNTRY.GetName]不会受歧视，但并不存在"
 DISCRIMINATION_TOOLTIP:1 "#header 该人群在[Pop.GetCountry.GetName]受歧视#!\n$TOOLTIP_DELIMITER$\n[AddLocalizationIf(Pop.IsSlave, 'DISCRIMINATION_TOOLTIP_SLAVE_DISCRIMINATION')][AddLocalizationIf(Pop.GetCulture.IsDiscriminatedIn(Pop.GetCountry.Self), 'DISCRIMINATION_TOOLTIP_CULTURAL_DISCRIMINATION')][AddLocalizationIf(Pop.GetReligion.IsDiscriminatedIn(Pop.GetCountry.Self), 'DISCRIMINATION_TOOLTIP_RELIGIOUS_DISCRIMINATION')]"
 DISCRIMINATION_TOOLTIP_RELIGIOUS_DISCRIMINATION:0 "\n由于[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetGroup.GetName]中的[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetName][concept_law]，[Pop.GetReligion.GetName]受到[Concept('concept_discrimination','$concept_discriminated_against$')]\n"
 DISCRIMINATION_TOOLTIP_CULTURAL_DISCRIMINATION:0 "由于[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetGroup.GetName]中的[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_citizenship').GetName][concept_law]，[Pop.GetCulture.GetName]文化受到[Concept('concept_discrimination','$concept_discriminated_against$')]\n"
 DISCRIMINATION_TOOLTIP_SLAVE_DISCRIMINATION:0 "该人群受到[Concept('concept_slavery', '$concept_enslaved$')]，无论[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetGroup.GetName]或[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_citizenship').GetGroup.GetName]法律为何，总是会收到歧视\n\n"
 ACCEPTED_TOOLTIP:0 "#header 该人群在[Pop.GetCountry.GetName]被接纳#!\n$TOOLTIP_DELIMITER$\n[AddLocalizationIf(Pop.GetCulture.IsPrimaryCultureIn(Pop.GetCountry.Self), 'ACCEPTED_TOOLTIP_PRIMARY_CUTULRE')][AddLocalizationIf(Not(Pop.GetCulture.IsDiscriminatedIn(Pop.GetCountry.Self)), 'ACCEPTED_TOOLTIP_CULTURAL_ACCEPTANCE')][AddLocalizationIf(Not(Pop.GetReligion.IsDiscriminatedIn(Pop.GetCountry.Self)), 'ACCEPTED_TOOLTIP_RELIGIOUS_ACCEPTANCE')]"
 ACCEPTED_TOOLTIP_RELIGIOUS_ACCEPTANCE:0 "\n由于[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetGroup.GetName]中的[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetName][concept_law]，[Pop.GetReligion.GetName]被[Concept('concept_accepted_religion','$concept_accepted_religion_short$')]\n"
 ACCEPTED_TOOLTIP_CULTURAL_ACCEPTANCE:0 "由于[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_citizenship').GetGroup.GetName]中的[concept_law][Pop.GetCountry.GetActiveLawFromGroup('lawgroup_citizenship').GetName]，[Pop.GetCulture.GetName]文化被[Concept('concept_accepted_culture','$concept_accepted_culture_short$')]\n"
 ACCEPTED_TOOLTIP_PRIMARY_CUTULRE:0 "该人群文化为[Concept('concept_primary_cultures','$concept_primary_culture$')]，总是会被接纳\n\n"
 LOYALISTS_TOOLTIP_POP:0 "#header $LOYALISTS$#!\n这个[concept_pop]中有#v [Pop.GetNumLoyalists|K]#!$LOYALISTS$"
 RADICALS_TOOLTIP_POP:0 "#header $RADICALS$#!\n这个[concept_pop]中有#v [Pop.GetNumRadicals|K]#!$RADICALS$"

 CULTURAL_POSSIBLE_SECESSION_ICON_TOOLTIP:0 "由于是高[concept_turmoil]的非[concept_primary_cultures]，每周有[Culture.GetChanceForSecessionMovement( GetPlayer.Self )|%1v]的概率开启一场#variable [concept_secession]运动#!！\n$TOOLTIP_DELIMITER$\n[concept_secession_desc]"
 CULTURAL_GROWING_SECESSION_ICON_TOOLTIP:0 "[Culture.GetName]人开始了针对我们的#variable [concept_secession]运动#!\n$TOOLTIP_DELIMITER$\n[concept_secession_desc]"

 CULTURAL_TURMOIL_TOOLTIP:1 "#header 文化[concept_turmoil]#!\n$TOOLTIP_DELIMITER$\n全球[Culture.GetName]人[concept_turmoil]：[Culture.GetTurmoil|-0%]\n[GetPlayer.GetName][Culture.GetName]人[concept_turmoil]：[GetPlayer.CalcCulturalTurmoil( Culture.Self )|-%]"

 STATE_POP_PANEL_HEADER:1 "#bold [Concept('concept_pop','$concept_population$')]#!"
 STATE_POP_PANEL_HEADER_LINE_TWO:0 "[StatePopulationPanel.GetState.GetName]中"
 POP_CULTURE_TEXT:0 "人群文化：#variable [Pop.GetCulture.GetName]#!"
 POP_RELIGION_TEXT:0 "人群宗教：#variable [Pop.GetReligion.GetName]#!"
 POP_POL_STR_TEXT:0 "[concept_political_strength]：#variable [Pop.GetPoliticalStrength|1*]#!"
 CURRENT_GDP_STATE:2 "#header [State.GetOwner.GetAdjectiveNoFormatting]来自[State.GetName]的[concept_gdp]#!\n$TOOLTIP_DELIMITER$\n当前年GDP贡献：#variable @money![State.GetGDPContribution|K]#!\n\n[State.GetName]贡献了[State.GetOwner.GetAdjectiveNoFormatting]$GDP_SHORT$的#variable [State.GetGDPContributionPercentage|%1]#!\n\n[State.GetGDPGoodsContributionBreakdown]"
 STATE_GDP_GOODS:1 "[State.GetName]每周贡献$GDP_SHORT$最高的[Concept('concept_good','$concept_goods$')]\n$BREAKDOWN$"
 STATE_GDP_GOODS_ENTRY:1 "[Goods.GetTextIcon][Goods.GetName]：@money!$VAL|vD$（$RATIO|v%0$）"

 POL_STR_MODIFIER_DESC:0 "$DESC$/人群"
 TOP_PRODUCED:0 "#title 最高产出#!"
 TOP_DEMANDED:0 "#title 最高需求#!"
 SEE_ALL_GOODS:0 "查看所有商品"
 EXPAND_BUILDING_TOOLTIP:0 "#header [BUILDING_TYPE.GetNameNoFormatting]#!\n[BUILDING_TYPE.GetTooltip]"
 TRADE_LENS_RETARGET_LINK_TOOLTIP:0 "#BOLD #V 重定向链接#!#!\n$TOOLTIP_DELIMITER$\n[concept_retarget_market_desc]"
 TRADE_LENS_MERGE_MARKET_TOOLTIP:0 "#BOLD #V 合并市场#!#!\n$TOOLTIP_DELIMITER$\n[concept_merge_market_desc]"
 GOODS_POOL_ENTRY:0 "#variable $AMOUNT|D$#![Goods.GetName]"
 BROWSE_GOODS:0 "浏览[Concept('concept_good', '$concept_goods$')]"
 OPEN_SPECIFIC_MARKET:0 "打开[TradeOverviewPanel.AccessFirstMarket.GetName]详情"
 FILTER_STAPLE:0 "$GOOD_CATEGORY_STAPLE$品"
 FILTER_INDUSTRIAL_GOODS:0 "$GOOD_CATEGORY_INDUSTRIAL$品"
 FILTER_MILITARY_GOODS:0 "$GOOD_CATEGORY_MILITARY$品"
 FILTER_LUXURY_GOODS:0 "$GOOD_CATEGORY_LUXURY$品"
 GOOD_CATEGORY_MILITARY:0 "军用"
 GOOD_CATEGORY_STAPLE:0 "日用"
 GOOD_CATEGORY_INDUSTRIAL:0 "工业"
 GOOD_CATEGORY_LUXURY:0 "奢侈"

 DIPLOMATIC_OVERVIEW_TITLE:0 "#BOLD 外交#!"
 OPEN_DIPLOMATIC_BROWSER:0 "打开国家浏览器"
 COUNTRIES_TITLE:0 "#BOLD 国家#!"

 POTENTIAL_MAP_MARKER_TOOLTIP:0 "#header [State.GetName]还可以建造[Building.GetName]#!\n当前规模：[State.GetBuilding( BuildingPotentialMarker.GetBuildingType.GetKey).GetExpansionLevelBreakdownDesc]"

 BASE_PRICE:0 "[concept_base_price]"
 MARKET_GOODS:0 "商品"
 MARKET_TRADED_AMOUNT:0 "贸易额"
 MARKET_LEVEL:0 "等级"
 MARKET_CONNECTION:0 "连接"
 MARKET_DIFFERENCE:0 "差异"
 MARKET_PRICE:0 "价格"

 CONSOLE_ADD_DISAPPROVAL:0 "来自控制台命令"

 PRODUCTION_BUILDING_TOOLTIP:0 "#BOLD #V [Building.GetName]#!#!"
 BUILDINGS_DETAILS_HEADER:0 "#BOLD [State.GetName]的建筑#!"

 PLAYER_MONEY:1 "#BOLD [GetPlayer.GetGoldReserves|K]#![GetPlayer.GetPowerDeltaIcon('money')]"
 PLAYER_MONEY_BALANCE:0 "#BOLD [AccessPlayer.PredictWeeklyBalance|1=D]#!"
 WEEKLY_BALANCE_GOOD:0 "#P $PLAYER_MONEY_BALANCE$#!"
 WEEKLY_BALANCE_BAD:0 "#N $PLAYER_MONEY_BALANCE$#!"
 WEEKLY_BALANCE_OKAY:0 "#V $PLAYER_MONEY_BALANCE$#!"
 INTEREST_GROUP_ITEM_TOOLTIP:0 "ID：[InterestGroup.GetID]"

 CULTURES:0 "#bold 国家文化#!"
 NO_CULTURES:2 "#bold 没有[concept_country][Concept('concept_culture', '$concept_cultures$')]#!"

 NO_DIPLO_INFO:0 "#bold 没有进行中的外交#!"

 FORMABLE_COUNTRIES:0 "#bold 可成立国家#!"
 NO_FORMABLE_COUNTRIES:0 "#bold 没有可成立国家#!"

 NO_JOURNAL_ENTRIES:1 "当前没有启用的[Concept('concept_journal_entry', '$concept_journal_entries$')]"
 NO_DECISIONS:0 "#bold 没有可实施的决议#!"

 ACTIVE_JOURNAL_ENTRIES:1 "启用的[Concept('concept_journal_entry', '$concept_journal_entries$')]"
 OTHER_ACTIVE_JOURNAL_ENTRIES:1 "其他启用的[Concept('concept_journal_entry', '$concept_journal_entries$')]"
 INACTIVE_JOURNAL_ENTRIES:1 "潜在[Concept('concept_journal_entry', '$concept_journal_entries$')]"

 RELEASE_COUNTRY_NAME:0 "#HEADER [CountryCreation.GetDefinition.GetName]#!"
 RELEASE_COUNTRY_TIER:0 "[CountryCreation.GetDefinition.GetTier]"
 RELEASE_COUNTRY_NUM_STATES:0 "#bold [CountryCreation.GetNumReleasableStates(GetPlayer)]#!"
 RELEASE_COUNTRY_REQ_STATES:0 "#bold [CountryCreation.GetNumReleasableStates(GetPlayer)]/[CountryCreation.GetNumRequiredStates]#!"
 RELEASE_COUNTRY_TOOLTIP:0 "#title 释放[concept_subject]#!\n文化：#variable [CountryCreation.ListCultures]#!\n$TOOLTIP_DELIMITER$\n[CountryCreation.GetReleaseDesc(GetPlayer)]"
 RELEASE_COUNTRY_DESC:0 "将#variable [COUNTRY_CREATION.GetName]#!释放为[concept_subject]或独立[concept_country]。\n\n他们将获得[COUNTRY_CREATION.GetTotalNumStates|v]个可能地区中的[COUNTRY_CREATION.GetNumReleasableStates(GetPlayer)|v]个：\n[COUNTRY_CREATION.ListPotentialStates(GetPlayer)]"
 RELEASE_COUNTRY_PROVINCES_DESC:0 "释放#variable [COUNTRY_CREATION.GetName]#!为[concept_subject]或独立[concept_country]。\n\n他们会收到[COUNTRY_CREATION.GetCapital.GetName][concept_state_region]的[COUNTRY_CREATION.GetNumProvincesToRelease|v]个地块。"
 RELEASABLE_COUNTRIES:0 "#bold 可释放国家#!"
 NO_RELEASABLE_COUNTRIES:0 "#bold 无可释放国家#!"
 CANNOT_RELEASE_COUNTRY_AS_INDEPENDENT:0 "由于我们与[GetPlayer.TryGetOverlordTooltipEntry]的外交关系，我们不可以释放[COUNTRY_CREATION.GetName]独立"
 CANNOT_RELEASE_COUNTRY_AS_OWN_SUBJECT:0 "由于我们与[GetPlayer.TryGetOverlordTooltipEntry]的外交关系，我们不可以释放[COUNTRY_CREATION.GetName]为[concept_subject][concept_country]"
 CANNOT_RELEASE_COUNTRY_AS_OWN_SUBJECT_NO_SUBJECT_TYPE:0 "我们不能释放[COUNTRY_CREATION.GetName]为[concept_subject][concept_country]，因为没有可用的附属关系允许。"
 CANNOT_RELEASE_COUNTRY_SAME_CAPITAL:0 "我们不是释放[COUNTRY_CREATION.GetName]因为[COUNTRY_CREATION.GetCapital.GetName]是我们的共同首都"
 CANNOT_RELEASE_COUNTRY_NO_CAPITAL:2 "我们必须控制[COUNTRY_CREATION.GetCapital.GetName]的[COUNTRY_CREATION.GetAdjective][concept_capital_state]才能释放[COUNTRY_CREATION.GetName]"
 CANNOT_RELEASE_COUNTRY_NOT_ENOUGH_STATES:2 "我们需要完全控制#variable [COUNTRY_CREATION.GetNumRequiredStates]#![COUNTRY_CREATION.GetAdjective]核心地区才能释放#variable [COUNTRY_CREATION.GetName]#!。全球共有#variable [COUNTRY_CREATION.GetTotalNumStates]#![COUNTRY_CREATION.GetAdjective]核心地区：\n[COUNTRY_CREATION.ListPotentialStates(GetPlayer)]"
 RELEASABLE_STATE:0 "[STATE_REGION.GetName]"

 COUNTRY_FORMATION_HEADER:0 "成立国家"
 COUNTRY_FORMATION_TYPE:0 "[SelectLocalization(CountryFormation.IsMajorFormation, Concept('concept_unification', '$concept_major_unification$'), Concept('concept_unification', '$concept_minor_unification$'))]"
 GO_TO_COUNTRY_FORMATION:0 "转到#header [CountryFormation.GetAdjective]#![concept_nation_formation]"

 FORM_COUNTRY:0 "成立[CountryFormation.GetName]"
 FORM_COUNTRY_REQUIRED:0 "成立[CountryFormation.GetName]需要控制至少#v [CountryFormation.GetNumRequiredStates]#!个[Concept('concept_state_region', '$concept_state_regions$')]"
 FORM_COUNTRY_CULTURES:0 "[Concept('concept_culture', '$concept_cultures$')]：[CountryFormation.ListCultures]"
 FORM_COUNTRY_NAME:1 "#HEADER [CountryFormation.GetName]#!"
 FORM_COUNTRY_TIER:0 "[CountryFormation.GetDefinition.GetTier]"
 CANNOT_FORM_COUNTRY_NOT_ENOUGH_STATES:2 "我们只控制了成立#v [COUNTRY_FORMATION.GetName]#!所需的#v [COUNTRY_FORMATION.GetNumRequiredStates]#!个[Concept('concept_state_region', '$concept_state_regions$')]中的#v [COUNTRY_FORMATION.GetNumControlledStates(GetPlayer)]#!个：\n[COUNTRY_FORMATION.ListRequiredStates(GetPlayer)]"
 FORM_COUNTRY_REQ_STATES:0 "#bold [CountryFormation.GetNumControlledStates(GetPlayer)]/[CountryFormation.GetNumRequiredStates]#!"
 CAN_FORM_COUNTRY_DESC:2 "我们完全控制了成立#v [COUNTRY_FORMATION.GetName]#!所需的#v [COUNTRY_FORMATION.GetNumRequiredStates]#!个[Concept('concept_state_region', '$concept_state_regions$')]中的#v [COUNTRY_FORMATION.GetNumControlledStates(GetPlayer)]#!个：\n[COUNTRY_FORMATION.ListRequiredStates(GetPlayer)]"
 FORM_COUNTRY_TOOLTIP:1 "#header $FORM_COUNTRY$#!\n$FORM_COUNTRY_REQUIRED$\n$TOOLTIP_DELIMITER$\n[CountryFormation.GetFormDesc(GetPlayer)]"
 REQUIRED_STATE_CONTROLLED:1 "@green_checkmark_box![STATE_REGION.GetName]"
 REQUIRED_STATE_NON_CONTROLLED:1 "@simple_box![STATE_REGION.GetName]"
 REQUIRED_STATE_NON_CONTROLLED_OPTIONAL:0 "@simple_box![STATE_REGION.GetName]（可选）"

 FORM_COUNTRY_SPLIT_STATE:0 "[Concept('concept_split_state','$concept_split_state_short$')]"
 FORM_COUNTRY_CANDIDATES_HEADER:0 "[Concept('concept_unification_candidate', '$concept_unification_candidates$')]"
 FORM_COUNTRY_CANDIDATES_EMPTY:0 "无候选人"
 FORM_COUNTRY_STATE_REGIONS_HEADER:0 "我们控制了#v [CountryFormation.GetNumControlledStates(GetPlayer)]#!/#v [CountryFormation.GetTotalNumStates]#!个[CountryFormation.GetAdjective][Concept('concept_state_region', '$concept_state_regions$')]"
 FORM_COUNTRY_STATE_REGIONS_REQUIRED:0 "成立[CountryFormation.GetName]需要控制[CountryFormation.GetNumRequiredStates|v]个[Concept('concept_state_region', '$concept_state_regions$')]"
 FORM_COUNTRY_CULTURE_COUNTRIES_HEADER:0 "[CountryFormation.ListCultures][Concept('concept_country', '$concept_countries$')]"

 FORM_COUNTRY_SUPPORT_CANDIDATE:0 "支持"
 FORM_COUNTRY_SUPPORT_CANDIDATE_TOOLTIP:0 "#header [Concept('concept_unification_supporter', '$concept_unification_support$')][Country.GetName]#!\n$TOOLTIP_DELIMITER$\n宣布支持[Country.GetName]作为[CountryFormation.GetName]的统一者[ConcatIfNeitherEmpty('\n',CountryFormation.GetSupportCandidateDesc(GetPlayer, Country.Self))]"
 FORM_COUNTRY_STOP_SUPPORTING_CANDIDATE:0 "停止支持"
 FORM_COUNTRY_STOP_SUPPORTING_CANDIDATE_TOOLTIP:0 "#header 停止[Concept('concept_unification_supporter', '$concept_unification_supporting$')][Country.GetName]#!\n$TOOLTIP_DELIMITER$\n不再支持由[Country.GetName]来统一[CountryFormation.GetName][ConcatIfNeitherEmpty('\n',CountryFormation.GetSupportCandidateDesc(GetPlayer, Country.Self))]"

 FORM_COUNTRY_SUPPORT_DOES_NOT_HAVE_VALID_CULTURE:0 "[Country.GetName]与[CountryFormation.GetName]没有任何相同的[concept_primary_cultures]"
 FORM_COUNTRY_SUPPORT_IS_CANDIDATE:0 "[Country.GetName]是统一[CountryFormation.GetName]的候选国"
 FORM_COUNTRY_SUPPORT_IS_ALREADY_SUPPORTING_CANDIDATE:0 "[Country.GetName]已经在支持[CountryFormation.GetSupportedCandidateCountry(Country.Self).GetName]"

 FORM_COUNTRY_SUPPORTING_COUNTRY:0 "[Country.GetName]支持[CountryFormation.GetSupportedCandidateCountry(Country.Self).GetName]作为[CountryFormation.GetName]的统一者"
 FORM_COUNTRY_SUPPORTING_COUNTRIES:0 "支持国：#v [CountryFormation.GetNumSupportingCountries(Country.Self)]#!"
 FORM_COUNTRY_SUPPORTING_COUNTRIES_TOOLTIP:0 "#header [Country.GetName]的统一[Concept('concept_unification_supporter', '$concept_unification_support$')]情况#!\n$TOOLTIP_DELIMITER$\n被#v [CountryFormation.GetNumSupportingCountries(Country.Self)]#!个[Concept('concept_country', '$concept_countries$')]支持作为[CountryFormation.GetName]的统一者：\n[CountryFormation.GetSupportingCountriesDesc(Country.Self)]"
 FORM_COUNTRY_NO_SUPPORTING_COUNTRIES:0 "无支持者"
 FORM_COUNTRY_NO_SUPPORTING_COUNTRIES_TOOLTIP:0 "#header [Country.GetName]的统一[Concept('concept_unification_supporter', '$concept_unification_support$')]情况#!\n$TOOLTIP_DELIMITER$\n未被任何其他[concept_country]支持作为[CountryFormation.GetName]的统一者"
 FORM_COUNTRY_SUPPORT_BREAKDOWN:0 "[CountryFormation.GetSupportForAllCandidatesDesc(Country.Self)]"
 UNIFICATION_SUPPORT_IS_CANDIDATE:0 "[Country.GetName]是[CountryFormation.GetName]的[concept_unification_candidate]"
 UNIFICATION_SUPPORT_NO_CANDIDATES:0 "目前没有[CountryFormation.GetName]的[Concept('concept_unification_candidate', '$concept_unification_candidates$')]"
 UNIFICATION_SUPPORT_IS_PLAYER:0 "[Country.GetName]是人类玩家，支持谁统一[CountryFormation.GetName]由其自己决定"

 FORM_COUNTRY_LAUNCH_UNIFICATION_PLAY:1 "发起统一[Concept('concept_diplomatic_play', '$concept_diplomatic_play_short$')]"
 FORM_COUNTRY_LAUNCH_UNIFICATION_PLAY_TOOLTIP:0 "[CountryFormation.GetTriggerUnificationPlayDesc(GetPlayer)]"
 FORM_COUNTRY_LAUNCH_LEADERSHIP_PLAY:0 "发起领导权[Concept('concept_diplomatic_play', '$concept_diplomatic_play_short$')]"
 FORM_COUNTRY_LAUNCH_LEADERSHIP_PLAY_TOOLTIP:0 "[CountryFormation.GetTriggerLeadershipPlayDesc(GetPlayer,Country.Self)]"

 PRODUCTION_AMOUNT:0 "#BOLD [GoodsProductionInfo.GetAmount|D]#! "
 PRODUCTION_AMOUNT_MARKER:0 "#BOLD [GoodsProductionInfo.GetAmount|D]#!"
 PRODUCTION_PRICE:0 "@money![GoodsProductionInfo.GetPrice|1]"
 PRODUCTION_SOLD_FOR:0 "@money![GoodsProductionInfo.GetSoldFor|D]"
 PRODUCTION_PANEL_HEADER:0 "#BOLD [State.GetName]产出#!"
 PRODUCTION_AMOUNT_TITLE:0 "#title 总量#!"
 PRODUCTION_SOLD_FOR_TITLE:0 "#title 售出#!"
 PRODUCTION_GOOD_TITLE:0 "#title 商品#!"

 MARKET:0 "市场"
 MARKETS:0 "市场"
 TRADE_OVERVIEW_TITLE:0 "#bold 市场#!"
 POPS_OVERVIEW_TITLE:0 "#bold 人口#!"
 TRADE_OVERVIEW_MOST_IMPORTED:0 "#title 最大进口#!"
 TRADE_OVERVIEW_MOST_CONSUMPTION_INEFFICIENT:0 "#title 消费低下#!"
 TRADE_OVERVIEW_MOST_EXPORTED:0 "#title 最大出口#!"
 TRADE_OVERVIEW_MOST_PRODUCTION_INEFFICIENT:0 "#title 产出低下#!"

 POPS_OVERVIEW_STATISTICS_TAB:0 "概览"
 POPS_OVERVIEW_POP_LIST_TAB:0 "详细清单"

 BUILDING_GOVERNMENT_EXPENSES:0 "[concept_government_expenses]："
 BUILDING_INFRA_USAGE:0 "#variable [Building.CalcInfrastructureUsage|=0]#![concept_infrastructure_usage]"
 BUILDING_URBANIZATION:0 "[concept_urbanization]："
 BUILDING_INFRA_USAGE_TOOLTIP:0 "[Building.GetInfrastructureUsageBreakdown]"
 BUILDING_URBANIZATION_TOOLTIP:0 "[Building.GetUrbanizationProvidedBreakdown]"
 BUILDING_BATTALIONS_MOBILIZED:0 "[Concept('concept_mobilize_battalion', '$concept_mobilize_battalions_mobilized$')]："
 
 PANEL_MILITARY_ARMY_POWER_PROJECTION_TOOLTIP:0 "[Country.GetArmyPowerProjectionDesc]"
 PANEL_MILITARY_ARMY_POWER_PROJECTION:0 "[Country.GetAdjective][Concept('concept_battalion', '$concept_battalions$')]的数量和科技水平给予#tooltippable #tooltip:[Country.GetTooltipTag],PANEL_MILITARY_ARMY_POWER_PROJECTION_TOOLTIP [Country.GetArmyPowerProjection|v0]#!#!陆军[concept_power_projection]"
 PANEL_MILITARY_NAVY_POWER_PROJECTION_TOOLTIP:0 "[Country.GetNavyPowerProjectionDesc]"
 PANEL_MILITARY_NAVY_POWER_PROJECTION:0 "[Country.GetAdjective][Concept('concept_flotilla', '$concept_flotillas$')]的数量和科技水平给予#tooltippable #tooltip:[Country.GetTooltipTag],PANEL_MILITARY_ARMY_POWER_PROJECTION_TOOLTIP [Country.GetNavyPowerProjection|v0]#!#!海军[concept_power_projection]"
 PANEL_MILITARY_ARMY_CURRENT_REGULARS:0 "@battalions![Country.GetRegularBattalions|0v]"
 PANEL_MILITARY_ARMY_CURRENT_CONSCRIPTS:2 "@battalions![Country.GetConscriptedBattalions|0v]/[Country.CalcConscriptableBattalions|0]"
 PANEL_MILITARY_ARMY_CURRENT_BATTALIONS:0 "@battalions![Country.GetBattalions|0v]"
 PANEL_MILITARY_NATIVE_POTENTIAL_BATTALIONS_TOOLTIP:1 "如果[Concept('concept_tension', '$concept_tensions$')]升级为[concept_native_uprising]，[Country.GetName]可以派出最多@battalions![Country.CalcConscriptableBattalions|0]个[Concept('concept_battalion', '$concept_battalions$')]的战士。"
 PANEL_MILITARY_ARMY_OVERVIEW_TOOLTIP:0 "#header [Country.GetAdjective]的[Concept('concept_battalion', '$concept_battalions$')]和[Concept('concept_conscript_battalion','$concept_conscript_battalions$')]#!\n$TOOLTIP_DELIMITER$\n[Country.GetName]拥有@battalions!#tooltippable #tooltip:[Country.GetTooltipTag],PANEL_MILITARY_ARMY_CURRENT_BATTALIONS_TOOLTIP [Country.GetBattalions|v]#!#!常备[Concept('concept_battalion', '$concept_battalions$')]，并且最多能征召@battalions!#tooltippable #tooltip:[Country.GetTooltipTag],PANEL_MILITARY_ARMY_CURRENT_CONSCRIPTS_TOOLTIP [Country.CalcConscriptableBattalions|v]#!#![Concept('concept_conscript_battalion','$concept_conscript_battalions$')]\n$PANEL_MILITARY_ARMY_POWER_PROJECTION$"
 PANEL_MILITARY_ARMY_CURRENT_BATTALIONS_TOOLTIP:4 "#header [Concept('concept_battalion', '$concept_battalions$')]总量：[Country.GetBattalions|v]#!\n$TOOLTIP_DELIMITER$\n[Country.GetBattalionsDesc]\n[Country.GetBattalionsBreakdown]"
 PANEL_MILITARY_ARMY_CURRENT_CONSCRIPTS_TOOLTIP:2 "#header [Concept('concept_conscript_battalion','$concept_conscript_battalions$')]总数：[Country.CalcConscriptableBattalions|v]#!\n$TOOLTIP_DELIMITER$\n[Country.GetConscriptsDesc]\n\n[Country.GetConscriptsBreakdown]"
 PANEL_MILITARY_ARMY_CURRENT_REGULARS_TOOLTIP:1 "#header 常备[Concept('concept_battalion','$concept_battalions$')]总数#!\n$TOOLTIP_DELIMITER$\n[Country.GetRegularsDesc]\n\n[Country.GetRegularsBreakdown]"
 PANEL_MILITARY_ARMY_CURRENT_TOTAL_BATTALIONS_DESC:2 "$COUNTRY$当前有@battalions!$BATTALIONS|v$[Country.GetBattalionsRanking]\n$PANEL_MILITARY_ARMY_POWER_PROJECTION$\n\n他们可以动员总共$POTENTIAL|v$[concept_potential_battalions]"
 PANEL_MILITARY_ARMY_CURRENT_CONSCRIPTS_DESC:1 "$COUNTRY$目前召集了@battalions!$CONSCRIPTS|v$征召军，上限为$POTENTIAL|v$[Concept('concept_potential_battalions','$concept_potential_conscripts$')]。"
 PANEL_MILITARY_ARMY_CURRENT_REGULARS_DESC:1 "$COUNTRY$目前拥有@battalions!$REGULAR_BATTALIONS|v$，上限$POTENTIAL|v$[Concept('concept_potential_battalions','$concept_potential_regulars$')]。"
 PANEL_MILITARY_ARMY_CURRENT_BATTALIONS_MOBILIZED_DESC:0 "$COUNTRY$当前有@battalions!$REGULAR_BATTALIONS|v$常备营队和@battalions!$CONSCRIPT_BATTALIONS|v$应征营队。"
 PANEL_MILITARY_ARMY_FIELDED_BATALLIONS:0 "[Country.GetBattalionsFielded|0v]"
 PANEL_MILITARY_ARMY_FIELDED_BATALLIONS_TOOLTIP:2 "#header 指派并部署的[Concept('concept_battalion', '$concept_battalions$')]#!\n$TOOLTIP_DELIMITER$\n[Country.GetBattalionsFieldedBreakdown]"
 PANEL_MILITARY_ARMY_IN_RESERVE:0 "[Country.GetBattalionsInReserve|0v]"
 PANEL_MILITARY_ARMY_IN_RESERVE_TOOLTIP:1 "#header 未指派营队#!\n$TOOLTIP_DELIMITER$\n[Country.GetBattalionsInReserveBreakdown]"
 PANEL_MILITARY_ARMY_SIZE_CAPACITY_TOOLTIP:0 "潜在可训练#variable 营队#!数量"
 PANEL_MILITARY_ARMY_BATTALIONS_CAPACITY:0 "[Country.GetBattalionsCapacity]"
 PANEL_MILITARY_ARMY_BATTALIONS_CAPACITY_TOOLTIP:1 "#header 陆军规模潜力#!\n$TOOLTIP_DELIMITER$\n[Country.GetBattalionsCapacityDesc]\n\n#title 当前兵营容量#!\n[Country.GetBattalionCapacityBreakdown]"
 PANEL_MILITARY_NAVY_WARSHIP_CAPACITY_TOOLTIP:2 "#header 海军规模潜力#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetName]可以支持@flotillas!#v [Country.GetWarshipsCapacity]#!战舰\n\n#title 当前海军基地容量#!\n[Country.GetWarshipsCapacityBreakdown]"
 PANEL_MILITARY_ARMY_BATTALIONS_CAPACITY_DESC:0 "$COUNTRY$可以支持@battalions!$REGULAR_BATTALIONS|v$营队。"
 BATTALION_TRAVEL_DESC:0 "#variable $DAYS$#!日内#variable +[CHARACTER.GetCombatUnitsTypeIcon]$VALUE|v$#!"
 BATTALION_TRAVEL_BREAKDOWN:0 "[CHARACTER.GetCombatUnitsTypeIcon]#variable $VALUE$#!来自[BUILDING.GetState.GetName]"
 BATTALION_SOURCES_BREAKDOWN_SUPPLY:0 "#BOLD #$COLOR$ $VALUE|%0$#!#![concept_supply]"
 BATTALION_SOURCES_UNIT_NAME_ARMY:1 "[Concept('concept_battalion', '$concept_battalions$')]"
 BATTALION_SOURCES_UNIT_NAME_NAVY:2 "[Concept('concept_flotilla','$concept_flotillas$')]"
 BATTALION_SOURCES_BREAKDOWN_UNITS:0 "[GetUnitStrengthHeader( $CURRENT$, $MAX$, $ICON$ )]"
 BATTALION_SOURCES_BREAKDOWN:0 "[GetUnitStrengthHeader( '(int32)$CURRENT$', '(int32)$MAX$', '$ICON$' )]$UNIT_NAME$来自[BUILDING.GetState.GetName]（#BOLD #$MORALE_COLOR$ $MORALE|%0$#!#![concept_morale]和$SUPPLY$）"
 BATTALION_SOURCES_BREAKDOWN_CLEAN:0 "[GetUnitStrengthHeader( '(int32)$CURRENT$', '(int32)$MAX$', '$ICON$' )]$UNIT_NAME$来自[BUILDING.GetState.GetName]"
 BATTALION_CAPACITY_DESC:1 "@battalions! $COUNT|v$个[Concept('concept_battalion', '$concept_battalions$')]"
 WARSHIPS_CAPACITY_DESC:3 "@flotillas!$COUNT|v$支[Concept('concept_flotilla','$concept_flotillas$')]"
 BATTALION_CAPACITY_SOURCES_BREAKDOWN:0 "@battalions!$COUNT|v$位于[STATE.GetName]"
 WARSHIPS_CAPACITY_SOURCES_BREAKDOWN:1 "$COUNT|v$支@flotillas!位于[STATE.GetName]"
 BATTALION_CAPACITY_SOURCES_BREAKDOWN_UNUSED:0 " （来自#variable @$ICON_STR$!$REMAINING_CAPACITY|1$#!的更多空间）"

 PANEL_MILITARY_FIELDED:0 "部署"
 PANEL_MILITARY_IN_RESERVE:0 "[concept_in_reserve]"

 MILITARY_PANEL_ACTIVATE_CONSCRIPTS:0 "激活征兵"
 MILITARY_PANEL_CURRENT_GARRISON:0 "@battalions![Country.GetNumGarrisonUnits|0v]"
 MILITARY_PANEL_IN_GARRISON:0 "驻防：[Country.GetNumGarrisonUnits|0v]"
 MILITARY_PANEL_POTENTIAL_GARRISON:1 "[Add_int32( Country.GetNumGarrisonMaxUnits, Country.GetNumGarrisonMaxUnitsFromConscripts )]"
 MILITARY_PANEL_POTENTIAL_GARRISON_TOOLTIP:1 "来自陆军的潜在驻军：#variable [Country.GetNumGarrisonMaxUnits]@army_SP!#!\n来自征召军的潜在驻军：#variable [Country.GetNumGarrisonMaxUnitsFromConscripts]@army_SP!#!"
 MILITARY_PANEL_GARRISON_TOTAL_DEFENSES:0 "驻防部队总数"
 MILITARY_PANEL_HQ_HEADER_FORMAT:0 "#variable [Hq.GetName]#!"
 MILITARY_PANEL_HQ_UNITS_FORMAT:0 "[Hq.GetHomeGarrisonUnits|v0]/[Hq.GetHomeGarrisonMaxUnits][Hq.GetCombatUnitsIcon]"
 MILITARY_PANEL_HQ_UNITS_TOOLTIP:1 "#header [Hq.GetName][concept_garrison]#!\n[Hq.GetNameNoFlag]目前有[Hq.GetGarrisonUnitsHeader]\n\n[Hq.GetHomeGarrisonUnitsDesc]"
 MILITARY_PANEL_HQ_UNITS_IN_RESERVE_FORMAT:0 "#variable [Hq.GetReserveUnitsRaw]#![Hq.GetCombatUnitsIcon]"
 MILITARY_PANEL_BUILDING_UNITS_IN_RESERVE_FORMAT:0 "#variable [Building.GetNumCombatUnitsInReserve]#!/[Building.GetCombatUnitCapacity][Building.GetCombatUnitsIcon]"
 MILITARY_PANEL_HQ_AVAILABLE:0 "可用"
 MILITARY_PANEL_BUILDING_UNITS_IN_RESERVE_TOOLTIP:0 "目前有#variable [Building.GetNumCombatUnitsInReserve]#![Building.GetCombatUnitsIcon][concept_in_reserve]"
 MILITARY_PANEL_NOT_GARRISONED:0 "没有驻守"
 MILITARY_PANEL_NOT_GARRISONED_UNITS_FORMAT:0 "#variable [Hq.GetNumNotGarrisonedUnits]#![Hq.GetCombatUnitsIcon]"
 MILITARY_PANEL_HQ_STATE_NAME_FORMAT:0 "[State.GetName]"
 MILITARY_PANEL_HQ_STATE_BATTALIONS_FORMAT:0 "#variable [State.GetNumBattalions]#!/[State.GetMaxBattalions]@army_SP!"
 MILITARY_PANEL_NO_BATTALIONS:0 "该[concept_hq]没有可用[Concept('concept_battalion', '$concept_battalions$')]"
 MILITARY_PANEL_COMMANDER_NAME_FORMAT:0 "[Character.GetFullName]"
 MILITARY_PANEL_COMMANDER_STATUS_FORMAT:1 "[Character.GetLocationFormatted]"
 MILITARY_PANEL_BUILDING_TROOP_NAME:0 "[Building.GetState.GetName]的[Building.GetCustom('troop_name')]"
 MILITARY_PANEL_UNITS_FROM_BUILDING_FORMAT:0 "#variable [Character.GetNumCombatUnitsFromBuilding(Building.Self)]#!/[Building.GetCombatUnitCapacity][Building.GetCombatUnitsIcon]"
 MILITARY_PANEL_UNITS_FROM_BUILDING_FORMAT_UNMOBILIZED:0 "#variable [Character.GetNumCombatUnitsFromBuilding(Building.Self)]#![Building.GetCombatUnitsIcon]"
 MILITARY_PANEL_UNITS_FROM_BUILDING_TOOLTIP:0 "该单位目前有#variable [Character.GetNumCombatUnitsFromBuilding(Building.Self)]#![Building.GetCombatUnitsIcon]"
 MILITARY_PANEL_COMMANDER_UNITS:0 "[Character.GetNumCombatUnits|0v]/[Character.GetMaxNumCombatUnits][Character.GetCombatUnitsTypeIcon]"
 MILITARY_PANEL_COMMANDER_UNITS_UNMOBILIZED:0 "[Character.GetNumCombatUnits|0v][Character.GetCombatUnitsTypeIcon]"
 MILITARY_PANEL_MOBILIZED:0 "已[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilized$')]"
 GARRISONED_CONCEPT:0 "[Concept('concept_mobilize_general', '$GARRISONED$')]"

 GARRISONED:0 "驻防"

 BUILDING_PANEL_COMMANDER_UNITS:0 "[Character.GetNumCombatUnitsFromBuilding(Building.Self)|0v][Building.GetCombatUnitsIcon]"
 BUILDING_PANEL_RESERVE_UNITS:0 "[Building.GetNumCombatUnitsInReserve|0v][Building.GetCombatUnitsIcon]"


 GARRISON_MAP_MARKER_HQ_GARRISON:1 "[Hq.GetCombatUnitsIcon]#variable [Hq.GetHomeGarrisonUnits]#!"
 GARRISON_MAP_MARKER_HQ_GARRISON_TOOLTIP:0 "[Hq.GetNameNoFlag]目前有[Hq.GetGarrisonUnitsHeader]\n\n[Hq.GetHomeGarrisonUnitsDesc]"

 SUPPLY_NETWORK_MAPMARKER_HEADER:1 "#header [GetPlayer.GetAdjectiveNoFormatting][concept_supply_network]#!"
 SUPPLY_NETWORK_MAPMARKER_IS_RAIDED:0 "@warning![Concept('concept_raid_convoys', '$concept_convoy_raiding$')]在该节点击沉我方$NUM_SUNK_CONVOYS|-v$[concept_convoys]，导致通过该节点的我方[Concept('concept_shipping_lane', '$concept_shipping_lanes$')]效率平均降低$DAMAGE|v-%$"
 SUPPLY_NETWORK_TOOLTIP:0 "$SUPPLY_NETWORK_MAPMARKER_HEADER$\n$NUM_CONVOYS_NO_DAMAGE$\n$USED_CONVOYS$\n$NUM_SEA_NODES$\n$SUPPLY_NETWORK_STRENGTH$"
 SUPPLY_NETWORK_DAMAGED_TOOLTIP:0 "$SUPPLY_NETWORK_MAPMARKER_HEADER$\n$USED_CONVOYS$\n$NUM_SEA_NODES$\n$SUPPLY_NETWORK_STRENGTH$\n\n$IS_BEING_RAIDED_DESC$"

 NUM_CONVOYS_NO_DAMAGE:1 "可用商船：#tooltippable #tooltip:[Country.GetTooltipTag],NUM_CONVOYS_TOOLTIP @convoys![Country.GetNumConvoys]#!#!"
 NUM_CONVOYS_NO_DAMAGE_NUMBER:0 "@convoys![Country.GetRequiredConvoys|v]/[Country.GetNumConvoys|v]"
 NUM_CONVOYS_DAMAGE:2 "可用商船：#tooltippable #tooltip:[Country.GetTooltipTag],NUM_CONVOYS_TOOLTIP @convoys![Country.GetNumUsableConvoys]#!#!（#R @convoys![Country.GetNumDamagedConvoys]被击沉#!）"
 NUM_CONVOYS_TOOLTIP:1 "#header [concept_convoys]生产量#!\n$TOOLTIP_DELIMITER$\n[Country.GetNumConvoysDesc][ConcatIfNeitherEmpty( '\n', Country.GetNumConvoysDamagedDesc )]"
 NUM_CONVOYS_TOOLTIP_EXTENDED:3 "#header [Country.GetAdjective|v]的[concept_convoys]#!\n[Country.GetAdjectiveNoFlag|v][concept_supply_network]需要[Country.GetRequiredConvoys|v][concept_convoys]，可用[Country.GetNumConvoys|v]\n$TOOLTIP_DELIMITER$\n$USED_CONVOYS_TOOLTIP_SHORT$\n\n船队产量\n[Country.GetNumConvoysDesc][ConcatIfNeitherEmpty( '\n', Country.GetNumConvoysDamagedDesc )]"
 CONVOY_DAMAGE_TOOLTIP_ENTRY:0 "[Character.GetCountry.GetFlagTextIcon][Character.GetFullName]在[Character.GetCommanderOrder.GetStrategicRegion.GetName]袭击商船：#BOLD @convoys!$VALUE|+=$#!"
 CONVOY_DAMAGE_TOOLTIP_ENTRY_LINGERING:0 "[Country.GetFlagTextIcon]受到持续的袭击商船伤害：#BOLD @convoys!$VALUE|+=$#!"
 USED_CONVOYS:1 "商船需求：#tooltippable #tooltip:[Country.GetTooltipTag],USED_CONVOYS_TOOLTIP @convoys![Country.GetRequiredConvoys]#!#!"
 USED_AVAILABE_CONVOYS_TEXT:1 "商船需求："
 USED_AVAILABE_CONVOYS_VALUE:2 "@convoys!#tooltippable #tooltip:[Country.GetTooltipTag],USED_CONVOYS_TOOLTIP [Country.GetRequiredConvoys]#!#!/#tooltippable #tooltip:[Country.GetTooltipTag],NUM_CONVOYS_TOOLTIP [Country.GetNumUsableConvoys]#!#!"
 USED_CONVOYS_TOOLTIP:1 "[Country.GetAdjective|v][concept_supply_network]需求的商船数量\n[Country.GetRequiredConvoysBreakdown]"
 USED_CONVOYS_TOOLTIP_SHORT:0 "已用$concept_convoys$\n[Country.GetRequiredConvoysBreakdown]"
 SUPPLY_NETWORK_STRENGTH_COLOR:0 "[GetSupplyNetworkColorstring( Country.GetSupplyNetworkStrength )]"
 SUPPLY_NETWORK_STRENGTH:0 "补给网络力量：#$SUPPLY_NETWORK_STRENGTH_COLOR$ [Country.GetSupplyNetworkStrength|%0]#!"
 SUPPLY_NETWORK_STRENGTH_TEXT:0 "补给网络强度："
 SUPPLY_NETWORK_STRENGTH_VALUE:0 "#$SUPPLY_NETWORK_STRENGTH_COLOR$ [Country.GetSupplyNetworkStrength|%0]#!"
 SUPPLY_NETWORK_STRENGTH_TOOLTIP:1 "可用[concept_convoys]数量与需求的对比"
 NUM_SEA_NODES:1 "海洋节点：#v [Country.GetSupplyNetworkNumSeaNodes]#!"
 NUM_SEA_NODES_TEXT:0 "海洋节点："
 NUM_SEA_NODES_VALUE:0 "[Country.GetSupplyNetworkNumSeaNodes]"
 NUM_SEA_NODES_TOOLTIP:1 "[Country.GetAdjectiveNoFormatting|v]的[concept_supply_network]跨越了[Country.GetSupplyNetworkNumSeaNodes]个海洋节点。\n\n[Country.GetSupplyNetworkNumSeaNodesDesc]"

 REQUIRED_CONVOYS_BREAKDOWN:1 "$TAB$[Concept('concept_supply_route', '$concept_supply_routes$')]：@convoys!#v $SUPPLY_ROUTE_CONVOYS$#!\n$TAB$[Concept('concept_trade_route', '$concept_trade_routes$')]：@convoys!#v $TRADE_ROUTE_CONVOYS$#!\n$TAB$[Concept('concept_port_connection', '$concept_port_connections$')]：@convoys!#v $PORT_CONNECTION_CONVOYS$#!"

 NO_SUPPLY_NETWORK:1 "没有[Concept('concept_country', '$concept_countries$')]使用此[concept_supply_network]"

 CONVOYS_FROM_SUBJECT_DESC:0 "[Country.GetName]（#v $SUBJECT_TYPE$#!）贡献自身产出的#v $CONTRIBUTION|%0$#!：@convoys!$AMOUNT|+=$"
 CONVOYS_TO_OVERLORD_DESC:0 "#v $CONTRIBUTION|%0$#!贡献给[Country.GetName]（#v $SUBJECT_TYPE$#!）：@convoys!$AMOUNT|+=$"

 SUPPLY_NETWORK_HEADER:0 "#title [concept_supply_network]#!"
 ACTIVE_BATTLES_HEADER:0 "#title 进行中的战斗#!"
 ACTIVE_SEA_BATTLES_HEADER:0 "#title 进行中的海战#!"
 ENDED_BATTLES_HEADER:0 "#title 已结束战斗#!"
 ENDED_SEA_BATTLES_HEADER:0 "#title 已结束的海战#!"
 SEA_REGION_PANEL_ADMIRALS:1 "#title 海军将领活动#!"

 NO_ACTIVE_SEA_BATTLES:0 "无进行中的海战"
 NO_ENDED_SEA_BATTLES:0 "无已结束的海战"
 SHIPPING_LANES:0 "船运线路"
 NO_CONVOY_RAIDING_ADMIRALS:0 "此处无[Concept('concept_raid_convoys', '$concept_convoy_raiding$')]的[Concept('concept_admiral', '$concept_admirals$')]"
 NO_INTERCEPTING_ADMIRALS:0 "此处无巡逻的[Concept('concept_admiral', '$concept_admirals$')]"

 ORIGIN_STATE_NAME:0 "[State.GetName]"
 ORIGIN_STATE_NUMBER_OF_SHIPPING_LANES:0 "（#v [GetDataModelSize( State.AccessShippingLanesFromThisState )]#!）"
 ORIGIN_STATE_NUMBER_OF_SHIPPING_LANES_TOOLTIP:0 "通过该海域往来[State.GetName]的[Concept('concept_shipping_lane', '$concept_shipping_lanes$')]总数"
 ORIGIN_STATE_TOTAL_CONVOYS_USED:0 "@convoys!#v [State.GetTotalConvoysFromShippingLanesViaState]#!"
 ORIGIN_STATE_TOTAL_CONVOYS_USED_TOOLTIP:0 "通过该海域往来[State.GetName]的[Concept('concept_shipping_lane', '$concept_shipping_lanes$')]使用的[concept_convoys]总数"
 ORIGIN_STATE_TOTAL_NUMBER_OF_PORT_CONNECTIONS:0 "#v [State.GetTotalPortConnectionsViaState]#![SelectLocalization(GreaterThan_int32( State.GetTotalPortConnectionsViaState, '(int32)1'), Concept('concept_port_connection', '$concept_port_connections$'), concept_port_connection )]"

 COUNTRY_SHIPPING_LANES:0 "[Country.GetAdjectiveNoFlag]的[Concept('concept_shipping_lane', '$concept_shipping_lanes$')]"
 COUNTRY_SHIPPING_LANES_NETWORK_STRENGTH:0 "#$SUPPLY_NETWORK_STRENGTH_COLOR$ [Country.GetSupplyNetworkStrength|%0]#!"
 SHIPPING_LANE_GOODS_TRADED:0 "[TradeRoute.GetGoods.GetName]"
 SHIPPING_LANE_NUMBER_GOODS_TRADED:0 "#v [TradeRoute.GetTradeQuantity|D]#![TradeRoute.GetGoods.GetTextIcon]"
 SHIPPING_LANE_END_STATE:0 "[SelectLocalization(TradeRoute.IsImport, '来自', '前往')][ShippingLane.GetEndState.GetName]"
 SHIPPING_LANE_SUPPLIED_STATE:0 "在[ShippingLane.GetEndState.GetName]"
 PORT_CONNECTION:0 "$concept_port_connection$"

 CONVOY_COST:0 "商船"
 SHIPPING_LANE_EFFECTIVENESS_SHORTHAND:0 "效率"
 SHIPPING_LANE_STATE_BEGIN_END:0 "[concept_shipping_lane]从[ShippingLane.GetBeginState.GetName]到[ShippingLane.GetEndState.GetName]"
 SHIPPING_LANE_NAME_TRADE_ROUTE:0 "[TradeRoute.GetDescriptionForActingMarket]"
 SHIPPING_LANE_NAME_SUPPLY_ROUTE:0 "[Character.GetFullName][concept_supply_route]"
 SHIPPING_LANE_NAME_PORT_CONNECTION:0 "跨海港口连接"
 SHIPPING_LANE_NAME_INVALID:0 "无效的航运线路"
 SHIPPING_LANE_CONVOY_COST:0 "[Concept('concept_convoys', '$CONVOY_COST$')]：#tooltippable #tooltip:$BREAKDOWN_TAG$  @convoys!$VALUE$#!#!"
 SHIPPING_LANE_CONVOY_COST_SHORT:1 "#tooltippable #tooltip:$BREAKDOWN_TAG$ @convoys!$VALUE|v$#!#!"
 SHIPPING_LANE_EFFECTIVENESS_BASE:2 "#header [concept_shipping_lane_effectiveness]#!\n$TOOLTIP_DELIMITER$\n补给网络强度：#$COLOR_TAG$ $VALUE|%0$#!"
 SHIPPING_LANE_EFFECTIVENESS_CONVOY_RAIDING_DMG:0 "[Concept('concept_raid_convoys', '$concept_convoy_raiding$')]：$VALUE|%2+$"
 SHIPPING_LANE_EFFECTIVENESS:2 "#$COLOR_TAG$ #tooltippable #tooltip:$BREAKDOWN_TAG$ $VALUE|%0$#!#!#!"
 SHIPPING_LANE_TRADE_ROUTE_BREAKDOWN_GOODS_QUANTITY:0 "商品数量期望值：$VALUE|1v$"
 SHIPPING_LANE_TRADE_ROUTE_BREAKDOWN_GOODS_MULTIPLIER:1 "商品的商船乘数：#variable ×$VALUE|2$#!"
 SHIPPING_LANE_SUPPLY_ROUTE_BREAKDOWN_NUM_BATTALIONS:0 "[Concept('concept_battalion', '$concept_battalions$')]：$VALUE|v$"
 SHIPPING_LANE_SUPPLY_ROUTE_BREAKDOWN_BASE_BATTALION_COST:0 "基础营队花费：#variable ×$VALUE|1$#!"
 SHIPPING_LANE_SUPPLY_ROUTE_BREAKDOWN_EFFIENCY:0 "指挥官补给效率：#variable ×$VALUE|1$#!"
 SHIPPING_LANE_PORT_CONNECTION_BREAKDOWN_INFRA:0 "跨海[concept_infrastructure_usage]：$VALUE|0v$"
 SHIPPING_LANE_PORT_CONNECTION_BREAKDOWN_DEFINE:0 "[concept_infrastructure_usage]花费：#variable ×$VALUE|1$#!"
 SHIPPING_LANE_BREAKDOWN_NUM_SEA_NODES:2 "#v $NUM_NODES$#!个海洋节点：#variable ×$VALUE$#!（第一个之后每个海洋节点#v +×$MULT$#!）"
 SHIPPING_LANE_PREDICTION_ESTABLISH_PORT_CONNECTION:0 "将会在[STATE.GetName]和[STATE_OTHER.GetName]之间建立[concept_port_connection]"
 SHIPPING_LANE_PREDICTION_REMOVE_PORT_CONNECTION:0 "将会移除[STATE.GetName]和[STATE_OTHER.GetName]间的[concept_port_connection]"
 SHIPPING_LANE_PREDICTION_INCREASE_DESC:0 "将会为[COUNTRY.GetName]在[STATE.GetName]和[STATE_OTHER.GetName]间使用#tooltippable #tooltip:$BREAKDOWN_TAG$ @convoys!$CONVOYS|-$#!#!"
 SHIPPING_LANE_PREDICTION_DECREASE_DESC:0 "将会为[COUNTRY.GetName]释放#tooltippable #tooltip:$BREAKDOWN_TAG$ @convoys!$CONVOYS|+$#!#!"
 SHIPPING_LANE_PREDICTION_SUPPLY_STRENGTH:0 "预计新的[COUNTRY.GetAdjectiveNoFormatting][concept_supply_network]强度：#$SUPPLY_NETWORK_STRENGTH_COLOR$ $NEW_STRENGTH|%0$#!"
 SHIPPING_LANE_LAST_CAPITAL_MARKET_PORT:1 "#N 这是[concept_market_capital]地区的最后一个[GetBuildingType('building_port').GetName]。移除该港口会使所有[Concept('concept_shipping_lane', '$concept_shipping_lanes$')]无效"

 SEA_REGION_PANEL_ADMIRAL_DELAY:1 "基础拦截延迟为[GetDefine('NMilitary', 'INTERCEPTION_DELAY_BASE_DAYS')|v]天加上随机[GetDefine('NMilitary', 'INTERCEPTION_DELAY_MAX_RANDOM_DAYS_FACTOR')|v]天"
 SEA_REGION_PANEL_INTERCEPTION_CHANCE:2 "每次尝试有[GetDefine('NMilitary', 'INTERCEPTION_BASE_CHANCE')|v%0]概率开始一场海战"
 SEA_REGION_PANEL_CONVOY_RAIDERS:1 "袭击商船的$concept_admirals$"
 SEA_REGION_PANEL_INTERCEPTING_ADMIRALS:2 "巡逻海岸的$concept_admirals$"

 SEA_REGION_PANEL_ENTRY_HEADER:0 "[SeaRegionSupplyNetworkEntry.AccessCountry.GetName]在该海洋节点有贸易网络"
 SEA_REGION_PANEL_ENTRY_IS_RAIDED:3 "[SeaRegionSupplyNetworkEntry.AccessCountry.GetName]#N 正因敌军[Concept('concept_flotilla','$concept_flotillas$')]的袭扰而损失[concept_convoys]#!"
 SEA_REGION_PANEL_ENTRY_TRADE_ROUTE:0 "从[SelectLocalization(TradeRoute.IsExport, TradeRoute.GetActingMarket.GetName, TradeRoute.GetRemoteMarket.GetName)][TradeRoute.GetDirectionName][TradeRoute.GetGoods.GetTextIcon][TradeRoute.GetGoods.GetName]到[SelectLocalization(TradeRoute.IsExport, TradeRoute.GetRemoteMarket.GetName, TradeRoute.GetActingMarket.GetName)]"
 SEA_REGION_PANEL_ENTRY_COMMANDER:0 "指挥官[Character.GetFullName]正在寻找[concept_supply]"

 CONVOYS_ENTRY_NAME:0 "$NAME$：$NUM_CONVOYS|v$"
 SUPPLY_NETWORK_NUM_NODES_ENTRY_MARKET_NAME:0 "[FIRSTMARKET.GetName]到[SECONDMARKET.GetName]：$NUM_NODES|v$海洋节点"
 SUPPLY_NETWORK_NUM_NODES_ENTRY_COMMANDER_NAME:0 "[Character.GetFullName]：$NUM_NODES|v$海洋节点"
 SUPPLY_NETWORK_STRENGTH_ENTRY_MARKET_NAME:0 "[FIRSTMARKET.GetName]到[SECONDMARKET.GetName]的贸易路线"
 SUPPLY_NETWORK_STRENGTH_ENTRY_COMMANDER_NAME:0 "[Character.GetFullName]的补给线"
 SUPPLY_NETWORK_STRENGTH_ENTRY_TOOLTIP_BASE:0 "基础补给网络力量是#$COLOR_FORMAT$ $VALUE|%0$#!"
 SUPPLY_NETWORK_STRENGTH_ENTRY_TOOLTIP_LOCAL:0 "由于敌军[Concept( 'concept_admiral', '$concept_admirals$' )]正在[Concept('concept_raid_convoys', '$concept_convoy_raiding$')]，减少了#BOLD $VALUE|%+=0$#!"

 SUPPLY_NETWORK_DELTA_HEADER:0 "补给网络变化：$DELTA_NUM_CHANGES|v$海洋节点"
 SUPPLY_NETWORK_DELTA_ADDED:0 "将添加[StrategicRegion.GetName]"
 SUPPLY_NETWORK_DELTA_REMOVED:0 "将移除[StrategicRegion.GetName]"
 SUPPLY_NETWORK_DELTA_STRENGTH:0 "补给网络力量：$NEW_STRENGTH|%0v$（$STRENGTH_DELTA|%0+=$）"

 EVENT_REMAINING_DAYS:1 "#v [Event.GetRemainingDays]#!天"
 DAYS_UNTIL_ELECTION:0 "[concept_election]"
 ELECTION_REMAINING_DAYS:0 "@clock!#v [AccessPlayer.GetDaysUntilElection]#!天"

 ADVANCEMENT_COMMANDER_CONTRIBUTION_ADD:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ #v $ADVANCEMENT_CONTRIBUTION|2+=$#!#!#!"
 ADVANCEMENT_COMMANDER_CONTRIBUTION_MULT:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ #v $ADVANCEMENT_CONTRIBUTION|%0=$#!#!#!"
 ADVANCEMENT_COMMANDER_CONTRIBUTION_ORIGIN:0 "来自[Character.GetFullName]"
 ADVANCEMENT_CONTRIBUTION_BREAKDOWN_ADD:0 "#v $NUM_UNITS|0$#!已动员[Concept('concept_battalion', '$concept_battalions$')]，#v $ADVANCEMENT_MODIFIER_VALUE|2+=$#!"
 ADVANCEMENT_CONTRIBUTION_BREAKDOWN_MULT:0 "#v $NUM_UNITS|0$#!已动员[Concept('concept_battalion', '$concept_battalions$')]，#v $ADVANCEMENT_MODIFIER_VALUE|%0=$#!"
 ADVANCEMENT_PROGRESS_BAR_TOOLTIP_INFO:0 "需要#v [Front.GetRequiredAdvanceProgressForBattle|0+]#![concept_advancement_progress]发起一场新[concept_battle]。只有战争爆发后才会推进。"
 ADVANCEMENT_PROGRESS_BAR_FIRST_TOOLTIP:3 "#header [Front.GetFirstLeadingCommander.GetCountry.GetFlagTextIcon][Front.GetFirstLeadingCommander.GetFullName]的[concept_advancement_progress]#!\n进度：#v [Front.GetFirstAdvanceProgress|1+]/[Front.GetRequiredAdvanceProgressForBattle|0+]#!#!\n$TOOLTIP_DELIMITER$\n[Front.GetFirstLeadingCommander.GetFirstName]在该[concept_front]每天积累#v [Front.GetFirstCommanderAdvanceIncrementRaw]#!进度。[ConcatIfNeitherEmpty('\n\n', Front.GetFirstCommanderAdvanceBreakdown)]"
 ADVANCEMENT_PROGRESS_BAR_SECOND_TOOLTIP:3 "#header [Front.GetSecondLeadingCommander.GetCountry.GetFlagTextIcon][Front.GetSecondLeadingCommander.GetFullName]的[concept_advancement_progress]#!\n进度：#v [Front.GetSecondAdvanceProgress|1+]/[Front.GetRequiredAdvanceProgressForBattle|0+]#!\n$TOOLTIP_DELIMITER$\n[Front.GetSecondLeadingCommander.GetFirstName]在该[concept_front]每天积累#v [Front.GetSecondCommanderAdvanceIncrementRaw]#!进度。[ConcatIfNeitherEmpty('\n\n', Front.GetSecondCommanderAdvanceBreakdown)]"

 CHANGE_ORDER_REDUCE_ADVANCE_PROGRESS:0 "#italic 切换推进命令将在当前[concept_front]减少[GetDefine('NMilitary', 'BATTLE_PLAN_SWITCH_ORDER_LOST_PROGRESS_PERCENT')|%0-][concept_advancement_progress]#!"

 ADVANCEMENT_PROGRESS_NUM_ENTRY:0 "@battalions!$NUM$"
 ADVANCEMENT_PROGRESS_MIN_MAX_ENTRY:0 "@battalions!$MIN$~$MAX$"

 HAS_GENERALS_TOOLTIP:0 "该方拥有至少一位指挥官"
 ALLIES:0 "盟友："
 ALLIES_TRAVELING:0 "移动中的盟友："

 SELECT_COMMANDER_ORDER:0 "#title 指挥官命令#!"
 GENERAL_LOCATION_TITLE:1 "#title 陆军将领位置（Debug）#!"
 GENERAL_LOCATION_PRESENT_DESC:3 "[Character.GetCommanderOrder.GetType.GetNameGerund|v]位于$LOCATION|v$$ADDITIONAL_LOCATION_INFO$"
 GENERAL_LOCATION_PRESENT_DESC_WITHOUT_EXTRA_INFO:1 "在$LOCATION|v$[Character.GetCommanderOrder.GetType.GetNameGerund|v]"
 GENERAL_LOCATION_TRAVELING_DESC:1 "正在前往#variable $DESTINATION$#![SelectLocalization( GreaterThan_int32( Character.GetDaysToCompleteTravelRaw, '(int32)0' ), 'GENERAL_LOCATION_TRAVELING_DAYS', '' )]"
 GENERAL_LOCATION_TRAVELING_DAYS:1 "（+[Character.GetDaysToCompleteTravelFormatted|v]）"
 GENERAL_TRAVELING_DAYS_BREAKDOWN:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL$#!#! "
 GENERAL_TRAVELING_ARRIVAL:1 "#header 抵达前线#!\n将于$DATE$抵达"
 GENERAL_NAVAL_INVASION_TOOLTIP:1 "#header $naval_invasion$#!\n协同执行[Character.GetNavalInvasion.GetAdmiral.GetCommanderOrder.GetState.GetName|v]的#variable $naval_invasion$#!命令\n\n[Character.GetNavalInvasion.GetStatus]"
 GENERAL_BUSY_NAVAL_INVASION:1 "协同执行[Character.GetNavalInvasion.GetAdmiral.GetCommanderOrder.GetState.GetName|v]的#variable $naval_invasion$#!命令"
 COMMANDER_BUSY_BATTLE:0 "[Character.GetFullName]正在战斗"
 COMMANDER_BUSY:0 "[Character.GetFullName]正在忙碌"
 ADMIRAL_BUSY_NAVAL_INVASION:1 "#warning @warning!更改命令会取消[Character.GetNavalInvasion.GetEnemyState.GetName|v]由[Character.GetNavalInvasion.GetGeneral.GetFullName]共同执行的#variable $naval_invasion$#!命令。#!"
 COMMANDER_HAS_NO_BATTALIONS:0 "$NAME$没有[Concept('concept_battalion', '$concept_battalions$')]"
 COMMANDER_HAS_NO_FLOTILLAS:0 "$NAME$没有[Concept('concept_flotilla','$concept_flotillas$')]"
 COMMANDER_LOCATION_ADDITIONAL_INFO_FORMAT:0 "\n（$INFO$）"
 COMMANDER_ORDER_STATUS_PREPARING:0 "#v 准备中#!——[LabelingHelper.GetDaysLoc(Character.GetOrderPreparationDaysLeft, '')]"

 FRONT_ORDER_NAME:0 "[Character.GetCommanderOrder.GetType.GetNameGerund][concept_front]"
 defend:0 "防御前线"
 defend_gerund:1 "防御中"
 defend_desc:1 "#header $defend$#!\n命令该指挥官在一处[concept_front]防御，设法控制其全部地块。[ConcatIfNeitherEmpty( '\n\n', COMMANDER_ORDER_TYPE.GetModifier.GetDesc )]"
 defend_tooltip:1 "#header $defend$#!\n目标[SCOPE.GetRootScope.GetFront.GetName]"
 naval_invasion:0 "海上入侵"
 naval_invasion_gerund:0 "海上入侵"
 naval_invasion_desc:2 "#header $naval_invasion$#!\n命令该[concept_admiral]支援两栖登陆。这需要一位来自同一[concept_hq]的随同登陆[concept_general]。"
 naval_invasion_tooltip:2 "#header $naval_invasion$#!\n在[SCOPE.GetRootScope.GetState.GetName|v]有#variable $naval_invasion$#!命令\n\n[Character.GetNavalInvasion.GetStatus]"
 advance:0 "推进前线"
 advance_gerund:1 "推进中"
 advance_desc:2 "#header $advance$#!\n命令该指挥官在一处[concept_front]推进，设法攻克敌人领地。\n拥有推进命令的指挥官仍然可以参加防御战。[ConcatIfNeitherEmpty( '\n\n', COMMANDER_ORDER_TYPE.GetModifier.GetDesc )]"
 advance_tooltip:0 "#header $advance$#!\n目标是[SCOPE.GetRootScope.GetFront.GetName]"
 stand_by:1 "待命"
 stand_by_gerund:0 "待命"
 stand_by_desc:4 "#header 待命#!\n命令[Character.GetFullName]离开[concept_front]，返回[Character.GetHomeHQ.GetName|v]。\n\n其[Concept('concept_battalion', '$concept_battalions$')]仍可参与防御性[Concept('concept_battle', '$concept_battles$')]，但不会获得陆军将领的增益。不过位于[concept_hq]的部队不会承受任何[concept_attrition]。[ConcatIfNeitherEmpty( '\n\n', Character.GetDaysToTravelHomeHQFormatted )]"
 patrol_coast:0 "巡逻海岸"
 patrol_coast_gerund:0 "巡逻海岸"
 patrol_coast_desc:0 "#header $patrol_coast$#!\n搜寻并摧毁海岸线上的任何敌船。"
 patrol_coast_tooltip:0 "#header $patrol_coast$#!\n目标[SCOPE.GetRootScope.GetHQ.GetName]"
 raid_convoys:0 "袭击商船"
 raid_convoys_gerund:0 "袭击商船"
 raid_convoys_desc:0 "#header $raid_convoys$#!\n袭击敌方[concept_convoys]，以削减其[concept_supply_network]强度"
 raid_convoys_tooltip:0 "#header $raid_convoys$\n目标[SCOPE.GetRootScope.GetStrategicRegion.GetName]"
 escort_convoys:0 "护卫商船"
 escort_convoys_gerund:0 "护卫商船"
 escort_convoys_desc:1 "#header $escort_convoys$#!\n保护[Concept('concept_shipping_lane','$concept_shipping_lanes$')]，防止敌军袭击商船"
 escort_convoys_tooltip:0 "#header $escort_convoys$#!\n在[Character.GetLocationHQ.GetName]和[SCOPE.GetRootScope.GetHQ.GetName]之间巡逻"

 commander_status_traveling_time_days:0 "[Character.GetDaysToCompleteTravelRaw|v][SelectLocalization( GreaterThan_int32( Character.GetDaysToCompleteTravelRaw, '(int32)1' ), 'GENERAL_TRAVEL_DAYS', 'GENERAL_TRAVEL_DAY' )]"
 commander_status_traveling_time_less_than_day:0 "少于#variable 1#!天"
 commander_status_traveling_time:0 "[SelectLocalization( GreaterThan_int32( Character.GetDaysToCompleteTravelRaw, '(int32)0' ), 'commander_status_traveling_time_days', 'commander_status_traveling_time_less_than_day' )]"

 commander_status_idle:1 "在[Character.GetCurrentHQ.GetName]闲置"
 commander_status_traveling_hq:0 "正在前往[Character.GetCurrentHQ.GetName]（$commander_status_traveling_time$）"
 commander_status_traveling_front:0 "正前往[Character.GetCommanderOrder.GetFrontTarget.GetName]（$commander_status_traveling_time$）"
 commander_status_order_in_hq:0 "在[Character.GetCommanderOrder.GetHQTarget.GetName][Character.GetCommanderOrder.GetType.GetName]"
 commander_status_order_on_front:0 "在[Character.GetCommanderOrder.GetFrontTarget.GetName][Character.GetCommanderOrder.GetType.GetName]"
 commander_status_order_in_strategic_region:0 "在[Character.GetCommanderOrder.GetStrategicRegion.GetName][Character.GetCommanderOrder.GetType.GetName]"
 commander_status_attacking_in_battle:0 "正在[Character.GetBattle.GetFront.GetName]的[Character.GetBattle.GetName|v]中进攻"
 commander_status_defending_in_battle:0 "正在[Character.GetBattle.GetFront.GetName]的[Character.GetBattle.GetName|v]中防守"

 troop_name_regular:0 "常备部队"
 troop_name_conscript:0 "征召部队"

 combat_unit_regular:0 "常备军"
 combat_unit_conscript:0 "征召军"
 combat_unit_flotilla:0 "舰队"
 
 CONVOY_RAIDING_ENEMIES_TOOLTIP:0 "敌方贸易网络"
 CONVOY_RAIDING_ENEMIES_TOOLTIP_ENTRY:0 "[Country.GetName]"

 NAVAL_BATTLE_MARKER:0 "$SEA_REGION$"
 NAVAL_INVASION_WAITING_FOR_GENERAL:1 "等待[Character.GetFullName]返回[Character.GetHomeHQ.GetName]$TRAVEL_DESC$。"
 NAVAL_INVASION_WAITING_FOR_ADMIRAL:0 "等待[Character.GetFullName]准备部队——[LabelingHelper.GetDaysLoc(Character.GetOrderPreparationDaysLeft, '')]"
 NAVAL_INVASION_WAITING_FOR_TROOPS:1 "等待[Character.GetFullNamePossessive]的部队[Concept('concept_mobilize_battalion', '$concept_mobilize_battalion_mobilize$')]（[Character.GetMobilizationPercentageFormatted]）。"
 NAVAL_INVASION_NAVAL_BATTLE:1 "在[Battle.GetName]作战以击退敌军拦截！"
 NAVAL_INVASION_LAND_BATTLE:1 "在[Battle.GetName|v]战斗以建立新[concept_front]！"

 WAR_PANEL_PARTICIPANT_DEAD:0 "[concept_dead]：#variable #N -[WarParticipant.GetNumDead|K-]#!#!"
 WAR_PANEL_PARTICIPANT_WOUNDED:0 "[concept_wounded]：#variable #N -[WarParticipant.GetNumWounded|K-]#!#!"

 WAR_PANEL_PARTICIPANT_DEAD_TOOLTIP:1 "#header [concept_dead]#!\n[WarParticipant.GetNumDead|K-]名[WarParticipant.GetCountry.GetAdjectiveNoFormatting]人于#v [War.GetName]中死亡#!：\n$TAB$[WarParticipant.GetNumDeadFromBattle|-]人死于[concept_battle]\n$TAB$[WarParticipant.GetNumDeadFromAttrition|-]人死于[concept_attrition]"
 WAR_PANEL_PARTICIPANT_WOUNDED_TOOLTIP:1 "#header [concept_wounded]#!\n[WarParticipant.GetNumWounded|K-]名[WarParticipant.GetCountry.GetAdjectiveNoFormatting]人于#v [War.GetName]中负伤#!：\n$TAB$[WarParticipant.GetNumWoundedFromBattle|-]人因[concept_battle]负伤\n$TAB$[WarParticipant.GetNumWoundedFromAttrition|-]人因[concept_attrition]负伤"

 WOUNDED_BREAKDOWN:0 "#header [concept_wounded]总人数：$NUM|-D$#!\n$TOTALS_HEADER$\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 WOUNDED_HEADER_ENTRY_ATTRITION:0 "来自[concept_attrition]：$NUM|-D$"
 WOUNDED_HEADER_ENTRY_BATTLE:0 "来自[concept_battle]：$NUM|-D$"
 WOUNDED_BREAKDOWN_ENTRY_ATTRITION:0 "[Country.GetName]$concept_attrition$：$NUM|-K$"
 WOUNDED_BREAKDOWN_ENTRY_BATTLE:0 "[Country.GetName]$concept_battle$：$NUM|-K$"

 DEAD_BREAKDOWN:0 "#header [concept_dead]总人数：$NUM|-D$#!\n$TOTALS_HEADER$\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 DEAD_HEADER_ENTRY_ATTRITION:0 "来自[concept_attrition]：$NUM|-D$"
 DEAD_HEADER_ENTRY_BATTLE:0 "来自[concept_battle]：$NUM|-D$"
 DEAD_BREAKDOWN_ENTRY_ATTRITION:0 "[Country.GetName]$concept_attrition$：$NUM|-K$"
 DEAD_BREAKDOWN_ENTRY_BATTLE:0 "[Country.GetName]$concept_battle$：$NUM|-K$"

 PANEL_MILITARY_NAVY_CURRENT_WARSHIPS:1 "@flotillas![Country.GetWarships|0v]"
 PANEL_MILITARY_NAVY_CURRENT_WARSHIPS_TOOLTIP:6 "#header [Concept('concept_flotilla','$concept_flotillas$')]总数#!\n$TOOLTIP_DELIMITER$\n[Country.GetName]当前有@flotillas![Country.GetWarships|v]战舰[Country.GetFlotillasRanking]\n$PANEL_MILITARY_NAVY_POWER_PROJECTION$\n\n[Country.GetWarshipsBreakdown]"
 PANEL_MILITARY_NAVY_CURRENT_WARSHIPS_TOOLTIP_LEFT:0 "#header [Concept('concept_flotilla','$concept_flotillas$')]总数#!\n[WarPanel.GetLeftLeader.GetName]目前拥有@flotillas![WarPanel.GetLeftLeader.GetWarships|v]艘战舰\n\n[WarPanel.GetLeftLeader.GetWarshipsBreakdown]"
 PANEL_MILITARY_NAVY_CURRENT_WARSHIPS_TOOLTIP_RIGHT:0 "#header [Concept('concept_flotilla','$concept_flotillas$')]总数#!\n[WarPanel.GetRightLeader.GetName]目前拥有@flotillas![WarPanel.GetRightLeader.GetWarships|v]艘战舰\n\n[WarPanel.GetRightLeader.GetWarshipsBreakdown]"
 PANEL_MILITARY_NAVY_FIELDED_WARSHIPS:1 "[Country.GetWarshipsFielded|0v]"#header [Concept('concept_flotilla','$concept_flotillas$')]总数量#!\n[Country.GetName]当前拥有@flotillas![Country.GetWarships|v]战舰\n\n[Country.GetWarshipsBreakdown]""
 PANEL_MILITARY_NAVY_FIELDED_WARSHIPS_TOOLTIP:2 "#header 指派并部署的[Concept('concept_flotilla','$concept_flotillas$')]#!\n[Country.GetWarshipsFieldedBreakdown]"
 PANEL_MILITARY_NAVY_WARSHIPS_IN_RESERVE:0 "[Country.GetWarshipsInReserve|0v]"
 PANEL_MILITARY_NAVY_WARSHIPS_IN_RESERVE_TOOLTIP:1 "#header 未指派的@flotillas!战舰#!\n[Country.GetWarshipsInReserveBreakdown]"

 MILITARY_UNITS_PRODUCTION:2 "#header [SelectLocalization(Building.IsBuildingType('building_naval_base'), Concept('concept_flotilla', '$concept_flotillas$'), Concept('concept_battalion', '$concept_battalions$'))]#!\n$TOOLTIP_DELIMITER$\n为[Building.GetState.GetOwner.GetName]提供[Building.GetCombatUnitProduction]"
 PANEL_MILITARY_NAVY_WARSHIPS_CAPACITY:0 "[Country.GetWarshipsCapacity]"
 WARSHIPS_SOURCES_BREAKDOWN:1 "来自$SOURCE|v$：@flotillas!#variable $VALUE|0$#!"
 PANEL_MILITARY_NAVY_WARSHIPS_CAPACITY_TOOLTIP:1 "潜在可训练[Concept('concept_flotilla','$concept_flotillas$')]数量"

 UNITS_HEADER:0 "#title 战斗单位#!"

 OFFENSE:0 "[concept_offense]"
 OFFENSE_RIGHT_VALUE:0 "#v [FrontPanel.AccessFront.GetAverageRightBattalionOffenseRaw|0]#!"
 OFFENSE_LEFT_VALUE:0 "#v [FrontPanel.AccessFront.GetAverageLeftBattalionOffenseRaw|0]#!"
 DEFENSE:0 "[concept_defense]"
 DEFENSE_RIGHT_VALUE:0 "#v [FrontPanel.AccessFront.GetAverageRightBattalionDefenseRaw|0]#!"
 DEFENSE_LEFT_VALUE:0 "#v [FrontPanel.AccessFront.GetAverageLeftBattalionDefenseRaw|0]#!"

 COMBAT_UNIT_OFFENSE_FORMATTED:0 "@unit_offense!$VALUE|0v$"
 COMBAT_UNIT_DEFENSE_FORMATTED:0 "@unit_defense!$VALUE|0v$"
 COMBAT_UNIT_MANPOWER_TOOLTIP:1 "$NAME$拥有$COMBAT_UNIT_MANPOWER$可用人力"

 COMBAT_UNITS_BUILDING_HEADER:1 "#title [SelectLocalization(Building.IsBuildingType('building_naval_base'), '@flotillas!', '@battalions!')]#v #tooltippable #tooltip:MILITARY_UNITS_PRODUCTION [Building.GetNumberOfCombatUnits]#!#!#![SelectLocalization(Building.IsBuildingType('building_naval_base'), '$concept_flotillas$', '$concept_battalions$')]#!"
 COMBAT_UNITS_CHARACTER_HEADER:1 "#title [SelectLocalization(Character.IsGeneral, 'COMBAT_UNITS_CHARACTER_BATTALIONS_HEADER', 'COMBAT_UNITS_CHARACTER_FLOTILLAS_HEADER')]#!"
 COMBAT_UNITS_CHARACTER_BATTALIONS_HEADER:0 "指挥@battalions!#v #tooltippable #tooltip:MILITARY_PANEL_COMMAND_LIMIT_BREAKDOWN_TOOLTIP [Character.GetNumCombatUnits]#!#!#!$concept_battalions$"
 COMBAT_UNITS_CHARACTER_FLOTILLAS_HEADER:0 "指挥@flotillas!#v #tooltippable #tooltip:MILITARY_PANEL_COMMAND_LIMIT_BREAKDOWN_TOOLTIP [Character.GetNumCombatUnits]#!#!#!$concept_flotillas$"
 COMBAT_UNIT_BATTLE_TOOLTIP:0 "在#variable [CombatUnit.GetBattle.GetName]#!战斗中"
 COMBAT_UNIT_MORALE_ONE_DAY_TOOLTIP:0 "（剩余#variable 1#!天）"
 COMBAT_UNIT_MORALE_DAYS_TOOLTIP:0 "（剩余$DAYS|v$天）"
 COMBAT_UNIT_MORALE_TOOLTIP:2 "当前[concept_morale]：#$COLOR_STR$ $MORALE|0%$#!\n趋向于：[Character.GetSupplyFormatted]$DAYS_HINT$\n$TOOLTIP_DELIMITER$\n总人力：$MANPOWER$\n士气低落：$DEMORALIZED|v$"
 COMMANDER_SUPPLY_TOOLTIP_HEADER:0 "$NAME$的补给：#$COLOR_STRING$ $VALUE|0%$#!"
 COMMANDER_SUPPLY_FORMATTED:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ #$COLOR_STRING$ $VALUE|0%$#!#!#!"
 COMMANDER_SUPPLY_ISOLATED:0 "#R 无法到达[HQ.GetName]#!"
 COMMANDER_SUPPLY_REACH_BY_LAND:0 "拥有通往[HQ.GetName]的陆上补给线路"

 SHIPPING_LANE_CHARACTER_HEADER:0 "#title [concept_supply_route]#!"
 SHIPPING_LANES_HEADER:0 "#title [Concept('concept_shipping_lane', '$concept_shipping_lanes$')]#!"

 COMBAT_UNIT_SOURCES_BREAKDOWN_SUPPLY:0 "#BOLD #$COLOR$ $VALUE|%0$#!#![concept_supply]"
 COMBAT_UNIT_SOURCES_BREAKDOWN_VERBOSE:0 "[GetUnitStrengthHeader( '(int32)$CURRENT$', '(int32)$MAX$', '$ICON$' )]$UNIT_NAME$来自[STATE.GetName]（#BOLD #$MORALE_COLOR$ $MORALE|%0$#!#![concept_morale]和$SUPPLY$）"
 COMBAT_UNIT_SOURCES_BREAKDOWN_CLEAN:0 "[GetUnitStrengthHeader( '(int32)$CURRENT$', '(int32)$MAX$', '$ICON$' )]$UNIT_NAME$来自[STATE.GetName]"

 COMBAT_UNIT_MOBILIZATION_STATUS_DEMOBILIZED:0 "[Concept('concept_mobilize_battalion', '$concept_mobilize_battalion_demobilized$')]"
 COMBAT_UNIT_MOBILIZATION_STATUS_DEMOBILIZED_TOOLTIP:0 "[CombatUnit.GetName]目前已[Concept('concept_mobilize_battalion', '$concept_mobilize_battalion_demobilized$')]"
 COMBAT_UNIT_MOBILIZATION_STATUS_MOBILIZING:0 "[Concept('concept_mobilize_battalion', '$concept_mobilize_battalion_mobilizing$')]（[CombatUnit.GetMobilization|v%0]）"
 COMBAT_UNIT_MOBILIZATION_STATUS_MOBILIZING_TOOLTIP:0 "[CombatUnit.GetName]目前已[Concept('concept_mobilize_battalion', '$concept_mobilize_battalion_mobilizing$')][CombatUnit.GetMobilization|v%0]"
 COMBAT_UNIT_MOBILIZATION_STATUS_MOBILIZED:0 "[Concept('concept_mobilize_battalion', '$concept_mobilize_battalion_mobilized$')]"
 COMBAT_UNIT_MOBILIZATION_STATUS_MOBILIZED_TOOLTIP:0 "[CombatUnit.GetName]已完全[Concept('concept_mobilize_battalion', '$concept_mobilize_battalion_mobilized$')]"

 COMBAT_UNIT_BATTALION_CONSCRIPTS:0 "征召军"
 COMBAT_UNIT_BATTALION_NAME_ONE:0 "第$NUM|O$$CULTURE$人"
 COMBAT_UNIT_BATTALION_NAME_TWO:0 "$BUILDING_PM$[ConcatIfNeitherEmpty('', '$CONSCRIPT$')]"
 COMBAT_UNIT_BATTALION_FULL_NAME:0 "$COMBAT_UNIT_BATTALION_NAME_ONE$$COMBAT_UNIT_BATTALION_NAME_TWO$"

 COMBAT_UNIT_FLOTILLA_NAME_ONE:1 "[ConcatIfNeitherEmpty('$PREFIX$', ' ')]$NAME$号[ConcatIfNeitherEmpty(' ', '$NUM_STR$')]"
 COMBAT_UNIT_FLOTILLA_NAME_TWO:0 "$BUILDING_PM$"
 COMBAT_UNIT_FLOTILLA_FULL_NAME:0 "$COMBAT_UNIT_FLOTILLA_NAME_ONE$$COMBAT_UNIT_FLOTILLA_NAME_TWO$"

 HQ_HEADER:0 "#title [Concept('concept_hq', '总部')]#!"
 HQ_HEADER_CHARACTER:0 "$HQ_HEADER$"
 HQ_HEADER_MILITARY_PANEL:0 "$HQ_HEADER$"
 HQ_HEADER_EMPTY_HQS:0 "空闲总部"
 HOME_HQ:0 "[Concept('concept_hq', '本土总部')]：[Character.GetHomeHQ.GetName]"
 LOCATION_HQ:0 "[Concept('concept_hq', '当地总部')]：[Character.GetLocationHQ.GetName]"
 CURRENT_HQ:0 "[Character.GetLocationHQ.GetName][SelectLocalization( ObjectsEqual(Character.GetLocationHQ.Self, Character.GetHomeHQ.Self), '', 'HOME_HQ_NAME' )]"
 HOME_HQ_NAME:0 "（[Concept('concept_hq', '本土总部')]：[Character.GetHomeHQ.GetName]）"

 FRONT_PARTICIPANT_COMBATUNITS:2 "@battalions!$NUM_UNITS|v$"
 FRONT_PARTICIPANT_COMBATUNITS_TOOLTIP:2 "[Character.GetFirstName|v]在[Front.GetName]拥有$NUM_UNITS|v$支@battalions!"
 FRONT_SIDE_COMBATUNITS:3 "#header [COUNTRY.GetFlagTextIcon][Front.GetName]#!\n[FRONT.GetName]共有@battalions!$NUM_UNITS|v$\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$\n\n其中有$NUM_GARRISONS|v$来自[Concept('concept_garrison', '$concept_garrisons$')]，只会参与防御性战斗。"
 FRONT_SIDE_COMBATUNITS_TRAVELING:2 "还有$NUM_UNITS|v$支@battalions!正在向[FRONT.GetName]转进"
 FRONT_COUNTRY_COMBATUNITS:1 "[Country.GetName]在[FRONT.GetName]拥有@battalions!$NUM_UNITS|v$"
 FRONT_COUNTRY_COMBATUNITS_TRAVELING:1 "[Country.GetName]有@battalions!$NUM_UNITS|v$正前往[FRONT.GetName]"
 FRONT_PARTICIPANT_GENERALS_BEYOND_FIVE_HEADER:0 "$NUM_GENERALS|v=$额外[Concept('concept_general', '$concept_generals$')]在$FRONT_NAME$"
 FRONT_PARTICIPANT_GENERALS_BEYOND_FIVE_ENTRY:0 "[Character.GetFullName]-@battalions!$MOB_STRING$[concept_fully_mobilized_battalions]"

 COMMANDER_NUM_UNITS_FORMAT:0 "[Character.GetCombatUnitsTypeIcon]#variable $NUM_UNITS$#!"
 FRONT_PARTICIPANT_COMMANDER_NUM_UNITS_TRAVELING_TOOLTIP:0 "[Character.GetFirstName|v]有#variable [Character.GetNumCombatUnits]#![Character.GetCombatUnitsTypeIcon]正前往[FrontParticipant.GetFront.GetName]"

 ACTIVE_BATTLES:1 "进行中的[Concept('concept_battle', '$concept_battles$')]"
 ENDED_BATTLES:1 "已结束的[Concept('concept_battle', '$concept_battles$')]"
 ENDED_LAND_BATTLES:0 "已结束的陆上[Concept('concept_battle', '$concept_battles$')]"
 ENDED_SEA_BATTLES:0 "已结束的海上[Concept('concept_battle', '$concept_battles$')]"
 BATTLE_VICTORY:0 "胜利！"
 BATTLE_DEFEAT:0 "战败！"
 BATTLE_DRAW:0 "平手！"
 BATTLE_VICTOR:0 "胜利者："
 BATTLE_TERRAIN:0 "[concept_terrain]：[Battle.GetTerrain]"
 BATTLE_ADVANCING:0 "推进"
 BATTLE_DEFENDING:0 "防御"
 BATTLE_OFFENSE_TITLE:0 "进攻"
 BATTLE_DEFENSE_TITLE:0 "防御"
 ADVANCEMENT_PROGRESS_HEADER:0 "进步"
 BATTLE_DAYS_DURATION:0 "战斗持续[Battle.GetDurationInDaysRaw]天"
 SUCCESSFUL_ADVANCE:0 "#G 成功的进攻#!"
 SUCCESSFUL_DEFENSE:0 "#G 抵抗成功#!"
 FAILED_ADVANCE:0 "#R 探险失败#!"
 FAILED_DEFENSE:0 "#R 抵抗失败#!"
 BATTLE_END_LEFT_SIDE:0 "[SelectLocalization( Battle.IsWinner( Battle.GetAttacker ), '$SUCCESSFUL_ADVANCE$', '$FAILED_ADVANCE$' )]"
 BATTLE_END_RIGHT_SIDE:0 "[SelectLocalization( Battle.IsWinner( Battle.GetDefender ), '$SUCCESSFUL_DEFENSE$', '$FAILED_DEFENSE$' )]"

 BATTLE_LAND_MAX_OFFENSE:0 "[GetGlobalMaxLandOffense|v]"
 BATTLE_LAND_MAX_DEFENSE:0 "[GetGlobalMaxLandDefense|v]"
 BATTLE_NAVAL_MAX_OFFENSE:0 "[GetGlobalMaxNavalOffense|v]"
 BATTLE_NAVAL_MAX_DEFENSE:0 "[GetGlobalMaxNavalDefense|v]"
 BATTLE_OFFENSE_TOOLTIP:3 "#header 进攻#!\n进攻方[SelectLocalization( Battle.IsNavalBattle, '$concept_flotillas$', '$concept_battalions$' )]的进攻为[Battle.GetOffenseRaw|v]。\n[Battle.GetOffenseBreakdown]\n世界最高进攻为[SelectLocalization( Battle.IsNavalBattle, 'BATTLE_NAVAL_MAX_OFFENSE', 'BATTLE_LAND_MAX_OFFENSE' )]"
 BATTLE_DEFENSE_TOOLTIP:3 "#header 防御#!\n防御方[SelectLocalization( Battle.IsNavalBattle, '$concept_flotillas$', '$concept_battalions$' )]的防御为[Battle.GetDefenseRaw|v]。\n[Battle.GetDefenseBreakdown]\n世界最高防御为[SelectLocalization( Battle.IsNavalBattle, 'BATTLE_NAVAL_MAX_DEFENSE', 'BATTLE_LAND_MAX_DEFENSE' )]"

 BATTLE_ARMY_OFFENSE_TOOLTIP:0 "进攻方$concept_battalions$的平均进攻为[Battle.GetOffenseRaw|v]。世界最高进攻为[GetGlobalMaxLandOffense|v]"
 BATTLE_ARMY_DEFENSE_TOOLTIP:0 "防御方$concept_battalions$的平均防御为[Battle.GetDefenseRaw|v]。世界最高防御为[GetGlobalMaxLandDefense|v]"
 BATTLE_NAVAL_OFFENSE_TOOLTIP:1 "进攻方$concept_flotillas$的平均进攻为[Battle.GetOffenseRaw|v]。世界最高进攻为[GetGlobalMaxNavalOffense|v]"
 BATTLE_NAVAL_DEFENSE_TOOLTIP:1 "防御方$concept_flotillas$的平均防御为[Battle.GetDefenseRaw|v]。世界最高防御为[GetGlobalMaxNavalDefense|v]"

 FRONT_UNITS:0 "[COUNTRY.GetName]在前线拥有的单位数量"
 ATTACKING_MEN_STILL_FIGHTING:0 "仍在作战中的人数：[Battle.CalcCurrentAttackerManpower|v]"
 DEFENDING_MEN_STILL_FIGHTING:0 "仍在作战中的人数：[Battle.CalcCurrentDefenderManpower|v]"


 WAR_SUPPORT_ATTACKER_SIDE:0 "#variable [War.GetWarSupport(War.AccessLeftSideLeaderParticipant.GetCountry)|1+=]#!"
 WAR_SUPPORT_DEFENDER_SIDE:0 "#variable [War.GetWarSupport(War.AccessRightSideLeaderParticipant.GetCountry)|1+=]#!"
 WAR_SUPPORT_LEFT_SIDE:0 "#variable [War.GetWarSupport(War.AccessLeftSideLeaderParticipant.GetCountry)|1+=]#!"
 WAR_SUPPORT_RIGHT_SIDE:0 "#variable [War.GetWarSupport(War.AccessRightSideLeaderParticipant.GetCountry)|1+=]#!"

 NO_ALLIES:0 "无盟友"
 WAR_LEADER:0 "[concept_war_leader]"

 WAR_LEFT_SIDE_NUM_BATTALIONS:1 "@battalions!#variable [WarPanel.GetLeftMobilizedBattalionsRaw]#!/#maximum [WarPanel.GetLeftAvailableBattalionsRaw]#!（@mobilization![WarPanel.GetLeftMobilizationRatioRaw|0%]）"
 WAR_LEFT_SIDE_NUM_BATTALIONS_TOOLTIP:0 "#HEADER @battalions!#variable [WarPanel.GetLeftMobilizedBattalionsRaw]#![concept_fully_mobilized_battalions]#!\n$TOOLTIP_DELIMITER$\n这是[WarPanel.GetLeftLeader.GetAdjective]一方在这场[concept_war]中$concept_mobilize_battalion_mobilized$$concept_battalions$的总数。\n\n@battalions!#variable [WarPanel.GetLeftMobilizedBattalionsRaw]#!（[WarPanel.GetLeftMobilizationRatioRaw|0%]）[concept_fully_mobilized_battalions]\n@battalions!#variable [WarPanel.GetLeftAvailableBattalionsRaw]#![concept_available_battalions]\n@battalions!#variable [WarPanel.GetLeftPotentialBattalionsRaw]#![concept_potential_battalions]"

 WAR_RIGHT_SIDE_NUM_BATTALIONS:1 "（@mobilization![WarPanel.GetRightMobilizationRatioRaw|0%]）#variable [WarPanel.GetRightMobilizedBattalionsRaw]#!/#maximum [WarPanel.GetRightAvailableBattalionsRaw]#!@battalions!"
 WAR_RIGHT_SIDE_NUM_BATTALIONS_TOOLTIP:0 "#HEADER @battalions!#variable [WarPanel.GetRightMobilizedBattalionsRaw]#![concept_fully_mobilized_battalions]#!\n$TOOLTIP_DELIMITER$\n这是[WarPanel.GetRightLeader.GetAdjective]一方在这场[concept_war]中$concept_mobilize_battalion_mobilized$$concept_battalions$的总数。\n\n@battalions!#variable [WarPanel.GetRightMobilizedBattalionsRaw]#!（[WarPanel.GetRightMobilizationRatioRaw|0%]）[concept_fully_mobilized_battalions]\n@battalions!#variable [WarPanel.GetRightAvailableBattalionsRaw]#![concept_available_battalions]\n@battalions!#variable [WarPanel.GetRightPotentialBattalionsRaw]#![concept_potential_battalions]"

 WAR_LEADER_LEFT_NUM_BATTALIONS:1 "@battalions!#variable [WarPanel.GetLeftLeader.GetBattalionsFullyMobilized]#!/#maximum [WarPanel.GetLeftLeader.GetBattalions]#!"
 WAR_LEADER_RIGHT_NUM_BATTALIONS:1 "#variable [WarPanel.GetRightLeader.GetBattalionsFullyMobilized]#!/#maximum [WarPanel.GetRightLeader.GetBattalions]#!@battalions!"
 WAR_LEADER_LEFT_NUM_FLOTILLAS:0 "@combat_unit_flotilla!#variable [WarPanel.GetLeftLeader.GetWarships]#!"
 WAR_LEADER_RIGHT_NUM_FLOTILLAS:0 "#variable [WarPanel.GetRightLeader.GetWarships]#!@combat_unit_flotilla!"

 WAR_LEFT_SIDE_NUM_FLOTILLAS:0 "@combat_unit_flotilla!#variable [WarPanel.GetLeftFlotillasRaw]#!"
 WAR_LEFT_SIDE_NUM_FLOTILLAS_TOOLTIP:0 "#HEADER @combat_unit_flotilla!#variable [WarPanel.GetLeftFlotillasRaw]#![Concept('concept_flotilla', '$concept_flotillas$')]#!\n$TOOLTIP_DELIMITER$\n这是[WarPanel.GetLeftLeader.GetAdjective]一方在这场[concept_war]中的$concept_flotillas$总数。"

 WAR_RIGHT_SIDE_NUM_FLOTILLAS:0 "#variable [WarPanel.GetRightFlotillasRaw]#!@combat_unit_flotilla!"
 WAR_RIGHT_SIDE_NUM_FLOTILLAS_TOOLTIP:0 "#HEADER @combat_unit_flotilla!#variable [WarPanel.GetRightFlotillasRaw]#![Concept('concept_flotilla', '$concept_flotillas$')]#!\n$TOOLTIP_DELIMITER$\n这是[WarPanel.GetRightLeader.GetAdjective]一方在这场[concept_war]中的$concept_flotillas$总数。"

 WAR_LEFT_SIDE_DEAD_NUMBER:0 "#variable [WarPanel.GetLeftDeadRaw|-D]#!"
 WAR_LEFT_SIDE_WOUNDED_NUMBER:0 "#variable [WarPanel.GetLeftWoundedRaw|-D]#!"

 WAR_RIGHT_SIDE_DEAD_NUMBER:0 "#variable [WarPanel.GetRightDeadRaw|-D]#!"
 WAR_RIGHT_SIDE_WOUNDED_NUMBER:0 "#variable [WarPanel.GetRightWoundedRaw|-D]#!"

 COST_OF_WAR:0 "战争花费："
 COST_OF_WAR_LEFT_SIDE_NUMBER:0 "#variable @money![WarPanel.GetLeftCostOfWarRaw|-D]#!"
 COST_OF_WAR_RIGHT_SIDE_NUMBER:0 "#variable @money![WarPanel.GetRightCostOfWarRaw|-D]#!"

 WAR_ALLIES:0 "你的盟友"
 WAR_ENEMIES:0 "敌方盟友"
 WAR_TARGET_ALLIES:0 "[Country.GetAdjectiveNoFlag]盟友"
 WAR_INITIATOR_ALLIES:0 "[Country.GetAdjectiveNoFlag]盟友"

 ACTIVE_FRONTS:0 "激活的[Concept('concept_front', '$concept_fronts$')]"
 FRONT_UNDEFENDED:0 "#header @warning!该[concept_front]未设防！#!\n$TOOLTIP_DELIMITER$\n你在[Front.GetName]没有[Concept('concept_battalion', '$concept_battalions$')]，无论是来自[Concept('concept_general', '$concept_generals$')]还是[concept_garrison]。如果你的盟友在该$concept_front$也没有任何$concept_battalions$，敌军就会在该$concept_front$上长驱直入。\n\n考虑下将拥有$concept_battalions$的$concept_general$派到这里。"

 FIRST_ADVANCING_UNITS:0 "推进中：[Front.GetNumFirstAdvancingUnitsFormatted]"
 FIRST_DEFENDING_UNITS:0 "防御中：[Front.GetNumFirstDefendingUnitsFormatted]"
 SECOND_ADVANCING_UNITS:0 "推进中：[Front.GetNumSecondAdvancingUnitsFormatted]"
 SECOND_DEFENDING_UNITS:0 "防御中：[Front.GetNumSecondDefendingUnitsFormatted]"
 FRONT_SIDE_NUM_UNITS_FORMAT:0 "@battalions!#variable #tooltippable #tooltip:$BREAKDOWN_TAG$ $NUM_UNITS$#!#!#!"
 FRONT_SIDE_FIRST_NUM_UNITS:0 "@battalions![Front.GetNumFirstCombatUnits|0v]"
 FRONT_SIDE_SECOND_NUM_UNITS:0 "[Front.GetNumSecondCombatUnits|0v]@battalions!"
 FRONT_SIDE_LEFT_NUM_UNITS:1 "来自陆军将领的[Front.GetNumLeftCombatUnitsFromGeneralsRaw|0v]@battalions!"
 FRONT_SIDE_LEFT_ADDITIONAL_GENERALS:0 "[Front.GetPlayerAdvantageDesc]\n\n[Front.GetLeftNumBattalionsBeyondTopFiveGeneralsTooltip]"
 FRONT_SIDE_RIGHT_NUM_UNITS:1 "来自陆军将领的[Front.GetNumRightCombatUnitsFromGeneralsRaw|0v]@battalions!"
 FRONT_SIDE_ADVANCING_UNITS_DESC:1 "#header 推进@battalions!#!\n\n$UNITS_BREAKDOWN$"
 FRONT_SIDE_DEFENDING_UNITS_DESC:1 "#header 防御@battalions!#!\n\n$UNITS_BREAKDOWN$"
 FRONT_SIDE_UNIT_ENTRY:0 "@battalions!$NUM_UNITS|v$来自$UNIT_ORIGIN|v$"
 FRONT_SIDE_UNIT_GARRISON:0 "@battalions!$NUM_UNITS|v$来自[concept_garrison]"
 FRONT_SIDE_TOTAL_UNITS:0 "总计：@battalions!$NUM_UNITS|v$"
 FRONT_COUNTRIES_PRESENT:0 "在前线的国家"
 FRONT_YOUR_SIDE:0 "你方"
 FRONT_ENEMY_SIDE:0 "敌方"
 FRONT_LEFT_ADJECTIVE_SIDE:0 "[WarPanel.GetLeftLeader.GetAdjectiveNoFlag]方"
 FRONT_RIGHT_ADJECTIVE_SIDE:0 "[WarPanel.GetRightLeader.GetAdjectiveNoFlag]方"
 FRONT_NO_ACTIVE_BATTLES:1 "无进行中的[concept_battle]"
 FRONT_NO_ENDED_BATTLES:0 "无已结束的[Concept('concept_battle', '$concept_battles$')]"
 FRONT_PRESENT_GENERALS_PLAYER:1 "#variable [GetDataModelSize(Front.AccessLeftParticipants)]#!位[Concept( 'concept_general', '$concept_generals$' )]（你）"
 FRONT_PRESENT_GENERALS_ENEMY:1 "#variable [GetDataModelSize(Front.AccessRightParticipants)]#!位[Concept( 'concept_general', '$concept_generals$' )]（敌人）"
 FRONT_PRESENT_GENERALS_INITIATOR:1 "#variable [GetDataModelSize(Front.AccessLeftParticipants)]#!位[Concept( 'concept_general', '$concept_generals$' )]（发起者）"
 FRONT_PRESENT_GENERALS_TARGET:1 "#variable [GetDataModelSize(Front.AccessRightParticipants)]#!位[Concept( 'concept_general', '$concept_generals$' )]（目标）"
 NO_ACTIVE_FRONTS:0 "目前没有激活的[Concept('concept_front', '$concept_fronts$')]"
 FRONT_PANEL_BATTLES:0 "战斗"

 FIRST_GARRISONED_UNITS:0 "@battalions!#variable [Front.GetNumFirstGarrisonUnitsRaw]#!驻防部队"
 SECOND_GARRISONED_UNITS:0 "#variable [Front.GetNumSecondGarrisonUnitsRaw]#!驻防部队@battalions!"
 LEFT_GARRISONED_UNITS:0 "@battalions!#variable [Front.GetNumLeftGarrisonUnitsRaw]#!驻防部队"
 RIGHT_GARRISONED_UNITS:1 "#variable [Front.GetNumRightGarrisonUnitsRaw]#!驻防部队@battalions!"

 FRONT_SIDE_GARRISON_UNITS_FORMAT:1 "@battalions! #variable #tooltippable #tooltip:$BREAKDOWN_TAG$ $NUM_UNITS$#!#!#!"
 FRONT_SIDE_GARRISON_DESC:1 "#header [concept_garrison]#!\n仍可在[concept_battle]中防御的[concept_garrison]单位数是@battalions!$VAL|v$，原因是：\n$BREAKDOWN$"
 FRONT_SIDE_GARRISON_DESC_ZERO:1 "[concept_garrison]中还有$VAL|v$支@battalions!能够在[concept_battle]中进行防守"
 FRONT_SIDE_GARRISON_BREAKDOWN:0 "$FROM_COMMANDER$[ConcatIfNeitherEmpty('\n', '$FROM_RESERVE$')]"
 NUM_UNITS_FROM_COMMANDER_HEADER:0 "来自待命的指挥官："
 NUM_UNITS_FROM_COMMANDER_ENTRY:1 "$TAB$[CHARACTER.GetFullName]率领的$VAL|v$支@battalions!"
 NUM_UNITS_FROM_RESERVE_HEADER:0 "[concept_in_reserve]单位："
 NUM_UNITS_FROM_RESERVE_ENTRY:1 "$TAB$位于[HQ.GetName]的$VAL|v$支[HQ.GetCombatUnitsIcon]"

 FRONT_MORALE_TOOLTIP:1 "$COUNTRY_NAME|v$在$FRONT_NAME$的士气为#BOLD #$MORALE_COLOR$ $VAL|0%$#!#!"
 COMMANDER_MORALE_TOOLTIP:0 "#header 士气#!\n[Character.GetFullName]军队士气是#BOLD #[GetMoraleColorString( Character.GetMorale )] [Character.GetMorale|0%]#!#!\n\n$MILITARY_PANEL_CHARACTER_SUPPLY_TOOLTIP$"
 MORALE_TOOLTIP:1 "[Country.GetAdjectiveNoFormatting|v]在[FrontMarker.GetFront.GetName]的士气是#BOLD #[GetMoraleColorString( FrontMarker.GetFront.GetMorale( Country.Self ) )] [FrontMarker.GetFront.GetMorale( Country.Self )|0%]#!#!"
 STRENGTH_SUPPLY_TOOLTIP:1 "[SeaRegionNavalPresence.GetCountry.GetAdjectiveNoFormatting|v]在[SeaRegionNavalPresence.GetProvince.GetStateRegion.GetName]的补给船队强度为#BOLD #[GetMoraleColorString( SeaRegionNavalPresence.GetStrength )] [SeaRegionNavalPresence.GetStrength|0%]#!#!"
 BATTLE_MORALE_TOOLTIP:1 "[BattleParticipant.GetCountry.GetAdjectiveNoFormatting|v]的士气是#BOLD #[GetMoraleColorString( BattleParticipant.GetMorale )] [BattleParticipant.GetMorale|0%]#!#!"
 BATTLE_ATTACKER_LIST_NAME:0 "进攻单位"
 BATTLE_DEFENDER_LIST_NAME:0 "防御单位"
 BATTLE_ATTACKER_STARTING_UNITS:1 "[Battle.GetAttacker.GetAdjectiveNoFormatting]方：@battalions![Battle.GetStartingAttackerUnits|v]#!"
 BATTLE_ATTACKER_ENDING_UNITS:1 "[Battle.GetAttacker.GetAdjectiveNoFormatting]方：@battalions![Battle.GetFinalAttackerUnits|v]#!"
 BATTLE_DEFENDER_STARTING_UNITS:1 "[Battle.GetDefender.GetAdjectiveNoFormatting]方：@battalions![Battle.GetStartingDefenderUnits|v]#!"
 BATTLE_DEFENDER_ENDING_UNITS:1 "[Battle.GetDefender.GetAdjectiveNoFormatting]方：@battalions![Battle.GetFinalDefenderUnits|v]#!"
 BATTLE_NO_ATTACKER_MODIFIERS:0 "无进攻方修正"
 BATTLE_NO_DEFENDER_MODIFIERS:0 "无防御方修正"
 BATTLE_NO_UNITS_UNDER_COMMAND:0 "无直接指挥的单位"
 BATTLE_NO_BORROWED_UNITS:0 "无借调单位"

 COMBAT_UNIT_CURRENT_LESS_THAN_MAX:1 "#variable $CURRENT$#!/#maximum $MAX$#!"
 COMBAT_UNIT_CURRENT_EQUAL_MAX:0 "#variable $CURRENT$#!"

 MANPOWER_PACKAGE_COMMANDER_CE_BREAKDOWN:0 "#variable [CHARACTER.GetFullName]：#!"

 INTEREST_INACTIVE:1 "这是[concept_inactive_interest]"
 INTEREST_ACTIVE:1 "这是[concept_active_interest]"
 INTEREST_DECLARED:1 "这是[concept_declared_interest]"
 
 INTEREST_SOURCE_DECLARED:0 "由[concept_declared_interest]维持"
 INTEREST_SOURCE_OWNED_STATES:0 "通过对$STATES$的领土控制维持"
 INTEREST_SOURCE_SUBJECT_STATES:0 "通过[concept_subject]国对$STATES$的领土控制维持"

 INTEREST_MARKER_TOOLTIP:2 "#header [Interest.GetOwner.GetAdjectiveNoFormatting]在[Interest.GetStrategicRegion.GetName]的[concept_interest]#!\n$TOOLTIP_DELIMITER$\n[Interest.GetInterestStatusName][ConcatIfNeitherEmpty('\n',Interest.GetInterestSourceDesc)][ConcatIfNeitherEmpty('\n',Interest.GetProgressBarTooltip)]"
 NO_COUNTRIES_WITH_INTEREST:0 "没有[concept_country]在[StrategicRegion.GetNameNoFormatting]拥有[concept_interest]"
 COUNTRIES_WITH_INTEREST:0 "在[StrategicRegion.GetNameNoFormatting]有[concept_interest]的[Concept('concept_country', '$concept_countries$')]："
 INTEREST_MARKER_HAS_PP:0 "来自以下支持该[concept_interest]的指挥官的力量投射："
 INTEREST_MARKER_PP_COMMANDER:0 "[CHARACTER.GetFullName]"
 INTEREST_MARKER_NO_UNITS_TOOLTIP:1 "[concept_interest]当前未被任何[Concept('concept_battalion', '$concept_battalions$')]，[concept_power_projection]或#variable $INTEREST_DOMINANT_INTEREST$#!支持"
 INTEREST_SUPPORTED_BY_DOMINANT:0 "由[INTEREST.GetInterestStatusName|v]在[INTEREST.GetStrategicRegion.GetName]所支持"

 INTEREST_ICON_TOOLTIP_HAS:0 "[INTEREST.GetOwner.GetName]在[INTEREST.GetStrategicRegion.GetName]有#variable [INTEREST.GetInterestStatusName]#!\n$TOOLTIP_DELIMITER$"
 INTEREST_ICON_TOOLTIP_HAS_NOT:0 "[INTEREST.GetOwner.GetName]正在[INTEREST.GetStrategicRegion.GetName]确定[concept_interest]"
 INTEREST_PROGRESS_ACTIVATING_TOOLTIP:0 "成为[concept_active_interest]的进度：#variable [INTEREST.GetProgress|%0]#!"
 INTEREST_PROGRESS_DEACTIVATING_TOOLTIP:0 "成为[concept_inactive_interest]的进度：#variable [INTEREST.GetProgress|%0]#!"
 INTEREST_MAINTAIN_TOOLTIP:0 "维持#variable [Interest.GetInterestStatusName]#!"
 TRADE_OVERVIEW_ENTRY_TOOLTIP_HEADER:0 "#header $GOODS_NAME$#!\n$TOOLTIP_DELIMITER$"
 TRADE_OVERVIEW_ENTRY_TOOLTIP_MARKET_ENTRY:0 "\n$MARKET_NAME$：#variable $VALUE|K$#!（本地价格：#variable @money!$PRICE|1$#!）"

 EXPECTED_SOL_SHORT:0 "[Concept('concept_expected_sol', '$concept_expected_sol_short$')]"
 SOL_LOWER:1 "[LabelingHelper.GetLabelForStandardOfLivingNoIconCFixedPointFormatFromExpected(State.GetAverageStandardOfLivingPoor,State.GetExpectedStandardOfLivingPoor)|v]"
 SOL_MIDDLE:1 "[LabelingHelper.GetLabelForStandardOfLivingNoIconCFixedPointFormatFromExpected(State.GetAverageStandardOfLivingMiddle,State.GetExpectedStandardOfLivingMiddle)|v]"
 SOL_UPPER:1 "[LabelingHelper.GetLabelForStandardOfLivingNoIconCFixedPointFormatFromExpected(State.GetAverageStandardOfLivingRich,State.GetExpectedStandardOfLivingRich)|v]"
 STANDARD_OF_LIVING_TOOLTIP:0 "#header [concept_sol]#!\n$TOOLTIP_DELIMITER$\n[concept_sol_desc]"
 AVG_STANDARD_OF_LIVING_POOR:3 "[State.GetName]$poor$的$AVG_SOL_HEADER$\n$TOOLTIP_DELIMITER$\n人口：#variable [State.GetNumberOfPopsPoor|*]#!\n当前平均：[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetAverageStandardOfLivingPoor)|v]（#tooltippable #tooltip:[State.GetTooltipTag],STATE_SOL_POOR [State.GetAverageStandardOfLivingPoor|1v]#!#!）\n平均$EXPECTED_SOL_SHORT$：[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetExpectedStandardOfLivingPoor)|v]（#tooltippable #tooltip:[State.GetTooltipTag],STATE_EXPECTED_SOL_POOR [State.GetExpectedStandardOfLivingPoor|v1]#!#!）"
 AVG_STANDARD_OF_LIVING_MIDDLE:3 "[State.GetName]$middle$的$AVG_SOL_HEADER$\n$TOOLTIP_DELIMITER$\n人口：#variable [State.GetNumberOfPopsMiddle|*]#!\n当前平均：[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetAverageStandardOfLivingMiddle)|v]（#tooltippable #tooltip:[State.GetTooltipTag],STATE_SOL_MIDDLE [State.GetAverageStandardOfLivingMiddle|1v]#!#!）\n平均$EXPECTED_SOL_SHORT$：[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetExpectedStandardOfLivingMiddle)|v]（#tooltippable #tooltip:[State.GetTooltipTag],STATE_EXPECTED_SOL_MIDDLE [State.GetExpectedStandardOfLivingMiddle|v1]#!#!）"
 AVG_STANDARD_OF_LIVING_RICH:3 "[State.GetName]$rich$的$AVG_SOL_HEADER$\n$TOOLTIP_DELIMITER$\n人口：#variable [State.GetNumberOfPopsRich|*]#!\n当前平均：[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetAverageStandardOfLivingRich)|v]（#tooltippable #tooltip:[State.GetTooltipTag],STATE_SOL_RICH [State.GetAverageStandardOfLivingRich|1v]#!#!）\n平均$EXPECTED_SOL_SHORT$：[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetExpectedStandardOfLivingRich)|v]（#tooltippable #tooltip:[State.GetTooltipTag],STATE_EXPECTED_SOL_RICH [State.GetExpectedStandardOfLivingRich|v1]#!#!）"
 SOL_BY_POPULATION_AVERAGE_SHORT:0 "#title 平均生活水平：#!"
 SOL_BY_POPULATION_AVERAGE:0 "#title [concept_sol]：#!\n[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetAverageSoLByPopulation)|v]（[Country.GetAverageSoLByPopulation|v1]）"
 AVG_STANDARD_OF_LIVING_COUNTRY:1 "[Country.GetName]的$AVG_SOL_HEADER$\n当前平均：[Country.GetFormattedStandardOfLivingLabelAll|v]（#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_SOL_ALL [Country.GetFormattedStandardOfLivingAll|v]#!#!）[Country.GetStandardOfLivingRanking]\n平均$EXPECTED_SOL_SHORT$：[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetExpectedSoLByPopulation)|v]（#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_EXPECTED_SOL_ALL [Country.GetExpectedSoLByPopulation|v1]#!#!）\n$TOOLTIP_DELIMITER$\n$COUNTRY_STRATAS_AVG_SOL$"

 COUNTRY_STRATAS_AVG_SOL:1 "$poor$：[Country.GetFormattedStandardOfLivingLabelPoor|v]（#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_SOL_LOW,CountryStandardOfLivingLower #v [Country.GetFormattedStandardOfLivingPoor]#!#!#!）-（$EXPECTED_SOL_SHORT$[LabelingHelper.GetIconForStandardOfLivingCFixedPoint(Country.GetExpectedStandardOfLivingPoor)|v]#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_EXPECTED_SOL_LOW [Country.GetExpectedStandardOfLivingPoor|v1]#!#!）\n$middle$：#v [Country.GetFormattedStandardOfLivingLabelMiddle]#!（#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_SOL_MIDDLE,CountryStandardOfLivingMiddle #v [Country.GetFormattedStandardOfLivingMiddle]#!#!#!）-（$EXPECTED_SOL_SHORT$[LabelingHelper.GetIconForStandardOfLivingCFixedPoint(Country.GetExpectedStandardOfLivingMiddle)|v]#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_EXPECTED_SOL_MIDDLE [Country.GetExpectedStandardOfLivingMiddle|v1]#!#!）\n$rich$：#v [Country.GetFormattedStandardOfLivingLabelRich]#!（#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_SOL_UPPER,CountryStandardOfLivingUpper [Country.GetFormattedStandardOfLivingRich|v]#!#!）-（$EXPECTED_SOL_SHORT$[LabelingHelper.GetIconForStandardOfLivingCFixedPoint(Country.GetExpectedStandardOfLivingRich)|v]#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_EXPECTED_SOL_UPPER [Country.GetExpectedStandardOfLivingRich|v1]#!#!）"
 COUNTRY_AVG_STANDARD_OF_LIVING_STRATA:0 "$STRATA$：#v $LABEL_FOR_SOL$#!（#tooltippable #tooltip:$TOOLTIP_TAG$ #v $SOL_VALUE|1$#!#!#!）"
 COUNTRY_FACTORS_AFFECTING_STRATA:1 "#header [GetPlayer.GetName]$STRATA$的生活水平#!\n$ADDITIONAL_FACTORS$"

 AVG_STANDARD_OF_LIVING_COUNTRY_LOWER:1 "[Country.GetName][concept_lower_strata]的平均[concept_sol]"
 AVG_STANDARD_OF_LIVING_COUNTRY_MIDDLE:1 "[Country.GetName][concept_middle_strata]的平均[concept_sol]"
 AVG_STANDARD_OF_LIVING_COUNTRY_UPPER:1 "[Country.GetName][concept_upper_strata]的平均[concept_sol]"

 POPULATION_COUNTRY_LOWER:1 "[Country.GetName][concept_lower_strata]的[Concept('concept_pop','$concept_population$')]"
 POPULATION_COUNTRY_MIDDLE:1 "[Country.GetName][concept_middle_strata]的[Concept('concept_pop','$concept_population$')]"
 POPULATION_COUNTRY_UPPER:1 "[Country.GetName][concept_upper_strata]的[Concept('concept_pop','$concept_population$')]"

 COUNTRY_SOL_ALL_LABEL:1 "#v [Country.GetFormattedStandardOfLivingLabelAll]#!（[Country.GetFormattedStandardOfLivingAll|v]）"
 COUNTRY_SOL_LOW_LABEL:1 "#v [Country.GetFormattedStandardOfLivingLabelPoor]#!（[Country.GetFormattedStandardOfLivingPoor|v]）"
 COUNTRY_SOL_MIDDLE_LABEL:1 "#v [Country.GetFormattedStandardOfLivingLabelMiddle]#!（[Country.GetFormattedStandardOfLivingMiddle|v]）"
 COUNTRY_SOL_UPPER_LABEL:1 "#v [Country.GetFormattedStandardOfLivingLabelRich]#!（[Country.GetFormattedStandardOfLivingRich|v]）"

 COUNTRY_SOL_ALL:0 "#header [Country.GetName]所有[Concept('concept_pop', '$concept_pops$')]的平均[concept_sol]#!\n#v [Country.GetFormattedStandardOfLivingLabelAll]（[Country.GetFormattedStandardOfLivingAll]）#!\n$TOOLTIP_DELIMITER$\n[Country.GetAdditionalSOLFactorsDescAll]"
 COUNTRY_SOL_LOW:1 "#header [Country.GetName][concept_lower_strata]的平均[concept_sol]#!\n#v [Country.GetFormattedStandardOfLivingLabelPoor]（[Country.GetFormattedStandardOfLivingPoor]）#!\n$TOOLTIP_DELIMITER$\n[Country.GetAdditionalSOLFactorsDescPoor]"
 COUNTRY_SOL_MIDDLE:1 "#header [Country.GetName][concept_middle_strata]的平均[concept_sol]#!\n#v [Country.GetFormattedStandardOfLivingLabelMiddle]（[Country.GetFormattedStandardOfLivingMiddle]）#!\n$TOOLTIP_DELIMITER$\n[Country.GetAdditionalSOLFactorsDescMiddle]"
 COUNTRY_SOL_UPPER:1 "#header [Country.GetName][concept_upper_strata]的平均[concept_sol]#!\n#v [Country.GetFormattedStandardOfLivingLabelRich]（[Country.GetFormattedStandardOfLivingRich]）#!\n$TOOLTIP_DELIMITER$\n[Country.GetAdditionalSOLFactorsDescRich]"
 COUNTRY_EXPECTED_SOL_ALL:0 "#header [Country.GetName]所有[Concept('concept_pop', '$concept_pops$')]的平均[concept_expected_sol]#!\n#v [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetExpectedSoLByPopulation)]（[Country.GetExpectedSoLByPopulation|1]）#!\n$TOOLTIP_DELIMITER$\n[Country.GetExpectedSOLFactorsDescAll]"
 COUNTRY_EXPECTED_SOL_LOW:0 "#header [Country.GetName][concept_lower_strata]的平均[concept_expected_sol]#!\n#v [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetExpectedStandardOfLivingPoor)]（[Country.GetExpectedStandardOfLivingPoor|1]）#!\n$TOOLTIP_DELIMITER$\n[Country.GetExpectedSOLFactorsDescPoor]"
 COUNTRY_EXPECTED_SOL_MIDDLE:0 "#header [Country.GetName][concept_middle_strata]的平均[concept_expected_sol]#!\n#v [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetExpectedStandardOfLivingMiddle)]（[Country.GetExpectedStandardOfLivingMiddle|1]）#!\n$TOOLTIP_DELIMITER$\n[Country.GetExpectedSOLFactorsDescMiddle]"
 COUNTRY_EXPECTED_SOL_UPPER:0 "#header [Country.GetName][concept_upper_strata]的平均[concept_expected_sol]#!\n#v [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetExpectedStandardOfLivingRich)]（[Country.GetExpectedStandardOfLivingRich|1]）#!\n$TOOLTIP_DELIMITER$\n[Country.GetExpectedSOLFactorsDescRich]"

 CULTURE_GLOBAL_AVG_STANDARD_OF_LIVING:1 "[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Culture.CalcAvgSoL)|v]（#v [Culture.CalcAvgSoL|1]#!）"
 CULTURE_GLOBAL_AVG_STANDARD_OF_LIVING_LOWER_CLASS:1 "[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Culture.CalcAvgSoLForPoor)|v]（#v [Culture.CalcAvgSoLForPoor|1]#!）"
 CULTURE_GLOBAL_AVG_STANDARD_OF_LIVING_MIDDLE_CLASS:1 "[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Culture.CalcAvgSoLForMiddle)|v]（#v [Culture.CalcAvgSoLForMiddle|1]#!）"
 CULTURE_GLOBAL_AVG_STANDARD_OF_LIVING_UPPER_CLASS:1 "[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Culture.CalcAvgSoLForRich)|v]（#v [Culture.CalcAvgSoLForRich|1]#!）"

 FACTORS_AFFECTING_SOL_GLOBALLY:0 ""
 GLOBAL_FACTORS_AFFECTING_POOR:0 ""
 GLOBAL_FACTORS_AFFECTING_MIDDLE:0 ""
 GLOBAL_FACTORS_AFFECTING_RICH:0 ""

 GLOBAL_AVERAGE_HEADER:0 "#bold 全球平均：#!"
 GLOBAL_CLASS_AVERAGE_HEADER:0 "#bold 全球阶级平均：#!"
 COUNTRY_AVERAGE_HEADER:0 "#bold [GetPlayer.GetName]平均：#!"
 COUNTRY_CLASS_AVERAGE_HEADER:0 "#bold [GetPlayer.GetName]阶级平均：#!"

 GLOBAL_AVG_STANDARD_OF_LIVING_TOOLTIP:0 "全球所有[Culture.GetName][concept_culture][Concept('concept_pop', '$concept_pops$')]的平均[concept_sol]"
 GLOBAL_AVG_STANDARD_OF_LIVING_LOWER_TOOLTIP:0 "全球所有[Culture.GetName][concept_culture][concept_lower_strata][Concept('concept_pop', '$concept_pops$')]的平均[concept_sol]"
 GLOBAL_AVG_STANDARD_OF_LIVING_MIDDLE_TOOLTIP:0 "全球所有[Culture.GetName][concept_culture][concept_middle_strata][Concept('concept_pop', '$concept_pops$')]的平均[concept_sol]"
 GLOBAL_AVG_STANDARD_OF_LIVING_UPPER_TOOLTIP:0 "全球所有[Culture.GetName][concept_culture][concept_upper_strata][Concept('concept_pop', '$concept_pops$')]的平均[concept_sol]"

 COUNTRY_AVG_STANDARD_OF_LIVING_TOOLTIP:0 "[GetPlayer.GetName]所有[Culture.GetName][concept_culture][Concept('concept_pop', '$concept_pops$')]的平均[concept_sol]"
 COUNTRY_AVG_STANDARD_OF_LIVING_LOWER_TOOLTIP:0 "[GetPlayer.GetName]所有[Culture.GetName][concept_culture][concept_lower_strata][Concept('concept_pop', '$concept_pops$')]的平均[concept_sol]"
 COUNTRY_AVG_STANDARD_OF_LIVING_MIDDLE_TOOLTIP:0 "[GetPlayer.GetName]所有[Culture.GetName][concept_culture][concept_middle_strata][Concept('concept_pop', '$concept_pops$')]的平均[concept_sol]"
 COUNTRY_AVG_STANDARD_OF_LIVING_UPPER_TOOLTIP:0 "[GetPlayer.GetName]所有[Culture.GetName][concept_culture][concept_upper_strata][Concept('concept_pop', '$concept_pops$')]的平均[concept_sol]"

 CULTURE_COUNTRY_AVG_STANDARD_OF_LIVING:1 "#v [GetPlayer.GetFormattedStandardOfLivingLabelAllWithCulture(Culture.Self)]#!（#tooltippable #tooltip:[Culture.GetTooltipTag],FACTORS_AFFECTING_SOL_COUNTRY_CULTURE #v [GetPlayer.GetFormattedStandardOfLivingAllWithCulture(Culture.Self)]#!#!#!）"
 CULTURE_COUNTRY_AVG_STANDARD_OF_LIVING_LOWER_CLASS:1 "#v [GetPlayer.GetFormattedStandardOfLivingLabelPoorWithCulture(Culture.Self)]#!（#tooltippable #tooltip:[Culture.GetTooltipTag],COUNTRY_CULTURE_FACTORS_AFFECTING_POOR #v [GetPlayer.GetFormattedStandardOfLivingPoorWithCulture(Culture.Self)]#!#!#!）"
 CULTURE_COUNTRY_AVG_STANDARD_OF_LIVING_MIDDLE_CLASS:1 "#v [GetPlayer.GetFormattedStandardOfLivingLabelMiddleWithCulture(Culture.Self)]#!（#tooltippable #tooltip:[Culture.GetTooltipTag],COUNTRY_CULTURE_FACTORS_AFFECTING_MIDDLE #v [GetPlayer.GetFormattedStandardOfLivingMiddleWithCulture(Culture.Self)]#!#!#!）"
 CULTURE_COUNTRY_AVG_STANDARD_OF_LIVING_UPPER_CLASS:1 "[GetPlayer.GetFormattedStandardOfLivingLabelRichWithCulture(Culture.Self)|v]（#tooltippable #tooltip:[Culture.GetTooltipTag],COUNTRY_CULTURE_FACTORS_AFFECTING_RICH #v [GetPlayer.GetFormattedStandardOfLivingRichWithCulture(Culture.Self)]#!#!#!）"

 FACTORS_AFFECTING_SOL_COUNTRY:0 "#title 影响[Country.GetName][concept_sol]的因素#!\n[Country.GetAdditionalSOLFactorsDesc]"

 COUNTRY_AVG_STANDARD_OF_LIVING_POOR:0 "$poor$：[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetAverageStandardOfLivingPoor)|v]（#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_FACTORS_AFFECTING_POOR #v [Country.GetAverageStandardOfLivingPoor|1]#!#!#!）"

 COUNTRY_FACTORS_AFFECTING_POOR:0 "影响$poor$的因素：\n[Country.GetAdditionalSOLFactorsDescPoor]"

 COUNTRY_AVG_STANDARD_OF_LIVING_MIDDLE:0 "$middle$：[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetAverageStandardOfLivingMiddle)|v]（#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_FACTORS_AFFECTING_MIDDLE #v [Country.GetAverageStandardOfLivingMiddle|1]#!#!#!）"
 COUNTRY_FACTORS_AFFECTING_MIDDLE:0 "影响$middle$的因素：\n[Country.GetAdditionalSOLFactorsDescMiddle]"

 COUNTRY_AVG_STANDARD_OF_LIVING_RICH:0 "$rich$：[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetAverageStandardOfLivingRich)|v]（#tooltippable #tooltip:[Country.GetTooltipTag],COUNTRY_FACTORS_AFFECTING_RICH #v [Country.GetAverageStandardOfLivingRich|1]#!#!#!）"
 COUNTRY_FACTORS_AFFECTING_RICH:0 "影响$rich$的因素：\n[Country.GetAdditionalSOLFactorsDescRich]"

 FACTORS_AFFECTING_SOL_COUNTRY_CULTURE:0 "#title 影响[GetPlayer.GetName]国内[Culture.GetName]人[concept_sol]的因素#!\n[GetPlayer.GetAdditionalSOLFactorsDescWithCulture(Culture.Self)]"
 COUNTRY_CULTURE_FACTORS_AFFECTING_POOR:1 "影响[GetPlayer.GetName]国内[Culture.GetName]人$poor$的因素：\n[GetPlayer.GetAdditionalSOLFactorsDescWithCulturePoor(Culture.Self)]"
 COUNTRY_CULTURE_FACTORS_AFFECTING_MIDDLE:1 "影响[GetPlayer.GetName]国内[Culture.GetName]人$middle$的因素：\n[GetPlayer.GetAdditionalSOLFactorsDescWithCultureMiddle(Culture.Self)]"
 COUNTRY_CULTURE_FACTORS_AFFECTING_RICH:1 "影响[GetPlayer.GetName]国内[Culture.GetName]人$rich$的因素：\n[GetPlayer.GetAdditionalSOLFactorsDescWithCultureRich(Culture.Self)]"

 SOL_BY_CLOUT_AVERAGE:0 "#title [concept_sol]（来自势力）：#!\n[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(Country.GetAverageSoLByPoliticalStrength)|v]（[Country.GetAverageSoLByPoliticalStrength|v]）"
 AVG_SOL_HEADER:0 "#header [concept_sol]#!"
 OVERVIEW:0 "概览"
 OVERVIEW_BOLD:0 "#BOLD 概览#!"
 GOVERNMENT:0 "政府"
 GOVERNMENT_BOLD:0 "#BOLD $GOVERNMENT$#!"
 INTEREST_GROUPS:0 "[Concept('concept_interest_group', '$concept_interest_groups$')]"
 INTEREST_GROUPS_BOLD:0 "#BOLD [Concept('concept_interest_group', '$concept_interest_groups$')]#!"
 LAWS:0 "法律"
 LAWS_BOLD:0 "#BOLD $LAWS$#!"
 INSTITUTIONS:0 "机构"
 INSTITUTIONS_BOLD:0 "#BOLD $INSTITUTIONS$#!"
 REFORM_GOVERNMENT:0 "改革政府"
 EXIT_REFORM_GOVERNMENT:0 "退出改革政府"
 REFORM_GOVERNMENT_CIVIL_WAR_ERROR:0 "@red_cross![Country.GetName]正处于[concept_civil_war]"
 REFORM_GOVERNMENT_MOVE_TO_GOVERNMENT_BUTTON_TOOLTIP:0 "@red_cross![InterestGroup.GetName]支持进行中的[concept_revolution]"
 REFORM_GOVERNMENT_BOLD:0 "#BOLD $REFORM_GOVERNMENT$#!"
 IN_OPPOSITION_TITLE:0 "#title 在野#!"
 IN_GOVERNMENT_TITLE:0 "#title 政府#!"
 ELECTION_TITLE:0 "#title 选举#!"
 MARGINAL_TITLE:0 "#title [concept_marginalized][Concept('concept_interest_group', '$concept_interest_groups$')]#!"
 MARGINAL_TITLE_ACCORDION:0 "[concept_marginalized][Concept('concept_interest_group', '$concept_interest_groups$')]（#v [GetDataModelSize( AccessPlayer.AccessMarginalInterestGroups)]#!）"
 LAWS_TITLE:0 "#title 已制定[Concept('concept_law', '$concept_laws$')]#!"
 ABOLISHED_LAWS_TITLE:0 "#title 废止[Concept('concept_law', '$concept_laws$')]#!"
 STATE_TITLE:0 "#title [concept_state]#!"

 STATE_EXPLAINER:0 "#header 地区#!\n#instruction 点击按[concept_state]名排序#!"
 AVERAGE_POP_WAGE_EXPLAINER:0 "#header [concept_pop]平均工资#!\n#instruction 点击按该[concept_state]人群的平均工资排序#!"
 EXPENSES_EXPLAINER:0 "#header 支出#!\n#instruction 点击对该[concept_state]的总支出进行排序#!"
 STATE_INCOME_TAX_REVENUE_EXPLAINER:0 "#header 赋税收入#!\n#instruction 点击对该[concept_state]的赋税总收入进行排序#!"
 
 TAX_CAPACITY_USAGE:1 "#header [concept_tax_capacity]使用量#!\n[State.GetName]使用$USAGE|1v$[concept_tax_capacity]\n$TOOLTIP_DELIMITER$\n每$POPS_PER_CAPACITY|vK$[Concept('concept_pop', '人口')]需要一点[concept_tax_capacity]，[State.GetName]总人口为$TOTAL_POPS|vK$"
 STATE_TAX_CAPACITY:2 "[concept_tax_capacity]\n$STATE_TAX_CAPACITY_CONDENSED$"
 STATE_TAX_CAPACITY_DESC:2 "#header [concept_tax_capacity]#!\n[State.GetName]的[concept_tax_capacity]结余为[State.CalcTaxCapacityBalance|1+=]\n$TOOLTIP_DELIMITER$\n[concept_tax_capacity]：#tooltippable #tooltip:[State.GetTooltipTag],STATE_TAX_CAPACITY_TOOLTIP [State.CalcTaxCapacity|1+]#!#!\n[concept_tax_capacity]使用量：#tooltippable #tooltip:[State.GetTooltipTag],STATE_TAX_CAPACITY_USAGE_TOOLTIP [State.CalcTaxCapacityUsage|1-]#!#![SelectLocalization(GreaterThan_CFixedPoint(State.CalcTaxCapacityUsage,State.CalcTaxCapacity), 'STATE_TAX_CAPACITY_INSUFFICIENT_LONG', '')]"
 STATE_TAX_CAPACITY_USAGE_TOOLTIP:0 "[State.GetTaxCapacityUsageDesc]"
 STATE_TAX_CAPACITY_TOOLTIP:1 "#header [concept_tax_capacity]#!\n[State.GetName]拥有[State.CalcTaxCapacity|+0][concept_tax_capacity]\n$TOOLTIP_DELIMITER$\n[State.GetTaxCapacityDesc]"
 STATE_TAX_CAPACITY_INSUFFICIENT:0 "\n[State.GetTaxCapacityEffectsDesc]"
 STATE_TAX_CAPACITY_INSUFFICIENT_LONG:0 "\n\n@warning!由于使用量大于能力，该[concept_state]会获得以下效果：\n[State.GetTaxCapacityEffectsDesc]"

 EVENT_OPTION_TOOLTIP:0 "#header “[EventOption.GetText]”#!\n$TOOLTIP_DELIMITER$\n[EventOption.GetDesc]"

 POP_VOTING_POWER_WEALTH_TOO_LOW:0 "@warning!由于$WEALTH|v0$[concept_wealth]低于资格线$THRESHOLD|v0$，没有投票资格\n$TAB$$BREAKDOWN$"
 POP_VOTING_POWER_WEALTH_SUFFICIENT:0 "[concept_wealth]$WEALTH|v0$满足投票资格线$THRESHOLD|v0$\n$TAB$$BREAKDOWN$"
 POP_VOTING_POWER_POPULATION:0 "×$NUM|v0$潜在的有资格选民"
 POP_VOTING_POWER:0 "[concept_votes]数量：#v $VAL|+D0$#!\n$BREAKDOWN$"

 NEXT_ELECTION_DATE:0 "下一次[concept_election]：[AccessPlayer.GetNextElectionDate|v]"
 PREVIOUS_ELECTION_RESULTS:0 "上一届[concept_election]的结果"
 PARTY_ELECTION_TOOLTIP:0 "[Party.GetNameNoFormatting|v]的候选人再上一届[concept_election]（[Party.GetCurrentVotingPowerShare|%1v]）中收获了[Party.GetCurrentVotingPower|Kv]张选票"
 ELECTION_ENTRY:0 "[Party.GetName]\n[concept_votes]：$VOTING_POWER|Kv$（$VOTING_POWER_SHARE|%1v$）"
 ELECTION_POLL_ENTRY:0 "$ELECTION_ENTRY$\n[concept_momentum]：#tooltippable #tooltip:[Party.GetTooltipTag],MOMENTUM_BREAKDOWN [Party.GetMomentum|%=+0]#!#!\n\n"
 MOMENTUM_BREAKDOWN:0 "[InterestGroup.GetMomentumDesc]"
 IG_ELECTION_MOMENTUM:1 "#header [concept_momentum]#!\n当前值：$MOMENTUM|%=+0$\n$TOOLTIP_DELIMITER$\n选举开始时出现的随机值，随事件变化：$RAW|%=+0$[ConcatIfNeitherEmpty(SelectLocalization(Not(EqualTo_CFixedPoint(Character.GetPopularity, '(CFixedPoint)0')),'CHARACTER_POPULARITY_HEADER',''), '$POPULARITY_ADJUSTMENT|%=+0$')]"
 CHARACTER_POPULARITY_HEADER:0 "\n调整自[Character.GetFullName]的[concept_popularity]： "
 CHARACTER_POPULARITY:0 "#v [LabelingHelper.GetLabelForPopularityCFixedPoint(Character.GetPopularity)]#!（#v [Character.GetPopularity|+0]#!）"
 POPULARITY:0 "[concept_popularity]"
 IDEOLOGY_CONCEPT:0 "[concept_ideology]"
 CHARACTER_IDEOLOGY:1 "#v [Ideology.GetNameNoFormatting]#!"
 RELIGION:0 "[concept_religion]"
 CHARACTER_RELIGION:1 "#v [Religion.GetNameNoFormatting]#!"
 CHARACTER_PANEL_CULTURE_LABEL:0 "[concept_culture]"
 CHARACTER_CULTURE:0 "#v [Culture.GetNameNoFormatting]#!"

 CHARACTER_PANEL_TAB_OVERVIEW:0 "概览"
 CHARACTER_PANEL_TAB_OVERVIEW_SELECTED:0 "#b 概览#!"
 CHARACTER_PANEL_TAB_MODIFIERS:0 "修正"
 CHARACTER_PANEL_TAB_MODIFIERS_SELECTED:0 "#b 修正#!"
 CHARACTER_PANEL_TRAITS_HEADER:0 "角色特质"

 URBANIZATION_TOOLTIP:1 "#header [concept_urbanization]#!\n总共：#tooltippable #tooltip:[State.GetTooltipTag],URBANIZATION_BREAKDOWN [State.CalcTotalUrbanization|v]#!#!\n$TOOLTIP_DELIMITER$\n每#b [GetDefine('NEconomy', 'URBANIZATION_PER_BUILDING')]#![concept_urbanization]会为该[concept_state]提供#b +1#![GetBuildingType('building_urban_center').GetName]"
 URBANIZATION_BREAKDOWN:0 "#header [State.GetName]的[concept_urbanization]#!\n总计：[State.CalcTotalUrbanization|v]\n$TOOLTIP_DELIMITER$\n[State.GetTotalUrbanizationDesc]"

 LAND_TEXT:0 "[concept_arable_land]：[State.GetNumFreeArableLand|v]"
 LAND_TEXT_TOOLTIP:0 "#header [concept_arable_land]#!\n可用：[State.GetNumFreeArableLand|v]\n$TOOLTIP_DELIMITER$\n$LAND_TEXT_TOOLTIP_BREAKDOWN$\n\n$LAND_TEXT_TOOLTIP_CONCEPT$"
 LAND_TEXT_TOOLTIP_BREAKDOWN:0 "[State.GetArableLandCapacity|v=]来自于当地地理条件\n——[State.GetNumUsedArableLand|v]用于乡村建筑[State.GetNumUsedArableLandConstructionDetail]"
 LAND_TEST_TOOLTIP_BREAKDOWN_CONSTRUCTION_DETAIL:0 " （[STATE.GetNumUsedArableLandUnderConstruction|v]正在施工中）"
 LAND_TEXT_TOOLTIP_CONCEPT:0 "#concept [concept_state]内每块空闲的[concept_arable_land]会提供#bold +1#!自给农场#!"
 SUBSISTENCE_CONCEPT:0 "#concept $SUBSISTENCE_CONCEPT_CLEAN$#!"
 SUBSISTENCE_CONCEPT_CLEAN:0 "这是[concept_subsistence_building]，一种非常低效的建筑，地区内有未使用的[concept_arable_land]时出现。只要你开始开发它占用的潜力，这种建造就会自动缩减规模。"
 SUBSISTENCE_CREATION_EXPLANATION:1 "该[concept_state]每有一块未使用的[concept_arable_land]，就会自动创建一级[concept_subsistence_building]。\n[Building.GetState.GetName]拥有#tooltippable #tooltip:[Building.GetState.GetTooltipTag],LAND_TEXT_TOOLTIP [Building.GetState.GetNumFreeArableLand|v]#!#!未使用的[concept_arable_land]"
 URBAN_CENTER_EXPLANATION:1 "这是[GetBuildingType('building_urban_center').GetName]，该[concept_state]拥有足够[concept_urbanization]后会自动出现。$URBAN_CENTER_CREATION_EXPLANATION$"
 URBAN_CENTER_CREATION_EXPLANATION:1 "该[concept_state]每有[GetDefine('NEconomy','URBANIZATION_PER_BUILDING')|v][concept_urbanization]就会创建一级[GetBuildingType('building_urban_center').GetName]。\n[Building.GetState.GetName]拥有#tooltippable #tooltip:[Building.GetState.GetTooltipTag],URBANIZATION_BREAKDOWN [Building.GetState.CalcTotalUrbanization|v]#!#![concept_urbanization]"

 UNUSED_TRADE_ROUTES:0 "你在[Market.GetName]有[Market.GetNumberOfUnusedTradeRoutes(GetPlayer.Self)|v]条未使用的贸易路线"

 EXPENSIVE_GOODS_IN_MARKET_ELEMENT:0 "$TAB$[State.GetName]——[Goods.GetMarketPriceWithTooltip|1]"

 URBAN_PART_OF_STATE:0 "城镇建筑"
 NON_URBAN_PART_OF_STATE:0 "乡村建筑"
 INFRA_PART_OF_STATE:0 "开发"

 URBAN_CENTER:0 "城镇中心"
 LEVEL:0 "规模："
 STANDARD_OF_LIVING_TITLE:0 "[concept_sol]："
 UNEMPLOYED_TITLE:0 "[concept_unemployed]："
 TOOLTIP_VIEW_GRID:0 "#header 网格视图#!"
 TOOLTIP_VIEW_LIST:0 "#header 列表视图#!"

 REFORM_PREV:0 "#bold [ReformGroup.GetPrevious.GetName]#!\n（#variable @aut![GetPlayer.GetEnactmentCost(Reform.Self)|2]#!）"
 REFORM_NEXT:0 "#bold [ReformGroup.GetNext.GetName]#!\n（#variable @aut![GetPlayer.GetEnactmentCost(Reform.Self)|2]#!）"

 HAS_DIPLO_POWER:0 "@inf!$COMPARATOR$#BOLD $NUM|0$#!"
 HAS_NOT_DIPLO_POWER:0 "#N $HAS_DIPLO_POWER$#!"

 EXPAND:1 "#header 扩建#!"
 COLLAPSE:0 "#header 折叠#!"
 UNPIN:0 "从概览窗口#header 取消钉选#!"
 PIN:0 "#header 钉选#!至概览窗口"
 buildings_expand:0 "扩建"
 buildings_expand_tooltip:0 "#BOLD #V 扩建#!#!\n$TOOLTIP_DELIMITER$\n[concept_building_desc]"
 buildings_upgrade:0 "升级"
 buildings_upgrade_tooltip:0 "#BOLD #V 升级#!#!"
 factorys_tooltip:0 "#BOLD #V 工厂#!#!"
 rgos_tooltip:0 "#BOLD #V 资源产地#!#!"

 MAP_LIST_NO_AVAILABLE_OPTIONS:0 "无可用选项"

 OUTLINER_ENTRY_INSTRUCTION_OPEN:0 "#instruction 点击#!展开或折叠"
 OUTLINER:0 "概览窗口"
 OUTLINER_TOOLTIP:0 "#bold 概览窗口#!"
 MAP_LIST:0 "地图列表"
 MAP_LIST_TOOLTIP:0 "#bold 地图列表#!"
 establish_colony:0 "建立殖民地"
 establish_colony_tooltip:1 "#HEADER 建立殖民地#!\n$TOOLTIP_DELIMITER$\n[concept_colony_desc]"
 declare_interest:1 "宣告利益"
 declare_interest_tooltip:1 "在我们未控制任何领土的[concept_strategic_region]创建一个[concept_interest]"
 diplomatic_plays:0 "外交博弈"
 diplomatic_plays_tooltip:0 "#header $diplomatic_plays$#!\n$TOOLTIP_DELIMITER$\n[concept_diplomatic_play_desc]"
 diplomatic_actions:0 "外交行动"
 diplomatic_actions_tooltip:0 "#header 提议[Concept('concept_diplomatic_action', '$concept_diplomatic_actions$')]#!\n$TOOLTIP_DELIMITER$\n[concept_diplomatic_action_desc]"
 PARTIES_ALREADY_IN_GOV:0 "#N 已经是当前的政府了#!"
 PARTIES_NO_PARTIES_SELECTED:0 "#N 未选择任何党派组建政府#!"

 buildings_lens_tab:0 "建筑"
 buildings_lens_tab_tooltip:0 "修建或扩建建筑\n$TOOLTIP_DELIMITER$\n#concept 你可以修建新的或是扩建已有的[Concept('concept_building', '$concept_buildings$')]来雇佣更多的人。#!"
 special_buildings_lens_tab:0 "特殊建筑"
 special_buildings_lens_tab_tooltip:0 "修建特殊建筑\n$TOOLTIP_DELIMITER$\n#concept 特殊[Concept('concept_building', '$concept_buildings$')]包括[Concept('concept_canal', '$concept_canals$')]和[Concept('concept_monument', '$concept_monuments$')]。#!"
 agriculture_lens_tab:0 "农业"
 agriculture_lens_tab_tooltip:0 "修建农业建筑\n$TOOLTIP_DELIMITER$\n#concept 农业[Concept('concept_building', '$concept_buildings$')]雇佣[Concept('concept_pop', '$concept_pops$')]生产[Concept('concept_good', '$concept_goods$')]，使用[concept_state]内的[concept_arable_land]。#!"
 resources_lens_tab:0 "资源"
 resources_lens_tab_tooltip:0 "修建资源建筑\n$TOOLTIP_DELIMITER$\n#concept 资源[Concept('concept_building', '$concept_buildings$')]雇佣[Concept('concept_pop', '$concept_pops$')]生产[Concept('concept_good', '$concept_goods$')]，使用[concept_state]内的[Concept('concept_resource_potential', '$concept_resource_potentials$')]。#!"
 industry_lens_tab:0 "工业"
 industry_lens_tab_tooltip:0 "修建工业建筑\n$TOOLTIP_DELIMITER$\n#concept 工业[Concept('concept_building', '$concept_buildings$')]雇佣[Concept('concept_pop', '$concept_pops$')]，将一种或多种[Concept('concept_good', '$concept_goods$')]转化为一种或多种其他类型的$concept_goods$。#!"
 decrees_lens_tab:0 "法令"
 decrees_lens_tab_tooltip:0 "颁布法令\n$TOOLTIP_DELIMITER$\n#concept 你可以在你的地区内颁布[concept_decree]，以提供各种增益。#!"
 state_actions_lens_tab:0 "地区行动"
 state_actions_lens_tab_tooltip:0 "与你的[Concept( 'concept_state', '$concept_states$' )]互动"
 diplomatic_plays_lens_tab:0 "外交博弈"
 diplomatic_plays_lens_tab_tooltip:0 "#header $diplomatic_plays$#!\n$TOOLTIP_DELIMITER$\n[concept_diplomatic_play_desc]"
 diplomatic_actions_lens_tab:0 "外交行动"
 diplomatic_actions_lens_tab_tooltip:0 "#header 提议[Concept('concept_diplomatic_action', '$concept_diplomatic_actions$')]#!\n$TOOLTIP_DELIMITER$\n[concept_diplomatic_action_desc]"
 army_lens_tab:0 "陆军"
 army_lens_tab_tooltip:0 "与你的陆军互动"
 navy_lens_tab:0 "海军"
 navy_lens_tab_tooltip:0 "与你的海军互动"
 show_supply_areas_lens_tab:0 "显示补给区"
 show_supply_areas_lens_tab_tooltip:0 "显示补给区\n$TOOLTIP_DELIMITER$\n#todo DEBUG#!"
 trade_actions_lens_tab:0 "贸易行动"
 trade_actions_lens_tab_tooltip:0 "采取与贸易有关的行动"
 import_routes_lens_tab:0 "进口贸易路线"
 import_routes_lens_tab_tooltip:0 "#header $import_routes_lens_tab$#!\n$TOOLTIP_DELIMITER$\n在两个市场间建立半永久性的贸易路线，将商品进口到你拥有或控制其中港口的市场"
 export_routes_lens_tab:0 "出口贸易路线"
 export_routes_lens_tab_tooltip:0 "#header $export_routes_lens_tab$#!\n$TOOLTIP_DELIMITER$\n在两个市场间建立半永久性的贸易路线，从你拥有或控制其中港口的市场出口商品"
 interests_lens_tab:1 "区域行动"
 interests_lens_tab_tooltip:1 "与[Concept('concept_strategic_region','$concept_strategic_regions$')]互动"

 JOURNAL_WINDOW_HEADER:0 "日志"
 JOURNAL_ENTRY_HEADING:0 "[concept_journal_entry]"

 EFFECT_RATIO_BELOW_MAX:0 "#v $EFFECT_RATIO|0%$#!"
 EFFECT_RATIO_ABOVE_MAX:0 "#v $EFFECT_RATIO|0%$#!或更多"

 POWER_TOOLTIP:0 "#tooltip_header $POWER_TYPE$#!\n结余：#variable $VAL|+=0$#![ConcatIfNeitherEmpty( '\n', '$EFFECT$' )]"
 POWER_EXCESS_EFFECT_HEADER:0 "$TOOLTIP_DELIMITER$\n$POWER_TYPE$#g 超额#!$EFFECT_RATIO_DESC$的影响（产生量大于使用量）：\n$BREAKDOWN$"
 POWER_DEFICIT_EFFECT_HEADER:0 "$TOOLTIP_DELIMITER$\n$POWER_TYPE$#n 差额#!$EFFECT_RATIO_DESC$的影响（使用量大于产生量）：\n$BREAKDOWN$"
 BUREAUCRACY_TOOLTIP:1 "[GetPlayer.GetPowerTooltip('bureaucracy')][SelectLocalization(GetMetaPlayer.GetPlayedOrObservedCountry.IsValid, 'BUREAUCRACY_TOOLTIP_DELAYED', 'OBSERVER_NO_COUNTRY_SELECTED') ]"
 AUTHORITY_TOOLTIP:1 "[GetPlayer.GetPowerTooltip('authority')][SelectLocalization(GetMetaPlayer.GetPlayedOrObservedCountry.IsValid, 'AUTHORITY_TOOLTIP_DELAYED', 'OBSERVER_NO_COUNTRY_SELECTED') ]"
 INFLUENCE_TOOLTIP:1 "[GetPlayer.GetPowerTooltip('influence')][SelectLocalization(GetMetaPlayer.GetPlayedOrObservedCountry.IsValid, 'INFLUENCE_TOOLTIP_DELAYED', 'OBSERVER_NO_COUNTRY_SELECTED') ]"
 BUREAUCRACY_TOOLTIP_DELAYED:1 "\n$TOOLTIP_DELIMITER$\n你的@bur![concept_bureaucracy]总产生量为#v [GetPlayer.GetPowerIncome('bureaucracy')|D+0=]#!，具体来源为：[ConcatIfNeitherEmpty('\n', GetPlayer.GetPowerIncomeString('bureaucracy'))][ConcatIfNeitherEmpty('\n\n', GetPlayer.GetPowerExpensesString('bureaucracy'))]"
 AUTHORITY_TOOLTIP_DELAYED:1 "\n$TOOLTIP_DELIMITER$\n你的@aut![concept_authority]总产生量为#v [GetPlayer.GetPowerIncome('authority')|D+0=]#!，具体来源为：[ConcatIfNeitherEmpty('\n', GetPlayer.GetPowerIncomeString('authority'))][ConcatIfNeitherEmpty('\n\n', GetPlayer.GetPowerExpensesString('authority'))]"
 INFLUENCE_TOOLTIP_DELAYED:1 "\n$TOOLTIP_DELIMITER$\n你的@inf![concept_influence]总产生量为#v [GetPlayer.GetPowerIncome('influence')|D+0=]#!，具体来源为：[ConcatIfNeitherEmpty('\n', GetPlayer.GetPowerIncomeString('influence'))][ConcatIfNeitherEmpty('\n\n', GetPlayer.GetPowerExpensesString('influence'))]"
 BUREAUCRACY_LAWS:0 "法律：#variable $COST|+=$#!\n"
 BUREAUCRACY_BUILDINGS:0 "建筑：#variable $COST|+=$#!\n"
 AUTHORITY_FROM_RULER_POPULARITY:0 "#v $VAL|+=0$#!来自[Character.GetFullNameWithTitle]的[concept_popularity]"

 CAPITAL_POLITICAL_EXPENSES_CHANGE_RELATIONS:0 "改变我们的人民对$COUNTRY_NAME$的看法：#N #BOLD -$POWER_COST|1$#!#!\n"
 CAPITAL_MONEY:1 "#tooltip_header [concept_money]#!\n结余：#variable @money![AccessPlayer.PredictWeeklyBalance|D=+]#![GetPlayer.GetPowerDeltaIcon('money')]\n[SelectLocalization(GreaterThan_CFixedPoint(GetPlayer.GetPrincipal, '(CFixedPoint)0'), 'CREDIT_DESC', 'GOLD_RESERVES_DESC')][SelectLocalization(GetMetaPlayer.GetPlayedOrObservedCountry.IsValid, 'CAPITAL_MONEY_DELAYED', 'OBSERVER_NO_COUNTRY_SELECTED') ]"
 GOLD_RESERVES_DESC:1 "[concept_gold_reserves]：#tooltippable #tooltip:GOLD_RESERVES_BREAKDOWN @money![GetPlayer.GetGoldReserves|Dv]#!#!"
 CREDIT_DESC:0 "[concept_credit]：#tooltippable #tooltip:CREDIT_PROGRESS #variable @money![GetPlayer.GetPrincipal|K]#!#!#!/#maximum [GetPlayer.GetMaxCredit|K]#!"
 CREDIT_LIMIT:1 "[concept_credit]：#variable [GetPlayer.GetMaxCredit|2*]#!"
 CAPITAL_MONEY_DELAYED:1 "\n$TOOLTIP_DELIMITER$\n$INVESTMENT_POOL$\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetIncomeBreakdown]\n\n[GetPlayer.GetExpensesBreakdown]"
 GOLD_RESERVES_BREAKDOWN:1 "[AccessPlayer.GetGoldProgressDesc]"
 POWER_BASE_INCOME:0 "基础收入：#variable #P +$POWER_BASE_GENERATION|1$#!#!\n"
 CAPITAL_TRUST:0 "#tooltip_header 信任度#!\n当前：#HEADER [GetPlayer.GetTrust|2]#!\n每月衰减：#BOLD #V [GetPlayer.GetMonthlyTrustChange|+=3]#!#!"
 CAPITAL_TRUST_DELAYED:0 "\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetTrustBreakdown]\n上限：#variable 100#!\n\n$TRUST_CONCEPT$"
 POP_TOOLTIP:2 "#tooltip_header [Concept('concept_pop','$concept_population$')]#!\n当前：[Country.GetTotalPopulation|*2v][Country.GetPopulationRanking]\n[Country.GetPopGrowthDesc]$POP_TOOLTIP_DELAYED$"
 RADICALS_TOOLTIP:0 "#tooltip_header $RADICALS$#!\n[Country.GetName]#v [Country.GetTotalPopulation|*2]#!总人口中有#v [Country.GetNumRadicals|*2]#!$RADICALS$\n\n自[Country.GetRadicalsLoyalistsChangeStartDate|v]开始，$RADICALS$的人数改变了#v #tooltippable #tooltip:[Country.GetTooltipTag],RADICALS_CHANGE_TOOLTIP [Country.GetTotalNumRadicalsChange|*=-]#!#!#![ConcatIfNeitherEmpty('\n\n',SelectLocalization( GreaterThan_int32(Country.CalcNumStatesInTurmoil, '(int32)0'), 'STATES_IN_TURMOIL', '' ))][ConcatIfNeitherEmpty('\n\n',SelectLocalization( Country.HasIGApprovalFromRadicals, 'RADICALS_IG_APPROVAL', '' ))]"
 LOYALISTS_TOOLTIP:0 "#tooltip_header $LOYALISTS$#!\n[Country.GetName]#v [Country.GetTotalPopulation|*2]#!总人口中有#v [Country.GetNumLoyalists|*2]#!$LOYALISTS$\n\n自[Country.GetRadicalsLoyalistsChangeStartDate|v]开始，$LOYALISTS$的人数改变了#v #tooltippable #tooltip:[Country.GetTooltipTag],LOYALISTS_CHANGE_TOOLTIP [Country.GetTotalNumLoyalistsChange|*=+]#!#!#![ConcatIfNeitherEmpty('\n\n',SelectLocalization( Country.HasIGApprovalFromLoyalists, 'LOYALISTS_IG_APPROVAL', '' ))]"
 POP_TOOLTIP_DELAYED:0 "\n$TOOLTIP_DELIMITER$\n[ConcatIfNeitherEmpty( SelectLocalization( GreaterThan_int32( GetPlayer.GetPeopleAbroad, '(int32)0' ), 'INCORPORATED_POPULATION', ''), '\n')][ConcatIfNeitherEmpty( SelectLocalization( GreaterThan_int32( GetPlayer.GetPeopleAbroad, '(int32)0' ), 'UNINCORPORATED_POPULATION', ''), '\n\n')]$POP_TOOLTIP_DELAYED_EMPLOYMENT_DETAIL$"
 POP_TOOLTIP_DELAYED_EMPLOYMENT_DETAIL:0 "有偿就业：#variable [Country.GetSalariedWorkingAdults|K]#!\n自给农：[Country.GetSubsistingWorkingAdults|Kv]\n[concept_unemployed]：[Country.GetUnemployedWorkingAdults|Kv]\n[concept_dependents]：#variable [Country.GetDependents|K]#!"
 COST_POLITICAL:0 "@aut!#BOLD #V $COST|1$#!#!"
 COST_DIPLOMATIC:0 "@inf!#BOLD #V $COST|1$#!#!"
 MISSING_RESOURCES_COLON:0 "#N 缺少资源：#! "
 CAPITAL_ADMINISTRATIVE_COLONIAL_MAINTENANCE:0 "殖民地维护费：#N #BOLD -$MAINTENANCE|1$#!#!\n"
 WEEKLY_GDP:0 "周GDP"
 POPULATION:1 "$concept_population$"
 POPULATION_TOOLTIP:0 "[Concept('concept_pop', '$concept_population$')]"
 RADICALS:1 "[Concept('concept_radical', '$concept_radicals$')]"
 NO_RADICALS:1 "你目前没有[Concept('concept_radical', '$concept_radicals$')]"
 LOYALISTS:1 "[Concept('concept_loyalist', '$concept_loyalists$')]"
 NO_LOYALISTS:1 "你目前没有[Concept('concept_loyalist', '$concept_loyalists$')]"
 AVG_STANDARD_OF_LIVING:0 "平均[concept_sol]"
 MONEY:0 "[concept_gold_reserves]"
 TENSION:0 "[concept_tension]"
 INFAMY:0 "[concept_infamy]"
 TAXATION:0 "[Concept('concept_taxes','$concept_taxation$')]"

 STATES_IN_TURMOIL:1 "由于$RADICALS$，有#tooltippable #tooltip:[Country.GetTooltipTag],STATES_IN_TURMOIL_TOOLTIP [Country.CalcNumStatesInTurmoil|v]#!#!个[Concept('concept_state', '$concept_states$')]处于[concept_turmoil]中"
 STATES_IN_TURMOIL_TOOLTIP:0 "#header [concept_turmoil]#!\n$TOOLTIP_DELIMITER$\n[Country.GetStatesInTurmoilBreakdown]"
 STATES_IN_TURMOIL_BREAKDOWN_NONE:1 "无[concept_turmoil][Concept('concept_state', '$concept_states$')]"
 STATES_IN_TURMOIL_BREAKDOWN:1 "下列[Concept('concept_state', '$concept_states$')]处于[concept_turmoil]中：\n$BREAKDOWN$"

 RADICALS_CHANGE_TOOLTIP:0 "#header $RADICALS$#![ConcatIfNeitherEmpty('\n', Country.GetRadicalsIncreaseBreakdown)][ConcatIfNeitherEmpty('\n', Country.GetRadicalsDecreaseBreakdown)][AddTextIf(And(Not(GreaterThan_int32(Country.GetTotalNumRadicalsIncrease, '(int32)0')),Not(GreaterThan_int32(Country.GetTotalNumRadicalsDecrease, '(int32)0'))), '\n$LOYALISTS_RADICALS_NO_CHANGE$')]"
 LOYALISTS_CHANGE_TOOLTIP:0 "#header $LOYALISTS$#![ConcatIfNeitherEmpty('\n', Country.GetLoyalistsIncreaseBreakdown)][ConcatIfNeitherEmpty('\n', Country.GetLoyalistsDecreaseBreakdown)][AddTextIf(And(Not(GreaterThan_int32(Country.GetTotalNumLoyalistsIncrease, '(int32)0')),Not(GreaterThan_int32(Country.GetTotalNumLoyalistsDecrease, '(int32)0'))), '\n$LOYALISTS_RADICALS_NO_CHANGE$')]"
 LOYALISTS_RADICALS_NO_CHANGE:0 "最近无变化"
 RADICALS_INCREASE_other:0 "#v #n +$AMOUNT|*$#!#!，来自事件和其他原因"
 RADICALS_INCREASE_standard_of_living_reduction:0 "#v #n +$AMOUNT|*$#!#!，来自[concept_sol]降低"
 RADICALS_INCREASE_low_standard_of_living:0 "#v #n +$AMOUNT|*$#!#!，来自[concept_sol]低于预期最低水平"
 RADICALS_INCREASE_political_movement_demands:0 "#v #n +$AMOUNT|*$#!#!，来自[concept_political_movement]诉求未得到满足"
 RADICALS_INCREASE_discrimination:0 "#v #n +$AMOUNT|*$#!#!，来自[concept_discrimination]"
 RADICALS_INCREASE_slavery:1 "#v #n +$AMOUNT|*$#!#!，来自被[Concept('concept_slavery', '$concept_enslaved$')]"
 RADICALS_INCREASE_conquest:0 "#v #n +$AMOUNT|*$#!#!来自被其他[concept_country]征服"
 RADICALS_INCREASE_bankruptcy:0 "#v #n +$AMOUNT|*$#!#!来自宣布[concept_bankruptcy]"
 RADICALS_INCREASE_lost_job:0 "#v #n +$AMOUNT|*$#!#!，来自被[Concept('concept_building', '$concept_buildings$')]解雇"
 RADICALS_INCREASE_lost_ownership_job:0 "#v #n +$AMOUNT|*$#!#!，来自被他们拥有[Concept('concept_ownership_share', '$concept_ownership_shares$')]的[Concept('concept_building', '$concept_buildings$')]解雇"
 RADICALS_INCREASE_building_downsized:0 "#v #n +$AMOUNT|*$#!#!，来自他们的[concept_profession]拥有[Concept('concept_ownership_share', '$concept_ownership_shares$')]的[concept_state][Concept('concept_building', '$concept_buildings$')]缩减规模"
 RADICALS_INCREASE_government_reform:0 "#v #n +$AMOUNT|*$#!#!，来自最近的[concept_government]变更"

 RADICALS_DECREASE_other:0 "#v #p  -$AMOUNT|*$#!#!，来自[Concept('concept_pop', '$concept_pops$')]死亡、事件和其他原因"
 RADICALS_DECREASE_standard_of_living_increase:0 "#v #p -$AMOUNT|*$#!#!，来自[concept_sol]提高"
 RADICALS_DECREASE_political_movement_success:1 "#v #p -$AMOUNT|*$#!#!，来自成功的[Concept('concept_political_movement', '$concept_political_movements$')]"

 LOYALISTS_INCREASE_other:0 "#v #p +$AMOUNT|*$#!#!，来自事件和其他原因"
 LOYALISTS_INCREASE_standard_of_living_increase:0 "#v #p +$AMOUNT|*$#!#!，来自[concept_sol]提高"
 LOYALISTS_INCREASE_political_movement_success:1 "#v #p +$AMOUNT|*$#!#!，来自成功的[Concept('concept_political_movement', '$concept_political_movements$')]"

 LOYALISTS_DECREASE_other:0 "#v #n -$AMOUNT|*$#!#!，来自[Concept('concept_pop', '$concept_pops$')]死亡、事件和其他原因"
 LOYALISTS_DECREASE_standard_of_living_reduction:0 "#v #n -$AMOUNT|*$#!#!，来自[concept_sol]降低"
 LOYALISTS_DECREASE_low_standard_of_living:0 "#v #n -$AMOUNT|*$#!#!，来自[concept_sol]低于预期最低水平"
 LOYALISTS_DECREASE_political_movement_demands:0 "#v #n -$AMOUNT|*$#!#!，来自[concept_political_movement]诉求未得到满足"
 LOYALISTS_DECREASE_discrimination:0 "#v #n -$AMOUNT|*$#!#!，来自[concept_discrimination]"
 LOYALISTS_DECREASE_slavery:1 "#v #n -$AMOUNT|*$#!#!，来自被[Concept('concept_slavery', '$concept_enslaved$')]"
 LOYALISTS_DECREASE_conquest:0 "#v #n -$AMOUNT|*$#!#!来自被其他[concept_country]征服"
 LOYALISTS_DECREASE_bankruptcy:0 "#v #n -$AMOUNT|*$#!#!来自宣布[concept_bankruptcy]"
 LOYALISTS_DECREASE_lost_job:0 "#v #n -$AMOUNT|*$#!#!，来自失去工作"
 LOYALISTS_DECREASE_lost_ownership_job:0 "#v #n -$AMOUNT|*$#!#!，来自被他们拥有[Concept('concept_ownership_share', '$concept_ownership_shares$')]的[Concept('concept_building', '$concept_buildings$')]解雇"
 LOYALISTS_DECREASE_building_downsized:1 "#v #n -$AMOUNT|*$#!#!，来自他们的[concept_profession]拥有[Concept('concept_ownership_share', '$concept_ownership_shares$')]的[concept_state][Concept('concept_building', '$concept_buildings$')]缩减规模"
 LOYALISTS_DECREASE_government_reform:0 "#v #n -$AMOUNT|*$#!#!，来自[concept_government_reform]"

 LOYALISTS_IG_APPROVAL:0 "$LOYALISTS$对[concept_interest_group]支持度的影响：\n[Country.GetIGApprovalFromLoyalistsBreakdown]"
 RADICALS_IG_APPROVAL:0 "$RADICALS$对[concept_interest_group]支持度的影响：\n[Country.GetIGApprovalFromRadicalsBreakdown]"
 LOYALISTS_OR_RADICALS_IG_APPROVAL_ENTRY:1 "[InterestGroup.GetName]：#v $VALUE|=+$#!支持度"

 INCORPORATED_POPULATION:0 "已整合人口：[GetPlayer.GetIncorporatedPopulation|Kv]"
 UNINCORPORATED_POPULATION:0 "未整合人口：[GetPlayer.GetPeopleAbroad|Kv]"

 COMMANDER_COST_ITEM:0 "[Character.GetCombatUnitsTypeIcon][Character.GetFullName]：#v $COST|+=0$#!"
 TRADE_ROUTE_COST_TOTAL:0 "[Concept('concept_trade_route', '$concept_trade_routes$')]：#tooltippable #tooltip:$BREAKDOWN_TAG$ #v $COST|+=0$#!#!#!"
 TRADE_ROUTE_COST_ITEMS:0 "#header [Concept('concept_trade_route', '$concept_trade_routes$')]的@bur![concept_bureaucracy]花费：$COST|+=0$#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 TRADE_ROUTE_COST_ITEM:0 "[TradeRoute.GetName]：#v $COST|+=0$#!"
 POWER_EXPENSE_HEADER:0 "你的$EXPENSE_ICON$[$EXPENSE_CONCEPT$]总使用量为#v $VAL|D+=$#!，具体消耗为：\n$BREAKDOWN$"

 DIPLOMATIC_PACT_EXPENSE_LIST_ITEM:0 "[Country.GetName]——$PACT$：#tooltippable #tooltip:$BREAKDOWN_TAG$ #variable $COST|+=0$#!#!#!"
 DIPLOMATIC_PACT_EXPENSE_LIST_ITEM_BREAKDOWN:0 "#header [Country.GetName]——$PACT$#!\n总花费为#variable $COST|0$#!，原因是：\n$BREAKDOWN$"
 DIPLOMATIC_PACT_BASE_COST:0 "基础花费：#variable $COST|0$#!"
 DIPLOMATIC_PACT_INFAMY_COST:0 "我们的[concept_infamy]：#bold $COST|=-0$#!"
 DIPLOMATIC_PACT_RANK_COST:0 "$OTHER$$RANK_NAME$：#bold $COST|=-0$#!"

 BUREAUCRACY_EXPENSE_LIST_ITEM:0 "[STATE.GetName]：#tooltippable #tooltip:$TOOLTIP_TAG$ #variable $COST|-0$#!#!#!"
 BUREAUCRACY_EXPENSE_LAWS:0 "$INCORPORATEDCOST$\n$LAWS$\n$LAW_COST$"
 BUREAUCRACY_EXPENSE_STATES:2 "$NUMINCORPORATED|v0$个[Concept('concept_incorporated_state', '$concept_incorporated_states$')]：$BASECOST$\n[Concept('concept_incorporated_state', '$concept_incorporated_states$')]的$NUMPOPS|Kv$人口：$BASEPOPCOST$\n$LAW_COST$"
 BUREAUCRACY_EXPENSE_BASE_COST:0 "#v $VAL|+=0$#!"
 BUREAUCRACY_EXPENSE_BASE_POP_COST:1 "@bur!#v $VAL|+=0$#!"
 BUREAUCRACY_EXPENSE_LAW_COST:1 "机构总[Concept('concept_investment_level', '$concept_investment_levels$')]：#v $INVESTMENTS|+=0$#!"
 INSTITUTION_BUREAUCRACY_COST:0 "[INSTITUTION.GetName]（[INSTITUTION.GetInvestmentLevel|v]）：#variable $COST|+=0$#!"
 LAW_NAME_WITH_GROUP:0 "$GROUP$——$NAME$"

 INSTITUTION_GROWING:0 "增长：[Institution.GetGrowthProgress|+1%]"
 INSTITUTION_SHRINKING:0 "缩减：[Institution.GetGrowthProgress|+1%]"
 INSTITUTION_INVESTMENT_LEVEL:0 "投入等级：[Institution.GetInvestmentLevel|v]"

 INSTITUTION_GROWTH_TOOLTIP:0 "该机构目前正在增长。"
 INSTITUTION_SHRINKING_TOOLTIP:0 "该机构目前正在缩减。"

 IG_SUPPRESSED_EXPENSE_LIST_ITEM:0 "[Concept('concept_suppress','$concept_suppressing$')][INTEREST_GROUP.GetName]：#variable #N -$VAL|0$#!#!"
 IG_PROMOTED_EXPENSE_LIST_ITEM:0 "[Concept('concept_bolster','$concept_bolstering$')][INTEREST_GROUP.GetName]：#variable #N -$VAL|0$#!#!"
 GOODS_EMBARGO_EXPENSE_LIST_ITEM:1 "[Concept('concept_embargo', '$concept_embargoing$')][GOODS.GetName]：#variable #N -$VAL|0$#!#!"
 GOODS_ENCOURAGE_CONSUMPTION_EXPENSE_LIST_ITEM:1 "[Concept('concept_encourage_consumption', '$concept_encouraging_consumption$')][GOODS.GetName]：#variable #N -$VAL|0$#!#!"
 GOODS_DISCOURAGE_CONSUMPTION_EXPENSE_LIST_ITEM:1 "[Concept('concept_discourage_consumption', '$concept_discouraging_consumption$')][GOODS.GetName]：#variable #N -$VAL|0$#!#!"
 GOODS_TAX_EXPENSE_LIST_ITEM:1 "对[GOODS.GetName]征收[Concept('concept_consumption_tax', '$concept_consumption_taxes$')]：#variable #N -$VAL|0$#!#!"

 STATE_POP_GROWTH:0 "$concept_pop_growth$#v [State.GetPopNetGrowth|K=+]#!"

 TOOLTIP_POP_GROWTH_COMMON:0 "预计年[concept_pop_growth]：#variable $NETGROWTHRATE|+=%$#!（#variable $NETGROWTH|=*$#!）"
 TOOLTIP_COUNTRY_POP_GROWTH:1 "$TOOLTIP_POP_GROWTH_COMMON$"
 TOOLTIP_STATE_POP_GROWTH:1 "$TOOLTIP_POP_GROWTH_COMMON$"
 TOOLTIP_STATE_POP_MIGRATION:2 "预计年[concept_migration]：#variable $NETGROWTHRATE|+=%$#!（#variable $NETGROWTH|=*$#!）"

 MIGRATION_PULL_DESC:0 "[State.GetMigrationPullDesc]"
 STATE_MIGRATION_PULL_BREAKDOWN:0 "[State.GetMigrationPullDesc]"

 MIGRATION_PULL_FROM_EMPTY_STATE:0 "$TAB$人口减少的地区：#v $VAL|+=1$#!"
 MIGRATION_PULL_FROM_SOL:0 "$TAB$来自[concept_sol]：#v $VAL|+=1$#!"
 MIGRATION_PULL_FROM_UNEMPLOYMENT:0 "$TAB$地区失业情况：#N #v ×$VAL|1$#!#!"
 MIGRATION_PULL_FROM_COLONY:0 "$TAB$是殖民地：#P #v ×$VAL|1$#!#!"

 TOOLTIP_STATE_MIGRATION_PULL_DESC:1 "#header [concept_migration_pull]#!\n$TOOLTIP_DELIMITER$\n[State.GetName]的[concept_migration_pull]为#v [State.GetMigrationPull|1]#!，原因是：\n$DETAILS$\n[State.GetMigrationDetailsDesc]"
 
 LABEL_STATE_MIGRATION_ISOLATED:0 "[concept_isolated_state]"
 LABEL_STATE_MIGRATION_PULL_HIGH:0 "#tooltippable #tooltip:[STATE.GetTooltipTag],STATE_MIGRATION_PULL_BREAKDOWN #P #b 较高（$STATE_VALUE|1$）#!#!#!#!"
 LABEL_STATE_MIGRATION_PULL_MEDIUM:0 "#tooltippable #tooltip:[STATE.GetTooltipTag],STATE_MIGRATION_PULL_BREAKDOWN #V #b 中等（$STATE_VALUE|1$）#!#!#!#!"
 LABEL_STATE_MIGRATION_PULL_LOW:0 "#tooltippable #tooltip:[STATE.GetTooltipTag],STATE_MIGRATION_PULL_BREAKDOWN #N #b 较低（$STATE_VALUE|1$）#!#!#!#!"
 
 TOOLTIP_STATE_MIGRATION_ISOLATED:1 "[STATE.GetName]是[concept_isolated_state]，不会经历任何迁移"
 TOOLTIP_STATE_MIGRATION_PULL_HIGH:1 "[STATE.GetName]的[concept_migration_pull]与[State.GetMarket.GetName]平均水平（$MARKET_VALUE|1v$）相比$LABEL_STATE_MIGRATION_PULL_HIGH$，会有移民从[State.GetMarket.GetName]的其他地区迁来\n\n$concept_migration$可以受你当前[GetLawGroup('lawgroup_migration').GetName][concept_law]影响"
 TOOLTIP_STATE_MIGRATION_PULL_MEDIUM:1 "[STATE.GetName]的[concept_migration_pull]与[State.GetMarket.GetName]平均水平（$MARKET_VALUE|1v$）相比$LABEL_STATE_MIGRATION_PULL_MEDIUM$，会有数量有限的移民迁移到[State.GetMarket.GetName]的其他地区\n\n$concept_migration$可以受你当前[GetLawGroup('lawgroup_migration').GetName][concept_law]影响"
 TOOLTIP_STATE_MIGRATION_PULL_LOW:1 "[STATE.GetName]的[concept_migration_pull]与[State.GetMarket.GetName]平均水平（$MARKET_VALUE|1v$）相比$LABEL_STATE_MIGRATION_PULL_LOW$，会有移民迁移到[State.GetMarket.GetName]的其他地区\n\n$concept_migration$可以受你当前[GetLawGroup('lawgroup_migration').GetName][concept_law]影响"
 
 TOOLTIP_STATE_IMMIGRATION_STATES:0 "[STATE.GetName]上周共接收了#variable $AMOUNT|D+$#!移民，来自于$STATES_LIST$"
 TOOLTIP_STATE_EMIGRATION_STATES:0 "上周[STATE.GetName]共有#variable $AMOUNT|D+$#!人移民到$STATES_LIST$"
 TOOLTIP_STATE_CULTURAL_MIGRATION_TARGET:0 "[STATE.GetName]是[CULTURE.GetName]文化移民潮的目的地，将会接收巨量移民"
 TOOLTIP_STATE_CULTURAL_MIGRATION_TARGET_ADJACENCY:0 "[STATE.GetName]与[CULTURE.GetName]文化移民潮的目的地毗邻，将会接收大量移民"

 CULTURE_OVERVIEW:1 "文化"
 COUNTRY_INFO:0 "信息"
 COUNTRY_INFO_BOLD:0 "#bold $COUNTRY_INFO$#!"
 DIPLOMATIC_ACTIONS:0 "行动"
 DIPLOMATIC_ACTIONS_BOLD:0 "#bold $DIPLOMATIC_ACTIONS$#!"
 NATION_FORMATION:0 "成立国家"
 NATION_FORMATION_BOLD:0 "#bold $NATION_FORMATION$#!"
 RELEASE_SUBJECT:0 "释放附属国"
 RELEASE_SUBJECT_BOLD:0 "#bold $NATION_CREATION$#!"
 CULTURE_INFO:0 "文化"
 CULTURE_INFO_BOLD:0 "#bold $CULTURE_INFO$#!"
 
 FORM_NATION_STATE_REGION_CONTROL_DESC:0 "#header [Country.GetAdjective]对[STATE_REGION.GetName]的控制#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 FORM_NATION_STATE_CONTROL_REASON_OWNERSHIP:0 "@green_checkmark![State.GetName]：[Country.GetName]拥有[concept_state]"
 FORM_NATION_STATE_CONTROL_REASON_CANDIDATE_SUPPORT:0 "@green_checkmark![State.GetName]：[State.GetOwner.GetName]支持[Country.GetName]作为[concept_unification_candidate]"
 FORM_NATION_STATE_CONTROL_REASON_SUBJECT:0 "@green_checkmark![State.GetName]：[State.GetOwner.GetName]是[Country.GetName]的非自治[concept_subject]（$SUBJECT_TYPE$）"
 FORM_NATION_STATE_NO_CONTROL_REASON_AUTONOMOUS_SUBJECT:0 "@red_cross![State.GetName]：[State.GetOwner.GetName]作为[concept_subject]（$SUBJECT_TYPE$）自治权太高，不会被计为受[Country.GetName]控制"
 FORM_NATION_STATE_NO_CONTROL_REASON_GENERIC:0 "@red_cross![State.GetName]：[Country.GetName]未对[State.GetOwner.GetName]施加任何控制"

 PLAYER_CULTURE:0 "[GetPlayer.GetName]"
 GLOBAL_CULTURE:0 "全球"

 HOMELANDS_HEADER:0 "本土（[GetDataModelSize(Culture.AccessHomelands)]）"

 AND_SPACED:0 " 和 "
 COMMA_SPACED:0 "， "
 MAP_INFO:0 "#header 地图#!\n$TOOLTIP_DELIMITER$\n按住#bold “Tab”#!拉到最远。松开后会拉近到先前的缩放等级。"
 MAP_INFO_MAP_MODE_LOCKED:0 "$MAP_INFO$\n\n#instruction 点击清除锁定的地图模式。#!"
 LOCATION_FINDER:0 "#header 地点查找器#!"
 ZOOM_TO_BUILDING_STATE:0 "拉近到[Building.AccessState.GetName]"
 ZOOM_TO_EVENT_WINDOW_STATE:0 "拉近到[EventWindow.GetEvent.GetState.GetName]"
 ZOOM_TO_COUNTRY_CAPITAL:0 "拉近到[Country.AccessCapital.GetName]"
 ZOOM_TO_MARKET_CAPITAL:1 "拉近到[Market.AccessMarketCapital.GetName]（[concept_market_capital]）"
 ZOOM_TO_STATE:0 "拉近到[State.GetName]"
 ZOOM_TO_LOCATION:0 "拉近到地点"

 POLITICS:0 "政治"
 BUTTON_POLITICS:0 "#header 政治#!\n$LAW_ENACTMENT_PROGRESS_TOPBAR$"
 BUTTON_POPULATION:0 "#header 人口#!"
 BUTTON_TRADE_OVERVIEW:0 "#header 市场#!"
 BUTTON_CULTURE_OVERVIEW:0 "#header 文化#!"
 BUTTON_BUDGET:0 "#header 财政#!"
 BUTTON_MILITARY:0 "#header 军事#!"
 BUTTON_TECHNOLOGY:0 "#header 科技#!\n[SelectLocalization( Technology.IsValid, 'RESEARCHING', 'NOT_RESEARCHING' )]"
 UNLOCK_MAP_MODE:0 "清除锁定的地图模式"
 UNLOCK_MAP_MODE_TOOLTIP:0 "#header 清除锁定的地图模式#!\n[GetSelectedMapModeName]地图模式目前已锁定。"

 RESEARCHING:0 "[GetPlayer.GetName]目前正在研究#variable [Technology.GetName]#!\n进度：$TECHNOLOGY_PROGRESS_WITH_GAIN_AND_TIME_LEFT$"
 NOT_RESEARCHING:0 "[GetPlayer.GetName]未在研究任何科技。"

 BUTTON_DETAILS:0 "转到详情界面"
 BUTTON_DETAILS_FRONT:0 "前往$concept_front$面板"
 BUTTON_INTERACT:0 "互动"
 NO_OF_UNREAD_PINS:0 "你有#BOLD #V [InformationPanelBar.GetNumberOfUnreadPins]#!#!条未读的钉选信息"

 ALREADY_ACQUIRED_TITLE:0 "#BOLD 已知的科技#!"
 RESEARCH_PANEL:0 "#BOLD 选择新研究#!"
 SHOW_ON_MAP:0 "在地图上显示"

 TECHNOLOGY_HEADER:0 "#BOLD 科技#!"
 GET_UNDISCOVERED_TECHNOLOGY_COST:0 "花费：#BOLD [Era.GetTechnologyCost]创新点#!"
 ECONOMY_TYPE_DESCRIPTION:0 "经济，时代[Era.GetNumber]"
 MILITARY_TYPE_DESCRIPTION:0 "军事，时代[Era.GetNumber]"
 CULTURE_TYPE_DESCRIPTION:0 "文化，时代[Era.GetNumber]"
 ALREADY_ACQUIRED_BUTTON:0 "查看已知的科技"

 TECHNOLOGY_AQUIRED_POPUP_HEADER:0 "#header [Notification.GetScopeTechnology.GetName]解锁#!"
 TECHNOLOGY_UNLOCKS_TEXT:0 "[Technology.GetTooltipWithoutRequirements(GetPlayer.Self)]"
 TECHNOLOGY_LORE_TEXT:0 "#lore [Technology.GetDesc]#!"
 NA:0 "不可用"

 JOURNAL_ENTRY_ON_ACTIVATION:0 "#title 如果启用：#!\n$EFFECT$"
 JOURNAL_ENTRY_ON_COMPLETION:0 "#title 如果完成：#!\n$EFFECT$"
 JOURNAL_ENTRY_ON_FAILURE:0 "#title 如果失败：#!\n$EFFECT$"
 JOURNAL_ENTRY_ON_INVALIDATION:0 "#title 如果无效：#!\n$EFFECT$"
 JOURNAL_ENTRY_ON_TIMEOUT:0 "#title 如果时间耗尽：#!\n$EFFECT$"
 
 HAS_ON_PULSE:0 "#todo Debug：这一日志条目有点让人血压拉满#!"
 DEBUG_NO_CHARACTER_IN_GBR_IS_VICTORIA:0 "#debug Debug：大不列颠没有角色是维多利亚#!"

 ARKET_PANEL_STATES_IN_MARKET:0 "#header 连接到市场#!\n[StateRegion.GetName]连接到[Market.GetName]"
 WORKS_AT:0 "$NAME$（$NUM|0*$）"
 MARKET_INFRASTRUCTURE_INFO:0 "与[MARKET.GetName]连接的[concept_infrastructure]：#variable $VAL|+$#!"

 MARKET_STATE_REGION_LIST_IN:0 "在？"
 STATE_REGION:1 "[concept_state_region]"
 MARKET_ACCESS:0 "[concept_market_access]"

 GDP_CONTRIBUTION:0 "[Concept('concept_gdp','$concept_gdp_short$')]贡献"

 TOTAL_URBAN_CENTERS:1 "[GetBuildingType('building_urban_center').GetName]规模："
 TOTAL_URBANIZATION:0 "（[concept_urbanization]：[Building.GetState.CalcTotalUrbanization|v]）"
 UNUSED_ARABLE:0 "未使用的[concept_arable_land]："
 RESOURCE:0 "资源"
 AGRICULTURE:0 "农业"

 BUILDINGS_USING_THIS_LIST:0 "#title 使用于#!\n$LIST$"
 BUILDINGS_PRODUCING_THIS_LIST:0 "#title 生产于#!\n$LIST$"
 OPEN_EXPANSION_LENS:0 "扩建（其他地区）"

 STATE_INFRASTRUCTURE:3 "[concept_infrastructure]\n$STATE_INFRASTRUCTURE_CONDENSED$"
 STATE_MARKET_CAPITAL_STATUS:2 "[concept_market_capital]\n$STATE_MARKET_CAPITAL_STATUS_CONDENSED$"
 STATE_CAPITAL_STATUS:0 "[concept_capital_state]\n[State.GetOwner.GetName]"
 STATE_SPLIT_STATE_STATUS:0 "[concept_split_state]\n[State.GetStateRegion.GetName]"
 STATE_MIGRATION_TARGET_STATUS:0 "[concept_migration_target]\n[State.GetMassMigrationCulture.GetName]"
 STATE_MARKET_STATUS:1 "[State.GetMarket.GetName]\n[SelectLocalization(LessThan_CFixedPoint(State.GetInfrastructureBalance, '(CFixedPoint)0'), 'WARNING', '')][State.GetMarketAccess|%v0]"
 STATE_TRAIT_STATUS:0 "[StateTrait.GetName|v]\n#title 地区特质#!"
 STATE_POPULATION_STATUS:2 "[Concept('concept_pop','$concept_population$')]\n$STATE_POPULATION_STATUS_CONDENSED$"
 STATE_SOL_STATUS:0 "[concept_sol]"
 STATE_GDP_STATUS:1 "$GDP_SHORT$\n$STATE_GDP_STATUS_CONDENSED$"
 STATE_DECREE_STATUS:0 "[Decree.GetName]"
 STATE_CONSTRUCTION:3 "[concept_construction]\n$STATE_CONSTRUCTION_CONDENSED$"
 STATE_CONSTRUCTION_CONDENSED:0 "[SelectLocalization(GreaterThan_int32(Country.GetNumBuildingsUnderConstructionInState(State.Self), '(int32)0'), 'STATE_CONSTRUCTION_ACTIVE', '')][SelectLocalization(GreaterThan_int32(Country.GetNumBuildingsInConstructionQueueInState(State.Self), '(int32)0'), 'STATE_CONSTRUCTION_IN_QUEUE', '')]"
 STATE_CONSTRUCTION_ACTIVE:0 "\n[Country.GetNumBuildingsUnderConstructionInState(State.Self)|v]建造中"
 STATE_CONSTRUCTION_IN_QUEUE:0 "\n[Country.GetNumBuildingsInConstructionQueueInState(State.Self)|v]排队中"

 TOOLTIP_VIEW_CONDENSED:0 "#header 查看精简地区面板#!"
 TOOLTIP_VIEW_DETAILED:0 "#header 查看详细地区面板#!"

 WARNING:0 "@warning! "

 BUILDING_POPULATION_STATUS:0 "就业者\n[Building.GetNoOfEmployed|Kv]"

 UNDER_COLONIZATION:0 "发展中的[concept_colony]"
 BEING_COLONIZED:0 "所受到的[Concept('concept_colony', '$concept_colonized$')]来自\n[State.GetColonizers('STATE_COLONIZER_WIDGET_ITEM')]"
 TOOLTIP_COLONIZED:0 "#header [Concept('concept_colony', '$concept_colonized$')]中#!\n$TOOLTIP_DELIMITER$\n正在[State.GetName]$concept_colonized$的是：\n[State.GetColonizers('STATE_REGION_COLONIZER_ITEM')]"
 STATE_REGION_COLONIZER_SINGLE_WIDGET:0 "[STATE.GetCountry.GetName]"
 STATE_REGION_COLONIZER_ITEM:0 "$TAB$[STATE.GetOwner.GetName]（[STATE.GetName]）\n"
 STATE_COLONIZER_WIDGET_ITEM:0 "[STATE.GetCountry.GetFlagTextIcon] "

 STATE_INFRASTRUCTURE_USAGE_TOOLTIP:2 "#header [concept_infrastructure_usage]#!\n[State.GetName]使用#v [Multiply_CFixedPoint(State.GetInfrastructureUsage,'(CFixedPoint)-1')|0+]#![concept_infrastructure]\n$TOOLTIP_DELIMITER$\n[State.GetInfrastructureUsageDesc]"
 STATE_INFRASTRUCTURE_TOOLTIP:2 "#header [concept_infrastructure]#!\n[State.GetName]拥有[State.GetInfrastructure|+0][concept_infrastructure]\n$TOOLTIP_DELIMITER$\n[State.GetInfrastructureDesc]"

 STATE_INFRASTRUCTURE_DESC:2 "#header [concept_infrastructure]余额#!\n[State.GetName]的[concept_infrastructure]余额为[State.GetInfrastructureBalance|0+=]\n$TOOLTIP_DELIMITER$\n#v [State.GetInfrastructure|0+]#![concept_infrastructure]是由于：\n[State.GetInfrastructureDesc]\n\n#v [Multiply_CFixedPoint(State.GetInfrastructureUsage,'(CFixedPoint)-1')|0+]#![concept_infrastructure_usage]是由于：\n[State.GetInfrastructureUsageDesc]"
 STATE_PANEL_INFRASTRUCTURE_DESC:1 "#header [concept_infrastructure]#!\n[State.GetName]的[concept_infrastructure]：#v [State.GetInfrastructure|0]#!\n$TOOLTIP_DELIMITER$\n[State.GetInfrastructureDesc]"
 STATE_PANEL_INFRASTRUCTURE_USAGE_DESC:2 "#header [concept_infrastructure_usage]#!\n[State.GetName]的[concept_infrastructure_usage]：#v [Multiply_CFixedPoint(State.GetInfrastructureUsage,'(CFixedPoint)-1')|0+]#!\n$TOOLTIP_DELIMITER$\n[State.GetInfrastructureUsageDesc]"
 STATE_TRAIT_STATE_MODIFIER:0 "地区修正"
 STATE_TRAIT_STATE_REGION_MODIFIER:0 "地域修正"
 BUILDING_PROGRESS_TOOLTIP:1 "#header [Building.GetName]#!\n修建进度：#VARIABLE [Building.GetConstructionProgressPercentage|%]#!\n每周投入的[concept_construction]：#v #tooltippable #tooltip:[Building.GetTooltipTag],CONSTRUCTION_SPEED_TOOLTIP [Building.GetConstructionSpeedPerWeek|2]#!#!#!\n剩余时间：#VARIABLE [Building.GetConstructionRemainingWeeksDesc]#!"
 BUILDING_PROGRESS_TOOLTIP_QUEUED:0 "#header [Building.GetName]#!\n在[Country.GetName]的建造队列中"
 
 INFRASTRUCTURE_FROM_POPS:1 "来自[Concept('concept_pop', '$concept_pops$')]：$VALUE|+=1$ "
 INFRASTRUCTURE_FROM_POPS_CAPPED:1 "$VALUE|+=1$（上限#tooltippable #tooltip:$BREAKDOWN_TAG$ $CAP|1v$#!#!）来自[Concept('concept_pop', '$concept_pops$')] "
 
 CONSTRUCTION_QUEUE_HEADER:0 "建造队列"
 CONSTRUCTION_QUEUE_ITEM_VALID:2 "#header 正在扩建[State.GetName]的[Building.GetName]#!\n#v $WEEKS$#!周后完工\n$TOOLTIP_DELIMITER$\n#v $PROGRESS|0$#!/#v $REQUIRED|0$#![concept_construction]（#v $PERCENT_COMPLETE|%$#!）\n[Building.GetOwner.GetName]提供了#v [ConstructionQueueElement.GetBaseConstructionSpeed|2]#![concept_construction]，因此建筑每周获得#v #tooltippable #tooltip:[ConstructionQueueElement.GetTooltipTag],CONSTRUCTION_QUEUE_SPEED_TOOLTIP $SPEED$#!#!#!进度\n"
 CONSTRUCTION_QUEUE_ITEM_INVALID:0 "#header [State.GetName]的[Building.GetName]#!\n$TOOLTIP_DELIMITER$\n$INVALID_DESC$"
 CONSTRUCTION_SPEED_BASE_TOOLTIP:4 "#tooltip_header @construction![concept_construction]#![AddLocalizationIf(Country.IsConstructionPaused, '$CONSTRUCTION_IS_PAUSED$')]\n总计：#v [Country.CalcBaseConstructionSpeed|2]#!\n正在使用：#v [Country.CalcUsedConstruction|0]/[Country.CalcBaseConstructionSpeed|0]#!\n$TOOLTIP_DELIMITER$\n[Country.GetBaseConstructionSpeedDesc]"
 CONSTRUCTION_QUEUE_TOOLTIP:0 "[Country.GetConstructionQueueDesc]"
 CONSTRUCTION_QUEUE_DESC:3 "[Country.GetName]的#header [Concept('concept_construction','建造')]#![AddLocalizationIf(Country.IsConstructionPaused, '$CONSTRUCTION_IS_PAUSED$')]\n$TOOLTIP_DELIMITER$\n[Country.GetName]每周使用#v #tooltippable #tooltip:[Country.GetTooltipTag],CONSTRUCTION_SPEED_USED_TOOLTIP [GetPlayer.CalcUsedConstruction|2]#!#!#![concept_construction]，每周共产出#v #tooltippable #tooltip:[Country.GetTooltipTag],CONSTRUCTION_SPEED_BASE_TOOLTIP [Country.CalcBaseConstructionSpeed|2]#!#!#!$concept_construction$。\n\n目前有#v #tooltippable #tooltip:[Country.GetTooltipTag],CONSTRUCTION_QUEUE_ACTIVE_PROJECTS [Country.GetNumActiveConstructionQueueElements]#!#!#!个项目正在[concept_under_construction]，有额外#v #tooltippable #tooltip:[Country.GetTooltipTag],CONSTRUCTION_QUEUE_INACTIVE_PROJECTS [Country.GetNumInactiveConstructionQueueElements]#!#!#!个项目在[concept_construction_queue]中排队。\n\n"
 CONSTRUCTION_IS_PAUSED:0 "\n目前所有[Concept('concept_construction','建造')]都已#b 暂停#!"
 CONSTRUCTION_QUEUE_ACTIVE_PROJECTS:0 "[Country.GetActiveConstructionProjectsDesc]"
 CONSTRUCTION_QUEUE_INACTIVE_PROJECTS:0 "[Country.GetInactiveConstructionProjectsDesc]"
 CONSTRUCTION_SPEED_USED_TOOLTIP:2 "[GetPlayer.GetName]的#header [concept_under_construction]#!\n$TOOLTIP_DELIMITER$\n本周有#v [Country.GetNumActiveConstructionQueueElements]#!项使用[concept_construction]的项目：[ConcatIfNeitherEmpty('\n',GetPlayer.GetActiveConstructionProjectsDesc)]"
 CONSTRUCTION_SPEED_TOOLTIP:0 "[Building.GetConstructionSpeedPerWeekDesc]"
 CONSTRUCTION_QUEUE_SPEED_TOOLTIP:0 "[ConstructionQueueElement.GetConstructionSpeedPerWeekDesc]"
 CONSTRUCTION_QUEUE_DESC_ITEM:0 "#b $NUM$#!：[STATE.GetName]的[BUILDING.GetName]：#v $BASE_SPEED$#!（上限#v $MAX_BASE_SPEED$#!）——#v $WEEKS_LEFT$#!周内完工"
 CONSTRUCTION_QUEUE_DESC_BACKLOG_ITEM:0 "#b $NUM$#!：[STATE.GetName]的[BUILDING.GetName]（队列中）——#v $WEEKS_LEFT$#!周内完工"
 CONSTRUCTION_QUEUE_DESC_INVALID_ITEM:0 "#b $NUM$#!：[STATE.GetName]的[BUILDING.GetName]#N （无效）#!"
 CONSTRUCTION_QUEUE:3 "[concept_construction_queue]"
 CONSTRUCTION_QUEUE_STATE:0 "[concept_construction]#v @construction!#tooltippable #tooltip:[State.GetOwner.GetTooltipTag],CONSTRUCTION_SPEED_BASE_TOOLTIP [State.GetOwner.CalcUsedConstruction|0]/[State.GetOwner.CalcBaseConstructionSpeed|0]#!#!#!"
 CONSTRUCTION_QUEUE_IS_EMPTY:1 "没有建筑正在[concept_under_construction]"
 CONSTRUCTION_QUEUE_HIDDEN_ELEMENTS:0 "+额外[Country.GetNumHiddenConstructionQueueElements|v]项排队项目"
 CONSTRUCTION_BUTTON_IDLE:0 "闲置"
 CONSTRUCTION_BUTTON_IDLE_TOOLTIP:0 "$CONSTRUCTION_QUEUE_STATUS_IDLE_DESC$"
 CONSTRUCTION_BUTTON_PAUSE:1 "暂停所有"
 CONSTRUCTION_BUTTON_PAUSE_TOOLTIP:1 "$CONSTRUCTION_QUEUE_STATUS_ACTIVE_DESC_DATA$\n点击暂停所有[Concept('concept_construction','建造')]"
 CONSTRUCTION_BUTTON_RESUME:0 "继续"
 CONSTRUCTION_BUTTON_RESUME_TOOLTIP:1 "$CONSTRUCTION_QUEUE_STATUS_PAUSED_DESC_DATA$\n点击继续所有[Concept('concept_construction','建造')]"
 CONSTRUCTION_ALREADY_PAUSED:0 "建造已经暂停。"
 CONSTRUCTION_IN_DEFAULT:0 "[COUNTRY.GetName]违约时无法继续建造。"
 CONSTRUCTION_ALREADY_RUNNING:0 "建造已经在进行中。"
 CONSTRUCTION_BUILDING_PER_WEEK:0 "@construction![Building.GetConstructionSpeedPerWeek|0]"
 CONSTRUCTION_QUEUE_ELEMENT_ALLOCATION:0 "@construction![ConstructionQueueElement.GetBaseConstructionSpeed|1]"
 CONSTRUCTION_VALUE:0 "[SelectLocalization(Country.IsConstructionPaused, 'CONSTRUCTION_DURATION_PAUSED', 'CONSTRUCTION_VALUE_WITHOUT_ICON')]"
 CONSTRUCTION_VALUE_WITHOUT_ICON:0 "#v [Country.CalcUsedConstruction|0]/[Country.CalcBaseConstructionSpeed|0]#!"
 CONSTRUCTION_VALUE_WITH_ICON:1 "@construction!#v [Country.CalcUsedConstruction|0]/[Country.CalcBaseConstructionSpeed|0]#!"
 NO_CONSTRUCTION:1 "目前没有[concept_under_construction]的[Concept('concept_building', '$concept_buildings$')]"
 NOTHING_CONSTRUCTING:0 "没有建筑处于[concept_under_construction]"
 USED_VS_UNUSED_CONSTRUCTION:0 "#v [GetPlayer.CalcUsedConstruction|0]/[GetPlayer.CalcBaseConstructionSpeed|0]#!"
 IN_CONSTRUCTION_QUEUE:1 "#v [GetPlayer.GetNumInactiveConstructionQueueElements|=]#!"
 IN_CONSTRUCTION_QUEUE_TOOLTIP:1 "#header [concept_construction_queue]中有[GetPlayer.GetNumInactiveConstructionQueueElements|=]项[Concept('concept_building', '$concept_buildings$')]#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetInactiveConstructionProjectsDesc]"
 QUEUED:0 "队列中"

 BUILDING_DETAILS_EMPLOYMENT_TOOLTIP:0 "#header [Building.GetState.GetName]的[Building.GetName]#!\n规模：[Building.GetExpansionLevelBreakdownDesc]\n就业：#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_EMPLOYMENT #variable [Building.GetNoOfEmployed|1*]#!#!#!/#maximum [Building.GetEmployeeCap|1*]就业者#!（#BOLD #V [Building.GetEmploymentPercentage|0%]#!#!）\n$TOOLTIP_DELIMITER$\n[Building.GetInputOutputTooltip]"
 BUILDING_EMPLOYMENT_UNCAPPED_TOOLTIP:0 "#header [Building.GetName]#!\n$BUILDING_EMPLOYMENT_UNCAPPED$"
 BUILDING_EMPLOYMENT_TOOLTIP:0 "#header [Building.GetName]#!\n$BUILDING_EMPLOYMENT_CAPPED$"
 BUILDING_EMPLOYMENT_CAPPED:0 "就业：#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_EMPLOYMENT #variable [Building.GetNoOfEmployed|1*]#!#!#!/#maximum [Building.GetEmployeeCap|1*]就业者#!（#BOLD #V [Building.GetEmploymentPercentage|0%]#!#!）"
 BUILDING_EMPLOYMENT_UNCAPPED:0 "就业：#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_EMPLOYMENT #variable [Building.GetNoOfEmployed|1*]#!#!#!/#maximum [Building.GetEmployeeCap|1*]就业者#!（#BOLD #V [Building.GetEmploymentPercentage|0%]#!#!）"
 BUILDING_LEVEL:0 "[concept_building_level]"
 BUILDING_LEVEL_HEADER_TOOLTIP:0 "#header [concept_building_level]#!\n$TOOLTIP_DELIMITER$\n当前$concept_building_level$。"
 BUILDING_SIZE_TOOLTIP:0 "#header [Building.GetName]#!\n规模：[Building.GetExpansionLevel|v]"
 BUILDING_INFO_TOOLTIP:0 "$BUILDING_TOOLTIP_BASE_P1$\n[Building.GetTooltip]"
 BUILDING_TOOLTIP_BASE_P1:0 "#header [Building.GetName]#!"
 CASH_RESERVES_INFO:1 "[concept_cash_reserves]：#variable [Building.GetCurrentCashReserves|D]#![GetTrendIcon(Building.GetCashReservesTrend)]/#maximum [Building.GetMaxCashReserves|k]#!"
 PRODUCTIVITY_INFO:1 "[concept_productivity]： #tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_PRODUCTIVITY,GraphTooltipProductivity @money![Building.GetAverageAnnualEarningsPerEmployeeFormatted|+]#!#!（#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_HEALTH_BUILDING_TYPE,GraphTooltipTypeProfitability [Building.GetProfitabilityCompareIconInType]#!#!/#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_HEALTH_WORLD,GraphTooltipWorldProfitability [Building.GetProfitabilityCompareIcon]#!#!）"
 PRODUCTIVITY_INFO_LOWERCASE:0 "[concept_productivity]：\n$PRODUCTIVITY_INFO_NO_HEADER$"
 PRODUCTIVITY_INFO_NO_HEADER:0 "#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_PRODUCTIVITY,GraphTooltipProductivity @money![Building.GetAverageAnnualEarningsPerEmployeeFormatted|+]#!#!（#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_HEALTH_BUILDING_TYPE,GraphTooltipTypeProfitability [Building.GetProfitabilityCompareIconInType]#!#!/#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_HEALTH_WORLD,GraphTooltipWorldProfitability [Building.GetProfitabilityCompareIcon]#!#!）"

 BUILDING_CASH_RESERVES_TOOLTIP:0 "#header [concept_cash_reserves]#!\n数值：#variable [Building.GetCurrentCashReserves|D]#![GetTrendIcon(Building.GetCashReservesTrend)]/#maximum [Building.GetMaxCashReserves|k]#!\n\n[concept_cash_reserves_desc]"
 BUILDING_CASH_RESERVES:0 "现金储备：[Building.GetCurrentCashReserves|Dv][GetTrendIcon(Building.GetCashReservesTrend)]"

 PRODUCTIVITY_SPAN_FORMAT:0 "@money!$MIN$~@money!$MAX$"
 PRODUCTIVITY_SPAN_FORMAT_SAME:0 "@money!$MIN$"
 PRODUCTIVITY_SPAN_TOOLTIP:0 "#header [concept_productivity]#!\n[GetPlayer.GetName][BuildingType.GetName]的[concept_productivity]为[BuildingType.GetProductivitySpanDesc(GetPlayer.Self)]"
 EMPLOYMENT_BAR:0 "就业：[Building.GetNoOfEmployed|1*v]"
 EARNINGS_PER_EMPLOYEE:0 "毛利润/就业者"
 WORLD_PROFITABILITY_HEADER:1 "$EARNINGS_PER_EMPLOYEE$与所有建筑的对比"
BUILDING_PROFITABILITY_HEADER:2 "$EARNINGS_PER_EMPLOYEE$"
 BUILDING_PROFITABILITY_HEADER_TOOLTIP:1 "#header [concept_productivity]#!\n$TOOLTIP_DELIMITER$\n年平均$EARNINGS_PER_EMPLOYEE$"
 BUILDING_PRODUCTIVITY_HEADER:1 "年平均$EARNINGS_PER_EMPLOYEE$"
 GOVERNMENTAL_EXPENSES:1 "政府支出：#tooltippable #tooltip:[Building.GetTooltipTag],BUILDING_GOVERNMENT_EXPENSES_DESC #N @money!-[Building.GetGovernmentExpenses|D-]#!#!#!"
 NOT_FULLY_EMPLOYED:2 "#header #red [Building.GetName]无法雇佣满员#!#!\n$TOOLTIP_DELIMITER$\n雇佣情况：#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_EMPLOYMENT #variable [Building.GetNoOfEmployed|1*]#!#!#!/#maximum [Building.GetEmployeeCap|1*]就业者#!（#BOLD #V [Building.GetEmploymentPercentage|0%]#!#!）\n[Building.GetAllFailedHiresDesc]"
 NOT_HIRING:0 "#header #red [Building.GetName]无法雇佣！#!#!\n$TOOLTIP_DELIMITER$\n就业：#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_EMPLOYMENT #variable [Building.GetNoOfEmployed|1*]#!#!#!/#maximum [Building.GetEmployeeCap|1*]就业者#!（#BOLD #V [Building.GetEmploymentPercentage|0%]#!#!）\n\n该[concept_building]没有雇佣所需的资金。\n\n当前产值：[Building.GetAverageAnnualEarningsPerEmployeeFormatted]"
 EMPLOYMENT_HINT:1 "\n\n@information![Building.GetName]的[Concept('concept_building_wage', '$concept_building_wages$')]取决于其经济状况。要承担得起能吸引更多[Concept('concept_pop', '$concept_pops$')]的工资，它的每周[concept_building_balance]应当提高。要做到这点，你可以让它消费的[Concept('concept_good', '$concept_goods$')]变便宜，也可以让它生产的商品变昂贵。这就需要提高或降低[Building.GetState.GetMarket.GetName]的供应和需求。你也可以[Concept('concept_subsidies', '$concept_subsidizing$')]该建筑，以保证劳动力能拿到有竞争力的[concept_building_wage]。这将需要用到[GetPlayer.GetAdjectiveNoFormatting][concept_treasury]里的[concept_money]，如果有必要的话。"
 INCOME_TAXES:1 "支付赋税：#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_TAXES_TOOLTIP #variable @money![Building.GetTaxationRevenue|D+=]#!#!#!"
 BUILDING_TOOLTIP_BASE_INFO:1 "规模：[Building.GetExpansionLevelBreakdownDesc][ConcatIfNeitherEmpty('\n', SelectLocalization( GreaterThan_int32(Building.GetNoOfEmployed, '(int32)0'), 'EMPLOYMENT_INFO', '' ))]"
 EMPLOYMENT_INFO:1 "就业：#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_EMPLOYMENT #variable [Building.GetNoOfEmployed|1*]#!#!#!/#maximum [Building.GetEmployeeCap|1*]就业者#!（#BOLD #V [Building.GetEmploymentPercentage|0%]#!#!）"
 BUILDING_TOOLTIP:1 "$BUILDING_TOOLTIP_BASE_INFO$[ConcatIfNeitherEmpty('\n', SelectLocalization( And(GreaterThan_int32(Building.GetNoOfEmployed, '(int32)0'), Not(Building.IsSubsistenceBuilding)), 'PRODUCTIVITY_INFO', '' ))][ConcatIfNeitherEmpty('\n', SelectLocalization( GreaterThan_int32(Building.GetNoOfEmployed, '(int32)0'), 'CASH_RESERVES_INFO', '' ))][ConcatIfNeitherEmpty('\n', SelectLocalization( GreaterThan_int32(Building.GetNoOfEmployed, '(int32)0'), 'INCOME_TAXES', '' ))]"
 BUILDING_GOVERNMENT_TOOLTIP:1 "$BUILDING_TOOLTIP_BASE_INFO$[ConcatIfNeitherEmpty('\n', SelectLocalization( GreaterThan_int32(Building.GetNoOfEmployed, '(int32)0'), 'INCOME_TAXES', '' ))]\n$GOVERNMENTAL_EXPENSES$"
 DEBUG_BUILDING_TOOLTIP:0 "ID：#variable [Building.GetID]#!"
 EXPANSION_DESC:0 "$LEVEL|v$"
 EXPANSION_DESC_BUILDING:0 "#tooltippable #tooltip:[Building.GetTooltipTag],BUILDING_LEVEL_TOOLTIP $LEVEL|v$#!#!"
 BUILDING_LEVEL_TOOLTIP:0 "[Building.GetSizeTooltip]"
 EXPANSION_DESC_QUEUE_STATE:0 "+#tooltippable #tooltip:[State.GetTooltipTag],CONSTRUCTION_QUEUE_IN_STATE $IN_QUEUE$#!#!"
 EXPANSION_DESC_QUEUE_BUILDING:0 "+#tooltippable #tooltip:[Building.GetState.GetTooltipTag],CONSTRUCTION_QUEUE_IN_STATE $IN_QUEUE$#!#!"
 EXPANSION_DESC_QUEUE_INVALID_STATE:0 "#red #tooltippable #tooltip:[State.GetTooltipTag],CONSTRUCTION_QUEUE_IN_STATE +$IN_QUEUE$#!#!#!"
 EXPANSION_DESC_QUEUE_INVALID_BUILDING:0 "#red #tooltippable #tooltip:[Building.GetState.GetTooltipTag],CONSTRUCTION_QUEUE_IN_STATE +$IN_QUEUE$#!#!#!"
 CONSTRUCTION_QUEUE_IN_STATE:2 "该[concept_building]在[State.GetName]内[concept_under_construction]或在[concept_construction_queue]内的扩建等级数量"
 EXPANSION_DESC_MAXIMUM:0 "/#maximum #tooltippable #tooltip:[Building.GetTooltipTag],BUILDING_EXPANSION_LEVEL_BREAKDOWN_TOOLTIP $MAXIMUM$#!#!#!"
 URBAN_CAP_PER_LEVEL:0 "#variable #P +[GetDefine('NCountry', 'BASE_URBAN_CAPACITY')]#!#!$urban_capacity$"
 BATTALIONS_PER_LEVEL:1 "[Concept('concept_battalion', '$concept_battalions$')]：每级#variable #P +$UNIT_COUNT$#!#!$UNIT_ICON$"
 BATTALIONS_TOTAL:1 "[Concept('concept_battalion', '$concept_battalions$')]：总计#variable #P +$UNIT_COUNT$#!#!$UNIT_ICON$"
 WARSHIPS_PER_LEVEL:3 "[Concept('concept_flotilla','$concept_flotillas$')]：每级#variable #P +$UNIT_COUNT$#!#!$UNIT_ICON$"
 WARSHIPS_TOTAL:3 "[Concept('concept_flotilla','$concept_flotillas$')]：总计#variable #P +$UNIT_COUNT$#!#!$UNIT_ICON$"
 CANAL_TOOLTIP_DESC:0 "连通[PROVINCE.GetStateRegion.GetName]和[PROVINCE_OTHER.GetStateRegion.GetName]"
 GOV_EXPENSES_TITLE:0 "#title [concept_government_expenses]#!"
 INCOME_TAXES_TITLE:0 "#title 所得税#!"
 EMBARGO_GOODS:0 "开始禁运"
 UNEMBARGO_GOODS:0 "停止禁运"
 ENCOURAGE_GOODS:0 "鼓励消费"
 UNENCOURAGE_GOODS:0 "停止鼓励消费"
 DISCOURAGE_GOODS:0 "抑制消费"
 UNDISCOURAGE_GOODS:0 "停止抑制消费"
 TAX_GOODS:0 "添加消费税"
 NO_GOODS_TO_TAX:0 "没有可以征收[Concept('concept_consumption_tax', '$concept_consumption_taxes$')]的商品"
 UNTAX_GOODS:0 "取消消费税"
 SUBSIDIZE_SHORT:0 "补贴："

 TAX_WASTE:0 "[concept_tax_waste]：#v $VAL|-%$#!"
 RADICAL_IG_ITEM:0 "[InterestGroup.GetName]：#tooltippable #tooltip:[InterestGroup.GetTooltipTag],IG_APPROVAL_BREAKDOWN [InterestGroup.GetApprovalRating]#bold （[InterestGroup.GetApprovalValue|+=]）#!#!#!\n"

 BUILDING_STATUS:0 "状态："
 BUILDING_ACTIVE:1 "#v 激活#!"
 BUILDING_INACTIVE:0 "未激活"
 BUILDING_INACTIVE_CONSUMPTION_EMPTY_STATE:0 "无[concept_building]消费，因为该$concept_building$未激活。"
 LOCAL_PRICE_CONDENSED:0 "本地价格：#variable @money![ProductionInterfaceInfo.GetLocalPrice|1]#!"
 STATE_CONTROLLED_BY:0 "#BOLD #V [State.GetName]#!#!由#BOLD #V [State.GetController.GetName]#!#!控制"
 STATE_INVADED_BY:0 "#BOLD #V [State.GetInvader.GetName]#!#!控制了#BOLD #V [State.GetName]#!#!的#v [State.GetControlledProvinceFractionFor(State.GetInvader)|%]#!"
 STATE_CONTESTED:0 "#BOLD #V [State.GetName]#!#!的控制权受到争夺！"

 CHANGE_PRODUCTION_METHOD_TOOLTIP:0 "#header 将[ChangeProductionMethodMenuItem.GetProductionMethodGroup.GetName][concept_production_method]改为[ProductionMethod.GetName]#!\n[ChangeProductionMethodMenuItem.GetTooltip(GetPlayer.Self)]"
 CHANGE_FROM_CURRENT_PRODUCTION_METHOD_TOOLTIP:1 "#header [ProductionMethodGroup.GetName][concept_production_method]#!\n当前：[ProductionMethod.GetName]\n[ProductionMethod.GetTooltipForBuilding(GetPlayer.Self, Building.Self)]\n\n#instruction #bold 左键点击#!查看可用选项#!"
 CHANGE_PRODUCTION_METHOD_IMPACT_ON_BALANCE:0 "[concept_goods_substitution]后，雇佣满员情况下预计对每周结余的影响：#v @money!$VAL|D+=$#!"
 CHANGE_PRODUCTION_NO_EFFECT:0 "该生产方式当前无效果"
 BULK_CHANGE:0 "#header 为所有[BuildingType.GetName]切换[ProductionMethodGroup.GetName][concept_production_method]#!"
 BULK_CHANGE_MIXED:1 "$BULK_CHANGE$\n[GetPlayer.GetNameNoFlag]的[BuildingType.GetName]使用的[ProductionMethodGroup.GetName][Concept('concept_production_method','$concept_production_methods$')]有所不同"
 BULK_CHANGE_SAME:0 "$BULK_CHANGE$\n所有[BuildingType.GetName]目前都为[ProductionMethod.GetName]\n$TOOLTIP$"

 SHOW_PER_LEVEL_VALUES:0 "显示每等级的值"
 PER_LEVEL_VALUES_NESTED_TOOLTIP:0 "#tooltippable #tooltip:[GetRawTextTooltipTag('$PER_LEVEL_VALUES_OUTPUT$')] [AddTextIf(Not(StringIsEmpty('$PER_LEVEL_VALUES_OUTPUT$')), '$SHOW_PER_LEVEL_VALUES$')]#!#!"
 PRODUCTION_METHOD_TOOLTIP_FORMAT:0 "[ConcatIfNeitherEmpty('$PREDICTION$', '\n')][AddTextIf(Not(StringIsEmpty('$PREDICTION$')), '$TOOLTIP_DELIMITER$\n')][ConcatIfNeitherEmpty('$TOTAL_VALUES_OUTPUT$','\n')][AddTextIf(Not(StringIsEmpty('$TIMED_MODIFIERS$')),'\n')][ConcatIfNeitherEmpty('$TIMED_MODIFIERS$','\n')]\n$PER_LEVEL_VALUES_NESTED_TOOLTIP$"
 PRODUCTION_METHOD_WITH_REQUIREMENTS_TOOLTIP_FORMAT:1 "[ConcatIfNeitherEmpty('$PREDICTION$', '\n')][AddTextIf(Not(StringIsEmpty('$PREDICTION$')), '$TOOLTIP_DELIMITER$\n')][ConcatIfNeitherEmpty('$TOTAL_VALUES_OUTPUT$','\n')][AddTextIf(Not(StringIsEmpty('$TIMED_MODIFIERS$')),'\n')][ConcatIfNeitherEmpty('$TIMED_MODIFIERS$','\n')]\n$PER_LEVEL_VALUES_NESTED_TOOLTIP$\n\n[AddTextIf(Not(StringIsEmpty('$EMPTY_REQUIREMENTS$')), '\n$TOOLTIP_REQUIREMENTS_ANY$\n')]$REQUIREMENTS$[AddTextIf(Not(StringIsEmpty('$EMPTY_REQUIREMENTS$')), '\n')]$BUILDING_TYPE_INFO$"
 PER_LEVEL_VALUES_ONLY:0 "$VALUES$"

 PRODUCTION_METHOD_TEXT_ICON_DESC:0 "#v $MORE_GOODS$\n$MORE_EMPLOYEES$#!"

 MARKET_PARTICIPANT_SHARE:0 "#V [Country.GetName]#!在[MarketPanel.GetMarket.GetName]拥有[MarketPanel.GetMarket.GetMarketSharePercentageFor(Country.Self)|v%]的[concept_market_share]\n$TOOLTIP_DELIMITER$\n"

 COIN_01_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin1!#!#!与[concept_base_price]（$VAL|v=1%$）相比#bold 极其便宜#!"
 COIN_02_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin2!#!#!与[concept_base_price]（$VAL|v=1%$）相比#bold 非常便宜#!"
 COIN_03_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin3!#!#!与[concept_base_price]（$VAL|v=1%$）相比#bold 比较便宜#!"
 COIN_04_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin4!#!#!与[concept_base_price]（$VAL|v=1%$）相比#bold 比较便宜#!"
 COIN_05_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin5!#!#!与[concept_base_price]（$VAL|v=1%$）相比#bold 略微便宜#!"
 COIN_06_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin6!#!#!与[concept_base_price]（$VAL|v=1%$）相比#bold 略微便宜#!"
 COIN_07_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin7!#!#!与[concept_base_price]（$VAL|v=1%$）#bold 大致相同#!"
 COIN_08_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin8!#!#!与[concept_base_price]（$VAL|v=1%$）相比#bold 略微昂贵#!"
 COIN_09_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin9!#!#!与[concept_base_price]（$VAL|v=1%$）相比#bold 略微昂贵#!"
 COIN_10_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin10!#!#!与[concept_base_price]（$VAL|v=1%$）相比#bold 比较昂贵#!"
 COIN_11_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin11!#!#!与[concept_base_price]（$VAL|v=1%$）相比#bold 比较昂贵#!"
 COIN_12_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin12!#!#!与[concept_base_price]（$VAL|v=1%$）相比#bold 非常昂贵#!"
 COIN_13_BASE:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin13!#!#!与[concept_base_price]（$VAL|v=1%$）相比#bold 极其昂贵#!"

 COIN_01_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin1!#!#!#bold 极其便宜#!"
 COIN_02_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin2!#!#!#bold 非常便宜#!"
 COIN_03_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin3!#!#!#bold 比较便宜#!"
 COIN_04_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin4!#!#!#bold 比较便宜#!"
 COIN_05_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin5!#!#!#bold 略微便宜#!"
 COIN_06_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin6!#!#!#bold 略微便宜#!"
 COIN_07_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin7!#!#!#bold 与基础价格大致相同#!"
 COIN_08_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin8!#!#!#bold 略微昂贵#!"
 COIN_09_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin9!#!#!#bold 略微昂贵#!"
 COIN_10_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin10!#!#!#bold 比较昂贵#!"
 COIN_11_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin11!#!#!#bold 比较昂贵#!"
 COIN_12_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin12!#!#!#bold 非常昂贵#!"
 COIN_13_BASE_SHORT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP @coin13!#!#!#bold 极其昂贵#!"

 COIN_STACK_ICON_FORMAT:0 "#tooltippable #tooltip:COIN_STACK_TOOLTIP $ICON$#!#!"
 COIN_STACK_TOOLTIP:0 "价格图标显示了一种[concept_good]的价格相比该[concept_good]的[concept_base_price]有多昂贵（或便宜）。图标范围从极其便宜（@coin1!）到基础价格（@coin7!）再到极其昂贵（@coin13!）"

 GOODS_STATE_PRICE_AGAINST_BASE_PRICE_TOOLTIP:0 "#header [Goods.GetStatePriceLabel]与[concept_base_price]的对比#!\n[Goods.GetCompareDescAgainstBasePrice( Goods.GetStatePrice )]\n$TOOLTIP_DELIMITER$\n[Goods.GetStatePriceLabel]：#variable @money![Goods.GetStatePrice|1]#!\n[concept_base_price]：#BOLD #V @money![Goods.GetBasePrice|1]#!#!"
 GOODS_MARKET_PRICE_AGAINST_BASE_PRICE_TOOLTIP:0 "#header [Goods.GetMarketPriceLabel]与[concept_base_price]对比#!\n[Goods.GetCompareDescAgainstBasePrice( Goods.GetMarketPrice )]\n$TOOLTIP_DELIMITER$\n[Goods.GetMarketPriceLabel]：#variable @money![Goods.GetMarketPrice|1]#!\n[concept_base_price]：#BOLD #V @money![Goods.GetBasePrice|1]#!#!"

 BUY_ORDERS:0 "[concept_buy_orders]"
 SELL_ORDERS:0 "[concept_sell_orders]"
 PRODUCTION:0 "[concept_good_production]"
 CONSUMPTION:0 "[concept_good_consumption]"

 BATTALIONS:0 "[Concept('concept_battalion', '$concept_battalions$')]"
 WARSHIPS:2 "[Concept('concept_flotilla','$concept_flotillas$')]"

 GOOD_PRICE_BASED_ON_LAST_TICK_WARNING:1 "#lore 这些数值至少每周更新一次。#!"
 GOODS_PRICE_DESC_FIXED:0 "[GOODS.GetTextIcon][GOODS.GetName]价格固定为@money![GOODS.GetPrice|1v]，永远不会改变。"
 GOODS_PRICE_DESC_IN_MARKET:2 "#header [Goods.GetMarket.GetName]的[Goods.GetTextIcon][Goods.GetName]#!\n$TOOLTIP_DELIMITER$\n$DATA_GOODS_NAME_TOOLTIP$"
 GOODS_PRICE_DESC_IN_MARKET_PROGRESSBAR:0 "#header @money![Goods.GetMarketPrice|0v][Goods.GetCompareIconAgainstBasePrice( Goods.GetMarketPrice )]（[Goods.GetPercentageDeltaAgainstBasePrice(Goods.GetMarketPrice)|%0=-]）#!"
 GOODS_PRICE_DESC_IN_STATE:2 "#header [State.GetName]的[Goods.GetTextIcon][Goods.GetName]#!\n本地价格：@money![Goods.GetStatePrice|1v]（[Goods.GetCompareIconAgainstBasePrice( Goods.GetStatePrice )]）\n$TOOLTIP_DELIMITER$\n[Goods.GetStateProductionWithTooltip][concept_sell_orders]\n[Goods.GetStateConsumptionWithTooltip][concept_buy_orders]\n\n#header 定价因素#!\n[Goods.GetMarketAccess|%v1]来自[concept_market_access]（[Market.GetName]价格为[Goods.GetMarketPriceWithTooltip]）\n[Goods.GetLocalPriceShare|%v1]来自[State.GetName]的生产值与消费值\n\n[concept_base_price]：@money![Goods.GetBasePrice|1v]\n\n$GOOD_PRICE_BASED_ON_LAST_TICK_WARNING$"
 GOODS_PRICE_DESC_IN_ISOLATED_STATE:3 "#header [Goods.GetState.GetName]的[Goods.GetTextIcon][Goods.GetName]#!\n本地价格：@money![Goods.GetStatePrice|1v]（[Goods.GetCompareIconAgainstBasePrice( Goods.GetStatePrice )]）\n$TOOLTIP_DELIMITER$\n[Goods.GetStateProductionWithTooltip][concept_sell_orders]\n[Goods.GetStateConsumptionWithTooltip][concept_buy_orders]\n\n[concept_base_price]：@money![Goods.GetBasePrice|1v]\n\n$GOOD_PRICE_BASED_ON_LAST_TICK_WARNING$"

 GOODS_PRICE_MARKET_LOCAL_PRICE_LINK:0 "查看[GOODS.GetMarket.GetName]的#tooltippable #tooltip:[GOODS.GetTooltipTag],GOODS_PRICE_MARKET_LOCAL_PRICE_BREAKDOWN 本地价格#!#!"
 GOODS_PRICE_MARKET_LOCAL_PRICE_BREAKDOWN:0 "[Goods.GetLocalPricesDesc]"
 GOODS_PRICE_MARKET_LOCAL_PRICE_HEADER:1 "#header [Goods.GetMarket.GetName][Goods.GetTextIcon][Goods.GetName]的本地价格#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_MARKET_LOCAL_PRICE_ITEM:1 "[State.GetName]：[Goods.GetStatePriceWithTooltip]"

 GOODS_PRODUCTION_VALUE:1 "#tooltippable #tooltip:$TAG$,$BREAKDOWN_CONTEXT$ $VALUE|1v$#!#!"
 GOODS_CONSUMPTION_VALUE:1 "#tooltippable #tooltip:$TAG$,$BREAKDOWN_CONTEXT$ $VALUE|1v$#!#!"
 GOODS_MARKET_PRODUCTION_BREAKDOWN:0 "[Goods.GetMarketProductionBreakdown]"
 GOODS_MARKET_CONSUMPTION_BREAKDOWN:0 "[Goods.GetMarketConsumptionBreakdown]"
 GOODS_STATE_PRODUCTION_BREAKDOWN:0 "[Goods.GetStateProductionBreakdown]"
 GOODS_STATE_CONSUMPTION_BREAKDOWN:0 "[Goods.GetStateConsumptionBreakdown]"
 GOODS_MARKET_SELL_ORDERS_VALUE:0 "#tooltippable #tooltip:$TAG$,GOODS_MARKET_SELL_ORDERS_BREAKDOWN $VALUE|D$#!#!"
 GOODS_MARKET_BUY_ORDERS_VALUE:0 "#tooltippable #tooltip:$TAG$,GOODS_MARKET_BUY_ORDERS_BREAKDOWN $VALUE|D$#!#!"
 GOODS_MARKET_SELL_ORDERS_BREAKDOWN:0 "[Goods.GetMarketSellOrdersBreakdown]"
 GOODS_MARKET_BUY_ORDERS_BREAKDOWN:0 "[Goods.GetMarketBuyOrdersBreakdown]"
 GOODS_BASE_IMPORTS_VALUE:0 "#tooltippable #tooltip:$TAG$,GOODS_BASE_IMPORTS_BREAKDOWN $VALUE|D$#!#!"
 GOODS_BASE_EXPORTS_VALUE:0 "#tooltippable #tooltip:$TAG$,GOODS_BASE_EXPORTS_BREAKDOWN $VALUE|D$#!#!"
 GOODS_BASE_IMPORTS_BREAKDOWN:0 "[Goods.GetBaseImportBreakdown]"
 GOODS_BASE_EXPORTS_BREAKDOWN:0 "[Goods.GetBaseExportBreakdown]"

 URBAN_BUILDINGS:0 "城镇"
 RURAL_BUILDINGS:0 "乡村"
 DEVELOPMENT_BUILDINGS:0 "开发"

 GOODS_PRICE_MARKET_PRODUCTION_HEADER:0 "#header [MARKET.GetName][GOODS.GetName]的生产#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_MARKET_CONSUMPTION_HEADER:0 "#header [MARKET.GetName][GOODS.GetName]的消费#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_MARKET_PRODUCTION_ITEM:1 "[State.GetName]：#tooltippable #tooltip:[Goods.GetTooltipTag],GOODS_STATE_PRODUCTION_BREAKDOWN [Goods.GetStateProduction|D]#!#!"
 GOODS_PRICE_MARKET_CONSUMPTION_ITEM:1 "[State.GetName]：#tooltippable #tooltip:[Goods.GetTooltipTag],GOODS_STATE_CONSUMPTION_BREAKDOWN [Goods.GetStateConsumption|D]#!#!"

 GOODS_PRICE_MARKET_SELL_ORDER_HEADER:1 "#header [MARKET.GetName][GOODS.GetName]的[concept_sell_orders]：$ORDERS|vD$#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_MARKET_BUY_ORDER_HEADER:1 "#header [MARKET.GetName][GOODS.GetName]的[concept_buy_orders]：$ORDERS|vD$#!\n$TOOLTIP_DELIMITER$"

 GOODS_PRICE_MARKET_SELL_ORDER_ITEM:1 "[State.GetName][Goods.GetAccessAdjustedStateSell|Dv]（#tooltippable #tooltip:[Goods.GetTooltipTag],GOODS_STATE_PRODUCTION_BREAKDOWN [Goods.GetStateProduction|D]#!#!生产量×[State.GetMarketAccess|v0%][concept_market_access]）"
 GOODS_PRICE_MARKET_BUY_ORDER_ITEM:1 "[State.GetName][Goods.GetAccessAdjustedStateBuy|Dv]（#tooltippable #tooltip:[Goods.GetTooltipTag],GOODS_STATE_CONSUMPTION_BREAKDOWN [Goods.GetStateConsumption|D]#!#![concept_good_consumption]×[State.GetMarketAccess|v0%][concept_market_access]）"
 GOODS_PRICE_MARKET_IMPORT_EXPORT:0 "来自贸易路线：$VAL|=vD$"
 
 GOODS_PRICE_STATE_PRODUCTION_HEADER:0 "#header [STATE.GetName][GOODS.GetName]的生产值#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_STATE_CONSUMPITON_HEADER:0 "#header [STATE.GetName][GOODS.GetName]的消费值#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_STATE_STATE_HEADER:0 "#bold [STATE.GetName]#!"
 GOODS_PRICE_STATE_BUILDING_PRODUCTION_ITEM:0 "[Building.GetName]：[BUILDING.GetProduction(GOODS.Self)|0v]"
 GOODS_PRICE_STATE_BUILDING_CONSUMPTION_ITEM:0 "[BUILDING.GetName]：[BUILDING.GetConsumption(GOODS.Self)|0v]"
 GOODS_PRICE_STATE_POPS_PRODUCTION_ITEM:0 "人群：#tooltippable #tooltip:[GOODS.GetTooltipTag]|[STATE.GetTooltipTag],GOODS_PRICE_STATE_POPTYPE_PRODUCTION_BREAKDOWN $VALUE|0$#!#!"
 GOODS_PRICE_STATE_POPS_CONSUMPTION_ITEM:0 "人群：#tooltippable #tooltip:[GOODS.GetTooltipTag]|[STATE.GetTooltipTag],GOODS_PRICE_STATE_POPTYPE_CONSUMPTION_BREAKDOWN $VALUE|0$#!#!"

 GOODS_PRICE_STATE_POPTYPE_PRODUCTION_BREAKDOWN:0 "[Goods.GetStatePopTypeProductionBreakdown(State.Self)]"
 GOODS_PRICE_STATE_POPTYPE_CONSUMPTION_BREAKDOWN:0 "[Goods.GetStatePopTypeDemandBreakdown(State.Self)]"
 GOODS_PRICE_STATE_POPTYPE_PRODUCTION_HEADER:0 "#header [STATE.GetName][concept_profession]对[GOODS.GetName]的生产#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_STATE_POPTYPE_CONSUMPTION_HEADER:0 "#header [STATE.GetName][concept_profession]对[GOODS.GetName]的消费#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_STATE_POPTYPE_PRODUCTION_POPTYPE_ITEM:0 "[POP_TYPE.GetName]：#tooltippable #tooltip:[GOODS.GetTooltipTag]|[STATE.GetTooltipTag]|[POP_TYPE.GetTooltipTag],GOODS_PRICE_STATE_POP_PRODUCTION_BREAKDOWN $VALUE|0$#!#!"
 GOODS_PRICE_STATE_POPTYPE_CONSUMPTION_POPTYPE_ITEM:0 "[POP_TYPE.GetName]：#tooltippable #tooltip:[GOODS.GetTooltipTag]|[STATE.GetTooltipTag]|[POP_TYPE.GetTooltipTag],GOODS_PRICE_STATE_POP_CONSUMPTION_BREAKDOWN $VALUE|0$#!#!"

 GOODS_PRICE_STATE_POP_PRODUCTION_BREAKDOWN:0 "[Goods.GetStatePopProductionBreakdown(State.Self, PopType.Self)]"
 GOODS_PRICE_STATE_POP_CONSUMPTION_BREAKDOWN:0 "[Goods.GetStatePopDemandBreakdown(State.Self, PopType.Self)]"
 GOODS_PRICE_STATE_POP_PRODUCTION_HEADER:0 "#header [STATE.GetName][POP_TYPE.GetName]对[GOODS.GetName]的生产#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_STATE_POP_CONSUMPTION_HEADER:0 "#header [STATE.GetName][POP_TYPE.GetName]对[GOODS.GetName]的消费#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_STATE_POP_PRODUCTION_POPTYPE_ITEM:0 "[POP.GetWorksAt]的[Pop.GetName]：$VALUE|0v$"
 GOODS_PRICE_STATE_POP_CONSUMPTION_POPTYPE_ITEM:0 "[POP.GetWorksAt]的[Pop.GetName]：$VALUE|0v$"

 GOOD_GOOD_HEADER_TOOLTIP:0 "#header 商品名称#!\n$TOOLTIP_DELIMITER$\n#instruction 点击排序#!"
 GOOD_SELL_HEADER_TOOLTIP:0 "#header [concept_sell_orders]#!\n$TOOLTIP_DELIMITER$\n#instruction 点击排序#!"
 GOOD_BUY_HEADER_TOOLTIP:0 "#header [concept_buy_orders]#!\n$TOOLTIP_DELIMITER$\n#instruction 点击排序#!"
 GOOD_DELTA_WP_HEADER_TOOLTIP:0 "#header 价格与[concept_base_price]相比#!\n$TOOLTIP_DELIMITER$\n#instruction 点击排序#!"

 MARKET_MARKET_BREAKDOWN:0 "#BOLD #V [Market.GetName]#!#!\n由#BOLD #V [Market.GetOwner.GetName]#!#!控制\n$TOOLTIP_DELIMITER$\n#title 贸易能力#!#!"
 EXPORTING:0 "出口"
 IMPORTING:0 "进口"

 STATE_MARKET:0 "#header [State.GetName]#!是#header [State.GetMarket.GetName]#!的一部分"

 GOODS_BUILDING_TYPE_BUY_ORDERS:0 "[BuildingType.GetName]：#tooltippable #tooltip:$BREAKDOWN_TAG$ $ORDERS|=vD$#!#!"
 GOODS_BUILDING_TYPE_SELL_ORDERS:0 "[BuildingType.GetName]：#tooltippable #tooltip:$BREAKDOWN_TAG$ $ORDERS|=vD$#!#!"
 GOODS_BUILDING_TYPE_BUY_ORDERS_BREAKDOWN:0 "#header [Market.GetName]来自[BuildingType.GetName]的$GOODS_NAME$[concept_buy_orders]：$ORDERS|=vD$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 GOODS_BUILDING_TYPE_SELL_ORDERS_BREAKDOWN:0 "#header [Market.GetName]来自[BuildingType.GetName]的$GOODS_NAME$[concept_sell_orders]：$ORDERS|=vD$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 GOODS_SLAVE_CONSUMPTION_MARKET_ORDERS:0 "为$slaves$购买：$ORDERS|=vD$"
 GOODS_BUILDING_BUY_ORDERS:0 "[Building.GetState.GetName]的[Building.GetName]：#tooltippable #tooltip:$BREAKDOWN_TAG$ $ORDERS|=vD$#!#!"
 GOODS_BUILDING_SELL_ORDERS:0 "[Building.GetState.GetName]的[Building.GetName]：#tooltippable #tooltip:$BREAKDOWN_TAG$ $ORDERS|=vD$#!#!"
 GOODS_BUILDING_BUY_ORDERS_BREAKDOWN:1 "#header 来自[Building.GetState.GetName][Building.GetName]的$GOODS_NAME$[concept_buy_orders]：$ORDERS|=vD$#!\n$TOOLTIP_DELIMITER$\n$BASE_AMOUNT|vD$的$GOODS_NAME$消费量受$MARKET_ACCESS|%v$的当地[concept_market_access]修正"
 GOODS_BUILDING_SELL_ORDERS_BREAKDOWN:1 "#header 来自[Building.GetState.GetName][Building.GetName]的$GOODS_NAME$[concept_sell_orders]：$ORDERS|=vD$#!\n$TOOLTIP_DELIMITER$\n$BASE_AMOUNT|vD$的$GOODS_NAME$生产量受$MARKET_ACCESS|%v$的当地[concept_market_access]修正"
 GOODS_POP_CONSUMPTION_MARKET_ORDERS:0 "[concept_pop]消费：#tooltippable #tooltip:$BREAKDOWN_TAG$ $ORDERS|=vD$#!#!"
 GOODS_POP_CONSUMPTION_MARKET_ORDERS_HEADER:0 "#header [Market.GetName]来自[concept_pop]消费的$GOODS_NAME$[concept_buy_orders]：$ORDERS|=vD$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 GOODS_POP_TYPE_CONSUMPTION_MARKET_ORDERS:0 "[PopType.GetName]：$ORDERS|=vD$"
 GOODS_TRADE_ROUTE_MARKET_ORDERS:0 "[Concept('concept_trade_route', '$concept_trade_routes$')]：#tooltippable #tooltip:$BREAKDOWN_TAG$ $ORDERS|=vD$#!#!"
 GOODS_TRADE_ROUTE_BUY_ORDERS_HEADER:0 "#header [Market.GetName]来自[Concept('concept_trade_route', '$concept_trade_routes$')]的$GOODS_NAME$[concept_buy_orders]：$ORDERS|=vD$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 GOODS_TRADE_ROUTE_SELL_ORDERS_HEADER:0 "#header [Market.GetName]来自[Concept('concept_trade_route', '$concept_trade_routes$')]的$GOODS_NAME$[concept_sell_orders]：$ORDERS|=vD$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 GOODS_TRADE_ROUTE_BUY_ORDERS:0 "[TradeRoute.GetName]：$ORDERS|=vD$"
 GOODS_TRADE_ROUTE_SELL_ORDERS:0 "[TradeRoute.GetName]：$ORDERS|=vD$"
 
 PRODUCES:0 "#title 生产#!"
 USES:0 "#title 使用#!"
 EFFICIENCY:0 "#title 效率商品#!（[Building.GetEfficiencyBonus|=+0%]效率增益）"
 BALANCE:0 "结余"
 DEFICIT_OF:0 "#title 赤字：#!"
 SUPPORTS:0 "#title 支持：#!"
 OPPOSES:0 "#title 反对：#!"
 CLOUT_HEADER:0 "#title [concept_clout]#!"
 IG_STATUS_HEADER:1 "#title [concept_approval]#!"
 IDEOLOGY_HEADER:0 "#title 意识形态#!"
 RESOURCES_HEADER:0 "#title 资源：#!"
 POPULATION_HEADER:0 "#title 人口#!"
 BUILDINGS_HEADER:0 "#title 建筑：#!"
 PRODUCTION_HEADER:0 "#title 经济#!"
 SPLIT_STATE_HEADER:0 "这是#BOLD 分属地区#!"
 INCORPORATED_STATE_HEADER:0 "这是#BOLD [concept_incorporated_state]#!"
 UNINCORPORATED_STATE_HEADER:0 "这是#BOLD [concept_unincorporated_state]#!"
 STATE_DECENTRALIZED:0 "该#BOLD 地区#!属于#BOLD $decentralized_nation$#!。"
 PRODUCTION_AMOUNT_TOOLTIP:0 "数量（本地市场产量的百分比）"

 STATE_DEVASTATION:1 "[concept_devastation]\n$STATE_DEVASTATION_CONDENSED$"
 TOOLTIP_STATE_DEVASTATION:0 "#BOLD #V [concept_devastation]#!#!\n当前荒废度：#b [StateRegion.GetDevastationLevel|%R2]#!\n每日变化：#b [StateRegion.CalcDevastationDailyChange|%-2]#!\n$TOOLTIP_DELIMITER$\n[StateRegion.GetDevastationEffects]"
 STATE_TURMOIL:1 "[concept_turmoil]\n$STATE_TURMOIL_CONDENSED$"
 TOOLTIP_STATE_TURMOIL:0 "#BOLD #V [concept_turmoil]#!#!\n来自[Concept('concept_pop', '$concept_pops$')]中[concept_radical]的[concept_turmoil]：#b [State.CalcTurmoil|%2-]#!\n$TOOLTIP_DELIMITER$\n[State.GetTurmoilEffects]"
 STATE_TURMOIL_EFFECTS_MULT_DESC:1 "[concept_turmoil]的影响乘以$MULT|%=-$，原因是：\n#b $MODIFIER_NAME$：#!\n$DETAILS$"
 TOOLTIP_SPLIT_STATE:0 "#BOLD #V [concept_split_state]#!#!\n$TOOLTIP_DELIMITER$\n#title [State.GetStateRegion.GetName]（[concept_state_region]）的地区#!\n[State.GetStateRegion.GetStatesDesc]\n[concept_split_state_desc]"
 TOOLTIP_INCORPORATED_STATE:0 "#BOLD #V [concept_incorporated_state]#!"
 TOOLTIP_CAPITAL_STATE_HEADER:0 "（#header [concept_capital_state]#!）"

 TOOLTIP_MARKET_CAPITAL_STATE:1 "#HEADER [concept_market_capital]#!\n[State.GetName]是[State.GetMarket.GetName]的[concept_market_capital]\n[State.GetMarketCapitalEffectsDesc]\n$TOOLTIP_DELIMITER$\n[State.GetMarketAccessDesc]"
 TOOLTIP_CAPITAL_STATE:0 "#HEADER [concept_capital_state]#!\n[State.GetName]是[State.GetOwner.GetName]的[concept_capital_state]\n$TOOLTIP_DELIMITER$\n[State.GetCapitalEffectsDesc]"
 TOOLTIP_TREATY_PORT:1 "#BOLD #V [concept_treaty_port]#!#!\n$TOOLTIP_DELIMITER$\n[State.GetName]是[concept_treaty_port]：\n[State.GetTreatyPortMarkets]"
 TOOLTIP_TREATY_PORT_MARKET_ENTRY:0 "$TAB$[Market.GetName]"
 TOOLTIP_UNINCORPORATED_STATE_NOT_VALID:0 "#BOLD #V [concept_unincorporated_state]#!#!\n[GetDesc( State.IncorporateState )]\n$TOOLTIP_DELIMITER$\n$concept_unincorporated_state_desc$"
 TOOLTIP_UNINCORPORATED_STATE_VALID:2 "#bold [concept_unincorporated_state]#!\n#instruction 点击[Concept('concept_incorporated_state', '$concept_incorporate$')][State.GetName]#!\n花费：[State.PredictBureaucracyCost|1v]@bur![concept_bureaucracy]\n$TOOLTIP_DELIMITER$\n$TOOLTIP_UNINCORPORATED_STATE_INSTITUTIONS_EFFECT$\n$TOOLTIP_DELIMITER$\n$concept_unincorporated_state_desc$"
 TOOLTIP_INCORPORATED_STATE_VALID:3 "#bold [concept_incorporated_state]#!\n[State.GetCountry.GetName]将[State.GetName]视为[concept_incorporated_state]\n$TOOLTIP_DELIMITER$\n$TOOLTIP_INCORPORATED_STATE_INSTITUTIONS_EFFECT$\n$TOOLTIP_DELIMITER$\n$STATE_BUR_BREAKDOWN$"
 STATE_BUR_BREAKDOWN:0 "总花费为#v @bur![State.GetBureaucracyCost|1=-]#!，原因是：\n$TAB$基础花费：[State.GetBaseBureaucracyCostRaw|1=-]\n$TAB$[concept_institution]花费：#tooltippable #tooltip:[State.GetCountry.GetTooltipTag],INSTITUTION_BUR_FACTOR_BREAKDOWN #v [State.CalcPopInstitutionBureaucracyCost|1=-]#!#!#!\n$TAB$[State.GetPopulationSize|Dv][Concept('concept_pop','$concept_population$')]花费：#v [State.GetBasePopBureaucracyCostRaw|1=-]#!"
 STATE_BUR_TOOLTIP:0 "#header [State.GetName]的[concept_bureaucracy]花费#!\n$STATE_BUR_BREAKDOWN$"
 TOOLTIP_UNINCORPORATED_STATE_INSTITUTIONS_EFFECT:0 "[State.GetOwner.GetAdjectiveNoFormatting]的[Concept('concept_institution', '$concept_institutions$')]对[State.GetName]没有效果，因为它是[concept_unincorporated_state]。\n[Concept('concept_incorporated_state', '$concept_incorporating$')][State.GetName]将获得以下效果：\n[State.GetOwner.GetInstitutionsSummary]"
 TOOLTIP_INCORPORATED_STATE_INSTITUTIONS_EFFECT:0 "[State.GetName]作为[concept_incorporated_state]获得以下效果：\n[State.GetOwner.GetInstitutionsSummary]"
 INSTITUTION_BUR_FACTOR_BREAKDOWN:0 "[Country.GetInstitutionInvestmentBureaucracyFactorDesc]"

 INCORPORATE_STATE_COST:0 "花费：$COST|1v$@bur![concept_bureaucracy]"
 
 TOOLTIP_INCORPORATE_STATE:3 "#header 整合地区#!\n[State.GetBureaucracyCostDesc]\n$TOOLTIP_DELIMITER$\n[SelectLocalization(StringIsEmpty(GetDesc(State.IncorporateState)), 'STATE_INCORPORATION_TIME', 'STATE_INCORPORATION_ERROR')]"
 STATE_INCORPORATION_TIME:0 "[State.GetIncorporationTimeDesc]"
 STATE_INCORPORATION_ERROR:0 "[GetDesc(State.IncorporateState)]"
 TOOLTIP_CANCEL_INCORPORATION:1 "#header 取消整合#!\n返还：[State.PredictBureaucracyCost|1v]@bur![concept_bureaucracy]\n\n@warning!#bold 会损失[State.GetIncorporationProgress||v%0]整合进度！#!"
 TOOLTIP_INCORPORATING_STATE:0 "#header 地区正在[Concept('concept_incorporated_state','$concept_incorporated$')]#!\n$TOOLTIP_DELIMITER$\n剩余时间：[State.GetIncorporationTimeLeft]\n\n[State.GetIncorporationTimeDesc]\n\n[State.GetIncorporationPartialEffectsDesc]\n$TOOLTIP_DELIMITER$\n[concept_unincorporated_state_desc]"
 INCORPORATION_PARTIAL_EFFECTS:0 "由于已[Concept('concept_incorporated_state','$concept_incorporated$')][State.GetIncorporationProgress|v%0]，[State.GetName]受以下效果影响：\n[Modifier.GetDesc]"
 PARTIAL_INCORPORATION_TAXATION_MODIFIER:0 "未完全[Concept('concept_incorporated_state','$concept_incorporated$')]"
 INCORPORATING:0 "[Concept('concept_incorporated_state','$concept_incorporating$')]中（[State.GetIncorporationProgress|v%0]）"
 INCORPORATE:0 "[Concept('concept_incorporated_state','$concept_incorporate$')]@bur![State.PredictBureaucracyCost|1v]"

 INCORPORATION_TIME_SAME_CULTURE:0 "[Concept('concept_incorporated_state','$concept_incorporate$')][State.GetName]总共需要$YEARS|v0$年，因为这里是[Culture.GetName][concept_culture]的[concept_homeland]，该文化是[State.GetOwner.GetName]的主流文化。"
 INCORPORATION_TIME_SAME_HERITAGE:0 "[Concept('concept_incorporated_state','$concept_incorporate$')][State.GetName]总共需要$YEARS|v0$年，因为这里是[Culture.GetName][concept_culture]的[concept_homeland]，该文化与[State.GetOwner.GetName]的另一$concept_culture$都有[concept_cultural_heritage_trait][DiscriminationTrait.GetName]。"
 INCORPORATION_TIME_SAME_TRAIT:0 "[Concept('concept_incorporated_state','$concept_incorporate$')][State.GetName]总共需要$YEARS|v0$年，因为这里是[Culture.GetName][concept_culture]的[concept_homeland]，该文化与[State.GetOwner.GetName]的另一$concept_culture$都有[concept_cultural_trait][DiscriminationTrait.GetName]。"
 INCORPORATION_TIME_NO_MATCH:0 "[Concept('concept_incorporated_state','$concept_incorporate$')][State.GetName]总共需要$YEARS|v0$年，因为视该地区为[Concept('concept_homeland','$concept_homelands$')]的文化与[State.GetOwner.GetName]的任何$concept_cultures$都没有共同之处。"

 TOOLTIP_COLONY_STATE_NOT_VALID:0 "#BOLD #V $state_type_colony$#!#!\n$TOOLTIP_DELIMITER$\n[GetDesc( State.IncorporateState )]"
 TOOLTIP_COLONY_STATE_VALID:1 "#BOLD #V $state_type_colony$#!#!\n$TOOLTIP_DELIMITER$\n点击整合该地区（[State.PredictBureaucracyCost|1]@bur![concept_bureaucracy]）"
 TOOLTIP_STATE_DECENTRALIZED:0 "#HEADER $decentralized_nation$#!\n$TOOLTIP_DELIMITER$\n[concept_decentralized_nation_desc]"
 TOOLTIP_HOMELANDS:1 "#title [Concept('concept_homeland', '$concept_homelands$')]#!\n[State.GetHomelandsDesc]"
 TOOLTIP_CLAIMS:1 "#title [Concept('concept_claim', '$concept_claims$')]#!\n[State.GetClaimsDesc]"
 TOOLTIP_ARABLE_LAND:0 "#title #V [concept_arable_land]#!#!\n$TOOLTIP_DELIMITER$\n未开发：#V [State.GetNumFreeArableLand]#!\n已开发：#V [State.GetNumUsedArableLand]#!\n上限：#V [State.GetArableLandCapacity]#!\n\n[concept_arable_land_desc]"
 TOOLTIP_STATE_MODIFIERS:0 "#title 地区修正#!\n[State.GetTimedModifiersBreakdown]"
 TOOLTIP_STATE_MODIFIER_ENTRY:0 "$NAME$："
 TOOLTIP_STATE_MODIFIER_ENTRY_TIME:0 "（$DATE_STR|v$）"

 TOOLTIP_OCCUPATION_EFFECT_PRODUCTION_PENALTY:0 "#variable -$FACTOR$#!生产量"
 TOOLTIP_OCCUPATION_EFFECT_MARKET_TAKEOVER:0 "#variable [COUNTRY.GetName]#!可以进行重新链接等事务！"
 TOOLTIP_STATE_OCCUPATION_MINIMAL:0 "25%被#variable [State.GetOccupier.GetCountry.GetName]#!占领\n#variable @army_SP![State.GetOccupationStrengthPoints]#!正在占领#variable [State.GetName]#!\n\n[State.GetOccupationEffectsAsString]"
 TOOLTIP_STATE_OCCUPATION_PARTIAL:0 "50%被#variable [State.GetOccupier.GetCountry.GetName]#!占领\n#variable @army_SP![State.GetOccupationStrengthPoints]#!正在占领#variable [State.GetName]#!\n\n[State.GetOccupationEffectsAsString]"
 TOOLTIP_STATE_OCCUPATION_FULL:0 "100%被#variable [State.GetOccupier.GetCountry.GetName]#!占领\n#variable @army_SP![State.GetOccupationStrengthPoints]#!正在占领#variable [State.GetName]#!\n\n[State.GetOccupationEffectsAsString]"

 PROFITABILITY_FORMAT_HIGH:0 "#P $VALUE|%0$#!"
 PROFITABILITY_FORMAT_MEDIUM:0 "#V $VALUE|%0$#!"
 PROFITABILITY_FORMAT_LOW:0 "#N $VALUE|%0$#!"
 EARNINGS_FORMAT_HIGH:0 "#P $VALUE|1$#!"
 EARNINGS_FORMAT_MEDIUM:0 "#V $VALUE|1$#!"
 EARNINGS_FORMAT_LOW:0 "#N $VALUE|1$#!"
 PROFITABILITY_FORMAT_GENERALIZED:0 "#v $VALUE|0%+=$#!"
 TOOLTIP_BUILDINGS_EMPLOYED:0 "#BOLD #V [Building.GetName]#!#!\n$TOOLTIP_DELIMITER$\n已雇佣：#BOLD #V [Building.GetNoOfEmployed]#!#!\n最多可雇佣：#BOLD #V [Building.GetEmployeeCap]#!#!"
 TOOLTIP_BUILDINGS_OCCUPANCY:0 "#BOLD #V [Building.GetName]#!#!\n$TOOLTIP_DELIMITER$\n"
 TOOLTIP_BUILDING_EMPLOYMENT:0 "#BOLD #V [Building.GetName]就业情况#!#!\n雇佣：#variable [Building.GetNoOfEmployed|1*]#!/#maximum [Building.GetEmployeeCap|1*]就业者#!（#BOLD #V [Building.GetEmploymentPercentage|0%]#!#!）\n$TOOLTIP_DELIMITER$\n[Building.GetEmployeesBreakdown][Building.GetAllEmployeesTransferDesc][Building.GetAllFailedHiresDesc]"

 EMPLOYEE_POP:0 "[Pop.GetNumWorkforce|Dv][Pop.GetName]"

 BUILDING_GOVERNMENT_EXPENSES_DESC:0 "[Building.GetGovernmentExpensesDesc]"

 TOOLTIP_BUILDING_GOVERNMENT_EXPENSES:0 "#header [Building.GetName]的[concept_government_expenses]#!\n每周支出：#variable @money!$VAL|D-$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 TOOLTIP_BUILDING_MATERIAL_EXPENSES:1 "材料费用：#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] @money!$VAL|D-$#!#!"
 TOOLTIP_BUILDING_WAGES_EXPENSES:0 "工资：#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_WAGES_DESC @money!$VAL|D-$#!#!"
 TOOLTIP_BUILDING_SLAVE_UPKEEP:0 "奴隶维护费：#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDINGS_SLAVE_UPKEEP_DETAILS @money!$VAL|D-$#!#!"
 TOOLTIP_BUILDING_WAGE_SUBSIDIES:0 "工资补贴：#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_WAGES_DESC @money!$VAL|D-$#!#!"
 TOOLTIP_BUILDING_BALANCE_SUBSIDIES:0 "差额补贴：@money!$VAL|D-$"
 TOOLTIP_BUILDING_WAGES_DESC:0 "[Building.GetLastWagesExpensesDesc]"

 TOOLTIP_BUILDING_TOTAL_WAGE_EXPENSES:0 "每周总工资：@money!$VAL|Dv$$SUBSIDIES$\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 BUILDING_WAGE_SUBSIDIES:0 " +@money!$VAL|-0$（[concept_subsidies]）"
 TOOLTIP_BUILDING_BASE_WAGE:0 "[Building.GetName]的基础工资为@money!$VAL|v$，原因是：\n$BREAKDOWN$"
 COUNTRY_NORMAL_WAGE:0 "$TAB$[Building.GetOwner.GetName]的[concept_normal_wage]：@money!$VAL|v$"
 BUILDING_NEEDED_WAGE:0 "$TAB$在[Building.GetState.GetName]维持[concept_wealth]所需的平均工资：@money!$VAL|v$"
 BUILDING_WAGE_MODIFIER:0 "$TAB$$MODIFIER$"
 BUILDING_WAGE_DIFF_SUBSIDIES:1 "$TAB$[Building.GetOwner.GetName]用于维持[concept_normal_wage]的[concept_subsidies]：@money!$VAL|v$"
 BUILDING_WAGES_INCREASING:0 "自上周以来工资在提高：#v @money!$VAL|D$#!"
 BUILDING_WAGES_DECREASING:0 "自上周以来工资在降低：#v @money!$VAL|D$#!"

 TOOLTIP_BUILDING_POP_TYPE_WAGE:2 "@money!#tooltippable #tooltip:$BREAKDOWN_TAG$ $WAGE|Dv$#!#!—[PopType.GetName]（$NUM_WORKFORCE|Dv$）"
 BUILDING_POP_WAGE:0 "@money!$VAL|Dv$——[Pop.GetName]（年工资@money!#tooltippable #tooltip:$BREAKDOWN_TAG$ $ANNUAL_WAGE|v2$#!#!×$NUM_WORKFORCE|Dv$）"

 POP_ANNUAL_WAGE:0 "[Pop.GetName]的年工资为#v @money!$VAL$#!，原因是：\n$BREAKDOWN$"
 POP_BUILDING_BASE_WAGE:0 "$TAB$[Pop.GetBuilding.GetName]的基础工资：@money!$VAL|v$"
 POP_TYPE_WAGE_FACTOR:0 "$TAB$[Pop.GetPopType.GetName]的工资因素：#v ×$VAL|1$#!"
 POP_WAGE_DISCRIMINATION_FACTOR:0 "$TAB$[Pop.GetName]的歧视因素：#v ×$VAL|1$#!"
 POP_WAGE_SUBSISTENCE_FACTOR:0 "$TAB$[Pop.GetName]的自给自足因素：#v ×$VAL|1$#!"

 TOOLTIP_BUILDING_HIRING:1 "#BOLD #V [Building.GetName]正在招聘#!#!\n雇佣情况：#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_EMPLOYMENT #variable [Building.GetNoOfEmployed|1*]#!#!#!/#maximum [Building.GetEmployeeCap|1*]就业者#!（#BOLD #V [Building.GetEmploymentPercentage|0%]#!#!）[Building.GetAllEmployeesTransferDesc][Building.GetAllFailedHiresDesc]"
 TOOLTIP_BUILDING_HEALTH_WORLD:0 "#BOLD #V [Building.GetName]#!#!\n世界最具生产力建筑排名#variable ##[Building.GetProfitabilityRank]#!\n与所有建筑平均[concept_productivity]相比#variable [Building.GetProfitability]#!（[Building.GetProfitabilityCompareIcon]）\n\n毛利润：#tooltip:[Building.GetTooltipTag],EARNINGS_BREAKDOWN @money!#bold [Building.GetEarnings|D=+]#!#!\n工资：#BOLD #N @money!-[Building.GetLastWagesExpenses|D-]#!#!\n"
 TOOLTIP_BUILDING_HEALTH_BUILDING_TYPE:0 "#BOLD #V [Building.GetName]#!#!\n世界最具生产力[Building.GetName]排名#variable ##[Building.GetProfitabilityRankInType]#!\n与所有[Building.GetBuildingType.GetName]平均[concept_productivity]相比#variable [Building.GetProfitabilityInType]#!（[Building.GetProfitabilityCompareIconInType]）\n\n毛利润：#tooltippable #tooltip:[Building.GetTooltipTag],EARNINGS_BREAKDOWN @money!#bold [Building.GetEarnings|D=+]#!#!#!\n工资：#BOLD #N @money!-[Building.GetLastWagesExpenses|D-]#!#!\n"
 TOOLTIP_BUILDING_PRODUCTIVITY:1 "#header [concept_productivity]#!\n数值：@money![Building.GetAverageAnnualEarningsPerEmployeeFormatted]/年（#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_HEALTH_BUILDING_TYPE,GraphTooltipTypeProfitability [Building.GetProfitabilityCompareIconInType]#!#!/#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_HEALTH_WORLD,GraphTooltipWorldProfitability [Building.GetProfitabilityCompareIcon]#!#!）\n$TOOLTIP_DELIMITER$\n世界最具生产力[Building.GetBuildingType.GetName]排名#variable ##[Building.GetProfitabilityRankInType]#!\n与所有[Building.GetBuildingType.GetName]平均[concept_productivity]相比[Building.GetProfitabilityInType]\n\n世界最具生产力建筑排名#variable ##[Building.GetProfitabilityRank]#!\n与所有建筑平均[concept_productivity]相比[Building.GetProfitability]\n"
 TOOLTIP_BUILDINGS_MATERIAL_EXPENSES:0 "\n材料支出：#BOLD #N @money!$VAL|D-$#!#!"
 TOOLTIP_BUILDINGS_SLAVE_UPKEEP:0 "\n奴隶维护费：#tooltip:$TAG$,TOOLTIP_BUILDINGS_SLAVE_UPKEEP_DETAILS #tooltippable #N @money!$VAL|D-$#!#!#!"
 TOOLTIP_BUILDINGS_SLAVE_UPKEEP_DETAILS:0 "#header 奴隶维护费#!\n总支出：#BOLD #V @money![Building.GetLastSlaveUpkeep|K1]#!#!\n$TOOLTIP_DELIMITER$\n[Building.GetLastSlaveBasketDesc]"

 TOOLTIP_BUILDING_HEADER:0 "[Building.GetState.GetName]的[Building.GetBuildingType.GetName]"

 BUILDING_RANK:0 "[Building.GetProfitabilityCompareIconInType] [Building.GetBuildingType.GetNameNoFormatting]排名##[Building.GetProfitabilityRankInType|v]"
 BUILDING_RANK_WORLD:0 "[Building.GetProfitabilityCompareIcon] 世界排名##[Building.GetProfitabilityRank|v]"

 TOOLTIP_BUILDINGS_BUDGET:0 "#BOLD #V [Building.GetName]#!#!\n[Building.GetBuildingType.GetBuildingKindDesc(Building.GetOwner.Self)]\n[concept_government_expenses]：#variable @money![Building.GetGovernmentExpenses|-K]#!\n\n工资（及最终的材料支出）都将由你的国库支付。工资会向该地区的平均工资靠拢。"

 TOOLTIP_PRODUCTION_AMOUNT:0 "[ProductionMarker.AccessState.GetName]的#BOLD #V [GoodsProductionInfo.GetName]#!#!\n$TOOLTIP_DELIMITER$\n已生产：#BOLD #V [GoodsProductionInfo.GetAmount|D]#!#!单位\n#variable [ProductionMarker.AccessState.GetMarket.GetName]#!#variable [GoodsProductionInfo.GetName]#!生产总量的#BOLD #V [GoodsProductionInfo.GetMP|1%]#!#!"
 TOOLTIP_PRODUCTION_PRICE:0 "#BOLD #V [GoodsProductionInfo.GetName]#!#!\n$TOOLTIP_DELIMITER$\n价格：#BOLD #V @money![GoodsProductionInfo.GetPrice|1]#!#!/单位"
 TOOLTIP_PRODUCTION_SOLD_FOR:0 "#BOLD #V [GoodsProductionInfo.GetName]#!#!\n$TOOLTIP_DELIMITER$\n上周出售[GoodsProductionInfo.GetName]得到#BOLD #V @money![GoodsProductionInfo.GetSoldFor|D]#!#!"
 START_DIPLO_PLAY:0 "开始[concept_diplomatic_play]（宣战）"
 PRICE:0 "市场价格"

 GO_TO_BUTTON_FRONT:0 "转到[Front.GetName]"
 GO_TO_BUTTON_BUILDING:0 "转到[Building.GetState.GetName]的[Building.GetName]"
 GO_TO_BUTTON_STATE:0 "转到[State.GetName]"
 GO_TO_BUTTON_COUNTRY:0 "转到[Country.GetName]"
 GO_TO_BUTTON_CHARACTER:0 "转到[Character.GetFullName]"
 GO_TO_BUTTON_MARKET:0 "转到[Market.GetName]"
 GO_TO_BUTTON_CONSTRUCTION_QUEUE:0 "转到[concept_construction_queue]"
 GO_TO_BUTTON_INTEREST_GROUP:0 "转到[InterestGroup.GetName]"
 GO_TO_BUTTON_WAR:0 "前往[War.GetName]"

 START_RESEARCHING:0 "开始研究"

 POPULATION_CHARTS:0 "图表"
 POPULATION_LIST:0 "列表"
 TOOLTIP_STATE_POPULATION:2 "#header [State.GetName]的[Concept('concept_pop', '$concept_population$')]：#v [State.GetPopulationSize|*]#!#!\n$TOOLTIP_DELIMITER$\n[State.GetPopGrowthDesc]\n[State.GetMigrationDesc]\n\n$STATE_AVAILABLE_LABOR$\n[Concept('concept_pop_growth', '$concept_pop_growth_birthrate$')]：#v [State.GetPopBirthrate|+%1]#!/年\n[Concept('concept_pop_growth', '$concept_pop_growth_mortality$')]：#v [State.GetPopMortality|-%1]#!/年"
 TOOLTIP_STATE_MIGRATION:1 "#header [State.GetName]的[concept_migration]：#v [State.GetPopNetMigration|K=+]#!#!\n$TOOLTIP_DELIMITER$\n[State.GetMigrationDesc]\n\n[State.GetMigrationAndSlaveTradeDetailsDesc]"
 STATE_MIGRATION_VALUE:1 "$concept_migration$#v [State.GetPopNetMigration|K=+]#!"
 STATE_MIGRATION_ATTRACTION:1 "$concept_migration_pull_short$[State.GetMigrationLabel]"
 TOOLTIP_OCCUPANCY:0 "#BOLD #V 能力使用#!#!\n$TOOLTIP_DELIMITER$\n[concept_occupancy_desc]"
 TOOLTIP_MORALE:0 "#BOLD #V [concept_morale]#!#!\n$TOOLTIP_DELIMITER$\n士气是该单位获得必需补给品的百分比。"
 STATE_TAX_REVENUE:0 "赋税收入：@money!#BOLD [State.GetTaxationRevenue|+=D]#!"
 STATE_TAX_REVENUE_TOOLTIP_HEADER:0 "#header [State.GetName]的赋税收入#!\n总计：@money!#BOLD $VALUE|+=0D$#!"
 STATE_GOVERNMENT_EXPENSES:0 "[concept_government_expenses]：@money!#BOLD [State.GetGovernmentExpenses|+=D]#!"
 STATE_GOVERNMENT_EXPENSES_TOOLTIP_HEADER:0 "#header [State.GetName]的[concept_government_expenses]#!\n总计：@money!#BOLD $VALUE|+=D0$#!"
 STATE_TAX_EXPENSE_TOOLTIP_LINE:0 "@money!#tooltippable #tooltip:[Building.GetTooltipTag],BUILDING_GOVERNMENT_EXPENSES_DESC #BOLD $VALUE|+=D$#!#!#!来自[Building.GetName]"
 STATE_TAX_REVENUE_TOOLTIP_LINE:0 "@money!#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_TAXES_TOOLTIP #BOLD $VALUE|+=D$#!#!#!来自[Building.GetName]"
 STATE_TOTAL_LABOR:0 "#title [concept_workforce]：#!#V [State.GetTotalLabor|K]#!"
 STATE_TOTAL_LABOR_TOOLTIP:0 "#header 总[concept_workforce]#!\n数量：#variable [State.GetTotalLabor|K]#!\n\n#concept 这是该地区被视为劳动力，可以雇佣进建筑的人口总数。#!"
 STATE_AVAILABLE_LABOR:0 "$STATE_UNEMPLOYED$\n$STATE_PEASANTS$"
 STATE_AVAILABLE_LABOR_TOOLTIP:0 "#header 可用劳力#!\n$STATE_UNEMPLOYED$\n$STATE_PEASANTS$"
 STATE_INFRASTRUCTURE_PRODUCTION_MARKER:0 "$concept_infrastructure$：[State.GetInfrastructureBalance|0+=]"
 STATE_UNEMPLOYED:2 "$concept_unemployed$：#v [State.GetNumUnemployedWorkingAdults|D-]#!"
 STATE_PEASANTS:1 "[GetPopType('peasants').GetNameNoFormatting]：[State.GetNumSubsistenceWorkingAdults|Dv]"
 STATE_PRODUCTION_MARKER_TOOLTIP:0 "#header [State.GetName]#!\n$TOOLTIP_DELIMITER$\n[concept_infrastructure]：#tooltippable #tooltip:[State.GetTooltipTag],STATE_INFRASTRUCTURE_DESC [State.GetInfrastructureBalance|v0+=]#!#!\n[concept_unemployed]：#v [State.GetNumUnemployedWorkingAdults|D-]#!\n[GetPopType('peasants').GetName]：#v [State.GetNumSubsistenceWorkingAdults|D]#!"
 STATE_LITERACY:0 "#header [concept_literacy]#!\n[State.GetName]的[Concept('concept_pop', '$concept_pops$')]有[State.GetLiteracy|%1v]识字。"
 TOOLTIP_MASS_MIGRATION_TARGET:0 "#header [concept_migration_target]#!\n$TOOLTIP_DELIMITER$\n该地区及周边地区是#variable [State.GetMassMigrationCulture.GetName]#!文化移民潮的目标。迁移会持续到#variable [State.GetMassMigrationEndDate]#!。"
 TOOLTIP_UNDISCOVERED_RESOURCES:0 "#header 可发现的资源#!\n$TOOLTIP_DELIMITER$\n该地区有未发现的资源储藏。当该地区为非[concept_isolated_state]时，每天有一定概率发现这些资源。"
 DISCOVERABLE_RESOURCES:0 "可发现的资源"
 MARKET_ACCESS_WARNING:1 "@warning!\n#bold [StateInfraMarker.GetState.GetMarketAccess|0%]#!"
 MARKET_ACCESS_WARNING_SEA:1 "@warning!\n#bold [SeaRegionInfraMarker.GetStateRegion.GetSeaInfrastructure(GetPlayer)|0]%#!"
 ISOLATED:0 "@warning!"
 MIGRATION_TARGET_ENTRY:0 "#variable $TARGET$#!"
 INFLUENTIAL_CULTURE_FORMAT:0 "[Culture.GetNameNoFormatting]"

 STATE_AVERAGE_WAGE_TOOLTIP:0 "#header 工资#!\n地区平均年工资：#variable @money!$VAL|D$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 BUILDING_AVERAGE_WAGE_ENTRY:0 "#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_AVERAGE_WAGE @money!$VAL|vD$#!#!——[Building.GetName]"
 POP_DEPENDENT_PRODUCTION:0 "[concept_dependents]生产"
 POP_CONSUMPTION:1 "[concept_pop_needs]"
 BUILDING_CONSUMPTION:0 "建筑消费"
 BUILDING_PRODUCTION:0 "建筑生产"
 GOODS_PANEL_VALUE_TOOLTIP:0 "#header $NAME$#!\n$DESC$\n数量：#variable $VALUE|D$#!$BREAKDOWN$"
 GOODS_PANEL_VALUE_CHILD_TOOLTIP:0 "$NAME$——$DESC$：#variable $VALUE|D$#!"

 GOODS_ICON_AND_NAME_FORMAT:1 "[Goods.GetTextIcon][Goods.GetName]"
 GOODS_EMBARGO_HEADER:0 "#header [concept_embargo]#!"
 GOODS_ENCOURAGE_CONSUMPTION_HEADER:0 "#header [concept_encourage_consumption]#!"
 GOODS_DISCOURAGE_CONSUMPTION_HEADER:0 "#header [concept_discourage_consumption]#!"
 GOODS_TAX_HEADER:0 "#header [concept_consumption_tax]#!"
 GOODS_EMBARGO_INACTIVE:2 "我们未在[Concept('concept_embargo', '$concept_embargoing$')][Goods.GetTextIcon][Goods.GetName]"
 GOODS_EMBARGO_ACTIVE:2 "我们正在[Concept('concept_embargo', '$concept_embargoing$')][Goods.GetTextIcon][Goods.GetName]"
 GOODS_ENCOURAGE_CONSUMPTION_INACTIVE:2 "我们未在[Concept('concept_encourage_consumption', '$concept_encouraging_consumption$')][Goods.GetTextIcon][Goods.GetName]"
 GOODS_ENCOURAGE_CONSUMPTION_ACTIVE:2 "我们正在[Concept('concept_encourage_consumption', '$concept_encouraging_consumption$')][Goods.GetTextIcon][Goods.GetName]"
 GOODS_DISCOURAGE_CONSUMPTION_INACTIVE:2 "我们未在[Concept('concept_discourage_consumption', '$concept_discouraging_consumption$')][Goods.GetTextIcon][Goods.GetName]"
 GOODS_DISCOURAGE_CONSUMPTION_ACTIVE:2 "我们正在[Concept('concept_discourage_consumption', '$concept_discouraging_consumption$')][Goods.GetTextIcon][Goods.GetName]"
 GOODS_TAX_INACTIVE:2 "我们未在对[Goods.GetTextIcon][Goods.GetName]征收[Concept('concept_consumption_tax', '$concept_consumption_taxes$')]"
 GOODS_TAX_ACTIVE:2 "我们正在对[Goods.GetTextIcon][Goods.GetName]征收[Concept('concept_consumption_tax', '$concept_consumption_taxes$')]"
 TOGGLE_GOODS_EMBARGO_INACTIVE:0 "#instruction 左键点击#!$EMBARGO_GOODS$"
 TOGGLE_GOODS_EMBARGO_ACTIVE:0 "#instruction 左键点击#!$UNEMBARGO_GOODS$"
 TOGGLE_GOODS_ENCOURAGE_CONSUMPTION_INACTIVE:0 "#instruction 左键点击#!$ENCOURAGE_GOODS$"
 TOGGLE_GOODS_ENCOURAGE_CONSUMPTION_ACTIVE:0 "#instruction 左键点击#!$UNENCOURAGE_GOODS$"
 TOGGLE_GOODS_DISCOURAGE_CONSUMPTION_INACTIVE:0 "#instruction 左键点击#!$DISCOURAGE_GOODS$"
 TOGGLE_GOODS_DISCOURAGE_CONSUMPTION_ACTIVE:0 "#instruction 左键点击#!$UNDISCOURAGE_GOODS$"
 TOGGLE_GOODS_TAX_INACTIVE:0 "#instruction 左键点击#!$TAX_GOODS$"
 TOGGLE_GOODS_TAX_ACTIVE:0 "#instruction 左键点击#!$UNTAX_GOODS$"
 GOODS_EMBARGO_EFFECTS_INACTIVE:3 "对[Goods.GetTextIcon][Goods.GetName]执行[concept_embargo]将花费我们@aut!#v $COST|-0$#!，并阻止没有[concept_market_share]的[Concept('concept_country', '$concept_countries$')]在我们是[concept_market_owner]的[Concept('concept_market', '$concept_markets$')]建立[Goods.GetTextIcon][Goods.GetName][Concept('concept_trade_route', '$concept_trade_routes$')]"
 GOODS_EMBARGO_EFFECTS_ACTIVE:1 "结束对[Goods.GetTextIcon][Goods.GetName]的[concept_embargo]会取消当前的#v $COST|+0$#!@aut!支出"
 GOODS_ENCOURAGE_CONSUMPTION_EFFECTS_INACTIVE:2 "[Concept('concept_encourage_consumption', '$concept_encouraging_consumption$')][Goods.GetTextIcon][Goods.GetName]会花费#v @aut!$COST|-0$#!，并随时间提高我们拥有[concept_market_share]的所有[Concept('concept_market', '$concept_markets$')]内，[Concept('concept_pop', '$concept_pops$')]作为[concept_goods_substitution]消费的[Goods.GetTextIcon][Goods.GetName]数量"
 GOODS_ENCOURAGE_CONSUMPTION_EFFECTS_ACTIVE:1 "停止[concept_encourage_consumption][Goods.GetTextIcon][Goods.GetName]会恢复当前的@aut!#v $COST|+0$#!支出"
 GOODS_DISCOURAGE_CONSUMPTION_EFFECTS_INACTIVE:2 "[Concept('concept_discourage_consumption', '$concept_discouraging_consumption$')][Goods.GetTextIcon][Goods.GetName]会花费#v @aut!$COST|-0$#!，并随时间降低我们拥有[concept_market_share]的所有[Concept('concept_market', '$concept_markets$')]内，[Concept('concept_pop', '$concept_pops$')]作为[concept_goods_substitution]消费的[Goods.GetTextIcon][Goods.GetName]数量"
 GOODS_DISCOURAGE_CONSUMPTION_EFFECTS_ACTIVE:1 "停止[concept_discourage_consumption][Goods.GetTextIcon][Goods.GetName]会恢复当前的@aut!#v $COST|+0$#!支出"
 GOODS_TAX_EFFECTS_INACTIVE:2 "对$GOODS_NAME$$GOODS_ICON$征收[concept_consumption_tax]会花费我们@aut!#v $COST|-0$#!，并产生大概@money!$REVENUE|K+v$收入"
 GOODS_TAX_EFFECTS_ACTIVE:2 "移除$GOODS_NAME$$GOODS_ICON$的[concept_consumption_tax]会取消当前的@aut!#v $COST|+0$#!支出，但也会损失大约@money!$REVENUE|K+v$的收入"

 NOT_PERMITTED_TO_EMBARGO_GOODS:2 "我们的法律不允许[Concept('concept_embargo', '$concept_embargoes$')][Goods.GetTextIcon][Goods.GetName]"
 NOT_PERMITTED_TO_ENCOURAGE_GOODS:2 "我们的法律不允许[Concept('concept_encourage_consumption', '$concept_encouraging_consumption$')][Goods.GetTextIcon][Goods.GetName]"
 NOT_PERMITTED_TO_DISCOURGE_GOODS:2 "我们的法律不允许[Concept('concept_discourage_consumption', '$concept_discouraging_consumption$')][Goods.GetTextIcon][Goods.GetName]"
 NOT_PERMITTED_TO_TAX_GOODS:2 "我们的法律不允许对[Goods.GetTextIcon][Goods.GetName]征收[Concept('concept_consumption_tax', '$concept_consumption_taxes$')]"
 NOT_POSSIBLE_TO_TAX_FIXED_PRICE:2 "不能对[Goods.GetTextIcon][Goods.GetName]征收[Concept('concept_consumption_tax', '$concept_consumption_taxes$')]，因为它价格固定"
 NOT_POSSIBLE_TO_NO_BUY_ORDERS:2 "不能对[Goods.GetTextIcon][Goods.GetName]征收[Concept('concept_consumption_tax', '$concept_consumption_taxes$')]，因为我们的[Concept('concept_market', '$concept_markets$')]没有任何该商品的[concept_buy_orders]"
 NOT_POSSIBLE_TO_ENCOURAGE_IS_DISCOURAGING:2 "我们已经在[Concept('concept_discourage_consumption', '$concept_discouraging_consumption$')][Goods.GetTextIcon][Goods.GetName]"
 NOT_POSSIBLE_TO_DISCOURAGE_IS_ENCOURAGING:2 "我们已经在[Concept('concept_encourage_consumption', '$concept_encouraging_consumption$')][Goods.GetTextIcon][Goods.GetName]"
 NOT_POSSIBLE_TO_ENCOURAGE_NOT_BOUGHT_BY_POPS:1 "不能[concept_encourage_consumption][Goods.GetTextIcon][Goods.GetName]，因为它未被[Concept('concept_pop', '$concept_pops$')]消费"
 NOT_POSSIBLE_TO_DISCOURAGE_NOT_BOUGHT_BY_POPS:1 "不能[concept_discourage_consumption][Goods.GetTextIcon][Goods.GetName]，因为它未被[Concept('concept_pop', '$concept_pops$')]消费"
 NOT_POSSIBLE_TO_EMBARGO_NON_TRADABLE:2 "不能[concept_embargo][Goods.GetTextIcon][Goods.GetName]，因为它不能在[Concept('concept_market', '$concept_markets$')]间贸易"
 GOODS_INTERACTION_INSUFFICIENT_AUT:0 "有至少@aut!$REQVAL|0v=+$[concept_authority]"
 GOODS_INTERACTION_INSUFFICIENT_INF:0 "可用$INFLUENCE$不足，需要$REQVAL|1v$ "

 LAW:0 "#bold [Law.GetNameNoFormatting]#!"
 LAW_GROUP:0 "#title [Law.GetGroupName]#!"
 LAW_GROUP_ACTIVE_LAW:0 "#bold [Law.GetActiveGroupLaw.GetName]#!"
 INVESTMENT_LEVEL:0 "#variable @bur![Law.GetInvestmentCost]#!"
 INVESTMENT_LEVEL_DESC:0 "[concept_investment_level]：#variable [Law.GetInvestmentLevel]#!"
 CURRENT_LAW:0 "当前法律"
 CURRENT_LAW_TOOLTIP:0 "这是当前的法律。"

 POPS_POLSTR_PIECHART_TITLE:0 "#title 政治力量，按[concept_profession]#!"
 POPS_POPULATION_PIECHART_TITLE:0 "#title 人口，按[concept_profession]#!"
 POPS_VOTES_PIECHART_TITLE:0 "#title 选票，按[concept_profession]#!"
 POPS_WORKING_IN_PIECHART_TITLE:0 "#title 工作地点，按建筑类型#!"
 POPS_CULTURE_POPULATION_PIECHART_TITLE:0 "#title 人口，按文化#!"
 POPS_CULTURE_POL_STR_PIECHART_TITLE:0 "#title 政治力量，按文化#!"
 POPS_RELIGION_POPULATION_PIECHART_TITLE:0 "#title 人口，按宗教#!"
 POPS_RELIGION_POL_STR_PIECHART_TITLE:0 "#title 政治力量，按宗教#!"
 POPULATION_PIECHART_HEADER:1 "[Concept('concept_pop','$concept_population$')]"
 POLITICAL_STRENGTH_PIECHART_HEADER:0 "[concept_political_strength]"
 POP_TYPE_HEADER:0 "#header [concept_profession]#!"
 POP_CULTURE_HEADER:0 "#header [concept_culture]#!"
 POP_RELIGION_HEADER:0 "#header [concept_religion]#!"

 POP_DISCRIMINATED_TOOLTIP:0 "#header $POP_DISENFRANCHISED_HEADER$#!\n$POP_IG_DISCRIMINATED$"
 POP_DISENFRANCHISED_HEADER:0 "[concept_disenfranchised]"
 POP_POLITICAL_MOVEMENTS_HEADER:0 "[Concept('concept_political_movement', '$concept_political_movements$')]"
 POP_IG_INACTIVE_HEADER:0 "#header [concept_interest_group]#!\n该[concept_pop]处于[Concept('concept_politically_inactive_involved', '$concept_politically_inactive$')]的状态\n$TOOLTIP_DELIMITER$\n#title $concept_interest_group$成员#!\n[Pop.GetIGMembershipDesc]"
 POP_IG_ATTRACTION_HEADER:1 "#header [concept_interest_group]#!\n该[Concept('concept_pop','$concept_pop_possessive$')]的主要$concept_interest_group$为[Pop.GetLargestInterestGroup.GetName]\n$TOOLTIP_DELIMITER$\n#title $concept_interest_group$成员#!\n[Pop.GetIGMembershipDesc]\n$POP_DETAILS_IG$"
 POP_IG_ATTRACTION_HEADER_NO_CLICK:0 "#header [concept_interest_group]#!\n该[Concept('concept_pop','$concept_pop_possessive$')]的主要$concept_interest_group$是[Pop.GetLargestInterestGroup.GetName]\n$TOOLTIP_DELIMITER$\n#title $concept_interest_group$成员#!\n[Pop.GetIGMembershipDesc]"
 POP_IG_DISCRIMINATED:1 "由于[concept_discrimination]，该$concept_pop$[concept_disenfranchised]，不能加入[Concept('concept_interest_group', '$concept_interest_groups$')]。"
 POP_IG_MEMBERSHIP:2 "#variable $MEMBERS|D$#!人支持[INTEREST_GROUP.GetName]（吸引力：#tooltip_header #tooltippable #tooltip:[INTEREST_GROUP.GetPopWithIG(POP.Self).GetTooltipTag],POP_IG_ATTRACTION_TOOLTIP $ATTRACTION|%0$#!#!#!）\n"
 POP_IG_ATTRACTION_TOOLTIP:0 "#header [PopWithIG.GetInterestGroup.GetName]对人群的吸引力#!\n$TOOLTIP_DELIMITER$\n总吸引力：[PopWithIG.CalcAttractionToIG|v]\n[PopWithIG.GetAttractionToIGDesc]"
 POP_IG_NO_MEMBERSHIP:2 "#variable $NUM_INACTIVE|D$#!人#bold [Concept('concept_politically_inactive_involved', '$concept_politically_inactive$')]#!，不支持任何[concept_interest_group]\n#variable $NUM_NON_PARTICIPATING|D$#!人是#bold 无参政权的受扶养人口#!，不能参与政治"

 POP_POVERTY:0 "低[concept_sol]"
 POP_STARVATION:0 "饥荒"
 POP_DISCRIMINATED:1 "[Concept('concept_discrimination','$concept_discriminated_against$')]"
 POP_NOT_DISCRIMINATED:0 "不[Concept('concept_discrimination','$concept_discriminated$')]"
 POP_ARISTOCRATS:0 "$aristocrats$[concept_profession]"
 POP_BUREAUCRATS:0 "$bureaucrats$[concept_profession]"
 POP_CAPITALISTS:0 "$capitalists$[concept_profession]"
 POP_CLERGYMEN:0 "$clergymen$[concept_profession]"
 POP_CLERKS:0 "$clerks$[concept_profession]"
 POP_ENGINEERS:0 "$engineers$[concept_profession]"
 POP_FARMERS:0 "$farmers$[concept_profession]"
 POP_PEASANTS:0 "$peasants$[concept_profession]"
 POP_LABORERS:0 "$laborers$[concept_profession]"
 POP_OFFICERS:0 "$officers$[concept_profession]"
 POP_ACADEMICS:0 "$academics$[concept_profession]"
 POP_SHOPKEEPERS:0 "$shopkeepers$[concept_profession]"
 POP_SLAVES:0 "$slaves$[concept_profession]"
 POP_SOLDIERS:0 "$soldiers$[concept_profession]"
 POP_MACHINISTS:0 "$machinists$[concept_profession]"
 NO_LABOR_MOVEMENT:0 "#v $labor_movement$#![concept_technology]未解锁"
 NO_EGALITARIANISM:0 "#v $egalitarianism$#![concept_technology]未解锁"
 HAS_POLITICAL_AGITATION:0 "#v $political_agitation$#![concept_technology]未解锁"
 URBAN_POP:0 "非农业就业"
 RURAL_POP:0 "农业就业"
 POP_IS_DISCRIMININATED:0 "[Concept('concept_discrimination', '$concept_discriminated$')]"
 POP_NOT_DISCRIMININATED:0 "不[Concept('concept_discrimination', '$concept_discriminated$')]"
 POP_PRIMARY_CULTURE:0 "是[concept_primary_cultures]"
 POP_STATE_RELIGION:0 "信奉[concept_state_religion]"
 POP_LITERACY:0 "识字率"
 POP_WEALTH:0 "财富"
 POP_DANGEROUS_JOBS:0 "危险就业"
 LITERACY_0_10:0 "识字率低于#variable 25%#!"
 LITERACY_10_20:0 "识字率处于#variable 10%#!和#variable 20%#!之间"
 LITERACY_20_30:0 "识字率处于#variable 20%#!和#variable 30%#!之间"
 LITERACY_30_40:0 "识字率处于#variable 30%#!和#variable 40%#!之间"
 LITERACY_40_50:0 "识字率处于#variable 40%#!和#variable 50%#!之间"
 LITERACY_50_60:0 "识字率处于#variable 50%#!和#variable 60%#!之间"
 LITERACY_60_70:0 "识字率处于#variable 60%#!和#variable 70%#!之间"
 LITERACY_70_80:0 "识字率处于#variable 70%#!和#variable 80%#!之间"
 LITERACY_80_90:0 "识字率处于#variable 80%#!和#variable 90%#!之间"
 LITERACY_90_100:0 "识字率高于#variable 90%#!"
 LEADER_POPULARITY:0 "[SCOPE.gsInterestGroup('interest_group').GetLeader.GetFullNameWithTitle]的[concept_popularity]"

 EMPLOYEE_TRANSFERS:0 "\n\n#header 最近的就业者改变：#!\n"
 EMPLOYEE_TRANSFER_FROM:0 "#b #tooltippable #tooltip:[EMPLOYEE_TRANSFER.GetTooltipTag],EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN [EMPLOYEE_TRANSFER.GetTotal|+=]#!#!#![EMPLOYEE_TRANSFER.GetNewPopType.GetName]（曾是[EMPLOYEE_TRANSFER.GetOldEmployment.GetName]的[EMPLOYEE_TRANSFER.GetOldPopType.GetName]）"
 EMPLOYEE_TRANSFER_TO:0 "#b #tooltippable #N #tooltip:[EMPLOYEE_TRANSFER.GetTooltipTag],EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN -[EMPLOYEE_TRANSFER.GetTotal|-]#!#!#!#![EMPLOYEE_TRANSFER.GetOldPopType.GetName]（成为[EMPLOYEE_TRANSFER.GetNewEmployment.GetName]中的[EMPLOYEE_TRANSFER.GetNewPopType.GetName]）"
 EMPLOYEE_PROMOTION_DEMOTION_FROM:0 "#b #tooltippable #tooltip:[EMPLOYEE_TRANSFER.GetTooltipTag],EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN [EMPLOYEE_TRANSFER.GetTotal|+]#!#!#![EMPLOYEE_TRANSFER.GetNewPopType.GetName]过去曾是[EMPLOYEE_TRANSFER.GetOldPopType.GetName]"
 EMPLOYEE_PROMOTION_DEMOTION_TO:0 "#b #tooltippable #tooltip:[EMPLOYEE_TRANSFER.GetTooltipTag],EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN [EMPLOYEE_TRANSFER.GetTotal|-]#!#!#!成为[EMPLOYEE_TRANSFER.GetNewPopType.GetName]的[EMPLOYEE_TRANSFER.GetOldPopType.GetName]"
 EMPLOYEE_PROMOTION_DEMOTION_FROM_TO:0 "#tooltippable #tooltip:[EMPLOYEE_TRANSFER.GetTooltipTag],EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN [EMPLOYEE_TRANSFER.GetTotal|v]#!#![EMPLOYEE_TRANSFER.GetOldPopType.GetName]成为[EMPLOYEE_TRANSFER.GetNewPopType.GetName]"
 EMPLOYEE_DIED:0 "#b #tooltippable #tooltip:[EMPLOYEE_TRANSFER.GetTooltipTag],EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN [EMPLOYEE_TRANSFER.GetTotal|-]#!#!#![EMPLOYEE_TRANSFER.GetOldPopType.GetName]死亡"
 EMPLOYEE_FIRED:0 "#b #tooltippable #tooltip:[EMPLOYEE_TRANSFER.GetTooltipTag],EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN [EMPLOYEE_TRANSFER.GetTotal|-]#!#!#![EMPLOYEE_TRANSFER.GetOldPopType.GetName]被解雇"
 EMPLOYEE_NEW:0 "#b #tooltippable #tooltip:[EMPLOYEE_TRANSFER.GetTooltipTag],EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN [EMPLOYEE_TRANSFER.GetTotal|+=]#!#!#!曾[concept_unemployed]的[EMPLOYEE_TRANSFER.GetNewPopType.GetName]"
 EMPLOYEE_TRANSFER_TOTAL_BREAKDOWN:0 "总计：[EmployeeTransfer.GetTotal|v]\n识字者：[EmployeeTransfer.GetLiterate|v]\n文盲：[EmployeeTransfer.GetIlliterate|v]"

 FAILED_HIRE:0 "\n无法雇佣[POP_TYPE.GetName]，因为：\n$REASONS$"
 WARN_HIRE_LOW_WAGE:0 "\n过多[POP_TYPE.GetName]以低工资被雇佣"
 FAILED_HIRE_REASON_LOW_WAGE:0 "@red_cross![BUILDING.GetState.GetName][BUILDING.GetName]$NUM_QUALIFIED_POPS|v1*$满足[TARGET_POP_TYPE.GetName]资质的[POP_TYPE.GetName]不愿意以#v @money!$OFFERED_WAGE$#!的工资工作。他们接受的最低工资为#v @money!$MIN_ACCEPTABLE_WAGE$#!"
 FAILED_HIRE_REASON_LOW_QUALIFICATIONS:0 "@red_cross![BUILDING.GetState.GetName]有#tooltippable #tooltip:$BREAKDOWN_TAG$ #variable $NUM_QUALIFIED_POPS|1*$#!#!#!人满足[POP_TYPE.GetName][concept_pop_qualifications]。[BUILDING.GetName]共需要雇佣#variable $TOTAL_TO_BE_HIRED|1*$#!"
 FAILED_HIRE_LOW_QUALIFICATIONS_BREAKDOWN:0 "$BREAKDOWN$"
 FAILED_HIRE_REASON_SLAVERY:2 "@red_cross!只有[concept_unemployed]或在[concept_subsistence_building]工作时，[POP_TYPE.GetName]才能被雇佣"

 POPS_LIST_POPULATION:0 "人口的#BOLD [PopListItem.GetTotalPopSizePercentage|%1]#!\n[concept_political_strength]的#BOLD [PopListItem.GetTotalPolStrPercentage|%1]#!"
 POP_LIST_POL_STR_TOOLTIP:0 "#header [concept_political_strength]#!\n数值：[PopListItem.GetTotalPolStr|Dv]\n占该组人群总[concept_political_strength]的#BOLD [PopListItem.GetTotalPolStrPercentage|%1v]#!"
 POP_LIST_SIZE_TOOLTIP:0 "#header 人口#!\n$POP_LIST_SIZE_BREAKDOWN$\n\n这一群体代表总显示人口的#BOLD [PopListItem.GetTotalPopSizePercentage|%1v]#!"
 POP_LIST_SIZE_BREAKDOWN:0 "总共：[PopListItem.GetTotalPopSize|Dv]\n$TAB$在职劳力：[PopListItem.GetWorkingAdultsPopSize|Dv]\n$TAB$[concept_dependents]：[PopListItem.GetDependentsPopSize|Dv]"
 POPS_LIST_TYPE_NAME:0 "#bold [PopListItem.GetTotalPopSize|D][PopListItem.GetPopType.GetName]#!\n#bold [PopListItem.GetTotalPolStr|D]#![concept_political_strength]"
 POPS_LIST_TYPE_SIZE_AND_NAME:0 "#bold [PopListItem.GetTotalPopSize|D][PopListItem.GetPopType.GetName]#!"
 POPS_LIST_TYPE_POL_STR:0 "#v [PopListItem.GetTotalPolStr|D]#![concept_political_strength]"
 POPS_LIST_MAX_SIZE:0 "#header [PopListItem.GetPopType.GetName]#!\n雇佣：[PopListItem.GetWorkingAdultsPopSize|Dv]\n$TOOLTIP_DELIMITER$\n该建筑最多能雇佣#variable [PopListItem.GetMaxPopSize|D]#![PopListItem.GetPopType.GetName]：\n[PopListItem.GetMaxPopSizeDesc][Building.GetEmployeesTransferDesc( PopListItem.GetPopType )][Building.GetFailedHiresDesc( PopListItem.GetPopType )]"
 POPS_LIST_SLAVES_ROLE_MAX_SIZE:0 "#header [PopListItem.GetPopType.GetName]#!\n雇佣：[PopListItem.GetWorkingAdultsPopSize|Dv]\n[PopListItem.GetPopTypeReplacementDesc]\n$TOOLTIP_DELIMITER$\n该建筑最多能雇佣#variable $MAX_POP_SIZE|D$#![POP_TYPE.GetName]或[TARGET_POP_TYPE.GetName]：\n$MAX_POP_SIZE_DESC$$TRANSFERS_DESC$$FAILED_HIRES_DESC$"
 POPS_LIST_SOL:0 "[LabelingHelper.GetLabelForStandardOfLivingFloat(PopListItem.GetAverageSoL)|v]（[PopListItem.GetAverageSoL|1y]）"
 POPS_LIST_SOL_TOOLTIP:0 "#header [concept_sol]#!\n平均[concept_sol]：[LabelingHelper.GetLabelForStandardOfLivingFloat(PopListItem.GetAverageSoL)|v]（[PopListItem.GetAverageSoL|1y]）\n\n[SelectLocalization(PopListItem.IsSlave, '', 'POPS_LIST_SOL_TOOLTIP_AVG_INCOME')]"
 POPS_LIST_SOL_TOOLTIP_AVG_INCOME:0 "平均年收入：@money![PopListItem.GetAverageAnnualWage|vD]"
 ANNUAL_WAGE_TOOLTIP:0 "#header [PopListItem.GetPopType.GetName]年工资#!\n该建筑里的[PopListItem.GetPopType.GetName]每年平均挣#bold @money![PopListItem.GetAverageAnnualWage|Dv]#!"
 POPS_LIST_CAN_BE_REPLACED_BY:0 "可以被[POP_TYPE.GetNameNoIcon]替换"
 POPS_LIST_REPLACES_POP_TYPE:0 "替换[POP_TYPE.GetNameNoIcon]"
 POPS_LIST_FULLY_REPLACED_BY_SLAVES:0 "完全被[POP_TYPE.GetNameNoIcon]替换"
 POPS_LIST_MAX_CAPACITY:0 "[POP_TYPE.GetNameNoIcon]处于最大容量"
 POPS_LIST_ESOL:0 "#title [PopListItem.GetAverageESoL|1]#!"
 POPS_LIST_LARGEST_IGS:0 "#title 主要利益集团：#!"
 POP_LIST_POL_STR:0 "政治力量：#variable [Pop.GetPoliticalStrength|K]#!"
 POP_LIST_WEALTH:0 "财富：#variable [Pop.GetCurrentWealth|1*]#!"
 POP_LIST_NOT_ALL_POPS_SHOWN:0 "已显示[PopListItem.GetNumPopsShown]/[PopListItem.GetNumTotalPops][concept_pop]"
 STATE_CULTURES:0 "#title 文化#!"
 STATE_RELIGIONS:0 "#title 宗教#!"
 STATE_POP_TYPES:0 "#title [concept_profession]#!"
 VERSION_TOOLTIP:0 "#title Build版本#!\n[GetVersion]\n#instruction 点击复制到剪贴板#!"

 TRADE_ROUTE_CONVOYS_DESC:1 "#tooltippable #tooltip:[GetPlayer.GetTooltipTag],NUM_CONVOYS_TOOLTIP_EXTENDED [GetPlayer.GetNumAvailableConvoys]#!#!@convoys![concept_convoys]可用"
 
 MAX_DECLARED_INTERESTS_TOOLTIP:0 "#header [Country.GetName]的最大[Concept('concept_declared_interest','$concept_declared_interests$')]#!\n$TOOLTIP_DELIMITER$\n[Country.GetMaxNumDeclaredInterestsBreakdown]"

 MAP_INTERACTION_ESC_TO_CANCEL:0 "#instruction 按#bold ESC#!关闭当前的地图互动#!"
 MAP_INTERACTION_BUILD_BUILDING_DESC:0 "选择在哪个#V 地区#!建造#V [BUILDING_TYPE.GetName]#!"
 MAP_INTERACTION_BUILD_BUILDING_PERFORMED:0 "#V [BuildingType.GetName]#!开始建造"
 MAP_INTERACTION_BUILDING_BUILT:0 "已在[Building.GetState.GetName]建造[Building.GetName]"
 MAP_INTERACTION_BUILDING_EXPANDED:0 "[Building.GetState.GetName]的[Building.GetName]已扩建至#v [Building.GetExpansionLevel]#!级"
 MAP_INTERACTION_CREATE_MARKET_DESC:0 "选择在哪个#V 地区#!建立#V 市场#!"
 MAP_INTERACTION_ESTABLISH_COLONY_DESC:0 "选择在哪个#V 地域#!建立#V 殖民地#!"
 MAP_INTERACTION_ESTABLISH_COLONY_PERFORMED:1 "#V 殖民地#![concept_colony]已建立"
 MAP_INTERACTION_DECLARE_INTEREST_DESC:1 "选择要宣告[concept_interest]的[concept_strategic_region]\n当前：[GetPlayer.GetNumDeclaredInterests|v]\n上限：#tooltippable #tooltip:[GetPlayer.GetTooltipTag],MAX_DECLARED_INTERESTS_TOOLTIP [GetPlayer.CalcMaxNumDeclaredInterests|v]#!#!"
 MAP_INTERACTION_DECLARE_INTEREST_PERFORMED:0 "[concept_interest]已公开"
 MAP_INTERACTION_MERGE_MARKET_MARKET_DESC:0 "选择要将#V 地区/市场#!并入哪个#V 市场#!"
 MAP_INTERACTION_MERGE_MARKET_STATE_DESC:0 "选择要将哪个#V 地区/市场#!并入#V [MARKET.GetName]#!"
 MAP_INTERACTION_DIPLOMATIC_ACTION_DESC:0 "选择要与哪个#V 国家#!互动"
 MAP_INTERACTION_DIPLOMATIC_ACTION_PERFORMED:0 "[DiplomaticActionType.GetName|v]开始"
 MAP_INTERACTION_DIPLOMATIC_ACTION_TOOLTIP:0 "对[TARGET_COUNTRY.GetName]执行[DIPLOMATIC_ACTION_TYPE.GetName|v]行动[AddTextIf(GreaterThan_CFixedPoint('(CFixedPoint)$MAINTENANCE_COST$','(CFixedPoint)0'),Concatenate('\n\n维持花费：@inf!$MAINTENANCE_COST|v0$',concept_influence))]"
 MAP_INTERACTION_DIPLOMATIC_ACTION_REDUNDANT:0 "$ACTION_NAME|v$已经生效于[COUNTRY.GetName]"
 MAP_INTERACTION_NAVAL_INVASION_DESC:0 "为#variable 海上入侵#!选择#V 总部#!"
 MAP_INTERACTION_NAVAL_INVASION_PERFORMED:0 "#variable 海上入侵#!开始"
 MAP_INTERACTION_NAVAL_INVASION_TOOLTIP:0 "$NAVAL_INVASION_ORDER_DESC$"
 MAP_INTERACTION_NAVAL_INVASION_WILL_BE_INTERCEPTED_HEADER:0 "入侵舰队会被[Character.GetCountry.GetFlagTextIcon][Character.GetFullName]的[Character.GetCombatUnitsTypeIcon][Character.GetNumCombatUnits|v]拦截"
 MAP_INTERACTION_NAVAL_INVASION_MAY_BE_INTERCEPTED_HEADER:0 "入侵舰队有#V [GetDefine('NMilitary', 'INTERCEPTION_NAVAL_INVASION_CHANCE')|%0]#!的概率被[Character.GetCountry.GetFlagTextIcon][Character.GetFullName]的[Character.GetCombatUnitsTypeIcon][Character.GetNumCombatUnits|v]拦截"
 MAP_INTERACTION_WARGOAL_wg_take_state_STATE_DESC:0 "选择要夺取哪个#V 地区#!"
 MAP_INTERACTION_WARGOAL_wg_war_reparations_COUNTRY_DESC:0 "选择要从哪个#V 国家#!夺取#V 战争赔款#!"
 MAP_INTERACTION_WARGOAL_wg_remove_interest_marker_COUNTRY_DESC:0 "选择要移除哪个#V 国家#!的#V [concept_interest]#!"
 MAP_INTERACTION_WARGOAL_wg_remove_interest_marker_STRATEGIC_REGION_DESC:0 "选择要从哪个#V [concept_strategic_region]#!移除#V [concept_interest]#!"
 MAP_INTERACTION_SET_DECREE_DESC:1 "选择要下达$NAME|v$[concept_decree]的[concept_state]"
 MAP_INTERACTION_SET_DECREE_PERFORMED:0 "[DecreeType.GetName]"
 MAP_INTERACTION_INCORPORATE_STATE_DESC:1 "选择要整合的[concept_state]"
 MAP_INTERACTION_INCORPORATE_STATE_PERFORMED:1 "地区开始整合"
 MAP_INTERACTION_INCORPORATE_STATE_SELECT:1 "整合[STATE.GetName]（[STATE.PredictBureaucracyCost|1]@bur![concept_bureaucracy]）"
 MAP_INTERACTION_MOVE_CAPITAL_STATE_DESC:0 "选择新[concept_capital_state]"
 MAP_INTERACTION_MOVE_CAPITAL_STATE_PERFORMED:0 "[concept_capital_state]已更改"
 MAP_INTERACTION_MOVE_CAPITAL_STATE_SELECT:0 "#header 将[concept_capital_state]迁移至[STATE.GetName]#!\n$TOOLTIP_DELIMITER$\n[STATE.GetName]成为我们的[concept_capital_state]后，该地区将获得以下增益：\n[STATE.GetCapitalEffectsDesc]\n\n迁移[concept_capital_state]会导致全国性的惩罚，在#V [GetDefine('NCountry', 'MOVE_CAPITAL_COOLDOWN_YEARS')]#!年内逐渐衰减：\n[STATE.GetOwner.GetMoveCapitalEffectsDesc]\n\n只要这些惩罚还在生效，我们就不能再迁移[concept_capital_state]。"
 MAP_INTERACTION_MOVE_MARKET_CAPITAL_STATE_SELECT:1 "#header 将[concept_market_capital]迁移至[STATE.GetName]#!\n$TOOLTIP_DELIMITER$\n让[STATE.GetName]成为我们的[concept_market_capital]将给予其以下额外增益：\n[STATE.GetMarketCapitalEffectsDesc]#!#!\n\n迁移[concept_market_capital]会导致全国性的惩罚，在#V [GetDefine('NCountry', 'MOVE_MARKET_CAPITAL_COOLDOWN_YEARS')]#!年内逐渐衰退：\n[STATE.GetOwner.GetMoveMarketCapitalEffectsDesc]\n\n只要这些惩罚还在生效，我们就不能再迁移[concept_market_capital]。"
 MAP_INTERACTION_TRADE_ROUTE_ACTIVE_IMPORT_DESC:1 "选择从哪个#V 市场#!进口[GOODS.GetTextIcon]#V [GOODS.GetName]#!\n$TRADE_ROUTE_CONVOYS_DESC$"
 MAP_INTERACTION_TRADE_ROUTE_ACTIVE_EXPORT_DESC:1 "选择向哪个#V 市场#!出口[GOODS.GetTextIcon]#V [GOODS.GetName]#!\n$TRADE_ROUTE_CONVOYS_DESC$"
 MAP_INTERACTION_TRADE_ROUTE_ACTIVE_IMPORT_NO_GOODS_DESC:1 "选择从哪个#V 市场#!进口[concept_good]\n$TRADE_ROUTE_CONVOYS_DESC$"
 MAP_INTERACTION_TRADE_ROUTE_ACTIVE_EXPORT_NO_GOODS_DESC:1 "选择向哪个#V 市场#!出口[concept_good]\n$TRADE_ROUTE_CONVOYS_DESC$"
 MAP_INTERACTION_TRADE_ROUTE_ACTIVE_IMPORT_SELECT_GOODS_DESC:0 "选择要进口的[concept_good]"
 MAP_INTERACTION_TRADE_ROUTE_ACTIVE_EXPORT_SELECT_GOODS_DESC:0 "选择要出口的[concept_good]"
 MAP_INTERACTION_TRADE_ROUTE_OTHER_IMPORT_DESC:1 "选择向哪个#V 市场#!出口[GOODS.GetTextIcon]#V [GOODS.GetName]#!\n$TRADE_ROUTE_CONVOYS_DESC$"
 MAP_INTERACTION_TRADE_ROUTE_OTHER_EXPORT_DESC:1 "选择从哪个#V 市场#!进口[GOODS.GetTextIcon]#V [GOODS.GetName]#!\n$TRADE_ROUTE_CONVOYS_DESC$"
 MAP_INTERACTION_TRADE_ROUTE_PERFORMED:0 "贸易路线已建立"
 MAP_INTERACTION_DIPLOMATIC_PLAY_DESC:1 "选择[concept_diplomatic_play]的目标"
 MAP_INTERACTION_DIPLOMATIC_PLAY_PERFORMED:0 "[DiplomaticPlayType.GetName|v]开始"
 MAP_INTERACTION_FRONT_TOOLTIP:0 "$FRONT_ORDER_DESC$"
 MAP_INTERACTION_INVASION_CANNOT_TARGET_SELF:0 "#N 不能以自己未被占领的地区为目标#!"
 MAP_INTERACTION_FRONT_ORDER_DESC:0 "为#variable [COMMANDER_ORDER_TYPE.GetName]#!命令选择#V [concept_front]#!"
 MAP_INTERACTION_FRONT_ORDER_PERFORMED:0 "#variable [COMMANDER_ORDER_TYPE.GetName]#!命令下达给[Character.GetFullName]"
 MAP_INTERACTION_ACTIVATE_CONSCRIPTION_CENTER_DESC:0 "选择要激活[concept_conscription_center]的[concept_state]"
 MAP_INTERACTION_ACTIVATE_CONSCRIPTION_CENTER_PERFORMED:0 "征兵中心激活"

 MAP_INTERACTION_RECRUIT_GENERALS_DESC:1 "选择要征召[Concept( 'concept_general', '$concept_generals$' )]的#V [concept_hq]#!"
 MAP_INTERACTION_RECRUIT_GENERALS_FAIL_LAND:1 "[Concept( 'concept_general', '$concept_generals$' )]只能在陆地总部征召"
 MAP_INTERACTION_RECRUIT_GENERALS_VALID:2 "#header 征召陆军将领#!\n[HQ.GetName]有@battalions![HQ.GetReserveUnitsRaw|v][concept_in_reserve]"

 MAP_INTERACTION_RECRUIT_ADMIRALS_DESC:0 "选择要征召[Concept( 'concept_admiral', '$concept_admirals$' )]的#V [concept_hq]#!"
 MAP_INTERACTION_RECRUIT_ADMIRALS_FAIL_NAVAL:0 "[Concept( 'concept_admiral', '$concept_admirals$' )]只能在海军总部征召"
 MAP_INTERACTION_RECRUIT_ADMIRALS_VALID:0 "为[HQ.GetName]征召[Concept( 'concept_admiral', '$concept_admirals$' )]"

 NAVAL_INVASION_ORDER_DESC:1 "在[STATE.GetName]进行#header 海上入侵#!\n命令[CHARACTER.GetFullName]支援[STATE.GetName]的#variable 海上入侵#!"
 POWER_PROJECTION_ORDER_DESC:0 "向[STRATEGIC_REGION.GetName]#header 投射力量#!\n命令[CHARACTER.GetFullName]向[STRATEGIC_REGION.GetName]#variable 投射力量#!"
 FRONT_ORDER_DESC:0 "在[FRONT.GetName][COMMANDER_ORDER_TYPE.GetName]"
 TRAVEL_TIME_DESC:1 "移动到那里会花费#tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|v$#!#! "
 TRAVEL_HOME_HQ_DESC:0 "移动到[Concept('concept_hq', '本土总部')]将花费#tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|v$#!#! "

 DECREE_TOOLTIP:1 "#header [AddTextIf(State.IsValid,'在')][AddTextIf(State.IsValid,State.GetName)]颁布$NAME$#![ConcatIfNeitherEmpty('\n','$ERRORS$')]\n$EFFECT$\n\n#title 花费：#!#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #variable $COST|0$#!#!#! $AUTHORITY$\n\n#lore $DESC$#!" #
 DECREE_REMOVE:0 "#header 取消#![Decree.GetState.GetName]的[Decree.GetName]"
 CANNOT_SET_DECREE:0 "#header #N 不能在[State.GetName]颁布[concept_decree]#!#!"
 DECREE_ALREADY_ACTIVE:0 "[DECREE.GetName][concept_decree]已经在[STATE.GetName]颁布"
 DECREE_CANNOT_AFFORD:1 "该[concept_decree]需要至少@aut!$COST|vD$[concept_authority]"
 DISABLE_DECREE_TOOLTIP:0 "#header 取消#![State.GetName]的[DecreeType.GetName]#!"
 DECREE_COST_ENTRY:1 "[DECREE.GetState.GetName]的[DECREE.GetName]：#variable #N -[DECREE.GetCost|0]#!#!"

 START_DIPLOMATIC_PLAY_SUMMARY:0 "#header 开始一场[WarGoal.GetName][concept_diplomatic_play]#!"
 START_DIPLOMATIC_PLAY_TOOLTIP:1 "$START_DIPLOMATIC_PLAY_SUMMARY$\n[ConcatIfNeitherEmpty('$ERRORS$', '\n')]$TOOLTIP_DELIMITER$\n#b 初始战争目标#!\n[WAR_GOAL.GetDesc]\n[ConcatIfNeitherEmpty('$INCIDENT$', '\n')]\n$TARGETS$\n\n$PARTICIPANTS$"
 DIPLO_PLAY_TOOLTIP_PARTICIPANTS_HEADER:0 "#title 潜在参与者#!"
 DIPLO_PLAY_TOOLTIP_TARGETS_HEADER:1 "在$concept_diplomatic_play_short$开始时，我们会#n 面对这些敌人：#!"
 DIPLO_PLAY_TOOLTIP_BACKERS_HEADER:1 "在$concept_diplomatic_play_short$开始时，我们会#p 拥有这些盟友：#!"
 DIPLO_PLAY_TOOLTIP_LIKELY_OUR_SIDE_HEADER:1 "我们认为这些[Concept('concept_country', '$concept_countries$')]可能会#p 支持我们#!："
 DIPLO_PLAY_TOOLTIP_LIKELY_ENEMY_SIDE_HEADER:1 "我们认为这些[Concept('concept_country', '$concept_countries$')]可能会#n 支持敌人#!："
 DIPLO_PLAY_TOOLTIP_FENCE_SITTERS_HEADER:1 "我们认为这些[Concept('concept_country', '$concept_countries$')]可能会#b 加入任何一方#!或是#b 保持中立#!："
 DIPLO_PLAY_TOOLTIP_COUNTRY_ENTRY:1 "[COUNTRY.GetName]（#variable @battalions![COUNTRY.GetBattalions|0]#!＋#v [Country.CalcConscriptableBattalions]#!）"

 UNPRESSED_WAR_GOALS:0 "未索取的战争目标："
 INTEREST_GROUPS_TAB:0 "利益集团"

 IDEOLOGY_FOR:0 "支持的意识形态： "
 IDEOLOGY_AGAINST:0 "反对的意识形态： "
 IDEOLOGY:0 "$NAME$"
 PRO_IDEOLOGY:0 "$NAME|v$"
 ANTI_IDEOLOGY:0 "$NAME|v$"
 TOTAL_IDEOLOGY_APPROVAL:0 " （总[concept_clout]的[Law.GetPercentPolStrApprove|v%1]）"
 TOTAL_IDEOLOGY_DISAPPROVAL:0 " （总[concept_clout]的[Law.GetPercentPolStrDisapprove|v%1]）"

 INTEREST_GROUP_NAME:0 "#BOLD #V $NAME$#!#!"
 TOOLTIP_POPULATION:2 "#header [concept_interest_group]人口#!\n[InterestGroup.GetCountry.GetAdjective]的[InterestGroup.GetName]支持者：[InterestGroup.GetPopulation|v1*]（[InterestGroup.GetPopulationInCountryAsPercentage|v%1]）\n$TOOLTIP_DELIMITER$\n#title 只有满足这些标准的[Concept('concept_pop','$concept_pops$')]才会被视为支持该$concept_interest_group$：#!\n[InterestGroup.GetPopPotentialDesc]\n\n#title $concept_pops$被吸引至（#g +#!）或离开（#r -#!）该$concept_interest_group$的原因#!：\n[InterestGroup.GetPopAttractionReasons]"
 POP_ATTRACTION_REASON_POSITIVE:0 "#g #b +#!#!$REASON$"
 POP_ATTRACTION_REASON_NEGATIVE:0 "#r #b -#!#!$REASON$"
 
 IG_POPULATION_PIECHART:1 "#header [InterestGroup.GetName]#!\n人口：#variable [InterestGroup.GetPopulation|K]#!\n$TOOLTIP_DELIMITER$\n占[GetPlayer.GetName]拥有公民权人口的百分比：#variable [InterestGroup.GetPopulationInCountryAsPercentage|%1]#!"
 POPULATION_PIECHART:1 "#header [InterestGroup.GetName]#!\n领袖意识形态：[InterestGroup.GetLeaderIdeologyDesc]\n意识形态：[InterestGroup.GetIdeologyDesc]\n人口：#variable [InterestGroup.GetPopulation|K]#!\n$TOOLTIP_DELIMITER$\n占[GetPlayer.GetName]有政治权利人口的百分比：#variable [InterestGroup.GetPopulationInCountryAsPercentage|%1]#!"
 IG_CLOUT_PIECHART:1 "#header [InterestGroup.GetName]#!\n$POL_STR_RATIO$\n$TOOLTIP_DELIMITER$\n$RAW_POL_STR$\n\n[concept_political_strength_desc]"
 CLOUT_PIECHART:1 "#header [InterestGroup.GetName]#!\n领袖意识形态：[InterestGroup.GetLeaderIdeologyDesc]\n意识形态：[InterestGroup.GetIdeologyDesc]\n$POL_STR_RATIO$\n$TOOLTIP_DELIMITER$\n$RAW_POL_STR$\n\n[concept_political_strength_desc]"
 CLOUT_PIECHART_STATE:1 "#header [InterestGroup.GetName]#!\n领袖意识形态：[InterestGroup.GetLeaderIdeologyDesc]\n意识形态：[InterestGroup.GetIdeologyDesc]\n在[State.GetName]的[concept_clout]：#variable [InterestGroup.GetPoliticalStrengthInStateAsPercentage(State.Self)|%1]#!\n$TOOLTIP_DELIMITER$\n在[Country.GetName]的总[concept_clout]：#variable [InterestGroup.GetClout|%1]#![InterestGroup.GetInfluenceDesc]\n\n$RAW_POL_STR$\n\n[concept_political_strength_desc]"
 CULTURE_PIECHART:1 "#header [Culture.GetName]#!\n人口：#v [Culture.GetPopulationAsPercentage(GetPlayer)|/%d]（[Culture.GetPopulation(GetPlayer)|*]）#!\n$TAB$劳动力：#variable [Culture.GetWorkforceAsPercentage(GetPlayer)|/%d]（[Culture.GetWorkforce(GetPlayer)|*v]）#!\n$TAB$[concept_dependents]：#variable [Culture.GetDependentsAsPercentage(GetPlayer)|/%d]（[Culture.GetDependents(GetPlayer)|*v]）#!\n$TOOLTIP_DELIMITER$\n[concept_political_strength]：#variable [Culture.GetPolStrAsPercentage(GetPlayer)|/%d]（[Culture.GetPolStr(GetPlayer)|*]）#!"
 RELIGION_PIECHART:1 "#header [Religion.GetName]#!\n人口：#v [Religion.GetPopulationAsPercentage(GetPlayer)|/%d]（[Religion.GetPopulation(GetPlayer)|*]）#!\n$TAB$劳动力：#variable [Religion.GetWorkforceAsPercentage(GetPlayer)|/%d]（[Religion.GetWorkforce(GetPlayer)|*v]）#!\n$TAB$[concept_dependents]：#variable [Religion.GetDependentsAsPercentage(GetPlayer)|/%d]（[Religion.GetDependents(GetPlayer)|*v]）#!\n$TOOLTIP_DELIMITER$\n[concept_political_strength]：#variable [Religion.GetPolStrAsPercentage(GetPlayer)|/%d]（[Religion.GetPolStr(GetPlayer)|*]）#!"
 POP_TYPE_PIECHART:1 "#header [PopType.GetName]#!\n人口：#v [PopType.GetPopulationAsPercentage(GetPlayer)|/%d]（[PopType.GetPopulation(GetPlayer)|*]）#!\n$TAB$劳动力：#variable [PopType.GetWorkforceAsPercentage(GetPlayer)|/%d]（[PopType.GetWorkforce(GetPlayer)|*v]）#!\n$TAB$[concept_dependents]：#variable [PopType.GetDependentsAsPercentage(GetPlayer)|/%d]（[PopType.GetDependents(GetPlayer)|*v]）#!\n$TOOLTIP_DELIMITER$\n[concept_political_strength]：#variable [PopType.GetPolStrAsPercentage(GetPlayer)|/%d]（[PopType.GetPolStr(GetPlayer)|*]）#!"
 CULTURE_PIECHART_POL_STR:1 "#header [Culture.GetName]#!\n[concept_political_strength]：#variable [Culture.GetPolStrAsPercentage(GetPlayer)|/%d]（[Culture.GetPolStr(GetPlayer)|*]）#!\n$TOOLTIP_DELIMITER$\n人口：#v [Culture.GetPopulationAsPercentage(GetPlayer)|/%d]（[Culture.GetPopulation(GetPlayer)|*]）#!\n$TAB$劳动力：#variable [Culture.GetWorkforceAsPercentage(GetPlayer)|/%d]（[Culture.GetWorkforce(GetPlayer)|*v]）#!\n$TAB$[concept_dependents]：#variable [Culture.GetDependentsAsPercentage(GetPlayer)|/%d]（[Culture.GetDependents(GetPlayer)|*v]）#!"
 RELIGION_PIECHART_POL_STR:1 "#header [Religion.GetName]#!\n[concept_political_strength]：#variable [Religion.GetPolStrAsPercentage(GetPlayer)|/%d]（[Religion.GetPolStr(GetPlayer)|*]）#!\n$TOOLTIP_DELIMITER$\n人口：#v [Religion.GetPopulationAsPercentage(GetPlayer)|/%d]（[Religion.GetPopulation(GetPlayer)|*]）#!\n$TAB$劳动力：#variable [Religion.GetWorkforceAsPercentage(GetPlayer)|/%d]（[Religion.GetWorkforce(GetPlayer)|*v]）#!\n$TAB$[concept_dependents]：#variable [Religion.GetDependentsAsPercentage(GetPlayer)|/%d]（[Religion.GetDependents(GetPlayer)|*v]）#!"
 POP_TYPE_PIECHART_POL_STR:1 "#header [PopType.GetName]#!\n[concept_political_strength]：#variable [PopType.GetPolStrAsPercentage(GetPlayer)|/%d]（[PopType.GetPolStr(GetPlayer)|*]）#!\n$TOOLTIP_DELIMITER$\n人口：#v [PopType.GetPopulationAsPercentage(GetPlayer)|/%d]（[PopType.GetPopulation(GetPlayer)|*]）#!\n$TAB$劳动力：#variable [PopType.GetWorkforceAsPercentage(GetPlayer)|/%d]（[PopType.GetWorkforce(GetPlayer)|*v]）#!\n$TAB$[concept_dependents]：#variable [PopType.GetDependentsAsPercentage(GetPlayer)|/%d]（[PopType.GetDependents(GetPlayer)|*v]）#!"
 STATE_CULTURE_PIECHART:1 "#header [Culture.GetName]#!\n人口：#v [Culture.GetStatePopulationAsPercentage(State.Self)|/%d]（[Culture.GetStatePopulation(State.Self)|*]）#!\n$TAB$劳动力：#variable [Culture.GetStateWorkforceAsPercentage(State.Self)|/%d]（[Culture.GetStateWorkforce(State.Self)|*v]）#!\n$TAB$[concept_dependents]：#variable [Culture.GetStateDependentsAsPercentage(State.Self)|/%d]（[Culture.GetStateDependents(State.Self)|*v]）#!\n\n[concept_political_strength]：#variable [Culture.GetStatePolStrAsPercentage(State.Self)|/%d]（[Culture.GetStatePolStr(State.Self)|*]）#!"
 STATE_RELIGION_PIECHART:1 "#header [Religion.GetName]#!\n人口：#v [Religion.GetStatePopulationAsPercentage(State.Self)|/%d]（[Religion.GetStatePopulation(State.Self)|*]）#!\n$TAB$劳动力：#variable [Religion.GetStateWorkforceAsPercentage(State.Self)|/%d]（[Religion.GetStateWorkforce(State.Self)|*v]）#!\n$TAB$[concept_dependents]：#variable [Religion.GetStateDependentsAsPercentage(State.Self)|/%d]（[Religion.GetStateDependents(State.Self)|*v]）#!\n\n[concept_political_strength]：#variable [Religion.GetStatePolStrAsPercentage(State.Self)|/%d]（[Religion.GetStatePolStr(State.Self)|*]）#!"
 STATE_POP_TYPE_PIECHART:1 "#header [PopType.GetName]#!\n人口：#v [PopType.GetStatePopulationAsPercentage(State.Self)|/%d]（[PopType.GetStatePopulation(State.Self)|*]）#!\n$TAB$劳动力：#variable [PopType.GetStateWorkforceAsPercentage(State.Self)|/%d]（[PopType.GetStateWorkforce(State.Self)|*v]）#!\n$TAB$[concept_dependents]：#variable [PopType.GetStateDependentsAsPercentage(State.Self)|/%d]（[PopType.GetStateDependents(State.Self)|*v]）#!\n\n[concept_political_strength]：#variable [PopType.GetStatePolStrAsPercentage(State.Self)|/%d]（[PopType.GetStatePolStr(State.Self)|*]）#!"
 RAW_POL_STR:0 "[concept_political_strength]：#variable [InterestGroup.GetPoliticalStrength|K]#!\n[InterestGroup.GetPoliticalStrengthDesc]"
 TOOLTIP_MARGINALIZATION:0 "#BOLD #V 边缘化#!#!\n$TOOLTIP_DELIMITER$\n$MARGINALIZATION_CONCEPT$"
 POL_STR_RATIO:0 "[InterestGroup.GetCountry.GetName]的[concept_clout]：#variable [InterestGroup.GetClout|%1]#![InterestGroup.GetInfluenceDesc]"
 MARGINAL_IG_DESC:0 "\n该[concept_interest_group]被认为是[concept_marginalized]利益集团，因为[INTEREST_GROUP.GetInfluenceReason]"
 MARGINALIZATION_REASON_BELOW_THRESHOLD:0 "其[concept_clout]低于#variable [GetDefine('NPolitics', 'MARGINAL_IG_THRESHOLD')|%0]#!"
 MARGINALIZATION_REASON_REVOLTING:0 "其正在反抗#variable [INTEREST_GROUP.GetCountry.GetName]#!"
 POWERFUL_IG_DESC:0 "\n该[concept_interest_group]被认为[concept_powerful]，因为[INTEREST_GROUP.GetInfluenceReason]"
 POWERFUL_IG_TRAIT_BONUS_DESC:1 "由于该[concept_interest_group][concept_powerful]，其[Concept('concept_interest_group_trait', '$concept_interest_group_traits$')]拥有#variable [GetDefine('NPolitics', 'POWERFUL_IG_TRAIT_BONUS')|=%0]#!的额外效果。"
 POWERFUL_REASON_ABOVE_THRESHOLD:0 "其[concept_clout]高于#variable [GetDefine('NPolitics', 'POWERFUL_IG_THRESHOLD')|%0]#!"
 POWERFUL_REASON_ABOVE_CUTOFF:0 "其[concept_clout]高于#variable [GetDefine('NPolitics', 'POWERFUL_IG_CUTOFF')|%0]#!"
 NEUTRAL_IG_DESC:0 "\n该[concept_interest_group]被认为[concept_influential]"
 RADICAL_IG_TOOLTIP:1 "#N [InterestGroup.GetName]支持一场正在策划[concept_revolution]的[concept_political_movement]！#!"
 REVOLUTION_IG_TOOLTIP:1 "#N [InterestGroup.GetName]支持进行中的[concept_revolution]！#!"
 RADICALIZATION_CHANCE_TOOLTIP:0 "[InterestGroup.GetChanceToRadicalizeDesc]"
 RADICALIZATION_CHANCE_BREAKDOWN:1 "#header 激进化的周概率：#v $CHANCE|-%$#!#!\n$TOOLTIP_DELIMITER$\n来自[concept_approval]：#v $BASE|-=1%$#![ConcatIfNeitherEmpty('$SUPPRESSION_MODIFIER_FORMAT$','$SUPPRESSION_MODIFIER$')]"
 SUPPRESSION_MODIFIER_FORMAT:0 "\n#header 打压：#!\n"
 POL_STR_FROM_VOTES:1 "[concept_election]中[concept_votes]的[concept_political_strength]：#variable $VAL|+=D$#!："
 POL_STR_FROM_WEALTH:0 "来自[concept_wealth]：#variable $VAL|+=D$#!\n$TAB$财富#tooltippable #tooltip:[POP.GetTooltipTag],TOOLTIP_WEALTH #v $WEALTH|0$#!#!#!：#bold $VALPERPOP|+=$#!/有政治权利人口"
 POL_STR_FROM_WEALTH_AVERAGE:0 "来自[concept_wealth]：#variable $VAL|+=K$#!\n$TAB$平均财富#variable $WEALTH|1$#!：#bold $VALPERPOP|+=2$#!/有政治权利人口"

 NO_ACTIVE_TRAITS:1 "无[Concept('concept_interest_group', '$concept_interest_groups$')]有任何激活的[Concept('concept_interest_group_trait', '$concept_interest_group_traits$')]"
 NO_ACTIVE_TRAITS_EXPLAIN:2 "#header [concept_interest_group]特质#!\n每个[concept_interest_group]都有一定数量的[Concept('concept_interest_group_trait', '$concept_interest_group_traits$')]，将会在[concept_interest_group]的[concept_approval]达到一定程度后激活。这些特质对你的国家有正面或负面的影响。"

 PRODUCTION_METHOD_DISABLED_BY_GAME_RULE:0 "$concept_production_method$被游戏规则禁用"
 CHANGE_TO:0 "#title 更改为#!"
 CURRENT_SUFFIX:0 "#title （当前）#!"
 INVESTMENT_TITLE:0 "投入等级"
 COST_PER_INVESTMENT_TITLE:0 "[concept_bureaucracy]花费/投入等级"
 WEEKLY_COSTS_TITLE:0 "每周总花费"
 INSTITUTION_LEVEL_CHANGE:0 "更改为[Institution.GetTargetInvestmentLevel]级"
 INSTITUTION_CURRENT_LEVEL:0 "[Institution.GetInvestmentLevel]级"
 INSTITUTION_TIME_TO_REACH_LEVEL:0 "$NUM_WEEKS|v$周"
 INSTITUTION_TIME_TO_REACH_LEVEL_DAYS:0 "$NUM_DAYS|v$天"
 INSTITUTION_TIME_TO_REACH_LEVEL_ONE_DAY:0 "1天"
 INSTITUTION_TIME_TO_REACH_LEVEL_LESS_THAN_ONE_DAY:0 "1天内"
 NO_INSTITUTIONS:0 "无[Concept('concept_institution', '$concept_institutions$')]"

 MINCOST:0 "最低花费：$VAL|v1$"
 INCORPORATED_POPULATION_LAW_COST:1 "$POPULATION|vK$已整合人口花费#v $COST|1+$#!/投入等级\n$TAB$基础花费：#v $BASECOST|1+$#!$MODIFIER$"
 INSTITUTION_INVESTMENT_FACTOR:1 "#title $COST_PER_INVESTMENT_TITLE$：#v $VAL|1+$#!#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 INSTITUTION_INVESTMENT_TOTAL:0 "#header 总政策投入等级#!\n当前：#variable @bur!$VAL$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 INSTITUTION_INVESTMENT_LIST_ITEM:0 "#title [Institution.GetName]：#!#variable [Institution.GetInvestmentLevel]#!"

 CLOCK_TEXT:0 "#BOLD [TimeKeeper.GetCurrentDate.Format('y年 m月 d日')]#!"
 CLOCK_DEBUG_TEXT:0 "[TimeKeeper.GetDayOfWeek][TimeKeeper.GetTimeOfDay]"
 CLOCK_PAUSED:0 "（暂停）"
 CLOCK_PLAYING:0 "游玩"

 POLITICAL_ACTION_EFFECT:0 "#!这是一项政治行动\n花费：$POWER_COST$\n$DEMANDING_IGS$会给予你#variable $TRUST|+=$#!信任度#!$IG_EFFECTS$"
 POLITICAL_ACTION_EFFECT_IG_LINE:0 "\n#header $NAME$：#!"

 INFRASTRUCTURE_EFFECTS_HEADER:0 "对[concept_infrastructure]的影响："

 SEA_REGION_PANEL_PRESENCE_OWNER:0 "[SeaRegionNavalPresence.GetCountry.GetNameNoFormatting]"
 SEA_REGION_PANEL_PRESENCE_OWNER_TOOLTIP:0 "#variable [SeaRegionNavalPresence.GetCountry.GetName]#!在#variable [SeaRegionNavalPresence.GetProvince.GetStateRegion.GetName]#!拥有战舰"
 SEA_REGION_PANEL_PRESENCE_INFRASTRUCTURE:0 "[SeaRegionNavalPresence.GetProvince.GetStateRegion.GetSeaInfrastructure(SeaRegionNavalPresence.GetCountry)]"
 SEA_REGION_PANEL_PRESENCE_INFRASTRUCTURE_TOOLTIP:0 "#header 基础设施#!\n[SeaRegionNavalPresence.GetProvince.GetStateRegion.GetSeaInfrastructureDesc(SeaRegionNavalPresence.GetCountry)]"
 NAVAL_PRESENCE:0 "海军存在"
 BATTLES:0 "战斗"
 SEA_REGION_MAP_MARKER_BATTLE_ONGOING:0 "一场#variable [Battle.GetAttacker.GetName]#!和#variable [Battle.GetDefender.GetName]#!之间的战斗"

 SEA_INFRASTRUCTURE_MAP_MARKER_TOOLTIP:0 "#header [StateRegion.GetName]的[concept_market_access]#!\n[StateRegion.GetSeaInfrastructureDesc(GetPlayer)]"
 STATE_INFRASTRUCTURE_MAP_MARKER_TOOLTIP:1 "#header [State.GetName]的[concept_market_access]#!\n[State.GetInfrastructureDesc]"

 ERROR_DEER_TOOLTIP:0 "#header 噢完了！#!\n#instruction 左键点击#!打开错误日志\n#instruction 右键点击#!让它消失（直到你再次感到沮丧）"

 TRADE_LENS:1 "[concept_trade_lens]"
 PRODUCTION_LENS:1 "[concept_production_lens]"
 POLITICAL_LENS:1 "[concept_political_lens]"
 DIPLOMATIC_LENS:0 "[concept_diplomatic_lens]"
 MILITARY_LENS:1 "[concept_military_lens]"

 TOOLTIP_GO_BACK:0 "#BOLD #V 后退#!#!"
 TOOLTIP_CLOSE_WINDOW:0 "#BOLD #V 关闭#!#!"
 TOOLTIP_MINIMIZE_WINDOW:0 "#BOLD #V 最小化#!#!"

 FOUND_IN_BUY_PACKAGES:0 "财富#variable $LOW$~$HIGH$#!的$TYPE|v$人群"
 rural:0 "乡村"
 urban:0 "城镇"

 TOOLTIP_WAR_SUMMARY:0 "#HEADER [War.GetName]#!\n#BOLD 进攻方#!：\n#V [War.GetAttackerListString]#!\n#BOLD 防御方#!：\n#V [War.GetDefenderListString]#!"
 TOOLTIP_REVOLUTION_SUMMARY:0 "#HEADER 革命！"
 CALC_WAR_EXHAUSTION:1 "#variable $TIMER$#!天后将由于厌战损失#bold $LOSS|+$#!\n$TAB$#N #bold $BASE$#!#!来自基础衰减\n$TAB$#bold $OCCUPATION_CHANGE|+$#!来自#variable $OCCUPATION|%1$#!国土被占领\n$TAB$#bold $WARGOALS_CHANGE|+$#!来自敌军控制了#variable $WARGOALS|%1$#!的战争目标\n$TAB$#bold $CASUALTIES_CHANGE|+$#!来自承受的#variable $CASUALTIES$K#!伤亡\n$TAB$#bold $TURMOIL_CHANGE|+$#!来自#variable $TURMOIL|%1$#!的人口属于[concept_radical]\n$TAB$#bold $SITUATIONS_CHANGE|+$#!来自事件"

 TOOLTIP_COUNTRY:0 "#BOLD #V [GetPlayer.GetName]#!#!"
 TOOLTIP_COUNTRY_DELAYED:0 "\n$TOOLTIP_DELIMITER$\n文化：#VARIABLE [GetPlayer.GetPrimaryCulturesDesc]#!\n宗教：#VARIABLE [GetPlayer.GetStateReligion.GetName]#!\n首都：#VARIABLE [GetPlayer.GetCapital.GetName]#!\n\n[concept_country_desc]"
 TOOLTIP_BUILDING_USES:0 "#header [Goods.GetNameNoFormatting]#!"
 TOOLTIP_BUILDING_USES_UNITS_INFO:1 "#header [Goods.GetName]#!\n使用量：#variable [Building.GetConsumption(Goods.Self)|0]#!/周\n[Building.GetConsumptionDesc(Goods.Self)]"
 TOOLTIP_BUILDING_PRODUCES:0 "#header [Goods.GetNameNoFormatting]#!\n"
 TOOLTIP_BUILDING_PRODUCES_UNITS_INFO:0 "#header [Goods.GetName]#!\n生产量：#variable [Building.GetProduction(Goods.Self)|0]#!/周\n$TOOLTIP_DELIMITER$\n产出百分比：#variable [Building.GetOutputPercentage(Goods.Self)|%1]#!的产量来自[Building.GetName]\n[Building.GetProductionDesc(Goods.Self)]"


 TOOLTIP_BUILDING_USES_VALUE_INFO:2 "#header [Goods.GetTextIcon][Goods.GetName]#!\n用于购买[Goods.GetTextIcon][Goods.GetName]的支出：#variable @money![Building.GetConsumptionValue(Goods.Self)|D]#!\n$TOOLTIP_DELIMITER$\n地域价格：[Goods.GetStatePriceWithTooltip|1]"

 TOOLTIP_BUILDING_PRODUCES_VALUE_INFO:1 "#header [Goods.GetName]#!\n来自#variable [Goods.GetName]#!出售的收入：#variable @money![Building.GetProductionValue(Goods.Self)|D]#!\n$TOOLTIP_DELIMITER$\n地域价格：[Goods.GetStatePriceWithTooltip]"

 TOOLTIP_RESET:0 "#BOLD #V 重置"

 MARKET_BALANCE:0 "#title 结余：\n#variable @money![Market.GetBalance|D+=]#!#!"
 MARKET_BALANCE_TOOLTIP:0 "#header 市场结余#!\n数值：#variable @money!$VAL|D+=$#!\n$TOOLTIP_DELIMITER$\n总销售额：#variable @money!$SALESVAL|D$#!\n$SALESBREAKDOWN$\n\n总购买额：#variable @money!$PURCHASEVAL|D$#!\n$PURCHASEBREAKDOWN$"

 MARKET_GOOD_PRODSTATS:0 "[GOODS.GetTextIcon]#variable $AMOUNT|D$#!售得#variable @money!$VAL|D$#!（[GOODS.GetName]）"
 MARKET_GOOD_CONSUMESTATS:0 "#variable @money!$VAL|D$#!购得[GOODS.GetTextIcon]#variable $AMOUNT|D$#!（[GOODS.GetName]）"
 AND_X_MORE_MONEY_VAL:0 "……以及价值#variable @money!$VAL|D$#!的其他#variable $NUM$#!项"

 BUILDING_URBANIZATION_WITH_VALUE:0 "$VALUE|0v=$，来自[BUILDING.GetName]"
 BUILDING_INFRA_USAGE_WITH_VALUE:1 "#v $VALUE|0-$#!，来自[BUILDING.GetName]"

 BUILDING_COMBAT_UNIT_PRODUCTION:0 "提供$UNIT_ICON$$UNIT_COUNT|v$"

 IMPORT_SUGGESTIONS_TITLE:0 "有巨大进口需求的商品"
 EXPORT_SUGGESTIONS_TITLE:0 "有巨大出口潜力的商品"
 NO_GOODS_IMPORT_SUGGESTION:0 "没有[Concept('concept_good', '$concept_goods$')]有巨大进口需求"
 NO_GOODS_EXPORT_SUGGESTION:0 "没有[Concept('concept_good', '$concept_goods$')]有巨大出口需求"
 MARKET_GOODS_BALANCE_TOOLTIP:1 "[SelectLocalization(LessThan_int32(FixedPointToInt(Goods.GetMarketBuyAndSellOrdersBalance), '(int32)0'), 'MARKET_GOODS_BALANCE_TOOLTIP_IMBALANCE', 'MARKET_GOODS_BALANCE_TOOLTIP_BALANCE')]"
 MARKET_GOODS_BALANCE_TOOLTIP_BALANCE:0 "#header [Goods.GetName]的结余#!\n当前结余：#v [FixedPointToInt(Goods.GetMarketBuyAndSellOrdersBalance)|=D+]#!\n$TOOLTIP_DELIMITER$\n[concept_sell_orders]：[Goods.GetMarketSellOrdersWithTooltip]\n[concept_buy_orders]：[Goods.GetMarketBuyOrdersWithTooltip]\n\n这个功能条显示了[Goods.GetTextIcon][Goods.GetName]的当前结余对[Goods.GetMarket.GetName]的[Concept('concept_market_impact', '$concept_market_impact_short$')]。功能条的#blue 蓝色#!或#gold 金色#!越满，$concept_market_impact_short$越大。"
 MARKET_GOODS_BALANCE_TOOLTIP_IMBALANCE:0 "#header [Goods.GetName]的结余#!\n当前结余：#v [FixedPointToInt(Goods.GetMarketBuyAndSellOrdersBalance)|=D+]#!\n$TOOLTIP_DELIMITER$\n[concept_sell_orders]：[Goods.GetMarketSellOrdersWithTooltip]\n[concept_buy_orders]：[Goods.GetMarketBuyOrdersWithTooltip]\n\n这个功能条显示了[Goods.GetTextIcon][Goods.GetName]的当前结余对[Goods.GetMarket.GetName]的[Concept('concept_market_impact', '$concept_market_impact_short$')]。功能条的#blue 蓝色#!或#gold 金色#!越满，$concept_market_impact_short$越大。"

 PRODUCED_IN:0 "生产于"
 CONSUMED_IN:0 "消费于"

 POP_IG_POPULATION:0 "#variable [PopListPopEntry.GetIGTotalPops|D]#!"
 POP_WORK_INFO:0 "来自[Pop.GetWorksAt]"
 POP_TOTAL_INFO:0 "（总共[Pop.GetTotalSize|Dv]）"
 POP_IG_POPULATION_TOOLTIP:0 "#header [concept_interest_group]成员#!\n$TOOLTIP_DELIMITER$\n$POP_IG_POPULATION_WORKING_ADULTS$\n$POP_IG_POPULATION_DEPENDENTS$"
 POP_IG_WORKING_ADULTS:0 "在职劳力：#variable [PopListPopEntry.GetIGWorkingAdults|D]#!"
 POP_IG_DEPENDENTS:0 "#header 受扶养人口#!\n数值：#variable [PopListPopEntry.GetIGDependents|1D]#!\n$TOOLTIP_DELIMITER$\n[concept_dependents_desc]"
 POP_IG_POPULATION_WORKING_ADULTS:0 "该人群#variable [PopListPopEntry.GetPop.GetNumWorkforce|1K]#!劳动力中有#variable [PopListPopEntry.GetIGWorkingAdults|1K]#!支持#variable [PopListPopEntry.GetContextIG.GetName]#!"
 POP_IG_POPULATION_DEPENDENTS:0 "该人群#variable [PopListPopEntry.GetPop.GetNumDependentPoliticalParticipants|1K]#!拥有参政权的受扶养人口中有#variable [PopListPopEntry.GetIGDependents|1K]#!支持#variable [PopListPopEntry.GetContextIG.GetName]#!"
 POP_IG_WORKING_ADULTS_TOOLTIP:0 "#variable 在职劳力#!\n$POP_IG_POPULATION_WORKING_ADULTS$"
 POP_IG_DEPENDENTS_TOOLTIP:0 "#variable 受扶养人口#!\n$POP_IG_POPULATION_DEPENDENTS$"
 POP_IG_POL_STR:0 "政治力量：#variable [PopListPopEntry.GetIGPolStr|D]#!"
 POP_IG_POL_STR_TOOLTIP:0 "#header [concept_political_strength]#!\n$TOOLTIP_DELIMITER$\n该人群用他们#variable [PopListPopEntry.GetPop.GetPoliticalStrength|D]#![concept_political_strength]中的#variable [PopListPopEntry.GetIGPolStr|K]#!支持#variable [PopListPopEntry.GetContextIG.GetName]#!"
 POP_POL_STR:2 "#header [concept_political_strength]#!\n数值：#variable [Pop.GetPoliticalStrength|1*]#!\n$TOOLTIP_DELIMITER$\n[Pop.GetPoliticalStrengthDesc][AddTextIf(Not(StringIsEmpty(Pop.GetPoliticalStrengthDesc)), '\n\n')]"
 POP_POPULATION:1 "#header [Pop.GetState.GetName]的[Pop.GetName][Concept('concept_pop','$concept_population$')]#!\n$POP_SIZE_BREAKDOWN$\n$TOOLTIP_DELIMITER$\n[Pop.GetPopGrowthDesc]\n[ConcatIfNeitherEmpty('\n',Pop.GetPopAssimilationDesc)][ConcatIfNeitherEmpty('\n',Pop.GetPopConversionDesc)]$TOOLTIP_DELIMITER$\n[Pop.GetWorkforceRatioDesc]"
 POP_SIZE_BREAKDOWN:0 "总共：#variable [Pop.GetTotalSize|Dv]#!\n$TAB$劳动力：#variable [Pop.GetNumWorkforce|Dv]#!\n$TAB$受扶养人口：#variable [Pop.GetDependentsSize|Dv]#!"
 WORKFORCE_RATIO_DESC:0 "该人群中#variable $VAL|%1$#!是劳动力，其余为受扶养人口。随着时间推移，这个比例会达到#variable $TARGET_VAL|%1$#!，原因是：\n$BREAKDOWN$"
 TARGET_WORKFORCE_RATIO_BASE_FOR_TYPE:0 "#variable $POP_TYPE$#!基础值：#variable $VAL|%1$#!"

 CHANGE_SPEED_TOOLTIP_1:0 "将速度改为1"
 CHANGE_SPEED_TOOLTIP_2:0 "将速度改为2"
 CHANGE_SPEED_TOOLTIP_3:0 "将速度改为3"
 CHANGE_SPEED_TOOLTIP_4:0 "将速度改为4"
 CHANGE_SPEED_TOOLTIP_5:0 "将速度改为5"

 POP_WORKFORCE_TOOLTIP:0 "#header 劳动力#!\n数值：#variable [Pop.GetNumWorkforce|1K]#!\n$TOOLTIP_DELIMITER$\n[concept_pop_qualifications]\n[Pop.GetQualificationsDesc]\n$TOOLTIP_DELIMITER$\n[concept_working_adults_desc]"
 POP_DEPENDENTS_TOOLTIP:0 "#header 受扶养人口#!\n数值：#variable [Pop.GetDependentsSize|1K]#!\n$TOOLTIP_DELIMITER$\n[concept_dependents_desc]"
 DEPENDENT_WAGE_SOURCES:0 "来自$BREAKDOWN$"
 DEPENDENT_WAGE_SOURCE_ODD_JOBS:0 "零工"
 DEPENDENT_WAGES_TOOLTIP:0 "#header 受扶养人口工资：#variable @money!$VAL|+0$#!#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 DEPENDENT_BASE_WAGES:0 "基础：@money!$VAL|0v$（@money!$PERPOP|3v$/受扶养人口）"

 POP_POPULATION_GROWTH:0 "#tooltip_header 人口增长#!\n年度人口变化：#variable [Pop.GetPopGrowth|+=0]#!\n$TOOLTIP_DELIMITER$\n[Pop.GetPopGrowthDesc]"
 POP_POPULATION_LITERACY:0 "#header 识字率#!\n[Pop.GetLiteracyDesc]"
 POP_BUILDING_SHARES:0 "[concept_ownership_share]：#v $SHARE|%1$#!"
 POP_DISCRIMINATION_STATUS_TOOLTIP:0 "[Pop.GetDiscriminationTooltip]"
 POP_DISCRIMINATION_HEADER:0 "接受度："
 POP_DISCRIMINATION_STATUS_DISCRIMINATED:0 "$concept_discriminated$"
 POP_DISCRIMINATION_STATUS_ACCEPTED:0 "接受"

 POP_DISCRIMINATION_PRIMARY_CULTURE_DESC:0 "[concept_primary_cultures]永不受[Concept('concept_discrimination','$concept_discriminated_against$')]，无论[Concept('concept_law', '$concept_laws$')]为何"
 POP_DISCRIMINATION_SLAVE:0 "奴隶总是受[Concept('concept_discrimination','$concept_discriminated_against$')]"

 TURMOIL_TITLE:0 "#title [concept_turmoil]#!"
 TURMOIL_ENTRY_TITLE:0 "#title [concept_turmoil]：#!"
 NET_INCOME_TITLE:0 "#title 净收入#!"
 PRODUCTION_NO_CONCEPT:0 "生产"

 STATISTICS:0 "统计"
 TURMOIL:0 "动乱："
 MIGRATION_TARGETS:0 "移民目标："
 CULTURAL_TRAITS:0 "文化特质："
 CULTURE_OBSESSIONS:0 "痴迷："
 CULTURE_TABOOS:0 "禁忌："
 HOMELANDS:0 "本土"
 OWNER:0 "拥有者"
 CULTURE_OF_SAME_HERITAGE:0 "相同传承的文化（[GetDataModelSize(Culture.AccessSameHeritageCultures)]）"
 TURMOIL_OF_CULTURE:0 "该文化全部[Concept('concept_pop', '$concept_pops$')]的平均[concept_turmoil]"

 POP_NEEDS_HEADER:0 "下列[Concept('concept_good', '$concept_goods$')]互相间可以[concept_goods_substitution]："
 POP_NEEDS_ENTRY_DEFAULT:1 "[Goods.GetTextIcon][Goods.GetName]——默认[POP_NEED.GetName][Concept('concept_good', '$concept_goods$')]"
 POP_NEEDS_ENTRY:1 "[Goods.GetTextIcon][Goods.GetName]——相当于$MULT|2v$单位[POP_NEED.GetDefaultGoods.GetName]"
 BUY_PACKAGE_POP_CONSUMPTION_WEALTH_SPECIFIC:0 "由[concept_wealth]等级$LEVEL|v$的[Concept('concept_pop', '$concept_pops$')]消费"
 BUY_PACKAGE_POP_CONSUMPTION_WEALTH_TO_LEVEL:0 "由[concept_wealth]等级$LEVEL|v$及以下的[Concept('concept_pop', '$concept_pops$')]消费"
 BUY_PACKAGE_POP_CONSUMPTION_WEALTH_FROM_LEVEL:0 "由[concept_wealth]等级$LEVEL|v$及以上的[Concept('concept_pop',  '$concept_pops$')]消费"
 BUY_PACKAGE_POP_CONSUMPTION_WEALTH_BETWEEN_LEVELS:0 "由[concept_wealth]等级$FROM|v$和$TO|v$之间的[Concept('concept_pop', '$concept_pops$')]消费"
 BUY_PACKAGE_POP_CONSUMPTION_WEALTH_ALL:0 "由全[concept_wealth]等级的[Concept('concept_pop', '$concept_pops$')]消费"
 BUY_PACKAGE_POP_CONSUMPTION_WEALTH_NONE:0 "无任何[Concept('concept_pop', '$concept_pops$')]消费"
 POPNEED_SUMMARY_DESC:0 "#tooltippable #tooltip:$TAG$,POPNEED_EXPENSES_TOOLTIP @money![POP_NEED.CalcTotalCost|Dv]#!#!——#tooltippable #tooltip:$TAG$,POPNEED_DETAILS_TOOLTIP [POP_NEED.GetName]#!#!"
 POPNEED_DETAILS_DESC:0 "#header [POP_NEED.GetName]#!\n$CONSUMPTIONDESC$\n$TOOLTIP_DELIMITER$\n$GOODSDESC$"
 POPNEED_EXPENSES_DESC:0 "目前[POP.GetState.GetName][POP.GetTotalSize|Kv][POP.GetCulture.GetName]文化[POP.GetPopType.GetName]的[POP_NEED.GetName]支出：\n$CONTENTS$\n总花费：@money![POP_NEED.CalcTotalCost|Dv]"
 POPNEED_DETAILS_TOOLTIP:0 "[PopNeed.GetDetailsDesc]"
 POPNEED_EXPENSES_TOOLTIP:0 "[PopNeed.GetExpensesDesc]"
 BUY_PACKAGE_POP_NEEDS_ENTRY:1 "[Goods.GetTextIcon][Goods.GetName]$CULTURESTATUSDESC$\n#bold $AMOUNT|vD$#!（该数值的$AMOUNT_PERCENT|1v%$）\n#variable @money!$GOODS_TOTAL_COST|D$#!（[Goods.GetCompareIconAgainstBasePrice( '(CFixedPoint)$GOODS_UNITARY_PRICE$' )]）（该项花费的$GOODS_COST_PERCENT|1v%$）\n\n"
 BUY_PACKAGE_GOOD_CULTURE_TABOO:0 " （[concept_taboo]）"
 BUY_PACKAGE_GOOD_CULTURE_OBSESSION:0 " （[concept_obsession]）"
 POPNEED_USAGE_DESC:1 "由$WEALTHDESC$[Concept('concept_pop', '$concept_pops$')]消费（#tooltippable #tooltip:$TAG$,POPNEED_DETAILS_TOOLTIP [POP_NEED.GetName]#!#![Concept('concept_pop_needs','$concept_pop_needs_short$')]）"
 POPNEED_USAGE_WEALTH_SPECIFIC:0 "[concept_wealth]等级$LEVEL|v$"
 POPNEED_USAGE_WEALTH_BETWEEN_LEVELS:0 "[concept_wealth]等级$FROM|v$和$TO|v$之间"
 POPNEED_USAGE_WEALTH_ALL:0 "全[concept_wealth]等级"
 POPNEED_USAGE_WEALTH_NONE:0 "无[concept_wealth]等级"

 BUY_PACKAGE_CONTENT_ENTRY_WITH_COSTS:1 "#bold $AMOUNT|vD$#![Goods.GetTextIcon][Goods.GetName]——#variable @money!$GOODS_TOTAL_COST|D$#!（[GOODS.GetCompareIconAgainstBasePrice( '(CFixedPoint)$GOODS_UNITARY_PRICE$' )]）"
 TOOLTIP_QOL_BUY_PACKAGE:0 "#header [concept_sol]#!\n目前为#variable [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(EmployeeStats.GetCurrentStandardOfLiving)]#!（#V [EmployeeStats.GetCurrentStandardOfLiving]#!）\n预期为#variable [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(EmployeeStats.GetExpectedStandardOfLiving)]#!（#V [EmployeeStats.GetExpectedStandardOfLiving]#!）"

 IN_TOTAL:0 "总计"
 POP_WEEKLY_INCOME:0 "#bold 每周收入：#variable @money!$VAL|+D$#!#!\n$BREAKDOWN$\n"
 POP_WEEKLY_EXPENSES:0 "#bold 每周支出：#variable @money!$VAL|+D$#!#!\n$BREAKDOWN$\n"
 POP_WEEKLY_MONEY:0 "#bold 每周金钱：#variable @money!$VAL|+D$#!#!\n$BREAKDOWN$\n"
 POP_WEEKLY_wage:0 "工资：#variable @money!$VAL|+=D$#!"
 POP_WEEKLY_dependent_production:0 "受扶养人口工资：#variable @money!$VAL|+=D$#!"
 POP_WEEKLY_subsistence_income:0 "[concept_subsistence_output]：#variable @money!$VAL|+=D$#!"
 POP_WEEKLY_dividends:0 "分红：#variable @money!$VAL|+=D$#!"
 POP_WEEKLY_interest:0 "利息：#variable @money!$VAL|+=D$#!"
 POP_WEEKLY_welfare:1 "[concept_welfare_payments]：#variable @money!$VAL|+=D$#!"
 POP_WEEKLY_income_taxes:0 "所得税：#variable @money!$VAL|+=D$#!"
 POP_WEEKLY_needs:1 "[Concept('concept_pop_needs','$concept_pop_needs_short$')]：#tooltippable #tooltip:[Pop.GetTooltipTag],NEEDS_BREAKDOWN #variable @money!$VAL|+=D$#!#!#!"
 POP_WEEKLY_losses:0 "投资损失：#variable @money!$VAL|+=D$#!"
 TOOLTIP_WEALTH:1 "#header 财富#!\n[Pop.GetCurrentWealth|v]等级[Concept('concept_pop_needs','$concept_pop_needs_short$')]\n$TOOLTIP_DELIMITER$\n$POP_NET_INCOME$"
 TOOLTIP_WEALTH_SLAVE:1 "#header 财富#!\n满足该奴隶[concept_pop][Concept('concept_pop_needs','$concept_pop_needs_short$')]的维护费相当于[Pop.GetCurrentWealth|v]级财富\n$TOOLTIP_DELIMITER$\n#bold 奴隶维护费明细：#!\n[Pop.GetNeedsDesc]"
 TOOLTIP_WEALTH_SUBSISTENCE:3 "#header 财富#!\n他们@money![Pop.GetAverageAnnualWage|Dv]的[concept_subsistence_output]和每年@money![Pop.CalcAnnualPollTaxAmount|Dv]的[concept_budget_poll_taxes]让该组[GetPopType('peasants').GetName][Concept('concept_pop_needs','$concept_pop_needs_short$')]得到满足的程度相当于[Pop.GetCurrentWealth|v]级财富。\n\n[concept_building]想要从这个[concept_pop]中雇佣就业者需要提供至少@money![Pop.GetWageRequiredToHireFrom|Dv]的工资。"
 TOOLTIP_POP_NET_INCOME:0 "#header 净收入#!\n$POP_NET_INCOME$"
 POP_NET_INCOME:0 "[Pop.GetIncomeExpensesBalanceDesc]\n前往下一财富等级的进度：#v [Pop.GetWealthProgression|+=%0]#!\n\n每个在职劳力的年收入：@money![Pop.GetAverageAnnualWage|Dv]"
 POP_MONEY_BALANCE:0 "$INCOME$\n$EXPENSES$\n#bold 净收入：#variable @money!$VAL|+=D$#!#!"
 POP_LIST_SOL:0 "#variable [LabelingHelper.GetLabelForStandardOfLiving(Pop.GetCurrentStandardOfLiving)]#!（[Pop.GetCurrentStandardOfLiving|v]）"
 NEEDS_BREAKDOWN:0 "#header [concept_pop_needs]#!\n[Pop.GetNeedsDesc]"
 AVG_WAGE_POP_LIST:0 "平均年工资：@money![PopListItem.GetAverageAnnualWage|vD]"
 AVG_WAGE_SUBSISTENCE_POP_LIST:0 "[concept_subsistence_output]：@money![PopListItem.GetAverageAnnualWage|vD]"
 TOOLTIP_POP_QOL_TURMOIL:0 "\n低[concept_sol]使[concept_turmoil_target]提高#variable $VAL|-=D$#!"
 TOOLTIP_POP_QOL:2 "#header [concept_sol]#!\n当前：#variable [LabelingHelper.GetLabelForStandardOfLiving(Pop.GetCurrentStandardOfLiving)]#!（[Pop.GetCurrentStandardOfLiving|v]）\n最低预期：#variable [LabelingHelper.GetLabelForStandardOfLiving(Pop.GetExpectedStandardOfLiving)]#!#tooltippable #tooltip:[Pop.GetTooltipTag],TOOLTIP_POP_EXPECTED_SOL （[Pop.GetExpectedStandardOfLiving|v]）#!#!\n[concept_sol]影响人口增长率，目前人口增长率为#tooltippable #tooltip:[Pop.GetTooltipTag],GROWTH_RATE_BREAKDOWN [Pop.GetNetGrowthRate|%=+]#!#!\n如果[concept_sol]低于最低预期，随着时间推移，该[concept_pop]会出现越来越多的[concept_radical]\n$TOOLTIP_DELIMITER$\n该人群#variable [LabelingHelper.GetLabelForStandardOfLiving(Pop.GetCurrentStandardOfLiving)]#!（[Pop.GetCurrentStandardOfLiving|v]）的[concept_sol]是由于：\n$TAB$财富：#variable #tooltippable #tooltip:[Pop.GetTooltipTag],TOOLTIP_WEALTH [Pop.GetCurrentWealth]#!#!#!\n[Pop.GetCurrentSoLModifiersDesc]\n[Pop.GetAdditionalSOLFactorsDesc]"
 GROWTH_RATE_BREAKDOWN:0 "#header 增长率#!\n[Pop.GetPopGrowthDesc]"
 TOOLTIP_POP_EXPECTED_SOL:0 "#header 预期最低[concept_sol]#!\n总计：[Pop.GetExpectedStandardOfLiving]\n$TOOLTIP_DELIMITER$\n[Pop.GetExpectedStandardOfLivingDesc]"
 EXPECTED_SOL_FROM_LITERACY:0 "来自[concept_literacy]：#tooltippable #tooltip:[Pop.GetTooltipTag],EXPECTED_SOL_FROM_LITERACY_BREAKDOWN #v $VALUE|=$#!#!#!"
 EXPECTED_SOL_FROM_LITERACY_BREAKDOWN:0 "#header 来自[concept_literacy]的预期最低[concept_sol]#!\n总计：[Pop.GetExpectedStandardOfLivingFromLiteracy]\n$TOOLTIP_DELIMITER$\n[Pop.GetExpectedStandardOfLivingFromLiteracyDesc]"
 MODIFIED_BY_LITERACY_RATE:0 "由于[concept_literacy]，受到#v ×$LITERACY_RATE|2$#!的修正"

 SOL_FACTOR_TAXES:1 "这些[Concept('concept_pop', '$concept_pops$')]缴纳平均#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $TAX_BURDEN|%1$#!#!#!的收入作为[concept_taxes]，使得可用于[concept_pop_needs]的钱减少"
 SOL_FACTOR_MODIFIERS:2 "由于修正，这些[Concept('concept_pop', '$concept_pops$')]的[concept_sol]改变了#v $VALUE|1=+$#!"
 SOL_FACTOR_NO_MODIFIERS:1 "这些[Concept('concept_pop', '$concept_pops$')]目前不受任何[concept_sol]修正影响"
 SOL_FACTOR_GOODS:0 "这些[Concept('concept_pop', '$concept_pops$')]满足[concept_pop_needs]付出的花费与[concept_base_price]相比平均#v #tooltip:COIN_STACK_TOOLTIP $PRICEICON$#! #tooltippable #tooltip:$BREAKDOWN_TAG$ $RELATIVE_PRICE|=-%1$#!#!#!"
 SOL_FACTOR_SLAVES:0 "这些[Concept('concept_pop', '$concept_pops$')]中有$POP_FRACTION|%1v$被[Concept('concept_slavery', '$concept_enslaved$')]，被迫过着[concept_sol]极低的生活"
 SOL_FACTOR_PEASANTS:0 "这些[Concept('concept_pop', '$concept_pops$')]中有$POP_FRACTION|%1v$为[Concept('concept_subsistence_building', '$concept_subsistence_buildings$')]的[GetPopType('peasants').GetName]，[concept_sol]限制在较低的水平"
 SOL_FACTOR_TAX_ENTRY:0 "收入的$TAX_LEVEL|%1v$用于支付$TAX_TYPE$"
 SOL_FACTOR_GOODS_ENTRY:1 "[Goods.GetTextIcon][Goods.GetName]：@money!$PRICE|v1$#tooltippable #tooltip:COIN_STACK_TOOLTIP $PRICEICON$#!#!（相对价格$RELATIVE_PRICE|=-%1$，占支出的$RELATIVE_EXPENDITURES|v1%$）"
 SOL_FACTOR_GOODS_BREAKDOWN:0 "#header [concept_pop_needs]#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 SOL_FACTOR_TAX_BREAKDOWN:0 "#header [Concept('concept_taxes','$concept_taxation$')]#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"

 EXPECTED_SOL_FACTOR_STRATA:0 "这些[Concept('concept_pop', '$concept_pops$')]中有$FRACTION|%1v$是$STRATA|v$：$VALUE|=v$"
 EXPECTED_SOL_FACTOR_LITERACY:0 "这些[Concept('concept_pop', '$concept_pops$')]平均[concept_literacy]为$LITERACY|%0v$：$VALUE|=v$"

 SOL_BELOW_EXPECTED:0 "@warning!这些[Concept('concept_pop', '$concept_pops$')]中有$TOTAL|vD$人（$FRACTION|%1v$）[concept_sol]低于$EXPECTED_SOL_SHORT$，将会随时间变为[concept_radical]"
 
 SOL_WELFARE:0 "这些[Concept('concept_pop', '$concept_pops$')]中有$TOTAL|vD$（$FRACTION|%1v$）正在领取[concept_welfare_payments]，这提高了他们的[concept_sol]"

 TOOLTIP_SOL_MODIFIERS:0 "$BREAKDOWN$"
 POP_DETAILS_TITLE:0 "#bold 人群详情#!"

 POP_DETAILS_IG:0 "\n#instruction 点击#!转到#variable [Pop.GetLargestInterestGroup.GetName]#!"

 EMPLOYEE_POPS_LIST:0 "$RELIGION$$CULTURE$文化$TYPE$：$SIZE$"

 CONDITIONS_NOT_SATISFIED:1 "下列条件阻碍此操作："

 CREATE_MARKET:0 "在#V $STATE$#!#BOLD 建立[concept_market]#!"
 MERGE_MARKET:0 "将[STATE.GetName]并入#V [MARKET.GetName]#!"
 SPLIT_MARKET:0 "将[STATE.GetName]从#V [MARKET.GetName]#!分离"
 CANNOT_BUILD_BUILDING:0 "#BOLD #N 无法在[STATE.GetName]$BUILD_OR_EXPAND$#V [BUILDING_TYPE.GetName]#!#!#!"
 CANNOT_BUILD_MARKET:0 "#BOLD #N 无法在这里建立#V 市场#!！#!#!"
 CANNOT_MERGE_MARKET:0 "#BOLD #N 不能将这里并入#V 市场#!！#!#!"
 CANNOT_MERGE_MARKET_STATE:0 "#BOLD #N 无法并入#V [MARKET.GetName]#!#!#!"
 CANNOT_SPLIT_MARKET_STATE:0 "#BOLD #N 无法从#V [MARKET.GetName]#!分离#!#!"

 CANNOT_ESTABLISH_TRADE_ROUTE:0 "#BOLD #N 不能在这里建立#V [concept_trade_route]#!！#!#!"

 INACTIVE:0 "无效"
 INACTIVE_TRADE_ROUTES:0 "你的无效[Concept('concept_trade_route', '$concept_trade_routes$')]"
 UNPRODUCTIVE_TRADE_ROUTES:0 "你的没有收益的[Concept('concept_trade_route', '$concept_trade_routes$')]"

 CONSTRUCTION_SECTOR_INPUT_FACTOR:0 "乘以#v ×$MULT$#!，由于未使用的[concept_construction]"
 CONSTRUCTION_BREAKDOWN:1 "#header [concept_construction]：$CONSTRUCTION_SPEED$#!/周\n$TOOLTIP_DELIMITER$\n[Country.GetName]有#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $BASE_CONSTRUCTION$#!#!#![concept_construction][ConcatIfNeitherEmpty('\n\n','$CAPPEDDESC$')][ConcatIfNeitherEmpty('\n\n','$MODIFIERDESC$')]"
 CONSTRUCTION_MODIFIER_HEADER:0 "[State.GetName]的每周[concept_construction]效率受以下修正：\n$MODIFIER_BREAKDOWN$"
 CONSTRUCTION_CAPPED_DESC:0 "[BuildingType.GetName]进展上限为#v $MAXPOINTS$#![concept_construction]/周"


 
 CAN_EXPAND_BUILDING_TOOLTIP:0 "#header 在[STATE.GetName]$BUILD_OR_EXPAND$[BUILDING_TYPE.GetName]#!（规模：[BUILDING.GetExpansionLevelBreakdownDesc]）\n预计#tooltippable #tooltip:[GetRawTextTooltipTag('$PROFIT_IMPACT_DESC$')] #v @money!$PROFIT_IMPACT|K+=$#!#!#!毛利润/周\n[ConcatIfNeitherEmpty('$QUALIFICATIONS$', '\n')]$TOOLTIP_DELIMITER$\n@construction!$REQUIRED_CONSTRUCTION|v0$[concept_construction]（$CONSTRUCTION_COST_CHANGE$）\n[ConcatIfNeitherEmpty('$INVESTMENT_FUND$', '\n')]\n[STATE.GetMarketAccessStatus]\n可用劳力：[State.GetNumSubsistenceWorkingAdults|Dv][GetPopType('peasants').GetName][SelectLocalization( GreaterThan_int32(State.GetNumUnemployedWorkingAdults, '(int32)0'), 'AND_UNEMPLOYED', '' )][ConcatIfNeitherEmpty('$MILITARY_INFO$', '\n')][ConcatIfNeitherEmpty('$PORT_INFO$', '\n')]\n\n$KEY_MODIFIER_INSTRUCTIONS$"
# $PRODUCTION_BREAKDOWN$ is currently not included, re-add to CAN_EXPAND_BUILDING_TOOLTIP if deeemed necessary 

 AND_UNEMPLOYED:0 "以及[State.GetNumUnemployedWorkingAdults|Dv][concept_unemployed]人口"

 CONSTRUCTION_CAN_BE_FUNDED_BY_INVESTMENT_POOL:1 "[concept_budget_construction_goods]#P #bold 可以#!#!使用[concept_investment_pool]的资金（目前#v @money![GetPlayer.GetInvestmentPool|D+]#!）"
 CONSTRUCTION_TOTAL_COST_IMPACT:1 "预计[concept_budget_construction_goods]总花费：#v @money!$COST|K-$#!"
 CONSTRUCTION_WEEKLY_COST_IMPACT:2 "#v @money!$COST|K-=$#!每周[concept_budget_construction_goods]花费"
 
 EXPAND_TOOLTIP_EXPAND_BUILD:0 "修建"
 EXPAND_TOOLTIP_EXPAND_EXPAND:0 "扩建"
 EXPAND_TOOLTIP_EXPAND:1 "#header 在[STATE.GetName]$BUILD_OR_EXPAND$[BUILDING_TYPE.GetName]#!\n规模：[BUILDING.GetExpansionLevelBreakdownDesc]\n[STATE.GetMarketAccessStatus]\n可用劳动力：[State.GetNumSubsistenceWorkingAdults|Dv][GetPopType('peasants').GetName]和[State.GetNumUnemployedWorkingAdults|Dv][concept_unemployed]人口"
 EXPAND_BUILDING_MODIFIERS_INSTRUCTIONS:2 "#instruction 点击加入队列1级，$SHORTCUT_KEY_MOD_shift$点击$SHIFT_NUM_LEVELS$，$SHORTCUT_KEY_MOD_ctrl$点击$CTRL_NUM_LEVELS$#!\n#instruction $SHORTCUT_KEY_MOD_alt$点击排在建筑队列顶端"
 DOWNSIZE_BUILDING_MODIFIERS_INSTRUCTIONS:0 "#instruction 点击缩减1级#!\n#instruction $SHORTCUT_KEY_MOD_shift$点击缩减$SHIFT_NUM_LEVELS$级#!\n#instruction $SHORTCUT_KEY_MOD_ctrl$点击缩减$CTRL_NUM_LEVELS$级#!"
 EXPANSION_PROFIT_IMPACT:2 "#header 扩张后的预计收入#!\n#v @money!$VAL|K+=$#! 预计每周收入\n$TOOLTIP_DELIMITER$\n$IMPACT_DETAILS$"
 EXPANSION_PRODUCTIVITY_IMPACT:0 "#header $EARNINGS_PER_EMPLOYEE$ 扩张后#!: #v @money!$VAL|+$#!\n$TOOLTIP_DELIMITER$\n$IMPACT_DETAILS$"
 EXPANSION_EMPLOYEES_VS_REVENUE:0 "#v @money!$REVENUE|K+$#! 预计年收入\n#v $EMPLOYEES|v$#! 在职员工人数"
 EXPANSION_WAGES_IMPACT:1 "每周工资：#v @money!$IMPACT|K+=$#!"
 GOODS_PROFIT_CONSUMPTION:2 "$NUM_UNITS|0Y=$[Goods.GetTextIcon]#v [Goods.GetName]#!：#v @money!$IMPACT|K+=$#!（$PRICE_CUR_ICON$@arrow_right!$PRICE_NEW_ICON$）"
 GOODS_PROFIT_CONSUMPTION_AFTER_SUBSTITUTION:2 "$NUM_UNITS|0Y=$[Goods.GetTextIcon]#v [Goods.GetName]#!：#v @money!$IMPACT|K+=$#!（[concept_goods_substitution]后$PRICE_CUR_ICON$@arrow_right!$PRICE_NEW_ICON$）"
 GOODS_PROFIT_PRODUCTION:2 "$NUM_UNITS|0Y=$[Goods.GetTextIcon]#v [Goods.GetName]#!：#v @money!$IMPACT|K+=$#!（$PRICE_CUR_ICON$@arrow_right!$PRICE_NEW_ICON$）"
 GOODS_PROFIT_PRODUCTION_AFTER_SUBSTITUTION:2 "$NUM_UNITS|0Y=$[Goods.GetTextIcon]#v [Goods.GetName]#!：#v @money!$IMPACT|K+=$#!（[concept_goods_substitution]后$PRICE_CUR_ICON$@arrow_right!$PRICE_NEW_ICON$）"
 NO_OPPOSITION:0 "#bold 无在野[Concept('concept_interest_group', '$concept_interest_groups$')]#!"
 NO_POLITICAL_MOVEMENTS:1 "无[Concept('concept_political_movement', '$concept_political_movements$')]"
 NO_LAW_BEING_ENACTED:0 "无正在制定的[concept_law]"
 NO_INTERESTS:0 "无[Concept('concept_interest', '$concept_interests$')]"

 CANNOT_EXPAND_BUILDING_NO_URBAN_CAP:0 "[BuildingType.GetName]需要[concept_urbanization]"
 CANNOT_EXPAND_BUILDING_NO_TRADE_ROUTES:0 "[BuildingType.GetName]需要[Concept('concept_trade_route', '$concept_trade_routes$')]"
 CANNOT_EXPAND_BUILDING_AT_MAX_LEVEL:0 "[BuildingType.GetName]无法扩建超过最大规模$VAL|v$"
 CANNOT_EXPAND_BUILDING_AT_MAX_LEVEL_BREAKDOWN:0 "，原因是：\n$BREAKDOWN$"
 CANNOT_EXPAND_BUILDING_NOT_EXPANDABLE:0 "[BuildingType.GetName]不可扩建"
 CANNOT_EXPAND_BUILDING_NO_ARABLE_LAND:0 "[BuildingType.GetName]需要[concept_arable_land]"
 CANNOT_EXPAND_BUILDING_NO_RESOURCE:0 "[State.GetName]资源数量不足"
 CANNOT_EXPAND_BUILDING_NOT_AVAILABLE_IN_STATE:0 "[STATE.GetName]不支持[BUILDING_TYPE.GetName]"
 CANNOT_EXPAND_BUILDING_AT_REGION_MAX_CAP:0 "[BuildingType.GetName]在[STATE_REGION.GetName]低于最大容量"
 CANNOT_EXPAND_BUILDING_NOT_ACTIVE:0 "[BuildingType.GetName]未激活"
 CANNOT_EXPAND_BUILDING_NOT_BUILDABLE:0 "[BuildingType.GetName]不能手动建造"
  
 EXPAND_BUILDING_WARNING_MISSING_QUALIFICATIONS:0 "@warning!#tooltippable #tooltip:[BUILDING.GetTooltipTag],EXPAND_BUILDING_WARNING_MISSING_QUALIFICATIONS_BREAKDOWN 没有足够多的#!#!满足[concept_pop_qualifications]的人口填满该建筑的岗位"
 EXPAND_BUILDING_WARNING_MISSING_QUALIFICATIONS_BREAKDOWN:0 "#title 缺少[concept_pop_qualifications]#!\n[Building.GetQueueConstructionPopQualificationsWarningBreakdown]"
 EXPAND_BUILDING_WARNING_MISSING_QUALIFICATIONS_ENTRY:2 "只有$AVAILABLE|v$[Concept('concept_pop_qualifications', '$concept_qualifying$')]担任[POP_TYPE.GetName]的可雇佣，需要$REQUIRED|v$ "

 CHANGE_PRODUCTION_METHOD_WARNING_GOODS_SHORTAGE:0 "@warning![concept_input_goods_shortage]（$LIST$）将导致[concept_building]全部产出受到惩罚"
 CHANGE_PRODUCTION_METHOD_WARNING_MISSING_QUALIFICATIONS:0 "@warning!#tooltippable #tooltip:[BUILDING.GetTooltipTag]|[PRODUCTION_METHOD.GetTooltipTag],CHANGE_PRODUCTION_METHOD_WARNING_MISSING_QUALIFICATIONS_BREAKDOWN 没有足够多#!#!满足[concept_pop_qualifications]的人口填满[Building.GetName]的岗位"
 CHANGE_PRODUCTION_METHOD_WARNING_MISSING_QUALIFICATIONS_BREAKDOWN:0 "#title 缺少[concept_pop_qualifications]#!\n[Building.GetChangeProductionMethodPopQualificationsWarningBreakdown(ProductionMethod.Self)]"
 CHANGE_PRODUCTION_METHOD_WARNING_MISSING_QUALIFICATIONS_ENTRY:0 "只有$AVAILABLE|v$满足[concept_pop_qualifications]的[POP_TYPE.GetName]，需要$REQUIRED|v$"

 CANNOT_JOIN_FOREIGN_MARKET:0 "没有经济体制法律或关税同盟允许加入外国[MARKET.GetName]"

 NO_STATE_TRAITS:0 "无地区特质"

  # MARKET is the market to merge
 MERGE_MARKET_INFO_TOOLTIP:0 "将#BOLD #V [MARKET.GetName]#!#!与另一市场合并。"
 MERGE_MARKET_NEGATIVE_INFO_TOOLTIP:0 "无法将#BOLD #V [MARKET.GetName]#!#!与其他市场合并。"
  # STATE is the selected state, MARKET the market to merge to
 MERGE_MARKETS_INFO_TOOLTIP:0 "将#BOLD #V [STATE.GetMarket.GetName]#!#!与#BOLD #V [MARKET.GetName]#!#!合并"
 MERGE_MARKETS_NEGATIVE_INFO_TOOLTIP:0 "无法将#BOLD #V [STATE.GetMarket.GetName]#!#!与#BOLD #V [MARKET.GetName]#!#!合并！"

 RETARGET_LINK_TOOLTIP:0 "将#BOLD #V [STATE.GetName]#!#!从#BOLD #V [STATE.GetMarket.GetName]#!#!分离，并连接入另一市场。"
 RETARGET_LINK_FAIL_TOOLTIP:0 "无法将#BOLD #V [STATE.GetName]#!#!分离。"
 RETARGET_LINK_TO_TOOLTIP:0 "将#BOLD #V [STATE.GetName]#!#!从#BOLD #V [STATE.GetMarket.GetName]#!#!分离，并连接入#BOLD #V [MARKET.GetName]#!#!。"
 RETARGET_LINK_TO_FAIL_TOOLTIP:0 "无法改变目标奖#BOLD #V [STATE.GetName]#!#!并入#BOLD #V [MARKET.GetName]#!#!"

 MARKET_CONTROLLER_TITLE:0 "#title 市场掌控者#!\n#bold [Market.GetOwner.GetName]#!"

 TOOLTIP_HOVER_STRATEGIC_REGION:0 "#V [STATE.GetName]#!（#V [STATE.GetCountry.GetName]#!）\n[concept_strategic_region]：#V $STRATEGIC_REGION$#!"

  #Budget panel
 BUDGET:0 "财政"
 BUDGET_PANEL_TITLE:1 "#BOLD 财政#!"
 WEEKLY_BALANCE:0 "每周结余：[AccessPlayer.PredictWeeklyBalanceWithEconomyHealthHint]"
 BUDGET_TAB_OVERVIEW:0 "概览"
 STATES:0 "地区"
 BUDGET_TAB_ASSETS:0 "资产"
 POOLS:0 "资金池"

 LAND_TAX:0 "[concept_budget_land_taxes]"
 HEATHEN_TAX:0 "[concept_budget_heathen_taxes]"
 PER_CAPITA_TAX:0 "[concept_budget_per_capita_taxes]"

 NATIONAL_REVENUE:0 "国家收入"
 BUDGET_TAXATION_LEVEL:0 "[Concept('concept_taxes','$concept_tax_level$')]"
 BUDGET_INCOME_TAXES:0 "[concept_budget_income_taxes]"
 BUDGET_POLL_TAXES:0 "[concept_budget_poll_taxes]"
 BUDGET_CONSUMPTION_TAXES:0 "[concept_budget_consumption_taxes]"
 BUDGET_ADDITIONAL_INCOME:0 "[concept_budget_additional_income]"
 BUDGET_ADDITIONAL_EXPENSES:0 "[concept_budget_additional_expenses]"
 BUDGET_DIVIDENDS_TAXES:0 "[concept_budget_dividends_taxes]"
 BUDGET_MINTING:0 "[concept_budget_minting]"
 BUDGET_TARIFFS:0 "[concept_tariffs]"
 BUDGET_INVESTMENT_INCOME:0 "[concept_budget_investment_income]"
 BUDGET_DIPLOMATIC_PACTS:0 "[concept_budget_diplomatic_pacts]"
 NATIONAL_EXPENSES:0 "国家支出"
 BUDGET_GOODS_FOR_GOVERNMENT_BUILDINGS:0 "[concept_budget_goods_for_government_buildings]"
 BUDGET_GOODS_FOR_MILITARY_BUILDINGS:0 "[concept_budget_goods_for_military_buildings]"
 BUDGET_GOVERNMENT_WAGES:0 "[concept_budget_government_wages]"
 BUDGET_MILITARY_WAGES:0 "[concept_budget_military_wages]"
 BUDGET_GOVERNMENT_SLAVES:0 "[concept_budget_government_slaves]"
 BUDGET_MILITARY_SLAVES:0 "[concept_budget_military_slaves]"
 BUDGET_SUBSIDIES:0 "[concept_subsidies]"
 BUDGET_WELFARE_PAYMENTS:0 "[concept_welfare_payments]"
 BUDGET_INTEREST:1 "[concept_budget_interest]"
 BUDGET_CONSTRUCTION_GOODS:0 "[concept_budget_construction_goods]"
 PAUSE_ALL_CONSTRUCTION_BUTTON:0 "全部暂停"
 PAUSE_ALL_CONSTRUCTION_TOOLTIP_HEADER:0 "#header 暂停所有建造#!"
 RESUME_ALL_CONSTRUCTION_BUTTON:0 "全部继续"
 RESUME_ALL_CONSTRUCTION_TOOLTIP_HEADER:0 "#header 继续所有建造#!"
 CHANGE_ALL_CONSTRUCTION_SPEED_TOOLTIP_HEADER:1 "#header 将全部$building_construction_sector$切换至[PRODUCTION_METHOD.GetName]#!"

 TAXES:0 "赋税"
 EXPENSES:0 "支出"

 invalid_market:0 "不是有效的市场"

 diplomatic_play_invalid_state:0 "无效的地区"

 set_decree_select_state_tooltip:0 "在[STATE.GetName]颁布$NAME|v$[concept_decree]"

 ESTABLISH_TRADE_ROUTE_UNMET_CONDITION_FORMAT:1 "@simple_box!$UNMET_CONDITION$"

 trade_route_import_lens_option:0 "建立进口[concept_trade_route]"
 trade_route_import_lens_option_tooltip:0 "#header $trade_route_import_lens_option$#!\n在两个市场间建立半永久性的贸易路线，将商品进口到你拥有或控制其中港口的市场"
 trade_route_export_lens_option:0 "建立出口[concept_trade_route]"
 trade_route_export_lens_option_tooltip:0 "#header $trade_route_export_lens_option$#!\n在两个市场间建立半永久性的贸易路线，从你拥有或控制其中港口的市场出口商品"
 establish_trade_route_behavior_select_acting_import_market_tooltip:0 "#header 进口[GOODS.GetTextIcon]#v [GOODS.GetName]#!到[GOODS.GetMarket.GetName]#!\n$TOOLTIP_DELIMITER$\n$BUY_ORDERS$：$BUY|vD$\n最大进口量/等级：$BASE_TRADE|vD$\n$BREAKDOWN$"
 establish_trade_route_behavior_select_acting_export_market_tooltip:0 "#header 从[GOODS.GetMarket.GetName]出口[GOODS.GetTextIcon]#v [GOODS.GetName]#!#!\n$TOOLTIP_DELIMITER$\n$SELL_ORDERS$：$SELL|vD$\n最大出口量/等级：$BASE_TRADE|vD$\n$BREAKDOWN$"
 establish_trade_route_behavior_select_other_import_market_tooltip:0 "#header 出口[GOODS.GetTextIcon]#v [GOODS.GetName]#!到[MARKET.GetName]#!\n$TOOLTIP_DELIMITER$\n[GOODS.GetMarket.GetName]的销售订单：#variable $SELL|D$#!\n[MARKET.GetName]的[concept_buy_orders]：#variable $BUY|D$#!\n预计出口量：$TRADE|vD$"
 establish_trade_route_behavior_select_other_export_market_tooltip:0 "#header 从[MARKET.GetName]进口[GOODS.GetTextIcon]#v [GOODS.GetName]#!到[GOODS.GetMarket.GetName]#!\n$TOOLTIP_DELIMITER$\n[MARKET.GetName]的销售订单：#variable $SELL|D$#!\n[GOODS.GetMarket.GetName]的[concept_buy_orders]：#variable $BUY|D$#!\n预计进口量：$TRADE|vD$"
 establish_trade_route_insufficient_import_demand:0 "市场缺乏大量的需求"
 establish_trade_route_not_participant:0 "不是这个市场的参与者"
 establish_trade_route_insufficient_trade_routes:0 "无可用贸易路线"
 establish_trade_route_no_export_demand:0 "市场缺乏净出口"
 establish_trade_route_not_importmarket_owner:0 "你未控制该市场"
 establish_trade_route_already_exists:0 "用于这些货物的贸易路线已存在"
 cancel_trade_route_not_importmarket_controller:0 "不是进口市场的掌控者"

 trade_route_import_lens_option_ammunition_tooltip:0 "建立一条进口$ammunition$的贸易路线"
 trade_route_import_lens_option_small_arms_tooltip:0 "建立一条进口$small_arms$的贸易路线"
 trade_route_import_lens_option_artillery_tooltip:0 "建立一条进口$artillery$的贸易路线"
 trade_route_import_lens_option_radios_tooltip:0 "建立一条进口$radios$的贸易路线"
 trade_route_import_lens_option_tanks_tooltip:0 "建立一条进口$tanks$的贸易路线"
 trade_route_import_lens_option_aeroplanes_tooltip:0 "建立一条进口$aeroplanes$的贸易路线"
 trade_route_import_lens_option_manowars_tooltip:0 "建立一条进口$manowars$的贸易路线"
 trade_route_import_lens_option_ironclads_tooltip:0 "建立一条进口$ironclads$的贸易路线"
 trade_route_import_lens_option_grain_tooltip:0 "建立一条进口$grain$的贸易路线"
 trade_route_import_lens_option_fish_tooltip:0 "建立一条进口$fish$的贸易路线"
 trade_route_import_lens_option_meat_tooltip:0 "建立一条进口$meat$的贸易路线"
 trade_route_import_lens_option_fruit_tooltip:0 "建立一条进口$fruit$的贸易路线"
 trade_route_import_lens_option_fabric_tooltip:0 "建立一条进口$fabric$的贸易路线"
 trade_route_import_lens_option_coal_tooltip:0 "建立一条进口$coal$的贸易路线"
 trade_route_import_lens_option_wood_tooltip:0 "建立一条进口$wood$的贸易路线"
 trade_route_import_lens_option_groceries_tooltip:0 "建立一条进口$groceries$的贸易路线"
 trade_route_import_lens_option_liquor_tooltip:0 "建立一条进口$liquor$的贸易路线"
 trade_route_import_lens_option_wine_tooltip:0 "建立一条进口$wine$的贸易路线"
 trade_route_import_lens_option_clothes_tooltip:0 "建立一条进口$clothes$的贸易路线"
 trade_route_import_lens_option_furniture_tooltip:0 "建立一条进口$furniture$的贸易路线"
 trade_route_import_lens_option_clippers_tooltip:0 "建立一条进口$clippers$的贸易路线"
 trade_route_import_lens_option_steamers_tooltip:0 "建立一条进口$steamers$的贸易路线"
 trade_route_import_lens_option_silk_tooltip:0 "建立一条进口$silk$的贸易路线"
 trade_route_import_lens_option_dye_tooltip:0 "建立一条进口$dye$的贸易路线"
 trade_route_import_lens_option_sulfur_tooltip:0 "建立一条进口$sulfur$的贸易路线"
 trade_route_import_lens_option_iron_tooltip:0 "建立一条进口$iron$的贸易路线"
 trade_route_import_lens_option_lead_tooltip:0 "建立一条进口$lead$的贸易路线"
 trade_route_import_lens_option_hardwood_tooltip:0 "建立一条进口$hardwood$的贸易路线"
 trade_route_import_lens_option_rubber_tooltip:0 "建立一条进口$rubber$的贸易路线"
 trade_route_import_lens_option_oil_tooltip:0 "建立一条进口$oil$的贸易路线"
 trade_route_import_lens_option_engines_tooltip:0 "建立一条进口$engines$的贸易路线"
 trade_route_import_lens_option_steel_tooltip:0 "建立一条进口$steel$的贸易路线"
 trade_route_import_lens_option_tools_tooltip:0 "建立一条进口$tools$的贸易路线"
 trade_route_import_lens_option_glass_tooltip:0 "建立一条进口$glass$的贸易路线"
 trade_route_import_lens_option_fertilizer_tooltip:0 "建立一条进口$fertilizer$的贸易路线"
 trade_route_import_lens_option_paper_tooltip:0 "建立一条进口$paper$的贸易路线"
 trade_route_import_lens_option_explosives_tooltip:0 "建立一条进口$explosives$的贸易路线"
 trade_route_import_lens_option_porcelain_tooltip:0 "建立一条进口$porcelain$的贸易路线"
 trade_route_import_lens_option_sugar_tooltip:0 "建立一条进口$sugar$的贸易路线"
 trade_route_import_lens_option_tea_tooltip:0 "建立一条进口$tea$的贸易路线"
 trade_route_import_lens_option_coffee_tooltip:0 "建立一条进口$coffee$的贸易路线"
 trade_route_import_lens_option_tobacco_tooltip:0 "建立一条进口$tobacco$的贸易路线"
 trade_route_import_lens_option_opium_tooltip:0 "建立一条进口$opium$的贸易路线"
 trade_route_import_lens_option_automobiles_tooltip:0 "建立一条进口$automobiles$的贸易路线"
 trade_route_import_lens_option_telephones_tooltip:0 "建立一条进口$telephones$的贸易路线"
 trade_route_import_lens_option_luxury_clothes_tooltip:0 "建立一条进口$luxury_clothes$的贸易路线"
 trade_route_import_lens_option_luxury_furniture_tooltip:0 "建立一条进口$luxury_furniture$的贸易路线"
 trade_route_import_lens_option_literature_tooltip:0 "建立一条进口$literature$的贸易路线"
 trade_route_import_lens_option_fine_art_tooltip:0 "建立一条进口$fine_art$的贸易路线"

 trade_route_export_lens_option_ammunition_tooltip:0 "建立一条出口$ammunition$的贸易路线"
 trade_route_export_lens_option_small_arms_tooltip:0 "建立一条出口$small_arms$的贸易路线"
 trade_route_export_lens_option_artillery_tooltip:0 "建立一条出口$artillery$的贸易路线"
 trade_route_export_lens_option_radios_tooltip:0 "建立一条出口$radios$的贸易路线"
 trade_route_export_lens_option_tanks_tooltip:0 "建立一条出口$tanks$的贸易路线"
 trade_route_export_lens_option_aeroplanes_tooltip:0 "建立一条出口$aeroplanes$的贸易路线"
 trade_route_export_lens_option_manowars_tooltip:0 "建立一条出口$manowars$的贸易路线"
 trade_route_export_lens_option_ironclads_tooltip:0 "建立一条出口$ironclads$的贸易路线"
 trade_route_export_lens_option_grain_tooltip:0 "建立一条出口$grain$的贸易路线"
 trade_route_export_lens_option_fish_tooltip:0 "建立一条出口$fish$的贸易路线"
 trade_route_export_lens_option_meat_tooltip:0 "建立一条出口$meat$的贸易路线"
 trade_route_export_lens_option_fruit_tooltip:0 "建立一条出口$fruit$的贸易路线"
 trade_route_export_lens_option_fabric_tooltip:0 "建立一条出口$fabric$的贸易路线"
 trade_route_export_lens_option_coal_tooltip:0 "建立一条出口$coal$的贸易路线"
 trade_route_export_lens_option_wood_tooltip:0 "建立一条出口$wood$的贸易路线"
 trade_route_export_lens_option_groceries_tooltip:0 "建立一条出口$groceries$的贸易路线"
 trade_route_export_lens_option_liquor_tooltip:0 "建立一条出口$liquor$的贸易路线"
 trade_route_export_lens_option_wine_tooltip:0 "建立一条出口$wine$的贸易路线"
 trade_route_export_lens_option_clothes_tooltip:0 "建立一条出口$clothes$的贸易路线"
 trade_route_export_lens_option_furniture_tooltip:0 "建立一条出口$furniture$的贸易路线"
 trade_route_export_lens_option_clippers_tooltip:0 "建立一条出口$clippers$的贸易路线"
 trade_route_export_lens_option_steamers_tooltip:0 "建立一条出口$steamers$的贸易路线"
 trade_route_export_lens_option_silk_tooltip:0 "建立一条出口$silk$的贸易路线"
 trade_route_export_lens_option_dye_tooltip:0 "建立一条出口$dye$的贸易路线"
 trade_route_export_lens_option_sulfur_tooltip:0 "建立一条出口$sulfur$的贸易路线"
 trade_route_export_lens_option_iron_tooltip:0 "建立一条出口$iron$的贸易路线"
 trade_route_export_lens_option_lead_tooltip:0 "建立一条出口$lead$的贸易路线"
 trade_route_export_lens_option_hardwood_tooltip:0 "建立一条出口$hardwood$的贸易路线"
 trade_route_export_lens_option_rubber_tooltip:0 "建立一条出口$rubber$的贸易路线"
 trade_route_export_lens_option_oil_tooltip:0 "建立一条出口$oil$的贸易路线"
 trade_route_export_lens_option_engines_tooltip:0 "建立一条出口$engines$的贸易路线"
 trade_route_export_lens_option_steel_tooltip:0 "建立一条出口$steel$的贸易路线"
 trade_route_export_lens_option_tools_tooltip:0 "建立一条出口$tools$的贸易路线"
 trade_route_export_lens_option_glass_tooltip:0 "建立一条出口$glass$的贸易路线"
 trade_route_export_lens_option_fertilizer_tooltip:0 "建立一条出口$fertilizer$的贸易路线"
 trade_route_export_lens_option_paper_tooltip:0 "建立一条出口$paper$的贸易路线"
 trade_route_export_lens_option_explosives_tooltip:0 "建立一条出口$explosives$的贸易路线"
 trade_route_export_lens_option_porcelain_tooltip:0 "建立一条出口$porcelain$的贸易路线"
 trade_route_export_lens_option_sugar_tooltip:0 "建立一条出口$sugar$的贸易路线"
 trade_route_export_lens_option_tea_tooltip:0 "建立一条出口$tea$的贸易路线"
 trade_route_export_lens_option_coffee_tooltip:0 "建立一条出口$coffee$的贸易路线"
 trade_route_export_lens_option_tobacco_tooltip:0 "建立一条出口$tobacco$的贸易路线"
 trade_route_export_lens_option_opium_tooltip:0 "建立一条出口$opium$的贸易路线"
 trade_route_export_lens_option_automobiles_tooltip:0 "建立一条出口$automobiles$的贸易路线"
 trade_route_export_lens_option_telephones_tooltip:0 "建立一条出口$telephones$的贸易路线"
 trade_route_export_lens_option_luxury_clothes_tooltip:0 "建立一条出口$luxury_clothes$的贸易路线"
 trade_route_export_lens_option_luxury_furniture_tooltip:0 "建立一条出口$luxury_furniture$的贸易路线"
 trade_route_export_lens_option_literature_tooltip:0 "建立一条出口$literature$的贸易路线"
 trade_route_export_lens_option_fine_art_tooltip:0 "建立一条出口$fine_art$的贸易路线"

 MANAGE_MARKET_BUTTON_LABEL:0 "管理"
 MANAGE_MARKET_BUTTON_TOOLTIP:0 "管理市场"
 MANAGE_MARKET_BUTTON_DISABLED_TOOLTIP:1 "$MANAGE_MARKET_BUTTON_TOOLTIP$\n@simple_box!是市场掌控者"

 TRADING_TITLE:0 "#title $MARKET$市场当前贸易需求#!\n"
 IMPORTING_TITLE:0 "\n#title $MARKET$市场当前未满足的需求#!\n"
 NO_UP_TO_DATE_MARKET_INFO:0 "#N 没有该市场最新的商品信息#!"

 MARKET_GOOD_SORT:0 "商品"
 MARKET_PRODUCE_SORT:0 "生产"
 MARKET_CONSUME_SORT:0 "消费"
 MARKET_SELL_SORT:0 "销售订单"
 MARKET_BUY_SORT:0 "购买订单"
 MARKET_PRICE_SORT:0 "价格"

 FRONT_PANEL_DEBUG_INFO:0 "#title Debug信息#!：\nID：#variable [Front.GetID]#!"
 FRONT_PANEL_FIRST_UNITS:0 "前排单位"
 FRONT_PANEL_SECOND_UNITS:0 "后排单位"
 FRONT_PANEL_NO_PRESENT_GENERALS:0 "该方无[Concept('concept_general', '$concept_generals$')]存在"

 SAVING_GAME:0 "游戏保存中"
 BUILDING_COSTS:0 "建筑花费"
 TARGET_STRENGTH:0 "军队实力点数目标"
 STRATEGIC_GOODS:0 "战略物资"
 WEEKLY_COST_STRATEGIC_REGION_TOOLTIP:0 "#header 战略物资的每周花费#!"
 PDX_TOOLTIP_SHORTCUT:1 "快捷键：#header $MODS$$SHORTCUT$#!"
 SHORTCUT_KEY:0 "$KEY$"
 SHORTCUT_KEY_MOD_shift:0 "Shift+"
 SHORTCUT_KEY_MOD_alt:0 "Alt+"
 SHORTCUT_KEY_MOD_ctrl:0 "Ctrl+"
 SHORTCUT_KEY_MOD_os:0 "Os+"
 KEY_ESCAPE:0 "Esc"
 KEY_KP_PLUS:0 "小键盘+"
 KEY_KP_MINUS:0 "小键盘-"
 KEY_MB4:0 "鼠标4"

 RAW_MATERIALS:0 "原材料。"
 INDUSTRIAL_GOODS:0 "工业"
 CONSUMER_GOODS:0 "消费"
 MILITARY_GOODS:0 "军用"
 LUXURY_GOODS:0 "奢侈"
 PREVIOUS_WEEK_MODIFIERS:0 "#title 上周的修正#!"
 MODIFIER_ENTRY_TEXT:0 "[ModifierEntry.GetFormattedValue][ModifierEntry.GetName]"
 MODIFIER_ENTRY_TOOLTIP:0 "#header [ModifierEntry.GetName]#!\n[ModifierEntry.GetBreakdown]\n[ModifierEntry.GetDesc]"
 MODIFIER_ENTRY_VALUE_WITH_BREAKDOWN:0 "#tooltippable #tooltip:$TOOLTIP_TAG$ $FORMATTED_VALUE$#!#!"
 MODIFIER_DEFINITION_NAME:0 "#tooltippable_name #tooltip:$DESCRIPTION_TAG$ $NAME$#!#!"

 BALANCE_ITEM:0 "[TradeOverviewEntry.GetGoods.GetCompareIconAgainstBasePriceNoFormatting(TradeOverviewEntry.GetGoods.GetMarketPrice)] "

 RELATIONS_TOOLTIP:2 "#header [concept_relations]#!\n[COUNTRY.GetName]和[TARGET_COUNTRY.GetName]之间的[concept_relations]为#BOLD $LABEL$#!（#variable $VAL|+=$#!）$PROGRESS$"
 INFAMY_TOOLTIP:2 "#header [COUNTRY.GetAdjective]的[concept_infamy]：#BOLD $INFAMY_LABEL$#!（#variable $INFAMY|-1$#!）#!\n$TOOLTIP_DELIMITER$\n$INFAMY_DECAY$[ConcatIfNeitherEmpty('\n\n效果：\n','$INFAMY_EFFECTS$')]"
 INFAMY_DECAY_RATE:0 "[concept_infamy]衰减：#P #bold -$VAL|3$#!#!/周\n$TAB$基础衰减：#P #bold -$YEARLYBASE|3$#!#!/年$MITIGATION$"
 TENSION_TOOLTIP:0 "我们与[COUNTRY.GetName]之间的[concept_tension]等级为#BOLD $LABEL$#!（#variable $VAL|-$#!）$DECAY$"
 TENSION_DECAY_RATE:0 "[concept_tension]衰减：#P #bold -$VAL|3$#!#!/周\n$TAB$基础衰减：#P #bold -$YEARLYBASE|3$#!#!/年$MITIGATION$"

 RELATIONS_PROGRESS:0 "改善关系进度：$VAL|v%0$"
 RELATIONS_DECAY:0 "衰减的关系：#N #bold -$VAL|-3$#!#!/周"

 poor:0 "@lower_strata![concept_lower_strata]"
 middle:0 "@middle_strata![concept_middle_strata]"
 rich:0 "@upper_strata![concept_upper_strata]"
 LOWER_NO_ICON:0 "[concept_lower_strata]"
 MIDDLE_NO_ICON:0 "[concept_middle_strata]"
 UPPER_NO_ICON:0 "[concept_upper_strata]"

 TOOLTIP_BUDGET_PANEL:0 "#header 每周结余#!\n总计：#variable [AccessPlayer.PredictWeeklyBalance|D+=]#!\n$TOOLTIP_DELIMITER$\n$INVESTMENT_POOL$\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetIncomeBreakdown]\n\n[GetPlayer.GetExpensesBreakdown]"
 TAX_INCOME_BREAKDOWN:0 "#bold 国家收入：#!#tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_INCOME_BREAKDOWN,TotalIncomeTooltip #variable @money![GetPlayer.PredictWeeklyFixedIncome|D+=]#!#!#!"
 TAX_INCOME_INCOME:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],INCOME_TAXES_BREAKDOWN,TaxIncomeTooltip @money![GetPlayer.GetIncomeTaxIncome|D+=]#!#![concept_budget_income_taxes]"
 TAX_INCOME_POLL:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],POLL_TAXES_BREAKDOWN,TaxPollTooltip @money![GetPlayer.GetPollTaxIncome|D+=]#!#![concept_budget_poll_taxes]"
 TAX_INCOME_CONSUMPTION:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],CONSUMPTION_TAXES_BREAKDOWN,ConsumptionTaxTooltip @money![GetPlayer.PredictConsumptionTaxes|D+=]#!#![concept_budget_consumption_taxes]"
 TAX_INCOME_DIVIDENDS:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],DIVIDENDS_TAXES_BREAKDOWN,DividendsTaxTooltip @money![GetPlayer.PredictDividendsTaxes|D+=]#!#![concept_budget_dividends_taxes]"
 TAX_INCOME_ADDITIONAL:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],ADDITIONAL_INCOME_BREAKDOWN,AdditionalIncomeTooltip @money![GetPlayer.GetModifier.GetValueFor('country_tax_income_add')|K+=]#!#![concept_budget_additional_income]"
 TAX_INCOME_MINTING:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],MINTING_BREAKDOWN,MintingTooltip @money![GetPlayer.PredictMinting|K+=]#!#![concept_budget_minting]"
 TAX_INCOME_INVESTMENT:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],INVESTMENT_INCOME_BREAKDOWN,InvestmentIncomeTooltip @money![GetPlayer.GetInvestmentIncome|D+=]#!#![concept_budget_investment_income]"
 TAX_INCOME_DIPLOMATIC:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],DIPLOMATIC_PACTS_INCOME_BREAKDOWN,DiplomaticPactsIncomeTooltip @money![GetPlayer.PredictDiplomaticPactsIncome|D+=]#!#![concept_budget_diplomatic_pacts]"
 TAX_INCOME_TARIFFS:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],TARIFFS_BREAKDOWN,TariffsTooltip @money![GetPlayer.PredictTariffs|D+=]#!#![concept_tariffs]"

 INVESTMENT_POOL:0 "[concept_investment_pool]：#tooltippable #tooltip:[GetPlayer.GetTooltipTag],INVESTMENT_POOL_BREAKDOWN,InvestmentPoolTooltip #v @money![GetPlayer.GetInvestmentPool|D+]#!#!#!（变化：#v @money![GetPlayer.GetInvestmentPoolChange|D+=]#!）"
 INVESTMENT_POOL_BREAKDOWN:1 "#header [concept_investment_pool]#!\n当前：#v @money![GetPlayer.GetInvestmentPool|D+]#!\n每周变化：#v @money![GetPlayer.GetInvestmentPoolChange|D+=]#!\n$TOOLTIP_DELIMITER$\n$INVESTMENT_POOL_CHANGE$\n\n[GetPlayer.GetAllowedBuildingGroupsFromInvestmentPoolDesc]"
 INVESTMENT_POOL_CHANGE:1 "[GetPlayer.GetInvestmentPoolChangeFromConstructionDesc]\n[GetPlayer.GetInvestmentPoolChangeFromInvestmentDesc]"
 INVESTMENT_POOL_CHANGE_FROM_CONSTRUCTION:1 "#bold 新[Concept('concept_construction','建造')]#!：#v @money!$CHANGE|D+$#!"
 INVESTMENT_POOL_CHANGE_FROM_CONSTRUCTION_EMPTY:0 "没有在使用$concept_investment_pool$的新[Concept('concept_construction','建造')]：#v @money!$CHANGE|D+=$#!"
 INVESTMENT_POOL_CHANGE_FROM_INVESTMENT:1 "#bold 投资来源#!：#v @money!#tooltippable #tooltip:[GetPlayer.GetTooltipTag],INVESTMENT_POOL_SOURCES_BREAKDOWN $CHANGE|D+=$#!#!#!"
 INVESTMENT_POOL_CHANGE_FROM_INVESTMENT_EMPTY:0 "无投资来源：#v @money!$CHANGE|D+=$#!"
 INVESTMENT_POOL_SOURCES_BREAKDOWN:0 "#header [Concept('concept_building', '$concept_buildings$')]向[concept_investment_pool]增加[concept_money]#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetInvestmentPoolChangeFromInvestmentBreakdown]"
 INVESTMENT_FROM_BUILDING_DETAIL:0 "[BuildingType.GetName]：#N #variable @money!$VAL|D+$#!#!"

 TOTAL_INCOME_BREAKDOWN:0 "[GetPlayer.GetIncomeBreakdown]"
 TOTAL_EXPENSES_BREAKDOWN:0 "[GetPlayer.GetExpensesBreakdown]"

 BUILDING_GROUP_LAW_HEADER:0 "[Law.GetName]允许使用[concept_investment_pool]投资以下建筑："

 INTEREST_EXPENSE_TOOLTIP:0 "#header 利息#!\n总计：#N @money![GetPlayer.GetInterestPayment|D-]"

 POLL_TAXES_BREAKDOWN:0 "#tooltip_header [concept_budget_poll_taxes]#!\n总计：#v @money![GetPlayer.GetPollTaxIncome|K+=]#!"
 INCOME_TAXES_BREAKDOWN:0 "#tooltip_header [concept_budget_income_taxes]#!\n总计：#v @money![GetPlayer.GetIncomeTaxIncome|K+=]#!"
 INCOME_TAX_RATE:0 "#v $VAL|+%0$#!的所得税率是由于：$BASE_INCOME_TAX_RATE_BREAKDOWN$$TAXCOLLECTION_EFFICIENCY_BREAKDOWN$"
 POP_INCOME_TAX_RATE:0 "#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #variable $VAL|%1$#!#!#![concept_budget_income_taxes]：#N #bold @money!$TAX_LOSS|D$#!#!"
 POP_DIVIDEND_TAX_RATE:0 "#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #variable $VAL|%1$#!#!#! [concept_budget_dividends_taxes]: #N #bold @money!-$TAX_LOSS|D$#!#!"
 POP_PER_CAPITA_TAX:0 "[concept_budget_per_capita_taxes]：#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #N #bold @money!-$TAX_LOSS|D$#!#!#!#!"
 POP_LAND_TAX:0 "[concept_budget_land_taxes]：#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #N #bold @money!-$TAX_LOSS|D$#!#!#!#!"
 POP_HEATHEN_TAX:0 "[concept_budget_heathen_taxes]：#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #N #bold @money!-$TAX_LOSS|D$#!#!#!#!"
 POP_CONSUMPTION_TAX:0 "[concept_budget_consumption_taxes]：#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #N #bold @money!-$TAX_LOSS|D$#!#!#!#!"
 POP_CONSUMPTION_TAX_BREAKDOWN:0 "#header [concept_budget_consumption_taxes]#!\n$BREAKDOWN$"
 POP_CONSUMPTION_TAX_ENTRY:0 "[Goods.GetName]：#N #bold @money!$AMOUNT|D$#!#!#!#!"
 ECONOMIC_CONTRIBUTION:0 "经济贡献：$VAL|v%0$"
 TAXATION_BREAKDOWN:0 "#header 赋税#!\n总赋税水平为#variable $VAL|%1$#!，是由于：\n$TAB$$STATE_TAX_MODIFIER$\n$TAB$$BREAKDOWN$"

 CONSUMPTION_TAXES_BREAKDOWN:0 "[GetPlayer.GetConsumptionTaxesDesc]"
 CONSUMPTION_TAXES:0 "#tooltip_header 消费税#!\n总计：#v $VAL|K+=$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 CONSUMPTION_TAXES_GOODS_ENTRY:0 "#variable @money!$VAL|K+$#!来自[GOODS.GetName]"

 DIVIDENDS_TAXES_BREAKDOWN:0 "#tooltip_header 红利税#!\n总计：#v @money![GetPlayer.PredictDividendsTaxes|K+=]#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.PredictDividendsTaxesDesc]"
 DIVIDENDS_TAX_FROM_BUILDING_DETAIL:0 "#N #variable @money!$VAL|D+$#!#!来自[BuildingType.GetName]"
 IMPORT_TARIFFS_FROM_GOODS_DETAIL:0 "#N #variable @money!$VAL|D+$#!#!，来自进口[Goods.GetName]"
 EXPORT_TARIFFS_FROM_GOODS_DETAIL:0 "#N #variable @money!$VAL|D+$#!#!，来自出口[Goods.GetName]"
 
 SET_GOODS_TARIFF_NO_PRIORITY:1 "将[concept_market_good_policy]设置为$tariff_no_priority$"
 SET_GOODS_TARIFF_IMPORT_PRIORITY:1 "将[concept_market_good_policy]设置为$tariff_import_priority$"
 SET_GOODS_TARIFF_EXPORT_PRIORITY:1 "将[concept_market_good_policy]设置为$tariff_export_priority$"
 
 TRADE_ROUTE_OPEN_EXPORTING_MARKET:0 "查看[TradeRoute.GetExportingMarket.GetName]（出口地）"
 TRADE_ROUTE_OPEN_IMPORTING_MARKET:0 "查看[TradeRoute.GetImportingMarket.GetName]（进口地）"
 
 SET_TARIFF_FOCUS_ALREADY_ACTIVE:0 "[concept_tariffs]已设定为$FOCUS|v$"
 SET_TARIFF_FOCUS_NOT_ALLOWED:0 "我国贸易政策不允许将[concept_tariffs]设为$FOCUS|v$"

 TARIFFS_BREAKDOWN:0 "#tooltip_header [concept_tariffs]#!\n总额：#v @money![GetPlayer.PredictTariffs|K+=]#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.PredictTariffsDesc]"
 MINTING_BREAKDOWN:0 "#tooltip_header [concept_budget_minting]#!\n总计：#v @money![GetPlayer.PredictMinting|K+=]#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.PredictMintingDesc]"
 INVESTMENT_INCOME_BREAKDOWN:0 "#tooltip_header [concept_budget_investment_income]#!\n总计：#v @money![GetPlayer.GetInvestmentIncome|K+=]#!"

 ADDITIONAL_INCOME_BREAKDOWN:0 "#tooltip_header 额外收入#!\n总计：#v @money![GetPlayer.GetModifier.GetValueFor('country_tax_income_add')|K+=]#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetModifier.GetDescFor('country_tax_income_add')]"
 ADDITIONAL_EXPENSES_BREAKDOWN:0 "#tooltip_header 额外支出#!\n总计：#v @money![GetPlayer.GetModifier.GetInvertedValueFor('country_expenses_add')|K+=]#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetModifier.GetDescFor('country_expenses_add')]"
 WELFARE_PAYMENTS_EXPENSES_BREAKDOWN:0 "#tooltip_header [concept_welfare_payments]#!\n总计：#n @money!-[GetPlayer.GetWelfarePaymentsExpenses|D ]#!"

 DIPLOMATIC_PACTS_INCOME_BREAKDOWN:0 "#tooltip_header 外交条约#!\n总计：#v @money![GetPlayer.PredictDiplomaticPactsIncome|K+]#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.PredictDiplomaticPactsIncomeDesc]"

 EXPENSES_ADDITIONAL:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],ADDITIONAL_EXPENSES_BREAKDOWN,AdditionalExpensesTooltip @money![GetPlayer.GetModifier.GetInvertedValueFor('country_expenses_add')|K+=]#!#![concept_budget_additional_expenses]"
 EXPENSES_WELFARE_PAYMENTS:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],WELFARE_PAYMENTS_BREAKDOWN,WelfarePaymentsTooltip @money!-[GetPlayer.GetWelfarePaymentsExpenses|D-]#!#![concept_welfare_payments]"
 GOVERNMENT_BUILDINGS_EXPENSES_BREAKDOWN:0 "#tooltip_header 政府建筑消费商品#!\n总计：#v #N @money!-[GetPlayer.GetGovernmentGoodsExpenses|D-]#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetGovernmentGoodsExpensesDesc]\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetGovernmentGoodsExpensesByGoodsDesc]"
 GOVERNMENT_WAGES_EXPENSES_BREAKDOWN:0 "#tooltip_header 政府工资#!\n总计：#v #N @money!-[GetPlayer.GetGovernmentWagesExpenses|D-]#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetGovernmentWagesExpensesDesc]"
 GOVERNMENT_SLAVES_EXPENSES_BREAKDOWN:0 "#tooltip_header 政府奴隶#!\n总计：#v #N @money!-[GetPlayer.GetGovernmentSlavesExpenses|D-]#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetGovernmentSlavesExpensesDesc]"
 MILITARY_BUILDINGS_EXPENSES_BREAKDOWN:0 "#tooltip_header 军事建筑消费商品#!\n总计：#v #N @money!-[GetPlayer.GetMilitaryGoodsExpenses|D-]#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetMilitaryGoodsExpensesDesc]\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetMilitaryGoodsExpensesByGoodsDesc]"
 MILITARY_WAGES_EXPENSES_BREAKDOWN:0 "#tooltip_header 军队工资#!\n总计：#v #N @money!-[GetPlayer.GetMilitaryWagesExpenses|D-]#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetMilitaryWagesExpensesDesc]"
 MILITARY_SLAVES_EXPENSES_BREAKDOWN:0 "#tooltip_header 军队奴隶#!\n总计：#v #N @money!-[GetPlayer.GetMilitarySlavesExpenses|D-]#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetMilitarySlavesExpensesDesc]"
 DIPLOMATIC_PACTS_EXPENSES_BREAKDOWN:0 "#tooltip_header 外交条约#!\n总计：#v #N @money!-[GetPlayer.PredictDiplomaticPactsExpenses|D-]#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.PredictDiplomaticPactsExpensesDesc]"
 CONSTRUCTION_GOODS_EXPENSES_BREAKDOWN:0 "#tooltip_header 建造商品#!\n总计：#v #N @money!-[GetPlayer.GetConstructionGoodsExpenses|D-]#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetConstructionGoodsExpensesDesc]"
 GOODS_EXPENSES_DETAIL:0 "#v @money!$EXPENSE|D-$#!用于[Goods.GetTextIcon]#v [Goods.GetName]#!"
 GOV_EXPENSES_DETAIL:0 "#N #variable @money!$EXPENSE|D-$#!#!来自[BUILDING_TYPE.GetName]"
 PACT_EXPENSES_DETAIL:0 "$ACTION$：#N #variable @money!$EXPENSE|D-$#!#!"
 PACT_INCOME_DETAIL:0 "$ACTION$：#P #variable @money!$INCOME|D+$#!#!"
 SUBSIDIES_EXPENSES_BREAKDOWN:0 "#tooltip_header 补贴：#N @money![GetPlayer.GetSubsidiesExpenses|D-]#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetSubsidiesExpensesDesc]"

 DIPLOMATIC_ACTION_WITH_COUNTRY:0 "[COUNTRY.GetName]——[DIPLOMATIC_ACTION_TYPE.GetName]"
 IMPORTANT_ACTIONS:0 "当前形势"
 CURRENT_SITUATION_TOOLTIP:0 "#header 当前形势#!"
 UNREAD_MESSAGES:0 "#header 你有未阅读的信息！#!"

 BALANCE_WITHOUT_TEMPORARY_INCOME_AND_EXPENSES:0 "\n结余（不包括临时收入和支出）：#v @money![GetPlayer.PredictBalanceWithoutTemporaryIncomeAndExpenses|D+=]#!"
 TAX_OCCUPATION_LOSS:0 "因占领损失的赋税：#variable [GetPlayer.GetTaxOccupationLoss|1-=]#!\n$poor$：#variable [GetPlayer.GetTaxOccupationLossFor('poor')|1-=]#!\n$middle$：#variable [GetPlayer.GetTaxOccupationLossFor('middle')|1-=]#!\n$rich$：#variable [GetPlayer.GetTaxOccupationLossFor('rich')|1-=]#!\n"
 FIXED_EXPENSES_BREAKDOWN:0 "#bold 固定国家支出：#!#tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_EXPENSES_BREAKDOWN,TotalExpensesTooltip #bold #N @money!-[GetPlayer.GetWeeklyFixedExpenses|D-]#!#!#!#!"
 TEMPORARY_INCOME_BREAKDOWN:0 "#bold 临时国家收入：#!#tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_INCOME_BREAKDOWN,TotalIncomeTooltip #bold #P @money!+[GetPlayer.GetWeeklyTemporaryIncome|D+]#!#!#!#!"
 TEMPORARY_EXPENSES_BREAKDOWN:0 "#bold 临时国家支出：#!#tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_EXPENSES_BREAKDOWN,TotalExpensesTooltip #bold #N @money!-[GetPlayer.GetWeeklyTemporaryExpenses|D-]#!#!#!#!"
 EXPENSES_BREAKDOWN:0 "#bold 国家支出：#!#tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_EXPENSES_BREAKDOWN,TotalExpensesTooltip #bold #N @money!-[GetPlayer.GetWeeklyExpenses|D-]#!#!#!#!"
 EXPENSES_GOVERNMENT_BUILDING_GOODS:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],GOVERNMENT_BUILDINGS_EXPENSES_BREAKDOWN,GovernmentGoodsExpenseTooltip #N @money!-[GetPlayer.GetGovernmentGoodsExpenses|D-]#!#!#![concept_budget_goods_for_government_buildings]"
 EXPENSES_GOVERNMENT_WAGES:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],GOVERNMENT_WAGES_EXPENSES_BREAKDOWN,GovernmentWagesExpenseTooltip #N @money!-[GetPlayer.PredictGovernmentWagesExpenses|D-]#!#!#![concept_budget_government_wages]"
 EXPENSES_GOVERNMENT_SLAVES:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],GOVERNMENT_SLAVES_EXPENSES_BREAKDOWN,GovernmentSlavesExpenseTooltip #N @money!-[GetPlayer.GetGovernmentSlavesExpenses|D-]#!#!#![concept_budget_government_slaves]"
 EXPENSES_MILITARY_BUILDING_GOODS:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],MILITARY_BUILDINGS_EXPENSES_BREAKDOWN,MilitaryGoodsExpenseTooltip #N @money!-[GetPlayer.GetMilitaryGoodsExpenses|D-]#!#!#![concept_budget_goods_for_military_buildings]"
 EXPENSES_MILITARY_WAGES:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],MILITARY_WAGES_EXPENSES_BREAKDOWN,MilitaryWagesExpenseTooltip #N @money!-[GetPlayer.PredictMilitaryWagesExpenses|D-]#!#!#![concept_budget_military_wages]"
 EXPENSES_MILITARY_SLAVES:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],MILITARY_SLAVES_EXPENSES_BREAKDOWN,MilitarySlavesExpenseTooltip #N @money!-[GetPlayer.GetMilitarySlavesExpenses|D-]#!#!#![concept_budget_military_slaves]"
 EXPENSES_SUBSIDIES:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],SUBSIDIES_EXPENSES_BREAKDOWN,SubsidiesExpenseTooltip #N @money!-[GetPlayer.GetSubsidiesExpenses|D-]#!#!#![concept_subsidies]"
 EXPENSES_DIPLOMATIC_PACTS:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],DIPLOMATIC_PACTS_EXPENSES_BREAKDOWN,DiplomaticPactsExpenseTooltip #N @money!-[GetPlayer.PredictDiplomaticPactsExpenses|D-]#!#!#![concept_budget_diplomatic_pacts]"
 EXPENSES_CONSTRUCTION_GOODS:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],CONSTRUCTION_GOODS_EXPENSES_BREAKDOWN,ConstructionGoodsExpenseTooltip #N @money!-[GetPlayer.GetConstructionGoodsExpenses|D-]#!#!#![concept_budget_construction_goods]"
 EXPENSES_INTEREST:1 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],INTEREST_EXPENSE_TOOLTIP,InterestExpenseTooltip #N @money!-[GetPlayer.GetInterestPayment|D-]#!#!#![concept_budget_interest]"
 ECONOMY_HEALTH:0 "你的经济$HEALTH$\n$TAB$$INCOME_RATIO$\n$TAB$$CREDIT_RATIO$（本金：#variable @money!$CURRENT_LOAN_BALANCE|D$#!）"
 HEALTH_GOOD:0 "[Concept('concept_economy_health','$concept_economy_health_healthy_short$')]"
 HEALTH_BAD:0 "[Concept('concept_economy_health','$concept_economy_health_unhealthy_short$')]"
 INCOME_RATIO_GOOD:0 "@green_checkmark!每周收入#tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_INCOME_BREAKDOWN,TotalIncomeTooltip #variable @money!$INCOME|+K$#!#!#!大于固定支出#tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_EXPENSES_BREAKDOWN,TotalExpensesTooltip #variable @money!$EXPENSES|-K$#!#!#!"
 INCOME_RATIO_BAD:1 "@red_cross!固定支出#tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_EXPENSES_BREAKDOWN,TotalExpensesTooltip #variable @money!$EXPENSES|-K$#!#!#!超过每周收入#tooltippable #tooltip:[GetPlayer.GetTooltipTag],TOTAL_INCOME_BREAKDOWN,TotalIncomeTooltip #variable @money!$INCOME|+K$#!#!#!"
 CREDIT_RATIO_GOOD:0 "@green_checkmark!已使用信贷额：#variable #P $CREDITRATIO|%1$#!#!"
 CREDIT_RATIO_BAD:1 "@red_cross!已使用信贷额：#variable #N $CREDITRATIO|%1$#!#!"

 TAX_INCOME:0 "赋税收入"

 DECLARE_BANKRUPTCY:0 "宣布[concept_bankruptcy]"
 DECLARE_BANKRUPTCY_TOOLTIP:0 "[Country.GetDeclareBankruptcyDesc]"
 DECLARE_BANKRUPTCY_NOT_IN_DEFAULT:0 "我们未[concept_default]"
 DECLARE_BANKRUPTCY_DESC:1 "#header 宣布[concept_bankruptcy]#!\n$TOOLTIP_DELIMITER$\n宣布[concept_bankruptcy]会清空我们的[concept_loans]，使[GetPlayer.GetName]走出[concept_default]，但这么做会对[concept_country]造成严重后果：\n$EFFECTS$[ConcatIfNeitherEmpty('\n\n不可行，由于:\n','$ERRORS$')]"
 DECLARE_BANKRUPTCY_CONSTRUCTION_QUEUE_EFFECTS:0 "[concept_construction_queue]中的所有项目都会取消"
 DECLARE_BANKRUPTCY_BUILDING_EFFECTS:0 "#v $AMOUNT$座[Concept('concept_building', '$concept_buildings$')]#!将清空全部[concept_cash_reserves]"
 DECLARE_BANKRUPTCY_POP_EFFECTS:0 "#v $AMOUNT|*$#![Concept('concept_pop', '人口')]会变为[concept_radical]，因为他们拥有受影响[Concept('concept_building', '$concept_buildings$')]的所有权份额"
 DECLARE_BANKRUPTCY_MODIFIER_EFFECTS:0 "[GetPlayer.GetName]将受到以下额外惩罚，在#v [GetDefine( 'NEconomy', 'DECLARE_BANKRUPTCY_PENALTY_DURATION_YEARS' )]#!年内逐渐衰退：\n$EFFECTS$"

 CREDIT_PROGRESS:0 "#header 信贷额#!\n当前[concept_principal]：#variable @money![GetPlayer.GetPrincipal|K]#!（[AccessPlayer.PredictWeeklyBalanceWithEconomyHealthHint]）\n$TOOLTIP_DELIMITER$\n最高信贷额：#variable @money![GetPlayer.GetMaxCredit|K]#!\n"
 GOLD_PROGRESS:1 "#header [concept_gold_reserves]#!\n当前储备：#variable @money![GetPlayer.GetGoldReserves|K]#!（[AccessPlayer.PredictWeeklyBalanceWithEconomyHealthHint]）\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetGoldReserveLimitDesc]"
  # Reserves Limit: #variable @money![GetPlayer.GetGoldReserveLimit|K]#!"
 GOLD_RESERVE_DIMINISHING_RETURNS:0 "过度囤积黄金导致金价上涨。你的#variable @money!$MONEY|D$#!结余只能购买价值#variable @money!$VAL|D$#!的黄金"

 WAGES:0 "工资"
 SLAVE_UPKEEP:0 "奴隶维护费"

 IN_THIS_MARKET:1 "#title 该$concept_market$中的[Concept('concept_country', '$concept_countries$')]#!"
 PRODUCTION_METHODS:0 "#title [Concept('concept_production_method', '$concept_production_methods$')]#!"
 PROCESS:0 "过程"

 YOUR_IMPORT_ROUTE_HEADER:0 "#title 你的进口贸易路线#!"
 YOUR_EXPORT_ROUTE_HEADER:0 "#title 你的出口贸易路线#!"
 IMPORT_ROUTE_HEADER:0 "#title 入市贸易路线#!"
 EXPORT_ROUTE_HEADER:0 "#title 出市贸易路线#!"

 POP_LIST_TOTAL_TOOLTIP:0 "#header 总人口#!\n数值：[PopListItem.GetTotalPopSize|vD]"
 POP_LIST_TOTAL_WORKFORCE_TOOLTIP:0 "#header 总劳动力#!\n数值：[PopListItem.GetWorkingAdultsPopSize|vD]"

 TRADE_ROUTE_IMPORT_NAME:1 "[FIRSTMARKET.GetName]—[SECONDMARKET.GetName][GOODS.GetTextIcon][Goods.GetName]进口路线"
 TRADE_ROUTE_EXPORT_NAME:1 "[FIRSTMARKET.GetName]—[SECONDMARKET.GetName][GOODS.GetTextIcon][Goods.GetName]出口路线"
 TRADE_ROUTE_IMPORT_DESCRIPTION:1 "正在从[Market.GetName]进口[Goods.GetTextIcon][Goods.GetName]"
 TRADE_ROUTE_EXPORT_DESCRIPTION:1 "正在向[Market.GetName]出口[Goods.GetTextIcon][Goods.GetName]"
 TO:0 "运往"
 FROM:0 "来自"

 IMPORT:0 "进口"
 EXPORT:0 "出口"
 ESTABLISH_IMPORT_ROUTE:0 "建立进口路线"
 ESTABLISH_EXPORT_ROUTE:0 "建立出口路线"

 ESTABLISH_IMPORT_ROUTE_TOOLTIP:0 "[ConcatIfNeitherEmpty( Goods.CanEstablishImportTradeRouteDesc, '\n$TOOLTIP_DELIMITER$\n' )]#header 进口[Goods.GetTextIcon]#v [Goods.GetName]#!到[Goods.GetMarket.GetName]#!\n$TOOLTIP_DELIMITER$\n$BUY_ORDERS$：[Goods.GetMarketBuyOrdersWithTooltip]"
 ESTABLISH_EXPORT_ROUTE_TOOLTIP:0 "[ConcatIfNeitherEmpty( Goods.CanEstablishExportTradeRouteDesc, '\n$TOOLTIP_DELIMITER$\n' )]#header 从[Goods.GetMarket.GetName]出口[Goods.GetTextIcon]#v [Goods.GetName]#!#!\n$TOOLTIP_DELIMITER$\n$SELL_ORDERS$：[Goods.GetMarketSellOrdersWithTooltip]"

 TRADE_ROUTE_ADD:0 "[TradeRoute.GetIncreasedLevelPredictionTooltip]"
 TRADE_ROUTE_REDUCE:0 "[TradeRoute.GetDecreasedLevelPredictionTooltip]"

 TRADE_ROUTE_USED_CONVOYS_DESC:1 "需要#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $CONVOY_COST$#!#!#!@convoys![concept_convoys]"
 TRADE_ROUTE_QUANTITY_DESC:2 "[Goods.GetName]贸易量：#tooltippable #tooltip:$BREAKDOWN_TAG$ #v $VAL|0$#!#!#!"
 TRADE_ROUTE_QUANTITY_ZERO_DESC:1 "贸易[Goods.GetName]量为0"
 TRADE_ROUTE_TOOLTIP:3 "#header [TradeRoute.GetGoods.GetTextIcon][TradeRoute.GetGoods.GetName][TradeRoute.GetDirectionName][concept_trade_route]#!\n$TOOLTIP_DELIMITER$\n[Concept('concept_market', '$concept_markets$')]：[TradeRoute.GetActingMarket.GetName]与[TradeRoute.GetRemoteMarket.GetName]\n路线：[TradeRoute.GetExitPortState.GetName]—[TradeRoute.GetEntryPortState.GetName]\n由[TradeRoute.GetTradeCenterState.GetName]（[TradeRoute.GetOwner.GetName]）的[TradeRoute.GetTradeCenterBuilding.GetName]管理\n\n[TradeRoute.GetTradeQuantityDesc]\n[TradeRoute.GetRevenueAfterTariffDesc]\n[TradeRoute.GetPriceImpactDesc][ConcatIfNeitherEmpty('\n',TradeRoute.GetNumUsedConvoysDesc)]\n[TradeRoute.GetCostDesc]\n\n[TradeRoute.GetPredictedFinalLevelDesc]"
 CANNOT_CREATE_NEW_IMPORT_ROUTE:0 "#header #N 无法将[Goods.GetTextIcon][Goods.GetName]从[SECONDMARKET.GetName]进口到[FIRSTMARKET.GetName]#!#!"
 CANNOT_CREATE_NEW_EXPORT_ROUTE:0 "#header #N 无法将[Goods.GetTextIcon][Goods.GetName]从[FIRSTMARKET.GetName]出口到[SECONDMARKET.GetName]#!#!"
 TRADE_QUANTITY_NEW_ROUTE_IMPORT:2 "#header 从[SECONDMARKET.GetName]向[FIRSTMARKET.GetName]进口[Goods.GetTextIcon][Goods.GetName]#!"
 TRADE_QUANTITY_NEW_ROUTE_EXPORT:2 "#header 从[FIRSTMARKET.GetName]向[SECONDMARKET.GetName]出口[Goods.GetTextIcon][Goods.GetName]#!"
 TRADE_QUANTITY_NEW_ROUTE_DETAILS:0 "预计等级：#tooltippable #tooltip:$LEVEL_BREAKDOWN_TAG$ $LEVEL|v$#!#!\n预计[Goods.GetTextIcon][Goods.GetName]出口量：#tooltippable #tooltip:$VOLUME_BREAKDOWN_TAG$ $VOLUME|v0$#!#!\n预计[concept_tariffs]后[concept_trade_revenue]：#tooltippable #tooltip:$REVENUE_BREAKDOWN_TAG$ @money!$REVENUE|D+$#!#!（每年每就业者@money!$PRODUCTIVITY|D+$）\n$PRICE_CHANGES$\n预计@convoys![concept_convoys]需求：$CONVOYS|v$\n预计@bur![concept_bureaucracy]花费：#tooltippable #tooltip:$BUREAUCRACY_BREAKDOWN_TAG$ $BUREAUCRACY|v1$#!#!"

 TRADE_QUANTITY_BREAKDOWN:0 "$TRADE_POWER_BREAKDOWN$$TRADE_PENALTY_BREAKDOWN$"
 TRADE_ROUTE_PRICE_PROJECTION:0 "[FIRSTMARKET.GetName]预计价格：#v @money!$ACTING_NEW_PRICE$#!（旧价格#v @money!$ACTING_OLD_PRICE$#!）\n[SECONDMARKET.GetName]预计价格：#v @money!$REMOTE_NEW_PRICE$#!（旧价格#v @money!$REMOTE_OLD_PRICE$#!）"
 TRADE_ROUTE_QUANTITY_BASE:0 "[Goods.GetName]的基础数额：#v $VALUE$#!×#v $LEVEL$#!级"
 TRADE_ROUTE_QUANTITY_ECONOMY_OF_SCALE:0 "乘以#v ×$MULT$#!，因为有[concept_trade_route]#v $LEVEL$#!级的经济规模红利"
 TRADE_ROUTE_QUANTITY_MOD_DESC:1 "[COUNTRY.GetName]数量修正：#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|%=+0$#!#!#!"
 TRADE_ROUTE_EXPORTS_MOD_DESC:1 "[COUNTRY.GetName]出口修正：#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|=+0$#!#!#!"
 TRADE_ROUTE_IMPORTS_MOD_DESC:1 "[COUNTRY.GetName]进口修正：#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|=+0$#!#!#!"
 TRADE_ROUTE_DELTA_IMPORT_BREAKDOWN:0 "当前进口：#tooltippable #v #tooltip:$PREV_BREAKDOWN_TAG$ $PREV_AMOUNT|0$#!#!#!\n预计进口：#v #tooltippable #tooltip:$NEW_BREAKDOWN_TAG$ $NEW_AMOUNT|0$#!#!#!\n预计改变：#v $DELTA|+=1$#!"
 TRADE_ROUTE_DELTA_EXPORT_BREAKDOWN:0 "当前进口：#tooltippable #v #tooltip:$PREV_BREAKDOWN_TAG$ $PREV_AMOUNT|0$#!#!#!\n预计进口：#v #tooltippable #tooltip:$NEW_BREAKDOWN_TAG$ $NEW_AMOUNT|0$#!#!#!\n预计改变：#v $DELTA|+=1$#!"
 TRADE_ROUTE_NEW_IMPORT_BREAKDOWN:0 "预计进口：#v #tooltippable #tooltip:$NEW_BREAKDOWN_TAG$ $NEW_AMOUNT|0$#!#!#!"
 TRADE_ROUTE_NEW_EXPORT_BREAKDOWN:0 "预计进口：#v #tooltippable #tooltip:$NEW_BREAKDOWN_TAG$ $NEW_AMOUNT|0$#!#!#!"
 TRADE_ROUTE_DESIRED_QUANTITY_IMPORT:1 "#v $LEVELS$#!级[concept_trade_route]进口期望值：#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0$#!#!#!"
 TRADE_ROUTE_DESIRED_QUANTITY_EXPORT:1 "#v $LEVELS$#!级[concept_trade_route]出口期望值：#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0$#!#!#!"
 TRADE_ROUTE_DESIRED_QUANTITY_BREAKDOWN:0 "#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $PER_LEVEL$#!#!#!×#v $LEVELS$#!级[concept_trade_route]"
 TRADE_ROUTE_COMPETITIVENESS:0 "贸易路线竞争力：#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0$#!#!#!"
 TRADE_ROUTE_COMPETITIVENESS_ZERO:0 "贸易路线竞争力：#v #tooltippable #tooltip:$BREAKDOWN_TAG$ #r $VAL|0$#!#!#!#!"
 TRADE_ROUTE_GOODS_EXPORT_HEADER:1 "从[MARKET.GetName]出口的[Goods.GetTextIcon][Goods.GetName]的明细："
 TRADE_ROUTE_TOTAL_DESIRED_EXPORTS:1 "当前出口期望值：#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0$#!#!#!"
 TRADE_ROUTE_TOTAL_AVAILABLE_EXPORTS:0 "出口潜力：#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0$#!#!#!"
 TRADE_ROUTE_GOODS_IMPORT_HEADER:1 "进口至[MARKET.GetName]的[Goods.GetTextIcon][Goods.GetName]的明细："
 TRADE_ROUTE_TOTAL_DESIRED_IMPORTS:1 "当前进口期望值：#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0$#!#!#!"
 TRADE_ROUTE_TOTAL_AVAILABLE_IMPORTS:0 "进口潜力：#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0$#!#!#!"
 TRADE_ROUTE_NO_INTEREST_IN_REGIONS:0 "[COUNTRY.GetName]或[TARGET_COUNTRY.GetName]必须在另一[Concept('concept_country','$concept_country_possessive$')]的[concept_market]所处的[concept_strategic_region]拥有[concept_interest]，才能进行贸易"
 TRADE_ROUTE_EXPORTS_CAPPED:0 "出口期望值超出出口潜力，贸易量限制在#v $POSSIBLE_QUANTITY|0$#!（#v $TOTAL_POSSIBLE_QUANTITY|0$#!×#v $QUANTITY_PERC|0%$#!竞争力份额）"
 TRADE_ROUTE_IMPORTS_CAPPED:0 "进口期望值超出进口潜力，贸易量限制在#v $POSSIBLE_QUANTITY|0$#!（#v $TOTAL_POSSIBLE_QUANTITY|0$#!×#v $QUANTITY_PERC|0%$#!竞争力份额）"
 TRADE_ROUTE_MARKET_LACKS_PORT:0 "不能建立此[concept_trade_route]，因为[MARKET.GetName]没有港口"
 TRADE_ROUTE_COMPETITION_ENTRY_EXPORTS:1 "[Country.GetAdjectiveNoFormatting]的[concept_trade_route]出口期望为#v #tooltippable #tooltip:$QUANTITY_BREAKDOWN_TAG$ $DESIRED_QUANTITY|0$#!#!#!，竞争力为#v #tooltippable #tooltip:$COMPETITIVENESS_BREAKDOWN_TAG$ $COMPETITIVENESS|0$#!#!#!"
 TRADE_ROUTE_COMPETITION_ENTRY_IMPORTS:1 "[Country.GetAdjectiveNoFormatting]的[concept_trade_route]进口期望为#v #tooltippable #tooltip:$QUANTITY_BREAKDOWN_TAG$ $DESIRED_QUANTITY|0$#!#!#!，竞争力为#v #tooltippable #tooltip:$COMPETITIVENESS_BREAKDOWN_TAG$ $COMPETITIVENESS|0$#!#!#!"
 TRADE_ROUTE_MAX_EXPORTS_BREAKDOWN:3 "#header [Market.GetName]出口[Goods.GetName]的潜力：#v $MAX_EXPORTS|0$#!#!\n$TOOLTIP_DELIMITER$\n本地[concept_sell_orders]：#v $SELL_ORDERS|0$#!\n\n出口潜力等于受#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $MULTIPLIER|%0$#!#!#!最大出口乘数修正后的本地[concept_sell_orders]数量"
 TRADE_ROUTE_MAX_IMPORTS_BREAKDOWN:3 "#header [Market.GetName]进口[Goods.GetName]的潜力：#v $MAX_IMPORTS|0$#!#!\n$TOOLTIP_DELIMITER$\n本地[concept_buy_orders]：#v $BUY_ORDERS|0$#!\n\n进口潜力等于受#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $MULTIPLIER|%0$#!#!#!最大进口乘数修正后的本地[concept_buy_orders]数量"
 TRADE_ROUTE_MIN_NUM_MAX_IMPORTS:0 "一种[concept_good]的进口潜力不能低于[GetDefine( 'NEconomy', 'TRADE_ROUTE_MIN_TOTAL_IMPORTS' )]"
 TRADE_ROUTE_EMPLOYMENT_IMPACT:0 "乘以#v #n ×$VALUE|$#!#!，由于[Building.GetState.GetName][Building.GetName]的人员编制"
 TRADE_ROUTE_EXPECTED_EXPORTS_GROWTH:0 "其他[Concept('concept_country', '$concept_countries$')]的[Concept('concept_trade_route', '$concept_trade_routes$')]的每周增长预计会增加额外的#v $EXPECTED_QUANTITY|0$#!出口需求"
 TRADE_ROUTE_EXPECTED_IMPORTS_GROWTH:0 "其他[Concept('concept_country', '$concept_countries$')]的[Concept('concept_trade_route', '$concept_trade_routes$')]的每周增长预计会增加额外的#v $EXPECTED_QUANTITY|0$#!进口需求"
 TRADE_ROUTE_PREDICTED_FINAL_LEVEL_INCREASE:0 "如果贸易中心能能维持高就业率，在目前的[concept_market]环境下，预计该[concept_trade_route]会成长到#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $FINAL_LEVEL$#!#!#!级。"
 TRADE_ROUTE_PREDICTED_FINAL_LEVEL_DECREASE:0 "在目前的[concept_market]环境下，预计该[concept_trade_route]会萎缩到#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $FINAL_LEVEL$#!#!#!级"
 TRADE_ROUTE_PREDICTED_FINAL_LEVEL_NO_CHANGE:0 "在目前的[concept_market]环境下，预计该[concept_trade_route]会保持在#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $CUR_LEVEL$#!#!#!级"
 TRADE_ROUTE_PREDICTED_FINAL_LEVEL_INCREASE_SHORT:1 "目前预计会增长至#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $FINAL_LEVEL$#!#!#!级。"
 TRADE_ROUTE_PREDICTED_FINAL_LEVEL_DECREASE_SHORT:1 "目前预计会缩减至#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $FINAL_LEVEL$#!#!#!级。"
 TRADE_ROUTE_PREDICTED_FINAL_LEVEL_NO_CHANGE_SHORT:1 "目前预计会维持在#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $CUR_LEVEL$#!#!#!级。"
 TRADE_ROUTE_PREDICTED_FINAL_LEVEL_IMPACT:0 "#header 预计$LEVEL$级[concept_trade_route]的效果#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 TRADE_ROUTE_PREDICTED_VOLUME:0 "[Goods.GetName]的预计贸易量：#tooltippable #tooltip:$BREAKDOWN_TAG$ #v $VOLUME|0$#!#!#!"
 TRADE_ROUTE_REVENUE_AFTER_TARIFF:0 "[concept_tariffs]后[concept_trade_revenue]：#tooltippable #tooltip:$BREAKDOWN_TAG$ @money!$REVENUE_AFTER_TARIFF|D+$#!#!（每年每就业者@money!$PRODUCTIVITY|D+$）"
 TRADE_ROUTE_PREDICTED_REVENUE_AFTER_TARIFF:0 "预计[concept_tariffs]后[concept_trade_revenue]：#tooltippable #tooltip:$BREAKDOWN_TAG$ @money!$REVENUE_AFTER_TARIFF|D+$#!#!（每年每就业者@money!$PRODUCTIVITY|D+$）"
 TRADE_ROUTE_REVENUE_BREAKDOWN:0 "#header [concept_trade_revenue]：@money!$REVENUE|D+$#!\n$TOOLTIP_DELIMITER$\n[Goods.GetName]贸易量：$VOLUME|v0$\n每单位[concept_trade_revenue]：@money!$PROFIT|Dv$\n\n@information![concept_trade_revenue]的计算方式为进口[concept_market]的平均售价@money!$AVERAGE_IMPORTING_PRICE|Dv$，减去出口[concept_market]的平均买价@money!$AVERAGE_EXPORTING_PRICE|Dv$，再乘以单位数。"
 TRADE_ROUTE_PREDICTED_REVENUE_BREAKDOWN:0 "#header 预计[concept_trade_revenue]：@money!$REVENUE|D+$#!\n$TOOLTIP_DELIMITER$\n[Goods.GetName]贸易量：$VOLUME|v0$\n每单位[concept_trade_revenue]：@money!$PROFIT|Dv$\n\n@information![concept_trade_revenue]的计算方式为进口[concept_market]的平均售价@money!$AVERAGE_IMPORTING_PRICE|Dv$，减去出口[concept_market]的平均买价@money!$AVERAGE_EXPORTING_PRICE|Dv$，再乘以单位数。"
 TRADE_ROUTE_REVENUE_AFTER_TARIFF_BREAKDOWN:0 "#header [concept_tariffs]后[concept_trade_revenue]：@money!$REVENUE_AFTER_TARIFF|D+$（每年每就业者@money!$PRODUCTIVITY|D+$）#!\n$TOOLTIP_DELIMITER$\n[concept_trade_route]等级：$LEVEL|v$\n[Goods.GetName]数量：$VOLUME|0v$\n[concept_trade_revenue]：#tooltippable #tooltip:$REVENUE_BREAKDOWN$ @money!$REVENUE|D+$#!#!\n[concept_tariffs]：#tooltippable #tooltip:$TARIFF_BREAKDOWN$ @money!$TARIFF|D+$#!#!"
 TRADE_ROUTE_PREDICTED_REVENUE_AFTER_TARIFF_BREAKDOWN:0 "#header 预计[concept_tariffs]后[concept_trade_revenue]：@money!$REVENUE_AFTER_TARIFF|D+$（每年每就业者@money!$PRODUCTIVITY|D+$）#!\n$TOOLTIP_DELIMITER$\n[concept_trade_route]等级：$LEVEL|v$\n[Goods.GetName]数量：$VOLUME|0v$\n[concept_trade_revenue]：#tooltippable #tooltip:$REVENUE_BREAKDOWN$ @money!$REVENUE|D+$#!#!\n[concept_tariffs]：#tooltippable #tooltip:$TARIFF_BREAKDOWN$ @money!$TARIFF|D+$#!#!"
 TRADE_ROUTE_PRICE_CHANGE:1 "对[Market.GetName][Goods.GetName]的价格影响：@money!$BEFORE_PRICE|1v$@arrow_right!@money!$AFTER_PRICE|1v$"
 TRADE_ROUTE_PREDICTED_PRICE_CHANGE:1 "预计对[Market.GetName][Goods.GetName]的价格影响：@money!$BEFORE_PRICE|1v$@arrow_right!@money!$AFTER_PRICE|1v$"
 TRADE_ROUTE_TARIFF_BREAKDOWN:0 "#header 支付[concept_tariffs]：#tooltippable #tooltip:$BREAKDOWN_TAG$ @money!$TOTAL_TARIFF|D-$#!#!#!\n$TOOLTIP_DELIMITER$\n$DETAILS$\n\n@information![concept_trade_route]支付的[concept_tariffs]的计算方式为[Concept('concept_tariffs','$concept_tariff$')]基数乘以进出口[Concept('concept_tariffs','$concept_tariff$')]率"
 TRADE_ROUTE_TARIFF_BASE_BREAKDOWN:0 "#header [Concept('concept_tariffs','$concept_tariff$')]基数：@money!$TARIFF_BASE|Dv$#!\n$TOOLTIP_DELIMITER$\n[Goods.GetName]数量：$VOLUME|0v$\n[concept_base_price]：@money!$BASE_PRICE|0v$\n\n@information![Concept('concept_tariffs','$concept_tariff$')]基数的计算方式为贸易量乘以贸易[Concept('concept_good', '$concept_goods$')]的[concept_base_price]"
 TRADE_ROUTE_TARIFF_BASE:0 "[Concept('concept_tariffs','$concept_tariff$')]基数：#tooltippable #tooltip:$BREAKDOWN_TAG$ @money!$TARIFF_BASE|Dv$#!#!"
 TRADE_ROUTE_TARIFF_RATE_SINGLE:0 "[Market.GetName]对[Goods.GetName]的$EXPORT_IMPORT$[concept_tariffs]：$TARIFF_RATE|v%$"
 TRADE_ROUTE_TARIFF_RATE_TOTAL:0 "[Goods.GetName]的总[Concept('concept_tariffs','$concept_tariff$')]率：#tooltippable #tooltip:$BREAKDOWN_TAG$ $TARIFF_RATE|v%$#!#!"
 
 TRADE_ROUTE_AUTO_INCREASE_MAX_LEVEL:0 "[concept_trade_route]不会成长到#v $TARGET_LEVEL$#!级，因为它超过了最高等级[GetDefine( 'NEconomy', 'TRADE_ROUTE_MAX_LEVEL' )|v]"
 TRADE_ROUTE_AUTO_INCREASE_NOT_FULLY_EMPLOYED:0 "[concept_trade_route]不会成长到#v $TARGET_LEVEL$#!级，因为[Building.GetName]的就业情况低于[GetDefine( 'NEconomy', 'TRADE_ROUTE_AUTO_INCREASE_EMPLOYMENT_THRESHOLD' )|v]"
 TRADE_ROUTE_AUTO_INCREASE_GOODS_VOLUME_NOT_IMPROVED:0 "[concept_trade_route]不会成长到#v $TARGET_LEVEL$#!级，因为[Concept('concept_good', '$concept_goods$')]的贸易量缺乏增长"
 TRADE_ROUTE_AUTO_INCREASE_REVENUE_WOULD_DECREASE:1 "[concept_trade_route]不会成长到#v $TARGET_LEVEL$#!级，因为[concept_tariffs]后总[concept_trade_revenue]将大幅降低（#tooltippable #tooltip:$BREAKDOWN_OLD$ @money!$OLD_REVENUE|D+$#!#!@arrow_right!#tooltippable #tooltip:$BREAKDOWN_NEW$ @money!$NEW_REVENUE|D+$#!#!）"
 TRADE_ROUTE_AUTO_INCREASE_PRODUCTIVITY_TOO_LOW:1 "[concept_trade_route]不会成长到#v $TARGET_LEVEL$#!级，因其[concept_tariffs]后年度就业者人均[concept_trade_revenue]将减少到低于@money![GetDefine('NEconomy','TRADE_ROUTE_AUTO_INCREASE_LOW_PRODUCTIVITY_THRESHOLD')|Dv]（#tooltippable #tooltip:$BREAKDOWN_OLD$ @money!$OLD_PRODUCTIVITY|D+$#!#!@arrow_right!#tooltippable #tooltip:$BREAKDOWN_NEW$ @money!$NEW_PRODUCTIVITY|D+$#!#!）"
 TRADE_ROUTE_AUTO_INCREASE_NOT_ENOUGH_CONVOYS:0 "[concept_trade_route]不会成长到#v $TARGET_LEVEL$#!级，因为它会使用太多[concept_convoys]（等级增长需要@convoys!$REQUIRED_CONVOYS|v$[concept_convoys]，可用@convoys!$AVAILABLE_CONVOYS|v$[concept_convoys]）"
 TRADE_ROUTE_AUTO_REDUCE_MAX_LEVEL:0 "[concept_trade_route]将萎缩到#v $TARGET_LEVEL$#!级，因为它超过了最高等级[GetDefine( 'NEconomy', 'TRADE_ROUTE_MAX_LEVEL' )|v]"
 TRADE_ROUTE_AUTO_REDUCE_NO_TRADED_GOODS:0 "[concept_trade_route]将萎缩到#v $TARGET_LEVEL$#!级，因为它当前没有任何[Concept('concept_good', '$concept_goods$')]成交"
 TRADE_ROUTE_AUTO_REDUCE_SAME_OR_IMPROVED_GOODS_VOLUME:0 "[concept_trade_route]将萎缩到#v $TARGET_LEVEL$#!级，因为[Concept('concept_good', '$concept_goods$')]成交数量将不会减少"
 TRADE_ROUTE_AUTO_REDUCE_REVENUE_WOULD_IMPROVE:1 "[concept_trade_route]将萎缩到#v $TARGET_LEVEL$#!级，因为[concept_tariffs]后总[concept_trade_revenue]将显著提升（#tooltippable #tooltip:$BREAKDOWN_OLD$ @money!$OLD_REVENUE|D+$#!#!@arrow_right!#tooltippable #tooltip:$BREAKDOWN_NEW$ @money!$NEW_REVENUE|D+$#!#!）"
 TRADE_ROUTE_AUTO_REDUCE_NOT_ENOUGH_CONVOYS:0 "[concept_trade_route]将萎缩到#v $TARGET_LEVEL$#!级，因为这会改善[concept_supply_network]的情况（需要@convoys!$REQUIRED_CONVOYS|v$[concept_convoys]，可用@convoys!$AVAILABLE_CONVOYS|v$[concept_convoys]）"
 TRADE_ROUTE_AUTO_REDUCE_INSUFFICIENT_EMPLOYMENT:0 "[concept_trade_route]将萎缩到#v $TARGET_LEVEL$#!级，因为[Building.GetName]的就业情况低于[GetDefine( 'NEconomy', 'TRADE_ROUTE_AUTO_REDUCTION_EMPLOYMENT_THRESHOLD' )|v]"
 
 TRADE_ROUTE_COST_TRADE_AGREEMENT:0 "由于[concept_trade_agreement]不花费@bur![concept_bureaucracy]"
 TRADE_ROUTE_COST:0 "花费#tooltippable #tooltip:$BREAKDOWN_TAG$ $COST|v0$#!#!@bur![concept_bureaucracy]维持"
 TRADE_ROUTE_COST_BREAKDOWN:0 "#header [concept_trade_route]@bur![concept_bureaucracy]花费：$COST|v1$#!\n$TOOLTIP_DELIMITER$\n$COST_DESC$[ConcatIfNeitherEmpty('\n','$MODIFIER_DESC$')]"
 
 GOODS_MAX_EXPORTS_HEADER:0 "#header [Market.GetName]的[Goods.GetName]的最大出口乘数：#v $VALUE|%$#!#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 GOODS_MAX_EXPORTS_EMBARGO:0 "[concept_embargo]：#v $VALUE|%+$#!"
 GOODS_MAX_EXPORTS_NO_FACTORS:0 "目前没有因素影响[Market.GetName][Goods.GetName]的出口上限"
 GOODS_MAX_IMPORTS_HEADER:0 "#header [Market.GetName]的[Goods.GetName]的最大进口乘数：#v $VALUE|%$#!#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 GOODS_MAX_IMPORTS_NO_FACTORS:0 "目前没有因素影响[Market.GetName][Goods.GetName]的进口上限"
 
 TRADE_ROUTE_MARKET_NOT_ALLOWED:1 "由于孤立主义贸易政策，[MARKET.GetName]不允许拥有[Concept('concept_trade_route', '$concept_trade_routes$')]"
 TRADE_ROUTE_GOODS_BANNED:0 "[MARKET.GetName]有一项生效的[GOODS.GetName]禁令"
 TRADE_ROUTE_EMBARGO:0 "[MARKET.GetOwner.GetName]对[Country.GetName]有[concept_embargo]"

 OTHER_COUNTRIES_TRADE_ROUTES:1 "其他国家与[MarketGoods.GetMarket.GetOwner.GetName]的贸易路线（[MarketGoods.GetNumOthersOwnedTradeRoutes]）："

 TRADE_ROUTE_EMPTY_STATE:0 "该[Market.GetName]没有[Concept('concept_trade_route', '$concept_trade_routes$')]"
 NEW_IMPORT_ROUTE:0 "新建进口路线"
 NEW_EXPORT_ROUTE:0 "新建出口路线"

 SUPPLY_NETWORK_EMPTY_STATE:0 "[Country.GetName]没有[concept_supply_network]"

 TRADE_PENALTY_SUPPLY_NETWORK:0 "[concept_supply_network]强度：#v $VAL|=+%0$#!"
 TRADE_ROUTE_DOMESTIC_TRADE_BONUS:0 "国内[concept_trade_route]：#v $VAL|=+1$#!"
 TRADE_ROUTE_TRADE_AGREEMENT_BONUS:0 "生效的[concept_trade_agreement]：#v $VAL|=+1$#!"

 TRADE_ROUTE_COMPETITIVENESS_DESC:0 "#header [concept_trade_route]竞争力#!：#v $VAL|1$#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 COMPETITIVENESS_TRADE_ROUTE_LEVEL:1 "每级[concept_trade_route]的基础值：#v $VAL|1$#!"
 COMPETITIVENESS_DOMESTIC_TRADE_BONUS:0 "国内[concept_trade_route]：#v #p +×$VAL|1$#!#!"
 COMPETITIVENESS_TRADE_AGREEMENT_BONUS:0 "生效的[concept_trade_agreement]：#v #p +×$VAL|1$#!#!"
 COMPETITIVENESS_SHIPPING_LANE_STRENGTH:1 "低[concept_shipping_lane_effectiveness]：#v #n ×$VAL|2$#!#!"

 TRADE_AMOUNT_DELTA:0 "（#v $VAL|+=D$#!）"

 TRADE_ROUTE_CANCEL:0 "停止从#variable [TradeRoute.GetExportingMarket.GetName]#!贸易#variable [TradeRoute.GetGoods.GetTextIcon][TradeRoute.GetGoods.GetName]#!"

 TRADE_ROUTE_BEING_ESTABLISHED:0 "建立中"
 TRADE_ROUTE_ZERO_TRADES:0 "无效"

 same_import_export_market:0 "同一市场不能进出口"

 TRADE_ROUTE_LOCKED_FROM_CANCELLING:0 "贸易路线在#v $DATE$#!之前不能降级"
 TRADE_ROUTE_WOULD_YIELD_NO_GOODS:1 "[Concept('concept_good', '$concept_goods$')]贸易量会为#v 0#!"
 TRADE_ROUTE_ALREADY_EXISTS:0 "我们已经拥有与这些市场的[Goods.GetName][concept_trade_route]"
 TRADE_ROUTE_EMBARGOED_GOODS:2 "你不是[MARKET.GetName]的一员，而[Goods.GetTextIcon][Goods.GetName]在那里被[Concept('concept_embargo', '$concept_embargoed$')]"
 INSUFFICIENT_SELL_ORDERS:0 "[MARKET.GetName]供应不足×$RATIO|-%1$：$VAL|vD$\n$TAB$[MARKET.GetName]的可用销售订单：$SELL_ORDERS|vD$\n$TAB$总进口需求：$TOTAL_DEMAND|vD$"
 TRADE_ROUTE_UNREACHABLE:1 "我们无法抵达该[concept_market]"

 MARKET_NAME_WITH_STATUS_ISOLATED:0 "#bold [MARKET.GetNameNoFormatting]#!#maximum （孤立）#!"
 MARKET_NAME_WITH_STATUS:0 "#bold [MARKET.GetNameNoFormatting]#!"

 PEACE_ACCEPTANCE_SUMMARY:0 "#title 接受度：#bold $VAL|+$#!#!"
 PEACE_ACCEPTANCE_BASE_VALUE:0 "基础值：#bold $VAL|=+$#!"
 PEACE_ACCEPTANCE_WAR_SUPPORT:0 "[concept_war_support]：#bold $VAL|=+$#!"
 PEACE_ACCEPTANCE_WAR_LEADER:0 "战争领袖：#bold $VAL|=+$#!"
 PEACE_ACCEPTANCE_WHITE_PEACE:0 "无条件和平：#bold $VAL|=+$#!"
 PEACE_ACCEPTANCE_OWN_WAR_GOALS:1 "$ADJ$索取的[Concept('concept_war_goal', '$concept_war_goals$')]：#bold $VAL|=+$#!"
 PEACE_ACCEPTANCE_ALLY_WAR_GOALS:1 "盟友索取的[Concept('concept_war_goal', '$concept_war_goals$')]：#bold $VAL|=+$#!"
 PEACE_ACCEPTANCE_ENEMY_WAR_GOALS_ON_SELF:1 "向$COUNTRY$索取的[Concept('concept_war_goal', '$concept_war_goals$')]：#bold $VAL|=+$#!"
 PEACE_ACCEPTANCE_ENEMY_WAR_GOALS_ON_ALLY:1 "向盟友索取的[Concept('concept_war_goal', '$concept_war_goals$')]：#bold $VAL|=+$#!"
 PEACE_ACCEPTANCE_TOTAL_VICTORY:0 "完胜：#bold $VAL|=+$#!"
 ADD_WARGOAL_ITEM:0 "#header [WarGoal.GetName]#!\n$TOOLTIP_DELIMITER$\n持有者：[WarGoal.GetHolder.GetName]\n目标：[WarGoal.GetTarget.GetName]\n效果：[WarGoal.GetDesc]\n[ConcatIfNeitherEmpty(WarGoal.GetDiplomaticIncidentDesc, '\n')][ConcatIfNeitherEmpty(AddWarGoalPanel.GetDiplomaticPlay.GetCanAddWarGoalString( WarGoal.Self ), '\n')]"

 UNIFICATION_SUPPORT_ATTITUDE_SCORE:0 "#v [Country.GetAttitudeTowards(COUNTRY_THIRD_PARTY.Self).GetName]#!态度：#v $VALUE$#!"
 UNIFICATION_SUPPORT_RELATIONS_SCORE:0 "#v [Country.GetRelationsWithDesc(COUNTRY_THIRD_PARTY.Self)]#!关系：#v $VALUE$#!"
 UNIFICATION_SUPPORT_RANK_SCORE:0 "[Country.GetName]是#v [COUNTRY.GetRank]#!：#v $VALUE$#!"

 UNIFICATION_SUPPORT_FOR_CANDIDATES_ENTRY:0 "[Country.GetName]：#tooltippable #tooltip:$BREAKDOWN_TAG$#v $VALUE$#!#!#!"
 UNIFICATION_SUPPORT_FOR_CANDIDATES_DESC:0 "[CountryFormation.GetAdjective][Concept('concept_unification_candidate', '$concept_unification_candidates$')]的支持明细：\n$DETAILS$"
 UNIFICATION_CANDIDATE_SUPPORT_BREAKDOWN:0 "#header [Country.GetAdjectiveNoFormatting]对[COUNTRY_THIRD_PARTY.GetName]作为[CountryFormation.GetName][concept_unification_candidate]的支持度：#v $VALUE$#!#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"

 NO_VALID_WAR_GOALS:1 "无有效[Concept('concept_war_goal', '$concept_war_goals$')]"

 WARGOAL_TOOLTIP:2 "#header [WarGoal.GetName]#!\n$TOOLTIP_DELIMITER$\n持有者：[WarGoal.GetHolder.GetName]\n目标：[WarGoal.GetTarget.GetName]\n效果：[WarGoal.GetDesc][ConcatIfNeitherEmpty('\n\n',WarGoal.GetInfamyDesc)][ConcatIfNeitherEmpty('\n\n', WarGoal.GetManeuversCostDesc)][ConcatIfNeitherEmpty('\n\n',WarGoal.GetStatusString)]"
 WARGOAL_ACTIVE_TOOLTIP:0 "#header [WarGoal.GetName]#!\n$TOOLTIP_DELIMITER$\n持有者：[WarGoal.GetHolder.GetName]\n目标：[WarGoal.GetTarget.GetName]\n效果：[WarGoal.GetDesc][ConcatIfNeitherEmpty('\n\n',WarGoal.GetInfamyDesc)][ConcatIfNeitherEmpty('\n\n',WarGoal.GetStatusString)]"
 WARGOAL_INFAMY_DESC:0 "此要求使[WAR_GOAL.GetHolder.GetName]的[concept_infamy]#tooltippable #tooltip:$BREAKDOWN_TAG$ [WAR_GOAL.GetInfamyAmount|-1]#!#!"
 WARGOAL_POTENTIAL_INFAMY_DESC:0 "此要求会使[WAR_GOAL.GetHolder.GetName]的[concept_infamy]#tooltippable #tooltip:$BREAKDOWN_TAG$ [WAR_GOAL.GetInfamyAmount|-1]#!#!"
 WARGOAL_MANEUVERS_COST_DESC:1 "此要求消耗#tooltippable #tooltip:$BREAKDOWN_TAG$ [WAR_GOAL.CalcManeuversCost|v]#!#![Concept('concept_maneuver', '$concept_maneuvers$')]"
 WARGOAL_IS_INVALID:0 "该[concept_war_goal]#N 无效#!，目前不能由[WarGoal.GetHolder.GetName]索取：#!\n$ERRORS$"
 WARGOAL_IS_EXECUTED:0 "此[concept_war_goal]已在[WAR_GOAL.GetWar.GetName]中强制执行"
 WARGOAL_IS_DEMANDED:0 "该[concept_war_goal]已经在[concept_diplomatic_play]中作为要求提出"
 WARGOAL_IS_PRESSED:1 "[WarGoal.GetHolder.GetName]在[WAR_GOAL.GetWar.GetName]中#P 索取#!了该[concept_war_goal]，若当前[concept_peace_deal]被所有相关国家接受，会被强制执行"
 WARGOAL_IS_NOT_PRESSED:1 "[WarGoal.GetHolder.GetName]在[WAR_GOAL.GetWar.GetName]中#N 未索取#!该[concept_war_goal]，若当前[concept_peace_deal]被所有相关国家接受，不会被强制执行"
 OBLIGATION_MANEUVERS_COST:0 "@maneuvers![GetDefine( 'NDiplomacy', 'SWAY_OFFER_OBLIGATION_MANEUVERS_COST' )|v]"
 OBLIGATION_MANEUVERS_COST_TOOLTIP:1 "#header [concept_obligation]#!\n[Concept('concept_maneuver', '$concept_maneuvers$')]花费：@maneuvers![GetDefine( 'NDiplomacy', 'SWAY_OFFER_OBLIGATION_MANEUVERS_COST' )|v]\n我们有[DiplomaticPlay.GetNumManeuversRemaining(GetPlayer.Self)|v]未使用的[Concept('concept_maneuver', '$concept_maneuvers$')]"

 WARGOAL_MANEUVERS_COST:0 "@maneuvers![WarGoal.CalcManeuversCost|v]"
 WARGOAL_MANEUVERS_COST_TOOLTIP:1 "#header [concept_war_goal][Concept('concept_maneuver', '$concept_maneuvers$')]花费：[WarGoal.CalcManeuversCost|v]#!\n$TOOLTIP_DELIMITER$\n[WarGoal.GetManeuversCostDesc]\n我们还有[WarGoal.GetDiplomaticPlay.GetNumManeuversRemaining(GetPlayer.Self)|v][Concept('concept_maneuver', '$concept_maneuvers$')]"
 WARGOAL_INFAMY_TOOLTIP:0 "#header [concept_war_goal][concept_infamy]：[WarGoal.GetInfamyAmount|-1]#!\n$TOOLTIP_DELIMITER$\n[WarGoal.GetInfamyDesc]"
 WARGOAL_INFAMY:0 "@infamy![WarGoal.GetInfamyAmount|-1]"

 WAR_SUPPORT_CANNOT_BE_NEGATIVE:0 "[concept_war_support]无法降到#variable 0#!以下，因为他们还控制着首都，且下列战争目标未被占领："
 WAR_SUPPORT_CANNOT_BE_NEGATIVE_WAR_GOAL_ENTRY:0 "——[WAR_GOAL.GetName]"

 WAR_PANEL_CURRENT_PEACE_DEAL_PROPOSER:0 "由[WarPanel.GetWar.GetCountryProposingPeace.GetName]提出"
 WAR_PANEL_NO_CURRENT_PEACE_DEAL:0 "无当前[concept_peace_deal]"
 WAR_PANEL_CURRENT_PEACE_DEAL:1 "当前[concept_peace_deal]"
 WAR_PANEL_OVERVIEW:0 "概览"
 WAR_PANEL_PEACE:0 "议和"
 WAR_PANEL_PEACE_TOOLTIP:2 "#header $WAR_PANEL_CURRENT_PEACE_DEAL$#!\n$TOOLTIP_DELIMITER$\n#title 索取的[Concept('concept_war_goal', '$concept_war_goals$')]：#!\n[War.GetPressedWarGoalsString]\n\n[ConcatIfNeitherEmpty(War.GetPeaceDealValidationDesc, '\n' )][War.GetAcceptActivePeaceDealDesc]"
 WAR_PANEL_ALL_ACCEPT_PEACE:2 "@green_checkmark_box!#bold 各方都接受这份[concept_peace_deal]。#!"
 WAR_PANEL_NONE_ACCEPT_PEACE:2 "@red_cross!#bold 各方都不接受这份[concept_peace_deal]。#!"
 WAR_PANEL_ACCEPT_PEACE_ONE:2 "@green_checkmark_box!$COUNTRY$#bold 接受#!这份[concept_peace_deal]。"
 WAR_PANEL_ACCEPT_PEACE_LIST:2 "@green_checkmark_box!$LIST$#bold 接受#!这份[concept_peace_deal]。"
 WAR_PANEL_NOT_ACCEPT_PEACE_ONE:2 "@red_cross!$COUNTRY$#bold 不接受#!这份[concept_peace_deal]。"
 WAR_PANEL_NOT_ACCEPT_PEACE_LIST:2 "@red_cross!$LIST$#bold 不接受#!这份[concept_peace_deal]。"
 WAR_PANEL_LIKELY_ACCEPT_PEACE_ONE:2 "@green_checkmark_box!$COUNTRY$#bold 可能会接受#!这份[concept_peace_deal]。"
 WAR_PANEL_LIKELY_ACCEPT_PEACE_LIST:2 "@green_checkmark_box!$LIST$#bold 可能会接受#!这份[concept_peace_deal]。"
 WAR_PANEL_LIKELY_NOT_ACCEPT_PEACE_ONE:2 "@red_cross!$COUNTRY$#bold 可能不会接受#!这份[concept_peace_deal]。"
 WAR_PANEL_LIKELY_NOT_ACCEPT_PEACE_LIST:2 "@red_cross!$LIST$#bold 可能不会接受#!这份[concept_peace_deal]。"
 WAR_PANEL_ACCEPT_PEACE:1 "我们#bold #N 不#!#!接受这份[concept_peace_deal]"
 WAR_PANEL_NOT_ACCEPT_PEACE:1 "我们接受这份[concept_peace_deal]"
 WAR_PANEL_PEACE_YES:1 "#header 和平接受度#!\n$TOOLTIP_DELIMITER$\n#variable $COUNTRY$#!会#P #bold 接受#!#!目前这份[concept_peace_deal]\n\n$BREAKDOWN$"
 WAR_PANEL_PEACE_NO:1 "#header 和平接受度#!\n$TOOLTIP_DELIMITER$\n#variable $COUNTRY$#!#N #bold 不会接受#!#!目前这份[concept_peace_deal]\n\n$BREAKDOWN$"
 WAR_PANEL_PEACE_PLAYER:0 "对方由玩家控制，所以选择由其决定。"
 WAR_PANEL_CAPITULATE:0 "投降"
 WAR_PANEL_CAPITULATE_TOOLTIP:0 "立即退出战争。针对我们的所有战争目标都会被强制执行。\n[GetDesc(WarPanel.GetWar.Capitulate(GetPlayer.Self))]"
 WAR_PANEL_PROPOSE_PEACE_DEAL:0 "提出[concept_peace_deal]"
 WAR_PANEL_PROPOSE_PEACE:0 "提出[concept_peace_deal]"
 WAR_PANEL_PROPOSE_PEACE_TOOLTIP:0 "#header $WAR_PANEL_PROPOSE_PEACE$#!\n$TOOLTIP_DELIMITER$\n根据我们提出的[concept_peace_deal]，向谈判各方提议和平[ConcatIfNeitherEmpty('\n\n',GetDesc(WarPanel.GetWar.ProposePeaceDeal(GetPlayer.Self)))]\n\n[WarPanel.GetWar.GetAcceptProposedPeaceDealDesc(GetPlayer.Self)]"
 WAR_PANEL_WHITE_PEACE:0 "无条件和平"
 WAR_PANEL_SET_WHITE_PEACE:0 "将条款设为无条件和平"
 WAR_PANEL_SET_WHITE_PEACE_TOOLTIP:0 "#header $WAR_PANEL_SET_WHITE_PEACE$#!\n$TOOLTIP_DELIMITER$\n将所有索取的[Concept('concept_war_goal', '$concept_war_goals$')]从我们提议的[concept_peace_deal]中移除[ConcatIfNeitherEmpty('\n\n',GetDesc(WarPanel.GetWar.SetWhitePeace(GetPlayer.Self)))]\n\n[WarPanel.GetWar.GetAcceptWhitePeaceDealDesc]"

 CANNOT_CAPITULATE_OVERLORD_IN_WAR:0 "无法投降，你的宗主国还在参战"
 CANNOT_CAPITULATE_SOVEREIGNTY_VIOLATED:0 "无法投降，这场战争侵犯了我们的主权"
 CANNOT_CAPITULATE_OVERLORD_WARGOAL_STAKEHOLDER:0 "无法投降，你的宗主国是针对你国家战争目标的利益相关者"
 WAR_PANEL_PARTICIPANT_TOOLTIP:0 "[WarParticipant.GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[WarParticipant.GetWarSupportDescDelayed]\n[WarParticipant.GetExhaustionDesc]"
 WAR_RIGHT_LEADER_TOOLTIP:0 "[War.AccessRightSideLeaderParticipant.GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[War.AccessRightSideLeaderParticipant.GetWarSupportDescDelayed]\n[War.AccessRightSideLeaderParticipant.GetExhaustionDesc]"
 WAR_LEFT_LEADER_TOOLTIP:0 "[War.AccessLeftSideLeaderParticipant.GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[War.AccessLeftSideLeaderParticipant.GetWarSupportDescDelayed]\n[War.AccessLeftSideLeaderParticipant.GetExhaustionDesc]"
 WAR_ATTACKER_LEADER_TOOLTIP:0 "[War.AccessAttackerLeaderParticipant.GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[War.AccessAttackerLeaderParticipant.GetWarSupportDescDelayed]\n[War.AccessAttackerLeaderParticipant.GetExhaustionDesc]"
 WAR_DEFENDER_LEADER_TOOLTIP:0 "[War.AccessDefenderLeaderParticipant.GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[War.AccessDefenderLeaderParticipant.GetWarSupportDescDelayed]\n[War.AccessDefenderLeaderParticipant.GetExhaustionDesc]"
 WAR_PANEL_RIGHT_LEADER_TOOLTIP:0 "[WarPanel.AccessWar.AccessParticipant(WarPanel.GetRightLeader).GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[WarPanel.AccessWar.AccessParticipant(WarPanel.GetRightLeader).GetWarSupportDescDelayed]\n[WarPanel.AccessWar.AccessParticipant(WarPanel.GetRightLeader).GetExhaustionDesc]"
 WAR_PANEL_LEFT_LEADER_TOOLTIP:0 "[WarPanel.AccessWar.AccessParticipant(WarPanel.GetLeftLeader).GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[WarPanel.AccessWar.AccessParticipant(WarPanel.GetLeftLeader).GetWarSupportDescDelayed]\n[WarPanel.AccessWar.AccessParticipant(WarPanel.GetLeftLeader).GetExhaustionDesc]"

 WAR_PANEL_WAR_SUPPORT_DESC:0 "#HEADER 战争支持度#!（$COUNTRY_NAME$）\n当前值：#variable $SUPPORT|1+=$#!"
 WAR_PANEL_WAR_SUPPORT_DESC_INITIAL:0 "初始[concept_war_support]：#variable $INITIAL|+=1$#!"
 WAR_PANEL_WAR_SUPPORT_DESC_BATTLES:0 "\n来自战斗：#variable $BATTLES|1+=$#!"
 WAR_PANEL_WAR_SUPPORT_DESC_EXHAUSTION:0 "\n来自厌战度：#variable $EXHAUSTION|1+=$#!"
 WAR_PANEL_WAR_SUPPORT_DESC_SITUATIONS:1 "\n来自事件：#variable $SITUATIONS|1+=$#!"

 PEACE_TOAST_TITLE:0 "和平条约"
 PEACE_SIGNED_DATE:0 "签署于[DiplomaticPlay.GetEndDate]"
 CAPITULATION_TITLE:0 "投降协定"
 CAPITULATION_ENFORCED:0 "以下战争目标对[Country.GetName]强制执行"

 IS_PROMOTED:0 "被晋升为"
 IS_DEMOTED:0 "被降职为"
 REMAINS_SAME_RANK:0 "仍然是"
 
 COMMANDER_COMMAND_LIMIT_UNITS:0 "$NUM_UNITS|v$"
 COMMANDER_COMMAND_LIMIT_UNITS_TOOLTIPPABLE:0 "#tooltippable #tooltip:$NUM_UNITS_BREAKDOWN$ $NUM_UNITS|v$#!#!"
 COMMANDER_COMMAND_LIMIT_DIVIDER:0 " / "
 COMMANDER_COMMAND_LIMIT_ENDING_BATTALIONS:0 " $NAME$[Concept('concept_battalion', '$concept_battalions$')]"
 COMMANDER_COMMAND_LIMIT_ENDING_FLOTILLAS:0 " $NAME$[Concept('concept_flotilla', '$concept_flotillas$')]"

 #Terrains
 plains:0 "平原"
 ocean:0 "海洋"
 lakes:0 "湖泊"
 river:0 "河流"
 forest:0 "森林"
 hills:0 "丘陵"
 mountain:0 "山地"
 jungle:0 "丛林"
 wetland:0 "湿地"
 desert:0 "沙漠"
 tundra:0 "苔原"
 savanna:0 "稀树草原"
 snow:0 "极地"
 farmland_rye:0 "农田"
 farmland_rice:0 "水田"
 farmland_millet:0 "农田"
 plantation:0 "农田"
 pasture:0 "农田"
 farmland_wheat:0 "农田"
 farmland_maize:0 "农田"
 cleared_land:0 "开阔地"
 mining:0 "矿井"
 forestry:0 "林地"
 docks:0 "船坞"

 MILITARY_PANEL_FRONT_TROOP_BREAKDOWN_HEADER:0 "部队分布："
 MILITARY_PANEL_FRONT_TROOP_BREAKDOWN:0 "[Front.GetName]：@battalions!$NUM_TROOPS|v$（$PERCENT_OF_TROOPS|%1+$）"

 MILITARY_PANEL_COMMAND_LIMIT_BREAKDOWN_TOOLTIP:3 "#header 单位#!\n[Character.GetFullName]指挥[GetUnitStrengthHeader( Character.GetNumCombatUnits, Character.GetMaxNumCombatUnits, Character.GetCombatUnitsTypeIcon )]\n$TOOLTIP_DELIMITER$\n[Character.GetRankName]军衔给予其#v [Character.GetStrengthPointsIcon][Character.GetTotalCommandLimit]#![concept_command_limit]：\n[Character.GetCommandLimitDesc]"

 REGULARS:1 "常备军"
 CONSCRIPTS:1 "征召军"
 IN_GARRISON:1 "[concept_garrison]"
 WITH_GENERALS:1 "拥有[Concept('concept_general', '$concept_generals$')]"

 COMMANDER_PANEL_ATTRITION_FORMAT:0 "[SelectLocalization(GreaterThan_CFixedPoint(Character.GetAttritionRaw, GetDefine( 'NMilitary', 'NORMAL_ATTRITION' )), '@high_attrition!', '@attrition!')][Character.GetAttritionFormattedShort]"
 MILITARY_PANEL_ATTRITION_FORMAT:1 "[SelectLocalization(GreaterThan_CFixedPoint(Character.GetAttritionRaw, GetDefine( 'NMilitary', 'NORMAL_ATTRITION' )), '@high_attrition!', '@attrition!')][Character.GetAttritionFormatted]"
 MILITARY_PANEL_TROOP_ATTRITION_LEVEL:0 "[SelectLocalization(GreaterThan_CFixedPoint(Character.GetAttritionRaw, GetDefine( 'NMilitary', 'NORMAL_ATTRITION' )), '高@high_attrition!', '一般@attrition!')]"
 MILITARY_PANEL_TROOP_MORALE_TOOLTIP:0 "#[GetMoraleColorString(Character.GetMoraleForBuildingUnits(Building.Self))] [Character.GetMoraleForBuildingUnits(Building.Self)|0%v]#![concept_morale]"

 MILITARY_PANEL_GENERAL_MOBILIZATION_FORMATTED:0 "[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilization$')]：$VALUE|v%0$"

 ATTRITION_FORMAT:1 "#tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0%$#!#!$CASUALTIES_WEEKLY$"
 ATTRITION_FORMAT_SHORT:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|0%$#!#!"
 ATTRITION_CASUALTIES_WEEKLY:1 "（#bold -$CASUALTIES|D$#!/周）"
 ATTRITION_DESC:2 "#header $VAL|0%-$[concept_attrition]#!\n$TOOLTIP_DELIMITER$\n单位的损耗风险为每周$VAL|0%-$：\n$BREAKDOWN$\n\n受损耗影响的单位损失$MIN|0%v$到$MAX|0%v$的人力\n$TOOLTIP_DELIMITER$\n指挥官的单位每周平均受$ATTRITION|1%-$损耗，或是平均损失$CASUALTIES|Dv$人力"
 ATTRITION_DESC_NOT_ON_FRONT:2 "#header $VAL|0%-$[concept_attrition]#!\n$TOOLTIP_DELIMITER$\n单位的损耗为每周$VAL|0%-$，因为[concept_commander]未处于[concept_front]\n\n受损耗影响的单位损失$MIN|0%v$到$MAX|0%v$的人力"
 ATTRITION_DESC_ZERO:2 "#header $VAL|0%-$[concept_attrition]#!\n$TOOLTIP_DELIMITER$\n单位的损耗为每周$VAL|0%-$\n\n受损耗影响的单位损失$MIN|0%v$到$MAX|0%v$人力"
 ATTRITION_DESC_BASE:1 "$TAB$基础损耗风险：$VAL|0%-$（#tooltippable #tooltip:$BREAKDOWN_TAG$ $ADD|0%-$#!#!来自[concept_commander]$SUPPLY|0%v$[concept_supply]）"
 ATTRITION_DESC_OTHER:1 "$TAB$其他因素：$VAL|0%-$（#tooltippable #tooltip:$BREAKDOWN_TAG$ $MULT|0%-=$#!#!基础损耗风险）"

 WAR_PANEL_INITIATOR_HEADER:1 "发起者"
 WAR_PANEL_INITIATOR_HEADER_TOOLTIP:1 "这场[concept_war]的发起者一方"
 WAR_PANEL_TARGET_HEADER:1 "目标"
 WAR_PANEL_TARGET_HEADER_TOOLTIP:1 "这场[concept_war]的目标一方"
 WAR_PANEL_INITIATOR_WARGOALS:1 "#title 发起者[Concept('concept_war_goal', '$concept_war_goals$')]#!"
 WAR_PANEL_TARGET_WARGOALS:1 "#title 目标[Concept('concept_war_goal', '$concept_war_goals$')]#!"
 MILITARY_PANEL_KILL_CHARACTER_TOOLTIP:1 "#header 让[Character.GetFullName]退役#!#N [ConcatIfNeitherEmpty('\n', Character.GetKillCharacterFailString)]#!"

 PROMOTION_EFFECTS_TOOLTIP:0 "\n$TOOLTIP_DELIMITER$\n效果：\n[Character.GetNextCommanderRankBenefits]$TROOP_ALLOCATION_CHANGES_PROMOTION$"
 MILITARY_PANEL_PROMOTE_CHARACTER_TOOLTIP:3 "#header 将[Character.GetFullName]晋升为[Character.GetRankNameFor(Character.GetNextCommanderRank.Self)]#![SelectLocalization(IsValid(Character.GetPromoteCommand), 'PROMOTION_EFFECTS_TOOLTIP', Character.GetPromoteCharacterFailString)]"

 MILITARY_PANEL_PROMOTE_CHARACTER_TOOLTIP_MAX_RANK:0 "#header 晋升[Character.GetFullName]#!#N [Character.GetPromoteCharacterFailString]#!"
 MILITARY_PANEL_CHARACTER_SUPPLY_TOOLTIP:2 "#header 补给#!\n[Character.GetFullName]部队的当前补给为#variable [Character.GetSupply|%0]#!\n下一补给目标为#variable [Character.GetNextSupply|%0]#!\n$TOOLTIP_DELIMITER$\n[concept_supply_desc]"
 MILITARY_PANEL_CHARACTER_OLD_SUPPLY:0 "补给：#variable [Character.GetSupply|%1]#!"
 AT_THE_WAR_OFFICE_TOOLTIP:0 "#header 位于陆军部#!\n$TOOLTIP_DELIMITER$\n[concept_war_office_desc]"
 RECRUIT_CHARACTER_HEADER:0 "#header 招募角色#!"

 ACQUIRING_TITLE:0 "#title 获得#!"
 COST_TITLE:0 "#title 花费#!"
 CONSUMED_TITLE:0 "#title 消费#!"
 BALANCE_TITLE:0 "#title 结余#!"
 STOCKPILE_TITLE:0 "#title 储备#!"

 KILL_CHARACTER_NOT_ENOUGH_ADMIN:0 "没有足够@bur!（$CURRENTVALUE|v$/$NEEDEDVALUE|v$）让该角色退役"
 RECRUIT_CHARACTER_NOT_ENOUGH_ADMIN:0 "#N 没有足够@bur!#variable （$CURRENTVALUE|0$/$NEEDEDVALUE|0$）#!招募角色#!"
 LOW_NUMBER_INTEREST_GROUPS:0 "#N 需要至少$REQUIRED|v$个[Concept('concept_interest_group', '$concept_interest_groups$')]才能招募新角色#!"
 RECRUIT_CHARACTER_WRONG_COUNTRY:0 "#N #variable [CHARACTER.GetFullName]#!不属于#variable [COUNTRY.GetName]#!#!"

 COMMANDER_ORDER_REDUNDANT:0 "#V 已被指派往该指令#!"
 COMMANDER_ORDER_NAVAL_NO_COASTAL:1 "#N [STATE.GetName]没有控制沿海地块#!"
 COMMANDER_ORDER_NAVAL_NOT_ENEMY:0 "#N 未与[COUNTRY.GetName]交战#!"
 COMMANDER_ORDER_NAVAL_REPAIRING:0 "#N $ADMIRAL_REPAIRING_DATE$#!"
 COMMANDER_ORDER_NAVAL_NEED_GENERAL:2 "#N [HQ.GetName]没有领军的[Concept('concept_general', '$concept_generals$')]来执行海上入侵#!"
 COMMANDER_ORDER_NAVAL_GENERAL_ELSEWHERE:0 "#N [concept_admiral]和[concept_general]需要来自同一[concept_hq]才能执行海上入侵#!"
 COMMANDER_ORDER_NAVAL_GENERAL_NO_TROOPS:0 "#N 该[concept_general]没有执行海上入侵的[Concept( 'concept_battalion', '$concept_battalions$')]#!"
 COMMANDER_ORDER_POWER_PROJECTION_ALREADY_PRESENT:0 "#N 已存在于一个会在[STRATEGIC_REGION.GetName]自动生成的[concept_interest]。#!"
 COMMANDER_ORDER_POWER_PROJECTION_NOT_ADJACENT:0 "#N 不是相邻#variable [concept_strategic_region]#!"
 COMMANDER_ORDER_ADVANCE_FRONT_FAIL_NOT_PARTICIPATING:0 "#N [Country.GetName]没有参与[Front.GetName]#!"
 COMMANDER_ORDER_DEFEND_FRONT_FAIL_NOT_PARTICIPATING:0 "#N [Country.GetName]没有参与[Front.GetName]#!"
 COMMANDER_ORDER_INTERCEPTION_NOT_FRIENDLY_HQ:0 "#N [HQ.GetName]为非友军总部#!"
 COMMANDER_ORDER_PATROL_SAME_HQ:0 "#N 需要以不同总部为目标#!"
 COMMANDER_ORDER_PATROL_NOT_FRIENDLY_HQ:0 "#N 只能以友方总部为目标#!"
 COMMANDER_ORDER_FRONT_FAIL_UNREACHABLE:0 "#N [Country.GetName]无法抵达[Front.GetName]#!"

 COMMANDER_ORDER_CONVOY_RAIDING_INVALID_TARGET:0 "#N 不是一个敌对[concept_supply_network]#!"

 COMMANDER_PANEL_CURRENT_ORDER:1 "当前[concept_order]：#b [Character.GetCommanderOrder.GetType.GetNameGerund]#![AddLocalizationIf(Not(Or(Character.IsAdmiral, Character.GetCommanderOrder.GetType.IsStandBy)), Character.GetCommanderOrder.GetFrontTarget.GetName)]"
 COMMANDER_PANEL_ORDER_TOOLTIP:0 "[Character.GetSwitchOrderButtonDesc( CommanderOrderType.Self )][ConcatIfNeitherEmpty('\n\n', Character.CanSelectOrderDesc( CommanderOrderType.Self ))]"
 COMMANDER_PANEL_ORDER_TOGGLE_DEFEND_TOOLTIP:0 "将当前[concept_order]变更为#b 防御#!，同时仍留在[Character.GetCommanderOrder.GetFrontTarget.GetName]。"
 COMMANDER_PANEL_ORDER_TOGGLE_ADVANCE_TOOLTIP:0 "将当前[concept_order]变更为#b 推进#!，同时仍留在[Character.GetCommanderOrder.GetFrontTarget.GetName]。"
 COMMANDER_PANEL_ORDER_TOGGLE_DEFEND:0 "将命令改为防御"
 COMMANDER_PANEL_ORDER_TOGGLE_ADVANCE:0 "将命令改为推进"

 MAKE_PEACE_NOT_AT_WAR_WITH:0 "#N #HEADER [COUNTRY.GetName]#!未与#HEADER [TARGET_COUNTRY.GetName]#!交战#!"

 GOODS_STATE_PANEL_PRICE_RIGHT_NOW:0 "价格：#variable @money![Goods.GetStatePrice|1]#!"
 GOODS_PANEL_PRICE_RIGHT_NOW:0 "价格：#variable [Goods.GetMarketPriceWithTooltip|1]#![GetTrendIcon(Goods.GetPriceTrend)]"
 SOLD_BY:0 "#title 出售#!"
 BOUGHT_BY:0 "#title 购买#!"
 PRODUCED_BY:0 "生产"
 CONSUMED_BY:0 "消费"
 RESOURCE_POTENTIALS:0 "[Concept('concept_resource_potential','$concept_resource_potentials$')]"
 INFORMATION:0 "信息"
 STATE_MODIFIERS:0 "地区修正：\n[State.GetModifier.GetDesc]"

 SP_CAPACITY_CONCEPT:0 "#concept 军队将会试图通过从军事预算中获取军费、购买军用物资，并使用这些来训练在军营和海军基地的士兵来达到实力点数容量上限。#!"

 STAPLE:0 "日用"
 STAPLE_FILTER:0 "#instruction 显示/隐藏#!#header 日用品#!\n\n#concept 日用品是日常用品#!"
 INDUSTRIAL_GOODS_FILTER:0 "#instruction 显示/隐藏#!#header 工业品#!\n\n#concept 工业品是由制造业生产的，可由其他制造业使用的商品。#!"
 LUXURY_GOODS_FILTER:0 "#instruction 显示/隐藏#!#header 奢侈品#!\n\n#concept 奢侈品是人群在较高[concept_sol]才开始消费的商品。#!"
 MILITARY_GOODS_FILTER:0 "#instruction 显示/隐藏#!#header 军用商品#!\n\n#concept 军用商品是军队使用的商品。#!"

 NATIONAL_SP_CAPACITY:0 "#title 国家实力点数容量#!"
 ARMY_TITLE:0 "@army_SP!#TITLE 陆军#!"
 NAVY_TITLE:0 "#title @navy_SP!海军#!"
 NAVY_SP_CAPACITY_TITLE:0 "#HEADER 海军实力点数容量#!\n$TOOLTIP_DELIMITER$\n目标：#variable @army_SP![Country.GetNavySPCapacity]#!\n\n$SP_CAPACITY_CONCEPT$"
 ARMY_SP_CAPACITY_TITLE:0 "#HEADER 陆军实力点数容量#!\n$TOOLTIP_DELIMITER$\n目标：#variable @navy_SP![Country.GetArmySPCapacity]#!\n\n$SP_CAPACITY_CONCEPT$"
 COMMANDS_TITLE:0 "#title 命令#!"
 CURRENT_ARMY_SP:0 "当前：#variable @army_SP![Country.GetStrengthPointArmy]#!"
 CURRENT_NAVY_SP:0 "当前：#variable @navy_SP![Country.GetStrengthPointNavy]#!"
 UNASSIGNED_CHARACTERS_TITLE:0 "#title 未委派的角色#!"
 PRIO_TITLE:0 "#title 优先：#!"
 TRAITS_TITLE:0 "#title 特质#!"
 AGE_VALUE:0 "#title 年龄：#!#BOLD [Character.GetAge]#!"
 INTEREST_GROUP_VALUE:0 "#title [concept_interest_group]：#!#BOLD #underline [Character.GetInterestGroup.GetName]#!#!"
 INTEREST_GROUP_VALUE_TWO_ROWS:0 "#title [concept_interest_group]：#!\n#BOLD #underline [InterestGroup.GetName]#!#!"
 RULER_OF_COUNTRY:0 "#variable [Character.GetCountry.GetName]的国家元首"
 HEIR_OF_COUNTRY:0 "#variable [Character.GetCountry.GetName]#!的继承人"
 AT_THE_WAR_OFFICE:0 "未委派"
 RECRUIT_CHARACTER_GENERAL:0 "征召陆军将领"
 RECRUIT_CHARACTER_ADMIRAL:0 "征召海军将领"
 RECRUIT_CHARACTER_GENERAL_HEADER:0 "#bold 选择要征召的陆军将领#!"
 RECRUIT_CHARACTER_ADMIRAL_HEADER:0 "#bold 选择要征召的海军将领#!"
 RECRUIT_CHARACTER_BUTTON:0 "招募"
 CHARACTER_IG_IS_INSURRECTIONARY:1 "由暴动的[InterestGroup.GetName]支持"
 RETIRE_COMMANDER_IS_RULER:0 "[Character.GetFullName]是[Character.GetCountry.GetName]的[Character.GetPrimaryRoleTitle]，不能退役"
 RECRUIT_COMMANDER_TOO_MANY_OF_TYPE:0 "[Country.GetName]已经拥有[GetDefine('NCharacters','MAX_NUM_CHARACTERS_PER_TYPE')|0]名[Character.GetPrimaryRoleName]，不能再招募更多"
 RECRUIT_COMMANDER_WRONG_COUNTRY:0 "#R [Character.GetFullName]不属于[Country.GetName]#!"
 RECRUIT_COMMANDER_HQ_WRONG_COUNTRY:0 "#R [Hq.GetName]不属于[Country.GetName]#!"
 RECRUIT_COMMANDER_TEMP_HQ:0 "#R [Hq.GetName]是临时[concept_hq]#!"
 CHARACTER_TOOLTIP:0 "[Character.GetInfoTooltip]"
 CHARACTER_IS_BUSY:0 "[Character.GetFullName]正在忙碌，无法承担这项委任"

 character_role_general:0 "陆军将领"
 character_role_admiral:0 "海军将领"
 character_role_politician:0 "政治家"
 character_role_ruler:0 "统治者"
 character_role_heir:1 "继承人"

 character_role_general_title:0 "陆军将领"
 character_role_admiral_title:0 "海军将领"
 character_role_politician_title:0 "" # Empty on purpose

 ROLE:0 "[concept_character_role]"
 CHARACTER_PRIMARY_ROLE:0 "#v [Character.GetAllRoleNames]#!"
 CHARACTER_PRIMARY_ROLE_TOOLTIP:0 "#header [Character.GetFullName]#!是一位#v [Character.GetAllRoleNames]#!"

 INPUT_MULT:0 "[concept_input_mult]：#v [Building.GetInputMult|-=%0]#!"
 INPUT_MULT_TOOLTIP:0 "[Building.GetInputMultDesc]"

 THROUGHPUT:0 "[SelectLocalization(EqualTo_CFixedPoint(Building.GetThroughputBonusCurrent, Building.GetThroughputBonusTarget), 'THROUGHPUT_CONSTANT', 'THROUGHPUT_CHANGING')]"
 THROUGHPUT_CONSTANT:0 "[concept_throughput]：#v [Building.GetThroughputBonusCurrent|%=+0]#!"
 THROUGHPUT_CHANGING:1 "[concept_throughput]：#v [Building.GetThroughputBonusCurrent|%=+0]#!@arrow_right!#v [Building.GetThroughputBonusTarget|%=+0]#!"
 THROUGHPUT_TOOLTIP:0 "[SelectLocalization(EqualTo_CFixedPoint(Building.GetThroughputBonusCurrent, Building.GetThroughputBonusTarget), 'THROUGHPUT_TOOLTIP_CONSTANT', 'THROUGHPUT_TOOLTIP_CHANGING')]"
 THROUGHPUT_TOOLTIP_CONSTANT:0 "#header 吞吐量增益#!\n[Building.GetThroughputDesc]"
 THROUGHPUT_TOOLTIP_CHANGING:0 "该建筑的[concept_throughput]正在变化。\n\n#header 吞吐量增益#!\n[Building.GetThroughputDesc]"
 EXPAND_ECONOMY_OF_SCALE_EFFECT_PER_LEVEL:0 "每级$EFFECT$（$MAX_LEVEL|v$级时达到上限）"
 EXPAND_ECONOMY_OF_SCALE_EFFECT_TOTAL:0 "总计$EFFECT$（上限为$MAX_EFFECT$）"
 BUILDING_ECONOMY_OF_SCALE_CAP_TOOLTIP:0 "[Building.GetState.GetName]的[Building.GetName]受[concept_economy_of_scale]效果影响的上限为[Building.GetModifier.GetValueWithBreakdownFor('building_economy_of_scale_level_cap_add')]级"

 character_ig_info:0 "[concept_interest_group]：#variable [CHARACTER.GetInterestGroup.GetName]#!"
 character_name_info:0 "[CHARACTER.GetFullNameWithTitle]"
 character_role_info:1 "#bold [CHARACTER.GetPrimaryRoleName]#!"
 character_age_info:0 "年龄：#variable [CHARACTER.GetAge]#!"
 character_traits_info:0 "#title 特质#!\n[CHARACTER.GetTraitsDesc]"
 character_command_limit_army:0 "[concept_command_limit]：#variable [CHARACTER.GetCommandLimit|0]#!@battalions!"
 character_command_limit_navy:1 "[concept_command_limit]：#variable [CHARACTER.GetCommandLimit|0]#!@flotillas!"
 character_ideology_info:0 "意识形态：[CHARACTER.GetIdeology.GetName]"

 CHARACTER_TRAIT_FORMAT:0 "#variable $TRAIT$#!"
 CHAR_TRAIT_MODIFIER_HEADER_COUNTRY:0 "#title 作为统治者：#!"
 CHAR_TRAIT_MODIFIER_HEADER_COMMAND:0 "#title 作为指挥官：#!"
 CHAR_TRAIT_MODIFIER_HEADER_IG_LEADER:0 "#title 作为[concept_interest_group]领袖：#!"
 CHAR_TRAIT_MODIFIER_HEADER_COUNTRY_INACTIVE:0 "#title 作为统治者（未生效）：#!"
 CHAR_TRAIT_MODIFIER_HEADER_COMMAND_INACTIVE:0 "#title 作为指挥官（未生效）：#!"
 CHAR_TRAIT_MODIFIER_HEADER_IG_LEADER_INACTIVE:0 "#title 作为[concept_interest_group]领袖（未生效）：#!"

 POPULARITY_HATED:0 "#r 憎恨#!"
 POPULARITY_DISLIKED:0 "厌恶"
 POPULARITY_NEUTRAL:0 "中立"
 POPULARITY_LIKED:0 "喜爱"
 POPULARITY_LOVED:0 "#g 爱戴#!"

 character_info_with_ig_tooltip_general:0 "$character_info_tooltip_general$\n\n$character_ig_info$"
 character_info_with_ig_tooltip_admiral:0 "$character_info_tooltip_admiral$\n\n$character_ig_info$"
 character_info_with_ig_tooltip_politician:0 "$character_info_tooltip_politician$\n\n$character_ig_info$"

 character_info_tooltip_general:0 "#HEADER $character_name_info$#!\n$character_role_info$\n$TOOLTIP_DELIMITER$\n$character_age_info$\n$character_assignments_info$\n\n$character_command_limit_army$\n\n$character_traits_info$"
 character_info_tooltip_admiral:0 "#HEADER $character_name_info$#!\n$character_role_info$\n$TOOLTIP_DELIMITER$\n$character_age_info$\n$character_assignments_info$\n\n$character_command_limit_navy$\n\n$character_traits_info$"
 character_info_tooltip_politician:0 "#HEADER $character_name_info$#!\n$character_role_info$\n$TOOLTIP_DELIMITER$\n$character_ideology_info$\n$character_age_info$\n\n$character_traits_info$"
 character_info_tooltip_ruler:0 "#HEADER $character_name_info$#!\n$character_role_info$\n$TOOLTIP_DELIMITER$\n$character_age_info$\n\n$character_traits_info$"
 character_info_tooltip_heir:0 "#HEADER $character_name_info$#!\n$character_role_info$\n$TOOLTIP_DELIMITER$\n$character_age_info$\n\n$character_traits_info$"

 MILITARY_PANEL:0 "军事"
 MILITARY_PANEL_TAB_ARMY:0 "陆军"
 MILITARY_PANEL_TAB_ARMY_SELECTED:0 "#bold 陆军#!"
 MILITARY_PANEL_TAB_GARRISON:0 "驻防部队"
 MILITARY_PANEL_TAB_GARRISON_SELECTED:0 "#bold 驻防部队#!"
 MILITARY_PANEL_TAB_NAVY:0 "海军"
 MILITARY_PANEL_TAB_NAVY_SELECTED:0 "#bold 海军#!"

 TITLE_RULER:0 "#title 国家元首#!"
 TITLE_HEIR:0 "#title 继承人#!"
 TITLE_LEADER:0 "#title 领袖#!"

 IDEOLOGY_STRONG_APPROVAL:0 "#P 坚决支持#!"
 IDEOLOGY_APPROVAL:0 "#P 支持#!"
 IDEOLOGY_NEUTRAL:0 "#V 中立#!"
 IDEOLOGY_DISAPPROVAL:0 "#N 反对#!"
 IDEOLOGY_STRONG_DISAPPROVAL:0 "#N 坚决反对#!"

 IDEOLOGY_NO_LAW_STANCES:0 "#bold 无立场#!"
 IDEOLOGY_LAW_STANCE_GROUP:0 "#title 对$LAW_GROUP$的态度#!"
 IDEOLOGY_LAW_STANCE_STRONGLY_APPROVE:2 "#P 坚决$concept_endorse$#!$LAWS$"
 IDEOLOGY_LAW_STANCE_APPROVE:2 "#P $concept_endorse$#!$LAWS$"
 IDEOLOGY_LAW_STANCE_DISAPPROVE:2 "#N $concept_oppose$#!$LAWS$"
 IDEOLOGY_LAW_STANCE_STRONGLY_DISAPPROVE:2 "#N 坚决$concept_oppose$#!$LAWS$"
 IDEOLOGY_LAW_STANCE_NEUTRAL:0 "#V 不在意#!$LAWS$"

 POL_PANEL_IG_STATUS_HEADER:0 "#title 支持度#!"
 ig_approval_loyal:0 "#bold #P 忠诚#!#!"
 ig_approval_happy:0 "#bold #P 满意#!#!"
 ig_approval_neutral:0 "#bold 中立#!"
 ig_approval_unhappy:0 "#bold #N 不满#!#!"
 ig_approval_angry:0 "#bold #N 愤怒#!#!"

 WILL_RADICALIZE_WARNING:1 "@warning!这会使[INTEREST_GROUP.GetName][Concept('concept_political_movement_radicalism', '$concept_political_movement_radicalize$')]"

 IG_NAME_WITH_LEADER:0 "[INTEREST_GROUP.GetName]集团的[CHARACTER.GetFullName]"
 IG_APPROVES_OF_LAW:3 "@approves!$NAME$$CLOUT_OPTIONAL$#P #bold $concept_endorse$#!#![Law.GetName]：#BOLD $VAL|+=$#!\n"
 IG_DISAPPROVES_OF_LAW:3 "@disapproves!$NAME$$CLOUT_OPTIONAL$#N #bold $concept_oppose$#!#![Law.GetName]：#BOLD $VAL|+=$#!\n"
 IG_STRONGLY_APPROVES_OF_LAW:2 "@approves!$NAME$$CLOUT_OPTIONAL$#P #bold 坚决$concept_endorse$#!#![Law.GetName]：#BOLD $VAL|+=$#!\n"
 IG_STRONGLY_DISAPPROVES_OF_LAW:2 "@disapproves!$NAME$$CLOUT_OPTIONAL$#N #bold 坚决$concept_oppose$#!#![Law.GetName]：#BOLD $VAL|+=$#!\n"
 IG_APPROVES_OF_LAW_CHANGE:1 "@approves!$NAME$$CLOUT_OPTIONAL$#P #bold $concept_endorse$#!#!这项改革：#tooltippable #tooltip:[INTEREST_GROUP.GetTooltipTag]|[LAW.GetTooltipTag],IG_LAW_APPROVAL_BREAKDOWN #BOLD $APPROVAL_DELTA|+=$#!#!#!（从#v $CURR_APPROVAL|+$#!到#v $PROJECTED_APPROVAL|+$#!）\n\n"
 IG_APPROVES_OF_PREVIOUS_LAW_CHANGE:1 "@approves!$NAME$$CLOUT_OPTIONAL$#P #bold $concept_endorse$#!#!近期从[LAW_OTHER.GetName]到[LAW.GetName]的改革：#BOLD $APPROVAL_DELTA|+=$#!#!#!\n\n"
 IG_DISAPPROVES_OF_LAW_CHANGE:1 "@disapproves!$NAME$$CLOUT_OPTIONAL$#N #bold $concept_oppose$#!#!这项改革：#tooltippable #tooltip:[INTEREST_GROUP.GetTooltipTag]|[LAW.GetTooltipTag],IG_LAW_APPROVAL_BREAKDOWN #BOLD $APPROVAL_DELTA|+=$#!#!#!（从#v $CURR_APPROVAL|+$#!到#v $PROJECTED_APPROVAL|+$#!）\n\n"
 IG_DISAPPROVES_OF_PREVIOUS_LAW_CHANGE:1 "@disapproves!$NAME$$CLOUT_OPTIONAL$#N #bold $concept_opposes$#!#!近期从[LAW_OTHER.GetName]到[LAW.GetName]的改变：#BOLD $APPROVAL_DELTA|+=$#!#!#!\n\n"

 IG_APPROVES_OF_LAW_CHANGE_BREAKDOWN:1 "@approves!#variable [INTEREST_GROUP.GetName]#!#P #bold $concept_endorse$#!#!用#variable $LAW$#!（$APPROVAL$）替换#variable $OLD_LAW$#!（$OLD_APPROVAL$）\n#BOLD $APPROVAL_DELTA|+=$#!（从$CURR_APPROVAL|=$到$PROJECTED_APPROVAL|=$）"
 IG_DISAPPROVES_OF_LAW_CHANGE_BREAKDOWN:1 "@disapproves!#variable [INTEREST_GROUP.GetName]#!#N #bold $concept_oppose$#!#!用#variable $LAW$#!（$APPROVAL$）替换#variable $OLD_LAW$#!（$OLD_APPROVAL$）\n#BOLD $APPROVAL_DELTA|+=$#!（从$CURR_APPROVAL|=$到$PROJECTED_APPROVAL|=$）"
 IG_LAW_APPROVAL_BREAKDOWN:0 "[InterestGroup.GetLawApprovalBreakdown(Law.Self)]"
 IG_APPROVAL_DECAY_DESC:0 "\n#bold 通过后#!，$APPROVAL_DELTA|+=$将在接下来的$MONTHS|0v$个月内衰减到#BOLD $VAL|+=$#!"
 IG_APPROVAL_DECAY_IN_PROGRESS_DESC:0 "（该反应会在$MONTHS$个月中逐渐衰减，最终支持度变为#BOLD $VAL|+=$#!（$APPROVAL$））"
 IG_WITH_CLOUT:0 "（[INTEREST_GROUP.GetClout|%1v]） "
 IG_MARGINAL_WITH_CLOUT:0 "（[INTEREST_GROUP.GetClout|%1v]——[concept_marginalized]） "
 NO_CHANGE_IN_APPROVAL:0 "[INTEREST_GROUP.GetName]对$LAW$的接受度和$OLD_LAW$一样"

 CURRENTLY_ENACTING:0 "目前施行："
 ZOOM_TO_CAPITAL_STATE:0 "拉近到[Country.GetCapital.GetName]（[concept_capital_state]）"

 GOV_STABILITY_DROP_FROM_LAW:0 "$TAB$#variable $IGNAME$#!$IDEOLOGY$：#BOLD #N -$VAL|0%$#!#!"
 IG_STABILITY_DROP_FROM_LAW:0 "已制定的$LAW$"
 IG_STABILITY_BONUS_SINGLE_GROUP:0 "唯一执政[concept_interest_group]：#variable #P $VAL|=0%$#!#!#!\n"
 IG_STABILITY_PENALTY_RELATION:0 "#bold $DISLIKING_IG$#!讨厌#bold $LEADER_IG$#!：#variable #N $VAL|0%$#!#!\n"
 IG_STABILITY_BONUS_RELATION:0 "#bold $LIKING_IG$#!喜欢#bold $LEADER_IG$#!：#variable #P $VAL|=0%$#!#!\n"
 IG_STABILITY_PENALTY_RECENT_LAW:0 "#bold $DISLIKING_IG$#!反对近期通过的法律：#variable #N $VAL|0%$#!#!\n"
 IG_STABILITY_PENALTY_OPPOSITION:0 "在野势力：#variable #N $VAL|0%$#!#!\n"

 GOV_IG_ENACTMENT_SUPPORT:1 "   @approves![INTEREST_GROUP.GetName]（$CLOUT_SHARE|%1v$）#P #bold $concept_endorse$#!#!：#BOLD $VAL|-=$#!天"
 GOV_IG_ENACTMENT_NEUTRAL:0 "   [INTEREST_GROUP.GetName]（$CLOUT_SHARE|%v1$）#tooltippable #tooltip:INDIFFERENT_BREAKDOWN 不关心#!#!：#BOLD $VAL|-=$#!天"
 GOV_IG_ENACTMENT_OPPOSITION:1 "   @disapproves![INTEREST_GROUP.GetName]（$CLOUT_SHARE|%v1$）#bold #N $concept_oppose$#!#!：#BOLD $VAL|-=$#!天"

 LAW_APPROVAL:0 "#bold [Law.GetPercentPolStrApprove|%1]#!"
  #LAW_APPROVAL: "#bold [Law.GetNumIGsApprove]#! ([Law.GetPercentPolStrApprove|%0])"
 LAW_DISAPPROVAL:0 "#bold [Law.GetPercentPolStrDisapprove|%1]#!"
  #LAW_DISAPPROVAL: "#bold [Law.GetNumIGsDisapprove]#! ([Law.GetPercentPolStrDisapprove|%0])"
 LAW_INDIFFERENT:0 "#bold [Law.GetPercentPolStrUndecided|%1]#!"
  #LAW_UNDECIDED: "#bold [Law.GetNumIGsUndecided]#! ([Law.GetPercentPolStrUndecided|%0])"
 TOOLTIP_LAW_APPROVAL:2 "#header @approves![Concept('concept_endorse_oppose', '$concept_endorsement$')]#!\n$LAW_IGS_APPROVE$"
 TOOLTIP_LAW_INDIFFERENT:2 "#header @indifferent![Concept('concept_endorse_oppose', '$concept_indifferent$')]#!\n$LAW_IGS_INDIFFERENT$"
 TOOLTIP_LAW_DISAPPROVAL:2 "#header @disapproves![Concept('concept_endorse_oppose', '$concept_opposition$')]#!\n$LAW_IGS_DISAPPROVE$"
 LAW_IGS_APPROVE:2 "国家[concept_clout]的#variable [Law.GetPercentPolStrApprove|%1]#!@approves!$concept_endorses$#variable [Law.GetName]#!。[ConcatIfNeitherEmpty('\n$TOOLTIP_DELIMITER$\n', Law.GetIGsApproveList)]"
 LAW_IGS_DISAPPROVE:2 "国家[concept_clout]的#variable [Law.GetPercentPolStrDisapprove|%1]#!@disapproves!$concept_opposes$#variable [Law.GetName]#!。[ConcatIfNeitherEmpty('\n$TOOLTIP_DELIMITER$\n', Law.GetIGsDisapproveList)]"
 LAW_IGS_INDIFFERENT:1 "国家[concept_clout]的#variable [Law.GetPercentPolStrUndecided|%1]#!#bold 不关心#!#variable [Law.GetName]#!。[ConcatIfNeitherEmpty('\n$TOOLTIP_DELIMITER$\n', Law.GetIGsUndecidedList)]"

 LAW_NO_GOVERNMENT_OR_MOVEMENT_SUPPORT:0 "没有[concept_in_government][concept_interest_group]也没有[concept_political_movement]支持[Law.GetName]"
 LAW_NO_CHANCE_TO_PASS:2 "[Law.GetName]成功制定的概率必须高于#v 0%#!，无论是来自于[concept_in_government][concept_interest_group]、[concept_political_movement]还是[Concept('concept_ruler','$concept_ruler_possessive$')]的[concept_ideology]。"
 NEVER:0 "#N 从不#!"
 
 TOOLTIP_IDEOLOGY:0 "#HEADER [Ideology.GetName]#!\n$TOOLTIP_DELIMITER$\n[Ideology.GetLawStanceDesc]\n\n#lore [Ideology.GetDesc]#!"
 TOOLTIP_IG_TRAIT_FROM_PAIR:0 "#HEADER [InterestGroupAndTraitPair.GetInterestGroup.GetName]——[InterestGroupAndTraitPair.GetTrait.GetName]#![InterestGroupAndTraitPair.GetTrait.GetInactiveString(InterestGroupAndTraitPair.GetInterestGroup)]\n[InterestGroupAndTraitPair.GetTrait.GetModifiersDesc(InterestGroupAndTraitPair.GetInterestGroup)]\n$TOOLTIP_DELIMITER$\n[InterestGroupAndTraitPair.GetTrait.GetTriggersDesc(InterestGroupAndTraitPair.GetInterestGroup)]\n\n#lore [InterestGroupAndTraitPair.GetTrait.GetDesc]#!"

 TOOLTIP_STATE_TRAIT:0 "#HEADER [StateTrait.GetName]#!\n[StateTrait.GetModifiersDesc]"

 IN_GOVERNMENT:0 "[concept_in_government]"
 IN_OPPOSITION:0 "[concept_in_opposition]"
 MARGINAL:0 "[concept_marginalized]"
 MARGINAL_GROUPING:0 "$MARGINAL$"
 MARGINAL_AND_INACTIVE_GROUPING:0 "边缘+冷漠"
 MARGINAL_GROUP_TOOLTIP:0 "#header [concept_marginalized][Concept('concept_interest_group', '$concept_interest_groups$')]#!\n总[concept_clout]：[PopulationGrouping.GetSizeInPercentage|%1v]\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetMarginalInterestGroupsDesc]"
 MARGINAL_AND_INACTIVE_GROUP_TOOLTIP:1 "#header [concept_marginalized]#!\n[GetPlayer.GetMarginalInterestGroupsPopulationDesc][concept_marginalized_desc]\n\n#header [Concept('concept_politically_inactive_involved', '$concept_politically_inactive$')]#!\n[GetPlayer.GetInactivePopulationDesc][concept_politically_inactive_involved_desc]"
 INTEREST_GROUP_ITEM:0 "[INTEREST_GROUP.GetName]：#variable [INTEREST_GROUP.GetClout|1%]#!（[INTEREST_GROUP.GetPoliticalStrength|Kv][concept_political_strength]）\n"
 INTEREST_GROUP_ITEM_POPULATION:0 "[INTEREST_GROUP.GetName]：#variable [INTEREST_GROUP.GetPopulation|K]#!\n"
 POP_TYPE_POPULATION_ITEM:0 "$TYPE$：#variable $VAL|K$#!\n"
 LEADING_IG:1 "#header 首要[concept_interest_group]#!\n领袖意识形态：[InterestGroup.GetLeaderIdeologyDesc]\n意识形态：[InterestGroup.GetIdeologyDesc]\n\n[InterestGroup.GetName]在执政[concept_interest_group]中拥有最多[concept_political_strength]，被认为是首要[concept_interest_group]。"
 FAVORS_IDEOLOGY:0 "支持#variable $IDEOLOGY_NAME$#!：$VAL|+=$"
 OPPOSES_IDEOLOGY:0 "反对#variable $IDEOLOGY_NAME$#!：$VAL|+=$"
 RELATION_TO_IG:0 "与#variable $IG_NAME$#!的总关系：$RELATION_VALUE|+=$\n$TOOLTIP_DELIMITER$\n$RELATION_BREAKDOWN$"
 IN_GOVERNMENT_DESC:0 "#HEADER 执政#!\n$TOOLTIP_DELIMITER$\n[concept_in_government_desc]"
 IN_OPPOSITION_DESC:0 "#HEADER 在野#!\n$TOOLTIP_DELIMITER$\n[concept_in_opposition_desc]"
 MARGINAL_DESC:0 "#HEADER 边缘#!\n$TOOLTIP_DELIMITER$\n[concept_marginalized_desc]"
 IN_REVOLUTION_DESC:0 "#HEADER 革命#!\n$TOOLTIP_DELIMITER$\n$IN_REVOLUTION_CONCEPT$"

 SECESSION_ALERT_ENTRY_CHANCE:0 "[CULTURE.GetName]人[CULTURE.GetChanceForSecessionMovement( GetPlayer.Self )|%1v]"
 SECESSION_ALERT_ENTRY_GROWING:0 "[CULTURE.GetName]"

 COST_OF_WAR_ENTRY:0 "[Country.GetName]的$TYPE$：@money!$COST|vD$"
 COST_OF_WAR_TYPE_MATERIEL:0 "军用商品"
 COST_OF_WAR_TYPE_WAGES:0 "征召军工资"
 COST_OF_WAR_TOOLTIP:0 "#header 战争总花费：@money!$COST|vD$#!\n$COST_OF_WAR_TYPE_MATERIEL$：@money!$MATERIEL_COST|vD$\n$COST_OF_WAR_TYPE_WAGES$：@money!$WAGES_COST|vD$\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"

 FILTERS:0 "过滤器"

 REVOLUTIONS_HEADER:0 "#BOLD 革命#!"
 REVOLUTIONS_HEADER_TOOLTIP:0 "有[Concept('concept_interest_group', '$concept_interest_groups$')]正试图推翻政府！"
 SECESSION_HEADER:0 "#BOLD [CivilWar.GetCulture.GetName]人分离运动#!"
 SECESSION_HEADER_TOOLTIP:0 "[CivilWar.GetCulture.GetName]人想要搞分裂！"

 REVOLUTIONS_PROGRESS_TOOLTIP:4 "#header [CivilWar.GetPoliticalMovement.GetName][concept_revolution]#!\n当前进度：#v [Multiply_CFixedPoint(CivilWar.GetProgress,'(CFixedPoint)100')|0]/100#!\n$TOOLTIP_DELIMITER$\n[concept_revolution_progression_speed]：#tooltippable #tooltip:[CivilWar.GetTooltipTag],CIVIL_WAR_PROGRESS_TOOLTIP [Multiply_CFixedPoint(CivilWar.GetWeeklyProgress,'(CFixedPoint)100')|0-=]#!#!/周\n\n[concept_revolution]进度的上限为[CivilWar.GetPoliticalMovement.GetName][concept_political_movement]的[concept_political_movement_radicalism]：#tooltippable #tooltip:[CivilWar.GetPoliticalMovement.GetTooltipTag],POLITICAL_MOVEMENT_RADICALISM_TOOLTIP,PoliticalMovementRadicalismTooltip [Multiply_CFixedPoint(CivilWar.GetMaxProgress,'(CFixedPoint)100')|0-=]#!#!\n进度达到#v 100#!后，$concept_revolution$会爆发。[AddLocalizationIf(And(GreaterThan_CFixedPoint(CivilWar.GetWeeklyProgress, '(CFixedPoint)0'),GreaterThan_CFixedPoint(CivilWar.GetMaxProgress, '(CFixedPoint)1')), 'REVOLUTION_WARNING')]\n\n[CivilWar.GetUprisingStatesString]"
 REVOLUTION_WARNING:0 "\n\n@warning!$concept_revolution$将于#v [CivilWar.GetNumWeeksToBreakOut]#!周内爆发！"

 UPRISING_PROGRESS_TOOLTIP_STATE_HEADER:1 "下列[Concept('concept_state','$concept_states$')]将会脱离："
 UPRISING_PROGRESS_TOOLTIP_STATE_ENTRY:0 "[STATE.GetName]有$VALUE|%0v$概率"
 UPRISING_PROGRESS_TOOLTIP_STATE_ENTRY_GUARANTEED:0 "[STATE.GetName]"
 UPRISING_PROGRESS_TOOLTIP_STATE_ENTRY_UNIT:0 "$ICON$$VALUE|v$"
 UPRISING_PROGRESS_TOOLTIP_TOTAL_STRENGTH_STATES:1 "$NUM_STR|v$个[Concept('concept_state','$concept_states$')]"
 UPRISING_PROGRESS_TOOLTIP_TOTAL_STRENGTH_UNIT:0 "，$ICON$$VALUE|v$"

 SECESSION_PROGRESS_TOOLTIP:0 "#header 分离#!\n分离运动累积到[CivilWar.GetProgress|%v1]！\n$TOOLTIP_DELIMITER$\n由于[CivilWar.GetCulture.GetName]人人口的[concept_turmoil]，该数值每周改变#tooltippable #tooltip:[CivilWar.GetTooltipTag],CIVIL_WAR_PROGRESS_TOOLTIP [CivilWar.GetWeeklyProgress|%1-=]#!#!。如果[concept_turmoil]低于[GetDefine( 'NPolitics', 'SECESSION_TURMOIL_CUTOFF' )|v%0]，进度会降低。\n拥有超过#variable [GetDefine( 'NPolitics', 'SECESSION_STATE_CUTOFF_PERCENT' )|%0]#![CivilWar.GetCulture.GetName]人的地区会分离。\n\n[CivilWar.GetUprisingStatesString]\n\n[concept_secession_desc]"

 CIVIL_WAR_PROGRESS_TOOLTIP:0 "[CivilWar.GetWeeklyProgressDesc]"
 CIVIL_WAR_MAX_PROGRESS_TOOLTIP:0 "[CivilWar.GetMaxProgressDesc]"
 CIVIL_WAR_PROGRESS_BREAKDOWN:1 "#header 每周进度：$PROGRESS|%0$#!\n$TOOLTIP_DELIMITER$\n基础：#v $BASE|-=1%$#![ConcatIfNeitherEmpty('\n','$MODIFIER$')]"
 CIVIL_WAR_REVOLUTION_PROGRESS_BREAKDOWN:1 "#header 每周进度：[Multiply_CFixedPoint('(CFixedPoint)$PROGRESS$','(CFixedPoint)100'))|0]#!\n$TOOLTIP_DELIMITER$\n基础：#v [Multiply_CFixedPoint('(CFixedPoint)$BASE$','(CFixedPoint)100'))|0-=]#![ConcatIfNeitherEmpty('\n','$MODIFIER$')]"
 CIVIL_WAR_MAX_PROGRESS_BREAKDOWN:2 "#header 进度上限：[Multiply_CFixedPoint('(CFixedPoint)$TOTAL_MAX$','(CFixedPoint)100'))|0]#!\n$TOOLTIP_DELIMITER$\n来自[Concept('concept_political_movement_radicalism', '$concept_political_movement_radicalism_short$')]：#v [Multiply_CFixedPoint('(CFixedPoint)$MAX_FROM_RADICALISM$','(CFixedPoint)100'))|0]#!"
 CIVIL_WAR_MAX_UNSUPPORTED_PROGRESS:0 "革命进度无法维持在[Multiply_CFixedPoint('(CFixedPoint)$PROGRESS_LIMIT$','(CFixedPoint)100'))|0v]以上，因为该[concept_political_movement]缺乏[concept_interest_group]的支持。"
 CIVIL_WAR_PROGRESS_AT_MAX_PROGRESS:1 "#header 每周进度\n$TOOLTIP_DELIMITER$\n[concept_revolution]处于目前的最高进度#tooltippable #tooltip:$BREAKDOWN_TAG$ [Multiply_CFixedPoint('(CFixedPoint)$MAX_PROGRESS$','(CFixedPoint)100'))|0]#!#!"
 CIVIL_WAR_PROGRESS_ABOVE_MAX_PROGRESS:1 "#header 每周进度\n$TOOLTIP_DELIMITER$\n[concept_revolution]超出最高进度#tooltippable #tooltip:$BREAKDOWN_TAG$ [Multiply_CFixedPoint('(CFixedPoint)$MAX_PROGRESS$','(CFixedPoint)100'))|0]#!#!"

 SECESSION_CULTURE_TEXT:0 "文化：[CivilWar.GetCulture.GetName]"
 SECESSION_CULTURE_TURMOIL_TEXT:0 "动乱：#BOLD [CivilWar.GetCulture.CalcTurmoilInCountry( GetPlayer.Self )|-=%0]#!（阈值：#BOLD [CivilWar.GetExcessTurmoil|-%=0]#!）"
 SECESSION_CULTURE_TURMOIL_TEXT_TOOLTIP:0 "超出[GetDefine( 'NPolitics', 'SECESSION_TURMOIL_CUTOFF' )|v]的任何[concept_turmoil]都会使进展加快。如果[concept_turmoil]降到该值以下，进度会降低。"
 SECESSION_CULTURE_POP:0 "人口：123123|v"

 REVOLUTIONS_UPRISING_HEADER_LOYALIST:0 "对抗[CivilWar.GetUprisingCountry.GetName]！"
 REVOLUTIONS_UPRISING_HEADER_REBEL:0 "对抗[CivilWar.GetOriginCountry.GetName]！"
 REVOLUTIONS_IG_LIST_HEADER:0 "#title 暴动的[Concept('concept_interest_group', '$concept_interest_groups$')]#!"
 REVOLUTIONS_IG_LIST_HEADER_TOOLTIP:0 "该国暴动的[Concept('concept_interest_group', '$concept_interest_groups$')]"
 BATTALIONS_STILL_FIGHTING:0 "@battalions!营队"
 BATTALIONS_FIGHTING_HISTORY:0 "@battalions!营队作战历史"
 MANPOWER_FIGHTING_HISTORY:0 "可作战士兵"

 SECESSION_UPRISING_HEADER:0 "#N #BOLD [CivilWar.GetCulture.GetName]人从我国分离！#!#!"
 SECESSION_UPRISING_HEADER_LOYALIST:1 "我们正在与[CivilWar.GetUprisingCountry.GetName]的叛徒战斗！"
 SECESSION_UPRISING_HEADER_REBEL:0 "我们正在与[CivilWar.GetOriginCountry.GetName]的暴君战斗！"

 ADD_TO_GOVERNMENT:0 "添加至政府"
 REMOVE_FROM_GOVERNMENT:0 "从政府中移除"
 LEGITIMACY_CHANGE_SWITCH_TOOLTIP:0 "这会导致[concept_legitimacy]改变#variable $VAL|+=0$#!（当前为#variable [GetPlayer.GetGovernmentLegitimacy|0%]#!）\n$TOOLTIP_DELIMITER$\n最终政府合法性会是：\n$DESC$"
 TOOLTIP_REFORM_GOVERNMENT:0 "#HEADER $REFORM_GOVERNMENT$#!\n[ReformGovernment.GetConfirmDesc]"

 ADD_TO_GOVERNMENT_SHORT:0 "添加"
 REMOVE_FROM_GOVERNMENT_SHORT:0 "移除"
 FORM_GOV_DATE_INVALID:0 "我们在#BOLD #V $DATE$#!#!之前不能再次更改#variable $IG$#!的政府状态\n"
 FORM_GOV_IG_NOT_IN_GOVERNMENT:0 "未[concept_in_government]"
 FORM_GOV_REVOLUTIONARY_COUNTRY:0 "革命的[Concept('concept_interest_group', '$concept_interest_groups$')]无法在一个革命国家中被夺取权力"
 FORM_GOV_IG_ALREADY_IN_GOVERNMENT:0 "已经[concept_in_government]"
 FORM_GOV_IG_IS_MARGINAL:0 "无法在[concept_marginalized]的状态下被任命掌权"
 FORM_GOV_IG_IS_ANGRY:1 "无法在[concept_approval]处于$ig_approval_angry$的状态下被任命掌权"
 FORM_GOV_IG_IS_INSURRECTIONARY:0 "无法在暴动的状态下被任命掌权"
 FORM_GOV_IG_IS_SUPPRESSED:0 "无法在被打压的状态下被任命掌权"
 FORM_GOV_GOVERNMENT_TOO_SMALL:0 "你的政府必须包括至少一个[concept_interest_group]"
 FORM_GOV_MISSING_PARTY_IG:0 "你的政府缺少[Party.GetName]的利益集团[InterestGroup.GetName]。"
 FORM_GOV_NO_CHANGE:0 "当前[concept_government]未发生变更。"
 FORM_GOV_EMPTY:0 "政府必须包含至少一个[concept_interest_group]"
 FORM_GOV_RECENT_REGIME_CHANGE:0 "我们最近有被迫政权更迭。"
 FORM_GOV_IG_WANTS_TO_JOIN_PARTY:0 "$IG_NAME$想要加入$PARTY_NAME$"
 FORM_GOV_CIVIL_WAR_COUNTRY:0 "诞生于[concept_civil_war]的国家无法在[concept_civil_war]进行时改革其[concept_government]"

 RULER_JOIN_IG_SHORT:0 "加入"
 RULER_JOIN_IG_LONG:0 "让[concept_ruler]加入[concept_interest_group]"
 RULER_LEGITEMACY_NO_CHANGE_TOOLTIP:0 "这不会导致[concept_legitimacy]更变（当前为#variable [GetPlayer.GetGovernmentLegitimacy|0%]#!）"
 RULER_LEGITEMACY_CHANGE_TOOLTIP:0 "这会导致[concept_legitimacy]改变#variable $VAL|+=0$#!（当前为#variable [GetPlayer.GetGovernmentLegitimacy|0%]#!）"
 TOOLTIP_RULER_JOIN_IG_DESC:0 "\n$TOOLTIP_DELIMITER$\n当你的[concept_ruler]加入此[concept_interest_group]以宣扬其意识形态\n\n这会狠狠激怒统治者当前的[concept_interest_group]，我们将在[GetDefine( 'NPolitics', 'RULER_CHANGE_IG_COOLDOWN_YEARS' )|v]年内无法再改变[concept_ruler]的[concept_interest_group]#!"
 TOOLTIP_RULER_JOIN_IG:0 "#HEADER $IG_RIGHT_CLICK_MENU_RULER_JOIN_IG$#!\n[InterestGroup.GetRulerJoinGovDesc]"

 SUPPRESS_SHORT:0 "[concept_suppress]"
 SUPPRESS_NOT_SHORT:0 "停止[Concept('concept_suppress','$concept_suppressing$')]"
 SUPPRESSED:0 "[Concept('concept_suppress','$concept_suppressed$')]"
 PROMOTE_SHORT:1 "[concept_bolster]"
 PROMOTE_NOT_SHORT:1 "停止[Concept('concept_bolster','$concept_bolstering$')]"
 PROMOTED:1 "[Concept('concept_bolster','$concept_bolstered$')]"
 TOOLTIP_SUPPRESS:0 "#header $SUPPRESS_SHORT$[InterestGroup.GetName]#!\n$SUPPRESSION_EFFECTS$[SelectLocalization(StringIsEmpty(GetDesc(InterestGroup.ToggleSuppression)), '', '\n\n')][GetDesc(InterestGroup.ToggleSuppression)]"
 TOOLTIP_SUPPRESS_NOT:0 "#header $SUPPRESS_NOT_SHORT$[InterestGroup.GetName]#!\n[GetDesc(InterestGroup.ToggleSuppression)]"
 TOOLTIP_PROMOTE:0 "#header $PROMOTE_SHORT$[InterestGroup.GetName]#!\n$PROMOTION_EFFECTS$[SelectLocalization(StringIsEmpty(GetDesc(InterestGroup.TogglePromotion)), '', '\n\n')][GetDesc(InterestGroup.TogglePromotion)]"
 TOOLTIP_PROMOTE_NOT:0 "#header $PROMOTE_NOT_SHORT$[InterestGroup.GetName]#!\n[GetDesc(InterestGroup.TogglePromotion)]"
 TOOLTIP_SUPPRESSED:0 "#header $SUPPRESSED$#!\n\n$SUPPRESSION_EFFECTS$"
 TOOLTIP_PROMOTED:0 "#header $PROMOTED$#!\n\n$PROMOTION_EFFECTS$"
 SUPPRESSION_EFFECTS:0 "[InterestGroup.GetCountry.GetModifier.GetValueWithBreakdownFor('country_suppression_ig_attraction_mult')]$modifier_country_suppression_ig_attraction_mult$\n\n#title 花费：#!@aut![GetDefine('NPolitics','IG_SUPPRESSION_COST')|v0][concept_authority]/周"
 PROMOTION_EFFECTS:1 "[InterestGroup.GetCountry.GetModifier.GetValueWithBreakdownFor('country_promotion_ig_attraction_mult')]$modifier_country_promotion_ig_attraction_mult$\n\n#title 花费：#!@aut![GetDefine('NPolitics','IG_BOLSTER_COST')|v0][concept_authority]/周"

 PROMOTE_COMMANDER:0 "晋升"
 CONFIRM_PROMOTE_COMMANDER:0 "确认晋升"
 CHANGE_RANK_CANNOT_PROMOTE:2 "[Character.GetFullName]已经是最高军衔[Character.GetRankName]，无法再晋升。"
 CHANGE_RANK_CANNOT_PROMOTE_RULER:1 "[Character.GetFullName]是[Character.GetCountry.GetName]的[Character.GetPrimaryRoleTitle]，不能被晋升超过[Character.GetRankName]"

 SUPPRESS_IG_IN_GOVERNMENT:0 "[concept_interest_group][concept_in_government]"
 SUPPRESS_IG_IS_PROMOTED:2 "[concept_interest_group]被[Concept('concept_bolster','$concept_bolstered$')]"
 SUPPRESS_IG_INSUFFICIENT_AUT:0 "可用的$AUTHORITY$不足，需要$REQVAL|1v$ "
 SUPPRESS_IG_NO_SUPPRESSION_POWER:1 "没有权力[concept_suppress][Concept('concept_interest_group', '$concept_interest_groups$')]"
 PROMOTE_IG_IS_SUPPRESSED:1 "[concept_interest_group]被[Concept('concept_suppress','$concept_suppressed$')]"
 PROMOTE_IG_INSUFFICIENT_AUT:0 "可用的$AUTHORITY$不足，需要$REQVAL|1v$"
 PROMOTE_IG_NO_PROMOTION_POWER:2 "没有权力[concept_bolster][Concept('concept_interest_group', '$concept_interest_groups$')]"

 IG_IS_IN_GOVERNMENT:0 "[concept_in_government]：#variable [GetDefine( 'NPolitics', 'IG_IN_GOVERNMENT_APPROVAL' )|+=]#!"
 IG_IS_IN_OPPOSITION:0 "[concept_in_opposition]：#variable [GetDefine( 'NPolitics', 'IG_IN_OPPOSITION_APPROVAL' )|+=]#!"
 IG_POWERFUL_IS_IN_OPPOSITION:0 "[concept_powerful]且[concept_in_opposition]：#variable [GetDefine( 'NPolitics', 'IG_POWERFUL_IN_OPPOSITION_APPROVAL' )|+=]#!"
 IG_REVOLUTIONARY_IN_GOVERNMENT:0 "执政的革命[Concept('concept_interest_group', '$concept_interest_groups$')]有支持度上限"
 IG_LAW_APPROVAL_CAPPED:1 "总[concept_approval]为#B $TOTAL|+=$#!（实际值为#B $UNCAPPED|+=$#!，受上限影响）："
 IG_LAW_APPROVAL:1 "总[concept_approval]为#B $TOTAL|+=$#!，原因是："
 IG_LOYALISTS_APPROVAL:1 "该[concept_interest_group]#v $POL_STR|0%$#!的[concept_political_strength]是[concept_loyalist]：#v $APPROVAL|=+$#!"
 IG_RADICALS_APPROVAL:1 "该[concept_interest_group]#v $POL_STR|0%$#!的[concept_political_strength]是[concept_radical]：#v $APPROVAL|=+$#!"
 IG_ACTIVE_LAWS_HEADER:0 "#title 现行法律#!"
 IG_LAW_CHANGES_HEADER:0 "#title 法律变更#!"
 IG_OTHER_FACTORS_HEADER:0 "#title 其他因素#!"

 IG_IS_SUPPRESSED_ATTRACTION:1 "[Concept('concept_suppress','$concept_suppressed$')]：#variable $VAL|+=%0$#!"
 IG_IS_PROMOTED_ATTRACTION:2 "[Concept('concept_bolster','$concept_bolstered$')]：#variable $VAL|+=%0$#!"

 PEOPLE_ABROAD_TOOLTIP:0 "#BOLD #V 未整合的人口#!#!\n$TOOLTIP_DELIMITER$\n$ABROAD_POP_CONCEPT$"
 INTEREST_GROUP_TITLE:0 "#title [concept_interest_group]#!"
 LAW_TITLE:0 "#title 法律#!"
 CLOUT_TITLE:0 "#title 势力#!"
 SP_TITLE:0 "#title 陆军实力点数#!"
 SP_NAVAL_TITLE:0 "#title 海军实力点数#!"
 REVOLUTION_TITLE:0 "#title 革命！#!"
 REVOLUTION_CAPITAL_STATE_PROGRESS:0 "控制首都地区的地块： "
 REVOLUTION_CAPITAL_TAKE_DESC:0 "一旦革命者控制了首都地区的所有地块，他们的胜利开始倒计时。\n#variable [RevolutionaryFaction.GetCountry.GetName]#!目前控制#variable [RevolutionaryFaction.GetCapitalControl]#!地块，起义者目前控制#variable [RevolutionaryFaction.GetRevolutionCapitalControl]#!"
 REVOLUTION_VICTORY_DESC:0 "当起义者控制所有首都地块时这个进度条开始前进，当它达到终点时起义者将胜利并强制执行他们所有的要求。"
 REVOLUTION_SURRENDER_DESC:0 "这个进度条表现了所能掌控的还在为革命奋斗的实力点数，如果剩余的实力点数跌到革命爆发时该势力所拥有的实力点数的[GetDefineCountryRevolutionarySurrenderCutoff|1%]以下，他们就会投降。"
 REVOLUTION_VICTORY_DETAILS:0 "如果叛军获胜他们将会强制执行：\n[RevolutionaryFaction.GetVictoryEffectDesc]"

 REVOLUTION_COUNTRY_NAME:0 "革命[COUNTRY.GetDefinition.GetName]"
 SECESSION_COUNTRY_NAME:0 "[COUNTRY.GetDefinition.GetPrimaryCultureName]人暴动"
 SECESSION_NO_PRIMARY_CULTURE_COUNTRY_NAME:0 "[COUNTRY.GetAdjectiveNoFormatting]起义"
 SECESSION_NO_REVOLT_TAG:0 "停滞"
 SECESSION_NO_REVOLT_TAG_TOOLTIP:0 "该[concept_secession]由于缺少国民认同的支持，无法发动。"

 WAR_GOAL_WORTH:1 "#header [concept_war_goal]#!\n该[concept_war_goal]花费[WarGoal.GetInitiator.GetName]#BOLD [WarGoal.GetWorth]#!战争分数。你可以索取价值为你的战争分数减去他们的战争分数的[Concept('concept_war_goal', '$concept_war_goals$')]。"

 WAR_START_TITLE:0 "与#variable [COUNTRY.GetName]#!的战争爆发了！"
 WAR_START_TITLE_NOPLAYER:0 "#variable $ATTACKER$#!和#variable $DEFENDER$#!间的战争爆发了！"
 WAR_START_DESC:0 "#variable $WHERE$#!的#variable $PLAY_NAME$#!博弈导致#bold 你#!和#bold $MAIN_ENEMY$#!发生战争。"
 WAR_START_DESC_NOPLAYER:0 "$WHERE$的$PLAY_NAME$博弈导致#bold $FIRST$#!和#bold $SECOND$#!发生战争。"

 REGIONS_TITLE:0 "#title 区域#!"
 TOOLTIP_RADICALISM:0 "#header 激进程度#!\n$TOOLTIP_DELIMITER$\n[INTEREST_GROUP.GetActiveIncidents]\n"
 NEXT_RADICALISM_INCIDENT:0 "会引发激进事件：\n#variable [INTEREST_GROUP.GetNextIncident]#!于#variable [INTEREST_GROUP.GetWeeksUntilNextIncident]#!周后（[INTEREST_GROUP.GetRadicalism|%1]进度）"
 TOOLTIP_STATE_RADICALISM:0 "#header 激进程度#!\n$TOOLTIP_DELIMITER$\n[STATE.GetActiveRadicalismIncidents]\n"
 RADICALISM_IN_STATE:0 "#BOLD #V $STATE$#!#!的#BOLD #V 激进程度#!#!\n$TOOLTIP_DELIMITER$\n"
 RADICALISM_GROUPS_IN_STATE_HEADER:0 "以下[Concept('concept_interest_group', '$concept_interest_groups$')]会引发激进事件："
 RADICALISM_GROUPS_IN_STATE_ITEM:0 "#variable [INTEREST_GROUP.GetName]#!于#variable [INTEREST_GROUP.GetWeeksUntilNextIncident]#!周后（[INTEREST_GROUP.GetRadicalism|%1]进度）"

 RADICALISM_INCIDENT_START_EFFECTS_HEADER:0 "#title 开始影响：#!"
 RADICALISM_INCIDENT_EFFECT_GROUPS_HEADER:0 "#title 影响集团：#!"
 RADICALISM_INCIDENT_END_EFFECTS_HEADER:0 "#title 结束影响：#!"
 RADICALISM_INCIDENT_DEMAND_HEADER:0 "#title 要求：#!"

 BUILDING_OPTION_CHANGE:0 "更改"
 BUILDING_OPTION_CHANGE_TOOLTIP:0 "#header 更改建筑#!\n将该地区的#variable [BuildingType.GetBuildingGroupName]#!建筑更改为#variable [BuildingType.GetName]#!"
 CHANGE_BUILDING_NEW:0 "#bold 替代建筑#!"
 CHANGE_BUILDING_CURRENT:0 "#bold 当前建筑#!"
 CHANGE_BUILDING_HEADER:0 "#BOLD [Building.GetState.GetName]的[Building.GetBuildingGroupName]#!"
 BUILDING_CHANGE_WRONG_TYPE:0 "#N [BUILDING.GetBuildingGroupName]建筑不能以这种方式更改#!"
 BUILDING_CHANGE_NO_ALTERNATIVES:0 "#N 在该地区没有可更改的替代[BUILDING.GetBuildingGroupName]建筑#!"
 BUILDING_PANEL_EXPAND:0 "扩建"
 BUILDING_PANEL_DOWNSIZE:0 "缩减规模"
 BUILDING_PANEL_CHANGE:0 "更改"
 CANNOT_DOWNSIZE_NOT_DOWNSIZEABLE:0 "#N 该建筑不能缩减规模#!"
 CANNOT_DOWNSIZE_UNDER_CONSTRUCTION:0 "#N 不能在建筑扩建时缩减规模#!"
 CANNOT_DOWNSIZE_INVALID_BUILDING:0 "#N 无效建筑#!"
 CANNOT_DOWNSIZE_REVOLUTION:0 "#N 建筑不能在正在酝酿[concept_revolution]时缩减规模#!"
 CANNOT_DOWNSIZE_SECESSION:0 "#N 建筑不能在[concept_secession]运动发展中缩减规模#!"
 BUILDING_DOWNSIZE_TOOLTIP:1 "#header $BUILDING_PANEL_DOWNSIZE$#!\n将该建筑的规模降低为#v $NEW_LEVEL$#!$TROOP_ALLOCATION_CHANGES_DOWNSIZE$"
 BUILDING_CHANGE_TOOLTIP:0 "#header 更改建筑#!\n更改该地区的#variable [BUILDING.GetBuildingGroupName]#!建筑"
 BUILDING_CHANGE_CAN_SWITCH_TO:0 "#bold 替代建筑：#!"

 BUILDING_PROD_METH_ALREADY_ACTIVE:0 "该[concept_production_method]已激活"
 BUILDING_PROD_METH_ALREADY_ACTIVE_BULK:0 "该[concept_production_method]已在所有建筑中激活"
 BUILDING_DETAILS_PRODUCED_MODIFIER_TOOLTIP:0 "#header [ModifierEntry.GetName]#!\n[ModifierEntry.GetDesc]\n$TOOLTIP_DELIMITER$\n[ModifierEntry.GetBreakdown]"

 TOOLTIP_NEW_PRODUCTION_METHOD:0 "#header 可用的新生产方式#!\n$TOOLTIP_DELIMITER$\n一种新研究的生产方式可在该建筑激活。"

 POLITICAL_ACTION_REFORM_DESC:0 "执行#variable $REFORM_GROUP$——$REFORM$#!"
 POLITICAL_ACTION_REFORM_PAST_TENSE_DESC:0 "已执行#variable $REFORM_GROUP$——$REFORM$#!"
 POLITICAL_ACTION_TAX_DESC:0 "将#variable $STRATA$#!的赋税设为#variable $VALUE|%$#!"
 POLITICAL_ACTION_TAX_PAST_TENSE_DESC:0 "将#variable $STRATA$#!的赋税设为#variable $VALUE|%$#!"
 POLITICAL_ACTION_BUILDING_DESC:0 "修建一座规模#variable $LEVEL$的$BUILDING_TYPE$#!"
 POLITICAL_ACTION_BUILDING_PAST_TENSE_DESC:0 "已修建一座规模#variable $LEVEL$的$BUILDING_TYPE$#!"
 POLITICAL_ACTION_DIPLOMATIC_PLAY_DESC:0 "开始一场针对$AGAINST$的$PLAY_TYPE$[concept_diplomatic_play]"
 POLITICAL_ACTION_DIPLOMATIC_PLAY_PAST_TENSE_DESC:0 "已开始一场针对$AGAINST|v$的$PLAY_TYPE|v$[concept_diplomatic_play]"
 POLITICAL_ACTION_EXPAND_MARKET_DESC:0 "扩大你的市场覆盖范围"
 POLITICAL_ACTION_EXPAND_MARKET_PAST_TENSE_DESC:0 "已扩大你的市场覆盖范围"
 INTERACTION_NOT_ALLOWED_FOR:0 "该行动$COUNTRY$不可用"

 CANNOT_AFFORD_LAW:0 "你支付不起@aut!#variable $VAL$#!"
 LAW_HAS_NOT_PASSED_COOLDOWN:0 "你必须等到#variable $DATE$#!才能更改$TYPE$。"
 LACKING_TECHNOLOGY_GLOBAL_SINGLE:0 "$TECHNOLOGY$尚未发明"
 LACKING_TECHNOLOGY_GLOBAL_MULTI:1 "以下之一已发明"
 LACKING_TECHNOLOGY_SINGLE:2 "[Country.GetName]已发明[Technology.GetName]"
 LACKING_TECHNOLOGY_MULTI:2 "[Country.GetName]已发明以下之一\n$BREAKDOWN$"
 LACKING_TECHNOLOGY_MULTI_ENTRY:0 "[Technology.GetName]"
 LACKING_UNLOCKING_LAW_SINGLE:1 "你已制定$LAW$"
 LACKING_UNLOCKING_LAW_MULTI:1 "你已制定以下之一："
 LACKING_UNLOCKING_STATE_RELIGION_SINGLE:1 "[GetPlayer.GetName]以[Religion.GetName]为国家[concept_religion]"
 LACKING_UNLOCKING_STATE_RELIGION_MULTI:1 "[GetPlayer.GetName]以其中之一为国家[concept_religion]："
 HAS_DISALLOWING_STATE_RELIGION_SINGLE:1 "[GetPlayer.GetName]#b 不能#!以[Religion.GetName]为国家[concept_religion]"
 HAS_DISALLOWING_STATE_RELIGION_MULTI:1 "[GetPlayer.GetName]#b 不能#!以以下任何为国家[concept_religion]："
 HAS_DISALLOWING_LAW_SINGLE:0 "你不允许制定$LAW$"
 HAS_DISALLOWING_LAW_MULTI:0 "你不允许制定以下任一："
 LACKING_PRODUCTION_METHOD_SINGLE:1 "该建筑已激活$PRODUCTION_METHOD$"
 LACKING_PRODUCTION_METHOD_MULTI:1 "该建筑已激活以下之一："
 LAW_DISALLOWED_BY_LAW_SINGLE:1 "你#b 不可以#!已制定$LAW$"
 LAW_DISALLOWED_BY_LAW_MULTI:1 "你#b 不可以#!已制定以下任一："

 DIPLOMATIC_ACTION_INSTANT:0 "[concept_instant_diplomatic_action]"
 DIPLOMATIC_ACTION_ONGOING:0 "[concept_ongoing_diplomatic_action]"
 DIPLOMATIC_ACTION_PACT:0 "[concept_diplomatic_pact]"
 DIPLOMATIC_ACTION_HEADER:0 "#header #tooltippable #tooltip:[DiplomaticAction.GetTooltipTag],DIPLOMATIC_ACTION_DESC [DiplomaticAction.GetType.GetName]#!#!#!"
 DIPLOMATIC_ACTION_DESC:0 "[DiplomaticAction.GetDesc]"
 DIPLOMATIC_ACTION_TOOLTIP:0 "[DiplomaticAction.GetTooltip]"
 DIPLOMATIC_PROPOSAL_TITLE:0 "[Proposal.GetDiplomaticAction.GetProposalNotificationName]"
 DIPLOMATIC_PROPOSAL_DESC:0 "[Proposal.GetDiplomaticAction.GetProposalNotificationDesc]\n\n[Proposal.GetDiplomaticAction.GetProposalNotificationEffectsDesc]"
 DIPLOMATIC_PROPOSAL_OFFER_OBLIGATION_DESC:1 "$DIPLOMATIC_PROPOSAL_DESC$\n\n$THEY_OFFER_OBLIGATION$"
 DIPLOMATIC_PROPOSAL_CALL_IN_OBLIGATION_DESC:0 "$DIPLOMATIC_PROPOSAL_DESC$\n\n$THEY_CALL_IN_OBLIGATION_SHORT$"
 DIPLOMATIC_PROPOSAL_BREAK_TITLE:0 "[Proposal.GetDiplomaticAction.GetProposalNotificationBreakName]"
 DIPLOMATIC_PROPOSAL_BREAK_DESC:0 "[Proposal.GetDiplomaticAction.GetProposalNotificationBreakDesc]\n\n[Proposal.GetDiplomaticAction.GetProposalNotificationBreakEffectsDesc]"

 DIPLOMATIC_ACTION_ON_ENACT:0 "执行后：\n$DESC$"
 DIPLOMATIC_ACTION_ON_BREAK:0 "如果我们撕毁这份[concept_diplomatic_pact]：\n$DESC$"
 DIPLOMATIC_ACTION_ON_END:0 "如果我们结束这一[concept_ongoing_diplomatic_action]：\n$DESC$"
 DIPLOMATIC_ACTION_ON_ACCEPT:0 "如果他们接受：\n$DESC$"
 DIPLOMATIC_ACTION_ON_DECLINE:0 "如果他们拒绝：\n$DESC$"
 DIPLOMATIC_ACTION_ON_DAILY:0 "激活时每天：\n$DESC$"
 DIPLOMATIC_ACTION_ON_WEEKLY:0 "激活时每周：\n$DESC$"
 DIPLOMATIC_ACTION_ON_MONTHLY:0 "激活时每月：\n$DESC$"
 DIPLOMATIC_ACTION_INCOME_TRANSFER:0 "[COUNTRY.GetName]将每周转移@money!$MONEY|Kv$给[TARGET_COUNTRY.GetName]"
 DIPLOMATIC_ACTION_INCOME_TRANSFER_ACTIVE:0 "[COUNTRY.GetName]每周转移@money!$MONEY|Kv$给[TARGET_COUNTRY.GetName]"
 DIPLOMATIC_ACTION_RIVALRY:0 "与[TARGET_COUNTRY.GetName]成为[concept_rivalry]给予以下增益：\n$DESC$"
 DIPLOMATIC_ACTION_RIVALRY_ACTIVE:0 "我们与[TARGET_COUNTRY.GetName]的[concept_rivalry]关系给予以下增益：\n$DESC$"
 DIPLOMATIC_ACTION_EMBARGO:0 "将对[TARGET_COUNTRY.GetName]开启[concept_embargo]"
 DIPLOMATIC_ACTION_EMBARGO_ACTIVE:0 "对[TARGET_COUNTRY.GetName]维持[concept_embargo]"
 DIPLOMATIC_ACTION_TECH_SPREAD:0 "将会促进[COUNTRY.GetName]和[TARGET_COUNTRY.GetName]间的[concept_technology_spread]"
 DIPLOMATIC_ACTION_TECH_SPREAD_ACTIVE:0 "促进[COUNTRY.GetName]和[TARGET_COUNTRY.GetName]间的[concept_technology_spread]"
 DIPLOMATIC_ACTION_ALLIANCE:0 "建立[COUNTRY.GetName]与[TARGET_COUNTRY.GetName]的[concept_alliance]"
 DIPLOMATIC_ACTION_ALLIANCE_ACTIVE:0 "维持[COUNTRY.GetName]与[TARGET_COUNTRY.GetName]的[concept_alliance]"
 DIPLOMATIC_ACTION_DEFENSIVE_PACT:0 "建立[COUNTRY.GetName]与[TARGET_COUNTRY.GetName]的[concept_defensive_pact]"
 DIPLOMATIC_ACTION_DEFENSIVE_PACT_ACTIVE:0 "维持[COUNTRY.GetName]和[TARGET_COUNTRY.GetName]间的[concept_defensive_pact]"
 DIPLOMATIC_ACTION_TRADE_AGREEMENT:0 "[COUNTRY.GetName]和[TARGET_COUNTRY.GetName]签署[concept_trade_agreement]"
 DIPLOMATIC_ACTION_TRADE_AGREEMENT_ACTIVE:0 "维持[COUNTRY.GetName]和[TARGET_COUNTRY.GetName]之间的[concept_trade_agreement]"
 DIPLOMATIC_ACTION_CUSTOMS_UNION:0 "[TARGET_COUNTRY.GetName]将加入[COUNTRY.GetName]领导的[concept_customs_union]"
 DIPLOMATIC_ACTION_CUSTOMS_UNION_ACTIVE:0 "[TARGET_COUNTRY.GetName]是[COUNTRY.GetName]领导的[concept_customs_union]的一分子"
 DIPLOMATIC_ACTION_SUBJECT_RELATION:0 "在[COUNTRY.GetName]和[TARGET_COUNTRY.GetName]之间建立$SUBJECT_TYPE$[concept_subject]关系，[COUNTRY.GetName]为宗主国"
 DIPLOMATIC_ACTION_SUBJECT_RELATION_ACTIVE:0 "维持[COUNTRY.GetName]和[TARGET_COUNTRY.GetName]之间的$SUBJECT_TYPE$[concept_subject]关系"
 DIPLOMATIC_ACTION_RELATIONS_CHANGE_POS_EFFECT:3 "每天产生#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #variable $PROGRESS_DAILY|%=2$#!#!#!提升[concept_relations]进度[ConcatIfNeitherEmpty(' ','$MAXDESC$')]，如果没有其他进行中的[concept_relations]操作，会每$DAYS|v$天提升[concept_relations]"
 DIPLOMATIC_ACTION_RELATIONS_CHANGE_NEG_EFFECT:3 "每天产生#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] #variable $PROGRESS_DAILY|%=2$#!#!#!降低[concept_relations]进度[ConcatIfNeitherEmpty(' ','$MINDESC$')]，如果没有其他进行中的[concept_relations]操作，会每$DAYS|v$天降低[concept_relations]"

 THEY_OFFER_OBLIGATION:1 "他们提出如果我们接受他们就欠我们一个[concept_obligation]。"
 THEY_CALL_IN_OBLIGATION_SHORT:0 "他们要求我们履行[concept_obligation]，拒绝会给我们带来负面的外交后果。"
 THEY_CALL_IN_OBLIGATION:0 "@warning!他们要求我们履行[concept_obligation]。拒绝履行[concept_obligation]会产生以下后果：\n$REPUDIATE_OBLIGATION_EFFECTS$"
 WE_NOW_OWE_OBLIGATION:1 "我们现在欠他们一个[concept_obligation]"
 THEY_USED_OBLIGATION:1 "他们使用了一个[concept_obligation]迫使我们同意。"
 REPUDIATE_OBLIGATION_EFFECTS:0 "——大幅降低被我们拒绝履行[concept_obligation]的[concept_country]与我国的[concept_relations]\n——降低其他所有我们亏欠[concept_obligation]的国家与我国的[concept_relations]\n——降低我们的[concept_prestige]和[concept_infamy]衰减，持续#v 5#!年，在此期间，其他[Concept('concept_country','$concept_countries$')]会认为我们的[Concept('concept_obligation', '$concept_obligations$')]毫无价值"
 repudiated_obligation:0 "拒绝履行义务"
 
 proposal_break_pact_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationBreakName]"
 proposal_break_pact_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationBreakDesc]"
 proposal_break_pact_tooltip:0 "#title $proposal_break_pact_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_break_pact_desc$"

 proposal_break_pact_owe_obligation_name:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationBreakName]"
 proposal_break_pact_owe_obligation_desc:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationBreakDesc]\n\n$THEY_OFFER_OBLIGATION$"
 proposal_break_pact_owe_obligation_tooltip:1 "#header $proposal_break_pact_owe_obligation_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_break_pact_owe_obligation_desc$"
 
 proposal_break_pact_call_in_obligation_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationBreakName]"
 proposal_break_pact_call_in_obligation_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationBreakDesc]\n\n$THEY_CALL_IN_OBLIGATION$"
 proposal_break_pact_call_in_obligation_tooltip:0 "#header $proposal_break_pact_call_in_obligation_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_break_pact_call_in_obligation_desc$"

 proposal_diplomatic_action_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationName]"
 proposal_diplomatic_action_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationDesc]"
 proposal_diplomatic_action_tooltip:0 "#header $proposal_diplomatic_action_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_diplomatic_action_desc$"

 proposal_diplomatic_action_owe_obligation_name:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationName]"
 proposal_diplomatic_action_owe_obligation_desc:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationDesc]\n\n$THEY_OFFER_OBLIGATION$"
 proposal_diplomatic_action_owe_obligation_tooltip:1 "#header $proposal_diplomatic_action_owe_obligation_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_diplomatic_action_owe_obligation_desc$"
 
 proposal_diplomatic_action_call_in_obligation_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationName]"
 proposal_diplomatic_action_call_in_obligation_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationDesc]\n\n$THEY_CALL_IN_OBLIGATION$"
 proposal_diplomatic_action_call_in_obligation_tooltip:0 "#header $proposal_diplomatic_action_call_in_obligation_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_diplomatic_action_call_in_obligation_desc$"

 proposal_sway_offer_tooltip:0 "#header $proposal_sway_offer_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_sway_offer_desc$"
 proposal_sway_offer_name:0 "尝试拉拢"
 proposal_sway_offer_desc:0 "#variable [SCOPE.sC('actor').GetName]#!正尝试拉拢我们，让我们在其针对#variable [SCOPE.sC('target').GetName]#!的[concept_diplomatic_play]中支持他们。"

 proposal_sway_offer_owe_obligation_tooltip:1 "#header $proposal_sway_offer_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_sway_offer_desc$"
 proposal_sway_offer_owe_obligation_name:1 "$proposal_sway_offer_name$"
 proposal_sway_offer_owe_obligation_desc:1 "$proposal_sway_offer_desc$"

 notification_diplomatic_action_notification_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationName]"
 notification_diplomatic_action_notification_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationDesc]"
 notification_diplomatic_action_notification_tooltip:0 "#header $notification_diplomatic_action_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_action_notification_desc$"

 notification_diplomatic_action_used_obligation_notification_name:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationName]"
 notification_diplomatic_action_used_obligation_notification_desc:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationDesc]\n$THEY_USED_OBLIGATION$"
 notification_diplomatic_action_used_obligation_notification_tooltip:1 "#header $notification_diplomatic_action_used_obligation_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_action_used_obligation_notification_desc$"

 notification_diplomatic_proposal_accepted_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalAcceptedName]"
 notification_diplomatic_proposal_accepted_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalAcceptedDesc]"
 notification_diplomatic_proposal_accepted_tooltip:0 "#header $notification_diplomatic_proposal_accepted_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_accepted_desc$"

 notification_diplomatic_proposal_accepted_owe_obligation_name:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalAcceptedName]"
 notification_diplomatic_proposal_accepted_owe_obligation_desc:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalAcceptedDesc]\n$WE_NOW_OWE_OBLIGATION$"
 notification_diplomatic_proposal_accepted_owe_obligation_tooltip:1 "#header $notification_diplomatic_proposal_accepted_owe_obligation_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_accepted_owe_obligation_desc$"

 notification_diplomatic_proposal_declined_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalDeclinedName]"
 notification_diplomatic_proposal_declined_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalDeclinedDesc]"
 notification_diplomatic_proposal_declined_tooltip:0 "#header $notification_diplomatic_proposal_declined_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_declined_desc$"

 notification_diplomatic_action_break_notification_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationBreakName]"
 notification_diplomatic_action_break_notification_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationBreakDesc]"
 notification_diplomatic_action_break_notification_tooltip:0 "#header $notification_diplomatic_action_break_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_action_break_notification_desc$"

 notification_diplomatic_action_break_used_obligation_notification_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationBreakName]"
 notification_diplomatic_action_break_used_obligation_notification_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationBreakDesc]\n$THEY_USED_OBLIGATION$"
 notification_diplomatic_action_break_used_obligation_notification_tooltip:0 "#header $notification_diplomatic_action_break_used_obligation_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_action_break_used_obligation_notification_desc$"

 notification_diplomatic_proposal_break_accepted_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalBreakAcceptedName]"
 notification_diplomatic_proposal_break_accepted_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalBreakAcceptedDesc]"
 notification_diplomatic_proposal_break_accepted_tooltip:0 "#header $notification_diplomatic_proposal_break_accepted_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_break_accepted_desc$"

 notification_diplomatic_proposal_break_accepted_owe_obligation_name:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalBreakAcceptedName]"
 notification_diplomatic_proposal_break_accepted_owe_obligation_desc:1 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalBreakAcceptedDesc]\n$WE_NOW_OWE_OBLIGATION$"
 notification_diplomatic_proposal_break_accepted_owe_obligation_tooltip:1 "#header $notification_diplomatic_proposal_break_accepted_owe_obligation_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_break_accepted_owe_obligation_desc$"

 notification_diplomatic_proposal_break_declined_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalBreakDeclinedName]"
 notification_diplomatic_proposal_break_declined_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalBreakDeclinedDesc]"
 notification_diplomatic_proposal_break_declined_tooltip:0 "#header $notification_diplomatic_proposal_break_declined_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_break_declined_desc$"

 notification_diplomatic_proposal_third_party_notification_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyName]"
 notification_diplomatic_proposal_third_party_notification_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyDesc]"
 notification_diplomatic_proposal_third_party_notification_tooltip:0 "#header $notification_diplomatic_proposal_third_party_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_third_party_notification_desc$"

 notification_diplomatic_proposal_third_party_break_notification_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyBreakName]"
 notification_diplomatic_proposal_third_party_break_notification_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyBreakDesc]"
 notification_diplomatic_proposal_third_party_break_notification_tooltip:0 "#header $notification_diplomatic_proposal_third_party_break_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_third_party_break_notification_desc$"

 notification_diplomatic_proposal_third_party_accepted_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyAcceptedName]"
 notification_diplomatic_proposal_third_party_accepted_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyAcceptedDesc]"
 notification_diplomatic_proposal_third_party_accepted_tooltip:0 "#header $notification_diplomatic_proposal_third_party_accepted_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_third_party_accepted_desc$"

 notification_diplomatic_proposal_third_party_declined_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyDeclinedName]"
 notification_diplomatic_proposal_third_party_declined_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyDeclinedDesc]"
 notification_diplomatic_proposal_third_party_declined_tooltip:0 "#header $notification_diplomatic_proposal_third_party_declined_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_third_party_declined_desc$"

 notification_diplomatic_proposal_third_party_break_accepted_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyBreakAcceptedName]"
 notification_diplomatic_proposal_third_party_break_accepted_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyBreakAcceptedDesc]"
 notification_diplomatic_proposal_third_party_break_accepted_tooltip:0 "#header $notification_diplomatic_proposal_third_party_break_accepted_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_third_party_break_accepted_desc$"

 notification_diplomatic_proposal_third_party_break_declined_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyBreakDeclinedName]"
 notification_diplomatic_proposal_third_party_break_declined_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationThirdPartyBreakDeclinedDesc]"
 notification_diplomatic_proposal_third_party_break_declined_tooltip:0 "#header $notification_diplomatic_proposal_third_party_break_declined_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_third_party_break_declined_desc$"

 notification_diplomatic_pact_auto_break_notification_name:0 "[SCOPE.GetRootScope.GetDiplomaticPact.GetName]破裂"
 notification_diplomatic_pact_auto_break_notification_desc:2 "与[AddTextIf(SCOPE.GetRootScope.GetDiplomaticPact.IsFirstCountry(GetPlayer), SCOPE.GetRootScope.GetDiplomaticPact.GetSecondCountry.GetName)][AddTextIf(SCOPE.GetRootScope.GetDiplomaticPact.IsSecondCountry(GetPlayer), SCOPE.GetRootScope.GetDiplomaticPact.GetFirstCountry.GetName)]的[SCOPE.GetRootScope.GetDiplomaticPact.GetName]无法再维持，原因是：\n[SCOPE.GetRootScope.GetDiplomaticPact.ShouldAutoBreakDesc]"
 notification_diplomatic_pact_auto_break_notification_tooltip:1 "#header $notification_diplomatic_pact_auto_break_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_pact_auto_break_notification_desc$"

 notification_diplomatic_pact_third_party_auto_break_notification_name:0 "[SCOPE.GetRootScope.GetDiplomaticPact.GetName]破裂"
 notification_diplomatic_pact_third_party_auto_break_notification_desc:2 "与[AddTextIf(SCOPE.GetRootScope.GetDiplomaticPact.IsFirstCountry(GetPlayer), SCOPE.GetRootScope.GetDiplomaticPact.GetSecondCountry.GetName)][AddTextIf(SCOPE.GetRootScope.GetDiplomaticPact.IsSecondCountry(GetPlayer), SCOPE.GetRootScope.GetDiplomaticPact.GetFirstCountry.GetName)]的[SCOPE.GetRootScope.GetDiplomaticPact.GetName]无法再维持，原因是：\n[SCOPE.GetRootScope.GetDiplomaticPact.ShouldAutoBreakDesc]"
 notification_diplomatic_pact_third_party_auto_break_notification_tooltip:1 "#header $notification_diplomatic_pact_third_party_auto_break_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_pact_third_party_auto_break_notification_desc$"

 notification_character_died_notification_name:1 "[SCOPE.GetRootScope.GetCharacter.GetPrimaryRoleName]过世"
 notification_character_died_notification_desc:1 "前[SCOPE.GetRootScope.GetCharacter.GetPrimaryRoleName][SCOPE.GetRootScope.GetCharacter.GetFullName]已过世。"
 notification_character_died_notification_tooltip:0 "$notification_character_died_notification_name$\n$notification_character_died_notification_desc$"

 notification_character_died_war_office_notification_name:0 "$notification_character_died_notification_name$"
 notification_character_died_war_office_notification_desc:0 "我们的角色[SCOPE.GetRootScope.GetCharacter.GetFullName]已死于陆军部"
 notification_character_died_war_office_notification_tooltip:0 "$notification_character_died_war_office_notification_name$\n$notification_character_died_war_office_notification_desc$"

 notification_acquired_technology_notification_name:0 "获得[SCOPE.sT('technology').GetName]！"
 notification_acquired_technology_notification_desc:0 "我们获得了[SCOPE.sT('technology').GetName]"
 notification_acquired_technology_notification_tooltip:0 "$notification_acquired_technology_notification_name$\n$notification_acquired_technology_notification_desc$"

 notification_spreading_technology_notification_name:0 "[SCOPE.sT('technology').GetName]传播中"
 notification_spreading_technology_notification_desc:0 "[SCOPE.sT('technology').GetName]的知识已开始向我们传播"
 notification_spreading_technology_notification_tooltip:0 "$notification_spreading_technology_notification_name$\n$notification_spreading_technology_notification_desc$"

 notification_price_report_name:0 "[SCOPE.GetRootScope.GetCountry.GetCapital.GetMarket.GetName]每月价格报告"
 notification_price_report_desc:0 "[SCOPE.GetRootScope.GetCountry.GetPriceReportDesc]"
 notification_price_report_tooltip:0 "$notification_price_report_name$\n$notification_price_report_desc$"

 notification_law_changed_notification_name:0 "[SCOPE.GetRootScope.GetLaw.GetName]通过"
 notification_law_changed_notification_desc:0 "我们已完成制定[SCOPE.GetRootScope.GetLaw.GetName]法"
 notification_law_changed_notification_tooltip:0 "$notification_law_changed_notification_name$\n$notification_law_changed_notification_desc$"

 notification_institution_investment_increased_name:0 "[SCOPE.GetRootScope.GetInstitution.GetName]投入等级提高"
 notification_institution_investment_increased_desc:0 "[SCOPE.GetRootScope.GetInstitution.GetName]机构的投入等级提高到[SCOPE.GetRootScope.GetInstitution.GetInvestmentLevel|v]级"
 notification_institution_investment_increased_tooltip:0 "$notification_institution_investment_increased_name$\n$notification_institution_investment_increased_desc$\n\n#i 影响：#!\n[SCOPE.GetRootScope.GetInstitution.GetModifier.GetDesc]"

 notification_institution_investment_decreased_name:0 "[SCOPE.GetRootScope.GetInstitution.GetName]投入等级降低#!"
 notification_institution_investment_decreased_desc:0 "[SCOPE.GetRootScope.GetInstitution.GetName]机构的投入等级降低到[SCOPE.GetRootScope.GetInstitution.GetInvestmentLevel|v]级"
 notification_institution_investment_decreased_tooltip:0 "$notification_institution_investment_decreased_name$\n$notification_institution_investment_decreased_desc$\n\n#i 影响：#!\n[SCOPE.GetRootScope.GetInstitution.GetModifier.GetDesc]"

 notification_rank_changed_notification_name:0 "国际地位改变"
 notification_rank_changed_notification_desc:0 "我们现在是[SCOPE.sC('actor').GetRank|v]了"
 notification_rank_changed_notification_tooltip:0 "$notification_rank_changed_notification_name$\n$notification_rank_changed_notification_desc$"

 notification_heir_born_notification_name:0 "继承人出生"
 notification_heir_born_notification_desc:0 "[SCOPE.GetRootScope.GetCharacter.GetFullName]，[SCOPE.GetRootScope.GetCharacter.GetCountry.GetName]尊位的[concept_heir]已出生"
 notification_heir_born_notification_tooltip:0 "$notification_heir_born_notification_name$\n$notification_heir_born_notification_desc$"

 COMMANDER_COMBAT_UNIT_HEADER:0 "[CHARACTER.GetFullName]："

 HQ_TROOP_ALLOCATION_CHANGE_HEADER:0 "[HQ.GetNameNoFlag]部队变化："
 HQ_TROOP_ALLOCATION_CHANGE_COMMANDER:0 "[CHARACTER.GetFullName]："
 HQ_TROOP_ALLOCATION_CHANGE_ENTRY:1 "[Hq.GetCombatUnitsIcon]#v $VALUE|+=$#!来自[State.GetName]的[BUILDING.GetName]"

 HQ_TROOP_ALLOCATION_CHANGE_UNIT_TYPE:0 "$ICON_STR$#tooltippable #tooltip:$BREAKDOWN$ $VALUE|v+=$#!#!$UNIT_TYPE_NAME$营队"

 MILITARY_PANEL_GENERALS:0 "#ITALIC 陆军将领#!"
 MILITARY_PANEL_ADMIRALS:0 "#ITALIC 海军将领#!"

 HQ_PANEL_HOME_STATISTICS:0 "#title 统计#!"

 HQ_PANEL_LOCATION_HEADER:0 "#title 目前位于[Hq.GetNameNoFlag]#!"
 HQ_PANEL_HOME_HEADER:0 "#title 本部位于[Hq.GetNameNoFlag]#!"
 HQ_PANEL_HOME_TOTAL:0 "总计：[Hq.GetHomeUnitsHeader]"
 HQ_PANEL_HOME_AVAILABLE:0 "[concept_in_reserve]："
 HQ_PANEL_HOME_AVAILABLE_TOOLTIP:0 "[Hq.GetNameNoFlag]目前有#bold [Hq.GetReserveUnitsRaw]#![Hq.GetCombatUnitsIcon]没有指挥官\n\n[Hq.GetReserveUnitsDesc]"

 HQ_PANEL_TOTAL_HEADER:0 "#title 目前位于[Hq.GetNameNoFlag]#!"
 HQ_PANEL_TOTAL_TOTAL:0 "[Hq.GetGarrisonUnitsHeader]"
 HQ_PANEL_TOTAL_TOTAL_TOOLTIP:2 "#header [Hq.GetName]#!\n[Hq.GetNameNoFlag]有[Hq.GetGarrisonUnitsHeader][concept_garrison]，来自于：\n[ConcatIfNeitherEmpty(Hq.GetGarrisonUnitsPerCommanderDesc,'\n\n')][Hq.GetCombatUnitsIcon]#variable [Hq.GetReserveUnitsRaw]#![concept_in_reserve][ConcatIfNeitherEmpty('\n\n该总部为以下前线提供部队：\n', Hq.GetFrontsGarrisonedByThisHQDesc)]"
 HQ_PANEL_TOTAL_IN_RESERVE:0 "#header [concept_in_reserve]#!\n[Hq.GetNameNoFlag]有[Hq.GetCombatUnitsIcon]#variable [Hq.GetReserveUnitsRaw]#![concept_in_reserve]"
 HQ_PANEL_BATTALIONS_IN_RESERVE:0 "#header [concept_in_reserve]@battalions![Concept('concept_battalion', '$concept_battalions$')]#!\n$TOOLTIP_DELIMITER$\n[Hq.GetNameNoFlag]有[Hq.GetCombatUnitsIcon]#variable [Hq.GetReserveUnitsRaw]#![concept_in_reserve]"
 HQ_PANEL_FLOTILLAS_IN_RESERVE:0 "#header [concept_in_reserve]@flotillas![Concept('concept_flotilla', '$concept_flotillas$')]#!\n$TOOLTIP_DELIMITER$\n[Hq.GetNameNoFlag]有[Hq.GetCombatUnitsIcon]#variable [Hq.GetReserveUnitsRaw]#![concept_in_reserve]"
 HQ_IN_RESERVE:1 "#variable [Hq.GetReserveUnitsRaw]#!"

 HQ_PANEL_HOME_GENERALS:0 "#title [Concept('concept_hq', '位于本部的陆军将领')]#!"
 HQ_PANEL_HOME_ADMIRALS:0 "#title [Concept('concept_hq', '本土海军将领')]#!"

 FRONT_SUPPLIED_BY_HQ_ITEM:0 "$TAB$@battalions!#v $NUM$#!前往[Front.GetName]\n"

 CAN_TRAIN_NO_BARRACKS:0 "#N 你没有任何$BUILDING_NAMES$。#!"
 CAN_TRAIN_NO_BARRACKS_OR:0 "或者"
 CAN_TRAIN_MAXIMUM_SOLDIERS:0 "#N 你已达到士兵上限#!"
 CAN_TRAIN_REACHED_TARGET:0 "#N 你已达到实力点数目标#!"
 CAN_TRAIN_NO_BUDGET:0 "#N 你当前的预算不够训练更多部队#!"

 CONDITIONS_TOOLTIP:0 "\n#title 条件：#!\n$CONDITIONS$"
 MODIFIERS_TOOLTIP:0 "#header [InterestGroupModifier.GetName]#!\n$TOOLTIP_DELIMITER$\n[InterestGroupModifier.GetDesc]\n\n剩余时间：[InterestGroupModifier.GetRemainingDays]"
 STATE_INDUSTRY_OUTPUT_MULT:0 "测试"
 STATE_INDUSTRY_OUTPUT_MULT_desc:0 "TESTING_DESC"

 ELECTION_RESULTS_TITLE:0 "#BOLD 选举结果<2>#!"
 TOTAL_VOTES_TITLE:0 "#title 总选票#!"
 LOCATION_TITLE:0 "#title 地点#!"
 COUNTRY_TITLE:0 "#title 国家#!"
 TOTAL_POLITICAL_STRENGTH_TITLE:0 "#title 总[concept_political_strength]#!"
 TOTAL_CAPITAL_GAIN_TITLE:0 "#title [concept_authority]获得#!"
 POPULATION_TITLE:0 "#title 人口#!"
 WORKING_ADULTS_TITLE:0 "#title 劳动力#!"
 DEPENDENTS_TITLE:0 "#title 受扶养人口#!"
 VOTES_TITLE:0 "#title 选票#!"
 CULTURE_TITLE:0 "#title [concept_culture]#!"
 RELIGION_TITLE:0 "#title [concept_religion]#!"
 MAJORITY_RELIGION_TITLE:0 "主流宗教"
 POL_STR_TITLE:0 "[concept_political_strength]"
 POLITICAL_STRENGTH_TITLE:0 "#title [concept_political_strength]#!"
 TOTAL_CAPITAL_GAIN_DESC:0 "#title [concept_authority]获得#!"
 TIME_REMAINING:0 "剩余时间：#BOLD [GetPlayer.GetGovernmentData.GetTimeRemainingElection]天#!"
 CHANGE_GOVERNMENT_BUTTON:0 "组建政府：（#BOLD [GetPlayer.GetGovernmentData.GetCost] @aut!#!）"
 FORM_GOVERNMENT:0 "组建政府"
 NAME_OF_GOVERNMENT_TYPE:1 "[concept_government_type]"
 CHANGE_GOVERNMENT_TOOLTIP:0 "#header 更改统治[Concept('concept_interest_group', '$concept_interest_groups$')]#!\n$TOOLTIP_DELIMITER$\n这会将你的统治$concept_interest_groups$改为选中的那些。"
 VERY_GOOD_IDEA:0 "#title $VERY_GOOD_IDEA_NAME$#!"
  #(>[GetGoodThreshold|+2])#!"
 VERY_BAD_IDEA:0 "#title $VERY_BAD_IDEA_NAME$#!"
  #(<[GetVeryBadThreshold|+2])#!"
 GOOD_IDEA:0 "#title $GOOD_IDEA_NAME$#!"
  #(>[GetBadThreshold|+2] && <[GetGoodThreshold|+2])#!"
 BAD_IDEA:0 "#title $BAD_IDEA_NAME$#!"
  #(>[GetVeryBadThreshold|+2] && <[GetBadThreshold|+2])#!"
 VERY_GOOD_IDEA_NAME:0 "强烈拥护"
 VERY_BAD_IDEA_NAME:0 "强烈反对"
 GOOD_IDEA_NAME:0 "拥护"
 BAD_IDEA_NAME:0 "反对"
 NEUTRAL_IDEA_NAME:0 "态度含糊"

 VERY_GOOD_IDEA_TOOLTIP:0 "#bold #P 强烈拥护#!#!这个"
 VERY_BAD_IDEA_TOOLTIP:0 "#bold #N 强烈反对#!#!这个"
 GOOD_IDEA_TOOLTIP:0 "#bold #P 拥护#!#!这个"
 BAD_IDEA_TOOLTIP:0 "#bold #N 反对#!#!这个"
 NEUTRAL_IDEA_TOOLTIP:0 "#header 不关心#!这个"

 EVENT_NO_TIME_LIMIT:0 "无事件限制"
 EVENT_WINDOW_EVENT_LOCATION:1 "[EventWindow.AccessEvent.GetState.GetName]的事件"
 test.pink_elephant_tooltip:0 "剩余天数：[EVENT.GetRemainingDays]"
 test.election_tooltip:0 "选举结果出炉！"
 test.pre.election_tooltip:0 "#BOLD [GetPlayer.GetGovernmentData.GetTimeRemainingPreElection]天后选举#!\n目前选票情况："
 test.acquired_technology_tooltip:0 "获得新科技！"

 PEOPLE_ABROAD_TITLE:0 "#title 未整合人口#!"
 POLITICAL_INACTIVE_TITLE:1 "#title [Concept('concept_politically_inactive_involved', '$concept_politically_inactive$')]#!"
 POLITICAL_INACTIVE_TITLE_NO_FORMATTING:0 "#title 政治冷漠#!" # Don't turn this into a concept, it will break some IG tooltips
 TRAIT_INACTIVE:0 "（未生效）"

 POLITICALLY_INACTIVE_POPULATION:1 "[Concept('concept_politically_inactive_involved', '$concept_politically_inactive$')]人口：[Country.GetInactivePopulation|kv]"
 POLITICALLY_INACTIVE_POPULATION_TOOLTIP:1 "#header [Concept('concept_politically_inactive_involved', '$concept_politically_inactive$')]人口#!\n总计：[GetPlayer.GetInactivePopulation|kv]\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetInactivePopulationDesc]"
 POLITICALLY_INVOLVED_POPULATION_TOOLTIP:1 "#header [Concept('concept_politically_inactive_involved', '$concept_politically_involved$')]人口#!\n总计：[GetPlayer.GetPoliticallyInvolvedPopulation|kv]\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetPoliticallyInvolvedPopulationDesc]"

 POLITICAL_STRENGTH_SUBTITLE:0 "#title [concept_political_strength]#!"

 BUILDING_EXPANSION_LEVEL_BREAKDOWN_DESC:0 "[BUILDING.GetExpansionLevelDesc]"
 BUILDING_EXPANSION_LEVEL_BREAKDOWN_URBAN_CAPACITY:0 "[concept_urbanization]等级#v [STATE.CalcTotalUrbanization]#!"
 BUILDING_EXPANSION_LEVEL_BREAKDOWN_TRADE_ROUTE_LEVELS:0 "#v $NUM_TRADE_ROUTE_LEVELS$级#![Concept('concept_trade_route', '$concept_trade_routes$')]起源于[STATE.GetName]"
 BUILDING_EXPANSION_LEVEL_BREAKDOWN_TOOLTIP:0 "[Building.GetExpansionLevelBreakdown]"
 BUILDING_EXPANSION_LEVEL_BREAKDOWN:0 "[BUILDING.GetName]最高等级为$MAXIMUM|v$，原因是：\n$TAB$$EXPLANATION$"
 BUILDING_EXPANSION_LEVEL_BREAKDOWN_ARABLE_LAND:0 "[STATE.GetName]的可用[concept_arable_land]：$AVAILABLE_ARABLE_LAND|v$"
 BUILDING_EXPANSION_LEVEL_BREAKDOWN_LAND_SHARE:0 "[STATE_REGION.GetName]的总潜力：$MAX_IN_STATE_REGION|v$\n$TAB$[STATE.GetName]在[STATE_REGION.GetName]所占的土地份额：$LAND_SHARE|v1%$"
 BUILDING_EXPANSION_LEVEL_BREAKDOWN_UNCAPPED:0 "[BUILDING.GetName]没有最高等级"
 BUILDING_HAS_INVALID_LEVELS_IN_QUEUE:0 "该建筑在[concept_construction_queue]中有无效的等级。"
 CONSTRUCTION:0 "建造"

 CHANGE_SPEED_NOT_HOST_OR_LOCAL:0 "#N 只有主机能更改游戏速度#!"
 INCREASE_SPEED_ALREADY_MAX:0 "#N 无法再提高游戏速度#!"
 DECREASE_SPEED_ALREADY_MIN:0 "#N 无法再降低游戏速度#!"
 INCREASE_SPEED_TOOLTIP:0 "提高游戏速度"
 DECREASE_SPEED_TOOLTIP:0 "降低游戏速度"
 GAME_PAUSED:0 "游戏已暂停。#instruction 点击#!继续"
 GAME_RUNNING:0 "游戏进行中。#instruction 点击#!暂停"
 TOGGLE_PAUSE_NOT_HOST_OR_LOCAL:0 "#N 只有主机能切换暂停状态#!"
 PAUSED_BY_PLAYER_MP:0 "被#v [TimeKeeper.GetPausedBy]#!暂停"
 PAUSED_BY_UNPAUSE_ONLY_ME:0 "只有你能解除游戏暂停，为时[TimeKeeper.GetTimeAnyoneUnpause]秒"
 PAUSED_BY_UNPAUSE_ONLY_PAUSED_BY:0 "只有#v [TimeKeeper.GetPausedBy]#!能解除游戏暂停，为时[TimeKeeper.GetTimeAnyoneUnpause]秒"
 PAUSED_BY_UNPAUSE_ANYONE:0 "任何人都能解除暂停"

 ESTABLISH_COLONY_BUILDING_TOOLTIP:0 "#variable [BUILDING_TYPE.GetName]#!"

 STATE_COLONY_TOOLTIP:2 "#header 在[State.GetName]建立[State.GetOwner.GetAdjective]殖民地#!\n$TOOLTIP_DELIMITER$\n获得下一个地块的进度：#variable [State.GetColonyProgress|%]#!\n预计殖民地下一次扩张将在#variable [State.GetColonyGrowthDateDesc]#!\n\n进度由于以下因素每天增加#variable [State.GetDailyColonyProgress|%]#!：\n[State.GetColonyGrowthModifierDesc]"

 MARKET_CAPITAL:0 "#title [concept_market_capital]#!\n[Market.GetMarketCapital.GetName]"
 MOVE_CAPITAL_FORBIDDEN_WHILE_IN_ACTIVE_DIPLO_PLAY:0 "#N 参与[concept_diplomatic_play]时不能迁都#!"
 MOVE_MARKET_CAPITAL_FORBIDDEN_WHILE_IN_ACTIVE_DIPLO_PLAY:0 "#N 参与[concept_diplomatic_play]时不能迁移[concept_market_capital]#!"
 MOVE_CAPITAL_FORBIDDEN_WHILE_AT_WAR:0 "#N [concept_war]期间不能迁都#!"
 MOVE_MARKET_CAPITAL_FORBIDDEN_WHILE_AT_WAR:0 "#N [concept_war]期间不能迁移[concept_market_capital]#!"
 MOVE_CAPITAL_ALREADY_MOVED_RECENTLY:0 "#N 我们最近更改过[concept_capital_state]，在$DATE|v$之前不能再次更改#!"
 MOVE_CAPITAL_IS_ALREADY_CAPITAL:0 "#N [STATE.GetName]已经是我们的[concept_capital_state]#!"
 MOVE_CAPITAL_NOT_INCORPORATED:0 "#N 只有[concept_incorporated_state]才能成为[concept_capital_state]#!"
 MOVE_CAPITAL_NOT_CULTURAL_HOMELAND:0 "#N 只有[concept_primary_cultures]的[concept_homeland]能成为[concept_capital_state]#!"
 MOVE_MARKET_CAPITAL_ALREADY_MOVED_RECENTLY:0 "#N 我们最近更改过[concept_market_capital]，在$DATE|v$之前不能再次更改#!"
 MOVE_MARKET_CAPITAL_IS_ALREADY_CAPITAL:0 "#N [STATE.GetName]已经是我们的[concept_market_capital]#!"
 MOVE_MARKET_CAPITAL_NOT_INCORPORATED:0 "#N 只有[concept_incorporated_state]才能成为[concept_market_capital]#!"
 MOVE_MARKET_CAPITAL_NOT_MARKET_OWNER:1 "#N 我们是其他[Concept('concept_country','$concept_country_possessive$')][concept_market]的一部分，无法迁移[concept_market_capital]#!"
 INCORPORATE_STATE_NO_NEIGHBOUR:0 "#N 只有与已整合地区相邻的地区才能整合#!"
 INCORPORATE_STATE_COLONY_NOT_FINISHED:1 "#N 不能整合还在发展中的[concept_colony]#!"
 INCORPORATE_STATE_ALREADY_INCORPORATED:0 "#N 已经整合#!"
 INCORPORATE_STATE_ALREADY_INCORPORATING:0 "#N 已经在整合#!"
 INCORPORATE_STATE_CANNOT_INCORPORATE_TREATY_PORT:0 "#N 不能整合[concept_treaty_port]#!"
 INCORPORATE_STATE_INCORPORATION_DISALLOWED:0 "#N 无法整合，因为：#!\n$TAB$[State.GetModifier.GetDescFor('state_disallow_incorporation')]"
 INCORPORATE_STATE_NOT_ENOUGH_BUREAUCRACY:4 "@warning![Concept('concept_incorporated_state', '$concept_incorporating$')]$STATE_NAME$的花费会导致赤字（@bur!$PROJECTED_TOTAL|v+1$）"
 incorporate_state:0 "整合地区"
 incorporate_state_tooltip:2 "#header $incorporate_state$#!\n$TOOLTIP_DELIMITER$\n[concept_incorporated_state_desc]"
 
 REVOLUTIONARY_PARTY_CANNOT_JOIN_GOVERMENT:0 "[Party.GetName]中有一个或多个利益集团支持进行中的革命"

 UNINCORPORATE_STATE_TOOLTIP:0 "点击取消整合"
 
 ESTABLISH_COLONY_STATE_NOT_VALID:1 "目标不是有效[concept_state]。"
 ESTABLISH_COLONY_NO_INTEREST:1 "我们必须在$REGION|v$有[concept_interest]才能[Concept('concept_colony','$concept_colonize$')]这里。"
 ESTABLISH_COLONY_TYPE_NOT_VALID:1 "[concept_colony]类型无效。"
 ESTABLISH_COLONY_TARGET_COUNTRY_NOT_VALID:1 "该[concept_state]没有[Concept('concept_colony','$concept_colonization$')]的有效目标。"
 ESTABLISH_COLONY_ALREADY_HAS_COLONY:1 "我们在这里已经有[concept_colony]！"
 ESTABLISH_COLONY_OUT_OF_RANGE:1 "我们无法抵达该[concept_state]"
 ESTABLISH_COLONY_CANNOT_AFFORD_MAINTENANCE:1 "我们负担不起$NEXTCOST|v$@bur!/月的维护花费！\n你只能承担$CURRENTINCOME|v$@bur!/月。"
 ESTABLISH_COLONY_INTEREST_MARKER_INSUFFICIENT:0 "我们的[concept_interest]不足！"
 ESTABLISH_COLONY_BAD_RANK:1 "[COUNTRY.GetRank][concept_rank]的[Concept('concept_country','$concept_countries$')]不能建立[Concept('concept_colony','$concept_colonies$')]"
 ESTABLISH_COLONY_NO_COLONIAL_GROWTH:1 "我们未产出任何[concept_colonial_growth]"
 ESTABLISH_COLONY_MISSING_TECH:1 "我们没有所需的#variable “$TECH$”#![concept_technology]"

 CANCEL_COLONY_TOOLTIP:1 "取消[Concept('concept_colony','$concept_colonization$')]"
 CANCEL_COLONY_NO_COLONY:1 "#N 我们在这里没有[concept_colony]！#!"
 CANCEL_COLONY_HAS_DIPLO_PLAY:1 "#N [concept_colony]牵涉到激活的[concept_diplomatic_play]时不能移除#!"
 CANCEL_COLONY_TARGET_COUNTRY_NOT_VALID:1 "#N 没有有效目标可以从我们手中接管[concept_colony]#!"

 COLONIZATION_PAUSED:1 "[Concept('concept_colony','$concept_colonization$')]暂停"

 CANNOT_ESTABLISH_COLONY_HOVER:0 "#header #N 无法殖民[STATE_REGION.GetName]#!#!"
 ESTABLISH_COLONY_HOVER:0 "#header 殖民[STATE_REGION.GetName]#!"
 REMOVE_COLONY_TOOLTIP:0 "#header 从[StateRegion.GetName]移除殖民地"
 REMOVE_COLONY_CONFIRM:0 "#header 你想要取消[STATE.GetName]的[Concept('concept_colony', '$concept_colonizing$')]吗？#!\n\n你会失去该地区的所有进度，包括已[Concept('concept_colony', '$concept_colonized$')]的地块\n[STATE.GetColonyProvinceProgressDesc]\n获得下一地块的进度：#tooltippable #tooltip:[STATE.GetTooltipTag],STATE_COLONY_TOOLTIP [STATE.GetColonyProgress|%]#!#!"
 STATE_PROVINCES_COLONIZED:0 "#variable $CURRENT$#!/#variable $TOTAL$#!个地块已[Concept('concept_colony', '$concept_colonized$')]"

 HAS_NO_INTEREST_MARKER:0 "#N 该区域没有[concept_interest]#!"
 HAS_INTEREST_MARKER:0 "#N 该区域已经包含一个[concept_interest]#!"
 NO_STATE_ADJACENT_REGION:0 "#N 未拥有与该区域接壤的地区#!"
 LACKING_DIPLO_CAPITAL:0 "#N 需要@inf!$VALUE|0$#!"
 RIVAL_RULES_NOT_MET:0 "#N 不满足宿敌条件！"
 SET_INTEREST_MARKER:0 "#header 设定$LEVEL$级[concept_interest]#!"
 IM_RANK_UNDER_MIN:0 "#N $LEVEL$级[concept_interest]不能降级#!"
 IM_RANK_OVER_MAX:0 "#N $LEVEL$级[concept_interest]不能升级#!"
 IM_COUNTRY_RANK_TOO_LOW:0 "#N 国际地位至少要达到$RANK$才能执行#!"

 INTERESTS:0 "[Concept('concept_interest', '$concept_interests$')]"
 DECLARE_INTEREST_ALREADY_HAS_INTEREST:0 "[Country.GetName]已经在[StrategicRegion.GetName]拥有[concept_interest]"
 DECLARE_INTEREST_TOO_MANY_DECLARED_INTERESTS:1 "[Country.GetName]无法宣布更多[Concept('concept_interest', '$concept_interests$')]"
 DECLARE_INTEREST_ADD_TOOLTIP:1 "#header [StrategicRegion.GetName]的[concept_declared_interest]#!\n$TOOLTIP_DELIMITER$\n在[StrategicRegion.GetName]添加[concept_declared_interest]\n我们目前拥有[GetPlayer.GetNumDeclaredInterests|v]个[Concept('concept_declared_interest','$concept_declared_interests$')]，上限为#tooltippable #tooltip:[GetPlayer.GetTooltipTag],MAX_DECLARED_INTERESTS_TOOLTIP [GetPlayer.CalcMaxNumDeclaredInterests|v]#!#!"
 DECLARE_INTEREST_REMOVE_TOOLTIP:1 "#header [StrategicRegion.GetName]的[concept_declared_interest]#!\n$TOOLTIP_DELIMITER$\n移除我们在[StrategicRegion.GetName]的[concept_declared_interest]\n我们目前拥有[GetPlayer.GetNumDeclaredInterests|v]个[Concept('concept_declared_interest','$concept_declared_interests$')]，上限为#tooltippable #tooltip:[GetPlayer.GetTooltipTag],MAX_DECLARED_INTERESTS_TOOLTIP [GetPlayer.CalcMaxNumDeclaredInterests|v]#!#!"
 DECLARE_INTEREST_NOT_COASTAL_NOT_ADJACENT:1 "[StrategicRegion.GetName]既不沿海，也不与我们的任何天然[Concept('concept_interest', '$concept_interests$')]相邻"
 DECLARE_INTEREST_COASTAL_BUT_NO_COAST:1 "[StrategicRegion.GetName]不与我们的任何天然[Concept('concept_interest', '$concept_interests$')]相邻，而且我们不沿海"

 ACTOR_COUNTRY_NOT_VALID:0 "行动国家无效。"
 TARGET_COUNTRY_NOT_VALID:0 "#N 目标国家无效。#!"
 TARGET_STATE_NOT_VALID:0 "#N 目标地区无效。#!"
 TARGET_STRATEGIC_REGION_NOT_VALID:0 "#N 无效[concept_strategic_region]。#!"

 NO_ACTIVE_RESEARCH:0 "无当前研究"
 ACTIVE_RESEARCH:0 "当前研究"
 PASSIVELY_SPREADING_TECHS:0 "[concept_technology_spread]"

 RESEARCH_TECHNOLOGY_BUTTON:0 "开始新研究（[AccessPlayer.AccessNumResearchableTechnologies|v]）"
 REPLACE_TECHNOLOGY_BUTTON:0 "替换研究（[AccessPlayer.AccessNumResearchableTechnologies|v]）"
 RESEARCH_TECHNOLOGY_BUTTON_TOOLTIP:0 "#header 选择新研究#!\n有[AccessPlayer.AccessNumResearchableTechnologies|v]个可以研究的科技"
 INNOVATION_DESCRIPTION:0 "每周创新力：#v @innovation![Country.GetWeeklyInnovation|+0]#!"
 INNOVATION_TOOLTIP:0 "#header [concept_innovation]#!\n我们每周产生#v @innovation![Country.GetWeeklyInnovation|+2]#![concept_innovation]：\n[Country.GetWeeklyInnovationDesc]\n\n每周最多可将@innovation![Country.GetWeeklyMaxInnovation|v2][concept_innovation]投入激活的研究：\n[Country.GetWeeklyMaxInnovationDesc]\n\n由于投入上限或缺乏激活的研究而未使用的任何[concept_innovation]都会提高我国的[concept_technology_spread]速率"
 TECHNOLOGY_SPREAD_RATE_DESCRIPTION:0 "[concept_technology_spread]：#v [Country.GetWeeklyTechnologySpreadDesc]#!"
 TECHNOLOGY_SPREAD_RATE_TOOLTIP:0 "#header [concept_technology_spread]#!\n$TECHNOLOGY_SPREAD_RATE_BREAKDOWN$[ConcatIfNeitherEmpty('\n\n',Country.GetCurrentlySpreadingTechsDesc)]"
 TECHNOLOGY_SPREAD_RATE_BREAKDOWN:0 "[Country.GetWeeklyTechnologySpreadBreakdown]"
 CURRENTLY_SPREADING_TECHS:0 "#header 当前传播中的科技#!\n$BREAKDOWN$"
 TECH_SPREAD_ENTRY:0 "$PROGRESS|%0v$——[Technology.GetName]（[Technology.GetCategoryName]）"
 TECHNOLOGY_TYPE_DESCRIPTION:0 "#b [Technology.GetEra.GetNumber]#!"
 TECHNOLOGY_INVENTED_IN:0 "发明于#BOLD [Technology.GetOrigin.GetName]#!"
 TECHNOLOGY_TOOLTIP_COST:1 "#title 花费：#!@innovation![TECHNOLOGY.GetCost( GetPlayer.Self )|0vk]创新力（[TECHNOLOGY.PredictTimeLeftDesc( GetPlayer.Self )]）"
 TECHNOLOGY_TOOLTIP_MODIFIERS_LABEL:0 "#title 修正#!"
 TECHNOLOGY_TOOLTIP_ADOPTION_EFFECTS_LABEL:0 "#title 接受效果#!"
 TECHNOLOGY_TOOLTIP_SPREAD_EFFECTS_LABEL:0 "#title 扩散效果#!"
 TECHNOLOGY_TOOLTIP_UNLOCKS_LABEL:0 "#title 解锁#!"
 TECHNOLOGY_TOOLTIP_LORE:0 "#lore $LORE$#!"
 COMMON_KNOWLEDGE:0 "常识"
 RESEARCHABLE_TITLE:0 "#title 可研究#!"
 NUM_URBAN_BUILDINGS:0 "#header 城镇建筑#!\n在[State.GetName]共有#variable [StatesPanel.GetNumUrbanLevels]#!等级的城镇建筑"
 NUM_RESOURCE_BUILDINGS:0 "#header 资源建筑#!\n在[State.GetName]共有#variable [StatesPanel.GetNumResourceLevels]#!等级的资源建筑"
 NUM_AGRICULTURE_BUILDINGS:0 "#header 农业建筑#!\n在[State.GetName]共有#variable [StatesPanel.GetNumAgricultureLevels]#!等级的农业建筑"
 NUM_DEVELOPMENT_BUILDINGS:0 "#header 开发建筑#!\n在[State.GetName]共有#variable [StatesPanel.GetNumDevelopmentLevels]#!等级的开发建筑"

 TECHNOLOGY_PROGRESS_FORMAT_NO_SPREAD:1 "#P $FIXED_TECH_PROGRESS|0$#!"
 TECHNOLOGY_PROGRESS_FORMAT_WITH_SPREAD:1 "#v $MIN_TECH_PROGRESS|0+$~$MAX_TECH_PROGRESS|0+$#!"
 TECHNOLOGY_SPREAD_FORMAT:1 "#v $MIN_TECH_SPREAD|0+$~$MAX_TECH_SPREAD|0+$#!"
 TECHNOLOGY_NO_SPREAD_FORMAT:1 "#v $TECH_SPREAD|0+$#!"
 TECHNOLOGY_PROGRESS_WEEKS_MIN_MAX:1 "$MIN_TIME$~$MAX_TIME$"

 BUILD_URBAN_BUILDING:1 "修建新城镇建筑\n该行动有#v [StatesPanel.AccessState.GetNumConstructableUrbanBuildings|+]#!个有效目标"
 STATE_GDP:0 "GDP：#variable [State.GetGDPContributionPercentage|%1]#!"
 STATE_TAX:0 "税收：#variable [State.GetTaxationRevenue|+=K]#!"

 NUM_RURAL_BUILDINGS:0 "#header 乡村建筑#!\n在[State.GetName]共有#variable [StatesPanel.GetNumRuralLevels]#!等级的乡村建筑"
 NUM_RURAL_BUILDINGS_OVERVIEW:0 "#header 乡村建筑#!\n在[State.GetName]共有#variable [StatesPanel.GetNumRuralLevels]#!等级的乡村建筑"

 NUM_POPS:0 "#header 人口#!\n总共有[State.GetPopulationSize|Kv]人口生活在[State.GetName]"
 NUM_SOL:1 "#header [State.GetName]的[concept_sol]#!\n$TOOLTIP_DELIMITER$\n当前平均：[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetAverageStandardOfLivingAll)|v]（#tooltippable #tooltip:[State.GetTooltipTag],STATE_SOL_ALL [State.GetAverageStandardOfLivingAll|1v]#!#!）\n平均$EXPECTED_SOL_SHORT$：[LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetExpectedStandardOfLivingAll)|v]（#tooltippable #tooltip:[State.GetTooltipTag],STATE_EXPECTED_SOL_ALL [State.GetExpectedStandardOfLivingAll|v1]#!#!）"

 STATE_SOL_ALL:0 "#header [State.GetName]所有[Concept('concept_pop', '$concept_pops$')]的平均[concept_sol]#!\n#v [State.GetFormattedStandardOfLivingLabelAll]（[State.GetFormattedStandardOfLivingAll]）#!\n$TOOLTIP_DELIMITER$\n[State.GetAdditionalSOLFactorsDescAll]"
 STATE_SOL_POOR:0 "#header [State.GetName]$poor$的平均[concept_sol]#!\n#v [State.GetFormattedStandardOfLivingLabelPoor]（[State.GetFormattedStandardOfLivingPoor]#!）\n$TOOLTIP_DELIMITER$\n[State.GetAdditionalSOLFactorsDescPoor]"
 STATE_SOL_MIDDLE:0 "#header [State.GetName]$middle$的平均[concept_sol]#!\n#v [State.GetFormattedStandardOfLivingLabelMiddle]（[State.GetFormattedStandardOfLivingMiddle]）#!\n$TOOLTIP_DELIMITER$\n[State.GetAdditionalSOLFactorsDescMiddle]"
 STATE_SOL_RICH:0 "#header [State.GetName]$rich$的平均[concept_sol]#!\n#v [State.GetFormattedStandardOfLivingLabelRich]（[State.GetFormattedStandardOfLivingRich]）#!\n$TOOLTIP_DELIMITER$\n[State.GetAdditionalSOLFactorsDescRich]"
 STATE_EXPECTED_SOL_ALL:0 "#header [State.GetName]所有[Concept('concept_pop', '$concept_pops$')]的平均[concept_expected_sol]#!\n#v [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetExpectedStandardOfLivingAll)]（[State.GetExpectedStandardOfLivingAll|1]）#!\n$TOOLTIP_DELIMITER$\n[State.GetExpectedSOLFactorsDescAll]"
 STATE__EXPECTEDSOL_POOR:0 "#header [State.GetName]$poor$的平均[concept_expected_sol]#!\n#v [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetExpectedStandardOfLivingPoor)]（[State.GetExpectedStandardOfLivingPoor|1]）#!\n$TOOLTIP_DELIMITER$\n[State.GetExpectedSOLFactorsDescPoor]"
 STATE_EXPECTED_SOL_MIDDLE:0 "#header [State.GetName]$middle$的平均[concept_expected_sol]#!\n#v [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetExpectedStandardOfLivingMiddle)]（[State.GetExpectedStandardOfLivingMiddle|1]）#!\n$TOOLTIP_DELIMITER$\n[State.GetExpectedSOLFactorsDescMiddle]"
 STATE_EXPECTED_SOL_RICH:0 "#header [State.GetName]$rich$的平均[concept_expected_sol]#!\n#v [LabelingHelper.GetLabelForStandardOfLivingCFixedPoint(State.GetExpectedStandardOfLivingRich)]（[State.GetExpectedStandardOfLivingRich|1]）#!\n$TOOLTIP_DELIMITER$\n[State.GetExpectedSOLFactorsDescRich]"

 WE_NOW_HAVE_LAW:0 "#bold 我们现在拥有[Notification.GetLaw.GetName]！#!"
 GAINED_MODS:0 "#title 因更改[Notification.GetLaw.GetName]获得：#!"
 LOST_MODS:0 "#title 因更改[Notification.GetPrevLaw.GetName]失去：#!"
 ENACT_APPROVAL_CHANGES:0 "#title [concept_interest_group]因为制定了[Notification.GetLaw.GetName]而改变的支持度#!"
 ABOLISH_APPROVAL_CHANGES:0 "#title 因废止[Notification.GetPrevLaw.GetName][concept_interest_group]支持度改变#!"
 LAW_LORE:0 "#lore #bold [Notification.GetLaw.GetName]#!\n[Notification.GetLaw.GetFlavor]#!"


 INVALID_ERA:0 "无效的时代"
 TECHNOLOGY_PROGRESS:1 "#v @innovation![Technology.GetProgress(GetPlayer.Self)|D]#!/#maximum [Technology.GetCost(GetPlayer.Self)|D]#!"
 TECHNOLOGY_COST:1 "#BOLD @innovation![Technology.GetCost(GetPlayer.Self)|0]#!"


 TECHNOLOGY_PROGRESS_GAIN:0 "#v #tooltippable #tooltip:[Technology.GetTooltipTag],TECHNOLOGY_GAIN_BREAKDOWN [GetPlayer.GetWeeklyTechnologyProgressDescForTech(Technology.Self)]#!#!#!"
 TECHNOLOGY_PROGRESS_TIME_LEFT:0 "剩余[Technology.GetTimeLeftDesc( GetPlayer.Self )]"
 TECHNOLOGY_PROGRESS_WITH_GAIN:0 "$TECHNOLOGY_PROGRESS$（$TECHNOLOGY_PROGRESS_GAIN$）"
 TECHNOLOGY_PROGRESS_WITH_GAIN_AND_TIME_LEFT:0 "$TECHNOLOGY_PROGRESS_WITH_GAIN$（$TECHNOLOGY_PROGRESS_TIME_LEFT$）"

 TECHNOLOGY_SPREAD_TOOLTIP:0 "#header [concept_technology_spread]#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetWeeklyTechnologySpreadForTechDesc(Technology.Self)]"
 TECHNOLOGY_GAIN_BREAKDOWN:1 "#header 科技进步#!\n来自[concept_innovation]：#tooltippable #tooltip:[Technology.GetTooltipTag]|[GetPlayer.GetTooltipTag],INNOVATION_TOOLTIP #v [GetPlayer.GetWeeklyInnovationForTech(Technology.Self)|=+0]#!#!#!\n来自[concept_technology_spread]：#tooltippable #tooltip:[Technology.GetTooltipTag],TECHNOLOGY_SPREAD_TOOLTIP [GetPlayer.GetWeeklyTechnologySpreadForTechDesc(Technology.Self)]#!#!"
 BASE_WEEKLY_TECH_SPREAD:0 "基础每周[concept_technology_spread]：#v $VALUE|+2$#!"
 RANDOMIZED_WEEKLY_TECH_SPREAD:1 "这意味着因[concept_technology_spread]每周有#P $MIN|1$#!到#P $MAX|1$#!@innovation![concept_innovation]投入正在向我国传播的[Concept('concept_technology', '$concept_technologies$')]。"
 TECH_SPREAD_FROM_NEIGHBOR:0 "来自$COUNTRY|v$的[concept_technology_spread]：#v $VALUE|+=2$#!（相邻）"
 TECH_SPREAD_FROM_PACT:0 "来自$COUNTRY|v$的[concept_technology_spread]：#v $VALUE|+=2$#!（$PACT$）"
 TECH_SPREAD_MAX_CAP:0 "[concept_technology_spread]上限为#v $VALUE|+2$#!/周"

 test.acquired_technology.t:0 "[ROOT.GetCountry.GetName]需要[ROOT.GetTechnology.GetName]！"
 test.acquired_technology.d:0 "TODO Description"
 test.acquired_technology.f:0 "TODO Flavor"

 SHOW_MORE:0 "#header 显示更多#!"
 SHOW_LESS:0 "#header 折叠#!"

 BATTLE_SIZE_OWN_COMMAND_BASELINE:0 "来自受指挥的单位"
 BATTLE_SIZE_ENEMY_COMMAND_BASELINE:0 "来自敌人的受指挥单位"
 BATTLE_SIZE_LUCK:0 "运气"
 BATTLE_SIZE_ENEMY_NUMERIC_ADVANTAGE:0 "补偿敌人的人数优势"
 BATTLE_SIZE_ENEMY_SKILL_ADVANTAGE:0 "补偿敌人的防御优势"
 BATTLE_SIZE_COMBAT_WIDTH:0 "已达到最大战场宽度"
 BATTLE_SIZE_MAX_AMOUNT_REACHED:0 "已达到营队上限"
 BATTLE_SIZE_FRONT_SIZE:0 "来自战场宽度"
 BATTLE_SIZE_MIN_AMOUNT_REACHED:0 "推进的最小需求"

 JOURNAL_ENTRY_TOOLTIP:1 "#header [JournalEntry.GetName]#![SelectLocalization(Not(StringIsEmpty(JournalEntry.GetStatusDesc)), 'JOURNAL_ENTRY_STATUS', '' )][SelectLocalization(StringIsEmpty(JournalEntry.GetStatusDesc), 'JOURNAL_ENTRY_TOOLTIP_WITH_LINE', JournalEntry.GetTooltip )]"
 JOURNAL_ENTRY_STATUS:1 "\n$TOOLTIP_DELIMITER$\n[JournalEntry.GetStatusDesc]\n\n"
 JOURNAL_ENTRY_TOOLTIP_WITH_LINE:0 "\n$TOOLTIP_DELIMITER$\n[JournalEntry.GetTooltip]"
 JOURNAL_ENTRY_ACTIVATION_HEADER:0 "#title 激活条件：\n#!"
 JOURNAL_ENTRY_COMPLETION_HEADER:0 "#title 完成条件：\n#!"
 JOURNAL_ENTRY_FAILURE_HEADER:0 "#title 失败条件：\n#!"
 JOURNAL_ENTRY_INVALIDATION_HEADER:0 "#title 失效条件：\n#!"
 JOURNAL_ENTRY_TIMEOUT:0 "#title 将会在#v $TIMELEFT_STRING$#!后耗尽时间#!"

 DIPLO_PLAY_SET_POSITION:0 "移动"
 DIPLOMATIC_PLAY_CONFIRMATION_HEADER:0 "#header 确认[DiplomaticPlayType.GetName]#!"
 SUPPORT_TARGET_DIPLOMATIC_PLAY_TOOLTIP:0 "在这场[concept_diplomatic_play]中支持#VARIABLE [DiplomaticPlay.GetTarget.GetName]#!。\n\n[DiplomaticPlay.GetSupportTargetValidTooltip(GetPlayer)]"
 SUPPORT_INITIATOR_DIPLOMATIC_PLAY_TOOLTIP:0 "在这场[concept_diplomatic_play]中支持#VARIABLE [DiplomaticPlay.GetInitiator.GetName]#!。\n\n[DiplomaticPlay.GetSupportInitiatorValidTooltip(GetPlayer)]"
 LEAN_TOWARDS_TARGET_DIPLOMATIC_PLAY_TOOLTIP:0 "将你在这场[concept_diplomatic_play]中的立场设为#b 倾向于#!#VARIABLE [DiplomaticPlay.GetTarget.GetName]#!。\n\n[DiplomaticPlay.GetLeanTowardsTargetValidTooltip(GetPlayer)]"
 LEAN_TOWARDS_INITIATOR_DIPLOMATIC_PLAY_TOOLTIP:0 "将你在这场[concept_diplomatic_play]中的立场设为#b 倾向于#!#VARIABLE [DiplomaticPlay.GetInitiator.GetName]#!。\n\n[DiplomaticPlay.GetLeanTowardsInitiatorValidTooltip(GetPlayer)]"
 BE_ON_THE_FENCE_DIPLOMATIC_PLAY_TOOLTIP:0 "将你在这场[concept_diplomatic_play]中的立场设为#b 观望#!。\n\n[DiplomaticPlay.GetBeOnTheFenceValidTooltip(GetPlayer)]"
 YIELD_DIPLOMATIC_PLAY_TOOLTIP:0 "#HEADER 放弃#!你在该[concept_diplomatic_play]中的立场[ConcatIfNeitherEmpty('\n\n', DiplomaticPlay.GetYieldValidTooltip(GetPlayer))]"
 DECLARE_NEUTRALITY_DIPLOMATIC_PLAY_TOOLTIP:0 "宣布你在该[concept_diplomatic_play]中保持中立[ConcatIfNeitherEmpty(DiplomaticPlay.GetDeclareNeutralityValidTooltip(GetPlayer),'\n\n')]"
 DIPLOMATIC_PLAY_INITIATOR_TOOLTIP:0 "#variable [DiplomaticPlay.GetInitiator.GetName]#!是这场[concept_diplomatic_play]的发起者"
 DIPLOMATIC_PLAY_DESCRIPTION_TOOLTIP:0 "该[concept_diplomatic_play]是要强迫#variable [DiplomaticPlay.GetTarget.GetName]#!#variable [DiplomaticPlay.GetDiplomaticPlayType.GetName]#!"
 DIPLOMATIC_PLAY_INTEREST_MARKER_TOOLTIP:0 "#variable [DiplomaticPlay.GetTarget.GetName]#!在该[concept_diplomatic_play]中的此[concept_strategic_region]拥有#variable [DiplomaticPlay.GetInterestMarker(DiplomaticPlay.GetTarget).GetInterestStatus]#!级[concept_interest]"
 DIPLOMATIC_PLAY_SUPPORTS_TOOLTIP:0 "#variable [Country.GetName]#!支持"
 DIPLOMATIC_PLAY_OPPOSES_TOOLTIP:0 "#variable [Country.GetName]#!反对"
 DIPLOMATIC_PLAY_UNDECIDED_TOOLTIP:0 "#variable [Country.GetName]#!未决定"
 DIPLOMATIC_PLAY_SWITCH_COUNTRY_TOOLTIP:1 "扮演[DiplomaticPlay.GetInitiator.GetName|v]\n$TOOLTIP_DELIMITER$\n[DiplomaticPlay.GetSwitchSideBreakdown][ConcatIfNeitherEmpty( GetDesc( DiplomaticPlay.SwitchSide( GetPlayer )), '\n\n' )]"
 DIPLOMATIC_PLAY_SWITCH_COUNTRY_BREAKDOWN_CURRENT_GOVERNMENT:0 "当前政府："
 DIPLO_PLAY_TAKE_SIDE_CURRENT_BACKER_CONFIRM:3 "放弃对[COUNTRY.GetName]的支持。他们许诺的任何[Concept('concept_war_goal', '$concept_war_goals$')]或[Concept('concept_obligation', '$concept_obligations$')]都会失效，我们与他们的[concept_relations]降低#variable #N [GetDefine('NDiplomacy', 'DIPLOMATIC_PLAY_ABANDON_SUPPORT_RELATIONS_IMPACT')]#!#!"

 DIPLOMATIC_PLAY_ESCALATION:0 "[DiplomaticPlay.GetPhaseName|v]"
 DIPLOMATIC_PLAY_ESCALATION_TOOLTIP:1 "#header 激化#!\n阶段：[DiplomaticPlay.GetPhaseName|v]\n数值：#variable [DiplomaticPlay.GetEscalation]#!"
 DIPLOMATIC_PLAY_SUPPORTS:1 "#header 支持#!"
 DIPLOMATIC_PLAY_OPPOSES:1 "#header 反对#!"
 DIPLOMATIC_PLAY_UNDECIDED:1 "#header 未决定#!"
 DIPLOMATIC_PLAY_NAME:0 "[DiplomaticPlay.GetStrategicRegion.GetName]的[concept_diplomatic_play]"
 DIPLOMATIC_PLAY_SWITCH_COUNTRY:1 "改变立场"
 DIPLOMATIC_PLAY_OUTLINER_TOOLTIP:0 "#header [DiplomaticPlay.GetStrategicRegion.GetName]的[concept_diplomatic_play]#!\n$TOOLTIP_DELIMITER$\n$DIPLO_PLAY_INITIATOR$：[DiplomaticPlay.GetInitiator.GetName]\n$DIPLO_PLAY_TARGET$：[DiplomaticPlay.GetTarget.GetName]"

 COUNTRY_STRENGTH_POINT_ARMY_TOOLTIP:0 "陆军总实力\n#variable [Country.GetStrengthPointArmy]#!\n\n战斗力：#variable [Country.GetCombatEffectivenessArmy|2]#!\n增援率：#variable [Country.GetReinforcementRateArmy]#!\n兵营实力的可用点数容量：#variable [Country.GetBarracksStrengthPointCapacityArmy]实力点数#!"
 COUNTRY_STRENGTH_POINT_NAVY_TOOLTIP:0 "海军总实力\n#variable [Country.GetStrengthPointNavy]#!\n\n击杀率：#variable [Country.GetKillRateNavy]#!\n增援率：#variable [Country.GetReinforcementRateNavy]#!\n兵营实力的可用点数容量：#variable [Country.GetBarracksStrengthPointCapacityNavy]实力点数#!"
 NATIONAL_RESERVE_TOOLTIP:0 "#HEADER 国家储备#!\n$TOOLTIP_DELIMITER$\n[concept_gold_reserves_desc]"
 CHARACTER_INTEREST_GROUP:0 "#header [Character.GetFullName]#!是#header [Character.GetInterestGroup.GetName]#!的成员\n$TOOLTIP_DELIMITER$\n[concept_political_strength]：#variable [InterestGroup.GetPoliticalStrength|2*]#!\n$POL_STR_RATIO$\n\n#instruction 点击#!转到#bold [InterestGroup.GetName]#!"
 INTEREST_GROUP:0 "[concept_interest_group]"
 INCREASE:0 "提高"
 DECREASE:0 "降低"
 INCREMENT_DECREMENT_TOOLTIP:0 "#instruction 点击#!$CHANGE_DIR$$ITEM_DESCRIPTION$#variable $CLICK_MAGNITUDE$#!\n#instruction Shift+点击#!$CHANGE_DIR$#variable $SHIFT_MAGNITUDE$#!\n#instruction Ctrl+点击#!$CHANGE_DIR$#variable $CTRL_MAGNITUDE$#!"

 ADMIRAL_REPAIRING_DATE:0 "[Character.GetFullName]近期输掉了一场海战，在[Character.GetRepairDateEnd|v]之前不可用"
 ADMIRAL_REPAIRING_DATE_TOOLTIP:0 "#header 修理中#!\n[Character.GetFullName]近期输掉了一场海战，在[Character.GetRepairDateEnd|v]之前不可用"

 NO_ORDERS:0 "无指令"
 IN_RESERVE:0 "预备役"

 CURRENT:0 "当前"
 START_OF_BATTLE:0 "战斗开始"
 UNDER_COMMAND:0 "统率"
 BORROWED:0 "借调"
 DETAILS:0 "详细数据"
 YOU:0 "（你方）"
 ENEMY:0 "（敌方）"

 COMBAT_UNIT_NOT_MOBILIZED:0 "无效（未[Concept('concept_mobilize_battalion','$concept_mobilize_battalion_mobilized$')]）"
 COMBAT_UNIT_NOT_UNDER_DIRECT_COMMAND:0 "无效（在战斗中但不在直接指挥下）"
 COMBAT_UNIT_INACTIVE_MODIFIER_GARRISONED:0 "无效（[Concept('concept_garrison','$concept_garrisons$')]）"

 BATTLE_IN:0 "$STATE_REGION_NAME$之战"
 BATTLE_NEAR:0 "$CITY_NAME$近郊之战"
 BATTLE_FOR:0 "$CITY_NAME$之战"
 MILITARY_LENS_CHARACTER_TOOLTIP:0 "#HEADER $NAME$#!"

 BATTLE_STATUS_OVERVIEW_TOOLTIP:1 "#header [BATTLE.GetName]#!\n#variable [BATTLE.GetAttacker.GetName]#!和#variable [BATTLE.GetDefender.GetName]#!之间的战斗"
 BATTLE_STATUS_WINNER_TOOLTIP:0 "这场战斗#variable [BATTLE.GetWinner.GetName]#!获胜，开始于#variable [BATTLE.GetStartDate]#!，结束于#variable [BATTLE.GetEndDate]#!"
 BATTLE_STATUS_INCONCLUSIVE_TOOLTIP:0 "这场战斗#variable [BATTLE.GetAttacker.GetName]#!和#variable [BATTLE.GetDefender.GetName]#!皆未取得战果"

 BATTLE_BATTALIONS_BREAKDOWN_HEADER:1 "$UNIT_ICON$$VALUE|v$[Select_CString( Battle.IsNavalBattle, Concept('concept_flotilla','$concept_flotillas$'), Concept('concept_battalion','$concept_battalions$') )]"
 BATTLE_BATTALIONS_BREAKDOWN_HEADER_ATTACKER_START_OF_BATTLE:0 "战斗开始时有$BATTLE_BATTALIONS_BREAKDOWN_HEADER$进攻"
 BATTLE_BATTALIONS_BREAKDOWN_HEADER_DEFENDER_START_OF_BATTLE:0 "战斗开始时有$BATTLE_BATTALIONS_BREAKDOWN_HEADER$防御"
 BATTLE_BATTALIONS_BREAKDOWN_HEADER_ATTACKER:0 "$BATTLE_BATTALIONS_BREAKDOWN_HEADER$进攻"
 BATTLE_BATTALIONS_BREAKDOWN_HEADER_DEFENDER:0 "$BATTLE_BATTALIONS_BREAKDOWN_HEADER$防御"
 BATTLE_BATTALIONS_BREAKDOWN_DIRECTLY_COMMANDED:1 "$UNIT_ICON$$VALUE|v$处于[Character.GetFullName]的直接指挥下"
 BATTLE_BATTALIONS_BREAKDOWN_BY_GENERAL:1 "$UNIT_ICON$$VALUE|v$借调自[Character.GetFullName]"
 BATTLE_BATTALIONS_BREAKDOWN_GARRISON:1 "$UNIT_ICON$$VALUE|v$来自[concept_garrison]"
 BATTLE_ATTACKER_CURRENT_MORALE_TOOLTIP:0 "进攻方士气目前为#[GetMoraleColorString( Battle.CalcCurrentAttackerMorale )] [Battle.CalcCurrentAttackerMorale|0%]#!"
 BATTLE_DEFENDER_CURRENT_MORALE_TOOLTIP:0 "防御方士气目前为#[GetMoraleColorString( Battle.CalcCurrentDefenderMorale )] [Battle.CalcCurrentDefenderMorale|0%]#!"
 BATTLE_ATTACKER_INITIAL_MORALE_TOOLTIP:0 "进攻方初始士气为#[GetMoraleColorString( Battle.GetInitialAttackerMorale )] [Battle.GetInitialAttackerMorale|0%]#!"
 BATTLE_DEFENDER_INITIAL_MORALE_TOOLTIP:0 "防御方初始士气为#[GetMoraleColorString( Battle.GetInitialDefenderMorale )] [Battle.GetInitialDefenderMorale|0%]#!"
 BATTLE_ATTACKER_ENDING_MORALE_TOOLTIP:0 "战斗结束时进攻方士气为#[GetMoraleColorString( Battle.GetEndingAttackerMorale )] [Battle.GetEndingAttackerMorale|0%]#!"
 BATTLE_DEFENDER_ENDING_MORALE_TOOLTIP:0 "战斗结束时防御方士气为#[GetMoraleColorString( Battle.GetEndingDefenderMorale )] [Battle.GetEndingDefenderMorale|0%]#!"
 BATTLE_BATTALION_GROUP_AVERAGE_MORALE:0 "单位平均士气为#[GetMoraleColorString( BattleBuildingEntry.GetAverageMorale )] [BattleBuildingEntry.GetAverageMorale|0%]#!"
 BATTLE_NONALLY_VICTORY:0 "[Battle.GetWinner.GetName]获胜！"
 BATTLE_ALLY_VICTORY:0 "你的盟友[Battle.GetWinner.GetName]获胜！"
 BATTLE_ALLY_DEFEAT:0 "你的盟友[Battle.GetLoser.GetName]被击败！"
 BATTLE_CAPTURING_COUNTRY:0 "[Battle.GetCapturingCountry.GetName]占领了[Battle.GetNumCapturedProvinces|v]个地块"
 BATTLE_COUNTRY_DEFEAT:0 "[Battle.GetLoosingProvincesCountry.GetName]失去了[Battle.GetNumCapturedProvinces|v]个地块"
 DEAD_TOOLTIP_ATTACKER:0 "[Battle.GetAttacker.GetAdjective]方[concept_dead][Battle.GetAttackerTotalDead|0v]人"
 DEAD_TOOLTIP_DEFENDER:0 "[Battle.GetDefender.GetAdjective]方[concept_dead][Battle.GetDefenderTotalDead|0v]人"
 WOUNDED_TOOLTIP_ATTACKER:0 "[Battle.GetAttacker.GetAdjective]方[concept_wounded][Battle.GetAttackerTotalWounded|0v]人"
 WOUNDED_TOOLTIP_DEFENDER:0 "[Battle.GetDefender.GetAdjective]方[concept_wounded][Battle.GetDefenderTotalWounded|0v]人"
 BATTLE_MODIFIER_UNDER_COMMAND_HEADER:0 "处于直接指挥下的单位获得以下增益：\n$TOOLTIP_DELIMITER$\n"
 BATTLE_MODIFIER_TOOLTIP_ATTACKER:0 "[Battle.GetAttackerUnderCommandBreakdown]"
 BATTLE_MODIFIER_TOOLTIP_DEFENDER:0 "[Battle.GetDefenderUnderCommandBreakdown]"
 BATTLE_BORROWED_TOOLTIP:0 "借调单位不受[concept_commander]的修正影响"

 MISSING_CHARACTER:0 "#N 没有角色被委派到该司令部#!"
 DETACHMENTS:0 "#title 分队#!"

 MARKET_STATUS_MARKET_CAPITAL:1 "[MARKET.GetName]的[concept_market_capital]（#variable [STATE.GetMarketAccess|%0v]#![concept_market_access]，[State.GetInfrastructureBalance|0+=][concept_infrastructure]）"
 MARKET_STATUS_CONNECTED_STATE:1 "[MARKET.GetName]（#variable [STATE.GetMarketAccess|%0v]#![concept_market_access]，[State.GetInfrastructureBalance|0+=][concept_infrastructure]）"
 MARKET_STATUS_ISOLATED:0 "[MARKET.GetName]的一部分（[concept_isolated_state]）"

 MARKET_ACCESS_DESC_HEADER:1 "[State.GetName]的[concept_market_access]：$MARKET_ACCESS|%0v$\n$TOOLTIP_DELIMITER$\n"
 MARKET_ACCESS_DESC_BASE_MIN:0 "由于[concept_infrastructure]为#b 0#!，基础[concept_market_access]为#P $MARKET_ACCESS|%0v$#!"
 MARKET_ACCESS_DESC_BASE_MAX:1 "由于[concept_infrastructure_usage]低于或等于[concept_infrastructure]（#tooltippable #tooltip:[State.GetTooltipTag],STATE_INFRASTRUCTURE_DESC [State.GetInfrastructureBalance|0+=]#!#!），基础[concept_market_access]为#P $MARKET_ACCESS|%0v$#!"
 MARKET_ACCESS_DESC_BASE:1 "@warning!由于[concept_infrastructure_usage]大于[concept_infrastructure]（#tooltippable #tooltip:[State.GetTooltipTag],STATE_INFRASTRUCTURE_DESC [State.GetInfrastructureBalance|0+=]#!#!），基础[concept_market_access]减为#N $MARKET_ACCESS|%0v$#!"
 MARKET_ACCESS_DESC_CONNECTED_LAND:1 "通过陆路与[State.GetMarket.GetName]连接"
 MARKET_ACCESS_DESC_CONNECTED_OVERSEAS:2 "通过[ShippingLane.GetBeginState.GetName]和[ShippingLane.GetEndState.GetName]的港口，以满额的#P $MARKET_ACCESS|%0v$#![concept_market_access]与[State.GetMarket.GetName]连接"
 MARKET_ACCESS_DESC_CONNECTED_OVERSEAS_INEFFICIENT:2 "通过[ShippingLane.GetBeginState.GetName]和[ShippingLane.GetEndState.GetName]的港口，经由[ShippingLane.GetCountry.GetAdjectiveNoFormatting]的[concept_shipping_lane]与[State.GetMarket.GetName]连接，由于低[concept_shipping_lane_effectiveness]，[concept_market_access]降低到#N $MARKET_ACCESS|%0v$#!"
 MARKET_ACCESS_DESC_DISCONNECTED_OVERSEAS:1 "无法通过陆路或港口连接到[State.GetMarket.GetName]"

 MARKET_PANEL_DETAILS_TAB_LABEL:0 "详情"
 MARKET_PANEL_DETAILS_TAB_LABEL_BOLD:0 "#bold $MARKET_PANEL_DETAILS_TAB_LABEL$#!"
 MARKET_PANEL_STATES_TAB_LABEL:0 "成员"
 MARKET_PANEL_STATES_TAB_LABEL_BOLD:0 "#bold $MARKET_PANEL_STATES_TAB_LABEL$#!"
 MARKET_PANEL_GOODS_PRICE_GOLD:0 "#v [Goods.GetPercentageDeltaAgainstBasePrice(Goods.GetMarketPrice)|%0=o]#!"
 MARKET_PANEL_GOODS_PRICE:0 "[Goods.GetPercentageDeltaAgainstBasePrice(Goods.GetMarketPrice)|%0=v]"
 MARKET_PANEL_GOODS_PRICE_BLUE:0 "#v [Goods.GetPercentageDeltaAgainstBasePrice(Goods.GetMarketPrice)|%0=u]#!"
 MARKET_PANEL_BALANCE_GOLD:0 "#v [FixedPointToInt(Goods.GetMarketBuyAndSellOrdersBalance)|o=D]#!"
 MARKET_PANEL_BALANCE:0 "[FixedPointToInt(Goods.GetMarketBuyAndSellOrdersBalance)|=Dv]"
 MARKET_PANEL_BALANCE_BLUE:0 "#v [FixedPointToInt(Goods.GetMarketBuyAndSellOrdersBalance)|u=D]#!"
 BUILDING_AVERAGE_WAGE:2 "@money!#tooltippable #tooltip:[Building.GetTooltipTag],TOOLTIP_BUILDING_AVERAGE_WAGE [Building.GetAverageAnnualWage|Dv]#!#![concept_average_wage]"
 TOOLTIP_BUILDING_AVERAGE_WAGE:3 "#header [Building.GetName][concept_average_wage]：@money![Building.GetAverageAnnualWage|Dv]#![AddLocalizationIf(Building.IsSubsidized,'INCLUDED_WAGE_SUBSIDIES')]\n$TOOLTIP_DELIMITER$\n[Building.GetAverageAnnualWageBreakdown]"
 INCLUDED_WAGE_SUBSIDIES:0 "\n包含[Concept('concept_subsidies','$concept_subsidized$')]的@money![Building.GetAverageAnnualWageSubsidies|Dv]"
 POPTYPE_AVG_ANNUAL_WAGE_ENTRY:1 "#tooltippable #tooltip:[Building.GetTooltipTag]|[PopType.GetTooltipTag],TOOLTIP_BUILDING_POPTYPE_AVERAGE_WAGE @money!$WAGE|Dv$#!#!——[PopType.GetName]（[Building.GetNumEmployeesOfType(PopType.Self)|vD]）"
 TOOLTIP_BUILDING_POPTYPE_AVERAGE_WAGE:0 "#header [Building.GetName]的[PopType.GetName]#!\n[concept_average_wage]@money![Building.GetAverageAnnualWageForPopType(PopType.Self)|Dv]\n$TOOLTIP_DELIMITER$\n[Building.GetAverageAnnualWageBreakdownForPopType(PopType.Self)]"
 POP_AVG_ANNUAL_WAGE_ENTRY:1 "@money!$WAGE|Dv$——[Pop.GetReligion.GetName][Pop.GetCulture.GetName]人（[Pop.GetNumWorkforce|vD]）"

 BALANCE_TOOLTIP:2 "#header [Building.GetBalance|D+=]每周结余#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$\n\n结余为@money!#v [Building.GetBalance|D+=]#!，原因是：\n$TAB$每周收入：#v @money![Building.GetLastRevenue|D+=]#!\n$TAB$每周支出：#v @money![Negate_CFixedPoint(Building.GetTotalExpenses)|+=D]#!"
 BUILDING_BALANCE_PROFIT:1 "#v @money![Building.GetBalance|D+]#!利润的去向：\n$BREAKDOWN$"
 BUILDING_BALANCE_PROFIT_WASTE:0 "浪费的利润：\n$BREAKDOWN$"
 BUILDING_BALANCE_LOSS:0 "抹平亏损的#v @money![Negate_CFixedPoint(Building.GetBalance)|D-]#!来自于：\n$BREAKDOWN$"
 BALANCE_INVESTMENT:0 "[concept_investment_pool]：#v @money!$VAL|D$#!"
 BALANCE_CASH_DEPOSIT:0 "[concept_cash_reserves]：#v @money!$VAL|D$#!"
 BALANCE_SHAREHOLDER_DIVIDENDS:2 "[Concept('concept_ownership_share', '$concept_ownership_shares$')][concept_dividends]：#v @money!#tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|D$#!#!#!"
 BALANCE_DIVIDENDS_TAX:0 "[concept_budget_dividends_taxes]：#v @money!$VAL|D$#!"
 BALANCE_CASH_WITHDRAW:0 "[concept_cash_reserves]：#v @money!$VAL|D-$#!"
 BALANCE_SHAREHOLDER_LOSSES:2 "[Concept('concept_ownership_share', '$concept_shareholder$')]资金：#v @money!#tooltippable #tooltip:$BREAKDOWN_TAG$ $VAL|D-$#!#!#!"
 BALANCE_SUBSISTENCE_WASTE:0 "[concept_subsistence_building]浪费：#v @money!$VAL|D-$#!"
 BALANCE_DIVIDENDS_TAX_WASTE:0 "[concept_tax_waste]：#v @money!$VAL|D-$#!"

 SHAREHOLDER_BALANCE:0 "@money!$VAL|Dv$——[Pop.GetName]（$SHARE|%1$）"

 BUILDING_BUDGET:0 "预算：#BOLD @money![Building.GetLastIncome|1]#!"
 BUILDING_TAXES:0 "每周赋税："
 TOOLTIP_BUILDING_TAXES_TOOLTIP:0 "#header 每周赋税#!\n总计：@money![Building.GetTaxationRevenue|D+=]\n$TOOLTIP_DELIMITER$\n[Building.GetTaxationRevenueTooltip]\n\n[concept_taxes_desc]"
 UNINCORPORATED_STATE_NO_TAX:0 "[Concept('concept_unincorporated_state', '$concept_unincorporated_states$')]的建筑不支付任何所得税\n"
 BUILDING_TYPE_NO_TAX:0 "该类型的[concept_building]不纳税\n"
 INCOME_TAX:0 "[concept_budget_income_taxes]：#tooltippable #tooltip:[GetRawTextTooltipTag('$INCOME_TAX_BREAKDOWN$')] #variable @money!$VAL|D+$#!#!#!"
 INCOME_TAX_BREAKDOWN:0 "#header 所得税#!\n总量：@money!$VAL|D+=$\n$TOOLTIP_DELIMITER$\n税率：\n$BREAKDOWN$"
 INCOME_TAX_ENTRY:0 "$ENTRY_TYPE$：@money!$VAL|vD$\n$BREAKDOWN$"
 POLL_TAX:0 "[concept_budget_poll_taxes]：#tooltippable #tooltip:[GetRawTextTooltipTag('$POLL_TAX_BREAKDOWN$')] #variable @money!$VAL|D+$#!#!#!"
 POLL_TAX_BREAKDOWN:0 "#header 人头税#!\n总量：@money!$VAL|D+=$\n$TOOLTIP_DELIMITER$\n税率：\n$BREAKDOWN$"
 POLL_TAX_ENTRY:0 "$ENTRY_TYPE$：@money!$VAL|vD$\n$BREAKDOWN$"
 DIVIDENDS_TAX:0 "[concept_budget_dividends_taxes]：@money!$VAL|D+$"
 BUILDING_TAX_MODIFIER:0 "建筑赋税修正：#variable $VAL|%0+$#!"
 MAINTAINING:0 "维持@arrow_none!"
 HIRING:0 "扩大规模@arrow_up_up!"
 DOWNSIZING:0 "勒紧腰带@arrow_down_down!"
 EARNINGS_BREAKDOWN:0 "#header 毛利润#!\n数值：@money![Building.GetEarnings|vD=]\n$TOOLTIP_DELIMITER$\n收入：#BOLD #V @money![Building.GetLastRevenue|D+=]#!#![Building.GetLastMaterialExpensesDesc][Building.GetLastSlaveUpkeepDesc]"
 WORKFORCE:0 "#title 劳动力#!"
 SORTED_BY:0 "按#BOLD 平均工资#!排序"
 WARS_LABEL:0 "#title 战争#!"
 WARS:0 "[Concept('concept_war','$concept_wars$')]"
 NO_WARS:0 "无$WARS$"
 ACTIVE_DIPLOMATIC_PLAYS:0 "进行中的[Concept('concept_diplomatic_play', '$concept_diplomatic_plays$')]"
 NO_ACTIVE_DIPLOMATIC_PLAYS:0 "无$ACTIVE_DIPLOMATIC_PLAYS$"
 DIPLOMATIC_ACTION_NAME:0 "[DiplomaticAction.GetFullName]"
 DIPLO_ACTIONS:0 "目标[Country.GetName]的[Concept('concept_diplomatic_action', '$concept_diplomatic_actions$')]"
 NO_DIPLO_ACTIONS:0 "无可行的[concept_diplomatic_action]"
 NO_DIPLO_PLAYS:0 "无可行的[concept_diplomatic_play]"
 NO_ACTIVE_DIPLOMACY:0 "没有进行中的外交"
 DIPLOMATIC_PLAYS_TARGETING_COUNTRY:0 "目标[Country.GetName]的[Concept('concept_diplomatic_play', '$concept_diplomatic_plays$')]"
 NO_DIPLOMATIC_PLAYS_TARGETING_COUNTRY:0 "无可用[Concept('concept_diplomatic_play', '$concept_diplomatic_plays$')]"
 DIPLOMATIC_STATUS_HEADER:0 "#title 外交情况#!"
 TRUCES:0 "停战协议"
 OBLIGATIONS_OWED_FROM:1 "拥有义务"
 OBLIGATIONS_OWED_TO:1 "亏欠义务"
 INTEREST_MARKERS:0 "#title [Concept('concept_interest', '$concept_interests$')]#!"
 OH_DEER:0 "“#italic 天呐，我们有#!#bold [ErrorDeer.NumberOrErrors|v]#!个#italic 错误！#!”"
 ERROR_DEER_SLOW_TICK_OPERATIONS:0 "#header 慢速行动#!"
 NOT_AVAILABLE:0 "N/A"
 SOL_SHORT:1 "[Concept('concept_sol', 'SoL')]"

 TRUCE_WITH:0 "同[Country.GetName]议和"
 TRUCE_TOOLTIP:0 "#header 同[Country.GetName]议和#!\n$TOOLTIP_DELIMITER$\n停战协议将持续到#variable [Truce.GetTruceDate]#!"

 BATTLE_LOSSES_ATTACKER_STATS:0 "进攻部队损失：#v [Negate_int32(Battle.GetAttackerLostUnits)|+=]#!"
 BATTLE_LOSSES_DEFENDER_STATS:0 "防御部队损失：#v [Negate_int32(Battle.GetDefenderLostUnits)|+=]#!"

 THEATER:0 "战区"
 show_supply_areas_lens_option:0 "显示补给区"
 show_supply_areas_lens_option_tooltip:0 "显示补给区"
 planned_advance:0 "有序推进"
 rapid_advance:0 "快速推进"
 dispersed:0 "分散部队"
 defensive:0 "坐阵以待"
 TITLE_MAIN_OBJECTIVE:0 "#title 主要目标#!"
 STOCKPILE_CURRENT_TOOLTIP:0 "#header 储备#!\n$TOOLTIP_DELIMITER$\n$STOCKPILE_MAXIMUM_TOOLTIP$"
 STOCKPILE_MAXIMUM_TOOLTIP:0 "#title 储备修正：#!\n[Stockpile.GetCapacityBreakdown]\n\n$STRATEGIC_GOODS_STOCKPILE_CONCEPT$"
 PACKAGE_TOOLTIP:0 ""
 STRATEGIC_GOODS_STOCKPILE_CONCEPT:0 "#concept 当前储备中有多少弹药箱/最多可以储备多少军需箱。#!"
 OBJ_STANCE_TOOLTIP:0 "#header 目标态势：#![AreaOfOperation.GetAOStance(GetPlayer)]"
 OBJ_STANCE_DETACHMENT_TOOLTIP:0 "#header 目标态势：#![MilitaryCommandDetachment.GetAOStance]"

 occupation_lens_option:0 "占领"
 occupation_lens_option_tooltip:0 "#header 占领#!"
 power_projection_lens_option:0 "力量投射"
 power_projection_lens_option_tooltip:0 "#header 力量投射#!"
 no_power_projection:0 "移除力量投射"

 HAS_NO_POWER_PROJECTION:0 "#N 该地区没有力量投射#!"
 HAS_POWER_PROJECTION:0 "#N 该地区有进行中的力量投射#!"
 ALREADY_HAS_POWER_PROJECTION:0 "#N 该司令部已经拥有$LEVEL$#!"
 COMMAND_NOT_ADJACENT_TO_STRATEGIC_REGION:0 "#N 该司令部与此战略区域不相邻#!"
 COMMAND_NOT_IN_STRATEGIC_REGION:0 "#N 该司令部不处于此战略区域#!"

 establish_presence:0 "建立存在"
 project_power:0 "投射力量"
 project_great_power:0 "投射强大力量"

 presence:0 "存在"
 power:0 "力量"
 no_power:0 "无力量"

 RANK_HEADER:0 "#header 国际地位#!"
 RANK_TOOLTIP_NEXT:1 "如果[COUNTRY.GetName]的$concept_prestige$提高到至少[COUNTRY.GetPrestigeForNextRank|v]，其$concept_rank$将升至[COUNTRY.GetNextRank|v]"
 RANK_TOOLTIP_PREV:1 "如果[COUNTRY.GetName]的$concept_prestige$降低到低于[COUNTRY.GetPrestigeToMaintainRank|v]，且持续一段时间，其$concept_rank$将降至[COUNTRY.GetPreviousRank|v]"
 RANK_TOOLTIP_MAX_SUBJECT:1 "@information![COUNTRY.GetName]是[Country.GetOverlord.GetName]的[concept_subject]国，因此其$concept_rank$最高为$HIGHEST_RANK|v$，这使得他们的世界排名上限为#v ##$HIGHEST_POSITION$#! "
 RANK_TOOLTIP_MAX_COUNTRY_TYPE:1 "@information![COUNTRY.GetName]是$COUNTRY_TYPE|v$，因此其$concept_rank$最高为$HIGHEST_RANK|v$，这使得他们的世界排名上限为#v ##$HIGHEST_POSITION$#! "

 COUNTRY_RANK_TOOLTIP:1 "#header [concept_rank]#!\n$TOOLTIP_DELIMITER$\n[COUNTRY.GetName]目前$concept_rank$为#variable [COUNTRY.GetRank]#!，其总分世界排名#variable ##[COUNTRY.GetCountryScorePositionDesc]#! 。\n\n当前[concept_prestige]：#tooltippable #tooltip:[COUNTRY.GetTooltipTag],COUNTRY_PRESTIGE_BREAKDOWN [COUNTRY.GetPrestige|v]#!#!"
 COUNTRY_PRESTIGE_BREAKDOWN:0 "#header [Country.GetName]的[concept_prestige]：[Country.GetPrestige|v]#!\n$TOOLTIP_DELIMITER$\n[Country.GetPrestigeDesc]"
 OBSERVER_RANK_TOOLTIP:0 "#header [concept_rank]#!\n#v ##0 #!$OBSERVER_NO_COUNTRY_SELECTED$"

 HOMELAND_MAP_MARKER_TOOLTIP:0 "[HomelandMarker.GetCulture.GetName]人将[State.GetName]视为[concept_homeland]。\n拥有者：[State.GetOwner.GetName]"

 CURRENT_RANK_INFO:0 "成为#variable [COUNTRY.GetNextRank]#!需要#variable #bold [COUNTRY.GetPrestigeForNextRank]#!#!威望。\n\n目前的#variable #bold [COUNTRY.GetPrestige]#!#![concept_prestige]是由于：\n[COUNTRY.GetPrestigeDesc]\n\n如果[concept_prestige]降到#v [COUNTRY.GetPrestigeForCurrentRank]#!以下，就会失去#v [COUNTRY.GetRank]#!地位。"
 CURRENT_RANK_INFO_LOWERCASE:0 "成为#variable [Country.GetNextRank]#!需要#variable #bold [Country.GetPrestigeForNextRank]#!#![concept_prestige]。\n\n目前的#variable #bold [Country.GetPrestige]#!#![concept_prestige]是由于：\n[Country.GetPrestigeDesc]\n\n如果[concept_prestige]降到#v [Country.GetPrestigeForCurrentRank]#!以下，就会失去#v [Country.GetRank]#!地位。"

 AGENDAS_TITLE:0 "\n#title 议题：#!"
 COST:0 "花费：#variable $VALUE$#!$TYPE$"
 COST_MONEY:0 "花费：@money!#variable $VALUE|K$#!"
 COST_CREDIT:0 "花费：@money!#variable $VALUE|K$#!信贷额"
 AUTHORITY:1 "@aut![concept_authority]"
 BUREAUCRACY:1 "@bur![concept_bureaucracy]"
 INFLUENCE:1 "@inf![concept_influence]"

 VERY_STRONGLY_AGAINST_PROGRESS:0 "#N #bold 极其坚决地反对#!#!"
 STRONGLY_AGAINST_PROGRESS:0 "#N #bold 坚决反对#!#!"
 AGAINST_PROGRESS:0 "#N #bold 反对#!#!"
 FOR_PROGRESS:0 "#P #bold 支持#!#!"
 STRONGLY_FOR_PROGRESS:0 "#P #bold 坚决拥护#!#!"
 VERY_STRONGLY_FOR_PROGRESS:0 "#P #bold 极其坚决第拥护#!#!"

 STARTING_DIPLO_PLAYS:0 "开始[Concept('concept_diplomatic_play', '$concept_diplomatic_plays$')]"
 MODIFIER_LABEL:0 ""
 MODIFIERS_HEADER:0 "#title 修正#!"
 MODIFIERS_ATTACKER_HEADER:0 "#title 进攻方修正#!"
 MODIFIERS_DEFENDER_HEADER:0 "#title 防御方修正#!"
 CASUALTIES_ATTACKER_HEADER:0 "#title 进攻方伤亡#!"
 CASUALTIES_DEFENDER_HEADER:0 "#title 防御方伤亡#!"
 CASUALTY_ENTRY_HEADER:0 "[CultureCasualtyStatistics.GetCulture.GetName]"
 CASUALTY_ENTRY_DEAD:0 "死亡：[CultureCasualtyStatistics.GetDead]"
 CASUALTY_ENTRY_WOUNDED:0 "负伤：[CultureCasualtyStatistics.GetWounded]"
 CASUALTY_ENTRY_TOOLTIP:0 "这场战斗中此方有[CultureCasualtyStatistics.GetDead|v]死亡和[CultureCasualtyStatistics.GetWounded|v]负伤的[CultureCasualtyStatistics.GetCulture.GetName]人[Concept('concept_pop', '人口')]"

 SETUP_HEADER:0 "战斗设置变量"
 SETUP_ATTACKER_HEADER:0 "#title 进攻方设置#!"
 SETUP_DEFENDER_HEADER:0 "#title 防御方设置#!"
 SETUP_IS_WITHOUT_COMMANDER:0 "无指挥官：[BattleSetupSideData.IsWithoutCommander|b]"
 SETUP_RAW_REINFORCEMENT_ROLL:0 "原始增援率：[BattleSetupSideData.GetReinforcementRaw|%1+]"
 SETUP_RAW_REINFORCEMENT_FINAL_ROLL:0 "最终增援率：[BattleSetupSideData.GetReinforcementFinal|%1+]"
 SETUP_TROOPS_TOTAL:0 "前线总数：[Battle.GetUnitIcon][BattleSetupSideData.GetTroopsTotal|+]"
 SETUP_TROOPS_IN_BATTLE:0 "先前战斗：[Battle.GetUnitIcon][BattleSetupSideData.GetTroopsInBattle|+]"
 SETUP_TROOPS_AVAILABLE:0 "可用：[Battle.GetUnitIcon][BattleSetupSideData.GetTroopsAvailable|+]"
 SETUP_TROOPS_MIN_MAX:0 "期望：[Battle.GetUnitIcon][BattleSetupSideData.GetTroopsMin|+]~[BattleSetupSideData.GetTroopsMax|+]"
 SETUP_TROOPS_POSSIBLE_REINFORCEMENT:0 "可能的补充：[Battle.GetUnitIcon][BattleSetupSideData.GetTroopsPossibleReinforcement|+=]"
 SETUP_TROOPS_BASELINE:0 "部队（基础值）：[Battle.GetUnitIcon][BattleSetupSideData.GetTroopsFromBaseline|+]"
 SETUP_TROOPS_REINFORCEMENTS:0 "部队（增援）：[Battle.GetUnitIcon][BattleSetupSideData.GetTroopsExtraReinforcement|+=]"

 BATTLE_STARTING_ATTACKER_STATS:0 "进攻部队在战斗开始前：\n营队：[Battle.GetStartingAttackerUnits|v]\n士兵：[Battle.GetStartingAttackerManpower|v]"
 BATTLE_END_ATTACKER_STATS:0 "进攻部队在战斗结束后：\n营队：[Battle.GetFinalAttackerUnits|v]\n可作战士兵：[Battle.GetFinalAttackerManpower|v]"
 BATTLE_STARTING_DEFENDER_STATS:0 "防守部队在战斗开始前：\n营队：[Battle.GetStartingDefenderUnits|v]\n士兵：[Battle.GetStartingDefenderManpower|v]"
 BATTLE_END_DEFENDER_STATS:0 "防守部队在战斗结束后：\n营队：[Battle.GetFinalDefenderUnits|v]\n可作战士兵：[Battle.GetFinalDefenderManpower|v]"


 OFFER_OBLIGATION:1 "提供义务"
 CALL_IN_OBLIGATION:1 "要求履行义务"
 OFFER_WARGOAL:0 "提供[WarGoal.GetName]"
 OFFER_WARGOAL_TYPE:0 "提供[WarGoalType.GetName]"

 DIPLO_PLAY_PREFERENCE_ON_THE_FENCE:0 "没有明显的倾向"
 DIPLO_PLAY_STRONG_PREFERENCE_INITIATOR:0 "倾向于[DiplomaticPlay.GetInitiator.GetName]"
 DIPLO_PLAY_STRONG_PREFERENCE_TARGET:0 "倾向于[DiplomaticPlay.GetTarget.GetName]"
 DIPLO_PLAY_PREFERENCE_INITIATOR:0 "稍微倾向于[DiplomaticPlay.GetInitiator.GetName]"
 DIPLO_PLAY_PREFERENCE_TARGET:0 "稍微倾向于[DiplomaticPlay.GetTarget.GetName]"
 DIPLO_PLAY_PREFERENCE_FOR_COUNTRY_DESC:0 "#header [Country.GetName]倾向于[COUNTRY_THIRD_PARTY.GetName]#!\n总值：$TOTAL_VALUE|v=+$\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 DIPLO_PLAY_PREFERENCE_TOOLTIP:1 "#header [Country.GetName]的支持倾向#!\n$TOOLTIP_DELIMITER$\n倾向于支持[INITIATOR_COUNTRY.GetName]：#tooltippable #tooltip:$INITIATOR_BREAKDOWN_TAG$ $INITIATOR_SCORE|v$#!#!\n倾向于支持[TARGET_COUNTRY.GetName]：#tooltippable #tooltip:$TARGET_BREAKDOWN_TAG$ $TARGET_SCORE|v$#!#!"
 DIPLO_PLAY_PREFERENCE_DESC:0 "[COUNTRY.GetAdjective]对[ALLY_COUNTRY.GetName]的相对倾向度：#tooltippable #tooltip:$BREAKDOWN_TAG$ $SCORE|v+=$#!#!"
 DIPLO_PLAY_PREFERENCE_BREAKDOWN:0 "#header [COUNTRY.GetAdjective]对[ALLY_COUNTRY.GetName]的相对倾向度：$SCORE|v+=$#!\n$TOOLTIP_DELIMITER$\n倾向于支持[ALLY_COUNTRY.GetName]：#tooltippable #tooltip:$ALLY_BREAKDOWN_TAG$ $ALLY_SCORE|v$#!#!\n倾向于支持[ENEMY_COUNTRY.GetName]：#tooltippable #tooltip:$ENEMY_BREAKDOWN_TAG$ $ENEMY_SCORE|v$#!#!\n[concept_neutrality]：#tooltippable #tooltip:$NEUTRALITY_BREAKDOWN_TAG$ $NEUTRALITY_SCORE|v$#!#!\n\n@information!相对倾向度的计算方式为[COUNTRY.GetAdjective]倾向于支持[ALLY_COUNTRY.GetName]的分数减去支持[ENEMY_COUNTRY.GetName]的分数或者[concept_neutrality]分数，取结果更低者。"

 SWAY_OFFER_TITLE:0 "尝试拉拢"
 SWAY_OFFER_WARGOAL_DESC:0 "[Proposal.GetActor.GetName]提议如果我们在进行中的[concept_diplomatic_play]中支持他们，就给予我们一个[concept_war_goal]（#variable [Proposal.GetDiplomaticPlay.GetSwayOfferWarGoal(Proposal.GetActor.Self).GetName]#!）。"
 SWAY_OFFER_OBLIGATION_DESC:1 "[Proposal.GetActor.GetName]提议如果我们在进行中的针对[Proposal.GetTarget.GetName]的[concept_diplomatic_play]中支持他们，就欠我们一个[concept_obligation]。"

 ALREADY_HAS_SWAY_OFFER:0 "我们已经在尝试拉拢另一国家。"
 ALREADY_OWES_OBLIGATION_TO:1 "我们已经欠#variable [COUNTRY.GetName]#!一个[concept_obligation]。"
 ADD_WARGOAL_PANEL_HEADER:0 "#BOLD 添加[concept_war_goal]#!"
 ADD_WARGOAL_NOT_ALLOWED:0 "该[concept_diplomatic_play]不允许添加额外战争目标。"
 ADD_WARGOAL_TOOLTIP:0 "#header 添加[concept_war_goal]#!\n[DiplomaticPlay.GetCountryCanAddWarGoalDesc(GetPlayer)]"
 CLICK_TO_ADD_WARGOAL:0 "#instruction 点击打开[concept_war_goal]选择#!"
 WARGOAL_TRUST_COST:0 "信任度花费：#BOLD #N [WarGoalType.GetTrustCost]#!#!"
 TOOLTIP_WARGOAL_TRUST_COST:0 "添加该战争目标时扣除的信任值"
 ADD_WARGOAL_NOT_PARTICIPANT:0 "[COUNTRY.GetName]未参与该[concept_diplomatic_play]"
 ADD_WARGOAL_NOT_PRIMARY_PARTICIPANT:0 "[COUNTRY.GetName]不是该[concept_diplomatic_play]的主要参与者"
 SIDE_NOT_VALID_IN_DIPLOMATIC_PLAY:0 "无有效的一方可以加入"
 ADD_WARGOAL_NOT_ENOUGH_TRUST:0 "需要$COST$信任度才能添加该战争目标"
 ADD_WARGOAL_TARGET_NOT_IN_REGION:0 "[COUNTRY.GetName]不存在于#variable $REGION$#!"
 ADD_WARGOAL_ALREADY_EXISTS:0 "该战争目标已经是战争的一部分"
 ADD_WARGOAL_NOT_ENOUGH_MANEUVERS:1 "我们需要至少$COST|v$[Concept('concept_maneuver', '$concept_maneuvers$')]才能采取此行动"
 ADD_WARGOAL_NO_MANEUVERS_REMAINING:0 "该[concept_diplomatic_play]方没有剩余[Concept('concept_maneuver', '$concept_maneuvers$')]"
 ADD_WARGOAL_ON_ALLY:0 "不能添加针对盟友的战争目标"
 ADD_WARGOAL_WAR_HAS_STARTED:0 "战争已经开始"
 JOIN_DIPLO_PLAY_COUNTRY_ALREADY_SWAYED:0 "[COUNTRY.GetName]已经有接受的拉拢提议"

 NUM_BUILDINGS_WITH_PROD_METHOD_ACTIVE:0 "目前有[ProductionMethod.GetNumOfBuildingsUsingThis(GetPlayer.Self)|v]座[Concept('concept_building', '$concept_buildings$')]激活了[ProductionMethod.GetName]：\n[ProductionMethod.GetBuildingTypesUsingThisDesc(GetPlayer.Self)]"
 BUILDING_TYPE_USING_PM_ENTRY:0 "[BuildingType.GetName]：#variable $NUM$#!"
 ACTIVE_PRODUCTION_METHODS_PRODUCING:1 "[GetPlayer.GetName]生产[Goods.GetTextIcon][Goods.GetName]的[Concept('concept_production_method', '$concept_production_methods$')]"
 ACTIVE_PRODUCTION_METHODS_CONSUMING:1 "[GetPlayer.GetName]使用[Goods.GetTextIcon][Goods.GetName]的[Concept('concept_production_method', '$concept_production_methods$')]"
 INACTIVE_PRODUCTION_METHODS:0 "目前未激活"
 PRODUCTION_METHOD_ITEM:0 "#variable [ProductionMethod.GetName]#!"

 OUTLINER_SECTION_FORMAT:0 "$TITLE$"

 PARTIES_TITLE:0 "#title 党派#!"
 COLONIZABLE_NO_POWER_PROJECTION:0 "#N 可殖民国家不能进行力量投射#!"
 MARKET_CONTROLLER_TOOLTIP:1 "[concept_market_owner_desc]"
 MILITARY_THEATER:0 "[concept_theater]"

 STRATEGIC_REGION_MARKER_ADD_IM:0 "#header 添加[concept_interest]#!\n选择一项#bold 力量投射#!区域任务，使用你的军队实力点数将你的力量投射到#variable [StrategicRegion.GetName]#!\n\n[concept_power_projection_desc]"
 STRATEGIC_REGION_MARKER_START_DP:0 "#header 发起[concept_diplomatic_play]#!\n你在#variable [StrategicRegion.GetName]#!拥有#variable 利益#!，这意味着你可以在此发起一场[concept_diplomatic_play]"

 SITUATION_TOOLTIP:0 "#HEADER [EVENT.GetTitle]#!\n$TOOLTIP_DELIMITER$\n地点：[EVENT.GetState.GetName]\n\n剩余时间：#variable [EVENT.GetRemainingDays]#!天"
 SITUATION_DEBUG_TOOLTIP:0 "$TOOLTIP_DELIMITER$\n事件ID：[EVENT.GetKey|v]"

 TOOLTIP_INTEREST_GROUP:1 "#header [InterestGroup.GetName]#!\n$TOOLTIP_DELIMITER$\n领袖意识形态：[InterestGroup.GetLeaderIdeologyDesc]\n意识形态：[InterestGroup.GetIdeologyDesc]\n\n势力：[InterestGroup.GetClout|%1v]\n人口：#variable [InterestGroup.GetPopulation|*]#!\n\n#lore [InterestGroup.GetDesc]#!\n"
 TOOLTIP_ENACT_LAW:1 "#header 从[Law.GetActiveGroupLaw.GetName]改为[Law.GetName]#!$TOOLTIP_ENACT_COMMON$"
 TOOLTIP_CANCEL_LAW:0 "#header 停止制定[Law.GetName]#!\n你会失去所有进度。"
 TOOLTIP_CANCEL_LAW_COOLDOWN:0 "@warning!你在[GetDefine('NPolitics','LAW_ENACTMENT_COOLDOWN_DAYS')|0]天内不能进行制定尝试。"
 TOOLTIP_ENACT_COMMON:0 "\n$TOOLTIP_DELIMITER$\n[JoinText('\n\n', Law.CannotEnactDesc, JoinText('\n\n', Law.GetReplacedLawEffect, JoinText('\n\n', Law.PredictLegitimacyChangeToEnactDesc, Law.PredictApprovalChangesDuringEnactmentDesc)))]"
 PREDICT_APPROVAL_WHILE_ENACT:0 "#bold 因立法导致的临时支持度改变：#!\n$BREAKDOWN$"
 CLICK_TO_OPEN_LAW_GROUP:0 "#instruction 点击查看[concept_law_group]#!"

 LAW_ENACTMENT_PROGRESS_TOPBAR:0 "[SelectLocalization( GetPlayer.IsEnactingLaw, 'ENACTING_LAW', 'NOT_ENACTING_LAW' )]\n[GetPlayer.GetLawEnactmentProgressDesc]"
 ENACTING_LAW:0 "[GetPlayer.GetName]目前正在施行#variable [GetPlayer.GetLawBeingEnacted.GetName]#!"
 NOT_ENACTING_LAW:0 "[GetPlayer.GetName]未在主动制定一项新[concept_law]。"
 LAW_ENACTMENT_ATTEMPT_TOO_SOON:0 "最近制定过[Law.GetName]。等待$TIME_REMAINING$才能进行下一次尝试。"
 LAW_ENACTMENT_PROGRESS:1 "[ConcatIfNeitherEmpty(Law.PredictLegitimacyChangeToEnactDesc, '\n')]距下一检查点还有[Law.GetCheckpointRemainingDays|v]天\n\n$LAW_NEXT_CHECKPOINT_OUTCOME_CHANCES_DESC$"
 LAW_NEXT_CHECKPOINT_TIME:0 "[Law.GetCheckpointRemainingDays|v]天内（[Law.GetCheckpointEndDateString]）"
 LAW_NEXT_CHECKPOINT_TIME_DESC:1 "#header 下一检查点#!\n预计：#v [Law.GetCheckpointEndDateString]#!\n$TOOLTIP_DELIMITER$\n$LAW_NEXT_CHECKPOINT_OUTCOME_CHANCES_DESC_NO_NESTING$\n\n#tooltippable #tooltip:[Law.GetTooltipTag],LAW_NEXT_CHECKPOINT_TIME_FACTORS_TOOLTIP $LAW_NEXT_CHECKPOINT_TIME_FACTORS$#!#!"
 LAW_NEXT_CHECKPOINT_TIME_FACTORS:0 "影响检查点间隔为[Law.GetCheckpointTotalDays|v]天的因素。"
 LAW_NEXT_CHECKPOINT_TIME_FACTORS_TOOLTIP:0 "[Law.GetName]的基础天数：[Law.GetCheckpointBaseDays|v]\n乘以合法性系数：[Law.GetCheckpointLegitimacyFactor|v]\n除以立法效率：[Law.GetCheckpointLegislativeEfficiency|v]\n减去立法效率系数：#v [Law.GetCheckpointLegislativeEfficiencyFactor|%-]#!×总数"

 LAW_NEXT_CHECKPOINT_OUTCOME_CHANCES_DESC:0 "$NEXT_CHECKPOINT$\n$TAB$$OUTCOME_SUCCESS$\n$TAB$$OUTCOME_ADVANCE$\n$TAB$$OUTCOME_DEBATE$\n$TAB$$OUTCOME_STALL$"
 LAW_NEXT_CHECKPOINT_OUTCOME_CHANCES_DESC_NO_NESTING:0 "$NEXT_CHECKPOINT_NO_NESTING$\n$TAB$$OUTCOME_SUCCESS$\n$TAB$$OUTCOME_ADVANCE$\n$TAB$$OUTCOME_DEBATE$\n$TAB$$OUTCOME_STALL$"
 NEXT_CHECKPOINT:1 "在下一检查点，#tooltippable #tooltip:[Law.GetTooltipTag],LAW_NEXT_CHECKPOINT_TIME_DESC #v [Law.GetCheckpointEndDateString]#!#!#!时，以下之一会发生："
 NEXT_CHECKPOINT_SHORT:0 "#tooltippable #tooltip:[Law.GetTooltipTag],LAW_NEXT_CHECKPOINT_TIME_DESC #v [Law.GetCheckpointEndDateString]#!#!#!："
 NEXT_CHECKPOINT_IS:0 "下一检查点：#tooltippable #tooltip:[Law.GetTooltipTag],LAW_NEXT_CHECKPOINT_TIME_DESC #v [Law.GetCheckpointEndDateString]#!#!#!"
 NEXT_CHECKPOINT_NO_NESTING:1 "在下一检查点，#v [Law.GetCheckpointEndDateString]#!时，以下之一会发生："
 OUTCOME_SUCCESS:1 "[Concept('concept_enactment_success', '$concept_enactment_success_short$')]：#tooltippable #tooltip:[Law.GetTooltipTag],CHECKPOINT_SUCCESS_CHANCE_BREAKDOWN [Law.GetCheckpointSuccessChance|v%1]#!#!"
 OUTCOME_ADVANCE:1 "[Concept('concept_enactment_advance', '$concept_enactment_advance_short$')]：#tooltippable #tooltip:[Law.GetTooltipTag],CHECKPOINT_ADVANCE_CHANCE_BREAKDOWN [Law.GetCheckpointAdvanceChance|v%1]#!#!"
 OUTCOME_DEBATE:1 "[Concept('concept_enactment_debate', '$concept_enactment_debate_short$')]：#tooltippable #tooltip:[Law.GetTooltipTag],CHECKPOINT_DEBATE_CHANCE_BREAKDOWN [Law.GetCheckpointDebateChance|v%1]#!#!"
 OUTCOME_STALL:1 "[Concept('concept_enactment_stall', '$concept_enactment_stall_short$')]：#tooltippable #tooltip:[Law.GetTooltipTag],CHECKPOINT_STALL_CHANCE_BREAKDOWN [Law.GetCheckpointStallChance|v%1]#!#!"

 CHECKPOINT_SUCCESS_CHANCE_BREAKDOWN:1 "#header [concept_enactment_success]概率#!\n目前[concept_enactment_success]概率为[Law.GetCheckpointSuccessChance|v%1]，原因是：\n$TOOLTIP_DELIMITER$\n[Law.GetCheckpointSuccessBreakdown]"
 CHECKPOINT_ADVANCE_CHANCE_BREAKDOWN:1 "#header [concept_enactment_advance]概率#!\n目前[concept_enactment_advance]概率为[Law.GetCheckpointAdvanceChance|v%1]，原因是：\n$TOOLTIP_DELIMITER$\n[Law.GetCheckpointAdvanceBreakdown]"
 CHECKPOINT_DEBATE_CHANCE_BREAKDOWN:1 "#header [concept_enactment_debate]概率#!\n目前[concept_enactment_debate]概率为[Law.GetCheckpointDebateChance|v%1]，原因是：\n$TOOLTIP_DELIMITER$\n[Law.GetCheckpointDebateBreakdown]"
 CHECKPOINT_STALL_CHANCE_BREAKDOWN:1 "#header [concept_enactment_stall]概率#!\n目前[concept_enactment_stall]概率为[Law.GetCheckpointStallChance|v%1]，原因是：\n$TOOLTIP_DELIMITER$\n[Law.GetCheckpointStallBreakdown]"

 ENACTMENT_SUPPORTING_IGS_BREAKDOWN_HEADER:0 "来自支持的[Concept('concept_interest_group', '$concept_interest_groups$')]："
 ENACTMENT_SUPPORTING_IGS_BREAKDOWN_ITEM:0 "$TAB$[InterestGroup.GetName]：[InterestGroup.GetClout|=v%1]"

 ENACTMENT_OPPOSING_IGS_BREAKDOWN_HEADER:0 "来自反对的[Concept('concept_interest_group', '$concept_interest_groups$')]："
 ENACTMENT_OPPOSING_IGS_BREAKDOWN_ITEM:0 "$TAB$[InterestGroup.GetName]：[InterestGroup.GetClout|=v%1]"

 ENACTMENT_SUPPORTING_MOVEMENTS_BREAKDOWN_HEADER:0 "来自支持的[Concept('concept_political_movement', '$concept_political_movements$')]："
 ENACTMENT_SUPPORTING_MOVEMENTS_BREAKDOWN_ITEM:0 "$TAB$[PoliticalMovement.GetName]：[Multiply_CFixedPoint(PoliticalMovement.GetSupport,'(CFixedPoint)0.01')|=v%1]"
 
 ENACTMENT_RULER_BREAKDOWN_ITEM:0 "[Character.GetFullName]拥有[Ideology.GetName][concept_ideology]：$VALUE|=v%1$"

 ENACTMENT_OPPOSING_MOVEMENTS_BREAKDOWN_HEADER:0 "来自反对的[Concept('concept_political_movement', '$concept_political_movements$')]："
 ENACTMENT_OPPOSING_MOVEMENTS_BREAKDOWN_ITEM:0 "$TAB$[PoliticalMovement.GetName]：[Multiply_CFixedPoint(PoliticalMovement.GetSupport,'(CFixedPoint)0.01')|=v%1]"

 ENACTMENT_PAST_CHECKPOINTS_HEADER:0 "来自过去的检查点："

 ENACTMENT_DEBATE_CHANCE_EFFECTS_BREAKDOWN:0 "$DEBATE_CHANCE|v%1$的[concept_enactment_debate]概率使得：\n$TAB$$DESC$"
 ENACTMENT_FACTOR_ENTRY:0 "[concept_end_of_discussion_factor]：×$VAL|v2$"

 ENACTMENT_BREAKDOWNS_BASE_CHANCE_ENTRY:0 "基础：$VAL|v%1$"
 ENACTMENT_BASE_SUCCESS_CHANCE_ENTRY:0 "[concept_base_success_chance]：$VAL|=v%1$"
 ENACTMENT_SUCCESS_CHANCE_ENTRY:0 "[concept_enactment_success]概率：$VAL|=v%1$"
 ENACTMENT_ADVANCE_CHANCE_ENTRY:0 "[concept_enactment_advance]概率：$VAL|=v%1$"
 ENACTMENT_ADVANCE_FACTOR_ENTRY:0 "[concept_advance_factor]：×$VAL|v2$"
 ENACTMENT_STALL_CHANCE_ENTRY:0 "[concept_enactment_stall]概率：$VAL|=v%1$"

 ENACTMENT_FASTENACT_IS_ACTIVE:0 "“fastenact”已开启"

 LAWS_WITH_GVT_SUPPORT:0 "拥有政府或运动支持的法律"
 LAWS_WITHOUT_GVT_SUPPORT:0 "没有政府或运动支持的法律"

 CHEAPEST_LAWS_HEADER:1 "$LAWS_WITH_GVT_SUPPORT$（[GetDataModelSize(AccessPlayer.AccessLawsWithGovernmentOrMovementSupport)|v]）"
 LAWS_WITHOUT_SUPPORT:1 "$LAWS_WITHOUT_GVT_SUPPORT$[GetDataModelSize(AccessPlayer.AccessLawsWithoutGovernmentOrMovementSupport)|v]）"
 CHEAPEST_LAWS_HEADER_REFORM:0 "$LAWS_WITH_GVT_SUPPORT$（[GetDataModelSize(ReformGovernment.GetPredictedLawsWithGovernmentOrMovementSupport)|v]）"
 LAWS_WITHOUT_SUPPORT_REFORM:0 "$LAWS_WITHOUT_GVT_SUPPORT$（[GetDataModelSize(ReformGovernment.GetPredictedLawsWithoutGovernmentOrMovementSupport)|v]）"
 LAWS_HAS_CHANGED:0 "将会改变！"
 CHEAPEST_LAWS_IG_HEADER:0 "#bold [InterestGroup.GetName]希望通过的法律#!"

 PREDICTED_LAWS_WITH_GVT_SUPPORT:0 "$LAWS_WITH_GVT_SUPPORT$（$PREDICTION$）"
 PREDICTED_LAWS_WITHOUT_GVT_SUPPORT:0 "$LAWS_WITHOUT_GVT_SUPPORT$（$PREDICTION$）"

 TOOLTIP_CHANGE_FROM_LAW:0 "#header 修改[LawGroup.GetName][concept_law]#!\n你在[LawGroup.GetName]中有#variable [LawGroup.GetNumEnactable|+]#!项可以替换[Law.GetName]的选择"
 TOOLTIP_CHANGE_FROM_LAW_CURRENTLY_ENACTING:0 "#header 修改[LawGroup.GetName][concept_law]#!\n你当前正在施行[GetPlayer.GetLawBeingEnacted.GetGroup.GetName]中的[GetPlayer.GetLawBeingEnacted.GetName]\n如果你未在施行该法律，在[LawGroup.GetName]之中有#variable [LawGroup.GetNumPotentialEnactable|+]#!项可以替换[Law.GetName]的选择"
 PREDICT_LEGITIMACY_TO_ENACT:0 "一旦制定，该法律会使当前政府的合法性改变#variable $VAL|=+0$#!"
 LAW_BEING_ENACTED:0 "正在制定"
 ENACTING_TO_LAW:0 "制定[GetPlayer.GetLawBeingEnacted.GetName]"
 LAW_NO_EFFECT:0 "#italic 无影响#!\n"
 ENACT_LAW:0 "施行（每[Law.GetCheckpointBaseDays|v]天有#tooltippable #tooltip:[Law.GetTooltipTag],CHECKPOINT_SUCCESS_CHANCE_BREAKDOWN [Law.GetCheckpointSuccessChance|v0%]#!#!概率）"
 REENACT_LAW:0 "重新施行"
 CHANGE_FROM_LAW:0 "更改"
 LAW_CANNOT_ENACT_TRIGGER_DESC:0 "要施行该法律你必须满足以下条件：\n$REASON$\n"
 LAW_WOULD_CAUSE_STABILITY_DROP_DESC:0 "施行该法律会引起#BOLD #N -$VAL|0%$#!#!的稳定惩罚\n$REASON$\n"
 CHANGE_LAW_HEADER:0 "#BOLD $concept_law_group$#!"

 LAW_ALREADY_ENACTED:0 "[Law.GetName]已经被制定"
 LAW_ALREADY_ENACTING:0 "[GetPlayer.GetName]已经在制定#variable [Law.GetName]#!，当前的进度为#variable [Law.GetCheckpointProgress|%1]#!"
 LAW_IS_CIVIL_WAR:0 "#N 内战中不能这么做！#!"

 YOU_MUST_HAVE:0 "你#bold 必须#!拥有 "
 YOU_CANNOT_HAVE:0 "你#bold 不能#!拥有 "
 ENACTED:0 " 已制定"
 OR_WITH_SPACE:0 " $OR$ "

 DIPLOMACY:0 "外交"
 BUTTON_DIPLOMATIC_OVERVIEW:0 "#header 外交#!"
 BUTTON_JOURNAL:0 "#header 日志#!"
 BUTTON_BUILDINGS:0 "#header 建筑#!"
 BUTTON_DECISIONS:0 "#header 决议#!"

 LAW_ABOLITION_COST:0 "废止花费：#variable @aut!$VAL$#!"
 LAW_ABOLITION_BASECOST:0 "基础花费：#variable $VAL$#!"
 LAW_ABOLITION_PREMIUM:0 "来自政府反对的附加花费：#N #bold +$VAL$#!#!"

 SWITCHING_TO:0 "进行中的改革："
 ACTIVE_LAWS_TITLE:0 "#title [Concept('concept_law', '$concept_laws$')]#!"
 ACTIVE_INSTITUTIONS_TITLE:0 "#title 机构#!"
 REFORM:0 "改革"

 tariff_import_priority:1 "优先国内供给"
 tariff_export_priority:1 "鼓励出口"
 tariff_no_priority:1 "无优先"
 
 tariff_level_very_low:0 "极低"
 tariff_level_low:0 "低"
 tariff_level_medium:0 "中等"
 tariff_level_high:0 "高"
 tariff_level_very_high:0 "极高"
 expense_level_very_low:0 "极低"
 expense_level_low:0 "低"
 expense_level_medium:0 "中等"
 expense_level_high:0 "高"
 expense_level_very_high:0 "极高"
 government_wages_very_low:0 "$expense_level_very_low$[concept_budget_government_wages]"
 government_wages_low:0 "$expense_level_low$[concept_budget_government_wages]"
 government_wages_medium:0 "$expense_level_medium$[concept_budget_government_wages]"
 government_wages_high:0 "$expense_level_high$[concept_budget_government_wages]"
 government_wages_very_high:0 "$expense_level_very_high$[concept_budget_government_wages]"
 military_wages_very_low:0 "$expense_level_very_low$[concept_budget_military_wages]"
 military_wages_low:0 "$expense_level_low$[concept_budget_military_wages]"
 military_wages_medium:0 "$expense_level_medium$[concept_budget_military_wages]"
 military_wages_high:0 "$expense_level_high$[concept_budget_military_wages]"
 military_wages_very_high:0 "$expense_level_very_high$[concept_budget_military_wages]"
 tax_level_very_low:0 "极低"
 tax_level_low:0 "低"
 tax_level_medium:0 "中等"
 tax_level_high:0 "高"
 tax_level_very_high:0 "极高"
 tax_modifier_very_low:0 "$tax_level_very_low$[concept_budget_income_taxes]"
 tax_modifier_low:0 "$tax_level_low$[concept_budget_income_taxes]"
 tax_modifier_medium:0 "$tax_level_medium$[concept_budget_income_taxes]"
 tax_modifier_high:0 "$tax_level_high$[concept_budget_income_taxes]"
 tax_modifier_very_high:0 "$tax_level_very_high$[concept_budget_income_taxes]"
 EFFECTS_FOR_TAX_LEVELS:0 "对[Concept('concept_taxes','$concept_taxation$')]等级的影响：#indent_newline:2 \n$BREAKDOWN$#!"
 EFFECTS_FOR_CURRENT_TAX_LEVEL:0 "#variable $LEVEL$#!$TAX_OR_EXPENSE_LEVEL_CURRENT$#indent_newline:2 \n$BREAKDOWN$#!"
 EFFECTS_FOR_OTHER_TAX_LEVEL_TITLE:0 "#variable $LEVEL$[Concept('concept_taxes','$concept_taxation$')]#!\n$LAW$[concept_law]"
 EFFECTS_FOR_OTHER_TAX_LEVEL:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ #variable $LEVEL$#!#!#!"
 INCOME_TAX_LEVEL_TITLE:0 "#title 所得税#!"
 CONSUMPTION_TAX_LEVEL_TITLE:0 "#title 消费税#!"
 PREDICTED_TAX_LEVEL_REVENUE:0 "预计收入：@money!$VALUE|Kv$"
 CURRENT_TAX_LEVEL_REVENUE:0 "当前收入：@money!$VALUE|Kv$"
 PREDICTED_TAX_LEVEL_DELTA:0 "税收等级改变后的收入变化：#variable @money!$DELTA_INCOME|+=D$#!"
 PREDICTED_TAX_LAW_DELTA:0 "税法改变后的收入变化：#variable @money!$DELTA_INCOME|+=D$#!"
 TAX_LEVEL_HEADER:0 "#variable $TAX_LEVEL$税赋#!"
 TAX_LEVEL_TAX_LAW:0 "税法：[LawType.GetName]"
 TAX_LEVEL_NO_TAX_LAW:0 "税法：无"
 TAXED_GOODS:0 "目前征税的[Concept('concept_good', '$concept_goods$')]：$GOODSDESC$"
 TAX_OR_EXPENSE_LEVEL_EFFECTS_HEADER:0 "#header 影响：#!"
 TAX_OR_EXPENSE_LEVEL_CURRENT:0 "#i #b （当前等级）#!#!"
 GOVERNMENT_WAGES_LEVEL:0 "$GOVERNMENT_WAGES_LEVEL_HEADER$$CURRENT$\n$TOOLTIP_DELIMITER$\n$TAX_OR_EXPENSE_LEVEL_EFFECTS_HEADER$"
 GOVERNMENT_WAGES_LEVEL_TITLE:0 "#title 政府工资#!"
 GOVERNMENT_WAGES_LEVEL_HEADER:0 "#variable $EXPENSE_LEVEL$政府工资#!"
 GOVERNMENT_WAGES_WEEKLY_EXPENSES_CURRENT:0 "平均年政府工资为@money!$CURRENT_AVERAGE_ANNUAL_WAGE|v2$，每周支出@money!$CURRENT_WEEKLY_EXPENSES|vD$"
 GOVERNMENT_WAGES_WEEKLY_EXPENSES_NEW:0 "调整到@money!$NEW_AVERAGE_ANNUAL_WAGE|v2$（#variable $WAGE_CHANGE_MULT|-=%0$#!）会使支出$CHANGETYPE$到@money!$NEW_WEEKLY_EXPENSES|vD$（#variable @money!$DELTA_EXPENSES|-=D$#!）"
 MILITARY_WAGES_LEVEL:0 "$MILITARY_WAGES_LEVEL_HEADER$$CURRENT$\n$TOOLTIP_DELIMITER$\n$TAX_OR_EXPENSE_LEVEL_EFFECTS_HEADER$"
 MILITARY_WAGES_LEVEL_TITLE:0 "#title 军队工资#!"
 MILITARY_WAGES_LEVEL_HEADER:0 "#variable $EXPENSE_LEVEL$军队工资#!"
 MILITARY_WAGES_WEEKLY_EXPENSES_CURRENT:0 "平均年军队工资为@money!$CURRENT_AVERAGE_ANNUAL_WAGE|v2$，每周支出@money!$CURRENT_WEEKLY_EXPENSES|vD$"
 MILITARY_WAGES_WEEKLY_EXPENSES_NEW:0 "调整到@money!$NEW_AVERAGE_ANNUAL_WAGE|v2$（#variable $WAGE_CHANGE_MULT|-=%0$#!）会使支出$CHANGETYPE$到@money!$NEW_WEEKLY_EXPENSES|vD$（#variable @money!$DELTA_EXPENSES|-=D$#!）"

 WELFARE_PAYMENTS_BREAKDOWN:0 "#tooltip_header 福利金#!\n总数：#v #N @money! - [GetPlayer.GetWelfarePaymentsExpenses|D-]"

 NO_TARIFFS:0 "对任何[Concept('concept_good', '$concept_goods$')]均无[concept_tariffs]"
 NO_TARIFFS_SINGLE_GOOD:0 "对[Goods.GetName]无[concept_tariffs]"
 EFFECTS_FOR_TARIFF_LEVEL:0 "#variable $LEVEL$#![concept_tariffs]的效果："
 PREDICTED_TARIFF_LEVEL_REVENUE:1 "预计收入：@money!$VALUE|Kv$"
 PREDICTED_TARIFF_LEVEL_DELTA:1 "[Concept('concept_tariffs','$concept_tariff$')]重心改变后的收入变化：#variable @money!$DELTA_INCOME|+=D$#!"
 PREDICTED_TARIFF_LAW_DELTA:1 "[Concept('concept_tariffs','$concept_tariff$')]法改变后的收入变化：#variable @money!$DELTA_INCOME|+=D$#!"
 TARIFF_LEVEL_HEADER:1 " #header [concept_market_good_policy]：$TARIFF_LEVEL$#!"
 TARIFF_LEVEL_TARIFF_LAW:0 "贸易政策：[LawType.GetName]"
 TARIFF_LEVEL_NO_TARIFF_LAW:0 "贸易政策：无"

 LAW_FROM_TO:0 "从[GetPlayer.GetActiveLawFromGroup(Law.GetGroup.GetKey).GetName]改为[Law.GetName]"
 GROW_INSTITUTION:0 "#header 提高[INSTITUTION.GetName]的投入等级#!"
 SHRINK_INSTITUTION:0 "#header 降低[INSTITUTION.GetName]的投入等级#!"
 INSTITUTION_CHANGE_TITLE:0 "#bold 等级$LEVEL|v$的影响：#!"
 CANCEL_INSTITUTION_SIZE_CHANGE_TOOLTIP:0 "放弃提高机构的投入等级"

 LAW_INSTITUTION_TOOLTIP:0 "#header [Law.GetInstitutionType.GetName]#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 INSTITUTION_TYPE_EFFECT_PER_LEVEL:0 "#b [INSTITUTION_TYPE.GetName]影响/等级：#!\n$BREAKDOWN$"
 LAW_INSTITUTION_EFFECT_PER_LEVEL:0 "#b 来自[Law.GetName]的每等级影响：#!\n$BREAKDOWN$"
 INSTITUTION_PROVIDING_LAWS:0 "$LAW_LIST$[concept_law]"

 DISABLES_INSTITUTION:0 "禁用[INSTITUTION.GetName][concept_institution]"
 PROVIDES_INSTITUTION_TYPE:0 "启用[INSTITUTION_TYPE.GetName][concept_institution]\n额外$BUREAUCRACY$花费：$COST|=v1$"
 PROVIDES_INSTITUTION:0 "启用[INSTITUTION.GetName][concept_institution]"
 INSTITUTION_TYPE_NEW_EFFECT:0 "[LawType.GetName]会提供[INSTITUTION_TYPE.GetName]：\n$EFFECTS$"
 INSTITUTION_NEW_EFFECT:0 "[LawType.GetName]会提供[INSTITUTION.GetName]：\n$EFFECTS$"
 INSTITUTION_SAME_EFFECT:0 "[LawType.GetName]正在提供[INSTITUTION.GetName]：\n$EFFECTS$"
 COUNTRY_CANNOT_AFFORD_NEW_INSTITUTION_TYPE:1 "@red_cross![Law.GetCountry.GetName]缺少投入新[INSTITUTION_TYPE.GetName][concept_institution]所需的#v @bur![Multiply_CFixedPoint(GetPlayer.GetInstitutionInvestmentBureaucracyFactor,'(CFixedPoint)-1')]#![concept_bureaucracy]"

 INVESTMENT_CURRENT_LEVEL:0 "这是当前的[concept_investment_level]。"
 INVESTMENT_TOO_LOW:0 "你不能将该机构的投入等级降到最低等级$MIN|v$以下。"
 INVESTMENT_TOO_HIGH:0 "你不能将该机构的投入等级升到最高等级$MAX|v$以上。\n\n该机构的最高等级来自于：\n$BREAKDOWN$"
 INVESTMENT_EXCEEDS_INCOME:2 "你负担不起该投入等级所需的#v @bur!$BUR_REQ|0$#![concept_bureaucracy]。"
 INVESTMENT_WEEKLY_COST_CHANGE:0 "每周花费改变：#variable @bur!$COSTCHANGE|1=$#!"
 LAW_DOES_NOT_SUPPORT_INVESTMENT:1 "该法律没有[Concept('concept_investment_level', '$concept_investment_levels$')]"

 ON_ENACT:0 "#title 已制定时：#!"
 ON_REVOKE:0 "#title 废止后：#!"
 ON_REVOKE_ACTIVE:0 "#title 当前生效的$LAW$被废止时#!"
 THIS_IS_DUE_TO:0 "#title 该法律的总影响：#!"
 LAW_EFFECT:0 "#bold 影响：#!"
 LAW_EFFECT_FOR_LEVEL:0 "#bold #variable $LEVEL$#![concept_investment_level]的影响：#!"
 BASE_LAW_EFFECT:0 "#bold 基础影响：#!"
 FOR_EACH_LAW_INVESTMENT_LEVEL:0 "#bold 每[concept_investment_level]的影响：#!"
 LAW_EFFECT_FOR_CURRENT_INVESTMENT_LEVEL:0 "#bold 你目前因#variable $LEVEL$#![concept_investment_level]获得以下效果：#!"
 LAW_EFFECT_FOR_TARGET_INVESTMENT_LEVEL:0 "#bold 你将会因#variable $LEVEL$#![concept_investment_level]获得以下效果：#!"
 LAW_ALLOWED_BUILDING_GROUPS_FROM_INVESTMENT_POOL:0 "[concept_investment_pool]中的资金可用来修建 "
 CULTURE_ACCEPT_RULE_CHANGE:0 "文化是否被接受基于：\n"
 RELIGION_ACCEPT_RULE_CHANGE:0 "宗教是否被接受基于：\n"

 MARKET_TITLE:0 "#title 市场#!"
 UNITS_PRODUCED_TITLE:0 "#title 生产单位#!"
 PRICE_TITLE:0 "#title 价格#!"
 IMPORTED:0 "进口"
 EXPORTED:0 "出口"
 ARMY_STOCKPILE:0 "陆军储备"
 NAVY_STOCKPILE:0 "海军储备"
 CHARACTER_NAME_FORMAT:0 "$FIRST$·$LAST$"
 CHARACTER_NAME_WITH_TITLE_FORMAT:0 "$TITLE$$FIRST$·$LAST$"
 EXPORT_ROUTE:0 "[concept_trade_route]"
 IMPORT_ROUTE:0 "[concept_trade_route]"
 TO_MARKET:0 "运往[MARKET.GetName]"
 FROM_MARKET:0 "来自[MARKET.GetName]"
 
 CHARACTER_PANEL_SUBTITLE:0 "[Character.GetCountry.GetName]的[SelectLocalization(Character.IsRuler, Concept('concept_ruler', Character.GetPrimaryRoleTitle), Character.GetPrimaryRoleName)]"

 INSUFFICIENT_AUT:0 "你需要#variable #N $VAL$#!#!$AUTHORITY$，但是只拥有#variable $CURRENT$#!"
 INSUFFICIENT_BUR:0 "你需要#variable #N $VAL$#!#!$BUREAUCRACY$，但是只拥有#variable $CURRENT$#!"
 INSUFFICIENT_DIP:0 "你需要#variable #N $VAL$#!#!$INFLUENCE$，但是只拥有#variable $CURRENT$#!"

 GDP:0 "[concept_gdp]"
 GDP_SHORT:1 "[Concept('concept_gdp', '$concept_gdp_short$')]"
 TOOLTIP_GDP:0 "国家的[concept_gdp]取决于商品的生产量和市场价格"

 GOV_EXP_SHORT:1 "[Concept('concept_government_expenses', '$concept_government_expenses_short$')]"

 CREDIT:0 "[concept_credit]"
 CREDIT_TOOLTIP:0 "#header 信贷上限：#N @money!$CREDIT|Dv$#!#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$\n\n[concept_credit_desc]"
 CREDIT_DETAIL_BASE:0 "基础：#N @money!$BASE|Dv$#!"
 CREDIT_DETAIL:0 "[BUILDING_TYPE.GetName]：#N @money!$RESERVES|Dv$#!"
 GOLD_RESERVE_LIMIT:0 "黄金储备上限：#N @money!$LIMIT|Dv$#![ConcatIfNeitherEmpty('\n','$MODIFIER$')]\n\n[concept_gold_reserves_desc]"

 RESERVES:0 "储备："
 PRINCIPAL:0 "[concept_principal]："
 TOOLTIP_PRINCIPAL:0 "#header [concept_principal]#!\n$TOOLTIP_DELIMITER$\n[concept_principal_desc]"

 REMAINING_CREDIT:0 "剩余[concept_credit]："
 NO_MODIFIER_DATA_COLLECTED:0 "已收集无修正的数据，修正明细未保存在存档中以缩小存档占有空间，运行一会儿即可获得正确的明细"
 DOMESTIC_LOANS:1 "#title [concept_loans]#!"
 TOOLTIP_DOMESTIC_LOANS:1 "#header [concept_loans]#!\n$TOOLTIP_DELIMITER$\n[concept_loans_desc]"

 INTEREST_RATE:0 "利率：#variable [GetPlayer.GetYearlyInterestRate|1%]#!"
 TOOLTIP_INTEREST_RATE:0 "#header 利率#!\n上周，你按照#variable [GetPlayer.GetYearlyInterestRate|2%]#!年利率支付了@money!#variable [GetPlayer.GetInterestPayment|1]#!利息\n$TOOLTIP_DELIMITER$\n"
 TOOLTIP_INTEREST_RATE_ADD:0 "#BOLD #V 累计利率修正#!#!"
 TOOLTIP_INTEREST_RATE_PER_LOAN:0 "#BOLD #V 每笔贷款利率修正#!#!"
 TOOLTIP_INTEREST_RATE_MULT:0 "#BOLD #V 利率乘数修正#!#!"

 TOOLTIP_DISCRIMINATION_POLSTR:0 "总[concept_political_strength]改变了#bold $MULTVAL|+%0$#!，由#variable $BEFOREVAL|0*$#!变为#variable $VAL|1*$#!：\n$TAB$$BREAKDOWN$#!#!"

 TAKE_LOAN:0 "借入#variable @money![GetPlayer.GetLoanIncrement|1*]#!"
 TOOK_LOAN:0 "已借入一笔国内贷款"
 TOOLTIP_TAKE_LOAN:0 "#header 贷款#!\n$TOOLTIP_DELIMITER$\n从国内借入#variable @money!$AMOUNT$#!。\n这会提高你的本金和利率\n\n"
 TAKE_LOAN_NOT_ENOUGH_CREDIT:0 "#N 你的信贷额不足，无法再贷款！#!"
 TAKE_LOAN_NEGATIVE_CASHFLOW:0 "#N 你下周的预计支出大于你目前的国库！#!"
 TAKE_LOAN_NOT_ENOUGH_POWER:0 "#N 你没有足够的权力资本进行贷款！#!"

 PAY_BACK_LOAN:0 "偿还#variable @money!$AMOUNT|1*$#!"
 PAID_BACK_LOAN:0 "已偿还一笔国内贷款"
 TOOLTIP_PAY_BACK_LOAN:0 "#header 偿还贷款#!\n$TOOLTIP_DELIMITER$\n偿还#variable @money!$AMOUNT$#!的国内贷款。\n这会降低我们的本金和利率\n\n"
 PAY_BACK_LOAN_NOT_ENOUGH_MONEY:0 "#N 你没有足够的钱偿还贷款！#!"
 PAY_BACK_LOAN_NO_LOANS:0 "#N 你没有需要偿还的贷款！#!"
 PAY_BACK_LOAN_NOT_ENOUGH_POWER:0 "#N 你没有足够的权力资本偿还贷款！#!"

 PAY_BACK_SEVERAL_LOANS:0 "偿还#variable @money!$AMOUNT$#!"
 PAID_BACK_SEVERAL_LOANS:0 "已偿还数笔国内贷款"
 TOOLTIP_PAY_BACK_SEVERAL_LOANS:0 "#header 偿还全部贷款#!\n$TOOLTIP_DELIMITER$\n偿还#variable @money!$AMOUNT$#!。\n这会降低我们的本金和利率。\n\n"

 NAVAL_MISSION_NOT_HOSTILE:0 "#N 目标地区不属于与你交战的国家！#!"
 NAVAL_MISSION_NO_COASTLINE:0 "#N 目标地区不沿海！#!"
 NAVAL_MISSION_NO_PORT:0 "#N 目标地区没有港口！#!"
 NAVAL_INVASION_NO_BEACHHEAD:0 "#N 目标地区没有能建立滩头阵地的地块！#!"

 BLOCKADE_MISSION_NOT_AT_WAR:0 "#N 只能在战争时封锁港口！#!"

 TIMED_MODIFIERS:1 "[Concept('concept_timed_modifier', '$concept_timed_modifiers$')]"

 maintain:0 "维持"
 maintain_desc:0 "该角色正在此地维持海军存在，并可能在机会出现时进行拦截或规避。"
 evade:0 "规避"
 evade_desc:0 "该角色正在躲避敌军舰队，在不暴露位置的情况下打击补给船队。"
 bulwark:0 "守护"
 bulwark_desc:0 "该角色正在护送友方补给船队，对敌军造成最低的伤害。"

 CASUALTIES_DUE_TO_ATTRITION_TOOLTIP:0 "#header 损耗导致的伤亡#!\n来自擅离职守：上次触发为#variable $SPIRIT_SP|+=3$#!实力点数\n来自低专注：上次触发为#variable $CONCENTRATION_SP|+=3$#!实力点数"

 POP_ACCEPTANCE_RULE:0 "#title 人群接纳规则：#!"
 POP_CULTURE_ACCEPTANCE:0 "[Pop.GetCulturalDiscriminationDesc]"
 POP_RELIGION_ACCEPTANCE:0 "[Pop.GetReligiousDiscriminationDesc]"
 POP_DISCRIMINATION:0 "[Pop.GetDiscriminationDesc]"

 outliner_title_wars:0 "#outliner_header 战争#!"
 outliner_title_diplo_plays:0 "#outliner_header 外交博弈#!"
 outliner_title_situations:0 "#outliner_header 事件#!"
 outliner_title_commanders:0 "#outliner_header 指挥官#!"
 outliner_title_generals:0 "#outliner_header 陆军将领#!（#tooltip:[GetPlayer.GetTooltipTag],PANEL_MILITARY_ARMY_CURRENT_BATTALIONS_TOOLTIP #variable @battalions![GetPlayer.GetBattalions|0]#!#!）"
 outliner_title_admirals:0 "#outliner_header 海军将领#!（#tooltip:[GetPlayer.GetTooltipTag],PANEL_MILITARY_NAVY_CURRENT_WARSHIPS_TOOLTIP #variable @navy_SP![GetPlayer.GetWarships|0]#!#!）"
 outliner_title_interest_groups:0 "#outliner_header 利益集团#!"
 outliner_title_marginalized_interest_groups:0 "#outliner_header 边缘集团#!"
 outliner_title_markets:0 "#outliner_header 市场#!"
 outliner_title_isolated_states:0 "#outliner_header 孤立地区#!"
 outliner_title_colonies:0 "#outliner_header 殖民地#!"
 outliner_title_states:0 "#outliner_header 地区#!"
 outliner_title_unincorporated_states:0 "#outliner_header 未整合领地#!"
 outliner_title_players:0 "#outliner_header 玩家#!"
 ADD_ANYTHING_TO_OUTLINER:0 "#title 你可以在此钉选更多内容！#!"

 POLITICS_PANEL_HEADER:0 "政治"
 LAW_CATEGORIES_HEADER:0 "法律范畴#!"
 POLITICS_PANEL_HEADER_CHANGE_CONSTITUTION:0 "#BOLD 更改[concept_law]#!"
 POLITICS_PANEL_HEADER_CHANGE_LAW:0 "#BOLD 更改法律#!"

 ENACT_NEW_LAW:0 "制定新法律"
 ABOLISH:0 "废止"

 NARROW_VICTORY:0 "$BATTLE_NAME$险胜"
 NARROW_LOSS:0 "$BATTLE_NAME$惜败"
 NORMAL_VICTORY:0 "$BATTLE_NAME$胜利"
 NORMAL_LOSS:0 "$BATTLE_NAME$失败"
 HEROIC_VICTORY:0 "$BATTLE_NAME$大捷"
 HEROIC_LOSS:0 "$BATTLE_NAME$惨败"

 YEARLYGROWTH:0 "年净增长：#variable $NETGROWTHRATE|%=+1$#!"
 YEARLYBIRTHS:1 "年出生数：#variable $VAL|+0$#!（年出生率：#tooltippable #tooltip:$BREAKDOWN_TAG$ $BIRTHRATE|%1=+$#!#!）"
 BIRTHS_FROM_SOL:0 "来自[concept_sol]：#variable $VAL|+=0$#!"
 MALNOURISHMENT_FROM_SOL:0 "营养不良：$VAL|+=%1$"
 YEARLYDEATHS:1 "年死亡数：#variable $VAL|-0$#!（年死亡率：#tooltippable #tooltip:$BREAKDOWN_TAG$ $MORTALITY|%1=-$#!#!）"
 DEATHS_FROM_SOL:0 "来自[concept_sol]：#variable $VAL|-=0$#!"
 CURRENTLITERACY:0 "识字人口：$VAL|1*v$\n识字率：$RATE|%2v$$TRENDARROW$"

 POP_ASSIMILATION:1 "#header 每月[concept_assimilation]为[CULTURE.GetName]文化的人数：$TOTAL_ASSIMILATED_POPS|v0$#!\n$TOOLTIP_DELIMITER$\n基础：$BASE_ASSIMILATED_POPS|v0$\n$TAB$$POPULATION$：[Pop.GetTotalSize|Dv]\n$TAB$基础同化率：[GetDefine('NPops','ASSIMILATION_RATE')|v%][ConcatIfNeitherEmpty('\n','$MODIFIER_DESC$')]\n由于该[Pop.GetName]属于[concept_accepted_culture]，居住于[concept_incorporated_state]，并且不认为[Pop.GetState.GetName]是[concept_homeland]，他们正$concept_assimilating$为[CULTURE.GetName]$concept_culture$，因为这是他们所在地区最重要的[Concept('concept_primary_cultures','$concept_primary_culture$')]。"
 POP_CONVERSION:1 "#header 每月[concept_conversion][RELIGION.GetName]的人数：$TOTAL_CONVERTED_POPS|v0$#!\n$TOOLTIP_DELIMITER$\n基础：$BASE_CONVERTED_POPS|v0$\n$TAB$$POPULATION$：[Pop.GetTotalSize|Dv]\n$TAB$基础皈依率：[GetDefine('NPops','CONVERSION_RATE')|v%][ConcatIfNeitherEmpty('\n','$MODIFIER_DESC$')]\n人们选择[RELIGION.GetName]是因为它是[Pop.GetState.GetName]最突出的[concept_accepted_religion]"
 POP_ASSIMILATION_MIN:0 "最低同化$MIN|v$\n"
 POP_CONVERSION_MIN:0 "最低皈依$MIN|v$\n"

 EDUCATION_ACCESS_HEADER:0 "[concept_education_access]：#tooltippable #tooltip:$TAG$,EDUCATION_ACCESS_DETAILS_TOOLTIP $VAL|2%$#!#!"
 EDUCATION_ACCESS_DETAILS:0 "[concept_education_access]\n受教育机会：[POP.GetEducationAccess|2%v]\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 EDUCATION_ACCESS_UNIVERSAL:0 "来自总体受教育机会：#b $VALUE|=+2%$#!"
 EDUCATION_ACCESS_DETAILS_TOOLTIP:0 "[Pop.GetEducationAccessDetailsDesc]"
 EDUCATION_ACCESS_FROM_WEALTH:0 "来自$WEALTH|v$财富等级：#b $TOTAL|=+2%$#!\n每级财富为#P #b $PER_LEVEL|%|2$#!#!："
 EDUCATION_ACCESS_POP_TYPE:0 "来自[POP.GetPopType.GetName][concept_profession]：#b $VALUE|=+%2$#!"

 STATE_POTENTIAL_QUALIFICATIONS:0 "#header [State.GetName]具备[concept_pop_qualifications]的潜在人口#![ConcatIfNeitherEmpty('\n','$INSUFFICENT_QUALIFICATIONS$')]\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 INSUFFICIENT_QUALIFICATIONS_TO_FILL_POSITIONS:0 "@red_cross!就业满员需要$POSITIONS|vD$[POP_TYPE.GetName]。只有$QUALIFICATIONS|vD$可用"

 STATE_POTENTIAL_QUALIFICATIONS_ENTRY:0 "#tooltippable #tooltip:[State.GetTooltipTag]|[PopType.GetTooltipTag],STATE_POTENTIAL_POPTYPE_QUALIFICATIONS $POTENTIAL_QUALIFICATIONS|vD$#!#![PopType.GetName]（$POTENTIAL_QUALIFICATIONS_CHANGE|=vD$/月）"
 STATE_POTENTIAL_POPTYPE_QUALIFICATIONS:0 "[State.GetPotentialQualificationsBreakdown(PopType.Self)]"
 STATE_POTENTIAL_QUALIFICATIONS_BREAKDOWN:0 "#header [State.GetName]具备[PopType.GetName]资质的潜在人口：[State.GetPotentialQualifications(PopType.Self)|vD]#!\n每月变化：$TOTAL_QUALIFICATIONS_CHANGE|=vD$\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"
 STATE_POTENTIAL_QUALIFICATIONS_BREAKDOWN_ENTRY:1 "$EMPLOYABLE_QUALIFICATIONS|vD$[AddTextIf( Not(Pop.IsEmployed), '$concept_unemployed$')][AddTextIf( Pop.IsEmployed, Concatenate('位于', Pop.GetBuilding.GetName))]的[Pop.GetName]（#tooltippable #tooltip:[Pop.GetTooltipTag]|[PopType.GetTooltipTag],POP_POPTYPE_QUALIFICATIONS_CHANGE $QUALIFICATIONS_CHANGE|=vD$#!#!/月）"
 POP_POPTYPE_QUALIFICATIONS_CHANGE:0 "[Pop.GetQualificationsChangeDesc(PopType.Self)]"
 POP_QUALIFICATIONS_ENTRY:0 "[PopType.GetName]：$QUALIFICATIONS|v0$（#tooltippable #tooltip:$TAG$|[PopType.GetTooltipTag],POP_POPTYPE_QUALIFICATIONS_CHANGE $CHANGEVAL|+=0$#!#!/月）"

 QUALIFICATIONS_CHANGE_POPTYPE_TOOLTIP:0 "#header 满足资质人口的每月变化#!\n每月有$MONTHLY_CHANGE|=vD$的劳动力满足[PopType.GetName]资质\n$BASE_VALUE|v2$，来自人群属性：\n$BREAKDOWN$\n$QUALIFICATIONS_WORKFORCE_FACTOR$[ConcatIfNeitherEmpty('\n','$MODIFIER$')][ConcatIfNeitherEmpty('\n\n',PopType.GetQualificationsGrowthDesc)]"
 TOTAL_TIME_CONSTRUCTION:1 "剩余时间：[Country.GetWeeksLeftUntilConstructionQueueFinished|v]周"
 TOTAL_TIME_CONSTRUCTION_TOOLTIP:0 "[concept_construction_queue]与[concept_under_construction]的所有[Concept('concept_building', '$concept_buildings$')]完工所需的总周数"

 QUALIFICATIONS_LITERACY_FACTOR:0 "来自[Pop.GetLiteracyRate|v0%]的[concept_literacy]"
 QUALIFICATIONS_WEALTH_FACTOR:0 "来自[Pop.GetCurrentWealth|v0]的[concept_wealth]"
 QUALIFICATIONS_FAVORED_TYPE:0 "来自是[Pop.GetPopType.GetName]"
 QUALIFICATIONS_CULTURAL_DISCRIMINATION:0 "来自[Concept('concept_culture', '文化')][concept_discrimination]（[Pop.GetCulture.GetName]）"
 QUALIFICATIONS_RELIGIOUS_DISCRIMINATION:0 "来自[Concept('concept_religion', '宗教')][concept_discrimination]（[Pop.GetReligion.GetName]）"
 QUALIFICATIONS_CULTURAL_RELIGIOUS_ACCEPTANCE:0 "来自[concept_accepted_culture]（[Pop.GetCulture.GetName]）和[concept_accepted_religion]（[Pop.GetReligion.GetName]）"
 QUALIFICATIONS_INSUFFICIENT_LITERACY_DECAY:0 "来自[concept_literacy]不足（[Pop.GetLiteracyRate|v0%]）"
 QUALIFICATIONS_INSUFFICIENT_WEALTH_DECAY:0 "来自[concept_wealth]不足（[Pop.GetCurrentWealth|v0]）"
 QUALIFICATIONS_PEASANTS_UNDER_SERFDOM:0 "来自是[GetLawType('law_serfdom').GetName]下的[Pop.GetPopType.GetName]"
 QUALIFICATIONS_WORKFORCE_FACTOR:0 "#b ×$WORKFORCE_FACTOR|v2$#!，来自[Pop.GetNumWorkforce|vD]劳动力"

 QUALIFICATIONS_OFFICERS_PEASANT_LEVIES:0 "来自[GetLawType('law_peasant_levies').GetName]"
 QUALIFICATIONS_OFFICERS_PEASANT_LEVIES_DESC:0 "大多数满足[GetPopType('officers').GetName][concept_pop_qualifications]的人口会来自[GetPopType('aristocrats').GetName]"

 STATUS_TITLE:1 "#title 接受度#!"
 GROWTH_TITLE:0 "#title 增长#!"
 LITERACY_TITLE:0 "#title [concept_literacy]#!"
 INCOME_TITLE:0 "#title 收入#!"
 EXPENSES_TITLE:0 "#title 支出#!"
 PRIMARY_IG_TITLE:0 "#title [Concept('concept_interest_group','$concept_interest_groups$')]#!"
 IG_TITLE:0 "#title 利益集团#!"
 POP_TYPE_INFORMATION:0 "[Pop.GetState.GetOwner.GetName]的[Pop.GetPopType.GetName]"

 GUIDE_ME:0 "指导我"
  # TUTORIAL_CANNOT_START: "Cannot start lesson while another tutorial lesson is active"
 TELL_ME_HOW:0 "告诉我怎样做"
 TELL_ME_WHY:0 "告诉我为什么"

 RELATIONS_TITLE:0 "#title 关系#!"
 TOWARDS_THEM_TITLE:1 "#title 我们@arrow_right!他们#!"
 TOWARDS_US_TITLE:1 "#title 他们@arrow_right!我们#!"

 OUR_COUNTRY_TEXT:0 "我们正在扮演#variable [Country.GetName]#!"
 RELATION_WITH:0 "我们的关系是#BOLD [Country.GetRelationsWithDesc( GetPlayer )]#!（[Country.GetRelationsWith(GetPlayer)|+]）"

 CULTURALLY_ACCEPTED_TOOLTIP:1 "#header 人群文化#!\n[Culture.GetName]文化在[Pop.GetCountry.GetName]被[Concept('concept_accepted_culture','$concept_accepted_culture_short$')]\n这是由于[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_citizenship').GetGroup.GetName]中的[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_citizenship').GetName][concept_law]"
 CULTURALLY_DISCRIMINATED_TOOLTIP:1 "#header 人群文化#!\n[Culture.GetName]文化在[Pop.GetCountry.GetName]被[Concept('concept_discrimination','$concept_discriminated_against$')]\n这是由于[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_citizenship').GetGroup.GetName]中的[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_citizenship').GetName][concept_law]"
 RELIGIOUSLY_ACCEPTED_TOOLTIP:1 "#header 人群宗教#!\n[Religion.GetName]在[Pop.GetCountry.GetName]被[Concept('concept_accepted_religion','$concept_accepted_religion_short$')]\n这是由于[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetGroup.GetName]中的[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetName][concept_law]"
 RELIGIOUSLY_DISCRIMINATED_TOOLTIP:1 "#header 人群宗教#!\n[Religion.GetName]在[Pop.GetCountry.GetName]被[Concept('concept_discrimination','$concept_discriminated_against$')]\n这是由于[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetGroup.GetName]中的[Pop.GetCountry.GetActiveLawFromGroup('lawgroup_church_and_state').GetName][concept_law]"

 CANNOT_MOVE_COMMANDER_NON_FRIENDLY_HQ:0 "#N [Hq.GetName]不是自己或盟友的[concept_hq]#!"
 MOVE_COMMANDER_ALREADY_THERE_TOOLTIP:0 "#N [Character.GetFullName]已经位于[Hq.GetName]#!"

 ADD_GENERAL_ROLE:0 "给予指挥权"
 REMOVE_GENERAL_ROLE:0 "移除指挥权"
 ADD_GENERAL_ROLE_DESC:0 "#header $ADD_GENERAL_ROLE$#!\n$TOOLTIP_DELIMITER$\n允许[CHARACTER.GetFullName]成为[concept_general]，除当前职责外还需指挥军队[ConcatIfNeitherEmpty( '\n', '$COMMAND_DESC$' )]"
 REMOVE_GENERAL_ROLE_DESC:0 "#header $REMOVE_GENERAL_ROLE$#!\n$TOOLTIP_DELIMITER$\n移除[CHARACTER.GetFullName]的[concept_general]职责[ConcatIfNeitherEmpty( '\n', '$COMMAND_DESC$' )]"

 REMOVE_CHARACTER_ROLE_LAST_ROLE:0 "#N 不能移除[CHARACTER.GetFullName]的最后一个职责#!"
 REMOVE_CHARACTER_ROLE_DOES_NOT_HAVE_ROLE:0 "#N [CHARACTER.GetFullName]不是#v $ROLE$#!#!"
 REMOVE_CHARACTER_MOBILIZED_GENERAL:0 "#n 不能在已动员时移除[CHARACTER.GetFullName]的[concept_general]职责#!"

 ADD_CHARACTER_ROLE_ALREADY_HAS_ROLE:0 "#N [CHARACTER.GetFullName]已经是#v $ROLE$#!了#!"
 ADD_CHARACTER_ROLE_CANNOT_BE_ADMIRAL_AND_GENERAL:0 "#N [CHARACTER.GetFullName]不能同时担任[concept_general]和[concept_admiral]#!"
 ADD_CHARACTER_ROLE_NO_HQ_FOR_COMMANDER:0 "#N 不能将[CHARACTER.GetFullName]委派到无效的[concept_hq]#!"
 ADD_CHARACTER_ROLE_ONLY_RULER_ALLOWED:0 "#N 只有[concept_ruler]可以成为[concept_commander]#!"
 ADD_CHARACTER_ROLE_WRONG_GOVERNMENT_TYPE:1 "#N 只有在#v $transfer_of_power_dictatorial$#!或#v $transfer_of_power_hereditary$#!的[Concept('concept_government_type','$concept_government_type_transfer_of_power$')]下，[concept_ruler]才能成为[concept_commander]#!"
 ADD_CHARACTER_ROLE_UNDER_AGE:0 "[CHARACTER.GetFullName]不能成为#v $ROLE$#!，因为[CHARACTER.GetSheHe]的年龄低于#v $AGE$#!"
 ADD_CHARACTER_ROLE_DISALLOWED_GENDER:0 "[CHARACTER.GetFullName]不能成为#v $ROLE$#!，因为[CHARACTER.GetSheHe]是$GENDER$"

 MAP_INTERACTION_MOVE_COMMANDER_DESC:0 "为[Character.GetFullName]选择要前往的总部"
 MAP_INTERACTION_MOVE_COMMANDER_PERFORMED:0 "[Character.GetFullName]已移动"
 MAP_INTERACTION_MOVE_COMMANDER_TOOLTIP:0 "#header 移动#!\n将[Character.GetFullName]（[GetUnitStrengthHeader( Character.GetNumCombatUnits, Character.GetMaxNumCombatUnits, Character.GetCombatUnitsTypeIcon )]）从[Character.GetLocationHQ.GetNameNoFlag]移动到[Hq.GetNameNoFlag]\n$TOOLTIP_DELIMITER$\n影响：\n[Hq.GetNameNoFlag][Character.GetCombatUnitsTypeIcon]$TARGET_HQ_RESULT|v0$\n[Character.GetLocationHQ.GetNameNoFlag][Character.GetCombatUnitsTypeIcon]$CURRENT_HQ_RESULT|v0$"

 MAP_INTERACTION_INTERCEPTION_DESC:0 "为[Character.GetFullName]选择总部以防范敌对海军"
 MAP_INTERACTION_INTERCEPTION_PERFORMED:0 "#variable [COMMANDER_ORDER_TYPE.GetName]#!命令下达给[Character.GetFullName]"
 MAP_INTERACTION_INTERCEPTION_TOOLTIP:1 "给[Character.GetFullName]下达目标[Hq.GetName]的#header [COMMANDER_ORDER_TYPE.GetName]#!命令[ConcatIfNeitherEmpty( '\n$TOOLTIP_DELIMITER$\n', '$ERRORS$' )]"
 MAP_INTERACTION_INTERCEPTION_NO_HQ_TOOLTIP:0 "#N 没有海岸线可以执行[COMMANDER_ORDER_TYPE.GetName]命令#!"

 MAP_INTERACTION_CONVOY_RAIDING_DESC:0 "为[Character.GetFullName]选择海洋节点以袭击商船"
 MAP_INTERACTION_CONVOY_RAIDING_PERFORMED:0 "袭击商船已开始"
 MAP_INTERACTION_CONVOY_RAIDING_TOOLTIP:0 "给[Character.GetFullName]下达#header [COMMANDER_ORDER_TYPE.GetName]#!命令"

 MAP_INTERACTION_PATROL_DESC:0 "为[Character.GetFullName]选择总部进行巡逻"
 MAP_INTERACTION_PATROL_PERFORMED:0 "#variable [COMMANDER_ORDER_TYPE.GetName]#!命令下达给[Character.GetFullName]"
 MAP_INTERACTION_PATROL_TOOLTIP:1 "[Character.GetFullName]会保护[Character.GetLocationHQ.GetName]和[Hq.GetName]之间的航线[ConcatIfNeitherEmpty( '\n$TOOLTIP_DELIMITER$\n', '$ERRORS$' )]"

 notification_peace_agreement_signed_war_leader_tooltip:0 "#header $notification_peace_agreement_signed_war_leader_name$#!\n$TOOLTIP_DELIMITER$\n$notification_peace_agreement_signed_war_leader_desc$"
 notification_peace_agreement_signed_war_leader_name:0 "与[SCOPE.sC('recipient').GetName]议和"
 notification_peace_agreement_signed_war_leader_desc:0 "我们与#variable [SCOPE.sC('recipient').GetName]#!签署了一份和平协议，结束了我们的敌对关系。"

 notification_peace_agreement_signed_war_participant_tooltip:0 "#header $notification_peace_agreement_signed_war_participant_name$#!\n$TOOLTIP_DELIMITER$\n$notification_peace_agreement_signed_war_participant_desc$"
 notification_peace_agreement_signed_war_participant_name:0 "[SCOPE.sC('actor').GetName]与[SCOPE.sC('target').GetName]议和"
 notification_peace_agreement_signed_war_participant_desc:0 "#variable [SCOPE.sC('actor').GetName]#!与#variable [SCOPE.sC('target').GetName]#!签署了一份和平协议，结束了我们的敌对关系。"

 notification_peace_agreement_signed_non_participant_tooltip:0 "#header $notification_peace_agreement_signed_non_participant_name$#!\n$TOOLTIP_DELIMITER$\n$ notification_peace_agreement_signed_non_participant_desc$"
 notification_peace_agreement_signed_non_participant_name:0 "[SCOPE.sC('actor').GetName]与[SCOPE.sC('target').GetName]议和"
 notification_peace_agreement_signed_non_participant_desc:0 "#variable [SCOPE.sC('actor').GetName]#!与#variable [SCOPE.sC('target').GetName]#!签署了一份和平协议，结束了他们的敌对关系。"

 notification_self_capitulated_tooltip:0 "#header $notification_self_capitulated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_self_capitulated_desc$"
 notification_self_capitulated_name:0 "我国投降"
 notification_self_capitulated_desc:0 "我国投降了。针对我们的所有战争目标都被强制执行。"

 notification_enemy_capitulated_tooltip:0 "#header $notification_enemy_capitulated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_enemy_capitulated_desc$"
 notification_enemy_capitulated_name:0 "#variable [SCOPE.sC('target').GetName]#!投降"
 notification_enemy_capitulated_desc:0 "我们的敌人#variable [SCOPE.sC('target').GetName]#!投降了。针对他们的所有战争目标都被强制执行。"

 notification_ally_capitulated_tooltip:0 "#header $notification_ally_capitulated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ally_capitulated_desc$"
 notification_ally_capitulated_name:0 "#variable [SCOPE.sC('target').GetName]#!投降"
 notification_ally_capitulated_desc:0 "我们的盟友#variable [SCOPE.sC('target').GetName]#!投降了。针对他们的所有战争目标都被强制执行。"

 notification_diplo_play_start_notification_tooltip:0 "#header $notification_diplo_play_start_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_start_notification_desc$"
 notification_diplo_play_start_notification_name:1 "[SCOPE.sC('actor').GetAdjective]针对我们的[concept_diplomatic_play]"
 notification_diplo_play_start_notification_desc:1 "[SCOPE.sC('actor').GetName]发起了一场针对我们的[SCOPE.GetRootScope.GetDiplomaticPlay.GetDiplomaticPlayType.GetName|b][concept_diplomatic_play]。"

 notification_diplo_play_start_third_party_notification_tooltip:0 "#header $notification_diplo_play_start_third_party_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_start_third_party_notification_desc$"
 notification_diplo_play_start_third_party_notification_name:0 "[concept_diplomatic_play]开始"
 notification_diplo_play_start_third_party_notification_desc:1 "[SCOPE.sC('actor').GetName]发起了一场针对[SCOPE.sC('target').GetName]的[SCOPE.GetRootScope.GetDiplomaticPlay.GetDiplomaticPlayType.GetName|b][concept_diplomatic_play]。"

 notification_diplo_play_back_down_notification_tooltip:0 "#header $notification_diplo_play_back_down_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_back_down_notification_desc$"
 notification_diplo_play_back_down_notification_name:0 "[SCOPE.sC('actor').GetName]让步"
 notification_diplo_play_back_down_notification_desc:0 "[SCOPE.sC('actor').GetName]在我们的[concept_diplomatic_play]中让步，将主要战争目标让与我们。"

 notification_diplo_play_back_down_involved_notification_tooltip:0 "#header $notification_diplo_play_back_down_involved_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_back_down_involved_notification_desc$"
 notification_diplo_play_back_down_involved_notification_name:0 "[SCOPE.sC('actor').GetName]让步"
 notification_diplo_play_back_down_involved_notification_desc:0 "[SCOPE.sC('actor').GetName]在针对[SCOPE.sC('target').GetName]的[concept_diplomatic_play]中让步。"

 notification_diplo_play_join_side_notification_tooltip:0 "#header $notification_diplo_play_join_side_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_join_side_notification_desc$"
 notification_diplo_play_join_side_notification_name:0 "[SCOPE.sC('actor').GetName]支持[SCOPE.sC('target').GetName]"
 notification_diplo_play_join_side_notification_desc:0 "[SCOPE.sC('actor').GetName]在针对[SCOPE.sC('recipient').GetName]的[concept_diplomatic_play]中支持[SCOPE.sC('target').GetName]"

 notification_diplo_play_abandon_side_notification_tooltip:0 "#header $notification_diplo_play_abandon_side_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_abandon_side_notification_desc$"
 notification_diplo_play_abandon_side_notification_name:0 "[SCOPE.sC('actor').GetName]放弃[SCOPE.sC('target').GetName]"
 notification_diplo_play_abandon_side_notification_desc:0 "[SCOPE.sC('actor').GetName]放弃在针对[SCOPE.sC('recipient').GetName]的[concept_diplomatic_play]中对[SCOPE.sC('target').GetName]的支持。"

 notification_diplo_play_war_start_third_party_notification_tooltip:0 "#header $notification_diplo_play_war_start_third_party_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_war_start_third_party_notification_desc$"
 notification_diplo_play_war_start_third_party_notification_name:0 "[SCOPE.sC('actor').GetName]和[SCOPE.sC('target').GetName]开战"
 notification_diplo_play_war_start_third_party_notification_desc:0 "[SCOPE.sC('actor').GetName]和[SCOPE.sC('target').GetName]之间爆发了战争。"

 notification_diplo_play_subject_released_notification_tooltip:0 "#header $notification_diplo_play_subject_released_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_subject_released_notification_desc$"
 notification_diplo_play_subject_released_notification_name:0 "[SCOPE.sC('target').GetName]摆脱桎梏"
 notification_diplo_play_subject_released_notification_desc:0 "由于[SCOPE.sC('actor').GetName]未能保护他们的属国[SCOPE.sC('target').GetName]，他们的协议现已形同废纸。"

 notification_diplo_play_subject_released_overlord_notification_tooltip:0 "#header $notification_diplo_play_subject_released_overlord_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_subject_released_overlord_notification_desc$"
 notification_diplo_play_subject_released_overlord_notification_name:0 "[SCOPE.sC('target').GetName]摆脱桎梏"
 notification_diplo_play_subject_released_overlord_notification_desc:0 "由于我们未能保护我们的属国[SCOPE.sC('target').GetName]，他们现已取得独立。"

 notification_diplo_play_declare_neutrality_notification_tooltip:0 "#header $notification_diplo_play_declare_neutrality_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplo_play_declare_neutrality_notification_desc$"
 notification_diplo_play_declare_neutrality_notification_name:0 "[SCOPE.sC('actor').GetName]宣布中立"
 notification_diplo_play_declare_neutrality_notification_desc:0 "[SCOPE.sC('actor').GetName]宣布在[SCOPE.sC('initiator').GetName]和[SCOPE.sC('target').GetName]的[concept_diplomatic_play]中保持中立。"

 notification_resource_discovered_tooltip:0 "#header $notification_resource_discovered_name$#!\n$TOOLTIP_DELIMITER$\n$notification_resource_discovered_desc$"
 notification_resource_discovered_name:1 "[SCOPE.GetRootScope.GetStateRegion.GetName]发现[SCOPE.sBT('target').GetDiscoveredResourceName]"
 notification_resource_discovered_desc:1 "[SCOPE.GetRootScope.GetStateRegion.GetName]发现了[SCOPE.sBT('target').GetDiscoveredResourceName]。该[concept_state_region]现在可以支持额外[SCOPE.sBT('target').GetName]。"

 notification_resource_depleted_tooltip:0 "#header $notification_resource_depleted_name$#!\n$TOOLTIP_DELIMITER$\n$notification_resource_depleted_desc$"
 notification_resource_depleted_name:1 "[SCOPE.GetRootScope.GetStateRegion.GetName]的[SCOPE.sBT('target').GetDiscoveredResourceName]枯竭"
 notification_resource_depleted_desc:1 "[SCOPE.GetRootScope.GetStateRegion.GetName]的[SCOPE.sBT('target').GetDiscoveredResourceName]已枯竭。该[concept_state_region]现在能支持更少的[SCOPE.sBT('target').GetName]。"

 notification_new_culture_obsession_tooltip:0 "#header $notification_new_culture_obsession_name$#!\n$TOOLTIP_DELIMITER$\n$notification_new_culture_obsession_desc$"
 notification_new_culture_obsession_name:0 "[SCOPE.GetRootScope.GetCulture.GetName]人痴迷[SCOPE.sG('goods').GetName]"
 notification_new_culture_obsession_desc:0 "[SCOPE.GetRootScope.GetCulture.GetName]人已痴迷于[SCOPE.sG('goods').GetName]。"

 notification_commander_order_invalidated_tooltip:0 "#header $notification_commander_order_invalidated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_commander_order_invalidated_desc$"
 notification_commander_order_invalidated_name:0 "新的指挥官命令"
 notification_commander_order_invalidated_desc:0 "[SCOPE.GetRootScope.GetCharacter.GetFullName]现在为[SCOPE.sCOT('target').GetName]命令（先前为[SCOPE.sCOT('actor').GetName]）"

 notification_commander_moved_to_other_front_tooltip:0 "#header $notification_commander_moved_to_other_front_name$#!\n$TOOLTIP_DELIMITER$\n$notification_commander_moved_to_other_front_desc$"
 notification_commander_moved_to_other_front_name:0 "陆军将领移动"
 notification_commander_moved_to_other_front_desc:0 "[SCOPE.sCha('actor').GetFullName]移动到[SCOPE.GetRootScope.GetFront.GetName]"

 notification_migration_target_created_tooltip:0 "#header $notification_migration_target_created_name$#!\n$TOOLTIP_DELIMITER$\n$notification_migration_target_created_desc$"
 notification_migration_target_created_name:0 "[SCOPE.GetRootScope.GetState.GetMassMigrationCulture.GetName]人移民"
 notification_migration_target_created_desc:0 "大量[SCOPE.GetRootScope.GetState.GetMassMigrationCulture.GetName]人已开始向我们的[SCOPE.GetRootScope.GetState.GetName]及周边地区迁移。"

 notification_migration_target_created_other_tooltip:0 "#header $notification_migration_target_created_other_name$#!\n$TOOLTIP_DELIMITER$\n$notification_migration_target_created_other_desc$"
 notification_migration_target_created_other_name:0 "[SCOPE.GetRootScope.GetState.GetMassMigrationCulture.GetName]人移民"
 notification_migration_target_created_other_desc:0 "大量[SCOPE.GetRootScope.GetState.GetMassMigrationCulture.GetName]人已开始向[SCOPE.GetRootScope.GetState.GetName]及周边地区迁移。"

 notification_country_swayed_tooltip:0 "#header $notification_country_swayed_name$#!\n$TOOLTIP_DELIMITER$\n$notification_country_swayed_desc$"
 notification_country_swayed_name:0 "[SCOPE.sC('recipient').GetName]被拉拢"
 notification_country_swayed_desc:0 "[SCOPE.sC('recipient').GetName]在针对[SCOPE.sC('target').GetName]的[concept_diplomatic_play]中被拉拢到[SCOPE.sC('actor').GetName]一方"

 notification_sway_offer_accepted_tooltip:0 "#header $notification_sway_offer_accepted_name$#!\n$TOOLTIP_DELIMITER$\n$notification_sway_offer_accepted_desc$"
 notification_sway_offer_accepted_name:0 "[SCOPE.sC('recipient').GetName]被拉拢"
 notification_sway_offer_accepted_desc:0 "[SCOPE.sC('recipient').GetName]在针对[SCOPE.sC('target').GetName]的[concept_diplomatic_play]中被拉拢到我们一方"

 notification_sway_offer_rejected_tooltip:0 "#header $notification_sway_offer_rejected_name$#!\n$TOOLTIP_DELIMITER$\n$notification_sway_offer_rejected_desc$"
 notification_sway_offer_rejected_name:0 "拉拢[SCOPE.sC('recipient').GetName]失败"
 notification_sway_offer_rejected_desc:0 "[SCOPE.sC('recipient').GetName]在针对[SCOPE.sC('target').GetName]的[concept_diplomatic_play]中拒绝了我们的拉拢"

 notification_interest_activated_tooltip:0 "#header $notification_interest_activated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_interest_activated_desc$"
 notification_interest_activated_name:0 "[SCOPE.GetRootScope.GetInterest.GetStrategicRegion.GetName][concept_interest]激活"
 notification_interest_activated_desc:1 "我们现在可以在[SCOPE.GetRootScope.GetInterest.GetStrategicRegion.GetName]区域参与[Concept('concept_diplomatic_play', '$concept_diplomatic_plays$')]，进行外交，创建与该区域[Concept('concept_country', '$concept_countries$')]的[Concept('concept_trade_route', '$concept_trade_routes$')]。"

 notification_interest_deactivated_tooltip:0 "#header $notification_interest_deactivated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_interest_deactivated_desc$"
 notification_interest_deactivated_name:1 "[SCOPE.GetRootScope.GetInterest.GetStrategicRegion.GetName]的[concept_interest]已失效"
 notification_interest_deactivated_desc:1 "我们不再能在[SCOPE.GetRootScope.GetInterest.GetStrategicRegion.GetName]区域参与[Concept('concept_diplomatic_play', '$concept_diplomatic_plays$')]，进行外交，创建与该区域[Concept('concept_country', '$concept_countries$')]的[Concept('concept_trade_route', '$concept_trade_routes$')]。"
 
 notification_interest_activated_third_party_tooltip:0 "#header $notification_interest_activated_third_party_name$#!\n$TOOLTIP_DELIMITER$\n$notification_interest_activated_third_party_desc$"
 notification_interest_activated_third_party_name:0 "[SCOPE.sCountry('actor').GetAdjective]在[SCOPE.GetRootScope.GetInterest.GetStrategicRegion.GetName]的[concept_interest]生效"
 notification_interest_activated_third_party_desc:0 "[SCOPE.sCountry('actor').GetName]现在可以在[SCOPE.GetRootScope.GetInterest.GetStrategicRegion.GetName]区域参与[Concept('concept_diplomatic_play', '$concept_diplomatic_plays$')]，进行外交，创建与该区域[Concept('concept_country', '$concept_countries$')]的[Concept('concept_trade_route', '$concept_trade_routes$')]。"

 notification_interest_deactivated_third_party_tooltip:0 "#header $notification_interest_deactivated_third_party_name$#!\n$TOOLTIP_DELIMITER$\n$notification_interest_deactivated_third_party_desc$"
 notification_interest_deactivated_third_party_name:0 "[SCOPE.sCountry('actor').GetAdjective]在[SCOPE.GetRootScope.GetInterest.GetStrategicRegion.GetName]的[concept_interest]已移除。"
 notification_interest_deactivated_third_party_desc:0 "[SCOPE.sCountry('actor').GetName]不再能在[SCOPE.GetRootScope.GetInterest.GetStrategicRegion.GetName]区域参与[Concept('concept_diplomatic_play', '$concept_diplomatic_plays$')]，进行外交，创建与该区域[Concept('concept_country', '$concept_countries$')]的[Concept('concept_trade_route', '$concept_trade_routes$')]。"

 notification_colony_created_tooltip:0 "#header $notification_colony_created_name$#!\n$TOOLTIP_DELIMITER$\n$notification_colony_created_desc$"
 notification_colony_created_name:0 "[SCOPE.sCountry('actor').GetName]殖民[SCOPE.GetRootScope.GetState.GetStateRegion.GetName]"
 notification_colony_created_desc:0 "[SCOPE.sCountry('actor').GetName]在[SCOPE.GetRootScope.GetState.GetName]建立了[concept_colony]。"
 
 notification_colony_complete_tooltip:0 "#header $notification_colony_complete_name$#!\n$TOOLTIP_DELIMITER$\n$notification_colony_complete_desc$"
 notification_colony_complete_name:0 "[SCOPE.GetRootScope.GetState.GetStateRegion.GetName]的殖民完成"
 notification_colony_complete_desc:0 "我们在[SCOPE.GetRootScope.GetState.GetName]的殖民已完成，曾经的[concept_colony]现在成了像样的[concept_state]。"
 
 notification_colony_complete_third_party_tooltip:0 "#header $notification_colony_complete_third_party_name$#!\n$TOOLTIP_DELIMITER$\n$notification_colony_complete_third_party_desc$"
 notification_colony_complete_third_party_name:0 "[SCOPE.sCountry('actor').GetAdjective]在[SCOPE.GetRootScope.GetState.GetStateRegion.GetName]的殖民完成"
 notification_colony_complete_third_party_desc:0 "[SCOPE.sCountry('actor').GetName]在[SCOPE.GetRootScope.GetState.GetName]的殖民已完成，曾经的[concept_colony]现在成了像样的[concept_state]。"

 notification_ig_trait_activated_tooltip:0 "#header $notification_ig_trait_activated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_trait_activated_desc$"
 notification_ig_trait_activated_name:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName]——[SCOPE.sInterestGroupTrait('target').GetName(SCOPE.GetRootScope.GetInterestGroup.Self)]激活"
 notification_ig_trait_activated_desc:1 "这是由于他们[SCOPE.GetRootScope.GetInterestGroup.GetApprovalRating]的[concept_approval]（#tooltippable #tooltip:[SCOPE.GetRootScope.GetInterestGroup.GetTooltipTag],IG_APPROVAL_BREAKDOWN [SCOPE.GetRootScope.GetInterestGroup.GetApprovalValue|=+]#!#!）\n\n#title 影响#!\n[SCOPE.sInterestGroupTrait('target').GetModifiersDesc(SCOPE.GetRootScope.GetInterestGroup.Self)]"

 notification_ig_became_influential_tooltip:0 "#header $notification_ig_became_influential_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_became_influential_desc$"
 notification_ig_became_influential_name:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName]现在[concept_influential]"
 notification_ig_became_influential_desc:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName]曾经是[concept_marginalized]利益集团，现在他们已[concept_influential]。"

 notification_ig_became_powerful_tooltip:0 "#header $notification_ig_became_powerful_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_became_powerful_desc$"
 notification_ig_became_powerful_name:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName]现在[concept_powerful]"
 notification_ig_became_powerful_desc:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName]曾经[concept_influential]，现在他们已[concept_powerful]。"

 notification_ig_no_longer_powerful_tooltip:0 "#header $notification_ig_no_longer_powerful_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_no_longer_powerful_desc$"
 notification_ig_no_longer_powerful_name:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName]不再[concept_powerful]"
 notification_ig_no_longer_powerful_desc:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName]曾经[concept_powerful]，现在他们[concept_influential]。"

 notification_ig_no_longer_influential_tooltip:0 "#header $notification_ig_no_longer_influential_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_no_longer_influential_desc$"
 notification_ig_no_longer_influential_name:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName]不再[concept_influential]"
 notification_ig_no_longer_influential_desc:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName]曾经[concept_influential]，现在他们已是[concept_marginalized]利益集团。"

 notification_ig_trait_deactivated_tooltip:0 "#header $notification_ig_trait_deactivated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_trait_deactivated_desc$"
 notification_ig_trait_deactivated_name:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName]——[SCOPE.sInterestGroupTrait('target').GetName(SCOPE.GetRootScope.GetInterestGroup.Self)]已失效"
 notification_ig_trait_deactivated_desc:1 "这是由于他们的[concept_approval]为[SCOPE.GetRootScope.GetInterestGroup.GetApprovalRating]（#tooltippable #tooltip:[SCOPE.GetRootScope.GetInterestGroup.GetTooltipTag],IG_APPROVAL_BREAKDOWN [SCOPE.GetRootScope.GetInterestGroup.GetApprovalValue|=+]#!#!）\n\n#title 影响（不再提供）#!\n[SCOPE.sInterestGroupTrait('target').GetModifiersDesc(SCOPE.GetRootScope.GetInterestGroup.Self)]"

 notification_ig_movement_left_marginal_name:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName]——离开[SCOPE.sPoliticalMovement('political_movement').GetName]"
 notification_ig_movement_left_marginal_desc:0 "这是由于利益集团边缘化"
 notification_ig_movement_left_marginal_tooltip:0 "#header $notification_ig_movement_left_marginal_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_movement_left_marginal_desc$"

 notification_ig_movement_left_in_government_name:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName]——离开[SCOPE.sPoliticalMovement('political_movement').GetName]"
 notification_ig_movement_left_in_government_desc:0 "这是由于利益集团加入政府"
 notification_ig_movement_left_in_government_tooltip:0 "#header $notification_ig_movement_left_in_government_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_movement_left_in_government_desc$"

 notification_ig_movement_left_happy_name:0 "[SCOPE.GetRootScope.GetInterestGroup.GetName]——离开[SCOPE.sPoliticalMovement('political_movement').GetName]"
 notification_ig_movement_left_happy_desc:0 "这是由于他们[SCOPE.GetRootScope.GetInterestGroup.GetApprovalRating]的[concept_approval]（#tooltippable #tooltip:[SCOPE.GetRootScope.GetInterestGroup.GetTooltipTag],IG_APPROVAL_BREAKDOWN [SCOPE.GetRootScope.GetInterestGroup.GetApprovalValue|=+]#!#!）"
 notification_ig_movement_left_happy_tooltip:0 "#header $notification_ig_movement_left_happy_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_movement_left_happy_desc$"
 
 notification_parties_activated_name:0 "新成立党派"
 notification_parties_activated_desc:0 "我国有新党派成立：[SCOPE.GetRootScope.GetCountry.GetRecentPartiesDesc]"
 notification_parties_activated_tooltip:1 "#header $notification_parties_activated_name$#!\n$TOOLTIP_DELIMITER$\n$notification_parties_activated_desc$"
 
 RECENT_PARTIES_ITEM:0 "[Party.GetName]"
 RECENT_PARTIES_DESC:0 "$PARTIES_LIST$"

 notification_ig_resigned_government_tooltip:0 "#header $notification_ig_resigned_government_name$#!\n$TOOLTIP_DELIMITER$\n$notification_ig_resigned_government_desc$"
 notification_ig_resigned_government_name:0 "从[concept_government]辞职"
 notification_ig_resigned_government_desc:1 "[SCOPE.GetRootScope.GetInterestGroup.GetName]已从[concept_government]辞职，因为其[concept_approval]为$ig_approval_angry$"

 notification_violate_sovereignty_third_party_joins_name:2 "[SCOPE.sC('third_party_country').GetName]援助[SCOPE.sC('target_country').GetName]"
 notification_violate_sovereignty_third_party_joins_desc:1 "[SCOPE.sC('third_party_country').GetName]在主权被[SCOPE.sC('initiator').GetName]侵犯后加入[SCOPE.sC('target_country').GetName]一方。"

 SUBSIDIZED_YES:2 "$SUBSIDIZED_YES_HEADER$[ConcatIfNeitherEmpty('\n\n', Building.GetSubsidiesDesc)]\n\n[SelectLocalization(IsValid( Building.ToggleSubsidies ), 'REVOKE_SUBSIDIES_POSSIBLE', GetDesc(Building.ToggleSubsidies))]"
 SUBSIDIZED_YES_HEADER:3 "#header [Concept('concept_subsidies', '$concept_subsidized$')]#!\n$TOOLTIP_DELIMITER$\n该建筑受到$concept_subsidized$，每周花费#N #bold @money![Building.GetSubsidies|D]#!#!"
 REVOKE_SUBSIDIES_POSSIBLE:0 "#instruction 点击停止补贴#!"
 SUBSIDIES_MANDATED_BY_MODIFIER:0 "$MODIFIERNAME$#indent_newline:3 \n$DESCRIPTION$#!"

 SUBSIDIZED_NO:3 "$SUBSIDIZED_NO_HEADER$\n[SelectLocalization(IsValid( Building.ToggleSubsidies ), 'SUBSIDIZE_POSSIBLE', GetDesc(Building.ToggleSubsidies))]"
 SUBSIDIZED_NO_HEADER:1 "#header 未[Concept('concept_subsidies', '$concept_subsidized$')]#!\n$TOOLTIP_DELIMITER$\n该建筑未受$concept_subsidized$"
 SUBSIDIZE_POSSIBLE:0 "#instruction 点击补贴#!"
 NOT_PERMITTED_TO_SUBSIDIZE_BUILDING_GROUP:0 "我国不允许补贴该建筑。这通常由经济[Concept('concept_law', '$concept_laws$')]决定。"
 CANNOT_SUBSIDIZE_GOVERNMENT_BUILDINGS:0 "不能补贴[Concept('concept_government_building', '$concept_government_buildings$')]。"
 CANNOT_SUBSIDIZE_SUBSISTENCE_BUILDINGS:0 "不能补贴[Concept('concept_subsistence_building', '$concept_subsistence_buildings$')]。"


 SUBSIDIZED_ALL_YES:1 "该建筑组所有建筑都受[Concept('concept_subsidies', '$concept_subsidized$')]。\n\n#instruction 点击移除所有补贴。#!"
 SUBSIDIZED_ALL_NO:1 "该建筑组所有建筑都未受[Concept('concept_subsidies', '$concept_subsidized$')]。\n\n#instruction 点击补贴所有建筑。#!"
 SUBSIDIZED_ALL_MIXED:1 "该建筑组中某些建筑受到[Concept('concept_subsidies', '$concept_subsidized$')]。\n\n#instruction 点击补贴所有建筑。#!"

 AUTO_EXPAND_ALL_YES:0 "#header 自动扩建#!\n该组所有建筑都会自动扩建。\n\n#instruction 点击取消所有自动扩建。#!"
 AUTO_EXPAND_ALL_NO:0 "#header 无自动扩建#!\n该组所有建筑都不会自动扩建。\n\n#instruction 点击自动扩建所有建筑。#!"
 AUTO_EXPAND_ALL_MIXED:0 "#header 部分自动扩建#!\n该组有部分建筑会自动扩建。\n\n#instruction 点击自动扩建所有建筑。#!"

 SUBSIDIES_TOOLTIP:2 "需要[concept_subsidies]的工资：#v @money!$VAL|-0$#!\n$TAB$维持充分就业所需的[Concept('concept_building_wage', '$concept_building_wages$')]：#v @money!$SUB_VAL|0$#!\n$TAB$$NAME$支付能力：#v @money!$REG_VAL|0+$#!\n\n投入品所需补贴：#v @money!$BALANCE_VAL|-0$#!"

 BUILDING_RIGHT_CLICK_MENU_TITLE:0 "[Building.GetName]"
 BUILDING_RIGHT_CLICK_MENU_SUBTITLE:0 "（[State.GetName]）"
 BUILDING_RIGHT_CLICK_MENU_EXPAND:0 "扩建（[State.GetName]）"
 BUILDING_RIGHT_CLICK_MENU_DOWNSIZE:0 "缩减规模"
 BUILDING_RIGHT_CLICK_MENU_CANCEL_CONSTRUCTION:0 "取消扩建"
 BUILDING_RIGHT_CLICK_MENU_SUBSIDIZE_ON:0 "补贴"
 BUILDING_RIGHT_CLICK_MENU_SUBSIDIZE_OFF:0 "取消补贴"
 BUILDING_RIGHT_CLICK_MENU_AUTOEXPAND_ON:0 "自动扩建"
 BUILDING_RIGHT_CLICK_MENU_AUTOEXPAND_OFF:0 "停止自动扩建"
 CANCEL_CONSTRUCTION_TOOLTIP:0 "#header $BUILDING_RIGHT_CLICK_MENU_CANCEL_CONSTRUCTION$#!\n取消该建筑进行中的扩建。"
 CANCEL_CONSTRUCTION_MODIFIERS_INSTRUCTIONS:0 "#instruction 点击取消1级#!\n#instruction $SHORTCUT_KEY_MOD_shift$点击取消$SHIFT_NUM_LEVELS$级#!\n#instruction $SHORTCUT_KEY_MOD_ctrl$点击取消$CTRL_NUM_LEVELS$级#!"

 IG_RIGHT_CLICK_MENU_TITLE:0 "[InterestGroup.GetName]"
 IG_RIGHT_CLICK_MENU_ADD_GOV:0 "添加至政府"
 IG_RIGHT_CLICK_MENU_REM_GOV:0 "从政府中移除"
 IG_RIGHT_CLICK_MENU_SUPPRESS:0 "$SUPPRESS_SHORT$"
 IG_RIGHT_CLICK_MENU_SUPPRESS_NOT:0 "$SUPPRESS_NOT_SHORT$"
 IG_RIGHT_CLICK_MENU_PROMOTE:0 "$PROMOTE_SHORT$"
 IG_RIGHT_CLICK_MENU_PROMOTE_NOT:0 "$PROMOTE_NOT_SHORT$"
 IG_RIGHT_CLICK_MENU_RULER_JOIN_IG:0 "$RULER_JOIN_IG_LONG$"

 IG_RIGHT_CLICK_MENU_PIN_IN_OUTLINER:0 "[SelectLocalization(InterestGroup.IsPinnedInOutliner, 'UNPIN_IN_OUTLINER', 'PIN_IN_OUTLINER')]"
 CHARACTER_RIGHT_CLICK_MENU_PIN_IN_OUTLINER:0 "[SelectLocalization(Character.IsPinnedInOutliner, 'UNPIN_IN_OUTLINER', 'PIN_IN_OUTLINER')]"
 STATE_RIGHT_CLICK_MENU_PIN_IN_OUTLINER:0 "[SelectLocalization(State.IsPinnedInOutliner, 'UNPIN_IN_OUTLINER', 'PIN_IN_OUTLINER')]"
 MARKET_RIGHT_CLICK_MENU_PIN_IN_OUTLINER:0 "[SelectLocalization(Market.IsPinnedInOutliner, 'UNPIN_IN_OUTLINER', 'PIN_IN_OUTLINER')]"
 PIN_IN_OUTLINER:0 "钉选到概览窗口"
 UNPIN_IN_OUTLINER:0 "取消概览窗口的钉选"


 CHARACTER_RIGHT_CLICK_MENU_TITLE:0 "[Character.GetFullName]"
 CHARACTER_RIGHT_CLICK_MENU_SUBTITLE:0 "[Character.GetRoleTitle]"
 CHARACTER_RIGHT_CLICK_MENU_MANAGE_COMMANDER:0 "管理委派"
 CHARACTER_RIGHT_CLICK_MENU_MANAGE_COMMANDER_TOOLTIP:0 "管理委派"
 CHARACTER_RIGHT_CLICK_MENU_RETIRE_COMMANDER:0 "退役"
 CHARACTER_RIGHT_CLICK_MENU_PROMOTE_COMMANDER:0 "晋升"

 DECREE_RIGHT_CLICK_MENU_TITLE:0 "[Decree.GetState.GetName]的[Decree.GetName]"
 DECREE_RIGHT_CLICK_MENU_REMOVE:0 "取消"

 DECREE_DUPLICATE_ROAD_MAINTENANCE:0 "没有其他国家在该[concept_state_region]颁布$decree_road_maintenance$法令"

 NAVAL_INVASION_RIGHT_CLICK_MENU_TITLE:1 "选择陆军将领负责[State.GetName]的两栖登陆"
 NAVAL_INVASION_RIGHT_CLICK_MENU_TOOLTIP:1 "派遣[Character.GetFullName]执行两栖登陆[ConcatIfNeitherEmpty('\n$TOOLTIP_DELIMITER$\n', GetDesc( MapInteractions.AccessMapInteractionCharacter.GetNavalInvasionCommand( Character.Self, State.Self ) ) )]"

 MARKET_RIGHT_CLICK_MENU_TITLE:0 "[Market.GetName]"
 MARKET_RIGHT_CLICK_MENU_MANAGE_MARKET:0 "管理市场"
 MANAGE_MARKET:0 "管理"

 STATE_RIGHT_CLICK_MENU_TITLE:0 "[Country.GetName]"
 STATE_RIGHT_CLICK_MENU_SUBTITLE:0 "[State.GetName]"
 STATE_RIGHT_CLICK_MENU_COUNTRY_TITLE:0 "#header [Country.GetNameNoFlag]#!（国家）"
 STATE_RIGHT_CLICK_MENU_STATE_TITLE:0 "#header [State.GetName]#!（地区）"
 MARKET_RIGHT_CLICK_MENU_MARKET_TITLE:0 "#header [State.GetMarket.GetName]#!（市场）"
 STATE_RIGHT_CLICK_MENU_STRATEGIC_REGION_TITLE:0 "#header [State.GetStateRegion.GetStrategicRegion.GetName]#!（[concept_strategic_region]）"
 STATE_RIGHT_CLICK_MENU_DIPLOMACY:0 "打开外交"
 STATE_RIGHT_CLICK_MENU_COUNTRY_INFORMATION:0 "信息"
 STATE_RIGHT_CLICK_MENU_COLONIZE:0 "殖民"
 STATE_RIGHT_CLICK_MENU_CREATE_MARKET:0 "建立市场"
 STATE_RIGHT_CLICK_MENU_INCORPORATE:0 "$INCORPORATE$"
 STATE_RIGHT_CLICK_MENU_CANCEL_INCORPORATION:0 "取消整合（完成[State.GetIncorporationProgress|v%0]）"

 BUILD_URBAN_BUILDINGS:0 "修建城镇建筑"
 ADD_CONSUMPTION_TAX:0 "添加消费税"
 ADD_CONSUMPTION_TAX_ENTRY:3 "[Goods.GetNameNoFormatting]：@money!#v [Goods.CalcPotentialConsumptionTaxAmount(GetPlayer)|+=D]#!（@aut![Multiply_CFixedPoint(Goods.CalcConsumptionTaxAuthorityCost(GetPlayer),'(CFixedPoint)-1')|v0+]）"
 BUDGET_CONSUMPTION_TAX_TOOLTIP:1 "#header [Goods.GetName]的[concept_consumption_tax]#!\n当前花费：@aut![Multiply_CFixedPoint(Goods.CalcConsumptionTaxAuthorityCost(GetPlayer),'(CFixedPoint)-1')|v0+]\n当前收入：#v [Goods.CalcConsumptionTaxAmount(GetPlayer)|+K]#!"
 GOODS_ADD_REMOVE_CONSUMPTION_TAX_TOOLTIP:0 "#header 为[Goods.GetName][SelectLocalization(GreaterThan_CFixedPoint(Goods.CalcConsumptionTaxAmount(GetPlayer), '(CFixedPoint)0'), '移除', '添加')][concept_consumption_tax]#!\n$TOOLTIP_DELIMITER$\n当前收入：#v [Goods.CalcConsumptionTaxAmount(GetPlayer)|+K]#!"

 COUNTRY_RIGHT_CLICK_MENU_OBSERVE:1 "[SelectLocalization(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, Country.Self), 'COUNTRY_RIGHT_CLICK_MENU_STOP_OBSERVING', 'COUNTRY_RIGHT_CLICK_MENU_START_OBSERVING')]"
 COUNTRY_RIGHT_CLICK_MENU_START_OBSERVING:0 "观察[Country.GetName]"
 COUNTRY_RIGHT_CLICK_MENU_STOP_OBSERVING:0 "停止观察[Country.GetName]"
 COUNTRY_RIGHT_CLICK_MENU_OBSERVE_TOOLTIP:1 "[SelectLocalization(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, Country.Self), 'COUNTRY_RIGHT_CLICK_MENU_STOP_OBSERVE_TOOLTIP', 'COUNTRY_RIGHT_CLICK_MENU_START_OBSERVE_TOOLTIP')]"
 COUNTRY_RIGHT_CLICK_MENU_START_OBSERVE_TOOLTIP:0 "开始观察该国家"
 COUNTRY_RIGHT_CLICK_MENU_STOP_OBSERVE_TOOLTIP:0 "停止观察该国家"
 OBSERVER_NO_COUNTRY_SELECTED:0 "\n$TOOLTIP_DELIMITER$\n@red_cross!未选择国家"
 OBSERVER_NO_COUNTRY_SELECTED_TOOLTIP:0 "#header 你正处于观察者模式！#!\n$TOOLTIP_DELIMITER$\n@red_cross!未选择要观察的国家"

 GOODS_RIGHT_CLICK_MENU_TITLE:1 "[Goods.GetTextIcon][Goods.GetName]"
 GOODS_IN_MARKET_RIGHT_CLICK_MENU_TITLE:1 "[Goods.GetMarket.GetName]的[Goods.GetTextIcon][Goods.GetName]"

 MAP_INTERACTION_SHOW_SUPPLY_AREAS_DESC:0 "点击一个地区显示其补给区"
 MAP_INTERACTION_SHOW_SUPPLY_AREAS_PERFORMED:0 "补给区已显示"
 MAP_INTERACTION_SHOW_SUPPLY_AREAS_TOOLTIP_HEADER:0 "该补给区包括以下[COUNTRY.GetName]战区："
 MAP_INTERACTION_SHOW_SUPPLY_AREAS_TOOLTIP_ITEM:0 "#variable [THEATER.GetName]#!（#variable [THEATER.GetOwner.GetName]#!）"
 MAP_INTERACTION_SHOW_SUPPLY_AREAS_TOOLTIP_NONE:0 "[COUNTRY.GetName]在此处没有补给区。"

 MAP_LIST_PANEL_TITLE:1 "[GetSelectedMapModeName]地图列表"
 MAP_LIST_PANEL_BUTTON_SHOW_MAP_LIST_PANEL:0 "显示#v [GetSelectedMapModeName]#!列表\n隐藏#v 信息面板#!"
 MAP_LIST_PANEL_BUTTON_SHOW_INFORMATION_PANEL:0 "显示#v 信息面板#!\n隐藏#v [GetSelectedMapModeName]#!列表"

 MAP_MODE_ATTITUDE:1 "在地图上显示[concept_attitude]"
 MAP_MODE_RELATIONS:2 "在地图上显示[concept_relations]"
 MAP_MODE_INFAMY:0 "在地图上显示[concept_infamy]"
 MAP_MODE_POTENTIALS:1 "在地图上显示[Concept('concept_resource_potential','$concept_resource_potentials_short$')]"
 MAP_MODE_PRODUCTION:0 "在地图上显示[concept_good_production]"
 MAP_MODE_CONSUMPTION:0 "在地图上显示[concept_good_consumption]"

 SORT_BY_RANK:0 "按[concept_rank]排序"
 SORT_BY_MARKET_GOODS:0 "按[Concept('concept_good', '$concept_goods$')]排序"
 SORT_BY_BALANCE_TOOLTIP:0 "按结余排序。[concept_sell_orders]减去[concept_buy_orders]为结余数量。"
 SORT_BY_COUNTRY:0 "按[concept_country]名排序"

 MAP_MODE_ATTITUDE_COUNTRY:0 "在地图上显示对[CountryPanel.GetCountry.GetName]的[concept_attitude]"
 MAP_MODE_RELATIONS_COUNTRY:0 "在地图上显示与[CountryPanel.GetCountry.GetName]的[concept_relations]"

 DEFAULT_MAP_LIST_PANEL_STATUS_HEADER:0 "状态"
 DEFAULT_MAP_LIST_PANEL_STATUS_HEADER_TOOLTIP:1 "#header 状态#!\n$TOOLTIP_DELIMITER$\n#concept 该互动对各选项的可行性。\n\n@map_list_plus!：你可以选择该项。\n@map_list_plus_and_checkmark!：你可以选择该项，而且你已经选中了该项。\n@map_list_checkmark!：你已经选中了该项，而且你可以取消选中该项。\n@map_list_lock!：你已经选中了该项，但你不能取消选中该项。\n@map_list_cross!：你不能选择该项。\n@map_list_cross_and_checkmark!：你已经选中了该项，但是你不能再次选择该项。#!"
 DEFAULT_MAP_LIST_PANEL_TITLE_HEADER:0 "标题"
 DEFAULT_MAP_LIST_PANEL_TITLE_HEADER_TOOLTIP:0 "#header 标题#!\n$TOOLTIP_DELIMITER$\n#concept 该选项的标题。#!"

 BUILDING_MAP_LIST_PANEL_STATUS_HEADER:0 "状态"
 BUILDING_MAP_LIST_PANEL_STATUS_HEADER_TOOLTIP:1 "#header 状态#!\n$TOOLTIP_DELIMITER$\n#concept 在各[concept_state]扩建该[concept_building]的可行性。\n\n@map_list_plus!：你可以选择该项。\n@map_list_plus_and_checkmark!：你可以选择该项，而且你已经选中了该项。\n@map_list_checkmark!：你已经选中了该项，而且你可以取消选中该项。\n@map_list_lock!：你已经选中了该项，但你不能取消选中该项。\n@map_list_cross!：你不能选择该项。\n@map_list_cross_and_checkmark!：你已经选中了该项，但是你不能再次选择该项。#!"
 BUILDING_MAP_LIST_PANEL_STATE_HEADER:0 "地区"
 BUILDING_MAP_LIST_PANEL_STATE_HEADER_TOOLTIP:1 "#header [concept_state]#!\n$TOOLTIP_DELIMITER$\n#concept 该[concept_building]要修建的$concept_state$。#!"
 BUILDING_MAP_LIST_PANEL_EFFICIENCY_HEADER:0 "效率"
 BUILDING_MAP_LIST_PANEL_EFFICIENCY_HEADER_TOOLTIP:0 "#header @construction![concept_construction]效率#!\n$TOOLTIP_DELIMITER$\n#concept [concept_building]修建时的@construction!$concept_construction$使用效率。数值为正意味着每周所需@construction![concept_construction]会减少，反之亦然。#!"

 BUILDING_MAP_LIST_PANEL_PEASANTS_HEADER:0 "自给农"
 BUILDING_MAP_LIST_PANEL_PEASANTS_HEADER_TOOLTIP:0 "#header 自给农#!"

 BUILDING_MAP_LIST_PANEL_CONSTRUCTION_HEADER:0 "@construction!"
 BUILDING_MAP_LIST_PANEL_CONSTRUCTION_HEADER_TOOLTIP:0 "#header @construction![concept_construction]#!\n$TOOLTIP_DELIMITER$\n#concept [concept_building]完工总共需要多少@construction!$concept_construction$。#!"
 BUILDING_MAP_LIST_PANEL_STATUS_BUILD:0 "修建"
 BUILDING_MAP_LIST_PANEL_STATUS_EXPAND:0 "扩建"
 BUILDING_MAP_LIST_PANEL_EFFICIENCY_TOOLTIP:0 "#header [State.GetName]的[concept_construction]效率：$VAL|v%1$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"

 BUILDING_MAP_LIST_PANEL_PROFIT_IMPACT_HEADER:1 "收入"
 BUILDING_MAP_LIST_PANEL_PROFIT_IMPACT_TOOLTIP:1 "#header 扩张后的预计收入#!\n$TOOLTIP_DELIMITER$\n每周收入变化预测"

 COLONY_MAP_LIST_PANEL_STATUS_HEADER:0 "状态"
 COLONY_MAP_LIST_PANEL_STATUS_HEADER_TOOLTIP:1 "#header 状态#!\n$TOOLTIP_DELIMITER$\n#concept 在各[concept_state_region]殖民的可行性。\n\n@map_list_plus!：你可以选择该项。\n@map_list_plus_and_checkmark!：你可以选择该项，而且你已经选中了该项。\n@map_list_checkmark!：你已经选中了该项，而且你可以取消选中该项。\n@map_list_lock!：你已经选中了该项，但你不能取消选中该项。\n@map_list_cross!：你不能选择该项。\n@map_list_cross_and_checkmark!：你已经选中了该项，但是你不能再次选择该项。#!"
 COLONY_MAP_LIST_PANEL_REGION_HEADER:0 "区域"
 COLONY_MAP_LIST_PANEL_REGION_HEADER_TOOLTIP:1 "#header [concept_state_region]#!\n$TOOLTIP_DELIMITER$\n#concept 目标$concept_state_region$。#!"
 COLONY_MAP_LIST_PANEL_STATE_HEADER:0 "地区"
 COLONY_MAP_LIST_PANEL_STATE_HEADER_TOOLTIP:1 "#header [concept_state]#!\n$TOOLTIP_DELIMITER$\n#concept 目标$concept_state$。#!"

 DIPLO_ACTION_MAP_LIST_PANEL_STATUS_HEADER_TOOLTIP:0 "#header 状态#!\n$TOOLTIP_DELIMITER$\n#concept 该[concept_diplomatic_action]对各[concept_country]的可行性。\n\n@map_list_plus!：你可以选择该项。\n@map_list_plus_and_checkmark!：你可以选择该项，而且你已经选中了该项。\n@map_list_checkmark!：你已经选中了该项，而且你可以取消选中该项。\n@map_list_lock!：你已经选中了该项，但你不能取消选中该项。\n@map_list_cross!：你不能选择该项。\n@map_list_cross_and_checkmark!：你已经选中了该项，但是你不能再次选择该项。#!"
 DIPLO_ACTION_LIST_PANEL_STATUS_HEADER:0 "国家"
 DIPLO_ACTION_LIST_PANEL_STATUS_HEADER_TOOLTIP:1 "#header [concept_country]#!"
 DIPLO_ACTION_LIST_PANEL_STATUS_SEND:0 "派出"
 DIPLO_ACTION_LIST_PANEL_STATUS_NOT_POSSIBLE:0 "不可用"

 TRADE_ROUTE_LIST_PANEL_STATUS_HEADER_TOOLTIP:0 "#header 状态#!\n$TOOLTIP_DELIMITER$\n#concept 该[concept_trade_route]对各[concept_market]的可行性。\n\n@map_list_plus!：你可以选择该项。\n@map_list_plus_and_checkmark!：你可以选择该项，而且你已经选中了该项。\n@map_list_checkmark!：你已经选中了该项，而且你可以取消选中该项。\n@map_list_lock!：你已经选中了该项，但你不能取消选中该项。\n@map_list_cross!：你不能选择该项。\n@map_list_cross_and_checkmark!：你已经选中了该项，但是你不能再次选择该项。#!"
 TRADE_ROUTE_LIST_PANEL_MARKET_HEADER:0 "市场"
 TRADE_ROUTE_LIST_PANEL_MARKET_HEADER_TOOLTIP:1 "#header [concept_market]#!"
 TRADE_ROUTE_LIST_PANEL_VALUE_HEADER:1 "产值"
 TRADE_ROUTE_LIST_PANEL_VALUE_HEADER_TOOLTIP:1 "#header 年度[concept_trade_revenue]数额/就业者数量#!"
 TRADE_ROUTE_LIST_PANEL_QUANTITY_HEADER:0 "数量"
 TRADE_ROUTE_LIST_PANEL_QUANTITY_HEADER_TOOLTIP:0 "#header [Concept('concept_good', '$concept_goods$')]贸易量#!"
 TRADE_ROUTE_LIST_PANEL_LEVEL_HEADER:0 "等级"
 TRADE_ROUTE_LIST_PANEL_LEVEL_HEADER_TOOLTIP:0 "#header [concept_trade_route]等级#!"
 TRADE_ROUTE_LIST_PANEL_CONVOYS_HEADER:0 "@convoys!"
 TRADE_ROUTE_LIST_PANEL_CONVOYS_HEADER_TOOLTIP:0 "#header 所需要的@convoys![concept_convoys]数目#!"

 TRADE_ROUTE_PLAYER:0 "你拥有的路线（[MarketGoods.GetNumPlayerOwnedTradeRoutes]）："
 TRADED_GOODS_IMPORTED_AND_NUMBER_OF_IMPORT_ROUTES:0 "[MarketGoods.GetImportAmount|Dv]（[MarketGoods.GetNumImportTradeRoutes]）"
 TRADED_GOODS_EXPORTED_AND_NUMBER_OF_EXPORT_ROUTES:0 "[MarketGoods.GetExportAmount|Dv]（[MarketGoods.GetNumExportTradeRoutes]）"
 TRADED_GOODS_IMPORTED_TOOLTIP:0 "[MarketGoods.GetMarket.GetOwner.GetName]正在通过[MarketGoods.GetNumImportTradeRoutes]条进口[Concept('concept_trade_route', '$concept_trade_routes$')]进口[MarketGoods.GetImportAmount|Dv][MarketGoods.GetGoods.GetTextIcon][MarketGoods.GetGoods.GetName]"
 TRADED_GOODS_EXPORTED_TOOLTIP:0 "[MarketGoods.GetMarket.GetOwner.GetName]正在通过[MarketGoods.GetNumExportTradeRoutes|v]条出口[Concept('concept_trade_route', '$concept_trade_routes$')]出口[MarketGoods.GetExportAmount|Dv][MarketGoods.GetGoods.GetTextIcon][MarketGoods.GetGoods.GetName]"
 GOODS_NAME_WITH_TRADE_ROUTES:1 "#header [Goods.GetNameNoFormatting]#!$GOODS_NAME_WITH_TRADE_ROUTES_OWNED$"
 GOODS_NAME_WITH_TRADE_ROUTES_OWNED:0 "[SelectLocalization(EqualTo_int32(MarketGoods.GetNumPlayerOwnedTradeRoutes, '(int32)0'), '', 'GOODS_NAME_WITH_TRADE_ROUTES_NUMBER')]"
 GOODS_NAME_WITH_TRADE_ROUTES_NUMBER:0 "（[MarketGoods.GetNumPlayerOwnedTradeRoutes|v]条[GetPlayer.GetAdjectiveNoFormatting]路线）"
 GOODS_NUMBER_WITH_TRADE_LEVEL:0 "[TradeRoute.GetTradeQuantity|Dv]（[TradeRoute.GetLevel|v]级）"

 NOT_PLAYER_MARKET_CONSUMPTION_TAXES:0 "@red_cross!#b 不能#!为[Goods.GetMarket.GetName]的[Goods.GetName]设定[Concept('concept_consumption_tax','$concept_consumption_taxes$')]，因为你不属于该[concept_market]"
 NOT_PLAYER_MARKET_PRIORITY:0 "@red_cross!#b 不能#!设定[Goods.GetMarket.GetName][Goods.GetName]的优先级，因为你不属于该[concept_market]"

 ACTIVATE_CONSCRIPTION_CENTER_MAP_LIST_PANEL_STATUS_HEADER_TOOLTIP:0 "#header 状态#!\n$TOOLTIP_DELIMITER$\n#concept 在各[concept_state]激活[concept_conscription_center]的可行性。\n\n@map_list_plus!：你可以选择该项。\n@map_list_plus_and_checkmark!：你可以选择该项，而且你已经选中了该项。\n@map_list_checkmark!：你已经选中了该项，而且你可以取消选中该项。\n@map_list_lock!：你已经选中了该项，但你不能取消选中该项。\n@map_list_cross!：你不能选择该项。\n@map_list_cross_and_checkmark!：你已经选中了该项，但是你不能再次选择该项。#!"
 ACTIVATE_CONSCRIPTION_CENTER_MAP_LIST_PANEL_STATE_HEADER:0 "地区"
 ACTIVATE_CONSCRIPTION_CENTER_MAP_LIST_PANEL_STATE_HEADER_TOOLTIP:0 "#header 地区#!\n$TOOLTIP_DELIMITER$\n[concept_conscription_center]将会激活的[concept_state]。"
 ACTIVATE_CONSCRIPTION_CENTER_MAP_LIST_PANEL_SIZE_TOOLTIP:0 "#header 规模#!\n$TOOLTIP_DELIMITER$\n[concept_conscription_center]的规模。"
 ACTIVATE_CONSCRIPTION_CENTER_MAP_LIST_PANEL_UNITS:0 "单位"
 ACTIVATE_CONSCRIPTION_CENTER_MAP_LIST_PANEL_UNITS_TOOLTIP:0 "#header 单位#!\n$TOOLTIP_DELIMITER$\n[concept_conscription_center]征召的单位数量。"
 ACTIVATE_CONSCRIPTION_CENTER_MAP_LIST_PANEL_UNITS_TEXT:0 "@battalions![MapListOption.GetActivateConscriptionCenterData.GetBuilding.GetCombatUnitCapacity|v]"

 FRONT_MAP_LIST_PANEL_UNITS:0 "单位"
 FRONT_MAP_LIST_PANEL_UNITS_TOOLTIP:0 "#header 单位#!\n$TOOLTIP_DELIMITER$\n[concept_front]存在的单位数量。"

 RECRUIT_COMMANDERS_MAP_LIST_PANEL_STATUS_HEADER_TOOLTIP:0 "#header 状态#!\n$TOOLTIP_DELIMITER$\n#concept 在各[concept_hq]招募[concept_general]的可行性。\n\n@map_list_plus!：你可以选择该项。\n@map_list_plus_and_checkmark!：你可以选择该项，而且你已经选中了该项。\n@map_list_checkmark!：你已经选中了该项，而且你可以取消选中该项。\n@map_list_lock!：你已经选中了该项，但你不能取消选中该项。\n@map_list_cross!：你不能选择该项。\n@map_list_cross_and_checkmark!：你已经选中了该项，但是你不能再次选择该项。#!"
 RECRUIT_COMMANDERS_MAP_LIST_PANEL_CURRENT_NUM:1 "当前"
 RECRUIT_COMMANDERS_MAP_LIST_PANEL_CURRENT_GENERALS_TOOLTIP:0 "#header 当前[Concept( 'concept_general', '$concept_generals$' )]数量#!"
 RECRUIT_COMMANDERS_MAP_LIST_PANEL_CURRENT_ADMIRALS_TOOLTIP:0 "#header 当前[Concept( 'concept_admiral', '$concept_admirals$' )]数量#!"
 RECRUIT_COMMANDERS_MAP_LIST_PANEL_CURRENT_BATTALIONS_TOOLTIP:0 "#header 单位#!\n$TOOLTIP_DELIMITER$\n一个[concept_hq]没有[concept_general]领导的营队数量。"
 RECRUIT_COMMANDERS_MAP_LIST_PANEL_CURRENT_FLOTILLAS_TOOLTIP:0 "#header 单位#!\n$TOOLTIP_DELIMITER$\n一个[concept_hq]没有[concept_admiral]领导的舰队数量。"
 RECRUIT_COMMANDERS_CHARACTERS_POPUP:0 "将指挥$DESC$"

 COLONY_MAP_MARKER_DAYS_LEFT:0 "#bold [State.GetColonyProgressAsDays]#!天"
 BUILDING_MAP_MARKER_WEEKS_LEFT:0 "#bold [Building.GetConstructionRemainingWeeksDesc]#!"

 CLOUT_GRAPH_TITLE:0 "#title [concept_clout]#!"
 VOTES_GRAPH_TITLE:0 "#title [Concept('concept_votes', '当前民意')]#!"

 ELECTION_PANEL_ACTIVE_CAMPAIGN_TITLE:0 "[Election.GetNextElectionYearRaw]年大选"
 ELECTION_PANEL_ELECTION_RESULT_TITLE:0 "[Election.GetLastElectionYearRaw]年选举结果"
 ELECTION_PANEL_HEADER_LINE_ONE:2 "[Election.GetTitle]"
 ELECTION_PANEL_HEADER_LINE_TWO:1 "[Election.GetCountryName]的[concept_election]"
 IG_VOTERS_TITLE:0 "选民："
 TOTAL_VOTERS:0 "选民总数"
 DATE_OF_ELECTION:0 "[concept_election]日期"
 ELECTION_DATE:1 "$DATE$（$NUM_DAYS$天后）"
 ELECTION_DATE_ONE_DAY:0 "$DATE$（一天后）"
 ELECTION_DATE_LESS_THAN_ONE_DAY:0 "$DATE$（一天内）"
 PARTIES:0 "[Concept('concept_party', '$concept_parties$')]"
 LAST_ELECTION_RESULTS:1 "上一届[concept_election]的结果：[Election.GetLastElectionDateDesc]"
 PARTY_AFFILIATION:0 "党派关系"
 PROJECTED_VOTES_TITLE:0 "预计选票："
 PROJECTED_VOTES:0 "$VOTING_POWER|K$（$SHARE|%0$）"
 PARTY_AFFILIATION_TOOLTIP:0 "#header [InterestGroup.GetName]隶属于[Party.GetName]：$SCORE|v0$#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"

 CULTURE_IN_STATE_ITEM:1 "[STATE.GetPopulationForCulture( CULTURE.Self )|vD][CULTURE.GetName]人（[STATE.GetPolStrForCulture( CULTURE.Self )|vD][concept_political_strength]）"
 CULTURE_IN_STATE_FORMAT:0 "#header [STATE.GetName]的文化#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"

 IG_IN_STATE_ITEM:0 "$VAL|vD$——[INTEREST_GROUP.GetName]"
 IGS_IN_STATE_FORMAT:1 "#header [STATE.GetName]的[concept_political_strength]#!\n$TOOLTIP_DELIMITER$\n$BREAKDOWN$"


 TECHNOLOGY:0 "科技"
 TOOLTIP_REQUIREMENTS_ANY:0 "#title 需要以下之一：#!"
 TOOLTIP_REQUIREMENTS_ALL:0 "#title 需要以下全部：#!"
 TECHNOLOGY_RESEARCHED:0 "#i 已研究#!"
 TOOLTIP_UNLOCKS:0 "#title 解锁#!"
 TOOLTIP_UNLOCK_PRODUCTION_METHOD:0 "解锁$BUILDING_TYPE$的$PRODUCTION_METHOD$（[concept_production_method]）"
 TOOLTIP_DISALLOW_PRODUCTION_METHOD:0 "禁用$BUILDING_TYPE$的$PRODUCTION_METHOD$（[concept_production_method]）"
 TOOLTIP_UNLOCK_BUILDING_TYPE:0 "解锁$BUILDING_TYPE$（[concept_building]）"
 TOOLTIP_UNLOCK_STATE_TRAIT_COLONIZATION:0 "允许在拥有[STATE_TRAIT.GetName]的[Concept('concept_state', '$concept_states$')]建立[Concept('concept_colony','$concept_colonies$')]"
 TOOLTIP_DISABLE_STATE_TRAIT:0 "移除你的[Concept('concept_colony','$concept_colonies$')][Concept('concept_state', '$concept_states$')]的所有[STATE_TRAIT.GetName]效果"
 TOOLTIP_UNLOCK_LAW_TYPE:0 "解锁$LAW$"
 TOOLTIP_UNLOCK_PARTY:0 "解锁$PARTY$"
 TOOLTIP_UNLOCK_DECREE:0 "解锁[DECREE_TYPE.GetName]（[concept_decree]）"
 TOOLTIP_UNLOCK_DIPLOMATIC_ACTION:0 "解锁[DIPLOMATIC_ACTION_TYPE.GetName]（[concept_diplomatic_action]）"
 TOOLTIP_UNLOCK_TECH_TYPE:0 "通向$TECH_TYPE$（[concept_technology]）"
 TOOLTIP_UNLOCK_CANAL:0 "$DATA_CANAL_TYPE_NAME_FORMAT$需要"
 TOOLTIP_DISALLOW_LAW_TYPE:0 "禁用$LAW$"
 TOOLTIP_UNLOCKED_BY_LAW_TYPE:0 "由$LAW$解锁"
 TOOLTIP_DISALLOWED_BY_LAW_TYPE:0 "被$LAW$禁用"
 TOOLTIP_UNLOCKED_BY_TECHNOLOGY:0 "$TECHNOLOGY$"

 TOOLTIP_UNLOCKS_NO_BREAKDOWN:0 "$UNLOCKED_DESC$"
 TOOLTIP_UNLOCKS_WITH_BREAKDOWN:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ 解锁$UNLOCKED_CATEGORIES_LIST$#!#!"
 TOOLTIP_UNLOCK_LAW_SINGLE:0 "一项新[concept_law]"
 TOOLTIP_UNLOCK_LAW_MANY:0 "多项新[Concept('concept_law', '$concept_laws$')]"
 TOOLTIP_UNLOCK_PM_SINGLE:0 "一种新[concept_production_method]"
 TOOLTIP_UNLOCK_PM_MANY:0 "多种新[Concept('concept_production_method', '$concept_production_methods$')]"
 TOOLTIP_UNLOCK_DECREE_SINGLE:0 "一种新[concept_decree]"
 TOOLTIP_UNLOCK_DECREE_MANY:1 "多种新[Concept('concept_decree', '$concept_decrees$')]"

 TOOLTIP_DISALLOWS_NO_BREAKDOWN:0 "$DISALLOWED_DESC$"
 TOOLTIP_DISALLOWS_WITH_BREAKDOWN:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ 禁用$DISALLOWED_CATEGORIES_LIST$#!#!"
 TOOLTIP_DISALLOW_PM_SINGLE:0 "一种[concept_production_method]"
 TOOLTIP_DISALLOW_PM_MANY:0 "多种[Concept('concept_production_method', '$concept_production_methods$')]"

 CURRENTLY_ACTIVE_LAW:0 "#b 现行法律#!"
 CURRENTLY_ACTIVE_LAW_IN_LAWGROUP:0 "现行[Law.GetGroup.GetName]法律"
 LAW_CURRENTLY_BEING_ENACTED:0 "#b 试图施行该法律#!"
 CURRENT_LAW_BEING_ENACTED:0 "#b 制定中的法律#!"
 NO_LAW_IN_THIS_LAWGROUP_IS_BEING_ENACTED:0 "没有正在制定的[LawGroup.GetName][concept_law]"
 ACTIVE_LAW:0 "@green_checkmark!我们[Concept('concept_law', '$concept_laws$')]的一部分"
 BEING_ENACTED_LAW:1 "#v 目前正在制定#!（距下一检查点还有#tooltippable #tooltip:[Law.GetTooltipTag],LAW_NEXT_CHECKPOINT_TIME_DESC [Law.GetCheckpointRemainingDays|v]天#!#!）"
 INACTIVE_LAW:0 "@red_cross!不是我们[Concept('concept_law', '$concept_laws$')]的一部分"
 LAW_FULL_NAME:0 "$LAW_GROUP$中的$LAW_TYPE$（$LAW_TYPE_TYPE$）"
 LAW_TYPE_TYPE_DESC_LAW:0 "[concept_law]"
 LAW_TYPE_TYPE_DESC_INSTITUTION:0 "机构"

 POP_TYPE_SUPPORT_TITLE:1 "#b [Country.GetName]的[PopType.GetName]支持的[concept_interest_group]：#!"
 POP_TYPE_SUPPORT_SINGLE:0 "[INTEREST_GROUP.GetName]：$SUPPORT_PERCENTAGE|%1v$"
 POP_TYPE_SUPPORT_SINGLE_FORMAT:0 "$TAB$$POP_TYPE_SUPPORT_SINGLE$"
 POP_TYPE_SUPPORT_FORMAT:0 "$POP_TYPE_SUPPORT_TITLE$\n$BODY$"
 POP_TYPE_SUPPORT_NONE:1 "[Country.GetName]的[PopType.GetName]不支持任何$concept_interest_group$"
 POP_TYPE_SUPPORTED_BY_OTHER_HEADER:1 "#header 其他支持的[Concept('concept_interest_group', '$concept_interest_groups$')]#!\n$TOOLTIP_DELIMITER$"
 POP_TYPE_SUPPORTED_BY_OTHER:1 "$TAB$其他$concept_interest_groups$：#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] $OTHER_PERCENTAGE|%1v$#!#!"

 POP_TYPE_IN_PLAYER_COUNTRY:1 "#b  [GetPlayer.GetName]的[PopType.GetName]#!：\n人口：[PopType.GetPopulation(GetPlayer.Self)|kv]\n[concept_political_strength]：[PopType.GetPolStr(GetPlayer.Self)|kv]\n\n[PopType.GetInterestGroupSupportDesc( GetPlayer.Self )]"
 POP_TYPE_IN_BUILDING:0 "#b [Building.GetState.GetCountry.GetName]的[PopType.GetName]#!：\n$TAB$$TAB$[concept_pop]：[PopType.GetPopulation(Building.GetState.GetCountry)|kv]\n$TAB$$TAB$$TAB$$TAB$[concept_workforce]：[PopType.GetWorkforce(Building.GetState.GetCountry)|kv]\n$TAB$$TAB$$TAB$$TAB$[concept_dependents]：[PopType.GetDependents(Building.GetState.GetCountry)|kv]\n$TAB$$TAB$[concept_political_strength]：[PopType.GetPolStr(Building.GetState.GetCountry)|kv][SelectLocalization(Building.GetState.GetCountry.IsPlayer, 'POP_TYPE_IN_BUILDING_SUPPORT', '')]"
 POP_TYPE_IN_BUILDING_SUPPORT:0 "\n\n[PopType.GetInterestGroupSupportDesc( Building.GetState.GetCountry )]"
 POP_TYPE_IN_BUILDING_HEADER:0 "[Building.GetName]的[PopListItem.GetWorkingAdultsPopSize|vD][PopType.GetNameNoIcon]"
 POP_TYPE_IN_STATE:0 "#b [State.GetCountry.GetName]的[PopType.GetName]#!：\n$TAB$$TAB$人口：[PopType.GetPopulation(State.GetCountry)|kv]\n$TAB$$TAB$$TAB$$TAB$[concept_workforce]：[PopType.GetWorkforce(State.GetCountry)|kv]\n$TAB$$TAB$$TAB$$TAB$[concept_dependents]：[PopType.GetDependents(State.GetCountry)|kv]\n$TAB$$TAB$[concept_political_strength]：[PopType.GetPolStr(State.GetCountry)|kv][SelectLocalization(State.GetCountry.IsPlayer, 'POP_TYPE_IN_STATE_SUPPORT', '')]"
 POP_TYPE_IN_STATE_SUPPORT:0 "\n\n[PopType.GetInterestGroupSupportDesc( State.GetCountry )]"
 POP_TYPE_IN_STATE_HEADER:0 "[State.GetName]的[PopListItem.GetTotalPopSize|vD][PopType.GetNameNoIcon]"
 POP_TYPE_IN_CULTURE:0 "[SelectLocalization(GreaterThan_int32(Culture.GetPopulation(GetPlayer.Self), '(int32)0'), 'POP_TYPE_IN_CULTURE_PLAYER_POPULATION', 'POP_TYPE_IN_CULTURE_NO_PLAYER_POPULATION')]"
 POP_TYPE_IN_CULTURE_NO_PLAYER_POPULATION:0 "[GetPlayer.GetName]没有[Culture.GetName]文化[Concept('concept_pop','$concept_pops$')]"
 POP_TYPE_IN_CULTURE_PLAYER_POPULATION:0 "#b [GetPlayer.GetName]的[Culture.GetName]文化[Concept('concept_pop','$concept_pops$')]：#!\n$TAB$$TAB$人口：[Culture.GetPopulation(GetPlayer.Self)|kv]\n$TAB$$TAB$[concept_political_strength]：[Culture.GetPolStr(GetPlayer.Self)|kv]"
 POP_TYPE_IN_CULTURE_HEADER:0 "[PopListItem.GetTotalPopSize|vD][Culture.GetName][PopType.GetNameNoIcon]"
 POP_TYPE_IN_RELIGION:0 "[SelectLocalization(GreaterThan_int32(Religion.GetPopulation(GetPlayer.Self), '(int32)0'), 'POP_TYPE_IN_RELIGION_PLAYER_POPULATION', 'POP_TYPE_IN_RELIGION_NO_PLAYER_POPULATION')]"
 POP_TYPE_IN_RELIGION_NO_PLAYER_POPULATION:0 "[GetPlayer.GetName]没有[Religion.GetName][Concept('concept_pop','$concept_pops$')]"
 POP_TYPE_IN_RELIGION_PLAYER_POPULATION:0 "#b [GetPlayer.GetName]的[Religion.GetName][Concept('concept_pop','$concept_pops$')]：#!\n$TAB$$TAB$人口：[Religion.GetPopulation(GetPlayer.Self)|kv]\n$TAB$$TAB$[concept_political_strength]：[Religion.GetPolStr(GetPlayer.Self)|kv]"
 POP_TYPE_IN_RELIGION_HEADER:0 "[PopListItem.GetTotalPopSize|vD][Religion.GetName][PopType.GetNameNoIcon]"
 POP_TYPE_IN_IG:0 "#b [InterestGroup.GetCountry.GetName]的[PopType.GetName]#!：\n$TAB$$TAB$人口：[PopType.GetPopulation(InterestGroup.GetCountry)|kv]\n$TAB$$TAB$$TAB$$TAB$[concept_workforce]：[PopType.GetWorkforce(InterestGroup.GetCountry)|kv]\n$TAB$$TAB$$TAB$$TAB$[concept_dependents]：[PopType.GetDependents(InterestGroup.GetCountry)|kv]\n$TAB$$TAB$[concept_political_strength]：[PopType.GetPolStr(InterestGroup.GetCountry)|kv][SelectLocalization(InterestGroup.GetCountry.IsPlayer, 'POP_TYPE_IN_IG_SUPPORT', '')]"
 POP_TYPE_IN_IG_SUPPORT:0 "\n\n[PopType.GetInterestGroupSupportDesc( InterestGroup.GetCountry )]"
 POP_TYPE_IN_IG_HEADER:0 "[PopListItem.GetTotalPopSize|vD][PopType.GetNameNoIcon]支持此[InterestGroup.GetNameNoIcon]"



 POP_TYPE_STRATA:0 "[PopType.GetName]属于#tooltippable #tooltip:[PopType.GetTooltipTag],POP_TYPE_BREAKDOWN [PopType.GetStrata]#!#!"
 STRATA_MEMBERSHIP_ITEM:0 "\n[POP_TYPE.GetPopulation(GetPlayer.Self)|vD][POP_TYPE.GetName]（[POP_TYPE.GetPolStr(GetPlayer.Self)|vD][concept_political_strength]）"
 POP_TYPE_BREAKDOWN:1 "#header [GetPlayer.GetAdjectiveNoFormatting]处于该阶层的人群#![PopType.GetStrataBreakdown]"
 POP_TYPE_TOOLTIP_SLAVES_AS_LABOR:0 "\n\n#italic 某些[Concept('concept_building', '$concept_buildings$')]使用[PopType.GetNameNoIcon]来替换其他[concept_profession]。#!"

 YOU_HAVE_RESEARCHED_THIS:0 "#italic 你已研究了该科技#!"
 CURRENTLY_BEING_RESEARCHED:0 "目前正在研究：$TECHNOLOGY_PROGRESS_WITH_GAIN$"
 LENS_ACTION_NUMBER:1 "[LensOption.GetText|v]\n[GetDescriptiveText(LensOption.GetMapInteraction)]\n该行动有#v [LensOption.GetNumberOfSelections|+]#!个有效目标"
 BUILDING_ACTION_NUMBER:1 "[BuildingType.GetName|v]\n选择要在哪一[concept_state]修建[BuildingType.GetName|v]\n目前可以在#v [BuildingType.GetNumAvailableStatesForBuilding|+]#!个不同[Concept('concept_state', '$concept_states$')]修建"

 IS_ACTIVE:0 "$TEXT$（#P 生效#!）"
 IS_INACTIVE:0 "$TEXT$（未生效）"

 PRODUCTION_METHOD_OPTIONS:0 "你有#bold #P [ProductionMethodGroup.GetNumAvailableOptions(Building.AccessSelf)]#!#!种[ProductionMethodGroup.GetName]选项"
 PRODUCTION_METHOD_OPTIONS_BULK:0 "你有#bold #P [ProductionMethodGroup.GetNumAvailableOptionsForBuildingType(ProductionMethodsPanelEntry.AccessBuildingType)]#!#!种[ProductionMethodGroup.GetName]选项"

 FRONT_DESC_LAND_FORMAT:0 "[FRONT.GetName]"
 PEACE_ACCEPTANCE_YES:0 "#bold #P +1000#!#!"
 PEACE_ACCEPTANCE_SCORE:0 "$VAL|=+$"
 WAR_SUPPORT:0 "[concept_war_support]"
 ACCEPTANCE:0 "接受度"

 INSTITUTION_NAME_AND_LEVEL:0 "[Institution.GetName]（[Institution.GetInvestmentLevel]级）"
 EXPAND_BUILDING_TYPE:0 "扩建#BOLD [BuildingType.GetNameNoFormatting]#!"
 YEARLY_AVERAGE_EARNINGS_PER_EMPLOYEE:0 "年平均毛利润/就业者"

 SOCIETY:0 "社会"
 OTHER:0 "其它"
 OTHER_TITLE_COLON:0 "#title 其他：#!"

 CONSTRUCTION_POINTS:1 "需要$POINTS|0v$@construction![concept_construction]"
 CONSTRUCTION_DURATION:0 "$WEEKS$周"
 CONSTRUCTION_DURATION_UNKNOWN:1 "未知"
 CONSTRUCTION_DURATION_PAUSED:0 "已暂停"
 CONSTRUCTION_CAMP:0 "建筑营地"
 MOVE_UP:1 "#I 点击在队列中上移#!\n#I Alt+点击上移到队列顶端#!"
 MOVE_DOWN:1 "#I 点击在队列中下移#!\n#I Alt+点击下移到队列底端#!"
 CANCEL_CONSTRUCTION:0 "取消建造"

 PLAYED_BY_PLAYER_DESC:0 "由#v $PLAYER$#!扮演"
 PLAYED_BY_AI_DESC:0 "由AI扮演"
 OBSERVED_BY_PLAYER_DESC:0 "由#v $PLAYER$#!观察"
 PLAYERS:0 "玩家"

 NO_COLONY_GROWTH:0 "国家不产生任何殖民地增长"
 COLONY_GROWTH_DESC:0 "[COUNTRY.GetName]产生的殖民地增长：#tooltippable #tooltip:[COUNTRY.GetTooltipTag],COLONY_GROWTH_DETAIL_TIT $VALUE$#!#!\n"
 MAX_COLONY_GROWTH_CLAMPED:0 "每日增长上限：#variable $MAX|%$#!"
 COLONY_GROWTH_DETAIL_TIT:0 "[Country.GetColonialGrowthDetails]"
 COLONY_GROWTH_DETAIL_DESC:0 "[COUNTRY.GetName]自#variable $TOTAL_POPS_MIL$M#!已整合人口产生#variable $VALUE|%$#!殖民地增长（每1M人口#variable $MULT_PER_MIL$#!），分摊到#variable $NUM_COLONIES$#!个殖民地中"

 MOBILIZED_BATTALIONS_WITH_GENERAL_FULL_COUNT:0 "拥有[Concept('concept_general', '$concept_generals$')]：@battalions!$TOTAL|v$"
 MOBILIZED_BATTALIONS_WITH_GENERAL_NOT_FULL_COUNT:0 "拥有[Concept('concept_general', '$concept_generals$')]：@battalions!$FULLY_MOBILIZED|v$/$TOTAL|v$"
 MOBILIZED_BATTALIONS_IN_GARRISON_COUNT:0 "驻防：@battalions!$VALUE|v$"

 MOBILIZED_REGULARS_WITH_GENERAL_TOOLTIP_LEFT:0 "@battalions![WarPanel.GetLeftLeader.GetRegularBattalionsWithGeneralsRaw|v]常备[Concept('concept_battalion','$concept_battalions$')]被指派给[Concept('concept_general', '$concept_generals$')]，其中有[WarPanel.GetLeftLeader.GetFullyMobilizedRegularPercentageRaw|%0v]已[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilized$')]\n\n[WarPanel.GetLeftLeader.GetRegularBattalionsWithGeneralBreakdown]"
 MOBILIZED_REGULARS_WITH_GENERAL_TOOLTIP_RIGHT:0 "@battalions![WarPanel.GetRightLeader.GetRegularBattalionsWithGeneralsRaw|v]常备[Concept('concept_battalion','$concept_battalions$')]被指派给[Concept('concept_general', '$concept_generals$')]，其中有[WarPanel.GetRightLeader.GetFullyMobilizedRegularPercentageRaw|%0v]已[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilized$')]\n\n[WarPanel.GetRightLeader.GetRegularBattalionsWithGeneralBreakdown]"

 MOBILIZED_REGULARS_WITH_GENERAL_TOOLTIP:0 "@battalions![Country.GetRegularBattalionsWithGeneralsRaw|v]常备[Concept('concept_battalion','$concept_battalions$')]被指派给[Concept('concept_general', '$concept_generals$')]，其中有[Country.GetFullyMobilizedRegularPercentageRaw|%0v]已[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilized$')]\n\n[Country.GetRegularBattalionsWithGeneralBreakdown]"
 MOBILIZED_REGULARS_IN_GARRISON_TOOLTIP:0 "@battalions![Country.GetRegularBattalionsInGarrisonRaw|v]常备[Concept('concept_battalion','$concept_battalions$')]未指派给[concept_general]\n\n[Country.GetRegularBattalionsInGarrisonBreakdown]"
 MOBILIZED_CONSCRIPTS_WITH_GENERAL_TOOLTIP:0 "@battalions![Country.GetConscriptedBattalionsWithGeneralsRaw|v][Concept('concept_conscript_battalion','$concept_conscript_battalions$')]被指派给[Concept('concept_general', '$concept_generals$')]，其中有[Country.GetFullyMobilizedConscriptsPercentageRaw|%0v]已[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilized$')]\n\n[Country.GetConscriptedBattalionsWithGeneralBreakdown]"
 MOBILIZED_CONSCRIPTS_IN_GARRISON_TOOLTIP:0 "@battalions![Country.GetConscriptedBattalionsInGarrisonRaw|v][Concept('concept_conscript_battalion','$concept_conscript_battalions$')]未指派给[concept_general]\n\n[Country.GetConscriptedBattalionsInGarrisonBreakdown]"

 GENERALS_HEADER_COUNT:0 "[Concept('concept_general', '$concept_generals$')]（[GetDataModelSize( Country.AccessGenerals )|v0]）"
 MOBILIZED_BATTALIONS_HEADER_COUNT:0 "已动员@battalions![Country.GetBattalionsFullyMobilized|v0]/[Country.GetBattalionsWithGeneralRaw]"
 MOBILIZED_BATTALIONS_HEADER_TOOLTIP:0 "[Country.GetName]全部[Concept('concept_battalion','$concept_battalions$')]中有[Country.GetFullyMobilizedBattalionsPercentageRaw|%0v]已[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilized$')]"
 MOBILIZED_BATTALIONS_WITH_GENERAL_COUNT:0 "拥有[Concept('concept_general', '$concept_generals$')]：[Country.GetBattalionsFullyMobilized|v0]/[Country.GetBattalionsMobilizable]"
 ADMIRALS_HEADER_COUNT:0 "[Concept('concept_admiral', '$concept_admirals$')]（[GetDataModelSize( Country.AccessAdmirals )|v0]）"
 ACTIVE_WARSHIPS_HEADER_COUNT:1 "活跃[Country.GetWarshipsFielded|v0]/[Country.GetWarshipsCapacity]@flotillas!"
 TOTAL_FLOTILLAS:0 "舰队总量"

 CANAL_WRONG_STATE_REGION:0 "#N 只能在[STATE_REGION.GetName]修建#!"

 MOBILIZE_GENERAL:0 "动员"
 MOBILIZE_GENERAL_TOOLTIP:2 "#header $concept_mobilize_general$#!\n$TOOLTIP_DELIMITER$\n[ConcatIfNeitherEmpty( GetDesc( Character.Mobilize ), '\n\n' )]$concept_mobilize_general_desc$\n\n预计花费/周：[Character.GetMobilizationCostDesc]"
 MOBILIZE_GENERAL_COST_WITH_BREAKDOWN:1 "#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] @money!$COST|K-=$#!#!"
 MOBILIZE_GENERAL_COST_NO_BREAKDOWN:1 "@money!$COST|K-=$"
 MOBILIZE_GENERAL_COST_ITEM:1 "[Building.GetState.GetName]的[Building.GetName]：#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] @money!$COST|K-=$#!#!"
 MOBILIZE_ALL_GENERALS_BUTTON:0 "动员全部"
 MOBILIZE_ALL_GENERALS:0 "动员全部[Concept('concept_general', '$concept_generals$')]"
 MOBILIZE_ALL_GENERALS_HEADER:0 "动员全部[Concept('concept_general', '$concept_generals$')]？"
 MOBILIZE_ALL_GENERALS_QUESTION:1 "#bold 这会[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilize$')]#v [Country.GetNumberOfUnmobilizedGenerals]#!位[Concept('concept_general', '$concept_general_plural_singular$')]："
 MOBILIZE_ALL_GENERALS_MOBILIZED_GENERALS:0 "当前有#v [Country.GetNumberOfMobilizedGenerals]#!位已经[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilized$')]的[Concept('concept_general', '$concept_general_plural_singular$')]。"
 MOBILIZE_ALL_GENERALS_BATTALIONS:1 "@battalions!#v [Country.GetBattalionsMobilizable|0]#!支[Concept('concept_battalion', '$concept_battalions$')]将开始[Concept('concept_mobilize_battalion', '$concept_mobilize_battalion_mobilization$')]。"
 MOBILIZE_ALL_GENERALS_ESTIMATED_COST:1 "预计增加的花费/周：[Country.GetPotentialMobilizationCostDesc]"
 MOBILIZE_ALL_GENERALS_COST_WITH_BREAKDOWN:1 "#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] @money!$COST|K-=$#!#!"
 MOBILIZE_ALL_GENERALS_COST_NO_BREAKDOWN:1 "@money!$COST|K-=$"
 MOBILIZE_ALL_GENERALS_COST_ITEM:1 "[Character.GetFullName]：#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')]@money!$COST|K-=$#!#!"
 MOBILIZE_ALL_GENERALS_CANNOT_UNDONE:0 "#warning @warning!该行动无法撤销，除非你目前的所有战争都已结束"
 GENERAL_IS_MOBILIZED_TOOLTIP:2 "该[concept_general]已[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilized$')]。\n\n花费/周：[Character.GetMobilizationCostDesc]"
 CANNOT_MOBILIZE_GENERALS_NO_DIPLO_PLAY:0 "[concept_country]必须在参与[concept_diplomatic_play]"
 CANNOT_MOBILIZE_GENERAL_NOT_A_GENERAL:1 "只有[Concept('concept_general', '$concept_generals$')]可以被[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilized$')]"
 CANNOT_MOBILIZE_GENERAL_ALREADY_MOBILIZED:0 "[Character.GetFullName]已被[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilized$')]"
 CANNOT_MOBILIZE_GENERAL_BUSY:0 "[Character.GetFullName]正在忙碌"
 CANNOT_MOBILIZE_GENERAL_OCCUPIED:0 "[Character.GetLocationHQ().GetName]不在我们的控制下"
 CANNOT_MOBILIZE_GENERALS_NO_GENERAL:0 "[concept_country]无[concept_general]可[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilize$')]"
 CANNOT_MOBILIZE_GENERALS_ALREADY_MOBILIZED:1 "全部[Concept('concept_general', '$concept_generals$')]都已[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilized$')]"

 GENERAL_MOBILIZING_TOOLTIP:0 "[Character.GetFullName][Character.GetMobilizationPercentageFormatted]"
 BUILDING_MOBILIZED_BATTALIONS_TOOLTIP:0 "#header 来自[Building.GetState.GetName]的#v [Building.GetNumberOfFullyMobilizedBattalions]#!/[Building.GetNumberOfCombatUnits][concept_fully_mobilized_battalions]#!\n$TOOLTIP_DELIMITER$\n[Building.GetState.GetName]的[Building.GetName]共有#v [Building.GetNumberOfCombatUnits]#![Concept('concept_battalion','$concept_battalions$')]，其中#v [Building.GetNumberOfFullyMobilizedBattalions]#!已[Concept('concept_mobilize_battalion','$concept_mobilize_battalion_mobilized$')]"

 GENERAL_TRAVELING:0 "移动中"
 GENERAL_TRAVELING_FRONT_PANEL:0 "$GENERAL_TRAVELING$（[Character.GetDaysToCompleteTravelFormatted]）"
 GENERAL_TRAVELING_TOOLTIP:0 "[Character.GetFirstName|v]将在[Character.GetDaysToCompleteTravelFormatted]后抵达[Front.GetName]。"
 GENERAL_TRAVELING_TOOLTIP_LESS_THAN_ONE_DAY:0 "[Character.GetFirstName|v]将在#variable 1#!天内抵达[Front.GetName]。"
 GENERAL_TRAVEL_DAY:0 "天"
 GENERAL_TRAVEL_DAYS:0 "天"

 ACTIVATE_CONSCRIPTION_CENTER:0 "激活征兵中心"
 ACTIVATE_CONSCRIPTION_CENTER_TOOLTIP:0 "#header 激活[concept_conscription_center]#!\n$TOOLTIP_DELIMITER$\n规模：[Building.GetExpansionLevel|v]\n单位容量：[Building.GetCombatUnitCapacityDesc]$TROOP_ALLOCATION_CHANGES_ACTIVATE_CONSCRIPTION_CENTER$"
 CANNOT_ACTIVATE_CONSCRIPTION_CENTERS_NO_LAW:0 "[concept_country]必须有征兵法"
 CANNOT_ACTIVATE_CONSCRIPTION_CENTERS_NO_DIPLO_PLAY:0 "[concept_country]必须在参与[concept_diplomatic_play]"
 CANNOT_ACTIVATE_CONSCRIPTION_CENTER_NO_CONSCRIPTION_CENTER:1 "[State.GetName]没有足够的平民组建任何[Concept('concept_conscript_battalion','$concept_conscript_battalions$')]"
 CANNOT_ACTIVATE_CONSCRIPTION_CENTER_OCCUPIED:0 "[State.GetName]被敌人占领"
 CANNOT_ACTIVATE_CONSCRIPTION_CENTER_ALREADY_ACTIVE:1 "[State.GetName]已经[Concept('concept_conscription_center','$concept_conscripted$')]"
 CANNOT_ACTIVATE_CONSCRIPTION_CENTERS_NO_CONSCRIPTION_CENTER:2 "你没有任何可用[Concept('concept_conscription_center','$concept_conscription_center$')]"
 CANNOT_ACTIVATE_CONSCRIPTION_CENTERS_ALREADY_ACTIVE:1 "所有[Concept('concept_conscription_center', '$concept_conscription_centers$')]都已激活"
 CONSCRIPTION_COST_WITH_BREAKDOWN:0 "#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')]@money!$COST|K+=$#!#!"
 CONSCRIPTION_COST_NO_BREAKDOWN:0 "@money!$COST|K+=$"
 CONSCRIPTION_COST_ITEM:0 "[Building.GetState.GetName]的[Building.GetName]：#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] @money!$COST|K+=$#!#!"

 activate_conscription_centers_lens_option:0 "激活征兵中心"
 activate_conscription_centers_lens_option_tooltip:1 "#header 激活征兵中心#!\n$TOOLTIP_DELIMITER$\n选择你想要激活[Concept('concept_conscription_center', '$concept_conscription_centers$')]的[Concept('concept_state', '$concept_states$')]"

 recruit_generals_lens_option:0 "征召陆军将领"
 recruit_generals_lens_option_tooltip:0 "为一个[concept_hq]招募陆军将领。"
 recruit_admirals_lens_option:0 "招募海军将领"
 recruit_admirals_lens_option_tooltip:0 "为一个[concept_hq]招募海军将领。"

 EVENT_HIGHLIGHTED_OPTION:0 "该选项可用是因为："
 EVENT_HIGHLIGHTED_OPTION_NOT:0 "该选项不可用是因为："

 notification_country_mobilization_name:0 "[SCOPE.sCountry('actor').GetName]开始[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilization$')]"
 notification_country_mobilization_desc:1 "我们的[SelectLocalization( SCOPE.sDiplomaticPlay('diplomatic_play').AreOnSameSide( GetPlayer, SCOPE.sCountry('actor') ), '盟友', '敌人' )][SCOPE.sCountry('actor').GetName]开始[Concept('concept_mobilize_general', '$concept_mobilize_general_mobilizing$')]他们的[Concept('concept_general', '$concept_generals$')]。"
 notification_country_mobilization_tooltip:0 "#header $notification_country_mobilization_name$#!\n$notification_country_mobilization_desc$"
 notification_country_conscription_name:0 "[SCOPE.sCountry('actor').GetName]开始[Concept('concept_conscription_center', '$concept_conscription_center_conscription$')]"
 notification_country_conscription_desc:0 "我们的[SelectLocalization( SCOPE.sDiplomaticPlay('diplomatic_play').AreOnSameSide( GetPlayer , SCOPE.sCountry('actor') ), '盟友', '敌人' )][SCOPE.sCountry('actor').GetName]开始激活他们的[Concept('concept_conscription_center', '$concept_conscription_centers$')]。"
 notification_country_conscription_tooltip:0 "#header $notification_country_conscription_name$#!\n$notification_country_conscription_desc$"

 notification_country_revolution_name:0 "[concept_revolution]！"
 notification_country_revolution_desc:0 "[concept_revolution]来临！"
 notification_country_revolution_tooltip:0 "#header $notification_country_revolution_name$#!\n$notification_country_revolution_desc$"

 notification_country_secession_name:0 "[concept_secession]！"
 notification_country_secession_desc:0 "[SCOPE.GetRootScope.GetCivilWar.GetCulture.GetName]人分离了！"
 notification_country_secession_tooltip:0 "#header $notification_country_secession_name$#!\n$notification_country_secession_desc$"

 notification_wargoal_added_name:0 "[concept_war_goal]已添加！"
 notification_wargoal_added_desc:0 "为[SCOPE.sCountry('actor').GetName]添加了一个[concept_war_goal]。"
 notification_wargoal_added_tooltip:0 "#header $notification_wargoal_added_name$#!\n$notification_wargoal_added_desc$"

 notification_wargoal_removed_name:0 "[concept_war_goal]被移除！"
 notification_wargoal_removed_desc:0 "一个[SCOPE.sCountry('actor').GetName]的[concept_war_goal]被移除。"
 notification_wargoal_removed_tooltip:0 "#header $notification_wargoal_removed_name$#!\n$notification_wargoal_removed_desc$"

 notification_election_results_name:0 "[concept_election]！"
 notification_election_results_desc:0 "[SCOPE.GetRootScope.GetCountry.GetName]的[concept_election]结果出炉！\n[SCOPE.GetRootScope.GetCountry.GetLastElectionResultsTooltip]"
 notification_election_results_tooltip:0 "#header $notification_election_results_name$#!\n$notification_election_results_desc$"

 notification_new_trade_route_name:0 "[SCOPE.GetRootScope.GetTradeRoute.GetOwner.GetFlagTextIcon][SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetTextIcon][SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetName][SCOPE.GetRootScope.GetTradeRoute.GetDirectionName]路线"
 notification_new_trade_route_desc:1 "[SCOPE.GetRootScope.GetTradeRoute.GetOwner.GetName]开启了一条[SCOPE.GetRootScope.GetTradeRoute.GetDirectionName]路线，从[SCOPE.GetRootScope.GetTradeRoute.GetExportingMarket.GetName]运送[SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetTextIcon][SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetName]到[SCOPE.GetRootScope.GetTradeRoute.GetImportingMarket.GetName]。[SCOPE.GetRootScope.GetTradeRoute.GetPredictedFinalLevelShortDesc]"
 notification_new_trade_route_tooltip:0 "#header $notification_new_trade_route_name$#!\n$notification_new_trade_route_desc$"

 notification_canceled_trade_route_name:0 "[SCOPE.GetRootScope.GetTradeRoute.GetOwner.GetFlagTextIcon][SCOPE.GetRootScope.GetTradeRoute.GetDirectionName][SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetTextIcon][SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetName]的路线取消"
 notification_canceled_trade_route_desc:0 "[SCOPE.GetRootScope.GetTradeRoute.GetOwner.GetName]取消了他们从[SCOPE.GetRootScope.GetTradeRoute.GetExportingMarket.GetName][SCOPE.GetRootScope.GetTradeRoute.GetDirectionName][SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetTextIcon][SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetName]到[SCOPE.GetRootScope.GetTradeRoute.GetImportingMarket.GetName]的路线"
 notification_canceled_trade_route_tooltip:0 "#header $notification_canceled_trade_route_name$#!\n$notification_canceled_trade_route_desc$"

 notification_commander_move_name:0 "[SCOPE.GetRootScope.GetCharacter.GetFullName]完成移动"
 notification_commander_move_desc:0 "[SCOPE.GetRootScope.GetCharacter.GetFullName]和[SCOPE.GetRootScope.GetCharacter.GetHerHis]的#variable [SCOPE.GetRootScope.GetCharacter.GetCombatUnitsTypeIcon][SCOPE.GetRootScope.GetCharacter.GetNumCombatUnits]#!已移动到[SCOPE.GetRootScope.GetCharacter.GetLocationHQ.GetName]"
 notification_commander_move_tooltip:0 "#header $notification_commander_move_name$#!\n$notification_commander_move_desc$"

 notification_naval_invasion_failed_name:0 "海上入侵失败"
 notification_naval_invasion_failed_desc:1 "[SCOPE.sState( 'state' ).GetName]的海上入侵夭折。相关指挥官已恢复至默认命令。"
 notification_naval_invasion_failed_tooltip:0 "#header $notification_naval_invasion_failed_name$#!\n$notification_naval_invasion_failed_desc$"

 notification_journal_entry_activated_name:0 "新[concept_journal_entry]：[SCOPE.GetRootScope.GetJournalEntry.GetName]"
 notification_journal_entry_activated_desc:0 "[SCOPE.GetRootScope.GetJournalEntry.GetName]添加到日志"
 notification_journal_entry_activated_tooltip:1 "#header $notification_journal_entry_activated_name$#!\n$notification_journal_entry_activated_desc$"

 notification_journal_entry_deactivated_name:0 "[SCOPE.GetRootScope.GetJournalEntry.GetName]已关闭"
 notification_journal_entry_deactivated_desc:0 "[SCOPE.GetRootScope.GetJournalEntry.GetName]从日志移除"
 notification_journal_entry_deactivated_tooltip:0 "#header $notification_journal_entry_added_name$#!\n$notification_journal_entry_added_desc$"

 notification_journal_entry_completed_name:0 "[SCOPE.GetRootScope.GetJournalEntry.GetName]已完成"
 notification_journal_entry_completed_desc:0 "[SCOPE.GetRootScope.GetJournalEntry.GetName]成功完成"
 notification_journal_entry_completed_tooltip:0 "#header $notification_journal_entry_completed_name$#!\n$notification_journal_entry_completed_desc$"

 notification_native_uprising_notification_name:0 "[SCOPE.sCountry('actor').GetName]暴动"
 notification_native_uprising_notification_desc:0 "[SCOPE.sCountry('actor').GetName]发动了针对我们的[concept_native_uprising]！"
 notification_native_uprising_notification_tooltip:0 "#header $notification_native_uprising_notification_name$#!\n$notification_native_uprising_notification_desc$"

 notification_political_movement_formed_name:0 "[SCOPE.GetRootScope.GetPoliticalMovement.GetName][concept_political_movement]"
 notification_political_movement_formed_desc:1 "出现新的[SCOPE.GetRootScope.GetPoliticalMovement.GetName][concept_political_movement]。其[Concept('concept_political_movement_support', '$concept_political_movement_support_short$')]为[SCOPE.GetRootScope.GetPoliticalMovement.GetSupport|v0]，[Concept('concept_political_movement_radicalism', '$concept_political_movement_radicalism_short$')]为[SCOPE.GetRootScope.GetPoliticalMovement.GetRadicalism|v0]。"
 notification_political_movement_formed_tooltip:0 "#header $notification_political_movement_formed_name$#!\n$notification_political_movement_formed_desc$"

 notification_political_movement_disbanded_name:0 "[concept_political_movement]解散"
 notification_political_movement_disbanded_desc:0 "[SCOPE.GetRootScope.GetPoliticalMovement.GetName][concept_political_movement]已解散"
 notification_political_movement_disbanded_tooltip:0 "#header $notification_political_movement_disbanded_name$#!\n$notification_political_movement_disbanded_desc$"

 notification_obligation_owed_to_us_expired_name:0 "[SCOPE.sCountry('target_country').GetAdjectiveNoFormatting]的[concept_obligation]已过期"
 notification_obligation_owed_to_us_expired_desc:0 "[SCOPE.sCountry('target_country').GetName]欠我们的[concept_obligation]已过期"
 notification_obligation_owed_to_us_expired_tooltip:0 "#header $notification_obligation_owed_to_us_expired_name$#!\n$notification_obligation_owed_to_us_expired_desc$"

 notification_obligation_owed_by_us_expired_name:0 "我们的[concept_obligation]已过期"
 notification_obligation_owed_by_us_expired_desc:0 "我们欠[SCOPE.sCountry('target_country').GetName]的[concept_obligation]已过期"
 notification_obligation_owed_by_us_expired_tooltip:0 "#header $notification_obligation_owed_by_us_expired_name$#!\n$notification_obligation_owed_by_us_expired_desc$"

 notification_country_owes_obligation_tooltip:0 "#header $notification_country_owes_obligation_name$#!\n$TOOLTIP_DELIMITER$\n$notification_country_owes_obligation_desc$"
 notification_country_owes_obligation_name:0 "对[SCOPE.sCountry('actor').GetName]的[concept_obligation]"
 notification_country_owes_obligation_desc:0 "我们现在欠[SCOPE.sCountry('actor').GetName]一个[concept_obligation]"
 
 notification_country_owed_obligation_tooltip:0 "#header $notification_country_owed_obligation_name$#!\n$TOOLTIP_DELIMITER$\n$notification_country_owed_obligation_desc$"
 notification_country_owed_obligation_name:0 "[SCOPE.sCountry('recipient').GetName]的[concept_obligation]"
 notification_country_owed_obligation_desc:0 "[SCOPE.sCountry('recipient').GetName]现在欠我们一个[concept_obligation]"

 notification_country_owes_obligation_removed_tooltip:0 "#header $notification_country_owes_obligation_removed_name$#!\n$TOOLTIP_DELIMITER$\n$notification_country_owes_obligation_removed_desc$"
 notification_country_owes_obligation_removed_name:0 "欠[SCOPE.sCountry('actor').GetName]的[concept_obligation]移除"
 notification_country_owes_obligation_removed_desc:0 "我们不再欠[SCOPE.sCountry('actor').GetName][concept_obligation]"
 
 notification_country_owed_obligation_removed_tooltip:0 "#header $notification_country_owed_obligation_removed_name$#!\n$TOOLTIP_DELIMITER$\n$notification_country_owed_obligation_removed_desc$"
 notification_country_owed_obligation_removed_name:0 "[SCOPE.sCountry('recipient').GetName]的[concept_obligation]移除"
 notification_country_owed_obligation_removed_desc:0 "[SCOPE.sCountry('recipient').GetName]不再欠我们[concept_obligation]"

 notification_unification_candidate_added_name:0 "[SCOPE.sCountry('actor').GetName]成为[concept_unification_candidate]"
 notification_unification_candidate_added_desc:1 "[SCOPE.sCountry('actor').GetName]现在是[SCOPE.sCountryFormation('country_formation').GetName]的[concept_unification_candidate]，可以获得较弱小[SCOPE.sCountryFormation('country_formation').GetAdjective][Concept('concept_country', '$concept_countries$')]的支持"
 notification_unification_candidate_added_tooltip:0 "#header $notification_unification_candidate_added_name$#!\n$notification_unification_candidate_added_desc$"

 notification_unification_candidate_removed_name:0 "[SCOPE.sCountry('actor').GetName]不再是[concept_unification_candidate]"
 notification_unification_candidate_removed_desc:0 "[SCOPE.sCountry('actor').GetName]不再是[SCOPE.sCountryFormation('country_formation').GetName]的[concept_unification_candidate]"
 notification_unification_candidate_removed_tooltip:0 "#header $notification_unification_candidate_removed_name$#!\n$notification_unification_candidate_removed_desc$"

 notification_start_supporting_unification_name:0 "[SCOPE.sCountry('actor').GetName]支持[SCOPE.sCountry('recipient').GetName]"
 notification_start_supporting_unification_desc:0 "[SCOPE.sCountry('actor').GetName]现在支持[SCOPE.sCountry('recipient').GetName]作为[SCOPE.sCountryFormation('country_formation').GetName]的[concept_unification_candidate]"
 notification_start_supporting_unification_tooltip:0 "#header $notification_start_supporting_unification_name$#!\n$notification_start_supporting_unification_desc$"

 notification_stop_supporting_unification_name:0 "[SCOPE.sCountry('actor').GetName]停止支持[SCOPE.sCountry('recipient').GetName]"
 notification_stop_supporting_unification_desc:0 "[SCOPE.sCountry('actor').GetName]不再支持[SCOPE.sCountry('recipient').GetName]作为[SCOPE.sCountryFormation('country_formation').GetName]的[concept_unification_candidate]"
 notification_stop_supporting_unification_tooltip:0 "#header $notification_stop_supporting_unification_name$#!\n$notification_stop_supporting_unification_desc$"

 notification_shipping_lane_trade_route_invalidated_name:0 "贸易路线已移除"
 notification_shipping_lane_trade_route_invalidated_desc:0 "[SCOPE.GetRootScope.GetTradeRoute.GetOwner.GetFlagTextIcon]与[SCOPE.GetRootScope.GetTradeRoute.GetRemoteMarket.GetName]的[SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetTextIcon][SCOPE.GetRootScope.GetTradeRoute.GetGoods.GetName][concept_trade_route]已移除，因为[SCOPE.GetRootScope.GetTradeRoute.GetRemoteMarket.GetOwner.GetName]没有可以抵达的港口"
 notification_shipping_lane_trade_route_invalidated_tooltip:0 "#header $notification_shipping_lane_trade_route_invalidated_name$#!\n$notification_shipping_lane_trade_route_invalidated_desc$"

 notification_shipping_lane_commander_order_invalidated_name:0 "新的指挥官命令"
 notification_shipping_lane_commander_order_invalidated_desc:0 "[SCOPE.GetRootScope.GetCharacter.GetFullName]现在拥有[SCOPE.GetRootScope.GetCharacter.GetCommanderOrder.GetType.GetName]命令，因为上一个委派无法达成"
 notification_shipping_lane_commander_order_invalidated_tooltip:0 "#header $notification_shipping_lane_commander_order_invalidated_name$#!\n$notification_shipping_lane_commander_order_invalidated_desc$"

 notification_enemy_convoys_raided_name:0 "[SCOPE.sCountry('target').GetAdjective]的[concept_convoys]被击沉"
 notification_enemy_convoys_raided_desc:0 "[SCOPE.GetRootScope.GetCharacter.GetFullName]在[SCOPE.GetRootScope.GetCharacter.GetCommanderOrder.GetStrategicRegion.GetName]击沉了#v [SCOPE.GetRootScope.GetCharacter.GetLastConvoyRaidingDamageTo(SCOPE.sCountry('target').Self)]#![SCOPE.sCountry('target').GetAdjective][concept_convoys]"
 notification_enemy_convoys_raided_tooltip:0 "#header $notification_enemy_convoys_raided_name$#!\n$notification_enemy_convoys_raided_desc$"
  
 notification_our_convoys_raided_name:0 "我们的[concept_convoys]被击沉"
 notification_our_convoys_raided_desc:0 "一名敌对[concept_admiral]击沉了我们#v [SCOPE.GetRootScope.GetCharacter.GetLastConvoyRaidingDamageTo(SCOPE.sCountry('target').Self)]#![concept_convoys]。我们认为袭击发生于这些海域之一：[SCOPE.GetRootScope.GetCharacter.GetSeaNodesMightBeConvoyRaidingInDesc(SCOPE.sCountry('target').Self)]"
 notification_our_convoys_raided_tooltip:0 "#header $notification_our_convoys_raided_name$#!\n$notification_our_convoys_raided_desc$"

 HOUR_NIGHT:0 "深夜"
 HOUR_MORNING:0 "上午"
 HOUR_AFTERNOON:0 "下午"
 HOUR_EVENING:0 "晚上"

 DAY_MONDAY:0 "星期一"
 DAY_TUESDAY:0 "星期二"
 DAY_WEDNESDAY:0 "星期三"
 DAY_THURSDAY:0 "星期四"
 DAY_FRIDAY:0 "星期五"
 DAY_SATURDAY:0 "星期六"
 DAY_SUNDAY:0 "星期日"

 TOOLTIP_TYPE_CONSTITUTION_LAW:0 "[concept_law]"
 TOOLTIP_TYPE_LAW_GROUP:0 "法律组"
 TOOLTIP_TYPE_LAW_TYPE:0 "法律类型"
 TOOLTIP_TYPE_MARKET:0 "[concept_market]"
 TOOLTIP_TYPE_DECREE_TYPE:0 "[concept_decree]"
 TOOLTIP_TYPE_INSTITUTION:0 "[concept_institution]"
 TOOLTIP_TYPE_INSTITUTION_TYPE:0 "机构类型"
 TOOLTIP_TYPE_INTEREST_GROUP:0 "[concept_interest_group]"
 TOOLTIP_TYPE_PARTY:0 "[concept_party]"
 TOOLTIP_TYPE_IDEOLOGY:0 "[concept_ideology]"
 TOOLTIP_TYPE_GAME_CONCEPT_TYPE:0 "游戏概念"
 TOOLTIP_TYPE_GOODS:0 "[SelectLocalization(Goods.IsTradeable, 'GOODS', 'NON_TRADEABLE_GOODS')]"
 TOOLTIP_TYPE_PROFESSION:0 "[concept_profession]"
 TOOLTIP_TYPE_POP:0 "[concept_pop]"
 TOOLTIP_TYPE_COUNTRY:0 "[concept_country]"
 TOOLTIP_TYPE_CULTURE:0 "[concept_culture]"
 TOOLTIP_TYPE_RELIGION:0 "[concept_religion]"
 TOOLTIP_TYPE_CULTURAL_TRAIT:0 "[concept_cultural_trait]"
 TOOLTIP_TYPE_STATE:0 "[concept_state]"
 TOOLTIP_TYPE_STATE_REGION:0 "[concept_state_region]"
 TOOLTIP_TYPE_BUILDING:0 "[Building.GetBuildingType.GetBuildingKindDesc(Building.GetOwner.Self)]"
 TOOLTIP_TYPE_BUILDING_TYPE:0 "[BuildingType.GetBuildingKindDesc(GetPlayer.Self)]"
 TOOLTIP_TYPE_CHARACTER:0 "[concept_character]"
 TOOLTIP_TYPE_CHARACTER_TRAIT:0 "特质"
 TOOLTIP_TYPE_COMMANDER_RANK:0 "指挥官军衔"
 TOOLTIP_TYPE_PRODUCTION_METHOD:0 "[concept_production_method]"
 TOOLTIP_TYPE_TECHNOLOGY:0 "科技"
 TOOLTIP_TYPE_INTEREST_GROUP_TRAIT:0 "利益集团特质"
 TOOLTIP_TYPE_STRATEGIC_REGION:0 "[concept_strategic_region]"
 TOOLTIP_TYPE_WAR:0 "[concept_war]"
 TOOLTIP_TYPE_CANAL_TYPE:0 "运河类型"
 TOOLTIP_TYPE_OBJECTIVE_TYPE:0 "目标类型"
 TOOLTIP_TYPE_OBJECTIVE:0 "目标"
 TOOLTIP_TYPE_FRONT:0 "[concept_front]"

 NON_TRADEABLE_GOODS:0 "[Concept('concept_good','$NON_TRADEABLE_GOODS_FULL$')]"
 GOODS:0 "[concept_good]"
 NON_TRADEABLE_GOODS_FULL:0 "不可交易的货物"

 GOOD_CAN_BE_PRODUCED_BY:0 "#title 可以生产于#!"
 GOOD_CAN_BE_USED_BY:0 "#title 可以使用于#!"

 DECISIONS:0 "决议"
 JOURNAL:0 "日志"

 TOOLTIP_SLAVE_STATE:0 "#header 蓄奴地区#!\n[State.GetName]的建筑或者正在使用$slaves$，或者可以使用奴隶。"
 SLAVE_STATE:0 "蓄奴地区"
 SLAVE_IMPORT:0 "进口奴隶"
 SLAVE_EXPORT:0 "出口奴隶"
 SLAVE_IMPORT_MARKER_DESC:0 "该地区目前正在从[STATE.GetName]进口奴隶。"
 SLAVE_EXPORT_MARKER_DESC:0 "该地区目前正向以下地区出口奴隶： "
 SLAVE_EXPORT_MARKER_DESC_ITEM:0 "[STATE.GetName]"
 TOOLTIP_STATE_SLAVE_IMPORT_STATES:0 "[STATE.GetName]上周总共从$STATES_LIST$进口了#variable $AMOUNT|K+$#!奴隶"
 TOOLTIP_STATE_SLAVE_EXPORT_STATES:0 "[STATE.GetName]上周总共向$STATES_LIST$出口了#variable $AMOUNT|K+$#!奴隶"

 NICOLAS_TEST:0 "测试"

 MODIFIER_CONSCRIPTION_RATE_ADD_ADDITIONAL_INFO:1 "可以动员@battalions!$NUM_BATTALIONS|v$个[Concept('concept_battalion', '$concept_battalions$')]"

 DEFAULT_HQ_NAME:0 "[HQ.GetCountry.GetFlagTextIcon][HQ.GetStrategicRegion.GetNameNoFormatting][Concept('concept_hq', '总部')]"
 DEFAULT_HQ_NAME_NO_FLAG:0 "[HQ.GetStrategicRegion.GetNameNoFormatting][Concept('concept_hq', '总部')]"

 NO_GENERALS:1 "无[Concept('concept_general', '$concept_generals$')]"
 NO_ADMIRALS:1 "无[Concept('concept_admiral', '$concept_admirals$')]"

 RESET_TECH_TREE_VIEW:0 "重置"

 BUILDING_KIND_GOVERNMENT:0 "[concept_government_building]"
 BUILDING_KIND_MILITARY:0 "[concept_military_building]"
 BUILDING_KIND_SUBSISTENCE:0 "[concept_subsistence_building]"
 BUILDING_KIND_URBAN_CENTER:1 "[GetBuildingType('building_urban_center').GetName]"
 BUILDING_KIND_USES_GOVERNMENT_SLAVES:0 "[SelectLocalization( ObjectsEqual(Country.Self, GetPlayer.Self), '', 'IN_COUNTRY' )]使用[concept_budget_government_slaves]"
 BUILDING_KIND_USES_MILITARY_SLAVES:0 "[SelectLocalization( ObjectsEqual(Country.Self, GetPlayer.Self), '', 'IN_COUNTRY' )]使用[concept_budget_military_slaves]"
 BUILDING_KIND_USES_SLAVES:0 "[SelectLocalization( ObjectsEqual(Country.Self, GetPlayer.Self), '', 'IN_COUNTRY' )]使用[POP_TYPE.GetName]代替[TARGET_POP_TYPE.GetName]"
 BUILDING_KIND_NON_GOVERNMENT:0 "[concept_building]"
 IN_COUNTRY:0 " 在[Country.GetName]"

 BUILDING_STATUS_ESTABLISHED:0 "该建筑已于[BUILDING.GetEstablishmentDate]修建完成"
 BUILDING_STATUS_UNDER_CONSTRUCTION:0 "该建筑正在建造中"
 BUILDING_STATUS_EXPANDING:0 "该建筑正在扩建"
 BUILDING_STATUS_QUEUED_UNDER_CONSTRUCTION:0 "该建筑在建造队列中"
 BUILDING_STATUS_QUEUED_EXPANDING:0 "该建筑在队列中等待扩建"
 BUILDING_STATUS_NOT_ACTIVE:0 "该建筑目前处于休眠状态"

 BUILDING_IS_MOBILIZED_IMPL:0 "[Concept('concept_mobilize_battalion', '$concept_mobilize_battalion_mobilizing$')]（[Building.GetMobilizationRatio|%0v]）"
 BUILDING_IS_DRAFTING_IMPL:0 "[Concept('concept_conscript_battalion', '$concept_conscript_battalion_drafting$')]（[Building.GetEmploymentPercentage|%0v]）"
 BUILDING_IS_MOBILIZED:0 "该建筑正在$BUILDING_IS_MOBILIZED_IMPL$。"
 CONSCRIPTION_CENTER_IS_DRAFTING:0 "该[concept_conscription_center]正在$BUILDING_IS_DRAFTING_IMPL$。"
 CONSCRIPTION_CENTER_IS_MOBILIZED_AND_DRAFTING:0 "该[concept_conscription_center]正在$BUILDING_IS_MOBILIZED_IMPL$以及$BUILDING_IS_DRAFTING_IMPL$。"

 MORE_ITEMS:0 " ……以及其他$COUNT$项"
 MORE_ITEMS_TOOLTIPPABLE:0 "#tooltippable #tooltip:$TAG$ ……以及其他$COUNT$项#!#!"

 ### DIPLOMATIC PLAY / WAR POPUP
 DEMANDS:0 "要求"
 WARGOALS:0 "战争目标"
 CAN_SWAY_COUNTRY_TOOLTIP:0 "拥有至少一个[Country.GetName]会接受的[concept_sway]"
 CANNOT_SWAY_COUNTRY_TOOLTIP:0 "没有任何[Country.GetName]会接受的[concept_sway]"
 HAS_NO_COUNTRIES_YOU_CAN_SWAY_TOOLTIP:0 "没有可拉拢的国家"
 HAS_COUNTRIES_YOU_CAN_SWAY_TOOLTIP:1 "你可以[concept_sway][DiplomaticPlay.GetNumberOfPossibleSwayCountriesFormatted( GetPlayer.Self )]个国家。"
 HAS_COUNTRIES_YOU_CAN_SWAY_TOOLTIP_NUMBER_BREAKDOWN:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ $VALUE|v$#!#!"
 DIPLO_PLAY_NO_SUPPORTS:0 "无支持国家"
 DIPLO_PLAY_OVERVIEW:0 "概览"
 DIPLO_PLAY_INVOLVED_COUNTRIES:2 "[SelectLocalization(DiplomaticPlay.IsTargetOrInitiator(GetMetaPlayer.GetPlayedOrObservedCountry), 'DIPLO_PLAY_SWAY_COUNTRIES', 'DIPLO_PLAY_ALLEGIANCES')]"
 DIPLO_PLAY_SWAY_COUNTRIES:0 "$concept_sway$国家"
 DIPLO_PLAY_ALLEGIANCES:0 "忠诚"
 DIPLO_PLAY_POTENTIAL_FRONTS:0 "潜在前线"
 POTENTIAL_FRONTS:0 "潜在[Concept('concept_front', '$concept_fronts$')]"
 NO_POTENTIAL_FRONTS:0 "当前无潜在[Concept('concept_front', '$concept_fronts$')]"
 DIPLO_PLAY_ON_THE_FENCE:0 "观望"
 DIPLO_PLAY_ON_THE_FENCE_TOOLTIP:0 "#header 观望#!"
 DIPLO_PLAY_SUPPORTS:1 "支持"
 DIPLO_PLAY_SUPPORTS_TARGET_TOOLTIP:0 "#header 支持#![DiplomaticPlay.GetTarget.GetName]"
 DIPLO_PLAY_SUPPORTS_INITIATOR_TOOLTIP:0 "#header 支持#![DiplomaticPlay.GetInitiator.GetName]"
 DIPLO_PLAY_LEANING_TARGET_TOOLTIP:0 "#header 倾向#![DiplomaticPlay.GetTarget.GetName]"
 DIPLO_PLAY_LEANING_INITIATOR_TOOLTIP:0 "#header 倾向#![DiplomaticPlay.GetInitiator.GetName]"
 DIPLO_PLAY_LEANING_TARGET:0 "倾向[DiplomaticPlay.GetTarget.GetName]"
 DIPLO_PLAY_LEANING_INITIATOR:0 "倾向[DiplomaticPlay.GetInitiator.GetName]"
 DIPLO_PLAY_INITIATOR:1 "[concept_initiator]"
 DIPLO_PLAY_TARGET:1 "[concept_target]"
 DIPLO_PLAY_YOU:0 "（你）"
 DIPLO_PLAY_TOTAL_MOBILIZED:0 "动员总数"
 DIPLO_PLAY_CLICK_TO_SWAY:0 "#instruction 点击查看[concept_sway]选项#!"
 DIPLO_PLAY_CANNOT_SWAY:0 "你只能在外交操作阶段进行[concept_sway]"
 DIPLO_PLAY_CLICK_TO_SET_STANCE:0 "[SelectLocalization(DiplomaticPlay.IsInvolved(GetMetaPlayer.GetPlayedOrObservedCountry), 'DIPLO_PLAY_CLICK_STANCES', 'DIPLO_PLAY_STANCES')]"
 DIPLO_PLAY_CLICK_STANCES:0 "#instruction 点击以设置你的立场#!"
 DIPLO_PLAY_STANCES:0 "#bold 当前立场#!"
 BELLIGERENTS:0 "交战国"
 TO_ARMS:0 "拿起武器！"
 DIPLO_PLAY_MANEUVERS_TARGET:0 "[DiplomaticPlay.GetNumTargetManeuversRemaining|v]"
 DIPLO_PLAY_MANEUVERS_INITIATOR:0 "[DiplomaticPlay.GetNumInitiatorManeuversRemaining|v]"

 DIPLO_PLAY_TOTAL_WARSHIPS_BREAKDOWN:1 "[Concept('concept_flotilla', '$concept_flotillas$')]总数：[DiplomaticPlay.GetTotalNumWarshipsForSide( Country.Self )|v]\n$TOOLTIP_DELIMITER$\n[DiplomaticPlay.GetTotalNumWarshipsForSideBreakdown( Country.Self )]"
 DIPLO_PLAY_TOTAL_MOBILIZED_BATTALIONS_BREAKDOWN:0 "已[Concept('concept_mobilize_battalion', '$concept_mobilize_battalion_mobilized$')][Concept('concept_battalion', '$concept_battalions$')]总数：[DiplomaticPlay.GetTotalNumMobilizedBattalionsForSide( Country.Self )|v]\n$TOOLTIP_DELIMITER$\n[DiplomaticPlay.GetTotalNumMobilizedBattalionsForSideBreakdown( Country.Self )]"
 DIPLO_PLAY_COUNTRY_BATTALIONS_BREAKDOWN:0 "[Country.GetName]拥有@battalions![Country.GetBattalionsFullyMobilized|v]/[Country.GetBattalions|v]已[Concept('concept_mobilize_battalion', '$concept_mobilize_battalion_mobilized$')]的[Concept('concept_battalion', '$concept_battalions$')]"
 DIPLO_PLAY_COUNTRY_WARSHIPS_BREAKDOWN:1 "[Country.GetName]拥有@flotillas![Country.GetWarships|v][Concept('concept_flotilla', '$concept_flotillas$')]"

 GOODS_INPUT_REQUIRED_FOR_NO_PENALTY:1 "必须要满足至少[GetDefine('NEconomy', 'GOODS_SHORTAGE_PENALTY_THRESHOLD')|v%0]的[Goods.GetTextIcon][Goods.GetName][concept_buy_orders]，才能避免产出惩罚。"
 GOODS_INPUT_SHORTAGE_OUTPUT_PENALTY:0 "当前惩罚为[Building.GetInputShortagePenalty|%v0]，而且会随时间逐渐向[Building.CalcInputGoodsShortageTargetPenalty|%v0]靠拢。"
 GOODS_INPUT_SHORTAGE_MAX_TOOLTIP:1 "#header [Building.GetName][concept_input_goods_shortage]#!\n[Building.GetState.GetStateRegion.GetName]没有可用的[Goods.GetTextIcon][Goods.GetName][concept_sell_orders]，导致该[concept_building]全部产出受到惩罚。\n\n$GOODS_INPUT_SHORTAGE_OUTPUT_PENALTY$\n\n$GOODS_INPUT_REQUIRED_FOR_NO_PENALTY$"
 GOODS_INPUT_SHORTAGE_TOOLTIP:2 "#header [Building.GetName][concept_input_goods_shortage]#!\n[Building.GetState.GetName][Goods.GetTextIcon][Goods.GetName]的可用[concept_sell_orders]，仅能满足[Building.GetState.CalcSupplyToDemandRatio(Goods.Self)|%v]的[concept_buy_orders]，导致该[concept_building]所有产出受到惩罚。\n\n$GOODS_INPUT_SHORTAGE_OUTPUT_PENALTY$\n\n$GOODS_INPUT_REQUIRED_FOR_NO_PENALTY$\n\n$alert_market_goods_shortage_alert_hint_data_version$"
 GOODS_OUTPUT_PENALTY_TOOLTIP:1 "#header [Building.GetName][concept_input_goods_shortage]#!\n[Building.GetGoodsShortageListDesc]短缺导致该[concept_building]所有产出受到惩罚。\n\n$GOODS_INPUT_SHORTAGE_OUTPUT_PENALTY$"
 GOODS_OUTPUT_PENALTY_LINGERING_TOOLTIP:0 "#header [Building.GetName][concept_input_goods_shortage]#!\n先前的投入[Concept('concept_good', '$concept_goods$')]短缺导致该[concept_building]所有产出受到余留惩罚。\n\n目前惩罚为[Building.GetInputShortagePenalty|%v0]，但是会随时间逐渐消失。"
 GOODS_SHORTAGE_STATE_DESC_INTERNAL:0 "@warning![Goods.GetState.GetName]的[Goods.GetName]有[concept_input_goods_shortage]"
 GOODS_SHORTAGE_STATE_DESC:1 "[SelectLocalization( Goods.GetState.IsValid, 'GOODS_SHORTAGE_STATE_DESC_INTERNAL', '' )]"
 GOODS_SHORTAGE_MARKET_DESC:0 "@warning![Goods.GetMarket.GetName][Goods.GetName][concept_input_goods_shortage]"
 GOODS_SHORTAGE_TOOLTIP:0 "[Goods.GetGoodsShortageDesc]\n\n$alert_market_goods_shortage_alert_hint_data_version$"

 SINGLE_GOODS_OR_EMPLOYMENT_MORE:0 "增加"
 SINGLE_GOODS_OR_EMPLOYMENT_LESS:0 "减少"
 UNSCALED_MODIFIERS_COLON:0 "#title 无等级修正：#!"
 PER_LEVEL_MODIFIERS_COLON:0 "#title 每等级修正：#!"
 TOTAL_MODIFIERS_COLON:0 "#title 总量修正：#!"
 INCREASED_EMPLOYMENT_COLON:0 "#title 增加雇佣：#!"
 DECREASED_EMPLOYMENT_COLON:0 "#title 减少雇佣：#!"
 PM_TIMED_MODIFIERS:0 "#title 有时限的修正：#!\n$BREAKDOWN$"
 PM_TIMED_MODIFIER_FORMAT:0 "$TAB$#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] [TimedModifier.GetName]#!#!"
 SINGLE_GOODS_AMOUNT_PRODUCTION_TOTAL:0 "总计#v $TOTAL_AMOUNT|D=+$#!"
 SINGLE_GOODS_AMOUNT_PRODUCTION_PER_LEVEL:0 "每级#v $PER_LEVEL_AMOUNT|=+D$#!"
 SINGLE_GOODS_AMOUNT_CONSUMPTION_TOTAL:0 "总计#v $TOTAL_AMOUNT|D=-$#!"
 SINGLE_GOODS_AMOUNT_CONSUMPTION_PER_LEVEL:0 "每级#v $PER_LEVEL_AMOUNT|=-D$#!"
 SINGLE_GOODS_DELTA_PRODUCTION_TOTAL:0 "总计$MORE_OR_LESS$#v $TOTAL_DELTA|=+D$#!"
 SINGLE_GOODS_DELTA_PRODUCTION_PER_LEVEL:0 "每级$MORE_OR_LESS$#v $PER_LEVEL_DELTA|=+D$#!"
 SINGLE_GOODS_DELTA_CONSUMPTION_TOTAL:0 "总计$MORE_OR_LESS$#v $TOTAL_DELTA|=-D$#!"
 SINGLE_GOODS_DELTA_CONSUMPTION_PER_LEVEL:0 "每级$MORE_OR_LESS$#v $PER_LEVEL_DELTA|=-D$#!"
 SINGLE_GOODS_MARKET_PRICE:0 "@money!$PRICE|1v$$PRICE_ICON$（[Market.GetName]）"
 SINGLE_GOODS_STATE_PRICE:0 "@money!$PRICE|1v$$PRICE_ICON$（[State.GetName]）"
 SINGLE_GOODS_STATE_PRICE_TOOLTIPPABLE:0 "（#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')] @money!$PRICE|1v$#!#!$PRICE_ICON$）"
 SINGLE_GOODS_MARKET_PRICE_RANGE:1 "@money!$MIN_PRICE|1v$$MIN_PRICE_ICON$~@money!$MAX_PRICE|1v$$MAX_PRICE_ICON$（$NUM_MARKETS$个[Concept('concept_market', '$concept_markets$')]）"
 SINGLE_GOODS_STATE_PRICE_RANGE:0 "@money!$MIN_PRICE|1v$$MIN_PRICE_ICON$—@money!$MAX_PRICE|1v$$MAX_PRICE_ICON$（$NUM_STATES$个[Concept('concept_state', '$concept_states$')]）"
 SINGLE_GOODS_STATE_PRICE_RANGE_TOOLTIPPABLE:0 "#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')] @money!$MIN_PRICE|1v$#!#!$MIN_PRICE_ICON$—#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')] @money!$MAX_PRICE|1v$#!#!$MAX_PRICE_ICON$（$NUM_STATES$个[Concept('concept_state', '$concept_states$')]）"
 GOODS_PRICE_DELTA_SUBSTITUTION_DISCLAIMER:0 "@information!一些预计的价格改变可能会在[concept_goods_substitution]发生后才会完全生效"
 SINGLE_GOODS_MARKET_PRICE_WITH_DELTA:0 "@money!$PRICE|1v$$PRICE_ICON$@arrow_right!@money!$AFTER_PRICE|1v$$AFTER_PRICE_ICON$（[Market.GetName]）"
 SINGLE_GOODS_STATE_PRICE_WITH_DELTA:0 "@money!$PRICE|1v$$PRICE_ICON$@arrow_right!@money!$AFTER_PRICE|1v$$AFTER_PRICE_ICON$（[State.GetName]）"
 SINGLE_GOODS_STATE_PRICE_TOOLTIPPABLE_WITH_DELTA:0 "（#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')] @money!$PRICE|1v$#!#!$PRICE_ICON$）@arrow_right!（#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')] @money!$AFTER_PRICE|1v$#!#!$AFTER_PRICE_ICON$）"
 SINGLE_GOODS_MARKET_PRICE_RANGE_WITH_DELTA:0 "（@money!$MIN_PRICE|1v$$MIN_PRICE_ICON$~@money!$MAX_PRICE|1v$$MAX_PRICE_ICON$）@arrow_right!（@money!$MIN_AFTER_PRICE|1v$$MIN_AFTER_PRICE_ICON$~@money!$MAX_AFTER_PRICE|1v$$MAX_AFTER_PRICE_ICON$）（$NUM_MARKETS$个[Concept('concept_market', '$concept_markets$')]）"
 SINGLE_GOODS_STATE_PRICE_RANGE_WITH_DELTA:0 "（@money!$MIN_PRICE|1v$$MIN_PRICE_ICON$~@money!$MAX_PRICE|1v$$MAX_PRICE_ICON$）@arrow_right!（@money!$MIN_AFTER_PRICE|1v$$MIN_AFTER_PRICE_ICON$~@money!$MAX_AFTER_PRICE|1v$$MAX_AFTER_PRICE_ICON$）（$NUM_STATES$个[Concept('concept_state', '$concept_states$')]）"
 SINGLE_GOODS_STATE_PRICE_RANGE_TOOLTIPPABLE_WITH_DELTA:0 "（#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')] @money!$MIN_PRICE|1v$#!#!$MIN_PRICE_ICON$~#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')] @money!$MAX_PRICE|1v$#!#!$MAX_PRICE_ICON$）@arrow_right!（#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')] @money!$MIN_AFTER_PRICE|1v$#!#!$MIN_AFTER_PRICE_ICON$~#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_PRICE_TOOLTIP$')] @money!$MAX_AFTER_PRICE|1v$#!#!$MAX_AFTER_PRICE_ICON$）（$NUM_STATES$个[Concept('concept_state', '$concept_states$')]）"
 SINGLE_POP_EMPLOYMENT_CHANGE_FORMAT:0 "[PopType.GetName]：[SelectLocalization(StringIsEmpty('$DELTA$'), '$AMOUNT$', '$DELTA$')]"
 SINGLE_POP_EMPLOYMENT_CHANGE_SLAVES_ROLE:0 "[POP_TYPE.GetName]或[TARGET_POP_TYPE.GetName]：[SelectLocalization(StringIsEmpty('$DELTA$'), '$AMOUNT$', '$DELTA$')]"
 SINGLE_POP_EMPLOYMENT_CHANGE_FROM_BASE_TOTAL:0 "总计$TOTAL_CHANGE|=+D$"
 SINGLE_POP_EMPLOYMENT_CHANGE_FROM_BASE_PER_LEVEL:0 "每级$PER_LEVEL_CHANGE|=+D$"
 SINGLE_POP_EMPLOYMENT_DELTA_TOTAL:0 "总计$MORE_OR_LESS$$TOTAL_DELTA|=+D$"
 SINGLE_POP_EMPLOYMENT_DELTA_PER_LEVEL:0 "每级$MORE_OR_LESS$$PER_LEVEL_DELTA|=+D$"
 SINGLE_GOODS_FORMAT:2 "[Goods.GetTextIcon][Goods.GetName]：[SelectLocalization(StringIsEmpty('$DELTA$'), '$AMOUNT$', '$DELTA$')]$SINGLE_GOODS_PRICE_BREAKDOWN$"
 SINGLE_GOODS_FORMAT_WITH_SHORTAGE:2 "[Goods.GetTextIcon][Goods.GetName]：[SelectLocalization(StringIsEmpty('$DELTA$'), '$AMOUNT$', '$DELTA$')]$SINGLE_GOODS_PRICE_BREAKDOWN$——@goods_shortage![concept_input_goods_shortage]"
 SINGLE_GOODS_STATE_PRICE_TOOLTIP:0 "#header [Goods.GetName]的价格#!\n$GOODS_STATE_PRICE$\n$TOOLTIP_DELIMITER$\n[ConcatIfNeitherEmpty('\n', '$GOODS_MARKET_PRICE$')]"

 SELECT_OBJECTIVE_MAIN_TITLE:0 "选择游戏目标"
 SELECT_OBJECTIVE_TITLE:0 "目标"
 SELECT_OBJECTIVE_TAG_TITLE:0 "推荐国家"
 START_GAME_NO_OBJECTIVE_NO_TAG:1 "不选择目标游玩，前往国家选择界面"
 START_GAME_CHOSEN_OBJECTIVE_NO_TAG:0 "开始游戏\n#instruction 选择任意国家#!"
 START_GAME_CHOSEN_OBJECTIVE_CHOSEN_TAG:0 "开始游戏"
 NO_OBJECTIVE:0 "你未选择目标"
 
 SANDBOX:0 "沙盒模式"
 SELECT_ANY_COUNTRY:0 "选择任意国家"
 START_GAME:0 "开始游戏"

 HAS_SELECTED_COUNTRY_TOOLTIP:0 "已选择一个[concept_country]"
 NO_SELECTED_COUNTRY_TOOLTIP:0 "尚未选择[concept_country]"
 START_ANY_COUNTRY_TOOLTIP:0 "开始新游戏，在地图上选择任一[concept_country]"
 START_GAME_TOOLTIP:0 "以#variable [CountryDefinition.GetName]#!开始新游戏"

 SELECTABLE_COUNTRY_TOOLTIP:0 "#header [Country.GetName]#!\n$DATA_COUNTRY_NAME_TOOLTIP$\n\n#instruction 点击将[Country.GetName]选为你的国家#!"
 RIGHT_CLICK_TO_OPEN_CONTEXT_MENU:0 "@rightclick!#instruction #bold 右键点击#!打开快捷菜单#!"

 NULL_OBJ:1 "#NULL_OBJ#!"
 NULL_OBJ_ADJ:1 "#NULL_OBJ_ADJ#!"
 NULL_OBJ_DESC:1 "#NULL_OBJ_DESC#!"
 NULL_OBJ_TOOLTIP:1 "#NULL_OBJ_TOOLTIP#!"

 color_blind_mode_deuteranopia:0 "绿色盲"
 color_blind_mode_protanopia:0 "红色盲"
 color_blind_mode_tritanopia:0 "蓝色盲"

 CANNOT_START_MULTIPLE_TUTORIALS:0 "在开始下一课之前，你必须先关闭当前的课程"

 EMPTY_STATE:0 "这里没什么可做的！"

 AUTO_EXPAND:0 "自动扩建"
 CANCEL_AUTO_EXPAND:0 "取消自动扩建"
 AUTOEXPANDING_YES_HEADER:0 "#header 取消自动扩建#!\n$TOOLTIP_DELIMITER$\n该建筑满足下列条件时会自动扩建："
 AUTOEXPANDING_YES_INSTRUCTION:0 "#instruction 点击取消自动扩建#!"
 AUTOEXPANDING_NO_HEADER:0 "#header 自动扩建#!\n$TOOLTIP_DELIMITER$\n该建筑会在满足下列条件时自动扩建："
 AUTOEXPANDING_NO_INSTRUCTION:0 "#instruction 点击自动安排扩建#!"
 AUTOEXPAND_BUILDING_TOOLTIP:1 "[SelectLocalization(Building.IsAutoExpanding,'AUTOEXPANDING_YES_HEADER','AUTOEXPANDING_NO_HEADER')]\n$TRIGGER$\n\n[SelectLocalization(Building.IsAutoExpanding,'AUTOEXPANDING_YES_INSTRUCTION','AUTOEXPANDING_NO_INSTRUCTION')]"
 TOGGLE_AUTOEXPAND_INVALID_BUILDING_TYPE:0 "[BuildingType.GetName]不可自动扩建"

 NO_URBAN_BUILDINGS:0 "这里没有城镇建筑"
 NO_RURAL_BUILDINGS:0 "这里没有乡村建筑"
 NO_DEVELOPMENT_BUILDINGS:0 "这里没有开发建筑"

 NO_URBAN_BUILDINGS_HINT:0 "@information!城镇建筑可以通过建筑视图或地区面板修建"
 NO_RURAL_BUILDINGS_HINT:0 "@information!乡村建筑可以通过建筑视图或地区面板修建"
 NO_DEVELOPMENT_BUILDINGS_HINT:0 "@information!开发建筑可以通过建筑视图或地区面板修建"

 AVAILABLE_BUILDINGS:0 "可修建的建筑"
 EXPANDABLE_BUILDINGS:0 "可扩建的建筑"

 AVAILABLE_URBAN_BUILDINGS:0 "潜在城镇建筑"
 AVAILABLE_RURAL_BUILDINGS:0 "潜在乡村建筑"
 AVAILABLE_DEVELOPMENT_BUILDINGS:0 "潜在开发建筑"

 URBAN_BUILDINGS_IN_COUNTRY:0 "[GetPlayer.GetName]的城镇建筑"
 RURAL_BUILDINGS_IN_COUNTRY:0 "[GetPlayer.GetName]的乡村建筑"
 DEVELOPMENT_BUILDINGS_IN_COUNTRY:0 "[GetPlayer.GetName]的开发建筑"

 GRAPH_NOT_INITIALIZED:0 "无历史数据"

  # GetPlayer can be used to access the dead player country as long as the game over screen is still available
 GAME_OVER_TITLE:0 "游戏结束"
 GAME_OVER_TITLE_COUNTRY:1 "在[GameOverScreen.GetGameOverDateString]，[GetPlayer.GetName]走到了终点。"
 GAME_OVER_TITLE_COUNTRY_END_OF_CAMPAIGN:0 "恭喜！[GetPlayer.GetName]在[GameOverScreen.GetGameOverDateString]成功玩到了结束日期。"
 GAME_OVER_ANNEXED:0 "你已被吞并！"
 GAME_OVER_SUMMARY:0 "你扮演的是[GetPlayer.GetName]……"
 GAME_OVER_CONTINUE_AS_OBSERVER:1 "作为[Concept('concept_observer_mode','$concept_observer$')]继续"
 GAME_OVER_GO_TO_LOBBY:0 "[SelectLocalization( GameHasMultiplePlayers, 'FRONTEND_GOTO_LOBBY', 'FRONTEND_SWITCH_COUNTRY' )]"

 VALUE_CALCULATOR_BASE_ENTRY:0 "$VALUE$来自基础值"
 VALUE_CALCULATOR_BASE_ENTRY_WITH_DESCRIPTION:0 "#tooltippable #tooltip:$DESCRIPTION_TAG$ $VALUE$#!#!来自基础值"
 VALUE_CALCULATOR_ADD_ENTRY:1 "$VALUE$来自$TITLE$"
 VALUE_CALCULATOR_ADD_ENTRY_WITH_DESCRIPTION:0 "#tooltippable #tooltip:$DESCRIPTION_TAG$ $VALUE$#!#!来自$TITLE$"
 VALUE_CALCULATOR_MULT_ENTRY:0 "$VALUE$来自$TITLE$"
 VALUE_CALCULATOR_MULT_ENTRY_WITH_DESCRIPTION:0 "#tooltippable #tooltip:$DESCRIPTION_TAG$ $VALUE$#!#!来自$TITLE$"
 VALUE_CALCULATOR_FACTOR_ENTRY:0 "$VALUE$来自$TITLE$"
 VALUE_CALCULATOR_FACTOR_ENTRY_WITH_DESCRIPTION:0 "#tooltippable #tooltip:$DESCRIPTION_TAG$ $VALUE$#!#!来自$TITLE$"
 VALUE_CALCULATOR_LOWER_BOUND_ENTRY:0 "限制在最小值$VALUE$，来自$TITLE$"
 VALUE_CALCULATOR_LOWER_BOUND_ENTRY_WITH_DESCRIPTION:0 "限制在最小值#tooltippable #tooltip:$DESCRIPTION_TAG$ $VALUE$#!#!，来自$TITLE$"
 VALUE_CALCULATOR_UPPER_BOUND_ENTRY:0 "限制在最大值$VALUE$，来自$TITLE$"
 VALUE_CALCULATOR_UPPER_BOUND_ENTRY_WITH_DESCRIPTION:0 "限制在最大值#tooltippable #tooltip:$DESCRIPTION_TAG$ $VALUE$#!#!，来自$TITLE$"
 VALUE_CALCULATOR_VALUE_WITH_BREAKDOWN:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ $VALUE$#!#!"

 JUNIOR_PARTNER_IN_MULTIPLE_CUSTOMS_UNIONS:0 "一个国家不能在多个关税同盟担当低级成员"
 JUNIOR_PARTNER_IN_MULTIPLE_SUBJECT_BASED_CUSTOMS_UNIONS:0 "一个国家不能在多个条约中担当附属国"
 CIRCULAR_CUSTOMS_UNION:0 "这一同盟创建了关税同盟的循环链"
 CIRCULAR_SUBJECT_BASED_CUSTOMS_UNION:0 "这份条约创建了附属关系的循环链"

 RECRUIT_GENERAL_BUTTON:0 "征召陆军将领"
 RECRUIT_ADMIRAL_BUTTON:0 "征召海军将领"

 LOAD_GAME_VERSION:1 "版本：[SaveGameItem.GetVersionName]"
 LOAD_GAME_DIFFERENT_VERSION:1 "@warning!#X 版本不同#!"
 LOAD_GAME_DIFFERENT_VERSION_TT:1 "该存档由不同版本的#y 维多利亚3#!创建"
 LOAD_MISSING_ITEMS_TT:1 "[SelectLocalization( SaveGameItem.HasMissingDLCs, 'MISSING_DLC', '' )]\n[SelectLocalization( SaveGameItem.HasMissingMods, 'MISSING_MODS', '' )]\n[SelectLocalization( SaveGameItem.IsDifferentVersion, 'LOAD_GAME_DIFFERENT_VERSION_TT', '' )]"
 LOAD_GAME_DIFFERENT_VERSION_CONFIRM:0 "$LOAD_GAME_DIFFERENT_VERSION_TT$\n你确定要载入此存档吗？"
 LOAD_INGAME_BUTTON_DISABLED_NOSAVES:0 "你没有游戏存档"

 BUILDING_GENERAL_INFO_HEADER:0 "#title 通用信息#!："
 BUILDING_TYPE_PORT_GENERAL_INFO:2 "修建[GetBuildingType('building_port').GetName]可以将所在[concept_state]与某一[concept_market]连接"
 BUILDING_PORT_GENERAL_INFO_BUILT_AND_CONNECTS:3 "[STATE.GetName]的这座或其他[GetBuildingType('building_port').GetName]$concept_buildings$将它连接至[MARKET.GetName]"
 BUILDING_PORT_GENERAL_INFO_NOT_BUILT_WILL_CONNECT:2 "在[STATE.GetName]修建[GetBuildingType('building_port').GetName]会将其连接至[MARKET.GetName]"


 STATE_GDP_STATUS_CONDENSED:0 "#variable @money![State.GetGDPContribution|K]#!（#variable [State.GetGDPContributionPercentage|%0]#!）"
 STATE_POPULATION_STATUS_CONDENSED:0 "[State.GetPopulationSize|Kv][GetArrowIcon_int32( State.GetPopTotalChange )]"
 SOL_CONDENSED:0 "[LabelingHelper.GetLabelForStandardOfLivingNoIconCFixedPointFormatFromExpected(State.GetAverageStandardOfLivingAll,State.GetExpectedStandardOfLivingAll)|v]（[State.GetFormattedStandardOfLivingAll|v]）"
 STATE_TURMOIL_CONDENSED:0 "#b [State.CalcTurmoil|%1-]#!"
 STATE_DEVASTATION_CONDENSED:0 "#b [State.GetStateRegion.GetDevastationLevel|%R1]#!"
 STATE_INFRASTRUCTURE_CONDENSED:0 "[SelectLocalization(GreaterThan_CFixedPoint(State.GetInfrastructureUsage,State.GetInfrastructure), 'WARNING', '')]#tooltippable #tooltip:[State.GetTooltipTag],STATE_INFRASTRUCTURE_USAGE_TOOLTIP [State.GetInfrastructureUsage|0v]#!#!/#tooltippable #tooltip:[State.GetTooltipTag],STATE_INFRASTRUCTURE_TOOLTIP [State.GetInfrastructure|0v]#!#!"
 STATE_TAX_CAPACITY_CONDENSED:0 "[AddLocalizationIf(GreaterThan_CFixedPoint(State.CalcTaxCapacityUsage,State.CalcTaxCapacity), 'WARNING')]#tooltippable #tooltip:[State.GetTooltipTag],STATE_TAX_CAPACITY_USAGE_TOOLTIP [State.CalcTaxCapacityUsage|0v]#!#!/#tooltippable #tooltip:[State.GetTooltipTag],STATE_TAX_CAPACITY_TOOLTIP [State.CalcTaxCapacity|0v]#!#![AddLocalizationIf(GreaterThan_CFixedPoint(State.CalcTaxCapacityUsage, State.CalcTaxCapacity), 'STATE_TAX_CAPACITY_INSUFFICIENT')]"
 STATE_MARKET_CAPITAL_STATUS_CONDENSED:0 "[State.GetMarket.GetName]\n[State.GetMarketAccess|%v0]"

 CASUALTY_DEBUG_CASUALTIES_HEADER:0 "伤亡人数："
 CASUALTY_DEBUG_CASUALTIES_NONE:0 "无伤亡"
 CASUALTY_DEBUG_ATTRITION_CASUALTY_UNIT:0 "#variable $DATE$#!：死亡：$DEAD|v$，负伤：$WOUNDED|v$，总计：$TOTAL|v$（损耗）"
 CASUALTY_DEBUG_BATTLE_CASUALTY_UNIT:0 "#variable $DATE$#!：死亡：$DEAD|v$，负伤：$WOUNDED|v$，总计：$TOTAL|v$（$BATTLE_NAME$）"
 CASUALTY_DEBUG_ATTRITION_CASUALTY_BUILDING:0 "#variable $DATE$#!：$UNIT_NAME$死亡：$DEAD|v$，负伤：$WOUNDED|v$，总计：$TOTAL|v$（损耗）"
 CASUALTY_DEBUG_BATTLE_CASUALTY_BUILDING:0 "#variable $DATE$#!：$UNIT_NAME$死亡：$DEAD|v$，负伤：$WOUNDED|v$，总计：$TOTAL|v$（$BATTLE_NAME$）"

 COMBAT_UNIT_DEFENSE_BREAKDOWN:0 "#header [concept_defense]#!\n#v [CombatUnit.GetDefenseRaw]#![concept_defense]来自于：\n[CombatUnit.GetDefenseBreakdown]"
 COMBAT_UNIT_OFFENSE_BREAKDOWN:0 "#header [concept_offense]#!\n#v [CombatUnit.GetOffenseRaw]#![concept_offense]来自于：\n[CombatUnit.GetOffenseBreakdown]"
 COMBAT_UNIT_MANPOWER_BREAKDOWN:0 "#header [concept_manpower]#!\n[CombatUnit.GetManpowerTooltip]"
 COMBAT_UNIT_MANPOWER:0 "@manpower!#v [CombatUnit.GetManpowerRaw]#!"


 PIN_CHARACTER:0 "将[Character.GetFullName]钉选至概览窗口"
 UNPIN_CHARACTER:0 "将[Character.GetFullName]从概览窗口取消钉选"
 PIN_IG:0 "将[InterestGroup.GetName]钉选至概览窗口"
 UNPIN_IG:0 "将[InterestGroup.GetName]从概览窗口取消钉选"
 PIN_JOURNAL_ENTRY:0 "将[JournalEntry.GetName]钉选至概览窗口"
 UNPIN_JOURNAL_ENTRY:0 "将[JournalEntry.GetName]从概览窗口取消钉选"
 PIN_MARKET:0 "将[Market.GetName]钉选至概览窗口"
 UNPIN_MARKET:0 "将[Market.GetName]从概览窗口取消钉选"
 PIN_STATE:0 "将[State.GetName]钉选至概览窗口"
 UNPIN_STATE:0 "将[State.GetName]从概览窗口取消钉选"
 RADICALISM_LOW:0 "低"
 RADICALISM_MEDIUM:0 "中等"
 RADICALISM_HIGH:0 "高"
 RADICALISM_VERY_HIGH:0 "很高"
 RADICALISM_EXTREME:0 "#N 极高#!"
 RADICALISM_CRITICAL:0 "#N 爆表#!"
 SUPPORT_LOW:0 "低"
 SUPPORT_MEDIUM:0 "中等"
 SUPPORT_HIGH:0 "高"
 SUPPORT_VERY_HIGH:0 "很高"
 SUPPORT_EXTREME:0 "#N 极高#!"
 SUPPORT_CRITICAL:0 "#N 爆表#!"

 RANKING_FORMAT:0 "（世界#tooltippable #tooltip:$LEADERBOARD$ #v ##$RANKING$#!#!#!）"
 GDP_LEADERBOARD_HEADER:0 "#header GDP#!"
 GDP_PER_CAPITA_LEADERBOARD_HEADER:0 "#header 人均GDP#!"
 SOL_LEADERBOARD_HEADER:0 "#header 生活水平#!"
 POPULATION_LEADERBOARD_HEADER:0 "#header 人口#!"
 INCORPORATED_LITERACY_LEADERBOARD_HEADER:0 "#header 已整合地区的识字率#!"
 TOTAL_LITERACY_LEADERBOARD_HEADER:0 "#header 所有地区的识字率#!"
 BATTALIONS_LEADERBOARD_HEADER:0 "#header 营队#!"
 FLOTTILAS_LEADERBOARD_HEADER:0 "#header 舰队#!"
 GDP_LEADERBOARD_ITEM:0 "\n$RANK$. @money!$VAL|vD$ - $COUNTRY$"
 SOL_LEADERBOARD_ITEM:0 "\n$RANK$. $VAL|vD$ - $COUNTRY$"
 POPULATION_LEADERBOARD_ITEM:0 "\n$RANK$. $VAL|vD$ - $COUNTRY$"
 INCORPORATED_LITERACY_LEADERBOARD_ITEM:0 "\n$RANK$. $VAL|v1%$ - $COUNTRY$"
 TOTAL_LITERACY_LEADERBOARD_ITEM:0 "\n$RANK$. $VAL|v1%$ - $COUNTRY$"
 BATTALIONS_LEADERBOARD_ITEM:0 "\n$RANK$. @battalions!$VAL|vD$ - $COUNTRY$"
 FLOTILLAS_LEADERBOARD_ITEM:0 "\n$RANK$. @flotillas!$VAL|vD$ - $COUNTRY$"
 COMMANDER_RANK_LOC_KEY:0 "[Concept('concept_commander_rank','$concept_commander_rank_short$')] "


# === [LocEditor:OrphanedKeys] Keys that do not exist in English ===
 BATTLE_ATTACKER_VICTORY:0 "[Battle.GetAttacker.GetName]获胜！"
 BATTLE_DEFENDER_VICTORY:0 "[Battle.GetDefender.GetName]获胜！"
 PANEL_MILITARY_ARMY_CURRENT_BATTALIONS_DESC:2 "$COUNTRY$目前拥有@battalions!$REGULAR_BATTALIONS|v$常备军，上限为$POTENTIAL|v$[Concept('concept_potential_battalions','$concept_potential_regulars$')]。"
 NAVAL_INVASION_MARKER:0 "[CommanderOrderMarker.GetCharacter.GetFullName] is supporting a #variable $naval_invasion$#! in #v #todo Target Name#!#!"
 INVASION_MARKER:0 "[CommanderOrderMarker.GetCharacter.GetFullName] has an order to #variable Invade#! #v #todo Target Name#!#!"
 BUREAUCRACY_STATES_COST_BREAKDOWN_HEADER:1 "#title 各个[concept_state]的累计@bur![concept_bureaucracy]花费#!\n$TOOLTIP_DELIMITER$"
 IMMEDIATE:0 "#title 如果激活：#!"
 ON_COMPLETE:0 "#title 如果完成：#!"
 ON_FAIL:0 "#title 如果失败：#!"
 ON_INVALID:0 "#title 如果无效：#!"
 ON_TIMEOUT:0 "#title 如果时间耗尽：#!"
 SEA_REGION_NAVAL_SP_DISTRIBUTION_DESC:0 "@navy_SP!$SP|1$"
 SEA_REGION_NAVAL_SP_DISTRIBUTION_ITEM:0 "#variable [NavalSPDistributionItem.GetSPAsString]#! SP is #variable [NavalSPDistributionItem.GetMission]#!\n#todo TODO: There needs to be a text here describing where the SP is coming from and what these missions/reserve are"
 BUILD_DETAILS_TOOLTIP:2 "[ConcatIfNeitherEmpty('$POP_QUALIFICATIONS_WARNING$', '\n')]$TOOLTIP_DELIMITER$\n需要#variable $REQUIRED|0$#!@construction![concept_construction]——预计于#variable $WEEKS$#!周后完工[ConcatIfNeitherEmpty('\n','$COST_CHANGES$')][ConcatIfNeitherEmpty('\n','$INVESTMENT_FUND$')]\n$TOOLTIP_DELIMITER$\n$PROFIT_IMPACT$\n\n$PROD_BREAKDOWN$"
 EXPAND_TOOLTIP_REPLACE:0 "#V 会从#BOLD 规模[BUILDING.GetExpansionLevel][BUILDING.GetName]#!转变为#BOLD 规模[BUILDING.GetExpansionLevel][BUILDING_TYPE.GetName]#!#!！"
 TOTAL_NAVY_SP_TOOLTIP:0 "#header Current Navy Strength Points#!\nWith the current reinforcement rate, the target of #variable @navy_SP![GetPlayer.GetNavySPCapacity]#! will be reached in #variable #todo [GetPlayer.GetTimeUntilTargetReachedNavy]#!#!"
 NOT_INCLUDING_SUBSIDIES:0 "\n不包括[Concept('concept_subsidies','$concept_subsidized$')]产生的额外工资"
 CHARACTER_FEELING:0 "#variable [AreaOfOperation.GetCharacter(GetPlayer).GetFullName]#!对#variable [AreaOfOperation.GetName]#!的目前形势感觉[AreaOfOperation.GetCharacterFeelingAsString(GetPlayer)]$FEELING_BREAKDOWN$"
 FEELING_BREAKDOWN:0 "\n$TOOLTIP_DELIMITER$\n#todo Why does the Character feel like this? Superiority? Traits? Terrain etc.#!"
 FEELING_BAD:0 "#bold #N 糟糕#!#!"
 FEELING_NEUTRAL:0 "#variable 不好不坏#!"
 FEELING_GOOD:0 "#bold #P 良好#!#!"
 SET_ASSIGNMENT_INVALID_THEATER_OWNER:0 "#N 只能将陆军将领委派到自己或是共同作战盟国所属的区域#!"
 SET_ASSIGNMENT_ALREADY_EXIST:0 "#N 已经委派#!"
 SET_ASSIGNMENT_ALREADY_EXIST_NO:0 "#N 已经解除委派#!"
 SET_ASSIGNMENT_LAND_ONLY:0 "#N 只能将陆军将领委派至陆地区域#!"
 SET_ASSIGNMENT_SEA_ONLY:0 "#N 只能将海军将领委派至海洋区域#!"
 SET_ASSIGNMENT_NOT_ADJACENT:0 "#N 与当前的委派地点不接壤#!"
 SET_ASSIGNMENT_NAVAL_INVASION_IMPASSABLE:0 "#N 不可通行区域#!"
 SET_ASSIGNMENT_NAVAL_INVASION_UNDERWAY:0 "#N 正在执行#variable 海上入侵#!"
 SET_ASSIGNMENT_NAVAL_INVASION_WAR_OFFICE:0 "#N 只有来自陆军部的陆军将领能执行海上入侵#!"
 SET_ASSIGNMENT_NAVAL_INVASION_NOT_AT_WAR:0 "#N 只能对交战国家执行海上入侵#!"
 SET_ASSIGNMENT_NAVAL_INVASION_NO_ORDER:0 "#N 需要有海军将领有目标为[STATE_REGION.GetName]的海上入侵命令#!"
 SET_ASSIGNMENT_NAVAL_INVASION_NO_MOBILIZED_BATTALION:0 "#N [CHARACTER.GetFullNameNoFormatting]需要至少一支完全动员的[concept_battalion]#!"
 SET_ASSIGNMENT_INSUFFICIENT_BATTALIONS:0 "#N 这里没有足够的营队可以委派陆军将领#!"
 SET_ASSIGNMENT_INSUFFICIENT_FLOTILLAS:0 "#N 这里没有足够的舰队可以委派海军将领#!"
 CHANGE_RANK_CANNOT_DEMOTE:1 "#N [CHARACTER.GetFullName]已经是最低军衔#!"
 ASSIGNMENT_INTERACTION_INFO:0 "管理[CHARACTER.GetFullName]的委派"
 ASSIGNMENT_INTERACTION_TOOLTIP_ASSIGN_ARMY:0 "#header Assign#! to [STRATEGIC_REGION.GetName]\nAssign [CHARACTER.GetFullName] to [STRATEGIC_REGION.GetName]\n#todo This would start generating an X Level [concept_interest] with Y Battalions (PRCAL-6427)#!#!\n\n#title Unassigned Battalions in Barracks in [STRATEGIC_REGION.GetName]:#!"
 ASSIGNMENT_INTERACTION_TOOLTIP_ASSIGN_NAVY:0 "#header Assign#! to [STRATEGIC_REGION.GetName]\nAssign [CHARACTER.GetFullName] to [STRATEGIC_REGION.GetName]\n#todo This would start generating an X Level [concept_interest] with Y Flotillas (PRCAL-6427)#!#!\n\n#title Unassigned Flotillas in Naval Bases in [STRATEGIC_REGION.GetName]:#!"
 ASSIGNMENT_INTERACTION_TOOLTIP_ASSIGN_NAVAL_INVASION:0 "#header 委派#!去海上入侵[STATE_REGION.GetName]\n[CHARACTER.GetFullName]会在这里执行#variable 海上入侵#!"
 ASSIGNMENT_INTERACTION_TOOLTIP_ASSIGN_NAVAL_INVASION_UNASSIGN:0 "从[STATE_REGION.GetName]的海上入侵#header 解除委派#!\n解除[CHARACTER.GetFullName]的#variable 海上入侵#!委派"
 ASSIGNMENT_INTERACTION_TOOLTIP_ASSIGN_NAVAL_INVASION_ARMY:0 "#header 委派#!去支援[STATE_REGION.GetName]的#v 海上入侵#!\n[CHARACTER.GetFullName]会在这里执行#variable 海上入侵#!"
 ASSIGNMENT_INTERACTION_TOOLTIP_ASSIGN_NAVAL_INVASION_UNASSIGN_ARMY:0 "从支援[STATE_REGION.GetName]的海上入侵#header 解除委派#!\n解除[CHARACTER.GetFullName]的#variable 海上入侵#!委派"
 ASSIGNMENT_INTERACTION_TOOLTIP_ASSIGN_STATE:0 "[STATE.GetName]有#variable $NUM_UNASSIGNED$#![CHARACTER.GetCombatUnitsTypeIcon]未委派"
 ASSIGNMENT_INTERACTION_TOOLTIP_ASSIGN_TAKEN:0 "[CHARACTER.GetFullName]会立即取得#variable $NUM_TAKEN$#!单位的指挥权"
 ASSIGNMENT_INTERACTION_TOOLTIP_UNASSIGN:0 "从[STRATEGIC_REGION.GetName]#header 解除委派#!\n将[CHARACTER.GetFullName]从[STRATEGIC_REGION.GetName]解除委派"
 ASSIGNMENT_INTERACTION_TRAVEL_QUEUE_HEADER:0 "#TODO [CHARACTER.GetFullName] has the following reinforcements on the way:#!"
 ASSIGNMENT_INTERACTION_TRAVEL_QUEUE_ITEM:0 "来自[STATE.GetName]的#variable $NUM_UNITS$#![CHARACTER.GetCombatUnitsTypeIcon]（剩余#variable $NUM_DAYS_LEFT$#!天）"
 LOCATION_FINDER_NAME:0 "地点查找器"
 COUNTRY_GOVERNMENT_TOOLTIP:0 "#header [Country.GetGovernment.GetName]#!\n权力转移：#tooltippable #tooltip:[Country.GetGovernment.GetTooltipTag],GOVERNMENT_TRANSFER_OF_POWER_TOOLTIP [Country.GetGovernment.GetTransferOfPowerName]#!#!\n$TOOLTIP_DELIMITER$\n[Country.GetGovernment.GetDesc]"
 COUNTRY_RULER_TOOLTIP:0 "#todo TODO ruler info#!"
 TRADE_OVERVIEW_MOST_OVERPRODUCED:0 "#title #todo High Balance#!#!"
 TRADE_OVERVIEW_MOST_UNDERPRODUCED:0 "#title #todo Low Balance#!"
 BATTLE_ATTACKER_START_CE:0 "[Battle.GetAttackerStartCE|+2] #TODO C.E#!"
 BATTLE_DEFENDER_START_CE:0 "[Battle.GetDefenderStartCE|+2] #TODO C.E#!"
 BATTLE_ATTACKER_END_CE:0 "[Battle.GetAttackerEndCE|+2] #TODO C.E#!"
 BATTLE_DEFENDER_END_CE:0 "[Battle.GetDefenderEndCE|+2] #TODO C.E#!"
 BATTLE_CE_TOOLTIP:0 "#TODO weighted average C.E of all manpower packages#!"
 TOOLTIP_RECENTLY_ABOLISHED_LAW:0 "#header Recently Abolished Law#!\n#todo TODO show recently abolished law modifier here#!\n$TOOLTIP_DELIMITER$\nThis law will be remembered until #variable [Law.GetAbolitionRememberanceDate]#!.\n$RECENTLY_ABOLISHED_LAW_CONCEPT$"
 RECENTLY_ABOLISHED_LAW_CONCEPT:0 "#todo TODO describe recently abolished laws here#!"
 REVOLUTIONS_UPRISING_HEADER:0 "#N #BOLD 革命要来了！#!#!"
 REVOLUTIONS_UPRISING_HEADER_2:0 "#TODO Death to the rascals of [CivilWar.GetUprisingCountry.GetName]!#!"
 REVOLUTIONS_UPRISING_HEADER_3:0 "#TODO Long live the Revolution!#!"
 SECESSION_UPRISING_HEADER_2:1 "#TODO 粉碎新生的[CivilWar.GetUprisingCountry.GetName]！#!"
 SECESSION_UPRISING_HEADER_3:0 "#TODO BLA BLA BLA BLA BLA BLA#!"
 HQ_TEMPORARY:0 "#todo Is Temporary HQ - OWNS no provinces#!"
 IG_POP_POTENTIAL_DESC:0 "#header #todo Pop Potential Trigger Description#!#!\n$TOOLTIP_DELIMITER$\nTo consider joining this IG, a Pop needs to fulfill these criteria:\n[InterestGroup.GetPopPotentialDesc]"
 AUTOEXPANDING_YES:2 "#header 取消自动扩建#!\n$TOOLTIP_DELIMITER$\n#italic 点击取消自动扩建#!\n\n以下条件满足时该建筑会自动扩建："
 AUTOEXPANDING_NO:2 "#header 自动扩建#!\n$TOOLTIP_DELIMITER$\n#italic 点击自动安排扩建#!\n\n以下条件满足时该建筑会自动扩建：#!"
 move_commander:0 "移动"
 move_commander_desc:0 "#header $move_commander$#!\n#TODO Relocates this [concept_commander] to a different [concept_hq]#!"
 delay:0 "迟滞"
 delay_desc:0 "#header $delay$#!\n#TODO Delay enemies without concern for casualties#![ConcatIfNeitherEmpty( '\n\n', COMMANDER_ORDER_TYPE.GetModifier.GetDesc )]"
 POP_WORKS_AT_INFO:0 "[Pop.GetNumWorkforce|Dv]人工作于："
 BUILDING_MAP_LIST_PANEL_COST_HEADER:0 "花费"
 BUILDING_MAP_LIST_PANEL_COST_HEADER_TOOLTIP:1 "#header 花费#!\n$TOOLTIP_DELIMITER$\n#concept 该[concept_building]的花费。#!"
 BUILDING_MAP_LIST_PANEL_COST:0 "#variable @money![MapListOption.GetBuildingData.GetCost|K]#!"
 interception:0 "拦截"
 interception_desc:0 "#header $interception$#!\n#TODO 在海岸防卫敌对海军#!"
 interception_tooltip:0 "#header $interception$#!\n目标是[SCOPE.GetRootScope.GetHQ.GetName]"
 convoy_raiding:0 "袭击商船"
 convoy_raiding_desc:0 "#header $convoy_raiding$#!\n#TODO 通过袭击敌方商船减少其补给网络效率#!"
 convoy_raiding_tooltip:0 "#header $convoy_raiding$\n目标[SCOPE.GetRootScope.GetStrategicRegion.GetName]"
 patrol:0 "巡逻"
 patrol_desc:0 "#header $patrol$#!\n#TODO 保卫航线，防止敌军袭击商船#!"
 patrol_tooltip:0 "#header $patrol$#!\n在[Character.GetLocationHQ.GetName]和[SCOPE.GetRootScope.GetHQ.GetName]之间巡逻"
 intercept:0 "拦截"
 intercept_desc:0 "该角色积极寻找并摧毁能找到的所有敌军船只。"
 GOODS_STATE_REGION_PANEL_LINE_TWO:0 "[GoodsStateRegionPanel.GetGoods.GetStateRegion.GetName]([GoodsStateRegionPanel.GetGoods.GetMarket.GetName]的一部分)里的[concept_good]"
 PRICE_ICON_ITEM_STATE_REGION:0 "（[Goods.GetStateRegion.GetName]的[Goods.GetCompareIconAgainstBasePrice( Goods.GetStateRegionPrice )]）"
 LOCAL_PRICE_STATE_REGION:0 "[GoodsStateRegionPanel.GetGoods.GetMarket.GetName]的本地价格"
 MARKET_TRADE_ROUTES_USAGE:0 "共[Market.GetNumPossibleTradeRoutes(GetPlayer.Self)|v]条，[Market.GetNumberOfUnusedTradeRoutes(GetPlayer.Self)|v]条未使用"
 custom_loc_dude_dude:0 "伙计"
 custom_loc_dude_guy:0 "小伙子"
 custom_loc_dude_person:0 "人"
 custom_loc_dude_dudette:0 "小姑娘"
 GOODS_STATE_REGION_PRICE_AGAINST_BASE_PRICE_TOOLTIP:0 "#header [Goods.GetStateRegionPriceLabel]与[concept_base_price]对比#!\n[Goods.GetCompareDescAgainstBasePrice( Goods.GetStateRegionPrice )]\n$TOOLTIP_DELIMITER$\n[Goods.GetStateRegionPriceLabel]：#variable @money![Goods.GetStateRegionPrice|1]#!\n[concept_base_price]：#BOLD #V @money![Goods.GetBasePrice|1]#!#!"
 GOODS_PRICE_DESC_IN_STATE_REGION:0 "[StateRegion.GetName][Goods.GetTextIcon][Goods.GetName]的价格为@money![Goods.GetStateRegionPrice|1v]（[Goods.GetCompareIconAgainstBasePrice( Goods.GetStateRegionPrice )]）\n$TOOLTIP_DELIMITER$\n生产：[Goods.GetStateRegionProductionWithTooltip]\n消费：[Goods.GetStateRegionConsumptionWithTooltip]\n\n#header 定价因素#!\n[Goods.GetMarketAccess|%v1]来自[concept_market_access]（[Market.GetName]为[Goods.GetMarketPriceWithTooltip]）\n[Goods.GetLocalPriceShare|%v1]来自[StateRegion.GetName]的生产和消费\n\n[concept_base_price]：@money![Goods.GetBasePrice|1v]\n$GOOD_PRICE_BASED_ON_LAST_TICK_WARNING$"
 GOODS_STATE_REGION_PRODUCTION_BREAKDOWN:0 "[Goods.GetStateRegionProductionBreakdown]"
 GOODS_STATE_REGION_CONSUMPTION_BREAKDOWN:0 "[Goods.GetStateRegionConsumptionBreakdown]"
 GOODS_PRICE_STATEREGION_PRODUCTION_HEADER:0 "#header [STATE_REGION.GetName][GOODS.GetName]的生产#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_STATEREGION_CONSUMPITON_HEADER:0 "#header [STATE_REGION.GetName][GOODS.GetName]的消费#!\n$TOOLTIP_DELIMITER$"
 GOODS_PRICE_STATEREGION_STATE_HEADER:0 "#bold [STATE.GetName]#!"
 GOODS_PRICE_STATEREGION_BUILDING_PRODUCTION_ITEM:0 "[Building.GetName]：[BUILDING.GetProduction(GOODS.Self)|0v]"
 GOODS_PRICE_STATEREGION_BUILDING_CONSUMPTION_ITEM:0 "[BUILDING.GetName]：[BUILDING.GetConsumption(GOODS.Self)|0v]"
 GOODS_PRICE_STATEREGION_POPS_PRODUCTION_ITEM:0 "人群：#tooltippable #tooltip:[GOODS.GetTooltipTag]|[STATE.GetTooltipTag],GOODS_PRICE_STATE_POPTYPE_PRODUCTION_BREAKDOWN $VALUE|0$#!#!"
 GOODS_PRICE_STATEREGION_POPS_CONSUMPTION_ITEM:0 "人群：#tooltippable #tooltip:[GOODS.GetTooltipTag]|[STATE.GetTooltipTag],GOODS_PRICE_STATE_POPTYPE_CONSUMPTION_BREAKDOWN $VALUE|0$#!#!"
 TRADE_POWER:0 "[concept_trade_power]"
 IMPORT_POWER:0 "[concept_import_power]"
 EXPORT_POWER:0 "[concept_export_power]"
 TRADE_ROUTE_GOODS_EMBARGOED:0 "[MARKET.GetName]正在禁运[GOODS.GetName]"
 TRADE_PENALTY_TOOLTIP:0 "过量贸易惩罚：#v $VAL|+=%1$#!\n$BREAKDOWN$"
 TRADE_PENALTY_TOTAL_TRADE_POWER:0 "总计$TRADE_DIR_POWER$[GOODS.GetName]$TO_FROM$[MARKET.GetName]：$VAL|vD$\n$BREAKDOWN$"
 TRADE_PENALTY_ENTRY:0 "[TRADE_ROUTE.GetName]：$VAL|vD$"
 TRADE_PENALTY_NEW_ENTRY:0 "来自新路线的额外$TRADE_DIR_POWER$：$VAL|vD$"
 TRADE_PENALTY_MAX_TRADE_POWER:0 "[MARKET.GetName]最高$TRADE_DIR_POWER$：$VAL|vD$\n$BREAKDOWN$"
 TRADE_PENALTY_ADD_FROM_PRICE_RANGE:0 "来自贸易前$ORDER_TYPE$*价格范围：#v $VAL|+=D$#!"
 TRADE_PENALTY_SUBTRACT_ORDERS:0 "来自贸易前的$ORDER_TYPE$：#v $VAL|+=D$#!"
 WAR_PANEL_DEFENDER_LEADER_TOOLTIP:0 "[War.AccessParticipant(War.GetDefenderLeader).GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[War.AccessParticipant(War.GetDefenderLeader).GetWarSupportDescDelayed]\n[War.AccessParticipant(War.GetDefenderLeader).GetExhaustionDesc]"
 WAR_PANEL_ATTACKER_LEADER_TOOLTIP:0 "[War.AccessParticipant(War.GetAttackerLeader).GetWarSupportDesc]\n$TOOLTIP_DELIMITER$\n[War.AccessParticipant(War.GetAttackerLeader).GetWarSupportDescDelayed]\n[War.AccessParticipant(War.GetAttackerLeader).GetExhaustionDesc]"
 GOODS_STATE_REGION_PANEL_PRICE_RIGHT_NOW:0 "价格：#variable @money![Goods.GetStateRegionPrice|1]#!"
 GOODS_SHORTAGE_STATE_REGION_DESC:0 "@warning![Goods.GetStateRegion.GetName][Goods.GetName][concept_input_goods_shortage]"
 SINGLE_GOODS_STATE_REGION_PRICE:0 "@money!$PRICE|1v$$PRICE_ICON$（[StateRegion.GetName]）"
 SINGLE_GOODS_STATE_REGION_PRICE_TOOLTIPPABLE:0 "（#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_REGION_PRICE_TOOLTIP$')] @money!$PRICE|1v$#!#!$PRICE_ICON$）"
 SINGLE_GOODS_STATE_REGION_PRICE_RANGE:0 "@money!$MIN_PRICE|1v$$MIN_PRICE_ICON$~@money!$MAX_PRICE|1v$$MAX_PRICE_ICON$（$NUM_STATE_REGIONS$个[Concept('concept_state_region', '$concept_state_regions$')]）"
 SINGLE_GOODS_STATE_REGION_PRICE_RANGE_TOOLTIPPABLE:0 "#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_REGION_PRICE_TOOLTIP$')] @money!$MIN_PRICE|1v$#!#!$MIN_PRICE_ICON$~#tooltippable #tooltip:[GetRawTextTooltipTag('$SINGLE_GOODS_STATE_REGION_PRICE_TOOLTIP$')] @money!$MAX_PRICE|1v$#!#!$MAX_PRICE_ICON$（$NUM_STATE_REGIONS$个[Concept('concept_state_region', '$concept_state_regions$')]）"
 SINGLE_GOODS_STATE_REGION_PRICE_TOOLTIP:0 "#header [Goods.GetName]的价格#!\n$GOODS_STATE_REGION_PRICE$\n$TOOLTIP_DELIMITER$\n[ConcatIfNeitherEmpty('\n', '$GOODS_MARKET_PRICE$')]"
 STATE_GOODS_POTENTIAL_TOOLTIP:0 "能够支持$POTENTIAL|v$[BUILDING_TYPE.GetName]（当前数量：$CUR|v$）：基于我们当前的科技和法律，每座该类型的建筑基于基础吞吐量可以最多生产$AMOUNT|0v$[GOODS.GetTextIcon][GOODS.GetName]"
 STATE_GOODS_TOOLTIP:0 "#variable [STATE.GetName]#!产出#variable [GOODS.GetTextIcon][GOODS.GetName]#!\n生产：#variable [STATE.GetNumProduced(GOODS.Self)|*1]#!\n$TOOLTIP_DELIMITER$\n潜在基础生产：[STATE.GetPotentialProductionForCountry(GOODS.Self, GetPlayer)|0v]\n[STATE.GetPotentialProductionForCountryDesc(GOODS.Self, GetPlayer)]"
 BATTALION_TRAVEL_TOTAL_DESC:0 "#variable $DAYS$#!日内#variable +[CHARACTER.GetCombatUnitsTypeIcon]$VALUE|v$#![concept_reinforcements]"
 BATTALION_TRAVEL_TOTAL_TOOLTIP:0 "[concept_reinforcements]正在前往[Character.GetFullName]"
 BATTALION_TRAVEL_QUEUE_HEADER:0 "#title [concept_travel_queue]#!"
 ADVANCEMENT_PROGRESS_BREAKDOWN:0 "    [GetDefine('NMilitary', 'BATTLE_PLAN_ADVANCE_PROGRESS_CHANCE_ZERO_GAIN')|%+]概率获得#variable 0#![concept_advancement_progress]\n[GetDefine('NMilitary', 'BATTLE_PLAN_ADVANCE_PROGRESS_CHANCE_ONE_GAIN')|%+]概率获得#G +1#![concept_advancement_progress]\n[GetDefine('NMilitary', 'BATTLE_PLAN_ADVANCE_PROGRESS_CHANCE_TWO_GAIN')|%+]概率获得#G +2#![concept_advancement_progress]"
 invade_tooltip:1 "在[SCOPE.GetRootScope.GetState.GetOwner.GetAdjectiveNoFormatting|v]的[SCOPE.GetRootScope.GetState.GetName]有#variable $invade$#!命令"
 COMBAT_UNIT_STRENGTH:0 "[GetUnitStrengthHeader( CombatUnit.GetManpower, CombatUnit.GetMaxManpower, CombatUnit.GetIconString )]"
 COMBAT_UNIT_STRENGTH_BREAKDOWN:0 "[GetUnitStrengthHeader( CombatUnit.GetManpower, CombatUnit.GetMaxManpower, CombatUnit.GetIconString )]可用人力"
 COMMANDER_UNIT_LIST_HEADER:0 "[GetUnitStrengthHeader( Character.GetNumCombatUnits, Character.GetMaxNumCombatUnits, Character.GetCombatUnitsTypeIcon )]单位"
 BATTLE_PLAN:0 "#title [concept_battle_plan]#!"
 BATTLE_PLAN_HEADER:0 "#title 当前[concept_battle_plan]#!"
 BATTLE_PLAN_TARGET_STATE:0 "集结军队在#variable [BattlePlan.GetProvince.GetState.GetName]#!进攻一个#variable [BattlePlan.GetProvince.GetTerrainName]#!地块"
 BATTLE_PLAN_TARGET_SEA:0 "集结战舰在#variable [BattlePlan.GetProvince.GetStateRegion.GetStrategicRegion.GetName]#!进攻[BattlePlan.GetDefender.GetName]"
 BATTLE_PLAN_CURRENT_UNITS:0 "当前已指派到计划：#variable [BattlePlan.GetUnitIcon][BattlePlan.GetCurrentUnits]#!"
 BATTLE_PLAN_CURRENT_TOOLTIP:0 "分配到[concept_battle_plan]的单位：\n[BattlePlan.GetCurrentUnitsDesc]"
 BATTLE_PLAN_TARGET_UNITS:0 "将于以下数量开始攻击：#variable [BattlePlan.GetUnitIcon][BattlePlan.GetTargetUnits]#!"
 FIRST_GARRISON_UNITS:0 "[concept_garrison]：[Front.GetNumFirstGarrisonUnitsFormatted]"
 SECOND_GARRISON_UNITS:0 "[concept_garrison]：[Front.GetNumSecondGarrisonUnitsFormatted]"
 build_political:0 "建设"
 build_political_tooltip:0 "#BOLD #V 建设#!#!"
 manage_relations:0 "管理关系"
 manage_relations_tooltip:0 "#BOLD #V 管理关系#!#!\n$TOOLTIP_DELIMITER$\n[concept_opinion_desc]"
 change_government:0 "改变政体"
 change_government_tooltip:0 "#BOLD #V 改变政体#!#!\n$TOOLTIP_DELIMITER$\n$CHANGE_GOVERNMENT_CONCEPT$"
 STATE_CONSTRUCTION_STATUS:0 "[concept_construction_queue]\n[State.GetBuildingUnderConstruction.GetName]：[State.GetBuildingUnderConstruction.GetConstructionProgressPercentage|%v1]"
 CONSTRUCTION_QUEUE_STATUS_IDLE_DESC:0 "[State.GetName]没有任何建造在队列中。"
 CONSTRUCTION_QUEUE_STATUS_ACTIVE_DESC:0 "[State.GetName]的[concept_construction_queue]"
 CONSTRUCTION_QUEUE_STATUS_ACTIVE_DESC_DATA:0 "[STATE.GetName]的[concept_construction_queue]"
 CONSTRUCTION_QUEUE_STATUS_ACTIVE_DESC_WITH_LIST:0 "#header $CONSTRUCTION_QUEUE_STATUS_ACTIVE_DESC$#!\n[State.GetConstructionQueueList]"
 CONSTRUCTION_QUEUE_STATUS_PAUSED_DESC:0 "[State.GetName]的[concept_construction_queue]（#n 已暂停#!）"
 CONSTRUCTION_QUEUE_STATUS_PAUSED_DESC_DATA:0 "[STATE.GetName]的[concept_construction_queue]（#n 已暂停#!）"
 CONSTRUCTION_QUEUE_STATUS_PAUSED_DESC_WITH_LIST:0 "#header $CONSTRUCTION_QUEUE_STATUS_PAUSED_DESC$#!\n[State.GetConstructionQueueList]"
 CONSTRUCTION_QUEUE_ITEM:0 "[BUILDING.GetName]：$VALUE|1%v$"
 DIPLOMATICAL_LENS:0 "#header 外交视图#!"
 trade_lens:0 "贸易视图"
 production_lens:0 "生产视图"
 political_lens:0 "政治视图"
 diplomatic_lens:0 "外交视图"
 military_lens:0 "军事视图"
 BUILDING_BATTALION_PRODUCTION:0 "提供$UNIT_ICON$$UNIT_COUNT|v$"
 BUILD_DETAILS_COST_FORMAT:0 "[Goods.GetTextIcon]#v [Goods.GetName]#!：#v @money!$TOTAL_PRICE|K*$#!（$NUM_UNITS|KY$×@money!$UNITARY_PRICE|1Y$$UNITARY_PRICE_COMPARE_ICON$）"
 BUILD_COST_BREAKDOWN:0 "工资：#variable @money!$TOTALWAGES|K$#!\n$GOODSPRICES$"
 BUDGET_NEW_CONSTRUCTION:0 "[concept_budget_new_construction]"
 CONSTRUCTION_EXPENSES_BREAKDOWN:0 "#tooltip_header 新建造#!\n总计：#v #N @money!-[GetPlayer.GetConstructionExpenses|D-]#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetConstructionExpensesDesc]"
 EXPENSES_NEW_CONSTRUCTION:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],CONSTRUCTION_EXPENSES_BREAKDOWN,ConstructionExpenseTooltip #N @money!-[GetPlayer.GetConstructionExpenses|D-]#!#!#![concept_budget_new_construction]"
 FAVOR_MANEUVERS_COST:0 "@maneuvers![GetDefine( 'NDiplomacy', 'SWAY_OFFER_FAVOR_MANEUVERS_COST' )|v]"
 FAVOR_MANEUVERS_COST_TOOLTIP:0 "#header [concept_favor]#!\n[Concept('concept_maneuver', '$concept_maneuvers$)']花费：@maneuvers![GetDefine( 'NDiplomacy', 'SWAY_OFFER_FAVOR_MANEUVERS_COST' )|v]\n我们还有[DiplomaticPlay.GetNumManeuversRemaining(GetPlayer.Self)|v][Concept('concept_maneuver', '$concept_maneuvers$)']"
 MILITARY_PANEL_ATTRITION_RISK_FORMAT:0 "[SelectLocalization(GreaterThan_CFixedPoint(Character.GetAttritionRiskRaw, GetDefine( 'NMilitary', 'NORMAL_ATTRITION_RISK' )), '@high_attrition!', '@attrition!')][Character.GetAttritionRiskFormatted]"
 ATTRITION_RISK_FORMAT:0 "#tooltippable #tooltip:$BREAKDOWN_TAG$ [Character.GetAttritionRiskRaw|0%]#!#!$CASUALTIES_WEEKLY$"
 ATTRITION_RISK_DESC:0 "#header [concept_attrition]#!\n单位的损耗风险为每周$VAL|0%-$：\n$BREAKDOWN$\n\n受损耗影响的单位损失$MIN|0%v$到$MAX|0%v$的人力\n$TOOLTIP_DELIMITER$\n指挥官的单位每周平均受$ATTRITION|1%-$损耗，或是平均损失$CASUALTIES|Dv$人力"
 ATTRITION_RISK_DESC_NOT_ON_FRONT:0 "#header [concept_attrition]#!\n单位的损耗风险为每周$VAL|0%-$，因为[concept_commander]未处于[concept_front]\n\n受损耗影响的单位遭受$MIN|0%v$到$MAX|0%v$的人员伤亡"
 ATTRITION_RISK_DESC_ZERO:0 "#header [concept_attrition]#!\n单位的损耗风险为每周$VAL|0%-$\n\n受损耗影响的单位遭受$MIN|0%v$到$MAX|0%v$的人员伤亡"
 ATTRITION_RISK_DESC_BASE:0 "$TAB$基础损耗风险：$VAL|0%-$（#tooltippable #tooltip:$BREAKDOWN_TAG$ $ADD|0%-$#!#!来自[concept_commander]$SUPPLY|0%v$[concept_supply]）"
 ATTRITION_RISK_DESC_OTHER:0 "$TAB$其他因素：$VAL|0%-$（#tooltippable #tooltip:$BREAKDOWN_TAG$ $MULT|0%-=$#!#!基础损耗风险）"
 COMMANDER_ORDER_NAVAL_INVADE_ALLIED_WAR:0 "#N [COUNTRY.GetName]正在与[TARGET_COUNTRY.GetName]并肩作战#!"
 COMMANDER_ORDER_NAVAL_INVADE_ALLIED_DIPLO:0 "#N [COUNTRY.GetName]是[TARGET_COUNTRY.GetName]的盟友#!"
 COMMANDER_ORDER_NAVAL_INVADE_ALLIED:0 "#N 只能针对敌对国家#!"
 COMMANDER_ORDER_NAVAL_INVADE_NEED_WARSHIPS:0 "#N 我们需要在相邻海域拥有战舰#!"
 COMMANDER_ORDER_NAVAL_INVADE_OUTGUNNED:0 "#N 敌人在相邻海域的存在太过强大#!"
 COMMANDER_ORDER_NAVAL_INVADE_tooltip:0 ""
 RECRUIT_COMMANDER_MAX_COMMANDERS_OF_TYPE_IN_HQ_REACHED:0 "无法招募[Character.GetRoleName][Character.GetFullName]，因为已经有[GetDefine( 'NMilitary', 'COMMANDER_MAXIMUM_PER_HQ' )|v]人将[HQ.GetName]视为本土[concept_hq]"
 RECRUIT_COMMANDER_NOT_ENOUGH_UNITS:0 "不能招募[Character.GetFullName][Character.GetRoleName]因为至少有一个[Concept( 'concept_commander', '$concept_commanders$ )]在[HQ.GetName]会被分配少于[GetDefine( 'NMilitary', 'COMMANDER_MINIMUM_UNITS' )|v][Character.GetCombatUnitsTypeIcon]"
 PROMOTE_COMMANDER_NOT_ENOUGH_UNITS:0 "不能晋升[Character.GetFullName][Character.GetRoleName]因为至少有一位[Concept( 'concept_commander', '$concept_commanders$ )]在[HQ.GetName]会被分配少于[GetDefine( 'NMilitary', 'COMMANDER_MINIMUM_UNITS' )|v][Character.GetCombatUnitsTypeIcon]"
 character_role_short_desc_general:0 "指挥官"
 character_role_short_desc_admiral:0 "指挥官"
 character_role_short_desc_politician:0 "政治家"
 character_role_short_desc_ruler:0 "国家元首"
 character_role_short_desc_heir:0 "继承人"
 character_role_title_general:0 "陆军将领"
 character_role_title_admiral:0 "海军将领"
 character_role_title_politician:0 ""
 DIPLOMATIC_PROPOSAL_OFFER_FAVOR_DESC:0 "$DIPLOMATIC_PROPOSAL_DESC$\n\n$THEY_OFFER_FAVOR$"
 THEY_OFFER_FAVOR:0 "他们提出如果我们接受他们就欠我们一个#variable 人情#!。"
 WE_NOW_OWE_FAVOR:0 "我们现在欠他们一个#variable 人情#!。"
 THEY_USED_FAVOR:0 "他们使用了一个#variable 人情#!强迫我们同意。"
 proposal_break_pact_owe_favor_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationBreakName]"
 proposal_break_pact_owe_favor_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationBreakDesc]"
 proposal_break_pact_owe_favor_tooltip:0 "#header $proposal_break_pact_owe_favor_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_break_pact_owe_favor_desc$"
 proposal_diplomatic_action_owe_favor_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationName]"
 proposal_diplomatic_action_owe_favor_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalNotificationDesc]\n$THEY_OFFER_FAVOR$"
 proposal_diplomatic_action_owe_favor_tooltip:0 "#header $proposal_diplomatic_action_owe_favor_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_diplomatic_action_owe_favor_desc$"
 proposal_sway_offer_owe_favor_tooltip:0 "#header $proposal_sway_offer_name$#!\n$TOOLTIP_DELIMITER$\n$proposal_sway_offer_desc$"
 proposal_sway_offer_owe_favor_name:0 "$proposal_sway_offer_name$"
 proposal_sway_offer_owe_favor_desc:0 "$proposal_sway_offer_desc$"
 notification_diplomatic_action_used_favor_notification_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationName]"
 notification_diplomatic_action_used_favor_notification_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationDesc]\n$THEY_USED_FAVOR$"
 notification_diplomatic_action_used_favor_notification_tooltip:0 "#header $notification_diplomatic_action_used_favor_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_action_used_favor_notification_desc$"
 notification_diplomatic_proposal_accepted_owe_favor_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalAcceptedName]"
 notification_diplomatic_proposal_accepted_owe_favor_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalAcceptedDesc]\n$WE_NOW_OWE_FAVOR$"
 notification_diplomatic_proposal_accepted_owe_favor_tooltip:0 "#header $notification_diplomatic_proposal_accepted_owe_favor_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_accepted_owe_favor_desc$"
 notification_diplomatic_action_break_used_favor_notification_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationBreakName]"
 notification_diplomatic_action_break_used_favor_notification_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetActionNotificationBreakDesc]\n$THEY_USED_FAVOR$"
 notification_diplomatic_action_break_used_favor_notification_tooltip:0 "#header $notification_diplomatic_action_break_used_favor_notification_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_action_break_used_favor_notification_desc$"
 notification_diplomatic_proposal_break_accepted_owe_favor_name:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalBreakAcceptedName]"
 notification_diplomatic_proposal_break_accepted_owe_favor_desc:0 "[SCOPE.GetRootScope.GetDiplomaticAction.GetProposalBreakAcceptedDesc]\n$WE_NOW_OWE_FAVOR$"
 notification_diplomatic_proposal_break_accepted_owe_favor_tooltip:0 "#header $notification_diplomatic_proposal_break_accepted_owe_favor_name$#!\n$TOOLTIP_DELIMITER$\n$notification_diplomatic_proposal_break_accepted_owe_favor_desc$"
 notification_building_expanded_notification_name:0 "[SCOPE.GetRootScope.GetBuilding.GetState.GetName]的[SCOPE.GetRootScope.GetBuilding.GetName]"
 notification_building_expanded_notification_desc:0 "[SCOPE.GetRootScope.GetBuilding.GetState.GetName]的[SCOPE.GetRootScope.GetBuilding.GetName]已完成扩建。它现在为规模[SCOPE.GetRootScope.GetBuilding.GetExpansionLevelDesc]，将开始雇佣更多[Concept('concept_pop', '$concept_pops$')]以增加产量。"
 notification_building_expanded_notification_tooltip:0 "$notification_building_expanded_notification_name$\n$notification_building_expanded_notification_desc$"
 notification_building_built_notification_name:0 "[SCOPE.GetRootScope.GetBuilding.GetState.GetName]的[SCOPE.GetRootScope.GetBuilding.GetName]"
 notification_building_built_notification_desc:0 "[SCOPE.GetRootScope.GetBuilding.GetState.GetName]的[SCOPE.GetRootScope.GetBuilding.GetName]已完成建造。它现在为规模[SCOPE.GetRootScope.GetBuilding.GetExpansionLevelDesc]，价格开始雇佣[Concept('concept_pop', '$concept_pops$')]以增加产量。"
 notification_building_built_notification_tooltip:0 "$notification_building_built_notification_name$\n$notification_building_built_notification_desc$"
 IDLE_STATES:0 "[AccessPlayer.GetNumStatesWithoutConstruction|v]个地区没有进行中的建造"
 IDLE_STATES_TOOLTIP:0 "#header 没有进行中建造的地区#!\n[AccessPlayer.GetNumStatesWithoutConstruction|v]个地区没有进行中的建造"
 CONSTRUCTION_TOOLTIP:0 "#header [GetPlayer.GetName]的建造#!\n[AccessPlayer.GetNumStatesWithConstruction|v]个地区有进行中的建造\n[AccessPlayer.GetNumStatesWithoutConstruction|v]个地区无进行中的建造\n\n#instruction 点击打开建造概览#!"
 CHANGE_RULER_IG_ALREADY_CHANGED_RECENTLY:0 "#N 我们最近更改过[concept_ruler_possessive]的[concept_interest_group]，在$DATE|v$之前无法再次更改#!"
 CHANGE_RULER_IG_IS_IG_LEADER:0 "#N 我们的统治者是[INTEREST_GROUP.GetName]的领袖，不能加入其它[concept_interest_group]#!"
 CHANGE_RULER_IG_ALREADY_IN_IG:0 "#N 我们的统治者已经是[INTEREST_GROUP.GetName]的一员#!"
 INNOVATION_POINTS_DESCRIPTION:0 "每周创新：#v @innovation_points![Country.GetWeeklyInnovationPoints|+0]#!"
 INNOVATION_POINTS_TOOLTIP:0 "#header [concept_innovation_points]#!\n我们每周产生#v @innovation_points![Country.GetWeeklyInnovationPoints|+2]#![concept_innovation_points]：\n[Country.GetWeeklyInnovationPointsDesc]\n\n每周最多可将@innovation_points![Country.GetWeeklyMaxInnovationPoints|v2][concept_innovation_points]投入激活的研究：\n[Country.GetWeeklyMaxInnovationPointsDesc]\n\n由于投入上限或缺乏激活的研究而未使用的任何[concept_innovation_points]都会提高我国的[concept_technology_spread]率"
 CANNOT_AFFORD_TECHNOLOGY_FROM_ERA:0 "$GAMBLE_HEADER$#N 无法承担[ERA.GetNumber]时代的科技#!"
 NO_MORE_UNKNOWN_TECHNOLOGY:0 "$GAMBLE_HEADER$$CATEGORY$分类已没有未知的科技"
 NOT_ENOUGH_TECHNOLOGY_INROADS:0 "$GAMBLE_HEADER$缪斯女神避开我们，先去拜访了我们的竞争对手。在赶上他们的科技前，我们只能从国外获取科技。"
 GAMBLE_HEADER:0 "#header 发明#TODO 类别名称#!中的某项科技#!\n$TOOLTIP_DELIMITER$\n"
 FAVORS_OWED_FROM:0 "拥有人情"
 FAVORS_OWED_TO:0 "亏欠人情"
 OFFER_FAVOR:0 "提供人情"
 CALL_IN_FAVOR:0 "要求偿还人情"
 SWAY_OFFER_FAVOR_DESC:0 "[Proposal.GetActor.GetName]提议如果我们在进行中的针对[Proposal.GetTarget.GetName]的[concept_diplomatic_play]中支持他们，就欠我们一个#variable 人情#!。"
 ALREADY_OWES_FAVOR_TO:0 "我们已经欠#variable [COUNTRY.GetName]#!一个人情。"
 EFFECTS_FOR_INCOME_TAX_LEVEL:0 "#variable $LEVEL$#![concept_budget_income_taxes]的影响："
 EFFECTS_FOR_POLL_TAX_LEVEL:0 "#variable $LEVEL$#![concept_budget_poll_taxes]的影响："
 INCOME_TAX_LEVEL_HEADER:0 "#variable $TAX_LEVEL$[concept_budget_income_taxes]#!"
 CONSUMPTION_TAX_LEVEL_HEADER:0 "#variable $TAX_LEVEL$[concept_budget_consumption_taxes]#!"
 POLL_TAX_LEVEL_HEADER:0 "#variable $TAX_LEVEL$[concept_budget_poll_taxes]#!"
 TOTAL_COST_CONSTRUCTION:0 "剩余总花费：@money![State.GetCostsLeftUntilConstructionQueueFinished|Dv]"
 COLONY_MAP_LIST_PANEL_STATUS_COLONIZE:0 "殖民"
 COLONY_MAP_LIST_PANEL_STATUS_ALREADY_COLONIZE:0 "已被殖民"
 RECRUIT_GENERALS_MAP_LIST_PANEL_CURRENT_NUM:0 "已招募"
 RECRUIT_GENERALS_MAP_LIST_PANEL_CURRENT_NUM_TOOLTIP:0 "#header 已征召的将军#!\n$TOOLTIP_DELIMITER$\n当前为此[concept_hq]征召的将军数量。"
 FAIL_INVALID:0 "#N 红色#!"
 NONE_INVALID:0 "#P 绿色#!"
 REDUNDANT_INVALID:0 "#u 蓝色#!"
 REDUNDANT_REDUNDANT:0 "#u 蓝色#!"
 REDUNDANT_NONE:0 "#u 蓝色#!/#P 绿色#!"
 NONE_REDUNDANT:0 "#P 绿色#!/#u 蓝色#!"
 POTENTIAL_INVALID:0 "#V 黄色#!"
 FAIL_REDUNDANT:0 "#N 红色#!/#u 蓝色#!"
 MOBILIZE_GENERAL_COST:0 "预计花费/周：@money!$COST|K+=$\n\n$BREAKDOWN$"
 CAN_BE_FUNDED_BY_INVESTMENT_POOL:0 "#P #bold 可以#!#!由[concept_investment_pool]（当前#v @money![GetPlayer.GetInvestmentPool|D+]#!）资助建造"
 DIPLO_PLAY_OPPOSES:0 "反对"
 DIPLO_PLAY_LEANING:0 "倾向"
 WAR_PANEL_ATTACKER_WARGOALS:1 "#title 进攻方[Concept('concept_war_goal', '$concept_war_goals$')]#!"
 WAR_PANEL_DEFENDER_WARGOALS:1 "#title 防御方[Concept('concept_war_goal', '$concept_war_goals$')]#!"
 BUILDING_AVERAGE_CE_BREAKDOWN:1 "来自此[concept_building]的[Concept('concept_battalion', '$concept_battalions$')]有$AVERAGE|v$平均[concept_combat_effectiveness]，原因是：\n[concept_offensive_combat_effectiveness]：$OFFENSE|v$\n$OFFENSE_BREAKDOWN$\n[concept_defensive_combat_effectiveness]：$DEFENSE|v$\n$DEFENSE_BREAKDOWN$"
 COMBAT_UNIT_DEFENSE_CE_BREAKDOWN:0 "[concept_defensive_combat_effectiveness]是$DEFENSE$\n$DEFENSE_BREAKDOWN$"
 COMBAT_UNIT_OFFENSE_CE_BREAKDOWN:0 "[concept_offensive_combat_effectiveness]是$OFFENSE$\n$OFFENSE_BREAKDOWN$"
 BARRACK_MANPOWER:0 "#title 来自[ManpowerPackage.GetBuilding.GetName]：#!"
 ADVANCEMENT_PROGRESS_CHARACTER_MIN_MAX:0 "#bold [Front.GetMinMaxUnitsString( Character.Self )]#!"
 ADVANCEMENT_PROGRESS_CHARACTER_PERCENT:0 "#bold [Front.GetChanceToBePickedToAdvance( Character.Self )|0%]#!"
 ADVANCEMENT_PROGRESS_CHARACTER_MIN_MAX_TOOLTIP:1 "当[concept_battle]爆发时，[Character.GetFullName]有#bold [Front.GetChanceToBePickedForBattle( Character.Self )|0%]#!的概率被选为[concept_commander]并且[Character.GetHerHis]在[concept_battle]中的期望[Concept('concept_battalion', $concept_battalions$)]数量是#bold [Front.GetMinMaxUnitsString( Character.Self )]#!。"
 FRONT_PARTICIPANT_EXPEDITIONARY:0 "[FrontParticipant.GetCharacter.GetFirstName|v]是该前线[concept_expeditionary_force]的一部分\n他的[Concept('concept_hq', '本土总部')]在[FrontParticipant.GetCharacter.GetHomeHQ.GetName]\n\n[concept_expeditionary_force_desc]"
 FRONT_PARTICIPANT_MOST_SENIOR:0 "[FrontParticipant.GetCharacter.GetFirstName|v]正负责[Front.GetName]\n\n[concept_commander_of_front_desc]"
 MANPOWER_PACKAGE_MORALE_TOOLTIP:0 "[ManpowerPackage.GetMorale|0%v]士气"
 MANPOWER_PACKAGE_UNITS_MANPOWER_BREAKDOWN:0 "人力：[ManpowerPackage.GetManpower|v]\n士气低落：[ManpowerPackage.GetDemoralized|v]\n\n[ManpowerPackage.GetBreakdown]"
 MANPOWER_PACAKGE_HEADER:0 "[ManpowerPackage.GetBuilding.GetState.GetName]"
 MANPOWER_PACAKGE_UNITS:0 "[GetUnitStrengthHeader( ManpowerPackage.GetNumCombatUnits, ManpowerPackage.GetMaxNumCombatUnits, ManpowerPackage.GetUnitIcon )]"
 MANPOWER_PACAKGE_UNITS_BREAKDOWN:0 "[ManpowerPackage.GetBreakdown]"
 MANPOWER_PACKAGE_MANPOWER:0 "[GetUnitStrengthHeaderNoIcon( ManpowerPackage.GetManpower, ManpowerPackage.GetMaxManpower )]"
 MANPOWER_PACKAGE_MANPOWER_TOOLTIP:0 "当前来自[ManpowerPackage.GetBuilding.GetState.GetName]的士兵为#variable [ManpowerPackage.GetManpower]#!/#variable [ManpowerPackage.GetMaxManpower]#!"
 MANPOWER_PACKAGE_BATTLE_TOOLTIP:0 "在#variable [ManpowerPackage.GetBattle.GetName]#!战斗中"
 MANPOWER_PACKAGE_CE:0 "作战效率：[ManpowerPackage.GetCE|v]"
 MANPOWER_PACKAGE_CE_TOOLTIP:0 "[concept_combat_effectiveness]\n$TOOLTIP_DELIMITER$\n[ManpowerPackage.GetCEDesc]"
 CE_STAR_TOOLTIP:0 "[concept_combat_effectiveness]：#variable $CE$#!\n全球最高[concept_combat_effectiveness]：#variable $MAX_CE$#!"
 OPEN_POP_BROWSER:0 "打开人群浏览器"
 MAP_INTERACTION_NAVAL_INVASION_TOOLTIP_REMOVE:0 "取消#variable 海上入侵#!计划"
 MAP_INTERACTION_FRONT_TOOLTIP_REDUNDANT:0 "已经在[FRONT.GetName]有#variable [CHARACTER.GetCommanderOrder.GetType.GetName]#!命令"
 RADICALIZING_IG_TOOLTIP:0 "#N [InterestGroup.GetName]每周有#tooltippable #tooltip:[InterestGroup.GetTooltipTag],RADICALIZATION_CHANCE_TOOLTIP [InterestGroup.GetChanceToRadicalize|%v0]#!#!概率变得激进！#!\n\n[concept_radicalization_desc]"
 SOL_TITLE:0 "#title [concept_sol]#!"
 WEALTH_TITLE:0 "#title 财富#!"
 SOL_FACTOR_CHEAP_GOODS:0 "认为[GOODS.GetTextIcon][GOODS.GetName]#green 便宜#!\n@money!$PRICE|v1$#tooltippable #tooltip:COIN_STACK_TOOLTIP $PRICEICON$#!#!（[concept_pop]支出的$PERC|v0%$）\n\n"
 SOL_FACTOR_EXPENSIVE_GOODS:0 "认为[GOODS.GetTextIcon][GOODS.GetName]#red 昂贵#!\n@money!$PRICE|v1$#tooltippable #tooltip:COIN_STACK_TOOLTIP $PRICEICON$#!#!（[concept_pop]支出的$PERC|v0%$）\n\n"
 POP_DETAILS_BUILDING:0 "\n#instruction 点击#!转到#variable [Pop.GetBuilding.GetState.GetName]#!的#variable [Pop.GetBuilding.GetName]#!"
 BUDGET_CONSTRUCTION_WAGES:0 "[concept_budget_construction_wages]"
 BUDGET_CONSTRUCTION_SLAVES:0 "[concept_budget_construction_slaves]"BUDGET_INTEREST:0 "[concept_budget_interest_rate]"
 ARMY_BUDGET_TITLE_TOOLTIP:0 "#header 陆军预算#!\n$TOOLTIP_DELIMITER$[concept_army_budget_desc]"
 NAVY_BUDGET_TITLE_TOOLTIP:0 "#header 海军预算#!\n$TOOLTIP_DELIMITER$[concept_army_budget_desc]"
 ARMY_BUDGET_TITLE:0 "#title 陆军预算#!"
 NAVY_BUDGET_TITLE:0 "#title 海军预算#!"
 CONSTRUCTION_WAGES_EXPENSES_BREAKDOWN:0 "#tooltip_header 建筑业工资#!\n总计：#v #N @money!-[GetPlayer.GetConstructionWagesExpenses|D-]#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetConstructionWagesExpensesDesc]"
 CONSTRUCTION_SLAVES_EXPENSES_BREAKDOWN:0 "#tooltip_header 建筑业奴隶#!\n总计：#v #N @money!-[GetPlayer.GetConstructionSlavesExpenses|D-]#!#!\n$TOOLTIP_DELIMITER$\n[GetPlayer.GetConstructionSlavesExpensesDesc]"
 EXPENSES_CONSTRUCTION_WAGES:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],CONSTRUCTION_WAGES_EXPENSES_BREAKDOWN,ConstructionWagesExpenseTooltip #N @money!-[GetPlayer.GetConstructionWagesExpenses|D-]#!#!#![concept_budget_construction_wages]"
 EXPENSES_CONSTRUCTION_SLAVES:0 "$TAB$#tooltippable #tooltip:[GetPlayer.GetTooltipTag],CONSTRUCTION_SLAVES_EXPENSES_BREAKDOWN,ConstructionSlavesExpenseTooltip #N @money!-[GetPlayer.GetConstructionSlavesExpenses|D-]#!#!#![concept_budget_construction_slaves]"
 TRADE_ROUTE_MAX_EXPORTS_PROTECTED_SHARE:0 "由于#v #tooltippable #tooltip:$BREAKDOWN_TAG$ $PROTECTED_SHARE|0%$#!#!#!的受保护出口份额，当地可用于出口的[concept_sell_orders]降低了"
 WAR_PANEL_ATTACKERS_HEADER:0 "进攻方"
 WAR_PANEL_ATTACKERS_HEADER_TOOLTIP:0 "这场战争中的进攻方"
 WAR_PANEL_DEFENDERS_HEADER:0 "防御方"
 WAR_PANEL_DEFENDERS_HEADER_TOOLTIP:0 "这场战争中的防御方"
 MILITARY_PANEL_CHARACTER_SUPPLY_CHANGE:0 "（[Character.GetNextSupplyChange|+=%1]）"
 POTENTIALS:0 "[concept_potentials]"
 HQ_PANEL_TOTAL_VISITING:0 "来自其他总部：[Hq.GetVisitingUnitsHeader]"
 HQ_PANEL_TOTAL_VISITING_TOOLTIP:0 "目前有来自其他[Concept('concept_hq', '总部')]的[Hq.GetVisitingUnitsHeader]位于[Hq.GetNameNoFlag]\n\n[Hq.GetVisitingUnitsPerCommanderDesc]"
 HQ_PANEL_VISITING_GENERALS:0 "#title [Concept('concept_hq', '查看陆军将领')]#!"
 HQ_PANEL_VISITING_ADMIRALS:0 "#title [Concept('concept_hq', '查看海军将领')]#!"
 TYPE_TITLE:0 "#title 类型#!"
 NOT_NOW_DIPLOMATIC_PLAY_TOOLTIP:0 "#header 保持未决定#!\n[concept_abstain_desc]"
 ARMY_BUDGET:0 "陆军预算"
 DECREASE_ARMY_BUDGET:0 "#header 降低陆军预算#!\n预计满足要求所需的金额：#variable @money![GetPlayer.GetProjectedWeeklyArmyCost|1]#!\n\n[GetPlayer.DecreaseArmyBudgetTooltip]\n\n[concept_army_budget_desc]"
 INCREASE_ARMY_BUDGET:0 "#header 提高陆军预算#!\n预计满足要求所需的金额：#variable @money![GetPlayer.GetProjectedWeeklyArmyCost|1]#!\n\n[GetPlayer.IncreaseArmyBudgetTooltip]\n\n[concept_army_budget_desc]"
 NAVY_BUDGET:0 "海军预算"
 DECREASE_NAVY_BUDGET:0 "#header 降低海军预算#!\n预计满足要求所需的金额：#variable @money![GetPlayer.GetProjectedWeeklyNavyCost|1]#!\n\n[GetPlayer.DecreaseNavyBudgetTooltip]\n\n[concept_army_budget_desc]"
 INCREASE_NAVY_BUDGET:0 "#header 提高海军预算#!\n预计满足要求所需的金额：#variable @money![GetPlayer.GetProjectedWeeklyNavyCost|1]#!\n\n[GetPlayer.IncreaseNavyBudgetTooltip]\n\n[concept_army_budget_desc]"
 BATTLE_PANEL_BATTLE_SUMMARY_TITLE:0 "#TITLE 战斗摘要#!"
 BATTLE_PANEL_BATTLE_SUMMARY_TOOLTIP:0 "这场战斗的摘要"
 BATTLE_PANEL_BATTLE_FEED_TITLE:0 "#TITLE 战报#!"
 BATTLE_PANEL_BATTLE_FEED_TOOLTIP:0 "战斗期间发生的事件列表"
 BATTLE_FEED_BATTLE_END:0 "#BOLD 国家名#!撤退，#BOLD 国家名#!获胜。"
 BATTLE_FEED_IMPORTANT:0 "#BOLD 重要的事发生了！#!"
 BATTLE_FEED_TRAIT_GAIN:0 "#BOLD 角色名#!获得#BOLD 特质#!"
 BATTLE_FEED_BATTLE_START:0 "#BOLD 国家名#!在#BOLD 地区名#!的#BOLD 地形#!上进攻#BOLD 国家名#!"
 BATTLE_SUMMARY_NAME:0 "#BOLD [Battle.GetName]#!之战"
 BATTLE_SUMMARY_NAME_TOOLTIP:0 "#header [Battle.GetName]之战#!\n"
 BATTLE_SUMMARY_ONGOING_TITLE:0 "$BATTLE_SUMMARY_NAME_TOOLTIP$进行中"
 BATTLE_SUMMARY_ONGOING_TOOLTIP:0 "$BATTLE_SUMMARY_NAME_TOOLTIP$这场战斗正在进行中"
 BATTLE_SUMMARY_PAST_TITLE:0 "[Battle.GetStartDate]—[Battle.GetEndDate]"
 BATTLE_SUMMARY_PAST_TOOLTIP:0 "$BATTLE_SUMMARY_NAME_TOOLTIP$这次战斗开始于#variable [Battle.GetStartDate]#!，结束于#variable [Battle.GetEndDate]#!"
 BATTLE_SUMMARY_INITIAL_SP:0 "战斗前：@army_SP!#variable [Battle.GetInitialSP( Country.Self )|1]#!"
 BATTLE_SUMMARY_INITIAL_SP_TOOLTIP:0 "#header 战斗前#!\n实力点数：#variable @army_SP![Battle.GetInitialSP( Country.Self )|1]#!\n人力：#variable [Battle.GetInitialManpower( Country.Self )]#!士兵"
 BATTLE_SUMMARY_LOSSES_SP:0 "伤亡：#bold [Battle.GetLossesManpower( Country.Self )|-]#!人"
 BATTLE_SUMMARY_LOSSES_SP_TOOLTIP:0 "#header 伤亡#!\n损失：#variable [Battle.GetLossesManpower( Country.Self )|-]#!人（~@army_SP!#variable [Battle.GetLossesSP( Country.Self )|1]#!）"
 BATTLE_SUMMARY_FINAL_SP:0 "战斗后：@army_SP!#variable [Battle.GetFinalSP( Country.Self )|1]#!"
 BATTLE_SUMMARY_FINAL_SP_TOOLTIP:0 "#header 战斗后#!\n实力点数：#variable @army_SP![Battle.GetFinalSP( Country.Self )|1]#!\n人力：#variable [Battle.GetFinalManpower( Country.Self )]#!士兵"
 BATTLE_SUMMARY_ROUND_INITIAL_SP:0 "回合开始：@army_SP!#variable [RoundEvent.GetInitialSP( Country.Self )|1]#!"
 BATTLE_SUMMARY_ROUND_INITIAL_SP_TOOLTIP:0 "#header 回合开始#!\n#variable [Country.GetName]#!在回合开始时拥有#variable @army_SP![RoundEvent.GetInitialSP( Country.Self )|1]#!（#variable [RoundEvent.GetInitialManpower( Country.Self )]#!士兵）。\n他们有#variable [RoundEvent.GetRemainingReserve( Country.Self )]#!士兵（~@army_SP!#variable [RoundEvent.GetRemainingReserveSP( Country.Self )|1]#!）尚未加入战斗。"
 BATTLE_SUMMARY_ROUND_LOSSES_MANPOWER:0 "伤亡：#variable #N [RoundEvent.GetLossesManpower( Country.Self )]#!#!人"
 BATTLE_SUMMARY_ROUND_LOSSES_MANPOWER_TOOLTIP:0 "#header 伤亡#!\n#variable [Country.GetName]#!本回合损失#variable [RoundEvent.GetLossesManpower( Country.Self )|-]#!人（~@army_SP!#variable [RoundEvent.GetLossesSP( Country.Self )]#!）"
 BATTLE_SUMMARY_ROUND_FINAL_SP:0 "回合结束：@army_SP!#variable [RoundEvent.GetFinalSP( Country.Self )|1]#!"
 BATTLE_SUMMARY_ROUND_FINAL_SP_TOOLTIP:0 "#header 回合结束#!\n#variable [Country.GetName]#!在回合结束时拥有#variable [RoundEvent.GetFinalSP( Country.Self )|1]#!实力点数（#variable [RoundEvent.GetFinalManpower( Country.Self )]#!士兵）。"
 BATTLE_SUMMARY_ROUND_REINFORCEMENTS:0 "增援：#variable [RoundEvent.GetReinforcementsJoined( Country.Self )]#!人"
 BATTLE_SUMMARY_ROUND_REINFORCEMENTS_TOOLTIP:0 "#header 增援#!\n本回合#variable [Country.GetName]#!有#variable [RoundEvent.GetReinforcementsJoined( Country.Self )]#!士兵（~@army_SP!#variable [RoundEvent.GetReinforcementsJoinedSP( Country.Self )|1]#!）加入。\n他们仍有#variable [RoundEvent.GetRemainingReserve( Country.Self )]#!士兵（~@army_SP!#variable [RoundEvent.GetRemainingReserveSP( Country.Self )|1]#!）尚未加入战斗。"
 BATTLE_SUMMARY_REMAINING_REINFORCEMENTS:0 "剩余增援：#variable [RoundEvent.GetRemainingReserve( Country.Self )]#!"
 BATTLE_SUMMARY_WARSUPPORT:0 "#bold [Battle.GetWarsupportFor( Country.Self )|+=1]#![concept_war_support]"
 BATTLE_SUMMARY_WARSUPPORT_TOOLTIP:0 "#header 战斗结果#!\n#variable [Country.GetName]#![concept_war_support]#variable [Battle.GetWarsupportFor( Country.Self )|+=]#!\n$TOOLTIP_DELIMITER$\n[concept_battle_summary_warsupport_desc]"
 set_objective_lens_option:0 "设置目标"
 set_objective_lens_option_tooltip:0 "#header 设置目标#!\n$TOOLTIP_DELIMITER$\n[concept_set_objective_desc]"
 WORKS_AT_TITLE:0 "#title 工作地点#!"
 MAP_INTERACTION_INTERCEPTION_TOOLTIP_REMOVE:0 "移除目标[Hq.GetName]的#variable [Character.GetCommanderOrder.GetType.GetName]#!命令"
 MAP_INTERACTION_CONVOY_RAIDING_TOOLTIP_REMOVE:0 "移除#variable [Character.GetCommanderOrder.GetType.GetName]#!命令"
 TOOLTIP_TYPE_DISCRIMINATION_TRAIT:0 "[concept_discrimination_trait]"
 commander_status_traveling_home:0 "正前往[Character.GetHomeHQ.GetName]（$commander_status_traveling_time$）"
 commander_status_order_in_home_hq:0 "在[Character.GetHomeHQ.GetName][Character.GetCommanderOrder.GetType.GetName]"
 diplomatic_actions_break:0 "解除外交条约"
 diplomatic_actions_break_tooltip:0 "#header 解除外交条约#!\n$TOOLTIP_DELIMITER$\n[concept_diplomatic_action_desc]"
 diplomatic_actions_break_lens_tab:0 "解除外交条约"
 diplomatic_actions_break_lens_tab_tooltip:0 "#header 解除外交条约#!\n$TOOLTIP_DELIMITER$\n[concept_diplomatic_action_desc]"
 POLITICAL_LENS_CHANGE_ISSUES_TOOLTIP:0 "呈递某个地区的#VARIABLE [ISSUE.GetName]#!\n$TOOLTIP_DELIMITER$\n[ISSUE.GetDesc]\n\n$ISSUE_CONCEPT$"
 STATE_ISSUE_HEADER:0 "当前议题：#BOLD [State.GetActiveIssue.GetName]#!"
 TOOLTIP_STATE_ISSUE:0 "#BOLD 生效议题：#V [State.GetActiveIssue.GetName]#!#!\n[State.GetActiveIssue.GetDesc]\n\n剩余冷却时间：#VARIABLE [State.GetActiveIssue.CalculateCooldownDaysInState( State.Self )]天#!\n$TOOLTIP_DELIMITER$\n$ISSUE_CONCEPT$"
 test.3.t:0 "[ROOT.GetCountry.GetEnactedReform.GetName]"
 test.3.d:0 "[ROOT.GetCountry.GetEnactedReform.GetDescription]\n\n[ROOT.GetCountry.GetEnactedReform.GetEffectsAsString]"
 test.3.f:0 "[ROOT.GetCountry.GetEnactedReform.GetFlavor]"
 fourteen_hours_flavor:0 "“在确保每个人有十小时休闲时间的问题上我担心的不是人们能确保八小时睡眠或是一小时饮食，而是在最后关键的一小时发生的事。”"
 progress.a:0 "前进！"
 GOODS_PROTECTED_EXPORT_SHARE_HEADER:0 "#header [Market.GetName]内[Goods.GetName]的[concept_protected_export_share]：#v $VALUE|%$#!#!\n$TOOLTIP_DELIMITER$\n$DETAILS$"
 GOODS_PROTECTED_EXPORT_SHARE_EMBARGO:0 "[concept_embargo]：#v $VALUE|%+=$#!"
 GOODS_PROTECTED_EXPORT_SHARE_NONE:0 "没有[Concept('concept_law', '$concept_laws$')]或[Concept('concept_embargo', '$concept_embargoes$')]在提高[Market.GetName]内[Goods.GetName]的[concept_protected_export_share]"
 income_tax_modifier_very_low:0 "$tax_level_very_low$[concept_budget_income_taxes]"
 income_tax_modifier_low:0 "$tax_level_low$[concept_budget_income_taxes]"
 income_tax_modifier_medium:0 "$tax_level_medium$[concept_budget_income_taxes]"
 income_tax_modifier_high:0 "$tax_level_high$[concept_budget_income_taxes]"
 income_tax_modifier_very_high:0 "$tax_level_very_high$[concept_budget_income_taxes]"
 poll_tax_modifier_very_low:0 "$tax_level_very_low$[concept_budget_poll_taxes]"
 poll_tax_modifier_low:0 "$tax_level_low$[concept_budget_poll_taxes]"
 poll_tax_modifier_medium:0 "$tax_level_medium$[concept_budget_poll_taxes]"
 poll_tax_modifier_high:0 "$tax_level_high$[concept_budget_poll_taxes]"
 poll_tax_modifier_very_high:0 "$tax_level_very_high$[concept_budget_poll_taxes]"
 consumption_tax_modifier_very_low:0 "$tax_level_very_low$[concept_budget_consumption_taxes]"
 consumption_tax_modifier_low:0 "$tax_level_low$[concept_budget_consumption_taxes]"
 consumption_tax_modifier_medium:0 "$tax_level_medium$[concept_budget_consumption_taxes]"
 consumption_tax_modifier_high:0 "$tax_level_high$[concept_budget_consumption_taxes]"
 consumption_tax_modifier_very_high:0 "$tax_level_very_high$[concept_budget_consumption_taxes]"
 change_issue:0 "呈递议题"
 change_issue_tooltip:0 "#BOLD #V 呈递议题#!#!\n$TOOLTIP_DELIMITER$\n$ISSUE_CONCEPT$"
 DIPLOMACY_HOVER_INFAMY_COUNTRY:0 "#header 查看[Country.GetName]的[concept_infamy]#!"
 combat_unit_battalion:0 "#TODO Battalion#!"
 INTEREST_MARKER_UNITS_TOOLTIP:0 "#tooltippable #tooltip:[GetRawTextTooltipTag('$BREAKDOWN$')] @power_projection![INTEREST.GetSupportingPowerProjection|v]#!#![concept_power_projection]（#variable $INTEREST_DOMINANT_INTEREST$#!需要@power_projection![INTEREST.GetStrategicRegion.GetPowerProjectionNeededForDominantInterest|v]）。"
 INTEREST_SUPPORT_HEADER:0 "来自兵营："
 INTEREST_SUPPORT_ENTRY:0 "[State.GetName]：$modifier_country_power_projection_add_pre_fix$#BOLD $VALUE|+=$#!"
 POL_STR_FROM_WORKFORCE:0 "来自[concept_workforce]：#variable $VAL|+=D$#!"
 POL_STR_LOSS_FROM_DISCRIMINATION:0 "由于[concept_discrimination][concept_political_strength]降低：#variable #N -$VAL|*$#!#!"
 POL_STR_DISCRIMINATION_EFFECT:0 "乘以#v ×$MULT$#!，由于[concept_discrimination]"
 TOOLTIP_POLITICALLY_INACTIVE:0 "#header The [concept_politically_inactive]#!\nLatent [concept_political_strength]: #variable [GetPlayer.GetInactivePoliticalStrength|*1]#!\n$TOOLTIP_DELIMITER$\n#todo Breakdown of who which [concept_profession] are inactive\n[concept_profession]: #variable Amount#!#!\n\nActive [concept_political_strength]: #variable #todo Total Active Pol. Str#!#!\n\n#todo add more info to this tooltip (PRCAL-4531)#!\n\n[concept_politically_inactive_desc]"
 SOL_FACTOR_WELFARE:1 "由于福利修正，这些[Concept('concept_pop', '$concept_pops$')]的[concept_sol]改变#v $WELFARE|1=+$#!"
 SOL_FACTOR_NO_WELFARE:0 "这些[Concept('concept_pop', '$concept_pops$')]目前不受任何福利修正影响"
 TOOLTIP_WELFARE:0 "$BREAKDOWN$"
 MILITARY_PANEL_COMMAND_LIMIT_TOOLTIP:0 "#header [concept_command_limit]#!\n最多可指挥[Character.GetCommandLimit|v]个@battalions!\n$TOOLTIP_DELIMITER$\n[Character.GetCommandLimitDesc]"
 MILITARY_PANEL_COMMAND_LIMIT_NAVY_TOOLTIP:1 "#header [concept_command_limit]#!\n最多可指挥[Character.GetCommandLimit|v]艘@flotillas!\n$TOOLTIP_DELIMITER$\n[Character.GetCommandLimitDesc]"
 MILITARY_PANEL_COMMAND_LIMIT:0 "@battalions![Character.GetCommandLimit|v]"
 MILITARY_PANEL_COMMAND_LIMIT_NAVY:1 "@flotillas![Character.GetCommandLimit|v]"
 IG_LAW:0 "[InterestGroup.GetLawApprovalBreakdown(Law.Self)]"
 HQ_PANEL_HOME_TOTAL_TOOLTIP:0 "[Hq.GetNameNoFlag]训练了[Hq.GetHomeUnitsHeader]\n\n[Hq.GetHomeTotalUnitsPerCommanderDesc]"
 POLITICALLY_INACTIVE:0 "[concept_politically_inactive]"
 POLITICALLY_INVOLVED:0 "[Concept('concept_politically_inactive', '$concept_politically_involved$')]"
 POSSIBLE_INVESTMENT_DESC:0 "你目前可以承担在该法律投入$LEVELS|v$/#maximum $MAX_LEVELS$#!级。\n每级会消耗你@bur!$FACTOR|v1$。#!"
 POSSIBLE_INVESTMENT_NONE_DESC:0 "每[concept_investment_level]花费@bur!$FACTOR|v1$，你目前甚至连第一级投入都承担不起。该法律共有$MAX_LEVELS|v$级。"
 SHOULD_RETURN_A_TOOLTIP:0 "#header Trying to perform an action that can't target this thing#!\n#TODO I should return a tooltip describing why this is not a valid selection, but I don't, PRCAL-123456677#!"
